#general-feedback

1 messages · Page 46 of 1

green orchid
#

Pls give trike 1 call more of a booming sound or a low frequency bellow. It kinda sounds a bit like godzilla. The boom will mask it for a bit.

dense marlin
dusk seal
#

Fix trike posture already.
It has broken spine...
Head is too high and looks a bit too small.
Making different postures is fine unless it breaks basic animal anatomy which is true for trike.
Legacy trike's posture is good, lower and bigger head. Was no need to change it.

proven pivot
#

I like how pachy plays now, it’s generally fun but the fact that it’s head hitbox lasts well after you miss a hit is annoying, especially for things like omnis or troodon trying to fight it when they miss and you go for a hit and it hits you anyways.Please look into fixing this.

ivory cobalt
#

i will bring us back to this again today alone ive been on 3 hours and lost fg dibble fg stego and fg cera all to cheater speedhacking range biting and 1 hitting me this is a serious issue i have a group of about 15-20 friends that are on our whits end and will most likely quit we have been sending clips through dm to admins not in the disc itself because that alerts cheaters but even then this is beyond a minor issue now and its getting worse every goddamn day needs attention or players will leave and not play the game its mentally and physically draining 😕

tidal breach
#

ngl, if a dino eats his own kind it should make a laugh-like sounds from time to time

flint knot
#

Please change (or add the option to change) the way Trike's Thrash ability is triggered, a lot of people spam the left mouse during a fight and it causes the Thrash to constantly activate which gets quite annoying, thanks!

real wedge
#

Please fix volume of rain sfx. its very unnatural, that it sounds like you're under a plastic bag somehow. It's realistic to hear heavy rain.. ngl. But actually its splashing like on flat surfaces. If u ever been on a grassland or in forest while its raining - it should be more satisfying instead of annoying. Hope u guys understand what im talking about ❤️

thin grove
#

Let Ceratosaurus deliver more bacteria with each charge bite unlike normal bite. Maybe around twice the output but it will also deplete Ceratos bile at the same rate.

Bacteria it now gain from rotten flesh is Ceratos greatest weapon. It should be free to utilize it to somewhat stand the pressure of future threats… that threat goes by the name of Allosaurus.

ionic tangle
#

Troodons and other small playables should not be able to make grass trails imo

charred ruin
#

I’m gonna keep it simple and say that a lot of the new animations, especially for austro and kentro, are very weightless, floaty, and wobble way too much. I usually don’t mind, but kentro legit looks like it’s made of jello while it’s running and I just find that really hard to look at.
It’d be nice to see some touch ups to lower the wobbling effects on the tails and add more weight to the animals.

mental sky
#

I’d like to suggest considering the reintroduction of Legacy’s night vision system—at least as an experimental feature in Hordetesting. The ambiance it created was one of the defining experiences of The Isle, especially during nighttime gameplay. Legacy’s night vision didn’t just illuminate the world—it enhanced the immersion, allowing players to truly feel the mystery and tension of exploring dark forests, hearing distant roars echo through the mountains, and sensing the fear of fleeing dinosaurs in the shadows.

In contrast, Evrima has yet to offer a night vision system that captures the same depth of atmosphere or emotional intensity. Bringing back a version of Legacy’s night vision, even as a toggleable or limited test option, could greatly enrich the player experience and restore a part of what made The Isle's nighttime exploration so memorable. TI_DangerRex

molten junco
#

(RUS) - исправьте чертов пинг на хордтестах!

Не возможно играть, или сражаться с таким пингом, когда тебя телепортирует в разные места! Мало того, когда ТЫ сражаешься с таким пингом допустим против цератозавра " А ты на трицератопсе " и когда вы маленькие сражаетесь с таким пингом, вы не просто ничего не можете сделать противнику, так и ещё он тебя убивает!

УЖЕ много человек, писало насчет PING на серверах Horde testing, но вы разработчики, заместо того чтобы сделать патч, вы делаете ТИПА патч, где вы добавили чертуву траву, которая багается и растягивается до не узнаваемости, вы ещё и испортили чертов пинг!

Как к вам ещё обратиться, чтобы вы заметили уже нас игроков! Играть на HordeTesting уже просто невозможно.

** (ENG) - Please fix the high ping issues on the Horde testing servers! **

It’s impossible to play or fight with such high ping when you’re being teleported to different places. For example, when you’re fighting against a Ceratosaurus on a Triceratops with high ping, not only can you not do anything to your opponent, but they can also kill you easily.

Many players have already complained about the ping issues on the Horde testing servers, but instead of fixing it, you developers release so-called patches that add buggy grass, which glitches and stretches beyond recognition. You’ve even made the ping worse!

How can we get your attention to notice us players? It’s becoming impossible to play on HordeTesting.

*Thank you for understanding! *

modern drift
#

Definitely went a bit overboard with the cera nerfs. Nerfing charge bite was necessary but it just feels like it can’t compete now completely you didn’t have to butcher the entire playable because people had an issue with charge bite. Adding a cooldown to charge bite and nerfing the effects of sepsis would have been enough this is just overkill and it’s calling back to pachys treatment. Please use more balanced measures when it comes to working with these playables instead of just nerfing a species into the ground because people complain.

brave crest
#

trike recovers much too quickly from it's holding lmb shove
it makes the animation look choppy and unfinished

worldly jungle
#

I have no idea why but in the hordetest there seems to be constand ping spikes up to 500 for me when its usually30-50. Ive only been in game for 10 minutes, witness a stego delete a trike and suddenly i hit 500 ping and i just disconnect/crash, guess thats bye bye to my carno. Please look into the ping issues.

trail marten
#

Okay, i was on the fence, but now dying because of it it has to go
You have to change thrash from double clicking on trike
with the amount of animation clutter you press attack again to be sure you are actually attacking, or repeat it just when you get out of attack cooldown
but with thrash it means you instantly lock into it

it wouldnt be such a problem on itself, more qol annoyance, if not for a fact that..
it makes you instantly loose encounter
thrash right now does very low dmg for how long it is, and it makes you stuck and not being able to move for long enough that enemy can just flank you
it is good ( well maybe, if we knew exact numbers) to use on thrown opponent, but getting it randomly in combat is death sentence (it kinda feels like alt attack on pre buff/fix maia)

we still have a lot of keys on the keyboard that are free to use, i m sure you can come up with something great
you shouldnt really be afraid of keeping everything on mouse, i know it feels nice, but with playables that have more and more options it becomes unfeasible at some point

primal relic
#

I like the new Trike vocals. Some might need a little bit of work still but I'm glad Trike finally got a new set of vocals. Good job.

main valley
#

Allo and rex could both really do with more colors. Blue and white would look really pretty for male displays.

swift whale
#

Great idea to give 3 buffs to Cerato in exchange for 2 nerfs that take a long time to occur and are practically imperceptible. Instead of making Cerato more balanced, this will make its situation even worse, making it even stronger...

Make these nerfs stronger
-increase stam drain or decrease the time for stam drain to occur

-Make the speed reduction constant from the moment the charge bite is active

strong pasture
#

The ping is really bad on hordetest almost hard to play….

nova lark
#

Make allo's iris (the color part of the eye) bigger. Rn it has too much sclera (white part) and it doesnt matter which color you choose it is not noticeable, and it laso looks strange, cartoonish

bold cosmos
#

Please, be forgiving with the stamina regen time, in general.

I recently managed to get a friend to play with me and it was a mix bag. We have moments of achievement, fun, fear and frustration.
The time it takes for stamina to regenerate was the aspect she complained about the most.

I explained to her how diet could help a little bit and that stamina should be saved, but it was not enough. And I confess that even though I am a more experienced player, I have the same frustration. On Spiro and Legacy the stamina regens perfectly fine, but since Gateway our movement has been so restricted. I don't think I need to mention pteranodon.

I want her enjoy the game, have fun and feel challenged, but there was this moments of boredom. We wanted to explore the huge map, we wanted to met people, we wanted to catch the prey but the stamina regen time held us back.

wintry garnet
#

New grass trails are very cool but I hope they scale more with size later in the future. My troodon can hardly hide in the grass because it destroys a giant circle around it lol

marsh imp
# swift whale Great idea to give 3 buffs to Cerato in exchange for 2 nerfs that take a long ti...

I wanted to give a similar feedback after some talks ad some tests done. Earlier after reading the patch i really thought the rebalance regarding to the cera was meant to make him the corpse bully it is supposed to be. Now i understand that most of the changes that were applied are in fact buffs. Especially bacteria that now deplete over time but on the victim, not the cera, making sickness even worse and op that it already was.

Cera really didn't needed it, bacterial stuff was already op enough it just needed good nerfs to make it not an easy win button. And the nerfs that are applied are too insignifiant to make a real difference. Why i am writing that is to say that on paper , it sounded great, but in reality, it just tricked many of us just to realise the cera sitution got even a bit worse. Which is bad because i can see that the intention was looking to the good direction. So please, apply entirely the idea that was written on this patch and give cera a unique gameplay and lifestyle over the pseudo apex and superpredator one that he is never going to be anyways.

Make speed debuff applies gradualy when charge bite start.

stamina drain when cera start charging bite.

dense marlin
#

The horror collection has been expanded.
Dear developers, please make the eyes at the level of the legacy version, the whites of human eyes look awkward.

mystic hollow
#

Now, I don’t want Path of Titans level goofy skins but I’d like more skin color options than varying degrees of stone grey and turd brown for future dinosaurs - some options have almost no noticeable difference. I’m sure there can be a more variable palette that’s still within a reasonably natural range.

vivid quiver
#

I am finding tons of dead omnis around that all look exactly the same, this is in hordetest

simple birch
#

The HT is like playing with a time revert button that is randomly clicked

hasty marsh
#

idk if this is planned, but more than 1 dino should be able to drag a dead body at the same time.

half aurora
#

HT is rubberbanding badly.

stone coyote
#

Can we change the trike thrash from double click to something else? It's really annoying to get animation locked while being right behind something accidentally spamming left click

glass lion
#

Add a kill feed system that you can see after you die or in the menu. And a solid report system.

My idea is mainly because of the stupid amount of toxicity within the Isle. You can just be minding your own business eating grass or something and out of no where you get attacked by another player of the same species as you! When they kill you they don’t even eat the body they just kill you for fun. (THIS IS VERY COMMON WITH HERBIVORES.)
I think I can speak for a lot of players that getting killed by randoms for no reason ruins the experience.
Adding a kill feed system would allow players to report these random acts of toxicity much easier. Making reports easier by adding a kill feed would also enforce the fact that the Isle isn’t a pvp game. Having these would be very helpful for the casual players who just want to play a dinosaur SURVIVAL game.

THIS KILL FEED IDEA ISN’T SUPPOSED TO BE LIKE COD OR ANY OTHER PVP GAME. This kill feed system is supposed to only be visible in the menu or on the death screen to tell you which player killed you so you can make easier reports to prevent toxic random killings and hackers too.

This would also help the unofficial realism servers that have people breaking the rules.

wicked ferry
#

Please make more variety in skin colours for Dino’s, specifically: Maia, trike, rex, beipi, and allo are the ones in need of better colours. Currently, they all lack proper green colouration, green colours look natural and make far better skins, but these Dino’s lack good variations of those colours. There are also far to many oranges and greys compared to other colours, this results in poor skin variation and often only makes relatively undesirable skins

Please add more greens, yellows, blacks, and maybe even reds to these Dino’s, obviously the colours should look natural, but only having dull browns and oranges don’t make good skins

brittle sundial
#

Ok let's get this out of the way, lipped rex ain't happening, I have made peace with that. That said I feel like rex could still use a few head tweaks to make it look slightly less goofy. The eyes could be facing forwards more but that's a small easy tweak. I feel like in order to keep the exposed teeth while still looking less goofy rexs's lower jaw could be beefed up a bit. Primal Carnage and Jurassic Park's rexes are perfect examples. They have exposed teeth and yet still manage to not look like they have a lisp. Obviously none of this is a huge deal and rex is gonna be fun af regardless but it would be nice if it got just a little bit of a facelift.

pale leaf
#

Trike's NV is literally painful, ik certain animals should have really bad nightvision but this is to much.

serene isle
#

Can You please intrododuce a "force drop food" button for herbis? Being forced to wait in a queue (only relog seems to fix this) due to bugged "held" fruit blocking you from drinking is a bit annoying

scarlet oak
#

This is an idea that I think will be very good for the isle and giving the upcoming species and ones that are already in the game purpose. My idea is a nesting event (like migration zones and personal zones) where at a nesting ground, (the ones from spiro), the nesting ground will become active for one species at a specific nesting ground. this event will be good for players who want to find a herd and make a herd and find a partner, BUT species that specialise in eggs stealing like oviraptor, galli, pteranadon and troodon will also be alerted of the nesting event and will go to it to find food. this will make nesting fun as the players who are nesting need to fend of attackers and gives the predators things to do so they don't get bored. to make more people want to come to the nesting event when you nest there you will get some sort of buff like babies get better stats or making the nest is way easier. This event should not happen all the time and should happen rarely like it's some sort of special event, like mating season irl

edgy robin
#

Reached Elder stage steam achievements for each Dino

ripe hedge
#

LOVE raptors new model GJ devs so nice

grand ingot
#

Please write everything you changed in the patch note because there are now some little random changes that could be bugs but we don’t know , for example the dilo venom effect ( I think it is a bug).

plucky cipher
#

new trike calls sound amazing!

sturdy drift
#

deino needs overhaul and forced cannibalism as adults is sad and illogical :

Adult deinos are forced into cannibalism for food.

The lack of Ai and food drains so quickly for an animal with such a slow metabolism or even chance at food in this game.

Lack of big fish, lack of semi aquatics, lack of the necessity to drink from deino areas have concluded such a crisis as

forced cannibalism which is even by itself unyielding as a fg deino needs another fg deino or sub adult to fill stomach which is a logical problem as these dinos take a lot of time to grow leading to technically less deinos which means even less food

Deino gameplay is full max struggle and max planning to survive even as a cannibal

Reduce its food drain or do something but make it work

please show some love to our beloved water rex in name(🥀).

i don't want to kill fg 3 deino per day for my gameplay and still struggle for food and starve sometimes.

hidden wedge
#

remove the unnecessary water sounds in the skin creator

void oyster
#

Hi, today, we played with Carno for a while. We even built a nest. Then one day, 2 Tenontosaurus appeared, whom we did not insult, did not attack, and we had never even met them before. So there was no question of self-defense on their part.... They attacked us directly aggressively. Even though they are herbivores, they are not allowed to hunt for fun. Of course, the icing on the cake is that their tail is a very powerful weapon, which if they use it for attack, not self-defense, is very unfair. Which would be no problem if they only used it to save their life.

People like that should be monitored and seriously sanctioned, because this is absurd. The attached video shows everything that they are attacking.

If the two delinquents are here in the group and see this, they should be proud of themselves... -.-

And don't let people like that take away your enjoyment of the game.

Have a nice evening!

https://www.youtube.com/watch?v=iO_B0jJA_UE

merry remnant
#

Please reduce the sound of the bushes in HT

jagged pine
#

make omni be able to instantly jump off something

mighty dirge
#

I'll be honest, your servers are a mess and not worth playing (except for Stego). The Horde test servers have so much ping that it's unplayable, it's a mess. The server can't even handle 80 people, yet you opened a 140-person cap. This problem has been the same for years, and we're still in the same situation since Cera, Troodon, and Gali were first introduced. Nothing has changed, and the reason the servers are empty is because of the ping. The Horde test is so bad that no one is playing it. How do you expect us to play this way!?

Omni/Utah feedback: I don’t know what caused this bug, but my friend jumped on top, and it got messed up. Also, when I jumped on top, Stego knocked me down, but I was lucky to survive. My other friend jumped on Stego, but the body hit didn’t connect, and Stego killed him. Classic Omni issues, still not fixed. Also, the ping was so bad that we couldn’t even fight

"The ping is fluctuating between 400-100 on all servers, this is not normal!"

nova basalt
#

Suggestion: Water levels, when it rains the water in ponds/lakes rises and when it is drank by players it lowers.

vernal coral
#

I don't think it's an issue that HT servers get high ping and low fps.
HT is for testing. It's not for you to have fun, it's for the devs to finalize playables.

Deino HT was horrific too, but it worked. Same will be with this HT.

past abyss
#

maybe bring back wading on riversides in the old days of evrima. so deinos have an easier time to get food instead of waiting for something to come to drink in the water. everyone goes to the shallow part of the water to drink. It is really hard for deino to hunt to for food besides fish and their own species. it would make deinos a lot of easier as their r now.

woven otter
#

please remove the cheap ptero bush jumpscares from the HT, i really don't like being artificially jumpscared and they're not rare either, it happened twice in a row within 10 seconds

plain spoke
#

new trike calls are amazing. nice work!

dusty plume
#

there should be a mutation to make rain quieter

prime berry
#

I do not like the new grass, I get what you were trying to do, but the way it sinks into the ground is so awkward and I honestly found it very distracting and unappealing. I also wonder what this does to an already struggling game performance.

lime plinth
# mental sky I’d like to suggest considering the reintroduction of Legacy’s night vision syst...

main factor in the old night vision having more effect; it was similar to how dilo venom impacts vision in evrima
night vision was a limited area of sight in a circle, where anything beyond a certain distance is not visible

current nightvision does not apply this circle, vision is unlimited as it is in daytime - however, it can get so dark that you can't even see your own tail on your screen.
this darkness is NOT realistic at all. that's 'i'm a mile deep into a cave' levels of darkness. these creatures are walking around under a moon and stars with no light pollution.

I suggest bringing the limited area of sight back, while keeping the colored night vision we have right now. maybe items in the distance can be illuminated with green outlines, but not filled in.
this would not only allow players that play herbivore to play the game during a night cycle (there are cases where you cannot move for 15+ minutes due to the sheer darkness), but would make the game more immersive as well.

(pic is a hasty edit to try and describe what i mean)

wise nimbus
#

For the convert damage into stamina mutation should also convert bleeding into stamina

surreal plover
#

Address the desync and upgrade servers. For example me with 30 ping getting tail slapped AND double kicked when I'm in front of a Teno should not be a thing.

sacred violet
#

Laying here on the bottom next to this BEAUTIFUL trike skeleton, but I have no option to grab it, no matter where I move. 😦...So hungry....always so hungry

sturdy drift
#

Stego headshot balance multiplayer for predator and a risk reward opportunity (especially for rex and allo etc) (request to read full🙌🏻)

in the upcoming light of cera balence and expectations of rex and allo.

stego will be an op dino which would be extremely hard to kill and skilled players will be completely unaccisable.

stego has a very small head...it should be a tremendous weak point even from cera , carno, dillo , raptor hits .

stego has a very big tail swipe hit box plus 1200 damage.... its unfair to anything and any skilled adult can survive forever if not for stego cannibals mix pack 🤡 and cera has got a nerf so... anyways i have always defeated a cera pack as a solo stego 🗿

it would be good as a benchmark if cera could 6 headshot a stego= 6x150=900 so increase the stego head damage multiplayer to match it.....you got a head shot 6 times ??? with that small head and did not die 🕊️(this is not for realism or etc) just a acceptable way to make it fair

this would make engagement of this dino tricky but possible as only cera packs can deal with skilled stego... except themselves 🤧🥶.....and the dino will balance and a risk reward opportunity will be created for rex , allo , cera , etc

Stego players wont have the unfair luxury to chill all times in the game as an adult.

You may say trike can deal with a stego, well firstly herbi cannibalism happens but not always and frequently...its rare....they unnatural mix pack..team herbi 🤡💪🏻

also trike is not unfair like stego hitbox tail swings....it can turn but it's much easy to avoid and does not deal 1200 damage💀.

brave crest
dense marlin
# wintry garnet New grass trails are very cool but I hope they scale more with size later in the...

Why are so few people reacting and writing about the new grass in the hordetest? It's just AWFUL. The entire development team must be blind to make something like this and approve it. Does anyone even remember the grass in Legacy? Yes, it didn't press itself to the ground, but steps next to it made it sway!
And what is this? In a predetermined radius, the grass simply disappears, as if a dinosaur is an eraser from Paint. When this feature was being tested, I thought it would be improved and made beautiful, but they actually decided to add it in the same form. Please make the feature adequate, or don't make it at all, it doesn't work!

alpine heart
#

make it so eating a lot makes you heavier and slower especially for herrera TI_Troll

glacial dove
#

My friends and I were playing trike on the new hordetest patch and went to two different locations unable to drink any water of any kind, not sure if it was due to the rubber banding or server strain issues but it wasn't great. Also for 3 trikes the food still doesnt feel sustainable enough at all, i question how 2 adults will survive if they have a nest. it feels super discouraging for anyone who wants to nest, i get they're big animals and should be harder to maintain than other species but eating half the area and only getting 5-8% food value out of it sucks butt.

soft condor
#

pachy tlc? It’s been untouched for over a year.

deep tangle
#

I want to be able to eat human snacks as small animals. I mainly have a Troodon in mind and I want to eat popcorn 🍿, chocolate bars🍫 and cheesies/cheese puffs. I stand by everything here and I believe it’s absolutely needed

tulip coral
#

we've lived with this bug for so long that people are now (understandably) asking for a whole separate feature to work around it instead of asking for the bug to be fixed itself.
credit to @serene isle

marsh hinge
# merry remnant Please reduce the sound of the bushes in HT

The slower the bush is entered and the smaller the playable that enters the bush, the less noise should come out of the bush.

For example: An allosaurus enters the bush while running, and it makes a loud enough noise for other nearby animals to notice. However, if the allosaurus is walking, the sound of the bush is less loud, and if crouching or z walking, it would be almost completely muted. However, if something smaller like an omniraptor enters the bush, it will make less noise than the allosaurus in every action.

sullen karma
#

please add more gastroliths on the paths/game trails, or atleast bring back the distinct texture for them
(either this or add a way to find gastroliths)

ive noticed on the hordetest that the previous gravel like texture that was used for gastroliths has been changed to the same muddy-rocky texture as the paths, and you cant tell where gastroliths are unless you're right ontop of them

another problem is that the grass texture that appears from afar makes every ground texture the same, furthering the difficulty of spotting game trails and gastroliths (im not sure if any display settings affect this but on a mix of medium/low settings all ground textures appear as the same grassy texture past a certain point)

vague nova
#

ive heard the new trikes calls and they arent bad,but they're a downgrade from the legacy calls. instead of the beautiful singing trike calls,they sound like generic teno-ish sounds. in my opinion at least the legacy sounds sounded more natural as if a large animal was making those noises. whilst the new calls sound abit artificial.

fair raptor
#

New Hordetest is impossible to play for me, even in the mainmenu I had 2 FPS - loading took forever, then ingame, it switched between 40 FPS and.. well..the screenshot speaks for itself .. on a high end pc this should not be possible 😦 This was the high slot server btw, there were 140 people online when I logged in.

main valley
#

I'm not sure if it's just because they're still in Horde Test, but Rex, Trike, and Allo (as well as Maia outside of HT) all seem to share very similar color palettes. Meanwhile, Raptors, Carnos, Herreras, and Troodons have a lot more variety. I understand they're still in testing, but it would be great to see more options added down the line.

I'm not asking for anything too flashy or neon. Just a bit more variety would be nice!

dense marlin
#

Why make elders bigger and heavier? Can't they just stand out in appearance and do more damage? The idea with elders is going in the wrong direction.

rustic mountain
#

I think its right about time to update the steam page , devs comon , screenshots are from Legacy and trailer is from Region-2 times(Anybody remebers it?).
Its been 5 years since evrima was announced and there are loads of content , hope that after Rex comes out you will make evrima main branch and update that old af steam page .

cobalt trout
#

can rex get some more nice green colors

golden zealot
#

I truly am excited for the new playables and the map changes the devs did a fantastic job. However, can we please have a "Quality of life" update where the devs go through and clean up the game? I'm talking hitbox and collision detection (Kicks hitting when you're at the side of an animal, Stego tail swings going left but hitting something on the right, Carno charge hitting the end of where a tail was 5 seconds ago). DLSS issues with it glitching out the screen, audio bugs and distortions with rain and water falls, the drinking animation just not working half the time. The game needs these issues ironed out moving forward as it's really detracting from immersion and the gritty hardcore feel the isle is going for when a bug kills your 8 hour grown playable.

primal relic
#

Dear Developers, can you guys stop adding human-like and horribly textured/bad quality eyes to the dinosaurs? I know it's a small detail but god damn.
Just look at these two pictures. We had infinitely superior dinosaur eyes 7 years ago. 7 years ago we had better quality and more fitting eyes.

swift whale
#

Good changes to Cerato regarding stam cost and speed reduction when using charge bite, minus the stability bonus. Is the stability bonus constant while the stam cost and speed reduction take at least 4s to occur?

Cerato didn't need any stability bonus, The only change needed was something to stop charge bite spam... But look at the buffs and nerfs made, this will only worsen the current situation of the cerato, making it much stronger

humble silo
#

Please allow more members to help with moderation against hackers. There are many people who have applied and it would help the experience a LOT especially for regions like au that only have 1 or 2 staff members for our timezone across 3 servers.

grizzled pendant
#

Please may you Fix the major fps drop in hordetest, I kept dropping frames when looking at the new grass and the trappling of the grass made it drop too, could this be optimized so that I don't go from 30+ fps down to 15- fps. And I also found that Ai spawns weren't working and I died of starvation as Omni, was there a change in spawn rates, cause I could find no Ai at all

vagrant drift
#

if you wont remove gastronomic regeneration, at least revert how it's applied to back before it was changed a few patches ago

it used to heal a set amount of health in kgs, instead of heal 5% of your health. this means if a cerato eats one tick of food, instead of healing about 50kgs of health, it heals 65 (5% of 1300)

its even worse for larger dinosaurs, like deinosuchus, which makes it heal 400kgs of health per food tick instead of 50, which is undeniably way more OP as an already OP mutation.

with the addition of real apexes like tyrannosaurus, assuming its weight remains 9350 kg, itll be healing 467.5 kgs of health with every tick of food it consumes.

this is extremely OP and unbalanced for large dinosaurs which is why gastro needs to be reverted to how it was on release if it isnt going to be removed.
-# if anyone out there doesnt approve of this opinion because they like abusing the mutation as it is right now, then thats just not a very productive way to go, the mutation is very OP, and you wont see it as fun when its used against you.

flint knot
#

I would like to push attention to this again, I can provide 15+ Medal.tv clips one of my friends alone took of cheaters within the same week, we play together every day and we did not have a single day where we are missing a cheater. Especially around these hours; they make unofficial servers completely unplayable at the moment. I really love this game and been playing for a long time, but the cheater problem is pushing me away from wanting to play this game with every day. I hope all goes well and they are dealt with eventually.

Before I published this feedback I've seen 3 cheaters in NA15 in the past 30 minutes, it's really unfortunate that whatever creature I grow, the friend group daily survival always ends with a cheater.

The current issues with cheating:

  • No in-game report system: Players can't quickly report cheaters during gameplay.
  • No structured support: There's no ticketing system or dedicated channel for reports on Discord.
  • Admins often unresponsive: Reports made in discord are unknown if ignored or overlooked.
  • Understaffed: There is way too many official servers and only few admins are seen online (that's to be expected).
  • Anticheat easily bypassed: Easy Anti-Cheat seems to have no effect against any of the cheats used in Evrima.
  • No feedback loop: Players rarely know whether their reports lead to any consequences.
  • Inconsistency of bans: Friend I knew for a long time, wrongly banned, created a new account and has played for months without issue while actual cheaters often go unpunished (we were on a session of cheaters for multiple hours and they proceeded to kill everyone as we watched them).
tough quartz
#

can we get the option to bind maias stomp to alt+rmb 🙏🙏

snow spruce
#

Something to consider for the ui rework is that i think the diet icons should be made slightly bigger as it can be hard to tell when you've completely filled up one diet

steep trellis
#

It's entirely cosmetic, but I feel like making the chin and snout just a bit broader would drastically help Rex look less silly.

brave mist
#

Many of the dinos look like they have human eyes. I really saw it with allosaurus on the hordetest. Please fix the eyes and make them look more like dinosaur eyes.

bronze quest
#

INTEGRATE THE MAP INTO THE GAME PLEASE

acoustic mortar
#

When humans arrive, I have an idea for keeping them busy that doesn't involve running around killing everything that moves.

Give human the ability to go out and place trail cams. Put them out on various points on the map that you can watch from monitors within the base. Or advanced upgraded ones with night vision that can be posted around your base, to watch out for dinosaurs stalking the fences at night time.

Inside your base, you can watch monitors with the live feed from the cameras. This will let humans know what's going on outside of their base, or populated areas.

gaunt totem
#

fix the ht ping fix the ht ping, playing the game efficiently is way more important than updating it

strong pasture
#

Developers whomever, patreons, fans and players like please listen.

This Lag Problem is completely out of control. We all love this game. But it is a problem with this lag especially in the HORDETESTING BRANCH To even really feel any of this new stuff out.

Please Developers, figure out the root cause of this lag and help us help you. 2 elder raptors just now very much so, in fact, died to 1 solo Ceratosaurus because of this Lag problem. We were pinning each other, all over the place. It was hard for us to coordinate effectively 100% due to the fact that we didnt have complete control over the situation at hand because of the lag.

Now thats just my personal experience that I just had. Its just that at times it is hard to simply play the game in general with the rubber banding and lag that we experience regularly.

upper python
#

Carnos shouldn't be able to turn while charging. The longer they charge, the higher the damage should be. I think this will reduce the charge spamming.

rustic mountain
#

#Delete_GastroPhotoNocAndDmgMuts

About mutations : Day 2 .

Not like info I will say is new to anyone , pvp mutations are ...... deep breath UNHEALTHY FOR THE GAME . Gastro , photo , nocturnal , dmg boost mutations , all of them should be deleted , its not that hard , but devs are constantly ignoring the bigest balance problem of the game entirely , dont really know why .

Be well .

woven crater
#

Parasaurolophus idea:

Since it is believed that Para used their nose chamber to resonate different low frequency sounds for communication, I think it would be cool to implement a mechanic where instead of 4 different calls, Para would have 1-10 (numbers 1-0 on your keyboard) notes of different pitch which would allow the players to sync them in different combinations (or play them simultaneously as chords) to mean different things or to just do some fun Para covers:)

(idk where else to post this)

woeful hill
past abyss
#

the land lag on omni's pounce need to come back. they dont get punished they miss their pounce. it is kind sad that you cant punish them from missing a pounce

timber nacelle
#

When spawning in as a juvi, make the first mutation selectable from the customising menu. It’s annoying having to constantly select it every time I spawn in

errant shuttle
#

Posts that are in regard to balance suggestions on unreleased playables should not be allowed.

Making a balance suggestion on something that we the players have no idea how it will feel, or function in-game is absurd.

Balance feedback should be focused on the current EVIRMA/hordetest patch. It should not be riddled with hypothetical balance suggestions that are not remotely in regard to the current patch.

Feedback not suggestion.

vernal coral
#

FG apexes should leave their skull behind with their skeleton

grand ingot
#

add the dino's head a skeleton to reconize it even after death ( would be cool)

desert coral
#

trike needs a faster alt it can barely protect its ass and it should have some kind of attack thats faster but burns more stam

vast gyro
#

Pls change the The dibbl and trike double lmb attack if u now press twice ur lmb u cant move for seconds where a rex can easily kill u if u accidently double lmb which is very likely to happen pls add like a customazible keybind to that attack

potent marten
#

Uhhh.. allo is way to small yk, i mean, look at a size comparison._.
It weights around 3 tons and it would be cool if it got a size increasement.
The carnotaurus weights 1.3 tons for example, look at it sided with allosaurus

hasty marsh
#

the teno stun lock is lowkey unbalanced in favor of tenos atm with no negative affect on the teno’s side. ik it has to be formidable for small tiers to take on, but it’s just not fun rn.

i propose that you should still be able to bite when stun locked instead of being completely immobilized and not able to defend yourself for like 3 hits and a knock down.

tulip crest
#

why adding this fallen grass if its rengering for 2 meters?

novel vine
#

bring back that shine on the beaches and bring back the waves, the textures and especially the sound movements in the water of the lakes and the ocean

tulip coral
icy arch
hushed bridge
#

Day 2 of asking for AU HT

long sapphire
#

So why in the actual world do deers do bleed? I just got bled out by a deer in one hit as a baby dilo. Deers shouldn't even do bleed as their attack is kicking and nothing to do with their horns. even if it was the horns, i was attacked by a female deer which didn't even have horns.

hot harness
#

make minmi and quetz a priority

rotund portal
#

I miss the color variety we had in legacy, it was actually fun to make skins with so many shades to choose from. Now we look at rex and its pretty much the same skin over and over again. Dissapointing really.

vivid quiver
#

give half a second of time when a dilo clone touches a target to get hit and disappear before doing damage because:

  1. the dilo will have a reason to engage in the fight
  2. since the target knows they can actually make the clones disappear and avoid damage, they will try to hit them and allow the dilo to get more bites in
  3. if you manage to get away from a dilo or are far from it the clones can't just kill you
crystal spire
#

Make food drain much lower, and at the same time make recovering stamina after using it drain your food and water (Oxygen for semi aquatics).

Additional changes that may be required are removing stamina drain from normal(not holding shift) swimming, removing the current stamina level system, and removing stamina drain from ptera takeoff.

This encourages smart plays, and thinking about your actions. Such as "is this hunt viable for the amount of food it will cost me?" and discourage overly aggressive herbivores.

This also helps carnivores in general by allowing them to last longer without food when not exerting themselves.

This system is also more realistic, since this is how metabolism works in the real world.

bold cosmos
#

Could we not have to rely so much on gastroliths to get a good diet?
Or could they at least be more effective in draining the stomach?

simple birch
#

For grapple afaik stamina, HP and bleed of the target play a role in the omnis weight cap, but why doesnt the omnis stamina, HP and bleed play a role?

autumn zodiac
#

Ping is pretty high, rubberbanding is an issue. I also encountered a glitch where I had the elder omni model on but i was only a sub adult. I don't have any pictures of it unfortunately

cunning root
#

im not gonna lie i still hate this new grass the old one looks so much better + the grass disappearing as soon as you step on it also looks bad

gaunt totem
#

deino nesting is boring and annoying considering how slow it is + it does stick nesting, it should get its own special type of just burying its eggs and maybe carrying its young using its mouth

thorn kettle
#

absolutely love the new grass in hordetest and just wanted to give some gushing feedback on it. The ground texture being actual dirt/red clayish and the grass sitting on top of a layer of dead grass instead of everything just being GREEN GREEN GREEN GRASS GRASS GRASS is very appreciated. Where I live the grass looks very similar! A suggestion I have is to replace the slope texture (the grey rock surface on the side of cliffs) with the same dirt/clay texture as the ground. Often, slopes aren’t just made of rock.. it’s more just dirt, unless it’s like, a giant cliff. Another suggestion I have is to add scattered wildflowers and shrubbery, no wild open field is just a single type of grass most of the time, and it adds so much more personality to a big green plain field.

brisk cloud
#

Just a brief aesthetic grievance I feel compelled to share after having been playing around as Omni in hordetest.

I’m not particularly fond of the camel mound hunchback and I’m quite aghast at the extent to which Omni’s face has been rearranged. It looks like my darling raptor has been stung on the face by a hornet and sings operatically from bell towers in Notre Dame. If this were a sexual dimorphic trait tied to males or if these were traits specifically associated with elders, I would feel less compelled to provide feedback. But as it was noticeable from juvi stage and only grew more ghastly and pronounced as my raptor aged, I felt compelled to offer my opinions as an Omni main.

Additionally and on a related topic still tied to aesthetics, I am quite impressed with the subtle but quite noticeable change in my raptor’S appearance as her hunger increases, etc. it’s quite nice to be able to tell the health of an animal by looking as you can in real life. I love this idea. My one critique regarding its execution in hordetest thus far is simply to dial down the threshold by which the animal looks positively ravenous.

For example, I don’t think the animal should be skin and bones quite just yet at 50% hunger. Maybe we should start seeing signs of starvation at approximately 30% or less?

Thanks for providing a place to give feedback. To whomsoever shall read this, I appreciate your time.

sleek sapphire
#

I don't understand the need to water down the dinosaur calls so much. Every dinosaur's addition to evrima has been followed by its calls being overhauled into more grumbly/hissy watered down versions of their previous calls. I think this is most noticeable in pachy, herrera, cerato, and now trike. I'm not a "legacy good, evrima bad" guy at all, but the legacy calls had SO much character and uniqueness to each of them, and the evrima calls all sound like they've been slid a bit towards sounding like the same call. It's really a shame and I think it takes away from the game enormously.

That being said, I think the infrasound stuff is cool, and I'm glad that element of the calls is being worked on. I don't think touching up the sounds is a bad idea, but most of them didn't need significant edits as they already sounded so great. I just think the direction the calls have been moved in really detracts from the game.

viscid magnet
#

for the hordetesting update the noise of the foliage when you go through the leaves is a little too intense, it is louder than the sound of the game itself it would be good to lower it or increase the sound of the game

bright moss
#

Starting with full belly hunger and no diet is kinda weird, makes it annoying to actually fill up your diet without overeating

worn sand
#

I agree with the comments saying we need a quality of life update — the game needs polishing. It needs bug fixes, the dinosaurs’ eyes shouldn’t look so mediocre, and for example, with the grass you're planning to add: instead of rushing it in a week and doing it poorly, why not treat it like a new dinosaur? Work hard on the small details so the big ones stand out. Make the best grass system you can. Improve the scar system. Improve the little things so the game feels polished.

You could make that the first phase of the quality of life update. Then, in the second phase, fix bugs and errors, optimize the code so the game runs better. After that, in the third phase, implement a system to report players and something to prevent hacking. If you do that and upload new photos and videos to Steam, you’ll attract more players — and that means more income. We all win.

And if you’re short on resources to make that happen, open a donation channel here on Discord specifically for this quality of life update. It’s a great game — I’m sure we players would donate to make this update a reality. A lot of people come home from work or just want to have a good time playing this game, so what better than to have it actually work properly? Think about it — you gain money with new players, and we get a good game and hours of fun. You already have a great foundation, you just need to polish it. 🫂 ♥️

ripe hedge
#

QOL and performance update please

sturdy drift
#

Request to add more mid tier creatures such as ( i just want the playables devs can balance as they suit i am just giving my thoughts 🕊️)

  1. Fasalosuchus: It is a land based predator which can swim well and has good bite but speed is decent but slow.
    it has scaled armour and has a lot of stam , hunting by ambush(fracture bite)but weak and prey for adult trex deino etc but can control the juvi population. prey below 4.7 tons(non sauropods).
    it can hunt sauropods up to 6.4tons well.

Areas: grassland and rivers, swamps

  1. Titanoboa: it's a large snake but in terms of weight just above a ton 1.6, it can control the population of mid tiers as it can ambush from a tree and also ambush small climbing dinos as a juvi or sub adult but as an adult ambush can and constrict prey (stop them breathing ) above 2 tons upto 2.5 or crushing anything below 1.5 tons in land and water ... sluggish in land and easy to kill by anything above 1 ton as its can suffer a heavy bleed

Areas : near water bodies and💥 jungles💥(first dedecated jungle predator)and swamps

hidden wedge
#

ruined trikes beautiful calls please revert them back to the legacy ones it hurts my soul so much and makes me want to cry i’m begging now it’s just a godzilla ripoff

rich ocean
#

Can we remove the Mudflats Sanctuary and replace it with one in the north east?

It makes no sense for there to be one at mudflats. I have used it maybe one time. You can check your hotspot data to confirm wether or not it gets used. However if you spawn in West Access, Highlands or North West Ridge you have to trek for 15 mins to get to a sanc.

Maybe remove North Dome and add one there.

prime smelt
#

It is recommended to add an in-game navigation map, as it would be highly beneficial for new players.

wispy ice
#

Does anyone else get bothered by the way the broadcast calls now lock your head in forward placement? Is there any reasoning for this? Just curious, I personally don’t like it though, and I wonder why it’s like that now and if it’ll be reverted.

dusky stone
#

Ceras vomit sickness shouldn't even be a thing.. they already have highest bite force other than croc and they also have a damage resist while fighting around a carcass they can eat anything and drink salt water without getting vomit sickness and cant get it from other cera bites either as well. It's too oppressive that it legit gives them a few extra bites for free and if you manage to survive then you lose all your stomach and thirst so in servers with low ai it is a death sentence from a passive mechanic my point is why cera get so much and the rest of the carnivores so little?

vernal creek
#

Carno charges should do very reduced damage when they land on the tail tip. As it is now, carnos can easily kill most nimble animals by basically missing every single charge.

shut parrot
#

blue shades for allo and rex male markings

split steppe
#

Random idea for a "mechanic"
Some kind of enrage mechanic for a dino that youre planning to make have a "fight or fight" style to it. basically a dino where the longer the fight goes on (to a point? elder uncapped?) the stronger it is(exchange speed for stats? costs hunger? costs stamina? under certain stamina % cant enrage/gain anymore? costs water?)

a goblin slayer/doom slayer/guts/etc kinda thing with visual/vocal flare could be a really cool addition
potential for visual/vocal flare i.e. shaking of the body random grunts, bone chilling roar, vision clouds so you literally tunnel vision whatever you can see etc

an example of how it could work would be like a bar that slowly fills up after biting/getting bit or triggered at certain health %, like 75% 50% 25% 10% with the effects strongest at 10%
or a bar that fills up as you do a certain action during combat(i.e. holding rmb as a cera and landing it would fill up the enrage quite a bit while just lmb could let you delay your enrage for a lil)
debuffs could make you gain extra (i.e. puking from a cera or getting stunned)
etc etc

youre better at fleshing stuff out than I am lmao, have different vocals for certain stages of the "enrage" based on the new trike vocals whoevers working on that has the potential to make some bone chilling stuff with the 25% trigger/strongest trigger

sounds cool in my head, sounds fun to have to manage a rage resource that is optimal in some situations and kills you in others, dont know if itd be cool/fun in practice, figured I'd write it down somewhere.

thin grove
#

Tyrannosaurus rex vs Giganotosaurus.

Let’s get one thing straight, Giga is not beating up Rex in a battle of brute force. It just won’t happen. These predators are very different in ways of killing methods and in body structure.

Giga should have the advantage of mobility while Rex should be more agile, considering the hip build of their real life counterparts. There’s just one way I see Rex catching up to Giga and that’s with its murder sprint. However, Rex may not have the stamina to keep up long when running. As for fighting and it could be different… much different.

These predators have the opposite teeth structure to one another which indicates their separate niches. Giga would be a specialized hunter relying on bleed while Rex by brawling and crushing.

To summon it all up. Giga could easily escape but if determined to fight back, it would need to be extremely careful and strategic. Rex on the other hand cannot afford being bled out and would need to kill Giga quickly.

ruby kite
#

I think the servers need to get a bit of a buff to support the shenanigans that players keep getting up to. Just came upon max 15-20 ceras all in one area and it was lagging so bad, I couldn't even ram as dibble half the time. And I was using a server close to my location WEST.

I support these shenanigans, cause frankly, they are hilarious, but I can not fully enjoy it even though my ping is 60, my fps dies anyways

restive spruce
#

do something about the grass rendering on the hordetest, or with it overall. my fps on the hordetest are max like 70, sometimes even falls to <40, when on the main branch its over 120 with the same settings, now think about players with weaker pc's, main branch 30fps, hordetest less than 20.

vagrant drift
#

I don’t see this mentioned nearly enough but I feel like the game is lacking ambience

Aside from river/waterfall sounds and the occasional animal call, this game has pretty much no ambience, no sound of the wind brushing by, no crickets or insects, no birds singing lightly in the background, no sounds of plants rustling, it’s almost always complete silence.

This makes the game feel extremely dry when you’re alone, which causes it to become very eerie and lifeless even in broad daylight.

TLDR: please add more significant ambient sounds, especially birds, wind and insects.

bronze gale
#

While it may sound at first that this is some rampant fanboy attempt to turn one of my preferred creatures into an uncounterable, unstoppable behemoth (and tbf I cannot deny my biases for suggesting specifically about this one), I think it could be very interesting to have certain elders that have some fundamental trait or gimmick that makes them stand out from their adult counterparts. Just minor details in order to not be just stronger, but also enrich the gameplay loop of a certain playable and add more unique constraints for elder.

And as an example of what I mean, I genuinely believe that elder parasaurolophus could be a good example of this. This could be explained lore wise in a myriad of ways, but basically parasaurolophus could get a very significant growth spike during their elder stage, allowing them to greatly surpass full adults when they are at their elder peak and being close to the highest estimates for P. cyrtocristatus at around 10-11 tons, larger than our adult rex or trike while still not overlapping with shant.

However, this could come at the cost of an enormous food drain to keep such a body well fed and thus further push elder paras into competition with even some other herbivores such as theri and stego when they normally wouldn't, and also a slight speed/agility reduction to give younger paras a chance. Obviously, it wouldn't reliably take on something like a giga, but it could also become more proficient in combat with that size boost, therefore creating a more dynamic shift in the gameplay loop where para goes from mainly a runner to having a slight lean into brawling. Therefore, you have to get good at all aspects of hadrosaur gameplay to die as elder, combat included.

Roster wise, I also do think that we are missing large herbivores whose main thing isn't maximizing their weaponry and just being oriented towards being brawler high damage tanks, and that feeling could likely be diminished with another hadrosaur that isn't shant.

icy arch
#

Some match-ups against carno, where the other animal is supposed to survive by relying on being more nimble (carno vs omni for example) feel kinda unfair right now, since carno's ram hitbox is too big and makes dodging impossible. I'd rather play it safe by making it do no damage when hitting the tip of someone's tail than have it be so toned up.

swift whale
#

Cerato (Hordtest)

-Reduced stability bonus when using charge bite from 1.25x to 1.15x

-Make stam cost occur sooner or increase stam cost

-Make the speed reduction constant from the moment the charge bite is active

worldly jungle
# cunning root im not gonna lie i still hate this new grass the old one looks so much better + ...

I second this: The new grass just overall doesn't feel right, maybe that's just me, maybe some improvements for this would be good but personally with the grass being stepped on sort of animation and and the overall design just looks ugly to me and I actually prefer the current branch one.

If y'all decide to revert or improve these changes I recommend making the grass sort of thicker and/or making them more naturally angled, not like spikes from the ground facing straight up.

(I also do think these affect to the game performance. Whereas my pc on max settings normally functions at 130FPS, on HT it's 50-70, with RTX 4070)

glacial nexus
#

NERF THE BOARS

please they turn instantly do enough dmg to 1 shot FG troodon and are just instant death to almost all baby carno's trying to hunt them, at the very least give them a turning circle i as a small troodon shouldn't be able to get instantly killed while dismounting from a pounced boar

marsh hinge
#

It would be cool if we got a bigger variety of sitting/sleeping animations.

For example, a herrera sitting on a branch thats thick enough to not put its limbs around, and having a curling up animation when sleeping in that position kinda looks off (first picture). It wouldve been cool if for example herrera wouldve laid down like ceratosaurus when in that position (second picture)

Another thing to consider, it wouldve been cool if our dinosaurs would curl up or sit on the side where we looked. For example, troodon has asymmetric sitting animation, but it wouldve been cool if it laid on another side depending on where it looked.

And last thing, It wouldve been nice if when sitting, tails would ragdoll vertically with certain maximum angle for each bone in the model. For example, a herrera is sitting on a cliff with its tail hanging over the cliff, because the tail is not laid on any surface (second picture).

sullen karma
#

make a new male display for teno, and make the current male display into the markings/another category

its incredibly hard to see what gender a teno is, and the current male display doesnt even look like one, it looks like something that should be in the markings/body categories. teno is also the only dino that doesnt have the bright colours for a male display

wild cedar
#

About eyes: dinosaurs are most surely ancestors of birds and they shouldn' have those human eyes.
I felt like I had to add this since birds are closer to most playables then lizards (theropods like raptors, trex, spinos, etc)

proven atlas
#

Idk if anybody suggested it bevore.
I think the bushes sounds are too loud relative to the surroundings.
They also should adapt to the speed of the dino and if they are walking or crouching.

dusky talon
#

Im kinda new to evrima branch hence i don’t know if this is intended, but why is the heartbeat line on character screen still yellow when being literally 1 hp?
Last time I fought a cerato as a maia i checked for my HP and the line being yellow made me believe i could still last some hits but died from the next charge bite.
Shouldn’t it turn red or at least dark orange when being super low?

strong pasture
#

Can we decrease how quickly our stomach fills up with food and increase the Nutrion Amount?

I just spawned in as a baby Trike and I have to sit for 30+ minutes to be able to fill my stomach with mushrooms?

I had 70% stomach I literally took 2 bites of mushrooms and my stomach was 100%

Maybe not necessarily make a drastic change... I know we have Gastroliths but I honestly couldnt find any 😆

frail jungle
#

make pter able to drink saltwater

hollow forge
#

My explicit ideas about the Parasaurolopus:
I always thought the Para was very cool among the Herbis. I found him all the more lame in legacy. Now with Evrima, which is 100 times better than legacy, I have a few ideas about what he should be able to do. First of all, the Para should be able to run at 30-35 km/h + and switch between 4 legs and 2 legs like the Maia. The Para had very sensitive hearing and could hear enemies over long distances, which helped it to warn the herd early, run away and so on. That's why I suggest adding this ability to the game, so that the Para can hear sounds from much further away when running normally. In addition, the Para should still be strong in its attacks for smaller hunters like Cera and be able to defend itself against a single one. The size of the Para alone should deter smaller dinos from attacking it. The Para is more likely to be prey for larger Carnis, which it will most probably be able to run away from if it notices them early. How exactly the Para defends itself with kicks and body, e.g. against a Carno or Cera, I'll leave open.
Have a nice day and critics on me with @ TI_DeinoMischief i would like to add, i have oriented myself with the speed to the science, of course you can also change something in the topic of speed for balancing and co. my main aspect is the good hearing, which the Para should definitely have as an advantage in the game! But yeah para should be also fast

median adder
#

dinos should take extra damage while sleeping. ive seen so many dinos (particularly big ones) be able to log out while in combat just cuz the dinos that are hunting them cant kill them in time before they safe log. dinos not taking extra damage while sleeping is a hidden advantage to big dinos like trike, rex, stego or deino that are able to tank 60 seconds worth of damage. a bit scummy

nova lark
#

Please make trike's frill a bit bigger, like 15% or so. It would make it look majestic and way better in my opinion. I've seen lots of people saying that trike needs a bigger head, but I think it's due to the frill

strong totem
#

Hatch/Juvie Grab Mechanic Ideia

Explanation: We could carry our baby with our mouth or our arms (in the case of carnivores or some herbivores/omnivores). For example: An adult Tyrannosaurus Rex could carry its babies through its mouth; or an Allosaurus could carry its babies through its arms

How to Use: The baby needs to be hatchling or juvenile to be carried by the parents. The parents have to be at a certain distance, at the right distance, hold G and it will do an animation of picking up the babies

Why I suggested this: Let's say most of your offspring die from a toxic player and he can't keep up with you... If you grabbed him, you could take him wherever you wanted or even a certain distance (like a small cave or something you can use to hide your baby from danger, aka toxic players)

Maybe it's a suggestion with mechanics similar to Path of Titans, but it would be nice to have more interactions with the babies, besides feeding them.

icy arch
#

For most animals "trotting" seems to be more like walking and "walking" seems to just be an incredibly slow walk. I don't personally really see many situations where the incredibly slow walk is useful so I suggest giving more dinos a faster (z) walk and a trot that works more as a slower run. Especially for small animals like austroraptor.

carmine fox
#

why do i get stuck as deino so many times, and cant use the unstuck command

rough rose
#

Fix the fps at port

charred cargo
#

make the horde test playable without rubberbanding every 30 seconds

minor hollow
#

feedback on the grass trampling:
my friend, as an almost fully grown trike, does not trample the grass at all
myself, a fully grown DRYO leaves TRENCHES through the grass
something about this doesnt feel right. i know the trampling is a wip but a dryo should def not be leaving trenches while a trike doesnt effect anything!

main valley
#

Both the Allosaurus and the Omniraptor share the same issue with their eyes, they appear far too human, which doesn’t suit the animals at all.

To improve their appearance and make them look more like actual reptiles, I suggest darkening the sclera or reducing its visibility. This adjustment would help the eyes resemble those of real reptiles and greatly enhance the overall look of the dinosaurs.

I have provided examples to better help visualize what I'm saying.

brave crest
#

Troodon should have a “savior” ability
Where in, if a fellow teammate is being pinned by an Omni, if another troodon pounces on it will free your pinned teammate since you are distracting the Omni

compact axle
#

The stegosaurus should lose stamina when holding its tail up after a certain amount of time (5s-7s)

edgy robin
#

Please remove the whites of the eyes, it doesn’t look right and uncanny seeing the whites of the eyes on an animal. Normally all you can see on animals are the iris’ rarely the whites. But in game it’s like 90% white and 10% iris

severe karma
#

It seems that trike’s posture has yet to be fixed in the “final patch” before moving onto rex testing.
Brother in christ looks like a doberman in alert pose holding that 2 ton cranium upright.

dry remnant
#

Add a sanctuary to Highlands, spawning there as Dibble or Trike without a migration is just very rough and its a chore to get from Highlands to the nearest Sanctuary

heady kettle
forest prawn
#

just my 2 cents as i'm sure the artist team doesn't see all of these. however imitating modern day monitor skin patterns would be top tier to see in this project. A spotted skin to resemble croc monitors, Water monitors, indicus complex monitors or banding like the australian bells phase monitor would bring the realism of the carnivores to life. i'm not complaining but i think pattern B on allo could be more realistic for example. thank you for your time

primal parrot
#

scenting blood and footprints should be more effective and forgiving. maybe players will utilize it more often if there was a point to it. as it is right now, i use it for the purpose of tracking prey that i lost in thick brush. but, you can't really follow footprints very well in dense jungle, and good luck finding another blood drop before they disappear...

it would also be nice for footprints to stick on dirt textures for longer and allow a scent trail of them to be picked up. game trails do exist on the island, they ARE used by players quite often.... it would give desperate hunters another place to look and catch up to their next meal

grand ingot
#

fix maia side kick animation, it just doesnt feel as powerful as it is really, animation doesnt match

foggy pollen
#

when it rains stop the dust coming up after each step

potent marten
#

Put sum other colors on Allo and rex's male pattern, mainly allo tho
There's only red man
Colors like cosmic cobalt, denium blue, Dark slate blue, majorelle blue, palatinate blue, neon blue and cerulean are pettry cool imo, uhh.. i only said blue colors but we could have sum more still._.
For the main pattern i think we also could have sum more colors, allo is a Very flexible Hunter and live in many biomes, doesnt make much sense for it to have a low ammount of pallets

swift whale
#

I really hope that in the next hordtest update, the "nerfs" made to Cerato become stronger in return for the 3 buffs it received, which are very strong.

They let Cerato use charge bite infinitely, have a constant stability of 1.25x and reach maximum damage faster, but in return they made a ridiculously low stamina cost and that takes a long time to occur and a reduction in speed that also takes a long time to occur.

I don't think you devs will leave Cerato in its current state completely out of its niche as a scavenger, as you yourselves intended.

Summary: Good changes, but buffs that are massively stronger than the countermeasure.

vernal coral
#

titanaboa takes too much time and should not be in the isle

hot harness
#

I have a proposition for elders, make getting there take two adult lifetimes, and give the player the option to get to elder.

stray saddle
#

i guess this would be a nitpick but the skin creator screen from the menu is a lot brighter than the one in game/in server and ovr looks worse imo

( added with the constant sound of rushing water is pretty annoying when making skins )

Skin Creator from menu on the left / in the server skin creator on the right

tulip lynx
#

PLEASE allow same diet locals, like all carnis can chat local and all herbies can chat local, if you guys wont do global allow atleast this

cursive blade
#

Fix lights at port (they dont work anymore)

inner fiber
#

To encourage nesting more it would be nice if the parents both gained a new mutation.

red dove
#

Trike run still feels out of place. Whilst the recent changes are a improvement I still feel that a more rhino type run would make the creature fit its role more and as well suit it.

icy arch
#

An idea I got from a youtube comment (saying the same thing but only about pachy):

I think it'd be fun if for an april fool's event (obviously not until the game is more finished, since it'd take some time) carnivores became herbivores and herbivores started eating meat instead. Their diets could be randomized or something.

I know this is super silly I just had to write it down.

novel vine
#

Please do an update soon so that the oceans and the water itself are updated, they removed the waves and textures from the beaches and there are no more dynamic movements and the texture of the rain hitting the water, 🙂

some images to exemple:

foggy otter
#

Make the AI travel through a certain route around the zone, and if they get spooked, they will flee but eventually get back to their route like couple mins later.
this can solve most of the problem of ai stuck in some random cliff or bushes

And make small AI like chickens, frogs, and crabs move slower.
Imagine a newly spawned Herrera desperately running through the dense jungle, trying to catch a single frog and about to starve to death cause it is the only living being it come across in its first 10mins of gameplay .

fallen ruin
#

Would like a scavenger mutation added so that all carnivores could scavenge rotten flesh.

slate tree
#

I need some blues on this boy, for the crests OR the back/black stripes.

brittle sundial
#

The swamp could really use something of a rework or a touch up. There's that whole southeast part of the swamp that's just straight up not finished with floating rocks and stuff, and there's basically no ai and very little food that spawns there. Swamps are one of the most biodiverse biomes on earth so Gateway's swamp being straight up barren is very disappointing. Really hope the swamp gets some changes by the time Baryonyx and Austroraptor come out.

nova lark
#

Change trike's thrash hability from multiple lmb to another thing, or let us do it. Combat is clunky enough with trike, and making the mistake of pressing lmb a bit too fast happens a lot and is extremely frustrating.

knotty pumice
#

Deino shouldn’t just drag players down and that be an “end all be all”; I think there should be a threshold (determined by weight, maybe 1500-2000 kg?) where a dinosaur should be able to “thrash” to try and get out of Deino’s grasp, so they have a slim chance of making it out alive if they’re dragged under the water. This ability may drain Deino’s stamina a lot (maybe also determined by the size of the dinosaur they’re dragging) and make it so they let go of the player, and the player has a chance of living. Maybe dinosaurs under the threshold weight can’t have the ability given they’re smaller and it would be more reasonable for them to just be dragged under, in comparison to say, a Stego that’s 3,000kg (for example).

humble silo
#

Petition to SAVE pachy.

  • Let them shake trees with the chance of knocking herras out if the tree is small enough.
  • Replace their bite with a lower damage headbutt they can use while sprinting.
  • Allow them to keep holding their ram (remove the feature that causes ram to cancel if you turn around)
  • Successfully placed rams should not punish you with a stun. Successful rams could also stun the target momentarily.
karmic rapids
#

Lower Storm / Rainfall audio volume. Going deaf isn't fun 😅 💀

normal dew
#

I would love to see the attack functionality you gave to Maia become a thing for all species. The variety of attacks it has based on it's direction are super fluid and once you know how to play it, it's honestly super capable at defending itself. I just feel like there are a few other playables that lack directional attacks or just options in general to make them feel more fluid.

vernal coral
#

do something w this

glass elbow
#

ADD A QUEUE SKIP FOR $5 a month to a cap. It'll favor everyone!!!!!!!!!!!

stone surge
#

Hire more people to deal with false bans

tawdry swan
#

Make more fish spawn in the swamp

surreal plover
#

Fix Carno's hitbox on the charge.

  • Between the hitbox and the desync there's like a 5 foot radius around the Carno that just gets hit.
  • The headbutt goes off automatically, which is also a problem with the hitbox being so large.
  • It feels annoying to die to something that requires no input or timing from the Carno player.
  • This is especially annoying on smaller playables like Troodon, Beipi and Herra that can often die in 1 hit.
gusty hawk
#

New mutation to nerf the most OP dino in the game (Dilopho):

VENOM IMMUNITY
It gives you 50% resistance to venom effects, making Dilo hallucinations do -50% damage to you. The same with Troodon, the venom effect that gives more damage to a Troodon group now will do -50% damage (i dont remember well, but the venom makes the troodon x2 stronger, with this mutation it will be x1,5 stronger). You need to survive Dilo venom or Troodon venom to get it.

bronze gale
#

It should be a priority for the next HT patch to remove elder omni until the system is complete. So many meta slaves have been coming out of their burrows lately with their completely free omniraptor but with 2 mutations more than the usual when nested, unmodified 52kph and a 40% health boost.

night inlet
#

new mechanic "Fear"

what this does is makes it so being near a Dino which is a different carnivore (as carnivore) or any carnivore (as herbivore) steadily grows a debuff which causes you to tremble, potentially losing stats, or even start hallucinating.

this willl fix a massive issue with the game: mixpacking, while also adding some more depth to long lasting combat. Hallucinations/Fog might start at 3 minutes in the presence of these other dinos, while stat decreases start immediately however are small effects which accumulate over time.

this way mixpackers are much easier to take out as currently its like impossible to even think about hunting them 90% of the time which breaks immersion within the game, as well as the balancing and overall feel. the status condition should also decay over time once far enough away not like vomit which loses its effects entirely after a s et period, this period should be LONGER, however decay some of the "stacks" over time. This would encourage people to move away from mixpacking even if its a random spur of the moment friendly behaviour.

This should also have a startup period of say a minute or two before you gain your first stack.

This will result in far less mixpacking because of the debuff making you easier to kill, and also even if your group is too big to takle (as they often are) hallucinations (of whichever dino theyre fighting like dilo) will ensure a you HAVE to seperate or die kind of deal once youve been sitting with them for like 5+ mins

vague nova
#

this is 2pm on ht eu4 official. if this isnt a bug then we need brighter days.

patent falcon
#

Its funy when i send to steam corco Dino infos movies find at YouTube and to be awsome got Dino Ho got biger bit force skin Armo then t rex onl Water be awsome Ho shud never be canibals or death roll cuze lasy coroc Ho got full Armo body its be add to gamę yet i never get any thx or somting for the sugestions

prime smelt
#

devs should consider adding some diving ability to Ceratosaurus. Currently, Ceratosaurus often detects a carcass through scent but cannot reach it when the body is in water. Additionally, many players, wanting to change their spawn points, resort to intentionally drowning themselves to suicide. However, the carcasses in water are not cleaned up, which puts additional strain on server performance.

cedar totem
#

Add HDR support. Unreal Engine supports HDR and can usually be enabled with a few console commands or adding a few lines in the .ini - it worked with Oblivion Remastered. Evrima looks STUNNING with RTX HDR enabled but this isn't the same as proper HDR and RTX HDR has a frame-rate impact. As a bonus the skies are brighter.

icy arch
#

I think there should be some kind of a limit to how dark it can get. I don't mind dark nights but when even dilo (which is supposed to have a very good night vision) is blinded by rain+night combination I think it's too dark.

It's also not super fun gameplay having to regularly take breaks to wait for it to get light enough to be able to continue playing.

hot oasis
#

Maybe add a % slow to walking through bushes on the HT. The sound is a nice step in the right direction and i think at least giving the additional slow a test run on the test server would be nice. Bushes arent clouds and people should not be able to simply sprint through them, go around them and if you want to ambush, hide behind the bush, not in it. Could exclude the small tiers from it, so they can really "live" in the undergrowth.

valid marsh
#

Somewhere in the spawn menu, include what server we are on just so that there's not any confusion when nesting cuz often I find myself wanting to double check whether I joined the right server

rustic mountain
#

At first I really thought that cera nerfs were good , but as turned out you guys gived another ton of buffs with almost zero counter part .

1.Made ceratosaurus slow down by 10% and use stamina after the mouth display has been charged
^
Stamina cost is way to low , it should be around 0.5-1% per second charge bite is hold + slow down should be constant when holding charge bite (and at my honest opinion slow down should be 20%)

2.Reduced RMB hold time for ceratosaurus's maximum damage/bacteria application
^
For real? Revert that pls , charge bite is way OP enough and with that buff you made spamers life even esiaer. But bacteria reduction is good.

3.Made ceratosaurus only gain bacteria from rotten corpses and only when not full
^
This one is good , now there is a point in ceratos manual vomit abilitty

4.Made bacteria level decay over time
^
Honestlly dont know what to say about that , make decay speed 1.5 times faster and it will be good.

5.Added 1.25x stability multiplier to ceratosaurus during their mouth display
^
Em...........Why? Should I say anything about it? Revert that pls , it has no point since cerato already has buffs from corpses around it .

Those "Nerfs" are good start , but you gaved way to much buffs for them , revert the buffs , make nerfs harder , and I think it will be good.

Be well and do something about those buffs really , we asked for nerfs not buffs for already OP cerato.

brave crest
#

Establish a semi aquatic tenonto niche
Teno is already an incredibly powerful swimmer, with a huge swimming stamina pool, oxygen bar and powerful swimming tail

Opening up tenonto’s abilities to use sources of water as food or other means of survival would help diversify tenonto

Starting with attacks, tenonto gets the ability to alt lmb back and claw slash in the water

For its RMB ability since it obviously can’t kick, tenonto gets an aimable tail smack, which also acts as a short burst of speed to escape

Giving tenonto the ability to dive shortly to obtain food, not being able to see very far around itself, only in a small radius so that it may still be ambushed when in the water.

Also give tenonto a swamp spawn just because

simple birch
#

make bones give bacteria, i get removing fresh corpses giving and restricting it to rotten meat but i feel like bones should also give it

mellow sphinx
#

Cheaters still running rampant, even on the hordetest. Growing 5 hours only to die to a sliding trike going at mach 5 is not fun

lilac widget
#

Maia controls for their attacks feel super delayed with a good pause between input and result. It feels extremely clunky and sluggish

wind terrace
#

Whenever I look south I get a huge fps drop and go from 60 fps to 3 fps

smoky sable
#

I think trike thrash should happen when you are double clicking AND looking down at the same time so you dont accidentally thrash when looking forward and attacking. It would also make sense since the thrash is a downward attack.

bold remnant
#

fix the hit box of all dinos in Evrima and holdetest

wanton marsh
#

Just wanted to say good job! beutifull game! And cant wait to get my hands on the apexes coming! Keep up the good work!

tawdry swan
#

When the TitanaBoa is added, the Dieno should no longer get nutrients on each other. Dienos were no more cannibalistic than any other Dino, and the Boa can control its population

viscid tapir
#

i want big flyer like quetz

charred robin
#

This might not be what anyone expects, but it would be cool if three large dinosaurs (each weighing at least 3 tons) created a stampede or rumbling sound when running together.

It would not only add realism, but also build tension and excitement as players sense something massive approaching.

tidal breach
#

mutation suggestion??
the mimic - can mimic other dino sounds to lure them into a trap

glad jackal
#

idk if it's planned but please let pachy and carno spar 👉👈

icy arch
# glad jackal idk if it's planned but please let pachy and carno spar 👉👈

This reminded me, it would be fun if omni and troodon could have a way of sparring/play pouncing. Especially as small babies. (I used to do quick pounces as play with my litter mates before it got changed to omnis having to be certain growth to be able to pounce.)

Taking it a step further it could be fun if they could sort of roll around on the ground while pounced.

mental raft
#

INCREASE the effect of GASTROLITHS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
it feels like they barely do any difference at all

devout wraith
#

Back at it again, I'll never not stop asking that the most broken OP 4 mutations to be removed for gameplay balance sake. (We all know what I'm talking about) And for Cerato to actually get nerfs that count and not shadow buffs right under them for no reason.

Please and thank you do kindly get rid of them.

late gale
#

I would love to help with HT but the rubber banding is so terrible I can't even play the game right. Sometimes I have to hit space bar several times to jump, about 60% of jumps start onscreen, then I teleport back and into whatever water or valley I was jumping over. A deer killed me while running away, then on the death screen I teleported back under it and watched it then do its fight animation to kill my then still standing dino. Lol Excited to try the new dinos, but we've gotta do something about the unplayable nature of the HT branch right now. Pretty please!

rich ocean
#

who are these people with the content creator role? why are actual isle content creators banned, muted or they dont have the role in this dc but a long list of randoms do?

all of that should change

rich jay
#

The Isle: Evrima would greatly benefit from more balanced weather mechanics—particularly reducing the frequency and volume of rain, which currently detracts from the overall gameplay experience. Additionally, development efforts should refocus on expanding the dinosaur roster and enhancing their gameplay depth, rather than prioritizing environmental props like lamps, jeeps, and bunkers. The game shows tremendous potential, but it’s hindered by a noticeable lack of optimization; players shouldn’t need a high-end, $2000+ PC to enjoy stable performance. A renewed commitment to core features and performance improvements would go a long way in restoring community confidence and realizing the game’s full promise.

autumn cliff
#

Honestly, been talking with friends and decided on something with the second mutation choice gastro heal. We agreed it should be removed from the mutation slots or heavily rebalanced.

I'm not saying this willy nilly, It's great on paper and gets people back into the fight faster, but it also causes a lot of body gaurding among several species of herbi and carni. It's more headache enducing as it trains everything to body gaurd in fear of the other parties healing and jumping right back onto the next prey item. It also just doesn't feel fair over all. I like the other two mutations of slot two, being able to stop bleeding by sitting or doing more damage while hungry, but gastro just feels way too overpowered for a dino.

If removing it is an absolute no-go, maybe just tweak it to be a little more balanced and not over heal the dino, having a max heal rate of orange or low yellow so that they are at least not teetering on the brink of death.

winged cobalt
#

add a /kill command, this would just save time from people waiting 30 mins to drown them selves

brave crest
#

we need better optimization for large groups of people
having over 15 people in one area can cause big frame drops for a lot of people

this is very problematic for things like troodon or omni who rely on huge packs and are also fragile enough to depend on frames as well

knotty pumice
#

Add microraptors! They would make the forests more life-like, right now they’re a bit soulless imo; plus with those bird calls and other sounds, some can be the microraptors! They could have pretty songs idk lol, and they could be insect/small game eaters, more of a laid back/chill playable where you spend your life pretty much in the trees 🌳

They could possibly cling to the trees and climb them/move like Herreras, glide tree to tree, and nest up in the branches, and since grasshoppers and other insects are being added, they could hunt those and possibly hypsie (considering they can also climb trees!) perhaps Herrera could be a predator to them so they aren’t entirely indestructible, but since they’re so tiny they wouldn’t be able to really do anything to anything past juvi stage if they so chose to attack other playables

proven atlas
kind wind
#

improve scarring details on models (locational, asymmetrical, etc) cause the scars on each side of a dino being exactly the same looks so bad ngl

slate lance
#

Add a mechanic to where two players can pick up the same body. Lets say 2 500 kg raptors killed a 1000 kilogram carno. 1 wouldnt be able to pick it up , it would only drag it. But if the second one grabbed it as well, it allows them to carry the body further distances. Potentially to protect food from land deinos.

wispy ice
#

I feel like a lot of calls have lost a lot of their element with one of the recent updates, such as carno and cerato's 1 calls and even teno's 3 call, is there a chance these elements could be readded soon? For example: Ceratosaurus used to have a very crocodilian-like sound occompanied by it's current shout-like sound when it roars, this sounded similar to the WIP roar in the trail camera video we got about 2 years ago, it sounded better and more fitting for cerato in my opinion. Carno's 1 call also sounds weaker with less of the reverberating noise it had previously.

bronze gale
#

Velociraptor in survival (chicken rat niche)

Problems I perceive with Velociraptor in survival

  • Must avoid overlap with troodon
  • Needs to have some unique role or ability without looking dumb
  • Above everything, needs to be set apart from other raptors

For them, I would like to propose the idea of making Velociraptor:

  1. A small, feathered creature that keeps moderate speed and above average agility on par with omni and troodon, while also having a dynamic diet system that could potentially change over time similarly to migrations, thus having a theropod who more or less has to rely on a "migration" mechanic or thrive everywhere, forcing the idea of a generalist that is unlike any other carnivore. Obviously, burrow invading could be there as well, or it could even be a burrower itself or being capable of building basic shelters with various materials.

  2. While not as good as hypsi or herrera, velociraptor could have basic up and down climbing at a not so quick pace, while also getting a flapping ability similar to chickens (like ourchickens actually) for the sake of gaining altitude at first similar to hypsi but higher and not in a burst, and then being able to nullify or greatly reduce the damage of falls by using its wings, and therefore use cliffs to escape someone and survive or partially cross rivers and mudpools. This is a type of movement and traversal that is completely unexplored, and sets it further apart from the other raptors. It also wouldn't look as dumb as it gliding or something like that.

  3. Omnivore. It will sound very weird yes, but in all fairness the game has never aimed for realism and has adopted tropes that have never been widely attributed to some dinosaurs. It is for this reason that I think a partially omnivore like maned wolves, having FRUITS in its diet to survive and compete with herbivores, becoming a very special raptor that in no way overlaps with the glass cannon troodon and a valuable addition to the omnivore roster.

pale leaf
#

Spinosaurus is arriving Sooner than what we thought so why not also add Deinocheirus too? On land you’ve got Rex and Trike, it's a 50/50 fight so why not make it as balanced in the rivers? Deinosuchus prob won't be able to compete with Spino so i wouldn't think it counts unless you're talking about younger Spinosaurus. i’m not sure what to expect in terms of balance if Deinocheirus gets added to the game. If the devs decide not to add it, there’s probably a good reason for it so I’m not complaining

slate tree
#

It would be really nice if Pteranodon could swim better or even take off from the surface. Ptera’s whole life revolves around the water, with fish being the most reliable food source for them, and doing a full reset cause you flubbed a skin and it’s a half mile to shore is ROUGH, even on a relatively fast growing creature. I don’t imagine Quetz swimming so well, given it’s built like a giraffe, but there’s a lot of reason to think that Pteranodon may have been a diver or at least didn’t melt in water like it was once thought. An awkward Herra dive would suite it and give new Pteranodon players a little room to actually fail without straight ups dying while trying to learn how to fish correctly.

smoky furnace
hot harness
#

Please fix the old af steam page

floral hazel
#

flying fish should really be fix please 🙏 ,
Hate to see it when i'm an hungry Deino looking for food and the only AI that i see is flying 5 meters above water

toxic flint
#

deer still sometimes make boar noises, ambiance still randomly stops playing, rain and storms are** still ear shattering, calls occasionally cut off when long distance, dilo is somehow louder footstep wise than cera... please at some point fix some of these audio issues that have been around for ages. i love storms and the rain that comes with them, but it makes finding ai impossible and i end up turning audio to 10% to avoid hearing damage

edgy robin
#

Please add Ocean waves and ocean sounds in the beaches

regal mauve
# smoky furnace I feel like deinosuchus could compete if it can live like real crocs. Eat underw...

If we wanted to be realistic and make deino better here are some things we could do, we could first allow deino to drown larger dinos that are swimming or allow multiple deinos to latch onto a larger swimming dino to drown them or even start ripping them apart as seen in modern crocs (trike, rex, other 6+ ton dinos), another thing would be allowing deino to latch onto the head(or other body part) of a larger drinking dino to attempt to pull them into the water(kinda like a sparring animation), like modern Nile crocodiles(probably too OP). I think a basking feature would be nice too, making deinos have to "recharge" on the bank or in the sun would be a way to balance deino out since you'd see them more often. You mentioned metabolism which is another thing, if we allowed deino to go longer without food since crocs can live for months off of one meal, it would help out with the canni situation and make packs of deinos(again like modern crocodiles/gators) more viable. A lot of this stuff would be cool to see in game but unfortunately its hard to balance and would probably be OP like deinos real life counter parts.

versed wren
#

deino's biteforce should be buffed

cedar totem
#

Remove the edge of map electric affect it looks unrealistic and hurts immersion. Part of the game is throwing you in the deep end and figuring out how to survive. If you can see it, you should be able to go there.

limber zephyr
#

I don't know who's idea it was to had that white part to the omni's eyes, making them look horrendously ugly, but please, just revert it back to when they looked like that

woven drift
#

I, and many others would really appreciate a dedicated performance patch at some point in the near future(possibly after rex & trike are fully added to the main branch).
I understand that it's difficult to remedy latency due to the speeds of these animals, especially small-mid tiers. But I've noticed ai, including hallucinations, tend to weigh noticeably on server performance. As well as bodies weighing on FPS.

I'm sure you've looked at every possible option to ease the latency and boost performance, but it's growing harder and harder to play around these issues as time goes on.
Even with as low as 20 ping, it's still extremely similar to playing 40-80 or more ping, which is what I usually get when playing on Na official servers as an Na player.

Thank you for taking the time to read my feedback

plucky cipher
#

add compy attack if you're walking with food in your mouth for too long, similar to the ptera one

ancient plover
#

Would love to see the rex and allo put into the game already

karmic rapids
#

Pay current admins a fair living wage, hire and train more admins with a special focus on removing hackers.
Get better anti-cheat.

sturdy drift
#

Apex thrash mechanic:

big dinos have bigger heads and necks.
say for trex, giga , carcha, spino etc

if a 9 ton thing comes and sprint towards you....if you are 65% of their 5.85 there should be a thrash mechanic....like irl they used to use this to topple dinos to the ground to stun them...

I don't know about the rex crush mechanic....but giga spino etc could have this...

dinos stun time would be according to their weight and hit point at centre of gravity.. only dinos applicable to 65% of their weight

stun will be the lowest in 65% weight like for 3 sec
and keep increasing for a lower weight percentage.

this will give apex an opportunity

frail jungle
#

maia spends too much water compared to others. judging by the rate of water depletion, it can be assumed that maia is semi-aquatic. reduce water waste for maia

covert sage
#

I’ve always loved the game, even if I’m not the most consistent player. I check in from time to time, but progress seems slow. I understand that profits may be low and the team might be small. One possible solution could be opening the game to the modding community and incorporating high-quality mods into the official content once they’ve proven themselves.

foggy wyvern
#

flower fields.

boreal kelp
#

One change I’d make to Fractures

And that is… a successful fracture results in a stun, but ONLY on infliction.
This is admittedly mostly to do with Pachy (there’s very few confirmed bone breakers anyway, correct me if I’m wrong). Around Pachys first year and a half (until update 6.5), it was able to stun large opponents with its headbutts, which in hindsight made it pretty cracked. But just having that ability to stun helped its viability majorly.
Currently, Pachy can hardly land a headbutt on a larger opponent without taking damage in return, there’s nothing much it can do against Carnos and Ceratos unless it has a rock it can jump to. Stuns on fracture inflictions will allow Pachys to at least take a hit and run approach, inflicting the fracture to cripple to attacker, but not staying for a prolonged confrontation unless in a group, as the opponent will still be able to fight back even while crippled (more a balance argument than a logical one).

stark geyser
#

I think it would be good and realistic if the Pteranodon regained stamina while gliding if it is above 60%.

obtuse monolith
#

(Habitat enrichment)

In its current form, there is quite a small variety of bots or food objects on the island near the water, I think it would be a good addition to add a few simple but interesting food objects. -
1 ) Seashore - nutritious algae and rare carcasses of marine life that wash ashore from time to time in different parts of the map (a very nice bonus for dinlosaurs who decide to migrate along the seashore, appearing for good luck)the algae, which can also be eaten, may contain shells with shellfish, which small dinosaurs can eat, but this will not give adults any saturation (useful for those who constantly die from wild boars)
2) River banks - loose clutches of freshwater turtle eggs that need to be dug up in the sand, rare lotus nuts (bestinlk, etc., which can be found at the bottom, will be a very pleasant find for future aquatic herbivores such as minmi or deinocherus)
3) Shores of lakes / swampy bodies of water / puddles (such as in the savannah beyond the southern plain on the chord mountains) - Freshwater crab burrows on wet ground near the water, sleeping fish in the mud at the bottom of shallow water (which can be dug up by fairly tall dinosaurs, or may not dig up), stationary, incredibly rarely full caviar lumps that can appear after the rain, having been torn off due to rising water levels in the reservoir (frog or fish eggs)

All of them, of course, put an additional burden on what is already available in the game, but their structure does not take up so much space, they do not need to think about the intelligence of movement (only the chance of appearance), and the objects of enrichment are not required to be detailed. I think if there were more such objects in the game, it would stimulate the needles to travel around the map and make the gameplay more realistic and interesting.

static harbor
#

Please more updates for HT ( 1 update per month for HT is too slow). There is so many problems needed to be fixed. Not only like flying fish or ping, but dinos can't drink in majority water sources, it's really annoying. On other side is omni with bugged ponce. It just can't catch on and falls on the ground with long animation , so the end is death.
Bushes..... it's too loud. In combination with rain it's painfull for ears on 50 % volume. I think dinos shouldn't hear sounds of bushes by walking ( and z- walking) dibble or stego, trike and running troodon on other side of huge location.
Maybe my opinion is unpopular but new grass looks awful, it's rare and pale. Even spiro grass was much better . And in my opinion I don't think trampled grass shouldn't disappearing like ur dinos is lawn mower, especially a troodon, which should hide in GRASS while hunting.
And last is fps drops. I have rtx 5070 , and I think it shouldn't drops from 100+ to 30-40 frames per second.

thin grove
#

Parasaurolophus weight and size.

Despite research suggesting that Para in real life was at 10+ tons. I don’t know if this would be suitable for this game. Not even for elder Para should be that big. Why do I think so? Here are 3 reasons to why.

  • Para should be a suitable option for many predators to hunt. Allo being the smallest example (perhaps a huge pack of Omnis too). If you make Para too large and you’ll limit it as a hunting option for a lot of carnivores.

  • Para isn’t an apex and shouldn’t be either. There’s no need to give it apex status while you have Shant as the apex hadrosaur. Besides, with the less amount of pseudo apexes should make para remain at that place.

  • Sonic abilities like its stunning roar might make it OP as it’s already hard to defeat an animal around 10 tons. It just wouldn’t fair and para players to easily abuse it.

In my opinion, the ideal weight for adult para should be around 6.5 tons. It will neither be a pushover or too powerful in that way.

edgy robin
#

Grass feedback: small- medium animals should sway the grass to the sides and large animals should flatten the grass down.
If all animals will flatten the grass no matter what I thing the size and speed at which the flattened grass takes to come back up should vary.
Same for trotting/running, and walking differences where the former flatbed grass while walking or crouching doesn’t affect it, making it easier to sneak up on targets.

worn tartan
#

PLEASE fix ai spawns

icy arch
#

I think all dinos should make pain sounds when falling and breaking their legs.

cunning rivet
#

Give all semi aquatics the ability to nest in mud like in sucho’s concept art, essentially making swamps an ideal nesting ground for many of the island’s inhabitants, which would draw activity to the area instead of everyone avoiding it. Maybe also include the ability for semi-aquatics to sprint on mud, to give them a reason to nest there.

sturdy drift
#

stop all swamp spawns for all carni is the game until

the fish and more ai is added there properly
plus
barry etc releases

Swamps are the worst spawn for any carni.... mostly spawn is equidistant from river delta and south plains.

It's literally a dead zone as ai there is very very less....it causes unneeded suffering of players

in real life swamps are full of life more than any ecosystem......you should revamp it completely....it can be a great spot for small deinos , spino etc also a good hunting grounds vice versa

The game is completely missing out on its swamp feature it would be such a great area of play instead of a near dead zone.

analog thistle
#

Please center night vision on the playable and not the camera. Ex. when stego night vision is about half its body length in rain, if you're zoomed out it actually does not touch the terrain. You have to zoom all the way in just to see the ground by your front feet

snow spruce
#

Right now the game is just too dark overall. You shouldn't need to have night vision on during the day.

marsh hinge
#

Dryosaurus movement improvements:

While dryosaurus as we all know isnt as fast, it is very agile, and is known for juking and its future ability of digging. However, I think these improvements would make it more fun.

Jumping for it should cost less stamina.

Running for it should also cost less stamina.

It should be more fall resistant

Wall Launch Ability (shown in the picture)
Makes dryosaurus launch off of objects in the direction its looking, by jumping to a wall of an object and pressing space when by the side of the object, or when falling by a side of an object and pressing space (doesnt cancel fall damage). Dryo should also be able to do this to any playable thats at least 5x the dryo's weight.

muted hinge
#

Fix fruits. They are incredibly annoying to eat and give you practically nothing even if you are small dinosaur

lethal bolt
#

Please add a common migration for all species. that it would spawn once in the game 5-7 days and that on this day would turn off all patrol zones. You can create several different locations for such a common migration. This would force people to gather in herds, which is very lacking for the realism of the game. It would also force all the trovoyadnyadnyad peremischatsyaetsya on the map, Also it will help to fill beautiful but useless locations (at the moment) players, such as swamps. Or river delta. Or for example a very beautiful but dead new location of waterfalls on these stress tests. For all sit on potrulnyh zones and migrations go very few players. And I ask you to do that would be on migration was a lot of food, not for 1 bite and at least 5 for the same traike, bo very annoying to eat all for 1 bite.

brave crest
#

Troodon exclusive face pounce

Troodon relies on maneuvering around large creatures to deal damage but what if there was a way for troodon to create it’s own openings?

Essentially becoming a feral cat, we give troodon the ability to latch onto and scratch the hell out of anything’s face

when pounced onto the face of a creature the troodon will physically block the prey’s vision (similarly to the new visual effects shown in a previous devblog) either by showing an actual troodon or by random splotches, scratches and bites as well as blood trickling into the “eyes” (camera) of the player

The troodon face pounce doesn’t deal venom but instead does raw damage and bleed

Some creatures are immune to troodon’s pouncing their face, many of those would be anything with an armored head.
Diablo, trike, protoceratops, Ava, pachy, kentro etc

LMB can be used as a buck and takes 1-5 clicks depending on speed of attack and if the creature has arms

Omni would take 1 click because it can very easily get it’s arms to it’s head
(Galli would also take 1 because we can assume that it would simply pull troo off)

Stego would take 4/5 because of bite attack speed

clear hedge
#

Is there any way to develop a system to migrate dinosaurs off of dead Official servers? The population explosion a few months back was great, and the added NA servers helped with excessively long queues. But, now I have multiple FG dinos on servers that are essentially dead. It's disheartening to play the game when you constantly work to grow a dino, just to have to do it again on a lively server. then again, and again, and again.

lunar marlin
#

Reduce water drain on the Deino. Crocodiles can survive for weeks - months out of water, and the increased drain makes mutations like reabsorbtion useless because we already gain passive water from swimming, and the drain is too much for the rain to fill.

astral quest
#

Let us use sleep animation without loggin off. I'd love take some pics of sleeping dinos and i think it'd add some more realism to the game.

Sleeping could make stamina regen faster but the waking up could be slow to balance it.

vagrant drift
# marsh hinge Dryosaurus movement improvements: While dryosaurus as we all know isnt as fast,...

This doesn’t sound like a bad idea at all, but It’d be better to decrease the weight requirement to do it on dinosaurs to be 2x its weight instead of 5x so it can be done on sub/adult omniraptors, one of dryo’s most prominent predators.
(Especially sub-adult omnis, the ones that go at 50+ kmh)

It’d also be great if the ability could stun predators up to 3.5x its weight. (The largest thing it being able to stun being an omni) which makes sense, it’s as if a 130kg stone was sent hurdling at you at 45+ kmh which I think would definitely put even a fully grown omniraptor off its feet.

with a few balance checks to make sure the ability isn’t overly-abusable it’d be a wonderful addition to dryo’s kit that would aid its evasive playstyle in a new and unique way.

restive spruce
#

give omni (up to subadult) and troodon this ability from omni's concept art (not to climb freely like herrera but js to be able to climb to some extent, make it cost quite a lot of stamina while doing so

smoky sable
#

Pteranodon should be able to swim and dive like a puffin. We are only getting 2 fliers so we have to combine every flying niche into those 2. (or just have more fliers 🙏) pteranodon even has fish in its diet and i dont think a diving mechanic would make skimming obsolete since deinos exist and skimming would be the safer option.

modest flint
#

We need one or more test servers like on legacy, where we could try the dinosaurs, see the hits we can take with this or that race etc.

bronze gale
#

bary being able to forage crabs or something of the like as juvenile would be appreciated

steep trellis
#

A feedback section specifically for the HTs would be nice.

burnt anchor
#

Right now, Dinosaurs aren’t really varied enough and are really static despite everyone’s skins looking very different. Here’s what I think can help make the game feel more alive while not altering gameplay too much:

  • Gravid (egg bearing) Females more plump than non gravid ones.

  • Massive wounds will heal into unique scars, based on how the Dino was damaged.
    Example 1: Omni gets bit in the tail by an Allo, and the Omni heals with the tip of its tail missing.
    Example 2: a Trike reigns victorious in a fight to the death with a Rex but loses a horn and part of his Frill. After a while, the horn grows back in a different shape than the other one, and the damaged part of his frill looks more dull in colour compared to the rest of it.
    Example 3: A Dilo is nearly pummelled to death by a Pachy. His leg and body fractures heal, but those areas heal in an odd way, changing how the Dilo walks and attacks.
    Example 4: a duel between 2 Ceratos results in the survivor being bit in the head many times. This causes it to lose an eye and after healing, the eye would be permanently closed.

  • Fighting very frequently as a Dibble, Trike, Stego or Beipi makes your Horns, Thagomizers or Claws visually chipped, cracked or dull. Healing and/or not using them for a while will fix them, while scratching/scraping them against a tree or a rock can sharpen them again.

  • After dealing the final blow to a Dino with stage 3 Dilo venom, the victim will remain in a state where all they can do is look around themselves, completely paralyzed. This allows the Dilos eat the victim alive.

  • Crouching in grass that can be trampled will prevent it from being trampled, helping with stealth

  • Water displacement for smaller ponds. Example: there’s a couple of deinos in a travel pond. This makes the pond visually larger, alerting any potential prey that there’s something in there

Discord won’t let me add more so this is all I have for now. In my opinion, this would increase immersion for the Isle

lean parcel
#

Normalize dinos moving there legs higher then their ankles so that they can step of a 5 inch tall rock 🙂

frail pewter
#

I get the new grass trampled mechanic is WIP and could look great if pulled off properly but I'd much rather have all the foliage, grass included to be interactable like those few plants are.

It looks so good and realistic, I don't get why it was only added to 2-3 different plant types and not for all (although there's a bug where these plants move on their own)

woven flint
#

Allow all members of your species to give food to hatchlings. (Its broken)

I understand why it should only be parents, but you can find many cases of Animals engaging in shared parental behaviours when it comes to feeding. For example, some Warthogs provide milk to some orphaned infants. As well as many primate species that take care for other younger members of the same troop.

I don't see why other members of the same species shouldn't be able to donate some of their food to hatchlings that aren't theirs. If that isn't agreeable, then maybe simply fellow members of the Group (including older siblings) since worst case scenarios where the parents die before being able to feed their young, at least the siblings can take care of each other if they're of the same nest/group.

Edit for devs: Look in #general-feedback-discussion since it seems like a bug that may have different possible causes but its rather difficult to test myself atm

timid bobcat
#

I think it would be good if Sea Turtles were a part of the Deinosuchus diet, would make it possible to survive/hunt on beaches and more or less live in the ocean with the saltwater mutation.

wintry tapir
#

I would love some feedback on whether this new water bug is being dealt with i have just lost my fully grown 100% adult trike to thirst because I could not drink any form of water.

normal dew
#

If an animal is small enough to swallow whole it should give a good amount of food and a little of all three nutrients, since literally any part of it that would be nutritious is going down the hatch

heavy garden
#

Admins should be able to unstuck players.

next dust
#

Add Triceratops, Allosaurus and Rex to the official servers this week

sinful stump
#

remove the ability to pounce a raptor thats already pouncing and latched, theres no reason for it to connect on to the raptor thats already pounced, if you pounce the same side it should just fail and stun you, not just latch on to the raptor thats already pounced and latched

wicked portal
#

I think it would be a nice addition to the game that if when eating a body that can be swallowed whole, you’d be able to gain all nutrients that would typically come from organs and bones, without having to pull or shake them out. It’s so time consuming and inconvenient pulling out every little organ and skeleton from small creatures such as Beipi or troodon, especially if you’re a larger carnivore, when their organs are the size of a pebble compared to something like a Deino.

gaunt totem
#

disable everything causing the horrible hordetest ping until its properely fixed so that we can enjoy everything else (PLEASE take this into consideration its so sad and boring how dead hordetest is, despite obviously being better than the main branch in terms of content

vernal coral
#

It's good that pteranodon is getting a new dynamic flight system, slipstreams and better groundwork. It's cool that ptera can be better at the terrestrial aspects of the game.

But DO NOT use its improved groundwork as an excuse to make the flight less powerful. for the love of god don't nerf ptera's flight

and reduce the amount of time it takes to regen stam

scarlet coral
#

ctrl + r to refresh server screen

rich ocean
#

**please fix hordetestings server performance **- or at the very least communicate to us or acknowledge the server health. there is nothing worse than hundreds of people communicating that there is an issue and no acknowledgement of it. if you don't know what it is and are looking, tell us, or if you know but you're not sure how to fix it and you're trying then you can tell us that. many people don't participate in testing because of the terrible server health

On EVRIMA in a NA East server i get 50-60 frames and server ping is 70-90 but on Horde on a NA East server my ping is 130-150 and frames are 25-35

sinful summit
#

I feel as if more organs could be added. We all know how it feels dealing with two lungs that give that same nutrients and also the stomach which often gives the same nutrients as the lungs, or at least especially at spawn. So here's my take for 3 new organs to add onto this.

Large intestines- whether or not it be a separate model or just a larger set of intestines when pulled out the body doesn't matter. This could give additional two line nutrients.

Spleen- gives S nutrients along with the heart

Liver- This could be unique, as with the original and new organs in place, everything has the potential to get nutrients from two organs each, plus the surprise you get from the stomach. However with the liver, being the most nutrient dense organ, will give all 3 nutrients at the most efficient rate compared to other organs. This would make it worth fighting for against other carnivores or even your own pack mates, especially if you are all large and won't benefit enough from sharing it. Either way this could make dinner time a bit more exciting for someone.

plucky cipher
#

create a way for ceratosaurus to rot food faster

jaunty tendon
#

While I understand why a Kill button would not work (due to corpse farming", a "restart/Delete save button" once your safelogged would be nice.

carmine zodiac
#

Feedback for The Isle: Evrima – Dinosaur Size Accuracy

Hello devs, I really appreciate all the work that has gone into Evrima, it is so crazy I think all of us liked so much the new updates that will come to the game, but I wanted to bring up something important: the size proportions of some dinosaurs feel off, especially between species like the cera and the allo.

I believe that for a game focused on dinosaur survival, realistic size differences should matter. It’s not just about visuals — it affects immersion, strategy, and even the thrill of encounters. For example, the cera in-game appears almost as big and bulky as an allo, when in reality, the allo was significantly larger and more massive.

I know the game isn’t necessarily trying to be 100% paleontologically accurate, but sticking closer to real-life size differences would add a lot to the experience. It would emphasize how terrifying a real apex predator like T. rex, allo, spino or giga should be, and make mid-tier carnivores feel more distinct and balanced.

The Isle is not just a game about "how different can dinos look" — it’s about survival in a world of dinosaurs. And part of that survival should be respecting the scale and power that comes with size.

Short feedback: Make more realistic dinosaur size.

Thanks for reading and keep up the great work!

Example of the size of the real dinos, probably not realistic but just an example of how the differences where

  1. Allosaurus
    Length: 8.5–12 meters (28–39 feet)
    Height: 3–4.5 meters (10–15 feet)
    Weight: 1.5–2.5 tons

  2. Tyrannosaurus rex (T. rex)
    Length: 12–13 meters (39–43 feet)
    Height: 4 meters at the hips (13 feet)
    Weight: 8–10 tons

  3. Carnotaurus
    Length: 7.5–9 meters (25–30 feet)
    Height: 2.5–3 meters at the hips (8–10 feet)
    Weight: 1.3–2 tons

  4. Triceratops
    Length: 8–9 meters (26–30 feet)
    Height: 3 meters (10 feet)
    Weight: 6–12 tons

  5. Stegosaurus
    Length: 9 meters (30 feet)
    Height: 4 meters (13 feet)
    Weight: 5–7 tons

bold remnant
#

fix the dinosaur hit box because it's really bugged

boreal kelp
#

The main branch needs the Editor lighting

From what I’ve seen, the editor has consistently had better lighting than the main evrima branch. It’s clearer, the shadows aren’t so dark, and it’s generally more appealing. I honestly don’t see any reason why it’s not being used in the main evrima branch. I see the devs talk about improving the current lighting when I see zero reason to do so, ditch the current lighting and add this one. At the very least I wanna see how it looks in person.

bronze magnet
#

nerf teno in some way

why are they faster than every carni but carno, tankier, more stam, and deal more damage?
tired of getting run down by every single teno while even on the faster carnis, and can do absolutely nothing about it. there is 0 counterplay

ancient plover
#

Let’s see trike and rex release sometime in the next 2 weeks

distant nexus
#

IMO and i think , you should add an option where we can chose where we wanna spawn(like it was before). We wouldnt spawn exacly at the point but somewere near it. I think it would be a great option bc i dont wanna spawn every single time on every server on swamps as a deino, its do stupid. Thanks for reading

slate tree
lucid swift
#

It wouldn’t be cool if omni had the ability to eat a prey alive causing permanent damage to the prey

worn tartan
#

Make Evrima the main branch of the game, update the steam page pictures and videos. Legacy hasn't been updated in 5+ years, and is basically dead. New players shouldn't have to google search / search steam settings just to play the branch that 90% of the playerbase is on and actually gets updated. Personally I nearly refunded the game when I first bought it because legacy servers were emtpy and I had to search google to find out how people were finding full lobbies. Its been long enough, make Evrima the main branch and have Legacy as a secondary, with Spilo

obtuse monolith
#

Please replace the double click to bite on the trike with a regular click and drag down, or any other key combination . Now in testing, due to inconvenient controls (and the Maiasaura with its many attacks has more convenient controls in combat), it is a punching bag. In any situation where you are attacked, other dinosaurs have an advantage due to intuitive controls, but the trike suffers for everyone. Due to the crazy ping and low fps in repelling an attack, it constantly attacks the ground, instead of making a normal blow with horns or a lunge. This madness makes a real apex an easy target, which, considering its growth time (the longest in the game, on par with Deinosuchus), makes playing as a trike a pointless waste of energy to nowhere at the first meeting with ceras, raptors or dilophosaurus (not to mention aggressive herbivores).

queen schooner
#

Make Trike (and by extension Dibble) thrash a "down-alt". Alt is already a directional attack, and you need to be standing over your target to do it anyways, so it would feel natural to have another directional attack. Make it require you to look down significantly like pachy's headslam to avoid false-positives, however

mellow sphinx
#

I have not played trike, but dibble also having the trash on double click is incredibly annoying when I just want to attack but I'm forced into an animation just because I clicked a little too fast

restive spruce
#

add this mechanic for diablo maybe...? would be nice to have another defence against the pouncers

bronze gale
gusty hawk
#

When you are a Raptor, you need to press Space to stop doing pounce, but when you do that you jump. Its really good to not be killed by the creature you pouncing on, but we all know what happens if you do that in a cliff. Yeah, you can move with WASD while pouncing, but it wastes stam and the guy you pouncing on can change direction to make you fall from the cliff. So I recommend to have another way to get down from that animal, instead of literally jumping:

  • Press Control to stop pouncing, but not jumping, you just get down next to the animal you were pouncing. It will be risky, because your prey could hit you, but at least youre less likely to fall down the cliff.
tall pilot
#

Be able to hide nametags when you press F10, it's annoying having to go over in group member tab just to hide names for a 3 second screenshot.

scarlet ember
#

I would love so much for a really detailed stats page. For example, these stats I list below, any any others people can thing of!

Overall Tab:
-Hours played

  • of Dinos that reached FG

-Amount of players nested in
-K/D Ratio

Current DIno Tab:
-K/D ratio
-Hours lived
-Amount of players nested in

vivid iris
#

Dynamic vegetation, what I mean by this is make it so Herbivores can eat any of the small bushes, trees and tall grass, but you could make different ones poisonous to different Herbivores and also add a way to change what key grazing is bound too.

Make dragging bodies better, basically make it so bones don't have the same weight as the body, the same for when dragging a body normally, it seem odd that some dinos can't pick up a body even though it's half it's size or less

soft condor
#

Would be nice if the idea of elders having deeper roars stay and actually get added to the main branch once they’re done.

solemn elbow
#

reduce a litle the sound of rain and thunder

simple birch
#

Make (at least an option for) rain (to) suppress other sounds rather than making rain so loud, or by simply lowering the overall game volume automatically when there is rain since it is annoyingly static and loud to a degree it hurts my ears at time and id really enjoy not having bad hearing from playing the isle!

faint cipher
#

Can we fix rex's overbite and allos mouth breather gape before they get released as playables?

bleak fable
#

Please remove the whites of the eyes, it doesn’t look right and uncanny seeing the whites of the eyes on an animal. Normally all you can see on animals are the iris’ rarely the whites
(credit: @edgy robin and @wild cedar)

final osprey
#

BRO PLEASE FIX GATOR GAMEPLAY HOW DO YALL EXPECT FOR A GATOR THAT GROWS ON EAST SWAMPS TO MAKE IT TO RIVERS? OR EVEN SALT WATER MUTATION? DA SWAMP IS MILES AWAY ALSO FIX THE GODDAMN BLACK BOX THAT SHOWS UP WHILE GATORS ARE UNDER WATER THIS IS OUTRAGEOUS MAKES THE GAME NOT ENJOYABLE AS A GATOR ADDING ONTO THE FACT THAT THERES NOT ENOUGHT FOOD FOR GATORS OR ANY OTHER SPECIES SO GATORS ARE FORCED TO EAT EACH OTHER LEAVING STARTING GATORS TO GET EATEN BY BIGGER GATORS THAT HAVE MANAGED TO STAY ALIVE THE GAME IS NOT BALANCED FOR GATORS!!!! I SUGGEST MAKING MAKING LITTLE POOLS OF WATER AROUND THE EAST SWAMP AREA AN INCREASE FISH SPAWNING

mortal roost
#

Make so that deinos and other semi aquatics can actually see more than 5 meters ahead of them at night

vernal coral
#

don't nerf ptera's base flight

dense marlin
#

I hope the rain noise will remain at the same level. It literally often saves lives in a situation where there is an enemy nearby and you are trying to take cover, while the rain does not give a 100% guarantee that you will not be heard. The volume of the rain is ideal, do not touch it.

wispy forge
#

add a timer countdown next to negative effects (vomit sickness, infertility etc.) in the Stats window and also for any future positive effects. add a timer that shows the player how long the effect will last so that they can accurately predict when they will be able to eat nutrient foods, pair, etc.

desert coral
#

deino should have the ability to grapple with larger animals it cant just grab where it bites onto a limb or tail and depending on the stam of the dieno and its prey if it wins the stam battle it can pull them into the water

past pollen
#

we need more water AI spawns and maybe a thirst update for our crocs i think its so hard to get a croc past 70% and not starve let alone dodging other crocs that can grab and hold you like any other prey

spring fiber
#

Light thoughts on diseases. Looking for constructive criticism

solemn bone
#

i really wish incest could happen with some kind of bad mutations

serene isle
#

Is it possible to add a "directional" launch towards where you are looking (only while looking downwards), instead of, what feels like an upwards one, if you get bounced of some terrain geometry while running downhill? Something akin tripping rather than getting launched. I feel like the force needed for current change of direction we currently have would realistically break legs.

night inlet
#

I Dont know how the Elder system is going to be implemented, but it would be nice to see each species getting a certain amount of elders (say 2-3 on a server at one time)

this way lower population species are more incentivised as you can become an elder, whereas elder cera? good luck getting it.

Maybe players who WERE elder and logged off, now become frail elders if they log in while the elder cap is reached? not 100%, but this is assuming Elder is some kind of buff you onlly get under certain circumstances, im not sure if everyone will get it like adult growth or not.

ionic lance
rich ocean
#

please give allo the amazing idle sounds it had in legacy, i mean in a way that they sound similar, if you improve them yet keep the same sound but change small things to add depth then sweet but if not please keep it similar to legacy's idle sounds

river pumice
#

return carno old size and weight 1.8 tons

quartz nest
# river pumice return carno old size and weight *1.8 tons*

Many have stated previously how Carnotaurus should be reverted back to the the size it was before it got shrunk, BUT I intend to elaborate on why I believe this should happen beyond previously stated reasons such as "It wasn't overpowered," "It wasn't unrealistically large," and "It's just Rugops now."

I believe that the previous size of Carnotaurus allowed it to better fit into its niche, and that size would allow it to do so in the context of the rest of the roster.

Though we have yet to see the playstyle of Allosaurus in the game, the devs seem to be leaning towards it being an ambush hunter that is primarily bleed focused. The hunting style of bleeding one's target generally belongs to dinosaurs that hunt targets their own size or larger, while the targets of animals that hunt with raw damage(Carno) typically are the same size or smaller than the animal hunting them.

If it isn't already clear, I believe Carnotaurus worked well, and would work well, as sort of an antithesis of Allosaurus, being an ambush hunter like Allo but making the kill via damage.

DAVID ATTENBOROUGH IS 99!!!🎉 🎉 🎉

lime plinth
#

Allow a cancel button during the connecting phase of joining a server, can't count how many times i've accidentally connected to a server, even if I back out instantly

leaden glade
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Get rid of Cannibalism Mutation. It makes Herrera unplayable in some areas due to murderhobos. Same happens with raptors all the time.
Alot of the mutations either need to go away or be species specific. It messes with the balance of the game and makes some playabes too strong.

kindred vessel
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Can we get a key to suicide for when we get stuck in a hole and /unstuck doesn't work. Its crazy I got to wait 20 mins to die of hunger on this game when stuck.

soft condor
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Raptors that are pinning/pouncing a certain dinosaur should be able to get off immediately, it’s really annoying getting pinned by another Omni and they can’t do anything about it because of how long it takes to get off

glad lichen
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It's awesome that we are getting some new dinosaurs this year, especially since we have trike, rex and hopefully allo coming out soon! Unfortunately, they are all the exact same colors, like, they have barely any variation in color besides rex having a tiny bit of green from what I remember, same goes with maia, everything is just orange and brown - I was really really hoping Allo would at least have some variation in color palette, but it seems that once again everything is just orange and brown! It would be really nice to see some more color variation with new dinos, considering that it just makes skin creation feel really repetitive and kinda bland when you can only select the same 5 colors for every animal, I know right now trike, rex and allo are wips, and that they won't be the most colorful animals ever, it would still be nice to at least maybe have some cooler colors to go with the variations of browns we have, some of the deeper purple colors like pachy, deeper blues or bluish greys would be kinda neat to have! (Can't forget about our greens too)

sturdy drift
#

request for small islands with plenty of food with growth rate enhancement both for herbi carni and travel by sea shallow water route.

and

diverse dinos ( land , forest , sea ):
Microraptor(glider),hatzegopteryx, kaprosuchus, fasalosuchus, titanoboa(largest snake ), megladon, Livyatan, Liopleurodon,Shonisaurus,Shastasaurus,Dakosaurus,Elasmosaurus, Cryptoclidus,Hydrorion,Archelon

astral trail
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very simple suggestion, give us back monorail? im aware the transition to UE5 kinda broke things during the development of gateway, but honestly this would be an incredibly cool addition.

not to mention with the amount of animals that are getting a decent bit of verticality, it would be pretty interesting to see what situations arise. hypsi/pteranodon/quetzal nesting, sitting under it for shelter during storms, etc.

lucid wind
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Considering we’re getting more playables with sparring soon, it should be more skill based and consistent. Sparring should rely more on multiple inputs and moves such as blocking, countering, and timing to be successful. Additionally, weight shouldn’t lock you out of sparring with larger animals, but make your openings for hits much smaller, so it’s still possible if you’re good at sparring, but very difficult to win comparatively. This would make sparring seamless with growth instead of it being a hard lock.

This mechanic has massive potential to put The Isle waaay ahead of other games in this genre, and it fits PERFECTLY into the game. I don’t care how long it takes, just please never give up on sparring until it’s right. It could be some truly special.

proven atlas
obsidian prairie
#

whoever made the ligtning thunderstorms in the game did it PERFECT

jolly frigate
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i would really like to see a little feature that makes a small variable weight for dinosaurs so game is more unique

torn beacon
#

The new tall grass looks good. However, the trampled grass mechanics and graphics are terrible. In the current HT videos, the already trampled grass is only "revealed" gradually. This means that as you move forward, the entire level is already trampled, but the resolution comes in pieces. This looks absolutely terrible. Please don't implement this in the public release. Besides that, the whole trampled gras looks awful in general, brown dead gras on the ground, so especially at hot zones you basically have zero gras on the ground left within a radius of 100s of meters.

sturdy drift
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need a mating call for dinos which can be heard by dinos of the same species far away and other species can hear it if they are in 50 m distance

also the male or female display will be more colourful and robust depending on the diet and nutrition.

turbid pond
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When I first saw the isle the main draw was all the ambient 1 calls I saw in videos, in evrima it's really rare.
To try encourage more broadcasts can we add some form of global chat (interspecies) that uses broadcasts and a delay so it isn't just spam?

restive spruce
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can something be done with this? its annoying and makes spotting things harder (the screen getting dark when you look up near the nighttime)

worn tartan
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for the love of the game man fix ai spawns, there is no reason someone should run around when spawning and die of starvation? it happens every 2nd time i spawn in, im in the middle of butt nowhere, no players, and no ai spawn. fix it already

glacial latch
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please intergrate a map into the game i hate using external map

rustic mountain
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Can we transfer new fall dmg from hordtest to main brunch?
Taking 10% of your hp dmg is way more better then current 40-50% , its really annoying to die from a 1 meter fall

inland bay
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Give Bary a grab attack similar to deino or allo but weaker than Deino like in the concept art. It would help to really make it feel like an ambush predator.

lucid swift
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Release trike in the main branch before testing the Rex

mortal nexus
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Get rid of Gastronomic regeneration,it’s the worst mutation ever and makes the game so unfair

sullen karma
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dibble/trike should be able to switch stances with space

vernal coral
lusty flower
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Fix Carno and Cera AOE, they should not be biting or ramming a tiny troodon from 5 feet away

hidden rune
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Please re-add the fallen logs or hollow logs ❤️

stuck kindle
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I think it'd be nice to have more fliers in the game than just Pteradon and Quetz. Seeing as we have an Azhdarchid and a Pteradontid, maybe we could get a thalassadromid or tapejarid like Tupuxuara, Thalassadromeus, Tupandactylus, or Sinopterus as a mid to large-sized flier that kind of specializes in dive-bombing smaller dinosaurs or maybe kind of being an equalizer for tree dwelling species. Additionally it'd be nice to have an all-arounder or kind of all-terrain dinosaur that can exist in air, water, and on land. Something small to mid sized that specializes in diving underwater, that can fly, and can also exist terrestrially as a piscivore/insectivore like a Rhamphorhynchus or Harpactognathus that subsists off scavenging and hunting small AI

novel vine
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In addition to new dinos, we need more realistic and better graphics and lighting, both in normal evrima and in hordtest they are terrible, very dark and with little realism, not to mention the water and the old effects, they could put the lighting of the austro video, more realistic and beautiful

Austro video for exemple light:https://www.youtube.com/watch?v=c_gCYpEDKP8

And better effects and realistic grafics:https://www.youtube.com/watch?v=3XqdYPEGLck

Worked on the island map that I created, and added some foliage. This is just some basic foliage placement, and will improve it further. Not lot's of ground foliage, but that will get fixed in the future. I also tried out some new lighting stuff. I think it fit's the Evrima vibe very well. WIP.

I do not own any assets, models, animations, or te...

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heavy garden
#

Get servers up to 150-200 people

heady kettle
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I think Quetzo's release could also bring a broken aviary to the map (the place would have frequent fish spawning)

zenith fractal
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Lower fall damage for raptors by 70%

compact axle
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Increase troodon HP

sweet yacht
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Dinosaurs under 100kg should not make grass paths when walking

scarlet stratus
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A mutation for males (with an additional idea):
Polygamy (Slot2)

Males can mate with another female and thus take care of multiple nests simultaneously.
Without having to leave the group.

  • Up to one additional female

Additional idea:

  • When the male feeds a hatchling, he loses 10% less diet.
  • The nesting material that the male smells with Q is 20% more effective (this doesn't work with nesting material previously dropped by a female; females can't smell the males' nesting material with Q).

With this "Polygamy" mutation, males become more useful in the nesting mechanics and it's a good addition on the male side compared to the female "Prolific Reproduction" mutation.

candid umbra
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Sanctuaries are a good idea. It's a great place to start as a new baby no matter what you eat, because you can also hunt there. The only thing that I HATE is that full adults still come inside the sanctuaries even though the bees are right there. They go in, out, in out, it's like an all you can eat menu for them while you lose your 3 hour dino if it is an apex. It's kind of frustrating. If you already do sanctuaries do them right, with bees more outside of the area so that they dont literally come to the kindergarden and slaughter them all. Thank you

maiden plover
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Could we get a server tag?

slate lance
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Change the Trike growth time in the evrima hordetest to the legacy trike growth time.

real snow
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Please fix the hitboxes. A dibble managed to hit me from 3 feet away.

burnt anchor
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Please fix the HordeTest Ping. With just 50/140 players, the rubber banding makes playing a near impossible task

sturdy drift
#

Read full !

Dino scent ability (not accurate but in a directional way as scent stays in air even when dino has run off and also scent map does not accurately show but the wave jumps more and changes colour in a particular direction) chance to both prey predator: (90° degree of scent map showing change in colour and waves jumping more when scent detected)

dinos to scent a dino in a general direction but not like an exact location like protein carb foods have but the scent map has a wave i see so it could the waves could jump more and change colour in a particular direction of other dino in different colours maybe showing that a dino is present in that direction

this would give dinos an ability to run and also detect but not also provide an accurate location giving chance to hide.

apex hunters like trex used to have good scent detection as they are too large and slow to hunt most things

the scent map would show a large wave of different colour instead of the light bluish wave in a direction and the whole wave would completely change colour where the dino was as the scent is in the area even if the dino has run off and the predator must patrol around until the scent starts to disappears and follow the scent around.

prey can also scent predators as the wave colour can be red suggesting a larger dangerous species

prey can circle around causing the scent map to completely change(360°) colour as the scent stays in air and brushes grass for a time even if dino ran away far for a predator scent map

for diet food wave snippet colour can be green etc

for larger dangerous species it can be red

for dinos not in a diet it can be yellow.

purple for same species etc

some dinos can have more scent range than others and some less.

plus taking a dip in water mud can completely cut off for a time

being wet , wallowing or rain can completely stop your scent...wet being the least time and wallow will have more time...rain duration will stop scent map until dry

boreal kelp
#

How I think Elders should work

With elders coming fairly soon (maybe), I wanted to throw out my thoughts, some of what I say is based on known info. To establish what I believe the intent behind their design is, they are mean to be the strongest versions of their species that are rarely seen, and are essentially meant to be a reward for the players that have survived long enough and well enough to get to this stage.
A worry I have has to do with the fact that our Dinos will naturally die some time after becoming elder. Though this in itself isn’t a problem, I think it can be if it happens too soon. The playerbase currently is used to our Dino’s lasting for long amounts of time assuming we play well, so I think there needs to be an adequate amount of time for players to enjoy their Dino. Let’s use Omni as an example.
It takes roughly 1.5hrs to grow from juvi to adult as Omni. Once adult stage is reached, the growth is halted, no increase in weight or changes in dmg output for the next while. During this stage the Omni must complete certain tasks before elder stage is reached, as it would otherwise just skip elder and get to the weaker senior stage, on the brink of death. These tasks can vary on species, but for Omni this could be forming a pack of a certain size, taking down a certain number of prey, or even the size of the prey, maybe it even has to nest at least once. For Omni, the adult stage could last anywhere from 8-12hrs, plenty of time to complete these tasks. The elder stage itself would be shorter, possibly around half the time of adult stage. After a total of 12ish hours, the Omni will transition to senior stage and slowly start to weaken and eventually die.
These growth times would obviously vary from species to species. A troodon could take 6-8hrs to reach elder, 18hrs for dibble, heck I would say for Rex, 48hrs total survival time.
TLDR: If elders will eventually die, give players lots of time to enjoy their Dino before they loose it naturally

dusty rampart
#

can mixpacking be restrict down to a lesser number of people, NA 6is plauged with nothing but 12 deep mix packs

vague granite
#

Cerato's charge-bite should have a different sound for the actual bite. It shares the same as a regular one and it makes it pretty underwhelming for how strong of an attack it is.

edgy robin
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With the new sound updated it would be cool to hear like small rocks being kicked while walking on gravel

formal mango
#

PLEASE can we get some real music

restive spruce
# boreal kelp # How I think Elders should work With elders coming fairly soon (maybe), I wante...

About this, the concept is pretty good, but the hours you want to be required to reach elder are too much, because not everyone has the time and patience to do such a thing. i think that elder stage should be reachable at the creature's growth of not 106%, like its on the hordetest, but instead 120-130%. this could make getting an elder an actual availible option, while still taking some time to get to it, especially the large playables like rex, stego, trike etc.

The elder system is supposed to be based on how well you were doing in the creature's life, if you starved a lot, your elder will be weaker, but if u never had hunger problems, you will be a much stronger version of yourself, and from what you wrote, lets take a troodon, base grow time is less than an hour then its an adult, it wouldnt make any bit of sense to wait 6x the time of its lifespan to be an elder. and that does apply to every playable you've mentioned.

im not saying its a bad idea, just badly executed, the "task" thing would be a pretty nice addition, but getting to elder shouldnt take 6x the time it takes to grow a playable

past depot
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In my opinion it would be sooo cool to see a form of burrowing (maybe dryo?) to have a ant sort of colony system where they have 1 queen and a bunch of workers, and they can make tunnels and rooms 🙂

mellow sphinx
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Probably an unpopular opinion, but trike calls were so much more unique and full of personality in legacy. Now they all have the same the same scratchy trumpet generic noise and I can't even tell the different calls apart because they sound so similar.

humble silo
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Might be a hot take, but i think the growth time of all dinos should be shortened. I personally do have the time to waste on growing and i love the game. But for the employed 9 to 5 folk, i feel it would do nothing but improve the experience of the game!
Elder status could take longer and be for those of us who enjoy the grind. But just to grow, fight, die, and start again as intended, that does not need to be a 10 hour journey

turbid pond
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This is going to be a mad hot take but when elders come, make it that when you stay elder long enough you get a bit weaker and eventually die of old age

But.. figure out some sort of reward for dieing of old age.. maybe those mutation slots we can't use or something ?

mellow lake
#

Hey! I have a suggestion to make it so that larger theropods like Tyrannosaurus, Allosaurus and Carnotaurus can take down raptors or trodons.

This could diversify the gameplay with theropods, because so far no dinosaur can take down a raptor manually, they only have to rub against a tree or click "E"

And to balance it out, taking down one raptor would take 20% of stamina

To take down a raptor you would have to look max right/left and quickly press the left mouse button. I hope that this mechanic will be added in the future.

worn tartan
#

please make waterfalls and rain /storms quieter or add a volume slider or something for ambient noise, it is genuinely 3x louder then anything else in the game

simple birch
#

Lower the echo of sounds, totally ruins the 3d sound

tough quartz
#

reduce cooldown to bite after charge ramming as pachy

nocturne wedge
#

bring back the old evirma map please im tired of this this new gateway map really ruined my whole experience i just wanna go back atleast add official servers back thats when the isle peaked plus ever since i joined gateway i just die of starvation this doesnt make sense the map is way too big for 100 people and i cant actually find a open flat area where people actually chill and fight at like the old map central please bring it back i would literally do anything i know this sounds dumb but PLEASE

sturdy drift
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fix this underwater vision trick where you can see the whole water body cleanly like without water

It's unfair, unrealistic and over abused....
smaller dinos or solo dinos stand no chance against it and its unreal to have this vision trick

it can sometimes be done by angleing your camera on the water surface

or edge of waterfalls like in pic

The actual river water is yellowish and cloudy but i am able to look at the whole river as clean as air plus underwater portions have no night etc shader so i can see clearly at night too

grand ingot
#

Delete sanctuaries and find an alternative solution (edit : my bad this suggestion isnt relevant anymore)
https://www.youtube.com/watch?v=WWoWA4vNjKQ

Sanctuaries are part of the newest Isle update alongside many other anticipated features, and while those have been massively successful and improved the game considerably, the former did not. In fact, Sanctuaries are a steep dive in design quality in comparison to the rest of the update, and today we will discuss how bad it truly is, because be...

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woven flint
#

Change Trike's Gore/Thrash to initiate based on the camera rather than the amount of clicks

Too many times in a fight where I've double clicked in a rush in order to hit somebody and essentially stun myself because I end up doing a gore attack instead of the default LMB Single Click attack which was what I intended to do. It was never like this from the last time I played Diabloceratops.

I much preferred it when I did the gore attack when I was looking down with my camera rather than double clicking because it felt like I did it naturally as I would instinctively look down towards my downed attackers when they were stunned and thus do a gore attack on them. Now I have to use trigger discipline in order to not accidentally do gore attack and just temporarily soft lock myself and make myself prone to attacks.

rocky copper
#

do something about those hackers

ember forge
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Please do something about trike fights, it seems unreasonable that trike on trike can easily and consistently knock flat another one the same weight. One it makes the fight terrible and two it can make it unfair. Once down your basically done for unless they miss a knock down. The knock down looks a little silly as well same as for Stegos getting knocked flat it needs some work to make it look better if possible.

timber elk
#

Could you possibly add some kind of mark to show which server you a have a dino on? Ex: Server 1 EU - Stegosaurus Juvenile

karmic sigil
#

make the friend code spawn public please

sweet yacht
#

The game has serious problems detecting your exact location.

Ping, FPS, dsync, Hitbox

Small mobile dinos suffer greatly from this, as they are often hit by attacks they shouldn't be hit by, or are teleported a meter or two into the attack of others, and usually die instantly.

fleet mulch
#

Before rex releases in Hordetesting, the server lag should definitely be fixed. You stay on a solid 100 ping and 50 fps, and it almost makes it unplayable. Thats the reason im not playing hordetesting rn.

gentle saffron
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It would be good if people couldn’t spam 1call maybe make it so if they spam 1call there calls sound weak like they’ve got a sore throat

boreal kelp
#

More Grass talk

This is far from the only post I’ve made talking about the isles grass, which has gone through several iterations over the years. My current opinion of the new grass in the current HT is that it’s great… in concept, cause ofc everything needs good execution. And I think I have ideas for how it can improve.

RDR2 grass

In some images below I show how grass appears in read dead redemption 2, a game notorious for its great visuals, and in my personal experience, runs a lot better than evrima on my 5 year old PC. To get to the point, the grass in RDR2 looks denser when viewing it horizontally, but when viewed from above, you can see this is an illusion, primarily cause the grass appears as clumps instead of individual blades, and the ground texture is exactly the same color as the grass itself, helping the grass blend in more.

HT grass

In contrast to RDR2 grass, the HT short grass appears as individual blades in most cases, and the brown ground texture hardly matches the greener grass, meaning it’s far easier to see each blade.

What should improve?

Frankly I’d say, for at least the short grass, going a route similar to RDR2 could make the grass look overall better, and it would mean there are less blades to render at any given time, improving performance (correct me if I’m wrong). There could be denser patches of grass here and there that also consist of the taller blades. At the very least, the ground texture needs to be greener (wherever there is grass), better matching the grass blade color.

fallen ruin
#

I think that some herbies should have their NV nerfed a bit

open compass
#

There just isn’t enough food for deino’s across the map besides South Plains

tawdry swan
#

Fish should be added to saltwater. Currently the water feels so lifeless. Plus, it could help Deinos, Beipies, and Pteras

solemn relic
#

This will be a bit of a complaint and a bit of a question. There doesn't seem to be much of a mechanical difference between diabloceratops and triceratops other than size. The main reason Evrima is enjoyable is that each dinosaur has its own unique features. And to be honest, diabloceratops just seems like a smaller and worse version of triceratops. In fact, you're thinking of adding a third, smaller ceratopsian dinosaur like avaceratops to the game in the future. Wouldn't doing this cause the game to stall and make dinosaurs like this lose their meaning? I don't know if it's just me, but I feel like I need an extra reason to play something smaller and weaker.

old sky
swift whale
#

Cerato hordtest needs to have its bleed resistance exactly the same as the current public branch.

Cerato doesn't need to be immune to bleed as it is in the hordtest with 99% bleed that doesn't go down even if it is hit by a trike. Cerato being resistant to bleed I agree, but being immune is completely different and something that only makes it even more unnecessarily strong than it already is.

echo steeple
#

Add goats to Omnis lipid diet (lines)

bold remnant
#

Have the option for all dinosaurs to carry their babies in their mouths, on their backs, etc.

rich ocean
#

allow people to post warnings of toxic behavior in various chats
ex. hackers, people who request groups to track & kill, and herbi/carni mix packs

these are problems that plague servers, and this rule safeguards the behavior and makes it seem like you guys like it that people are purposefully toxic in your game.

To this: changes in bold
Do not callout specific player names, locations, skins, coordinates or show screenshots that would give away the location of others within the Discord channels unless they have behaved in a way that hurts the health of the server populations. Moderators will have discretion of removing messages that seem to target people for playing the game and trying to survive. Nobody likes having a spotlight shone on their every move, especially when there are hundreds of eyes in the channel and they did no wrong. Your comment will be removed, and you will be warned otherwise.

From this:
Do not callout specific player names, locations, skins, coordinates or show screenshots that would give away the location of others within the Discord channels. Nobody likes having a spotlight shone on their every move, especially when there are hundreds of eyes in the channel. Your comment will be removed, and you will be warned.

vernal coral
#

Rain is a disgusting thing in this game. volume is so obnoxious.
rain should be peaceful, not something that bugs you

honest hedge
#

The sparring combat system needs to be the base game combat system. The current issue with the combat system is that we have gone from ass eating in Legacy to drive by attacking, so I believe a system that is more interactive would make for more fun and balance.

novel vine
#

We need better grass, this new Hordtest grass is very ugly and full of bugs, if we had grass similar to that of Path of Titans or Legacy it would be much better, and changing the color of the ground to green and not this dark brown, is very strange. We need better grass, this new Hordtest grass is very ugly and full of bugs, if we had grass similar to that of Path of Titans or Legacy it would be much better, and changing the color of the ground to green and not this dark brown, is very strange.

In addition to the grass, we could have a graphical improvement because the lighting in the game is currently very bad, without the active lumen, even worse, I think they should think more about graphical things than just mechanics and dinosaurs (but which are also essential).

the isle could be like this:https://www.youtube.com/watch?v=Z59Tvf379NI

https://www.youtube.com/watch?v=UCwpzlZbwbw&t=35s

Spent a lot of time tweaking the landscape and conducting various tests on foliage to optimize performance. WIP.

I do not own any assets, models, animations, or textures; I am learning Unreal Engine and using these assets for educational purposes and to have fun with one of my favorite games. This is a fan-made concept. Credit to The Isle's cre...

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Was able to create an island map and get a skin onto the Allo! Will add vegetation in the future too. WIP.

I do not own any assets, models, animations, or textures; I am learning Unreal Engine and using these assets for educational purposes and to have fun with one of my favorite games. This is a fan-made concept. Credit to The Isle's creators ...

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crisp tree
#

(Sorry if the translation is a bit inaccurate)
There will be changes to pteranodon in the near future, but I think they still need to be finalized.
The pteranodon is too weak, and I don't think it should come down to earth to drink or eat. And I suggest we look at the Common Swift.
You can make a pteranodon drink water by right-clicking while flying over the water, as well as teach it to swallow fish on the fly.
And also, if possible, provide pteranodons with new nests — burrows in rocks or the opportunity to build nests directly on a straight rock, like a Common Swift.

crystal spire
#

As a general rule of thumb for 1v1 scenarios, anything that you cannot outfight, you should be able to outrun. But there should also be a period of acceleration before you hit max speed.

If a galli spots a carno, and starts to flee, the galli should be rewarded for spotting the carno and be able to get away, and the carno should be punished for being spotted and not get a tasty snack.

Well coordinated groups of predators are also rewarded for team play and smart hunts since they would be able to take out things they normally couldn't fight 1v1.

This way people don't stop playing smaller species when the larger ones get added. I feel this especially for Diablo when Rex and allo come to the game, and dryo/hypsi as a whole in their current state(once burrowing and climbing get added that may change).

Punish players for sloppy play instead of playing an animal that can't survive.

dreamy cipher
#

The mutation that has a bigger chance for latched dinos to be bucked off maby could be combined or added with when you are pinned down the dinos stam drains extra fast, jut looking at your dino being pinned and then die is unfun.

fluid delta
#

Please someone fix this, this is not okay, so many people have made feedback posts and filled out official bug reports yet this issue persists-
HT maia is so close to being great except for this one issue thats been around since maia release-
Maia, baby or full grown CANNOT switch from biped to quad or from quad to biped when being bit. Maia quad stance is so slow that even our slowest land carnivore, cerato, can keep up with an adult maia in quad, thus if your incredibly low on health, trying to do what maia was designed to do, run, it cannot due to a game mechanic being locked away from you-
This is also still persistent on the latest hordetest build

(This clip is from a few days ago where i saw yet another perfect example of a stance lock, i was a 44 khm speed baby, yet i could do absolutely nothing but die cause my quad is way too slow to run or outmanuver a carnivore or even herbivore, i cant fight cause im a baby and cant run due to stance lock)

hoary wraith
#

genuinely why do all of them have white eyes. Idk if im tripping but i dont recall that in legacy, It looks horrible and uncanny.

sturdy drift
#

remove the pack name tag completely for all(you still see your group in status):

You can still see your group in your status menu but u will not see the name tag on screen, there will be no more option for name tag

the game has no map as it makes it immersive

the game has very realistic features

the nametags on packing makes it unfair for solo prey dinos as its a high chance they will die

also you have colour patterns plus calls, plus chat we can use them to coordinate instead of a less immersive name tag.

this will make the game more immersive and also make it fair for solo dinos plus you have to use ur calls and chat for coordinating as a pack and also remember the colour pattern

i think it will be better for us and makes the game fair for all while increasing immersion and pack dinos will call more.

idle roost
#

On the broader front, it’s time to officially sunset Legacy and make Evrima the primary version of The Isle. Legacy hasn't received meaningful updates in over five years and presents a poor first impression for new players. Many users don’t realize they need to opt into Evrima through Steam settings, which adds unnecessary friction to getting into the actual game that 90% of the player base is using. Update the Steam page, showcase Evrima in screenshots and trailers, and remove the outdated Legacy representation, it’s long overdue.
Now, regarding Hordetesting server performance, this has become a serious pain point. Lag, desync, and rubberbanding plague the experience, often rendering it unplayable. Even more frustrating is the near-total lack of communication from the dev team when issues arise. If something is broken, we understand that it takes time to fix. But we deserve to know that you're aware, working on it, and what to expect. Silence creates frustration and kills player participation in vital QA testing.
Optimization must be prioritized OVER ALL. As the game becomes more ambitious with new features, the basic performance is slipping further behind. AI behavior, hallucinations, and even corpses are all visibly dragging down server and client performance. Even players with strong connections experience latency similar to what you'd expect from double their actual ping. This is not a sustainable path forward. A dedicated performance patch, possibly after the Rex and Trike are implemented into the main branch, would be hugely appreciated.

sinful summit
#

Revert/fix Ceratosaurus' broadcast call. Not sure if the change was intentional or a bug but it's lacking a lot of the core elements to the call that it had since it released to Evrima. Sounds too quiet and missing components.

obtuse monolith
#

Please make Cera's scream deeper and less intense during a charged attack. Previously, it was somehow interrupted, but now, in tests, ceri can hold a charged attack for as long as necessary and therefore causes irreparable damage to the eardrums of players. This is absolutely not normal, no predator can scream like that, no other dinosaur in the game causes so much disgust with its scream, which cannot be muffled or stopped for a second.

split steppe
#

Idea for eldering system, I know less about this system than you so this might seem stupid but:

**if you dont plan to include nesting in the elder process then this feedback is irrelevant **

If you're going to include nesting in this(I can't get next to anyone without being killed by them lol same dino herbvherb w/e situation) have it work on a point based system where overflow is possible maybe? I.e. you need 100 points for elder and nesting can give 50 while the other stuff can also add up to 150. so you can get to like 200 by doing everything. this means nesting makes it easier to get to elder but it isnt required.

perhaps strains require the max of 200?

I can see it already where people will troll you, you sit on the nest to warm up the eggs? its their time to shine, as youre useless to their elder process now and youre sitting infront of them? those rubber padded room patients just cant hold themselves back from killing you in this situation. get nested in by someone who only wants elder? to bad dummy, perish. etc

perhaps this is solved by the "dont break the spirit of the game" system but i lack way to much info to know so i figured i would put this idea out there

tranquil flax
#

Make carno growth time shorter.

lucid wind
#

An idea for Rex vs trike sparring. Trikes horns are massive and should be devastating, the whole Rex blocking a trike from the front looks a bit strange. What if Rex could do its crush mechanic directionally and has some kind of fast sidestep or something. This way Rex and trike sparring would be the trike trying to get its face to connect which would result in a gore/push animation like with dibble sparring that does a lot of damage and bleed. Meanwhile, Rex is trying to side step and then grab the neck behind the frill if timed correctly. Neither of these attacks landed successfully would end the fight, but a few well timed attacks could cripple or kill the other.

There’s a lot of ways you could balance this, and it doesn’t have to be directional crushing or dodging, but I think the base idea of rex trying to dodge trike instead of face tanking makes a lot more sense, and would be INCREDIBLY badass.

brittle pewter
#

make it so you can smell if someones your kid, for example you have to be directly ontop of them sniffing and its a light green smell

quiet sparrow
grand ingot
hexed sorrel
#

Can you add Phorusrhacidae and dodo? This will be awessome

vagrant crane
restive spruce
#

shorten carno's growth time to match cera's (they are the same size), and give him more animals for its diet (or adjust its weight to match his growth time, but decreasing the time it grows would be a better option atm)

sacred axle
#

add the free cam in the game. Something like that: when you press alt you can freely rotate your cam without dino turning his head. It would be easier to take screenshots of the dino

past depot
#

remove patrols but make 3 or so large game trails that go across the map. also in thought of the new HT map changes (which is why its in the south forest.

  • With the image I have sent I show what you could do with these game trails. These large trails will spawn plants along them but not in large enough amounts to keep something alive only enough to keep a group going.

  • You might ask why would I use this when I can just run straight to my migrations? Well what they could do it by slightly increasing a herbivores food drain due to them having these plants along the trails + a destination with a bunch of food. So theres a reason to go on the trails instead of just sprinting straight to the zone. This will inturn make carnivores have more food opportunities as they will know there will be herbivores on these trails when zones change

  • these trails will have small ponds along them to make the herbivores not dehydrate this would go good with the drought system as the ponds would be able to dry up so then herbis will have to focus on going to the main water areas which will have a high chance of a deinosuchus or a different semi aquatic getting them.

  • This means buff migrations so that theres a lot more food in the migration so you can get lets say 2 herds of trikes or stegos in a mz at a time and not have issues with food. It will also give a reason for more players to use the less food drain mutation

this will prob be controversial but I feel this will actually try and get people moving instead of just sitting in one spot (patrols) causing hotspotting and other bad things. It will possibly also increase players finding others in places that they wouldnt right now which can lead to long hunts, fast hunts such as a rex just appearing out of the forest and killing your friend.

mental raft
#

maybe make pterodactylus interact in some passive way with deinosuchuses resting on the shore? like picking food from between their teeth or sitting on their back plucking parasites or something as a nice immersive thing

bronze gale
#

so many meta slaves taking advantage of the HT elder bug. There's megapacks of them running around enjoying their free massive speed and health boosts. Goes without saying that this should be a priority fix for the next patch.

nova citrus
#

Add salt rock the the delta area. The closest salt rocks are on Swamps, Delta Bridge near Jungle I Sector and East Lake which are way too far

velvet trail
#

Fix the rain it is 300% louder than any other audio in the entire game ontop of that there is a bug where the rain sounds continue to play even when there is no rain it CAN NOT be that hard. Please im begging

vivid iris
#

Add a way to fight back when pounced or grabbed, it's not fun, cuz every time it's, I'm pinned welp guess I'm dead now

dim gazelle
#

Replace corythosaurus with iguanodon, i dont see any way how cory could be mildly unique since we already have 2 hadrosaurus close its its weight being para and Maia.

bold cosmos
#

Please, improve the tracking/scent system.

It has rarely been useful to me, and it is even worse for finding AI animals.
BTW I think that not only carnivores, but herbivores/omnivores should be able to identify tracks too.

One day I saw a herd crossing a bridge. A minute later I went to the bridge and there was no indication that anyone was there.
We should have better visual indicators that players have passed through a certain place. Like particles in the air.

Another thing
Something that could make the system more interesting would be the connection with the mud puddles.
In the beginning of evima it was very important to use mud to erase the smell. Today it has been used mostly to stop bleeding.
I think it would be cool to bring back this interaction.

nova lagoon
#

healing overhaul
being able to go from parapaligic to tiptiop form by taking a nap is a bit boring.
salt licks, or natural herbs making healing quicker or slower. gastroliths or mud having another use. just healing.
nothing to complicating just something to do instead of bush camping, we got anough of that alr

hollow forge
#

I become a Idea! #isle-discussion message please make holes in some thicker trees, maybe even dead trees, to give hererras and hypsies (when tehy can climp) the ultimate nesting and living in trees feeling. Personally, I think that would be nice somehow. But to be clear, by in some trees I only mean individual trees. And please make it possible to build nests on thicker branches if that's not possible. I've never tried it before. Have a nice weekendTI_DeinoMischief

restive spruce
#

give carnivores an option to attack up and down, for example, you look up, your dino attacks in the upper direction, you look down, the dino does sth simmilar to trike's trash but still can move around while doing it.

mental raft
#

How to make nesting popular?

We all know they should make nesting popular again, especially for the sake of Oviraptor. It's basically Ovi's whole thing to steal eggs anyways. So I thought for a little while and came up with some potential solutions;

1. Nesting for the Sake of Elders
We already know that there is going to be two types of elders; the frail ones and the strong ones. We also know that the way you lived your life is going to play a role in deciding how strong of an elder you are going to be, things like how good diet you've had.
So what if nesting would play a role? If you've nested and raised you children to at least juvenile, you would have a much bigger chance of getting on the stronger side elders. This would already make nesting way more popular for people who want to be strong as an elder. This would also make them actively search for mates to mate with once they're adult.

2. Having to Nest for the Elder Mutation
This fixes a problem with the previous idea- since mainly people who want to be strong in fights would nest then. But the tiny ones would not nest as much at all, since they are not that useful in fights anyways.

But if you had to have nested at least once for the fourth and last mutation, everyone would take the chance to nest if the opportunity arrived. Think about the shores, where deinos share nesting grounds with beipis, and such. Pteranodon nests on cliffs and mountains. Ovi would thrive, and actually be able to use it's mechanic.

This is just a thought, and could definitely be expanded on. I would love to hear your thoughts! I know you know how to cook. So let's all just figure something out together!

gaunt totem
#

carnos diet needs an entire rework, needs at least an AI animal on its lipids as it doesn't even have goat for some weird reason and dilo returning on it would be nice

vagrant crane
#

If people want a counter for pounce pinning, smaller animals won't escape but it could have a consequence like the already existing mechanic of how a pinned adult troo/beipi , kills a 2nd stage juvie raptor with bleed. If not, then something similar to a skillcheck circle relative to dead by daylight Skillchecks, where you have to use timing and tap space to hit the white bars, and if hit enough you'll manage to escape

novel vine
#

return the system from getting dirty over time, and to get rid of the dirt you have to bathe in lakes or rivers, just like in some past versions

jagged snow
#

A bit like knocking herras out of trees, hypsi spit could cancel a predator's sprint button. To combat abuse (I can see maias getting blinded from their flank and losing their momentum), I believe it should have similar detection to face pounces, only works on creatures facing you directly. The counter is to press shift again, effectiveness depends on your reaction time.
Although this feature does also rely on hypsi being able to spit while running.

harsh fern
#

Some sort of log on replay files that show what server the replay file was on, toggleable with the UI

fluid bough
#

just finished growing a carno, had nocturnal and photosynthetic tissue, as well as full stam. two dilos start chasing, I run, obviously. they proceed to keep up the pursuit until I'm completely out of stam and forced to fight. I was running in mostly straight lines (as much as I could in south plains. I take one down but the last gets me. I don't think they were hacking so I feel either the dilo has too much stam and/OR speed. or, the carno, being smaller than it use to be, could use more stam or possibly a faster trot? Its not fun knowing it only takes two dilos following me to end me even though I do everything in my power to escape. I understand there are players playing as the dilo as well but there has to be a better way to keep their survival the same difficulty while also lowering how oppressive they are against carno, while also not letting carno get to powerful as well. TLDR: the way dilo is now absolutely wrecks carno and carnos only chance of defense (because it would seem escape isnt an option) against dilos is to have pack mates. I don't think this should be the case

proven pivot
#

what if when you eat the meat something else bit or hit while it was alive you have a decent chance of getting sick. might help with mixpacking. wont effect small dinos

grand ingot
#

Please post more often in #isle-phase-three , not necessarily as often that in Isle Phase Two, but at least once a month, or just delete the channel because in a current state, it's meaning-less

simple birch
#

CC times based on weight ratios between the attacker and the target

swift whale
#

Fix Maia not being able to switch stances when making sounds (1-4 calls and pain sound).

Since its release until the latest updates in the hordtest, Maia still has this bug (I hope it is a bug) and it has not been fixed to this day. This greatly hinders the gameplay, being the main reason why Maia is so "vulnerable" in some situations

edgy robin
#

Herbivore corpse guarding debuff

dawn mountain
#

stop unofficial servers from botting/spoofing the playercount (cough cough @boreal crystal dino den)

brave crest
#

Carno's charge is the stupidest mechanic ever
People dunk on omni for literally just pressing RMB and winning but carno is an even worse perpetrator of this

While yes, a carno running that fast into you is bound to deal some damage, making the charge require a player input instead of being an automatic hit would greatly balance carno.

When just holding rmb: if carno hits something it deals a mediocre amount of damage, less than that of a tap ram. This is because there was, for lack of better words, no skill involved. You simply ran at something at a computer hit it for you.

When holding rmb and clicking lmb: carno smacks it's head up intentionally and deals the full amount of damage (still scaling with time spent charging) There isn't an additional stamina, you just have to actually know how to aim and click at the right moment

loud inlet
#

pls add more/bigger onivores so its a playable diet

vernal coral
#

Dibble and stego being so quiet is disgusting

Sometimes you can barely hear them coming, especially stegos. You hear ceras better than you hear stegos and that's ridiculous

sturdy drift
#

make forests and swamps food hotpots for carnis and herbis

The game is missing forest and swamp experience

this will encourage baby dinos to shelter there and also make the area a good hunting ground

Please also make the hotspot in diverse areas.... currently all hotspots areas are grasslands because of food spawn.

restive spruce
#

get the new hordetest area (south plains extension) to the main branch, and fix the bugged water sources on the hordetest

vague granite
#

I feel like the omnivore selection slot is a bit pointless. As far as I’m aware, we’re only getting maybe 4 omnivores total down the line, and having a whole section dedicated to them is a bit strange when the others are going to be so much more filled out.

At this point, just place them in with the herbivores. Galli and Beipi being the only 2 right now are essentially herbivores in every aspect of gameplay and mechanics. Galli has no reason to eat any meat and beipi pretty much only consumes fish outside of plants.

I understand that omnivores are getting a slightly more significant role down the line with improved egg stealing, and more small AI, but as mentioned before they’re mechanically considered herbivores for the most-part only with the convenience of some AI diets

past depot
#

A way to make migrations better

1: make game trails which can be found in migrations that directly take you to another migration without there being obstructions these can also have plants on them to let migrations be able to be made for longer distances without starving (will go into how this can work with larger creatures next) so then carnivores can stay on the trails to catch stray juveniles these will intersect one another to let it be still randomized

2: I feel like this would be super good, make migrations activate when 1-3 people of the species have entered them (this is for the timer of the migration) this will make it that when you get to the migration it would not be changed instantly (seen a lot of people have this issue) this would make it so the slow herbivores won't be worried about having no food when finally making it to the migration specifically no diets

3: equalize the number of diets in each migration example is swamp it has a lot of S diet but not a lot of lines and dots which can lead players to not be able to keep their perfect diet

4: make it so when one of the diets have been all eaten the migration will change to a different spot. Yes the new diet system has kinda helped with this so you don't have to use your other slots to just survive but that does not solve the issue fully.

5: Make diets give more, I know this a thing being resolved with bigger plants later on but right now at least give them more food and diets for stuff like steg and dibble so people don't get mad about how little food they get from plants

6: make it so ai spawns more frequently in migrations so carnivores can still go there even if no herbis are around and not starve

this ties into what I have already said here #general-feedback message I just feel this will make players move more and make migrations not just instantly switch about when migrating

edgy robin
#

DINOSAUR MODEL TEXTURE MAPPING CHANGES:
-make black outlines on scales a tan color. It’ll make the skins look a lot more realistic.
-changing the texture mapping can make the skins look more like skin ( I’ve seen it done before towards the end of legacy and it looked good on the models) this will also remove the gloss from the Dino’s
-eye enhancements: reduce the whites in the eyes to give a more feral look.
-add the mug drying over time texture to the models again
-add the starvation effect to the models again
-add the wet look back to the parts of the body that get we (like if the Dino in half way into the water then that half gets darker and wet looking)
-add the damage variation effects. (If not locational then it would be nice to have the damage effects correlate to specific Dino’s)

I will be extremely grateful and happy

worn tartan
#

add 200 pop servers, the map as extremely oversized for 100 people

teal spire
#

Recently this game has become popular in Japan with famous streamers playing it, so could you please add the Japanese version?

inner shoal
#

Perhaps we should slightly reduce the angle at which the Triceratops turns its neck, because now its skull is directly stuck in its body.

torn beacon
#

Horde Test: The way the ALREADY TRAMPLED grass is depicted: it gradually appears (and disappears) in the view—is horrible. It also ruins several beautiful parts of the landscape.

sturdy drift
#

Solve teno carno stun lock-in thing
i got practically one shotted by a teno as a fg carno with full health stam.

maiden plover
#

Please remove or rework combat mutations

lament mountain
#

Add more sounds to tenos right alt attack, even if you use it in water or mud it still has the hard hit ground sound or just doesn't has it

proven atlas
#

Please keep on fixing the hacker infestation. Ran into them yesterday(stego on speed) and today(esp and dmg range hacker cera). (Yes, I will report them.)

simple birch
#

This kind of stuff needs a real announcement, not a mention passingly in chat, not to “shut the hater up” or anything like that. But for the players who are looking for answers for why stuff isn’t going like it has been announced. It can be confusing and frustrating when it doesn’t

restive spruce
#

make ambience sounds for each location on the map, like the frogs and insects for the swamp, seagulls and waves for the beaches, wind and crickets for the highlands, birds and insects for the jungles, crickets for the grasslands. most of stuff like that might be in the game already but there are often moments where you dont hear absolutely anything, like literally silence interrupted by the dinosaur you play as.

night inlet
#

more spawn points for pteranodon, its a flying reptile and it has 2 spawn points.. 1 of which (is the better one and you HARDLY ever get it) they should spawn all over the place, including the west midflats beach (where literally every pteranodon goes)

vagrant crane
#

Tried to pass through Swamp coming from delta to SP,

my croc got banged by 4 FG stegos at the most Western part of the swamp headed to SP. Either way I would have died for that place was a barren maze. Besides the occasional central swamp elite fish.

MSGA, make swamps great (again, idk). It looks so beautiful, wet sludgy forestry.. Saddens me that it's empty. Both waters and land, maybe add Herons that can be caught or other AI's

burnt anchor
#

When Rex comes out, can we have some jaw popping sounds added for whenever it bites? A 9 ton freak of nature like Rex with one of the most powerful jaws in natural history, I think extra sounds like that could really show people how powerful the thing is

wicked portal
#

Mutations need to be removed. They completely ruined the game, along with patrol zones. What is the point of having migration zones, if people just sit in their patrol zones. No need to migrate to swamps and give the deinos that spawn there a chance because they can just sit in their patrol zones the whole time and grow. Or can you just remove swamps as a spawn point for deinos and just add south plains. No point in pretending players actually go to swamps.

sturdy drift
#

cannibal dinos ( species which do not have diet cannibalism) should have a change in their colour.....maybe spotted or patches along their body indicating that they are cannibal

irl species who do not commit cannibalism have physical transformation when they commit such things...they charge its size, shape, sometimes even colour.

and some even suffer from disease for it which is not related to my feedback.

rigid lichen
#

Ceras making dinos puke is not useful at all, it's only extremally annoying to everyone around - You loose all your food and water so even if you survive an encounter you will likely starve/die of dehydration.

ivory geyser
#

put back the avaceratops as a IA/bot

forest sparrow
#

to increase population in migration zone could you guys add passive buffs? such as growth or slow water drain?

i feel like Migration has gone down , almost no one is there. And if its somewhere like HL or SP its because thats where people usually like to camp and PVP

woeful hill
#

do a line to coment code that it take out shadows, water effects, and rain textures or bite textures. it consume so much fps in my game

sweet yacht
#

Gives Troodon the ability to pull large organs from corpses or eat them directly from the body.

It's extremely unrewarding as a Troodon to kill something large or find the carcass, as it doesn't have full access to the organs, which is what every carnivore desires most.

pastel pagoda
#

Give my boi dryo barrow mechanic

spring fiber
#

The bush sound effects are a great idea! They sound like an industrial strength fan blowing into a trash bag being projected directly into my eardrum. Twig snapping is pretty classic and inoffensive. Or just make the sound quieter for whoever’s making it.

median crag
#

have carnos head look more towards the ground (Have it lower its horns) as its charge reaches its maximum, so that there is a visual indicator of how "Charged" its charge is

vernal coral
#

fix eyes

night inlet
#

What happened to compy? The thing has been completely forgotten, I loved hunting them as a fresh spawn troodon or pteranodon, searching all the nearby corpses.

Bring back compy, and make it slowly eat bodies that have been sitting around (or bones) to help with cleaning up the server from too many bodies.

prisma valve
#

Please consider adding a timer/tracker to the character page to display your current playable's age. For immersion, this could record the in-game time, or simply however many real minutes/hours the player has survived for. When Elders are implemented, successful cycles could also be recorded:

(e.g. Age: 0 months, 2 weeks, 5 days/19 hours, 38 minutes. Cycles: 0)

craggy bridge
#

Right now, all dinos in the game use a monogamous system (one male to one female), but I think it would be a cool and immersive feature to give each species its own mating system, based on fossil interpretations or modern animal parallels.

For example, Trike and Dibble could be polygynous—one dominant male mates with multiple females. That kind of system is common in nature. Most mammals, alligators, and some birds like chickens and emus aren’t monogamous. Meanwhile, dinos like Dryo and Omni could stay monogamous.

There’s even fossil evidence that Troodon was polygamous, with nests that had eggs from multiple females, all cared for by a single male. It’s a setup similar to how ostriches and emus nest today.

Having different mating systems could make some mechanics more lively and meaningful—like group leadership and sparring. Imagine male Dibbles sparring for dominance, and the winner gets to nest with the females in the group. That would make the role of group leader more than just a tag—it would have real impact on gameplay.

Just a thought I wanted to share. Curious what y’all think!

Edit: I want to make it clear, I'm not suggesting that the isle should only have male lead group systems, cuz there are plenty of examples of female lead groups in nature for example hyenas, orcas, bees, elephants, just to name a few

brave crest
#

Better impalement, the current impalement and ragdolls make no sense sometimes and almost look like the creature has no bones
they should go limp yes but they still have joints and places that cannot move like that
https://youtu.be/abugC8BGU9s old impale, raptor gets stabbed through the side, goes limp but still looks like it has bones
https://youtu.be/f4iXbvkUlwM new impale, raptor gets stabbed and implodes on itself

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sinful summit
#

Legacy Allo eye vs Evrima skin creator. Not sure what's going on here with all the eye whites, but this makes the dinosaur look disturbingly human. Omni is going through the same problem. Could we get the legacy eye style back?

kind wind
#

should add a small icon on the HUD that signals which stance you are in on maia, because it can be very difficult to tell when turning and fighting

austere grove
#

Before the Trex is officially introduced into the game, PLEASSSSE I'M BEGGING YOU, create a proper tutorial in-game for new players.

When Rex comes out, Gateway will probably be the most popular it's ever been, with a load of new players wanting to try out the game. They'll be excited to play as awesome giant dinosaurs, but they'll have one giant problem instead: the game refuses to be understood. They won't know to press tab to open the status menu, they won't know how to activate night vision, they won't know to hold down Q to sniff food that's further away, they won't know what ANY of the symbols mean when they sniff, and they won't even know how and when stamina will regenerate.

They might learn about these things on their own eventually, but that could take hours upon hours of real life time. Unfortunately, not everyone will have the patience to learn all these essential mechanics over the course of possibly WEEKS irl before they actually start to enjoy what the game has to offer. And thus, the vast majority of the newbies leaving the game for good.

I can see that the devs are trying to encourage community engagement by having more experienced players teach the newer ones, either in-game, through video tutorials, or online threads. And I am personally in favor of this when it comes to learning things like safe drinking spots, cool map locations, travel routes, combat techniques, and diet tips (i.e. organs). But the absolute basics NEED to be made known to the newer players if we want more new people to continue to play.

I want this game to succeed with all my heart but to make it more likely that it will happen, we NEED more new players, and we need to make it more likely that those new players will stay.

TL;DR: Please make a proper in-game tutorial before we add rex because it's a huge opportunity to garner more long-term players.

turbid pond
#

please remove the ability to pounce your troobros whilst their latched on others

placid nimbus
#

Regarding the AI pterodactylus that spawn and attack you when carrying food as a ptera, I feel that they should have a few changes to feel more fair and less jarring. They should be uncommon on their own, and not just immediately spawn out of thin air if you carry food in the air. While I do think they should still harass you, it doesnt need to be within 7 seconds of having a fish. Next, make their damage lower so they don't rip you to shreds in seconds with Pteranodons low health pool. The main change I would make though would be to have their attacks have a chance to make you drop whatever food you are carrying, and the pteros will dive and quickly eat it and fly off to despawn out of sight. This would be an uncommon encounter and not guaranteed, although the chances of getting attacked could maybe go up the longer you fly with food in your mouth.

sturdy drift
#

could you fix the button freeze: sometimes the sprint gets stuck without me even clicking it and the dino sprints on, it causes a lot of problems as i have seen other players face too,

it makes engagement etc very tough

pastel pagoda
#

There is definitely something to consider when bringing the elder system to the game ==> It should take a long time to reach full elder. Otherwise, it will look like any buff brought to the characters, if every player becomes an elder, the balance of the game will be disrupted because some dinosaurs gain almost half as much weight. In order for the elder system to be playable, it should take at least as long as an adult growth period. For example, a raptor should reach full eldership in 1.5-2 hours after becoming an adult. Otherwise, you will see 650 kilo raptors everywhere and I don't think you will like that :D because you will get pinned very easily

solar gulch
#

for the love of Dondi GIve us Dryos Burrowing Especually with Rex being close to release we need them now more than ever so we can protect ourselves from the Larger Carnivores (and sometimes even the larger Herbivores)
and yes ik they said there working on it

however i beleive that most of the problems smaller Carni's face (mainly no food without fighting the Larger Stronger dinos) could be fixed with Dryo Burrows as ive been told more times than i can count "I would play Dryo all the time but without Burrowing its just to weak" and Dryos are the Dino to Feed the Smaller or younger carnivores and atm there are on average 0-2 Dryos on any given server if ur lucky theyll be like 10 cause the 2 Dryos will have nested only 3 times in my thousands of Hours on Evrima have i seen more than 10 Dryos and that was because i was mass nesting them and eventually got help so my nested bbs could nest aswell

TLDR: for the love of the isle Give us Burrows it would Fix 90% of the problems with Small teir carnivores and would boost Dryo populations

minor hollow
#

I feel as if dinosaurs are way to visible from a distance. I cant work out why, but i suspect its the way the shadows work?
For example, the other day i was sitting on a rock in highlands, looking out across the lake. I have my render distance on high. I see a very obvious, dark shape on the other side. I thought that it must surely be perhaps the size of a near grown raptor and that it must have a pitch black skin to stand out like that.
I go up to investigate and it was a baby dibble who had chosen colours that blended incredibly well into the grass. He wasn't even moving.
But anyway, the point im trying to make is that someone who has chosen very well camouflaged skins should be rewarded with, well, the ability to actually camouflage.
Well, you may argue that the sun is bright and that would cause high contrasting shadows that would make them stand out.
To which i would tell you: i have been on game drives and hikes in nature reserves in my home of south africa, on bright sunny days. I have straight up walked past fully grown kudu bulls. I have missed fully grown rhinos and elephants. I once thought a lion was a rock, even though i knew he was there, given that i had spotted him previously.
This game simply doesnt not seem to allow dinosaurs to blend in nicely and i would say that its partially the fault of the very limited colours and patterns we are given and mostly the fault of the weirdly shiny scales and obnoxious shadows. Players who choose skins that blend in should be rewarded.
Also on that note: skins should have bright colours available. It IS in fact realisted to have bright colours, particularly in reptiles (mammals are... very limited in their colour palettes but thats because theyre MAMMALS, which is something that dinosaurs distinctly... arent.) It may also surprise you to learn that bright colours CAN help you blend into your surroundings - more so with the almost unnaturally bright greens the plant life in this game has.

sullen karma
#

change the Heightened ghrelin mutation from 25% increased overeating capacity > 25% increased stomach capacity

pastel pagoda
#

Wetlands and plains need to be added to some parts of the map, especially to the southwest. The number of players is already low, 100 is too low for a gateway, and on top of that, when all the players gather in the same place, the rest of the map is almost useless. The map is very beautiful. Something needs to be done to make it actively usable.

visual ore
#

Please fix his eye he needs a eye doctor.

ionic tangle
#

Please add wave sounds to the beaches

bold remnant
#

add the patrol zone in all corners of the map to generate food for both carnivores and herbivores, because in most places there is no food at all

sturdy drift
#

players are growing their dinos in times when player count is less intentionally

could we please discourage it in a way as it's worse than bush sit growth

ruins the experience for all as fg dinos increase suddenly, this discourages play of baby dinos all round.

tawdry geyser
#

i miss old trike calls

humble silo
#

All suggestions for controls/settings

Maybe make the ability to tap sprint instead of holding it a thing that you can tick on and off in settings. Sometimes i want to sprint for a short moment and end up almost yeeting off a cliff

Make manual alt bite on by default. No new players will know to turn that setting on and it’s NECESSARY for many of the dino attacks.

Bind the controls for crouching, with sliding down trees and diving. so that for people who want to rebind em, they actually obey.

lucid wind
#

Can we please get some changes to tree hit boxes. The small trees in jungles often have hit boxes significantly larger than their model, so if you’re trying to weave between trees you just get stuck. Even if you’re technically doing everything right, you can get stuck and it’s out of your control.

hot harness
#

please make the dibble slower, it shouldnt be able to catch up to a cera

meager ridge
#

I think the Trike's speed could be adjusted slightly. Yes it's a very heavy animal, but it's also mostly muscle. It's alt attack seems fairly slow and telegraphed. Im talking about a very minor speed increase too, nothing crazy.

fluid trellis
#

Hitbox from Cano is broken, feels like they can hit you from other side of the map lol

rigid lichen
#

To the hordetest - Please bring back the old trike 4 call. It was something extremely unique and it sounded so haunting, I miss it.

sweet yacht
#

Mutations still have so much untapped potential.

They should do more than just give a few stat bonuses and provide more abilities for the playstyle the player wants with their dinos.

Give us mutations that increase our diet options.

Give us mutations that change our movement, allowing us to learn to dive, for example.

Give us special mutations for Elders, such as being able to understand other species' voice chat for example.

Now, most players simply take more damage and speed because they have no other choice to keep up with the others.

frail patio
#

Parents can carry their babies in their mouths, or the "adults" of the group can carry the juveniles.

carmine zodiac
#

More flying animals, probably this is already in progress but it will be really great to have Idk quetzals, Rhamphorhynchus a dimorphodon. Imagine a group of dimor attacking from air, that will be great. (Im not saying those will have to be the reptiles, I am just using them as example).

proven pivot
#

fix the hitboxes on dibble and carno. tired of ever trying to play anything small.

velvet trail
#

Fix the rain it is 300% louder than any other audio in the entire game ontop of that there is a bug where the rain sounds continue to play even when there is no rain it CAN NOT be that hard. Please im begging

pastel pagoda
#

more nests need to be built. there are very few players who build nests in the game. I have a few suggestions for this.

Mother of the Nest ==> gets 10% speed buff when near the nest
gains 3% damage reduction per child
Father of the Nest ==>
gets 10% speed buff when near the nest
gains 3% damage increase per child.
Nestlings==>
They gain 15% speed increase when near the nest
When they become adults==>
They gain 5% maximum health increase
They gain 5% damage increase
(for example raptor 475kg 70 bite force this increases the players desire to have offspring which indirectly increases nesting which also means more eggs for small dinosaurs. It also helps for oviraptor) these numbers are purely for example and can be modified.

vernal coral
#

Just a reminder that evrima's rain is obnoxious and uncomfortable.

tawdry geyser
#

wounds that we have in the game are ridiculous, they are so unrealistic. Ik they have plans to rework them but what i would really like to get, now with Rex coming out with its crush ability, are more gory wounds and ESPECIALLY scars (like pot).

last one would not only be cool to see but it would also have an impact on other players abt the fights you won and the experiences you had

tough kettle
#

Is it just me or does the new grass feel off? Like theres not enough of it. Maybe add a grass texture under the actual grass. Cause it feels bleak in my opinion

civic oriole
#

something that’d I’d like to see is gore in the mouth. after you eat you have chunks of meat stuck on your teath but they wouldn’t be super large and depends on how much you eat and it goes away after you drink and overall just the little things being a bit more detailed

tawdry swan
#

More food should be added to the Pteras diet. A large part of the way it survives is scavenging, and in the current setup that is very hard.

frail patio
#

Hello, I would like to suggest something (maybe you won’t like it, or maybe you will).

I propose that as a juvenile, the way we eat should influence the development of our dinosaur. For example, let’s take a juvenile Rex — if it doesn’t manage its food well, consumes the wrong proteins, or eats unnecessarily, then once it begins to grow into a young adult, all those bad or careless choices would have consequences on its growth. If it made poor choices, it could become overweight, making it slower and less enduring, but in return, it would be stronger due to being heavier than others. On the other hand, a healthy Rex (who only consumed good foods during its growth) would be faster, more enduring, and a bit less strong, but more “tanky”.

I also have another idea. I think implementing an aging system would be great. For example, if we take a fully adult Rex who has just reached this stage, it could be either weaker or stronger than a Rex who’s been fully adult for a long time. A freshly matured adult Rex would be more enduring, tankier, and faster, but would deal less damage than an older adult Rex. The older Rex would already have combat experience, having fought many battles, unlike the younger adult Rex.

I hope you understand these mechanics, because to me, they would make the game more realistic for all players and dinosaurs.

twin lotus
#

Make blood look better, like when someone is bleeding make it literally drip and leave a visible trail on the foliage

kindred hemlock
#

Let bodies persist after restart, multiple times where we get a big catch literally 5 mins from restart just to end up losing all the food to the void. They already decay just continue the decay timer to cleanup bodies is my suggestion.

sturdy drift
#

cera vomit should deal a 10% cut in stam, 5% food and 5% water

and should add up and stack as per vomit bite to a limit of 60% cut in stam and 75% in food water

instead of dealing that much food and water drain all at once.

it does have the strong biteforce and charge attack and good health plus large pack size, good stam , decent speed.

this would allow it to be deadly in packs and manageable in solo encounters.

cera does not need that deadly vomit all at once.

sweet yacht
#

Gives Troodon and Pteranodon the ability to eat rotten flesh.
They should have the role of small scavengers.
Troodon is even more dependent on scavenging since the speed nerf.

Cera is currently the only one that can eat it. He has the ability to defend corpses and chase others away from him, but unfortunately, no one challenges him for rotten corpses.
Troodon and Pteranodon would at least give him a reason to do so.

edgy robin
#

Bear and cougar Ai

opaque compass
#

Most asked feedbacks :

-lowering the sound of the rain
-lowering the sound of the bushes
-Better eyes (litle to no white)
-Fix the hitboxes (mostly carno, it is too large)
-Balance mutations (mostly combat ones too strong so lowering some values a bit would be pleased)
-Fix tree hitboxes (too big)
-Have the ablity in the options to chose: tap for sprinting or holding to sprint
-Add waves and the sound of the waves
-Burrowing
-Have a tutorial (community engagement is cool but at least the basis)
-Better impalement (make the bodies a bit stiffer)
-Have the ability to pull/drag large organs from the body (troodon unable to pick larger organs from their prey wich is unrewarding)
-Modify some mutations to be more useful (Heightened ghrelin instead of 25% increased overeating capacity > 10/15% increased stomach capacity,Reabsoption 1>2,Multichambered Lungs +/-5% stamina...)
-Stun time based on weight ratio between the attacker and the target

Orther ones :

-Parents carrying babies
-Have more mutation variety (diving, increased diet options,...)
-A little icon when you're ingesting gastrolights
-A little icon to tell wicht stance you are in
-Uptade the profile data in the tab menu (so whe can know our age and the other infos)

If needed to go more in depth I have everything in a doc

unkempt slate
#

Just want a bit more transparency with everything tbh.
Instead of hiding information in general chat make announcements so people actually know what’s going on.
Tell the community how things are going and people won’t moan as much.

subtle condor
#

Don’t let the cera charge animation get interrupted by the body buff animation, feels so weird and is annoying. One does not know if he’s charge biting or not cause sound bugged too.

weak adder
#

Set Main Branch to Evrima for Better Accessibility!
I wanted to share a quick suggestion that could help new players have a smoother experience with the game.

Right now, the default/main branch isn’t set to Evrima, which can be confusing for people who are new to the game. I personally know several people who refunded the game because they didn't realize there was a separate branch they needed to opt in to and unfortunately, they didn’t think to Google it first.

Switching the main branch to Evrima by default would make the game much more accessible and avoid unnecessary frustration. It’s a small change that could really improve the first impression and reduce refunds from confused new players.

Thanks for your work on the game!

silent vector
#

Size up nest codes so people can see them clearly and space the code out a bit more. Most times it’s blurry and hard to read clearly.

cosmic locust
#

actual joke that you cant smell mushrooms and have 0 indication of where they are at night it is impossible to find them especially in swamp sanctuary, if you log in at night time on a baby herbivore you starve to death before morning when you can see the mushrooms lol.

upper pond
#

Remove diets altogether, or at the very least the cp gain. Feeling forced to find your ideal food doesn't make the game fun. I know you want to force players to travel, but this ain't the move.

If it's for the sake of "realism" that you want it, it's not realistic so there's no point in that sense either.

olive sparrow
#

It's been said to death but PLEASE remove/rework combat related mutations.

Mutations are supposed to increase diversity in playables but currently they effectively do nothing.

As it stands, players can choose to be just as competitive as everyone else and pick combat mutations or make it slightly easier to survive. If the vast majority of players are picking the same mutations, then it doesn't add diversity at all.

gusty hawk
#

Change Stego controls. Its really annoying to do the charged tail swing instead of the running tail swing WHEN RUNNING. And when you want to do the reverse thing, Stego does the running tail swing instead of the charged non running one. I died a lot of times only because idk which attack im gonna do while running.

Id request something like Dibble sparring, press control to combat mode, and press it again to normal mode
The Alt attack now is the old right click attack, and the bite is still the left one
Then in Combat mode, left click is the charged tail swing, and right is the running one (you can only do it while running)

fiery mesa
#

Please fix the human crashing when clicking with mouse. It doesnt have to do anything else, just dont crash

worn tartan
#

man give herbs vomit sickness for hanging around corpses too long, its not fun when u kill something and the 7 man group just camps the body until it rots

sullen grail
#

there should be mutations to help with tracking, maybe footprints are visible from further away, maybe some sort of small movement buff when smelling blood or something idk just something to improve tracking a bit

tawdry geyser
#

update the steam page store…

night inlet
#

not sure what direction the pteranodon rework is going in, but i think pteranodon should really lean into the scavenger niche and be allowed to eat bones (maybe even rotten meat) and get more playables on its diet, especially things it CAN hunt like baby omniraptors (we all know hypsi is a myth)

i also think making its end eating animation, and its G eat animatioon a lot quicker so it can take off faster will help it feel more confident landing in areas where there is chaos going on and try to steal food (which will be more enjoyable for the pteranodon and others)

This will also help differentiate it from Quetz who will be a bigger hunter

Instead of it being bird and bigger bird, at least pteranodon has that difference there

sturdy drift
#

A better collision system needed:

Collision models are needed for dinos i know there is a basic system but dinos do get into each other it would be great if we had a decent system of collision where dinos do not get into each other....it would enhance the immersion and also make play fair as the hits sometimes do not register due to dinos getting into each other

cold mango
#
  • Remove Troodon from Deinosuchus diet
  • Add Herrerasaurus to Deinosuchus diet
frail patio
#

The Steam page for The Isle should be updated.
It should feature images from Evrima instead of the old version, and mention that it's possible to switch between versions.
This would instantly make the game much more attractive.

serene isle
#

Is it possible to do somathing about the thin tree hitbox? It should be a small tree but it occupies space like someone would place a full on wall there

kindred wave
#

i feel maia should be able to switch stances even when attacked

craggy bridge
#

Many players, myself included, would love to see Troodon—and potentially other dinosaurs like Oviraptor—gain the ability to mimic the calls and sounds of other animals in the game. Rather than assigning a separate key for every possible mimicked sound, I suggest a more intuitive and streamlined system.

One key would control mimicry:

Holding the key would enter a recording mode.

Pressing the key would replay the most recently recorded sound.

To keep the system balanced and immersive, players would need to record a sound within 5 to 10 seconds of hearing the target animal make it. This would require good timing and awareness, adding a skill-based component to mimicry.

I believe this feature would be especially beneficial for Troodon. Mimicry could allow it to lure both small and large prey by imitating familiar or comforting sounds. At the same time, it would carry real risk—potentially attracting predators like Omniraptors or a roaming Carnotaurus by mistake.

Beyond gameplay strategy, this mechanic would also enhance horror and immersion for other players. In the dark or from a distance, you'd never be sure if the sounds you're hearing are friend, foe, or something trying to trick you.

sweet yacht
#

Troodon's pounce function needs to be adjusted.
He jumps in the same direction he came from.
This makes him too immobile and predictable where he'll land, which quickly leads to death.

I suggest giving him the ability to jump of in any direction and climb over the dinosaur's back if he wants to land on the other side. This would give him the mobility the dinosaur needs to survive.

Omni's position switching would also help him, but that would make the function less special for both of them.

carmine zodiac
steep trellis
#

Please adjust Maia's NV, it's broadline unplayable at night.

This is at 4:29 and clear weather.

novel vine
#

Bring back this type of fog in the game, it's much more realistic and cool, this type of fog and some effects came out about 8-10 months ago, it could come back.

devout kettle
#

I still feel like trike with massive horns and weight advantage should deal more damage than stego with a spiky tail. Sure both should deal a big amount of damage but trike should be the one dealing more damage. Deinos are more afraid of stegos than of trikes, it feels off in my opinion.

bleak fable
#

remove most of the whites of the dinosaurs eyes (Omni, Allo etc...)
add more colors to the newer dinosaurs

brave crest
#

already well liked and well established mechanics and additions from the hordetest should be added to the main branch now
things like the troodon/pounce changes, fixing mutations and hitbox issues shouldnt have to wait because everything isnt done

We can wait for trike, the map changes and the new grass to come together so long as the balance changes to others come first

night inlet
#

Make evrima the main game on steam.

I’ve had mates install the game hyped to play it, and uninstall wondering why their games so different. Request a refund and never load it up again simply because the game wasn’t there when it should be.

If you want players to play the game, and it to grow, you need to make at LEAST installing and loading in intuitive, the game itself is already a noobs nightmare

slate tree
#

It is once again time for me to say: Let Dryo Farm!!

Yes, this could create infinite food, but it would still be a pretty fragile “farm”. Stuff would still despawn with time, and one Stego could vacuumed up a Dryo farm on its own.

It would let this iconic tiny tier carve out a niche and make sanctuaries for itself and other tiny tiers in unique locations like the volcano or the headwaters of the South Plain River.

civic oriole
#

something that’d I’d like to see is gore in the mouth. after you eat you have chunks of meat stuck on your teath but they wouldn’t be super large and depends on how much you eat and it goes away after you drink and overall just the little things being a bit more detailed

green orchid
thick grotto
#

Beelzebufo so I can be a pathetic, helpless, housecat-sized frog built only for the torture of small juvies.

brave crest
#

better eyes
(not saying this for troodon, the pure white eyes are perfect)
the eyes they used for the models and rigging look so much better than the eyes in game currently
out of all customizable slots, eyes do tend to look the worst

fading python
dusty rampart
#

would it be possible to turn back the amount of times it rains, an 6 feels like its always raining

whole topaz
# steep trellis Please adjust Maia's NV, it's broadline unplayable at night. This is at 4:29 a...

Adding on to this, I understand herbi NV is supposed to be bad. Herbis and all, horror aspect and all. However, its current state encourages them to hole up in some bush and wait till morning to do absolutely anything, which is off putting for most players. More importantly, as a herbi that’s been ambushed at night-I don’t get scared, I’m just blind and stumbling around confused. It’s frustrating instead of scary because I can’t even see my own nose.

Legacy night vision, while flawed, nailed some things. The range was worse for some Dino’s, but you could always see yourself-And the horror aspect was amazing. Nothing will compare to sitting there and suddenly seeing the faintest outline of a massive t-rex with two beady, glowing eyes starting you down from a couple feet away. I honestly miss this aspect of the isle, as I get heart lurching ambushes sometimes during the day-But nothing like what I used to get at night. I think merging what we have now with the old style could meet a happy medium, but that’s just me

sturdy drift
#

increase carno pack size

carno has been already nerfed to being weaker than cera yet it packs size is 3 which is not good for it.

frail trail
#

Add a little menu where you can see and read the mutations before you have to choose one/at any time you want, having to decide on mutations when you just unlock them is frustrating especially if its mutations you have unlocked or ones exclusive to certain slots like gastro for carnis, maybe even a little flashing icon similar to the mutation one where it shows you when you unlock secret mutations

analog thistle
#

Suggestion: t-rex should have the ability to talk to its hatchlings with those little coo cluck sounds chickens make. Not even edited, just straight-up chicken noises. It's only right.

night inlet
# night inlet not sure what direction the pteranodon rework is going in, but i think pteranodo...

to expand on this, I Think pteranodon stamina and how it works now, works okay, however i think when quetz ultimately comes out, IT should function more how the pteranodon does now, being a glider, and conserving stamina, and pteranodon should be buffed back to how it used to be with the ability to sprint fly around effortlessly, making it harder to hunt and much more nimble and fast paced compared to quetz, giving it even MORE difference to quetz, as if it stays how it is currently, i dont see much reason as to why someone would play pteranodon over quetz

pastel pagoda
#

Everyone wants the game to be officially released on Steam, I am one of them, but let's discuss it if you want

Optimization problems
Everyone already knows this, so I will get straight to the point. I have a very powerful computer, no matter how you look at it, I can easily play games like cp77, rdr2 with 140+ fps, but when it comes to this game, things change, sometimes my game drops to 30 fps and I play at 90-100 fps at maximum (I repeat, my computer is very powerful) this is a big problem. At least this needs to be worked on before the game is released, otherwise there will be people who buy the game and cannot play it.
Bugs or Similar
You don't need to play the game for 2 3k hours like me, if you've played at least 70-80 hours, you know that the environment is full of bugs like raptors that don't fall when you hit a tree, carnos that can hit the ram from 2km away, cameras that freeze suddenly while fighting or eating, and at least most of these won't attract new players unless they are fixed
Tutorial
If you're a new player, good luck, you won't be able to play the game unless you do at least a 3-4 hour YouTube search.

With problems like this, it's very difficult for Evrima to be released as a main game right now, at least if it's released in a year or two, both the variety of dinosaurs will increase a little bit and a solution will be found for these problems.

serene isle
#

In general, is it possible to make your party members immune to pounce damage, excluding the initial hit? I feel like, I no world, a dino would put in a few decent scratches to a member of own pack after accidentally landing him during hunt. Initial damage and the stun should stay.

edgy robin
#

A suggestion I have would be to remove or make the Forcefield transparent. If it’s made transparent adding either a turn around or a mosasaur attack when in water when moving past the map boundaries would be a nice alteration.

gusty hawk
#

Buff Beipi alt attack on land, make it faster

dull aurora
#

I return once again to plead the case for more colors in skin customizations. The roster of colors available to each creature has steadily been shrinking more and more and the result is the same handful of skins amongst the entire player base. Allow for players to have more control over the presentation of their character, creatures come in all colors (even big ones!) and while brows, greens, oranges, and greys are probably the most common colors to be found in the animal kingdom, they're certainly not the only colors. We can have a broader variety of colors without them being obnoxious sparkle rainbow monstrosities. I hope at least once the rosters are more filled out, there will be another pass through the skin creator system to broaden the palettes.

weary sentinel
#

please work on server desync issues, troodon is such a fun playable but at the moment we are being punished for pouncing after successfully baiting out attacks on a dino that if it actully makes any mistakes will usually get 1 shot. There's nothing more annoying than dying 1 second into a pounce animation from an attack you already baited out and this isnt just a once in a blue moon issue it happens insanely frequently

minor hollow
#

Make it so that twigs and sticks are something that is harvesting from certain plants, NOT something that only spawns when a nest has been laid down. Nests that would be otherwise completely hidden and disguised are given away by sticks spawning in.
It makes nesting as a hypsi unnecessarily hard and unpleasant as players of other dinos (particularly raptors) seem to have some sort of pathological need to completely wipe out hypsi groups for fun.

tranquil flax
#

Let herbis smell mushrooms in sanc. thanks.

autumn radish
#

Add a sanctuary to the northwest quadrant of the island, perhaps in Highlands J Sector or slightly northwest of it.

ionic lance
#

make ceratopsian heads collide with players so when they spar it doesnt like like they fused into eachother and actually are having a sparring duel

proven atlas
#

The mutation multichambered lungs should be stronger.

pastel pagoda
#

Deino should be able to give death rolls to the animals he catches weighing less than 1200 kilos. Like in the eating animation.

primal egret
#

Very small suggestion, but more browns for Maiasaura's color palette. Now, technically I haven't played for a while, but I recall Maia not having many good browns to choose from. I think brown should be its main color and it should have access to some ruddy, natural tones. For example, less colors from the first image and more from the second image.

sudden cloak
#

It would be cool if the visible and felt physics of blows, bites and other interactions between dinosaurs were added to the game. At the moment, sometimes it's not clear if you got in or not. We need more meat, more blood.... maybe even bitten off body parts..

visual ore
#

Make rex alittle chunkyer.

devout kettle
sturdy drift
#

i know we have the elders

but can we have an alpha group leader mechanic for packs:

packs can vote a alpha in their pack
giving the alpha a buff in stats

if dino leaves the pack or dino is far from pack then the stats buff will neutralize to 0 until dino is voted back again or comes close to the pack.

The larger the pack the more buff he gets up to 10%.

wispy forge
#

In comparison to other things I could mention, this isn't the most important, but I feel the skin editor doesn't have enough variety to the color pallets. I think that doing a color wheel editorial format would be far better. I understand wanting to keep the colors limited to help aid in the species distinctiveness and the naturalism. But I feel that the skins colors are so narrowed down that there just isn't enough options.
On top of that, modern reptilians and avian species can be both, very colorful or very mute and dark. So giving us more freedom is something that wouldn't really take away from the naturalism of the game and would allow players to create more striking and unique skins for their dinos.

carmine sigil
#

please change the pictures of the game on steam. It still shows years old images of legacy dinos and map images

swift whale
#

Do something about desync

stark egret
#

Bring "Ambush" to evrima
I swear it will be amazing to play with Ambush "temporarily speed increases" in evrima

Also make deino lunge escapable like deino get head attack after certain amount of dmg

jolly frigate
#

i think every dino should have something unique enough for someone to choose it to play no matter the size now this idea isnt realised in evrima
now even if dino is unique its boring

tidal seal
#

Allow us to change the ALT function key
I wanna change the ALT attack to a different key (for example an extra mouse button to be easier for myself) but it's the one key which you cannot change in settings and makes it quite annoying.
Being able to also change this key to another and have a different keybind for alt attacks would be very useful

open tundra
#

I feel like there needs to be counterplay for the grapple mechanics i.e deino grab and raptor pounce. It's such an incredibly lame way to die and I don't get why it's even in the game in it's current state

ionic tangle
#

Bring this lighting back. It was so much more vibrant.

proven pivot
#

add dilo to carnos diet pls

proud lantern
#

the grass disapearing when walking trough is terrible for hiding.

oblique wing
#

give pachy some love maybe? it feels very forgotten in the roster. maybe some sparring
mechanics, some fixes to some animations. its alt attack feels a little weird to use at times?

pastel pagoda
#

Add weekly devs progress to Discord
we can think of this as a small patch note, just short information is enough.
because there have been a lot of questions lately, at least some of them can be solved.

brave crest
#

Better stuns/grabs
There needs to be a more intuitive method of escaping a grab because of simply how annoying it is to be pinned down and have nothing be able to be done about it
Deino would obviously be immune to all these changes because it's entire playkit revolves around it grabbing and drowning prey, if you can escape a crocodile's jaws it defeats the purpose of a crocodile*

1: (troodon is immune from this because it's troodon and that would just kill the playable entirely. This all applies to omni)
actually fix bucking, theres really not a reason to actually use bucking, because it doesn't detach creatures anymore in a timely manner and it just uses up your stamina. Instead of playing the stamina game over and over and making the game more tedious lets just cut to the chase and add offensive bucking, something where I can buck and deal damage to my pouncer

for less heavy creatures like cerato, carno, dilo, pachy, etc they all have offensive bucking by default, only a little windup to give omni that second to get off before it feels wrath, simply hold E and click around and your dinosaur will thrash violently, depending on dinosaur different slots will be less/more likely to be hit. In the case of cerato or dilo you'd be more likely to hit something on your shoulder than your tail.
For heavier creatures, there is a decent wind up for more damage, hold E and press spacebar to roll your body or slam your side down. Your size controls how fast you go down and how much damage you do. Things like maia, teno and diablo roll quickly and recover quickly, dealing moderate damage to the pouncer. Stego and trike wind up slowly and can essentially one shot an omni or get a body fracture if one stays on too long.

2:
the ability to escape a pin and fight back
whenever I think of this, my creature is doing all this kicking biting and scratching for nothing? If im the better player I should be able to beat you up even if you've got me on the ground
turn it into a tussle

cobalt flint
#

If the Isle is not going to be properly optimized so that its actually playable again, then what is the point of adding a million details? The Isle was my all-time favorite game for years. I had hundreds of hours on it and since wiping evrima and adding Gateway, its absolutely unplayable. The stamina regeneration is ridiculous. Not only is the game incredibly laggy even with good fps, but the terrain is so over-done in some areas that hunting ai is dang-near impossible. If I could get my money back I would've within the first weeks of gateway dropping. This is horrid to take a perfectly good game and flip it upside down for the sake of 'new'.

tough kettle
#

i've said it once and ill say it again. the new grass in the hordtest is terrible. i feel like there's 3 blades of grass in every chunk thing and then the only 4 disappear when you step on them making the game even more bare. or just add a grass texture under them like the current grass has. instead of this bleak mud and dirt texture.

sweet yacht
#

stops giving cera more and more buffs

minor hollow
#

A lot of the male display colours make no sense in their location.
Male display colours in nature are for the purpose of attracting a mate and showing off the health of the male. However, some of the male display colours are difficult to see (deino) or located in places that make them more of an additional marking than a display! (See: teno and maia)
My suggestion:
All male colours should be BRIGHT and STAND out
Male colours should vary by breeding availability - preferably this would mean having the display colours during a breeding season and no display colours outside of the breeding season. However given the game does not have breeding seasons this could instead vary by availability to mate - unpaired males above 80% have display colours. After they pair (or, perhaps, when they have a nest/eggs/hatchlings) the breeding colours slowly fade/fall out until the male unpairs.
Some females should have breeding colours too - for species where the match selection of both is important.
Some dinos should have permanent male displays - this would be for dinos that are meant to fight over territory.
The male displays should be located in places that make sense - i.e. in places that are HIGHLY visible/shown off when doing the courtship. I.e. it makes NO sense that crocs male display is a tiny patch of scales on the head - the entirety of a male crocs throat should be their male colour, deep and bright, highly visible and easy to show off during his dance.
The male markings on the dibble are very nice - highly visible on their most important aspect: their horns Very good choice Try to emulate this choice with other dinos
I suppose another example i can give is dryo and maia
Both of these tippy tap their feet during courtship it only makes sense then that their male markings should be very brightly on their legs
Hypsi displays his tail in his dance and has long eyebrows - surely it makes sense then that his male colours should be on his brows and tail Like a peacock.

vernal coral
#

quetz should absolutely not be able to peck things while airborne

Perhaps a mechanic that allows it to snatch things IN THE AIR, but not the ability to peck terrestrial creatures like ptera does

swift whale
#

This new mechanic of grass lying down when you walk over it is, to be quite honest, useless and is being done very hastily.

There are many more things that need attention in the game: desync, bugs, absurd fps drops, bad rendering and dinos needing adjustments to look better or some others more balanced.

I'm not saying I didn't like it, just that this could and should be done in another hordtest, leave this current hordtest for the rex and trike, changes in the playables and corrections to things that have already been Added.
Prioritize the things that really need it and not a grass system that falls down when you walk over it

tough quartz
#

para's special ability call could have multiple stages dependent on a charged bar below the stamina meter. it should work similarly to black canary's "canary cry" ability in injustice 2 with its use being more potent as the bar charges to full. here's how it could work -
1%-25% charge - simple deafening effect
26%-50% charged - increased deafen potency - slight screen blur
51% - 75% charged - ear ringing deafen, heightened screen blur, target gets an EVER so slight stagger (not enough to follow up, simply a pause to serve as a reaction to getting screamed at)
76% - 100% charged - max effect for deafen (ear ringing, echoing effect of the paras roar pulsating for the target even after the para has stopped using the call), screen blur, disorienting effect (movement control inversion, erratic and uncontrollable camera movement with an animation similar to the head fracture playing) and still a slight stagger to serve as a reaction to getting screamed at. this effect should wear off after around 5ish seconds , just enough for the para to gain a hefty lead in a chase. (the ability should only be triggered by one para ofc and if a para screams at a target already effected their scream would have zero effect)

the bar for the scream should shift color depending on percentage value, the more percentage full, the warmer the tone the bar shifts to until it enters a deep red at max value. TI_babyPara

fickle rune
#

Please add back the survival aspect of the game
I shouldnt have to be suggesting this tbh
The game is too focused on pvp at the moment
The game is ment to be a survival
With this you should somehow punish mixpackers
Maybe add pvp and survival servers like legacy

harsh fern
#

If diseases/parasites are added, make them run rampant through areas where players are near each other in large numbers for far too long to discourage hotspots and mixpacking

lucid wind
#

Please make decreasing network and desync issues a top priority if it isn't already. I understand that desync will always be present to some degree, but there has got to be a way to decrease the absurd amount of hits that are connecting via long-range Bluetooth. Desync is legitimately a game-breaking experience when you take full damage from a hit that on your screen is not even hitting your tail while running away. It is especially apparent how bad it is when animals with a large hitbox on an attack or a sharp turning radius. Teno for example, will teleport 30 degrees toward you, and dibble can knock you over while social distancing in the process. You can do everything right, and take fatal damage because your opponent has higher ping. A game where your growth takes over an hour should have VERY high-quality net code and positional preferences between players and the server.

stark egret
#

Suggestion: Anti-Mixpacking Mechanic – "Cross-Species Rejection Effect"

Hi devs,

I’d like to suggest a mechanic to discourage mix packing, which is currently a big issue in the game — especially with carnivores teaming up with herbivores or with other carnivores of different species.

Mechanic Name: "Cross-Species Rejection Effect"
(Aka: a form of "Biological Rejection Syndrome")

Concept:
When two or more different carnivore species (or carnivore + herbivore) collaborate in close proximity for an extended period (e.g., moving/feeding/hunting together), each participant gradually develops a permanent debuff, simulating a kind of disease or biological incompatibility.

Effects could include:

Reduced stamina or regen

Slower healing

Occasional vision blur or movement stutter

Attraction of AI predators/scavengers due to a “sick scent”

Lower damage output or increased food decay

This system encourages natural behavior, territorial play, and solo or same-species grouping — aligning more with the game’s survival theme and ecosystem balance.

Thanks for considering, and thank you for all the hard work on The Isle!

haughty mortar
#

BETTER NIGHTVISION 😭 PLEASE DEVS I BEG YOU🙏🏻
this is a photo of my Stego full health and perfect diet ( WITH NIGHTVISION ON )

  • many players cant see 90% of the time (in woods or out of woods)
    i understand herbs don't have as good of Nightvision but ⬇️
  • players need to be able to see atleast a little bit more then a blackout screen ON ALL DINOS not just carnis
  • Nightvision causes deaths (walking off cliffs)
  • makes it so we cant travel the map till the sun is up
sturdy drift
#

red icon for the same species meat:

the icon for meat not on diet or nutrients for non cannibal or cannibal species when they smell should be a red one instead of traditional colour

dinos should be able to identify their species dead meat

addition of a red colour to the icon will help them identify if their species dino has died near

fading knot
#

Allow me to reiterate on the idea of "cursed" mutations I had a very long time ago, now that we know a bit better how mutations work and what they do in the game.

The concept is taken from roguelike games, in which you can often find cursed items with hefty bonus, but terrible downsides. The idea in this case is to have downsides outweigh the benefits to eliminate any risk of these mutations being meta. Instead, they'd be used if you really want to lean into a specific playstyle, at the cost of suffering heavy debuffs.

For The Isle, I'll call them "unstable mutations" because it makes more sense than "cursed mutations".

--Reworked existing mutations into unstable mutations :--
-Photosynthetic tissue : Speed buff replaced by improved stamina drain and regeneration during the day. Now adds a speed debuff during the night.

-Nocturnal : Speed buff replaced by improved stamina drain and regeneration during the night. Now adds a speed debuff during the day.

-Gastronomic regeneration : You regenerate health 500% faster, but healing depletes 2% hunger per second.

-Tactile endurance : Buff unchanged. You now suffer more damage the less stamina you have, up to +50% when your stamina is empty.

-Congenital Hypoalgesia : Now reduces damage progressively depending on the weight difference, up to 15% damage reduction when the target is 2x heavier than you. Increase damage taken by smaller animals, up to 30% more damage when target is 2x lighter.

--New unstable mutations ideas :--

-Ravenous appetite : Eat 200% faster. 20% of the food value of everything you eat is wasted.

-Stink glands : You constantly smell like a rotten corpse of your own species.

-Inhibited muscles : Stamina, hunger, diets and thirst all deplete slower. You deal 15% less damage.

astral trail
#

Random Mutations/Mutation Presets


Allow us to create 'presets' for mutations that automatically select mutations when we reach the desired growth.

Ideally you'd spawn, select your preset, and then not have to 'choose' your mutations (which admittedly can become very repetitive). You'd be able to cancel the preset at any point so you can still get the freedom to choose a different mutation if your situation changes or you simply decide you dont want the mutations in that preset anymore. Also, a "random" preset that gives you random mutations as you grow could also be somewhat interesting, and offer a way to switch up each playthrough.

The only con of this I can somewhat see occurring is you lose the slight down period players go through when choosing a mutation, but I feel this QOL improvement far outweighs the pros of having players stop moving for a few seconds

night inlet
#

Add dimorphodon as a playable, serving as a smaller version of the pteranodon, but acting differently, instead of being a fisher, i propose having dimorphodon eat the new insects to be added, as well as scavenge bodies having various playables on its diet. it could also have an ariel pounce (like troodon) applying bleed to the target, so it can be an ariel pack hunter. This bleed should taper down with target weight so it does virtually nothing to the larger creatures, however can be deadly in groups for juvies and even pteranodons if they arent careful.

This dimorphodon shouldnt be able to glide like the pteranodon, insetad needing powered flight, using more stamina however flying much faster in short doses, as well as regening stamina much faster. I think it will make the ariel playstyle for pteranodon much more engaging as well as quetz juvies later on. it will also add something else ptera can hunt if it wishes.

brittle narwhal
#

Why not try implement population control system for half of the officials and see what everyone likes most ?

snow sparrow
#

Remove the ''sprint toggle'' or make this optional, i have no idea why its a thing to begin with and especially something that isnt changeable or a option to turn on/off.

The amount of times i've fought near cliffs etc and just ran off because sprint toggled 🥲

weary sentinel
#

please add schooling fish to the deino's diet. They are the only really feasible source of food a small croc has for a very long time and having to wait 7-10 minutes before eating them every single time you catch them is not only incredibly annoying but also completely gives away your position.

edit: remove it from the diet once the deino gets a certain growth

tight oar
#

give the map a little more life - like the swamps - you can hear small frogs croaking and dragonflies buzzing but theres no visuals for it

brave crest
#

Mutations need drawbacks to prevent them from being straight up buffs

There can be muts that are straight up buffs, like reinforced tendons, efficient digestion, reabsorption, etc
However its basic biology that a mutation is only useful in an environment where it benefits the creature
The same god send mutation in one situation may be a detriment in another

Gastronomic regeneration - heals 5% of your health each time you eat, slows down your healing and reduces how much you can eat in one sitting

Tactile endurance - 25% of the damage you take gets converted into stamina, but slows down how fast your stamina recovery scales when sitting down

Hypermetabolic - when hungry damage increases up to 15%, but you get hungrier 15% faster

These are just a few examples

ancient plover
#

Reduce the time it takes for carno to actually knock people down to 2 Seconds of charging from 4 Seconds of charging

vagrant crane
#

fix weather cycle...heavy rain 4mins after a heavy rain?

sudden cloak
#

ADD SUICIDE BUTTON

proud lantern
#

the amount of times and reasons you break your leg now is insane. please change that back or make it so it is fair.

autumn radish
#

Remove animal noises from ambient audio tracks. Given that currently the only way to track AI long range is by sound, it can sometimes be difficult to determine in swamp what frogs exist versus not. (Seagulls on the coast, birds in the jungle are other examples- but given frogs are actually in the game, that is the most egregious one.)

mighty dirge
#

Horde Test – Trike Feedback

The Trike currently has a major issue: its gore attack is practically useless and even harmful to the player. It feels more like a bug than a feature. The attack doesn't deal meaningful damage and often activates by accident during combat, leading to unnecessary stuns and, frequently, death.

As a Stego player, I’ve seen many players — even highly skilled ones — take massive damage or die simply because of this broken mechanic. The gore attack is more of a liability than an asset. It wastes time, doesn't help in a fight, and actively weakens the Trike's performance.

As you can see in the attached screenshot, the attack has no real function and only causes the Trike to take unnecessary damage.

I strongly suggest removing the gore attack entirely or at least assigning it to a separate key to prevent accidental use. As it stands, the gore attack does nothing but get Trikes killed.

formal mango
#

please fix fish and turtle spawns i should not be dying of starvation on the pt

gleaming breach
#

Idea for Elder Dinosaurs

I was thinking about it for a long time and didnt find many bad sides of it so my idea is:

Make Elder growth only be obtainable when having more than 225/250% growth rate so getting a grow on the Elder Level is hard and ofcourse its rewarding because of the buffs.
For an example: If theres a Ceratosaur it must defeat others in order to get organs to get to 250% growth rate so it can grow into the elder stage, if he has above 250% he must keep it up otherwise if the diet gets worse by alot it completely stops or gives a smaller buff to the dinosaur. This way would be way easier for Herbivores but having in mind that carnivores must hunt for their diets, Herbivores would be in danger and this change could make people stop teaming because they have to kill to get the best out of their dinosaur.

But what about if a dinosaur has 250% growth rate then a cera makes it vomit and it has 150% now, well the dinosaur will gain a smaller buff or completely stop growing into the Elder stage, in addition Herbivores wouldnt like to risk staying with their friendly ceras which they met because these ceras could break their Elder stage so atleast some little help with mixpackers would have been added with this.


For other players:

If you would change anything here feel free to message me for new ideas or use mine and make your own. Have a nice day or a good night!

gaunt totem
#

make starvation impact weight and add debuffs before it starts to take your health

bleak fable
#

remove most of the whites of the dinosaurs eyes (Omni, Allo etc...)
add more colors to the newer dinosaurs

sweet yacht
#

Makes the game about survival and social interactions again.

The game is now more PvP-oriented.

Gives us more ways to search for and obtain food. Like throwing rocks over for crabs. Breaking down logs for insects.

Gives us more ways to interact with each other and the world. Not just killing each other. Wrestling with each other, playing tug-of-war with things.

Makes nesting and spawning with friends less cumbersome.

You shouldn't just be in the menu to see and accept an egg, but also in the game, like in Legendary, where you give up your current dinosaur for the egg.

And increases the food Spawn by the nest area to feed parents and children.
You can't nest and wander to search for food.

Spawn codes are too cumbersome and rely on external platform usage to transmit the code. You should be able to connect with other server members in the menu and spawn together.

wanton bolt
#

Please bring back dino ai, like teno or dryo, it made the game feel more like an ecosystem and filled up the island a bit more

charred geode
#

We desperately need higher server populations for officials

foggy otter
#

please stop messing with the fish

bold cosmos
#

Please, add a radius of luminosity to the night vision so at least we can see our dinosaur and a few steps around.
There’re moments in the night that I walk completely blind with some herbivorous.
Here is an example of the current situation and a edited suggestion.

thorn kettle
#

Dilophosaurus Rework Pt.2

What to do?

Make the process of envenomation more strategic
-Dilo has to interact more to apply and more importantly get use out of venom.
-Dilo has health/weight and DPS more akin to other dinos in its size class.
Offer counter play and interactivity between Dilo and target
-Dilo venom used as a tool to create openings and disorient prey rather than a crutch to deal free damage.
-Dilo can do more with clones.
-Opponents can create strategies to see through the delusion and Dilo can create strategies to enforce it.
-Opponents can destroy clones.
Make Dilo stronger in its element and more vulnerable outside of it
-Dilo will be more vulnerable during the day and have a separate playstyle.
-Dilo will be a serious threat during night time and turn the tables of fear.

How to do it

Stats
-Health/Weight reduced to 500 (if you compare the size of Omni and Galli and decide to make Omni heavier, then there is no reason that Dilo should weight more, much less 200kg more than Pachy. This weight reduction is both more accurate and balanced.)
-Bite speed reduced
-Ability to scavenge
Venom
-Only effective during night
-Dilo earns 1 charge per bite landed on target
-Creates ambient audio deafness and fog effect around target

Clones
-Visible to only the envenomated target and the clone’s owner
-Can be instructed by owner to perform certain actions with the use of calls
-Can be destroyed by target by attacking
-Create no footstep audio
Call instructions:
1 call (Broadcast) - Spawn clone (location based on camera aim)
2 call (Friendly) - Despawn clones
3 call (Threaten) - Attack target
4 call (Help) - Distract target

round glade
#

someone told me to post this here- Tug-O-War should be a mechanic - someone holding food in their mouth, you hold G and initiate Tug-O-War - i had this idea cause i saw that T-Rex is expected to throw kills for "gore effect" and seeing prey ripped apart by starving viscious predators can add to that ... idk i think this could be easily implemented in a sense? so maybe possible

brazen sleet
#

There's a minor issue with the 'Ingesting gastrolith' status from gastroliths. Holding 'E' to eat them doesn't maintain the status continuously.

Currently, the status gained requires players to repeatedly stop and restart the 'forage for gastroliths' action by releasing and re-pressing 'E'. This is unintuitive.

The expected behavior is that the 'Ingesting gastrolith' status should persist for as long as 'E' is held, without dropping off.

Thank you 🪨

fleet niche
#

Smaller maps or faster ways to traverse the current one

  • More connecting rivers (even if salt water)
sturdy drift
#

if cera keeps its op vomit

then nerf its bleed , bite and charge bite.

cera is so op because of the combination.

it doesn't need all of them so powerful, its unfair

tough kettle
#

please nerf cera. its bite does way to much is way to spamable and dont get me started on the 1 shot vomits. one charge bite for omni no matter what will make you vomit. and thats insane. nerf either its damage, bite speed, or charge bite. it can NOT keep getting buffs

reef arch
#

I’m still learning the game and I’m already struggling to find food and stuff

real siren
#

Change how scenting bodies work

Make it so that after something dies the body can be scented from a very short distance, which gradually expands into further range. This in my opinion is a good compromise between bodies not being instantly able to be scented from 1 km away by a Cera but also not completely invisible for many minutes, especially at close range.

Another good change would be to make the maximum smelling range or scent icon size vary depending on body size, so for example a Cera doesn't run 1 km for a S diet body which turns out to be a 25 kg Raptor. Not being able to scent super small bodies like that from very far or at least seeing immediately on the scent compass from the icon that it is small would help.

karmic ermine
#

What if we get the option to pick different maps IF there were multiple maps(I.e spiro as well )

What if we had like maps that had a wipe cycle similar to idk rust or ark but maybe tweaked up to like 2-3 months but the map has this thing where when wipe is coming up it’s an extinction event like idk a volcano exploding or a comet lmao

marsh hinge
#

I think it wouldve been a great idea if elders would recieve some abilities that were shown in its overall dinosaur's conceptart but not released. For example the troodon mimicry could be implemented for elder troodon, and so on. But of course dont implement abilities that are way too overpowered.

bronze gale
#

Allow galli and beipi to grab small organs from opened corpses or give them the capacity to open them up so they can also do that when things don’t go well in terms of migration or we might want a rare resource like lipids for beipi anywhere but in the swamp.

(Also cannibal mutation on omnivores would be fire)

mellow sphinx
#

Instead of no stamina regeneration when trotting below 60% stamina, is it possible to have a 50%-80% regen reduction (when trotting)? Having to stand still/sit down because your stamina is at 58% and you no longer regen is annoying ESPECIALLY since we dont even have a visual representation of how much stamina we have unless we open the character screen and hover over the stamina bar.

Not to mention the whole system is extremely unintuitive to new players who don't understand why they are constantly out of stamina.

opaque compass
#

Fix the footsteps sounds please. The sound when you run is from behind you. I always think someone is behind me but that's just my footsteps that are coming delayed (like 0.5s to 1 sec delayed) and it's not the ping
+not only the footstep delay but the sound of it too a fg carno makes more noise than a 4t trike can you make footsteps sound based on weight and not growth stage please ?

austere grove
#

I thought up of an organic way to disrupt herbiXcarni mixpackers using Monolophosaurus

In addition to it's currently designed tracking snot abilities, I think that Monolophosaurus' snot should have an additional effect, but specifically when it applied to CARNIVORES.

Hear me out: when the snot hits any carnivore other than another monolophasaurus, the snot contains a pheromone that inflict the following statuses for 5 minutes:

Disable gastro healing

-50% LESS (or x0.5) food and nutrients gained from eating AI

50% MORE (or x1.5) stomach drain

HOWEVER becomes 150% [or x2.5] stomach drain if the carnivore player is within 100 meters of any herbivore players

Besides being a small game hunter, this also makes the niche of monolophosaurus into that of an instigator/disruptor, forcing other carnivore players to act or die. It gives mono players a chance to hunt other carnivore players by potentially starving them out. PLUS if mono players encounter mix packs with carnivore and herbivores, the mono players can cause the carnis to either leave the herbivores for fear of starving to death OR attack their herbivore friends for food OR attempt to catch and kill the nimble mono players.

If the snot-affected carnis leave, the mono players can follow and hunt them.

If the snot-affected carnis attack the herbivores, then the monos can sit back and enjoy the carnage and maybe grab a snack among the dead bodies and chaos.

If the snot-affected carnis decide to stay and do nothing, they can't reliably fill their stomachs with AI, nor can they gastro heal the damage from starving and eventually die.

TL;DR: give monolophosaurus the ability to use its snot to disrupt carniXherbi mixpacks

lost forge
#

The soundtrack release is great but it does seem to be missing some of the old music from Legacy, there should be a second album with the Legacy soundtracks.

lament mountain
# gleaming breach # Idea for Elder Dinosaurs I was thinking about it for a long time and didnt fi...

For Carnivores it should be 200% and for herbivores 225%-250% as it's really easy to get a full diet on herbivores. It also would depend on what dino you play because (for an example) if you play as a pachy and someone plays as a stego it's kinda unfair because stego has a bigger stomach and must eat more than pachy so for every dino there should be different or familiar % of diet it needs to be an elder. It also would work as the more diet you have the more buffs you get and the faster you grow to elder.

pastel pagoda
#

We should be able to see players in the server when press tabb. This will also help for nesting system. We should be able to invite eggs on that player menu

undone falcon
# haughty mortar BETTER NIGHTVISION 😭 PLEASE DEVS I BEG YOU🙏🏻 this is a photo of my Stego fu...

The nightvision atm is horrendous, sometimes you see nothing then at points you can see everything. I don't wanna say this but its probably gonna need another revision to even work in its intended way, there is no possible way that you can make a system that makes you able to see the all the environment around you whilst hiding any predators that sneak up to you, its just impossible. Revert it back to the version right before the new one was implemented, it was polished, worked, balanced (for the most part) and actually looked good, I will include some images to show (the one with no hud is the one from 3 years ago). This part is just my opinion but night should be scary and suspenseful, you shouldn't know if something is stalking you from afar, the game is supposed to be a horror game. Im gonna rant about this more in general feedback discussion cause this is getting too long

thin grove
#

My final feedback.

The Isle is suppose to be a survival horror game but all I see is a death match simulator with no real purpose. Not to mention it’s been like this for a whole decade… you see why I rarely touch this game? Why I have less than 2k hours on steam despite buying it back in 2016?

I won’t be complaining about bad balance, bugs, mix/mega packs and hackers. Those are already well known issues but one thing I see this game lacking is the main “survival” aspect I’ve rarely (if ever) experienced.

What is my feedback? FINISH THE GAME LOOP! Add elders, finish mutations and if there’s something left to be done with diets then do it. This could greatly improve the survival experience that I (and probably many others) have been longing for. I don’t know about you but after 10 years and I think this change is more than ever vital to add.

worn tartan
#

let troo eat bones and get all diets like how cera* can

frigid ivy
#

Hey please make a version of evrima same thing but this version allows people to play evrima with low specs and doesn't show direct x 12 problem a

tawdry geyser
#

hunting fishes with Ptera but cool

bronze magnet
#

let babies/fresh spawn f1 kill so we can get better spawns pls

winged cobalt
#

reduce / remove gallis kick stam cost

thorn kettle
#

Players should begin to lose oxygen when their head is underwater. As it stands, you only lose 02 when your body is submerged and.. well..

opaque wasp
# tawdry geyser hunting fishes with Ptera but cool

Adding onto this, something I have been saying for ages;
Let ptera takeoff from the water!!
Pteranodons were likely to have been able to do this in life and it would make them much more dynamic mobility wise and allow them to be much more attached to the water.

tame moat
#

Can we have more sexual dimorphism for species please? It doesn't have to be fully realistic, but some small model changes would be very immersive alongside the colors, like what you did with stego.
I also think male teno needs a little TLC. The male colors just look like the normal pattern, especially for pattern C. TI_Frown
It leaves a little to be desired. Also, please give teno's white male display back. It was removed a while ago for seemingly no reason. More colors and dimorphism in general. Especially for rex, trike, allo etc.

nova lagoon
#

add more mutations like add SO many more like to the point where u need a serch function, makes your dino feel so uniqe and cool. makes it more fun to BUILD ur dinosaur

round glade
#

Pinned-down Devourment - (for common/smaller prey) - if you're a carnivore and of a certain size and type, can pin down a smaller species if captured - this can be specific to deer & boar for beta testing until a possible balance for pvp is polished.

pastel pagoda
#

Dilophosaurus is definitely meant to be a nocturnal hunter. It's not a dinosaur that is a bit "stronger" at night. It needs to be reworked.

Bite speed reduced

Dilos base stats(daylight)

KG 700 ==> 650
speed 47.5 ==> 47.5
biteforce 85 ==> 80

Hallucinations

Damage ==> 37.5
dilo's clone ability stacks 3 charges. Each charge takes 20 seconds to recharge.
dilo's clones cannot bleed the opponent.

Poison stage

1 ==> unlocks when the opponent is at 90% health
2==> unlocks when the opponent is at 75% health
3==> unlocks when the opponent is at 60% health
(if the opponent has not taken damage for 20 seconds
the stages decrease one by one. 5% damage must be dealt to the opponent to return to the previous stage)

Dilos base stats(night fall)

KG 650
speed 47.5 ==> 48.5
biteforce 75 ==> 85

Hallucinations

Damage ==> 42.5

Dilos's clone ability no longer automatically stacks. Instead, stacks are stacked according to the number of times he hits his opponent.
Maximum number of stacks 2
(If you continue hitting immediately after the stacks are depleted, the stacks will quickly re-accumulate.)
Dilo's clones can make the opponent bleed.

Poison stages
1==>When the opponent is at 95% health
2==>When the opponent is at 90% health
3==>When the opponent is at 80% health
(If the opponent does not take damage for 1 minute, the poison stage decreases one by one. If you want to return to the previous stage, deal 2.5% damage. The opponent can roll in the mud to shorten the duration of the poison by 30 seconds)

Whenever the opponent loses 25% of their blood, the dilos will start laughing for a short time
and gain 5% movement speed for 5 seconds

Dilo's footsteps are 25% less audible at night.

swift whale
#

Dilo changes

  • Reduce the duration of the venom on the victim (it can currently reach up to 10 minutes)

  • Increase the cooldown for clone charges from 8s to 30s, but make Dilo recover 1 charge whenever he lands a bite on the body or head of the prey (tail hits will not give charges)

heady kettle
#

Hey guys, what do you think of the idea of ​​dinosaurs (or skins) that use mimicry?

celest oyster
#

skin creator while waiting in que

tawdry geyser
#

elder idea

what if to obtain elder you had to make a nest and raise your babies. Ik this may sounds stupid but think about it for a second:

Its not too much unrealistic to not be implemented as a system, but it would make nesting more interesting and popular again and make elder has an actual worth and earned thing.
Based on how many kids you will be able to grow, it can be a system that based on the number of pals survive. If it’s higher you’ll get elder faster, otherwise slower but not null.

Also, it could make elder not over populated but special and give the game an actual goal to reach.
You live, you survive, you grow your family and from all these experiences you can get the last trophy of your lifetime. Being elder

teal spire
#

I would like them to add a feature that allows you to translate in-game chat conversations into your own language, like in the FPS game Delta Force.

The reason is that I'm Japanese, so when I want to talk in English I use a translator on my smartphone to translate the chat content, and then I use Google Translate to convert the Japanese sentences into English. So if I get killed by this time lag, I worry that my slow response will annoy the other player when we're having a fun conversation, so I thought that if I could translate instantly in-game, I'd be able to talk to all players easily and enjoy the game even more.

grand ingot
#

replace twitter logo by X logo

vernal coral
#

The devs are holding back too much information

north gate
#

Change the triceratops thrash control. Preferably to double left click or hold left click while looking down.

frail jungle
#

let the pteranodon slowly regain water as it glides over it. there is no way that not a single drop of water gets into the mouth of a ptera

cloud cliff
#

Overall love the game but here are my suggestions on how I think the game could be improved after only playing 20hours of it.

  1. ** Needs an improved map.** some biomes are almost impossible to get through.
  2. ** Increase player cap **, at capped servers you can barely meet another player unless in highly populated areas, 80% of the map is empty.
  3. ** An additional "end game" content to look forward to. ** Whether it is claiming zones with a nest in a group, which give slight bonuses and other dinos can raid those zones or just a plain 4 v 4 arena you can queue into when fully grown. For the arena part, a balance should be made for stegos they basically over rule any dino at the moment.
  4. Add a map to view yourself and group members
  5. ** Add an option to group before spawning so you can spawn together**

Anyways that's my feedback from the little amount of the game I have played.

lunar rivet
#

Give us the option to toggle that awful "Tap shift to sprint" feature off. Shift is used a lot in various ways and in quick succession. It's more harmful than good as it has led many off cliffs or small hills to their deaths or missed attacks.

tough quartz
#

fix swamp migration zone pls !! nothing spawns there like at all.

warped merlin
#

2.5hrs in swamp and only 1 group of schooling fish and 1 elite fish....... needs to be fixed.

swift whale
#

Make Maia able to change stance when making sounds (Pain, F and 1-4 calls). I don't know if it's a bug or if it's on purpose, but Maia can't change stance when making sounds and this leaves him VERY vulnerable.

proven pivot
#

Increase baby deinos speed on land a good bit to kind of scatter on land like small crocs do irl to better help escape larger deinos. Make them do a slow walk once they hit sub adult though.

median crag
#

saw this https://discordapp.com/channels/401464048610312193/855527844670865438/1373414474383622284 and i thought that one good way to get around malefactors could be keeping taming EXTREMELY dino specific.

IRL, only a few specific animals were tamed due to 6 main requirements

1 - Docile Temperament
2 - Not Picky Eaters
3 - Willing to breed in captivity
4 - Reach Maturity Quickly (~a year or two tops)
5 - No strong tendency to flee or panic when startled
6 - Conformation to a social Hierarchy

Basically, have your tamable dinos limited to
combat avoiding generalist midtiers (at the largest) that have alternate routes of escape as oppossed to freaking out and sprinting away in a straight line that have larger pack sizes.

As a final note, people are gonna mix with humans as dinosaurs regardless of taming lets be fr, at the very least the actual taming or forms of people giving dinos any form of gear should be kept to the small, non intrusive things. Carnos do NOT need kevlar vests, but a ptera with a Go-Pro strapped to it isnt too horrible.

dusk pilot
#

I think all mutations should be removed, if not just remove the combat related ones such as tactile endurance, congenital hypoalgesia, photosynthetic tissue, nocturnal, gastronomic regeneration... Also I think AI numbers should be cut in half or even less than that if possible from their current spawn rates. If not It'd also be cool if we got more dinosaur AI to replace the mammalian ones, that way the game would still feel somewhat more immersive and appropriate for what its supposed to be "A hardcore dinosaur survival game". Oh and on an unrelated note I think pachycephalosaurs should be able to stun a carno for longer than it currently does after parrying a ram attack since the current stun after testing it doesn't provide the pachy with any escape advantage and on the contrary, makes it easier for the carno to land more damage on the pachy. Also, pachy should recieve less damage to the head than it currently does...

gloomy dirge
#

Make it so that if you are walking and you reach a cliff, instead of walking straight off the cliff your Dinosaur stumbles back away from the cliff and makes a startled noise. If you continue walking forward or are running then you just go straight off the cliff.
This would make it easier to know whether or not you are about to walk off a cliff and take fall damage in a way that would be realistic, and would mean walking in areas with dense foliage would be preferable to running to avoid falling off a cliff. Walking is slower and therefore it is easier to react to realising that there’s no more ground in front of you to step on.

minor ember
#

Probably been asked to death but an auto walk button would be such an amazing QoL change. I like that stamina is something you shouldn't take for granted and shoud be managed accordingly, but walking a stego across the mojave for 20 minutes i'd like to be able to just aim with the mouse and be able to chat without stopping.

solar crescent
#

The eating animations need to be faster

Cancelling an eating animation is taking too long in the game what partially breaks the immersion, but more crucially can be incredibly annoying to deal with. When instead of running away or dodging from an attack your dino is just locked in one place by the game and can not move for seconds after actually stopping eating

reef sable
#

Meanwhile stego gets buffed, carno gets nerfed in the ground. It's horrible in the hordetest tbh, can't charge at ceras anymore so the only thing you can actually hunt are 1-2 average omni players and 1-2 average dilos and juvies/small tiers like hypsi that won't give you enough food. From a 1.8 ton hunter that was actually feared, to a scavenger (now when you run into a omni pack as a carno ur dead so you're better off just searching for ai or dead players). Cera has taken over the spot as the brawler and hunter, basically cera and carno switched their purpose and this is just sad. Cera should be able to be knocked to the ground by a carno/teno when not being around a body (keep in mind he is supposed to be a body bully, not a hunter) and his vomit should activate over time when being bit by it, not the second it got you. I don't mind the charge spam on cera but he shouldn't just tank a massive hit from a 1,3t animal with sharp horns that is sprinting with around 55KM/H into him.
And if they won't nerf cera, then buff carno back to his prime.

icy arch
#

Ideas to improve pteros:

  1. Have the noisetraps be a bit less frequent, I feel like I'm constantly walking into one while going trough a forest. Also, maybe there could be different kinds of noisetraps, like snapping tree branches or beehives outside of sanctuaries.

  2. Make pteros scavenge corpses again along with compys. Right now they only seem to appear near trees.

  3. I'm not sure if nest raids are a thing still, but I havent seen them in a long time. I thought they were a cool idea and wouldn't mind seeing them added back.

dreamy quest
#

Fix the ping.

crisp patio
#

Mutation Icons

It's hard to quickly tell which mutations are selected since they all look the same. Would be great to have small icons next to each mutation so we can recognize them at a glance without hovering or reading every name. Just a small visual cue would make it much easier and clearer to manage.

Heres also a visual idea of how icons could look like(icons are just random examples)

tawdry geyser
#

sauropods sparring but giraffes style: using their long necks to fight

thorn kettle
#

I’ve said it once and ill say it again 🥲

sonic quartz
#

can we have a little indicator that our mutations are active? like say i pick Nocturnal. At what point exactly does Nocturnal take effect? :o
Maybe it can pop up our Mutations name in the Status Report window.
blahblah bleed resist for the normal diet stuff and then at the end where it'd say "Vomit Sickness" or "Temporarily Infertile" it can have Yellow text that says "Nocturnal" or whatever else you've picked provided conditions are met?

rustic mountain
#

About dilo venom , I like the venom dilo currently have, but it's unpredictable af , despite the fact that clones are working in dilo favor for now , they are still very random , bc sometimes they wont spawn , will stuck in place and etc + can be avoided by siting on a rock.

Sooooooo , what about , reworking the venom ?

In Legacy , dilo was a bleed based dino , one of the best bleeders of the game , and in Evrima dilo is still a very good bleeder . So what if we rework venom from hallusiations to be more bleed related?

Something like this , 1 stage - only fog , 2 stage - blood loss is boosted for 1.25x , 3 - bleeding cant be cloated and blood loss is boosted for 1.5x.

Ofc duration of eahc stage should be around 30 sek at night with max stack capasity up to 1 min 30 sek , cut it in half during the day .

I know that alot of work was put into the hallusiantions , but , they are very random , and some hunts can be won only with them + they are working not like intendent , you cant hit them before they hit you. So I kinda dont like the idea of putting hunts fate onto the AI clones , that can work and can not + being terrain based .

steep trench
#

The deino surface lounge on HT as of right now feels really good, I can spring ambushes from almost anywhere but the prey has plenty of time to react and I get plenty of catches and plenty escape.

night inlet
#

adding a "group only" chat would be nice, so randoms cant see you typing in chat (especially for cannibal dinos like deino and cerato) and just have to hunt you off sound like everyone else

(obviously have this WITH the normal local chat) maybe just pressing tab after enter (while typing) to swap between the two

river pumice
#

Remove gastronomic regeneration, this mutation is broken and 100% irrealistic

analog thistle
#

this is not fun gameplay, please, please fix this. NV has been a bane for so, so long

dim gazelle
#

It would be nice to see an visual Indicator for how much blood a dino has left. This also happens in real life, animals who are close to bleeding out have darker and more cloted blood

long yoke
#

Two suggestions for beipi first I’d love to see a slide animation for going into water like penguins or otters do, second there are plants underwater in the ocean on occasion and in the river it’d be cool if a few were edible/diets

ancient plover
#

So far the game is awesome, player base is a little up and down but the numbers are great, maybe more prey Ai around, I could see them putting larger prey non-player mammals like mammoths and stuff in the future for larger carnos, herbavour playstyle is only fun with players,

maybe make it so you can form a sort of herd like jurrasic with herbavours only- sort of like the jurrasic park movies- i can see this turning into a bad thing though.

However yeah the only real thing is the little bit of polish- map wise especcially, i find cliffs with trees where you can go under them and look straight up and waterfalls that are traps (xD my bad)- Love the no map after a bit, i play solo cause none of my friends have this game so its been a interesting experience. I like playing games the old way- just learning by yourself,

The learning curve for the scent system and frankly like everything is VERY steep. As in i didnt see anything telling me what the symbols and areas actually meant- also i find that the system sometimes doesnt work- i could see this being turned into a location specifyer or maybe change it so when theres a large number of players in a area the area lights up with its own unique marker. Everything else is okay just a bit of a sign to know what to do lol

Main thing is the map, general empty or unfinished areas-if the map doesnt work the game will always have “bugs” and eventually be written off as abandoned, but yeah i understand that working and then coming home only gives you so much time to put into the little things.

Okay thats all with general feedback lol great game so far keep working hard and it will be even more popular than other long term projects like no mans sky and ark survival :) (sorry for my spelling im on a bumpy ride rn so its hard to type lol)

brazen mural
#

please fix this glow💔

winter ridge
#

I’d love to see Pteranodon’s vision updated in the game. As a flying reptile that likely hunted fish or scanned for carcasses from the air, it would have relied heavily on sharp eyesight. A great gameplay feature could be a zoom or “eagle vision” mechanic that allows the player to spot prey or fish from high altitudes.

silk canyon
#

Pain, couldn't survive spawn do to not being able to kill this turtle

crisp tree
#

Allow the trike to turn back while walking
His animation doesn't match, and it turns out that he's driving instead of walking, which reminds me of legacy
Other dinosaurs can spin during the turn, and the trike is now badly knocked out

edgy robin
#

Windy and dusty weather in addition to storms

tough kettle
#

buff carno in any way. carno used to be the apex land animal and ceras were body fighters. as they were intended to be. but now all carno can do is hunt 1-2 unskilled omnis or 2 dilos unskilled dilos. and carno can barley fight omni and dilo cause its ment to run. but guess what it cant run when its bleeding out of every scale on its body. either buff carnos weight damage or make the charge actually do more damage. i dont care what is buffed as long as carno is buffed since it sits at the BOTTOM of the food chain arguably next to troodon. and if it tries to hunt any herbis it gets bled out or just killed by dibble and teno. legs shattered by pachy, it might have a chance against mia and stego is stego. WHAT IS CARNO MENT TO HUNT? ALL IT CAN DO IS SCAVANGE!

vagrant drift
#

its come to my attention ptera is also a victim of the uncanny human eyes

allo, omni, ptera, please fix these 😔

primal parrot
# nova lagoon add more mutations like add SO many more like to the point where u need a serch ...

a compromise for this would be that most mutations (good ones) need to be unlocked through gameplay style. i wouldnt mind if more mutations were added like this, or if the current mutation selection had to be unlocked

and im not talking about grinding for 40% of your lifespan to get the saltwater mutation. more like reinforced tendons, which you can grind, or if youre just a jumpy lil guy you can unlock anyways.

i like to think of mutation unlocks as achievements that will further benefit the way you play for the future of your dino. this will let people naturally 'build' their dino stats instead of brute forcing the same 3 mutations every time they play.

thorn kettle
#

Cosmetics

Color

-All players will be given one choice of color for each color region (example: one male display color, one underbelly color, etc)
-The set of colors is randomly generated from the dinosaur of choice’s full palette (example: Carno’s single colors will be randomly selected from all possible carno colors)
-When nested in, players unlock every color their parents have and these colors are added to the players palette in the skin creator. (example: if your parent has a blue color you can now use the blue color on your carno in skin creator)
-When nested in, players can customize their skin from a palette of their parents colors. (example: if your parent has blue, red, and green, instead of having a random chance to be a mix of blues and greens and reds, the player can choose from blue red and green.

Seeing a player with more vibrant colors might show that they’re experienced and have been collecting colors on their dinosaur for a long time.

Patterns

-All players start life with a default pattern (let’s say pattern A)
-All mutations are assigned a certain “type” such as combat, survival, etc.
-Players patterns will change based on the mutation type they have (example: picking mostly combat mutations would give you pattern C, picking mostly survival mutations would give you pattern B)
-The type of pattern you receive is based on which type of mutation you have that is most frequent (example: picking 2 survival mutations and only 1 combat one would give you pattern B. Picking a mix of all types of mutations would leave you with the default pattern)

This gives opponents an idea of what they’re going up against without knowing exactly what you have. If you’re hunting a herd of herbivores for example you might want to pick the one who has mutations least suited to counter you. I feel this gives another layer to combat and customization as a whole!

queen pine
#

Permanent scarring

It'd be a great way to show off if you've survived fights, and perhaps more intense scarring could occur after you heal over and over

ionic wagon
#

Make Herra pounce icon actually reflect were you're going; so many times I just bounce off and die.

hidden wedge
#

please fix how damn long carno is stuck on knockdown no reason i should be stunned long enough for 2 diablos to stunlock me

fleet niche
#

Combine all 3 AU servers to one 300 pop server

solar gulch
#

Hoard test feedback: i love that grass flatens when u walk over it but i wish it was a smaller amount of Grass it feels really wide on creatures like utha

cloud tusk
#

dilo clones shouldnt do damage...

fading knot
#

My more concise, simpler and hopefully better explained take on a future sickness and disease system that I've already posted once :

The idea is to add diseases as a new PvE mechanic which punishes careless behavior and adds an extra layer of danger to some of the more mundane aspects of survival.

With the diseases system comes two thing : A hidden "severity" bar for each existing disease in the game, as well as a disease resistance stat. Larger and slower dinos will have more disease resistance than others so they can't be easily followed and infected by faster dinos. On top of this, carnivores have extra resistance to diseases transmitted by corpses, as they actually need to hang around and eat from those to survive.

"Disease resistance" doesn't affect the rate at which a dino gets sick, but rather the severity of the effects of each disease. For example, let's say every disease's severity level can go from 0 to 100. A dinosaur with a disease resistance of 50 will start suffering from symptoms at an infection level of 50 and will suffer symptoms equal to 50% of the disease's maxium severity at infection level 100. A dino with a disease resistance of 90 will only begin suffering symptoms at infection level 90, and the maximum effects it can suffer will be 10% of the disease's maximum effects. Disease resistance is also affected by the quality of a dino's diet, better diet means higher disease resistance.

Diseases are contracted in several ways, such as : hanging around rotting corpses, drinking infected water, getting bitten by a sick individual or, depending on the disease, simply hanging around them. There is no RNG in the way diseases are caught, relying instead of the sickness bar entirely. A dino can transmit diseases even if it's not suffering from symptoms, up to the severity it's infected with.

Most diseases inflict increasing debuffs as their severity increases, but won't be lethal outright. They also cure themselves with time while resting, but could also be cured faster using salt rocks or some special plants both carnivores and herbivores can eat.

Now, for a bonus : how cerato would interact with the system with a rework
Cera's entire bile mechanic could get reworked into a "plague rat" niche. Cera will have a very high base disease resistance, as well as a highly infectious bite which transmits diseases it's infected with faster than any other dino would. Instead of the bile meter, cera can profit from a special bacteria it can acquire by eating corpses, which inflicts a special disease to anything bitten which drastically reduces their disease resistance. This way, ceras would become encouraged to live in the filthiest way possible so they can contract as many diseases as they can, and weaponize them against their enemies in order to provide a very effective deterrent to anything daring to attack them, without being a disguised stun mechanics that makes enemies vomit out of sheer disgust.

Thanks for reading it all, My next suggestion will be a list of different diseases and their effects to go along with this system !

bronze gale
#

Will post this here despite it being tied to balancing as it is still pure speculation and something QA cannot test at all for now.

Quetz weight. I’ve seen it being discussed by the community often recently so I wanted to leave my two cents. In my opinion, I really don’t it think it should be very heavy.

At most, I’d say 250-300kg, as that is the whole point of a pterosaur. Beskdes, it just makes sense design wise: Quetz would already have nearly unparalleled speed and the ability to fly, on top of fairly high damage at least in ambushes. The only real way of balancing this out is to sacrifice health.

I will now address major points of disagreement:

  • “it would be unrealistic for it to lift something like a galli!”

So? This relies on the assumption that math for snatching things would be similar to anything we currently have in game, and I see no reason as for why quetz shouldn’t be allowed to grab and lift things heavier than itself. We already have beipi jumping out of the water like a dolphin and swimming faster than a penguin, or herrera surviving 30 meter tall falls completely unharmed while elbow dropping a dilo.

  • “it would get pinned by omni or get knocked by pachy!”

Simple, give it some hidden stability number, a “ghost weight” if we fancy, as a passive number that prevents its from getting frontally pinned or pushed several meters away by a pachy, while still suffering damage or fractures. This could be pair with high damage or even some cc alt attack to help it fight off raptors on land, while also making in a way that it can get pinned from behind, meaning raptors outmaneuvering the bird on the ground or ambushing it means a warranted kill.

Side note: I also think that health is the one stat that should be sacrificed and not land speed to make quetz work, as that would turn it into a one trick pony similar to current ptera and it goes against the whole point of a pterosaur like quetz spending long periods of time hunting on the ground.

sturdy drift
#

Fg dinos devaluation by player base:

The game has given too much growth boosters for free and is becoming pvp like instead of the survival dino niche

These are some events increasing and even done by skilled players as the fg dinos are easy to come by:

ceras are spam attacking dibbles stegos without any tactics

dillos are trying on fg carnos without a pack

raptors are trying to take carnos solo by just spam attack

carnos are trying to attack bigger things without proper strategy or pack or something completely out of their niche

pachy trying to take on a raptor.
etc etc

this is happening due to the lost value of a fg dino due to growth buffs and etc from ai which they camp in areas and eat and grow.

please decrease the growth buff from the ai significantnly
and increase growth time to the 2 ton less category dinos.

it started when cera was getting buffs and now carno is getting growth buffs in ht.

The game is losing its survival horror dino niche and become like a dino warzone it breaks immersion.

only deino and to some extent stego has a survival aspect experience remaining dibble teno too a bit.

cedar totem
#

Remove the version number on the top left because

  1. It looks bad.

  2. It may cause burn-in with OLED screens.

crisp patio
#

Elevated Nesting Platforms

It would be cool if instead of just using rocks, there were more natural elevated platforms - like small plateaus or terrain features that only raptors and other jumpers could reach. They could be used for nesting, raising young, stashing food. Not 100% safe since others like Troodon or Herrera could still get up there, but it could add more variety.

grim imp
#

The most useful feedback is get rid of easy anticheat..its the most useless part of this game..it causes so many issues and it doesn't even help against actual cheats..if you get rid of it then the troubleshooting channel will be 80% less busy

open rampart
#

Map feedback:
i think the map is to big for 100 players.
because at some places on the map there is no one to be seen.
please make the servers bigger or the map smaller because the game is getting more boring because of it and people die of starvation.
i know this makes it more like a deathmatch but they can also just updates some locations.

spice spire
#

More survival mechanics plz and give somat for big herbivores to do other than look for fights

fair pine
#

Add a section where we can see our hours played, kills, and deaths on each dino

bleak fable
#

remove most of the whites of the dinosaurs eyes (Omni, Allo etc...)
add more colors to the newer dinosaurs

balmy moss
#

Please make nest codes click-to-copy like coordinates...

proven atlas
#

Please add more gastroliths to east lake for crocs. Right now the cave is the only spot for them.

fading knot
# fading knot My more concise, simpler and hopefully better explained take on a future sicknes...

Here they are, a few diseases to go with my prior suggestion !
Note that they aren't supposed to be realistic or accurate to existing diseases. Most of them probably don't even exist anyway.

-Dinosaur flu : A mostly harmless disease by itself, but which can become dangerous when in conjunction with other diseases.
Caught by resting in bad weather without shelter
Symptoms : Slower stamina regeneration, reduced sprint endurance, reduced disease resistance
Highly transmissible by proximity with other dinos.

-Corpse rot : A dangerous and debilitating disease.
Caught by being around rotting bodies
Symptoms : Reduced damage, occasionnal vomiting, heavily reduced sense of smell
Barely transmissble among living dinos, except by biting.

-Black death : A mostly lethal disease which replaces the existing locked health mechanic.
Caught by having untended injuries for too long (resting counts as tending injuries).
Symptoms : Reduced health regeneration. Past a certain infection level, health is drained over time.

-Stomach churn : A dangerous and debilitating but non-lethal disease.
Caught by drinking bad water.
Symptoms : May cause vomiting when eating or drinking, all movement speeds except sprinting are reduced.
Slightly transmissible by proximity with other dinos.

-Rabies : This special disease can only be caught by being bitten by a rabid animal. Some aggressive AI may occasionnaly spawn rabid, and will be noticeable through their uncanny behavior. Rabies will not cure themselves over time, but increase in severity instead once symptoms begin to appear. When rabid, the only way to cure oneself is to bite other animals, each successful bite lowering the severity slightly but inflicting them with rabies in turn.
Symptoms : Increased bite force, reduced damage of all other attacks, slight speed reduction, increased damage taken. Past a certain infection level, drinking is no longer possible, and the dino will 4-call and turn around when touching water. Causes infertility.

-Mad Maiasaura : A disease specially for cannibalism, which replaces current cannibalism debuffs.
Caught by eating flesh of your own species as a non-cannibal species.
Symptoms : Muscle spasms, infertility, drastically reduced nightvision, may cause hallucinations.
Transmissible by biting your own species only.

winter ridge
#

I would like to also add that during the dive bomb, the Pteranodon doesn’t tuck its wings in. Would be cool and more realistic if the Ptera did that too in-game. Maybe add an animation where it tucks the wings in mid-dive for that extra immersion.

tawdry geyser
#

I like the idea of interactive foliage… just not the one we got in HTnonsense

instead you could try something much simpler but cooler and especially not annoying (omg ignore the audio I forgot to remove it)

errant shuttle
#

Posts that are in regard to balance suggestions on unreleased playables should not be allowed.

Making a balance suggestion on something that we the players have minimal information on how it will feel, or function in-game is absurd.

Balance feedback should be focused on the current EVIRMA/hordetest patch. It should not be riddled with hypothetical balance suggestions that are not remotely in regard to the current patch.

Feedback not suggestion.

balmy moss
#

Another opinion of mine:

Allow baby dinos to elevate by jumping, not saying that it should be a full jump, just... It would make sense that, for example, a cerato is objectively too heavy and/or bulk to make some sort of jumps, like carno and other big dinos that aren't granted with the luxury of jumping.

Deinos should remain the way they are, with the lunge giving an inch or so of a jump.
I'm talking about theropods here, dilos, ceras, carnos, etc.
While they are in their juvie growth stage, they probably could use some of that elevation to help them avoid bigger dinos.
Like Tenonto jump! It's not much, but it's something, right?
This "Jumping" ability should get restricted once they hit pre-second growth stage, somewhere around 20-25%. The heavier the dino - the faster it gets to the non-jumping state.

I don't think something like a steg could have that, but a dibble should be able to get at least a hint of a lift while it's still in a state of a mini potato TI_DibbleSleep

This is something that has to do with the fact of our dinos not being able to step over a microscopic rock. Again! Not saying that it should be an actual jump, because it really shouldn't.

I see it going both ways: improvement of realism aspect or smth, and ruining the individualism of Tenonto as an only heavy herbivore that is allowed to click the space button with a purpose to fulfill.

Srry for misspellings (if there are any) and thanks.

swift whale
#

Decrease the time it takes Maia and Carno to get up from a knockdown, reducing the animation time. I'm not asking to let them get up like an Omni, but currently it's really taking too long for them to get up when they're knocked down (Especially Carno, who can be hitkilled by a Tenonto when knocked down just once)

vernal coral
#

Males and females should be able to nest with their own sexes too.
That way, the game can be more gender neutral and avoid controversy

scenic carbon
#

The Night Vision in Legacy was so much better than in Evrima. It had a darker, more atmospheric feel that actually made the night feel scary and intense. In Evrima, Night Vision feels too bright and clean it just doesn't have the same eerie vibe. They should definitely bring back the old style it added so much to the experience. What do you think guys?

proven pivot
tidal seal
#

When Dilos die their clones should die too. Killed two Dilos, the clones still existed after venom, don't believe that should be a thing.

brave mist
#

Please make evrima the main branch of the game on steam. There is lots of confusion for new players.

river pumice
#

remove gastronomic, 100% irrealistic mutation

pliant bloom
#

please make the screen have more accurate and dramatic depictions of your hp, ill be fighting and not even realize im orange or red till im already dead! or be a diablo and get bit once by something to look like my screen is super bloody when im barely hurt.

spice swift
#

Rework gastronomic or bring all the other mutations to its level I recommend making gastronomic not something viable in PvP but rather something that can simply let you heal quicker AFTER a fight. Currently it’s used to heal DURING the fight and that is incredibly frustrating and unrealistic but maybe if you reduce the healing down to something like 1-3% then it only going to be useful when you have a body down and no one to bother you while you take 10 bites to heal a third or a tenth of your hp quickly. If you wanted to bring the other mutations to its level that would take an enormous more amount of time therefore it’s smarter to just rework gastro

ionic wagon
#

Vision underwater in swamps is jacked.

prime pendant
#

dilos eat me alive nothing u can do to counter the clones. two bites and then im getting bit by clones. THATS UF THEY ARENT BROKEN! sometimes the clones are invisible or dont bite at all. i just avoid dilos no matter what dino i am cus i never win.

molten panther
#

Starving to death because no fish will spawn in ponds is actually cooked.

junior ore
#

give pachy and cera more spawns, they only have 2 and as terrestial creatures it doesnt make sense

ancient plover
#

Dienosuchus needs a bit better underwater vision, i find that a black bar pops up aswell sometimes and someone whom i met was experiencing the same thing which made things impossible lol If you can i think it would make sense for them to see perfectly underwater due to their eyes adapting lol…

Also maybe make the hunger gage go down slower so its not such a grind fest lol especially when its like “okay im full, better go find something and eat it lol”

fair pine
#

make it so deinos cant travel around the map so easily, its become way to easy to get one to south plains

thin grove
#

Troodon venom.

I know I said in my last post it was gonna be the last one but yeah… that went well. Today I’ll be judging the current venom of Troodon, based on gameplay and realism and what changes I suggest.

Troodon venom is not a neurotoxin like dilo venom (remove fog from it) and should rather cause effects on the musculature and cardiovascular system of their prey.

My suggestion is if stamina usage increases per stage. Basically, your activities drain stamina quicker than normal. This would make Troodon victims more cautious not to get tired out too quickly.

  • Stage 1: stamina drains 5% faster.
  • Stage 2: stamina drains 10%.
  • Stage 3: stamina drains 20% faster.

Another idea would be if Troodon could deliver venom by biting. It obviously would give more venom with pounce.

steep trellis
#

Maiasaura's water drain is too fast

Please consider adjusting Maiasaura's water drain, it's absurdly fast for something that isn't a semi-aquatic.

bronze gale
#

Cera does have a certain affinity for water that I would rather keep by making it capable of diving alongside a slight swimming stamina and speed boost (maybe even not wasting stamina if it is not sprinting), having elite or even schooling fish and crabs in its diet and also being able to use its charged bite while swimming up get a good deterrent and stability vs deino. This of course assumed that cera is actually nerfed in other fields, but not too much.

rustic mountain
#

A very simple dilo nerf idea-
Reduce amount of clone charges to only 1 , this will reduce the burst dmg dilos can do when 3 stage hits .

proven atlas
#

Regaining stam and health while safelog pls
Doesnt make sense to rest/sleep a whole minute without getting any stamina or health back.

devout wraith
#

I just watched a video that brought up a pretty interesting system that dealt with hackers, the game was called ''Call of duty warzone'' and the anti hacking system was called ''splat'' were the cheaters will die automatically over and over again if the system detected hacking.

I was wondering that maybe The Isle could implement something similar like that as well, since admins are not always around to deal with them and they can be on for hours on a server. It could also perhaps save the hackers Identification on steam (or whatever) for the Devs/Admins to get around to banning at some point.

The cheats would have to be completely obvious of course, as most The Isle cheats are, its just to prevent them from ruining the game for everyone else.

(It could also possibly tie into the games core so if the hackers try to tamper with the anti cheat files to bypass it the game will corrupt.)

(Rapid spawning/despawning of Ai to eat the bodies to keep the lag down as well.)

open rampart
#

i think they need to rework the diets for carnivores and herbivores.
because i played Steg and the diets changed when i logged back on.
also some carnivores have unrealistic diets.
and i think some small diets should change when you hit a certain % like you outgrow certain food.

pulsar pulsar
#

Hypsi is an unplayable dinosaur because it is slow and its spitting hitbox is broken. It dies very easily, it needs to be faster, and it should be able to fill its hunger completely by eating grass because once it spits, its hunger resets back to zero and it fills up very slowly. Its energy regenerates very slowly. it should regenerate energy faster because it is a small dinosaur. Hypsi is a small dinosaur to play with when bored, these changes can make it more enjoyable and playable.

neon tapir
#

Try to more optymise the game

past depot
#

with the hypsi changes soon to come I feel it would be cool to be able to either make or find fruit nuts in trees and hypsis can eat them for nutrients and their can be like 3-6 varieties with 1-2 for each nutrient so hypsis feel more inclined to live in forests as thats where their precious nuts spawn and grow

wooden turtle
#

create a small admin team that are willing to help ban hackers in game since it is hard to stop them from creating new hacks. Yes it is easier said than done and getting people " qualified" and "professional" might take a bit of time, but at the end of the day, you Devs wont hear people yelling over discord "stop the hackers". Try contacting unofficial server owners and see if you can make an agreement on working together to stop it. It works on unofficial servers, it will work on official servers as well. The Dev Admin team is too small.

tawdry geyser
#

we lost so much

nocturne tendon
#

make herrera able to nest up in trees. herrera is literally made for the trees, why cant it nest in the trees then?

bronze quest
#

add the map into the game

paper hollow
#

More flyers to compete with Pteranodon.

Ex Dimorphodon, territorial to other flyers can latch on to dino's like Pteranodon, Herrara, Hypsi(when it can latch on things)

This will add more engagement with 'harder' to catch dino's, and give fun areal combat for turf with smaller dino's.

vernal coral
#

Some birds feed their friends

Cool mechanic if quetzals could feed each other.
If that's too powerful, which I don't think it is, at least let paired birds feed each other.

Perhaps quetz and ptera could share this mechanic. It's good interaction

scarlet ember
#

Currently Cellular Regeneration is a 15% health regen buff for any slot.

I think a cool change would be locking it to a 2nd slot like gastro/tactile/hypermetabolic and changing it to 10% health & stamina regen.

night inlet
#

I really don’t get everyone NOT wanting Rex to be a cannibal.

If Rex is NOT a cannibal, the Dino which we literally have THE MOST evidence of being a cannibal that will be an extreme let down.

We should see adult Rex’s fighting over food areas and to eat each other. The smaller ones are already faster making them NOT easy prey for the big ones regardless (unlike cera).

And from a gameplay point of view it means Rex will have more threats when adult as you never know if that other adult Rex is friendly or not.

People who want Rex to NOT be cannibal just want to run around in 3+ packs of adult Rex’s and overpack all day by the sounds of it.

brittle narwhal
#

Although I understand devs have a full plate at the moment and resource allocation it's not particularly easy I think it would definitely be worth looking into how to retain as many new players as possible.
I'm sure people have mentioned before about having an in-game guide etcetc but if you feel this would take too much time and resources why not have an official youtube channel with short little videos explaining the mechanics for every dino (ideally updated when necessary and maybe just add a "guide" tab with the link to the youtube channel).
Overall I think this will make more people trying the game for the 1st time stay instead of moving to something else because it's just like trying to sell anything, you might have the best product on the market but if nobody knows about it or how good it is you won't have the success you deserve

vale violet
#

So instead of a glowing force field for the world boarder, how about a Dunkle(big armored fish) that spawns if you go to far and eats you

cedar totem
#

At the moment it is difficult to find a mate with some dinosaurs to produce eggs. This is because they are less played and even if you find another of the same species there is only 50 percent chance they are of the opposite sex.

Additionally, it is fairly rare to spawn in via eggs and it can take a considerable amount of time to find other players.

Lowering these barriers would be beneficial.

Given the game already has mutations and whilst the game is not Jurassic Park the similarities are obvious. "Nature finds a way".

Therefore, I propose a mutation which allows you to change sex.

candid mulch
#

Rugops Kit Idea

Stats

Growth: 1 Hour 25 mins
Weight: 500kg
Speed: 48kmph
Bite Force: 75n
Acceleration: Fast
Stamina: Good
Turn rate: Incredible(Think omni/troo)
Swim speed: Poor
Jump height: Average, though with much better horizontal distance gained.
Hunger Drain: Average
Water Drain: Slow
Good resistance to bleed, no resistance to fractures or other ailments.

Attacks

LMB, Bite- 75 dmg, average speed
Alt LMB, Directional Bite- 90 Damage, moves in a similar style to Omni and Troodon alt attacks, slight cooldown.
RMB, Grab- Allows it to grab victims 400kg and under dealing about 50 impact damage, this attack will see the rugops leap forward and attempt to grab something with its jaws while pinning them to the ground. It then has a brief period of time to drag them away before it loses its grip. The victim can use stamina to wiggle out of the grab quicker which will increase the amount of time the rugops will be stunned for once they wiggle out, this will also drain the stamina of the rugops. While the rugops is dragging something it will maul them. Upon landing a kill it will do a unique “execution” animation when the kill has been made.

Abilities

  1. Sleek and Shifty- Rugops is able to navigate the most cramped spaces there are, being perfectly adapted to the forests and structures that it stalks. By clicking ctrl + alt you can start to push yourself through a space, with a limit depending on the tightness of the area.

2.Lightweight- Rugops has very quiet footsteps and breathing sounds, allowing it to mask its approach with ease.

  1. Enhanced Senses- Rugops will have a phenomenal smell range, allowing it to scavenge freely. Along with this Rugops will be able to decipher the chatter of humans better than the other playables can. Along with this, it can consume rotten meat for food however it will gain no nutrients from this process. Unlike say, cera.
hollow pier
#

The swamps need more ai.

brazen mural
#

New graphics in hordetest is great. But thats until when you use nightvision. everything strarts to look terrible. Please adjust the color of plants in NV

crisp patio
#

Lazy Legs / Stiffness Debuff

If a dino sits or stays idle for too long without moving, maybe there could be a small "lazy legs" effect where when you get up, your legs feel stiff or shaky for a few seconds. You'd have slightly reduced movement speed, slower acceleration, or stamina regen delay for a short time until you "wake up" again.
Wouldn't stop people from sitting and chillind, but it'd make being completely idle for ages (like raptors AFK campting on rocks) come with some risks if something shows up nearby.

restive venture
#

Dibble, Maia, and Stego need a real predator who poses an actual active threat to them. I’m not talking about a pack of extremely competent ceras taking on 2 mediocre dibbles here. I mean something sends a dibble scurrying at the sight of it coming out of the tree line.

thorn kettle
#

Add a suggestions channel so we have a place for feedback on the way things are right now and a place to suggest things we’d like to see in the future and speculate on upcoming playables.

ancient plover
#

Need more ai food sources tbh, at least when server is below 20… hard to play the game when i cant find any pesky wabbits >:3

plucky cipher
#

swallowing a dinosaur whole should give slower stomach decay

trail path
#

The Deno needs a buff on underwater night vision. It’s hard to find food and everyone it’s night, I gotta log because you can’t see anything. I know crocodilians have Dermal Pressure Receptors that can detect movement in the water which would be great if that was added.

spice swift
#

Rex needs to be a cannibal for four reasons:

  1. Accuracy as I’ve seen mentioned there is significant evidence that it was indeed a cannibal

  2. Without the threat of other rexes nothing will be able to contest a Rex off a body. This is mostly important for unofficial servers with rules.

  3. It will keep the Rex population lower as they will keep themselves in check we all know it will from release be the most played Dino by a long shot 75% of encounters will be a Rex wasn’t that annoying in legacy? I certainly didn’t enjoy it.

  4. Stops mega packs of rexes from forming as easily as someone will always be looking for an opportunity to kill the others if they are hungry a Dino that’s taken like 12 hours to grow is usually more important to players than some temporary friendship they have with some random player

elfin crater
#

In light of the Jurassic World trailer 2: make Elder Rex bulky af

past depot
#

Something that could flesh out the aquatic areas could be biome based fish and other things like fresh water turtles.

This could be added later down the line when things like bary and austro release since it would make places feel different

I would also like for atleast 1 fish per diet to give austro and bary and later sucho the best experience.

Swamps
Swamps could have the most fish and turtle types like the lungfish or arapaima. the arapaima particually could hold a bit of food on it but it will actually attack you. it could be sort of a thing to avoid if you are a juvie deino, bary or austro. It would give a diet like S or dots. I feel this would be a cool thing. Lungfish could be dug out by baryoynx beipi and maybe minmi and it would be a medium sized fish giving alot for a thing like beipi and not much for a thing like sucho, deino or spino. oh and the alligator snapping turtle.

Delta
the big fish for the delta would be the alligator gar a carnivorous fish that is quite large. It would act like the arapaima but for the rivers. They could even add the fly river turtle for the smaller semi aquatics 🙂

Lakes
You could add types of bass, Trout and ofc catfish. and some sort of big fish

I feel this would make it so deino players wont be starving all the time for one. and for two it would just flesh out the aquatic parts of evrima which I feel are lacking. and I am one for more species of fish and turtles

Oceans- Make these have the largest fish but they actually attack in schools or alone but can pack a punch to sub- adult deinos and juvies cant stand a chance. This would make the oceans be a high risk high reward scenario. This could also bring things like coral, kelp and other things to make the oceans more lush and fun. It would also make saltwater deino fun

hot harness
#

Add more, better fish ai, Passive and agressive, this would help the aquatic ecosystem and increase amounts of players in often overlooked places like swamp. This would also help for the intro of barionyx and sucho, it would be a great addition

quick light
#

Decrease the sound of rain or at least give any option to increase sounds which we want to be louder than others.

split steppe
#

Had an idea for strains,

I had an idea that maybe in order for carnivores to become a strain they have to be an elder(perhaps any stage?) and find an herbivore(perhaps a specific one? or just on diet?) that has eaten part of a strain plant and formed a new organ(just like how stomach would give you the most of the diet eaten in that dinos life and based on how eggs work this should be possible) that they need to eat to gain part of(fill up a new nutrient slot ?that looks ominous?)? or instantly? start morphing into a strain over time
perhaps carni could also find another carni that has partaken in an herbi's strain organ then eat its one

strain plants can give massive food/diet but come at the risk of big brother watching you eat them in the distance

perhaps this would make strains too rare? maybe herbs can become a strain as well by partaking in enough of the strain plants to incentivize them to actually eat them which would allow for carnivores to test their medal to then in turn bonk the herbs

this would also allow for when the strain herb/carni eventually dies of old age for that organ to be used by a new player to get its strain, essentially acting like a virus willingly spread by the players(sounds cool dont know if cool in practice)

if this is to luck based perhaps AI herbs will eat the strain plants? or maybe AI just spawns in with the organ already in them?

warm silo
#

ptera energy should respawn fast

cosmic locust
#

I would really like it, if when your parents die in a nest and you are a hatchling, that someone of the same species that was sub adult would be able to feed you, it would at least give you something to do when your parents pass as a baby, run around and scream for a little and hope someone feeds you rather than just having to sit there and wait to starve to death. :P

torn lark
#

Get rid of the glow on the dinosaurs

past depot
#

I feel the devs should add more of a reason to go to the forests of the map. As right now everyone sticks in south plains or north east, why? Well its due to players liking being able to see things they can kill and running from things they can get killed from. For me thats just no fun and it ruins apart of the game as ive seen many newer players ask in the discord "oh I cant find anyone I keep starving" and everyone just responds to go to south. Why do I think this is a problem? Well it makes the map feel more dead which leads to players asking for more player slots but that wont do much as everyone will still just sit at the two spots everyone goes to, sure you would get lets say 10-20% of those players choosing to go explore more but the map will still feel dead, South and North East will just become more of hotspots and nothing will change. So what would I do to forests to make them used? Make some dense forests where a apex can ambush you from anywhere. This is a APEX forest. Make some forests have sparse trees and low shrubs so you can see where you are going. And keep some forests how they are right now. Make migrations inside those forests to give incentive for players to go there and also add some small rivers that pass through the forests with a few ponds, the rivers can be shallow for a incentive to go there to drink and that can be spots for suchos when they release or other semi aquatics or ambush predators. Just something thats I ask for

lilac widget
#

Bees should do extra damage the larger/more full grown you are in sanctuary. The flat damage makes them more of a nuisance than anything to big dinosaurs.

glacial nexus
#

Some minor mutation changes i think are needed-

Congenital hypoalgesia

Should be changed so that the small/lighter of a creature u are the more resistance, so hypsi would recive a 50% reduction allowing it to survive and escape a little longer this would make smaller dinosaurs like hypsi dryo and troodon more enjoyable, however 20KG gets u 50% reduction 50KG gets u 25% and it goes back down until the original 15% once ur at 100KG

Nocturnal/photosynthetic tissue

add a 5% increase to stamina regeneration as well to the perk making it more useful

Hemonia

currently no one should really be running this perk with a measly 5% boost to dmg in most cases ur doing maybe 3 extra if u are lucky i think they should make it so that rather then a damage boost ur bleed dmg itself is increased this would make it much more useful for pouncing dino's and would even help other dinos in long drawn out fights

Generale TLC

the mutations need much more apperant discriptions i see countless players both new and old confused on what most if not all the mutations do and how they work, most common being the hypermetabolic inanition with people mistakenly thinking it means the more full ur hunger bar the more dmg u do (its the inverse)

multichambered lungs

this perk i never see used it takes far too long to unlock requiring 6-8 full stamina bars depleted from sprinting or swimming reduce the requirement to 3 stamina bars and add a % regeneration increase from id say 7% or less

lemme know what u guys think? this is just rough and off the top of my head n i wanna hear feedback see if im going a bit to OTT or if im on the right track with these tweaks

sweet yacht
#

Tiny dinosaurs need better game support to exist in their niche compared to larger species.

Choosing to play as tiny means actively choosing a lower tier of the food chain, and this decision should be rewarded.

Gives them the ability to spawn with others of their kind.

When in the menu, you should be able to see if someone else wants to spawn and request to spawn together. This would greatly promote social connection in the game.

Tiny dinosaurs are designed to exist in groups, but it's far too difficult to form them or even find others of their kind due to the small number of players spread across the map.

For carnivores: The new small AI will help them when it finally arrives. You should also dig up AI like Gallie can.

Tiny herbivores should continue to receive diet bonuses from red mushrooms, even as adults.

Would these advantages be unfair to larger dinosaurs? No, because they benefit from them themselves.

The larger number of tiny dinosaurs would expand the food supply of larger carnivores, which would also make larger herbivores safer.

small flare
#

Add Deino courting growl animation like this, it will look gorgeous. With indicator for another gender that this individual ready to nest. (available only in water)

sturdy drift
#

fix dino sounds ....fully stam dino resting breaths heavily....it should not be so loud when fully rested

zenith fern
#

Please let juvies sniff out the mushrooms in sanctuaries, and maybe something for the carnis too!

tired shore
#

buff dryo run speed pwease

scenic sandal
#

Add a 1 to 2 ton hippo to the swamps that would give a great amount of food but would be very dangerous. High risk high reward

sage cliff
#

I would love to play as a snake, I feel like The isle devs should just copy paste the Beasts of bermuda Snake physics, Its really good and it would be awesome to have a snake playable in the isle. They should look it up, its actually pretty good

split cape
#

Rex in Legacy had many more male colors. Please give him more colors like blue or green.TI_Cry

median crag
#

long range mating calls that are gender and species specific that say "I want to mate come here (opposite sex)"

jagged snow
#

Dodge charges should regenerate faster than 10 seconds, or include a third charge under the stamina bar. They burn up quick and some leniency would go a long way for inexperienced players. In the heat of a chase, committing to manoeuvring instead of straight lining leads to way more room for error

summer vapor
#

Lately with deinos I've been noticing when you grab larger prey their hit boxes are so big that simply swimming close to an object can dislodge them from your mouth and even settling onto the bottom of the water your in can cause you to drop the prey your holding depending on the hit box as it seems to register the hit box of the held prey item as hitting the bottom of the river, pond, or lake and causes them to be released it would be really great to see this fixed

gaunt totem
brisk garden
#

Make flying animals be able to pick max human size thing with legs like in jurassic park/world or maybe with its peck

raw beacon
#

The deeper in the water you are, the more thirst you recover from drinking. And no I'm not a deino TI_DeinoBruh lol I just think it makes sense to drink more water when your head is fully submerged vs at the edge of water maybe. This would help incentivize risk vs reward gameplay? I appreciate the "safe" spots to drink water, but it feels a little ridiculous to me

thorn kettle
# median crag long range mating calls that are gender and species specific that say "I want to...

This would be nice, but if a separate mating call is too much to ask then how about males and females having a separate broadcast call that is slightly (but distinctly) different from each other? There’s already a decent margin of viariation in some creatures broadcasts (teno for example has one broadcast variation that sounds pretty different from the other ones, could be made sex-specific). You wouldn’t really know that the other dino is interested in mating, but you’d know their sex. If a mating call were to be added though, I’d love it to be a pumped up version of the animal’s courting calls. A true mating call would be preferable so you know what’s up instead of guessing that a random female in the distance might be interested but also could be broadcasting for a million other reasons.

brave mist
#

With omnis pin mechanic, many other dinos being pinned by omnis have no chance of getting out of the pin. Some dinos, when being pinned by an omni, have an animation where its looks as if it is attempting to bit the omni that is pinning it. For example, if a smaller deino is being pinned, its animation shows it biting where the omni is located on its body. I think it should do a little damage to the omni instead of just biting the air.

solid tide
#

Please consider porting over HT changes to evrima now rather than all together after months of waiting.
You need not add trike until rex is also tested, but other stuff like map changes, grass and nerfs/buffs are much needed in evrima.

gloomy delta
#

Not much, just add an tag, like mine thats scug, but in the case like isler, that would be cool and i would use it!

fleet mulch
#

I'll say it again and idk if devs have it planned, but HT ping, and fps need to managed, as its really an unplayable experience. The lag is pushing people away from ht, and yes, rex will bring back everyone to it, but not for long. If lag isnt fixed, people will start realizing that the lag makes it unplayable, and no one will play ht anymore.

pliant bloom
#

get a better anti cheat.

steep pier
#

Don't let two fg raptors pin each other, It makes betraying your packmates for zero gain way to easy

novel vine
#

More resolution for textures, they are so blurry, like typical rocks, plants, terrains

swift whale
#

With the Elder System coming, we were able to have a brief presentation of what it will be like with the Omni in the hordtest. Reaching 650kg and running at 52km (Without speed mutation), the omni became much stronger, and I don't think that should change.

What I propose is a rework of the Pin mechanic (Pounce on things with less weight), to make it fairer for the victims, especially since now an Omni elder can simply get close to a pachy without any problem and just press 1 button and the pachy can't do anything about it...

fallen ruin
#

People are finding ways to bypass the night vision with filters I feel like thats lame, you already have triceratops and stegos as untouchable tanks I feel like the poor night vision is a great way to nerf them a bit, I hope they find a way to disable that

real snow
#

I’m not sure how to word this, but the tall grass and grass flattening mechanic in hordetest absolutely kills my frames, and I’m already locked on 30 frames. I’d love if there was a way to fix that, if not I’ll live

glacial dove
#

i've noticed as well as many others that the early access dinosaurs in horde test. trike, rex and allo all have pretty limited colour options which is understandable they aren't released to the public. but two creatures that have been in the public branch for a while now i feel could have some more colour variety, mainly their male display colours, that being said, Maia being mostly of browns and oranges of their male colours, i feel like a nice red or blue would be nice like majority of the carnivores like carno and omni. The second one being Tenonto, this herbivore has deep dark colours which are nice but is hard to tell with some of the darker top markings, especially on pattern A, please give these two creatures at least some more colour variety in their male colours, thanks for reading.

gusty hawk
#

Manual Alt attack should have an asigned button

Something like, press F4 (example) to change to Manual Alt attack mode, it would be really good in combat for stegos when you waste all your stam

vagrant drift
#

some cliff mesh at these cliff areas in water access would be nice. they look really barren and unfinished right now.

icy arch
#

I understand that it isn't a priority, but I feel like it'd be nice to have some more variety within the battle music. The current tracks are good, but I feel like they'd be a bit underwhelming in a battle between trike and rex, for example.

The old tracks were a bit bombastic and over the top for sure, but I kind of miss the adrenaline rush that hearing them gave me.

strong pasture
#

Why are Deinos able to spawn in East Lake but not the SOuth Plains?

South Plains is much larger and offers more chance for player interaction.

I say Add South Plains to the Deino spawn zone. Next to Water Access, North Lake... South Plains is the most logical area to allow Deinos to spawn.

The only way I usually get there is by travelling as a deino but it should easily be a spawn point.

mellow lake
#

pteranodons should suffocate when they fly to a certain height, if a pteranodon flies higher than, for example, the dome next to the highlands (the hexagonal one) it will suffocate as if it was underwater, it would be realistic.

solid tide
#

There's plenty of multiplayers out there that, even if they can't prevent the cheating action, they:

  1. have a thorough reporting system
  2. provide acknowledgement and thank yous to all who reported once action is taken, makes the player feel involved and validated
  3. have systems and logs in place that don't require manual labor such as either in the form of admin time or by asking the victims themselves to provide proof
  4. guarantee that any losses or inconvenience from cheating are compensated/reversed

Apart from a better anti cheat, a report system that auto logs a timestamp, location, and gives all info necessary to make a decision is a very important investment.

molten bluff
#

massive feedback i feel like yalll always hear allowing us to spawn with friends or choose spawn locations make it so if too many dinos in that spawn you have to choose another to spread it out a little but let us choose locations please

keen sundial
#

I have yet seen anyone ask or post or bring up a battle event between dinos I would love to see an event for a Dino battle and possibly be managed with an admin during the event or multiple would be pretty cool to get 100 Dino’s up to NL or SP or WRA or any where on the map but do raptors vs herra group of 8 raptors vs 4 ceras it would be cool as a community help admins to be live and active for it and would help manage things while the event is on going it don’t have to be every day or weekend or even just once a month allow people to have fair battles or 1v1 or groups and don’t matter the Dino’s or even if there mix packing host a fair battle event

dreamy grail
#

Dear developers of The Isle,

I hope you're doing well. I’m writing as a dedicated fan of The Isle to kindly ask if you would consider working with NVIDIA to bring the Evrima version of the game to GeForce Now.

Many players are very excited about Evrima’s progress and the immersive experience it offers. However, a significant part of the community is unable to enjoy the game due to high system requirements. Making Evrima available on GeForce Now would allow players with lower-end hardware to experience the game through cloud streaming. This would not only increase accessibility but also help expand the player base and keep the community active and engaged.

Thank you for your hard work and for creating such a unique and promising game. I, along with many others, truly appreciate your efforts and hope you’ll consider this suggestion.

pastel pagoda
#

I don't want to play with a 2 ton omniraptor named Allo. I hope originality was added while making Allo. So , Allo could open its jaw 135 degrees. This is something very original and adaptable to the game.

lucid swift
#

It will be cool if when the dinosaur is less than 10% health the player can hear the dinosaur’s heartbeat. It will make the fight more intense

night inlet
#

every single time i play galli WITHOUT FAIL, i die to a raptor thinking "hes DEFINITELY not big enough to pin me look how small it is" and he pins me nonetheless.

If youre going to make galli SOMEHOW weigh less than raptor adjust the sizing and make galli smaller. it's ridiculous how massive i am compared to them, thinking this raptor is a juvie and apparently its full grown??

stone hull
#

A little suggestion for our brontosaurs, make it a wading sauropod that can search for its food under the water like deinocherius in its concept art
Hitting CTRL would lower the neck closer to the ground/underwater and allow for the ability to zoom in the player camera to roughly the top of the head of the animal to allow the player to see edible plants beneath the water.
This would not only give another bit of animal varierty to the wetland regions but also allow brontosaurus to stand out against our other sauropods.

lapis sluice
#

For the love of all that's holy, give pteranodon faster stamina regen. It's a tiny, one-shot rat, it shouldn't have to sit still for 6 minutes to regain half its stamina, especially when there's almost no food for it to eat.

flat flicker
#

Might not be an opinion shared by everyone, but as an ancient Legacy player, attenuating the "bluish shiny effect" on dinosaurs would be much appreciated. I'm not asking to take it off entirely, simply to reduce it (although strongly - by 80%/90% if possible).
It's currently too "strong" and not realistic. It also ruins self-concealing in any biome (forest/rocks/plains/...) whenever there is a presence of darkness. This reveals yourself to everyone like a shining moon in the dark sky, when darkness should make u more hidden.
This causes "camo"-skins and the like to not be that effective if not entirely pointless.
Of course, it helps following preys in a jungle where u could easily lose them, but between the fact that sounds will be increased in following updates to solve this issue, as well as the objective of the game to follow a realistic immersion, I think such a choice would be more pertinent!

You can find an illustration below, although i'm pretty sure you already have enough material to check it otherway.

Thanks for reading, hope you consider it

mystic hollow
#

I’m sure this has been said in various forms already, but can we get more going for the beach ecosystems? I find S real hard to come by while playing a saltwater pterandon for example, so maybe something like seagulls to provide an S diet would be nice. Saltwater fish to spawn in and nab as well. I’d also like to see an occasional dead whale/dolphin washed ashore for bigger carnivores to fight over and scavenge as well. Or maybe even dead ichthyosaurs/mosasaurs. Idk, I just want.. more to the beaches in general. Saltwater crocs especially don’t have much to do aside from just using the saltwater as an express way to another point on the island. Also feels weird seeing a beach without seaweed along it lol. Could be something nice for saltwater herbivores too

elfin grotto
#

The dev team should consider reworking the entire east swamps part of the map. Choosing spawn location would be amazing

tough kettle
#

please for the love of all that is holy get rid of the awful grass on hordtest. or just add a grasstexture under it. cause it makes everything lag so much for some reason and it looks awful.

raw quiver
#

Dilo venom is a bit over tuned in my opinion,
1: The clones get guaranteed hits no matter what you do.
2: They reopen bleed
3: even if you kill the dilo the clones still spawn
4: you cant kill the clones before they hit you. you cant run from them.
5: the venom lasts forever and even if you win the fight you still end up dying several minutes after
6: the clones do the same damage as the original dilo bite
7: you can have 7 clones chasing you from different dilos..
8: a lot of the time the clones are invisible and you cant even attempt to avoid them
If dilo needs to spawn the clones why do they spawn after death??
I'd rather the venom just do normal tic damage with the hallucinations not doing damage
I get this game is going for realism but its a video game at the end of he day and some things just aren't fun to play against
at least 2 of the above points needs to change for that to be balanced...
also! change the 1 bite vomit from cerato for the love of god

vague coral
#

I'm just gonna say it, PZ's killed the game. You guys had it nailed with MZ's, encouraging player interaction and not all the herbis hiding in random bushes across the map. Player pop/server just isn't high enough to support having PZ's.

glacial ibex
#

Potential Rugops abilities designed to make it specialize on hunting human players:

-Grabbing and dragging live humans: It should be able to grab humans and drag them away from their group, this ability hides the name tag of the human player and disables their microphone so they can't scream for help.
Rugops itself is also near silent while doing this and from the perspective of the group members of the abducted human player it looks like that player just disappeared.

-Being the most agile creature in the game: Rugops should be the most agile land animal in the game, not only by having a tight turn radius while running but having the ability to dodge so it can get out of the way when a human player points their gun at it.
It should be able to dodge as it's running and the ability shouldn't slow it down. In addition to this, it should be able to crouch-slide by holding CTRL when running.

Rugops can be the perfect human hunter, it has the physical built of Carno without being hindered by it's size, and I think having it just be a smaller Carno would be a waste of it's potential.
Since it's not armored and nowhere near large enough to tank bullets it should solve the problem at the source and be good at avoiding getting shot by being too nimble and unpredictable in the hands of the right player for the human players to properly aim their weapons at it. Human flesh can be highly made to be nutricious for Rugops specifically to make their gameplay have a high reward to balance out it's high risk.

sterile phoenix
#

Anti-mixpack mechanic

I don't care how, but this game isn't PoT.

"Their working on it". Cool, so give us an update then.

Edit: "just go play unofficials" more people play on unoffocials than officials because of mixpacking. You cannot claim the game is a hard core survival or realistic so long as you can mixpack. The devs themselves don't like mixpacking.

tall island
#

There are too many instances where the other dino is a good 8-10ft away from you and you still get hit. I'm not sure why everything has a hitbox that extends so far infront of its face.

swift whale
#

Make it so that Troodon can quickly exit a Pin from an Omni or anything else that will have a Pin by pressing space or rmb quickly right after being pinned, but that suffers a small damage around 15dmg so that an omni is still able to have a certain ease in killing them (But for that it will be necessary to hit more than 1 pin)

novel vine
#

I miss the old rocks on the map, they were very realistic and even helped sometimes, they matched the map and were beautiful.

And especially the rock in South Plains! where the omnis were and the dills couldn't reach, it was cool

visual pasture
#

I think VOIP between the same species and jumbled dino sounds if you’re a separate species in the surrounding area would be hilarious. There could be a mutation that allowed you to hear other species in the vicinity. Am I the only one?

prime smelt
#

have devs considered adjusting the size of the T-Rex model, or is the current size what you consider appropriate? From a player's perspective, I think the T-Rex could be a bit larger and taller. Of course, the final decision is entirely up to your team.

edgy robin
#

Ocean fish and sea turtles in the water

turbid pond
#

Feedback doesn't have to be negative, Troodon is really fun to mess around with and the attention to detail is really nice, especially considering the details are so fine on such a small model.
Don't think I didn't notice it's mouth turning blue when it gets it's venom either, it's a cool touch

crisp patio
#

Dynamic Territory Pressure

If a player or a group stays in a small radius (e.g. 10-15 meters) for too long (10-15 mins), their scent saturates the area.

This causes natural changes in the environment:

  • AI stops spawning or becomes more scarce nearby
  • Prey might become more alert/ flee faster
  • Other dinosaurs may pick up the scent and investigate or hunt

This encourages natural movement and prevents passive camping without punishing players directly. Adds tension, immersion, and realism to the ecosystem.

final wolf
#

TENOS KICK SHOULD NOT HIT 360 degrees around the animal

pastel pagoda
#

It's okay to see REX without spar i think. No problem had seen at trikes HT

tacit garnet
#

RELEASE REX THIS WEEK PLEASE (NO NEED FOR SPAR) 🙏🙏🙏

cunning pulsar
#

Baryonyx needs a way to defend itself against Deinosuchus's latch, Baryonyx is most likely not going to be more agile than Deinosuchus and it is stated that Deinosuchus is going to be the fastest aquatic in the game. So here i suggest a deflect mechanic kind of what's shown in the concept art of Baryonyx where its defending itself against Deinosuchus. But this would require a fast reaction time to actually pull off so you would still have to be aware and alert of your surroundings. Of course this would require the bary to be full grown and only work on deinos latch not just a normal bite. (or just water sense but thats boring)

crisp patio
#

Something needs to be done about eggs

Extra mutations from being nested in are great, but there's still a lot of egg requests and barely any eggs being made. Nesting feels underused, and people often end up waiting with no real payoff.
I'm not sure what exactly should be added/changed, but maybe something like:

  • +20-50% growth speed boost until juvenile or sub-adult(numbers are just examples)
  • +5% stamina regen (doesn't stack, just a slight boost above base)
  • slightly faster wound healing until sub-adult

These are just examples, the goal isn't to have full-grown dinos in an hour, but to encourage nesting a little more and make it worth doing on both sides. Maybe things will shift once elders are added, but right now something feels missing.

spice swift
#

Add modding support

low mason
#

Yeah so I had a 25% trike killed on HT and was draining my stomach more to eat it, and when running around while eating gastroliths I came back to find it was just bones, I hadnt even touched it yet, and it was I I know it was not another person because I am the only person on the server, meaning you boosted the ai scavengers ability to destroy corpses WAY too high and I may potentially starve to death purely based on the fact ai spawns in HT are garbage except for the ones that eat my kill in less than 5 minutes after it dies, plz fix this

hot harness
#

I have a proposition for beach ecosystems. I think protoceritops should be a beach dweller (Please let it burrow) and it should be able to graze on underwater plants, seaweed and such. It would also be nice to provide new fish/new fish ai to help satiet ocean and swamp life. Tbh, swamp is barren asf rn. This would help distribute players and be perfect for pescivores.

novel spruce
#

Bring a peeing mechanic so we can mark this as my territory

chilly grotto
#

either make gatroliths drain food faster or make plants give more diet, its very frustrating trying to get a perfect diet as a herbi

zenith fractal
#

Nerf Dilo, take the clones out of the game please!. Its unrealistic and way too easy to cheese kills for they're movement speed. Also stamina regen still needs improved on for all the dino's, nobody wants to sit for 40% or more of their gameplay.

mortal trench
#

add guns

dim gazelle
#

This might be an unpopular opinion, but i think with apexes such as trike and rex arriving, deinosuchus needs a Buff, i think the bite force should be Buffed to at least 800 and maybe drain some stamina of the bitten playable so even things that can not be grabbed think twice before fighting a deino IN the water

neon tapir
#

Try to more optymise the game

median crag
#

Deinosuchus is a creature meant to bully things smaller then itself please do not buff it to brawl with proper apexes consistently, already saw that dondi wanted it to be the fastest swimming dino in the game and honestly that seems perfect for its "Avoid apexes" playstyle

sullen sail
#

faster knockdown recovery perk or in some instances some species should simply get up way faster than they currently do. small things get knocked its guaranteed death when they should recover a lot faster than if a carno or cera got knocked.

pseudo tendon
#

put evrima on directx 11 or 10 even mode for no crapics card players like me.

marsh hinge
#

Dilophosaurus during the day

Make it so that dilophosaurus has a blurry vision during the day. It is a nocturnal creature, and is already very op.

This would make dilophosaurus go into more shaded and dark areas, like dense vegetation, jungles, or some sord of caves during the day. It should still be able to hunt during the day, except it wont be good at it, and if it wants to see more clearer during the day it would have to go to more darker areas.

Here we have an example of a human's vision during the day, and a cat's vision during the day. The cat's vision during the day could be dilophosaur's vision during the day when in open areas, except less brutal, and the colors wouldve been normal.

edgy robin
#

It would be really cool to have a “keystone species” for Ai. Something that’s part of the map for semi aquatic species and plays like its own migration zone for them.
Something that can benefit all semi aquatics and this Ai that I’m referring to is Salmon Ai.
Like changing migration zones, the salmon Ai could move around the map or spawn across different parts of the map; where they start abundant and slowly decrease in numbers as the zone begins to shift.

jagged snow
#

Troodon venom should reset after stage three only. Stage two should return to stage one after its time is up (time which should last longer at night). There's a sunk cost fallacy in the mind of every troodon when you make those first two pounces, spending 5% per leap. It forces the hand of the player to act brash instead of patient, choose to lose your hunt or potentially lose your growth.

iron nymph
#

Please turn off auto exposure in Unreal Engine 5.4. You can find the setting under the post process volume setting.

crisp patio
#

Raise Player Cap

Start by increasing the cap on some official servers to 120 as a test phase. If stable, consider bumping it to 150 later.
This doesn’t have to be across all servers, just a few test servers would go a long way in reducing queues and giving more players a chance to join without long waits.

median crag
# marsh hinge Dilophosaurus during the day Make it so that dilophosaurus has a blurry vision ...

this is a pretty extreme punishment for noctournal creatures considering most nights most diurnal creatures can see fine.

maybe an effect to nocturnal creatures vision when in the open during the brightest part of a cloudless day would be alright, but its still iffy, similarly to how if i stick an omni in the woods at midnight while its raining, it can barely see.

but unless a dilo/troodon/futurenoctournalcreature chooses to put itself in such a terrible position it shouldnt be punished for being online during 3/5 of the ingame days

tough kettle
#

pachys should be able to knock herras out of trees

novel vine
#

Could they bring back these good things from the old versions of gateway/evrima 2024 (0.12.52.02) , which are now quite bad and ugly

1* The Glow of the dinos used to be balanced and beautiful, but now it looks like the dinosaur's skin is a mirror.

2* Palm trees and forests used to be varied with different TROPICAL vegetation, but now it looks like it was made with a random noise system.

3* The water and oceans used to be beautiful, but now they don't even have dynamic movements or waves, not to mention the reflections on the sand.

the game was so beautiful, what happened?

austere grove
#

If something dies in the sea, the waves should push it back to shore again. It really sucks when youre starving and follow the scent of a corpse to a beach only to realize that you cant eat it sink it sunk to the bottom.

neon grove
#

We need an area where only tiny dinos can go an fight each other/survive.

mellow sphinx
#

Please I beg you, either put a cooldown to getting stunned or remove stuns when you get hit on the tip of your tail. Getting stunlocked to death is a terrible mechanic

thick terrace
#

Herbies who kill other herbies should get a debuff for being toxic.

chrome anchor
#

So we have Migration Zones and Patrol Zones in the game.

I raise you: adding "Kill Gardens". It's a real thing in nature, and it's a pretty basic premise.

Predators kill an animal (like a deer). The parts of the deer they don't eat, decomposes into the soil and fills the soil with nutrients. As a result, flora grow to much more elevated levels. Because there's an explosion of plant life filled with nutrients, other herbivores come to eat it. The predators then kill those herbivores, repeating the cycle.

As an in-game mechanic, perhaps after a corpse has decayed to a certain point (rotten, straight up bones, or despawn), some sort of nutritional plant herbivores will want spawns where the corpse used to be, regardless of whether a MZ/PZ is there. Because its uniquely tied to the corpse that was dropped there, it won't respawn once its gone.

Whatever died there would also determine what and how much of something grew there.

So for instance, AI and small/mid tiers dying would only spawn plants of 1 nutrient type. Large tiers would spawn 2 nutrients. Huge/Apexes dying somewhere would eventually spawn 3 nutrients, making it highly contested/desired territory not just for carnis wanting to feast, but for herbis after the corpse is gone.

This would push carnivores and herbivores to interact in the same areas a little more organically, especially more wandering dinos that don't follow around the MZs and PZs, and both herbivores and carnivores would have motivation to pay attention to nearby corpses other than carnis running straight for them and herbis running the other way to avoid possible carnis in the area.

primal canopy
#

Change gastronomic regeneration so that instead of instant hp it gives a passive 20-30% hp regen increase for 5 minutes or so, perhaps scaling with how much food you eat. Also give little or none hp for a cera/deino with a full stomach

humble silo
#

please add a timer to fluid deficient so if u accidently sip salt water u arent forced to drink more till you unlock the mut, or just till u die.
15 min maybe?

stiff veldt
#

Starvation, Diets, and other Stuff
The goal of this big list of changes is to make diets feel more rewarding for carnivores to obtain but also not be nearly as easy as it is now. Ontop of this Starvation is being reworked so to make up for diets being a bit harder to obtain now allowing more leeway with failed hunts. Though other systems will be mentioned and adjusted as well in various degrees

Diet Changes

1: When you are out of nutrients you obtain Malnutrition which provides a plethora of debuffs. However this doesn’t apply until you reach Sub adult onward. Meaning juveniles aren’t cooked for trying to survive

2: Diets will impact parts of your dinosaur depending on your nutrient levels on a scale. 0-100 being your base average with no changes, around 200 you will notice some changes but it’s not too impactful, a diet ratio close to 300 will see you with very good aspects of your Dino (further improved with Elders). This should allow for dinosaurs of the same species to function a bit differently from each other depending on their diet levels

What buffs do you receive? It will be unique to each species but for example some things could include Herrera being able to jump further and use less stamina while climbing, Cerato gaining a further scent range with corpses appearing on the compass more often, or Trike gaining more damage resistance on its faceplate. Species with a larger diet ratio will also be Visually larger by a small amount (weight unchanged). Just something you can notice to help differentiate those with good diets and those without. This is also something already ingame with Galis speed variation

Diet lists, Sanctuaries and Migrations

1: Every herbivore is now apart of your list. Enforcing that you should hunt herbivores. Which allows for more interaction as you have access to all migration areas. Carnivores can also toggle what migration they see on their compass allowing for moving between zone-zone

Some Carnivores will be specialized to eat other Carnivores as part of their diet such as Carno with Dilo and Omni, Cerato/Deino eating essentially everything. Smaller Carnivores like Troodon and Herrera have access to more carnivores on their lists than the rest of the roster allowing them to thrive off most food sources. They will also be some of the only adult carnivores with Ai animals on their lists

2: AI will be taken off of almost every carnivores list (except small carnivores), but juveniles will have access to all types of AI, the easiest to find being AI found in sanctuaries that you’ll dig up such as Frogs, Psitaco and Rabbit. However these diet options will fade when you reach Sub Adult (outside select small carnivores)

Starvation

1: No more losing health over time, instead you will simply become VERY skinny over the course of a few minutes when you reach 0. You’ll now have slightly decreased weight and damage (about 15%). You’ll get a new icon on your character screen as starving. During the starving state your nutrients drain around 3-4X as fast. True starvation will not occur until all of your nutrients have been fully drained (you have malnutrition and starving).

True starvation will last for about 2-3 ingame days giving you PLENTY of time to find food in your miserable state. However after the first day of true starvation your vision will start to close in (similar to logging out without the blur) until eventually on the final day your vision will close resulting in your death.

Healing off starvation debuffs takes a while depending on the severity so it’s not as simple as getting food. However keeping your food filled often will make the heal rate increase every so often

jagged snow
#

Add fast body dragging for carcasses that are too heavy for lifting, but lighter than yourself.

patent grail
#

why are there always turtles or too many but the rest of the animals never usually appear? The dilo has a very easy time growing, the utah has the taco although it gives very little food, but the cera has nothing since the ai doesnt usually appear

untold mica
#

The idea :
I would love to be able to find a mating partner in game more easily than spamming broadcast

The reason :

  • It is very hard to find any representant of your own specie without using external communication like discord.,
  • The built-in "echo" effect to loud sounds makes broadcasting very unreliable to locate someone.
  • It gets me totally out of my immersion to have to go to a discord "tinder for dinosaurs" and give literally the coords to meet with someone for nesting.

The solutions ideas :

  • When someone use the broadcast call, the others representants of the same specie in range of the call receive a marker on their compass layout pointing the direction of the call.
  • Having a marker on the representants of the same specie near you (no matter if they called or not).
  • A better way to recognize footprints (specifically for your own specie)
  • A way to encourage players to go to the migrations spots built in-game (no idea on how tho),

Conclusion :
If you have any arguments on why it is a good or bad idea, feel free to argue (with respect tho).
Also if you are for it and have any idea on solutions, please do share :)

Thanks for reading

keen lily
#

Suggestion: make it possible to smell gastroliths. Its currently possible to smell salt rocks, so it doesn't seem like too much of a stretch

serene isle
#

Remove mudpit from Highlands, is near impossible to hunt there due to camping megapacks

green moth
#

I would love to see humans working again pretty please

untold radish
#

might already been told but..
Those additional Ponds and tiny Lakes around Hordetest ( between west accsess and highlands for example ) are very nice. Feels good, looks great. Very nice addition of ambient to make this world once again feel good. just wanted to let that go 🙂

tawdry swan
mint ember
#

Can changes be made to the font or at least allow a feature to copy/paste nest codes? TI_nest
Having to struggle to decipher weather O's are D's or 0's can get bothersome!

ancient plover
#

Respawn button. Make new south plains and turtle Beach area and grass playable on official. Just use that feedback for general tweaks*

simple birch
#

Bring back the server tab from legacy where you could find anyone! At least in some capacity
I'd love to this brought back for two main reasons: the egg/spawn code menu is not enough AND spawn codes need you to a bunch of clunky stuff outside of the game.
It feels over engineered to generate codes and have them auto copy and stuff when you could just have a menu where you could invite anyone that has marked themselves available for a spawn code invite, maybe even for eggs, you could have this be both when you're in the skin creator and in game(maybe you'd need to accept it and then sleep as to avoid it being combat abused), no need to limit it!

swift whale
#

Release changes made to Troodon, Maia and Carno to the public branch without having to finish the current hordtest. 3 months of hordtest and we only have the Trike and some map changes...

These changes should have been made to these playables much earlier, but they left it to be done in a hordtest that they knew would take a long time to complete

placid nimbus
#

Mutation idea:
** Pluviosensory Expansion**
This mutation would give the dino greatly extended scent range when raining, up to near cerato levels. Not sure if it would be herbi or carni specific, or if it would be slot specific, but just throwing the idea out there

lofty crater
#

hey i got an idea how about if people get caught mixpacking they get banned from litteraly every server 👍

iron wave
#

Deino Elder appearance:
Thought it would be an awesome addition if the elder Deinos grew like, a moss covered back to give a visual indicator of how long it's been an elder. More moss, the older.

hushed arch
#

Thermic regulation for deinos

novel vine
#

The graphics of the current hord and evrima are so bad. Days are dark, lumen is weird and ugly, the water no longer has movements or textures, from afar the shadows do not appear on the trees, and MAINLY from afar the terrain blends together leaving only a yellow/green texture, it is very weird, I think it is because of the new grass that is also weird and ugly, it is so easy to fix these things, why are they like this?

The old graphics were better and much more beautiful, and there wasn't even that much difference in performance, I put some images of the old versions at 0.15 and some new ones from hordtesting and evrima 0.18

  • 0.15 /// +0.16 versions:
mighty dirge
#

Horde Test – Trike Feedback

The Trike currently has a major issue: its gore attack is practically useless and even harmful to the player. It feels more like a bug than a feature. The attack doesn't deal meaningful damage and often activates by accident during combat, leading to unnecessary stuns and, frequently, death.

As a Stego player, I’ve seen many players — even highly skilled ones — take massive damage or die simply because of this broken mechanic. The gore attack is more of a liability than an asset. It wastes time, doesn't help in a fight, and actively weakens the Trike's performance.

As you can see in the attached screenshot, the attack has no real function and only causes the Trike to take unnecessary damage.

I strongly suggest removing the gore attack entirely or at least assigning it to a separate key to prevent accidental use. As it stands, the gore attack does nothing but get Trikes killed.

glacial dove
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when i start to grow a herbivore and make it to sanctuary i find it very difficult to find the mushrooms provided for herbis at night, please either make them smellable which idk why they aren't, or at least give them the slight red glow they had a few updates ago with the night vision. it's not that it's impossible to find mushrooms just really annoying and inconvenient. thanks for reading

hot oasis
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Do devs (apart from mods looking for unfitting/offensive posts) actually check this channel? Is this just an echo chamber for the community? I'd like for someone on the team to react to this, so we can see if it's even worth it to spend the time typing some of our ideas out.

prisma niche
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faster stam regen

wintry garnet
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Make it so when deino grabs something you need to press right click again to release it. Its really annoying when I grab something and my finger slips for a second and makes me let go. I feel like it would make accidents happen less like this. At least make it an option if some people dont like it like this

rich ocean
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Titanoboa Cerrejonensis
Stats-
Weight: 1,000kg-1,100kg
Length- 12.8m-14.3m / 42ft-47ft
Land Sprint- 30km/h
Swim Speed- same as Dienos
Swim Sprint- 22km/h (slower than Dieno)
o2 capacity- 3min

Abilities- Can constrict animals that are half of its body weight (up to 500kg or 600kg), when it does, the same o2 meter populates the same as if an animal were drowning, and it can kill them once their o2 levels hit zero (burns the Titanoboas stam, it will release the animal if it runs out of stam). Titanoboa should have the ability to climb trees, however, its fall damage should reflect about half of herreras. Has Dienos original underwater sense when holding Q (detect splashes of water). Rather than implement the corpse swallow ability to carno (from the recent photos released by Don) implement this to the Titanoboa under the same conditions (swallow larger than average bodies for greater growth/hunger intake in trade for debuffs to movement speed and attack speeds)

Attacks-
LMB = Standard strike
RMB = Constricting bite (Bites Prey Half their size & coils its body around them. Drains stam)
Alt + LMB = Standard Directional Bite

Titanoboa was a semi aquatic animal who spent most of its life eating fish. So its primary areas of interest would be Swamp, Delta, And parts of the Rivers of the Island. To reflect, Titanoboas skin colorations should consist of Green, Brown and Sand shades and other on the gray scale (Black & White)

Growth Values-
Perfect Diet- 4hr
Total Time- 9hr

All of the stats can be placeholder for obvious QA reasons - even if its the last added playable, I would love to see it, no matter how long it takes

real snow
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please fix the ping on hordetest. I can barely play without rubber banding every 4 seconds and its killing hordetest at the moment.

fleet tendon
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I have tried soo many times to love this game. Please fix it.

tall garnet
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Give Diabloceratops the ability to knock fruits and other vegetation down from trees

mortal nexus
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Save the plateosaurus.
We all want him.

primal canopy
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Reduce the rain volume by some or make it so that it isn't always 100%. Make it so that sometimes it's just a light rain instead of the constant deafening storms

hidden pulsar
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Family tree status page listing parents and children with Online or death status and location for that server.

cunning pulsar
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The night vision rn is not the best as you can see everything or nothing which im sure is not intentional and there is practically no variation between dinosaurs. For example dilo's whole thing is his nocturnal playstyle but the dino literally functions very similar at day with next to no downsides bc of this. The game is supposed to be a survival horror and one of the key components of horror (the scary nights) is non-existent because of this change.

main bone
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Add a notification channel in Discord where people can message each other about cheaters on servers. So that people can add this channel to Discord servers and see which servers are currently unsafe. So that people can personally write the server and the approximate number, without giving away the location of course. You can modify this idea if you feel like it, but the point is the same - we need to know which servers are IMPOSSIBLE to play on because of cheaters. So that people who don't want to get in trouble will immediately leave the server as soon as they notice a message about a large number of cheaters on the server they are playing on
Ideally to make for each category of servers [EU or SA or Na, etc.] its own separate channel, similar to the usual chat

strong pasture
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I know there are a lot of other things to focus on and we are all as a community, collectively anticipating some big things here in the near future.

But I believe for deino, considering that modern Crocodilians and Alligators all have a sliding ability when on a muddy coastline or shore, that Deinosuchus should

Also have that ability to slide a short distance on the muddy shoreline. Maybe slide into the water, or as we sprint and lunge out we can slide a little bit as well.

I think that + giving the deinos tail some flexibility would be cool.

hallow ocean
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Rex Spar:

Devs are probably not going to change this but I feel it needs to be said. Rex spar looks a bit silly to me. The rex shoves its face between two spikes. Not exactly a survival tactic. Maybe rex spar should be more like grabbing the horn or frill of the animal, something involving holding with its mouth.
I understand this involves more changes to something that is already being pushed through, but why would a rex present its eyes and brains to a huge spike...

Or maybe rex could also have a sid-spar type of grab vs ceratopsians.

This image is not exactly what I have in mind but gives the general idea. Granted it sounds like sparring with rex development is hitting a lot of challenges and doesn't need more complications, I just wanted to throw my 2 cents in with 0 knowledge of programing.

tough quartz
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can food values for herbivores be adjusted? or now that grass vanishes, can it actually be the main source of filling hunger while dietary items like fruit and certain plants only serve to increase your nutrient value?

sterile night
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add dilo to omniraptor's diet list plz

river pumice
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remove gastronomic

dusk glade
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Suggestion: Solo Player Stamina Regeneration Adjustment

Hey everyone,
I wanted to share an idea that could improve the experience for solo players in The Isle.

The Concept:
Introduce a mutation or game mechanic that allows full stamina regeneration while walking — even when stamina drops below 60% — but only for players who are not part of a group.

Why?
Currently, if your stamina falls below 60%, it no longer regenerates while walking. This creates a tough situation for solo players who can’t rely on group support and might be forced to stay still to recover, which can be frustrating and immersion-breaking.

Solo Boost, Not Group Advantage:

Solo Players: Can fully regenerate stamina while walking, regardless of how low it is.

Group Players: The stamina system works as it currently does — no regen below 60% unless standing still.

Gameplay Impact:
This would encourage more players to roam alone, adding variety to the gameplay and reducing the dominance of large megaherds. It gives players a real incentive to go solo, without breaking balance for groups.

Optional Balancing Mechanic (if implemented as a mutation):
To maintain balance, players who choose this mutation should no longer be able to communicate via local species chat or join groups. This reinforces the lone-wolf playstyle and ensures the benefits don’t carry over into coordinated group play.

Let me know what you think!

ripe snow
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I have idea about a new mech. for ptero.
Add to the game a stones random on map.
Exam.: nearly gastro. gravel, nearly roads, on high spot on rock hills or everywhere if will be looking normal.
Can Ptero grab, maybe 5/ 10/ 15 kg stone to air and drop it on target place as like bomb from plane.
With low falldmg And chance % for bleed or fractures.
Ptero Is very boring and for long playtime is bad, because his dmg for killing another dino or Animal Is joke. He can Hunt only baby or AI and IT isnt interesting gameplay

solar gulch
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either buff Dryos speed or nerf dillos speed (prefurably buff Dryos speed so it can actually out run its preditors and doesnt just die to anything that out speeds and out agilitys it like dilo) or better yet "shakes u thru screen" give me my burrows!

jagged snow
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The only predator that dryosaurus should need to outrun is omniraptor because of how agile it is combined with how large its attack hitbox is. Everything else is too sluggish to catch a dryo player, at least one that is familiar with its kit.
I still think that outside of burrowing, dryo needs more dodges for evasion or to match a fullgrown raptor in running speed. But not both.

mellow lake
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remove/shorten time after using unstuck

fallen heron
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This patch is taking some time but i feel like you guys should just realease a patch for the ping and then realease the other things that you had planned when they are ready because there is no way its taking this long for the ping to be resolved. The hoardtest is unplayable.

opaque wasp
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Edibility of corpses/organs depending on your size

In legacy, if a corpse was too small, you couldn't eat it. Now I don't necessarily think we shouldn't be able to pick up and eat a small corpse(unless its something like a rex and a bb hypsi), but picking up a juvie's organs as something substantially larger than the juvie just looks goofy.

So, I propose that, when swallowing a corpse whole, you get all the nutrients from the organs in that corpse. Not only does this make sense and stop carnos looking weird when getting diets from a baby stego, but it also makes it 10x easier and simpler. As for thrashing, you should still be able to thrash a super small corpse so you can give the organs to juvies and babies if you want, but you cannot pick up these organs yourself.

So in conclusion, put a barely noticeable but still logical limit on how small of a corpse you can pick up as a carnivore, and let carnivores get all the organ diets from a corpse when they swallow it whole.

queen wyvern
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Change the effect of gastronomic regeneration to temporarily increased heal rate after eating.

primal canopy
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Set up an in game moderation team. I understand this could be difficult and developer resources are not infinite but the constant KOS mix packs and hackers on officials are getting out of control

pastel pagoda
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Accelerated Prey Drive (Carnivore)

Deal more damage to animals with low health

Value: 10% Changed
100%hp to 20%hp 2.5%dam. to 10%dam

Cellular Regeneration

Recovers health slightly faster

Value: 15% Changed

  • 5% while walking*
    15% while sitting

Congenital Hypoalgesia

Reduce incoming damage when fighting larger species

Value: 15% Changed

Rework: The more your opponent weighs, the less damage you take.

10%more weight to 400%
damage reduce 5%-12.5

Hydro-regenerative

Recover health faster during rainy weather

Value: 25% Changed

25% in rainy weather
30% in stormy weather

nocturnal

Faster health/locked health recover and higher move speed at night

Value: 5% Changed

speed buff removed

+15% stamina regeneration speed

When running in the night, footstep sounds decrease by 35%
5% heal regen

Photosynthetic Tissue

Faster health/locked health recovery and higher move speed during the day

Value: 5%

speed buff removed
+15% stamina recovery speed
5% heal regen
+20% scent Range

reabsorption

Recover a small amount of water during the rainy weather or while swimming in drinkable water

Value: 1 Nerfed

Value: 0.33

Tactile Endurance (Herbivore)

Convert incoming damage to stamina
Lower heal more stamina regen Rework

Lower your healt faster you regenerate stamina
hp 100% to 1%
stamina regen +1% - +25%

Gastronomic Regeneration

Eating restores a small amount of health Removed

Rework: the fuller you are, the faster you regenerate health.
Hunger 0%-100%

Healt regen +0%- 20%

wild gate
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PLEASE for the love of George, put some Bee hives in the big Sanc trees/on cliffs. Getting 1 hit by a herra when you're just getting started and trying to eat something in the sanc is 100% Unfun. SP and N jungl sanc are esp bad.

wise jacinth
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release the isle 2

weak umbra
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One of the biggest issues I see brought up about gastronomic regeneration is how it allows for instant healing in the middle of a fight, I think a good solution to this while still keeping the mutations idea of healing from eating would be if it worked more like an inverse of hyperbolic inanition by increasing your passive health regeneration rate based on how full your stomach is

strong crypt
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Maybe nocturnal/day dinos food systems
Nocturnal dinos get hungry mostly during the night to make them more active and can chill during the day
And vice versa with the day dinos, where they have to eat mainly during the day and at night, they can relax ?

bronze gale
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Please, give beipi body opening and actual player predation so we have a way to get lipids near the water outside of swamp and also not rely on frogs for protein. Otters can also eat stuff larger than small schooling fish, and beipi just seems like an avian version of one with a defensive flair.

silent gull
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fix humans crushing the game when punching

grim plinth
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grass looks terrible

swift whale
novel vine
wintry garnet
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I feel like this has been in the game for a year or 2 by now and I really hope it gets changed soon. There is a weird shiny/slimey looking thing on every dino that can be seen even in dark areas and it looks really bad and makes it so you can see things hiding in bushes way easier

some examples (from what I remember all these screenshots had no rain at the time so they are not wet they just always look like this)

autumn radish
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Allow Pteranodon to capture and eat the pest pterosaurs swarms, similar to herbi grazing.

Currently Pteranodon is greatly limited on what it can eat as a fresh spawn. While pterodactylus is on their diet, the only way to eat them is to bait with a bit of meat, land, and kill the ones that attack you. I propose removing pterodactylus from the diet and instead treating them as something similar to grazing. A pteranodon can fly through a swarm of pterodactylus and, similar to fishing, attack in order to grab one. Eating it provides food up to 20% hunger and provides no nutrients. This means that

  1. Pteranodons have a reliable source of food in instances where AI spawns are already consumed or just unlucky
  2. Pteranodons are more likely to become full grown, allowing them to act as the aerial pest they were meant to be
  3. The pterodactylus swarms act as hot spots, encouraging interaction between pteranodons as well as those who want to predate on them

Alternatively, keep pterodactylus on their diet and just have it be a guaranteed food source, similar to omnivore foraging.

tough kettle
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please nerf dilo, either bite speed a small damage nerf or make it slower. cause dilo can practically face tank anything and outrun anything but carno. cause its dps is just insane and unbalanced. its play style is ment to be a night terror that its scary at night. but no its just scary since carno stands no chance and in a group of 4 they are basically unstoppable. nerf its attack speed its attack damage or speed anything just nerf it

twin lotus
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add a litle piece of code that detects if ur dino is going faster than its expected speed (by cheating) then it automatically ip bans and hardware bans you

neat cipher
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what happened to the fog 😔 bring it back please

karmic drum
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Make every mutation cool.

Hello Hello. Today I will talk about the problems in mutations. Currently, there are mutations that are much more attractive to players than all the others. Because of this, a situation is created when people simply take the three most powerful mutations from the presented ones. This is not because, for example, gastronomic regeneration is too strong. It's just that all other mutations fade against it. I believe that in order to add interest to them, it is necessary to improve or replace all little-used mutations. How can this be achieved? The percentage one should be rebalanced, and we need LOT MORE mutations with a stable effect without a percentage. For example, now we have salt water, it is undoubtedly a fundamental and gameplay-changing mutation, it is not the most popular, but it will always be relevant. Let's add more of this. A mutation to be able to eat rotten food (even if you don't get any nutrients from it). A mutation to fall asleep in less than 1 minute. A mutation that improves night vision (For example, by using the most important mutation slot, the herbivore will be able to see in the dark like a predator.). A mutation that gives immunity to poisons. A mutation that allows you to imitate the sounds of other species (for example, a small tenonto). a mutation that allows you to simulate a broken leg. You can imagine a lot of things like this and i doubt that its hard to implement, we allready have a lot of things like this. It will benefit the gameplay in a lot of ways, because this little things make a lot of difference. If you have trouble hunting you can scavange, if you like advanced hunting technics it will add it.

And somehow in current version a few mutations have bugs. Cannibalistic is not achievable somehow, last update it worked perfectly. Gastronomic regeneration allows to heal forever. Pieces of meat shouldnt be healing you.Taking pieces from a body currently allows to overat without puking, and to heal all hp.

kind wind
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We saw the dilo fixes from HT enter the public branch very quickly why have we not seen any of the other fixes or balance changes for other dinos yet

ruby kite
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Can you put an option in setting that disables the Alt + Enter hotkey. I was typing in chat telling a buddy to run since troodons were swarming us and I was out of stam. Then I get jumpscared by the troodons and accidentally hit Alt + Enter and it completely reset my resolution and went to windowed.

I didn't know it was the hotkey at the time and about through my mouse across the room because after finally fixing my resolution, I died.

sweet yacht
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1/3 of the map is inaccessible/ unused by players.

1/3 of the map is so overgrown that you can't find anything or anyone, which is why almost no one goes there.

And 1/3 of the map is really only used by players.

The map is simply too large and inaccessible. Too many unclimbable mountains, too dense jungle where you can't see anything.

Too large to reliably find players outside of hotspots, which is why people always go to them.

I suggest shrinking the map, replacing the central dome and steep mountains/cliffs with gentle hills, which would provide better connections to the east and west sides of the island and better access to the swamp.

cunning root
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change the hordetest grass back to the normal evrima grass

solar gulch
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Give Dryo a speed boost to match Omni's speed until Burrowing comes out. (it wont need it when burrowing comes out but it could use a little speed until then since its defenseless against larger predators rn)

midnight mulch
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Please make Herrera's calls more unique. The 3 & 4 sounds almost the same. All of their calls are boring af, while other dino's voices are "iconic" and beautiful.

burnt jungle
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Reactivate modding for THIS (Artist: @silver flax )

noble knot
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any one know whats going on with the severs rn??

trim zinc
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anyone has problem with servers?

coarse mauve
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Servers are being updated. THey announced it in game 🙂 backend update

snow ravine
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Deino needs a massive overhaul to its diet needs and growth cycle, as a baby you cant eat ANYTHING but the elite fish since going out of water is practically a death sentence, and those now swallow you whole if you are too small, for god knows what reason schooling fish are not part of its diet when it is smaller?, this makes 0 sense as the Deino is basically an alligator which eats just about anything it can get its jaws around and is just one big generalist predator, secondly mammal AI are not on its list either, again makes 0 sense, anytime I see them in the water I would eat them, but aside from filling the hunger gauge they are worthless to any Deino player and thus serve practically 0 purpose, once fully grown you are now practically dead locked into eating your own kind because for the final problem, there are no real variety of aquatic based foods to eat, sea turtles?, nope those just dont exist on the menus for you, schooling fish, nope not those either, elite fish?, sure if they ever spawned half the time, and migration / food spot areas 3/4ths of the time are beyond the reach of this animal and thus are once again pointless to it, so the only true viable option is just eating your own and that makes for a horrendous play cycle, land players basically NEVER go near the rivers now because they stack mutations that give water on eating and or hold water for longer, that and they simply go to the hot spot areas which are nearly inaccessible to any deino unless you force a bunch of mutations in order to even attempt to get to any of those locations and even then it is no guarantee you will even make the journey since water retention on deino is flat out heinously bad the rest of deino is fine in terms of its playstyle and stats, but its ability to actually get good diet in the growth phase and over all survival once FG need to be heavily revised please, I say this as I have spent over 400 hours on this animal...

strong pasture
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Administration Shortage Issues.

We understand the work load. I couldnt imagine cycling between 15-20 different servers, 2 different branches just to administrate the game / people and community.

But I feel that at least 2-3 of your next best candidates need a chance or opportunity to become Administrators to help preserve the Integrity and Quality of game play!

More Admins = More Hackers getting Caught and more fair game play for all.

hidden pulsar
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The hordetest grass should only get flattened as wide as the stance of the player that made them, as is it looks dumb seing huge chunks of grass vanish to both sides like I'm haunted by phantom lawn mowers

mint iris
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Hoard Test feedback: The brush rustling is extremely loud and hard to manage dealing with even when turned down

solemn relic
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Can you add something like pushing corpses in the water? there are a lot of people who go into the water before they die just to make their corpses harder to eat or to increase your risk of being killed by deino

rustic mountain
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Update the steam page pls , and make Evrima the main branch , for love of god , its been 5 years since the Evrima announce , the game has more content then Legacy ever had , so why are we still showing the new player that nonsense that havent been updated more then 3 years?

tribal pilot
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Remove Gastronomic Regeneration from the game
there isn't a good way to balance it, its will be either op or trash
on cera the mutation is busted when you can completely heal yourself (even tho you full Stomach) from another cera corpse

full basin
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Sun bathing for deino TI_DeinoBruh

open tundra
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nightvision doesn't work rn. Conceptually I mean. You can either not see anything or you see the whole map, so the supposed night-time hunters don't actually have any real advantage.

jagged snow
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Herrerasaurus' run animation has always looked 'sped up' and I can't help but think that's because it wasn't planned to run on land so fast. It takes such rapid but short strides like its tiptoeing. The animation could match its speed better.

glacial nexus
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what do we think of the devs adding a titanaboa someday? cause personally i would love to see that!

gentle echo
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Giganotosaurus Ideas / Vision

Passive Abilities

  • Flesh Affinity
    Giga gains a tiny amount of all 3 diets from flesh in general(similar to bones, (like 1% for every 2 bites), only available to fully grown Giga

  • Bleed Tracking
    Giga is able to smell heavily bleeding animal(under 50% blood or any animal inflicted with "Deep Woun") from very far away, having an icon appear on their compass(similar to Cera's vomit scent)

  • Acceleration
    Giga by base has overall pretty bad acceleration(akin to Maia) from standing. This is to counteract the High speed for an animal of its size, and also let it be ambushable by animals like Rex.
    However, from a crouch, Giga gains the ability to reach top speed much quicker, if not, near instantly.

Ability

  • Grab and Thrash

Upon Grabbing smaller animals(0.35x), Giga will pick up the smaller animals and begin to shake/Thrash them around, dealing massive amounts of damage(pretty much just a pin) This action will be automatic.

On larger animal, the Giga will Bite and hold on, while holding on passively, the prey only loses a tiny amount of Bleed.
The Giga is able to shake his mouse(akin to Depth), which makes him Thrash, dealing damage and actively draining the blood of
the prey.

When the Giga let's go after having thrashed for 6 seconds he rips out a chunk of flesh he can eat/swallow. When a Giga rips out a chunk of flesh of the prey, it will also deal an additional 200 N damage.
(Flesh Graze itself should only be a thing for sub-adult Giga's and beyond)

After the Giga has ripped a chunk of flesh out of the prey, they are affected by the "Deep Wound" status effect, indicated on their UI as a bleeding droplet, with a black outline, and a black-red wound wherever the Giga grabbed them.

Deep Wound's Bleed lasts much longer than the base Bleed timer, 360s vs the base 77s, and their blood will continue to go down faster the more they move.

  • Bucking
    Animals are able to buck the Giga, which will drain theirs and his stamina.
    The amount lost will be determined by the sizes between the two animals and whether or not the Giga is thrashing or not. The amount of Giga's grabbing on also matters

For example, if a Giga grabs hold of a Maia and simply holds on, if the Maia bucks it will drain far more stamina than the Giga. If he thrashes, he will drain faster, but the Maia would continue to drain at the same rate.

If a Giga instead took a hold of a Rex and thrashed, who'd in turn buck, the Giga would drain his stamina much quicker.

bright fulcrum
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Dying after 2 days as a Deino on footsteps and eye symbols in swamp, because I cant find food for 2 hours is amazing ❤️

guys do something about this please

minor hollow
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pterodactylus should not burst out of bushes for the small tiers like hypsi in HT. they already have the roughest life out there. i just walked near a bush, barely near it for a few seconds and the pteros loudly jumped out... how is a hypsi meant to survive if it cant even walk near a bush, let alone hunker down to hide when being stalked? i dont think afk growing matters for something as small and quick growing as a hypsi...

tough kettle
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a cool little idea for raptor could be a double jump of sorts. where if you're near a wall and double tap space you use for arms to pull yourself up. since raptor can cling to bigger things it doesnt seem to unrealistic or overpowered

dry remnant
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Replace the hallucination effects in Troodon's venom and give it something else, keep the hallucination effects completely unique to Dilo. The fog is very meaningless on Troodon since they're already one of the most evasive playables and need to rely on numbers to overwhelm the target, the fake vocals are cool but are also very meaningless since a large group is already very loud, Troodon is suppose to be group reliant but the hallucination effects just makes it feel less group reliant and just helps it where it is already very strong in

upbeat moat
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Please bring back the visuals of the first Gateway hordetest. This is when the game peaked in visual quality and details. Dinosaurs getting dusty, not getting completely wet when not submerging fully under water, waves in the ocean, the lighting, the weather effects were somehow much better too idk how.

swift whale
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Changes to Dilo's Venom to make it more of a skill issue without making it weaker:

• Decrease the duration of your venom and remove the duration buff during the night, but keep the greater ease of applying venom with fewer bites during the night

• Increase clone charge cooldown from 8s to 30-40s, but Dilo will recover a charge whenever he lands a bite on the body or head of some prey in the purple stage

These changes will make Dilo forcibly more aggressive and also give the prey more chances to defend itself, Instead of getting into the purple stage with a few bites and dying without the slightest interaction from the Dilos

fallow vale
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On offical give a massive debuff to dinos of different species if they are around other species for a extended amount of time

ancient plover
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Old old First spyro Map as a choice

primal parrot
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small visual QOL thing, but both plant and corpse models should degrade in stages with what % of food is left on it

pale leaf
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Is it me or the graphics are a downgrade from what we have now in the actual branch AND Gateway's Stress Test, Like bro, what happened here?

fossil sierra
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I dont care that everybody uses, it needs to be say it.
Gastro healing its unfun, unfair and unreal, totally breaks the imersion.

brisk pewter
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As we know, Hordetest is not expected to be released soon, but there are many things in it that will make a big difference in Evrima, so I'm here to bring the following idea... So that we don't go without this important update for so long:

- ADD SPAWNCODE TO EVRIMA
since it worked satisfactorily in the tests and has few bugs (related to the map)
this would help players A LOT, absolutely everyone, especially newbies and could make the public more comfortable during gameplays

- ADD TROODON CHANGE (pounce cost one)
Also working well, making Troodon's survival a little easier

  • other adjustments
    can be added too but I would preffer a very user-pain focused update

in my opinion, the spawncode alone would already be a huge difference.

pulsar vapor
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on stream

spiral hill
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Turn down the bush rustling SFX! My ears are bleeding!

green moth
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Can we please get a better stance for Stego and not the one where he holds its tail up it looks so goofy and the hitbox makes no sense I’d much prefer something like what’s seen in natural geographic Stego it looks way better and a lot more natural

dry remnant
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Troodon Venom Change Suggestion

  • Remove the Fake Fog and Fake Vocals (Hallucination effects) and keep them unique to Dilo
  • Increases Stamina Regen Threshold (Depends on Venom Stage)
  • Increases alt attack cooldown

The fog and fake vocals should just stay unique to Dilo since they actually fit and help it, they don't really help or fit Troodon and they just make it feel less like a group reliant hunter since both effects barely affect group play and mostly benefit solo or small groups. The Venom doesn't need any visual effects since it already has some being the shaking and darkened effects while envenomed. Increased Stamina Regen Threshold pressures the target into managing their stamina carefully and to give a harder time if they decide to run mid fight. The increased alt attack cooldowns is to give an actual debuff that will benefit the Troodons when fighting since that is their best counter when fighting anything.

short sail
#

I've been playing the isle since 2017, usually I play for a few weeks, then take a break and come back after some time. While I try to keep up with the big news/updates, sometimes when I come back, I struggle to understand some things (as an example I recently had some trouble understanding gastroliths and the difference between everyone of maia's attacks). All that to say: I cannot IMAGINE how a new player feels, and I know the game right now is not really trying to teach those new players anything, not even the basics. And I would love to see a single player instance with a small map where players can go to test dinos, learn about basic things like diets, migrations zones, sanctuaries, the dino select menu could even have short descriptions, there could be UI elements with basic controls. Please consider doing something like this it's a shame that so many people quit this game because they couldn't understand what to do and how to do it.

solar gulch
#

make adult Dryos able to enter sancturary both Bepi and Troodon can do it yet they do more dmg than Dryo

kind wind
#

Maybe an update to the game maybe idk tho just a thought

proven sun
coral cairn
#

Omni should not get bitten once by cera and vomit and also by dilo and have hallucinations for 10 minutes, also fix the buggy pounces

neon folio
#

Make Psittacosaurus playable in the future.

somber lynx
#

Maybe hire more people and increase the speed of development time? Cool game so far, but far from finished!

flint knot
#

Please let us change the Trike double click keybind, please

ruby pine
#

I have a suggestion for a mechanic for the Pteradon. I would like to propose a mechanic that allows Pteradons to pick rocks off ground and to be able to realease them from flight and use that as a tool to kill, the further the rock dropped the more damage sort of thing. Pteradon currently have no purpose in game whatsoever, except for endlessly flying and fishing and potentially nesting. Other than that there is no connection between this dinosaur and the others.

leaden glade
#

I would love to see more focus on battle mechanics vs straight raw damage. Alot of the playables right now either do an absurd amount of raw damage, or gimmick damage (dilo venom hitting with no risk to dilo after envenomed for example)
Cera vomit has its use on large targets, but playables like the raptor and troodon have been left behind due to how "easy" some of the other playables are in terms of combat.

It makes sense not everything is equal on the field, but to have all damage scale based purely on size, or bleed based only on damage dealt hurts the smaller "pack" animals. Especially since its hard to discourage "overpacking"/mixpacking.

I know alot of people here just want to face tank or have simpler combat (Obvious by some suggestions and comments lol) because some of the mechanics are so difficult*, while some playables can be borderline untouchable while FG.
Unless it is made more difficult to just hide and grow, There needs to be work done to balance out the disparity in health and damage imo, but giving more damage to carnivores is a dumb short sighted idea.
Just make bleed matter again.

snow spruce
#

There needs to be more small to medium sized rocks around the map- places that smaller playables like troodons, omnis, dryos, and gallis, can climb up onto to get away from larger predators

primal egret
#

If the flying elite fish bug ever gets fixed (Hopefully it doesn't since it has become so iconic), I would love to see an official reference to it in the final game. One of my favorite things in games is when past bugs are celebrated and either added officially or referenced as easter eggs or secrets.

strong pasture
#

I believe it is critical and beneficial to inform the players of any impending changes.

For instance, if maintenance or some update is coming to Evrima or Hordetesting, while shutting the servers down try to make an announcement small or large of the task at hand, so the player base isnt just sitting and waiting in the dark.

mellow lake
#

add !slay command on officials servers

silver scarab
#

Please add a way for fully grown pterodons to snatch chunks of food or small enough critters while flying.

This could be done by adding a secondary use to the RMB - while holding it, your ptero will open its peak and scoop up small players, ai, organs, or chunks of flesh if the two hitboxes meet. That way, if you're chasing down troodons, frogs, or future ai, you wouldn't have to spend stam pecking at small critters.

Another cool addition would be - if a large dinosaur walks past a pterodactyl tree/nest, pterodons could swoop through the swarms of pterodactyl and catch them. This would make the environment more interactable for all playables who get to experience this event.

white lantern
#

I think it would be cool to add elite fish in herra diet. Feels weirdly satisfying when you see them from a tree and jump on the from that high up!

queen wyvern
#

Remove the stamina cost of Herrera’s downward slide

calm fractal
#

Make omniraptor take less fall damage

gusty hawk
#

BETTER DEINO EGGS

Deino eggs should be like irl, mom digs on the ground, lays the eggs and then you decide to take care of them or not.
Eggs will appear on public unlike other dino eggs, and then you choose to make them private or to make them "free" (no need to accept the request) so you can choose to take care of them, or just leave.

Now you will think how the babys will survive if the fathers (or just only the mother) dont leave food for kids, or the food just disappeared. Every baby in the isle needs to be fed, then, this guys will have an specific diet, the small fishes, and those new AI (rats and insects). The elite fish will ignore you, if not it would be imposible to survive, obviusly it will kill you if you attack them. And when you reach juvie, everything changes like it always was (small fish gives no diet, elite fish attacks you till youre big enough, those othe AI dont give you diet)

Making a deino nest is like hell rn, doing this would be interesting, it gives a lot of options to the player

swift whale
#

Make something that has already vomited once and still has active "vomit sickness", Do not vomit again with the cerato bile until this status disappears

lime plinth
#

Increase healing effectiveness with prolonged resting time
Healing most full-grown dinosaurs from Red hp will take 30 minutes of continuous rest, given that there is already an exponential healing rate, i feel as though this should be decreased to 25-20 minutes
30 minutes is a long time, especially to carnivores, as it drains hunger significantly
Only allow this if the resting is not interrupted (getting up, getting bit, etc)