#general-feedback

1 messages · Page 23 of 1

thin grove
#

Dinosaur AI.

I’ve heard many people being against the concept of playable animals also being introduced as AI. In my opinion, I don’t mind it but it would need to be done carefully.

Not every player will play every dinosaur and if they did, it likely wouldn’t be enough of them for a proper population of such species. This is where I see the potential of AI, to build a proper ecosystem.

Why will this have to be done carefully though? Well I don’t want a whole free smorgasbord for apexes, do you? This would mean we cannot have too little, neither too many of AI dinosaurs but the perfect amount. It won’t be easy but with time, I think it’ll be figured out how much AI we need.

torn beacon
#

It is disappointing the latest patch did not reduce the occurance of fog/bad weather. The community feedback was very clear, and that since months now. It cant be that time consuming to change it.

ruby mango
#

if current roster has such bad stamina i can't imagine what rex and trike are going to be like, with how fast hunger drains in evrima, i don't see apexes ever travelling around the map, you'd be forced to stay at hotspots. Longer hunger time is really needed if you're going to keep stamina at this level, all you're achieving is making the isle a deathmatch simulator and keeping everyone at hotspots by preventing travelling

slow comet
#

Make NV not usable in the day since people can use it for water vision and seeing better in bushes in the day and most people Ik that play just keep it on 24/7 cus of how dark jungles are

stray basin
#

That new stamina system is terrible. Not it wont be WALKING simulator anymore, but LAYING simulator from now on 😄 Please, make a eye on the stamina system again.

fair helm
#

each dino should have its own stamina. ptera should have either insane stamina or regen that takes no more than a minute from 0 to 100 + the ability to regen it while gliding, raptor should have very good stamina, (slow drain fast regen) and be able to regen it while trotting at all times, etc etc etc since right now we got a deathmatch simulator in which you're forced to go and murder everything before you die of starvation

wise hinge
#

I kinda get you guys are "soulsearching" your new stamina system, but omg. Still won't play the game in this state, not untill i can just vibe nest and do my own things and the hunger/thirst enable me to do so. This back n forth between water n food with like not enough time (AS A RAPTOR).

Idc even about the new stam system, besides not being able to z walk below a certain % its actually not bad, but hey there HAD to be something in there, that kind of negated the good change into another bad one.

Food/Hunger drain reduction <-- we wanna be in your game, but without the whip behind our asses. Let me sit in a tree and observe my surroundings, let me nest and just relax a bit, Take a note from Legacy, as far as u have come, your first system for hunger/water is still the ALL TIME BEST.

https://cdn.discordapp.com/attachments/973676773546029126/1199689947326730380/image.png?ex=65c37554&is=65b10054&hm=abed2c023d6faa0682d3a6ea3714bdbc90a68c0c7a88e2d2ff63d5bbbd679ded&
And i think i know after all this time. Been here since day 1 progression.

Additional rant:
Do you know how annoying it is , to just come from a dead body, you didnt even leave the field your in, and your food is already "visually" 90% ???? Why... Same for water, if water is half, then the only logical choice to make is to fill up on water, because the fight you MIGHT run into might take long. its variables u keep into account. And honestly, even when im eating/drinking, it sometimes has the sheer audacity to DROP hardcore while i am eating or drinking. For real i wont denie that you can easily survive by running back n forth, its actually easy as hell. But is it fun? not really, i miss the old isle vibe where u could chill around if you knew what u were doing.

And people gon be in hotspots regardless. Your recent blunder with the AI proved that to be the case, even after you fixed it, guess where everyone is at 👀 ? use a heatmap if u want but spoiler: Still around the vulcano.

fickle osprey
#

Now that I know Nesting Genes were disabled on accident and were not bugged (inheritance of parental colorations etc) , please enable it back please on the upcoming patch! Thank you 🤩

chrome basin
#

Ty for changing the stamina system a bit!

neon folio
#

Tupandactylus should be the next candidate to be a playable pterosaur in The Isle. A beautiful looking but yet comedic look. Don't know if it was a carni, herbi or omni but looks to be more to the herbi or omni way. Please vote for this one:

tulip scaffold
#

fish spawn is ok, but:
you need 25 fishes for a fresh spawn to feed yourself fully, more in fact as you grow and also loose food while your fishing sessions.
yesterday it was too much, but i think the previous amount of food was ok, maybe place it around 10%, its not a lot but still feed well, and require around 10 fishes, which is ok

its easier to fish as beipi, but still a ton of fishes to feed yourself

spring musk
#

I think adult diet should be available for herbs when spawning, with sanctuary mushrooms being optional. With mushrooms being the only food that gives diets, there is little freedom with herbivore juvies and some are forced to stay in the sanctuary until they can eat real diet, which is a little boring

idle prism
#

Not gunna lie, I've been a bit angry at this game lately with all the issues and features that everyone else is also complaining about, but I can say that I'm happy with the changes made to stamina. It really makes it something that has to be controlled and monitored in a way that makes sense.
The only problem that still remains is that the regen time is still too slow for smaller creatures to be able to explore comfortably.
Other than that, I think that it's a step in the right direction TI_Perfect

brazen ibex
#

Fresh spawn Herrera eating a fish that's almost as big as it is gives a very small amount of food, visually it looks very odd. There are different types of schools of fish in the game and I suggest that the bigger type should give more food as the amount of food you get doesn't match with its size

woeful frigate
#

I'd love to see next flying dino as Quetzalcoatlus. TI_Perfect ❤️ Ptera is actually 2/10

ancient plover
#

Do NOT make ai dinosaurs. Small dinos like compys are fine, but big ones like tenos kinda ruin the fun.

wary oyster
#

I think if you add the queue back, you should limit the maximum that can join. 40+ in the queue is pretty brutal when it happens.
A message saying the queue was full and unable to join would probably be needed if you add that.

soft prism
#

Herra Stamina is somehow worse than before.. just me ?

amber flower
#

Update the weather, add water effects to your screen when it rains, similarly to Legacy. Also idk if it's just me but rain in general is hard to see and I can only tell from the sound, so maybe a visual upgrade would be nice. I'd also recommend brightening up the area when its foggy and or cloudy skies. When it's foggy or cloudy it's dark almost as if it's night. I think it'd be reasonable to still be able to see good without night vision in cloudy weather if it's day. Aside from that, weather is pretty nice 👍

blissful needle
#

Assuming the no tail/head latching for pouncing remains, can some kind of transition animation be added. Right now you go from the pouncing animation to awkwardly snapping into a standing stance rigidly staring down your target. 🧍

sand forge
#

And here's a new patch that doesn't fix audio bugs! They do exceptional things as we can see... We call it a sense of priorities.

pearl egret
#

The stamina. I feel like this hardly needs an explanation, but it srsly does just make the game boring and limited. Out of about an hour of gameplay Id spend about 60 percent of my time just resting, which is just insane. It ruins the fun for every dino niche

pearl raft
#

While the choice to make Dilophosaurus produce loud stomps is intresting, the way you grow into making these loud stomps is strange, sometimes you can hear yourself run on grass, hearing appropriate noises for how small you are and then you step onto dirt and can hear subtle stomps while you're still a small critter. look into that.

dawn sandal
#

Add the queue system back to servers and the little screen that tells you what dino you have the server. I honestly dont understand why that was removed.

twilit plinth
#

I see where you are going with the most recent stamina changes and it kinda makes sense but then could you please make ptera restore stamina while flying when stamina is above 75%?

hard beacon
#

If possible, the removal of the odd gray blotches on galli would be very nice for it cus they aren’t even organically “shaded?” the ash blotches are very abrupt when using a different color scheme other than the default one, the blotches are present on all galli ages and it confuses me since legacy galli didn’t have the grey blotches on the back, neck and around the tail area but the one in evrima does

Legit the ONLY thing I want to see changed with galli, everything else is fine

vagrant moat
#

Underwater image taken from my friend's RTX3060 graphics card. My graphics card is GTX 1650. None of our friends can see underwater except the RTX graphics card.[x is on in the image on the right]

dusk dirge
#

Not a big deal, but Dilophosaurus’s posture is odd. The back is stiff and unnaturally straight, like it’s perpetually trying to pop its back. Its center of mass doesn’t align with how it stands, either, making it look like it’s about to tip forward instead of distributing its weight on its feet.

glad vigil
#

Please fix the random games crashes. its always crashing for me then i lose my dino that i spent ages growing. getting tired now

arctic rover
#

A lack of food due to migration zones is still the #1 killer of my herbivore dinos. There needs to be food options beyond migration zones. Herbivores are unable to explore and enjoy the game due to having at best a grass diet to sustain themselves if they do.

wise hinge
#

Couldnt really explain this very well in words, but here is my idea for making Deinos get some counterplay (coding logic included). Its a simple idea, and i think it would motivate people to drink from rivers, if they feel confident about being fast enough, with a death and a meal for the croc if they fail that challenge. It also solves the "well , i only drink from safe water because croc has no counterplay" issue.

(Keep momentum in mind, you will have a split second barely to see what key to press and then press the correct one, and probably have to do it blind or u wont have time)

Oh also: Dodging should cost some stamina, if you dont have stamina, you wont get prompted.

Clarification: This cone shape should be small, and maybe detect 1 meter infront? , bassicly the cone has to be sized down untill its very very difficult to dodge it (so crocs wont lose out on a meal)

hasty turret
#

Pls FIX that its so bad when u eat and u become a second 3 Dot now i cant have 2 Full 3 dots and 1 S

teal badge
#

Make stamina regen faster/slower depending on what action you’re doing. So you would regen the most stamina by sitting. If you’re standing still you would regen slightly less than if you were sitting, walking slightly less than standing, and trotting slightly less than walking. Make all of these regens exponentially grow as your stamina goes up. It would also be nice to be able to regain stamina by doing any of these actions no matter how much stamina you currently have. The Dinos current stamina percentage instead should be a baseline for where in the exponential increase you start at. so if you regen at 0% you start off slow and increase slowly but if you start at 25% you would be 25% into the exponential growth. I’m not the best when it comes to explaining things so hopefully this makes sense.

prisma valve
#

Increase herrera's weight, or reduce the goat's so that it can carry them into trees.

hard elbow
#

I noticed color swatches for specific dinos keep getting removed.

Can we maybe get a color unlock system later on for every dino and swatch? It really sucks to have a favorite skin pattern and then you remove the main crest or flank color for no discernable reason.

tulip scaffold
#

idk if the food per frog got changed, but a 58% galli i get around 1.2% food per frog, making galli foraging useless compared to grazing, except for maintaining at least one diet

quartz flax
#

ptera gliding in essence is ptera trotting. You should allow stam regen for ptera when gliding

brisk cosmos
#

Have the ability to choose different stylistic variations of specific species. For example maybe be able to select lips, feathers, different skull/crest shapes etc. would also be cool to have more pattern options. You could also go a step farther and have the ability to select a different species or subspecies of a specific dino, where they would have slightly different stats. Sexual dimorphism could also be added, where males and females would have different physical proportions and maybe different stats as well depending on the species rather than just slight color differences. The differences in stats don’t need to be added though, it could be just an aesthetic thing. (The picture is an example of the wide variation of crest shapes with two pteranodon species, and shows a great deal of sexual dimorphism)

sterile vapor
#

I feel like there should be an option to change the keybind for BUCKING SPECIFICALLY, ive been playing a lot of pachy recently, and ive had an issue where if I get pounced, bucking just doesnt work. Maybe this is a bug, because each time its happened, ive been above grass, so maybe the code is confusing bucking for grazing since its the same control, but regardless ive lost dinosaurs over this inability to buck. I think this could just be a QOL thing that would make it easier to make this accessible.

boreal kelp
#

Took the time to get a feel for the new stam system (as Herrera) and I think it’s actually pretty sweet. I love seeing that people can now regenerate stam while trotting when above 75% capacity, which is great for rewarding those who properly maintain their stam. Definitely a very welcome change imo.

But I don’t think it’s perfect and could use a few tweaks. Mainly that I think standing should always be able to regenerate stam instead of 25% capacity and up, just a bit too punishing imo. There’s also the issue with it being too convoluted for what it is. Not that it’s hard to learn at all if you take the time to research, but that it might be tough for new players trying to understand why they’re not regenerating stam at this level but not that level for an example. It’s also hard knowing which quarter you’re in so you know what method you can regen with. But you could also say this is a situation like why the health bar was removed. Then there’s the more unique playables. Like say ptera should be able to regen above 25% while gliding, and “possibly” same for Herrera when just clinging to a ledge. Just a few points worth considering imo.

It’s also great seeing how AI are spawning reliably and the changes to dilos venom. So overall these fixes are helping the game. But a prevailing issue that I’m surprised is still not fixed is the rubber banding. It occurs about every 30-50 seconds on officials and gets very frustrating when in combat or jumping. I have tried both officials and unofficials and it occurs in both, so I’m confident it’s not a server issue. I hope this gets tackled soon as it is the fix that needs to be addressed soonest, among others I’ve head being worked on like fog overabundance. But for now thank you for the recent changes and good luck.

near fractal
#

Providing values in an intuitive way would be a massive improvement to ui. For instance if we press enter to chat or open the tab menu we can see exact percentages. If we had a way to gauge these resources whith out having to open a menu or put the mouse on the screen would be beneficial especially with the recent changes of regen states and different thresholds. I don't know what the answer is without clogging the ui, potentially a color system on the markers to indicate different levels.

ancient plover
#

Bring back fake limping for smarter creatures such as Troodon.

rare osprey
#

More admins for the officials would be fantastic, or a better way to report hackers so they are dealt with swiftly. I understand people have lives and don't expect them to respond every single time, but when I've pinged for a pair of speed hackers twice over a period of hours, I feel like something should be done.

swift hinge
#

Changes to fish were horrible. Takes roughly 20-25 min of wall clinging and repeating to fill up stomach and get triple dot diet for a baby PT (which is more than half grown by the 25 min mark). Fish need to be more filling than what they've been reverted to. Croc was already only using schooling fish just to survive but at this point you've gutted fish's viability for Herra and PT as well. Please readjust fish proportions to something more generous. Especially with respect to PT, you've made playing this dino worse with every update.

opal holly
#

I suggest adding a new place to map, which will be a big plain with river in the middle of it and a lot of big and small stones. This spot is for nesting and living with the family, especially for herbivores. This place will be good in special season for this plain, every herbivore dinosaur will have its only season, in season there will spawn food for this kind of herbivore which will have a season active. Seasons of plains will be in different times, so for example teno won't meet with a stego on this place, because stego won't have a season in the same time as teno and other dinos. When the big plain is active, there will be a special compass for this place (like migration zones and sanctuaries) and to see this compass, you will have to be an adult dinosaur.

remote parcel
#

fix nightvision playing cera its impossible to see at night might aswell safe log for the night and log back in the day its so stupid just give everyone dilo nightvision or similiar

cursive bridge
#

Making Evrima the Main Branch of the game should be a step foward into the future. There are many new players on Legacy because they don't know how to switch to the really good version of The Isle, and it will take time for them to learn that Evrima exists and how to switch to it. Making Evrima the main branch will also allow cloud gaming Services users - mainly GeForce NOW, to really use the power of the GFN's servers in a game with stunning graphics as Evrima.

fresh pelican
#

Can we please have the reaction time for stopping eating and drinking be faster? Especially for classically fast dinos like herra, galli and omni.
We shouldnt see something coming at us from a distance and not be able to get moving because the eating animation hasnt completed yet.

lyric elbow
#

Look, I'm not sure exactly what these folks are saying with the whole "I like the way the stam changes are going" or "I think it's going in the right direction" but they must be off their meds or something. I don't understand why the stam was ever changed in the first place. A case of "don't fix it if it ain't broke." As of right now, regardless of what you do with the stam, it's a sitting simulator. And fighting is just seeing who can outrun who first, which means almost all carnis are REQUIRED to use pure 3-dot diet just to attempt surviving. That's just my two cents. It's barely playable unless you wanna go to a hotspot and sit there waiting to be eaten most of the time. I just don't see why it was ever even changed in the first place

wary oyster
#

i think if you're latching onto a tree as a Herra, and you aren't jumping, the noise should be quieter.
It would let me latch to a branch while above someone, while not alerting them so loudly

Edit: Please give us a dedicated "latch" button or something. I generally just fall off the branch rather than latch onto it while trying to get into a pounce position. There is also no reliable way to rotate it seems.

stiff veldt
#

Anky Daycare Niche

Let smaller dinosaurs hop on Anky's backs. this would let ankys carry juvies who may be falling behind adults.

On the other side of this: if a Raptor jumps ontop, Anky can buck them off with little to no stamina

worthy nebula
#

Adjust stam per playable, as opposed to apply the same stam percentages for every playable. SOME dinos feel good to play, specially mid to big tiers, they can go good lenghts with trot and it only makes sense that they need to watch their stam close. But small critters need way better stam, specially ptera. Growing a mid-big tier you can manage to get food and travel while keeping stam above 75%, but ptera takes 10% stam only by taking off. You spend way too much stam only to move, any elaborate activity takes your stam to 50%. And lets not pretent ptera trot or Z walk is a thing.

knotty notch
#

Ya'll should add like a 20 second spawn in timer. the amount of times ppl die bcuz of somone killing them as they are still spawning is insane. (this is for evrima)

delicate estuary
#

Change the stamina system to this:

  • If above 50% stamina, you can trot to regain it, and it will be the same regen speed as if you were Z walking.
  • If below 50% stamina, you CAN trot to regain, but it will be a lot slower of a regen than Z walking.
  • If below 20% stamina, you have to stand still or sit to regain.
  • The more stamina you have, the quicker it recovers if you're sitting down (the other regen rates - standing still, Z walking, and trotting - would stay the same no matter the stamina). So it will increase in recovery speed over time, and if it's already almost full, it will fill up the rest of your stamina very quickly, but if it's almost empty, it will take longer to regen all that stamina back.
    This system I just made up probably has its flaws too, but I bet it'd be better than what we have now.
unreal iron
#

I cannot get triple dot diet w/ PT because I literally cannot eat fish fast enough. My hunger fills up faster than the diet % does. My stomach is full but the tiny fish sustenance tops off my 94% diet hexagon instead of the 40% one so I'm stuck at only 2 hex's completed

mental relic
#

Been well over a month of the ai being completely butchered to the point of the population spread being ruined
Still little to no word on plans to fix the issue or remaster the garbage ai system

Even if its fixed the damage has already been done, NE plains will remain a hotspot and continue to ruin the migration system.
Just Nuke North East and East plains.

We waited for Gateway in hopes it would destroy hotspot centric boring mosh pit gameplay yet here we are with that being actively still the only way to play the game since Legacy.

tidal plinth
#

[CERATO CHANGES]

Ceratosaurus was meant to be a small-mid tier bully capable of mostly defensive gameplay centered around body competition, however, as it stands right now ceratosaurus' "stats" do not reflect its intended playstyle.

Here are some changes I would make in order for ceratosaurus to achieve its intended role in the ecosystem as a corpse bully.

  1. While charge-biting, ceratosaurus cannot sprint. (This makes it so cerato players will be forced to use this ability in a defensive manner, as it punishes players who over-extend and/or try to actively hunt using the charge bite. This would also encourage cerato players to stay near the body they are defending.

  2. Lower ceratos speed, but give it a speed boost next to corpses. The larger the corpse, the bigger the speed boost (it would scale with the amount of HP reduction a cera takes in regards to the corpses size)

  3. Remove species specific diets, instead, let cerato choose what diet it wants to gain from a specific corpse via a scroll-wheel esc option.

(3.5) Another option for this would be to have it go

Fresh body - One diet type

Rotten - Two diet types

Bones - All three diets

All of these are from the top of my mind, however, if anyone wants to add onto this please ping me in #general-feedback-discussion !!!

whole lance
#

GIVE US BARRY it would be an epic match up against carno while also having its own unique abilities. Barry would be a great addition to the current roster

brisk cosmos
#

It would be cool to have carcasses of large marine animals spawn on coastal beaches that players could eat. It would give players more to do in those areas and add a bit of realism.

lament pier
#

It'd be nice if raptors weren't so terrible now for some reason

quartz flax
#

I am very confused what your intended design approach is. Your stam changes seem to want to slow the game down and reduce combat. Your migration zones imply you want people to move around the map and explore. The size of gateway also implies this. However your current ai design incentivizes everyone to spawn in NE plains as all AI spawns based on player concentration even if they don't want to. I believe your current AI system should spawn a fixed number of resources based on a coordinate specified zones somehow, that checks if the total amount of ai exists in that area for a fixed type and if it doesnt to spawn new ones based on a timer until the cap is hit. That way there would always be ai in all areas, and over populated areas would be pressed for food forcing people to migrate the map to find more resources if they dont want to engage each other constantly.

fading turret
#

Revert the deino underwater vision changes, I can't even see the other end of my body underwater.

fallow vector
#

I've written a short document on how I feel about dilo's current condition and how it could be changed to embrace what it does. I don't think every change is necessary but I do think some changes are needed to promote what I believe the dilophosaurus is meant to do.

severe torrent
#

Revert this. The only dinos that benefit from this stamina regen based on stamina are dino that can become unreachable or dilos who can use their vemon to sit. So basically only two dinos which are dilo and herra. Maybe some of the jumping dinos who can get on rocks to regen during a fight as well. Anything like a carno, teno, stego, deino, or really anything that cant out run or get into a untouchable location during a fight is being nerf extremely hard due to this. It doesnt make any sense to not regen below 25% stamina unless you are sitting.

Also I'd like to add mix packers or groups of dinos take advantage of this by taking turns sitting. So any solo players are extremely screwed in 1v2+ fights now.

finite hull
#

Nerf pachy and make it's foot steps louder no way a half a ton 9 inch skull hunk of meat Should be sneak up on anyone

crisp kelp
#

While I do think the current stam changes are a good step in the right direction, there are still a few thing that I would like to see changed or improved upon.

Different states of motion and stam regen
For starters, no matter what % of stamina you have you should always be able to walk + stand to regen stamina. Forcing players to stand still makes outplaying or outmaneuvering opponents extremely difficult and incentivizes boring idle fights and facetanking. Essentially waiting for the person to stand still, looking for injuries, or listening for out of breath/injured calls- before rushing in. This tactic is even more potent with the addition of wounds which lowers the player's dmg output and slows down regen leading to a similar situation to counting a Teno's tail slam attacks before rushing in which Dondi has made it clear he dislikes.

Next I would tweak what % of stamina the player has to be on in order to regenerate stamina while trotting from the lowest being 75% to 50% or 65%. I would also argue that animals that are extremely dependent on using stam heavy attacks to defend themselves like Stego, should be able to trot and regen while at lower %s

Regarding Stamina Regen Rates While in Motion
I personally think that the the regen rates while standing, walking, trotting, and crouching all being the same across playables should be reverted. I found it far more interesting and fitting for some playables to be better at catching their breath while on the move while others made for more interesting gameplay as well as making the different playables more unique to play as.

If this is not possible, then I would suggest making stam regen faster while moving depending on how much stam you have. moving (not running) while at 90% stam will fill up faster than if you were at 50% stam for example. This can also be used in addition to the reversion I mentioned above if it is possible to revert the new regen rates while standing, walking, trotting, being the same

sonic snow
#

Killed a pachy on dam that we had been fighting for about 30 or so minutes as a raptor with my friends, deino went under dam and tped pachy into their own mouths and took it down for themselves. This should not be possible

green basalt
#

Please can you stop the Deino from making his daft breathing sounds underwater and thus giving his position away.
It's hard enough that eyes glow when Night Vision is used so why add a "bell" onto the Deino so that everyone can hear him too?
And if you think about it, underwater, Deino's are NOT actually breathing! Hence we have to come up for air.

wicked ferry
#

Five pteros spawn every time you try to catch a fish as ptera, and they one shot babies. This is makes no sense and you have barely any defense

Also change the minimum diet percent for it to fill up a slot when eating fish down to 85% instead of 97%, if you take a few seconds too long catching fish then you will not fill up the next slot

thin grove
#

From what the devs says, this is a survival game and not a death match. Instead of tweaking stuff (making the game experience worse) to boost the survival aspect, why not go for elders and mutations directly? They are systems that’ll reward you to literally stay alive!

As long as people can risk progress by dying, they’ll likely attempt to survive rather then always KOS. Idk about you but I think this is a great way to go.

fresh sparrow
#

Can you make it so Ptera can eat in flight? It would save so much stam not needing to land and take off just to eat one fish at a time, or at least reduce the takeoff stam cost a little

queen schooner
#

Change how food drain interacts with growth
People have been requesting food drain be slowed down for a good while now, and for good reason. It is functionally impossible to nest or relax as any creature without being immediately pressured to find more food. This is why my suggestion is to make it that all food drain is significantly slower (1 hour at minimum), but is faster the younger you are (as younger animals need less food total to fill full and realistically have a higher metabolism).

There would be two modifiers for this system:
A creature's food drain increase = (100 - current growth %). So a 25% grown creature starves 75% faster, whereas.
If an animal is in the "hatchling" stage of growth, their hunger drain rate is 2x faster. This immediately wears off once leaving hatchling.

To reiterate, all food drain as an ADULT would be SIGNIFICANTLY slower than they are now, but in order to encourage active growing, would be sped up at a younger age. This encourages juvis to be more active and seek out any food they can, whereas adults would focus more on larger meals

remote parcel
#

Fix night vision playing as cera in the night I can only see 2feet in front of me might as well safe log when night comes

ripe tiger
elder heart
#

Please include goats and boars in Ceratosaurus diet.

The poor thing can't chase down Deer at all.

small cliff
#

When eating, the diet should be added to the lowest hex with that diet. It seems to always favour filling the top one first, middle one second and bottom one last.

ancient plover
#

find a solution for mixpacking (maybe debuffs or sickness?)

eternal goblet
#

Not a fan of the restriction where you cannot regain stamina under a certain threshold even when standing still. Incredibly punishing if you are being attacked by a group that aren’t allowing you to sit. You should be able to catch your breath if you are standing still.

mild iris
#

please reduce the ptera AI

woeful frigate
#

Why you nerf fish?! Its ridiculous! I need to eat ~15 fish to be full as a ptera! Pls change it back! I cannot play like that... Whats sense>!

opal cedar
#

Even after your patch, dilos are OP. Is this a dilo simulator?

latent pebble
#

Ptera should gain Stam while gliding

unkempt bramble
#

Bruh these stamina changes have legit made it even more difficult at least before you could always get Stam by c walking like the hell they legit heard everyone complaining for ages and then went and made it even worse what they need to individually take a rework at every Dino’s Stam individually depending on their playstyle if you make a change that goes for everyone then it won’t change much just fights will last a little longer

wise hinge
# quartz flax I am very confused what your intended design approach is. Your stam changes seem...

Bassicly this dev, make it like spiro again, where i had to travel to a specific area in the map to encounter a specific type of AI , right now its a AI bargain sale, with deer , goats , boars all in 1 field. (East plains in a nutshell) ,

i think if we get the old spiro system where it wasnt just scarce to find it, but u also had to MOVE to where they could be found to begin with, and i think that was the right move.

Right now what is happening is simple: Ai spawns around player concentration, so if everyone is at NE plains, thats where we will have AI , wich empowers that hotspot even more, and motivates everyone even more to visit that. What if you do it differently? And take away the power from the playerbase to spawn ai around them, and make ai just respawn in a specific area ( Delta for deer , highlands for boars ) <-- NOT a actual suggestion of placement, just a EXAMPLE.

worthy nebula
#

I feel like pteros spawn soon after a kill is frustrating, unrealistic and punishing. Like a kill damage tax. Instead they should spawn over abandoned carcasses (smelly). So it puts some challenge on scavenging, need to handle them to get your share.

Their numbers could also be relative to the size of the carcass. A dead stego spawn a swarm, dead troo spawn a couple. And if you want to eat will have to endure bites while eating or take time handling them.

Pteros could fly around the corpse area, too, in this case e a ptero could mean there is a carcass around. A way to make players rely on vision/sound other than smell to scavenge.

ruby mango
#

migration has greatly reduced the encounters between carnivores and herbivores, mainly because herbis migrate whereas carnivores stay at hotspots like NE, this isnt a good ecosystem, migration should be used to spread herbis out so you can find them at many different places on the map. It also gets tedious playing as a herbi having to follow a map pin constantly

final willow
#

Would be awesome to see some love brought to the breeding/mating aspect of the game bringing some fun mechanics.
Not sure if this was discussed anywhere but,

Being able to scoop a baby Dino up in your mouth, to carry to safety, or get unstuck or bring back to nest.
Alligators today will carry several of their young at a time in their mouth.
And we see all over the animal kingdom, animals carrying their young.

Would love to see this, and of course a way for a Dino to wiggle out of the parents mouth to avoid abuse of this mechanic.

glass knoll
#

The % of time spend in this game where you don't see a thing is ridiculous:

  • Night time: depending on your species you might not see a thing for as long as it last. A lot of people simply stop playing when it gets dark, either AFK or just leaving the server.
  • Foggy: good luck seeing a thing.
  • Small dino: constantly covered by grass.
  • Jungle: basically impossible to play here, that's why it has been and will always be empty.
  • Water dino being underwater: you won't see a single thing more than 1 meter away. This is specially bad knowing how much work was put into doing nice underwater environments, and how much room for fun is in there.
    Please I'd like to be able to see in a video game. It is more of a compass/audio game at times.
prisma leaf
#

fix/regrow ppl that lose their dinos for no reason. I dont rly want to play if I cant even grow a deino. Its gone before I could get it to full 100%...

tight grotto
#

What would you’ll think of smaller sauropods in the game instead of the big huge titans? If you’re wandering what I mean by small sauropods I mean dinosaurs like Saltasaurus, Amargosaurus, Platasaurus,Limaysaurus, Nigersaurus,etc dinosaurs like that plus a lot of these dinosaurs hardly ever show in documentaries or in games and I would like to see some light shine on these smaller sauropods.

brave cypress
#

Please reduce/remove the foggy weather.

Nobody needs it & it doesn’t look good.

craggy notch
#

This game gets boring at times and feels very empty, the AI system now really sucks and its main problem right now. Without AI spawning as it should, spreaded around the map like in spiro at specific areas people would just go to places like east plains and create a self hotspot. -Ai should spawn in speficic areas like boars should spawn in forests, deers in plains and goats near mountains (in group of 3-7) And also if the player is hungry, AI should spawn around them 1-3 also depending on where they are- if in forest it should spawn boars, if near the water imo frogs should spawn as a natural biome spawn and not if the player is hungry as it can kill you (if you play as larger carnivore as frogs give almost no food and probably causes no more ai to spawn as it already spawned AI for u to sustain ur self on tho frogs wont even give u 1% of food)

finite hull
#

I don't know how hard this would be to implement but a slot system sorta like what POT has would be nice switching servers just to play another creature cuz I don't want to throw myself of a cliff when I want to play as something else doesn't feel good I would imagine this would also encourage people to try other dinos Because they don't have to feel like they just wasted X amount of hours and now they want to play their main

opal niche
#

Please make perfect diet more rewarding. Right now all it gives you is 50% growth with no buffs despite it being the build you have to work harder for. I do like the idea of it not being as strong as say a stamina build or a health build but maybe a 10% boost on other factors would just make it more rewarding.

wary oyster
mental relic
#

Migration zones dont really have herbivores in them right now

west tusk
#

I don't know if it is just me but I have a steady 20ms ping untill I get near some players (not all of them) and suddenly I spike to 120-200ms making me glitch back and forth while moving

molten echo
#

since the recent updates, cannot see in ponds or lakes like this. Rivers and streams I have at least 100-200ft of vision. This I can't even see half my body??

signal bison
#

#general-feedback message
I wrote this feedback almost two weeks ago and I still can’t play on EU 6 because of the awful rubberbanding.

dawn sandal
#

But why tho. Its a nightmare growing pteras and other dinos that eat schooling fish. 😐

digital tartan
#

One essential thing this game should definitely return is the Global Chat. A chat for everyone, independent of which species you currently play and in whose proximity you are.

sharp horizon
#

To make nesting easier to do, i think that male and female dinos should have calls that are different from each other. I have two ideas that could both work.

  1. The overall broadcast would be different, similar of course, but different.

  2. Have a different call button such as 5, and make it a mating call. This mating call would be louder than a broadcast, allowing the other sex to find you, but also other dinos that are hunting you could also hear you. The mating call would only be able to be used when your dino has reached sexual maturity.

normal dew
#

Maybe you could incorporate something like the Red Dead Redemption eagle-eye into the scent system, where targets are more clearly highlighted and you can follow their scent trail for a certain distance. It just feels like the scent system could be soooo dynamic but is lacking right now and doesn't give you much info if you're a hunter

heady mica
#

Nerf STEGOS!!!!! how in hell is it fair for 3 Deinos to still be at a disadvantage against a stego, it uses way less stam with way more hit damage and can run away easily anyway. It weighs 6 tons so why can I not hear the stegos footsteps when its running towards me even when its 1m away from me and my friend? They took away croc stun to stegos but did not nerf the stego in any way. At least bring the stun back.

slow comet
#

Troodon is super underutilised, rn it’s just a worse omni so here are some ideas to make it acc played

  1. Make it be able to pounce from any angle unlike omni which can only pounce from the sides

  2. Troodon should be intelligent maybe being able to hear juvi calls more clearly and being able to find them easier

  3. Make it’s venom acc be something to be scared off

  4. Give it mimic (a possible way is by holding down 5 and getting a list of all dinos In the game and selecting one and then you can do their (juvi) calls

  5. Don’t make it be one shotted to everything

modest coral
#

day 1 of asking the isle devs to make hallucinations not give damage because how tf do HALLUCINATIONS damage you ????

upper island
#

hey lets balance carno maybe? if its gonna be the strongest fastest and most op dino on land maybe dont give it less stam drain than the rest of the roster? like a carno should not be able too be as agile and faster than a dilo while also having less stam drain

sonic flint
#

Some fps and overall preformance improvements could be HUGE for Evrima, as I get around 30-50 fps around hotspots which makes the game feel a little unplayable at times. I asked around with the people I play with and they get relatively the same fps, so I think a preformance update couldnt hurt

fresh sparrow
#

I think it’d be nice to see Sea-horse island to get some more use, with no drinkable water, it serves little purpose even to Petra’s looking for rest, what’s the point of adding an area the size of NE plains if it’s inaccessible and inhabitable unless there’s plans for it in future

chilly forge
#

Ptera should be able to gain a small percentage of stam back from gliding (not the full 100% stam) but like. 1/4 or so just to help with long distance gliding, like in real life.

mental relic
#

Would be really neat if every human mercenary either spawned or could find one of these on the island that contained information on every animal

unreal iron
#

So the only way I can eat fish quick enough to get all the triple dot diet buffs as Ptera is by catching fish in a single flight and throwing them in a pile to all be quickly eaten. HOWEVER half of the fish seem to just completely bug out and become unable to be interacted with

delicate estuary
#

WHY ARE YOU PEOPLE SUPPORTING THIS?! Literally everything below 50% stamina is just an unnecessary nerf to the ENTIRE roster. Playing is gonna be hell. ONLY SITTING REGAINS STAMINA BELOW 25%?! I seriously cannot see ANY reason for people not to upvote all feedback that says to change/revert it.

sick knot
#

trotting should be lowered to the 50% level if not lower, i have died countless times due to not having enough stamina especially when im getting attacked by a group

ruby mango
#

instead of using a map pin to tell herbis where to go, maybe use the diet system to make herbis migrate, for example, put one diet at northeast, and one at south plains, then nesting diet at nesting grounds, this will facilitate herbi movement, and won't introduce so many problems with player spread on gateway like it's doing right now

quartz flax
#

pouncing cost for raptors and troodons should be lowered with the new stamina changes, atleast for the initial pounce. If a solo raptor or troodon uses their ability, currently any prey can just run, and out stam a raptor because they can regen trotting where a raptor/troo just from pouncing can no longer do so

civic acorn
#

add quetzal soon. its about time the isle has experienced something new. we get the feeling of flight from ptera but it would be amazing as a sense of gameplay to have to watch for a real threat from above and play as that threat. and it could be the door to start adding other real predators.

crisp kelp
# delicate estuary WHY ARE YOU PEOPLE SUPPORTING THIS?! Literally everything below 50% stamina is j...

I will say that I do agree with this. I find that forcing players to have to sit down in order to regen stam just doesn't feel fun at all to deal with. As I stated in my post here #general-feedback message I strongly believe that the lowest amount of stamina that players should be able to regenerate stamina while trotting should be decreased from 75% to 50% or 65%. And that no matter what % of stam a player has left they should be able to walk, crouch, and stand still/turn in place to regenerate stam

fathom scaffold
#

change the amount of food fish give back to what it was before, it's ridiculous now

still anvil
#

the visibility underwater as a deino is horrible, I can barely even find elite fish let alone catch them. Its also inconsistent. The visibilty between lake and river water is completely different. River is very easy to see in but lake is like putting on a blindfold. At least make it so deino has a general outline of things underwater, but not necessarily full visibility. It was way better how it was before

pure pagoda
#

make baby deino swim faster then adult , in order to survive from adult deino , and also increase baby deino land walk/run speed or stam regen to out run predator like other gator or smt , btw please work on anti-cheat like maybe instant kick or ban forever if some creature did insane dmg or break limited speed , idk how it can be done but theres too many cheater ...

royal berry
#

Give Spinosaurus the ability to walk on all fours when in z walk or crouch so that is make less noise so it can sneak up on potential prey.

raven talon
#

Fix the footstep sounds, You can rly hear any of them when adult carno runs next to you

worn sand
#

Yeah, im a deino and this is my view underwater (NV ON)

finite hull
#

nerf pachy everyone just kos

manic osprey
#

Change the multiplayer format of the game. What I mean by this, is change The Isle from an MMO(servers with 90+ random players), to a single player/play-with-friends kinda deal. Why? Because the MMO player-ran ecosystem does not work and never will work. The devs have been trying since 2015, to get a server of 100+ random players, to behave like dinosaurs in a living, dynamic ecosystem. But it should be clear by now that it is impossible. There is no mechanic or gameplay loop that will make a mob of random people on the internet play the game the way you want them to. People will always do what they want, no matter how intuitively your game is made. And it is people like me, who just want to play the game the way it's intended, as a SURVIVAL game, that suffer for it. Because it is impossible to play this game that way outside of some community server with rules, and that is extremely disappointing and lame. The solution? Re-format the game to be like Dont Starve Together, or The Forest, where it's just you in your own lobby; and the only people who play with you are people you invite. EVERYTHING else on the map would be AI. Mix packing, corpse guarding, scouting, hacking, and all the other troll crap that ruin this game would simply dissolve. The AI animals would act exactly the way they're supposed to, and if the player chooses to act outside of what's intended, it doesn't matter! Wanna grow a rex with some buddies and just run around killing everything? Go ahead! Wanna roleplay as your dinosaur without interference from others? You now can! You can do whatever you want, and it doesn't matter because it is no longer at the expense of others just trying to enjoy the game. I'll say it again; The player-ran ecosystem does not work. It never has, and it never will. Continuing to try, I fear, will drive this game straight into the ground.

wicked ferry
#

Troodon gets covered in dirt way too fast, seconds after I get out of the water I’m dirty again

neon shale
#

Can we be able to see what dinosaurs are on each server because I’m sure many of us forget, it can be just like how you had it before.

thin grove
#

Very simple yet very effective, make something out of hearing during scent mode. I’d suggest if hearing range would expand and for ambiance to decrease temporarily.

Bonus: different species and of different ages would have better or worse hearing. A dryo having great hearing compared to a stego for example.

left venture
#

You know what would be cool... If when mutations are added if you have a certain diet you follow on your own, or you randomly at chance spawn in with was a tear 1 mutation. and lets say you have up to a 5 tear mutation rate but can only spawn in as a 1. What iffff when u nested two tier 1s would pass this mutation on and the offsipring would get a tier 2 mutation. skip a few generations and you have yourself some sort of a tier 5 mutation dinosaur!!!! This would give every Isle player more want to nest, appreciate their current lives, and try harder for realistic gameplay! stay hidden and survive and carry on your genes! (Just a thought, have more to think on too)

modest coral
#

day 3 of asking the isle devs to nerf the fall damage cause i die from 2ft drops

fallow vector
#

I love the changes to tracks staying longer after being left... Can they be more consistent and noticeable though? Most of the time the grass covers the white claw marks from the tracks and they're spawned in almost sets of 3-4 at a time instead of a trail. Can they either

A. Emit a small glow around the perimeter of the tracks to be noticeable even in taller grass? Or

B. Be consistent in trailing behind a certain amount?

I don't think they need to be legacy levels of "aura of burning passion" per step showing... but I definitely think they could stand to be something more commonly noticed. I'd also love if tracks vanished faster in rain/thunderstorms rather than no scent at all from legacy too.

toxic bluff
#

While I'm not sure of how to deal with mixpacking as a whole, I did just think of an idea on how to deal with corpse guarding herbivores, an idea that's probably been thought of before but I may as well throw my hat in the ring.

A timer for how long an herbivore can stick around close proximity to a corpse before getting sick. I'm unsure of how big this proximity should be, but at least large enough to discourage them from dashing in and out of rangeconstantly. The timer should definitely at the very least give the herbivore time to get out of range before it gets sick, but not long enough for them to not be bothered by it at all. This timer should not immediately reset itself upon the herbivore leaving, and instead slowly tick back to the timer's cap, because otherwise we'd get the problem of corpse-guarders abusing the system, dipping in and out, resetting the timer to pester hungry carnivores. The resulting sickness shouldn't last too terribly long, but certainly long enough and be severe enough that it would further punish those who tried too hard to avenge their fallen.

(Edited on after further thinking:) I think in order to allow herbivores to defend themselves if they are being hunted, this timer should only take into account the corpses that were not killed by the herbivore itself and its group members.

While I don't think this'll solve the problem entirely, some people are just that stubborn and I'm sure they'll find another way around this, it would certainly discourage the less determined ones from doing it.

This doesn't affect carnivores corpse-guarding, as in a realistic lens it could be considered them securing their meal from competitors, and I can see that being a more natural behavior as opposed to an herbivore doing it for no real gain, other than to punish carnivores for trying to survive.

slow comet
#

Add more hidden caves and things in the jungles rn they are empty but on spiro there were some things around that you would stumble upon

woeful frigate
#
  • New fish is a crap. Bring back old fish... why did you change it? why i need to eat 15 fish to be full? just why?? where was the problem? whoever complained???XD

  • Fog and bad weather lasts longer than good or clear weather. Its not making game hard, Its frustrating. Last time i played 2 hours in fog. Really.

  • Give more some love for hipsi, beipi, dryo, ptera. Actually they are a pets in dino world. They are too easy to kill, and easy to catch. Just too weak for Gateway. Maybe 5% ppl playing them. It's a pity because they are wonderful and have preety animations 😦 They have more potential than what they have now. Please focus on them.

  • All herbivores should have own common chat or should group with themself. Same like in IRL. (With limit ofc).

  • Mixpacking is huge problem and often ruins someones game.

  • I'm asking developers to play their own game without admin commands, more than 20mins - just like normal people with other people and see how it is works in practice. Please listen and watch your own players. Currently, dev's intentions/updates do not match reality in games. You are not making a hard game that requires more skills or thinking - you often making frustrating and annoying solutions even if it wasn't needed or necessary. That's my opinion.

We really appreciate your work, you are awesome, we love you guys. Do what you do, but we asking you for more attention for us and realize more often our requests that have the most votes. Still love your game. I hope you will be open to our propositions. 🌼 🥺

autumn marsh
#

Day 2 asking for severs for Asia and africa since i and am sure others have as well, i keep dying because of ping so add them please

prime copper
#

Herbis diet food not spawning. At least on pachys.

lone jacinth
#

Gameplay loop of the Isle is arguably boring. Unless you’re a psychopath and just want to kill anything you see, the other part of the game is just VR Chat without VR.
Being a survival game, perhaps larger Ai being added that, as playables, wouldn’t make sense. Parasaur, Pyroraptor, Dimetradon, Apatasaurus, Allosaurus; are a couple of examples of Dinos that could be added as Ai, instead of playables that wouldn’t diversify the roster play style.
I also see that not just Ai, but more bodies around the map ruin performance on all computers, so just adding more Ai will make more problems.

So here’s an idea for consideration: Would lowering the player cap on servers (from 100-150) down to say 60 and then adding large Ai (herds of herbs, packs hunters, large Bipeds) players can interact with work?
Think a player Galli finding an Ai pack of other Gallis and becoming their leader or joining another player’s pack. Perhaps sections of the maps being controlled by an Ai Apex (Tyran mating pair that will move on after their nestling grows for example) you can have warnings from Scent (Big red skull if nearby Apex territory) or players being hunted by Ai packs of raptors.

This would, on paper:
Reduce server load and intensity with less players and therefore less bodies
Reduce Hot Spot activity since there’d be less reason to be at NEP lake all the time.
Add more gameplay options like pack forming and active threats (reducing AFK grow safety)
Create a living ecosystem, further moving from Hot Spots.
Just a baseline of idea focusing on gameplay loop rather than additions or changes.

radiant hinge
#

Add Dilo as lines (Lipids) On the following diets:

  • Omni
  • Carno
  • Cerato
  • Herra
sonic ivy
#

Herrerasaurus the lazy boi, isnt really lazy to play, he have to hunt way to much for his low stam pool. Fish right now is awful, havnt enogh stam with full stam regeneration to fish enogh to not starve; in combination with the low regeneration rate and deinos it is the last option to find food.
All my Herreras only eat boar, it is the most reliable food source by far. Im fine with the low stam then it is more likely a dino sloth but then it needs also a way lower metabolism like a sloth.

quartz flax
#

please change ptera bites so they have a chance to cause bleed

shell mirage
#

I’d just like to say:

Thank you for the increased communication! TI_TenontoLove I’d love if it could be kept up!

I remember there was an announcement a bit ago letting people know what issues were currently known (but I can’t find it now so I guess it was removed?), and I’m all for it! Communication is very important, and I’m very appreciative time was taken to communicate issues with the community in ways that the average person can more easily see what’s happening and what’s being worked on.

It feels like (at least to me) that communication has been getting better with all of these announcements. Thank you! 💕

tepid dirge
#

Please figure out the rubberbanding/lag. I think the game is finally going in the right direction, but the rubberbanding is killing it. We know this isn't a UE5 issue as there are now many games using the engine that play flawlessly. Getting that fixed will be huge!

mortal rampart
#

I can't believe that spawns like this are STILL a problem. They've been known since the beginning of gateway and obviously still haven't been adressed... (why not let spawn crocs in the water like they used to on Spiro?)

wise hinge
#

rubberbanding/latency is your #1 problem atm, the rest seems to finally work pretty good imo. (aside from pouncing, thats still broken 😴 )
ex: i have 10 ping, this should translate to a delay of 10 miliseconds, but its 2 whole seconds and that is insane. imagine 50 ping. ofcourse people get hit from 5 meters away!

(tested by syncronizing footage in my "can dilo clones be countered" video, where the server time shows a 2 second difference after syncronising the footage)

light mango
#

add dinosaur walking/running speeds based on steepness, similar to POT

let me explain.
if you are to go up a hill, you would obviously walk slower.
if you were to go down a hill, youd walk faster. just as we do irl.

theres no benefits nor disadvantages, it's just something that could make the game more realistic. :)

just funny & odd to see a carno running the same speed up a hill as it would on flat ground.

boreal kelp
#

Lipids diet needs more than NV and smell range boosts. I can only see it being useful on cerato, deino, ptera, and stego right now with how bad their NV is. All other playables have good enough NV where I’d rather have better stam and health regen.

glossy birch
#

Too much bad weather, too much darkness. At 16:00 is completelly dark in the forests. The fog and other bad weather makes me use Night vision during 80% of time I am playing.

sullen saffron
#

I feel the Day/Night cycle is kind of wonky...by the time the sun fully illuminates the land, you might have 10 -15 mins before its becoming ridiculously dark again. The darkness of Dusk and Dawn really make the night seem much longer than the day.

hybrid quarry
#

At first I liked the challenge of the AI ptera but after a lot of time spent in gateway they are incredibly annoying. Do they really need to spawn after every. single. kill??????

fathom scaffold
#

I feel like to make ptera viable and fun to play it needs to either, have old fish amount of food back, have no stamina drain from take off, be able to eat fish while in the air, or have gliding treated like trotting and be able to regain stam while gliding above 75% so they have the same stam as everyone else, or give its old nv back. Right now its so pathetic to play as. it has no advantages at all, and i miss being able to play as a sneaky scavenger that gets to follow herds and eat the organs of their kills, I love ptera, i hate that people use it as a troll dino when it can be a fun spectator, scavenger, piscivore dino, again not all of these need to be implemented but at least one or some, the newest version of stam is terrible for ptera since gliding and flying is not treated the same as walking and trotting.

gentle cloak
#

Why does 12pm look like 12am?

hollow silo
#

as a deino, ive had my leg fractured since i was 30% and im now 60%. STILL FRACTURED. FFS ITS BEEN LIKE 40 MINUTES

terse juniper
#

It's time to bring in a big Carnivore to deal with Herbivore deathpacks that just run around killing everything cause nothing can stop the stegos

earnest trellis
#

2 Things in this clip. I really cant understand that I cant eat a small fish when my stomach is literally at 2% hunger. Second is that the horribly bad audio stuttering is a HUGE immersion breaker. Please fix this. https://medal.tv/games/the-isle/clips/1R2Dxn32P_TFLh/d1337loYkqg9?invite=cr-MSxteVAsMjM5NTQ0NCw

Watch 2 Really bad bugs. Cant eat a small fish and horrible audio stuttering. and millions of other The Isle videos on Medal, the largest Game Clip Platform.

▶ Play video
subtle sun
wind terrace
#

Located bite/damage marks along with the scars ofc

worthy nebula
#

I feel sanctuaries are kind of useless rn. I never go to them and I can make it out just fine. I feel it would be better if they where not pointed out in the compass and instead was kind of a general juvi area that you kinda stumble upon, and have both plants and AI. This way it wouldnt become juvi war maybe? Or get too camped by adults. Or just be an abandoned place without anything but mushrooms.

pallid barn
#

add more radio towers, what i was thinking for this change was that maybe gen 2s could hack into the radio towers and send out communications to each other over long distances, kinda like a global chat for humans, but this can be picked up by dinosaurs which could be sensitive to sound and track them down.

opal niche
#

I think adding Dino comfort and maybe even weather stats would be such a huge improvement to this game. Have your Dino be physically uncomfortable if it’s not in the proper atmosphere, encouraging players to play in their respective habitats. Like swamp maybe being too hot for a teno but just right for stego. I don’t really know, but it would add so much to immersion and add to the weather in game.

ember creek
#

I'm experiencing very choppy (and mildly distracting/nausea-inducing) shadow movement since the last major update (haven't played since before herrera was added), with no amount of tinkering of the graphics settings seeming to have an effect. Also, the new foilage movement is a nice addition, though on anything but epic Effects settings, it appears very wavey, as if looking at things through a distorted water surface. For reference, I have an RTX 4060 graphics card. Just some feedback, I'm sure these kinds of optimization things will get ironed out in the long run! Edit: also just realized that the leaves seem to shake more during storms, along with a wind sound effect?? Very cool

modest coral
#

day 4 of asking the isle devs to nerf the fall damage cause i die from 2 ft drops

lofty veldt
#

Lights. Lights. Lights! Can't see anything at night while flying with ptera, can't see underwater in lakes with deino, can't see a foot ahead with stego anywhere... Please, let us see!

unkempt escarp
#

Please consider letting Pteranodon regenerate stamina when wall clinging / hanging, it should be considered a resting state

river vector
#

Can we get a self kill button? When I get myself stuck it is awful to have to wait until my Dino dies to create a new one.

vague granite
#

As we are seeing right now, the Migration system as a whole seems to not be working very effectively due to hotspots and people just overall not wanting to travel across the map. I have an idea for herbivores on how to fix it and in turn this might make the system more relevant overall.

Currently, you go to a zone and you have a set amount of food available. The diets are quite random and eventually it becomes difficult to fill your ideal diets or just obtaining diets in general.

My solution, is to allow for all migration zone food to fill diets at the rate organs do for carnivores. This means you have to eat less to fill your diet bars, and overall hopefully increasing the amount of time the plants last for. You could fill your diets from the plant you want, and then possibly fill your food from a different plant or simply eat some grass if you would prefer to preserve them.

On top of this, I would allow for plants to spawn across the map regardless of migration zones. These plants would fill your diets slower than the current plants in the livebuild do. With this, herbivores could SURVIVE outside of migration zones, but they would be disadvantaged due to physically being unable to fill all of your diet slots as your hunger would fill faster than the diets.

This allows for much more flexibility with where you are on the map, but still provides a massive benefit to migration zones. Hopefully this would overall increase the use of the zones, but make the game feel more streamlined and enjoyable to a wider range of players.

primal egret
#

I'm not good at map feedback or ideas, but I wanted to share this anyways.
Must be zoomed in whilst viewed in a browser due to small text.

simple canyon
#

Remove the stupid fog underwater for deino`s.. cant even freaking see more then 1-2meters in front of you...

wise hinge
#

Good job on the stamina changes! i actually had my doubts reading how it worked. But after playing with it, im def 100x more satisfied about my mobility and since i have proper stam management "aka dont glue ur finger to your shiftkey" , i get to experience how its intended? i suppose? but it feels great. And i truly wish i could just leave it at that compliment.

However xD (ya knowz it)

I dont think Z walk should stop giving you regen, just the value of regen should change based on food/water remaining
(combined, so that being full on water allows u to somewhat manage it, and to buff your regen to a acceptable rate, if you are looking for food, by first drinking till full)

and on another factor: if you are wounded.

If you are NOT in combat, it doesnt hurt to give a man/woman his/her z walk. Keeps us moving around, however if you get into a fight and you get wounded,
(so enough damage to obtain the status: Wounded , in your tab menu)
Your Z walk regen should stop working below 25% to simulate exhaustion in combat, because i do LIKE that aspect of it.

Also idk what the current treshold is, might already be 80, but id say if your BLOOD or HEALTH falls beneath 80%, you are wounded.

And voila, then ur stam system is kinda perfect (imo)

finite hull
#

please remove fog and make storms more rare its dark 99.99% of the time

tribal bobcat
#

I spawned at water access as a crock. I am in a cave, and there is no way out. This should probaly be removed as a spawn location.

coarse lion
#

revamp the map pleeeease, Like revamp only the cliffs its so annoying (I died)

idle prism
#

In the stream there was a peek at an updated beach area, please put a coral reef here TI_Trollge
And maybe on top of that add a new variety of colorful schooling fish for tropical creatures to eat, perhaps the creatures that are in the new sanctuary that was shown nearbye?

boreal kelp
#

The REAL reason why we need higher population counts on officials
In the recent stream, dondi said that higher server counts will “lead to you getting butchered constantly”. While I get this reasoning, I don’t think this is the real issue we’re facing.
The real issue is the planned roster. Currently we have over 60 playable prehistoric creatures planned, along with 2 human types. This means that if they were all available in one server, there’s not enough room to support at least two of each playable. Most playables require cooperation with others of their own species for survival, some more than others like troodon and Omni. And if we have this many playables, it’s unlikely certain areas will feel alive much longer. Not enough beipis and Barys at the swamp, fields with no tenos, no herras and hypsys in the trees, all just cause there’s so few of each on the server. So while our current roster can handle a 100 server count just fine, it’s gonna get progressively worse as more playables get added. Humans also make this worse since well, for every human on the server there’s one less Dino, which plays into a whole new host of issues.

So what’s the solution? Obvious just increase server limits, at least eventually. I don’t think we should necessarily reduce the roster (although be conservative where needed), one because I like the variety, and two it’s good to have Dino’s filling each size class to have smooth transitions in size, so it’s not so obvious like 3 ton allo to 10 ton rex for example, gotta have the 6 ton acro fill the gap.
Personally I think a server limit of 150 should be bare minimum with 200 being max. And a portion of that limit needs to be separate for humans to keep their populations low, say 25 slots for humans out of a total of 175.
Share ideas if you think you can improve this👍

upbeat mulch
#

Why does eating a fish as ptera cost stam? do ya'll run out of breath when you're eating dinner?

pastel lotus
#

Unfortunately, the changes made to Omniraptor's pounce need to be reverted.

While in concept, it makes sense to prevent pounces to the head or tail from landing. It is janky to somehow latch onto the animal's side after making contact with their head. Problem is, when you combine this change with game's very fast combat and insufficient latency speeds, you are inadvertently INCREASING combat jankiness.

Desync is an issue that has plagued this game since the dawn of time. This is obviously a given when you have a hundred players interacting with each other all at once on the same server. You can do what you can to minimize it, but it can't be completely gotten rid of. Desync is here to stay, so what the developers NEED to do is design around it.

People have had plenty scenarios as of recent in which they pounce someone's side while they are moving, but the game registered it as pouncing their head, stopping them in their tracks completely while they are beaten to death by a Pachy, Tenonto, Cerato, or whatever else they happen to be fighting.

Omniraptor is fragile and lacks room for error during combat, so it is counter-intuitive to require them to be even more precise then they already are, especially since what is displayed on your screen is often inconsistent with reality.
We as players need more leeway to deal with this.

tranquil mural
#

I had a thought that maybe the Envenomation stages from Dilo could be healed off faster when sitting?

If a Dilo is actively hunting you than you're not going to sit at risk of taking more damage/dying. But if you've dealt with said Dilo and you're stuck "tripping out" without the ability to sniff or see a whole lot until it's over....

I've been on both sides of this and honestly think there should be more incentive for Dilos to attack even during the hallucinations. Doesn't have to be a super fast recovery. But feeling like there is actually something you can do about it would be a nice change.

royal berry
#

Can we have a program in where if you're in group, you can't cause damage to your partner when in a fight or combat?

autumn marsh
#

Day 3 of asking for Asia and Africa severs since the game is hard to play with how bad ping is so please add them

dapper zinc
#

Why did you guys change the food rates on the fish again? I cannot get any food value from them. Nor can I get any diet value. The other day they were very good. Could get food and diet from them but it was not over the top. Ok Edit.. It seems as if there is a wide range of value that can be gotten from them. So sometimes I am not getting much, but it seems to even out in the end.

digital tartan
#

The Migration system doesn't seem to work as expected. Instead of serving for more moving players, it tends to create hotspots, where players necessarily have to live at, otherwise they probably starve. Isla Spiro had a well-working system, where each kind of AI spawned, where it should realistically spawn. And there will surely remain these hotspots, such as East Plains, but it could reduce the amount of players there and would serve for more realism.

lavish viper
# boreal kelp **The REAL reason why we need higher population counts on officials** In the rec...

i wanna talk about this and i kinda agree, the only spot i find people atm is NE pond. I NEVER see a teno or something. only deinos and common playables and i see no one migrating or traveling. Especially with more dino's coming and if u want to see herds we need bigger caps bcs populations are straight up way too low now and with only 100 the balance is gonna be pretty weird. And people who say "this will cause lag" , i already see people complaining about lag and the fact they dont find people around the map so i dont think that's the main issue here.

wicked ferry
#

Please change or even remove ptero from the game until creatures have a way to attack it, currently the vast majority of the roster has zero defense against them, they one shot baby pteras and five spawn when they try to fish, and anything that has a defense against them (troodon and omni) lose all of their stam trying to catch them

deft sandal
#

Give us more herbivores please 😦

void maple
#

I'm not a fan of how little nutrients the organs provide now. The amount of nutrients they gave before these last few patches was amazing.

proud plaza
#

Swallowing a playable' body whole should give you the combined amount of food and nutrients from both its body and organs.

Currently, if you do so, the game will ignore the organs in the corpse, meaning you have to pick something up, thrash it around, swallow the body and THEN cherry pick through the ground for the organs if you want the extra nutrients, otherwise its a waste

weak crescent
#

EU 6 habe horrible lag. Please fix it

woeful frigate
#

Maybe make ptera a little bit bigger than now? ❤️ looks cool in IRL

simple birch
#

Add a lot more salt around the island, prehaps every MZ and make it scentable(as salt will get a lot more use cases like licking away diet as i understand it from dondis stream). Add the baby ai or small criters around sanctuaries when population there is low for carni juvis so its not a dice roll if you will find something to hunt there.

dawn sandal
#

Bring the queue system back. It was really useful.

simple canyon
#

High ping on official servers! its unplayable whit 100+ ping

amber void
#

Doubt I'll be the first to make this suggestion but T-Rex should have some of the best night vision, if not the best night vision, in the game. As a large, lumbering predator with a roster that will almost completely outrun and outstam it having ambush strategies for hunting is a given and half the game is spent at night anyways. Not only is it going to need a larger vision range just to make it playable at night due to its own size, but the T-Rex in real life is figured to have had excellent vision to begin with. The gameplay of T-Rex shouldn't be focused on making it a nocturnal predator like Dilo or Troodon are intended to be, but it should be allowed some actual opportunity to ambush prey and night time would be the best way to do it for such a massive beast.

kind summit
#

Fish gives too little amount of food. As a ptera i cant get my stam back before im starving again.

wide cloud
#

Make the water not powder blue? The Elite fish AI have finally returned but are a pain to hunt when you can barely see a few feet ahead of you. Deinos should be able to see underwater, sure it can be murky but the water looks like someone put paint in it.

opal niche
lyric crescent
#

Different stamina for different creatures, every creature in the game has the same stamina or almost every single one so I made this list of different overall stamina for each creature, this is in general for example, carno will not have the same stam consumption as troodon
Troodon - Fast stamina regen and consumption, 50% + stam = trot regen
Omni - Decent stamina regen and slow consumption, 60% + stam = trot regen
Carno - Slow stamina regen and fast consumption, 40% + stam = trot regen
Deino - Slow stamina regen and fast consumption, 70% + stam = trot regen
Cerato - Decent stamina regen and consumption, 60% + stam = trot regen
Ptera - Fast stamina regen and slow consumption, 50% + stam = trot regen
Herra - Decent stamina regen and slow consumption, 70% + stam = trot regen
Dilo - Decent stamina regen and fast consumption, 40% + stam = trot regen
Teno - Decent stamina regen and slow consumption, 50% + stam = trot regen
Hypsi - Fast stamina regen and slow consumption, 30% + stam = trot regen
Stego - Slow stamina regen and decent consumption, 60% + stam = trot regen
Pachy - Fast stamina regen and decent consumption, 50% + stam = trot regen
Dryo - Fast stamina regen and slow consumption, 50% + stam = trot regen
Beipei - Decent stamina regen and slow consumption, 40% + stam = trot regen
Galli - Slow stamina regen and slow consumption, 50% + stam = trot regen

foggy otter
#

elite fish spawn in the swamp aren't as abundant as in river area
plus the low visibility /terran making it harder to find
I just want to live a quiet life as a deino in swamp far away from the canni madness where almost entire diet is made of friendly fish eating deino players

slow comet
#

The large island of the coast of gateway should be covered in low lying foliage and some tall trees and should have a migration zone and a pond

green orchid
#

nerf deino it's too tanky for the current roster to handle except for stego...

idle prism
#

if herra falls from a height where it is close to breaking its leg, then there should be a(very quick) roll animation that plays showing how its cushening its fall.
atm it feels very unnatural for it to be able to fall from such high heights and then just transition into the running animation like nothing happened

upbeat osprey
#

nesting and hatching needs to be more accessable. I was playing gali, had a mate, but even after we nested we got no hatchlings on a full server. Whilst the process was fun, when we got to actually trying to hatch eggs it felt like a complete waste of time. I nested a lot in legacy and what I didn't realise till I looked it up was that in evrima there is no way for people to view the eggs unless they are either dead or freshly in the server. Furthermore, we can't even advertise the eggs unless theres a discord linked to the server for it which shouldnt be a necessity, meaning that anyone who wants to be a hatchling has to either sacrifice their dino in hopes of getting an egg or wait in the spawn screen till one turns up. This is pretty flawed considering there's also no way to communicate with other species of any kind to advertise that we have an egg they could use so they don't die for nothing. Whilst I understand the reservations regarding reinstating global communication, the nesting system has to be viewable casually if there is no way to advertise eggs through a global chat.

dreamy stump
#

Remove the damn fog! Or atleast make it shorter. It is unplayable and it hides so many details to the game. Evirma without fog was peak, bring it back!

frigid sleet
#

Allow global chat as an option for community servers

digital bison
#

Why would u remove the old stamina system?? I dont get it. The isle players were completely fine with the stamina system and had no problems with it but now it just got randomly changed but why?? No one asked for this. It would have been completely fine if we only would have become the new map, that's it. Why would u add random things (for example removing the healthbar) that dont even make sense? Just give us the new map and thats it. Especially at such a huge map like gateway, changing the stamina system is just so unnecessary.

frank granite
#

Add unlockable stuff
Add a damn tutorial for new players
Improve your goddamn game.

vocal root
#

it takes seven business days to get hp back lol this ijust an afk sim

normal tulip
#

Add an unstuck button mostly for the reason that if i get stuck i wont have to call an admin, the unstuck button will be 3-8 minutes depending on when you were last attacked so it isnt abused, but even then you can just have a jump mechanic where you jump out of the area you were stuck in giving you enough time to get out (no fall damage) or maybe teleport to the nearest flat area or maybe the nearest spawn.

woeful frigate
#
  • Can you please turn off the fog? (it is lasts 80% time any gameplay) that map and views are soo beautifull, we want admires that normally, fog takes too long.

  • Can you give us unstuck/suicide button? with cooldown for example 30min? We need this immediately!

  • Please give us old fish. The new one are the worst.

  • Bring back queue!

quartz swift
#
  • Please add the option for community servers to turn on global chat. Yes, local chat only is ''realistic'' but the isle is still a multiplayer videogame, not a movie. It just feels soulless and boring playing as a dino (mostly as herbi) with diffrent species around and not being able to talk to them. Do it like in legacy where global chat was turned off at the official servers, people can still play there if they like it.

  • Socialisation was a big part of Legacy's fun. You took it away in Evrima by not only removing global chat, but also sandbox mode.
    I think that adding sandbox mode with a test map will reduce hotspots since players have a diffrent place to fight, which is the most exciting and fun part of the game. Personally, i want to test diffrent mechanics before growing a dino for multiple hours and then die because of no fighting experience whatsoever. It would make the game so much more fun since people want to rip themselves to shreds in a deathmatch.

(Plus, just chatting with strangers in sandbox is just a nice experience. You may call it ''a chatroom disguised with dino characters'' but it was still FUN. Right now it feels like fun is forbidden. We are still human.)

-> I have no idea of coding or anything like that, but you already have the test map available and adding a sandbox mode doesn't sound like THAT much effort.

fiery scaffold
#

Every dino should have less food/water decay especially ambush predators like hererra (needs to drink water like every 20 minutes)
it would be cool if you could actually explore the island and take big walks without having to stick to water sources or ai spawns
(every dino should be able to go for an hour without starving)

stable pendant
#

The water drain on the teno needs slowing considerably. Feel like I need to constantly go for water and effects where I can and cannot go as everything needs to be planned for water stops all the time.

dense abyss
#

Maintaining a diet is unnecessarily difficult as an herbivore due to the migrations zones having barely any food in them. Please increase the amount of edible plants in migration zones

brave cypress
#

Remove the fog

pallid barn
#

improve the fog and make more rare, only happening after certain weather patterns (e.g rain or a thunderstorm before night or early morning)

fresh pelican
#

Lesson the fog and rain.
They should be more polarized.
Sometimes its heavy weather for a few days, other times its really nice weather for a few days.
Not this condensed back and forth weather squashed into one single day/night cycle.

neon shale
#

Raptors should be able to pounce the back of prey. I get not being able to pounce the front but the game doesn’t run at the best performance for most people so this makes it soooo much harder on top of bugs and being knocked off by an object or cliff camping.(deino can grab you from your tail but omni can’t pounce the back?)

jovial gale
#

Hi, is there any chance to improve deleting dead bodies from players who was killed like 2 min before restart?

willow jetty
#

wish there was a way to get yourself unstuck when you fall into a crevasse

woven flint
#

Butterflies
What world would we be in without them? Having hiked through a rainforest, you do see a noticeable amount of these guys, maybe less as the ones in the photos however, we are more or less in need of these guys to make the jungles more alive. They're so dead, just this sea of green in every corner of your screen. So why not solve this by maybe creating this system in which when you are in an specific area, in this case, the jungle, occasional butterflies will spawn and briefly fly around you before going into stasis, the occurrence being completely random every time. This is just to be in addition with the increasing populous of fireflies around specific water sources. These little things just make the world so much more alive and since fireflies are seen at night, maybe have the butterflies appear in the day. It would be nice to just see them about as you cavort around en route to your migration zone.

I mean they were shown to us in the Hope. trailer, along with dragonflies which would also be a great addition for the south part of the delta river, lakes and the swamp. Just saying!

simple birch
#

plz give footsteps poper noise like in legacy, i can just as easliy have my headphones un plugged for how much they help me hear footsteps half the time.

cunning rivet
#

A way to make nesting more popular before the mutation system is added:

Have significantly more ai and vegetation spawn in the general vicinity of any nests. The boost would increase with the amount of successfully hatched offspring.

tranquil smelt
#

add more rivers that make the game not to much stay in only 1 zone and make the other places dead zones

vestal pelican
#

Bring back old stamina

subtle sun
molten vigil
#

For some reason, whenever I've played The Isle (especially since the new map was added) there I've experienced so much rubberbanding that hunting deer AI feels like playing tag with someone who can teleport and trying to engage in PvP usually devolves into spinning and ALT biting until either me or my opponent dies - I have a decent PC (a couple years old but high performance) and a stable enough connection that I rarely suffer from latency or graphics issues when playing other online games.

Edit: Also, dinosaurs with pounce-style abilities (ex. utah & herrara) are basically unplayable as far as PvP is concerned

arctic rover
#

HErbavores being forced to do only migration paths for food makes playing the game boring, and exploring the game impossible.

lofty veldt
#

Herrera shouldn't use 10% of its stamina just to jump to a branch 2 inches next to it

visual flare
#

Dilo and Herrera should get a neat trailer on the youtube like everything else did, a bit sad they didnt

idle prism
#

i dont care which animal it is, but there needs to be a creatures whos special ability is grabbing other animals and THRASHING THEM AROUND in the same way all carnivores do to get the organs out of small creatures, only this time their alive while its happening (:<
idk i just had a thought of a human being grabbed by a dino and gets absolutely obliterated by an ability like this.

molten folio
#

About the real issue with Night Vision, first of all its more of Day Vision its very convenient to able to see dark spots in bushes or forest during the day. I understand that some species have weaker night vision than others, but the real issue is not not able to see but not able to navigate during the night, the sky is pitch black and blends in with the surrounding to the point that it is disorienting especially around slopes as the HORIZON is nowhere to be seen and its near impossible to figure out landmarks against a pitch black sky. I suggest making sky more bluish in night vision.

hasty drum
#

Please fix Ptera Stamina issue, the Stamina cost for take off it way too much, flying is Pteras only mobility as walking is a death sentence, it is difficult to grow as a ptera due to the amount of Stamina used:Food given from fish ratio. It shouldn't take 4 and a half minutes to regen your Stamina when it is your ONLY tool of mobility, there aren't many ptera players and there are much less due too the Stamina, the fish spawn issue is fixed thankfully but currently, the only viable way to grow reliably is to feed of Dino corpses rather than fish. Either increase the yield a fish gives to your stomach, or decrease Stamina regeneration time/reduce take off Stamina cost.

BTW love the fact that you can now land on branches.

worn sand
#

Hello, I've been playing the game for a while now, and I must say it's a good game if we overlook the bugs. However, at the same time, it feels simple. They should add more effects, more details to the dinosaurs. It feels like handling a 3D model and nothing more. I would love the next major update to focus on polishing, giving more life to the dinosaurs with effects like breathing, talking, and eating. Create something new that no other game has, like better hyper-realistic gore, something revolutionary. I know you are capable of it. Focus on creating, for example, the most realistic gore ever seen in a game, and make it functional, just like the hyper-realistic water you have now. It would be great to see that and what I mentioned earlier about bringing more life to the dinosaurs and the environment with effects. More animations when they are idle or doing things to avoid repetitiveness. Make it feel like you have a real dinosaur and not just a simple 3D model with preset actions. That's all; I hope you read and consider it.

boreal kelp
#

Solutions for AI Playables
AI animals that are also playable dinosaurs are an issue. When AI tenos were available a few months back, player tenos like myself were struggling to know what 1 calls were other players, and when we did find other tenos we were often left disappointed to find they were just more AI. Even for carnivores there are issues, while they do provide accessible food, they take away the thrill of hunts since let’s be real, it’s funner to fight an actual person than a computer.
So what’s the solution? Preferably I’d like no AI that are also playable Dino’s. BUT if we MUST have them. I have two ideas.

1. Use different species
Kinda deviates from the previous paragraph and likely the most unfeasible option. But say instead of AI tenos, use different but similar species that aren’t playable but fulfill a similar role. For some examples, Hippodraco, Muttaburrasaurus, or ouranosaurus instead of tenos. This would however mean modeling and rigging whole new Dino’s which would of course be unnecessary time that could be spent elsewhere. But it’s an idea I felt was worth throwing out. Not what I wanna promote for people to vote for below though.

2. Use unique skins or markings
The easiest and most reasonable idea in my opinion, and the one I wanna be promoting. Say AI tenos could have unique skins or patterns that cannot be used by players. Or possibly even some small markings like a few stripes or spots that again, only AI have. Then at least they’re discernible from players. Just don’t make them too awesome lol. Similarly, if they must be calling every 10 seconds, maybe have slight variations in their 1 calls so they’re discernible from a distance.

pulsar sonnet
#

I was so excited to try this update...but I am disappointed. Again. Every update there seems to be a drawback or it undos a previous fix, and its grown so predictable its also grown tiresome. I don't know of any other game where its development has been this...frustrating.

Here are a few simple examples of that other survival games seem to get right, but you consistently don't:

  • Hotspots are a serious problem. Its difficult to run into players without needing to travel to a hotspot, and that practically eliminates the rest of the map. No other genre of game has this issue, and yours has it probably the worst.

  • Night vision. How in the world did you go from really decent nightvision to...garbage night vision? Mind you the underwater deino night vision is decent, but above water you literally cannot see a thing. My galli couldn't see the cliff I ended up running off of either. The night vision truly isn't that strong and should be buffed.

  • Rubberbanding, ping issues, lag. How are these even still problems? Games that have been out for half the length of time as yours have no issues at all in this department, including your competitors.

  • Lastly, you keep nerfing your playables until they're no longer unique. Omni and troodon can't pounce properly; carnos charge is practically useless; pachy runs out of stam too quickly; cerato gets no buffs from rotting food; deinosuchus has horrible night vision outside of the water and its water ping is completely useless; pteranodon gets tired really easily when it probably soared for days without resting. Stop nerfing them into the ground.

fickle scaffold
#

I've loved playing teno! The water drain is a bit crazy for tenonto though. Especially if the migration zone is in an area with a lack of nearby water. I've grown many adult tenontos and all my herd members agree that our water goes wayyy too quickly. You're either eating, heading to migration, or heading back to a water source after being able to chill for five-ten minutes.

My friends who are new to the isle also enjoy tenonto, but they complained about having to go to water so often that "yep, I'm thirsty again" becomes a very common phrase.

There are ways to get water quickly near some migration zones, but if you're playing a populated server, 9/10 its an area with fullgrown deinos or a pack of 7 dilos around the water source.

rich basin
#

add a scar system like in path of titans

dusky lake
#

For the love of God, please optimize this game. It's unplayable! People are teleporting around and lagging badly in the middle of combat. Shots are impossible to land. This should be the most important thing! Nobody desires to play a laggy dumpster fire. Considering how well-performing smaller, less-funded games are, it can't be that hard.

eternal pebble
#

bigger ai spawn rate in migration zone

dusky mauve
#

add rare "superfoods" that fill up all current nutrients in your diet

pallid barn
#

make it that if a carno charges into dibbles front they can lock and start a head ramming type of fight, the one who has more stamina and more hp, is more likely to win the charge and push the dinosaur back, while the weakened one will be less likely to win. kinda like what buffalos do.

thin grove
#

Even though it’s not Quetzals confirmed niche, I think it would be cool if it had the option to go “stork mode” to catch aquatic animals at shallow water like swamp or wetlands.

opal idol
#

dunno how it is in our time now with ducks and not prehistoric crocs and gators but do beipis and deinos rly need to be on land to drink? Would assume they could just drink while floating on the surface

wise hinge
#

focus on rubberbanding, not on dinos atm
(What good is a new dino or a adjusted dino gonna do? if you cant play 5seconds without a rubberband occuring ;D )

tender river
#

increase spawn rates for dots Diet in migration zones. Currently since its so sought after it always gets fully eaten and then there is none left. Also scatter food around the map outside of migration zones so you can survive for short whiles, such as nesting.

unique junco
#

When diablo gets added, please try to put its migration zones away from those of tenonto and pachy if possible. I don't think it would be nice to see murder herds of those three animals slaughtering everything, which I feel would happen

scenic sphinx
#

Herrera's should be able to nest in trees, they climb them so why not, and weaver birds are able to create giant nests that could have herrera's eggs and they're closely related

weak crescent
#

On EU servers are lag and game crashing. Please fix it. Makes it unplayable

worthy nebula
#

Please, stop acting like waiting is gameplay feature and instead try and solve this clear issue. And stop saying that its "hardcore" and people who refuse to sit through it are "weak". We are not clowns. Ceras NV being so bad that people quit the game when is nighttime means this balance doesnt work. Period. Theres no amount of peer pressure that will change a bad game design choice. Just be honest and admit to the mistake and say you will look into it. Its a 10000 times more satisfying and reassuring to the community. That said I appreciate that the tone of the last live was more professional and addressed issues more than pointed fingers at the playerbase. Its good to see how much feedback is being worked on.

normal tulip
#

Make herbivores sick if there near a body to long, this would fix camping food specifically when its dieno vs stego. The sickness would start after 5 minutes of being around the body, they will throw up and loose there diet at 2x speed after 5 more minutes. Getting rid of it requires you to sit down for 5-10 more minutes.

old sky
#

On the topic of Cerato's NV, it's actually totally fine despite how it may seem most of the time. The first image is Cerato's NV during normal weather, which is entirely fine and dandy. But then the second one is when a storm rolled in very shortly after....and here you see the issue that affects ALL creature NV. And what makes this worse is the frequency of bad weather right now, which can make it's NV seem much much worse.

Weather (even just a simple overcast) affects night-vision TOO drastically and needs to be looked at

Thunderstorms or clouds n' such making night-vision a bit worse due to less light to amplify is fine. But in the current live build, it just seems to affect it too much. This isn't limited to things like Cerato either, even something like Dilo (which in all fairness, has pretty meh night-vision oddly enough) can suffer from it's vision reducing significantly come a simple rain shower at night. It would be very appreciated if night-vision overall was less affected by ambient lighting getting darker in bad weather. TI_cerato ⛈️

slow comet
#

Put inlets in cliffs for pteras to nest

frank granite
#

Put in a tutorial for new players

frozen reef
#

On EU6 it seems that there's a massive ping spike accompanied with packet loss when there is a storm / heavy rain. Tends to make it impossible to move around due to rubber banding. Does anyone have any info on why this is?

indigo hamlet
#

make people can carry smaller ppl like your a pachy and you can help a tenonto to get up on somewhere but you can't stand cause he's heavy its just an idea
adults can carry babies in the mouth it would be cool

lethal siren
#

How the game currently feels....
Every 5-10 minutes the server crashes and everyone has to log in again.
New players have no tutorial....
There are no more queues to join...
Weird sound bugs that have been there FOREVER but just won't get fixed...
You are literally blind in the night and can turn on a series as long as it's night and wait until there's a kick again.....uff...it's just exhausting.

AFTER 8 YEARS OF DEVELOPMENT, the game should at least be playable on a normal level, but the current game is just embarrassing for 8 years. Just uff...

The way you guys are developing the game, it feels more like a "HOBBY PROJECT" than a real developer.

Here is the PERFECT improvement :
1.) Fix the bugs that currently exist...
2) Bring in a stable form of "joining". A proper joining system should actually be normal...
3.) Stabilize your servers and expand the capacity. To 150 or 200 player limit. 100 for this size is a JOKE.
4) Make a tutorial...should really be a given after 8 years. i mean wtf....
5) And now, when you finally understand the BASICS, THEN you can add new dinos.
( But this constant updating with content that only makes it worse and makes it feel more and more unfinished is really exhausting for the ENTIRE COMMUNITY! )

charred meteor
#

At some point you should give more attention to the music of the game. More battle music (please the current ones don't fit), more cinematic music ect. Or having Situational music like going over big hill and seeing a scenic view would play music, or at the sunset or sunrise. Music goes a long way with immersion, as long as it fits.

iron quest
#

hey dondi, so you know that new camera lock idea you had? NO.

harsh fern
#

For the proposed camera lock idea: Have animals with eyes on the sides of their heads not have the lock, since that's what those eyes evolved for, to give better 360 degree vision, and it would help with animals that use their feet or tail to attack, since most of them have horizontal oriented eyes anyway.

woeful frigate
#

Dino parents should be able to catch their kids in mouth and moving/carry them TI_Perfect to a certain point of growth and only one in same time ofc. What do you thinking?

unreal parcel
#

get rid of hackers.

loud spire
#

The short sticks in the swamp were set up so you can go in, but once you're in, you get stuck, kind of like a lobster trap. Right now, I've got three adult stegosaurs stuck on these sticks in the swamp.

prime copper
#

Bring back AMBUSH mechanic, for the love of god. Give players a way to catch faster dinos. This makes combat more strategical and interesting.

tired dune
#

Have unlockable dinos, for example, you have to fully grow a few different dinos to be able to play as a "stronger" or more "unique" dino. You would have to fully grow a t-rex and a raptor once or a few times before being able to play as a indominus rex for example.

modern drift
#

Something has to be done about mixpacking stat boosting is such an unfun thing to deal with when playing solo. Not to mention “just mixpack too” isn’t a solution.

ancient plover
#

We need more concept art.

quartz flax
#

please allow pteras to regen stam when gliding and hanging on trees, please also allow herreras to do this. Also please increase ptera stam recharge rate, literally the longest regen in the game

digital bison
#

Optimize the game please. When I try to join a server, mc pc freezes for about 2-3 minutes and then i disconnect. I can only join at the second try but also in about 2 minutes. Please optimize the game.

real mica
#

(DAY 2) of Asking for a Majungasaurus a Dinosaur that have a Wider Skull and More bite force than most of the Abelisaurids a Very Rough Texture a Dino that Hunts Dwarf and Juv Sauropods Hunting method of Pinning down its Prey until its Subdued and Cannibalism and he is a Island boy and the King of Madagasacar how cool is that

wise hinge
#

Please fix your rubberbanding, asap. I don't know how long il be able to stomach this (Same for pounce)

Love the new stamina tho, but have a look at this, i made a gameplay video out of it. To "show" how much priority this should have. I love the game and i know its a speedbump, but the speed at wich the bump is solved seems to have its own speedbump =/
https://www.youtube.com/watch?v=NoqqdFQ6M4U
https://www.youtube.com/watch?v=xh0eOOO51lI

This is a bit of a mix between Survival Footage, and a attempt to highlight the issues the game has right now. wich is heavy rubberbanding... and to make matters worse, it also crashes on top of it from time to time.
(These were NOT restarts!)

▶ Play video
real siren
#

Make it so that the twigs that spawn when nesting are not discoverable by anyone other than the nesting parents. It doesn't make sense really that other dinos can sniff some twigs in the vicinity and know there is someone nesting there. It makes the nest very easily detected compared to the dirt mound nests thus making species with twig nests disadvantaged in that aspect.

broken totem
#

Can beipi's please be allowed to spawn near/in any lake, they have a few spawn places near water yes, but, for example at NEP, beipi's cant spawn there and thereby need to migrate from wherever their spawn point is to a lake like the one at NEP or the smaller one at EP ❤️ 🐧
more so thinking to be able to spawn in more populated areas such as, the two lakes mentioned above, the closest we can get is ''water access'', which is still really far from NEP/EP, any other spawnpoint is basically a lifetime's walk for a beipiTI_BeiPog

sand forge
#

-Add the possibility for unofficial server managers to activate, or not, global chat. And please increase the performances of this game...

humble sluice
#

so my game crashed, i was with someone, had a full grown carno and when i got back i was in the character select menu, so the game killed my carno for crashing when it's the game that crashed as we all know it does, nothing killed me as the person i was with said there was no one else around.. i'm guessing that carno is dead forever now with no refund for my 3+ hours of time wasted

slow comet
#

Gateway was amazing but from looking at the original stress test almost a year ago I don’t see why these plains and locations were removed, the stress test looks way better than the current version we have, I just don’t see why the monorail, plains and coasts where kinda downgraded or not added at all, please bring them back

Edit: lighting was much better as well, rn it seems constantly dark

sudden void
#

This is no longer feasible, the mixpacker will kill the game, i.e. 1 stego, 1 teno, 1 carno, 1 deinosuchus against 1 dinosaur... I don't care if you like the mixpack or not, but it's tiring and normal people. . Whoever plays casually will leave the island, it is supposed to be survival, it is not a clan game like other titles

modest coral
#

if i could stop rubberbanding every 5 seconds id be happy

wide pagoda
#

Pteranodons need enough Stamina to fly without having to rest ALL OF THE TIME. There main trait is flying, yet its treated like a primary or secondary attack that drains STAM. If not that then they need a SIGNIFICANT upgrade to STAM regen.

idle prism
#

theres so much mud on this map... make it be useful

dense gyro
#

its possible to implement queue system on the servers ?

maiden flax
#

The game just isn't fun in its current state. There's a lot of great suggestions here and a lot of bug complaints that have been circling for years, asking for the same things over and over again. Often, it feels like we're talking to a brick wall. So long and thanks for all the fish!

(jk i never found the fish –In fact i have starved to death many times after Gateways release out of no fault of my own, but due to lack of game mechanics, bugs and pve elements to make this game engaging, fun and immersive. At this point id rather play the nut collector dino game and that's certainly something i never thought i'd say)

keen horizon
#

Need a debuff system for mixpackers who are hanging around others for that reason, like -50 damage and -25 defense so it's easy for players to take out their whole party.

gentle echo
#

Stamina as of right now is great! I love that you actually get rewarded for managing your stamina now, and that you get heavily punished for not doing so.

If I were to have any gripes with the stam system, I would say it could use some "customization". Have different animals have different nichés with their stamina, some animals being able to go below x% of stamina before only being able to regen it with a lower movement state.
Also, make standing, walking and trot regens more unique as well.

If you're 75% stam, sure, you can recover it while trotting, but walking/standing would give you faster stamina regen, not being all the same.

lyric thunder
#

Make dryo fat again

subtle sun
# keen horizon Need a debuff system for mixpackers who are hanging around others for that reaso...

This. I like hanging around other players, but mixpacking is insanely frustrating. I think a debuff that affects you purely in combat is a great idea, so that way people can still hang out with other species, but you can't fight people in a mix pack. And, knowing that one of the mutations (I forgor the name) will be able to lead mixpacks, maybe when one of those mutautions is around, the debuff doesn't apply.

gilded barn
#

Baby cera shouldn't be able to apply bile to adult Stego?

lilac nebula
#

Let the dryo burrow 😠

slow comet
#

Ik you guys said that you will be releasing stuff when it’s ready but it would be more wise to release 2-4 dinos at once, when herra and dilo were added the servers were filled with them for weeks, that would be ok except that they were both carnivores meaning meat and food eventually became hard to come buy, adding 2 herbis and 2 carnis per update would fix this and make it so people can play the update and not be overwhelmed but lots of the same Dino, when 6.5 dropped it worked so well because of this

foggy otter
#

would love to see some rework to deino's diet value
for now dots are extremely hard to accomplish
even you manage to catch a decent size tenno / cera it isn't enough for fg deino
maybe add boar to the diet? since they are quite often at river delta and swamp area

neon shale
#

Carno should be able to knock down dilo from a shorter distance with its ram.

storm cloak
#

It's clear the long stamina regen and fast stamina drain is here to stay but could we atleast tune up the smaller dino stamina so it's not impossible to play? Raptors, troodons etc are just gg against anything else because stamina is out too fast and regen requires a 10 min nap under a tree after a 30 second fight.

wide lava
#

OMNI PAIN!
Recently I'am trying to play omni but it is so bad to play rn. I mean raptors cannot hunt anything by itself, raptor is bleeder and to apply bleed need to pounce so our issues starts. Most of the time u will not manage to latch let's see why:

  1. Servers in bad shape many lag and rubberbanding, so when u try to pounce probably u will find urself waiting next to him.
  2. Pounce has visual bugs, U will see like u manage to land but in short time u will understand u didnt when got bited and died in 2-3 bite.
  3. With new pounce system back and face pounce ratio is more than is suppose even if u pounce from side to just a lil bit back of leg most of time it count as a back pounce.
    4.It is so easy to Counter with alt-bites no metter how many times u fake him one successful alt-bite u need to retreat.

Hey! but if u manage to latch it mean u have advantage right? I say Hell NO. Let's see why:

Congrats! You manage to land pounce. Another issue.

  1. It will start to buck u and drain half of ur stam in 1-2 sec and once u back to the ground u gonna be chased till ur stam gone and killed.

2.New stamina system also works better for bigger dinos when u pouce most of time u will outstamed.

We not done yet! Here is general issues too let's check:

  1. Omni is very very squisy dino almost every dino can hurt u bad easyly however, has very low hp regen.

2.Stamina change needed! With this stam system it is not possible to chase and hunt at the same time. As u know without stam raptor is usless.

  1. Make Raptor faster than Dilo! No sense Dilo's can apply 3 stage to raptor with 1 alt-bite but still faster, u cannot escape from copies eiter from him too. Believe me its not fun when i try to dodge 10 times and do some tricky moves to bite 5 time but with luck if he bite me once i need to escape and let him go 😄 Great!
proud forge
#

Ptera is still almost unplayable due to the food amount schooling fishes is gonna give you. Ptera wastes a lot of stam cos it can't swallow the fish while flying. It has to land, swallow and take of again for a ridiculous amount of food which is out of proportion to the waste of stamina.

Suggestions:
Increase stamina for ptera like double it OR
Decrease stamina waste OR
Make Ptera able to swallow while flying OR
make schooling fishes great again.

Edit: Found a frog. It made the stomach almost full as 83% grown. No further words needed.

high vine
#

For whatever reason, beipi has a migration zone around the circled location on the map. This area, from what i can tell, has 0 water sources and makes absolutely no sense in being a place for beipi to visit. If you're caught out by any carnivore it's pretty much game over.

Please move the zone to somewhere that makes sense for beipi to travel to

gentle echo
#

I'm sure that human's are still going to take a decent while to be fully added to the game, so a suggestion I had to make them just a bit more "fleshed out" as they stand right now is allow us to change our humans clothing.

For example, choosing "female" would simply give you the body-suit we had back in the human test in 2021
(Pls I just want that body suit back I thought it was cool)

warped loom
#

"The Isle" Should be changed. If you google "The Isle", 99% of what comes up is legacy, and that will always be the curse of having multiple games under the same name.

round plover
#

Thanks for adding global chat. Add group chat back too

pseudo sun
#

Make food and water drain last longer, can barely leave any hotspot or nest because you constantly need to be on the out look for the next food source. Basicaly cant really enjoy the map without starving.

worthy mica
#

I overall prefer evrima but some legacy "assets" just look better. There are quite a few of these but I've chosen 2 out of the bunch that are my favorites.

  1. The idle animations carry some extra personality in legacy.
  2. I know that Gateway and legacys main map take place in different climates but the greenery feels way too dry/desaturated in evrima. The greenary in legacy just feels nicer to look at.

The video on the left is an idle animation from legacy and the image to the right is evrimas grass for reference

mental relic
#

Dondi had an interesting Camera lock idea on stream, and based on this channel people hate it, cant blame them.

The idea dondi had on stream to limit vision make the game less fluid and just not enjoyable, while it would reward group play it would do it at the cost of fun for the receiving end, combat should be fun for both sides, not frustrating for one and a blast for the other. Yes there will be situations where you get snuck up on and 1 shot by why does the Camera have to change for that, Ambushes still happen frequently and the FOV is already not huge. Right now looking the wrong way will still get you killed, fighting a group of players still means most of the time 1 will be out of your vision, all this feature would do is add frustration to the combat system.

Does this mean nothing like this should exist? no. Some possible solutions could be making the side your not looking at blurry and out of focus and adding a slower rotation at the 180 degree point behind the dinosaur, this means the Camera will hit this point and as it moves to the out of focus side the blur will go away and the Camera will move slower in that specific spot, simulating the creature swinging its head around or turning its neck more if its long enough. Still allowing the player to move their head 360 degrees but not as unrealistically as it is right now.

if this talked about change is anything like stam the devs will be fully set on doing it, might as well try to create something we all like, or just allow community servers to fully disable it.

dense tusk
#

An idea for weapons balancing around humans could be to provide humans lower power weapons compared to guns that aren’t melee. For example, modern hunting bows or crossbows. They’ll be more common compared to guns, but not as strong as them since the arrows don’t have the stopping force or the power behind those guns, even 9mm. Humans shouldn’t be left defenseless with just a knife and then be left under equipped to hope they can find a weapon. Also, if those weaker ranged weapons were to be added, making guns even more rare wouldn’t bum out people too much since they would still have capable ranged weapons.

ancient plover
#

Massive W to the devs for bringing global chat back as an option, y'all are real ones frrrr 🙏

slow comet
#

Since global chat is being added let us see/ join eggs through the esc menu

woeful frigate
#

Up ^ And additionaly please give us ability to add a friend to our group (when we have eachother on steam friend list) in game instead of looking all over the map to call 2.

fluid bough
#

Had an idea for a 5th call. Giving players the ability to press 5 and make a “please stop making sounds, there is danger near” call. Like a 4 call but far more incognito. That sounds counter intuitive, but if the call is more quiet than the f/chat call, it would be a far safer/quicker option to tell new group members/hatchling/etc to be quiet, instead of having to type out “hey please stop chatting for a minute, you could die, carnivores near by”

indigo hamlet
#

They should make it so that all dinos could half climb or climb as far as they can with their legs, it doesn't make sense that a ceratosaurus cannot climb a step that reaches its ankle.

pseudo orbit
#

I might have an idea and maybe it can be implemented that if you put the dinosaur to sleep with H, it also closes its eyes and it looks more natural. ^^

scarlet granite
#

Fix rubberbanding. The amount of times I have rubberbanded into the water (Mind you I stopped moving about 20 feet before even getting into contact with the water) and being unable to swim out of it due to said rubberbanding only to get snatched by a deino is INSANE.

pseudo seal
#

at some point it would be nice to have an idicator for ambushpredators such as herrerasaurus.
(to see if you are aiming at your own kind)
i died quiet a lot as a juv herrera from being jumped by my own kind :/

pallid barn
#

make sleeping a mechanic that would reduce hunger and water drain, and increase healing and stamina regeneration, instead of it being a safe log, maybe pressing the safe log button while the dinosaur is sleeping would initiate a deep sleep and be the primary way to logout.

finite hull
#

remove the flying ai scavangers the are annoying and really serve no purpose imo

quartz flax
#

please fix your sun and moon transitions, in a full moon the moon does not set and rise at the same time as the sun, the moon is up and visible during sunrise/set. Also please fix your sun/moon movement. Instead of a smooth rotation, you seem to jerk the sun based on time an extremely small amount which causes crazy jerking with shadows and fps takes a huge hit from it.

royal berry
#

Fix your crashing issues, I am in a server now with only 16 people, 16! This crashing is beyond ridiculous. What is the reason for restarting these servers so much? It's already painful to get food, and now after finally finding something to eat the game restarts or crashes to where it won't count.

dry remnant
true axle
#

When 1 calling in forest, we used to scare birds away!.. That simple detail was absolutely epic, bring it back guys,.. Details like that make the difference 👌🏻 Thanks

crisp kelp
#

Since global chat will be making a return through server options, could server owners be given the ability to bring back/turn on the old tab menu HP heart icon?

green orchid
#

give male stegos pointed larger spikes and females smaller and rounded ones. It kinda doesn't make sense that the female have the larger display pieces. Sure color plays a role as well but you get the point.

ancient plover
#

bring back server queues.

scarlet granite
#

Please fix cerato night vision. Look, I get it, it’s a big burly dinosaur that eats rotting corpses, but for it to not even be able to see a foot in front of it? I don’t even enable night vision anymore because there’s just no point. It barely lights up anything, it’s hard to even see myself sometimes with how dull it is, and I’ve flung off cliffs quite a bit with it as well due to being unable to see where I’m going. On GATEWAY.

There is a lot wrong with this game and it feels like each step forwards is FOUR steps backwards. It’s not even fun anymore; the game is more like a broken deathmatch game rather than a survival one.

keen horizon
#

Move the Deino help 4 button hissing to the threat 3 button, as someone from the south the hissing is a threat and it's really annoying to hear people hissing when really needing help and I just ignore them because I think they are just threatening only for them to ask where their help was...Well you were hissing and thats a gator threat sound.

fresh pelican
#

Landing in trees is very hard as a ptera.
Can we please have some trees with horizontal branches?
Most of the trees available save for the few super large/thick ones all have slightly slanted branches which makes them a pain to try and land in or get a good angle.
Then we break our legs and have to suffer the increadibly long stam regen on top of healing so you might as well grab a book and wait.

broken totem
upbeat kraken
#

Remove the camera lock when eating/drinking

dull igloo
#

Nesting is dead. Part of this is lack of accessibility, but IMO the biggest difference I see is lack of social motivation. In legacy, where nesting is STILL popular, you would nest, announce on global what eggs were available, people could choose to request an invitation and join your group, and thus your herd. Servers were always abuzz with available eggs. It is THE way to join a herd in The Isle without wandering aimlessly around the map for hours.

With the removal of global chat (and the staunch position devs have taken on not allowing it to return), the lack of a server list, devs have effectively gutted all social aides that existed within the game. The problem? Nesting is social feature. Yes, building and managing the nest is a cute little minigame but NESTING is about having someone join your group helpless and taking care of them. It's essentially recruitment- social at its core. Evrima is fundamentally anti-social. You cannot group with anyone you aren't close enough to spit on, and if they go too far away you can't see them or communicate with them. They're just lost. There is no server list to see if anyone is online, like a friend or someone you met as a certain species, and you have to have predisposed knowledge of the map to even know where you're grouping up with friends. There is no way to find herds unless you happen to stumble upon one, and no way to coordinate with your herdmates regardless if you aren't the same species.

All of this is not only an extreme and needless attempt at isolating the player for what I can only imagine is for the sake of horror, but also does incredible damage to the appeal, community, and all social functions of the game. If you want nesting to do well, yes make it less tedious- but also allow for more social behavior so maybe people can work in bigger groups like we USED to so we can help each other. Nesting used to be a group herd activity. It's not anymore, because REAL herds can't exist anymore.

ancient plover
#

Fix rubberbanding. It's actually insane how bad it is.

plain cypress
#

Can you reduce the amount of water tenos need , it’s constant
If in north east migration all u do it run back and forwards to get water , especially if food is down at the beach / cliff edges

prime copper
#

More Daylight. Less fog too please.

neon shale
#

The sound the profile makes when you open it is too loud especially when people have the volume maxed out to hear footsteps.

slow comet
#

Add an animation to the profile opening like in legacy

hard elbow
#

Yeahh fix Ptera please lol what is this. My experience summarized

  • Fish give 5% food at any stage
  • No turtles.
  • No crabs.
  • Pteros spawn upon catching a fish and kill me in 2 shots as a baby. chasing me at mach 12 speeds
  • 1/4 times skimming fish would delete the fish school but not give a fish when one is caught
  • Fish give 5% food at any stage
  • Diet slots prioritization coincides with the fish nerf so poorly that you need to speedrun fishing to race against the game filling a 95% already active slot instead of filling the inactive ones
  • Could barely activate diets fast enough before I'm sub adult because of the above
  • No reason Ptera shouldn't be able to latch while standing anymore
  • Fish give 5% food at any stage
  • Stam regen is so slow for babies that you will nearly age out of juv by the time you regen, exacerbated by the incredible amount of fish needed to fill up
  • Scent range while flying is 15 meters... ???
  • Um, fish give 5% food at any stage?

My miserable life was ended by spawning 100ft in the air after a server crash and hitting the ground. Personally to me this poor bird is unplayable and shockingly janky/unfun to grow right now

clear locust
#

I’d like to be able to choose what color my troodons mouth is. Since its such a prominent feature.

Being a South African venomous snake handler I’d love making the mouth black like a mamba. Or white.

simple birch
thin grove
#

Temperature and nesting.

As we don’t have nesting grounds in gateway, perhaps we could receive some form of temperature system for nesting. Parents would select an area to maintain their nest and due to the temperature of the area will effect the maintenance of their eggs. They’d be able to tell how cold/warm it is and decide where the right spot should be at.

Bonus: Different creatures would require different levels of temperature for their nests. The main reason being to avoid nesting with other species.

leaden hornet
#

Maybe start showing us some more of what you guys are working on right now. Its kind off demotivating to not see any teasers or something like that. Pretty quiet from the developers side.

fair helm
#

storms and overall weather conditions are way too common imo, there's very very few clear days, with sometimes up to 4 storms in a day, that's just insane ain't it? we can't enjoy the skins we want to check out as there's not a single clear day; there's always fog, storms, clouds... storms are very damn cool but it's tiring to only have storms. for example, when a server resets, within 5 minutes guaranteed you'll stop being able to see. only 5 minutes, and that's very demotivating

edit: ive been in a server with a storm for over 24 hours seriously what the absolute heck

stable apex
#

In legacy dinos can turn their heads while eating/drinking. Why was it removed in evrima? Just for the sake of struggling and adding unrealistic camera lock? Seriously?

prime wedge
#

Please bring back server reset countdowns

10minutes, 5minutes and 1 minute would be great but any sort of count down will do.

copper edge
#

reduce stego tail damge with 50

unreal iron
#

I love Ptera, and I'm getting the hang of the controls, but could you make the A key always turn left and the D key always turn right regardless of camera orientation? I've never, ever, played a video game where the A key rotates your character to the right based on camera orientation.

I mostly use the W key now anyway while using my mouse to angle, however if I smack into 1 tree a week because I pressed A to move left and the dumb bird angled to the right instead, that's too many trees I've smacked into

storm cloak
#

Go back to whatever setup we had before Gateway, game is terrible and not fun anymore, used to enjoy the game before the stamina changes and the impossible speeds of deer AI, constant crashing causing loss of characters, losing characters from a simple logout, literally the worst state I've seen this game in. Hanging it up for a while until I see some change logs addressing the many issues people have pointed out but devs ignore. GG

woeful frigate
#

Give troodons (or beipi) ability to eating from deino mouth/teeth food leftovers. Like IRL birds doing that. For example that ability could giving a little % of food for beipi/troodon. The risk of being eaten by deino would be fun! That could making cute symbiosis also. What do you think? TI_Think

flint canyon
#

it is so frsutrating! when will u ever repair your game!? i cant`s understand how you can get any positive on steam. Running around for 8 Minutes and no AI to eat! Same route yesterday, 5 freaking boars on one place and a bunch of deers! What is wrong with your game! Leg broken and wounded because of falling 2 inches deep... Really!? / years and still that exists... but hey, no no, keep dumping half ready maps and half ready new dinosuars, people will still love you - quantity over quality, great job devs...

stray eagle
#

This is a little different suggestion, but I think you guys could benefit greatly from a hacker report -ticket system. Basically a ticket system where the ticket can only be viewed by admins. This is used in a lot of game servers successfully.
Hackers are a growing problem. And they can just as easily follow the EU channels as the rest of us. Admins on the other hand may not be available always to follow it.
With a ticket system no hacker will ever get a hint that they have been reported, before admin gets there. Also all the information will be saved for any of the available staff to view whenever they are available.

I'm suggesting this because it has become evident that once the hackers are reported in EU channel, they seem to log off or stop hacking in the hope that a person that reported them didn't record them. And then they appear again few days or even hours later; same skin, same hacks.

rich basin
#

add the pteranodon's grip, with which it can lift small dinosaurs such as drio, gypsy, etc. In addition, the pteranodon is quite weak, it needs more weight and damage.

queen wyvern
# woeful frigate Give troodons (or beipi) ability to eating from deino mouth/teeth food leftovers...

Adding on to this, or rather giving a potential change to the idea, make it so pteras and/or pteros can do this instead (pteros could spawn after a deino sits in one place for an amount of time). To incentivize the Deinos to not just kill these teeth cleaners, make regular teeth cleaning keep deino’s bite force or bleed at the maximum, while letting your mouth stay unclean would decrease one or both.

clear locust
past dove
#

What about adding a Alpha/Sparring mechanic for other dinos too, Omniraptor for instance, would be used to determine who the alpha in the group is, the alpha then gets speed and attack buffs to help protect the group. Alphas can be challenged for their status. What helps win a alpha sparring session is based on diet, skill and possibly how many kills you have (AI and player).

rustic tree
#

Just a few smaller things:

  • Please decrease the stam cost while swimming as beipi as the stam cost was increased massively in update 7, It doesn't need to be as low as in 6.5 as the higher swim cost makes beipi more dynamic imo as you can't just camp in water which allows land predators to actually have a chance of getting you, however even when breaching and with a stam diet to minimise stam loss it still feels too high imo (maybe decrease swimming stam cost by 25% or so?)

  • Also increase the amount of food given by schooling fish only to creatures which have them on their diet because as of rn even small creatures like beipi and ptera get so little from them its just a waste of time

  • Finally please increase pteras stam regen and decrease of stam cost of rising in the air cause of right now those two things combined with the schooling fish giving basically no food makes ptera awful to play atm.

idle prism
#

Next to the ping and fps counter, add another that says "TIME UNTIL NEXT RESTART" that has a timer for when the next planned server reset will be so that we know when it happens, and so there isn't going to be a giant message that blocks our view to let us know when we will be kicked out.

modest moat
#

implement better anti-cheat before humans are added because aimbot will kill the game

barren inlet
#

flying 2 min resting 5 min to get 50% stamina as ptera
many players waiting to buff ptera stamina

dire stump
#

Buff Ceratosaurus Night Vision. The game is not fun when you can’t see. Isn’t the point of the game to be fun? So many mechanics like camera lock when eating just does the opposite of immerse me into the game because of how annoying it is. ( It’s also unrealistic because a dinosaur can just turn its head while eating ).

hollow wadi
#

Please make camera lock and health bar an option for community servers. youre telling me we got camera lock for more''''''''realism"'''''' and health bar to ''''''''"discourage meta gaming"'''''''' but now we are having an option for a global chat?? if the game is supposed to be customizable let us disable camera lock and re enable health bar on community servers

foggy wyvern
#

Give tenonto a way to open coconuts or remove them from it's diet, the only way to eat coconuts is with help from a pachy. I don't think it needs to be relying on symbiosis just to get it's diet normally

slow comet
#

Keep herbi diets to 3 plants not a ton. I was running around as a hypsi (which only needs a little food) but because in migration was a lot of herbis it was impossible to get a few bites with 3 tenos and 5 pachys all eating from the same small plant. Since migration takes all herbis to the same place anyway then just split up their diet to keep them away from Each other and let all of them get their required amount and not on the edge of starvation

median adder
#

about the camera lock idea dondi had

I would like it for some creatures (like diablo and most ceratopsians and anky) but i dont think it would suit other dinosaurs (like galli or most carnivores)

i would love the dondi's camera lock idea if it was unique feature to each creature

ancient plover
#

More daylight, less fog.

fair helm
#

okay so a few things

1st: fog, rain, etc, idk if it's normal to have 4 storms in the span of 30 in game hours and an 80 in game hour long fog, also the fact that when the server restarts or crashes you get sunlight for around 2 minutes before it changes into another thing, finally getting 5 ish minutes of sunlight after an hour (irl hour), which is honestly just unreal, how are we going to do anything (hunt, even see) when you can't see what's 5 meters in front of you...? there is no sunlight whatsoever, sunlight is a myth, it ain't a thing, it simply ain't! i suggest to have 80% sunlight 20% weather events. don't get me wrong, storms and stuff are amazing, they're incredibly realistic and are just beautiful, but man that's the only thing that happens, it's only storms fog rain storm fog rain a lil bit of sunlight storm fog rain fog storm 10 min long sunlight if you're lucky

2nd: optimization. i used to run this game at 180 fps, 130 in ne plains, now i run it at 50 in ne plains and at 100 anywhere else, which is simply a waht moment (legacy 200 fps)

copper edge
#

When apexes come in the game make Deino get 650 damge and 8,5 tons so it can have a chanse against other apex and make sure they dont go to water and they also have to fear a little bit.

quartz swift
#

there should be a ''night vision'' button during skin selection, the nv skin looks very diffrent from the day version. And since we have to keep it on for most of the time, we should at least get to see what it looks like

digital tartan
#

Dedicated to the return of Global Chat: I consider it useful, since many players wished for bringing back at least the opportunity for Community Servers. Advertising your egg will get easier, but nesting itself won't. You still have to return to the dinosaur selection menu, which is kinda laborious. But I think implementing this option is an important and mostly welcomed step.

normal tulip
#

PLEASE I'M BEGGING FOR THE LOVE OF GOD make dieno be able to see under water like in the old map, i can barley play under water and i have to use night vision to get an outline of anything. An animal that spends 90% of its life in water shouldn't have a 3 inch view distance, it also makes it impossible when ever your trying to eat other crocs because all they have to do is run away and you loose them in 3 seconds.

neon shale
#

1: It is utterly annoying to be taking damage 5ft away and that’s been happening a lot this patch. 2: I’ve NEVER seen this many hackers in a game and it’s 10x worse here because they take away hours of time growing so it would be much appreciated by like everyone if you can come up with a better system maybe even add a report after you die or at least see the players name.

warped lark
#

I just died as a full grown stego full hp falling down a hill roughly the 10% of my height. i fell about the height a raptor could jump, and instantly died. Please figure out how we can deal with weird cliffs better, im all for fall damage, taking damage, but this is rediculous.

modest coral
#

there needs to be more mushrooms in sanctuarys

coarse fractal
#

server list needs to indicate whether you have an existing character on that server. Also other scent icons should fill up the closer you get to the scent. (like the migration/hatchling zones)

clear storm
#

I swear the only thing holding this game back is the terrible decision making… like the devs are genuinely really talented. The models are brilliant, the environmental assets are great, the animations are fluid and natural, the sound design is unbelievable, the music is beautiful, the graphics are decent, abilities are incredibly responsive (at least in my experience they seem to be consistent and responsive), the movement is the best of all these games, there is actually worldbuilding present unlike games such as path of titans, the human assets are very nice and a lot of the creature designs and concept arts are really cool and unique (of course there are those creatures that suffer from the big ass roster problem)… all of this is ripped apart due to some… really strange and just plain bad decisions… like… instead of simply nerfing carnos charge damage you did every other thing to make the charge less op… or something like the camera lock when eating/drinking, why did eating need to be harder and ambushing need to be easier?… stuff like this just really makes no sense and just sucks… I don’t know how long you think about an idea before adding it but maybe think a little longer… idk…

mental relic
#

Allow players to access an egg panel through the escape menu so I can see if there is eggs I want before I kill my dinosaur, or let my dino die after my egg gets accepted.

hard elbow
#

Organ values are just wayyy too low. I understand not getting 40% carno stomach filled from a single organ like before the nerf but this is just crazy unnecessary. No exaggeration, three full adult dilos weren't able to fill all my diet slots on Cera with their organs. An entire dilo skeleton is also giving me like 5% food? This is all sorts of wrong

frank trellis
#

Please make the hallucinations dodgable and/or make them able to be bitten without them trading hits with you, I believe there's no way to avoid damage from them once they start running towards you.

boreal kelp
#

Why did carnos run animation during juvi stage change in update 6.5? It looks worse, lacks the feel of speed, and gets jaggedy when running in a straight line, if that makes sense. It didn’t need to change imo

midnight spoke
queen cloak
#

Make more places to hide as smaller creatures, such as herra and below

dense cipher
#

Unable to see while underwater as a Deino, night vision doesn't do anything.

fresh lodge
#

Please make your player safe log when you crash, I just lost hours of progress on my Deino due to crashing

fresh tusk
#

Fog is cancer. Please adjust the lighting during every weather other than clear sky, it's cartoonishly unrealistic dark.

fresh pelican
#

ITS TOO DARK.
Fog is way too much.
Shouldnt teno have diet in swamps since its supposed to be semi-aquatic?
Stam regen needs some serious readjusting, please increase.
Please bring back the heart icon when you tab. I know you guys dont want people to 'math' the game but people do that with irl bodies too. We have X amount of liters of blood in the body, we have 90 beats per minute for the heart, etc.

Or at the very least do that super cool looking heart moniter idea under the stam icon that I saw someone posting. Maybe add it so it changes colors from green to yellow to red before stopping? Think that would be pretty rad and lessen the chances of people being able to 'math' the game.

barren maple
#

first of all game is dark 24/7 just like everyone else is saying.

Secondly, this is a pt specific complaint. I hopped on when I heard that fish respawns were working again. I was super happy to see them back, but then was immediately disappointed when I realized that, as per usual, the devs couldn't just add something back to the game that would improve the over all experience. No no, they had to take something away when they added it. The amount of food you gain from a single fish as pt is absolutely abysmal. I though fish was supposed to be part of pt's diet? For devs that claim they love realism so much, this makes absolutely no sense. How is it realistic that an animal (PT) would spend a chunk of stamina to eat a prey item (fish), only to gain next to no food from it. Seriously, if I'm careful about spending stamina I can catch a few fish before I need to go rest again. By the time I'm done resting and stamina is back up, my food has basically drained back down to what it was before I ate those fish. It really feels like this dev team trying to earn the title of best at 'taking one step forwards, and two steps back'

coarse lion
#

I miss the hot sunny bright days of spiro, but now it's all Foggy wet and cold

carmine loom
#

Herra's water drains too quickly for it being a lie in wait ambush predator.

sinful cave
#

add more radish to one of the food spots for baby herbi's ended up wasting all my energy for half a bar of food and no perfect diet. The radish dont give enough food and theirs barelyt any of em

jolly belfry
#
  • Add way to see steam friends and what they are playing as in server list

  • Add way to see what dinosaur you have in a server

royal berry
#

Can we have the option for carnivores to be able to fling there prey? Like where instead of the basic head shake for a dieno to get organs, perhaps this could be applied for giving them the ability to do the death roll as a special attach. I don't believe the devs would consider the idea of amputated limbs on a dino. But it would be rather cool to use as an attack hidden ability for the dieno.

magic creek
#

Please add the name of the user who killed you in the game during the death screen in the corner of the screen.

Quick detection against Hackers considering that few people use F2 and may have problems such as a black screen on F2.

queen wyvern
#

Ideas for Fishing

Since recently, schooling fish have had the food value they give when eaten greatly reduced, with the obvious effect of requiring more to be eaten in order to gain diets and a reasonable amount of food. Now, despite what some may say, surviving and growing as ptera in particular is quite easily done, as long as you manage stam somewhat (with latching, slow ascent, etc). However, this reduced food gain from schooling fish looks very odd when, say, a small ptera or something swallows a fish larger than it is and gains a minute amount of food.

I propose, therefore, that schooling fish have greatly reduced visual sizes when caught, especially by small things. This would result in the amount of food given being significantly more realistic, as well as increasing immersion and the general beauty of the game.

Additionally, moving muskellunge, channel catfish, and Hoplosternum catfish to being elite fish, and keeping the others.

Finally, I also propose the implementation of Oceanic Schools. These schools would be much rarer than standard schooling fish, and occur in the ocean, a little ways away from the shore. These could spawn randomly, or in certain areas, similar to migration zones, that have seastacks and other such rock formations, and perhaps some water.
The Oceanic Schools would be massive schools or groups of small sea life, particularly things such as squid, shrimp, and sardines. They could also give a seperate nutrient from schooling fish (I was thinking lipids) as to further differentiate them from regular schooling fish and to increase travel for diets in species like ptera.
Another idea for these, though not fully necessary if they are simply migration zones, is that they could be smellable to certain species, in the same way that migration zones and sanctuaries are.

fallow vector
#

Can deer be less.... spastic?

lone pilot
#

Bring back the health "heart" indocator. For casual players, this ruins a lot of the game. It's so hard to tell what health you're exactly at. The red screen just isn't a good indicator. There's nothing wrong with some "quality of life" things in the game. For hardcore players/servers perhaps make it a toggle? Thanks if anyone decided to read this. : )

graceful storm
#

We need a fix for the animals getting stuck inside each other. You can easily become "locked" in front of a predator that is facing you and holding W. This applies to most of the Ai animals too.

boreal kelp
#

Not ALL Herbivores should Migrate
Its in the title so no need for introduction. But what got me to this conclusion was my experience after playing stego for the first time in over a year. Migrating from the swamp to the mountains was a long trip, probably a good half hour or longer of walking. And all I could think about is… imagine doing this as an anky…
Anky is certainly the best example for this case. Being as slow as it is, it’s gonna be a pain going from one place to another, and it’ll be worse after every login since there will likely be a new migration zone every time. So why put anky through it?
There is another case to be made for ultra small tiers (Minmi and smaller) as well. These playables, for me and many others, are usually those we jump to when we want a likely short, easy, fun experience with low investment. So it feels wrong for a hypsy to have to travel huge distances just to get the food it needs when it’ll die in one shot anyway. Heck when I wanna play hypsy I just log in, see where the current migration zone is, kill my hypsy, and spawn closer to the zone, not like it mattered. See the issue though? Other reasons for small tiers also include burrowers, who’d have to abandon their burrows after a migration zone changes, which would stink if burrows take a lot of investment themselves.
There are a few ways to make non migratory playstyles work. But how I think it should go is simply make certain foods available in certain common biomes, like jungles, fields, and rivers. To avoid having a ton of food spawned at once across the map, they could spawn in only when the Dino is nearby like AI animals for carnivores, but much more occasionally than they would at a migration zone. Therefore the dino is still forced to constantly be on the move, but at least isn’t tied to a certain area.
Another note, having non migratory playables can help the map feel more alive since most players are tied to certain locations, and leave the rest of the map empty.

vocal sun
#

second stage ceros are running down and killing full grow omnis thats an interesting development

modest coral
#

baby pachys can break fg pachys legs in one hit. this needs to be fixed

slow comet
#

Devs have said many times that the game right now is “fast paced” and people are just running around wasting stam. I don’t see why stam in general was nerfed but then all juvis universally can run with infinite stam up until 50 or 60%, making juvis like legacy (have less stam and be slower) would make the game a slower pace and also make the juvi stage of dinos life more dangerous, currently it’s really easy to grow most things due to being able to outrun and outstam lots of predators.

astral quest
#

Give us AI Tenos back... I almost forgot they were in this game.

lilac nebula
#

stop ruining the ptera or just remove it from the game, its damn near unplayable and certainly not enjoyable

clear locust
#

Can hypsis please build nests without nesting?
Weaver birds irl make them for cover.

coarse lion
#

Surely let hypsis burrow, And not like the dryo on legacy I'm talking make the burrow how you want (Of course with limits thats up to the devs)

neon shale
#

Please give controller alt attack I’m prolly the only one or one of the few that use it but it’s massively held back by not being able to alt attack.

onyx forge
#

bro they need to fix the fact on deino u can fill 2 slots with progress before u even get to activate one of the diets for the efect
(just now i had one bite of a stego and it filled 2 slots of 2bar so now i cant get 50% grow increase bc i have to wait for one to go down and its not even activated to give the effect)

fallow vector
#

I have to agree that Pteranodon feels mostly unplayable atm. Stamina's one thing but fish now give is about 8% hexagon per fish caught, which trying to fill all 3 diets feels very cumbersome when by the time you're trying to fill the 2nd diet, you're resting stamina and then eating but it's replenishing your first diet instead of building the next one. Something needs to give here so that pteranodon can be playable. Trying to hunt a goat or any of the spastic AI feels like a terrible idea knowing how punishing stamina is should you not absolutely perfectly peck your target by matching the changing terrain and speed of your target. The peck from this creature itself is also exceedingly weak, so you'll be forced to run on the ground and chase this AI to peck it and that's if you're not already out of stamina from the multiple attempts of chasing the AI from flight.

Either Pteranodon's fish need to feed more like it used to, its stamina could be changed so that it's not such a hassle to hunt, or its attack damage could be raised just a tad to make up for how difficult it is to hunt while keeping stamina for a return trip to a tree or higher elevation. Something has to change to make it worth playing again. I also miss the old SFX, they had more power and "oomph" to them compared to now.

I think being able to glide around is fine on it atm not using stamina, but the recovery of stamina and loss of it when launching off the ground to gain elevation... Idk, it's very difficult to kill AI on the ground now as a pteranodon without falling and sacrificing a ton of stamina. You can kill bullfrogs/rabbits/chickens but things like goat are just awkward. It also CANNOT SEE AT ALL AT NIGHT. It's not a Cera, it's up in the sky. You can't tell me this clip doesn't look just super awkward trying to catch a goat lol. (We could stand to have more starting spawns too tbh.) I think having to rest so often is odd for this creature.

hidden egret
#

Add a human for scale reference in the skin selection screen

warped loom
#

Pachy needs nerfed into the ground. That, or an incentive needs added to not chase carnis for no reason your whole life. Examples, head bashing everyone you see only works 3 or so times before you get a concussion yourself, on a timer duh, or maybe it’s like goats, good for fighting your own species over a female, but not so much someone trying to fight someone that’s trying eat you.

inner lintel
#

CHANGE THE STAMINA BACK TO SPIRO NOT A SINGLE PERSON COMPLAINED WHEN IT WAS LIKE THAT... no one would complain I have played the game a handful of times since the stam changes because the game bores me you cant nest or do anything because 🤓 "ermmm you need to stop for the next 5 mins to recooprate your stamina" no one has said this stamina system is better everyone said a step in the right direction I have read about the past 100 post on this tab the majority say either "a step in the right direction" or "change it back" Edit: listen to your community

quartz swift
#

Spawned in and immediatley broke my leg. Please look at some spawn locations, i will starve by the time my leg is healed

true axle
#

Deinos shouldn't make any kind of sounds while under water. We can hear him breathing.
Please, fix that guys. Thanks 👌🏻

thin grove
#

For the Styracosaurus, please design it to have a bit longer frill spikes then its accurate counterpart. Why? They can be used for defensive purposes (knocking enemies off its back and sides). Basically Oryx niche.

opal niche
#

Night vision has become way too horrendous. I feel like every patch that has come out it has just gotten darker and darker. Look. I get this is a horror game, and I guess it is scary? But I literally unless my room is completely dark can not see anything at all. How is this encouraging to new players, players that are trying to experience the game for what it is. You can’t experience anything when you literally can’t see anything. The night time when dilos first came out was perfect, I could still see a bit but o was still terrified of dilos, and I could even be fine with it being a little darker after that. But recently is just insane. Animals have night vision, it’s not unrealistic to be able to see somewhat at night. Lighting during spiro was beautiful and perfect, but now it is just dark and gloomy all of the time.. like all of the time. It’s rare to have an afternoon where there isn’t some storm going on. Overall, the lighting right now is just not it, please, especially for night vision, consider boosting it up a few notches

pseudo timber
#

enrichment, pit stops, and possible migration mutations:
part 1, pit stops:
A lot of migration paths are seemingly not used a lot. Or said migration paths lack food and or water on the travels, so I propose on the trails little temporary pit stops, small watering holes, patches of grass or non diet plants, salt licks, mud, etc. The resources of these places are limited though, even the water. Which makes it so you can't just stay at them, however they work as great places to rest on long migrations across gateway.
part 2, enrichment:
As a way to allow people to keep themselves enriched in the game, use maintenance and perhaps small enrichment for animals that don't have accessories like horns (examples being omnis sharpening their claws, tenos rolling around in water) and other small things that give small benefits to give people. something to do in the off time of migrations, or during a pit stop. these could not only give some small survival mutations, but maybe some small buffs related to what you are doing.
part 3, migration mutations:
During the migration changes. A lot can happen, and these survival mutations could come from them, decreased diet drain, decreased food and water drain, perhaps getting more food and diets from plants.

Conclusion: I believe these changes could not only add much enrichment to those on the trails, but to those who are in migration zones that isn't just fighting. Combining with elder, I think it could work even better than other fixes.
Btw feel free to ping me if you wish to discuss it. I'll respond eventually and when you least expect it.

ancient plover
#

can we make the chuffing for cerato optional by pressing 3-threaten call when near a corpse instead of having it happen every time you're near a corpse automatically?

idle moon
#

I tried nesting as a dryo and it was A LOT. I can’t imagine doing it as a bigger Dino. Nesting close to a sanctuary is great for the babies but not so much for adult diets. The babies were only raised by one parent 95% of the time which was stressful af having to feed 8 hungry mouths. The other parent was traveling to the migration zone to get food and once they got back to the nest the other starving parent had to leave for food right away. I thought we have picked out a great spot to nest but maybe not? Or things just need to be reworked/balanced when nesting. Idk.

opal shore
#

Pteranodon should loose it's dust when flying. You are dusty almost all of the time as generally resting comes after drinking water. (on a flow-of-gameplay sense). And I don't see why wind wouldn't remove it anyway.

fair meteor
#

ai boars should not agro if unprovoked, especially if you’re just laying down

fresh tusk
#

as much as i love the isle constant fatal errors and greeting character select screen make me want to uninstall this hard

weary charm
#

bruh wtf is with my dinos being deleted getting sick of spending hours growing sometghing for the server to kick me and delete my dino

tame moat
#

It would be extremely fun if pteranodon had the ability to quickly and briefly dive underwater and fly away.
This would enable it to hunt beipis and another fun way to catch schooling fish and promote staying closer to ground level since it isn't meant to be a flier.

Maybe not fully realistic, but realism doesn't always mean fun!!

I just figured I'd pitch an idea considering pteranodon feels so bland and monotone right now.
TI_ProudPtera

worthy nebula
#

Feel the climate of TI isnt on point yet. The vegetation seems to point it as a tropical environment, but the climate seems very temperate/sad soggy cold forest. Tropical regions are way more sunny! In Brazil summer, sun rises at 5am and sets at 9pm. I think it would be a nice setup for day/night circle.

quiet relic
#

bro I swear to god make the vomit from parents not depend on their current diet, it is already a waste of time hatching as an egg and on top of that you have to deal with some 3 dot diet from your parents because they dont even give a sh about you it makes nesting less fun and doesnt even add any fun gameplay, making u dependent on some trash diet from your parents that only benefits them and not their children (you dont even get 3x 3 dot if ur parents have them instead u literally a single 3 dot giving you like 5% growth or something right now)

dusk pebble
#

HAVE ADMINS UNSTUCK PEOPLE WHEN ASKED. since i have to put this here instead of getting help

mild notch
#

It would be cool to have 2 launchers other to legacy and other for evrima soo wouldnt need to download them when ever want to play other.

runic locust
#

played 1 year ago, came back recently and whatever you did to stamina feels very anti-fun.

finite hull
#

please FIX the rubber banding its horrible i would go as far as saying its unplayable it every fking time im just walking around or as soon as a fight starts i cant even do anything cuz the ping instantly shoots up to 100

lone pilot
#

STAMINA NEEDS TO BE FIXED. After the last stamina update, it's made the "sitting simulator" issue of this game WORSE. The stamina was fine before. The change it was given was usless and only caused the game harm. Stamina makes the game no fun at all anymore. This is a GAME, it should be fun to play. I'm not saying it needs to be "sunshine and rainbows" but at least SOMEWHAT enjoyable. The stamina system doesn't make the game more "immersive" in fact, it has the opposite effect. It makes the game torturous and and amplifies the AFK simulator affect. PLEASE listen to your community.

graceful kestrel
#

At this point just open-source the game and let us fix it ourselves.

agile galleon
#

Little nitpick for the server selection screen, if we can't make it into a server because it's full and we can't see or it's currently restarting or anything like that, could we not have to be sent to the main title screen again? I've probably spent tens of minutes loading the title screen, then loading back to the server selection screen, just to be kicked back to the title screen. It's pretty annoying.

sharp pagoda
#

make pt regen stam faster

slow comet
#

Stop nerfing hypsi, beipi and ptera they are barley played and it just becomes more tedious to play them every update

delicate estuary
strange hazel
#

Carnivore Territory Mechanic (Excludes Crocs) This would allow players who are Carnivores to Establish Territories around the map that will grow increased herbivore specific foods within the radius and diminish them elsewhere on the map while the territories Carnivore is alive. This would set up more natural scenarios for Carnivores to hunt Herbivores for food, create more natural migrations for Herbivores and open up a larger more sustainable use of the entire map.

wheat lance
#

Add "previous" and "next" buttons to the random skin generator.

I usually come across nice skins that the game randomized for me but end up missing out because I accidentally clicked again.

scarlet granite
# mental relic Allow players to access an egg panel through the escape menu so I can see if the...

Adding to this; people can say that they’re nesting without meaning it for trolling, which is a possibility. Someone announces an egg. Awesome, so you’ll take that egg. But once you fling yourself, there isn’t any eggs. You wait for a few minutes, maybe that egg was taken. Still nothing.
What I’m saying is that there needs to be a way to view eggs without flinging yourself. Like a server player list or something.

torn mesa
#

North east shouldn’t be removed from every species, deino only has one spawn now, but it should be removed from every species with 4 or more spawn zones

neon shale
#

why does ai move like a cod sweat, please make the ai movement more realistic

keen horizon
#

Stomach takes way too long to go down, been trying for 2 hours to fill my 3rd block chain with the same diet for a 3 combo, but the drain of the block chain and the stomach make it impossible, there needs to be a way to digest food faster like bringing your stamina down to 0% without having to get myself sick on purpose. It honestly would be faster to jump off a cliff and start a new than to try and fill my block chain.

agile granite
#

Please do not forget about the technical component of the game when updates are released. Every new patch I see changes in balance, diets or something else, but almost always I don’t see anything at all about fixing the fog bug, adding a [Disabled] option for «Motion Blur», fixing broken «Foliage Physics», «3D Resolution» and «Clouds» options ( «Foliage Physics» does not work if the «Effects» are set below the [High] preset; the last two settings do not change in any way regardless of the preset).

true axle
#

Following the announcement,..
I remember spending hours on this game a while back on Mega Drive!..
Now I'm spending hours on The Isle!..
And I'm feeling the same way!!...

Looking forward guys for what is coming, Trike, Rex and all!...
Keep up the good work!.. Realism, details 👌🏻
(didnt know where to drop this message really)

tame moat
#

It would be very nice if our server admins were paid or even slightly rewarded for their work.
I don't fully blame them for not doing unstucks or putting the game to the side if they are basically just glorified volunteers.

Server admins definitely run the game to some extent! They rid the game of hackers daily and help lots of players.

It would be amazing to appreciate them more and give them more reason to be more active in their positions.

They are a genuine part of the team and need to be seen as such.

runic forge
#

We need to update the steam store page its ancient.

blazing beacon
#

Horde testing feedback:

The new growth is going to take some getting used to, but imo it feels kinda bad for troodon because he still gets one shot by the whole roster and still has its lackluster venom. (venom buff plz)

Where is troodon's increased "durability"?

On another note, east plains seems to be heading to the same situation as in NE plains, i spawned in East plains and was instantly greeted by bodies galore, no point in going towards a migration or sanctuary when there's guaranteed food at a spawn point. Its probably a good idea to further limit the number of playables that can spawn near these isolated water holes.

silver moss
#

If you are gonna increase growth times, the devs need to address the rampant hacking in official's severs. Its gonna kill the game if everyone is dying to speed and damage hacking juvies.

hard elbow
#

-Hordetest - I like the new buffs for varied diet, but I'd like to see the full single nutrient diets be buffed back up to 25% from the current 15 for their respective traits. Personally I think it's better to let people strategize for what buffs they want the most on their species when full-grown instead of the perfect varied diet being the vastly superior buff for everything.

desert sedge
#


✮ hiya!! I have an idea for the discord server n wanted to suggest it.

                                ══✿══╡°˖✧✿✧˖°╞══✿══

✩˚⁺‧͙Community Thread Channel‧͙⁺˚✩
↠ Members would be able to create threads to spark discussion, share tips & guides, show off various media, find groups/nests/eggs, etc.
↠ This would positively impact both the discord & in-game community, further promote socialization, and create a deeper feeling of community through banding together whether that be in helpful guides, discussion, debate, feedback, or in game grouping, nesting, etc.

● I'll often have people telling me how they have a hard time finding others of their specie while in game, or asking if there's any X on server# in the evrima chat channels. Being able to create an active thread to get a group or herd together would greatly aid the community in coming together and making friendos.

● From time to time, in the #evrima-na channel, I've seen people discussing why there's isn't an #eggs channel for nesting. Creating available egg threads for active nests would help people find others to nest in and play with.

● I often witness new players coming into #isle-discussion with a question about the game or mechanic they're unsure of, and instead of explaining with a wall of text in the discussion channel (or that person being ignored bc no one wants to type out a response, no one else knows, etc), we could directly link them to the threads channel to a guide that would answer any and all questions they have.

↠ A massive con is the threads channel requiring a lot more moderation due to problematic or outdated threads, etc.

                                ══✿══╡°˖✧✿✧˖°╞══✿══

                                    ❤ thanks for reading! ❤

dusky lake
#

fix rubberbanding

stop hackers. get better anti-cheat. get logs.

fickle tundra
#

FG hererra has ZERO reason to do 30% bleed to a sub omni in 2 seconds and then drop it from 30 to 0 before u can sit

soft prism
#

Well the bleed for herra is no joke now!

storm cloak
#

Gotta do something about the sound bugs when theres a lot going on / low FPS. the popping is deafening and I need to mute to make it bearable

delicate estuary
#

Add more significant landmarks (like large lakes) that are completely surrounded by / inside of forests. The forests are a much more interesting place to interact with other players than the open plains, and I'd love to see more people congregating there. Forests make carnivores' tracking footprints mechanic more interesting, herbivores' foraging and escaping predators more interesting, and it actually has interesting terrain stuff in it, like fallen logs and rocks and things (which makes it a very interesting place for herrera specifically but also just the whole roster).

fathom pagoda
#

The game is adding carnivores, and not so many herbivores, ok which community has its preference, but the need to add dinosaurs... food chain this bot base in early childhood and eating other carnivores, could give herbivores growth buff. Even though they are not as strong, they would be more played, one more thing, hacks need to be removed so quickly, an effective or anti-cheat method needs to be created, it will be expensive, but it is necessary, because this is how a so-called alligator hack has emerged. a number of players 4 days and fall, no one wants to spend hours growing to lose their apex to hack. like this general discord doesn't stay in the Brazilian community of this game, in large part this yes, it continues at this rate, it will only be present in new players, this is going badly

fallow vector
#

Could Herrera's dewlap have more of a noticable "glow" around it when it reaches certain growth? Having this be a means of finding one another without using sound is a really neat idea but very underwhelming from the amount of trees and foliage blocking the physical dewlap of the player to the point that the glow is almost irrelevant. I don't need it to be a flashlight to light up the area around me, but a lil emanating glow would go over well to be more noticable when used to find other herrera in trees or signal something to setup for an ambush.

toxic pike
#

these growth times are pretty hefty, and honestly i enjoy the concept- but i wish it was a faster growth towards what would be considered a sub-adult, and then the "meat" of your gameplay consisting of slowly growing into a full adult. i could see teno or carno reasonably approaching 1000kg in a simalir time to their old growths, and then slowly reaching that full adult size over the course of what would be considered their "adult" life.

tulip kayak
#

Horde Testing Dryo Feedback

Life Path = Spawned East, Headed to East Sanctuary for Diet, Headed to first active migration which was Swamps.

Migration paths followed: Swamps>Jungle/Southern Plains>River Delta

Overall my time spent playing Dryo this evening was enjoyable. I obtained perfect diet from sanctuary at about 16% and maintained it through to adult. Total growth time was around 1 hour and 30 mins to adult, perhaps a bit over as I was a smidge late getting my sanctuary diet due to an irl distraction.

During my playtime I had no issues with stamina or the regeneration or my hunger/thirst levels. The closest I got to losing diets was on my way to the first active migration; swamps. I had to eat some grass along the way and a few diets were under 4% by the time I got there. No issues though really traversing between the active migrations and maintaining diets. When the migration did change, I was able to fill up on residual diets before heading to the next area.

Unfortunately I didn’t find any other herbis in the migration zones to hang out with. But a few friendly carnivores who seem to let me be. There was lots of AI in the migration zones.

I had no issue with the longer grow time overall for my dryo. I logged out alive and well in River Delta. I had time to adventure a little farther away from my migrations to check on a few things, and was able to safely get back in time and fill up on food between migration changes.

No suggestions at this time really other than it would be nice to cross paths with more herbis but I understand a of people flock to carnivores and were trying out Herrera changes etc tonight. I guess dryo kick could be a little more responsive? I generally don’t seek out much combat on Dryo though unless I need to. I had a little Troodon attack me but my attacks were too slow to waste too much time fighting back before I decided to flee.

crisp kelp
#

While I do appreciate the changes to try and make diets more impactful via buffs. I find that the increased growth time is a bit much. It takes far too long to grow things even with the 100% growth boost.

Tenontosaurus taking roughly 3 hours to grow with the 100% growth boost should not be a thing.

I would also like to clarify that I don't mind slightly longer growth times but I really think that the juvie stages of all playables need to be looked at

Younger growth morphs imo need more love to make them better at running away from things, and maybe having unique abilities of their own. Like climbing, gliding perhaps, etc.

Younger morphs should also be more agile and faster than their adult counterparts.

For large herbivore juvies I think they should either be given unique running animations to run around hypsi speed or allow them to spawn in larger but not give much food or nutrients if the player hasn't eaten anything or gotten any nutrients in the past 5 minutes. This is to stop people from spawning in a large juvie stego and feeding their friends

Furthermore there really needs to be more things players can do that aren't PVP exclusive, maybe finding lore documents around the map, creating and customizing a territory or nest. Maybe implement a system where if players do certain things they can unlock new skin patterns and colors for their dinosaurs, etc.

TL;DR - If you want players to not AFK grow for the majority of their playable's early life the younger morphs need to have stat adjustments so they can either be both faster and more agile than their adult counterparts or at least not be complete fodder when they spawn (starting larger and having more power): #general-feedback message if it isn't possible to make them faster, some being given special abilities and/or movement options their adults lack. And give players more non-pvp things to do

mental relic
#

Growth times are way to high, just encourage people to afk

sage ledge
#

yo hord test is awsome , the fact that i can play and not be hungry too often as a cera

pseudo pike
#

I really have to question the addition of a Beipi migration in the jungle east of River Sanctuary/northeast of River Delta. It feels out of place for a semi-aquatic to have a migration completely devoid of water and it's a death sentence if there's a single carnivore there considering that every terrestrial predator is far faster than you and nearly all of them one-shot you.

Beipi's whole playstyle revolves around water, diving in it to avoid terrestrial predators and jumping out of it to avoid aquatic predators, so giving it a migration with no water is counterintuitive to its design.

I'll have to grow a Beipi tomorrow to see if any other migrations were added, but as to my current knowledge there are multiple locations that would be great Beipi migrations but aren't. The waterfalls leading off from Water Access and the massive waterfall downstream of NE River are two examples of underutilized locations that would be perfect for Beipi. Not only that, but they would also provide ample opportunities for Beipi's natural predators to catch them off guard

woeful wharf
#

While i'm not completely opposed to increased growth times the current iteration in the horde testing branch is painful. I honestly think you guys have nailed the times pretty well in the current Evirma branch and that while having some bonuses for perfect diet besides just faster growth would be fun the addition of a bigger growth rate bonus does little to alleviate how boring and long it takes to grow. Most of the roster is completely unviable before they hit 50 or even 80+ growth and to stretch out that time that a huge portion of the playerbase just spends hiding seems very anti-fun. Please do not take this increase as-is into the live game.

uncut trout
#

ceratosaurus should only chuff around bodies it has eatin from.

raven talon
#

Fatal error need to fixed, getting it very usually when eating and beacuse of that getting killed or random vomit sicknes after logging back to game

woeful frigate
#

Thank you for your job! There are my ideas.

  • Ptera still need buffs for stam, he cannot just trotting like other dinos. 🐦

  • Give back old fish please! 🐠

  • Give more love for beipi/hipsy/dryo. Maybe 5% people playing them. 🥺 TI_HypsiHorror

  • Give ability to join/check an eggs in game. 🥚

  • Also give ability to add our friends in game (to our group) from steam friend-list, instead of looking each other all over the map... 🐌

  • Immediately and necessary we have to get unstuck&suicide button. For example with cooldown 20-30 minutes. Admins cannot respond to all our attempts for help. ☠️

  • Fog fog fog. We don't want that soo much fog. upside_frown

  • Many times i cannot hear in time coming dino that wants to attack me. Cannot hear any footsteps incoming. Even when is a big dino like cera/carno. They move silently like mice xd Can you work on it? 🐾

  • Little, small dinos (like troodon) should see a little bit better view from above the grass. Sometimes i see only grass when im playing them xd TI_Derp

  • General chat for only herbivores in game 🌼

What do you think? ❤️

carmine loom
#

Food/diet changes on the horde branch feel pretty good for herra, growth time felt a tad long even with a perfect diet from the start. I feel meeting the live server growth time somewhere in the middle would feel right. Also it is a little difficult to obtain lines as Herrera. All I feel that needs to be done to remedy this is add more locations where goats can spawn.

runic creek
#

The food / diet / water changes are amazing. Genuinely good job.

I do not agree with the grow times however. Longer grows are good. I'm not denying that. Certain creatures like Stego / Deino grew way too quickly for their power. However the current grow times on the small tiers / smaller mids is overkill. Consider lowering their base grow times. I'd especially keep dryo around it's old grow time of 30 minutes. Maybe 45 minutes??

Onto juvis:

I made a post previously so check the reply chain

foggy wyvern
#

The skin system isn't really there when you get absolutely smothered in dust by just existing and the only way to remove it is throwing yourself into deep water and perhaps a deinos jaws aswell. The dirt is more prominent on some species than others but I think pachy is the worst, literally every pachy is the same dusty colour, sometimes only their head colours show. I like having the environment interact with our dinosaur but maybe if it was less thick or not covering every part of our dino it wouldn't be so annoying.

magic burrow
#

deinos need more food to hunt,maybe boars,deers,goats could give some nutrients too. and need to update new dinos to diet list too.

deinos also need more rivers to access to other side of the map,now its only east side. and more spawn points.

small cliff
#

Horde test update is amazing, it's soooo good (Ptera pilot)

hallow flower
#

Developers! stop, how many crocodiles and pterodactels must starve to death before you come to your senses? Bring back the old fish!!!

thin grove
#

I gotta say, the Maia animations look cool. There’s just one thing I think is missing that’s a kick like this.

stable pendant
#

Please do not increase the growth times. People are not going to want to spend their time growing and growing and growing, then dying and dying and dying before ever getting to adulthood because they are too weak to fight. Because that's how it will become. Making it harder to get to adulthood is no fun at all.

little turret
#

Horde test: Herrera fall damage change? - Not sure where else to report this but BE CAREFUL as a herrera jumping from a height that would usually just bone break you. I flat out died from 100%: It was from the top of one of those really tall trees with the massive branches. If this isn't intended, I bring it to the devs attention: Does anyone know if it is intended?

deft sandal
#

Bring more Herbivores! Bring Diabloceratops!! 🙂 This time its a suggestion ❤️

covert swallow
#

Adding on to the Herra dying thing, maybe add another icon next to the breaking bone jumping icon that shows you’re going to die if you jump that distance instead of just breaking your bones. Maybe a skull next to the jumping icon or something

weak fern
#

Add more plains spawn points

neon shale
rich basin
#

when a dino is wounded, it begins to bleed, and if we start to swim across the water, then in the river there will be blood stains in the water that will attract deino.

fallow vector
#

Lovely skybox for the night, but I definitely think it should illuminate the trees/ground just a lil. Something natural that you'd see off a dim lit clouded moon with a night sky full of stars. There is just no way it should be 100% pitch black, night vision or not.

mortal rampart
#

First of all the growth times are insane for smaller playables. Even with the perfect diet my raptor felt like he doesnt grow at all.

What bothers me more tho is that the hitboxes and the lag are even more ridiculous. A pachy just attacked me (like always this freakin devils have nothing better to do than kill juvis) and I got hit so incredibly often while I was already 2m away from where he headbutted... I understand that lag is very hard to reduce but if its like this all smaller playables will just be absolute garbage again.... Please look into this before you put things out on the main branch.

pseudo timber
#

hordetest feedback: this is more a diet than any other thing. But please have it so the non perfect diets have better stats in terms of the specialized stats, example being a triple 3 dot diet having a higher stamina compared to the perfect diet. This would allow for a choice between either generalization and specialization.

reef shell
#

It would be so sick if beipis can make burrows under water! And hide from denos and make it so (certain sizes baby denos Can only enter) kinda how baby utahs can only enter the dryo dens would also be a cool add on to both sides so there not limited to just floating in the water waiting for food to show up on shore and gives them (water action) to both sides❤️

broken totem
# reef shell It would be so sick if beipis can make burrows under water! And hide from denos ...

Followup after talking with Sati ♥️

Beipis get more spawn points closer to hotspots so they dont have to walk for 14 business days to reach their destination

Diet rework, more different foods they can eat, like picking meat off carcases or something like that

Beipis can escape deinos underwater by swimming into small burrows underwater, they regain stamina while in these burrows

Deino can counter by digging into said hole
Beipi can escape because deino is momentarily locked in animation while digging

To counter Beipis staying in these holes forever, their air underwater has increased use, so they can only stay in holes for up to 45seconds to 1 minute at a time, if they dont move, the deino will either have finished digging to them or they will run out of air and die

worthy nebula
#

hordertesting: new growth time and new perfect diet buff actually made me go for sanctuaries for once. It felt ok and searching around visually for mushrooms felt nice. At least on the big sanctuary I was in.

toxic bluff
#

My first impression after playing the horde-testing EU server for a little while was much better than the current live branch... BUT.

  • As an omniraptor, it felt like pressing the pounce button would not work most of the time, more so than in live branch. This wasn't too bad as I only encountered AI and didn't engage with any players I did see, but I could see why this could get very frustrating in a fight where pouncing to apply bleed is necessary.

  • Growth feels a bit slow. I didn't have the most balanced perfect diet, so I only had a 20% increase in growth. The only reason I feel this is a problem for right now is because there isn't a whole lot to do in the game other than eat, drink, grow, fight, maybe travel to a migration (mandatory if you're an herbivore, from what I heard), so for a good chunk of time I was just sitting in a safe, out of reach, and hidden area, resting after getting some food. This is realistic in a way, but from a gameplay perspective it feels like there should be a little more to do while you're growing, even something as small as enrichment actions/items that could vary across species would give me a bit more reason to go out and explore a little more while I grow.

Now, outside of what I wrote, I am appreciative that hunger and water drain isn't too severe (at least from what I've seen), and stamina doesn't seem that bad either, very manageable if you play your cards right! I didn't experience any rubber-banding, so I can only assume the small lagspikes and crash I did get were possibly from my hardware not being the best fit for the game. Overall, I was able to actually play the game, though am definitely hoping for some further improvements as time goes on. I will say I didn't play long enough to grow my raptor to sub-adult, I do have other things I wish to do today after all, so I may have missed some bugs or other details that others may have seen.

dusky mauve
#

Since it's way easier for herbivores to get perfect diet, they should be experiencing way longer growth times without it, vice versa carnivores shouldn't experience terribly long growth times just because they don't have perfect diet, since it's way harder to get.

frail pewter
#

Growth times

There was no need to make growth times with a perfect diet almost 2x longer. Literally no one asked for it and they were good the way they were. This will only promote spawning to a hotspot and afk growing even more than it's already does.

I only tested Herrera and Omni and I'm assuming others follow a similar pattern.

Old and new growth times (0% diet buff - perfect diet buff)

Herrera: 1:15h - 0:50h --> 3:00h - 1:30h
Omni: 1:30h - 1:00h --> 3:30h - 1:45h

The best of both worlds

I'm all for making the non-perfect diets longer but keep the original perfect diet growth times and adjust from the other end.

How it would look like

Herrera: 1:40h - 0:50h
Omni: 2:00h - 1:00h

The patch notes are filled with a punch of good little changes but they were overshadowed by one bad, making the whole upcoming update look negative. (Also the perfect diet giving combination of all the diet buffs seems a bit questionable and potentially making rest of the diet combinations obsolete but I haven't played long enough to see how to plays out)

spark basin
#

bring spiro back

autumn matrix
#

Pack finding issues. At least troodons really need an advanced pack system.

Give pack reliable small dinos more instruments to find a group. For example, world scent markers of place of accumulation of your species (imprecise, of course). Or precise scent markers as a switchable option for a group to find more members. Any way to whole-map broadcast “i’m looking for a group” that you'll find appropriate.

Yes, this can be risky, so probably should be balanced by more cannibalism debuffs (ex. the same species meat hardly fills up at all, puke etc*). Of course, this easy-grouping system shouldn’t touch on canni and big independent (carnos, stegos, tenos etc) species.

The system can be limited even more: be disabled if there is too many of your species on server (ex: dilo invasion happens, so no easy grouping for them).

*i haven't been canni-eating for a long time, so idk what canni debuffs are already in game

boreal kelp
#

(Hoarde test)
I’m gonna echo what many people have been saying that growth times did not need to be extended. I’d be fine if an Omni was 15 min longer to grow but… 45 min longer on full diet?! I think it inserts more pressure than there needs to be. For Omni for example, it didn’t feel like a disaster if you died since they overall have an easy, short growth. And it made assembling packs fairly easy partly due to this. It also doesn’t help that stats haven’t changed among the playables, so it’s just as easy to die as before. Also based on some videos reviewing the recent stress test, it’s only encouraging afk growing even more.

My last point is, I don’t got time for this.. seriously I usually only have an hour (two if I’m lucky) a day to play the isle. And now even growing a raptor takes too much out of my day

lean ridge
#

Nah these growth times aint it chief

winged sapphire
#

I'm not sure why pteradon's fish consumption dropped in what hunger it gives you. I was starving, I get hardly a sliver from a fish. It takes a good chunk of stamina to hunt / fish because you need to land, eat, then take off (lose stam) and catch another. You don't have nearly enough food before you need to rest -- at which point you start starving again.

celest sundial
#

I feel croc are getting Jipped so bad at this point, like there is already a pain to grow if you get a spawn that puts you in the middle of the forest. With the new horde testing knocking northeast plains off the spawn list crocs have 1 spawn out of the WHOLE map, that again doesn't guarantee a water spawn.
truthfully croc's need at least 3 spawn locations ie: Swamp, northeast plains, and Water access

swift hinge
# winged sapphire I'm not sure why pteradon's fish consumption dropped in what hunger it gives you...

They didn't explicitly say it but the new fish proportions are meant to force you to wall cling and swallow to eat. (then repeat) Doing it this waay allows you to fish and eat without needing to use stam for takeoff more than once. It's still much slower than the old way and I'm not the biggest fan of it, but this for sure is what it has to be meant for. Otherwise we're landing and burning 6-8% every takeoff for nutrition that isn't worth it.

pseudo seal
#

Give Pteranodon the ability when flying to latch onto their pray like a raptor ... so we can peck multiple times at our target instead of running after them like we have the wings just for fashion.
the peck alone is already really weak and fishing is currently not worth the staminacost for landing and lifting up again.

woven flint
#

Please limit the swaying on Triceratops walking animation specifically, it feels too flaccid and wavy for something at this speed, and Im fairly certain Diabloceratops suffers the same thing from what I saw on a recent stream from Dondi.

fathom scaffold
#

Bring back pteras old nv, this will make it at least somewhat playable, it used to have the best nv now it has the worst? you cant do anything at night, might as well log out! if you attempt to fly in the pitch blackness you die so easy, why are the smallest dinos becoming the hardest to play??

hard elbow
#

The new growth times are a big no from me. An extra 20 minutes on primo diet is the most I'll accept for something like omni or Herrera. I will stop playing if we get to the point dryo is nearly a 2 hr grow lmao

fickle scaffold
#

Points against the current longer grow times:

  1. it extends the time you must wait until you can engage in the core points of the game.

  2. It punishes players who do not enjoy AFK growing (because In all honesty, the only way to "grow carefully" is eat, drink, bush, repeat, and if you dare go out on a walk you might find some adult dilo that can easily outrun and kill you, wiping all your progress in seconds, so why leave the bush? You can also be careful by avoiding other players completely, and staring at pretty digital trees for 2+ hours.)

  3. It puts a heavy disadvantage on players who have limited time to play and makes them go through the "chore" of growing. It's silly to ask people to break up play time sessions of doing nothing as a young dinosaur into chunks. Telling players to "just play one hour across several days" is asking them to spend their free time to have a game they're not playing running while they do something else. Why can't they play? It's too risky, and they already spent two days growing and they don't want to die on the third. It's not fair to expect a working individual to sit through hours of "careful growing" when there are many other games out there that do not ask for extended hours of doing nothing. Midtiers worked well for me personally because I could get more substance from the game without having to play like apex players. And those apex players could kill me easily, but thats fair and not quitting-levels of frustrating

  4. Midtiers have always been the "you can grow this in a single play session" dinosaurs for yearss on the isle. People who enjoy playing apexes and growing across multiple days choose apex for a reason, but midtier mains do not want to get dragged into that playstyle,. Midtier players don't handle dying after hours upon hours of growing well, thats why we're midtiers

  5. The isle is not fair, you will die no matter how paranoid or cautious you are, there's tons of different elements in the game. No need to punish the player so harshly after dying, because dying is a part of the game.

  6. When more of the roster gets added that include stronger, more resilient dinosaurs, grow times will scale to insane amounts if kept as they are now.

  7. In all honesty, I seriously doubt the majority of the niche dinosaur survival gameplay community want to play as a baby dinosaur the majority of their gameplay. People want to play as an adult dinosaur because simply put, people enjoy looking at adult dinosaurs more than baby ones. Yes, people like baby dinosaurs as a cute factor- and thats it. I doubt people think of The Isle and the first thing that comes to mind is running around as a half-grown dinosaur, I'd be willing to bet we all usually think of our favorite adult dinosaur playables. I may be completely wrong here but either way, every cool clip and montage and trailer for the game mainly focuses on adult dinosaurs and gameplay.

  8. Solo adult dinosaurs have tools at their disposal to survive encounters with large groups of people who are on discord calls with their 8 dilos. Adult carnos can try to run, tenontos can use the terrain, etc., baby dinosaurs don't have the fun sort of "I can survive this fight if I'm thoughtful" gameplay, its more of "if I'm spotted, I'm going to die, so I can't be spotted"

Alternatives:
Make juvenile/young dinosaur gameplay just as fun as adult gameplay (By making them viable so players can engage with core concepts of the game without certain death)
Lower growth times
Allow community servers to adjust growth times

If the issue is that dinosaur lifespans are not fulfilling or challenging enough, I think this is an issue that could be addressed in adult gameplay and not by trying to extend grow times. It is important to be mindful of the fact that people's freetime is important, not everyone wants to spend extended periods of time waiting to reach a point in which they want to play.

ember creek
#

The longer growth times could be a really good thing, causing players to feel more invested in their dino and therefore be more realistic in how they choose to risk pvp interactions.

I totally agree with previous posts that say juvi life stages need to be much more engaging to compensate, though. Perhaps as a start, juvi carnivores and herbis could have their own migration zones separate from adults so that they can actually have chances to engage in fairly matched predator/prey interactions instead of hiding out in bushes until they are big enough to risk running into adults.

dusky lake
#

I keep seeing excuses about hackers. Just find a way to put an end to the exploitation. I'm one of the many people who are scared to even play since we may get 1 shot by someone. Playing shouldn't cause you any fear. This should be one of the most important issues. If hackers are uncontrolled, they will kill this game.

sly falcon
#

Right sorry global chat would make the game be the chill game it used to be

severe karma
#

The main issue with the horde test is slower growth being very tedious, even when you’re rewarded with 100% growth bonus from a perfect diet it feels way to slow compared to the live branch. Also, it seems that hunger & thirst drain was significantly slowed down, this paired with slower growth unfortunately promotes afk growing for much longer periods of time which isn’t good for the game to have everyone hiding in a bush. Almost feels like growing an apex in legacy… but everyone has apex growth times.

Also, if you don’t have a perfect diet for most of your juvi stage, which can be significantly difficult for some dinos, good luck growing fast.. you went down from 100% growth bonus of perfect diet ALL the way down to 50% or 30% without it.

unreal parcel
#

Aye y’all need to fix the growth time.

thin root
#

ban people on herbivores hunting for carnivores, especially for small

rare osprey
#

Please adjust the grow times back to what they were. They were fine and did not need to be changed. You're now punishing people that want to play your game, but have real lives and real responsibilities, for what reason? I don't understand. It seems like you're wanting to deter people from playing Evrima with these grow times, and from what I've heard and read already, that seems to be the case. If this update pushes through, a lot of people are saying they're not going to be playing Evrima anymore. Can't implore you enough to take back these changes for the overall good of the game and its players. As a jillion people have already said, we do not want to grow a low-tier or mid-tier dinosaur for literal hours.

Also: give deino players more spawn choices

mental relic
#

Give deino a river delta spawn, it can only spawn in one lake right now and I understand you want to make it hard but only 1 spawn its nuts.

jagged snow
#

Mud pits should be free real estate for beipiaosaurus, jumping and sprinting and all, it has the webbed feet after all. In fact any dinosaur with especially large feet and low relative mass should follow this rule

tulip fiber
#

To add to what others have said deino does need more spawn points, river delta at least being another. The NE hotspot needed to be dealt with, no one will disagree there, but for deino players limiting them to one spawn will just make water access the new hotspot for them. With other deinos spawning at the lake why would they go anywhere else for food?

left osprey
#

horde test na - when selecting or moving mouse over NORTHERN JUNGLE in the spawn menu it does not highlight on the map as the other spawn areas do?

(when you select NORTHERN JUNGLE it spawns approx -353, 209 which is northeast of WATER ACCESS towards NORTHEAST PLAINS)

cloud hollow
#

One spawn location for deino is not good. There will be way too much competition for food. No other dino will drink near there, knowing its full of spawned gators and its a great way for the trolls to just feed on new spawns. And can you please just remove the bullfrog from our S diet and replace it with something that actually feeds us and gives more than 1% of diet.

tidal wasp
#

Make herrera able to nest in trees like pteranodon

median adder
#

make it so you can choose what diet you spawn with

alternatively

you could make it an elder perk where if u get to elder with a certain dinosaur u can pick what diet u spawn with in your next life

If you pick this perk on your next life and make it to elder maybe you could get a tier 2 version of this perk where u can pick 2 diets to spawn in with on your next growth

if u wanna discuss civilly ping me in #general-feedback-discussion

rapid tiger
#

Agreed with what someone else said about trike walk cycle. It kinda looks like the trike is hunched up about to take a poop... like when dogs hunch up and walk around before they poop? Yeah...

sage ledge
wary oyster
#

Loved the QA portion of the devblog. It was nice to see a lot of the issues being brought up and talked about.
Sadly I didn't see anything performance related, it would be great if there was a mention on this issue in a coming devblog.

drifting dagger
#

The big problem with the extended growth times is that when apexes and larger animals release, players will have a complete statistical advantage to playing those animals, even if they aren't full grown. A rex that is 40% grown will be virtually untouchable to anything in the current roster minus stego and deino, and stego it'll be able to easily outrun. A cera and teno cannot take more than 2 hours to grow to just die in 3 hits from a half grown rex or a sub adult allo. No one will play small or mid tier animals. The smallest tier animals like troodon, hypsi, and dryo should spawn in as adults or at least at 70% grown, bc they don't offer anything exciting at the moment and they are incredibly difficult to survive with as adults. I get there needs to be a challenge to dinosaur gameplay, but the challenge should come from being a successful hunter, or a herbi who can defend themselves and group up quickly. The challenge shouldn't be to see who can hide and wait the longest to actually start playing the game. When humans release, it's going to be interesting to see how many people flock away from dinosaurs bc their loop is unfinished and brutal to play consistently. I think rethinking growth in the game and the times as well as giving the game more player agency will save the current loop. Players shouldn't feel like dying is completely random.

lavish viper
#

revert the growth changes, i know it is in testing and not confirmed. But 3H for a teno ?!?! how long is allo gonna take at this rate, 5 h ? I think most growth times are alright or long already. 2h is where it should stay, not further up. i can understand upscaling deino growthtime but not the midtiers. especially not that long cause i dont wanna spend hours on a teno atleast...

proven sapphire
icy arch
#

I feel like the new growth times are a bit overkill for small critters like troodon. It's not a high reward playable, so it shouldn't take long to grow one either.

weak fern
#

Give Beipi more spawns OR increase number of rivers that connect to main lakes.
In Spiro people used to play Beipi a lot, because it was fun. unlike currently

graceful storm
#

I've greatly enjoyed the realism changes recently. The game right now feels very punishing in a realistic way that makes it really rewarding when you successfully defend yourself, live long enough to find a mate & raise your own hatchlings, or survive a long journey from one zone to another. I like that you need to be careful with stamina and that sometimes food is scarce. My favorite and most beloved moments in this game have been times when it really feels like you're just barely making it, when you're really a desperate animal in what feels like a brutal nature documentary. It means you feel GREAT when you're thriving, because you know how unforgiving nature can be after you've experienced starvation, predators, and bad weather. Everyone working on this game is ridiculously talented and Evrima is looking SPECTACULAR so far- the game itself is visually stunning, the modeling, animations, and visuals for the animals makes them feel both stylized AND extremely realistic. They all move and throw their weight around like real animals, The Isle is seriously the best at this. And I like the oppressive weather in Evrima. But most of the time, the weather is so overwhelmingly oppressive that you cannot see anything at all . If it were less common I'd really enjoy it actually, being somewhat forced to hunker down and wait out the storm until I can find food/water safely again. But right now it is SO pervasive that you really never see sunlight. There have been times when my screen is seriously 100% black except for my character while I'm using night vision. I actually find myself counting on a server reset because it means that I have at least 90 seconds of visibility. Other than that, Evrima feels great. I don't mind the low food and nutrients from schooling fish that much, I'll still survive. But please don't give smaller dinosaurs long growth times that make players want to stop choosing them. I love seeing the small dinos as a larger animal and I absolutely love playing as a small dino. If you draw the growth time on the small animals out, people won't want to play them anymore and the ecosystem will start to feel empty. It really won't help the Northeast Plains Teno Stego and Cerato fightclub thing.

forest beacon
#

Lower growth times, I understand you want to encourage players to have full diets and punish those who don’t, but I played last night as a ptera and even with a 30% growth rate, it took me AN HOUR AND A HALF to reach even 50 percent. Honestly makes me not even want to try a larger dino. That, and just increase stamina regen juuuust a little bit, the lower stam drain is in a better spot right now but with the longer diet and water drain, you’re just encouraging more AFK.
Fix those two things and we’ll be golden! Please listen. It’s literally what the bulk of people here are asking for.

gentle dawn
#

if your going to make growth times longer please work on the issue where fg dinos on servers just disappear after an update or just insta die when logging in. ... really unrewarding when you spend 4+ hours to grow a dino and its just gone and the general answer from any server admin on officials is "yeah no we dont help with that soz" the longer times are just going to make it feel like there is no point in play rn especially if your hard work can just be deleted randomly

daring kelp
#

How about giving an animation of play fighting to hatchlings in nest. Where 2 players simultaneously press the same button and keep on clicking, the one who runs out of stamina or quits, looses. Just a fun idea apart from running or sitting constantly in the nest waiting to grow

dusky mauve
#

new herrera bleed is insane and needs to be nerfed

rich matrix
#

Not sure if this counts as a suggestion, as I'm not certain if this is a bug or intended, but I think Scavenger AI needs to be fiddled with a little.

Case 1: When a player kills another player (or a player in general just dies), scavenger AI shows up extremely rarely. Even though they are intended to clean up bodies that are left lying around. Yet as soon as any other AI (even a frog???) hits the ground, you have a swarm of Compsognathus and Pterodactylus running at you. Compy's aren't as bad as they have seemingly just stopped... attacking you at all, but Ptero's which are the debatably more annoying of the two, nip at you the entire time. Don't get me wrong, it's fine that they do. But the fact they spawn after barely 15 seconds just to pester the living hecc out of you is not what I understand under "Scavenger".

Case 2: Nesting. I understand that Scavenger AI are meant to be sort of opportunists. A nest is left unattended and they will run in to destroy it (I assume a mimicry of stealing / breaking / eating the eggs). The usual status quo was to have at least one adult around the nest at all times to prevent this, and that worked. That rule has apparently gone firmly out the window, any nest that is located on the ground will have three Compsognathus swarm to it at some point or another, no matter who or what is guarding it. And now the most hilarious part, they don't destroy the nest (because again Compy's have seemingly lost the ability to do so in any scenario), but they just SIT on it. Which gets increasingly annoying, and if you decide to end their ceaseless squeaking by carefully biting them you get a new problem. At least as Herbivore.

You now can't move their bodies, which will draw any predator to your nest and eventually start causing flies to buzz incessantly in your ear. Please either fix these things or change them, depending on what the issue is.

slow comet
#

Make Troodons and dilos night vision way better, they should be more comfortable at night than in the day and rn both are barley nocturnal, troodon should have the best followed by dilo but dilos should still be enough so it can see dinos at night but they can’t see it like in legacy

ivory mulch
#

Add arabic language in the chat, There is some arabic people don't know to talk english.

storm cloak
#

Maybe get some admins to answer calls in discord when hackers are reported, not going to waste a single second more playing this game when hackers just destroy your progress and even though it's reported you get zero response from admins. Pathetic.

half birch
#

Great game, really fun really immersive. Thanks for making it! looking forward to getting all the other dinos from legacy. Only big complaint is I keep getting randomly dropped from servers. Otherwise love it

steady cedar
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Please add ability to connect into the server by "steam://connect/ip:port" or something like "steam://rungameid/376210//+connect ip:port/". Thank you 🥹

round plover
#

I'm really liking the hordetesting update, it feels very immersive and the problem of a quick-food drain looks to be fixed! Ai also seems to be spawning at a good rate. Thank you.

I would change one thing though, make smaller dinosaurs much faster and easier to grow than they are currently. I'm talking dryo, herra, troodon, ptera, omni, pachy, beipi, and any smaller tiers in the future. Larger animals can take longer to grow, but encourage people to play the smaller ones more often and make their greatest perk a fast growth rate.

queen schooner
#

Two simple changes to the new growth system

  • Shorten growth times (somewhere between what it is now and what it was last update to account for the new 100% growth boost on perfect diet)
  • Make hunger drain faster the younger you are (like how hatchlings need to eat more than everything else).

These two changes allow creatures to actually grow at a pace comfortable for most players, but also encourages them to do things as juvis, rather than go out, eat once, return to a bush to AFK for the following hour with the new longer resource drains. It also makes apexes more challenging, as younger individuals will have to deal with more demanding hunger for longer.

rustic tree
#

2 Small but annoying beipi bugs:

  1. When you are digging up a crab from the river/ocean/pond bed the actual location where you can dig, the area where there is a text popup saying you can dig and the bubble visual to mark the place which you can dig (and where the crab will spawn) are often in 3 different locations where only can be seen/interacted with at a time which makes it annoying to dig up crabs as its very finicky. From what I can tell this is caused when you swim over the location which seems to shift the hitboxs slightly although I'm not 100% sure abt that.

  2. As beipi jumping out the water reduces stam loss while swimming for a short period after, but rarely this just doesn't work and I have no clue why

marsh wharf
#

Problem one from the start you have spawn point in the middle of the forest for the deino and couldn't smell water. When I finally caught smell of water went for it and fell in a waterfall hole. Game is glitched and now waiting to die so I can respawn. Can I suggest a few spawn point along the river or near Highlands. We will need more then one spawn point for deino.

ancient plover
#

The next map added to evrima should have a north american landscape like thenyaw/v3 had in legacy. Tropical environments are nice, don't get me wrong, but some other options would also be nice.

paper turtle
#

May we have a "disable head tracking" toggle again like in Legacy? It's nice for taking screenshots or for simply admiring your creature. TI_babyPara

ruby cipher
#

on the hord testing branch, I ate 1 singular chunk of rotten meat and 25 mins later i am still sitting down waiting for it to go away so i can fill up my nutrient slots which got depleted when i threw up. Please shorten the vomit sickness time

cedar magnet
#

Feedback on hoard test. You’re gonna lose so many dedicated players if it’s gonna take an hour to grow a troodon and 2 hours to grow an Utah. This is insane. We are real people and have lives. Yes we wanna play the game but I want to play and fight for like 2 hours. Not 6 hours because I’ll get killed when I get to full grown and start to PvP. This isn’t a PvP game anymore. It’s a sit in a bush and grow game. I might have to switch to POT tbh.

cedar gorge
#

Growth times are good being this long, this isnt a arcade game, its borderline a simulator. you can always log out and play the next day. or you could go play community servers for faster growth. pvp should be a risk, and come at a cost of time investment if you fail

wary oyster
#

Based off of the devblog, it seems a bit like you want the cerato to eat mostly rotten meat.

A neat idea would be to give the Cerato an ability to intentionally rot food at a much faster rate.
Kinda strange and sci-fi so it might not fit in, but I figured I'd throw it out there.

sinful cave
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buff pachy it sucks. When ever i dome a carno or any dino i still get hit. Its just a dino made up of luck of do i get hit or dont get hit. Ik pachy was op b4 but Its terrible now. Its headbut either needs to do more dmg it get more weight/hp. Or make its headbut have a better chance of fractures.Or a proposal. Have a charged headbut where the longer you charge it the more dmg/knockback/stuns/better chance of fractures. Also make its headbut have a better hit box. i hate when im playing pachy and i hit them perfectly they dont get even touched o yeah, might wanna make it so when the longer you hold it then use it the more stam it uses. Its pain when im hitting something i mess up and i get stunned. i dont mind the stun but i cant attack for a few secs after that. Summary:Better headbut hitbox,charge headbut,longer you charge the more stam it needs

neon shale
#

I don’t think it would be a bad idea to add a channel where people can report hackers while they are still in game and with how much the community hates hackers I’m sure there would be volunteers to help. Basically just press f2 or whatever your record button is and put their name in the chat and if a volunteer is on they can get the hacker banned. But you also can’t expect a volunteer to be there 24/7 but it’s better than not being able to do anything.

brittle ridge
#

Would it be possible to implement an unstuck feature or command? Maybe it can teleport you a couple of feet away and only be used once an hour/day/whatever to avoid exploitation? There are so many places players can get stuck on this map (especially as juvies) and we can't rely on admins to help us. The only solution is to slowly wait for your dinosaur to die or begrudgingly log and hop on a different server.

queen lodge
#

Solution/alternative for longer growth times and the lack of nests:

each dino should have multiple "habitat zones" (on land) that speed up the growth time (a bit, nothing crazy) of the dinos. These zones, when used, should put the dino into a sleep-like state with limited senses and it should take a bit of time to wake up. There should be many of these zones for all of the dino types so that each one doesn't become a war zone, but also rewards skill/exploration. Specific dino habitats should only be 'usable' by that specific dino so that cross teamers are not rewarded for grouping.

The purpose of this?

This should give a risk/reward factor for those who do not like sitting afk in a bush, as it gives you a chance to progress faster but isn't guaranteed progress because you can be eaten. This would also likely boost the usage of nests, which could be allowed in these areas and you could have the adults guarding sleepers and nests. This also removes some of that aimless wandering after you get a full belly and don't know where to go, as you can look for your habitats (icons should only be displayed when you are close by and it is your dinos habitat).

vale anvil
#

My friends and I have all severely shortened our time playing the isle and are seeking alternative games, upwards of 10 ppl are fairly unhappy with the most recent updates, a smaller group has entirely stopped wanting to play. My gf among one of them.
Very unfortunate because this was one of our favorite gaming pass times.
Can't wait to see what the future holds just the same, and I'll keep mentioning to try it again to anyone who has decided to take a break amongst my friend groups

forest beacon
#

Pooping
Hear me out. You know those moments when you find one of the three diets necessary to obtain full growth but one of your slots is already filled with a repeat diet you may want to replace? For example, you have one protein and two carbs, and you've just found lipids. So now you have to sit around waiting for one of them to empty before eating. Why not be able to poop out one of the carbs? The same animation for egg laying can be recycled, and a temporary feces asset will remain where you poop for about ten minutes, which will add another layer to hunting/tracking using scent, meaning you would need to be careful when/where you poop, as a carnivore who is sensitive to smell, such as a Cerato, would be able to trace your location assuming one is around.

mental relic
#

Problems with the new growth

Everything takes to long, pachy is now a 2 hour growth period and can get pinned by a full omni 1:40h in its growth, that is not fun at all. Spending such a vast amount of time on small tiers that die easily is not ok or enjoyable for anybody. Omni is a 2 hour growth when its a high risk pack hunter that dies more often then it wins in most group fight situations, even if your ambushed its still frustrating because you spent 2 hours on a raptor that dies in 2 bites.

The Isle is and always has been intended to be a survival game and gateway has really brought in that survival feeling which is a great thing, it was very needed but making everything grow longer is just not fun. It may make people play more safe because they spent longer but getting to that point isn't fun its a pain. It encourages afk growth and dying becomes all the more annoying after growing a small tier for 2 hours, even teno which is a mid tier takes 3 hours. Allo in legacy took 3 hours and it was a high mid tier predator. Growth times being increased a bit I can understand but doubling them in insane. Growing a small tier dino for 2-3 hours to be so easy to kill is not ok. Others like deino and stego I can understand but why the rest?

keen horizon
#

Cerato solos Carnos too easily for most players because of way more damage just with charge bite alone not including left click head shots and it's too easy to get head shots on Carnos to begin with since they charge, while on the other hand some players could never solo a Carno as a Cerato because of skill issue...When lifestyle and mutations get introduced, from what I have gathered about them, I don't think only the skillful should benefit and there should be other ways that less skillful players are able to get good mutations and lifestyle stuff too to help even the playing field otherwise skillful players will have too much of an advantage.

turbid locust
#

when a stego goes to eat a bushel of bananas, holding e should allow them to eat every banana in the bushel. instead of having to press e for each individual banana

boreal kelp
#

My Growtime Preferences
Wanted to throw out my ideas for grow times since this is a major topic of discussion now. Some may be similar or different than before, regardless I didn’t check. But these are times that I feel are worth it for each playable we get in the end. Note that these are with full diet, so lowest possible time to reach adult from spawn to adult (not nested). Even decided to throw in some upcoming Dino’s for fun!
I’m certain that few will agree with all my preferences, but feel free to suggest what you would change in general-feedback-discussion.

Ultra-Small tier
Hypsy: irrelevant (obviously)
Dryo: 30 min
Troo: 40 min
Beipi: 45 min
Ptera: 55 min
Ovi: 30 min

Small tier
Herrera: 1 hr
Galli: 1 hr 10 min
Omni: 1 hr 15 min
Pachy: 1 hr 30 min
Dilo: 1 hr 40 min

Lower-Mid tier
Diablo: 2 hr 15 min
Teno: 2 hr 15 min
Cerato: 2 hr 10 min
Carno: 2 hr 35 min

True-Mid tier
Maia: 3 hr 10 min

Apex tier (low confidence on these values so bear with me)
Stego: 6.5 hr (note kit adjustments)
Deino: 8.5 hr (note kit adjustments)
Rex: 9 hr
Trike: 9 hr

foggy wyvern
#

Add tree nests for Herra Ptera and Hypsi

covert swallow
#

I see a lot of people have mixed feelings about the growth times being so long. And while I agree they’re kinda pushing the limit, they shouldn’t really be easy as well.

  • Lower tiers should take anywhere between 1-2 hours to grow, just so you still get the experience of growing but not something crazy cause they’re lower tiers.
  • Mid-tiers should take anywhere between 3-4 hours to grow depending on the species.
  • Top-tiers should be anywhere between 5-7 hours to grow depending on the species.

While I understand why the timers are how they are, and why the developers might want to increase them, in my opinion the challenges of growing shouldn’t be only time based, but also other things added to it.

For example: I wouldn’t mind if Rex is 6 hours to grow, some might say it’s little, some not, but make it be very hard for it to grow. In infancy, it’s prone to infections, easily killed by bees, small stamina, very slow until sub then from sub to adult it starts to be slow again, diets being extremely hard to maintain while a juvie, stuff like that.

And you could do these for any dinosaur(Ik not all are dinosaurs) for example megalania: Could be 3 hours to grow, nothing serious, but the juvie is literally hell to maintain and THAT should be the challenge, not the time. You could even make the Megalania being harder to grow in 3 hours than let’s say a Diablo in 4 or stuff like that.

  • Basically my suggestion is to come with more options when it comes to survival, other than diet and time. Diseases, infections, weather resistance, all kinds of stuff. Not necessarily what I just mentioned, you can come up with them yourselves.
clear locust
#

South African official servers. 🇿🇦
SAFFAS unite!

brazen mural
#

Make herreras dewlap more visible

modest coral
#

can we actually do something about fall damage ????

abstract holly
#

Can we bring back the player respawning lock like it was in spyro. Preventing players just continuously respawning at the same zone each time they die, preventing things like the North East hot spot.

clear storm
#

i genuinely dont get the problem with afk growers... if they want to be bored for an hour thats their problem. seriously, what the hell is so game ruining about them? idk man i just dont get it... all they do is sit in a bush... really isnt that big of a deal...

little gust
#

Find a solution to the problem with the migration zone and diets. You are somewhere in the map, chilling there, realize that you have no more diets. You run to the migration zone. (It can change in the middle of the journey) You are finally there, eat your diet, have 100% of everything. Walk back towards a hotspot (or away from the migration zone), after what feels like 30 minutes you have to go back to the migration zone. With some herbivores it's not such a problem, but if you play as Stego, The Isle is literally a "walking simulator" at the moment. Please fix this problem. For example, make it possible to carry 300% as a 6 ton stego diet. So that you have some time until you have to start the journey again. I know that there is again a problem in bodycamping when stego has 300% diet. But that is a different problem and has to be solved differently.

Look at -> #general-feedback-discussion message

dense abyss
#

I wouldn't mind the growth time if there was more to do before adulthood. I think adding new features and mechanics would help, although I'm unsure what would really fit into the game. In its current state I do not think growth times should be increased. It just makes the game unnecessarily longer.

flint canyon
#

AI sometimes spawns, sometimes not. Fish doesnt spawn in the swamp or at least i never see them. Lags many times, still. Many places where you still got stuck on Gateway. Healing time is absolutely ridiculous, it took me 114 minutes to heal from a fight with my Deinosuchus. Sometimes grapping animation from Deino doesnt work, the pray just falls down and dies.

stiff veldt
#

In terms of my playtime for the horde test.

I think the changes are all around good, but one issue I see (which many have stated opinions on) is growth

There is a case for longer growth. But I think perfect diet should take the same time it did previous patch (current gateway build) and the different diet tiers should take longer. This keeps perfect diet at a reasonable pace and feel rewarding compared to the rest of them as they’ll grow at a slow pace similar to horde test (possibly slightly faster than now but around it)

This fixes the issue of stuff growing too fast before eating while keeping perfect diet at a good place to feel rewarded rather than the baseline growth

woeful frigate
#

I think grow time is a bittle bit too long for this game. It will be soo much frustrating when we will lose our dinosaur without even our fault...(crash/wipe/error/stuck/bug ect). Let's remember that playing should still be fun.

round plover
#

Nesting changes:

  • Give nested babies a passive growth boost, not too much but noticeable enough to make it worth taking an egg.

  • Give parents a slower food drain buff while in the vicinity of their nest w eggs or offspring (similar to cera getting a buff around bodies). This allows them to incubate eggs and feed hatchlings without constantly worrying about starving.

  • Put an egg menu that pops up under character in ESC. This nesting menu is the exact same as the one on creature select, but allows you to see it while playing on a dino.

These changes can give incentive to nest and more advertisement for nests that wait patiently for takers. This along with global chat will hopefully make nesting as popular and useful as in legacy.

deft sandal
#

I would love if there were more herbivores in the game. Maybe Diabloceratops would be a good addition. 🙂

unique junco
#

Suggestion for juvenile gameplay
Activities/'quests' to do that trigger a 'growth spurt' where you have a growth boost for a short amount of time in addition to your dietary bonuses. E.g. +50% for 2 minutes.
Activities could be things like take a mud bath, hunt some frogs, dig up potato roots, go to the Southern river or spar with a groupmate to name a few possible examples.

celest ether
#

If anyone wants to discuss this suggestion ping me in #general-feedback-discussion, also English isn't my first language so I apologize if I make any grammatical mistake.

Depending on the creature size, give the player a sooner increment of weight, bite force and maturity for nesting.

i'll explain, for small tiers (in my opinion, below pachy weight ) when becoming sub-adult, get a notable increment in weight and bite force, as well as giving them the ability of nesting, by what I remember certain species reach sub adult stage at different times so that might have to be adjusted for this system, but let's say that in general is about 50%.
This would mean that small tiers would become more competent and get the capacity of survival sooner than apex's or bigger creatures, basically not being hard to grow.
Alongside that when perks and the elder system is implemented, smaller creatures should be able to nest sooner, giving the playerbase a solid option for a relatively chill and not tedious playtime.
A similar system could be added for mid tiers, based on the current rooster a mid tier would be considered below carno weight in my opinion, they should be able to start noticing a big increment in weight and bite force at around 60%ish so they're more capable of survival till they reach adulthood and in a future becoming elder.

take in mind that i'm still considering a necessary adjustment in growth times for small creatures and certain mid tiers alongside my suggestion.

i also made a graph so i can represent what i mean (idk how to make graphs lmao)

TL;DR:: give mid tiers and small tiers an increment in weight and bite force as well as the ability to nest sooner than future and current apex's

autumn matrix
#

Player accumulation zones and juvies playability (or other way of sanctuaries)

IMHO, balanced player accumulations are important for fun experience, because they provide you a high chance of good fights and other player interactions. But carnivore juvies AFK there in bushes and scavenge after adults' hunts. Why?

  • they can't have active gameplay because of adults' density make it too risky
  • they don't want to move because other places won't provide them enough food
  • adults do hunting work for them so provide some kind of stability
  • they don't want to feel bored and lonely in a peaceful place

Soft juvie separation as a solution

In my opinion, there should be divided places of natural accumulation for juvies and for adults (I don't mean juvies should be totally separated from adults!). Less pressure from adults and balanced pressure from environment and other juvies should make people hide less and do something.

How to expel big adults of juvies' spawns?

  • Spawning there only small special for juvie AI. These AI should give nutrients only for juvies, so diet should be changed during the growth. Plus they are small to make adults nearly starve and juvies hunt more frequently.
  • Terrain should be unpleasant for big dinos and give an advantage for sneaky juvies. Not clean planes, but not dense forest too, juvies need space to fight and interract with each other.

Ok, big dinos should feel themselves uncomfortable there as they have no food and no fun. Anyway, small sneaky dinos like troodons and raptors will have much less problems, and as for me it is ok, as this place shouldn't be totally safe and easy for juvies.
I think, this separation gives an ability to build adult and juvie ecosystems differently and more suitable for each of this groups.

quartz flax
#

please fix swamp trees so they have limbs to cling to

queen badger
#

Maybe different spawn locations for Deinosuchus? For Example in the North-East and in the south swamp?

boreal kelp
#

I agree that we need more to do in the juvi stages but it doesn’t mean “then we can make grow times as long as we want” if this problem is solved. I still most certainly don’t wanna spend hours growing small tiers.

The isle is a game where all your hard work can end in SECONDS, which forces you to stay alert. This is especially true for small tiers who in most cases, take very little to die, but it was more bearable since they took less time to grow. Typically the bigger you are the less likely you are to die, which largely excuses longer grow times. But what would be the point of small tiers taking so long to grow if they’ll die in one shot anyway? It’s a similar case with Stam, PLEASE don’t force us to put similar amounts of investment in small tiers as larger tiers. People played them for stort, casual experiences where it wasn’t a huge tragedy if you die. This wasn’t a problem before, so please don’t “fix” it. If there does come to be more to do in juvi stages, dont force small tiers into a similar boat. There are plenty of larger tiers that’ll give people options to experience any changes.

vale anvil
#

Poops would be a cool add in to the game, very similar to a game called SCUM
Poor diets, poor poops, diarrhea for example,
Then as a predator you would be able to sniff the dinos with a poor diet out.
It would make for herbivores to maintain a perfect diet and not be able to hide in the same area for too long, or not want to have a bad diet because they would become a target. Same for predators in a way
On the flip side, if you are rather healthy, u can choose where to go instead of it just being on a timer
Edit:it doesn't have to be very visual or audible, just like sniffing out blood when you have a dino bleeding

dense tusk
#

When implementing guns, please incorporate the different human stances into the stability when ADS. When standing up, the scope will kind of sway, not dramatically but just a little bit. Kneeling down would increase the accuracy but sway will still exist. Finally, the proning stance would allow full control of the sights/scope and allow humans to take the best and most accurate shot.

thin grove
#

So this is how it is now.
25% growth - juvenile.
50% growth - subadult.
75% growth - adult.

With growth times being increased, I suggest to change these numbers you hit the next growth stage and so we don’t have to spend too much time as juvenile. They’re just not fun or viable.

gusty imp
#

it would be so cool and fun if there were maybe little emotes we could have!
sleeping, taunting or teasing, a mating call or love sound, sitting, rolling around, etc. it would be adorable and definitely give us a feeling of them being less like merciless killers, especially when/if they're in a pack or something. it would be fun!

slow comet
#

pachy should keep its stun but only if it breaks a bone on the target, it makes sense to be bashed and not be stunned and just take some damage but being bashed and breaking a bone you really should be stunned

worthy nebula
#

I really miss socializing and fighting, I'm hardly able to find people on Gateway. Even with max population the place seems barren.

pliant reef
#

Elder System Ideas

  • When Elders are a thing, the growth rate bonus for 100% adults should be changed to a Longevity bonus, making the dino die of old age much later in life (if they will now die to old age).
  • When Elders die they should give less nutrients and rot a bit faster. Also having a big scent range for other dinos to pick up.
  • Elders should lose skin vibration (vibrant), whiten and grey more the older it gets. (high brightness colors leads to more whitness, darker leads to more grey and on that part of the body. bright head > whiter head. dark body > more grey body).
  • (This is if i dies to old age) A different death screen? Kinda weird (and funny?) if your dino just falls over and dies to old age and the "Deceased" screen pops up. Just some simple hints towards it, screen slowly darkening, hallucinations (no fog like dilos, and whatever it is you are seeing wont deal damge, or maybe it will, idk whats better), worse eyesight.
  • The dino could also have weaker calls when its getting really old and make special noises when moving, nothing big or loud, just some grunting like when you are on low stam, except a bit different so you can hear the difference, age does take a toll on the body.
haughty surge
#

can we get a respawn button or perhaps a stuck tp button that works only when not in a combat setting. got spawned inside a mountain and having to wait to die is a bit of a pain

shy trail
#

Flying shouldn't destroy your stamina so fast... it makes it not fun

woven flint
#

Bump up fish food values, been fishing my whole life alive and still nowhere near full, just up it not to the point it was previously, but enough to satisfy a juvenile's hunger at a young age.

sleek bear
#

Rework the ptera. Food, stam, diet.
Its a small dino and you have to eat more than a tenon to full your belly.
Takes ages to regain stam, fly (glyde) should benm relaxing.
Able to eat or regain stam while cliging on a Cliff or a tree.
Anyway adapt the ptera to gateway.

neon shale
#

Alright dude who’s funny prank was it to have little flying rats one shot pt when it’s trying to get food. Idk how pt is supposed to grow when the birds can hawk you down while flying.(horde testing)

lilac nebula
#

really enjoying the test branch so far, done carno, cerato, troodon, and a ptera so far and am liking all of them, awesome job on the stam/growth rework

inner lintel
#

Bring back stam before gateway I only say because you cant get mad at the player base when all we want to do is fight as its the only thing worth our time because every other aspect of the game has been rendered completly useless or an impossible task (nesting) as without stamina getting food is impossible and then you have to also worry about dieing. The game in my opinion at its lowest point (lots to be excited about but no reason to engage in its current state) I look forward to new playables but if i cant actually play the game now why would i stick around after ive seen and used the dinos.

tidal briar
#

can we please nerf dilo?
Theres no reason Dilo needs to have:
Amazing Speed
Good Bite Force
Good Bleed per Bite
Amazing Bite Speed
Good Healh
Good Night Vision
+
Venom ( easy access to Pressure, Nullifies you Vision/Scent, Free Damage and Diversion for more bites.)

A solo Dilo is as dangerous as 3 because of the Hallucinations, and against 2, or 3 dilos, it feels like fighting 9.

There's no reason why Dilo needs so many advantages.

sick robin
#

Fog Fog Darkness Fog Storm Night 2 minutes of daylight, then storm and fog, night etc. So it's no fun.

tulip kayak
#

Horde Testing Migrations Feedback

Creature played as: Teno w/ a herd varying between 3-6

During my playtesting as Teno last night we were stuck at the south-eastern coastal migration for over two hours. There was our herd and about 4-5 pachies as well using this migration. The duration for this particular migration felt quite long, however once it did switch (to a nearby jungle migration) shortly after ALL zones seemed to activate (see image). So I think this may have been purely testing on the dev's part. We were able to comfortably relax in delta with the active jungle migration nearby. This is where I ended up logging out for the evening.

Cons: The 2 hour + duration with only coastal migration active was quite boring. Perhaps nesting incentive could have made this portion a bit more interesting. We did have one interesting interaction where we couldn't get three-dot diet without the pachies help. So that was neat to see. Us grabbing coconuts and them breaking them for us. Got me thinking about other ways we could encourage interspecies interactions in migrations zones for herbis. I'll save those thoughts for another post though once they are more fleshed out.

Pros: Once the migration did swap, it was rather close by and the time length between it and all migrations opening was well enough that we weren't just bored sitting in the jungle for 2+ hours now. It got me thinking that maybe some zones should be considered shorter, like the jungle spawns being a good example, where as some larger more open migrations (ie: delta, highlands, southern plains) can be left open much longer to provide time for nesting, carnivore interaction etc.

dusty jolt
#

Give hatchlings a small chance of being born melanistic or albino. Edit: This would be the only way of obtaining such skins.

lavish viper
#

as im looking at the complaints of the new growth times, i have to agree. 1h for troodon, 2 for utah and 3 for teno is absurd. I know yall want it to be survival and feel realistic. but if someone keeps killing me or maybe even a hacker and i have to redo that ima lose motivation. it is waayy too much. especially when u grow troodon for 1H and get one tapped by everything bit bigger than you. if that keeps up other playables are also gonna take way too long. we should keep the old ones but im just putting it out there.

fresh pelican
#

Regarding the growth times.
We, the casual player base who dont have careers tied directly to this game, do not have time between working- sometimes multiple jobs, family, house keeping, eating, pets and other responsibilities to sit around for 5+ hours just to grow a tiny dinosaur that gets killed in 3 seconds by either a 2 foot stumble or another player or worse an AI that wont even eat you.
I get you want it realistic, but reality isnt always fun and at the end of the day, this is a video game. Made for entertainment. For fun.
Otherwise why play it?

ionic gazelle
#

so im currently playing pteradon and I'm starving quicker than I can gain stamina to catch fish right in front of me, fish need to give more food like they use to on PT. One fish gives me roughly 5% and im using 15% stamina just to get off the ground. Fish need to give more food or stamina needs to be adjusted EDIT: its been 20 minutes and I'm still starving and there are fish directly in front of me, I've managed to catch enough to gain 28% bonus -this cant be the way this was intended.

flint canyon
#

Actual if i grab a frog as a Pteranodon and land on a stone and then put the frog down to eat him, it dissapears by falling through the stone! Also it is unbeliveable ridiculous to gain stamina. I mean in Legacy it was fast, but this is the exact opposite. I have to sneak into a bush and meanwhile I can clean my flat until my dino has his stamina refilled... Cmon...

keen horizon
#

Ptera is just fine, fast to fill my stomach, esp if I find a corpse, stamina lasts a very long time as long as I'm not using space bar a lot, idk why people are having a hard time with it...But one thing I would like to see added for Ptera is the ability to eat small fish while flying, not big ones of course but at least small ones. It doesn't take a lot of stamina at all to take off or drop off a cliff to start flying but landing for every fish just to eat and take off again is pretty tedious. I think this was intended to try and let dinosaurs eat the pteras easier, but most pteras will land on a rock where no one can get them anyway.

swift hinge
#

Horde test feedback: The grow times are not great. I spent more time AFK growing an omni than I have ever done. I can understand increasing grow times on the bigger species that are difficult to kill, but for the squishier species like PT, Omni, Troodon etc it just doesn't feel worth the time investment. I can only see this leading to everyone just playing more durable dinos because why would I want to grow something for 1.5 hours or more if it's HP value is ~500 or less?

I can't help but feel that this decision was made in order to curb what has been said to be the "NE plains PvP" endgame. Perhaps by limiting the number of full growns or perhaps by making people less likely to recklessly jump into combat through fear of a new grow. Stakes aren't bad and I think having our focus be on survival and less on killing is not terrible, however the new grows are more likely to encourage AFK growing and therefore less player interaction.

Lastly, I want to say that there are issues with the game that sometimes cause unjust deaths. Rubberbanding, holes in the map and hackers chief among them. These are issues outside of the players control and they do not mesh well with longer grow times. I know these issues are not easy for the team to solve or else they would've been solved already; however I think before finalizing your new grow times these factors should be considered heavily.

Edit: positive I wanted to point out are that the thirst/hunger and stam changes I believe are in the right direction so kudos for making those adjustments to compensate for the larger map size.

crystal obsidian
#

Keep losing my progression on servers. Ill grow and then log out. Next day log in and my dino is gone. 5th time its happened now...

opal niche
#

Reading this chat is just making me sad. Dondi, and possibly even other devs, are so unbelievably stubborn. Look guys I get this is an indie game but you’ve had so much time to listen, and LEARN. You are DESTROYING this game, and this is coming from a person who likes the stam changes, the night vision. You as devs are ignorant and entitled to expect people to play the way you want to play the game, or have it be played and it’s so deterring. I almost have 1k hours, I love this game. But lately it’s just been bugs after bugs, little acknowledgment, when there is acknowledgment you literally scoff at complaints dondi.. do better man

sand storm
#

move away from your "realistic" combat that only benefits deinos. its absurd that we have no way of seeing them, no realistic water physics to even show something moving towards us/coming out of the water, and absolutely no struggle mechanics to free ourselves.

you have completely made the game 1 sided combat near water and its stupid how we can lose a fg carno just for trying to sustain ourselves. i mean, for crying out loud, we can even smell other dinos

delicate estuary
#

Hadrosaurs' weight attacks (like ramming and "throwing their weight around as was shown a bit with maia) should cause bone fractures. That would be a good way to make them a lot more durable and able to defend themselves well, and would also be realistic. Imagine getting that amount of weight thrown into your rib cage! You're bound to get a body fracture. And I'd imagine it could also break your leg if aimed just right.

dusky lake
#

Add a button to unstuck yourself or respawn. This is a feature that needs to be added to the game, and it should only work once you're out of combat or put a timer on it before you can use the button.

torn mesa
#

Increasing growth times was a mistake, not everyone has an entire afternoon or Day to set out for playing one game.

cedar gorge
#

make the dam at northeast inaccessible to jump on

normal peak
#

Make the first 25% of stam drain much slower than the last 75% of your stam and for stam regen to depend on % of stam depletion upon rest. I think this would accomplish what you want and for people to behave much more like realistic creatures. You do not drain your energy evenly. People could reasonibly explore the map but have to take frequent breaks. so the slow hunter gets a stronger advantage but your average player doesnt get disrupted from just moving and exploring the game.

echo moon
#

I feel like we should move the rule "do not share others location in game or give hints of where" from pins in the server channels to #rules-and-info so it's just overall easier to find for new people like me

plucky nexus
#

If you decide to increase the growth time, perhaps you should allow the community server to customize the growth time ratio, so that the community server can customize the game style and players will not complain too much because of your update. As we all know, there won't be one thing that everyone likes, but if you can give us a choice? Grateful

boreal kelp
#

So I took the time just now to actually time how long it takes to grow a troodon in the hoarde test, and the results I found were interesting…

I started my timer immediately when I spawned in, managed to get diet with all three nutrients at around the 4 min mark. And final time? 1 hr and 12 min! And on its own I’d say this is wayyyy too long! But the interesting part is I learned that I could use venom in at least 47% growth, where I discovered this fact. So even with this hugely long growth troodon mayybe is kinda ok??

It really is a weird situation. But because troodon has venom and could get it early enough, the long growth time is more manageable. But regardless if this is the standard for a playable in the lowest weight class of all playables, then I would comfortably say the growth times are definitely overkill. I did eventually die to what appeared to be a fresh spawn stego, so over an hour of my time lost to someone who probably hadn’t been on for more than 15 min.

Next chance I get I wanna time beipis or dryos growth. And if it’s similar to troodon then I’d truly believe that this time spent to grow Dino’s these size is really not worth it and should be lowered, or simply returned to normal. I’ll post my results until then

foggy wyvern
#

locational droughts or water quality would help against everyone flocking to one lake

sage ledge
#

Hord test is great … tenos have to think twice now ,, i can have a family a pack to roll with, just a better quality of life, not chuffing around group mates is so nice too i might actually start listening to the sound track :p. Ps . Cera player

lapis mauve
#

Can we get update#4 graphics back PLEASE?

brazen ibex
#

Please make it a priority to fix Fatal Errors. They mostly happen to me when I start eating an AI I just took down and when I manage to log back in my dino has vomit sickness and lost most of its food/water.

slow comet
#

the horde testing, growth and hunger/water drain are good in my opinion. it makes smaller tier dinos not feel like a quick afk grow and play simulator and makes it more punishing to die. the water and hunger drains also make it easier to explore the map without worrying about dying

glossy topaz
#

Fix the map please... It is incredibly discouraging to loose hours of progress because someone put a rock near a cliff that is just the right size to keep you there and make you unable to get out. I was on the horde test thing aswell growing a teno and then, instead of being hunted by predators... i die, to a rock, and not even by fall damage just... a rock, keeping me hostage.

While im at it, PLEASE do consider taking a look at the lighting and weather, 90% of the time im like "This game looks awful." due to the nonstop fog and forced use of dark vision to be able to see. But then, the brief moment it's actually day i have to eat my words cause it looks AMAZING. You need to do some fixes on those things cause it really downgrades the experience.

iron peak
#

a feature that allows you to drink while swimming if you bite into the water for example

copper edge
#

Make bucking cost less stamina for raptor

wicked ferry
#

Please add more skin patterns for hypsi!
Obviously this is not needed immediately, but I would love to see some more patterns, especially with a chest option, or more inspired by birds or paradise

abstract holly
#

Allow AI to drown. watched a deer swim in a lake for over 10 minutes. Do they not have stamina at all?

dawn sandal
#

Make it so were a deino cant lunge and grab you at the very tip of you tail.

valid marsh
#

Omnis should be faster than dilos or should have an ability to run faster for like 10 seconds going up to 57-58 km/h so it can catch prey by surprise

vale violet
#

A mutation that unlocks a skin like this for herbivores

dreamy pine
#

Honestly, before nightvision came out, it was way more fun plus u could see much more than now plus the night was beautiful not grey! Except the nighttime was always too long like it is now. With the weather u need to turn on nightvision in the afternoon already.

ancient plover
#

Give humans an interaction that allows you to pet the dinosaurs.

It would be like this: If you stood in front of a dinosaur, the following phrase would appear: "Press E to Pet". The dinosaur, when pressing E, will perform an animation that changes depending on the dinosaur, such as: Hypsi would close its eyes and perhaps stamp its foot, Troodon would lie on its back, etc.

slate cape
#

Small dinos should be fast and regain stam faster. Small dinos lifes depend on swiftness. Especially Dryo and Hypsi. That run from carnivores instead of fighting them.
I would also like to see faster stam regain added to the Beipi. So they can be in the water even if there is a croc around.

sick robin
#

Daylight Beginns very late and night to early. Light/Darkness interval seems to be wintertime ?! So in german summer sun shines at 06:00 and night/darkness Beginns ca at 22:00-/23:00 o clock. But here it is always 9:00-18:00. (Where most of the day darkness and storms, fog dominate. Maybe devs can implement these seasons ?

devout plover
#

Why do schooling fish only give herrera less than 5%??? That's absolutely not worth the risk of needing to dive into water and wade out to get them. I was starving and thought these fish would be my godsend, but they literally only tide me over for as long as it takes to catch another one.

normal dew
#

Find a way for adults to not kill their packmates when defending a herd. Like stego, it feels like you just have to stand and watch as Omnis for example rip apart your pack and target the weak ones because if you swing you will hit your packmates.

robust pivot
#

chiiiilllllll with the storms... fml.. rain all day then night... storms.. then night.... over and over

flint canyon
#

So now it's the 4th time I die as Deinosuchus of starving... I mean what is wrong here? There are no fishes in the water. Sometimes there 3 swarms of fishes spawning very close together at one point in the river and then there is nothing. I didnt pay for just being able to play herbivores because as a carnivore not having any herbie around you die of starving.
I have read so many people here writing about that problem since months, and nothing happens.
Don't get me wrong The Isle is a great game and has it's potential, but right now it is just frustrating and really ridiculous.
I don't wanna grow my Croc 4 or 5 hours just to die of starving cause AI doesn't work... AGAIN!

Also, does any of you devs really care about this general feedbacks?

Or is this channel only to calm us down and give us as community the feeling of "being able to help you get the game better"?....

Very sad...

agile granite
#

Create underwater tunnels for travel between very distant water sources for Deinosuchus (and other future aquatic dinosaurs) that would have a "high reward (successfully moving to the other end of the map) - high risk (hypoxia, if you don't know places with air, or death from hunger)".

Because now there is no normal way to change bodies of water, the crocodile simply dies on land due to thirst.

mellow zealot
#

What is the deal with the Herreras stamina regain?! Absolutely insane, you literally starve before you have full stamina. Who came up with this? such nonsens

worthy nebula
#

Hordetesting:

  • Food/thirst is pretty good
  • Growth times are... ugh, I get it. Its bc of the Elder system and mutations. So whatever.
  • Stam feels OK, tho I still think we need adjustments per species. Some love for the short kings pls.
  • Walk/trot are kinda bad for some species still. Some Z walk like they are in slow motion.

Also, I'd suggest a gradient on the trot % scale of recovering stam. Instead of hard 75%, we can always be able to regen it anytime, except it gets cut a bit before this threshold. So no risk of troting for 5min and not regen anything bc your stam is at 74,89%.

ornate crag
#

General pounce mechanic improvements sounds good, but so far i have not seen the benefits yet, it feels about the same still.

  • The objective is to make it more consistent to actually latch on when we hit a flank. (Introduce FTP if you have too, like overwatch has, so that raptors wont feel cheesed <-- but in my opinion this fix itself would be a cheese.

AND I REALLY HOPE THIS NEVER HAPPENS ^ The following is actually what i personally believe will help a lot, and will allow us to cope with desync aswell.

Just remove backcheck OR frontcheck on certain animals:

  • Frontcheck removed on stego for example
  • Backcheck removed on cera for example

Like if you give creatures checks based on their individual features, it will feel less like bs to us. Kentro for example, im 100% fine if that thing has front/back/flank checks, like we are not asking for the unreasonable here. infact i think a raptor should be insta spiked for even trying a kentro... for real! but... Just please tinker with the checks and consider this feedback when u do ^

For group pinning i also got the perfect "makes sense" thing.

Change these 3 things:

  • Bucking -> Weight dependant (Unless a Niche dinosaur has a reason to punch above or below its weight)
    Bassicly the bucking would be enhanced for heavier creatures, making them tougher to tackle for a raptor stamina wise. (Balance)

  • Add Weight when pounce -> Add the raptors weight to the creature it pounces, and reduce movement speed by a certain ammount (you guys can do the math xd)
    This will make "sprinting for a tree" less used, and the bucking would function instead if its a heavy creature.

  • GROUP PINNING SMOOTHING -> With the first 2 points in place, we could now make this one work.
    If enough raptors jump on a target ( Pouncing) to bring a creatures movement speed to 0, transition into a group pin ( Credit goes to Nickboay for this one)

While u guys work on it, please consider the above ^ 🙏

left osprey
#

Dino species name is missing from Profile Data on the Profile Screen ingame:

Could the devs please add the name of the current dino species we are playing ingame onto the profile data screen where it says PROFILE DATA (or somewhere on that screen)

priority: somehow was overlooked and left out of Profile Data
difficulty: easy

for example: PROFILE DATA (Carnotaurus) and maybe allow that dino species name to be clicked on and copied to the clipboard so players can paste the dino species name into chat etc or wherever they want to use it

original post: #general-feedback message

fierce spruce
#

make fog occasional or atleast less of it, its always so annoying that it's always there

fair helm
#

why even are the growth times increased...? i thought we all agreed on the fact that having to spend 1 hour to grow a goofy raptor is insane already, uh 4-8 hours i forgor to grow a deino is just absolutely unreal, but now turns out it's gonna be longer even with the buffs and stuff... simply: waht

(honestly all growth times should be halved)

queen wyvern
#

Please re-enable the diet function that made a diet slot activate before reaching 100%, and more importantly, the function that made activated diet slots only fill at under 85%.

mortal rampart
#

I dont see why anyone would want to play smaller playables with the new growth times plus all the other big problems they have.
They're not benefiting from more stam or a faster stam regen, they take hours to grow and are easily killed by the majority of the roster. Besides that the omni for example has one ability which isnt usable 90% of the time because a slight turn punishes even trying to pounce (remove tail lock its not necessary and prevents omnis from ambushing from behind). Troodon also has a big problem with the locks and their venom is so weak that even 4 troodons wont be able to kill anything other than babies.

Also dilos hallucinations shouldnt deal damage at all (THEYRE NOT REAL). Maybe let them inflict a debuf which inceases incoming damage to the target so the dilo has to approach to deal damage but the hallucinations increase that damage and in my opinion dilos shouldnt be faster than omnis.

long story short do something to encourage playing smaller playables.

left lake
#

Assuming they aren't already (someone correct me if I'm wrong), but the "making juvi gameplay more fun" features should be top priority in current development if the new growth times are to be introduced. There seems to be an attitude that the people complaining are just complaining for the sake of it, but this is not the case as some devs have even acknowledged that the current gameplay loop is waiting until adult to do anything meaningful. Majority of people would be fine if the same/similar/anything fun gameplay you can get as an adult was also available the whole time to start off with.
People will not want to log on for an evening after school/work, make growth progress on their dinosaur for a couple hours just in preparation to be able to play properly the next day.
I don't know if any of these juvi gameplay features have been shown off yet as I haven't been following too much but more insights into what these features are planned to be would do a lot to reassure people.

scarlet granite
#

The rubberbanding and lag is INSANE. 90 ping. Sure it may be due to my internet being horrid but I know people with really good internet having the same exact problems. I cannot even play the game

slow comet
#

I feel like the main priority of the game should be fixing bugs and stuff, rn due to severs crashing and rubber-banding evrima just doesn’t feel like a game and still (to new players) could appear to be in very early stages.

hybrid sapphire
#

hear me out... Megarachne servinei but super sized... I KNOW it sounds crazy but it fits into lore, think about it. SILK PRODUCTION plus you can play as it its a good idea dont deny it (Edit: i guess people denied it)

acoustic moon
#

Tested growth on Galli on hordetesting EU.

Spawned at 6.5% grown, reached 100% growth boost by 9% grown. Ran a 5 minute timer and gained 4.5% growth. After 1 hour, maintaining 100% growth increase, wss at 56% grown, so it would take about 2 hours at 100% growth time to grow to 100%, and, 4 hours to grow off non-diet foods.

To compare, switched to Evrima. Spawned in at 14.5% grown, reached 50% growth rate by 19% grow. Ran another 5 minute timer and gained 7.25% growth. To reach 56% it took about half an hour. By one hour, with 50% growth the entire time, had reached 97% fully grown. It would have taken roughly an hour and a half to reach 100% grown off non-diet foods

Ran a few control groups. Didn’t have it in me to spend 5-6 hours growing 2 more galli’s off a diet of grass, so I only repeated the 5 minute timer with a fresh spawn, did not eat anything so only had the starting diet.

Hordetesting, reached 3.2% growth rate by end of 5 minutes of growth = growth went from 6.5% to 8.6%, 2.3% total, about half of the growth at 100%
Evrima, reached 1.6% growth rate by end of 5 minutes of growth = growth went from 14.5% to 19%, 4.5% total, 2.75% less growth than at 50%

Filipe had mentioned the on 2/1/24 (2:17 PM) that "if you get a perfect diet, meaning 1 of a kind the growth time is the same as before, as long you get it asap". This does not seem to be the case. With a 100% growth rate increase on the current hordetesting it looks to take longer to reach full adulthood than it would take to reach 100% on Evrima servers at only 5% growth rate increase.

So to sum up the Galli:
New Growth Time with 100% growth rate = approximately 2 hours
New Growth Time with 10% growth rate = approximately 4 hours
Old Growth Time with 50% growth rate = approximately 1 hours
Old Growth Time with 5% growth rate = approximately 1.5 hours

In my opinion, this feels too long to reach full adulthood.

Also, as a side note, I believe Compies should be added to Galli diet.

toxic pike
#

I think this growth change timer is more meaningful for certain playables- but for everything underneath 400kg, very small things can end hours of playtime instantly, and to most that's not any fun. I think the fact that troodon gets venom alot earlier is an example of a positive change, and I wish the entire new growth system had a different kind of Scaling for growth. The proposed idea that deinosuchus starts a lot smaller, and sort of quickly approaches what could be "considered" an adult and then spends the rest of its time growing that adult form seems universally good for all the playables. The main appeal for troodon was that me and my friends could get on and play a large group of animals who's deaths were inconsequential- and I understand their lives being inconsequential is a bad thing overall- but between bugs and the extremely small health pool, making them grow for a longer period but having them die in a blink of an eye to several bugs is just absolutely unfun. If it were up to me, I would find a middle ground simalir to the stamina changes, where the Growth scaling for weight and damage was significantly different.

tulip kayak
#

Overall I’ve really been enjoying my time during Horde Testing. The elimination of the NE hot spot has helped spread out the populations leading to many more unique encounters all around the map. Hunger/Thirst/Grow and Stamina values feel great to me. Other than that here’s some quick feedback for Beipi.

Beipi Horde Testing Feedback:

Dolphin jumping at larger size is VERY loud for the player. The splashing sound that is. I had to turn down my volume or just swim under water when the distances were longer as it was quite jarring.

Dolphin jumping at night was quite, messy I'd say visually? The transition between darkness to almost a blue/then brown, there was a lot of flashing etc. I am not sensitive to this kind of thing but I could imagine others might be and just overall it didn't look very polished.

placid hornet
#

For the Hordetesting build: love the new hunger/water drains. I'll be able to enjoy the rest of the map without having to be too forced to stick to places.

jagged monolith
#

optimization is sub optimal, you can hardly fight effectively let alone travel in high volume areas with out being set back several steps and constant stuttering.

hollow wing
#

I wonder if the game has VRAM issues? Looking at old threads I found a lot of instances of people saying the game suddenly went from running smoothly on like, a 1050, to barely running at all. We're optimizations made that sacrificed memory (and thus tanked perf on low-VRAM cards) or did some optimization just break? Or did the game magically get 4x heavier (with proper optimization) in a single update? My laptop with a 1050 can barely run the game on lowest of the low, while my 3060 Ti desktop can run on epic with barely any difference to running on low.

coarse fractal
#

reduce/change the noise of opening the <TAB> character menu, or at least give us the option to turn it down/off. In a game where listening to the sounds around you very closely is extremely important, having this loud obnoxious noise everytime, is a put off and immersion breaking.

lapis sluice
#

For the love of god, introduce an auto-walk button

lament matrix
#

I'm enjoying the new stam, food and water changes in the hordetesting. One thing I'd like to see added for the ptera players is a gradual increase in stam drain whilst flying upwards instead of the flat rate we have now. The longer you fly up, the more stamina it takes. That'll allow us to be able to hover above water whilst fishing more efficiently (tapping space) without being able to simply scale huge mountains (holding space) like it's nothing. Also fix the fish. As a baby pteranodon, one fish fills 1% of my food. There's no reason for me to fish which is a shame since they seem to finally be abundant in population now. And without crabs spawning, we have no way to fill up our stamina diet

sleek hamlet
#

i think we should fix the herra bleed. My friend was utah and ran for 2.5 seconds and died from the herra bleed. WHICH IS STUPID

fair furnace
#

maybe add natural disasters like a fire or flooding or like some heavier storms that would be cool

past pawn
#

This is a weird one. As I understand it salt is going to help with managing your nutrients and I'm assuming it's not going to be terribly common. I think it would be neat to have man-made salt licks that randomly spawn throughout the map. Idk if humans will have crafting of any kind, but it would also be neat if human players have access to those same salt licks to place down. It could be a means with which to set up a trap for dinosaurs, players or ai. I'm sure it can be expanded upon.

lethal elm
# opal niche Reading this chat is just making me sad. Dondi, and possibly even other devs, ar...

Same man. I have over 3.5k hours on this game, and I've had it since it came out. Literally. The devs could be better, nicer, and more approachable, but they're not.

I feel like they don't listen, or sometimes think what we say isn't valid.

I think they should work on being more approachable and friendly. Not saying they have to treat us like babies, but being able to have a nice conversation, or ask questions without being given sarcastic or rude answers would be a nice change.

thick wedge
#

Fix the food proportions for the ptera.

As a BABY ptera it takes ~12 full fish to fill HALF of the stomach. I'm not saying let one fish fully feed a ptera, but this is ridiculous that I am eating 10x's of times my bodyweight to be half full

shadow sequoia
#

There is way to much ai, evrywhere you go there is a full family of goats, deers or boars nearby. It is insanely annoying to listen to the sounds that they make when they randomly drop from the sky or walk around.

severe karma
#

I suggest to try to improve the ping & rubberbanding in off region servers. I am from south america, and while i do have 2 SA servers it usually has low-mid player count, and most people there are brazilian and i don’t speak brazilian.
So i resort to NA servers which is the “closest” to my region, but my ping ranges from 70 to 90 and when it starts going above 80+ hitboxes start to unhinge and combat becomes unbearable, ESPECIALLY for smaller dinos, i get hit several meters away from my body and combat becomes too difficult. I’m surprised because this wasn’t much of an issue way back in legacy days but it seems to have gotten worse in evrima.
I would appreciate if off region ping was managed better since i’ve also played roblox games with better off region ping.

queen sinew
#

So me and my boyfriend recently have noticed constant jittering when running or moving. We both have very good internet, I have a very high upload/download, that's not the issue, same with PC, he has a 4070ti and I have 2070. We run it fine, or at least we did before the last few updates.

TLDR; The game in itself is extremely jittery and it's not my PC performance or WIFI. I am hoping you guys can fix this sooner than later, it's been like this for weeks. Also, I would like the queuing system to work again. Me and my boyfriend cannot connect because there is no queue option or leave notif, just goes to home screen. (NA servers)

tropic berry
#

I really want to review the diet and its replenishment at Gallimimus.Gallimimus is considered omnivorous, but in fact it has remained herbivorous.He has the opportunity to dig up frogs and compsognaths, but in fact frogs do not saturate and barely replenish nutrients, and copsognaths are not even in the diet. Why then were they given the opportunity to dig up and extract food if it is completely useless? If it was made omnivorous, then why is the alternative power source and mechanics completely killed? I travel a lot on the map and until the last patches playing as an adult gallimim, I could safely leave this pasture for herbivores, without much harm from the lack of useful buffs, in order to travel safely on the map, and especially on the coast, where it is quiet and peaceful, though it is a little empty... Therefore, please reconsider the diet and its percentage replenishment. (translate.yandex) ¯_(ツ)_/¯

tulip coral
midnight spoke
# tulip coral

growth not good. set growth back to how it was before pls :)

leaden steppe
#

Losing Dinos because i choose to hold E to eat...

vague cradle
#

why not have herbivore perfect diet foods in their biomes? then have one diet food source in the others? for example: pachy is coastal, so have a food source there that gives them all 3 diets. then the plains could have dots and highland have lines, and swamp have S

weary lichen
#

If u have the wounded status, u can go into the ocean and get a 5 or 10% healing buff

worn sand
#

NA1 and NA2 go too bad, it have a lot of ping for all, u cant do anything with that ping, fix it, its a trash rn

sick robin
#

Idea ! Dilo can’t jump. This is okay for balancing. Maybe let Dilo jump just 20cm for little things. ?! Just an idea. It doesn’t means that Dilo can jump on rocks like Raptors.

boreal kelp
#

Hoardetesting branch
Dryo takes longer to grow than Troodon
I and a few others have taken it upon ourselves to time how long it takes to grow certain playables. I timed two ultra small tiers and here’s what I found.

Troodon

  • total time: 1 hr 12 min
  • time to get all diets: 4 min
  • rough estimate if gotten all diets immediately: 1 hr 5 min
    Note: venom was available at 46% growth, not sure when exactly it started becoming available, occurred around the 25 min mark

Dryosaurus

  • total time: 1 hr 39 min
  • time to get all diets: 15 min
  • rough estimate if gotten all diets immediately: 1 hr 25-30 min

With everyone saying that these growth times are too long, I’m gonna have to agree. But I’m also gonna admit that this situation is more complicated than some might think. For one troodons venom being available at about the same time as before means that its not really any less viable than before. I’ve also noticed that some playables get larger fairly early, for example Ptera is over half its max weight before 50% growth.
Even with these points though, still gonna have to say that these grow times are overkill. I will never take the time to grow a 👉dryo👈 for an hour and a half again, I might as well have watched a whole movie. Even its new moveset, a fancy burrow mechanic, things to do during juvi stages, it doesn’t matter. A dino that is still one shot by most of the roster is just not worth this amount of time. The appeal of small tiers is that despite their overall weakness, their short growtimes made them appealing and easy for those who didn’t have much time. They were always there for people who didn’t want to wait that long to grow.
In the end I’m open for slightly longer growth times, but double is overall.

keen horizon
#

Keep doing things are you are doing, just NEVER add quests, unless it's for humans following orders from their company they work for. Juvie is very engaging, I rarely stop ever, constantly doing something even if I'm hunting other juvies or using my infinite stamina to travel to a good area compared to where I spawned in. I have never once out of my hundred of dinos I've grown in Evrima afk grew. We def do not need quests or anything, like yall said before, people have no idea what they're talking about. I think people like simulators more than hard pvp survival, so they just aren't used to this kind of game play.

potent rock
#

Would be nice to have some way to unstuck our Dino ourselves?. Since rarely any admin will do it for us.
Something like a command "/unstuck" or everytime a we logout and log in the dino spawns a couple meters far from the original position.
Something that can help us. Because the amount of adults Dinos lost by stuck situations are a lot.

sinful cave
#

ik that hordetesting isint official. YET so imma talk about the stuff ik about it. Hordetesting new stam foundation and stam overall was super good.I think we could do a little better but if we do change it we will always have stam for any fight and we will have inf stam. Omni definitely benefits from this as his pounce will be better and last longer. BUT PLEASE DONT MAKE GROWTH TIMES LONGER THEIR ALREADY LONG ENOUGH. IK that we mainly see adults growing up but we wont ever see adults growing up. And deino will be probably the best dino growing up. Pachy could thrive bc of how fast it grows. But no one wants longer growth times overall. The new diets are seemingly to be good. I think their should be one or two diets that give debuffs. So you only eat them if you NEED TO. I think the hunger is ok but we NEED water change to be less, I mainly die from needing to get water then meeting some dinos near the water. I think Herrera needed the buff alot as its not all that strong ik its an amush and tree character but it instantainiusly get bullied by anything its size or bigger. Small dinos need to be more nimble and more speed. The point of small dinos is to run away or nip until the bigger dinos get tired or die, so maybe add a few speed buffs to them. HOT TAKE: nep shouldnt be a spawn point. It should be a lake, not an arena or fight to the death. I see to much dinos die their and it makes the server so much laggy. Doing this will make the whole map alot more populated and less laggy. Carnos wont starve to death

broken totem
#

Can beipi's please be allowed to spawn near/in any lake, they have a few spawn places near water yes, but, for example at NEP, beipi's cant spawn there and thereby need to migrate from wherever their spawn point is to a lake like the one at NEP or the smaller one at EP, also give them more ways to escape deinos underwater, and a more diverse diet, like picking meat off corpses or something like that, idk ❤️ 🐧
And in terms of spawnpoints, more so thinking to be able to spawn in more populated areas such as, the two lakes mentioned above (even tho NEP is going away), the closest we can get is ''water access'', which is still really far from NEP/EP, or in general a populated area with other players, any other spawnpoint is basically a lifetime's walk for a beipiTI_BeiPog

TLDR, my opinion on Beipis:

-Beipis get more spawn points closer to hotspots so they dont have to walk for 14 business days to reach their destination

-Diet rework, more different foods they can eat, like picking meat off carcases or something like that

-Beipis can escape deinos underwater by swimming into small burrows underwater, they regain stamina while in these burrows

-Deino can counter by digging into said hole

-Beipi can escape because deino is momentarily locked in animation while digging

-To counter Beipis staying in these holes forever, their air underwater has increased use, so they can only stay in holes for up to 45seconds to 1 minute at a time, if they dont move, the deino will either have finished digging to them or they will run out of air and die

Also, side note, can Pteras like pls have more than... unironically 2 places to spawn, they can fly yes but with the insane stam drain and regen thats slower than my brain processing math, they need more spawnpoints or take care of their stam problem.

double side note: please fix the lag and rubberbanding, getting real tired of seeing carnos a while away, running away and the next moment I'm being eaten

sage ledge
#

Hord test new cerato bite sucks ,….. so this statement was when i first logged on, since then ive killed 3 tenos , maybe not so bad now that they cant spam there tail with the attack cooldown change,this is coming from a guy that has been getting clapped by tenos day and night

midnight coyote
#

As a galli main, I have some logical issues with the specs of galli. It's a primarily fast dino, yet cannot outrun a carno at max diet and has the stamina (edit: referring to regen) of a potato.

Realistically, shouldn't galli outrun all dinos with great stam duration and use (apart from alt kick) but have shocking health and damage? This would be more representing of a prey item/prey gameplay than what it currently is. I run for maybe a minute and a few regular kicks and jumps only to have to sit down for 10 mins to regen my stamina. I can look into the exact specs and duration of this another time, however i think as a prey item, should have a specialty in speed and stamina.

Things that should catch up to it:

  • omni pounce: pack hunting should be strategic in hunting galli rather than chase downs, this should be the same for dilos
  • troodon pounce: packing hunting as well
  • carno charge ez: solo hunter, makes sense
  • carno speed: should be more correctly matched, but galli should be slightly faster, thinking similar to a cheetah failing 60% of all its hunts

OR to increase stamina drain:

  • instant from wounding, body breaks, and dilo venom,
  • bleeding, leg/head breaks already cause a near death sentence,
    this should continue through out damages applied to the galli

In terms of galli 3 second acceleration to max speed, i dont mind this, but I would be more approving of it if the above were actioned, because it would makes sense to be slow at the start, carnis got 3 seconds to set up a perfect ambush otherwise I'm outta there.

I also would like to suggest an increase in the range of the 1 call boost
AND
I thought it would be a super fun add, if 4 call in a gtroup would cause a random player (in the gall group) to have a super jump, sort of like antelope jumping super high in a "I'm strong you can't eat me" fashion. Would that be hilarious hahaha.

dusky lake
#

I'm going to keep putting this suggestion here until something is done about the hackers. Get better anti-cheat, get logs, or hire more admins who can take care of these issues because the current admins don't, and if they do, it's not stopping anything. We need people who are active frequently and have a passion for the game. People who will respond fast enough to catch hackers and unstuck players. The hackers are getting out of hand and everyone knows it. Stop them now before it gets worse. I'm sick of seeing speed hacking Deino's or a Deino flying/teleporting.

devout wraith
#

Dear Devs, you almost fixed the Herrera...Almost...It can now climb/run without feeling like it has asthma, but were you replaced the few problems you still left several more.

Herrera still can't reliably hunt its own food in juvi stage nor are you given enough food to even do so, schooling fish give NO diets at all even tho its in its diets and frogs are still just missing from action.

I know the fish were given Deinos more food then they needed but Deino has NOTHING to do with Herrera so the food value for them should have never been touched honestly.

Herrera is on the cuffs of being a very versatile class but its being held down for whatever reason by the hesitation of simply giving it the speed necessary to even provide for itself half the time because just about ALL the AI is faster then it.

Also I dont know what went on but whatever happen to the herrera's machine gun biting being removed was the biggest mistake ever, it now bites like a old man with about what feels like a 15 second delay between each bite, not sure if that was intentional but its really bad.

(Hordetesting branch)

foggy wyvern
#

get rid of that crapp that cancels out my attacks if i click too fast

carmine loom
#

Ptera did not need a nerf to its attack speed on horde testing. On horde testing you can attack 2.25 seconds after initiating the first attack. I really felt the attack timer adjustment when I tried killing a turtle quickly with an agro boar around. PT also often gets its nutrients from bodies that haven't had their organs exposed yet, please revert their attack timer so they aren't even more of sitting ducks while opening corpses

flint canyon
#

I felt down a waterfall with my Deinosuchus and now my legs are fractured for about 47 minutes and I'm still not recovered... what is this? Healing from whatever in The Isle is ridiculously long!

north hornet
#

we need ambush on evrima it would be so interesting.

woeful frigate
#

Can you give back old fish? 4% food by 1 fish? Really? its not worth to eating that. Especially for beipi/ptera, they are small.

untold flax
#

Maybe make a short animation to when you spawn in a fresh dino? Like an animation of ur dino hatching from an egg? I just always found it kinda wierd that you just appear

dark fiber
#

not sure if has been mentioned. How about multiple migration zones. perhaps one zone has one type of diet and one has another etc. and herbs have a reason to move. carnivores can scoot between for ambushes etc. thanks for listening to my ted talk.

stable pendant
#

Pls stop the game kicking you out . It's happening to lots of people more and more. Usually 5 times in a row

restive stream
#

Horde testing feedback stamina changes- FINALLY
Health and food- FINALLY
Diet buff changes- FINALLY
Growth time changes- please wait

I actually don’t disagree with changing the timers, but again, please wait. Wait until the gameplay loop is complete. Wait until mutations are in, sparring is in for all the species, and until there’s things to do besides sit in a bush for hours on end. If you want to make the timers where the 100% buff is the same time as it is on live for now to encourage perfect diet that’s great. But please don’t add something until the balance for said thing is also ready.

quiet relic
#

Make the night vision less depedent on ur gamma settings. Make it actually useable with normal monitor settings and not by bleaching out your monitor. Just look at this screenshot and in your nvidia control panel or whatever increase the gamma from 1 to 2 its such a insane advantage but at the same I would prefer not to change my gamma setting everytime the weather/time changes

left osprey
#

horde test na - dilo spawn location menu - when selecting or moving mouse over NORTHERN JUNGLE and WEST ACCESS in the spawn menu it does not highlight on the map as the other spawn areas do?

original post: #general-feedback message

sinful cave
#

Maybe add a thing where their is to much people to live at one spot the spawn points change to spots that aren't as populated. Think ab it,
Deinos cant camp as much. No more battle to the deaths and dying over and over.(If your smart about it) But when they choose that spawn its their migration zone for a bit like 10-20 mins so they don't have to just go to migration immediately

worthy nebula
#

I get it that Migrations are here to stay but I miss the concept of Territory in this game. Lots of animals have a place they stay in for most of their life, instead of migrating.

Like, while playing Herra I found a nice cozy spot by a brigde that had plenty of fish, frogs and goat nearby, and was perfect to ambush players. I think that would be cool if that was a thing in the game and not just RP.

main sleet
#

It would be nice to see dryo's calls getting another pass. Especially juvenile dryos.

In legacy, their calls were very distinctive (and cute). However a lot of their clarity and personality has been lost in the switch to evrima, and it's quite difficult to even tell which call it is due to the sound being so fuzzy and indistinct.

brave swan
#

The server are super laggy , officials and unofficials please help the player be able to play the game without having constant rubberbanding , crashes and lag

amber flower
#

Here's my combat rework/ idea !!!

As more bigger animals get released, it's hard to ignore the fact that fights between big animals are just a face tanking brawls. I offer a solution, I think adding a sparring mechanic to all the bigger animals would help. Like for example, when two Deinos fight each other, maybe they could clash their snouts together and then whoever has more stamina wins in the short spar.

Along with that, I think adding a mechanic so that bigger animals can slowly walk backwards would also help. It'd add more stand offs on top of the clashes and sparring.

The clashing and sparring idea moreso applies to similar species. In the case of fundamentally different creatures such as Rex vs Giga, I believe the best way you counter a "face tank" kind of battle would be add a whole new mechanic for Apex fights. That being the ability to shove.

Shove as in, when clashing heads, add some sort of mechanic in which whoever succeeds first can use their head to push the other Apex's head away, giving them an opportunity to land a bite or even their special ability before the other Apex attempts to retaliate with an alt attack.

These apply more to Therapods. Animals like Dibble and Trike already have everything figured out. But In the case of animals such as Anky, I think a good idea would be to add knock back. If an Anky hits another Anky or a Rex with its club, the receiving animal (assuming it could take a hit) should be knocked back, out of range from the club. Along with dealing fracture damage, I think this would keep the fight interesting. This is assuming that there will be a way to knock an Anky over onto it's back, meaning that both parties have to do something unique in order to win the fight.

Ofc, all of these ideas need to be refined. But I feel like if all of these were implemented into the game, Apex battles would be far more interesting.

true axle
#

I've recently improved my internet so I could run the game in a more smooth way,.. And it was smooth so far with a ping around 20 all the time,..
I'm currently on now and see, Im not even moving,..
Defo servers side, guys, fix this, please,.. Thanks

simple birch
#

Plz no artifcal time dealy in attacks it feels and looks weird in a fight, instead just slow down the atacks

slow comet
#

you guys removed the NE spawn to stop people from going there and making it a massive hotspot but that's not going to fix it, removing its migration zone and adding more in the north and south of the map instead of keeping 3 entire migration zones and a sanctuary at NE

mellow zealot
#

This constant fogg-bugg is such cancer. I dont know about the rest of you, but i literally need to relog every time when i log on a server in order to get rid of it. Meaning i need to fight the 100 other players trying to get in since you removed the que system, twice.

fathom pagoda
#

more 150 player in official serve

rich basin
#

If there is a dino of their own kind next to a full group of dinosaurs, then a debuff will fall on the group, in order to get rid of it, you need to drive away a dino who is not in your group, this will also apply to the sparring system.

neon shale
#

Can ambush hunters have their hunger drain slowed when they are completely still. But it should only take effect at adult so people can’t use it to grow in a bush as a baby.

woeful frigate
#

In migration zone dots giving me 3% food from one bite... but 2-3 bites and food disapear... That was banana if im not wrong? whats happening? How can i fill my stomach as an adult stego? this is insane to fill 100% stomach like that. I spend 1.5 hour to eating in migration zone and i couldnt. Too little food!

regal garnet
little gust
#

please concentrate on the cheater problem. it feels like there have never been so many cheaters before

idle wadi
#

Grow times are actually awful. By the numbers stego is beyond the best playable. In the same time it takes to grow a pachy you have a stego that can't be snatched by crocs. Another hour and a half after that you have an adult stego that only dies to other stegos, mixpackers, and cheaters. Over an hour to grow Troodon that gets 1 tapped by everybody else. Why do that when you can invest that time sitting in a bush becoming a juggernaut? Teno is just over three hours while stego is just under four. It makes no sense to ever grow a Teno when you have so many more threats compared to another 45 minutes and those threats become laughable. Who actually okayed these changes and did they even attempt to use math?

boreal kelp
#

Ultra small tiers (hypsy-minmi) shouldn’t take any more than 1 hr to grow (although I’d be open to making proto and minmi an exception).
Small tiers (Herrera-Dilo) shouldn’t take more than 2 hrs to grow, but no less than 1 hr.

Note: on full diets (all three nutrients)

nimble pine
#

There needs to be an /unstuck command. I've seen it too many times in game not only happen to myself but also to others and requests for server admin help (which proved to be hopeless due to no response as i've experienced myself). The terrain in this game can be very unforgiving both for land creatures and for crocs when they go downriver and it is very frustrating to let go an adult to that..

warm tree
#

how am i supposed to survive with a baby ptera if when i catch fish, i get almost hitkilled by a pterodactyl?

bright phoenix
#

Can coconuts be taken off of teno's diet? Barely enough coconuts spawn already cracked open for a teno to sustain a dots hex. It should remain a pachy exclusive diet or at least let the teno kick coconuts from trees and crack them open with tail slam

normal stirrup
#

please revert the new growth times, for the time you can grow a small tier you can get something that is 1 ton heavier than you and better in every single way, isnt the whole point of playing small tiers that they are small and short time to grow there is not a point to playing a small tier if you can spend just an extra 30 minutes and get something much much better. im fine with the new diets you can just make the new 100% the old 50%, also with this just make juvies hunger drain faster now or something.

lofty veldt
#

Since you're paying attention to stamina usage, smaller and mid dinos, such as ptera, beipi and herrera shouldn't use so much stamina to use skills that make them unique. Let pteras really fly up and down and enjoy this skill, let beipi swim up and down for long distances, let herrera jump from tree to tree without it costing half of its stamina, please.

runic cairn
#

what i like, is when im eating a kill and im filling that diet... then for some reason the game starts filling another diet spot with the same nutrient before the first hex is even full. Then i end up with two hexes that arent filled up and a full stomach. I just get this warm fuzzy feeling and i log out. Why not give players control of what diet goes where? Just allow us to make some presets for what we want to go where and if we eat that diet it fills the correct nutrient.

hard elbow
#

I don't like the idea of varied diet being flawlessly better than the rest of the diets at adult. Let us strategize with our diets so we can get the most out of the buffs we want for our species. Give higher unique buffs for 3/3 same nute diet and 2-1 mixed nutrient diets.

Also the varied diet being prized above all others seems balanced for carnivores and not herbivores. What reason does a herbivore ever have to not get a varied diet? There's 0 challenge or strategy in obtaining it unless they're purely lazy with migrations. No one is ever going to fill a non-varied diet as herbivore unless entirely by mistake.

silver moss
#

I wanted to share my thoughts on the recent adjustment to growth times, particularly the decision to extend them by two times.
While I understand the desire to make the game more challenging,
I'd like to express my concern about the impact this change has had on the overall experience, particularly in terms of gameplay.
I believe there is a crucial distinction between creating a difficult,
hardcore, and challenging gaming experience versus one that becomes unnecessarily long, more of an AFK (Away From Keyboard) bush-growing simulator rather than an engaging survival experience.
It would be great to see a more balanced approach that maintains a challenging environment without making the game unnecessarily time-consuming.

signal bison
#

A lot of time has passed since a beipy was added to the game. I have already seen similar requests before on the Spiro and I'll ask it once more myself : assign buttons to a beipy’s attacks and let the attacks not change depending on whether the beipy is in the water or on land. It's very annoying when you try to defend yourself with your claws, but instead you give a weak bite and die.

opal cedar
#

Day 103828292039382816 of everyone needing an unstuck button. ESPECIALLY with new grow times.

dark fiber
# slow comet you guys removed the NE spawn to stop people from going there and making it a ma...

i mentioned multiple migration zones at one time so the pachys can move west instead of always east. and multiple migrations for all herbs. i got more x than ticks but i thought all the carno mains, which there probably are many, and the herbs that think all they can do is sit, can change into a keep moving style. anyway last time i will mention this to the void of this forum. cheers

carmine loom
#

The music in this game is beautiful especially ambient music, but most players just turn it off because battle music is way too distracting even at 1% volume. Drums can sound a lot like footsteps in the heat of battle. Please give us a menu option to enable/disable battle music as well as ambient music & maybe even a hotkey to disable music quickly when you need to hear your surroundings clearly & quickly. Also the slider for music is WAY too loud at 100% If im just chilling on ptera I don't ever find myself setting the music volume over 10%.

slow yoke
#

Please fix pachy vs pachy parry I wanna hit my friends without crippling them

vague cradle
#

fix the sound bug that causes a fatal error crash

umbral plank
#

Any way we can get raptors an AI "lines" diet? We lost our only one when deer turned "s", with only three hard to find and kill player options for "lines" now (organs excepted, those are a whole other challenge to get), makes it hard to get that diet variation that the devs wants us to have.

buoyant sonnet
#

Can the large south east island have a water source, its a large part of the map that can't really be occupied.

wooden heath
#

Let beipi run on mud (due to its webbed feet) this fits it’s niche of swamp creature quite well and could give it a new unique mechanic/escape

modest crescent
#

I'm having trouble connecting to a server, and we don't see the dinos we have on the server anymore, it would be cool to fix that

sick robin
#

Please let dinosaurs run independently over steps without having to jump 2 Meters high losing Stam. (Like Dam on NEP)

prime copper
#

Another Speedhacker just killed me. A cera 2 times faster than me (full adult carno , wtf) . PLEASE find a solution for this urgently. This is gettin so anoyin to play.

stoic willow
#

ill be honest. no dino that gets 1 shot by practically everything, should take 1+hrs to grow. youre just making it so no one will play these dinos at all. ik yall try to fix bugs but there will always be issues with the games mechanics, hit boxs, lag, bad ping etc. the servers are unplayable at times and playing as a troodon, beipi and dryo, Isnt worth the time, you die from the dumbest things ever, you dont have a second or third chance to escape from a bugged hitbox. u die right away. dying on your first hunt due to a dino biting out of its arse aint fun. theyre so fragile even a carno glancing at their direction will make them die from a mile away. they are not worth playing when they take 1hr to grow. almost no one plays them now, why do you think ppl would want to play them with a growth time increase?

ancient plover
#

Straight up just make mix packing against the rules in offical servers. That is the best way to deal with mix packers, they ruin the game for everybody else whatever system you try to implement they will find a way around

round tusk
#

I think that all "idle" states should allow stamnia regen, if not full stamnia regen up to a certain %. For example, Herra and Ptera's latching ability should allow them to regen (This would also make East Plains more viable for Herra). Along side that Ptera should regen stamina while gliding/cruising. This would also some these more stamina usage heavy creatures to have more endurance.

Side Note: I also think that all form of movement, besides sprinting, jumping, gaining altitude, ect, should half some stamina regen instead of a hard cap on what can regen stamina when each state of stamina regen (Walking, standing, sitting) should just become weaker the more you exert your dinosaur.

mental relic
#

Add a section of the menu that allows us to enable/disable what music plays and what music doesn't. Lots of people love the music but don't like the combat music or some other track.

honest needle
#

I'd like to offer some feedback regarding the gameplay experience as a Deinosuchus in The Isle. As a player controlling this formidable creature, I've encountered several challenges primarily revolving around the map dynamics that significantly impact gameplay.

Firstly, the map design poses significant hurdles for Deinosuchus players. As adults, we struggle to maintain adequate distance from the water's surface to migrate effectively. This limitation restricts our ability to explore and engage with the environment .

Moreover, underwater visibility is severely limited, impairing our ability to navigate and hunt efficiently. The lack of visibility not only detracts from the immersive experience but also poses practical challenges in locating prey and potential threats.

Additionally, many water sources across the map are inaccessible to Deinosuchus players, rendering them safe havens for other creatures. This restriction is particularly frustrating as Deinosuchus, as apex predators, should have unrestricted access to water sources and the ability to capitalize on opportunities presented by less cautious animals.

As it stands, Deinosuchus players are overly reliant on cannibalism for survival due to the scarcity of viable food sources. This reliance undermines the intended gameplay dynamics for such a formidable species, which should have the means to thrive through varied hunting and feeding strategies.

In conclusion, addressing these issues would greatly enhance the gameplay experience for Deinosuchus players and contribute to a more immersive and balanced ecosystem within The Isle. I hope you consider these points for future updates and improvements.

Thank you for your attention to this matter.

normal tulip
#

1.) Please allow herbivores to either go to sanctuary or migration. I find it so annoying when migration is closer, but i have to go to sanctuary for diet anyways because i cant eat anything until im a certain age.

2.) I feel that dinosaurs should have the option to go to sanctuary, when you first spawn in as a herbivore, you either go to sanctuary or go to migration so you don't have to run all the way to sanctuary just for the diet. If this idea is implemented, i feel that babies should be able to know where the migration is.

3.) My third issue, is that the idea of bees doing damage to juvi+ so they don't stay isn't working. I do understand not wanting to kill them, but the real reason there staying is to eat babies, to resolve this, the longer they stay, the more damage the bees inflict. The damage they inflict also may increase depending if they kill another baby in sanctuary.

4.) Another issue, is that the mushrooms don't fill your 3 hexagon diet, The sanctuary mushrooms show clearly that they fill all diets, but you might as well just make it say "S" - Sanctuary mushroom, "2 line" - Sanctuary mushroom.

5.) For the carnivores, i feel that you should add AI so they dont always have to eat other babies for diet. The AI would either give all diet, or make 3 sub-species or other species that are 1-3 shot and would have the same spawn rate of the sanctuary mushrooms (This also depends on how many babies there are).

6.) But on another note, like migration for herbivores, the migration zones of carnivores should be the same. If its something that has more AI in its diet, like dilo/carno, perhaps it could have a higher spawn rate of AI in the migration. Otherwise, there is simply no point on giving carnivorous dinosaurs a migration.

sand storm
#

rebalance deino to have more detection by other dinos and introduce a struggle mechanic, as well as a better size to grab ratio

  1. prevent deinos from using a massive 3rd party camera to monitor water surface/ensure obscurity. scale the current one back to limit distance or find a different view system for them
  2. introduce water ripple physics that show an animal might be moving under the surface of the water
  3. rebalance grapple to prevent less than sub adult deinos from being able to grab onto fg animals and drag them
  4. implement a struggle mechanic that would allow prey to free itself. battle of stamina if anything and be based on the comparative sizes of hunter and prey to each other
  5. water becomes way to obscured way too soon, water sources need more visible depth (not a ridiculous ton, but we shouldnt have only a whole 4 inches of non obscured water)
wicked ferry
#

When the northeast plains spawn is changed to the northern jungle spawn, please enable herrara to spawn there, it is the perfect place for ambushing and it is a far better alternative to east plains.

opal niche
#

Day 1 of asking for devs to fix fatal error issues that doesn’t involve updating drivers or checking integrity of files

keen harbor
#

Herbivores specifically Pachycephalosaurs and Tenosaurs are way too overpowered, if a pachy rams your tail for some reason it breaks your legs the hitbox is way to wonky and broken, and when it comes to tenos their kicks should not be devastating, it does half of your hp and has a broken hitbox too. herbivores such as stegos are acceptable but tenos and pachys should be much weaker considering they move in herds too, hitboxes should be fixed and overall make them balanced more than anything, I don't want tenos and pachys nerfed to where they get blitzed by everything in the game, I just want the dinosaur to be more fair and make it a better exprience for all players.

merry heath
#

add ik to herrera's tail when its resting, so that it kind of hangs down a bit you know? I feel like that would look really cool.

dusky lake
#

Add no mixpacking to Official server rules. Since realism is your aim why allow Stegos and Deino's to mixpack with each other? It's ridiculous. (the bot is breaking)

south quiver
#

The bite cool-down just feels wrong, makes it weird to play. Maybe make the time between each bite a smidge longer if you're wanting to go in that direction.

I am enjoying the longer growth times. Perhaps some tweaking with certain ones, but overall I like the effect it has. Players are more cautious with combat not wanting to risk losing their dino. I personally really like the growing/survival processes and it feels a lot more natural.

The overall buffs feel really good, maybe a little too good? I played mainly teno and never really found myself sweating or needing to be cautious of my stam, so I think taking it down just a little so it feels a little more like a priority again.

brave swan
#

Please remake carno diet , with the 3 diets being so important . Carnos need to have better options at lines diet, gallis are nearly impossible to find and theres no dryo players, organs giving not enough diets. Also cera , dilo should be on carnos diet

sage ledge
#

Make another channel for Hord test feedback , and some how link only the players that have played in the most recent patches of hord to give feedback. People are out here ❌ing and have never been on the hord and some can’t comprehend the idea of the server constantly changing and is way different from launch.I hope the ❌/✅ isnt a motivator in any decision put into this game because people will simply follow a bigger vote count, same logic can be used in all feed back channels . Why are reactions even allowed in feedback?

covert wave
#

Fish are half the size of a juvi PT but only give 5% food. IDK what logic that is. You legit have too eat fish non stop too keep up hunger and forget about diet... Yall are doing a great job of ruining the game with stam, endless ai, huge map, desync issues, and stupid balance decisions. Increase stam make map 1/8 the size and fix ur servers.

slow comet
#

Why do herbis have such limited spawns, pachy only has east and northeast, also dinos like ptera and beipi have very limited spawns

idle wadi
#

Pachy 2 hrs and 3 mins
Carno 2 hrs and 9 miins
Teno 3 hrs and 8 mins
Stego 3 hrs and 57 mins
This has got to be a joke. With Omni being about 2 hours as well why grow anything that isnt a carno or stego? This clearly wasn't tested.

hot heart
#

Carnosaurus needs a diet upgrade ASAP.

  • Main reason: Lipids/dashes are way too limited

  • Add goat (//)

  • Add Dilo's

All carnivores in general should be able to live off AI (in growing phases). It’s very strange with the current foodburn that Carnosaurus has, that it is not able to utilize the same animals as the newer Dilo for diet purposes.

rich basin
#

small predators can eat dinosaur eggs and they will bring three nutrients at once.

tranquil mural
#

After playing on the hordetest branch for a few days now and growing serveral different creatures I can honestly say that every change has been good except for the grow times, and not because I don't agree with the idea of long grow times.
But because something seems fundamentally flawed within the system. Did someone do the math wrong or something?

Correct me if I'm wrong but I believe it was Filipe that had discussed how the system is supposed to work.
Grow times would stay in line with what we've had in the past but only if you get the 100% growth bonus. Then subsiquent diets would result in significantly slower growth times than live build.

But that's just not how it's been working in my experience. For example Pachy now takes over 2 hrs with perfect 100% diet a 500kg animal but then I grew a Cerato in around 1 hr 55 and is 800kg heavier. Teno (1600kg) takes over 3 hrs but I can grow a Carno (1800kg) in around the same time as a Pachy. None of this seems to equal any sort of coherent system.
I wasn't brave enough to grow a Stego or Croc but from what I've seen their grow times seem shorter now than in the live build which again doesn't add up with previous creatures mentioned

sinful cave
#

ik that hordetesting isint official. YET so imma talk about the stuff ik about it. Hordetesting new stam foundation and stam overall was super good.I think we could do a little better but if we do change it we will always have stam for any fight and we will have inf stam. Omni definitely benefits from this as his pounce will be better and last longer. BUT PLEASE DONT MAKE GROWTH TIMES LONGER THEIR ALREADY LONG ENOUGH. IK that we mainly see adults growing up but we wont ever see adults growing up. And deino will be probably the best dino growing up. Pachy could thrive bc of how fast it grows. But no one wants longer growth times overall. The new diets are seemingly to be good. I think their should be one or two diets that give debuffs. So you only eat them if you NEED TO. I think the hunger is ok but we NEED water change to be less, I mainly die from needing to get water then meeting some dinos near the water. I think Herrera needed the buff alot as its not all that strong ik its an amush and tree character but it instantainiusly get bullied by anything its size or bigger. Small dinos need to be more nimble and more speed. The point of small dinos is to run away or nip until the bigger dinos get tired or die, so maybe add a few speed buffs to them. HOT TAKE: nep shouldnt be a spawn point. It should be a lake, not an arena or fight to the death. I see to much dinos die their and it makes the server so much laggy. Doing this will make the whole map alot more populated and less laggy. Carnos wont starve to death

swift hinge
#

Herra and Dilo need to stop getting special treatment and go on peoples diets. In particular Dilo should be lines on lots of existing carnivore diets since line diets are usually considered hard or impractical to get (dryo, galli, stego for Omni)

jagged snow
#

If diet slots will eventually become something you can temporarily prioritise and lock, may I suggest every single playable offering two diets? Harvesting a body for organs is already a reward in itself but it does have the drawback of feeding just one player in a pack.
(Don't take these diet combos seriously) If you're filling two slots at once, the rate is halved for the same amount of meat, so youre not generating extra nutrition out of nowhere. If 2/3 slots are filled and the third one hasn't been locked by the player, it'll fill with whatever comes first in the combo

old sky
#

Since it has been a decent amount of time since I last posted this, I am bringing these suggestions back into the light in hopes of Hypsilophodon finally getting the love and attention it deserves!

[Dock's Hypsi Kit Adjustment Proposal....Again!]

  • Spit ability overhauled:
  • Hit box changed to better match spit VFX (now spreads in a cone shaped radius).
  • Using spit no longer halts the Hypsi and can be used while facing behind you.
  • Blind effect lasts longer and is harder to wipe off, taking multiple wipes to fully get rid of. Drinking or swimming in water will rapidly cleanse it.
  • Blind effect will be less effective if re-applied too soon to encourage escape and discourage griefing.
  • Default spit effect now applies mild damage over time (only noticeable on smaller animals).
  • Added new effects for spit based on diet.
  • Spitting on grappling creatures (eg; climbing Herreras, pouncing raptors, etc.) now has a chance to knock them off.
  • Decreased range slightly and increased food requirement for spit.
  • Hypsi can now climb surfaces similar to Herrera, being much faster and agile but slowly sliding off of non-tree or rock surfaces (eg; human base walls or metal).
  • Weight increased from 20kg to 40kg (unsure if a visual size increase is necessary, but either way seems okay).
  • Now has resistance against sanctuary bees and can attack/spit on their hives for delicious honey and honey combs!
  • Alt-attack added that acts as a quick kick and spit, applying mild bleed as well. Spit during this attack has a drastically shorter range.
  • Now holds larger items like fruits in it's lil hands instead of it's mouth.
  • Now has growth upon spawning (not an issue thanks to the upcoming camera changes mentioned before and suggested weight increase. Also helps avoid headaches when mutations and elders come).
stray eagle
#

I recommend updating the #🐞-evrima-bug-reports-🐞 form to take into consideration a location (as in what coords) bug happened as well.
One of the most common things people report is the places that they get stuck in. Current report form doesnt take that into account. These are relatively easy for a dev to fix (often either deleting a single rock, or adding one), and fixing them would also help the admins when they are not getting dozens of "help im stuck" tags daily, while people are getting frustrated for not getting unstuck and losing their dinos they have worked so hard to grow.
If realism is what devs are after, then floating trees, grass, and rocks, and adult dinosaur getting stuck between 2 small-ish rocks doesnt look very good.

green orchid
#

Give each animal a proper animation for ripping off chunks of meat from bodies

elder cairn
#

would lv to see maybe some buffs if your nested in to try and promote nesting 🙂

velvet rock
#

i think evrima need an other herbi that can go on trees and add some fruits in trees

woeful frigate
#
  • Please give 5 sec immunity to attack after we just spawned.
  • Give us ability to join as an egg from game, not only in dino creator.
  • Give us ability to add our steam friends to our group in game without searching all over the map.
  • Let dino parents carry in mouth their little babies. Same like food.
  • Im dreaming about suicide/unstuck button XD
  • New fish is really bad. It's giving 4% food. Fruits also.
  • Little buffs for dinos around their nest / when they are nesting ❤️ to encourage to doing that.
  • When we get error/crash/dc our dino shouldnt just standing/walking like he doesnt care and be killable 😦
  • More patterns/skins for all dinos please :3
scarlet granite
#

Please give some love to small - mini dinosaurs. We all know if they continue to go down this path, they’re likely going to go extinct because they aren’t fun, don’t have anything dynamic to add to the system or is that dynamic gameplay good enough, etc. Give smaller animals the ability to do special things, like hypsi nesting in trees, troodon making distorted mimicking sounds, etc. Stop making new dinosaurs if you’re just going to forget the old ones, fix the old ones first.

slow comet
#

tons of places at the north and south of the map are left out due to not having any sanctuaries or migrations nearby, please add some more migrations to make people spread out more and explore gateway

boreal kelp
#

conceptual! Not official growtimes
I’ve been posting these around to hear some opinions. But these are growtimes for each current (with some upcoming) playable.
Based on the idea that current growtimes are too fast and could be upped, but not to the degree in the hoardetest.

Note: all times on perfect diet

Ultra-Small tier
Hypsy: irrelevant (obviously)
Dryo: 40 min
Troo: 45 min
Beipi: 50 min
Ptera: 1 hr
Ovi: 40 min

Small tier
Herrera: 1 hr
Galli: 1 hr 15 min
Omni: 1 hr 20 min
Pachy: 1 hr 30 min
Dilo: 1 hr 45 min

Lower-Mid tier
Diablo: 2 hr 15 min
Teno: 2 hr 20 min
Cerato: 2 hr 10 min
Carno: 2 hr 35 min

True-Mid tier
Maia: 3 hr

Apex tier
Stego: 6 hr (note kit adjustments)
Deino: 6.5 hr (note kit adjustments)
Rex: 8 hr
Trike: 8 hr

Share what you’d improve in general-feedback discussion!:)

ancient plover
#

idk if people will agree with this or not but the second you take damage while eating you should be able to run and not have to wait for the animation to finish, in some cases its way too long and you die without even being able to put up a fight because you took 4 head bites while slowly standing up from the corpse, imo its ridiculous

golden cosmos
#

Fix the falling physics, I'm tired of sliding off a small ledge and flying several meters forward breaking my legs.

slate cape
#

Please fix the crashing that happens when my dino is eating. It will continue eating even if i am not in-game. And if it susurvives after I have logged in again. The dino will have vomit sickness...

dense tusk
#

Please focus more on fixing serious bugs. I know on the hordetesting branch its more stable (possibly due to being less popular) but fatal errors, randomly logging out, etc are still persistent issues. The reason I mention these is because if one of these happen during a fight or being hunted, you are as good as dead, and it's unfair.

harsh fern
#

Potentially allow some feedback from the community on how you plan your implement a mechanic before you commit to it to see how the community would respond preemptively and also get a little bit more of that community engagement that we love so much. If people hate the changes then there could be a better way of doing it or they can seethe and cope if it’s essential to the plan of the game. TI_MinmiBongo

little gust
#

I understand the idea behind the system. It needs further processing. As an example 300% diet slots and the migration zone stays 1 week in real at swamp and then changes location. While you can find Stribe's diet (not an important diet) anywhere on the map, you can use this diet to bridge a time. To do this, you should develop something like getting debuffs if you don't have a change of diet for too long. In other words, if you haven't hiked to the migration zone once during this 1 week in real life to get variety, you will get debuffs.
On this example u dont need to add like 300% diet slots
I hope you understand the theoretical example

empty pier
#

Can someone please turn on a light in this game?
I cant see.

mental relic
#

Longer growth times would be fine, the problem is the gap between different creatures growths.

For example, Teno takes 3 hours, Stego is 4. Why would anybody bother to grow Teno when they can spend the extra hour on a stego.
Dryo is realistically around 2 hours with the time it takes to make it to a sanctuary and get your diet, why would you spend that time when you can get on an omni and spend the extra 20 minutes to get a much better animal. Now people are gonna say "Well its a survival game you shouldn't focus on pvp dinosaurs" You can still enforce the survival aspect while balancing growth times out more to make each dinosaur worth their respective growth times. The fun thing about dryo was it was quick and fun to grow, you could get on and be adult in a short amount of time with friends. Now it takes nearly 2 hours to reach that stage. And of all things now to tweak you chose stego?
Everything saw a growth increase but stego which still takes 4 hours.

The growth times should be based on the animals tier and its abilitys and survivability rather then just doubling almost everything but stego across the board.

Dryo, beipi, troodon, ptera. should all be 1 hour with ptera being 1.3h due to its survivability.

Herrera, Gali, Omni, pachy, Dilo is a weird tier because of how different each of these animals capability's are. Gali should be 1.45h due to the fact it can run from anything. Dilo should also be a long growth due to its clones at 2 hours, everything else in this tier should be no longer then 1 hour 30 minutes.

Teno, cera, carno. Teno needs to be a worth growth due to its position in the roster, It should be around 2.3h, carno should be the longest in this tier at 3h and cera should also be 2.3h

Deino and stego should both take 6-8 hours, the fact stego right now takes 1 more hour then teno is absurd, as for deino is needs to be harder to grow then it is right now.

delicate estuary
#

Add sandbox mode as an option for evrima unofficial servers (this way we won't have to rely on free grow or free admin servers to play as adults, we can just spawn as adults). I remember those deathmatch sandbox servers from legacy. Those were fun.

fresh otter
#

Add physics to dinosaurs eg. a small Utah can jump on a deino and maybe even traverse over water with it as a boat :^)

sleek hamlet
#

I think the bite delay makes it very hard to kill ai and players, it makes fighting more difficult and Morse stressful who is going to get the bite first. I think they should fix this issue because it makes a huge different in fighting that we are not used to, maybe add it in the settings if someone wants it but I sure don’t want it. It just makes things more stressful and harder to do

regal oriole
#

tried to load both hordetesting servers, every time i loaded in the servers crashed and the last time i tried, the game completely crashed. never did any of this until today

silver umbra
#

I feel a revert to the growth changes is needed. Part of the reason people liked playing low tier animals was because they were quick and fun and did not take hours to grow. If one wanted to time sink, they could do a higher tiered animal and have the benefits of being stronger.

Right now, there is little reason to play a low tiered animal as opposed to a higher tier. For example — Stego and Teno. Stego takes around four hours and Teno around three. Why put in a time sink for Teno if you can just be a tanky Stego? Animals like Troodon and Omni don’t feel worth growing— especially if Troo gets one tapped by virtually everything.

I understand that many changes will be made to this game, but I implore you to please reconsider — or at least adjust some things.

normal tulip
#

I find it ridiculous whenever you go into the beach migration that your unable to grab coconuts unless you have a pachy, either remove beach migration from all the other herbivores or allow them to get the diet they require. I do get that you can eat other things for 3 hexagon, but i find myself at coconut trees alot more often then mango, and i feel likes its silly the other herbivores cant get there diet without help, it would make that thing completley useless, so either: Replace coconuts for everything besides pachy, allow dinosuars to get coconuts by themselves, or just remove the beach migration.

Another thing i do find is that there isnt a plentiful amount of diet there, i think you should increase the spawn rate at least

thorny scarab
#

I find it really hard to regen stamina, still for most of dinosaurs. I would suggest something like 'sleep mechanic and animation' where you would just fall asleep just like we safe log, but without logging out. So the screen would go black and that would bring risks but also, maybe some rewards like an endurance boost.

jolly belfry
#

Improve player position updates, fix rubber banding, add locational damage and adjust collision for the dinosaur models.

I get old legacy had 10 foot collision boxes outside the model, but if we're going realism then make it realistic hit detection.

For the locational damage, make tails give no bleed and make limb like parts of the dinosaur give little bleed. This way you have to be very close and bite the main body to inflict good bleed as well as initial damage.

worthy nebula
#

maybe bump up ptera stam while we dont have thermals? pls? TI_Succ

warm tree
#

bro it's 8am. 80% of the game is like this, and when its not like this, its DARK!

tranquil smelt
#

fix the dang lag

plain spoke
#

not sure whether to create a bug report or give feedback for the fact that a carno and an omni grow at the same speed. couldn't be intentional right?

storm wedge
#

less fog, not no fog but less

wispy ice
#

idk if a dev will ever see this but I havent heard this variation of dilos 1 call yet as of playing the game, even if I spam it, and tbh I loved this call so much better than the ones Ive heard so far in the game, if theres a possibility whoever does the sound could add this in at different pitches as some of dilos 1 call variations that would be nice, just sounds so much more eerie in a way. If they're free of course :]
https://www.youtube.com/watch?v=UK5tU8s6UXQ

I like dilos sounds so far but I remember hearing this in the stream and thought it sounded awesome, if it was a variation that was scrapped I really hope it returns if its not actually deleted or anything, I myself havent heard it yet even as Im spamming 1 calls as an adult dilo :/ plz bring back this call lol

▶ Play video
leaden steppe
#

Cerato Night vision is on par to having my monitor turned off. TI_Succ

wicked ferry
#

When the northeast plains spawn is changed to the northern jungle spawn, please enable herrara to spawn there, it is the perfect place for ambushing and it is a great place for climbing. (Reposting because of the broken bot)

delicate estuary
#

Add a poll channel and please hear me out here -
With a poll channel, the devs could suggest changes or tell people about ways they're going to change the game, and then see what the community thinks about those changes. It's not like they'd have to strictly rely on the poll results to see if a change or addition should be implemented or not, but it would be a good way to get the community more involved in the game's development, and I think it would make a lot more people feel "heard", y'know?

normal dew
#

Maybe change the animations for leaves and foliage getting hit by rain? Right now it just looks like they are dancing and when you are around a bunch of bushes like in the forest its kind of scary

inner lintel
#

Im just saying but if you dont listen the community why would we consider playing something (stress test) we consider boring

boreal kelp
#

Hoarde test
Dryos growth time doesn’t appear to have changed
Before today’s patch I timed dryos growth time. So today I decided to see how it’s changed.

Before patch
Total time: 1 hr 39 min
Time to get all diets: 15 min

After patch
Total time: 1 hr 33 min
Time to get all diets: 4:25 min

So this result has left me confused as it is clear that the time is hardly different than before if at all. I know my game updated to the new patch. At least the growtimes for teno and stego from what I’m hearing sound like positive changes. But I hope dryos growtime gets looked into. IMO it shouldn’t be any more than 1 hr (perfect diet). Thanks

agile granite
#

Please, fix “Foliage Physics” settings not working by themselves.

They are absolutely tied to “Effects” setting preset (looks like a bug though), which I find inconvenient and annoying, because I can run the game smoothly on all [Epic] save for this setting. If I turn it above [Medium], yeah, the vegetation also starts to move, but I lose about 20 fps on average. And I just want to see the grass move…

midnight flint
#

Just fix the ai spawn (more food around, not only at hotspots). Then adjust the fog, its too much on my opinion, u need nightvision 75% of ur playtime. Adjust Stamina back to get more mobility and increase the dynamic play. That would be my personal priority to get a better gameplay. cheers

bronze scroll
#

Back playing after a while hoping evrima would be better...I cannot see a damn thing at night with or without night vision, the fog is too much and too often, feels like more than half the time im forced to sit in a bush. Can't fly at all as ptera when either occurs. Coming from someone who hasn't played in a while, this was the most obvious and annoying issue.

idle wadi
#

Raptor and Herrera take longer to grow than Dilo in the horde test. Dryo and Dilo take the SAME time. I actually need someone to explain this to me like I’m a 3rd grader. For 10 more minutes instead of a raptor you get a Cerato. Again none of the grow time changes needed to be added to testing to see that it’s a bad idea. 2 hours to grow a galli? Over an hour to grow a troodon? Making carno, stego the most efficient dinosaurs to grow because of time is such a bad idea that just saying it out loud should be enough “testing”

thorny scarab
#

Utah pounce needs to be fixed. Sometimes when i even press pounce, my utah wont do the animation as if it was blocked. Stamina is also an issue, its almost impossible to hunt anything while i gotta sit down and regen stamina for 10-15 minutes in the bushes. I really enjoyed this dinosaur in the past, I want to play it more again :C

lusty niche
#

When it comes to stamina, I personally think that we should always be able to regenerate stamina during Z trot. HOWEVER, exactly how fast your stamina should regen during Z trot should depend on how much stamina you have. The less stam you have, the slower the regen speed. As your stamina begins to increase again, so should the regen speed of your stamina.

weak fern
#

Create a channel dedicated to devblogs / progress.
devs could post there anything they're currently working on; it would hype people up

copper edge
#

ceratosaurus has a bigger mouth then a carno why not make it 200 biteforce again? it even has sharper teeth then a carno

slow hill
#

Make evrima standart version of the game and make legacy a beta, It would bring a lot of people who are playing on cloud gaming services to the game and would be easier for the new people to play evrima becose a lot of them don't know how to instal evrima and need to use youtube tutorials

neon shale
#

It’s very hard to catch fish at night as a ptera especially when the water looks like a void and there’s no way to tell how close you are to it. Pls test this out for yourselves because there’s no way you expect players to enjoy that.(hordetest)

worthy nebula
#

I don't think water should be pitch black in NV... it looks like a void, theres even a clip of a youtuber who was playing w friends, and they all thought they where at the edge of a big cliff or something, but it was actually just a river.

scarlet granite
#

It really feels like the community here is being ignored, and if we aren’t, the devs recognition isn’t the best. The game has become unplayable for many players due to poor decisions. Maybe add a system like a poll so the developers can see what the majority of the community actually want and think what’s right for the game? With the path it’s on right now, I don’t see evirma having its popularity stable. Please actually listen instead of looking at us and shrugging. I know they work hard, but they’re working on the wrong things, causing every step forward to take two steps back. If you change something, fix the problem, don’t create new problems while fixing it.

left osprey
#

horde test qa na1 server:

the devs don't seem to have asked/announced for players to join the horde test qa server - na1 but i have as i presume it is a final test before release to the public branch? i have been running the horde test na and eu servers fine the last few days ...

anyway it is running fine for me, only one on the server, but i did get kicked from the server after a few mins back to the evrima main menu from the horde test qa na1 server

after checking logs its seems there was an easyanticheat error:

Closed: Disconnected from server due to Anti-Cheat error. Reason: 'HeartbeatTimeout'. Details: 'Heartbeat timed out'

so i reinstalled the easyanticheat using the setup file from the easyanticheat website and logged back in to the horde test qa na1 server and have not had an issue since

my post for reinstalling easyanticheat: #🔧-evrima-troubleshooting-🔧 message

update: i played the horde test qa na1 server for several more hours and only had two more kicks from the game back to the main menu - didn't seem related to easyanticheat according to the logs but maybe to the EOS?

ruby spoke
#

allow ptera to swallow small food while on the fly, the way eagles and water birds do. they'd still have to land for large food chunks, but eating smaller food would could be a tremendous help to the ptera's stamina problem, since they're not burning so much stamina on relaunching after every meal.

wary oyster
#

If you don't want to give us an unstuck mechanic, can you please release a map fix for Gateway to get rid of some of the holes?

Before you had to not walk on rocks or up in mountains or you might get stuck.
Now there's randomly placed holes in the terrain, covered by water and grass, or on waterfalls that are definitely designed with Deinos in mind...

proven jacinth
#

Gonna suggest something controversial yet brave. I've been playing the isle since 2016, and there is one thing that has always remained the same with the development: serious micromanaging of how people play the game through constant tweaks of 'fixing' things that aren't broken, or deliberately adding features that punish the player. As my grandfather used to say, if it ain't broke, DON'T FIX IT! Stop messing with the growth times when they were fine, stop messing with the pounce mechanic when it was fine, why are these tiny things being focused on when there are still big fish flying around the map? Why do you love punishing your players SO much? It's brutal enough to have to grow a dinosaur for hours, just to die and have to start all over again; playing video games is supposed to be fun. That is the whole point of why people play them. Even if it's survival horror, it's a game, It's meant to be fun and an escape from real life. TL;DR listen to your community and stop constantly messing with things that don't need to be messed with.

mental relic
#

if we are going to keep these growth changes allow community servers to enable growth multipliers, 1.5x, 2x 10x etc. This is something that has honestly been overdue for a while, it will allow fun quick pvp servers and allow community servers to further change their experience, we already have some pretty altered community server and many other survival games do this same thing and their community's make some pretty great servers (Rust bloo lagoon 1.5x) A lot of community servers could make some really fun experiences if you allow them to customize each growth rate for the dinos still creating a vanilla like experience, if you really dont like bigger boosters like most of us, just limit how high servers can go.

You did it for global chat, do it for growth.

leaden steppe
#

Cerato night vision cannot be this horrible, i get more light when under dilo envenomation.

prime copper
#

Reduce fractured legs or body cooldown...takes ages to heal .

whole topaz
#

Cerato needs not only a night vision buff, but boar in its diet. As a scavenger (sorta, considering its ability to eat bones) it makes perfect sense that it should have an extremely wide variety of diet items AND be made to sought them out at anytime. To add on, boar is the most common AI right now with the teno ones are seemingly MIA. Eating boar atm raised my hunger from 6% to 12%, which leads to a constant loop of debuffs and starvation, making it hard to ever recover.

dull igloo
#

(hordetesting feedback)
Possibly unpopular opinion, but I actually really like the idea of longer growth times across the board. Definitely there needs to be tweaking so it’s proportional to the strength of the dino (example cerato not growing nearly as fast as a utah, dilo not growing as fast as a dryo)

The Isle is a MUCH better experience when you’re not just running into adults. It makes the juvi experience far more tolerable and playable as well, and the world itself feels more dynamic and less like a deathmatch. It also forces (me at least) to not have to worry as much about getting straight to adulthood and more about my next meal/fight.

cedar gorge
#

Buff pachy, Give pachy his stun back, but only on first break as an example

vague fern
#

Well i just did a couple of hours as a tenno in the hordetesting and i just came to write a bit of feedback but lavendie has wrote exactly what i was going to say more or less word for word. Yes if you have limited time to game it is a bit daunting at first but i do like the aspect of each dino life meaning more to each player. If this is what the devs are going for and i think it is they got the nail on the head i think.

boreal kelp
#

I like the idea of growtimes being extended. But not to the degree some show in the stress test. A pachy for example is not worth 2 hrs imo. While all Dino’s could use an increase I don’t think all tiers deserve the same level treatment.

Note: times all on perfect diet

Ultra-smalls (hypsy-dryo)
These Dino’s are, in most cases, one shot killed by most of the roster. But they still attracted players previously since they were easy to grow and often had cool mechanics. These should stay less than 1 hr overall. Which is not much different than before, but extending growtimes for these? I will guarantee these will end up getting played far less than before. (Dryo isn’t worth 1.5 hrs cmon..)

Small tiers (herra-dilo)
These Dino’s could probably use a decent increase, but should stay above 1 hr but no more than 2. Omnis and pachys were a bit easier to grow than they should have been imo, so about a 20-30 min increase could work (previously just over 1 hr), while dilo could get a 15 min increase (previously 1.5 hrs).

Lower mids (cerato-carno)
These are interesting. They may seem big now, but they’ll feel much smaller as bigger mid tiers like Maia and Allo are added. A 2-3 hr range (no more than 3) makes sense to me. Carno should be longest at 2.5-2.7 hrs.

Apexes
Just keep them long… 6 hrs minimum

mellow zealot
#

I dont know if this is intended, or just some kind of technical issue. Either way, the fact that Herbis atm only can find their diets in migration zones is absolute cancer. People say that these migration zones change in order to promote movement on the map. However, in my experience this migration zone is always in the same spot (North east planes) basically creating this one massive hotspot were everyone is. Now i personally dont mind hotspots, its fun with al the combat and action. But only beeing able to find food at these hotspots when playing herbivores is such nonsens. Feels like in an attempt to promote movement on the map, you instead created the ultimate hotspot where literally 90% of the server is at al time.....

iron peak
#

We really need a horde system which would ensure that almost all the hebivores move throughout the island with the migration zone mechanics (when there is no more food you have to change zones...). With this the apex carnivores like the t-rex and the deinosuchus for example would wait for the herd to arrive in their "territory" to kill some of them, the medium and small carnivores will have the obligation to follow the herd to eat and the scavengers As for them, they would follow medium and small carnivores to eat the remains of their hunts. This is just my point of view but it could remove hot spots and increase the distribution of players on the entire map .

quartz flax
#

please add a permanent wet affect to dinos, the color pop is substantially better then the "dry" version and makes dino skins more vibrant. I also dont understand this whole, your dino looks dirtier and dirtier thing when not exposed to water. No one is washing their dino because they dont want to get eaten lol. Either way it doesnt have to be the wet affect. I would like you to stop whatever it is your doing to prevent the base colors from showing outside mud.

snow wraith
#

pachy is way too slow now

violet hollow
#

How about washed up whales or Mosa filled with all 3 nutrients plus fish in the sea for Pteras to encourage players to come to the coast. Plus more crabs and sea turtles I know they've been bugged I haven't seen a single sea turtle on gateway.

opaque meteor
#

Please stop letting dondi make any changes or decisions

wispy ice
idle wadi
#

Also the grow change times are best case scenario. Does not take into account being hunted, falling to your death, getting stuck in 1/10000 spots on the map. Bush growing will be even more popular because no one wants to lose their 80% teno that they spent 2.5 hours growing to poor map design.

devout wraith
#

I feel like at this point Evirma really needs deadly Aquatic AI in it already, something like Piranhas, giant snapping turtles, electric Eels, ect. Leaving it up to players to handle population control of any playable aquatic never works honestly.

For the Piranhas they can come in all 3 sizes, small, medium, large, to handle classes of different sizes, spawn in a group of around 5 to 10 or more and spawn in mostly rivers and sometimes lakes.

Highly aggressive and will attack anything thats within their size range.

Mostly attracted to players that are bleeding and low on health, may retreat once their numbers fall below 5.

jolly belfry
#

Add a feature to grip & slide down slopes for all dinosaurs

This is to prevent getting stuck on a slope that realistically you're perfectly capable of sliding down.

worthy crescent
#

Bare with me because I am not big on software but, it sucks that people like me cannot play The Isle. Because this game requires SUCH a large amount of RAM, Graphics, and Storage to run. I want a change, I wish for The Isle to become more available for gamers. Im not saying to release The Isle to XBOX or PlayStation. All I'm saying is when someone turn's the graphics down on their game, it makes a difference -it give you better FPS, not worse. I bought the game only to figure out I might not be able to play it fully. I very much hope to see this come to the game because im 100% certain that if it dose, it will bring alot more gamers like me. But... at least until then I will have to spend my time playing F- F- Fortnite. Please devs, this is all im asking, make the game more optimized for lower-end*-ish* laptops.

ancient plover
#

I really think the scent system is under utilized. Especially for interacting with the environment or juvie growth experience. Hoping back onto the game after a year to see the gameplay loop still a slog is disappointing.

silver moss
#

After conducting some testing, it has become apparent that the new extended growth times have resulted in a significant imbalance between the weight classes of playable dinosaurs. Specifically, I'd like to highlight the disparity between growth times and corresponding stats, particularly in comparison to the Carno.

For instance, prior to the adjustments, the Teno's growth time was approximately 1 hour and 58 minutes, which has now been increased to 2 hours and 36 minutes. In contrast, Carno, the main predator for Teno, boasts better stats and a faster growth time, growing in just 2 hours and 9 minutes while weighing 1800 kg and running at 55 kph.

This discrepancy becomes even more pronounced when considering Omni, which has a similar growth time of 1 hour and 58 minutes. However, Omni's stats pale in comparison to Carno
Similarly, Pachy shares a similar growth time of 2 hours and 3 minutes yet its stats are inferior to Carno. With these imbalances, players may find themselves questioning the viability of growing species like Omni, Pachy, or even Teno when Carno offers superior stats and a comparable or even faster growth time.

I believe that achieving balance among playable species is essential for fostering a diverse and engaging gameplay experience. Therefore, I urge the development team to reevaluate the current growth times and consider adjustments that promote balance and strategic diversity among the various playable dinosaurs.

slow comet
#

Deinos and beipis should have their own migration zones in water instead of having land ones, this would be more effective once all aquatics dinos are added but for now deino and beipi could have Swamp, Water access, river delta, cascades and possibly NE lake

thin grove
#

I think it would be cool if different parts of a dead body could offer different nutrients by eating regularly (not just organs).

The first part would be eating the skin, offering lipids. Second part when the skin is gone would be flesh that should always offer protein. Lastly and beneath the flesh could be fats that should offer carbs. If there’s any of these parts you want to skip, bite onto the body to remove certain parts.

neon shale
#

Btw if you are playing carno and you sprint then let go and press crouch it stops all your momentum instantly and this is seriously op in the right hands. You should slide still even if you enter crouch with momentum.

hot oasis
#

Please make daytime a bit longer/brighter and turn the ability to activate NIGHTvision during the day off. Right now we are unable to experience the beauty of this game because we are literally at a disadvantage if we dont run around with our nightvision on. Its way too strong in detecting people in bushes and completely overrides the adult deino underwater vision nerf, since you can see just as good as beipis and juvie deinos if you turn your NV on, making it impossible for them to hide.

thorny scarab
#

Tenonto must have to be able to break coconuts and it should give more diet.

ancient plover
#

Would be awesome if blue lakes had better underwater visibility and if there were more rivers

PLEASE READ THE ENTIRE THING

As a 100% grown dieno i almost can't see my head in the blue lakes, it's very annoying because from the outside everyone can see when i'm trying to ambush them like Dienos were supposed to, but underwater its just navy blue everyehere.

Catching fish is hard because i cannot see my mouth not even mentioning the fish.

The brown or muddy rivers have much better visibility and it's harder to see what is in the river from land, making them perfect for ambushing and playing like Dienos were supposed to, not going on land every time i'm hungry.

This wouldn't be much of a problem if the map had more rivers that other dinos had to cross to get somewhere, giving Dienos more reasons to play like they were supposed to, but...

this map has less rivers that players have to cross to travel into hunting grounds or migration zones, forcing dienos to go on land and fight to get food.

I'm not saying that all Dienos would stop going on land and fighting there if these problems were fixed, but it would stop the players that prefer ambushing from forcefuly going on land to eat and they would hunt like they were supposed to.

Plus now you can get killed by like 2 random fully grown carnos on the shore because of all the nerfs, Stegos just swim in the water now because Dienos got nerfed...

EDIT

If you are wondering why Dienos don't really migrate in any way, its very hard.

If you spawn in north, you gotta cross 2 waterfalls to get to swamp with long paths that are so long you will loose all your thirst and gotta drink for like 3 minutes to get it back.

There is no easy way to move around so you get an ecosystem of Dienos that canni when theres no food and go to land often because there is no long or commonly used river that they can ambush ppl at, there is just a huge lake and a not too long brown river.

So yea, i rate this map a 4/10 for Dienos

stable apex
#

Please work on water physics so we can do this
https://youtu.be/6AhgjVPfwDk?si=pdA1wZN22A7Y_-j_

This crocodile thought he'd take a break from basking under the sun and ride the rock slip 'n' slide. As soon as he jumped on, he slid down and had the best time of his reptilian life.

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toxic pike
#

The growth times feel alright for everything bigger than 500kg, but it feels very pointless to invest a very long time into troodon to miss a pounce and die, because of something as simple as a hit box error wiping away an hour of progress. If you make a mistake as carno or Cerrato, you still have an opportunity to brush it off- because you don't instantly die when you are punished. I think the appeal of troodon was its shorter grow times, it's clearly a Menace in sanctuaries but unless it's intended to stay in them forever and never leave- the animal has too much going wrong for it right now.

slow comet
#

Before dinos are added give them a glance sheet and a trail cam, builds up the hype way more so please bring them back and do some for Diablo

ancient plover
#

ok if ur not gonna give us an hp bar of some sort than atleast make the screen accurate, when im around 75% hp it looks like im one hypsi peck from death, make them look slightly realistic cuz its really confusing especially for new players, i have gotten used to it so i can tell most of the time but many new players and older players for that matter struggle, so you gotta choose, make an hp bar like we used to have or make the screen look somewhat accurate

lavish viper
#

Im not the biggest fan of the growth rn and think that they should stay like they r in the current main branch. But it is the worst for small tiers. When i see people talking about how long they have to do about a troodon,dryo,utah or pachy. It is absurd. Especially since theyre way less tanky. I suggest to keep the growth times the same but if ur planning on making it longer anyway. Only for mid tiers id say. Not 2h for a pachy.

dusky mauve
#

Deino biting underwater should not be as audible as it is above water

ancient plover
#

Migration zones need to cycle more often, it feels like they never even move and when they do they no more than a 10 minute walk away, it doesn't feel like you're migrating and results in boring game play. I'd personally love migration cycles with bigger gaps that take a while to get to so you can actually explore the map and feel immersed

slate cape
#

I would like more holes in the rock sides by water for nesting as herrera.
And also more rocks in water that deinos can't climb for beipi nesting.

true axle
# dusky mauve Deino biting underwater should not be as audible as it is above water

I would add:

When swimming under the surface but you keep camera above to see, you can hear Deino breathing like if he is on the surface,.. He shouldn't make noises,.. I mean, when "sniffing" under water its fair that it makes a vibration type of noise but when just swimming, we shouldn't hear the Deino,..

Other than that, Deino feels great,..
You could even add bubbles coming out from time to time but noises should be reduce to the max while under water,.. Mainly the one I mentioned when just swimming,..

Cheers guys, love The Isle, realism, details 👌🏻

cedar gorge
#

Carno’s charge should either get its stam cost reduced or get its stun back with its current cost. It destroys your stamina when you use it and has next to no purpose when you can just bite the person you’re fighting for more damage. It feels like a useless move that hinders you more than helps you when you use it with its current stamina cost. Most carno players avoid using it all together

boreal kelp
#

Herbivore Categories
Supposedly there will be a mutation that will allow you to chat/possibly group with herbivores of different species but only within the same family. Of course this would probably be more useful to certain groups than others, but here’s each group I think the mutation could apply to.

Ornithopods

  • Dryo
  • Teno
  • Maia
  • Cory
  • Para
  • Shant

Ceratopsians

  • Psittaco (if added)
  • Proto
  • Ava
  • Diablo
  • Styraco
  • Pachyrhino
  • Trike

Pachycephalosaruians

  • Homa
  • Pachy

Stegosaurians

  • Kentro
  • Stego

Ankylosaurians

  • Minmi
  • Anky

Therizinosaurians

  • Beipi
  • Theri

Ornithomimosaurs

  • Galli
  • Cheirus

Sauropodomorphs

  • Magy
  • Plateo
  • Cama
  • Bronto
  • Brachi (if playable, rumored to be AI)
pure pagoda
#

Season system 👍🏻
Please consider to design it

And bring the REX out of the cage ❗👍🏻

jagged snow
#

I'd like it if one of the smaller creatures had a hopping animation for moving around like some birds do, either when running or walking in a straight line for long enough. Homalocephale would be my pick since its similar in stature to hypsilophodon and hasn't had its animations established yet.

lofty veldt
#

Fix night vision, please. It's horrible in 90% of dinos and it makes the game not fun. Let us see!

tidal glen
#

I miss when evrima was fun, the stamina system is discouraging and limits walking around the map, exploring and meeting other individuals, why not previously adjust the stamina for the combat itself?, have some type of counter where, for example, when suffering a damage for a minute, resistance increases extremely slowly or not at all, restarting with each damage taken, something that would cause resistance to have a penalty in combat and not in migration and exploration, losing more stamina in stronger attacks but not taking away all defense, a kick from a horse with energy and a tired one causes a very different impact, I want to explore the map again, find those secret corners.

snow wraith
#

We need to give pteranadon a reason to not just sit on a ledge looking around, aka some birds that give some nutrient or bugs that small pts can catch and eat and give flying a fun quirk

neon shale
#

Imo raptor should be able to alt attack while running like it used to. It’s pounce can be countered by multiple things and when it is unable to pounce something the only thing it can do is pretty much bite if you don’t wanna die fast.

normal dew
#

Pachys ram, at least juvi Pachys ram, seems pretty weak right now and ramming kills your momentum. Liked it before where you kind of push off into a ram and that gives you a little extra oomph - on hordetesting btw

hard elbow
wicked ferry
#

Please fix ptera. At the moment it is almost unplayable due to the incredibly low stam regen and stam costs, as well as fish giving tiny amounts of food. Also whenever a juvi ptera tries to catch a fish, three pteros spawn and they instantly kill baby ptera in one hit.

naive tangle
#

This is the most broken game I've ever played in my life. Servers crash at least 10 times a day because they're not optimized for the amount of people playing let alone when dead bodies are piling up in one area. The ping in NA 1 today has been on average around 100. When is this game going to be good? A few more decades?

normal tulip
#

Can you fix mix packing or something? or add some sort of instinct where they do damage or something when there together for to long because im sick of dying to mix packers while solo. fix you game for me will ya? because half of the things we ask for arent getting added or worked on or talked about in the slightest

rose pumice
#

allow petras to recover stam while clinging to a tree but only if they are above half stam like walking currently.

swift hinge
#

Rubberbanding seems to be at an all time high in the officials. Worst of all it seems to always kick in when you're fighting or running from something i.e dino interactions. Especially in the case of Omni who has to rely on a very specific pounce angle, this makes the game unplayable. Can we do something about this?

slender summit
#

Fix ptera it’s been broken ever since gateway arrived. The new stam system is a joke on ptera, stam costs too much for the slightest bit of flying. Fish give the tiniest amount of food so you find yourself fishing, regen, fishing, regen over and over. Theres no stam to do anything and food drains faster than stam can gain, there’s no room to actually fly around and explore it’s just constant eating & sitting it’s so broken

hollow niche
#

Text Summary "Tweaking Suggestion for Pteranodon":

The text proposes adjustments to improve Pteranodon's gameplay in the game "The Isle", which has been considered weak and barely present on the game map. The suggestions aim to improve the quality of life for this specific species, without affecting others in the game.

  1. The first suggestion is to adjust the Pteranodon's power system, significantly reducing power consumption when taking off. This would allow him to once again become a viable choice in the game, as he currently consumes a lot of energy just to get off the ground.

  2. Another proposed change is to reclassify Pteranodon as a scavenger rather than a hunter or fighter. This reflects their behavior of feeding on carcasses rather than actively hunting. Furthermore, it is suggested that it has a unique ability to obtain nutrients by consuming decomposing carcasses, regardless of species.

  3. Finally, a change to the Pteranodon's flight mechanics is suggested so that it does not lose altitude when flying in a straight line and does not consume energy when doing so.

These proposed changes are intended to make Pteranodon more viable and fun to play without negatively affecting other species in the game.

wary oyster
#

I seem to be consistently hearing footsteps from the very heavy bois like Cerato and a Carno that I saw. Very nice 😄

boreal kelp
#

Dryo STILL is not worth it (probably)
Timed dryos growth in the newest patch of the hoarde test, this time recording weights and growth percentages at different points in the growth.
The total time was still about the same as it was during all patches at 1 hr 32 min. And looking at the graph made below, you grow fastest during the first 30 min assuming you get all nutrients fast (which I did in less than 5 min), and you cover about 70kg during this time, making you just over half total weight and roughly adult troodon size.
Afterwards you grow at a slower rate for the rest of your growth. I reached the “adult” growth stage around an hour in. At this point my Dryo looked like an adult and was nearly as fast as it could get.
If I were to have an opinion on this it’s that I do think the growth is still too long, but I mean the situation is also not as bad as many make it out to be. Your Dino’s do become decently viable earlier on, even troodon from what I remember still got its venom at the same time as usual, which is all you really should care about for troodon instead of its size. And if I could provide some advice, we should be comparing weights more rather than growth percentage when it comes to metagaming. In fact metagaming is why I think the growths were changed, as all people had to do was to focus on their growth percentage, since growth occurred at a constant pace before (I think). Now Dino’s gain weight fastest earlier in their life cycle.

However I still want more info on this. I do wanna see how other Dino’s grow. So I’m asking anyone who is willing, to record growth in a similar manner to what I did so we can see how they compare to each other. Thank you to anyone who can help🙏

Special thanks to @jagged snow for graphing my data! 😎
Graph displays mass (kg) vs time (min)

warm tree
#

spawn as ptera
fly
out of stamina
sit for some mins
fly for some seconds
out of stamina
sit again
catch fish
not enough food
catch fish again
out of stamina
sit again
Does this sound fun to yall? That's literally ptera gameplay

keen horizon
#

Cera stronger with bites in both left and right click than carno, so is that why Cera is the slowest dino pretty much? Should it really take a hit this big on speed for that difference? It already has lower health, so can't we get atleast a 5km speed adjustment?

hollow wadi
rain cape
#

If you take the time to watch the video it basically sums up the issue with ptera outside of the constant glitching/ping issues. Please devs may we work on the bird because it's not enjoyable in its current state.

The lack of being able to kill anything outside of nesting dinos or frogs which either doesn't happen much if at all anymore. I've ran out of stam many times trying to kill a goat and got murdered by herreras alot 😆.

I can manage the stam but the lack of food or food options makes it borderline impossible too play or balance one over the other.

https://youtu.be/EF57ShR0aWk?si=khH10bxsIrtUHNRr

It's almost like they forgot about Ptera, bad stam, regen & food. Will they ever improve it at this point? Enjoy the video and DON'T forget to Stroke that Subscribe button!

⏱️ Timestamps:

0:00 The Isle Testing
0:28 Intro
1:20 Horde Testing The Isle
4:14 Herrerasaurus
4:26 The Struggling

I'm simply a small man with big dreams, hoping to make y...

▶ Play video
carmine loom
#

Just tested growth time for raptor on the latest Horde testing patch. Here are my findings. It took me exactly 4 minutes to get perfect diet from the time I spawned. All times noted below have the 4 minutes accounted for in the time.

30 min 55 sec 50%
39 min 20 sec 60%
47 min 15 sec 70%
55 min 37 sec 80%
64 min 7 sec 90%
72 min 30 sec 100%

I feel this is a much better growth timer compared to the nearly 2 hours before. Thanks for adjusting Omni's growth time to something more worth while.

dry remnant
#

Troodon Voice Mimic Suggestion (And Ovi if they decide to give it to Ovi also)

How it could work:
Troodon can learn to do calls as soon as they spawn but can't use them until a certain growth percentage since their small throats couldn't really do them well. Juvies can learn the mimics faster and better than the more grown ones since it gives Troodon Juvie gameplay more of a purpose and some animals have been known to imitate sounds as they grow up. Troodon can learn mimics by being within range of certain calls. Certain calls will have different ranges so Troodon can learn them, like Broadcast has the largest range while Friendly/Chat will have the smallest. The total range of the calls will depend on the weight instead of species, like Dryo will have a smaller call range when compared to Omni (image 1 as example). Troodon will learn the calls when within the range of the calls, like if a Troodon is in Danger call range and it does a Friendly or Threaten call then it won't learn to mimic the voice. Troodon won't be able to mimic all the calls the same way, It will be able to mimic fully grown Hypsi and Dryo for example, but it can't mimic fully grown Carno or Cera but it can mimic the juvie/sub-adult calls of certain species. If Troodon's voice is too low (Image 2 Example) the sound of the mimic will be more distorted.

How it can be used:
In the tab there could be a icon called "Mimics" (Image 3 Example) and clicking it will show the progress and mimics you can use. To use them you need to click the species you want to mimic and it will replace your calls with their calls (Only the calls, not things like pain or jumping will be mimicked) Troodon Calls will be the default so you can switch back to it when you want to.

Extra:
To also make nesting interesting it the offspring can automatically learn the mimics that both the parents have when they hatch to encourage more Troodon Nesting and will make nesting more benefitable

fathom pagoda
#

deinosuchus does not die instantly because it does not breathe...

add purple interface for shortness of breath.

inner shoal
#

Attack cooldown in hordetesting is a good idea for balance,but badly in need of adjustment.
Most attacks have a cooldown of around 1 second,alt bite cooldown is longer,stego and teno bite is shorter.
Overall, there is little difference.
This makes the game lack variety.
For example.you can always rush up and bite the stego in cooldown of tail attacks.
And having a one-second cooldown for attacks makes small and medium-sized animals very bulky, they don't have much attack power and need attack speed to make up for it.(Unless you want apex animals have a attack cooldown longer than two seconds,that's horrible right?)
I don't deny that some attack cooldown adjustments are necessary.(teno can stun you and give you another two hit in one contact)But in general having all attacks spaced at similar cooldown makes the game boring.
So I think the game experience before cooldown added is better

mellow zealot
#

Remove the damage done by Dilo clones. it makes no sense that the clones that apear when you are affected by dilo poison actually does damage. It makes alot more sense that they distract and fool players so the real dilos can get more bites in. If you are affected by the poison and manage to run away from the dilos, these clones keep attacking and can kill you while you sit in a bush trying to heal after getting away from the real dilos. Makes no sense

worn sand
#

Change the skybox, it look like a game of 2001 rn

runic iron
#

Herrerasaurus water depletes very fast and should be buffed a bit

rustic bison
#

"What if" thoughts:

  • add speed into damage calculations. Separate body parts/hitboxes should have separate weight to determine stun result.
  • So a lighter carno running fast enough, can stun a heavier stego, if aimed at the head
fading knot
#

Shouldn't there be a rule against AI-generated feedback, just like there is one about AI-generated images in #isle-fan-art ?
No one cares about the "opinion" of a robot anyway.

inner lintel
#

growth times should stay the same no need to explain why others have already said it

thin grove
#

Add more stuff to gore for carnivore diets.

The reason I complain about it is because it’s not enough if we have remaining parts of update 6 carnivore diet (only gaining 1 nutrient from eating a preferred prey regularly) when it could have more depth and be more interesting.

Here’s an idea to consider.

  • Skin eating: this organ should offer lipids.
  • Flesh eating: meat is meat and should always offer protein.

Since there’s two of lungs, there’s no point in adding a second way to get carbs.

fair helm
#

i've thought of a more detailed way to show ptera gameplay:

  • spawn, you gotta jump so say goodbye to 30% of your stamina even 50-60% if it bugs (which it usually does)
  • fly up, say goodbye to another 40% of your stamina, 20% if you manage to control it (you require a lot of skill to do this)
  • locate fishe
  • go down for fishe
  • grab fishe
  • get on a tree branch to eat fishe
  • you can't land on most tree branches for some reason so you fall down and you die
  • respawn, same thing, get fishe, land on a very big tree branch
  • enjoy fishe
  • literally no visible change to your food %
  • get another fishe
  • eat fishe in the same spot
  • went up to 30% food oorah
  • you're gonna jump down but you realize that you have no frickin stamina
  • sit for 5 minutes
  • pentagon, hexagon, octagon, yourhungerisgon
  • get off the tree branch begin stacking fishe as much as you can
  • you get 6 fishe
  • 24% food oorah
  • regen stam
  • 2% food left
  • repeat until you're so damn tired of this that you regen stam you fly up and you torpedo back down to grow another dino or just leave the game

you are always stressed about no food, you can't leave the place you're in unless you catch a fish and don't eat it to attract the annoying birds and eat them (most people don't know about that) or you catch fish in the water access lake, where, if you do it right, you literally barely spend any stamina and get your diet and food up very nicely (you gotta have skill tho, 1 mess up and the deino will kill you), and then you might feel like going to ne plains! you go there, land on a branch, whoopsies branches kick you out, you break your legs, you regen health and the legs, bonkers 25% food lost, you begin fishing but you gotta jump now since branches aint workin, and since each jump is around 30% of your stamina, you die of starvation or you go up to the nearest raptor so he kills you

(make fishe give more food and 3 dot and jumping take 10% of your stamina max plez)

amber ocean
#

The background behind the diets can make it hard to see what your diet is at if the surroundings are really dark. Making the backgrounds a bit darker or more noticable in some way would help I think. Otherwise I just open my character sheet to check as I am eating but that feels inorganic and like it shouldn’t be necessary.

clear locust
#

Pls make dust collection less prominent.
I understand that animals get dirty. But I don't want to look like I wallowed in mud just because I sat down and stood up a couple times. And maybe walking could throw some dust off? Or maybe a way to shake the dust off somehow?

worthy nebula
#

make it possible to swallow food while swimming. At least for herra and other dinos that swim well

wanton jackal
#

make AIs like chicken and other small ones slower. a juvenile cant keep up with them and you eventually starve to death. also very annoying when you cant find food then you finally find a chicken but its faster than you. another thing is that small AIs just lags everywhere sometimes while the game isnt realy stable itself which makes it even harder. just make them run in a straight line

neon shale
#

Carno should be able to stun stuff from a shorter distance if a headshot is landed with charge. It already has to run a soccer field before knocking something over and it just makes sense because your getting decked in the face by a carnos ram so I feel like that would daze or just knock things over easier.

halcyon anvil
#

Add global chat back….

ancient plover
#

just a small idea:

  • how about "rewarding" players when they get to 100% food? Like, 5-10 minutes where your hunger doesn't go down because you just ate and are full

would give us a small moment of peace where we can relax and/or focus on other things rather than immediatly look for something to eat again

frail pewter
#

Stamina system

After a few weeks of playing, the improvements to the stamina system were a step to the right direction but I think it still could be further improved.

Pros

  • Traversal definitely feels better not having to trot all the time and stop if you sprint for a second.
  • It makes you pay attention in combat, if you waste all of your stam you're not getting it back

Cons

  • It's kind of a meta gamey, needing to check your stam every 25% to gain stam back
  • All the playables have identical stand/walk/trot regen rates (balance)

How to improve it

0 - 10%: resting only (or maybe 15%)
10 - 100%: stand/walk/crouch
50 - 100%: trotting

Being able to regen stam while trotting 50-100% would make more sense, not needing constantly open TAB when it would be easier to see when it's above 50% and players who would run all the way to 50% and trot would still get punished if they get caught trotting with +50% stam. Also during a combat most abilities and chasing down a prey it would be much better experience so you wouldn't be stuck to walking/standing after 75%. Only resting stam regen at 25% feels a little too high imo, 10% or 15% could be better so you'd actually be out of stam.

At 0% stam you can still alt-bite and it deals 75% of original damage but it would make sense if the alt-attacks also were slower so it would actually look like something attacking while being exhausted and not just spamming.

copper edge
#

Make raptor pounce work

iron quest
#

hey, dondi, so y'know how you wanna make spino so nothing competes with it... uh... don't.

midnight spoke
#

fix ptera’s stamina and food. they’re not compatible

hard prism
#

Currently in the game, the Carnotaurus possesses a bite force that may not accurately reflect its real-world anatomical features. Given its slender jaw structure, it is plausible to assume that the Carno's bite strength would not be as potent as suggested in the game. Conversely, the Ceratosaurus, known for its robust jaws capable of devouring bone, may benefit from an increase in bite force to better showcase its specialized predatory adaptations.

Suggested Adjustments:

  1. Carnotaurus (Carno):
    a. Decrease the base damage output of the Carno's regular bite to better align with its slender jaw structure.
    b. Retain or slightly increase the charge damage, maintaining the Carno's role as a swift predator in hunting smaller prey.
    c. Consider adjusting the health pool to reflect its status as a medium-sized predator with reasonable survivability.

  2. Ceratosaurus (Cera):
    a. Increase the base damage of the Cerato's bite to emphasize its capability to devour bone and engage in more formidable confrontations.
    b. Introduce an enhanced bleeding effect for the Cerato's bite, highlighting its potential to inflict lasting damage on opponents.
    Changes will align with the known anatomical characteristics of Carno and Ceratos but also introduce a more diverse and strategic dynamic to their respective roles in the game.

cunning hull
#

This game is too foggy for no reason. Less fog please.

wanton jackal
#

make the server have 200 players? gateway is a huge map and with only 100 players the map feels so empty. even on spiro with full server the map still felt empty. also, maybe adjust the brightness to the certain weather types? i find myself using NV even in daytime because it gets so dark when there is a weather going on. Glowing eyes is cool, but its cool when its actually night and not so cool when its day

whole topaz
#

The lag and server performance of some of the NA officials is very bad. It has been consistently happening as of late, to the point where people regularly ask before getting on-I think at this point performance should be prioritized. Constantly playing with rubber-banding and crashing just…Isn’t happening. I personally am not going to play a game that will have me grow something for hours only to lose a fight due to rubber-banding 10 ft down my opponents throat.

weary lichen
#

This Ping is getting out of hand, I should be able to play servers that are slightly out of my region, but because of this ping it makes it impossible to play at all. Please if u can try and fix this!!!

hasty turret
#

Pls Fix his Water. I just spawned and i need to go drink (im 17%)

delicate estuary
#

Shaking the organs out of a corpse should not take away from the total food value of said corpse. Currently, if a completely untouched corpse fills up 20% of your food bar for instance, and you thrash the organs out of the corpse, it will now give you only 14% (not actual number). This is weird, since when you eat a corpse without shaking the organs out, you seemingly don't eat the organs, as you don't get the diets from them. So why would they then count as part of the total food % of that corpse? They shouldn't.

quartz flax
#

when you release announcements for updates in general can you please be more specific in your changes? Like what does updated growth times mean? Did you increase it, reduce it? What were the changes per dino? You increased fish nutrient intake, by what? Like why are you making the community test things for HOURS to figure out what your patch notes are.

sage ledge
#

If you guys made a separate download for hord test and evrima , more people would be willing to test on a consistent basis, but the fact that the hord test will go down without warning, just makes me not want to have it downloaded

zealous scroll
#

I really wanna play this game, but between the lagging, the game constantly closing and the fact that stamina is now harder to maintain than hunger and thirst... I think its best I move somewhere else. Perhaps when I come back in a few months, these issues will be fixed...

bitter vortex
#

Is it just me or have others experienced only down sides since new map released? after map released my fps was smooth 60-80 fps and now 20-40... alot of rubberbanding aswell.

pliant path
#

The adjusted stam regen threshold feels good. It gives a better chance to regen stam during a fight

primal rover
#

This is probably said a LOT, but the fog is actually unbearable to the point where you have to relog to be able to see, if that could be fixed soon that would be epic

tranquil smelt
#

fix the damn lag and rubberbanding

swift hinge
#

New growth times still too long. Anything longer than 1.5 hours for an omni on perfect diet is way too long. No reason I shouldn't go Carno or anything else more durable. Prepare to see lots of folks on unofficials where grows are granted. Attack cooldown sucks. Hitting small quick dinos with the cooldown is very difficult now and once you throw in the rubberbanding forget about it. (great news for troodons now though)

boreal kelp
#

Some feedback on cerato in the newest hoardetest patch. Growth seems to be at around 2 hrs which is great. But Ceratos also get through juvi stage fast, like you’ll be bigger than an Omni in less than a half hour. So as far as growth goes I think it’s actually pretty good👍, at least as far as cerato is concerned
Other changes I’m not sure whether or not are intended, health regen is pretty long for one, and chuffing doesn’t occur automatically around bodies. So I’m honestly not sure when I’m getting buffs or not. I’m also not too sure about the biting cooldown, It feels wrong to not bite when an animal realistically would in a moment.

Outside of playables. I wanted to point out something that I was BEYOND happy to see! The lack of rubber banding! Gameplay was very smooth and responsive overall, with very good ping! Very pleasantly surprised with this and I hope it carries over to evrima! Amazing work!

However, there have also been lots of fatal errors lately, and Its also been raining a ton, in case it’s important 🌧️

fallow remnant
#

this update introduced audio bug for me, i didnt have this problem before this update on horde testing, am I the only one thats getting this bug? i cant hear foot steps, biting, 1/2/3/4 calls and much more. everything was fine for me for the past week on horde testing and this update broke my game, btw still getting those fetal carshes, oh not to forget for some reason i cant swing on my stego nor bite, i have to log out and log back in to get one swing in and have to repeat the process again to get a swing to work.

vocal root
#

Maybe something can be done about the terrible rubber banding everyone is experiencing

coarse lion
#

Please just let ptera swallow food while flying so we dont waste our stam whenever we land and fly back up, it sucks I can barely get any buffs, cmon eagles can do it so why cant it's ancient cousin do it

devout aspen
#

Optimization has come a long way but framerates are still very inconsistent. The constant instability in FPS affects combat pretty heavily

lilac nebula
#

Please provide a short ability tutorial for each species maybe?? Or the option for a tutorial mode/tips?? A lot of people complain that certain dinos are “unplayable” when its obvious they just don’t know how to play it properly. (To be fair it seems some abilities are near hidden)

mellow zealot
#

Why should players be forced to go to certain parts of the map with this new migration mechanic? Myself (and a vast majority of the community) dont really care if certain dinos are ”ment” to live in certain biomes, we want to feel free to go anywere on the map. The game is a open world sandbox game, there should not be limitations to where you can go on the map, that has always been the beuty of the Isle. And this obsession to make the game as ”realistic” as possible to a level where it has a negative effect on the majority of players experiance is straight up ignoring what players actually want. You need to listen to the community, your customers for christ sake, and find balance between the ”bush eating simulation” and pvp aspects of the game. This is why Legacy was so popular, even with al its issues. If you wanted to ”roleplay” as a real dino you could chose to do so, avoiding risks and trying to survive as long as possible, migrate across the map, nest, etc etc. But it was also possible to play the game more like a pvp multiplayer game, where you focused more on winning fights and taking on different dinos in orginized fights with rules etc. Thats what made most of us fall in love with Legacy. And this vibe or athmosphere is completely lost in Evrima.

prime copper
#

bring back HP bar .

magic burrow
#

game is too dark even during day,90% of time have to keep nightvision on.
and with some dinosaurus,let us zoom camera more out,at least like that i can see whole tail,now its too close with some dinos imo.

gentle cloak
#

Fix water transition in future update.

modern brook
#

Dryo need some love…. We need our borrows back more dryo more food. We to helpless with out them

copper edge
#

make trodoon pounce work

slow comet
#

After raining maybe make it when running downhill or uphill your Dino may slip and stumble, rn weather has no effect on gameplay so would be cool to make pvp in rain or after rain different

midnight spoke
#

get more mods or add an unstuck button/command

swift hinge
#

On Horde testing, rain is a bit too frequent now. Tbh I like rain bc it makes hunting for carnivores easier (harder to hear steps), keeps me from having to risk deep water to wash off dust and is overall really cool ambience. It just happens a bit TOO frequently and by far the most annoying thing about it is that it forces you to have to have your NV on more often than not. I'm grateful we have NV but I don't want to have to use it for 75% of a 24 hour day. Growth on smaller dinos is still a bit too harsh IMO but every other QoL change (food/water/stam/fall damage etc) feels miles better than the current build so great job on that. Unless it's just that the server tends to be very low pop when I play, I notice the lag/rubberbanding is nearly nonexistant on the horde branch so if that's what we have to look forward to I'm happiest for sure about this.

primal egret
#

Venomous quills for Psittacosaurus. This is my shortest idea yet because I cannot think of anything to add onto the first sentence. Just... venomous quills for Psittacosaurus. Is it a good idea? Probably not. Would it be cool? Maybe.

neon shale
#

Can toggle sprint be optional because if you accidentally press sprint once while near a cliff or steep spot then you can die instantly.

lyric rover
#

On hordetesting, the fog downgrade too much the FPS and we have rain underwater
We have less FPS in swamp
I think i have less FPS in hordetesting than gateway

tranquil spindle
#

Why is the Ping on every Official server at 60 to 100 ping? That's pretty nuts. I jump on a Unofficial branch with over 120 players on the west coast, me being east and still have better ping sitting at 30 to 40 max how is that possible? I've also played and noticed on the Official branch when the servers are 90 to 100 players the massive spikes 35 to 120 ping randomly its really crazy.

left osprey
#

currently playing as herrera on horde test - qa and na1 servers ...

getting kicked to the evrima main menu as herrera when falling from tree (from height) just before hitting the ground - same for baby raptor after testing jump from high up mountain

happens as baby herrera, 36% grown, and fully grown herrera on horde test qa and na i climb high up a tree and fall off and before i hit the ground it kicks me out to the main menu and when come log back into the server my herrera was on the ground with no damage - occurs every time test it

the height it occurs at/from seems related to the growth/weight and expected fall damage?

tried as small ptera to dive bomb into the ground from very high up and there was no kick from the server back to the menu and i died as normal

just retried jumping as baby raptor off a high mountain again this time will more fall height and it also kicked me from the server back to the isle main menu before hitting the ground

  • have deleted theisle folder in appdata, deleted the isle game folder so the horde test was fully reinstalled and also reinstalled easy anti-cheat also tested it on windows 10 and 11 just to be sure

  • i having been playing the horde test servers since they were available and didn't notice this issue till the latest update?

*** new update out for horde test - it's downloading now ... tested jumping off high up tree as herrera and so far no kicks from server to the menu

mental relic
#

Carno being 20 minutes more then omni makes omni completely redundant

magic burrow
#

fall damage is way too big,i fell 2 meters as a adult teno,healt went to dark orange from full. also tenos water drain is insane high imo. and all those holes and river banks where you can get stuck also need fix.

woven flint
#

We NEEED more of you guys goofing about and showing us some small and funny stuff, especially like the videos of 30 dryosaurus against 2 utahraptors, or several tenontosaurus against a stegosaurus, or that one flying tenontosaurus, the dilophosaurus with a big head or even that bodiless pteranodon. It could be put anywhere, it'd be nice to show what funny bugs you find and shove it in #isle-phase-three if you can
Fully aware that not all bugs have funny results but either way. Please dripfeed us random nonsense that we would only see behind close doors without revealing anything.

simple birch
#

i want FSR3, DLAA, NIS in game settings and render scale, DLSS, TAA and the other AA metohds to work agian not just TSR. Also on and off for the settings like bloom plz

dense tusk
#

Mods, I propose a change to #isle-discussion. Can we change cooldown from 10s to 5s? Just to test the waters

lapis vapor
#

when you guys do a hoard-testing, can you prepare another separate channel to discuss hoard-testing things and report bugs? It would also be great if the changelogs and patch notes could be a bit more specific. like for example. rather than "Carno growth time increased" can we have a "Carno growth time increased by 30 mins". so people dont have to waste valuble free time in between work and real-life stuff to figure out the numbers themselves.

boreal kelp
#

Hoarde test
It rains a lot, like A LOT🌧️. Fog is similar but since it’s less dense this time it’s been less of a headache. But regardless the amount of rain that occurs makes it dark most of the time. I’ve hardly seen a bright sunny day. Hope this gets fixed thx.
Also goats and deer don’t appear to give a lot of diet at all, at least for an adult cerato, fish feel good for ptera though

scarlet granite
#

Please please be more specific when saying you’ve tweaked some changes and added hotfixes. Saying you “adjusted growth rates” isn’t helpful

dim rivet
#

Give small playables “support class” abilities.

Smaller playables are an important part of the ecosystem, but often the least played dinos. Giving them abilities that can aid their herd in survival may make them a more appealing and rewarding choice to play. It should be limited to herbivore playables so as not to encourage carnivore mixpacking. Hypsi’s spit is already an example of a “support class” ability. It does not do any significant damage, but can be an effective tool to be utilized by other dinos in the herd to gain an edge in combat.

Some possible examples of support class abilities:

  • Anticoagulants: A bite the deals little to no damage, but makes the receiver of the bite slightly more susceptible to bleed for a short amount of time.
  • Wound cleaning: A preening ability that can be used on yourself or others that will slow down bleed. This will require a couple of seconds to preform and both you/your subject will be unable to move during the animation, making it risky to try to do during combat but can still be lifesaving.
  • Irritating hairs: based off of a tarantulas abilities, you can scratch yourself to release small hairs that blur vision, irritate lungs (quicker stamina drain, makes affected dinos breath louder?), and/or irritate nostrils (temporarily unable to scent). This more of an AOE ability, and anyone other than your own species within a small radius will be affected so it would need to be used wisely. It would have a longer cooldown for you to ‘regrow’ the hairs. If you manage to do this while your target is sniffing, the effects last longer/are more powerful.
  • Scent based abilities: a projectile that makes your target stink and more easily scented for a time, similar to what skunks do. A marked target could be easier to track for a set amount of time.

I’d just love to have the smallest on the roster have some non damage based value in survival situations that can be impactful if used correctly.

true axle
#

Just my own fantasy coming from the 90's

I know its not accurate and you dont imagine how much I love realism in The Isle,.. Realism, details, all that make the difference,..

But just throwing this out here, imagine 2s how cool it could be if Dilo was looking like that when 3 calling,.. The collar opening wide as you threat an enemy,..
Would be so cool, good looking,..

I know I dream but yeah, Jurassic park fan what can I do haha,..

Good job anyway, keep it up guys, looking for the Diablo, Trike and Rex!...

ripe tiger
#

I noticed that the water clarity for deinosuchus in the ocean is great! Can we make this the default for lakes please?

delicate estuary
#

Give adult beipi the same or better breaching as sub-adult and juvie beipi! This thing is no longer fun to play and it needs a buff. Also, the breach should take much, much less stamina than it currently does.

If you want to hear why, here's an in-depth video describing the problems with beipi (I agree with all of it).
https://youtu.be/aOpnasoiIsA

Edit: And give it more better ways to regen stamina, IN THE WATER and out of the water.

如果你拒绝北票龙,他会意外地来到你家吃你的鱼

Outro: Casually Busy [Thrive Democracy Theme] by Oliver Lugg https://oliverlugg.bandcamp.com/album/prolepsis

▶ Play video
hard elbow
#

Me and my friends ragequit after putting up with 24/7 rubberbanding 180 ping spikes. Unplayable, please make sure the next patch lessens this issue

normal tulip
#

Can you make jumping take less stamina? realistically it should take like 1 stamina, maybe the more exhausted you are (less stamina you have) the more jumping will run your stamina out

gloomy briar
#

If Tyrannosaurus came like this, it would be interesting.

Scientifically speaking, the correct size for an adult T-REX at its absolute peak, according to paleontology is 44 feet long and somewhere between 19,200 to 19,800 pounds

late gale
#

Can we implement a small hop mechanic of some kind? Something that helps get over small obstacles that don't require a full jump to clear? Could be useful even for larger dinos to step up onto/over something like a fallen log that really shouldn't be a huge obstacle to them. Ideally costing less stamina than a full jump for those that can jump and help make small obstacles not so draining.

sick robin
#

On hordetesting… i play 35% carno and Attack a midsize Teno. I Attack the Teno and with every Attack i cant move for 3 or more seconds. Time for Teno to kill me. WTF

jagged monolith
#

Optimize your game

ionic gazelle
#

it seems that ever since hoard testing came out the official servers have suffered from lag spikes, with no one adressing them. Small tier dinos that depend on pounce are completely unplayable right now. please give the servers some love

jagged snow
#

Any burrowing dinosaurs (the ones that can actually dig) should be able to close and open entrances by shovelling up dirt to keep out other dinosaurs. If you forget to close the door, you're vulnerable to troodons, juvi raptors, avaceratops trying to steal your hole, you name it.
Closing the entrance restricts burrows to just the specialised hunters, like the Megalania, who CAN dig (but not reseal!)
This way, burrows avoid the issue of just being underground turkey shoots, it genuinely is a safe place from 95% of the roster. When you get a carnivore with shovel hands, that's when you sound the alarm to evacuate

wild lark
#

I just got kicked from the server, joined back 20 seconds later and entered character created screen. I lost my 99.5% deinosuchus adult wth

tulip kayak
#

Horde Testing Performance Feedback - 0.13.39.05

Hopped on today after work, downloaded the latest Horde Testing update. Cleared config - hopped into game.

I don't know what y'all did but there has been ZERO rubberbanding in over 2+ hours of play. I am so incredibly happy as there has always been some sort of on and off intensity of rubberbanding since Gateway was released for me, regardless of low ping. So much so I stopped playing my favorite dinosaurs because the stutter was just too detrimental to their gameplay style.

Keep in mind server population on Horde Testing was around 30-40 during my playtime, but server population has never mattered before. I would rubberband regardless if the server was at 100 players or >20 players.

Whatever you did, it worked. Or is working. Thank you!

merry heath
#

For a cool horror aspect: maybe when apexes or large predators are approaching a prey animal, all ambient bugs and stuff go silent? Like they do in real life when a predator is around.

true axle
harsh stream
#

would like that Carno and Dilos could be cannibal

prime copper
#

Make omniraptor great again. Give them a lil more HP and Speed, thats it.

iron peak
#

a scar system after a fight which remains even after being completely treated

median adder
#

make it so pachy doesnt have recovery when it successfully rams things

odd sequoia
#

the sound stuttering is straight up painful to listen to when ure neurodivergent lol

frail pewter
#

Growth times still need tweaking

"Updated growth times across the board" yet Omni is still 1:45h with perfect diet which is absolutely ridiculous. Omni should be max 1:15h, you can grow Cera in 2h which is equivalent of 3-4 Omnis and only it takes only 15min longer. Not to mention Cera and all the other bigger dinos become "playable" way before they reach the 100% growth, but omni remains one hit even as an adult.

Taking a look at simple math, Cera went from 1:40h to 2:00h, and that's 1.2x increase. (Teno should be now around 2:20h coming from 2:00h which is only a 1.17x. increase) In what world is it balanced for Omni to get 1.75x growth increase. 1.2x for Omni's old growth would be 1:12h not 1:45h.

I haven't tested Herrera or Troodon but if they're anywhere near the 1:30h they were previously, it's way too long. Troodon 40min and Herrera 1:00h would be long enough, not that they needed to be increased to begin with. Smaller creatures aren't even worth it anymore with these ludicrous growth times just to die from a bad hitboxes or desync. I've also heard that Galli is around 1:50h...

(These are just the perfect diet times assuming you'd spawn with it and maintain it the whole growth, in reality the growth times are even longer)

woven flint
#

Image On the Left is at the swamp
Image On the Right is in a jungle

The swamp needs to be optimised more for it is too heavy on performance at the moment, Im also using an FPS Limiter too, so the difference in average FPS difference is 30-40. It is no doubt, quite annoying given that I think the swamp is the most beautiful part of the map.

simple birch
rare osprey
#

Lower the growth time for galli and dryo. As of right now galli is clocking in at 1 hour and 49 minutes and pachy is 1 hour 33 minutes. Gallis can get pinned by omnis at full grown and also weigh less than a pachy, so I'm not sure if them being over 10 minutes longer to grow than a pachy makes much sense. Dryo is pretty much the same, should not be over an hour to grow something that dies in 1-2 shots from most of the other playables. In general, the time to grow the smaller tiers needs to be lowered significantly. Other than that, the current growth times for everything else seem fair!

quartz flax
#

i feel like enemies should get a movement or addtional stam cost debuff when they are pounced. Like total omni weight on them divided by their body weight. Or like half omni weight divided by their body weight. Seems silly to me that like 2 adult omnis can pounce an fg dilo and he can still like sprint into a tree. But like FG stegos would be practically unaffected

slow comet
#

Teno becomes fresh adult around 35% on the stress test idk if that’s intentional

sage ledge
#

Every dino needs and upwards attack, put these damn birds in thier place.

sick robin
#

PT is actually enjoyable on Horde testing server TI_LUL TI_Perfect TI_Hurr 🤌 no need to screw much more on PT. Stam is good if you know how to fly fish gives more as before ? Feels actually really good. GJ Mr Filipe and Crew ! ….. pls don’t touch him again !? TI_Yay TI_ProudPtera 😘

scenic notch
#

can we please bring back old teno baby 3 call it was so damn cute

twilit tide
#

Can we please have the old map back? This one is hills and hills and hills and bugs...and cancel these Migration Zones!

frosty carbon
#

Don't make dinosaurs sink when they run out of stamina in water? The oxygen meter and health depletion were a better mechanic for drowning. Bodies don't typically just sink to the bottom of the water, and in game it makes it hard to see the shore. (just lost my dino because I dove into the water for a fish, ran out of stamina on the way out and died even though it was an extremely narrow patch of water as my dinosaur "ran" along the bottom)

neon shale
#

Herrera should have slower food drain when it’s completely still in a tree to help it wait longer for a ambush since that’s its main strategy for fighting. Also the dewlap doesn’t really feel useful since there’s not many situations where people would use it. so can it make a noise that only Herreras can hear? That would help in hunting significantly more since you don’t have to see the other Herrera as long as they are near by you can signal a noise to let them know prey is coming without alerting the prey.

brazen mural
#

Can we have one server with spiro map please?

harsh stream
#

Carno should have more diets how
Ceratosaurus
Dilophosaurus
and some AI diets

copper idol
#

Suggest find active admins :DDD

blissful needle
#

Push Evrima to the main branch/ make legacy the "side/beta" branch (and close the Spiro map versions if they still exist).

I feel like there's probably a decent chunk of people who download the game unaware of the version differences, and never try Evrima. I personally did not enjoy the legacy version, so if I was unaware of Evrimas existence, I would simply uninstall and assume the game was not for me.

opal cedar
#

Please fix rubberbanding

fallen saffron
#

Please fix your Servers the ping was unbearable in the NA servers today, about 115+ ping alot of the time

surreal bay
#

I thought it was skill issue but when you pounce Dino’s with the Hererra sometimes it keeps you stuck in their body, just pounced a dilo and it kept me trapped on him couldn’t even jump out of it.

crisp kelp
#

After playing around on the new hordetesting branch, I wanted to give my feedback on the new stamina regeneration thresholds,

For those who don't know, here are the new threshold values:

0-25%- sitting is the only way to regenerate stamina.
25-40%- sitting and standing.
40-60%- sitting, standing and walking.
60-100%- Every locomotion (but sprinting) including trotting.

I would like to first state that I find these thresholds are alot better than the previous iteration:

Previously
0-25%- sitting is the only way to regenerate stamina.
25-50%- sitting and standing.
50-75%- sitting, standing and walking.
75-100%- Every locomotion including trotting.

However, I still think that forcing players players to stand still and sit down in order to regen stamina is far too punishing especially since most competent players who are this low on stamina are trying to either fight for their life or run for their life. I find punishing players for trying their best to survive and using every resource available to them is quite cheap. Not only this but, this strict limit on locomotion and stamina regen slows down gameplay too much.

In my opinion players should always be able to regen stamina at 0-50% total stamina while walking, sitting, standing still, or crouch walking. If necessary, stamina regeneration when at 0-50% total stamina could be slower (not too slow) while walking/crouch-walking but faster when standing still. I personally don't think this would be necessary but if the only way this change could possibly be implemented was to introduce some form of countermeasures to compensate for players being able to regenerate stamina while walking no matter what % they are on- I figured I would offer a possible proposition.

Thank you very much for your time!

vale violet
#

Idea! Small Dino’s have enough stam for zoomies like the little gremlins they are

earnest trellis
#

The official servers are hell right now with the constant 120+ ping every 10 mins. Please optimize your servers Afterthought.

delicate estuary
#

Teno tail slam should not knock down anything the same size or bigger than an omniraptor unless the red portion hits them, since the tail tip knocking something that heavy down to the ground doesn't make much sense. This doesn't apply to stunning things, only to knocking things down.

pseudo timber
#

Psittacosaurus subclass niche:
One of Psittacosaurus defining traits is its large species count, like the genus has 12 confirmed species. Instead of just using one. Why not have specializations for some species under the Psittacosaurus playable?

Mongoliensis could be the all rounder with decent defenses and alright burrowing capabilities, and decent camouflage coloration.
Sinensis could be a smaller, but more agile class that is more specialized for burrowing, capable of farming mushrooms like leafcutter ants.
Sibiricus could be the largest and slowest of the 4, having the tankiest head and their quills modified to act like bristles.
And Major could be a stealth expert, it's colorations being perfectly capable of blending with their surroundings to defend against predators, with a downside of being less great and building burrows.

tulip kayak
#

Horde Testing Pounce/Pin Feedback

I was going after some boar AI tonight and everything just felt clunky when trying to pounce/pin which inspired me to make this post. From my new understanding, pounce/pin no longer works if you have your camera tilted too far downwards. It feels unnatural to have to consciously make sure my camera FOV was a smidge higher than what’s comfortable for me to go after creatures that are lower to the ground, and even when doing so as intended, I end up most times flying right over them at hyper speed. Pounce/Pins to AI just don’t feel as fluid as they once did and even when a pounce is landed, the AI sometimes freezes in place, doesn’t struggle, or you appear a short distance away from the actual AI model in pinning position when doing the attack.

The changes to pounce, while I understand them, make pouncers feel a lot worse. Going for a pounce or running up to a target just to have your model stand there and do nothing feels and looks terrible. The game doesn’t always feel optimized enough to handle this type of precision but again, I understand the changes and am not entirely disagreeing with them. I guess I just miss the old pounce feel and flow. New pounce you shoot forward SUPER fast on both Omni and Troodon, same speed, same silly hyper speed shooting forward animation and it looks even worse when it's a pack going after a target.

I included a video below of what type of camera level feels natural to me when perusing a prey of this size, in this video I am pressing RMB to pounce at various distances and locations but nothing connects. Overall I'd just love yet (another) rework to pounce, one that is in favor of the pouncer.

https://www.youtube.com/watch?v=BxIy2UqZ8rw

late gale
#

Ptera currently swims even when the player isn't using any inputs, causing the stamina to drain. Would help if we could float and at least use zero stamina for a bit to look around and plan how to save ourselves from a server crash into the water. But given the risk posed by floating in the rivers anyway, maybe ptera could gain a little stamina by floating? Just to help in cases like this?

quartz flax
# late gale Ptera currently swims even when the player isn't using any inputs, causing the s...

they should just be able to take off from water, and dive under water from air for fish instead of scooping. "Traditionally, most researchers have suggested that Pteranodon would have taken fish by dipping their beaks into the water while in low, soaring flight. However, this was probably based on the assumption that the animals could not take off from the water surface.[3] It is more likely that Pteranodon could take off from the water, and would have dipped for fish while swimming rather than while flying. Even a small, female Pteranodon could have reached a depth of at least 80 centimeters (31 in) with its long bill and neck while floating on the surface, and they may have reached even greater depths by plunge-diving into the water from the air like some modern long-winged seabirds.[3] In 1994, Bennett noted that the head, neck, and shoulders of Pteranodon were as heavily built as diving birds, and suggested that they could dive by folding back their wings like the modern gannet.[3]"

tough basin
#

This biome (-154, -251) is gorgeous, but has no food or water in it. There is currently no reason for anyone to come here. Give me some wild pterodactylus to hunt here, maybe perched on the cliff faces. Would make a very fun and interesting spot for herrerasaurus and any flying playable. This could fit well with the above suggestion, where pteranodon can catch pterodactylus on the cliffs or land on the water for fish

slow comet
#

I see people saying about how evrima should be put to the main branch but I don’t think it’s ready for that yet, there are still many glitches when picking up food/ meat chunks and rubber banding and lack of optimisation need to be fixed before being the main branch. Legacy had little glitches so for new players to play was fairly simple, but for a new player in evrima they may encounter many glitches and not know what to do.

iron peak
#

Make a dinosaur that could play dead plz

harsh stream
#

other 3 call for Cerato
Its abit confusing too 3 call someone and he think that i only have food nearby

quasi ravine
#

Greetings to the developers of The isle game. I would like to inform you that many players complain about frequent crashes and freezes. I think that's how you understand it. But please...could you fix and fix a lot of similar moments in your game as soon as possible? Because it's getting harder to play because of such incidents, and the people are outraged. After all, your project is more than it really is, and I'm sure you're capable of a lot. Difficulties are always found everywhere, but overcoming yourself, developing and achieving high goals is your future. Try to do everything possible to make your game flourish even more.

stable pendant
#

Please leave grow times alone as they are in currant live branch. They are plenty long enough already. Adding an extra like 45 minutes grow to omni/dilo/pachy is not good at all

inner shoal
#

Carno charge cost 40% stamina to knock down target,fix it.

signal orchid
#

cerato feels to much like a push over it gets chased away from food easly and dies to quickly

leaden steppe
#

its come to my concern that if food get stuck in your mouth your only fix is to safe log,, but you cant sit with food in your mouth...and if you unsafe log out or alt_f4 you loose your Dino...and if you do nothing you end up vomiting a few minutes later...this game needs help. TI_Succ

surreal smelt
#

Make night time shorter :*) or maybe seasons like winter? 😮

dense abyss
#

I really want to play this game, I really do. But the lag, FPS, Ping, rubber banding, bugs, etc. all need to be fixed BEFORE anything else is added or changed. We can't determine how good a new feature or change is if we can't play the game without constant rubber banding and latency issues.

slow comet
#

Screenshots from around 3pm, please make it brighter

vale violet
#

What about if you survive a fight with 5% or less of health you have a rare chance of healing with a disability. Small debuff that’s permanent.

brazen ibex
#

A dinosaur that plays the role of a "hound" would add to the horror elements of the game similar to dilo imo, make its sense of smell/tracking ability much better than other dinos to the point people would be scared to camp/rest at one spot for too long for fear that there might be a hound around that could find them

It could smell wounded animals from so far away, but they could hide their smell by wallowing in mud

As an offset it could have bad night vision

left osprey
#

latest horde test (0.13.39.05)

it is running really well performance wise for me so far (have had no kicks from server to game menu/desktop from in game/no rubberbanding/lag ping spikes) ... as someone else posted in the last day or so

only fps drops (my settings are all on medium/windowed full running on amd ryzen 9 5900x/nvidia rtx 2070/32GB ram/ssd's) i get are with lightning just for a second (sometimes) and when storm cleared up (unloaded?) earlier there was a fps drop for about 20 seconds at south end of north east by twin falls near the building but i had only logged in a few mins or so earlier so maybe stuff was still loading ... and then just before the rain started with my carno down at south plains by the waterfall i noticed the fps dropped from 60fps (vsync/60fps) to 30fps for about 20 - 30 seconds while standing still

  • have played on horde test as raptor, carno, dilo, herrera, troodon, beipi and ptera

are devs wanting a full player server test on the na and eu horde test servers? with the latest horde test update the most i have been on with is 30/100

it would be cool if players could make a concerted effort to switch to the latest horde test (under betas) to at least get the numbers up closer to 100 ...

(so can test things like more bodies around, some fast moving combat action, dinos/players close to each other, or even for bugged bodies such as a fish i was carrying on a very early horde test version was causing our raptor pack to all drop fps down from 60 to below 10 and stutter badly - after dropping the fish we all were fine again with the fps)

  • went back to public branch for a more fuller official server but i prefer the latest horde test so i switched back again

(i usually delete or rename TheIsle folder in appdata\local as i switch back and forth between horde test and public branch and just set up my custom graphics settings, keys and skins each time ... and sometimes reinstall easy anti-cheat to ensure it's the latest version)

hollow silo
#

i have been playing for only like 10 minutes and have had to relog like 4 times because the servers are ASS. how hard is it

marble dawn
mortal rampart
#

Please for the love of god can you finally look into the visibility in lakes for aquatics? Its been a problem for a long time now and its affecting gameplay at least for deinos pretty hard. Good luck finding fish if you can't even see yourself. I dont know why this problem is being ignored for such a long time now. Its also hasn't always been this way so I dont see where this problem would take so long to fix.

In my opinion the devs should work more on bug fixes and smoothing things up rn instead of focusing on new content which will only amplify existing problems.

mental relic
#

Checking my stam bar for the exact % for when I can't regen while trotting is annoying, make it so the stam bar starts flashing when I get close to 60%.

tired ember
#

The server lag is insane. like.... its not even uncommon. look up any youtube video, or join any group, play the game. what ever. The rubber banding is very prevalent. and its not a FPS thing, the FPS is fine for the most part, its not even the number of people on a server, you can be in a game with 100 people vs in a game with 10 people and the rubber banding still happens. its either in the game code itself, or its server side, which SHOULD be able to be resolved, just by talking to the service providers and probably paying a little more. like.... how is this not a priority 1 thing? imagine if ARK, or CoD or fortnite had this much rubber banding? there would practically be riots in the streets. the games would die. unless its a code thing, this should be a easy, fast fix.

royal berry
#

give cerato more diet ai, there is nothing but players diet on double line and 3 dot

strong pasture
#

Please isle gods fix the lag

iron peak
#

give utah a pattern with feathers when it comes out

south sky
#

Please fix the rubber banding! And also give cera a little more detail like you did with the dilo.

old sky
#

Very small bit of feedback, but can Juvenile Carno get more than 1 pain sound? I've noticed it repeats the exact same sound every time it gets attacked and it sounds very strange TI_Yikes

graceful kestrel
#

Everyone is always talking about immersion and realism. Stamina is changed for the sake of realism, night is insanely dark for the sake of realism, yet the AI running around consists of deer, goats or boars, which didn't exist during any dinosaurs lifetime.

Either drop the facade of realism, or do it properly by replacing AI consisting of current-day animals with AI consisting of dinosaurs or mammals that actually coexisted with them.

marsh hamlet
#

Please fix the currently FPS/lag issue every 5-10 seconds. This occurs when you go from horde back to Evirma. Game is currently unplayable in this state

oblique sigil
#

i don't know if that's a bug or intended, but when joining via nesting and the nest gets destroyed, any babies who aren't big enough to eat yet will instantly die. Had this just happen on EU4 as a herrera baby, maybe the rest of the family are here to confirm.
If this is a bug, please fix it - if not, can someone explain to me what reason this exists for?

slow comet
#

Give dryo more colour options for it skin it’s so limited rn

jagged monolith
#

Day 2 of asking for you to optimize your game.

wispy ice
#

just gonna put this here lol tried typing it before and then realized I had slowmode still so Im just gonna put the screenshot lol no reason to retype it

delicate estuary
#

Add bone cracking and crunching sounds to all carnivore eating animations when eating corpses. This also needs to be added to actual skeleton-eating sounds (why did the gore update add edible bones but not add bone-eating sounds? makes no sense to me, but oh well).

Also, rather than deleting it when people post "bug reports" in here, ping them in #moderation telling them that they have X amount of minutes (10?) to edit their post and change it to a suggestion, as lots of people would want to at least use the messages they post in here for something useful (because of the 6 hour time increment between messages).

ebon kernel
#

fix carno ram, cant even knock down people anymore

woven flint
#

Hope. Trailer Remake

When you guys have finished all of the mechanics and player specific mechanics of course; have the roster reach a substantial amount of variety, why not remake the "Hope." trailer just to compare what you guys started with, and with where you're at. Or do something bigger and more in-depth, showcasing everything you've done in past 5 years for the Recode, everything that has reached a point of satisfaction to be shown off without it being redone in the future again.

I think it will be nice to be done and go along with the eventual passing of Legacy.

https://youtu.be/EXwRqaRG2Zo

Ongoing re-development operations on Isla Spero and associated organics.

Steam: https://store.steampowered.com/app/376210/The_Isle/
Discord: https://discord.gg/survivetheisle
Website: https://survivetheisle.com/

#TheIsle #Dinosaurs #Recode

▶ Play video
normal tulip
#

Can you please fix the lag in na1?