#general-feedback

1 messages · Page 1 of 1 (latest)

hollow ore
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Hi ! For the nesting, when you send a request for an egg, I would love to see something saying that we are waiting to be accepted or decline, and then reload when too much time passed or something.

elder stump
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Idk if this is a common opinion but a utah jumping on a fully grown carno for about 5 seconds shouldnt do enough damage to make it bleed out within 5 minutes without sitting down, it makes it so you cant fight it atm

bronze forge
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they need to make there deino growing time shorter it takes to long 6 hours and only when your nily grown to by murdared by a pack of fully grown who dot even eat your body it makes you not wont to play any more cues it took so long to grow pls make it like 3 hour at most

fluid tendon
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The lighting hot-fix really made things worse.. Please make it go away, it was better before. At least it didn't look like sh*t when it was dark. Foliage is so light and the ground is almost pitch black at certain parts of the day.
And there's these ugly seams on the ground where one half is light and other is dark and the grass just seems to cut off in distance since it's so light compared to the ground.
I'm playing on the highest graphics and this is not what the game should look like with those.

wind seal
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I don't care about nesting, skins or new dinos.
I'd just like this game to be optimized. There is no reason people with insanely good PCs should be struggling to run this game. I'd like to enjoy combat without ping spikes and desynch. None of the issues I have with this game are due to my PC or internet connection. No other game (and these are all games that look and run far better than the Isle) causes my GPU to heat up this much.

stone gust
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we should have ceratopsians head butt to transfer leadership and for fun, would be a cool mechanic and make the gameplay loop a lot of fun for ceratopsians

past ridge
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There should be a separate setting to change the volume of the UI interactions. They're so loud and harsh. Currently the only way to turn them down is to turn down all SFX

deft pike
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make deino’s growth be the current speed until it is roughly ~65%, from which point it will grow at like half speed, which means the LARGE deinos actually earned their size, and would make deino hordes appear less and less, as the larger individuals are incentivized to cannibalise on the smaller ones as they are less powerful.

loud palm
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Please make rabbit's bodies pop out of the burrow they're in if they die in there.

quasi anvil
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Make a debuff or something like that for herbivores when they gaurd a dead body. It's really annoying to kill something as a carni and not be able to reap your reward because of a group of tenonto, pachy, and stego

brisk cloud
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I just died from walking through thick foliage and being met with a sudden drop. I’ve been playing the beta of this game for too many years to have literally fallen for this and yet I did. Everything else culminating to this game feeling simply unplayable in its current iteration.

My feedback:
Don’t punish players for sticking to the foliage by placing random sudden steep drops, on top of making AI food sources incredibly scarce.

soft kettle
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Enough with trying to create a perfect "ecosystem" and focus on creating a fun game with viable playstyles. This "ecosystem" focus is what's ruining an already fragile balance the game previously had and turning it into a tedious, unenjoyable mess.

rigid mason
tepid plover
#

Fill the map with water sources so people actually use the entire map.

It's strange how much of a downgrade the layout of this map is compared to something like V3. Place water sources near nesting grounds and in the middle of giant jungles or plains biomes that currently harbor exactly nothing in them. Place little clear streams or bogs connecting major water sources, nesting grounds, or other important areas of the map. So many neat water sources or terrain formations have been suggested in this channel that would look great, and there's so many places stuff like that could be placed.

Oasis was a mistake because it was the only place of this type. Simply add more water sources. If the map gets too dense with water, remove one of the rivers or change things around. V3 worked and yet 70% of spiro is dead despite AI and diets pushing people into other areas. I think actual map layout is at fault and can be improved significantly.

Here's the most recent heatmaps, one for deino and one for carno. Look how much of the waterway isn't used by deinos, or how much land is ignored by carnos. Also note that both maps were made when oasis wasn't empty, so that entire section of the map is much less active now. Any place on here that isn't lit up by either species is very clearly a good place to change or add water sources.
https://cdn.discordapp.com/attachments/664914260648001555/895536344191893534/Heatmap.png
https://cdn.discordapp.com/attachments/664914260648001555/895537937654091826/Heatmap_Carno.png

faint field
#

Add water at jungle gym please. Its such a cool spot but no one ever goes there or even remembers it becuase there is no water nearby so going there is a death sentence

wheat lance
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Pls revert the graphics back to U4, they looked so much better.

slow yoke
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Pachy headbutting has been ruined, when clashing youre very likely to fracture eachother in one shot.. please revert pachy joust back to Up4

flat sparrow
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This game isn’t new user friendly at all, #isle-discussion is plagued with questions like “how do I nest” “how to I fly” “how to I pick up carcasses”
I know that evrima is super young, but in the future it would be nice to see a tutorial, I was thinking the tutorial could have something to do with how the dinosaurs broke out of containment a long time ago, as a way to set the lore for new players as well as introduce main mechanics, like pouncing, spitting, and other stuff.
Mechanics that don’t go into that kind of tutorial could be explained when needed, like let’s say you meet a potential mate, there could be a popup in one of the corners explaining that you can court, how to court, and what is expected of you as a mate. As well as a popup of how to nest, where you should nest, and what is expected of you as a parent. Those types of pop ups should be able to be disabled in settings, as with time people will learn.

To get into detail with the tutorial I was thinking the player could play as a number of dinosaurs, or, if that’s too extreme, just Utah, Utah is arguably the most played in legacy and evrima, so it would make sense for the lore & mechanic tutorial to have Utah be the one to breach containment.
Players could start out in a sad, run down cage, or a super technical glass box, (just depends on what developers want) the first part of the tutorial could have players ramming out of their confinement (I think breaking fences was mentioned a while ago,) after breaking out of their prison, the player has to go through a series of hallways guarded by ai humans, here players could learn how to pounce as Utah, and this will be a good way to show how gory the game is going to be from the onset. the tutorial finally ends with your playable climbing over or busting through a gate, into the forest/jungle. And then boom, as you see your character run away, the glorious isle logo shows up on screen, and you’re brought to the title screen.
It’s probably wayyyy too early to even mention stuff like this, but I also want to see what everyone else thinks about something like this.

Mechanics that can be taught in the tutorial: anything that has to do with combat, pouncing, spitting, etc.

Mechanics that can be taught in-game through pop ups: nesting, courting, eating, drinking, etc.
Anyone who wants to talk about this with me is free to dm me or ping me in #general-feedback-discussion
I’m very interested in what other people think about this, so I don’t mind at all.

ornate musk
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I dont know if its been mentioned of not, but AI needs to be more frequent. Its almost impossible to nest as a utah or carno or what ever else as there's barely any food about, you'd have to be lucky enough to find someone at which point your nest is cold and your hatchlings are dead. Nesting grounds aren't really offering anything anywhere else is and I haven't seen anyone using them. Naturally nesting grounds would have ample food nearby so the same idea should be linked here, more AI near and around nesting grounds. Would also make them more appealing to complete for space, or just make it more likely we'd see some eggs online.

maiden jacinth
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I'd like to be able to do courtship displays without having to face another player. Weather to just look at the animation or to make a display to a group of potentials. It can work the same way 2 call works with grouping up. Someone has to accept court back and who ever is first to accept gets to make the nest.

royal dune
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If its a serverside possibility id love to be able to queue for a server and wait until i can get in instead of trying to spam click it incase a spot opens up

weary slate
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Can we get play attacking as a thing? Like maybe a toggle button to switch between "play" and normal? So if you're "playing" you do little or no damage. Gives people a way to interact with each other. Pachies headbutt each other because they're hardheaded, young Utahs pounce each other to learn the way of the hunt. Carnos ram/nudge each other in mock bullying to show dominance. Tenos can square up like kangaroos (they look like buff kangaroos when they sniff lol). Etc. Obviously not a polished thing but I want More interactions with other players than just kill. I miss being able to headbutt my teammates without hurting them cause it gave us a way to fool around without endangering ourselves. And if the noise from playing attracts enemies, so be it xD

south quest
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I want to adress the starving issue. To me, it’s pretty ridiculous how easily you starve now. Not only have the AI spawn rates been nerfed to the ground, but you get far less food from bodies, and you starve faster. For an update about nesting, which requires chilling a bit, this is pretty weird. Because you constantly have to be on the move worrying about your next meal, and even then, very high possibility of death.
Devs, fix this, for the love of god.

floral mortar
# weary slate Can we get play attacking as a thing? Like maybe a toggle button to switch betwe...

This is such an interesting take and I’d like something like this too. Not only to interact with other players but to interact as a hatchling with your parents. Obviously I’d prefer to have the bugs fixed and game polished a little more first so it isn’t so difficult to play, but being able to interact with your parents by bumping into them or mock biting them would be a really nice way to bring a little more life into the game. It’d be nice to see hatchlings nip at their parents tails or deinos to carry their young

hearty swift
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Add a option for how frequently you want the music to play, I personally want the music to play 24/7 but I know most players don’t want that, so just let it be a option.

spiral pelican
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Pteras; some sort of function to pick small prey off the ground - and adult pteras regaining stamina while gliding

vagrant estuary
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I'm not too sure if this is meant to go here, but in my honest opinion no global chat kind of ruined evrima for me and a good amount of others I know

while this is a realism/survival game, a big part of the player base also prefers to lay back and chat, minus me getting 3 fps lowest settings on evrima, no global chat kinda drove me away and back to legacy

quaint oak
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This is the third time ive been playing the game happily and have fallen to my death from a sudden, hidden pit/cliff surrounded by bushes I cant see through. Ive been murdered more by sudden declines than i have from anything else.

I would really love if cliffs and holes were cleared of bushes, or lessened in their degree of steepness/ depth.

amber plank
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hiding all the cliffs so every1 wastes hours of grow time, only to die and create bodies that then make lag, that no1 will find or eat. - is a slippery move

glossy niche
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dietary suggestions bc the jungle is kinda dry atm.

highly recommending açaí. which is a small, delicious berry that is a common delegacy for many animals that inhabit the rainforests of brazil. it grows on a tall palm and can be hard to get to, though the berries are tightly compact; so eating a large amount is relatively easy.
açaí berries are very nutritious and a favorite for many bird species, it would work great as a radish replacement for hypsi.

can also be used as a food source for humans. if you couldn’t tell already, açaí is pretty good for you

surreal loom
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Could the fall damage calculations be checked? I've fallen of super small rocks and broke a leg and lost 2/3 of my hp as an adult carno. 4th time this happend. It sometimes glitches and thinks u fell way more then you did

rigid mason
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wtf is this underwater lighting its literally midday 💀

safe shore
#

After playing pachy for most of this update, I do really enjoy that you have decided to go the “coastal pachy” route. However I have some ideas to make the coasts a better spot for pachy.

1: Make cocos actually spawn on the beach. Currently they spawn more inland in the plains above the coasts. So I would like it if a few spawned up there, but some also spawned on the actual beach too. It makes the beaches more habitable, its for convenience, and it make sense.

2: There’s too many oranges. I generally chill by the SW beach with the puddle. When I go up for food, I’ll smell like 10+ orange bushes and maybe 1 coco tree in the area. So maybe limit the spawn rate or oranges a bit and increase coco spawn rate.

3: Give me some good beachfront properties. Currently, the beaches are one narrow, open area, so there is not much room to run or hide. This could be interesting, but then that makes the beaches a terrible spot for pachy(who is now forced to break and run from most fights). So I recommend adding some rocks, ledges, and caves along the steep walls for pachies to climb or hide in. Again at the SW beach with the puddle, there is a small cave that pachies can hide in, and it’s a great spot to nest in. So I feel some safer spots could be a good addition, potentially even nesting grounds for pachies.

4: Drinkable water nearby. This doesn’t need to be like the puddle that is perfectly safe to drink from. But there needs to be a way to actually survive at the coasts, instead of needing to leave every 5 mins or you die of dehydration. This could be a river, lake, a puddle that runs out, or even a decent sized pool that deinos can travel to and hide in occasionally. Maybe even make cocos give some water too.

5: Actually tell people where the food spawns. It says oranges and cocos spawn “coastal” but they can be found all the way at the shallows trench. So I’d recommend changing oranges to “coastal plains” and cocos could be “coastal plains / beach”.

fresh pelican
#

I am once again bringing back the patterns chart!
Here are some ideas for some patters I'd like to see in the dinos in the future.
Once again, calico options but in more dirt and moss colors. Some neato stripes for carno and something a little more flashy for ptera as they are flying.
You too can download and draw what patterns you'd like to see on the dinos in the future. Just go to fan-art-discussion channel for the blank sheet and transparent option.
(ptera, the yellow is on the underside.)

atomic pagoda
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Pls add fish to the sea for the pteras.

stiff veldt
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On the character screen, show who your mother and father were if you were nested in. Just to remember them ig. Just a little feature

crisp pagoda
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Please optimize your frikkin' game. The new nesting system and the new skin customization system are great but I can't play the game long enough to experiment with either of them because it eats up my CPU

flat sparrow
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change the map loading technique, this tile stuff just isnt working great, idk if it has to do with how horribly optimized the game is right now, or something else, but i always get stuck just looking at an unloaded tile for a while. this game requires you to move around, to run away from things, how can i run away from something if i'm stuck in one tile? hide? i can get tracked down.
if you cant change the technique at least tell us why, give us a reason to be ok with it, because right now it's super frustrating.
let me show you some of the issues me, and others are having with the map tiles.

And no I’m not just salty because I died, this is a genuine issue I think needs to be addressed.

wheat cloak
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Upon entering a server, when selecting a dinosaur to play. Would be nice to have some sort of vague population meter (Low,Medium,High) for that specific dinosaur on that server.

zinc fern
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I find myself getting stuck onto other dinos often when engaging or attacking, it seems to mostly happen when im chasing and they stop ill be sorta "magnatized" to them unable to move sorta like being stunned

old sky
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It'd be REALLY nice to be able to change gender in the skin creation screen instead of having to go back and pick a species again. Just a nice little QoL change. TI_dondiSmile

red dove
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Just something I realised but compys dont really do get on with the "body clearing". They just stand around and glitch out a lot. Would actually be cool to see them properly eating the bodies away

distant pine
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idk if this has been discussed, probably has, but what if you could roll logs onto to water to make it easier to cross it

fierce pasture
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I feel like fixing bugs should be priority. I have not even been able to join a game yet. (and yes i have tried everything)

prime warren
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So when people log in you can see through the map bushes ground water ect makes anyone who thinks they’re hiding visible for you if you’re a carnivore

pine spruce
indigo mural
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Please!! make the Spinosaurus look like THIS ! QwQ GENIAL MODEL 1+ with *

swift ravine
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I think the devs need to take a step back and reexamine the nutrients system. Even the level it's at now is needlessly complicated and adds a level of chores to the game that the isle has been free of unlike many others. While I agree some of it certainly does add some depth. The additions with gore and the things they've talked about with different organs being different nutrients all their own it just too much. Do we really want to have half a dozen bars we have to constantly keep full? Maybe even more? Refine and work with the diet system as it stands now and maybe don't add more to it like this. Maybe have gore reward you with the same nutrients of the dino it came from but less of it in relation to the amount of food you actually get? Something like that maybe. I just don't think the direction it's going in isnt going to be enjoyed by many. It's going to be something you do so can play rather then something that is playing.

round plover
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hatchlings and juveniles should not count towards the group limit. They can't kill as efficiently or at all, and you need to be in the group with your babies to find them/feed them. If the group is full once they've hit 50% they get kicked out

fresh pelican
#

(You might wanna click on the pic to enlarge to see any detail)
Im back at it! 😄 This time with a pattern idea for the stego's back plates, more teno pattern ideas and a realistic utah idea.
You see, from a distance it looks perhaps a tad silly, but its realistic in that this pattern does exist in nature for predators in jungles and tall grass lands, it helps them camouflage.
And then just another pattern idea for deino.
I was thinking about adding a red parrot type coloring for hypsi but decided not to for this round. Parrot doesnt quite fit hypsi anyways I dont think.
As a reminder, if you have any colors or pattern ideas for the current Evrima dinos, you can find the lineart free to use in the fan-art-discussion channel.

fathom silo
#

Ok, so this might seem weird and maybe bad in the eyes of some, but hear me out - we need a smaller roster.And why is that?Well we have some creatures doing the same stuff such as -dibble and styraco, realistic and JP Utah, Charcar and giga and probably a few more. As a dinosaur nerd I do not mind having this amount of variety , but as a player I feel like that I too much and it's too unneeded

pearl glade
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ok, after playing update 5 now, here is my resumee:

  • increase food intake for carnivores or at least slow down hunger increase!! - it is impossible to stay alive. Never tried nesting, but i guess it is a nightmare if i cant even survive myself!!
  • fix the dam AI spawns for gods sake! Once and for all! How the hell can this be so difficult??
  • deino underater scent is bugged since latest hotfix
  • weight increase should be linear to dino growth. as it is now, it makes no sense. Why get 50% of total weight the last 10% of growth???
  • increase the corpse radius so everyone can eat easier - dunno how often i walk around a corpse only to find the right position to press E. just annoying!
  • carnos bite range should be increased only a bit.
ancient plover
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Please for the love of all that is holy fix the hitboxes of vegetation.
Getting stuck into a tree because you lightly touched it and a little shrub stopping all your momentum is not ok, in update 4 there were less moments i was stuck than now. It somehow multiplied tenfold.

solar gulch
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with the new tall gass over by south i think the abylity for herbivores to trim down grass this would allow for herbivores who are nesting to mow down grass in an area this would mean the grass gives less food per a tic meaning they would need to graze for longer to get the same amount of food encurageing moveing while grazeing and potentually separating a herd member mating them easy picings for any hungry canivores whilst also rewarding herbivores for actually useing the graze feture as the grass that may have at one point been able to hide a utha no longer can makeing an ambush that much harder

honest violet
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please try to impliment a better tracking system for carnivores, right now its near impossible to find smaller tenos or stegos because they just sit afk in bushes and are invisible and you can be 5ft away sniffing but not be able to detect them. maybe for the next minute or so herbis leave a "scent trail" in the air that carnivores could track to an herbivore? to balance this pls bring back wallowing on riversides so that herbivores could break said scent trail.

I say this because the current tracking system with the footprints SUCKS

south quest
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I have a couple of suggestions that could really help this game in general. Because at the moment ? The isle is in a pretty bad shape.
Here they are :
-Buff AI spawn rates. Like come on, AI is completely unreliable and it’s too easy to starve to death.
-Increase utah’s pounce recovery time by 0.5-0.75s. If a utah misses a pounce, it’s almost impossible to punish it for it. This needs to change.
-As far as I know, pachy needs 8 alt hits to kill a utah. Buff pachy a little, so that 4-5 alt hits kill a utah. Because come on, that’s ridiculous.
-The face pounce thing… isn’t okay. Either make it so that utahs get knocked down when they pounce your face, or that they get knocked down when you bite them mid pounce while they’re trying to pounce your face.
I think that’s all. There’s also the obvious lighting issue but I’m pretty sure the devs are already working on it.

wheat lance
#

It would be cool to have branches and parts of dead trees floating on the water so that land animals have a chance of not drowning when falling in the water. A mechanic would have to be added tho, so that they can climb on it.

upper orchid
#

The food issue is really bad, the update forced you to run around like your life depends on it for nutrients, but it also wants you to settle down and nest? We decided to do some nesting, just the two of us, plus a little red juvie friend. We had both all three nutrients at around half , full stomachs and we were good on water. We plopped down the nest and I stayed on the nest while he looked around. I am basically forced to stay in one place because the 6 eggs will otherwise die. While he was searching he found nothing except junkfood AI, so we ate that not to starve. I could go grab water and quickly fill up on junk food AI before the eggs got cold, they lose heat really fast, again forced to sit on them. All the while my nutrients are deteriorating.

Since our nutrients were at half when we started, by the time the eggs were incubated we lost HALF of our nutrients, he had no luck finding anything in his travels. It looks like from nest creation to full incubation you lose about 25% of nutrients. ish. which is wild because one of you is forced to remain behind. Reducing your hunting output and eyes plus limiting your location HARD.

We didn't get hatchlings right off the bad, actually by the time we got our first hatchling I had almost no nutrients left (third picture). And of course the entire time still forced to sit on the nest to make sure the eggs don't get too cold, barely being able to do anything.

When the hatchlings hatched (we had 6 eggs but decided to hatch 5) I could feed 2-3 hatchlings and that was it. I gave them all I had from the diet and my friend did the same. Then we like idiots sat there without nutrients because the game punishes us for not looking for food. We only got nutrients because dumb baby pachies started 1 calling nearby and we killed them.

PLEASE if you want people to nest, ease up on the diets! How do you expect me to keep up all three diets while juggling incubation / warmth or feeding hatchlings that can't keep up?

delicate sluice
#

Honestly, I'm just begging the devs to better optimize the game.

With the nesting patch Evrima has turned into a laggy, audio choppy, grainy mess for me and many others when previously there were no issues before the patch; my PC has never had issues running the game and ofc I expect some FPS dropping but I stg something about this patch borked it all up. I've tried lowering and raising the settings and it doesn't change the grainy/pixelyness of the game nor does it help with the audio constantly cutting out nor the lagging/rubberbanding, please look into it and fix it as rn It's really hard to do any kind of fighting/hunting like this. :c

I've played with others who don't have these issues, and some that have the exact same issue and It's 100% not my PC.

deft pike
#

make diet and hunger drain of the parents slow down upon the birth of hatchlings

viral mason
#

add warnings to restarts in officials, there may be already but, two times i had to lose 20% of my utahs growth cus eu 6 restarted without warning

thin grove
#

While I do agree that Pteranodon should have sea turtles as part of their diet, I can’t say for sure how much I like them going for adult ones. It feels like it would be too difficult for a pterosaur to go for such a large and armored target. Maybe adding sea turtles hatchling as AI as well for pteras to snack on would be cool. Pretty much like how black vultures does. What do you think? (Skip to 1:40 in the video) https://youtu.be/Ipf0fehg5os

Facing dangerous predators from above, recently hatched sea turtles struggle to reach the safety of the open ocean.
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#NatGeoWILD #SeaTurtles #Untamed

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dusky gale
#

can you make bunnys in burrows not make adult utah idle sounds? scares me everytime

stiff veldt
#

Ptera should have Compy and Ptero (when it’s added) on its diet because it gives it another playstyle of waiting around bodies to have them spawn and kill.

Plus gives another reason to kill compy

crimson temple
#

Please add queues when getting into servers, and fix the inaccurate player numbers, It is very frustrating because I have to keep trying to join, then it kicks me because the server is full, then I have to go back to the server list and wait for the servers to show up again, then repeat. A queue System, similar to how other games go about it, would be wonderful and save alot of hassle.

wise pelican
#

optimize the game PLEASE such bad fps and ping with a good pc

woven minnow
#

The miles of cliffs surrounding beaches make it a near death sentence to go down there, having sloping hills down to the beach would make them alot easier to get into and exit

river current
#

Game is Laggy as hell i have a Good Gaming PC yet i can't play :|
It definitely needs an optimization update. Its very poorly optimized.

sleek loom
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replacing the elite fish diet of pt with hatchling dinos (under 25% grown) or hatchling/juvenile dinos (under 50%) would be nice since you really cant eat elite fish as pt and pts kill hatchlings a lot anyways

halcyon mica
#

Would be nice if pteranodons got a weight buff, were they can pick up heavier dinos or reduce the end lag when you tear a meat chunk off of a corpse, I mean they can’t pick up chicken’s and I find myself killing juveniles and not being able to eat them out in the open because there packs are around

prime warren
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I think it’s crazy they can’t pick up a frog, chicken or a crab!!!! Ptera need a weight buff for sure

brave field
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would be cool as deino if when you press z in the water you move slower and you cant lunge as far or at all But in turn only your nose and eyes are above water level and you make less sound when submerging and emerging. I feel like a deino shouldn't have to waste all their oxygen or hide in a bush to camouflage also there's no point having my eyes and nostrils on the the top of my head if my entire body is gonna be sticking out. it would just be a cool quality of life thing!

mortal zenith
#

When looking at unofficial server list (evrima) and clicking any button to sort that list, the entire game crashes

faint field
#

How Isla Spiro should have been. With water and more geologically accurate valley and cliffs, keeping the canyons that the devs seem to love. With sea stacks in the north for Petra’s to nest and a swamp in the south east for deinos. Most rivers are connected and kind of mirror the current rivers with pocket falls in the far south under radio tower mountain. A large delta drains into the ocean in the north east and small lakes provide life-giving water to the beach inhabitants of the north and west. Center valley is more barren and open but could spawn plenty of ai for Carnos and fields of pumpkins for Stegos. The mountains are forest covered and provide cover for Hypsi and Dryos. This map I whipped up is heavily inspired by the current isla spiro map but also inspired by real life tropical islands like Hawaii. I tried to keep center river with pocket falls mostly the same, but other locations are moved around a bit. There could be a light house on the peninsula in the west near port. Isla spiro currently, while beautiful, lacks water and ai making it feels very barren and lifeless. While I don’t know if this exactly fits in the “general feedback” channel, I think it’s still a great example of what isla spiro needs in the future and I hope the devs could even be kind of inspired by what I’ve made here

flat sparrow
#

I’m starting to lose my patience with AI, so I’ll suggest this.
Ai spawn rates should depend on how many carnivores are in the server. Is there a lot of carnivores? More ai spawns. Less carnivores? Less ai spawns. The ai spawned could even reflect on one dinosaurs diet. Let’s say there’s a lot of pteranodons in one server, that number should boost the amount of pteranodon AI nutrients, frogs, chicken, sea turtles, etc.

I starve to death 90% of the time while playing as a carnivore, that is if I don’t go to central, the hot spot of the map, where everyone kills each other for fun or for food.
The lack of ai is attracting more people to hotspots.

The lack of ai is also halting carnivore nesting.

Also Ai can turn on a dime. Please fix that….

hot hornet
#

The inconsistency with vomitting is really starting to get on my nerves. I can eat a compy at 95% food and still vomit as an adult carno. I think eating from below 98/99% should just cap you at 100% food, and then if you try to eat while at 98% food or higher you will vomit. Just would take the stress out of eating and make gameplay more enjoyable without having to worry if the food gods are on your side today.

cinder tangle
#

I feel like as a juvie i have a LOT of stamina and can run forever. As an adult it feels like the stamina pool gets lower and spend a lot faster and when you're half stamina you start getting tired and running slower...

I literally had a juvie stego being able to keep up with me and i am a 100% adult stego >_>

Adults should be able to run more than a juv

toxic pike
#

I feel like the may become insane Debuff isn't very flashy or dramatic. It's silly to bite your friends but I kinda wish you spontaneously puked randomly for -1% food or something- that way it's shocking and jarring when you know you've eaten something rough.

hallow cliff
#

Some of the rocks along the southern beach are glitchy deathtraps as smaller dinos get stuck in them. It would be great if this could get fixed, please?

deft pike
#

Sometimes when jumping, there's a bug where you rubberband ever so slightly and suddenly stop being able to jump for the next minute

thick creek
#

Please lower carnos metabolism. I ate a juvie carno literally the size of me as a sub carno and it brought my hunger from 3% to 12%. That’s far too little for something the size of me.

junior tulip
#

i don't know if this is the right channel but PLEASE optimize evrima lmao playing with 5 fps is not fun (i did try to solve it it didn't work)

arctic forum
#

(Repost of an earlier suggestion):

Make it so negative debuffs are red on the Status report instead of green. This would make it easier to distinguish bad buffs from good. The red text is an example of what it could look like:

wraith bluff
#

autorun please 🙂

solar swift
#

I think there should be stable Legacy mechanics implemented into Evirma so that the base features of the game are still playable, like having a player list, the sniff feature actually giving you some kind of hint as to where anything might be besides the one stream that you passed 40 times frantically searching for food because you have about 7 minutes before you die when you spawn.

Put in the updated mechanics as you go, so the game can still be playable.

ancient plover
meager mica
brave crest
kind kettle
#

please make it so you can smell while sitting down, there is no reason for you not to and it makes it so you can smell for food while getting stam and know what state your nest is when you are sitting on it

winter lily
#

Please make It so Deinosuchus is able to dig to lay its eggs Just like modern crocs do

delicate lagoon
#

Buff pachys blood pool if a utah pounces a pachy and the pachy bucks it brings pachy to 30% blood, thats just stupid, a buck pounce shouldn't do over 50% blood on a pachy, and it also takes less skill for a utah to fight a pachy.

gritty zinc
#

make the food depletion rate go down slower. it’s so fast for what it is now and it’s very stressful went there’s only 1 ai spawning and it only fills half my hunger.

lethal swift
#

also, let us get more food from our prey. players should be rewarded with hunting and shouldn't be expected to go running around the map constantly looking for food. carno can eat a whole deer and not even replenish half of its food, which is absolutely crazy.

gusty heath
#

Is there any chance we could get our field of view expanded can't even see the whole Dino model, being zoomed in this far isn't fun to watch/play and not to mention it's unnecessary.

sage hollow
#

Automated server restart warnings?

ancient plover
#

Please make it so that when we first spawn in as juvies we have at least 30-50% hunger. Being near starvation as soon as you start is ridiculous and gives us a very small window of time to search for food before inevitably dying.

swift ravine
#

#legacy was better then this I dread the day they decide evrima is "good enough" and take away legacy. Yeah it's got its own bullshit. But at least it's a playable game. Every time I go to evrima I find myself thinking longingly of legacy turn lag and growth and assorted bugs. At least it's predictable. :/ can you imagine legacies mechanics with just the updated graphics and a few other tweaks? Their trying to make a triple A game with an (amazing) but tiny team. That they've done what they have with what they've got is wonderful. But, yeah. It's like putting a moped engine in a Ferrari. Looks amazing until you turn it on and it goes putt putt (yes I bitch, but how can we not at this point?)

deep island
#

Just make global chat and option that server owners can enable and disable and in the server list next to the server name add () that say Global on or Global off
So the ppl that hate global well just don't join a server that has global on and viceversa

mortal marlin
#

heyyo, not sure if it was fixed in prior updates, but the server search function is broken. can't even look up exact server titles, nothing will come up.
along with that, your preferred filter option will reset every single time you open the server browser. so if i want my games filtered by ping, i need to press it every single time instead of it just remembering my preference like it did in prior updates.

round plover
#

make the nesting grounds larger and not the weird barren sandbox looking things they are now. Something similar to the concept art would work, with water flowing through the ones that aren't already near water, and ai spawns around. More herbivore food should be placed around these nesting grounds aswell. With this the nesting grounds are a "high risk high reward" for nesting, and if you can fend off everybody else then you get to reap the rewards.

maiden oracle
#

Can we get dust bathing in the game for dinosaurs that have feathers that would be nice 😊 and Um I was thinking can we get Archaeopteryx into the game maybe?

weak zealot
#

This game kind of breeds a toxic environment.

Most herbivore players I encounter in this game (regardless if im a herb or carni) are pretty awful. They body guard, hunt carnivore players, sometimes other herbivores too, and are generally just kind of bullies... but I don't really blame them.

It gets kinda boring just eating grass, so a lot of herbs end up taking this predator-like position, cause it's fun to attack stuff. It leads to them essentially abusing their mechanics, which are built for defense, not offence.

The only 'solution' I could think of besides incentives or decentives (like a stress system of some kind) is making all herbivores AI... but nobody wants that, I definitely don't want that.

Basically what I'm saying here is that I really feel like you guys should think about what environment you want to create in this community and game as a whole, cause right now it can be pretty awful.

hollow flume
#

I'm sorry, but i think the team is biting off more than they can chew with the isle evrima project. The farther the game gets, the more it seems so get worse. We are once again at a point where even old bugs are back, added on to the new ones. The performance has never been worse, and it feels like "we are fixing performance issues" at EVERY update is just starting to be white noise. The fact that even at the title screen, the image skips, the numbers don't match up to how many players are actually in different servers, the static audio chopping that actually hurts some peoples ears (i have been told, doesn't hurt mine but does create discomfort), and that the bare minimum of not even being able to see what dino we have in each server, considering that it can take you an hour+ to get into a server just to see that you are not in the right one and log out to try again, is just absolutely ridiculous. Also the filter being broken so we can't even isolate the server we want to get into? Like what ? How tf can you manage to break that? This is all at the title screen, i haven't even jumped in a server yet. When jumping into a server, it once took me a full 45 seconds of floating in mid air before touching grass and being able to move...thought that was fixed. The only things i can possibly play as right now are stego and crocs. Anything faster and my game turns into a power point presentation, with whopping fps numbers of 5-20. Don't get me started with Gforce NOW not even being compatible anymore. I'm super happy that the carno hitboxes were improved, although now the greatest challenge is to find the food hitbox to actually be able to eat, doing 360 turns in place like a dog trying to find the perfect spot for its business just to take one bite and having your dino stop eating randomly just to repeat the process. Also hey you want to play a semi aquatic that specializes in ambush to drown its prey ? Great the Deino is for you, the thing is you can't ambush anymore cause we can see your outline in the water. The bottom line is that EVERYTHING makes this game unplayable right now. And in stead of giving it little updates every once in a while, you wait months, give us a bulked up update and just make everything worse. I love this game with a passion, dinos are everything to me, but i'm losing hope, bigtime.

low snow
#

^ I agree, we should get smaller updates more often instead of waiting almost a year just to get a build thats completely fucking broken, also dont have playables/mechanics be held up by their update, just focus on a single mechanic/playable, make sure its good and then release it when its done so we can get content sooner and not have to wait a year for something so broken

hearty swift
#

I’m confused to why the tall grass area in central plains has such a further render distance then normal grass? I don’t see a FPS drop in this area so this makes me wonder why we have such bad grass view distance?

Also can we fucking please get rid of the ugly tall grass model for normal grass? U4 had a beautiful model that no one had a issue with, but for some reason this model is only used in the “super tall grass” areas in central plains, we now have a shitty model used for it, which looks way worse stylistically.

It’s a shame, this is easily the worst grass since update 3, even update 2 grass was better.

It’s just weird, why switch to something so much worse for no reason.

hexed ember
#

Please make it so you are able to play the sleeping animation without actually logging, i can understand that it could maybe end up make it confusing to other players, since it will be same as the logging animation. But i would say that the goods of it outweighs the bads. Just such a shame that you cant get to display your Dinosaur in other ways, other than sit, sniff, and standing still. I feel like it could breathe more life into large groups of dinosaurs, as they could all be doing more different things, plus its a good opportunity for stalking carnivores to go for an ambush.

thorny badge
#

Deinos water drain should decrease dramatically while resting on a riverbank. Its really annoying not being able to sunbathe for that long, what the hell am I supposed to do for 6 hours while I wait for my deino to grow? Swim up and down the rivers? Nah I need to binge watch netflix while I grow this thing and its really annoying when you drift along the river when you afk on the surface.

summer finch
#

i just had a thought- in the future, if yall ever have some dinos that can scale cliffs (potential option for some herbies as a niche, or some small/medium predators like herra), then maybe you could have it so goat was a potential prey option for those carnis that can also scale cliffs, similar to mountain goats. with the amount of dinos planned and how big the map is, a mountainous area where area where these carnis can escape through/have nutrients in doesnt seem like too bad an idea to me. (ALSO goats would be replaced with some other AI similar to it for the carnis currently that have it on their diets)

sinful cave
#

Im hoping in U6 Gore, that bodies will be worth much more than they are currently. Technically if a Deinosuchus follows the same eating patterns of an Alligator. That means theyll eat around 378 KG in one sitting if they eat once a week. But right now for a proper meal, they need to eat a carno that weight is 1'795.00 kg. Something just under 5 times more than they need gives just under 2/3 of food. Now if they plan on making bodies worth more and such just let me know and ill delete my idea.

light wadi
#

Please sort the AI spawn rate. The rate of my carnivores dying is abysmal.

quaint saffron
#

For update 7, consider separating perks and elders? it seems like elders are only the end result, and don't have too much to do with perk selection throughout growth. example: 7 is perks, 7.5 is elders.
Kindly forget this feedback

bitter trellis
#

Revert Pachy's damage values back to pre update 5. There was no reason for it be nerfed

wet dagger
#

A restart button that puts you back to dino selection screen, so we dont gotta take the time to find a way to kill our dino when we wanna play sum else

buoyant fulcrum
#

Fix the ai food spawns.. and please set the hunger to 50% or more. Having to find food as a carnivore at such low food percentage when you start playing is kinda unfair when the ai spawns are scarce to the point where we have to use other players as the main food source

austere canopy
#

I would like a "pat" emote for the discord!
I think that would be useful 😊

ruby bay
#

I feel like there should be a system where if there is an object or model, or force of nature like water in the way of a stegos tail stab, the damage should recieve a debuff, maybe cut in half, even x1.5

delicate lagoon
#

I think you guys should really start focusing on more playables, i mean the current roster right now feels very boring, and if you guys were to release a new playable every update it would definitely make evrima more fun, you guys say troodon is finished yet you wont release it till its specific update, why not release it during night vision, since it is a night time hunter, or why don't you guys focus on trike, (I feel like you guys could reuse legacy animations then build off of it), or you guys should focus on cera, idk literally ANY playable

clear sequoia
#

I think you should add a server queue for players trying to log in. Something that shows you what position in queue you are and a estimated time. This way you know sooner or later you can actually play and do some stuff meanwhile

worthy mica
#

I think you should add a delivery channel so herbis can deliver diets to other herbis Like a dryo delivering an orage to a pachy. Credit: Me and @west nacelle

west nacelle
woeful flint
#

Deino's need a way of getting down to the coast turtles are on the menu but no way of getting there i never see any deino's at the coast ever. Why not have a river leading out to the sea maybe turtles would use it a little too. Plus ptera's should be able to fish in the sea.

deft pike
#

After U6.5, switch engines to UE5, and while that transition is being made, let Jace make a new map from scratch.

UE5 will allow a bigger map (which isn’t necessary) and said map will have less impact on performance (i am not sure about this, i am no coder man).

Meanwhile, Jace’s map will likely be amazing, as it will be designed with more intents other than just being visually pleasing. I believe that if you tell Jace all the future updates and the implications they have on the map, he will make a map that will require minimal modifications with each update. It’d take into account the semiaquatics and how they live, climbing, nesting grounds, and the fliers.

ancient plover
#

Positives

Nesting
I think the new nesting turned out to be great. I like that we have different types of nests and the mechanic itself is more in depth than it was in legacy. Courting anims are okay, imo it wasn't necessary but now it's in so it's an extra detail. Babies begging for food is also cute, however feeding them is kind of a nightmare because you need at least a minute before you find the spot where you can actually interact with them. Nesting grounds currently is a failure as expected. For me, it's not worth to expose myself this much for a small and (for me atleast) barely noticable buff. Also since AI is still fucked, as a Carnivore you put yourself in a terrible situation if you actually nest there, unless you are lucky and actually find people around the nesting grounds, which often just won't happen due to my number 1 reasoning. It's also not great when you have to run 2 full stamina out to get to the water, when you could just literally nest near to a body of water and food. Using nesting grounds seems to be just making your life to be harder for no reason.

Skin system
The new skin system is good. There are a few QoL additions that we wanted for so long, one of them being the growth slider. 3D background is also great (however I wish we could select our background when more biomes are added, such as redwoods etc). NEW PATTERNS! FINALLY. I hated this fucking base pattern for Utah so much and I had to look at it for 3 years now. Anyways, I like most of the new patterns, my favorite probably being Utah and Stego. Can't wait till we get more.

A little extra : Pounce has been working for me most of the time, which is great.

Negatives

Performance
Performance is still one of the worst I've ever seen in any videogame (reminds me of ARK, even a bit worse) and for seemingly no reason, because the look of the game does NOT justifies this in any way. For me, I can finally use DLSS without ghosting, so I'm usually sitting at 50 to 70 fps when running around the map as solo. However bleed fucks the game up on a game breaking level. Whenever someone actually starts to bleed in a fight, my fps starts jumping from stable 50-60 to 20 then back to 40 then down to 25 etc. It feels absolutely awful. It has to be the bleed. Nobody should expect (at this state of the game) to have a completely optimized experience, but this is just getting ridiculous.

Lighting
It's amazes me how after all this time we still can't set up the lighting properly. The game will turn to pitch black around 17:00, then you can see completely again around 18:00-19:00? What? Also the sky being extremely bright while on the ground everything is pitch black again and you even see less due to this contrast. Sometimes it gets darker around 8 am than it was before. The actual consistent daylight you get is not enough, and it will be not enough even after the nigh vision gets implemented.

LODs
Okay, just to be fair I understand that setting up the LODs properly for each asset is time consuming, especially because they have to synergize well with each other. BUT, 1) We don't have that much asset. 2) We aren't constantly getting new ones 3) Since you guys got a mapper (since LOD's aren't require programming) he should've been able to set it up by now. It's been probably atleast a year at this point and we still see horrible popping LODs and in some cases too much detail on a model that is far away. This worries me extremely. So far what Jace did with Spiro is pretty good. I like the revamped places, but there is no way that's all he did after all this time. I'm really hoping he is secretly working on a smaller and actual good map.

P.S : Mixed feelings. At the end of the day, the new things are fancy but not free of pain. There are a lot of things that seems to be taking too long or the team having problems dealing with certain issues and it worries me and lot of the other people from the community.

vast bobcat
#

Personally I think AI should stay where it's at. AI is not the problem. The problem is that the map is designed in a way to either keep people around center their entire session, or they're hiding in all the jungles in various points between their diets. How is a carnivore supposed to thrive if nobody can find these locations? Sure it's easy to visit frequented hotspots such as dam or the mudpit northeast of it where tenos go. But when you can't find any players there because of them hiding like previously mentioned, your only option left is literally AI. Remember, herbivores cant starve so the need for them to be constantly looking for food is null. They can get some diet and chill in the trees right by their plant. Half of the time we'll find herbivore groups and there will be 2-3 stegos 2-3 tenos and I'm sorry but my group of 4 utahs ain't holding a candle to that, so we leave, stuck to live off AI. Again AI is not the issue it's player distribution and the way the map corrals players into moving. They're designing Spiro with a "center" yet the map is technically incomplete? It sounds like the map is being designed around it's current size and not being laid out for what it's GOING to be like, which is actually 4x bigger. We have all these biomes and all these areas cramped into this small section of map yet somehow there's more? It just doesn't feel right. It's like an engineer designing a playground for a 20x20 area and by the time it's done he only used up 5x5 of the area. That's what Spiro feels like.

normal peak
#

Please start having ai and plants spawn in this area. it is a pretty spot of the map to not be able to hang out at because there is no food

late prawn
#

There really has to be a log in que.. this is disgusting 😄

median hemlock
#

what if server restart alerts made a sound to alert players that are tabbed out?

echo aurora
#

Here's my opinion on nesting. Starting off with pairing with another dino. I'm not sure why we have to be right next to another dino of the same species and opposite gender to do a mating call. I think it would make more sense to have another unique call you unlock when reaching adulthood that specifically lets other players of your species know you are looking for a mate. This way you could attract players to come mate with you, but from afar! As for the courting animations, they feel like a waste of time, as in there is no purpose to them other than entertainment. I don't like or dislike them, they are just kinda there for their one time use, would be neat if you could do those weird dances whenever you want as an adult. As for the nesting mechanic itself, it isn't clear on how to make a nest other than the mound, rarely have I seen the bundle of sticks icons when sniffing and even when I've gone over to them, there was no indication on when I could pick them up, so I never did. Also I feel like nests should be more unique to each dino, like a utah should be able to create a more unique nest with it's dextrous hands, and a deino should be able to bury their eggs, similar to crocs in real life. I know we will receive more nests types in the future, but my hope is that they will be more unique to each dino. Lastly, raising young. This part is actually quite fun, my only issue with it is how impossible it feels to defend your young, I wish there was a way to more accurately hit an attacking dino that doesn't put your young in danger. Particularly, the stego. Its tail should be able to swing above the babies heads and hit the much taller dinos that are attacking it.

flat marlin
#

Spawn more small AI like crabs and chickens. Help solo juvi's not starve while not helping adults. Juvi utah can't kill boar. It relies on scavenging or small AI and scavenging is very RNG.

amber sphinx
#

Your rate of hunger should change depending on your diet. For example if a Dinos base hunger took 60 minutes to go from 100% to 0%, a poor diet would make it only 50 minutes, if you had a great diet it would take 70 minutes, and if you had a perfect diet it would take 80 minutes.

timber cypress
#

Make it so we can remove the motion blur

hollow sorrel
#

Please fix the view distance I can literally see the lines where the tiles meet each other at times and when your a ptera flying up high it looks so bad I’m sorry. I’ll say it can look amazing at times and some places but the inconsistency is so noticeable. Now in over two years of development and you guys just don’t see that this map is whats making the game no good.

I would also like to add that when you got the new map guy he made south and the beach south look really cool but since then everything else has been a little lack lustre and the strange places you chose to add things in just makes no sense. I do like the big river canyon running through centre but like why randomly add that beach cove place where know one would go and what used to be the shallows you added so much cool rocks and detail down in the canyon where not much people go then just left all the popular rivers plain and boring I really just don’t get your planing or is there any? And the nesting grounds are probably the ugliest thing in the game rn you just deleted grass and painted on some bad looking sand it’s nothing like the concept art at all and man I was so looking forward to nesting there but all i do now is stay clear from them.. Anyway that’s my lil rant I can only hope the map has been messed around with so little lately because your upto something big like a new one. Ps I’m really enjoying U5 and you guys have done well with such a small team you just need the map to pop and this game will be on the right track.

I know you guys won’t even read this love ya x

charred meteor
#

Give carno a blood buff, I spawn and die to a utah smaller than me 70% of the time because he pounced me once

sleek loom
#

why does it say oranges spawn in coasts,but when i spawn at a coast i find none,and i find them at center? please fix lmao

obtuse bison
#

Is it possible to bring more small water points and especially more food to the coasts? It is very difficult for Peteranodons to nest on the coasts when 2 adults cannot feed for more than 40 minutes. For other dinos it's even more difficult because they can't reach water, especially at the beach near the harbour. So looking around there is quite problematic and not easily possible. That's a pity, because I think the coastal regions are very beautiful.

fickle escarp
#

In my thoughts I see hipsie be able to get in tree ptera can still gettem down but would increase survival of said hipsie

gilded turret
#

A long while ago, I made these for troodon, so how about these as an alt pattern? It would obviously be a bit more complex than this, but simplified to see the pattern easier! TI_AlloPopcorn
(Male top, female bottom)

proper hazel
#

I have to make a comment on the ai for a sec. I love the ai variety so far, even though there is still a few bugs. However, with the flying fish bug we have at the moment, I’ve noticed that the musky ai (muskelunge) schooling behavior is very unnatural looking. Anyone that fishes for musky or even studies them knows they don’t school together in this manner. If they are too small to make them solitary like the catfish and coelacanth, then they should at least be replaced by another toothy fish that fits with the current schooling mechanic. A great alternative would be the African tigerfish. These schooling fish would be a perfect fit for the currently unnatural schooling behavior the musky has right now.
Also, I belive that like the current boar ai we have on land, we need an aquatic ai that can fight back as well. An allligator gar could fill that gap. Growing up to a length of 7-8ft, these toothy fish could patrol the swamps and marshes of the isle. With their armored bodies and ability to breath air in low oxygenated water, they have survived the tests of time. They would make a perfect meal for large fish eaters, however, anything smaller than this fish had better keep their distance. These fish would ignore larger animals but take a shot at anything it could fit in its mouth. This fish would replace the coelacanth that is currently in the rivers and swamps and put them in the ocean (where they should be) for hungry deinos foraging for food out at sea, or traveling from one river estuary to another.
Anyway these are only suggestions but I would appreciate any feedback.

jaunty edge
#

How can I play, if I can not log in on official server ? Is that difficult create que ? After updates servers are full, few months after updates nobody playing game and waiting so long for another update. I do not understand this attitude. 😦

tulip jewel
#

Chickens and Bullfrogs are too difficult to spot. Perhaps some more AI sounds would help.

low blaze
#

Instead of "removing the dam", just widen it? If it was at least wider than a teno or stegos tail range it'd remove or alleviate a lot of the current issues without having to completely remove an otherwise cool spot, especially once the rest of the area is overhauled. Of course, it'd still give defenders an advantage regardless especially if multiple herbivores are present, but so does other terrain, and using terrain to your advantage is part of the fun. However, by widening it at least a solo stego or teno wouldn't become nearly immune & able to completely ruin a hunt on their own.

white bear
#

Add some kind of subtle glow on nearby food for QOL. Nothing overpowering so it isn't highly distracting when sniffing for other things, and maybe only shows up if you're within a small radius of it like 5ft.

Sometimes I can't even see my diet's flowers on the ground due to how dark/covered in grass they may be. Or sometimes they're just this brown lump and I can't see it against all the dirt.

native silo
#

I really appreciate your work, because honestly you work hard to provide a good game for us and I can see it even with a not so big dev team..

yet I also can't help but feel like you're neglecting optimization and I don't know why. I play flight simulators that are graphically intensive and other AAA games on high or really high settings, yet none of them even induce my GPU and CPU to become loud and heat up, only The Isle cooks them. Please pay attention to optimization, to be fair your game's graphics are good but honestly when I play an extremely heavy game like a flight simulator that literally requires at least 32 GB of RAM and a really good GPU to run such a game properly for multiplayer yet it still doesn't cook up my PC as much as your game does means there is something wrong.

swift ravine
#

I think we are all very tired In many ways with this game and need something to bring back the magic. It's dieing a slow death here. Once night vision hits the only thing you guys should really be working on is playables and proformance. Give us a reason to really enjoy the game again. Forget humans for now. This is a dino survival game. Not ark. Maybe once things are stable and the game has a solid ecosystem humans can be dlc.

stark whale
#

I had to delete my config folder to get the nesting to work and I play with an xbox controller and now the deadzones for my movement stick are gone. I'm not sure if tis was intended but it would be nice to have an option to adjust deadzones in the gamepad settings.

echo aurora
#

Please change something about utahs pouncing your face and it just puts them on your side, I can sprint at a utah as a carno and try to bite it but it can j stand still and pounce my face when I get close, Im literally not playing carno after that until the next update bruh utah all the way

amber sphinx
#

Realistic rex sounds whenever it’s added because they are absolutely horrifying

warped cipher
#

Can we pls get server pops increase to like 150 or something 😂

stiff veldt
#

I’m fine with Utah having it’s pounce fixed. But it shouldn’t be able to pounce while standing still, it should need to get some momentum going not stand still and be able to magnet themself to a Carno cause it ran at them

Doesn’t need to be much momentum at all, but being able to just sit there and magnet yourself to people isn’t fair to the opponents

ancient plover
#

If u guys gonna add the dome cage make it so ptera can climb and move around and hang upside down maybe

foggy wyvern
#

More skin save slots

deft pike
#

Add rot tolerance in U6.
Some animals, depending on how adapted for scavenging they are, have a level of resistance (or lack thereof) to rotting meat. An example of a consequence to eating rotting meat without any resistances would be instant vomiting upon the first tick(s) of food intake. There are probably better consequences, but this is a basic yet impactful one.
Out of the soon to come carnivores and omnivores, here’s how resistant i think they should be (on a scale of 1-100).
Beipi 0-100
Carno 10-100
Galli 10-100
Troodon 50-100
Utah 50-100
Herrera 50-100
Ptera 80-100
Cerato 100/100
Deinosuchus 100/100

lone sapphire
#

give teno and patchy more colors. its honestly bleak trying to make pallets with them when they lack colors other than just brown and a bit of gray and green. if carnis can be fuckin orange anyway, why cant herbis? let people have fun with their skins, eesh

jovial jasper
#

make the smaller herbivores grow faster. feels like the only reason people play herbi is to play stego so they can body everyone after waiting around for 5 hours. if the other ones grow faster you'd see more variety in herbis. also maybe herbis get a growth bonus when with other herbivores.

red dove
fleet karma
#

Add more space to North American servers. Not only is it housing Americans, which are a large chunk of it's playerbase, but also Canadians, who make up a sizeable chunk. I really shouldn't have to play on a South American server with 350 ping just because I want to play the game.

autumn kindle
#

Better controller compatability. Nesting is a mechanical nightmare for me because I'm a controller user, and it even bugs out the keys on my keyboard for use? Also, the controls panel resets every time you open it which makes for further incompatability issues. I would really like to see a change with this, because other keys like E for eat or Q for sniff still work while my controller is plugged in, but the nesting buttons absolutely never do on either keyboard or controller, which locks me out of the mechanic entirely.

wooden flame
#

The skins colors in evrima for some of the colors can’t even lower the brightness and even when you can sometimes the brightness doesn’t lower that much tbh I think it’s dumb. Another thing there’s skins in the trailer that look cool asf but you cant even make them in the game! Obviously you thought the skins were cool enough to use for your trailer but why not in your game it makes not sense why would u show something in a trailer that u cant even make or recreate them I also think they are missing so many colors I think the colors shown should be added and u should remove the ability to not change brightness on certain colors and or color brightness not being able to go low

kind kettle
#

since nests would far and few between I think giving gali and oviraptor things like fruits and nuts for all 3 individual diets but eggs from nests give all or 2 diets would be good because making eggs be 1 specific part of it's diet would be hell and would make it so it is extremely hard to have a decent diet (edit: maybe one can eat rotten nests one can't or rotten nets gives all but just very little)

ancient plover
#

Forgive me if anyone else has mentioned this before. So after playing as a baby for the first time (a Utah) I think a carrying mechanic would be most useful. My utah family ran out of food and I was a very hungry baby, so we had no choice but to migrate. Since I was small I was very slow in keeping up with my pack, so yeah, if there was a way for adults to carry young that would be great. It would add even more immersion too.

kindred beacon
#

I really dislike the courting animations, Utah's is very unnatural, with the lightning fast bow at the end. It breaks his own spine and the sounds are cool but imo do not fit the animal, they sound like something from Days of Dragons. Also why is it showing its belly and neck? I get the idea behind it but it really is underwhelming because at the end of the day is just a slowed down broadcast. The female has to choose the best male, the one with the best genes and what does the neck have to do with it? There is not even sound variation between speciments so choosing for the power of the call is out of discussion. It'd have been better if the utah after the call showed its claws or pounce ability in some dance or choreography. The female is good with the standing up weird broadcast animation but without the spine breaking bow down at the end. Also yhea, we need the mating animation for when we want to attract the female and she is in the area but also a long range mating call that gets unlocked at 80% growth.

hearty stone
#

I have to second the whole mating call idea. Here is why:

Nesting is a great way to get a group going and playing with others. It also adds more fun to the protection aspect and immersion in gameplay. As of right now, the only way we have to meet up with other dinos of the same species is the broadcast, but I've been unlucky in terms of the only other dino that finds me being the same sex, or not interested in getting a group going with nesting. So having a more specific call (mating call), would attract dinos of the opposite sex to get a herd or pack going to grow and roam together for more social dynamic.

ruby bay
#

How am I not seeing anything about the stability of servers overall? and the rollbacks? I know thats caused major issues for me personally

elfin jacinth
#

Suggestions for human content

Humans > Tribal
Slow and more meticulous aiming but high dmg when successful.

Ability to place trip wires (vines), useful if a carno comes charging, can damage themselves when ragdolling.

Ability to coat spears with poisonous plants.

Able to track footprints like current dinos can.

Able to climb trees (similar to Tet latching) to stay away from fast predators. (No Stam recovery/ have to come down eventually) Can latch from tree to tree but Stam drain is very quick. Good for ambushing humans or prey.

Humans > Mercenaries
Fast but weak weapons against dinohide.

Alien-like tracker which bleeps with a radar to nearby dinosaur threats.

Ability to shoot an electrical device that stuns, can rag doll charging Carnos etc who can then damage themselves in the fall.

Smoke grenades that disable sniffing temporarily for a getaway.

agile galleon
#

Thank y'all so much for listening and testing out redwoods for evrima ( ik it's for future but still hype ) glad to see that your listening and putting in the effort to add something like this, gonna love it so much ||ik the resolution is shit, I'm sorry||

lone sapphire
#

give all dinosaurs a wide variety of colors to chose from. dont limit players on what color we have in game currently that they can use for certain dinos, let them have fun with the dino theyre spending time growing and playing as. it doesnt make sense to me why carnivores have more colors than herbis after all, it makes then feel lackluster and boring with skins when youre so limited. let everyone have the same colors or a wider variety.

give us more skin patterns and diversity. having a new one for each dino was great, but it also underdelivered. theres only 2 choices, both repetitive to a degree. maybe hold contests or let people submit skin ideas, which could be implemented down the line- with new colors with them potentially. just something to add onto this game to make it more fun and lively.

fierce dune
#

Now I do like Alberto’s new model but I think it could use a few new changes, mainly the tail and head. Now the thing I would want is to make its tail longer bc it looks too short and to make its head a little smaller to fit its body because it looks a little too big and I think tap’s version on Alberto is a really good example and it fixes most of the issue I had with the model (mostly the tail) and I would love to get taps version on Alberto’s model

weak zealot
#

Positive feedback cause I feel like it:
Ive yet to try playing as a Utah again but from what ive seen, the pounce looks awesome now
I got attacked by a bunch of Utahs as a Carno and despite me freaking out, it was very cool to have the utahs actually stick the landing now and not glitch all over the place or fail it for no reason

Also the new battle music is really nice and fades in and out at good times, I really like it!

stiff veldt
#

Make a animation where if you pounce from the head of a larger creature you climb up onto the back but you can risk being bit while climbing

This way it feels more natural and fair instead of being directly teleported to the side.

Reminder it’s just a animation nothing more

raw quiver
#

IDK If anyone has complained about this yet, but carno hunger goes down way too fast. And on top of that nothing gives adequate food short of a deino or a stego. Both of wich a carno cant fight aloneAI does not give nearly enough food nor do they spawn nearly enough for a single carno let alone a whole server to contest. several people ive met on various servers have said the same thing and the #1 reason adult canos die is starvation. If i cant sit and heal after a fight without starving its an issue

kindred narwhal
#

#isle-memes discord channel TI_AlloPopcorn

iron needle
#

Swamp Revamp:
I Give this Feedback after bringing a Deinosuchus to 100% growth.
The situation has improved in the swamp but there is still a lot to do, fish and frogs are a great addition to the ecosystem certainly i felt less alone, and they helped me to grow decently up to 85%, also interactions whit Pteranodons were fun and sharing the same food with other species definitely increases the depth of the gameplay.
After that point I sadly started eating younger deinos i say sadly because I felt alone in that swamp so big! There was space for everyone.

I think the mechanics works but you can improve
And for some dinos like the Deinosuchus more radical changes are needed such as:

Deinosuchus must behave like a crocodiles , like many cold-blooded animals his weakness must be linked to the amount of sun he can get durin the day and not just what he can eat.
Consequently, whit this new mechanic that forces players sunbathing on the shore cooperation is also encouraged because the younger ones would find theyrself safer in the pack, finding females and nesting will also be easier, He would be vulnerable out of the water when his metabolism is weak, a realistic and immersive asymmetrical balance would be created naturally with this change.
And like all crocodiles, deino should eat not that much for satiate himself adequately, In addition other swamp animals can be added but I'm sure something is already on the way(Titanoboa and such).
Aesthetically the improvements of the water are notable, I think the under water foliage is WIP but you are on the right track there nothing to say the game is beautiful to see.
I hope with this proposal to reduce cannibalism and encourage realistic cooperation between players, thanks for your attention

smoky ridge
#

utah when pouncing deino/turtle should pounce on the top of them, i mean wtf, how does it looks when utah is pouncing a turtle and half of its body is in sand, it looks almost the same with deino

worthy mica
#

I think dryo should be able to talk to stego just like irl (Like scream and warn eachother). Dryo could then warn stegos if something comes and stego could protect it and it would make dryo more fun. You could technically just 3 call anyways but it would be cooler to be able to talk to stegos as dryo. Bcs it's kinda boring to just follow a stego and scream when something comes.

deft pike
#

Megalania nesting

Megalania should have a more special and unique courting ritual and nesting type, to make it better fit the komodo dragon/monitor lizard niche it will hopefully have.

Courting

Megalania courting can go one of two ways.
1- If there's only one male and a female, they do a basic courting dance (head bobbing up and down while making a deep growl/bellow), and that's it (Slower incubation time).

2- If there's more than 1 male and any amount of females (including just 1), two males can engage in a duel, and they can either fight normally, or stand up on their hind limbs with spacebar to wrestle eachother. The loser either dies, 4 calls to end the duel (might still die after), or the winner decides to spare him.
The victor of the duel, upon winning, is free to pick the female he chooses, and may choose up to 3 females. (Upon winning a duel, the male just goes up to the female and does what is basically a group invite, except the female accepts by default since he won the duel).
Each female may lay up to 5 eggs.

Nest type

We know megalania will coexist with burrowing animals, and since it has the capability to burrow, the female can lay her eggs in two ways.

1- She steals a burrow from a burrowing animal (Proto, dryo, etc.) and lays her eggs in whatever room she chooses. (In this situation the eggs will incubate faster.)

2- The pair (And the potential other females) dig one big burrow, with up to 5 large entrances and 2 small entrances.
Each entrance is enough to fit a full batch of eggs, and the small entrances are connected to all the large ones, to allow the babies to leave the nest seperated from adults.

polar pier
#

I don't know why but for some reason whenever two pachys ram each other head on they now take damage. Before you could joust and both size wouldnt take damage but would be stunned. Why are cool interactions and mechanics like this taken away without telling anyone? Its just annoying when something cool is removed when it being in the game just was cool addition.

foggy rune
#

Can you please remove the drifting for deino ? eating or ambushing is really tedious when you need to readjust yourself every 30 sec

wintry onyx
#

Maybe a possible water court animation for beipiao, looking at this video you can see the birds treading water/splashing. Maybe that could be implemented along with a call or something while throwing its head side to side? https://www.youtube.com/watch?time_continue=18&v=98ceB5SPRXI&feature=emb_title
I don't know how to describe it more but hopefully the video helps. (Doesn't need to be exactly like the video but the water treading would be pretty cool)

WWT

It’s hard not to be enchanted by the great crested grebes’ courtship dance. In spring, the birds face one another (sporting striking orange and black plumage) then flick their heads from side to side, bob in unison, and swim low and slowly towards each other in the water.

Find out more about the intriguing, impressive and quirky displays you mi...

▶ Play video
brisk plaza
#

Add a running on water feature for when you take on a river going top speed, that if too wide, you eventually begin the swimming animation. This would be reserved for small, very fast dinosaurs, like a Utah juvi, or a hypsi. Think of the lizard that can run on water, but to a lesser degree
https://c.tenor.com/2eGf3VAiEHQAAAAM/lizard-walk.gif

rigid mason
#

Why was the dynamic foliage interaction system removed? Yeah, it was a little janky, but it looked pretty good!

jovial jasper
#

theres no reason for hatchlings diet to rely on their parents. when you spawn in as a juvi you dont have a diet and once you become juvi you dont have a diet... why when you hatch????

tardy lark
#

1.Please make Megalania a good swimmer. Monitors in general are great swimmer, and the largest one the komodo dragon, can swim from island to island. Meg should be able to dive and see underwater, just not the level of the deino.
2. For hatchling/young megs, they should be able to climb trees. Young Komodos do this to escape the adults and likewise once they reach a certain size they should loose the ability too.

red dove
#

give us a Dev Test server like old deathmatch just to let us play and mess around on ?

fickle plaza
#

How about an Indicator for the Serverbrowser to see where and what dino you have? example:

brave crest
#

Quetzalcoatlus should have its own form of "skimming" lowering its head and whenever something small comes into grasp the player lets go

some cons to this would be:
-it would make quetz vulnerable to large predators and even raptors if they pounce onto it

  • possibly going to slow and falling to the ground
  • if the prey is too heavy quetz lands

pros:
-for small prey quetz doesn't have to land each time

creatures like:
dryo, proto, hyspi, troodon, subadult utahraptor, etc can be picked up (this is only for the skimming grab not landing and grabbing)

quetz was roughly 250kg or 550lbs so anything about 1/4 of its weight could be grabbed air borne

sick blade
#

Maby some fog/low clouds like in swamps or smth

sinful cave
#

So we haven't heard anything about Cerato at all. But my hope is thatll youll give its irl speed which is est 20-30mph which put its in the same level of a Subadult utahs, Tenos, and adult pachys.

tardy magnet
#

The possibility of improving statistics as you carry out certain actions, so that two dinosaurs of the same species and age are not exactly the same in terms of speed, resistance, strength, life, thirst, hunger, etc... In relation to the life they have lived... Or perhaps through the ability to select certain traits, before starting or through achievements, that grant slight differences in stats for the same species.

I also think that nesting could play a less optional role, maybe something more useful, like in that monkey game, where offspring gives you the opportunity to increase your number of playable characters and allows you to control any one of them, while the rest remains under AI control, with very basic functions, such as defending you, following you, or simply being a hindrance to you, so that if one dies you can take control of another and thus perpetuate the lineage of your dinosaur in this way, even with the usual deaths. This would translate to more dinosaurs on the map and more opportunities for both herbivores and carnivores.

Combining both ideas, perpetuating offspring might have some advantage over starting without a nest, providing a stat bonus based on the stats gained by the parents. Also, courtship could be a way to show certain stats to the other creature, so that both of them could assess if they are good candidates to nest together, since not all will be the same...

Crazy ideas that mix with each other, maybe complicated to materialize, but without a doubt some of this would offer more possibilities and more continuity to the game, which in essence is what it requires at the moment from my point of view. Pogression, objectives, possibilities. I would remove the boars and the goats, but that is a very personal taste...

ancient plover
#

I think megalania like komodo dragons don't need a male to reproduce similar to legacy

zenith fern
#

How about customizable Dino’s? Like longer horns, stubby tails, decorational scratch marks etc. all just for cosmetics and won’t give an advantage and will just make Dino’s stand out even more

low blaze
#

Please fix the FOV for ultrawide monitors. The camera is zoomed in much closer than on normal monitors to the point where it's nearly unplayable, so I'm forced to play in fullscreen so I can use a 16:9 resolution. This would be fine, however playing in fullscreen then introduces the 50/50 chance to crash every time you alt-tab. 🙃

green smelt
#

A teleport command like /unstuck or /stuck or a teleport button that teleports you 2 feet away on flat land to help people get unstuck from death pits. Has a 5 hour cooldown or longer

ancient plover
#

The rocks at the north west grassland waterfall need to be made higher it’s dumb that a croc can waddle it’s way up them

ancient plover
#

I hope I'm posting this in the right place. So, I think it would be great if you guys made a phone app for The Isle. Basically a place where you have everything you need in one place. There could be pages for tips and tricks, guides, names of dinos currently in game with info on them, ranking chart for foods and the amount of food each gives and locations, Vulnona map and legacy maps. One last feature would be if we are able to make accounts on this app we could connect with it in game and see where we are and our friends are. Lots of suggestions here, some you may not like but that's fine. Do with my ideas what you will 🙂

drifting cedar
#

Spawn with only half water. It's good to see dinos have to drink longer to fill up but spawning with no thirst but almost starving on the other hand is a tad bit weird. Give us both disadvantages so juvie deinos have more chances to practice TI_utah

grizzled nova
#

Can you guys fix the spawning system, I just spawned south as a ptera and loaded into having 30% hp and broken legs because it spawned me on a slope

pure crest
#

Raptor latch drains stamina way to quick they already die in 1 to 2 hits it makes it kinda pointless to latch

past mountain
#

Okay, when are we gonna get spawn protection all day anywhere i spawn is instant carnos or pteras that can just 2 hit me. Why would I support the game is I cannot even spawn?

somber terrace
#

Alright so it's been a while for me being in this discord and decided to come back with some reccomendations.

Firstly, your priorities are all out of wack. We get a update with humans (U3) and then suddenly they're not heard from for 2 consecutive updates with exception to human structures which still haven't been expanded upon since U2 when they were first announced which was years ago. You seem to be delegating a lot of time as devs into concepts and assets that serve to be unfinished and that will impact stuff negatively in the future as we've seen with legacy in the form of "Spaghetti" code. This same code can arise from unfinished concepts that are abandoned or not being actively worked on, which is the impression that i gather from sudden changes in focus.

Ideally, the focus should be on mechanics that influence the gameplay NOW instead of future concepts, in order to account for the change in the future of the game that might crop up due to whatever goes on in this dev team. Mechanical changes, such as moveset changes to an animal, more combat dynamics in the form of more attacks and omni-directional attacks (so you can actually attack up and hit pteras that bite you, or position yourself more favourably for headshots) should be the focus of the gameplay at this moment in time.

Balancing is in shambles, i dont know what to tell you; its been the same for 3 consecutive updates (if you count the shitshow that was U3.75+) Balancing is herbivore sided (Diets is painfully easy to get, herds and megapacks are sustainable and resources are abundant which does not promote competition between species like an actual ecosystem). Carnivores have once again got the short end of the stick with the metabolism nerfs, (though this isnt as bad with utah, carno is a fucking chore to play because of these changes) in combination with the sporadic bleed changes....? like why? what was the point, everything worked well previously so why even...?

fresh pelican
#

Let us have our ability to type one last thing in chat when we die. Or remove chat all together after we die.

atomic pagoda
#

Pls add fish to the sea

echo aurora
#

After the gore and night vision update, can you stop everything you're doing and just focus on game performance, balance, and more playables? Performance meaning the fps doesn't tank when dinos starts to bleed, or when there are a ton of dead bodies. Balance in the dinosaurs stats and mechanics, food distribution, and terrain. More playables as in just dinos, but this is more of a personal request because I could honestly care less if humans were never added into the game. And creating just an overall smoother experience. Less of getting stuck in a random hole or in between two trees, better body detection for when you're trying to eat as a carni, better hitboxes all across the board, and less bugs! I'm sure this is all already being worked on but I would love to know that these things are of the top priority instead of adding new mechanics that bring about more problems/bugs. Love The Isle very much, thank you for all the hard work and for continuing to improve upon it!

mortal marlin
#

general feedback on the nesting mechanic: it currently has too many issues to be usable at this time. here are the bugs i have encountered WHILE ONLY HAVING TRIED NESTING 4 TIMES:
-one or both dinosaurs cannot enter the courting animation despite looking at the other and being within range
-one can only enter their courting animation after the first dinosaur finishes theirs.
-dino A's character screen will say they are paired with dino B, but dino B's will not say that they are paired at all.
-after pairing, the nest icon does not come up and one cannot begin building anywhere (even in valid spaces like nesting grounds).
-only one of the pair can build the nest.
-nest will begin being created, and magically pop out of existence while being actively created.
-sticks do not show up with sniff minimap.
-sticks showing up for random juveniles of different species on their minimap? wtf the little fucker is taking my sticks and running away get back here--
-female cannot lay eggs in finished nest.
-one or both partners (usually it's only the male) do not get the egg 'temperature' meter even when sniffing and cannot properly incubate the eggs.
-one partner can ALWAYS see the temperature of the eggs, even from across the map.
-eggs at -79 degrees Celsius???
-eggs refusing to rot.
-bad eggs clogging up nests without rotting, resulting in whole nest needing to be destroyed and good luck doing the process again.
-pitch black hatchlings with broken skins that turn into defaults when they log out.

sleek loom
#

would be better if you could pick and mix different patterns certain,well patterns,easiest example is croc,i like the male display of A but the general body pattern of B,would be cool if i could make one with the crest of A and body of B,just gives more customization actualy now editing this and i just realised this is the isle and this would take 20 years to add nvm

hollow kiln
#

I believe something along the lines of "we wont be adding the 'carry the babies' mechanic because of potential griefing" was told at some point? Unsure about that but i think the solution could be that only your packmates or the parents of the babies could carry the little ones. This way people could actually manage who's allowed to touch the kids and who isnt at all. Because migrating is something i've dealt with a lot while nesting and it gets extremely difficult when the babies are slow and fragile compared

deft pike
#

What happened to the swamp that was promised to us? I thought our swamp was going to have poisonous plants, more interactible water (moss sticking to deinos for camo) and juvie utahs being able to stand on lilypads. There should also be more fallen logs in the swamp, as well as it should be expanded.

kindred panther
agile galleon
#

the fact that a juvie croc can hold a deer in its mouth and not an elite fish astounds me, please let them carry elite fish it's so annoying to have to grab a chunk and go up to the surface then go down to get another one, either that or let them eat under water

normal peak
#

Please do something about performance. When everything js peaceful in the game im running at 90 fps. But the second things are running around, my frames drop hard. I cant even play pt anymore because i cant get near things without getting 10 fps while flying. I played pt a lot during update 4 and it was only a rare issue.

gritty loom
#

I love all the new Dino modals and concept art but I really think dinosaurs should have been first priority in this game because I think it’s ridiculous how we have to wait like 5 years for another couple dinos to come out all the playable dinos should have been in the isle scrims when the game came out so I think y’all should focus on releasing all the dinos that will be playable and I know a lot of ather isle players feel the same way

blissful wyvern
#
  • Please consider making a feature that makes impossible to hit/bite/etc., **THROUGH **stuff.

  • Everything is way lighter in water, full-grown deino should be able to grab a full-grown stego in water

  • I believe elite fish belong to the same category as deino diet-wize : so when elite is missing, then it's predator is on the menu until elite comes back

  • If full-grown deino collides with elite fish, both of them stop ... Fish should be pushed

  • Blood on the river bed doesn't feel right imo

  • Cinematic shadows look really low quality (not smooth edges at all) (picture). And shadows following the sun still currently moves with clock motion, instead of smooth and seamless (that bug was fixed before ...)

  • I think all water effects except the "dynamic water movement" left by dino moving at the water surface (when not sprinting) are degrading the overall look (picture ) : each one that is added when swim-sprinting , deino steps on shallow water, those at the end of waterfalls, etc.

muted cedar
#

Can we up the AI spawns please? Carno barely gets food from a boar and I’ve been to several different spots for goat, boar, and deer spawns and I can literally find nothing. I had to log off to prevent starving to death for now. How are we supposed to survive if we don’t even see another player and now let alone AI? It’s impossible

buoyant fulcrum
#

the main things you guys should probably focus on right now is the performance of the game in general. evrima looks so cool but it's hard to play it when the lag spikes and goes beyond 200 ping when i go near anyone or anything like a river.. and while at that you should probably fix the ai situation. the ai needs to be increased a ton because there is practically no ai. maybe it's my luck but i don't think i've came across one ai in your official servers.

and maybe add more of a variety of ai? there's like 3 species of ai or something and there could be a lot more variety and especially bigger ones for the larger dinosaurs which would make more sense.

devout plover
#

Starved three times as ptera because fishing refuses to work. I tried skimming for a solid 5 minutes above ripples (which were nigh impossible to see), I tried fishing by biting the surface (which has worked perfectly for me in the past), neither got me a single fish.

I was so excited for update 5 and between the awful lighting and the broken fish, I can safely say I'm not touching the game until 5.5.

robust kestrel
#

would suggest modifications for the ptera to hunt elite fish or turtles in the middle of the water. once on the water the ptera could grab the prey with the RMB to be able to carry it swimming on the shore or taking flight from the water spending a lot of stamina take a small leap flying to extract it from the water at least as regards elite fish. for the turtles the same mechanism of the leap would not work but at least you could bring the prey on the shore to be able to eat it calmly. I hope for these updates as at the moment especially for elite fish it is very difficult to catch

azure leaf
#

We are in sore need of more cool colours for the male marking! We have a LOT of warm colours - they're heavily over-represented in near all the species - almost all reds and oranges but very few blues, greens, or teals. Some of the colours are even so close that you their indistinguishable from others with a few sat, and bright slider movements. You can almost recreate a lot of the colors with other colours using the sliders. Not only this but it feels very limiting without any cool colours - "Here ya go guys here's orange, orange, orange, yellow, red ,red ,red, red, gold, pinkish-red, redish-orange, and orangish-yellow!"
"Ah yes! How satisfyingly varied!" - said no one.

north lodge
#

Is there any news about Unlock the Safefiles for Buying a Dino? e.g. in Asura (Evrima). Edit: wtf whats ur problem? O.o did i write any wrong?

wooden flame
#

idk if this a bug or im doing something wrong but add back being able to search servers

rigid mason
#

Parents should be able to carry their hatchlings in one way or another, either in the mouth or maybe on their back

vestal dove
#

Idea: Give Utahs the ability to "Pack drag" larger bodies to safer areas.

Make it so a total of 2 or 4 adult Utahs can drag bodies away, like from a river bank away from crocs wanting to steal it.

They wont be able to move faster, but the stam cost will be devided amongst them evenly.

manic plaza
#

make some grass parts in the grasslands taller, it's easy to be spotted from across a field because grass doesnt load in or it's 2 in. tall

jovial jasper
#

give ptera stam regen when clinging pls. also give them a dive mechanic that allows them to grab fish and fly out of the water by sprinting upwards out of it. that would also actually give deinos a chance to even dream of catching a ptera

deft pike
#

Baby megalania

Baby megalania should be pretty much a faster version of the adult, with more stamina and great climbing abilities that are on par with hypsi climbing (Potentially a faster swimmer/diver too?)
However, one thing that should set megalania babies apart is the fact that they're surprisingly colorful. They have various stripe with a "hole" in them. The default skin for baby megalania is a warm dark yellow/orange on the torso and tail, with black stripes all over the body and a more pale yellow head with brighter stripes.

sonic rose
#

It would be nice to have nest exclusive colours/patterns to give nesting more incentive and just make it more fun.

raven warren
#

Something I have noticed is that when bodies are being dragged, it causes a decent FPS drop. Perhaps looking into that to limit the FPS drops in the game?

viral mason
#

there should be a smoother animation for stamina and other things like food and thirst.

quaint niche
#

broooo.. do a freaking queue system.. this is annoying AF

late prawn
stark geyser
#

The rendering distance is pretty bad, a majority of foliage gets removed and you can see the Ai/Players from the distance, I think adding a blur could help that. It would also be ''realistic'' for your vision to blur the further you look. It would make it more immersive and would help with frames in the future since you wont have to increase the render distance and if not, it can be a band aid fix until the game can support a better render distance.

limber dagger
#

Since Megalania, a Cenozoic animal, is being added would it be okay for other Cenozoic animals or at least playable mammals to be added to the roster? Hell, even stem mammals like gorgonopsids would be fine.
(First pic Chalicotherium goldfussi, Second pic Repenomamus giganticus)

tender tapir
#

Add mating call it’s currently hard to find a mate without spamming 1 mating calls should notify other dinos of opposite sex where to go to find you and who you are

winged vigil
#

would it be possible to add a server queue instead of just having to retry joining the same server until there's a spot?

spice garden
#

plz consider a hacker alert role for individual na/eu/alt servers for users to use
so those who want it can be warned of hackers by others users in same server.

spiral flare
#

Please allow adding a server to favorites while connected to said server, also a history tab on the server list would be nice

ancient plover
#

Instead of spamming a mating call over and over it would be a lot cooler and more realistic to have pheromones that only females release similar to real animals in the wild. A female who is ready to mate will have the option to release pheromones so when males sniff they will see a female icon that leads to the female.

idle wadi
#

I used to be able to send 1 or 2 messages after I died. After this update I find out my last words will go unheard. Please change that back.

raven sail
#

Fix stego tail swipe hit boxes.

sour fox
#

Not sure if this has been said already, but PLEASE give utah a cooldown for after every pounce. Something like 5 seconds or lower should be ok because they literally can just spam it and even if they miss the pounce they can just repounce and only take one bite.

wise egret
#

Lets get rid of the death cliffs that are heavily covered in bushes and trees

short sphinx
#

Very easy and simple fix i assume but can we make the official servers line up to make it easier to see what server you want without having to search through all the servers if you are looking for Na2 it should be Infront of 1 and behind 3 and so on to make it so much easier to load into the server you want

daring sierra
#

i would love to see some directional attack options for carnos seems dumb that pteras can just wittle you down for free since you cant attack upwards allowing adult carnos to die to pteras

cursive kiln
#

Please take a look into the food pool/drain
It does no good trying to balance overpacking with food when you only have 2 land carnivores, people will always prefer carno because its stronger, once we have more dinos we can worry about overpacking.... for now its just killing them with starvation and encouraging killing all they see
I havent even seen carnos the past few days-

flat marlin
#

A lot of textures are flickering now. Especially on the beach areas and near south spawn waterfall river area.

hollow crater
#

Can a queue feature be opened for Evirma servers or open more severs please? I shouldn't have to wait this long to play

crude lance
#

cancel sit animation for if your in a fight and something chases you, you can have the ability to run away without needing to play the rest of the animation

warm vapor
#

Just a thought but better optimization i dont have the best pc but i runs most games well on lower setting games much bigger and more demanding then evirma and yet i even on some of the lowest settings my frames just drop immensely i cant speak for everyone but im sure others must feel the same we wouldn’t mind waiting for longer updates as-long as something is done about the optimization. it really sucks the fun outta the game when u cant actually do much because your frames are below 10

gritty gale
#

Can bigger herbivores like stego (and in the future trike and other things with horns/spikes) get their weaponry stuck on trees? makes no sense that a stego can go swinging thru the jungle not a care in the world just smashing thru tree after tree because their tail passes thru it. I know theres a lot on the devs plates but I think this would do wonders for balance issues from stegos vs land carnis

fresh pelican
#

When you get killed, I would like the screen to darken completely before the character screen pops up. Right now its pretty instant but I would love that, as soon as your body ragdolls the screen begins to darken and you can hear your heart beat fast for a few seconds before slowing and stopping very much like how it happens when you bleed out.
This not only gives you a few more seconds to see whats happening right after you die, but also gives your death a all around better feel and recognition that youve just died.

sick juniper
#

All bipedal creatures, and certain quadrupedal creatures (that makes sense) should be able to jump as hatchlings/juveniles, allowing them to jump over smaller obstacles that they would otherwise get stuck on or have to go around.

Depending on the species, as they age, they will either have better jumping ability (like utahraptor), or gradually lose the ability to jump entirely (like carntaurous). For those that lose the ability to jump, when holding spacebar, they will be able to raise their head up, allowing them to bite targets above them such as flyers, and creatures on higher elevations like rocks, low branches, etc.

gilded turret
#

What if there was a third way to incubate your eggs? This would be mainly for water-based predators.

Type 1, Debris: How it is now, a dinosaur would use bundles of sticks and leaves to incubate their eggs for them.
Type 2, Manual: How it is now, a dinosaur would make a mound of hard clay and dirt, sitting on the eggs to incubate them.
Type 3, Underground: The new kind! These eggs would be dug into a pit, laid, and reburied. The parent would either add or remove mud, sand or dirt to adjust the temperature, being a mix between Type 1 and 2 and could be compared to gators and turtles today! Dinosaurs that would use this could include Bary, Sucho, Spino, Megalania and maybe even Titanoboa. The nests could be labeled as a differently colored dirt patch where the eggs are laid, and the parents would have to watch over the eggs to make sure they dont freeze/overheat. Egg thieves could dig these eggs up for a snack whilst parents aren't paying attention, such as Ovi, Mega, Herrera, etc.

Photo example!

deft pike
#

Make beipi nests resemble the nests of flightless cormorants, where the pair gets seaweed/water vegetation to make a nest similar in shape to a mound nest, and then as the female warms the eggs up, the male can get more water vegetation to make the eggs incubate faster, with no effect on temperature. Kind of like a mixture of debris and mound nests.

lapis sluice
#

Color genetics suggestion, nesting changes suggestion


(Excuse the very simplistic visualization of my suggestion)
Genetics in terms of colorscheme is bland to say the least. You either look like your mother, if you're female, or you look like your father, if you're male. I had hoped for more!
That's why I am suggesting small changes that will have a great impact on colorscheme, as well as making nesting more dynamic.

Upon choosing an egg via the asset selection screen, you are simply tossed into a nest without having any say in what you look like or what you will become. I suggest changing this to the following:
Upon selecting the egg of the dinosaur advertised, you will be forwarded to a skin selection screen similar to the one you meet when not choosing an egg. Here, you will only be offered the colors that your parents have chosen, but you can mix and match as it pleases you.

The image attached vaguely visualizes what I mean. Your father is red-blue-green and your mother is purple-yellow-orange. You will be able to choose from these six colors as you see fit - be a purple-blue-orange stegosaurus, if you fancy that, and you will be able to choose brightness and saturation as well!

You will also be able to choose your gender along your skin. This makes choosing an egg even more attractive, dynamic, and engaging.

tender tapir
#

Make nesting grounds have more buff or add certain places dinos have to go to nest people don’t go to nest grounds because it’s out in the open and baby’s are vulnerable. Make it so when you pair it would tell you (depending on Dino) to go somewhere eg : ptera cliffs, Utah jungle, and other dinos have to go to a certain nesting ground eg: teno south east, pachy south nesting ground. Also make nesting grounds have more buffs if you don’t want to add locational nesting nesting grounds could make baby’s grow faster and loose food and water slower. This also means canis can go to certain nesting grounds to get a perfect diet

blissful wyvern
#

Part of the Dino that is attacking (jaw, legs, tail, etc.) should be submitted to and affected by collision.
Especially tail attacks.

Currently, only the pounce/ram has a side effect when colliding on something else than a Dino.

hasty horizon
# tender tapir Make nesting grounds have more buff or add certain places dinos have to go to ne...

An addition: add food to the Nesting grounds. NE is near water, but too far from food. SW Has food for dryos and safe water, b t it's only good for dryo. And SE is worthless in every way.

The Nesting grounds have been a total waste to of development effort because they're too far from food and provide too little benefit. I've only ever seen dryo use them, everyone else prefers to stay near food and water. The Nesting grounds are incredibly bland and there's no in game way to know to even use them. They have a lot more potential and none has been tapped into.

crude lance
willow dagger
#

I don't know if this feature is planned at all but please add a way of blocking people. Especially within the deino community, the cannibalism diet can make people incredibly toxic. It would be even more optimal if we could chat only with our respective groups or people so said toxic people aren't aware of our every move.

deft pike
#

Megalania stats

  • 1050 hp
  • Reduced headshot damage + bleed and fracture resistant in head area
    (100 N attack would deal 75 N on head and 1000 bleed would do 500 on head, essentially giving its head a 2100 bloodpool)
  • No "weak" spots

Mobility and juvie stage

  • Okay sprint speed (30-34 km/h)
  • Mediocre stamina (40-60 seconds)
  • Good water speed (Faster than teno by a bit)
  • Dive capable (2-3 minute breath timer)
  • Group limit of 3
  • Can see underwater proficiently
  • No cannibal debuffs
  • Can climb (Up to ~60% in juvie stage)
  • Juvie stage is faster than adults reach speeds of maybe 39-40 km/h at their peak
  • 100/100 rot resistance, resistance starts somewhat low in juvenile stage at around 30/100 (see: https://discordapp.com/channels/401464048610312193/401481371249541120/1000915621808177272)

Combat stats/attacks

LMB - bite (75-100 N damage with 200-300 bleed values)
RMB - special bite??? (applies venom with whatever effects it should have)
ALT + LMB - tail whip (100-175 N with potential CC/knockback maybe?)

TL;DR: Megalania, although not the fastest in its tier, should not be something to be messed with, as if you provoke it enough, it can punish you in many different ways, be it with a nasty tail whip or a venomous bite.
Survivability wise, megalania is quite good and viable, as it can climb in early life stages (puts it in direct competition with herreras) and dive underwater whenever it wants to, whether it be to attack baby crocs/fish or to flee from predators.
This animal is strong both offensively and defensively, with a venom that takes action in very short periods of time, powerful bleeding capabilities and no weak spots on its body.

Discord

Discord is the easiest way to communicate over voice, video, and text. Chat, hang out, and stay close with your friends and communities.

sick juniper
#

Improved Hatchling Gameplay

Right now hatchlings rely solely on their parents for everything (food, water, nutrients, and safety). Which means there is nothing for the player to do other than sit in the nest, wait for their food and water to go down, be fed by their parents, and hide in a bush when your parents are out hunting/foraging which clearly isn’t fun on paper or in practice. In order to remedy this I suggest that hatchlings get a more active role in their survival.

Nest Raids
Hatchlings need a threat arounds their size that they can defend themselves gainst. That is where nest raids come in. Nest raids would consist of small ai such as compies, pterodactylus, and other small creatures. These ai would occasionally spawn close to the nest, outside of the view of the players (in bushes, behind large rocks, etc.). If the parents are near the nest, they will keep their distance or remain hidden, and will run away if anything larger gets too close to them.

When the parents leave and the hatchlings are alone in the nest, the ai will attack, and the hatchlings will have to choose either to flee, or fight back.

Omnivorous Diet
Hatchlings need to have a more active role in maintaining their needs. Because hatchlings aren’t developed enough to tear meat from bodies, or grind up tougher plants, they should be able to eat things that they can pickup and swallow whole, such as bugs, small lizards (carnivores/omnivores), and berries (herbivores/omnivores), to maintain their hunger, nutrients, and give them a small amount of water, while their parents are out hunting/foraging.

(If a hatchling only received protein and carbs from their parents, only those two nutrients would go up when eating the bugs/lizards/berries.)

With these two ideas, hatchlings will have something to do while still relying primarily on their parents.

low snow
#

please improve the graphics again with update 5.5, right now the game just looks super ugly with the foliage render distance, lighting, and lod with the trees and stuff at night

last canopy
#

Something seriously needs to be done about pachys volume. There’s no way to talk to each other in a group without people hearing, even if they’re halfway across the map. It makes pachy extremely vulnerable and in my opinion, not fun to play.

kind summit
#

Dear isle developers. I think deinosuchus should not die from low water level while swimming in ocean. Maybe give it a mechanic that maks deino water level drain slower in sea water and not drain completely empty like holding it just above 0%. Ofc it would aply only as long as you are in sea water but as soon as you come out you are in trouble without fresh water...

sleek sapphire
#

the old lighting was really, really beautiful. Although update 5's content itself is really enjoyable, I'm missing the gorgeous scenery. I'd strongly recommend bringing it back.

flat sparrow
#

Let us react with more emojis in all channels, this allows us to express ourselves more clearly and openly, wether we like or dislike something in #announcements or #phase-two-archive.
We can only react with one emoji in those channels.
In the screenshot channels we can’t react with any emojis, same goes for #skins
What is the point in posting in those channels if we can’t tell if people like what we post or not?

Let us express ourselves more by allowing us to react with a greater number of emojis in each channel.

cobalt quarry
#

strongly consider an optimization patch. the minimum requirements on the isle steam page will soon be deemed inaccurate if optimization isn't addressed, and it is unfair to the people that follow that guide, only to not be able to play the game.

gentle spruce
#

Cool idea in my opinion,so you how when you click on any Dino to be it, there are 2 buttons, for male and female, well, maybe under the buttons, there could be a 🚫 with a feather in it, then the 2nd button would have half of a feather, for the Dino to be partially feathered, and the third button has a full feather for the Dino to be fully feathered. Just an idea

blissful wyvern
#

The whole atmosphere was actually warmer.
Sunlight went through foliage and stuff.

We could almost feel the heat of that sun 1 update ago ....

(there is an intruder among those pictures. To be fair, note that the intruder might have been taken a little bit after sunset, I can't tell, but there are gone anyway)

river wraith
#

I don't know if this has been said before, but please give water and an array of herbie food closer to nesting grounds, especially in the areas where it makes sense. Mountain Ash growing close to the south east nesting ground for example, and water that isn't the dam... Spend half the time migrating there to drink to only have to trek back and repeat the process 5 mins later.

gilded turret
stiff veldt
#

Just remove sea turtle from Deinos diet. It has zero reason to go to the beach. Replace it with literally anything else

marble sierra
#

I was like 85% adult rapter and could not catch a dear! I would think at that point I should be able to catch a doe with a little more ease and when i went to pounce the dear got 10 yards ahead of me , so pounce is about pointless if I'm trying to chase something. Also when I was trying to go stealth and possibly sneak up on the dear that was pointless also since it didn't seam to make a difference, the dear still ran away at the same distance if I would have just ran up on it.... it's a great game, I still really enjoy playing it but the NPCs are lacking

red dove
astral scaffold
#

Rework the flight system.

Or more accurately, revert it back to the old test clips we got back in 2020. The current version is stiff, boring, and doesn't live up to the potential we were very clearly shown.
-Firstly, momentum is not carried properly. If you dive from a high place you pick up speed, which then carries over when you pull back into the neutral gliding angle. This is good. The problem comes when you angle upwards even slightly, the speed dissipates instantly and you begin flapping. Instead of carrying the momentum into an upwards glide, you just revert back to the base flying speed.
-Secondly, the feature that auto-aligns you with the horizon makes takeoff and gliding in general less interactive. In the "Prepare for takeoff" video, we are shown a ptera leaping into the air, slowing due to lack of thrust, and then falling back down to land. This not only adds a sense of weight to the animal, but is a visually pleasing and logical mechanic. However, it did not make it into the final release, instead we got a feature that automatically aligns you with the horizon while you very slowly drift downwards. This obviously requires very little user input, you just hold space to takeoff and the game does the rest for you, with your control only being needed to turn in the direction you want to go.
-Lastly, the air brake mechanic. It is pretty nice functionality-wise, but the fact that it costs no stamina makes it too much of a safety net. Even at 0 stam you can hold the air brake and come to a safe landing, no penalty whatsoever for being careless with your stam. And it also just makes no sense, ptera stam drains very quickly when you "sprint" while flying, but when it is flapping aggressively to do what is nearly hovering it takes no stamina at all? Making the ability cost stamina will make players think smarter about stam consumption, as well as providing an actual risk to flight that it is currently lacking.

P.S give ptera a water takeoff
https://youtu.be/h9ktXs0JECA
https://youtu.be/aD4r14Ymbs0

elfin flume
#

I think it would be pretty cool to have a latch on ability for specific dinos (Preferably the Dilo and the Megalania). They could hold right click, like the Utah does, and latch onto sides, back legs, or tails and tear flesh chunks or inflict venom faster by latching for a longer period of time. When using the latch ability, the carnivore would run up to the victim dino close to its body parts and bite down, making it immobile. When latching onto something, the victim dino would hold e and shake, kick, or penetrate the Carnivore, but if the carnivore is successful, the venom would increase hallucinations, and the flesh chunks would increase the bleed drain rate. For every 3-4 seconds the carnivore latches on, the venom and blood rate would increase by 1, and it can only max up to 3.

idle wadi
#

Take out all those background mountains that players cant get to out and I bet my FPS will get better. Maybe downsize the map a bit in general if the plan is to always have 100 people as the max in official servers this map is a tad too big.

meager ledge
#

This one is both a feature and balance suggestion: Give stegosaurus a fast tail swing attack that deals less damage (as an alt attack), and is better vs something like utahraptor, and if it is added, make stegosaurus' right click heavy swing attack windup (or cooldown) slower. The fast attack shouldn't do much damage, but makes it easier for the stego to actually hit something that is agile, while the right click should only be good against larger creatures or used with effectively timed attack windup to hit anything that is moving.

The reasoning is to make deaths vs stegosaurus feel less like fighting a spike wall you can't get away from safely and more so something that you can manage to trick. By baiting its heavy swing you could land bites/pounces on the stego, and if the stego has a faster, less damaging alt attack, then the changes won't make fast stuff like utahraptor shred it easily.

This would aim to make combat vs stegosaurus more fair, considering the creature has 6k health and around 1300 damage right now, it should have some weakness in the form of heavy and light attacks that you can skillfully learn and manipulate.

royal birch
#

the change u made to the bleed is way too big now even if u dont move the bleed still go down u run like litereally 30 sec with a pachy u bleed out in no time that just frustrating/ utha bleed too high to be more accurate

broken trench
#

I'm unsure if Beipi will be actually hunting things besides frogs and fish, but I think it would be interesting if it had juvy deinos on its diet. Atm young deinos don't need to worry about much except for adult deinos, especially since they can escape into the water if something on land tries to attack them. Putting deino on Beipi's diet could make growing deino more difficult and lower the number of adult deinos. Plus I think the idea of Beipi hunting the young of its main predator sounds like an interesting dynamic

still lance
#

Would it be possible for baryonyx to have an albeit small paddle-like tail?

wispy wadi
#

revert the food changes, a boar couldnt even fill me up ( a 50% utah.) the reason that food amounts were changed was to "prevent megapacks" and while yes, it is a good idea, it also demolishes the amount of food needed for a average utah pack.

hazy lance
#

Too much Vegetation, in the night I fell down from a cliff 😂

Solution ?
Delete the Shitty night and the Horrible Vegetation, the are the real killers.~ Thanks

fresh pelican
#

Please. I beg of you, give all herbies a 'crouch' mechanic where they just get quieter and lower their tail/head. Its not fair that some herbies, like dryo, get this mechanic but others dont. Heck, just lower their heads and make them go more quiet and still.

summer thicket
#

pls implement a lick of rules, the game is super unfair bc of shitty people and no rules.

simple baseline rules to make the game more enjoyable. no spawn killing, no over aggression from herbivores. no mixpacking. none of that body drop fight stops shit however
the game shouldnt be overridden with rules, but it also shouldnt be perma kos. it isnt fun and it isnt realistic.

this is ridiculous and why im so close to refunding the game https://medal.tv/games/the-isle/clips/udA4zA1xOPm8G/d13372lKm3jK?invite=cr-MSxneGksMzI3ODg0MjAs

blissful wyvern
#

I think you could get rid of all the map that is not accessible (beyond blue edges), and make a "quick" beach all around with one or 2 new river ramifications ending up there. I bet it takes less than a week to do and test.

Or, if you guys are working on other things maybe consider importing the V3 map as a temporary map instead of Spiro and update it a little bit (with Spiro pieces for instance)

mighty perch
#

I dont know if it has been mentioned previously, but how about adding an "AutoRun" feature to the game, like most rpg-s do. It would put less strain on your fingers while travelling, and (for what i would use it) make it that you dont have to stop, if you wanted to write something. Small, fast QoL improvement

frail dagger
#

add voice chat so ptera players can ask deino for elite fish TI_Wheeze

upper orchid
#

Since smelling has been nerfed, which is fine in its own rights. The smelling function is rather useless now in comparison to what it used to be. My suggestion isn't to buff back the smelling system, but give us more things to smell to find food.
Right now smelling is good for these things- Footprints, blood, overpacking scent, nutrients, general food and water.

Water and food can be smelled quite well, however smelling is near useless for hunting and I personally am much more successful when I utilize sound of footsteps to my hunts than smelling these days. Footprints can now easily mislead you as they are rather rare and unless the target is bleeding you won't be able to easily track them.

So since combat / hunting ability has been reduced for dinosaurs, here are some alternatives to make things interesting that do not necessarily mean combat.
The ideas will be put in picture form so I can add logos to each idea instead of all the logos being placed at the end of the idea.

Point is, give us a reason to walk around and smell again instead of running around like are butts are on fire constantly looking for food. Idk lets see what yall think.

blissful wyvern
#

Some sounds have some kind of latency (far call, steps especially).
It is noticeable when trying to locate them by facing left and right to put the sound source in the middle.
And steps are heard behind our POV which makes believe it comes from behind the screen
No big deal tho.

I know it's a minor thing as well, but GPU on lower resolution does not provide much better FPS ...

Don't get me wrong, it gets better, but only by a small amount.
For some reason, I end up with a GPU working at 50-60% instead of pushing to 99% usage and providing better FPS result (every driver and stuff are updated, no fps cap, DLSS off, windows optimised for performance, etc.).

daring sierra
#

any chance we could increase frog spawns? been flying around for 45 minutes looking for one for PT diet and cant find one

unkempt fern
#

Replace the Pteranadon on Utah diet to something like deer. It's already nigh impossible to even get a direct encounter anyway because of how rare they are, let alone catch one besides the seemingly auto lock pounce mech that is currently around. Since no one plays Dryo on the same diet, it's only really stegos that you can hunt, and unless you're in a decently sized pack (fully grown) you're not gonna be able to take one down.

hallow iris
#

watching how dinosaurs can push open gates, lets talk about locks! i'm assuming this is going to be added so its not like an original idea but I want to put it down in words anyway.
Physical locks, system locks and locker locks.

Physical locks are just simple lock-and-key locks with some size and strength variations. These are easier to find, usually inside human buildings and settlements, and are more effective on normal doors than large gates. These locks can be busted if you hit them enough times or shoot at them, and can just be bitten off by larger dinosaurs, so using them on fence gates is a very bad idea.

System locks are controlled through, well, the system, aka computers. They need electricity to run but they will always surely hold in place and cannot be busted through unless youre a very determined apex dinosaur (and even then, apexes will be too big to get inside a building anyway). The kicker with these is that if your power goes out, so does the lock. This can be worrying during lightning storms, should the system go down after a lightning strike, you become extremely vulnerable unless you can get a generator back up and running to restore your security.

Locker locks! These are number combinations locks where you can store your weapons and items so you don't lose them or don't have them stolen by other players. Sort of like an extended inventory, however you'll have to physically go back to your locker to take them out. The game provides a 4 digit locker code for you.

I didnt mean for this to be a paragraph so heres a TLDR!

-Two kinds of locks for doors and gates.
-Physical locks can be found and used on doors and gates but can be broken by stronger dinosaurs and human weapons.
-System locks automatically lock all doors and gates through a computer system, but require power and will fail if your power goes out.
-Lockers have number combination locks where you can store weaponry and other items without worrying about them getting lost.

swift mantle
#

maybe add in a diffrent voice for a broke jaw of any dino if hit by a anky just like the concept against spino

sturdy breach
#

I was new to the game, played about 100hrs in the past few weeks in evrima and I loved it, however I am going to quit the game and am quite disappointed. I would really LOVE to play the game, but it is not possible for me. The only thing that runs with good fps is solo walking through jungles and sitting on rocks. Pouncing a stego with a 5-8 utah pack is impossible, not only do the fps rates drop dramatically below 10 or even below 5, also the ping spikes make it unbearable. The ping spikes are a server issue, the fps an optimization issue. I do not have a NASA computing cluster, but I run a decent setup with 16GB RAM, a 1060Ti with 6GB VRAM and a quadcore with 3,3 Ghz, so I usually play all other games on medium to high settings. I was even trying to get friends to play with me and I freaking loved the gameplay when it worked. However, as of now, I have to quit. Will check again in 1-2 years and hope things get better and the interesting parts of the game become actually playable (sorry, bush-growing is not the core part of the game for me). Cheers.

noble sun
#

Might have been said already but for the love of god please let us make/save skins from the main menu and let us switch sexes while on the skin menu. I also keep having the names of my skins reset. :/

exotic rivet
#

Frogs and crabs are really hard to find maybe up the amount? Cant just be me

brisk pewter
#

Found this rock on N.E that is possible for you to get down and up, but its SO DIFFICULT that you actually spent more than 10 minutes trying to get to the right spot. Figured i would feedback it as a possible way down to the beach, for either deinos or other animals. May help populate N.E spot, which was very famous when deinosuchus got released.

(addition: the rock only need to be a little polished, since it is a bit too elevated)

gaunt spire
#

may I kindly ask when rules are getting inplemented into evrima, i always get killed on the most bs ways. i love the new playables though keep it up ♥️

mental relic
#

Don't get me wrong, the beaches are incredible right now, but I would love to to see this get implemented to have ptera have a more off shore life style feeding off of fish from the ocean. I also love how the see stacks of multiple levels that you can see individuals sitting on rather then what we have now with just one top ledge.

fathom brook
#

Make it generally easier for Hypsi to climb trees. It's possible, and not that hard, but it's way too inconsistent and risky to use in a chase, and you can only do it confidently on certain trees (the forked ones). Give us autoaim, or some kind of way to simplify jumping onto a tree that isn't a slow trial and error of different angles and velocities, please. The jump has a lot of potential, but I've mostly ignored trees for the much easier and effective strategy of just leaping over a lake to get distance.

crimson oasis
#

I think the devs should scale back all the planned dinosaurs and creatures (playable and AI) we'll have in the game. It's taken 2 years of active EA development to get 7 new playables along with several new mechanics, bugfixes, AI, and balancing into the game. Repeating this process all over again with even just the in development dinos on the roadmap will probably take just as long or even longer. Combined with the massive roster of planned dinos means that it would take an absurdly impractical amount of time to get all of them in the game, nevermind the human factions. We can fix this by removing some less practical dinos, merging mechanics from multiple dinos into one, or building on/expanding the mechanics of existing dinos. I would take a small amount of quality playables over a huge roster of shoddily developed dinos any day.

torpid bluff
#

Im happy to report POUNCE works perfect ! Everything seems more balanced I am enjoying playing UTAH again thank you. Bring Night vision soon we need it quick.

pliant prism
#

@torpid bluff pounce needs a slight nerf to it. Either make it so you can’t pounce the face or butt. Besides that it’s perfect.

stiff trout
#

Very small thing but i would like if i could lower the main menu ambient "music".

marsh swallow
#

Add more diets to Herbies, I don't wanna nest somewhere and be unable to keep up my diet.

Add Riverside wallowing back. It gives deino more options and chances to eat at the river.

Add more colors, it sad to see limited color options for certain dinos.

dense viper
#

Please if the Developers could read this and fix it, it would make the game more popular: Add more AI spawns, aswell as lower the time it takes to grow.... Dying to starvation is the #1 killer in this game and its annoying, you spend a literal 16 hours growing to 78% and die to lack of AI or even players. I spent 16 hours growing and died to starvation because the game lacks any sufficient AI or Player spawns. You find 2 AI and then no more spawn for hours and its like, how can you play a game if you cant even eat? Whats the point of investing days of your life if you just die in 5 minutes because the lack of AI spawns? Even servers that say "HIGH AI COME JOIN!!!" have 1 AI for 100 players to share... its not good mechanics and if the developers are more worried about rushing a game for money, it wont last long.

hushed mango
#

Need more AI spawns on the map. Ive ran from NW to Centre and all the way SW without seeing a single AI because the carnos have either eaten them all because they need food every 20 minutes or the Herbis have killed all the AI so they despawn and the carnivores all starve to death. (yes this is a thing btw seen it first hand multiple times) Food is a MASSIVE issue right now

flat sparrow
#

After playing ptera for a while, I realized just how hard it is to find small ai, and kill said small ai without having to land on the ground,
I was thinking that pteras could have an ability similar to Deinos “hold q underwater to sense water disruptions further off” ability.

While flying, the player could hold down Q for ten seconds or so, and after that ten seconds is up small ai like frogs, crabs, fish, rabbit etc, could be highlighted.
Ptera has rather large eyes, and should be able to see quite well, so adding something to hone in on sight could really help players spot food and not be out of line.
Something like this would really help visually impaired players as well.

wooden flame
#

Change the color or do something these grass pieces are so ugly

dusk copper
#

Utah should have a better Footprint and Blood Tracking then Carno

Utah is a Endurance Hunter while Carno is a Ambush Hunter

tired lantern
#

Having hollowed out logs dotted around so that if you're a baby utah, drio or hypsi you could hide from predators and if it gets too op then you could add a feature that carnivores or herbivores at a certain percentage could hold down a key for 10 seconds or so to break the log.

celest coral
#

Ayo, whys utahs body hitbox so huge that your 5 meters away form a charge and somehow a carno hits you, please fix this

blissful wyvern
#

So, I gave myself several minutes to be the sweetest Ptera I could, when performance knocked at the door ....
*No need to tell that it's not due to my PC AND it's game breaking. *

Please, release more patches more often .... even small ones.

light garnet
#

can we have a channel for nesting ppl? So we can see which eggs are available and on which server.

robust quiver
#

Probably already suggested but anyway, increase ai spawn and increase the food they give again. Not by much but just enough so they don't feel pointless going after on that rare chance you actually do spot one and might I add for deers actually manage to catch one so maybe make them a tad bit slower. Also lower food drain, almost impossible to nest considering you have to be almost constantly eating specially as a carnivore where you have to always look for a new target. Also performance might need a bit of a look at some areas of the map just seem to be the absolute destroyer of frames.

supple oriole
#

So I wanna give some feedback on some things.

First thing would be to work some more on the diet. Most things take so much and so long to fill up a particular dinosaur and it doesn't even last long before you get hungry again (just like the guy above me said). I know this game is supposed to be hard and I like it a lot (so do my friends who I play with) but the diet change is very needed.

Another thing would be to at some point add certain actions into the game like for example: stretching, yawning, shaking, scratching etc etc (PoT has some and I'd love to see it in The Isle because I absolutely adore the animations in The Isle, they are so smooth). Adding those animations would add depth to the gameplay. I also know Dondi mentioned a while ago that there would be player-to-player animations like putting heads on each other etc etc and I would die happy if The Isle had those animations. Different calls would also add more depth into the game imo.

Next thing I'd like to bring up would be to maybe add hitboxes to the branches on the trees so the pteranodon could sit on them, the latch animations is really cool although we don't get any stam from it (makes sense) and so sitting on a branch would not only be really neat because you could just enjoy the views and depths of the game, but it could help with stamina regain after a long flight instead of searching for a rock to sit on.

ancient plover
#

The better your diet is the better you can see footprints cuz right now you can‘t track shit unless the dino you‘re tracking is bleeding. I don‘t know who you devs listened to to nerf tracking but I‘m sure it was casuals who complained about getting tracked down too easily while we all know they are just not experienced enough on how to properly flee from someone.

frail dagger
#

I love bass in utah courting call , hope bigger/different dinos (para for example) has more bass in calls its just so pleasing to ears TI_HypsiLove

quiet sequoia
#

Replace the screenshots on the steam page with pictures from evrima instead of legacy, otherwise it would seem kind of misleading.

lucid stratus
#

Fix utahs hit box cuz carnos hit me from far (no it’s not lag)

devout plover
#

Make battle music tied to weight/health.

While I do enjoy the battle music, I've had it play during the following:
A subadult deino biting a fish.
An adult deino biting and instantly killing a frog.
A ptera killing a crab.
A hypsi getting killed in one hit.

It gets really obnoxious to hear the sudden music blare in your ears for a simple hunt against something that stands 0 chance against you. If the music cue was tied to the weight matchup, the battle ost wouldn't get as repetitive because you'd instead only hear it when fighting something that more closely matches you and can therefore put up an actual fight.

Moreover, alternate battle tracks including a "danger" theme (that only plays when something that massively outclasses you is actively chasing you) would be nice to break up the monotony.

red dove
#

Add events like dead Brachi bodies or bigger animal bodies around the map. Make it so they can be smelt from across the map as its a big dino. Allows players to go to it. High risk high reward these bodies allow for you to gain 2 out of 3 nutrients. Make them rare obviously. If not 2 out of 3 nutrients then just give them 1

ancient plover
#

Add voice chat - you can have it turned off or you can turn it on - depends on you. Would be hella fun and interesting randomly walking and hearing some herbis talking :3!

swift mantle
#

add in fractured bones depending on wat u got hit from and where u got hit from that adds a random debuff for ur dinosaur ,arm removal due to huge bite to the hand in fights

inner shoal
#

In short, we really need someone who works on anti-hacking.Cheaters are ruining the game

leaden igloo
#

Would love to see a thrashing mechanic for deino similar to the thrashing in Depth

tacit marsh
#

Nerfing how well deino's can see out of the water. Kinda unrealistic that u can just look with ur camera down and see perfectly clear out of the water. Maybe put a 'filter' when ur underwater so u cant see that well out of the water when ur dino is submerged:)

vagrant hound
#

Bring back oasis in different place without all food diets etc

outer mulch
#

Update Rivers! I think rivers should be wider and deeper, maybe add a lake or two here and there. Preferably add more foliage in and around the rivers for all the future semi-aquatics and other Dino’s.

In the future Swamps could be updated too, as of now there’s not much of a reason to go there. Maybe increased frog and fish spawns there?

In Preperation for more Semi-Aquatics I think this would be nice.

crimson oasis
#

please optimize the game to a point where it does not take up more than half of my CPU at low graphics settings

blissful wyvern
#

Make body float instantly and easier to drag when floating.
So we don't have to experience little Timmy running into water to die, and prevent hunter to eat his dino.

tribal grove
#

I would suggest bringing up the level of food to about maybe 30%-50% instead of the current 15ish% food to give people a better chance to find food without constantly dying to hunger.

stone isle
#

Add queue when trying to join a server, so you don't have to keep spamming join manually....

hushed swift
#

Fix utah tail hit box, all other dinos can hit the tip of the tail from at least 5 blocks

hot hornet
#

So i just found out that utah can 1 shot a 50% pachy, and that seems wildly unfair for obvious reasons. Can we please go back to the old weight systtem? this one sucks

fierce dune
#

I would suggest that there would be different nesting grounds depending on what species you are, for example if you played either dibble, magy, Herrera, troodon, cera, kentro, hypsi and so on then their nesting grounds would be in the jungle, for little guys like hypsi, troodon, Herrera there would be enough resources for them but if you were bigger like a magy or dibble then the resources would be more scarce and it would lead to these animals having competition agains eatch other to get the best resources and food for themselves and the hatchlings . For the coast the animals likely to nest in those nesting grounds would be: proto, pachy, megalania and mabye velo(depends) and the same rule would apply. For plains things like huge animals like stego and large animals same for redwoods where large animals also could nest like trike and theri. For the swamp animals like beipi, teno, cherry, deino, bary and so on would best and the same rule would apply of them having competition agains eatchother and ofc animals like ptera and quetz would nest in cliffs or up high where “most” things wouldn’t be able to get their eggs and chicks

obtuse meteor
#

Fix dusk and dawn

radiant hamlet
#

I suggest adding a mechanic that allows you to survive really bad falls. Just an example: If dryo would normally die falling 15 meters, the mechanic could protect it by allowing it to fall up to 18-20 meters. If you fall that far and the mechanic kicks in, you'll still be alive but you'll have just a sliver of health left.
Initial fall and fractures: You'll have guaranteed body and leg fractures, and have a small chance at getting a head fracture. You will have an option to "give up" (up until you're limping like you would with a normal fracture) if you don't feel like spending time recovering from that fall. For about an in-game hour, your dino will be laying down on the ground until it's recovered some health and its fractures aren't as severe. Once your dino has healed some, you can start crawling, then eventually start limping like you would with a normal fracture.
Nutrients and Healing: If you have 0 of your nutrients, you're going to die unless someone brings you the food you need. If you have 1 nutrient, you have a chance at surviving but you'll need to balance moving and resting to keep your dino alive. If you have 2 nutrients, you have a better chance at survival and your dino will recover faster. If you have 3 nutrients, your dino will have a much greater rate of recovery and will pretty much recover every time.
*Even if you can recover, you may still have to fight off the threat of small ai that can try to eat you alive

zenith fern
#

The cliffs with bushes are annoying. Keep thinking that they are just thick trees and bushes but then I fall and hear a crack and then notice that I’m dead. Either make the cliffs less packed with bushes or just remake the map and take them out intiarly

hoary parcel
#

I noticed an icon appears when sniffing and there is a carni pack near by. It would be unique to see a herd mechanic similar. Perhaps not to the same degree but maybe a fog and a scent trail left by a migrating herd that’s unique aside from footprints. Or if any particular species sits in one area for a significant amount a time, it leaves something for smelling for all sides. This may help encourage people from chilling in one spot for too long.

deft pike
ancient fog
#

update utah 1 call, we dont want Jurassic park.

halcyon glade
#

One thing from me. I mainly play stegos as they are my favourite. Ive noticed eating pumpkins as an adult is extremely difficult and most of us give up trying since we have to reposition every bite. Would be nice to change this up. Awesome work!

charred meteor
#

Remaster gamepad controls, its a bit janky and not worth using if you want to become skilled at the game.

kind kettle
#

The current map has a weird layout where its more streamlined and the only obstacle is the forest that funnels you to specific places because no one wants to touch the forest the devs intend. A big reason no one uses the forests is because every moment you go into the forest 50% of the time you die to a random cliff, the rivers still need a LOT of work and without lakes and difference in forestation everything feels the same. Yes there are planes and coast but it doesn't feel like a biome it is just a part of the jungle because it all uses the exact same vegetation. We need a serious overhaul to the current part of the map rather than trying to add more

elder urchin
#

Has to be a way to combat salty people that just run into the water to die to deny food. As a utah it is almost 80%+ of the time you kill something with bleed. And there's not much you can do about it. Maybe just being able to drag bigger bodies with multiple people.. or something.

astral scaffold
#

make austro's head a bit smaller, but other than that the model is nice.

weak zealot
#

Absolutely loving the newest devblog! so much info, its so exciting TI_HypsilWow
Also the Austro is so funky looking, I really like it
the head does look kinda big tho, but Im curious to see how it will look animated

ancient plover
#

Seen the gore and feel like it should lead a trail of blood when dragging it

sleek sapphire
#

Austro's body looks really solid, but the head is a bit too large and too long, and it just looks off

leaden igloo
#

this rex concept art is justTI_Perfect

ancient plover
#

Make Austros head smaller pls 🙏 other than that its great

manic osprey
#

The skin system is great, but a cool expansion for male skins could be to allow more than one "display" color. So multiple parts of the body having different display colors. This coukd be restricted to either unique skins that every dinosaur has, or even restricted to specific, very colorful animals like carno and oviraptor

midnight sail
#

for some reason this part of austro's legs just looks a little off. i don't really know why it looks wrong but it could just be me TI_HypsiShrug

ornate patio
#

Small suggestion but: keep this for the female Bary model. You can give the male Baryonyx a more pronounced head crest to help tell the two apart while also making it stand out further(and overall just look a little flashier).

Also feel it'd give a nice opportunity for the male patterns as well.

low snow
#

add austro to the roadmap and same for bary

quaint saffron
#

it looks like rex is going to have a head smack attack? please do this.

rough trellis
#

Would it help to trade ptera with stego diet, vice versa, for Deinosuchus? Stego can belong to herbivores, with teno and pachy also in it's 'three dots' nutrient. I mean ptera should be with the sea turtle, and elite fish in the 'stripes' nutrient. It also eats those diets!!

sour fox
#

Probably already put in here but add group chat. Makes it easier to plan attacks on same species and just a neater way to communicate overall when your groupmate is across the map and you cant see their nametag.

prime jewel
#

Can't play currently. When looking straight my screen will lag and freeze, but as soon as I look UP or DOWN the game runs smooth. I don't know if this is a bug or something wrong with my computer or if it's the game.

last rock
#

The map is currently too large, I can cross the entire map without finding a single good fight because people are way to scattered, plus the mega packing & mix packing seems to be even worse these days, I have to switch servers 3 times to find a single fight now as a utah

sand raven
#

How long we have to wait for a T-Rex, Trike, Giga or Shant? We need something bigger then a Carno or Stego. 😁

delicate swift
#

yall think beip can climb rocks?

tired shadow
#

Tumble animations in preparation for the future king coming to Evrima. I think it would be good for giving smaller dinos a chance at surviving. It would still depend on the player as they would need a button to dodge being bitten while on the ground and it would depend on the direction.

tulip dock
#

Add a designated concept art channel to the Discord and compile all the existing concept arts there. Would be nice to have them all in one place rather than go digging through #phase-two-archive

drowsy leaf
#

I'd like to suggest Titanoboa as a future addition for a semi aquatic creature.

edgy creek
#

Hello, I really like Isle and i would be interested in translating it either to Czech or Slovak as a neighbor with the Polish i think it would be quite fair for us to have a translation. If you want to further discuss this or you are interested dm me. (Also im purely just a volunteer)

fallen slate
orchid folio
#

I really like the new devblog. It is amazing, but one thing that scared me when i read it, was debuffs for certain animals when being around corpes. Be careful with that, because it can be abused. For example: A utah group follows stegos with a body. The body gives stegos debuffs, but utahs not. Now the utah follow stegos with the body untill they get a debuff. If the stego attack the utah the utah lets the body go and runs. Now the stego has to move, because of the body. The utah takes the body again and repeats. So the debuff becomes unpreventable for the stego. Even if utah gets the debuffs too, the group will just wait and send one utah with the corpse. Then the utah and stego have the debuff, so the utah gets out and the other utahs can easily take out the stego without having debuffs themself

So pls be careful with that and let it not be abusable, tho the only way I see it inabusable, is when corpes that give debuffs are not moveable

neat stirrup
#

Stegos in evrima are too OP , 6 adult deinosuchus that cant manage to kill stego is too much.

upper orchid
#

Be careful with debuffs around dead bodies as @orchid folio said before, not only his example, but some one could find a nest or a group of herbivores nesting and suicide bomb as a hatchling. Herbivores cannot move the corpse so they would be debuffed around their nests, sounds like an easy way to troll herbies potentially.

restive sedge
#

Idk if its just me but the lighting at the night and at sunrise/sunset is too dark, Its like taking a look into a void.

ancient plover
#

A universal balance stress system: That connects to knockdowns, staggers, shoves, shoulder bashes, Combos, latching and bucking, grappling and wrestle mechanics. Possibly even official nuanced tail riding.

This would be a widely spanning system connecting all of these mechanics under one universal combat mechanic.
Near or behind the Stam bar, it'd be a separate bar called the Stress bar. The Stress bar correlates to tension of balance. If attacked specifically, the Stress bar would lower. If it lowers to zero of the bar. A knockdown, slow, or stagger would occur depending on the attack(s). Which would mean maximum stress to negate your balance.
The stress bar would naturally regenerate steadily unless if low on Stam or Health. The stress bar being even faster draining when sprinting. This is the basis of this mechanic. The interesting part of this simplicity, is how far it can potentially connect to many other possible gameplay features seamlessly. A new set of attacks can be introduced, based on shoves, bashes, or latches. Which would reduce the stress bar to stagger/knockdown for defensive/offensive/combo purposes.

The natural bite would be reduced in damage for predators to harass and add stress to running prey to trip. Rather than kill in a dull fashion most of the times. For bucking, rather than just burn stam to burn the attackers stam even more. You could add stress by introducing more movement or timing based mechanics to dismount or knock off pursuers. If countered well against, latched, grabbing, or pounced players are rewarded with more time. Not to mention the new buck mechanics tying into grappling/wrestling with the stress bar system. The game would have increased incentive to combo's or multiple methods of attack. Widening combat as a whole.
Latch being the new form of tail riding, as securing a latch from behind, the pursuer must avoid being bucked off which the defender can score a free hit, if successful, deals good damage for stam.

deft pike
#

Make austro’s neck thicker or make its head shorter

blissful wyvern
#

With stable 45ms ping, stable FPS (no drops), low speed, no other collisions around, only one corpse nearby ...

Please fix whatever is the issue here (hitbox, server, etc.).

PS : for those who do not see, the Utah isn't supposed to be grabbed magically by bluetooth

spring forge
#

Put more herbi food closer to the different nesting grounds so it feels more worth nesting there because right now noone really nests there because there's litteraly no food around

ruby bay
#

For the love of good god remove the fucking cliffs of death covered by the bushes of illusion three. I'm talking about the ones smack dab in the top middle of the map. Full grown teno gone in moments due to this combined with le epic dusk/dawn moment.

tender tapir
#

When Rex’s mouth is closed make it show no teeth instead of the top teeth pointing out. No teeth showing would be more realistic and make Rex look nicer

graceful wigeon
#

In update 5.5 or in any patches that may be in between now and then, please further decrease the amount of foliage in the woods. And PLEASE finally uncover the hidden cliffs, at least in some spots. You have to avoid huge sections of the map in order to see where you’re going and it’s not a great design right now

light python
#

After seeing a render for the new austroraptor, i really can't help but voice my criticism of your new models again. It doesn't look like an austroraptor, why is the head so spoon like and elongated? why is it as long as the torso? why are the legs so disproportionally long? why the tuffs of plume on the sides? why is the feathering so sleek otherwise? Non of this works either together or as a depiction of an austroraptor and it takes the cake for the weirdest remodel thus far. You have already worsened the anky, the acro and the giga model in comparison to legacy with shant well on its way and i probably forgot some. I cant help but think the tuffs of plume on the austros shoulder come from a need to compensate for the lack of feathering on your utah and troodon(why do you even have a nomen dubium in the game?) design, which might also be the reason why you made the little ornithopod hypsilophodon into a full on bird. Why do non of your designs make sense anymore?
on another note I was positively surprised by the baryonyx model, since the concept art looked awful but the model, tho still flawed, at least looks slightly better.
This game could use a paleo advisor

copper patrol
# last rock The map is currently too large, I can cross the entire map without finding a sin...

On the contrary, currently the map is quite large for the selection of dinosaurs, but in the future when they start adding larger dinosuars, such as T-rex, or spinos- anything along those lines, they're probably going to have to make the map larger, so bigger things have a chance. If a Rex were to go to the center right now, it would be pretty big compared to the map, and even in the forests it would have a lot of trouble. To add to this, I really think we need bigger AI, the boars, goats, and deers aren't cutting it for carnos anymore, as a carno, unless you can find players to eat, you'll starve. Also, please make the AI spawn more frequently, or at least give it more food. It seems counterproductive to add nesting, where you need a lot more time to relax, but then make it harder to find food.

One more thing, please add deer to the Utah diet.

celest coral
#

Is it only me or did the number of canni utahs become extremely high? I don't blame them for wanting to kill other utahs because of how low food is but now we can't play as packs cause your afraid one of them or all of them will turn on you and kill you.
Other than that reducing the spawn rate of ai and food intake was a bullshit idea, please fix this and do forgive for the swearing.

modest topaz
#

<@&933486433342222376> could we maybe have a channel that is solely for looking for mates/ advertising eggs, since they do get lost or clutter up the general chats

jaunty sparrow
#

The utah pounce needs a little work sometimes when pouncing a target you attach to the air behind the target and easily get knocked off by the ground. Also sometimes it only launches you a few feet rather than the normal distance?

high heron
#

Maybe make certain carnivores able to eat small amounts of fruit or high calorie plants like tubers, if you eat too many plants you get a debuff, and plants can't bring your hunger past a certain point(like carnivores version of grazing)
Irl there's something called a non-obligate diet, non-obligate/facultative carnivores will occasionally eat fruit and other plants but not often enough to be considered omnivorous(think dogs+wolves), it would be realistic and also an interesting way to solve the food issue
I've never seen a dinosaur game implement non-obligate diets before, so it would be interesting, and very unique would definitely need balancing and not all carnivores would be non-obligate/facultative
There's non obligate herbivores too, in fact, most herbivores will happily eat meat, but allowing them to eat corpses might encourage herbivores to play too aggressively, so maybe you could add in ant and/or termite hills that herbivores and small carnivores can occasionally eat from, for herbivores it could boost diet a small bit, having a limit to how much it can give you but it wouldn't give you much or any hunger.

✅ for both
🥩 for non obligate carnivores
🥬 for non obligate herbivores
❌ For neither

marsh swallow
#

Add a testing map/sandbox mode for Deathmatch like servers.

bitter cove
#

So I dont know what happened to the tail streamline, but the bouncing tails while running are a bit much. Having it bounce around in your face because of the close camera is kinda ugly imo. The more streamline tails looked alot better when they were implemented. No bouncy tails and it moved with your dino quite fluently. I would love to see that back or a comprise between the two.

drifting helm
#

I would like to be able to transition from water camera to land camera smoothly, with the ability of putting a portion of the screen underwater and the rest over the surface. Don't know if it's been talked about in the past.

placid dock
#

you can press alt to look arround the crock will stay at level you are.

pls made nice acess for crocks go to the beach. is always a dead end on the end of river near the beach. cliffs or we need to travel alot on land.

6h cd RIP

stiff torrent
#

Please focus on fixing the glitch where when a Utah dismounts off it’s target, you become frozen on the ground completely and you can’t move anything, not even turn your head. I’ve lost too many adult utahs to this glitch and it’s put me off from playing

humble island
#

This may or may not already be planned, but seeing as Troodon's have a limited amount of venom, it would be a good idea to include an indicator on the UI showing how much venom an animal has. This should probably be done for Dilo too!

calm dagger
#

there was an update and it was downloading legacy .-. pft

swift ravine
#

Dinos under 25% growth shouldn't have a diet, or at least not the adult diet. It's just not feasible to travel the entire map in search of food when your smaller then the grass blades. Yes you want a hard game but when you get eaten in the first 15 minutes 99% of the time it rapidly ceases to be fun. Yes you want a realistic game. And yes a 99% death rate for juvies is realistic. But this is still a game you want people to play. Do not discard basic quality of life in favor of 'realism' hopfully this thing involving bugs they've been hinting at will fix this for carnivores but what about herbis is that case?

manic plaza
#

give dinos a more free sliding/semi-ragdoll animation when falling off high places or sliding off ledges instead of just freezing into a fall animation with subtle limb movements

heavy shale
#

If a sandbox mode is added make a bar like the one on skin selection to change the dino growth

autumn kindle
#

While the feature is still in development and not out yet (so I have limited knowledge on how you plan on it to work outside of what we've been told), from what I read, the picking out organs mechanic seems like it's going to be overly-tedious and create more "bits" that are just hanging out in the world and contributing to server load. We already have diets, we're going to have rot and disease, we have small creatures that alert others of the presence of food, and then having to pick out organs to then (presumably) sit somewhere on the map sounds like too much. I know I'm not the only one with this opinion, but I think that with everything coming, we'll already have A LOT of management going on most of the time, and this added feature feels like over-kill. Gore looks great! Love the idea of realistic gore and especially dynamic scarring, but it's beginning to feel like we're not going to have any time to actually rest and that server load will only get worse and worse needlessly.

amber plank
#

this game has way way too many hackers in it. really takes the fun out of it when you have utah and carno acting like homing pigeons that nvr get tired, and can hit you from 30 feet away

sleek sapphire
ancient plover
#

I don't know if this is a bug or not but in evrima update #5 the utah I was playing as kept biting w/o me touching the mouse. Is this even the right channel to talk about bugs?

unique badge
alpine walrus
#

I love this game but so many things are wrong on this patch !! Utah is unplayable when u drop at 10fps, carno just have to spam attack click in hope to hit u it's so sad.. Corpse value are WAY too low, IA basically inexistant. And give us the old scent back! u just have to go in forest and nobody can find you even if they got ur footprint because for some reason footprints rarely are visible... like i said i love this game but it's so frustrating right now..

brave forge
#

bro theres no fish anywhere most are stuck floating above the water and arent considered food so you cant grab them

woven minnow
#

It would be really great for the activation hitboxes on food to be larger, it is tedious at the moment having to do twirls and dances just to line yourself up with the "Press E" prompt

charred meteor
#

Add growth multipliers for unofficial servers like server owners can make it slower or faster, would be nice to watch your dinosaur grow fast xD

sonic rose
#

Nesting areas need more incentive. Perhaps more food around for herbis/spawn rate for carnis. I also have a bit of an idea where within the perimeter of the nesting grounds, if you choose to nest there, there could be an incentive where the growth rate for the hatchlings could be slightly faster than if they were nested somewhere else? Cuz right now, there are a lot more other, more attractive places to build the nests. The actual nesting grounds are so bare and exposed to predators.

tender tapir
#

Give hypsi a little aim assist so it can hit running dinos easier

zenith fern
#

This isn’t really feedback but just a question, will the feathers on Dino’s have physics? Or will they just be stiff

white bear
#

The current skin system is great but I feel like some of the herbivores are sorely missing diverse color options, especially Tenonto and Dryo. I hope they get more love in the future and I hope we overall can get more colors for all of the species in the future. Nothing neon or anything, just more cool and/or vibrant tones that aren't just ultra-desaturated purple and green and blue and different shades of warm colors. Stego has sky blue in its palette and Utahs have traffic cone orange and Deino can straight up be full white.

umbral vessel
#

I don't know if you guys are already planning this or not, but I'm curious if natural disasters would be a thing. I'm not talking about disasters like asteroids and volcanos. But more simpler ones like forest fires, lightning storms, or floods. however they're not common but server owners can increase how common they are.

drowsy trellis
#

The lighting is very hard to play in, especialy as a juvi. It's literaly impossible to see what you're doing in most times of the day, even in the plains. Speaking of the plains, its very hard to do juvi fights since there's a lot of tall grass and its hard to see smaller dinos in the tall grass. Other than that, everyone knows about the hunger issues. I feel like the AI is a bit too hard to track down, so maybe make them have some obvious audio queues. Also, AI spawns should be at least a bit higher, since i've only encountered like 2 AI in 3 or so hours, one was a frog one was a boar.

plain gyro
#

carno charges past me not even touching the tip of my tail and i fall over dead.. this game is too much fun..
edit: happened twice today (playing on 20 ping to frankfurt 50 ping on eu6)

knotty spoke
#

TI_BeiPog Very happy to hear that the diet system is finally getting a rework. To be honest the diets never fixed the core issues that it was intended to fix, and rather it just made the gameplay loop significantly more tedious.

🌱 The herbivore life currently consists of checking online maps and then running straight lines across the map to very confined points, limiting player freedom and punishing exploration. Players should be able to find all nutrients by actively searching/scenting the land rather than just running from point A to B to C while following online maps. Nobody wants to do that, hence why above 90% of the players go carnivores. Please let the herbis finally have an actually engaging and fun game play loop

native silo
#

Don't really know why it isn't a thing yet, but mating calls would help a lot with finding mates, maybe for each dinosaur it would occupy the "5" slot and we would call it the "5 call". And to help with identifying male from female, maybe the female's mating call would have a slightly different tone, but still recognizable as being the same species as the male.

edit: obviously you can 1 call, but it's not always a good indication of someone wanting to court. A 5 call would not only make it easier to find people who want to build nests but also increase immersion.

blissful wyvern
#

It is subtle but I just experienced the ambient sound transition in the swamp from day to night, and it feels **smooth af **(changing of animals/insects and such).
Sound is really going forward each update.

noble yarrow
#

Generally as a few others have mentioned, would love different environmental issues to worry about. Flooding, forest fires, lightning strikes, etc. Have full on storms and such rage! Maybe a hurricane threatens the coast every now and again or a raging tornado touches down somewhere.

fluid delta
#

A tiny visual fix, can someone pls fix carnos eye pupils, one eye is a line, and the other eye is a circle, pls, it looks goofy xD

earnest sedge
#

Suggestion made by Goosebumper

Gorgemeter

  • A line that is placed beside the hunger/thirst hexes.
  • Consuming anything on or inside a corpse will raise the Gorgemeter per tick.
    • This variable will be increased based on your preferences. If a Utah prefers the viscera of a corpse, a percent increase to the filling amount and speed for the Gorgemeter will be given on top of the base values. So if the baseline is 3% per tick, and preferred food gives a 2% bonus to the Gorgemeter, every tick will yield 5%.

Universal changes

  • Starving will be a bit more forgiving. When starving, your diet hexes/meter will begin to decay instead of health loss, with the speed being determined by your diet. Once you lose all your diet, however, you’ll begin to lose Health.

Dietary Progress

(0%-20% filled) Bad diet

  • Increase to hunger and diet loss.
  • Public branch debuff stats.

(20%-45% filled) Decent diet

  • Current Public branch hunger and diet loss.
  • Current Public branch growth rate.
  • Current Public branch stats.

(45%-100% filled) Good diet

  • Hunger and diet loss is decreased slightly, making it rewarding to improve your diet.
  • 100% Growth rate.
  • Current Public branch stats.

If the Gorgemeter is filled beyond 85%, the meter will rapidly decay until back to 85%, or you fill to 100%. Of course, this isn’t the actual value required to surpass; it could be higher, or lower depending on what the devs desire. This mechanic was set in place to make perfect diets significantly harder to obtain, while rewarding them considerably based on the values below.

(100% filled) Perfect diet

  • Hunger and diet loss is significantly reduced.
  • The Gorgemeter will no longer rapidly decay above 85% and under 100%. This effect will return once you reach good diet again.
  • 120-150% Growth rate.
  • Current public branch stats.
weak zealot
#

Hypsi spit is pretty useless, trying to turn around and aim while being chased is more dangerous than just simply running. Its easier to use as an offensive thing than defensive lol

Might be better to make it more of an auto-aim?? or something like that?? Just something so you can spit and run when alerted, cause that's the point of it.

swift ravine
#

Server admin option to toggle on 'simplified diets' where meat is meat and plants are plants. Instead of all the different diets. Wouldn't be to difficult I'd think. Keep the amount of food you can get form any source the same just remove the restrictions. They can change the settings on command to work balance changes, there's no reason this shouldn't be a fairly easy add.

limber dagger
#

Herbivores being able to eat bones for added bonuses, like how herbivores do irl.

terse tide
#

Please give admins powers on their own servers, its nuts how so many rules are being broken in a server but they cant do anything about it

brave crest
#

Whenever small prey gets bitten and grabbed in 1 shot, the predator should shake it back and forth

https://youtu.be/9ogOkZ3BXMs?t=77

Hello Jurassic Lovers, In this episode of Jurassic world evolution 2 you will see all small carnivore dinosaurs hunting down Compsognathus aka Compies. I hope you will like and enjoy this video. Thank you.

Dinosaurs in this video:

00:10 Coelophysis
01:13 Deinonychus
01:48 Dilophosaurus
02:47 Herrerasaurus
03:40 Proceratosaurus
04:33 Troodon
0...

▶ Play video
neat arrow
#

Please have an out of game audio slider so when we alt tab we don't have to hear the isle in the background.

bitter trellis
#

Decrease hunger drain for all dinosaurs, especially Carno. I get that this is supposed to be survival horror, but like.. it's not fun having to hunt every 5 min. There's no time to relax or nest. Even when you're being hunted yourself, you also have to worry about food constantly instead of your current survival, like HP or blood pool.

willow dagger
#

I believe that nesting grounds truly need to be altered. More specifically the locations and maybe the appearance of it.

I find that there is only one location that is really useable to herbivores (according to water access and distance) and that also happens to be the most convenient spot for carnivores aswell. The other two nesting grounds are incredibly out of the way of diet routes for dinos such as the stego and hypsie. There is also the flaw of how far away the other two nesting grounds are (SE & SW) from water. How are we supposed to cater to our dinos needs and our offspring if we cant access the resources we need to survive with nesting? The appearance I care less about but I do think that the sandy/dry dirt look is very out of place in the locations they are in (ie. next to forests and plains). It is really off-putting and deters any desire to nest in these areas.

I feel that if the location and looks were altered a bit to be suitable for herbivores and carnivores, in their distinct diet routes, the desire to go to nesting grounds would be significantly higher and more implied. I know it's not an easy ask by any means but many players find going to these areas too much of a hassle to even try.

gilded turret
#

Since diets were altered to appear at about Juvenile, what if they were changed slightly?
Currently, the diets make it really difficult to acquire certain types (between carbs, proteins and lipids) due to the dinosaur being too small or the prey being too large. Instead, what if it were like so instead? I’ll use Utah as example.

• Juvi Utah: Diet, but only Ai. Protein nutrient could be rabbits, Lipid nutrient could be chicken and Carbohydrates could be boar.
• Subadult/Adult Utah: Current diet.```
These are just as an example. This would make it so a juvenile could actually acquire a full diet without help from packmates if spawned in  but also prevent them from just afking with a body until adult.

(TL;DR … Juvenile dinosaurs with diets, but diets would only be AI)
queen schooner
#

Hatchling/Juvi Anky Roll:

Anky is a creature I fear will not have an ideal juvi stage. Being too slow to outrun threats and too small to damage them or protect itself, anky will find itself having very little options when encountering a predator. I propose the ability to roll into a small ball as a young anky by pressing and holding the space bar. While in a ball, the anky has no way to control its movement and will move down inclines, increasing speed depending on the steepness of the hill. It cannot "roll" itself around using WASD, this is purely a movement option influenced by gravity, nor can the anky smell, attack, modify its speed or interact with food, water, etc.

Of course, this comes at the sacrifice of realism in all senses, however, the action seems cute, fun and gives juvi anky just a little bit more viability. Otherwise, the juvi gameplay for anky will just be extremely boring, and with a likely lengthy growth (being an apex tier animal), we might as well make the start of the anky's life have a lot more enjoyability.

red depot
#

For the discord, instead of a bunch of general voice chats, maybe a system of "join to create vc"? Since activity tend to wary.

Also PLEASE add some kind of announcement for when restarts gonna happen. Could be like how on other servers, you can react to get a role and get pinged.

orchid folio
steady phoenix
#

Just an idea - scent icons for AI (rabbits, deer, chicken, etc). Realistically you would be able to smell these things out

idle wadi
#

So the cost of stamina for canivores and the sheer size of the map is really bad. Especially with hunger draining so fast it's very hard to go somewhere and actually look for food opposed to staying where it's popular. If you're a carno and you run off to look for food somewhere remote and you don't find players or AI you're basically dead. People don't nest carno because it's nearly impossible to stay fed. My suggestion would be to make carnivore hungers drain A LOT and I mean a lot slower once it hits 25%.(to match herbivore grazing)

swift mantle
#

maybe add in trochilus for juvie petradoons/ which is bascially getting rid of left over food from alligators mouth

opaque schooner
#

Remove head tracking for deinosuchus while sitting, or at least lock the head orientation to where it was facing before it sat down. It looks really weird to see a gator moving its head freely around while its mouth is open... (plus, realism points)

cobalt orbit
#

Nerf stego they never die and they kill most carnivores in one hit even 100%

worthy spire
#

I think it'd be kind of cool if the amount of food a herbivore gives correlated to how good it's diet is. For example, if a stego were to have 125% in all nutrition, it'd give more food when killed rather than a stego that starved to death with 0% nutrition.

modern thorn
#

Nerf Stego tail swipe in the water

pearl crest
#

Stegos (And other dinos) should have a delay after bucking, like a check to see if its off so it cant just kill them as soon as they jump cause stegos tail is magnet and as soon as the utahs jump off it swings and the utah dies this also happened with other dinos not just stego. A delay where it cant bite/attack for a second includes utah cant bite when it jumps off would be more fair on both ends

craggy wadi
#

at location -406,305.625, -303,594.531, -28,752.234 there is a hole in which small dinos can fall and not get out, even with hypsie jump

kind summit
pearl raft
plain oriole
#

Thenyaw 2.0 and Region 2 remake when? Have they been scrapped?

twilit junco
#

An area with plants that cause extreme blistering, rashes, blindness, and or even shock. These areas could serve as good shortcuts to get around the map without having to cross rivers or embark on a long journey around (Which would serve more importance with a better placement/amount of fruits, meaning more need for migration).
They could be safely accessed by small dinos that would be able to carefully navigate through said areas and by dinos that have a resistance. This could be used to give a fun niche to something like magy. Have it be fairly vulnerable outside of these zones, but inside them, they only have to worry about things like a large pack of troodons (which would still be a fair fight for the magy).

stiff veldt
#

Stego should have a animation where if it swings into a tree it’s thagmizers get stuck and it pulls them out, but this animation is very short, like 1.5 seconds long. Just a neat little add on

quiet wadi
#

Please fix the wall/rock glitch on the shore next to the Coastal nesting grounds. There was a Carno playing on official, sitting inside the wall. He would come out and kill juvies, then go back inside. You can see through the wall of rocks once inside. He was exploiting the glitch and using it to his advantage. Rather than playing the game its supposed to be played. Please fix soon! Sincerely, one salty Pachy

zenith fern
#

Carno died to a papaercut now I feel so either slow down the bleed or give it more health honestly either will be nice

mighty perch
#

Can you guys take a look into the coastal rocks near the arc puddle? its a popular ptero spot, but the rocks near the ocean have weird hitboxes, and they eat up pteros (and sometimes utahs), sometimes spitting them back out, sometimes getting them stuck.

plucky ledge
#

Map ideas and thoughts.
Have the map be more alive by adding different biomes at different orientations. Go south, arid and desert. Go Center? Lush and green kind of what we have now. Up north, snow and tundras! And in this mix add the redwoods, swamps and whatnot.
A volcanic area with hot springs where nesting would keep your eggs warm due to the warm ground and volcanic rocks.
Different sized caves in the redwoods!

agile galleon
dense hound
#

Could possibly add a mangrove swamp here, similar to this paint drawing?

glossy niche
#

i suggest adding a fracture severity system, with each level adding different debuffs that make it harder to function, and therefore; survive.
(please keep in mind the severity of these fractures may be different in real life, and there are far more than the 3 that i listed. ive chosen to simplify this to make it less demanding to code and animate)
types of fractures:
Linear and transverse, (which are defined as a small crack in the bone, and does not cause displacement, considered mild fractures), oblique displaced (which is defined as a full separation of bone fragments, forming a gap, considered a moderate fracture), and comminuted (which are defined as a complete shattering of the bone, causing fragments to spread out around the fracture area, considered a severe fracture)
THIS IS LONGER THAN I THOUGHT IT WOULD BE LOL, SO IM GOING TO HAVE TO WAIT 5 HOURS TO FINISH THE SUGGESTION 💀
there are also different types of fractures for types of fractures, it can be complicated so im going to only add 2 and simplify them.
open fractures (previously known as compound fractures) and closed fractures, open fractures being fractures that cause a wound or break in the skin, which leads to bleeding and the potential for infection. ||probably will be my next suggestion|| then theres closed fractures, which are fractures that stay within the skin.

the circumstances and time in which fractures can heal depends on the severity.
example: if you had a linear fracture on your leg, you would be able to heal it while walking, resting, but not running. but if you were to have an oblique fracture, you would only be able to heal while resting. severe fractures will leave long term debuffs.

fractures will worsen with stress
example: if you had just gotten a linear fracture on your jaw, and continued to fight, the fracture would worsen. eventually causing a more severe fracture. this applies to all forms of activity depending on the severity of the fracture.

cunning fiber
#

Let Cerato alt bite have momentum like Utah

brave field
#

coconuts should give you a lil bit of water for all dinos would make exploring the coast more fun

stiff veldt
#

Compy should attack hatchlings, Juvies and other small Dino’s like hypsi. They can have a little pounce and probably not deal much damage but it would be nice to give them the capability to not just be free food

calm herald
#

SALT LICKS ARE USELESS, SO LETS MAKE THEM BETTER

so salt licks are useless aside for the effect of curing sickness, and unless you lack 3 active braincells u will almost never get sick

so a good way to make it so players actively use this locations would be to make it so salt licks do what they do with animals irl, licking salt should give you a slight buff in nutrition intake this way food will fill hunger alot quicker, or nutrients ( it would be great if both get the buff)

keen thunder
# dense hound Could possibly add a mangrove swamp here, similar to this paint drawing?

Adding on to this I'd like to see more freshwater being connected to the ocean in general. It's especially frustrating as a Deinosuchus to have sea turtles on your diet only to realize that there is no way to get back into freshwater without dying from thirst. This would at least give deino one more biome to explore where they could freely swim around without feeling super restricted to small rivers and a swamp that nobody really goes to.

tired shadow
#

I think there should be a bit of knockback for when utah pounces something bigger than it. Or 2, be able to temporarily close a carnivorous opponents mouth if pounced from the side of the head, since unlike carno charge and deino lunges, utah attacks don't do much to really save their packmates from anything that can't be pinned down.

sturdy breach
#

Technical: Can you please implement AMD FSR 2.0 support? It is like DLSS but supports a wider range of graphic cards (also some older and very popular models) and apparently is easy to implement if there is already some form of upscaling like TAA in the game! It's supposed to drastically improve FPS, which is what almost all players urgently need.

viral mason
#

some ideas for future updates

dino and dino age beside server name (the dino that u recently were in that server)

show if a player is female/male beside the player tag (sometimes its hard to see it)

have a seperate tab for making skins in the main menu (it can be called skin costimization)

tired cape
#

this lights looks awful. Black earth and glowing water. Even BoB is better than this. Pls, fix it.

deft pike
#

For Isla Velada, make diet plants either look in a way that fits with its more temperate environment, or just replace them with more fitting ones, skins if you will.

raw quiver
#

This game seriously needs an "unstuck" or " self slay" button. Like please I'm begging. Sitting in a hole or stuck in a tree for an extended amount of time until you die and can respawn sucks and I cant imagine this is what the Devs consider riveting gameplay..

drowsy leaf
#

Any thoughts on including updrafts?

hallow trench
#

whatever the lighting and night change made with the new update, would be good to go back. It looked so much better and realistic before whatever was done 😦

graceful wigeon
#

Sometime in the far future, it would be really really nice to have more physical indicators of someone’s HP/bleed. Like maybe animations for your dino stumbling when it walks if it’s about to bleed out, maybe an animation for panting and breathing heavy if it’s low on stam, etc. It would be a fantastic way to encourage you to pick your targets carefully and really allow you to go for the weak.

random hearth
#

Make it show what Dino you have saved on the server you click

thorny solar
#

Put something in the server menu that tells you what dino u have in each server

hushed swift
#

Add a mechanic to slide off mountains and cliffs, so that dinos don't use them to protect themselves from attacks by other dinos. It would be very simple even using the weight of the dinos as a base, the heavier the greater the chance of slipping and the lighter the lower the chance (I'll generalize to make it easier to understand: small size 15-30% chance of slipping; medium size 50-60% chance of slipping; large 70-90% chance of slipping).
You can use dinos agility and mobility as a basis to adjust these percentages and add the dinos weight factor

ancient plover
#

Reduce foliage around cliff edges coz it's not always obvious where the edge is. It can be particularly frustrating when you have grown your dino and are running through the forest, to suddenly meet your demise.

elfin sinew
#

Would be cool if Pteras had like a special scent or illumination of fish schools when they used scent button to make fishing at night a bit easier, like it isnt totally hard to achieve it but it would be a lot nicer to have it as fish is a pteras primary source of food as they dont achieve enough damage to fight well towards other dinos on the island as their bite force is tragic lol

kindred prism
#

Would be really neat if there was a loading queue for servers since it says "full" 99% of the time...
Super frustrating not being able to play....

whole robin
#

More Slots in official Servers

noble crest
#

Give baryonyx it's big claw back, it's way more unique than just giving it massive claws, it's one of baryonyx's coolest unique traits. All you would have to do is down size the second and third claws slightly (also why doesn't the baryonyx have a crest??)

frail dome
#

once the game is basically finished, i was thinking, maybe a VR option for humans. obviously, this would be when most bugs and performance are fixed so you don't get severe headaches just looking around. it'd be cool playing in vr as a human, getting jumpscared by utahraptors and other dinosaurs. it would really make this horror survival game a true horror survival game. of course, this would be a pain to add (probably), but i'm not sure how this stuff works though.

limber dagger
#

Schooling fish and elite fish at coasts? And when storms are implemented, maybe have the coasts be more affected which will force pteras to fly inland to avoid the absolute severity of the storm like seabirds do? You know, because they’re highly sensitive to pressure changes, so pteranodons and quetzalcoatluses moving inland would be a sign to the other players that a storm is coming.

pearl crest
#

Why does foliage grow on cliff edges? a bush A PLANT would not be able to grow on the side of a cliff

mint cobalt
#

Make mud more available, you most likely won’t use it since you can’t find it or are too far away, so just put mud spots around the map to make it more accessible.

mortal marlin
#

super minor suggestion: add a way to make our dinosaur look straight ahead briefly, no matter the camera angle, or a button to temporarily lock where we are looking. for screenshots purposes, so that our dinosaur can briefly look towards the camera for photos and such

vestal wraith
#

Add Linux compatibility; Proton already makes running steam games easy, EAC is the issue, it gets 0% and closes instantly then starts the game. I don't have this issue with any other EAC game

young glen
#

The Hypsi has trouble getting into their nest.

mossy bolt
#

decrease foliage in jungles

lost forge
#

Release the soundtrack from Legacy and Evirma on iTunes and/or Bandcamp.

marsh swallow
#

Add more diets to Herbies, I don't wanna nest somewhere and be unable to keep up my diet/ let herbis sniff for plants while moving.

Add Riverside wallowing back. It gives deino more options and chances to eat at the river.

Add more colors, it sad to see limited color options for certain dinos.

neat mural
#

IRL herbivorous animals will sometimes engage in predation or scavange carcasses to make up for nutrient deficiencies. I believe adding a rare interaction that showcases this would benefit the game. Have it be some kind of spawn node that certain herbivores can interact with that spawns a small bird, rodent, or pterosaur that the herbivore grabs and swallows. It would add a horror element to the game as many people dont know that herbivores do this. This could also tie into the gore system with certain herbivores needing to dine on bones. The benefits of these could be bonuses to specific nutrients in the diet system (I.E: eating a bird gives you protein). This behavior should not give much in terms of nurients, but it will be a good way to supplement in a pinch. This gives players another avenue to use to survive while not adding or taking away difficulty

hushed swift
#

Fix stego tail hit box

lucid sonnet
#

Scars Idea
🪶 Make Austros tail tip feathers be able to be torn off by carnivores capable enough to bite em off just like the giga did in therizs concept art.
🪶 Not just Austro and Theriz. But all creatures who have feathers on their tailtips, like ovi.

🪶 Heres the interesting part of it. I dont know how possible it is, but make those feathers that've been torn off slowly grow back again.
🪶 Would be a really cool scar to have those torn feathers at the end of your tail for a while until they grow back. 🪶 ~

clear notch
#

Please give us the ability to remotely destroy / abandon the nest, and place a new one. Courting a second time does not get rid of the nest...

iron cipher
#

A first person view would be sweet, and would give you a whole different perspective (I hope)

normal peak
#

In response to dondi’s removing bush from open fields comment a. I feel this is going to make the game insufferable for any player who enjoys playing the little guys. Please for the love of god think about the different types of players in the game. The grass doesnt load out of render distance. If this is implemented please add other means of escape to the map design. Hunters will no longer need to hunt. As for the bush always rustling, in reality, smaller creatures or most juvis would not rustle bushes.

mental dove
#

The problem with making mud readily available is that it's far too simple and really makes it difficult for tracking.
Maybe covering your scent could be more subtle than completely eliminating it. If there were a feature where you could smell distubred vegetation that would be cool. But with wallowing the mud would rub onto the leaves instead of leaving a distinct scent.
Maybe smaller animals with more flexibility like Hypsi or Utah would be able to more thoroughly apply mud and preen it into their feathers or on their face. May give smaller creatures an upper hand against something like a massive carno wallowing around on the ground or even a stego. Sure, wallowing should be universal (with some exceptions) but a Stego should have less reason to wallow unless low on bleed, since a stego can't hide too well anyways.
Foot steps should always be trackable on certain terrains since its a visible sign that isnt scent.
If you could interact more with the environment too it would be cool. If there were some kind of temperature and illness system put into place there could be pros and cons to these things.
Water would clean you off and prevent risk of infection from wounds. Could also cool you down in hot weather, but would make your scent more noticable, like a wet dog. Wallowing helps blood clot as well as reduce scent. Maybe instead of it being immeditate effects it would be most useful id left on and hardened. But this could be an infection risk if left on for too long without grooming yourself, drinking water. (Maybe just with open, healing wounds) Just an idea to be toyed around with.

swift mantle
#

make petradons throw there babys off of the nest so they learn how to fly just like modern birds

noble wren
#

make herbies also carry bodies

heavy hedge
#

Juveniles spawning with an almost empty stomach feels like an oversight.

tepid current
#

Make pteradons smell/senses able to highlight fish in the water. I can literally never see any ripples, regardless of my settings for some reason, so something like how the crocs get the movement sense in the water, Pteras can get movement sense from the air, for fish and crocs, which could also serve to throw them off. Edit: turns out I can make out the ripples, provided I'm staring straight down at them, and only straight down. Any angle and reflections off the water are brighter than the ripple effect, making the ripples go away.

sick juniper
#

I'd like for #phase-three-requests to be more structured in the form of a poll, and should be renamed #phase-three-poll. Each week the poll reset and different options will be given There are three reasons for this (1) - I see a lot of people putting feedback/suggestion in there instead of actual phase two requests (2) - It would be much easier to gauge what the majority of the community wants to see in phase 2 for the week (3) - The community will be able to see what content is actually ready to be shown

Example:

•Allosaurus nature sketch
•Gen 2 concept art
•Gore preview
•Environment concept art
•Albertosaurus Skin concept

light garnet
#

can pachys pls eat a little bit faster i need 10 min to eat full with oranges XD

hot hornet
#

Idk how most bush removal advocates may react to this one, but imo, it’s not the quantity of the bushes that are the issue around cliffs or in forests. I think the bushes are just too thick or too tall. In legacy the ground in forests was still loaded with foliage, but it was all easy to see through and only really got as tall as a herra. Removing too many plants would make the forests feel lifeless and eliminate ambush opportunities from the trees. Another issue with the foliage is it’s ability to hide animals too well right now. A stego should not be able to completely conceal itself in one of the large bushes that grow on the plains. It just seems that a lot of times playerbase complaints get over corrected in the isle (eg Utah pounce working on tail hits) so i wanted to express a little extra concern.

tulip dock
#

Herbivores not being able to get rid of bodies near their nests just results in more carnivores smelling the corpses, showing up to eat, then getting killed or killing the babies. Giving herbivores the ability to carry bodies will just result in herds taking the corpses with them after being hunted, or herbivores feeding carnivores. So I suggest a way to cover up the scent of carcasses without actually destroying them. Covering the carcass in dirt would smother the smell while leaving the carcass intact. Persistent carnivores could still locate the corpse and eat it, but otherwise it would help the herbivores conceal their hatchlings.

ancient plover
#

im tired of having spent 3 hours growing my dino for it to just get snatched by a croc when i need to drink maybe make small ponds around the map that they cant hide in bc its every time i need to drink they kill me

viral mason
#

PLEASE, for the love of god add announcments for restarts in officials, i got full diet and i couldnt save.. why?????

dreamy bramble
#

im sick of being seen through bushes and grass because everyone has their settings turned all the way down. it totally ruins the game and element of surprise. not to mention the "glitch" where u can see deino shadows in the water. Please fix your game these exploiters are very much getting out of hand.

prisma fox
#

hello good afternoon, I am a little tired of the game because if you are not born in the center it is impossible to survive with respect to food there is no npc

ancient plover
#

PLEAAAASE make beipi take no fall damage when jumping off rocks into deep water... I wanna be a deep diver penguin so bad

sonic rose
#

The ability as a parent to pick up/carry your babies would be nice.

ancient plover
#

ALL AI in mud pits go too far under and dont come back up, am hungry, please fix

noble slate
#

should add another detail in server menu where i tells u what dino is on there and what percentage its grown kinda annoying when u forget what server ur dinos r on

harsh silo
#

Once the AI gets more fleshed out, it'd be really neat if admins of unofficial servers could control the range of how many AI creatures and dinos will spawn on the map (with the exact amount always being inversely proportional to the number of players in the server). I think it'd be useful for private servers that are gonna have only a few people on, people who just wanna come across more AI, and maybe even people who wanna practice with the game without risking getting unceremoniously killed by another player.

reef patrol
#

I was thinking about hypo's and strains, and I know that stuff is probably way off in to the future, but wanted to drop it here regardless. I thought it'd be kinda cool if there were special AI 'boss-fight' creatures. E.g. there's 1 unique looking powerful AI hypo rex wandering around in a specific part of the map that's his domain. So if you want to get his specific hypo power, you've got to beat him and eat from him to take his power. There could be multiple of these AI strain bosses on the island, each with their own special power that you get from eating them. Just an idea I wanted to share 😄

red dove
#

When mercs are in and they have loads of gear on them if a carno eats a human merc they have a small chance of eating a mobile phone and it makes the ringing noise for 15 minutes in ur stomach like the spino from JP3 (doesn't have to be the exact ring tone)

arctic forum
#

One part of coast should look like this as a biome without the buildings. It would be an awesome place for dinos like magy to thrive or even pachy

wooden flame
#

A couple suggestions I got…

  1. Make deino v deino more challenging and not who ever bites first wins Ik it’s probs not easy to make underwater fights interesting or challenging but u have to atleast try a lil harder it.
  2. In the dev blog 1 of the devs said carnivores will have to remove certain organs to not get sick or to get nutrients from food and Ik it’s not out yet but please don’t make deino have to remove organs irl crocs and gators can swallow many of their prey while so i think it just makes sense
  3. Open up more of the map stop remodeling certain bits that’s so annoying just open up another section of the map there’s only so much you can do with one part of a map and even then I’m tired of exploring the same old spots I wanna move around more explore.
  4. All Dino’s!! Except the small ones being able to walk over the dam and not have 2 jump
  5. Fix the plants at night they look ugly Ik night isn’t finished but still
    6.turn down the sounds of waterfalls or a way to make them more quiet with out turn down your actual sfx
zenith fern
#

How about a list of Dino’s that you’ve grown in the server menu so ya don’t have to kill a dino you’ve been growing and kept alive just so you can grow another dino.

bright tartan
#

Issues/Opinions I'm sure youve heard of:

  1. FPS issue where players would drop as low as 10 fps when they are in the middle of center. Especially when turning camera around.
  2. Not being able to eat food on the ground unless you sniff first. Mostly an issue for herbies trying to eat from the ground. (roots)
  3. (an opinion) Stegos need a massive swing damage nerf or maybe a stam nerf to their tail swing.
  4. (also an opinion) Utahs need 100 bite force instead of 65.
ruby oar
#

make evrima the main branch when update 5.5 comes, and make legacy the beta option. evrima has every legacy feature and more, minus sandbox, weather, and different maps (but when has anyone ever cared about thenyaw lmao). sure, there’s not nearly as many dinosaurs, but does that make it any less boring? keep legacy as an option until the evrima roster gets bigger and then toss it into the bush.
no one is going to be upset about the switch. you have plenty of trailers and official screenshots at your disposal for the purpose of updating the steam page. evrima is in the spotlight here, not legacy. just do it

hushed swift
#

Fix stego tail hit box, teno is capble of standing in some part of rivers making impossible to hunt,
optimize the game

ancient plover
#

Update 5 released and it's supposed to be so much better and fun right? No lol I haven't even played an hour of U5 because the graphics look way worse, grass hardly renders, other vegetation hardly renders exposing you to predators, deino has an underwater outline, and I get about 5-30 fps, oh and night is so dark I am forced to turn gamma up. I have literally never had these issues before. All my games run fine except the isle. And all my graphics on epic/cinematic yet it still looks so bad.

also not to mention the new weight system... if you're sub adult might as well still be a juvie.

old sky
#

Extended chat functions suggestion

Since extended chat functions like whispering and yelling were confirmed a while back, I have some neat ideas for them
to make them more immersive! Depending on the chat type you use, it should change how your dino sounds.

Whisper - Breathy layers only
Normal - Regular F call
Yell - Broadcast

For Parasaur and T-Rex specifically, both could have access to special long-distance chats that are quieter (but don't travel as far as broadcast) where Parasaur uses infrasound and T-Rex uses closed-mouth communication (deep rumble) as they did in reality.

Also as a neat bonus feature, when a chat type is selected, F calling manually would mimic the respective sound (eg; having whisper selected would automatically make pressing F sound breathy)

granite hatch
#

Been thinking about the nesting grounds. I've seen some players say they're very under-used and every time they visit one, no one's there, which has also been my experience. I think it's a cool idea, but right now, they're very ugly (no offense & ik the way they look is probably more realistic). I think spicing up the way they look could really encourage players to nest there. Idk if this applies to everyone, but when I'm selecting a place to nest, the things I always consider are: safety and aesthetic appeal. If you're gonna make something your home base where you nest and spend a lot of time there, you're gonna want it to be cozy or pretty or satisfying to be there. I think making the nesting grounds less plain and muddy-looking could potentially help. Filling it in with grass but maybe leaving little sandy/dirt hollows in the ground to encourage players to make their nest in that dirt hollow (the little pockets of sand/dirt here and there would still give the visual cue that this area is a nesting ground). Add in some cool stuff in the nesting grounds like flowers, a big hollow log, a big willow tree (or some other tree that branches out & looks cool) that hangs over the whole nesting ground; like different unique features for each one that are visually stimulating & satisfying to be around.

maiden jacinth
#

Massive groups of mix packers are becoming more and more of an issue. Please address this soon.

tidal flame
#

Be able to play The Isle Evrima on Geforce Now.

dusk copper
#

Steam Screenshot and Trailer Update WHEN

crisp pagoda
#

...did this sound clip get overlooked when it was being added? It sounds like the raw .mp3 file of someone grunting into a microphone a few times

Any chance this is gonna get changed to sound not so...artificial in a future update...?

vestal oriole
#

If diseases and ailments are added, have something like Mad Cow/Prion/etc as a chance when cannibalizing your own kind.
It wouldn't stop people from doing it, but it would be a consideration making cannibalism more of a last option among other things to eat.
And/or if there is species specific diseases like something only raptors get, a raptor eating another raptor with that disease would be far more likely to catch it as well.

ancient plover
#

Add upwards bite attack. Since flyers are in the game, it should be natural that an upwards attack are linked to them.

viral mason
tired shadow
ancient plover
#

Pigs despawn absurdly fast, was bleeding from pig and tried to recover the bleed. Once the bleed was healed, pig was gone. There were no compys that spawned and ate the carcass, just poof and now was low health and no food... please fix despawn timer for carcasses to surpass bleed regeneration....

neat moon
#

For when the game is close to finishing

Natural disasters. Every once in a while, there is a small chance of something happening. This could be a volcano eruption, a flood or harsh winds/tornadoes, etc. These events would be very rare, but might be fun and a challenge for players. These events would also have different levels of intensity. For example: there could be a small earthquake, not very intense, while there can also be a heavy one, able to make Dino’s lose their balance. Hope this is a good idea :)

normal mauve
#

With the showcasing of the rex for the first time this last dev blog, i was thinking about the gameplay problems faced in legacy by the heavyweights, and the first one that comes to mind was the ever-annoying gallis and raptors being too small and fast to catch and always trolling. While trample damage helps with the gallis, the raptors can latch on and avoid trample entirely. When Tapwing mentioned a new move for rex; the head swing, it gave me an idea for how to help resolve that.

Rather than trying to bite at something on its side/tail/back, an option to either rub against a nearby object such as a tree, cliff, or building to smush the raptor or roll over on the ground to crush it could be an effective and fun counter for big animals like rex and shant. The balance could be that in the case of an object rub, the cling-on has the option to switch positions; given no other raptor is in the way, or drop. Using movement keys to select a different location on the body would be good for this - W to move up, S to move back, A or D to either switch sides or drop dependent. The animation should take a couple seconds so that the counter still has a chance to work, and maybe include some vulnerability window where the big animal can try to shake it off and have added stam drain and/or force varied key input in order to avoid getting flung off (eg press X key to stay latched with a timer followed by another key input until the animation finishes or the larger animal stops shaking). For the roll, rather than switching positions the animal can either unlatch or die. To balance this though, the roll should be used carefully because it leaves the belly and throat exposed for easy attacks.

I think this could be an awesome mechanic and would be cool for a variety of animals, with limits. Sauropods and anklosaurs shouldn't be able to roll, spiky guys like stego wouldn't do either, etc. Anyways, just a fun balancing idea, lmk what you think! TI_DeinoOWO

kind kettle
#

this is for the community rather than the devs, giving feedback on changes that are good is just as important as giving feedback on issues, if there is a change that you like make sure to speak out about it because if the devs change something that everyone likes and no one comments about it, they are just going to assume we do not care and not waste time doing it, positive feedback is just as important

for example I am VERY glad baby teno's eyes got fixed so they aren't popping out of their head and that teno's tail no longer looks weightless physics wise

celest coral
#

Optimization of the game with the next update 5.5 would really be a treat. The skins are beautiful thou some still need a lil bit more color but we can be patient with that, utahs pounce was fixed and many of us are happy for that but I would say to make the utahs not able to pounce from the front of the body as thats a place where carnivores need to counter the pounce.

Hopefully the night gets fixed and the way the trees or grass doesnt render for a certain distance also needs to be fixed as its useless when it comes to hiding. Overall the mechanics seem to be working better, still have an issue with hitboxes but not major and mostly, optimization as we still have the same problem of when fighting anything the fps drops to literally 5-10fps. Also revert carnos bleed resistance back to update 4.5 as they die way too easily from any fight. 2 utahs should not win that fight unless of course the carno is shit. Optimize, fix render distance for grass, fix ai spawn rate and carcass despawn rate, the hunger for carnivores and fix the lighting is all I have to give feedback on for now, but I do appreciate the work that was put in for this game. Keep it up and thank you

halcyon wigeon
#

You could make an animation when the dinos food is full or when a corpse is fully eaten

mental relic
#

The current server browser really isn't that good and is annoying to navigate with its dropdown menus I think it would be much better if it looked more like this

jovial jasper
#

pteranodon stam regen while clinging and actual scent while flying. gameplay would feel more fluid with these mechanics

devout plover
#

Giving ptera either the old 3D scent ring or the even older cloud scent could benefit them a lot come to think of it. A scavenger type flyer should have a better scent than other creatures that allow it to detect corpses and even small prey items from a greater distance than other animals.

It doesn't even have to be precise to function nicely; even just seeing your AI prey item spawn locations on the 3D scent wheel like a compass could help tremendously to let players know to look out for frogs, crabs, chickens, etc in the general chunk/area when they see an icon pop up on their "radar". Of course, said icon would only pop up if there were actually at least one of said AI around so players don't spend forever looking for something that isn't actually there.

This could make ptera play a bit more interesting and encourage them to actively hunt for/seek out prey items instead of the current "I hope I get lucky and see a tiny pixel moving below me from 100ft in the air".

(Also let them pick up frogs/rabbits/etc and fly away with them, it's so silly they can't.)

upper orchid
#

I personally like using camo skins and so does my friend while playing the game, sadly often there are players who go "ew" towards their skin and kill themselves. I mean people play for different reasons, and if they want to play an albino bait colored dinosaur that's on them, however I propose a system that will save everyone a little bit of time.

I am a big advocate of having both parents influence your color. How about when people accept an egg, they reserve the egg and go in to a skin creator but only using the parents colors. That way they can customize their own skin to their hearts desire, but if they don't like the colors they can back out and the egg will open up for some one else. The parents won't lose resources because the chick doesn't yeet itself off a cliff and the player also can save time and not hatch with what they deem as an ugly skin.

Having chicks be simply a clone of either parent is so dull and boring, I don't want others to run around with an exact replica of my skin, I want to see morphs and creative inputs. I also don't want to be an exact copy of a parents skin if I hatch. Allow it to be either random again just like it was at the beginning of update 5, where it was 50/50 which parent influences what color or please consider giving us the above option where we can customize it for ourselves quickly before hatching. You could also implore a time limit of 2 minutes, if you don't finish your skin during the time you open up a slot for the egg to stop people from hogging eggs and trolling people who want to actually hatch through them.

paper turtle
#

Please bring the warbling snoring sounds back to sleeping pteranodons, they were so cute. TI_babyPara

flint seal
#

Everything in this game takes too long. Especially herbivores growtime.

If I try to play only a healthy amount each day (max up to 1,5 hours) it literally takes a few days to grow some dinosaurs.

And that time doesn’t include the resets caused by death (cliffs and stupidity)

And I think I am not the only one wasting too much time into this game.
I am rather new to this game, played it roughly a month, but today I wasted another 2 hours in this game just to die due to fps drops.🧂

runic frigate
#

A good thing for not being spawn killed is some kind of radius where it's a "no no zone" idk like 80m. If any creature is in that zone the game spawns you away from danger. Also it would give more time for some lower end PC to load the map. Never mind just make us spawn only when the map is loaded.

That way we can have best of both worlds. The "spawn protection" is active for the default spawn not the log in or nest

fresh pelican
#

I am once again asking for the resting audio for all dinos to be much more quiet. Theres no reason any dino should be sounding like its having an asthma attack when resting. Maybe if its low on stamina it can sound loud but if youve got full stamina it should be near silent.

kind oyster
#

Can the Courting for tenos be fixed? it looks more like a loud threaten then a actual court

tepid current
#

I think Deinos should have other deinos removed from their preferred diet. It's fine that they don't get a penalty from cannibalism, as even modern descendants are voracious eaters, but I don't think that it should be actively required/encouraged, especially for a dino that takes 5hrs minimum to grow in the first place. Even more so now that nesting and mating is in, since solo players will never really try for a mate or a nest since being anywhere near another grown deino is a death sentence.

zenith fern
#

Idea to use falling as an advantage. In real life smaller things can survive greater heights. And bigger things can survive smaller heights. So if a utah is jumping off of like a 10 to 13 foot drop (depending on the age and size) ittle survive with maybe a scratch or two, and if carno (preferably an adult) jumped off the same height then the carno will maybe have more health gone from the fall or if unlucky a leg break. Just an idea to use heights for more than just an accidental death or suicide

grizzled nova
#

Why is sea turtle on deinos diet? And elite fish on pteras as well? These diets make literally no sense because the only way to get them is very situational. While we're at it, if carno is going to have dryo and deer as a single diet, add back dryo ai or increase deer ai spawns/hunger value.

hushed swift
#

Add a mechanic to slide off mountains and cliffs, that will increase the realisam in the game. It would be very simple even using the weight of the dinos as a base, the heavier the greater the chance of slipping and the lighter the lower the chance (I'll generalize to make it easier to understand: small size 15-30% chance of slipping; medium size 50-60% chance of slipping; large 70-90% chance of slipping).
You can use dinos agility and mobility as a basis to adjust these percentages and add the dinos weight factor.

simple moon
#

Add a way to auto record in evrima that shows player names. I have played both evrima and legacy for a bit, and the amount of rule breaks on rule servers is far far less than that on evrima, and when they do happen, I can always trust the implemented recording mechanic to help the admins to deal with the rule breakers. On evrima, there are far more rule breakers and its only if you have another additional recording service that you can end up reporting to the admins. Even then however, names cant be found like they can on legacy recordings, so the people who break the rules are free to do it again.

static fjord
#

Feedback for next Phase
More food and water points are need. There are to many areas you cant explore or nest at or even hang around due to the food and water level dropping so fast. Ai ?? what AI still not seeing AI around the map and with the small fish shole issue where they fly away in to the sky (reported) there's not enough food in the rivers. At coast when your on the beaches there seems to only be 1 pond on the whole of the west side for fresh water & there's no food at all for herbs to sustain a nest or family.. There's no food around the "nest site" not that I've not seen anyone use yet as they are just giant expanses or empty ground.. there's no water near them either so if your a baby and your parents go off to the 3 points to get all the foods for perfect growth your dead. The sent system is also not picking up water & food point as you can stand on a hill & see a river below you sniff & nothing shows up.
Human buildings current cant be enjoyed as again no water or food or ai around them least on the original game there were skips with water in & crates.
I would love to raise a family of Dryos up at the radio tower or a stego family at the coast. Please please even if its adding small puddles and upping grazing just give us more ability to explore and enjoy the game instead of just going from 3 points a& a river.
Whats the point of having a stunning map if we cant apricate it?

Please can Deno diet be sorted you cant hunt carnos tenos, stegos they are to fast or kill u in 1 hit/2 bites, So you can't meet these requirement. In honesty a lot of people dont want to kill each other & only do it when near starving. Since the deno is stuck as a aquatic creature due to the fact its water level & stam drop to 0 in seconds when out of the water.
Kindest regards

neon moth
#

Make a Discord channel to handle hacker reports and dedicate admins to the issue.

hot holly
#

One message removed from a suspended account.

rain basalt
#

Honestly, if Allo comes to EVRIMA, I want the model back from when it was first released - or something very similar, just up to EVRIMA standards. I hate the new Allo animations, especially its run and its bite.

ruby mango
#

The game's graphics never failed the player base, the isle has always been a stunning game. But graphics means nothing when it runs like powerpoint. The performance issue in the game has never been addressed, and when asked the dev team always responds with "we're constantly optimizing", but if that's the case why is there still so much stuttering and lag, pounce has never worked properly, these are issues since day 1 of evrima, the fact that they still exist and have not been addressed at all is the biggest reason why people have a lack of faith in the dev team. When will you fix stuttering and lag? Or how many more years do we have to expect to deal with this? And what happens when humans are introduced, and inevitably with it, more bugs? Performance is more needed than shiny new dinos.

ancient plover
#

When wallowing in mud pools can you make it so we can stop the animation at any time, if we get attacked? Had a carno come after me but I couldn't stop the animation, and it cost me my life.

livid nimbus
#

I think the jump mechanic needs a rework. The jump is absolutely not smooth and even chaotic when jumping without movement.

naive imp
#

any chance we can get an option to see how many ppl are on server while youre playing?

copper patrol
#

I know this isn't happening for a while but, I think when you add the rain, you should add natural disasters as well, such as flooding. I also think that when you're out in the rain you risk getting hit by lightning, to counter this though, you could add more caves around the map, it would make the map feel less bare. For the flooding, I think it would be cool for when it gets to a certain height, the dienos can swim through it and kill players, making it more essential for other dinosuars to get to high places. As for the scenting, in legacy when it rains you can't smell anything at all, but that's not very realistic. I think when it rains, it should make it impossible to track people, and wipe away old scents, but I do think we should still be able to scent food around us, because you can still smell when it rains.

Also, please revert the hunger/water drain, and AI to their original values, and increase AI spawn. At least one or the other.

floral moss
#

Speed hacks still exist please fix these unfair hacks immediately saw a stego running fast as a Utah Kosing .

kind kettle
#

The current part of the map that we have rn REALLY needs more than just rivers, I propose we could have a lake/pond in or right after the canyon in center, would just be a cool spot to have a bigger body of water so Deinos do not always feel cramped in center, no one really walks across the river here anyways too.

kindred fox
#

I think the rivers are extremely small especially the main rivers, Increasing the size both depth and width of the rivers might enhance gameplay

umbral shoal
#

yeah i think there needs to be major changes to river / banks, you cant see much if any land from the rivers and there just isnt any diversity, boring and you feel segregated

zenith fern
#

Put the AI spawn rate higher you barley see AI anymore also make it so when your starving or low food more so spawn near you so then you at least have a chance of survival

bold grotto
#

Hallo
I am quite new to this community. But my girlfriend and I had an idea that some might like.  Which is the:

Titanoboa

I bet there has already been discussions about it, but I would like to start one.
So if it were to be implemented into the game, me and my gf (both really loving this game) had some idea of how it would maybe play. That in mind, we will only aim these mechanics and the creature itself at the evrima branch.

Playstyle and mechanics:

  • This would be an ambush predator, alot like the deinosuchus. But with a different and maybe a more dynamic playstyle.

  • The Titanoboa will relay heavily on smell. With its sight being limited to only a few meters. But has a smell much better then any other Dino so far. Holding "Q" will let you smell around you like any other Dino, But it will have the added bonus of seeing "trails" of smell from animal that recently passed by. It will also then see maybe a small symbol of whatever creature that left the trail. So the snake have to use vegetation as cover, like the deinosuchus use water. As well it can also have a full smell while moving. Able to follow the trail to its source. And with a small animation of its tongue slithering in and out of its mouth like modern snakes. Giving off a small sound as a warning.

  • It will have 2 main attacks. With the "LMB" you will have a quick, short range bite attack. Alot like a "tag" of modern snakes. Holding the "RMB" however will be a grab attack that will have 3 different modes.

Mode:

  1. If the target is below half the weight of the Titanoboa, it will drag the victim towards its center. When there, the snake will wrap around the victim, using stamina to continuesly deal huge amount of damage.

  2. If the target is more then or equal to the weight of the snake, it will launch itself towards the target and wrap itself around it. Using more stamina then mode #1, but deal just as much damage. If having full stamina, it can kill a utharaptor of equal weight if no one intervene.

  3. If the target has a higher weight then the Titanoboa, the grab attack will fail and only be hold on to the target with its mouth, but unable to rab around it. Slowing the target down, but using a ton of stamina from the snake.

In all 3 qttack modes you can let go of the "RMB" to stop the coil and try and escape if the situvation turns against your favor. But will take a chunk of your stamina. Leaving you venerable when you try to flee if your stamina is low, unable to dash away. As well, when holding the grab attack, you are venerable to other creatures. Unable yo protect yourself, and only flee as mentioned earlier. The excact damage of each of these attacks damage is of course har to say and needs to be balanced appropriately.

  • Climbing was also an idea we had I mind, abit like the planned Herrerasaurus. Climbing up to the tree, coiling around the trunk to escape dangers. As well having a fast swimming speed, but being very venerable to deinosuchus.

  • Lastly is eating and nutrients. After killing its victim, it will have to eat the whole body at once. If killed during a grab attack, you will hold the victim in a coil, then hold "E" to start devouring the whole pray. Leaving again you venerable. But you are able to drag away victims half your weight or less. But bigger victims must be eaten on the spot. After you have eaten the victim, you will have a 50% debuff to speed and stamina use. This debuff will last up to 10 min in game time, but can be halfed if resting. The digestion time and debuff might fluctuate depending on the weight of the pray.

Nutrition is plater into:

Carbohydrates - Pteranodon, Hypsilophodon and Tenontosaurus.

Protein - Utharaptor, Deinosuchus and Dear.

Lipids - Royal Fish, Dryosaurus and Pachycephalosaurus.

dense hound
#

Can there be a channel for official art such as this:

wooden flame
#

Skin systems lacking some colors should be there like stego display and pachy displays why is there only mainly red and oranges like where’s the green or the yellow and I feel like devs now skins are lacking seeing as they used these cool looking skins in the trailer but they can’t even be made in the actual game… like why use the cool skins in the trailers but not in the game

blissful wyvern
#
  • It could be nice that landscape renders at the same time/distance as animals.
    So we are actually hidden when we think we are.

Carno experience :
- drifting sound feels a little bit too loud imo (for its juvenile state at least)
- more than 2 boars to fill a 40% carno is too much. Now I get where the AI ends up
- this dino is an endless pit of hunger. It needs a bigger AI or less hunger : otherwise you literally spend 100% of your time looking for food and taking the risk to hunt utah pack
- at 50% growth, it is louder when crouching than trotting and running in the forest, at least on the bass side and from the player's perspective

 - Make every dino able to make **step upward**. So we don't see them awkwardly unable to step over a stone ... 

 - Still no **ingame announcement** prior to server restarts ....

Overall look :
- South West river became green (near spawn) for some reason (picture)
- like many graphics/textures/effects, sand should be reverted to its look during the last update (it currently looks like a copy-paste each 3m) (picture)
- tall grass + ground needs tweaking. At night, tall grass is clear and ground is black ... (picture)

 - While writing this (after alt+tab) I just had/*triggered *the **1 FPS bug** **__twice__** (with ping increase to 765 ms) .... I mean come on, I have a decent PC.. how is it possible that a 7 years old game has such major bugs like this still to this day 

That bug means you have to alt F4 the game, and __try __to log back

*Pls update more, it is exactly as I mentioned couple days before : we would have 1 - 2 hotfix after the update then nothing until the next one which is more likely in months *

brave crest
#

Most air borne creatures like pterosaurs had hollow bones to store Oxygen which could then be used to power flight, essentially having more lung space to catch their breath.

If pteranodon and quetzalcoatlus followed this logic in the isle, whenever they stopped using powered flight and glided, they would be able to gain oxygen
and depending on their height from the ground, they would be able to gain more as oxygen is harder to get at higher altitudes

tldr: Pteranodon should get stam back when gliding

wintry trench
#

Hello! I want to play in Evrima. Its beautifull and awesome game. But i try to fight with more then 3 players and FPS goes down to 5-7... do with it something. I have a new powerfull PC. And can play on Epic options on all new games... but Evrima laggs on this moments.

wild forge
#

This is more a suggestion, but could you guys put the OST on Spotify please? It's beautiful and it's currently not on there :')

frigid night
#

i just came across this log south at the tarpit sounds and we need more of these logs!!! TI_DeinoOWO its cool that you can walk thru it!

floral nimbus
#

today will be the last time i say hi as deino to other deino because i always get killed , 10 times every time i spawn there will be full grow croco waiting to take me down , really tired of that

ancient fog
#

Add a Titanoboa For update 6, it can be a Semi-water dino a bit like the deino but its a snake. (But its only ability is its ram and to strangle which can only be used if u ram first)

bronze wren
#

Additional customization to add onto skin system, like feathered or featherless, shorter or longer tail, bulky and short or thin and long scutes etc. Would really add onto the uniqueness of your own dinosaur and play style rather than just be a different color

ancient plover
#

ai babies

grizzled granite
#

Is there support for the steam deck/linux? I remenber being able to play it when the pachy released and there was EAC, but now it doesnt let me join servers. Was it disabled? Will there be support? If there wont be, why? the game already worked good before adn it even has a gold rating on protondb (secong highest).

dreamy bramble
#

When can stego do damage to deino by walking on it? Sick of them constricting me by cutting me off and enclosing me. That’s not how crocs work, they should be able to have help dragging a large stego instead of blocking its feet lmao. Im not pressed about dying to crocs that’s totally natural. It’s just the way it happened wasn’t normal at all. I don’t blame the crocs either since that’s all they have on big stegos. Just working around things we wish we had in the game

kind kettle
#

When humans are added make server slots for Humans and dinosaurs separate so there isn't not enough human action while playing as a dinosaur or not enough dinosaur action while playing as a human

ancient plover
#

Please improve sound direction for headphones coz when I try to find a group of dinos I can't tell what direction they are calling. It all sounds the same to me.

sick juniper
#

I prefer the green startup and loading screens from legacy over the blue screens that we have in EVRIMA. If it was changed for people who are colorblind, it should have been an option rather than it being default, but if it was done due to artistic preference, I still think it looked better green.

simple moon
#

Add ducks that go quack and float around in the water🦆
Could be more food and add to the ecosystems

snow fiber
#

I am really not a big fan of the evrima UI

The startup, loading and main menu screens have this "blue theme" to them, yet everything else has the same green theme from legacy
The main menu looks much worse than it used to, with the footage in the background overlapping with the options instead of neatly being in its own corner and always being the exact same (unappealing) footage with its terrible filters
The server list looks absolutely atrocious compared to the legacy server list
The health icon in the character screen looks really out of place, there is a lot of inconsistent font usage in the character screen, fractures and status effect debuffs in the character screen are listed alongside the percentages that are affected by diets, and in the same font color, everything looks out of place
The UI for stamina, hunger, thirst, etc., despite being neat with how each hexagon matches each other, feels really bland (if that is the word i'm looking for) compared to their legacy counterparts, with how the thickness of the outlines is always the same, and how the outlines always fully surround the hexagons
There is no death screen in the game
I could go on!

stiff veldt
#

I think I have a decent way to balance guns but it’s a little unrealistic. Mercs can’t shoot very far with guns and only to a certain range. So the only way you can shoot a Dino is if you actively go up to it and shoot. However big Dino’s will probably take a lot of bullets to kill like a few mercs with guns and lots of ammunition.

And so if ammunition is harder to come by you won’t wanna go around wasting ammo on Dino’s that could easily kill you and only use in emergency situations

haughty zinc
#

In the server selection menu having servers with one of your Dinos, displayed first and showing the type of dino and it’s percentage. E.g EU 4: stegosaurus 56.4%. Allows you to find your Dino easier and not lose any saves

charred meteor
#

Maybe if you have a great diet or perfect you can kind of "over-sprint" of some sort and it takes oxygen, would be more realistic to run out of breath. Or when your low on stam your start losing slowly and by the time your at 0% your oxygen will be pretty low. Gives o2 some more use.

tepid sedge
#

I have a suggestion now that humans will be added later on. That they have some sort of facility where they can catch dinos and put them in cages so they can save the island or something. Would be really fun to fight against humans that way and also vehicles for the humans so you can charge and flip their cars. This means also giving humans both real guns and guns that shoot darts so you can knock out the dinosaur. We'll need to figure out someway to balance that. Humans need something to do instead of just going around and killing dinosaurs.

old sky
#

A simple suggestion for skins on certain species....

An iridescent option for specific parts

Example; Austro with iridescent feathers on it's arms. Or a Herrera with iridescent scales on it's dewlap. TI_SmugTroodonTI_ProudPteraTI_HypsilWow

umbral vessel
#

Add the ability to go from 3rd person view to 1st person view. I think this can change the game play a lot as you can experience things a bit more real, you know?

lament tree
#

Add more to the ocean and add the Mosasaurus as a playable dino and make sharks part of their diet! (This is only a future suggestion as I am aware there are more important things right now)

sleek sapphire
runic creek
#

Can you guys make a decent map that doesn't favour larger creatures 🥰 (less hills, rocks - since they're EVERYWHERE)

idle wadi
#

Bring back the OG map with Center swamp

hexed bear
#

we need a new map, this thing is borrrring

steep stump
#

Remove lots of densely bushed area around cliffs, one moment you will be walking around and suddenly your falling off the cliff either to your doom or almost dead. Otherwise densely bushed areas should be fine

stark flower
#

when will u guys plan on fixing the frames of evrima? or is it gonna be like it comes with a update? for example: lets say update 5.5 is coming out tmr, and within that update there new things including the frames being better

tardy bluff
#

Start working on roster so we don’t critique the current one for the last year smh

blissful wyvern
#
  • It's minor, but being able to chose weather the dino is male or female seems more suited to the skin menu now

  • Ptera has limited colour choice I believe ... For instance there is some red in the Male Display, but it's hard to match with the Body, Markings and Underbelly.

  • Prior to that update, hotspots where essencially SE (Dam) and NW (waterfall). You managed to shift SE to Center in a way .. I believe u guys need to **spread more water spots **(not rivers) and AI, less forest because currently forest is a dead area (no player no AI). I don't need your heatmap to understand that the map is not balanced, East is empty, West filled with afk grower (me included) ...

  • Bring back AI that spawns around players for different reasons :

    • __hungry __and small-silent AI spawns (so you still have to look for it),
    • __AFK __and a noisy AI spawns around like the good old Taco just to make people move (carni/herbi)
  • Spread the diets homogeneously around the map. I tried stego : it's a nightmare to play solo, you literally have to cross all the worst locations (I get why fresh spawned stego's first thing to do is 1 call until it dies or find a stronger herbivore to protect)

  • Rabbit hunt experience is odd (video) rabbits goes in the hole but can be hit, it appears each time we collide with its position, if we kill it there is a chance that it goes back in the ground (and bonus here, the dead body moves)

solar gulch
#

Dryo has a simular eye to head size as troodon this would mean that dryos eyes could have close to troodon levels of nightvision now troodon should 100% have better nightvison than dryo as troodon does have a larger head and their for eyes than dryo but dryo should also have decent night vison this would help give herbivores a reason to protect and keep around dryos as it would make it so dryo in a herd dynamic would have a nightwatch sort of roll during the day the dryos would continue to be watchdogs helping to keep an eye out in exchange for protection but at night they could use their supirior night vison to help give the herd an early warning agenced night hunters and other carnivores

tldr: give dryo compairable night vison to troodon not to the same level or higher than troodon but maybe just alittle lower to cause troodons who spot a dryo in a herd to haft to be more carful on their aproch even at night and give dryos a roll in herds other than being bait and juvi killers

grand ingot
#

I would like to see some kill animations option coming with the gore system, would add some realism and satisfaction when killing someone. Like you kill someone and if you want to start the animation, you have to press a key.

raw quiver
#

idk if this is a bug or not, but when you buck an adult raptor off of you, you should not incur the full pounce bleed penalty. every time the punce me and i use my stam to buck them off my bleed drops the same amount as if I was running. thats bs. what is that mechanic for if im just going to bleed out if i use it

upper orchid
#

Give dinosaurs such as spinosaurs, stegos and other sailed and widely ornamental specimens the ability to flush their blood in to their sail, plates or whatever. Basically give them the ability to thermal regulate their bodies with more efficiency. What would this achieve? Well, the flush ability could give them a little bit of extra speed and stamina when it comes to gameplay, but with a drawback. If a carnivore catches you while you are flush and red, you will suffer more bleed from their attacks as the veins and capillaries have expanded in those locations to increase cooling efficiency.

It could have a nice give and take system, gotta be careful when and how to use it. Or maybe it's a bad idea, who knows.

tranquil path
#

I think Rex should have another ability. After just reading the latest devblog, I like what is being done with the Rex, however a head swinging attack to stagger or knock down an victim/opponent IS great, but Rex should have some kind of grapple move. The regular bite should cause a decent amount of damage, and some bleed. The grapple move should be able to grab something and hold onto it, while holding on, the Rex has a chance to break a bone depending on the location you grabbed the animal, for example, if you grab the body, you have a chance of breaking the body, same for the leg or the head. The victims of said grapple can also struggle (basically like bucking) in order to escape the Rex's jaws. The grapple move will also drain stamina fairly quickly, and if the victim struggles, it drains even faster. Allowing anything that gets caught in a Rex's jaws, a chance to escape.

I do get that Rex will also be one of the few dinosaurs that gets to eat bones, which gives it an advantage in terms of food and diet, but I feel that the regular attack and a head swing just isn't enough to justify the true might of this dinosaur.

I get that quite a bit of you may not like this idea as it sounds like a very OP mechanic, and very game breaking in terms of balance, however, Rex had the strongest bite force out of any terrestrial dino. Other dinos shouldn't think of taking this thing on unless they are an apex or out number it. On top of all that many of the other apex's are gonna have their own unique abilities that showcase why they are an apex, Giga will probably get a similar grappling move that rips chunks off of prey, causing massive blood loss, which specifically helps hunt the Sauropods it will tend to hunt. Spino will more than likely be able to fish, giving it another food source.

My point is, the regular attack shouldn't have the bone break it does, it doesn't make much sense. It also gives it a special attack.

scarlet igloo
#

A QOL change I'd love to see is debris like leaves and sticks floating around on water surfaces

ancient plover
#

Add allo and all mid tier dinos b4 the boring ones carno and uath mad boring

hollow sorrel
#

Make it so when you get nested in you can still choose your skin. The amount of times Ive seen babies want to get killed after hatching in because they hate there colours. This is not realistic but might make nesting more popular?

obsidian olive
#

Doing Alt + G tears a chunk off any corpse no matter what. Since G can carry objects at a certain weight sometimes you don't want to take the corpse but a portion of the body instead. (If this is already a thing would love to know the key combination)

zinc fern
#

Coconuts should provide water, even if small amounts

merry heath
#

New system: flesh grazing
Studies show that many carnivorous dinosaurs that would hunt larger herbivorous dinosaurs (such as allosaurus hunting diplodocus) would just take a chunk off the bigger herbivore without actually killing it, as such a wound would be relatively inconsequential to such a large animal, however maybe you could a system where wounds from these would cause infections sometimes? I think this would be a good addition when sauropods get added, and I think allosaurus would be the perfect Dino to go with sauropods.

haughty zinc
#

Being able to queue into full servers

proper brook
#

It still bugs me that I can pick up a large fish from the water, but a frog or chicken (3kg, at best) is "too heavy" for my fully grown Ptera to take off with. Such a small gripe but one I still don't understand.

quasi coral
#
  1. You should be able to lay down, by double tapping "H" (or a different key like y or something) when sitting down. This brings perks to Regenning Stam and Bleed Damage and in some cases Health. However, one major flaw is that it takes longer to be able to get back up.
  2. You should be able to hold 3 calls to add more to the threatening ability.
umbral vessel
#

I know this is more of a me thing, but I'd like to see the old dryo model back or something new yet very similar to it. I dunno, the new one is just very off to me. But, I think we all prefer the important things to be focused on rather than models.

ancient plover
#

I would love to see more than one sitting animation TI_BongoBen

copper patrol
# copper patrol I know this isn't happening for a while but, I think when you add the rain, you ...

To clarify some things, I think we should have regular rain and then thunderstorms, rainstorms will act as a normal rainstorm, but then thunderstorms is when you risk getting hit by lightning, and with this, they'll be much shorter, so it doesn't force anyone to stay under cover for too long and end up starving. Regular rainstorms wouldn't hurt you at all, but I feel like this is a way to get people to actually use the potential caves, and I think it would just be a cool detail. (Thunderstorms should be rare, and not happen frequently.)

We have a lot of places around the map that are abandoned, and this way it'll force people to explore more. I also feel that certain AI should spawn in certain areas. An example would be that deer would spawn in the southeast, or something like that instead of them just spawning randomly. On top of that, I think you should make the deer travel in herds, it doesn't make much sense to find one roaming solo every time, as deer are social animals. The same thing could be said about goats. Deer could maybe travel in a group of 4-5, and goats in larger groups of 8-10. To counter overhunting with them, you could lower food values (Possibly?? Not a very good idea though.) , or make it to where you can't kill the entire herd, like some are bound to get away, and then after a while the herd will regain it's numbers. I feel like this would just add more to the game, and make it more realistic.

deft pike
#

Add a replay system. It would aid in making content, getting good screenshots, and also in proving the existance of a cheater and hacker.

eternal turtle
#

This is more of a suggestion/idea but it would be really cool if rexes pin (that i think is confirmed if not oh well lmao) grabbed a small enough dinosaur like allo/bary sized it could just pick it up and fucking throw it and slam it against objects and stuff, something like what deviljho does in MHW (maybe even be able to throw other dinos at others TI_Troll ) Although seriously it would terrifying as a merc seeing a rex grab a utah and throw it at you lmfao.

bronze wren
#

Decrease foliage, I know you truly want a dense forest but that's causing so much fps drops and most of the time we're not even in the forest during gameplay, the only purpose a forest serves in this game is to run away from someone or take a shortcut. Which we can achieve both of those reasons without having a forest as dense as it is

ancient fog
#

When gore is added to the isle u should make it so if u get wacked by a stego instead of the head magicaly teleporting on the stegos tail it should splatter everywhere like what would happen irl.

left nest
#

i disagree with carno's bleed rate, it dies to a papercut, and i think it should have more bleed resistance. Also carno's hunger goes down way to fast and its hard to keep yourself alive or even your pack members alive. making it very very difficult to play carno in my opinion

dreamy bramble
#

I hate that the render is broken. You can be in an open field with your enemy and not see them from a distance when they can see you bright as day. Def a huge L for everyone that has that problem. 100% needs to be high on the list as thats what's breaking gameplay currently, aside from server ping issues. imo

obsidian olive
#

I think Nesting in Evrima will become obsolete once more dinosaurs are added (if it already hasnt started). Most servers are around 100 slots. With every dinosaur now being assigned a gender and being required for the process of nesting (unlike legacy where asexual nesting was a possibility) eventually you will not have enough of either certain dinos/genders. What use will Nesting and being raised as a hatchling have in the future because I have noticed versus legacy there is a massive drop in nesting and nesting was honestly some of the best times in legacy. But if it has no use and with the increased difficulty of finding a courtable mate I think its a mechanic that will die out.

Will there be a benefit for the parents nesting not just the hatchling? I think nesting needs additional uses to make it worth while. (Btw I love the nesting but have a terrible time trying to find someone of the opposite gender and same dinosaur as me who has the time to do nesting)

Love Evrima want it to be successful 🙂

jolly quarry
#

Make Rex chonkier and add lips to it.

toxic sphinx
#

Add passive scent for carnivores for corpses. Where a carnivore can passively smell a corpse if walks fairly close to it. This will help reduce the amount of corpses on the server which in turn helps the server and at the same time help with carnivore's hunger. Since I got a ? I'm saying if a carnivore sniffs everything is the way it is now and you can smell things far away. But right now unless I'm holding Q I'm not smelling bodies that I might be walking by. I'm sure an animal that walks 5 meters by a corpse would be able to smell it without actually trying to.

signal sky
#

Been trying to get into NA2 for over 40 minutes. Add a queue system.

nimble jay
#

Im sure this is already planned, but I think the sound system needs a bit of an overhaul, or instead maybe a visual hud to point to the direction and distance of sounds. Right now, it's quite difficult to pinpoint the direction and especially the distance of sounds.

toxic pike
#

I Dont know how diets are going to change with the introduction of gore- but if specific species are still needed to be hunted, "Juvenile" should just be a category, and should be on carno/utah diet. a juvenile anything is basically free food, but it feels strange to stumble upon a baby stego, im a hungry carno, and you just go "you arent worth it" and let them live another day.

ornate patio
#

I've come to ask for this in regards to Ceratosaurus and its sprint animation(haven't seen it but): please don't use the exact same animation as it did for legacy. Anything but the run that makes it look like a little rat.

That is all.

tulip dock
#

You teased these over a year ago. What happened to night looking like this?

hexed bear
#

this weight change thing needs some tweaking, it's silly and dumb. i want to play the game as i grow, not afk in a bush cuz my dino is built like a stick for 98% of my growth 😩 I know its meant to help troodon balance but come on.. it literally encourages afk grow and increasing hunger drain is just so bogus, think about thissss

simple moon
#

Add things like manila clams on the shore that occasionally spurt water that smaller dinos like juvis and pteras can dig/peck out of the sand and eat? We already have a lot of shoreline food between crabs and turtles, but clams that can actually be dug out and fed to lil carnis would be a fun feature and add a bit more to the shorelines : )

weak thistle
#

Beehives in some trees that can be accessed by tall creature or by one that rams a tree, giving access to alternate food sources for herbivores like pachy

bright star
#

(This is more a suggestion)
Pls give the Rex for evrima a unique smell system, so that every Dino in a small area is yellow for the Rex (while sniffing) and when someone is damaged you can smell him/her on a higher range and he/she turns red for you. I came on this idea because in real life rexes had a extreme good smell and could smell blood from miles away

Edit: everyone knows how horrible it is to grow a Rex and that would make it a bit better.
Maybe make dinos that are covered in mud/underwater harder to smell

slender flame
#

I am not sure this is the proper place to put such suggestions for discord, but here I am.

Could we possibly have a "recruitment" channel? Somewhere where those of us who choose the hard way of life on official can post a looking for group message with our play style and where we play and what we are looking for?if there is one and I am blind and not seeing it, please disregard.

hearty stone
#

Please work on the trees. Kind of frustrating to be in the middle of a fight and juking in the forest just to get randomly stuck on a tree. There should be no reason models get stuck on the base of a tree like that and cant get loose.

zenith fern
#

When you get pounced by a utah when your the same size or smaller you can’t get out unless it looses stam so maybe you should still be able to hit them off by spamming lmb

runic creek
#

Can you guys make it so pachy's at any size can knock down coconuts? It sucks waiting for it to fall down or relying on others. Pachy is the ONLY playable with such a handicap.

stiff veldt
#

Remove the stupid weight change for players. For fresh spawns jus taxable the weight accordingly how it was but with how you spawn with some growth now.

It makes Dino’s useless till 95% and only encourages afk growing

sour frigate
#

what happened to the mud pools yeah ik they are stil in the game but are so rare and obscure no one knows where they are or bothers to go to them seems like a mechanic wasted bring back wallowing at river banks

blissful wyvern
#
  • I would enjoy a lot an option for skin that allows to choose when the evolution of the pattern stops during the growth process.
    For instance, I really like the pattern where male display starts to show up (first picture), but unfortunately it won't last because the dino is still growing (second picture). So being able to set a limit to that skin evolution would be appreciated.

  • Make AI nesting to fill the nesting grounds. Because I don't see the nesting grounds looking like the concept art (04/29/2021 in archives) if : 100 slots /a small portion nesting/number of nesting grounds

  • What happened to the mud-covered deino from the mud pool ? it seemed sick (09/08/2021 in archives)

  • Dynamic palm trees are not completely gone (video) : put more, they are M.Rosen "* click * ... nice"

nimble jay
#

I think if plants, and grass swayed in the breeze, and moved when walked through, the game would look a whole lot better, and make it a bit more interesting when trying to hide or sneak up on players. Although, I think this might have a pretty bad effect on the games overall performance, and it might make it a bit too difficult for small dinos and herbies to hide, run and travel discretely

golden wraith
#

Utah threat animation should be more expressive, like it was in legacy. Right now it's just another general roar. Generally I wish the roars would have more body language.

vast bobcat
#

I'd love to see work on a new map. It's starting to feel like Spiro has run its course.

vagrant hound
#

add this pattern for utah

hasty horizon
#

"Fix" the pounce again. I'm running into pounce bugs every day from it causing you to freeze on dismount, sinking you through the ground or T-posing you into the side of people etc. It worked fine for a few weeks, then I got one bug from it a few days ago and now I see bugs all the time on myself and others and most end up being a death sentence.

coarse shadow
#

please add the baryonyx as fast as possible

ancient plover
#

So for the deinos eyes, I have tried everything to fix it and it’s still not changed or fixed. My deinos eyes still don’t show up and it’s face is all scrunched up

bright star
#

Could you pls bring global chat to evrima, I know it gives DC but I can't write on DC and look on my game in the same time cause the game always takes my whole screen even on windowed.

And pls bring back the legacy group system, cause when all the new dinos come, you will be unable to find a person of the same species because it gives to many. Now it's not a great issue but like the chat it can get more important over time.

For example: a giga player (when all dinos are added) wants to get a healthy diet, but gigas are hunters of big herbis like shant or
Puerta, so a giga needs to kill them but this is not possible for it because they are to strong for our poor giga. So the only way to fix this is:
-make evrima giga much stronger than lagcy giga

-or add global chat+old groups so that gigas are able to make hunting groups

Edit: I know the new chat is for the immersion and to make the game more realistic but I think the isle needs fun more then immersion (I don't want to say that the isle doesn't makes fun) but if you want it really immersive, give Animals a death from age, remove mutations and make Sniper head shots one hit every thing

It's the isle a survival horror game not the roblox dinosaur simulator and legacy worked well with this systems

potent aspen
#

Could we tone down directional audio for our own footsteps?

Its a pain when trying to freelook and I can hear my footsteps in 360° 3D Audio. It sounds like other players are running around me at all times because of the proximity of my footsteps

light mango
#

fix ai spawning?

i feel like you guys accidentally messed it up again with this recent update :<

theres either a lot of ai or none at all. & once you kill one it takes ages to respawn!!!
its insane :(

merry heath
#

Please, just add allo within the next couple updates.

stark flower
#

there should be a feature that the parents should be able to pick up there kids. also there should be a feature where a ptera can grab/kidnap little babys that wouuld be a crazy feature

soft kettle
#

Please don't give T. rex that JP rip-off roar like it has in legacy. The roars it had during the early days of the isle sounded a lot better (and wasn't a lazy copy/paste).

royal quail
#

It's so hard to stay alive as pachy, carnos 3 shot you, and any good utah player just means death, your attacks take half your stamina after about 10 seconds, you so easily bleed out, also you swim at about 1 mile per year, so jumping a river isnt gonna help you escape from carnos since a dein will get you, also it is a huge pain in the ass to grow a pachy, you have to get agave in the center then run 500 miles and cross a river to find orange and agave.

Just make so pachy doesnt have to use so much stam to do his attacks and that should really fix a lot of it's problems, its hard enough to stay alive as pachy, and without stamina you're just a glorified chicken.

ancient plover
#

Revert everything’s food value, raise how long your hunger lasts, and raise the AI spawn rate because in a update where your supposed to pause your genocidal thoughts and raise a hatchling especially for carno it’s a huge challenge when you have to wander the entire map just to find one boar. and if you want a perfect diet then it’s even more impossible

pearl crest
#

It should be clear whos malnourished and whos not. Poor diet and low food should give less food when hunted they would be a weaker prey or if a herbivore eats alot of grass they give less food for carnivores. (This isnt just for herbivores grazing it can be carnivore eating only non diet)

vale moss
#

Coastal Magyarosaurus

Just a sudden thought that made sense to me and might help as another defense for this controversial sauropod. Magyarosaurus is an island-living sauropod and its implied that sauropods were really good at island-hopping similar to certain modern day animals. I thought it appropriate then to have the island sauropod as one of the few animals that might prefer hanging out on the beach front and being comfortable transversing estuaries, mangroves and surprisingly aquatic-dominant environments.

Make it an above-average swimmer, similar to Tenontosaurus and Ceratosaurus (as is implied in it's concept art). This helps it escape larger terrestrial predators, as well as providing a more unique niche. Also we're a bit lacking in animals that would hang out and be around the true semi-aquatics, so this helps diversifying that pool a bit more. The only mid tier and apex animals that it would mostly have to worry about in these environments might be Suchomimus, Spinosaurus and Deinosuchus, so as long as it outrun them on land it should be good.

This also keeps that predatory-prey relationship with Cerato intact, as Cerato is mentioned is a capable swimmer. So yea, in summery

  • above average swim speed and very good swimming stamina
  • coastal niche with diet food such as coconuts (knocking down with neck, smashing open with stomp), sea lavender (grows in estuaries and beaches), and potentially higher foraging food as seen in concept art
  • terrestrial speed only needs to match or be slightly faster than threats such as suchomimus as it can use water more often as an escape for land predators

https://images.zapnito.com/users/78412/posters/d369819ce6d1141b6734ca6bc1bfd921/30694f2f-d70b-4767-ac1a-318e4f6ad7ec_large.jpg
^ not magy, but close enough for the idea lol

deft pike
#

Make magy courting animations for the male have it inflate the neck skin flap while making a low rumble

fair lava
#

If a queue system is added, it should not be a single lane queue where you get in sooner the sooner you join the queue.
It should instead actively prioritise certain players:
(1) players with an active character ingame (usually that happens if your game crashed)
(2) nesting players with their partner and/or hatchlings ingame (nobody wants to starve, because mom died and dad is stuck in queue)
(3) players who already have a character on the server (and are thus less flexible in server choice)
(4) players who are about to take an egg (basically the weaker version of the above)

wooden flame
#

add test servers to evrima... i feel like we have a fair amout of dinos in the game to where testing them and how they fair in combat is extremely nessecary especially since a completely new combat mechanic (venom and most likely soon after ceras rot) will be added and the test server doesnt have 2 be that amazing just a base map with some diet,rocks,water and other things that would need 2 b tested im tired of growing a dinosaur and trying to learn the combat as i play its just annoying especially when dinosaurs that take longer to grow are added in the future. idk if yall are going for a "learn in game and dont practice mechanic" but even then thats pretty dumb. kissen has talked about how you should be trying to survive and not go pvp everyone but how am i supposed to survive if i dont know how weak or strong i am against something i just dont think learning in real time is a great source i think many would agree with me to. think of it like this(im bad at analogies so hang with me)you sign up to become a airforce pilot but instead of going through the proper training they give you everything you need to fly with out even telling you how to use it or how it works or what it does. Now imagine the same scenario but this time you actually had training and got to practice you would know what your doing and when to use X and how to use X and what X does. this would make everyone be atleast decent at the game and not running around doing stuff that makes no sense like crocs never using alt bite or stegos swinging when someone is fair past them or utahs not jumping of their prey once their low on stam or literally any other example of a player not knowing how to play or not know what attacks to use or strategies to use. I hope this is added sooner rather then later

old sky
#

A cosmetic suggestion for Minmi and Ankylosaurus!

Allow algae/moss to slowly accumulate on the backs of Minmi and Anky over time.

This wouldn't really do much aside from be nice for camouflage, I just think it'd be a neat aesthetic feature. Minmis who stay in water for extended periods slowly gain algae while Ankys could gain moss simply by existing or possibly while resting, adding up over time the more they rest.

devout plover
#

Please, PLEASE figure out a way to load the map before you load the player. This is ridiculous and I can't even tell what I'm looking at here.

eternal turtle
#

Suggestion/idea for magy: to make it not look fucking stupid SOMEHOW running away from an allo, magy should have incredible stamina and a backwards attack that can stagger allo-sized things MAX only while running (for some reason idk momentum i guess ??) along with the shoulder check. Essentially magy wont be outright faster than allosaurus but if it sees allo coming it can run away without being faster, allo might catch up but magy can use this backwards attack and shoulder check to stagger it and keep running, there is apsolutely no fucking way i see magy running away from allo by being faster without looking stupid so i think something like this this would be the ideal solution, if the magy cant keep the space and distance and lets the allo get to its head its prettymuch dead. I just hope this wouldn't mess with balance against cera/other stuff due to its high stam if thats tied in with anything planned IDK this is just a suggestion. Its honestly the only way i see magy not being shitty lmao, unless of course it was upsized but i doubt that.

stiff veldt
#

When you do bring back dinosaur ai. Let the ai spawn near a player at a random growth at the stage you are and depending what biome you’re in. This will help juvie players not starve but actually have a challenge in growth

Example: a juvie Carno can spawn any juvie creature, like another Carno in plains, tenos in plains/swamps etc

Same applies to adults and subs. As it’ll be a little unfair if players look for food and the only food they find is just adult creatures

Just some thoughts on how ai should spawn

limber dagger
#

Airplane controls for pterosaurs? Like actual flight? It would allow you to do aerial maneuvers and extend the ptera’s mid flight combat ability to all three dimensions. Imagine duels between pteranodon in which one can flip upside down in flight and peck up at it’s attacker that pecks down, even though it’s the same animation.

haughty zinc
#

Being able to see a family tree

zenith goblet
#

Fix carno insta charge!!! Every fight I get into with a carno, I fall victim to it. Carno should have some form of momentum before the charge can do full damage, maybe a meter in the corner could indicate how much damage you would be doing upon hitting your target. It makes no sense that they can be right next to you and spam the charge button so that you become stunned after its been charging for maybe 1/4th of a second.

sterile summit
#

Stego should have 2 types of tail attacks:

  1. The regular right-click tail swing that hits anything in its range, including anything that would technically be under the tail. Even your own offspring. This should cost more stamina than it currently does

  2. An alt attack that is more precise and can be "charged" and aimed like a hypsi spit. This would allow stegos to swing over their offspring and not accidentally hit them while defending them. The alt attack would do less damage

I know everyone hates on stego right now and thinks they're OP, but in the future with more carnivores this would allow stego to protect its children like the Theri. Also, it doesn't make sense that a stego kills things that are underneath its tail while swinging

royal quail
#

why? just why? I ate a full grown uitah and it only filled up 52% of my carno stomach, 450 kilograms of meat for a 1800 kilogram animal and only half my stomach, just why?

grizzled nova
#

Make it so that juvi carnivores can actually sneak up on the ai instead of the ai just running away at mach speed when you get a certain distance close to them

polar pier
#

I feel that gali should be able to be pinned with 2 utahs or at least heavily slowed. This would allow galis to run if one utah pounced them but if they have a slow enough reaction time they will still have to worry about getting pinned. Maybe utahs new bleed and damage won't require the pin but its just something I figured I would put the idea out there.

mental relic
#

Can we have our jungles look more like the one here, not super dense but still having lots of foliage that still make it look like a jungle floor, obviously make some areas more dense then others, and also I love the original Evrima lighting shown in this picture and I think it should be reimplemented.

crude elk
#

I'm probably a minority in this opinion, and that is okay every game isn't meant for every player and this game just may not be for me. But its in my 5 hour or so experience that the game is less about "dinosaur survival" and more "survival against players who can play without consequences". What I mean is, I've played through about 8 deaths, 1 was hunger, 2 were from other species, 5 were from cannibals. I like the game's premise, it seems really fun from an outsider's perspective, but when actually playing it I've come to the realization that if I'm not playing with friends I might as well not even bother.

Again just to reiterate, every game isn't meant for every player, and this game probably isn't for me, but I wanted to give my feedback before I probably stop playing. Beautiful game regardless.

cursive adder
#

There is a balance, AI and mechanic feedback channel. Would be interesting having a graphics feedback channel.

viral mason
#

ability to pick up plants and fruits as carnis, u can use it as bait as deino or hide in bush waiting for some unsuspecting herbi eating the meal, idk

bright star
#

I think we need global chat and the legacy groups back because with the evrima system how it is now, it seems like a joke to me I tried to play as an Utah and run across the whole map, the server was well filled and I saw nothing. Everyplayer stayed as deino in a swamp or pteranodon flying.

It's so hard to find a group on evrima and it will get harder for us
Players with out friends playing the isle and it will get harder with more species.

If you like the forced local chat tell me why in feedback discussion

blissful wyvern
#

We've been playing along with cannibalism as part of the diet for couple weeks now. We may have experienced it from one side or both (herbie/canni, killer/killed).

 - I don't think cannibalism should be a reward.
 - Cannibalism could occur in tough circumstances **without a side effect** until **a certain amount of meat has been eaten **of your specie. The side effect __should be dissuasive__ to eat a lot, but the __cannibalism shouldn't exceed grazing benefits with herbivores__(a last option sort of)

Why is cannibalism currently not fun ?

 - The combat/hunt is mostly determined by the **first one that strikes** (therefor the cannibal). It is the most subject to that poor gameplay experience having 2 same dinos fighting each other (legacy like),
 - It is **counter intuitive** to think that **your fellow being** is going to arm you in an already tough environment,
 - If you're not OS (by a charge, a pounce, ram, etc.), it is **almost impossible to escape** a dino that has the same specs as you : your best option currently is the dense forest with the new scent system,
 - If deino is solo, it's almost **impossible to escape cannibalism** : you're just swimming in a corridor, you can't make any turn, there is no vegetation or feature to hide, mask the way you go. etc. Cannibalism for deino make close to no-sense rn,
 - It is **too easy to "fall into the trap"**, because as a **social animal** (with now a *mating feature*), you **ARE** looking for fellow : you just gotta call, and your trap is successful. It's a non-sense here too ....

This is also my own opinion, but anything that would differentiate 2 dinos from the same specie (diet/perk/etc.) doesn't seem to make any difference in the lack of fun with cannibalism ..

I'm not saying that the game is too hard, but cannibalism currently makes no sense

granite hatch
#

Really disappointed with Tenonto color options... It feels extremely limiting. I also dislike what was done to female Utah's back markings with the original pattern. Everyone on Legacy used to play female Utah because they liked it better and there weren't a lot of male marking colours, now everyone on Evrima plays male Utah because the female is so bland and ugly. It's also impossible to have a solid-coloured Utah now, which is something a lot of people enjoyed doing. I thought Evrima color options were supposed to be far more varied and fun to play with, but that's only the case with some male display color options.

light mango
#

infection of wounds... maybe?

itll make the game a tinnyyy bit more difficult but the realism would be cool :)

there could be a way to wash out wounds somehow & etc. not sure everyone would like the idea butttt... ya itd be cool i think🥰

ancient plover
#

Please give us an autowalk so we do not get carpel tunnel or exacerbate it.

charred meteor
#

Lets talk about updates real quick. I love this game a lot and I think it has a lot of potential, but the update speeds are pretty bad with an easy fix. Yes I understand its an indie game and i’m willing to wait, but hear me out. Start focusing on one update at a time instead of multitasking them, this is something big companies do and as YOU stated yourself, this is an indie game! Yes doing what your doing now will mean once in a blue moon we will get playables and updates left and right, but with the games current balance situation this isn’t a great course of action. I want to be clear, I love the dev team, they are amazing and very kind. But there is better ways to handle it. (I am not a developer but these are fairly obvious.)

royal dune
#

maybe a sort of stat board could be interesting. being able to see kills and dmg done and these sort of things when you press tab

ancient plover
#

More stam for ptera, this things in real life fly like 40min without landing
So more stam for pt please

frail pewter
#

When the map borders are expanded add river with more than one ending to the gulf and peninsula. The current coastal area could also use one river leading to the ocean. This would grant access for deinos to the coastal area where part of their diet already exists.

autumn comet
#

now, of course I know that you have a lot to work on and it’s only the beginning of your game, but I think it would be really interesting if you were to add seasons. Whether you were planning this or not, still a suggestion.

would be really awesome to see the island covered in snow, and instead of rain, it would be falling snow? Maybe when autumn comes, leaves fall and slowly turn colors. Spring and Summer would be pretty simple too. Nothing too drastic, just something to keep the players interested in the environment.

modern thorn
#

blue Utah color please

snow fiber
#

can we get something like this in the game? just, with a bit less bushes and a few trees sprinkled here and there. I found this out of bounds btw, 218.391,797, -245.707,141, -33.038,789

lament isle
#

Nesting grounds

Every single time I've gone and checked nesting grounds, I have never found anyone else there besides myself. This was the case playing on unofficial servers and official servers too.

I feel like there should be some more incentive for people to visit nesting grounds, a lot of the current areas are quite isolated and far away from water for example. An idea could be adding small water sources to these areas that only dinos below a certain size could drink from, that way adults would still need to make the effort and risk of travelling to deeper rivers, but young juveniles or subs could enjoy the benefit of having a water source they can access as some sort of incentive.

Besides that there are also ideas of increased AI/bush spawns in the direct vicinity, which could encourage more visitors to the nesting grounds as well as competition.

Nesting in general...

Maybe nesting in general needs a bit of a rework to make the system more fluid too. While I do not advocate re-adding global, a positive aspect of it was that you could by reading chat know if there were eggs of a certain species available, this meant that you could kill your dino/take an egg that you wanted, whenever you felt like it, if you were a full adult of any species, or just a juvie. Currently, without the use of discord, you need to risk killing your dino without knowing whether an egg is available or not and for what species. Perhaps adding a UI in the character screen that lets you see what eggs are currently available while you are alive would be beneficial, so that you have an option to kill your dino/take an egg if you were wanting to play a nest-in and see an egg that you like. This would mean more people would have a clear overview of what eggs are there and would in turn lead to more people taking eggs in general too, as currently without discord unless you've been killed or are logging in fresh, you probably don't know what eggs are going around.

tulip dock
#

The nesting grounds are for herbivores. A place where multiple types of herbivores can coexist while raising their young is a good thing. However, carnivores can't really utilize them. They're not made for the carnivores, and herds will usually chase off or kill any carnivores that try to nest there. So I propose, sprinkled around the map, small caves for carnivores to nest in. Not huge, twisting tunnel systems or massive caverns, just small pockets where carnivores can get the same benefits as herbivores who use the nesting grounds.

nimble jay
#

I think an underground storm water tunnel that stretches from one place to another, for example, the big industrial dock to the storm water drain in Northwest would be pretty cool for some reason. But I think just for fun, it'd have to be entirely submerged under water so that small deinos and growing deinos with varying lung capacity would only just barely be able to make it across without drowning, or they would get half way through and then realise that they can't make it and they can't turn back either c:

neon pewter
#

Deino feedback: I really enjoy playing deino and i love it but i have to say that the underwater just looks very bad, i mean there is nothing just a muddy floor in the rivers. I remember in u3 at least the swamp had some rocks and some fallen trees in it but they got removed too... now it is just so empty please take care of it you had some very good concept arts. Another thing is adult deinos should also be able to see something that is 5m away from it under water rn you are just blind make the adult deino vision under water the same the baby has. Last point: Nesting as deino is pain, it would make more sense if the deino would make a underground burrow and lay eggs into it. 1. building wouldn't be such a pain anymore and 2. it is more realistic. TI_Vibing

rose citrus
#

I think an eye zoom/focus would be really neat. After playing DayZ for a while, it feels unnatural to not have it. Got me thinking it would look awesome in this game.

zenith maple
dreamy bramble
#

when can we fix utahs magnet pounce. I do admit its fun to use and, now its super magnetic and works more often. But its very unreal. how you can just pounce a carnos face and end up on its side in a full pounce. Also when you miss a pounce you only go like 2 inches when it should have more momentum. Not to mention the utahs now crazy bite buff making 65N which is absolutely crazy. Easily a lone utah can solo a carno, teno, etc. imo, ive listed many problems in different posts about update 5 and how it could possibly be the most broken update yet bug and gameplay wise. Thank you for coming to my ted talk.

outer mulch
#

PLEASE make swamp banks less steep, it’s unnecessarily difficult to find a safe way up the bank.

simple moon
#

Add a feature that allows dinos that are drowning by dieno can buck and kick and twist using stam similar to how dinos can use stam to buck of utahs. This will give dinos a slight chance at surviving a dieno that caught them. I would suggest that both the dieno and the victim uses the same amount of stam, so in the end a dino with more or equal stam to the dieno can pop back up to the surface and have at least a chance of survival(The dieno can still bite at the dino with its powerful biteforce or another dieno can finish the job)

Dienos still would most often kill their victim, but at least it gives dinos a great chance

rancid radish
#

I have a suggestion that should be taken into account, after all the experiences of taking the nest and a incubation, I had an experience in which medium/small size parents to find a very well hidden place, or on a large stone where they could not reach large-sized carnivores, and it happens very often and babies are not careful, that after the hatching of the egg it broke and they came to the new world and they walk and their happiness from their mistakes can fall off the stone and can no longer reach to the nest so I think it would be ok to have a system where we can escort/carry our children in the mouth to the nest. I'll give you an example after this picture.Take this suggestion as such

hushed swift
#

Add a mechanic to slide off mountains and cliffs, that will increase the realisam in the game. It would be very simple even using the weight of the dinos as a base, the heavier the greater the chance of slipping and the lighter the lower the chance (I'll generalize to make it easier to understand: small size 15-30% chance of slipping; medium size 50-60% chance of slipping; large 70-90% chance of slipping).
You can use dinos agility and mobility as a basis to adjust these percentages and add the dinos weight factor.

thin grove
#

Why the carnotaurus should primarily be a "small-game hunter".

Besides the fact that there are evidence that carnotaurus would in real life have preferred to prey on animals smaller then it self, I would also see it as a good solution in the form of balancing. Now what do I mean by that? In the shorter terms, it's the fastest inhabitant on the island and if given the ability to hunt larger prey could easily end up the wrong way. It is not a secondary allosaurus! A longer and more explainable argument would be:

Carnotaurus has the advantage over any animal in terms of speed. This means it's either hard to outrun it or to catch it. Therefore, I think it's important to consider to limit carnotaurus population and make it harder for them to form larger packs. How does that tie in with them only hunting smaller animals? Well the amount of food available from a carcass of a preferred prey wouldn't offer enough to sustain a pack of too many individuals (3+ members). Therefore the smartest choice would be to stay either solitary or to form a smaller group. If carnotaurus can gain nutrients from larger animals, it could easily lead to too large packs of carnos as food would be plenty per carcass.

As a bonus, I think it would be cool if the carnotaurus would serve as the best way of ensuring a steady population among smaller creatures. With smaller creatures I mean animals below a ton in weight with the exception of tenontosaurus and other carnos on the carnotaurus preferred prey list.

limber dagger
#

Troodon being able to quite literally eat dinos alive like painted wild dogs do with their prey. No pics or vids needed.

viral mason
#

A vulcano… or bigger mountains

slender flame
#

While I love the current color options for dinos…. Hear me out…

COLOR OPTIONS

I would like to see different colors for skins across the board. For official, it would be lovely, but perhaps making it a configurable option for hosted servers. Perhaps have a way we could enter our own hex codes for regions we would like different than the base game colors.

hexed bear
#

pachy needs more dome colors TI_pachy

marble escarp
#

pachys should be able to bonk a tree and knock a ptera off of it

nimble jay
#

I would personally like to see more epic mountain roads and pathways that hoards of herbivores and others can trek across and look at the views and scenery. For example, stuff kind of similar to the path up great falls in V3 except longer and cooler, or the other southern cliff side path to great falls. right now the extent of the scenery is jungle, fields and falls, which are neat of course, but personally I think the current portion of the map is missing the large mountains and views that made V3 aesthetic and likable.

zinc olive
#

Make PT stronger so they don't die to babies when out of stam

ancient plover
#

Add fireflies in the ambiance, it was a nice variety in legacy's night

tender tapir
#

Give all dinos at least 3 different but similar sounding 1, 2,3,4 calls like hypsi

ancient plover
#

Logs with holes that smaller Dino's and juvies can hide in 🙂

raw quiver
#

Can we get the option to "dial back" some parts of patterns on our skins, so that our adult versions of skins can keep the same baby pattern or juvie pattern. Having some variation on skin patterns would be super nice

karmic parrot
#

I'm not sure if it's just me but
Before the last update, the game looked absolutely stunning and breath taking. I was taking screenshots constantly and sending to my other friends that play and even others that don't. Some of them started playing because of how nice it looked and well, me talking them into doing so.

Now, with the last update, the game seems a lot worse graphics wise. I am having constant severe fps drops and well, the graphics have really deteriorated. Please do note, I am running the game on a 2080 TI Asus Rog GPU. The sunset is also unbearably dark. It gets to the point where you are, for about 3 minutes, unable to see anything.
I am not sure whether this is being worked on, but would love to see improvement to this

sturdy igloo
#

No one wants to have baby’s I go on servers with 120 people on it and there not one egg

viral mason
#

a bar that says the health of your dinosaur instead of having to go to character tab to see it..

also to not forget it, ability to know which gender the other player is by sniffing and it will come up over their character

AND, be able to sniff wallow areas!

and, why does it take such a short amount of time to lose food, diet and water.. we shouldnt go to swamp like every 30 min to get ash and go back, and go to water every 15 min for a risk of crocs lurking

faint atlas
#

Would really love if the server lists would have a memory of how to be filtered like before. Instead of searching through a jumbled list of mixed ping and server location.

magic surge
#

Add lakes like in legacy.

halcyon glade
#

I’d like to see a grace period when you first load in as a previously played Dino. I’ve had many times logged in and before the terrain loads in something kills me. Possibly 30s where you can’t get killed and you can’t kill

pure gazelle
#

Tweaking of the graphics to allow more people to play because tons of people are avoiding envirma due to its graphic requirements the foliage is crazy intense in this game, as much as I love the details the graphics even at the lowest graphic point is still hard to render considering I have the average good pc maybe tweaking of the graphics to allow better gameplay smoother and playability would mean a lot to a ton of players do the best ya can were here to support on this beautiful game and want to see it succeed thanks!

torpid cove
#

Bring back Global Chat

glossy flower
#

I feel like we need some encouragement for people to nest, regardless where. Maybe some temporarily buffs like health, to make it more attractive. Its better to be nested in than to spawn in, but at the moment there are just no eggs. Obviously everything in a balanced limits and not abuseable. Nesting doesnt really has any importance like it has in nature at the moment, where its within the most important.

civic fossil
#

I will once again advocate for the unpopular opinion of pack limit nerfs.

zealous pike
#

OK imma be honest I haven't played legacy for that long before I switched to evrima, although evrima has more of a natural look to it of the whole grass plains to the rocks to water also just the scenery, the trees in evrima are not just one variant as well they are different each one of them what I saw was breathtaking definitely if u go to the beach at sunset, the thing I miss alot of what legacy did have and evrima does not is that the grass, and bushes move if u walk in it or on it like that felt so real to me. But I do would like to see more huge pond that is safe so no deinos can get to u it does not have to be alot 1 is fine and u can choose the place where, as some people here kinda suggested as well about nesting I do love the nesting update had my very first nest yesterday but I would like to see if we can carry some babies for example a utah , utah babies are not that fast to keep up with us adults and juvies. I wish we could only carry the youngest one so it can keep up with us and if we can be in danger the person carrying the baby can run faster and give some more speed towards the babies so they could be absolute safe from any attacks that will be going on. What I would like to also add is to put more fallen trees like huge ones over a river that we can cross over it safely

narrow smelt
#

I'd love to be able to perform the courtship animations, regardless of the existence of a suitable nestbuddy. I can't really imagine anything funnier than hopping over to a massive crocodile as a hypsi & giving them a full mating display

versed portal
#

Dinosaur Weight Evirma : Dinosaurs will have visible looks for there weight (you will not become skinny in stately when your at 0 hunger , after a while of being 0 hunger you looks will show your starving) dinosaurs ribs may appear when the dinosaur is hungry, and when a dinosaur is at 100 hunger for a while it will look normal weight or overweight (note overweight does not mean unhealthy it may receive benefits for the other dinosaur) also when the dinosaur is killed and it was starving it’s corpse will have less meat and the opposite goes for overweight ones , after a while or being 95%+ hunger your dinosaur will appear to be more overweight (note it will be hard to get to this stage) also the dinosaurs weight may not be determined by its amount of food intake , It may to be taken by it’s foods it’s eating , like grazing will give hunger but you won’t visibly look full as a dinosaur eating of foods as nutritious, more high protein and nutrients in food may make your dinosaur look healthy, also , for Carnivores certain meat will have different amount on nutrients, protein and feeding of Rabbits etc etc other ai will result in your stomach being full but you visibly looking unhealthy , this hunger affect will not be on hatchlings , this feature would make it funner to take care of your dinosaur because now instead of your gold being , keep my dinosaur full of hunger and keep it alive , you will also have to keep your dinosaur in good health and shape. (Small note: Your skin will not change instately it may take time)

normal peak
#

can growth make a little more sense? From a gameplay stand point it would seem more balanced for a creature to gradually grow. Not double in weight in the last 10% of growth. Furthermore, if growth was realistic the last 10% would actually be very minor growth. Typically in creatures there is a heavy amount of growth till reproductive maturity followed by minor growth.

torpid cove
#

Alright since Bringing Global Chat back outright seems to not be liked. How about just allow private servers that are not official server have the option to choose whether or not they have Global Chat enabled. That atleast seem reasonable

kind oyster
#

when I think about it now. global chat being gone isnt a huge issue anymore since i believe they are gonna ad a feature where you can talk to admins mid game, but can Group chat at least come back? I think it makes it more easier to talk to pack mates about warnings to their own species without the other members of their species knowing. (now that i say that it could be hella used by cannis so it may not be that much of a good idea)
yeah its not a good idea at all nvm

dapper zinc
#

what happend to all the AI? they seem to be gone. have to starve to death near a spawn and find my own corpse just to get food....

hexed bear
#

if the game is more of survival then constant pvp, maybe increase ai spawn? i feel herbis that kos honestly give other carnis a chance to grow, like a food source of sorts, maybe ai spawns working properly can even slightly impact the amount of crazy pvp going on? i speak for some poeple as i dont really care much about constant pvp cuz thats really the only fun part of the game atm.

silent lake
#

Do the devs ever plan on patching this AI thing or are they just ignoring this near game breaking glitch?

ancient plover
#

Make Pteradon be able to sit on branches TI_ProudPtera

agile galleon
#

The rivers width and depth should become greatly expanded, when more semi aquatics come in there needs to be enough space for a whole ecosystem but as it is rn it's just a straight corridor. The image might be exaggerated but still.

radiant hamlet
#

Please add some more color options for teno next patch TI_TenontoLove . Imo, it feels like teno has the weakest customization right now.

naive imp
#

Please fix an issue where textures are being loaded after surrounding players, if im healing or just regenerating stamina while hiding in bush, and someone happens to log on nearby and as they load in textures they know there is someone vulnerable nearby, they can go that direction and find and kill. Any fix for that dear developers?

ancient plover
#

Currently, animals of any size sprinting through underbrush make only a soft rustle and quiet sound of twigs breaking. I would like to see animals over a certain size make much more noise and sway the undergrowth much more when sprinting through areas with thick growth, really crash through the brush.

This could make close pursuit through these areas more doable, and give an advantage to smaller animals.

blissful wyvern
#
  • Make cinematic and epic graphics, more cinematic and epic please (smoother shadows, better lighting like previously, smoother rock/ground edges, view distance increase especially for the grass and shadow loading, deeper tessellation, etc.). I thankfully have decent average FPS (fps drops are put aside), I'm not the only one, so there is room for graphic improvement at least to those 2 setting levels (cinematic and epic).

  • It can sound a little counter intuitive, but some really dark male display colours would be neat.

  • The jump forward without momentum is still really missing for all the rock jumps and obstacles. And the jump in general is still kinda robotic.

  • Idk if the location feature (with coordinates in the tab menu) is meant for us, but it's kinda non-user friendly. A mini-map at this location would make more sense instead of letting third party do the map + location system. Or make the radar underneath the written coordinates an actual way of navigating through the map ?

  • It has been brought up several times, but Utah is decent to hunt at the very last % of its growth. I don't know the purpose, but I can tell this is encouraging afk-growing because dissuasive to attempt most hunts. So the solo growth becomes boring.

  • Water should reduce the weight of any dino, making them easier to drag to the shore : most of the hunts I've done/participated to end up with the hunted drowning to prevent the body to be eaten by the ones that took all the risks to hunt.

grand ingot
#

Fix texture bugs at old oasis and tower radio

toxic stream
#

Dino poop for humans to track

rich gorge
#

When dinosaurs are resting, slow down the process of losing food/nutrients?

ancient plover
#

Make a tall grass area and make the grass interactive, example: I walk in it and the grass moves and as I progress further, it leaves behind the route I've taken

viral mason
#

for pachy, you know the spikes on its head?, yeah what would be cool is what if theres a small chance they stay that big til ur adult. you can also do this with other dinos like carno, when adult there can be a chance the horns on their head were tiny instead, for a little bit more variety

tender tapir
#

Add a feature so when you jump and miss a rock or something be able to scramble up

ancient plover
#

Make branches / leaves move when you pass trough bushes and so!

deft pike
#

Make stego’s plates make noise when trotting, as they move around a lot and it adds another way to hear them coming apart from the footsteps

gaunt junco
#

for baba carnis to get food a bit more easier, little lizards that crawl on the ground that i can track using scent and kill it to gain some food and nutrients? woudl be kinda nice cuz i die of starvation alot when im smol

velvet wadi
#

I think it would be funny to add the discord emojis to the game to use in chat ofc

idle bronze
#
  1. (Stego) It doesn't make sense that an entire patch of pumpkins fills you less than one sumac bush.

  2. (Ptera) How is that swallowing a tiny sunfish makes you puke, but eating an entire crab that you cannot even fly with doesn't fill you.

  3. (Ptera) Ptera phasing THROUGH the trees when breaking to latch. Palm trees in center are either immaterial now or the performance is so bad that it doesn't even register my character trying to latch.

  4. (Stealth) When you are crouch-hidding in the grass or foliage and people find you right away because they see you before the foliage renders 20 feets away.

  5. (Map) The map itself is too flat. Does not look like a real jungle. Devs should take example on Green Hell's map. Much more realist, requires much less space for an entire ecosystem. It needs serious rework.

  6. (Horror) Bringing up Green Hell again. I had more jump scares in two hours of GH gameplay than i had in two years of Evrima gameplay. You might want to add venomous spiders/snakes, centipedes and carnivore AIs asap to make your game actually scary.

  7. (Courting) Courting should be allowed at any time, even if no one is around, as a ‘mating call’ to let others know you are looking to nest, as loud as a broadcast. Since broadcast is used for many reasons, including spamming or trolling, nesters are having hard time finding a mate in the current game. Please consider putting the courting in ‘’key 5’’ so we can hold it to make it loud as a broadcast or small tap to ‘invite in courtship’.

  8. (Map) 85% of the map is completely empty. Everything is only about center and NW, which my FPS drops to a single digit. And even with a full server, it still looks pretty empty. I am failing to see how the game will be viable in the future with a player cap of 100 and 50+ playables.

lethal flicker
#

add a server waiting list so you dont have to spend a bunch of time trying to sneak into a packed server

dense hound
#

Give Deinosuchus the ability to hydrate whilst in saltwater/the ocean. would be nice to see more sea crocs but rn its hard to survive at sea mainly due to hydration issues.

kind kettle
#

The elder rex keratin looks bad, more specifically the postorbital crest, the nasal I can deal with. it is just way too much and why is it pointed????

vagrant hound
modern thorn
#

Please add a real time player count in the discord like this:

fervent leaf
#

Magnetic pounce skipping frames. It's almost impossible to stop a pounce at mega close range. (With an attack, such as Tenontosaurus kick.)

In this case it just ignored the terrain/angle entirely.

And tree collision not registering to knock off.

Makes it pretty frustrating to play in a life or death situation.

agile galleon
#

I know Austro had kookaburra sounds but srsly, make it's one call an altered Kookaburra hoot not just the two call, shits scary af 😂.

ruby kite
#

I think that the jousting for the pachies should be put back in. It was a fun activity that could be used as a way to determine who to mate with. depending on who loses the joust. Now when jousting, both pachies get a body fracture. It was a really fun thing that the pachy could do and now it is gone and i am sad.

For those of you who don't know what jousting is. It is when two pachies hold right click, run at each other and ram at the same time, it would sound like a gun shot going off. Before update 5 it didn't do damage and did a cool little animation.

stiff veldt
#

The jousting could also be used for Carno rams or stego tail swings.

Carno rams hitting each other would cancel damage and just act as how it is for pachys

If two stego swings hit together it can cancel both attacks and perhaps go into a stamina battle to pull feee just to make the stego vs stego fights somewhat more interesting

icy stag
#

We said fix utahs broken pounce not over buff it to shit 1 skilled carno should be able to handle 1 skilled Utah there’s no excuse for this bleed on carno is way to op and Utah needs it’s pounce recovery rate nerfed just like a second maybe less

wheat lance
#

Bucking should take more or less stamina depending on the amount of dinos pouncing and the growth of the dino being pounced/pouncing

royal quail
#

it takes way to much food to fill your stomach, this used to be a problem, then it was fixed, then it was unfixed, please fix this unfix, 1600 kilograms of meat should not be just barely enough to fill the stomach of a 1800 kilogram animal.

ancient plover
#

Add a queue system for joining servers

devout plover
#

More colors would be great. IMO base colors should be a bit more universal instead of some dinosaurs having really nice greens while others don't get green at all, or get really dull or yellow greens.

Also ptera has a pretty poor selection for its first marking color (not display color). They're all incredibly dark. You can't really make a light colored ptera if you want to. If ANY animals should have very light or vivid colors outside of feathered dinosaurs, ptera should be one of them; birds tend to be vivid in color because of their ability to escape easily where other animals cannot follow them.

Overall I feel like a lot of dinosaurs should get a few lighter options for their first marking. Deino and hypsi are the only ones I can think of off the top of my head that have a light color (you can basically make "true albinos" i.e realistic golden yellow tones), whereas other creatures only have warm browns as their lightest option.

Also! For existing colors, why not let players brighten them? You can desaturate and bring brightness down, but you can't bring it up because the brightness scale is always inherently maxed out. There are some brown and green tones that would look really nice a bit brighter, yet the only option is desaturating them instead.

ancient plover
#

Radar for humans. Since this would be also pretty efficient in tracking movement, you would need to gather batteries to keep it running. I would honestly shit myself if I were to run as a human in the jungle and I would see a dot on my radar

faint drift
#

Because the freedom of a variety of gameplay you have, and in order to reduce misunderstanding among players with very different mindsets when it comes to these gameplays (roughly, rules and no-rules players in short), in my opinion it would be a good idea to have a message in the servers list that you find two types of servers (rules and no-rules) where you must play in different ways and/or methods depending on the freedom of choices you have (and accept consequences of your play or others play). For example something like: "Official servers don't have any rules, please expect to see KoS, bodyguard, all types of mix packing, kills as soon as hatching, etc...
If you do not wanna experience any of these behaviors, join private servers with rules and know that they are not under Afterthought responsibility."

Such message could reduce a few conflicts (improve reviews from new and casual players - maybe? ), if you don't have mechanics in-game to prevent gameplays that some players find frustrating (of course talking about non-abusable mechanics and I don't think there are any so far, if after two years none had been implemented).

Some gameplays trigger a few people and create unnecessary "discomfort" and snowball effects - this could be avoided to a certain degree, if players were more aware about the server they joined.

PS I like Officials. And cannot wait for humans.

fresh pelican
#

Can we PLEASE Have some sort of indication right before you barf? Like the stomach icon flashed red once or twice?

With some dinos its easy to manage, such as ptera. Ptera gets 3 bites in consistently before it pukes right after the whole icon has filled up. But with stego its impossible to tell. One bite caused me to barf with my icon not even full, yet another time it was full yet I was able to take two more bites. Same nutrient, no changes.

craggy lake
#

Eating meat chunky while moving

torpid cove
#

Add Server Queue

Having this feature would help to reduce the initial load of players loading into the game, reducing traffic for the server and therefore not overloading the server with requests.

safe shore
#

This is a little nitpick, but it’s a good QOL change: allow us to feed babies in the nest easier. It’s mildly annoying that the babies have to leave the nest to ask for food, especially when the babies don’t understand and starve to death.
There are 2 ways we can do this:

1: Make feeding take higher priority over managing the nest. So if a baby is asking for food, you will get the option to feed them rather than the option to manage the nest.

2: Make the “manage nest” button the same as courting and placing the nest. That way we don’t have to worry about funky interactions happening because it’s the same button as many other actions.

tender tapir
#

Take away location spawning herbis can spawn where their diet is meaning they won’t move around the map as much compared to if they spawn somewhere else randomly this will make nesting better since you can sort of choose where u spawn

agile galleon
#

Way down the line when Mercs are added could you add an alternate to every map but simply with the human structures removed? I know many people want a straight up Dino experience without humans, I personally like the human idea and am going to have fun with it however I do also like just being a Dino in a Dino world so could that also be a thing? Even with Mercs removed in server settings people might still not be as immersed with human structures if that makes sense?

wary wadi
#

Add warning for restart time ingame 😃

lucid stratus
#

Maybe fix utahs hit box u get hit from carno 5 feet behind ur tail and no it’s not lag

distant thistle
#

Having herra nest in trees would be cool. And maybe if pteradactyl AI clung to trees so herras a could catch them in the tree tops as one of their nutrients. But their other preferred foods are not in the trees so they come down to find food. Also. Having them dragging prey into trees like leopards would be interesting.

ancient plover
#

Adding to my tall-grass idea, the grass should slowly come up, not having your route shown permanently. If the route taken were to stay permanently, you would need people taking the same route as you or when vehicles come into play... (P.S. into thinking more, having people take the same route as you, it should extend the period the path is revealed and then while time passes the tall-grass has already recovered and looks healthy.)

light garnet
#

why have dryos only green,blue,yellow and withe/gray as skin colores? Can we have red and orange too pls

dense hound
#

When scenting, have the camera move with the head, if the dinosaurs head moves low then the camera gets low, when the dinosaur is standing tall, have the camera stand tall.

outer mulch
flat sparrow
#

There’s too much of a delay when picking up meat chunks, scavengers need to be able to pick up meat chunks quickly to evade predators who may be charging at them, but instead they stay still for like two whole seconds after you press G and then pick up the chunk.
I just hope this isn’t a thing in the gore update

ancient plover
#

""The Carnotaurus was a carnivore, and it primarily hunted giant herbivorous dinosaurs.""In terms of its diet, the Carnotaurus was an opportunistic hunter. This means that it would eat whatever it could find, whether dead or alive.""It is thought that the Carnotaurus scavenged more often than it hunted, and this is supported by the fact that its teeth were not well-suited for slicing flesh."" - So why is it impossible to scavenge now? just like a carnotaurus, there is absolute no AI. Also why isnt stego in carno diet?

silver root
#

Please adjust or fix jumping, there have been multiple times now where I've jumped to a rock and bounced off it like a bouncy ball and I'm talking about those rocks Utahs used to use to escape Carnos. Feels like most of them I can't even jump onto, even as a full 100% Utah. Twice now, I've been unable to get on top, without struggling and spending over half stam spam jumping just to "climb" onto these rocks.

Also some rocks will have little edges you have to jump up and over to get fully on top of the rock, and each time to do that, you need at least a little momentum. It's ridiculous and because of being pinned on the edge by carnos, (as a solo player, 6v1, 3v1, etc... ain't happening), you can't just hop over that tiny edge and be safe, I've tried to jump it multiple times from a standstill position and you either get flung off the rock back into the carnos (or whatever is tryna kill you) or you go nowhere.

This game has been a miserable experience as a solo player. And the piss poor jumping mechanic is the most infuriating thing while playing Utah. I've also been killed by Carnos who've clipped their heads through the rocks and bit me on top of it. So that's fun.

Edit: What I'm getting at, is I would like to be able to jump and hold W, to go at least a little bit forward, instead of constantly having to run and jump even the tiniest obstacles.

old sky
timber fossil
#

Please fix the select server screen cause is so broke and begging for love at moment. Search bar it doesn´t work, number of slots is wrong, at sometimes some server doesn't show off, you canot see which dino you have on the server, sort doesn't work properly, and the list goes on. This is the first step to get in the game, and at moment doesn't give a good first impression.

worthy arch
#

Increase the spamcall stopper.

Its still way to low, people spam call and it regenerates way to fast.

fresh pelican
#
  1. I would very much like it if you were still able to continue nesting even if your partner dies. After youve paired/courted its assumed youve already mated so being able to continue building the nest and laying only one clutch of eggs should be allowed.
  2. I'd also like to see the ability for all same species to feed hatchlings of the same species. Father, siblings, group member, adopted guardian should all be able to feed hatchlings.
  3. same thing applies with building the nests, family members or pack members should be able to, at the very least, bring the parents sticks if not assist in building and managing them.
  4. Once again, just more color and pattern options for all dinos.
errant forge
#

I think monolophosaurus should be a carnivorous version of pachycephalosaurus.
I noticed he has a more square shaped muzzle,so instead of him using bleed or poison to hunt, maybe it would be better to use brute force and fractures,he could also be slower than an Utahraptor but have double HP and be a daytime hunter.

normal peak
#

please bring back screen stages so i can tell how hurt i am from the blood on the sides of the screen rather than having to quickly pull up character screen all the time.

ancient plover
#

I feel like tail bites shouldn't do much damage but more bleed, for update 6 if you get bit on the tail many times maybe a chunk of your tail can be seen missing with deep gash scars.

kind kettle
#

the devs should have added kentro and not stego

ancient plover
#

There is still problems with feeding hatchlings. You have to move around a few times just to get it right and even if you do the hatchlings don't always get food. Eating also has this problem. I suggest fixing this issue and few others before adding anything new or else the game will become worse as more things are added.

spice garden
#

hey for phase 2 log, can the first message within it be pinned? to make it easier to see the start of it #phase-two-archive message

young totem
#

I think they should add Magnapaulia and Sarcosuchus to go along with Deino and Shant

dapper zinc
#

Um how about they fix what is broken first? instead of updating and adding things fix the really bad bugs.......

bitter trellis
royal quail
#

Just wanted to say that the carno and teno matchup is really good right now, I don't think it's ever been this balanced before.

Carno is an ambush predator, if you catch a teno off guard and knock it over, you can get 3 bites on its head and almost certainly win the fight, but in a fair fight, it is very difficult for a single carno to kill a teno, its even difficult for 2 carnos to kill a teno.

This is exactly how it should be, since carno can easily run away from a teno, it controls the fight, that's why it ought to be harder for carno to win in a fair fight, but, if it uses stealth and it's speed, it can easily kill a teno.

Please keep it the way it already is.

gray sleet
#

Those human models in #isle-phase-three are insanely high quality, whoever made them is great at their work

cobalt quarry
#

do keep the option on whether or not to view nudity. some people probably dont want to see a dingdong bouncing around on their screen just as much as they dont wanna see dinosaurs shitting TI_Gasp
but great work on the models thus far!

vague sable
#

Those models are fantastic

fiery berry
#

I just wanna say that the art team did an AMAZING job with these human models! Bravo, and I can't wait to see more in the future! TI_BongoBen

slow pewter
#

We need him as an emote. A stranger gave a good name. "Man."

quaint saffron
#

Great job on the human models, looks like a human!

ancient plover
#

Not sure what to really call my suggestion, however I would really like to see some sort of "big brother" type of gameplay be added for Gen 2/Merc humans. And by that I mean lets say once you rebuild a base or POI there could be a control room or maybe just a computer set up, where you can monitor cameras (would look similar to the camera view seen in the video below). TI_WeSmart

Mercs would have the ability to take trail cameras and place them up against trees, rocks, etc. At which that point they can monitor the cameras from the computers or control room in said base. This 1 could allow humans the ability to see whats going on around their base for defense or just give them the ability to watch other players play the game from a safe distance. 🎥

I think it actually would be quite cool to see how players and different dinosaurs act and play, would make for some really cool videos also I'm sure https://youtu.be/aQIf0zpUoC4?t=12

isle ███. Inhabitant species: Pachycephalosaurus - Retrieved Research Footage.

Incident report: There was significant interference with █████ signal, allowing one of the recorded Pachycephalosaurus to kill research crew that was out in the field. Absolutely under NO circumstances should the ████ be interrupted during live research.

’Team rec...

▶ Play video
gaunt sedge
#
  1. Hunger and thirst (thirst esp on teno, Jesus) drain way too quickly. And food items (I mean particularly on Carno, since that's what I played as) hardly give enough to keep you alive.
    These two factors make nesting and quality of life a pain in the ass.

  2. Remove those "hidden cliffs" in the forest. Or at the very least, make the foliage and terrain around them more apparent that you're approaching something like that.

  3. There are vast areas of the map with no water, which means no one goes there. Just throw a tiny puddle here or there. (And consider adding a lake, for variety)

  4. Map could do with flower fields, more biome types, or something. It's like 99.9% green/brown, gets boring to see.

  5. Why do carnivores start with like no food at all. At LEAST start them with half. Kind of ridiculous to die within what feels like 5 min. I suppose that might be to encourage nesting?? But like I said the food thing kinda makes people not wanna do that in the first place sooo....

And finally
6. Your nesting grounds are basically useless. No water (suggestion #3), and no good nutrients around. How are we supposed to feel like these are "the perfect places" to nest if it's got fuck all.

tender tapir
#

When giga spino and acro get added make them better and larger than Rex

hard aspen
#

Improve sensitivity sliders and allow them to go lower than 2.5 so we don't have to change DPI or Windows Sens for folks on higher DPI.

errant forge
#

When mercenaries came for the game, and not in a separate game mode from survival, consider giving them tranquilizer guns. Let's be honest there will be humans who will ignore tasks to kill growing players, so tranquilizer weapons instead of being lethal they would render players unconscious for 3 to 6 minutes depending on the dinosaur.

light garnet
#

There are paths in the jungle that take us from A to B. It would be great if these were a little wider, because I often don't see the path at night and lose it that way. Especially in the southwest area. (yes I use these roads)

languid ermine
#

can we have a henry cavill model plzzzzz

ancient plover
deft pike
#

consider making again these types of dossiers for dinos?
it'd be interesting to see the concept arts of say, cera, along with a dossier similar to this, made to fit in to the lore better rather than being an info dump

wispy ice
#

Could yall maybe make the humans have somekind of underwear, kinda like tarzan, and not completely naked? Im only 14 plus theres no need for humans to be completely naked and males to have a you-know-what. Otherwise imma have to delete the game if humans are added that way lol.

kind kettle
#

why is carno AI getting worked on, honestly, we need dinosaur AI for stuff that we need for diet and what is played least not for what everyone is already playing, Dryo and maybe Teno AI should be top priority right now. To be fair Carno AI is better than nothing but the main priority should be Dryo because no one is playing it

mental relic
#

I really love v3s scenery and how well put together the environment is, Hills different elevation that leads to parries forests swamps and cool rock formations
I really think Spiro should try to have some different unique terrain and rock formations like seen in these screenshots.

burnt kettle
#

Really great human models but I can't get one question out of my mind (Is it censored bc it looks better and theres nothing there, or is it censored bc he exists...)

ancient plover
#

I love to play as a Utah and I think it would be great if we had the ability to dig burrows. We can build nests so why not dig a cozy burrow too? I think it'll add a personal touch 😌

deft pike
#

When the potential aquatic expansion of this game that has been mentioned comes, make the combat be somewhat similar to that of fish feed and grow's combat, where you hold LMB to open your animal's mouth, and release it to snap it shut, either to latch on to the victim or just straight up kill it, if small enough.

It would allow for some interesting strategies (using camo and holding your mouth open so when something comes nearby you get a surprise attack on it, similar to a snapping turtle), or just ganging up on big animals as a group of smaller animals.
It would also prevent spamming from being reliably used, unless your animal is supposed to be able to bite really quickly.

The higher the biteforce of the creature, the faster its jaws snap shut, unless it's a filter feeder, bottom feeding herbivore/omnivore or even just a semiaquatic.
Some animals may be able to open their mouths faster than they close it, but the speed at which the mouth is opened is not necessarily tied to another value.

TL;DR: Make combat in the aquatic expansion similar to fish feed and grow's combat so that there's more versatility and more interesting battles/strategies.

plain oriole
#

Dryo. Burrow. When.

Also, if some small dinosaurs could climb into holes in tree trunks to escape from predators, like Hypsi, that would be neat.

radiant canyon
#

I think I'm not the first one who said this nor I'll be the last one too. But since lately we all have lost a dino to stucking. What about an "unstuck" option added to the game menu while you guys work on a global solution or way to prevent that from happening anymore?.

"Unstuck" would be an option that appears above of "log out" which basically relocates a dino a couple meters to the direction their facing?.

I know this seems something that players can abuse of, but I think it would be great to have to "cast" that ability for around 20 seconds and that it can be interrupted by other dino's attack, additionally, it can have a 30 or 40 minutes cooldown so players will know it is only for when you get stuck.

tender tapir
#

Para should be able to stand it’s ground in a fight with a large apex not run

hot charm
#

Not sure if this is the right place for this feedback/suggestion,

But maybe a Poll Channel would be neat for players to make polls about different things like “what Dino do you main?” To find out general statics about different things

Or maybe even a Dev Poll Channel? If the Devs are ever debating between certain things like skin colorations or design types, maybe they could make a poll and see what the overwhelming majority of the community would prefer?

ancient plover
#

It would be nice if I could turn my camera on in the Discord server

mental dove
#

Why are they just keeping us in the complete dark in terms of human development. The way I see it humans are much closer then they let on so why not let us see some of it? Make sure your loyal players actually would enjoy the ideas presented. Seeing mechanics or just given official information would be GREATLY appreciated and would keep some hype.
If we dont even know what's going to come why would we be excited about it. I know I'm not. And I dont wanna be disappointed when it finally comes.

neat widget
#

A little info on strains? If they’re still a thing

vernal coyote
#

Why are you even working on humans right now? The game is not even near finished. Netcode is abysmal, fights are awkward, full of bugs and broken hitboxes, the ai is extremely rare and replenishes little to no hunger, the game is unnecessarily hardware demanding, the optimization is non existent (very cpu bound, only uses 1 core and lets the gpu do all the rendering). The game needs polishing, a lot of it. Humans are a fun concept for a different game mode but you shouldn't even think of humans right now, arguably, you shouldn't even add any more dinosaurs (maybe except a stego predator) right now, before polishing and balancing the game. You only have 3 programmers, 3. You can't afford to work on stuff no one even wants, this is a dinosaur survival game, not primal carnage.

loud void
#

This might have been mentioned but the salt lick mechanic feels like a joke. I have never had to use it and have never seen anyone else use it at all. Unless there is some kind of future implementations that makes more use of it, it is otherwise completely useless. It doesn't even help new players that might over-eat and get sick because a new player wouldn't know where it is at all. If I was ever sick and away from it then there would be no point going to it and crossing croc rivers when I could just wait and heal(unless you can't heal sickness naturally anymore idk).

steep jasper
#

Used to have no issues with this game but ever sense the skin/nesting update my frames are killing me, I went too 70-50fps to 20-5fps its killing me so much, I hope this game gets some stability improvements.

supple mountain
#

it would be great if hatchlings/juvs cant destroy ur nest in only 2-3 bites. I have nested many times and theres always toxic people out there who will take an egg only to destroy ur nest in 2 bites that u worked so hard to create. i mean tiny little hatchlings should not be able to do that in 2-3 bites let alone even damage it with a bite. its gets annoying with how long the eggs take to incubate and such. especially if u had 6 eggs for example and ur first born decides to be toxic and completely destroy it unexpectedly. please make it so hatchlings/juvs do little to no damage to the nest, and not destroy it with only a few bites. especially if the babies r ur own.

light garnet
#

can we get those sunrises again? It all looked so beautiful when the sun rose or set (I want to take epic pictures again)

waxen dock
#

god carno is just straight up unplayable right now their stam is garbage they have fastest food burn in the game cant turn at all and they bleed out from a just a few pounces

tender tapir
#

Add a thing under your stats saying something like “I want to graze” “I want to nest” “I want to group” “i want to be alone” this will give another thing to do as an adult (only starts at 80+ %) and if you don’t do these things within 15 mins then you start getting stressed causing you be confused, loose stam faster and ur diet will drain faster. This can increase the amount of people nesting and using features that are not used alot rn

marsh ermine
#

Please add all information about attacks and their damage to the menu. As a stego, it doesn't really matter how much the bite makes, for example. I'd rather know the damage from the swing.

vernal cosmos
#

All i want is stabiity fixes.. At least make it possible to get constant 60fps+

atomic tide
#

Since the servers are always full we really really need a queue system, i know all the cool new stuff are super awesome and should be priority but a queue system has been requested so many times and it feels like its being put aside.

gaunt sedge
#

I think there needs to be a server list option again. Or some kind of egg chat.
There's no way to really inv players to be your eggs in the game except when someone first joins the server, or happens to die.
Usually everyone is already just playing a dino, esp when server is full, so unless you're in a discord or speaking with friends, it's a real chance you'll be waiting ages for anyone to take your egg. Let alone multiple eggs if several of you are nesting at the same time

Just a thought

ancient plover
#

Just to clear things up.... you ppl asking for a queue system need to look at devblog #23. Tbh its kinda annoying to see ppl come up with things that have already been leaked/talked about from the devs and ask to add it in-game as if its not being worked on.

#

Guys, I think there should be a queue system.

high heron
#

I think utah desperately needs a redesign, most of the dinos in game look fairly accurate, but utah looks kinda bad ngl, I'm not judging anyone for liking unrealistic dino designs but utah doesn't tonally fit at all, the game has a realistic tone, and seeing a jp velociraptor just takes me out of the experience
I have a few suggestions:

  1. add feathers, especially wing and tail feathers
  2. get rid of the slit pupils, aesthetically it cheapens the design imo. One of the main purposes for slit pupils is to see through vertical shapes like grass, utah stands up tall, irl they'd have round pupils(of course realism isn't everything, it would just be nice to see more thought put into designs)
  3. get rid of the bump on the nose, maybe save that for the elder morph?
  4. make the eyebrow ridges more subtle
vital shadow
#

While I think the updated evrima spino is far better than the one in legacy, it would be nice if it’s body design received some tweaks either before or after it’s release, such as a more hooked jaw, a more pronounced head crest, larger paddle nearing the end of the tail, and slightly shorter yet stalkier legs, much like the early concept

zenith goblet
#

I’ve seen some people mention this before and It seems to be a very disliked opinion for some odd reason. Para needs a redemption arc. Legacy para made my heart hurt considering it’s one of my absolute favorite playables. It played as a victim instead of an animal that could defend itself. Particularly when considering the fact that it’s the same size and twice the weight of an allosaurus in real life, it makes no sense that it would lose in a fight between any single mid-tier carnivore. I also do think it should be able to hold off apex carnivores as well. At the very least, a stun and run tactic so that they aren’t just sitting ducks out there when apexes are eventually added. It may not have horns or spikes, but para should not be underestimated as a quick an easy fight for a couple of allos. Give it the power and defense ability it deserves.

vapid hollow
#

make it possible to get scent of wildlife like deer, bunnies, boars and such

deft pike
#

Give quetz its own version of “mimicking” which is limited to a singular sound. That sound is a series of beak clicking, similar to shoebills. It would have a few variations, all of which have different rythms and rates. Its primary use is for baiting humans near you, as it is confused easily with gunfire from a distance.

ancient plover
#

So since Gore is coming in U6 I got an idea that just branched into multiple ideas actually and could possibly really improve the game. My original idea was that you could make it so 2 (maybe more?) players could pick up a body at the same time and they could then move away from each other (another reason to add my posturing suggestion so dinosaurs can side step or walk backwards) and tear the body apart.

However while taking a second to think about that it made me realize this could also be used to give Juvi dinosaurs and babies something interactive to do while growing up together. You could make it so based off the growth stage (also the size of the body matters as well) if dinosaurs could play some sort of tug of war with an arm, leg or big chunk of meat.

Smaller/younger dinosaurs naturally wouldn't have the strength to tear things in half so you could make it so they have to play tug of war with say a humans arm for 20 seconds before it actually dislocates at the elbow and becomes 2 pieces for them to eat. While 2 adults can just tear things apart easily TI_AlloPopcorn

Also like I mentioned before about body size, for example adult Dilos wouldn't be able to pick up and tear say a carno body in half so they would just have to rip of large meat chunks or limbs and then rip said limbs in half because they're much lighter. While a pair of adult Rexes could pick up a carno or something bigger and rip it in half easily.

primal moon
#

I have a few Quality of Life and Map ideas that been in my brain for a bit, I'm sorry if they already have been discussed here.

I think a new scent ability should be added where if a group/herd of the same species as you has moved by you when you take a deep smell of your surrounding you can smell that group. Perhaps a trackable scent.
I think this would help young juvenile animals finding a group to join and would also help single animals find a mate.
Or perhaps when you reach adulthood you can smell and track a player of the opposite sex that isn't paired. Going off of this idea and instead of the passive tracking you can do a sent mark on a tree that other players of the same species can scent and track that means you are looking for a mate. Since this game seems it wants more animal behaviors, this is very common in real life animals.

For the map, I love the nest grounds idea, but I think the current locations for the nesting grounds do not make any sense. In real life, a birthing ground are places that are commonly used that have resources close by and are easy to get to. Our current nesting grounds are nearly the opposite for that.
I think we should have more of a scattered smaller nesting grounds that are close to rivers and are more flatter in terrain. This would A) make it easier for families to get the resources they need, B) More people would use them, C) Easier for carnivores to pick off stragglers and make it more rewarding for herd players to be in herds for protection.

charred meteor
#

Remaster the "Vitals" screen and add more dare I say pizazz. Like how the Legacy screen opened up with spinning DNA on the left as the silhouette of your dinosaur shows each stage of growth 1 by 1 over the course of a second or two ending it by it blinking in yellow for your current stage. Of course make it more Evrima than legacy with the health indicator and stuff. But it feels kind of dull. To counter the effects of making combat worse because everything takes a second to show, make the health and stamina show up upon pressing TAB.

soft kettle
#

I’d like to eventually see the change in all stats displayed when you mess with the growth slider on the character select screen.

sinful cave
#

I do believe its planned, but Im hoping for plenty of hiding spots for a crouching dilo or smaller sized dinosaurs to hide from their larger counterparts. For example the one in the concept are is a good choice to avoid large carnivores, but may get you killed while being hunted by mid-tiers due to the chance they can get their head into the hiding place. Also small caves for something the size of a ava can get into without issue and be safe. But also have some of them be a bit larger so say a utah or a dilo has the chance to get in and turn their hiding spot against them. Maybe like one of the Forest caves but you dont zip down into it, while giving it a decent size twilight zone for small families or groups to hide in. I wouldn't be against adding dark zones where only creatures with very good night vision can see and hide at effectively. This creates the possibility where say a dryo checks a cave to hide in, but are unable to see a hiding troodon in the dark zone, creating a false sense of security.Edit With @ancient plover idea, is to make some caves connected through dark zones enabling a potential CHANCE to escape if trapped within your cave, cause without good vision, the cave may claim your dino forever. To allow the Dev's to see if the community like this idea, plz either ✅ for caves with only Twilights zone or ☑️ for darks zones as well.

sleek loom
#

please spread herbivore diets more,i can spawn at center as teno and grow easy,i can spawn at center as stego and grow easy,i can spawn at center as pachy and grow easy,i can spawn at center as dryo and grow easy,i think its just hypsis herbivore diet that doesnt spawn atleast 2 types of there lmao,in the other hand in every other part of the map i find myself suffering with diets on most dinos

fresh pelican
#

Something needs to be done with scenting herbie footprints.
One of the ways many herbivores protect their young is having them hide in a bush and then run away to distract the predator and get them to chance the adult/parent rather than go after the baby.
Ive tried countless times to hide a baby and run away or step a few feet away or even pretend to be protecting a different bush and yet some how every single time they find the baby and kill them.
It seems the only way this would work is if you spot the predator from far away but because bushes and grass dont load in until your close that seems unrealistic currently.
Unfortunately I do not have a solution to this as of yet so suggest but if anyone else has any ideas, feel free to ping me or add them here.
Or at least make it fair and allow herbies to scent footprints too. Makes zero sense why they cannot, even a little.

hot hornet
#

Launching a formal complaint that deino lunge stuns the deino longer than the stego. That's ridiculous, even happening in the water.

deep cloud
#

Perhaps there can be brood parasitism for some of the new or already established dinosaurs?

pallid finch
#

I would love a scent overhaul. The current system works well, but it has a few disadvantages.

  1. As a carnivore, you can only smell carcasses. Since you spawn in with very little food, sometimes you can have a pretty hard time trying to find your first meal if the area doesn't have many players fighting. You pretty much have to wander around blindly and hope you stumble into a small dino to hunt, a friendly pack that will adopt you, or an AI. The footsteps aren't super useful for tracking prey

  2. For herbivores, you can't smell danger in the area, and as mentioned above, carnivores overwhelmingly target babies if they see them.

So, I have a few ideas on how to improve the scent system.

Make it so that dinosaurs give off a scent, visible to all players after a certain amount of time smelling. Rather than an icon on the compass showing a precise direction, it should be a colored particle effect vaguely showing direction (but not distance), implemented with wind (you can smell things upwind from you, but not downwind from you). I think a system similar to wolfquest might work with some modifications to prevent players taking advantage of scent for killing for sport.

Larger dinosaurs should give off much stronger scents than babies, so that babies are harder to hunt (babies often lack strong scents in real life as well, which is why deer and rabbits leave their babies hidden for most of the day). Lone players have weaker scents than packs or herds.

Within a certain medium size radius, the scent markers should disappear to prevent tracking/hunting of players when they hide during fights. Wallowing in mud also clears your scent markers for a period of time, making it much harder to track you.

Scent markers should show whether the dino is part of a players diet, and whether it is a herbivore or carnivore. Scenting should be used for medium to long distance searching for other players to group up with or hunt, and to guide carnivores to nearby AI.

median canyon
#

Carnivore diets are painful: Whenever I get all 3 diets as carnivore, my reaction is never "Wow, I played so well that I managed to get all 3!" and is almost always "Guess I got lucky". Alternatively, getting 1-2 while trying your absolute best to meet your diet requirements, traveling the whole map for none to be around feels miserable. So may factors for carni diets are completely outside the players control, and I hope the gore revamp brings some much needed consistency to carni diets.

safe shore
#

Since yall mostly get negative feedback, I wanted to start out with some positive feedback.
I really like how you decided to go down the coastal pachy route, it helps a lot of issues: coconuts can spawn at the coast and make sense, pachy has a rocky habitat, it made pachy’s diet less spread out, it keeps pachy away from teno, and the beaches actually have something to live there. It has been very fun living in the relative safety of the beach, but still having to leave this safety for food and water.
However, the beaches themselves still are not very habitable, so I have some ideas to help that.

1: Make coconuts actually spawn at the beach. Currently they share basically the exact same spawn areas as oranges and rarely spawn at the northeast shore. Making them spawn more on the beach itself would make sense, bring pachies to the beach, and make living on the beach more worthwhile.

2: Add a way to get water at the shore. Other than the puddle in the SW and traveling to the river at NE, there isn't any drinkable water near the beaches. There should be pools or rivers connecting to the coasts. Maybe any smaller pool could also run out of water if too much is drunk from it, then refill when it rains.

3: Another solution to the water problem would be to make coconuts give a bit of water. Not enough to keep you hydrated forever, but enough to delay the need for water. Potentially, they could make the first crack of the coco give food, then crack it again to give water but not food and diet. So a single pachy might be able to live off a few trees, but a herd will need to travel for water.

5: Add good rock formations, ledges, and caves. These would be good places for pachies to nest and hide in. Otherwise they don’t have much options when something like a carno comes, the beach is basically a narrow corridor, which is terrible for pachy.

6: Lower the spawn of oranges. I can normally find like 5-7 orange trees before I find a single coconut tree, it's a bit much.

cobalt sand
#

smaller map so there arent miles of empty nothing (might be fixed when humans come?) something to encourage use of forests, so far its all plains all the time.

cursive kiln
#

Water is looking a little too agressive (the physics seems to have been increased which affected my fps)
Also the water is blue now, i really dont think it goes along nicely for evrima rivers even more when the banks are muddy/redish, the colors dont go along well. I really like the green water from U3 tho! Wish itd come back.

vital leaf
#

i dont like the waves goes way too crazy for a river but that u can see through it a lil bit from above is cool

red dove
#

Another...what happened ?
Lighting and rendering was supreme at this time.
And this is center...it looked better too...

ancient plover
#

Water is basically oil in this update and it goes crazy in rivers

echo abyss
#

A smaller map with actual lakes and pond hubs instead of endless river and desert like forests of nothingness.

hollow heart
#

could there be a /stuck thingie so that admins don't have to come and tp us if we get stuck on stuff
maybe it could also like reset your avatar's animations so that if you're glitched you can fix yourself? idk

grim nebula
#

Dinosaur bodies should swim beneath the surface of the water and not float like balloons ... sadness

quartz yarrow
#

Love this fkn water us Crocs finn auabe some fun

kind cairn
#

Make vomiting actually possible again. If it's gonna be in game, at least make it function when you overeat instead of it being caused by random chance.

noble slate
#

17:30 to 18:00 cant see nothing worse then before tthis update

signal sky
#

wtf is this? how do the devs think this is playable?

surreal fog
#

everything's a little high in contrast, much harder to see now

ancient plover
#

im thinking that fixing the deino outline issue has to do with night being fricked. causing a bug and making night look like a 1930's cartoon. lets hope the devs fix it soon. also btw u guys might disagree but would be cool to add a gorgonospid to the isle :3

fresh escarp
#

I know this is probably going to fall on deaf ears, it has since they came to Evrima.......
Stegos need to be nerfed, they are so OP and stego players know it. It's gonna be a game killer. Nerf it or bring something in game that can beat them. It shouldn't take 2-3 deinos to kill it.

undone cairn
#

This update made the game unplayable. Can't see anything and the waves in the rivers are so unnatural. Please, rollback to the previous update. Clearly this was not tested before release!

hot hornet
#

Ok I really hope someone from up the chain sees this cuz it got me excited thinking about it and I’d love to see it (but then again, half of what we say here goes unheard or is disapproved of, oh well). Anyways, i was just thinking about the old evrima maps we’ve had. I got so nostalgic thinking about center swamp, shallows, south, oasis, and all the good times I had playing at those places. It also occurred to me that all of these places really kind of got yeeted for no reason, and all kind of follow the same pattern. I explain: U2 we have center swamp where everyone hangs out, all excited for the terror deino will bring to the swamp, ready to have some for real swamp fun. U3 deino releases and center swamp is gone to be replaced with…a straight river…ok. That really sucked. Hotspots now include shallows, center, and south, that did not suck. Was nice having hotspots near spawns to find people. U4 comes and shallows and south have been obliterated, with shallows drying up and south being basically closed off, and a major spawnkilling issue arising. Hotspots now include oasis, another cool place to find people and hang out, maybe do some big fun fights (I know fighting isn’t a main goal for the devs but they can’t escape it being basically a central part of the game). Finally we get to 4.5 and oasis is tuned into a literal trash pit and the new hotspot is Northwest. What I’m trying to point out after all is that instead of trying to improve the rest of the map to increase player activity, the devs always just eliminated the best spots in hopes that the players would settle for the more mediocre parts of the map. But i think now, that all of these spots together would make an insanely good map. We would have amazing locations scattered across the map (except maybe the far eastern parts), and diets would keep people from staying all in one place. This has held true in the past with V3 (great falls, hidden, twins). I’ll shorten and repost soon. Please consider:)

hollow violet
#

The update made the search bar and server categorization broken. I can no longer hide empty, and before, no servers would ever pop up when using the actual typing search bar. Just a light, low-priority suggestion

kindred prism
#

Wishing I wouldn't starve as a ptera at night because I can't see anything in the new blackness 🙂

wicked hare
#

Brightness is horrible, cant see a thing

viscid gale
#

When Humans come to the game, I was wondering how someone would Introduce a type of finisher system on them, but then I remembered apex already has something like that, where say a human loses all their hp, they get "knocked down" they can either lay there or crawl slowly, while knocked a dino, Merc, tribal whatever can press a button to preform a finisher on the knocked human, or they can bite/damage them to kill them normally (probably one to two bites, knocked humans should have super low hp) or if an ally Merc is nearby they could revive the knocked player using up a healing tool or something in exchange to get their fallen comrade on their feet again

ancient plover
#

It would be helpful if a nest icon appeared for all members of a family when sniffing. After food and water journeys, it's easy to lose sight of where the nest is.

bitter trellis
#

Change Utah to 3 dots or 2 lines diet for Carno so they're incentivized to cannibalize

civic canyon
#

I know you want people to have fairness with gammas in game but damn. If nobody see nothing, it's just not playable at all. The game is already so ugly actually because of the lighting being broken "to wait until night vision". Please let us at least see things, it's not a "Blind guy simulator". Or pull back the older night system and inject this one when all the night vision system is up. How are we supposed to play at night with no tools? If we had to have those conditions for one or two weeks, why not. But it's already been 1 month long. It's not possible to enjoy that.

ancient plover
#

Fix the fps with more Ppl and turn the many servers into just one server like Eu ( just with more ppl not 100 -> maybe 200 ? or more ). The same for the others. Except, of course, for the unofficial ones, which remain the same

cinder tangle
#

People are using gamma because there's pitch black night cycle and no night vision. If you want to prevent gamma, then release the night vision feature OR remove night until you do so.
Blind simulator isn't fun for anyone.

frail pewter
#

Is it just me or does the new water in rivers look worse than it used to. Although I kinda like the waves, but the texture looks pixelated canvas rather than water.

analog gulch
radiant hamlet
#

Revert the way the river looks to the way it did before this patch. Last patch, if light was shining on it, you could at least see fish rings. It looked better when it was brown and cloudy, which is also what helped see the fish rings. This looks too grainy, the waves are too violent, it's too dark (even in the day with light shining on it) and the water physics aren't as noticeable anymore, at least not at night. It's too reflective and you have to almost always be looking down/straight down to see fish rings or fish jumping out of the water.

fathom turtle
#

Seriously did you even play at night time? did you see how dark it is? Please play the game at night time. And not only on open fields. Go into the Jungle. I'm sure you'll be surprised at how much you CAN'T see. Just fix it already... So many players complaint about it after update 5. I really don't understand why it takes you guys so long to fix this. And yes I know Night Vision will come. But will it take 1 Week? 1 Month? 6 Month? 1 Year? 2 Years?.....

echo abyss
#

The new water kinda looks like oil ngl.

ancient plover
#

The queue system is a bit flawed, server shows 97/100 then you try and connect and it says full. Only able to join the queue when it says 100/100 which is not that often.

stoic delta
#

Sad what is happening to The Isle.
With every patch or "fix" the quality gets worse. I have the feeling that the developers have lost confidence in their product, there is no other way I can explain how things like the new day/night cycle or the new ultra ugly water animation found a way into the game. Almost nothing from the beautiful Hope trailer can be found in the game.

lapis sluice
#

Please make the game brighter, it's impossible to see anything TI_Succ

ancient plover
#

make rocks in river objects so when water from river goes down it crashes into rocks and splatters

jaunty mauve
#

I can't believe how this new night time is even darker than the first iteration with Update 4, why make these changes when we don't have night vision??? along with the fact that we can't even increase gamma anymore to make the game playable. I understand increasing gamma was unfair but you gave us no choice and now we can't even use that lol! this is honestly becoming unacceptable at this point imo.

The screenshot below is from January i believe yet it looks significantly better

kind cairn
#

This is completely out of the blue. But, I was playing deino and thought, wouldn't it be cool if we could swim slower by pressing z. I think it would be neat addition for the next patch and for some QoL in general. Also, could deino's head get lowered whilst sniffing on the surface of water? That paired with pond scum sticking to your skin would help make deino more stealthy when coming up for air.

pearl dragon
#

I was very disappointed with the patch today.
I feel that the graphic part of Evrima is gradually regressing

I think the anti-gamma patch should be done at the same time as the Night Vision patch or after the Night Vision patch.

really don't see anything!
I thought the water graphic was like a legacy...
It's really sad

normal mauve
#

For the QOL pass in update 9 please reinstate sandbox. I know yalls perfect picture of this game is a horror survival, but that's not everyones perfect picture of the game. For me, this used to be my favorite game back when I was having constant and interesting player interactions on V2 sandbox. Once again, I know legacy is nothing like what's planned for evrima & after, and mechanic & gameplay-wise yall have come an extraordinarily long way since then, but I think the simple addition of sandbox can give us non-horror-lovers back the game we missed so much when sandbox was taken out but in an even better form.
In legacy, the only thing to do in sandbox was pretty much kill stuff or troll people. Now though there is so much more to the game that will keep people moving, motivated, and interesting, that I think you'll still be able to get the player behavior you want even in sandbox (maybe not from the humans, but dinosaurs at least will maintain movement patterns as they seek out nutritious food around the map). Being able to feel free to play whatever animal you want if you just have 30mins to get on though and not run around scared for your life for 1-10hrs just to be an adult is really what I miss most about this game, please bring back sandbox.

TLDR: please give us sandbox in update 9. i miss it so much TI_Cry

blissful wyvern
#

The map should load during the loading screen prior to our character's spawn. Otherwise it's too easy to spot anything .

Ingame map tile loads + what is being called desync make the ptera **unplayable **...(you take nice turns and end up in a trees most of the time)

I don't get it, most players feedback were complains about the dark nights making night time unplayable. Why are they now even **darker ** (picture taken before ingame 8pm)?
It's more anti-game than anti-gamma if you don't implement it at the same time as NV.

Rivers are finally moving a bit with some swell (can't wait for sea rolls :3) ! but itstexture looks kinda weird : let the water** only reflect** instead of being white and bright so we can't see anything. The foam (the white on the surface) should be located where water moves the most and collides at the surface (rock, shore, tree, logs, players, etc.)

However, it is still good to have a patch prior to any update, thanks

plush pond
#

Bring back Global Chat as server option

gaunt sedge
#

The water looks worse (*edit, not worse in all ways tbh, upon closer inspection) and my entire screen is black. The only thing that aint black is the sky 😂 what have yall done

tardy jetty
#

make certain chat channels for specific dinos and add more rooms including the different servers

light garnet
#
  1. i have to admit i like the new animation of the water.
  2. Petras can now see the elite fish better from above and also recognize frogs better.
  3. But what bothers me and many have already said is that the water looks like oil.
  4. When you're a deino and you're underwater, it looks like you have a black ring around you that obscures your view. (as in legacy with the night vision, only the other way around)
  5. As many have already said, you can hardly see anything at night. Either abolish the night and/or ignore gamma users until night vision is here. We would like to see something at night and not have to log out.
zinc oyster
#

Simple feedback: Starting hunger not being at ~15%? Herbivores can graze almost anywhere to stave off starvation. Carnivores have to rely on lucky vacant corpses or scarce rabbit and chicken spawns that only give 5% hunger at best. Nothing really complicated about giving players an actual shot at, y'know, surviving? In a survival game.

craggy tree
#

So, the new water- definitely an interesting change. I like some things about it, and don't like some other things. First of all, I think the normal map is much improved. It looks a lot sharper than before, more like actual water. There does seem to be some weird patterns though. The swamp is 100% better, but the river waves are... interesting. They look good in areas that you'd expect to be fast moving rapids, but out of place in areas which you'd expect to be calmer. I think that update 3's rivers were the best water has ever looked in this game- the combination of the subtle normal map and the appealing green color is really nice. If you could somehow use this wavy water in certain areas but a more update 3-esque water in other areas, rivers could look the best they've ever looked. Attached are pictures of the water in update 3.

median crag
#

Personally would highly suggest making humans wear undergarnments by default, and having it be optional to switch to naked.
Simple reason is that kinda came here for the fighting and the wild animals, not for the naked men and women
To put it bluntly, if i wanted to look at naked people, id look that up. didnt get the dinosaur survival game because i wanted to see naked women

polar pier
random egret
#

Can we just fix the fps issues before anything else, thx

cursive adder
#

Are devs responding to the graphics being worse than before? What is the status on this? everybody is complaining about the graphics being horrible for a while now. Ok ,they are preparing for night vision, but will we have something similar to what it was before, or even better? My feedback is: Please, respond specifically to this. We need reassurance. Will we be eager to take pictures in game with majestic views again? Especially plants, lights and shadows, sky, general colors (Now is like a desert with pale colors) . If they answer this at least the complaints will decrease. Keyword: reassurance

ancient plover
#

I'm sorry if this has already been said but It would be nice to have an unstuck command/button that either kills your dino or rolls them back slightly. The map has a few spots at the moment that can easily get you stuck very fast and the only way out is to find an admin which is very unlikely or wait near to an hr to die naturally.

nova lotus
#

Imagine if instead of the current Utah pounce mechanism, make it to where the person holds RMB to get into the lower stance with the mouth open and claws out. (best representation is when one of the raptors in Jurassic World was running next to Owen on his bike and it got into a lower running stance with claws out) If it was more of a mechanism to hold RMB and then click LMB to initiate the pounce, I feel like it would be easier to control. I also think that if letting go of RMB after holding it in the pounce position would just put the Utah back in the normal animation.

ancient plover
#

plz get rid of the low graphics option. its literally bush hacking.💀

crude elk
#

A different sound setting to turn down menu / tab sounds. I want to hear footsteps nearby, not have my eardrums blasted everytime i press tab/esc

tawny heart
#

So I've been trying to fix this for an hour, thinking my game had a color saturation issue, because I couldn't see anything at all in the forest and the colors were horrible in the sun, even at the barrage , we couldn't even see the wall anymore when we approached it. And in fact that's the update? ... An update is supposed to improve the content, isn't it?

lapis sluice
#

Introduce key 5 as a mating call ... TI_H

delicate swift
#

even more unplayable at night with that hotfix ... can we roll back to options which was before ?

mental relic
#

the new patch is a disaster to say the least, weird water animations that only hurt performance more, and how did the lighting make it through testing if there was any? did anybody play the game at all before you made night pitch black? at this point give us legacy night vision as a place holder your only encouraging gamma use. I think we should revert to update 2,3 or 4's lighting or day night cycle the game performed better and looked better, now Im not a developer nor do I know anything about how things work but its really disappointing to see the graphics get downgraded along with performance becoming worse, U4 looked beautiful and had incredible graphics, sure the performance wasn't great but look at us now we have worse graphics then U4 with worse performance, what happened? The devs should revert to tje lighting and day night cycle of update 2,3 or 4 they all looked and preformed better then what we have now.

vivid matrix
#

y is everything so dark wtf

calm brook
#

In my Opinion the new waves of Rivers are to much. The Old Rivers made me more fun to Play as Deino.

cobalt orbit
#

bleeding is so ridiculously strong utahs can kill any dino easily by just bleeding out and doing nothing, they are small and invisible in the dark, Legacy bleeding mechanics were better

hollow ermine
#

make it so pteranodon gains stanima when latching but just slower than if u was resting thx

simple moon
#

It seems like the updates help features in the game, but they also have had a few negative impacts. For instance, people liked the water in update 3, and the sunset in one of the other past updates. So why not revert the code on these areas, and then connect the new code to the old code so these things can be refined in the way that they look the best? I remember how stunning the transition from legacy to evrima was graphics wise, but the new nighttime graphics, new water, and new sunset have completely changed it for me.

hexed bear
#

fix the lighting, i cant see anything even with gamma off, i did not sign up for this!!! how did this get through.. just release night vision at this point

delicate lagoon
#

FIX THE LIGHTING PLEASE, Without gamma you can't see anything but pitch black nothingness let us use gamma till night vision comes out or here's an idea REVERT the lighting to where people could actually see

fringe patio
#

i can't say i know how to fix this, but the lighting is unplayable right now. at least with gamma cheating, which everyone was doing by the way, we could at least function.

sullen bough
old sky
#

Related to the optional nudity thing, a good point for having it be optional I've seen is for streamers. A streamer mode that blurs stuff like that could help TI_dondiSmile

low snow
#

just revert the graphics to how they were in update 4, it looked super good and now with every patch the game keeps getting uglier and uglier

lucid charm
#

Firstly, I would like to say that the new water simulation looks far better than Update 4's with unoptimized waves added on top of the River Spline. It was rather ugly too. This is a major improvement. Swimming as Deino looks really, really good (https://cdn.discordapp.com/attachments/987787335397670923/1008034341722525696/2022-08-13_10-26-14_online-video-cutter.com.mp4) However, there are a couple of issue that really bothers me. Firstly, the water looks like an oil spill in the Gulf of Mexico. I would much rather the water to be the muddier-brown water that it was in Update 3. I would also cut the roughness of the waves too. They are a bit too much. The water should also be calm around the river banks and shores. Hopefully the oceans get a similar simulation and with that maybe some foam.

vestal frost
#

new water is ugly, waves are unnecessary at some places and harder to notice shallow spots for safe drinking
and ofc this darkness is not good at all.. give back the previous settings or forget the night till you finishing night vision

sullen scarab
#

The river is kind of blurry now. Along with being too shimmery/patchy. I do appreciate the fact it looks more like a rapid coming from the log at swamp, then tapering off to a level flow there after. Just the older appearance with the trees and sky reflecting was much more pleasing to the eye.

quiet solar
#

would appreciate if bodies didn't sink to the bottom of the river so deinos have to carry it on land to eat, kinda defeats the purpose of having a water eating animation (that and the frogs sink for ptera)...

compact ledge
#

Seems like when updates come out, I automatically get opted out from the beta branch. Steam tells me I have an update, then it reinstalls legacy over EVRIMA...

ancient fog
#

Please Improve Evrima’s preformance, Legacy gets so much more Fps then evrima does and evrima’s map isn’t even completed, while legacy has an entire map and you get around 60-70 fps with a low end pc.

deep cloud
#

Pelagic Fishies? Please? TI_babyPara

These would be a new set of oceanic fish found in the coast, these fish can benefit the game because it would provide food for the pterosaurs that live near the seaside. Resulting in a more diverse ecosystem. Some of these fish could possibly include mackerel, trevally, and sea bass. And since coelacanth is known from residing in the ocean, it could also be included along with another elite fish like a sword fish?

fluid halo
#

When the Deino uses Q to get some of those good sniffs out of water, O2 should increase a lot more, allowing the Deino to refill oxygen faster at the cost of making more noise.

real relic
#

Add a bucking hint for new players
If its already a thing then it probably needs adjusting

tall ember
#

idk if this is the right spot for this but..... is it just me or did time slow down in-game? used to the time would change every second (12:01, 12:02, etc.) now it seems to change every 10 seconds or so

fresh pelican
#

Mating calls should have 3 tones. Same button but different tones depending on your nutrient level. Zero nutrients should have maybe a lighter or higher pitched tone, half nutrient should have maybe a semi hollow tone but full 3 nutrients should be a robust, deep, powerful call. Or something like that.

toxic pike
#

The water effect is definitely a start, but I think it's moving too fast, it looks kinda jank where it connects to land, and there's alot of places where it seems to glitch out and twist and flow in Strange ways/look like a series of smashed up right angles

floral meadow
#

If server admins could actually help when players get stuck, I feel that would be a great help..

vagrant willow
#

how do you expect us to play this game at night. please fix this. it ruins the game

bitter trellis
#

Please bring this lighting back. The shadows were great and the light was nice and soft. What happened?

tall magnet
#

Devs...how are we supposed to play in this darkness?

hot holly
#

One message removed from a suspended account.

weary hatch
#

This game's lighting is really bizarre, it doesn't look anything like night, dusk, dawn or midday at any time, the lighting is incredibly uneven and makes gameplay a chore at night and day. Why are the shadows so irrationally deep, it's not realistic to how the world looks to living creature's eyes. The sky at night is almost the blue at the rim as midday in australia. It seems like it gets worse and worse every update, night vision won't fix that the game is just hostile to human eyes?

muted cedar
#

Can we optimize the game? I don’t even know how it’s possible for me to get 15-20 FPS at low, medium, and high graphics. Shouldn’t lowering it make your FPS better????? Edit: This is also with a decent gaming laptop and a GTX 1050, runs every single other game pretty smoothly except this one

faint atlas
#

Optimizing would be great. I have a very modern setup - and with everything turned to bare minimum I still hit periods of 20 fps

civic canyon
#

Bring back the 4.0 night and test your night shaders with QA and stresstest servers. It is no anti-cheat fix it's an anti-play move. You could put back this concept with all the tools needed to actually "play" at night when all you need is up and fonctionnal.
You can't let people play on the actual conditions.

tender tapir
#

Swamp looks terrible the Lilly pads and duckweed stay still on top of the moving water

vernal cosmos
#

Performance updates would be great..

versed quest
#

Please just remove the day/night cycle completely until we get update 5.5. It is unplayable and game does not even need the night without night vision. At least please explain us why did you make nights pitch dark even though there is no night vision. remove nights until there is a functional night vision in the game please it is unplayable.

vernal coyote
#

How did you manage to make lighting and overall graphics worse with each update while at the same time making the game even more unoptimized? I hate how the devs tell you it's your PC's problem while I get 60+ fps on every AAA title.

hollow ermine
#

add it so that pteranodon has juvi dinosaurs in it diet and be able to pick up juvie utahs after you kill them

boreal dove
#

what i read in several patch notes was the word queue to get on server. What I haven't seen yet is a queue to get on the server, am I doing something wrong??? and the display of the players who are on the servers is unfortunately also incorrect. Frustrating

tender tapir
ancient plover
#

plz fix that one god awful section of center near shallows where the frames drop to 15 and below

simple moon
#

Reduce the hunger depletion on carno. If this is too powerful of a balance to carno, reduce another one of its stats. But the problem that carno has unlike any other dino is that its food depletes so quickly it can only survive on highly active servers, which isnt something any other dino needs. Dienos can eat the plentiful fish. Utahs can eat the rare ai and still be filled up by these, and its food decreases slowly. Ptera can get fish. This just leaves carno, whom doesnt have a large enough ai to feed it(nor enough of the small ones to come close), thus requiring playing on super busy servers to survive. Again, carno is fairly balanced atm, it can take down utah packs as long as it has enough skill with the new bleed update, and can fight all the other dinos with different strategies. But whats the point in a dino balanced in pvp when it is constantly starving to death? Just buff its hunger depletion by a bit, or maybe decrease the amount of food it takes from a body per bite that can still fill it.

bitter cove
#

Damn guys, I didnt think you could make the game worse…the night is atrocious as many have said. Playing in the pitch black is not fun, its just unplayable. Also the new water is great to stop people from seeing deinos, but it just looks bad. Its too fast, and doesnt mesh well with the land. I also dont see any ripples from deino surfacing and or anyone walking into water. I pretty much always play this game no matter what, but…yall have really deterred me at this point.

normal peak
#

love the moving water. hate that smaller creatures dont feel the current when in there. Please add a small current feature if the water is going to move.

fluid delta
#

I’m not sure if this is just me, but the new moving water is awful.. I have a few points to make.

  1. There’s crazy waves in like a 400m river..
  2. The crazy waves go horizontally across a river shoreline which is extremely unrealistic.. the waves would only be crashing horizontally that hard if there was a cliff wall on either side of the river.. but since we have rivers that only slowly swoop into the deep end, it’s horrible..
  3. The waves don’t crash against any surface, they just phase through walls, objects and Dino’s.. it reminds me of BoB water where it just goes whichever direction it wants with no logic..
    4. We can barely if not at all see deinos approaching anymore..
  4. There is no feeling of being swept away by the extreme waves when you go through it.. you can’t expect small to medium sized Dino’s to just calmly swim across a raging river without any push..

I’m not sure if this was done to optimize the game but in my opinion, the other water was much better.. yes it was awkward, but this is much worse.. TI_Succ it’s hard but not THAT hard to make decent water.. Take inspiration from other games sometimes please..
I understand why big waves and moving water would be a really good addition, but don’t do it if you can’t do it right.. (Imma put SoT water physics on the line here, beautiful water, water crashes, moves, interacts, and doesn’t look like a copy paste wave.. 💔)

(Yes you can see the wave animation reset once in a short while, it’s disturbingly noticeable if you look at it for too long, isle is a very popular game with loads of resources .. We don’t want to look as it as if it’s a gif slapped on a surface)
pls give us light gerstner waves if your gonna do waves ❤️

deft pike
#

(Idea by @queen schooner)

Deino doesn't really need buffs right now, but just like stego, when other dinosaurs that may pose a threat on land to it come, it should get atleast 1 more ability.

That ability is a charged bite, which, when fully charged, deals a whopping 800-1000 damage and bleed, with light-medium fractures.

When the button is held (alt + rmb), deino opens its mouth and emit hisses every now and then, just like how gators do when threatening something to stay away. Deino can only move backwards in this state, and can stay in said state for any period of time until the button is released.

When the button is released, deino snaps its mouth shot at near instant speeds, at whatever direction you aimed at in a 180 degree radius.
The speed at which the mouth shuts closed depends on how long the player has held the button. (After 2-3 seconds the damage and speed of the attack are at their max and will not go up any further, however the player is able to stay in this stance.)
Players can cancel the ability by pressing LMB or by moving forward.

This ability cannot be used offensively, and is supposed to be used when in a defensive stance on land, due to the fact that deino can swim away from most threats on water.
This also allow deino players to have a more immersive experience if given the opportunity.

manic sage
#

The Isle API
This might be suggestion for the Programmers of The Isle. A API which could return some information about the User of the API Key ( which could be used as a header for the endpoint ). As a example, I request my Information using my API Key which can be assigned to my Steam ID ( Possibly obtained in the User Settings and then stored in some kind of Database ). The API then checks if my Steam ID is on any server and returns my current growth, species and other stuff. It might make sense if the API only works if the player of API Key is on any server.

deep cloud
#

Maybe for when humans get implemented there can be simple tasks to keep the gameplay steady and fun. Maybe for one task for example, you have to tranquilize and tag a dinosaur to track, or maybe hunt one. This could be done with friends to promote teamwork and could make human gameplay a little more interesting TI_FeelsGoodMan

polar pier
#

While I agree that ai could use a buff to spawns it shouldnt be like update 4.5. Before starvation was a joke. This is a survival game starvation should be a threat. Tbh it's the one thing I enjoy from this update.

broken trench
#

Objects that give off scent should show some sort of icon above them on top of being shown on the compass. Right now it can be really hard to locate smaller objects or things that are in dense foliage like nesting material, and I feel this small addition could help a lot

muted trellis
#

Better nesting grounds..

I feel as if we can all agree when I say nesting ground areas SUCK, nesting grounds are TOO FAR from water a main source that herbis seem to run out of really quickly. Nesting grounds have next to nothing that actually is on your diet, especially for tenos, stegos, dryos, and pachy not to mention because of this there is a lack of carnivores using nesting grounds as a possible source where food will be because of how inconvenient they are for herbis to nest at. I personally feel as if nesting grounds were hyped up to be more than what they actually are when they actually possess little to no pros which is weird since nesting grounds were likely near sources of food and water and were only considered nesting grounds because of their convenience with the only danger being deino and other land predators such as carno, utah, and Petra.....

Possible fixes to this issue?

-Adding water spots close to nesting grounds that slowly lose water and build up with rain (when there is an actual weather system put in place)

-Depending on what type of creatures are nesting there certain foods will more likely pop up ex. Tenos would see more foods such as radish or potato near nesting grounds or if pachy nested by center they would see more coconuts etc.

-nesting grounds in swamp for deinos since for some reason deino don't have nesting ground areas..

-nesting ground between swamp and center that spawns more of what tenos need which will also help with lack of food for carnivores as it will attract more of what they actually eat...

Overall there is a really big issue with nesting grounds and they need to be fixed in some way since they are more of an inconvenience than they are a useful or used..

gentle spruce
#

Cool idea in my opinion, so you how when you click on any Dino to be it, there are 2 buttons, for male and female, well, maybe under the buttons, there could be a 🚫 with a feather in it, then the 2nd button would have half of a feather, for the Dino to be partially feathered, and the third button has a full feather for the Dino to be fully feathered. Just an idea

ancient plover
#

Please release some kind of hotfix for lighting, the darkness and graininess of the textures now is nearly unplayable.
It's quite literally pitch black..

viral mason
#

Ik this isnt about the game but im gonna say it anyways, add voice channels in the server dedicated to eu and na and all those other server regions, this would probably lead to more mixpcking so its just an idea

kindred aspen
#

Either implement the night vision so we can actually see at night, or revert the graphics back to the previous so we can use gamma. I get that in the long run you are trying to prevent gamma abuse, but for the time being with no alternative you have made it very difficult to play at all at night for every player. What is the point in this if we have been given no alternative option?

hazy loom
#

latching ptera should regen stamina

ancient plover
#

I think that they need to put more choices in carnivore. Because we have 5 en herbivore has 7 to 8. I know its hard to model it. And hard to work on but it would be much more fun. I think.

torn trellis
#

swap male and female stego plates, it doesn't really make any sense why the male stego has smaller rounder plates when he is the one trying to attract females with big flashy plates and colors, the female should have the smaller round plates because shes not using them for display

wooden latch
#

How have you made Night Lighting so bad? Revert it back to pre update 5.

I know "night vision" is coming, but it isn't here now & the night time lighting is terrible.

signal sky
#

Yo can we get a hotfix for this unplayable nighttime? It's ridiculous

lone dock
#

Meant as feedback:

  • Extra slots for admins. Just like in Legacy. It cannot be that when the server is full, the admins cannot connect to the server!
  • Allow the server operators to make decisions for themselves!! As an example, global chat on/off...set group limits yourself.
  • DM via the admin panel does not work.
  • Player ban does not work
  • New map! Current map is just boring
  • Optimize server and game to run smoother
  • The dinosaurs leave no footprints.
  • AI should make calls again like in legacy.
  • Dinosaurs are too agile. Example stego and carno.
  • Diet brings next to nothing as Stego. Tail slap always does the same amount of damage!
  • Rethink and revise your diet in general. Petris cannot catch elite fish at all!
    Deinos are supposed to eat turtles on the beach. That's pointless as Deinos.
  • Balancing for the dinosaurs is generally bad.

I know you don't care what the community thinks anyway because you think we're all idiots (Dondis testimony on his stream).
I can only hope that you will reconsider your attitude.

kind kettle
#

there is no reason to have night time in the game till night vision, just make it perma daytime until there is night vision please, night time is a nuisance rn

solar rampart
#

Night is as dark as the deepest part of the ocean. I have poor vision IRL; I don't want to squint at my screen or turn up the brightness to max (though it does nothing).

And no, don't add in "night vision" that is just a green filter and a spotlight on top of your character, only allowing you to see a few feet in front of you.

harsh ridge
#

First time giving feedback for the isle, but I think now it's warranted. I have over 300 hours in, and have been playing since it's early infancy. The game has always been a nice escape despite any past bugs, or janky gameplay.
What's happened to the game the past year or so is nothing short of tragic. Evirma was exciting, and the new animations, dinos, and attacks allowed for fun interactions and were incredibly well done. But nearly every other aspect of the rework would be almost laughable if not for the fact that this beloved game is dying.
The player base is still here, but it's obvious more and more are being driven away by lack of fixes, or fixes that actually address problems. In update posts all we hear about is new content coming despite nightime being now unplayable, little to no AI, unbalanced dinos, horrid lighting, and a plethora of performance issues. There's no reason for me to list every problem, just scrolling through this channel lays everything out. It's obvious from feedback that a majority of players are unhappy. The game simply isn't fun anymore.
I've also never experienced a dev team seemingly so uncaring towards concerns or complaints. Obviously, we're not on the team and don't know the day to day workings of the studio. But it's not a secret that the isle has a reputation for a borderline hostile dev team when it comes to interactions with the player base.
What's the fix here? Hard to say. It's a complex situation of needing to balance new content and fixing existing problems. But with how things have been going, I've moved on elsewhere for my dino fix, even if the alternatives aren't my favorite.. and I know others have too.
To put everything simply, it's disappointing.

south trail
#

bring a que back.please

wet jolt
#

Adjust the way scent works, allow us to know if what we are smelling big or small bodies. There were times that i smelled a nutrient that i needed, went to investigate only to find out that it was a fresh spawn ptera with no meat that decided to suicide.

Allow us to smell both salt rocks and mud puddles, it feels useful and right. I shouldn't be forced to know the map better than the palm of my hand.

I like the new water, it flows better but the waves feel too agressive, it would be nice if the motion could be slowed slightly. Also the sun reflection is a little too strong. I love the way fish jumps out of the water now, but i think they jump a little too much aswell.

Allow deino to drain water much slower when swiming in salt water, right now it's impossible to play beach deino.

No need to talk about the lighting, everyone already knows.

Fix the pachy, i don't know what it is but it feels so glitchy and weird. There are times where the ram connects but the target "slides" away (visual glitch?) but it didn't connect at all, the damage is laughable even against raptors. Sometimes you try to Alt Ram and a regular peck comes out. Sometimes you try to do the Hammer ram but it doesn't come out after you ram someone to the ground with right click. Sometimes after a certain impact with the right click you become glitched and can't attack at all. Please take a look into this playable, if i'm not mistaken these "bugs" have been around since update 4.

sand ferry
#

great job on fixing the fishies and the water looks F******* GREAT! 😄

silver root
#

Correct me if I'm wrong, but I believe when Pachy was first added (PTB), night time had that beautiful bluey hue to it, it was so pretty and eerie at the same time. I actually enjoyed night time then (and could actually play the game without massive fps drops), you could actually see within reason during that night fall. I remember coming to test out Pachy and loving the bluey hues of night.

Now it's just a black void, that has caused me to run straight into players (neither of us seeing another) or run straight off a cliff, having no idea until I'm on the character select screen again. Or in some cases, I was running and actually got stuck, didn't know what I got stuck in, but it trapped me for a portion of the night before I wiggled free.

How is it the game is getting progressively worse each update? When diets were new and just being implemented, I could play, without huge fps drops and actually didn't mind night. Now I have dropped to 3-5 fps in crowded places, can't fight anything without huge frame drops and the graphics look like they're trying to belong in the Nintendo 64.

Please fix these things (graphics, optimization & night time), it doesn't hurt to go back to what was working. I love the Isle, I want to keep playing it, for many years to come, but it's slowly becoming more & more unplayable.

noble yarrow
#

Nvidia RTX 2070 Super GPU (8 GBs of Vram, only GDDR6).
32 GB of DDR4 ram.
A 10th gen I7 CPU.
And an NVMe SSD.

My laptop ain't super special exactly, but it should be able to crush the isle. There is no reason I am having dips into 5 FPS at any point beyond incompetence regarding optimizing the game. An issue that has yet to be fixed a month after update 5's release, despite the hotfixes and patches. Updates that seem to do nothing, do very little, or do very little improvement and make everything else worse.

This is God. Damn. Ridiculous. We are coming up on this game having been out for 7 years, and in a recode that has been out for almost 2 of those years, what we have to show for it is a shallow, bug ridden mess, with an uninteresting and poorly done map, and a total of 9 creatures while only RECENTLY having some of the old Legacy features, and even then the game is more frustrating to play than its worth.

How? How is it this is where the game is at? How did Update 5 manage to screw the game so thoroughly after a whole MONTH of player stress testing? You were readding old revamped features, not something completely new.

The extremely poor optimization needs fixing and addressing asap. The map that is shallow and just full of nothing but forest, rivers, and some plains, needs work. Instead of greens and browns lets add SOME DIFFERENT COLOR. Remove some of the extreme amount of bushes, the dumb cliffs, add logs small players can add in, something! Fix the lighting while ya at it, and for the love of god, fix the ques and carnivore metabolism and AI spawn so the game is fun to play instead of being a fucking chore!

Or, do me a favor, and give me the ability to refund the game instead of having to put my faith in your team and hope the money I spent years ago wasn't a waste.

analog needle
#

PLEASE, fix stegos on top of the rock, they are impossible to kill

lucid sonnet
#

Male chest display idea for theriz.

soft kettle
#

My feedback on this got deleted yesterday so I’ll explain this:
The Isle, as it stands now, is a broken, unbalanced and unoptimized mess of what could potentially be a great game. When there are this many problems, criticism (even harsh) is to be expected and listened to. This is why these channels exist.

Instead of listening to feedback, there have been recent (and some years ago) spats of the devs losing their cool on people voicing their opinion. Content creators, the people who give the game publicity, have been removed from the content creator list or banned from discord for simply saying the game wasn’t fun or how certain Dino’s in the game don’t make sense. Years ago, one player was harassed by devs for posting a negative review. Then there’s the head dev himself, who berates people’s opinions on livestreams.

So here’s my feedback: the behavior from the devs is unprofessional, narcissistic, and just outright childish. The game is not in a good place and the devs need to admit it. The more I see their behavior play out, the more I think these channels are just a formality. If the devs don’t change their behavior or game, we will soon give our feedback with our wallets, cause I don’t see this game going far at this point.

fringe patio
#

so, i'm not really a vet at this feedback thing, but i kind of want to make an appeal here.

more than bug fixes, more than optimization, more than updates, what we desperately want from you is response and communication. i know the relationship between the devs and the community right now is rocky at best, but as much as im critical i'm also capable of sympathy and patience if given the opportunity to understand.

i know its a small team. i know theres struggles and pains in game design i wont understand as a consumer alone. i don't think you guys need to respond directly to everything, but maybe announcements acknowledging that you're paying attention to a certain problem could go a long way. let us know you're aware of our problems, at least. it probably wouldn't stop people from complaining, but it might at least quell a decent amount of the voices, and i have to press that a lot of these critiques are justified.

a lot of us are here and are posting in this channel because we, despite our anger, love your game and want to be passionate for it and believe in it. it feels like whenever these patches come out there's something wrong with them, and everyone notices it, and comes here to make a fuss about it--but we don't know whats happening half the time until the next patch, and then something else might be wrong.

this is getting long so i'll wrap it up, but i just hope we, as community and as dev team, can talk a little more earnestly about whats going on. i wasn't a witness personally to the past, so idk. i just want to hear from you guys about whats being done.

neat arrow
#

Need to change the way dinos interact with the rocks, it was better in legacy. Feels like there's a invisible wall in front of you sometimes when your dino could easily just walk over it.

gentle pier
#

Has anyone noticed, all Dino’s eyes are lifeless there’s no focus, no movement, no matter where head is pointing at, and I believe at night retina remains the same, …it all looks so dull

proud current
#

I keep getting Frog-Blocked: I think I hear a frog nearby to eats but no, it's ambient sounds trolling me and leading me astray. 😢 Give me frog, or give me.... other neat ambient noises besides frog. lol

blazing field
#

Thank you Developers for adding night when there is nothing that uses it or night vision. We love pain

thorn latch
#

These servers are awful after the update, 400+ ping and crashes every 30 minutes

muted cedar
#

Alright, these are my ideas on how to actually make The Isle enjoyable and playable at least for now.

  • Mudpools. Add more. They’re very scarce.
  • Fix the AI spawns, why is it so hard to find them and why does boar despawn so damn fast????? Add back dryo AI as well, no one plays them and they are apart of utah and carno’s bar diet.
  • Add night vision. You can’t see anything in the dark or at least turn off night time until you get it out.
  • Fix Carno’s hunger decay time, why are we always starving to death and we can’t even find AI to hunt or fill us up????
  • Revert to 4.0’s lighting, the current lighting looks horrendous.
  • Add AI spawns, mudpools, and nearby drinking spots/herbi diets near nesting spots, there’s literally no reason to use them otherwise as you probably have to go far for water and food.
  • Add more color options for dinos such as tenonto or stego. Some are so limited it’s crazy.
  • A couple of safe drinking puddles scattered across the map like beach puddle wouldn’t be a bad idea. Far to get to from most locations, but you have to choose between traveling the distance and maybe dying of thirst on the way or risking drinking from river.
  • OPTIMIZE. THE. GAME. It’s not our PCs it’s the game. It runs horrendously.
  • Make a global server announcement thing or automated server restart announcement so we can actually log and save our progress without relying on the one game admin that actually does anything.
  • Fix your servers. They’re always crashing and everyone loses progress. It’s frustrating.
  • Fix the damn anti cheat. There’s so many people hacking now and it’s ruining the game.
  • Each carni should have one AI in their diet, especially because dryo is so hard to find and players too.
  • More of an suggestion in this one, make eggs edible to carnis. It would be an interesting addition to diets.

Humans, more dinos, and lore updates can wait in my opinion. Actually making the game playable instead of adding new stuff is more critical.

gilded barn
#

Can we be a little more respectful to the players when they tell us that the game is unplayable and not fun like it used to be? It's fairly common for devs and or mods to be snappy at feedback, or in general idk. But we literally just want you to fix your game, not personally attack you or anything but please fix the game, it's sad to see the lack of care of the feedback system y'all made. TI_ParaBaby

sick juniper
#

I really like how the schooling fish jump out of the water, but I think they do it too frequently.

quaint saffron
#

add a bunch of crevasses in rocks underwater for deinos to jump out at beipis from

ancient plover
midnight lichen
#

3rd person wiev for humans pls

ancient plover
#

Why not simply delete the channel here if the above is not addressed anyway?

torpid bluff
#

Since patch I’m getting 6 frames the game is so bad now ! Before patch it was playable. RTX 2080 ti I max out everything on any game this is so bad and depressing and the silence from the devs… most salty community because of it. Can we have some transparency get the game back up and running so we can all enjoy it. Feels more like a back project slowly getting forgotten rather than something decent..

wheat lance
#

It would be cool to see deino fracture other dinos when lunging them and holding on for 10 seconds or more. It makes sense for a 8 ton dino with an insanely strong bite to fracture another dinos bodypart.

2nd suggestion

Tail fractures could be a neat addition to the game. It would affect your turn radius and overall balance (jumping and such)

gentle pier
#
  1. Apart from frogs, large fish that are bugged most of the times on the river bed or on the water surface, and the no longer accessible/uncatchable small swarming fish, maybe some Ai Insects, like the Dragon fly, butterflies, and other small critters. Swamps and forests usually are filled with life, I mean we can all hear so many sounds when in those environments, but nothing is actually there ...
  2. Another issue, the idea behind the game is that dinosaurs were placed on this island, so the only ones supersized are supposed to be the dinosaurs, not the vegetation...right?
  3. The new water color and waves, seems like theres a flood taking place, and the color especially at night it's beyond weird
  4. Why not allow players use the F calling as short sounds, so one can repeat them and create a personalized sound pattern of hi's own, almost like Morse Code...anyway the F key calling is kinda pointless atm.
  5. For tor he 1,2,3 keys why not give the option for different sounds, for ex: one short key press - short Calling, or long key press - long Calling.
  6. In nature animals tend to be silent most of the times, especially when sniffing or eating, but here they are exactly the opposite. Walking or sneaking is usually very silent, but theres no way in this game one can sneak in without being noisy. Deinos, as Crocodiles ones the Z walking/sneaking is activated should enter silently the water, but as of now theres always an annoying splash every-time.
  7. The he hit box as we've all seen in the demo video where tenonto or utah opens the door, why the head must always enter the texture, why not place the push/hit box where the first contact is?
  8. Why only the carnivores can carry corpses, why not the herbivores as well, for example when a body is near a nest of a herbivore, it will bring more carnivores, so why not allow the herbivores to move/carry the bodies away..
  9. The the zoom in feature is still no helping at all, bring the 1st person view, no obstruction in front.
viral mason
#

the "hitboxes" of the corpses in this game are eh, questionable

i have to find the hold e button place to actually eat and sometimes i cant even eat

forgot to mention: can the devs fix this, thx

deft pike
#

please fix hatchling pachy's legs lmao

desert stump
#

The new flowing river water has rips in the texture and generally looks worse, I also think it affects performance. Adding a water quality setting would be amazing!

ancient plover
#

Please don't listen to the haters asking for a stego nerf i mean how do you get people to want to play your game as a herbivore if you get killed by a carnivore all the time the stegosaurus is fine as it is, people don't realize that in the real life one swipe of his tail and it was sure death and people want a 2kg utah to resist that? .

simple moon
ancient plover
#

when weather gets added in the far future, humans should be able to know when a natural disaster comes. not by instinct but by having a radio thats connected to the radio towers. of course you wont spawn in with having a radio but of course finding it just like all the other items, either by a dead body or in the abandoned buildings. and i think the broadcaster should be voice acted instead of text above the radio saying what kind of natural disaster will hit the island(AKA flooding, thunderstorms, normal raining) and how severe T-storms have a chance of floods happening. also if the T-storm is severe, there should be a chance that the radio tower gets damaged by either heavy hitting rain or strong winds and that some1 should manually fix the tower. also, the punishments for not having radio tower repaired should be no contact to other players on the island IF walkie-talkies are planned/thought about being added to the game and also no other weather warnings so youll be going into the storm blindly and unaware of what kind probabilities will happen. @ancient plover stego needs the nerf cuz it almost takes 3-4 deinos to even kill it without bleeding it. some animals have higher senses than humans, for example the cat, they know when a storm is happening because of atmospheric changes and smells. so dinosaurs in The Isle universe may have very high senses and and know when a storm is about to hit but the downside is that they dont know if it will flood. animals also can smell it. if you dont know what im talking about, when you see clouds and can actually see rain from a distance youll be able to smell the rain. so heres another idea, dinosaurs should be able to smell when rain/thunderstorms are coming. and yes most of this stuff i googled :3

pallid finch
white bear
#

Why implement anti-gamma measures for nighttime when there's still no night vision? How am I expected to keep playing properly when I see nothing but a black screen for a good chunk of gameplay?

bitter cove
#

Can we get some calmer spots in rivers? Rivers arent constantly wavy, there are points where its deep enough that the waves stop and its basically the same as the previous water texture. Most of the time rivers only have those fast rushing waves when its shallower and there are rocks protruding up. Along with waterfalls and such. Would be nice to have some water variations in the rivers. If it’s possible.

lament chasm
#

Add 2 BONUS nutrients. Salt and Fiber. Salt will be obtainable via licking salt rocks, ofc. Fiber will be obtainable directly for herbivores: with a plant universal for all herbies and indirectly for carnivores by eating herbies nourished with fiber. Salt increases water storing in your body, irl, so having salt will lower your thirst. Fiber increases satiation and is a supportive nutrient, irl, so ingame it will lower your hunger, nurtient decay, and will midly strenghen all of the dietary buffs (•‿•)