#mods-discussion

1 messages · Page 15 of 1

weary island
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The -name is cosmetic. The -world option has to be the same as your world files.

hexed goblet
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check the files ... see if you maybe had a space or something in the original name

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maybe you have two Snowy files ? "Snowy" and "Snowy "

open kite
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Maybe ill check tomorrow though if not i can rename it right?

hexed goblet
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they are in AppData/LocalLow/IronGate/Valheim

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%AppData% is a fast way to get there then go up one level.

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might have to make the file local, not cloud based

open kite
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Yea i had Snowy.”3 letter file” cant remember lol there was no Snowy.db though

hexed goblet
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there are 2 files for every world

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.db and .fwl -- you need both.

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but the name is the part to the left of the dot.

open kite
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I had .fwl didnt see db and come to think of it the cmd said couldnt find “Snowy.db” or sumn

hexed goblet
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it's possible the file is in the cloud, go into the game and tell the game to keep it a local copy

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there is an option for that in the game menu

open kite
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Yea ill try that, if i rename the folder itll change ingame too right?

hexed goblet
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you should not have to mess with the files

open kite
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Okay it is a cloud based world too ill try doing the local copy tomorrow thanks alot 🙂 even the bushes respawning at base is amazing

hexed goblet
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bushes respawning at base? huh?

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oh, ServersideQoL

oak halo
open kite
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This was the context

hexed goblet
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ahh, yes.. once you place an object as long as it is a vanilla object it will persist.

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be careful with mods which add things to the game world that you may depend on. like changing container sizes for example.. that can break your game if the mod is removed and all the containres shrink bank to normal sizes... or if you have your house built with custom pieces and then the pieces are removed your house will fall appart. use caution

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all my mods use vanilla parts.. you can add or remove them at any time

oak halo
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Generally I agree, cation is adviced, but it depends on what the mod is doing. E.g. container sizes modified by ServersideQoL should stay for existing containers, even if the mod is removed. And if you change the config to smaller sizes it will not shrink existing chests below minimum capacity required to hold the current items.

hexed goblet
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prefab i mean

oak halo
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It can be, it's possible a client mod would choose a different approach

hexed goblet
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interesting...

oak halo
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You can set public component fields through ZDO data (take a look at ZNetView.LoadFields)

hexed goblet
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ahh... very cool. i did not know that

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then yes, i agree with Argus, if the mod is only changing the data it could be safe to alter container sizes. so far as i know though only his mod does it that way.

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hmm... would be an interesting way to do a player inventory expansion, no?

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it wouldn't be xbox compatible... and it wouldn't work server side... but it would make for expanded inventory that doesn't get lost if the mod is removed.

oak halo
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Don't know if thats possible for a client mod. Server cannot touch player inventories

hexed goblet
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ya, it would have to be a client side mod.. but using that approach of modifying the zdo should make it safe even if the mod is removed.... in theory at least.. could be some very good reasons that doesn't work.

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i haven't looked into player inventory code too much... but i presume it's just a container.

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lol, nope

oak halo
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No luck?

hexed goblet
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well... still checking

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Well, a Humanoid has an Inventory and if ZNetView.LoadFields can target that then in theory at least it should be possible to resize it.

oak halo
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You can only set certain types of fields through that method, I don't think that's possible

hexed goblet
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inventory width and height, same as container, no?

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ahh nm.. i see the issue

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container exposes them public

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ya. nm.. can't do it

oak halo
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That, and you can only set them directly on a component, not fields nested on a field

hexed goblet
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ya.. only primative data types

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or whatever types zdo supports... vects too i guess

oak halo
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Plus GameObject/ItemDrop

hexed goblet
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gameobject huh? that's neat

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it serializes GameObject refs huh? neat

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or is it ZDOIDs ?

oak halo
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No, it just takes a string and looks for prefabs with that name

hexed goblet
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ohhhh .. ok

oak halo
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It offers a range of possibilities, but at the same time it's very limited

devout gazelle
hexed goblet
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doesn't seem possible though, no big deal

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the goal was to have an altered inventory without the risk of data loss from mod removal.

weary island
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Does anyone know of a way to auto kick players from a dedicated server for using console devcommands and not mods mismatch? I don't need to kick anyone ATM just would like to be able to add that to one of my servers.

daring basin
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Doesn't AntiCheat do that?

weary island
# daring basin Doesn't AntiCheat do that?

I tried to get it to do that earlier but failed. It has an option to immediately kick someone 'for a cheat' and ignore mods. But in testing, that option didn't ignore a mod mismatch.

daring basin
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Ah I see what you mean.
You only want the feature where it kicks if someone is attempting to run a command.

weary island
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I thought I could get it to do that by setting the option and with a blank whitelist but it didn't work. Kicked for the mods.

daring basin
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Put whole Thunderstore in greylist.

weary island
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I was pretty much ready to do that after the time I spent trying.

native current
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im looking for 2 mods:

  • one that makes it possible to sprint while sneaking
  • one that makes ores etc. easier to see
    can any1 recommend any? 😄
idle widget
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Theres a radar one that puts ore in your minimap

hearty sphinx
open kite
rare fjord
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Hypothetically if I wanted more enemies to spawn I could use "Spawn that" right?

weary island
azure berry
# idle widget Theres a radar one that puts ore in your minimap

That’s awesome.
For a table-only map playthrough, it would be cool if the general area got a pin or circle when your wishbone picks up the signal so you could go back to find it later. It could even be temporary, like the proximity icons for the hunting skill.

rare fjord
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Appreciate the help. Also. i'm guessing not but i'm hoping "Weather stones" by Goldenjude will work

weary island
open kite
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does anyone know if any of these mods would be causing a black screen when joining the server

Smoothbrain Skills
Vitality
Tenacity
Sailing
Ranching
Packhorse
Mining
Lumberjacking
Farming
Evasion
Cooking
Building
Blacksmithing

DigitalRoot
Triple Bronze JVL
Chain Manager

ComfyMods
ComfyAddAllFuel
LicenseToSkill
Instaloot

Misc
PlantEverything
ServersideQoL
Jotunn

weary island
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Have you tried changing your game language?

open kite
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on my client i also have

Pathside Assistance
ZenUI / ZenCombat / Zen ModLib
Eternal Fire
Quick Stack Store ~
PlantEasily

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no kept english

weary island
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Then, try changing your game language and changing it back.

open kite
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should eternal fire be on serverside?

open kite
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ill try removing smoothbrains 2 yr old mods 💀

zinc fractal
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Does anyone know if there is a mod that lets you place water? I would love to have a cute little pond or maybe a river through my village ☺️

zinc fractal
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Thank you so much 😍

steel quail
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to make it tiny bit easier from going always map to no map at all to have map in your base only

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oh ZenMap seems to do that, nice

steel quail
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is there any mod that fixes the ashland sound issues? or not even mod if there is other fix for it

unique pebble
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Where can i find the latest updated valheim plus mod?

weary island
hearty sphinx
hardy island
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Anybody got R2modman to work on linux?
It gives me a warning to use a launch option in steam which I do
But when starting valheim modded it just crashes after like 1 sec

clear lily
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other than that make sure that you're using updated mods, not most downloaded

drowsy cloak
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hey guys

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im using r2modman, having some issues regarding cooking, any experts?

unique pebble
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anyone use the dual wield mod? Is there a hotkey to press to dual wield?

steel quail
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You just equip 2x 1 hand weapons and it should work

unique pebble
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Its not working for me

open kite
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@oak halo can u turn off the notifications like "chest added: wood 1x" and "you record your discoveries at the table" in ServersideQoL?

oak halo
open kite
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sweet

sleek otter
open kite
oak halo
open kite
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unfortunate atleast chest sizes works 🙂

hexed goblet
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@oak halo saw the update for ServersideQoL. Curious: what does it mean when you say "Obliterators teleport items" is it like a shared container that opens the same everywhere or is it something else?

oak halo
hexed goblet
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cool idea

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what about no-teleport items?

oak halo
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At the moment I do not differentiate between teleportable and non-teleportable items.

hexed goblet
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ahh... may be something you want to consider, otherwise it makes it very easy to cheat even if someone may not want to cheat.

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could just leave the no-teleport items behind, and if something is occupying the same slot on the other end it doesn't move either.

oak halo
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I might add a config option if the need for it arises

hexed goblet
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(presuming full)

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or just flag the whole batch as (no-teleport) if any one thing is no teleport and then display a message that it has no teleport items in the container.

oak halo
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The idea is to have a somewhat balanced teleporting metals option, but it's experimental and I don't know how "balanced" it really is (if thats even possible)

hexed goblet
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seems you could just examine the contents.. if any are no-teleport then just make the switch do nothing when you pull it and display a message

oak halo
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Yeah, that would be easy.
But I want there to be an option to allow the teleportation of metals. For the moment that feature is just an experiment, mainly for myself. Because I think enabling the teleport all world modifier really takes away a lot from the game and I'm hoping the obliterator teleport could be some sort of middle ground. But it's entirely possible it's just as broken.

hexed goblet
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how is it a middle ground?

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because you have to build an obliterator at both ends and link them?

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if so, i think that's a fine idea.. but it should have a config option for people who want the vanilla rules of no-teleport means no-teleport.

oak halo
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Yeah and you have to bring the mats for both the obliterator and a forge.

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You're right, I think I'll add that option

hexed goblet
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also, the stone portal removes the no-teleport rules entirely... so to me, it undermines that reward of the stone teleport. hence the reasoning for the option to make it not teleport no-teleport stuff.

oak halo
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You make good points, I'll think about this some more. Thanks for the feedback, I appreciate it 😁

hexed goblet
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np 🙂 your mod is a good idea

weary island
oak halo
daring basin
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I'm a big advocate for letting the player play exactly how they want by giving them ALL the config options.
This is why my MagicalMounts config is 1MB but I refuse to compromise on choice.

weary island
oak halo
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That's also the reason why I refuse to use yaml for my config files

timid shoal
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As a mod user, I very much appreciates it when mod-authors are putting time and effort to make their creation configurable. Thank you.
I also totally see the point it could be too complected for some users. I have been on the struggle-bus with editing a yaml file so many times. 🙂
Question: Can a config file with multiple lines/items have a sections where one line alters several different lines?
Like:
"If you like a to have a vanilla experience with this mod, set this line to 'false', and Line 2 - 5 will be set to false. If you set it to 'true', Line 2-5 will be set to 'true'. Or set this to <none> and alter line 2-5 your self"
With that author can have some pre-sets that is explained in the mod description page.

nimble arch
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Hi guys, does anyone know where I can find a guide for valheimRAFT that would help understanding how the mechanics work, such as sailArea and mass, speed, stuff like that?

weary island
stiff phoenix
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I want to add a mod that not only automates my kilns and smelters (etc.) but also allows for higher conversion and product amounts.

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The Smoothbrain mod does this but has not been updated since mid-2024 and while it shows the ashlands tag it does not show the bog witch tag.

nova orbit
steel quail
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have anyone tried StopChoppyAudio does it work and is it good? Like does it fix the ashland audio issues?

hearty sphinx
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The devs will fix it.

hexed goblet
# weary island Yeah, sorry. I just get rankled whenever I hear the term 'cheating' being use...

I used the term “cheat” in this case as a way to bypass expected behavior. A side effect. Unintended. If the player enabled that setting and then later realized they could teleport metals they would realize the exploit and some may enjoy that. However, since it undermines the reward of the stone portal many would not want that to be possible but may still enjoy the idea of using the oblitetstor as a teleporter. Since in that context I use the term “cheat” to mean to exploit unintended behavior or side effects. Particularly a problem on multiplayer scenarios where perhaps the admin did not intend for metals to be teleport able. The easiest option would be to just respect whatever the game flags are set to. If the world allows teleporting metals then there is a flag set for that already. I did not mean “immoral behavior”

wind kettle
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Hey guys! Have any of you ever used the mod "BuildingProtection"? I've been trying to get it to work, but it doesn't seem to be. The installation guide says I have to "install it on my dedicated server, then reboot it", I'm not sure I understand how this is done? I dragged the DLL to my worlds folder, but that didn't do anything. Sorry if it is a dumb question, first time using mods

oak halo
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Then you need to copy the dll into BepInEx/plugins

wind kettle
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Yeah sorry I've done that already, forgot to write that

oak halo
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Then you need to copy the dll into BepInEx/plugins not the worlds folder

wind kettle
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Yes I've tried that too, but neither of the solutions work. If I drag the DLL into the BepInEx/plugins, nothing happens when I press start on my world

oak halo
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If you installed BepInEx correctly, you should see this message pretty early in the output of the dedicated server:
[Message: BepInEx] BepInEx 5.4.22.0 - valheim_server

wind kettle
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It states in the game that I am playing a modded version of the game and I have an extra window that opens automatically for BepInEx

oak halo
wind kettle
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This one is from 2023

oak halo
wind kettle
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I will try that one instead 🙂

oak halo
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There's a discord link on the thunderstore page, so if it still does not work, you could try asking there

wind kettle
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Amazing, thank you for your time and help, much appreciated 🙏

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This works!

trim cedar
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Hello everyone, I've been playing with a friend by setting up a world in the initial menù, shared with community. We've been playing with no issues for 50+hours but now in the last few days he sees this icon and he disconnects every few minutes.

Things we tried: disabling cross play, resetting his internet settings, update his drivers

We are using Warfare, Armory and Monstrum by Therzie.

I Hope someone can help, thanks for reading

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(I cannot upload the screen with the image, but looks like an Ethernet cable with red X)

hexed goblet
timid shoal
trim cedar
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Also I did a -tracert tho his IP and only the first 5 reached, so I guess it might be a connection issue

sharp aurora
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It could be fine, there is no set amount of hops it takes and depending on his router settings it will never return on his IP and just timeout. But that icon in game is the one for network issues

weary island
# trim cedar Hello everyone, I've been playing with a friend by setting up a world in the ini...

When you removed crossplay, did you make sure your server's ports were correctly forwarded in your router? Crossplay can add optional comm issues when/if MS network is having a problem with the particular playfab relay being used by your friend at his location.

I think removing crossplay is always a good idea unless you have to support Xbox players or have a CGNAT internet connection through your ISP.

Also, make sure your friend's checking for any comm problems his PC might be having, too. Is he Wifi connected or wired to his router? Does he use a VPN that might be having comm issues at the moment, etc., etc.

covert current
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Guys - I like to play Valheim with my hud off when I can.

Did you know that you can still build with your HUD off?
Sure you have to kind of intuit where specific things are but once you get the hang of it... Becomes fun!

I'm thinking about making a mod that would flash on the screen the list of ingredients required to build any item I select with my hammer to copy.
But the ingredients should flash in a minimalistic way and fade.

If the process of implementing this interests you even slightly,
I would be curious to know where to start and what to look for.

daring basin
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Do it, doesn't matter if there's similar mods out there for it, options are good.

steel quail
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any simple mods that increase performance? my laptop is not very good and any perf increase would help a lot

timid shoal
steel quail
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all that is done, but mods like FPSPlus, is it recommended to use that or is it gonna break other things or something

weary island
steel quail
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its worse in multiplayer but its barely playable solo too, if there is way to reduce settings lower than game normally lets you that would fix it I think

weary island
steel quail
weary island
steel quail
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well actually the laptop user is my partner and I have already done all kinds of reformatting, other windows performance things to get as much out from it as possible, dont think she wants to learn to use linux but thanks

weary island
timid shoal
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Dual boot for the win

steel quail
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yeah I see, maybe someday I will check it

hoary quest
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does anyone use warfare and have issues with magic weapons? I just made my first magic weapon using the wizard station and does nothing when i click?

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i tried the staff with binding spell and the fireburst weapon

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do i need mana or something?

weary island
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Try holding the mouse button down a little. Sometimes a quick click isn't enough.

hoary quest
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yeah i hold it down and nothing as well

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when i bring out the fire burst it loads the shot but then wont shoot it

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the regular non magic version made at workbench works just fine tho not sure. Maybe i need to beat the second boss before i can use magic weapons?

weary island
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Likely one of your other mods is blocking it. Check to see that all your mods are correctly updated for the current game version. Try disabling temporarily any mods like Better Archery or anything else that seems to be 3rd party combat related.

hoary quest
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but im using relicheim mod pack

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wouldnmt they all be compatible since its a popular pack?

weary island
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Yeah, if you really do have absolutely no other mods in there at all, then that's not it.

hoary quest
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ill restart

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such a weird thing everything else was fine

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i restarted and it works lol who knows

weary island
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Excellent! 🙂

spark atlas
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can you guys suggest mods that will go nicely with epic loot, warfare, and almanac?

weary island
# spark atlas can you guys suggest mods that will go nicely with epic loot, warfare, and alman...

Have a look at these 3 modpaks by Jewelheim.
https://thunderstore.io/c/valheim/p/JewelHeim/RelicHeim/
https://thunderstore.io/c/valheim/p/JewelHeim/JewelHeim/
https://thunderstore.io/c/valheim/p/JewelHeim/Road_To_Muspelheim_and_Niflheim/
Choose whichever one suits your preferences. They're all well supported and popular.

worldly garnet
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Those are good choices. I also like the RtD mods by Soloredis, too. The more of his mods you throw in there the more fun you'll have with them.

Oooo.... What if you put the Relichem mods and the RtD mods in there together! OMG 😲

spark atlas
limber vortex
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does anyone now any good mods for ships in the game? i run mods on thunderstore if that helps at all

weary island
steel quail
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ValheimRAFT mod lets you build your own base ship

limber vortex
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thanks guys

sage relic
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Is it ok to substitute the armory mod for odinsteelworke while retaining the other 5 therzie mods or is all of therzies mods have to go together?

limber vortex
weary island
limber vortex
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alright thanks

sage relic
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can smoeone please help me figure out whats causing this :S

weary island
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You think you might need to be at a particular forge to craft that? You know that's not a vanilla item.

So it's also possible that whichever mod is adding it may not be working right. See if the mod is updated for the current game version and, if so, try re-adding it.

hexed goblet
spark atlas
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can someone tell me the mod that separate armor equip from inventory? i forgot the mods name

weary island
spark atlas
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thanks a lot

novel locust
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Looking for a couple of mods if they exist

one that lets me know the spawn prevention radius of campfires so that I can see where's spawn prevented to find my gaps
one that prevents animals from stacking themselves 10 high to escape my pits

steel quail
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is it possible to disable music all together? not volume 0 but disable so game doesnt even try to change music on the background

hexed goblet
novel locust
novel locust
# hexed goblet https://thunderstore.io/c/valheim/p/ZenDragon/ZenBreeding/

Also not exactly what I looking for, the problem is more
One tamed animal in a pen, fine and good
Two tamed animals in a pen, I have a stack of animals 2 high in a corner
Three tamed animals in a pen, I have a stack of animals 3 high in a corner

Doesn't matter how large the pen is they'll pile up until they can escape

plucky gorge
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Hi all, I'm having a heck of a time understanding how to spin up multiple modded dedicated servers (steam) with different mods each and/or applying mods to an existing world. I've familiarized myself with how to acquire mods and move them to the appropriate folders to work in on a single dedicated world. But Is it as simple as cloning the "dedicated server" folder and having individual folders for individual dedicated servers?

novel locust
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If you're running multiple servers is there a reason you're not using a server management panel?

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Applying mods to an existing world is easy, spin up the modded server and then replace the world files and bang there's your existing world in modded

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Just make sure to keep backups etc etc

plucky gorge
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The vanilla dedicated server formula has worked well enough for a couple year so I didnt think about using server manager. Im going to assume a manager has the ablility to segment mods for separate servers. Is there a particular manager I should be looking at?

nova orbit
novel locust
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Honestly I'm just time poor so a server management panel just makes it a lot easier

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Pterodactyl is free but you need to be smart to set it up (I am not smart)
Currently using amp because it's easy but I had to pay for it but worth imo

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How many servers are you running?

plucky gorge
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4 Vanilla but I'd like to get 2 modded going

novel locust
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Damn I'd never bother to run six servers bare that's wild

plucky gorge
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Realistically its more like 2 at any one time for friends, there maybe 3-4 of us connected max.

novel locust
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Fair

weary island
# novel locust Damn I'd never bother to run six servers bare that's wild

I've been running 4+ servers, both modded and vanilla, on the same Linux host PC for over 2 years now. I find managing mods for them manually to be easy and straightforward.

I've never thought of even checking out any of the server 'managers' like "Aim" or "Pterodactyl" simply because I have no need to add another layer of complexity to the environment. It would make trouble shooting any problems that crop up a lot harder. But everyone has their own needs and abilities.

plucky gorge
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Eureka! My initial hunch plus the confirmation from @nova orbit was what I needed to get a couple modded servers running simultaneously.

hexed goblet
plucky gorge
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I had a peek at Pterodactyl in TrueNAS but man...that setup looks daunting. I think I'll stick to bat files in the shell startup and manually moving mod files around for now.

weary island
hexed goblet
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That way you can see exact game days left of fuel on torches

nova orbit
# plucky gorge I had a peek at Pterodactyl in TrueNAS but man...that setup looks daunting. I th...

I use LinuxGSM it's a script for automating game-servers on linux. it's only CLI but you can add any webinterface/panel on top of it.
The only 3 commands I need to run are start, stop and update the server. Everything else I do through a sftp file manager like WinSCP and edit configs with notepad++
If your servers are on windows there should be a couple of similar software for game-server management.

plucky gorge
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Good to know, thank you!

novel locust
novel zealot
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I've had an idea for a while now to set portal restrictions only on metal ore and not refined metal to encourage building outposts. Was wondering if anyone knew a mod that does this or allows me to set custom portal restrictions.

hearty sphinx
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So kinda like how it already is? As long as you still need to smelt on site or transport by boat the gameplay is essentially the same.

oak halo
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I think the goal is to make it simpler to move bases while keeping some of the restrictions when mining ore. But true, it could easily be circumvented by smelting the ore on site.

peak mica
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Hello, does anyone know if the Seasons mod by Shudnal alters the world save file? ie. If I were to use the mod in my world, and then later uninstalled the mod, would my world still work like a normal vanilla world after that?

daring basin
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You can install/uninstall 99% of the mods as you go so yep, you're fine.

peak mica
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Alright, thanks!

novel zealot
hearty sphinx
novel zealot
# hearty sphinx There isn't? I'd say many people do.

when I play with friends we set up a portal incase we die and if we're feeling really fancy some spiked walls around it. we making a central base near spawn and smelting on site never made much sense since we need to boat it back for building anyways.

winter hemlock
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hey anyone familiar with the seasonality mod? i have some questions about configing it

ebon vault
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I would go ahead and ask the question. Worst case, someone will see it later and answer with an @-mention for ya.

iron compass
weary island
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@ebon vault Sorry to bother you, but if you were setting up a dedicated server at home and wanted to add a mod or two to improve 'networking', anticipating that there will likely be Ashlands lag towards the end game, which mod(s) would you be putting on the server and the player clients?

ebon vault
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I don't actually know the networking improvement mods landscape these days. I'd be curious myself 🙂

weary island
crimson condor
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ok where do i go to look for mods that are serverside only? i have a few friends that play through GeForce so they cant install mods unless the mods are on steam

weary island
nova orbit
# crimson condor ok where do i go to look for mods that are serverside only? i have a few friend...

There are very few of them, but some are extremely powerful like Expand World Prefabs but with a steep learning curve. There are some examples and scripts you can find on the discord.
Here is the list.
1010101110-serverblankpassword
ArgusMagnus-ServersideQoL
Azumatt-MaxPlayerCount
Digitalroot-Max_Dungeon_Rooms
JereKuusela-Cron_Job
JereKuusela-Expand_World_Data
JereKuusela-Expand_World_Prefabs
JereKuusela-Server_devcommands
JereKuusela-Upgrade_World
JereKuusela-World_Edit_Commands
nwesterhausen-DiscordConnector
Smoothbrain-ConfigWatcher
Smoothbrain-SmoothSave

tired crescent
weary island
crimson condor
#

ty @nova orbit ^^ this helps a ton!

nova orbit
crimson condor
#

oh! woops!! i didnt...ty for letting my know hun XD ty @weary island ! MWAH!

inner island
#

anyone know if theres a mod that makes hammers have the same swings as battlaxes? i saw it in a modpack video but im not sure if it was custom or not

lost hawk
#

Where can I find resources to teach myself to start modding this game?

lost hawk
hearty sphinx
#

@past sedge For tomorrow, is it worth pinning that modding link? Seems like it's a useful resource to have in this channel.

tired crescent
#

I’d just pin this site and a few others. Good all in one to find things. Soon, will have more information and pages as feedback and comments are added to mods.

https://valtools.org/

It also mirrors all of the wikis that are found on the main one.

https://valtools.org/wiki.php?page=Creating-Your-First-Mod

but of course, you can go to the main wiki linked above as well. Just going to be a lot pinning multiple links for things. If you’re interested of course.

past sedge
hexed goblet
daring basin
sleek otter
daring basin
#

Well, it says in the desc it's required on both but what does Unity have to do with it :D

tired crescent
# hexed goblet FYI ConfigWatcher thrashes your IO, it's constantly reloading configs in the bac...

This is only true under certain conditions.

The mod by default does this:

Every time the on‐disk .cfg file changes, configFile.Reload() does a full read/parse of the text file.

Now, things to consider…If the file changes constantly (e.g. by some other process or due to configuration “autosaves”), you’ll get a flood of Reload() calls, each of which re‐reads everything from disk.

Assuming you’re using a Linux backed dedicated server. Like most probably are via third party options. If the underlying FileSystemWatcher on Linux used a polling fallback, it can generate its own filesystem scanning traffic.

In most dedicated‐server setups (Ubuntu + Docker or native Ubuntu etc etc), neither of those pathological conditions holds.

Overall, the mod is designed to only listen for changes in a configuration file and reload the changes. Each file gets its own watcher which is still fairly lightweight. Not sure where the comments about it thrashing the IO come from, but I do know most server hosters use the fallback to polling for files which is why it’s probably causing some issues in that manner. It’s easier to say the mod is the issue rather than the actual setup in which it’s used. I get that. But, I still don’t think we should say the mod is the problem.

hexed goblet
#

in my testing it would trigger constantly

#

windows desktop

tired crescent
#

Only in certain environments

#

And settings.

#

Objectively in the code of the mod. This isn’t true.

hexed goblet
#

just running the mod by itself plus another mod to detect when it's config is changed.

#

that was my experience

tired crescent
#

Of course it detects when the config is changed. That’s literally what it’s supposed to do. Detect change, update values in memory

hexed goblet
#

ya, but it was triggering the detection repeatedly over and over again... even when nothing changed.

tired crescent
#

Which again…is only in certain environments with certain settings.

hexed goblet
#

well, not sure then what is special about a windows desktop and default settings

tired crescent
#

Me either without researching. I can say on my Win 10 desktop, this isn’t the case for any FileWatcher class.

#

It has only been seen to be an issue in certain setups

hexed goblet
#

dunno then

#

i also use win 10 desktop

tired crescent
#

Overall. The mods code doesn’t suggest an IO thrashing. It only detects changes, creations, renames, or deletions of cfg files. All being handled independently

hexed goblet
#
      // add support for the custom StringList class that allows for serialization of List<string> easily to ConfigEntry<>
        TomlTypeConverter.AddConverter(typeof(StringList), new TypeConverter {
            ConvertToString = (obj, _) => ((StringList)obj).ToString(),
            ConvertToObject = (str, _) =>
            {
                CheckPerformance(str);
                return Parse(str);
            }

Here is a snip of my code. I create a custom data type. It gets called repeatedly by ConfigWatcher when it tries to ConvertToObject The CheckPerformance section just counts how many times it gets called.

#

you can see it in action with Zen.ModLib

#

if i am doing something to cause it to trigger please let me know... because i have not been able to see any cause

tired crescent
#

You are. Your code would theoretically run for every config option in that file. Not just the events

hexed goblet
#

yes, every config option in the file... sure... and that's maybe 20 options... but it triggers thousands of times... once per frame with ConfigWatcher installed.

#

but in reality it only triggers for the options that have StringList data type when ConfigWatcher is not installed.

#

thats the only time CheckPerformance is called

tired crescent
#

Correct. But that point would be you’re still calling it multiple times per file save, change, etc. For each config entry of that type. Instead of hooking into the actual reload event fired

hexed goblet
#

this thrashing happens when the file is unchanged. simply starting up the game without any changes to the file will cause the ConfigWatcher to hammer the config file and hit the CheckPerformance threshold. No file saving or changing required. only read operations.

#

try installing ConfigWatcher and Zen.ModLib and you will see in the logs that the thresheold of CheckPerformance is reached and it alerts you to the issue. You can disable the alert in the configs.

#

simply starting the game is enough to trigger it

tired crescent
#

Then, as stated, something specific on your system or your code is causing the FileWatcher to trigger those events.

But I wouldn’t install your lib to test that. That means I’m relying on your code to be truthful. I’d simply patch the Reload call or the events directly and check.

hexed goblet
#

well ok... i mean, the code is pretty straight forward to check. no patching required. it's not checking if config watcher is installed. It's counting how many times ConvertToObj is called from TomlTypeConverter

tired crescent
#

Which would be called for more than just the events that are listened to by ConfigWatcher.

hexed goblet
#

ok, then why without ConfigWatcher does that only get called once ?

#

but with ConfigWatcher it gets called thousands of times?

tired crescent
#

I wouldn’t know off the top of my head as I don’t know the context of other things in your environment or lib.

I can give some testing later. If you’d wish? But you’re only fighting Microsoft’s FileWatcher class. Not the mod.

hexed goblet
#

sure, i get that... well .. whatever the issue is, it'd be nice to know the cause. It happens on many people's system.

tired crescent
#

Most people just add a debounce system to circumvent people’s settings.

hexed goblet
#

yes, i looked at the code. shudnal also looked at it. He was able to isolate what he suspected was the cause, i forget what line he said he thought it might be. I can go dig up the old chat logs

#

that line i think he said he thought might be the cause... i did not verify.

tired crescent
#

Checking if the file exists? 😂

oak halo
#

The File.Exists call? That does not seem suspicious

hexed goblet
#

i agree, just copying the only clue on the 15seconds of research that was done on this topic. Like i said, i did not verify any of it.

oak halo
#

But I guess line 120 would cause an Exception if it was called

tired crescent
#

I mean. In my 10 seconds of research there isnt much wrong with the mod itself. But running code that hits every config option of a certain type…for every file that triggers an event just seems like a non valid test to me.

oak halo
#

Line 120 has nothing to do with this and is probably never called anyway, but it should cause an exception because it modifies a List that is being enumerated

#

I don't know if that can actually happen, but if the filewatcher would detect changes too early, for example because the file is still being generated, it could maybe cause configFile.Reload() to try and parse an invalid (unfinished) file which could cause the ConfigFile class to re-generate the file and thus causing a feedback loop. But that's just a lot of speculation 😅

hexed goblet
#

dunno

#

just my observation that it gets called repeatdely inside TomlTypeConverter.ConvertToObject

terse otter
#

Does anyone have a clip of a serpent in vr?

topaz bay
#

Anybody know if tere is a mod that allows you to make better portals, like I know there is a portal tats better than the starter one but Im looking for a mod tat you can make as you progress that allows you take SOME metals trough it with that upgraded or improved portal because i dont really just wanna turn of te setting because it feels to easy

iron compass
hexed goblet
weary island
last trout
#

can anyone help me with valheimraft

weary island
spark atlas
#

guys betterarchery bad mod? it seems giving me some kind of error

#

i really like it before but i dont know why it gives error now

hexed goblet
#

Game updates break mods.

severe crag
#

has anyone tried the multiverse or cross server portal mods? seems cool.

timid shoal
fierce valley
#

Looking for a mod that will let you limit building per player in some way, limit build pieces, crafting stations and or build locations, or a way to limit building to warded arears or only allow building certain pieces in warded area.

topaz bay
# hexed goblet You know about stone portals in vanilla right ?

I do but what I wanted was more portals that progress with you, like being able to make a portal that allows transportation of copper and tin then later another portal that allows those and iron etc while each portal costing more than the previous as to make it not to easy and keep a vanilla feel

hexed goblet
#

there are mods for that

#

i forget the names of them though

topaz bay
#

using the portal mod made by randyknapp called advanced portals they seem to be the best i can get for what i want

eternal imp
#

Can anyone remember the name of that mod that lets you play youtube videos & craft a tv screen for Valheim

daring basin
#

OdinOnDemand

amber bridge
#

What mods are decoration mods but aren't gonna kill Xbox players.. I want something like pottery barn

daring basin
#

You can't.

amber bridge
daring basin
#

You can't use content mods with xbox players

amber bridge
#

Yes you can

daring basin
#

No. The xbox players will not be able to see it.

amber bridge
#

There are some mods Xbox players can see. Pottery barn is on. Another is plant everything.

daring basin
#

No, xbox players cannot see any modded content.
Plant Everything plants vanilla content so that's fine.

amber bridge
#

Bruh... I'm gonna say this with the nicest way possible... Yes we can I'm an Xbox player I see a lot of modded things you guys think we can't I'm looking for mods that are vanilla friendly for my server that my PC people can use with there Xbox friends... There are a lot of mods I can see.

daring basin
#

Nope, that 100% false. An xbox player is not able to see any modded content.
In order to see modded content, the xbox needs to load the mod which it cant.

#

Ah, Valheim on PC, not the XBOX console.

amber bridge
#

Lmao I'm fr done 😂

daring basin
#

So did you mean XBOX on PC or the console?

amber bridge
#

I'll ask when someone different is around because.. You absolutely don't know a thing 😂🤣

daring basin
#

If you mean xbox on PC via Microsoft store then its fine.
If you mean xbox on console then what I said remains true.

amber bridge
#

Reread what I've said have a good day I have a better chance of finding better answers speaking to a wall.

oak halo
#

Can you give an example of a mod that adds things that you can see on xbox?

#

Generally what was said is true, you cannot see modded content on xbox, that is new assets which are not included with the vanilla game. There are a few unused assets in the game however (like an unused portal or iron ore veins) and as long as the mod is using those, xbox players can see/interact with them

amber bridge
amber bridge
oak halo
#

I see, pottery barn does exactly that, it allows the player to build vanilla pieces

#

Im on xbox myself, so I cannot test it

amber bridge
#

See thank you

oak halo
amber bridge
#

Thanks!

daring basin
oak halo
daring basin
#

It all makes sense now lol

oak halo
#

It does, doesn't it 😂

#

Now you see where my motivation for server only mods stems from

daring basin
#

Yeah and the conversation about crossplay, Valheim on xbox that was had some while ago with that guy makes 100% sense now too.

oak halo
#

😅

daring basin
#

Now I feel bad 😅

oak halo
#

You don't need to, all is fine

muted sorrel
#

Are there any mods that remove the wavy-ness of the world grid, like when placing down stone build pieces? So that everything has straight edges

tired crescent
rough field
#

Anyone knows of a mod that shows you a Weight bar in your HUD so you don't have to open inventory everytime you want to know how much you're carrying. Also is there a mod that removes skill penalty on death, losing inventory is already punishing enough IMOI

spark atlas
timid shoal
spark atlas
#

do you know if it might have some conflict on any other mods?

#

im using it with relicheim and some others

timid shoal
spark atlas
#

oh i see

#

i decided to use another projectile logic mod

#

but betterarchery wouldve been great

magic herald
#

Hey guys. I want to try and do a mod which essentially just changes the dialogue during the missions to reframe the narrative slightly, and also maybe change things like spell names etc. Where would I go to learn how to do this? Is it something relatively simple to do? I’ve never done anything like this before so don’t know where to begin. There is a particular community i want to mod this for and think just simple changes to dialogues will really get a wider audience involved.

daring basin
magic herald
magic herald
burnt heath
#

hey guys, Ive got an issue ... I was playing with AzuExtendedPlayerInventory, and sometimes I accidentally launch the game from the vanilla icon on the desktop, and when I realize it, I close the game and launch it properly from r2modman ... well now when I checked my world after some time, my armor is gone, but the rest of the gear is there, so I probably launched my modded character/world in vanilla and I think thats what fcked it up ... is there a way to restore it?

tired crescent
#

Yes. Because you’re likely closing your game normally causing it to save, you’re losing your gear.

The only way to get anything back is to restore from backups

#

And AzuEPI doesn’t touch anything outside of the player’s inventory. So if you’re losing items inside chests etc. It is not that mod.

#

Since you mention “checked my world” it suggested more than player inventory

burnt heath
#

everything is fine except the extended inventory - the armor and accessories

#

Iam gonna check some of my backups

tired crescent
#

Well removing the mod and allowing your player to save would remove the items.

burnt heath
#

yea, I suspect that Ive just launched the vanilla game, started my world, realized Iam in vanilla, closed the game and relaunched from r2modman

tired crescent
#

Yeah. how you close the game matters. Since normal closes and ALT+F4 still trigger the normal shutdown where everything saves.

burnt heath
#

I see a lot of backups of my character, if I choose some and press "Restore backup", do I lose my current saved character, or does it get backed up in case I want to come back to it ?

tired crescent
#

You’d lose it

#

Unless there is a backup of that version of the character already.

Only restore one of the backups

signal pike
#

anyone able to help me out with finding mods

#

trying to find the farmer trader

lost hawk
#

Has anyone used both Boats Additions (blacks7ar) and OdinShips (or OdinShipsPlus) and can tell me which is better or what you guys think of these mods? I can't really find a way to compare BoatsAdditions to vanilla boats as the vanilla wiki shows speed at differing mast levels while the cofig shows 100 things I don't understand.

weary island
weary island
lost hawk
#

Right now I don't understand why there is a second karve for example because the mod page doesn't give any stats for the boats and the config file shows so many stats, I don't understand them all.

weary island
#

In my experience the boat speed is really only determined by the wind speed and direction. So, I don't know how to help you choose boats based on their inherent individual speed capabilities. Sorry.

lost hawk
#

Ah, well that isn't true, not fully anyway. Boats are what determins speed. Karves are always slower than rafts for example, it's just they have a range of speeds based on wind and sail.

#

Try sail a raft on perfect weather with perfect wind on full sail, you'll see even then it is slower than a paddling karve.

#

Can't send pictures in here, so this was the best I could do.

grim seal
#

whats the most up to date or recommended mod that allows you to keep items on death?

lost hawk
#

If you're happy with keeping equiped gear and just dropping other things you can do that in vanilla. If you need a mod that saves the full inventory just sort by most downloaded and see what is out there.

grim seal
daring basin
#

HelHeimHarmonizer is more modern and supports multiplayer and such.

grim seal
#

ah ok thanks

#

the only thing is that it hasn't been updated in 3 months and the other one has, is that nothing to be concerned about?

daring basin
#

Nothing to be concerned about, the other one is actually just a reupload of a mod that's like 2 years old.

grim seal
#

I have the CreatureLevelAndLootControl mod and saw that it added a respawn time to dungeons, is there anything else it changes that I might have missed that isnt vanilla?

grim seal
# rough field Anyone knows of a mod that shows you a Weight bar in your HUD so you don't have ...
Nexus Mods :: Valheim

Bunch of little UI tweaks. Tooltips for production timers, player status, items. Custom chest names, buff list, multicraft, weather forecast and so on.

spark atlas
#

hey guys question again, how do i prevent a mod config being resetted to its default when updating all mods?

rotund fractal
#

I'm trying to install mods on my survival already well started (I finished all the current bosses) but I can't. I try to put the mods file in the game folder where there are plugins or mods but nothing works. If anyone wants to help me out

tired crescent
rotund fractal
#

thanks you

serene swift
#

can the mushrooms planet with the plant everythinng mod be built over or do they need clear sky?

spark atlas
#

guys any mods that lets you craft multiple of the same item?

weary island
spark atlas
#

thanks man

serene swift
kind pumice
serene swift
kind pumice
serene swift
hexed goblet
hexed goblet
lost hawk
#

Is there any way to tie certain characters and world to certain R2ModMan/Thunderstore profiles?

oak halo
abstract loom
#

anyone have a mod with one of those castle type iron bar gates that go up?

sinful trail
magic fiber
#

Hi guys! Can you recommend some mods that are compatible for jewel crafting? We tried to put some other mods but we are encountering always a problem. It’s either we bugged some items or when we try to log in back some of other items is missing from our inventory. Thank you if someone is gonna help us here!

#

We are using thunderstore mods

tired crescent
#

Pretty much all mods are except EpicLoot and ValheimPlus

abstract loom
#

another question does anyone know of a mod in which you can place bodies of water, like if i wanted a pond for a courtyard on a mountain castle?

kind pumice
abstract loom
tired crescent
# abstract loom How so?#

Not fully sure. It’s in the documentation on how to add properties to pieces and make it generate water etc.

weary island
weary island
gloomy summit
#

Hey so I’m looking for a mod that could help/make my ground like evenly flat/raise my ground

#

I’ve had a look and haven’t been able to find one and it’s honestly pissing me off

weary island
gloomy summit
#

I’ll send a photo of what I like want because I’ve tried manually doing it but it keeps fucking up the natural generation around it

#

I’ll put it in like screenshots

weary island
gloomy summit
weary island
weary island
# gloomy summit Is that a good mod???

Yes, ServerDevcommands is also a good mod, although you may or may not need it. I can't remember for sure. But I think you do. I'll see if I can check that for you...

weary island
# gloomy summit Thank you very much

Yes, you do also need to load the ServerDevcommands mod with it. And also another mod from Jere Kuusela, too. The WorldEditCommands mod. Load all three.

None of them cause any problems or take up much extra resources so it's very much worth loading all three together to get the extra hoe terrain abilities plus new hammer abilities, too.

And also the 'undo' ability on the F7 key, too. 😄

serene pilot
#

When did the Thunderstore mod manager start marking mods as depreciated?

mighty dune
#

Whats the site that has most mods of valheim? Thunderstore?

mighty dune
#

Ok thanks

weary island
#

Nice! So, riding a dragon that shoots fire balls!! And there's also willow trees plus weird mushrooms, etc. 😄

What mod is this?
#mods-screenshots message

worldly garnet
#

Thanks. The dragons are from DragonRiders by Yggdrah and the custom meadows stuff is RtDBiomes mod, if I remember correctly.

weary island
worldly garnet
signal pike
#

does anyone use corsairs mod or anything similar i cant find any of the corsair bases

weary island
pearl garden
#

https://thunderstore.io/c/valheim/p/JewelHeim/Road_To_Muspelheim_and_Niflheim/
*As it stands the server host doesn’t see any reason why the way I’ve added the modpack to the server files would crash the server on startup.

The modpack owner basically said “can’t help try my sponsored server host instead”* <--- is what my mate said

#

any help to why this is happening

timid shoal
odd moat
#

does anyone have or know of anyone thats dove a playthrough on the 'relicheim' modpack on youtube? id love to watch and learn as i play it? thankyou!

@BeyondAgameR
does anyone have or know of anyone thats dove a playthrough on the 'relicheim' modpack on youtube? id love to watch and learn as i play it? thankyou!

celest marsh
#

is there a mod that removes the fog from the mistlands?

weary island
celest marsh
#

thank you

#

i hate mistlands only bc of the fog

thorny arrow
onyx dagger
#

Is there replay mod for valheim?

timid shoal
onyx dagger
timid shoal
# onyx dagger I mean like mod that Records My gameplay but not in My pov

Nope. Never heard of that with this kind of games. Not even as a mod. Would be a huge file if every player interaction or manipulating of the game world in any kind, should be recorder in such way that a world with 1000 of days, million of interactions (every tree chopped, pickaxe swing, terrain changed, mob killed, etc, would be able to re-view.
With the game only working / "lives" when the player are active in that specific cell, and the rest of the world are "frozen", that would help, but still....

fierce valley
#

If an admin turns on god mode on a dedicated server does that turn it on for that admin or every player on the server? I ask this here since technically vanilla dedicated doesn't have commands and its a mod the enables them.

daring basin
#

Only you.

oak halo
#

@severe crag ServersideQoL does not refuel torches, but if you turn on infinite fuel, you'll never have to refuel them either

severe crag
# oak halo <@156723845699469313> ServersideQoL does not refuel torches, but if you turn on ...

I saw that. I just was curious if I could somehow edit it so that it pulls resin and greydorf eyes from containers similar to smelters. If not, resin and greydorf eyes pile up due to them being easy to get. I installed the automatic fuel mod which pulls fuel from containers but I'm trying to do away with mods. Idk. Just wanted to ask. I think there's a way to add a code through EWP but I have to figure it out. Thanks though.

oak halo
severe crag
oak halo
severe crag
#

alright. sounds good. hopefully it shows up one day or the how-to appears to me so i can edit it on my own. thanks for answering my questions.

oak halo
#

That said, if you are interested in doing it yourself, you should definitely look into EWP. It's a powerful mod with a steep learning curve, but there are tutorials and helpful people on the author's discord

severe crag
oak halo
#

Definitely, but if you are lucky, someone already did what you want to do and shared their config on the author's discord, there's a dedicated channel for that

jade badger
#

anyone know the mod that makes food pop off the cooking stations when its done?

#

nevermind found it

odd moat
#

anyone know ow to move the chest pop up with AZUMATT minimal_UI mod? thankyou

#

or any other mods to move things? currently cant see chests if my backpack is open or empty backpack into chest as they are on top of eachother, thankyou

weary island
odd moat
#

i mean when i press 'e' on a chest and it shows me whats inside i wanna move that tab on my screen does it do that?

weary island
odd moat
#

ahh the backpack and chest must 'share' the same whatever as whereever i move the chest too the backpack does the same 😦

weary island
silent remnant
#

Any tutorials for writing a mod? I used to dabble in making Minecraft mods.

weary island
odd moat
#

anyone playing with the MMO mod? whats your upgrade path ? ty!

oak halo
pulsar crater
#

Created a monster of a mod pack last night and having a blast. 91 mods at the moment. Using a bunch of gear mods, QoL stuff, all the RtD mods, and NorseDemigods. The NorseDemigods mod is probably one of the coolest mods I’ve ever used in this game and feels balanced on Hard/Very Hard difficulty.

weary island
pulsar crater
sudden stag
#

Does anyone have any working version of Middle Earth map?

tame vault
#

anyone know how to add mode to a dedicated server? not a rented server, my own

#

i got bedinex and extracted to the server folder, and then started the server, more files come up, but there is no plugins folder

gloomy summit
#

Is there a mod that speeds up taming???

hexed goblet
timid shoal
kind pumice
errant tapir
gloomy summit
errant tapir
gloomy summit
#

Beat bone boy yesterday found dragon fuck n ready to fight her aswell

errant tapir
#
  • some other things and one buildable item
gloomy summit
timid shoal
gloomy summit
#

Also does anyone know how to configure a mod n Shi

proper axle
#

Hi guys, I am new to the Valheim modding world, and this probably sounds like a dumb question. I have two PCs: one is my work PC, and one is my old PC, where I installed various things. I mainly play on my work PC because it is my main PC. I used to manually download mods from Nexus or Thunderstore, download the files, and move the DLL files manually to the plugins folder in the Steam game Valheim folder. Now I tried the Thunderstore Mod Manager on my old PC. I noticed that the plugins folder contains not only the DLL files but also entire folders with files like manifest.json, config, readme, etc. So, if I were to move all the mods from the Thunderstore folder on my old PC to my main PC, do I need to delete all files except the DLL files, or can I just copy everything directly? I don't want to install the Thunderstore Mod Manager on my main PC because I use it for work, and I am somewhat hesitant to install random apps on my main PC. That's why I installed Thunderstore on my old PC and am trying to move the downloaded mods to my main PC.

ebon nacelle
#

#valheim-help message @proper axle I think you can just copy all over, when you mod a server you find the files and put them in the same folders usually of where the server is as far as I understand your question

#

so should theorhetically work the same between different computers

proper axle
#

okay i'll try, just got to play the game after a while and used few qol mods but now my friends eager to play again but they want to run the full moded game (around 90 mod) so if i download all the mods manually i think i will go crazy haha thats why i used thunderstore mod manager on my old pc to download all the mods easily and move it to my main pc.

#

thanks for the response bro

daring basin
#

It's ok to move the entire plugin folder or just the dlls.

ebon nacelle
fierce valley
#

How to get full config sync between server and clients. Where a admin can configure the server from his client with the config manager and it fully sync to the server and all client with out restarting anything, or your clients having to update or get a new modpack. I hear rumors of mods that do this, i hear jotunn is suppose to do this. I found several talked about on google but cant find them on the store. Is there something extra i need to do or setup. I've never been able to get it to work. I've always had to shut down the server and transfer the config files manually.

daring basin
#

Simply use a mod that has ServerSync and then have the mod on the server and client, that's all.

fierce valley
daring basin
#

No, if the mod doesn't have ServerSync it will not sync.

fierce valley
daring basin
#

Yeah, the game is fully client authorative.
Thank you wolf_heart

fringe summit
#

Does anyone know any mods for Valheim that force you to sleep? like after being awake for ~2 days it applies a debuff that can't be removed without sleeping or something

daring basin
#

Adding to my survival mod right now 🤣

#

Jk, don't think there's one but I like the idea!

fringe summit
#

Ah bugger, I wanted to use it combined with a seasons mod </3

#

I really like the "seasons change on sleep" thing but theres nothing in game that actually forces players to sleep

daring basin
#

Whenever I get to my Survival mod I will probably look into adding more survival stuff to it.
Right now you gotta eat and drink but that's about it.

fringe summit
#

That seems fun

daring basin
#

Until you forget to give water to your tames too LOL

fringe summit
#

OH GOD

#

At least add like a water trough at that point 😭

verbal topaz
#

Does any one have experience with using DatHost mods? I looked through the thunderstore Valheim mods and I found some mods I want to use but I’ve never modded and my friends and I want to start a server and DatHost says it uses BepinEx mods and I don’t know if that’s the same

sleek otter
#

its the same

verbal topaz
sleek otter
#

bepinex is the thing that enables mods, theres alternatives to it, but bep seems to be the standard

silent remnant
#

Oh! So on a whim I serched for a mod to customize raids and found one that even lets you invent raids! Yo, thats cool!

Mostly I want to have raids but not the mini-boss raids. (I don't fancy being ready at the drop of a hat to fight a boss XD)

verbal topaz
#

So I am attempting to use mods for the first time. I downloaded thunderstore. Picked 33 mods to use. Purchased a DatHost server. I did the drag and drop to the plugin folder. Launched Valheim through thunderstore. Then got an incompatible version message with a list of mods that it says the server doesn’t have but I can see in the folder.

weary island
verbal topaz
#

Ah okay cause there’s only two issues it doesn’t recognize the Therzie mods and corewood pieces.

weary island
verbal topaz
weary island
verbal topaz
#

I’ll check there thanks

summer tartan
#

i'm a 100% Vanillist, not my place, just peaking here for big-ups to the guy that made the "Tuba Walk" mod, genius 💯 Rocky

small delta
#

Can someone suggest mod that allows to hide my pins at a map sharing? "Better Cartography Table" is too complicated. I need only to exclude my own pins.

gaunt geyser
fast flint
#

is there a mod that just flat out increases discovery radius for the map?

burnt heath
#

anyone using CLLC with EpicLoot ? I want to set that higher star mobs drop enchanted items of better rarity

south rivet
#

does anyone know of a mod that would let you cutimize how many seeds each tree drops, it would be even better if i could choose how many seeds i got in game on a slider or somthing.

jade bronze
gaunt geyser
odd moat
#

hey all, i have a problem, my player wont 'dodge roll' i can right click to block but i cant roll at all, any ideas why ? thankyou

weary island
# odd moat hey all, i have a problem, my player wont 'dodge roll' i can right click to bloc...

Did you ever get him to dodge roll? It's a stupidly hard key-combo needed to dodge roll in vanilla. You can go get a good mod that makes it easier and stable to do the dodge roll move.

https://thunderstore.io/c/valheim/p/Azumatt/QuickTapDodge/

odd moat
#

all fixed one of the mods must have been broke, smoothbrain evasion so i removed it 🙂

hexed goblet
silent remnant
#

Just got my custom raid event! 'Tarred and Feathered' It sends 3 Growths and 1 Vulture at a time after you, It works out nicely since Demon and Undead are allies!

#

Custom raids is a really cool mod.

#

I just configed a shits and giggles raid, lets see if this works.

pearl garden
#

love fighting yagluth with like 50-60k hp

#

and like 240% more dmg

grim seal
#

could anyone confirm if discard or recycle Inventory Items mod is working?

weary island
grim seal
#

maybe ill try downloading it on thunderstore instead of nexus mods I guess

weary island
#

Yes, I'd say that using thunderstore.io instead of nexusmods is important. Use the r2modman mod manager from thunderstore.io to make installing and using mods much easier.

grim seal
#

is there a way to track mods on thunderstore?

silent remnant
#

I've been manually moving files XD

weary island
# grim seal is there a way to track mods on thunderstore?

What do you mean by tracking them? You mean like by date you downloaded them or something? Or by when they were updated? A mod search on thunderstore.io automatically sorts the results by the date they were updated.

Did you try the r2modman mod manager I recommended? That might let you do want you want there.

kind pumice
daring basin
kind pumice
#

Your thunderstore compatible mod manager tracks mods for you. Even if installed and disabled it will inform you of updates

weary island
#

The new Gale mod manager is getting some really good reviews. But, you know...

Old dog + New trick = Whaaaatt? I'm gonna go lay down for a while...

hexed goblet
grim seal
#

yea what I meant buy tracking was like the same feature nexusmods has, I currently just drag and drop my mods and have 90% of my mods from nexus mods, but the galemodmanager looks interesting Ill definitely look into it

#

nexusmods is also where I just had all my mods for other games excluding deep rock galactic

crisp chasm
#

was wondering if the jewelcrafting/epic loot mod synergizes with the warfare mod and the additional weapons it brings?

grim seal
#

are there updated/working mods that let you change forsaken powers wherever?

weary island
weary island
# grim seal are there updated/working mods that let you change forsaken powers wherever?

Change them from one power to another without going back to the starting stones? This mod lets you do that, although you may want to change the config file settings to get it the way you want. https://thunderstore.io/c/valheim/p/TastyChickenLegs/ForsakenPowersPlus/

vapid sky
#

Hello all!! when you have mods on a hosted server, how do you configure the 'configuratoin files' for instance, adding rows to chests, etc.. we have the mod on client and server, but no rows extra.. Do we only edit the config using thunderstore edit on the client side? But then do we both have to do that?

weary island
timid shoal
#

Anyone here using ServerSideQoL by ArgusMagnus? This mod does a lot, and I'm trying to grasp it. Is there any discussion on what the mod can't do, due to limitation of modding from the server-side? I've been to the Github.

pastel wind
#

@hexed goblet hi there, i am using your ZENUI mod and i was wondering if it is possible to deactivate the biome notifications after entering a world or teleporting from one biome to another. i already turned it off through config manager but they reactivate every time. i tried as said to disable them through config manager and i tried by changing the config file but i can't turn it off although the description in the config says it should be possible.

hexed goblet
#

Once you turn them off in the config settings, they should stay off log out

pastel wind
#

hmm unfortunately that does not work for me whatever i try those 2 options always flip on again even without closing the game and loading a different world.

hexed goblet
pastel wind
#

it happens when switching worlds solo and indeed when connecting to a server. mod is only used client side on my part

hexed goblet
pastel wind
#

i am admin but as said the mod is only used client side by me

hexed goblet
#

install the mod on the server then too

#

all users have the same setting

pastel wind
#

ok i will skip that part, i think we will lose xplay maybe? but still it also happens local

hexed goblet
hexed goblet
pastel wind
oak halo
timid shoal
vast bluff
#

hola guys is there a mod that can replace better continents? cus i think last one isnt work now

oak halo
timid shoal
#

Aha. I saw that you could drop stuff, and it got autosorted. I hadn't had time to test it when stuff drops from the kiln, etc.
Tree Status is a mod that tells you how much HP a tree has left. (Very fun when you have a tree farm, and let the trees harvest them self, by toppling them from the top). Tree Reborn replants a tree when you remove the stub.

Thank you for a amazing mod.

oak halo
#

Ok, yes, that should also be possible. Although what I cannot do is show custom UI elements, so the way the information such as tree hp is displayed might be awkward.

If you'd like changes or new features to be implemented, please open a feature request issue on github 😉

Also, you might want to look into expand world prefabs. It's a mod that you can configure to do lot's of things, the tree reborn thing should be possible with it.

pastel wind
# hexed goblet updated ZenUI v0.5.5 removed the requirement for server admin to change those se...

The update fixed it perfectly to keep that setting when connecting to a server. Thanks!!
Why it happened locally i am unsure but as i always do (because i don't use mod managers) i made a copy again of a clean Valheim install and added the few mods i use to it in batches of 2 and could not reproduce it for a local game although i was able to reproduce it when connected to a server but as said the update fixed that :) Thanks again 👍

crystal hinge
#

Hey, is there a go to mod for moving rune stones or boss stones that were attached to buildings? I have one in my industrial area just floating

I know I'm gonna likely have to mod, but is there a go to? I saw talk of infinity hammer

weary island
crisp chasm
#

Looking for a mod that allows melee attacking while moving

weary island
granite geyser
#

Hi guys, I need assistance pls :c

#

I had to format the PC, but I made a backup of my profile, in Thunderstore and all the installed mods.

#

When I start the game through the Thunderstore app, I get several error messages.

#

Does anyone know how to link Valheim on Steam with the Thunderstore program?

weary island
granite geyser
weary island
#

Did you install Valheim on the new Windows 11 disk where thunderstore expects to find it? Or, if it's in a non-default location, you can change that setting in thunderstore so that it knows where to look.

crystal hinge
weary island
crystal hinge
#

Gotcha, was confused as the piece its self was 14 feet in the air after I dug out the earth beneath it

that's good to know tho!

bleak whale
#

Hi everyone!
Does anyone know a mod to help with traders in No Map run?
Probably that notifies when it's spawned nearby or vegvisirs.

hexed goblet
pastel wind
timid shoal
#

@oak halo Any things to be aware of when updating to v 1.0.0 from 0.2.7? Simply replace all files? What about the config file?

Any advice regarding installing this mod on a existing world? How to look for conflicts with players using client side mods?

Since you play on server with xbox; Is there a way to introduce full admin to xbox players? I've only managed it on local worlds, or using PC with ServerCommands on client.

oak halo
#

Regarding full admin commands: sadly that's not possible. Some could maybe be emulated somehow, but things that involve setting player flags (god, ghost, fly, etc.) are off the table.

timid shoal
oak halo
# timid shoal Thank you for confirming. The Admin room, will do the trick. What are your expe...

Adding it to existing worlds should be painless and I'm not aware of anything special you would need to consider. Certain features permanently modify objects in the world (such as modified container sizes or build pieces ignoring rain damage for example) however, these changes persist even if you remove ServersideQoL later (unless you reset the settings to the default and keep the mod running for a while, in that case it will also reset the objects to default behavior)

#

I'm not currently aware of any conflicts with client side mods, but since all the servers I use are exclusively used by Xbox players, I have no first hand experience in that regard. But I have not received any reports of conflicts from others either.

pastel wind
#

That happened after starting to use the mod.

#

I did not use a mod to place those scones etc. but still placed in a not regular way. I did not snap them against the wall but used a small floorboard to push the back panel of the scones into the wall

hearty sphinx
#

Did you put jam or cream first on your scones?

weary island
#

Oh, right. At first I didn't c the typo.

ripe belfry
#

I didn't play Valheim for 2 months. I tried to play today and I had this and my game kept crashing:

[Error : Unity Log] Desired shader compiler platform 18 is not available in shader blob
[Error : Unity Log] Desired shader compiler platform 18 is not available in shader blob
[Error : Unity Log] Desired shader compiler platform 18 is not available in shader blob
[Error : Unity Log] Desired shader compiler platform 18 is not available in shader blob
[Error : Unity Log] Desired shader compiler platform 18 is not available in shader blob
[Error : Unity Log] Desired shader compiler platform 18 is not available in shader blob
[Error : Unity Log] Desired shader compiler platform 18 is not available in shader blob
[Error : Unity Log] Desired shader compiler platform 18 is not available in shader blob

Does anyone know what cause this?

languid lynx
#

Vanilla output, simply ignore it.

timid shoal
kind pumice
#

That output suggests you're playing using the Vulkan rendering API. This is both the source of those warning messages and potentially also the source of your game's instability.

sleek otter
# ripe belfry I didn't play Valheim for 2 months. I tried to play today and I had this and my ...

What the others said ^^
Aside from on ?some? AMD based graphics (im not sure if its an issue across various OSes); Vulkan should work fine, errors like that typically manifest as magenta squares where smoke sprites etc should be, they probably shouldnt crash the game so the issue seems likely to be an outdated mod/valheim. If not then try the other rendering methods offered when you start the game.

ripe belfry
#

@sleek otter @kind pumice thanks a lot guys I disabled vulkan launch now the errors are gone and I can play

maiden herald
#

guys which mod would let me resize the minimap (not zoom) my monitor is too big

maiden herald
#

Found it: BetterUI ForeverMaintained

kind shuttle
#

is there any mods where you can add water to make like a pool

weary island
coral cove
#

hey has anyone modded a server on Pterodactyl?

#

how hard is it

timid shoal
fierce valley
#

Best Discord link mod for Valheim dedicated server?

kind shuttle
sleek otter
#

also try looking for aquarium mods

amber bridge
#

Where's the best place to go to learn how to install server side mods.. I suck with YouTube..

weary island
amber bridge
weary island
fallow crow
#

Looking for a fun modpock for my server. Does anyone have recommendations?

weary island
weary island
# fallow crow Cool I will. TY

Download it with one of the mod managers, as the mod recommends, so that you can get and use the custom configs that come with it.

hexed goblet
fallow crow
#

Can seasons be easily removed?

hexed goblet
#

but it's much nicer with it 🙂

fallow crow
#

oh Im sure it is. Seasons is one of my least favorite mods

hexed goblet
#

just curious: what don't you like about it ?

fallow crow
hexed goblet
#

sure, makes sense. btw: you can prevent crops from dying in winter if you keep them warm.

real crescent
#

hi everyone I'm looking for a mod to terraform a defined area in a few clicks, I've tried Hoe Radius, MyFavoriteHoe with JotunnLib, but it doesn't work. If you have any tips I'd love to hear from you 😉

potent rapids
#

Can anyone recommend me:

  • inventory & chests sorting mod
  • farming mod (that helps in perfect distancing the crops)
sleek otter
#

winter: long range ice-walk recon, fish collection, (pre and post ice) serpent hunting (12 meat per serpent), and higher skill gains
summer: animal husbandry and crops

sleek otter
sleek otter
hexed goblet
late field
#

[Error : Unity Log] InvalidOperationException: Steamworks is not initialized.
Stack trace:
Steamworks.InteropHelp.TestIfAvailableClient () (at <5039d235b11d4b1fac298f407b39811b>:0)
Steamworks.SteamRemoteStorage.IsCloudEnabledForAccount () (at <5039d235b11d4b1fac298f407b39811b>:0)
Splatform.Steam.SteamCloud.get_IsEnabled () (at <ccc80f856a3c47e0b5ea52949cd950d9>:0)
PlatformInitializer.get_SaveDataInitialized () (at <c4162928ed6e42468a4d973647f3b73f>:0)
SceneLoader+<LoadSceneAsync>d__5.MoveNext () (at <c4162928ed6e42468a4d973647f3b73f>:0)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <be2cce08ca774b9684099a81093ecac0>:0)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
SceneLoader:StartLoading()
SceneLoader:Start()

no clue whats causing this played like 2 days ago and havent messed with the files nor gotten any new mods

late field
#

yes

#

ok so a restart of steam fixed it
that was weird

thorny arrow
gaunt swallow
#

which mod adds cows to the world?
what food do you use to tame them?

timid shoal
turbid aurora
#

Hello 🙂

I am new to Valheim and have a question. I installed Bepinex and mods that are update a few weeks ago. The config files are generated by Bepinex, but they don´t have any influence to the game. Is there a way to check the correct function of the mods?

Thank you very much 🙂

weary island
timid shoal
turbid aurora
#

Hi and thx 🙂

i forgot to say that is on a rented dedicated server. But i will have a look at the logs.

timid shoal
languid lynx
ebon vault
tired crescent
ebon vault
#

dedicated server needs a false player leg whereas the desktop game does not

#

You had already changed it for the Dedicated Server variant of CreateAndJoinNetwork.

timid shoal
#

@oak halo Have you elaborated about how the values within ChestSignOffsets.yml works? Are the offset only left and right on the plane of the sign? In example; I set the sign placing Front, will only changes to the Front: value be benefitting to me? Will negative values work?
Or is it possible with 2 directions (left/right/up/down)?
Stopping the server, to change values in the yml, restart and log back in, are a bit hassle to experiment with.

oak halo
#

Beware though: these settings are not meant to be edited normally, they are only there so testers can finetune the positioning by small amounts because I think there are rendering differences for the different clients

#

And you are probably running an older version, these settings have been moved into Advanced.yml
My bad, these will be moved to Advanced.yml in the next release (checkout the BETA if you want a preview)

tired crescent
#

thanks, I was aware of the dedicated server needing to be accounted for, but was news to me that's in the CreateLobby as well. The developer didn't mention that when he told me about the issue.

timid shoal
oak halo
knotty moth
#

Hiya, i just got back to Valheim after a long time and wanted to play a game with some mates. But we wanted to use some easier life mods like massfarming, nothing special. My question is, did something change to get r2modman running for Valheim, what specific mods do i need to use even other mods? Id appreciate some advise. ❤️

ebon vault
#

@coarse venture you may want to give MaxPlayerCount 1.2.4 a whirl if you're still interested in big Crossplay on dedicated server. Let us know how it goes if you do.

coarse venture
ebon vault
weary island
knotty moth
weary island
#

That sounds right. See how easy that was? 😄

knotty moth
tough sundial
#

Is ValheimPlus still useful for smth like bigger chests and weights n stuff or can these things be modified nowadays? Havent played since 2023 😅

timid shoal
#

Be very careful with that mod, or any variants of it. Best advice is to find standalone mods, that fits your need. V+ aren't working well with other mods.
This goes for most all-in-one mod-paks.

coral thistle
#

Whats the best mods for me to download to add a bunch of new cool weapons, armour, tamables, new creatures and items

weary island
fallen nebula
#

ReplayMod for Valheim

Unless I'm missing something, I haven't found a single mod that properly recreates the incredible tools ReplayMod gives to Minecraft creators. You can go into freecam in-game to record things, but it's clunky compared to what it could be.

I would love to see someone create a version for Valheim that essentially saves your gameplay session to be played back later. Is it even possible, given it's a different game engine entirely?

languid lynx
#

With my mod YouAreBeingWatched you can spectate players and I will add features to follow and view first person.
That's a good start but then you want the session to be recorded?

#

Also it is possible to create incredible Valheim videos with current tools.
It seems to be really involved though but if you check YouTube you will find some.

fallen nebula
#

I'll definitely take a look at that tool! @languid lynx

Ideally it would work just how the original mod does, like recording the states of everything in the session each frame. But like I said, I'm sure it's pretty involved and I honestly don't know if it would end up being much harder in Valheim's engine compared to Minecraft. I have no idea how it was so masterfully done in MC.

And it's also possible that I missed some niche but useful mods in my Googling, too! I've checked some on Thunderstore as well. I absolutely would take any suggestions 🙂

coral thistle
#

is there any mods with dragons

#

that you can tame and ride\

weary island
# coral thistle is there any mods with dragons

Yes, for sure. Get this one: https://thunderstore.io/c/valheim/p/Yggdrah/DragonRiders/
and https://thunderstore.io/c/valheim/p/madkat/DragonRidersExtras/
and also https://thunderstore.io/c/valheim/p/Yggdrah/BetterRiding/
All three together for a complete experience with taming and riding dragons. And, yes, they become flying mounts!

upper schooner
#

is valheim plus working nowadays?

coral thistle
#

so will i just stumble upon new weapons and stuff with rtd

weary island
coral thistle
#

in what ways? im excited to see the cool wizard stuff. i already tamed an air fairy

weary island
upper schooner
#

is there one that allows u to change the rates and stuff?

weary island
coral thistle
#

Is there a way to get the fairy to stop humming xD

weary island
# coral thistle Is there a way to get the fairy to stop humming xD

I'm guessing probably not. It's just their thing. You likely could do it with a mod like ExpandWorldCode or ExpandWorldPrefabs or one of those but that's a pretty big learning curve for 'regular' folks like me. Could be an option for you. Or not. 😄
https://thunderstore.io/c/valheim/p/JereKuusela/Expand_World_Code/

weary island
languid lynx
#

Yep, I've personally checked it out and it still works great.
The author has another mod called ConfigWatcher that works on all Unity games too.

weary island
fathom carbon
#

Is there a mod that disables gravity?

weary island
urban sorrel
fathom carbon
fathom carbon
weary island
sacred folio
#

what's going on now all mods are gone in my game

split basin
verbal topaz
#

Trying to find a mod to make moving on paths faster. There are several mods for that but does any one have recommendations for the easiest one to use? I feel partial to Rusty's because I'm using seasonality but also I'm loading it on to a server so I don't want it to be too comlicated cause im not sure how to edit things on the server.
After looking into it i think ZenPath is exactly what i wanted seems easy enough and the benefits are great.

verbal topaz
#

Does anyone know how to increase the range for SmarterContainers?

tawdry vapor
#

so i used the vortex thing but uninstalled it and it opens the game with a continuous cmd prompt thing any way to make it hide again?

daring basin
#

why is my troll armor turns black is it from southsil or other mods?

tardy kindle
#

does anyone know any unrestricted portal mods?

timid shoal
# tawdry vapor so i used the vortex thing but uninstalled it and it opens the game with a conti...

Un-installing Vortex want necessary un-install BepInEx/disable modding for Valheim. Or are you talking about disable Vortex for Managing mods for Valheim/removing the Valheim Extension?
You need to delete your Valheim folder, and re-install the game, if you don't know what files to manually delete. You can go into config files for BepInEx and disable the CMD window when running mods, but it's very nice to have it running, so you can Tab out of Valheim to check what's going on.

hearty sphinx
timid shoal
hearty sphinx
timid shoal
#

Sure. And I applaud that. 🙂
My point still stands. Vortex and r2/gale should be able to co-exist on the same client. But clearly will cause issues, if they fight over who handles a game. Only the user can solve such "conflicts"

hearty sphinx
#

I've not heard of an issue before.

main ledge
#

I have a question on mods. I’d like to start a server but add a few mods. Would everyone that plays on the server need to have the mods? First time running a server and using mods. Thanks for the advice and help.

timid shoal
# main ledge I have a question on mods. I’d like to start a server but add a few mods. Woul...

Almost every mod for Valheim are client side. If a player adds a mod that adds a creature or item that isn't in the vanilla gamefiles, other players not running the mod, will not know about that. So if you build something with custom pieces, vanilla users can not use that. Even if the server runs the mod. And if a player without the mods are entering a world-cell (your base, for example) first, the mods used to create stuff will not be loaded, and things starts to go sideways.
Some mods requires that every client has the same mod, if the server is running the mod.

So if modding multiplayer, either all have the same mods as the server, or all players are very selective about what client sides mods you're using.

Would suggest you look into ServerSideQoL on Thunderstore. That has been a gamechanger for Xbox players I'm playing with on my dedicated server.

crude plover
#

can someone advice on good modpacks for solo playing?

timid shoal
torn echo
#

im having that whole problem when i try join a friends modded server i get a black screen with the sound of waves in the background, is there a way to figure out which mod is causing problems? any ideas?

kind pumice
timid shoal
# kind pumice Gale and r2 can coexist as they don't touch your game directory and use separate...

That was my point. To my knowledge of Gale /r2, they need to be the program that launches Valheim. With Vortex the game is "permanently" modded, and don't need Vortex (or StoreFront launcher (Steam/GoG/Epic/etc)), to start a game modded. So even if you close or un-install Vortex, the game is still modded. You need to disable the link between a game and Vortex, to be able to "un-mod" a game.
So if you don't know how to use Vortex, you are down to primitive solution (un-install/reinstall Vortex/Game/OS), to very simple problems.
Vortex isn't for everyone.

timid shoal
torn echo
#

ah ok, where can i find the player log? thanks for the help

timid shoal
#

By clicking on the button in Valheim Start Menu

torn echo
#

ah ok thanks! sorry im new to this stuff

#

what would i be looking for in this log?

urban sorrel
timid shoal
torn echo
#

theres a message about debug compatability with jotunn

#

Debug :Jotunn.Utils.ModCompatibility] Received Version package from playfab/79A115BA43B8BE89

hearty sphinx
timid shoal
hearty sphinx
#

Hardly my opinion, the general consensus of the Valheim modding community for a plethora of reasons.

#

And recommending the best software for a particular purpose definitely is beneficial to all.

timid shoal
#

I think sharing your recommendation are good, trashing others work, not so much. When did you last tried Vortex?

main moon
#

Hey, i want to get back into this game and bring my friends in and create a server any suggestions on pvp mod packs they preferably contain epic loot

celest cypress
#

Do you know any mods that allow you to place multiple items in a furnace at once?

smoky hare
#

heyo anyone know about modding on mac yet?

timid shoal
unborn cloud
#

i see 2 mod options, either nexus mods or thunderstore. Are they both good or is one better then the other?

languid lynx
#

Avoid Nexus and use Thunderstore.

unborn cloud
#

Okayy, Thanks!

golden karma
#

I wonder if anyone can help. I'm looking for a mod that added in a portal station that had a fountain on it. At this point I'm not sure if I just dreamt it or not. It's not in the PortalStations mod so I'm not sure anymore.

unborn cloud
#

I too would like some help. I want a horse lol I dont know which mod to go for. there are so many in the list

timid shoal
languid lynx
unborn cloud
#

Rightoo

#

I have to download BepIn Expack as well for the mods?

languid lynx
#

Yeah, BepinEx is needed for modding.

unborn cloud
#

uhh i have a horse infront of me and it says I can open it's inventory with alt + e but it won't do anything. Idk how to tame him 😦

languid lynx
#

You need to gather some berries to craft a Cosmic Treat to feed it :D

unborn cloud
#

ahh I need cauldron for that. I only just started exploring the dark forest. Don't have enough of those red thingies to make a smelter. Needed a horse so I can go distances

tardy kindle
#

does anybody know any unrestricted portal mods?

golden karma
pastel wind
woeful rain
#

Is there a mod that makes weather mechanics more similar to reality? It feels wrong that all meadow biomes experience the same fog/rain regardless of where they are in the map

golden karma
#

There's a season mod by Shudnal

#

But that's not quite what you're looking for

verbal topaz
#

Hey for seasonality does anyone know if there is a way to disable the timer that lets you know how long the seasons are?

verbal topaz
#

follow up what happens if you use seasons by shudnal and seasonality by rustymods at the same time?

distant pier
#

There is an option to not notify how long the seasons are. I've not tried to use both

smoky hare
#

anyone modded on mac yet

smoky hare
#

im getting this error in the bepinex log file when loading up the game on mac, the game loads fine but i cant connect to servers [Warning:Jotunn.EventExtensions] Exception thrown at event InvokeOnCustomGUIAvailable in BlueprintGUI.Register: System.ArgumentNullException: Value cannot be null. Parameter name: source at System.Linq.GroupedEnumerable`2[TSource,TKey]..ctor (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00016] in <c3c3fd33728c401fa02d5279a8949bfe>:0 at System.Linq.Enumerable.GroupBy[TSource,TKey] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector) [0x00000] in <c3c3fd33728c401fa02d5279a8949bfe>:0 at PlanBuild.Blueprints.BlueprintGUI.RefreshBlueprints (PlanBuild.Blueprints.BlueprintLocation location) [0x00018] in <8f5a5a55e2b24e39be46ef4ce1e4c54b>:0 at PlanBuild.Blueprints.BlueprintGUI.Register () [0x0045e] in <8f5a5a55e2b24e39be46ef4ce1e4c54b>:0 at Jotunn.EventExtensions.SafeInvoke (System.Action events) [0x00018] in D:\Projects\Jotunn\JotunnLib\Extensions\EventExtensions.cs:26 [Error :ValheimVehicles.Injections.CustomTextureGroup] ValheimRAFT: Unable to detect modFolder path, this will cause mesh issues with sails. Please set ValheimRAFT mod folder in the BepInExConfig file. The ValheimRAFT folder should found within this directory /Users/charliebet/Library/Application Support/Steam/steamapps/common/Valheim/BepInEx/plugins

rare fjord
#

So if i wanted enemy npc boats i'd go to monsterlabz correct?

regal dragon
rare fjord
#

No i mean the MonsterlabZ mod, it hasn't been updated since Nov. '24. I've used it in the past, I was just wondeeing if there was a more up to date mod that added enemy boats. It's a friend that wants them.

#

On that note though i really did enjoy the draugr ships.

wispy thunder
#

Is there a mod or a way to edit terrain without using or being attached to your character. Like being in an editor mode type thing.

ebon vault
sleek otter
# wispy thunder Is there a mod or a way to edit terrain without using or being attached to your ...
lilac bronze
past wolf
#

wrong place tenorsine

grim seal
#

[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object Stack trace: RecyclePlus.RecyclePlusMain+TrashButton.Awake () (at <cfc103b9d0ad496d94b1b536d3b52bb3>:0)
is anyone else getting this error with the recycleplus mod?

hexed goblet
#

use R2modmanager or Gale (i prefer gale) but both work well.

timid shoal
#

The best graphic mods for Valheim can only be found at Nexus:
https://www.nexusmods.com/valheim/mods/1030
and
https://www.nexusmods.com/valheim/mods/2887

Nexus Mods :: Valheim

HD texture overhaul of the game whilst still remaining as close to vanilla in feel / colour scheme as possible. Almost all textures covered. Almost zero 'upscaled' textures, mostly handmade original r

Nexus Mods :: Valheim

This mod replaces Valheim terrain textures with much higher quality textures. It also features a brand new shader written from scratch to make the most of the great textures. The shader has improved w

hearty sphinx
timid shoal
unborn cloud
#

I have a question about magicalhorses

#

So I crafted some cosmic treats but i can't give it to a palamino horse? What do i need for a palamino horse?

#

oh nvm you have to feed it by dropping it on the ground l;ol

#

oh wow this gonna take a while

languid lynx
#

Ooo, need to add feed by hand feature.

unborn cloud
#

that's okay

#

Also is there any way to get rid of the motion blur when ridnig the horse? My motion blue is off in settings but i dont think it applies to the horse?

#

Btw thanks for the mod though!
I like the horse design!

languid lynx
#

Don't remember seeing any motion blur.
Is it only when you ride a horse from my mod?

unborn cloud
#

yes, I don't know if you would call it motion blue or something else, but it's like when I am riding the horse, my camera is moving up, down, left, right with the terrain and the galloping

#

Love the horse's stamina though xD

languid lynx
#

Oh, yeah that's just the vanilla riding behavior.
I plan on adding custom riding animation to fix that.

#

The damn player is rocking back and forth 😂

pastel wind
languid lynx
#

You mean for good reasons.

pastel wind
#

Maybe they have, each their own :)

hearty sphinx
#

The same reasons apply to everyone.

pastel wind
#

Again someone else's opinion

#

I'll make up my own mind what to use or not 👍

hearty sphinx
#

The mod authors have somewhat made that decision for us.

wispy thunder
hexed goblet
#
Target Lock
Separate Jump / Dodge buttons
Move your chests and other furniture around without smashing them.
You can pin items to signs and see the quantity in nearby chests. This helps you stay organized.
Find things in chests by interacting with signs.
Automatically equip your shield or lantern when using a weapon.
Automatically re-equip your weapons when exiting water.
Carts are easier to use and can be used when upside down.
Find fuel easily, just tap a fireplace and nearby containers with wood highlight if you don't have it in your inventory.
Item Stands, Armor Stands, and Beehives all behave like containers for quick easy access.
Swap your gear at an Armor Stand with one click.
No need to fumble with 1-8 hotkeys, just select items directly from your inventory to assign to objects.
Dedicated quick select repair button when hammer is equipped.
Unobtrusive UI. Fewer numbers, more pictures. Clean, stylish, and unified.
Autopickup toggle button extended with a 3rd option: Only pickup what is already in your inventory.
Full Gamepad Support
Plus much more...

Only on Thunderstore because I am too lazy to publish to two stores when one works fine.

timid shoal
hexed goblet
timid shoal
#

Since all the best mods are on Thunderstore, and Nexus are bad, I don't know where to look :p

hexed goblet
#

look on thundrstore and if you don't find what you want there then check nexus. most mods on nexus are outdated all the mod authors that make regular updates and put out new stuff are putting it out on thunderstore. but you can find things like the HD mod you mentiond on Nexus.

timid shoal
#

I love your work, ZenDragon.

#

But you claimed that all the best mods are on Thunderstore 🙂 My point is that most of the best mods are on ThunderStore, but still some mod-authors are Nexus only.

#

Like Willybach and Badger

hexed goblet
#

ok yes, 99% of the mods are on thunderstore

timid shoal
#

🙂 agree.

hexed goblet
#

besides the HD mod i haven't seen anything in particular on nexus that isn't on thunderstore done better.

#

use both, just easier to manage a profile if it's all bundled together into one.

#

when i used to use the HD mods i would just install them manually on top of a thunderstore profile managed by R2 or Gale.

timid shoal
#

Agree.

languid lynx
#

The only reason it's on Nexus is because you download it manually from there.
Thunderstore modmanager don't support the way HD needs to be installed right now.

hexed goblet
#

there ya go

timid shoal
languid lynx
#

No, an uploader don't have the ability to disable the download button.

timid shoal
#

That's inconvenient to a superior site.

#

And permission tab on Nexus doesn't allow for re-uploading of the mod. And author has stated that he doesn't upload to Thunderstore

languid lynx
#

But why would you upload a mod just to disable the ability to download it?

timid shoal
#

Since your argument was it was on Nexus only, was because the HD mod doesn't support r2 instalment. So it was in Nexus for Manual download only

#

And to my knowledge, you have both manager and manual download in Thunderstore

#

Was strange to me, that an uploader couldn't disable manager button

languid lynx
#

I see.

timid shoal
#

Yes, Nexus has the best HD graphic mods for Valheim 🙂

crisp chasm
#

are there no character model mods?

timid shoal
#

I don't know if Thunderstore has any, but there are some at Nexus

hearty sphinx
timid shoal
pseudo wharf
#

Hi I couldnt find a mod that creating npcs. But looks like a village this npc can walking around , choppin trees and workin on work benches. I feel lonely when I turn back from my advanture. And I m too shy to play online.

worn girder
#

is there a mod where i can press a button in my inventory and everything gets sorted into chests?

hearty sphinx
crisp chasm
#

Anyone using jewelcrafting mod, knows a setting for socketing more than 1 of the same gem on gear?

timid shoal
hearty sphinx
tired crescent
#

Even being younger it’s still easier to follow and use

tired crescent
hearty sphinx
cyan sage
#

i can't figure out how to add prefabs to the Plant Everything mod.
is anyone able to explain how to?

wispy thunder
sleek otter
#

you need ot have the hammer in-hand, and a workbench nearby, then push the hotkey...and move your direction keys to navigate

sleek otter
# timid shoal Since your argument was it was on Nexus only, was because the HD mod doesn't sup...

HD texture mods seem to be the only mods i have ever got from nexus, and they always seem to be a pain in the ass when it comes to figuring out exactly where things need to go; the directory heirarchies people choose to use in their zips vs how they need to be for it to work are often different and/or confusing. Don't get me started on how the instructions often make it LESS clear than the zip heirarchy.
But as to why they dont work : I just realised that in the case of cjayride-CustomTextures-3.4.1 and SANCHS_CAT-Better_Plant_Textures-0.0.6 that there is some weird hardwired relationship between the directory and the dll. And no, I do not only mean the obvious relationship where they need to both be at the same level in /plugins/ ..... I mean that in my case something is misinterpreting linux symlinks, and although I dont believe thats pertinent to how modmanagers deal with things, it does seem to indicate that mod authors, or some aspect of the game or bepinex is making a similar mistake and thereby making stuff break.

#

objective: create this file/dir heirarchy relationship
<steam>/Valheim/BepInEx/plugins/CustomTextures
<steam>/Valheim/BepInEx/plugins/CustomTextures.dll

method 1:
symlink
<mastercopy>/SANCHS_CAT-Better_Plant_Textures-0.0.6/plugins/cjayride-CustomTextures/CustomTextures
and
<mastercopy>/cjayride-CustomTextures-3.4.1/plugins/CustomTextures.dll
both into
<steam>/Valheim/BepInEx/plugins
...FAILS

method 2:
symlink
<mastercopy>/SANCHS_CAT-Better_Plant_Textures-0.0.6/plugins/cjayride-CustomTextures/CustomTextures
to
<mastercopy>/cjayride-CustomTextures-3.4.1/plugins/CustomTextures
copy (the symlink)
and
symlink (the dll)
both into
<steam>/Valheim/BepInEx/plugins
...WORKS

#

dont fixate on why im symlinking anything, just accept that I am, and despite the fact that there should be no difference, there is, and one breaks the mod.

#

i had a similar issue with backpacks in the past, where i had its config as a symlink in /bep/config, and it was stomping the symlinked config with an actual file.... which the OS would not have done, so i assume it was caused by either the game engine, or more likely the mod using the wrong method to write the file.

wispy thunder
storm scarab
#

Yoo anyone have tried adding mods in valheim's dedicated server? Can't seem to make it work

languid lynx
#

Same as how you install for client.

storm scarab
#

Oooh aight thanks

timid shoal
wispy thunder
#

is there a proxi chat for valheim?

tired crescent
#

No

sleek otter
sleek otter
# timid shoal The version of Willybach's HD Valheim after BogWitch update, are a mess, true. T...

I'm pretty sure I have the latest willybach rewrite beta, and I found the old one's performance to be bad compared to badgers, ie: it stutters a bit and always uses 100% gpu for a lower fps result. So i'm just using badgers terrain and cjayride for oldstyle aedenthron texture replacement, which works really nicely.... when i can figure out what insane file-relativity quirk is making it fail.
I probably should check again that I am using the new method, but iirc that involves tainting the valheim_Data/StreamingAssets files, and tbh i cbf writing that handler into my modmanagement script at the moment. iirc the time i did it manually its performance was sub-par too... but its been a while so maybe not.

#

i'm also noticing that some of the supposedly good textures are really pretty weak :} So i'm sticking with the method thats got the most images already available, so i can mix & match.

oak mist
#

i am trying to set up a dedicated server with 3x loot
but the loot multiplier config is changeable in client side
how do i lock the loot multiplier server side ?
i am using the LootMultiplier mod by castix

#

or if theres a better way to do it that can also work

oak halo
# wispy thunder thanks

ServersideQoL has an option that gives players infinite stamina for terraforming/farming, building, mining and/or woodcutting.

limpid gale
#

Is there a mod that helps us find Haldor easier in Nomap runs?

sleek otter
#

maybe, but if you are going to be that lazy why not just devcommands find haldor?

#

But you should know that haldor appears in black forest and at ~2000m radius from the boss stones, and you only need to pass within (iirc) ~300m of them to make the map marker appear. So if you circumnavigate the coastline of the start island, you will almost always find them. eg: https://i.imgur.com/jtRjztH.png

#

iirc in hardcore the vegvisirs make the player avatar turn to look in the direction of the nearest boss altar, so maybe just mark where you are, and where it makes you look, and do some triangualtion from each vegvisir you find

hearty sphinx
verbal topaz
#

Is there a way to stop the music in Odinshipplus?

timid shoal
hearty sphinx
#

That does appear to be what it says, yes.

timid shoal
#

On the mod page, at least. But is it correct? Does anyone else use it, without issues?

hearty sphinx
#

This would have been set by Azu so he'd know best but deprecated doesn't mean broken just that you might experience unexpected behaviour as the mod is for a version of the game that is several before the current version.

timid shoal
#

I was wondering if this was a result of the "purge" on Thunderstore.

sudden reef
#

no, Azus mods were not touched by the cleanup. He deprecated the mod himself, probably still works but he doesn't want to support future updates anymore

languid lynx
#

Think ZenDragon added a feature to his mod that overlapped and Azu deprecated his because of that.

full tide
#

Are there any good mods which either add more types of chest or increase the size of already existing chests?

devout gazelle
timid shoal
timid shoal
sleek otter
sleek otter
timid shoal
sleek otter
#

can anyone contextualise/link any info on the cleanup?

timid shoal
sleek otter
#

yeah i mean why, etc
wasnt there any kind of blog? i see none on ts...seems like the kind of thing they might have commented on

timid shoal
#

I think many complained that many mods was outdated, and didn't work. I think Margmas was commenting on it a few weeks back.

hearty sphinx
#

Seems like a good thing to do in any case.

timid shoal
#

I agree. I wish other sites did the same. Of course; It can result in minor inconvenience for some playing older versions of games, that will require older versions of mods.

sleek otter
#

not at least commenting about it on the ts 'news' page seems like a missed positive-pr opportunity, and probably would have stopped a lot of the 'why depreciated!' chatter
i havent heard about it till now, so i'm just curious

hearty sphinx
#

Deprecated. And it still doesn't stop people using outdated mods. They still will if they want to.

timid shoal
sleek otter
#

theres a search option iirc

#

but as i discovered a few days ago, it could be more obvious

#

personally id leave it active as my defult

timid shoal
#

The mod-page are still there, you need to know the name of the mod, and you can edit the url to reach it.

#

Aha.... :p Found the toggle 😄

devout gazelle
sleek otter
#

nice

#

wooo, beta mode looks pretty
....but theres no option that see to include depreciated results... doh
oh wait,, yres there is