#mods-discussion

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silent remnant
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But yee, basically all things that I personally think should be how the game works. Aside from the model swap XD

weary island
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Personally, I agree with Oriana. Enough of watching the shit slinging back and forth. It was entertaining for a while. But enough is enough.

The only question remaining now is what are we going to do with those ivory towers we used to have these mod authors on? Not much use for them now... πŸ€·β€β™‚οΈ

tired crescent
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Mod authors are just people. No need for ivory towers to begin with.

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and people can have disagreements, drama, and everything else the average person can.

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Pretty much. He said/she said type stuff.

storm scarab
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Hi! Are there any mods for ease of building other than the PlanBuild mod?

tired crescent
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Plenty,

InfinityHammer, PerfectPlacement, Comfy Gizmo, etc.

ivory parrot
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i need help, im tryna fly my dragon its on phase 4 and its happy and tamed and it wont fly i keep jumping and pressing f but nothing will happen!

storm scarab
weary island
weary island
# ivory parrot i need help, im tryna fly my dragon its on phase 4 and its happy and tamed and ...

IIRC, the ygg4 dragon isn't ready for flight yet. It'll be another mod update or two before he gets to use those wings of his.

Ygg3 is flyable and I can't remember if ygg2 is or not. Why? 'cause ive got a lousy memory.

Oh, you mean why not ygg4... Hmm... Dunno, he might be afraid of heights. You'll have to ask the mod author. Pretty sure he's still got his discord on line. You can get a link to that in the mod's info pages someplace. Also, don't remember exactly where I read that either. Sorry.

tame night
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Are you sure they deleted my meme? I'm tired of being censored πŸ˜„
People spend the day talking, I post a meme and my meme is deleted along with everything... damn

past sedge
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  1. Be polite, don't hate on anyone, don't flame, don't troll, and have fun!
tame night
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Don't worry, I'm used to it πŸ˜„

past sedge
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the thing is. if you hit people back. they will hit you back

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and it becomes a back and forth fight that eventually someone needs to stop

sleek otter
thorny arrow
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Comfy gizmo should be fine

sleek otter
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comfy IS fine, i just blindly replaced it with m3to before i noticed that its basically identical, but also out of date by 3 years. So I'm guessing the reccommendation to use reloaded is also out of date. Unless theres something im missing.

hearty sphinx
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2 months is not 3 years.

thorny arrow
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The reloaded version I shared was updated several months ago

sleek otter
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ooooh, theres the bit im missing

thorny arrow
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I personally use the reloaded one, they just have slight differences with the available settings

sleek otter
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can you comment on what yolu prefer?

hearty sphinx
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At a guess, not the hideously out of date one but the one they linked. But that's just me.

sleek otter
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@hearty sphinx no, i mean :) @thorny arrow can you comment on what aspects of the reloaded one you prefer?

thorny arrow
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The difference in settings, plus I have a config I reuse

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Try them both out, should take a few minutes

sleek otter
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intend to - thanks for suggest

tame night
# past sedge the thing is. if you hit people back. they will hit you back

yes, you are partly right... but the correct thing would be to punish the person who started or provoked the argument, when you punish everyone, even those who are victims are punished together, I believe that everyone has the right to defend themselves... But the discord is yours, your discord, your rules.

weary island
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It appears that Comfy Gizmo and the M3TO Gizmo both have problems. Although, it looks like it may also be possible to work around them both as well.

ComfyGizmo depends on Jotunn to work properly but doesn't incluse that as a dependency in it's listing.

M3TO Gizmo interferes with Plant Easily's crop alignment process.

thorny arrow
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Comfy gizmo is standalone, shouldn't need Jotunn πŸ€”

weary island
thorny arrow
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I think I know what's ahppening. They did a tweak to fix shader graphics not compiling for Vulkan on windows for version 1.10.0, and the latest version cannot find that asset anymore so spams errors. Version 1.9.2 works though. I'll poke the comfy team about it

weary island
thorny arrow
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I personally don't read everything in this channel anymore, best way to give authors information will always reaching out on whatever links they include in their mods, or their githubs

weary island
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I've just recently discovered GIFs. If you couldn't tell... πŸ˜„

thorny arrow
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They let those in this channel? (rip if the moderators notice lol)

weary island
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Well, it'd be pretty dull around here if all they had to do was clean up the usual messes.

cerulean talon
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Character transferring to new world should be safe yeah?

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Like if it has mods in the character

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And im keeping the same mods on the new world

weary island
# cerulean talon Character transferring to new world should be safe yeah?

The mods stay with your game. Not with your character. Although, he may depend on one or another of the mods on your game. Like, if he's used to extended inventory mods and you start the game without them, he loses the stuff that was in the extended space.

Anyway, your character in a new world. but with the same game, should be fine there. You can back up your character, if you like to have a spare copy of him. His file is along side the files for the saved worlds.

And you can restore him from the same screen you'd use to restore a world. Just select Characters instead of Worlds.

Hope that helps. πŸ™‚

sleek otter
weary island
sleek otter
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Yep, theres no guarantees in a ecosystem like val mods. Recycle mod destroyed my entire inv becasue of a conflict with a basic patcher/other mod, comfyslots just adds new slots that are there again when you come back to the mod.

weary island
sleek otter
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its the error we dont discover for several days that is a real concern

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ive considered scripting an incremental backup tar.gz of my char/world eery time the game exits. I probably should do that. its not like the data is large or anyhting

sleek otter
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how do mac users start thier bepinex augmented game? do they just use the linux script (start_game_bepinex.sh) ?

limber badge
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anyone know if epic loot mod works? i want to add it mid game is it possible?

daring basin
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Go ahead.

cerulean talon
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anyone know any mods that makes bows/archery better?

tired crescent
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BowsBeforeHoes, BowPlugin, BetterArchery.

surreal gate
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@cobalt moat @limpid kraken

languid hamlet
limpid kraken
cerulean talon
languid hamlet
cerulean talon
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btw bowplugin already does that for arrows

cerulean talon
languid hamlet
cerulean talon
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gotchaaa

tired crescent
surreal gate
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how to item duplication items, i now on single player, how to change on multiplayer server, its my server btw

cerulean talon
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what are some new boats yall can suggest?

weary island
storm scarab
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Hi, for PlandBuild mod users out there I am having an error when copy pasting the structure on my friends local server what part of the config are we missing?

The error: "Cutout not allowed"

weary island
storm scarab
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Its so troublesome to destroy the building and fetch the materials to my desired location so I just wanted to copy and paste everything as is

weary island
storm scarab
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Dang aight thanks tho

daring basin
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A little PSA because I've seen tons of scammers lately.

If someone sends you a reply or DM about a possible commission then please be careful.

If they have no presence and want you to pay first then don't reply and just block, report.
If they have small presence and have like 1-2 mods then at minimum do 50/50 or pay after.
If they have bigger presence and have a lot of mods then its most likely not a scam but do a gut check.

Also check with several authors as some asks for outrageous amounts.

visual crescent
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for the Armory mod, is there any way to make the crafting table smaller? this thing is massive

daring basin
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You can use the mod StructureTweaks and then hold Shift + scrollwheel to resize.

visual crescent
visual crescent
daring basin
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Yeah, that's why you need StructureTweaks so maybe you need both.

visual crescent
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woot, that worked. Thank you so much for your help!

spice kernel
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No graphics mod in the market at the monent?

weary island
spice kernel
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Like the old HD version

weary island
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Don't know what that is. Sorry.

spice kernel
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like a retexture

weary island
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You can search for "texture" over at thunderstore.io and see what comes up. You can check the date they were last updated there.

cerulean talon
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or just cracked up for fun gameplay?

languid hamlet
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but, not at the expense of fun, if that makes sense

cerulean talon
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sounds like something i would also agree on

cerulean talon
languid hamlet
ebon vault
# sleek otter how do mac users start thier bepinex augmented game? do they just use the linux ...

I download vanilla BepInEx 5 for x86_64 macOS instead of the Valheim "pack". I don't know if the pack's scripts work or not on the new mac builds

Here are my steps for getting vanilla BepInEx to work: #mac-bugs-discussion message
If you just want Steam to always launch the BepInEx version, there's a later link in that convo for easier setup.
Note the newer signed app isn't moddable in its current state. I think they will fix it soon, but there's a workaround in the meantime if you are brave and knowledgable: #mac-bugs-discussion message

sleek otter
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@ebon vault thanks. That looks a lot like a few of the other explanations I saw online. I'm asking for a friend who doesnt know he is asking yet. But at some point I'm probably going to want to convince him to be mod-capable, assuming we continue playing regualrly, so I'm pre-investigating.

ebon vault
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Of note, if he has a newer Apple Silicon Mac, there will be more steps involved as there is not an arm64 BepInEx yet

sleek otter
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@tired crescent re: Queue_Me_Maybe; is hide weapon queued? I'm noticing that when i select shield,mace,hide in rapid succession the mace or the hide often doesnt happen.

limber badge
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Does seasonality mod still work? Anyone know pls

tired crescent
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works fine

bold wadi
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Like I cannot see their health or anything when looking at them.

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Since both mods are yours id assume they work together lol.

tired crescent
desert ginkgo
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lookig for a mod adding more stuff under water - ores, i've seen it somewhere but cant find it

dark monolith
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Does anyone who's used MagicPlugin know what the Dvergr Necklace actually does?

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Can't find a Wiki or any other information on MagicPlugin to reference lol.

sleek otter
muted iron
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Hi does someone know if there is a mod which allows me to dig deeper?

tired crescent
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There is.

muted iron
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okay what its name?

tired crescent
muted iron
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Thanks mate

tired crescent
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No problem. Simply searched "Dig Deeper" on thunderstore.

muted iron
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i download my mods manually

tired crescent
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Okay?

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Makes no difference. Search the site to find what you want. Filter etc.
Manual download.

sleek otter
main sundial
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Azumatt's MinimalUI mod lets you change the ui, and it's got an Auga-ish theme built in

sleek otter
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oh, nice

bold wadi
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@rough thistle Are you using a magic mod like wizardy or magic revamp? I am currently trying out both and I am unsure what to get. With wizardry you still have to wait until basically iron age to get spells, with revamp you can get them asap. So, I am leaning towards revamp. Though, the spells as arrows system is kinda jank. Theres no good early game mods for spells. 😦

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I ask because it looks like you were in your screnshot.

rough thistle
bold wadi
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Ah that one, yeah Ive considered using that one again aswell. Lol

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You get a magic staff from the first boss.

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Only issue I had with that is the fist two staves make pickaxes and axes obsolete lol

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If there was a way to prevent the staves from breaking rocks and trees

rough thistle
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i dont realy know when you get staff , i install that mods i was already finish with the game

bold wadi
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you get eikthyrs staff from eikthy, it does lighting and breaks rocks

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which i guess isnt the worst because you get pickaxe from eikthyr

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but the surtling staff breaks trees and only takes a surtling core, and the issue with that is every fight results in hudnreds of wood laying everywhere lol

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they also let you break any wood or ore early

rough thistle
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i like the staff for the wood .. clean my massif tree farm pretty fast πŸ˜‰

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give me some wood for the kiln

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xD

floral summit
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hi friends ! sorry i have a small question, im looking for a mod that allows you to manipulate the size of the tree you're planting, is there such a thing to spawn in a massive tree?

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or maybe in a way trough devcommands?

weary island
floral summit
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oh perfect ill look into it thank you !

weary island
floral summit
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good tip !

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ah , im currently using thunderstore and i guess that doesnt have structure tweaks unfortunately 😦

weary island
floral summit
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oh so weird i couldnt find it

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thank you so much !

weary island
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No problem. You may not even need it. It depends on how the game categorizes the tree object as either scaleable or not. If not, then Structure Tweaks over rides that so that you can 'scale' it anyway.

floral summit
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it worked !

cerulean talon
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anyone know any good balance mod that introduces more potions to the game aswell as maybe adding some early stages potions?

weary island
trail egret
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Howdy, does anyone know if this mod https://github.com/ddormer/valheim-serverside is updated anywhere? Or if there's any mod with a similar function? Because right now, we play with a group of 4 once a week, but some players have weaker PCs or spotty internet connection, so when a player with those issues is the first in an area it then lags for everyone else who enters that area. The way I understand it, Valheim hands off simulation/processing to whichever player is the first one in an area (maybe it hands the processing responsibility to the last player in an areawhen everyone leaves?) and that seems like a great way to do things, if all players have sorta similar ish setup, but in our group, I have a ridiculously overpowered PC and they have more reasonable ones. This is why I am usually the host, but that's not really helping too much here πŸ˜…

GitHub

Valheim mod. Move world and AI simulations from the client to the server. - ddormer/valheim-serverside

nova orbit
# trail egret Howdy, does anyone know if this mod https://github.com/ddormer/valheim-serversid...

PC power has little to do with it. fps is one thing and latency another.
Latency depends on the networking hardware, software, internet provider etc.
If the router has bad WiFi that drops out often due to radio interference can cause issues even if max measured speed is good.
The most common reason for big latency is distance from player-server-player2 because the server acts as a relay and the latency adds up very quickly.
In some cases nothing can solve the problem of distance.
But here are some mods that improve valheim networking.
Smoothbrain-Network
ComfyMods-ReturnToSender
Smoothbrain-CombatOwner

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I played on a server with 6th generation i5 CPU I had bad graphics and low FPS about 20-25. But never had latency issues.
BUT it's possible that lag can be caused by someone who has really old cpu like core2duo or very old and slow one???

trail egret
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Thank you very much, I will look into those. Yeah latency seems to be the bigger problem, but it really sucks that one player having high latency is causing the entire world (when they were the first in the area, seemingly) for the rest of the players to have high latency, so it improves their experience while degrading everyone elses...

daring basin
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hey does anyone have a good mod helping especially early game

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cuz i was trying out r2modman and idk what i should install

bold wadi
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thats vague, what do you want to do?

atomic tendon
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You should probably play through without mods before trying mods

prime barn
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Hey, was thinking of a mod that would let you place those lore runestones and write what you want for them to display when interacted with. Does that exists ? I searched a bit but couldn't find that anywhere

sleek otter
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re: HeightmapUnlimited - if i install it, dig a hole deeper than the default heightmap, and then remove the plugin.... does the hole revert back to default maximum? (i assume it does), but if i later install the mod again do i get my prior unlimited terrain hole back? or is it fairly onerous to ever remove the mod after digging?

prime barn
sleek otter
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i have a feeling it will just remain at default, but thats really what i wan tto know. it feels a lot like if I ever remove the mod its going destroy something fairly significant. Which isnt really an issue except if i want to play a game with someone who has no mods. Becasue heightmapunlimited kicks any players without that mod... so if they only have vanilla val thats a problem - and if i cant remove the mod temporarily, that rules out that server to them

prime barn
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Try digging a simple hole in a location without your builds or anything you care about, and see how it comes out ! Hell even on a new seed if you like, that way you don't take any risks.
And as I said if you reinstall the mod and load back your main save (dating prior to the mod removal) , nothing will change

sleek otter
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yeah, thanks

languid hamlet
sonic dew
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In what way does that "help especially in early game"?

languid hamlet
sonic dew
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It's implied to be the case

languid hamlet
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I don't read it to be that way.

graceful harness
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Hello, does someone know why recipes pop up even i have disabled them, is it bc i am admin? And how i can reset the worlds materials, dungeons example?

ancient pulsar
bold wadi
daring basin
weary island
narrow oyster
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found the rigth channel lul: does anyone know if there exsists a mod for how terrain generates and i mean like mostly in heigth and scale so you can build large hills that arent just mountian biome

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generate large hills*

weary island
narrow oyster
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bro i posted it because i didnt see this channel first chill man

weary island
narrow oyster
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already did

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do you know any mods for that though?

narrow oyster
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basicly i think valheim world is a little too flat except the mountians

thorny arrow
bold wadi
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and i always edit minecraft biomes to be like 90% less hilly lol

sleek otter
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so...PlanBuild
Has it been abandoned or is there any kind of progress on getting it useable again? All I see on the git is the same issues being reported over and over. The 17 update didnt seem to fix anything for people who build, maybe it did if all you want to do is assemble a blueprint, but surely thats not most of its userbase?
Is there any news on this snafu?

robust gulch
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Anyone know any mods for Ships / Boats that work well
My ones from Thunderstore sink to the bottom or float in the air

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Using OdinShips and ValheimRaft

robust gulch
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Anyone ?

kind pumice
# robust gulch Anyone ?
sleek otter
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lol, i keep - repetitively - experiencing a BAMP moment as my mental hand strikes my forehead... every single time i see 'jotunn' or 'mmhook' as i - yet again - realise that what you were saying is that jotunn generates MMHOOK, and is the same thing... when i kept thinking you were talking versions/manifestations...or something.
So I'm pinging you simply to say that, and hopefully exorcise this facepalming demon I keep re-experiencing.

tame night
mild frigate
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Anyone know of a mod I can use to enable debug mode in multiplayer?

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I’m using g portal to host if that matters

gaunt geyser
sleek otter
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@prime barn Well it seems its pretty safe to remove the plugin, go and view the terrain having reverted to vanilla herightmap, then restart the serer/clinet with HeightMapUnlimited active and even construction that was underground during the vanilla viewing is now back where it should be with the lower heightmap....and nothing exploded from being underground. Maybe my structure wasnt complicated/fragile enough, or maybe it just survives becasue the burying/unburying is instantaneous and therefore not evaluated structurally. #building-screenshots message

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also lets pretend those are hammerhead sharks

robust gulch
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@tame night No vanilla ones float

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@kind pumice Boat Additons only give me a large raft, nothing else, no boat yard or anything

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@kind pumice The Balond Shipyard give me only a rope bridge, no Scribes table as the notes suggest

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@kind pumice Custom Ships only give me 6 Sails

kind pumice
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You probably haven't discovered all of the required resources or crafting stations for the recipes

prime barn
sleek otter
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ah, yeah i had a feeling that was the case.

weary island
wise veldt
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@tired crescent i just installed the BowsBeforeHoes mod, which requires that BackPack mod. So, will players now be able to craft a backpack becaus of this mod? Is there a way to disable that functionality without disabling the quiver functionality?

wise veldt
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sorry. also, how do i remove arrows from the quiver?

tired crescent
robust gulch
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MOD: BoatAdditons, dont see all the boats, is it a progression thing or is it just not working for me. I am on Crafting Table 3 have NOT discovered Bronze yet. Can only see the Large Raft, can someone PM me in detail and help with this. Thanks team

wise veldt
# tired crescent 1. Yes 2. Yes, you can disable the recipe through the mod (pretty sure) or disab...

im so sorry to be the difficult one (or a complete idiot), but no matter what i do, i cannot get the arrows back out of the quiver. now, i did discover that if i hit esc and pull up the "pause menu", i can move the arrows around in the quiver. if i try to split the stack from the esc menu, then when i leave the esc menu and then open up the inventory, the panel to split the stack appears. but otherwise, i cannot remove the arrows from the quiver 😭

tired crescent
wise veldt
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ill just unintall r2modman and start over i think

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oh. if i hover over the quiver and push my "use"/"interact" key, then, yeah, a panel pops up that looks like a chest

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i was trying to click and drag from the toolbar, etc

tired crescent
wise veldt
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thats not how i got them in, lol

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i left clicked the arrows then clicked the quiver

deep stag
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Hello all. The marketplace mod. what would cause it to not see the config files? I do not see error on the console.

weary island
deep stag
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dedicated server. I restarted and they applied. I thought you did not have to reload for them to apply. just save them

weary island
sleek otter
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@visual harness im liking these so far...theres some "trying it" among them, and .DISABLED curreently is becasue im in a game with a friend who doesnt even have bepinex... im finding they either conflict so are disabled, or work for me but not him (like targetportal), or work for me but are weird somehow (planteasily)

BetterCartographyTable
AdventureBackpacks
ReliableBlock
TransparentSails
DualWield
ImprovedBuildHud
ImprovedDvergerCirclet
EquipmentAndQuickSlots
NoWeaponsGlow
MultiUserChest.DISABLED
AzuClock
RemoveAttackFreezeFrame
Queue_Me_Maybe
NoBuildDust
HeightmapUnlimited.DISABLED
CameraTweaks
ExtraSnapPointsMadeEasy
TerrainTools
Advize_PlantEasily
HoldMySpear
TargetPortal
SimpleElevators.DISABLED
TripleBronzeJVL
PetPantry
ConfigurationManager
Build Camera
ComfyGizmo
plain frost
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hi, is there anything to flatten the ground with bigger area ?

trim egret
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Hey there, wondering if anyone know of dwarves, mages, or anything friendly that can be spawned in to add life to a build from dev commands or is this only a mod? If mod, is there any good one you can recommend for a dedi server?

daring basin
weary island
# trim egret Hey there, wondering if anyone know of dwarves, mages, or anything friendly that...

You'd need a mod to do that. And there aren't any good current mods to do that, either. Plus, any mods you decided to try would almost certainly need to be on the player's games, too.

I think you'd need something like the CreatureLevelLootControl (CLLC) mod or maybe the WackysDatabase mod, or even the SpawnThat mod. And none of those mods are particularly easy to configure to get friendly creatures spawning around your base. Possible, maybe. Easy? Not so much.

There are a couple of probably out-of-date mods you could also try on a test world with your other mods to see if they cause problems. Those would be ImmersiveNPCs and PopVillages.

The RenegadeVikings mod can bring in 'tamed' Vikings for you as well. But it brings in a lot of new enemy mobs and bosses that you probably wouldn't want. And, so far, I've found the tamed Vikings to be pretty useless, actually.

If you just wanted to 'place' a few 'tamed' mages, dvergrs, etc., InfinityHammer would let you place them. But, if you didn't place a spawn point for them, which InfinityHammer can also do, they wouldn't respawn and there's quite a learning curve with that mod, too. It wouldn't be simple and easy. Although with that method, you wouldn't need the mod on player's games.

rough thistle
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πŸ‘‹

weary island
# rough thistle πŸ‘‹

LOL Walls of text to answer simple questions are my specialty. That and sharing my opinions whether asked or not are my two best things! 😊

trim egret
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Infinity hammer...sweet will give that a try.

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Ty

weary island
# trim egret Infinity hammer...sweet will give that a try.

A good choice. There's at least one good Youtube video about that mod you'll find interesting.

The InfinityHammer mod that gives your hammer extra menu options and new console commands also gives your hoe extra items on the hoe menu, too. Good luck with it. (Be patient) πŸ˜„

zealous zinc
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Hello, someone knows the mod to change the spawn rate and can send me a link to it?

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ashlands has way to many mobs for our playstyle

hearty sphinx
weary island
deep stag
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So how many mods is too many assuming server hardware is not a concern? I am playing around with about 100 right now, but 90 of them just add extra things to the game to build or make.

tired crescent
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As long as they are performant or overall not impacting your FPS/network. You’re fine.

robust gulch
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Where the Scribe Table in Balronds Shipyard Mod, build the Shipyard no Scribe Table ????

robust gulch
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Anyone help please, looking form Scribe Table

visual harness
dull gyro
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Looking to mod valheim any suggestions for a mod pack that adds a lot of content

weary island
desert ginkgo
#

Does Bepinex configuration manager works on server? If i do any changes trough it

weary island
daring basin
sudden reef
keen hull
weary island
desert ginkgo
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any ideas why VALKEA mod isn't working, opening build menu there is no build pieces or anything that mod contains

daring basin
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Did you make the hammer?

desert ginkgo
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yea

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even trough debugmode i can't see VALKEA mod content with Catalog mod

daring basin
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Make the BjΓΆrknΓ€s hammer, pick up wood and it should unlock recipes.

desert ginkgo
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the what hammer ? πŸ˜„ there is no such hammer in my game

daring basin
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That's why you don't see any new pieces as the mod requires you to make the new build hammer.

desert ginkgo
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weird i dont see it in my game

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oh wait

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thanks xd

zinc relic
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Anyone know off hand, a mod that lets you config the distance you can scroll back the view point while on a ship? Having the mast in your face is hella annoying.

silk mist
#

Is there a proper mod for the cooking and crafting menus?
Been using "Sorted Menus Cooking Crafting and Skills Menu" by Goldenrevolver, but its still messed up orderwise..

gaunt geyser
silk mist
#

But still, I dont get why its not even remotely sorted after tiers or anything

nova orbit
abstract wolf
#

Hello, anybody knows how to make seed with big Ocean and Small Continents like on this screen. I use Gozzzy method from Reddit but it dosnt work πŸ€·β€β™‚οΈ#valheim-help message

tired crescent
# silk mist But still, I dont get why its not even remotely sorted after tiers or anything

Partially because β€œtiers” aren’t a thing in the base game code. Highly not compatible and tech debt causing if you attempt manual filtering or using one ingredient from a biome to dictate biome specific recipes.

Additionally, it’s already filtered based on what you can actually craft and the favorites. Instead of needing to scroll to something you can make.

#

Additionally, most people use a Sort Craft mod or other. Can only filter the list so many ways or times.

desert ginkgo
#

question is there a way to config creature control mod to make that after defeating boss specific biome enemies become weaker?

harsh hazel
#

question: is Valheim Plus broke?

tired crescent
#

ValheimPlus's official upload is broken, but the actual temporary one by Grantapher is getting people by as he maintains it enough to be just outside of a broken state.

#

Personally, I do not recommend using V+ and using modular alternatives that do most of the functions it does, just better/more compatible. You do you though.

desert ginkgo
#

is biomegate mod can be configured directly from in game server to be working for all players or i need to directly from server files?

harsh hazel
#

@tired crescent thanks for the update. I just noticed that it was marked as dfective, so I had to ask. I generally play straight Vanilla but have touched on servers that weren't.

tired crescent
#

No problem.

shell shadow
#

Is there any mod that gives more inventory slots and more carry weight?

deep stag
#

which of the networking and mod-loading mods works best these days?

hearty sphinx
#

Networking is usually better without mods clogging up your system.

deep stag
#

Hello all. For Planbuild, on a dedicated server, do the blueprints go onto the server, or my local client? I have placed these blueprints everywhere but some reason they dont show up when I use the rune.

#

does it scan constently or only on boot

shell shadow
#

Which mod is best for autodraw from chest when building?

#

Or, how do I get mods that do that to work on a solo server?

gaunt geyser
# shell shadow Which mod is best for autodraw from chest when building?

https://thunderstore.io/c/valheim/p/Azumatt/AzuCraftyBoxes/

And almost all mods are client sided, so if it's just you, you could avoid installing mods on the server.

If anyone else joins you, they should use the same mods though. Ideally with the same configuration, which if the server has the mod installed most will sync configs to ensure everyone has the same configuration.

desert ginkgo
#

if im using biomegate mod
Do i need to turn off biome restriction manually or is there a way to access biome later?

shell shadow
gaunt geyser
#

There are a handful of mods which change carry weight in various ways. I'd suggest taking a look at the thunderstore. Just make sure to pick one that is labeled for the Ashlands update otherwise it might be too old to work

shell shadow
tired crescent
#

By going to their respective configuration files, using a mod manager editor for configs, or using the BepInEx Configuration Manager in-game.

shell shadow
#

Okay, I'm gonna copy that message and try to figure it out. I'm a 37 year old mechanic, this shit is greek to me xD Thanks mate

tired crescent
#

To help you more...

It would be found directly in your BepInEx/config folder or in your config editor if you're using r2modman/Thunderstore Mod Manager (and not wanting to manually access). Though, I highly recommend you just install one of these so you can change it in game (pressing F1 to display the menu)

Official one
https://valheim.thunderstore.io/package/Azumatt/Official_BepInEx_ConfigurationManager/

Unofficial version: This version includes two additional buttonsβ€”one to reload the configuration file and one for a mass resetting the configurations. It also features color configuration options for the manager interface.
https://valheim.thunderstore.io/package/Azumatt/Azus_UnOfficial_ConfigManager/

or you can manually get there from Thunderstore/r2modman profile
Settings -> Browse Profile Folder -> BepInEx/config/YourConfigFileName

#

Keep in mind that the configuration managers are limited to BepInEx generated configuration files. If they are custom types, you'll need to handle that by going directly to it.

desert ginkgo
#

can any one help trough season mod. i want to make one in game day last 2:30 hours. it says one season last 10 days ( cant find on config mod to change how many days season last ) so one day should be at 9000 seconds for to be 2 hours and 30 minutes

#

but when i change to it it says spring day 8 and 6 hours left to summer if im correct one season should last arround 23 real hours so 8 days has passed wich is 18 hours and 40mins so it should be only arround 5 hours left until next season?

#

if im wrong here can any one share their season settings with decent day cycle lenght ?

shell shadow
hollow sparrow
#

hey all, anyone familiar with the Kebabworld server, i found the modpack but i cant seem to find the server?

deep stag
#

Using the inifinity hammer and plan build, what would cause the plan I used to be there, but not be there. I can walk through it. when I get close it says add material. Its no in ghost form like its a plan. I am the admin of the server

#

ok, the default build mode was in planned.

#

I changed it to direct and it built it.

deep stag
#

Are vbuild files compatible with Planbuild?

silk mist
#

Hellooo,
I'm having trouble with the AutoFuel Mod.. cant find a specific range setting for kilns and they tend to empty my wood storage.. Also what just happened was, that it didnt take wood from my chest, but when i opened another chest somewhere else, it did take it then.. does someone know how to fix that, or another mod?

tired crescent
#

there are like 8 remakes or versions of AutoFuel, you'd have to be specific

silk mist
tired crescent
#

That is kind to say, but AutoFueling is performance heavy, and there are alternatives to that, that make the same outcome more or less with less work. I don't have a mod that does that.

#

Though the mod page for that mod doesn't appear to have a range setting for kilns. Might just have to move the chests if you still want to keep that mod.

silk mist
#

What alternatives are there?

tired crescent
#

So, your current workflow is
Stuff in chest/ground goes into the smelter/kiln etc. Which means it's checking chests frequently, sending the things into the smelter, kilns etc. Frequent checks cause the performance issues and you have a higher chance to lose items.

The alternatives are to skip the frequent checks...even skip some running around to each chest etc. And simply eliminate the middle man entirely by using
https://thunderstore.io/c/valheim/p/Smoothbrain/ConversionSizeAndSpeed/

Here, you can use the kilns, smelters, etc as the chests by increasing the capacity and just putting your stuff into it directly. It's not automated...but you're already putting things into the chests to begin your automated process anyways. It just doesn't make sense for the performance impact you get from it. Better to go right to the source and fill them up. Then just automate the sucking up of items after (using AzuAutoStore or ItemHopper) which is more performant in the long run.

#

less chances for item loss as well.

#

bonus, can make them smelt even faster to reduce the amount of time you need to be near them

#

and if you really want more performance...turn off the checks in AzuAutoStore and store directly from your inventory into the chests after picking up what got smelted.

silk mist
tired crescent
#

No problem. Let me know if you have questions or issues.

deep stag
#

Hello everyone. With the Marketplace mod, how can I specify creatures from other mods in the quests files? For example from the MonsterLabz mod there are spiders I want the players to kill. I can see in the config for monsterlaz the name of the creature, jumping spider, but when i specifiy that in the config for the quest, it doesnt show up

languid hamlet
silent remnant
weary island
ancient charm
#

So - this isn't specifically mod-related but I had a weird thing happen the other day and modders understand the codebase and the behavior pretty well.

#

Playing unmodded with normal portal settings - the other day, my friend went through a portal with 17 pieces of silver ore.

#

The only explanation I've been able to muster is they picked up the silver after the IsTeleportable check ran.

#

Alas, I've tried to recreate it to no avail.

#

It's not game-breaking or anything but my nerd/programmer brain are annoyed at my lack of plausible explanation. I've eliminated potential shenigans as a cause - he's not sophisicated enough to cheat and I watched him go through the portal myself.

#

Not only that but I tried doing the same in reverse and sure enough, I was not able to go through the portal.

hearty sphinx
#

Race condition as you suggest.

silent remnant
weary island
wise veldt
#

how exactly does the terrain modifcation tool in planbuild work? i have a structure that is built around a depression in the ground that i made, and i would like to ensure that depression gets replicated, but i'm not sure how to do this with planbuild.

weary island
# wise veldt how exactly does the terrain modifcation tool in planbuild work? i have a struct...

PlanBuild has terrain snap points you can set for that but they've never worked well for me. What I've aleays done that does work is to place the structure on level ground with the below ground part submerged in the leveled terrain. I think it helps if you keep the structure oriented to one of the four primary compass points.

PlanBuiild will put the below ground pieces properly into the ground without harming them. Then, you can easily just go back and dig out the ground around them with them still in place and unharmed. You may have to temporarily remove a floor piece or two to get it done but that's not usually a problem. You just put them back later.

gaunt geyser
late fern
#

Does anyone know if there is a mod that makes it so that a windmill will work at 100% no matter how much wind its getting?

coarse geode
#

Is anyone here a wizard at using planbuild?
me and a friend trying to place a blueprint but its massively off center when trying to place it and we cant figure out why

weary island
coarse geode
#

is it easy to use?

weary island
coarse geode
#

the ghost/shadow blue print is way off in the distance, will this fix it?

weary island
wise veldt
#

i cannot for the life of me figure out how to get the terrain right when creating a blueprint for a house i have with PlanBuild. The house has a basement, and the entry way is 2m lower than the rest of the house with stairs going up to the level of the main house.

#

i'm placing a bunch of terrain markers, but i must be using them incorrectly, because the terrain is NOT getting modified when i direct build the house

nova orbit
nova orbit
wise veldt
wise veldt
#

this is probably not the easiest pic to demonstrate, but this is how i'm trying to accomplish it:
https://imgur.com/a/latSmxa
each of the dots represents the location of a terrain modification marker that i have placed

#

so, the red dot represents a terrain marker at level ground (0m) with a square shape and a "radius" of 14m. then down in the basement, i placed TWO (purple) terrain markers, each with a square shape and a "radius" of 6m. lastly, the blue dot represents the terrain marker (-1m depth) for the entry way (which is also square, and has a "radius" of 4m)

#

and, boy howdy, ill tell ya, it is NOT working

nova orbit
# wise veldt and, boy howdy, ill tell ya, it is NOT working

I've never used more than a single terrain marker.
Can you make it so it lowers the ground to the basement floor and then manually reset terrain around the building?
For that to work properly you'd have to align the building with the 4 cardinal directions when placing the blueprint, so when you reset terrain it will look good.

#

To reset use the terrain tools and hold alt.
Or use another mod like AdvancedTerrainModifiers or MyDirtyHoe

wise veldt
#

lol. MyDirtyHoe.... ok, ill look into it. thank you!

wise veldt
nova orbit
wise veldt
#

im assuming its not straight down because i dont think Valheim does that

wise veldt
#

well, i think i finally got the terrain modifier "tool" to work for me, although the "painting" aspect doesn't work. but at least the ground is carved out the way i need it!

#

turns out, the order you place the terrain markers matters

brave acorn
#

Hey guys i havnt play valheim in like a year and i use to have an npc mod, i see there is a lot more now. Which NPC mods would you guys recommend? VikingNPCs by RustyMods looks good but i know i use to have renegade vikings.

daring basin
wise veldt
weary island
# wise veldt I've found it to be not easy actually

InfinityHammer is a powerful mod. It can take some time to get comfortable with all the new hammer capabilities not to mention a bunch of new, additional, and very useful, capabilities for the hoe that also come with the mod.

wise veldt
weary island
wise veldt
#

You probably do. I just have never used that part of the mod, and had no idea what "very useful capabilites" for the hoe meant/ implied

#

Might be worth taking another look at that mod

weary island
daring basin
proven nimbus
#

Hello! Is there any modification that allows you to completely turn off stamina?

hearty sphinx
#

setKey StaminaRate 0 should do it.

shell shadow
#

Any mods that removes build gravity?

twilit cave
#

do yall know any good mods for a weather fix/control?

#

my eyes suck and the dark rainy weather is too frequent

hearty sphinx
#

The command env Clear will do it.

rose obsidian
#

Hi, is there a mod to lower the altitude of a specific biome please?

silent remnant
analog glade
#

Is there a setting or command I can use to bring down the snowing/blizzarding affect or the ashlands heat sky affect. That isn’t env clear. It’s not for me, it’s for my buddy but he’s not in here. His frames and performance suffer from those events

hidden barn
obtuse gull
#

Any mod for creature dificulty settings ?

clear lily
#

creature level loot control

gaunt geyser
#

@smoky ridge
Pick either

Both sides have issues and address networking in different ways, what works for you will depend on your mods, how many players you have and how busy your network traffic is.

ancient charm
#

Is there a guide for opening existing Valheim assets in Unity? I wanted to see how they do some of the character animation stuff that's not shown looking purely at the dnspy-generated C# stuff

tired crescent
#

Which most people did by editing the Valheim assembly. It just patches it to do it instead.

left summit
#

Wondering if anyone here knows how to edit the appearance of blood spatter or if someone could direct me to an existing mod that allows you to change the way that it looks. Not sure which patch did this, but ever since I started playing again I've noticed that the blood spatter textures that appear on the ground after getting hit look greyish white now at night, which makes no sense to me, so I wanted to see if I could do something to change them back to the way they looked before.

sleek otter
#
lashiernexusmodport-Slope_Combat_Fix-1.3.0
Digitalroot-Digitalroots_Slope_Combat_Assistance-2.0.25

Do they even work? Ive been alternating between them, and trying different settings for weeks, but they dont seem to actually do anything. Still cant spear point-blank wolves or necktails unless I get on a flat surface. Setting height or offset doesnt effect the origin point of spears or arrows at all. WTF?
Or a better question is: what DOES work?

sleek otter
#

@weary island Change your mind?

vortex
manual drop dll in /plugins ... is supposedly client side so i havent done so on server

[Info   :   BepInEx] Loading [Hitbox Fix 1.3.0]
[Info   :   BepInEx] Loading [HoldMySpear 1.1.1]
[Warning: Unity Log] The script 'HoldMySpear.Plugin' could not be instantiated!```
looks to be active
gaunt geyser
sleek otter
#

im not using any hand-holders, im copying plugins to the folder

#

$ sudo cp /media/user/steamdata/TOOLS/valheim/mods/Advize-Spyglass-3.1.0/Advize_Spyglass.dll /home/steam/valheim/BepInEx/plugins/

#

and similar but in dolphin gui on client

#

...although holdMySpear is supposedly update 4 months ago... so i wouldnt expect it to fail either... still, my question is re: slope hit mods

weary island
sleek otter
#

i can...

weary island
sleek otter
#

well i need to make a spear and find a target, so i havent done that

weary island
rare fjord
#

sorry to interrupt with a question, but is there a simple way to get certain starred enemies to drop correct amounts of loot while using CLLC? My friends have come up stumped so far trying to figure that bit out

sleek otter
#

i wonder which way ill find flint

weary island
rare fjord
#

There are, say, 2 and 3 starred abominations only dropping unstarred amounts of loot

weary island
rare fjord
#

Okay. i will look. Most enemies drop star-appropriate loot, for sone reason

#

found it

sleek otter
#

lol, its almost impossible to say if it works or not. I suspect it doesnt. Running around naked on a new character makes doing any real testing pretty tedious. plus of course i removed the configmanager plugin, so i couldnt even change the offset (becasue that should be visually apparent at least)....i guess i can try again with that included....In any case, if theres no error i can track, and it conflicts with the other plugins im using, then its pretty much dead to me anyway. I was just hoping somebody here had experience with it working or not working,

weary island
sleek otter
#

"so jesus, can you have a chat to Odin to check in with Valheim to see if that short hitbox ting is still a thing. k thx - amen"

weary island
sleek otter
#

ok, so config manager and hitbox being only plugins: changed height=3 and origin=1 and it makes no diff to spear particle stream origin, same result after game restart and confirm that values still set... so it looks like it doesnt work

#

doesnt have an ashlands update, so i guess thats to be expected

weary island
sleek otter
#

ive looked through all 111 pages of thunderstore mods, and the ones i saw were all colossal packages with wide ranging changes i wasnt into... but yeah maybe something exists. i dont use any big franchise mods so I'd prefer a specific minimal mod for just that issue though - thanks for the help though

weary island
rare fjord
weary island
rare fjord
#

I'd really like to use seasonality in my mod list, however i keep getting a constant fade-to-black, even with different versions. Is this a config issue or am i just using the wrong version?

weary island
wintry sand
#

is the only fix to ride a 5 star lox to reduce its size when using CLLC ? its like the lox is stuck

gaunt geyser
daring basin
#

Hi all, is there some tutorial on EpicLoot, how to properly change magic effect values, becouse I've tried to edit magiceffects. json, some values, and adding double jump to other armor parts, after that returning to the game, the mod just wasn't working, and I've lost all the upgrades on the enchant table and had to reinstall the modπŸ˜… thx in advance πŸ™‚

weary island
weary island
marsh geyser
#

Hey, so with the new witch update coming up, how does updating valheim plus work with the updates?
So as example, our chests and our inventories have bigger slots, how will this stuff be affected and what other stuff could potentially get affected?

This will be my first time transitioning on a server to a brand new update, would appreciate some help πŸ™‚

steel badger
#

Hello, is there a mod that can give my friend ability tu use console cheat commands i our local world?

weary island
weary island
marsh geyser
steel badger
weary island
weary island
marsh geyser
weary island
marsh geyser
#

Okay sweet. Do you reckon we will be okay to keep using it for the foreseeable?

Also is there a process and some preparation you’d recommend when updating the mod/game/server to the new update when it drops?

So I noticed I went to another world with my character, but had a fairly full inventory as I was transferring some stuff, but because I had more slots in my inventory, when I went to the other world, I lost all the stuff in the extra slots for example.

Sorry for the questions, this is new to me in Valheim lol

daring basin
weary island
# marsh geyser Okay sweet. Do you reckon we will be okay to keep using it for the foreseeable? ...

Well, as my Granny always used to say when I was just a little viking sitting on her knee, "Son, if it ain't broke, don't fix it."

The best preparation for a new game or server version would be to just back everything up. And it wouldn't hurt to pump up your karma as much as possible. Maybe find an old lady to help across the street. Or rescue a stray cat from a tree. (Go with the cat. They're a lot less trouble.)

Whenever you go to another world, get in the habit of emptying out the non-vanilla inventory slots you have..

weary island
marsh geyser
# weary island Well, as my Granny always used to say when I was just a little viking sitting on...

Haha very true!

Okay sweet, I will have to look at how to back up a gportal server I think lol.

Yeah luckily I didn’t care too much as the stuff wasn’t too important haha

One last question (sorry) how long would you say I should wait after the update drops to update the game and would you recommend me backing up the server and shutting the server down until the mod has been updated?

weary island
# daring basin manually, on thunderstorm.

Oh, good. Just gotta fuss with the config file then. You can do a manual d/l of it to your desktop and see if it includes customization files you may want to start with.

weary island
marsh geyser
marsh geyser
weary island
marsh geyser
weary island
marsh geyser
daring basin
weary island
# daring basin A bit more explanation would be wonderful πŸ˜… how to do manual d/l, and how can I...

NP, go over to thunderstore.io and join their Valheim community (which is just selecting Valheim), and find the EpicLoot mod there. Then just select the manual download button and put it on your desktop.

Then, check out it's .zip file and see if there's a .cfg or .json or .yml or .yaml file in there. Those are all types of config files. If you find some in the .zip file, use those in your BepInEx config folder so that you start with their defaults. It'll be easier to customize them from there.

daring basin
silent remnant
chilly turret
#

I'm trying to install mods on my dedicated server (on 4NetPlayers)
So I installed the BepInEx addon, and manually downloaded two mods from the Thunderstore.
After restarting the server to generate config files, I uploaded the config files, and restarted the server again.
But now when I come in the game, I don't see the changes I expected?
Might be more subtle, but I am not finding the appropriate changes.

Is there a way, if my account is admin, to figure out if the server has the mods enabled without looking at the logs? because I don't understand what I am supposed to be looking for in the mod logs πŸ˜…

clear lily
chilly turret
#

Oh they need to be both client-side and server-side??

clear lily
#

Generally mods load from the client, the server usually acts as a config for the clients.

chilly turret
#

I have additional mods client-side as well yes.
My current list of mods [client/server-side]

BepInEx [Client-Side + Server-Side]
Quick_Stack_Store_Sort_Trash_Restock [Client-Side]
TopMining [Client-Side]
ConfigurationManager [Client-Side]
AutoPickupIgnorer [Client-Side]
PlantEasily [Client-Side]
PlantEverything [Client-Side]
AutoRepair [Client-Side]
Jotunn [Client-Side + Server-Side] (dependency)
SkilledCarryWeight [Client-Side + Server-Side]
UnlimitedFuel [Client-Side + Server-Side]
After adding the Server-Side mods to Client-Side as well it does seem to work 😁 thanks

kind pumice
silent remnant
kind pumice
#

The mod is needed on the server in order for custom saplings to persist. If they mature before the area is unloaded, their grown counterparts will persist even if not installed on the server. An exception to this is the custom colorable ashvines which are entirely vanilla compatible and will persist on the server (and retain their colour data) even without the mod present. It's basically magic.

#

But generally the mod should be on the server to remain the authoritative source for config synchronization

deep stag
#

hello guys, when i load the betternetworking mod, it states that it is incompatible with WardisLove. Has this been resolved? is there another ward mod that works similar to wardis love? And finally, as an alternative, is the smoothbrain network mod just as good as the better networking?

weary island
# deep stag hello guys, when i load the betternetworking mod, it states that it is incompati...

You can try replacing the BetterNetworking mod with smoothbrain's Network mod and see how it goes. The two mods are similar but different in a few ways. Depending on your exact network situation, the differences may or may not make any difference.

If you want to go with substituting Ward Is Love, that will be a little harder. Simply because Ward Is Love does a lot of things for you and they're all customizable. You can find a different ward that locks your base down by keeping other players from opening doors, chests, picking up stuff, etc. But then you're suseptible to damage from mobs in a raid and such.

You can get around that by using the basic anti-player ward and then giving your structures infinite health with one or another of several mods that let you do that such as InfinityHammer, or GetOffMyLawn, or BuildingProtection, etc.

Either way you need to compare the available options with your current situation and make a decision based on what's best for you.

cerulean talon
daring basin
#

There's no mod like that, it's just a showcase.
While conveyors are an amazing and fun idea it's not something that will ever really work with Valheim.

Valheim has tons of specific things that will make items on a conveyor a problem.
All from lag to it stop working if you move to another zone to whatever else problem.

devout gazelle
#

It was made with Expand World Prefabs mod. Server is directly manipulating object data to move things.

It's not real physics.

cerulean talon
#

:(

daring basin
rose obsidian
#

is there a mod to lower the altitude of a specific biome please?

misty surge
#

is there a mod to control mob spawn?

weary island
misty surge
hearty sphinx
#

I imagine so did they.

cerulean talon
scenic briar
#

anyone know how to make a profile code or make a pack for a friend to download in

#

Thunderstore

#

it says my mods have exceeded a 20mb limit

clear lily
weary island
scenic briar
#

@weary island What do you mean non-customized config files?

weary island
scenic briar
#

Thats ingenius!

#

thanks @weary island

tardy burrow
#

is there like shader mod?

clear lily
daring basin
tardy burrow
sonic parcel
#

Hey fellas, general question!

I forgot after giving hosting a long break, do any mods at all translate to xbox players when hosting a cross-platform server?

Or if they join, is it still vanilla for them

hearty sphinx
#

As there are no mods for Xbox, only server-only mods stand a chance of working.

worldly garnet
#

There may be a couple of server only mods that would let them join the server but if those mods did anything that players could see or do, the Xbox players couldn't particate in that. So, basically, vanilla for the Xbox guys.

#

A lot of mods check to see that the player has the right mod and the right mod version and if not it won't even let them join.

sonic parcel
#

Ah, thanks! Just wanted to make sure I didn't accidentally make a server that half my friends can't even join.

Vanilla is cool with me since most my friends are on xbox

lofty sphinx
#

I was wondering if anyone can help me. I have Valheim on gamepass. I am running a dedicated server in my basement. I can get bepinex working on single play games and mods to work. When I do the dedicated server it looks like it’s working but none of the plugins work once into the game. Can anyone help.

weary island
late fern
#

so since the windmills work based on wiund power, is there a mod that makes it so that it is always working to its maximum potential? I dont want to have to put it super far away from my base

sleek otter
# late fern so since the windmills work based on wiund power, is there a mod that makes it s...

lol, ikr. Just yesyterday i went and switched from bonemass to moder power, and then went and stood near my windmill wondering how to dig a hole juuuust biig enough for a boat, and deep enough to hit water... and still be able to plant stuff near it while deathsquitos patrol the fenceline.
also yes, iirc i saw a wind mod when i looked through thunderastores entire val catalog... but i may be mistaken; and just dreampt it.

sleek otter
# sonic parcel Ah, thanks! Just wanted to make sure I didn't accidentally make a server that ha...

of course if you have client side only mods then anyone not on xbox can use those, so long as they arent the type that also can be put onto the server to enforce versions.
Some client-side mods may get weird if they expect to be on the server, and the coder hadntt fully exxplored what happens if they arent, but typically they will work for the client they are on and be invisible to others except for stuff like then you harvest a 20m radius of something all at once.

late fern
graceful prairie
#

hi all. sorry to bother everyone, but im a returning player and trying to set up the mods , but now the devcommands wont work. any advice?

devout gazelle
late fern
late fern
#

or maybe the "Server_devcommands by JereKuusela" mod would work @graceful prairie

graceful prairie
#

yeah ive done the console and also downloaded the server commands but still not working

graceful prairie
#

let me try it now, thanks

#

no still not working. i will diable the mods and see if its a mod afffecting it

#

disable

south grove
#

Hey does anyone recomend some good modpacks

weary island
weary island
# south grove Hey does anyone recomend some good modpacks

It kind of depends on what you might like personally. There's some good ones over at thunderstore.io join their Valheim community which just selects which game you're interested in. Then, you can select the 'modpak' search filter and get a selection of their modpaks in order of when they were last updated which is important. You definitely want to get one that's currently updated and therefore well supported by it's author.

sleek otter
desert ginkgo
#

Looking for specific mod. I've had before in my server but can't remember what it was called. It add some content and also it includes serpent scale cape with buff that gives you water proof.

And no it's not More capes mod or something like that

late fern
cerulean talon
#

are there any mod that makes the grappling gun work the same as in subnautica or palworld? where u can use the momentum of being pulled and get some large distance

bronze bloom
#

what is a good mod that lets me raise large chunks of ground?

weary island
bronze bloom
#

oh thaks

weary island
bronze bloom
weary island
# bronze bloom does it allow me to place stuff like rocks?

It does. But it's a bit tricky.

You can target a rock, and use one of the new hammer menu icons to copy it onto your cursor and put it down where ever you want.

You could also do a console command with it that would put the rock prefab on your hammer, too. But you'd have to know the rock's prefab name.

bronze bloom
#

ok, thank you for the help

weary island
# bronze bloom ok, thank you for the help

Also, InfinityHammer would let you scale the rock's size larger or smaller. IIRC, it also has a command you can use to get the prefab name of whatever you're hovering over. Or that might have been the WorldEdit mod. Not sure.

And you may want to use M3TO Gizmo mod with it to make placing things easier exactly where you want them. πŸ˜„

desert sinew
#

Need mod recommendation for one that removes respawning stuff I.e: Branches, Mushrooms, flint ext

languid hamlet
sleek otter
late fern
sleek otter
#

lol, yeah. Unfortunately thats fairly impractical, becasue you run out of space, and some things are better separated because they have different requirements/inputs/etc

#

i mill barley and hunt lox/fuling in plains, and then portal my flour/linen to my first, largest base for cooking/crafting

late fern
#

Well I just expand my base as I build more stuff, like a town

sleek otter
#

i think everybody does that to some degree, but at some point its impractical or impossible to do everything in one place...like growing and milling barley somewhere other than plains. Doesnt stop you from building aesthetic-only windmills in your display village though

weary island
#

If you set up your windmill with a load of barley to grind, and the wind seems strong and steady. Then, you leave the area.

Does the windmill keep grinding while you're away or does everything freeze until you reenter the area?

sleek otter
#

im pretty sure it does the simulation, but without bothering to 'render' the area

#

if you leavee the server and nobody else is in it though, time freezes

#

i almost always leave my barley/flax field and windmills to do other stuff and come back a few days later, its all as it should be

#

currently doing exactly that... plains: kill lox/fuling, check fields/mills... go back to main, check lumber, stash stuff, cook etc

#

basically im just waiting for flax to ripen, and checking on it far too often :)

weary island
#

I'm guessing that the computer 'process' that is the windmill activity is actually running in your game's program and not the server's. And that the windmill process doesn't need you to be in the area. But it might need you to be in the game, though.

sleek otter
#

most likely the long portal scene is so when you arrive the game can quick-simulate all of the stuff that should have happened after you left, and over the next few seconds actually render/instantiate it... like you often see with crops ripening before your eyes after you portal in

main sundial
#

If you leave the area it stops processing until you get back, and compares time stamps to fill in how much needs to be produced.

weary island
#

So then it wouldn't matter if the wind was blowing or not when you were gone because there is no wind when you go. It just calculates how much grinding would have been done in x amt of minutes and gives you that much flour.

main sundial
#

Probably. I’ve not looked closely at the windmill, so I’ll have to verify at some point, but the smelters, kiln, oven, etc all behave that way.

#

There’s a few ways they could go, approximating the wind speed over time

weary island
#

So having a mod that made the wind blow on your windmill wouldn't matter, if there was no actual wind when you left. You game would just do it's approximating calulation of the wind regardless whether there's a wind mod there or not?

You know there is a "wind" console command that lets you control the direction and strength of the wind at your location. At least there is on my console, anyway. It might come in with ServerDevcommands or not, I dunno.

But, if you used that command to get good wind going for the windmill, then it would probably use that wind while you were gone? Or maybe just put in some ramdom vanilla amount of wind for it? I guess we'll never know.

main sundial
#

I’d have to look to say for sure, either way is plausible

weary island
#

I'm not going to lose any sleep over it. But, if you get it figured out, lemme know. πŸ™‚

sleek otter
#

given how low the cpu load of a dedicated server is with one to two players in it i'd say it does very liitle processing aside from being arbiter of timestamps/quantities etc, even the animal ai is done on the client

devout gazelle
thick lance
#

does anyone know a mod, which makes it possible to hold shift&e to add a full stack to a smelter for example?
it must be available for thunderstore

weary island
thick lance
#

Thank you

weary island
graceful prairie
#

hi all. which mod do i need to add extra lines to my equipment. thanks

thorny arrow
graceful prairie
#

ok thanks

cedar agate
#

Is there a mod we can dig caves?

main sundial
cedar agate
#

Thank you

desert isle
#

Are there any must have mod packs?

subtle forge
#

like not 1 word of this mod makes sense, im using r2modman and the bepinex config manager and the settings it allows me to choose from are confusing asf

#

cause so far this mod is useless

graceful harness
#

hello. i am still struggling with the crafting recipe thing. example magicrevamp mod i have disabled spell dig 1-6 but it still pops up. i just dont get it right and this is frustrating and blocks my server opening. can someone please help me with this?

graceful prairie
#

i log into the game and when i try to make a torch its telling me i need 25 iron bars, i remember this being an issue with some mods, but cant remember which. any advice which it could be? thanks

undone osprey
#

it would probably help if you posted a list of what mods you actually have installed; the more information you provide the easier it is to narrow down

graceful prairie
#

i would put a SS but cant seem to be able to do that either. im such a technophobe now

daring basin
graceful prairie
#

seems the extendedinventory is broken

edgy bay
#

Hello Guys,
Is there any mod that makes forge and black forge glow permanently not only when you are using it?
Thank you

weary island
#

I'm starting an RtD server and this showed up in the plugins folder,

Valheim.DisplayBepInExInfo.dll

Does anyone know where it came from? I don't know whether to put it in the AntiCheat Whiteliist, Greylist or neither. There's 60 mods there so I'm hoping to not have to troubleshoot through them all to find out where it came from.

nova orbit
weary island
daring basin
#

Comes with BepinEx.

weary island
# daring basin Comes with BepinEx.

Oh, good. I just never noticed it before. Setting up this server brought it to my attention. Getting all 60 mods plus ServerCharacters and AzuAntiCheat all working together gets you wandering around in the weeds a bit. Thanks. πŸ˜›

edgy furnace
weary island
strange ferry
#

anyone on right now?

#

i seek a mod, where me and 2 friends can easily share our map icons via pressing a button or whatever

sonic dew
drowsy trout
#

anyone's mods not working

hearty sphinx
clear lily
#

they probably have their game set to the test branch

silent remnant
drowsy trout
#

Ohhh so just wait a few days

drowsy trout
silent remnant
#

I made a backup- fully expected to crash... but its smooth

#

I especially thought VRM mod would break something since it actually asks you to modifey the Valheim_Data folder

daring basin
silent remnant
#

Craft from containers seemingly not working. No crash tho.

silent remnant
#

ohhh You know what I should test: If plant everything gives ||farming|| exp

silent remnant
#

It DOES!

cerulean talon
#

are there any mod that adds follow me command to all tamed animals?

daring basin
#

My mod MajesticChickens has an item that lets you call all tamed animals to follow you.

tired crescent
#

They changed the requirements patch…it should immediately break that mod

south grove
#

Hey everyone, question

#

Is anyone having problems with mods on thundermanager on public test version ?

#

Or is it only me

#

The only mod right now that work without problem are seasonality and itemstacks

daring basin
#

Mods needs to be updated.

strong torrent
#

Please tell me, I can’t find a mod to increase the radius of the Shield Generator anywhere, maybe someone has seen it or can write!!!?

sonic dew
clear lily
#

lol, I think just about every test release people need reminded not to use mods with their test.
it defeats the whole point of even downloading the test release xD
in most cases we do need to update mods after, or replace mods that do not get updated, but thankfully thunderstore makes that easier to sort with their update tags.

south grove
hidden barn
sonic dew
haughty ore
#

is there a mod that lets you save and reload exact camera position and angles for before & after screenshots?
like if you take a screenshot at a spot and later teleport back, it’s a pain to match the same angle perfectly
it’d be cool if there was a way to save the camera position and view so you can just load it up and take matching shots without the hassle
does something like that exist?

daring basin
haughty ore
#

doesnt work

#

something like the "freefly" command along with teleport, with more added arguements like the angle its facing and field of view

daring basin
#

I have a mod that lets you spectate other players so maybe this type of functionality can be added to it.

haughty ore
#

that would be awesome! please add that feature!

#

but that means the characters will be in view?
with freefly you can move the camera around freely without your character being in the shot

daring basin
#

No the character isn't moved, it stays where you initiate the spectate.

thick lance
#

Does anyone know a mod that brings cars into the gameπŸ˜…

daring basin
#

Haha, there used to be one very early when Valheim released.

thick lance
#

i just found it

#

but i assume it to not workπŸ˜•

#

its from 2021

daring basin
#

lol... Now I kinda wanna add vehicle mounts 🀣

clear lily
#

You can tame Thomas the Dank Engine in memeheim and drive him around

thick lance
#

ill give that a try thanksπŸ˜…

clear lily
thick lance
#

oh that looks good

clear lily
#

idk if he made it drivable, i know he was working on that

daring basin
fossil osprey
#

Does anyone know if a wagon mod exists for lox ?

daring basin
#

My Wagon mod lets you connect carts to any creature.

hybrid raft
#

@tired crescent sorry to @ you, what is the limit on skill multiplication on azuskilltweaks, i have swim set to + 1E+10, will that work?

#

i set it to the 64 bit signed interger limit, and it seems i cant gain more than one level at a time but every jump gains a level

hybrid raft
#

also skill capper isnt seeming to work

edgy furnace
#

"IM THE BIGGEST BIIIRD" lolol 🀣

twilit bronze
#

idk if this is bc im playing on the new beta version but the "My Dirty Hoe" mod isn't adding the Dirty Hoe into my crafting menu

daring basin
#

Don use mods with PTB because they need to be updated for it.

twilit bronze
#

thought i'd test it anyway

#

mb :/

hearty sphinx
#

The thing with testing whilst using MUDs is what are you testing, the new patch or your mods? It would be impossible to know the difference.

twilit bronze
#

i just wanted to know if it was the PTB that was causing the mod not to work :(

weary island
twilit bronze
#

new world and character

#

it's fine, it just wasn't adding the item to the craft menu, i'll wait for it to be updated

#

i just wanted to find out if that was what was causing it

weary island
twilit bronze
#

i wanted to check out the new content, i was just having some issues with flattening terrain and MDH is my go-to mod for that

#

bugs don't bother me

weary island
twilit bronze
#

have their been big issues with the PTB? i havent had anything

#

just my mods not working which i've never had to deal with before which is why i asked here if that was what was causing it

weary island
#

The biggest issue with the PTB is people go there with their mods and when stuff doesn't work they don't know if it's the mods or the PTB that causes it. And also when they try to go back to their old world, sometimes it no longer works either. Kind of a big issue.

twilit bronze
#

i don't have another world atm so i havent had any issues with it, like i said i just wanted to know if the PTB was conflicting with my mod but it's fine I can just flatten terrain the old fashioned way

daring basin
#

Try InfinityHammer if you want to flatten and you will become athena.png

#

You will ascend from jpeg to png.

weary island
#

So, if you start using mods on the PTB server, and it messes up your world, does that mean that it also messes up the world for the other guys on there with you?

twilit bronze
#

is oki tho, it'll get updated eventually

devout gazelle
twilit bronze
#

i can wait, there's no rush

#

it's not like the mods were drastic things that change how i experience the game, it was just some QoL stuff for terraining

graceful prairie
#

hi all. i remember a mod i used to have where i could hold i think e and it would automatically put the items in there. any idea what mod this is pls? thanks

sonic dew
#

That one is named "Valheim"

subtle forge
#

https://thunderstore.io/c/valheim/p/MathiasDecrock/PlanBuild/v/0.1.3/ I want to try this mod out. I’m using r2 modman but I can’t figure out how to add the downloaded file for building to the mod. All the videos show how to add them if I was modding valhiem in files. Any help would be greatly appreciated

haughty ore
#

does a mod exist that lets you extinguish torches and such?

proud shale
#

Is there a mod to increanse the limit when mining down?

ancient charm
#

Is FarmGrid still being maintained? Looks like a method signature change in 219.10 broke some things. If no one is working on it anymore I think I can get it updated.

#

Signature change and it appears the name of it changed

weary island
haughty ore
#

not what im looking for but thanks

#

i like to use unlit torches and hanging braziers for decor, for example you can make a birdhouse with a hanging brazier but you’d have to wait for the flames to go out, which sucks. plus i have fire hazard on

weary island
haughty ore
#

πŸ‘† cant wrap my head around that cus adding an extinguish option seems really simple but then again im no dev

rose obsidian
tired crescent
opaque sedge
#

Hey! Sorry for the repost from Building Discussion, New here, wondering if anyone has tips on how to handle Planbuilds snapping points. they work fine on some Blueprints but on others they seem to do nothing (tried adding them and creating the BP again but no luck).

brazen crypt
#

does anyone have any recommendations for client sided only mods?

brazen crypt
stiff glade
dense fossil
#

Is there a mod that adds world buildings to the hammer? E.g. Ashlands ruins, fuling buildings, dvergr ruins

weary island
slate zodiac
#

Is there a mod that adds β€œstyle variants” to the vanilla armors, like you can do with shields?

weary island
daring basin
opaque sedge
light gorge
#

Opinions on valheim raft chat :>

tired crescent
#

Buggy and not worth it.

#

CustomShips mod instead.

kind pumice
#

The idea is cool but you're unlikely to make it through a playthrough without running into issues. CustomShips as Azumatt said ^^^ and/or one of several other additional boat mods.

thorny arrow
#

CustomShips is really cool (though tricky to figure out on your first try)

weary island
# edgy furnace if you have any questions in how to update or maintain ect lmk.

I just wanted to say that your RtD mods and the RtDMMO modpak have been great for my server. No problems at all and easy to maintain. Remarkable additions to the vanilla game extending the game for another year or two in terms of keeping up interest in the adventure.

Except for those damn vampire bats! I had to tune them down a bit in their config settings. (easily done, BTW).

So thanks, again, for all of that content plus your attention to keeping it all updated and your great support along the way. πŸ˜„

ancient charm
#

Does "sarcen" (author of FarmGrid) hang out here? I decided to take a look @ what it would take to get FarmGrid compatible with bogwitch and I think I have it figured out but 1) didn't want to duplicate efforts 2) didn't want to step on toes and 3) if an effort is already ongoing I'd like to contribute if desired

thorny arrow
copper gazelle
#

Anybody going to be reverting ||feather cape back to current|| for BW?

hearty sphinx
edgy furnace
weary island
autumn forge
#

I'm not a fan of mod managers and want to install the crop snapping mod, just for my own ocd. Is there an overall program I need to install to turn on modding? Or what is the primary start for it?

daring basin
#

No need to install any mod manager if you do not wish.
Install BepinEx, put mod into the plugins folder and done.

autumn forge
#

Thank ya much

slim heath
#

if you delete the LocationProxy how can i bring it back and yes the world is moded ? and what happens if i dont bring it back ?

weary island
light gorge
slim heath
#

"start locations_reset StartTemple

weary island
# slim heath nothing

Try running the command first without the 'start' at the beginning of it and then again with the 'start' there. Make sure you're spelling it right.

slim heath
#

locations_reset StartTemple

#

nope

weary island
#

Dunno why it's not working for you. It works for me. Are you sure your mods are loading ok? And you have devcommands access?

slim heath
#

100 πŸ’―πŸ’―

weary island
#

One sec. let me check something...

#

Yeah, it's the UpgradeWorld mod that adds the locations_reset command. You do need to have devcommand access to use it. If you put 'devcommands' in the F5 console, that works ok?

slim heath
#

yes its working but when i try this locations_reset StartTemplenothing

weary island
#

Some of these commands you have to put in without the 'start' at the beginning and then put it in again using the 'start'. You already tried that?

slim heath
#

ill do it again

subtle forge
#

is there a mod so i can select what skeleton i want from dead raiser?

tired crescent
light gorge
tired crescent
#

Half the time it doesn’t work, other times it compatibility issues, and more issues like losing your rafts, slow loading of them, etc.

Basically, you’ll be fighting issues the entire time using the mod. Simply not worth it.

languid hamlet
slim heath
#

let me see

weary island
languid hamlet
slim heath
weary island
sleek otter
#

re: Meldurson-MountUpRestored-3.3.10
How do I get a flying animal to come to me? Chasing drakes around, or accidentally telling them to stay when i meant to mount them while i am standing on the point of a spire 100m up in the air.. is getting tedious.
[edit] removed bit where i referred to a different mod i was conflating with this one

daring basin
#

Harpoon them :D

sleek otter
#

not much good unless i also have the mod to reel them in :)

#

for some strange reason i have resisted that one... maybe becasue i have never really used the harpoon even as vanilla

kind pumice
#

PlantEverything and PlantEasily have updates prepared for when Bog Witch goes live.

Would anyone like to see them integrate with the new farming skill? If so, I can make Farming skill integration a configurable toggle to allow users/server admins to decide this for themselves. As for which ways the mod(s) should interact with the skill, I'm taking suggestions.

weary island
kind pumice
#

I always default to vanilla

low walrus
#

Hi does anyone know if there is a mod with grass roof prefabs? I've been searching with no luck. Perhaps I have been overlooking, but right now I am fed up of searching, so if anyone could help. That would be awesome.

low walrus
proper halo
#

Question:
Are there any mods that let you play as a dvergr?
Like a player model dverger or something like that?

I know I'm asking for a pretty weird one here 🀣

proper halo
#

🀩

languid hamlet
proper halo
#

I'm assuming the command for this is just transform (name of entity)

daring basin
proper halo
#

Cool - thank you!
I'll try that πŸ₯³

low walrus
#

ok, getting fed up with the private chests being made. Is there a mod that can prevent for that recipe to be unable to craft? I just dont want it in the game.

hearty sphinx
#

You could just ask people not to.

low walrus
#

Or can I din it in a file, back that up, delte strings within the duplicate or something.

#

Thanks Derek. I did.

#

ADHD and amnesia(forgetfulness) are being blamed.

daring basin
low walrus
rose obsidian
#

Is there a mod that allows you to configure portals to only travel through them in one way?"

lofty wraith
#

Does anyone know where seasonality moved the color filters for beech/bushes configuration to? I've been searching through all the configs but I can't find it

#

(or does anyone have a working link to the odin discord so I can ask them? The link in the mod description doesnt work)

atomic dirge
#

Inquiry if any advanced modders know. I'm using Thunderstore lightly modded (32 mods) for my friends and I, however I wanted to add one more light mod on our existing campaign, is this worth the risk? will it break our game/save?

languid hamlet
tropic flare
#

how does one mod a dedicated server, and what would anyone recommend for server hosting?
also seems to be 2 good mod managers r2modman and thunderstore afaik, what and why should i use either?

#

ig there's 3 with nexus, and vortex being "bad"?

tired crescent
# tropic flare ig there's 3 with nexus, and vortex being "bad"?

For this game, yes. Less mods on Nexus, less maintained ones that do "work" there as well. The mod manager from them ships broken and outdated versions of BepInEx...

Thunderstore Mod Manager and r2modman are similar. The first one supports more games and has ads (to support the devs and site)...the other one supports less games but has no ads.

#

Thunderstore has more mods, and more of them are maintained as well.

tropic flare
tired crescent
#

Vortex doesn't.

river moss
#

For things with sound cues, is there a known mod that provides a visual indicator on screen? Audio is useless for me. I didn't find anything with a search

thorny arrow
river moss
#

Thank you for the answer!

deep stag
#

Hello everyone. On a dedicated server running the marketplace mod, what would keep the "Fashion" Menu from displaying something entered? For example, i put a fishing rod into the right hand of an NPC but it does not show up. There are no errors.Also sound, where would the sound files need to be located?

languid hamlet
drowsy trout
#

Anyone have any idea why my mods keep on making to so that when I die there is just a black screen - will send the thunderstorm mod
Manager code here - 0192874f-b20d-d007-8a3a-1facd6dc306b

rapid marlin
#

Hello everyone! Is there a way to reset a seed but keep the builds? We would like to upgrade a running server when Bogwitch comes out.

weary island
thorny arrow
#

I thought upgrade world could do that, look into that one too

rapid marlin
grizzled orbit
#

Hello all. Running the PTB without mods has reminded us of the server/networking woes Valheim can have. We have leaned on BetterNetworking Valheim mod by CW_Jesse in the past and will likely use it again.

I do see a mod called just Network that uncaps send/receive which I think is also encompassed in BetterNetworking. Just curious what others are using to mitigate issues on a dedicated server, this is the only mod we use.

hearty sphinx
#

Good connections, choose chunk master wisely, no VPN, wired connections and you're all good.

grizzled orbit
hearty sphinx
#

The first person that enters a new chunk becomes chunk master and all activity in that chunk goes through them.

tired crescent
#

Not exactly. Owner/chunk owner can change.

grizzled orbit
#

Got ya. Yea we do all that. Still have issues. Modern PC's and dedicated server. Highest latency is 40ms from clients. PC's are all wired on modern ISP connections.

clear lily
#

CombatOwner is a good mod if you group up with people

grizzled orbit
languid hamlet
deep stag
#

Quick question for those here. I really want to use the WardisLove Mod, but its not compatible with the Better Networking Mod. Is the Better Networking mod make a big difference?

weary island
deep stag
weary island
grizzled orbit
nova light
#

has anyone here used seasonality and chanced the time duration?

sleek otter
#

@daring basin carryMeMaster makes my 2star wolves 0star size after i put them down. it hurts my massive fangmonster's feels.

vague sapphire
#

Hi there, I hope this channel is the right place for my question.
With some firends, we're currently imagining a pvp server governed by RP rules, where everyone will have a clan and a role that allows them to use a skill. This aspect of the project will be managed by a bot discord, so no worries there.
In terms of in-game additions, however, I'm looking for mods that allow multiple players to form a group, similar to an MMORPG, where only the health bars of group members are visible. This means a player not in any group won't see any health bars, and a player in the β€œBanana” group would see the health bars of each player in the β€œBanana” group.
Does anyone know if this type of mod already exists? And if not, is it possible (with little development knowledge) to modify existing mods to achieve this?

daring basin
sleek otter
clear lily
# sonic dew Tho it's outdated

idk, smoothbrain is usually pretty good about fixing anything that is broken, just needs reported to blaxxun in odinplus disc

languid hamlet
#

It has the Ashlands tag, and no issues with it on our server.

hollow raptor
#

Afternoon. Don’t suppose anyone knows of a mod that allows you to pin recipes on screen for things, so when out collecting mats you don’t have to keep equipping your hammer and checking?

nova orbit
regal phoenix
weary island
# regal phoenix

I don't know the details but there seems to be some discussions regarding issues with mods and IOS over in the #mac-bugs-discussion channel. You might get some more specific info there.

deep stag
#

On the WardisLove mod, when I enable protect structures, it doesnt seem to protect the structures in the bubble. They get damaged and I have to repair them. I noticed that when you select protect strucrues and turn it on, it lists materials, can you put the word all in here or is there something else going on? I also have weather effect production turned on.

#

whats even more strange is that even things inside are getting damaged, like tables and such. So its not weather and its not players, cause no one is on the server at the moment

steep narwhal
deep stag
#

Basically, I am wanting to make NPC towns where the players can destroy the land or structures, and also not interact with items stands (decorations) is this the right way to do that? Should i use another mod?

deep stag
steep narwhal
deep stag
#

are you using another mod for wards or just the territories portion of the merchants mod?

steep narwhal
# deep stag are you using another mod for wards or just the territories portion of the merch...

I have my own QOL mod, in which I have embedded small mods from other authors with my own changes. And I just made a reduction in damage within the radius of vanilla charms, a ban on lifting objects from the ground (crops or just objects). Of course there are no charging charms and the dome is not as beautiful as in Word is Love, but I don't need much) And the players on the server have enough functionality for their eyes)

deep stag
#

I am not worried about the dome, in fact I disable that. I just want to create NPC towns, hubs, etc and protect them. What do your players use to protect there own places

steep narwhal
deep stag
#

ok, I will look at that function. I use it for NPC, quests, etc, probably like 98% of other people. How about for players. Do you think thr ProtectiveWards mod by Shudnal would work better than the vanilla manner.

steep narwhal
deep stag
#

Looking at the options of the territories, it will do nicely for what I am wanting to do. I can even use this to create "quest" areas.

sage meteor
#

Hello vikings!

I thought that me and my viking crew would make a new server and I thought to ask here about some tips when it comes to mods that doing have an impact damage wise to monsters in the game but mods that are usefull.. like..

Raft, inventory slots, clock etc etc. 😁

Not epicloot etc, it made the game abit too easy for us even when we changed difficulty to hard.

clear lily
#

well, if playing with others you dont want to use Raft, that is more of a non-server mod and can impact performance quite a bit.

#

Though EL is fun because it makes the game easy and cuts a worlds playtime in half, it can be very hard to balance and requires other mods to balance it.

#

I would use Azu's extended player inventory, probably a lot of smoothbrain mods like Ranching or Blacksmithing.

sage meteor
fluid storm
#

hi there, is someone here using Longship Upgrades mod, by shudnal?

hollow raptor
weary island
hollow raptor
#

VNEI might do what I need for the time being. Will try it out

supple tundra
#

yo is there a sex mod for valheim

keen hull
supple tundra
keen hull
clear lily
#

lol nah, dont think there is any sex mod, probably nude skins or VRM that you can find nude models to replace the original

tired crescent
clear lily
#

recipes

tired crescent
#

Like pinning what you need to make x item in the crafting menu?

clear lily
#

yeah probably something like that.

tired crescent
#

Yeah, then AAA Crafting has that.

#

If you need more than one, increment (by scrolling over the input) or type how many you want, then pin the recipe.

clear lily
tired crescent
#

and when you're done, you can remove it from the list by pressing escape and clicking on the icon.

#

please note, it doesn't pin recipes for buildable items.

hollow raptor
#

Awesome. Don’t suppose you have a link handy?

tired crescent
#

only the crafting menu

tired crescent
clear lily
#

lol I already had the page up

tired crescent
hollow raptor
#

Thanks guys. I realise that was lazy of me, apologies. But a link here is good for others too πŸ™‚

daring basin
still spoke
#

This may be a weird question, but what does the game call the circle of 5 invulnerable stones in the meadows? is it possible to spawn those?

sonic dew
#

Yes: valheim

Devcommands > setkey skillreductionrate 0

sonic dew
#

The key should affect the whole (normal) server.

But idk how to set those in dedicated ones

sonic dew
#

Permanent. But if you change the modifiers in the main menu, any that were set in-world would be reset and you'd need to set them again.

But that's true for a solo world, MP servers and especially dedicated ones might be weird

languid hamlet
#

If you have access on your server, you can set the commandline to launch with the setkeys of your choosing.

slate gust
#

is there any way to preserve a specific area of terrain generation across updates? the ashlands update also changed the deep north, and my 1500 hr playtime base sunk in to the sea.

lean latch
#

Right now I'm using the raft mod SOLELY for the purely vertical ladder. Does anyone know of something... less? for that one item.
my bf likes to build super small but multiple floors so the rope ladder has been a huge help, but with the rafts as an option his brother keeps breaking our game trying to make the biggest boat house he can- I need to find a middle ground ;-;

lean latch
clear lily
daring basin
frail pollen
#

Sorry if this is redundant, but is there any estimate on when Valheim Plus might be updated for the Bog Witch patch?

lean latch
# daring basin My BuildPieces mod offers 6 ladders from 1m to 6m

this one seems to be a compilation of a ton of building mods, would you be able to tell me how that is in game? are they under a bunch of different hammers,or does it show what pack they came from maybe?
Edit: I was looking at the wrong one! I've found yours, thank you so much!

hearty sphinx
#

You'd have to ask Grantopher.

daring basin
low trench
#

Hey everyone, I use the r2modman for my mods. It seems with the new update that the better creative and inifinity hammer are broken, Any quick fix available?

thanks!

clear lily
#

it kinda seems like infinity hammer can do all the things better creative can though requires more knowledge/research of it's use.

low trench
undone osprey
#

You might want to wait for a few days

clear lily
low trench
low trench
undone osprey
#

Worst response? Realistic more like it

#

Not sure if you expect all us mod devs to have an update out the instance a patch goes live

clear lily
clear lily
undone osprey
#

bruh i'm at work right now and i'm spending my time in between meetings updating mods

clear lily
#

lol.. same

devout gazelle
clear lily
#

getting paid while I update refs

undone osprey
#

i'm just putting off writing design docs cause i hate writing them

low trench
clear lily
#

"write me a mod page, it needs to be in markdown and include these details"

undone osprey
#

I'm only a little irritated, because I did spend some time on PTB pushing out live and PTB compatible mod updates. Those take extra time to create btw since I have to write a bunch of code to handle the patch differences.

#

Anyways it's cool, back to meetings

tired crest
#

Guys are there any craft from containers or equipment quickslots mods available for new update

random lantern
#

what benefits do building mods give over vanilla?

open igloo
#

Hi, after the update the mods broke and the server does not start, should I just wait until the mods are updated or something can be done?

weary island
placid jay
#

aight chumps, how can i make it so that i can use serverside mods on my dedicated server?

weary island
placid jay
#

dont take it seriously lol

placid jay
#

just looking to have seasons on our dedicated server

tough loom
#

is there a good seasons mod

weary island
tough loom
weary island
tough loom
#

Does that not work? I used Nexus Mods just fine before in the past.

weary island
#

It doesn't work well with Valheim. Too many errors and problems.

tough loom
#

Literally the same mod, I'm not really focused on answering "which mod database should I use"

tough loom
shut jetty
#

How long does it usually take for r2modman to update after a new patch? It broke and I cant start the game with my mods on currently.

weary island
ivory parrot
#

me and my friends are tying to do modded valheim from the new update and everything is glitched out but why? like our character are bugged and idk and we are using thunderstore for the mods

weary island
tough loom
#

Jaga, I think you should mention that people can just rollback???

weary island
#

That's a good idea.

#

Unless they're on a server that won't roll back.

#

Or unless some of their mods have updated and others haven't and they don't know which. That could be a mess...

#

So, maybe just waiting a day or so is starting to sound a little better. It's only a video game, right? Maybe give it another try tomorrow?

#

I've got a headache now. I'm gonna go have a little lie down...

tough loom
#

I mean, most of us control our own servers. If some mods updated and some didn't, they probably all still work on the old version.

#

If someone is coming here to ask, maybe they have their games night with friends tonight, and not tomorrow. Maybe it's worth a shot....

tired crest
#

I need equipment and quickslots/crafty boxes u guys know when its gonna work

#

for ne wupdate

tough loom
#

Always worth a shot to be helpful...

tired crest
#

Does bepinex need to be updated or no

past silo
#

was gonna say, was there an update to the game that broke all the mods? went in and saw all my characters getting glitched to the default naked model when trying to run mods

tired crest
#

@past silo screen shaking too right

shell shadow
#

Why is it necessary for mods to update every time there's been an update to the game?

#

I mean, small changes shouldn't require mod updates surely?

lilac lance
#

It all depends on if they change their game code. I noticed some mods are having problems today because certain methods no longer exist, or the method's signature has changed.

past silo
tired crest
#

@past silo do u use Rmodman cuz i got them manually on

shell shadow
#

There's a $ sign in the menus, can't login to the game with certain mods on

tired crest
#

Yeah they make my screen shake

#

and the console just covered in red text

shell shadow
#

disable the mods that arent updated today

tired crest
#

@shell shadow i cant play without those mods so im just waiting

#

i only play HC Hard mode and i havent passed swamp yet LUL

#

ill try new mods when i finish the game

shell shadow
#

I need to figure out how I extend range on workbench. And chests on craftyboxes

lilac lance
#

Yeah a lot of QoL mods are throwing exceptions with the patch. I went turning on/off each of them to find the culprits, so far AzuCraftyBoxes, Build_Camera_Custom_Hammers, Quick_Stack_Store, ComfortTweaks, TransparentSail, ToggleMovementMod, and any mod that adds items to the game isn't working for me.

#

The other mods I use seem to be working fine.

shell shadow
#

EquipmentAndQuickSlots by RandyKnapp not working, AzuCraftyBoxes not working

past silo
#

damn, have some that add items, so thats probably why

lilac lance
#

The mods that add items throw an exception for me when starting the world, you can see it on the BepInEx console.

shell shadow
#

btw, is the ValheimPlus_Grantapher_Temporary v9.14.0 not working anymore? Is there another mod in its place?

past silo
#

guess im waiting until things are updated lmao

tired crest
#

@past silo same here

clear lily
#

honestly Grantapher should break v+ into parts, not sure if it uses blaxxun's server sync, but build it with that and then make a modpack of valheimplus mods. I feel it would probably be easier on him then working with a million patches in one project.

daring basin
#

Phew... Always feels so nice when you've updated all your mods and can go back to bed.

shell shadow
hearty sphinx
#

I'm sure they were.

sonic dew
#

Means updating the mods made, not the ones used

subtle nebula
#

Hello good evening, could anyone help me, my Valheim has updated and now when I try to use mods, errors appear on the console and the home menu is unconfigured

tepid jewel
#

Good evening all. I have been using some mods for building and I have been working on something for a few months. Today I tried to log in and my screen is messed up with random textures. I read that there was a recent patch and that might be the issue but I turned to the previous patch and my modded offline server where I built says bad version. Any suggestions?

hearty sphinx
subtle nebula
weary island
tough loom
#

Mods Borked? Using Steam? Right Click Valheim Game -> Properties -> Betas. Drop down should let you pick "default_old" or something of the sort which represents the last stable.

#

Works for the Dedicated Server for Windows, on Steam too.

lilac lance
ivory mason
#

stupid question; why doesn't the development team coordinate with mod makers to close the gap from game update to mod update?

weary island
ivory mason
sleek otter
#

anyone know - off the top of their head - how to revert to default_prebw using steamcmd?

weary island
weary island
ivory mason
#

smartest approach indeed - trying to undo the updates on some of the mods/rollback as a result

sleek otter
#

oh, sarcasm, right :)

weary island
sleek otter
#

a bit late now...

weary island
# sleek otter a bit late now...

You should be able to do a 'manual' roll back of the server to the earlier version with your Steam Client. Then without the 'update' part of the steamcmd it shouldn't get updated.

sleek otter
#

yeah, thats the part i was hoping somebody could just give me the syntax for so i dont have to spend time researching it all

weary island
sleek otter
#

looks like-beta <betaname> is what i needed... testing
that said, rolling back just my game client seems to be broken at the first few menus if i leave bepinex/mods attached on start, so thats not promising

weary island
sleek otter
#

client is strange though, seems ot work until i try to connect to a server/localgame... pressing the button just does nothing

weary island