#suggestion-discussion

1 messages · Page 88 of 1

finite folio
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rage inducing as in the frustration you get when rage quitting not like smashing ur keyboard kind of rage

sick breach
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I love that even "the chillosopher" agrees the game can induce rage, hahaha

runic plover
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I don't expect my latest suggestion to be well received, but it's something I would at least like to bring to people's attention.

languid ibex
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Maybe a rare collectible of somekind.

runic plover
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That's why bonuses would be very small per food item. By the end of meadows, there are 3 cooked meats available. Would having 26.5 base health starting in black forest be that strong?

#

Given 2-4 each of health and stamina foods per biome, that's pony 1-2 extra base health and stamina per biome. Even after 7 biomes, you'd have a maximum increase of less than 20, given the example numbers in my suggestion.

languid ibex
sonic musk
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I like it sort of but for it to be special it would need to be changed I think. Cause here's the first thing I thought when I saw it, which ruined it.

Make new character, join end game server. Eat eat eat, puke. Eat eat eat, puke. Eat eat eat, puke......

Well now this cool buff is just a pukefest, which is the realistic thing that it will be for most players who aren't starting fresh.

What I would want to see is, if you eat a food, and the food buff fully expires, then you get the bonus. Retains the concept without encouraging people to just puke up their food stock

wanton atlas
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@mellow dew the thing is.
you are basicly competing with the Dvergr's about the materials in valheim. you aren't their friend

wintry bobcat
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I’d imagine most people start fresh

Regardless though I’m satisfied with Valheims current stat system and don’t see a need to complexify it

sonic musk
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Okay so every item in the game that is a primary health food bonus, not split :Example 25 health 15 stamina but not items that are 25/25 and also exlcuding Eitr items, there are 28 health bonus foods. 14 bonus max HP by the Ashlands gives you 39 base HP. That actually sounds normal to me. Not outrageously stronger, and at most we get 1 more biome, and perhaps some ocean food. You end the game with, like 45 or so base, being in the total end game. Sounds kinda cool, honestly.

#

Thinking about my Ashlands viking already being incredibly strong, that doesn't sound outrageous to me

rose swan
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If there were some sort of permanent base line stat altering creature, I don’t think it should be tied to food 🤔

sonic musk
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My only change to the suggestion would be force players to endure the entire food buff, so as to naturally encourage the buff instead of puking to get the bonus lol

runic plover
# sonic musk My only change to the suggestion would be force players to endure the entire foo...

That sounds good to me. Besides which, the bonuses and numbers I provided were just to demonstrate the concept. Some foods might give other benefits. There are many ways a character could be made stronger. Serpents are big, scaly, durable creatures, so their stew might give +1 armor, for example. There might be something that gives 0.5 HP regen, etc. Base health and stamina need not be the only bonuses.

celest flume
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The biggest problem here is that you'll need some way ingame to check which foods have you already consumed. There's around 70 food items ingame right now, and definitely few more will be coming in 1.0

barren oasis
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@vocal agate that is a feature. Press r to sheath/unsheath your weapon

runic plover
runic plover
rose swan
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Gotcha, yeah I see where the idea is coming from. But the way I see it, there doesn’t necessarily need to be reason for the player to consume every food item. They tailor their diet to their needs, and in different playthroughs they can change their style/diet, which can add replay value in the form of getting their relevant foods in different ways. If that makes sense Ragnar_laugh

Could see an achievement thought for a player to consume one of every food with one character though.

shadow crow
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Nordic Gourmand achievement

runic plover
# rose swan Gotcha, yeah I see where the idea is coming from. But the way I see it, there do...

To which I say each bonus is, by itself, small enough that if you miss a handful of items, you won't be seriously disadvantaged for it. At the end of the day, whether by food or some other medium, I would like for the character itself to have some amount of progression from their quests to distant locales and slaying the mightiest entities the realm has ever known. Locking it to boss kills in particular could work, but then each bonus would need to be much larger since there are only a handful of bosses.

languid ibex
runic plover
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Armor, weapons, and even skills aren't innately part of the character's progression, though. Take the inventory from a character who has killed every boss in the game and there is almost nothing to separate them from a new character. One need not kill bosses to accumulate skill levels, so even that isn't a measure of progress.

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Giving a flametal weapon and armor to a character doesn't mean they've progressed to a point of making those things on their own.

languid ibex
runic plover
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Such bonuses would, however, remain in the event of death. There would be an actual difference innate to the character, independent of items or heads hung on rocks, that would show the progress they've made. Granted, I am assuming a hypothetical player would use this as intended in good faith and not raid their food stash in a more progressed world or spawn the food.

languid ibex
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Even in that case, you'll still have advantages thanks to progression, food stores at home, meads, forsaken powers, and potentially an old trusty armor set useful for recovering your corpse.

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Having permanent bonuses don't feel as if they're missing, because it's part of the progression to gather and conquer so you might become stronger. That remains true, innate or not.

runic plover
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I suppose that is all true. In any case, such a system is likely to never be implemented, but this has been an interesting discussion. It is late where I am, so I'll be attempting to sleep soon.

ivory lion
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@junior slate
Definetily this! I have chests with tons of ashbones waiting for this precise update xD

sage crest
shadow crow
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#suggestions message
Thats by design. Holding shift when crafting will multiply the craft button by 5; doesn’t need those extra steps

languid ibex
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@atomic steppe 👆

atomic steppe
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Oh, thank you for the correction; I didn't notice.

wanton atlas
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@sour juniper the Dvergrs are in valheim to harvest materials and steal things. hence they either ignore you, or want to kill you

ivory lion
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If you attack them, you become enemy, otherwise they are very polite

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I dont see a reason to not trade

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Same was in America with early colonies

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You need to trade to prosper

lofty wave
ivory lion
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Aaah, we are still discussing that you need to steal collectors from them - yeah, I would appreciate trading option instead of stealing from them

ivory lion
wanton atlas
glad cargo
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It gets lonely exploring valheim alone
That's exactly the point

peak bronze
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Point is we are in purgatory, to carry on task Odin has given to us, not making friends or settling in indefinitely.

royal lily
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We already trade with Dvergr. Theyre not selling their extractor

stiff stag
# ivory lion I dont see a reason to not trade

The reason they don't and won't is because the dvergr (aside from the extremely unique case with Haldor and Hildir) have absolutely 0 interest in doing so as Smiffe has already explained. It's also supposed to be a high risk and dangerous task to obtain extractors by design/on purpose, not an easy peaceful exchange with no risk at all. Whatever temperament you think the dvergr have you're completely mistaken.

peak bronze
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Nothing that my battleaxe couldn't handle. Rocky bmbattleaxe

royal lily
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Correct me if im wrong but I think the lore accurate answer would be "because they need it." Theyre homeless trapped in futile battles of hostile lands. They have 1 extractor locked in a crate. If I was them ud have to fight me too XD

peak bronze
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Lore vise they are collecting the brains, hence the boxes full of tissue and some Dvergr having camps around skulls.

stiff stag
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I think they should add the option to trade or barter, but using that option is viewed as insulting to them and they turn hostile.

ivory lion
ivory lion
peak bronze
peak bronze
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No wonder Haldor and Hildir left those groups. sealpeek

ivory lion
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And who knows how Bog Witch mutated into merchant too ;p

ivory lion
peak bronze
stiff stag
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I noticed that we never see any poi where the dvergr refine eitr from the 2 components they are gathering. Obviously they can't just give players free access to a refinery, so perhaps an underground dungeon type poi that's locked until after the queen is defeated. We have locations for the mining sites, docks for shipping and receiving across the sea, and makeshift homes, but the trail ends there. Or perhaps they are using those materials for a completely separate reason thus a refinery isn't something they have a need for.

ivory lion
stiff stag
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It is odd that random dvergr travelling around would have a bit of soft tissue with them. Though I'm pretty sure the item drop is bigger than their heads, so not likely to be their brains either way.

ivory lion
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They probably had their cart stuck and had to bring the goods on their backs with multiple re-runs

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Ive been there…

stiff stag
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Or were attacked by seekers, gjall, or ticks and had to flee with what they had on them. Very interesting trying to piece it all together.

wanton atlas
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not many know that

wintry bobcat
rose swan
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I don’t see them as polite, they just kinda tolerate you 😂

fast void
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@atomic steppe curious to hear what you have in mind and why.

atomic steppe
fast void
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Yes.

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I have a system where I tend to have unused symbols. So I am curious when people need more.

atomic steppe
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It would be good to add a couple more markers because if you use too many, they take up the whole minimap and it's not very clear, especially if they're close together. I use them a lot; I like to mark where respawning food, minerals, portals, houses, and dungeons are. They already have their markers, but I hardly ever use the house marker because I put a marker for a portal in the base and use the circle and the bonfire for everything else. But it's chaotic for me because I like to mark respawning food, minerals, ruins, and enemy areas. That way I know if I've explored the area, and it's a huge help, especially for gathering food and ruins. It helps me explore a lot.

shadow crow
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My first map was like that. Then I learned to be more frugal with my labeling, made an abbreviation system (Cu for copper node; RB6 for “six raspberry bushes, etc.)

atomic steppe
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I also use abbreviations, but I think it's very necessary for exploration. Also, having a specific one for respawning food, for example, would be a great help since it would only activate when you want to farm or check if you've explored that area.

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And one just for minerals too, I'd say that would be enough, it would be great

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I've attached a screenshot of my map, and practically everything is about food and minerals. (I take it back, it's practically all because of the raspberries, red mushrooms and blueberries.)

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I also have to admit that perhaps those markers aren't necessary and I could remove them, but this way I can stock up on a resource that respawns in a single turn, which is most noticeable in the first two maps, due to the raspberries, red mushrooms, and blueberries of the Black Forest. The other biomes don't have a food source to farm in such small quantities so widely distributed. The blackberries of the plains are abundant; having three large ones would be enough for the whole game if you put a teleporter nearby.

shadow crow
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This does make me think, though…why don’t Swamp & Mistlands have berries? 🤣

fast void
atomic steppe
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In the screenshot, I removed the others, but I use them all except the house marker. Let me explain: there are 5 markers. One is for teleportation (it has the symbol), one is for houses (it has the symbol - I don't like it and it doesn't seem logical to use a house symbol to mark food or minerals), and one is for dungeons, caves, or camps (the marker in the middle). Those three are very specific because they have their own symbols. But the others are a campfire and a circle. The campfire could be used for camps, temporary areas, shelters, or something. I only have the circle left for food. Maybe I'm too rigid and don't see it in perspective, but as I said, I use all the markers except the house one, because I put a teleportation symbol on houses and it works for me.

fast void
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You also type under your symbols. 👀

stark furnace
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I’d like if we could have colored symbols

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Could elevate some of the organization like a blue dot for blue berries etc

fast void
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@atomic steppe this is my system of marking.
Nothing needs to be typed because the biome the symbol is in tells you what it means.

Fireplace = Forageables

  • Meadows: Raspberries
  • Black Forest: Blueberries
  • Swamp: Guck trees
  • Mountain: N/A
  • Plains: Cloudberries
  • Mistlands: N/A
  • Ashlands: Fiddleheads

Giant T = Mineables

  • Meadows: N/A
  • Black Forest: Copper
  • Swamp: Iron Crypts
  • Mountain: Silver
  • Plains: Tar Pits
  • Mistlands: Skulls
  • Ashlands: Flametal Pillars

Dot = Dungeon

  • Meadows: N/A
  • Black Forest: Burial Mound
  • Swamp: N/A
  • Mountain: Frost Cave
  • Plains: N/A
  • Mistlands: Infested Mine
  • Ashlands: N/A

House = Inhabited

  • Meadows: Draugr Village
  • Black Forest: Troll Cave
  • Swamp: Surtling Spawner
  • Mountain: Drake Nest
  • Plains: Fuling Village
  • Mistlands: Dverger Tower
  • Ashlands: Fortress

Runestone = Misc/Things with 2 types

  • Meadows: Mushroom
  • Black Forest: Mushroom
  • Swamp: N/A
  • Mountain: N/A
  • Plains: N/A
  • Mistlands: Ribcages
  • Ashlands: N/A
  • Ocean: Where I left the boat.
stiff stag
fast void
atomic steppe
fast void
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No, it just allows you to change the color of any marker.
So you have more options without actually having more symbols.

atomic steppe
fast void
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How many portals do you possibly have that you need to mark them?

atomic steppe
peak bronze
fast void
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Stones - next to the spawn point where you hang trophies.
Boss Name - next to the associated boss.
Current Biome I Am Farming - next to the dungeon or mineral I am hollowing out.
Outpost Farm - Inside the bounds of the walls.

None of these need to be marked on the map as their location is in the name.

atomic steppe
fast void
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As I literally just described.

atomic steppe
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But on the island I'm on, I have to place one far away, somewhere safe, in case I get killed and it gets destroyed. I put another one right next to me, and I usually leave one per island in case I want to go back and look for something specific. I find it difficult to place so few; I'm not used to it. Maybe I jump around a lot from one task to another, and that makes me need more portals. I need one on a mountain to look for 2-star wolves, and one in almost every area in case I want to farm an enemy in that area and then move to another. I appreciate your words; I'll take them as advice to improve my gameplay experience. Thank you.

gray canopy
stiff stag
atomic steppe
wanton atlas
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I totally agree with more map markers. I would love like 20+ to mark stuff

stiff stag
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#suggestions message it's not needed or necessary, you're meant to only play with people you trust or deal with the consequences if you choose to play with random strangers (you're even warned of that beforehand). It is not something for the game to fix.

lofty field
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Serverside characters could also be beneficial on a non-public friends-only server though
For instance no more losing items/graves due to a disconnect/crash in an unfortunate moment
Or spawning miles away from your boat after a crash/disconnect

languid ibex
lofty field
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It would not fix every aspect of it, but it would prevent character save and world save getting out of sync

languid ibex
lofty field
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It would reduce the probability of it happening drastically and open up the possibility for fixing it entirely

languid ibex
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It isn't related at all, it'd just be locking character use to a specific server.

lofty field
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It's related if we're talking about server side characters (as in stored on the server) which seems like the only reasonable implementation for the purpose of the suggestion

dire sinew
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Does somebody know where to find your player id on Xbox? (Play fab) account

languid ibex
lofty field
languid ibex
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Saving server side would only change where character saves are located, not how they function.

lofty field
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That in itself would change how they function. E.g. In case of a crash the last state known by the server would persist

languid ibex
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That assumes that a crash would be detected and a save would occur. Saves happen within timeframes and after specific actions.

lofty field
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I'm talking about a client crash

languid ibex
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I know, that's why I said crash.

lofty field
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In that case the server would still have the last known state and could save it whenever, no special client crash detection required

languid ibex
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Yes, but it wouldn't save it without a specific action or timeframe. This is why I mentioned fail safes above.

lofty field
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It would probably save it both in a regular interval (same as the world) and on disconnect. Both this triggers are already present.
If they wanted to, the characters could even be simply part of the world save, same as mobs and chests

languid ibex
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It's not inherently effected by server bound characters or even server side saving.

lofty field
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For all practical intents and purposes it is affected by server side saving. Unless they go out of their way to implement it otherwise intentionally.

languid ibex
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Also to be clear, server side saving is not the same as server bound characters(the suggestion).

lofty field
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It's not, but as I said, it seems like the only reasonable implementation foe server bound characters

languid ibex
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It isn't, that'd require more server data, the best implementation would be using steam cloud services to handle character data so it is inaccessible in the local files.

lofty field
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Wherever it's saved, leaving the authority over the data with the client leaves so much room for it to be tempered with that the whole thing would make little sense for the intent of the suggestion

languid ibex
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A user's client wouldn't have the ability to access that data without the server it's bound to, and an online connection. This is common practice in modern games.

wanton atlas
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server sided characters would mean more intrusive mods would be added by those who wants to cheat aswell

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then you would start to look for mods that breaks the server lock

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🙁

lofty field
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Im not so concerned with cheat prevention (as opposed to the suggestion), but i would like a way for my world (on ded server) and character to stay in sync after a crash/disconnect

wanton atlas
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can't prevent everything

languid ibex
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That could be handled by a hanging reconnection window, but can also result in death because you're essentially just standing there for 'x' amount of time.

wanton atlas
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the game still saves your character at each sleep or new morning

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isn't that enough?

languid ibex
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It is for me, but I also can't remember the last time Valheim crashed. I can probably count on one hand how many times it's happened in total.

stiff stag
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I've only ever experienced crashes back when I had an older graphics card that wasn't enough to handle things very well, and even then crashes were rare.

lofty field
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It was like that for me, but started happening more often recently. I think it crashes more often when Im not alone on the server

wanton atlas
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more crashes have begun to show due to us catching up to the latest game engine versions

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and sometimes not everything works...

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like Vulkan works very poorly atm on both Nvidia and AMD graphics cards

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and windows 11 also have had some major issues

lofty field
# wanton atlas isn't that enough?

It's in enough as in "i can live with it" but there are annoying sitation where you loose a boat in the middle of the ocean somewhere because the boat is where you crashed but your char starts in bed (with the map state also reset to the last save)

wanton atlas
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well.

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cheat, fly, land

lofty field
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Not possible on a dedicated server

wanton atlas
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Hm..

stiff stag
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Get a neck army together and have them push you there.

lofty field
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I don't know where, because the map revelation is also reset

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Don't get me wrong, it's not that bad, but there are cases where it can be pretty frustrating. But I understand that this would be a very large thing to add so late in development and probably isn't going to happen

languid ibex
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To be clear I wasn't arguing that this isn't an issue, just that server bound characters wouldn't have any affect.

stiff stag
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Yeah, in a situation like that your last save state/data wouldn't be too far off from what it would be currently with it being saved client side, since the data isn't being saved constantly regardless. It's a problem that simply can't be fixed in any reasonable manner. If it could, issues with crashing would have been a thing of the past a long time ago.

small socket
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@covert venture best suggestion ive ever seen!

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i wanna see little gnomy village so bad

covert venture
small socket
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if a suggestion has been said before, doesnt that make it more popular? 🤔

covert venture
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🤷

rose swan
stiff stag
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#suggestions message it exists because of the megingjord. If they removed that buff from corpse run then anyone that had more than 300 weight on them when they died wouldn't be able to take all of their stuff or would be a sitting duck while trying to put the belt back on.

small socket
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also full slots have the same problem, toggling it off solve it

sonic musk
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I mentioned in my suggestion that you are shown all creatures of the biome that the highest trophy is hung on, cause a new player getting to see all creatures in the game would spoil some of the discovery, but only being able to see creatures of the boss trophy you hung means you already conquered that biome, so should know those creatures.

stiff stag
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It does not. Majority of cases it's the same small handful of people upvoting repeat suggestions each time without them gaining any meaningful traction, and plenty of other times certain repeat topics are downvoted each time. Repeat ideas tend to just be obvious things literally anyone can think of and post without any real effort. Being common is not the same as being popular.

sonic musk
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I also called it the 'Chosen' codex cause you are Odin's chosen warrior 😃

lament zinc
languid ibex
ivory lion
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Yeah, and when you use belt, corpse run weight buff is exactly what you need to pick up your corpse quickly and not get too heavy instantly

sonic musk
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Since a large part of Valheim is resource gathering and you're quite likely to be out mining an important metal for your base or armor

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It's actually a really nice feature that I am glad they implementedBeFresh CorpseRun

ivory lion
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And when you during fight, specially boss, you might gather a lot of trash (when forget to turn off autopickup)

ivory lion
finite folio
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You’d think armor and accessory slots would be a no brainer lol

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I’m actually interested in the reasons for why they wouldn’t be a good fit for the game

peak bronze
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They've been suggested already many times which explains your reactions, especially ♻️s.

languid ibex
somber remnant
royal lily
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I don't know what their reason is but how I reason it is if this is a survival game and I'm a human, they already provide impossible inventory for a normal human to carry with them

rose swan
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Hmm I don’t know, 32 slots… 50 blueberries per slot… that’s 1,600 blueberries 🤔

I think I could carry that?

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That’s like 8lbs of berries, I think I could do it Ragnar_laugh

analog moss
rose swan
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I’m just being a goof doing some silly math Rocky

sonic musk
peak bronze
rose swan
sonic musk
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I hope for the new players joining the discussion you can understand the way the votes work on this community based on this. It's not that your idea is bad it's just you're the 250th guy to suggest the exact same thing. Like the idea just heard it before, don't take it personally 😺

rose swan
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I think it only becomes a problem when users get frustrated that a new user brings up the topic. Not everyone is ‘in the loop’ as far as knowing what’s been suggested and what hasn’t been, and everyone’s likes to have their voice heard.

On the other end, I think it’s also a problem when people come in and start calling developers/veterans stupid for their stance.

Goes both ways! Best we can do is create fun and inviting community to cultivate more ideas.

sonic musk
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That is very true. I never thought about it like that. Very true. I still love to see unusual ideas come up in the suggestions, or old ideas mentioned in a way that is totally different. It's fun to interact with the community

rose swan
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Be right back, gonna run to the grocer store to buy some berries Ragnar_laugh

fast void
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8 lbs of them 😁

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With no context.

rose swan
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Just set them on the counter for my fiancé to discover and wonder 😂

wet drift
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I have very very slightly come around to the hire Dvergr idea.

It is okay because the time limit, location and cost would together make it hard to abuse.

The cheesiest usecase would be luring them to danger for an extractor, and that would honestly just be fun.

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Benefits aren't huge, but the counterarguments people tend to bring up are also weak.

wanton atlas
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unsure how many times I need to tell the story about Dvergrs

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they don't care about you

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and if they can sell you dirt, while stealing your gold and gems. they will

fast void
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@marsh radish if you put EITR on an item stand, the sparks it shoots would eventually destroy said stand, and anything else in the room that isn't marble or iron.

wanton atlas
peak bronze
rose swan
fast void
wanton atlas
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if people can't figure it out, they deserve to be fooled by haldor 😄

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all he does is trick you

rose swan
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Does he? 😅
Meginjord? Barrel hoops? Dvergr circlet? Even the ‘dirt’ is pretty useful 👀

finite folio
wanton atlas
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the inventory never ever has changed since alpha

fast void
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Best inventory change is no inventory change 😏

finite folio
stiff stag
stiff stag
finite folio
finite folio
stiff stag
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I've seen more games with dedicated slots than without, I imagine valheim is fairly unique in that regard.

tardy knot
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Inventory constraints are super frustrating, if you want to spend more than 15 minutes away from your base...3 foods, 4 armor slots, 1 trinket, one utility item, bow, arrows, weapon, shield makes up....13/32 inventory slots, so you instantly lose 40% of your inventory, and that's not including tools like pick, hammer, axe or consumables. On top of that, at this point, hammer is extraneous, toggling build mode would be more sensible imo

fast void
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Why are you carrying food?

tardy knot
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because I adventure for more than 13 minutes at a time.

fast void
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So carry 1 of each food. Eat at the 20 minute mark and you have your 3 slots back.

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Also armor is only 3 slots 🤔

tardy knot
fast void
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Capes are a choice.

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Head/Chest/Pants = Armor
Cape = Cape

tardy knot
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Everything is a choice. I could go everywhere naked with 1 2h weapon to maximize inventory but that's objectively horrible.

fast void
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That is an accurate extreme, but not what I was saying at all.

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To my knowledge, troll cape is the only one required for a set bonus.
Outside of that they are entirely optional in an objectively non-extreme optional way.

tardy knot
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As soon as the wolf cape and higher tiers come into play, the removal of the cold debuff makes it so playing at night without a cloak is terrible.

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As progression occurs in the game, increased quality of life should occur without tradeoff

fast void
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Wolf armor has the same buff as wolf cape.

tardy knot
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Yes, but no help in mistlands+

stiff stag
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Inventory is only as frustrating as you make it to be. Majority of issues tend to be with the individual, not the actual design, and last I checked it's not the responsibility of the developers to fix people's personal issues.

fast void
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Staying out at night is also a choice 🤷‍♂️

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Being home before rested debuff wears off is how I time my days in the later biome because you can set your comfort level to be exactly the length of daytime.

finite folio
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I take up to 5 pieces of food lol

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Adventuring takes hella time

fast void
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🤔

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Sailing can, sure. But them you have boat inventory so holding food isn't an issue.

tardy knot
#

I would agree with it not being a developer problem if I were the only person to voice any concern. Im not the first, nor the last who will say that the bare bones, good-enough inventory system that hasn't changed in the history of a game that's been in early access(for five years) isn't limiting or stifling in any way. And the constant glazing of developers and 'design' does very little for actual discourse. There are a lot of things worth discussing and "you're playing the game wrong" is a take that I've seen a lot for very legitimate criticisms of the game.

finite folio
fast void
#

I've never had to be out for more than 21 minutes outside of sailing.

#

So can you give examples?

fast void
# tardy knot I would agree with it not being a developer problem if I were the only person to...

Wouldn't say you're playing wrong in almost any circumstance.
Just that a lot of "issues" actually do have solutions that people just ignore.

If they don't change inventory, it would be fine tbh.
If they take out the 6 worn items so you get 6 slots back, it would also be fine and a lot of people would be happier.
If they add multi-row backpacks that completely fuck all semblance of inventory management in all ways... I will probably uninstall.

runic plover
#

To be fair, even if we had infinite slots, weight is still a concern.

fast void
#

Would still click that button if we got infinite slots 😁

runic plover
#

In no way am I advocating for infinite slots. Just saying it isn't the only factor.

finite folio
runic plover
#

I've had plenty of exploration trips that last multiple in-game days. Delves into infested mines can also take some time if you try to get through the whole thing in one trip.

fast void
#

Interesting.

#

Rested Buff is always my "be home by" timer once I have enough comfort for it to last 20+ minutes.
And I follow it religiously unless sailing.

finite folio
runic plover
fast void
#

The only time I am out at night is when I am trying to get the Wraith trophy.

fast void
runic plover
#

Doesn't being cold reduce HP and stamina regen? Where does less XP come from?

analog moss
#

being rested increases health, stamina and xp gain.

#

+50% xp gain iirc

fast void
#

That's why Rested is my "be home" timer.

runic plover
#

Didn't know it had an XP bonus.

fast void
#

Knowing is half the battle!

#

And the other half is never explained so no one knows...

spiral ice
#

Scales beat Valheim without food, but he took that sweet sweet Rested bonus pretty much every chance he got.
https://www.youtube.com/watch?v=o7uttWFzD_s

I think this challenge can be best summarized by “Unfortunately this was not humanly possible”
“Until”

Rules are in vid, but in general terms
No food
Die = delete
Honor Clause (If it feels like cheating it is)
No Forsaken Powers
No Meaningful Progression Skips (Ashlands weapons for lower tier bosses etc)
Blind Seed

First, I'll start...

▶ Play video
small socket
#

what the

#

how is that possible

#

oops wrong channel

fast void
finite folio
fast void
#

Always happens like that if you want it to.

finite folio
#

In theory maybe but in practice no

fast void
#

You are the one who dictates where you are at any give time 🤷‍♂️

finite folio
#

Yes exactly, which doesn’t always look like getting home by my rested buff at 10 mins, 20 mins, 30 mins however long it is depending what stage I’m at in the game

worldly rover
#

Not everybody wants to minmax their time at base when they’re trying to get something done that is already time-consuming enough

small socket
#

how long is 1 day in minutes ? and 1 night

finite folio
#

That’s what’s interesting about this game as well is the potential diversity in paths and gameplay, you just have to know what mess youre potentially getting yourself into ie preparedness

finite folio
small socket
#

hmm i should try to increase my comfort level rested thing or however you call it

fast void
tardy knot
#

Just out of curiosity, when it comes to the current state of food buffs, what are people's genuine thoughts? Receiving maximum benefit from food for a minute or less is not very satisfying.

lofty wave
shadow crow
#

I mean, realistically, I DEFINITELY don't feel max benefits immediately upon eating food. Ragnar_laugh Kinda bloated and lazy for the next hour, depending on what it was

half maple
#

I would like someone who is against armour slots being in the game to explain their reasoning to me because I don't understand why.

languid ibex
#

My only issue with the food system is the late game foods are decayed by 3-10 points before you can ever regen to full.

languid ibex
stiff stag
half maple
half maple
languid ibex
#

There's no need to follow the norms because the player base wants more of the same.

half maple
languid ibex
half maple
languid ibex
half maple
#

What solution do you propose?

languid ibex
#

Where inventory expansion itself inherently takes pressure off space used by equipment.

half maple
#

The first suggestion is cool, and the second one doesnt relate to this issue at all but I think its cool as well

#

Terraria has the same function where you can send items to nearby chests that already contain one of those items

languid ibex
#

It does, because you'd be far less worried about slots taken up by equipment if you have a portal chest to freely place items into.

#

It wouldn't have to be a nearby chest either.

half maple
#

Ohh I see

#

I don't really like the portal chest part of it but I like the send items to chests part

languid ibex
#

I may not have written that suggestion out clearly enough in hindsight. 😅

half maple
#

Its made my experience in Terraria so much better

languid ibex
#

It's just the same logic of carrying around portal materials to return home at any time to put things away, without the need for portal materials taking up space.

half maple
#

That is true

languid ibex
#

But regardless, plenty of unique interesting ways to address inventory in my opinion, that's ultimately why I'm not a fan of equipment slots or backpacks.

#

Though ultimately, either is good enough.

half maple
#

The problem with both of those solutions is my inventory is still being taken up by 4 armour pieces

languid ibex
#

Where inventory expansion itself inherently takes pressure off space used by equipment.
I said this above 😛

half maple
#

But so does armour slots?

languid ibex
#

I guess I'm not being clear, it's just not an approach that aligns with how unique Valheim approaches common systems in my opinion.

#

Where something as simple as eating food is totally unique, and especially integral.

half maple
#

I understand what you mean

#

Having a portal to to dump items into means that when you are full of stuff you can just off load some items and get inventory space again

#

So the 4 slots that armour is taking up could feel less like a big deal

#

But my issue is that theres 4 slots in my inventory im permenantly not able to use because wearing armour is not a choice.

languid ibex
#

My real drive for wanting inventory expansion is that I tend to naturally ignore some of the unique playstyles Valheim could offer, like using Blob bombs, niche meads, carrying more than one arrow type, etc.

#

Where I'm coming from is wanting to utilize more of what Valheim has to offer more often, because I'm perfectly fine with operating as is.

half maple
#

I ignore them as well

#

If I carry any gear like that, thats another inventory slot down

languid ibex
#

Yeah, I think it does a disservice to these items that inventory is a squeeze fairly early on.

half maple
#

I really like your idea of being able to do stuff like combining your bow and arrows into one inventory slot

#

I'm not okay with the status quo

languid ibex
#

Totally valid, and just to clarify, I am not against what equipment slots would acheive, just personally looking to only support interesting new ideas to help that along.

half maple
#

I respect that, if they can find a more interesting way to address inventory issues then why not

#

I took this screenshot to show how I percieve the inventory in its current state

#

this is not a field kit obviously, the items I have in my inventory right now are complete nonsense because im doing stuff around the base

#

like that chunk of the inventory is just not something I can free up through smart decision making

#

the food I can live with but the armour has to go

lofty wave
#

why is the helmet in your hotbar froggi

half maple
#

it's a weird behaviour I developed lmao

#

I just think its nice to orient my armour like that in the inventory screen

half maple
#

I HAVE to wear the armour because of the constraints of my environment.

#

I am fully aware I technically could run through the ashlands naked. Just like an astronaut could technically take a space walk in their underwear lmao. It's not a good idea.

#

So thats why the armour specifically makes me so upset.

lofty wave
stark furnace
#

yea but where does trinket go

#

it's like off to the side for me and it ruins the 3x2 vibe

lofty wave
#

idk we need two other equip types now for a full square

half maple
#

like I just enjoy seeing the helmet icon in my hotbar

wanton atlas
stark furnace
#

ig

#

OR add the crossbow and have bolts, and also have arrows then just carry hp mead ez

#

i think that's a 3x3 then idk i just woke up

lofty wave
#

have your left and right hand items in there and use the hotbar for consumables only

languid ibex
#

Now I want to see the most cursed inventory setups 😅

half maple
#

I made a kit for fun

#

the blue squares represent healing mead, lingering stamina, and fire resistance mead which I think is pretty reasonable for my game stage

#

out of 32 inventory slots 18 are equipment and 14 are free

#

this is the most balanced loadout I can think of between being able to do a wide range of tasks away from the base and still having space

#

I just remembered theres the new trinkets to carry as well, but I dont own any yet (returning player)

#

this just sucks to play with especially in the ashlands. My inventory is full within a minute or two.

rose swan
lofty wave
#

it would make sense if there was a second helmet to swap to

#

but on its own it's a waste of a hotbar slot

stark furnace
#

yo swap between fenris helm and heavy helm 🗣️

rose swan
half maple
#

looks tidy though

wanton atlas
#

I'm still like..
as food lasts longer, and I get more drops in the later biomes, do I need to carry 5+ potions, 3 piles of arrows, and 3x food all the time?

#

am I playing wrong when I avoid or run from things I know will kill me if I am not prepared?

half maple
wanton atlas
#

and being prepared for everything will overload your inventory 😄

half maple
#

thats what im doing and look how terrible my inventory space is already

wanton atlas
#

which 2 potions are so must haves?

half maple
#

healing and a potion to deal with the biomes hazard

wanton atlas
#

I rareily ever carry 1 potion. unless it's the cold resist in mountains before I get the armor

stark furnace
#

Carrying food is debatable

half maple
stark furnace
#

Personally i carry it but that's a choice that I make

wanton atlas
lofty wave
half maple
#

Would you say that with the loadout I presented I'm trying to play a jack of all trades playstyle?

wanton atlas
#

it's my biggest grief

half maple
# wanton atlas jack-of-all-trade, master of non 🤔

I don't understand the argument you're trying to make here. Preparing for all threats in a biome isn't being a "jack of all trades and master of none." It's mastering the biome. You shouldn't be punished with limited inventory space for taking the most standard kit in the game into a biome which is the kit I showed in my screenshot.

half maple
wanton atlas
#

if you bring all stuff to counter all situations, you don't have any space to pickup drops

#

that's what I am getting at

#

I die to poison before I can make anti-poison potions

half maple
#

the point I'm trying to make is I'm running a reasonable kit that lets me survive comfortably in the biome and I'm being punished for it due to the limited inventory space

#

I'm not over compensating for every situation by running a different cape for if a gjall attacks me or something like that. I'm running a standard gameplay loadout and it feels annoying because my inventory is always full.

lofty wave
#

no neck tails Rocky

fast void
half maple
#

what's unreasonable about it?

fast void
#

Why do you have 3 weapons and a pickaxe?
And and are carrying 3 slots of food?

#

-# Would say "And and and have a cape", but that's preference so 🤷‍♂️

half maple
#

I have the porcupine and mistwalker so that I have different damage types available. The axe is for chopping trees.

fast void
#

Is your focus on this outing collecting wood or combat?

half maple
#

undetermined

fast void
#

Problem A.

half maple
#

I said the loadout is for being able to do basic tasks in the game

fast void
#

I would put forth that a basic task is knowing what task you plan to do 🤷‍♂️

half maple
#

I plan to play the game comfortably

worldly rover
#

Even still calling 1 piece of equipment “unreasonable” doesn’t take away that 17 slots are still equipment

fast void
#

Well this conversation is just going to spiral, so... 👋

half maple
#

I could run back to my portal and grab my axe every time I need to collect a piece of wood, that doesnt sound like fun

worldly rover
#

yeah read the post you felt the need to argue against

worldly rover
half maple
#

what do you mean why am I carrying 3 slots of food?

#

your character consumes 3 slots of food to be at max strength

lofty wave
#

if you're coming home to sleep each night that's also a good time to eat

fast void
worldly rover
#

The… photo provided

fast void
half maple
fast void
# worldly rover The… photo provided

You said I am arguing again 1 thing when "17 slots are still equipment" -- I'm saying what 17 things do you, personally, without anyone else's photo, see as necessary equipment to be carried at all times?

half maple
fast void
#

Fun is subjective.

#

Also you can eat from tables now 😉

worldly rover
#

Minmaxing is subjectively not fun to the average player, as has been expressed every time you’ve tried to make the “cape not necessary” point

half maple
fast void
#

Bringing up the cape thing when I already fully admitted that is preference and not a discussion point... interesting reply given the actual question....

fast void
half maple
#

it's not worth it to stop a conversation like this just because it could spiral

fast void
#

It's boring and not fun for me to say A followed by you saying B followed by me saying A in a slightly different way followed by you saying B in a slightly different way over and over until... we both walk away with the exact same view point and nothing has changed.

worldly rover
half maple
half maple
#

but canoeing without a paddle isn't fun

#

like I could take only armour, 3 foods, the sword and shield

#

but thats not a very good idea if I want to live

fast void
#

I'm saying know your task for the day.
Example: Scouting run day-
Take blunt, pierce, slash weapon types that can handle all scenarios easily. Run around the island, marking things for collection at a later time.
Collection day- replace the pierce weapon with pickaxe, the slash weapon with axe-axe, and the blunt weapon with your "general purpose, may not be BEST against all enemies, but gets the job done." Go to marked areas and collect resources.

#

Sword and shield nukes most every enemy, so not sure how that is classed as "not good for living" ? 🤔

half maple
#

I know my task for the day usually because I always have an objective in mind, but I like being able to do those tasks without constantly running to a chest and swapping loadouts when the task changes

#

sometimes is absolutely fine because thats how games work, but im not doing that every single day

half maple
fast void
#

Having a ranged weapon is covered in the initial loadout I posted.
Also, many enemies can be outright ignored and just walked past in a lot of scenarios.

finite folio
#

i see the vision tho

half maple
#

like how if a gjall comes I would probably want a bow as well

fast void
half maple
#

I'm not talking about your loadout

fast void
#

🤦‍♂️

half maple
#

I'm just trying to make the point that taking only the "necessary" things is not enjoyable

#

and when you try to take a well rounded kit you end up with no inventory space

fast void
#

And we are back to slightly different A v slightly different B.
No new information has been presented, spiral, which I wanted to get out of...

half maple
#

it's okay if you want to stop talking about it

finite folio
#

^

half maple
#

I'm going to keep talking about it though

fast void
#

Repetition is comfort for some people 🤷‍♂️

finite folio
#

Yeah thats why we have different playstyles and dont always be back by curfew

worldly rover
#

"Repetition is comfort for some people" from mr. get back to base every 21 minutes exactly

fast void
worldly rover
#

If the sentiment is "Please change the game in a manner that the majority of players would see as a positive thing"! It really feels like you're in the minority with your thoughts on this

stiff stag
#

There is no wrong way to play, however if you play in a way that's creating issues or that isn't supported then you are solely responsible for dealing with the consequences of that choice. It's not the fault of the game if you aren't good at managing your inventory or you can't adapt to what you're given.

fast void
finite folio
worldly rover
#

Unless you're talking to every valheim player every I think the 3:1 conversation we're having here is a small albeit pretty telling sample size

finite folio
#

its not asking to fundamentally change the game, unless if adding armor slots really would classify as so

fast void
#

4 people is a "telling sample size" in a pool of MILLIONS.... Jesus Odin Christ... the education system...

worldly rover
#

This conversation has been going on for 12 hours now and one person has agreed with you. In a server of 150K you'd think more people would rush to your defence o-educated one

fast void
#

That is.. not how people work. And in the effort to keep my remaining braincells... block.

covert venture
#

The “Valheim inventory system is unique so it shouldn’t ever be changed” thing is dumb. It is essentially the most bare-bones type of inventory there is. Which is to be expected, all games skimp out on something. Not everything is going to be perfect. But when dozens upon dozens of people are asking for a basic update that has zero downsides, I don’t understand why people fight so much over something for simple. What exactly would you lose out on if the inventory was updated with a separate section for armor? Literally how would that be bad for anyone.

worldly rover
#

LOL

finite folio
fast void
half maple
#

I'm not trying to mod or anything, I just really dont want people to fight over this because I think in the messages above people from both sides made good points

#

I dont want it to be buried under fighting or deleted or whatever

languid ibex
covert venture
#

Minecraft had its inventory system figured out upon release. And barely anyone has ab issue for it. Could you imagine playing Minecraft without the armor or offhand section? It would suck.

lofty wave
#

I don't think armor slots would be bad for the game, I just think more slots for everything would be better

#

give us two columns on the right then we also get more slots for the hotbar

fast void
#

6 is the max I personally support.
And I've said this many times.
So the people saying I am not in favor of armor being pulled out.... 😂

peak bronze
fast void
#

Plz no.

covert venture
fast void
fast void
covert venture
#

Your constant badgering for hours on end? Giving no real solutions beyond your patented “only go out for 20mins for a time” system

half maple
fast void
#

Ah. So you just inserting what you want to believe instead of sticking to what was actually being said. 😁

fast void
#

Just that most people have bad inventory habits (like carrying Cultivator everywhere) and nothing short of devs adding infinite slots is going to fix that problem 🤷‍♂️

covert venture
finite folio
#

so youre not against adding extra inv slots?

fast void
fast void
#

Block x2. On a roll today.

worldly rover
finite folio
fast void
worldly rover
#

They weren't kidding about going around in circles, all they know to do is adamantly defend one point and block when they hear any reasonable counterpoint

covert venture
fast void
finite folio
#

If this server knew better they would block you my guy

fast void
finite folio
fast void
#

Block x3...

half maple
#

my heart dropping as I see "no longer rested"

fast void
#

Early comfort levels are roughhhhh.

half maple
#

I REALLY like the rested system and how it gives bases functionality

covert venture
#

And you’re not even responding to my replies😭

worldly rover
# fast void Block x3...

Oh my gosh! Everybody in this chat agrees now because I can't see the counterarguments yayyyyyyy :D

finite folio
#

This whole convo was about adding extra slots, and you were arguing against it while being for it, bc we tended to prio armor slots our description

fast void
worldly rover
covert venture
#

This guy

#

Actual snowflake

worldly rover
#

just seems chronically online and unable to handle pushback

covert venture
#

Very

#

He doing the equivalent of putting on horse blinders to only see ahead

worldly rover
#

This chat exists for pushback, if people didn't have a problem with current systems you wouldn't see people having a problem with it

covert venture
#

Exactly

worldly rover
finite folio
#

if armor slots dont get added, cool, valheim still goated, but valheim obv can still and is improving, as it is still in early access

#

community feedback is invaluable to devs, the more genuine opinions, the better imo

worldly rover
#

Arguing that pieces of equipment you unlock to improve your quality of life while exploring not be used in order to improve your quality of life though is an absurd point of view

covert venture
#

It was alright-ish before ashlands, but the player must be able to adapt to the world with more than just getting better gear

worldly rover
#

And the "avoid enemies" mentality only helps when the enemies are still coughing babies

covert venture
#

Min-maxing your inventory isn’t fun at all, take time, and could be easily subverted with a basic, simple update to the inventory. But apparently that would ruin mr. Sevrahn’s special clock system

worldly rover
#

Not everybody finds minmaxing enjoyable. I would argue very few people do

covert venture
#

I bet you they set timers to remind when to go home

worldly rover
#

I was thinking about how miserable it must be to set a 10 minute timer before you have to start walking back home

#

They are assuming players are going to play the open world exploration game flawlessly every single second of the play session

lofty wave
#

in early biomes it's easy enough to make a campfire instead of heading back to rest

covert venture
#

Maybe keeps a google spreadsheet to track how effective he’s been on adventures?

finite folio
#

I'm mostly tryna min max my resources and my inventory bc building and items are COSTLY

#

and i want the most out of my expeditions

worldly rover
#

Probably has an in-game weekly calendar with bulleted hourly goals

covert venture
finite folio
#

next suggestion: in game microsoft suite and apple calendar for routine tasking

covert venture
#

Lol

#

Also onto my suggestion, the finewood logs. Got inspired from a photo of a Finnish log cabin

#

They look much more ‘proper’ and cleaner than traditional rounded log cabins

worldly rover
peak bronze
covert venture
#

So not a photo

worldly rover
#

Are you talking horizontally stacked logs cabin vibe?

finite folio
peak bronze
covert venture
worldly rover
covert venture
#

They look cool okay!

peak bronze
#

-# Regards a Finn.

worldly rover
#

Could be cool for a deep north material 👀

covert venture
finite folio
worldly rover
#

Sailing 😭

finite folio
#

thats a trade off for sure

worldly rover
#

Make it so I can put moder's head on my boat for permanent blessing 😈

finite folio
#

gonna need some

#

moder oil for that boat

rose swan
#

Lots of discussion in the discussion channel today Rocky 🍿

rose swan
wanton atlas
stiff stag
#

Just shows that Sevrahn made the right choice to block them.

covert venture
#

And then proceeded to report the people who hurt his feelings because he’s unable to take criticism?

stiff stag
#

With your behavior and attitude right now you're just proving they were justified to make those decisions.

covert venture
#

Elaborate

covert venture
#

So you did?

wanton atlas
#

yes

#

since it's my job

covert venture
#

Its your job?

wanton atlas
#

yes it is

#

why wouldn't it be my job to maintain the rules of the discord? 🤔

covert venture
#

What rules did i break

wanton atlas
#

didn't you get the warning from our bot?

#

you broke rule 1

#

calling someone a "litteral snowflake" isn't being nice and polite

covert venture
#

Its not like he could see it

wanton atlas
#

so it's totally normal and nice to call people snowflakes?

covert venture
#

Considering he blocked me for replying to his earlier points about how people should apparently play they game “his way”

#

Is it totally normal and nice to block people when you get upset that they don’t agree with you?

wanton atlas
#

it's not against the rules to block people

covert venture
#

But calling them a snowflake, a message that he couldn’t even see anyway, is?

wanton atlas
#

I can still see it

#

and others also can see you do it

peak bronze
#

We all else can see it.

rose swan
#

Seems the discussion got out of hand, and perhaps it’s a good time to turn the temperature down and step away for some time Rocky

covert venture
#

Yes i understand that? But how does me calling someone else something effect you?

runic plover
wanton atlas
#

Doesn't matter if it's sev calling you something,.or you calling sev something.

rose swan
#

Now everyone go sit in a different corner and think about what you’ve done Ragnar_laugh

lofty wave
#

thoughts on this? 💡show on the health bar how much damage is going to be taken from a damage over time effect
for example if you have 50 queued fire damage, there will be a new colour on the health bar covering the top 50 points of health, and this could show on enemy/boss bars too?

hallow saddle
#

why are people downvoting what is the issue

covert venture
fast void
# hallow saddle why are people downvoting what is the issue

Unload world behind you. Load world in front.
Hit abort.
Now have to unload world in front and reload behind.

While hoping game handles that just fine and doesn't permanently stick you in portal realm needing you to delete your entire save to fix?
Just my thought. I didn't vote either way.

hallow saddle
#

ah

fast void
#

It's also just an unnecessary amount of work for the devs for a "I made a mistake" issue that people will just learn to not do. 🤷‍♂️

wanton atlas
#

It would probably go faster just press backwards and go i to the teleporter, than clicking s abort UI window to return through the portal

#

And I personally want as little UI as possible in a game

lofty wave
#

too much ui can be a problem but is less always better ThinkingTroll

fast void
#

Smiffe's inventory UI solution is no inventory, so no UI needed 😏

wanton atlas
#

I mean. We could have s button for it technically. But slot of people have never seen the tool-tips in the bottom of the screen

fast void
#

Lots of people ignore or turn the birds off. So...

wanton atlas
#

Yeah... Bird punchers...

hallow saddle
#

Maybe swamp and mountain wood would be protected since they are already in the elements

tardy knot
#

Yeah, I think anything is reasonable, and the early side of mid-game seems like a good spot. No current uses for ulv trophies among other items. Can always throw in things that are involved in magical items like surtling cores, dwarf eyes, whatever---or even an item sold by Haldor himself that could be the magical anchor in the build piece. Or like I said, could just make wards do it. I'm just very over the loop of running around an entire base with a hammer, out of stamina, from spam repairing wood trim and floor.

rose swan
#

#suggestions message @nova harness Can you elaborate? Is there something specific you would like to see? 🤔

wanton atlas
#

@tardy knot so for the trillion times.
you do know build pieces never lose more than 50% durability to rain, right?

tardy knot
#

Yes. I do know this. But that doesn't change that the rain makes those build pieces look haggard and gross.

wanton atlas
#

as intended

#

I can't see us changeing that or giving the players some kind of thing to put on them for that to stop

#

same with a raincoat

stark furnace
#

well, the shield gen from ashlands progression does technically give us a way to prevent rain dmg

wanton atlas
#

I would say that's actually unintended 🤔

stark furnace
#

I think it's a cool mechanic, and allows you to do cool things in the swamp

wanton atlas
#

hide from the rain in the swamps?

stark furnace
#

yea

#

i've seen people use it in their swamp bases and it's cool

tardy knot
wanton atlas
#

if we stopped the decay

#

2 seconds later, some new player who just bought the game will suggest "hey, it would cool if the wood build pieces would decay due to rain falling in it. maybe not destroy them, but make them damaged, looking old and rugged"

peak bronze
#

Some wooden structures don't decay from rain, like 26° or 45° poles, which look nice as fence.

half maple
#

I like the idea of having a way to overcome the decaying wood problem

#

Like if you had a deck exposed to the sky, you could treat the wood with something so that it doesnt decay from rain anymore

#

Depending on what the "sealant" I guess is, it could be crafted with a new machine at the base

spiral ice
fast void
stark furnace
#

Hildir has some nice furniture

tardy knot
rose swan
quartz fable
rose swan
#

Could be interesting, have any examples?

quartz fable
#

well what if with leather scraps you could add a cushion to chairs

#

maybe you could dye it too for extra measure

peak bronze
fast void
#

@lost locust you have the spiral staircase right?

languid ibex
#

@tardy knot Shield Generators do prevent rain damage

rose swan
lost locust
peak bronze
fast void
tardy knot
languid ibex
lost locust
fast void
#

Dvergr spiral stair is a buildable structure. It is a quarter-turn segment of a spiral staircase, ascending in a clockwise or counterclockwise direction.

fast void
languid ibex
#

Spiral stairs are far sharper than normal stairs

fast void
#

(not my build at all)

quartz fable
lost locust
fast void
#

We are never getting a straight ladder. Ever.

lost locust
#

not even that. just a more acute stair that climbs smoothly

fast void
#

Grausten stairs have the same angle as the wooden ladder.
And then you have dverger spiral stair that climbs smooth AF in a very small area.

languid ibex
#

You keep asking for things that exist 😅

fast void
#

Tightness of build is entirely your own doing 🤷‍♂️

tardy knot
fast void
#

Eyesores?

tardy knot
#

Degrading wood looks like crap

languid ibex
fast void
#

So I am wrong for intentionally letting the rain damage my floor before making a roof so I can repair some, but not all, pieces to make a really nice pattern in the floor?

#

Man... if only I knew that all my houses looked "like crap"...

tardy knot
#

nice manipulation and entirely disingenuous argument

languid ibex
#

That was a question and a joke from sev, no manipulation or arguing 🤔

tardy knot
#

Please. The discussion is simply about a player choice to mitigate a quality of life issue that a LOT of players talk about. And then someone is going to act like they're under attack because a choice they make doesn't line up with a choice others don't have?

languid ibex
#

It really seems like they're just presenting their own experiences with the mechanic to widen the perspective on it. I don't get the sense they feel attacked personally.

#

A lot of players talking about something means virtually nothing if it's outside the scope for the developers. One even replied directly about it here.

#

There's already 4 ways to prevent rain damage iirc

fast void
tardy knot
#

Never seen a reddit post titled, "Man i love how I have to run around my whole base repairing everything every time it rains." I don't know how to quantify something that anecdotally appears often.

#

But discussions here tend to be mostly frustrating because it seems there are so many people who want to be seen in the dev's good graces that they rarely engage in actual critical discussion of the game mechanics.

fast void
#

People make posts on what they love and what they hate.
People don't make posts on things they are fine with.
So the conclusion there is either a) not enough data to say one way or another or b) overwhelmingly vast majority of the millions are completely fine with rain damage as it stands.
Pick which suits you better 🤷‍♂️

languid ibex
#

That's a pretty big generalization tbh

fast void
languid ibex
#

Yeah, I feel like even in just our cases, we're pretty generous with presenting our reasoning.

fast void
#

No, we are dicks who believe there is one singular way to play the game and that everyone must adhere to it 😏

tardy knot
#

"you're playing the game wrong" is something that people say constantly.

fast void
#

Really? Because if I search that phrase almost all of the hits are people accusing others of saying that.. when that isn't what was said. 😄

tardy knot
#

Obviously not literally, but ok.

fast void
#

What do you mean "obviously"? All I know is what you actually said.
If what you said doesn't line up with what you meant, that's an issue on your end, not mine.

stark furnace
fast void
#

Because on any platform, it holds very true. People talk about extremes, they usually don't talk about things they don't have an opinion on one way or the other.

stark furnace
#

yea idk

rose swan
#

Well, we’ll never hear the voices of the vast majority of the players- this is true for any game really. But that isn’t necessary either for feedback. If it were, then things like reviews, polls, and PTB feedback would be pointless. 🤔

fast void
tardy knot
#

Nah it's just that often the discussions aren't based on the actual mechanics. It's often just critiques on playstyles and insisting upon workarounds and invalidating peoples' complaints or suggestions. I just don't think 'play different' or 'design intent therefore perfect' are one size fits all acceptable answers to honest discourse

fast void
#

"My opinion is valid, but other people's are not."

tardy knot
#

yes, but more ironicly than you think.

#

@oblique gyro I think the spyglass type idea is great. Maybe a utility item like in the meginjord slot and exploration scales with boat size. Make it usable for a solo explorer and i think it's a lovely idea.

#

Either way, mapping with boats is underwhelming

sonic musk
royal lily
#

I will never be friends with dvergr

sonic musk
# worldly rover And the "avoid enemies" mentality only helps when the enemies are still coughing...

this is the only thing I've seen you guys say in that convo that I disagree with. Smiffe is 100% right on that. If an enemy is bad news, and I'm talking Valkyrie or 1* Askvin, just RUN. Doesn't matter what your inventory, preparedness, or planning says. If enemy can 1 shot you with a bit of bad luck, or 7 enemies can swarm you, just run. 100% 'avoid enemies' is a very smart survival tactic you learn after many hours in the Ashlands. It took me a long time to swallow my pride and just run

royal lily
#

They have no sense of a jest and the only cure for insulting them is to kill them. Also, their hats do not fit common heads.

sonic musk
#

My take on the extra inventory slots: please stop suggesting it people. Long time fan of the game, would love extra slots myself. It's been suggested so many times we should change the name of the suggestion channel to 'Daily inventory change request channel' it happens more than daily sometimes. We get it folks. It's a popular idea. I love it. But we've heard it so many times, I can't even upvote it anymore. I can't imagine how the dedicated veterans and staff feel when the 70,000th 'Add dedicated inventory slots for armor' suggestion comes up. Good idea, very very dead horseclub

#

I think it's very commendable players can manage their time well enough to leave base and return before buff expires. I always wander on my adventures.

Sometimes I have a goal, and I will go on an unrefined eitr collection route, or an ashlands smoke puff run, or a trip to a new island. Then I see a fuling village and I take time exterminating them, because it's fun. Or I see a Gjall right next to the plains and I stop to take my new pet Gjall to fight all the Plains creatures for entertainment since most can't fight back. (I once had a Gjall fight a Deathsquito for 20 minutes until the Gjall hit it).

#

I don't need extra inventory slots to enjoy Valheim. I think most veterans don't. We know what resources we want on this trip out of the base, and don't need to hold on to every item we find. I am a bit of an overpreparer and I like to take eitr, stamina, health, ratotask, lightfoot, etc meads so that I can expertly avoid and fight all risks as I deem necessary. And 1 trip out of the base could be 2 hours. But that means I am on a combat trip, and I want to avoid taking resources while I'm overloading my inventory. This is what I think the more experienced players are trying to get at.

I would be happy to see more slots in the game, but I am experienced enough to have plenty of fun, and manage my inventory well, and get what I want and need from a biome! And for me, it's fun to manage my inventory. 'Man, I'm overloaded, but I need this metal ore more than I need these health potions I brought. Sorry health potions, I'll come back for you later!' as I toss them and prepare for my journey home.

sonic musk
# tardy knot You're talking about something from the penultimate biome, not super helpful for...

Well the way I see it, it's a late game quality of life addition. I agree with you. Almost everything you've suggested in the suggestions channel I usually agree with. I think you tend to take very reasonable stances on things. But they do actually have, specifically, magical rain protection in the exact way you described, it's just late game. Would be nice earlier, but it just makes me excited for when I can finally unlock the cool high tech equipment that I know is out there when I do a new run

spiral ice
#

#suggestions message
I think discovery distance is tied to loading distance in this game. Increasing discovery distance could have unexpected performance issues or other side effects.

#

I think Smiffe adressed an idea about discovery distance and brought this up at some point.

finite folio
#

I think people should and are gonna suggest to add armor/extra inventory slots if they want to see something like that implemented, same goes for anything else thats reasonable

#

Asking people to stop would be yelling at the clouds

#

I’ve seen many experienced players asking for similar changes as well that also understand how to balance an inventory

spiral ice
sick breach
runic plover
sick breach
#

Yeah, and ultimately there's no point in limiting specific suggestion ideas. The rate at which "expand inventory", "waterproof floors", or "give us mounts" suggestions get made give indications of how much the playerbase feels the absense of these. Thats useful data, even if the devs are happy with how the current gamestate makes players long for something.

sonic musk
sonic musk
#

I really do love the inventory expansion suggestions though. I'm not against you guys for suggesting it. I really hope we get something added to open up new inventory ideas, management, expansion, or something.

But I also hope our lovely moderators and staff don't get exhausted and disheartened from seeing the same suggestion again. I hope everyone can get a little smile when Deep North comes out, devs and players alike, and we see some cool new stuff that everyone likes.

But let's be real day 1 after Deep North drops, the first suggestion will be 'Can we get a horse that has extra inventory for our armor and the horse keeps our buildings safe from rain damage because it's wearing a Neck Cape he bought from the friendly Dvergers.' 😁

wanton atlas
wanton atlas
#

@lost locust those 45 degree steps already got "forced jump" in them, a 67 degree ladder could possibly push you away from them due to angles 🤔

rose swan
# spiral ice The devs *could* add a rule to the channel of "Don't suggest ideas about X, Y, o...

Used to be be timeouts handed out for suggesting bears. Now, there are bears in the game 🤔

Been here a long time. Seen the same conversation play out numerous times, but never once has it gotten to me.

This is a community, and everyone’s voice matters, no matter how long you’ve been here. It doesn’t matter how many messages you send, now active you are in the community, color of your name, or the votes on your suggestion. All of our voices matter Rocky

languid ibex
#

Identical suggestions in my eyes are basically just another way of giving a thumbs up to the original idea. I used to tally identical suggestions this way when compiling them for a game I was working on.

rose swan
runic plover
#

He did say was, past tense.

languid ibex
# rose swan Will we ever know what game you’re working on? Or is it something you like keepi...

Oh it has been released for almost a decade on all platforms, it's called Hover.
https://store.steampowered.com/app/280180/Hover/

Hover is a fast-paced single and multiplayer Parkour game in a futuristic 3D Open World.

The game takes place in ECP17, a high-tech city also called Hover City by its inhabitants and located on a distant planet. The Great Admin cut the communication with the Galactic Union and established a strong dictatorship. Having fun has become illegal a…

Price

$1.99

Recommendations

1527

#

Check it out if you're curious 😄

rose swan
#

Oh shoot, 90% off?? At $2.00, might as well just grab it honestly Ragnar_laugh

languid ibex
#

Yeah no better time 😌 👌

sonic musk
#

I like the new suggestion about the boat in a bottle. Fun fact, Skidbladnir is a magical boat built by dwarven magic presented as a gift to the gods. Here's a little online info of it:

'Skidbladnir is renowned for its extraordinary abilities: it can carry all the Aesir gods and their weapons, sail on both sea and air, and always have favorable winds. When not in use, it can be folded like a cloth and stored in a pocket'

A magical boat that folds down like paper, and is also a maginificent boat when in use. Boat in a bottle made me think of this

#

Funny how it has actual grounding in Norse Mythology. I wonder if @unborn pecan posted it inspired by that

#

If something like this gets implemented, I really hope we get an orgimami unfolding animation for it as a wink at Skidbladnir

arctic wharf
#

I always thought about maybe a magical folding canoe (final fantasy reference), so I am also fine with the boat in a bottle idea too.

glossy flame
#

To add to the special weapons idea by @peak bronze, I would like to see more weapon classes added to the earlier biomes as well (like crossbow, double axes, etc). The double axes are my favorite melee weapon in the game imh and it's disappointing that there is only 2 in the game so far.

This is probably one that will get more heat, but I would also like to see some form of mage specific weapons added to earlier biomes as well (at least starting at mountains).

crisp narwhal
#

why does the wind make you stop indefinetely? i feel like there should be a penalty on your speed but with the size of the map and the asbsence of movement its just tiring especially when the wind constantly goes out of your favour

rose swan
#

Hmm I mean, one could argue it is just a speed penalty 🤔
Put your boat on the lowest setting and row, you don’t have to completely stop.

barren oasis
#

@peak bronze if we got a weapon like that in every biome I think frostner could require a special component. Maybe something like an ice core from the caves

peak bronze
sick breach
rose swan
#

@peak bronze thoughts on uniquely acquired armor sets? 🤔

#

Would be more complex of course, and have more steps potentially.

peak bronze
stark furnace
#

🤔 i'd go with specific pieces

peak bronze
#

Hmm, like some kind of plated iron armor chest piece that would grant slight resistance to slash for example?

stark furnace
#

Somethin like that

peak bronze
#

Sure, would sound neat.

runic plover
#

Something a little stronger than average for its biome but requires some extra effort/exploration sounds appropriate.

languid ibex
#

I was always a little surprised we didn't get any progression on dvergr circlet in some form, whether that's more special utility hats, or a set eventually gathered to match the circlet.

spiral ice
unreal nimbus
#

While we're on weapons… just casually asking for some love for knives and polearms too 👀 backs away slowly

peak bronze
#

Atgeirs are also in good state, as far as I see it.

half maple
#

It might be exhausting for some people to hear about those problems so often especially if it isn't a problem to them. But to me it's clear they're being repeated so often because they are problems. I think that any attempt to limit repeated suggestions is foolish and harmful to the future of the game because it silences the voice of the players. I remember when I first suggested something and it started getting recycling symbol reactions I thought it was a negative thing, but then I realised in many contexts it's a good thing because it could mean people are noticing those issues get talked about a lot and they're feeling the pressure to have those issues addressed.

#

It's good that some fans are worried hearing the same complaints over and over again is driving the devs crazy, but its their job to deal with that in a good way.

wanton atlas
#

...

#

the water damage on build pieces is usually a missconception

#

many people belive their stuff will actually break from water damage. hence they want some way to protect it

half maple
#

from what I've seen most people know it won't break their structures, but they don't want the ugly rotting wood on their structure

wanton atlas
#

it's about 50/50

#

but still

#

we like it. we won't change it

#

and. you will never see a suggestion to keep something in the game

half maple
#

I disagree, I think its only a very small amount of people who somehow dont know it wont break their structure

wanton atlas
#

you're fine to disagree. but it doesn't make us want to change it

#

but an example

#

we removed the ranged perfect block from enemies

#

and people was VERY upset

#

but you didn't see anyone saying "oh, I like the ranged perfect block mechanic" before we removed it

#

so you won't see those people who likes the decay system posting here that they like the system

half maple
#

and people were upset because they really liked it

#

even though it doesnt make sense how it works LOL

marsh radish
half maple
#

yeah theres definitely a few

#

but clearly most people who are making the suggestion are making it because they dont like the way the wood rot looks

#

and theres some cases where some wood in your build might be exposed to the sky intentionally but it looks awful when it rots

wanton atlas
#

if they don't like it. put a roof on it

half maple
#

but you cant always put a roof over a build and make it look good. That's why people want a way to stop wood rot on certain pieces they placed by coating it or something like that.

#

think of a deck or maybe a castle tower with no "roof"

#

and yes you could swap out the wood with stone or something, but what if you want a wood deck?

finite folio
#

i thought the early wood was supposed to look tacky and that you get better roofing options later w the tar wood

#

i havent had any issues w wood rotting besides when i first played the game (not saying that only inexperienced players have issues with specific things, everyone can be different), but im not telling anyone to stfu, as my experience playing the game isnt the only valid one

half maple
#

Opposite to what Smiffe said about people not knowing it doesn't break build pieces, I think it's an issue that mostly experienced builders face because it only becomes an issue when you're trying to build more unique buildings.

wanton atlas
#

some people I said. don't understand

#

not all

#

experienced builders just finds a workaround

peak bronze
#

26° and 45° poles and X pieces won't decay, and anything under them either. I like to make fences using 26° pieces.

half maple
#

there also is no work around for it a lot of the time and thats why people want a solution added. The only solution is to just give up on your original vision and put a roof over the build which sucks.

#

If you could craft something to treat the wood with then apply it to the wood to overcome that issue and maintain your original vision that would be so much more enjoyable I think.

finite folio
#

like paint?

half maple
#

yea sort of like that

#

like you would apply it to the piece then until that build piece is destroyed it doesnt rain rot

sonic musk
#

Now Odin keeps my home safe, and I repay him by slaying the many enemies he has

half maple
#

oh yea

#

the shield bubble stops rain rot I'm pretty sure which is great HOWEVER its so ugly and you might need multiple to cover a build

#

so then you get this ugly mass of glowing bubbles on the build

half maple
#

I refreshed my memory about how big the bubble radius is, you'll probably only need one for most builds

#

so as it stands the shield bubble is definitely the best solution for that problem in the game, although I wish you could hide the bubble. That's where a more hidden solution like the ones we already talked about would come in or the shield bubble could be hideable somehow.

languid ibex
#

I would definitely be one to complain if the decay system were less impactful. As someone who has treated plenty of wood in real life, even that will decay given time.

#

Don't like it? Roof it, use waterproof build pieces, or get a shield generator. Not to mention, building places it doesn't rain.

#

That's 4 options, and you can even sidestep it with some creative object positioning.

stray fulcrum
#

Exibit D displays a 1kyo sap extractor found in bolivia along with other paraphenalia and the related substances, i would encourage the use of sefirot in one way or another depending on the current discussion and seeing how far you came in bringing these things into the game

sonic musk
# half maple the shield bubble stops rain rot I'm pretty sure which is great HOWEVER its so u...

Feels a little sad to call it ugly. Ever since I first met Haldor, my first reaction was "Cool! This magic barrier looks awesome and protects from all enemies. I wish it protected from rain."

When shield generators were added, I was so happy. I have a shield generator in all my main bases on each of my servers, and at my portal bases too. Personally, I love them. I just wish there was a way to load them faster, that's the only complaint I've ever had. I think they look awesome, even when they meld unusually. It's magic man. I'm amazed by magic in Valheim. Back in my day, you had to smack greydwarves with your fists. Now you just burn em to a crisp with magic😆

#

Seriously, all forms of magic were such a great addition to Valheim. Valheim, the straightforward viking survival game, was fun, original release. But with all the new stuff in the game, and the magic system and tools, I feel so proud to have been a part of this awesome journey

fast void
#

"We want solution."

Devs add solution
"No, that solution is ugly."
"We want solution!"

🤔

stark furnace
#

Is it too much to want to have an aesthetically pleasing base in the big 26?

#

Also lol at “experienced builders find a way out of the rain damage”, no they don’t. Any builder that pushes the creativity of the game and designs amazing builds at any point literally mods rain damage out of the game because the so called “work arounds” aren’t good enough for aesthetic purposes

fast void
#

Also declaring that every good builder mods is... a stretch.

stark furnace
#

It’s really not

fast void
#

It really is.

#

And mildly insulting to all the good builders who don't.

stark furnace
#

Good look at any builder pushing the boundaries of building on YouTube

#

I can guarantee 99% of them have it modded out

#

And what I consider to be good is subjective

languid ibex
#

Experienced builders doesn't refer exclusively to "builders that push the creativity of the game and designs amazing builds" or "builder pushing the boundaries of building on YouTube."
Even in those cases, I would be surprised if 99% was anywhere near accurate. Building anything often means taking on the challenge of dealing with the elements, where looking good is secondary so that builds might stand the test of time.

stiff stag
#

People will complain until they get an option that's available from the start of the game and will refuse to compromise. It's best the developers ignore these types and just keep doing what they're doing.

#

If they added a more aesthetic option (what the current demand is) also late game (so it doesn't defeat the point of the weathering system existing), then the complainers will shift the goal posts and find something else to turn into an issue. Best to just not give them an inch to begin with.

stark furnace
#

If they add a late game option I’d be ecstatic

#

Or even just allow us to remove the bubble visual affect on the shield generator

#

Mind you that also puts you at a mechanical disadvantage because it is good information to know where the bubble starts and ends because it blocks projectiles.

languid ibex
#

Stone, black marble & grausten. 🤷

stark furnace
languid ibex
#

That's great, but that's not what the meaning of experienced builders is. Basic terminology isn't really up for interpretation. Whether you paint exclusively bowls of fruit for 15 years, or push the limits of how much detail you can include in a canvas for 15 years, both are experienced painters.

stark furnace
#

It's what my meaning of experienced builder means, I just have a higher bar for the classification of experienced than you do

#

determining what is experienced or not is highly subjective

#

And just because you do something for 15 years does not mean you are experienced at it

languid ibex
#

You might be confusing experienced with expertise? What you've said above makes little sense otherwise.

stark furnace
#

Nope I'm not

languid ibex
#

Ah, well then what you've said makes little sense.

#

Here's a basic definition of experience:

(the process of getting) knowledge or skill from doing, seeing, or feeling things

stark furnace
#

And I'd say that the players that do not push the boundaries of a game in a sense do not have that knowledge or skill from doing, seeing, or feeling things

#

And players that do push boundaries, gain knowledge or skill from doing, seeing or feeling those things

#

So hence, inexperience vs experience

languid ibex
#

That's just not true, that's like saying if you didn't build a skyscraper until it started to buckle, you didn't truly experience it.

stark furnace
#

That's not comparable

languid ibex
#

That'd be pushing the boundaries.

stark furnace
#

It's, "not doing anything in that field that's truly innovative" that makes you inexperienced

languid ibex
#

Innovation has no inherent connection to experience, it's a different path taken, you can even innovate without experience.

stark furnace
#

Innovation isn't just thinking of something new

languid ibex
#

I didn't say it was.

stark furnace
#

ig you just don't understand how true experience comes from innovation / having a solid foundation 🤷‍♂️

fast void
#

I will say that it is 😄

stark furnace
fast void
#

If you believe the only way to gain experience is by pushing the boundaries and discovering new things, dive deep into driving a bus.

stark furnace
#

do you want the TLDR for the 1950s shipping containers?

#

or maybe a better one is the ford assembly line

fast void
#

No. I want you to understand that there is experience without innovation just as there is experience with it.
And while different, both are types of having experience.

stark furnace
#

There is not true experience without innovation

fast void
#

That is just outright false.

stark furnace
#

Experience without innovation is just maintenance lol

fast void
#

Vital part of society that requires experienced workers is a "lol" to you.. 👍

stark furnace
#

that's a rhetorical trap holy

#

I wasn't loling at the importance of work, I was loling at the idea that doing a job perfectly as it was designed is the same thing as redesigning how the job is done. Hope that helps 👍

fast void
#

Generations of human survival brought to you by spear hunting was all done by people with zero experience whatsoever because they hadn't innovated the bow yet 👍

stark furnace
#

False equivalence.

fast void
#

No. To you that is just maintenance.
Because TRUE EXPERIENCE comes only with innovation.

stark furnace
#

Maybe this'll clear it up, I'm talking about elite experience as "true experience", you're talking about functional experience

fast void
#

So you're admitting that there are multiple kinds of experience, but belittling an entire group of people because of their chosen path?

stark furnace
#

Geez, I'm not saying one person is better than the other, i'm saying that one is a game of risk mitigation, and the other is game of potential expansion

fast void
#

You just said that all functional experience isn't "true experience" -- if you can't see the ocean of pretentiousness that drips off that statement idk how to help you...

stark furnace
#

I see that you've turned the conversation away from the defns of mastery, and more into the trial of my character?

fast void
#

"Mastery" is a new term to the discussion.

stark furnace
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What I'm saying is that, one is stewardship, and the other is creation, both are equally valuable.

wanton atlas
#

I like this discussion

fast void
wanton atlas
#

no one is yelling

fast void
#

That's a low bar...

languid ibex
#

Not the anger management movie gif Ragnar_laugh

minor imp
#

This suggestion might be something that players either would hate or love. I used to play Valheim, at the start and we even had like 9-10 friends on the same server, creating a village with our own cabins and ended up having shared loot and rooms. This is allready some years ago and with todays where pvp and pve servers in other games are popping up, would it be something to add a diffrent engine for valheim so you can have servers with 60-100+ players playing together, building villages, make groups, go to war against other groups. Using the ships to explore the map for other villages, either trade items with other players that they can pay for with other items, or just plain raid the villagers so they would either defend, surrender or join the enemy group or plain.. search for another spot to rebuild and take revenge using the old tools of the viking-era. I feel that Valheim today is good for couple of weeks then getting to boring longterm without using the mods in general so thats why i havent really been playing it for some time

wanton atlas
#

is the short answer

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valheim is not ment to be a MMORPG

minor imp
wanton atlas
#

it's not the engine

#

it's everything

#

just trust me bro. TL;DR. it will not work and function as you want it to

fast void
#

It also doesn't have a "long run"? Game is confirmed to have a defined ending and then be done.

wanton atlas
#

indeed

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you can play infinitly if you want to

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but valheim is not ment for the players just to chill around, picking plants, cutting wood and harvest carrots and onions all day long

minor imp
#

So in general, the game were just to being made, sold then after some years left to rot ?

fast void
#

What do you mean "rot"?

wanton atlas
#

I don't know how to explain this

minor imp
#

left to rot = not updating etc

fast void
#

Not every game needs infinite updates... Jesus.
That kind of thinking is what ruins most games.

wanton atlas
#

eventually. the final update, bugfix, QoL thing has been added and valheim will just continue to exist

#

valheim IS NOT A MMORPG THAT WILL BE SUPPORTED WITH NEW CONTENT EVERY x AMOUNT OF TIME

marsh radish
wanton atlas
#

sorry if I seem upset. but I've had this exact conversation more times than someone changes socks in a lifetime

#

valheim is a nice game

#

but

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valheim cannot be a nice game for 200 years to come

fast void
languid ibex
minor imp
#

Ok thank you for the answer 🙂 Then valheim is gonna go out of my steam 😉

fast void
#

Imagine disliking something because it has a complete, coherent vision.

wanton atlas
#

that's your decision

#

people get valheim, play valheim finish valheim. think fondly of memories of valheim

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some will pick it up again, some won't

languid ibex
#

"Not a live service money pit? No thank you, delete."

wanton atlas
#

why can't we in the year 2026 be okay with that?

#

ah

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he left the discord

fast void
wanton atlas
#

I understand people want to play valheim for 200 years to come

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but eventually the game would have a horrible update no one wants

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or even worse

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the OG devs all died. and the new ones can't make good enough content to make the horde of gamers happy. so the name is sullied forever. and people will only remember the bad taste ending

marsh radish
marsh radish
#

Ah

wanton atlas
#

and it's not even a re-work

#

it's a impossible task

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there is a reason why games like world of warcraft have 1 mining spot for you to go to. instead like valheim which has billion of rocks you can interact with

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to make the number of interactable objects less

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games have limitations

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like. a modern MMORPG like Pax Dei. they have instances

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all MMO's use instances now

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so you can see max X amount of players in an area for a reason

#

sure. everyone buy a NASA level of super computer, their own personal nuclear powerplant and the "not yet created" multi-fiber-connections" between computers

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so we can play valheim like a MMORPG

marsh radish
#

I would never want it that way. I like the thousands of objects 😂

stark furnace
#

Hey i'm working on nuclear power and there's lots of cool things goin on with it so it may be possible in that aspect in 100 yrs 🙂

wanton atlas
#

did you change your future work plans?

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I remember you working in another field before 🤔

stark furnace
#

Sorta but not rlly

#

Neuro eng --> Nucl eng but all under the same field

wanton atlas
#

ah

#

please ping me when I can buy a SMR to put ni my backyard. I need it for reasons

glad cargo
stark furnace
#

Very far Ragnar_laugh

finite folio
finite folio
#

as a standalone

stark furnace
peak bronze
#

#suggestions message Why it's always neck cape that would negate wet debuff, since necks are also wet when they swim on water? shrugR

gloomy monolith
#

How do I link posts from the other channel here?

peak bronze
gloomy monolith
#

#suggestions message
My reasoning for this is that the current stats on these clothes is useless. And building large structures is irritating due to the constant need to grab more stone. Troll potions help but they don't last long and are time consuming to gather ingredients for.

languid ibex
#

I could get behind making the troll endurance mead only cost 1 trollfish instead of 2.

fast void
#

Balance it by... making people block and dodge?

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Odd.

half maple
sonic musk
languid ibex
rose swan
#

Dang, missed a lot in here today- busy day at work Ragnar_laugh

marsh radish
#

This is gonna drive me up a wall if I don't ask. Why would you want to be damaged by your own spikes? There is litteraly no benefit to you getting hurt whatsoever.....I cannot comprehend why people don't want that bugged mechanic changed?

languid ibex
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There's no reason to have it operate this way, spikes would hurt you if you ran into them.

#

I would also imagine it could create abusive scenarios.

marsh radish
languid ibex
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TWIG shouldn't hit you back?

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That's just not a reasoning that's used in Valheim.

eternal wyvern
#

Given how easy base defense already is, I like that you have to think for half a second about where to place your spikes and traps.

marsh radish
#

Not in my case. I have my plains base built on an indestructible chamber with a trench around it. My garden is build into the trench. But fulings can ruin my barely when they come in. So I thought it would be perfect to place spikes around the walls of the garden to add protection, but I can't enter the garden without running all the way around since they repel me 🤦

stiff stag
#

Here's a suggestion: don't walk into your own spikes. Problem solved.

marsh radish
languid ibex
marsh radish
languid ibex
#

Things you create are not supposed to work against you.
Unless they're supposed to.

marsh radish
#

I like realism but not to the point that it makes the tool in the game useless in some situations

languid ibex
#

Testing damage, testing usage because the object also takes damage when run into, giving the player an idea of the range the spikes work at, and not to mention, not encouraging spikes to be placed terribly/strangely because you're invincible to them.

#

You may want to just consider not using spikes as you are, that really sounds like a bad setup to me.

marsh radish
marsh radish
languid ibex
languid ibex
marsh radish
languid ibex