#suggestion-discussion
1 messages · Page 88 of 1
I love that even "the chillosopher" agrees the game can induce rage, hahaha
lolll
I don't expect my latest suggestion to be well received, but it's something I would at least like to bring to people's attention.
I think that would fundamentally change how food works in Valheim, maybe something like this could work with less abundant sources like food.
Maybe a rare collectible of somekind.
That's why bonuses would be very small per food item. By the end of meadows, there are 3 cooked meats available. Would having 26.5 base health starting in black forest be that strong?
Given 2-4 each of health and stamina foods per biome, that's pony 1-2 extra base health and stamina per biome. Even after 7 biomes, you'd have a maximum increase of less than 20, given the example numbers in my suggestion.
Absolutely, stacked with other food bonuses, overtime this becomes entirely different balancing wise.
I like it sort of but for it to be special it would need to be changed I think. Cause here's the first thing I thought when I saw it, which ruined it.
Make new character, join end game server. Eat eat eat, puke. Eat eat eat, puke. Eat eat eat, puke......
Well now this cool buff is just a pukefest, which is the realistic thing that it will be for most players who aren't starting fresh.
What I would want to see is, if you eat a food, and the food buff fully expires, then you get the bonus. Retains the concept without encouraging people to just puke up their food stock
@mellow dew the thing is.
you are basicly competing with the Dvergr's about the materials in valheim. you aren't their friend
I’d imagine most people start fresh
Regardless though I’m satisfied with Valheims current stat system and don’t see a need to complexify it
Okay so every item in the game that is a primary health food bonus, not split :Example 25 health 15 stamina but not items that are 25/25 and also exlcuding Eitr items, there are 28 health bonus foods. 14 bonus max HP by the Ashlands gives you 39 base HP. That actually sounds normal to me. Not outrageously stronger, and at most we get 1 more biome, and perhaps some ocean food. You end the game with, like 45 or so base, being in the total end game. Sounds kinda cool, honestly.
Thinking about my Ashlands viking already being incredibly strong, that doesn't sound outrageous to me
If there were some sort of permanent base line stat altering creature, I don’t think it should be tied to food 🤔
My only change to the suggestion would be force players to endure the entire food buff, so as to naturally encourage the buff instead of puking to get the bonus lol
That sounds good to me. Besides which, the bonuses and numbers I provided were just to demonstrate the concept. Some foods might give other benefits. There are many ways a character could be made stronger. Serpents are big, scaly, durable creatures, so their stew might give +1 armor, for example. There might be something that gives 0.5 HP regen, etc. Base health and stamina need not be the only bonuses.
The biggest problem here is that you'll need some way ingame to check which foods have you already consumed. There's around 70 food items ingame right now, and definitely few more will be coming in 1.0
@vocal agate that is a feature. Press r to sheath/unsheath your weapon
Wouldn't be hard to add a little check mark or something to a food you've eaten, grey out text detailing its bonus, adding a page somewhere accessed from the inventory screen, etc. Lots of ways to fix that.
I suggested it because I thought it was an interesting system that could serve Valheim well, on account of how many foods there are spread across all the biomes. It would also give a reason to make less-used items at least once. Every meat is worth cooking, eggs are worth frying, etc.
Gotcha, yeah I see where the idea is coming from. But the way I see it, there doesn’t necessarily need to be reason for the player to consume every food item. They tailor their diet to their needs, and in different playthroughs they can change their style/diet, which can add replay value in the form of getting their relevant foods in different ways. If that makes sense 
Could see an achievement thought for a player to consume one of every food with one character though.
Nordic Gourmand achievement
To which I say each bonus is, by itself, small enough that if you miss a handful of items, you won't be seriously disadvantaged for it. At the end of the day, whether by food or some other medium, I would like for the character itself to have some amount of progression from their quests to distant locales and slaying the mightiest entities the realm has ever known. Locking it to boss kills in particular could work, but then each bonus would need to be much larger since there are only a handful of bosses.
Currently this is already very much a thing, it just comes in the form of armor. This is why the same creatures will become less and less of a threat, just as they would with a system that progresses health permanently.
Armor, weapons, and even skills aren't innately part of the character's progression, though. Take the inventory from a character who has killed every boss in the game and there is almost nothing to separate them from a new character. One need not kill bosses to accumulate skill levels, so even that isn't a measure of progress.
Giving a flametal weapon and armor to a character doesn't mean they've progressed to a point of making those things on their own.
Okay but that also applies to any permanent food bonuses, that also would not be innately tied to character's progression, and giving a new character these bonuses doesn't mean they've progressed to a point of making those on their own.
Such bonuses would, however, remain in the event of death. There would be an actual difference innate to the character, independent of items or heads hung on rocks, that would show the progress they've made. Granted, I am assuming a hypothetical player would use this as intended in good faith and not raid their food stash in a more progressed world or spawn the food.
Even in that case, you'll still have advantages thanks to progression, food stores at home, meads, forsaken powers, and potentially an old trusty armor set useful for recovering your corpse.
Having permanent bonuses don't feel as if they're missing, because it's part of the progression to gather and conquer so you might become stronger. That remains true, innate or not.
I suppose that is all true. In any case, such a system is likely to never be implemented, but this has been an interesting discussion. It is late where I am, so I'll be attempting to sleep soon.
@junior slate
Definetily this! I have chests with tons of ashbones waiting for this precise update xD
Ooh Ashbone variants would be so cool
#suggestions message
Thats by design. Holding shift when crafting will multiply the craft button by 5; doesn’t need those extra steps
@atomic steppe 👆
Oh, thank you for the correction; I didn't notice.
@sour juniper the Dvergrs are in valheim to harvest materials and steal things. hence they either ignore you, or want to kill you
If you attack them, you become enemy, otherwise they are very polite
I dont see a reason to not trade
Same was in America with early colonies
You need to trade to prosper
If you don’t want to attack dvergr, you don’t have to. Break the crate and run away
Aaah, we are still discussing that you need to steal collectors from them - yeah, I would appreciate trading option instead of stealing from them
Thats what I did - I was too weak to handle them anyway ;D
@atomic steppe you either report bugs in #steam-bugs-discussion #mac-bugs-discussion or #xbox-bugs-discussion
or. https://valheim.com/support
The suggestions channel isn't for bug reporting 😅
It gets lonely exploring valheim alone
That's exactly the point
Point is we are in purgatory, to carry on task Odin has given to us, not making friends or settling in indefinitely.
We already trade with Dvergr. Theyre not selling their extractor
The reason they don't and won't is because the dvergr (aside from the extremely unique case with Haldor and Hildir) have absolutely 0 interest in doing so as Smiffe has already explained. It's also supposed to be a high risk and dangerous task to obtain extractors by design/on purpose, not an easy peaceful exchange with no risk at all. Whatever temperament you think the dvergr have you're completely mistaken.
Nothing that my battleaxe couldn't handle.

Correct me if im wrong but I think the lore accurate answer would be "because they need it." Theyre homeless trapped in futile battles of hostile lands. They have 1 extractor locked in a crate. If I was them ud have to fight me too XD
Lore vise they are collecting the brains, hence the boxes full of tissue and some Dvergr having camps around skulls.
I think they should add the option to trade or barter, but using that option is viewed as insulting to them and they turn hostile.
Noted. Cool to learn more lore about them 🙂
So thays why they have brain tissue in their remains - I aleays thought its their brain that is similar to giants
You're not the first to assume that.
Although would be questionable if they had boxes full of themselves. 👀
Donner Party Dvergr 
No wonder Haldor and Hildir left those groups. 
And who knows how Bog Witch mutated into merchant too ;p
Not boxes, when you kill Dvergr, they drop brain tissue - I just thought I cracked their skull open and it popped up ;p
I know. But same stuff they drop as they have in the boxes.
I noticed that we never see any poi where the dvergr refine eitr from the 2 components they are gathering. Obviously they can't just give players free access to a refinery, so perhaps an underground dungeon type poi that's locked until after the queen is defeated. We have locations for the mining sites, docks for shipping and receiving across the sea, and makeshift homes, but the trail ends there. Or perhaps they are using those materials for a completely separate reason thus a refinery isn't something they have a need for.
Dwarves/Dvergrs are often decendants of giants, I thought it applies in Valheim too xD
It is odd that random dvergr travelling around would have a bit of soft tissue with them. Though I'm pretty sure the item drop is bigger than their heads, so not likely to be their brains either way.
They probably had their cart stuck and had to bring the goods on their backs with multiple re-runs
Ive been there…
Or were attacked by seekers, gjall, or ticks and had to flee with what they had on them. Very interesting trying to piece it all together.
beard colors actually shows which "clan" of Dvergr they belong to
not many know that
Are they? I admit I haven't played in a while but I feel like they always give rude remarks anytime you come near them
I don’t see them as polite, they just kinda tolerate you 😂
@atomic steppe curious to hear what you have in mind and why.
You mean the map markers, right?
Yes.
I have a system where I tend to have unused symbols. So I am curious when people need more.
It would be good to add a couple more markers because if you use too many, they take up the whole minimap and it's not very clear, especially if they're close together. I use them a lot; I like to mark where respawning food, minerals, portals, houses, and dungeons are. They already have their markers, but I hardly ever use the house marker because I put a marker for a portal in the base and use the circle and the bonfire for everything else. But it's chaotic for me because I like to mark respawning food, minerals, ruins, and enemy areas. That way I know if I've explored the area, and it's a huge help, especially for gathering food and ruins. It helps me explore a lot.
My first map was like that. Then I learned to be more frugal with my labeling, made an abbreviation system (Cu for copper node; RB6 for “six raspberry bushes, etc.)
I also use abbreviations, but I think it's very necessary for exploration. Also, having a specific one for respawning food, for example, would be a great help since it would only activate when you want to farm or check if you've explored that area.
And one just for minerals too, I'd say that would be enough, it would be great
I've attached a screenshot of my map, and practically everything is about food and minerals. (I take it back, it's practically all because of the raspberries, red mushrooms and blueberries.)
I also have to admit that perhaps those markers aren't necessary and I could remove them, but this way I can stock up on a resource that respawns in a single turn, which is most noticeable in the first two maps, due to the raspberries, red mushrooms, and blueberries of the Black Forest. The other biomes don't have a food source to farm in such small quantities so widely distributed. The blackberries of the plains are abundant; having three large ones would be enough for the whole game if you put a teleporter nearby.
This does make me think, though…why don’t Swamp & Mistlands have berries? 🤣
So you already have a number of different symbols, but you:
use the circle and the bonfire for everything else
Meaning you want them to add more symbols, even though you don't use the ones currently available?
In the screenshot, I removed the others, but I use them all except the house marker. Let me explain: there are 5 markers. One is for teleportation (it has the symbol), one is for houses (it has the symbol - I don't like it and it doesn't seem logical to use a house symbol to mark food or minerals), and one is for dungeons, caves, or camps (the marker in the middle). Those three are very specific because they have their own symbols. But the others are a campfire and a circle. The campfire could be used for camps, temporary areas, shelters, or something. I only have the circle left for food. Maybe I'm too rigid and don't see it in perspective, but as I said, I use all the markers except the house one, because I put a teleportation symbol on houses and it works for me.
You also type under your symbols. 👀
I’d like if we could have colored symbols
Could elevate some of the organization like a blue dot for blue berries etc
@atomic steppe this is my system of marking.
Nothing needs to be typed because the biome the symbol is in tells you what it means.
Fireplace = Forageables
- Meadows: Raspberries
- Black Forest: Blueberries
- Swamp: Guck trees
- Mountain: N/A
- Plains: Cloudberries
- Mistlands: N/A
- Ashlands: Fiddleheads
Giant T = Mineables
- Meadows: N/A
- Black Forest: Copper
- Swamp: Iron Crypts
- Mountain: Silver
- Plains: Tar Pits
- Mistlands: Skulls
- Ashlands: Flametal Pillars
Dot = Dungeon
- Meadows: N/A
- Black Forest: Burial Mound
- Swamp: N/A
- Mountain: Frost Cave
- Plains: N/A
- Mistlands: Infested Mine
- Ashlands: N/A
House = Inhabited
- Meadows: Draugr Village
- Black Forest: Troll Cave
- Swamp: Surtling Spawner
- Mountain: Drake Nest
- Plains: Fuling Village
- Mistlands: Dverger Tower
- Ashlands: Fortress
Runestone = Misc/Things with 2 types
- Meadows: Mushroom
- Black Forest: Mushroom
- Swamp: N/A
- Mountain: N/A
- Plains: N/A
- Mistlands: Ribcages
- Ashlands: N/A
- Ocean: Where I left the boat.
Satisfactory uses that system and it's nice to have. Makes the most out of the existing symbols that way.
This I would be fully in favor of.
What do you mean by that system? Does it explain what each marker is used for to help the player?
No, it just allows you to change the color of any marker.
So you have more options without actually having more symbols.
Thanks, I'll make a note of it and apply it, but what do you use for teleportation?
How many portals do you possibly have that you need to mark them?
Ah, that sounds good to me too; having more options helps.
I see giant T as a hammer, like Mjölnir. 
Stones - next to the spawn point where you hang trophies.
Boss Name - next to the associated boss.
Current Biome I Am Farming - next to the dungeon or mineral I am hollowing out.
Outpost Farm - Inside the bounds of the walls.
None of these need to be marked on the map as their location is in the name.
I have many, one for each important place I go. If I don't set up many portals, I have to make very long trips to get to a distant place. How do you do it?
As I literally just described.
But on the island I'm on, I have to place one far away, somewhere safe, in case I get killed and it gets destroyed. I put another one right next to me, and I usually leave one per island in case I want to go back and look for something specific. I find it difficult to place so few; I'm not used to it. Maybe I jump around a lot from one task to another, and that makes me need more portals. I need one on a mountain to look for 2-star wolves, and one in almost every area in case I want to farm an enemy in that area and then move to another. I appreciate your words; I'll take them as advice to improve my gameplay experience. Thank you.
Better range from the bathtub would do well.
Marking portals on the map and naming the markers after the tags for those portals is a solution some people use so they only ever need one portal set up at their base (and they just swap out the tag name if they want to go to another location). So nothing necessarily wrong with having portals set up everywhere and marking them.
I do something like that; I just keep one on each side and change the name in my base. But I like having several in a travel base just in case and for convenience, since I move around a lot because of my play style. Having only a few is something I'd have trouble getting used to. I like to think of it as my travel station.
I totally agree with more map markers. I would love like 20+ to mark stuff
#suggestions message it's not needed or necessary, you're meant to only play with people you trust or deal with the consequences if you choose to play with random strangers (you're even warned of that beforehand). It is not something for the game to fix.
Serverside characters could also be beneficial on a non-public friends-only server though
For instance no more losing items/graves due to a disconnect/crash in an unfortunate moment
Or spawning miles away from your boat after a crash/disconnect
Having characters being bound to a server wouldn't fix this, that'd require separate fixes entirely, and fail safes in the netcode.
It would not fix every aspect of it, but it would prevent character save and world save getting out of sync
That's not true, that can happen offline, and it is a result of how saving works in Valheim.
It would reduce the probability of it happening drastically and open up the possibility for fixing it entirely
It isn't related at all, it'd just be locking character use to a specific server.
It's related if we're talking about server side characters (as in stored on the server) which seems like the only reasonable implementation for the purpose of the suggestion
Does somebody know where to find your player id on Xbox? (Play fab) account
That's not what is being suggested. 😛
Server logs after you tried to connect. Don't know if there is another way
Saving server side would only change where character saves are located, not how they function.
That in itself would change how they function. E.g. In case of a crash the last state known by the server would persist
That assumes that a crash would be detected and a save would occur. Saves happen within timeframes and after specific actions.
I'm talking about a client crash
I know, that's why I said crash.
In that case the server would still have the last known state and could save it whenever, no special client crash detection required
Yes, but it wouldn't save it without a specific action or timeframe. This is why I mentioned fail safes above.
It would probably save it both in a regular interval (same as the world) and on disconnect. Both this triggers are already present.
If they wanted to, the characters could even be simply part of the world save, same as mobs and chests
What you're describing would be better handled by a hanging reconnection window, and would require fundamental changes to how saving currently works just for online functionality.
It's not inherently effected by server bound characters or even server side saving.
For all practical intents and purposes it is affected by server side saving. Unless they go out of their way to implement it otherwise intentionally.
Also to be clear, server side saving is not the same as server bound characters(the suggestion).
It's not, but as I said, it seems like the only reasonable implementation foe server bound characters
It isn't, that'd require more server data, the best implementation would be using steam cloud services to handle character data so it is inaccessible in the local files.
Wherever it's saved, leaving the authority over the data with the client leaves so much room for it to be tempered with that the whole thing would make little sense for the intent of the suggestion
A user's client wouldn't have the ability to access that data without the server it's bound to, and an online connection. This is common practice in modern games.
server sided characters would mean more intrusive mods would be added by those who wants to cheat aswell
then you would start to look for mods that breaks the server lock
🙁
Im not so concerned with cheat prevention (as opposed to the suggestion), but i would like a way for my world (on ded server) and character to stay in sync after a crash/disconnect
can't prevent everything
That could be handled by a hanging reconnection window, but can also result in death because you're essentially just standing there for 'x' amount of time.
the game still saves your character at each sleep or new morning
isn't that enough?
It is for me, but I also can't remember the last time Valheim crashed. I can probably count on one hand how many times it's happened in total.
I've only ever experienced crashes back when I had an older graphics card that wasn't enough to handle things very well, and even then crashes were rare.
It was like that for me, but started happening more often recently. I think it crashes more often when Im not alone on the server
more crashes have begun to show due to us catching up to the latest game engine versions
and sometimes not everything works...
like Vulkan works very poorly atm on both Nvidia and AMD graphics cards
and windows 11 also have had some major issues
It's in enough as in "i can live with it" but there are annoying sitation where you loose a boat in the middle of the ocean somewhere because the boat is where you crashed but your char starts in bed (with the map state also reset to the last save)
Not possible on a dedicated server
Hm..
Get a neck army together and have them push you there.
I don't know where, because the map revelation is also reset
Don't get me wrong, it's not that bad, but there are cases where it can be pretty frustrating. But I understand that this would be a very large thing to add so late in development and probably isn't going to happen
This issue is the sort of thing I would upvote needing a solution for, as it is possible to have some sort of option, even if it's minor like a boat icon and you need to make a raft to return to your original ship.
To be clear I wasn't arguing that this isn't an issue, just that server bound characters wouldn't have any affect.
Yeah, in a situation like that your last save state/data wouldn't be too far off from what it would be currently with it being saved client side, since the data isn't being saved constantly regardless. It's a problem that simply can't be fixed in any reasonable manner. If it could, issues with crashing would have been a thing of the past a long time ago.
@covert venture best suggestion ive ever seen!
i wanna see little gnomy village so bad
Thanks I thought of it myself
if a suggestion has been said before, doesnt that make it more popular? 🤔
🤷
#suggestions message The increased weight buff? 🤔
#suggestions message it exists because of the megingjord. If they removed that buff from corpse run then anyone that had more than 300 weight on them when they died wouldn't be able to take all of their stuff or would be a sitting duck while trying to put the belt back on.
also full slots have the same problem, toggling it off solve it
yes it does. Those suggestions have been made before but are usually downvoted. I know some people really want to see it, but some people also really don't want to see it haha
I mentioned in my suggestion that you are shown all creatures of the biome that the highest trophy is hung on, cause a new player getting to see all creatures in the game would spoil some of the discovery, but only being able to see creatures of the boss trophy you hung means you already conquered that biome, so should know those creatures.
It does not. Majority of cases it's the same small handful of people upvoting repeat suggestions each time without them gaining any meaningful traction, and plenty of other times certain repeat topics are downvoted each time. Repeat ideas tend to just be obvious things literally anyone can think of and post without any real effort. Being common is not the same as being popular.
I also called it the 'Chosen' codex cause you are Odin's chosen warrior 😃
No. It just meant that the one doing the suggestion didn't take the time to do some research on this discord to see if it was already suggested earlier.
More popular to suggest maybe, but not inherently more popular/wanted by the player base.
Yeah, and when you use belt, corpse run weight buff is exactly what you need to pick up your corpse quickly and not get too heavy instantly
yeah I think it's for those times when you died when you are near carrying capacity with metal ore, so you don't have to worry about tossing items out while running for your life
Since a large part of Valheim is resource gathering and you're quite likely to be out mining an important metal for your base or armor
It's actually a really nice feature that I am glad they implemented

And when you during fight, specially boss, you might gather a lot of trash (when forget to turn off autopickup)
And run buff as well - it saved me many times… specially on ashlands…
You’d think armor and accessory slots would be a no brainer lol
I’m actually interested in the reasons for why they wouldn’t be a good fit for the game
They've been suggested already many times which explains your reactions, especially ♻️s.
That's why I wouldn't like it, Valheim is pretty unique in it's approach to common aspects in survival games, I'd like that to carry through to inventory expansion as well. There's plenty of ways it can be acheived without copy and pasting tired overused mechanics.
#suggestions message
#suggestions message
Here's two suggestions I've made that aren't just about adding slots.
I think one of the reasons is that you’d lose inventory slots if you change some to dedicated armor slots. Anyone who doesn’t want to have armor/a full set would be losing out on slots.
I also believe the current number of inventory slots is intended to provide a balanced challenge to the player.
I don't know what their reason is but how I reason it is if this is a survival game and I'm a human, they already provide impossible inventory for a normal human to carry with them
Hmm I don’t know, 32 slots… 50 blueberries per slot… that’s 1,600 blueberries 🤔
I think I could carry that?
That’s like 8lbs of berries, I think I could do it 
Yeah, but you viking can carry the same number of stones.
I’m just being a goof doing some silly math 
exactly. At this point when I see an inventory suggestion I just ♻️ cause most of the community has already voted on that exact suggestion in 40 different forms every time it's come up. There's nothing new for me to vote except show that it's been brought up, a lot
Gotta agree. I'm just fine with current system because I can adapt but I don't oppose changes either. I just don't understand the hassle about it.
Pretty much where I’m at 
Like if it changes, cool! If not, not the end of the world.
I hope for the new players joining the discussion you can understand the way the votes work on this community based on this. It's not that your idea is bad it's just you're the 250th guy to suggest the exact same thing. Like the idea just heard it before, don't take it personally 😺
I think it only becomes a problem when users get frustrated that a new user brings up the topic. Not everyone is ‘in the loop’ as far as knowing what’s been suggested and what hasn’t been, and everyone’s likes to have their voice heard.
On the other end, I think it’s also a problem when people come in and start calling developers/veterans stupid for their stance.
Goes both ways! Best we can do is create fun and inviting community to cultivate more ideas.
That is very true. I never thought about it like that. Very true. I still love to see unusual ideas come up in the suggestions, or old ideas mentioned in a way that is totally different. It's fun to interact with the community
Pics or it didn't happen.
Be right back, gonna run to the grocer store to buy some berries 
Just set them on the counter for my fiancé to discover and wonder 😂
I have very very slightly come around to the hire Dvergr idea.
It is okay because the time limit, location and cost would together make it hard to abuse.
The cheesiest usecase would be luring them to danger for an extractor, and that would honestly just be fun.
Benefits aren't huge, but the counterarguments people tend to bring up are also weak.
unsure how many times I need to tell the story about Dvergrs
they don't care about you
and if they can sell you dirt, while stealing your gold and gems. they will
@marsh radish if you put EITR on an item stand, the sparks it shoots would eventually destroy said stand, and anything else in the room that isn't marble or iron.
Dirt? 🤔
Ymir flesh
Probably many times. 👀
Oh, right 
Forgot about that
Put it on a lore stone in-game 😉😏
no no never
if people can't figure it out, they deserve to be fooled by haldor 😄
all he does is trick you
Does he? 😅
Meginjord? Barrel hoops? Dvergr circlet? Even the ‘dirt’ is pretty useful 👀
The current inventory which I don’t think has changed much if at all since launch is as barebones as it gets imo, even adding dedicated equipment slots would make it more unique, not the other way around
the inventory never ever has changed since alpha
Best inventory change is no inventory change 😏
I feel like both of these suggestions are redundant and overcomplicated (portal chests)
Adding dedicated armor slots, something many other games have, is the opposite of being more unique lol.
The circlet is really just a thistle taped to a headband, the ymir flesh is just dirt and it's the other materials doing the work in the recipes it's used in. I'm sure if you jump through enough barrel hoops you could find ways to explain how everything else he sells is a scam.
Yeah those are good points, especially for the utility/accessory items which can be more situational, however players not utilizing armor slots for/during active gameplay would probably be missing out on stat benefits
Yeah I get that lol but the current inventory being a grid + weight counter is a pretty standard, not-unique inventory, as compared to an inventory that’s a grid with a few dedicated slots (for core gameplay functions) + weight counter
I've seen more games with dedicated slots than without, I imagine valheim is fairly unique in that regard.
Inventory constraints are super frustrating, if you want to spend more than 15 minutes away from your base...3 foods, 4 armor slots, 1 trinket, one utility item, bow, arrows, weapon, shield makes up....13/32 inventory slots, so you instantly lose 40% of your inventory, and that's not including tools like pick, hammer, axe or consumables. On top of that, at this point, hammer is extraneous, toggling build mode would be more sensible imo
Why are you carrying food?
because I adventure for more than 13 minutes at a time.
So carry 1 of each food. Eat at the 20 minute mark and you have your 3 slots back.
Also armor is only 3 slots 🤔
cloak
Everything is a choice. I could go everywhere naked with 1 2h weapon to maximize inventory but that's objectively horrible.
That is an accurate extreme, but not what I was saying at all.
To my knowledge, troll cape is the only one required for a set bonus.
Outside of that they are entirely optional in an objectively non-extreme optional way.
As soon as the wolf cape and higher tiers come into play, the removal of the cold debuff makes it so playing at night without a cloak is terrible.
As progression occurs in the game, increased quality of life should occur without tradeoff
Wolf armor has the same buff as wolf cape.
Yes, but no help in mistlands+
Inventory is only as frustrating as you make it to be. Majority of issues tend to be with the individual, not the actual design, and last I checked it's not the responsibility of the developers to fix people's personal issues.
Staying out at night is also a choice 🤷♂️
Being home before rested debuff wears off is how I time my days in the later biome because you can set your comfort level to be exactly the length of daytime.
I would agree with it not being a developer problem if I were the only person to voice any concern. Im not the first, nor the last who will say that the bare bones, good-enough inventory system that hasn't changed in the history of a game that's been in early access(for five years) isn't limiting or stifling in any way. And the constant glazing of developers and 'design' does very little for actual discourse. There are a lot of things worth discussing and "you're playing the game wrong" is a take that I've seen a lot for very legitimate criticisms of the game.
No, more than just sailing, even beyond adventuring, a lot of things in valheim can take a lot of time to do
I've never had to be out for more than 21 minutes outside of sailing.
So can you give examples?
Wouldn't say you're playing wrong in almost any circumstance.
Just that a lot of "issues" actually do have solutions that people just ignore.
If they don't change inventory, it would be fine tbh.
If they take out the 6 worn items so you get 6 slots back, it would also be fine and a lot of people would be happier.
If they add multi-row backpacks that completely fuck all semblance of inventory management in all ways... I will probably uninstall.
To be fair, even if we had infinite slots, weight is still a concern.
Would still click that button if we got infinite slots 😁
In no way am I advocating for infinite slots. Just saying it isn't the only factor.
When you’re min maxing resource gathering especially with materials of a specific type
?
I've had plenty of exploration trips that last multiple in-game days. Delves into infested mines can also take some time if you try to get through the whole thing in one trip.
Interesting.
Rested Buff is always my "be home by" timer once I have enough comfort for it to last 20+ minutes.
And I follow it religiously unless sailing.
Copper, tin, troll hide, loot, etc,
Not everyone lives by a rested curfew.
Home before dark, home before dark, home before dark, home before dark, and... home before dark.
The only time I am out at night is when I am trying to get the Wraith trophy.
But why would you want lower xp gains and less stamina regen? 😭
Doesn't being cold reduce HP and stamina regen? Where does less XP come from?
Rested Buff.
That's why Rested is my "be home" timer.
Didn't know it had an XP bonus.
Scales beat Valheim without food, but he took that sweet sweet Rested bonus pretty much every chance he got.
https://www.youtube.com/watch?v=o7uttWFzD_s
I think this challenge can be best summarized by “Unfortunately this was not humanly possible”
“Until”
Rules are in vid, but in general terms
No food
Die = delete
Honor Clause (If it feels like cheating it is)
No Forsaken Powers
No Meaningful Progression Skips (Ashlands weapons for lower tier bosses etc)
Blind Seed
First, I'll start...
Scales is Scales.
Everyone else who struggles in combat has skill Scale issues.
Doesn’t always happen like that and that’s ok, if you’re prepared
Always happens like that if you want it to.
In theory maybe but in practice no
You are the one who dictates where you are at any give time 🤷♂️
Yes exactly, which doesn’t always look like getting home by my rested buff at 10 mins, 20 mins, 30 mins however long it is depending what stage I’m at in the game
Not everybody wants to minmax their time at base when they’re trying to get something done that is already time-consuming enough
how long is 1 day in minutes ? and 1 night
That’s what’s interesting about this game as well is the potential diversity in paths and gameplay, you just have to know what mess youre potentially getting yourself into ie preparedness
21 mins day 9 mins night
hmm i should try to increase my comfort level rested thing or however you call it
yeee
Rested is 7 + Comfort.
So once you're at Comfort 14 you have an exact timer for daylight whenever you sleep.
Just out of curiosity, when it comes to the current state of food buffs, what are people's genuine thoughts? Receiving maximum benefit from food for a minute or less is not very satisfying.
it starts decaying from the moment it's eaten but theres a curve to it so you don't lose a significant amount until the end of the duration
I mean, realistically, I DEFINITELY don't feel max benefits immediately upon eating food.
Kinda bloated and lazy for the next hour, depending on what it was
I would like someone who is against armour slots being in the game to explain their reasoning to me because I don't understand why.
My only issue with the food system is the late game foods are decayed by 3-10 points before you can ever regen to full.
I wouldn't like it, Valheim is pretty unique in it's approach to common aspects in survival games, I'd like that to carry through to inventory expansion as well. There's plenty of ways it can be acheived without copy and pasting tired overused mechanics.
Because at least according to Smiffe, to balance out the extra slots (since for the longest time the developers haven't intended to add more), they would have to take away existing ones, and it's objectively worse to go from slots that are free to use for anything to slots that aren't.
If you don't like it then thats fine. I would argue that armour slots is not an overused mechanic though. It's a mechanic that shows up in many games because it makes sense and it's enjoyable to use.
Why would they have to take away slots?
I didn't say overused, just not inspired in any way as other mechanics are in Valheim.
There's no need to follow the norms because the player base wants more of the same.
You said "There's plenty of ways it can be acheived without copy and pasting tired overused mechanics."
Ah not directly referencing equipment slots when I say that, just more so generally speaking.
And in some contexts this is absolutely true, but I'm raising the idea that maybe armour slots appear in so many titles for a reason
That's fine, I just don't see any absolute need for that path myself.
What solution do you propose?
#suggestions message
#suggestions message
Here's two suggestions I've made that aren't just about adding slots.
Where inventory expansion itself inherently takes pressure off space used by equipment.
The first suggestion is cool, and the second one doesnt relate to this issue at all but I think its cool as well
Terraria has the same function where you can send items to nearby chests that already contain one of those items
It does, because you'd be far less worried about slots taken up by equipment if you have a portal chest to freely place items into.
It wouldn't have to be a nearby chest either.
Ohh I see
I don't really like the portal chest part of it but I like the send items to chests part
I may not have written that suggestion out clearly enough in hindsight. 😅
Its made my experience in Terraria so much better
It's just the same logic of carrying around portal materials to return home at any time to put things away, without the need for portal materials taking up space.
That is true
But regardless, plenty of unique interesting ways to address inventory in my opinion, that's ultimately why I'm not a fan of equipment slots or backpacks.
Though ultimately, either is good enough.
The problem with both of those solutions is my inventory is still being taken up by 4 armour pieces
Where inventory expansion itself inherently takes pressure off space used by equipment.
I said this above 😛
But so does armour slots?
I guess I'm not being clear, it's just not an approach that aligns with how unique Valheim approaches common systems in my opinion.
Where something as simple as eating food is totally unique, and especially integral.
I understand what you mean
Having a portal to to dump items into means that when you are full of stuff you can just off load some items and get inventory space again
So the 4 slots that armour is taking up could feel less like a big deal
But my issue is that theres 4 slots in my inventory im permenantly not able to use because wearing armour is not a choice.
My real drive for wanting inventory expansion is that I tend to naturally ignore some of the unique playstyles Valheim could offer, like using Blob bombs, niche meads, carrying more than one arrow type, etc.
Where I'm coming from is wanting to utilize more of what Valheim has to offer more often, because I'm perfectly fine with operating as is.
I ignore them as well
If I carry any gear like that, thats another inventory slot down
Yeah, I think it does a disservice to these items that inventory is a squeeze fairly early on.
I really like your idea of being able to do stuff like combining your bow and arrows into one inventory slot
I'm not okay with the status quo
Totally valid, and just to clarify, I am not against what equipment slots would acheive, just personally looking to only support interesting new ideas to help that along.
I respect that, if they can find a more interesting way to address inventory issues then why not
I took this screenshot to show how I percieve the inventory in its current state
this is not a field kit obviously, the items I have in my inventory right now are complete nonsense because im doing stuff around the base
like that chunk of the inventory is just not something I can free up through smart decision making
the food I can live with but the armour has to go
why is the helmet in your hotbar 
it's a weird behaviour I developed lmao
I just think its nice to orient my armour like that in the inventory screen
what I mean by this is a common rebuttle I hear is "well it's all about inventory management." But when it comes to armour there is nothing to manage.
I HAVE to wear the armour because of the constraints of my environment.
I am fully aware I technically could run through the ashlands naked. Just like an astronaut could technically take a space walk in their underwear lmao. It's not a good idea.
So thats why the armour specifically makes me so upset.
i do it this way so it all fits outside the hotbar
yea but where does trinket go
it's like off to the side for me and it ruins the 3x2 vibe
idk we need two other equip types now for a full square
fair, it's also a rule of cool thing for me
like I just enjoy seeing the helmet icon in my hotbar
remove arrows, add trinket 🤷
ig
OR add the crossbow and have bolts, and also have arrows then just carry hp mead ez
i think that's a 3x3 then idk i just woke up
have your left and right hand items in there and use the hotbar for consumables only
Now I want to see the most cursed inventory setups 😅
I made a kit for fun
the blue squares represent healing mead, lingering stamina, and fire resistance mead which I think is pretty reasonable for my game stage
out of 32 inventory slots 18 are equipment and 14 are free
this is the most balanced loadout I can think of between being able to do a wide range of tasks away from the base and still having space
I just remembered theres the new trinkets to carry as well, but I dont own any yet (returning player)
this just sucks to play with especially in the ashlands. My inventory is full within a minute or two.
This… is a strange place for the helmet to go 😂
it would make sense if there was a second helmet to swap to
but on its own it's a waste of a hotbar slot
yo swap between fenris helm and heavy helm 🗣️
#suggestion-discussion message let’s not forget about the bikini button
yeah, its not the most tactical thing to put there
looks tidy though
I'm still like..
as food lasts longer, and I get more drops in the later biomes, do I need to carry 5+ potions, 3 piles of arrows, and 3x food all the time?
am I playing wrong when I avoid or run from things I know will kill me if I am not prepared?
nope, but you absolutely need to carry 3 foods, at least 2 potions and 1 stack of arrows in the later biomes or you will probably die
and being prepared for everything will overload your inventory 😄
thats what im doing and look how terrible my inventory space is already
which 2 potions are so must haves?
healing and a potion to deal with the biomes hazard
I rareily ever carry 1 potion. unless it's the cold resist in mountains before I get the armor
Carrying food is debatable
why would you not prepare for every threat?
Personally i carry it but that's a choice that I make
jack-of-all-trade, master of non 🤔
you're playing wrong if you need all that not to be killed 
Would you say that with the loadout I presented I'm trying to play a jack of all trades playstyle?
I mean.. I only ever die to poison 🤔
it's my biggest grief
I don't understand the argument you're trying to make here. Preparing for all threats in a biome isn't being a "jack of all trades and master of none." It's mastering the biome. You shouldn't be punished with limited inventory space for taking the most standard kit in the game into a biome which is the kit I showed in my screenshot.
you said this and messages later you said you die to poison and it gives you grief. Sure you saved an inventory slot by choosing to not bring an item to address that threat, but its killing you.
if you bring all stuff to counter all situations, you don't have any space to pickup drops
that's what I am getting at
I die to poison before I can make anti-poison potions
but even if you dont do that you still dont have much space to pick up drops
the point I'm trying to make is I'm running a reasonable kit that lets me survive comfortably in the biome and I'm being punished for it due to the limited inventory space
I'm not over compensating for every situation by running a different cape for if a gjall attacks me or something like that. I'm running a standard gameplay loadout and it feels annoying because my inventory is always full.
make root mask instead
no neck tails 
Wait... this is "reasonable"? 🤔
what's unreasonable about it?
Why do you have 3 weapons and a pickaxe?
And and are carrying 3 slots of food?
-# Would say "And and and have a cape", but that's preference so 🤷♂️
I have the porcupine and mistwalker so that I have different damage types available. The axe is for chopping trees.
Is your focus on this outing collecting wood or combat?
undetermined
Problem A.
I said the loadout is for being able to do basic tasks in the game
I would put forth that a basic task is knowing what task you plan to do 🤷♂️
I plan to play the game comfortably
Even still calling 1 piece of equipment “unreasonable” doesn’t take away that 17 slots are still equipment
Well this conversation is just going to spiral, so... 👋
I could run back to my portal and grab my axe every time I need to collect a piece of wood, that doesnt sound like fun
17?
yeah read the post you felt the need to argue against
17* if you wanna be picky about an axe
also I need to mention the food thing
what do you mean why am I carrying 3 slots of food?
your character consumes 3 slots of food to be at max strength
if you're coming home to sleep each night that's also a good time to eat
Armor = 3-4 (depending on if you are a cape person)
Weapon/Tool loadout = 3-4 (depending on shield)
Hammer = 1
Trinket, Equipment = 2
Ranged = 2 (bow/arb + arrow stack)
Maximum = 13
How are you hitting 17?
The… photo provided
Yeah, and at that stage they last almost 30 minutes.
So sure, take one of each with you to re-up the buff, but you don't need stacks of food taking up inventory.
true, and to get your rested buff back. However I dont really like picking foods out of chests every time I need to eat. I like to have the stacks on me and I would argue thats how the average person plays anyway, though I cant really prove that.
You said I am arguing again 1 thing when "17 slots are still equipment" -- I'm saying what 17 things do you, personally, without anyone else's photo, see as necessary equipment to be carried at all times?
I dont NEED it but its so much more fun than running to a chest and taking 1 of each food every time I need it
Minmaxing is subjectively not fun to the average player, as has been expressed every time you’ve tried to make the “cape not necessary” point
and I'm not having fun, so I critique the game
Bringing up the cape thing when I already fully admitted that is preference and not a discussion point... interesting reply given the actual question....
Which is valid. And why I said this conversation is just going to spiral. Because we both have our views and our reasons for holding them 🤷♂️
We shall see what 1.0 brings.
it's not worth it to stop a conversation like this just because it could spiral
It's boring and not fun for me to say A followed by you saying B followed by me saying A in a slightly different way followed by you saying B in a slightly different way over and over until... we both walk away with the exact same view point and nothing has changed.
Why should my personal playstyle be important to an inventory sentiment that is clearly shared by many? Seems like a pretty standard loadout for that stage of the game
If I cut it down to NECESSARY items only, like if I dont take those things I will flat out die then yea I would have way more free space
?
but canoeing without a paddle isn't fun
like I could take only armour, 3 foods, the sword and shield
but thats not a very good idea if I want to live
I'm saying know your task for the day.
Example: Scouting run day-
Take blunt, pierce, slash weapon types that can handle all scenarios easily. Run around the island, marking things for collection at a later time.
Collection day- replace the pierce weapon with pickaxe, the slash weapon with axe-axe, and the blunt weapon with your "general purpose, may not be BEST against all enemies, but gets the job done." Go to marked areas and collect resources.
Sword and shield nukes most every enemy, so not sure how that is classed as "not good for living" ? 🤔
I know my task for the day usually because I always have an objective in mind, but I like being able to do those tasks without constantly running to a chest and swapping loadouts when the task changes
sometimes is absolutely fine because thats how games work, but im not doing that every single day
what do I do when the gjall comes
Having a ranged weapon is covered in the initial loadout I posted.
Also, many enemies can be outright ignored and just walked past in a lot of scenarios.
lol that is kinda crazy ngl 😂
i see the vision tho
I dont understand what you mean about a loadout you posted? You asked another user what equipment they deem absolutely necessary to carry. I made the point that I could carry only the sword and shield and survive but its not a good idea.
like how if a gjall comes I would probably want a bow as well
^
Armor = 3-4 (depending on if you are a cape person)
Weapon/Tool loadout = 3-4 (depending on shield)
Hammer = 1
Trinket, Equipment = 2
Ranged = 2 (bow/arb + arrow stack)Maximum = 13
I'm not talking about your loadout
🤦♂️
I'm just trying to make the point that taking only the "necessary" things is not enjoyable
and when you try to take a well rounded kit you end up with no inventory space
And we are back to slightly different A v slightly different B.
No new information has been presented, spiral, which I wanted to get out of...
it's okay if you want to stop talking about it
^
I'm going to keep talking about it though
Repetition is comfort for some people 🤷♂️
"Repetition is comfort for some people" from mr. get back to base every 21 minutes exactly
No one is saying you have to.
The point is there are solutions to problems outside of "DEVS PLZ ALTER THE GAME FOR EVERYONE" 🤷♂️
If the sentiment is "Please change the game in a manner that the majority of players would see as a positive thing"! It really feels like you're in the minority with your thoughts on this
There is no wrong way to play, however if you play in a way that's creating issues or that isn't supported then you are solely responsible for dealing with the consequences of that choice. It's not the fault of the game if you aren't good at managing your inventory or you can't adapt to what you're given.
"Majority" as defined by what possible metric? Did you poll 11 million individual people and track all the data?
solutions will alter things for everyone regardless, thats kind of what suggestions are there for
Unless you're talking to every valheim player every I think the 3:1 conversation we're having here is a small albeit pretty telling sample size
its not asking to fundamentally change the game, unless if adding armor slots really would classify as so
4 people is a "telling sample size" in a pool of MILLIONS.... Jesus Odin Christ... the education system...
This conversation has been going on for 12 hours now and one person has agreed with you. In a server of 150K you'd think more people would rush to your defence o-educated one
That is.. not how people work. And in the effort to keep my remaining braincells... block.
The “Valheim inventory system is unique so it shouldn’t ever be changed” thing is dumb. It is essentially the most bare-bones type of inventory there is. Which is to be expected, all games skimp out on something. Not everything is going to be perfect. But when dozens upon dozens of people are asking for a basic update that has zero downsides, I don’t understand why people fight so much over something for simple. What exactly would you lose out on if the inventory was updated with a separate section for armor? Literally how would that be bad for anyone.
LOL
the armor slots suggestions here consistently receive significantly more upvotes here than downvotes, those are the stats dude
Point to where I said I am against them adding 6 slots for worn inventory?
I'm not trying to mod or anything, I just really dont want people to fight over this because I think in the messages above people from both sides made good points
I dont want it to be buried under fighting or deleted or whatever
Yeah, never said inventory is unique, I said systems within Valheim are, the way you took that in was incorrect.
Minecraft had its inventory system figured out upon release. And barely anyone has ab issue for it. Could you imagine playing Minecraft without the armor or offhand section? It would suck.
I don't think armor slots would be bad for the game, I just think more slots for everything would be better
give us two columns on the right then we also get more slots for the hotbar
6 is the max I personally support.
And I've said this many times.
So the people saying I am not in favor of armor being pulled out.... 😂
Maybe just one column of 4 slots, including 9th on hotbar. 
Plz no.
Apparently i did. But in any event people fighting to keep an objectively worse system for no reason is stupid. I quite like how Valheim approaches most of the survival aspects of the game. But the inventory system is in desperate need of a revamp. A separate slot for armor is just a very easy way to accomplish this
I'm fine with that
still better than nothing 
Again, point to where I said I am against armor being pulled out 🙃
Backpack made exclusively from neck tails. 😈
Your constant badgering for hours on end? Giving no real solutions beyond your patented “only go out for 20mins for a time” system
yeah like armour slots was just the solution I came to, but what I desire most is for anything at all to be done about the inventory size
Ah. So you just inserting what you want to believe instead of sticking to what was actually being said. 😁
Armor, cape, trinket, equipment being pulled out is 6 slots and I fully support it.
Just that most people have bad inventory habits (like carrying Cultivator everywhere) and nothing short of devs adding infinite slots is going to fix that problem 🤷♂️
You previously argued that people should preplan every aspect of their adventure for what they need to bring???? That actually might be the worst thing i’ve ever read on here. “Only bring an axe if you plan on chopping wood for 4 of your allocated 20 minutes out!!”
so youre not against adding extra inv slots?
That would be what I just said, yes.
same
Like this
Block x2. On a roll today.
Don't forget capes being optional, because who would want to have protection against the elements? Quality of life features be damned, just don't use them!
Lmao this is not the flex u think it is
🤝
They weren't kidding about going around in circles, all they know to do is adamantly defend one point and block when they hear any reasonable counterpoint
And this for some reason? Apparently carrying 3 slots of food (which is standard???) is bad?
Not flexing?
If this server knew better they would block you my guy
And this too.
And if you feel like telling Smiffe how to do his job, by all means... 🤷♂️
Yeah you plague constructive criticisms and conversations with needless condescension and antagonisms, avoiding common ground
Block x3...
my heart dropping as I see "no longer rested"
Early comfort levels are roughhhhh.
I REALLY like the rested system and how it gives bases functionality
And you’re not even responding to my replies😭
Oh my gosh! Everybody in this chat agrees now because I can't see the counterarguments yayyyyyyy :D
This whole convo was about adding extra slots, and you were arguing against it while being for it, bc we tended to prio armor slots our description
Exp Boost is probably my favorite aspect of the buff.
he blocked us lol
just seems chronically online and unable to handle pushback
This chat exists for pushback, if people didn't have a problem with current systems you wouldn't see people having a problem with it
Exactly
Or putting a towel over a bird cage to make them sleep
if armor slots dont get added, cool, valheim still goated, but valheim obv can still and is improving, as it is still in early access
community feedback is invaluable to devs, the more genuine opinions, the better imo
Arguing that pieces of equipment you unlock to improve your quality of life while exploring not be used in order to improve your quality of life though is an absurd point of view
It was alright-ish before ashlands, but the player must be able to adapt to the world with more than just getting better gear
And the "avoid enemies" mentality only helps when the enemies are still coughing babies
Min-maxing your inventory isn’t fun at all, take time, and could be easily subverted with a basic, simple update to the inventory. But apparently that would ruin mr. Sevrahn’s special clock system
Not everybody finds minmaxing enjoyable. I would argue very few people do
I bet you they set timers to remind when to go home
I was thinking about how miserable it must be to set a 10 minute timer before you have to start walking back home
They are assuming players are going to play the open world exploration game flawlessly every single second of the play session
in early biomes it's easy enough to make a campfire instead of heading back to rest
Maybe keeps a google spreadsheet to track how effective he’s been on adventures?
I'm mostly tryna min max my resources and my inventory bc building and items are COSTLY
and i want the most out of my expeditions
Probably has an in-game weekly calendar with bulleted hourly goals
Exactly. The game has lots of rng that effects the player, you can’t account for your daily pre-planned 20 minute adventure
next suggestion: in game microsoft suite and apple calendar for routine tasking
Lol
Also onto my suggestion, the finewood logs. Got inspired from a photo of a Finnish log cabin
They look much more ‘proper’ and cleaner than traditional rounded log cabins
Very fair, but later game it can be pretty restrictive to only be able to refresh your max-quality rested buff at your base, especially if you're travelling
Gotta know what kind of photo of Finnish log cabin you've seen.
I think i saw a video of one being built
So not a photo
Are you talking horizontally stacked logs cabin vibe?
later game i tend to use portals and carry materials for a couple of them on me incase i need to make a retreat or just want a quick route back to where i was at
Corewood can be stacked on top of each other as proper log cabin.
Yes but theirs are rectangular logs, and get much more insulation
That would kind of just go back to my inventory space complaint I guess, but I also have been known to always carry portal materials as well so that is on me
They look cool okay!
Ah, now I understand.
-# Regards a Finn.
Could be cool for a deep north material 👀
Kinda forgot about that update
the iron boat and later boats' storage is pretty spacious but then again, sailing
Sailing 😭
thats a trade off for sure
Make it so I can put moder's head on my boat for permanent blessing 😈
Lots of discussion in the discussion channel today
🍿
TooMuchDiscussion? 😏
This is honestly gold lol this is a proper dad joke
are you proud of calling someone a "actual snowflake" online?
Just shows that Sevrahn made the right choice to block them.
You mean the guy who blocked 3 people so he’d not have to talk with him for his stupid arguments?
And then proceeded to report the people who hurt his feelings because he’s unable to take criticism?
With your behavior and attitude right now you're just proving they were justified to make those decisions.
Elaborate
he reported no one btw
So you did?
Its your job?
What rules did i break
didn't you get the warning from our bot?
you broke rule 1
calling someone a "litteral snowflake" isn't being nice and polite
Its not like he could see it
so it's totally normal and nice to call people snowflakes?
Considering he blocked me for replying to his earlier points about how people should apparently play they game “his way”
Is it totally normal and nice to block people when you get upset that they don’t agree with you?
it's not against the rules to block people
But calling them a snowflake, a message that he couldn’t even see anyway, is?
We all else can see it.
Seems the discussion got out of hand, and perhaps it’s a good time to turn the temperature down and step away for some time 
Yes i understand that? But how does me calling someone else something effect you?
It doesn't, but it's still impolite.
I did tell you. Its my job to make sure every single user here follows the rules.
Doesn't matter if it's sev calling you something,.or you calling sev something.
Now everyone go sit in a different corner and think about what you’ve done 
thoughts on this? 💡show on the health bar how much damage is going to be taken from a damage over time effect
for example if you have 50 queued fire damage, there will be a new colour on the health bar covering the top 50 points of health, and this could show on enemy/boss bars too?
Yes.
Downvoting means they don’t like it/ don’t want to see it implemented
Unload world behind you. Load world in front.
Hit abort.
Now have to unload world in front and reload behind.
While hoping game handles that just fine and doesn't permanently stick you in portal realm needing you to delete your entire save to fix?
Just my thought. I didn't vote either way.
ah
It's also just an unnecessary amount of work for the devs for a "I made a mistake" issue that people will just learn to not do. 🤷♂️
It would probably go faster just press backwards and go i to the teleporter, than clicking s abort UI window to return through the portal
And I personally want as little UI as possible in a game
too much ui can be a problem but is less always better 
Smiffe's inventory UI solution is no inventory, so no UI needed 😏
Hmm… TooMuchUI 🤔
I mean. We could have s button for it technically. But slot of people have never seen the tool-tips in the bottom of the screen
Lots of people ignore or turn the birds off. So...
Yeah... Bird punchers...
Maybe swamp and mountain wood would be protected since they are already in the elements
Yeah, I think anything is reasonable, and the early side of mid-game seems like a good spot. No current uses for ulv trophies among other items. Can always throw in things that are involved in magical items like surtling cores, dwarf eyes, whatever---or even an item sold by Haldor himself that could be the magical anchor in the build piece. Or like I said, could just make wards do it. I'm just very over the loop of running around an entire base with a hammer, out of stamina, from spam repairing wood trim and floor.
#suggestions message @nova harness Can you elaborate? Is there something specific you would like to see? 🤔
@tardy knot so for the trillion times.
you do know build pieces never lose more than 50% durability to rain, right?
Yes. I do know this. But that doesn't change that the rain makes those build pieces look haggard and gross.
as intended
I can't see us changeing that or giving the players some kind of thing to put on them for that to stop
same with a raincoat
well, the shield gen from ashlands progression does technically give us a way to prevent rain dmg
I would say that's actually unintended 🤔
I think it's a cool mechanic, and allows you to do cool things in the swamp
hide from the rain in the swamps?
It's your prerogative as a developer team to do what you think is right/best, but I'd be interested in the reasoning. It's a topic that comes up very often and I think would be a pretty welcome QoL improvement
if we stopped the decay
2 seconds later, some new player who just bought the game will suggest "hey, it would cool if the wood build pieces would decay due to rain falling in it. maybe not destroy them, but make them damaged, looking old and rugged"
Some wooden structures don't decay from rain, like 26° or 45° poles, which look nice as fence.
I like the idea of having a way to overcome the decaying wood problem
Like if you had a deck exposed to the sky, you could treat the wood with something so that it doesnt decay from rain anymore
Depending on what the "sealant" I guess is, it could be crafted with a new machine at the base
@nova harness
#suggestions message
Any specific recommendations for furniture?
Simplest way to address without adding any new mechanics would just be expanding what you can make out of darkwood. As all of that is rain-immune.
Hildir has some nice furniture
They do look nice, but when you have them mixed with other pieces it looks pretty bad
I’d really like to see some sort of way to have variations of existing furniture, I think that would go a long ways for the building community without having to add entirely new pieces 🤔
what if you could add upholstery to furniture
Could be interesting, have any examples?
well what if with leather scraps you could add a cushion to chairs
maybe you could dye it too for extra measure
What do you think of using troll leather for furniture? Carpet, curtains etc. 
@lost locust you have the spiral staircase right?
@tardy knot Shield Generators do prevent rain damage
Ah, yeah that could be cool.
I’d really to have wall variants of (some) rugs, different shape hearths maybe, longer hanging braziers, sideways barrels- lots of possibilities!
Wouldn’t be opposed 
right, people can make spiral staircases but those arent "build pieces" and for tight build where you might want a straight but acute angle a new build piece could help.
They are build pieces
There are spiral staircase pieces.
How would you define the literal staircase build piece if it is not a build piece?
You're talking about something from the penultimate biome, not super helpful for your average joe
It's not supposed to be, rain is supposed to be considered
oh there are? regardless i still think a sharper staircase would be nice to have
Dvergr spiral stair is a buildable structure. It is a quarter-turn segment of a spiral staircase, ascending in a clockwise or counterclockwise direction.
Which is why we have sharper stairs in the form of spirals...
Spiral stairs are far sharper than normal stairs
(not my build at all)
agreed, I actually hope that someday there could be something like wallpaper using leather scraps or linen. It would almost certianly be extrememly expensive though..
I get what you are saying, but sometimes builds can be quite tight and the current ladder is annoying to climb
We are never getting a straight ladder. Ever.
not even that. just a more acute stair that climbs smoothly
Grausten stairs have the same angle as the wooden ladder.
And then you have dverger spiral stair that climbs smooth AF in a very small area.
You keep asking for things that exist 😅
Tightness of build is entirely your own doing 🤷♂️
I'm advocating for a way to mitigate/negate the impacts of something that does naught but create eyesores and busywork in an already very time consuming game.
Eyesores?
Degrading wood looks like crap
But you can just make nice rooftops in the meanwhile
So I am wrong for intentionally letting the rain damage my floor before making a roof so I can repair some, but not all, pieces to make a really nice pattern in the floor?
Man... if only I knew that all my houses looked "like crap"...
nice manipulation and entirely disingenuous argument
That was a question and a joke from sev, no manipulation or arguing 🤔
Please. The discussion is simply about a player choice to mitigate a quality of life issue that a LOT of players talk about. And then someone is going to act like they're under attack because a choice they make doesn't line up with a choice others don't have?
It really seems like they're just presenting their own experiences with the mechanic to widen the perspective on it. I don't get the sense they feel attacked personally.
A lot of players talking about something means virtually nothing if it's outside the scope for the developers. One even replied directly about it here.
There's already 4 ways to prevent rain damage iirc
Define "a LOT" in the scope of millions?
Never seen a reddit post titled, "Man i love how I have to run around my whole base repairing everything every time it rains." I don't know how to quantify something that anecdotally appears often.
But discussions here tend to be mostly frustrating because it seems there are so many people who want to be seen in the dev's good graces that they rarely engage in actual critical discussion of the game mechanics.
People make posts on what they love and what they hate.
People don't make posts on things they are fine with.
So the conclusion there is either a) not enough data to say one way or another or b) overwhelmingly vast majority of the millions are completely fine with rain damage as it stands.
Pick which suits you better 🤷♂️
That's a pretty big generalization tbh
Odd take tbh.
Too often it comes down to "You disagreed with me, clearly you're just glazing the devs." instead of accepting that people could possibly just... disagree with them.
Yeah, I feel like even in just our cases, we're pretty generous with presenting our reasoning.
No, we are dicks who believe there is one singular way to play the game and that everyone must adhere to it 😏
"you're playing the game wrong" is something that people say constantly.
Really? Because if I search that phrase almost all of the hits are people accusing others of saying that.. when that isn't what was said. 😄
Obviously not literally, but ok.
What do you mean "obviously"? All I know is what you actually said.
If what you said doesn't line up with what you meant, that's an issue on your end, not mine.
there's also a third option, that this discord is a small representation of the population and is not a good approximation of the population, just puttin that out there dunno what's goin on in here 
He referenced reddit.
So my statement about posts is applicable to pretty much the entire internet.
Because on any platform, it holds very true. People talk about extremes, they usually don't talk about things they don't have an opinion on one way or the other.
yea idk
Well, we’ll never hear the voices of the vast majority of the players- this is true for any game really. But that isn’t necessary either for feedback. If it were, then things like reviews, polls, and PTB feedback would be pointless. 🤔
PTB exists only to nerf great content 😏
Nah it's just that often the discussions aren't based on the actual mechanics. It's often just critiques on playstyles and insisting upon workarounds and invalidating peoples' complaints or suggestions. I just don't think 'play different' or 'design intent therefore perfect' are one size fits all acceptable answers to honest discourse
"My opinion is valid, but other people's are not."
yes, but more ironicly than you think.
@oblique gyro I think the spyglass type idea is great. Maybe a utility item like in the meginjord slot and exploration scales with boat size. Make it usable for a solo explorer and i think it's a lovely idea.
Either way, mapping with boats is underwhelming
Poor Smiffe, People are always going to want to be friends with Dvergers. It's the 1 sentient mob NOT trying to kill us, that isn't a shopkeeper
I will never be friends with dvergr
this is the only thing I've seen you guys say in that convo that I disagree with. Smiffe is 100% right on that. If an enemy is bad news, and I'm talking Valkyrie or 1* Askvin, just RUN. Doesn't matter what your inventory, preparedness, or planning says. If enemy can 1 shot you with a bit of bad luck, or 7 enemies can swarm you, just run. 100% 'avoid enemies' is a very smart survival tactic you learn after many hours in the Ashlands. It took me a long time to swallow my pride and just run
They have no sense of a jest and the only cure for insulting them is to kill them. Also, their hats do not fit common heads.
My take on the extra inventory slots: please stop suggesting it people. Long time fan of the game, would love extra slots myself. It's been suggested so many times we should change the name of the suggestion channel to 'Daily inventory change request channel' it happens more than daily sometimes. We get it folks. It's a popular idea. I love it. But we've heard it so many times, I can't even upvote it anymore. I can't imagine how the dedicated veterans and staff feel when the 70,000th 'Add dedicated inventory slots for armor' suggestion comes up. Good idea, very very dead horse
I think it's very commendable players can manage their time well enough to leave base and return before buff expires. I always wander on my adventures.
Sometimes I have a goal, and I will go on an unrefined eitr collection route, or an ashlands smoke puff run, or a trip to a new island. Then I see a fuling village and I take time exterminating them, because it's fun. Or I see a Gjall right next to the plains and I stop to take my new pet Gjall to fight all the Plains creatures for entertainment since most can't fight back. (I once had a Gjall fight a Deathsquito for 20 minutes until the Gjall hit it).
I don't need extra inventory slots to enjoy Valheim. I think most veterans don't. We know what resources we want on this trip out of the base, and don't need to hold on to every item we find. I am a bit of an overpreparer and I like to take eitr, stamina, health, ratotask, lightfoot, etc meads so that I can expertly avoid and fight all risks as I deem necessary. And 1 trip out of the base could be 2 hours. But that means I am on a combat trip, and I want to avoid taking resources while I'm overloading my inventory. This is what I think the more experienced players are trying to get at.
I would be happy to see more slots in the game, but I am experienced enough to have plenty of fun, and manage my inventory well, and get what I want and need from a biome! And for me, it's fun to manage my inventory. 'Man, I'm overloaded, but I need this metal ore more than I need these health potions I brought. Sorry health potions, I'll come back for you later!' as I toss them and prepare for my journey home.
Well the way I see it, it's a late game quality of life addition. I agree with you. Almost everything you've suggested in the suggestions channel I usually agree with. I think you tend to take very reasonable stances on things. But they do actually have, specifically, magical rain protection in the exact way you described, it's just late game. Would be nice earlier, but it just makes me excited for when I can finally unlock the cool high tech equipment that I know is out there when I do a new run
Sadly, that rain protection can look a bit ugly (big blue bubble visually distorting things).
#suggestions message
I think discovery distance is tied to loading distance in this game. Increasing discovery distance could have unexpected performance issues or other side effects.
I think Smiffe adressed an idea about discovery distance and brought this up at some point.
I think people should and are gonna suggest to add armor/extra inventory slots if they want to see something like that implemented, same goes for anything else thats reasonable
Asking people to stop would be yelling at the clouds
I’ve seen many experienced players asking for similar changes as well that also understand how to balance an inventory
The devs could add a rule to the channel of "Don't suggest ideas about X, Y, or Z." Not sure how users in general would feel about that though.
Clearly disingenuous representation of what Josmo said, which actually hit the nail on the head regarding arguments commonly seen here.
Even that assumes people would read and abide by such rules. That's asking a lot of people these days.
Yeah, and ultimately there's no point in limiting specific suggestion ideas. The rate at which "expand inventory", "waterproof floors", or "give us mounts" suggestions get made give indications of how much the playerbase feels the absense of these. Thats useful data, even if the devs are happy with how the current gamestate makes players long for something.
you are correct sir. You are free to suggest any idea that follows the guidelines. But this old man is also free to yell at clouds XD
loll touche gramps
I really do love the inventory expansion suggestions though. I'm not against you guys for suggesting it. I really hope we get something added to open up new inventory ideas, management, expansion, or something.
But I also hope our lovely moderators and staff don't get exhausted and disheartened from seeing the same suggestion again. I hope everyone can get a little smile when Deep North comes out, devs and players alike, and we see some cool new stuff that everyone likes.
But let's be real day 1 after Deep North drops, the first suggestion will be 'Can we get a horse that has extra inventory for our armor and the horse keeps our buildings safe from rain damage because it's wearing a Neck Cape he bought from the friendly Dvergers.' 😁
yes.
the map unveil is the same as things spawning in.
@lost locust those 45 degree steps already got "forced jump" in them, a 67 degree ladder could possibly push you away from them due to angles 🤔
Used to be be timeouts handed out for suggesting bears. Now, there are bears in the game 🤔
Been here a long time. Seen the same conversation play out numerous times, but never once has it gotten to me.
This is a community, and everyone’s voice matters, no matter how long you’ve been here. It doesn’t matter how many messages you send, now active you are in the community, color of your name, or the votes on your suggestion. All of our voices matter 
Identical suggestions in my eyes are basically just another way of giving a thumbs up to the original idea. I used to tally identical suggestions this way when compiling them for a game I was working on.
Will we ever know what game you’re working on? Or is it something you like keeping under wraps? 👀
He did say was, past tense.
Oh it has been released for almost a decade on all platforms, it's called Hover.
https://store.steampowered.com/app/280180/Hover/
Hover is a fast-paced single and multiplayer Parkour game in a futuristic 3D Open World.
The game takes place in ECP17, a high-tech city also called Hover City by its inhabitants and located on a distant planet. The Great Admin cut the communication with the Galactic Union and established a strong dictatorship. Having fun has become illegal a…
$1.99
1527
Check it out if you're curious 😄
Oh shoot, 90% off?? At $2.00, might as well just grab it honestly 
Yeah no better time 😌 👌
I like the new suggestion about the boat in a bottle. Fun fact, Skidbladnir is a magical boat built by dwarven magic presented as a gift to the gods. Here's a little online info of it:
'Skidbladnir is renowned for its extraordinary abilities: it can carry all the Aesir gods and their weapons, sail on both sea and air, and always have favorable winds. When not in use, it can be folded like a cloth and stored in a pocket'
A magical boat that folds down like paper, and is also a maginificent boat when in use. Boat in a bottle made me think of this
Funny how it has actual grounding in Norse Mythology. I wonder if @unborn pecan posted it inspired by that
If something like this gets implemented, I really hope we get an orgimami unfolding animation for it as a wink at Skidbladnir
I always thought about maybe a magical folding canoe (final fantasy reference), so I am also fine with the boat in a bottle idea too.
To add to the special weapons idea by @peak bronze, I would like to see more weapon classes added to the earlier biomes as well (like crossbow, double axes, etc). The double axes are my favorite melee weapon in the game imh and it's disappointing that there is only 2 in the game so far.
This is probably one that will get more heat, but I would also like to see some form of mage specific weapons added to earlier biomes as well (at least starting at mountains).
why does the wind make you stop indefinetely? i feel like there should be a penalty on your speed but with the size of the map and the asbsence of movement its just tiring especially when the wind constantly goes out of your favour
Hmm I mean, one could argue it is just a speed penalty 🤔
Put your boat on the lowest setting and row, you don’t have to completely stop.
@peak bronze if we got a weapon like that in every biome I think frostner could require a special component. Maybe something like an ice core from the caves
Dual-wield Frostners

Frostner kinda already has special component which requires finding Haldor.
Because sailing directly into the wind provides no forward force. I mean that's practically all there is to the wind mechanic, that you can only go forward in some directions.
@peak bronze thoughts on uniquely acquired armor sets? 🤔
Would be more complex of course, and have more steps potentially.
Hmmm, how that would work tho. Full sets or just specific armor pieces? 
🤔 i'd go with specific pieces
Hmm, like some kind of plated iron armor chest piece that would grant slight resistance to slash for example?
Somethin like that
Sure, would sound neat.
Something a little stronger than average for its biome but requires some extra effort/exploration sounds appropriate.
I was always a little surprised we didn't get any progression on dvergr circlet in some form, whether that's more special utility hats, or a set eventually gathered to match the circlet.
I've seen some suggestions for unique items to craft special armor that are found in chests (like the Early Axes' components) or dropped from a special enemy (à la Dyrnwyn from Lord Reto).
While we're on weapons… just casually asking for some love for knives and polearms too 👀 backs away slowly
There are plenty of knives, one for each biome until Ashlands.
-# Abyssal Razor can be considered as swamp tier weapon.
Atgeirs are also in good state, as far as I see it.
This is the truth
It might be exhausting for some people to hear about those problems so often especially if it isn't a problem to them. But to me it's clear they're being repeated so often because they are problems. I think that any attempt to limit repeated suggestions is foolish and harmful to the future of the game because it silences the voice of the players. I remember when I first suggested something and it started getting recycling symbol reactions I thought it was a negative thing, but then I realised in many contexts it's a good thing because it could mean people are noticing those issues get talked about a lot and they're feeling the pressure to have those issues addressed.
It's good that some fans are worried hearing the same complaints over and over again is driving the devs crazy, but its their job to deal with that in a good way.
...
the water damage on build pieces is usually a missconception
many people belive their stuff will actually break from water damage. hence they want some way to protect it
from what I've seen most people know it won't break their structures, but they don't want the ugly rotting wood on their structure
it's about 50/50
but still
we like it. we won't change it
and. you will never see a suggestion to keep something in the game
I disagree, I think its only a very small amount of people who somehow dont know it wont break their structure
you're fine to disagree. but it doesn't make us want to change it
but an example
we removed the ranged perfect block from enemies
and people was VERY upset
but you didn't see anyone saying "oh, I like the ranged perfect block mechanic" before we removed it
so you won't see those people who likes the decay system posting here that they like the system
thats just not true
and people were upset because they really liked it
even though it doesnt make sense how it works LOL
There are definitely people who don't know. I know now and still don't entirely trust that my stuff wont decay away 🤣
yeah theres definitely a few
but clearly most people who are making the suggestion are making it because they dont like the way the wood rot looks
and theres some cases where some wood in your build might be exposed to the sky intentionally but it looks awful when it rots
if they don't like it. put a roof on it
but you cant always put a roof over a build and make it look good. That's why people want a way to stop wood rot on certain pieces they placed by coating it or something like that.
think of a deck or maybe a castle tower with no "roof"
and yes you could swap out the wood with stone or something, but what if you want a wood deck?
i thought the early wood was supposed to look tacky and that you get better roofing options later w the tar wood
i havent had any issues w wood rotting besides when i first played the game (not saying that only inexperienced players have issues with specific things, everyone can be different), but im not telling anyone to stfu, as my experience playing the game isnt the only valid one
Opposite to what Smiffe said about people not knowing it doesn't break build pieces, I think it's an issue that mostly experienced builders face because it only becomes an issue when you're trying to build more unique buildings.
some people I said. don't understand
not all
experienced builders just finds a workaround
26° and 45° poles and X pieces won't decay, and anything under them either. I like to make fences using 26° pieces.
I didn't say all people or think you meant that at any point.
there also is no work around for it a lot of the time and thats why people want a solution added. The only solution is to just give up on your original vision and put a roof over the build which sucks.
If you could craft something to treat the wood with then apply it to the wood to overcome that issue and maintain your original vision that would be so much more enjoyable I think.
like paint?
yea sort of like that
like you would apply it to the piece then until that build piece is destroyed it doesnt rain rot
I knew it would never break. My worry with rotted structured was always "Uh oh, rain damages wall to 50% HP, now troll can 1 shot my building" or something along those lines, so before there was magical rain barriers, I OCD repaired everything constantly
Now Odin keeps my home safe, and I repay him by slaying the many enemies he has
oh yea
the shield bubble stops rain rot I'm pretty sure which is great HOWEVER its so ugly and you might need multiple to cover a build
so then you get this ugly mass of glowing bubbles on the build
I refreshed my memory about how big the bubble radius is, you'll probably only need one for most builds
so as it stands the shield bubble is definitely the best solution for that problem in the game, although I wish you could hide the bubble. That's where a more hidden solution like the ones we already talked about would come in or the shield bubble could be hideable somehow.
I would definitely be one to complain if the decay system were less impactful. As someone who has treated plenty of wood in real life, even that will decay given time.
Don't like it? Roof it, use waterproof build pieces, or get a shield generator. Not to mention, building places it doesn't rain.
That's 4 options, and you can even sidestep it with some creative object positioning.
Exibit D displays a 1kyo sap extractor found in bolivia along with other paraphenalia and the related substances, i would encourage the use of sefirot in one way or another depending on the current discussion and seeing how far you came in bringing these things into the game
Feels a little sad to call it ugly. Ever since I first met Haldor, my first reaction was "Cool! This magic barrier looks awesome and protects from all enemies. I wish it protected from rain."
When shield generators were added, I was so happy. I have a shield generator in all my main bases on each of my servers, and at my portal bases too. Personally, I love them. I just wish there was a way to load them faster, that's the only complaint I've ever had. I think they look awesome, even when they meld unusually. It's magic man. I'm amazed by magic in Valheim. Back in my day, you had to smack greydwarves with your fists. Now you just burn em to a crisp with magic😆
Seriously, all forms of magic were such a great addition to Valheim. Valheim, the straightforward viking survival game, was fun, original release. But with all the new stuff in the game, and the magic system and tools, I feel so proud to have been a part of this awesome journey
"We want solution."
Devs add solution
"No, that solution is ugly."
"We want solution!"
🤔
Is it too much to want to have an aesthetically pleasing base in the big 26?
Also lol at “experienced builders find a way out of the rain damage”, no they don’t. Any builder that pushes the creativity of the game and designs amazing builds at any point literally mods rain damage out of the game because the so called “work arounds” aren’t good enough for aesthetic purposes
Given that's a subjective AF ask and you'll never have it for everyone, yes.
Also declaring that every good builder mods is... a stretch.
It’s really not
Good look at any builder pushing the boundaries of building on YouTube
I can guarantee 99% of them have it modded out
And what I consider to be good is subjective
Experienced builders doesn't refer exclusively to "builders that push the creativity of the game and designs amazing builds" or "builder pushing the boundaries of building on YouTube."
Even in those cases, I would be surprised if 99% was anywhere near accurate. Building anything often means taking on the challenge of dealing with the elements, where looking good is secondary so that builds might stand the test of time.
People will complain until they get an option that's available from the start of the game and will refuse to compromise. It's best the developers ignore these types and just keep doing what they're doing.
If they added a more aesthetic option (what the current demand is) also late game (so it doesn't defeat the point of the weathering system existing), then the complainers will shift the goal posts and find something else to turn into an issue. Best to just not give them an inch to begin with.
If they add a late game option I’d be ecstatic
Or even just allow us to remove the bubble visual affect on the shield generator
Mind you that also puts you at a mechanical disadvantage because it is good information to know where the bubble starts and ends because it blocks projectiles.
Stone, black marble & grausten. 🤷
Experienced builders does refer to exclusively to builders that push the creativity of the game and design amazing builds in my book, it's the same way I consider experienced combatants pushing the envelope of what's thought to be possible and design new strats actually experienced
That's great, but that's not what the meaning of experienced builders is. Basic terminology isn't really up for interpretation. Whether you paint exclusively bowls of fruit for 15 years, or push the limits of how much detail you can include in a canvas for 15 years, both are experienced painters.
It's what my meaning of experienced builder means, I just have a higher bar for the classification of experienced than you do
determining what is experienced or not is highly subjective
And just because you do something for 15 years does not mean you are experienced at it
You might be confusing experienced with expertise? What you've said above makes little sense otherwise.
Nope I'm not
Ah, well then what you've said makes little sense.
Here's a basic definition of experience:
(the process of getting) knowledge or skill from doing, seeing, or feeling things
And I'd say that the players that do not push the boundaries of a game in a sense do not have that knowledge or skill from doing, seeing, or feeling things
And players that do push boundaries, gain knowledge or skill from doing, seeing or feeling those things
So hence, inexperience vs experience
That's just not true, that's like saying if you didn't build a skyscraper until it started to buckle, you didn't truly experience it.
That's not comparable
That'd be pushing the boundaries.
It's, "not doing anything in that field that's truly innovative" that makes you inexperienced
Innovation has no inherent connection to experience, it's a different path taken, you can even innovate without experience.
Innovation isn't just thinking of something new
I didn't say it was.
ig you just don't understand how true experience comes from innovation / having a solid foundation 🤷♂️
I will say that it is 😄
If you're in for a read, dive deep into how shipping containers were loaded before 1950s
If you believe the only way to gain experience is by pushing the boundaries and discovering new things, dive deep into driving a bus.
do you want the TLDR for the 1950s shipping containers?
or maybe a better one is the ford assembly line
No. I want you to understand that there is experience without innovation just as there is experience with it.
And while different, both are types of having experience.
There is not true experience without innovation
That is just outright false.
Experience without innovation is just maintenance lol
Vital part of society that requires experienced workers is a "lol" to you.. 👍
that's a rhetorical trap holy
I wasn't loling at the importance of work, I was loling at the idea that doing a job perfectly as it was designed is the same thing as redesigning how the job is done. Hope that helps 👍
Generations of human survival brought to you by spear hunting was all done by people with zero experience whatsoever because they hadn't innovated the bow yet 👍
False equivalence.
No. To you that is just maintenance.
Because TRUE EXPERIENCE comes only with innovation.
Maybe this'll clear it up, I'm talking about elite experience as "true experience", you're talking about functional experience
So you're admitting that there are multiple kinds of experience, but belittling an entire group of people because of their chosen path?
Geez, I'm not saying one person is better than the other, i'm saying that one is a game of risk mitigation, and the other is game of potential expansion
You just said that all functional experience isn't "true experience" -- if you can't see the ocean of pretentiousness that drips off that statement idk how to help you...
I see that you've turned the conversation away from the defns of mastery, and more into the trial of my character?
This is right on the nose.
If we're calling things functional vs "elite" 🙄
Both are equally valuable.
"Mastery" is a new term to the discussion.
What I'm saying is that, one is stewardship, and the other is creation, both are equally valuable.
I like this discussion
Why?
no one is yelling
That's a low bar...
Not the anger management movie gif 
This suggestion might be something that players either would hate or love. I used to play Valheim, at the start and we even had like 9-10 friends on the same server, creating a village with our own cabins and ended up having shared loot and rooms. This is allready some years ago and with todays where pvp and pve servers in other games are popping up, would it be something to add a diffrent engine for valheim so you can have servers with 60-100+ players playing together, building villages, make groups, go to war against other groups. Using the ships to explore the map for other villages, either trade items with other players that they can pay for with other items, or just plain raid the villagers so they would either defend, surrender or join the enemy group or plain.. search for another spot to rebuild and take revenge using the old tools of the viking-era. I feel that Valheim today is good for couple of weeks then getting to boring longterm without using the mods in general so thats why i havent really been playing it for some time
valheim cannot support that many players
is the short answer
valheim is not ment to be a MMORPG
i know, thats why the thought of using a diffrent engine. This could be for the longrun
it's not the engine
it's everything
just trust me bro. TL;DR. it will not work and function as you want it to
It also doesn't have a "long run"? Game is confirmed to have a defined ending and then be done.
indeed
you can play infinitly if you want to
but valheim is not ment for the players just to chill around, picking plants, cutting wood and harvest carrots and onions all day long
So in general, the game were just to being made, sold then after some years left to rot ?
What do you mean "rot"?
I don't know how to explain this
left to rot = not updating etc
Not every game needs infinite updates... Jesus.
That kind of thinking is what ruins most games.
eventually. the final update, bugfix, QoL thing has been added and valheim will just continue to exist
valheim IS NOT A MMORPG THAT WILL BE SUPPORTED WITH NEW CONTENT EVERY x AMOUNT OF TIME
And thank Odin for this. 💛
These discussions make me question humanity's ability to understand concepts and they seem to happen a lot 🤣
sorry if I seem upset. but I've had this exact conversation more times than someone changes socks in a lifetime
valheim is a nice game
but
valheim cannot be a nice game for 200 years to come
-# Current generation does have marked cognitive decline compared to previous 😬
It turns out Smiffe was the one waiting to yell 
yes
I like this discussion 😛
Ok thank you for the answer 🙂 Then valheim is gonna go out of my steam 😉
Imagine disliking something because it has a complete, coherent vision.
that's your decision
people get valheim, play valheim finish valheim. think fondly of memories of valheim
some will pick it up again, some won't
"Not a live service money pit? No thank you, delete."
Gamers: We hate live service money pits.
Also Gamers: This game isn't a live service money pit, I am uninstalling.
I understand people want to play valheim for 200 years to come
but eventually the game would have a horrible update no one wants
or even worse
the OG devs all died. and the new ones can't make good enough content to make the horde of gamers happy. so the name is sullied forever. and people will only remember the bad taste ending
There are things called "instances" like the ground you terraformed and your structures that build up. With half as many people as you suppose all building it would become unbearably laggy. And forgive me if I am wrong Smiffe, but I think that would take an entire rework of the game? Which isn't happening
he left
Ah
and it's not even a re-work
it's a impossible task
there is a reason why games like world of warcraft have 1 mining spot for you to go to. instead like valheim which has billion of rocks you can interact with
to make the number of interactable objects less
games have limitations
like. a modern MMORPG like Pax Dei. they have instances
all MMO's use instances now
so you can see max X amount of players in an area for a reason
sure. everyone buy a NASA level of super computer, their own personal nuclear powerplant and the "not yet created" multi-fiber-connections" between computers
so we can play valheim like a MMORPG
I would never want it that way. I like the thousands of objects 😂
Hey i'm working on nuclear power and there's lots of cool things goin on with it so it may be possible in that aspect in 100 yrs 🙂
did you change your future work plans?
I remember you working in another field before 🤔
ah
please ping me when I can buy a SMR to put ni my backyard. I need it for reasons
How close are we to something like the Argent Accumulator from Doom 2016?
Very far 
thanks to the previous generations setting that up 👍
this would be a peak game idea
as a standalone
Yea it truly is a weird way of saying that the education system failed a generation
#suggestions message Why it's always neck cape that would negate wet debuff, since necks are also wet when they swim on water? 
How do I link posts from the other channel here?
Right click > Copy message link > Paste.
#suggestions message
My reasoning for this is that the current stats on these clothes is useless. And building large structures is irritating due to the constant need to grab more stone. Troll potions help but they don't last long and are time consuming to gather ingredients for.
Carts are fantastic for this, and unfortunately players would still attempt to utilize this outside the base. It'd also give less to utility to the troll endurance mead/moder power/megingjord.
I could get behind making the troll endurance mead only cost 1 trollfish instead of 2.
yeah it's not so terrible looking, just a little silly sometimes. It would be cool if you could hide the bubble but keep the shield functionality. If that were the case I don't think another protection method would be necessary.
I think he's describing world class but calling it experienced. There is a vast difference😅
Once I realized what was being said I just stopped engaging on it. It's all good ultimately.
Dang, missed a lot in here today- busy day at work 
This is gonna drive me up a wall if I don't ask. Why would you want to be damaged by your own spikes? There is litteraly no benefit to you getting hurt whatsoever.....I cannot comprehend why people don't want that bugged mechanic changed?
Bugged mechanic? 😛
There's no reason to have it operate this way, spikes would hurt you if you ran into them.
I would also imagine it could create abusive scenarios.
This is a video game? Things you create are not supposed to work against you.
So the eitr refinery should be changed because it can damage you?
TWIG shouldn't hit you back?
That's just not a reasoning that's used in Valheim.
Given how easy base defense already is, I like that you have to think for half a second about where to place your spikes and traps.
Not in my case. I have my plains base built on an indestructible chamber with a trench around it. My garden is build into the trench. But fulings can ruin my barely when they come in. So I thought it would be perfect to place spikes around the walls of the garden to add protection, but I can't enter the garden without running all the way around since they repel me 🤦
Here's a suggestion: don't walk into your own spikes. Problem solved.
This one is really funny considering TWIG is designed to fight you in a way that AIDS you 🤣 I admire the attempt tho
It's not an attempt, your logic was just flawed.
👏 👏 such a genius Einstein. Its about convenience
Things you create are not supposed to work against you.
Unless they're supposed to.
The TWIG example makes literally zero sense whatsoever. That is used to aid the player, it's litteraly it's purpose.
By all means, please use your superior logic to explain how being repelled by your own "protection" is aiding you?
I like realism but not to the point that it makes the tool in the game useless in some situations
Testing damage, testing usage because the object also takes damage when run into, giving the player an idea of the range the spikes work at, and not to mention, not encouraging spikes to be placed terribly/strangely because you're invincible to them.
You may want to just consider not using spikes as you are, that really sounds like a bad setup to me.
All if which is information you can better find on the wiki or with stats lol
Yes I know, I'm gonna have to use iron cage peices. But that will look quite ugly. This is the entire point of why the mechanic frustrates me that I cant jump over them to access my garden and find them quite useless in general bc I tend to enter my bases from whichever direction I am at
Except that last point I'd made, sure why not. Not everyone is looking to the wiki for everything though.
Why don't you just build your garden in your base?
It's build on a burial chamber and stone, not earth
That's-- alrighty then.