#suggestion-discussion

1 messages · Page 87 of 1

fast void
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We are here to kill the Forsaken and get out. Why would you want them to add a friendship system so you could knowingly lead these people on before abandoning them forever? 🤔

spiral ice
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One-button dodging can be done with keybinds, right?
Admittedly, I don't know if controllers can change inputs though.

gray canopy
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#suggestions message

But why? I genuinely don’t get it. I’m not talking about the décor part, but the extra food slot. We already have three slots, and if you use them wisely, it’s your own mistakes that get you killed, not a lack of food slots.
On top of that, we’ve got potions and meads, boss buffs, and even magic available.
The game even added the ability to vomit so you can adjust your intake relatively quickly if needed.

gray canopy
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And another thing, something many people, especially newer players, unfortunately don’t fully consider - is stamina usage, and consequently reliance on 2 (or even 3) slots stamina food.
That need can be significantly and quite easily reduced by increasing your skills. When you max out a weapon skill, stamina consumption is reduced by over 30%, while damage (and potentially knockback) increases at the same time.
The same goes for running and jumping, raising those skills not only lowers the stamina cost of these basic actions, but also lets you jump higher.
With higher blocking skill, stamina mitigation improves as well, meaning you spend less stamina when absorbing hits.

There are so many ways to fix hp/stamina-issues in Valheim, Last thing we need is another slot. Were not cows afterall.

gray canopy
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#suggestions message @pulsar perch , nope - a dummy named S.M.I.F.F.E has never been suggested before.

gray canopy
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Im up-voting that myself, thats the best morning pre-coffee suggestion of all time.
The 1% left is the very very rare "👍". Mechanics are easy: triggered by asking a question near him. Maby even add some of the emotes on him aswell, for fun.

plucky flower
spiral ice
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Gotcha. I though I had seen a YouTuber change it that way.

ashen cargo
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That would be the cherry on top

gray canopy
# ashen cargo Now we need Smiffe to downvote that

Im sure he can see the humor in it, I keep giggling myself. Im more concerned about the other traitors downvoting 🧐✍️ TrophyFrostTroll Probably because Smiffe at some point downvoted their suggestions. Just a guess, who wouldnt want that dummy, really.

spiral ice
gray canopy
rose swan
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Would it surprise you to know that it’s been suggested to add Smiffe to the game? Ragnar_laugh

spiral ice
gray canopy
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We all know that scene when Hermione tells Umbridge about Dumbledore's secret weapon.
We all know that weapon was infact, a Smiffe.

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Ok im gonna stop trolling.

Or not

spiral ice
rose swan
runic plover
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I also don't want Valheim to massively increase in size just to make shapes smoother.

rose swan
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Solid point 👍

runic plover
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Basically all of my favorite games in the last 10 years have been a single-digit number of gigs at most.

peak bronze
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There is lots of charm in the art style they have chosen.

rose swan
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I still love when people complain that the game looks like it belongs on the PlayStation 1… like yeah, why do you think we love it?? Ragnar_laugh

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Would pick something that looks like the early game days over Cyberpunk graphically any day.

runic plover
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How many of those people actually played a PS1? Just for all the particles and effects, I'd say PS2.

rose swan
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Kinda reminds of when people said Minecraft had bad graphics… like y’all do understand that being blocky was a choice, right?

runic plover
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As it happens, "bad" graphics have nothing to do with the overall quality of a game. As long as graphics are clear and you can identify things in a timely fashion, I don't much care what things look like. Just look at 9 Kings and the Dominion series.

lament zinc
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Problem is that nowadays lots of people think that a 150G game of which 130G is dedicated to graphics is a good game.
And because of that they demand games where 20G of the 150G is dedicated to graphics to do the same.

While in reality graphics are only looks. Eventually it's about the story, the end goal and the road to it that matters. Not how good a game looks.

runic plover
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Precisely. I grew up playing games with easily-counted individual pixels. Playing a game with a 3D model at all was a huge change.

stiff stag
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Some of the best games I've ever played had "terrible" graphics by today's standards.

lament zinc
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I'm old enough to have played Pong at the old flat "consoles" back in the 1970's.
One of my most treasured games is probably a 16 bit game from the 1990's (Imerium Galactica). One of my most favorite games is a 2,5D from the Early 2000's (Patrician III).

With a heritage like that, Valheim is still a great looking game. 🙂

runic plover
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I've seen plenty of games that have "better" graphics but look worse. Valheim uses its graphics extremely well and the atmosphere of most biomes is fantastic.

kind pine
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Not to mention Iron Gate has really upped their game when it comes to designing gear and mobs

hallow saddle
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💡
Add Bear Jerky
Recipe:
1x bear meat
5x honey

Gives 2x the stats of regular beef jerky just saving this here

wintry bobcat
runic plover
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A middle ground of boar and wolf would be appropriate.

peak bronze
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Dunno about jerky honestly.

hallow saddle
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But bears are tough to kill with Black Forest tier weapons

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And they have insane reach

lament zinc
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Roasted Bear meat already has replaced the Minced Meat Sauce.
IMHO it doesn't need any further recipes, as it would lead only to replacing more foods in the long run.

hallow saddle
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More recipes = good

lament zinc
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More recipes = more food imbalance.

runic plover
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More recipes eventually = needless clutter in the cauldron.

lament zinc
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The fact that Roasted Bear meat has the same stats as the Minced Meat Sauce, but it's only 1 ingredient versus 3 shows that it's already causing some imbalance.

More recipes would be nice, but I doubt it's useful when you got a food giving 33 HP and 10S, then another food giving 33HP and 11S, then another giving 35HP and 15S and so on, when we already have so many different food.

peak bronze
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Maybe stamina food for plains that required bear meat?

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Boar meat is used in some stamina based foods.

lament zinc
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On top of that, the current foods are also tied to the feasts.
Adding more food would either make the feasts useless or forcing a rework of that as well.

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IF more foods are going to be added, I'd rather see that happen after the 1.0 release as before it.
That way the imbalance created by adding foods to the previous biomes can be countered in one large update. Instead of being part of tweaks done before the DN launch and leaving us with an imbalanced game.

stark furnace
lament zinc
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But both give the same HP and Stam stats.

stark furnace
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hp tick is a very relevant stat 🤔

wintry bobcat
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I'd like it to be more relevant

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Like I look for it and do try to go for higher hp tick, but I feel regen is slow enough that it's a minor difference

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I think I'd specifically like things buffing hp regen (like the bf trinket, bear armor, elder power) to be a bit stronger so you can really feel your hp regenning faster

stark furnace
wintry bobcat
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sounds good

Except the hp-regen rate mead

stark furnace
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yea would like to see that one be more relevant

spiral ice
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It would be interesting if they added one food per biome that has weaker HP and stamina increase, but noticeably better HP regen.
I'm not going to suggest this though, as I'm not sure I would even like it. 😅

lofty wave
lofty wave
wintry bobcat
lament zinc
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#suggestions message isn't a default option because it would completely unbalance the game in co-op; giving the players in co-op a tremendous advantage over the players in a single player game.
To start with that with multiple players it would be a lot easier to sail against the wind......

peak bronze
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#suggestions message @spice crystal
In case you didn't know, you can completely disable raids with world modifier options.
If they got disabled by their own without changing the world modifiers then what would be the point for raids then?

languid ibex
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In addition to Joel's point, there is no way to disable flying night spawns. 😅

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The best course of action is to create a spawn prevention radius.

peak bronze
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Or not leaving the world open. sealpeek

peak bronze
gray canopy
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#suggestions message

@somber moat You can light up anything that can burn if you turn on Fire Hazard in your difficulty settings, so that part is already available.

shadow crow
crisp fractal
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wait

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u wanna tell me... there was an option for that all along and me and my friend never realised that?

shadow crow
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It’s not a toggleable option like your suggestion but it does exist in some capacity

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Holding shift = free place, release and it snaps back

crisp fractal
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tbf, it should be toggleable, so it stays off when u want it to be

shadow crow
crisp fractal
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basically, like i worked on ym house for 3 days, my roof alone took 2, holding the button down all the time is sure straining ur finger

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well i cant complain, i didnt knew since now, but still

shadow crow
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Might edit your suggestion then, if you want, to focus purely on making it a toggle

crisp fractal
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yeah with the press of 1 button

gaunt harness
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#suggestions message We talked about this not too long ago. Would love if instumets could be implemented with emotes. If you have one in your inventory, it would show up on the emote wheel, or something

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#suggestions message I really like the idea of passengers being more than just passive observers. That said, it would just be another notch on how punishing playing solo is...

Lemme put some T.W.I.Gs on the oars of my boat!! I got places to be! Ragnar_laugh

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#suggestions message I would love to see some armour visual variance. This is a very nice suggestion!

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#suggestions message I really like the idea of more vendors, but it is obviously a fickle thing to balance them.
That vendors already limit their inventory to world progression, though, is a big help for that.
It's just a question of what would each biome vendor sell that suits their placement for when you get to them. Keeping in mind that you will never find vendors in order (I've still not located my Haldor on the world I am in, so I can't get hold of fishing bait, and only got eggs because they were in a sealed tower Hildir quest).

runic plover
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Rather than a new vendor for each biome, I would expand Haldor's stock to include items from each biome once you kill its boss. Wouldn't be hard to add tabs to his inventory to keep things organized.

wanton atlas
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like. what would each vendor sell?

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to me, it would feel the 3 we got would become less special

arctic wharf
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Personally I prefer there being less vendors. At most, I would only want to see one in deep north as a 4th and final vendor.

At most.

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.
Loved the ideas around it being a blacksmith that crafts the final tier of weapons for you using their expertise in blacksmithing. After all, it is some dwarf smiths (dverger?) who made some of the best weapons for the gods in Norse mythos.

wanton atlas
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what would the 4th sell tho?

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hopes?

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dreams?

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pillow cases?

frank badger
rose swan
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#suggestions message Going to be honest here, kinda agree 👀
Wasn’t thrilled to see news about a game that had no affiliation with IG or Valheim.

fast void
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Indeed.

stark furnace
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🤔 what happened?

fast void
shadow crow
# frank badger

Did anyone ever let this person know strawberries don’t exist in Valheim?

stark furnace
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I just don't understand this maybe i'm being dumb lol (probably am)

shadow crow
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I don’t understand that either, Scales

stark furnace
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oh do they mean valcon?

shadow crow
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And honestly if the devs want to promote a game a friendly company is making, more power to ‘em

fast void
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🤷‍♂️

stark furnace
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it's their platform, anyways don't really care, I think they're referring to valcon in the suggestion, which is a community lead convention

rose swan
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I don’t what they’re referring to, but I more agree with the sentiment of irrelevant game news 🤔
It’s not like a problem or anything, not offended. Just odd! Ragnar_laugh

frank badger
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Not sure why you guys don't like that suggestion

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Kind of a basic thing to have honestly

rose swan
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I think it could be language thing, I’ve heard players call them strawberries before and I think I recall it being language related or something 🤔

peak bronze
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Also since digging is done with pickaxe so there is only little else it would add honestly. thonk

shadow crow
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Adding yet another tool that only has a single limited purpose is just gonna add fuel to the “we need more inventory!” fire

wanton atlas
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@slate pecan If you're talking about "Begraved" it is NOT made by Iron Gate Studios.
it's a hobby project some of our employees do on their own free time

stark furnace
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I think they're referring to Romestead

wanton atlas
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a game made by a completly diffrent game studio, released by another publisher that isn't even working with us?

rose swan
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On the shovel thing- yeah would seem silly when there’s an entire empty cultivator menu that could do that job just fine theoretically Ragnar_laugh

fast void
stark furnace
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idk i don't really care either way Rocky

wanton atlas
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studio isn't even in the same city as Iron Gate Studios

fast void
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Just weird imo 🤷‍♂️ but you do you.

wanton atlas
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I wasn't involved

fast void
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You meaning "all of Irongate" in this context.

wanton atlas
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just like no one else on Iron gate team 😄

fast void
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No one on the IronGate team was involved in writing a post in their own Discord?

wanton atlas
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I'd guess it's "us big fameous devs trying to help a smaller team spread the word about their game"

wanton atlas
fast void
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I don't think anyone is saying IG was involved in the dev.

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Regardless, opinions have been stated 🤷‍♂️ time to wait for the next 🧙‍♀️ ⌛

languid ibex
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People sure are fast to tell IG what they should be doing. 😅

shadow crow
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lol

wanton atlas
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yeah..

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we can't even make a post about some friends game aperantly

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that's 0.00000000000000000000000001% effort not spent on valheims development

peak bronze
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You know all focus should be in DN. sealpeek

shadow crow
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How DARE you not focus 100% of your waking hours on Valheim, Valheim only, and only the parts of Valheim they personally deem worthwhile!

slate pecan
wanton atlas
slate pecan
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Ahhhhh, wrong suggestion channel, that is my bad.

wanton atlas
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?

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ah. I see what you mean now

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you're talking about Valcon

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and here I thought you where talking about games 🤔

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it's 02:15AM on a sunday night

rose swan
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I mean, it’s pretty much a non-issue, I’m just saying I can understand where the frustration is coming from 🙂
Obviously I’m not saying IG is taking anything from development because of a news post.

wanton atlas
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"second annual convention for valheim"

rose swan
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Yeah idk what that was about Ragnar_laugh

wanton atlas
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it was a community driven event on twitch last year

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they are planning to do one this year aswell

shadow crow
wanton atlas
stark furnace
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real vikings take sleep health seriously

rose swan
stiff stag
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To be fair the channel is just called "news" and not "valheim-news", which means anything in general they consider to be news belongs there.

frank badger
rose swan
stark furnace
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Cosmetic landscaping options Rocky

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Something tells me this convo has taken place before ♻️

rose swan
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Whaaaat? When? Ragnar_laugh

gaunt harness
gaunt harness
# wanton atlas what would the 4th sell tho?

Cosmetic upgrades to armour and weapon.
Who wouldn't want their flametal help to be adorned with a floral wreath. Ragnar_laugh
Or, heck, too lazy to look for surting cores? Here's one for 200 coins, ya lazy viking.

I don't think the world becomes less special just because there are more interactible NPCs in it.
Not sure why that would ever be the case.

I didn't think the Mistland was less special just because there were non-hostile NPCs there.
Nor did I think the Ashlands was less special for the same reason.

Don't be fixed on the idea that the three traders you have now was the absolute maximum you could possibly push it without tiping the scales. It's not like we rioted when the witch trader was announced.

runic plover
winged shuttle
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I kinda wish spears had a different animation then they do. Its a weird personal gripe. But im a sucker for polesarms used by Stabbing or Slashing out and away from you

winged shuttle
# wanton atlas it is what it is

Yee. The fighting style idea someone had sounds cool. I think a good way to implement something similar or just a visual change,

Have attacks have different animations the more skilled you are at it

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Idk how difficult that would be, obviously if its too much that makes sense

lofty wave
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So players would have to get used to different timings as the skills change?

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Or would they all be the same speed

wanton atlas
winged shuttle
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Its frankly not super needed. Its just a random thing that'd be neat, honestly might be a modder challenge thing

gaunt harness
wanton atlas
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wait a minute

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spears always get shafted?

gaunt harness
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Pun intended.

wanton atlas
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there is a very legit and resonable reason why the spears are what they are in our game

gaunt harness
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We don't know what that reason is, so we can only lament their current state.

wanton atlas
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ok

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story time with community manager

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Once upon a time, spears in valheim was only a ranged throwing weapon with ammunition.
Their main attack was to be thrown, with a secondary attack (I belive it was actually the first weapon to have a secondary attack) which was poke enemies.
Spears had a chance to break when you threw them.
But we as playtesters back in 2020 felt this should be the other way around, poke would be the main thing, and throwing them should be secondary. So instead of being a "ammunition" type of weapon, it became a single weapon instead.

So the beginning, they where only ment to be thrown, hence the spear is held above the players head, since you would be throwing it all the time.
But playtesters changed this, but the move set never got updated.

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brought to you by 0% AI involvement, 100% smiffe

gaunt harness
# wanton atlas Once upon a time, spears in valheim was only a ranged throwing weapon with ammun...

I love game development stories like these.

My personal experience have always been much less cool. Usually along the lines of "we used to have a more open spaced area, but players kept turning around, walking away from the giant portal that they start the game facing towards, and then after 10 minutes of not finding anywhere to make progress, and forgetting about that portal they saw at the beginning of the demo area, we determined that we needed to put players into a narrow corridor instead to avoid them getting lost looking for something else to do"

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The biggest problem for me where weapons are concerned (not just spears) is that their attack box is based on the player model, and are completely detached from whether you are looking up or down. It would be nice if there was a bit of pivoting up or down as well so we get slightly better control of our attacks.

I still have trauma from the Ashlands of failing fortress raids because my catapult made the ground full of holes that made my attacks hard to land, a problem the wide sword attack arcs, arrows, and magics of the enemies didn't have as much of a problem with. Terrain is also the reason I became a main Eitr user. Don't need to worry about that any more. And I can attack up or down.

wanton atlas
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also the animation works if you just add a shield aswell. hence it is what it is

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as we say, it's not perfect. but it's good enough

gaunt harness
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I'm not entirely sure I agree that Spear animations aren't in a good spot... I would like a more under-arm thrust, maybe like a poke behind a shield block? But I don't know what that would change. It is still the same type of hit area.

gaunt harness
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Yep. In games they tend not to be. I guess they aren't as cool as swords. 😭

wanton atlas
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you mean swish-swosh?

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you should play more anime style games 👀

gaunt harness
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But spears are more of a formation weapon. So they don't always lend themselves well for one-on-one combat.. or one-on-many.

wanton atlas
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it's also great in 1v1

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Lindy is a great inspiration

gaunt harness
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In actual combat, yes.
In games, unless you want to explode your animation budget to high heavens with animations for parrying, re-directing, and all kinds of awesome things you can actually do with a spear in real life, spears usually just poke, swing, or shove.

wanton atlas
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well. most games either does it boringly, or extremly flashy 😄

gaunt harness
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This is probably why swords are easier to 'make cool' in games. You just swing them. That's how they are meant to be used.
And blocks and parries are easier to animate too, since you can usually get away with more subtle, and easily reusable, animations.

Spears require you to do more work, both on the actor with the spear, and the actor being blocked or parried.

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I guess it is also hard to programme the effect of a spear's 'area of denial' with enemy NPCs.
And also to make players aware of it and give it good game feel.
That said, games like Sekiro and Dark Souls have made parry/counter gameplay more mainstream, so maybe we'll soon see some developer attempt it.

Would be fun to play a game where you counter/parry attacks with spears not when they are just about to land on you, like you do with sword and board, but instead when the enemy get within your spear range's sweet spot.

wanton atlas
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they already should be aware if you throw spears, just like arrows do

lament zinc
granite geyser
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Overhaul them into an ammo type weapon with much cheaper cost to craft but you can carry multiple

wanton atlas
granite geyser
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if you need to delay an entire biome/major update to overhaul one specific thing in the whole game speaks more about internal management than anything. That's certainly not on me

wanton atlas
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so it will be on you if you say the game is unplayable due to spears is held above the head

stark furnace
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I find it to be a silly charm of the game 🤔 same as parrying ranged attacks and having them being stunned

wanton atlas
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you know the monsters are amazed by your awesome skills to perfectly time their projectiles. and they start to stagger because of it (atleast it's my headcanon)

gray canopy
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Would be madness to change something that already works because one person asks for it, anyway.
Theres a time for everything.

rose swan
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Curious, can a player parry another player? 🤔

inner urchin
# gaunt harness In actual combat, yes. In games, unless you want to explode your animation budg...

If design spears in video games (like a first person medieval game), spears would have long melee range than any other melee weapon. It might make them practically or downright overrated melee weapon but that is historically accurate.

It's just that swords have the cool factor and spears are like lamer looking weapon that only background soldiers use, despite being a weapon of choice for war gods and historical figures.

lofty wave
gaunt harness
lofty wave
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It needs the same timing and before CtA had the same stamina cost increase

gaunt harness
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We could achieve a similar effect by having ranged enemies have much lower staggering threshholds given they have no shield.

lofty wave
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similar effect to what

gaunt harness
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Perfect parry. Instead of letting us parry their projectile and staggering them that way, we instead just stagger them more easily with the hits that we do land on them.

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Hitting a skeleton or draugr archer and failing to stun them before they fire is a bit meh

rose swan
# lofty wave Yes they can

Oh interesting, so you can parry a players ranged attack? What about something like a fireball? 🤔
Now I’m super curious lol

lofty wave
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Parrying any damage from them should work

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Any blockable hit can be parried

rose swan
fast void
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"Impractical, but fun" I believe were their exact words.

rose swan
fast void
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I still find it stupid, but it is not my game so 🤷‍♂️

lofty wave
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I don’t think it’s blockable and even if it is, it doesn’t have the attacker assigned properly so it won’t stagger the caster

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I can’t check if it’s blockable right now

rose swan
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Ahh that makes sense

fast void
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doesn’t have the attacker assigned properly

Smiffe, go get your programmers and tell them to do things properly 😛

lofty wave
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It doesn’t need to be assigned to anything if it’s meant to damage everything it lands on

fast void
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Ok, so then you and I define "properly" very differently.

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I would have just said "doesn't have the attacker assigned" full stop.
Because that is the intention, ergo it was done properly.

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😭

lofty wave
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It would make sense for the player casting it to be the attacker but in most cases it doesn’t matter

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It would make it harder to cheese dvergr which would be nice, even if it’s a post-mistlands weapon

rose swan
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Oh shoot, raiding the Dvergr with the Trolstav doesn’t actually aggro them on you?? 👀

fast void
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Spawned troll is hostile to everything, so it is not tied to you at all.

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Idk what "Faction" it is in though.

lofty wave
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It’s in a unique faction only friendly to itself

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PlayerSpawned

fast void
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Oh, skeletons aren't in PlayerSpawned?

lofty wave
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Other summons are on the Player faction

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They’re friendly to whatever the player is friendly to so there was no need to make a new one

fast void
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Ah.

peak bronze
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The meteor itself won't aggro dvergr either.

rose swan
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Learning lots today Rocky

crimson ermine
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cant ping mods about bots damn

runic plover
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Was just noticing that myself.

rose swan
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Got ahold of them, should be taken care of soon Rocky

wanton atlas
crimson ermine
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im very proud of myself. i have gotten smiffe to downvote every single one of my suggestions even if hes the only one 🤣

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it aint easy being as good at suggestions as me

lament zinc
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Since when did the suggestions part of this discord become a "Let's post things that Smiffe will down vote for sure" contest?

Because if that's the purpose of some "suggestions", they might as well not being posted in the first place.

wanton atlas
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which puts of new people since they are overwhelmed with all the things they get thrown in their faces

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I don't want that

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I personally have sent emails and reviewed games explaining why I don't like their game, how it's unplayable for new players trying to get in and learn the game

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but if you get 1000's of options the first steps in a game. you cannot process it and it's usually something alot of new players experience as very bad

crimson ermine
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No its fine, no worries, but in my eyes your vote is the only one that matters thus i have failed

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Maybe compromise and instead of variants you add different things to lower level ones like how black marble has the corner stuff i cant remember the name of?

wanton atlas
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variations still require a developer to add hours into development

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time that will take away from other things

arctic wharf
arctic wharf
# wanton atlas but if you get 1000's of options the first steps in a game. you cannot process i...

As someone who fancies themselves a prospective game designer and still regularly consumes content about it, I completely understand what you mean in regards to this topic.

Even I have felt some of the additions might be bloating the early game a bit already NeckSmile

What I do like is extra build pieces that use items with very little use. The dandelions for example.
What I don't like is the extra weapon in the Early Axes.
.
.
.

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Bringing this full circle and on topic for the suggestion.
I do think getting a few more build pieces to keep in theme/style with the early game build pieces would be nice (even if not neccessary), however to not bloat said early game it could be ideal to have them unlock at far later biome stages.

We just got cool stone archway pieces? Perhaps the metal at that stage let's us make some very tough and useful nails that unlock wooden archway pieces at that same stage of progression. (Rough example)

Def don't need to include every material type with every kind of build piece / shape, but I am greedy NeckSmile
A few more of the nicer parts in one or two of the prior material styles wouldn't hurt surely.

Take this feedback with a pinch of salt ofc.

I also think Deepnorth obviously takes precedence, and any additions that add more actual fun gameplay too.

Stuff like this should still take a backburner for if/when the artists find spare time and decide to chip away at a few of the nice to haves.
A list I imagine that might already be pretty sizable though.

#

Whew, probably a bit much for a reply Ragnar_laugh

solid dawn
#

Scaping old gear is good why is everyone saying no

#

They're no uses to it after you get new armor

languid ibex
#

Old gear still has it's uses, if there were such a mechanic, I wouldn't want it to be a rare oddity.

solid dawn
#

Oh wait

#

Fuck I didn't

languid ibex
#

Either way, scrapping armor doesn't fit well into Valheim, refunding those materials takes away from the investment you make to progress, and leaves the player with no use for armor stands. Not to mention, no gear to retrieve their gear when they die.

solid dawn
#

That's a waste

#

Or iron

languid ibex
#

It's not, it's likely on an armor stand, also I used Troll armor all the way into Ashlands.

solid dawn
#

You spent 150 + iron for a full set just to have it in a chest after you get flax armor

languid ibex
#

It's my armor of choice when entering a new biome, so I can stealth away from enemies easier.

solid dawn
#

You can use that armor it just should be an option not completely a no

languid ibex
#

It's already an option, and also not a waste.

#

It helped you progress, but you're done with that chapter.

solid dawn
#

How it wasting progress? Your scaping it to get half it back inside of running back into a swamp for the Same amount of iron

languid ibex
#

I didn't say it's wasting progress.

languid ibex
solid dawn
#

Oh mb I miss read that but I'm just sick of wasting so much iron to upgrade

#

Then you switch armor that you need more iron for

#

You can scrap it to put into something new

languid ibex
#

Yeah, it becomes much easier to mine though, tools become faster and enemies are doing virtually no damage.

solid dawn
#

Most the tools you use in early to mid game are in a chest rn doing nothing but taking up space

#

The bronze tools you used in a chest because your using black metal

shadow crow
#

Or on the random hall of armor stands

solid dawn
languid ibex
#

I use my bronze pick all the way into Ashlands, I will bring gear I don't want to risk to new places.

solid dawn
#

For gear you don't want

languid ibex
#

It is an option, you can obliterate them if you like, no space taken.

solid dawn
#

Can't you not mine anything in Ashlands with bronze

#

You need black metal

languid ibex
#

You can mine with bronze pick yes.

solid dawn
#

No you can't after mountains you need a iron pickaxe for silver and black marble

languid ibex
#

I never said you can mine silver and black marble.

#

I would use it for rock/grausten for building/clearing.

peak bronze
#

Mining grausten with bronze pick? Not my first choice honestly but I guess it works.

languid ibex
#

It's great for not risking anything of more value.

peak bronze
#

Although ashwood can be cut even with stone axe.

languid ibex
#

I went into Ashlands with Troll Armor, Bronze Gear & a Finewood Bow. 😅

peak bronze
#

Hmm, I guess that's good option then if one wants to not risk the best items.

solid dawn
languid ibex
#

Absolutely, there's still uses for these items all the way into the end game.

languid ibex
peak bronze
#

Sometimes I use antler/bronze pick in mountains for just digging around the silver nodes and finish them nodes with iron pick.

languid ibex
#

Not to mention, these things can carry memories, like a pair of old shoes.

#

You remember your adventures before when you see them. 😅

peak bronze
#

I like to make kind of gallery of armors/weapons/trophies per biome to showcase the earlier progress.

languid ibex
#

Yeah, I place mine around my storehouse as decoration.

solid dawn
#

Even with my best gear I was taking a fuck tone of damage so Idk how you got so far plus

#

The boss is yikes

languid ibex
#

I didn't get hit, Ratatosk Mead my friend. skol_splash

#

I only used Troll Armor when first landing on Ashlands, I switched when I established a portal area.

peak bronze
#

Vile chest/loincloth and carapace helmet until Ask set ftw.

solid dawn
#

I still think scaping should be an option

languid ibex
#

I didn't even have a Drakkar to sail with, it was destroyed after 10 minutes of sailing in the boiling waters. I just hopped spire to spire in Troll gear while being stalked by a Bonemaw & killing Voltures with my wooden arrows. 🪽 🙏

solid dawn
#

Because most the gear you make are useless after you update your not using a stone axe if you have bronze or better

peak bronze
#

I've seen what that kind of mod does, it's unbalanced and invalidates many things that makes progression meaningful.

languid ibex
peak bronze
#

One could craft things and hop to portal then scrap them back for metals.

solid dawn
languid ibex
#

They're not listening. 🤦

peak bronze
#

-# Although one can choose metals through portals option from world modifiers.

solid dawn
#

I'm listening you can't say your not immediately upgrading how are you getting fine wood if you're not using a metal axe I'm just confused

languid ibex
#

You are definitely confused, no one is saying they're getting fine wood.

solid dawn
#

It what they are made for you can't I'm just saying id like something back from my axe when I'm done with it

solid dawn
#

Risking value I understand better gear= more quick chopping

#

So you don't risk dying in the first place and keep moving

#

Nvm

rose swan
#

I’ll throw in my perspective, personally I find that the resources spent is simply part of the logistical challenge that the game offers. You’re spending resources to potentially make progress, not renting them.

Same can’t be said for building, where you get 100% of your resources back. The resource sink sets the pace.

In contrast, Terraria as you mentioned typically offers 100% resource return with the shimmer- which is a super cool feature. However, Terraria is 1) way more fast paced, and 2) is bountiful in resources, to the point where logistics isn’t quite as important.

#

With that being said, I don’t think adding some sort of resource return system is inherently bad or anything. And if it ended up Valheim, I likely wouldn’t care all that much Ragnar_laugh

spiral ice
#

With the portal anything world modifier and x3 resources, you'll never need to deconstruct anything. You'll be up to your ears in resources.
You'll even be able to acquire enough iron.

ivory lion
#

There is enough Black Metal, but never enough Iron…

shadow crow
radiant plinth
#

This game needs equipament slots

wintry bobcat
#

Iron isn't finite either, but it sure feels like it sometimes

analog moss
analog moss
#

@wintry bobcat what else besides the fish?

fast void
#

World-hopping makes all resources infinite 😉

analog moss
analog moss
fast void
#

Hard disagree, as one involves effort and they other involves typing.

analog moss
#

lol ok. It's still a cheese. You're not meant to go find 'another valheim' to get your stuff.

fast void
#

You're meant to have fun playing a game, so... I don't think there are rules to that 🤔

shadow crow
#

readies his anti-nausea meds 💊

fast void
shadow crow
#

😱

#

WHO ARE YOU??

fast void
#

Someone who understands his personal opinions do not dictate game policy? 🤔

shadow crow
languid ibex
#

The journey is part of reaching a destination.

stiff stag
#

There's already more than enough iron in a single world for anything you need it for. If you're gathering well beyond what you need and beyond what a single world was designed to support, it's not even cheese at that point to hop to another world for more.

rose swan
#

#suggestions message Would be cool if enemies utilized more defense tactics, but I think it’s probably too far in development for that to change 🤔

languid ibex
wanton atlas
#

lorewise it can make sence if they still hold on to things they had when they died, but can't use them since they are dumb as numbskulls

#

but yeah

rose swan
rose swan
#

#suggestions message Ha! Would be funny if hitting with spirit damage made the ‘ghost’ inside die Ragnar_laugh

languid ibex
stark furnace
#

V Rising does defensive movesets on enemies pretty well imo

rose swan
#

Imagine how crazy it would be if enemies could parry you lol

languid ibex
#

I would enjoy that depth, but I'm well into pushing the combat system as it is, that could prove frustrating with the current mob density/difficulty for new players.

rose swan
#

Imagine the complaints of players getting properly feinted and parried by the charred warriors 😂

lofty wave
#

give enemies tower shields with 300 block force

stark furnace
#

Could perhaps be a hard / vh addition to the game post 1.0 🤔

lofty wave
#

enemies knowing how to jump could work too, so they can hit from further away

languid ibex
#

I would enjoy that, a good way to up the difficulty without just boosting stats as well.

lofty wave
ashen cargo
rose swan
ashen cargo
#

I like the dummy in concept

rose swan
#

I think the concept is fine, I think it’s just the execution I’m not a fan of. It looks cool as decorative piece too.

Wooden weapons- just don’t care for them at all tbh.

small atlas
#

Experience Mead that gives 25% bonus xp from actions

ashen cargo
rose swan
spiral ice
#

If any wood is ever totally waterproof, I'd want it to be the Deep North wood, and without anything else needing to be added to it.

  1. At the end of the game, you've kinda earned having wood that doesn't degrade in water.
  2. It wouldn't break the game or make anything terribly unbalanced.
  3. If it's possible to reach the Deep North early, you could sneak some wood back to your base and have fun building with it.
  4. This is tremendously easy to implement and won't take much time at all.

I basically just want to be able to make open balconies that don't look bad after it rains (and don't need a giant blue bubble to maintain their appearance).

hot anvil
ebon fiber
spiral ice
hot anvil
spiral ice
# hot anvil Right so you place wood beams around the edge of the flooring and that prevents ...

Are you talking about darkwood beams? Those do indeed prevent water damage to connected floor panels, but only to connected ones. I would like to build a larger balcony than one that is connected to darkwood beams.

Now that being said, it can be made with two layers of wood floor stacked to keep the surface flush with the darkwood beams, but I would like a way to do it with just wood and no additives.

hot anvil
spiral ice
# hot anvil Nope just regular 2 m wood beams on the edges

That doesn't work. I pulled up the game just now, and connecting a wood floor to a wood beam doesn't prevent the floor from taking water damage.
Are you using a mod?

EDIT: I checked with darkwood beams around it, and the floor still takes water damage.

languid ibex
#

You can however float darkwood beams just underneath wooden floors through the direct center, and that will block rain damage.

spiral ice
#

Might look ugly underneath though. 😄

languid ibex
#

Yeah, easy enough to cover up and tricky to do for sure.

hot anvil
small atlas
#

@north rock Why thumbs down

wanton atlas
small atlas
#

Oh he's muted lol. Alright fair enough

wanton atlas
#

yes

#

I could assume his reason is the same as we had before.
IRL it's dangerous and we have said no

#

you seen the robin hood animation right?

small atlas
wanton atlas
#

how the crossbow fires accidently and almost kills people

small atlas
wanton atlas
#

but

#

I am like 50/50 since you can jump and fire bows

#

but crossbow

small atlas
#

My viking has 100 in both jump and crossbows skill

gray canopy
small atlas
gray canopy
#

Ive suggested it, but the two Im playing with now are far too triggerhappy.

#

Aoe in dungeons etc, would kill both ticks and whoever the ticks would be stuck on

trail thorn
#

Just wondering, has there been an update about the upgrade to nomap function? There has been plenty suggestions about how to improve nomap gameplay. Like better use of vegvisir or cartography etc etc.

fast void
#

Devs need to make the game easier when you make an active choice to make it harder? 🤔

trail thorn
trail thorn
wintry bobcat
#

I agree it could be improved

#

You have to pull out a build piece and put it in the correct orientation to save the direction of the boss when you exit the dungeon, as exiting turns you around at some angle

trail thorn
#

Yeah, cringe that we have to use that method. Improvement is needed

fast void
#

Improvement is available in the form of maps 😏😉

glad cargo
# fast void Devs need to make the game easier when you make an active choice to make it hard...

One does not have to mix difficulty with QoL. Less QoL doesn't mean necessarily harder, and if it does, it's not a good type of difficulty. NoMap currently is really barebones. It's a neat concept, and one that works really well for Valheim, but it's implemented in a way that's missing a lot to make it actually enjoyable. Granted, if something is enjoyable or not depends entirely on the player, but one can't argue that NoMap in its current state is not fully fleshed out

eternal wyvern
#

I think the world modifiers as a whole could use some work. Maybe after 1.0 because I don't imagine that people's first play is going to be in a modified world.

eternal wyvern
lofty flax
#

good luck convincing sevrahn about anything "no-map" related...

fast void
#

🤔

#

There are many things I can be convinced of.

eternal wyvern
#

I hope you're trying to convince the devs with suggestions.

lofty flax
#

Every time we talk about no-map, sevrahn brings the same argument of 'self inflicted difficulty', which is countered easily, to shut down all ideas...
at least, thats what i observed.

fast void
#

🤔

glad cargo
#

@sharp prism I'm not sure what you're talking about filling the forge, but if you're talking about the furnaces, you can hold the button to fill them instead of spamming.

stiff stag
#

I think the only reasonable concept I've seen regarding no map mode is to use the wishbone to register the direction from a vegvisir. Though I would say it's fairly unreasonable to expect very many decent solutions to exist in a no map mode for something that was designed around the existence of a map.

sage crest
#

Why do inventory expansion suggestions get downvoted when it’s one of if not the most repeated suggestions?

#

Is it just because it has a lot of opposers but there’s also so many people that support it?

fast void
#

Mainly because they stem from a place "I want to carry every single tool and every single weapon and have 20+ slots left over rather than just pick what I am carrying."

But the devs have already said they are looking at inventory options for 1.0 -- so for the most part inventory suggestions are just ♻️ at this point.

sage crest
#

Ok I see so it’s been made clear so like no need for it to be a repeated suggestion?

fast void
#

To a point. Some a genuinely against it because they believe inventory management is a deliberate part of the game.

#

Myself, for example, I support taking what you wear out- meaning you would have at most 6 additional slots.

I am completely against any and all concept of "backpacks" though.

rose swan
hexed jewel
#

#suggestions message i think it could be added to loot tables in such a way (in terms of frequency) that it would still only be every maybe 3rd or 4th--so somewhat uncommon still, uncommon enough at least to make it so that you usually would need to check more than one first before you'd encounter it--so it's an alternative and hopefully not one that is the 'obviously better way', that'd be my one fear otherwise implementing something like that, is it totally obviates the existence of 'wild' carrot & turnip seeds to be found

sage crest
#

Also can I ask what happened to Derek

stiff stag
#

There's also the fact that onions were handled differently simply because of the environment. Probably wouldn't fit to have onion seed plants growing in the harsh cold of the mountains so adding the seeds to chests was the next best alternative.

rose swan
#

Been trying to think of something to add to that, but I thinks it’s as simple as that- you find plants that give seeds, just how it goes Ragnar_laugh
Onions are obviously the exception, and that’s fine.

Bigger fish to fry than to worry about seeds and where to find them haha

wanton atlas
#
  1. Do not backseat moderate. If you see someone breaking a rule, reach out to <@&816973484756172815> to contact a moderator.
  2. Avoid topics regarding banned members. If you have problems with a banned member, send a direct message to <@&816973484756172815>.
#

it is not of your corsern

sage crest
#

Ok 👍

gaunt harness
#

#suggestions message I definitely agree that chests of seeds would help. I found Onions LONG before I found turnips in my current world...

And I still have not found Haldor! I've been to so many dark forests! I want that fishing bait!

gaunt harness
#

#suggestions message definitely some armour modding. Especially the shield. It's janky that you have to make a whole new shield to change the paint job.

rose swan
#

Would love to see a work station that allows you to tweak styles of gear. Heck, make it a Hildir thing/unlock so she actually has something cool Ragnar_laugh

#

Or could just be as simple as picking a style once created, then adding some utility or interface that allows you to change it seamlessly.

Either way, would just like to see armor styles etc in some form 👍

eternal wyvern
#

You know what? A workstation in Hildir's camp itself where you can add styles to armor would be dope. Like you get/buy the materials and go to that workstation to do it.

wanton atlas
#

as in development time

lofty flax
#

I think it would be surprisingly popular to add colors to armor though. When playing online, unless people have radically different playstyles, everyone kind of looks similar.

mellow crater
wanton atlas
#

I know options is popular

#

but do you want to chain down 1 human being for your amusement for 1000 hours?

lofty flax
#

i think it could make sense as part of a future expansion. $
my opinion about all suggestions before 1.0 is that they probably can wait, in 99.9% of the cases.

#

i just think that if me, the guy who is almost colorblind to style and colors, think its a bit of a problem, then a lot of players must have noticed it too.

wanton atlas
#

well

#

we have honestly picked a style and color palett for a reason

#

because we don't want players to run around like pink bunnies with purple boots and green helmets

lofty flax
#

understandable.
I like that shields have different styles

wanton atlas
#

shields are easier

#

they don't have to match

lofty flax
#

I don't want to start this conversation here, but now i'm curious about which types of colors did the viking have access to.
off to an internet rabbit hole : P laters

eternal wyvern
arctic wharf
#

This is when instead of giving us the freedom to pick and choose whatever colors we want, we just unlock a few alt color schemes already decided by you the devs NeckSmile

stark furnace
#

maybe post 1.0 kinda thing? 🤔

arctic wharf
#

Also... with 3D art literally being my background, I can confidently say something like this would not take 1000 hours... not even 100

#

Wee bit of controlled hue / saturation adjustment in photoshop, in its simplest implementation.

#

.
Will ofc note that I assume you wouldn't go adjusting any of the mesh for something like this. That could take who knows how long if it started getting complex enough to change the appearance that much.

rose swan
#

Doesn’t have to be a whole color option type thing, could even simply cherry pick a couple pieces from a few sets and have some alternate styles 🤔

I’m not developer or artist, but I feel 1000+ hours is a bit high?

languid ibex
#

Things like troll armor could even utilize hue tinting within the engine itself and wouldn't look too bad. That'd require very minimal effort outside of UI additions.

arctic wharf
#

1000+ hours is like, if they went one of the more complex routes.
(Though likely still an exaggeration)

Adding more/ different mesh easily adds time. Since it entails more modeling and UV-unwrapping, new texture space / new textures, weight painting the additions to the rig... and that's before any of the other dev time it would take to make it work in engine.

arctic wharf
wanton atlas
#

@coarse mason a quote channel? for?

coarse mason
# wanton atlas <@1248688268749438977> a quote channel? for?

Well I dont have a spesific reason but I thout it woud be fun. The quotes coud be anything. funny, smart, intetesting. ppl coud be creative. Also its nice to read them and maby Learn a life lessons or two. I think that ppl coud that way understand others and this world. As long as its Appropriate quotes. Hope you understand.

wanton atlas
coarse mason
rose swan
arctic wharf
#

Retracting is easy, but regardless of how small the addition is, adding more mesh will take a handful of hours per addition + however many more it takes to set up the actual systems in the game.

#

It only balloons as you add more and more additions, however one would expect a fair few.

#

If I was giving it a real guess on dev time demand, it would probably be between 50 to 200 hours depending on just how far they go with it. Where as just setting up some recollors to pick from would be probably like 20 hours TOPS.

#

All just a guess ofc, even if I have a better idea.
Rule of thumb for dev work, double your time estimates. NeckSmile

wanton atlas
#

it just adds development time

#

the same person who does armors does enemies, food, build pieces etc

#

so more armor = less enemies, foods, build pieces etc

rose swan
#

Could potentially be a solid addition post 1.0 though 👀

tardy knot
#

See the suggestion for weather proofing or rain damage prevention quite a bit. honestly wouldn't hate seeing that added as a passive ability on Wards

hexed jewel
#

i think the most realistic way to not break (even more than arguably is already the case) magic compared to other playstyles and still have a healing staff is to have it not heal the player--damage them actually as a form of blood magic presumably--and instead heal TAMES/friendly within a certain radius

#

tames/summons/friendlies

#

much more niche use--kinda the point as it'd be powerful--but with the bubbles already...

tardy knot
#

Woudln't want it to be unusable for solo play though

#

I could see something that is very weak in combat, but excellent for out of combat regen be kinda useful

peak bronze
rose swan
#

Vilebone leggings variation that removes the skirt, chest piece features two skulls (one on each side) and helmet that could potentially feature a skull helm? 🤔

1 option for every piece, all could be mixed and matched and still look good in every way.

peak bronze
languid ibex
#

Even if just killing one unlocked a recipe without additional materials needed to be dropped.

stiff stag
#

#suggestions message magic weapons are not meant to be accessible any sooner than mistlands by design, that's the point, just like how any other exclusive thing that only becomes accessible later on naturally isn't available any sooner also by design.

fast void
#

They would also break everything given how OP magic is...
And delay release given food in the previous 5 biomes would have to be redone.

wet drift
#

You're not really meant to think there is magic until you reach Mistlands.
That being said, for the purposes of replay, I am all for magic becoming available sooner if someone is brave enough to venture to Mistlands early. Basically, I do not like the Moder progression barrier. I've talked about quite a few times already.

runic plover
#

As of the first biome, you fight animate masses of wood and stone. In the second biome, cousins of those creatures start throwing poison at you and healing their allies, all while skeletons and ghosts inhabit subterranean halls. There's plenty of magic from the earliest stages of the game, just not wielded by the player. Greydwarves are so magical you can make portals out of their eyes.

wet drift
#

Valheim is mythical, but you come from the normal world. You are no mage, but since you were chosen, you must have been a warrior. The dreams back this up. The Draugr too have no magic. Dialogue from the birds imply that you were the first to refine eitr.

wet drift
#

Can't remember it, but the one triggered when making the refinery.

#

"Warrior, what kind of contraption is this?! It looks dangerous..."

#

Reads almost like you're deviating from the path intended for you.

tardy knot
#

I don't disagree with 'design' as a reason, but it also makes more sense when content is being tacked on to the end of prerelease content to have things that can't be previously accessible. When you look at player experience and replayability for a finished product that won't be iterated on further, I think it's better to go about updating the game by stretching the game out and fittings some stuff in the beginning/middle while also adding stuff to the end. The first iteration of the chainsaw was used to assist in childbirth. Design isn't the be all/end all of the way systems are developed and implemented.

wet drift
#

I think it's fine for the first half to be a viking game before the other half becomes a magical viking game.

tardy knot
#

And I think it's fine to make that a player choice. 🤷‍♂️

wet drift
#

Sort off. Magic inherently feels high power in a way. From a gameplay perspective, your argument about choice may hold, but from a tonal standpoint, I think some things are better guardrailed, because even the option affects the experience.

runic plover
#

If magic was available sooner, I would say no earlier than swamp. Too many options/new mechanics at once can be pretty overwhelming. Meadows is a solid introduction to the game (plus you're functionally in the stone age, not very magical yet) and black forest adds a ton of new mechanics and other things to learn and do. The swamp just adds stone construction. Everything else from there is just the next iteration of stuff you've already been doing.

rose swan
#

Any earlier version of magic/eitr is probably too ambitious… but it’s fun to think of the possibilities lol alot of the resources would make for fun magic weapons.

Imagine the weapons one could make with components such as ancient wood, ectoplasm, crystal (crystal ball improvement when?) 🧙‍♂️

tardy knot
#

Heard that. Speaking from the position of playing with people who dread new servers because they don't want to wait so long for magic and to start that later game magic from zero, and from having played with people who don't enjoy progression once they have to give up the root armor.

I also wouldn't hate to see the skeleton staff earlier and implement a draugr staff for later

wintry bobcat
rose swan
sonic musk
# tardy knot I could see something that is very weak in combat, but excellent for out of comb...

this is EXACTLY what I was thinking when I made the healing staff suggestion. Make it cost a ton of eitr to summon a branch of Yggdrasil so it's not spammable, and make the healing bonus small. As an in-combat eitr-to-effectiveness ratio, it's terrible. It might tick heal enough to survive some from fire or poison, but not enough to make you unkillable and ignore downside of blood magic.

However, out of combat it's great. Take fall damage, heal up with branches. Doesn't hurt to use eitr cause you don't need it for combat. The balance is that it's a good tool out of combat that has some niche use in combat, and as a side bonus, allows a 'healer' player to spend their Eitr to give the group a small regen bonus in multiplayer, without being gamebreaking and excluding solo play

lament zinc
#

About earlier magic:

I've seen a streamer use a couple of mods giving access to magic from the start.
The moment Eikthyr was defeated, the game felt that easy to her, she decided to turn the difficulty from "normal" to "very hard". And even at that point she still had a very easy time up to the point where she was able to get to Mistlands and the "normal" magic progression started.

But at that point, both the elemental and blood magic were high enough to make Mistlands a lot easier as it was meant to be.

Meaning, if we as players get earlier access to magic, the whole balance of the game is gone and everything from the start has to be redesigned to make sure that both the melee / ranged players and the magic players get a good experience, without making the game too hard for one and too easy for the other.

And I'm afraid that means the whole game will be eventually being released several years in the future; considering it's already 5 years under development.

stark furnace
#

I remember when people said sloped combat changes would make the game far too easy and everything would be giga cheesed 🔮

stiff stag
#

Even if balance wasn't a concern, there's still the matter of it being like any other thing you get during progression; that is, it's not meant to be accessed before the stage it's intended to be available in. It would be like asking for the blast furnace to be made accessible sooner than Moder so black metal can be used for earlier game gear, it's just a nonsense request to make.

wanton atlas
#

people do tend to forget the first time playing experience, vs playing 2nd time experience. or 10th time experience

#

first time you are like "oh cool MAGIC, oh cool NEW weapon to try out"
2nd time you are more "I can't wait to get magic"
10th time you are "I want magic now to just play with all options available at start"

glad cargo
#

I wish I could play Valheim for the first time again, man

sonic musk
#

I have yet to restart Valheim. Doing a dedicated vanilla playthrough each biome until Deep North and all official content is released. After that, I may restart a few times on my own, and gonna restart lots of times with my family in a few years, but still on playthrough #1 for now. And loving it.

2nd favorite game of all time, only 2nd to World of Warcraft. The variety of gameplay is what appeals to me. Building, armor and weapon crafting, exploring, taming, farming (love it), resource gathering, combat (love it), dungeons, boss fights, fishing (love it), sailing, there's just so much to the game, so many options to do each time you log on, so many playstyles, and by god the scenery is beautiful.

Because of my deep appreciation of the game, I don't mind whatever direction the devs go. I would have never been able to come up with this masterpiece, so if they implement a few systems or ideas I don't like, I like so much of it, I'm willing to forgive the downsides for all the upsides. Valheim rocks dude. Even after years of playtime, I can still say that. metal_left

small socket
#

how did you get the new biomes without restarting?

sonic musk
small socket
sonic musk
# small socket oh so the world wasnt fully explored interesting

well something bad happens when you explore an unreleased biome. For the area you travel to, it's sort of corrupted. I made an ashlands portal before the land was released. Unfortunately, it wasn't at the bottom of the world. When ashlands was fully released, my portal was floating in the air above the ocean, got destroyed, and now I'm stranded and I died with my only max gear set stuck in the bottom of the world haha. Was hard to recover but I eventually did

small socket
#

whoa

sonic musk
#

I barely explored Deep North for this reason. Don't want to corrupt the area and cause terrain issues

small socket
#

yeah i start a new world but not always leaving it fresh, bringing character and supplies

sonic musk
#

Before mistlands, there were HUGE skulls and spider webs everywhere. The skulls were bigger than your character. My Mistlands portal caused the skulls and spider webs in a small area to permanently remain on my main world, but the new biome has none of those features. So a small area of the map is corrupt with old features

#

It's cool but it makes me very careful to explore unreleased biomes now

small socket
#

i tried to wait until final update but i couldnt resist playin more

peak bronze
sonic musk
peak bronze
sonic musk
#

It was so mystical. Pre biome release, you see cobwebs and skulls and think 'my god, what freaky creatures are gonna roam this ghost land?😳 ' you really felt like you walked into an abandoned town alone. And mistlands did not disappoint. Let me tell ya XD

peak bronze
#

And the weather effect was quite cool, just darkness and cold.

#

The old Mistlands weather is still found in game files.

small socket
#

what do ♻️ mean in suggestions react

dark wyvern
#

Already been suggested in some way.

stark furnace
fast void
#

Free parry needs to be re-re-reverted.

inner urchin
#

Yeah agreed. Parry was already very strong before the update came out and they just buffed it for no stamina cost. I mean there is a trinket for stamina at the beginning of the game, so the stamina thing isn't a huge deal.

I feel like free parry should be reverted. Parry was strong already for free stun and damage.

#

.
Though I'm not sure about dodge, I think it's fine for free stamina as it's not exactly a free roll like dark souls. And this game takes quite a lot of stamina.

languid ibex
#

I think it does make sense for combat to have more consistency across differing stamina availability. It might just be better to elevate other combat styles, or only have shield based parries function this way. Things of that nature.

rose swan
#

I’m curious of what the thought process behind changing the parry mechanic was. I actually don’t know if I’m opposed to it or not, but I didn’t think it needed to be changed either.

I wonder if it was to attempt to bring melee to the spotlight? Since ranged and magic seemed to be really powerful, maybe they thought buffing melee combat would bring balance? 🤔

autumn idol
#

I think that’s probably correct given how often they use pierce resistance to try to weaken ranged combat. Buffing melee combat through free parries is just the other side of the same coin.

#

Though it could also just be that they felt like they needed to give players more tools to deal with the Ashlands (rather than nerfing it even more)

lofty wave
#

it makes tower shields even less viable, their blocking cost is lower than other shields but that means nothing if parrying is free

runic plover
#

Free parrying is still dependent on a particular player having sufficient skill to reliably parry attacks. Some people, even after hundreds of hours across various games, may still struggle to parry certain attacks and enemies reliably.

languid ibex
gusty finch
#

About @shut sable suggestion of customization.
Having just "free" customization for every weareable piece wouldn't feel very immersive imo,
However hugin_freeze , we could have the option to spend another material to customize the color, like the Banners colors that come from guck, coal, plants etc.
So, for example, to have a black Wolf Cape, we could spend a few coal or tar to change the color. It would seem more immersive and not just a straight free action.

fast void
wintry bobcat
fast void
#

If they are trying make magic not OP AF UNCONTESTED BEST -- the solution is nerf magic, not "try to buff melee."

wintry bobcat
#

Unfortunately there tends to be a lot of backlash from players when devs nerf stuff

spiral ice
#

I honestly don't understand why people think magic is so overpowered. It's safer than melee and maybe easier, but melee is far more damaging.
Level-2 Berserkir Axes can deal well over 1000 damage in a single combo at a high enough Axes skill level. That's roughly 300 damage per second.

I think magic is a safer way to play, but melee gets the job done faster. Granted, I play the game solo, so magic could be much better for groups.

wintry bobcat
#

imo tho only the protection staff (and maybe Wilds, haven't used that one much) is reallyyyyy a magic being OP problem. The rest is more just a "ranged being OP" problem

stark furnace
#

Far safer, and really does comparable damage, and often times actually out performs in damage due to uptime

#

Not to mention the amount of built in utility the weapons themselves have

#

While melee weapons are just, "I do damage", mage weapons are, "I do damage, I provide aoe, and crowd control" all in one action while being ranged

#

Also not to mention bunch of the staffs have zero aggro radius on projectiles NeckSmile

wintry bobcat
#

it's okay, magic is totally 100% fully balanced out by not being allowed to do sneak attacks

spiral ice
#

Gotcha! I've played both magic and melee runs in the Mistlands and Ashlands, and for me, magic generally feels slower and less interesting than melee.

I totally agree about the protection staff going crazy, but it's just as useful for a melee (hybrid) build as it is for a mage.

Speaking of a hybrid build, it'll be even better when DN drops and we can enter it with two feasts and an HP food for high health, decent stamina, and enough eitr for the bubble.

stark furnace
#

yea, FFS / FFH will certainly be good as a hybrid option

#

(both feasts being mistlands or higher)

spiral ice
wintry bobcat
#

Magic feels incredibly uninteresting to me. But part of that is just how powerful and safe it is

spiral ice
#

The Fader fight was the biggest disappointment for me. Walk in a circle around Fader. Fiery troll, bubble, two vines. repeat for 15 minutes. Die once. 😄

wintry bobcat
#

I've never found any difficulty fighting any boss with magic, not even on my first try I think

But with melee I've been thrashed quite a bit until I got the hang of them

stark furnace
#

I think queen fight is prolly the most intense as a mage choosing between fader/queen

spiral ice
#

I always cheese The Queen.

#

Skull Splittur level 3. Battle axes hit through walls, so she goes down fast. I think my record time is about 7 minutes with level 50-something Axes skill.

stark furnace
#

Krom would be faster

#

but yea

wintry bobcat
spiral ice
wintry bobcat
#

A viking of speed I see

spiral ice
#

Sometimes.

#

I like to play the game at a slow pace, but The Queen is a special case where I just want to finish Mistlands and get into the Ashlands (which is my 3rd favorite biome).

spiral ice
#

Okay, so killing Bonemass in one hit ain't happening. I think the damage buffs apply to only a weapons base damage, not the total damage overall. I'm a little saddened by this, but that's reasonable.

alpine saddle
#

I think with heavy armor, a Krom, bonemass, and 2 HP, 1 Stam food w/potion use, you can kill the queen in less than 3 minutes by practically face tanking tons of her hits and just dodge rolling into special attack spam

stark furnace
#

it's faster actually

#

record is 1:35

#

not running bear armor would set the time back a little bit but you could prolly do it in 2 min easily

wanton atlas
#

@somber moat you already can do this

#

but only the player who is "chunk owner" can

#

so if you are stearing the boat, or open the boats inventory, you are chunk owner and can push a boat

#

@bold turret are you jokeing now?
We already announced PS5 and crossplay comming in 2026

bold turret
#

when exactly? is it coming

wanton atlas
#

we said 2026. but nothing more exact

#

it's down to certitifaction and other factors

bold turret
#

alr

wanton atlas
#

also comming to nintendo switch 2 this year (2026)

bold turret
#

alr

wanton atlas
#

sadly PS4 and switch 1 are to weak to run valheim

bold turret
#

it better be coming soon to ps5 so i can play with my friend

#

i'm tired of minecraft

mystic fern
languid ibex
#

@mystic fern There are yellow hearts that float above the tame when they begin eating.

wanton atlas
summer canopy
#

#suggestions message

I personally agree with this (though perhaps it should be 2-300).

However, people really seem to get defensive about keeping the skill system as it is so i don’t see that happening

rose swan
#

I’m all for changing/adding new skills and reworking existing ones, but seems a bit much. Would just dump like 70 into run and 30 into a combat skill and be way too capable.

Or 100 into bow lol

#

If leaving up skills is tiring, just use the same character for new runs 🤔

stark furnace
#

50 into swim, 50 into fishing.

fast void
#

90 swim, 10 jumping

sick breach
#

100 points into jumping

#

I wanna touch ygdrassil

rose swan
#

100 farming 🧑‍🌾

sick breach
#

#suggestions message

Good example of why ideas should be broken into separate submissions. I actually like the customizing shields with trophies idea, but dont want more trophy bloat from starred variants.

languid ibex
#

100 Riding most definitely.

runic plover
#

If such a system were to be implemented, it would definitely need a cap on how high any one skill can go, or make levels above a certain threshold cost more points.

languid ibex
#

I'd much rather just have a rebalancing of certain skills amount of experience needed per level, so putting focus towards training things like dodge doesn't feel fruitless.

wintry bobcat
#

Rebalancing bow skill benefit would be nice too

wanton atlas
gaunt harness
#

#suggestions message I totally agree with this. Having them despawn at sunlight even if you're at 91% taming just because you got raided and died feels SO FUCKING BAD.
Yes, I am speaking from expeirence. Yes, I do realise it will take 1000's of hours for the team to make this change because the same person that codes despawning behaviour also does everything else so if they do this we won't get some unannounced features for the deep north. Yes, I do realise a large portion of the fans want the game to be more inconvenient instead of less.

That said, it's always been the case that you have to stay near, but still social distance from, the animals you are trying to tame. And now we have potions so instead of sitting idle being unable to do anything (lest you risk scaring the animal you're trying to tame, thus stopping the taming process) for 30 minutes, now you just have to sit idle being unable to do anything for 10 minutes. You don't get QoL improvements like this anywhere else. And what is not to love with sitting idle and waiting unable to do anything?

rose swan
languid ibex
#

@river prairie You want more boats but can't suggest a single one? 🙁

runic plover
#

Other than suggesting one larger than the longboat with more storage, which already exists.

wanton atlas
#

a canoe would be cool but..

river prairie
river prairie
wanton atlas
#

Adjusted the topic for #suggestions to include "the obvious thing to not report bugs" as a suggestion

#

bugs have multiple places to be reported

#

@frank inlet there is a setting for that in the world-settings.

frank inlet
wanton atlas
#

because we don't

frank inlet
#

Fair

wanton atlas
#

same reason why we don't want you to be invincible

#

or be able to fly

languid ibex
wanton atlas
#

less is more 🤔

rose swan
#

As opposed to the Minecraft philosophy, “more is more”

river prairie
peak bronze
runic plover
celest flume
#

We already have one armored ship, Drakkar. What I want is Snekkja-faster than Longship, maneuverable like Karve witha bit of extra speed when rowing, with cargo space somewhere between Karve and Longship.

tranquil plover
#

Would you be willing to trade for some of them?

fast void
#

Trade?

ashen tinsel
#

#suggestions message
If you mean the old enemies in the background on startup I'd love to see them again. Maybe set to current character progress for hide n' seek seekers and such too.

languid ibex
tranquil plover
#

Dang, alright then. I ended up finding 5 trophies, but it was a pain lol

fast void
#

Yes but you can just spawn it yourself...
And you have zero way of controlling if you "trade" - the other person just spawns them in and gives them to you.

tranquil plover
fast void
tranquil plover
#

Ok, I get it. I was just asking. I don't know the rules for every server, I am a part of many discord servers

languid ibex
fast void
#

Because you can dictate to yourself what you consider a "fair trade" and just spawn the item you want, then throw the "traded materials" into the ocean and self-regulate 🤷‍♂️

tranquil plover
#

No argument. My world is just getting a little thin on places I haven't explored. I like to do most of my playing on my original world

fast void
#

Fair and valid.

languid ibex
#

I definitely understand that feeling.

river prairie
winter bane
# wanton atlas less is more 🤔

Agreed, there is a power to simplicity.
But i gotta hand it to @river prairie that being a Viking Tribe often came with baring surtain colors or paterns.
So donning the ship's sails or decorative shields on the side like in the first trailer rocking the colors of your tribe will add to the roleplay experience.
Maybe even add a ships's head option. Like...would you rock a seaserpent, or rather have a wolfshead or a buzzard/raven(bird) head on the front of the ship? I know I would enjoy some customisation options.
Same goes for the armors. They all look alike.
Couple of colored reskins would be cool. Like you can do with the shields and linen capes.

wanton atlas
#

Ship Sail color is easier then entire color palette of the amors. But remember. The game is made from a solo player experience. You're not a tribe

river prairie
#

I was thinking it should be turn off able for a more vanilla single player experience like some sort of in-game mod

river prairie
#

It would be in the world editor thing where you can change difficulty, you can disable all new ships and customisation, you can only turn on the customisation for the vanilla ships, turn off armour alone to have all the new ships, customisation without armour

languid ibex
#

But... why?

stiff stag
#

Making something a toggle is only valid if that something fits within the scope of the game to begin with. If it doesn't fit the scope of the game then it doesn't belong as a togglable option or otherwise.

river prairie
#

Did Vikings use portals???

#

And the armour was just a example, how it would be in-game would just be more reinforced wood or more materials to make the ships stronger

cinder matrix
#

Isnt thunderstore mod manager a viable option?

#

@river prairie

river prairie
#

More like curse forge, select mod, click start, mod is working

languid ibex
#

Why are any of the things you're suggesting necessary beyond what is already available?

river prairie
languid ibex
river prairie
#

Some kind of sea transport is missing, it kinda caps out at one point

languid ibex
river prairie
#

New ships

languid ibex
river prairie
#

New ships for transport

languid ibex
river prairie
#

There stop being upgrades for ships

#

It would be nicer to have more, bigger late game ships

#

For more transport space and quicker transport

languid ibex
river prairie
#

It would be nice to have veriaty

languid ibex
#

So more ships so we can have more ships.

#

4 ships is a decent variety already.

river prairie
#

It would be NICE

#

To get more ships and customisation

#

So you can change how ships look

languid ibex
#

Sure it would be nice, so would new weapons, armors, biomes, but suggesting the developers do more isn't really a suggestion, it's an encore.

#

Perhaps thinking of a boat they could add, and a reason it could be added?

river prairie
#

Sure, what I think is missing is more ships

#

Odin's ships

#

You can add many boats

languid ibex
#

What is Odin's ships?

river prairie
#

From the mod, it could be used as inspiration

languid ibex
#

Yeah that won't happen, artists tend to want to create original works.

river prairie
#

No, not actually take their work, but use it as inspiration

languid ibex
#

The mod is inspired by Valheim.

#

Not the other way around.

river prairie
#

TAKE THE SHIPS IN THE MOD AS INSPIRATION

languid ibex
#

The developers don't need to take inspiration from themselves.

river prairie
#

Well it turns out they should

languid ibex
#

The designs in Valheim are wonderful as is, and they make ships as they are needed.

river prairie
#

Yeah same for everything else

#

So why does suggestions even exist

languid ibex
#

I'm just trying to draw a single suggestion out of you that isn't just asking for more.

river prairie
#

Everything is more

languid ibex
#

I'm just a community member, no official voice as to what the channel is.

river prairie
#

Everything is more

#

There is no point in all of this if you don't want more

languid ibex
#

So you don't have even one specific boat in mind that could be added?

river prairie
#

I do

languid ibex
#

Which boat is that?

river prairie
#

Shallow Draft Boat for rivers

#

As an example

#

Or thinner boats made for small passes

languid ibex
#

Excellent, these are much more comprehensive ideas, I wouldn't downvote these.

river prairie
#

I have a question then, why did no one like the shaders idea?

fast void
#

@cinder matrix half of what you listed is not necessary to carry.

cinder matrix
#

Not essential but it is usually in my inventory

#

I forgot the portal stuff and a hammer too

fast void
#

Meaning your inventory issue is self-inflicted.

#

So it is not on the devs to fix.

cinder matrix
#

Im not blaming anyone

#

Im just saying it would be a nice qol, and this was discussed by a dev somewhere too (i forgot where). Im just showing a way to give people acces to the extra slots

fast void
#

Mods add all the slots you can want 🤷‍♂️
There are many people against expanding the inventory because it is seen as a puzzle to solve while playing the game.

cinder matrix
#

I was just suggesting a way to link the space to the progression in the game

languid ibex
#

Yeah, it can just comes across differently when you justify the suggestion immediately after. I've seen the very same suggestion received well, but it was laid out simply.

fast void
#

Taking worn items out I am in support of, and it would give you a maximum of +6 slots.
Anything beyond that I, personally, am against.

peak bronze
#

I'm not opposing armor slots either, but I say no to backpacks.
But one question about armor slots would be how they are implemented regarding corpse runs. Do armor pieces remain in armor slots but need to re-equip again, or would they move back to normal inventory, causing issues there? thonk

rose swan
languid ibex
rose swan
cinder matrix
#

what about a utility belt?

#

just for your tools and weapons

languid ibex
#

Hang up a forsaken trophy, and large text sprawls up the screen, "Inventory Expanded"

#

Simple, efficient, tweakable.

rose swan
cinder matrix
peak bronze
languid ibex
peak bronze
rose swan
#

Maybe 🤔

cinder matrix
#

what if you could craft it or smt with the boss drops

languid ibex
#

Yeah, anything you carry has complications imo

#

Unless it's a permanent carry that you cannot drop

cinder matrix
#

maybe like a character upgrade or smt

#

(what am i saying, i dont even like my own idea)

languid ibex
#

Ragnar_laugh I think you're just considering it deeper, which is always welcome.

cinder matrix
#

what about upgrading the meginjord

#

with a boss drop

languid ibex
#

That's only further solidifying as the best trinket. 😂

cinder matrix
#

is the meginjord a trinket?

languid ibex
#

Or accessory rather.

#

It isn't a trinket.

cinder matrix
#

but what else is there... wisp light?

languid ibex
#

The wishbone as well.

cinder matrix
#

true, but both of them only have a specific biome that they operate in

analog moss
#

just those three accessories, so far.

languid ibex
#

Wouldn't want players further pressured into not utilizing crucial accessories.

analog moss
cinder matrix
languid ibex
#

One often brought up is what happens when you drop it on death.

cinder matrix
#

do u have examples of other complications? im not following

cinder matrix
languid ibex
cinder matrix
languid ibex
#

Obviously it could go that way, I just wouldn't prefer it.

#

Oh, increased inventory is hardly a consideration for majority I would assume haha

cinder matrix
languid ibex
#

Oh don't get me wrong, I would be dealing with the clunkiness, even for 2 extra slots.

full roost
#

Hi all👋🏼😊 I've been away from my Viking for quite some time now, and while i was watching the Nintento Direct (a couple of weeks ago) i saw that Valheim is getting it's Nintendo Switch 2 release this year! Now... Since i've not been super good at following the path notes, can anyone here maybe inform/confirm some of my thoughts?

  1. Do we know anything about 1.0?
  2. Does a Nintedo Swith 2 release mean that it's gonna be a 1,0 this year? Or is it just early access?
  3. Deep North? Is that still a thing on the roadmap? WIll it come in early access or at 1.0?

I know this was a long thread, sorry 'bout that 😅 I appreciate all the answers that'll get🙏🏼 ❤️

wanton atlas
#
  1. playstation and nintendo allow Early Access games on their platforms
#

I automaticly say no to everything like I spasm when people say things about 1.0 and deep north and "I HEARD A RUMOR "

#

and deep north was never on any kind of roadmap we published as a "road map"

#

this was the original

#

no signs of ashlands nor deep north on it

sick breach
gaunt harness
#

#suggestions message I don't think inventory spaces should be gated to bosses. That's trying to fix a problem by making it a feature it never was intended to be.

The inventory spaces problem is a coincidence of legacy design not being future proof. Carry weight used to be the deciding factor of what you could take with you, because there didn't used to be enough unique items to regularly run into issues with inventory slots, unless you did something intentional like carrying both a bronze and bone pick to pad out spaces.

But as Valheim got updated it kept adding items that were 'best in slot' for going out adventuring, and the number of free slots for loot just ran out that much quicker. That's just inventory not keeping out with the current game loop. The only times we even need to bother with carry weight these days is when we are intentionally collecting wood, rock, or metals. Otherwise it's a non-issue.

It's one of the main reasons I generally don't notice that I am not wearing the belt during mistlands until it is time to collect black marble. Otherwise I'm mostly thinking about what items I have to throw away because I'm out of slots, as usual.

gaunt harness
rose swan
#

Cooking clothing doesn’t even have to be a whole set- could just be a hat that yield the set bonus as long your wearing any clothing items in your other slots 🤔

ivory lion
#

I think we need coocking hat and chefs apron!

grim delta
#

Anyone mention a future possibility of placing chests on longboats/rafts?

rose swan
#

Don’t think so, but there’s already a boat storage except for the raft. Can also put crates on them via the cart method.

grim delta
rose swan
#

Eh, probably just not a feature that would really add much to the game I suppose 🤔

grim delta
languid ibex
grim delta
languid ibex
rose swan
#

Genuine question- not very well versed in mods or achievements lol.

But I can’t help hit that feels wrong?

lofty wave
#

mods will be able to enable or disable achievements the same way they can change anything else in the game

rose swan
#

That’s kinda what I figured, I assumed you could just have a mod do whatever. But despite that, feels weird in theory to allow mods to be able to be used to achieve mods- no matter the severity.

Though I’m sure it is what it is, nothing can be done about Ragnar_laugh
I don’t have a dog in this fight though, I don’t really care for achievements much.

languid ibex
#

I would certainly assume they'll be disabled by default, and there are a few avenues that can be taken to ensure vanilla is being used for achievements.

#

Ultimately they don't do anything, and should someone decide to take the modding route, it won't affect anyone.

grim delta
wintry bobcat
#

Surprised that mod compatibility with achievements is all down votes so far

grim delta
#

Imo if a mod doesnt do anything to get achievements easier then it shouldn't disable them

rose swan
rose swan
runic plover
#

I'm just hoping achievements are things that are likely to naturally happen, or based on optional objectives and not a bunch of random "kill enemy X while you are poisoned and on fire" or "complete task X an ungodly number of times."

graceful hornet
#

Whats the deal with the recycle emoji for the suggestions

#

Lk up and down makes sense but is recycle lk maybe or smth

rose swan
graceful hornet
#

O thnx

wintry bobcat
fast void
somber remnant
#

I’ve always been a vanilla enjoyer when it comes to games. Not that mods are inherently wrong or anything lol, but vanilla has always seemed “right”

runic plover
#

I'll always give any game a full run in vanilla before I even contemplate modding. Most of the time, I don't care to seek out mods afterward. Noteworthy exceptions are Minecraft and Stonehearth.

wanton atlas
#

@indigo sapphire what does a "custom VRM character" mean?

arctic wharf
#

Imo you are not even playing the best Minecraft has to offer if you never play a modded playthrough or two.
The content from mods is absolutely fantastic, while vanilla is kind of boring.

#

.
I don't feel this way with valheim, since the vanilla experience feels full of content and rewarding.

#

Not to say there isn't some pretty good mods out there for valheim too by now ofc.

wanton atlas
#

problem is to many mods becomes overpowered against the vanilla content so fast, since they just add user things, not new enemies or adjust the normal enemies difficulty. right?

indigo sapphire
# wanton atlas <@1321199255532339291> what does a "custom VRM character" mean?

VRM is the file structure of the 3D character object used in most Unity-based games. It is also the format of the characters used by Avatars and VTubers. There are several tools like Blender, VRoid, Meshy, etc. that one can use to create their own. There use to be a mod for Valheim that would allow you to use a custom created VRM to use in the game, but it hasn't been touched in 2 years. Right now we are limited to whatever the devs give us for presets. I was just asking to put the now abandoned mod into the native game itself. Evidently there is a lot of resistance to this.

wanton atlas
#

Hm.. I wonder how the V-tubers do 🤔

#

I know atleast 1 who has her own character ingame

indigo sapphire
wanton atlas
#

but you wished to have a <-mods-> tab in game, where you could load up your own VRM character onto the valheim skeleton?

indigo sapphire
wanton atlas
#

what would be a easy way to do it then? 🤔

indigo sapphire
# wanton atlas no?

From what I understand, the old mod made it so that there was a new folder in the Valheim game structure where you could put your VRM file. If the name of the VRM file was the same as your in-game character, the mod would cause the game to use that model. So basically, you could create your character in any VRM compatible program, copy it to that folder and name the file your character name. Voila! It was now your in-game model.

wanton atlas
#

I would just find it easy just to go to a ingame tab, click "load custom model" and then pick the file 😄

indigo sapphire
wanton atlas
indigo sapphire
wanton atlas
#

you know who I am right?

#

and also. up/down votes don't matter at all

indigo sapphire
wanton atlas
#

but I also relay things to the devteam

#

I've never ever see someone suggesting something they don't want to be added to the game. so 1 person liking something is then someone who will be happy to see their idea being added.
And the userbase on discord is almost 1% of the entire playerbase. so what people on discord vote up/down. could get the oposite votes in reddit, steam, facebook.

So if one of my collegues likes a suggestion, they could add it to the game, and upvotes / downvotes don't really matter in that case

indigo sapphire
#

😃 Great! I have played a lot of games where the game out-paces the modders and good stuff gets left behind. I was hoping this suggestion would save this concept. I think it would attract others that have an established "iconic" presence.

wanton atlas
#

so please don't get discouraged. if one of my collegues likes it, they will add it 🙂

indigo sapphire
#

I keep my eyes peeled for it. 🥹

arctic wharf
arctic wharf
#

Someone loves vanilla Minecraft NeckSmile

fast void
#

🙋

rose swan
#

Someone loves vanilla ice cream 👀

fast void
#

That would be my niece.

cedar valve
#

What does it mean in suggestions channel when they emote recycling ♻️ ? Under your post

fast void
#

Has been suggested before.

cedar valve
#

Oh..

wanton atlas
fast void
#

The bot automatically puts 1 of each reaction up though.

wanton atlas
#

so people can react to them. we don't allow users to use their own emotes

cedar valve
#

Ah okay

shadow crow
spiral ice
#

#suggestions message
@cedar valve The idea is cool, but carrying Fader's massive head on your back would look silly.

wanton atlas
#

1% can't

#

but then the 99% get fed up with the 1% trolling and then chaos

shadow crow
#

I mean it ain’t called DISCORD by coincidence Rocky

languid ibex
#

@cedar valve Best not to anticipate anything from animations to be honest, it's just how the artist showcases the viking carrying the trophy.

rose swan
#

I feel like I’m having a Deja Vu moment, I feel like I saw the same suggestion somewhere else recently lol

#

Ah, it was in Versaughs latest video- just a comment on the video.

languid ibex
#

I feel like it's a random pull from that animation. I don't see anyone suggesting being able decapitate Moder. Ragnar_laugh

rose swan
#

Yeah, the YouTube comment mentioned the animation as well haha

#

Funnily enough, I remember really liking the stone cairn with the red cloth on it- which is something I think would be neat Ragnar_laugh
Funny how different people can extract totally different things from those cinematic trailers lol

#

I think it was actually something I had suggested pre-hack 🤔
Ahh well, what can one do!

#

So now I’m going through Irongates old videos- stumbled upon a Hearth and Home spotlight video! And even comments back then brought inventory management quite a lot.

“Now with all these new meats, we need more space” Ragnar_laugh 🔮

wanton atlas
shadow crow
#

The entire screen is just inventory you can’t even see your character

languid ibex
#

Valheim 2: Inventory Simulator

shadow crow
#

Viking-themed Candy Crush. Match 3 to free up space!

eternal wyvern
fast void
celest flume
#

All I want is to be able to go on a foraging trip into black forest without having to leave half of the useful mats behind because of the sheer variety

fast void
#

That's easy when you don't try to take every tool and multiple weapons with you 🤷‍♂️

stiff stag
random monolith
#

With a system like that you could still encourage optimizing your inventory by making tools and weapons heavier so they’re more significant

#

That way you can gather a large variety of random stuff while still worrying about what you bring with you and what you care about gathering

celest flume
glossy flame
# celest flume sure, but it is becoming too restrictive, with both gear and drop variety bloat....

Exactly. It was manageable in the beginning, but now with more items (trinkets, potion types, etc) that are necessary for survival in biomes like Mistlands/Ashland's, inventory is very limited.

At the very least, I would be happy personally with dedicated gear slots (like Azumatts Extended Inventory Mod). I think the slot system should go away entirely still, but I doubt they will go that far. Even with Azumatts mod, I still fill up on resources rather quickly and am forced to teleport back home to dump. It just crates an artificial time extension that makes the game take longer than it normally would (just like not allowing metal to be teleported, lol).

stark furnace
#

Well, the devs have tweeted about it and they're certainly looking into it/discussing it

celest flume
#

What I would do is to extend the hotbar to include 9 and 0, remove one column from regular inventory and put dedicated gear slots into the free space. Just head, body, legs, cape, arrows, trinket and accessory as dedicated slots. This gives net +6 slots, which isn't that much, and makes it all more convenient

shadow crow
#

Maybe I just have little hobbit hands, but 8 is already reaching the limit of what I can comfortably reach from WASD 😹

cedar valve
celest flume
rose swan
cedar valve
gray canopy
wet drift
#

Could have 'volume' separate to 'weight' if you wanna get fancy with it, but yeah, slots are fundamentally flawed in games with so much stuff

rose swan
#

What weighs more? A ton of stone, or a ton of feathers? 🤔

wet drift
#

If you could put a ton of feathers on a scale, I'm sure you'd have to be holding them there in a way that would make them weigh more.

gray canopy
#

If you wanted absolute equality, you would weigh them in a vacuum.

rose swan
#

So here’s the way I see it, something I’ve kinda noticed amongst most (honestly, every single one of them) Valheim communities is that they all want some sort of inventory expansion. Seems no one can agree on exactly what that entails, but it appears pretty one-sided for the most part🤔

And yeah, this is a conversation that’s been had numerous times, but that honestly kinda speaks volumes to the passion that players have… setting aside the especially angry and entitled ones lol.

All that to say, there’s no way Irongate can appease everyone- never gonna happen, and that’s ok. But I think it’s worth addressing, after all the game is in early access to gauge feedback.

wet drift
#

If the design was good a few biomes ago, it basically can't also be good now.

Inventory was either too big then, or it is too small now.

rose swan
#

Honestly, I’m starting to think inventory is one of the more difficult things to balance in a video game Ragnar_laugh

Far tougher to gauge than something like a weapons DPS or an armor’s effectiveness.

stiff stag
#

I feel as long as the developers ignore the irrational and entitled crowd it should work out fine.

#

The difficulty is in determining which concerns are actually legitimate and valid and which ones are the fault of the player.

rose swan
#

Definitely agree with those statements!

rose swan
#

Might sound a bit harsh, but whenever someone says anything along the lines of “the game is unplayable with the current inventory” I find those opinions to be pretty much invalid.

The inventory works, and it’s really not bad. Just because there is room for improvement, doesn’t mean that the design is poor.

Like Stranded said, it’s about looking past the noise and considering the genuine feedback.

eternal wyvern
#

Very happy to see that one of the developers is explicitly asking how people would like to see more inventory introduced.

rose swan
#

Agreed- I’m curious to see what they do. Time will tell!

unreal nimbus
finite folio
#

I think the inventory works fine esp with the many storage options, armor/body and trinket slots would probably be a step up from now though

peak bronze
#

@gusty finch You can adjust death penalty from world modifiers. Put it on second easiest setting and you have just 1% penalty.

gusty finch
# peak bronze <@289147035314028555> You can adjust death penalty from world modifiers. Put it ...

I know. But when playing in multiplayer not everyone wants the same settings, so it's usually left in the standard settings.
And if some people die a lot and others don't, for example, the skill levels may become very unbalanced, in a way.
So, having that option to help with the xp recovery just a little, especially before an important boss fight, for example, would help a lot of players.
The late game xp loss is just brutal, tbh... It takes so long to get it back. And we don't even play with the hardest settings.

gray canopy
gusty finch
sick breach
#

Not to mention people who die repeatedly suffering the most from death penalties just... makes inherent sense? They should fix the problem of always dying.

finite folio
#

theres also the 10 min grace period of no skill loss after dying

finite folio
fast void
#

This game induces rage?

gray canopy
#

It doesn’t really “induce” rage. It just exposes what’s already there, reveals it.
A game is code and mechanics, the anger comes from expectations, ego, and losing control.
When someone say a game causes rage, what they usually mean is that it challenges them in a way theyre not ready for.

#

Hence why some people rage-quit when they die etc. Its rather entertaining imo.

runic plover
languid ibex
#

Something tells me that if there were an exp potion, the people with less skill would hardly utilize it, and it'd create a wider gap in skill for players who don't die. 😅

#

Not sure if this is a solution for that problem. 🤔

#

Ideally you'd want a "catch up" mechanic of sorts, where players have a hidden bonus to skill gain around players with higher skills.

#

Or something of that nature.

runic plover
#

Or perhaps while under the effects of the 10-minute death grace period thing, XP gains could be increased by some percentage. Tie it directly to having died recently.

somber remnant
gray canopy
somber remnant
#

It’s a masterpiece of rage and perpetual anger

fast void
sick breach
# gray canopy It doesn’t really “induce” rage. It just exposes what’s already there, reveals i...

Claiming game mechanics or glitches can never cause an emotional reaction, just reveal the emotional state you were already in, is an overly simplistic way of looking at it. Valheim can absolutely inspire rage when you get attacked while still looking at a portal loading screen.

In the same way, valheim inspires satisfaction with it's building mechanics, and relief after a long sea voyage home with precious cargo. The game causes plenty of emotions in it's players.

runic plover
fast void
#

So you would fall under "some."

#

Because the skill ranks are what give you the free stats.

runic plover
#

I would say "truly infuriating" overstates my feelings on the matter.

gray canopy
# sick breach Claiming game mechanics or glitches can never cause an emotional reaction, just ...

I’m not saying mechanics can’t trigger emotions. Of course they can.
Getting hit while stuck in a loading screen feels unfair, and unfairness naturally sparks frustration.
My point is just that the game provides the stimulus, but the intensity of the reaction comes from us. The same system that creates rage in one moment creates satisfaction or relief in another.
So yes, the game evokes emotions, but how deeply they land depends on the player. See?

So, my point stands. This game(Valheim) doesn't "induce" rage.

fast void
#

And unless you're powergrinding against Twig or Bonemass, they do not "cost" time investment, because you'd be playing the game either way. So they are free, because you get them from zero effort as you play normally.

sick breach
runic plover
gray canopy
fast void
#

🤦‍♂️🙄

sick breach
#

The game caused (synonym for induced) an emotional state. You said before that it can't. You're saying now the magnitude of the emotion it caused is heavily dependent on the player. You can acknowledge that or not.

Games cause emotions in people, even if the extent is dependent on the person'smindset. Stoicism is a broken philosophy thats been outmoded for millennia.

fast void
#

Someone made a mod that removed stoicism? Man... I should control my emotions less because apparently that's not the way to do things 👀

gray canopy
languid ibex
#

Art is subjective, where a deep red color might make someone envision pooling blood, another could envision piles of rose petals.

fast void
languid ibex
#

Great metal album song title.

sick breach
# gray canopy I’m not arguing for stoicism or denying that games evoke emotion. I’m saying sti...

First off: "inducing rage, as someone said and inducing emotions aren't the same." They literally are, rage is an emotion. Inducing rage is a subset of inducing emotion.

I have read your posts plenty. The first one you claimed that "it doesn't really 'induce' rage." That the game is just mechanics, or outside stimulus, and that rage only comes from the player's expectations, ego, and losing control. That a player claiming a game caused rage is actually saying it presented an unexpected challenge.

This is the post i characterized as claiming valheim cannot induce rage. That's a fair characterization of what you wrote. I argued that outward stimulus absolutely bears some responsibility in causing emotions, specifically with examples of emotions Valheim inspired.

sick breach
languid ibex
#

I disagree, there's mention of when players are raging, and their point seems to be more about whether Valheim is deliberately attempting to cause rage.

sick breach
#

Maybe we're talking past each other with the term "rage"? Im using it to mean a particular emotion, maybe you're using it to mean a specific magnitude of the emotion "anger"?

languid ibex
#

It's hard to say, this topic can get pretty muddied, I can only speak on my interpretation, but that's true of anyone's perspective and a bit of an underwhelming explanation. 😅

sick breach
#

To sum up where i stand:

Videogame mechanics are designed to induce emotional response (both flavour and strength) in players. Therefore, you can correctly claim a game is emotion inducing, and lay part of the "blame" on the developer - even if you're "blaming" them for making you feel joy and accomplishment with their beatiful game.

People claiming games cause rage can also absolutely be incorrectly ignoring their playstyles and emotional regulation as causes.

#

I only brought up Stoicism as a characterization of the argument that outwatd stimulus bears no responsibility in the emotional state it induces.

sick breach
finite folio