#suggestion-discussion
1 messages · Page 87 of 1
One-button dodging can be done with keybinds, right?
Admittedly, I don't know if controllers can change inputs though.
But why? I genuinely don’t get it. I’m not talking about the décor part, but the extra food slot. We already have three slots, and if you use them wisely, it’s your own mistakes that get you killed, not a lack of food slots.
On top of that, we’ve got potions and meads, boss buffs, and even magic available.
The game even added the ability to vomit so you can adjust your intake relatively quickly if needed.
And another thing, something many people, especially newer players, unfortunately don’t fully consider - is stamina usage, and consequently reliance on 2 (or even 3) slots stamina food.
That need can be significantly and quite easily reduced by increasing your skills. When you max out a weapon skill, stamina consumption is reduced by over 30%, while damage (and potentially knockback) increases at the same time.
The same goes for running and jumping, raising those skills not only lowers the stamina cost of these basic actions, but also lets you jump higher.
With higher blocking skill, stamina mitigation improves as well, meaning you spend less stamina when absorbing hits.
There are so many ways to fix hp/stamina-issues in Valheim, Last thing we need is another slot. Were not cows afterall.
#suggestions message @pulsar perch , nope - a dummy named S.M.I.F.F.E has never been suggested before.
Im up-voting that myself, thats the best morning pre-coffee suggestion of all time.
The 1% left is the very very rare "👍". Mechanics are easy: triggered by asking a question near him. Maby even add some of the emotes on him aswell, for fun.
I wasnt able to change my dodge to a single keybind
Gotcha. I though I had seen a YouTuber change it that way.
Now we need Smiffe to downvote that
That would be the cherry on top
Im sure he can see the humor in it, I keep giggling myself. Im more concerned about the other traitors downvoting 🧐✍️
Probably because Smiffe at some point downvoted their suggestions. Just a guess, who wouldnt want that dummy, really.
I always downvote joke suggestions, including my own.
Who said it was a joke?
Would it surprise you to know that it’s been suggested to add Smiffe to the game? 
I assumed it was a joke. If it's not, I wish I could downvote again. 😛
No, that Im aware of, but not specified as a dummy, (or fish, or boss, or a furniture, crop, tree, flower - can go on forever)
We all know that scene when Hermione tells Umbridge about Dumbledore's secret weapon.
We all know that weapon was infact, a Smiffe.
Ok im gonna stop trolling.
Or not
Imagine Smiffe upvotes it just to be spiteful. 😄
#suggestions message Graphics are amazing, as is the stylistic choice Irongate went with 🤔
I also don't want Valheim to massively increase in size just to make shapes smoother.
Solid point 👍
Basically all of my favorite games in the last 10 years have been a single-digit number of gigs at most.
There is lots of charm in the art style they have chosen.
I still love when people complain that the game looks like it belongs on the PlayStation 1… like yeah, why do you think we love it?? 
Would pick something that looks like the early game days over Cyberpunk graphically any day.
How many of those people actually played a PS1? Just for all the particles and effects, I'd say PS2.
Kinda reminds of when people said Minecraft had bad graphics… like y’all do understand that being blocky was a choice, right?
As it happens, "bad" graphics have nothing to do with the overall quality of a game. As long as graphics are clear and you can identify things in a timely fashion, I don't much care what things look like. Just look at 9 Kings and the Dominion series.
Problem is that nowadays lots of people think that a 150G game of which 130G is dedicated to graphics is a good game.
And because of that they demand games where 20G of the 150G is dedicated to graphics to do the same.
While in reality graphics are only looks. Eventually it's about the story, the end goal and the road to it that matters. Not how good a game looks.
Precisely. I grew up playing games with easily-counted individual pixels. Playing a game with a 3D model at all was a huge change.
Some of the best games I've ever played had "terrible" graphics by today's standards.
I'm old enough to have played Pong at the old flat "consoles" back in the 1970's.
One of my most treasured games is probably a 16 bit game from the 1990's (Imerium Galactica). One of my most favorite games is a 2,5D from the Early 2000's (Patrician III).
With a heritage like that, Valheim is still a great looking game. 🙂
I've seen plenty of games that have "better" graphics but look worse. Valheim uses its graphics extremely well and the atmosphere of most biomes is fantastic.
Not to mention Iron Gate has really upped their game when it comes to designing gear and mobs
💡
Add Bear Jerky
Recipe:
1x bear meat
5x honey
Gives 2x the stats of regular beef jerky just saving this here
2x the stats of boar jerky? That would make it like a plains tier food item
A middle ground of boar and wolf would be appropriate.
I guess 1.5x
Dunno about jerky honestly.
But bears are tough to kill with Black Forest tier weapons
And they have insane reach
Roasted Bear meat already has replaced the Minced Meat Sauce.
IMHO it doesn't need any further recipes, as it would lead only to replacing more foods in the long run.
More recipes = good
More recipes = more food imbalance.
More recipes eventually = needless clutter in the cauldron.
The fact that Roasted Bear meat has the same stats as the Minced Meat Sauce, but it's only 1 ingredient versus 3 shows that it's already causing some imbalance.
More recipes would be nice, but I doubt it's useful when you got a food giving 33 HP and 10S, then another food giving 33HP and 11S, then another giving 35HP and 15S and so on, when we already have so many different food.
Maybe stamina food for plains that required bear meat?
Boar meat is used in some stamina based foods.
On top of that, the current foods are also tied to the feasts.
Adding more food would either make the feasts useless or forcing a rework of that as well.
IF more foods are going to be added, I'd rather see that happen after the 1.0 release as before it.
That way the imbalance created by adding foods to the previous biomes can be countered in one large update. Instead of being part of tweaks done before the DN launch and leaving us with an imbalanced game.
Minced meat sauce gives 3 hp/tick, bear gives 2 btw
But both give the same HP and Stam stats.
hp tick is a very relevant stat 🤔
I'd like it to be more relevant
Like I look for it and do try to go for higher hp tick, but I feel regen is slow enough that it's a minor difference
I think I'd specifically like things buffing hp regen (like the bf trinket, bear armor, elder power) to be a bit stronger so you can really feel your hp regenning faster
nerf hp meads then 😏
sounds good
Except the hp-regen rate mead
yea would like to see that one be more relevant
It would be interesting if they added one food per biome that has weaker HP and stamina increase, but noticeably better HP regen.
I'm not going to suggest this though, as I'm not sure I would even like it. 😅
If you have the best food for regen it's barely better than a major healing across the whole duration, it should be a set increase per tick instead of a percentage
bear meat doesnt need a neck tail so its better
Personally I like the percentage so you can really spec into the build with health foods
It just needs to be more
#suggestions message isn't a default option because it would completely unbalance the game in co-op; giving the players in co-op a tremendous advantage over the players in a single player game.
To start with that with multiple players it would be a lot easier to sail against the wind......
#suggestions message @spice crystal
In case you didn't know, you can completely disable raids with world modifier options.
If they got disabled by their own without changing the world modifiers then what would be the point for raids then?
In addition to Joel's point, there is no way to disable flying night spawns. 😅
The best course of action is to create a spawn prevention radius.
Or not leaving the world open. 
They spoke about drakes in suggestion so I think they've not gotten yet to that point with ||nightly Seeker spawns||.
@somber moat You can light up anything that can burn if you turn on Fire Hazard in your difficulty settings, so that part is already available.
#suggestions message
@crisp fractal hold shift.
wait
u wanna tell me... there was an option for that all along and me and my friend never realised that?
It’s not a toggleable option like your suggestion but it does exist in some capacity
Holding shift = free place, release and it snaps back
tbf, it should be toggleable, so it stays off when u want it to be
Reduce pinkie strain!
basically, like i worked on ym house for 3 days, my roof alone took 2, holding the button down all the time is sure straining ur finger
well i cant complain, i didnt knew since now, but still
Might edit your suggestion then, if you want, to focus purely on making it a toggle
yeah with the press of 1 button
#suggestions message We talked about this not too long ago. Would love if instumets could be implemented with emotes. If you have one in your inventory, it would show up on the emote wheel, or something
#suggestions message I really like the idea of passengers being more than just passive observers. That said, it would just be another notch on how punishing playing solo is...
Lemme put some T.W.I.Gs on the oars of my boat!! I got places to be! 
#suggestions message I would love to see some armour visual variance. This is a very nice suggestion!
#suggestions message I really like the idea of more vendors, but it is obviously a fickle thing to balance them.
That vendors already limit their inventory to world progression, though, is a big help for that.
It's just a question of what would each biome vendor sell that suits their placement for when you get to them. Keeping in mind that you will never find vendors in order (I've still not located my Haldor on the world I am in, so I can't get hold of fishing bait, and only got eggs because they were in a sealed tower Hildir quest).
Rather than a new vendor for each biome, I would expand Haldor's stock to include items from each biome once you kill its boss. Wouldn't be hard to add tabs to his inventory to keep things organized.
like. what would each vendor sell?
to me, it would feel the 3 we got would become less special
Personally I prefer there being less vendors. At most, I would only want to see one in deep north as a 4th and final vendor.
At most.
.
Loved the ideas around it being a blacksmith that crafts the final tier of weapons for you using their expertise in blacksmithing. After all, it is some dwarf smiths (dverger?) who made some of the best weapons for the gods in Norse mythos.
#suggestions message Going to be honest here, kinda agree 👀
Wasn’t thrilled to see news about a game that had no affiliation with IG or Valheim.
Indeed.
🤔 what happened?
Did anyone ever let this person know strawberries don’t exist in Valheim?
you could first promote the second annual convention for this one?
I just don't understand this maybe i'm being dumb lol (probably am)
I don’t understand that either, Scales
oh do they mean valcon?
And honestly if the devs want to promote a game a friendly company is making, more power to ‘em
I don't fully get that wording either, but I am agreeing that "why are we promoting other games in the official Valheim news channel?"
🤷♂️
it's their platform, anyways don't really care, I think they're referring to valcon in the suggestion, which is a community lead convention
I don’t what they’re referring to, but I more agree with the sentiment of irrelevant game news 🤔
It’s not like a problem or anything, not offended. Just odd! 
Probably confused with raspberries
Not sure why you guys don't like that suggestion
Kind of a basic thing to have honestly
I think it could be language thing, I’ve heard players call them strawberries before and I think I recall it being language related or something 🤔
Probably since it refers to be able to plant berry bushes which is a feature developers are not planning to add.
Also since digging is done with pickaxe so there is only little else it would add honestly. 
Adding yet another tool that only has a single limited purpose is just gonna add fuel to the “we need more inventory!” fire
@slate pecan If you're talking about "Begraved" it is NOT made by Iron Gate Studios.
it's a hobby project some of our employees do on their own free time
Ok. Lame imo
I think they're referring to Romestead
a game made by a completly diffrent game studio, released by another publisher that isn't even working with us?
On the shovel thing- yeah would seem silly when there’s an entire empty cultivator menu that could do that job just fine theoretically 
Yes, so why is it in your official Valheim #news channel if it is so far removed? 🤔
idk i don't really care either way 
promoting a friends game
studio isn't even in the same city as Iron Gate Studios
Just weird imo 🤷♂️ but you do you.
I wasn't involved
You meaning "all of Irongate" in this context.
just like no one else on Iron gate team 😄
No one on the IronGate team was involved in writing a post in their own Discord?
I'd guess it's "us big fameous devs trying to help a smaller team spread the word about their game"
if you count that as being involved in another games development 🤔
I don't think anyone is saying IG was involved in the dev.
Regardless, opinions have been stated 🤷♂️ time to wait for the next 🧙♀️ ⌛
People sure are fast to tell IG what they should be doing. 😅
lol
yeah..
we can't even make a post about some friends game aperantly
that's 0.00000000000000000000000001% effort not spent on valheims development
You know all focus should be in DN. 
How DARE you not focus 100% of your waking hours on Valheim, Valheim only, and only the parts of Valheim they personally deem worthwhile!
Nope, not Begraved; not that it matters given it's irrelevant to the suggestion. Are you the one who removed it? 🙃
since it's not a suggestion about the game. it was removed
Ahhhhh, wrong suggestion channel, that is my bad.
?
ah. I see what you mean now
you're talking about Valcon
and here I thought you where talking about games 🤔
it's 02:15AM on a sunday night
I mean, it’s pretty much a non-issue, I’m just saying I can understand where the frustration is coming from 🙂
Obviously I’m not saying IG is taking anything from development because of a news post.
no no
"second annual convention for valheim"
Yeah idk what that was about 
it was a community driven event on twitch last year
they are planning to do one this year aswell
Shouldn't you be in bed, young man?
I should
real vikings take sleep health seriously
This reminds me of this show I’ve been watching, where the main character becomes stronger because he starts eating and sleeping better 😂
Mostly eating better, but yeah lol
To be fair the channel is just called "news" and not "valheim-news", which means anything in general they consider to be news belongs there.
I mean sure... That's what the PlantEverything mod does. Might as well add it to vanilla
To be clear, I’m 100% in favor of more landscaping option 
Cosmetic landscaping options 
Something tells me this convo has taken place before ♻️
Whaaaat? When? 
Haldor already increases his stock for each boss you kill. That's just how he works right now.
Cosmetic upgrades to armour and weapon.
Who wouldn't want their flametal help to be adorned with a floral wreath. 
Or, heck, too lazy to look for surting cores? Here's one for 200 coins, ya lazy viking.
I don't think the world becomes less special just because there are more interactible NPCs in it.
Not sure why that would ever be the case.
I didn't think the Mistland was less special just because there were non-hostile NPCs there.
Nor did I think the Ashlands was less special for the same reason.
Don't be fixed on the idea that the three traders you have now was the absolute maximum you could possibly push it without tiping the scales. It's not like we rioted when the witch trader was announced.
I am aware that he carries an extra item or two as you progress. I meant more like after you kill Eikthyr, he sells raspberries, dandelions, maybe some animal bits - actual materials from the biomes.
I kinda wish spears had a different animation then they do. Its a weird personal gripe. But im a sucker for polesarms used by Stabbing or Slashing out and away from you
it is what it is
Yee. The fighting style idea someone had sounds cool. I think a good way to implement something similar or just a visual change,
Have attacks have different animations the more skilled you are at it
Idk how difficult that would be, obviously if its too much that makes sense
So players would have to get used to different timings as the skills change?
Or would they all be the same speed
it's more down to "how much time will it take, and what will we have to remove from the other game content will have to be removed"
Same speed, more or less just flavor to show how much you've used weaponry
Its frankly not super needed. Its just a random thing that'd be neat, honestly might be a modder challenge thing
Spears always get shafted in game design.
Game designers always say there's nothing you can do about it.
At least Valheim still has them instead of doing what smaller indie studios, like Bethesda, does and just pretend they never existed at all.
Pun intended.
there is a very legit and resonable reason why the spears are what they are in our game
We don't know what that reason is, so we can only lament their current state.
ok
story time with community manager
Once upon a time, spears in valheim was only a ranged throwing weapon with ammunition.
Their main attack was to be thrown, with a secondary attack (I belive it was actually the first weapon to have a secondary attack) which was poke enemies.
Spears had a chance to break when you threw them.
But we as playtesters back in 2020 felt this should be the other way around, poke would be the main thing, and throwing them should be secondary. So instead of being a "ammunition" type of weapon, it became a single weapon instead.
So the beginning, they where only ment to be thrown, hence the spear is held above the players head, since you would be throwing it all the time.
But playtesters changed this, but the move set never got updated.
brought to you by 0% AI involvement, 100% smiffe
I love game development stories like these.
My personal experience have always been much less cool. Usually along the lines of "we used to have a more open spaced area, but players kept turning around, walking away from the giant portal that they start the game facing towards, and then after 10 minutes of not finding anywhere to make progress, and forgetting about that portal they saw at the beginning of the demo area, we determined that we needed to put players into a narrow corridor instead to avoid them getting lost looking for something else to do"
The biggest problem for me where weapons are concerned (not just spears) is that their attack box is based on the player model, and are completely detached from whether you are looking up or down. It would be nice if there was a bit of pivoting up or down as well so we get slightly better control of our attacks.
I still have trauma from the Ashlands of failing fortress raids because my catapult made the ground full of holes that made my attacks hard to land, a problem the wide sword attack arcs, arrows, and magics of the enemies didn't have as much of a problem with. Terrain is also the reason I became a main Eitr user. Don't need to worry about that any more. And I can attack up or down.
also the animation works if you just add a shield aswell. hence it is what it is
as we say, it's not perfect. but it's good enough
I'm not entirely sure I agree that Spear animations aren't in a good spot... I would like a more under-arm thrust, maybe like a poke behind a shield block? But I don't know what that would change. It is still the same type of hit area.
Yep. In games they tend not to be. I guess they aren't as cool as swords. 😭
But spears are more of a formation weapon. So they don't always lend themselves well for one-on-one combat.. or one-on-many.
it's also great in 1v1
The spear was the most common weapon in ancient battles. There was a reason: spears work. Here, we try out spears against a variety of foes.
Support me on Patreon: https://www.patreon.com/Lindybeige
The longer version of this video, with more commentary from Matt Easton and me, and all of all 65 bouts is here: https://youtu.be/afqhBODc_8U
Th...
Lindy is a great inspiration
In actual combat, yes.
In games, unless you want to explode your animation budget to high heavens with animations for parrying, re-directing, and all kinds of awesome things you can actually do with a spear in real life, spears usually just poke, swing, or shove.
well. most games either does it boringly, or extremly flashy 😄
This is probably why swords are easier to 'make cool' in games. You just swing them. That's how they are meant to be used.
And blocks and parries are easier to animate too, since you can usually get away with more subtle, and easily reusable, animations.
Spears require you to do more work, both on the actor with the spear, and the actor being blocked or parried.
I guess it is also hard to programme the effect of a spear's 'area of denial' with enemy NPCs.
And also to make players aware of it and give it good game feel.
That said, games like Sekiro and Dark Souls have made parry/counter gameplay more mainstream, so maybe we'll soon see some developer attempt it.
Would be fun to play a game where you counter/parry attacks with spears not when they are just about to land on you, like you do with sword and board, but instead when the enemy get within your spear range's sweet spot.
they already should be aware if you throw spears, just like arrows do
Better wait two minutes because Bethesda is "small indie studio"?
It's been five years...
Since like it's time for an update then
Overhaul them into an ammo type weapon with much cheaper cost to craft but you can carry multiple
sure. let me just delay deep north development because the spear animation isn't good enough anymore 🤔
if you need to delay an entire biome/major update to overhaul one specific thing in the whole game speaks more about internal management than anything. That's certainly not on me
the same person who creates enemy attacks makes player attacks
so it will be on you if you say the game is unplayable due to spears is held above the head
I find it to be a silly charm of the game 🤔 same as parrying ranged attacks and having them being stunned
you know the monsters are amazed by your awesome skills to perfectly time their projectiles. and they start to stagger because of it (atleast it's my headcanon)
Would be madness to change something that already works because one person asks for it, anyway.
Theres a time for everything.
Curious, can a player parry another player? 🤔
If design spears in video games (like a first person medieval game), spears would have long melee range than any other melee weapon. It might make them practically or downright overrated melee weapon but that is historically accurate.
It's just that swords have the cool factor and spears are like lamer looking weapon that only background soldiers use, despite being a weapon of choice for war gods and historical figures.
Yes they can
Oh, right... why CAN we parry ranged attacks?
Why should parrying them be less rewarding?
It needs the same timing and before CtA had the same stamina cost increase
We could achieve a similar effect by having ranged enemies have much lower staggering threshholds given they have no shield.
similar effect to what
Perfect parry. Instead of letting us parry their projectile and staggering them that way, we instead just stagger them more easily with the hits that we do land on them.
Hitting a skeleton or draugr archer and failing to stun them before they fire is a bit meh
Oh interesting, so you can parry a players ranged attack? What about something like a fireball? 🤔
Now I’m super curious lol
Was more-or-less an unintended feature, it got removed/fixed at one point. Then it go added back into the game as a feature 
Reason: coolness factor
"Impractical, but fun" I believe were their exact words.
Hmm… can you parry the meteor from a Trolstav? 🤔
I still find it stupid, but it is not my game so 🤷♂️
I don’t think it’s blockable and even if it is, it doesn’t have the attacker assigned properly so it won’t stagger the caster
I can’t check if it’s blockable right now
Ahh that makes sense
doesn’t have the attacker assigned properly
Smiffe, go get your programmers and tell them to do things properly 😛
It doesn’t need to be assigned to anything if it’s meant to damage everything it lands on
Ok, so then you and I define "properly" very differently.
I would have just said "doesn't have the attacker assigned" full stop.
Because that is the intention, ergo it was done properly.
😭
It would make sense for the player casting it to be the attacker but in most cases it doesn’t matter
It would make it harder to cheese dvergr which would be nice, even if it’s a post-mistlands weapon
Oh shoot, raiding the Dvergr with the Trolstav doesn’t actually aggro them on you?? 👀
Yep.
Spawned troll is hostile to everything, so it is not tied to you at all.
Idk what "Faction" it is in though.
Oh, skeletons aren't in PlayerSpawned?
Other summons are on the Player faction
They’re friendly to whatever the player is friendly to so there was no need to make a new one
Ah.
The meteor itself won't aggro dvergr either.
Learning lots today 
cant ping mods about bots damn
Was just noticing that myself.
Got ahold of them, should be taken care of soon 
I did answer that if you read above
im very proud of myself. i have gotten smiffe to downvote every single one of my suggestions even if hes the only one 🤣
it aint easy being as good at suggestions as me
Since when did the suggestions part of this discord become a "Let's post things that Smiffe will down vote for sure" contest?
Because if that's the purpose of some "suggestions", they might as well not being posted in the first place.
the reason why I downvoted the last one is because alot of games who run a long time add bloat to beginning of a game
which puts of new people since they are overwhelmed with all the things they get thrown in their faces
I don't want that
I personally have sent emails and reviewed games explaining why I don't like their game, how it's unplayable for new players trying to get in and learn the game
but if you get 1000's of options the first steps in a game. you cannot process it and it's usually something alot of new players experience as very bad
No its fine, no worries, but in my eyes your vote is the only one that matters thus i have failed
Maybe compromise and instead of variants you add different things to lower level ones like how black marble has the corner stuff i cant remember the name of?
variations still require a developer to add hours into development
time that will take away from other things
Smiffe is only one person on the team, and is just flexing his own personal opinions with his votes. Don't have to put such weight into it 
As someone who fancies themselves a prospective game designer and still regularly consumes content about it, I completely understand what you mean in regards to this topic.
Even I have felt some of the additions might be bloating the early game a bit already 
What I do like is extra build pieces that use items with very little use. The dandelions for example.
What I don't like is the extra weapon in the Early Axes.
.
.
.
Bringing this full circle and on topic for the suggestion.
I do think getting a few more build pieces to keep in theme/style with the early game build pieces would be nice (even if not neccessary), however to not bloat said early game it could be ideal to have them unlock at far later biome stages.
We just got cool stone archway pieces? Perhaps the metal at that stage let's us make some very tough and useful nails that unlock wooden archway pieces at that same stage of progression. (Rough example)
Def don't need to include every material type with every kind of build piece / shape, but I am greedy 
A few more of the nicer parts in one or two of the prior material styles wouldn't hurt surely.
Take this feedback with a pinch of salt ofc.
I also think Deepnorth obviously takes precedence, and any additions that add more actual fun gameplay too.
Stuff like this should still take a backburner for if/when the artists find spare time and decide to chip away at a few of the nice to haves.
A list I imagine that might already be pretty sizable though.
Whew, probably a bit much for a reply 
Scaping old gear is good why is everyone saying no
They're no uses to it after you get new armor
Old gear still has it's uses, if there were such a mechanic, I wouldn't want it to be a rare oddity.
Ik I wouldn't either that why I said or
Oh wait
Fuck I didn't
Either way, scrapping armor doesn't fit well into Valheim, refunding those materials takes away from the investment you make to progress, and leaves the player with no use for armor stands. Not to mention, no gear to retrieve their gear when they die.
What are you doing with roll armor when I have Ashland stuff it's just rotting in a chest or you threw it away in the obliterator
That's a waste
Or iron
It's not, it's likely on an armor stand, also I used Troll armor all the way into Ashlands.
You spent 150 + iron for a full set just to have it in a chest after you get flax armor
It's my armor of choice when entering a new biome, so I can stealth away from enemies easier.
You can use that armor it just should be an option not completely a no
It's already an option, and also not a waste.
It helped you progress, but you're done with that chapter.
How it wasting progress? Your scaping it to get half it back inside of running back into a swamp for the Same amount of iron
I didn't say it's wasting progress.
You'd said it's a waste, but it isn't, you needed it at some point in the game.
Oh mb I miss read that but I'm just sick of wasting so much iron to upgrade
Then you switch armor that you need more iron for
You can scrap it to put into something new
Yeah, it becomes much easier to mine though, tools become faster and enemies are doing virtually no damage.
People just have a Portal in their inventory so they can immediately tp home and repair
Most the tools you use in early to mid game are in a chest rn doing nothing but taking up space
The bronze tools you used in a chest because your using black metal
Or on the random hall of armor stands
Yes you can keep them it just should be an option
I use my bronze pick all the way into Ashlands, I will bring gear I don't want to risk to new places.
For gear you don't want
It is an option, you can obliterate them if you like, no space taken.
You can mine with bronze pick yes.
No you can't after mountains you need a iron pickaxe for silver and black marble
I never said you can mine silver and black marble.
I would use it for rock/grausten for building/clearing.
Mining grausten with bronze pick? Not my first choice honestly but I guess it works.
It's great for not risking anything of more value.
Although ashwood can be cut even with stone axe.
I went into Ashlands with Troll Armor, Bronze Gear & a Finewood Bow. 😅
Hmm, I guess that's good option then if one wants to not risk the best items.
I just immediately got jumped as soon as I touched land I was never left alone for longer then 2 minutes
Absolutely, there's still uses for these items all the way into the end game.
That's why Troll Armor is awesome, stealth is useful for losing enemies quickly.
Sometimes I use antler/bronze pick in mountains for just digging around the silver nodes and finish them nodes with iron pick.
Not to mention, these things can carry memories, like a pair of old shoes.
You remember your adventures before when you see them. 😅
I like to make kind of gallery of armors/weapons/trophies per biome to showcase the earlier progress.
Yeah, I place mine around my storehouse as decoration.
Even with my best gear I was taking a fuck tone of damage so Idk how you got so far plus
The boss is yikes
I didn't get hit, Ratatosk Mead my friend. 
I only used Troll Armor when first landing on Ashlands, I switched when I established a portal area.
Vile chest/loincloth and carapace helmet until Ask set ftw.
I still think scaping should be an option
I didn't even have a Drakkar to sail with, it was destroyed after 10 minutes of sailing in the boiling waters. I just hopped spire to spire in Troll gear while being stalked by a Bonemaw & killing Voltures with my wooden arrows. 🪽 🙏
Because most the gear you make are useless after you update your not using a stone axe if you have bronze or better
I've seen what that kind of mod does, it's unbalanced and invalidates many things that makes progression meaningful.
We just gave 3 reasons it isn't useless. 👀
One could craft things and hop to portal then scrap them back for metals.
If you have a metal axe why are u using stone
They're not listening. 🤦
-# Although one can choose metals through portals option from world modifiers.
I'm listening you can't say your not immediately upgrading how are you getting fine wood if you're not using a metal axe I'm just confused
You are definitely confused, no one is saying they're getting fine wood.
It what they are made for you can't I'm just saying id like something back from my axe when I'm done with it
Risking value I understand better gear= more quick chopping
So you don't risk dying in the first place and keep moving
Nvm
I’ll throw in my perspective, personally I find that the resources spent is simply part of the logistical challenge that the game offers. You’re spending resources to potentially make progress, not renting them.
Same can’t be said for building, where you get 100% of your resources back. The resource sink sets the pace.
In contrast, Terraria as you mentioned typically offers 100% resource return with the shimmer- which is a super cool feature. However, Terraria is 1) way more fast paced, and 2) is bountiful in resources, to the point where logistics isn’t quite as important.
With that being said, I don’t think adding some sort of resource return system is inherently bad or anything. And if it ended up Valheim, I likely wouldn’t care all that much 
With the portal anything world modifier and x3 resources, you'll never need to deconstruct anything. You'll be up to your ears in resources.
You'll even be able to acquire enough iron.
There is enough Black Metal, but never enough Iron…
With blackmetal you get more every time you slaughter a fuling; it’s not a finite resource like iron. And iron is used for a lot more
This game needs equipament slots
Iron isn't finite either, but it sure feels like it sometimes
especially considering the only 'infinite' source of iron is a pain to catch. Better build yourself a koi pond.
There's 2 sources
@wintry bobcat what else besides the fish?
World-hopping makes all resources infinite 😉
Right, oozers.
If you're going to do that, you might as well just spawn it.
Hard disagree, as one involves effort and they other involves typing.
lol ok. It's still a cheese. You're not meant to go find 'another valheim' to get your stuff.
You're meant to have fun playing a game, so... I don't think there are rules to that 🤔
And that includes mods, right?
readies his anti-nausea meds 💊
Yes.
Someone who understands his personal opinions do not dictate game policy? 🤔

That makes little sense, that's like saying playing with gear from an older save might as well be spawned in. You still played regularly to get it.
The journey is part of reaching a destination.
There's already more than enough iron in a single world for anything you need it for. If you're gathering well beyond what you need and beyond what a single world was designed to support, it's not even cheese at that point to hop to another world for more.
#suggestions message Would be cool if enemies utilized more defense tactics, but I think it’s probably too far in development for that to change 🤔
Yes i do
Maybe a small percent chance to see "Blocked" in a similar way to "Too Hard" ?
not really no. but I agree it feels wierd sometimes they got the stuff, but aint using it
lorewise it can make sence if they still hold on to things they had when they died, but can't use them since they are dumb as numbskulls
but yeah
Personally wouldn’t like this, because I wouldn’t prefer of the player could have insight on whether or not the enemy is taking an offensive or defensive stance 🤔
Yee, makes sense for most things. Now that I think about it though, I can’t think of a whole lot of enemies that actually carry shields 🤔
Skeleton, draugr, Fulings… are there more?
Trolls with shields when??
#suggestions message Ha! Would be funny if hitting with spirit damage made the ‘ghost’ inside die 
Totally fair, and wouldn't align with the dynamic systems at play already.
V Rising does defensive movesets on enemies pretty well imo
Imagine how crazy it would be if enemies could parry you lol
I would enjoy that depth, but I'm well into pushing the combat system as it is, that could prove frustrating with the current mob density/difficulty for new players.
Imagine the complaints of players getting properly feinted and parried by the charred warriors 😂
give enemies tower shields with 300 block force
Could perhaps be a hard / vh addition to the game post 1.0 🤔
enemies knowing how to jump could work too, so they can hit from further away
I would enjoy that, a good way to up the difficulty without just boosting stats as well.
also to recreate this without commands
#fanart message
That would incentivize training with the training weapons... Do they get more XP or whats the reason behind them? My suggestion was because I wanted to get a training corner inside my new house, but the battle brother constantly harasses me whilst working on the storage area next to it.
Was just thinking out loud, honestly 
I’m already not a fan of the training dummy/weapons, sorry 🙁
I like the dummy in concept
I think the concept is fine, I think it’s just the execution I’m not a fan of. It looks cool as decorative piece too.
Wooden weapons- just don’t care for them at all tbh.
Experience Mead that gives 25% bonus xp from actions
Thats exactly why I made that suggestion
Just making sure we’re on the same page- I’m not disagreeing with your suggestion 
If any wood is ever totally waterproof, I'd want it to be the Deep North wood, and without anything else needing to be added to it.
- At the end of the game, you've kinda earned having wood that doesn't degrade in water.
- It wouldn't break the game or make anything terribly unbalanced.
- If it's possible to reach the Deep North early, you could sneak some wood back to your base and have fun building with it.
- This is tremendously easy to implement and won't take much time at all.
I basically just want to be able to make open balconies that don't look bad after it rains (and don't need a giant blue bubble to maintain their appearance).
Try placing wood beams on top of the walls or along the edges of floor panels. Beams act as a roof piece and don't take water damage from rain
im so surprised ashwood isnt waterproof
In terms of an open balcony, I'm thinking mainly about free-standing wood flooring. If a wood floor is not connected to or under a waterproof structure piece (at least in the case of rain), it will take water damage.
Right so you place wood beams around the edge of the flooring and that prevents water damage from rain
Are you talking about darkwood beams? Those do indeed prevent water damage to connected floor panels, but only to connected ones. I would like to build a larger balcony than one that is connected to darkwood beams.
Now that being said, it can be made with two layers of wood floor stacked to keep the surface flush with the darkwood beams, but I would like a way to do it with just wood and no additives.
Nope just regular 2 m wood beams on the edges
That doesn't work. I pulled up the game just now, and connecting a wood floor to a wood beam doesn't prevent the floor from taking water damage.
Are you using a mod?
EDIT: I checked with darkwood beams around it, and the floor still takes water damage.
Yeah that wouldn't work. 😅
You can however float darkwood beams just underneath wooden floors through the direct center, and that will block rain damage.
Might look ugly underneath though. 😄
Yeah, easy enough to cover up and tricky to do for sure.
No mods, it's worked on several of my builds. I'll grab a screen shot of it next time I'm able to.
@north rock Why thumbs down
Derek cannot reply to your message.
and general rule is not to call people out either
Oh he's muted lol. Alright fair enough
yes
I could assume his reason is the same as we had before.
IRL it's dangerous and we have said no
you seen the robin hood animation right?
The one with the foxes? What do you mean
how the crossbow fires accidently and almost kills people
IRL a crossbow should not misfire due to something like a big jump. I would trust my viking to practise trigger discipline while reloading, as well as keeping a steady hand, like how they do with bows mid-air.
I wouldn't trust them at all
but
I am like 50/50 since you can jump and fire bows
but crossbow
My viking has 100 in both jump and crossbows skill
Would be interesting with friendly fire enabled 😅
I always have PvP on in Comfy
Ive suggested it, but the two Im playing with now are far too triggerhappy.
Aoe in dungeons etc, would kill both ticks and whoever the ticks would be stuck on
Just wondering, has there been an update about the upgrade to nomap function? There has been plenty suggestions about how to improve nomap gameplay. Like better use of vegvisir or cartography etc etc.
Nope, not at this time.
Devs need to make the game easier when you make an active choice to make it harder? 🤔
Nah, it is bugged currently. Nomap vegvisir doesnt work when in dungeon.
Improvements can be made without make it easier. Look it up plenty suggestions with “nomap”
Eh kinda does iirc, just janky
I agree it could be improved
You have to pull out a build piece and put it in the correct orientation to save the direction of the boss when you exit the dungeon, as exiting turns you around at some angle
Yeah, cringe that we have to use that method. Improvement is needed
Improvement is available in the form of maps 😏😉
One does not have to mix difficulty with QoL. Less QoL doesn't mean necessarily harder, and if it does, it's not a good type of difficulty. NoMap currently is really barebones. It's a neat concept, and one that works really well for Valheim, but it's implemented in a way that's missing a lot to make it actually enjoyable. Granted, if something is enjoyable or not depends entirely on the player, but one can't argue that NoMap in its current state is not fully fleshed out
I think the world modifiers as a whole could use some work. Maybe after 1.0 because I don't imagine that people's first play is going to be in a modified world.
#suggestions message #1202740443352137838 @untold edge
good luck convincing sevrahn about anything "no-map" related...
I hope you're trying to convince the devs with suggestions.
Every time we talk about no-map, sevrahn brings the same argument of 'self inflicted difficulty', which is countered easily, to shut down all ideas...
at least, thats what i observed.
🤔
@sharp prism I'm not sure what you're talking about filling the forge, but if you're talking about the furnaces, you can hold the button to fill them instead of spamming.
I think the only reasonable concept I've seen regarding no map mode is to use the wishbone to register the direction from a vegvisir. Though I would say it's fairly unreasonable to expect very many decent solutions to exist in a no map mode for something that was designed around the existence of a map.
Why do inventory expansion suggestions get downvoted when it’s one of if not the most repeated suggestions?
Is it just because it has a lot of opposers but there’s also so many people that support it?
Mainly because they stem from a place "I want to carry every single tool and every single weapon and have 20+ slots left over rather than just pick what I am carrying."
But the devs have already said they are looking at inventory options for 1.0 -- so for the most part inventory suggestions are just ♻️ at this point.
Ok I see so it’s been made clear so like no need for it to be a repeated suggestion?
To a point. Some a genuinely against it because they believe inventory management is a deliberate part of the game.
Myself, for example, I support taking what you wear out- meaning you would have at most 6 additional slots.
I am completely against any and all concept of "backpacks" though.
It’s probably the most common topic, I can’t think of anything that topples it 🤔
Of course, that’s not inherently a bad thing. But a lot of people have pretty big opinions about, and/or have already decided how they would like to see it addressed (if at all) so it’s common to see a lot of feedback in the form of voting regarding those suggestions.
#suggestions message i think it could be added to loot tables in such a way (in terms of frequency) that it would still only be every maybe 3rd or 4th--so somewhat uncommon still, uncommon enough at least to make it so that you usually would need to check more than one first before you'd encounter it--so it's an alternative and hopefully not one that is the 'obviously better way', that'd be my one fear otherwise implementing something like that, is it totally obviates the existence of 'wild' carrot & turnip seeds to be found
Also can I ask what happened to Derek
There's also the fact that onions were handled differently simply because of the environment. Probably wouldn't fit to have onion seed plants growing in the harsh cold of the mountains so adding the seeds to chests was the next best alternative.
Been trying to think of something to add to that, but I thinks it’s as simple as that- you find plants that give seeds, just how it goes 
Onions are obviously the exception, and that’s fine.
Bigger fish to fry than to worry about seeds and where to find them haha
no
- Do not backseat moderate. If you see someone breaking a rule, reach out to <@&816973484756172815> to contact a moderator.
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it is not of your corsern
Ok 👍
#suggestions message I definitely agree that chests of seeds would help. I found Onions LONG before I found turnips in my current world...
And I still have not found Haldor! I've been to so many dark forests! I want that fishing bait!
#suggestions message definitely some armour modding. Especially the shield. It's janky that you have to make a whole new shield to change the paint job.
Would love to see a work station that allows you to tweak styles of gear. Heck, make it a Hildir thing/unlock so she actually has something cool 
Or could just be as simple as picking a style once created, then adding some utility or interface that allows you to change it seamlessly.
Either way, would just like to see armor styles etc in some form 👍
You know what? A workstation in Hildir's camp itself where you can add styles to armor would be dope. Like you get/buy the materials and go to that workstation to do it.
do you got a few 1000 hours to spend on colorizing armors? 🤔
as in development time
I think it would be surprisingly popular to add colors to armor though. When playing online, unless people have radically different playstyles, everyone kind of looks similar.
Given the time I have spent customizing shields with banners in minecraft, I think yes 😅 But I wouldn’t ask for that in Valheim, you have far better to do than that. Yet, a simple « choose one among those 4 arts » like it is for the shields would make me so happy
yes but the time needed
I know options is popular
but do you want to chain down 1 human being for your amusement for 1000 hours?
i think it could make sense as part of a future expansion. $
my opinion about all suggestions before 1.0 is that they probably can wait, in 99.9% of the cases.
i just think that if me, the guy who is almost colorblind to style and colors, think its a bit of a problem, then a lot of players must have noticed it too.
well
we have honestly picked a style and color palett for a reason
because we don't want players to run around like pink bunnies with purple boots and green helmets
understandable.
I like that shields have different styles
I don't want to start this conversation here, but now i'm curious about which types of colors did the viking have access to.
off to an internet rabbit hole : P laters
yes, sign me up
This is when instead of giving us the freedom to pick and choose whatever colors we want, we just unlock a few alt color schemes already decided by you the devs 
maybe post 1.0 kinda thing? 🤔
Also... with 3D art literally being my background, I can confidently say something like this would not take 1000 hours... not even 100
Wee bit of controlled hue / saturation adjustment in photoshop, in its simplest implementation.
.
Will ofc note that I assume you wouldn't go adjusting any of the mesh for something like this. That could take who knows how long if it started getting complex enough to change the appearance that much.
Doesn’t have to be a whole color option type thing, could even simply cherry pick a couple pieces from a few sets and have some alternate styles 🤔
I’m not developer or artist, but I feel 1000+ hours is a bit high?
Things like troll armor could even utilize hue tinting within the engine itself and wouldn't look too bad. That'd require very minimal effort outside of UI additions.
1000+ hours is like, if they went one of the more complex routes.
(Though likely still an exaggeration)
Adding more/ different mesh easily adds time. Since it entails more modeling and UV-unwrapping, new texture space / new textures, weight painting the additions to the rig... and that's before any of the other dev time it would take to make it work in engine.
Though that might wash out the details a little, I might agree given how simple that armor is.
Yeah agreed
@coarse mason a quote channel? for?
Well I dont have a spesific reason but I thout it woud be fun. The quotes coud be anything. funny, smart, intetesting. ppl coud be creative. Also its nice to read them and maby Learn a life lessons or two. I think that ppl coud that way understand others and this world. As long as its Appropriate quotes. Hope you understand.
it would basicly be a internal joke channel that no one else would understand 🙁
I see it coud go wrong. But thanks still for giving me a chanse
What about small tweaks, for example like removing the horns from Flametal set, bronze armor with pauldrons, etc? 🤔
Retracting is easy, but regardless of how small the addition is, adding more mesh will take a handful of hours per addition + however many more it takes to set up the actual systems in the game.
It only balloons as you add more and more additions, however one would expect a fair few.
If I was giving it a real guess on dev time demand, it would probably be between 50 to 200 hours depending on just how far they go with it. Where as just setting up some recollors to pick from would be probably like 20 hours TOPS.
All just a guess ofc, even if I have a better idea.
Rule of thumb for dev work, double your time estimates. 
correct
it just adds development time
the same person who does armors does enemies, food, build pieces etc
so more armor = less enemies, foods, build pieces etc
Could potentially be a solid addition post 1.0 though 👀
See the suggestion for weather proofing or rain damage prevention quite a bit. honestly wouldn't hate seeing that added as a passive ability on Wards
i think the most realistic way to not break (even more than arguably is already the case) magic compared to other playstyles and still have a healing staff is to have it not heal the player--damage them actually as a form of blood magic presumably--and instead heal TAMES/friendly within a certain radius
tames/summons/friendlies
much more niche use--kinda the point as it'd be powerful--but with the bubbles already...
Woudln't want it to be unusable for solo play though
I could see something that is very weak in combat, but excellent for out of combat regen be kinda useful
For example, would be cool if troll/Ask armor had color options of starred versions of trolls/Asksvin.
Neck style for ask armor
Vilebone leggings variation that removes the skirt, chest piece features two skulls (one on each side) and helmet that could potentially feature a skull helm? 🤔
1 option for every piece, all could be mixed and matched and still look good in every way.
Loincloth part could be shorter, I dislike how it clips through with capes. 
I would love that, especially if they aligned with armor ratings for the next biome, so you can utilize their bonuses again with some extra effort.
Even if just killing one unlocked a recipe without additional materials needed to be dropped.
#suggestions message magic weapons are not meant to be accessible any sooner than mistlands by design, that's the point, just like how any other exclusive thing that only becomes accessible later on naturally isn't available any sooner also by design.
They would also break everything given how OP magic is...
And delay release given food in the previous 5 biomes would have to be redone.
You're not really meant to think there is magic until you reach Mistlands.
That being said, for the purposes of replay, I am all for magic becoming available sooner if someone is brave enough to venture to Mistlands early. Basically, I do not like the Moder progression barrier. I've talked about quite a few times already.
As of the first biome, you fight animate masses of wood and stone. In the second biome, cousins of those creatures start throwing poison at you and healing their allies, all while skeletons and ghosts inhabit subterranean halls. There's plenty of magic from the earliest stages of the game, just not wielded by the player. Greydwarves are so magical you can make portals out of their eyes.
Valheim is mythical, but you come from the normal world. You are no mage, but since you were chosen, you must have been a warrior. The dreams back this up. The Draugr too have no magic. Dialogue from the birds imply that you were the first to refine eitr.
Which dialogue? 🤔
Can't remember it, but the one triggered when making the refinery.
"Warrior, what kind of contraption is this?! It looks dangerous..."
Reads almost like you're deviating from the path intended for you.
I don't disagree with 'design' as a reason, but it also makes more sense when content is being tacked on to the end of prerelease content to have things that can't be previously accessible. When you look at player experience and replayability for a finished product that won't be iterated on further, I think it's better to go about updating the game by stretching the game out and fittings some stuff in the beginning/middle while also adding stuff to the end. The first iteration of the chainsaw was used to assist in childbirth. Design isn't the be all/end all of the way systems are developed and implemented.
I think it's fine for the first half to be a viking game before the other half becomes a magical viking game.
And I think it's fine to make that a player choice. 🤷♂️
Sort off. Magic inherently feels high power in a way. From a gameplay perspective, your argument about choice may hold, but from a tonal standpoint, I think some things are better guardrailed, because even the option affects the experience.
If magic was available sooner, I would say no earlier than swamp. Too many options/new mechanics at once can be pretty overwhelming. Meadows is a solid introduction to the game (plus you're functionally in the stone age, not very magical yet) and black forest adds a ton of new mechanics and other things to learn and do. The swamp just adds stone construction. Everything else from there is just the next iteration of stuff you've already been doing.
Any earlier version of magic/eitr is probably too ambitious… but it’s fun to think of the possibilities lol alot of the resources would make for fun magic weapons.
Imagine the weapons one could make with components such as ancient wood, ectoplasm, crystal (crystal ball improvement when?) 🧙♂️
Heard that. Speaking from the position of playing with people who dread new servers because they don't want to wait so long for magic and to start that later game magic from zero, and from having played with people who don't enjoy progression once they have to give up the root armor.
I also wouldn't hate to see the skeleton staff earlier and implement a draugr staff for later
Saw someone recommend a archive of some sort a lil' while ago to be able to view enemy weaknesses and such. Personally I'd like something like that, whether it be an archive or a crystal ball telling you
Learning without outside sources is tough
Early greyling summoning staff 
Always a big fan of Pokédex beastiaries!
this is EXACTLY what I was thinking when I made the healing staff suggestion. Make it cost a ton of eitr to summon a branch of Yggdrasil so it's not spammable, and make the healing bonus small. As an in-combat eitr-to-effectiveness ratio, it's terrible. It might tick heal enough to survive some from fire or poison, but not enough to make you unkillable and ignore downside of blood magic.
However, out of combat it's great. Take fall damage, heal up with branches. Doesn't hurt to use eitr cause you don't need it for combat. The balance is that it's a good tool out of combat that has some niche use in combat, and as a side bonus, allows a 'healer' player to spend their Eitr to give the group a small regen bonus in multiplayer, without being gamebreaking and excluding solo play
About earlier magic:
I've seen a streamer use a couple of mods giving access to magic from the start.
The moment Eikthyr was defeated, the game felt that easy to her, she decided to turn the difficulty from "normal" to "very hard". And even at that point she still had a very easy time up to the point where she was able to get to Mistlands and the "normal" magic progression started.
But at that point, both the elemental and blood magic were high enough to make Mistlands a lot easier as it was meant to be.
Meaning, if we as players get earlier access to magic, the whole balance of the game is gone and everything from the start has to be redesigned to make sure that both the melee / ranged players and the magic players get a good experience, without making the game too hard for one and too easy for the other.
And I'm afraid that means the whole game will be eventually being released several years in the future; considering it's already 5 years under development.
I remember when people said sloped combat changes would make the game far too easy and everything would be giga cheesed 🔮
Even if balance wasn't a concern, there's still the matter of it being like any other thing you get during progression; that is, it's not meant to be accessed before the stage it's intended to be available in. It would be like asking for the blast furnace to be made accessible sooner than Moder so black metal can be used for earlier game gear, it's just a nonsense request to make.
it is easier IMHO, but it also makes more sence you can hit in slopes 🤔
people do tend to forget the first time playing experience, vs playing 2nd time experience. or 10th time experience
first time you are like "oh cool MAGIC, oh cool NEW weapon to try out"
2nd time you are more "I can't wait to get magic"
10th time you are "I want magic now to just play with all options available at start"
I wish I could play Valheim for the first time again, man
I have yet to restart Valheim. Doing a dedicated vanilla playthrough each biome until Deep North and all official content is released. After that, I may restart a few times on my own, and gonna restart lots of times with my family in a few years, but still on playthrough #1 for now. And loving it.
2nd favorite game of all time, only 2nd to World of Warcraft. The variety of gameplay is what appeals to me. Building, armor and weapon crafting, exploring, taming, farming (love it), resource gathering, combat (love it), dungeons, boss fights, fishing (love it), sailing, there's just so much to the game, so many options to do each time you log on, so many playstyles, and by god the scenery is beautiful.
Because of my deep appreciation of the game, I don't mind whatever direction the devs go. I would have never been able to come up with this masterpiece, so if they implement a few systems or ideas I don't like, I like so much of it, I'm willing to forgive the downsides for all the upsides. Valheim rocks dude. Even after years of playtime, I can still say that. 
how did you get the new biomes without restarting?
play until Plains when it was the final biome, for example, then when the new biome is released, I just go sail there on my previously maxxed out character. Repeat for each biome
oh so the world wasnt fully explored interesting
well something bad happens when you explore an unreleased biome. For the area you travel to, it's sort of corrupted. I made an ashlands portal before the land was released. Unfortunately, it wasn't at the bottom of the world. When ashlands was fully released, my portal was floating in the air above the ocean, got destroyed, and now I'm stranded and I died with my only max gear set stuck in the bottom of the world haha. Was hard to recover but I eventually did
whoa
I barely explored Deep North for this reason. Don't want to corrupt the area and cause terrain issues
yeah i start a new world but not always leaving it fresh, bringing character and supplies
Before mistlands, there were HUGE skulls and spider webs everywhere. The skulls were bigger than your character. My Mistlands portal caused the skulls and spider webs in a small area to permanently remain on my main world, but the new biome has none of those features. So a small area of the map is corrupt with old features
It's cool but it makes me very careful to explore unreleased biomes now
i tried to wait until final update but i couldnt resist playin more
Those trees, skulls and webs were removed in H&H update.
yes quite a while ago! Sometimes you feel so old when you think about 'new content' not being new anymore XD
It would have been nice to experience those placeholder things for me but I started playing in Jan 2022. 
It was so mystical. Pre biome release, you see cobwebs and skulls and think 'my god, what freaky creatures are gonna roam this ghost land?😳 ' you really felt like you walked into an abandoned town alone. And mistlands did not disappoint. Let me tell ya XD
And the weather effect was quite cool, just darkness and cold.
The old Mistlands weather is still found in game files.
what do ♻️ mean in suggestions react
Already been suggested in some way.
honestly can't say it's been THAT much easier, especially when new systems like free parry and dodges fundamentally using less stamina are introduced in the same patch, like those two changes are orders of magnitude greater in "power creep" than slope changes
Free parry needs to be re-re-reverted.
Yeah agreed. Parry was already very strong before the update came out and they just buffed it for no stamina cost. I mean there is a trinket for stamina at the beginning of the game, so the stamina thing isn't a huge deal.
I feel like free parry should be reverted. Parry was strong already for free stun and damage.
.
Though I'm not sure about dodge, I think it's fine for free stamina as it's not exactly a free roll like dark souls. And this game takes quite a lot of stamina.
I think it does make sense for combat to have more consistency across differing stamina availability. It might just be better to elevate other combat styles, or only have shield based parries function this way. Things of that nature.
I’m curious of what the thought process behind changing the parry mechanic was. I actually don’t know if I’m opposed to it or not, but I didn’t think it needed to be changed either.
I wonder if it was to attempt to bring melee to the spotlight? Since ranged and magic seemed to be really powerful, maybe they thought buffing melee combat would bring balance? 🤔
I think that’s probably correct given how often they use pierce resistance to try to weaken ranged combat. Buffing melee combat through free parries is just the other side of the same coin.
Though it could also just be that they felt like they needed to give players more tools to deal with the Ashlands (rather than nerfing it even more)
it makes tower shields even less viable, their blocking cost is lower than other shields but that means nothing if parrying is free
Free parrying is still dependent on a particular player having sufficient skill to reliably parry attacks. Some people, even after hundreds of hours across various games, may still struggle to parry certain attacks and enemies reliably.
I mean, while that may be true it only exentuates the lacking skill to give parrying such benefits, and things like tower shields could lean into benefitting lesser skilled players in some fashion. This could come in the form of a mead where timing isn't a factor, just have it cost the player time and material.
About @shut sable suggestion of customization.
Having just "free" customization for every weareable piece wouldn't feel very immersive imo,
However
, we could have the option to spend another material to customize the color, like the Banners colors that come from guck, coal, plants etc.
So, for example, to have a black Wolf Cape, we could spend a few coal or tar to change the color. It would seem more immersive and not just a straight free action.
Probably the same process that led to ranged parries stunning.
iirc parrying cost more stamina than blocking (before the change). So maybe it was in an attempt to not punish players for being skilled at timing blocks?
I don’t think this is ideal though
If they are trying make magic not OP AF UNCONTESTED BEST -- the solution is nerf magic, not "try to buff melee."
Unfortunately there tends to be a lot of backlash from players when devs nerf stuff
I honestly don't understand why people think magic is so overpowered. It's safer than melee and maybe easier, but melee is far more damaging.
Level-2 Berserkir Axes can deal well over 1000 damage in a single combo at a high enough Axes skill level. That's roughly 300 damage per second.
I think magic is a safer way to play, but melee gets the job done faster. Granted, I play the game solo, so magic could be much better for groups.
Because it's far safer than melee and thus makes the game much easier
imo tho only the protection staff (and maybe Wilds, haven't used that one much) is reallyyyyy a magic being OP problem. The rest is more just a "ranged being OP" problem
Far safer, and really does comparable damage, and often times actually out performs in damage due to uptime
Not to mention the amount of built in utility the weapons themselves have
While melee weapons are just, "I do damage", mage weapons are, "I do damage, I provide aoe, and crowd control" all in one action while being ranged
Also not to mention bunch of the staffs have zero aggro radius on projectiles 
it's okay, magic is totally 100% fully balanced out by not being allowed to do sneak attacks
Gotcha! I've played both magic and melee runs in the Mistlands and Ashlands, and for me, magic generally feels slower and less interesting than melee.
I totally agree about the protection staff going crazy, but it's just as useful for a melee (hybrid) build as it is for a mage.
Speaking of a hybrid build, it'll be even better when DN drops and we can enter it with two feasts and an HP food for high health, decent stamina, and enough eitr for the bubble.
yea, FFS / FFH will certainly be good as a hybrid option
(both feasts being mistlands or higher)
Speaking of such, I believe (though I need to test this) that it's possible to literally one-shot Bonemass. 
Magic feels incredibly uninteresting to me. But part of that is just how powerful and safe it is
The Fader fight was the biggest disappointment for me. Walk in a circle around Fader. Fiery troll, bubble, two vines. repeat for 15 minutes. Die once. 😄
I've never found any difficulty fighting any boss with magic, not even on my first try I think
But with melee I've been thrashed quite a bit until I got the hang of them
I think queen fight is prolly the most intense as a mage choosing between fader/queen
I always cheese The Queen.
Skull Splittur level 3. Battle axes hit through walls, so she goes down fast. I think my record time is about 7 minutes with level 50-something Axes skill.
May I ask why?
Because for me it's the fastest way to kill her.
A viking of speed I see
Sometimes.
I like to play the game at a slow pace, but The Queen is a special case where I just want to finish Mistlands and get into the Ashlands (which is my 3rd favorite biome).
Okay, so killing Bonemass in one hit ain't happening. I think the damage buffs apply to only a weapons base damage, not the total damage overall. I'm a little saddened by this, but that's reasonable.
I think with heavy armor, a Krom, bonemass, and 2 HP, 1 Stam food w/potion use, you can kill the queen in less than 3 minutes by practically face tanking tons of her hits and just dodge rolling into special attack spam
it's faster actually
record is 1:35
not running bear armor would set the time back a little bit but you could prolly do it in 2 min easily
@somber moat you already can do this
but only the player who is "chunk owner" can
so if you are stearing the boat, or open the boats inventory, you are chunk owner and can push a boat
@bold turret are you jokeing now?
We already announced PS5 and crossplay comming in 2026
oh i didn't notice
when exactly? is it coming
we said 2026. but nothing more exact
it's down to certitifaction and other factors
alr
also comming to nintendo switch 2 this year (2026)
alr
sadly PS4 and switch 1 are to weak to run valheim
https://discordapp.com/channels/391142601740517377/1202312684364910612/1477311407409332419
If a wolf has started taming then it shouldn't despawn.
@mystic fern There are yellow hearts that float above the tame when they begin eating.
correct. as long as the taming process have started, they will stick around
I personally agree with this (though perhaps it should be 2-300).
However, people really seem to get defensive about keeping the skill system as it is so i don’t see that happening
I’m all for changing/adding new skills and reworking existing ones, but seems a bit much. Would just dump like 70 into run and 30 into a combat skill and be way too capable.
Or 100 into bow lol
If leaving up skills is tiring, just use the same character for new runs 🤔
50 into swim, 50 into fishing.
90 swim, 10 jumping
100 farming 🧑🌾
Good example of why ideas should be broken into separate submissions. I actually like the customizing shields with trophies idea, but dont want more trophy bloat from starred variants.
100 Riding most definitely.
If such a system were to be implemented, it would definitely need a cap on how high any one skill can go, or make levels above a certain threshold cost more points.
I'd much rather just have a rebalancing of certain skills amount of experience needed per level, so putting focus towards training things like dodge doesn't feel fruitless.
Rebalancing bow skill benefit would be nice too
and it's a edit. so they added the 2nd idea later.
#suggestions message I totally agree with this. Having them despawn at sunlight even if you're at 91% taming just because you got raided and died feels SO FUCKING BAD.
Yes, I am speaking from expeirence. Yes, I do realise it will take 1000's of hours for the team to make this change because the same person that codes despawning behaviour also does everything else so if they do this we won't get some unannounced features for the deep north. Yes, I do realise a large portion of the fans want the game to be more inconvenient instead of less.
That said, it's always been the case that you have to stay near, but still social distance from, the animals you are trying to tame. And now we have potions so instead of sitting idle being unable to do anything (lest you risk scaring the animal you're trying to tame, thus stopping the taming process) for 30 minutes, now you just have to sit idle being unable to do anything for 10 minutes. You don't get QoL improvements like this anywhere else. And what is not to love with sitting idle and waiting unable to do anything?
#suggestions message Early game boat: Log and stick. Slow, unstable, but works in a pinch. 
Wolves that are in the process of being tamed do not despawn 🤔
@river prairie You want more boats but can't suggest a single one? 🙁
Other than suggesting one larger than the longboat with more storage, which already exists.
a canoe would be cool but..
Making it easier for the developers if they want to add more boats
Armoured ships would be nice, same as it would be cool to be able to add patterns like pirate skeleton and other customisation
Adjusted the topic for #suggestions to include "the obvious thing to not report bugs" as a suggestion
bugs have multiple places to be reported
@frank inlet there is a setting for that in the world-settings.
Fr? I didn’t know that. Why wouldn’t you want that on
because we don't
Fair
Saying more does nothing unfortunately.
less is more 🤔
As opposed to the Minecraft philosophy, “more is more”
Say less
More = nothing.
What would an armored ship do apart from functionally having increased health?
We already have one armored ship, Drakkar. What I want is Snekkja-faster than Longship, maneuverable like Karve witha bit of extra speed when rowing, with cargo space somewhere between Karve and Longship.
Would you be willing to trade for some of them?
Trade?
#suggestions message
If you mean the old enemies in the background on startup I'd love to see them again. Maybe set to current character progress for hide n' seek seekers and such too.
The problem with trading is you couldn't likely have anything I want, as I have multiples of everything, and stockpiles of materials already.
Like offer materials, gold, trophies, whatever
Dang, alright then. I ended up finding 5 trophies, but it was a pain lol
Yes but you can just spawn it yourself...
And you have zero way of controlling if you "trade" - the other person just spawns them in and gives them to you.
True. But, I ask in hopes of finding people who aren't cheaters. I have no desire to spawn shit in. I intend to either get it myself, or from someone who also does it legitimately
There is no trade in this server at all for the above reasons, and the only trade you'd ever get is if you're playing on a server with other people and you have server-specific trade bound by the rules that people aren't bringing in spawned items. 🤷♂️
Ok, I get it. I was just asking. I don't know the rules for every server, I am a part of many discord servers
Any reason to adventure in Valheim is a good thing!

Because you can dictate to yourself what you consider a "fair trade" and just spawn the item you want, then throw the "traded materials" into the ocean and self-regulate 🤷♂️
No argument. My world is just getting a little thin on places I haven't explored. I like to do most of my playing on my original world
Fair and valid.
I definitely understand that feeling.
Look better, have better health and in multiplayer you could make a sea battle
Agreed, there is a power to simplicity.
But i gotta hand it to @river prairie that being a Viking Tribe often came with baring surtain colors or paterns.
So donning the ship's sails or decorative shields on the side like in the first trailer rocking the colors of your tribe will add to the roleplay experience.
Maybe even add a ships's head option. Like...would you rock a seaserpent, or rather have a wolfshead or a buzzard/raven(bird) head on the front of the ship? I know I would enjoy some customisation options.
Same goes for the armors. They all look alike.
Couple of colored reskins would be cool. Like you can do with the shields and linen capes.
Ship Sail color is easier then entire color palette of the amors. But remember. The game is made from a solo player experience. You're not a tribe
I was thinking it should be turn off able for a more vanilla single player experience like some sort of in-game mod
It would be in the world editor thing where you can change difficulty, you can disable all new ships and customisation, you can only turn on the customisation for the vanilla ships, turn off armour alone to have all the new ships, customisation without armour
But... why?
Making something a toggle is only valid if that something fits within the scope of the game to begin with. If it doesn't fit the scope of the game then it doesn't belong as a togglable option or otherwise.
Did Vikings use portals???
And the armour was just a example, how it would be in-game would just be more reinforced wood or more materials to make the ships stronger
More like curse forge, select mod, click start, mod is working
Yes actually, but that's besides the point being made.
Why are any of the things you're suggesting necessary beyond what is already available?
Just saying that the game would be a lot more fun
Yeah I'm just not following, how is it going to be more fun?
Some kind of sea transport is missing, it kinda caps out at one point
At what point? What's missing?
New ships
New ships for what?
New ships for transport
All ships already transport.
There stop being upgrades for ships
It would be nicer to have more, bigger late game ships
For more transport space and quicker transport
It hasn't stopped so far, the last biome that was implemented has a new ship you need to use.
It would be nice to have veriaty
It would be NICE
To get more ships and customisation
So you can change how ships look
Sure it would be nice, so would new weapons, armors, biomes, but suggesting the developers do more isn't really a suggestion, it's an encore.
Perhaps thinking of a boat they could add, and a reason it could be added?
What is Odin's ships?
From the mod, it could be used as inspiration
Yeah that won't happen, artists tend to want to create original works.
No, not actually take their work, but use it as inspiration
TAKE THE SHIPS IN THE MOD AS INSPIRATION
The developers don't need to take inspiration from themselves.
Well it turns out they should
The designs in Valheim are wonderful as is, and they make ships as they are needed.
I'm just trying to draw a single suggestion out of you that isn't just asking for more.
Everything is more
I'm just a community member, no official voice as to what the channel is.
So you don't have even one specific boat in mind that could be added?
I do
Which boat is that?
Shallow Draft Boat for rivers
As an example
Or thinner boats made for small passes
Excellent, these are much more comprehensive ideas, I wouldn't downvote these.
I have a question then, why did no one like the shaders idea?
@cinder matrix half of what you listed is not necessary to carry.
Not essential but it is usually in my inventory
I forgot the portal stuff and a hammer too
Im not blaming anyone
Im just saying it would be a nice qol, and this was discussed by a dev somewhere too (i forgot where). Im just showing a way to give people acces to the extra slots
Mods add all the slots you can want 🤷♂️
There are many people against expanding the inventory because it is seen as a puzzle to solve while playing the game.
Yeah, it can just comes across differently when you justify the suggestion immediately after. I've seen the very same suggestion received well, but it was laid out simply.
Taking worn items out I am in support of, and it would give you a maximum of +6 slots.
Anything beyond that I, personally, am against.
I'm not opposing armor slots either, but I say no to backpacks.
But one question about armor slots would be how they are implemented regarding corpse runs. Do armor pieces remain in armor slots but need to re-equip again, or would they move back to normal inventory, causing issues there? 
agree
I agree, I’m really opposed to backpacks. They look really silly 🤔
For this alone I would rather any upgrades be permanently linked to the character.
Is the player inventory the same size as a black metal chest? 🤔
Hang up a forsaken trophy, and large text sprawls up the screen, "Inventory Expanded"
Simple, efficient, tweakable.
But how would that work in multiplayer?
hmmmmm, i feel like that takes the feeling of a new chapter and puts all the stress on the inventory slots
Touching the Forsaken?
If flag isn't active yet, check when power is activated.
Maybe 🤔
what if you could craft it or smt with the boss drops
Yeah, anything you carry has complications imo
Unless it's a permanent carry that you cannot drop
but not an item, cus that takes space (again)
maybe like a character upgrade or smt
(what am i saying, i dont even like my own idea)
I think you're just considering it deeper, which is always welcome.
That's only further solidifying as the best trinket. 😂
is the meginjord a trinket?
but what else is there... wisp light?
The wishbone as well.
true, but both of them only have a specific biome that they operate in
just those three accessories, so far.
Wouldn't want players further pressured into not utilizing crucial accessories.
Wishbone can find anything hidden. Has applications in meadows, swamp and mountain at least.
thats also true, but if i was a dev, i would only make upgrading the megingjord possible after yagluth
Fair, but that is only one of many complications with equipped inventory upgrades.
One often brought up is what happens when you drop it on death.
do u have examples of other complications? im not following
didnt think of that, maybe a dedicated part of the corpse? that makes it possible to take your gear first and equip the belt, you can take the rest afterwards
Yeah, that all sounds a bit clunky to me, and could result in death in a lot of cases.
true, thats why people could consider not upgrading it
Obviously it could go that way, I just wouldn't prefer it.
Oh, increased inventory is hardly a consideration for majority I would assume haha
I know but for people like you (absolutely no offense meant) it could still be an option
Oh don't get me wrong, I would be dealing with the clunkiness, even for 2 extra slots.

Hi all👋🏼😊 I've been away from my Viking for quite some time now, and while i was watching the Nintento Direct (a couple of weeks ago) i saw that Valheim is getting it's Nintendo Switch 2 release this year! Now... Since i've not been super good at following the path notes, can anyone here maybe inform/confirm some of my thoughts?
- Do we know anything about 1.0?
- Does a Nintedo Swith 2 release mean that it's gonna be a 1,0 this year? Or is it just early access?
- Deep North? Is that still a thing on the roadmap? WIll it come in early access or at 1.0?
I know this was a long thread, sorry 'bout that 😅 I appreciate all the answers that'll get🙏🏼 ❤️
#general message Deep North will be released with 1.0 
- no. you should read #news
- no. read 4
- no. no roadmap, deep north means 1.0
- playstation and nintendo allow Early Access games on their platforms
I automaticly say no to everything like I spasm when people say things about 1.0 and deep north and "I HEARD A RUMOR "
and deep north was never on any kind of roadmap we published as a "road map"
this was the original
no signs of ashlands nor deep north on it
Could add a cooking buff set of clothing here.
#suggestions message I don't think inventory spaces should be gated to bosses. That's trying to fix a problem by making it a feature it never was intended to be.
The inventory spaces problem is a coincidence of legacy design not being future proof. Carry weight used to be the deciding factor of what you could take with you, because there didn't used to be enough unique items to regularly run into issues with inventory slots, unless you did something intentional like carrying both a bronze and bone pick to pad out spaces.
But as Valheim got updated it kept adding items that were 'best in slot' for going out adventuring, and the number of free slots for loot just ran out that much quicker. That's just inventory not keeping out with the current game loop. The only times we even need to bother with carry weight these days is when we are intentionally collecting wood, rock, or metals. Otherwise it's a non-issue.
It's one of the main reasons I generally don't notice that I am not wearing the belt during mistlands until it is time to collect black marble. Otherwise I'm mostly thinking about what items I have to throw away because I'm out of slots, as usual.
yeah, would definitely love a cooking set and a lumberjack and miner set.
Cooking clothing doesn’t even have to be a whole set- could just be a hat that yield the set bonus as long your wearing any clothing items in your other slots 🤔
I think we need coocking hat and chefs apron!
Anyone mention a future possibility of placing chests on longboats/rafts?
Don’t think so, but there’s already a boat storage except for the raft. Can also put crates on them via the cart method.
True but if we can pull the cart onto the boat why not just go ahead and allow us to place chests
Eh, probably just not a feature that would really add much to the game I suppose 🤔
Ya most likely. But i the option would be nice. When I eventually work up to having the long boat and I get good at dealing with serpents, im most likely gonna be living on the water
Why would you live on the water? 👀
We're vikings thats why
You don't mean functionally living on the water though right? 😅
#suggestions message But why tho? 👀
Genuine question- not very well versed in mods or achievements lol.
But I can’t help hit that feels wrong?
mods will be able to enable or disable achievements the same way they can change anything else in the game
That’s kinda what I figured, I assumed you could just have a mod do whatever. But despite that, feels weird in theory to allow mods to be able to be used to achieve mods- no matter the severity.
Though I’m sure it is what it is, nothing can be done about 
I don’t have a dog in this fight though, I don’t really care for achievements much.
I would certainly assume they'll be disabled by default, and there are a few avenues that can be taken to ensure vanilla is being used for achievements.
Ultimately they don't do anything, and should someone decide to take the modding route, it won't affect anyone.
Well no obviously but most of my time would me spent on the water. Especially to hunt sea monsters
Surprised that mod compatibility with achievements is all down votes so far
Imo if a mod doesnt do anything to get achievements easier then it shouldn't disable them
Are you though? 😏
The problem with something like this, is that the devs would basically have to verify every single mod and configuration, which is unreasonable I think. If you left the decision up to the mod maker, then that’s a whole other can o’ worms.
To be fair, it’s pretty much just… you know, us regulars 
I'm just hoping achievements are things that are likely to naturally happen, or based on optional objectives and not a bunch of random "kill enemy X while you are poisoned and on fire" or "complete task X an ungodly number of times."
Whats the deal with the recycle emoji for the suggestions
Lk up and down makes sense but is recycle lk maybe or smth
Just means that the idea has been suggested before
O thnx
I am, some people really like their convenience mods and I’d expect them to put up a bit of a fight
Gor the Mod Butcher is my favorite Marvel character 😏
I’ve always been a vanilla enjoyer when it comes to games. Not that mods are inherently wrong or anything lol, but vanilla has always seemed “right”
I'll always give any game a full run in vanilla before I even contemplate modding. Most of the time, I don't care to seek out mods afterward. Noteworthy exceptions are Minecraft and Stonehearth.
@indigo sapphire what does a "custom VRM character" mean?
Imo you are not even playing the best Minecraft has to offer if you never play a modded playthrough or two.
The content from mods is absolutely fantastic, while vanilla is kind of boring.
.
I don't feel this way with valheim, since the vanilla experience feels full of content and rewarding.
Not to say there isn't some pretty good mods out there for valheim too by now ofc.
problem is to many mods becomes overpowered against the vanilla content so fast, since they just add user things, not new enemies or adjust the normal enemies difficulty. right?
VRM is the file structure of the 3D character object used in most Unity-based games. It is also the format of the characters used by Avatars and VTubers. There are several tools like Blender, VRoid, Meshy, etc. that one can use to create their own. There use to be a mod for Valheim that would allow you to use a custom created VRM to use in the game, but it hasn't been touched in 2 years. Right now we are limited to whatever the devs give us for presets. I was just asking to put the now abandoned mod into the native game itself. Evidently there is a lot of resistance to this.
Hm.. I wonder how the V-tubers do 🤔
I know atleast 1 who has her own character ingame
They might be compiling their own DLL injector. You probably could with the Unity Hub developers suite.
but you wished to have a <-mods-> tab in game, where you could load up your own VRM character onto the valheim skeleton?
Not that elaborate. Just a way to select a local VRM file to use for your character. Like an import option.
no?
what would be a easy way to do it then? 🤔
From what I understand, the old mod made it so that there was a new folder in the Valheim game structure where you could put your VRM file. If the name of the VRM file was the same as your in-game character, the mod would cause the game to use that model. So basically, you could create your character in any VRM compatible program, copy it to that folder and name the file your character name. Voila! It was now your in-game model.
I would just find it easy just to go to a ingame tab, click "load custom model" and then pick the file 😄
That would work as long as it wasn't tied to the underlying OS to find the model. I was just suggesting something that would work across Windows, Linux, Mac, or SteamOS, since Valheim would already know its own file structure.
it's up for programmers to solve that part 😄
Well, it's been down-voted quite a bit, so I doubt it's even going to be considered.
well
you know who I am right?
and also. up/down votes don't matter at all
I'm new. Just got Valheim last month. Are you a dev?
I am valheim community manager and QA-tester
but I also relay things to the devteam
I've never ever see someone suggesting something they don't want to be added to the game. so 1 person liking something is then someone who will be happy to see their idea being added.
And the userbase on discord is almost 1% of the entire playerbase. so what people on discord vote up/down. could get the oposite votes in reddit, steam, facebook.
So if one of my collegues likes a suggestion, they could add it to the game, and upvotes / downvotes don't really matter in that case
😃 Great! I have played a lot of games where the game out-paces the modders and good stuff gets left behind. I was hoping this suggestion would save this concept. I think it would attract others that have an established "iconic" presence.
so please don't get discouraged. if one of my collegues likes it, they will add it 🙂
I keep my eyes peeled for it. 🥹
Depends on the mods, there are many that are far more vanilla friendly for valheim. But yes, there are some that throw balance to the wind and add all sorts of content that feels immensely out of place.
Modders have a tendency to forsake the base games balance and/or visual cohesiveness 
Someone loves vanilla Minecraft 
🙋
Someone loves vanilla ice cream 👀
That would be my niece.
What does it mean in suggestions channel when they emote recycling ♻️ ? Under your post
Has been suggested before.
Oh..
tho those on your post. is made by out bot
The bot automatically puts 1 of each reaction up though.
so people can react to them. we don't allow users to use their own emotes
Ah okay
We can’t be trusted with that amount of freedom 
#suggestions message
@cedar valve The idea is cool, but carrying Fader's massive head on your back would look silly.
well. 99% of you can
1% can't
but then the 99% get fed up with the 1% trolling and then chaos
I mean it ain’t called DISCORD by coincidence 
@cedar valve Best not to anticipate anything from animations to be honest, it's just how the artist showcases the viking carrying the trophy.
I feel like I’m having a Deja Vu moment, I feel like I saw the same suggestion somewhere else recently lol
Ah, it was in Versaughs latest video- just a comment on the video.
I feel like it's a random pull from that animation. I don't see anyone suggesting being able decapitate Moder. 
Yeah, the YouTube comment mentioned the animation as well haha
Funnily enough, I remember really liking the stone cairn with the red cloth on it- which is something I think would be neat 
Funny how different people can extract totally different things from those cinematic trailers lol
I think it was actually something I had suggested pre-hack 🤔
Ahh well, what can one do!
So now I’m going through Irongates old videos- stumbled upon a Hearth and Home spotlight video! And even comments back then brought inventory management quite a lot.
“Now with all these new meats, we need more space”
🔮
people want 2000 slots and won't be happy until we add 3000 more
The entire screen is just inventory you can’t even see your character
Valheim 2: Inventory Simulator
Viking-themed Candy Crush. Match 3 to free up space!
the sequel to Valheim: Inventory management
They want Bethesda inventory where there are no slots, just an alphabetized list of all carried items.
All I want is to be able to go on a foraging trip into black forest without having to leave half of the useful mats behind because of the sheer variety
That's easy when you don't try to take every tool and multiple weapons with you 🤷♂️
The entire point of having a limited inventory system is that you have to make a choice on what you take and what you leave behind. And managing the space you have available is your own responsibility, it's not the fault of the game if you're willingly taking stuff with you that you really don't need on you at all times and then run out of room quickly because of it.
I mean project zomboid is like that where it doesn’t care about quantity but instead looks at the total weight, so it’s possible to do something like that well
With a system like that you could still encourage optimizing your inventory by making tools and weapons heavier so they’re more significant
That way you can gather a large variety of random stuff while still worrying about what you bring with you and what you care about gathering
sure, but it is becoming too restrictive, with both gear and drop variety bloat. Black forest especially, with bears adding even more resources that are basically thrown at you
Exactly. It was manageable in the beginning, but now with more items (trinkets, potion types, etc) that are necessary for survival in biomes like Mistlands/Ashland's, inventory is very limited.
At the very least, I would be happy personally with dedicated gear slots (like Azumatts Extended Inventory Mod). I think the slot system should go away entirely still, but I doubt they will go that far. Even with Azumatts mod, I still fill up on resources rather quickly and am forced to teleport back home to dump. It just crates an artificial time extension that makes the game take longer than it normally would (just like not allowing metal to be teleported, lol).
Well, the devs have tweeted about it and they're certainly looking into it/discussing it
What I would do is to extend the hotbar to include 9 and 0, remove one column from regular inventory and put dedicated gear slots into the free space. Just head, body, legs, cape, arrows, trinket and accessory as dedicated slots. This gives net +6 slots, which isn't that much, and makes it all more convenient
Maybe I just have little hobbit hands, but 8 is already reaching the limit of what I can comfortably reach from WASD 😹
Yes that was me in the comments.. I joined the discord this morning to get more eyes on the idea but like a few people have already pointed out.. some of the trophies are hilariously oversized and would look funny
even if you have to lift the fingers, it's more convenient than opening the inventory
Ha, small world! Welcome to the server
Thank you 😅
3001* - need one extra for mushrooms 🍄
Genuinely yes, concidering there is a weight limit anyway.
Dropping 20 stones to be able to pick up a feather won't feel right no matter how many things one is already carrying.
Could have 'volume' separate to 'weight' if you wanna get fancy with it, but yeah, slots are fundamentally flawed in games with so much stuff
What weighs more? A ton of stone, or a ton of feathers? 🤔
If you could put a ton of feathers on a scale, I'm sure you'd have to be holding them there in a way that would make them weigh more.
If you wanted absolute equality, you would weigh them in a vacuum.
So here’s the way I see it, something I’ve kinda noticed amongst most (honestly, every single one of them) Valheim communities is that they all want some sort of inventory expansion. Seems no one can agree on exactly what that entails, but it appears pretty one-sided for the most part🤔
And yeah, this is a conversation that’s been had numerous times, but that honestly kinda speaks volumes to the passion that players have… setting aside the especially angry and entitled ones lol.
All that to say, there’s no way Irongate can appease everyone- never gonna happen, and that’s ok. But I think it’s worth addressing, after all the game is in early access to gauge feedback.
If the design was good a few biomes ago, it basically can't also be good now.
Inventory was either too big then, or it is too small now.
Honestly, I’m starting to think inventory is one of the more difficult things to balance in a video game 
Far tougher to gauge than something like a weapons DPS or an armor’s effectiveness.
I feel as long as the developers ignore the irrational and entitled crowd it should work out fine.
The difficulty is in determining which concerns are actually legitimate and valid and which ones are the fault of the player.
Definitely agree with those statements!
Might sound a bit harsh, but whenever someone says anything along the lines of “the game is unplayable with the current inventory” I find those opinions to be pretty much invalid.
The inventory works, and it’s really not bad. Just because there is room for improvement, doesn’t mean that the design is poor.
Like Stranded said, it’s about looking past the noise and considering the genuine feedback.
Very happy to see that one of the developers is explicitly asking how people would like to see more inventory introduced.
Agreed- I’m curious to see what they do. Time will tell!
I’ve faced the inventory issue too, but honestly it works fine overall. My suggestion is that since the belt (Megingjord) is just an inventory expansion, it could be allowed to function alongside the Wishbone or Wisplight instead of sharing the same slot. That small change would be a nice quality of life improvement.
I think the inventory works fine esp with the many storage options, armor/body and trinket slots would probably be a step up from now though
@gusty finch You can adjust death penalty from world modifiers. Put it on second easiest setting and you have just 1% penalty.
I know. But when playing in multiplayer not everyone wants the same settings, so it's usually left in the standard settings.
And if some people die a lot and others don't, for example, the skill levels may become very unbalanced, in a way.
So, having that option to help with the xp recovery just a little, especially before an important boss fight, for example, would help a lot of players.
The late game xp loss is just brutal, tbh... It takes so long to get it back. And we don't even play with the hardest settings.
I see your point, but I would still lean toward reducing the death penalty instead. Its a already implemented mechanism that works as intended.
I did that on one of the worlds we’re playing on now, because the same guy kept dying over and over.
If it’s the same people dying repeatedly, then realistically they’re the ones who benefit the most from it anyway.
Yeah, I guess that makes sense too.
Not to mention people who die repeatedly suffering the most from death penalties just... makes inherent sense? They should fix the problem of always dying.
i feel like the opposite would induce many rage quits
theres also the 10 min grace period of no skill loss after dying
many more* cause this game is rage inducing enough already lol
This game induces rage?
It doesn’t really “induce” rage. It just exposes what’s already there, reveals it.
A game is code and mechanics, the anger comes from expectations, ego, and losing control.
When someone say a game causes rage, what they usually mean is that it challenges them in a way theyre not ready for.
Hence why some people rage-quit when they die etc. Its rather entertaining imo.
Surprise, they die every 11 minutes.
Something tells me that if there were an exp potion, the people with less skill would hardly utilize it, and it'd create a wider gap in skill for players who don't die. 😅
Not sure if this is a solution for that problem. 🤔
Ideally you'd want a "catch up" mechanic of sorts, where players have a hidden bonus to skill gain around players with higher skills.
Or something of that nature.
Or perhaps while under the effects of the 10-minute death grace period thing, XP gains could be increased by some percentage. Tie it directly to having died recently.
I agree with this in every case except for the game “Getting Over It with Bennett Foddy”. That game is designed to make you mad lol
I had to visit YouTube for that one, and I think my facial expression got stuck at some point. Like. What the fluff was that
It’s a masterpiece of rage and perpetual anger
Losing free stats that the game is not balanced around is a truly infuriating experience to some. 😄
Claiming game mechanics or glitches can never cause an emotional reaction, just reveal the emotional state you were already in, is an overly simplistic way of looking at it. Valheim can absolutely inspire rage when you get attacked while still looking at a portal loading screen.
In the same way, valheim inspires satisfaction with it's building mechanics, and relief after a long sea voyage home with precious cargo. The game causes plenty of emotions in it's players.
Apart from using devcommands to get skill ranks, they aren't entirely free. They require some time investment, especially at higher levels. Personally, I find the most irritating thing about death to be the loss of skill ranks, whether the game is balanced around them or not.
So you would fall under "some."
Because the skill ranks are what give you the free stats.
I would say "truly infuriating" overstates my feelings on the matter.
I’m not saying mechanics can’t trigger emotions. Of course they can.
Getting hit while stuck in a loading screen feels unfair, and unfairness naturally sparks frustration.
My point is just that the game provides the stimulus, but the intensity of the reaction comes from us. The same system that creates rage in one moment creates satisfaction or relief in another.
So yes, the game evokes emotions, but how deeply they land depends on the player. See?
So, my point stands. This game(Valheim) doesn't "induce" rage.
And unless you're powergrinding against Twig or Bonemass, they do not "cost" time investment, because you'd be playing the game either way. So they are free, because you get them from zero effort as you play normally.
I mean that absolutely isn't what you wrote initially, but it is a more sensible way of looking at it.
Any death is progress lost, and thus time that must be reinvested if the skill ranks are to be reacquired. Yes, I acquire skill ranks through normal gameplay, but death means my skill total will be lower than it would be otherwise.
Then read further up, i replied to someone who said it induced rage, I dont see it like that and explained why 😊
🤦♂️🙄
The game caused (synonym for induced) an emotional state. You said before that it can't. You're saying now the magnitude of the emotion it caused is heavily dependent on the player. You can acknowledge that or not.
Games cause emotions in people, even if the extent is dependent on the person'smindset. Stoicism is a broken philosophy thats been outmoded for millennia.
Someone made a mod that removed stoicism? Man... I should control my emotions less because apparently that's not the way to do things 👀
I’m not arguing for stoicism or denying that games evoke emotion. I’m saying stimulus and response aren’t identical.
The same mechanic can make one player laugh, another shrug, and another rage-quit.
That difference matters.
Inducing rage, as someone said and inducing emotions arent the same. I still dont see Valheim as a game that induce rage.
Atleast not to me.
Again, @sick breach: #suggestion-discussion message
Youre missing the point. Read it again.
I hear ya, you're just saying that a whole spectrum of emotion can be induced, and boiling it down to a rage inducing game is more of a subjective generalization.
Art is subjective, where a deep red color might make someone envision pooling blood, another could envision piles of rose petals.
Piles of rose petals covered in blood 😈
Great metal album song title.
First off: "inducing rage, as someone said and inducing emotions aren't the same." They literally are, rage is an emotion. Inducing rage is a subset of inducing emotion.
I have read your posts plenty. The first one you claimed that "it doesn't really 'induce' rage." That the game is just mechanics, or outside stimulus, and that rage only comes from the player's expectations, ego, and losing control. That a player claiming a game caused rage is actually saying it presented an unexpected challenge.
This is the post i characterized as claiming valheim cannot induce rage. That's a fair characterization of what you wrote. I argued that outward stimulus absolutely bears some responsibility in causing emotions, specifically with examples of emotions Valheim inspired.
You then replied that you weren't "saying mechanics can't trigger emotions." That your point was that the intensity of the emotional reaction games induce is dependent on us.
I responded agreeing, but pointing out this isn't what you wrote initially.
I disagree, there's mention of when players are raging, and their point seems to be more about whether Valheim is deliberately attempting to cause rage.
Maybe we're talking past each other with the term "rage"? Im using it to mean a particular emotion, maybe you're using it to mean a specific magnitude of the emotion "anger"?
It's hard to say, this topic can get pretty muddied, I can only speak on my interpretation, but that's true of anyone's perspective and a bit of an underwhelming explanation. 😅
To sum up where i stand:
Videogame mechanics are designed to induce emotional response (both flavour and strength) in players. Therefore, you can correctly claim a game is emotion inducing, and lay part of the "blame" on the developer - even if you're "blaming" them for making you feel joy and accomplishment with their beatiful game.
People claiming games cause rage can also absolutely be incorrectly ignoring their playstyles and emotional regulation as causes.
I only brought up Stoicism as a characterization of the argument that outwatd stimulus bears no responsibility in the emotional state it induces.
Stoicism is overly simplistic and an outmoded belief system != emotional regulation doesn't exist or is impossible.
it def can, especially for new/inexperienced players, its a brutal survival game after all