#suggestion-discussion
1 messages · Page 82 of 1
but we're talking about player experience here <-- yes, and how much fun is it to legally be able to cheese with the hammer through the walls without cheats or mods?
How fun it is to slam Draugr with the Stagbreaker! If you wanna do that, go ahead. I still don't think devs should artificially limit sledgehammers just because of two dungeons (and maybe The Queen)
they can also be useful against leeches but that is another story
If you're not having fun you can also not do it, you know. Nobody is forcing you to use Stagbreaker to clear Crypts
That argument has been used here a lot before
And if you think it's too hard/too annoying/too whatever to clear Crypts without it, maybe the problem isn't the Sledge, but the crypt itself. And the Sledge cheese is just your bandaid solution that prevented more frustration
I mean, generally I can't wait to see many forms of easy cheese inside dungeons get adressed.
Outside in the overworld, all is fair game.
Dungeons should be the real challange.
But yeah, I am not sweating over it. Is other games that offer more fine tuned experiences that I can also play.
Valheim is still very fun as it is now.
Same as me using the debugmode teleportation to teleport back to the Ashlands after dying for the 27th time to the 2-star Morgen to prevent more frustration from running back to my corpse. Is Debugmode cheese? Cheats? Does it matter?
It’s a cheesy cheat 🧀
i wouldn't mind if the crypts were completely revamped but tell it to the devs - what do you think is more likely. That they will revamp and rebalance the entire procedural layout of crypts? Or change a few lines of code to just balance the hammer inside the crypts?
No game should ever allow AoE through walls...
Hang on, gotta go tell the LoL developers they have been failing for the past decade.
My point is that cheese shouldn't be artificially adressed, whatever it is. A more organic "solution" to this "problem" would simply be the AoE getting blocked by solid walls.
Anyway, is running back to the dungeon entrance (that's a little bit more elevated) cheese, as it allows you to stay safe from the horde if you get overwhelmed? Having that sort of "cheese" is always going to be in favor of the player
Dungeons should be the real challange. <-- Exactly. In almost every game, the moment you enter the dungeon, you are prepared to get your butt kicked. In Valheim, it's quite the opposite
how much iron have you gotten so far
Sometimes I think of the skull hammer in wind waker which bounces off walls and such instead of swinging through them 
That's not a Sledge "problem" -- It's not even a problem if you ask me
That "Dungeons should be the real challenge" is quite subjective. Currently, there's not much of a difficulty difference between the dungeon and the biome itself, with the Ashlands being a notable exception where Putrid Holes are considerably SAFER than the outside
(Charred Fortresses notwithstanding)
The funny thing is. So many people are against balancing out the hammer-cheesing. And mostly, those are the same people who claim to be "too good" to even use this cheese. Well, if you don't use the hammer to cheese yourself through crypts and infested mines, then what harm will it be, if the usage of 2h hammers would fair?
No one would get hurt, if the cheesing got removed or at least partially nerfed. No one except bad, lazy players who don't like a challenge
Why remove the fun from players that actively enjoy slamming skeletons with Stagbreaker? Remember, this is a game, it's supposed to be fun. Allowing for cheese just removes potential pain points, specially in a game as punishing as Valheim, where dying means having to go back to your stuff (if you can)
Partially agree, just be sure to adress some of the other major cheeses too like the popping down objects to clog up enemies pathing. 
I still will always be a bit more neutral ofc since it's not actively detracting from my own experience, nor is it super in my face.
the main issue is theres 100s ways of cheesing this game and fixing all of them would take a TON of time so most people prefer the devs work on finishing the game because most the people who want to cheese the game will find a way
with that argument, I'd ask you - what about the first encounter with the deathsquitto? You think this is not a punishing mechanic to be killed in 1-2 hits?
Yes, it is, it's a good way of showing people that the Plains are not to be messed with. Everyone remembers their first encounter with a Deathsquito fondly. They're a great inclusion in the game.
Plains flashbacks intensifies
I mean, I don’t think they should actively allow cheese to ‘relive pain points’, but they can’t catch em’ all either 
As with everything, it’s about a finding a balance and deciding if the juice is worth the squeeze 🧃
They should just rename Crypts to Hotel
A place to relax, get your comfort buff and spam your 2h hammer to get rid of all the nuisance
And get out of there with full pockets
"Allow cheese" just means to use current game mechanics in obtuse ways to make fights significantly easier. Do you really need to "fix" it? Or worse yet, add exceptions? People love cheese, players love finding weird interactions that give them an advantage
From the moment I got the stag breaker, to popping leeches like pimples, to demolishing bugs and every destructible object in mines... love me those two hand maces
If the devs actively add "cheese", then it's no longer cheese, just an intended game mechanic
i mean things like chair glitching into the bonemass skull or crypts probably should be fixed
Because you're expected to do it that way
Here is a random specific idea for you - you spam your hammer more than a few times and a wraith spawns. That will surely balance out the game.
Depends- if the cheese detracts from the overall experience significantly, absolutely! To be clear, I don’t think the 2H hammer AoE is really all that problematic. But a line has to be drawn somewhere.
Don't disturb the silence of the Crypt
Ding dong, ringing the bell
What about having your game uninstall itself with a 5% chance every time you swing a sledgehammer? That sure is a lot of fun and will make players think twice about using the hammer in crypts! That'll teach them evil sledge abusers
They could also just put it into the 2h hammer tooltip: "This is a cheesing item, use responsibly" (partially a joke)
exaggerate much?
You seem a bit black and white in your opinions - like there is no middle ground
Cheese usually includes very obscure interactions (AoE hitting through walls isn't THAT obscure, but still) and they don't tend to detract from the game experience at all. One exception that I have to admit is building to get into Charred Fortresses and skpping the battering ram. That IS a problem
I just wish the fortresses were like the big concepts... and maybe had a dungeon portion to them (like an underground cellar) 
My dreams of what fortresses could have been.
Ok how about this: Add it as the difficulty option (is the hammer cheesable or not). Almost everything else can be modified using the difficulty options - why not that?
But I can imagine what your response to this will be: NO that is a bad idea, as well! Why remove all the fun! (like you get to decide what is fun)
Disagree, first time in ashlands did a fort via this method before figuring out how to get to a flametal deposit
The thing is, my main point isn't about the sledge at all, it's something a bit more abstract. I'm talking about general balance, design and what constitutes something that needs fixing. And everything you're saying comes from the implication that it's wrong and needs fixing, and that, if your ideas were to be implemented, the playerbasde will objectively have a better game experience
And my point is that these are things that don't need to be adressed, at all
Yeah, and that's a problem because you straight up skip like half the biome
Part of the joy of discovering imo
The chair glitch for Crypts is similar, but that one is very difficult to figure out if you don't see it somewhere else. On the contrary, figuring out that you can just build a staircase over the Fortress is very easy
It's like, the first thing you try
Definitely, but still cant get into the inner fort
Portal trick?
it's a bit harder to discuss with you now that you remade your argument into being an abstract one - sounds a bit like cheesing to me
Yeah, you can dig underneath -- which is something that also comes up naturally
Wouldn't say the digging is natural for fear of hitting lava
I should probably stop arguing in Discord and go back to work
@glad cargo Let me ask you one question. Will your experience in Valheim suffer if there was a difficulty option checkbox, whether 2h hammers should cheesable or not in your playthrough?
Why aren't you answering?
It wouldn't affect me a single bit. Now ask yourself, does it even make sense to have such a checkbox in the game? You're exaggerating how impactful it is in the game and how much it needs adressing. And that's my point -- it really doesn't matter enough to justify doing anything about it
Because I'm busy as hell and using Discord to procrastinate
Although I agree that using the aoe attack through walls is cheesy, I don’t think its a big enough issue to warrant addressing- especially if it’s not an easy fix 🤔
I honestly see where you’re coming from Aleque, and I can tell you enjoy Valheim and are fairly passionate about it.
If it (2d hammer through the wall exploitation) doesn't matter enough and it's not a big issue, then why not at least give people an option (in the difficulty settings) to remove this exploitation of the game? There seems to be a setting for nearly every other aspect of the game.
And if the developers are not willing to "remove the fun of killing enemies through the wall", then at least make this an option, too. Then everyone has the freedom to choose exactly how to play their own game.
A simple checkbox: "Two handed-club deals damage through the dungeon walls" Yes/No
@north rock @pulsar perch Then kindly explain to me exactly what is wrong with this idea
just reread what you wrote
And how would that, in principle, be different from any other difficulty setting?
This option would at least give each player the option to choose, but now you are suggesting, that the game mechanic, where you can exploit the 2h hammer to kill enemies through the walls should be mandatory for everyone?
Again, the issue is that all of this needs someone actually doing it, and my point is that it really doesn't matter enough to justify someone coding all of that. Just leave it as it is, it's not a big deal. Not to mention it would be a super unnatural bandaid preference fix. You know mods exist, right? A lot of stuff found in the Suggestions channel is less of a game concern and more in the realm of mods. since it's highly custom stuff
So to me, it’s hard to justify having such a niche option/modifier. because if something like this exists, then that opens a can of worms for a whole lot of other super specific options. Does that make sense? 🤔
Especially for a new player- could you imagine seeing an option like ‘disable damage from a specific weapon’ it would be a bit off, right? 
Like imagine you boot up Eldenring, and before you get into the game you see ‘disable twin blade bleed buildup during boss fights’. It would just be confusing to the player, I would think.
When 1.0 is out and I start a new game, I will be completely fine with it, if the 2h hammer exploit is still there. I will use the exploit to my advantage, and it will actually save me a lot of time and energy. But I'll still frown, laugh and shake my head at the fact that it even (still) exists. I will see it as a missed oportunity on developers' side to make this game slightly more fair and balanced where the game feels slightly more rewarding, because you are expected to actually put in an effort to earn something and not just mash one button, continuously.
I completely agree.
If something like hammers is ever addressed I think just a simple solution to how they function is the best option.
Otherwise, it's not the end of the world to leave it as is.
I seriously can't believe that we are still having this discussion and that I even have to explain myself.
I also cant believe it
i think hes just trolling
I think your opinion is 100% valid, just trying to explain my perspective the best I can 
I don’t think he’s trolling, it’s not fair to put him down honestly. It’s a discussion (a long one, sure) and I don’t think things have gotten out of hand or anything personally.
Perhaps time to put a bow on it.
A very long one, of the same point, ad nauseum
I’ve seen much much longer 
Don't mind discussing myself. I actually eat it up
just this one is going in circles by now.
I agree though, probably a good time to wrap it up!
Arguments regarding game design are always good to have. I don't think this one got heated or strayed away from constructive and valid, which is always a plus.
The problem is, when a community becomes too fanatical, it becomes one big echo chamber. Then you can't discuss anything anymore, rationally. It's just constant gaslighting and strawman arguments.
I mean... don't think we were really echoing this time, just sharing our own opinions. 🤔
Some of the best games were created on the basis of honest community feedback. Not listening to a few fanatics that are a bit "too high in the ranks". Look at Star Wars episode 1 and how it turned out because no one wanted to challenge the all mighty Lucas
You might be thinking we the few here have way more sway than we do hahahaha. The valheim devs have always done what they wanted, and its rare they give on their own opinions and choices.
I agree with you here, but I believe this discussion was not the case
I think the problem is people unable to make a concise point, or to let an opinion stand without constant rebuttal or a last word even if its exactly what had already been stated. Devs will read, consider all points, and approve or reject. Repetition doesn't make for a more convincing argument.
Well said
Have you looked into mods? A lot of small details like that can be fixed with mods. For example, I personally really dislike the levelling curves in Valheim, so I got myself a mod and manually tweaked the skill gain rates myself. I'm also looking into a mod to change damage values to buff Dyrnwyn and change the damage on the Silver Arrows so they do more Spirit than Pierce damage. But that's a personal preference and I don't believe every player in the game should play with my own personal preferences
I am just disappointed by the way, that some people in here are subtly mocking you for trying to be honest. Some of them are even suggesting that you are just "complaning", whatever that means, when the goal of my conversation has always been from the perspective of constructive criticism.
Careful with the mods angle though. Most see it as deflecting 🤭
If you really like playing with sledges, but hate how the damage pierces walls, you can just mod it out (maybe). It's your game and your preferences after all
But I have to admit, that I got also carried away by my ego: #suggestion-discussion message
Using mods to fix it yourself shouldn't prevent you from discussing game design anyway
Can understand. I'd love to keep bringing up food duration is too short/decay starts too early; i spend a lot of my time with the busy work of cooking and farming but the point has been made many a time
theres probably a mod that completely changes crypts
That's not what I mean. Many times people pushing their angles is them thinking the default base game could be improved for the better (genuinely), and mods is most of the time not the kind of reply that puts that passion to rest.
Some may take offense.
But I get what you mean by always keep mods on the table, and that this is for the most part a single player game with tons of freedom to tailor the experience to your preferences.
Hopefully I worded that alright to get the point across 😅
Yeah, I get you. I don't think I'll be worrying too much about the possibility of someone taking offense by me suggesting mods, sounds a pretty unreasonable thing to get offended by
Well, the wording just hit me as the kind of reply that is looking to ruffle a few feathers.
Hence, advising for a bit of caution.
Debates gone on long enough 
I am into using mods but only QoL stuff like better map, easier and smarter item management and sorting.
It feels wrong to me to use mods that change the game too much - then it starts to seem like it wasn't intended this way by the game devs.
I like to get as much "vanilla" experience as possible and see what kind of suffering the developers have in store for me. (now this is getting off topic for this channel)
I feel the same so long as Valheim is in Early Access, mods typically detract from the amount of feedback received by the player base.
Though once 1.0 releases, anything to keep the game fresh is fair game.
Honestly I liked it better when Valheim didn't even have difficulty options.
I am generally not into the Souls genre, but I did play and finish Dark Souls, and it was quite refreshing to play a game that was thoroughly tested and polished and just had 1 difficulty.
I'm a fan of difficulty options. Though it is true that the game may not work as well as intended on all difficulties, it does open the game up to more people
If a game is too hard you're alienating a ton of people from playing it because they don't have the skill for it.
And if too easy, it's too boring for the people that do have the skills
I find games often aim for mid/low difficulty to not exclude anyone from playing, but those difficulties are always boring for me and I go for the hardest one
The difficulty setting is, my eyes, a western, modern thing. A fix where you just let players decide how they play.
And unless it's a very boring, grindy game (like Far Cry 6) where you just want to get the battles over with to get to the next part (here I just put it on super easy), I prefer a Normal / Medium / intended setting
Do you just not like having a choice?
Because valheim does have a normal/medium/intended setting
I understand that difficulty settings can be important for games with too many possibilities, like the RPG genre, where you can be unlucky and pick a really crappy build and have no way of beating the game.
But in Valheim you can't even set your own stats. I honestly don't think it was important to implement it. But sure, some people the extra challenge. Good for them. But if I put my game on Hard or higher, it feels like I am doing double work with no extra pay
Yeah the difficulty settings aren't really there to compensate good/bad builds, it's there to compensate good/bad player skill
Which might explain how I feel/felt about 2h hammers and their insane aoe damage through the walls. I want to earn my victories. Because those are the gaming moments that I remember for the rest of my life.
Example. I was too lazy to craft and to use shields until these pesky little things in the Plains. Then I got motivated
I'll never forget how many times I died to them and how many new ships that I had to build all over again (almost from the stone age)
It was funny, because every time i got back to the same spot where i previously died and i saw several of my ships, in the water, from earlier death, my pulse went up and was ready to face the challenge. I died and died. Until "hey, there is this thing called a shield, maybe i should make one!"
Can I ask what culture you grew up in? Western/Eastern for example
Bottom line: I like it when a game kicks my butt really hard but teaches me a lesson about myself. A lesson that I can apply in real life, as well.
Like: Learn to use the right tool for the right task. (also applies to the super awesome immersive sim called Prey)
And this is why the 2h hammer thing was so underwhelming to me, because I learned nothing from it
I grew up where life was quite a challenge but then I moved to a better place and appreciated it much more
Why are you asking?
I don't know if this applies but in my personal experiences I've noticed a split between when I'm playing with my western friends and my eastern friends. The eastern ones seem to be more indifferent / in favor of the use of exploits / OP stuff / lowering difficulty / etc. in order to win more / better / faster, whereas my western friends (mostly) don't want to use exploits and such that are too excessive because they feel it makes the game go by too fast or makes it uninteractive
And from what I'm hearing you say you find it hard not to use all the difficulties and exploits that are available to you, though you would wish they weren't there in the first place. And I was wondering if that was a byproduct of the eastern mindset
With that said though all this is literally just my experience with a handful of friends from different cultures and everyone's different so I could also just be projecting
#suggestions message While this would be an amazing addition, it's impossible with the way water works in the game.
Weeeeeelllll, teeeeeechnially... 
They could do a small waterfall that is part of an indestructible object, just like the troll caves entrences that are exactly this way.
It wouldn't break anything, but it might look out of place and ofc naturally would be very inflexible as a perminant unmodifiable feature.
Exactly. A cave entrance that gives the wet debuff when you walk through it, basically. Add some particles and sounds without any actual water physics and you're good.
Where's the water coming from? I feel like it'd have to be next to a mountain or on the shore kind of under the ground level like some of the burial chambers
I got nothin' on that. I don't think such a structure would look very good, unless designed in very specific ways. Just explaining that, mechanically speaking, it wouldn't be hard to do.
it wouldn't work in a game with the ground being terraformable
it would litterally tax your computer to much 😄
Could we have like small pool of water (Like tetra fish pool) in front of a few troll caves? I think it'd look really pretty.
Maybe it can be a one-time deer spawn area as well, like the runestones are for boars.
I think I heard they tried to make water that was like that by making it similar to the tar pits. But because water needs more updates every second to be fluid it would tank performance
Oh, that's understandable. unfortunate tho
no we never did
we just know it won't work 😄
I had this in mind also. Yeah, it would not look very natural.
They can have pools with water physics btw. Just one again it has to be in terrain we can't edit/break and that had its own downsides.
Works just fine for the pools inside the frost caves though.
it would look very very bad
It would work though, is all I was saying
work and look shit
Just would be so out of place 
and very poorly
I mean I think the team could pull it off and have it looking decent, but it would for sure not look perfect and be so restrictive. Soon as the player might terraform around it too... then it'll fall apart.
Performance wise, it wouldn't be any issue either.
But setting these technicals aside, it gets a 👎 from me.
Save it for inside dungeons where the illusion has no chance of falling apart.
Don't forget, we have a waterfall the size of our world surrounding the map. 
The biggest waterfall you've ever seen!
That's right actually hahahaha
best viewed with a longship in highspeed?
real alpha vikings view it on a raft
Would be awesome in a Valheim remake or sequel. That is, waterfalls, rivers, etc. where you can utilize the water power for machinery and stuff. Kind of like the windmills in Vintage Story
Like, if there is no wind to drive a windmill then you could use hydropower to help with that
Waterfalls, cliffs, etc would be so cool in Valheim. Totally get that it’s not feasible, but man that would be amazing in this art style.
Another idea that has been brewing in the back of my mind for a while is.. More mechanics when building your home. Like right now there is stability (which materials you use, how many, how high you can build, etc), shelter/comfort mechanics and smoke/ventilation.
What if there was also something with moisture that you had to maintain to prevent mold / rot. To create proper ventilation in your home that gives you and your home fresh air to breathe and prevents the interior wood from rotting and breaking over time. Mold / rot could also be poisonous for you just like irl.
Another idea: isolation / insulation of your home when creating doors and windows and patching up holes with resin or whatnot, to create a good temperature when it's cold outside.
So it becomes a strategy game of sorts to create a balanced home where several of these checkboxes are marked. Like creating a nice overlap of:
- stability/integrity,
- comfort/"fengshui" or whatever,
- proper ventilation for smoke
- proper ventilation for moisture
- proper insulation against cold
We kinda already have to manage the heat of our bases 🤔
A "perfect" home would be a mix of those things in a balanced equilibrium. You can be sheltered from cold, rain, snow, wind, and have a good ventilation system to prevent smoke and moisture buildup. Like, you need to keep your doors and windows closed when it's really cold and wet. But there should be a system in place where you still have to manage smoke and moisture.
This could capture the cozy feeling of crafting, building and tending to other things inside your base, while waiting for a better weather or season - or just waiting for the night to become day. I played some Vintage Story and it has some nice elements that Valheim could be inspired by in the future
Moisture already damage interiors, rooftops manage this. Air quality isn't of much concern when you're dead I'm sure.
I know but there is a limit to how much it can damage the wood. I was thinking of "moisture" as the indoor mechanic. It could take place in the sheltered area and degrade your wood even further, if not taken care of
Considering most players will complete the game as is before 2 years pass in-game, that much weathering on newly built structures would be very quick.
That sounds more cut out for a simulation game of sorts anyways.
And that moisture value / status in your home can be affected by several factors, like if it's raining, or if you are wet from the rain or from swimming and drag the moisture / water inside
I would be shocked if I were to travel back and hear vikings discuss being overly concerned with moisture beyond basic shelter needs to be fair.
Not to mention, air quality, outside of smoke from a fire.
Sounds more like a mechanic for a Sims DLC.
Let's say you make some wooden pillars in your home which act as as foundation to carry walls and the roof. Those pillars could carry less weight when sufficiently damaged by moisture. In other words - if you don't take care of the mold problem, your character will start taking slow stacking poison damage over time and in the end your house might collapse
As a carpenter, I can tell you it'd likely take a decade before any risks of that were to occur.
And what about health risks
Just as long if not longer.
Google this: how long does it take for mold to grow
I don't need to, there's still the case of mold being present.
The likelihood of this is low, especially in areas in Valheim with lower terrain and large bodies of water surrounding it, it is taking on wind constantly.
Even the ponds show no signs of mold.
Ok here: Mold can start growing in as little as
24 to 48 hours after water damage or moisture exposure, though it often takes 12 to 21 days to become visible as a colony, requiring warmth, moisture, and organic material (food) to flourish. Given the right conditions, spores quickly germinate and colonize damp surfaces like drywall, wood, and carpets, making rapid drying essential after leaks
Yes, this assumes mold is present.
I am not talking about 1:1 realism here in a game full of trolls, magic and weird unrealistic things. I am just presenting possible gameplay mechanics for the future
I'm not either, just letting you know that the timeframe behind what your suggesting is far longer than most will ever play Valheim, and the chances of mold at the severity you describe are extremely low. They would also take a decade or more to become hazardous.
So either that is rushed along to emulate some upkeep in the house, or it stays as is, and is perfectly within reason.
I have never seen smoke ventilation mechanic in a game before Valheim, and it fascinated me. And I would like to see more of similar stuff when building bases in the future.
Building pretty things is one thing, but building something for the utility and function, that can still be pretty - that is a bonus
Then termites
I agree, the smoke system is great, but perhaps something more along those lines, like a Nordic Bathhouse, where the steam gives you a stronger rested bonus, and you're meant to fuel it.
You make a shack from untreated wood, it gets wet, there is wear and tear from the wind and the elements, then termites could invade the wood and make it worse
Things like that would be nice.
I'm not even sure there are bugs in Valheim to be fair.
(Aside from Seekers/Soldiers/Ticks/Gjall? 😨 )
What could be really cool in Valheim 2 or whatever is.. there isn't just a comfort buff but several. They stack on top of each other. When your comfort buff is full, then you get safety/happiness/calm (whatever) buff and so on. But your base must really be built for it
But not just built - you have to maintain certain things in your home in a certain order. You can't just enable one thing like fire, a steambath or ventilation. Enabling of each thing could have a consequence that you have to counteract. I know it sounds far out. But not unrealistic to make, i think
I remember suggesting a Well Fed buff that lasts about 7 seconds after eating 3 late progression food types, and just accelerates health regen beyond what the Rested buff can do, because by the time you're fully healed with some of these foods, you're already ticking away at the food timer. It's common to have never seen the max health/stamina late game foods provide because of the waiting period.
Have you played Vintage Story?
That game has many flaws but also plenty of unique and interesting things
No I haven't.
Valheim is my zen garden game when I need a break from development. 😅
I don't play much else these days.
Like, I never seen a game where you literally have to pick up a hot, glowing copper ingot, hold it with your tongs - not to burn yourself - and start hammering away pixel by pixel to shape the thing that you want to create
I know it's off topic from the previous topic but still - unique survival game mechanics
And on top of that, you have to throw that thing you just created in the water to let it cool off. I was kinda mindblown by this
I get ya not to worry, you're just looking for places to apply that logic within Valheim, and that's valuable input regardless.
Then I imagined what it would be like, to build a ship in Valheim using similar time consuming mechanics.
There are mods that allow this, they're just a severely heavy process and will likely cause frame drop issues.
Unfortunately this game is built on a freeware game engine, but fortunately this game was made at all because of a freeware game engine.
Instead of "plopping" a whole boat into the water instantly (similar to Subnautica, also), you actually start from the ground up, build the foundation of he ship, part by part and finally you have to push it in the water
Imagine spending a whole real life day to build your first raft
I get that same rush when I build my dockhouse in Valheim, and then another in the Plains for my Plains farm, etc.
I'll try and put it in another way. A lot of building in games like Valheim seems a bit abstract to me. It's like having a lot of atoms without any actual molecules. Creating a functional home with a shelter, fireplace and a chimney seems like a good "molecule" - it makes sense. I'd like more of that in the future. Self-contained units of function and not just pretty things that you build, like in Legos
I hope it makes sense
Yeah I'm just not sure you'll be able to root out much more depth than is advertised, it is just a survival crafter based in a world steeped in lore. Survival and crafting aspects are innovative enough to set the game apart, but systems beyond what is presented isn't exactly being showcased to the community in any form.
Yeah I know. It will be exciting to see what the survival games of the future will have for us who like to craft and build things.
I like it when a game encourages you to build something specific. A specific combination of materials in a certain way and order that produce something concrete. And as a result you get a synergic bonus effect. As opposed to: whatever, just put something random together, I don't care
I guess it's a fine overlap of aesthetics, function, realism and fantasy. Like 4 circles overlapping each other at one specific spot
Yeah, not to mention the team behind it can only go on to do bigger and better things. It's exciting that their first outing as a studio has resulted in such a successful game.
Yeah, they did well. I am looking forward to replay it when 1.0 is out. But it really starts to itch now.
And I do hope that the devs keep on growing and don't just sell out like the Unknown Worlds did with Subnautica.
And I am hoping for a really cool Valheim remake or sequel where it's still pixelated and charming but without the restrictions of the current engine
Yeah, absolutely agree.
Has the idea of dedicated ceiling pieces been a suggestion?
No idea, but it sounds like a good idea
It could actually act both as a decoration and a utility to enhance the home somehow
Probably, but I haven't seen it having been here regularly for a few months. Even if it has been suggested, it wouldn't hurt to get the suggestion again.
I will say though, I doubt the devs will add something like that, since floor pieces seem to already fill that role.
There's one called Dark Messiah of Might and Magic where you craft swords by doing all that. Gotta find the metal and the hammer, use the gallows and the molten metal needs to be cooled with water and etc
What kind of sword are you making that you need gallows to make it?
A cutting edge swing of course!
I notice someone had the same idea as I did (well before I did, obviously) - being able to pick up baby animals and transport them through portals would be massive - particularly wolves, but it doesn't make sense to have one able to be picked up, and not the other (i.e. Boars)...
If each baby weighed 100 units of weight, you'd realistically only be able to carry 2 at a time (without weight-carrying upgrades) - so you're not going to be able to easily spam an area with tames without a serious amount of back-and-forth. And maybe a Lox baby could be 150-200 weight, for the same reason.
Askvin you can carry as eggs as I understand it (not yet in the Ashlands myself), so it's not really necessary, but they could be the same weight as a Lox for the same reason...
Funny enough, not being able to transport animals through portals (or easily at all, really) is the biggest reason they are not mass bread at boss locations to then maul the bosses to death for you.
🤔
As such, idk how I feel about allowing that.
I wouldn't want us to prevent that, but alot of people seems to missunderstand the problems with breeding
the more creatures in the area that needs to pathfind, the more it will tax your performance
sure. it's fun to watch 100+ wolfs tear apart yagluth
but at what framerate-cost?
the reason why we have limits on how many animals in a area that can "make babies" isn't for a balance point of view. it's from a performance aspect
personally I don't care if you have a 1000 wolf army with you if that's your "jam"
but performance is horrible and it makes the game work like a bucket of tar
That's a fair angle to look at it as well, for sure. 
I wouldn't want to take 1000 wolves into a boss fight anyway. Maybe 5. Maybe. Or 2 really good (2 star) ones. Only when I'm playing solo. When my group is on, I don't need the extra back up.
That's also why I suggested the 'Stormcaller' which 2/3 of people don't seem to like... 😅 When I get raided and I'm playing solo, having Thor looking out for me through a lightning-casting Mjolnir-shaped runestone while I'm doing my best not to earn a hasty entry into Valhalla, is something I find myself wishing I had.
Yeah, there's the Ballista, but Stormcaller would be more end-game - either added to Deep North, or retroactively added to Mistlands, or Ashlands. Particularly useful in single player, but also useful in co-op - particularly when you're all together at once base chilling but because there's a lot of you in one spot, you get raids every 10 minutes... It just takes the edge off the numbers, or the HP of elites, so you can make a bit more order in the chaos.
Plus seeing it get hit with lightning during storms would be cool... But that's, clearly, just me...and like 6 other people. 🤣
But if I had to choose between that and picking up baby tames... I'd pick the babies.
you want max 5
crazy people will take 1000
some wierd youtuber who loves to break shit will take 100,000 of them
and also. changing that would make valheim a "dude and his animal companion game" 🤔
How To Train Your Valheim
mhm
and then people wants to level their companions
and skill tree
and tombstones
And customization! And interactive companion AI so the wolf reacts to our health bar
Imagine the frustration of waiting for your wolf companion taking their rested bonus and foods before their attempt to corpse run. 
Wolf as a playable race when?
*Fenris. 👀
Doh!
Right! 
#suggestions message By the way, rancid remains and ghosts both appear in raids, making their drops renewable 
🤔 hmmm
Still think that killing the boss to respawn it would be a better way to farm their drops, it's also more interactive than just waiting and begging for the rng.
I’ll agree that waiting around for raids is a bit unreliable. Are their trophies used for anything unique? Can’t remember.
With that being said, I almost feel like a better way would be for those mobs to be found in other methods. For example; ghosts could spawn at nights in the Black Forest after Elder is defeated, Rancid could spawn in swamp after Bonemass.
Just hypothetically, idk I kinda like the idea of rare monsters being found exclusively in dungeons and being hard to renew 🤔
Fenrirs make armor set and weapon, ghosts makes the new items from the call to arms, and rancid remains looks cool i think
I do think it would be cool if this guys spawned in the wild.
I just dont think it will happen, rancid remains would already be spawning in swamps if they pretend to make that change, we got a mob spawner that is green and full of bones there
Elite Darugur for the big hammer
What if the 4 legged wolf learned to walk on 2 legs. 
then it's not a wolf
Kangaroo.
I've seen cats doing this, maybe he's just a really skilled wolf
were necks made when asksvins learned to walk on two legs 
they always did
Askvins were made when necks grew larger and more feral to survive the harsh environment
"More feral" --> Can actually be tamed. 😉
@fresh belfry isn't this a bear rug?
you mean clever enough to actually be tameable? 😄
Gonna guess he hasn't found a trophy yet.
I guess so 🤔
😂😂 my bad, 6 bears in and no trophy!
some killed 60 bears for the first trophy 🙁
Might want to adjust the drop rate.
What's the drop rate on troll trophies?
50%
From what I recall, troll trophies have no functional purpose and come from something easier to kill and (in my experience) more common. Why not be a little more generous on bears, since their trophy is used to make things?
the troll drop rate was set over 6 years ago 🤔
A number being old shouldn't exempt it from review on occasion.
yeah. the number should be like 10% aswell for the troll
it's is almost never used anyways
Fishing bait and decor.
10% is too low for trolls and bears, it’s better for common things like greydwarves
Even if the chance was doubled to 20%, needing to kill 5 bears on average per trophy isn't some effortless task, and it would help people get the armor set before getting so far in the game it isn't worth using anymore.
I am well aware. It's bad enough trying to find a draugr elite trophy.
im currious what does the recycle emote mean in the suggestions?
It means someone thinks the idea or something similar has been suggested before.
ah oki
@analog quest Do you mean just smaller piles? Or chests that look like piles? Or piles that you fill by pressing e kinda like a kiln? So you just place a pile thing but it doesn't look like a pile until you put enough of the item in it.
for example im talking about log or stone piles
That is not what I was asking cause there already are log piles but do want smaller versions or to change how they work or something
ok have you played return to moria? they have piles where you can stack wood on top of itself by 750. basicly something like that
The piles that currently exist are for single stacks of 50. You just want larger piles, then?
no im talking about being able to put in multiple stacks of 50 wood in the wood piles like how you would a chest
rather than using actual chests
So you want the piles to be retextured chests
i mean kinda? but if anything it would be more lore friendly
You can store 1200 wood in a reinforced chest
ya im just saying id rather use a defacto log pile to store my wood rather than put it all in a chest
You can store 900 in a cart as well.
Well, you can stack piles of 50 all within eachother
Just place them 1 pixel apart
The stone piles don't even have to be that far apart.
I wouldn't mind dedicated storage, but piles seems to already have a purpose.
Some games have things like Wood Sheds for example.
ya thats what i was thinking. dedicated storage
return to moria has their wood piles which you can use as anywhere within hearth bounds without picking it up
That's called vicinity inventory, a common suggestion here.
ye which i would like.
I'm not sure, but I think I recall Smiffe mentioning that vicinity inventory isn't likely to happen?
thats disappointing...
Personally I enjoy utilizing the cart for such things.
I have a cart parking area, each with building/crafting supplies at the ready.
valheim doesn't have magical boxes that things just magically apear in your inventory
so "craft from chests" is outside out scope of ideas for the game
Wouldn't be all that out of place though, it's just a preference. 🤔 not as any major rebuttal ofc, I don't care either way.
Mods exist for anyone that really really wants it. (Mod for it already exists)
#suggestions message
😉 😉 😉 😉 😉
Should both not have a physical inventory UI for simplicity, and also have the quantity stashed be very high so it actually stores far more than multiple chests would. 
5000 = 100 stacks worth, or a little over 3 black metal chasts / little over 4 Reinforced chests full.
(Both 4800)
-just as an example.
Worth it imo, especially for super bulk resources.
Had mentioned this too in my suggestion 🤭 but to have the equivalent of one reinforced chest (the default chest everyone uses), it would take 24 instances / piles. 🫣
when do you need super bulk resources?
to make 20 level 4 silver swords? 🤔
Idk if Unity is a limiting factor with these things?
An IronGate game made in unreal engine would be 💦
Assuming they stay in the same genre and take some pointers from Drangonwilds which I'm finding has some absolutely genius design, that might be the best thing I've ever played
in crafting from containers?
Yes, and just inventory in general
no no
Yeah, how else am I going to fight 10 Yagluths at the same time in my no portal, very hard combat world?
there are plenty of mods that does that already
to explain what was said before
"I want the player to take the materials with them, go to the crafting bench and craft their sword"
'We want to be as lazy as possible'
"not just stand at a machine and stamp out sword after sword after sword"
I mean we the players lol
and unreal engine would do nothing for valheim IMHO since the artstyle is a choice
idk what unreal would do, that unity doesn't
I know thats why I said for a future game
Unity Engine Real-Time Tech Demo (PS4/Xbox one/PC)
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this is unity game engine. in 2016
IronGate should make a western-themed game next. Y’allheim! 🤠
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more unity
so I honestly don't know what unreal would do "better" 🤔
Lol, but nah pirates is the way
I mean a pirate game with valheims world generator and sailing??
Would that not be the best thing ever
You mean like age of piracy pirates? Because Vikings technically ARE…
Yea pirates of the carribean stuff
I’ve been watching Crosswind/Windrose stuff because I think it would scratch that itch, but IG just did it so well y’know?
Windrose looks fucking amazing
Ahh I hope they pull it off
Such a shame when a good concept is ruined by poor execution
They did the naval combat beautifully
I mean, I acquire tons of wood and stone which is what we have piles of
is no metal piles though.
And those are mostly just building resources.
the 50 stack piles are a estetical choise I would say
Technically given the example I made, it would be equal to 101 🤭
Nothing is stopping us players from placing more for asthetics though.
*anyone that owns the game on a platform that supports mods
i think you should make 50 stack flint pile
Would love ingot piles 
@open dagger It's mist not fog.
based on what
because visibility-wise it's fog
https://cloudatlas.wmo.int/en/fog-compared-with-mist.html the last sentence there
The term “fog” is used when microscopic droplets reduce horizontal visibility at the Earth’s surface to less than 1 km, while the term “mist” is used when the droplets do not reduce horizontal visibility to less than 1 km. In practice, mist is considered synonymous with “light fog”. The term “smog” ...
That's great, but it's the realm of Valheim not Earth.
then why is there wood if we are in valheim and not on earth
That's not my point, we're in an alien place where definitions can easily vary, fog in Valheim might be even more dense, and races like Dvergr might see through the Mistlands easier than us.
Biggest thing is that it’s such a minor thing, it’s not worth changing 
It’s not like the current name of the biome is causing any confusion.
Well, considering the alternative "You-won't-be-able-to-see-shit-here"-lands was considered as being too long, I'm perfectly fine with the name "Mistlands."
I always interpreted as a wordplay between Mist and Mystical, so it's not only the Land of the Mist (or heavy ass smog), but also a Mystical Land
true i guess
No mist and it would be just "Lands".
Fog is also something of a boring word, in my estimation. I see fog all the time, and it looks nothing like the stuff in the Mistlands. The word "mist" also comes up a lot more in fantasy settings than "fog," so I never even thought to question the name. Mist in a fantasy game. Yup.
Mistlands
Missedlands
Myst(ical)lands
They all check out.
smog is pretty good interpritation of the mistlands mist 🤔
Plus it allows the dwarf fortress easter egg where dverger in ashlands miss the mists in the mistlands
Black forrest is not black and that ruins my immersion
It should be called the mostly brown and green forrest
didn't know this channel was called #Salt 🤔
there is neither Heath nor any kind of spliff in you.
so we should rename you to hatcrow
haha
there. more accurate
Congrats! You have been Smiffified 
Honestly, this new name is super cool and I like it a lot 
it's like one of my fav Yu-gi-oh creatures. Redeyesblackdragon 👀
Seems Smiffe is in a whimsical mood. I must say, it has been fun observing your interactions since I arrived here.
Today we have whimsy Smiffe 
A Smimfsy if you will
Yippee-ki-yay Moder-Fader!
@sage owl Slow down cowboy, I think you’ll get a lot better reception if you present your ideas more concisely
@sage owl Suggestions aren't meant to be posted in lists, it's against the channel rules. #suggestions message
Instead of just spilling out so many ideas, hone in on one at a time and flesh it out- take an opportunity to discuss and refine your idea as well 
On a side note, I absolutely love Jersey Mike’s lol
Thank you me too
Here I’ll put it here adn you guys can have it😂.
I’m sorry I just need to get these suggestions out I’ve had them for years.
More placeable treasure, silver necklaces. Rubys, maybe add silver and gold chalices to the game. And speaking of treasure
The loot you get in chests around the world are pathetic. I want to be excited for onion seeds and wooden weapons but I’m not. My solution to this would be to have a rare and I mean pretty small chance for the ore of that biome to spawn in the chest already smelted. Practically how it is in the Ashlands. So copper and Tin Black Forest. Iron, swamps. Silver mountains. It gives you some incentive to explore and check abandoned house for treasure aswell. Because otherwise it’s just a waste of time for 36 coins and some arrows if ur not an archer. Got a better idea I’d love to see it but please anything to make the loot table more interesting.
More POI I mean cmon it’s a giant world that’s been around since the dawn of the realms theres gotta be more than just abandoned houses in the meadows. Just anything at this point would be great. And I want it to make you feel something. Like ooh this is special because it has this in it or it’s a 1 per world spawn and it’s just a cool spot to build a house.I just can’t be bothered and I think I speak for every Valheim player to look in another abandoned building when I can immediately guess the loot table and be like it’s not even worth the time. Or like I’m going to be surprised when it’s the same building. Every time.
Also talking about loot and treasure id be more inclined to risk my neck or spend time in dungeons even after I beat the biomes boss. If there was plenty of stuff to spend our money on. Haldor doesnt sell enough of anything and I think his venue is a missed opportunity for many things to be added. You could add anything from the nine realms or maybe he only sells certain items at night. Hildirs cool but should sell build pieces.
Also (animal specific potions) or being able to feed your tames potions.
I want to have my tames apart of my adventures and battles or ride my lox into battle or askvin but I don’t wanna take my mount to just go in and die. What would fix that? Being able to give them potions mid battle, like stamina, health, even the light food mead would make for some hilarious situations. Poison mead. You get the point. But I wanna bring my tames and use them not just novelty items and livestock around the base. It may sound very unbalanced but i think it’s better than throwing meat on the floor and waiting for them to eat it and then dying when a deathsquito takes half their health because they weren’t alarmed to the danger yet. Which you could also just get rid of the sneak mechanic to tamed pets so they don’t get one shot by enemies. And don’t get me started on animal transportation. So if there’s a way I could label this suggestion it would be (tamed animal potions) and ( QOL For tames)
Please give the serpent stars or make it bigger. When I see a serpent in game now, I’m like eh because it’s not even scary or does enough damage to destroy your boat when you have a karve their not a threat. I wanna be terrified of the seas and serpents and especially the bonemaw serpent maybe im miscalculating but I think he should be way bigger too just for scare factor.
It’s the Valheim devs I’m sure they’ll come up with something super cool and original so I don’t doubt it but I thoughts I’d throw my suggestion out there. I think they should add frost sabers to the deep north and be a rarer spawn but can be tamed and ridden and then add some form of bigger wolf or not, to be ridden as wel so you have a choice between the two since it’s the last biome. Been wanting a rideable dragon in the game since day 1 but I won’t keep my hopes up for that. Maybe a bear saddle for DN go back to the blackforest and tame them.
That’s all I could dig out of the back of my mind for now but I mean all of these suggestions with respect and love for the Valheim devs and game. I love this game and I thinks it’s almost perfect just needs the correct tweaks and these are just my suggestions.
- Placeable Treasure- yeah, agreed 👍
- Chest loot- I don’t like the idea of having ore be in those, but I wouldn’t be opposed to more/unique loot.
- More POIs- yep, would like to see more of those as well
- Merchants- have you found the big witch? She’s a great gold sink! Hildir is lame imo, I agree.
- Tames- eh, I don’t really care for them much as far as combat or exploration goes.
- Serpents- generally (and I know this is vague) but me and many others would like to see more ocean content in general.
- Deep North stuff- we’ll just have to wait and see.
Most of these suggestions read as, "I want more and better!"
The only succinct suggestions I've read here are using meads on tames and pet ravens.
Please remember that the team is small, and in that respect, keeping suggestions concise/to the point will serve everybody.
It’s certainly way easier to discuss one idea at a time 
True. I tried to be specific, but these ideas are from like the last year so I don’t quite remember exactly what I had thought of in the moment but I tried to give suggestions. These are just areas in the game that I think need improvement before they release 1.0. Also needless to say the ocean.
But don’t worry, I’ve got more they will come to me. Also I’d like to give the ideas, but I’d like to be a little vague, so the devs can kind of fill in the rest and do their magic.
You can also search key words relating to your potential ideas, to see if it’s been brought before. You also might see some ideas that inspire you- often the best suggestions are ones cultivated by the community instead of from a specific individual 
Big brain
Also this will prob get a lot of hate and will never happen but if they are never going to add tame Abel dragons. I wish that the asksvins were a little bigger and had longer tails and longer necks almost like the creature from Revenge of the Sith where Obi-Wan is riding it and is chasing general grievous
Just kind of look ugly which might be the point
And that’s if there not gonna add any new mounts in 1.0
Oh yes, and speaking of askvine and tame creature quality of life. I think it’s ridiculous that I can take my dog lizard and ride it
Out to the woods and when I stop to harvest copper he smells a deer and is 500 feet away from me. I think that once you put a saddle on them creatures like the locks and asksvin should obey commands
And for my final act I’m going to leave one more suggestion that is completely and utterly never heard of…….. pullable carts for lox so that I can haul my metal and so that some of the tamed animals in this game have a purpose and aren’t just food.
If you only meant to get these ideas out of your system, it doesn't matter, but if you want them to be well received it matters how you present them. You lost me at "I know I shouldn't, but I don't have the time...". Don't expect others to take the time to work through a wall of text just because you didn't want to take the time to formulate concise suggestions.
🤓
The surest sign that the devs will highly consider a suggestion.
skimmed and saw the usual stuff
the things I just.. wonder if they have played the game and/or ever considered game balance
flying on a dragon?
yes. would totally not break the entire game
Harpoon Moder and bring lots of stamina mead?
Game balance is for people who don't want to do cool things, or some such nonsense. We already have portals, so traveling to known locales is a non-issue, and actual exploration is hard to do from above the ground.
so being able to scout the entire game without being attacked is fine?
I didn't intend that implication. I was saying flying is bad because it's hard to properly explore about half the biomes from the sky. Avoiding combat, too, I suppose.
Plus, if I really wanted to just fill in the map without fighting things, there's a console command for that.
yes. console commands isn't intended gameplay
while flying on a dragon would be intended feature if we added it
Probably great for the riding skill, though.
Game balance is for people who don't want to do cool things
This is satire, right? You're just joking. I'm having a hard time figuring out if you're serious or not
The only thing game breaking I mentioned was tameable dragons. But that would be a deep north endgame mount. Should’ve mentioned it thought you guys put it together.
unsure what else besides the "how to train your dragon" ever mentions vikings on dragons
so it's not "viking myth" or "viking lore"
I know the devs like to add and incorporate real Viking lore and they like to add fantasy since it’s the world of Valheim.
so us adding it treating it as casual what vikings did. is kinda wierd assumption
<-- developer
🫡
Ahhh
My thanks good sir for the game
I mean I think their is other more ridiculous things going on in Valheim than riding an endgame drake or dragon mount.
no
Whether you believe me or not its Is up to you but I’m a firm 98% sure the idea for the askvin came from my suggestion. It was pre Ashlands and I mentioned they add a ( Greater neck) to the meadows it would be a bigger 4 legged neck and it would be like a mini boss or tameable. And sure as shiet couple months later we got a picture of the askvin skeletons and I was like bruh and then they actually dropped Ashlands and I lost my mind lol.
Your suggestion? when did you do that one? 🤔
Let's also add that the game has a single dragon (maybe 2 if you count Fader but he can't fly) and it's a boss, so definitely not something to be ridden or tamed
and where?
Like pre Ashlands I don’t remember how many years that was like 2?
you on a new account or something?
Not saying oh guys it’s perfect let’s add it, the devs know what’s right to there game and what feels right, I just think it feels right and maybe the 8 other devs think it’s not. Just my opinion.
Yeah, my old discord account was jurassicjuice. Don’t use that one anymore.
☠️☠️☠️
Now that I’d love to see for April fools
Every neck is like 20x. (Valheim park)
and spit fireballs?
Of course, they have too
And you can ride them! And upgrade them as well, and add skill trees and mounted combat
That would be hilarious, though as an optional update😂omg
Anyways, yeah, I looked for my suggestion, but I don’t know if the server goes back that far
And this is probably just coincidence because 1 million people have suggested bears. But I am the only one I remember saying that they should only add them to the plains and Black Forest. And then we got the actual bear and then we got the vile which I thought was sick.
we had a hack starting 2024 so all things got wiped
And again, I think the community thanks devs a whole lot for adding bears🙏
so sadly, all old fun suggestions was removed 🙁
Dang
It’s alright. I know that you probably hear all those suggestions that I made all the time. I’ll try and be more specific in my ideas.
Also, I don’t know if they’re new but I noticed a lot of different runestones I haven’t seen. I love reading them and the stories and the lore. So thank you.
Also here’s an idea make it in the Valheim lore that moder is the mother of dragons and she is the eldest and most mature one and then have it where we can find a rhinestone that says when a female dragon is born, they fly north to fight and feast and grow. So when we get to the deep north there can be a new type of dragon that almost looks like an adolescent moder and the mix of a drake. And can be tamed and ridden. And make some sick armor from them. The only reason I play into this idea is because I can’t get the runestone out of my head that says the small male drakes protect the nest while the female are much bigger and roam the sky’s. Emphasis on females as in many. But you want moder to be special so she can be the alpha female, if you catch my drift.
Or make use of the dragon eggs. And have the dragons grow up, but not to moder size and exact look.
there will probably be more lorestones than you can see in 1 playthrough
Literally read the next 4 words. I can the notion of that nonsense.
Love suggestions that begin with "I know I should not do this, but I'm going to do it anyway."
LMAO
dreams with cutsceens would be cool
They could be, but I don’t know if they would be a good fit for a sandbox game 🤔
Though I do really like the dream dialogue, I’ll admit. Perhaps if there was to add-on to this concept without being too invasive.
I’d like the same dream dialogues but with some sort of ancient looking illustration of what is happening in them. I personally don’t think we need anything fancier than that.
they could just add a background or something like a small cutsceen of the ocean
What is the big deal with NPCs/mercenaries/defences at your base?
Particularly from a single-player perspective, but even on a server where not everyone plays together at the same time, all the time?
Every example I've searched for, to review to see if it's the same kind of thing I'd suggest, has been down-voted into extinction.
I can appreciate the demand on system performance, but I'm genuinely curious why - when even Vikings left warriors at home to defend their settlements - are ways to improve your defensive posture, especially at your main base, frowned upon?
And if people/devs are worried about spamming (legitimate concern), or having a player bring an army of mercenaries to a boss fight, just need to ensure that their management mechanics are such that trying to 'abuse' them for unintended gameplay is extremely difficult if not outright impossible.
Like, for hirable/discoverable NPC humans (people who were dropped off by Valkyires just like you were), they need to be housed, fed and equipped in the same way the player needs to be.
Their stats could be tied directly into the quality of food, rest and gear they have access to. If they're not fed, poorly housed or given no gear and expected to fight anyway, they'll leave - and never come back. And/or their stats could be tied to the above, plus their time in service. Better gear and kept alive longer means they're better/stronger - but still human. Death is permanent for them - just like is described on some of the runestones.
If they're inadequately equipped, they'll flee back to their assigned bed (or try to) from the enemy they're confronted with - like a boss. If too many of them die too quickly, the rest will scatter - returning to their assigned bed (assuming they don't die).
That kind of thing... So why is anything other than terrain deformation considered bad in a game where keeping your stuff safe is clearly important?
I think managing NPCs to that degree is simply out of the scope for Valheim. It’s just not really the kind of game where militia/mercenary management would add much to the experience.
I imagine most players would ignore such a feature to be honest, and I don’t think there’s much of a struggle to defend your base to warrant something like this.
I think also it’s because all the humans are dead too but I mean if you use dwarfs maybeeee
Apart of the game at least for me is setting up base defenses
I don’t want to buy mercenaries when I can have guard wolves lol
renewing npcs would be a problem to
Gear aside, you already manage other NPCs and infrastructure to that degree.
You feed wolves and pigs (and Lox), you give them space, they breed - you confine them to an area. Or get them to follow you and/or ride them. You add resin to torches and wood to fireplaces, they light and/or cook food - until they burn through their fuel again.
You already need to make a house/settlement/fort for yourself (and your crops, and livestock) and, unless you're challenging yourself to "min-max", they're generally not small endeavours - some of that space couldn't be devoted to at least ONE other bed?
You're telling me that if you could locate an NPC that you could give a bow, and arrows, or a sword and shield, and they'd guard your place or follow you into battle - and all you needed to do was feed them some food, make them a bed and give them some gear - and, at the very least, they might make a log-carrying troll look at them instead of you just long enough for you to get another fire arrow off from a piece of stable ground: you'd ignore it?
I'm not saying you'd have to use it, clearly people out there don't even like using the Ballista - or they have 9999 2-star wolves, but even just for a bit of ambience: you wouldn't want to come back from a journey, to your main base, and see a guard at the gate - or in a tower you made?
Or remember, during your first forays into the Swamp, the time 'Hafnar' saw the Abomination coming before you did, which allowed you enough warning to drink a healing mead before joining the battle and though Hafnar fell in that battle - you survived, and built a shrine for him at your base, even though you've since moved from the Meadows and into the Plains?
That's what Viking sagas are built on, almost literally.
Well, I'm not saying Wolves aren't good at their job - and I hate having to kill some for meat and hide - but think of these human NPCs as less epic than you, the player, and less bitey and breedy than wolves BUT...they can have swords and shields, or spears, or bows AND they won't shoot you when you're close - but they will shoot at that Troll or Bear you failed to see...
Expendable guards and followers that you might invest in. And if you fail to feed, clothe or house them? They leave - you don't get your gear back, they don't reappear. They're gone. Until you come across another one in your travels. Maybe.
I mean, there is Hildir, the Bog Witch and Haldor... But outside of that, and the names of the skeletons you can summon with the Deadraiser, there's not a lot of company that doesn't want to bite you. Or poison you. Or both...
So I agree, in principle, but I also think not being able to convince them to follow you or guard your stuff in exchange for food, shelter and gear is...a missed opportunity.
Particularly in single-player but even on servers, people get up to all sorts of weird antics, it'd be meaningful to have others - similar to you, if not like you (in the event the player is particularly 'special' in the storyline), to keep around you.
I think the dwarfs would be a good fit for what you are suggesting and honestly, the way that you described it I would love to see it and go and attack a fooling camp with a small limited group of dwarfs or the Ashlands.
as a player Odin gives YOU a task. he doesn't go to a village chief, tells you to bring a few good warriors to do his task.
so it's not ment to be a NPC management game
there are tons of games like this if you want those mechanics. Including ASKA which is litterally what you seem to want
Because we are just passing through.
Get in, kill Forsaken, get out. We are not staying. So why would we invest time cultivating NPC relationships with the foreknowledge we are going to abandon them? Are we psychopath Vikings or something?
and everyone else seems to have died in valheim who use to live there
houses destroyed, abandoned, turned into monsters etc
so who would you hire?
The dvergrs who basicly are there to mine the big skeletons ? 🤔
You mean psychopath, as opposed to Ragnarok when the gods die - including Odin, eaten by Fenrir - and the world ends in fire and flood...?
And are we...not staying? Deep North isn't out yet, the ending is not yet written - not for us anyway. We won't know until 1.0 what fate awaits us in Valheim.
This game really isn't for NPC management. It wouldn't even be fun and completely breaks the concept of how lonely Valheim is. You're in some sort of purgatory, you're not there to make friends. It's a great coop game, sure, but that's more of a gameplay design decision. Having to keep your NPC companions around seems like an overall terrible idea
The end is very written. Just ask Smiffe if you want confirmation.
We leave after we are done killing. The game has a defined end point, it is not an infinitely continuous story.
I really really hope the center sigil opens up and we get to go to Valhalla for a nice cutscene. They could do cutscenes by hiring that animation studio that made the Mistlands and Ashlands trailers, those were absolutely amazing
Like, imagine a cutscene ingame with THIS level of quality (this is still the most epic scene ever)
I know all about 1.0 since I am a developer. and you aren't getting any NPC companions like the one you're talking about 🫡
My reasoning behind #suggestions message
is that it would be far more efficient to need fewer chests overall. I am at a point in the game where I built a three-story structure just to store materials and other items, and several sections are already hitting their maximum capacity even with reinforced chests (can't imagine long time players hoarding loot from the Mistlands and Ashlands). 
A chest-focused storage system with larger stacks (similar to how some other survival games handle storage) would be relatively easy to implement and would bring a major quality-of-life improvement that many players would appreciate. Importantly, this would not change player inventory limits or make resource transport easier, so the core balance and logistics remain intact.
It wouldn’t break immersion or feel overpowered. It could even be configurable, for example capped at x5 for harder difficulties like Immersive and disabled entirely for hardcore mode. 
I don’t know, I never understood why players build those super massive warehouses 
I dont even store my wood/stone in chests, and I still have never had the need for such a large storage space 🤔
I build massive storages
but I don't understand the need to have diffrent lootpiles in a chest diffrent from your inventory
I assume no other game dies this
I like the idea, but I think Smiffe has said something about stuff being stored in chests actually being worse for performance.
So idk if shoving more stuff per chest but having less chests would help or hurt that.
Lootpiles = stack sizes or?
same same
unsure if it's a programming thing, or just "better for the code to keep it uniform" 😄
Hmmmmm. Idk if they keep the same "stack size" on the back end but I know a couple games that in the UI just lump all of same item into a single stack when you put it in chests.
Palia, for example.
In inventory, wood stacks to 100 before it takes another slot.
But in your house inventory it just shows all wood as a single stack with a total number.
(House inventory has a total combined limit of like 10k)
Late game, bases turn into warehouses full of chests just to store materials. Larger chest-only stacks would reduce clutter and improve storage organization without changing inventory limits or balance.
If I may name another game, No Man’s Sky does this well: chests store more, but player inventory stays the same. It is not about making things easier, just better storage QoL.
yes yes .but I can't see us doing that
we don't have the available programmers to do such a huge overhaul
I think it is something that would have had to been the plan from the beginning.
yeah
I see
basicly no point in having diffrent chests with sizes
if you will just have 1 mega-chest
Like NMS had their base inventory planned as being the way it is when they did the player inventory, so they knew it was going to be different and coded accordingly.
Basically what Palia does tbh. Building more chests just expands their shared mega inventory size.
in valheim you could basicly turn the entire world into a storage
Is there a bigger storage after reinforced chest?
Black metal.
Honestly you don't need warehouses to store everything, since most stuff you likely already have more of than you'll ever need anyway.
That makes sense, especially if it wasn’t planned from the start. I was mostly thinking of it as a late-game QoL improvement to reduce base clutter, not a full storage overhaul.
Thanks for explaining the technical side.
Once I hit bm I put multiple things in the same chest, they just each get a vertical row.
Like the leather chest has 4 stacks of Scraps, Deer Hide, Troll Hide, Wolf Hide, Lox Pelt etc.
Some item stacks could be adjusted IMO for larger stacks similarly as barley 100 stack size, for example forageables (berries, mushrooms, flowers etc). Would also reduce item slot usage.
No, people would use same slots and just collect twice as much 😛
I think most builders who play by the intended rules are massive hoarders (like me, for example). Other builders focus purely on showcasing, and that’s where Hammer mode really shines.
The only thing I really horde is marble and iron.
I have so much useless junk hoarded away
Like this chest of fenris hair…who needs a chest full of dog hair?!?
People who don't have Fenris 4 yet?
Interesting convo there 👀 I do think it would be possible to have stack sizes change based on which inventory it goes it.
Seen it from a few mods for games I believe.
I should look into it 🤔
But basically, while the default size of aomwthing might be 50 in the player inventory, inside chests it might be 500.
Seeker Meat? You mean burnt Coal? 😏
I'm not that extreme. I use "MOUNTAINS" reinforced chest for Mountains loot.
Possible, yes.
Worth the effort and delays of other programming tasks, no.
(Per Smiffe above)
Please tell me this chest is over a door?
So that if one cannot go over they mountain... the can go under it. 😏
I mean, it shouldn't be that hard or cost much dev time.
But that can easily be put on a backburner for post 1.0 if they wanted to even consider it 
If there is one thing I learned in programming, it is that whenever you think something doesn't cost that much time... 😁
some bald guy will probably like it 🤔
Wig made of fenris hair would be an idea. 
Imagine if the hairstyle thing that Hildr sells cost Fenris Hair to change your look 😂
As a builder, I do 100% agree with all suggestions about angled crystal and floor/ceiling crystal pieces.
Haldor would probably sell it.
Haldor sells me fishing bait Coal.
The ultimate end game for coins, or at least it was until bog witch.
I don't really understand the need for massive storage in Valheim. Like, outside of building materials (which are mostly stackable outside of chests), I never needed more than 10 Black Metal chests and an Obliterator to get rid of stuff I won't need anymore
as a hoarder I feel that storage is important for my peace of mind, do I need all of them? nah, but let me gather them anyways
Exactly.
Can totally understand the perspective of the loot goblem. But I agree, large warehouses aren’t necessary for me, I usually have like a handful (less than 10) chests to store my supplies. Comes a point where you can throw a bunch of stuff out as the demand drops significantly.
I also try to thematically store my resources; food goes in barrels in the kitchen area, metal goes in the smithing area, immersive storage options are used whenever possible, that kind of thing.
i think people who play on servers run into storage issues a lot
That’s fair, I could see a dedicated warehouse/storage area being a lot more useful for multiplayer.
I will say, the catalogue for unique resources is a bit smaller in Valheim than in some other games that I play. For example, Minecraft and Terraria, pretty much always have dedicated storage areas. All 3 of these games have multiple wood types for example, but Valheim doesn’t restrict specific pieces of builds to an inventory slot- which I absolutely love.
In doing so, the demand for a storage area is a bit less in Valheim generally speaking.
It’s a pretty interesting concept honestly! 
@tall surge #suggestions message Good idea. Especially the "shipwrecks" part. I like it
#suggestions message @hallow oyster we have a mead that does this already.
That just reduced general taming time. I was suggestion that the cloaks are specific to animal type to affect hatching/breeding. I think I left off the breeding or that’s what I meant generally speaking.
The mead taming potion is great, I’m just think a bonus to mature eggs or a small tame bonus for specific creatures or breading specific creatures could be a thing. I basically skipped lox cape, but might have crafted one to make my lox create more, etc.
I just don't see the point of further reducing taming time. The mead already cuts it in half.
Fair. Maybe I’m just impatiently waiting for eggs to hatch in a hostile zone and happened to be wearing a similar cape.
If they added a few higher tiers chests or an upgrade system to increase stack limits in a given chest, I would more than welcome the change.
But it also wouldn't be the end of the world to never see such an addition.
I usually play with at least one friend and we end up witha warehouse that has at least 30+ chests... not all end up completely filled though since it is more for organization, but many a time one will fill up and the resources have to spill over into another chest.
I may prefer if piles were turned into a simplified inventory first, sincethe resources we truly get in bulk already have pile build pieces.
I feel your pain here, but functionally, do you need more than 32 stacks of any given resource?
I guess it's different on a server. I play solo.
There is at least a dozen I would say yes.
Especially if you plan to build anything half impressive.
I do like to just sit around chopping down a forest now and again, ending up with heaps of wood

Ok, Stone items are an exception to this rule, generally. I admit to having 8 BM chests worth of stone RN.
I can see it for stone, marble and wood, probably Iron too.
But yeah, why I would probably lean to piles having a more bulk storage function, since most of the items I have true excess of have piles already. I just dont like spamming many of them so default to chests.
Metal piles would be nice 
Piles add to instance count way more. That's why I switched to chests.
I just store mass wood/stone in carts in a cart parking area, so if I need it I can just run over and haul it right away.
Yep, that is one of the reasons. It's also just inconvenient to stack a bunch over and over if you want to save on space.
The true reason I use piles is because it look cool
If it was about storage a chest would contain way more in fewer space.
And please yes, add metal piles. My forges beg for it :)
stacks of ingots beside the forge would be awesome!
Need ingot stacks, and need charred bone stacks.
#suggestions message Definitely this! Range extenders to all types of workbenches would seriously help with base building!
I don't like having to either put all benches near a center and build tightly around them, nor having multiple lower-tier copies of the same workbench hidden in the floors and walls so I can keep building.
Having a more simple placeable range-extender would be much more preferable and non-invasive.
We have extenders for the stations that are used for buildings in the form of upgrades, stonecutter is the only one missing them 👀
Not neccessarily, I ofc have shared how I would go about it in a past suggestion. I wouldn't even give them an actual inventory, just a counter that you can deposit and withdraw from.
Would be super organized since you just go to the stack of what you want and pull.
Would be so nice for ingots too hahaha
Oh I love the idea
#suggestions message Do we know what the current status is on revisiting the balance of siege equipments for the Ashlands?
They are very undertuned at the moment, and there is literally no reason to not just use a hoe to make a jumping platform to get over the wall, and then pickaxe to dig under the inner tower.
There's zero mention of revisiting that anywhere, this is likely something that would happen post 1.0, if at all.
That's bleak.
Changing numbers feel like it would be the least time-consuming thing in the world.
Or, at least it has been some of the lowest-hanging fruits in all my time making games.
I hope they drop some Ashland updates when the North update drops.
It does need some fine-tuning over all.
Oof... I forgot to add the 💡 ... now I have to wait 30 minutes.
Anyway, I also want them to look into pathfinding.
Deers and Hares are too keen of going into the ocean and deep rivers, which usually means you have to give up the hunt on them since their loot will sink and become inaccessible.
Dvergrs in the Mistland way too often run into the ocean and take themselves out of combat as a result, and in the Ashlands they keep running into lava or into the boiling ocean, which leads to more Dvergr dying to environmental damage than to enemies. That is really frustrating, and should be such an easy fix: Check the ground you are running before pathing to it: and if that spot is hazardous, or in water, find somewhere else to go.
#suggestions message These are three separate suggestions, and I can't thumb them up individually:
-
throwing our weapon and recalling it God of War style
No. 👎 Play God of War instead. -
Serpent armour
Yes. 👍 I would like that too.
1 handed Swords sheathed on hips
Yes! 👍 I don't know why this isn't the default already.
We've had more than enough people showing by back-sheathed weapons is a bad idea.
Recalling a weapon isn't exclusive to God of war, Thor does it in marvel, Abiotic Factor has it I'm sure there's more, it's a small thing I just don't like having my sword glowing when sheathed all the time
Agree about the glow, but still disagree about a boomerang weapon.
It would be a good enchantment for spears which can be thrown and lost easily
This shouldn't be all that frustrating tbh, unless you're leaning on dvergr to fight for you, most cases you will want them to die for their loot.
I could see abuses arising where players trap dvergr on little mounds surrounded by water as makeshift defenses.
Or ever lava given that players can build on it.
So... let something that both looks and feels like unintended game design remain because I shouldn't have to rely on it not working in a way that looks and feels unintended?
I am just pointing out that it shouldn't be causing much frustration, even though it may look a bit silly.
@weary pumice just reminding you we do have a fist weapon in Plains. I do agree with your suggestion tho
ty yeah i didnt mention that 1 my bad
I really think Vilebone Maulclaws should be all slash damage. The total damage exceeds Flesh rippers, but majority of it is pierce. And Mistlands and beyond almost every mob has pierce resistance. so it ends up doing less dmg than flesh rippers
Or increase the attack speed
Why are fist weapons all the rage
They are so boring imo
This isn't wolverine cosplay
Let's get some crossbows and throwing knives before adding any more fist 🤮
Throwing axes 
🫵
They’re so good you get double damage every second hit instead of the third and backstab secondary gives 36x base stagger
They’re cool weapons, but they’re not for me. I had fun with them for a little bit, but moved on to other weapon types pretty quickly.
To me, that’s the cool part though. We all have weapons that we love for one reason or another, and some weapons we just… don’t! 
I was really happy that they added a plains tier fist weapon, and I’m hopeful they’ll have a DN one too. I’ll never/rarely use them most likely, but I know there’s a lot of people who enjoy them.
Personally, I'm hoping Deep North has at least one weapon of every type, so everyone can use their favorite at the end of the game.
Same 
Including the variants of weapons as well, would be neat
DN needs to bring Wooden Club 2.0
#suggestions message
the map is never based on the actual location of trees, just areas marked as a forest for world generation
ya but its more astheticly pleasing
DN presents Wooden Club 2.0: ICE club. It's just a giant icicle you broke off somewhere
I prefer the reverse to be honest, I like to know where I should replant forests.
well if you replant the forests it should update that too?
im just saying update the map every so often so that you can do things how you want
It should but I'd have less idea of where it originally was.
well you could keep a chunk of forest so you replant and expand out that forest
I'm struggling to follow that logic, the map not updating doesn't keep you from doing things how you want.
i dont know i just prefer to go outside and go to the nearest forest so i can get what i need rather than go to where i think a forest is cause it still showes one there
So you're forgetting you've chopped the forest down?
i have bad memory so yes
Leave a little marker on the map for yourself.
Or, replant the forest when you've enough seeds.
and besides if you expand the thinking to the terrain you could also update it when the terrain updates too
The map is a one time generation though, it'd be an overhaul and an additional process for the engine.
im not saying do it every second. im saying every time say someone leaves then rejoins or something like how the save system works
Is the suggestion for forests/trees to grow back over time? 🤔
ignore me, I misread!
@analog quest Can you elaborate on the part where you mention knowing where mushrooms and berries are?
Like are you saying if you expand a forest, it could generate more foragables?
what?
Mushrooms respawn in set locations, so having the map update would make them harder to find
can we make it so when we chop a tree down the map updates for it? it would be so nice to know where actual forests are so we can go and get stuff like rasberries or mushrooms
I guess my question is, what does having the map show where forests are have to do with berries and such?
i was doing a random thing i more want it for the asthetic of the map
Hi, i'm surprised that my suggestion was downvoted that quickly, so i would like to bring it here to be discussed.
I don't see how anyone could be arguing against it, but here it is : Leviathans should not be able to spawn at the edge of the map.
At the moment, they apparently can spawn so close that part of them is standing outside the map.
#suggestions message This getting downvoted is wild. Literally pointing out a problem with the game that breaks immersion, and someone goes "no... I think it is better if NPCs can spawn outside the border.
Are we doing a OSRS age of no era were players vote No just because they can?
Unless they can explain their downvotes, i have to assume that some people aren't taking this seriously.
The suggestion didn’t mention it was off the border, only near it
I mean... I could go extremely simple with it and counter with "Why are you that close to the border of the map to begin with?"
Yes it did. I said its almost half way past the edge. @lofty wave
I play witout a map
why is that relevant? those things should not be spawning there
I did. You apparently did not. @gaunt harness
So the devs need to alter the game code because you make an active choice to play with a self-inflicted issue?
yes, i suggest that the make it that leviathan cant spawn within a few meters from the edge. i cant imagine its that complicated
Entitlement 😄
There was a post that said it didn't mention anything of the Leviathan going past the border, which was seemingly deleted.
Anyway, chastising someone for being anywhere on the map you think they shouldn't be isn't a counter argument. That's just you policing where they are allowed to be on the worldmap.
i am entitled to a fully working game, i paid for it.
It's literally changing a simple calculation of which coordinates are legal for spawning leviathans.
It does fully work.
I will need to mute that person.. idk what his deal
👋
There was a bug/clearly unintended behaviour, and that was pointed out.
Why are you being confrontational for no reason?
this person obviously has issues...
😂
It seems to me that both sides are being needlessly confrontational about this
One is making it personal though...
Indeed.
🙃
It is a bug report not a suggestion
The suggestion was to limit the area they can spawn in.
In this case we could count things like: "make good games without bugs" like a suggestion
Thanks Gurra, i'm glad theres at least one person who can understand my simple suggestion.
Hey, I'm like you. I want Valheim to be the best version of itself.
Seems like decent feedback to me.
I'm not going to argue with you.
There is no way for anyone to know what you consider worthy suggestions, so be nice about it.
#suggestions message I sorta agree. Not common, but definitely less rare. They are way too powerful on lower equipment tiers to reliably deal with if they were common mobs.
Game is still Early Access, just to mention. Issues/bugs can be expected.
Sure. I'm reporting an issue i encountered to help the dev team fix it and get to that 1.0 we are all waiting for.
i was simply surprised that something as simple as that suggestion was downvoted immediatly.
Who can argue that its a good thing that those leviathans spawn that close to the edge..?
I didn't expect any problems with it.
In case you want to report bug/issue in correct place you can look up for https://www.valheimgame.com/support/
will it not reach the devs here?
its more likely to be put into a patch through the link
Suggestions is more meant for additions to the game, not direct bug reporting afaik.
There is also https://discord.com/channels/391142601740517377/1202549675924787220 and own for Xbox and Mac too.
why is this such a big issue?
I mean, I'm only giving directions where bug reports find better at the developers.
Currently devs are working for the last big update which might also have bug fixes and improvements like previous ones have had, they're going to fix bugs and improve things post 1.0 too.
Either way, suggestion or bug, I agree that if there’s a simple way to not make leviathans spawn outside the ocean, might as well change/fix it 
I don't see the suggestion, i am curious what other valheim players think of this :
Voice acting for the intro text.
I personally had no issue with not having it, i may even prefer without it, but the people i invited to play valheim, who weren't as enthusiastic as i am, mostly didnt read it.
I would argue that it would make the game more immersive for the casual players.
I don't mind whether they get a VA for the into blurb. I don't think it will make the game intro any more exciting, but could be a fun introduction
I find the intro to be very powerful, even with a few words.
It made it a lot more interesting for me.
Those many people who may not read it will be missing out.
But there are plenty of arguments against it. some very practical, like the release date for 1.0 and the extra costs for VA, in many langages.
Also how it could 'stand out' since nothing else is voiced. But i guess if they lean into VA, might as well go all in and do the traders and huggins. idk.
The main crime is how many people ignore the birds.
Will more birds fix the problem?

Well, Neil Newbon did great job narrating the PS5 trailer video.
Ok but... what if they get Neil Degrasse Tyson to narrate it? 😮
more birds never hurt. 
If voice was to be added, it would definitely be a 1.0 thing, because things can still change
It'd be more likely that voice lines would be recorded before 1.0, as that's typically when bigger budget items are considered.
Yeah, I meant like that
I wouldn't mind a bit more voice acting, even if it isn't the intro.
Ah okay, I misread that.
why?
our finances isn't hidden
idk how expensive VA is. i dont think the game require any big names to do it.
I don't dislike the fact that there is no voice at all in the game, but it wouldnt be out of place to me, since there are already words exchanged with npcs, like the dvergrs.
what if we get this with voice acting? then we get to know what a neck really sounds like
#suggestions message
@analog quest we can't add that.
- the map shows biomes, not invididual trees and things.
- the performance hit your computer/console would take from updating 100,000,000 (minimum) objects would give you about 0.0001FPS
it wouldn't need to update 100,000,000 objects 
Ok but we are playing Valheim from an AI datacenter 😏
it would have to ask every single thing in the entire game 🤔
Why?
or else the game would lag like mad if you exploded a copper ore node, or cut down multiple trees at once
it already struggles when you move around on the map, updating the players position and then moving all your pins
Oh I'm not saying they are hidden, just that the budget for large game expenses is likely planned up to 1.0.
I would assume a voice actor's pay to be a larger expense.
nah
sad thing in the industry. unless you're a super-star. your pay is very low as voice actor
it's horrible
Ah, fair enough, creative industry as a whole is pretty savage that way.
It's why I don't work for any studio at the moment, the effort has never amounted to reasonable payment.
there was a "media blowup" a while ago
where they basicly forced "fameous" voice actors to accept low pay, or they would get swapped for cheaper "talants"
Ugh, that's so sad 🙁
yup, horrible
what about this idea? #suggestions message
very common and "fluffy"
fluffy?
ah ok. i think it would work well with a farming update
oh i know there have been talks about a boat customization update in the future like back in early game developement
Really?
I can't find anything official
ya it was really early in development when they had a roadmap
More ships, not customization though
Saga Worthy Seas, Even More Ships is based on ship customization and additions to the Ocean biome
from the wiki itself
Ah the wiki okay
i know the roadmap is outdated but i can still hope for the ocean biome revamp
cause the ocean is kinda lacking
Perfectly valid I just didn't see that anywhere
What do you find is lacking for the ocean? What would you like to see different?
more enemies more creatures ect
I would really like to see POIs in some way shape or form. Sea stacks would be fun.
Every time people want more ocean enemies, I cannot help but see it as people wanting more bow-only, anti-melee enemies 😭
Because there's no room for a melee-able enemy on a Karve without you breaking your own ship trying to hit it.
or magic too
It'd just take some creative problem solving, like large crabs embedded in leviathans for example, you could melee them on their backs.
Magic is already OP AF.
Yeah, I’m generally skeptics to the idea of more enemies for the ocean. I can get on-board with a serpent mini-boss type thing, but any new ocean enemies could be… not ideal.
Or medium crabs that crawl around on leviathans.
yes, but ocean enemies wouldn't be bow-only, you could also use magic on em.
Yee
Bow-only for 60%+ of the game 🤷♂️
Right, agreed. If we see more ‘ocean’ enemies, they’d have to have some creativity associated with them.
The ocean isn't that deep, an ocean based golem could be terrifying, realistically slow, and standing on the ocean floor.
Oooh that’s a fun idea
Tentacle monster could honestly be done where you don't want to hit it from range because it will just slap your boat. So the way to defeat it is honestly by ramming into it where it can't slap you anymore, then hop out and onto it and whack it to death.
I just want passive whales though, groups of whales that are both beautiful and challenging to hunt because they're weaving in amongst eachother at reasonable speeds.
Or whale-like creatures.
I am completely against whale hunting, sorrynotsorry.
I am in real life don't get me wrong, but Vikings made a large name for themselves in trade centres with whale goods.
Idk how that is funny...
As a viking using what they learned in life**, that skill could be useful.
Sold narwal horns as unicorn horn
Exactly
Ocean not that deep -- add giraffes 😏
I find it endearing, which the Ragnar emoji may not accurately represent 
Can 100% respect your stance 
If it wasn't specifically called RagnarLAUGH I would probably have seen it differently 💛
But we're talking about sailing, right? I think that going to into ashlands and all the way up north is a considerable amount of sailing. It depends largely on your seed but I've never had to go through the first five biomes by sailing heavily. With that being said I think most people wanting more ocean enemies just want a more interesting ocean.
Omni gave me a cool idea for a potential island- could feature an island with a whalebone structure of some sort
Like the giant remains 😮
Where’s my RagnarSMILE emoji??
Most people start their heavy sailing with Swamp.
But yes, some people get lucky seeds.
Wonder if they're gonna add a frosty sea serpent to mirror the spicy one from the ashlands
I wonder what happens to the bonemaw in the waters around TDN
Bonemaw vs. Sea Serpent is always fun to watch tbh.
I had terrible ashland generation. Too far in to make land and too many spires. Sadly had to make a big boy boat a do it slow on my first ashland world
I hope it's a little less of a hellscape when sailing towards it, my first Drakkar sunk because I thought I was only dealing with pillars. Once I was fairly damaged, I was cornered by a Bonemaw and totally sunk. Luckily I was able to hop pillar to pillar and made it, but still terrifying being stalked by a Bonemaw the whole time.
Spires are one of the very few things I consider a mistake the devs have made in this game.
Keep personal politics out of video games, please... this is no different than vegetarian saying no to hunting animals.
😂😂😂😂😂😂😂
We already have a challenge run on vegan valheim. It was a great watch
People are allowed to have opinions c'mon 👀
Go nuts yourself, just don't push it on other players imo
Yes. Me saying I am against something is "pushing it on others." 😂😂😂😂😂
The "I am" used there isn't exactly pushy.
Wait until they hear my personal opinion on modding 😏
Speaking of nuts, why are there no edible nuts in the game?
Not the M word 🤢
Personally, I’m offended that you have an opinion! 
Don't push your being offended-ness on me!
Just giving my opinion on suggestions in a suggestions forum... 🤔
Depends on what you consider Frost Glands to be 😉
Oh lawdie
I think, therefore I am
No, you told me directly what to do.
That is not sharing an opinion.
Sorry if the 'please' seemed less imploring than a greater desire for devs/wider audience reading
This is another sorrynotsorry moment 😁
Was a mistake to tag in response to you, haha, comment was just a general statement
about adding monster in the ocean, i keep thinking that it could become very punishing. dying on a boat when out exploring can be a major setback.
Maybe it would be better to add passive npcs, like mermaids or something like that, just to make the trip more interesting without changing the gameplay?
Maybe the mermaids could be harmless as long as you are in a boat.. They could try to lure players in the water to attack : P that would be funny
(But honestly, i more interested in seeing the game have a proper arc/ending than adding new stuff.)
#suggestions message
maybe this could work if trolls get the modifiers bears have now, otherwise pierce would be too powerful in black forest
yup
and AI even says it's HARD to pull off
so it's not they where very easy to kill with a bow and arrow
it's just a HIGHLY skilled archer could hit crittical weakpoints
just like any hunter today with a rifle needs to know where to shoot at a animal to most efficiently kill it. not just blast it with a full mag of rounds to kill it
Is there any reason you want this other than because it’s realistic? A single damage type being ideal for both very tanky enemies of black forest will discourage players from learning multiple combat styles and instead more players will only use a bow like so many new players do already.
The game is sandbox survival and mostly solo play, there is no need for something being "meta".
Something being universally better = bad
All things being interchangable = bad
Different things good in different scenarios = good
Optimality of changing tool within singular scenario = great
Only Voltures and Bonemaws are weak to frost, then there are few resistant to it too.
Lava blobs too
I don’t think so
No it's not changed.
Charred/Morgen/Valkyries/Asksvin take normal damage from frost, except warlocks and Reto are resistant to it.
Anyway, pierce from a realism standpoint is optimal against basically any traditionally living creature. This is common knowledge. Getting slashed is pretty livable, just close it and the real risk is infection. Get stabbed or shot and your chances are more bleak historically.
Perhaps the base damage is what should be lower. I can't imagine the stabbing motion imparts as much energy as a downward swing.
I think they do need to go over enemy weaknesses and resistances again.
Currently there isn't really a lot of reason to carry a particularly diverse toolkit with you, so it almost feels like a non-factor most of the time.
This also goes for player's own resistances. Almost all damage is the same type, once you get to the mountain you will be be resistant to cold for the rest of the game, and even though some capes give you fire weakness, a swig of mead overrides that and makes you immune.
It's a little too easy to make elements irrelevant, and you only really need to worry about one damage type - which the bark armour halves the damage of, making it the best armour in the game.
Best is subjecthive.
How do you mean? Can you point to any chest piece that is better?
Also, getting downvoted for an optional toggle without context is weird sometimes.
I don't know why other players don't like it, just that they decided to downvote something that was presented as an optional feature to cater to certain players.
Is it because they don't like having options?
Is it because they don't like the developers working on anything unless it is their preferred update?
Is it because they don't think other players should be allowed to play the game differently?
The reason I downvoted that particular one is because I don’t think it would be worth it to dedicate dev time to such a minor detail 🤔
I’m all for options generally speaking, but the line has to be drawn somewhere imo
It's okay to be of the opinion that it's shouldn't be part of the game, optional doesn't keep that from being the case.
Every chest piece with higher armor is better against non-pierce damage 🤷♂️
Heck, even troll armor is "better" if you prefer sneaking.
That's what subjective means.
You are right that it is a minor detail, and it therefore would be a small amount of dev time to implement.
What do you think would be lost of they implemented this?
It would be nice if you voted based on the merits of the suggestion, rather than how much time you think the developers have. Surely that is their own concern?
The line is drawn by the developers, not us. To us, and to the developers, it just looks like you don't want options.
And how many attacks are non-pierce damage? That is my point. Pierce is the most common damage type, so halving the damage of those means you have more resistance to total amount of damage coming in over an encounter.
I said it is the best armour - not the best sneaking gear.
A way for players to bypass cooldowns every 10 minutes would interrupt gameplay.
How so?
Troll armor is armor.
Yes, and as armour, it gives you less protection than root.
You would be inclined to portal home and rest every night to have less cooldown time.
Yeah, so? We already do that to drop off loot, and to reset rested bonuses.
Right, by that logic, every armor beyond root is better then.
No, it isn't. Because it reduces less damage overall.
For one type of damage, that is typically lower anyways.
For the most common damage type. Which means over a period of time, the root armour will have reduced more damage than even flametal armour.
Rested lasts 25min max, that'd interrupt that flow.
I mostly think it would be option overload, basically. Have you played Ark by chance? There’s pages upon pages of world options, and it often just feels like clutter. Compared to something like Terraria which present few but meaningful options.
Now I understand that the proposal is simply one option, which wouldn’t change much. But if they add every little option, it just kinda clutters things imo.
But I think two conversations are happening currently, so I’ll go back to my corner
🍿
It isn't the most common though, maybe you're just considering one biome?
Rested only lasts 25 minutes in the end-game, when you have unlocked all furniture.
It wouldn't interrupt that. I am not sure what you mean by 'interrupt'. You can reset rested bonuses whenever you want.
I think you are pointing out a non-issue.
But I will say, I don’t really know what the best armor is or anything like that- but I definitely think the root chest piece needs to tweaked 👍
Well, you get it in Swamp so...
Mountain-
- Wolf
- Drake
- Golem A
- Fenrig
Plains- - Lox
- 3 types of Fuling
- Berserkers
- Shaman
- Growth
- 3/4 of Vile attacks
Mistlands- - Rogue melee
- All 3 mages
- Half of all seeker attacks
- Gjall
Ashlands- - Asksvin
- Twitcher melee
- Warriors
- Half of Morgen damage
- Voltures
There is way more non-pierce than there is pierce...
It's not a non-issue, players being encouraged to reduce timers this way is going to have an affect.
Expect people would abuse it.
Start a fight 5 minutes before the rested bonus runs out.
Pop a power.
Power lasts 5 minutes and has a 20 minute cooldown.
Go home,
Sleep.
All times reset.
Return to the fighting area, and continue the fight, with the ability to use the power 30 seconds after it has run out.
Finish the fight and wait for the 20 minute cooldown to be done, so you can repeat the same thing again.
in b4 it's optional
Yeah, they can strategise without having to spend real-life time waiting.
That's what the cooldown is for.
Strategy without powers as well.
I could see this taking some form, but just having to sleep is too easy for me.
Out of 99 non-boss attacks... 23 of them are Pierce.
So how are you going say 23/99 = "most common damage type" 🤔
I co-op you can.
Because the powers extent to all players.
So player A can pop Bonemass power and when the effect runs off, Player B pops that power. Power runs out: Player C pops the power. Power runs out, Player D pops the power. Power runs out, player E pops the power.
Power runs out, Player A pops the power and the whole cycle can start again.
And with 5 players, a boss should be down within 20 minutes.
Good point
Almost a quarter is one type?
And there is 11 types of sources?
So, 9% of all damage types account for 23% of all damage outputs?
We normally call that over-representation.
But what you're stating is misrepresentation to be clear.
Blunt, Slash, Pierce, Poison, Frost, Fire.
6 = 11?
Yeah, I was about to say. with 4 players you can already have powers active forever.
There are elemental damage types too
I listed Frost and Fire... are those no longer elements?
Physical
Blunt
Pierce
Slash
Elemental
Fire
Poison
Frost
Spirit
Lightning
Terrain
Chop (Woodcutting)
Pickaxe (Mining)
Pure
That's 11.
That many variances in damage types only elevates armor types that cover all, not diminishes it. These things are only valuable to those that have issues with pierce damage enemies.
This is a horrible list for what we are discussing.
Damage types?
It is literally all the types available.
You as a player cannot take woodcutting damage.
So it is irrelevant to list it unless you are trying to skew the data.
Fair point
If you don't count the terrain ones, that means we have 8 damage types.
That still means that 12.5% of damage types are accouting for 23% of all attacks.
meaning they are twice as represented.
This discussion looks so silly
6 types of non-boss damage.
Bosses are currently the only ones who add Lightning for 7.
And though I do agree root harnesk is pretty busted, it's not always the best
This is my point.
I just want them to revisit resistances.
Pierce is not the majority of damage in the game.
You can either accept this or keep believing whatever you want to believe.
I am done explaining as the data has been presented.
I'd love for player weaknesses to be more prominent. At current they end up being overwritten by resistances all the time
Like I play without resistance meads, and having to actually worry about the fire weakness on harnesk is pretty fun. Even if there's only a few sources of fire damage in plains/mistlands/ashlands
Yeah, weaknesses are basically a non-factor.
You could make this point without exaggerating, it only helps to be a bit more precise in your reasoning, rather than speaking in hyperbole or making subjective opinions into facts.
Armor is a non-factor if you just block.
And you could counter argue without denying there is a trend at all, so we don't discuss from the opposite of extremes.
you mean dodge?
I typed block.
I meant block.
I never spoke on trends? I merely pointed out that what is viewed as best can be different for all players.
That's the opposite of speaking to trends to be fair.
Which suggestion are we discussing? 
Armour IS a factor in blocking. The armour rating is used in the calculation of how much is added to your stagger gauge -
Dude... I wrote the blocking sheet. Do not tell me how you think blocking works 😂
it is a factor for the damage taken through the block but within normal progression you don't have to worry about it
So, do you use the tier 1 shield, then?
So, do you understand the difference between block armor on a shield and armor on what you are wearing?
And how the armor you are wearing is negligible to the point of near irrelevance if you are blocking with your shield?
Hmm? 👀
You just said Armour, and then mentioned blocking.
Why wouldn't I assume you meant the armour of the shield, i.e. Block Armour?
Oh sorry LOL I misread- thought you said ‘Dogg’
I said armor is a non-factor if you block.
Because armor IS a non-factor if you block.
Because block armor is what matters if you block.
Making armor a non-factor when blocking.
This is basic level shit...
Such a mix of tough-guy and ackshually language.
Not everything you write has to be a put-down.
You could just have said "I meant the body armour is a non-factor", instead of trying to gain cool-points from anonymous discord users.
Why would I say body armor when that isn't a thing?
There is armor and block armor. There is no "body armor." Why would I invent new words?
Because I clearly didn't realise which of them you were referring to, hence why I said what I said.
And yet you're trying to convince people that pierce is the majority of damage in the game... 🤦♂️
That's a separate matter to this one. Now you are just being impolite for the sake of it.
Root chest piece is still meta (especially for speed runners) due to its busted damage cover (since a fixed 50% reduction is huge compared to the damage reduction curve of the normal armour stat)
And, yes, I've had to go back over the data, and now slash is the most common physical damage source from what I can see. I didn't know that had changed since I was last on here.
That said, my main argument: a piece of gear that halves a damage source, and we can call it slash this time, would still be busted.
I’m curious- so I saw the breakdown of # of attacks from each damage source, but how common are those attacks? For example, the player encounters far more seekers (pierce?) than Gjalls, ueah?
So therefore, the ‘weight’ of the pierce attack would be more, right? 🤔
Correct.
And, basically most ranged attacks are pierce, so having pierce cover is useful since those are the attacks you might get surprised by when dealing with melee enemies.
And before we get too deep, I am not a data guy 
I just play based on vibes haha
For me the pierce attacks are usually the most dangerous or common ones. Like I hate ranged enemies, so arrows and spears being reduced is nice. And deathsquitos and seekers are also very common, so them being reduced is v nice
Deathsquitoes are why speedrunners rush to get the root armour, I think. They overcooked the squitoes. 😂
Damn, they can be tricky to get away from when you're not in a position to kill them.
I haven't watched many speedruns but I'd think the squitoes are more of a non-issue for skilled players
Since they can be taken out with a flint spear or something with one throw, unlike the rest of the plains mobs
True that. But they can still overwhelm you quickly if you are caught out in the open while sprinting between two spots when your stamina isn't recovered.
Halving their damage is so nice. It genuinely had me holding off upgrading my chest piece for a long while until I felt more confident in timing my blocks against them.
Oh damn.. Fader as a boss is Pierce damage heaven...
I use root harnesk in every biome once I get it (well, only for the boss fight in mountains)
But I also play on increased difficulty where it's even more broken
That's pretty badass. I never increase the enemy damage output. Especially not since Ashlands. 😱
his fire on the other hand will kill you so fast tho. Even without fire weakness
Yeah I play a mix of Hard/Vhard, permadeath, with a bunch of cheesy things banned and some extra challenges
Difficult, but a lot of fun
Root Harnesk is like the one gamebreaking thing I allow myself 😅
I can see why. I wouldn't dare.
root harnesk is amazing until you meet your first cultist
@gaunt harness how do you mean with "speed up food"?
you want us to use all food in the player "belly" when you sleep?
yeah, run the timer quicker while they are sleeping.
Yeah but its just so easy to overide weaknesses
Fortunately (and very unluckily) I didn't find my first ice cavern until after Yagluth.
I think that would just make tons of people not sleep instead knowing their foods would run out 🤔
Maybe. Hence why I think it should only be an optional toggle.
I know I bring Bukeberries to make sure I get the full effect of my food at the start of the day, instead of a slightly dwindled buff.
Also, sleeping to "speed up" smelters actually loses you time. As you can smelt more by staying up through the night.
What do you mean? I am quite certain getting 10 ingots in 10 seconds while sleeping is much quicker than waiting for it by standing idle next to it.
As you can smelt more by staying up through the night.
That takes real-world time. The thing that is limited in my life.
In-game time is a non-issue.
it could have been a thing if we had implimented it before Early access launched
now, people would be angry if we did it
It would probably be a RP thing anyways
Even as an optional world-setting? yikes.
optional would be the RP setting
it would make sence how we usually do things
but we didn't do it from the start
That's fair. Nice to hear from you. ❤️
np
but we'll see
we will have alot of time to add diffrent options to a world after 1.0 launch
Not to toot my own horn, but I was so thrilled when I saw the powers rebalance patch note and was reminded of last time I was on here: #suggestions message I felt incredibly witnessed.
Still hoping for a siege weapon touch-up in the future.
Nice suggestion 👏
I was pretty proud of them too. But I also like the ones that made it into the game.
Not really sure about the farm buff for Yagluth, but I've not tried it out so maybe +25 farm feels really significant?
The Queen boost is very interesting though. I wish sneaking could be explored a little bit more to let us capitalise on those 5 minutes of free sneak.
In my opinion, farming skill is extremely useful- that buff is no joke. Stack it with the harvest set, and you have a pretty nice boost to your farming efficiency.
Oh yeah! There is a harvest set!
I forgot about that one.
Yeah, the sneak skill is pretty insignificant currently. Not useless, but it’s often overlooked in my experience.
Though it’s a lot more fun than one might think- one shotting trolls in early game is pretty fun!
I'm not sure how sneak works with bows... you leave stealth when you draw, and the real sneak damage is just that they haven't seen you yet... Seems like being in the sneak position is less important when you can also stand behind a tree.
But I love staggering them and getting a free near-deathblow with flint arrows early on. 😏
I've not been able to level my sneak very high, but it would be nice if sneak damage also gave sneak xp (if it doesn't already). Also, if higher sneak levels meant moving faster when sneaking.
Could be fun🤷♂️
Oh sorry- I should’ve clarified. In my current playthrough, I’m specializing in knives, so my method for killing trolls is sneaking up and using the secondary attack on them. Bonus points if I can position myself to hit the head! Got a clip of it somewhere haha
that's badass
I've never tried sneaking up on a troll. I rather keep them at a distance until I have high-tier armour.
sounds like the stealth-archer-meme 🤔
I would never. 😏
I have yet to get a knife sneak attack on a Gjall's weak spot
There's a reason everyone goes stealth archer
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yeah.. totally
Literally wearing troll armour.
fo sure
That's insane!
From our very own Henrik! (I would @ him, but uh… he’s not in this channel lol)
Closer than Ive been for sure
lol @rose swan is a professional disliker of almost every suggestion
#suggestion-discussion message Not sure if you're joking, but here's some Subject wisdom anyways.
Oh? Why do you say that? 🤔
Always happy to discuss any suggestion and give my thoughts 
#suggestions message Would rather see this as a new weapon that an upgraded version of any existing one, but I like concept!
You merely adopted Suggestions... I was born in it.
you where in the purge right, @peak bronze ?
Maybe, I think I wasn't too active in suggestions at least.
But I remember all the chaos and link spamming.
Which is why I made decision to leave server until things get solved.
Yep! I had actually left the server for a brief time, I think it was because I felt like I was involved in too many communities and got overwhelmed 
Oh wait, maybe I’m mistaken? 🤔
Is my join date not 7/9/21?