#suggestion-discussion

1 messages · Page 82 of 1

arctic wharf
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I agree we should keep to the player experience. Can be unfair as we want to for the mobs, I am more just thinking that a trivialized experience is not always the most engaging. skol

I won't die on this hill though, since personally I really couldn't care less. 👀

mellow wolf
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but we're talking about player experience here <-- yes, and how much fun is it to legally be able to cheese with the hammer through the walls without cheats or mods?

glad cargo
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How fun it is to slam Draugr with the Stagbreaker! If you wanna do that, go ahead. I still don't think devs should artificially limit sledgehammers just because of two dungeons (and maybe The Queen)

mellow wolf
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they can also be useful against leeches but that is another story

glad cargo
mellow wolf
glad cargo
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And if you think it's too hard/too annoying/too whatever to clear Crypts without it, maybe the problem isn't the Sledge, but the crypt itself. And the Sledge cheese is just your bandaid solution that prevented more frustration

arctic wharf
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I mean, generally I can't wait to see many forms of easy cheese inside dungeons get adressed.
Outside in the overworld, all is fair game.
Dungeons should be the real challange.

But yeah, I am not sweating over it. Is other games that offer more fine tuned experiences that I can also play.
Valheim is still very fun as it is now.

mellow wolf
glad cargo
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Same as me using the debugmode teleportation to teleport back to the Ashlands after dying for the 27th time to the 2-star Morgen to prevent more frustration from running back to my corpse. Is Debugmode cheese? Cheats? Does it matter?

mellow wolf
fast void
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No game should ever allow AoE through walls...

Hang on, gotta go tell the LoL developers they have been failing for the past decade.

glad cargo
# arctic wharf I mean, generally I can't wait to see many forms of easy cheese inside dungeons ...

My point is that cheese shouldn't be artificially adressed, whatever it is. A more organic "solution" to this "problem" would simply be the AoE getting blocked by solid walls.

Anyway, is running back to the dungeon entrance (that's a little bit more elevated) cheese, as it allows you to stay safe from the horde if you get overwhelmed? Having that sort of "cheese" is always going to be in favor of the player

mellow wolf
pulsar perch
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how much iron have you gotten so far

arctic wharf
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Sometimes I think of the skull hammer in wind waker which bounces off walls and such instead of swinging through them NeckSmile

glad cargo
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That "Dungeons should be the real challenge" is quite subjective. Currently, there's not much of a difficulty difference between the dungeon and the biome itself, with the Ashlands being a notable exception where Putrid Holes are considerably SAFER than the outside

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(Charred Fortresses notwithstanding)

mellow wolf
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The funny thing is. So many people are against balancing out the hammer-cheesing. And mostly, those are the same people who claim to be "too good" to even use this cheese. Well, if you don't use the hammer to cheese yourself through crypts and infested mines, then what harm will it be, if the usage of 2h hammers would fair?

No one would get hurt, if the cheesing got removed or at least partially nerfed. No one except bad, lazy players who don't like a challenge

glad cargo
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Why remove the fun from players that actively enjoy slamming skeletons with Stagbreaker? Remember, this is a game, it's supposed to be fun. Allowing for cheese just removes potential pain points, specially in a game as punishing as Valheim, where dying means having to go back to your stuff (if you can)

arctic wharf
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Partially agree, just be sure to adress some of the other major cheeses too like the popping down objects to clog up enemies pathing. skol

I still will always be a bit more neutral ofc since it's not actively detracting from my own experience, nor is it super in my face.

pulsar perch
mellow wolf
glad cargo
arctic wharf
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Plains flashbacks intensifies

rose swan
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I mean, I don’t think they should actively allow cheese to ‘relive pain points’, but they can’t catch em’ all either Ragnar_laugh

As with everything, it’s about a finding a balance and deciding if the juice is worth the squeeze 🧃

mellow wolf
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They should just rename Crypts to Hotel

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A place to relax, get your comfort buff and spam your 2h hammer to get rid of all the nuisance

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And get out of there with full pockets

glad cargo
brazen smelt
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From the moment I got the stag breaker, to popping leeches like pimples, to demolishing bugs and every destructible object in mines... love me those two hand maces

glad cargo
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If the devs actively add "cheese", then it's no longer cheese, just an intended game mechanic

pulsar perch
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i mean things like chair glitching into the bonemass skull or crypts probably should be fixed

glad cargo
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Because you're expected to do it that way

mellow wolf
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Here is a random specific idea for you - you spam your hammer more than a few times and a wraith spawns. That will surely balance out the game.

rose swan
mellow wolf
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Don't disturb the silence of the Crypt

brazen smelt
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Ding dong, ringing the bell

glad cargo
mellow wolf
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They could also just put it into the 2h hammer tooltip: "This is a cheesing item, use responsibly" (partially a joke)

mellow wolf
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You seem a bit black and white in your opinions - like there is no middle ground

glad cargo
arctic wharf
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I just wish the fortresses were like the big concepts... and maybe had a dungeon portion to them (like an underground cellar) Ragnar_laugh

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My dreams of what fortresses could have been.

mellow wolf
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Ok how about this: Add it as the difficulty option (is the hammer cheesable or not). Almost everything else can be modified using the difficulty options - why not that?

But I can imagine what your response to this will be: NO that is a bad idea, as well! Why remove all the fun! (like you get to decide what is fun)

brazen smelt
glad cargo
# mellow wolf You seem a bit black and white in your opinions - like there is no middle ground

The thing is, my main point isn't about the sledge at all, it's something a bit more abstract. I'm talking about general balance, design and what constitutes something that needs fixing. And everything you're saying comes from the implication that it's wrong and needs fixing, and that, if your ideas were to be implemented, the playerbasde will objectively have a better game experience

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And my point is that these are things that don't need to be adressed, at all

glad cargo
brazen smelt
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Part of the joy of discovering imo

glad cargo
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The chair glitch for Crypts is similar, but that one is very difficult to figure out if you don't see it somewhere else. On the contrary, figuring out that you can just build a staircase over the Fortress is very easy

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It's like, the first thing you try

brazen smelt
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Definitely, but still cant get into the inner fort

wraith acorn
mellow wolf
glad cargo
brazen smelt
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Wouldn't say the digging is natural for fear of hitting lava

glad cargo
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I should probably stop arguing in Discord and go back to work

mellow wolf
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@glad cargo Let me ask you one question. Will your experience in Valheim suffer if there was a difficulty option checkbox, whether 2h hammers should cheesable or not in your playthrough?

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Why aren't you answering?

glad cargo
glad cargo
rose swan
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Although I agree that using the aoe attack through walls is cheesy, I don’t think its a big enough issue to warrant addressing- especially if it’s not an easy fix 🤔

I honestly see where you’re coming from Aleque, and I can tell you enjoy Valheim and are fairly passionate about it.

mellow wolf
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If it (2d hammer through the wall exploitation) doesn't matter enough and it's not a big issue, then why not at least give people an option (in the difficulty settings) to remove this exploitation of the game? There seems to be a setting for nearly every other aspect of the game.

And if the developers are not willing to "remove the fun of killing enemies through the wall", then at least make this an option, too. Then everyone has the freedom to choose exactly how to play their own game.

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A simple checkbox: "Two handed-club deals damage through the dungeon walls" Yes/No

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@north rock @pulsar perch Then kindly explain to me exactly what is wrong with this idea

pulsar perch
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just reread what you wrote

mellow wolf
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And how would that, in principle, be different from any other difficulty setting?

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This option would at least give each player the option to choose, but now you are suggesting, that the game mechanic, where you can exploit the 2h hammer to kill enemies through the walls should be mandatory for everyone?

glad cargo
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Again, the issue is that all of this needs someone actually doing it, and my point is that it really doesn't matter enough to justify someone coding all of that. Just leave it as it is, it's not a big deal. Not to mention it would be a super unnatural bandaid preference fix. You know mods exist, right? A lot of stuff found in the Suggestions channel is less of a game concern and more in the realm of mods. since it's highly custom stuff

rose swan
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Especially for a new player- could you imagine seeing an option like ‘disable damage from a specific weapon’ it would be a bit off, right? Ragnar_laugh

Like imagine you boot up Eldenring, and before you get into the game you see ‘disable twin blade bleed buildup during boss fights’. It would just be confusing to the player, I would think.

mellow wolf
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When 1.0 is out and I start a new game, I will be completely fine with it, if the 2h hammer exploit is still there. I will use the exploit to my advantage, and it will actually save me a lot of time and energy. But I'll still frown, laugh and shake my head at the fact that it even (still) exists. I will see it as a missed oportunity on developers' side to make this game slightly more fair and balanced where the game feels slightly more rewarding, because you are expected to actually put in an effort to earn something and not just mash one button, continuously.

arctic wharf
mellow wolf
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I seriously can't believe that we are still having this discussion and that I even have to explain myself.

brazen smelt
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I also cant believe it

pulsar perch
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i think hes just trolling

rose swan
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I don’t think he’s trolling, it’s not fair to put him down honestly. It’s a discussion (a long one, sure) and I don’t think things have gotten out of hand or anything personally.

arctic wharf
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Perhaps time to put a bow on it.

brazen smelt
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A very long one, of the same point, ad nauseum

rose swan
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I’ve seen much much longer Ragnar_laugh

arctic wharf
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Don't mind discussing myself. I actually eat it up NeckSmile just this one is going in circles by now.

rose swan
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I agree though, probably a good time to wrap it up!

glad cargo
mellow wolf
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The problem is, when a community becomes too fanatical, it becomes one big echo chamber. Then you can't discuss anything anymore, rationally. It's just constant gaslighting and strawman arguments.

arctic wharf
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I mean... don't think we were really echoing this time, just sharing our own opinions. 🤔

mellow wolf
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Some of the best games were created on the basis of honest community feedback. Not listening to a few fanatics that are a bit "too high in the ranks". Look at Star Wars episode 1 and how it turned out because no one wanted to challenge the all mighty Lucas

arctic wharf
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You might be thinking we the few here have way more sway than we do hahahaha. The valheim devs have always done what they wanted, and its rare they give on their own opinions and choices.

glad cargo
brazen smelt
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I think the problem is people unable to make a concise point, or to let an opinion stand without constant rebuttal or a last word even if its exactly what had already been stated. Devs will read, consider all points, and approve or reject. Repetition doesn't make for a more convincing argument.

arctic wharf
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Well said

glad cargo
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Have you looked into mods? A lot of small details like that can be fixed with mods. For example, I personally really dislike the levelling curves in Valheim, so I got myself a mod and manually tweaked the skill gain rates myself. I'm also looking into a mod to change damage values to buff Dyrnwyn and change the damage on the Silver Arrows so they do more Spirit than Pierce damage. But that's a personal preference and I don't believe every player in the game should play with my own personal preferences

mellow wolf
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I am just disappointed by the way, that some people in here are subtly mocking you for trying to be honest. Some of them are even suggesting that you are just "complaning", whatever that means, when the goal of my conversation has always been from the perspective of constructive criticism.

arctic wharf
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Careful with the mods angle though. Most see it as deflecting 🤭

glad cargo
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If you really like playing with sledges, but hate how the damage pierces walls, you can just mod it out (maybe). It's your game and your preferences after all

mellow wolf
glad cargo
brazen smelt
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Can understand. I'd love to keep bringing up food duration is too short/decay starts too early; i spend a lot of my time with the busy work of cooking and farming but the point has been made many a time

pulsar perch
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theres probably a mod that completely changes crypts

arctic wharf
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That's not what I mean. Many times people pushing their angles is them thinking the default base game could be improved for the better (genuinely), and mods is most of the time not the kind of reply that puts that passion to rest.
Some may take offense.

But I get what you mean by always keep mods on the table, and that this is for the most part a single player game with tons of freedom to tailor the experience to your preferences.

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Hopefully I worded that alright to get the point across 😅

glad cargo
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Yeah, I get you. I don't think I'll be worrying too much about the possibility of someone taking offense by me suggesting mods, sounds a pretty unreasonable thing to get offended by

arctic wharf
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Well, the wording just hit me as the kind of reply that is looking to ruffle a few feathers.
Hence, advising for a bit of caution.

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Debates gone on long enough Ragnar_laugh

mellow wolf
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It feels wrong to me to use mods that change the game too much - then it starts to seem like it wasn't intended this way by the game devs.

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I like to get as much "vanilla" experience as possible and see what kind of suffering the developers have in store for me. (now this is getting off topic for this channel)

languid ibex
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I feel the same so long as Valheim is in Early Access, mods typically detract from the amount of feedback received by the player base.

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Though once 1.0 releases, anything to keep the game fresh is fair game.

mellow wolf
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Honestly I liked it better when Valheim didn't even have difficulty options.

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I am generally not into the Souls genre, but I did play and finish Dark Souls, and it was quite refreshing to play a game that was thoroughly tested and polished and just had 1 difficulty.

wintry bobcat
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I'm a fan of difficulty options. Though it is true that the game may not work as well as intended on all difficulties, it does open the game up to more people

If a game is too hard you're alienating a ton of people from playing it because they don't have the skill for it.
And if too easy, it's too boring for the people that do have the skills

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I find games often aim for mid/low difficulty to not exclude anyone from playing, but those difficulties are always boring for me and I go for the hardest one

mellow wolf
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The difficulty setting is, my eyes, a western, modern thing. A fix where you just let players decide how they play.

And unless it's a very boring, grindy game (like Far Cry 6) where you just want to get the battles over with to get to the next part (here I just put it on super easy), I prefer a Normal / Medium / intended setting

wintry bobcat
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Do you just not like having a choice?

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Because valheim does have a normal/medium/intended setting

mellow wolf
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I understand that difficulty settings can be important for games with too many possibilities, like the RPG genre, where you can be unlucky and pick a really crappy build and have no way of beating the game.

But in Valheim you can't even set your own stats. I honestly don't think it was important to implement it. But sure, some people the extra challenge. Good for them. But if I put my game on Hard or higher, it feels like I am doing double work with no extra pay

wintry bobcat
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Yeah the difficulty settings aren't really there to compensate good/bad builds, it's there to compensate good/bad player skill

mellow wolf
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Which might explain how I feel/felt about 2h hammers and their insane aoe damage through the walls. I want to earn my victories. Because those are the gaming moments that I remember for the rest of my life.

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Example. I was too lazy to craft and to use shields until these pesky little things in the Plains. Then I got motivated

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I'll never forget how many times I died to them and how many new ships that I had to build all over again (almost from the stone age)

It was funny, because every time i got back to the same spot where i previously died and i saw several of my ships, in the water, from earlier death, my pulse went up and was ready to face the challenge. I died and died. Until "hey, there is this thing called a shield, maybe i should make one!"

wintry bobcat
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Can I ask what culture you grew up in? Western/Eastern for example

mellow wolf
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Bottom line: I like it when a game kicks my butt really hard but teaches me a lesson about myself. A lesson that I can apply in real life, as well.

Like: Learn to use the right tool for the right task. (also applies to the super awesome immersive sim called Prey)

And this is why the 2h hammer thing was so underwhelming to me, because I learned nothing from it

mellow wolf
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Why are you asking?

wintry bobcat
# mellow wolf Why are you asking?

I don't know if this applies but in my personal experiences I've noticed a split between when I'm playing with my western friends and my eastern friends. The eastern ones seem to be more indifferent / in favor of the use of exploits / OP stuff / lowering difficulty / etc. in order to win more / better / faster, whereas my western friends (mostly) don't want to use exploits and such that are too excessive because they feel it makes the game go by too fast or makes it uninteractive

And from what I'm hearing you say you find it hard not to use all the difficulties and exploits that are available to you, though you would wish they weren't there in the first place. And I was wondering if that was a byproduct of the eastern mindset

With that said though all this is literally just my experience with a handful of friends from different cultures and everyone's different so I could also just be projecting

shadow crow
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#suggestions message While this would be an amazing addition, it's impossible with the way water works in the game.

arctic wharf
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Weeeeeelllll, teeeeeechnially... Ragnar_laugh
They could do a small waterfall that is part of an indestructible object, just like the troll caves entrences that are exactly this way.

It wouldn't break anything, but it might look out of place and ofc naturally would be very inflexible as a perminant unmodifiable feature.

runic plover
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Exactly. A cave entrance that gives the wet debuff when you walk through it, basically. Add some particles and sounds without any actual water physics and you're good.

eternal wyvern
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Where's the water coming from? I feel like it'd have to be next to a mountain or on the shore kind of under the ground level like some of the burial chambers

runic plover
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I got nothin' on that. I don't think such a structure would look very good, unless designed in very specific ways. Just explaining that, mechanically speaking, it wouldn't be hard to do.

wanton atlas
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it wouldn't work in a game with the ground being terraformable

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it would litterally tax your computer to much 😄

eternal wyvern
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Could we have like small pool of water (Like tetra fish pool) in front of a few troll caves? I think it'd look really pretty.
Maybe it can be a one-time deer spawn area as well, like the runestones are for boars.

barren oasis
eternal wyvern
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Oh, that's understandable. unfortunate tho

wanton atlas
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we just know it won't work 😄

arctic wharf
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Works just fine for the pools inside the frost caves though.

wanton atlas
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it would look very very bad

arctic wharf
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It would work though, is all I was saying

wanton atlas
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work and look shit

arctic wharf
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Just would be so out of place Ragnar_laugh

wanton atlas
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and very poorly

arctic wharf
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I mean I think the team could pull it off and have it looking decent, but it would for sure not look perfect and be so restrictive. Soon as the player might terraform around it too... then it'll fall apart.

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Performance wise, it wouldn't be any issue either.

But setting these technicals aside, it gets a 👎 from me.
Save it for inside dungeons where the illusion has no chance of falling apart.

languid ibex
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Don't forget, we have a waterfall the size of our world surrounding the map. Ragnar_laugh

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The biggest waterfall you've ever seen!

arctic wharf
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That's right actually hahahaha

wanton atlas
eternal wyvern
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real alpha vikings view it on a raft

mellow wolf
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Like, if there is no wind to drive a windmill then you could use hydropower to help with that

rose swan
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Waterfalls, cliffs, etc would be so cool in Valheim. Totally get that it’s not feasible, but man that would be amazing in this art style.

mellow wolf
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Another idea that has been brewing in the back of my mind for a while is.. More mechanics when building your home. Like right now there is stability (which materials you use, how many, how high you can build, etc), shelter/comfort mechanics and smoke/ventilation.

What if there was also something with moisture that you had to maintain to prevent mold / rot. To create proper ventilation in your home that gives you and your home fresh air to breathe and prevents the interior wood from rotting and breaking over time. Mold / rot could also be poisonous for you just like irl.

Another idea: isolation / insulation of your home when creating doors and windows and patching up holes with resin or whatnot, to create a good temperature when it's cold outside.

So it becomes a strategy game of sorts to create a balanced home where several of these checkboxes are marked. Like creating a nice overlap of:

  1. stability/integrity,
  2. comfort/"fengshui" or whatever,
  3. proper ventilation for smoke
  4. proper ventilation for moisture
  5. proper insulation against cold
rose swan
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We kinda already have to manage the heat of our bases 🤔

mellow wolf
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A "perfect" home would be a mix of those things in a balanced equilibrium. You can be sheltered from cold, rain, snow, wind, and have a good ventilation system to prevent smoke and moisture buildup. Like, you need to keep your doors and windows closed when it's really cold and wet. But there should be a system in place where you still have to manage smoke and moisture.

This could capture the cozy feeling of crafting, building and tending to other things inside your base, while waiting for a better weather or season - or just waiting for the night to become day. I played some Vintage Story and it has some nice elements that Valheim could be inspired by in the future

languid ibex
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Moisture already damage interiors, rooftops manage this. Air quality isn't of much concern when you're dead I'm sure.

mellow wolf
languid ibex
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Considering most players will complete the game as is before 2 years pass in-game, that much weathering on newly built structures would be very quick.

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That sounds more cut out for a simulation game of sorts anyways.

mellow wolf
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And that moisture value / status in your home can be affected by several factors, like if it's raining, or if you are wet from the rain or from swimming and drag the moisture / water inside

languid ibex
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I would be shocked if I were to travel back and hear vikings discuss being overly concerned with moisture beyond basic shelter needs to be fair.

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Not to mention, air quality, outside of smoke from a fire.

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Sounds more like a mechanic for a Sims DLC.

mellow wolf
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Let's say you make some wooden pillars in your home which act as as foundation to carry walls and the roof. Those pillars could carry less weight when sufficiently damaged by moisture. In other words - if you don't take care of the mold problem, your character will start taking slow stacking poison damage over time and in the end your house might collapse

languid ibex
mellow wolf
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And what about health risks

languid ibex
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Just as long if not longer.

mellow wolf
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Google this: how long does it take for mold to grow

languid ibex
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I don't need to, there's still the case of mold being present.

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The likelihood of this is low, especially in areas in Valheim with lower terrain and large bodies of water surrounding it, it is taking on wind constantly.

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Even the ponds show no signs of mold.

mellow wolf
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Ok here: Mold can start growing in as little as
24 to 48 hours after water damage or moisture exposure, though it often takes 12 to 21 days to become visible as a colony, requiring warmth, moisture, and organic material (food) to flourish. Given the right conditions, spores quickly germinate and colonize damp surfaces like drywall, wood, and carpets, making rapid drying essential after leaks

languid ibex
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Yes, this assumes mold is present.

mellow wolf
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I am not talking about 1:1 realism here in a game full of trolls, magic and weird unrealistic things. I am just presenting possible gameplay mechanics for the future

languid ibex
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I'm not either, just letting you know that the timeframe behind what your suggesting is far longer than most will ever play Valheim, and the chances of mold at the severity you describe are extremely low. They would also take a decade or more to become hazardous.

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So either that is rushed along to emulate some upkeep in the house, or it stays as is, and is perfectly within reason.

mellow wolf
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I have never seen smoke ventilation mechanic in a game before Valheim, and it fascinated me. And I would like to see more of similar stuff when building bases in the future.

Building pretty things is one thing, but building something for the utility and function, that can still be pretty - that is a bonus

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Then termites

languid ibex
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I agree, the smoke system is great, but perhaps something more along those lines, like a Nordic Bathhouse, where the steam gives you a stronger rested bonus, and you're meant to fuel it.

mellow wolf
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You make a shack from untreated wood, it gets wet, there is wear and tear from the wind and the elements, then termites could invade the wood and make it worse

languid ibex
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Things like that would be nice.

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I'm not even sure there are bugs in Valheim to be fair.

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(Aside from Seekers/Soldiers/Ticks/Gjall? 😨 )

mellow wolf
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What could be really cool in Valheim 2 or whatever is.. there isn't just a comfort buff but several. They stack on top of each other. When your comfort buff is full, then you get safety/happiness/calm (whatever) buff and so on. But your base must really be built for it

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But not just built - you have to maintain certain things in your home in a certain order. You can't just enable one thing like fire, a steambath or ventilation. Enabling of each thing could have a consequence that you have to counteract. I know it sounds far out. But not unrealistic to make, i think

languid ibex
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I remember suggesting a Well Fed buff that lasts about 7 seconds after eating 3 late progression food types, and just accelerates health regen beyond what the Rested buff can do, because by the time you're fully healed with some of these foods, you're already ticking away at the food timer. It's common to have never seen the max health/stamina late game foods provide because of the waiting period.

mellow wolf
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Have you played Vintage Story?

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That game has many flaws but also plenty of unique and interesting things

languid ibex
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No I haven't.

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Valheim is my zen garden game when I need a break from development. 😅

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I don't play much else these days.

mellow wolf
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Like, I never seen a game where you literally have to pick up a hot, glowing copper ingot, hold it with your tongs - not to burn yourself - and start hammering away pixel by pixel to shape the thing that you want to create

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I know it's off topic from the previous topic but still - unique survival game mechanics

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And on top of that, you have to throw that thing you just created in the water to let it cool off. I was kinda mindblown by this

languid ibex
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I get ya not to worry, you're just looking for places to apply that logic within Valheim, and that's valuable input regardless.

mellow wolf
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Then I imagined what it would be like, to build a ship in Valheim using similar time consuming mechanics.

languid ibex
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There are mods that allow this, they're just a severely heavy process and will likely cause frame drop issues.

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Unfortunately this game is built on a freeware game engine, but fortunately this game was made at all because of a freeware game engine.

mellow wolf
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Instead of "plopping" a whole boat into the water instantly (similar to Subnautica, also), you actually start from the ground up, build the foundation of he ship, part by part and finally you have to push it in the water

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Imagine spending a whole real life day to build your first raft

languid ibex
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I get that same rush when I build my dockhouse in Valheim, and then another in the Plains for my Plains farm, etc.

mellow wolf
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I'll try and put it in another way. A lot of building in games like Valheim seems a bit abstract to me. It's like having a lot of atoms without any actual molecules. Creating a functional home with a shelter, fireplace and a chimney seems like a good "molecule" - it makes sense. I'd like more of that in the future. Self-contained units of function and not just pretty things that you build, like in Legos

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I hope it makes sense

languid ibex
#

Yeah I'm just not sure you'll be able to root out much more depth than is advertised, it is just a survival crafter based in a world steeped in lore. Survival and crafting aspects are innovative enough to set the game apart, but systems beyond what is presented isn't exactly being showcased to the community in any form.

mellow wolf
#

Yeah I know. It will be exciting to see what the survival games of the future will have for us who like to craft and build things.

#

I like it when a game encourages you to build something specific. A specific combination of materials in a certain way and order that produce something concrete. And as a result you get a synergic bonus effect. As opposed to: whatever, just put something random together, I don't care

#

I guess it's a fine overlap of aesthetics, function, realism and fantasy. Like 4 circles overlapping each other at one specific spot

languid ibex
#

Yeah, not to mention the team behind it can only go on to do bigger and better things. It's exciting that their first outing as a studio has resulted in such a successful game.

mellow wolf
#

Yeah, they did well. I am looking forward to replay it when 1.0 is out. But it really starts to itch now.

And I do hope that the devs keep on growing and don't just sell out like the Unknown Worlds did with Subnautica.

#

And I am hoping for a really cool Valheim remake or sequel where it's still pixelated and charming but without the restrictions of the current engine

languid ibex
#

Yeah, absolutely agree.

somber remnant
#

Has the idea of dedicated ceiling pieces been a suggestion?

mellow wolf
#

No idea, but it sounds like a good idea

#

It could actually act both as a decoration and a utility to enhance the home somehow

spiral ice
winter ravine
runic plover
winter ravine
#

I meant the thing that you press down to pump air

#

Bellows

#

It heats the coals

lament zinc
rigid saffron
#

I notice someone had the same idea as I did (well before I did, obviously) - being able to pick up baby animals and transport them through portals would be massive - particularly wolves, but it doesn't make sense to have one able to be picked up, and not the other (i.e. Boars)...

If each baby weighed 100 units of weight, you'd realistically only be able to carry 2 at a time (without weight-carrying upgrades) - so you're not going to be able to easily spam an area with tames without a serious amount of back-and-forth. And maybe a Lox baby could be 150-200 weight, for the same reason.

Askvin you can carry as eggs as I understand it (not yet in the Ashlands myself), so it's not really necessary, but they could be the same weight as a Lox for the same reason...

arctic wharf
#

Funny enough, not being able to transport animals through portals (or easily at all, really) is the biggest reason they are not mass bread at boss locations to then maul the bosses to death for you.

#

🤔
As such, idk how I feel about allowing that.

wanton atlas
#

I wouldn't want us to prevent that, but alot of people seems to missunderstand the problems with breeding

#

the more creatures in the area that needs to pathfind, the more it will tax your performance

#

sure. it's fun to watch 100+ wolfs tear apart yagluth

#

but at what framerate-cost?

#

the reason why we have limits on how many animals in a area that can "make babies" isn't for a balance point of view. it's from a performance aspect

#

personally I don't care if you have a 1000 wolf army with you if that's your "jam"

#

but performance is horrible and it makes the game work like a bucket of tar

arctic wharf
#

That's a fair angle to look at it as well, for sure. skol

rigid saffron
#

I wouldn't want to take 1000 wolves into a boss fight anyway. Maybe 5. Maybe. Or 2 really good (2 star) ones. Only when I'm playing solo. When my group is on, I don't need the extra back up.

That's also why I suggested the 'Stormcaller' which 2/3 of people don't seem to like... 😅 When I get raided and I'm playing solo, having Thor looking out for me through a lightning-casting Mjolnir-shaped runestone while I'm doing my best not to earn a hasty entry into Valhalla, is something I find myself wishing I had.

Yeah, there's the Ballista, but Stormcaller would be more end-game - either added to Deep North, or retroactively added to Mistlands, or Ashlands. Particularly useful in single player, but also useful in co-op - particularly when you're all together at once base chilling but because there's a lot of you in one spot, you get raids every 10 minutes... It just takes the edge off the numbers, or the HP of elites, so you can make a bit more order in the chaos.

Plus seeing it get hit with lightning during storms would be cool... But that's, clearly, just me...and like 6 other people. 🤣

But if I had to choose between that and picking up baby tames... I'd pick the babies.

wanton atlas
#

you want max 5

#

crazy people will take 1000

#

some wierd youtuber who loves to break shit will take 100,000 of them

#

and also. changing that would make valheim a "dude and his animal companion game" 🤔

languid ibex
#

How To Train Your Valheim

wanton atlas
#

mhm

#

and then people wants to level their companions

#

and skill tree

#

and tombstones

glad cargo
#

And customization! And interactive companion AI so the wolf reacts to our health bar

peak bronze
# wanton atlas and tombstones

Imagine the frustration of waiting for your wolf companion taking their rested bonus and foods before their attempt to corpse run. kek

rose swan
#

Wolf as a playable race when?

peak bronze
rose swan
#

Doh!

Right! Ragnar_laugh

rose swan
#

#suggestions message By the way, rancid remains and ghosts both appear in raids, making their drops renewable skol_splash

lapis gust
#

🤔 hmmm

#

Still think that killing the boss to respawn it would be a better way to farm their drops, it's also more interactive than just waiting and begging for the rng.

rose swan
#

I’ll agree that waiting around for raids is a bit unreliable. Are their trophies used for anything unique? Can’t remember.

With that being said, I almost feel like a better way would be for those mobs to be found in other methods. For example; ghosts could spawn at nights in the Black Forest after Elder is defeated, Rancid could spawn in swamp after Bonemass.

Just hypothetically, idk I kinda like the idea of rare monsters being found exclusively in dungeons and being hard to renew 🤔

lapis gust
#

I do think it would be cool if this guys spawned in the wild.
I just dont think it will happen, rancid remains would already be spawning in swamps if they pretend to make that change, we got a mob spawner that is green and full of bones there

errant mauve
#

Elite Darugur for the big hammer

lapis gust
#

He spawn in the swamp corpse piles

#

The problem is the ones that don't

wanton atlas
#

not 2 legged wolf!

peak bronze
lapis gust
lofty wave
shadow crow
fast void
wanton atlas
#

@fresh belfry isn't this a bear rug?

wanton atlas
runic plover
wanton atlas
fresh belfry
wanton atlas
runic plover
#

Might want to adjust the drop rate.

wanton atlas
#

nah

#

10%

runic plover
#

What's the drop rate on troll trophies?

wanton atlas
#

50%

runic plover
#

From what I recall, troll trophies have no functional purpose and come from something easier to kill and (in my experience) more common. Why not be a little more generous on bears, since their trophy is used to make things?

wanton atlas
#

the troll drop rate was set over 6 years ago 🤔

runic plover
#

A number being old shouldn't exempt it from review on occasion.

wanton atlas
#

yeah. the number should be like 10% aswell for the troll

#

it's is almost never used anyways

runic plover
#

Fishing bait and decor.

lofty wave
#

10% is too low for trolls and bears, it’s better for common things like greydwarves

runic plover
#

Even if the chance was doubled to 20%, needing to kill 5 bears on average per trophy isn't some effortless task, and it would help people get the armor set before getting so far in the game it isn't worth using anymore.

lofty field
#

Wait until you need a stone golem or fenring trophy..

#

Or fuling berserker

runic plover
#

I am well aware. It's bad enough trying to find a draugr elite trophy.

analog quest
#

im currious what does the recycle emote mean in the suggestions?

languid ibex
north garden
#

@analog quest Do you mean just smaller piles? Or chests that look like piles? Or piles that you fill by pressing e kinda like a kiln? So you just place a pile thing but it doesn't look like a pile until you put enough of the item in it.

analog quest
north garden
#

That is not what I was asking cause there already are log piles but do want smaller versions or to change how they work or something

analog quest
#

ok have you played return to moria? they have piles where you can stack wood on top of itself by 750. basicly something like that

runic plover
#

The piles that currently exist are for single stacks of 50. You just want larger piles, then?

analog quest
#

no im talking about being able to put in multiple stacks of 50 wood in the wood piles like how you would a chest

#

rather than using actual chests

north garden
#

So you want the piles to be retextured chests

analog quest
#

i mean kinda? but if anything it would be more lore friendly

languid ibex
#

You can store 1200 wood in a reinforced chest

analog quest
languid ibex
#

You can store 900 in a cart as well.

languid ibex
#

Just place them 1 pixel apart

north garden
#

The stone piles don't even have to be that far apart.

languid ibex
#

I wouldn't mind dedicated storage, but piles seems to already have a purpose.

#

Some games have things like Wood Sheds for example.

analog quest
analog quest
languid ibex
#

That's called vicinity inventory, a common suggestion here.

analog quest
languid ibex
#

I'm not sure, but I think I recall Smiffe mentioning that vicinity inventory isn't likely to happen?

analog quest
#

thats disappointing...

languid ibex
#

Personally I enjoy utilizing the cart for such things.

#

I have a cart parking area, each with building/crafting supplies at the ready.

wanton atlas
#

valheim doesn't have magical boxes that things just magically apear in your inventory

#

so "craft from chests" is outside out scope of ideas for the game

arctic wharf
#

Wouldn't be all that out of place though, it's just a preference. 🤔 not as any major rebuttal ofc, I don't care either way.

#

Mods exist for anyone that really really wants it. (Mod for it already exists)

arctic wharf
#

Should both not have a physical inventory UI for simplicity, and also have the quantity stashed be very high so it actually stores far more than multiple chests would. skol
5000 = 100 stacks worth, or a little over 3 black metal chasts / little over 4 Reinforced chests full.
(Both 4800)
-just as an example.

Worth it imo, especially for super bulk resources.

arctic wharf
wanton atlas
#

to make 20 level 4 silver swords? 🤔

errant mauve
#

Idk if Unity is a limiting factor with these things?

#

An IronGate game made in unreal engine would be 💦
Assuming they stay in the same genre and take some pointers from Drangonwilds which I'm finding has some absolutely genius design, that might be the best thing I've ever played

wanton atlas
errant mauve
#

Yes, and just inventory in general

wanton atlas
#

no no

glad cargo
wanton atlas
#

there are plenty of mods that does that already

#

to explain what was said before

#

"I want the player to take the materials with them, go to the crafting bench and craft their sword"

errant mauve
#

'We want to be as lazy as possible'

wanton atlas
#

"not just stand at a machine and stamp out sword after sword after sword"

errant mauve
#

I mean we the players lol

wanton atlas
#

and unreal engine would do nothing for valheim IMHO since the artstyle is a choice

#

idk what unreal would do, that unity doesn't

errant mauve
#

I know thats why I said for a future game

wanton atlas
#

this is unity game engine. in 2016

shadow crow
#

IronGate should make a western-themed game next. Y’allheim! 🤠

wanton atlas
#

more unity

#

so I honestly don't know what unreal would do "better" 🤔

errant mauve
#

Would that not be the best thing ever

shadow crow
#

You mean like age of piracy pirates? Because Vikings technically ARE…

errant mauve
#

Yea pirates of the carribean stuff

shadow crow
#

I’ve been watching Crosswind/Windrose stuff because I think it would scratch that itch, but IG just did it so well y’know?

errant mauve
#

Windrose looks fucking amazing

#

Ahh I hope they pull it off

#

Such a shame when a good concept is ruined by poor execution

shadow crow
#

They did the naval combat beautifully

arctic wharf
wanton atlas
#

the 50 stack piles are a estetical choise I would say

arctic wharf
#

Technically given the example I made, it would be equal to 101 🤭
Nothing is stopping us players from placing more for asthetics though.

lofty field
acoustic anvil
#

i think you should make 50 stack flint pile

rose swan
#

Would love ingot piles iron

languid ibex
#

@open dagger It's mist not fog.

open dagger
#

based on what

#

because visibility-wise it's fog

languid ibex
open dagger
languid ibex
rose swan
#

Biggest thing is that it’s such a minor thing, it’s not worth changing Ragnar_laugh

It’s not like the current name of the biome is causing any confusion.

lament zinc
#

Well, considering the alternative "You-won't-be-able-to-see-shit-here"-lands was considered as being too long, I'm perfectly fine with the name "Mistlands."

glad cargo
peak bronze
runic plover
#

Fog is also something of a boring word, in my estimation. I see fog all the time, and it looks nothing like the stuff in the Mistlands. The word "mist" also comes up a lot more in fantasy settings than "fog," so I never even thought to question the name. Mist in a fantasy game. Yup.

cosmic flower
#

Mistlands
Missedlands
Myst(ical)lands

They all check out.

wanton atlas
sick breach
#

Plus it allows the dwarf fortress easter egg where dverger in ashlands miss the mists in the mistlands

errant mauve
#

Black forrest is not black and that ruins my immersion
It should be called the mostly brown and green forrest

wanton atlas
#

didn't know this channel was called #Salt 🤔

wanton atlas
errant mauve
#

haha

wanton atlas
#

there. more accurate

errant mauve
#

It was a name I chose when playing jackbox

#

🤣 🤣 🤣

#

It must stay as this forever

shadow crow
rose swan
wanton atlas
#

it's like one of my fav Yu-gi-oh creatures. Redeyesblackdragon 👀

runic plover
#

Seems Smiffe is in a whimsical mood. I must say, it has been fun observing your interactions since I arrived here.

rose swan
#

Today we have whimsy Smiffe skol

shadow crow
#

A Smimfsy if you will

spiral ice
rose swan
#

@sage owl Slow down cowboy, I think you’ll get a lot better reception if you present your ideas more concisely

languid ibex
#

@sage owl Suggestions aren't meant to be posted in lists, it's against the channel rules. #suggestions message

rose swan
#

Instead of just spilling out so many ideas, hone in on one at a time and flesh it out- take an opportunity to discuss and refine your idea as well skol_splash

#

On a side note, I absolutely love Jersey Mike’s lol

sage owl
#

Thank you me too

#

Here I’ll put it here adn you guys can have it😂.
I’m sorry I just need to get these suggestions out I’ve had them for years.

#

More placeable treasure, silver necklaces. Rubys, maybe add silver and gold chalices to the game. And speaking of treasure

The loot you get in chests around the world are pathetic. I want to be excited for onion seeds and wooden weapons but I’m not. My solution to this would be to have a rare and I mean pretty small chance for the ore of that biome to spawn in the chest already smelted. Practically how it is in the Ashlands. So copper and Tin Black Forest. Iron, swamps. Silver mountains. It gives you some incentive to explore and check abandoned house for treasure aswell. Because otherwise it’s just a waste of time for 36 coins and some arrows if ur not an archer. Got a better idea I’d love to see it but please anything to make the loot table more interesting.

More POI I mean cmon it’s a giant world that’s been around since the dawn of the realms theres gotta be more than just abandoned houses in the meadows. Just anything at this point would be great. And I want it to make you feel something. Like ooh this is special because it has this in it or it’s a 1 per world spawn and it’s just a cool spot to build a house.I just can’t be bothered and I think I speak for every Valheim player to look in another abandoned building when I can immediately guess the loot table and be like it’s not even worth the time. Or like I’m going to be surprised when it’s the same building. Every time.

Also talking about loot and treasure id be more inclined to risk my neck or spend time in dungeons even after I beat the biomes boss. If there was plenty of stuff to spend our money on. Haldor doesnt sell enough of anything and I think his venue is a missed opportunity for many things to be added. You could add anything from the nine realms or maybe he only sells certain items at night. Hildirs cool but should sell build pieces.

#

Also (animal specific potions) or being able to feed your tames potions.
I want to have my tames apart of my adventures and battles or ride my lox into battle or askvin but I don’t wanna take my mount to just go in and die. What would fix that? Being able to give them potions mid battle, like stamina, health, even the light food mead would make for some hilarious situations. Poison mead. You get the point. But I wanna bring my tames and use them not just novelty items and livestock around the base. It may sound very unbalanced but i think it’s better than throwing meat on the floor and waiting for them to eat it and then dying when a deathsquito takes half their health because they weren’t alarmed to the danger yet. Which you could also just get rid of the sneak mechanic to tamed pets so they don’t get one shot by enemies. And don’t get me started on animal transportation. So if there’s a way I could label this suggestion it would be (tamed animal potions) and ( QOL For tames)

Please give the serpent stars or make it bigger. When I see a serpent in game now, I’m like eh because it’s not even scary or does enough damage to destroy your boat when you have a karve their not a threat. I wanna be terrified of the seas and serpents and especially the bonemaw serpent maybe im miscalculating but I think he should be way bigger too just for scare factor.

It’s the Valheim devs I’m sure they’ll come up with something super cool and original so I don’t doubt it but I thoughts I’d throw my suggestion out there. I think they should add frost sabers to the deep north and be a rarer spawn but can be tamed and ridden and then add some form of bigger wolf or not, to be ridden as wel so you have a choice between the two since it’s the last biome. Been wanting a rideable dragon in the game since day 1 but I won’t keep my hopes up for that. Maybe a bear saddle for DN go back to the blackforest and tame them.

#

That’s all I could dig out of the back of my mind for now but I mean all of these suggestions with respect and love for the Valheim devs and game. I love this game and I thinks it’s almost perfect just needs the correct tweaks and these are just my suggestions.

rose swan
#
  1. Placeable Treasure- yeah, agreed 👍
  2. Chest loot- I don’t like the idea of having ore be in those, but I wouldn’t be opposed to more/unique loot.
  3. More POIs- yep, would like to see more of those as well
  4. Merchants- have you found the big witch? She’s a great gold sink! Hildir is lame imo, I agree.
  5. Tames- eh, I don’t really care for them much as far as combat or exploration goes.
  6. Serpents- generally (and I know this is vague) but me and many others would like to see more ocean content in general.
  7. Deep North stuff- we’ll just have to wait and see.
languid ibex
#

Most of these suggestions read as, "I want more and better!"
The only succinct suggestions I've read here are using meads on tames and pet ravens.

rose swan
languid ibex
#

Please remember that the team is small, and in that respect, keeping suggestions concise/to the point will serve everybody.

rose swan
#

It’s certainly way easier to discuss one idea at a time Ragnar_laugh

sage owl
#

True. I tried to be specific, but these ideas are from like the last year so I don’t quite remember exactly what I had thought of in the moment but I tried to give suggestions. These are just areas in the game that I think need improvement before they release 1.0. Also needless to say the ocean.

#

But don’t worry, I’ve got more they will come to me. Also I’d like to give the ideas, but I’d like to be a little vague, so the devs can kind of fill in the rest and do their magic.

rose swan
#

You can also search key words relating to your potential ideas, to see if it’s been brought before. You also might see some ideas that inspire you- often the best suggestions are ones cultivated by the community instead of from a specific individual Rocky

sage owl
#

Big brain

#

Also this will prob get a lot of hate and will never happen but if they are never going to add tame Abel dragons. I wish that the asksvins were a little bigger and had longer tails and longer necks almost like the creature from Revenge of the Sith where Obi-Wan is riding it and is chasing general grievous

#

Just kind of look ugly which might be the point

#

And that’s if there not gonna add any new mounts in 1.0

#

Oh yes, and speaking of askvine and tame creature quality of life. I think it’s ridiculous that I can take my dog lizard and ride it
Out to the woods and when I stop to harvest copper he smells a deer and is 500 feet away from me. I think that once you put a saddle on them creatures like the locks and asksvin should obey commands

#

And for my final act I’m going to leave one more suggestion that is completely and utterly never heard of…….. pullable carts for lox so that I can haul my metal and so that some of the tamed animals in this game have a purpose and aren’t just food.

lofty field
#

If you only meant to get these ideas out of your system, it doesn't matter, but if you want them to be well received it matters how you present them. You lost me at "I know I shouldn't, but I don't have the time...". Don't expect others to take the time to work through a wall of text just because you didn't want to take the time to formulate concise suggestions.

sage owl
#

🤓

wanton atlas
#

🤔

#

TL;DR

runic plover
wanton atlas
#

skimmed and saw the usual stuff

#

the things I just.. wonder if they have played the game and/or ever considered game balance

#

flying on a dragon?

#

yes. would totally not break the entire game

runic plover
#

Harpoon Moder and bring lots of stamina mead?

runic plover
wanton atlas
#

so being able to scout the entire game without being attacked is fine?

runic plover
#

I didn't intend that implication. I was saying flying is bad because it's hard to properly explore about half the biomes from the sky. Avoiding combat, too, I suppose.

#

Plus, if I really wanted to just fill in the map without fighting things, there's a console command for that.

wanton atlas
#

yes. console commands isn't intended gameplay

#

while flying on a dragon would be intended feature if we added it

runic plover
#

Probably great for the riding skill, though.

glad cargo
sage owl
#

The only thing game breaking I mentioned was tameable dragons. But that would be a deep north endgame mount. Should’ve mentioned it thought you guys put it together.

wanton atlas
#

unsure what else besides the "how to train your dragon" ever mentions vikings on dragons

#

so it's not "viking myth" or "viking lore"

sage owl
#

I know the devs like to add and incorporate real Viking lore and they like to add fantasy since it’s the world of Valheim.

wanton atlas
#

so us adding it treating it as casual what vikings did. is kinda wierd assumption

#

<-- developer

#

🫡

sage owl
#

Ahhh

#

My thanks good sir for the game

#

I mean I think their is other more ridiculous things going on in Valheim than riding an endgame drake or dragon mount.

wanton atlas
#

no

sage owl
#

Whether you believe me or not its Is up to you but I’m a firm 98% sure the idea for the askvin came from my suggestion. It was pre Ashlands and I mentioned they add a ( Greater neck) to the meadows it would be a bigger 4 legged neck and it would be like a mini boss or tameable. And sure as shiet couple months later we got a picture of the askvin skeletons and I was like bruh and then they actually dropped Ashlands and I lost my mind lol.

wanton atlas
#

Your suggestion? when did you do that one? 🤔

glad cargo
wanton atlas
#

and where?

sage owl
#

Like pre Ashlands I don’t remember how many years that was like 2?

wanton atlas
#

you on a new account or something?

sage owl
#

Not saying oh guys it’s perfect let’s add it, the devs know what’s right to there game and what feels right, I just think it feels right and maybe the 8 other devs think it’s not. Just my opinion.

#

Yeah, my old discord account was jurassicjuice. Don’t use that one anymore.

wanton atlas
#

the running joke (in the community) was T-neck

#

a tyrannusaurus neck 🤔

sage owl
#

☠️☠️☠️

#

Now that I’d love to see for April fools

#

Every neck is like 20x. (Valheim park)

wanton atlas
#

and spit fireballs?

sage owl
#

Of course, they have too

glad cargo
#

And you can ride them! And upgrade them as well, and add skill trees and mounted combat

sage owl
#

That would be hilarious, though as an optional update😂omg

#

Anyways, yeah, I looked for my suggestion, but I don’t know if the server goes back that far

#

And this is probably just coincidence because 1 million people have suggested bears. But I am the only one I remember saying that they should only add them to the plains and Black Forest. And then we got the actual bear and then we got the vile which I thought was sick.

wanton atlas
#

we had a hack starting 2024 so all things got wiped

sage owl
#

And again, I think the community thanks devs a whole lot for adding bears🙏

wanton atlas
#

so sadly, all old fun suggestions was removed 🙁

sage owl
#

Dang

#

It’s alright. I know that you probably hear all those suggestions that I made all the time. I’ll try and be more specific in my ideas.

#

Also, I don’t know if they’re new but I noticed a lot of different runestones I haven’t seen. I love reading them and the stories and the lore. So thank you.

Also here’s an idea make it in the Valheim lore that moder is the mother of dragons and she is the eldest and most mature one and then have it where we can find a rhinestone that says when a female dragon is born, they fly north to fight and feast and grow. So when we get to the deep north there can be a new type of dragon that almost looks like an adolescent moder and the mix of a drake. And can be tamed and ridden. And make some sick armor from them. The only reason I play into this idea is because I can’t get the runestone out of my head that says the small male drakes protect the nest while the female are much bigger and roam the sky’s. Emphasis on females as in many. But you want moder to be special so she can be the alpha female, if you catch my drift.

#

Or make use of the dragon eggs. And have the dragons grow up, but not to moder size and exact look.

wanton atlas
#

there will probably be more lorestones than you can see in 1 playthrough

sage owl
#

🍻

#

YESS

runic plover
fast void
#

Love suggestions that begin with "I know I should not do this, but I'm going to do it anyway."

hallow sundial
#

LMAO

pulsar perch
#

dreams with cutsceens would be cool

rose swan
#

They could be, but I don’t know if they would be a good fit for a sandbox game 🤔

#

Though I do really like the dream dialogue, I’ll admit. Perhaps if there was to add-on to this concept without being too invasive.

autumn idol
#

I’d like the same dream dialogues but with some sort of ancient looking illustration of what is happening in them. I personally don’t think we need anything fancier than that.

pulsar perch
#

they could just add a background or something like a small cutsceen of the ocean

rigid saffron
#

What is the big deal with NPCs/mercenaries/defences at your base?

Particularly from a single-player perspective, but even on a server where not everyone plays together at the same time, all the time?

Every example I've searched for, to review to see if it's the same kind of thing I'd suggest, has been down-voted into extinction.

I can appreciate the demand on system performance, but I'm genuinely curious why - when even Vikings left warriors at home to defend their settlements - are ways to improve your defensive posture, especially at your main base, frowned upon?

And if people/devs are worried about spamming (legitimate concern), or having a player bring an army of mercenaries to a boss fight, just need to ensure that their management mechanics are such that trying to 'abuse' them for unintended gameplay is extremely difficult if not outright impossible.

Like, for hirable/discoverable NPC humans (people who were dropped off by Valkyires just like you were), they need to be housed, fed and equipped in the same way the player needs to be.

Their stats could be tied directly into the quality of food, rest and gear they have access to. If they're not fed, poorly housed or given no gear and expected to fight anyway, they'll leave - and never come back. And/or their stats could be tied to the above, plus their time in service. Better gear and kept alive longer means they're better/stronger - but still human. Death is permanent for them - just like is described on some of the runestones.

If they're inadequately equipped, they'll flee back to their assigned bed (or try to) from the enemy they're confronted with - like a boss. If too many of them die too quickly, the rest will scatter - returning to their assigned bed (assuming they don't die).

That kind of thing... So why is anything other than terrain deformation considered bad in a game where keeping your stuff safe is clearly important?

rose swan
sage owl
#

I think also it’s because all the humans are dead too but I mean if you use dwarfs maybeeee

#

Apart of the game at least for me is setting up base defenses

#

I don’t want to buy mercenaries when I can have guard wolves lol

pulsar perch
#

renewing npcs would be a problem to

rigid saffron
# rose swan I think managing NPCs to that degree is simply out of the scope for Valheim. It’...

Gear aside, you already manage other NPCs and infrastructure to that degree.

You feed wolves and pigs (and Lox), you give them space, they breed - you confine them to an area. Or get them to follow you and/or ride them. You add resin to torches and wood to fireplaces, they light and/or cook food - until they burn through their fuel again.

You already need to make a house/settlement/fort for yourself (and your crops, and livestock) and, unless you're challenging yourself to "min-max", they're generally not small endeavours - some of that space couldn't be devoted to at least ONE other bed?

You're telling me that if you could locate an NPC that you could give a bow, and arrows, or a sword and shield, and they'd guard your place or follow you into battle - and all you needed to do was feed them some food, make them a bed and give them some gear - and, at the very least, they might make a log-carrying troll look at them instead of you just long enough for you to get another fire arrow off from a piece of stable ground: you'd ignore it?

I'm not saying you'd have to use it, clearly people out there don't even like using the Ballista - or they have 9999 2-star wolves, but even just for a bit of ambience: you wouldn't want to come back from a journey, to your main base, and see a guard at the gate - or in a tower you made?

Or remember, during your first forays into the Swamp, the time 'Hafnar' saw the Abomination coming before you did, which allowed you enough warning to drink a healing mead before joining the battle and though Hafnar fell in that battle - you survived, and built a shrine for him at your base, even though you've since moved from the Meadows and into the Plains?

That's what Viking sagas are built on, almost literally.

rigid saffron
# sage owl I don’t want to buy mercenaries when I can have guard wolves lol

Well, I'm not saying Wolves aren't good at their job - and I hate having to kill some for meat and hide - but think of these human NPCs as less epic than you, the player, and less bitey and breedy than wolves BUT...they can have swords and shields, or spears, or bows AND they won't shoot you when you're close - but they will shoot at that Troll or Bear you failed to see...

Expendable guards and followers that you might invest in. And if you fail to feed, clothe or house them? They leave - you don't get your gear back, they don't reappear. They're gone. Until you come across another one in your travels. Maybe.

#

I mean, there is Hildir, the Bog Witch and Haldor... But outside of that, and the names of the skeletons you can summon with the Deadraiser, there's not a lot of company that doesn't want to bite you. Or poison you. Or both...

So I agree, in principle, but I also think not being able to convince them to follow you or guard your stuff in exchange for food, shelter and gear is...a missed opportunity.

Particularly in single-player but even on servers, people get up to all sorts of weird antics, it'd be meaningful to have others - similar to you, if not like you (in the event the player is particularly 'special' in the storyline), to keep around you.

sage owl
#

I think the dwarfs would be a good fit for what you are suggesting and honestly, the way that you described it I would love to see it and go and attack a fooling camp with a small limited group of dwarfs or the Ashlands.

wanton atlas
#

there are tons of games like this if you want those mechanics. Including ASKA which is litterally what you seem to want

fast void
wanton atlas
#

and everyone else seems to have died in valheim who use to live there

#

houses destroyed, abandoned, turned into monsters etc

#

so who would you hire?

#

The dvergrs who basicly are there to mine the big skeletons ? 🤔

rigid saffron
glad cargo
#

This game really isn't for NPC management. It wouldn't even be fun and completely breaks the concept of how lonely Valheim is. You're in some sort of purgatory, you're not there to make friends. It's a great coop game, sure, but that's more of a gameplay design decision. Having to keep your NPC companions around seems like an overall terrible idea

fast void
glad cargo
#

I really really hope the center sigil opens up and we get to go to Valhalla for a nice cutscene. They could do cutscenes by hiring that animation studio that made the Mistlands and Ashlands trailers, those were absolutely amazing

#

Like, imagine a cutscene ingame with THIS level of quality (this is still the most epic scene ever)

wanton atlas
ocean mural
#

My reasoning behind #suggestions message
is that it would be far more efficient to need fewer chests overall. I am at a point in the game where I built a three-story structure just to store materials and other items, and several sections are already hitting their maximum capacity even with reinforced chests (can't imagine long time players hoarding loot from the Mistlands and Ashlands). Ragnar_laugh

A chest-focused storage system with larger stacks (similar to how some other survival games handle storage) would be relatively easy to implement and would bring a major quality-of-life improvement that many players would appreciate. Importantly, this would not change player inventory limits or make resource transport easier, so the core balance and logistics remain intact.

It wouldn’t break immersion or feel overpowered. It could even be configurable, for example capped at x5 for harder difficulties like Immersive and disabled entirely for hardcore mode. Rocky

rose swan
#

I don’t know, I never understood why players build those super massive warehouses Ragnar_laugh

I dont even store my wood/stone in chests, and I still have never had the need for such a large storage space 🤔

wanton atlas
#

I build massive storages

#

but I don't understand the need to have diffrent lootpiles in a chest diffrent from your inventory

#

I assume no other game dies this

fast void
wanton atlas
#

unsure if it's a programming thing, or just "better for the code to keep it uniform" 😄

fast void
# wanton atlas same same

Hmmmmm. Idk if they keep the same "stack size" on the back end but I know a couple games that in the UI just lump all of same item into a single stack when you put it in chests.

#

Palia, for example.
In inventory, wood stacks to 100 before it takes another slot.
But in your house inventory it just shows all wood as a single stack with a total number.

#

(House inventory has a total combined limit of like 10k)

ocean mural
# wanton atlas I assume no other game dies this

Late game, bases turn into warehouses full of chests just to store materials. Larger chest-only stacks would reduce clutter and improve storage organization without changing inventory limits or balance.

If I may name another game, No Man’s Sky does this well: chests store more, but player inventory stays the same. It is not about making things easier, just better storage QoL.

wanton atlas
#

yes yes .but I can't see us doing that

#

we don't have the available programmers to do such a huge overhaul

fast void
#

I think it is something that would have had to been the plan from the beginning.

wanton atlas
#

yeah

ocean mural
#

I see

wanton atlas
#

basicly no point in having diffrent chests with sizes

#

if you will just have 1 mega-chest

fast void
#

Like NMS had their base inventory planned as being the way it is when they did the player inventory, so they knew it was going to be different and coded accordingly.

wanton atlas
#

if the game have limited "player home space"

#

then fine

fast void
wanton atlas
#

in valheim you could basicly turn the entire world into a storage

ocean mural
#

Is there a bigger storage after reinforced chest?

fast void
#

Black metal.

stiff stag
#

Honestly you don't need warehouses to store everything, since most stuff you likely already have more of than you'll ever need anyway.

ocean mural
#

That makes sense, especially if it wasn’t planned from the start. I was mostly thinking of it as a late-game QoL improvement to reduce base clutter, not a full storage overhaul.
Thanks for explaining the technical side.

fast void
#

Once I hit bm I put multiple things in the same chest, they just each get a vertical row.

Like the leather chest has 4 stacks of Scraps, Deer Hide, Troll Hide, Wolf Hide, Lox Pelt etc.

peak bronze
#

Some item stacks could be adjusted IMO for larger stacks similarly as barley 100 stack size, for example forageables (berries, mushrooms, flowers etc). Would also reduce item slot usage.

wanton atlas
#

I got a list

#

😛

#

we'll see what happens to it

fast void
ocean mural
#

I think most builders who play by the intended rules are massive hoarders (like me, for example). Other builders focus purely on showcasing, and that’s where Hammer mode really shines.

fast void
#

The only thing I really horde is marble and iron.

shadow crow
#

I have so much useless junk hoarded away

#

Like this chest of fenris hair…who needs a chest full of dog hair?!?

fast void
#

People who don't have Fenris 4 yet?

arctic wharf
#

Interesting convo there 👀 I do think it would be possible to have stack sizes change based on which inventory it goes it.
Seen it from a few mods for games I believe.
I should look into it 🤔

But basically, while the default size of aomwthing might be 50 in the player inventory, inside chests it might be 500.

fast void
#

Seeker Meat? You mean burnt Coal? 😏

ocean mural
fast void
fast void
arctic wharf
#

I mean, it shouldn't be that hard or cost much dev time.

But that can easily be put on a backburner for post 1.0 if they wanted to even consider it skol

fast void
#

If there is one thing I learned in programming, it is that whenever you think something doesn't cost that much time... 😁

wanton atlas
peak bronze
#

Wig made of fenris hair would be an idea. ThinkingTroll

fast void
#

As a builder, I do 100% agree with all suggestions about angled crystal and floor/ceiling crystal pieces.

shadow crow
fast void
#

Haldor sells me fishing bait Coal.

arctic wharf
#

The ultimate end game for coins, or at least it was until bog witch.

glad cargo
#

I don't really understand the need for massive storage in Valheim. Like, outside of building materials (which are mostly stackable outside of chests), I never needed more than 10 Black Metal chests and an Obliterator to get rid of stuff I won't need anymore

dark forum
#

as a hoarder I feel that storage is important for my peace of mind, do I need all of them? nah, but let me gather them anyways

runic plover
#

Exactly.

rose swan
#

Can totally understand the perspective of the loot goblem. But I agree, large warehouses aren’t necessary for me, I usually have like a handful (less than 10) chests to store my supplies. Comes a point where you can throw a bunch of stuff out as the demand drops significantly.

#

I also try to thematically store my resources; food goes in barrels in the kitchen area, metal goes in the smithing area, immersive storage options are used whenever possible, that kind of thing.

pulsar perch
#

i think people who play on servers run into storage issues a lot

rose swan
#

That’s fair, I could see a dedicated warehouse/storage area being a lot more useful for multiplayer.

#

I will say, the catalogue for unique resources is a bit smaller in Valheim than in some other games that I play. For example, Minecraft and Terraria, pretty much always have dedicated storage areas. All 3 of these games have multiple wood types for example, but Valheim doesn’t restrict specific pieces of builds to an inventory slot- which I absolutely love.

In doing so, the demand for a storage area is a bit less in Valheim generally speaking.

#

It’s a pretty interesting concept honestly! Rocky

mellow wolf
analog moss
hallow oyster
# analog moss https://discord.com/channels/391142601740517377/1202312684364910612/146435945030...

That just reduced general taming time. I was suggestion that the cloaks are specific to animal type to affect hatching/breeding. I think I left off the breeding or that’s what I meant generally speaking.

The mead taming potion is great, I’m just think a bonus to mature eggs or a small tame bonus for specific creatures or breading specific creatures could be a thing. I basically skipped lox cape, but might have crafted one to make my lox create more, etc.

analog moss
hallow oyster
#

Fair. Maybe I’m just impatiently waiting for eggs to hatch in a hostile zone and happened to be wearing a similar cape.

arctic wharf
#

If they added a few higher tiers chests or an upgrade system to increase stack limits in a given chest, I would more than welcome the change.

But it also wouldn't be the end of the world to never see such an addition.

I usually play with at least one friend and we end up witha warehouse that has at least 30+ chests... not all end up completely filled though since it is more for organization, but many a time one will fill up and the resources have to spill over into another chest.

#

I may prefer if piles were turned into a simplified inventory first, sincethe resources we truly get in bulk already have pile build pieces.

analog moss
#

I guess it's different on a server. I play solo.

arctic wharf
#

There is at least a dozen I would say yes.
Especially if you plan to build anything half impressive.

#

I do like to just sit around chopping down a forest now and again, ending up with heaps of wood Ragnar_laugh BattlingAxe

analog moss
#

Ok, Stone items are an exception to this rule, generally. I admit to having 8 BM chests worth of stone RN.

#

I can see it for stone, marble and wood, probably Iron too.

arctic wharf
#

But yeah, why I would probably lean to piles having a more bulk storage function, since most of the items I have true excess of have piles already. I just dont like spamming many of them so default to chests.

#

Metal piles would be nice skol

analog moss
languid ibex
#

I just store mass wood/stone in carts in a cart parking area, so if I need it I can just run over and haul it right away.

arctic wharf
mellow crater
#

The true reason I use piles is because it look cool

#

If it was about storage a chest would contain way more in fewer space.

#

And please yes, add metal piles. My forges beg for it :)

analog moss
#

stacks of ingots beside the forge would be awesome!

fast void
#

Need ingot stacks, and need charred bone stacks.

gaunt harness
#

#suggestions message Definitely this! Range extenders to all types of workbenches would seriously help with base building!
I don't like having to either put all benches near a center and build tightly around them, nor having multiple lower-tier copies of the same workbench hidden in the floors and walls so I can keep building.
Having a more simple placeable range-extender would be much more preferable and non-invasive.

rose swan
#

We have extenders for the stations that are used for buildings in the form of upgrades, stonecutter is the only one missing them 👀

arctic wharf
#

Would be super organized since you just go to the stack of what you want and pull.

Would be so nice for ingots too hahaha

mellow crater
#

Oh I love the idea

gaunt harness
#

#suggestions message Do we know what the current status is on revisiting the balance of siege equipments for the Ashlands?

They are very undertuned at the moment, and there is literally no reason to not just use a hoe to make a jumping platform to get over the wall, and then pickaxe to dig under the inner tower.

languid ibex
gaunt harness
#

That's bleak.
Changing numbers feel like it would be the least time-consuming thing in the world.
Or, at least it has been some of the lowest-hanging fruits in all my time making games.

I hope they drop some Ashland updates when the North update drops.
It does need some fine-tuning over all.

gaunt harness
#

Oof... I forgot to add the 💡 ... now I have to wait 30 minutes.

Anyway, I also want them to look into pathfinding.
Deers and Hares are too keen of going into the ocean and deep rivers, which usually means you have to give up the hunt on them since their loot will sink and become inaccessible.
Dvergrs in the Mistland way too often run into the ocean and take themselves out of combat as a result, and in the Ashlands they keep running into lava or into the boiling ocean, which leads to more Dvergr dying to environmental damage than to enemies. That is really frustrating, and should be such an easy fix: Check the ground you are running before pathing to it: and if that spot is hazardous, or in water, find somewhere else to go.

gaunt harness
#

#suggestions message These are three separate suggestions, and I can't thumb them up individually:

  • throwing our weapon and recalling it God of War style
    No. 👎 Play God of War instead.

  • Serpent armour
    Yes. 👍 I would like that too.

1 handed Swords sheathed on hips
Yes! 👍 I don't know why this isn't the default already.
We've had more than enough people showing by back-sheathed weapons is a bad idea.

cobalt jacinth
#

Recalling a weapon isn't exclusive to God of war, Thor does it in marvel, Abiotic Factor has it I'm sure there's more, it's a small thing I just don't like having my sword glowing when sheathed all the time

gaunt harness
#

Agree about the glow, but still disagree about a boomerang weapon.

cobalt jacinth
#

It would be a good enchantment for spears which can be thrown and lost easily

languid ibex
#

I could see abuses arising where players trap dvergr on little mounds surrounded by water as makeshift defenses.

#

Or ever lava given that players can build on it.

gaunt harness
languid ibex
sage crest
#

@weary pumice just reminding you we do have a fist weapon in Plains. I do agree with your suggestion tho

weary pumice
#

I really think Vilebone Maulclaws should be all slash damage. The total damage exceeds Flesh rippers, but majority of it is pierce. And Mistlands and beyond almost every mob has pierce resistance. so it ends up doing less dmg than flesh rippers

#

Or increase the attack speed

winter ravine
#

Why are fist weapons all the rage

#

They are so boring imo

#

This isn't wolverine cosplay

#

Let's get some crossbows and throwing knives before adding any more fist 🤮

shadow crow
#

Throwing axes BattlingAxe

winter ravine
#

🫵

lofty wave
rose swan
#

They’re cool weapons, but they’re not for me. I had fun with them for a little bit, but moved on to other weapon types pretty quickly.

To me, that’s the cool part though. We all have weapons that we love for one reason or another, and some weapons we just… don’t! Ragnar_laugh

#

I was really happy that they added a plains tier fist weapon, and I’m hopeful they’ll have a DN one too. I’ll never/rarely use them most likely, but I know there’s a lot of people who enjoy them.

runic plover
#

Personally, I'm hoping Deep North has at least one weapon of every type, so everyone can use their favorite at the end of the game.

rose swan
#

Same skol_splash
Including the variants of weapons as well, would be neat

fast void
lofty wave
#

#suggestions message
the map is never based on the actual location of trees, just areas marked as a forest for world generation

analog quest
shadow crow
languid ibex
analog quest
#

im just saying update the map every so often so that you can do things how you want

languid ibex
analog quest
#

well you could keep a chunk of forest so you replant and expand out that forest

languid ibex
analog quest
#

i dont know i just prefer to go outside and go to the nearest forest so i can get what i need rather than go to where i think a forest is cause it still showes one there

languid ibex
analog quest
#

i have bad memory so yes

languid ibex
#

Leave a little marker on the map for yourself.

#

Or, replant the forest when you've enough seeds.

analog quest
#

and besides if you expand the thinking to the terrain you could also update it when the terrain updates too

languid ibex
#

The map is a one time generation though, it'd be an overhaul and an additional process for the engine.

analog quest
rose swan
#

Is the suggestion for forests/trees to grow back over time? 🤔

ignore me, I misread!

#

@analog quest Can you elaborate on the part where you mention knowing where mushrooms and berries are?

#

Like are you saying if you expand a forest, it could generate more foragables?

lofty wave
#

Mushrooms respawn in set locations, so having the map update would make them harder to find

rose swan
# analog quest what?

can we make it so when we chop a tree down the map updates for it? it would be so nice to know where actual forests are so we can go and get stuff like rasberries or mushrooms

#

I guess my question is, what does having the map show where forests are have to do with berries and such?

analog quest
lofty flax
#

Hi, i'm surprised that my suggestion was downvoted that quickly, so i would like to bring it here to be discussed.
I don't see how anyone could be arguing against it, but here it is : Leviathans should not be able to spawn at the edge of the map.
At the moment, they apparently can spawn so close that part of them is standing outside the map.

gaunt harness
#

#suggestions message This getting downvoted is wild. Literally pointing out a problem with the game that breaks immersion, and someone goes "no... I think it is better if NPCs can spawn outside the border.

#

Are we doing a OSRS age of no era were players vote No just because they can?

lofty flax
#

Unless they can explain their downvotes, i have to assume that some people aren't taking this seriously.

lofty wave
#

The suggestion didn’t mention it was off the border, only near it

fast void
#

I mean... I could go extremely simple with it and counter with "Why are you that close to the border of the map to begin with?"

lofty flax
#

Yes it did. I said its almost half way past the edge. @lofty wave

lofty flax
fast void
#

I did. You apparently did not. @gaunt harness

fast void
lofty flax
#

yes, i suggest that the make it that leviathan cant spawn within a few meters from the edge. i cant imagine its that complicated

fast void
#

Entitlement 😄

gaunt harness
# fast void I did. You apparently did not. <@210482084962107393>

There was a post that said it didn't mention anything of the Leviathan going past the border, which was seemingly deleted.
Anyway, chastising someone for being anywhere on the map you think they shouldn't be isn't a counter argument. That's just you policing where they are allowed to be on the worldmap.

lofty flax
#

i am entitled to a fully working game, i paid for it.

gaunt harness
fast void
lofty flax
#

I will need to mute that person.. idk what his deal

fast void
#

👋

gaunt harness
lofty flax
#

this person obviously has issues...

fast void
#

😂

shadow crow
#

It seems to me that both sides are being needlessly confrontational about this

fast void
#

One is making it personal though...

shadow crow
#

Indeed.

fast void
#

🙃

dusky vigil
gaunt harness
#

The suggestion was to limit the area they can spawn in.

dusky vigil
lofty flax
#

Thanks Gurra, i'm glad theres at least one person who can understand my simple suggestion.

gaunt harness
languid ibex
#

Seems like decent feedback to me.

gaunt harness
#

#suggestions message I sorta agree. Not common, but definitely less rare. They are way too powerful on lower equipment tiers to reliably deal with if they were common mobs.

peak bronze
lofty flax
#

Sure. I'm reporting an issue i encountered to help the dev team fix it and get to that 1.0 we are all waiting for.

#

i was simply surprised that something as simple as that suggestion was downvoted immediatly.
Who can argue that its a good thing that those leviathans spawn that close to the edge..?
I didn't expect any problems with it.

peak bronze
lofty flax
#

will it not reach the devs here?

analog quest
peak bronze
lofty flax
#

why is this such a big issue?

peak bronze
#

I mean, I'm only giving directions where bug reports find better at the developers.

#

Currently devs are working for the last big update which might also have bug fixes and improvements like previous ones have had, they're going to fix bugs and improve things post 1.0 too.

rose swan
#

Either way, suggestion or bug, I agree that if there’s a simple way to not make leviathans spawn outside the ocean, might as well change/fix it Ragnar_laugh

lofty flax
#

I don't see the suggestion, i am curious what other valheim players think of this :
Voice acting for the intro text.
I personally had no issue with not having it, i may even prefer without it, but the people i invited to play valheim, who weren't as enthusiastic as i am, mostly didnt read it.
I would argue that it would make the game more immersive for the casual players.

gaunt harness
#

I don't mind whether they get a VA for the into blurb. I don't think it will make the game intro any more exciting, but could be a fun introduction

lofty flax
#

I find the intro to be very powerful, even with a few words.
It made it a lot more interesting for me.

Those many people who may not read it will be missing out.

But there are plenty of arguments against it. some very practical, like the release date for 1.0 and the extra costs for VA, in many langages.
Also how it could 'stand out' since nothing else is voiced. But i guess if they lean into VA, might as well go all in and do the traders and huggins. idk.

fast void
#

The main crime is how many people ignore the birds.

lofty wave
peak bronze
#

Well, Neil Newbon did great job narrating the PS5 trailer video.

fast void
gaunt harness
languid ibex
#

It'd be more likely that voice lines would be recorded before 1.0, as that's typically when bigger budget items are considered.

gaunt harness
#

Yeah, I meant like that

languid ibex
#

I wouldn't mind a bit more voice acting, even if it isn't the intro.

languid ibex
wanton atlas
#

our finances isn't hidden

lofty flax
#

idk how expensive VA is. i dont think the game require any big names to do it.
I don't dislike the fact that there is no voice at all in the game, but it wouldnt be out of place to me, since there are already words exchanged with npcs, like the dvergrs.

lofty wave
#

what if we get this with voice acting? then we get to know what a neck really sounds like NeckSmile #suggestions message

wanton atlas
#

@analog quest we can't add that.

  1. the map shows biomes, not invididual trees and things.
  2. the performance hit your computer/console would take from updating 100,000,000 (minimum) objects would give you about 0.0001FPS
lofty wave
#

it wouldn't need to update 100,000,000 objects ThinkingTroll

fast void
#

Ok but we are playing Valheim from an AI datacenter 😏

wanton atlas
lofty wave
#

Why?

wanton atlas
#

or else the game would lag like mad if you exploded a copper ore node, or cut down multiple trees at once

wanton atlas
# lofty wave Why?

it already struggles when you move around on the map, updating the players position and then moving all your pins

languid ibex
#

I would assume a voice actor's pay to be a larger expense.

wanton atlas
#

nah

#

sad thing in the industry. unless you're a super-star. your pay is very low as voice actor

#

it's horrible

languid ibex
#

Ah, fair enough, creative industry as a whole is pretty savage that way.

#

It's why I don't work for any studio at the moment, the effort has never amounted to reasonable payment.

wanton atlas
#

there was a "media blowup" a while ago

#

where they basicly forced "fameous" voice actors to accept low pay, or they would get swapped for cheaper "talants"

languid ibex
#

Ugh, that's so sad 🙁

wanton atlas
#

yup, horrible

analog quest
analog quest
wanton atlas
#

well. hm..

#

fluffy means = good with the lore, or lore accurate

analog quest
#

ah ok. i think it would work well with a farming update

#

oh i know there have been talks about a boat customization update in the future like back in early game developement

languid ibex
#

I can't find anything official

analog quest
analog quest
#

saga worthy seas, even more ships

languid ibex
#

More ships, not customization though

analog quest
#

Saga Worthy Seas, Even More Ships is based on ship customization and additions to the Ocean biome

#

from the wiki itself

languid ibex
#

Ah the wiki okay

analog quest
#

i know the roadmap is outdated but i can still hope for the ocean biome revamp

#

cause the ocean is kinda lacking

languid ibex
#

Perfectly valid I just didn't see that anywhere

rose swan
analog quest
#

more enemies more creatures ect

rose swan
#

I would really like to see POIs in some way shape or form. Sea stacks would be fun.

fast void
#

Every time people want more ocean enemies, I cannot help but see it as people wanting more bow-only, anti-melee enemies 😭

#

Because there's no room for a melee-able enemy on a Karve without you breaking your own ship trying to hit it.

eternal wyvern
#

or magic too

languid ibex
#

It'd just take some creative problem solving, like large crabs embedded in leviathans for example, you could melee them on their backs.

fast void
#

Magic is already OP AF.

rose swan
#

Yeah, I’m generally skeptics to the idea of more enemies for the ocean. I can get on-board with a serpent mini-boss type thing, but any new ocean enemies could be… not ideal.

fast void
eternal wyvern
fast void
rose swan
languid ibex
#

The ocean isn't that deep, an ocean based golem could be terrifying, realistically slow, and standing on the ocean floor.

rose swan
#

Oooh that’s a fun idea

fast void
#

Tentacle monster could honestly be done where you don't want to hit it from range because it will just slap your boat. So the way to defeat it is honestly by ramming into it where it can't slap you anymore, then hop out and onto it and whack it to death.

languid ibex
#

I just want passive whales though, groups of whales that are both beautiful and challenging to hunt because they're weaving in amongst eachother at reasonable speeds.

#

Or whale-like creatures.

fast void
#

I am completely against whale hunting, sorrynotsorry.

languid ibex
#

I am in real life don't get me wrong, but Vikings made a large name for themselves in trade centres with whale goods.

fast void
#

Idk how that is funny...

languid ibex
#

As a viking using what they learned in life**, that skill could be useful.

gaunt harness
languid ibex
fast void
#

Ocean not that deep -- add giraffes 😏

rose swan
fast void
eternal wyvern
# fast void Bow-only for 60%+ of the game 🤷‍♂️

But we're talking about sailing, right? I think that going to into ashlands and all the way up north is a considerable amount of sailing. It depends largely on your seed but I've never had to go through the first five biomes by sailing heavily. With that being said I think most people wanting more ocean enemies just want a more interesting ocean.

rose swan
#

Omni gave me a cool idea for a potential island- could feature an island with a whalebone structure of some sort

languid ibex
#

Like the giant remains 😮

rose swan
fast void
gaunt harness
#

Wonder if they're gonna add a frosty sea serpent to mirror the spicy one from the ashlands

fast void
#

Ash water needs to be like 3x hotter.

#

Way too easy to sail it in the longship.

eternal wyvern
#

I wonder what happens to the bonemaw in the waters around TDN

fast void
#

Bonemaw vs. Sea Serpent is always fun to watch tbh.

gaunt harness
languid ibex
fast void
#

Spires are one of the very few things I consider a mistake the devs have made in this game.

brazen smelt
fast void
#

😂😂😂😂😂😂😂

gaunt harness
languid ibex
#

People are allowed to have opinions c'mon 👀

brazen smelt
#

Go nuts yourself, just don't push it on other players imo

fast void
#

Yes. Me saying I am against something is "pushing it on others." 😂😂😂😂😂

languid ibex
#

The "I am" used there isn't exactly pushy.

fast void
gaunt harness
#

Speaking of nuts, why are there no edible nuts in the game?

languid ibex
rose swan
fast void
brazen smelt
#

Just giving my opinion on suggestions in a suggestions forum... 🤔

fast void
gaunt harness
#

Oh lawdie

eternal wyvern
fast void
brazen smelt
#

Sorry if the 'please' seemed less imploring than a greater desire for devs/wider audience reading

fast void
brazen smelt
#

Was a mistake to tag in response to you, haha, comment was just a general statement

lofty flax
#

about adding monster in the ocean, i keep thinking that it could become very punishing. dying on a boat when out exploring can be a major setback.
Maybe it would be better to add passive npcs, like mermaids or something like that, just to make the trip more interesting without changing the gameplay?
Maybe the mermaids could be harmless as long as you are in a boat.. They could try to lure players in the water to attack : P that would be funny
(But honestly, i more interested in seeing the game have a proper arc/ending than adding new stuff.)

lofty wave
#

#suggestions message
maybe this could work if trolls get the modifiers bears have now, otherwise pierce would be too powerful in black forest

wanton atlas
#

yup

#

and AI even says it's HARD to pull off

#

so it's not they where very easy to kill with a bow and arrow

#

it's just a HIGHLY skilled archer could hit crittical weakpoints

#

just like any hunter today with a rifle needs to know where to shoot at a animal to most efficiently kill it. not just blast it with a full mag of rounds to kill it

lofty wave
#

Is there any reason you want this other than because it’s realistic? A single damage type being ideal for both very tanky enemies of black forest will discourage players from learning multiple combat styles and instead more players will only use a bow like so many new players do already.

peak bronze
#

The game is sandbox survival and mostly solo play, there is no need for something being "meta".

wet drift
#

Something being universally better = bad
All things being interchangable = bad
Different things good in different scenarios = good
Optimality of changing tool within singular scenario = great

peak bronze
#

Only Voltures and Bonemaws are weak to frost, then there are few resistant to it too.

lofty wave
#

I don’t think so

peak bronze
#

No it's not changed.

#

Charred/Morgen/Valkyries/Asksvin take normal damage from frost, except warlocks and Reto are resistant to it.

wet drift
#

Anyway, pierce from a realism standpoint is optimal against basically any traditionally living creature. This is common knowledge. Getting slashed is pretty livable, just close it and the real risk is infection. Get stabbed or shot and your chances are more bleak historically.

Perhaps the base damage is what should be lower. I can't imagine the stabbing motion imparts as much energy as a downward swing.

gaunt harness
#

I think they do need to go over enemy weaknesses and resistances again.
Currently there isn't really a lot of reason to carry a particularly diverse toolkit with you, so it almost feels like a non-factor most of the time.

This also goes for player's own resistances. Almost all damage is the same type, once you get to the mountain you will be be resistant to cold for the rest of the game, and even though some capes give you fire weakness, a swig of mead overrides that and makes you immune.

It's a little too easy to make elements irrelevant, and you only really need to worry about one damage type - which the bark armour halves the damage of, making it the best armour in the game.

fast void
#

Best is subjecthive.

gaunt harness
#

How do you mean? Can you point to any chest piece that is better?

#

Also, getting downvoted for an optional toggle without context is weird sometimes.
I don't know why other players don't like it, just that they decided to downvote something that was presented as an optional feature to cater to certain players.
Is it because they don't like having options?
Is it because they don't like the developers working on anything unless it is their preferred update?
Is it because they don't think other players should be allowed to play the game differently?

rose swan
#

The reason I downvoted that particular one is because I don’t think it would be worth it to dedicate dev time to such a minor detail 🤔

I’m all for options generally speaking, but the line has to be drawn somewhere imo

languid ibex
#

It's okay to be of the opinion that it's shouldn't be part of the game, optional doesn't keep that from being the case.

fast void
languid ibex
#

Heck, even troll armor is "better" if you prefer sneaking.

#

That's what subjective means.

gaunt harness
# rose swan The reason I downvoted that particular one is because I don’t think it would be ...

You are right that it is a minor detail, and it therefore would be a small amount of dev time to implement.
What do you think would be lost of they implemented this?

It would be nice if you voted based on the merits of the suggestion, rather than how much time you think the developers have. Surely that is their own concern?

The line is drawn by the developers, not us. To us, and to the developers, it just looks like you don't want options.

gaunt harness
gaunt harness
languid ibex
#

A way for players to bypass cooldowns every 10 minutes would interrupt gameplay.

languid ibex
gaunt harness
languid ibex
gaunt harness
languid ibex
gaunt harness
languid ibex
gaunt harness
languid ibex
rose swan
# gaunt harness You are right that it is a minor detail, and it therefore would be a small amoun...

I mostly think it would be option overload, basically. Have you played Ark by chance? There’s pages upon pages of world options, and it often just feels like clutter. Compared to something like Terraria which present few but meaningful options.

Now I understand that the proposal is simply one option, which wouldn’t change much. But if they add every little option, it just kinda clutters things imo.

But I think two conversations are happening currently, so I’ll go back to my corner Ragnar_laugh 🍿

languid ibex
gaunt harness
rose swan
#

But I will say, I don’t really know what the best armor is or anything like that- but I definitely think the root chest piece needs to tweaked 👍

fast void
languid ibex
lament zinc
# gaunt harness Yeah, so? We already do that to drop off loot, and to reset rested bonuses.

Expect people would abuse it.

Start a fight 5 minutes before the rested bonus runs out.
Pop a power.
Power lasts 5 minutes and has a 20 minute cooldown.
Go home,
Sleep.
All times reset.
Return to the fighting area, and continue the fight, with the ability to use the power 30 seconds after it has run out.
Finish the fight and wait for the 20 minute cooldown to be done, so you can repeat the same thing again.

languid ibex
#

in b4 it's optional

gaunt harness
languid ibex
#

Strategy without powers as well.

#

I could see this taking some form, but just having to sleep is too easy for me.

fast void
#

Out of 99 non-boss attacks... 23 of them are Pierce.
So how are you going say 23/99 = "most common damage type" 🤔

lament zinc
#

I co-op you can.

Because the powers extent to all players.

So player A can pop Bonemass power and when the effect runs off, Player B pops that power. Power runs out: Player C pops the power. Power runs out, Player D pops the power. Power runs out, player E pops the power.
Power runs out, Player A pops the power and the whole cycle can start again.

And with 5 players, a boss should be down within 20 minutes.

languid ibex
#

Good point

gaunt harness
languid ibex
#

But what you're stating is misrepresentation to be clear.

fast void
#

Blunt, Slash, Pierce, Poison, Frost, Fire.

6 = 11?

gaunt harness
gaunt harness
fast void
gaunt harness
#

Physical
Blunt
Pierce
Slash
Elemental
Fire
Poison
Frost
Spirit
Lightning
Terrain
Chop (Woodcutting)
Pickaxe (Mining)
Pure
That's 11.

languid ibex
#

That many variances in damage types only elevates armor types that cover all, not diminishes it. These things are only valuable to those that have issues with pierce damage enemies.

fast void
gaunt harness
fast void
#

You as a player cannot take woodcutting damage.
So it is irrelevant to list it unless you are trying to skew the data.

languid ibex
#

Fair point

gaunt harness
#

If you don't count the terrain ones, that means we have 8 damage types.
That still means that 12.5% of damage types are accouting for 23% of all attacks.
meaning they are twice as represented.

wintry bobcat
#

This discussion looks so silly

fast void
#

6 types of non-boss damage.
Bosses are currently the only ones who add Lightning for 7.

wintry bobcat
#

And though I do agree root harnesk is pretty busted, it's not always the best

gaunt harness
fast void
#

Pierce is not the majority of damage in the game.
You can either accept this or keep believing whatever you want to believe.
I am done explaining as the data has been presented.

wintry bobcat
#

I'd love for player weaknesses to be more prominent. At current they end up being overwritten by resistances all the time

Like I play without resistance meads, and having to actually worry about the fire weakness on harnesk is pretty fun. Even if there's only a few sources of fire damage in plains/mistlands/ashlands

gaunt harness
#

Yeah, weaknesses are basically a non-factor.

languid ibex
fast void
#

Armor is a non-factor if you just block.

gaunt harness
gaunt harness
fast void
#

I typed block.
I meant block.

languid ibex
#

That's the opposite of speaking to trends to be fair.

fleet warren
#

Which suggestion are we discussing? ThinkingTroll

gaunt harness
#

Armour IS a factor in blocking. The armour rating is used in the calculation of how much is added to your stagger gauge -

fast void
lofty wave
#

it is a factor for the damage taken through the block but within normal progression you don't have to worry about it

gaunt harness
#

So, do you use the tier 1 shield, then?

fast void
#

So, do you understand the difference between block armor on a shield and armor on what you are wearing?

#

And how the armor you are wearing is negligible to the point of near irrelevance if you are blocking with your shield?

rose swan
gaunt harness
#

You just said Armour, and then mentioned blocking.
Why wouldn't I assume you meant the armour of the shield, i.e. Block Armour?

rose swan
fast void
gaunt harness
#

Such a mix of tough-guy and ackshually language.

Not everything you write has to be a put-down.
You could just have said "I meant the body armour is a non-factor", instead of trying to gain cool-points from anonymous discord users.

fast void
#

Why would I say body armor when that isn't a thing?
There is armor and block armor. There is no "body armor." Why would I invent new words?

gaunt harness
#

Because I clearly didn't realise which of them you were referring to, hence why I said what I said.

fast void
#

And yet you're trying to convince people that pierce is the majority of damage in the game... 🤦‍♂️

gaunt harness
#

That's a separate matter to this one. Now you are just being impolite for the sake of it.
Root chest piece is still meta (especially for speed runners) due to its busted damage cover (since a fixed 50% reduction is huge compared to the damage reduction curve of the normal armour stat)
And, yes, I've had to go back over the data, and now slash is the most common physical damage source from what I can see. I didn't know that had changed since I was last on here.

That said, my main argument: a piece of gear that halves a damage source, and we can call it slash this time, would still be busted.

rose swan
#

I’m curious- so I saw the breakdown of # of attacks from each damage source, but how common are those attacks? For example, the player encounters far more seekers (pierce?) than Gjalls, ueah?

So therefore, the ‘weight’ of the pierce attack would be more, right? 🤔

gaunt harness
#

And, basically most ranged attacks are pierce, so having pierce cover is useful since those are the attacks you might get surprised by when dealing with melee enemies.

rose swan
#

And before we get too deep, I am not a data guy Ragnar_laugh
I just play based on vibes haha

wintry bobcat
#

For me the pierce attacks are usually the most dangerous or common ones. Like I hate ranged enemies, so arrows and spears being reduced is nice. And deathsquitos and seekers are also very common, so them being reduced is v nice

gaunt harness
#

Deathsquitoes are why speedrunners rush to get the root armour, I think. They overcooked the squitoes. 😂
Damn, they can be tricky to get away from when you're not in a position to kill them.

wintry bobcat
#

I haven't watched many speedruns but I'd think the squitoes are more of a non-issue for skilled players

Since they can be taken out with a flint spear or something with one throw, unlike the rest of the plains mobs

gaunt harness
#

True that. But they can still overwhelm you quickly if you are caught out in the open while sprinting between two spots when your stamina isn't recovered.
Halving their damage is so nice. It genuinely had me holding off upgrading my chest piece for a long while until I felt more confident in timing my blocks against them.

#

Oh damn.. Fader as a boss is Pierce damage heaven...

wintry bobcat
#

I use root harnesk in every biome once I get it (well, only for the boss fight in mountains)

But I also play on increased difficulty where it's even more broken

gaunt harness
#

That's pretty badass. I never increase the enemy damage output. Especially not since Ashlands. 😱

wintry bobcat
wintry bobcat
#

Root Harnesk is like the one gamebreaking thing I allow myself 😅

gaunt harness
#

I can see why. I wouldn't dare.

wanton atlas
#

root harnesk is amazing until you meet your first cultist

#

@gaunt harness how do you mean with "speed up food"?

#

you want us to use all food in the player "belly" when you sleep?

gaunt harness
wintry bobcat
gaunt harness
wanton atlas
gaunt harness
fast void
#

Also, sleeping to "speed up" smelters actually loses you time. As you can smelt more by staying up through the night.

gaunt harness
fast void
#

As you can smelt more by staying up through the night.

gaunt harness
#

That takes real-world time. The thing that is limited in my life.
In-game time is a non-issue.

wanton atlas
#

now, people would be angry if we did it

#

It would probably be a RP thing anyways

gaunt harness
wanton atlas
#

optional would be the RP setting

#

it would make sence how we usually do things

#

but we didn't do it from the start

gaunt harness
#

That's fair. Nice to hear from you. ❤️

wanton atlas
#

np

#

but we'll see

#

we will have alot of time to add diffrent options to a world after 1.0 launch

gaunt harness
#

Not to toot my own horn, but I was so thrilled when I saw the powers rebalance patch note and was reminded of last time I was on here: #suggestions message I felt incredibly witnessed.

Still hoping for a siege weapon touch-up in the future.

gaunt harness
#

I was pretty proud of them too. But I also like the ones that made it into the game.
Not really sure about the farm buff for Yagluth, but I've not tried it out so maybe +25 farm feels really significant?
The Queen boost is very interesting though. I wish sneaking could be explored a little bit more to let us capitalise on those 5 minutes of free sneak.

rose swan
#

In my opinion, farming skill is extremely useful- that buff is no joke. Stack it with the harvest set, and you have a pretty nice boost to your farming efficiency.

gaunt harness
#

Oh yeah! There is a harvest set!
I forgot about that one.

rose swan
#

Yeah, the sneak skill is pretty insignificant currently. Not useless, but it’s often overlooked in my experience.

Though it’s a lot more fun than one might think- one shotting trolls in early game is pretty fun!

gaunt harness
#

I'm not sure how sneak works with bows... you leave stealth when you draw, and the real sneak damage is just that they haven't seen you yet... Seems like being in the sneak position is less important when you can also stand behind a tree.

But I love staggering them and getting a free near-deathblow with flint arrows early on. 😏

I've not been able to level my sneak very high, but it would be nice if sneak damage also gave sneak xp (if it doesn't already). Also, if higher sneak levels meant moving faster when sneaking.

hushed ledge
#

Could be fun🤷‍♂️

rose swan
#

Oh sorry- I should’ve clarified. In my current playthrough, I’m specializing in knives, so my method for killing trolls is sneaking up and using the secondary attack on them. Bonus points if I can position myself to hit the head! Got a clip of it somewhere haha

gaunt harness
#

that's badass
I've never tried sneaking up on a troll. I rather keep them at a distance until I have high-tier armour.

wanton atlas
gaunt harness
#

I would never. 😏

wintry bobcat
#

I have yet to get a knife sneak attack on a Gjall's weak spot

wanton atlas
#

yeah.. totally

gaunt harness
#

Literally wearing troll armour.

wanton atlas
#

fo sure

gaunt harness
rose swan
#

From our very own Henrik! (I would @ him, but uh… he’s not in this channel lol)

peak bronze
wintry bobcat
mellow wolf
#

lol @rose swan is a professional disliker of almost every suggestion

languid ibex
rose swan
#

Always happy to discuss any suggestion and give my thoughts skol_splash

#

#suggestions message Would rather see this as a new weapon that an upgraded version of any existing one, but I like concept!

wanton atlas
#

he is my spirit animal

peak bronze
#

You merely adopted Suggestions... I was born in it.

wanton atlas
#

you where in the purge right, @peak bronze ?

peak bronze
#

But I remember all the chaos and link spamming.

#

Which is why I made decision to leave server until things get solved.

wanton atlas
#

ah ye

#

18/04/2022 <-- your OG join date

#

TooMuchDogg is 9/6/2021 🤔

rose swan
#

Oh wait, maybe I’m mistaken? 🤔
Is my join date not 7/9/21?

wanton atlas
#

9/7/2021