#suggestion-discussion

1 messages · Page 77 of 1

viral kraken
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Have you rung the owner?

fast void
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He won't answer the phone, because two people aren't allowed to be on it at the same time.

viral kraken
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Just so long as he doesn’t walk away with it, it should be secured to prevent accidents

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-# I’m grasping at straws here 😆

fast void
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There is a limit to how high we can go with this, true.

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Need to make sure we stop before we get to the final joke.

viral kraken
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Too high, and you risk tippage

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-# ok, this is just getting terrible

languid ibex
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This is some comedy gold people, don't stair too long.

fast void
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Is past midnight though, so I'm out 🛌

viral kraken
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Night

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It was an elevating pleasure

fast void
fast void
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Aye.

wet drift
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Nerf bows if you want to, (I do not) but adding a damage type just to make arrows worse than spears doesn't make much sense to me.

wintry bobcat
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Ranged damage is just brokenly strong

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Tbh I don't think the issue is as much of a damage numbers thing as it is that you're basically invlunerable at range and have access to frost arrows and such to slow enemies even more, but nerfing damage would at least help

wet drift
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Ranged is great for staring a fight on your terms, but very weak when you are the one getting attacked.

That is exactly how it should be.

wintry bobcat
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I agree that is the way it should be. But not that it is the way it currently is

Personally I'd love to see bows not get so much draw speed with bow skill. No other weapons get attack speed with levels, and it seems to be a big part of why they're OP

lofty wave
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You can jump and roll while charging a bow shot

wintry bobcat
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Also I think the suggestion was moreso to prevent nerfing pierce melee weapons, than to nerf projectiles more. Because currently pierce resist is pretty prominent to combat bows, and the issue is just that it makes a lot of pierce melee weapons less effective too

Though I don't know if spears and atgeirs really need a buff. Imo they're both very strong

wet drift
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Sure. Once several enemies are close, which they might be by the time you spot them. I still think other weapon types are probably better, and even if bows are a valid choice at that point, it does not bother me as long as they don't excell.

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I also kinda assume we aren't comparing between different things at level 100, because at that point magic remains the bigger fish.

wintry bobcat
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I feel like bows excel in pretty much any situation where the opponent doesn't have 75% pierce resist

At least at higher bow level. Which may be part of the problem. The power of bows goes from "eh" at level 0 to "mega op" at level 100.

No other weapon hextuples (heptuples?) its dps through skill levels

languid ibex
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A better option might be to introduce a Stab damage type?

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Though the workload surrounding what enemies receive resistances/damage type effectiveness would be a bit much.

wet drift
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If we wanted to be more real about it, I think they should just make turning very restricted while drawing.

That's the Irl weakness.

languid ibex
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Ultimately not for the change, all of these weapons do find a utility niche without falling behind by much.

lofty wave
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I’d nerf bows by making attack speed not scale with skill, and increase the base speed a little

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It also makes their stamina cost so low at high level

languid ibex
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That's a buff for players that die a lot 😅

wintry bobcat
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It's a needed buff/nerf tho imo

lofty wave
languid ibex
lofty wave
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Not weak exactly, just painfully slow

wintry bobcat
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Without instashoot arrows bows won't have as high dps, won't be as effective at close range, and maybeee... won't freezelock mobs as much with frost arrows?

wet drift
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I don't think high level is the right way to compare weapons.

wintry bobcat
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Maybe something like current lvl 20 bow shot speed becomes the set speed

wintry bobcat
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Of course it changes throughout the game but I'd say average skill maybe lands players at like 60 if they stick to a weapon category. Which most do

wet drift
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I don't really know. What level are people when they get to Mistlands?

I'm kinda fine with a weapon type being "op" once magic is an option.

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I never looked much at stats, and play with weird modifiers, so I have no clue what's normal.

wintry bobcat
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I don't get why you'd want something to be OP

You make one weapon OP, you invalidate the reason for using any other weapon

languid ibex
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Personally how I would nerf bows would be to remove backstab/stealth damage increases, eating away at more arrow resources and also encouraging close combat to begin engaging with an enemy. If you engage with a bow initially, it should feel like you're sacrificing large damage potential.

wet drift
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I want to convey this somewhat politely, but I cannot think of a worse fix that someone might find serious.

The behavior you are punishing is exactly what bows should be about. Making them useless for everything exept what you are describing is a better option in terms of both realism and gameplay.

wintry bobcat
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Imo that doesn't really address the troublesome parts of bows

Also I think knife stealth is worthwhile over bows due to higher damage and less noise. It's fair that bows have an easier time getting stealth hits because they don't have the same potential, and as Ivar said its kind of the point of bows

languid ibex
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I'm just not exactly for nerfing bows, and the only problem I see with them is the common usage of starting a fight with a stealth shot to a weakpoint. Other than that, they're still a skill to aim/cost to utilize weapon that should benefit that effort/aiming skill.

wintry bobcat
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Hmm, maybe just differing opinions. I feel like bow projectiles are fast and straight flying enough to make them relatively easy to hit (though I know this definitely differs between people).

I find spears more skill based in aiming, despite them being way worse damage than arrow spam

wet drift
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I think there should be an advantage to you starting the fight, rather than being ambushed.

Bows provide that benefit with the options you describe.

languid ibex
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The advantage is still very much there, you've got distance, and depending on skill level, you can rally arrows while the enemy closes the gap.

languid ibex
wet drift
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In reality, a single arrow is deadly, but an intelligent, aware enemy would be much harder to hit. More so than the games AI can provide.

With the HP abstraction, sneak attack modifiers are a pretty good way to represent this.

languid ibex
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I agree with that ultimately, but if I were to nerf anything, it would be along the lines of encouraging less static engagement strategies.

light fractal
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In reality, arrows are deadly to living creatures but in this game we are fighting undead monsters from another world.

wet drift
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The point is that non-sneak attack damage is lessened, because it takes into account that hits would be less frequent than fun gameplay provides.

languid ibex
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True, but leaning too far into the logic of 'this is Valheim,' could take away from visuals communicating to the players.

languid ibex
lapis gust
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#suggestions @sick breach To he fair, spears have a really high dps, they even got a faster leveling than any other skill. I don't think that the pierce resist is the problem, bows are strong bc they're ranged, no really the damage thing, you can out dps a bow with pretty much everything

light fractal
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what if bows had damage falloff?

lapis gust
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That would be cool, specially if you consider that crossbows dont have projectiles

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Then maybe you would have a reason to make a crossbow

sick breach
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Whether spears, atgeirs, or bows are currently balanced on whole is besides the point. I just want being resistant to ranged damage to be separate from resisting one of the 3 melee damage types.

wet drift
languid ibex
lapis gust
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Bows also deal a lot of " Magic " damage after the mountains

wintry bobcat
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I want bows nerfed (and atgeirs)

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But spears are just fine as they are

sick breach
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There would be a lot less pierce resistance if there was another dial developers could turn to tune ranged combat.

lapis gust
wintry bobcat
languid ibex
lapis gust
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But fighting valkyries with a spear is a problem on its own

languid ibex
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I might agree a bit more if DN comes out and pierce is resisted heavily again, but currently the negatives aren't prominent for me.

wintry bobcat
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I really hope Deep north will have a good mix of enemy resistances. So you can't just have one weapon that's highly effective against everything

languid ibex
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Given all the different damage types now available, that will be the hardest biome to approach without a doubt.

lapis gust
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I think damage types are pretty balanced, every single on has a biome where they shine, slash is the most stable i think, but the rest also have their moment, pierce is the king of the early game/plains

gray quarry
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Yeah I agree, I have never felt compelled to use a cerain weapon because it is so much "better" than everything else. Except possibly having a proper mace when facing golems early on, those guys are right <bleeeep>s

lapis gust
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I just dig them down with a pickaxe

gray quarry
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Never even tried that, not too keen on falling off, get stun locked and have a corpse run because I tried some weird mountain rodeo...

lapis gust
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I just parry them, the one with the spear hand sucks to fight against tho

lofty wave
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but a mace is definitely better + you'd want one for bonemass anyway

gray quarry
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yeah an upgraded iron mace works great

stiff stag
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#suggestions message As long as that capability is unlocked fairly late into the game it would be fine, but having that right from the start only goes against the intended design (that you're supposed to learn that crops need to be spread out by seeing the consequences if you don't). I feel that as long as a player goes through the manual effort themselves for a good while, a later game option for qol wouldn't be harmful.

gray quarry
wintry bobcat
hybrid gull
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after you plant something the game tells you almost instantly if the plant is placed correctly or not: why should that be something you discover only after you planted your seeds? What's the reason to not tell the player earlier?

dire fog
hybrid gull
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I've already complained and suggested at least some form of "deconstruction" of planted plants, to at least get the seed back and replant it in a better spot

stiff stag
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What you want would defeat the entire point of crop placement having restrictions in the first place, not a good way to tackle the matter, hence why I mentioned a later game option being more fit for the task and why I agree with the other half of the suggestion for using the farming set from hildir for that purpose (the scythe is also an existing example of that design in the game, a later game option to make harvesting easier without trivializing the task right from the start/early on). If you don't want to put any thought or effort into tasks and want to avoid consequences, that's on you to deal with.

dire fog
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@swift umbra would be nice to have deerclops at DN. Rocky

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Valheim x Don't starve together collab

unborn zephyr
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the frost staff is really rough for photosensitivity
i don't wanna be like, spammy posting a lot of different things about flashing... is there maybe an email i can send feedback about it? a lil list of flashy things

peak bronze
wanton atlas
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@robust light what do you think the Drakkar ship is? it's a galley

fast void
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Plz never change how chests work 💛

robust light
fast void
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Yeah... that's never happening.

wanton atlas
wanton atlas
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  1. it would be unfair for singleplayer players
  2. desync issues
  3. the max speed of boats would cause issues with loading in chunks
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and we don't need 5-10-20 boats in the game either

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we got enough ships already

fast void
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Deep North bringing that Raft upgrade though 😏😉

lofty wave
fast void
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EXACTLY!

robust light
fast void
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Wait... our fallen viking is actually an engineer, not a warrior?

wanton atlas
fast void
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And we are in SPACE?

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👀

wanton atlas
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nope

fast void
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Then I don't understand what engineering in space has to do with Valheim 😭

wanton atlas
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not clue

lofty wave
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If you want to upgrade your ship, just put some carts and a catapult on it

wanton atlas
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have you tried to have a cart on a moving platform?

fast void
wanton atlas
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works IRL but horrible ingame

lofty wave
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I've put a cart on a karve before, it almost fell off but was hanging on with its wheel

wanton atlas
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game engine and physics don't like that kind of stuff

fast void
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World Option to disable physics.
(WHAT COULD GO WRONG?)
😉😏

robust light
fast void
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Going by the quote: there's uncountable variations and ways to create things no one has posted yet.
So if you need to create... you can. Nothing in the game is stopping you.

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If you find a block from not being able to do something exactly the way you wish - this just means you need to be more creative in your building.

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Also who would ever try to pull an elephant????

robust light
wanton atlas
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wouldn't worth well

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you could occationally watch your objects go into orbit around the sun if you end up lagging or something funky happens

fast void
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I've seen players launched into orbit because they stood on a cart and then a troll step wobbled the screen. 😁

robust light
wanton atlas
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would look horrible 🤔

robust light
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People are already loading carts onto ships, so why not improve their lives with a pleasant tool? Just imagine how much they could do with it!

rose swan
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I’m all for the long raft Rocky skol_splash

fast void
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If we start down the road of "improve a thing just because people are doing it" the game will never end, and there will be a host of nearly-useless features...

rose swan
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Save that for the Valheim remaster in 2035

rose swan
fast void
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Valheim Train Simulator 2025.

shadow crow
stiff stag
wintry bobcat
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On that note, it's also kinda janky to have to place down a chair in front of swamp crypts and sit on them to be able to get through the gate

Can't they just remove the gates on crypts so you can walk in without having to build stupid chairs?

languid ibex
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Or just, 💡 have chairs built in the gates!

fast void
light fractal
languid ibex
light fractal
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oh, my apologies. I just woke up

robust light
languid ibex
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Worry? No, they count on it.

fast void
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Even with no engine restrictions or concerns, I would say the devs outright do not want what you want.

languid ibex
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Adventures abound and whatnot. longship

rose swan
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Just remove swamp crypts and have a chest of iron in their place Ragnar_laugh

viral kraken
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Wouldn’t be as fast as the first sail setting, but gives you a little more speed when the wind isn’t favourable

languid ibex
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That as been suggested quite a bit, I'd be all for it, perhaps they want more focus on catching the wind than stamina, who can say.

viral kraken
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Rowing is hard work, so would have to cost more stamina than normal sprinting

viral kraken
languid ibex
viral kraken
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Mhmm

languid ibex
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Perhaps another imbalance with multiplayer, where parties of players could juggle their stamina bars, solo players could not?

viral kraken
languid ibex
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No way haha

viral kraken
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If you don’t want multiplayer to have an advantage, that’s the very essence of it

robust light
languid ibex
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Just throwing out reasoning I can think of really, it seems inconsequential ultimately, but maybe they consider these things. 🤷

rose swan
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Would rather just have a simple sailing skill 🤔
If anything

robust light
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One ship per server by license

fast void
viral kraken
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Multiplayer and singleplayer aren’t competing against each other, it’s not a pvp game. I really can’t wrap my head around the idea that it must be balanced around not giving multiplayer more of an advantage 🤷‍♂️

lofty wave
light fractal
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Using stamina for boating doesnt make a whole lotta sense. Theres little for us to actually use said stamina when sailing so there wouldnt be any consequences to always "sprint". Unlike on land where the consequence of always running is that if you meet a monster, you might be out of yellow juice.

fast void
viral kraken
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I can understand if the suggestions were for singleplayers to not be able to experience the full content of the game, if they didn’t have someone else with them.

fast void
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So spending dev time for multiplayer-specific features doesn't make sense.

viral kraken
fast void
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The number of times they have stated it is an SP game supports it 🤷‍♂️

viral kraken
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🤷🏻‍♂️

languid ibex
fast void
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The co-op part is the "with friends, not strangers" aspect.

fast void
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Play the game single-player = yes.
Forcing the co-op aspect = well, don't do it with randoms if you're going to make that choice.

viral kraken
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If they don’t want multiplayer to have an advantage, remove buff sharing

languid ibex
light fractal
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I still think the ashland was designed with friends in mind.

viral kraken
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Much more advantageous than rowing, or trading off stamina sprinting etc

fast void
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If they aren't adding rowing, people should accept it.

viral kraken
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I’ll accept it, but unless they explain their reasoning, I will never understand why “balance multiplayer around singleplayer”

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Which is life sometimes

fast void
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Needing it to be explained means you do not accept it at this time.
You tolerate it.

languid ibex
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I think the difference between sharing buffs and changing gameplay pace is pretty clear, players would feel slower without friends, and that's not fun.

viral kraken
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You don’t always get your answer, and I’ll just have to live with it

viral kraken
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But, I don’t know if this channel is the right place for a continued debate haha. And I fear we may be abusing the proverbial horse lol

languid ibex
viral kraken
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As if I can confirm anything 😆

robust light
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It's kind of unfair that there are people on the server playing in groups rather than alone. They have a clear advantage. They should be punished by reducing their resource gathering and damage output.

lofty wave
rose swan
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I still think the only reason people want faster rowing is because they just want more to encounter in the ocean 🤔
If there was more to discover, I think we would see less desire for faster rowing.

languid ibex
viral kraken
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I would rather sail back than portal if I didn’t consistently hit poor wind direction. Turning a 5 minute sail into 20.
Brother and I just used portal metal for the first time. Sure, it’s less immersive than the first time sailing it, but it’s soo much faster, and less irritating than not having wind. If I could row a little faster, than would be wonderful

rose swan
viral kraken
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Sure, if the ocean was more interesting, it would break the monotony. But I swear they turned down serpent spawns

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When I first played, I encountered them during the day. Now I can never find them.
You want a serpent? Gotta go out at night. Oh, and you gotta hope for a storm to make it an alright chance for you to find one…

wintry bobcat
# rose swan Just remove swamp crypts and have a chest of iron in their place <:Ragnar_laugh:...

That has gotta be the worst suggestion I've ever seen

You seriously expect me to go chop down trees, raid burial tombs, mine and smelt down copper and tin, craft all this into a ship, sail for several MINTUES across the ocean to even FIND a swamp, and then have to deal with the shittiest terrain in the game and constant arrows and sentient logs flinging themselves at me, just to get some iron?

ffs just put a chest with 200 stacks of processed iron at spawn, stop trying to make the game a nuisance to complete

arctic wharf
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Almost got me, had to read through it all Ragnar_laugh

lofty wave
robust light
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Developers stretch out the gameplay by increasing repetitive actions without deeply engaging the player in the process of obtaining them. It all comes down to plain grinding. The interest is there only at the beginning.
Example: After that, harvesting iron from the swamps becomes downright unpleasant.

wintry bobcat
robust light
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I would like to use ships, but in their current form, they are just portals.

A huge part of the gameplay is simply cut out.

arctic wharf
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I would 50% agree that ships could be compared to portals, but on the other hand portals can break many aspects of gameplay. The other niche aspects that set them apart are ofc the rare serpent and actually having to pay attention enough to steer and get there.

I could completely agree it would be nice to have a little more adversity in the ocean though to help keep our engagement.

Old topic that has been talked to death here of course 🤭

robust light
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When you play alone with a resource rate of x10+, you have to transport a lot on the ship, which means many trips back and forth. Now imagine the wind isn't blowing. You row with the oars... about 20 times... and why aren't you enjoying it... it's fun, right...
That's what the developers thought about you. They gave a resource multiplier... have fun.

fast void
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You chose to alter the game and it affected your experience?

I am shocked. SHOCKED I SAY.

robust light
robust light
fast void
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My argument is "the devs have said no, but people keep pushing for some unknowable reason 🤷‍♂️"

robust light
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How successful are the games where developers completely ignore people's opinions?

fast void
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More successful than the ones where they acquiesce to every whim of every play and end up with a directionless slop with no identity instead of sticking to their vision and make their game.

robust light
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When one person talks about a problem, it's their problem. When many people talk about it, it's a developer's problem

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Our actions speak for us better than anything else. The number of people who ignore swimming shows how poorly it is worked out.

fast void
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No, but 👍

wintry bobcat
fast void
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Also a couple hundred people is not "many" in the scope of over a million.

lament zinc
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Or 14 million (sales / players) as it was mentioned a while ago.

fast void
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Oh no... 300 people have an issue that 10 million people haven't once mentioned... let's get on that...

robust light
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Not everyone will speak. Just as not everyone will write a review about the game. It's the same here. They will just activate the portals and ignore swimming. The very fact of this action speaks for them. It's silly to deny it. They are doing it.

robust light
wintry bobcat
robust light
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Straightforward. Portals are used instead of ships because ships are poorly developed in terms of gameplay, so they just ignore them.

languid ibex
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Original design is just that, and modifiers are just options, stating that modifiers should influence changes in the original design makes little sense.

wintry bobcat
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Ships work great for me at 1x resource rate

I never have too little space for my metals once I get the longship

languid ibex
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It's quite tasking to fill a Longship, and I would trade nothing for the eerie feeling of concern I get when transporting all my hard work over the ocean.

rose swan
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I think the term ‘poorly developed’ is highly inaccurate 🤔

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Like sure, maybe some things can be expanded upon for a better experience, but to call it “poor” is a bit much imo

languid ibex
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It reminds me of the feeling I get when playing Sea of Thieves, just hoping nothing goes wrong with all my loot. 😅

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I wonder if there's a place for an idea like this:
💡 Highlighting the armor rating icon in the inventory displays a calculation readout of the last hit/damage received(even after death).

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I feel like there's little to no gauge in-game to determine how much damage you'll take, and what thresholds certain calculations might shift.

fast void
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One of my favorite parts of this game is sailing... yet somehow I shouldn't be enjoying it because it's so poorly design and bad...

arctic wharf
robust light
fast void
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That just sounds like you don't understand electric cars...

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If city driving, charging station doesn't matter because you're never running the battery that far in a single day.
So just charge it at home every night.

robust light
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Yes, that's true, did I really make a big mistake somewhere?

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Okay, I'll correct it, you need to go to a friend's place in another city, meet him, the distance is about 600 km. Let's not take long trips, we'll stick to nearby ones. Within the same region

lapis gust
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People make sailing seems so bad like if you needed to make 80x trips to have what you need, you can get full iron with 15 chests in one trip to the swamp. Never had to make mutiple travels if you plan well

robust light
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Especially when you play in hardcore mode, where you lose your items permanently upon death. You'll definitely want to have spare materials for armor. Or maybe you just like building bigger shacks out of metal structures

wintry bobcat
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I tend to just play safe on hardcore to avoid having to make new gear

But if you’re upset about having to grind, why enable an option that will require you to grind more (hardcore)?

fast void
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So, again, you altered the game and your experience is different?

light fractal
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About gathering iron being unpleasant: its one of my favourite activity in this game.

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This game does have a heavy grinding element to it, but at the same time it gives you several tools to figure out how to reduce said grind. If you make a base in the meadow and them keep doing back and forths in the swamps to gather some iron with your karve, then yes its grindy.

lapis gust
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The grind isnt that bad in this game if compares to other survival games, you can go from meadows equipament to ashlands maxed items, maxing every set of item, making all farms in the game and hunting trophies in 40/60Hrs easily, and thats only if you want to max your base and everything, just plan whatever you are going to do, you really dont need more than one or two boat trips to any biome to max it

honest lantern
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Sailing is pretty safe there’s really nothing that can go wrong lol. Even the karve can outrun a serpent

viral kraken
rose swan
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I believe you could always outpace a serpent in a karve regardless of weather

lapis gust
viral kraken
wintry bobcat
rose swan
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Hmm I don’t know, if you add too much danger to the ocean, it could become frustrating. For most, it’s a huge pain in the ass to die on the ocean/get your boat destroyed.

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If dangerous mobs were added to the ocean, I would like to have some sort of method to know in advance you were about to encounter something dangerous.

lapis gust
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I mean, the serpent only spawns at night or at storms, maybe it could be the same thing with other mobs

lofty wave
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How would more dangerous creatures fit in progression? Would they only spawn against stronger ships or be locked behind bosses? They can't just spawn further away, sometimes early bosses need you to sail far.

rose swan
lapis gust
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Don't need to be stronger creatures, just more creatures, only serpents in the ocean feels kinda bad, maybe a shore variation like in ashlands and the bonemaw.

lapis gust
languid ibex
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2 star Leviathans that chase you down

lapis gust
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The kraken is a viking myth, you got the jormungandr, the leviathan ( Not the stone guys ), you got various aquatic beast that would be cool to fight

rose swan
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Could have some flying creatures as well

lapis gust
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But probably would only be doable with the ashlands boat, maybe some secondary quest in the ashlands itself

lapis gust
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The ashlands chicken and deathsquitos are bad to fight bc you keep hitting boat with meelee

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And ocean ranged combat with flying creatures is just flying creatures normal combat

languid ibex
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Ashlands chicken made me giggle 😅

lapis gust
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I have no idea what they're called in english

lofty wave
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volture

lapis gust
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Makes sense

languid ibex
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I just want whales in the ocean, or a whale-like mob. They can be passive, swim in schools, and be slightly faster than boats, putting pressure on damage output.

lapis gust
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You can also instant repair your boat in any shore so having more combats wouldnt make the game that hard

lapis gust
languid ibex
lapis gust
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I think they have a whale in the HD ark game

languid ibex
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I spent all my time in the water in Ark, I built a water base on pillars near the map barrier.

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It helped me with my thalassophobia

lapis gust
#

But think with me, you get a quest from the white crow or any other npc after achieving deep north/ashlands. You go to the marked place in the ocean and find some sunken ships, some stone pillars with a bit of wood plataform in them so you can fight the big kraken that spawns in the middle

#

Or smth like that, imagine the 5 rock pillars in the plain but in the water

languid ibex
#

I can't agree with that one but it is an interesting idea.

lapis gust
light fractal
#

Whats wrong with the sea serpent?

viral kraken
light fractal
#

Its supposed to be. If it was common it wouldnt be special.

#

At the same time, if you are looking for them, you can likely find many in a given night.

light fractal
#

They sometime spawn without taking interest into your boat. You gotta pay attention to your surrounding when you are speeding through the ocean at night.

viral kraken
#

If I’m hunting serpents, I’m not “speeding” through the night lol. And my head is always on a swivel lol

light fractal
#

Well you should because it does maximize the likelyhood of them spawning.

viral kraken
light fractal
#

Well thats one of the reason you encounter fewer serpents

viral kraken
#

Gotta go out hunting with a karve full iron 😆

#

I still say there should be a bait

#

Chum the waters, that sort of thing. Currently, I send my buddy to jump in as bait
-# hehe

light fractal
#

Once I did that after we killed a serpent but I drowned because the boat didnt stop because it was multiplayer

viral kraken
#

You can tread water indefinitely if you have at least 1 stamina

light fractal
#

cuz i didnt know i could stand still forever

swift umbra
wanton atlas
#

would be wierd to team up with other games in the main progression 🤔

dire fog
rose swan
#

How are they mad? 🤔

dire fog
#

even tagged me 🤷‍♂️

rose swan
#

Personally I think collabs are cool as hell Ragnar_laugh

#

I don’t think they’re mad though, just giving their opinion.

dire fog
viral kraken
#

You’re making an assumption

dire fog
#

Maybe. Ragnar_laugh

lapis gust
lapis gust
light fractal
#

well thats not a problem with the sea serpent itself

lofty field
lapis gust
light fractal
#

I dont know why I said that then. Brain fart moment I suppose.

lament zinc
#

@desert prairie Greylings don't throw rocks.

And even if they did, what would be the purpose of the rocks we pick up?
Being it ammo, building material, pocket weight, boat ballast?

peak bronze
#

@bronze spindle Achievements will be added when 1.0 update is here.

#

That has been stated multiple times in this server.

fast void
#

(Also @bronze spindle why are achievements needed to quote "have some challenges" ?)

bronze spindle
fast void
bronze spindle
wintry bobcat
#

I’m a fan of achievements. Done right they bring some fun optional tasks and I like the sense of accomplishment from “100%ing” a game

wanton atlas
#

pebbles?

shadow crow
#

Greylings don’t throw anything; greydwarfs throw rocks

wintry bobcat
#

Trolls throw boulders

hoary pollen
#

With DN in development I’m expecting to have mountains 🏔️ also included and not flat like Ashlands or it’s going to seem bland. Since mountains typically has silver it would be plausible that they would also in DN.
So rather than invent a new metal For DN why not consider a Silver alloy mixed with Black Metal - this worked well for Bronze.

wanton atlas
#

the game cannot "pre-load" where you want to go

#

that would create infinite lag if you build a portal hub which almost all players I ever saw playing does 😬

robust light
# wanton atlas

Please use a tag when forwarding a message. Discord doesn’t notify me about it, and I might miss your reply

cloud whale
#

Was just playing and realized I can easily take down Trolls early on by using a bow and jumping. Seems like drastic movement should impact bow accuracy or interrupt shot. Thoughts?

lofty wave
cloud whale
lofty wave
wintry bobcat
#

bows are op in so many ways currently

cloud whale
#

So just did it now, basically I draw bow first, then jump around a bunch and the bow accuracy keeps increasing and arrow still releases

lofty wave
#

Yes that's what should be happening ThinkingTroll

cloud whale
#

Yeah I guess the animation itself could be fixed and the bow draw is meant to stay held

lofty wave
#

fixed? nothing is broken?

wanton atlas
#

the probability in us changing the bow behaviour in any kind of way are extremly slim 🤔

lofty wave
cloud whale
#

Not saying its broken, I just noticed it's a bit too easy to jump around and shoot while the bow itself in my hand is twirling around while I'm jumping but arrows can still get shot out

lofty wave
#

jump attacking is very powerful on all weapons, not just bows

cloud whale
#

Not sure if its being misunderstood. I'm playing right now. I click to draw arrow, I can jump around as many times as I want, and then release arrow. Jump does not stop it

#

Inversely, I can also jump first then start drawing an arrow and do same thing

#

the only interrupt is the dodge or block

lofty wave
#

Dodging doesn't interrupt bow drawing if you do it right

cloud whale
#

...or do it wrong 🤔

lofty wave
cloud whale
#

did you shoot an arrow into your butt?

lofty wave
#

it's probably a bug but if you're crouching before you start drawing pressing the jump button will make you roll

lofty wave
cloud whale
#

I see, I just replicated that too

lofty wave
#

I'm sure the jumping is intentional though, it would be fairly easy to make jumping cancel it if blocking does too

cloud whale
#

Would be nice balance imo to decrease the accuracy rate if movement is detected

lofty wave
#

reuced damage is better than reduced accuracy froggi

cloud whale
#

and also give more scaling to stationary shots

lofty wave
#

movement is important in valheim's combat, it shouldn't be discouraged too much

cloud whale
#

bruh what the heck. I'm testing it out, stationary shooting does less damage somehow than a quick jump shot from same distance

cloud whale
#

consistently higher...

wintry bobcat
#

reduced drawspeed (at all times) would be the best imo

lofty wave
cloud whale
lofty wave
#

bow skill does enough already froggi

cloud whale
wintry bobcat
#

Some of Vladi's suggestions are funny af

thorny quarry
#

man's got a vision, that's for sure. anyways, am i the only one having trouble not getting bogged down in harvesting and replanting huge fields of barley? what're your ideas for the devs to address that issue (if yall even consider it to be an issue)?

wintry bobcat
#

I don't end up needing much barley, so not really an issue for me

Scythe is nice tho

#

or atgeir

thorny quarry
#

true, but after doing it a few times it gets old fast. what food do you use though? crops are always present in recipes, barley was just the most annoying one i could think of.

robust light
wintry bobcat
robust light
#

And another problem is that there are actively voting conservatives who are against it, and they can distort the real picture of the community's attitude towards the idea.

thorny quarry
#

see, me and vladislav agree. I don't mind the early to early mid game being more hands on with the menial tasks (the primitive, survivor feel is cool), but some kind of assistance with farming during the late game would be more than welcome when you're living in a castle made of black marble instead of a wooden shack

robust light
rose swan
#

Hmm I don’t know, call me a conservative I guess but farming barely is like the easiest crop to farm Ragnar_laugh

viral kraken
rose swan
viral kraken
#

Sorry, after the second time I had to correct haha

rose swan
#

Damn autocorrect haha

rose swan
thorny quarry
viral kraken
#

So it costs us to plant them

rose swan
#

Barely used to be more difficult to farm; now we have the scythe and farming skill for efficiency

viral kraken
#

Raspberries and blueberries are so hard to plant irl, you know

thorny quarry
rose swan
thorny quarry
#

as for berries. yes, 100%, you should be able to plant those bushes. the abandoned villages already show us that it can be done in lore

rose swan
#

I’ve exhausted the berry conversation for the year, I’ll be down to talk about it again in 2026 Ragnar_laugh

#

Still gonna try to get the suggestion to 100 👍 ‘s though because I’m an oddball like that

thorny quarry
#

i expect someone already asked for a way to transport creatures over water in a proper way?

peak bronze
thorny quarry
#

good to know. i can already imagine sailing out with a tamed lox to a black forest for copper, trolls arent always there when you need them

peak bronze
#

Wolves have been easier to transport since they stay still when you put them on follow mode.

#

Lox are quite big and easily jump off, boars stay inside as long as they don't get alerted.

#

But there is no problem with ||asksvin|| since they ||lay eggs||.

viral kraken
#

Ride the lox where you want it. It beats a serpent in the fight 😉

robust light
rose swan
#

That seems like it would be better as mod 🤔

robust light
#

Smiffe, check your auto-ban settings, an ordinary message got reported for no apparent reason.

peak bronze
#

IIRC Automod catches those.

robust light
#

Nice( yes hashtags use)

#

It would be worth mentioning this

robust light
# robust light

What didn't you like about this top idea?
You can always make it an option in the form of a modifier. So that those who want can feel the liveliness of the world and how your character changes based on your gameplay on a level beyond just the damage numbers from a thousand swings of a club.

robust light
#

it's good

fast void
wanton atlas
#

and we can't write up the trillion ways our auto-mod will work

#

most are to prevent miss-doing, rules breaks and bots

wanton atlas
dire fog
# robust light it's good

To balance the strength buff, add slow debuff on top of it so u run 70% slower with full plate armor. Yeah, doesn't seem to be a good idea.

#

If it doesnt have any counterbalance, then it'd be unfair to players who prefers light armor and are on vegetarian diet. Ragnar_laugh

wanton atlas
#

Vegitarian diet is a challenge outside of the "expected" playstyle 🤔

dire fog
#

I mean.. It's a bad idea nontheless. We alr have pickaxe skill if ppl want to mine faster. They're just lazy and want shortcut with that suggestion.

#

Like breaking ores with bare hands? Really? 😂

wanton atlas
#

alot of people have mods, and want the mod to be in the vanilla gameplay

shadow crow
#

A lot of the mods go beyond what I assume the game was ever meant to be. I’m looking at you, guns & airships 🤣

unique ferry
#

Most mods are just cheats wrapped up in a different package, same as usual

spiral ice
#

I feel like we should have another emoji reaction for "That's already in the game or has already been planned to be added later."
For example, I've seen people saying we should have element-enchanted weapons, and the description basically sounds like AL weapons (maybe they haven't reached that point in the game). Recently, someone was suggesting Steam Achievements, which are either going to be in the game, or are going to be supplanted by an in-game achievement system.

viral kraken
#

@eternal jolt have you considered using the wooden signs to leave the clues, then the tomb being the final destination?

buoyant crow
#

Lol reacted to my suggestion so fast I didn't finish my editing but now I don't want to change its wording after getting reactions.
Was worried I didn't focus enough on what I wanted but more of what I didn't want. Just hope people pay attention to the suggestion itself being for holiday items to be always accessible late game but made much easier to get around the holidays or when the item is available currently. So no content and bonuses are completely locked to specific irl play times.

lofty field
dire fog
#

What makes teleporting take ages from technical standpoint? I'm curious.

stuck lark
stiff stag
buoyant crow
#

Plus could be fun to have a different tree style decoration. I don’t know much about the summer decoration as I haven’t played at the right times for it.

stiff stag
#

It wouldn't be a holiday exclusive if you can freely access it at any time of the year, that's the fundamental issue here that you're somehow not grasping. And the only thing you're "missing out on" is a couple more minutes staying out exploring before you have to replenish the buff, which compared to the total amount you can get with non-seasonal items is fairly negligible (especially when you can just jump through a portal at any time to restore the duration). Overall you're making a big issue out of nothing, which is not a good foundation to stand on.

buoyant crow
#

I don’t like the concept of holiday exclusive features. Atleast with how the ones in valheim are implemented.
I think it is bad game design to lock actual useful buffs behind stuff like that. It also is just annoying as if you aren’t active at the right times you are stuck not being able to get the full rested bonus buff.

robust light
# wanton atlas that idea wouldnt work at all since the player model can't change "size"

I have an idea. At the barrier, you can change your hairstyle. So, on the basis of this mechanics, make auto-changes in the pumping of the body. Yes, they will not grow in height, but in breadth you will see the strength and power of the body of the "minotaur"

After all, it is fashionable to create different muscles, as well as hairstyles, and change them during sleep, when the muscles grow the most

hoary pollen
#

Once a player has completed DN, as part of the reward can more building pieces be added to the game/unlocked?

robust light
#

I have an idea. At the barrier, you can change your hairstyle. So, on the basis of this mechanics, make auto-changes in the pumping of the body. Yes, they will not grow in height, but in breadth you will see the strength and power of the body of the "minotaur"

After all, it is fashionable to create different muscles, as well as hairstyles, and change them during sleep, when the muscles grow the most

dire fog
#

U want the game to be even heavier by adding every single muscle assets? 😂

dire fog
viral kraken
dire fog
viral kraken
#

Eh, maybe

stuck lark
#

Genuinely Curious of why people hate this idea

wind hill
wanton atlas
languid ibex
lofty field
# wanton atlas no. can't do that

Why? I understand if you don't want to, but I'm interested to understand why that is a technical limitation. As far as I can tell it would be the same as when entering a dungeon.
To be clear, I'm not talking about instant teleportation, just the artificial minimum duration that is enforced even if the destination area is already loaded.

wanton atlas
fast void
wanton atlas
#

nope

#

can't do that since low end PC's would not like it

lofty field
# wanton atlas what if the players don't teleport? what if you have 3 teleporters near each oth...

We're not talking about the same thing. I agree that preloading the destination area is a bad idea.
Im talking about the minimum duration the portal screen is shown when the player enters the portal. It's my understanding (I might be wrong) that this screen is shown as long as necessary but at minimum 8 seconds. I'm saying remove the 8 seconds minimum and always show the screen/portaling animation just as long as necessary. That would reduce the time significantly for 2 portals that are in aadjacent zones.

fast void
wintry bobcat
#

Used to have a portal from one part of my base to another part a while back when playing with a friend. That one felt like it took less than 4 seconds

lofty field
fast void
#

Would not be surprised if it is more of a multiplayer thing just to make sure server and client have time to sync all the information.

stiff stag
#

Something (among many other standards) modders can ignore when making things faster.

fast void
#

🤢

lofty field
#

This has nothing to do with mods, it's just how I stumbled upon that information (I think)

viral kraken
#

#suggestions message
“Breeders” are not “needed”, rather players choose to make such things. The issue is 100% player driven

stiff stag
lofty field
stiff stag
#

You said you used the fast portal mod in an earlier comment. I'm not referring to your comments on how you got your information/source, sorry for the confusion.

cloud whale
#

Okay hear me out. Not much has changed for boat stuff. Should we be able to use our stamina for the rowing speed 1 like a boost?

#

Shoudln't be hard to implement, just faster animation, it get you maybe 1.5x speed but slower than first sail

wintry bobcat
#

I feel like it would be annoying to constantly have to press a button whenever your stamina fills up

cloud whale
#

keep in mind its only for when the sails are up, which isn't often but can be useful for manuevering

wintry bobcat
#

Running is more interactive though. You need to be going up and down cliffs, dodging enemies, etc.

Boat rides are more chill just sit back as you cruise around the ocean. Keep a watchful eye for goodies or dangers perhaps, though they're rare

#

I don't think it's a terrible idea, but not sure if its really needed

cloud whale
#

lets put it this way....if it was implemented you can choose not to use it lol

stiff stag
#

That's never a valid argument for adding something just because.

wintry bobcat
cloud whale
#

The suggestions forum seems very dry and stagnant...

wintry bobcat
#

Has kinda gotten that way after years of repeat suggestions

But still I think there's interesting back and forth on some suggestions

cloud whale
stiff stag
#

I believe they meant just buffing the base speed rather than making it an active action from the player.

wintry bobcat
#

I mean either way is a buff

If you implement stamina to paddle faster, that means you paddle faster sometimes. That's a buff to paddling

#

Yea I suppose that wording was confusing. Meant buffing the paddle game mechanic, not applying a temporary buff to the player

cloud whale
#

I just realized there is no "Boating" skill. So maybe the paddling speed is suggested under something similar to adding a boating skill, to which is more speculation

#

understood, I'm suggesting the option to use "sprint" row to speed up temporarily because maneuvering in small areas and rivers can be nice to more quickly. Also impacts the need for having food while on the journey also

lofty field
stiff stag
#

Oh, that's completely my bad, for some reason I mistook you with someone else saying that somehow.

wanton atlas
#

@regal plank we already have a limit on that.
hence the breeders are build in a way to get around our limits....

viral kraken
#

Players doing exploits, who knew that could be a problem…

lofty field
stiff stag
#

I really shouldn't be doing testing while I'm tired. I used a timer now and it is in fact 8 seconds and not the 5 I was getting.

languid ibex
#

My guess would be to emulate some sort of travel time, not so much based on loading itself.

#

Another reason could be consistency across many different systems, which lowers the amount of comparisons being made between high end and middle end systems.

stiff stag
#

And if it's the latter, it's most likely based on the minimum requirements for the game.

stiff stag
#

#suggestions message The reason you're not allowed to build inside of dungeons is because it's a completely invulnerable area that can't be reached by enemies outside.

cloud whale
wanton atlas
#

@strong lark no. building inside caves is extremly overpowered. and the player isn't a dwarf

#

but there is a setting you can enable, to allow full building inside caves

strong lark
wanton atlas
#

but all out raids are blocked from dungeons for example

strong lark
#

ahh okay makes sense, thanks for letting me know

wanton atlas
#

we did before (long time ago) allow to build in dungeons

#

and everyone had their portals there

#

and alot of players just had their entire house inside to avoid raids

#

back then, we didn't allow raids to be turned off

pale ocean
#

Why are people so anti fun

"Feature that takes nothing to add and is only fun"

Then everyone just HATES IT

stuck lark
#

Isn't this already in the game ?

#

Like when it's raining too fire effect gets removed and become 1 or 2 second , there is a reason why the rain stops when you summon yagluth

#

And people liking it 💀 do people even play The game

rose swan
pale ocean
#

No

rose swan
#

Ah, ignore me then Ragnar_laugh

pale ocean
#

But that too but i get that "no raids too easy" but I'd say it's not dark souls im not against that but i can definitely see that being shit on

rose swan
#

Building in caves would be cool, but I can why we can’t. For things like that, it’s best as a setting/mod or something imo

pale ocean
#

fair but take the resting holidays shit people are against having be unlocked once a character has logged in for that season

#

like it legit locks you out of 2 minutes of rest

#

you wanna move it? too bad

sick breach
#

Making the builds actually line up with the holidays is fun, it becomes something to be anticipated each year.

pale ocean
#

sure then dont tie it to rest

#

replace the maypole yule tree and lava lamp from rest items and give us something different

#

dont just lock me out of moving my shit

lofty field
#

The lava lamp is no seasonal item

pale ocean
#

i know but its dumb

#

the lava lamp is just THERE for some reason

#

id rather have a green standing braiser

rose swan
#

The green brazier strikes again!

pale ocean
#

I WILL NEVER SHUT UP ABOUT IT

unique ferry
#

What they should do is make the seasonal items a category that gives 2 resting bonus. And then give overlap for seasonal items so one is always (or near always) available. I.e. you have a jack o turnip in October, gives 2 comfort, adding a Yule Tree doesn't add any more comfort. Similar to how tables and chairs/thrones work.

#

Then you can decorate appropriately for each season without sacrificing comfort, and you don't need to play year round to get all the benefits

stiff stag
# pale ocean dont just lock me out of moving my shit

Could be solved by having special drops only accessible during the holiday seasons used for building those objects. That way after the season ends you can move stuff around, but you can't access more of the materials until the next season. This way it still keeps part of it as a holiday exclusive like it's designed to be.

wanton atlas
#

@iron plank did you abuse the name system yet?

iron plank
wanton atlas
#

rename the 2 files for character

#

load it up ingame

#

you should see a diffrent name for it ingame

#

and 2 names for it in the character selection screen

iron plank
#

Interesting! Never tried that

wanton atlas
#

it's not a common thing to do

#

but please test (and make backup ofc)

#

haven't done it myself in years. but it should still work

iron plank
#

I will have to test that at some point. But yeah, I still wish that it was possible to have an option for a separate name in game

wanton atlas
#

well.. 🤔

#

it's not intended 😄

rose swan
stiff stag
#

Not to mention what happens when you unequip it? A bunch of items just drop all over and you have to scramble to deal with that.

light fractal
#

I feel it would make it that it will suck more to go in the mistlands or mountains.

buoyant crow
#

For things like mini games I would rather it be like you have the pieces but you choose how to use them. Possible to build them but the game doesn’t specifically cater to them.

#

I would like it if more was added that could be used in interesting ways like minecraft redstone.
Just parts that do simple things but players can put them together in innovative ways.

#

Most likely though would be a heavily gear based system in this game. There would be lots of interesting possibilities for incorporating the magic stuff and such though.

#

Kind of hard to fully design a system like that at once as normally it starts simple and is gradually expanded on. Kind of like how it gets used lol.

#

I might want to make a suggestion for this, I see lots of interesting builds online that this system would allow animating, like a construction crane that can be actually moved.
I don't know the specifics of how to go about it. Plus you also need some functional choices.
Could attract a whole new set of players to the game. Its very flexible build system + that kind of stuff would be a super good combination.

buoyant crow
viral kraken
#

It’s not limited to the holidays though… if you don’t remove it, it stays there

buoyant crow
#

That doesn't solve the issue of you not getting it in the first place outside of the holidays.

#

It providing a real buff is my issue.

stiff stag
#

It's really not that big of an issue. 2 minutes compared to the total you can get with non-seasonal comfort items is fairly negligible.

buoyant crow
#

Suggestions don't always have to focus on big massive issues, minor things to most can matter to. For me it isn't that minor as I often really want ways to increase that buff as much as possible but having it limited to a irl playtime instead of progression or gameplay is annoying.

#

Also if okay to ask, your downvote to my suggestion was almost immediately after posting it before it would be possible to read it. It okay if I ask why? just seems my only guess is you disagreeing with the premise of it. Sorry I just don't understand.

arctic wharf
#

+1 minute onto a 20+ minute buff 🤔 it's negligible.
The buff doesn't even get any better with higher comfort either.

viral kraken
#

Build the tree now and you’ll have your buff all year

buoyant crow
#

I have done that before I still disagree with it. Also no it isn't negligible especially when it is a buff you want to keep.

buoyant crow
stiff stag
#

I don't need to read the full suggestion when I can figure out the gist of it in moments.

arctic wharf
#

It is extremely negligible 😂 and I don't even think it's a matter of opinion. Even in the worst case scenario of just popping down a camp fire, the +1 minute is not a big deal. (Which, mind you, you wouldn't make the holiday item in that worst case scenario).

#

Pointless to blow it out of proportion skol

viral kraken
#

If you’re below 8 minutes if rested, drop a campfire and sit. You’ll get rested 1 with 8 minutes of the buff

lament zinc
# buoyant crow Also if okay to ask, your downvote to my suggestion was almost immediately after...

For some people reading the first three words is enough for a downvote.

For several reasons, but mainly because:
A) It's been discussed a quazillion times by now;
B) They're happy with the way the inventory works right now, as it means you can't bring your entire household with you, but need to make choices.
C) It isn't even beating a dead horse, it's beating the dust of the dust of the dust of a dead horse by now.

viral kraken
#

This can be done in the field, effectively extending your rested buff indefinitely

buoyant crow
#

I just want to suggest something to make even a minor issue gone, I don't see why it not really affecting you means you should dislike others would want it changed. Also if it truly is negligable, then why does it matter? in that case you would both be getting more decorations to have fun with.

arctic wharf
#

It's a disagreement at a fundamental level. We just don't see it as an issue, not even a minor one 🫡

stiff stag
#

Yup, no problem to fix to begin with.

arctic wharf
#

I read over your suggestion BTW. More seasonal decor is also fine to me, and if the devs wanted to tie them into the same season category for rested, well 🤷‍♂️ makes little difference to me.

I just don't think there is an issue with how it is now either, it's just fine.

stiff stag
#

For me it's a question of whether there are enough relevant seasonal events to cover year round.

buoyant crow
#

I mean I do like the idea of maybe having a large variety of seasonal decor to where there is always something available around the year, plus putting them in the same category would also probably mean buffing them to give 2 rest points so well it doesn't lose one from the current 2.

#

Could give attention to some less known holidays too while at it.

viral kraken
buoyant crow
#

I dislike different moral scenarios lol, you know what I mean? since it is a basic level where the disagreement is, nothing can be done to really convince either party.
I just feel like this can't go anywhere since it is different morals and what we consider good and bad game design.
Also I know my issue is a work around being needed in the first place.
Also I feel it should be the devs to decide what is worth doing and not, not people doing it for them.

viral kraken
stiff stag
#

Seems the devs have already decided given how they designed things to be in the first place.

lament zinc
#

IMHO the whole idea of the seasonal items is to have something special that's not just there for looks, but also to give some sort of reward.

If you're able to build them year round, the special part of the whole thing will be gone and instead of that it'll become a common piece of decoration which could - or could not - have a benefit when combined with other decoration parts.
At which point the seasonal item becomes fairly useless.

Right now you got a choice to build things or not. Even for the seasonal items.
When it becomes similar to a common item, that choice is more or less gone.

At least, that's how I see it.

buoyant crow
#

I don't like the idea of rewarding players with real bonuses and buffs for playing at the right time of the year. I prefer it to be from gameplay and such. Effort not luck.
For me the luck takes away the value.

viral kraken
#

Luck has nothing to do with it…

#

Anyway. I’m done. We’re going in circles, I for one am going to leave the poor horse alone…

lament zinc
viral kraken
stiff stag
#

Beating a dead horse with the urn carrying the ashes of the other dead horse.

viral kraken
#

It’s getting hard to breathe clearly

buoyant crow
stiff stag
#

You posted it in other channels where people could read it before it was posted to the suggestions channel.

buoyant crow
#

I guess but those are likely seen much less, and I didn't know you saw it already. I prefer to sometimes discuss stuff before making a suggestion, helps refine the idea.

stiff stag
#

No one's saying that's a problem, just that that's how people already knew more or less what it was about immediately upon it being posted.

buoyant crow
#

Sorry, that makes sense, guess I assumed it was less likely than it was for any specific person to have seen it?

#

I just get frustrated easily over things like that. Is passionate also a good word? Just get the feeling like any idea I try to give will be disliked. I know that I seem to care about specific things that others don't consider nearly as important though.
It okay if I ask about me wanting something for pillar corners and such? Just I guess to move on, I dislike that there isn't a convenient way I am aware up to make the corners merge.
Am curious if there is a method I am unaware of for offsetting a pillar just the right about to fill the gap at the corner.

rose swan
#

Not everyone’s going to like your ideas, just the way it goes 🙂
can you elaborate on what you mean by pillar corners?

buoyant crow
shadow crow
#

Those gaps don't exist if you make an overhang

buoyant crow
#

Overhang? though I am talking about general usage not specifically like for roofs.

languid ibex
#

@hasty pelican You really waited 30 mins to repost a troll suggestion? 🤦‍♂️

wintry bobcat
#

Also why's everyone hating on go away's suggestion?

languid ibex
#

It's just a quick way to get it removed by the mods and waste your own time tbh

buoyant crow
stiff stag
buoyant crow
#

I hope it isn't serious, but if it is it would remind me of when someone jokingly asked about child gambling around the roblox ceo and he started going on about how that is a great idea.
I could be misremembering just where something is said jokingly that is obviously bad but then it gets taken as a good idea.

wintry bobcat
# stiff stag Are you also trolling just like go away is? You can't be serious.

Yes, but unseriously though wouldn't it be nice to have there be more risk to dying? Right now it feels like you barely get set back by dying. In a brutal viking game I feel like death should be a significant setback to your journey.

Adding a paywall will make death just a little more punishing, especially if you don't have excess cash to spare

buoyant crow
#

I would quit and refuse to support the game and devs if they added that.

dim cosmos
hoary pollen
#

Being able to summon your grave stone for a donation to the gods would be cool.

hasty pelican
#

and anyways i have no job so time is not a concern. i just dont like doing boring work. it doesnt actually have to be money, just some way to avoid that other than a really good prediction portal.

#

also, if you have ever played elden ring, you may have gotten a rune replacement tree thing, so when you die you drop it instead of your runes once but it takes up a trinket spot

buoyant crow
#

I do like the idea of potentially having some ingame mechanic to get your corpse back without death loop corpse runs with some effort in other more fun ways, but if that goes anywhere near irl money that would feel predatory and extremely greedy to me and would make me avoid the game and actively not recommend it due to supporting back practices. Unsure if predatory is the right word, just making something frustrating with no other solutions being considered to create a problem then sell the solution.

hasty pelican
stiff stag
#

It's clearly a troll/joke suggestion, which is against the rules of the channel.

buoyant crow
#

I feel it also can take attention away from more serious suggestions. Is fine to joke and such just feel the channel itself was a bad place.

hasty pelican
#

like previously stated, it wasnt a fully fledged idea but it wasnt just complete troll material, but i do get what you mean

#

and if it was somewhat genuine and wasnt offensive i see no reason personally for it to be removed

stiff stag
#

The suggestion as it was posted is very much just a troll/joke in its entirety and doesn't come off as genuine in any way, doesn't matter what you claim your intent was when it doesn't match what was posted at all.

hasty pelican
#

ok

#

i am surprised at the level of severity you are taking this with. i did know anybody would take this level of offense at that suggestion. in addition to that, i would like convey my incredulity at your capability to perfectly understand the thought process behind all of the words other people say and also your ability to tell people what they mean better than the person who said them.

stiff stag
#

It's a perfectly normal reaction to a troll honestly. If you are actually trying to be genuine you have to know how bad you're making yourself look by doing stuff like that.

shadow crow
#

EA is where games go to die

#

Microtransactional hellscape

hasty pelican
viral kraken
hasty pelican
#

and steam gives you everything free

shadow crow
hasty pelican
viral kraken
hasty pelican
#

go away?

viral kraken
#

I wasn’t talking to you, and I have no idea what you’re on about “infant deaths”

hasty pelican
#

if EA buys it it might die before it gets out of the developmental stage

viral kraken
shadow crow
#

Better than the chancla though 🩴

viral kraken
shadow crow
#

Or you could origami a shoe out of the newspaper and make the best of it

hasty pelican
gray quarry
#

I'd be all for magic staves having a secondary attack - provided it is a simple bonk with the staff. Out of eitr? Pffft, smack you!

azure lava
#

In suggestion chat what does the green recycle thingy mean?

buoyant crow
peak bronze
hybrid gull
# buoyant crow I don't like the idea of rewarding players with real bonuses and buffs for playi...

heh, I already complained about this as well, but people in here have some deficiency in vitamin L (logic), so you'll have to learn to live with it.
That being said, the ideal world would have those decoration give NO rested bonus at all and they should automatically disappear once the season is over, because who the hell keeps their christmas tree around all year round? (I'm sure someone will come out of the woods with the usual "it's more fun this way")

buoyant crow
#

I am fine with and prefer that they stay if placed. If they vanished they would be pretty worthless.
Also I sometimes fail and struggle but it okay if you remove the insult part of your message? just doesn't help anything mainly. It also kind of detracts from your point.

hybrid gull
#

#suggestions message could reuse the stagger bar assets to give a visual cue to players, but the whole fishing system is a huge mess right now, so I honestly don't even care anymore

#

#suggestions message I agree it could be useful in multiplayer, but the customization efforts could be redirected elsewhere. Dying isn't something people want, so it sounds counterintuitive to add customization to an undesirable outcome

wind hill
#

So much negativity in this server it’s crazy, people be hating on stuff just to fall on some bandwagon

stuck lark
lament zinc
# wind hill So much negativity in this server it’s crazy, people be hating on stuff just to ...

Downvoting a suggestion is not hating it.

It usually means the person doesn't like the suggestion as it doesn't fit the playstyle of that player, doesn't fit in the game('s lore) or (s)he knows the Devs won't like it nor add it to the game.

The problem is more that the one posting the suggestion acts like: "Hell and damnation! Someone downvoted my suggestion! While it's the best suggestion in the world! Even my 4th grade teacher told me I have the best suggestions in the world! So the Devs should listen to me and add this suggestion to the game. And everyone should upvote it and not being a hater by downvoting my suggestion as it's clearly the best suggestion anyone has ever proposed."

Because the thing is; it's just that. A suggestion. Which means it can be listened to (which might mean the devs add it to the game) or it can be disregarded.
Basically similar to when someone suggests you should buy a new pair of shoes, because the ones you're wearing now are 30 years old. You can do that or you can ignore it. And you won't start a whole discussion about it, simply because you don't agree with that suggestion. After all, they're your favorite pair of shoes and they're doing fine. Right?

wanton atlas
#

everything isn't black and white between love 100% and hate 100% 🤔

buoyant crow
#

I feel the middle reason is fair, but the other too are eh, seems eh to downvote stuff because it doesn't specifically help you(that seems like a case to just be neutral as it doesn't affect you), or to vote not out of your opinion or anything but from what you think the devs would want. That also discounts challenging any decision the devs made as any challenge/disagreement would get mass downvoted then.
I would add though that another reason for downvoting is it not fitting the game.

wanton atlas
#

there would be one thing if we had streams where we (developers) sat down in a studio and discussed suggetions with viewers on a regular time shedule

#

but we don't have the time or posibility to do so

#

your last point is alot of the reasoning behind my own downvoting. "it doesn't fit the game"

buoyant crow
#

Also to be honest I see you chat a lot but my brain seems to struggle to realize you are a dev lol, like over and over I see you chat and assume it is another random person in the discord till later on I realize oh it was a dev lol. Just is funny to me, isn't important, though might explain some cases where I might give strange responses due to not realizing/misunderstanding.
It might just be because I am new and other discords I am in don't have the role color for dev being purple(am not saying it is a issue, just not used to it).

wind hill
#

I wasn’t talking about the downvoting system Thorin

#

I know that you downvote everything I say so I understand that you’d assume that 😘

wanton atlas
#

Personally the thing is. Red fits so well with the tombstone text 🤔

#

and the name tag on all of them makes it very clear to me which stone is whose 😄

#

so I don't see the point in color coding them

languid ibex
#

There have been some really amazing ideas lately, things I never would have thought of.

arctic wharf
# wanton atlas so I don't see the point in color coding them

Only thing I could possibly imagine that might actually prove to be useful for would be if other people's tombstones text appeared a different color so you could pick yours out at a glance even from a distance 🤔

But even that is like, the most I could imagine as far as usefulness NeckSmile
Choosing your own color, far less so as well.

wind hill
#

Just like video games 😉

wanton atlas
arctic wharf
#

Right, why at most it would just be one single color other players appear as. Aka, like an orange.
Theirs (This )
Mine (💯 )

#

Picking your own colors I agree would only serve to possibly add confusion, and most people would also probably never bother anyway haha

#

Just playing devils advocate a bit to imagine what just might prove useful about the idea.

wanton atlas
#

so the devils advocate doesn't take colorblindness into consideration? 🤔

stiff stag
#

I was just writing a comment on that now, is there a form of color blindness that would make red blend in in some areas and make it hard to see/distinguish?

shadow crow
#

The devil has enough advocates

wanton atlas
shadow crow
wanton atlas
arctic wharf
#

I am sure color blindness modes would take such features into account. Ragnar_laugh

#

Devils advocate does love to witness people suffer though 🔥🙂 🔥

shadow crow
#

I wear Prudu and use a sharpie to fill in the As 🤣

wanton atlas
#

Pruda dancer in the rain?

pale ocean
# wanton atlas your last point is alot of the reasoning behind my own downvoting. "it doesn't f...

Im a little lost on the context so ima go a bit of a side note here
I find when go "it wouldn't feel very valheimy" to a suggestion its goofy...like yea because Itd be new? Like that works if im saying adds guns to valhein but for most things people are just abject to the idea then they actually like it if anything similar is added

Similarly i find devs will say "it doesnt make sense"
... yes for the dev sure but think of it as a customer/user perspective it makes perfect sense is that to say the dev is wrong? No hardly but i kinda feel that what the devs think make sense should be adjusted based on what most and i mean MOST not some most people feel about the game

I'll give an example so it's more clear what i mean
Literally the green braiser topic ive brought up "it doesn't make sense it takes up slots for a potentially new item" which while i dont think that's wrong per say i think it leaves things to be desired about the already present sandbox another example is the lava lamp but for a entirely different reason it feels...random? Kinda just there

#

To summarize i think people as players are good at picking out when something is off but insanely bad at explaining why

#

And therefore the devs see it as "not making sense"

fast void
#

I would think the people with the actual vision of what they want their game to be would have the final word on what makes sense, given they are the ones making it.
Players' "vision of the game" is, sorrynotsorry, irrelevant. As it is not their game, it is the devs' game.

pale ocean
#

I dont disagree

fast void
#

You slightly do, as you say devs' should change their vision to match the players'.

pale ocean
#

Because devs shouldn't misunderstand what makes their game successful

#

I think even within valheim that already happened that game has shifted from being marketed as "super hardcore survival" to A LOT more casual and ambient

#

Because thats what drew people in

#

It's not really a matter of "listen to them" per say and more so understand what was done REALLY well with that game that people love it so

#

Ultimately the dev team is a bunch of hard working talented people with their own vision but that vision shouldn't contradict WHY people even bought the game

wanton atlas
pale ocean
#

And you're all very good at it

#

Its insanely rare to see in a modern game

fast void
pale ocean
#

Not making a statement about the dev team :)

pale ocean
#

I like to keep an open mind so if that logic doesn't follow I'd like to know

fast void
#

They are making their game.
Them making their game is going to cause success or failure, but it should not be altered to achieve this. They should make their game and let it be what it is.
Games that alter turn into "games made for the broadest audience" which turns into... the thousands of copy/paste slop shit games there are available because everyone is altering to an audience instead of sticking to their vision and letting the audience come to them.

pale ocean
#

So i in PART agree but that's not what im trying to convey exactly im not saying make valheim insanely for everyone because then its for no one

Im saying you have the "valheim box" of the devs of things they wanna do and from that box players will genuinely like some of it and other parts not so much and you can still have the less favored things but if people like a bit of garlic from your valheim box why not give them that

#

Its a box of things the devs are gonna do and people saying they like the garlic more than the cheese which isnt to say "no cheese" but gotta juggle around that no?

fast void
#

For my own clarity, can you cut the metaphor and speak to a specific example? 🤔

#

Because all that accomplished was making me hungry for cheese 😭

pale ocean
#

😭

peak bronze
#

Using food to describe something doesn't always work as wanted. Shrug

pale ocean
#

Kinda hard for me to because i dont know what decisions were made based on what but id say the "hardcore" part of valheim exists but more of the audience didnt like it as much so the game has less cheese (hardcoreness) than what was probably originally intended

peak bronze
pale ocean
#

I do just making it

fast void
#

@pale ocean I mean, olive branch, I agree that seasonal decos should be brought out of "debugmode only" -- but I also think that's a 1.0+ change, not at all priority at this time.

pale ocean
#

That's fair i don't suggest that it's a "DO IT NOW" i just like tossing the ball

fast void
#

I think expanding inventory beyond the 6 "worn item" slots is entirely against the spirit of the game though.

pale ocean
#

Okay so i agree but i also do have insane inventory issues late game CONSTANTLY

#

And idk what the fix for that is

#

I agree adding slots directly isnt a solution

fast void
#

6 slots more than fixes the issue.

pale ocean
#

I say give me a satchel which i cannot quick open but i can carry with me

fast void
#

Those are called carts.

pale ocean
#

No

fast void
#

Yes 😄

pale ocean
#

Hardly the same carts are for like metal and massive loads im talking about like 2-3 slots that i could sail with

#

"the boat has them"

fast void
#

Anything in the backpack/satchel category literally translates to "I want carts to be completely irrelevant."

pale ocean
#

I feel like carts already are

#

That's the thing they're slower to use in like 80% of contexts

fast void
#

I will support any "buff carts" ideas people have aside from Lox-drawn wagons (because while that SOUNDS good, dev-wise it's just a host of issues).
Buffing carts is a good answer.
Adding things to make carts irrelevant is not 🤷‍♂️

lament zinc
# wind hill I wasn’t talking about the downvoting system Thorin

No, you were thinking of the discussions here, which usually start after a "why are you downvoting my idea" or "why do so many people not like my idea."

Which then usually ends up in a useless discussion, because it seems it becomes harder and harder these days to accept that people have different thoughts about things.

pale ocean
fast void
wanton atlas
#

it doesn't help that new people who comes in, and have just played medows and black forrest comes in with ideas on early game, when the game is almost finished 🥲

pale ocean
#

Yes its why im responding to it

pale ocean
#

Also PLEASE make troll hide do something besides being used to make coal

#

A CARPET even

pale ocean
#

...i mean askvin mechanically are horses

shadow crow
#

I like horsies 🐴

#

Their presence or absence does not determine my enjoyment of the game though

peak bronze
pale ocean
#

If you're gonna do horses do deep north unicorns (assuming that's not a mythology conflict)

peak bronze
#

-# Horses have been denied multiple times by devs tho.

pale ocean
#

And i see wht

wanton atlas
pale ocean
#

Dead horses at MOST

#

Mmm lorestone take it or leave it

shadow crow
#

I would like sheep. Woolen clothing that offers some cold resistance but nothing like wolf fur. But that’s just me daydreaming.

pale ocean
#

Goats

#

With a new ice biome goats would be cool

shadow crow
#

Maybe ||the seals|| shown in the dev blog have good warm hides

pale ocean
#

Truueeeeee

#

Maybe - would have good foods as well i kinda want butter

lament zinc
wanton atlas
#

or...

#

Remove the channel? 🤔

#

or make it "old members only" 👀

rose swan
#

I mean, you can’t be upset when new players come and talk about old topics- I know in theory they can use the search feature to find whatever they want, but that’s a big ask.

Best thing you can do if you’re tired of seeing the same topics is honestly to just step away, shutting down conversations is just going to be a deterrent most of the time 🤔

#

Been around for 4.5 years, I’ve seen quite a bit of discussions now, pretty much to the point it’s extremely rare to see a fresh suggestion Ragnar_laugh
But sometimes I get surprised when users offer a new perspective, or a tweak to an idea that sounds pretty neat.

light fractal
#

for everyone that wants horse, just add horsefish

pale ocean
wanton atlas
fast void
pale ocean
#

Unfortunately

languid ibex
#

This makes me wonder how difficult it'd be to tally up suggestions on a spreadsheet. It could reveal some interesting stats. Ragnar_laugh

peak bronze
rose swan
#

Note: Smiffe does not have the greydwarf role ✍️

shadow crow
#

Of course not; he’s fuling berserker at the least!

wanton atlas
#

been testing to much stuff

wind hill
#

@wanton atlas Why is there no channel for discussions in Swedish? It would be nice for a change to at least be able to speak my mother tongue with my fellow kinsman who loves the game. I get it with the yeah it’s a universal server for everyone hence why English must be used to include everyone.. I don’t like English being the only language when the creators themselves of this game are Swedish. A channel dedicated for it wouldn’t hurt bröther

wanton atlas
wind hill
#

2

#

Not 800

#

A single one, dedicated to our tongue. Not to every language on the face of the planet

wanton atlas
#

37% of th users here are from the US
3% are swedish

#

there are 6% canadians

#

should we add a french-canadian channel aswell?

#

they are atleast the 2x numbers ?

wind hill
#

Are you an actual dev or just a community manager?

wanton atlas
#

both

#

we don't have any "just" community managers

#

and what would be the diffrence?

wind hill
#

None. It’s different on all servers. I just find you to be quite overreactive / aggressive for a community manager

wanton atlas
#

I an quite a personal community manager if that's what you refear to

rose swan
#

🍿 🔮

wanton atlas
#

you know what time it is in sweden right now

#

and you can probably also guess if I am on the paid clock atm, or just being around trying to be helpful 😉

languid ibex
#

Taking time to present the reasons they won't implement your idea is quite nice though. 🤔

wanton atlas
#

swedish discussion channel?

rose swan
#

Having multiple languages can add challenges to moderation as well

languid ibex
#

I am just saying, you're not being aggressive, you're just getting to the point.

wanton atlas
#

swedish effectiveness do shine through sometimes

light fractal
#

if we have a swedish channel, I demand we get a canadian channel, for those like me who speaks canadian

wanton atlas
#

short-cut answers on the point

light fractal
#

Anyway the reason many of these discord servers are english only is to include everyone in the discussion. If some of yall start talking in swedish, who knows what kind of nefarious secrets yall might share with each others!

#

saying stuff like "Vinny is annoying" in swedish

wanton atlas
#

of the countries discord does tell me where people are from:
US, Canada, Great Britania, germany, poland, france, sweden, finland

#

but 32% are "other"

#

and those 32% are 2nd largest country "group" 🤔

#

so I have to make a "other language" channel then to make sure they have a place to talk in "other" language(s) aswell

#

but no

#

the usual answer is enough. We don't have enough moderators to have more than 1 language here

light fractal
#

even if you did have enough moderators, the goal is to have everyone on board

light fractal
#

Whats the point of having a whole server if its to put everyone in their little boxes?

wanton atlas
#

inclusivity over exclusion is the aim

#

or well. Goal

peak bronze
#

I understand the desire to speak about the game with their fellow countrymen tho, but it would bring too much to manage.

wind hill
#

I’d say more like blunt/defensive

stiff stag
#

They can always make and manage their own discord server for that, nothing is stopping them.

light fractal
#

My favourite language thing was what noita did. Everything in this game sounds so outlandish but when you translate it, its really just exactly what it looks like.

wanton atlas
light fractal
#

You see a big spider thing and its called something like Kikkilashtkearström but its really just called "big spider" in finnish

wanton atlas
wind hill
#

Oh so if I type something in Swedish I get autobanned

light fractal
#

I just made up a "word" that vaguely sounds like finnish to me. If it did catch up something from it, it would be really funny actually.

peak bronze
#

If foreign words trigger the automod, that is.

wanton atlas
#

it's a rule tho

wind hill
#

Oy vey

wanton atlas
#

number 6

light fractal
#

oh wait, if I type an actual finnish word I could get timeouted?

wanton atlas
#

seriously, you want to do this?

light fractal
#

aaaanyway, point is
Make fish more obvious when they are fighting back when fishing.

light fractal
#

oh, the bad ones?

wind hill
#

Attacked by my own kin.. Talos preserve us

peak bronze
peak bronze
light fractal
#

im not going to try

#

so, about them fishes

stiff stag
#

I don't even know what the existing signs look like if there even are any.

wind hill
#

Just pulling your leg a bit hehe

See if you still got some kick in it

wanton atlas
#

🤔

wind hill
#

😉

wanton atlas
#

you strike me as a southerner 🤔

shadow crow
rose swan
wanton atlas
wind hill
#

Yeah it’s true though 😂

shadow crow
#

So can “bless your heart” but it usually ain’t 🤣

wanton atlas
#

you are from south?

wind hill
#

Yes

wanton atlas
#

dang it

#

that humor

wind hill
#

Born in Lessebo, Vaxjo in high school and now I have a house in Tingsryd.
And I imagine you see me as quite the redneck 😂

#

Hmmm.. 🧐 your lack of humor must make you close to Finland then

#

Maybe norrland somewhere

#

I know Irongate is in Skövde but I don’t think you are from there

peak bronze
#

This goes off topic honestly.

wind hill
#

Sorry Joel I will stop indulging myself with writing to my new best friend

shadow crow
#

By all means; just not in this channel is what he meant

wind hill
#

I know that 😂 I don’t take offense at all this is what I mean it’s like stone-cold in here

#

Brrr 🥶 🧊. Take some heat 🔥

#

Annyyyyyway…

#

The holiday items thing didn’t we speak about that just changing the date on the pc 📅 and you’re all good

viral kraken
#

It’s not?!?

fast void
pale ocean
pale ocean
shadow crow
fast void
shadow crow
#

Totally! Tone changes everything

wind hill
rose swan
#

#suggestions message @pale ocean I’m a bit tardy to the party, but I like this a lot! I saw y’all discussing it a while ago, and although I don’t really mind the way seasonal items work now, this could be a nice change. I always just stick the seasonal items under my floorboards out of sight (along with the lava lamp LOL) so I can retain the buff but not alter my aesthetic.

shadow crow
#

Call the special item “box of Christmas” and shove it in the attic

cloud whale
#

I feel like should be able to block while falling to go into a roll. I like rolling...

#

Maybe it could be used to reduce fall damage at the cost of stamina

#

On another note I wish the devs would dial back the storm water waves near shores. Seems like the waves go almost 20 meters or further inland, not sure if this is from world gen issues

rose swan
#

It’s just how the water behaves, I don’t think it’s world gen related

lofty wave
gray quarry
#

Also I would love if the maypole would only appear green and healthy during the Midsommar season - the rest of the year it could be dried up and dead. Like an actual maypole would be if you left it standing for months...

arctic wharf
sick breach
wintry bobcat
#

I like the stormy tides. They bring a bunch of fish into my yard which is just free food

shadow crow
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I don’t think I’ve ever really fished for any length of time. I just patrol the shorelines after a storm

viral kraken
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Part of me wants to just grab the fishing pole, sit back and fish. But I’m joining my brother’s world and there’s always something else to do haha

shadow crow
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That’s a mood

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I just want to grow turnips and watch my chickens scratch around the fields

fast void
shadow crow
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Fair

wintry bobcat
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I think in my 800-900 hours of valheim I've had like, 7 chickens total

I don't tend to have chickens

shadow crow
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I love my chickens

#

Know who else loves my chickens? BATS 😖

#

I have Chicken Alcatraz with iron bars and a roof and every so often an egg will pop through the wall so I have some free-range sacrifices

cloud whale
rose swan
rose swan
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If farming gold seems too op or something, could be an item that increases trophy drop chance or something 🤷🏼‍♂️

wet drift
#

That's...no longer the same idea.

rose swan
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No, but conceptually similar and still uses the item reference

sonic musk
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Well as someone who's spent thousands of gold on Feast Spices I really wanted a way to recover gold consistently XD

buoyant crow
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What if you give the item something, maybe trophies? and it kind of I guess consumes that thing to multiply/give gold? Like turns the matter into gold?
Every 9 nights it consumes all trophies in the same inventory to make into gold? I don't know, could be a bit slow. Oh I forgot trophies stack lol, so maybe not that slow, but could be annoying?
This idea needs refining but probably where trophies give gold dependent on how hard they are to get/amounts. I don't know am concerned about low level creatures giving like nothing even though they can still take a bit of time to hunt enough.

#

Maybe you give it stuff that gradually builds like energy/gold stored within the ring, then once that reaches enough, every 9 nights it uses it to create another ring that can be broken up into gold? If you give it enough for 2 extra rings then on the 9th night it makes 2 more? I don't know
Takes trophies to build up essence, at the end of 9 nights it converts that essence into more rings that can be turned into gold? with any remaining essence being stored for the next cycle?
Can absorb up to 1 trophy every 5 minutes or so? Would look weird if suddenly all trophies in the inventory went pop, or vanished the second you put them in the inventory.
Also prevents giving it like a gazillian trophies at once. Though then what if the inventory gets filled? maybe it just keeps the essence for the next 9 night cycle, probably up to a limit though, like 10x rings at once if it is repeatedly unable to multiply.

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I just really like the 9 nights thing and it giving a feeling of multiplying
I hope my ideas are okay, feel free to give feedback or suggestions on ways to improve them.

dire fog
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@stone idol nomap is a mod, not an intended normal gameplay by the devs. If u use modded game as a base, just add some kind of summon tombstone mod on top of it.

buoyant crow
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I thought hardmode had no map, but maybe I was just confused, I never tried it.

buoyant crow
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Watching a video on it one minute

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Well 2 minutes 45 seconds lol

#

Yea appears that no map is in the base game as a setting I think

dire fog
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I see.. I assume it's inside the "world modifier"?

buoyant crow
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Umm how do I make a new save if I already have one going?

rose swan
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Yeah, ‘no map’ is an optional setting under world modifiers.

buoyant crow
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Never needed to before and don't see a button

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Oh found it

dire fog
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Apologies then. I've never touched world modifier when I'm playing solo so I thought it's a 3rd party mod.

buoyant crow
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Yea just confirmed it, no map is a vanilla setting

viral kraken
fast void
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@buoyant crow I am downvoting your cat idea purely because Smiffe has confirmed all cats immediately gain access to Valhalla. And I would not wish them to suffer through Valheim 😭

#

I fully support your ideas on holiday decos being available at all times once the game is released though 💛

shadow crow
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Cats are, after all, the mightiest of warriors. Valhalla suits them.

buoyant crow
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What if they purely came to valhiem to train to become even stronger floof warriors? Though cats are pretty strong critters am not sure they would really be suffering, plus it might be more of they reevolved in this place? convergent evolution? I don't know much about the critters in this games world, or if they have any evolution in there history.

fast void
buoyant crow
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I guess but I just really want a cute poof in game that can be useful. Also huh looking at it, it feels like irl valhalla could be a dangerous tool when used by corrupt governments. I don't know anything about its actual use though in history, just feels like it could be easy to warp/corrupt the idea to getting soldiers to help you/fight for your goals.

fast void
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Lox are cute and poofy 💛

buoyant crow
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Does it have a caviote or something regarding what is being fought for?

buoyant crow
fast void
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First baby lox you see will melt you. They are so adorable.

buoyant crow
buoyant crow
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I just never had much use for lox, I did suggest like a cart upgrade that is pulled by lox though. Would be nice to have a land transportation upgrade like that.

fast void
buoyant crow
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Ah, I am not to involved with history but seems my guess was correct?

wintry bobcat
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I wanna lie down on a bed with 30 cats

fast void
buoyant crow
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I want a way to explore on top of that world tree, like a new very unique area.

fast void
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World Tree isn't supposed to be here, that's the issue we were sent here to solve.

buoyant crow
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Yea but like as a reward for beating the deep north, thus solving the issue.

fast void
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Reward for beating is Valhalla though. So neither us or the tree will be here anymore.

buoyant crow
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I guess but I want a gameplay reward, I dislike when all the player gets for beating the game is a glorified "delete save" button.

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Or "rollback save"

fast void
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You will be sorely disappointed, sorry. 😭
Game is confirmed to have a defined ending where it is over and we leave.

buoyant crow
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Well I disagree with that decision and hope they reconsider. It isn't rewarding for the players and is a bit overused.

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Often results in me maybe completing it once then avoiding/ignoring completion in the future.

fast void
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🤷‍♂️

buoyant crow
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I guess it can be like a good story ending, but not video games where the point is playing and enjoying the experience and journey. It just is disappointing in video games for me. Another idea I had was like getting blessed with knowledge so while you stay you can build like automation stuff and such to animate and improve your bases, or work on entirely new things. Being able to automate and make stuff move would be a huge gain with this current build systems flexability.

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Automation like stuff also tends to be a very good way to keep people playing after progression. So it being given as a reward for completing could be very nice.
Ways to build gear based transportation of items, attach part of your base to a subgrid gear system allowing you to rotate it? Could be very fun and imagine the builder potential when they can make stuff move.

wintry bobcat
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Sounds like heavily modded stuff outside the intended nature of the game

But I do agree that a nice reward from completing the game is good. I would also hope for a few neat new things from defeating the boss.

I have always thoroughly hated games that actually deleted/reset/passed the point of no return after beating the game, so you couldn't continue playing. At least in a open world game like Valheim. I doubt they'll do that

buoyant crow
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I know the stuff I am talking about doesn't sound fully fitting, but the thing is it has huge symbiosis potential with the games build system. I don't mean like super advanced stuff, but more of like you can spin gears and work out from there. Maybe with some ways to interact with certain stations.

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Mainly valheim has huge potential to lean into its building system with some stuff like that, to provide a new experience that could attract lots of people to the game.
I guess less of it fitting the feel, and more of it would work extremely well with the games mechanics, which is also why I think it would be more of a after reward for completing the game, not like mixed into its progression.

left zephyr
#

Please can people let me now if anyone suggested the following/ has it been considered already? :
Half sized roof pieces, either 1x1 or 2x1. It's great to have a overhang on a roof like it would be irl and makes a build look better. Currently if you build a low height build and want a overhanging roof the full 2m roof pieces are too big and get in the way when walking around etc

Thanks (I tried to leave it in suggestions but forgot the emoji qnd now timed out for 30mins xD)

peak bronze
left zephyr
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Yeah I probably should have thought about it a bit more ahah, I guess you clip them through? Ty for coming back to me, I will leave it as it has already been mentioned

peak bronze
wanton atlas
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@boreal moth a mount like a horse would make the game very unbalanced. And frustrating for the player since you cannot teleport the horse, it would slide of any kind of transport / boats so you would have to leave the horse all the time as you jump between islands

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@onyx palm you do understand that DLSS would do next to nothing in Valheim right?

lost ibex
lofty field
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@buoyant crow maybe I missed it, but what do you suggest these cats would drop when killed and what would the drops be used for?

buoyant crow
lament zinc
wanton atlas
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as a cat owner, I don't think I would be "fine" with killing cats

buoyant crow
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Maybe just generic meat then? nothing unique as there use isn't really for drops?

wanton atlas
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the game don't really have generic meat anymore

lofty field
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You wouldn't have to kill them, but I'm against unkillable mobs

buoyant crow
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I know I mean more of just one meat that is the same as everything else in the biome but doesn't have any meal or recipe usage beyond basic cooking.
Helpful if in a bad situation where you just need to eat something to not die but overall a worse meat that isn't worth hunting them for, on top of them being pretty rare it would be super rare to come across a situation where you need to do anything with them.

lofty field
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I meant if they were added, it would be weird if they could not be killed just because they are cats

wanton atlas
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indeed

#

hence I personally don't ever want domestic animals like that in the game 😄

#

don't want sadistic youtube videos about "killing all the cats in valheim"

buoyant crow
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Would be a boring video, walking all around the mistlands for 95% of the time looking for some since they would be rare.

wanton atlas
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still would add so much rage bait