#suggestion-discussion
1 messages · Page 77 of 1
He won't answer the phone, because two people aren't allowed to be on it at the same time.
Just so long as he doesn’t walk away with it, it should be secured to prevent accidents
-# I’m grasping at straws here 😆
There is a limit to how high we can go with this, true.
Need to make sure we stop before we get to the final joke.
This is some comedy gold people, don't stair too long.
Only if you lean into it too much.
Is past midnight though, so I'm out 🛌
#suggestions message now THIS is one I would give multiple thumbs to if I could.
Spear and atgeir, agreed.
Aye.
Nerf bows if you want to, (I do not) but adding a damage type just to make arrows worse than spears doesn't make much sense to me.
Ranged damage is just brokenly strong
Tbh I don't think the issue is as much of a damage numbers thing as it is that you're basically invlunerable at range and have access to frost arrows and such to slow enemies even more, but nerfing damage would at least help
Ranged is great for staring a fight on your terms, but very weak when you are the one getting attacked.
That is exactly how it should be.
I agree that is the way it should be. But not that it is the way it currently is
Personally I'd love to see bows not get so much draw speed with bow skill. No other weapons get attack speed with levels, and it seems to be a big part of why they're OP
Bows are good throughout the whole fight, limited movement to reload a crossbow makes it worse though
You can jump and roll while charging a bow shot
Also I think the suggestion was moreso to prevent nerfing pierce melee weapons, than to nerf projectiles more. Because currently pierce resist is pretty prominent to combat bows, and the issue is just that it makes a lot of pierce melee weapons less effective too
Though I don't know if spears and atgeirs really need a buff. Imo they're both very strong
Sure. Once several enemies are close, which they might be by the time you spot them. I still think other weapon types are probably better, and even if bows are a valid choice at that point, it does not bother me as long as they don't excell.
I also kinda assume we aren't comparing between different things at level 100, because at that point magic remains the bigger fish.
I feel like bows excel in pretty much any situation where the opponent doesn't have 75% pierce resist
At least at higher bow level. Which may be part of the problem. The power of bows goes from "eh" at level 0 to "mega op" at level 100.
No other weapon hextuples (heptuples?) its dps through skill levels
A better option might be to introduce a Stab damage type?
Though the workload surrounding what enemies receive resistances/damage type effectiveness would be a bit much.
If we wanted to be more real about it, I think they should just make turning very restricted while drawing.
That's the Irl weakness.
Ultimately not for the change, all of these weapons do find a utility niche without falling behind by much.
I’d nerf bows by making attack speed not scale with skill, and increase the base speed a little
It also makes their stamina cost so low at high level
That's a buff for players that die a lot 😅
It's a needed buff/nerf tho imo
You don’t think low level bows feel too weak?
Not at all, the convenience of range outweighs a lot of negatives.
Not weak exactly, just painfully slow
Without instashoot arrows bows won't have as high dps, won't be as effective at close range, and maybeee... won't freezelock mobs as much with frost arrows?
I don't think high level is the right way to compare weapons.
Maybe something like current lvl 20 bow shot speed becomes the set speed
What level do you think then?
Of course it changes throughout the game but I'd say average skill maybe lands players at like 60 if they stick to a weapon category. Which most do
I don't really know. What level are people when they get to Mistlands?
I'm kinda fine with a weapon type being "op" once magic is an option.
I never looked much at stats, and play with weird modifiers, so I have no clue what's normal.
I don't get why you'd want something to be OP
You make one weapon OP, you invalidate the reason for using any other weapon
Personally how I would nerf bows would be to remove backstab/stealth damage increases, eating away at more arrow resources and also encouraging close combat to begin engaging with an enemy. If you engage with a bow initially, it should feel like you're sacrificing large damage potential.
I want to convey this somewhat politely, but I cannot think of a worse fix that someone might find serious.
The behavior you are punishing is exactly what bows should be about. Making them useless for everything exept what you are describing is a better option in terms of both realism and gameplay.
Imo that doesn't really address the troublesome parts of bows
Also I think knife stealth is worthwhile over bows due to higher damage and less noise. It's fair that bows have an easier time getting stealth hits because they don't have the same potential, and as Ivar said its kind of the point of bows
I'm just not exactly for nerfing bows, and the only problem I see with them is the common usage of starting a fight with a stealth shot to a weakpoint. Other than that, they're still a skill to aim/cost to utilize weapon that should benefit that effort/aiming skill.
Hmm, maybe just differing opinions. I feel like bow projectiles are fast and straight flying enough to make them relatively easy to hit (though I know this definitely differs between people).
I find spears more skill based in aiming, despite them being way worse damage than arrow spam
I think there should be an advantage to you starting the fight, rather than being ambushed.
Bows provide that benefit with the options you describe.
The advantage is still very much there, you've got distance, and depending on skill level, you can rally arrows while the enemy closes the gap.
Spears are still strong without the throw. In my experience I only really throw them when a gap is being closed with an enemy almost dead, and have never opted out of a bow because I have a spear.
In reality, a single arrow is deadly, but an intelligent, aware enemy would be much harder to hit. More so than the games AI can provide.
With the HP abstraction, sneak attack modifiers are a pretty good way to represent this.
I agree with that ultimately, but if I were to nerf anything, it would be along the lines of encouraging less static engagement strategies.
In reality, arrows are deadly to living creatures but in this game we are fighting undead monsters from another world.
The point is that non-sneak attack damage is lessened, because it takes into account that hits would be less frequent than fun gameplay provides.
True, but leaning too far into the logic of 'this is Valheim,' could take away from visuals communicating to the players.
Yes, but I've said I wouldn't want to nerf bows to begin with, and just offered how I would approach it if asked. Fun is subjective, and for myself, starting every fight with a stealth arrow has gotten stale quickly. It would still be incredibly effective without that damage bonus, especially if you're the type to find height or run enemies in circles.
#suggestions @sick breach To he fair, spears have a really high dps, they even got a faster leveling than any other skill. I don't think that the pierce resist is the problem, bows are strong bc they're ranged, no really the damage thing, you can out dps a bow with pretty much everything
what if bows had damage falloff?
That would be cool, specially if you consider that crossbows dont have projectiles
Then maybe you would have a reason to make a crossbow
Whether spears, atgeirs, or bows are currently balanced on whole is besides the point. I just want being resistant to ranged damage to be separate from resisting one of the 3 melee damage types.
I acctually don't want them nerfed either. I just think removing stealth bonus would be a particularly bad way to do it.
I'm not a huge fan of combat in this game in general, but even a static opener provides variety over starting the fight in the same way it would later devolve into.
Can you point to an instance where this greatly effects these weapons though?
Maybe if we had other arrow types, but changing something just for pierce is strange
Bows also deal a lot of " Magic " damage after the mountains
Absolutely fair 
Almost all later enemies having pierce resistance.
There would be a lot less pierce resistance if there was another dial developers could turn to tune ranged combat.
I think atgeirs are finne, they seem to lack dps, they're rly good only in cc
I mean, just ashlands mobs really. Plains pierce resist isn't too prevalent (pierce is actually good against lox), and in mistlands seekers resist all physical damage not just pierce
I'm not sure this is meant to just counteract the bows though, the pierce weapons are strong throughout until Ashlands.
Only ashlands, and they're almost all skeletons, they dont have anything to pierce, maybe valkyrie being weak to pierce makes sense
But fighting valkyries with a spear is a problem on its own
I might agree a bit more if DN comes out and pierce is resisted heavily again, but currently the negatives aren't prominent for me.
I really hope Deep north will have a good mix of enemy resistances. So you can't just have one weapon that's highly effective against everything
Given all the different damage types now available, that will be the hardest biome to approach without a doubt.
I think damage types are pretty balanced, every single on has a biome where they shine, slash is the most stable i think, but the rest also have their moment, pierce is the king of the early game/plains
Yeah I agree, I have never felt compelled to use a cerain weapon because it is so much "better" than everything else. Except possibly having a proper mace when facing golems early on, those guys are right <bleeeep>s
I just dig them down with a pickaxe
Never even tried that, not too keen on falling off, get stun locked and have a corpse run because I tried some weird mountain rodeo...
I just parry them, the one with the spear hand sucks to fight against tho
You don't need to be on top of them to hit them with a pickaxe
but a mace is definitely better + you'd want one for bonemass anyway
Oh really? I read that once and it struck me as bothersome, so I never even tried
yeah an upgraded iron mace works great
#suggestions message As long as that capability is unlocked fairly late into the game it would be fine, but having that right from the start only goes against the intended design (that you're supposed to learn that crops need to be spread out by seeing the consequences if you don't). I feel that as long as a player goes through the manual effort themselves for a good while, a later game option for qol wouldn't be harmful.
Yeah, I agree with that. I'd like it as a perk from one of the Hildir clothes pieces.
I prefer that one because I can use root harnesk lol
it's a QoL change that doesn't seem to have any reason to be locked behind menial and pointless labor on the player's end
after you plant something the game tells you almost instantly if the plant is placed correctly or not: why should that be something you discover only after you planted your seeds? What's the reason to not tell the player earlier?
U should watch blumineck videos. There's no such thing as restricted turn while drawing. 😂
I've already complained and suggested at least some form of "deconstruction" of planted plants, to at least get the seed back and replant it in a better spot
What you want would defeat the entire point of crop placement having restrictions in the first place, not a good way to tackle the matter, hence why I mentioned a later game option being more fit for the task and why I agree with the other half of the suggestion for using the farming set from hildir for that purpose (the scythe is also an existing example of that design in the game, a later game option to make harvesting easier without trivializing the task right from the start/early on). If you don't want to put any thought or effort into tasks and want to avoid consequences, that's on you to deal with.
@swift umbra would be nice to have deerclops at DN. 
Valheim x Don't starve together collab
the frost staff is really rough for photosensitivity
i don't wanna be like, spammy posting a lot of different things about flashing... is there maybe an email i can send feedback about it? a lil list of flashy things
You can try https://www.valheimgame.com/support/ in "Leave feedback" option.
@robust light what do you think the Drakkar ship is? it's a galley
Plz never change how chests work 💛
Where are the big oars that mighty Vikings are supposed to row?
The more players rowing with the oars, the faster it moves.
Give it at the stage following the raft, but before reaching the Karvi (where copper nails are needed).
Vikings knew how to build drakkars without nails, using wood and ropes (which could be made from leather or plants)
Yeah... that's never happening.
I would vote it down internally. I personally hate those lazy anoying sollutions
there are multiple reasons why not oars on boats will help
- it would be unfair for singleplayer players
- desync issues
- the max speed of boats would cause issues with loading in chunks
and we don't need 5-10-20 boats in the game either
we got enough ships already
Deep North bringing that Raft upgrade though 😏😉
We have a longship when do we get a longraft
EXACTLY!
What about allowing players to upgrade existing ships themselves (using a hammer)? The game would still have the same number of ships, but it would give room for creativity
Quote:
Unleash Your Need to Create
#Space Engineers
Wait... our fallen viking is actually an engineer, not a warrior?
what would the "upgrades" do?
nope
Then I don't understand what engineering in space has to do with Valheim 😭
not clue
If you want to upgrade your ship, just put some carts and a catapult on it
have you tried to have a cart on a moving platform?
This is why Longraft.
More space for catapults.
works IRL but horrible ingame
I've put a cart on a karve before, it almost fell off but was hanging on with its wheel
game engine and physics don't like that kind of stuff
World Option to disable physics.
(WHAT COULD GO WRONG?)
😉😏
This quote is about the human need. Not about the game, I mentioned the authorship. Right now, you're trying to 'pull an elephant by the ears'
Going by the quote: there's uncountable variations and ways to create things no one has posted yet.
So if you need to create... you can. Nothing in the game is stopping you.
If you find a block from not being able to do something exactly the way you wish - this just means you need to be more creative in your building.
Also who would ever try to pull an elephant????
Therefore, I suggest using a hammer to bind two objects together so they don’t conflict with each other and become a single entity, while still remaining independent units with their own physics. Something like wood welding
no
wouldn't worth well
you could occationally watch your objects go into orbit around the sun if you end up lagging or something funky happens
I've seen players launched into orbit because they stood on a cart and then a troll step wobbled the screen. 😁
Well, what about a flexible rope cable, which can be used to connect objects to each other, eliminating their direct friction against each other.
In this way, hook carts to the Drakkar by train and sail with them across the ocean
о==о---о==о---о==о---о==о---о==о---о==о-------\ ___ ___/
would look horrible 🤔
People are already loading carts onto ships, so why not improve their lives with a pleasant tool? Just imagine how much they could do with it!
I’m all for the long raft

If we start down the road of "improve a thing just because people are doing it" the game will never end, and there will be a host of nearly-useless features...
Save that for the Valheim remaster in 2035
#suggestions message Why would you need to connect multiple Drakkar to each other? 🤔
Valheim Train Simulator 2025.
So when the bonemaw sinks one you can just hop to the next one 🤣
You aren't meant to do that to begin with, it's just practically impossible for them to prevent it in any reasonable way. If you want to abuse such a thing then you have to deal with any issues and difficulty that come with it.
On that note, it's also kinda janky to have to place down a chair in front of swamp crypts and sit on them to be able to get through the gate
Can't they just remove the gates on crypts so you can walk in without having to build stupid chairs?
Or just, 💡 have chairs built in the gates!
There should be an Ashlands pickaxe that makes ore nodes instantly shatter in 1 hit without requiring further digging.
Yeah, just open the door. It wont bother you anymore.
They were joking 😅
Along the lines of, "exploit should be made easier, my suggestion is:"
oh, my apologies. I just woke up
I want to hook carts with metal together like a train and transport them all at once.
The developers are concerned about introducing a galley with multiple oars #suggestion-discussion message (because it would be unfair to solo players), but they don’t worry at all that a solo player has to make many more trips back and forth to transport the metals
Worry? No, they count on it.
Even with no engine restrictions or concerns, I would say the devs outright do not want what you want.
Adventures abound and whatnot. 
Just remove swamp crypts and have a chest of iron in their place 
#1 is the reason I suggested being able to “sprint” while rowing. It’s advantageous to all parties.
Wouldn’t be as fast as the first sail setting, but gives you a little more speed when the wind isn’t favourable
That as been suggested quite a bit, I'd be all for it, perhaps they want more focus on catching the wind than stamina, who can say.
Rowing is hard work, so would have to cost more stamina than normal sprinting
Catching the wind would always be better, but quite often, you have to go the opposite direction you want to catch it. And you can’t change course when in a river
Oh I hear you trust me, but it's been suggested as far back as I can remember, and no movement on it. Just theorizing why that might be.
Mhmm
Perhaps another imbalance with multiplayer, where parties of players could juggle their stamina bars, solo players could not?
Disable multiplayer at that point…
No way haha
If you don’t want multiplayer to have an advantage, that’s the very essence of it
And also, many players can unfairly use a large number of ships at once! Ban it!
Just throwing out reasoning I can think of really, it seems inconsequential ultimately, but maybe they consider these things. 🤷
Would rather just have a simple sailing skill 🤔
If anything
One ship per server by license
Multiplayer already has advantage.
The issue is people keep asking for it to have more advantage.
Multiplayer and singleplayer aren’t competing against each other, it’s not a pvp game. I really can’t wrap my head around the idea that it must be balanced around not giving multiplayer more of an advantage 🤷♂️
decreased chance for the wind to predict where you want to go?
Using stamina for boating doesnt make a whole lotta sense. Theres little for us to actually use said stamina when sailing so there wouldnt be any consequences to always "sprint". Unlike on land where the consequence of always running is that if you meet a monster, you might be out of yellow juice.
Because at its core, Valheim is a single-player game that happens to have co-op as an option.
I can understand if the suggestions were for singleplayers to not be able to experience the full content of the game, if they didn’t have someone else with them.
So spending dev time for multiplayer-specific features doesn't make sense.
The number of times they have said “it’s meant to be played with a couple friends, not strangers in the internet” refutes that claim
The number of times they have stated it is an SP game supports it 🤷♂️
🤷🏻♂️
That's just brought up when people suggest security measures/server bound mechanics.
The co-op part is the "with friends, not strangers" aspect.
Yes, but it’s still said.
Play the game single-player = yes.
Forcing the co-op aspect = well, don't do it with randoms if you're going to make that choice.
If they don’t want multiplayer to have an advantage, remove buff sharing
Yes but the context is securing servers, not so much the outlook on SP/MP
I still think the ashland was designed with friends in mind.
Much more advantageous than rowing, or trading off stamina sprinting etc
If they aren't adding rowing, people should accept it.
I’ll accept it, but unless they explain their reasoning, I will never understand why “balance multiplayer around singleplayer”
Which is life sometimes
Needing it to be explained means you do not accept it at this time.
You tolerate it.
I think the difference between sharing buffs and changing gameplay pace is pretty clear, players would feel slower without friends, and that's not fun.
You don’t always get your answer, and I’ll just have to live with it
The moment a second player is added, the gameplay pace changes. I don’t agree that’s a good argument
But, I don’t know if this channel is the right place for a continued debate haha. And I fear we may be abusing the proverbial horse lol
Not inherently, there is cases of this sure, but it's still going to take travel time, and you'll need more materials as a group.
As if I can confirm anything 😆
It's kind of unfair that there are people on the server playing in groups rather than alone. They have a clear advantage. They should be punished by reducing their resource gathering and damage output.
Enemies have increased health with more players nearby and more players need to gather more resources anyway
I still think the only reason people want faster rowing is because they just want more to encounter in the ocean 🤔
If there was more to discover, I think we would see less desire for faster rowing.
Ty couldn't type it faster than you 😅
Nah. The full load of iron, sailing back and you hit 20 minutes of wrong direction wind… that’s why faster rowing.
Going up rivers, poor wind direction, can’t tack. That’s why faster rowing
I would rather sail back than portal if I didn’t consistently hit poor wind direction. Turning a 5 minute sail into 20.
Brother and I just used portal metal for the first time. Sure, it’s less immersive than the first time sailing it, but it’s soo much faster, and less irritating than not having wind. If I could row a little faster, than would be wonderful
That’s fair, I get it 🤔
But still, I bet if there was just more to engage with on those trips, the player wouldn’t mind the trip.
If it was just about iron/metals, players would just enable portalling.
They do
Sure, if the ocean was more interesting, it would break the monotony. But I swear they turned down serpent spawns
When I first played, I encountered them during the day. Now I can never find them.
You want a serpent? Gotta go out at night. Oh, and you gotta hope for a storm to make it an alright chance for you to find one…
That has gotta be the worst suggestion I've ever seen
You seriously expect me to go chop down trees, raid burial tombs, mine and smelt down copper and tin, craft all this into a ship, sail for several MINTUES across the ocean to even FIND a swamp, and then have to deal with the shittiest terrain in the game and constant arrows and sentient logs flinging themselves at me, just to get some iron?
ffs just put a chest with 200 stacks of processed iron at spawn, stop trying to make the game a nuisance to complete
Almost got me, had to read through it all 
Serpents spawned by a storm won't despawn in clear weather so you can find them at day without a storm later
Developers stretch out the gameplay by increasing repetitive actions without deeply engaging the player in the process of obtaining them. It all comes down to plain grinding. The interest is there only at the beginning.
Example: After that, harvesting iron from the swamps becomes downright unpleasant.
I mean its up to player preference, but I think the devs do give options to players who don't love the grind.
Resource rate + Metal thorugh portals, in particular
I would like to use ships, but in their current form, they are just portals.
A huge part of the gameplay is simply cut out.
I would 50% agree that ships could be compared to portals, but on the other hand portals can break many aspects of gameplay. The other niche aspects that set them apart are ofc the rare serpent and actually having to pay attention enough to steer and get there.
I could completely agree it would be nice to have a little more adversity in the ocean though to help keep our engagement.
Old topic that has been talked to death here of course 🤭
When you play alone with a resource rate of x10+, you have to transport a lot on the ship, which means many trips back and forth. Now imagine the wind isn't blowing. You row with the oars... about 20 times... and why aren't you enjoying it... it's fun, right...
That's what the developers thought about you. They gave a resource multiplier... have fun.
You chose to alter the game and it affected your experience?
I am shocked. SHOCKED I SAY.
This is a reply to this message
And your argument isn’t very reasonable; you still need to gather the same amount of resources as I do with the multiplier for crafting items. Only I can do it faster and more efficiently
My argument is "the devs have said no, but people keep pushing for some unknowable reason 🤷♂️"
How successful are the games where developers completely ignore people's opinions?
More successful than the ones where they acquiesce to every whim of every play and end up with a directionless slop with no identity instead of sticking to their vision and make their game.
When one person talks about a problem, it's their problem. When many people talk about it, it's a developer's problem
Our actions speak for us better than anything else. The number of people who ignore swimming shows how poorly it is worked out.
No, but 👍
which is why you can take the metal through a portal if you find sailing back and forth 5x to be tedious
Also a couple hundred people is not "many" in the scope of over a million.
Or 14 million (sales / players) as it was mentioned a while ago.
Oh no... 300 people have an issue that 10 million people haven't once mentioned... let's get on that...
Not everyone will speak. Just as not everyone will write a review about the game. It's the same here. They will just activate the portals and ignore swimming. The very fact of this action speaks for them. It's silly to deny it. They are doing it.
What difference does it make whether I collect 1,000 metal in one day or in seven days, if I still have to transport it by ship the same number of times anyway.
?
How does taking metal through a portal have anything to do with ships?
Straightforward. Portals are used instead of ships because ships are poorly developed in terms of gameplay, so they just ignore them.
Original design is just that, and modifiers are just options, stating that modifiers should influence changes in the original design makes little sense.
Ships work great for me at 1x resource rate
I never have too little space for my metals once I get the longship
It's quite tasking to fill a Longship, and I would trade nothing for the eerie feeling of concern I get when transporting all my hard work over the ocean.
I think the term ‘poorly developed’ is highly inaccurate 🤔
Like sure, maybe some things can be expanded upon for a better experience, but to call it “poor” is a bit much imo
It reminds me of the feeling I get when playing Sea of Thieves, just hoping nothing goes wrong with all my loot. 😅
I wonder if there's a place for an idea like this:
💡 Highlighting the armor rating icon in the inventory displays a calculation readout of the last hit/damage received(even after death).
I feel like there's little to no gauge in-game to determine how much damage you'll take, and what thresholds certain calculations might shift.
One of my favorite parts of this game is sailing... yet somehow I shouldn't be enjoying it because it's so poorly design and bad...
Cough cough hack skills cough
It's like loving to drive an electric car, but in your city there are only 3 (if you're lucky) charging stations, and the temperature in winter drops to -40+. Hmm, what could possibly be not to like about that?
That just sounds like you don't understand electric cars...
If city driving, charging station doesn't matter because you're never running the battery that far in a single day.
So just charge it at home every night.
Yes, that's true, did I really make a big mistake somewhere?
Okay, I'll correct it, you need to go to a friend's place in another city, meet him, the distance is about 600 km. Let's not take long trips, we'll stick to nearby ones. Within the same region
People make sailing seems so bad like if you needed to make 80x trips to have what you need, you can get full iron with 15 chests in one trip to the swamp. Never had to make mutiple travels if you plan well
Especially when you play in hardcore mode, where you lose your items permanently upon death. You'll definitely want to have spare materials for armor. Or maybe you just like building bigger shacks out of metal structures
I tend to just play safe on hardcore to avoid having to make new gear
But if you’re upset about having to grind, why enable an option that will require you to grind more (hardcore)?
So, again, you altered the game and your experience is different?
About gathering iron being unpleasant: its one of my favourite activity in this game.
This game does have a heavy grinding element to it, but at the same time it gives you several tools to figure out how to reduce said grind. If you make a base in the meadow and them keep doing back and forths in the swamps to gather some iron with your karve, then yes its grindy.
The grind isnt that bad in this game if compares to other survival games, you can go from meadows equipament to ashlands maxed items, maxing every set of item, making all farms in the game and hunting trophies in 40/60Hrs easily, and thats only if you want to max your base and everything, just plan whatever you are going to do, you really dont need more than one or two boat trips to any biome to max it
Sailing is pretty safe there’s really nothing that can go wrong lol. Even the karve can outrun a serpent
Only in storm winds. Unless they changed things
I believe you could always outpace a serpent in a karve regardless of weather
And to me this is the only bad thing when sailing, there's nothing happening even if you sail in bad conditions, i think there should be more ocean mods when you go sailing in storms/night
Early days it would keep up with me, unless it was a storm
I dunno, I’ve had desthsquitoes end a perma death runs or two while sailing before
Hmm I don’t know, if you add too much danger to the ocean, it could become frustrating. For most, it’s a huge pain in the ass to die on the ocean/get your boat destroyed.
If dangerous mobs were added to the ocean, I would like to have some sort of method to know in advance you were about to encounter something dangerous.
I mean, the serpent only spawns at night or at storms, maybe it could be the same thing with other mobs
How would more dangerous creatures fit in progression? Would they only spawn against stronger ships or be locked behind bosses? They can't just spawn further away, sometimes early bosses need you to sail far.
Could make them appear in designated area; just an example, a ring of stone spires with a dangerous serpent in the middle.
Don't need to be stronger creatures, just more creatures, only serpents in the ocean feels kinda bad, maybe a shore variation like in ashlands and the bonemaw.
That would be cool aswell, i rly want a quest in the ocean, with some miniboss or smth
2 star Leviathans that chase you down
The kraken is a viking myth, you got the jormungandr, the leviathan ( Not the stone guys ), you got various aquatic beast that would be cool to fight
Could have some flying creatures as well
But probably would only be doable with the ashlands boat, maybe some secondary quest in the ashlands itself
I think flying creatures lack on land, in the ocean they feel bad to fight
The ashlands chicken and deathsquitos are bad to fight bc you keep hitting boat with meelee
And ocean ranged combat with flying creatures is just flying creatures normal combat
Ashlands chicken made me giggle 😅
I have no idea what they're called in english
volture
Makes sense
I just want whales in the ocean, or a whale-like mob. They can be passive, swim in schools, and be slightly faster than boats, putting pressure on damage output.
You can also instant repair your boat in any shore so having more combats wouldnt make the game that hard
I have a trauma from the leedsichthys in ark
Haha same tbh!
I think they have a whale in the HD ark game
I spent all my time in the water in Ark, I built a water base on pillars near the map barrier.
It helped me with my thalassophobia
But think with me, you get a quest from the white crow or any other npc after achieving deep north/ashlands. You go to the marked place in the ocean and find some sunken ships, some stone pillars with a bit of wood plataform in them so you can fight the big kraken that spawns in the middle
Or smth like that, imagine the 5 rock pillars in the plain but in the water
I can't agree with that one but it is an interesting idea.
Last time i went to water in ark a plesio kissed me in the mouth and killed me oneshot bc my mosa was eating a random corpse
Whats wrong with the sea serpent?
It’s too rare
Its supposed to be. If it was common it wouldnt be special.
At the same time, if you are looking for them, you can likely find many in a given night.
I’m lucky to find 1…
They sometime spawn without taking interest into your boat. You gotta pay attention to your surrounding when you are speeding through the ocean at night.
If I’m hunting serpents, I’m not “speeding” through the night lol. And my head is always on a swivel lol
Well you should because it does maximize the likelyhood of them spawning.
Not like I’m rowing lol
Well thats one of the reason you encounter fewer serpents
Gotta go out hunting with a karve full iron 😆
I still say there should be a bait
Chum the waters, that sort of thing. Currently, I send my buddy to jump in as bait
-# hehe
Once I did that after we killed a serpent but I drowned because the boat didnt stop because it was multiplayer
Why did you keep swimming when your stamina was low?
You can tread water indefinitely if you have at least 1 stamina
cuz i didnt know i could stand still forever
I disagree only because I think collabs are stupid and especially shouldn't be in a game like valheim, however something like deerclops sounds rad
yes
would be wierd to team up with other games in the main progression 🤔
not sure why u r so mad abt it tho
How are they mad? 🤔
even tagged me 🤷♂️
Personally I think collabs are cool as hell 
I don’t think they’re mad though, just giving their opinion.
he sounds mad to me 
Sounds like projection to me
You’re making an assumption
Maybe. 
It's the only mob in the ocean
They usually spawn when i verbally offend them in my house and call them a coward
well thats not a problem with the sea serpent itself
That's an important point. We would probably need a new boat per new enemy danger level or a way to upgrade a boats health. The biggest danger is the boat getting destroyed which will happen too fast with stronger mobs (and also with stronger player weapons, it's so easy to accidentally hit the boat)
The sea serpent was never the problem
I dont know why I said that then. Brain fart moment I suppose.
@desert prairie Greylings don't throw rocks.
And even if they did, what would be the purpose of the rocks we pick up?
Being it ammo, building material, pocket weight, boat ballast?
@bronze spindle Achievements will be added when 1.0 update is here.
That has been stated multiple times in this server.
(Also @bronze spindle why are achievements needed to quote "have some challenges" ?)
Sorry my english its not the best, when i said challenges i meant some additional stuff to do and in some games achievments are usually hard to complete
Valid, but can you not just self-impose your own challenges?
I´m already on it
I’m a fan of achievements. Done right they bring some fun optional tasks and I like the sense of accomplishment from “100%ing” a game
what do they throw then? 🤔
pebbles?
Greylings don’t throw anything; greydwarfs throw rocks
Trolls throw boulders
With DN in development I’m expecting to have mountains 🏔️ also included and not flat like Ashlands or it’s going to seem bland. Since mountains typically has silver it would be plausible that they would also in DN.
So rather than invent a new metal For DN why not consider a Silver alloy mixed with Black Metal - this worked well for Bronze.
the game cannot "pre-load" where you want to go
that would create infinite lag if you build a portal hub which almost all players I ever saw playing does 😬
Please use a tag when forwarding a message. Discord doesn’t notify me about it, and I might miss your reply
Was just playing and realized I can easily take down Trolls early on by using a bow and jumping. Seems like drastic movement should impact bow accuracy or interrupt shot. Thoughts?
The default behaviour is for attack animations to disable jumping so this is intentional
Hm, I feel like I was able to draw while jumping and easily jump dodge troll attacks while shooting arrows. I can test again in a bit, seems a bit cheesy
You're sure the attacks were dodged by jumping and not by moving back? The two troll attacks to use horizontal hitboxes have a highest point of 4.29 and 3.23m above their feet.
bows are op in so many ways currently
So just did it now, basically I draw bow first, then jump around a bunch and the bow accuracy keeps increasing and arrow still releases
Yes that's what should be happening 
Yeah I guess the animation itself could be fixed and the bow draw is meant to stay held
fixed? nothing is broken?
the probability in us changing the bow behaviour in any kind of way are extremly slim 🤔
correction: the bow attack does disable jumping, just not the drawing animation
Not saying its broken, I just noticed it's a bit too easy to jump around and shoot while the bow itself in my hand is twirling around while I'm jumping but arrows can still get shot out
jump attacking is very powerful on all weapons, not just bows
Not sure if its being misunderstood. I'm playing right now. I click to draw arrow, I can jump around as many times as I want, and then release arrow. Jump does not stop it
Inversely, I can also jump first then start drawing an arrow and do same thing
the only interrupt is the dodge or block
Dodging doesn't interrupt bow drawing if you do it right
...or do it wrong 🤔
did you shoot an arrow into your butt?
it's probably a bug but if you're crouching before you start drawing pressing the jump button will make you roll
That's an environment particle, not an arrow. Look at the crosshair, an arrow is being charged.
I see, I just replicated that too
I'm sure the jumping is intentional though, it would be fairly easy to make jumping cancel it if blocking does too
Would be nice balance imo to decrease the accuracy rate if movement is detected
reuced damage is better than reduced accuracy 
and also give more scaling to stationary shots
that too
movement is important in valheim's combat, it shouldn't be discouraged too much
bruh what the heck. I'm testing it out, stationary shooting does less damage somehow than a quick jump shot from same distance
damage variance ✨

consistently higher...
reduced drawspeed (at all times) would be the best imo
they're the same for me
may just be on my end. But I would say having accuracy decrease would be nice. Learning better bow skill should then improve that
bow skill does enough already 
what about trick shots like 2 or 3 arrows charged up? That would be cool
Some of Vladi's suggestions are funny af
man's got a vision, that's for sure. anyways, am i the only one having trouble not getting bogged down in harvesting and replanting huge fields of barley? what're your ideas for the devs to address that issue (if yall even consider it to be an issue)?
I don't end up needing much barley, so not really an issue for me
Scythe is nice tho
or atgeir
true, but after doing it a few times it gets old fast. what food do you use though? crops are always present in recipes, barley was just the most annoying one i could think of.
This is really a problem.
Gathering and harvesting crops is very tiring. The Vikings had at their disposal both a plow with a moldboard and one without. They also had a sickle, a scythe. They even used manure from livestock as fertilizer. But here you only have a shovel and your hand.
lox pie and fish wraps ig, but shortly after I unlock meat platter and misthare supreme and use those
And another problem is that there are actively voting conservatives who are against it, and they can distort the real picture of the community's attitude towards the idea.
see, me and vladislav agree. I don't mind the early to early mid game being more hands on with the menial tasks (the primitive, survivor feel is cool), but some kind of assistance with farming during the late game would be more than welcome when you're living in a castle made of black marble instead of a wooden shack
These are all just makeshift solutions. It's like trying to patch a hole in a barrel with duct tape. This should be a temporary measure, not a final solution. Agriculture is currently at rock bottom in terms of its gameplay, especially when it comes to crop fields.
Hmm I don’t know, call me a conservative I guess but farming barely is like the easiest crop to farm 
If the devs like the idea, it doesn’t matter if there’s a 100 downvotes. If they like it, they’ll try to implement it
I think there are… other agricultural things I’d rather see addressed than barely 👀
*barley
what's that?
Sorry, after the second time I had to correct haha
Damn autocorrect haha
exactly. it aint hard, so a fuling should be smart enough to take care of it for me. they already grow the stuff in their villages, that's proof enough for me as to their agricultural prowess. maybe im just lazy?
They could at least add the seeds to haldor or hildir’s shop…
So it costs us to plant them
Barely used to be more difficult to farm; now we have the scythe and farming skill for efficiency
Raspberries and blueberries are so hard to plant irl, you know
unlocking the ability to tame them after beating yagluth already proves you've overcome them in combat countless times
Believe me… I know 😭
as for berries. yes, 100%, you should be able to plant those bushes. the abandoned villages already show us that it can be done in lore
I’ve exhausted the berry conversation for the year, I’ll be down to talk about it again in 2026 
Still gonna try to get the suggestion to 100 👍 ‘s though because I’m an oddball like that
i expect someone already asked for a way to transport creatures over water in a proper way?
There have been multiple different suggestions for that.
good to know. i can already imagine sailing out with a tamed lox to a black forest for copper, trolls arent always there when you need them
Wolves have been easier to transport since they stay still when you put them on follow mode.
Lox are quite big and easily jump off, boars stay inside as long as they don't get alerted.
But there is no problem with ||asksvin|| since they ||lay eggs||.
Ride the lox where you want it. It beats a serpent in the fight 😉
That seems like it would be better as mod 🤔
Smiffe, check your auto-ban settings, an ordinary message got reported for no apparent reason.
Maybe don't use hashtags?
IIRC Automod catches those.
What didn't you like about this top idea?
You can always make it an option in the form of a modifier. So that those who want can feel the liveliness of the world and how your character changes based on your gameplay on a level beyond just the damage numbers from a thousand swings of a club.
It’s bad
it's good
no. you used text markup
and we can't write up the trillion ways our auto-mod will work
most are to prevent miss-doing, rules breaks and bots
that idea wouldnt work at all since the player model can't change "size"
To balance the strength buff, add slow debuff on top of it so u run 70% slower with full plate armor. Yeah, doesn't seem to be a good idea.
If it doesnt have any counterbalance, then it'd be unfair to players who prefers light armor and are on vegetarian diet. 
Vegitarian diet is a challenge outside of the "expected" playstyle 🤔
I mean.. It's a bad idea nontheless. We alr have pickaxe skill if ppl want to mine faster. They're just lazy and want shortcut with that suggestion.
Like breaking ores with bare hands? Really? 😂
alot of people have mods, and want the mod to be in the vanilla gameplay
A lot of the mods go beyond what I assume the game was ever meant to be. I’m looking at you, guns & airships 🤣
Most mods are just cheats wrapped up in a different package, same as usual
I feel like we should have another emoji reaction for "That's already in the game or has already been planned to be added later."
For example, I've seen people saying we should have element-enchanted weapons, and the description basically sounds like AL weapons (maybe they haven't reached that point in the game). Recently, someone was suggesting Steam Achievements, which are either going to be in the game, or are going to be supplanted by an in-game achievement system.
@eternal jolt have you considered using the wooden signs to leave the clues, then the tomb being the final destination?
Lol reacted to my suggestion so fast I didn't finish my editing but now I don't want to change its wording after getting reactions.
Was worried I didn't focus enough on what I wanted but more of what I didn't want. Just hope people pay attention to the suggestion itself being for holiday items to be always accessible late game but made much easier to get around the holidays or when the item is available currently. So no content and bonuses are completely locked to specific irl play times.
But there still is the minimum duration of 8 seconds or so, right? You could remove that and not make teleporting longer than it needs to be.
What makes teleporting take ages from technical standpoint? I'm curious.
I get your idea but I kinda like the idea of exclusive decorations for certain times of the year it rewards the players who plays on that time and make your older world feels a little special and your exclusive build piece that give comfort are more valuable than any treasure or loot since you can't rebuild then until the next year
Same reason why it takes time for the world to load when you join, that process isn't instant and can take a little bit.
Maybe adding other decorations in the same category of rested bonuses would work? That is more of my issue. That the game gives actual useful buffs locked behind them, if more decorations were added in those categories you no longer would be locked out of the full rested bonus if you don’t play at the right times of the year.
Plus could be fun to have a different tree style decoration. I don’t know much about the summer decoration as I haven’t played at the right times for it.
It wouldn't be a holiday exclusive if you can freely access it at any time of the year, that's the fundamental issue here that you're somehow not grasping. And the only thing you're "missing out on" is a couple more minutes staying out exploring before you have to replenish the buff, which compared to the total amount you can get with non-seasonal items is fairly negligible (especially when you can just jump through a portal at any time to restore the duration). Overall you're making a big issue out of nothing, which is not a good foundation to stand on.
I don’t like the concept of holiday exclusive features. Atleast with how the ones in valheim are implemented.
I think it is bad game design to lock actual useful buffs behind stuff like that. It also is just annoying as if you aren’t active at the right times you are stuck not being able to get the full rested bonus buff.
no. can't do that
I have an idea. At the barrier, you can change your hairstyle. So, on the basis of this mechanics, make auto-changes in the pumping of the body. Yes, they will not grow in height, but in breadth you will see the strength and power of the body of the "minotaur"
After all, it is fashionable to create different muscles, as well as hairstyles, and change them during sleep, when the muscles grow the most
Once a player has completed DN, as part of the reward can more building pieces be added to the game/unlocked?
I have an idea. At the barrier, you can change your hairstyle. So, on the basis of this mechanics, make auto-changes in the pumping of the body. Yes, they will not grow in height, but in breadth you will see the strength and power of the body of the "minotaur"
After all, it is fashionable to create different muscles, as well as hairstyles, and change them during sleep, when the muscles grow the most
U want the game to be even heavier by adding every single muscle assets? 😂
The thing is it takes 10-20s for vanilla portal to load while when I use fast portal mod, world loads fine in 2-5s.
Which is why I'm confused as to what caused the loading time to be so long in vanilla.
If you’re looking at the map, you can watch other player icons move across the map when they portal
hmm.. surely that's not the case... I've seen people pop out of portal and move around while the icon at map is still "portal moving"
Eh, maybe
Bro.. just change the date on your computer 😂 and you will get the things unlocked
or use debugmode and freebuild 🤔
The buff isn't locked behind holiday objects, an additional minute of an existing buff is. This can be achieved anywhere without rain by sitting next to a campfire anyways, so it's not a big miss if you don't have them.
Why? I understand if you don't want to, but I'm interested to understand why that is a technical limitation. As far as I can tell it would be the same as when entering a dungeon.
To be clear, I'm not talking about instant teleportation, just the artificial minimum duration that is enforced even if the destination area is already loaded.
what if the players don't teleport?
what if you have 3 teleporters near each others?
what if?
But.... Valheim is a perfect game with no bugs. Surely this stuff doesn't need to be accounted for... 😉😏💛
We're not talking about the same thing. I agree that preloading the destination area is a bad idea.
Im talking about the minimum duration the portal screen is shown when the player enters the portal. It's my understanding (I might be wrong) that this screen is shown as long as necessary but at minimum 8 seconds. I'm saying remove the 8 seconds minimum and always show the screen/portaling animation just as long as necessary. That would reduce the time significantly for 2 portals that are in aadjacent zones.
May I ask your source on the 8s thing? Because I have had some very fast portals in my world.
Used to have a portal from one part of my base to another part a while back when playing with a friend. That one felt like it took less than 4 seconds
The wiki for one, but it's not clear how it's meant:
Teleporting usually takes eight seconds. Players are invulnerable during the teleportation.
(I think I also saw it in the game's source while modding, but I'm not sure, I'll check later)
Admitting confirmation bias: taking longer than 4s is a rarity for me. So the author of that page may have gotten a bunch of time from people and possibly from devs and listed the most reasonable average 🤷♂️
Would not be surprised if it is more of a multiplayer thing just to make sure server and client have time to sync all the information.
Something (among many other standards) modders can ignore when making things faster.
🤢
This has nothing to do with mods, it's just how I stumbled upon that information (I think)
#suggestions message
“Breeders” are not “needed”, rather players choose to make such things. The issue is 100% player driven
You tried using a mod that made the loading faster as an example earlier which is what I was referring to with my comment. There are likely many things the modders cut out to make that possible, something the developers can't reasonably do in their position and something that shouldn't be done just for the sake of it.
Nope, it didn't use a mod, I was investigating the game's source while developing my own mod.
You said you used the fast portal mod in an earlier comment. I'm not referring to your comments on how you got your information/source, sorry for the confusion.
Okay hear me out. Not much has changed for boat stuff. Should we be able to use our stamina for the rowing speed 1 like a boost?
Shoudln't be hard to implement, just faster animation, it get you maybe 1.5x speed but slower than first sail
I feel like it would be annoying to constantly have to press a button whenever your stamina fills up
and what do you do for running....
keep in mind its only for when the sails are up, which isn't often but can be useful for manuevering
Running is more interactive though. You need to be going up and down cliffs, dodging enemies, etc.
Boat rides are more chill just sit back as you cruise around the ocean. Keep a watchful eye for goodies or dangers perhaps, though they're rare
I don't think it's a terrible idea, but not sure if its really needed
lets put it this way....if it was implemented you can choose not to use it lol
That's never a valid argument for adding something just because.
But at that point feels like you might as well just implement a rowing speed buff
The suggestions forum seems very dry and stagnant...
Has kinda gotten that way after years of repeat suggestions
But still I think there's interesting back and forth on some suggestions
buff? The idea is use stamina to allow for faster paddling, which can only be done when sails are up
I believe they meant just buffing the base speed rather than making it an active action from the player.
I mean either way is a buff
If you implement stamina to paddle faster, that means you paddle faster sometimes. That's a buff to paddling
Yea I suppose that wording was confusing. Meant buffing the paddle game mechanic, not applying a temporary buff to the player
I just realized there is no "Boating" skill. So maybe the paddling speed is suggested under something similar to adding a boating skill, to which is more speculation
understood, I'm suggesting the option to use "sprint" row to speed up temporarily because maneuvering in small areas and rivers can be nice to more quickly. Also impacts the need for having food while on the journey also
Nope, I never said that and never used that (I play on console, so I couldn't even if I wanted to)
Oh, that's completely my bad, for some reason I mistook you with someone else saying that somehow.
@regal plank we already have a limit on that.
hence the breeders are build in a way to get around our limits....
Players doing exploits, who knew that could be a problem…
I just checked. The game does wait at least 8 seconds, no teleportation should take less time than that. But I don't know if there is a technical reason for that or if that is an artificial limitation that could be removed if the devs wanted to. That's why I asked Smiffe.
I really shouldn't be doing testing while I'm tired. I used a timer now and it is in fact 8 seconds and not the 5 I was getting.
My guess would be to emulate some sort of travel time, not so much based on loading itself.
Another reason could be consistency across many different systems, which lowers the amount of comparisons being made between high end and middle end systems.
And if it's the latter, it's most likely based on the minimum requirements for the game.
#suggestions message The reason you're not allowed to build inside of dungeons is because it's a completely invulnerable area that can't be reached by enemies outside.
but why can't I be a Draugr...
@strong lark no. building inside caves is extremly overpowered. and the player isn't a dwarf
but there is a setting you can enable, to allow full building inside caves
alright! does the enemy respawn in caves? i never checked that
only mistlands dungeons have respawn
but all out raids are blocked from dungeons for example
ahh okay makes sense, thanks for letting me know
we did before (long time ago) allow to build in dungeons
and everyone had their portals there
and alot of players just had their entire house inside to avoid raids
back then, we didn't allow raids to be turned off
Why are people so anti fun
"Feature that takes nothing to add and is only fun"
Then everyone just HATES IT
Isn't this already in the game ?
Like when it's raining too fire effect gets removed and become 1 or 2 second , there is a reason why the rain stops when you summon yagluth
And people liking it 💀 do people even play The game
Talking about the cave building thing? 🤔
No
Ah, ignore me then 
But that too but i get that "no raids too easy" but I'd say it's not dark souls im not against that but i can definitely see that being shit on
Building in caves would be cool, but I can why we can’t. For things like that, it’s best as a setting/mod or something imo
fair but take the resting holidays shit people are against having be unlocked once a character has logged in for that season
like it legit locks you out of 2 minutes of rest
you wanna move it? too bad
Making the builds actually line up with the holidays is fun, it becomes something to be anticipated each year.
sure then dont tie it to rest
replace the maypole yule tree and lava lamp from rest items and give us something different
dont just lock me out of moving my shit
The lava lamp is no seasonal item
i know but its dumb
the lava lamp is just THERE for some reason
id rather have a green standing braiser
The green brazier strikes again!
I WILL NEVER SHUT UP ABOUT IT
What they should do is make the seasonal items a category that gives 2 resting bonus. And then give overlap for seasonal items so one is always (or near always) available. I.e. you have a jack o turnip in October, gives 2 comfort, adding a Yule Tree doesn't add any more comfort. Similar to how tables and chairs/thrones work.
Then you can decorate appropriately for each season without sacrificing comfort, and you don't need to play year round to get all the benefits
Could be solved by having special drops only accessible during the holiday seasons used for building those objects. That way after the season ends you can move stuff around, but you can't access more of the materials until the next season. This way it still keeps part of it as a holiday exclusive like it's designed to be.
@iron plank did you abuse the name system yet?
I didn't even know we could abuse it. Please tell me how
move the character file to local
rename the 2 files for character
load it up ingame
you should see a diffrent name for it ingame
and 2 names for it in the character selection screen
Interesting! Never tried that
it's not a common thing to do
but please test (and make backup ofc)
haven't done it myself in years. but it should still work
I will have to test that at some point. But yeah, I still wish that it was possible to have an option for a separate name in game
#suggestions message I feel this would simply make Meginjord too powerful 🤔
Not to mention what happens when you unequip it? A bunch of items just drop all over and you have to scramble to deal with that.
I feel it would make it that it will suck more to go in the mistlands or mountains.
For things like mini games I would rather it be like you have the pieces but you choose how to use them. Possible to build them but the game doesn’t specifically cater to them.
I would like it if more was added that could be used in interesting ways like minecraft redstone.
Just parts that do simple things but players can put them together in innovative ways.
Most likely though would be a heavily gear based system in this game. There would be lots of interesting possibilities for incorporating the magic stuff and such though.
Kind of hard to fully design a system like that at once as normally it starts simple and is gradually expanded on. Kind of like how it gets used lol.
I might want to make a suggestion for this, I see lots of interesting builds online that this system would allow animating, like a construction crane that can be actually moved.
I don't know the specifics of how to go about it. Plus you also need some functional choices.
Could attract a whole new set of players to the game. Its very flexible build system + that kind of stuff would be a super good combination.
That's a good idea
I like that idea too, though personally do dislike the full rested buff being limited to the holidays, but feel your idea is good and works/helps both with and without my idea.
It’s not limited to the holidays though… if you don’t remove it, it stays there
That doesn't solve the issue of you not getting it in the first place outside of the holidays.
It providing a real buff is my issue.
It's really not that big of an issue. 2 minutes compared to the total you can get with non-seasonal comfort items is fairly negligible.
Suggestions don't always have to focus on big massive issues, minor things to most can matter to. For me it isn't that minor as I often really want ways to increase that buff as much as possible but having it limited to a irl playtime instead of progression or gameplay is annoying.
Also if okay to ask, your downvote to my suggestion was almost immediately after posting it before it would be possible to read it. It okay if I ask why? just seems my only guess is you disagreeing with the premise of it. Sorry I just don't understand.
+1 minute onto a 20+ minute buff 🤔 it's negligible.
The buff doesn't even get any better with higher comfort either.
Build the tree now and you’ll have your buff all year
I read fast…
I have done that before I still disagree with it. Also no it isn't negligible especially when it is a buff you want to keep.
Oh sorry I meant Stranded, unless discord was being weird the reaction was almost immediatly after I posted it.
I don't need to read the full suggestion when I can figure out the gist of it in moments.
It is extremely negligible 😂 and I don't even think it's a matter of opinion. Even in the worst case scenario of just popping down a camp fire, the +1 minute is not a big deal. (Which, mind you, you wouldn't make the holiday item in that worst case scenario).
Pointless to blow it out of proportion 
If you’re below 8 minutes if rested, drop a campfire and sit. You’ll get rested 1 with 8 minutes of the buff
For some people reading the first three words is enough for a downvote.
For several reasons, but mainly because:
A) It's been discussed a quazillion times by now;
B) They're happy with the way the inventory works right now, as it means you can't bring your entire household with you, but need to make choices.
C) It isn't even beating a dead horse, it's beating the dust of the dust of the dust of a dead horse by now.
This can be done in the field, effectively extending your rested buff indefinitely
I just want to suggest something to make even a minor issue gone, I don't see why it not really affecting you means you should dislike others would want it changed. Also if it truly is negligable, then why does it matter? in that case you would both be getting more decorations to have fun with.
It's a disagreement at a fundamental level. We just don't see it as an issue, not even a minor one 🫡
Yup, no problem to fix to begin with.
I read over your suggestion BTW. More seasonal decor is also fine to me, and if the devs wanted to tie them into the same season category for rested, well 🤷♂️ makes little difference to me.
I just don't think there is an issue with how it is now either, it's just fine.
For me it's a question of whether there are enough relevant seasonal events to cover year round.
I mean I do like the idea of maybe having a large variety of seasonal decor to where there is always something available around the year, plus putting them in the same category would also probably mean buffing them to give 2 rest points so well it doesn't lose one from the current 2.
Could give attention to some less known holidays too while at it.
We don’t think that the devs should put work into it. They have better things to work on. And you were already given a way to get the items out of season… I believe it was even Smiffe who told you how…
I dislike different moral scenarios lol, you know what I mean? since it is a basic level where the disagreement is, nothing can be done to really convince either party.
I just feel like this can't go anywhere since it is different morals and what we consider good and bad game design.
Also I know my issue is a work around being needed in the first place.
Also I feel it should be the devs to decide what is worth doing and not, not people doing it for them.
Which is exactly what it seems to be. Your issue
Seems the devs have already decided given how they designed things to be in the first place.
IMHO the whole idea of the seasonal items is to have something special that's not just there for looks, but also to give some sort of reward.
If you're able to build them year round, the special part of the whole thing will be gone and instead of that it'll become a common piece of decoration which could - or could not - have a benefit when combined with other decoration parts.
At which point the seasonal item becomes fairly useless.
Right now you got a choice to build things or not. Even for the seasonal items.
When it becomes similar to a common item, that choice is more or less gone.
At least, that's how I see it.
I don't like the idea of rewarding players with real bonuses and buffs for playing at the right time of the year. I prefer it to be from gameplay and such. Effort not luck.
For me the luck takes away the value.
Luck has nothing to do with it…
Anyway. I’m done. We’re going in circles, I for one am going to leave the poor horse alone…
You mean the 500kg of dust formerly known as a dead horse, I assume?
Also, you keep putting in the same suggestion. That’s why it takes very little time to “read” it
Precisely
Beating a dead horse with the urn carrying the ashes of the other dead horse.
It’s getting hard to breathe clearly
That was the first time I posted a inventory slot related suggestion in that channel.
Well unless my memory is being bleh which is likely.
You posted it in other channels where people could read it before it was posted to the suggestions channel.
I guess but those are likely seen much less, and I didn't know you saw it already. I prefer to sometimes discuss stuff before making a suggestion, helps refine the idea.
No one's saying that's a problem, just that that's how people already knew more or less what it was about immediately upon it being posted.
Sorry, that makes sense, guess I assumed it was less likely than it was for any specific person to have seen it?
I just get frustrated easily over things like that. Is passionate also a good word? Just get the feeling like any idea I try to give will be disliked. I know that I seem to care about specific things that others don't consider nearly as important though.
It okay if I ask about me wanting something for pillar corners and such? Just I guess to move on, I dislike that there isn't a convenient way I am aware up to make the corners merge.
Am curious if there is a method I am unaware of for offsetting a pillar just the right about to fill the gap at the corner.
Not everyone’s going to like your ideas, just the way it goes 🙂
can you elaborate on what you mean by pillar corners?
Yea just you know the feeling where it feels like nothing you post will be liked? also yea mainly these gaps. A way to close them would be nice.
Those gaps don't exist if you make an overhang
Overhang? though I am talking about general usage not specifically like for roofs.
@hasty pelican You really waited 30 mins to repost a troll suggestion? 🤦♂️
I agree, but one comfort really ain't all that. It feels bad to have a season locked buff, but with it being a largely useless buff it doesn't really matter
But as Thorin mentioned, having the seasonal items actually have a buff (albeit it a tiny one) does make it worth building and feel like a fun seasonal bonus
Also why's everyone hating on go away's suggestion?
It's just a quick way to get it removed by the mods and waste your own time tbh
I just dislike it and feel it hurts more than it helps.
Do you think it is a okay idea to have a seasonal decoration for every month? put them in the same category, and buff the rested bonus to +2 instead of 1 so if you have both now it stays the same?
Are you also trolling just like go away is? You can't be serious.
I hope it isn't serious, but if it is it would remind me of when someone jokingly asked about child gambling around the roblox ceo and he started going on about how that is a great idea.
I could be misremembering just where something is said jokingly that is obviously bad but then it gets taken as a good idea.
Yes, but unseriously though wouldn't it be nice to have there be more risk to dying? Right now it feels like you barely get set back by dying. In a brutal viking game I feel like death should be a significant setback to your journey.
Adding a paywall will make death just a little more punishing, especially if you don't have excess cash to spare
I would quit and refuse to support the game and devs if they added that.
Omg please a way to close gaps like this... its so weird when its close to ground i can see it and it just bothers me every time 
Dying and not being able to Rez a team mate is bad enough due to the downtime to run back to a corpse if a portal is not available.
Being able to summon your grave stone for a donation to the gods would be cool.
🤷♂️ i died like a thousand meters away from my base and thought, “hey! if i could pay money instead of making a whole new karve and sailing two islands, i might actually do that”
and anyways i have no job so time is not a concern. i just dont like doing boring work. it doesnt actually have to be money, just some way to avoid that other than a really good prediction portal.
also, if you have ever played elden ring, you may have gotten a rune replacement tree thing, so when you die you drop it instead of your runes once but it takes up a trinket spot
I do like the idea of potentially having some ingame mechanic to get your corpse back without death loop corpse runs with some effort in other more fun ways, but if that goes anywhere near irl money that would feel predatory and extremely greedy to me and would make me avoid the game and actively not recommend it due to supporting back practices. Unsure if predatory is the right word, just making something frustrating with no other solutions being considered to create a problem then sell the solution.
also why would the mods remove my suggestion? if the devs actually found it offense thats one thing, but i didnt think that anyone would take it serious
It's clearly a troll/joke suggestion, which is against the rules of the channel.
I feel it also can take attention away from more serious suggestions. Is fine to joke and such just feel the channel itself was a bad place.
like previously stated, it wasnt a fully fledged idea but it wasnt just complete troll material, but i do get what you mean
and if it was somewhat genuine and wasnt offensive i see no reason personally for it to be removed
The suggestion as it was posted is very much just a troll/joke in its entirety and doesn't come off as genuine in any way, doesn't matter what you claim your intent was when it doesn't match what was posted at all.
ok
i am surprised at the level of severity you are taking this with. i did know anybody would take this level of offense at that suggestion. in addition to that, i would like convey my incredulity at your capability to perfectly understand the thought process behind all of the words other people say and also your ability to tell people what they mean better than the person who said them.
It's a perfectly normal reaction to a troll honestly. If you are actually trying to be genuine you have to know how bad you're making yourself look by doing stuff like that.
i like starwaea battlefront
Early Access? 😆
and steam gives you everything free
NO 🗞️
hey, infant deaths are no joke.
Read your name
go away?
I wasn’t talking to you, and I have no idea what you’re on about “infant deaths”
if EA buys it it might die before it gets out of the developmental stage
-# not the newspaper 😱
Better than the chancla though 🩴
-# one more and I’ll have a free pair of shoes hehehehe
Or you could origami a shoe out of the newspaper and make the best of it
-# hat
if internet arguments are your thing i am not going to be out of this in the next year, so i will change it to better convey my message
I'd be all for magic staves having a secondary attack - provided it is a simple bonk with the staff. Out of eitr? Pffft, smack you!
In suggestion chat what does the green recycle thingy mean?
Check pinned messages in that channel.
It's been suggested before in any form.
heh, I already complained about this as well, but people in here have some deficiency in vitamin L (logic), so you'll have to learn to live with it.
That being said, the ideal world would have those decoration give NO rested bonus at all and they should automatically disappear once the season is over, because who the hell keeps their christmas tree around all year round? (I'm sure someone will come out of the woods with the usual "it's more fun this way")
I am fine with and prefer that they stay if placed. If they vanished they would be pretty worthless.
Also I sometimes fail and struggle but it okay if you remove the insult part of your message? just doesn't help anything mainly. It also kind of detracts from your point.
#suggestions message could reuse the stagger bar assets to give a visual cue to players, but the whole fishing system is a huge mess right now, so I honestly don't even care anymore
#suggestions message I agree it could be useful in multiplayer, but the customization efforts could be redirected elsewhere. Dying isn't something people want, so it sounds counterintuitive to add customization to an undesirable outcome
I don't think I will
So much negativity in this server it’s crazy, people be hating on stuff just to fall on some bandwagon
I also tame boar loxes and askvin irl
Downvoting a suggestion is not hating it.
It usually means the person doesn't like the suggestion as it doesn't fit the playstyle of that player, doesn't fit in the game('s lore) or (s)he knows the Devs won't like it nor add it to the game.
The problem is more that the one posting the suggestion acts like: "Hell and damnation! Someone downvoted my suggestion! While it's the best suggestion in the world! Even my 4th grade teacher told me I have the best suggestions in the world! So the Devs should listen to me and add this suggestion to the game. And everyone should upvote it and not being a hater by downvoting my suggestion as it's clearly the best suggestion anyone has ever proposed."
Because the thing is; it's just that. A suggestion. Which means it can be listened to (which might mean the devs add it to the game) or it can be disregarded.
Basically similar to when someone suggests you should buy a new pair of shoes, because the ones you're wearing now are 30 years old. You can do that or you can ignore it. And you won't start a whole discussion about it, simply because you don't agree with that suggestion. After all, they're your favorite pair of shoes and they're doing fine. Right?
everything isn't black and white between love 100% and hate 100% 🤔
I feel the middle reason is fair, but the other too are eh, seems eh to downvote stuff because it doesn't specifically help you(that seems like a case to just be neutral as it doesn't affect you), or to vote not out of your opinion or anything but from what you think the devs would want. That also discounts challenging any decision the devs made as any challenge/disagreement would get mass downvoted then.
I would add though that another reason for downvoting is it not fitting the game.
there would be one thing if we had streams where we (developers) sat down in a studio and discussed suggetions with viewers on a regular time shedule
but we don't have the time or posibility to do so
your last point is alot of the reasoning behind my own downvoting. "it doesn't fit the game"
Yea that is why I feel like I should say it can be a good reason while disagreeing with some of the other ones. Plus I also feel it can be one of the bigger reasons.
Also yea wouldn't be feasible plus could go bad pretty quick to discuss suggestions with viewers live. I have anxiety issues though so I might be being paranoid.
Also to be honest I see you chat a lot but my brain seems to struggle to realize you are a dev lol, like over and over I see you chat and assume it is another random person in the discord till later on I realize oh it was a dev lol. Just is funny to me, isn't important, though might explain some cases where I might give strange responses due to not realizing/misunderstanding.
It might just be because I am new and other discords I am in don't have the role color for dev being purple(am not saying it is a issue, just not used to it).
I wasn’t talking about the downvoting system Thorin
I know that you downvote everything I say so I understand that you’d assume that 😘
Personally the thing is. Red fits so well with the tombstone text 🤔
and the name tag on all of them makes it very clear to me which stone is whose 😄
so I don't see the point in color coding them
There have been some really amazing ideas lately, things I never would have thought of.
Only thing I could possibly imagine that might actually prove to be useful for would be if other people's tombstones text appeared a different color so you could pick yours out at a glance even from a distance 🤔
But even that is like, the most I could imagine as far as usefulness 
Choosing your own color, far less so as well.
No point really, just some personal preference on what you’d like. Just harmless fun
Just like video games 😉
the more colors you see, the more anoying it is for your eyes 😄
Right, why at most it would just be one single color other players appear as. Aka, like an orange.
Theirs (
)
Mine (💯 )
Picking your own colors I agree would only serve to possibly add confusion, and most people would also probably never bother anyway haha
Just playing devils advocate a bit to imagine what just might prove useful about the idea.
so the devils advocate doesn't take colorblindness into consideration? 🤔
I was just writing a comment on that now, is there a form of color blindness that would make red blend in in some areas and make it hard to see/distinguish?
The devil has enough advocates
well. the suggestion was just based of "adding cool and fun stuff to the game"
I know red-green color blindness makes mushroom hunting an absolute 🐻
blue-green is a very common one
I am sure color blindness modes would take such features into account. 
Devils advocate does love to witness people suffer though 🔥🙂 🔥
but you wear prada?
I wear Prudu and use a sharpie to fill in the As 🤣
Pruda dancer in the rain?
Im a little lost on the context so ima go a bit of a side note here
I find when go "it wouldn't feel very valheimy" to a suggestion its goofy...like yea because Itd be new? Like that works if im saying adds guns to valhein but for most things people are just abject to the idea then they actually like it if anything similar is added
Similarly i find devs will say "it doesnt make sense"
... yes for the dev sure but think of it as a customer/user perspective it makes perfect sense is that to say the dev is wrong? No hardly but i kinda feel that what the devs think make sense should be adjusted based on what most and i mean MOST not some most people feel about the game
I'll give an example so it's more clear what i mean
Literally the green braiser topic ive brought up "it doesn't make sense it takes up slots for a potentially new item" which while i dont think that's wrong per say i think it leaves things to be desired about the already present sandbox another example is the lava lamp but for a entirely different reason it feels...random? Kinda just there
To summarize i think people as players are good at picking out when something is off but insanely bad at explaining why
And therefore the devs see it as "not making sense"
I would think the people with the actual vision of what they want their game to be would have the final word on what makes sense, given they are the ones making it.
Players' "vision of the game" is, sorrynotsorry, irrelevant. As it is not their game, it is the devs' game.
I dont disagree
You slightly do, as you say devs' should change their vision to match the players'.
Because devs shouldn't misunderstand what makes their game successful
I think even within valheim that already happened that game has shifted from being marketed as "super hardcore survival" to A LOT more casual and ambient
Because thats what drew people in
It's not really a matter of "listen to them" per say and more so understand what was done REALLY well with that game that people love it so
Ultimately the dev team is a bunch of hard working talented people with their own vision but that vision shouldn't contradict WHY people even bought the game
but we do know what it was
^ just elaborating on this
I completely disagree with your starting point.
Not making a statement about the dev team :)
Oh? Do tell
I like to keep an open mind so if that logic doesn't follow I'd like to know
They are making their game.
Them making their game is going to cause success or failure, but it should not be altered to achieve this. They should make their game and let it be what it is.
Games that alter turn into "games made for the broadest audience" which turns into... the thousands of copy/paste slop shit games there are available because everyone is altering to an audience instead of sticking to their vision and letting the audience come to them.
So i in PART agree but that's not what im trying to convey exactly im not saying make valheim insanely for everyone because then its for no one
Im saying you have the "valheim box" of the devs of things they wanna do and from that box players will genuinely like some of it and other parts not so much and you can still have the less favored things but if people like a bit of garlic from your valheim box why not give them that
Its a box of things the devs are gonna do and people saying they like the garlic more than the cheese which isnt to say "no cheese" but gotta juggle around that no?
For my own clarity, can you cut the metaphor and speak to a specific example? 🤔
Because all that accomplished was making me hungry for cheese 😭
😭
Using food to describe something doesn't always work as wanted. 
Kinda hard for me to because i dont know what decisions were made based on what but id say the "hardcore" part of valheim exists but more of the audience didnt like it as much so the game has less cheese (hardcoreness) than what was probably originally intended
Im hungry rn
Hoping you have something to eat. 
I do just making it
@pale ocean I mean, olive branch, I agree that seasonal decos should be brought out of "debugmode only" -- but I also think that's a 1.0+ change, not at all priority at this time.
That's fair i don't suggest that it's a "DO IT NOW" i just like tossing the ball
I think expanding inventory beyond the 6 "worn item" slots is entirely against the spirit of the game though.
Okay so i agree but i also do have insane inventory issues late game CONSTANTLY
And idk what the fix for that is
I agree adding slots directly isnt a solution
6 slots more than fixes the issue.
I say give me a satchel which i cannot quick open but i can carry with me
Those are called carts.
No
Yes 😄
Hardly the same carts are for like metal and massive loads im talking about like 2-3 slots that i could sail with
"the boat has them"
Anything in the backpack/satchel category literally translates to "I want carts to be completely irrelevant."
I feel like carts already are
That's the thing they're slower to use in like 80% of contexts
I will support any "buff carts" ideas people have aside from Lox-drawn wagons (because while that SOUNDS good, dev-wise it's just a host of issues).
Buffing carts is a good answer.
Adding things to make carts irrelevant is not 🤷♂️
No, you were thinking of the discussions here, which usually start after a "why are you downvoting my idea" or "why do so many people not like my idea."
Which then usually ends up in a useless discussion, because it seems it becomes harder and harder these days to accept that people have different thoughts about things.
If my guy can carry 300 pounds of wood and jump 6 feet in the air why can't he pull a cart uphill
This would fall under buffing carts 😄
it doesn't help that new people who comes in, and have just played medows and black forrest comes in with ideas on early game, when the game is almost finished 🥲
Yes its why im responding to it
Yeeeep seen that myself
Also PLEASE make troll hide do something besides being used to make coal
A CARPET even
Some being "add horses". 🐴
...i mean askvin mechanically are horses
I like horsies 🐴
Their presence or absence does not determine my enjoyment of the game though
Neck horsie. 
If you're gonna do horses do deep north unicorns (assuming that's not a mythology conflict)
-# Horses have been denied multiple times by devs tho.
And i see wht
dead horse thingy 🤔
I would like sheep. Woolen clothing that offers some cold resistance but nothing like wolf fur. But that’s just me daydreaming.
Maybe ||the seals|| shown in the dev blog have good warm hides
Just wait until 1.0 hits the stores and there's a whole influx of new players.
Everything that's being suggested 10,000 times by now will be suggested 20,000 times more then.
yes
or...
Remove the channel? 🤔
or make it "old members only" 👀
I mean, you can’t be upset when new players come and talk about old topics- I know in theory they can use the search feature to find whatever they want, but that’s a big ask.
Best thing you can do if you’re tired of seeing the same topics is honestly to just step away, shutting down conversations is just going to be a deterrent most of the time 🤔
Been around for 4.5 years, I’ve seen quite a bit of discussions now, pretty much to the point it’s extremely rare to see a fresh suggestion 
But sometimes I get surprised when users offer a new perspective, or a tweak to an idea that sounds pretty neat.
for everyone that wants horse, just add horsefish
Idk why would you recommend anything if you're not done with the game
I'm not upset. I am usually upset when they can't listen 😄
Have you met people? 😉
Unfortunately
This makes me wonder how difficult it'd be to tally up suggestions on a spreadsheet. It could reveal some interesting stats. 
For users with Greydwarf tag. 
Note: Smiffe does not have the greydwarf role ✍️
Of course not; he’s fuling berserker at the least!
ah true 🤔
been testing to much stuff
@wanton atlas Why is there no channel for discussions in Swedish? It would be nice for a change to at least be able to speak my mother tongue with my fellow kinsman who loves the game. I get it with the yeah it’s a universal server for everyone hence why English must be used to include everyone.. I don’t like English being the only language when the creators themselves of this game are Swedish. A channel dedicated for it wouldn’t hurt bröther
because I we don't want to make 800+ channels for every single language, and we don't have moderators to cover all those channels
2
Not 800
A single one, dedicated to our tongue. Not to every language on the face of the planet
37% of th users here are from the US
3% are swedish
there are 6% canadians
should we add a french-canadian channel aswell?
they are atleast the 2x numbers ?
Are you an actual dev or just a community manager?
both
we don't have any "just" community managers
and what would be the diffrence?
None. It’s different on all servers. I just find you to be quite overreactive / aggressive for a community manager
I an quite a personal community manager if that's what you refear to
🍿 🔮
you know what time it is in sweden right now
and you can probably also guess if I am on the paid clock atm, or just being around trying to be helpful 😉
Taking time to present the reasons they won't implement your idea is quite nice though. 🤔
swedish discussion channel?
Having multiple languages can add challenges to moderation as well
I am just saying, you're not being aggressive, you're just getting to the point.
swedish effectiveness do shine through sometimes
if we have a swedish channel, I demand we get a canadian channel, for those like me who speaks canadian
short-cut answers on the point
Anyway the reason many of these discord servers are english only is to include everyone in the discussion. If some of yall start talking in swedish, who knows what kind of nefarious secrets yall might share with each others!
saying stuff like "Vinny is annoying" in swedish
of the countries discord does tell me where people are from:
US, Canada, Great Britania, germany, poland, france, sweden, finland
but 32% are "other"
and those 32% are 2nd largest country "group" 🤔
so I have to make a "other language" channel then to make sure they have a place to talk in "other" language(s) aswell
but no
the usual answer is enough. We don't have enough moderators to have more than 1 language here
even if you did have enough moderators, the goal is to have everyone on board
correct
Whats the point of having a whole server if its to put everyone in their little boxes?
I understand the desire to speak about the game with their fellow countrymen tho, but it would bring too much to manage.
I’d say more like blunt/defensive
They can always make and manage their own discord server for that, nothing is stopping them.
My favourite language thing was what noita did. Everything in this game sounds so outlandish but when you translate it, its really just exactly what it looks like.
well. you ain't getting any kind of swedish only channel anyhow or anywhere on this server since we want to have everyone included in conversations
You see a big spider thing and its called something like Kikkilashtkearström but its really just called "big spider" in finnish
careful now not to trigger automod. it does know some finnish words
Oh so if I type something in Swedish I get autobanned
I just made up a "word" that vaguely sounds like finnish to me. If it did catch up something from it, it would be really funny actually.
Not ban, timeout.
If foreign words trigger the automod, that is.
it's a rule tho
Oy vey
number 6
oh wait, if I type an actual finnish word I could get timeouted?
seriously, you want to do this?
aaaanyway, point is
Make fish more obvious when they are fighting back when fishing.
yes, some of them
oh, the bad ones?
Attacked by my own kin.. Talos preserve us
IIRC at least some words with more than one "ö" or "ä" letters next to each other.
Haven't tried cursing in my language here so cannot say for sure. 
I don't even know what the existing signs look like if there even are any.
I am only teasing, don’t worry 😉
Just pulling your leg a bit hehe
See if you still got some kick in it
🤔
😉
you strike me as a southerner 🤔
This strikes me as not a compliment 🤣
They shake back and forth quickly to indicate they’re fighting, it can be kinda hard to tell since the fish already kinda shake and they move around a lot
it can be 🤔
Yeah it’s true though 😂
So can “bless your heart” but it usually ain’t 🤣
you are from south?
Yes
Born in Lessebo, Vaxjo in high school and now I have a house in Tingsryd.
And I imagine you see me as quite the redneck 😂
Hmmm.. 🧐 your lack of humor must make you close to Finland then
Maybe norrland somewhere
I know Irongate is in Skövde but I don’t think you are from there
This goes off topic honestly.
Sorry Joel I will stop indulging myself with writing to my new best friend
By all means; just not in this channel is what he meant
I know that 😂 I don’t take offense at all this is what I mean it’s like stone-cold in here
Brrr 🥶 🧊. Take some heat 🔥
Annyyyyyway…
The holiday items thing didn’t we speak about that just changing the date on the pc 📅 and you’re all good
"I'll pray for you." 😏
Yo with the tombstone thing how do you suggest that's implemented
Sometimes i forget you're a dev with how much you're online
“Please don’t; this shirt isn’t flame-retardant 😈”
It's also in that same "Quite possibly a horrible insult based on how it is said" category as "bless your heart." 😂
Totally! Tone changes everything
Well I’d love to tell you! I guess it would be at the character customization. Choose your tombstone design and unique color glow and maybe even a unique rune on the gravestone. And then if you change your mind it’s the barber table that changes it
#suggestions message @pale ocean I’m a bit tardy to the party, but I like this a lot! I saw y’all discussing it a while ago, and although I don’t really mind the way seasonal items work now, this could be a nice change. I always just stick the seasonal items under my floorboards out of sight (along with the lava lamp LOL) so I can retain the buff but not alter my aesthetic.
Call the special item “box of Christmas” and shove it in the attic
I feel like should be able to block while falling to go into a roll. I like rolling...
Maybe it could be used to reduce fall damage at the cost of stamina
On another note I wish the devs would dial back the storm water waves near shores. Seems like the waves go almost 20 meters or further inland, not sure if this is from world gen issues
It’s just how the water behaves, I don’t think it’s world gen related
YES
You can block while falling but it doesn’t play an animation
Another variant or increased functionality would be to make the comfort bonus only apply during the actual season when the item can be constructed. Less incentive or "pressure" to craft it outside of the season or keep it around permanently - and would give the season itself a little extra in-game meaning besides some cosmetics.
Also I would love if the maypole would only appear green and healthy during the Midsommar season - the rest of the year it could be dried up and dead. Like an actual maypole would be if you left it standing for months...
You would be correct.
The water is basically its own massive 2D plane and water volume that is being manipulated by a generated height map and other effects.
Has 0 effect on the terrain and other world gen. 
This is why i like building my port in rivers near the ocean, no stormy tides.
I like the stormy tides. They bring a bunch of fish into my yard which is just free food
I don’t think I’ve ever really fished for any length of time. I just patrol the shorelines after a storm
Part of me wants to just grab the fishing pole, sit back and fish. But I’m joining my brother’s world and there’s always something else to do haha
That’s a mood
I just want to grow turnips and watch my chickens scratch around the fields
Troll Mead is the reason I fish 😄
Fair
I think in my 800-900 hours of valheim I've had like, 7 chickens total
I don't tend to have chickens
I love my chickens
Know who else loves my chickens? BATS 😖
I have Chicken Alcatraz with iron bars and a roof and every so often an egg will pop through the wall so I have some free-range sacrifices
EXACTLY THIS
there's a huge lake in my meadows biome with a bay opening so I was making large stone arches for boats to enter/exit
#suggestions message This one is fun 😂
Love me some secret doors!
Secret... ||doggy doors?||
#suggestions message @sonic musk This is a fun idea!
If farming gold seems too op or something, could be an item that increases trophy drop chance or something 🤷🏼♂️
That's...no longer the same idea.
No, but conceptually similar and still uses the item reference
Well as someone who's spent thousands of gold on Feast Spices I really wanted a way to recover gold consistently XD
What if you give the item something, maybe trophies? and it kind of I guess consumes that thing to multiply/give gold? Like turns the matter into gold?
Every 9 nights it consumes all trophies in the same inventory to make into gold? I don't know, could be a bit slow. Oh I forgot trophies stack lol, so maybe not that slow, but could be annoying?
This idea needs refining but probably where trophies give gold dependent on how hard they are to get/amounts. I don't know am concerned about low level creatures giving like nothing even though they can still take a bit of time to hunt enough.
Maybe you give it stuff that gradually builds like energy/gold stored within the ring, then once that reaches enough, every 9 nights it uses it to create another ring that can be broken up into gold? If you give it enough for 2 extra rings then on the 9th night it makes 2 more? I don't know
Takes trophies to build up essence, at the end of 9 nights it converts that essence into more rings that can be turned into gold? with any remaining essence being stored for the next cycle?
Can absorb up to 1 trophy every 5 minutes or so? Would look weird if suddenly all trophies in the inventory went pop, or vanished the second you put them in the inventory.
Also prevents giving it like a gazillian trophies at once. Though then what if the inventory gets filled? maybe it just keeps the essence for the next 9 night cycle, probably up to a limit though, like 10x rings at once if it is repeatedly unable to multiply.
I just really like the 9 nights thing and it giving a feeling of multiplying
I hope my ideas are okay, feel free to give feedback or suggestions on ways to improve them.
@stone idol nomap is a mod, not an intended normal gameplay by the devs. If u use modded game as a base, just add some kind of summon tombstone mod on top of it.
I thought hardmode had no map, but maybe I was just confused, I never tried it.
Does it? 😯
Watching a video on it one minute
Well 2 minutes 45 seconds lol
Yea appears that no map is in the base game as a setting I think
I see.. I assume it's inside the "world modifier"?
Umm how do I make a new save if I already have one going?
Yeah, ‘no map’ is an optional setting under world modifiers.
Apologies then. I've never touched world modifier when I'm playing solo so I thought it's a 3rd party mod.
Yea just confirmed it, no map is a vanilla setting
No map is an internal world modifier, not an external mod
@buoyant crow I am downvoting your cat idea purely because Smiffe has confirmed all cats immediately gain access to Valhalla. And I would not wish them to suffer through Valheim 😭
I fully support your ideas on holiday decos being available at all times once the game is released though 💛
Cats are, after all, the mightiest of warriors. Valhalla suits them.
What if they purely came to valhiem to train to become even stronger floof warriors? Though cats are pretty strong critters am not sure they would really be suffering, plus it might be more of they reevolved in this place? convergent evolution? I don't know much about the critters in this games world, or if they have any evolution in there history.
I see it more as the drive to kill the Forsaken faster. Sooner we are done here the sooner we can be with cats.
I guess but I just really want a cute poof in game that can be useful. Also huh looking at it, it feels like irl valhalla could be a dangerous tool when used by corrupt governments. I don't know anything about its actual use though in history, just feels like it could be easy to warp/corrupt the idea to getting soldiers to help you/fight for your goals.
Lox are cute and poofy 💛
Does it have a caviote or something regarding what is being fought for?
I guess, for me they are a little meh, I never really gave them the chance though.
First baby lox you see will melt you. They are so adorable.
Or like not starting fights/wars specifically to have a chance?
I remember them faintly.
I just never had much use for lox, I did suggest like a cart upgrade that is pulled by lox though. Would be nice to have a land transportation upgrade like that.
"IRL Valhalla could be a dangerous tool for governments"
For reference: The Crusades and multiple other holy wars fought by various religions throughout history on the promise of getting to Heaven/Valhalla/Etc.
Ah, I am not to involved with history but seems my guess was correct?
Access to cats as reward for beating the big deep north baddie?
I wanna lie down on a bed with 30 cats
Religion and the promise of heaven has been a tool wielded by many a regime, yes.
I want a way to explore on top of that world tree, like a new very unique area.
World Tree isn't supposed to be here, that's the issue we were sent here to solve.
Yea but like as a reward for beating the deep north, thus solving the issue.
Reward for beating is Valhalla though. So neither us or the tree will be here anymore.
I guess but I want a gameplay reward, I dislike when all the player gets for beating the game is a glorified "delete save" button.
Or "rollback save"
You will be sorely disappointed, sorry. 😭
Game is confirmed to have a defined ending where it is over and we leave.
Well I disagree with that decision and hope they reconsider. It isn't rewarding for the players and is a bit overused.
Often results in me maybe completing it once then avoiding/ignoring completion in the future.
🤷♂️
I guess it can be like a good story ending, but not video games where the point is playing and enjoying the experience and journey. It just is disappointing in video games for me. Another idea I had was like getting blessed with knowledge so while you stay you can build like automation stuff and such to animate and improve your bases, or work on entirely new things. Being able to automate and make stuff move would be a huge gain with this current build systems flexability.
Automation like stuff also tends to be a very good way to keep people playing after progression. So it being given as a reward for completing could be very nice.
Ways to build gear based transportation of items, attach part of your base to a subgrid gear system allowing you to rotate it? Could be very fun and imagine the builder potential when they can make stuff move.
Sounds like heavily modded stuff outside the intended nature of the game
But I do agree that a nice reward from completing the game is good. I would also hope for a few neat new things from defeating the boss.
I have always thoroughly hated games that actually deleted/reset/passed the point of no return after beating the game, so you couldn't continue playing. At least in a open world game like Valheim. I doubt they'll do that
I know the stuff I am talking about doesn't sound fully fitting, but the thing is it has huge symbiosis potential with the games build system. I don't mean like super advanced stuff, but more of like you can spin gears and work out from there. Maybe with some ways to interact with certain stations.
Mainly valheim has huge potential to lean into its building system with some stuff like that, to provide a new experience that could attract lots of people to the game.
I guess less of it fitting the feel, and more of it would work extremely well with the games mechanics, which is also why I think it would be more of a after reward for completing the game, not like mixed into its progression.
Please can people let me now if anyone suggested the following/ has it been considered already? :
Half sized roof pieces, either 1x1 or 2x1. It's great to have a overhang on a roof like it would be irl and makes a build look better. Currently if you build a low height build and want a overhanging roof the full 2m roof pieces are too big and get in the way when walking around etc
Thanks (I tried to leave it in suggestions but forgot the emoji qnd now timed out for 30mins xD)
I think there has been suggestion(s) about that before, but you can make overhang roof with current roof pieces too.
Yeah I probably should have thought about it a bit more ahah, I guess you clip them through? Ty for coming back to me, I will leave it as it has already been mentioned
In case you want to know how, there is easy tip for doing that overhang. #building-tips message
@boreal moth a mount like a horse would make the game very unbalanced. And frustrating for the player since you cannot teleport the horse, it would slide of any kind of transport / boats so you would have to leave the horse all the time as you jump between islands
@onyx palm you do understand that DLSS would do next to nothing in Valheim right?
#suggestions message oh this one needs a "put the candle back" gif so bad
@buoyant crow maybe I missed it, but what do you suggest these cats would drop when killed and what would the drops be used for?
Oh to be honest I thought about it then forgot, I guess whatever the devs want if something. Cats have sharp claws but fenris I think takes that use, troll armor takes sneaky. Unsure
They drop guild for killing something that shouldn't be killed.
as a cat owner, I don't think I would be "fine" with killing cats
Maybe just generic meat then? nothing unique as there use isn't really for drops?
the game don't really have generic meat anymore
You wouldn't have to kill them, but I'm against unkillable mobs
I know I mean more of just one meat that is the same as everything else in the biome but doesn't have any meal or recipe usage beyond basic cooking.
Helpful if in a bad situation where you just need to eat something to not die but overall a worse meat that isn't worth hunting them for, on top of them being pretty rare it would be super rare to come across a situation where you need to do anything with them.
unkillable?
I meant if they were added, it would be weird if they could not be killed just because they are cats
indeed
hence I personally don't ever want domestic animals like that in the game 😄
don't want sadistic youtube videos about "killing all the cats in valheim"
Would be a boring video, walking all around the mistlands for 95% of the time looking for some since they would be rare.
still would add so much rage bait