#building-tips
1 messages Β· Page 5 of 1
ohh i thought u meant where im building, we got to the swamp a bit ago
didnt beat the boss yet
Right now all you have is thatch, once you hit Plains you unlock the second roofing material and it is so good π
Also darkwood will probably make you redo some of your framing highlights.
ye i already saw that π i just want a temporary/guide roof for when i get those materials
Ah mean like roof shape.
My designs usually start with the roof in mind so I make sure I don't have walls leading to a shape I can't roof. So unfortunately I cannot help you here π¬ sorry.
welp thanks tho
π
You can use stone floor to make flat roofs that work and count as roofing.
But you need to support it with the ironwood beams.
And wait until you unlock the Mistlands glory that is Black Marble.
π
Hello I am up to mistlands and I am trying to slap a roof on this
And by 'slap' i mean I am trying to build a nice one.
I am looking for something different from the standard 4 sided square
Just slap a circular one?
That looks good for no idea tbh.
Yeah but there are holes in the roof and I have no idea how to close them
So remove all of that. And so the same thing using normal pieces instead of corners.
Then fill in the gaps with more normal pieces. Yes, they will clip into each other, this is fine.
Okay thanks I will try that next time I can play
found a solution for the round side
NICE!
The sloped section in the middle will really limit your roof options.
I'd delete it and do something else
yeah ended up doing that, i thought it would be a cool inclusion at first but it just made everything more complicated π
finished it, not rlly what i imagined in the beginning but this was way easier
Hey guys I just joined the group. Been playing Valheim for not too long, but I've been playing with some buddies who are pretty experienced on 1 of their servers. I've beaten the end part of the game in Ashlands and the boss. I have all the highest tier magic and resources in the game thanks to their help as well. But my biggest challenge now is, since I've unlocked mostly everything, I want to really build a nice base for myself on the server. I'm pretty solid at most of the game features but building I'm absolutely terrible at. I really would like to build a base consisting of a mixture of grausten & black marble however I have no idea or vision of what and how I want it. I have a lil base I got help building of wood. But I want to expand it and change the materials of it. I mean my character is pretty good and for getting so far in the game I really want to have a base to refelct that. I really could use assistance with this any possible way lol
I would ask them for help building but they got lives too lol
first this is get the shape you want to make it square rectangle circle or heck ive seen some funny triangle bases
I once made a pentagonal smelting area, but it was painful and the end result wasn't anything outstanding
yeah
more often than not, very complex roofs are a very large amount of work for very little gain.
tho last months build of the month winner is an obvious counterexample
this one is among the more complex ones i've built in terms of weird angles and it was not simple, nor does it look good on the inside
#building-screenshots message
I've had builds where i had inner and outer roofs, separated by about 1 meter to make it beautiful on the inside and outside, but it does not work well with complex room shapes.
those builds have a different idea of roof to begin with: they don't use roof pieces, they use only diagonal building pieces
because, in fact, the roof pieces we have aren't as modular as simple diagonal beams are
in an ideal world, each single roof piece (or any building piece, for that matter) should be more like a "function": You want a roof in some specific place, but it should be the game to figure out how that single roof piece connects to adjacent pieces
but that's way too detached from the current building system and it's never gonna happen. Not to mention we'd be losing the ability to overlap things as we want
yeah... implementing a tiny glade esque building system would be way too much
I like to use the chonky black marble pieces for foundations and the daintier looking Grausten for detail and whatnot. Here's a quick and dirty pic of a mistlands base i built mostly using Black Marble and Grausten to show what i mean:
that tower on the left is damn sexy
Indeed really beautiful tower
I cant build like that worth a damn
Mine always end up being super regular
oh hey thanks, I intentionally made it as irregular as possible to go for that mad mage tower kinda vibe.
Don't sell yourself short my friend that is absolutely gorgeous in it's own right. Love the double staircase entrance, and all the detail you have throughout each section breaks it up visually despite how large it is. It's like an ornate viking manor in my opinion π
dont worry, I'm not selling myself short. I have another one that is aiming for winning botm
any tips for avoiding random cones during landscaping? I just want to make a road smoother
Pickaxe it once then hoe again
Testing Valheimβs real building height limits β I show which beam spacings will actually hold stone walls, roof tricks for max height, and a reliable workaround using planted trees as supports (with in-game examples: 10Γ10 frame, 14Γ14 top platform, etc.).
If you want taller, stable builds β watch this for practical spacing numbers, stab...
I am trying to make a little storage area for my new game, I am SORTA new to valheim though been off and on and currently trying to improve how I build, so far this is my basic layout I choosed to give it
and planned to make a second floor, any thoughts or tips suggestions?
you might need corewood
I also never tried to work with any type of roof like that, but the round ones are the worst to deal with so you shouldn't have too much trouble in that regard
Do not make second floors or large buildings until you reach the swamp.
Wood is the lowest structural point building material.
Swamp gives you access to stone building and ironwood (the highest point material) -- these will drastically expand your options.
Ahh, okay thanks for saving me from that future torment, glad I joined here finally-
but what could I do with this build tip wise orr ways to improve future builds..?
unless you've done lots of trial and error with the building system, I'd say you should keep your buildings smaller
at least until you reach the Swamps
but what could I do with this build tip wise orr ways to improve future builds..?
Tip: Take screenshots during the day so we can actually see them?
ah- okay, im sorry
and honestly, that's just a floor and a general shape... not sure what could be even improved if the whole thing doesn't have a complete shape yet
Talking about trial and error, this is me trying to make an overly-complex roof to connect this house with an tower in my castle island base. (2nd try making this roof, might redo it again)
okay more sorry- I just didnt want to finish it and have to tear it all down if there was one slight error
sorry sev and sii ;-;
didnt mean to annoy if I did
it's no annoyance, really
I'm just saying that most of the helpful advice we could have given you has already been typed after your first message
Most people on this server are un-annoyable.
You will 100% know when you have encountered one of the few who is.
π
that looks painful tbh. There are too many lines cutting across imo
and since we only have corner roof pieces that meet at a 90 degrees angle, anything outside that angle requires pre-planned intersections or just simply a mess of roof tiles
in that regard, rounded roofs are probably easier, since overlapping them in a circle is generally more forgiving
yeah I'm prob gonna change the shape of the building to rectangle + tower. So removing this awkward shape
makes it alot easier
I once tried to go for a pentagon and oh boy... the pain I went through to match all the sides didn't pay off in aesthetics at all
-# Meanwhile me who has never made round roof during my 3,2k+ hours in game. 
I mean, you don't need rounded roofs, but unlike most games where you're forced to work with square stuff, being able to at least rotate things to a degree that makes them look rounded is pretty nice (if you can make it work, of course)
I've made octagon shaped roof at least, and recently figured out quite sufficient way to make it.
like, this roof was quite a problem because of how it connects back to the main body, but it looks more like a kitchen if it's round imo for some reason, idk how to explain it
the inside (I don't have the template for the base layout unfortunately)
from above, although the angles get a bit weird with the roof tiles
Saw somewhere that they have blue fire inside the decorative pots. Anyone have an idea on how they can do this? Any video tutorial is nice.
https://valheim.fandom.com/wiki/Blue_standing_brazier you mean this?
No not that. Those decorative pots from ashlands, I saw somewhere (i forgot exactly where if its on tiktok or yt shorts) but he have blue fire inside those pots.
nothing comes to mind right now, sorry
Possibly a blue standing torch with the pots clipped over them
Getting issues clipping it inside. Some tutorials would be nice.
I was just guessing how they did it, I have not actually seen this done
the game is peculiar about the order of placement. i would guess try to place the torch first
how can i build support to keep this part of the roof from destroying itself?
better lighting if that helps!
Some 4m core wood beams could help
Build smaller until you get to the Swamp.
Wood has the lowest structural points and is the most restricted.
Swamp gives you access to stone and ironwood, which has the highest structural points.
awh dang then, thanks, I didnt realise that was too big ;-;
Only barely. Some core wood should definitely help bridge the gap (literally)
My other tip is don't build for permanence or style until you've actually seen all the options.
Unless you enjoy breaking and rebuilding multiple times throughout the game...
I dont sadly enjoy breaking and rebuilding, just didnt figure out cant build larger stuff yet :((
also any advice on doing more curved roofs?
Hi, you can try and make a circle using 1m or 2m wood pieces as a base for your roof.
Patience and using shift to freely place without snapping.
hello, can u help me fix the roof? something is off but not rly sure what
Good is a point of view, Anakin.
fair enough
You're going to build, not like parts of it, destroy, and rebuild no matter where you choose to settle π
good point
Good starter base.
I prefer Plains as my permanent base.
Hello, everyone! I am sorry, if I went to the wrong channel, but this seemed appropriate. Does anyone know any mods or console comands to visualise some kind of grid when do buildings? Thanks
Someone in https://discord.com/channels/391142601740517377/1202934289898151966 might know better. π
yeah plains is gorgeous.
hello everyone. I want to move my base or make a new one that's like a small castle/fort. what are the important things that I gotta keep in mind when making it and tips. I still didnt beat elder. so like I dont have stone. only wood
Without stone, you're not building very high. Corewood support for the build limit is ~10m?
probably higher than that, maybe 15-20m high.
wdym by support? sorry I'm new to the game
Structural support for building pieces. Higher buildings require proper supporting from ground to top so they don't break down.
There are some great videos on YouTube that explain the building mechanics with regards to how structural integrity works and how best to support your builds
For building if u want to build a big castle is better to get like a lot of stonecutters or not?
you could always just use one and relocate it wherever you need to build next, but if you have the resources you can just cover the whole area with stonecutters to save you the trouble
With "only" wood you can still build very impressive castles! You can use the hoe and raise the ground to make the base of the walls, and the pickaxe to make a moat. If you venture into the dark forest and chop pine trees for core wood, you can build 3-4 stories on top of the (potentially raised) ground.
so I was making this house and I ended up having the upper floor leave a small gap in a weird spot, idk I filled it with the small square but it still looks ugly. the base structure and everything down is proportional to the other side. any idea?
uhhh... can you send a picture of your first floor? Even better if you can get the whole perimeter
I can only imagine you either put a door or some extra beam somewhere and created that gap, but your lower floor should also share that kind of gap anyway
the wall in the upper left corner is probably just a misclick, but the two corewood poles coming out of the floor seem to not be aligned with any specific corner, which is definitely part of the problem imo
did you perhaps eyeball a few pieces? Or maybe you began building on one side, then began building on the other side without first merging the two?
mb I didnt see your message in time. turns out the problem was a misalignment cz I started the first floor roof using shift + click which messed up the other parts
I redid the roof and now it 's pretty even
but theres one little problem it's that the buildings health keep decreasing gradually
is it because there's no roof or lightning?
Rain will damage unroofed wood down to 50%, but never actually break it or go beyond that 50%.
ahhh I see
I always love settling on tree tops, its the unsettling nature of falling from a tree that gets me to settle there. 
Anyone have screenshots or layout ideas for a nice kitchen setup?
Any way to make a good looking functional indoor fireplace with fire hazard on? No stone and slow progression so itβll be awhile before hearth
You need to hire a greyling there asking you "The same as usual?" 
Gorgeous!
ty β€οΈ
@split stratus
theres gnna be like 6 campfires, i was thinking fo doing it like this but it looks really clunky
You can make temporal cooking place like that, but you need terrain under, campfires cannot be placed on wood platform.
Basically enough open space, roof directly above and way so smoke can get out and you'll be fine.
yeah, but idk like how to build the chimney lol. im still new to building so i dont fully understand how everything works
like idrk how to make everything look good like this
High enough roof and it will work.
But you want to use corewood pillars to support the roof.
like a pillar in the middle?
For example.
It will make it smokey in the top, but it won't hurt you at all.
this is a problem too, idk how to make it so there is no gap
Outer corner piece.
Or if you wanted to, extend the wall a bit higher and build a chimney line and just have your roof butt up to the wall on that side
i think ill try that, cz even w the outer corner piece ther eis still gap
Not in game rn, but something like this but joined together I think would look better
Didn't mean exactly like that.
will this vent all 6 campfires?
Using the unislope or the to-bach and just making it one long wall of chimneys would vent it just fine
alright, ill try the to batch
This I was trying to advice but got bit distracted.
also, should it be on the side or in the middle?
As long as the smoke gets out it will be fine.
im a little skeptic that this will ventπ
oh
bruhhh, i js re read ur message
Lol, yeah gotta keep that chimney going
Hey all, looking for tips on building a workshop that can accommodate all the various stations and their upgrades. If y'all have some general layout diagrams lying around I'd be much obliged.
Solo run, about to fight Moder, but have previously been up to Ashlands so I have an idea how many more tables are coming to me... =_=
Depends, do you want functionality or aesthetic or both?
I would put functionality first. I definitely don't have the patience for some of the aesthetic builds I've seen. I'll hang some trophies and call it "decorated". π
Mostly I just need an idea how much space I have to keep free for all of the upgrade buildings. Eg: I've been trying to place the forge upgrades on the other side of the wall and I can't squeeze the bellows in because it's either too close to something else or too far away from the forge.
I recall having similar issues previously trying to hide the upgrades in a shallow basement.
If you want to hide the attachments for the sake of space, I found you can hide most items underneath of their crafting stations. if you went in a straight line about 8 wooden walls (full square) long would be enough to cover it and have all benches maxed out
you could also go with more of a pole barn style and have storage right above where your crafting stations are
but eh, that's what has worked for me. really in terms of functionality you just want the stations near your storage where you can haul stuff easily to the stations.
How to make overhanged roof easily.
I don't like that top of the tower. Any tips on how to make it look like a proper tower? Kinda defensive one
Needs a roof
omg I've been wondering how to offset the downslope by 50% like that, this is fantastic.
All stone at the top, 1x1 pillar "teeth" around the edge.
wah... ig elevated stone floors aren't viable without a LOT of underlying support?
Ironwood.
These?
oh wow. span of 4 and the worst is yellow
Yup.
Can also line them along the underside of the floor if needed for further spans between upright poles.
hmmm how badly do I want my main floor to be stone... =_= [I hate mining in the swamp]
how's this for a pre-metal base? trying to get a kind of canal city type appearance.
Your build. Your opinion on it is the only one that matters. π
:)
Is there anything to be done about this stone wallclipping through the floor?
Nope. That's why we have stone floors.
They work alone and if you feel compelled to put wood on top of them they don't clip it.
One tip, leave a tiny little gap in your bridge, youβll still walk over like you would normally do, but enemies will refuse as they see it as any other gap.
Every damn time...
Build a corewood pillar to support that spot.
That spot is about 16m above the ground. But thankfully I've factored in some internal pillars this time, I just need to finagle the ground floor layout. I just wanted to get the roof on. to stop everything rotting in the rain.
Four 4 meter pillars will suffice then.
whoa dang I didn't think corewood stacked this high
And they support higher than regular wood, but not as high as iron wood beams.
Does anyone got a base that uses the grausten roof? Itβs kinda confusing to me and id like a reference
I mainly just donβt like the corner pieces they donβt look good maybe Iβm just not using it right
Figured j would ask here but if i where to try n replace my wood floors with stone floors will that run the chance of breaking my house if i do one at a time?
If you're careful and quick, you should be able to swap them out one at a time
how do you make vertical curves? is it possible?
is this the best one i can pull?
If you mean making a sort of dome or curved roof then itβs not possible without mods
yo guys can i get an advice?
i wanna add a roof here otherwise weather will destory it
Rain won't destroy them, it lowers their HP to 50% but no further.
OOOOH danke
Looking for help on an egg farm. Anyone got any tips, I tried building one on YouTube but it isnβt hatching the hens
In our medieval village I want to build a tanner house where leather and fur is produced for the clothes and carpets. I couldn't find any videos about a tanner build yet. I'll build it close to a river and I'm thinking of using two hot tubs for processing the skins. But I'm not sure yet how the build should look like.
Anybody built this already and can share pictures?
Using the hot tubs is genius! Mine has two pickling tubs (from a mod) that are unfortunately blocked by the wall in this pic #mods-screenshots message
The most important part about a tannery is to build it away from everything else.
Cause it stinks worse than an outhouse on steroids
Mine is at the very farthest point of the village, even beyond the fish market. Or it was before bf started expanding the walls π
Thanks for sharing the picture.
The barrels make sense for the
acids and alkalis. I'm building on vanilla only, maybe I'll add fermenters too for this.
How did you place the vertical deer hide, with an item stand?
I know, it will be placed at the mouth of a river not far from our harbour. So it's in one corner of the village. But still pretty close to the bakery which is also at the shore of the river. So hoping for the villagers that there will be mostly seaward winds π
Unfortunately, the vertical hides are through a mod as well
Mine also has the boar pen in the back, since their waste is used in the tanning process. Probably why it's so dang stinky π
I started building ..
Looking good!
@hushed nymph #building-screenshots message
Nice base! As for tips, if you use the 1-by-1 floor tiles you can avoid the horizontal bars in the roof on the floor(s) below. More expensive (twice the wood) but with your flooring layout I think it could be worth it.
Hey guys this is me and my friends second base we built one starter one and this is the main base give us any ideas or suggestions because we want to make it look nice.
I wasn't sure if I can place the deer, wolf and lox rugs in the water (under the sea level) but it worked π
Trying to organize the farm land, lets see what ya got
anyone got any tips on how to build a stone/marble circular tower around the dvergr spiral staircases? I'm struggling to snap them easily.
I can tell how you to exactly replicate the circular insets you have come across in the world if you want to build a tall one of those.
Water-logged rugs... good thing this game has no smells π
Like the wells/towers in swamp and mountain? I'm not looking for something that big.
I just want to get a nice stone circular wall around the stairs.
π€·ββοΈ
uhm with that scale, you should go to mistland and discover new recipes, there you will find the circular stair with exact dimensions
He has that, his OP mentions he is trying to wall in "the dverger spiral staircase".
oh my bad, I just see the picture and dont have idea what he's looking at xd
it's okay. I haven't got to ML yet in my progression, but I'm building my base with that in mind. I know the spiral staircase fits those dimensions above, I was trying to build the wall first.
I like making terraced farms.
I suggest building the wall from the outer edge, and use wooden posts as markers. Rn the circle is forming from the inner edge. There is gonna be some clipping. But gotta work with what ya got
thanks
should i add logs all across it or just keep the ones on the edge
pic with supports
I personally like to use inner supports with only the outer middle most log for support!
i wnet with this in the end
bout to go get my first iron (this run)
In the future, this is all #mods-screenshots π
@sand bloom I spent a long time just getting to this point only to realise I really dont know what to build on it other than a dock off the side
I'd say, start by adding walls up to 6 meters high, add a stone floor over the dirt with a stone staircase leading to the door.
Can later add a stone floor - tip: use the iron grates as horizontal support and wood-iron beams with the stone pilars over it as vertical support - with a stone staircase leading to that floor.
After that, you can decide if you want wooden walls or perhaps keep it like that for a while before you build with Grausten.
Put a cooking area, a "bedroom" and perhaps a dining room at your ground floor and don't forget the Yule items to boost your comfort bonus.
Might start by putting the workbench in a wooden building, then perhaps the forge in a stone one, all loose from your main building to give the impression it's a small city.
Thank you for the tips, Im gonna go on a little swamp trip to clear my head because I have just been sat here for an hour not knowing what to do lol
I have a starter base but its getting real small
You can always create a world, look it up at the Valheim map generator site, find a spot to build and try out some ideas; before putting them in this world. You can even do that with your current character.
The only thing you should do in that case is putting the "no build cost" world modifier on. That way everything you can currently being build can be build in that world, without needing the materials.
Eventually, practice makes perfect.
And despite I've done 12-13 bases by now, I'm still learning.
Yeah, I've never built with stone. Im fine with it looking bad for the good builders here, but I at least want to like it myself haha
Just to give you an impression:
My current main building is 24m long and 16m wide, with a 14m x 8m area next to it at one of the long legs.
And that area is still too small.
I got a basement which is too small, the living floor, the bedroom floor and the armory floor are large enough, but I haven't even finished decorating them.
From the outside it looks more like a bunker with a roof at it, as a nice looking building. But eventually I want to use several materials in its construction, thus breaking the dull view of having one material only.
It may not be the most beautiful looking building, but just like you I prefer it to be functional.
And it is.
Eventually you're the one who's got to use it. And over time you will figure out what's the most functional for you. It may take time, but the only to do it is by trying it.
I'll have a good go at it tomorrow and see what I can do. Think I'll have to farm a lot more stone though
how would one tackle making a circular base?
1m wood beams, one click rotations around till you have formed a circle
2m beams for a larger circle
stack beams to make 3m and 4m to scale the circle larger .. etc...
ic
use beams as a base for the wall. Start with two side by side for a large circle, turn one click, add two more beams, etc.
i really dont want to compromise size tho
go with 3 lengths per side then. Add a 1m beam perpendicular to the end of your star pattern, snap a full wall on to that, then one more wall on each side before changing the angle.
honestly, you're going to run into structural issues using just wood for a building that size anyway.
I built this tower, It feels off though, the stone pillar going up looks ok, but its mostly the first wood level with the square base and I'm not sure what I could do
I'm still working on this base so theres lots of clutter around still
Need ideas for my first stone build. Flat stone roof? Full wood roof? Keep it as a wall and have buildings inside, I dont know π (the wood floor on the outside is just scaffolding)
Thats the inside, not built anything so far
i'd recommend doing a keep that would take some space and leaving an area with bare ground for a courtyard
depending on the style, you might wanna go for a stone base and wooden top for the keep
at least thats something i did for a similar build i had recently
@sand bloom This is what I have so far, this is as high as my stone will go without a lot more messing around so I was gonna have this floor as wood and then play around with the roof and detailing
https://steamcommunity.com/sharedfiles/filedetails/?id=3585083624
That's the idea I was talking about.
Yeah that looks nice, I feel like it might make mine a bit cramped, I feel like I made this too small. It's only 6x17 of floor space
Well, don't worry too much about it for now.
Over time you will learn how to build more to what you like in looks and efficiency.
You can check the maximum radius on the wiki I believe
I still have all the outside are to work with, I'll put my crafting and forge areas out there maybe
has anyone here made a L shaped house?
Well, mine is sort of. Check the second link in the above post.
Yes just maybe not as nice looking as yours haha
Don't worry. By the time you're doing your 6th base, you will build a lot better too.
Looks nice
When designing my base, I took inspiration from the Barracks design from Age of Empires 2
You can look up the wiki of this game, it looks neat
I think I've finally finished the structure of it. Definitely need to accent more of the stone to make it pop and I dont like the left chimney. Any advice would be appreciated π
Looks pretty good to me, not sure what else could be added to give the lower floor more character
yeah I'll definitely play around with the lower floor to make it look better, I struggled a lot with stability too because the very bottom has a basement
i cant get my roof to be stable no matter what kind of supports i put, what can i do to remedy this?
how can i get my wood to not deteriorate under water? it took me a half hour to build thsi crap π
You can't, at least not without a mod, but it won't degrade further than 50%
Oh if it snot gonna break then were chillin
even if it is red, that should hold, just might not be able to add anyting to it.
also, finishing out that wall there might add some support to it as well, as that will connect to to the base of the wall. (I assume this is on a 2nd floor)
Also also...why does it ALWAYS seem to rain when we're building things? πΉ
cause its the perfect storm π
Those things you're adding don't count as supports, the supports are the build pieces that connect it to the ground.
So if that roof piece you're highlighting is 6 connected pieces away from the ground, you can add a pillar that touches the ground directly under the peak of the roof and that might only take 4 build pieces to get to that specific roof piece. So now your roof would be the fifth instead of the seventh piece away from the ground and it will be less red.
Once you get into the black forest there's a new building piece that's can help a bit too as you can go 4m in one piece, you can add it to a wall and make everything a little less red.
ouuuuu nice!, i did end up getting a hoe and flatting the ground completely and placing the floor on the dirt, it allowed me to build a little further up but it didnt let me build a whole second floor
i was able to close the roof off tho!\
Use the small regular wood door. It has 3 snappoints. One on each end and one in the middle. The 2 snappoints at the end create an almost 0.5 meter snappoint.
Alternatively, you could risk a quick trip to the outskirts of the ashlands and get some grausten, those pillar pieces have a ton of convenient snap points
βA quick tripβ 
Is there a better way to do this? I'm fine with the clipping, just want to know if there's a better approach for circular floors before I commit to filling the entire thing in.
this is the way my circle floors look
I like to only do the clipping circular floors on the outside and keep it in a grid/square format inside. Then there's less wood required.
So this is on a smaller scale, but I just wanted to show you what I do in case the written description isn't clear. It's just the edges that have the clipping.
What grey dwarf farming methods are still viable that arenβt puffer fish or wolves ?
Methods that use fire where objects donβt take damage ?
Hanging blaziers don't take damage when stepping on them. They can be placed so they touch the ground and not needing to hang on anything, but you need to make temporal poles low enough so they end up touching the ground level.
Im trying to make a Rohan inspired town in the Plains Any ideas
I've already made the main hall but I don't have a nothing for the main buildings
Watch the SmittySurvival video https://youtu.be/CmjphZrEAeA?si=jq-57mM1tgmv149I
Its not a 1:1 recreation of Edoras but goes into how to make βinspired byβ builds
Hello fellow Vikings! New build headed your way, this time we're headed to the plains to build one of my favorite Lord of the Rings locations - Edoras, the Capital of Rohan! Hope you enjoy this one and appreciate the support!
Download My Valheim Worlds on Patreon!
Link: https://www.patreon.com/SmittySurvival
Cinematic Music by @RebeccaRovny ht...
i wanna build a castle on top of a mountain, any tips or tricks i should know b4 i start?
try to use as much of the natural curvature of the earth to your advantage as possible to reduce the countless hours of smoothing land you may have done for sure.
also makes the build look infinitely more real and natural. which always earns bonus points
how do i make it look less like a big box?
im practicing building with stone b4 committing to a castle π
with stone the only thing you can really do is offset it slightly, angle it, and use trim pieces to create what is called "relief" (referring to a bit more depth to each percieved portion of the wall) to create the texture.
you can also build 2 wide, and use stairs as they are the only sloped stone piece.
I personally like to use iron beams to set a frame for my stone buildings, then i will use those as additional snap points to add corewood logs, trim pieces etc to make the wall a bit less flat.
also, dont forget to leave windows, and space for item stand to hang shields etc up on there for decoration which will take away alot of the "blandness"
Im gonna take that into a ccount, in the meantime
what can i do to make the roof less shit? Im not sure what pieces look good, but the thatch is really really ugly, im thinking of just going for a flat stonetop but it doesnt work as an actual roof
i have tables inside that need to be used
so for roofs, what i always do is start at the corners, and place the corner pieces all the way up till they max out or touch, THEN i will build the adjoining slant pieces. If you just build the roof starting with adjacaent slope roofs, they come out very.....well you see how they come out. if you want, i can join your world and show you some of my tricks.
sure! my steam is MasterFreakAlpha732 π
π€£ im dead
should get a request from Marty Throbbins lmao
π
@storm bramble @solar coyote How'd the build turn out?
its coming along great
so good in fact we just did a mountains run xD
not all the way done but lookin hella slick
Looks good!
I think you can use the inside corner roof pieces to connect those.
you're going to have to put the slope at 90 degrees, it's going to look weird.
trying that now, I see what you're saying. Hmm. Not cool, lol
Alternatively, make the top part go straight instead of a slope
@glad cloudis there a video that shous only the grate hall haw is build?
Possibly but it would be on Smittyβs channel
@glad cloudok ty
Any practical egg harvest build ideas ? And not a video that shows how to do it, cause it never works for me. I want to understand the concept.
Can I not put supports inside my house to shore up the roof?
Having a hard time understanding the "support" system in the game.
I thought'd it be cool to have a house overlooking the ocean built on piers
but the highest part of my roof is red. Is that ok? or will it fall down eventually
support is based on how many pieces it is away from solid ground. You can use iron beams to extend that
Your breeding pair needs to be at least 12m above ground level for the eggs. I put mine inside a small cage with just a wood beam (at floor level) to keep them from falling. Eggs fall into a chute and down to ground far enough that you don't hit the cap
If it's holding now, it'll hold. Like @weary aspen said, ironwood beams or corewood poles (longer so fewer pieces between ground and roof) will improve the support of the building. Make sure your bottom pole is touching ground.
If I made the example egg factory build available on a public server would you visit? This one you have to see to believe
*eggsample
that's a pretty good setup. is it just random the # of eggs that stay above the roof and hatch?
In my design, yes - I wanted a mix - but the concept is there to allow easy feeding and control the placement of the breeding Hens by where the Greyling is. The same concept works for all tameables... I have videos for all of them too
How do you import a greyling to plains or mistlands if you want to build there?
There's nothing special about the Greyling itself, any mob will work. Can't say I've tried a lot of other mobs, but you do need to match the build materials for their enclosure to the mob of your choice. In the plains I generally breed Wolf & Lox free range, in which case I start my base by building the breeder enclosure and the rest on top of that. The enclosure is the taming area and then becomes the breeder's area. Not a bad idea to secure your Greyling nearby as well. Replacing them if they are lost is a pain, but they can be well protected and still be effective.
Also, once the enclosed mob is aware of the tame creature nearby it ceases to attack the enclosure. Neither can reach the other but they remain alert.
if it doesnt break after a second or two you are good, any higher and they will break.
Interesting. I saw the concept on your YouTube channel. Is there one where they don't roam and it's just two hens in a tower type design and eggs drop to the floor ?
You could add one half height wood wall to achieve that. Probably 70% of the output is eggs
I tried using Wood Iron Beams in my longhouse, but they donβt look very good, or maybe Iβm not using them properly. Have you guys found any ways to make those beams look cool while still being functional? π€
I usually cover them with corewood so theyβre hidden but still give support
Masking them with the tar-wood works best imo
Whats the best way to get a metric ass ton of stone? I want to start building with it but dont know the best method for stone, do i just mine the bolders around or hit the ground?
My favored method is to go up to the mountains, locate a stone golem, and lure it around to the various smashable stones. Practice your dodge until you're full, then dive back through your portal, dump, and repeat.
Question for you master builders out there: I've got these cooking/heating fireplaces with these vents being the chimneys. What kind of exterior design could I use to cover these better?
Hello, do you have a nice-looking stone tower design with some wood? My friend and I just unlocked the stonecutter and weβd really like to add this tower to our village.
A tower that would be more like a watchtower, added onto our wall.
I tried mining the stone pillars in the plains, it works good but there aren't a lot of them, yagluth's spawn spot gives a lot but there aren't many in the map and so far my favorite it mistlands pillars (not the angled ones, but the rather straight ones)
Those pillars
I have a big tall place in the middle of my house where theres nothing. What is there to build to make it not boring?
Trophy wall
chimney, throne
or other interior decoration
a big table with feasts would be great and a light on the ceiling
To any more experienced builders:
Will a horizontal wooden beam overlapping with a diagonal/roof beam stop it from decaying in the rain?
(I don't have time to test rn)
And similarly, will a horizontal wooden beam still decay if it's half overlapping with a roof piece? I know full overlap prevents decay, but I'm unnsure about full overlap.
I know the fundamentals of "wooden pieces will not rot if their geometric centre is protected from the rain" (on top of if they're attached to a stone piece, but that's a different thought process entirely), but I'm unsure on if the above examples count as their centres being covered, since there's an argument to be made about the centres also not being covered.
Guide i made for myself for portal circles
um dumb, how can i make my roof not fall ):
Central pillars. Exspecially if they are core wood. Core wood on the sides also works. Also consider using 26 degree roof tiles if that still works for your build idea
you have to think like a architect like real life kinda , you have to build substructure for the superstructure so just build sub structure the same you would for the ground but for the roof
bro just needs two sliding windows and its the best cook up room known to viking-kind
Anyone got more neat uses for decorating with Trophys? I really like how this way to make potted Dandelions of Greydwarf Brute Trophys looks.
anyone got tips with keeping the fireplaces alive w/out having to put a roof on the chimney?
heres one i find interesting https://youtu.be/Y1wlKTY8k9U?t=179
pasted the minute when started building
In this video I will show you how to build a perfect chimney in Valheim! This tutorial can be for beginners or advanced builders, and will help make your houses much better, with a fire that stays lit even when it rains!
Thanks for watching my video! Be sure to π₯SUBSCRIBE, LIKE and SHARE with your friends if you enjoyed :) And don't forget t...
Where shall I build my base?
i really could use some guidance/tips on how to get a good roof over this. the stone area is my kitchen. i'm really struggling on how to roof the hallway to the kitchen -- the hallway that is marked in the image as 3 m wide. no matter what i do, i cant seem to come up with a solution that blends in nicely to the kitchen roof
Uhm... I dont know what kind of roof you are looking, but in my case I try to build symmetrical roof to avoid complications, regardless of what's underneath. In your particular build, I either build a large rectangle hip... your build does remember me a build of mine that ended up like this (2nd picture, blackforest large log cabin).
You also can modify the structures with different height and customize each section with a different roof...
Ahm... there are a lot of ways you can fix it like the 3rd image
oh, nice, ty! i really like your roof and structure in the bottom right image.
also, what does "hip" mean in roofing terms?
In roofing terms, a "hip" is the outside corner piece. Where inclines of different directions meet at an angle
Just came back to Valehim after a year or more... my building is not right, my friends snapping is how I remember (smooth and can connect walls properly etc.) but my snapping is completely broken. I cant connect walls, theres always a gap and I cant build spiked walls neatly on the ground. Anyone know what this might be?
He's made a Valheim Plus server, not sure if my characters broken or something?
Sounds like you're using mods, so #mods-issues is the right channel. I'd guess that you need some updates to your local versions.
IIRC, I think last year the snapping points were not available yet last time Polo played. Polo is probably trying to build like previous version where different angles of snapping points were not yet available
try hit Q key after selecting a building piece, it allows you to build in different angles, should let you snap pieces close to each other smoothly if that's what you are trying to achieve
any tips on building a castle / village / tips in general
Any tips on building steep, near-vertical ladders in vanilla? I need something with a small footprint to link the decks of my Thousand Sunny ship build
the horizontal boards, offset just enough to create a ladder of sorts
Does rain damage the house if I build a skylight roof window into the roof using ladders
yes, rain will damage build pieces that aren't covered by a roof.
Darn right I will 
Hmm okey then I assume if I made a skylight roof the rain would pass through
Can someone help me with placing roof on this house? I am totally lost on the roof
You are going to need some internal pillars for build that size. use the shallow (26 degree roof pieces and see how far you can go across the short side.
Damn, you beat me to doing this. Well done.
does anyone know why when i build i cant put walls into walls and make it even if that makes sense? they always seem to be built a bit higher than the last or not in line, ive tried snapping and free placing
Try removing the horizontal beams and placing onto the wall bellow directly maybe?
even when i do that i still get the same issue
ive spent 2 in-game days trying to fix this π
Try placing it around this point maybe
refuses to lock into place (same without beams)
even when i try put it in the gap
fixed dw it was uneven^
is this window from the botm submission vanilla?
Gizmo lets you rotate pieces
AS there is no way to achieve this in vanilla, no
How would I fill out a buildings overhang roof?
with those 45 degree wall pieces
By waiting till daylight to take the screenshot so we can see? π
I KEEP FORGETTINg aboutt that, I am so sorry-
how could I fix this small issue? been trying to make a sorta shed but the woods dont reach and arent angled right-
Press shift to disable snap points, so you manually place offset pieces and complete your roof.
Start from the taller side and build down. Your shed will be a little lower but not terribly so
Too large, and your gonna need more than just corewood supports
I just realized that message was a week ago π
I forget to go yo present messages
this is allegedly vanilla friendly? (from: https://www.youtube.com/watch?v=9jGOKTisu2A)
how would you make that awning or main sign using only vanilla parts?
This build uses vanilla signs to create awnings, display boards, and umbrellas and is built on just a 10m x10m plot for the 10x10 build challenge by @nerixgg5318 !
George the Greydwarf's eyescream stall during β¨@ValConEvent 2025 was such a surprise smash hit that now's he's upgraded to a stunning riverside property!
Enjoy an exterior and ...
The sign might be done through one if the vanilla signs by using html. I believe html works in vanilla but I have never gone beyond changing the color of the text
yeah I've been looking into it more and it's actually Unity's rich text thing, which has a lot of options that can do interesting, html-like things, but even given all the options I can't figure out how they did this one
Finished the base of my extremely large build, looking for tips to improve the look of the walls without adding too many instances
im sitting at 3k instances and trying to not go over 10k
anyone knows how to get rid of that rock?
could try a lava blob bomb or trollstav
they destroy rocks?
Could you raise the ground and break the rock and then lower the ground back down?
how would i lower the ground without being able to pickaxe?
does water/waves wear down all wooden strucutres?
it's impossible to build anything hanging over the water then?
i was hoping logs would stand... but seems like they get damage
Water will only damage wood to 50%, unless it's covered by a roof.
so I can make a nice fishing pier?
and without roof rain (storm) can destroy?
Only to half health. So it'll look discolored but it won't fall apart (unless something else damages it the rest of the way
Whats the best size for animal farms/pens?
specifically making a boar pen first
Current area, im working out to make my boar pen with a little butcher house in the back, is this a good size enough for boars?
i tend to use a variation of this build https://www.youtube.com/watch?v=2lx2NJadBTU you can actually feet a good amount of wolves and chickens in the pens inside
A short Valheim Barn Tutorial showing how to make an animal farming pen.
this barn build has the advantage of being very safe from airborne attacks during raids, as usually animals are targeted by flying enemies quickly. Hopefully, this Valheim Animal Farm Build is useful or interesting to you, I did include some ashwood building blocks in this ...
hello valheim builders
the structure me and my friends are working on has reached over 20k instances
and we are having some issues with snapping calculations taking either forever or just not working in some parts of the structure
is this a common issue or is something not right?
i waited 5 minutes and the snapping is still not functional in that general area
that's normal, if there any big piece obstructing, the snap point just disappear, still there are other ways to place it like creating another snap point from different structure or support close to that pillar.
Building a base inside of a charred fortress, and having a REALLY hard time getting usable levels of light inside. What are peoples recommendations for good indoor light-sources?
dvergr circlets on item stands. They're expensive, but they're the best option imo since most other non-fire light sources are far too dim to really light things up at night.
like the dvergr lanterns only light up maybe 4-5 meters around them so you'd have to plaster the entire base with them to see
Thanks, will try that out. Lava lamps don't seem to give us much light as I expected either.
does anyone got any advice regarding doing interiors, any guide videos or stuff like that, cause my builds interior as always SO lacking.
great use for flower garland
what I do is make an imaginary path that I like to take and block the places that are outside this path with whaterver item fits
but a great tip is saphonettes channel, theres some level of creativity there that I never seen before
also "hi im klaus" has awesome general tips for building simple
you can shift the blocks by 1 meter, so the first line is normal the second starts with a 1x1 block and also shift the angle on some pieces to give some imperfections, this alone improves a lot, details can be made by carving out the wall so you can get even lower instances from the wall, but other than that I guess ivy crawling the wall can look good
are there any cool wall desgins somewhere for inspiration?
Exploring, in creative mode, some ways to make the grausten walls thicker and more intricate by mixing shapes and weaving them to create elegant trims and patterns, for things like accent walls, outside decorations...
00:00 intro
00:06 Pillar weave
01:26 Pillar grid
04:23 Double pillar wall
06:39 Arch weaving
08:39 Floor stacking trim
11:30 Sid...
Hello Vikings! Today I'm showing 3 EASY methods that I use to make my walls and structures look amazing in Valheim. These techniques provide a nice framework that I use in all of my builds. Have you been building with these methods? Hope this helps!
Thank you to my lovely Patrons! link down below if you'd like to support the content!
Link: http...
thanks!
how is corewood better then regular wood?
on wiki it has same durability
Corewood has better structural support than regular wood, which supports higher buildings better.
how to understand exactly how it's better at it?
The coloring of building pieces tell how well they're supported from bottom to top.
Blue = ground level/highest support,
green = good support,
yellow/orange = still fine but starts to have less and less support,
red = cannot support building further from that point and breaks next attempted building pieces.
huh, i had no idea.
But, specifically in comparing corewood logs to regular wood beams, how do they differ in structural support?
They have better structural support, which means they allow you build higher buildings easier than with regular wood poles.
Then ofc there is iron wood poles, which have even stronger structural support than corewood, but corewood can be enough for most buildings.
I mean... by how much exactly?
I read number on wiki but I don't exactly get what 'loss' means
Can you share the wiki page you're looking at?
I think this might help understanding better. https://valheim.fandom.com/wiki/Building_stability
I was trying to read that...
Ah.
coorwood has longer pieces so in some cases you can get twice as high with it
anyone got any advice regarding chimney's and fireplaces?
trying to make one for my kitchen but as of now the smoke isnt exiting through the hole properly and keeps entering into the building
Angled roof pieces can help to direct the smoke. Hide them behind your dressed stone
is there any videos or images that can be shared so I know exactly how to do it? kept rebuilding it and its still getting smoke inside
smoke needs a 1x1x1 area to pass through
if you add decrorations around the hole it might be less than 1x1x1 and not go through
do boards need grass to be happy?
would they account for space they can reach on second, wooden floor?
Just food.
huh. ok. and would theyaccount for space accessible by stairs?
It doesn't matter where they stand around, as long as they get food they are happy.
for breeding they need space, right?
to increase population.
would they count space available by stairs for growth?
They can definitely breed in smaller closed areas, but sometimes the offspring might born outside the walls in that case. I've had that happening in 4x4 walled area.
And some people make those breeding towers where they are in small closed area and the offsprings just drop on ground.
Iwas convinced that mount of space they have is proportional to how many they feel "comfortable" having around otherwise they don;t make babies
Iirc they have no such requirement, but there is limit how many of them can be at certain area at the same time.
andI guess that limit is way too large to get noticable?
otherwise it would be exactly what I said
Checked wiki, for boars the total limit is 5 within 10 meters.
https://valheim.fandom.com/wiki/Taming
core wood comes in 4 meters, you can go further but with the same amount of pieces
literally a big planck
its a sphere aroud each, if theres 10 inside the sphere they dont breed
wait its 5
10 is the radius
why exactly does it help to have longer logs?
aside of material cost
you can go further
but with the same amount of pieces
4 corewood logs = 16 meters 4 planks = 8 meters
and then build the same amount of stuff on top of it?
Any ideas how to build the roof? i hate designing them π
I've always been a fan of hip-style roofs with an overhang. You might have to get creative in the valleys. (hip roofs are the ones using the corner pieces, angling upward from all wall edges.
I really don't get how it is that way
so one has nothing around it - needs more sapce
they other has flame that close - is happy
Maybe the plants?
I have all of them surrounded by plants much more bensely than these couple onions that far
Hmm I donβt know
Interesting
I could do some testing and see if i could find whats wrong
I could try to see how bee hives work
hope these give you some inspiration
Anything I can do to improve the building of my roof. I know I'm going overboard with this considering I haven't even beat the elder yet but any ideas?
Here's a better view
use this reference
Does placing default wood beams help the integrity of a roof at all?
you have to add pillar
at a very basic level you can think of the build system as number of pieces to ground. its more complex than that but when using just plain wood items its close to that. if the center of your roof keeps falling in then you need to either make the building smaller or add supports in the middle (direct path, less pieces than from the sides)
Any feedback on how to improve my upgraded house?
Update: Looking pretty good now. But any other feedback?
@warm stirrup Here's a updated view
And as for defenses yes I know. I think I'll save that for later when I have more resources
Nice! The half beams around the building will take rain damage though.
I don't mind reparing them tbh. As long as they are not destroyed
They're green stability so they're fine
Does anyone know how to build A-Frame houses? I feel like im doing them wrong as they always feel cramped inside with no room to put anything, idk if theres a guide for em
When building longhouses, for instance, I tend to dig the floor a bit lower to give more space. Resulting in an entirely a-frame on the outside, while more space inside
Hey guys when you are building, do you use a devcommand or something so you can carry unlimited materials and how do you get to the hard to reach places?
if i only focusing on building is no cost build, devcommands and then press Z to fly. If I play survival on normal mode, no devcommands, then i have to build support
I have no clue what i just read my man
unlimited resources go into devcommands and press "b" i think it'll say no-cost
You can set it to no cost free build in the world set up menu
Hey, so here's my new base under construction and it looks awful for me, the roof is garbage, interior is somewhat bearable and i don't really know how to do this roof more good looking and to not end it like a big mess of combining everything together.
Any advice to this trash build is welcomeπ
Give the top ridge roof an overhang, maybe add 1m higher walls and extend that roof out from them. I like the dormer windows.
After work i'll try it, thanks
Question about building on slopes: do you start at the bottom or the top of the elevation? I've found a grassy clearing that has a fantastic view of the ocean and want to build my forever base on it. I think I screwed up by starting at the top of the hill. I'm having a hard time getting my staircases to meet the natural slope. The terracing I've done looks pretty janky until I can get rock walls to clean it up and I'm beginning to be discouraged with it. Any tips would be great!
How do I get complete flat terrain? Any vedios?
Using hoe and pickaxe.
And lots of patience
@cedar jackal https://youtu.be/o9sODIY2cPY?si=qL_3NYxY-KOyqFb5
This is a beginner's guide for Valheim. You can find more Valheim guides here: https://youtu.be/cXr7SzFQ4pM?si=-UFKXMaNmpYOO-58
We're taking it back to the basics in this one. Figuring out how to make "perfectly" flat ground in Valheim can be tricky. So in this video I'm going to cover how to not only flatten the ground, but also How to raise i...
I think i didn't do exactly what you said but it looks much better, thank you again for the help, i am planning, gathering resources and building this for 2 weeks now so i have big expectations for that base and i'll post some pictures once it's done
That is probably something where you would want to sort of get an idea of your pathing, use stairs sparingly only for steeper bits of the path and try to follow a sort of serpentine pattern as that gives you space to adjust your elevation. Absolutely use a hoe to raise and adjust ground, and a pickaxe to get a clearer definition of your path
so how should I build here (only swamp age equipment
I want room for a large crafting area, smelting area, and kitchen
living quarters will be build outside the base out of wood
also is there any other way to get underneath the rock I'm having trouble digging further down
I found and cleared a cool plains island and am building a base here. My main base in the black forest on the elder's altar. I currently have a farm and storage building. Any other ideas I should do? I am using "portal all" so I can just connect my main base to here. I am at plains tier materials.
Id like to ask for clarification on what 'ideas' youre looking for?
I think with what you have there for terrain gives a fantastic opportunity to build hearth walls surrounding the island so that as invasions take place? The only real enemy you would need to defeat are the ones that fly.
I'll try that. In terms of ideas I'm wondering what structures I should build, forgery, training grounds, feast hall, etc.
I'm trying to decide what I want to build on the individual peninsulas
Inside
- Crafting Area
- Smelting Area
- Kitchen
Honestly for this I would maybe plan for it in a different part of the same biome or maybe even in a different saved game. Get an idea on the dimensions of each area youre looking to incorporate to ensure that you have the correct space for your bigger goal.
Outside
- Living quarters
How to get under the rock
- Issues digging down
There are a few ways you can do this but there is one thing that we would have to know first..
There are terrain limits on how far you can go down.. especially if youre tucked away on a mountain side. Now there are a few 'vanilla' tricks you 'could' do but it would be too extreme for what youre wanting to achieve there.. the other is a mod if youre limited to how deep you can use a pick axe
But.. Make sure you give support to the rock before digging under it because the moment that it no longer has support? It will crumble and now what youre intention was for a 'cave' is now just a big hole.
For size reference the storage building is 10m by 20m.
If youre seeking inspiration?
I would recommend looking up small towns that existed back in the 17-1800s and look at some of the towns that feature castles in them.
This is gonna be purely based on how you just work or how your brain works..
I would make an executive decision on where you want the main part of your base to be? And start with that.. This way as you get ideas? You can explore those options as your base grows in development
Have you decided on what shapes you would like to 'shape' your build around?
Thank you very much, I will do thatπ
What do you mean by this?
Example.. Lets say you were to build a tower?
Will it be circular or square shaped?
Loading up my Valheim while were talkn here and ill show a quick example of what I do to kinda get my ball rolling in new areas..
My best drawing ever with a mouse!
So this is just a quick example of something ive been working on is building stone overhangs on my walls..
So before we 'implement' the plan.. have to start with the idea..
You have the idea because the terrain is kinda mapped out for you already right?
So when I find areas like that.. this is what I do then.. (hold please!)
So lets say.. You chose circles..
just for the sake of argument.. and you would first want to build a 'template' or a boarder around the island to kinda map out the area / ideas you have!
So lets say.. this was the island..
you have 3 big circles.. for where the KEEP would be that I drew out.. and 2 small circles..
These circles are gonna be your 'towers' to your 'keep'
Then youd do something like this to make the walls.. on the back side of that keep.. and then where its drawn out showing where the ramp / ent to the Keep would be.. is where in the SS above.. is where you would put a gate / door
Okay. I see what you're saying. Figure out how much space I'm working with, then I can divide the area into plots where I can choose where to put everything, connecting the outside with battlements and towers. I like that.
that way - you can then just pick 1 thing..
doesnt matter if its a kitchen.. taming / pen area.. forge.. you already took the time to lay it out and as you build it.. you can tweak it as you go.. that island you have is pretty sizeable.. I imagine youll be at about 30-40k instances
Well the battlements is more for the esthetics.. of a 'castle' type build.. so whatever your flavor is?
Makes sense. Thank you so much, I'll see where this goes.
What is the best way to get stone?
I always seem to have so much of it until I try building or terra forming.
So as an example..
I am working on building a 'forge' area in a saved game im playing.. and this is the outline / idea that I started.. in the first picture.. you can see that one of the pillars is being supported by 3x 2m beams..
This is because this forge is being built in a lake in the black forest..
2nd and 3rd picture is building the 'tile floor' for the forge room
Since youre in the plains? Ill show ya!
See these MASSIVE monolithic stone structures?
You will chop these down at the base! Basically once you cut through it and its no longer attached to the ground?
It will explode like a firework!
These carry about 3~400 stone each
let me work on this and ill make a quick recording of it xD get prepared for system lag when it does blow up
I tried that once, but I didn't know if it was the most time efficient method, looks like I'm going mining.
@random depot fyi: all of that goes in #mods-screenshots just for future reference.
? Its vanilla?
Yes... I recall so many purple-highlighted weapons in all my hours of play...
And that armor is 100% attainable.
Oh youre funny.. But literally if you read the context.. its vanilla building.. with vanilla pieces? (My stone isnt - principle is the same for what im trying to share)
I'm not being funny.
I'm telling you how the channel works so you can adjust before someone with authority adjusts it for you.
I like what you're building and want to see it. So I'd rather it be in the proper channel where I can continue to see it.
Modded is modded. They don't care how modded it is or is not. The line isn't blurry at all.
Yeah I have no intentions on sharing any of my 'mod builds..'
This is vanilla?
That is modded af.
Thats all vanilla pieces? what are you talkn about?
If you don't understand how the game being modded makes it modded... I cannot help you.
I genuinely believe you and I are on two different subjects..
Someone was looking for help and / or idea.. and youre trying to tell me that it doesnt matter because im in a modded version of my game..
That has absolutely nothing to do with the context or conversation I was just having..
Modded content goes in modded channels. I do not understand how this is difficult to grasp π€
If you have any other questions - feel free to ping me π
Grasp this?
Im not advertising modded anything to a vanilla player.. absolutely nothing I have shared or stated has anything to do with 'mods'
You take one look at my screen and fucking cry about it? Go touch grass my friend
Ah, escalation to insults instead of understanding the point. Fun.
Thanks again. I might share an update in a while of where I've gone with it. I don't have much free time so I take a while building.
Touching grass is a mere suggestion.. not an insult.. It does everyone good..
In fact.. this channel is called #building-tips and according to the #rules-and-info I havent done anything wrong.. im too aware of the rules.. so maybe you should re vist those
Unable to grasp. Got it. π
Makes two of us!
I would recommend bringing a cart or two π That way for your cough modded version of your game using Portal All you can transport super smoothly for any of the black metal you pick up
Will do. (Please don't bring me into the argument).
Watch out! You may get talked to π
If you really want to share your vanilla builds, first remove all your mods and then post again, problem solved. They don't care that your BUILDS aren't modded builds, they care that there are mods in your game, period, even if you didn't use any mods that aid in building. The builds aren't the issue the weapons mods are. Any mods whatsoever, regardless of what they pertain too = modded chat. See?
If there are no mods whatsoever in the game = vanilla
or just crop the screenshots to hide your toolbar π
Devs' position in a nutshell.
The issue is players seeing modded stuff in normal channels and thinking it is in the baseline game. (This is directly from one of the devs when asked about why modded goes in modded)
Thanks!
I'm trying to build this roof but I can't any tips?
Connecting 3x3s is a little tough.. theres a couple of ways you can go about this genuinely..
Give me just a sec to load up my valheim
do kitchens gotta go on the top floor? else how do you handle the smoke?
Just got done kinda showing this here..
Kitchens dont necessarily have to be on the top floor? Genuinely they can kinda go anywhere.. and then depending on what you have unlocked? Can also play a factor in exactly 'what' you could build to remedy certain situations..
I'm in plains so, hearths, cauldron, stone ovens
Well sounds like ventilation is more of the task..
What kinda kitchen we workn with? Send me a screen shot and ill show ya how I would fix it?
I haven't built it yet, still in the "stare at the screen for 10k hours without building anything" phase
this is what I have so far, the drawing is just an idea, not settled on it. So there's docks | industrial area | building. The building is storage on ground level and workshop above
I am tentatively thinking crops and windmilles along the coast and middle grassy interior area there, and then the upper area (inside drawing walls) to have kitchen, dining area, bedrooms
Ok so we want a real kitchen
yes
Alright give me.. 5 minutes?
So this would be what you have unlocked for Plains
oh yea I forgot about the mead ketill
The wood up top is more so for you to be able to have and change to the 1m if you needed it or keep the 2 and develop either a roof.. or.. if you decide to keep the kitchen on the bottom floor.. you could.. chimney it through the house
Walls are recessed to give depth
is that a butcher's table on top of the oven?
Yes sir
wild
I usually have the butcher table paired up with the Black Forge Cooler..
It does have water moving up top.. so I make a 'prep' sink / station.. and put it next to this
i did have an idea of putting the kitchen on the ground floor, and the ceiling above being open for ventilation, with like a walkway around on the 2nd floor
does the smoke go straight up or will it plume out?
straight up
from this position.. if it was pluming from the front of the pit.. i would be taking smoke damage
if I put the kitchen on the top floor, I struggle with what to put underneath it
bc work flow is like: crops > windmills (for some) > ingredient storage > rack | cauldron | food prep station > food storage > dining room > bedrooms... I think?
that makes me want to put the kitchen on the ground
so maybe chimney or just open floor above, is the way
Well this is something I kinda write out when I am working each 'room' if you will
- How will it function?
- Does it need to have work flow? Or does the room itself need to flow?
- What kind of storage system do I need to have? Is there something that I can do where its built INTO the work stations? So that its easily accessable?
an example
that looks cool. You can stack ovens without the exhaust getting choked?
Ok sooo what would that be
Let me hop back in rq - one moment
Okay
This is currently how you have your build..
Now I am going to build / show my suggestion
Yeah but the centre doesn't have thatch roofs
The centre has the design
Ah - second screen shot - one second π
Recreated - one sec
Can you explain
Ta da
Absolutely.. I will take SS's showing which piece and how to snap it for it
So you have these 2x 2m beams going across.. You want to attach your 2x 26 degree thatch roofs to these..
Then come outside.. and change your snap point to Bottom 2 - and attach 3x roof pieces to the wall
There isn't really a roof for this part it's just a skylight of sorts
Alright I'll try it
Now I understand
If youre wanting to make this as a window?
If you have what you need to make Glass? You could fill those slots..
Otherwise.. youll have to combat weather elements against the wood
Hmm I'll look into glass
There is one other option that works as a 'roof' piece..
But its not quite what youre looking for as far as sky lights..
I am gonna do some googling when I wake up on this and see if there is a true vanilla way to do this where its still considered 'shelter'
Alright thanks for your help
Thanks for the help yesterday. Far from finished but I did actually place down some blocks, huge momentum swing.
Yoooooooo thats whats up! Hell yeah π This is cool! Super excited to see the progress!!
Thanks yo. I am kinda thinking something like this. 0 = ground floor = kitchen. 1st floor = dining room. 2nd floor = bedroom
mine looks like this
Any tips for a roof? Do i go high roof?
The idea is to mirror this build on the other side so i sort of have a courtyard
Although it might be better to keep it lower and simpler since second floors get tiring after a while
too high?
No such thing as too high sir
tell that too my stability π
There are YT videos that talk about how to build super tall!!
And they share how to get tall with stability
Might have to look those up
tried to do it on my own but i've been at this roof the whole day now
I have the frame, but placing the actual roof tiles is the drop that spills the bucket
Snoop Dogg's motto. π
something like this maybe though corewood would fill more gaps
like this with both versions as an idea using the 26 corewood and/or wood pieces. you can get the shelter buff from any angled pieces except stairs for some reason
This actually a fun concept
using this idea you can do away with roof pieces for round and oval builds if you would prefer something different like this π
its entirely personal.. my own storage is 120 black metals, and that doesnt include food/farming
this one?
This is what i've got right now, the upper beams on the roofframe are pretty much dark red, somehow i've managed to fill in half of it with roof tiles but where you see the gap, the roof tiles collapse
is that wood or corewood vertical supports in the middle? it looks like you have corewood on top of the stone and making a horizontal frame 4m off the stone floor then vertical supports going up from that?
yes all the beams are corewood
but i don't believe my corewood beams are connected to the stone directly
atleast not the supporting ones
oh its a wood floor in the center not stone. do you have something directly below that vertical corewood thats on the wood floor thats just above and right of the center of the image?
Yes that one was the one I had in mind
the vertical corewood on the overhang?
Check your supporting beams..
Are they in fact.. IN the ground or does it look like it?
Because if you terraformed this area and didnβt double check that youβre actually leveled? Thereβs a good chance that where this supporting beam needs to be? Isnβt at the ground
right of center of the image. with that ladder slightly in front of the bottom of it
stone counts as ground right?
i've gotten a corewood frame that lays on top of stone walls, which support the central beams
but the ones on the side lay directly on top of normal wooden walls
ok in these spots, could you try making this a 4m beam touching the stone wall and then the vertical beam above it is touching that horizontal beams other end
I can see seam lines so it looks like 2 horizontal beams from the stone then the vertical starts. try to cut down the number of parts in the chain
oh your floor is 10m not 8m
yup
the only other thing I can think of is trying to go up from the stone walls
In this picture and the others it looks like you arent using corewood on the walls, if the stone is directly blow this and you go up with a 4m corewood to attach to the roof frame it could help
Issue is that because of the overhang i can't directly put beams on top of the stone walls as they'd be in room itself :/
make the overhand go out with stone arches?
hmmmm yeah maybe
i could try that
a corewood roof frame can get really big let me try and get a screenshot of something I was playing with
issue is that this looks like shit haha
only put one where you will make the vertical support, not along the entire overhang
still need it to translate to the roofframe though
even if i put a roof on this beam it breaks instantly
Its a bit foggy but this is a ~9m tall roof with no vertical supports except the 4 corewood pieces coming about 2.5m out of the ground on the ends of the two corewood arches
oh wow
if yo hover over that 4m beam on the arch its blue right?
if i connect the diagonal supports directly like this with a 4m beam it works but not ideal
what is your plan here? are you putting wall up from the horizontal beams on the outside to the roof or adding more roof to make an overhang?
does it break because it's connected to a dark red piece, eventhough placed on a green piece?
more roof for an overhang
that actually could just be the game being weird, in a little bit save and restart or portal away so the area unloads
if its ok lets keep that 45d but replace your horizontal beams going through the center so that the end point is the bottom of the 45d
oh you have 4m then a 1m up to the horizonal
are those touching? if you delete the other vertical and the 45 connected to it does it stay
yes
Not necessarily..
So letβs say stone.. is 0.. at 1.. it goes from blue to green..
You want the pole / beam on the floor
very strange, whenever i place my roof tile now it breaks
i've tried to portal away and restarting
is it touching? you might need to bring the roof down slightly
I mean if i'm placing the roof tile snapped to that beam it should be touching right?
if its snapping to the beam and theres nothing else around for it to snap too then yes
single player? not on a server?
single player
now it stays, only because of the roof tile placed on the right side of the beam
that doesnt look like the same level as the other roof tiles from that angle. you might need to adjust the roof for better contact with the beams
must be that cause i've added an extra horizontal beam and now it stays
yeah i guess this works
now i have to make those arches look good
Maybe i just use 1x1 stone walls to build up instead of arches
make it look like a pillar i suppose
or try to snap the arch in 1m so only half of it sticks out
That looks better, if i full it in using a 1x1 iron gate it looks like a vent even
oh you have iron? i missed that. You can use two iron beams ontop of each other then snap a 4m corewood overtop of them for even more support while hiding the visual of the iron beams
Yeah i do, but it's all in my other base and i'm too lazy to get it lol
ey beam systems has its charm as well dont give them bad spot xD
as interior decoration it adds its touch imo
yeah it does, i might rework it later, this was my first decent size build so i didn't plan very well
Any ideas for a house that doesn't look like a box with roof on top ? Seems like I start great but then everything looks kinda similar.
can someone help idk why i cant place blocks here
i wanna build a house and the roof is the only thing that isnt working
I just got the game and literally most of my playtime has been working on this house. i feel like ive tried everything, every block combination but nothing has worked
You will probably need to add supports in the middle going up until you get more advanced building materials
Gather some corewood to build vertical log poles to support your roof.
Corewood drops from pine trees around black forest.
okay thank you for the help, appreciate you both.
Tell me all, how do you go about measuring half meter increments in your builds?
i tend to use doors for horizontal as they have 3 snap points and the gausten medium beam for the vertical again 3 snap points or the corewood beam which has 2 snap points
I havenβt been into the Ashlands yet so Gausten is a mystery to me as of yet
Thank you
you are most welcome π
Does anyone have any examples of large domes they have built? Currently in the process of making a large pantheon and curious if people have made good looking domes
I haven't see domes, but it's commom to find circular buildings with circular roof that get close to a dome. Just not good looking one. On vanilla building, it's a challenge to do something similar
I made one that was rather big for a portal hub, it ended up looking hideous
Can you send a photo?
sure just a moment
(Interior only, outside is uggly.)
Ah yeah this looks good tbf
Tis gorgeous
Yup, this mountain is great though so I'll probably tear everything down
I'm only at the mistlands stage ATM so don't have grausten stuff yet
so I'll just have to see how it goes
How do i build in the water? Any tricks?
yeah you need to make a cart-submarine of sorts
#Valheim #ValheimTutorial #ValheimGuide
In this Vaheim build guide, I'll show you a way to build and decorate an underwater structure, without needing to use any mods!
I've been working on this technique for quite some time and was super excited to share it with everyone when I built a tiny house on Gaming with Kristi's Happy Gamers Valheim ...
Nice, thanks
is there a fix to the cart taking damage every time i go up a stairs or get to the bottom of a stairs, the stinkin back weal's are to far forward
any thoughts on how to cover the back deck?
Is something like this fine for a portal house/temporary base? I'm on the shore of the black forrest that's near a swamp (not too near) Should I still put up some defenses or should it be fine like this?
You should always put up defenses yes.
Especially in the black forest, even if you have raids turned off a troll could come knocking.
Are raids triggered wherever you are or just where your spawn point is?
If you are near 3 base structures, they can happen.
They have a chance of happening every 45 minutes, they aren't triggered by anything, they just have parameters.
I should be fine here then. I'm only building this one base and I don't think there's any other structures near me
You misunderstand, I mean base objects, things like a workbench, forge, campfire, bed, etc.
These all count towards making raids possible.
Ahh ok, mb. All I'll have is a portal, chest, and forge. So it is possible
I guess I'll just have to hope for the best
and I have a workbench as well
You can survive well enough, just know that it's needlessly risky and I'd advise finding somewhere a bit more permanent in the future.
I would not AFK at that base either.
It's not really going to be base, it's more of a portal room and storage house
But I will try to find somewhere safer
I know you said that earlier. 
Highly doubtful though considering that all the other areas are either swamps or plains
Sorry lol, just wanted to make that clear
I at least have the portal set up in a shelter so that at least should be fine
My main concerns are just my portal and my ship
Mainly my portal
Im planning on building this great hall (with a few of my own building ideas) the video uses tar which I do not have available yet but I wanted to ask for the support beams if I will have to use iron beams or if I could just use corewood?
An easy-to-follow Valheim Great Hall Design Tutorial.
Valheim Build Guides Playlist: https://www.youtube.com/playlist?list=PLIJ2gWXV7b05syGXrWsRmwR9VialZNWs0
This Valheim Viking Great Hall build is something Iβve wanted to remake for a long time, but I wasnβt sure how to bring it together.
In history and media, the Viking Great Hall is a ...
hello! I need some help. I'm trying to make a circle border around the boss altars. There is now a square out of 2m beams that is 5656m (2828 beams) how do i make a circle inside of this? if i can i want to skip as much 1m beams as possible because i want to make a nice wall around it. or some kind of gateway or something. I guess some of you already have done this. It is a very tideious process when you can't fly π all help is appreciated π
tips for building on like a 20 degree slope?
We talking Mountain or?
Slight hill in meadows
Dig it to a cliff and have a 90 degree step down for one of those walk-out basements.
Probably should have built circle first . Use beans to find center most point on stones and lay a beam vertically at each point. From there you should be able to make your circle without issue
Trying to build a floating city using dev commands Any ideas
Rock_destructible_test will stay where you spawn it in, and can be trimmed down to just one smaller stone. These will act as your foundation/ground at whatever level you want to build at.
Oh Ok I'll try it
Would it be better to have these two vents on the sides, or maybe one long vent across the edge of the roof? (As in, two different ceiling angles.)
On my "longhouse" I did not close the roof in the middle but put an X instead, then the roof on top of that.
This one might also be interesting if you want to get the smoke out on the long sides of the building, rather than the short ends.
Does anyone got any tips regarding making the walls of bases more interesting? and also window designs?
Darkwood pieces (available from 5th biome) add nice details to houses. For windows adding darkwood poles around and some crystal for glass and iron fence as inside frame.
Depends on what you're using for building materials. If using stone, or grausten, try adding beams, posts, and diagonal pieces to give it a "Tudor" look.
Don't forget awnings, or the overhangs that change the "box" to a house.
If using black marble, minor offsets can add a lot of detail, but this is rather advanced for what I'm showing.
Try YouTube for window designs, Kysen had at least one video covering them
Experiment with things, nothing is wrong if you like it. That's how we got to where we are today. It might sound like a crazy idea, but if it works, then is it really all that crazy?
One of my fav looks is using 45Β° beam walls with corewood diagonals for hourglass and diamond shapes in walls
even with just regular wood pieces you already have 2 automatic levels of depth to make decorations like this #building-tips message π you can free-hand (hold shift) a single beam to match an existing one and start from there with auto snap points to bring the whole pattern (or part of it!) sticking out the wall a bit more (on auto-snap for deeper, on any cyclable snap point for thinner), tiny but effective add since the shadows will do a lot of work on themselves for wall beauty
windows have not many openable options, just 1x1 shutters, people use even 2x2 doors but i often feel is too much, depends on how big the whole thing is, i personally leave just open shapes in walls (my fav is 23Β° romboidal, but many possibilities) actual patterned semi-hollow fillings will come later (5th biome)... but there's solutions, stacking side turned finewood stools like in Ogre's pics is very effective, i like also using roundpole fences and then adding some framing to hide the borders, gives a kinda realistic feel for wood houses, tho is limited in shape choice and you're forced to freehand a lot
- roudpole fence pre-placing (hard) 2. deep reframing with Auto s.p. 3. shallow one on any other s.p. 4. frame "done"
Can anyone help? For some reason itβs red in quite a few places so I canβt really build more on the roof where I need
Iβm not really much of a builder so Iβm trying my best but I canβt really do anything if I canβt build. The hole in the roof is for a boosted roof since I heard smoke inhalation can kill you in this game
Incorporate iron wood beams into the build and you should have the stability you need.
For example those 4 pillars you have in the build, replace those with iron wood beams that connect to the ground, then you can put the dark wood beams overtop for aesthetic purposes.
So only iron wood gives stability?
All materials give stability. Ironwood simply is tied for highest.
Wiki has a whole page breaking the mechanic down.
Whatβs the other one itβs tied with?
And thank you guys for the help. I was losing my mind
Flametal beams I think
fandom must be having server issues because this page is taking multiple minutes to load..
ironwood = iron cage = dverger metal wall = flametal pillar/beam
Second place is black marble. GRAUSTEN??
Well, that one is trickier.
Grausten is 2k points, loses 10% per piece.
So roughly -200 per 2m vertical.
Marble is 1.5k, loses 12.5%.
So Grausten drops to 1k points after a 10m vertical.
Marble drops to 1k after 5m
G drops to 0 after 20m.
M drops to 0 after 16m.
@dawn olive
#screenshots message
How'd you get such clean edges at that angle on the table? Very cool :D
seems like angled 1m wood floor
instead of going with the same rotation towards the edges, rotate maybe 1 or 2 ticks so wood floor it blends smoothly with the other side of the table
just hold shift when you placing anything - and be patient π
XD valid
because of the angle the ss was taken at I thought it was like at a 60 degree angle not 45 and I got hyped
does anyone know why my floors and stairs are still rotting even if i have a roof?
Hypothetically they shouldn't be, but if you add one more roof peice to extend it out farther it should stop
like 1 more roof tile overhang?
its currently half a tile
Yes I think. It must need to go out farther
but they're also rotting in the middle like under the roof ridges
it also doesnt say sheltered when im standing right under the roof ridges
Do you mean they're rotting bc they're red and orange?
no
whenever it rains the floor and stairs under these roofs are getting damaged down to 50%
those 2 screenshots were meant to show that im not sheltered even when im standing directly below the roof piece
Alright. I honestly have no idea, it should be sheltered
The color shows structural support level. Which means how much further up/side etc you can build before the new pieces start to break due to no strong support.
yes but the screenshots are meant to show that im not sheltered even when standing directly below them
which also makes my floors rot (drop down to 50% hp when its raining)
You need to add bit more walls then.
then i guess im gonna have to deal with my floors rotting cause the build design is meant to be open
So, roofs get rotten you say... Is that new building?
not roofs but the floors that the roofs are meant to be protecting are
and yes its a new building
im sure this isnt new, but i found a trick with overlapping wood and stone stairs
Any idea what style i use? I dont know any good styles other than normal roof and i dont want that in this storage building. Any tips?
attach to the corewood with bottom snapping
then change angle ->another piece snapping also on bottom but on the piece of roof u just built a second ago. should look like a basket from below
repeat the pattern by always starting to attach to the corewood
I decided to tear down the old roof because it was too difficult and decided to make one like this, but now how do I fill those sides because they are not straight.
Since this is the tips channel:
My biggest tip for all your future builds is think about how the roof is going to work when designing the building, not as an afterthought when you already have a committed floorplan.
Alright π
Anyone got any general tips for me, my building is shocking?
is this dock too wide?
So I know this is a channel for building tips and that's probably meant for terra forming or structural design questions but uh... I am attempting to base up in the Plains and am hitting two huge problems: Deathsquitoes and Lox.
The lox especially just kinda roll in sometimes and bowl all of my construction over. Any tips on keeping the locals out?
you can spawnproof the sorroundings by either placing campfires or workbenches in the spots where they usually spawn
for aesthetic and to not visually clutter your land with campfires and workbenches you can try burying it
keep in mind to at least place a wood beam or log beam that goes up from the surface and goes through your buried spawnproof building piece
so it wont get destroyed, by leaving a small piece in the open is enough to keep them buried deep underground
how do you guys get this to look seamless? i want there to be an axe on the table but i dont want the wood to be too dark
Thereβs a method of making and industrials wall out of raised terrain, idk exactly how it works but Iβm sure thereβs stuff on yt
what comes up in mind is to custom place 1m floor wood under table reaching the desired height where the item stand is not visible but enough height to allow you to place an item there
then destroy the 1m floor and it should work
Am I doing something wrong here, or is lateral structural integrity not a thing? Five layers of trussing having the same stability as four free-standing poles feels weird
(Those two platforms at the same height were placed as high as I could on each tower)
iirc the only difference is the time it takes to get fully destroyed if you destroy the fundational building pieces as to how integrity system works
the only thing that counts as integrity is where the blue integrity color starts from its height, doesnt exit horizontal integrity if im not wrong
Dang, I was hoping to be rewarded at least a little for basic structural engineering knowledge.
Not asking for poly bridge levels of rigidbody stress simulation, but even something as simple as cutting the added stress of diagonal pieces in half if they meet in a point (check two connected top edges) would go a long way
this also explains why my grausten pyramid pet project kept falling apart, there's no actual load distribution
what should i fit here?
Arches don't seem to count, supportive structures like the ones to prevent tall cathedrals would be of limited use.
What seems to count is "grounded - i.e. elements that show "blue"
In order to construct the highest possible pyramid, it might be a good idea to raise ground in the centre.
.
Ground can be raised +8 up or -8 down of the original terrain.
To go high up, vertical posts of iron-wood or perhaps flametal pillars will show you the limits.
Trees like pine, placed on +8 elevated ground might be an idea.
A completely extreme idea would be to climb the highest available mountain, raise ground another +8, plant a pine and anchor iron-wood vertically.
Probably gets you higher than Willy Nelson ever was
Can a black marble table only be built on a stone surface?
I'm trying to make a devergr mining and forging town but I have no idea how to build cranes and machinery that, any ideas on how to make that?
There are some tutorials on YouTube for it.
TIL: You can't chain elevated stone foundations, but you can build elevated wood floors between support pillars, then build stone foundations on top of the wood floors, then delete the wood floors and the stone foundations will stay up.
Hello, got the game and progressed a bit. Making a 2nd base (1st one was just a basic hut).
Now I'm making a 2 floor house. My issue is despite doing my best with beams, the 2nd floor beams / poles turn red and I assume that makes them useless for support.
Is there a way to fix this considering (check 1st) that my poles are grounded? Or do I need to simply make more progress in the game and unlock better building options? I only have wood / corewood unlocked. I used corewood for poles+beams since I assume it's better than normal wood.
Corewood max height is 24metres. (6x4m pillars) assuming the bottom one is blue. If you are getting less than that, then something isnt connected correctly.
later in the game, you will get stronger materials to work with to allow more height.
but always just make sure that whatever you have at the base is blue (ie: touching the ground/rocks/trees)
I only have 4 pillars and the buttom is blue. does the floor in-between affect them?
Like- does the pillar have to pass 'trough' the floor to not lose stability?
try removing floor, build poles, then reattach floor
Alright, thanks
looking at roofs: it looks like building wide punishes you in terms of stability and aesthetics
is there a room size and house shape that you go for usually?
I'm looking at this frame (which probably needs iron beams for stability
I don't plan on adding a second floor; to me it looks like I'd just go with a very bland, giant roof setup
the alternative is to make it smaller and have 2 stories, but valheim hates steep stairs
I genuinely don't recommend building anything that big until swamp.
issue is more about aesthetics
you could have a half floor maybe, like a mezzanine. then you could have a varied roof shape. Or use corewood support pillars, or use the stability from a stone chimney to get what you need.
yeah, I suppose I need ot split up the roof, thanks for the mezzanine idea
is there a way to snap this properly?
use an x piece
will give you a midway snapoint
also roof ridge pieces
wow thanks
went with
Worked, thanks. No idea why it didn't work 1st time but well- all's good now.
Even added a basement (will improve over time)
and a dock
how should i start my build?
my current "vision" that i have in mind is a stone foundation with some stone accents on the actual house build itself and maybe a stone tower with wood accents of sorts? but i have no idea where i should start
Before you build any of, think about how you're going to roof it. So you don't run into "oh crap" later.
Consider looking for inspiration from other people's builds or even builds from other games or real life. Then just start laying pieces to get things rolling. You can always change it later.
i dont plan anything too crazy so i should be fine with doing the roof, no round structures (except for the tower) or any weird shapes, i've experienced that "oh crap" before so i learned from my mistakes
i dont really struggle building with wood but its always the stone that gives me trouble and i have 0 experience when it comes to stone building
I hate how this doesn't line up perfectly
Is there a way to build this wall without completely ruining the aesthetic of this stream?
I would angle it out slightly, make an archway/drain where the stream crosses under the wall, and have it extend on dry land
Thanks
how can you get up that high btw? I want to see my builds from above too but the scaffoldings cant get that high for me
build camera mod by azumatt
damn I cant mod my game
that sucks, you are missing so much quality of life π
do you think it will be in the game officially?
no idea. The other thing I have seen ppl do, though, is use devcommands to fly while they are building. Dunno how high you can get tho
what i do is grow a pine tree near your base and build a staircase up as high as you can and when you reach the top use those long log beams to build as far away from the center as you can
#building-ideas message works really well as you see here
Unlock the Devcommands to use F5 - Fly mode
Pretty easy , there Γ tons of tutorial , i think you only have to write something in the setting of the game on steam
YOU CAN USE GROWN TREES AS FOUNDATION?
yes of course. you can make a sick treehouse lol
or a huge tower if you place the tree inside
the only problem are the leaves
honestly a really slepped on feature
people only use trees as a foundation when placing a craftingtable with minimal resources
With the F5 you can spawn Ashland tree sho dont have leaf
Inverted stairs works great for defense, it mess up the monter's AI and they wouldn't hit it directly. makes for a seemless defensive wall that doesnt ruin the view
im trying to build a barn but the roof just seems off anyone have any tips to make it look better
build the supporting beams first, like this. and while youre holding the hammer it shows you different color of the structure, its not their health but their integrity, blue means it's grounded which means the ground is supporting the build and the further up you go it will turn red, which means the next structure you place on it will break
okay cool thank you
no probs, hope you get your barn going
also just to be clear, I explained in its simplest form, there's a lot of ways you can get away with while building but I think a youtube video would explain that to you better
i put some beams along the walls and roof and changed the roof a bit
I like the top to add more shape to it
yeah originally it looked a bit bland on the roof so i added that
i made these food holes to help with taming so you dont get seen
how do i make 2 story buildings not look like barns?
(no offense to dreadender)
you can do somthing like this with giving it an L shape along with adding depth with the stone beams. making the roof straight up with the 45 degree can also help. ( no offense taken i was going for that look)
@vital kite
i plan on doing a storage room on the 2nd floor so im gonna need a lot more height, and when a 4 meter tall roof goes on a 7 meter building it just looks kinda weird
@wet cove
what stage in the game are you