#suggestion-discussion
1 messages · Page 75 of 1
Line of sight is a factor, so you're just wrong.
yes, but we're talking about raids
Yeah, but in a raid it does not matter.
When it comes to tracking you, they go to where they heard a noise.
no, they absolutely do not do that during a raid
Oh I didn't see the bit about raids.
we've been talking about that for a long time
you just decided it was over and moved on to talk about something else
We were talking about defense structures.
Relax man I didn't see they'd mentioned raids.
in relation to raids... because you brought up defenses being available from BF
Sweating the small things even after I admit I missed it, cmon.
No problem man. but I said here "raids would be times better".
I laugh
I was thinking about a "slingshot" and ammo would be simple rocks.
Line of sight still does play a factor in raids though, with a 2x1 wall, rangers would just start letting loose arrows.
but the spikes are indeed from BF.
Without line of sight they will path to an opening.
we have few rangers, tho.
why are we singling out rangers?
But I get your points to that they would shoot at you.
Giving an example against the point that line of sight doesn't matter isn't singling out something...?
and all this stuff doesn't even pertain much to my original poont about raids
you're off on another track entirely
We've moved on from your original point because it makes no sense.
yeah, after you so throughly demonstrated it makes no sense, of course. Don't forget
You think it'd make more sense for armies to just appear next to players wherever they are.
But guys what would you think should we had more 'active' defenses like the ballista and such?
I think they're decent options, but in Valheim it could be considered too autonomous if it's made too easy, and I personally would want to keep the player engaged.
the ballistas work because of magic, mostly. Anything automated wouldn't make much sense before mistlands
I don't want to even think about how many loose items woudl litter the ground outside of bases if players didn't need to even take part in defense.
But you need ammo. else it is just a 'decoration'
fair, but the automation is the main issue
unless it's some type of defense you need to manually control, at which point it's just easier to shoot your bow
Also, I don't see the point of catapults (is it how it is called?). I know it is called siege machines, but... I only seen some videos of people yeeting themselves
Oh gosh, Catapults obliterate Fortresses.
I use the cart one only
You can take out charred spawners with ease.
How? I tried to aim with that sh*t and gosh it is terrible to
Yeah, a lot people like to cheese Forts, but it's such a risk free option to rain down on enemies trapped in their own walls.
I can't say exactly how, but I usually fire off one shot to gauge distance, and then I've pretty much got it from there.
That's on the dev team for not putting a "enemy ward" within the fortress wall to prevent building around it
I've always been good at that though, I grew up with games that had similar lobbing mechanics.
the ward wouldn't fit lore-wise
The beam in the middle could behave as one, and once it was broken you could build around it.
Yeah, there needs to be some sort of cheese prevention.
I mostly played solo. Do wards prevent others from building? or just from opening chests/door, etc
It'd make sense if the Ward were on top of that pillar in the middle, but only protecting what's underneath it in a dome around the fort, so you basically have to hit the top of the pillar with the catapult.
Wards prevent building, interacting with doors, reduce damage to structures, and I believe prevent accessing chests? I can't exactly recall about the chests though.
That's just the Ward we have though, the charred could make wards with different properties.
So they already have a solution to prevent (or reduce) cheesing the fortresses.
Coding that wouldn't be so hard I believe.
Yeah, I'm still hoping something is done about that, because every time I mention how fun siege equipment is, someone chimes in with their cheese tactic and calls them pointless.
It kinda get overshadowed once you know how to overcome a "problem" using 'old tactics', as building around it or a dirt pillar or even using skellies to soft-lock the enemies inside
@light fractal Galliform Mead would be a fitting name, as Galliformes include species like chickens & hens.
Gullinkambi's Brew. Gullinkambi being a rooster that lives in Valhalla, whose crow signals the beginning of Ragnarok
I was thinking Heroic Brew or something, because its a test of true courage
Damn you got two great suggestions for names and you came back with that. shakes head
(I'm only joking to be clear)
Heroic Brew is as fitting as Love Potion is.
I was thinking of that too
Doubling down I see
they do not reduce damage in any way to buildings and they simply don't let you access the chests built by the player (but you can destroy them)
What do you mean with soft locked? The events won't end if you're not in the area (except for the wolve one), but new ones can still trigger normally (and the previous is ended when they do)
Oh right I forgot that wasn't a thing, I remember I watched a video that disproved that. My bad!
Ah this was my interpretation, thanks for the info! I must've just avoided rolling a new raid for a long time.
raidless behavior
Ivar the Raidless
Its like maidenless behavior, but with raids
I just had the Chill Down Your Spine Wraith/Ghost raid happen just moments after we'd said raidless...
they're listening 👻
Halloween apparently isn't over yet until they decide it is.
IIRC should be over after 7th of November.
Chill down your spine might be the best raid now. Chain and ectoplasm delivery in one raid? I ectoplasmed in my pants.
I dont know why people go to such lengths and gimp their bases because of raids. Most of the time its just a helpful delivery service. I had one troll raid which did some damage to my base because I had absolutely no defences set up, but it was only 1 or 2 in game days to fix it.
I actually find random spawns are more destructive in the long run. If you have a raid you just deal with it. But a Fuling might have spawned on the other side of your base and be gradually hammering the walls down and you dont even know it.
I have a friend who did every exploit they could to stop raids, but these days they take it head on, I suppose those options can be good during the learning periods.
Wards help a lot with this; constant flashing and loud "tong" let you know boars dont like your storage units
Outside of the 1st troll raid you arent prepared for ||and bats|| there really arent any that should threaten bases for most players
Unfortunately it just takes 1 troll raid for new players to react poorly and overcompensate with cheese tactics.
Its a core memory when I was cowering in my first house I'd lovingly built then boom the ceiling is gone and theres a troll looking down at me
@grizzled mauve #suggestions message half of all monsters get stuck of things in all biomes, so it's a game-wide issue, making monster hitboxes smaller seems to be the easy solution, but then it is a neat thing to use terrain to your advantage.
the thing is.
it's kinda fun to not be logical all the time :]
I'll keep that in mind
same reason why we don't all have weapons on all biomes either
have I ever brought up the topic? I'm genuinely confused a bit here
or I guess I should take it as a "that also doesn't have logic behind the choices we made, so don't bother"
@light fractal what if the mead was something to do with Loki and it was an rng of every mead in the game and chance of turning into a chicken
I think the chicken mead idea is neat.
Especially if you get to keep control over the chicken.
Could build some beautifully hidden rooms, entrances and escape routes with this in mind
Tho, it would be funnier if you didnt get to keep control
Make a trail of seeds first then use the mead 
Could work like a feather cape if falling 
I like where this is going
#suggestions message
1.) You can already stop the boat by jumping out of it
2.) With how water was designed, this really isn't a possibility
3.) What kinds of customization options are you thinking of, that haven't already been posted dozens of times over?
4.) You're meant to use the hoe in combination with a pickaxe
5.) Crystals from the mountains can be used to make windows, and you can use that in combination with wood building pieces to make wooden framed windows. And vertical ladders are supposedly rejected/off the table
6.) Don't post more than 1 idea at a time, as they can't all be voted on properly in 1 post: #suggestions message
@still horizon And one last thing I missed, something you can do about pickable items like sticks and rocks is to use the forcedelete command on those specific objects, but there isn't any normal way to remove them permanently (would be really nice if there were). If you do choose to use the command just be very careful as it can delete more than you want it to if the command is set up wrong.
I think this is brought up so often people downvote the suggestion more because theyre sick of hearing it
You can jump out of the boat yes
But that fucks with your stamina which is really annoying when fishing
And you need all the stamina you can get
whats the recycle emoji mean on the suggestions tab
That it has been suggested before at least in some form.
ok, thanks
#suggestions I think wisp arrows would be really cool if they did spirit damge, they're spirits if not mistaken
About this: #suggestions message
Using some sort of material as fertilizer has been suggested a few times. And sort of being rejected as many times.
As for the bones sticking out of a mace.........
have you ever used and upgraded a club?
.......the female model is part of the reason I love valheim
STRONG
please don't change that ;-;
i like the equality with that, it would be awesome to see a neutral character too but yeah
I've quit playing games that focused hard on making fem characters really over the top, valheim stands out with the outfits all being accessible to everyone and generally looking similar
I love it
#suggestions message @light fractal You get just enough adrenaline from ||a forsaken power use|| to activate it, no mead changes necessary. Alternatively ||most blood magic|| can also trigger it on command
Someone told me that a forsaken power can do that and I forgot almost immediately. I guess it will do. I do think the vananidir mead doing that could be cool.
@strong lark your PC could probably not handle that suggestion to be honest.
most things that has to do with the map is very performance heavy to be honest
why should we change the model?
one of the suggestions was to redesign fem models because the person said they can't tell the difference
a few models?
there is only 2 models
fem
and they ARE made in a special way so we don't have to make 2 sets of armors
feminine
and i love that
i was commenting on someone's suggestion to change the models to be more different, but i want them to stay they way they are
yay
@topaz ermine Players typically have buildings/areas designed around their workbenches, that could stand to make these builds useless.
i mean you wouldnt HAVE to use it🤷♀️ it just would be nice with bigger bases where you dont have to run around as much. i personally love building villages where everything has theyr own areas so it would help there. but its just a suggestion c:
Okay, but players would use it. That's like saying a smelting furnace that cooks all metals would be nice but players wouldn't have to use it... but they would. Keeping things utilized is better in my opinion.
thats why i said end game thing. maybe get the things for it from deep north or ashland. so people would still have to use the normal stations to the point but later in game can choose to switch it to easier option
If the goal is to not run around as much, you've always got the option to build them near eachother... I'm fairly certain you can even stack the benches so you don't need to move an inch.
ahh, alright no worries!
@hybrid gull to me bows are already more than powerful enough in the first biomes and more so with extra xp.
Bows are indeed incredibly broken
@subtle depot Why would adrenaline decrease faster the closer you are to a enemy?
You misread their suggestion, they are saying the opposite of that.
what does this have to do with my suggestion? If the bow is broken, it's the system behind the bow being broken. If I'm hitting a living creature or the archery tool I get exp, so why are birds an exception?
and I'm pretty sure birds themselves can't be considered an exploit, not when the devs gave us a tool just to exploit bows to begin with
Birds are not technically "living mobs".
and if you read my suggestion you'd know I'm aware
Yeah I thought so
Kind of confusing
#suggestions message @pale ocean I'm of the opinion that keeping them unique changes your playstyle when using them, which is good for variety. Easy sources of poison are currently negligible however, namely melee and arrows (draugr fang, staff, bombs all work grand).
Buffing poison on basically just the jotun axe (jade melees are strong enough already) by 2x would make poison feel better and allow hit and run to be effective. Maybe a mild bump to poison arrows as well to make them worth chasing over frost
Every other source of poison seems to be higher than a fire equivalent already (unless theres high utility like the staff, but thats still pretty high poison), making me think poison was intended as the stronger patient option. Jotun goes hard against that philosophy for some reason and it bugs me
Increased poison damage on those weapons just means more damage being lost from hitting an already poisoned enemy 
make it stack like fire
not increase stack fire x itself not lost
poison just vanishes
The only weapon where poison bothers me is with the jotun's bane. I feel like this weapon should do its own poison system where the damage is applied immediately, or something like that.
Other poison stuff tends to have high poison damage. Its kind of a fire and forget deal.
I think poison arrows should get buffed. Frost arrows have the same damage as them but frost is applied instantly and gives enemies a slowdown
Increasing poison damage would make poison valuable in a playstyle of only attacking enemies occasionally to ensure your own safety. A different element would be more effective if you planned on repeatedly hitting an enemy in a short time.
I feel keeping the elements different in how they apply their damage would be good, though the damage values need to be changed to make all elements valuable
poison arrows are also obtained earlier
Yes but they become craftable at the same time and most stuff in swamp is immune to poison so there’s not much reason to use poison arrows until mountains
#suggestions message I really like spears as they are. I can understand people thinking they do not fit the general expectations they might have about spears, but there is nothing lazy about them. Slower and hard hitting throw pairs really well with the short ranged fast attack.
Maybe the game could have room for a spear working more like the polearms work. Something with longer reach, no throwing, perhaps still one-handed? But there is no need to overhaul all spears.
There's been discussions about spears before and I think people get tripped over by the name. In English it might be more accurate to describe the spears in the game as javelins. I would dare to guess that the naming is what it is, because (I think) Swedish does not have similar different words for those kind of different spears. Same in my native language, sharp stick as a weapons has one word, regardless if it's thrown of held
#suggestions message It's more likely for them to change movement while encumbered to be more difficult than it is for them to change carts in the way you want.
I think you just shouldn't be able to pick something up if it would lead to overencumberance.
That would work decently. You’d still get encumbered through weight boosting buffs running out but you wouldn’t be able to use encumbrance to haul thousands of pounds
Ok, so you can't use carts up any incline and can't move while overencumbered. You've now made all heavy metals absolutely miserable (well, more than they already are). I have faith the devs can come up with something better than ruining the game 😛
First of all nothing has been ruined. Second, having issues with carts is because people weigh them down to excessive degrees well beyond what they were made to handle. Using one properly you can already haul several times your normal carry weight before it starts to become too much. And movement speed increases as well as minimizing movement speed penalties helps a ton with moving heavy carts.
I didn't say anything had been ruined. Just the suggestions would ruin the game.
And the main issues is that the metals are heavy and you need really large quantities. The idea that the cart is easy if you don't put much in still doesn't resolve the issue (and is a silly suggestion). We need ways to move around the large quantities of metal we're supposed to use.
I think the cart should just straight up ignore content weight (like ships). As it is now, the only thing I use the cart for, is to push it down a mountain.
What do yall think about a new ocean boss? It could be a stronger, larger, and differently designed sea serpent that can be summoned.
i personally think a boss battle on ship would be quite exciting
"if you don't put much in" is around 8 times the base carry weight of the player when it starts to get tough to move around by the way, which is quite a lot as is. The problem is that you and others want to go even further beyond that without consequences. The cart is already in a good spot as is, nothing wrong with it just because a small handful of people have personal issues with it.
And I disagree. It's not in a good spot just because a small handful of people have no personal issues with it.
There is no ground truth here, just different opinions.
I would like the cart to have about 50% less weight impact 🤔
I don't mind the weight. but uphill...
what about studded wheels bronze for low durability iron for high
studded wheels wouldn't help out 🤔
maybe a smaller cart, half the size (inventory) and lower impact on the weight
or something
the cart now, adjust weight depending on the weight loaded in
little red wagon everyone knows from childhood
just give the cart a weight limit just like the player's inventory and everything beyond that threshold makes the cart uncumbered
I wouldn't like it that much, since I believe realism for weights is important, but I wouldn't mind the change
It'd be cool to have a powered cart using the same wood burning engine as the battering ram, it could add enough power to crawl forward at a small pace regardless of terrain, and be usable in ashlands. 🤘
no powered stuff 😄
that would be kinda wierd
The battering ram is powered though 🤔
and should be a one-of-a-kind 😄
don't need more minecraft mods into valheim 😛
It would be nice to have some sort of cart upgrade that helps with slopes.
I suppose stone portals could be considered an upgrade that way though, transport anything, anywhere.
for the cart mayhaps allow a friend to push it alongside you? or maybe a lox pack?
it would start to rubberband and behave really poorly in multiplayer
bwomp
you never went on a boatride with friends?
and they bounce around / clip / teleport around on the boat?
no i brave the seas alone on a raft. there is no other way
@waxen blaze one big issue with a ocean boss in the ocean would be "how do you corpse run" 🙁
And to add the part I had to cut out from the suggestion #suggestions message, since I almost reached the character limit anyway:
I can fish in the Black Forest, but I can't even cook my catch until I get to the swamp and inside the Crypts (or I get lucky and find iron on the surface).
Not to mention that, just like with the cultivator, I can gain fishing experience by not doing the activity that should award me experience: I can just cast my line far away and reel it in without any fish. It's by far more time-efficient, since I don't have to wait for a catch, nor do I have to travel anywhere to find fish, so why should I even fish in the first place? It defeats the purpose of the skill. It's like saying I gain running experience while standing still, because I'm using my legs to stand, which is dumb.
The logic around bait is also not explained nor justified: why do I need to buy it? Why can't I make bait myself, since it's probably either worms or some kind of meat fish like? Why is the harpoon so useless when it could be a better fishing rod than whatever we have right now, and without paying for it too?
- have the bossfight on a kraken
- give the boss a really really long taunt upon aggro
or secret cave you enter and boss fight on a wet floor or something Zelda-game-dungeon-style 🤔
you also have the "small lonely island with a very big crab"
i was thinking crab rave but that works too
anyway...
on the topic of powered carts and stuff.
ever since ashlands i imagined there would be some similar hurdle to get into the deep north
what i imagined was a big ice wall like game of thrones, but in the sea so you could not build over it.
So what you had to do was use the "eternal flame" or whatever fire based drop you got from fader, asksvin skins, and ashwood/yggdrasil wood to build a half magic, half steampunk, fully viking airship to fly over the icewall.
I could see having to use a ship that would crack the frozen water surrounding it by some method perhaps?
icebreakers exist, but they're not viking technology
Carts are objectively not in a "good spot" if carrying metal by foot is better 🤣 . Carts are only good for flat terrain (which is still not great if it's even a little bumpy) or light loads.
You are supposed to build a road for carts
you carry metal on you, overburdend, throw it on the ground, regain stamina, walk until no stamina, throw out, rince-repeat
it's the normal method people use instead of cart
I know, my original suggestion was to improve carts because it seems silly that walking overencumbered is better. Just fix carts to handle slopes.
Agreed, carts should be better than no-cart, not the opposite.
that is for short distances like inside your own base
when you for example want to carry the 600+ carry weight materials you need to make a Krom
for anything longer than 100 meters, multiple trips are better
1 - Agreed, you should be able to eat fish when you catch it.
2 - Agreed with prposed exp overhaul for fishing, but not critical.
3 - Nah, every cast should use up a bait. If you casted in wrong spot or aborted that's on you.
4 - Crafting bait from boar/deer trophies is a good idea, but i still think you should be able to buy bait from Haldor.
are there anybody who do NOT want them to add any way to expand inventory, or to increase the default slots?
who has also finished the game***
yes
alot of people also enjoy a challenge
and they realise that by just adding more and more item slots, you lose a challenge in the game
it's counter to the design, massively incentivizing being prepared, wich means you need to fill maybe 16-24 slots with trinkets, weapons, food, and consumables.
do you need weapons, food and all that things with you tho?
I would understand if we removed the option for pocket portals
eat food, go out for 30+ minutes
don't need 3 slots of food with you
I mostly want equipment slots.
you don't need all the things you think you need
sure, you could leave food at home, that's 3 slots. but i think very few want to play like that, as far as i see, just about 90% of people preffer keeping food available.
the food thing is only viable to either lategame or feasts. My food lasts at most for 25min but that means it really lasts 12 min
the 32 slots are adequate for the first 1-2 biomes for sure. but it's a litle crazy in the later biomes.
To tell people we dont need to bring food is a bit silly.
needing more slots for loot, AND a lot more slots for prep
and it is common to lack slots in the early biomes too, so i would like to maybe see a humble 8 slot upgrade from some boss, maybe that could be one of hildirs quests.
or an expencive vendor item.
Or dedicated equipment slots for armor and accessories.
that's just a matter or aesthetics, sure.
I just go with the fact that when I bring a shirt in my backpack and I decide to wear it, it is not longer in my backpack.
a common fix for the inventory issue, is to just carry a portal and constantly place it to go back and forth, so that eliminates the challenge.
Its what I do in the ashlands, but its mostly for safety.
i get the dev POV though, there are more ways to deal with it, and it's part of the challenge, in the same vein as i don't want to make crafting and storage too ''magic''
can bring a cart, but i might preffer having a unique pet carry some 8 or 16-slot bag 😄
I just wish the ashland stopped turning into giant piles of grausten whenever a minor battle occurs (about every 5 minutes)
You can tell where I’ve traversed because I leave piles of grausten like bread crumbs 
I think increasing some items stack sizes could also be one solution.
Speaking of. Someone explain to me why flour made from barley takes more space than barley.
Asksvin saddle bags?
Barley flour stacks were actually increased in Bog Witch update, from 20 to 50.
holy cow, why was it at 20 in the first place?!
disagree, the issue is not carrying many items, but many different kinds of items.
yes
this shows alot in ashlands
but if we add 8 more slots, you would run out of carry capacity in notime
so then people would complain about weight instead
And speaking of items, I wish certain items had more uses. Im specifically thinking of the blue feathers in the ashlands. You build one thing with them and then they just gather dust.
and then slots, weight, slots, weight. ♻️
The various pelts also have this issue for me.
no. keep it to 1 topic
don't "speaking of"
oh, well im done then
There are temporal solutions to carrying capacity tho.
i doubt it. i don't mind the carry capacity at all
you would if you had 8 more slots
Items like forageables in stack of 100 instead of 50 could free some item slots.
then you would be like "I can bairly fill half my inventory with things, then the damn carry capacity stops me
indeed.
but that only works up until mountains
where silver and stone have such a weight to them
i guarantee i would not, i'm constantly limited by weight, but i just don't mind it. it makes more sense maybe. compared to not being able to pick up 5 dandelions on top of my big kit.
Barley and flax already have stack size 100. Then there are Mistlands shrooms and Ashlands veggies.
you can complaint about weight regardless of how many slots there are, you fill up with 2 min of woodcutting.
and when woodcutting and mining, you generally don't need slots.
Barley flour stack change was one of my favorite changes to Valheim 
interesting, i could not care less about that change :p
It’s probably one of those things where you really appreciate it when you’ve been managing the small stack size for so long. For me, it was also a big request that I was wanting to see in-game.
100 floor taking up 2 slots instead of 5 was such a nice feeling when addressing my kitchen 
do you not use iron chests
I use typically every storage option in the game 🙂↕️
oh, flour
the third point is not an issue because I think using bait on cast is wrong, but because you can catch more than one fish with a single bait that way: I've done this myself, and I can catch something like 3-4 fish with one bait, which shouldn't be allowed.
So it's one of two possibilities: either make bait being used on each single catch, or make the fishing rod reset to its default uncast state once you pick up a fish you hooked. Heck, even if you lose the catch the rod should reset its state. That way it still acts as one bait = one fish, and it's on you whether you catch it.
sure, a challenge is important to have, but not in the form of making things less enjoyable by making them a slog to do. I generally go out with just 4 weapons, 1 or 2 tools and either 1 or 2 types of arrows, depending on what I'm going out for. Add into the mix 4 clothing options and two accessories and we're already at either 12 or 14 slots being occupied by "default gear" , stuff you can't really do without if you plan to go out anywhere. (maybe you could get rid of the belt, but the +150 weight is too juicy)
With more than a third of the inventory occupied like that I have to make more and shorter trips everywhere whenever I go out, all because I don't have slots to fill, not because I'm carrying too much weight.
The most obvious solution is to simply add armor and accessory slots, and maybe a slot for arrows because you're effectively carrying tens of arrows in a quiver, not in your pockets. That would free up at least 6-7 slots, which may not be a lot, but if you're already going out with the all the strict necessary to survive it makes a whole world of a difference.
Not sure what's the reason not to have those implemented in the first place...
and no, I'm not gathering any other materials aside from stone/metals when I go out mining. That's not an issue and if you want to really gather everything like that you'd better worry about your organization first instead.
The issue is with the slots, not the weight: either put more emphasis on weight and let us carry as much shit as we want until the carry limit, or remove the weight limit (which I doubt you will) and let people strategize how to manage the limited amount of item slots.
Why was such a double-limit implemented for the inventory initially anyway?
also, any safe trip you wanna go on usually requires good food, so saying we can just not carry food with us is very, very stupid. Just because Scales can finish the game without it, it doesn't mean we shouldn't use a system you guys implemented and used to create all the challenges in the world (I doubt you assumed people would challenge Fader with 25 health and 50 stamina)
You technically can…
do you?
I think having the two limitations in place is actually pretty interesting. I see where the thought process is, and I do find the challenge to be interesting. I think having to juggle both space and weight makes for interesting gameplay.
However, in my opinion, this design does tread onto exploration a bit when the player is having to take numerous trips via portal or whatever to drop stuff off. It can be immersion breaking for some, so I can see where the frustrations lies.
If I were to guess, I think players don’t have similar frustrations with the weight limit specifically because they have tools to manipulate it.
You can store food in the boat, or in a chest at your portal
It does not “need” to be in your inventory at all times
a portal is stationary: if I'm going out I'm not going out in a tiny area, I'm exploring an entire island
should I just go back and forth to said portal/chest and ditch actual exploration?
or wait, I should probably build a house every 2 minutes of walking so I can reduce the time I spend going back and forth... by wasting time building stuff I could have avoided
This is now just making a bull out of a fly.
I'm trying to emphasize the poor logic behind the argument
A bullfly, now that’s a real monstrosity
and even if I keep a portal always at hand, going back and forth is a waste of time too
It's a saying in my native: when something is made a bigger problem than it really is.
It also rhymes: "kärpäsestä härkänen".
Huh, I learned something new today! I usually see the phrase “make a mountain out of a mole hill” 🤔
That might be similar one then but for English.
Tempest in a teapot
what about a flybull
deathskito
There are already a good handful of ways to significantly mitigate those "issues", such as going up slopes at an angle rather than head on, create paths and remove obstacles, increase movement speed and reduce movement penalties as much as possible, don't overweigh the cart well beyond what you're intended to be able to move with ease, make separate trips if necessary, etc. Not utilizing those means or expecting to be able to do whatever you want without consequences is entirely on you and does not make it a fault of the design. If being encumbered is "better" than using carts in some very specific situations, then the encumbered behavior is what should be looked at instead, not the other way around.
No one is claiming there is no way to get around the fact that a cart loaded even 2/3rds with ore cant go up a gentle slope. They already noted that it is more effecient and faster to just load your character, walk until stamina is gone, drop everything, pick up with full stamina, repeat.
The complaint is that a cart is supposed to be the best solution to moving large quantities of ore across land, yet in practise it is slower than moving the ore in the simplest, least prepared manner. No one is asking that moving a heavy cart be without any kind of weight-based limitations. Just that the difficulty of moving a cart be tuned down so it is more effective than just carrying everything in your pockets.
Yes, me
And the problem is that the cart isn't the issue, you're trying to fix what isn't broken to begin with.
Im thinking the problem is that you aren't reading what other people write.
I've read what people are saying and it's nonsense and doesn't help your case at all. Carts already have multiple ways to mitigate the "issues" significantly, they are not what's broken/what needs to be "fixed". The encumbered behavior is what is more broken in your own words here, so why is that not what should be fixed or focused on? It's clear your intent and that of others is to reduce the limitations on carts to make it easier to move weight well beyond what you're meant to, whether you admit to that or not. It's the only reason you're pushing for carts to be "fixed" rather than the encumbered behavior.
That's fine, many things in Valheim aren't viking technology.
But also, I didn't necessarily mean icebreakers, it could be done many ways.
I was trying to hint at the fact that if it has to exist within the game world, it shouldn't be anything too realistic
heck, even some new boat made of ashwood that, for some reason, radiates heat and therefore melts ice could work
It's always weird to me that some players prefer strange, seemingly unintentionally gameplay loopholes over just fixing something that clearly could work better. I cannot imagine any argument for why walking overencumbered makes more sense than improving carts (even slightly).
Why not? Again, many things in Valheim aren't Viking technology.
Carts are still going to carry loads you couldn't uphill better and faster, the conversation tends to get a bit exaggerated to carry a point along.
I'm fond of the idea of a mini drakkar with a ram-furnace, powering a giant hammer on the front. A new tool for serpents to fear.
"Well beyond what you're meant to" is a loaded term, just because the devs have made actions a certain level of difficulty doesnt mean that is an ironclad design choice they wont adjust. For example, they have calibrated the cart so that the shallowest slopes become impossible to surmount even in best running gear and with a person behind pushing while the cart is 2/3rd full of silver ore. They then decide to adjust the weight scaling of the cart down so that going up the same slope is now only impossible at 4/5 full. In this example there is still a weight limitation mechanic on carts, yet carts would feel a lot better to use. It could also equally be defended later as some inviolate limitation, and that changing it is just to move weight "well beyond what you're meant to".
And yes, they could instead make it so moving while overencumbered is slower, or impossible, so that carts are better again. Difference between the approaches comes down to: which makes the game better?
I was actually really tempted to suggest making movement impossible while encumbered
the whole idea of being able to still move while under much more weight than we can handle is very, very unrealistic
Fun>Realism
but that would put even more emphasis on the inventory issue: slots shouldn't be limited in any way
fun != random
Fun is not equal to random? Not really sure what that means.
It is, but ultimately the only thing that would change is that transferring ore out of boats, stone back through portals, or crafting materials to crafting stations would take slightly longer. You wouldnt be motivated to invent a new solution, you would just do the same thing but more and slower.
because what you find fun, it might be random to me, and in moderm times that's a common trend
point being, I've demonstrated in various suggestions how many things are random just for the sake of fun
You think the code written to handle carrying heavy items was random?
please don't put together oranges and apples
Its not random then. Its fun.
Yeah, this point makes little sense.
no, you probably read that wrong: many things are justified as "it's more fun this way", when they're clearly not fun nor logical
So it's not random.
sure, it's a subjective thing, but using "fun" as a justification is just a wild card excuse
It's really not, video games are meant to be fun, they're games.
would agree if the genre of the game wasn't survival
“Game” is meant to be fun. Survival included…
games are also supposed to be fair
Fun is very subjective, not really anything to go on at all.
You don't need to agree, but I really don't know what you're trying to communicate. Valheim is not a survival simulator, it's just part of the genre because there is emphasis on survival.
Precisely
What I'm gathering is you feel Valheim is random and unfair, but you don't always approach your points made from that angle.
you generally don't know what I'm trying to communicate anyway, nothing new
My point is that you put fun over realism, but your concept of fun corresponds to my concept of randomness, which by my definition is not fun
well, it is random in some aspects, and therefore unfair, you got that right for once
You may want to google the term random, because it doesn't apply to anything within Valheim's programming.
Unless you're rolling for extra crafted items/cooked goods/or trophy drops.
if the excuse is "fun", then surely nothing's random
what's random is the logic behind certain choices behind the code
Yeah that's just cynical, you're assuming the developers have zero direction or intent with their choices.
no, I'm not saying that, even more so when they haven't spoken anything about it
but as an outsider who tries to justify certain choices, I see no logical reason
So choices aren't random.
and a reason unseen, is a reason that doesn't exist
If you’re trying to argue for realism as a must have standard in a video game, you’re better off grabbing an axe and a knife and heading off into the wilderness to play your own “realistic survival game”
-# Maybe a slight exaggeration ^ lol
No logical reason for being able to move while encumbered? How about grandfathered logics presented by a multitude of games involving weight that came before? Skyrim comes to mind, alongside any Elder Scrolls.
uh, what do other games even have to do here?
Do you know what I mean when I say grandfathered logics?
so if they f***ed up, it's fine to do the same?
I’m out
Skyrim is one of the best selling games on the planet... what was f'd up?
Some recipes need a lot of metal and would be a pain to make if you couldn’t move at all while encumbered
Same this is silly
Yeah, but fun can be quantized, it isnt ineffable. For example your proposition that your character shouldnt be able to move at all while encumbered: we can imagine what that would change from the existing gameloop. In this case, loading and unloading ships, reclaiming stone from digsites, and crafting expensive items would require multiple short trips from point A to B, rather than one slow short trip.
Does this new problem cause players to adjust their playstyle or craft new solutions to overcome, which could be considered fun activities? No. They just take the same actions, but longer, which isnt fun.
So by judging this design choice by how fun it is, we can correctly reject it, even though its more realistic.
I don't even know what the argument is anymore.
Wait, you guys are playing games for fun? 🤔
imagine if people could keep their attention spans for more than half a sentence
Whether "cause it's fun" is a legitimate justification for design choices that reduce realism.
like, say, maybe for three whole sentences
parsing speech (writing, in this case), is quite a difficult task many still fail at in this modern world
Seijiro when your sentences are stream of consciousness style disjointed missives, people will lose track of your argument. This is on the presenter, not the listener.
I can write whole paragraphs, but I'm fairly certain things would not change much
I mean, I was busy getting work done and came back to a wall of text argument that was all over the place (somehow even included Skyrim?).
certain people in here have demonstrated a lack of comprehension repeatedly
wasn't someone out?
Ah yes, the ol' 'everyone is stupid but me,' tactic
Same, no clue what the argument was over
Yes, Mark Cuban was.
And Will Treaty
I read the whole thing 🤔
#suggestions message I wanna add that the spear could do with a 360 swing attack combo that does blunt damage, giving it larger coverage instead of it's current small cone of attack
i'm not sure if this would be a suggestion or a bug, but when particle lights are turned all the way down it causes the torches in swamp dungeons to flash badly
i think i have a migraine starting from it, nauseous and can't focus eyes D: is this issue a bug?
being able to remove flicker from torches and fires might fix it
sounds like the Atgeir attack
it's a known nvidia GPU bug
yeah, which would be a nice addition to the spear, given how it was historically used
erm
🤔
if you want spin-to-win attacks. you should probably play some ARPG from asia 🤔
is there a way i can minimise it?
sadly not afaik 🙁
@wanton atlas have you guys given any thought to reworking spears? the throw is great but it's a real funky stab animation, like how you'd use a knife.
no
i see, but ingame you hold it 10cm from the blade, the pics make more sense.
hence why the animation is the same for just the spear and spear + shield combination
the points you grab it is usually depending on attatchment points
so notice where you hold it, grab it and place it on item stands etc
who was that?
Dvoid
he is our owner and head developer
But if we focused on re-doing everything. then we would have extremly slow progression forward aswell
so unless something is broken. it's not always worth changing it for the sake of changing things either
I had a feeling this was the reason. 
You lose stability and reach when you hold it like this
The only reason to do so is in formation 💀
Otherwise it's so wobbly, short ranged, and likely to break your wrist
*or to throw it
@jagged hill How did you avoid Odin bot? 
What is odin bot?
Also, I've seen this picture before
He's not holding it like in valheim
i agree, so it's more a post 1.0 thing.
In #suggestions there's a bot that will assign your post with 👍 👎 ♻️
you also must start a post using 💡
none of this applied in your recent post 🤔
Oh ok I'll edit my post. No idea I just posted like normal.
How did-- okay then. 👀
Odd that bot didn't remove your post. 
I am on mobile, not sure if that would cause it.
May need someone with some powers to assign the reacts to your suggestion.
With great power? 🤟
I believe some people are struggling to post in suggestions, that's 2 ghost notifications in 10 minutes.
Maybe would be easier to repost after the timer so the bot will properly add the reactions.
They are free from judgement. 
@bronze spindle posts in #suggestions must start with 💡 or they will be auto-removed. It is written in the channel description. 👍
yes
@olive yacht minnions?
Like from the movies?
-# Gosh no.
lol no... some creature to gather simple supplies maybe?
so.. you want to play Aska?
It is a suggestion. Do with it what you will.
One word suggestions are lacking, some thought might be nice.
suggestions don't need to be novels either 😄
I hope they implement minions that gather supplies, minions of the forsaken and they gather the player's supplies. 
Oh, stealing minions?
Theives of the night 🥷
no
please add
no
after 1.0?
no
if i buy 4 copies for friends?
if i get 99% discount
2001 no's

wait why are you against adding keybind settings???
That is weird.
We don't have enough programmers to throw at the task
Or would you rather we don't add mod support?
Or fix bugs?
Or fix save issues?
#suggestions message given the lore and ultimate goal of the player, that sort of thing doesn't fit the game at all. You're meant to fight them only once each and then move on. The only reason you can even refight them in the first place is in the event that you lose the important boss drops, which would softlock any legitimate playthrough in some cases if you couldn't fight them again.
I just find it hard to believe that keybinds take significant time to implement. Although I don't know how things are structured on your end.
Ultimately my answer depends on what bug would go unfixed.
(Or it would in terms of quality, for me personally, I can rebind my computer if I want to, so in-game rebinding is less important.)
#suggestions I don't think magic in early stages is possible, all magic weapons use Etir to be made and need mana, i think moving these resources to the early game would break the progession a lot, game is already quite easy before plains.
Earlier magic would be OP, just as later magic is.
That's why they aren't going to do it.
If you absolutely must I'm pretty sure you can rebind with console commands. (might be just non-menu binding, been a while)
Or steam controls setup outside of valheim if you use steam
If that is the case, then the ease of proper implementation would be even greater than I imagined.
The idea that they wouldn't add magic earlier because it would be OP when they have the control and ability to make it not OP is odd
😄 Yes, because they made current magic so balanced...
Unless its a melee weapon that uses eitr instead of stamina, unlimited ammo with ranged anything early game would be OP
They also aren't going to completely re-write the food table for 5 biomes.
I liked magic being mistlands only even before ashlands existing. Mistlands is different. That is where you deviate from what others have done before you.
Why a rancid remains trophy

they have a staff lol
Dead Raiser was better when it needed this 😛
I just want you to be able to start the game with a theme I guess is the main thing
♻️ Many, many people have been asking about earlier magic since years ago when magic was first added.
They aren't going to do it.
You can always go mistlands early.
If only Moder didn't block things...
I know but Ill still ask lol
There are multiple mods that do this if you really want to try it. Every single one outmatches the vanilla options that I've seen; there is very little reason to be a melee viking that way or engage with most of your other kit.
My acctual #1 wish for this game. If I could press a button to make them change this, but then immediately stop all development I would.
You want Moder to be skippable?
Yeah
is it for magic?
We are complete opposites.
I want enemies to not have any tool damage, requiring you to beat Eikthyr.
I want the chair glitch to not work on Crypt doors, requiring you to beat Elder.
I want the "too hard" removed from Stagbreaker, requiring you to beat Bonemass.
Moder is fine.
I want the Mist do damage to you like the "Freezing" from the Mountain, requiring you to kill Yagluth.
And I want the Ashlands water to be 500% hotter, requiring you to beat Queen.
Enemies should have tool damage to break buildings fast, just not a high tool tier so they can’t break ores
It is for everything. Moder is just the only acctually blocking one, and also very artificially so.
I don't like full-combat in this game. Nor do I like searching for the bosses. I like surviving exploring getting upgrades and building, and then maybe fight bosses when I find them.
Valid.
I think its best to leave magic to the magic biome that is full of mystery and magic
Yeah, I want them all to be blockers.
brother we are in a magical realm called valhiem and are dropped off by a 4 foot tall raven
that talks
Yes. Very yes.
We are dropped off by a valk, not a raven.
maaggic
Not happpenninnggg.
Fantasy does not equal magic, they are 2 separate and distinct things.
Yes. But whenever you go to and survive it long enough to get stuff.
Not dependant on some random reptile half the world away.
If they added "instant death if you walk into a biome you haven't killed the previous boss of" I would 100% support it.
But that is too extreme to happen, so there are other ways to make the bosses into gates, and I wish they did (they won't).
I also wish they would make more Unique weapons and questlines like Dyrnwyn maybe 1 for each Biome aswell
I would be somewhat more in favor if.
- The game was built from the ground up to make combat, and bosses in particular, more engaging.
- The gating felt less artificial.
- Locations were known, or figured out in a more engaging way.
Id like to have magic a bit earlier. but not as a main playstyle.
more like low range debuffs, expensive and rare "get out of jail" items
utility, not dps
not so it would be a replacement for the other playstyles
without etir you would need to use the lightly magical items like arrows or grenades
but its not gonna happen. regardless of how much i want to loot the fuling shaman's staff for 5 firebolts before it breaks like a torch
sounds like a magic game
To be fair... there is a lot of gathering in Valheim 😉
Magic the gathering? 👀
Well, contextually this would be Valheim the Hoarding. 😏
You'd love the Minecraft mod, twilight forest!
I would not, as it is a mod.
GASP
that's ok. people play how they wanna play. i just suggested it because it has strict boss progression mechanics, much like how you described
Oh it is a magic game, its one of the best games of all time!
Speaking of hoarding, I’d like to have more building or crafting options open up for stuff that has limited uses now. Stuff that just piles up
glazing not allowed
this is a no-glazing chat
The only major "why not a build piece" that sticks out to me is not having Charred Bone Pile.
I just want to alternate Charred Pile and regular Bone Pile to make a checkered floor out of the bones of my enemies 😭
I just want Charred Pile to put these bones somewhere xD
But that is mostly because I don’t like droping things on the floor and wait for the dispawn
Hello everyone btw
You know there are obliterators right?
Meaning?
Just that @mellow crater might want to use that to dispose of charred bones instead of waiting for despawn.
Yeah I know
But I like to place stacks of items
-# don’t worry I am tired and stupid today
Make stacks of coal.
👍 More pile/stack build pieces 👍
same
So long as were adding piles, ancient woo- ahem, bark piles please.
Ancient wood, or bark? 🤔
Is it too much to get both?! Lazy devs... /s
I bet the devs are sleeping right now… instead of working of Valheim… shame!
#suggestions message people can abuse this to transport more than the ship's carriage
To be fair, it’s already able to abused far more efficiently than that 👀
we might be "old" but not as old to be sleeping 9:30PM 😄
#suggestions message No change beginning to end? Could you elaborate further, there are quite a few ways to alter your carry weight throughout the game 🤔
Imo the weight stuff is fine, it's the gear occupying slots that really grinds my gears
Stuff you wear should just go into dedicated slots outside of inventory
At least for the armor and trinket
Strength Potion + Belt + Moder Power cranks you up to 1000, if you need to transport more than that, jesus, just take a cart
Mostly agree 
Yeah, I especially like the strength mead- super helpful in the Ashlands in my experience
I haven't explain clearly, my fault. I mean, as the level increases, the carrying capacity and available slots also increase, with one additional slot every 12.5 levels. This means that at level 100, you'll have an extra row of slots.
And then when you die... you lose slots.
Emm, that's really a big challenge to avoid death.
Or adding backpacks can solve the problem.
tbh, every piece of equipment you wear on yourself could just be "taken out of your inventory" the moment you wear it. It doesn't need dedicated slots at all, since you can (mostly) see what you're wearing. The only issue would be "how you remove equipment", which is why you'd need some kind of dedicated slots instead.
That is to say, additional slots would look janky, but it's probably the best compromise if we want to free some inventory slots.
Any particular reason why my suggestion about posture was shot down, other than the obvious "its a bad use of dev time"?
do you all really enjoy playing hunchbacks?
Personally, one of the key reasons i like the Krom so much is that its idle animation has better posture than any other weapon.
My reasoning for downvoting is that I just don't agree that posture should be a dynamic system based on food.
but vikings with better posture (somehow) would be better? right?
Better for what?
Yeah I've just never felt that, they look battle ready to me.
yeah, i agree with that... when they are holding weapons. especially shields
idk about you but i am particular about not hindering my movespeed, so i run around without weapons equpped at most times
and that posture just looks silly.
Can't say I feel the same, but if it helps, I'm pretty sure our Vikings come from an era where good posture plays little to no importance.
It probably definitely did have importance since an upright posture makes you appear taller
Probably definitely? 
Personally I'd like to just see better posture overall, unless over-encumbered, not linked to food/HP. Still gave you a thumb though
I honestly don't see how focusing on the posture would effectively improve the game, sorry
I've played for so long but not once has this bothered me
I think that's because I hardly look at my character to begin with: the environment needs way more attention for sure
yeah... higher max distance for low detail models and better level of detail fade is at the top of my wishlist.
I mean, who cares if cranking everything to max trashes the fps. on a 5080 or whatever that trashed fps is still playable.
in gta V i managed to bring my old 1070 down to 4 fps. got some gorgeous screenshots. (without mods)
I have terrible posture most of the time so it makes me feel more connected to my character and the game
to me personally it would mean your basicly playing as a hunchback for the most part of the game.
or the beginning of the game, your a hunchback.
not sure what kind of gameplay or so it would give me to be honest.
and probably alot of animations would look really wierd
Kind of a silly suggestion indeed. Lot of effort with ensuring decent animations for very little payoff, and possible risk of detracting from the experience.
I honestly never noticed
same
On the tying it to health part, that's just downright silly. Like a Snickers commercial, you're not you when you're hungry, so the character transforms from a hunched over caveman to a prim and proper lawyer after scarfing down a bunch of food. Nitpicking over posture and trying to exaggerate its importance in a video game setting is also a super weird thing to fixate on, especially when most people either don't even notice or don't care. It would have to be really egregious to actually be a concern, like the character being bent at a 90 degree angle, but that's nowhere near the case.
Yeah I don’t know, I don’t think the posture looks strange or anything 🤔
Much bigger fish to fry than adjusting posture imo
Especially during the walking animation
so smug and upright.
Never noticed it, can’t say I care about it, and the proposed suggestion relating posture to health/food I don’t like.
Its a common enough mechanic in games to have character's stance change when low health, but yeah not critical really.
I didn’t realize the suggestions channel was for critical fixes only 🤣 that should negate most of not all of them.
There's a hidden critical-suggestions-only channel that unlocks when you receive enough upvotes 😉
-looking for where it says critical fixes only- 👀
I actually like how the warrior stands and look around
Only 1 person has access to it, since it requires 100 upvotes 
Only 100?
Making the point that you don't view something as critical is perfectly fine, not sure why it's being made into a joke.
because we are funny guys
@dense nest This is already a thing, you can alter skill loss amount in the world settings.
@dense nest
The death penalty modifier adjusts skill loss
Correction, it's 101
#suggestions message Odin isn’t sure if he wants us to vote on this one apparently
😄
Odin considers it 😅
#suggestions message Odin bit drunk maybe, he doesn't want this upvoted. 
@pastel river there is now upvoting possible.
Thanks
Tbh I stand by what I said I genuinely think balance-wise and experience-wise it's the best
That's fine, we all are entitled on our opinions. 👍
If you didn't stand by your own suggestion, that would be the weird part 😉
There’s only been a couple times I’ve downvoted my own suggestion 
Usually because I change my mind on it, but don’t want to delete it just because I don’t agree with it 🤔
(Dang! Don’t have access to my other emojis from other servers in this channel!)
-# IIRC only https://discord.com/channels/391142601740517377/1202174832729661470 and https://discord.com/channels/391142601740517377/1202177337328934973 allow other emojis for Boosters. 
are tower shields still completely useless.
Parrying was buffed in call to arms and blocking wasn't, so yes
i feel like they should make you near-immune to damage and knockback, and that would still not make them good, because you would still main a parry-shield.
maybe tower shields can be the only way to block the highest hits, like very hard 2-stars
They need to make tower shields have an effect to pull aggro
Why would the player with the weakest shield want all the enemies?
that could be cool, could be nice for blood mages
Parry buff is just wild... Because they know it is broken, as that was why they added the stamina component to it in the first place...
You get adrenaline for both blocks and parries iirc.
The removed stamina cost is the main thing that makes it overpowered, you can reduce damage and stagger enemies while regenerating stamina 
The special case is the Carapace Buckler...
Which not only is now free to parry, it still has higher block armor than the flametal shields and gives double adrenaline...
Because "balance"...
yeah if it does not even pause stam regen? that is insane
If banded shield is better than bronze buckler why is flametal shield worse than carapace buckler 
Buckler and Tower Shield blocking curve makes no logical sense so don't EVEN get me started on that... 😭
if stamina regen is not paused, parry went from effective cost of 30-50 depending on stamina, to 0
Numbers are like... the simplest thing. Why are they jacked 😭
You mean the shield that can stagger enemies just by blocking them?
For the "tank" role. Guy with tower shield pulls aggro, then others whack the staggered/distracted enemy
flametal is not worse then carapace buckler if it parries less.
#suggestions I think bears would be cool in meadows if the only appeared in night time, this would be a nice way to teach about the dangers of the night
After the required boss is beaten, sure. As that allows for greydwarves to spawn in Meadow already
So would be fitting
Wdym? I don't think tower shield ever been able to stagger enemies. R we playing the same game?
It was part of the hearth and home update I believe, or another combat update. Can't remember specific one, but was before Mistlands was released
No. Tower shield still cant stagger enemies even with HnH update.
The tower shield is useful for defending the backlaners cuz it has higher block force. So when they hit the shield, they get launched backward further than bucklers.
But in common gameplay, it's more useful to parry them since it opens the stagger window.
Yeah, I just found the update spotlight. It's a knockback, not stagger. My bad, I misremembered
They still have a place for people who wants to be a tank but have bad connection. 
Honestly I'm just hoping that the spear can have custom atk pattern when paired with tower shield.
Like spartans where they put up their heavy shields and poke their spears when they have the chance.
Looks like the bot is on strike lol
seemed to be mixing around the reaction emojis before it quit
Lol. They're fed up.
Who broke Odin? 
I personally think his last one is fitting given the message that was sent lol
Agreed, the reply is crazy
Suggestions shouldn't be direct replies to other suggestions 😭
indeed
@hearty geyser ^ read what Sev said
Hey Smiffe, can we kill this one too?
Don't know what in the edit but I don't like it
Odin decided tower shields don't deserve love. 
#memes-and-clips message
@viral kraken here’s a clip of some unused content you might want to see
Imo tower shields really do need something to make them feel better than worse bucklers
But maybe thats just me
Odin bot needs to come out of odinsleep 😄
tower shield's main purpose is that they push enemies further than other shields, making them good at crowd control
and then someone is going to tell me all shields push back the same
Tower shields have much higher block force
The hell happened to the bot
He’s being lazy right now
They are also more suitable to defend against a large amount of enemies. Bucklers are better against one enemy so if you fight many, you have to position yourself and make sure only one enemy is hitting you at a given time, and so on
Medium shields are mostly the same as tower shield without slowing you down as much and giving you the ability to counterattack after a parry.
This being said, I do think tower shields should do more.
What was he doing before (besides doing the suggestion reactions )
Regular users cannot add reactions to posts in https://discord.com/channels/391142601740517377/1202312684364910612 which is the function of the bot.
Bot things I guess? Drinking oil? 
Well yeah
I don’t think the bot does anything other than adding reactions for the suggestions channel, so it wasn’t doing anything before 🤔
Ah yeah didn't fully read the question, yeah I think it has no other task. 
About the meadows suggestions- I think it’s important to remember that the meadows is unique in that it’s an introduction to the game. I’m not saying that this means that meadows can’t get any new content necessarily, but typically players go through this biome fairly quickly.
Meadows is perfect already

@hearty geyser Your suggestions got reactions now, seems like bot is not currently functional.
@trail island Planned for 1.0 already.
#suggestions message Hugin: Am I a joke to you? 
💪
Whats the soundboard the last suggestion is talking about?
I think they’re referring to a discord feature where you can play sound it’s in voice chat
I do think it would be extremely funny to play a gjall noise to anyone looking at the chat
scare the wits out of everyone even if they arent playing
That relies on one finding scaring people to be funny. 🤷♂️
I've been using the abomination one to that exact effect, it's been marvelous 😈 🤣
-# and they weren't even playing Valheim
The first time I saw an abomination I was like "nope"
Now its more like "oh boy free loot"
Abom farming is how I avoid having to deal with guck trees 😄
That's pretty awsome
@walter Acosta
I guess I could come up with an answer where it's about balance (literal balance)
Like abominations got big hind legs and cannot lift them up
So it has to attack you with the front legs 
Just a little bit of imagination needed
They are too clumsy so that players can enclose them with fences and burn it to death
The same goes for bears, loxs, fuling berserkers and viles.
Odin bot is taking a break?
#suggestions message I've never seen the camera rotate anywhere near what you're describing. Sounds like you encountered a random bug, not intentional behavior, so an accessibility setting would be unnecessary. For me the angle it rotates between increases to a certain point and the speed it's moving at is fairly slow (looking at it right now and it's been going for a few minutes with no visible change for awhile).
dude works all 3 shifts without a day off, give him a break
#suggestions message I'm seeing a lot of potential in this idea, but something tells me it will be very hard to implement, since there is no system in the current game you could use, which means it needs to be made from scratch
@hearty geyser if you mix lots of suggestions together, you will probably get 100% dislike, because people don't agree with the whole of it.
Abomination should be unique though, attacking in any direction, not needing to turn, that is a very cool idea
Their stump attack already has a 360° attack trigger
@still horizon Trinkets do need some balancing and the adrenaline system does feel a bit pointless most of the time, but remember that this stuff didn't exist and people could still finish the game without them (you still can).
That aside, you can also parry stuff on the hardest difficulty, as long as you know what you can parry and what you shouldn't parry in the first place. Your comment mentions "blocking", which is... well, true, everything hits like a truck so you either parry or roll, you rarely just "block". That's more like your last resort if you mistimed a parry.
I honestly hardly use forsaken powers in the first place: the ones I use the most are Eikthyr's for a good portion of the game just in case I need to do a lot of running, and Moder's to make sailing easier. I honestly never used the Elder's or Yagluth's for anything whatsoever, and I rarely equip Bonemass's as well (yes, even on the highest difficulty). That's because I'm usually wasting those 5 minutes I'm granted if it's a power meant for attack: if I kill the enemies quickly, much of that timer is wasted looking for more enemies unless it's a boss battle. On the contrary, I know beforehand how much running or sailing I'd need to do, so using a related power means I'm using mostly (if not all) all of it.
My point being: if it's combat related I can't really use it at its fullest and relying on it kind of dulls my senses to danger in general, so in the grand scheme of things it's just better to not rely on them in the first place.
I'd be far more happy with some kind of minor passive kind of skill instead of having to choose just one I need to activate for one battle and then wait 20 minutes for it to be available again.
@still horizon we haven't adjusted any numbers for hardcore or those game modes at all. the game is still in Early Access
Oh my god, sorry I didn't explain clearly. All descriptions of blocking actually refer to parrying. I've asked players who enjoy challenging the hardest difficulty, and they told me shields are almost useless, so they always roll rather than parry. Regarding forsaken powers, my thoughts are basically the same as yours. For example, why not make Moder's power change the wind direction when going against the wind to have a more flavorable wind?
I'm not a English speaker, so sometimes what I say might sound a little strange.
Sir, I’ve noticed a few issues with the Chinese translation in the game.
--> https://valheim.com/support
Click "translation issues"
OK,thank you.
@still horizon idk what your friend is on, but trinkets get the most value on the hardest difficulty because stuff lives longer. Meaning you get more procs.
Yag remains the 1 power that doesn't fully fit, but the buffs to Moder and Elder in the last update make them incredible.
This seems to list exclusively things that exist in game. Grausten build pieces work perfectly for gothic architecture, though youll need to use pillars for pointy roof caps, and red and blue jute provide the exact colours you're looking for.
re: Forsaken Powers
I just checked the wiki and I found out the Crystal Heart trinket doesn't even stack with Bonemass? LMAO
That makes Bonemass's power completely useless, because the trinket may be hard to obtain and needs a hefty adrenaline price, but it can technically be proc'd much faster in a hectic battle and lasts the right amount of time you'd need it, unlike Bonemass which triggers for 5 minutes and then you have to wait 15 more to get it back at the earliest. Sure, it comes down to playstyle, so popping Bonemass before a hectic fight is also an option, but the handicap of the long recharge timer is a big negative to me.
Resistances not stacking is fairly common knowledge, but crystal heart can't be triggered faster, it just has lower intervals. This doesn't make bonemass useless, it just makes it a bad pairing with crystal heart. With the Iron Brooch, the armor increase alongside bonemass resistances does massively reduce damage when paired.
feels like he plays Enshrouded...
Bonemass also lets you start a fight with resistance, instead of having to build up to it.
Yee, and this is an extremely important distinction.
Yeah, I was alluding to this when I mentioned what triggers faster, but sometimes saying it simply is best.
#suggestions message Originally the idea of Scales, but at least he never suggested it. 
Should I have put "IT CAME FROM THIS EXACT PERSON" before the "it has been discussed multiple times" or what are you getting at?
Nah, I meant only that part where you stated you didn't see anyone suggesting it.
Because I searched the channel before posting?
I mean, I agree the change would be good and I also wondered why it hadn't been suggested before.
The idea has been here since little after the adrenaline system was added.
Does the ♻️ emoji in suggestions just mean the suggestion is trash or does it mean the suggestion COULD be used but in a different way?
It means it has been suggested before in some form.
🗑️ would be for trash 😉
A recycled suggestion, if you will.
That would be brutal- you can downvote suggestions, sure. Or you can just call them garbage 😂
Could you imagine if the Odin bot automatically determined your suggestion to be trash?
Would be voted for bot of the year.
Would make for a good april fools bit, just have it automatically put trash bins as a reaction and that it.
Iron Gate is far better than that though.
3 different ambiguous emoji options. Suggestions on proposed emoji definitions to abide by, receiving 36 pregnant lady emoji votes. No one sure if the suggestion was accepted. Glittering C-Beams in the dark near the Iron Gate.
All these suggestions lost, like stamina regen in the rain.
ohh alright thanks!
You can use trophies on the ballista to only target that enemy, and not others. Yourself and animals included
i'm aware, but its only capable of only targeting one enemy then, no?
Sadly, yes
Yeah but its still a bizzare decision that by default the ballistae will murder you and your allies.
that's unfortunate, cause i wanted to have something silly. like a ballista looking over my beehive and killing the greydwarfs that try to destroy them
but when i go to pick up the honey, i get blasted
Yup, it was a whole thing when it first released. The trophy bit was the compromise
It originally didn’t have any way to not target you
Ballista was such a strange addition imo
Sure, but I still say there should be a way to target multiple enemy types, without targeting the player itself.
Perhaps using the workbench upgrade system?
Things you can build near each ballista, that allows you to upgrade it’s trophy capacity
Oh, “strange”… lol
I read “strong” 😆
I stand by what I said though
I feel the whole point is that the character is advancing to a point where they no longer have full control over what they make and things start to be imperfect. The eitr refinery for instance shoots off sparks from it. It's actually very reasonable that the player can't perfect technology on the level of what the dvergr are capable of, so drawbacks are understandable. Some people might not like it being that way but it doesn't make the decision bizarre or impossible to grasp.
☝️
is actually a good point I hadn’t considered. We are meddling with technology far beyond our mortal comprehension
You're meddling in things that ought not be meddled in!
What that dog is guarding is striclty between Professor Dumbledore, and Nicholas Flametal!
😏
Odin would never lie 😭
And doesn't let us plant berry bushes? Seems fishy lol
how the hell would you remove a bush?
you don't have any pullies, rope or a shovel
You plant the seed, that's in the berry. Kinda the definition of "berry"
That same logic applying to trees, is... interesting lol
We're farming the souls of the undead, so technically it isn't a lie.
And it's been a GOOD HARVEST 
Scythe as a weapon when? 😏
the thing I find weird about mistlands is that dvergers are passive mobs instead of friendly mobs: you surely found both Haldor and Hildir by the time you get to the mistlands, but apparently you need to fight them to get an extractor even though your experience with their race until that point has been positive? Like, why? Can't you barter for it? Can't you buy it from them? Can't you communicate with them? (they do talk in your language)
I want the big spoon from the board game campaign to make its way into the video game 
I mean something like paint, not blankets. And you really can't carve caves into rock walls in the game; if you dig, the rock above disappears.
Because Haldor and Hildir are outliers, not representative of the entire race, not that hard to understand. Pretty sure one of Haldors lines even indicates that he is nothing like the other dvergr and that trading is a very unique interest not found among the other dvergr.
I trust my friend, because he is the champion of Trial of Tyr in 2023. He told merinkets are basically useless in the hardest mode, because either there aren’t enough weak enemies to sustain adrenaline, or enemies are too powerful to parry, and kiting enemies consumes your accumulated adrenaline.
Weakness of enemy has nothing to do with adrenaline gain? Hitting things in general gives you points. Higher effective HP = more hits = more adrenaline.
Can't parry? Cool -- dodging gives you the same amount (Carapace exception).
Adrenaline takes at a minimum 6 seconds before it starts to decay. So you just need to hit something or dodge something every 6s.
Would love to hear his rebuttal to facts. 🤷♂️
My friend said that trinkets have great value in harder difficulties, and I trust my friend. Do you see how that's such a nothing statement/defense to make for your stance? It's basically just "some random person on the internet said it so it must be true". I would rather hear from a variety of players that have personal experience with using trinkets in hard difficulties to have a better gauge on whether it's in a decent place or not, rather than some single random individual saying what their friend thinks.
You're right. He hardly uses magic, but this may represent the thoughts of some melee players.
I was just thinking that perhaps a feedback survey should be conducted before or after the update.
My mom said trinkets are bad.
😏
I don't wanna argue with you. I really hope the game getting better and better. Mocking won't solve the problem, brother.
We aren't related.
@spiral ice thank you for thinking about accessibility and safety for flashing 💜
I haven't seen the camera spin fast but it definitely sounds like it would make me sick
I'd like to be able to not have the camera spin
I'd like confirmation that it's even a real issue or what specific circumstances it happens under. I tested it out and the camera just sways back and forth rather slowly even after several minutes with no visible change, nothing like what the post was describing.
Sounds like a bug that not everyone experiences, in which case a suggestion isn't the proper way to deal with it.
scythes shouldnt be weapons
I sometimes have the game paused, put my computer on sleep, then open it hours later to find the camera spinning like mad. It admittedly takes a long time to reach that speed, but I could certainly see someone unexpectedly stumbling upon it, and it would be bad if flashing patterns are a problem for them. Also, limiting the camera spin speed on pause would take hardly any time to implement.
Suggestions and bug reports are handled separately, so still don't feel the suggestions channel is the right place for it. Should be reported as a bug in a more appropriate place since the behavior isn't normal at all.
if u think trinkets are useless, just dont craft them 🤷♂️
nobody said u have to sacrifice one slot for trinkets.
yes they do need some adjustment to be more useful. but saying they are useless is simply wrong imo.
and just some advice, saying "my friend thinks this and I trust him" does not hold any value in any discussion/argument since it's basically hearsay. u should have your own opinion and not just trusting someone blindly even if they're your best friend
in my experience as a sub-tank in my party, I can recall many times in infested mines where my iron brooch saved me. it's basically free potion and armor buff. u just need to time your parries to get adrenaline fast.
If you do that, you shouldn't put the game on pause, but log out of the world or even shut down the game.
That would solve the problem right away.
You would still need to know it beforehand though
iron brooch is sooo good
I didn't say they are useless. It’s just that requiring more than 60 adrenaline is hard to achieve on higher difficulties, especially for melee players.
I mentioned him only because I assumed you'd be following the official speedrun tournaments in Valheim and would endorse what I said. One person's opinion isn't that important, but it's a different story if they're a top-tier player.
on the contrary, on higher diff, trinkets are easier to trigger since enemies doesnt die immediately and more enemies spawn per camp. what r u talking abt here?
Difficulty doesn't increase enemy spawns
speedrunners are a different breed. u can't use their gameplay as basis for normal players. normal player usually don't have any idea that u can kill eikthyr with campfire lol.
ok I honestly thought there are more. 😂
thanks for the info.
More what?
In fact, he did the same thing to the Elder
exactly ]
Captain selectively reading 
✋People! Let’s say YES to triangular Floors, Walls, and Roofs 🔼. And also to right triangles 📐 (like a set square).
We already have triangle floors and there's only one non-triangle roof afaik.
Look at the image 🙄
Look at Black Marble?
Excuse me, my dear. My 150 hours in the game weren’t enough to see it. I looked it up and it still doesn’t work like in the images.
I’m referring to being able to build wooden floors, walls, and roofs in triangular form. Anyway, there are very few building blocks.
These blocks would solve the problem with round houses, dome‑shaped roofs, or overlapping blocks. In any case, the images explain it very well. Wooden and stone blocks like these would be enough for me.
@hearty geyser hold shift at any workbench to craft in 5's instead of 1's.
@hearty geyser tbf, all of your suggestions are already available as mods. and not a single one except armor slots are necessary for a vanilla run.
That's great, feedback is still important, whether or not it's done unofficially by someone outside of the development team.
marble structures does work like your image. but yeah, it requires u to get to mistlands to get them.
Otherwise the channel should just be called #suggestions(unless it's already a mod)
It goes without saying that this would look great in wood or stone? Besides adding triangles to floors, walls, and ceilings. The basics for making a dome/sphere.
Yeah, I don't know how 1 triangle floor tile = "we have triangles already"
“Mom, can we have triangles?”
“We have triangles at home”
I don't know how having something = having something.
That's a real pickle.
The main problem is that the angles you can rotate build pieces at is limited, so various different triangular shapes simply wouldn't work within the system.
I think I would love triangle pieces
love triangle
😮
However as of now, I managed to learn how to work with what I have to build round-ish contructions. I do not need traingles, but I would love to have them.
Yes, sev, them sexy triangles, give them to me.
What I think could be crazier would be to have a "joint" piece that essentially "fills" the inbetween two ground pieces. I wonder how nightmarish that would be to code, however.
Yeah, autofill would be an absolute fustercluck of coding.
I need an auto fit for the roof pieces to hang off by half; it bugs me otherwise
Have you gotten to the darkwood roofing in the Plains?
Mount a crossbeam where the roof meets the wall, matching whatever angle you gave the roof, then a 1-meter post extending from the bottom edge of the X. This will give you a perfect snap point for a roof with a 1-meter overhang on both sides.
@crimson river the issue with valheim and using the nudgeing form satisfactory.
2 diffrent games, 2 diffrent systems, 2 diffrent game engines
The entire world in satisfactory is on a HUGE grid
valheim doesn't do that grid. so nudgeing wouldn't work to well since you would either nudge to little increments, or to big ones
well i did say simiolar, not copy paste
you could create a invisible temp 1m wall when you click nudge, and then move that piece to that next snap point
however you currently build in valheim, use that mechanic to make a 1m gap, just like you do right now
or 4m gap, just like you do currently with 4m beams
i click right, you place an invisible/fake 4m beam and place my item next.
i am sure it would not be as smooth, valheim is nowhere near as smooth as satisfactory on the whole
the power of diffrent game engines
#suggestions message I mean, having any use at all for the lox would be great. Right now, taming them serves no purpose whatsoever besides looking at those cute mini-lox they give birth to. Sure, you can ride them and wreck havoc if you wanted, but you can't bring them across islands (or maybe you can with the biggest boat in the gamr? Haven't tried yet) and if you're not careful they can die pretty easily because their health regen is terrible compared to their total health
even if you needed lox meat and pelts, it's just faster to find a herd in the wild and kill them instead of taming them
A field of 10-20 tamed lox getting 2 hit by a knife is definitely faster than a herd in the wild, and they make excellent base perimeter watchdogs.
Be nice if we got more lox recipes
Agreed, though my favorite feast is the Plains pie picnic, which requires very little effort to put together.
They're quite destructive watchdogs tho. 💥
Most definitely, I keep them inside a perimeter that isn't spawnproofed, so they won't damage the walls so much when approaching enemies.
I have another perimeter inside of that packed with 2 star wolves 
#suggestions message I would love to see some spooky build pieces, for making nice swamp-themed spooky homes as well as have more use for ancient tree bark. Would love to hear from others their thoughts on this! 💖
I'm not so sure, spooky themed isn't difficult with what we have, and you can already achieve that green/brown look with weathered wood if you like.
Ancient bark build pieces are high on my wishlist for sure! I'd love some scraggly, damp, swampy looking goodness to build with.
Subtle green glow in the walls 👀
#suggestions message I do like this idea in general, but the only part of it I don’t like is using a boss drop. Otherwise, love the idea 🤔
Additional use for wicks, I can get on board with that.
Eikthyr is relatively easy to farm though, so I personally don't mind it using the hard antler
Boss drops serve 1 goal only, to help you progress. And there isn't supposed to be an incentive to refight/farm bosses. Doesn't matter at all how easy or difficult it may be for a given boss.
Agreed, having an incentive to farm bosses detracts from the experience of fighting them. There’s quite a few options of materials in-game to choose from, so I don’t think making the boss drops part of that pool makes a lot of sense.
I’m not inherently against the idea of farming bosses- but it only works in some games imo
Fair point
I fight bosses more than once for their trophies to decor base and outposts, not for the items they drop.
It would be criminal if we couldn’t use Eikthyr above our fireplaces 
The lore of the game (literally the devs communicating information to the player) is that Odin sent you to slay each of the forsaken, something you only need/are required to do once (farming them is clearly not what they were designed for), and the developer's intent is made very clear without them needing to say a word. The special boss drops are only used for progressing to the next area, they can't be used to craft decorations or anything like that, and that's a pretty obvious design choice and a basic observation in game (again other ways the developers convey their intent without needing to explicitly state it).
yes. your ability to re-summon bosses is if your friends want to hang the boss head above the dining hall
or you need more drops than the first boss kill gives you. you can
I specifically mentioned the special boss drops, such as the hard antler, swamp key, etc., which aren't intended to be farmed given there is no need to do so by design. And farming for drops is much different from what Smiffe is saying here. If there are enough players in a multiplayer setting you'll have to refight the boss for everyone to get what they need, but as far as single player goes the only time you'd need to refight them is if you lose those progression based drops. Thought it was clear the trophies aren't what I was referring to but oh well.
(JOKING) -- Hard Antler Arrows when?
I should have learned the first two times, but I corrected the mistake.
Me and a friend are struggling to kill Yagluth due to the fact other things keep spawning (like the fuling 😭 ). What is an easy way to kill this dude, we are struggling to kill him before we have to log off for the night due to work.
Not the right channel for that.
Oh sorry I’m new. Where should I put my questions?
A bit surprising to see people don't want waterfalls....
I think a lot of people want them (myself included! But also understand that they’re not feasible due to the game engine as far as we know 🙁
Waterfalls and more natural landscaping would be amazing, honestly. But I know such a thing is virtually impossible with the current resources.
That's why I specifically mentioned the old-fashioned waterfalls. There's no way Valheim's engine wouldn't be able to do that at least.
It would have to be a massive prebuilt poi with a waterfall and a pond area, which would be strange meet the parameters for such a thing in the terrain gen.
No, you can do small waterfalls too, they don't need to be huge.
The poi would be huge not necessarily the waterfall
Why would it be huge?
There are all kinds of ways they could do waterfalls. I mean, there are giant rocks scattered all over the world already. Waterfalls wouldn't need to be a POI.
It would have to be water locked in place above where water normally generates to begin with, a waterfall on the edge of that, and another body of water below(possibly meeting where water does generate)
That doesn't sound huge. Stuff is already programmed to spawn near water.
Okay well my point wasn't about the size anyways, the point is it would be prebuilt, there would have to be conditions for the POI to spawn that are unlike anything else, and pools of water above established water level aren't a thing.
I imagined it being rather big because otherwise it's a little underwhelming.
Well, we definitely disagree there.
I said about 6 things so which part
Obviously, the opinion part, that a smaller waterfall is "underwhelming"
Considering the systems mentioned that would be required, it'd be a lot of work for something small.
It would be work, but I don't imagine it would be "a lot" to the point of "they shouldn't do it"
Lots of things in Valheim are a lot of work, probably a lot more work than making some waterfalls. Doesn't mean they shouldn't do it.
Oh I think you misunderstand, I'm laying out the technical hurdles, but as TooMuchDogg said, a lot of people want them, they're just not feasible within the engine.
That's where the downvotes are coming from mostly, just understanding the perspective around waterfalls from the developers.
I'd let the devs say whether they're feasible or not. We're not the ones working on the game.
There's a huge difference between a lot of work and something well beyond any reasonable amount of effort. Waterfalls fall under the ladder.
Right, I'm just letting you know what they've told us, and what we can extrapolate from what they've said.
What did the devs say about it before?
I feel like the thinking is still too ambitious. They really don't need to be a huge thing with working physics, etc.
If it makes you feel better, there are waterfalls in choice dungeons.
That's just not how Valheim is approached though, I can't see them wavering on the logic of the world to have water appearing from nowhere, not be interactable, and made of rocks that can't break because the effect would linger.
Well, water appearing from nowhere is non-issue, all the water in Valheim is appearing from nowhere because there's no source!
It's... raining all the time
To be fair, water is constantly falling off the world 
But it's a shame the water engine is preventing so many other things. I wonder if some neat wave physics wasn't really worth everything they lose with the engine's limitations 🤔
Yeah, water is definitely leaving Valheim faster than it comes back down 😆
There's limitations sure, but there's also creative freedom that comes with Unity
Think of it this way too- if they push the engine capabilities or whatever, Valheim could start having problems on players’ PCs with minimum specs
Yeah but we've no clue what happens after that
Yeah, but my suggestion wouldn't tax the engine like trying to do water physics. That was the whole point (and why old waterfalls were done that way; other than a lack of physics for many years).
For an actual full blown waterfall, it would need to have physics and not be some cheap hack, I feel the developers are more competent than that.
Mmm gotcha, yeah I feel ya. Yeah, like they would be cool for sure, but it’s hard to know for sure! At least, for someone like me 
The problem was never just the engine or how well it would run, it was that waterfalls aren't suited to the world generation and how water works within Valheim.
I imagine things like flowing rivers and waterfalls are a lot easier in games that are… hmm what’s the word, ‘not randomly generated?’ 🤔
Precisely, this is the point I was making earlier, the conditions to spawn a waterfall would likely be very exact, otherwise they would look completely wrong in the world.
Also worlds that aren't destructible. Water in games with fixed terrain don't have the issue of figuring out how to make it flow should a new path be created.
It’s interesting, for me I really like the randomness of generated worlds, because it can make some unique occurrences. But on the flip side, mapped worlds can offer the same feeling really 🤔
Ahh right, yeah this too- good point
This is why it could only really happen with a prebuilt POI. A mapped instance within a terrain generated world.
@languid ibex Help me out with my awful terminology, what words am I looking for here 😂
We already have instances of things we can't break because it's part of a POI like rocks around dungeons. And you can mine around dungeons until the rocks are floating. So, these issues already exist with current POIs.
Terrain generation I believe you were looking for 😅
Dungeons do have a set of rules that's true, but they aren't just stones and water either. Personally I could make this happen if I were a developer for Valheim, but it would most definitely result in extremely janky terrain generation even after fine tuning for years.
Well, we sometimes get janky generation anyway like tiny strips of biomes in at the edge of another biome, or dungeons blocked by trees or boulders. This stuff just happens with generated terrain. I don't really see how waterfalls, even small ones, would be worse than what we already see.
I've also seen houses or runestones spawned in underwater in the swamps.
I'm not trying to make a comparison between other janky terrain generation, just express that it makes sense to me that it'd take a lot to gain just a waterfall.
Perhaps if the systems behind it could be utilized elsewhere? But the team just isn't that big and has their roadmaps established.
I think the worst I had was one of the fallen trees in the swamps (the ones we can't break) spawned in partially blocking a crypt entrance. I could still get through, but only barely.
Maybe if nothing else, they'll treat us to some frozen waterfalls in the deep north.
That seems very likely, I believe there are already some in the Frost Caves
As well as some running waterfalls in the Sunken Crypts.
Well, more like leaking walls in the crypts 😆
Does that make rain a waterfall because the water is falling? 🤔
I mean sort of? Deep questions from Stranded
The Deep Sea
Wasn't there "deep ocean" suggestion too? 
deep thoughts
💡Once per world, a putrid pit spawns with an extreme amount of bones, meat piles, etc. Askvin skeletons, giant ribs like you see at tar pits, maybe even a Jotun skull, littered everywhere. In the middle of all the bones, a lone rocky with a grin resides… should the player interact?… 
Just a silly thought that came to mind while sitting around all day 
can we please remove this its so hard to build around and it looks weird it doesnt even connect correctly with smaller pieces and its just annoying it adds too much to wall if you do whole wall w it
i cant paste ss in suggestions
then its from other side ?
Use a door's 3 snap points and make double-sided walls that both have the "good" side facing out?
ye i was thinking about that but its so annoying to work around this
Costs more resources, but if you're building for aesthetics that comes with the territory.
Wouldn't really classify it as "annoying" though 🤷♂️
like floor if you do patern like this
Ok if you're already modding, there are other solutions.
from below but at least this floor looks ok if you doo ashwood ...
im moding but im on dedicated server i dont want to add blocks or make builds look good only for me tho whats the point then
The point would be... solving your issue? 🤔
im not even sure if there is mod to "solve" this
#mods-discussion would be the place to ask.
Mods? 🤔
anyway again im playing on server with no mods so it vould solve it only for me , it will look shit for others
Ohh the backpack, I see now 
Playing with mods on a server with no mods... interesting pickle.
Is your issue the horizontal wood on the 1x1 wood wall?
Walls are solvable, so I would say floor is the main "issue"
my issue is all thos little bits of wood "holding together" floor and walls
also it looks so weird when you need to fill small holes with littlefloor
Mmm ok, gotcha
Maybe with the underside floor issue, you could place another ‘floor’ right under where the pieces are aligned, so it gives the illusion of alignment? @dim cosmos
sure but i mean it feels stupid to build around it wasting mats so it looks semi-decent ( im learning to build)
see :d
I feel you, but I’d say try to understand that these components are built with the most simplistic method of building in mind- that is, aligning the pieces and not crisscrossed 🙂
I get it though, part of being a good builder is managing the discrepancies in your textures! You got this!
those walls looks so bussy now if i add some decoration it will be so laud (for me at least)
No yeah, I get what you’re saying 100% 🤔
Once you add details and furniture, that noise will turn down for sure though. That’s a good space, there are a lot of opportunities to break it up and make it look great.
We’re getting a bit off-topic though for this channel 
im doing the door thing its so much work tho 
I generally put the plank side outside of the house
Yes me too but then the other side is making so much noise in hause
Im doing duble wall tho but its dubble the material just so it looks better 😭
#suggestions message That’s kind of already a feature, you have a chance to fish up extra loot when catching fish 🤔
Flametal hammer made with a molten core that glows 
#suggestions message
Black marble + Flametal + Molten Core + Askvin Hide
@dim cosmos so I, as a lazy player, create a new character, then after making this new character I take him to my home world and give him end game gear then hop back on your server. Forcing a new character has no effect on whether or not people can bring items between worlds
Agree , ur smart af , what if there will be mechanic that if you want to join my world it is first world your character joined and then this character is locked to this world
I would not want that lol. Better to find good friends than police everyone to death my friend
Which has been the dev's response to this in the past, more or less. "Valheim meant to be played with friends, not random people on the internet." If you can't trust your friend to adhere to the rules/request, maybe evaluate said friendship?
I don't haveee friendssss
Me too 😭
Id i just find it crazy especialy when there is cheat sword i heard ?
Id understand if someone got farmed items from swrver to swrvee ok you just farmed thwm on different server but just the fact you can cheat anything and take it to different world is weird to me
Maybe flag spawned items ? So they cant be taken from world to world ?
spawned items doesn't have a "made by" tag for example
but we don't want to stop people from doing what they want with the game
that would just make more people use potential bad mods that can have virus or something
at the moment, if u really want to force rules like that, there are 2 mods that u need, which are "server characters" and "azu anti cheat"
depends on you knowing that and the potential "cheater" not knowing it, or not coming to the obvious conclusion of spawning in the materials and crafting stations you need instead.
we need more love for two handed swords 🥺 #suggestions message
well. the game is ment to be played with friends you can trust
yup
They already have an intense amount of stagger... just looking through reliable stagger weapons, two handed swords outmatch them by 100+ stagger.
Calling two handed swords mediocre is a bit short sighted, they're better in so many ways to make up for the lack of shield option.
doesnt seem to be working in actual fights.
I'd really love to see you reliably kill seekers with krom compared to mistwalker.
Do you not utilize the secondary? 🤔
windup is long, use a lot of stamina, small hitbox making it easy to miss
u need to actually use it before praising the weapon.
So... no you're not using it or? The stagger potential is insane.
Yeah, I main 2h swords when I can, they're reliable at handling crowds.
Extremely useful for the enemy amounts in Mistlands and Ashlands.
wdym by handling crowds? they have the exact same hitbox compared to 1h swords
just 0.2m more range which is negligible
They deal more damage to the enemies in range.
More damage, more stagger built, more potential for wiping a crowd.
wdym by this? 🤔
2h swords deal more damage.
u mean higher base dmg?
yeah, higher base dmg but WAY slower than 1h sword without being able to block
Range could be confused with the hitbox reach/range.
the point that I made is, the current stagger value is not enough to sacrifice shield.
Stagger isn't the only consideration, and they can block.
I tried max level krom and they can only block normal seekers
once u meet 1 star, u can only block when u just freshly eaten HP food
But they also have massive stagger comparatively. I also think you're missing some progression markers when comparing Mistwalker to Krom, where Mistwalker requires refined eitr, and Krom just requires a few rabbits.
the block is just not enough, but it is fine, since 2h sword isn't meant to block reliably in the first place.
yeah, but they're the same tier, made with black forge.
Same tier, different levels of effort beforehand most definitely
your argument is only valid if krom is available with forge
Black forge is something they share, but you'll need an extractor and an eitr refinery for the Mistwalker.
by the time u get to mist, you'd already have max lv black metal sword. the slight base dmg increase just not worth it to switch to.
