#suggestion-discussion

1 messages · Page 60 of 1

shut finch
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Valheim in my eyes always held its ground by how well fit everything is

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if you want to do something, you can do it and you will most probably wont just get punished by doing it, choose a boat or a cart, choose atgeir or sword or any wepon for that matter. Mistlands does not fit. Does not work as a biome. Sucks not in a good way. Plains were hard but rewarding. Mistlands even though cool, does not reward.

peak bronze
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Mistlands definitely rewards. It is my favorite biome still.

stark furnace
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Ye same

lofty wave
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I don't know about favourite but it's definitely not the worst biome ThinkingTroll

stark furnace
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First time going through mistlands was a top tier gaming moment for me personally

peak bronze
lofty wave
peak bronze
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Then following up with Gjall encounter.

stark furnace
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Ah man seekers with wolf ai

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and the gjall two shot timing, what a time

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I'd be one happy viking if hard/vh reversed those two adjustments Rocky

peak bronze
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I think it's now a bit better as them shots are clearer now.

stark furnace
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hmm maybe, i remember ptb gjall just being straight sadistic at times

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Idk if fair is the right word, but gjall as of now are more "fair"

peak bronze
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I think the shooting was messier and not so clear to see the shots to dodge in time so they changed it when they reverted the nerf at one point.

stark furnace
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It was more random yea

peak bronze
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They are much better when they shoot two shots instead of one.

stiff stag
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I mentioned those, and highlighted how their implementation is just teleporting you up (no animations, no physically climbing up it, etc.). If actual vertical ladder build pieces were added, an instant teleport would not be a decent solution to make them function.

peak bronze
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They look terrifying to me.

stark furnace
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Aren't seekers in groups of 4 too? (at night)

peak bronze
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I think so, also 2 star seekers can spawn randomly.

stark furnace
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honeslty never seen a starred gjall i dont' venture at night unless there's a reason to (wraiths etc)

stiff stag
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I've seen a 1 star, haven't seen a 2 star yet.

peak bronze
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Honestly in Mistlands I have probably died the least times and I remember the causes for them quite well.

stark furnace
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I wonder what biome has the most deaths

peak bronze
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Swamp probably. ThinkingTroll

stiff stag
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Meadows 100%

stark furnace
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Like I bet ashlands has the highest deaths per hour, but yea swamp prolly is it isn't it

shut finch
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Swamps is theoretically the biggest leap

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like when youre jumping from mountains to plains you havent met anything new

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splash dmg, big beasts. one shotsetc

stark furnace
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yea, the difficulty jump is much higher from bf to swamp

shut finch
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Swamp has most new threats, flying enemies, poison, enemies with most spread out weaknesses

peak bronze
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And environmental challenge in form of always rainy aka constantly wet.

stark furnace
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and that wet is only amplified by new players having bad stamina habits

peak bronze
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Mm, no rested buff, always running, no tasty or stamina meads..

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To add, running HHH food setup. Or just berries/mushroom/honey. NeckSmile

granite geyser
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they're just tiny

key wording, that's why they work

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ships are always the same, buildings made by players aren't

granite geyser
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out of everything in swamps only abominations are resistant to blunt

peak bronze
solar creek
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I kinda do wish we had some kinda in-game journal or notebook to help keep track of things. Might help players that want a no map experience.

autumn idol
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The fact that you have to rely on your hearing to avoid enemies is also really cool game design

eternal wyvern
eternal storm
weak gate
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smiffe is the bees

mellow crater
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#suggestions message @unborn jolt In Valheim we are sent by Odin in order to kill all the forsaken he wasn't able to fully exterminate on the first fight. Technically, we are the evil bad guy from the point of view of any creature living there (the reason why everyone want to kill us btw). You can consider your character as a good guy because (s)he is working for Odin, the forsaken are dangerous foes for the worlds, or you can consider your character as the bad guy because (s)he was sent there by an angry divinity with the mission to kill everyone without distinction. As you wish. But making forsaken happy is not the gameplay nor the lore of Valheim. What you are suggesting feels to me like another game.

autumn idol
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And that’s not to mention the fact that some of the bosses are glad that you defeated them! Bonemass has an unexpectedly poignant line thanking you for giving him the peace of a real death.

wanton atlas
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@winged fox what is your CPU/GPU? 🤔

wanton atlas
mellow crater
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To bee or not to bee, that is my answer.

languid ibex
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If it were so easy to eradicate them, I don't think Odin would have much trouble, but after a certain amount of time, the forsaken spring up like weeds in a nice lawn that is the 9 realms.

granite geyser
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@brittle garden that's called "running" skill

brittle garden
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But with cart weight with its own levelling you could go a bit faster maybe or is that already a thing

winged fox
granite geyser
wet drift
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Bronze to iron is only one biome apart, iron to black metal is 2. The stamina increase / biome is the same.

wanton atlas
mortal lichen
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i like toe spike.

peak bronze
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Shouldn't it be spike shoe?

weak gate
stiff stag
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#suggestions message All of the info I'm seeing implies that it's normal for windmills/turbines/etc. to face toward the direction the wind is coming from. Is there something about the rain that would change that for some reason?

wanton atlas
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I don't want to be confused. so testing testing 🤔

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no. rain direction and windmill direction is always 180 degrees oposites, as it should be due to how the wings in the windmill is angeled

lofty mountain
granite geyser
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"there is no silver axe"

Contrary to the giant axe silver axe that is there

wet drift
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Who makes silver gear anyway?

peak bronze
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Fang spear, Frostner, Crystal battleaxe, Drake helmet and Silver shield are my main silver items to craft.

mortal lichen
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Drake helm is pimpin

stiff stag
wanton atlas
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Silver shield is one of my favourites 🤔

peak bronze
lofty wave
peak bronze
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Ah, that was the first impression I got.

rose swan
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I’m personally opposed to having waxable wooden pieces and the like… and I always have been. But, if I were to pitch an idea, I think I would rather see something like ‘wooden pieces writhing the radius of a maxed out workbench are immune to water damage.’ I think this is subtle, serves as a little reward for maxing out a workbench, and lands the feature at a point in the game where the player has to earn it.

Just an idea, I’ve never been bothered really by the feature. However, I also understand that for many players it can be a lot, especially for tightly-packed detailed wooden sections.

lofty mountain
granite geyser
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made out of silver as well

lofty mountain
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Thats like saying because an axe is also made out of wood, its a wooden axe, which isn't true.

wanton atlas
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and way on woodgrain is... not the best

rose swan
analog turret
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Hells yeah!!

stiff stag
lofty mountain
peak bronze
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It can be used for woodcutting, the advantage is that it has no multi target penalty so it hits multiple trees with no lowered damage.

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Which is funny tbh.

eternal storm
autumn idol
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Yeah it could work as a world modifier that you could optionally turn on in Hammer Mode

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That way the hardcore builders could use it without it affecting the intended gameplay loop for everyone else

stone citrus
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Rain decay does nothing for the game
All it does is "oh, it took damage from rain"

eternal zodiac
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actually real, but I feel like even if it does nothing it's already too iconic the game

like all those project zomboid features and mods that are absolutly abismal to experience but actually kinda make the game what it is

stone citrus
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The only thing iconic about it is the devs offering no solution 👌

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Deathsquitos being flying trucks was iconic
Doesn't meant it didn't need nerfing Ragnar_laugh

mortal lichen
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solution for what

peak bronze
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Building pieces decaying from rain.
Although we now have one solution for it, which is the ||shield generator||.

mortal lichen
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its not a problem that requires a solution

wanton atlas
mortal lichen
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I mean its not a bug, doesn't need a solution, just build a roof

wanton atlas
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yes

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instead of attracting wild animals by smearing your floors and walls with honey 😬

peak bronze
stone citrus
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Never had crows eating my 10000 carrots in the farm

wanton atlas
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but the hare's from mistlands will attack your carrot field if you aren't careful 😄

stone citrus
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Is that an actual interaction?

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An interaction for probably one of the rarest encounters: a carrot and a hare?

peak bronze
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They make into a fine food (Misthare supreme).👌

wanton atlas
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but it would be hillarious 😄

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"Your carrots are being hunted"

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if you are in the middle of a field of 100+ carrot plants 😄

stone citrus
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That's another one potentially for April

wanton atlas
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lol true

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spawn 100 misthares

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falling from the sky 😄

stone citrus
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"you don't need that many!"

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The poor farmer with 12 other players will cry

wanton atlas
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that's the point 😄

stone citrus
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But yes
Whether it's honey or wax or sap or whatever everyone mentioned
It boils down to being a limitation without purpose (wood decay)

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50% of the wood health rarely bothers anyone
It's the look of it that you can't control

wanton atlas
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I think most people expect wood to decay below 50%

stone citrus
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I only want it for how it looks
If it changes how it looks at 49%, it wouldn't bother me anymore

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But that's a lame way to do it

wanton atlas
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you don't want the decayed look?

stone citrus
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I want to control the decayed look

wanton atlas
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ah

stone citrus
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Sometimes I want it decayed
Sometimes I want it to look normal without a roof
A platform, or whatever it may be

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The limitation currently doesn't allow you to make anything that's wider than the roof above

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And I'm sure you know
People love building bridges as well

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You can't have that without an ugly roof overhead to make it not decay

peak bronze
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Stone bridge won't decay.

mortal lichen
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or tar wood

languid ibex
mellow crater
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@lofty mountain what is the issue ? You can zoom with the mousewheel, and the zoom you set with this doesn't change as long as your camera don't collide with something behind you. And if it does, it is necessary to force-zoom (else you would see the inside of the thing behind you, which both mean you loose sight of your character and break the immersion).

mellow crater
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Don't know who I saw trying to post in #suggestions but this one may have forgotten the 💡 emoji at the beginning

coarse coral
coarse coral
# coarse coral

I would be very interested to see other Vikings take on this one, a discussion on why this idea could perhaps be positive or negative for the game!

sinful hawk
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@coarse coral I couldn't agree more Aaron

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Isn't that right @jagged sigil

jagged sigil
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leave me alone

sinful hawk
sullen sequoia
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For the bosses, I'd like to see a Post game addition to fighting them again but where they're stronger and can provide materials to craft some sort of super gear or extra content. Maybe rework their fights with some new moves or they summon help.

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Now I don't know if they have any plans for post game content or not, but it is an idea.

sick breach
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#suggestions message

I disagree as the current limitation on max stack makes a single kiln and furnace very slow, incentivizing players to clear many chambers for surtling cores in order to increase smelting capacity.

languid ibex
wanton atlas
stiff stag
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The whole lore is that you're only supposed to fight/slay each boss once (there is no lore reason to refight them, especially not as something to farm for materials). The ability to refight them is primarily only in the event that someone loses the boss drops and needs more. And multiple altars only exist so players have a better chance of having one somewhat nearby no matter which direction they choose to explore in.

sullen sequoia
granite geyser
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hopefully not

sullen sequoia
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Says you.

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I’m more than sure a number of Valheim players wouldn’t turn down a sequel.

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If the demand is there and the devs would want to do it, I can see it happening.

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Doesn’t matter how you personally feel about, they are a business, and business’s goal is to make money. If there is an opportunity to make money, then they will.

stiff stag
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They plan to move on to separate projects once valheim is done, and given the lore and the player's ultimate goal in the game, a sequel makes 0 sense regardless.

sullen sequoia
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I disagree but neither of us know the end game or how the story is going to end, so it’s pure speculation. Might be my stance will change with the ending or I could be right. But I like speculating nonetheless.

stiff stag
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We are given the lore and ultimate goal from the start, that's facts that you're disagreeing with 🤦‍♂️.

sullen sequoia
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I creative write as a hobby, and I can think of a few scenarios that could happen or could lead to a sequel. But again, speculation and wishful thinking.

stiff stag
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All of the information and facts we have point to there not being a sequel. There is nothing more to be said on the matter. Everything you've brought up so far to disagree with that has been entirely baseless and goes against what is known and that has been officially stated on the situation. That goes way beyond just wishful thinking and speculation.

sullen sequoia
granite geyser
granite geyser
granite geyser
sullen sequoia
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And, like I said, plans can change. They might say that now but they could go back and do it. We can’t know their minds or speak for them.

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A new IP would be interesting as well, don’t get me wrong, but I’ll say that a sequel wouldn’t be unwanted.

wanton atlas
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🤔

rose swan
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Ok, but what about a Valheim prequel? 😔

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||kidding by the way, I don’t have a dog in fight Rocky ||

wanton atlas
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a sequal would mean the MC(s) dies in the end

stiff stag
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Yeah, you have too much of a dogg in this fight.

wanton atlas
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and ta valheim 2 would mean Odin is up to some bad shit and just forces people do to his "shit" every so often 😄

sullen sequoia
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I mean, it’s what we’re doing, right? 🙂

wanton atlas
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someone needs to glare at a few more runestones 😉

stark furnace
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A game where we play as forsaken might be cool ngl Rocky 🤙

stiff stag
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#suggestions message The character name should already be more than enough to distinguish 2 different characters.

rose swan
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I feel like that would also be an odd way to distinguish characters 🤔
“Ahh yes, Hamelton always carries 4 lox pies, this must be the real Hamelton”

Unless I’m just horribly misunderstanding the suggestion 😅

stiff stag
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The only situation I can think of where that would help is if you're using an earlier set of armor in a later biome (like using the fenris set after mountains). In that case, seeing inventory contents would help distinguish 2 characters in the same set of armor that are at different stages of the game.

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There are some instances where having a lot of different characters and worlds can be hard to keep organized, but seeing inventory and skills would not be a good or decent solution to the general problem.

rose swan
meager wave
stiff stag
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I use themed names as well to keep track, though I didn't start off doing that so there are some characters and worlds that aren't so easy to match up.

meager wave
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There always are, I have a couple sandbox style worlds that I didn’t name using character names and I have to figure things out for those but it isn’t that hard

rose swan
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Was thinking about a method to help players identify/match their characters to their world.

What if there were -for example- 5 little subtle markers on the interface of characters in worlds? Doesn’t really matter what they are, could just use the map marker icons or something.

Someone who is less lazy than me can do the math, but that should give dozens of ways to ‘mark’ your saves so you know which character goes to which world.

Like I said, I’m not like a huge advocate for changing the way it is, but I’m not opposed 🤔
This way, you can name your character ‘Brynjolf’ who uses the world ‘Hyrule’ instead of ‘BrynjolfHyrule’ of ‘Hyrule.’

Just some food for thought.

final summit
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@mint dagger aint barbarian just a fantasy version of vikings tho

wanton atlas
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it's just you need to pick the character, the a world, then run a command to see it

peak bronze
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I think it is displayed when typing /stats in chatbox.

wanton atlas
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correct

rose swan
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Ahh gotcha, didn’t know that! I don’t use dev commands too much Ragnar_laugh

peak bronze
rose swan
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Huh, learned something new! 👍

eternal storm
eternal zodiac
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What do you guys think about this: adding overtaken by nature empire ruins around the world, but make it progressivly more frequent towards a certain capital point

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So we get variable buildings density and resources. Maybe where there's more ruins, there's also more loot and also less copper veins(as an example) to show variety for the living world

languid ibex
long glacier
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I’d really like to see something like that in Ashlands, it has a ruins theme so having a point the ruins and fortresses increase towards (probably a new megafortress or a Fader spawn) instead of random distribution would be cool

pale drum
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A necropolis wouldn't fit all biomes imo, but absolutely for Ashlands and swamp

wanton atlas
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What do you think the sunken crypts are in swamps? 😉

grizzled summit
lofty mountain
final summit
mellow crater
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I am sorry there is definitly something I don’t understand here

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I am missing something in your point

peak bronze
mellow crater
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After all, vikings acted like pirates in Europe

lofty mountain
mellow crater
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But then just don’t scroll ?

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Ahhhh got it it’s for when you are building and you scroll for rotating a piece but your pointer aim too far, the piece is not shown and it zoom instead ?

peak bronze
mellow crater
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I mean, those who saw vikings getting out of dragon-headed ships with axes and swords to burn coastal villages and churches just saw barbarism. It doesn’t make vikings barbarians, it’s is just the way european remember them.

peak bronze
mortal lichen
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I agree with Vinncy, I'd fucking HATE ||female armor|| especially if there's no way to change it

granite geyser
lost ibex
peak bronze
mortal lichen
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I'd just hate to wear any sort of ||robe or dress|| tbh, and that latest IG story was kinda worrysome in that way

lost ibex
mortal lichen
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idk what VDVL is

lost ibex
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Viva la Dirt League, the New Zealand guys who make fun spoof of famous game mechanics on youtube

mellow crater
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Didn’t saw the QnA so may I ask what does ||female armor|| means exactly ?

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Like, is it the very ultra cliché thing we got on many a fantasy world ?

lost ibex
mellow crater
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Ok

lost ibex
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they didn't discuss further, but the answer was very quick and decise

peak bronze
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Hoping we get the "lewd" version of Ask armor once shown in Valheim Instagram. Ragnar_laugh

mellow crater
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I just hope we don’t get again this ||over sexualised armor which makes no sense and protect nothing btw||.

Some armor with dress inside would look very cool also ! Right now I am thinking of old stormcast eternal sacrosaint warrriors for Warhammer AoS v2. ||Could be great no matter the gender btw.||

lost ibex
mellow crater
lost ibex
# mellow crater I just hope we don’t get again this ||over sexualised armor which makes no sense...

well, considering developement progression so far, i strongly doubt they plan to do anything like that anyway, still felt to express a preference about choice of customization. I both like a lot the actual state of things and the customization possibilities that an addition like that (customizable at crafting) would bring. But again, don't think IG ideas would be that "extreme" in the first place, and maybe they already working on that (so my suggestion would be useless, and i would be very happy!)

peak bronze
lost ibex
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Also making suggestions is quite against my philosophy (personal, not judging anyone for that), so i also feel a bit unconfortable eheheh, but what it's done it's done

peak bronze
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But more styles for different armors could be nice. Like shorter shirt part but bit longer gloves/gauntlets for Ask armor.

mellow crater
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Yeah I don't think it will happen, but as I can't read the future and I can't really guess what "||female armor||" means, better post a little line about "please don't do it"
Just in case.

peak bronze
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And maybe some color options too, getting those color patterns of different starred mobs, like for Troll or Ask set.

mellow crater
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Paintings on the metal chestplates ? Please ?

lost ibex
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yeh, i'm actually begging for it to be optional, very important for my liking (hence the philosophy exception)... adding things is no harm anyways, as long as it's freedom of choice

granite geyser
peak bronze
mellow crater
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killing a starred creature could drop a "sample of hide/chitin/etc" and you get a craft "armor piece + sample" to get the same armor piece but with the color updated

lost ibex
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that's why i usually refrain from suggesting, and rarely upvote anything, i just downvote ideas i don't find fitting and be silent on almost everything else

mellow crater
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I sometimes suggest some "it would be cool if" but I tend to do it less and less. Still, there are some things I really think the game need, even if it works without.

peak bronze
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Troll curtains and carpets when? ThinkingTroll

lost ibex
peak bronze
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If we have that small carpet under barber station made of troll hide why not other decorations? ThinkingTroll

peak bronze
languid ibex
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@cobalt hawk why are
you saying armor is in our backpack, there's no backpack 😅

rose swan
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I keep my armor in my cargo shorts

lofty wave
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The inventory doesn't represent a physical container such as a backpack, it's just a list of items

stone citrus
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that's what I'm sayin'
an arbitrary list

cobalt hawk
languid ibex
cobalt hawk
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but as I saw in older messages devs don't want to implement this so there's not much to talk about

languid ibex
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Wearing or otherwise 😛
The Megingjord for example

rose swan
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Yeah, additional dedicated equipment slots are one of those things on the ‘won’t change’ list, it’s been a hot topic for a few years.

open dagger
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maybe they should add a tutorial teaching people how to manage their inventories to have space

stark furnace
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Maybe they should get rid of item bloat in the last 2 biomes 🤔

granite geyser
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they wouldn't read/watch it and just use it to cry more

weak gate
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If 2 axes, why not 2 atgeirsThinkingTroll (unrelated)

lofty wave
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Berserkir battleaxes when

weak gate
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Berserkir bows when?

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Berserkir berserkir axes when? (You get 4)

peak bronze
weak gate
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That is not an exceptable compromise

peak bronze
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There are 4 atgeirs but only 2 battleaxes. crymocorgi

lofty wave
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So if we get berserkir battleaxes we'll have four of each NeckSmile

open dagger
long glacier
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Costs 100 stamina to do the spin

lost ibex
peak bronze
open dagger
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too broken

stone citrus
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With how the spears are held, you're better off skiing than stabbing anything with two of those

rose swan
pale drum
stark furnace
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@nocturne pendant Grimmcore and Lumah did an AMA and one of the early ideas for ashlands was to have valkyries fly and drop you in to certain places, so they certainly have thought about something along the lines of flying mounts, but ultimately decided against it. Source: https://www.youtube.com/live/YvMHYOZCKQ8?si=xvXoH2ArlDHv9_6c&t=2470

weak gate
dusky forge
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to be fair they said "cause cool" not "cause historical accuracy"

rose swan
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🚨*Nerd alert!*🚨

weak gate
long glacier
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if we get magic then I think we can get helmets with horns because it's cool

rose swan
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I’ve always liked the idea of having styles/customization options utilizing the ‘styles’ option in crafting menu. Similarly to having custom shields.

stiff stag
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I would rather have styling (and "enchanting") be separated from being just regular crafting, since you have no way of changing the items once crafted with the current system.

rose swan
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Agreed, that would be best for sure. Perhaps a work station could accomplish these goal(s) 🤔

eternal zodiac
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I meant in specific, pick acertain spot in worldgen, a unique coordinate, where the center of an empire resided once, from there outward, we could see ruins appear progresivly less, and maybe even a few broken down ports and ruined trade routes, etc, this could be done at worldgen to give a sense of "Breathing living world"

blissful zealot
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Mere coolness factor

granite geyser
lost ibex
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i really enjoy the "accuracy" of early game "realistic equipment" (Vikings with horned helmets is wrong and oooollld) progressively turning more fantasy/magical/badass looking as the games goes on, you'll get what you long for Rocky

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in the end you just came from Midgard, and found yourself in a Midgard-looking environement getting progressively more surreal, magical and "out of this world"(quite literally), equipment style goes well along with that transformation

sullen sequoia
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Granted my newest suggestion isn’t the biggest deal, and I can always go and turn off music in options, but it would lend to a more atmospheric feeling of the biomes when they are the most dangerous. This would also allow the ambient sounds of the biomes further enhance said feelings.

languid ibex
sullen sequoia
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Which I understand, some biomes music does work well even at night, like the Ocean, however I feel BF, Plains, Mountains, Mistlands, and maybe Ashlands would benefit from a night time silencing. I feel these areas one would be more focused on their surroundings and that hyper focus could be shown with the music quieting during the night.

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Similar to how the Meadows works now. During the day, you work, you bask in the sun, it’s calm and peaceful, it’s a great time to be alive feeling.

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But at night, when the sun sets, that feeling goes away with the arrival of night. One knows the danger is out there, lurking. Every sound a hint that something else is nearby. Maybe your prey or something preying on you. The silence heightens that.

mellow crater
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Or at least the silence start with the dusk and some time after the music restart

languid ibex
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Yeah I just don't agree, it feels like the music is often tailored to both night and day, and it could present situations where some people wouldn't experience the music of a biome because they only venture out at night.

sullen sequoia
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My first question is who only enters biomes at night their entire play? Second, the two biomes that I’ll say the music enhances the most at night is Swamp and Mountains.

languid ibex
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I'm just saying it could happen by accident or by choice, and take away from the atmosphere unintentionally. It would get fairly old to "elevate" background noises by removing the music as well, and I am sure it'd prompt suggestions to be able to enable the music at night.

sullen sequoia
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I mean, personally, I’d like a few more ambient sounds is some biomes. Such as frogs, crickets, owls, splashing sound when near water. Not played extensively but occasionally.

languid ibex
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I would upvote a suggestion that has Day/Night tickboxes to be present near the music volumes, so you can tailor these options, use them as time indicators, and even approach with an opposite logic where the music indicates more danger, and no music for a peaceful time of day.

sullen sequoia
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But, back to the music before I derail my own discussion. I feel that the two biggest offenders for ambience and immersion are BF and Mistlands.

#

Actually, that’s really good. Giving the option to choose

languid ibex
#

Yeah, I know where you're coming from but the global change seems a bit drastic to me.

sullen sequoia
#

Went ahead and edited my suggestion, thank you.

languid ibex
#

Oh right on I will amend haha

mortal lichen
#

I wish I could triple downvote the ashwood bed size change suggestion

lost ibex
peak bronze
mortal lichen
#

That's a different issue unrelated to aesthetics

mellow crater
long glacier
peak bronze
meager wave
#

It should be 2

mellow crater
#

Whhaaat I was sure ashwood bed gave 2 just like dragon bed

crimson dock
#

What about music designed specifically for nighttime in each biome instead

blissful zealot
#

wolf helmet is closer

mellow crater
#

Well, there is no solution to fit everybody's will

#

I understand the need for music as well.

#

Or else, a world modifier slider to set if we want music or not at night (kidding)

long glacier
#

It could be a toggle or slider in settings

stiff stag
#

#suggestions message we already have flat roofing with stone build pieces. Wood/thatch roofing is slanted by design so it can wick water away, otherwise it wouldn't actually function as roofing.

weak gate
lost ibex
languid ibex
#

@hardy tide You can use flooring at flat roofing, and you can even prevent rain damage later in the game.

hardy tide
languid ibex
hardy tide
#

a 0° roof wouldn't be bad in my op.

weak gate
#

Hay pile on floor piece anyone?

languid ibex
hardy tide
languid ibex
weak gate
rose swan
mellow crater
#

I does works ??

languid ibex
rose swan
#

I think what he’s trying to say, is that you can use hay rugs on top of floor pieces to effectively make thatched flat rooves 🤔

mellow crater
#

Technically it should work
never though about it
It is incredible

stiff stag
#

Hay alone doesn't make it function as a roof, the slant is necessary (even flat roofing irl made from the proper materials still has a slant to it), so it wouldn't be much/any different from using wood flooring on its own (it would naturally degrade just the same due to the water not having the means to be wicked away).

granite geyser
pale drum
#

#suggestions message How the fuck you're not satisfied with blackmetal chests is a mystery to me, but hey, another chest type would be cool

peak bronze
uncut linden
#

My friends and I make chest shelves with the tiny 1/4 wall and 1/4 floor. You can extend it to a whole wall, as long or as tall as you want.
Just barely works for barrels too

languid ibex
stiff stag
#

Yeah, it seems I misinterpreted some of the things that were being said there.

flint garden
#

It would be great to be able to use a bow while riding a Lox or an Asksvin. These mounts could also have small storage compartments—limited to 2 to 4 slots—to keep them balanced.

Regarding the Dead Raiser item, it would be more practical if the spell could be charged longer to summon multiple skeletons at once, instead of reviving them one by one. Additionally, the summoned warriors should receive weapons based on the player's blood magic level—for example:

Level 1: bronze sword

Level 40: iron sword

Currently, the skeletons are too fragile, even in the Mistlands, where they can’t survive many hits. Giving them a health boost would make them more useful.

As for sea travel, while it's relaxing, it can become tedious over time. Introducing a marine biome could add new exploration opportunities. Swimming could play a larger role—like diving into underwater caves—though this should remain optional, not a required part of progression.

coarse granite
flint garden
#

oh, sorry, i wanna hear opinions jeje

mortal lichen
#

yes but this way we can't vote on it, what if i like one of them but not the other

#

and its in the same message

wanton atlas
#

then you would have your mounts HP + your own

granite geyser
#

and with a bow, of all things. as if ranged combat wasn't broken already

coarse granite
#

Regarding my suggested change to the map icon.

It could also be used to differentiate players in multiplayer by assigning diffrent colors for each player.

wanton atlas
junior rune
wanton atlas
#

open the map, look at your FPS 😄

#

the more markers, the worse it becomes

languid ibex
#

RIP to the players that draw random things with markers in the empty map space 😅

wanton atlas
#

Seen a few of those who "paint"

#

no FPS

languid ibex
#

Poor Odin, having to watch his chosen play with their map and then move around a snails pace

lost ibex
#

😮 really? never thought map markers could have this kind of "weight"

peak bronze
#

Same. 👀
Probably won't still decrease their usage. Rocky

lost ibex
#

nah impossible, i have to mark any well preserved p.o.i. to repair and make habitable later, especially if they're off route to anything useful Rocky

peak bronze
#

Have to mark all berry bushes, mushroom, thistle and other veg locations. Rocky

rose swan
stiff stag
lost ibex
pale drum
#

#suggestions message Please split these up into several separate suggestions. If someone disagrees with even one of the highly disparate ideas you presented, the entire post gets a downvote.

autumn idol
#

Gonna have to cut down on a lot of old markers

languid ibex
quartz totem
wanton atlas
#

no

coarse granite
wanton atlas
#

the more markers you place down, the worse it get

coarse granite
#

I'm suggesting changing the way the icon looks, not adding more on top of them.

languid ibex
#

@weak gate I don't think this is the first time you've made a joke suggestion...

weak gate
#

Ik

#

I deleted it

wanton atlas
#

top10 worst suggestions I ever saw

pale drum
peak bronze
pale drum
blissful zealot
wanton atlas
#

some cases, the minimap will go mad

blissful zealot
#

Damn

#

All those death markers… 🫣

wanton atlas
#

trying to add your own name to a game is higly unlikly

weak gate
weak gate
#

*remembered

rose swan
#

Worst (serious) suggestion I’ve ever seen is anything related to any type of season pass/battle pass and/or micro transactions. There are some who are really into those types of things 🤔

pale drum
#

In a singleplayer game? What the heck?

weak gate
#

And a new playable character

long glacier
#

Valbucks

pale drum
weak gate
#

300 PACK OF GREYDWARF EYES FOR 5 DOLLARS!!!

pale drum
#

rather pay 5 dollars than use devcommands, wild

wanton atlas
#

spawn 5 dollar

#

👀

weak gate
#

Spawn unitedstatesdolar 9999999999999999

blissful zealot
lofty wave
#

#suggestions message
Fighting dvergr is part of Valheim’s intended progression. If players cannot hurt them by default, it would be harder for new players to learn this.

coarse granite
#

Though having an option to not be able to hurt them after getting what you need would be nice.

They are the only "friendly" faction avaliable that can be interacted with beyond trading and it would be cool to be able to fight alongside them without potentially angering a full tower because of a single misclick. I do have a compromise that I'll throw in suggestions though.

flint garden
#

"Hear me out: what if we had a rope or a staff to guide tamed animals? Using a harpoon to move them around feels a bit too harsh."

rose swan
#

There are no friendly Dvergr, only Dvergr that tolerate us 👀

#

#just like chickens

stiff stag
#

Imagine if chickens worked similar to the ones in legend of zelda games. Attack one and the whole flock of them start pecking you to death.

stark furnace
weak gate
#

Tameable trolls when?

languid ibex
weak gate
#

Valheim waterfalls when?

stiff stag
#

And behind the waterfall is a singular chicken...

weak gate
#

No, that’s behind the zil and thunger

mellow crater
lofty wave
coarse granite
peak bronze
lofty wave
#

Polearms aren't spears though, they are polearms

#

Axes aren't swords for dealing the same damage type

coarse granite
#

The bit about the Polearms was a fairly unnecessary personal note and nothing in that suggestion changes them in any way.

#

Just me admiting that i have favoritism towards spears in general and am also personally displeased with the 2 avaliable in valhiem.

peak bronze
#

Spears have benefit over atgeirs in being 1 handed, meaning you can use shield while you cannot use shield with atgeirs.

#

Shield is always the defensive option.

#

Using 2h weapon is always sacrificing the shield option to gain something in return, being more risk & reward type of gameplay.

coarse granite
#

Don't need a shield when you have a secondary attack that disables everything around you. But I'd rather this not turn into an argument over the balance of atgeirs.

coarse granite
coarse granite
peak bronze
#

Enemies that are elevated above you are easier to hit currently with spears as they have higher hitbox than other weapons, but that will probably change a lot when combat update arrives (it addresses to slope fighting).

quartz totem
# lofty wave Polearms aren't spears though, they are polearms

Isn't a spear a type of polearm to begin with!? I mean, a polearm is a long stick with something attached at the end of that stick.
I never liked spears in the game, that's why I draw a line. xD
Anyway, spears do need some love regarding direct combat and more.

languid ibex
lofty wave
mellow crater
#

Having played spear-based character from meadows to mountains recently, I consider them well balanced.
Low damages due to common pierce-resist, but quick attacks, ability to engage from a distance before close combat and low stamina cost, which allow for great mobility during the fight. Having two of them to increase even more the damages pre-melee is easy for they do not cost too much. Combined with a shield, I had no real struggle using them.

#

It ask for more strategy than a sword-shield/mace-shield playstyle but this is part of the weapon IMO, there are those who like playing this way and those who don't

blissful zealot
#

Yeeeah dvergrs should not be angry forever imo

lofty wave
#

They'll stop being angry if you kill them

blissful zealot
#

they're crazy strong

#

i remember dying over and over trying to get my stuff only to get one shotted

lofty wave
#

The ashlands ones are, not the mistlands dvergr. They are balanced to fight players since fighting them is part of intended progression.

peak bronze
#

Yeah, realistically you don't want to take another risk trusting someone who already did wrong to you if you were to survive in hostile land.

blissful zealot
#

they rly are strong even in mistlands especially when you still dont have the best armor

blissful zealot
peak bronze
#

I know, but even NPCs can show distrust/hostility when done wrong to them.

#

In unrealistic game I mean.

blissful zealot
#

i mean yeah i get what you mean

#

i just dont like it when theyre forever upset with you cause you accidentally broke a crate

#

what if killing one of them would mean they wont forgive you, but if you break a crate once or twice, they could forgive you after some time

#

breaking too many would make them upset forever so you wouldnt be able to abuse it

peak bronze
#

Lore wise they are there to hoard loot like soft tissue so they could count breaking their boxes as stealing which they won't tolerate.
They are still neutral towards us at best.

blissful zealot
#

yeah true

stark furnace
#

Still think dvergr should have yellow hp bars, would give a better visual indicator that dvergr are neutral not friendly (tames have green names)

blissful zealot
#

i dont think stealing is as bad as murder, although, if they deepen the lore and show them as a greedy people it would be understandable

#

or maybe theyre already shown as such

#

the lore in game is sort of hidden cause afaik the runestones are like the only things that speak the story

peak bronze
#

There are 2 runestones about them, other tells that they don't tolerate jests and that a good dvergr is a dead one (iirc). And that their hats don't fit regular heads.

#

Found them, from Wiki:

Heed the words of Ulf and do not take the hats of the short ones from their heads. They have no sense of a jest and the only cure for insulting them is to kill them. Also, their hats do not fit common heads.

And,

The Dvergr are the descendants of the great smiths of old, delvers in the deep earth, seekers of hidden treasure.
Here in Valheim they mine the bones of the Jotunn and distill eitr, the stuff of magic. If left alone, they are happy with their own plans and care little for the lives of others, but when raised they will defend themselves.

stark furnace
#

Except mist runestones are impossible to find Ragnar_laugh

peak bronze
#

I have found them few times, those 2 Ulf ones at least. Ulf has the best stories. Rocky

stark furnace
#

i think i've seen 4 mist runestones in my experience

peak bronze
#

I like this one:

The raven showed me how to make a staff that set my beard on fire. I will meddle no more with such things.
Weary of mist and magic, Ulf carved this stone. Now I go to find a less troublesome place.

quartz totem
mellow crater
#

I just think there isn’t a true issue with damage output

crimson dock
#

And that’s why atgeirs provide 6x stagger on the secondary, pierce is the stun damage type of the game

#

And why arrows /spears at range can take advantage of the sneak attack damage bonus on the first hit if you are good at gauging distance

peak bronze
rancid schooner
#

Tomatoes are from south america (yeah, italy didnt have tomatoes until the 1500's)
Thai pepers arent from thailand, their from portugual, thailand actually didnt have any spicy food until the 1500's aswell 😄
Both culturely largly partake of both, but neither where apart of their culture until far later 😉

peak bronze
rancid schooner
#

but serious note, the hot tub does exactly what their asking. Aside from frost resist, and the mead does that!

wanton atlas
weak gate
#

#suggestions why add unnecessary features with over the top solutions???

#

Yes, there is historical evidence of that being a thing, but you’re not solving anything, and also, what do you mean by “cold battles”

mortal lichen
#

A battle in the cold, it's pretty straight-forward

#

also needlessly aggressive feedback lol

weak gate
#

Sorgy

#

Didn’t pick up on my own tone XD

languid ibex
#

You won't become a named boss with that attitude 😅

tight valve
#

Not gonna suggest it cause I know I'll get ♻️ a lot but have they ever addressed how animals spawned at night need to start being tamed at night? Mainly the issue that if they're trapped but day starts before taming starts then you can't start the process till the next night starts?

Is that an intended effect or an old glitch that's never been fixed?

rose swan
#

It’s better this way though, otherwise animals (let’s take wolves for example) would spawn starred, then remain starred until defeated/tamed. Would certainly have pros/cons, but this would blur the line between day and night as far as difficulty goes. Does that make sense? It kinda sounds better in my head lol

peak bronze
#

Well, it's the risk and reward situation. Gotta fare to go out during night when it's more dangerous to get the desired 2 star animal.

tight valve
# rose swan It’s better this way though, otherwise animals (let’s take wolves for example) w...

I didn't mean change the spawn rules or anything like that. I think they should still be night-exclusive and they should despawn if you go too far away.

I just meant they should allow taming to start at any time for something that's spawned in. As it is, you have to wait an extra 20ish minutes if you don't start taming fast enough. That aspect of it feels like an unintentional effect. Intentionally making it so the night animal only eats at night is weird.

#

I suppose you could argue that the nocturnal animal only cares about getting back to its bed (spawn point) during daytime but even that is a stretch. By general videogame logic, it's a weird thing to implement.

rose swan
#

Ahhh ok, yeah I get what you mean now. Hmm I still believe this is likely intended, since there was a point where night spawns would despawn, even while being tames. I might be wrong in this, but I think they would even despawn once tamed? Someone correct me if I’m wrong!

But yeah, it was tweaked at one point to be the way it is now. So I imagine taming is in a spot where IG is happy with.

tight valve
#

Patch notes from version 0.148.6
"-Night-spawning wolves should be easier to tame now (should stop trying to run away & despawn after starting to tame)"

#

So wolves that had started taming were despawning

stiff stag
#

Unless I'm mistaken, during the day they are never in a state where taming can be started, since they will either be trying to run away to despawn off screen, or attacking the player. So it's just a normal part of the behavior of a night time spawn that makes it to day time.

lament zinc
#

#suggestions message The Bog Witch got a potion to achieve that.
When in a group drink a potion each and see what happens.

weak gate
#

||(Love potion btw)||

lament zinc
weak gate
#

Sorry, i just thought you forgot to name it

weak gate
peak bronze
weak gate
#

Play terraria with just experimenting around and with no wiki or guide i dare you

#

There’s a point in which it becomes excessive is what I’m saying

lament zinc
#

Getting gold isn't a problem in this game. You can find more than enough in the burial chambers and sunken crypts to buy each item at the bog witch at least once.

In general you will need 950 for the Meginjord and a bit more later for the Ymir Flesh and one Thunderstone. And perhaps the fishing rod and bait.
Anything else can be spent at the bog witch for potions, potion and feast ingredients and eventually a scythe.

peak bronze
weak gate
#

I meant without experience, but it is a really good game

#

Anyway, time to question my own mortality and the little to meaningless impact have on everyone around me!!!!
(Edited cuz i can’t spell)

#

Byebye :3

pale drum
weak gate
#

Exactly

rose swan
#

Alright, gotta intervene as a Terraria enjoyer 😂
Terraria is 1000% playable with no wiki or guide- there’s a lot of extra content and stuff to discover, sure. But it’s done masterfully and sky rockets the replayability of the game.

Done it myself, have seen many friends do it, as well was my son and nephew 😁

weak gate
#

This conversation is getting off topic Ragnar_laugh

rose swan
#

You’re right, my bad Ragnar_laugh

languid ibex
#

@warped solar I personally don't mind the idea, the smoke system is already there, so why not utilize it for steam, and instead of dying, you gain a helpful buff of some kind right.

weak gate
pale drum
weak gate
#

Died of humidity

peak bronze
pale drum
#

Oh, I had no idea. Probably for the best that they don't then.

peak bronze
#

Well, they can definitely kill IRL if not careful and being dehydrated. Very dangerous too if you fall asleep there.

pale drum
#

We already have lethal Ashlands hot tubs

blissful zealot
#

Totally the smartest idea to test your limit

mellow crater
pale drum
#

Yes, since you're in water and all Ashlands water causes damage.

mellow crater
#

Woaw
Never thought about it

peak bronze
mellow crater
#

Ok

pale drum
peak bronze
#

As weapon also.

peak bronze
#

#suggestions message @open dagger Part of the set like troll cape is to troll armor or just individual cape for optional look?

open dagger
#

i think individual cape for optional look would be better i should add that

#

because root armor looks cool even without cape

mortal lichen
#

....a CAPE suggestion that doesn't suggest waterproof? 😮

peak bronze
open dagger
mortal lichen
#

plz don't edit it

open dagger
#

i won't, i just want a good looking cape for the time i spend in swamp, troll cape isn't really looking good

lost ibex
#

right, even worse if you go direct fenris armor, jump the wolf one, and use forest capes for armor points 😕 , maybe root is not the best fit but better than those two

peak bronze
mortal lichen
#

suggests ban

open dagger
stiff stag
#

#suggestions message There aren't going to be any other biomes than the ones that already exist/are already known about.

fathom atlas
#

i suppose thats why the suggestion got so many downvotes lol

wanton atlas
#

and we try to stay in northern scandinavia enviroments

#

so no desserts

#

and also. alot of people do not apritiate real life monsters

lofty wave
#

Ashlands is close enough to a desert anyway

weak gate
coarse granite
wanton atlas
#

Dune the new MMORPG dessert combat game

#

I already seen a few people wanting Dune stuff in valheim

weak gate
#

Uhhh

pale drum
#

It needs microtransactions and idle game mechanics too

weak gate
#

With me as a name boss

#

Fire update

mellow crater
#

Fun fact, vikings got to the north-africa, so there has been some vikings in sahara 😂

wanton atlas
#

but valheim should not have grand canoyon and niagra falls 😛

fathom atlas
peak bronze
wanton atlas
#

yup yup

#

and good mead are made back home

lost ibex
#

bread dough + entrails = "PaniCaMeusa" 👌 🤤

severe marsh
#

@lofty wave what's up

wanton atlas
#

@mental pebble well. then we just add a cap to the amount of markers you can place and the problem is solved

mental pebble
wanton atlas
#

how else do you want us to magically install new hardware on your computer so you can handle 100-1000's of markers 🤔

mental pebble
wanton atlas
#

np

#

will order santa to deliver some new fanzy special AGP-card for ya'll

#

please make sure your current gaming system has sufficient AGP slots available

mental pebble
wanton atlas
#

santa not found in the deep north.
he is out delivering valheim-map-marker-upgrade-AGP-cards

#

But please support santa by buying his ingame hat from the exclusive seller Haldor

lofty wave
#

Santa can't do anything now because we've killed eikthyr

wanton atlas
#

omg

#

why didn't I think of that comeback

#

🥲

sick breach
#

Rudolph? More like Ru-DONE.

stiff stag
#

We already have santa flying through the skies like a bolt of lightning, and he gifts vikings coal.

weak gate
#

I feel bad for console players

lofty wave
#

Most of my playtime is with a controller and I don’t have much of an issue moving while equipping items. You just have to jump and then cycle the hotbar super fast to reach the item you want before you hit the ground. A radial menu would be nice though.

blissful zealot
#

Radial menu for consoles / controller would be good yea

#

I dont play the game on controller so i dont know exactly how it currently is but im betting a radial menu would help

sick breach
#

I think most pc players would prefer a radial menu over the current 1-8 selection process.

lofty wave
#

Being able to rebind hotbar keys is something I've seen a few players ask for

languid ibex
#

I'm old school, 1-8 has never been an issue, I am used to using every number and F1-F12

sullen sequoia
#

I’m also used to 9,0,-, and = being used.

blissful zealot
#

I think 1-8 is reasonable

stark furnace
#

Or the dodge roll

pale drum
#

I just wanna use q1234fvc (similarly to my Minecraft hotbar, but without r)

wanton atlas
#

I don't play with hand control so I never personally liked radial menus

#

And I also like having 1 button press to do things. not key combinations like Shift + <key> to open menu, select sub menu, do thing

#

to many clicks to do 1 thing 😄

pure patio
#

I do like how Helldivers 2 does those menus on PC, it's just holding a button to open the menu and you select the option you want. 23 does get to be a little bit of a chore to select from though...

wanton atlas
#

there is one thing with radial menus if you have the special buttons or joysticks for it

languid ibex
#

@cunning tree Natural lakes and fjords are fairly common to be fair, and the stance on waterfalls(iirc) is that they're too performance heavy/extremely tricky to incorporate into the terrain generation without ugly texture clipping/holes.

rose swan
#

In a perfect world, waterfalls/bluffs/fjords would be amazing, but yeah technical limitations are simply too restrictive for such things is my understanding

arctic wharf
#

Main limitation would be incorporating non-distructable elements into the terrain in order to safely incorporate them without risking awkward floating waterfalls or blobs (volumes) of water (likely invisible from beneath) due to how we are able to manipulate the terrain.

It would not neccessarily be a big performance hit or anything, as long as they don't go overboard with possible particle effects.... 👀
But it would indeed likely be awkward.

They can get away with a lot more inside dungeons though, where we are far more limited in what we can break Ragnar_laugh

#

.
On a different note, we have ourselves another geat sneak peak I see Rocky

Kind of hoping the deepnorth has 2 or 3 types of dungeons though, so we get surprised that much more.
So far, there is no biome to have more than one kind of dungeons in it yeah 🤔
Ofc, not counting the slightly altered hilders rehashed dungeons.

rose swan
#

A wild ZionE has appeared!

arctic wharf
#

Always still around, lurking like a devious elaking NeckSmile

mortal lichen
#

casual "revamp the game engine" suggestions are always bit bafflin

rose swan
rose swan
lofty wave
pure rover
#

Add a way to progress in the game without becoming hostile against Dvergrs. Maybe trade? They are the only none hostile creature/NPC towards the player (that I know of) so it sucks that you have to fight them (steal their stuff)

This was my suggestion but people don't seem to like it. I am curious why people are against this. Why do you guys think?

lofty wave
peak bronze
#

Lore wise wouldn't make too much sense IMO, since they are there to hoard stuff from Mistlands and surviving, not making friends. They are neutral at best towards us.

pure rover
#

that is a valid reason, if you like to kill them go for it, but I think it wouldn't be bad a to add another option for people who don't want to. But survival is not = kill everything.

How come it is ok to trade with hildir or the witch hog but not with Dvergrs, when in lore, they are there to hoard aka they have loot?
You are not there to make friends but you can go buy pretty dresses and clothes from a merchant?

rose swan
#

If there was some sort of trade or barter we could do, it should be in exchange for rare goods, like black cores for example.

#

Merchants aren’t necessarily your friends just because they do business with you 👀

lofty wave
#

You're trading their life for their stuff NeckSmile 👍

pure rover
rose swan
#

Black core? ||an important material found in infested mines.|| I believe there is lore stating that the Dvergr seek them out, iirc

#

Honestly, I’m all for the idea of implementing ways to barter with Dvergr units for the extractor, but I think if there was a feature that allowed for this, there should be Dvergr units that are outright hostile to the player(s).

rose swan
#

Would be funny admittedly! But I image this would be difficult to execute properly! Fun idea though!

weak gate
#

A lot of running

#

Or put it on a person Ragnar_laugh

rose swan
#

I wonder if we’ll get other objects that are in the same theme as the practice target? Like a straw dummy maybe 🤔

blissful zealot
#

@weak gate

#

Why not just shoot the animal now that’s a proper moving target

weak gate
#

Cuz then it would die, you wouldn’t get your arrow back, and you’d have to lure more animals to your base

blissful zealot
#

True…

weak gate
#

Also, i’d imagine them to be passive with it on

blissful zealot
#

You’re very smart you know that

weak gate
#

Thx :3

blissful zealot
weak gate
#

Wrong word XD

blissful zealot
#

If you cluld pur it on a cart and then you could make an animal pull the cart

#

Or just give the boar the target and make it run in circles

#

It looks funny in my head

weak gate
#

Or a wooden stake limiting how far they can go

blissful zealot
#

Yeah true

weak gate
#

Boar circle

blissful zealot
#

Oh you mean like

#

Put a boar on a lead and attach to a wooden pole and then it runs around

weak gate
#

Yea

#

And a target for on it too

pale drum
mellow crater
mellow crater
peak bronze
weak gate
#

Maybe also acting as an upgraded feather cape

#

Or just an upgraded feather capeThinkingTroll

mellow crater
long glacier
#

#suggestions message @dusk phoenix serpent scale shield stacks with other pierce resists (unlike every other resist in the game) because it’s applied along with block armor while other resists apply along with regular armor

dusk phoenix
stiff stag
#

The lack of a parry ability and the lower movement speed is the reason people don't use tower shields in general as much as other ones. Has nothing to do with whether extra pierce resistance is needed or not.

sullen sequoia
#

Which is why I’m hoping tower shields get a bit of a buff with the combat update. How that would work is a matter of debate

languid ibex
#

Would be nice if multiplayer had a tanking aspect, or even just when utilizing tames you could reduce how much damage they'd take somewhat

weak gate
#

I have achieved chronic suggester status

#

My brain likes to think of stuff

rose swan
#

Welcome to the club 🤝

weak gate
#

Yippeee

uncut linden
#

How do people feel about chickens?
My experience is, what they can do for you isn't terribly helpful at plains / mistlands level of the game (unless you need feathers I guess).
Even the mistlands tier honey glazed chicken seems like so much work (getting eggs, building shelter with fire, protecting them ect) for something misthare supreme does better, and is easier

summer canopy
mellow crater
#

Chiken eggs allow to cook omelette, best mistland stamina food.

mortal lichen
#

hot take: clearing a sealed tower is quicker(and easier) than beating yag/serpent hunting

#

chickens are great visual clutter too, i let mine roam around the village and they add livelyness

mellow crater
mortal lichen
#

Bombs make it sort of trivial sadly, you dont even need to break the gates

#

unfortunately the 🐔 block comes from moder, without the stove chicken meat is useless (as I found out in my noboss run)

mellow crater
dusk phoenix
#

Going back to the chickens. They are a cool addition but realistically I ate they're foods for like 1 hour and then completely ignored them moving forward

rose swan
#

It’s a shame that chicken meat doesn’t have more use. I wish the volture egg didn’t exist, and recipes used the chicken eggs instead.

autumn idol
#

Chickens are really nice to have IMO because they’re an easy source of feathers. I tend to find myself running low on feathers when I get to the Plains (probably b/c the Mountains require so many arrows) so being able to get chickens from a Sealed Tower makes my life a lot easier

#

I do wish the meat/eggs were used in more recipes though

peak bronze
uncut linden
open dagger
uncut linden
#

Maybe it's cause it would be eating a boss summoning item..?
And also not to mention a 200 pound egg in one meal lol

peak bronze
#

#suggestions message Easier solution would be adding a bit more range to spears, tbh. This one seems bit complicated.

languid ibex
#

@spice kettle It sounds like you just want ultimate flexibility from two of the most utilized weapons in the game, which would only reinforce that feeling more, rather than encourage other combat styles.

spice kettle
rose swan
#

Maybe I’m misunderstanding- the atgeir is a 2-handed weapon 🤔
Wouldn’t it make more sense if the 1-handed spear comboed with shields? (Comboed meaning a unique moveset/damage changes, etc)

#

Atgeirs are generally seen as a pretty powerful weapon type, where spears are seen as underwhelming. Haven’t used either myself haha but isn’t that the general consensus?

spice kettle
#

Perhaps. I think the spears are pretty disappointing at the moment, like an expensive throwing knife, they could put a little more spear into the spears since they already have short and narrow. Regarding the throwing part, maybe make them stick somewhat vertically into the ground when they land so finding them is easier, just a little leather scrap flag at the end

#

And fishing utility. fishing rods were not a thing back then, they used lines with hooks and spears to fish back then I think.

languid ibex
# spice kettle Nah I just think long spear would be cool, considering the irony that reach is s...

Not sure that's ironic necessarily, more of a balancing choice. These weapons do have long range options, either with secondary attacks or throwing, typically with a niche attached such as staggering to reward the player. Allowing players to cheese every enemy by outranging them really breeds a worse combat experience, and these weapons are typically utilized better when looking at their damage types/niche uses rather than a global tactic that works for any enemy.

spice kettle
rose swan
#

Would be interesting if the spears moveset changed while holding a tower shield, perhaps? 🤔
Might be overly complex. Too much thinking and not enough coffee lol.

I don’t know! Guess we’ll just have to wait and see if the combat update changes anything about spears 🤷🏼‍♂️

blissful zealot
#

When you use it only it’s two handed, when holding a shield it’s one handed

rose swan
#

Could be interesting 🤔
Versatile!

peak bronze
rose swan
peak bronze
pale drum
languid ibex
#

It's the same world.

pale drum
#

Well, there's some differences in mechanics

languid ibex
#

Yeah, I just wouldn't use the word inspiration when it is the very basis of it.

stiff stag
#

#suggestions message so you acknowledge and understand that flying mounts are rightfully rejected then proceed to still suggest a flying mount/vehicle? 🤦‍♂️

weak gate
#

Wow….

#

Fire update idea, (completely based on hated suggestions)
The desert biome update: adds a whole new biome (with no spot in progression) with a new merchant who runs the vattle bass (valheim+battle pass) adding guns and micro transactions.
A whole new name boss who is literally just me, and drops a flying mount (all of this is obviously a joke, feel free to add more bad ideas)

blissful zealot
uncut linden
long glacier
#

It’s obtained using dragon eggs and a material that requires refighting Moder

weak gate
blissful zealot
weak gate
#

Replaces all enemies with greydwarf shaman

blissful zealot
#

Shamillion enemies

weak gate
blissful zealot
#

Imagine valheim randomizer

weak gate
#

I’d play that

blissful zealot
#

Every spawn is fully random so you can run into big fella in meadows

weak gate
#

Morgen in the meadows

blissful zealot
rose swan
#

#suggestions message in a perfect world, this would be nice! But I’m sure addressing this in any way would be a developers nightmare 😅

mellow crater
#

Right now I can't see how

#

I'd upvote the idea if I had a single clue on how to do it
But according to my observations, the engine make it just impossible

rose swan
#

Yeah, I’d guess it’s in the same category as waterfalls, cliffs, etc. would be neat! But probably not feasible.

languid ibex
# rose swan https://discord.com/channels/391142601740517377/1202312684364910612/138523570388...

Honestly not extremely difficult, just tedious. I would approach this with drawn cubes that are only created in 100% enclosed spaces, limiting what effects can be rendered within it, and then giving water a unique effect layer to handle this situation specifically. This would be a one time check unless the building is altered, so nothing in performance should be taking a hit really.

#

This way water would still look like it flowed around walls and onto decks/porches.

wanton atlas
rose swan
#

#suggestions message There’s already a few ways players have made core wood fencing/walls though 🤔

stark furnace
#

Suffers from rain dmg tho 😭

rose swan
#

Oh right, forgot about that Ragnar_laugh

rose swan
sullen sequoia
#

One of my favorite fences has been the Dverger wall with dark wood beams. Small shout out to iron cage walls 1x1.

lament zinc
#

I may be old and missing the point here, but why the heck do people upvote their own suggestion?

We are already aware you like the suggestion, otherwise you wouldn't have posted it in the first place, right?
Or is it because you think that it'll be implemented when it has a lots of upvotes.
Well, I got news for those who upvote their own suggestions: the number of upvotes doesn't decide whether or not the devs implement the suggestion in the game. It only tells you what the community thinks of it.

So what's the use of upvoting your own suggestion? Fooling *yourself *that your idea is popular? Because I can't find another reason for it.

rose swan
sullen sequoia
#

Just like posting reactions to comments also draws attention to the comment.

stone citrus
#

It's not that big a deal

peak bronze
mellow crater
sage crest
#

@warped solar I may be wrong but I think that usually happens when it’s too close to other upgrade pieces, so that the game forces you to have them all spaced out around the workbench.

stiff stag
#

Building vertically helps a lot with station upgrades (less random placement, avoids them being too close to one another while still all being in range of the work station, etc.): #screenshots message

rose swan
#

If you have a foundation/deck that allows for it, you can also hide upgrades under your stations too

weak gate
summer canopy
#

#suggestions message dang, this got downvoted down to hell, but i agree that serpents should only give enough meat for 1-2 soups, and that they should get harder and harder to beat as time goes on. One way i can think to do this is a kind of 'baby serpent' to 'oh that's really big' serpent, where until you beat bonemass, only 'baby' serpents (the ones we have now) will spawn, and give 1 serpent meat. fight moder, and suddenly, 'serpents' can spawn, with a massive and very scary increase in strength (as you said, more blue and with a projectile spit, for example) and they give 5 meat, like the ones we actually have. and then as you beat queen/fader, you unlock a truly massive super-serpent (ocean boss that fader's relic lets you fight anyone?)

arctic wharf
#

Been a long time since I last made a suggestion though, since I feel anything important and worth suggesting has mostly already been suggested.

rose swan
#

The suggestions channel is like a dying star 🌟
I wonder what this channel will be like once 1.0 is out 🤔

arctic wharf
#

The end is nigh Hugin

sly reef
fathom atlas
stone citrus
#

I wondered exactly the same when I first saw it Ragnar_laugh

mellow crater
#

I always liked this part of the serpent hunting

#

you have to get it before it goes.
You may have to harpoon and follow it if the day comes to early

#

And also
For those new players getting stuck on a leviathan at night, waiting for the serpent to be gone (I speak of experience xD)

wanton atlas
stiff stag
#

And it's like any other night only spawn (despawns during the day), changing just serpents would make it inconsistent for no good reason, and night enemies in general despawn for the same reasons (you're supposed to hunt them during the night, not during the day).

rose swan
mellow crater
#

@coarse granite I also think serpents needs to scale in difficulty, but I disagree on the upgrades you suggest.

First of all, when at black forest and swamp level, the loot is an excellent reward for the danger of fighting one and I wouldn’t reduce it.
Also, serpents should stay serpents. I don’t want them to start firing ranged magical stuff. The two main reasons are: the creature would lose its personality, and players who just want to sail on a long journey are quite happy to be able to outrun the serpent.

But, having kind of a stared serpent mechanic scaling with forsaken would be perfect. Each forsaken beaten starting to bonemass should make serpents more powerful and resistant, so fighting one is still dangerous and challenging.

sullen sequoia
#

I’d personally like to see their attack pattern reworked. For some reason when I run into one and it gives chase, it gets close enough to attack but then it stops, moves again, stops, and repeats until I get out of its area and it leaves. Used to they could keep up with longboats and take chomps at it but unless I’m going slow or holding still, they’re not threat.

#

And I’ve good connection so I know it’s not a latency issue on my end.

coarse granite
mellow crater
#

Well, at swamp level you don't consume its food freely because you struggled to kill it (except if you are used to fight them from precedent games) and are unsure you'll be able to get more.
So it have to become harder just after bonemass.
The main reason serpents become trivial IMO is because you know you can deal it enough damage to kill it before it break your ship. If they became two time harder to kill or deal two time more damages, the danger is back.
Also, adding some attack pattern would be great. Right now I am thinking about a hit with the tail, stopping suddenly your ship and dealing a small amount of damages. It could only perform it when getting in front/side of the ship so only serpent-hunter players are affected (those who are just on a journey won't stop and then the serpent can't get in front nor side to their ship) and they can't miss their hit.

crimson dock
#

The power of it is balanced by its scarcity and time investment to acquire, atleast in my experience I have only ever gotten this food around swamp-mountain tier by stumbling into it and then saved most of it for the difficult boss fights or dungeons

#

Like I understand the argument but the argument is missing the point that they’re not meant to be difficult to kill they’re meant to be a unique rare encounter in the oceans that rewards the player with some powerful drops

coarse granite
#

I guess im lucky, I don't ever have problems getting enough. Sometimes the thing I'm short on is honey.

pale drum
#

Me sitting here with 15 beehives

crimson dock
#

On my world I went to Ashland’s with I never had more than 4 beehives for the entire playthrough and like 3 all the way up until plains

#

One thing I was chronically short on was mushrooms especially post mountains

rose swan
#

#suggestions message Fun idea, but I feel like this could exploited in some way, like killing a lox with fire arrows early game or something, therefor skipping the iron cooking station 🤔

mellow crater
#

also, cooked meat because the animal was burning is logical only in minecraft so far. I mean, we are in a videogame so why not, but ultimately not a necessary add and not even sure it would be balanced

stark furnace
#

eh idk i like it, would be a neat change for speedrunning / no boss progression, and it really wouldn't effect normal play at all

#

Only thing I wouldn't do is have the mechanic work for serpents/bonemaws

crimson dock
#

It’s not a Minecraft logic I was thinking as the animal is burnt alive surely you would harvest the meat that was cooked well

sullen sequoia
#

We could also go a step further that any non food materials are destroyed by burning the enemy.

crimson dock
#

that could be part of the fire modifier if it isn’t already

crimson dock
uncut linden
crimson dock
rose swan
crimson dock
#

The feature provides a optional skilful approach to getting cooked meat by requiring the enemy to be killed specifically by fire ticks and doesn’t do much in breaking the games balance, the only issue I could see is mage players late game getting cooked variants of drops when they want the uncooked for foods ?

peak bronze
crimson dock
#

Some feasts require them right, and it’s less so about being the new feature and best option just another option for obtaining cooked meat

rose swan
#

It’s a neat idea for sure! I guess I would just feel a little bummed that it would take away some functionality of the cooking stations? Like, I think conceptually the idea of hunting creatures then setting up a little fire and camp is really intriguing.

#

Would be interesting! No doubt about that

crimson dock
#

Cooking stations would still be the way to go for mass producing lots of cooked meat at the same time

rose swan
crimson dock
#

And cooking stations are ideally best used while resting anyway in which case you have to stand somewhere for 20-30 seconds anyway

pale drum
crimson dock
#

I appreciate all the potential problems about the feature though but every problem has a solution that can also be conceptualised

crimson dock
#

Or maybe it’s just resistant I forget now

mortal lichen
#

I'm gonna downvote slider suggestions by default and no one can stop me

stark furnace
wanton atlas
#

not all foods need to be "the best"

stark furnace
#

Most expensive = best, salad vs fish n bread example

blissful zealot
#

Can we make it a slider

wanton atlas
#

effort is usually rewarded

blissful zealot
#

Yeeah

pale drum
#

Crafting from chests slider boss named TenorSine on the battlepass

peak bronze
wanton atlas
weak gate
lofty wave
lofty wave
lament zinc
#

Nah, it's the same suggestion coming up for the 100-th or so time.

uncut linden
#

What do people think of a new feast: surf n' turf. It's chicken and serpent, helping give some a bit more use to both
Not sure about when you can get the spice, or stats

lament zinc
#

Considering you want to use chicken, it'll be a Mistlands, Ashlands or Deep North feast.
Plains might be possible if / when players are able to do a Sealed Tower at that biome. But not everyone is able to / willing to do that.

uncut linden
#

You can buy eggs if they don't wanna do the tower
They're pricey but fulings, a common enemy at that point, drop coins

lament zinc
#

Eggs come available after defeating Yagluth.

uncut linden
#

You unlock feasts after bosses are deadso anyway

uncut linden
timid field
#

I think getting cooked chicken from ur lava chicken should stay in the craft, we are survivalist and like to make a fire after we killed our food so we can cook it!

#

#suggestions message i think this is a good idea, like if you are tracking something, it could have a higher chance of spawning rare, or you could do more damage to it

wanton atlas
#

@uncut linden do you want to eat the wisps? 🤔

uncut linden
wanton atlas
#

holding a mistwalker also clears a tiny portion of mist

#

but... 🤔

uncut linden
#

I imagine that the crafting recipe for bound wisp being a wisp and a silver means the wisp is bound to some kind of silver trinket that the player equips.
Maybe the silver trinket has a teeny bit of the wisp, bounding it to it and giving it a teeny bit of a mist clearing effect?
Shrugies

wanton atlas
#

imagine silver amplifies the wisps power

uncut linden
#

The wisp ate the silver! :O

wanton atlas
#

more like you fuse the silver into the wisp to make a wisp-light

uncut linden
#

I still like the idea of feeding the wisp
Like a pet taking a pill
"There now that wasn't so hard, was it?"

sullen sequoia
light fractal
#

We have the rotten meat from ashland so that biome is covered already.

weak gate
cursive forge
#

that is kinda funny

pale drum
#

"Oh, hey, here's a nice patch of mist-free land for me to build my ba-" dies

weak gate
#

Yup

languid ibex
#

That makes me wonder, do Wisp Fountains clear mist at night?

meager wave
weak gate
#

Gonna test that

weak gate
languid ibex
mellow crater
#

And so the forsaken hunters started to invoke and kill Yagluth again and again, for a thousand times.

cursive forge
#

why were people so against CATS of all things?

#

cats did play a role Norse mythology 🤷

mellow crater
#

because cats were asked a million times and refused by the devs
and honestly, I can't see them fitting in any biome and I can't see what use a forsaken hunter would have of them

weak gate
#

Deep north?Ragnar_laugh

peak bronze
#

Nah.

weak gate
#

Cats live in forests grasslands and mountains, so plains, Black Forest, mountain, meadows, any of those

cursive forge
weak gate
#

But these are the same people who don’t want a blueprint modeRagnar_laugh
There’s no getting through to them

cursive forge
#

lets look at why it would really

biome black forest it could honestly related more to Norwegian forest cats, as a example as those are large, powerful cats (like Maine Coon Cats). and I feel that is a good reference

it would make sense for the world itself given the gods that are worshipped within the game, the goddess Frejya among ravens and horses loved cats and its widely regarded that they pulled her chariot (keep in mind translations and such are hard but its mainly said that they were some form of "cat")

as for a "Use" why does it need some big feature? want it to scare away greylings and necks? its a pet

#

I understand they get asked A TON but it does make sense?

lament zinc
#

There's no need to look at why it "would", as the dev's have stated multiple times even that it won't happen.

No cats, no horses, no mounted combat, no wagons.

So this discussion can continue for another 1000 hours, but in the end the no remains a no.

cursive forge
#

I don't understand the why along side why it seems like most people are against it, have they stated why it was a soild no?

#

that is not me challenging what they say id love to read it if something is out there.

lament zinc
#

People are "against it" because the DEVS SAID NO!.

It's that simple.

cursive forge
lament zinc
#

And, yes they have stated it. Just search this part of the discord for it to get an answer.

weak gate
#

Can you just let us plead our case without using the devs words as a weapon

cursive forge
cursive forge
lament zinc
#

That alone should be an indication at how often it's proposed and rejected.

cursive forge
weak gate
#

It’s up there, but not worth the time

lament zinc
#

You mean you're to lazy to look through 57 pages with the word "cat" in it, so instead you let me search for it?

I don't think so, buddy.

cursive forge
cursive forge
cursive forge
#

I would just like to read what they said and the reasoning behind it is all.

weak gate
#

Not pinning it on the person you’re arguing with

cursive forge
#

so far I have found talk of cats, cat gifs, and the people talking about cats they own lol.

#

I am gonna filter my search to User: and look at what devs had said to try and find this.

weak gate
#

Yea, I’m going back to bed

peak bronze
weak gate
#

Oooohhhh, no cats in a place lower than hell

#

Or even hell (helheim)

cursive forge
#

but I thank you regardless for pointing it out, saved me a lot of time looking for it lmao.

weak gate
#

At least refer to cats in a lore tablet

peak bronze
#

Yeah the answer from Lisa states there is no current plans.

cursive forge
#

current could change, "atm" we could see it at some point if we are lucky.

peak bronze
#

Possibly, but I wouldn't count on that.

cursive forge
#

not counting on it but one can hope, its still nice to talk about the why, how it would work etc rather then people just screaming NOOOOOOO!! whenever its brought up.

#

I understand its not the first time or the last but if the entire argument is "they said no" why does that stop us from talking about what COULD work?

peak bronze
#

They've also stated they don't want to add more very basic real life animals, which is one reason why horses has been denied multiple times too since the launch.

And yes, the game has some basic animals like boars, deers, wolves and chicken but those were ready models during the very beginning of Valheim's production during Beta state.

cursive forge
#

I understand not wanting to add basic animals, things like cats (depending on how they are done) might not be so basic if we are taking a look at what cats used to be compared to the modern day house cat.

#

ofc not a TON has changed however could add a spin on it if they are looking to make them less "basic" maybe not cats but some kind of cat-like creature from the black forest that can be tamed

#

would take some brain storming

peak bronze
#

There could be other feline creatures rather regular/house cats that could also be used for different mats. Lynx are quite regular wild life felines in Nordic countries.
Some has been speculating what the skull on the pauldron part of the upcoming armor set is, and some think it could be some kind of feline like some sort of saber cat, which could make sense IMO, but that will remain to be seen.

cursive forge
#

looked more like some kind of bird to me, lynx with a black forest twist maybe some fantasy elements would at least IMO be really cool to see.

#

imagine entering the black forest and having to worry about some cat like creature stalking you though the forest.

peak bronze
cursive forge
peak bronze
cursive forge
peak bronze
cursive forge
languid ibex
#

I think the real issue with some things being implemented, is that the world isn't meant to feel like an extension of midgard, Valheim is comprised of creatures from all realms.

cursive forge
#

that's why I would agree that something that is cat-like but not exactly a house cat something a bit more dangerous but still tamable (similar to the wolf) would be cool!

peak bronze
cursive forge
weak gate
cursive forge
peak bronze
cursive forge
#

plus big cats (if it is some kind of feline) would make sense for an area like the plains

weak gate
#

So plains cats

cursive forge
#

more like plains large feline

#

I would only call it a cat if they let us tame it

peak bronze
#

We shall see.
We usually see only very small portion of the whole upcoming updates.

wanton atlas
#

Besides I dont want cats in the game. i dont want people to kill cats in the game either

#

You have to think more than just "that would be cool"

#

Cats would also require to be able to die. And then have drops and such things

#

Do you want to kill and eat cat meat? 🤔

rose swan
#

I will consume anything Valheim throws at me 🍽️

peak bronze
lament zinc
languid ibex
#

(just kidding I know it goes beyond just that point)

rose swan
#

Really nervous about seals 🫣

wanton atlas
#

Seals has been hunted for 1000s of years tho

#

But youll see ingame once deep north is out what they really do

uncut linden
#

Cats kind of like Odin so they can't be killed :P

cursive forge
# wanton atlas Do you want to kill and eat cat meat? 🤔

please read the rest of what we said before you make an assumption. We came towards the end together and agreed that something more like a Big cat (lions tigers sabers etc) would be a better fit, also pointed out that the common house cat would not work. "Do you want to kill and eat cat meat? 🤔" was simply a rude response.

#

we also agreed that something with more fantasy elements would be better as to not make it EXACTLY like Irl counter parts.

cursive forge
wanton atlas
#

I am quite upset btw

#

you have been told by multiple people that we multiple times said NO! to cats

#

and yet you try to circomvent the whole thing

#

and then you slam me with "rude"

cursive forge
#

"Do you want to kill and eat cat meat? 🤔" was accusatory for no reason, when it comes to the "multiple people" who said no that does not mean we can not have normal and productive talks? I am not trying to convice the devs to do something. It was just general conversation. I understand it can be upsetting to hear it time and time again, but people are allowed to talk about this and chime in with ideas.

wanton atlas
#

when we as developers have said no. that means no.
what you and someone in the playerbase agrees on doesn't matter in the reguards to what will be added to the game

cursive forge
#

we talked, agreed house cats could not happen, talked about fantasy big cats making MORE sense.

wanton atlas
#

that means:
no cats, tigers, ligers, cheetas, lions, lionesses, felines, cat-like-enemies or anything with whiskars, pointy ears, short nose and 4 legs that can be interprited as a "cat"

stark furnace
cursive forge
wanton atlas
#

either you get a lion

#

or you get something completly diffrent that is not something you have ever seen in your life

#

do you want to play a real life simulator game with normal life animals?

#

or do you want other things?

cursive forge
#

"that was not very clear" meaning what was said in prior post I understood you fine.

wanton atlas
#

dragons, sea-serpents, half-dead zombie warriors

#

the game have to have a direction

#

normal stuff, or fantasy stuff

cursive forge
#

that is why we talked about fantasy animals, I am confused as to the point you are trying to get across to me I understand nothing that can be taken as a cat of any kind?

wanton atlas
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the point I am trying to make is

cursive forge
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I understand the points you made prior but you seem way to upset about a talk between two players where, in end we agreed it might just never happen and thats ok.

wanton atlas
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sorry for trying to convince you about something you agreed won't happen

languid ibex
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Pretty sure it's not Smiffe being upset, just having to reiterate a point can get tiresome.

wanton atlas
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I've heard the discussions about "cats" so many times now it's like beating the dead horse with another dead horse

cursive forge
wanton atlas
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and also. something "cool" needs alot of "what should it do?"

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and what purpose?

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all things in valheim is for something drop related (besides the ghost)

languid ibex
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Right, but isn't it nice that someone with inside information is offering some of that information to keep you from wasting your time on certain topics?

wanton atlas
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so cats would be domesticated, drop meat, fur, teeth etc etc

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meaning killing them in some kind of way for resources

cursive forge