#suggestion-discussion
1 messages · Page 60 of 1
if you want to do something, you can do it and you will most probably wont just get punished by doing it, choose a boat or a cart, choose atgeir or sword or any wepon for that matter. Mistlands does not fit. Does not work as a biome. Sucks not in a good way. Plains were hard but rewarding. Mistlands even though cool, does not reward.
Mistlands definitely rewards. It is my favorite biome still.
Ye same
I don't know about favourite but it's definitely not the worst biome 
First time going through mistlands was a top tier gaming moment for me personally
Same, it was fun to encounter starred soldier right away when stepping into mist the first time ever. 
A two-star soldier was the first enemy I found in mistlands
Then following up with Gjall encounter.
Ah man seekers with wolf ai
and the gjall two shot timing, what a time
I'd be one happy viking if hard/vh reversed those two adjustments 
I think it's now a bit better as them shots are clearer now.
hmm maybe, i remember ptb gjall just being straight sadistic at times
Idk if fair is the right word, but gjall as of now are more "fair"
I think the shooting was messier and not so clear to see the shots to dodge in time so they changed it when they reverted the nerf at one point.
It was more random yea
They are much better when they shoot two shots instead of one.
I mentioned those, and highlighted how their implementation is just teleporting you up (no animations, no physically climbing up it, etc.). If actual vertical ladder build pieces were added, an instant teleport would not be a decent solution to make them function.
I'm still bit too hesitant to spend time in Mistlands during night since starred Gjalls exist then. 🥲
They look terrifying to me.
Aren't seekers in groups of 4 too? (at night)
I think so, also 2 star seekers can spawn randomly.
honeslty never seen a starred gjall i dont' venture at night unless there's a reason to (wraiths etc)
I've seen a 1 star, haven't seen a 2 star yet.
I remember too well dying to a 2 star Gjall. 
Honestly in Mistlands I have probably died the least times and I remember the causes for them quite well.
I wonder what biome has the most deaths
Swamp probably. 
Meadows 100%
Like I bet ashlands has the highest deaths per hour, but yea swamp prolly is it isn't it
Swamps is theoretically the biggest leap
like when youre jumping from mountains to plains you havent met anything new
splash dmg, big beasts. one shotsetc
yea, the difficulty jump is much higher from bf to swamp
Swamp has most new threats, flying enemies, poison, enemies with most spread out weaknesses
And environmental challenge in form of always rainy aka constantly wet.
and that wet is only amplified by new players having bad stamina habits
Mm, no rested buff, always running, no tasty or stamina meads..
To add, running HHH food setup. Or just berries/mushroom/honey. 
they're just tiny
key wording, that's why they work
ships are always the same, buildings made by players aren't
"weaknesses" as in plural...
the "weaknesses" in question: blunt
out of everything in swamps only abominations are resistant to blunt
Technically Wraiths too.
But they also resist other physical damage types.
I kinda do wish we had some kinda in-game journal or notebook to help keep track of things. Might help players that want a no map experience.
Same. The music and atmosphere are magical and having to navigate the mist really makes you feel like an explorer
The fact that you have to rely on your hearing to avoid enemies is also really cool game design
Same. Loved the biome so much that I actually may have cleared all inf. mines in the bottom half of the world over a few months when it came out.
Friendly reminder that https://discord.com/channels/391142601740517377/1202177337328934973 exists.
#suggestions message @unborn jolt In Valheim we are sent by Odin in order to kill all the forsaken he wasn't able to fully exterminate on the first fight. Technically, we are the evil bad guy from the point of view of any creature living there (the reason why everyone want to kill us btw). You can consider your character as a good guy because (s)he is working for Odin, the forsaken are dangerous foes for the worlds, or you can consider your character as the bad guy because (s)he was sent there by an angry divinity with the mission to kill everyone without distinction. As you wish. But making forsaken happy is not the gameplay nor the lore of Valheim. What you are suggesting feels to me like another game.
And that’s not to mention the fact that some of the bosses are glad that you defeated them! Bonemass has an unexpectedly poignant line thanking you for giving him the peace of a real death.
@winged fox what is your CPU/GPU? 🤔
bee sneez?
To bee or not to bee, that is my answer.
I think Valheim is also really meant to contain the forsaken, not so much mark them for death by a Viking assassin to be determined later. It can be assumed they aren't exactly dying so much as having their physical forms defeated, because not only do they speak to you through trophies, but as you mentioned, they seem to only make note of their defeat.
If it were so easy to eradicate them, I don't think Odin would have much trouble, but after a certain amount of time, the forsaken spring up like weeds in a nice lawn that is the 9 realms.
@brittle garden that's called "running" skill
But with cart weight with its own levelling you could go a bit faster maybe or is that already a thing
AMD ryzen 5 2600 six-core <--(CPU) Radeon RX 580 <--(GPU)
it is. As i said, it's called the "running" skill
Bronze to iron is only one biome apart, iron to black metal is 2. The stamina increase / biome is the same.
Hm.. shouldn't be much of a issue with snowstorms then 🤔
i like toe spike.
Shouldn't it be spike shoe?
The cat’s pajamas
#suggestions message All of the info I'm seeing implies that it's normal for windmills/turbines/etc. to face toward the direction the wind is coming from. Is there something about the rain that would change that for some reason?
yeah im confused too
I don't want to be confused. so testing testing 🤔
no. rain direction and windmill direction is always 180 degrees oposites, as it should be due to how the wings in the windmill is angeled
I did actually realize this later, but thing is, there is no silver axe, so i still think 12 stamina, or at least 13 would be better
"there is no silver axe"
Contrary to the giant axe silver axe that is there
Who makes silver gear anyway?
Fang spear, Frostner, Crystal battleaxe, Drake helmet and Silver shield are my main silver items to craft.
Drake helm is pimpin
It doesn't matter at all whether a one handed silver axe exists or not, it's the stage of progression that it's obtained at that determines the stamina cost.
Silver shield is one of my favourites 🤔
#suggestions message Imagine Asksvin getting aggroed and running away with the catapult. 
It wouldn't run away with the catapult, it would use the catapult
Ah, that was the first impression I got.
I’m personally opposed to having waxable wooden pieces and the like… and I always have been. But, if I were to pitch an idea, I think I would rather see something like ‘wooden pieces writhing the radius of a maxed out workbench are immune to water damage.’ I think this is subtle, serves as a little reward for maxing out a workbench, and lands the feature at a point in the game where the player has to earn it.
Just an idea, I’ve never been bothered really by the feature. However, I also understand that for many players it can be a lot, especially for tightly-packed detailed wooden sections.
UHm ActShualLy its a crystal axe buddy, nice try
made out of silver as well
Thats like saying because an axe is also made out of wood, its a wooden axe, which isn't true.
honey infused wood would rot 😄
and way on woodgrain is... not the best
#suggestions message @analog turret play a little further 😉
Hells yeah!!
The silver is used in the blade, wood isn't. The real argument here would be a one handed/normal axe vs a 2 handed axe/battle axe. It's a moot point though, since the stamina use increase by design isn't concerned with whether a tier is skipped or not.
Yeah, although yes the crystal battleaxe does belong in the silver tier, it's not a chopping axe. I think maybe making the stamina consume 13 of the black metal axe is reasonable rather than the 14, it does make quite a difference.
It can be used for woodcutting, the advantage is that it has no multi target penalty so it hits multiple trees with no lowered damage.
Which is funny tbh.
I'd rather have a "no rain decay" world modifier, because the mechanics is only bothering to some people and they would still complain about having to manually wax all pieces, max out their workbench, place wards or whatever.
Yeah it could work as a world modifier that you could optionally turn on in Hammer Mode
That way the hardcore builders could use it without it affecting the intended gameplay loop for everyone else
Rain decay does nothing for the game
All it does is "oh, it took damage from rain"
actually real, but I feel like even if it does nothing it's already too iconic the game
like all those project zomboid features and mods that are absolutly abismal to experience but actually kinda make the game what it is
The only thing iconic about it is the devs offering no solution 👌
Deathsquitos being flying trucks was iconic
Doesn't meant it didn't need nerfing 
solution for what
Building pieces decaying from rain.
Although we now have one solution for it, which is the ||shield generator||.
its not a problem that requires a solution
only for either people who think things will destruct instead of stopping at 50% damage. or those who enjoy the brand spanking new wood style 😄
I mean its not a bug, doesn't need a solution, just build a roof
yes
instead of attracting wild animals by smearing your floors and walls with honey 😬
Yeah, imagine they would attract bears at your base... Wait. 
Never had crows eating my 10000 carrots in the farm
but the hare's from mistlands will attack your carrot field if you aren't careful 😄
Is that an actual interaction?
An interaction for probably one of the rarest encounters: a carrot and a hare?
They make into a fine food (Misthare supreme).👌
no
but it would be hillarious 😄
"Your carrots are being hunted"
if you are in the middle of a field of 100+ carrot plants 😄
That's another one potentially for April
that's the point 😄
But yes
Whether it's honey or wax or sap or whatever everyone mentioned
It boils down to being a limitation without purpose (wood decay)
50% of the wood health rarely bothers anyone
It's the look of it that you can't control
I think most people expect wood to decay below 50%
I only want it for how it looks
If it changes how it looks at 49%, it wouldn't bother me anymore
But that's a lame way to do it
you don't want the decayed look?
I want to control the decayed look
ah
Sometimes I want it decayed
Sometimes I want it to look normal without a roof
A platform, or whatever it may be
The limitation currently doesn't allow you to make anything that's wider than the roof above
And I'm sure you know
People love building bridges as well
You can't have that without an ugly roof overhead to make it not decay
Stone bridge won't decay.
or tar wood
Ngl that would be an interesting way to make mistlands less ideal for farming basic crops hahaha
@lofty mountain what is the issue ? You can zoom with the mousewheel, and the zoom you set with this doesn't change as long as your camera don't collide with something behind you. And if it does, it is necessary to force-zoom (else you would see the inside of the thing behind you, which both mean you loose sight of your character and break the immersion).
Don't know who I saw trying to post in #suggestions but this one may have forgotten the 💡 emoji at the beginning
I would be very interested to see other Vikings take on this one, a discussion on why this idea could perhaps be positive or negative for the game!
leave me alone
For the bosses, I'd like to see a Post game addition to fighting them again but where they're stronger and can provide materials to craft some sort of super gear or extra content. Maybe rework their fights with some new moves or they summon help.
Now I don't know if they have any plans for post game content or not, but it is an idea.
I disagree as the current limitation on max stack makes a single kiln and furnace very slow, incentivizing players to clear many chambers for surtling cores in order to increase smelting capacity.
They don't. They won't
That's kinda what they do already, and the difficulty modifiers give you the option to fight them again but stronger.
don't reply to posts in #suggestions channel please
The whole lore is that you're only supposed to fight/slay each boss once (there is no lore reason to refight them, especially not as something to farm for materials). The ability to refight them is primarily only in the event that someone loses the boss drops and needs more. And multiple altars only exist so players have a better chance of having one somewhat nearby no matter which direction they choose to explore in.
You’re right. Why work on post game when they can make a sequel!
hopefully not
Says you.
I’m more than sure a number of Valheim players wouldn’t turn down a sequel.
If the demand is there and the devs would want to do it, I can see it happening.
Doesn’t matter how you personally feel about, they are a business, and business’s goal is to make money. If there is an opportunity to make money, then they will.
They plan to move on to separate projects once valheim is done, and given the lore and the player's ultimate goal in the game, a sequel makes 0 sense regardless.
I disagree but neither of us know the end game or how the story is going to end, so it’s pure speculation. Might be my stance will change with the ending or I could be right. But I like speculating nonetheless.
We are given the lore and ultimate goal from the start, that's facts that you're disagreeing with 🤦♂️.
Goals change. There’s nothing to say that obtaining those goals won’t have unforeseen consequences once fulfilled.
I creative write as a hobby, and I can think of a few scenarios that could happen or could lead to a sequel. But again, speculation and wishful thinking.
All of the information and facts we have point to there not being a sequel. There is nothing more to be said on the matter. Everything you've brought up so far to disagree with that has been entirely baseless and goes against what is known and that has been officially stated on the situation. That goes way beyond just wishful thinking and speculation.
Plans change. We should all know that by now.
I'm sure there are, but they could also just dedicate their time towards a new IP other than working on Valheim... again
yeah, they could make money with a new game/IP
the devs would want to do it
And so far it's being demonstrated that they don't. Which is much more important than the "demand"
And, like I said, plans can change. They might say that now but they could go back and do it. We can’t know their minds or speak for them.
A new IP would be interesting as well, don’t get me wrong, but I’ll say that a sequel wouldn’t be unwanted.
🤔
Ok, but what about a Valheim prequel? 😔
||kidding by the way, I don’t have a dog in fight
||
a sequal would mean the MC(s) dies in the end
Yeah, you have too much of a dogg in this fight.
and ta valheim 2 would mean Odin is up to some bad shit and just forces people do to his "shit" every so often 😄
I mean, it’s what we’re doing, right? 🙂
someone needs to glare at a few more runestones 😉
A game where we play as forsaken might be cool ngl
🤙
#suggestions message The character name should already be more than enough to distinguish 2 different characters.
I feel like that would also be an odd way to distinguish characters 🤔
“Ahh yes, Hamelton always carries 4 lox pies, this must be the real Hamelton”
Unless I’m just horribly misunderstanding the suggestion 😅
The only situation I can think of where that would help is if you're using an earlier set of armor in a later biome (like using the fenris set after mountains). In that case, seeing inventory contents would help distinguish 2 characters in the same set of armor that are at different stages of the game.
There are some instances where having a lot of different characters and worlds can be hard to keep organized, but seeing inventory and skills would not be a good or decent solution to the general problem.
#suggestions message @mint dagger Why do you feel this way? 🤔
I just name my worlds after the characters Ex. Characternamehereworld. Saves me a lot of the hassle
I use themed names as well to keep track, though I didn't start off doing that so there are some characters and worlds that aren't so easy to match up.
There always are, I have a couple sandbox style worlds that I didn’t name using character names and I have to figure things out for those but it isn’t that hard
Was thinking about a method to help players identify/match their characters to their world.
What if there were -for example- 5 little subtle markers on the interface of characters in worlds? Doesn’t really matter what they are, could just use the map marker icons or something.
Someone who is less lazy than me can do the math, but that should give dozens of ways to ‘mark’ your saves so you know which character goes to which world.
Like I said, I’m not like a huge advocate for changing the way it is, but I’m not opposed 🤔
This way, you can name your character ‘Brynjolf’ who uses the world ‘Hyrule’ instead of ‘BrynjolfHyrule’ of ‘Hyrule.’
Just some food for thought.
@mint dagger aint barbarian just a fantasy version of vikings tho
there are already a "marker" in each character on what worlds they have visted
it's just you need to pick the character, the a world, then run a command to see it
I think it is displayed when typing /stats in chatbox.
correct
Ahh gotcha, didn’t know that! I don’t use dev commands too much 
No need for commands for that, just press enter to write on chatbox.
Huh, learned something new! 👍
I don't think so. Vikings were fairly civilized and therefore not barbaric, strictly speaking. That fantasy trope is most likely inspired from less sophisticated cultures like the Picts.
What do you guys think about this: adding overtaken by nature empire ruins around the world, but make it progressivly more frequent towards a certain capital point
So we get variable buildings density and resources. Maybe where there's more ruins, there's also more loot and also less copper veins(as an example) to show variety for the living world
Not sure I understand, you want empire ruins? As in a whole new building type?
I’d really like to see something like that in Ashlands, it has a ruins theme so having a point the ruins and fortresses increase towards (probably a new megafortress or a Fader spawn) instead of random distribution would be cool
A necropolis wouldn't fit all biomes imo, but absolutely for Ashlands and swamp
have you been reading the tombstones in the world?
What do you think the sunken crypts are in swamps? 😉
#suggestions message @uncut linden
I absolutely agree! Just listen to that banger from the movie The Northman, that's how a storm feels in Valheim on high sea
All my feature would do it prevent the camera from being manually zoomed. Of course, the camera would change when inside small places like burial crypts and whatnot. So, don't really see the problem here
i guess barbarians were how the british saw them
So you want a feature to manually lock the manual zoom key ?
I am sorry there is definitly something I don’t understand here
I am missing something in your point
"Such savages, for heaven's sake!" 🥸 🍵
After all, vikings acted like pirates in Europe
Basically a key that locks/unlocks manual zooming by the scrollwheel on your mouse, didn't mean about locking the camera zoom entirely, so in small places yes, the camera zoom changes.
But then just don’t scroll ?
Ahhhh got it it’s for when you are building and you scroll for rotating a piece but your pointer aim too far, the piece is not shown and it zoom instead ?
Well, historically vikings took care of their appearance and bathed more than Brits.
I mean, those who saw vikings getting out of dragon-headed ships with axes and swords to burn coastal villages and churches just saw barbarism. It doesn’t make vikings barbarians, it’s is just the way european remember them.
Yeah, in their eyes they didn't want Nordics visit them. 
and were more trustworthy
I agree with Vinncy, I'd fucking HATE ||female armor|| especially if there's no way to change it
@nocturne pendant
also having that kind of choice will raise exponentially character customization options, depriving noone of nothing and just adding cool possibilities
||(Hildir already has both tunic and dress sets wich fit on wether character body type) or, e.g. having a more bulky and more slender mage robes choice would be a nice option for male mages, just examples||
Yeah, wearing Iron chestplate but getting to wear ||glorified Iron bra|| instead would be odd choice if implemented now.
Better get both choices IMO.
I'd just hate to wear any sort of ||robe or dress|| tbh, and that latest IG story was kinda worrysome in that way
eheh, nah i don't think they'd be that extreme, that's why i specified "i know it won't be a VLDL thing", you seen the "breastplate of Argon" video?
Yeah, I know that one. 
idk what VDVL is
Viva la Dirt League, the New Zealand guys who make fun spoof of famous game mechanics on youtube
Didn’t saw the QnA so may I ask what does ||female armor|| means exactly ?
Like, is it the very ultra cliché thing we got on many a fantasy world ?
||user:"will there be more female looking armor" Grimmcore: "Yeah already on it"||, that's all we know
Ok
they didn't discuss further, but the answer was very quick and decise
Hoping we get the "lewd" version of Ask armor once shown in Valheim Instagram. 
...i think i missed thath one
I just hope we don’t get again this ||over sexualised armor which makes no sense and protect nothing btw||.
Some armor with dress inside would look very cool also ! Right now I am thinking of old stormcast eternal sacrosaint warrriors for Warhammer AoS v2. ||Could be great no matter the gender btw.||
eheheh yeh that would be a bit too much regardless body type
Exactly the kind of thing I hope we don’t get.
well, considering developement progression so far, i strongly doubt they plan to do anything like that anyway, still felt to express a preference about choice of customization. I both like a lot the actual state of things and the customization possibilities that an addition like that (customizable at crafting) would bring. But again, don't think IG ideas would be that "extreme" in the first place, and maybe they already working on that (so my suggestion would be useless, and i would be very happy!)
Yeah I doubt we would get that extreme "thirst trap" kind of options.
Also making suggestions is quite against my philosophy (personal, not judging anyone for that), so i also feel a bit unconfortable eheheh, but what it's done it's done
But more styles for different armors could be nice. Like shorter shirt part but bit longer gloves/gauntlets for Ask armor.
Yeah I don't think it will happen, but as I can't read the future and I can't really guess what "||female armor||" means, better post a little line about "please don't do it"
Just in case.
And maybe some color options too, getting those color patterns of different starred mobs, like for Troll or Ask set.
Paintings on the metal chestplates ? Please ?
yeh, i'm actually begging for it to be optional, very important for my liking (hence the philosophy exception)... adding things is no harm anyways, as long as it's freedom of choice
@cobalt hawk
And those color options could also be unlockable after killing/taming said starred creature. Would make it bit more interesting to find those.
killing a starred creature could drop a "sample of hide/chitin/etc" and you get a craft "armor piece + sample" to get the same armor piece but with the color updated
yeh, that's a very good idea, but won't be a major thing if it won't be implemented... i make a lot of difference between "would be cool" and "i suggest" (again, very personal, not forcing nor judging anyone)
that's why i usually refrain from suggesting, and rarely upvote anything, i just downvote ideas i don't find fitting and be silent on almost everything else
I sometimes suggest some "it would be cool if" but I tend to do it less and less. Still, there are some things I really think the game need, even if it works without.
Troll curtains and carpets when? 
so they match?
(sry, very silly)
If we have that small carpet under barber station made of troll hide why not other decorations? 
Yup! Exactly.
Reddish Troll armor set or pink Ask set. 
@cobalt hawk why are
you saying armor is in our backpack, there's no backpack 😅
I keep my armor in my cargo shorts
The inventory doesn't represent a physical container such as a backpack, it's just a list of items
that's what I'm sayin'
an arbitrary list
I know but you get the point, why should it take place in my inventory if I'm wearing it
Your inventory is everything you're carrying
but as I saw in older messages devs don't want to implement this so there's not much to talk about
Wearing or otherwise 😛
The Megingjord for example
Yeah, additional dedicated equipment slots are one of those things on the ‘won’t change’ list, it’s been a hot topic for a few years.
maybe they should add a tutorial teaching people how to manage their inventories to have space
Maybe they should get rid of item bloat in the last 2 biomes 🤔
they wouldn't read/watch it and just use it to cry more
If 2 axes, why not 2 atgeirs
(unrelated)
Berserkir battleaxes when
One larger berserkir axe could look cool as battleaxe tho.

That is not an exceptable compromise
There are 4 atgeirs but only 2 battleaxes. 
So if we get berserkir battleaxes we'll have four of each 
good luck wielding two atgeirs at once
Costs 100 stamina to do the spin
yes, the first one, next 3 are costless but inevitable/unstoppable, and then you throw up
Dual wielded spears when? 


too broken
With how the spears are held, you're better off skiing than stabbing anything with two of those
LOL this actually got me laughing pretty good
Winter war style!
Finally, they're balanced at last.
@nocturne pendant Grimmcore and Lumah did an AMA and one of the early ideas for ashlands was to have valkyries fly and drop you in to certain places, so they certainly have thought about something along the lines of flying mounts, but ultimately decided against it. Source: https://www.youtube.com/live/YvMHYOZCKQ8?si=xvXoH2ArlDHv9_6c&t=2470
Urm, not historically accurate ☝️🤓#suggestions
to be fair they said "cause cool" not "cause historical accuracy"
🚨*Nerd alert!*🚨
I do agree, still cool
if we get magic then I think we can get helmets with horns because it's cool
I’ve always liked the idea of having styles/customization options utilizing the ‘styles’ option in crafting menu. Similarly to having custom shields.
I would rather have styling (and "enchanting") be separated from being just regular crafting, since you have no way of changing the items once crafted with the current system.
Agreed, that would be best for sure. Perhaps a work station could accomplish these goal(s) 🤔
I think I see what you mean
I meant in specific, pick acertain spot in worldgen, a unique coordinate, where the center of an empire resided once, from there outward, we could see ruins appear progresivly less, and maybe even a few broken down ports and ruined trade routes, etc, this could be done at worldgen to give a sense of "Breathing living world"
Yep I know ahah
Mere coolness factor
Keep playing
i really enjoy the "accuracy" of early game "realistic equipment" (Vikings with horned helmets is wrong and oooollld) progressively turning more fantasy/magical/badass looking as the games goes on, you'll get what you long for 
in the end you just came from Midgard, and found yourself in a Midgard-looking environement getting progressively more surreal, magical and "out of this world"(quite literally), equipment style goes well along with that transformation
Granted my newest suggestion isn’t the biggest deal, and I can always go and turn off music in options, but it would lend to a more atmospheric feeling of the biomes when they are the most dangerous. This would also allow the ambient sounds of the biomes further enhance said feelings.
Some of my favorite and intimate moments are elevated by nighttime in a biome with the music in the background, this is especially true for the ocean biome.
Which I understand, some biomes music does work well even at night, like the Ocean, however I feel BF, Plains, Mountains, Mistlands, and maybe Ashlands would benefit from a night time silencing. I feel these areas one would be more focused on their surroundings and that hyper focus could be shown with the music quieting during the night.
Similar to how the Meadows works now. During the day, you work, you bask in the sun, it’s calm and peaceful, it’s a great time to be alive feeling.
But at night, when the sun sets, that feeling goes away with the arrival of night. One knows the danger is out there, lurking. Every sound a hint that something else is nearby. Maybe your prey or something preying on you. The silence heightens that.
Or at least the silence start with the dusk and some time after the music restart
Yeah I just don't agree, it feels like the music is often tailored to both night and day, and it could present situations where some people wouldn't experience the music of a biome because they only venture out at night.
My first question is who only enters biomes at night their entire play? Second, the two biomes that I’ll say the music enhances the most at night is Swamp and Mountains.
I'm just saying it could happen by accident or by choice, and take away from the atmosphere unintentionally. It would get fairly old to "elevate" background noises by removing the music as well, and I am sure it'd prompt suggestions to be able to enable the music at night.
I mean, personally, I’d like a few more ambient sounds is some biomes. Such as frogs, crickets, owls, splashing sound when near water. Not played extensively but occasionally.
I would upvote a suggestion that has Day/Night tickboxes to be present near the music volumes, so you can tailor these options, use them as time indicators, and even approach with an opposite logic where the music indicates more danger, and no music for a peaceful time of day.
But, back to the music before I derail my own discussion. I feel that the two biggest offenders for ambience and immersion are BF and Mistlands.
Actually, that’s really good. Giving the option to choose
Yeah, I know where you're coming from but the global change seems a bit drastic to me.
Went ahead and edited my suggestion, thank you.
Oh right on I will amend haha
I wish I could triple downvote the ashwood bed size change suggestion
yeh, i would rather enjoy a single version of the Dragon instead
They should increase the comfort to 2 IMO.
That's a different issue unrelated to aesthetics
Ashwood bed comfort isn’t two ?
It only gives 1 comfort
It isn't, only Dragon bed gives 2.
It should be 2
Whhaaat I was sure ashwood bed gave 2 just like dragon bed
What about music designed specifically for nighttime in each biome instead
i know what you're talking about but that's not exactly what i had in mind
wolf helmet is closer
Yeah but I like silence too
Well, there is no solution to fit everybody's will
I understand the need for music as well.
Or else, a world modifier slider to set if we want music or not at night (kidding)
It could be a toggle or slider in settings
#suggestions message we already have flat roofing with stone build pieces. Wood/thatch roofing is slanted by design so it can wick water away, otherwise it wouldn't actually function as roofing.
A world modifier for every single feature, two star greydwarf shaman spawn rate slider
wouldn't make it a suggestion myself, but agree
@hardy tide You can use flooring at flat roofing, and you can even prevent rain damage later in the game.
But i want a hay roof for my smithing-house and itmaking problems with the connection between house and working area f.E
yk?
Thats just a result of layout planning and things you learn in hindsight imo, not a reason to implement a flat hay roof
a 0° roof wouldn't be bad in my op.
Hay pile on floor piece anyone?
Again, already possible.
sth like that
Hay rug perhaps
I meant that
…. I think you’re a genius
I does works ??
I think what he’s trying to say, is that you can use hay rugs on top of floor pieces to effectively make thatched flat rooves 🤔
Technically it should work
never though about it
It is incredible
Hay alone doesn't make it function as a roof, the slant is necessary (even flat roofing irl made from the proper materials still has a slant to it), so it wouldn't be much/any different from using wood flooring on its own (it would naturally degrade just the same due to the water not having the means to be wicked away).
i don't see the bug here
#suggestions message How the fuck you're not satisfied with blackmetal chests is a mystery to me, but hey, another chest type would be cool
Even more space when you put 5 reinforced chests inside 4x2 area instead of 3 blackmetal chests.
My friends and I make chest shelves with the tiny 1/4 wall and 1/4 floor. You can extend it to a whole wall, as long or as tall as you want.
Just barely works for barrels too
I don't think anyone said it would function as a roof, just that you could achieve a flat hay roof with the straw pile. Even then, you can protect flat roofing with the generators and it will work just the same.
Yeah, it seems I misinterpreted some of the things that were being said there.
It would be great to be able to use a bow while riding a Lox or an Asksvin. These mounts could also have small storage compartments—limited to 2 to 4 slots—to keep them balanced.
Regarding the Dead Raiser item, it would be more practical if the spell could be charged longer to summon multiple skeletons at once, instead of reviving them one by one. Additionally, the summoned warriors should receive weapons based on the player's blood magic level—for example:
Level 1: bronze sword
Level 40: iron sword
Currently, the skeletons are too fragile, even in the Mistlands, where they can’t survive many hits. Giving them a health boost would make them more useful.
As for sea travel, while it's relaxing, it can become tedious over time. Introducing a marine biome could add new exploration opportunities. Swimming could play a larger role—like diving into underwater caves—though this should remain optional, not a required part of progression.
Generally good ideas, but try and limit suggestions to one per message.
oh, sorry, i wanna hear opinions jeje
yes but this way we can't vote on it, what if i like one of them but not the other
and its in the same message
mounted combat is so very OP it won't be added to the game
then you would have your mounts HP + your own
and with a bow, of all things. as if ranged combat wasn't broken already
Regarding my suggested change to the map icon.
It could also be used to differentiate players in multiplayer by assigning diffrent colors for each player.
you do know that map markers really kills the games performance right?
They do?!?! I am going to have to cut down on my "mark everything" style of exploring.
yes
open the map, look at your FPS 😄
the more markers, the worse it becomes
RIP to the players that draw random things with markers in the empty map space 😅
yes 😄
Seen a few of those who "paint"
no FPS
Poor Odin, having to watch his chosen play with their map and then move around a snails pace
😮 really? never thought map markers could have this kind of "weight"
Same. 👀
Probably won't still decrease their usage. 
nah impossible, i have to mark any well preserved p.o.i. to repair and make habitable later, especially if they're off route to anything useful 
Have to mark all berry bushes, mushroom, thistle and other veg locations. 
Would be nice to have a map marker to represent vegetation 🌱 👀
Anything in large enough amounts does.
eheh ,yeh ofc, i meant besides that
#suggestions message Please split these up into several separate suggestions. If someone disagrees with even one of the highly disparate ideas you presented, the entire post gets a downvote.
You're absolutely blowing my mind right now
Gonna have to cut down on a lot of old markers
Yeah, someone mentioned it to them and they didn't seem to take it seriously. 😅
That's news to me too.
Does it make any difference whether the icon has input text into them? I mean, the icon + text is heavier than just icon alone?
no
I'm not wanting to add more icons, rather change existing ones.
Unless for some reason the icon your friends have in multiplayer currently are an exception to this rule then it shouldn't be a issue.
the more markers you place down, the worse it get
I'm suggesting changing the way the icon looks, not adding more on top of them.
@weak gate I don't think this is the first time you've made a joke suggestion...
top10 worst suggestions I ever saw
What was it? Now I'm curious how bad it was 
Something like miniboss that drops helmet that negates all frost damage, iirc.
We were joking about that in #general , no fucking shot she put it in #suggestions 😭
is this just when the map is open or always
map view
some cases, the minimap will go mad
a miniboss with that drops a helmet with their own name, that negates all frost damage
trying to add your own name to a game is higly unlikly
What’s 1?
Joke suggestion, then I realized those are frowned upon
*remembered
Worst (serious) suggestion I’ve ever seen is anything related to any type of season pass/battle pass and/or micro transactions. There are some who are really into those types of things 🤔
In a singleplayer game? What the heck?
2000 coins for 10$
And a new playable character
Valbucks
I think we're talking about the wrong Val
300 PACK OF GREYDWARF EYES FOR 5 DOLLARS!!!
rather pay 5 dollars than use devcommands, wild
500 greydwarf eyes 😛
#suggestions message
Fighting dvergr is part of Valheim’s intended progression. If players cannot hurt them by default, it would be harder for new players to learn this.
Though having an option to not be able to hurt them after getting what you need would be nice.
They are the only "friendly" faction avaliable that can be interacted with beyond trading and it would be cool to be able to fight alongside them without potentially angering a full tower because of a single misclick. I do have a compromise that I'll throw in suggestions though.
okay jsjsjs have sense
"Hear me out: what if we had a rope or a staff to guide tamed animals? Using a harpoon to move them around feels a bit too harsh."
Imagine if chickens worked similar to the ones in legend of zelda games. Attack one and the whole flock of them start pecking you to death.
Sounds like cats 😏
Tameable trolls when?
I'm often disappointed this isn't a normalized gaming trope at this point, like secrets behind waterfalls
Valheim waterfalls when?
And behind the waterfall is a singular chicken...
No, that’s behind the zil and thunger
Would really like your suggestion if the tolerance is active for one hit and only if the dvergr is
- neutral to player
- triggered by something
That way we are sure that there is indeed a fight with others creatures. If the player want to attack them first they wouldn’t be triggered so the first hit would be enough to turn them agressive.
I completely agree
#suggestions message Valheim has far more than two spears??
The two general classes, of polearms and spears.
I understood they meant spears and atgeirs.
Polearms aren't spears though, they are polearms
Axes aren't swords for dealing the same damage type
The bit about the Polearms was a fairly unnecessary personal note and nothing in that suggestion changes them in any way.
Just me admiting that i have favoritism towards spears in general and am also personally displeased with the 2 avaliable in valhiem.
Spears have benefit over atgeirs in being 1 handed, meaning you can use shield while you cannot use shield with atgeirs.
Shield is always the defensive option.
Using 2h weapon is always sacrificing the shield option to gain something in return, being more risk & reward type of gameplay.
Don't need a shield when you have a secondary attack that disables everything around you. But I'd rather this not turn into an argument over the balance of atgeirs.
But I agree with this sentiment for all other two handed weapons.
And a primary objective was to make spears one of if not the best one handed defensive options.
I agree some more range could be good for them, but otherwise I think they're good as they are.
Enemies that are elevated above you are easier to hit currently with spears as they have higher hitbox than other weapons, but that will probably change a lot when combat update arrives (it addresses to slope fighting).
Isn't a spear a type of polearm to begin with!? I mean, a polearm is a long stick with something attached at the end of that stick.
I never liked spears in the game, that's why I draw a line. xD
Anyway, spears do need some love regarding direct combat and more.
Spears aren't exactly defined that way, a spear can be a sharpened stick really
In Valheim, spears are a completely separate weapon type
Having played spear-based character from meadows to mountains recently, I consider them well balanced.
Low damages due to common pierce-resist, but quick attacks, ability to engage from a distance before close combat and low stamina cost, which allow for great mobility during the fight. Having two of them to increase even more the damages pre-melee is easy for they do not cost too much. Combined with a shield, I had no real struggle using them.
It ask for more strategy than a sword-shield/mace-shield playstyle but this is part of the weapon IMO, there are those who like playing this way and those who don't
Yeeeah dvergrs should not be angry forever imo
They'll stop being angry if you kill them
they're crazy strong
i remember dying over and over trying to get my stuff only to get one shotted
The ashlands ones are, not the mistlands dvergr. They are balanced to fight players since fighting them is part of intended progression.
Yeah, realistically you don't want to take another risk trusting someone who already did wrong to you if you were to survive in hostile land.
they rly are strong even in mistlands especially when you still dont have the best armor
maybe but the game isnt exactly realistic to begin with
I know, but even NPCs can show distrust/hostility when done wrong to them.
In unrealistic game I mean.
i mean yeah i get what you mean
i just dont like it when theyre forever upset with you cause you accidentally broke a crate
what if killing one of them would mean they wont forgive you, but if you break a crate once or twice, they could forgive you after some time
breaking too many would make them upset forever so you wouldnt be able to abuse it
Lore wise they are there to hoard loot like soft tissue so they could count breaking their boxes as stealing which they won't tolerate.
They are still neutral towards us at best.
yeah true
Still think dvergr should have yellow hp bars, would give a better visual indicator that dvergr are neutral not friendly (tames have green names)
i dont think stealing is as bad as murder, although, if they deepen the lore and show them as a greedy people it would be understandable
or maybe theyre already shown as such
the lore in game is sort of hidden cause afaik the runestones are like the only things that speak the story
There are 2 runestones about them, other tells that they don't tolerate jests and that a good dvergr is a dead one (iirc). And that their hats don't fit regular heads.
Found them, from Wiki:
Heed the words of Ulf and do not take the hats of the short ones from their heads. They have no sense of a jest and the only cure for insulting them is to kill them. Also, their hats do not fit common heads.
And,
The Dvergr are the descendants of the great smiths of old, delvers in the deep earth, seekers of hidden treasure.
Here in Valheim they mine the bones of the Jotunn and distill eitr, the stuff of magic. If left alone, they are happy with their own plans and care little for the lives of others, but when raised they will defend themselves.
Except mist runestones are impossible to find 
I have found them few times, those 2 Ulf ones at least. Ulf has the best stories. 
i think i've seen 4 mist runestones in my experience
I like this one:
The raven showed me how to make a staff that set my beard on fire. I will meddle no more with such things.
Weary of mist and magic, Ulf carved this stone. Now I go to find a less troublesome place.
okay i guess thats fair
That's another issue to damage output tbh. Bows should have a "forth" type of damage (or the other way around), so that melee weapons that deal pierce damage are not affected by the fact many creatures have pierce resistance to resist the piercing damage from arrows. In fact I remember talking about it here I guess a while ago.
I just think there isn’t a true issue with damage output
But it’s been balanced around the fact that most enemies will be resistant to it
And that’s why atgeirs provide 6x stagger on the secondary, pierce is the stun damage type of the game
And why arrows /spears at range can take advantage of the sneak attack damage bonus on the first hit if you are good at gauging distance
#suggestions message I don't appreciate this kind of cultural appropriation. 

You want cultural appropriation?
Tomatoes are from south america (yeah, italy didnt have tomatoes until the 1500's)
Thai pepers arent from thailand, their from portugual, thailand actually didnt have any spicy food until the 1500's aswell 😄
Both culturely largly partake of both, but neither where apart of their culture until far later 😉
Mostly kidding about that term, but I don't think meaningful saunas would fit.
I know, thats why my response was a joke heh
but serious note, the hot tub does exactly what their asking. Aside from frost resist, and the mead does that!
@coarse granite don't reply to posts in #suggestions
#suggestions why add unnecessary features with over the top solutions???
Yes, there is historical evidence of that being a thing, but you’re not solving anything, and also, what do you mean by “cold battles”
A battle in the cold, it's pretty straight-forward
also needlessly aggressive feedback lol
You won't become a named boss with that attitude 😅
Not gonna suggest it cause I know I'll get ♻️ a lot but have they ever addressed how animals spawned at night need to start being tamed at night? Mainly the issue that if they're trapped but day starts before taming starts then you can't start the process till the next night starts?
Is that an intended effect or an old glitch that's never been fixed?
It’s intended 🙂↕️
It’s better this way though, otherwise animals (let’s take wolves for example) would spawn starred, then remain starred until defeated/tamed. Would certainly have pros/cons, but this would blur the line between day and night as far as difficulty goes. Does that make sense? It kinda sounds better in my head lol
Well, it's the risk and reward situation. Gotta fare to go out during night when it's more dangerous to get the desired 2 star animal.
NOoOOoOoo
I didn't mean change the spawn rules or anything like that. I think they should still be night-exclusive and they should despawn if you go too far away.
I just meant they should allow taming to start at any time for something that's spawned in. As it is, you have to wait an extra 20ish minutes if you don't start taming fast enough. That aspect of it feels like an unintentional effect. Intentionally making it so the night animal only eats at night is weird.
I suppose you could argue that the nocturnal animal only cares about getting back to its bed (spawn point) during daytime but even that is a stretch. By general videogame logic, it's a weird thing to implement.
Ahhh ok, yeah I get what you mean now. Hmm I still believe this is likely intended, since there was a point where night spawns would despawn, even while being tames. I might be wrong in this, but I think they would even despawn once tamed? Someone correct me if I’m wrong!
But yeah, it was tweaked at one point to be the way it is now. So I imagine taming is in a spot where IG is happy with.
Patch notes from version 0.148.6
"-Night-spawning wolves should be easier to tame now (should stop trying to run away & despawn after starting to tame)"
So wolves that had started taming were despawning
Unless I'm mistaken, during the day they are never in a state where taming can be started, since they will either be trying to run away to despawn off screen, or attacking the player. So it's just a normal part of the behavior of a night time spawn that makes it to day time.
#suggestions message The Bog Witch got a potion to achieve that.
When in a group drink a potion each and see what happens.
||(Love potion btw)||
Thanks for not putting spoiler tags around that reply. Why do you think I didn't mention the potion itself?
Sorry, i just thought you forgot to name it
And btw, the bog witch has around 10-15 new potions, don’t you think it’s a waste of money to buy everything just to see what does what?
Usually good idea as a new player would be buying everything you can to get all the recipes.
Play terraria with just experimenting around and with no wiki or guide i dare you
There’s a point in which it becomes excessive is what I’m saying
Getting gold isn't a problem in this game. You can find more than enough in the burial chambers and sunken crypts to buy each item at the bog witch at least once.
In general you will need 950 for the Meginjord and a bit more later for the Ymir Flesh and one Thunderstone. And perhaps the fishing rod and bait.
Anything else can be spent at the bog witch for potions, potion and feast ingredients and eventually a scythe.
No need to dare, I have played it a lot many years ago.
I meant without experience, but it is a really good game
Anyway, time to question my own mortality and the little to meaningless impact have on everyone around me!!!!
(Edited cuz i can’t spell)
Byebye :3
#suggestions message I think you just got an unlucky black forest ngl
Impossible feat
Exactly
Alright, gotta intervene as a Terraria enjoyer 😂
Terraria is 1000% playable with no wiki or guide- there’s a lot of extra content and stuff to discover, sure. But it’s done masterfully and sky rockets the replayability of the game.
Done it myself, have seen many friends do it, as well was my son and nephew 😁
This conversation is getting off topic 
You’re right, my bad 
@warped solar I personally don't mind the idea, the smoke system is already there, so why not utilize it for steam, and instead of dying, you gain a helpful buff of some kind right.
No, i started it
It would be really funny if saunas killed you though ngl
Died of humidity
There is this sauna joke:
"The Finn and the Russian went to sauna. The Russian died."
Based on real life event tho. Iirc it was a sauna competition.
Oh, I had no idea. Probably for the best that they don't then.
Well, they can definitely kill IRL if not careful and being dehydrated. Very dangerous too if you fall asleep there.
We already have lethal Ashlands hot tubs
Almost did once
Totally the smartest idea to test your limit
Wait, hot tubs are lethal in ashlands ??
Yes, since you're in water and all Ashlands water causes damage.
Woaw
Never thought about it
Try sitting in one. 
Ok
#suggestions message You'll get access to weapons with varied damage types later in the game
Seems like it's about different torches...
As weapon also.
#suggestions message @open dagger Part of the set like troll cape is to troll armor or just individual cape for optional look?
i think individual cape for optional look would be better i should add that
because root armor looks cool even without cape
....a CAPE suggestion that doesn't suggest waterproof? 😮
Well, why not. 👍 Have my upvote.
i even completely forgot those suggestions were that common
plz don't edit it
i won't, i just want a good looking cape for the time i spend in swamp, troll cape isn't really looking good
right, even worse if you go direct fenris armor, jump the wolf one, and use forest capes for armor points 😕 , maybe root is not the best fit but better than those two
He edits it afterwards when the suggestion has gotten lots of votes, adds wetproof there. 

suggests ban
i thought of the same thing, but i don't want waterproof, wet debuff is there just deal with it
#suggestions message There aren't going to be any other biomes than the ones that already exist/are already known about.
thats a shame, a desert biome would have been sick
i suppose thats why the suggestion got so many downvotes lol
valheim is not Dune btw 😄
and we try to stay in northern scandinavia enviroments
so no desserts
and also. alot of people do not apritiate real life monsters
Ashlands is close enough to a desert anyway
wdym, isn't valheim based off of desert survival in the middle of the Sahara desert???
I can't tell if this is a typo for "done", or literally saying valhiem isint "Dune" the scifi universe.
Dune the new MMORPG dessert combat game
I already seen a few people wanting Dune stuff in valheim
Uhhh
It needs microtransactions and idle game mechanics too
Fun fact, vikings got to the north-africa, so there has been some vikings in sahara 😂
vikings made it to north america aswell
but valheim should not have grand canoyon and niagra falls 😛
I wasn't implying to add Dune stuff lol, I havent played that game, I was just suggesting a desert biome cause it seems cool
Yeah, but they returned because they forgot to bring surtling cores and greydwarf eyes with them. 
for same reason, so Sicily biome when
?
bread dough + entrails = "PaniCaMeusa" 👌 🤤
@lofty wave what's up
@mental pebble well. then we just add a cap to the amount of markers you can place and the problem is solved
Wauh, most impressive.. 😂
how else do you want us to magically install new hardware on your computer so you can handle 100-1000's of markers 🤔
Hmmm.. Send me the hardware, I'll install it myself. 😁
np
will order santa to deliver some new fanzy special AGP-card for ya'll
please make sure your current gaming system has sufficient AGP slots available
You're awesome! I KNEW you were hooked up with Santa, saving his biome for last ..!
santa not found in the deep north.
he is out delivering valheim-map-marker-upgrade-AGP-cards
But please support santa by buying his ingame hat from the exclusive seller Haldor
Santa can't do anything now because we've killed eikthyr
Rudolph? More like Ru-DONE.
We already have santa flying through the skies like a bolt of lightning, and he gifts vikings coal.
I feel bad for console players
Most of my playtime is with a controller and I don’t have much of an issue moving while equipping items. You just have to jump and then cycle the hotbar super fast to reach the item you want before you hit the ground. A radial menu would be nice though.
Radial menu for consoles / controller would be good yea
I dont play the game on controller so i dont know exactly how it currently is but im betting a radial menu would help
I think most pc players would prefer a radial menu over the current 1-8 selection process.
Being able to rebind hotbar keys is something I've seen a few players ask for
I'm old school, 1-8 has never been an issue, I am used to using every number and F1-F12
I’m also used to 9,0,-, and = being used.
Same
I think 1-8 is reasonable
It's just crazy we don't have an option to be able to rebind the hotbar
Or the dodge roll
I just wanna use q1234fvc (similarly to my Minecraft hotbar, but without r)
Hand control players are the Radial menu enjoyers usually 🤔
I don't play with hand control so I never personally liked radial menus
And I also like having 1 button press to do things. not key combinations like Shift + <key> to open menu, select sub menu, do thing
to many clicks to do 1 thing 😄
I do like how Helldivers 2 does those menus on PC, it's just holding a button to open the menu and you select the option you want. 23 does get to be a little bit of a chore to select from though...
there is one thing with radial menus if you have the special buttons or joysticks for it
@cunning tree Natural lakes and fjords are fairly common to be fair, and the stance on waterfalls(iirc) is that they're too performance heavy/extremely tricky to incorporate into the terrain generation without ugly texture clipping/holes.
In a perfect world, waterfalls/bluffs/fjords would be amazing, but yeah technical limitations are simply too restrictive for such things is my understanding
Main limitation would be incorporating non-distructable elements into the terrain in order to safely incorporate them without risking awkward floating waterfalls or blobs (volumes) of water (likely invisible from beneath) due to how we are able to manipulate the terrain.
It would not neccessarily be a big performance hit or anything, as long as they don't go overboard with possible particle effects.... 👀
But it would indeed likely be awkward.
They can get away with a lot more inside dungeons though, where we are far more limited in what we can break 
.
On a different note, we have ourselves another geat sneak peak I see 
Kind of hoping the deepnorth has 2 or 3 types of dungeons though, so we get surprised that much more.
So far, there is no biome to have more than one kind of dungeons in it yeah 🤔
Ofc, not counting the slightly altered hilders rehashed dungeons.
A wild ZionE has appeared!
Always still around, lurking like a devious elaking 
casual "revamp the game engine" suggestions are always bit bafflin
Same- I’m here literally everyday, just reacting from the shadows 
“Optimize the game” 😂
#suggestions message We need the NECK tag
Add a way to progress in the game without becoming hostile against Dvergrs. Maybe trade? They are the only none hostile creature/NPC towards the player (that I know of) so it sucks that you have to fight them (steal their stuff)
This was my suggestion but people don't seem to like it. I am curious why people are against this. Why do you guys think?
Because we like killing everything 

Lore wise wouldn't make too much sense IMO, since they are there to hoard stuff from Mistlands and surviving, not making friends. They are neutral at best towards us.
that is a valid reason, if you like to kill them go for it, but I think it wouldn't be bad a to add another option for people who don't want to. But survival is not = kill everything.
How come it is ok to trade with hildir or the witch hog but not with Dvergrs, when in lore, they are there to hoard aka they have loot?
You are not there to make friends but you can go buy pretty dresses and clothes from a merchant?
If there was some sort of trade or barter we could do, it should be in exchange for rare goods, like black cores for example.
Merchants aren’t necessarily your friends just because they do business with you 👀
You're trading their life for their stuff
👍
idk what that is but sure. Hildir and the other merchant are dvergrs, so it the system is already there.
Black core? ||an important material found in infested mines.|| I believe there is lore stating that the Dvergr seek them out, iirc
Honestly, I’m all for the idea of implementing ways to barter with Dvergr units for the extractor, but I think if there was a feature that allowed for this, there should be Dvergr units that are outright hostile to the player(s).
Would be funny admittedly! But I image this would be difficult to execute properly! Fun idea though!
I wonder if we’ll get other objects that are in the same theme as the practice target? Like a straw dummy maybe 🤔
Cuz then it would die, you wouldn’t get your arrow back, and you’d have to lure more animals to your base
True…
Also, i’d imagine them to be passive with it on
You’re very smart you know that
Thx :3
Imagine
Wrong word XD
If you cluld pur it on a cart and then you could make an animal pull the cart
Or just give the boar the target and make it run in circles
It looks funny in my head
Or a wooden stake limiting how far they can go
Yeah true
Boar circle
Oh you mean like
Put a boar on a lead and attach to a wooden pole and then it runs around
Don't even put anything on the person
Didn't played my advanced solo game for a while 'cause I'm playing with a friend and we got to plains so far, so...
when do we unlock dummy target ? And when was it added ? I missed it.
It feel like dvergr are in lack of resources and so they need this extractor. They would not trade nothing except maybe for the death of the Queen.
It hasn't added, there is trainingdummy in console that is basically old model of draugr that has tons of HP.
oh thanks you I will make good use of that information
-# go leveling his skill to 100
#suggestions message @dusk phoenix serpent scale shield stacks with other pierce resists (unlike every other resist in the game) because it’s applied along with block armor while other resists apply along with regular armor
Its cool that it stacks, but I still see no one ever using it. Seems a non stack amount of piece resistance seems to be sufficient
The lack of a parry ability and the lower movement speed is the reason people don't use tower shields in general as much as other ones. Has nothing to do with whether extra pierce resistance is needed or not.
Very true.
Which is why I’m hoping tower shields get a bit of a buff with the combat update. How that would work is a matter of debate
Someone had suggested a taunt or aggro addition to tower shields not long ago, I enjoyed that idea
Would be nice if multiplayer had a tanking aspect, or even just when utilizing tames you could reduce how much damage they'd take somewhat
Welcome to the club 🤝
Yippeee
How do people feel about chickens?
My experience is, what they can do for you isn't terribly helpful at plains / mistlands level of the game (unless you need feathers I guess).
Even the mistlands tier honey glazed chicken seems like so much work (getting eggs, building shelter with fire, protecting them ect) for something misthare supreme does better, and is easier
to me, chickens are the best godsent ever. I keep my chickens in my portal room, and if i chuck down 100 scarrot seeds, i have 20 omlettes withina few days. their best part is that you leave them in a room for 3 days and then you have free food when you check back up on them, it's like farming
Glazed chiken has same stats as serpent stew, so for someone who don’t sail a lot / don’t like fighting serpents it is easier. Hunting hares is also something some people dislike and find harder than carring for the chilens.
Finally, and this is the main point, glazed chiken is the second health food of mistlands, which means that someone who play tank with HHS food bar need it.
Chiken eggs allow to cook omelette, best mistland stamina food.
hot take: clearing a sealed tower is quicker(and easier) than beating yag/serpent hunting
chickens are great visual clutter too, i let mine roam around the village and they add livelyness
I struggled in this tower with mistland gears 😅
But there is eggs outside also, really easy to get yes.
Bombs make it sort of trivial sadly, you dont even need to break the gates
unfortunately the 🐔 block comes from moder, without the stove chicken meat is useless (as I found out in my noboss run)
I tried it but I don’t know how they usually managed to get stuck behind crafting stations.
Going back to the chickens. They are a cool addition but realistically I ate they're foods for like 1 hour and then completely ignored them moving forward
It’s a shame that chicken meat doesn’t have more use. I wish the volture egg didn’t exist, and recipes used the chicken eggs instead.
Chickens are really nice to have IMO because they’re an easy source of feathers. I tend to find myself running low on feathers when I get to the Plains (probably b/c the Mountains require so many arrows) so being able to get chickens from a Sealed Tower makes my life a lot easier
I do wish the meat/eggs were used in more recipes though
Or how about some kind of super omelette (uses both eggs)?
Why not dragon eggs also? Haha
Heck throw in askvin, too.
Super mega deluxe omelette, with thistle garnish
Edit: egg feast. Eggstraveganza.
Quality 3 asksvin eggs. 
i've been suggesting dragon egg omlette for quite some time now, they don't seem to like the idea
Maybe it's cause it would be eating a boss summoning item..?
And also not to mention a 200 pound egg in one meal lol
#suggestions message Easier solution would be adding a bit more range to spears, tbh. This one seems bit complicated.
@spice kettle It sounds like you just want ultimate flexibility from two of the most utilized weapons in the game, which would only reinforce that feeling more, rather than encourage other combat styles.
Nah I just think long spear would be cool, considering the irony that reach is supposed to be a spear’s greatest advantage over other melee weapons. If not combine the atgeir with a shield, I wish they would increase the reach of spears a little further than that of a knife.
Maybe I’m misunderstanding- the atgeir is a 2-handed weapon 🤔
Wouldn’t it make more sense if the 1-handed spear comboed with shields? (Comboed meaning a unique moveset/damage changes, etc)
Atgeirs are generally seen as a pretty powerful weapon type, where spears are seen as underwhelming. Haven’t used either myself haha but isn’t that the general consensus?
Perhaps. I think the spears are pretty disappointing at the moment, like an expensive throwing knife, they could put a little more spear into the spears since they already have short and narrow. Regarding the throwing part, maybe make them stick somewhat vertically into the ground when they land so finding them is easier, just a little leather scrap flag at the end
And fishing utility. fishing rods were not a thing back then, they used lines with hooks and spears to fish back then I think.
Not sure that's ironic necessarily, more of a balancing choice. These weapons do have long range options, either with secondary attacks or throwing, typically with a niche attached such as staggering to reward the player. Allowing players to cheese every enemy by outranging them really breeds a worse combat experience, and these weapons are typically utilized better when looking at their damage types/niche uses rather than a global tactic that works for any enemy.
They cut the spear’s handle short, just like Thor’s hammer
Would be interesting if the spears moveset changed while holding a tower shield, perhaps? 🤔
Might be overly complex. Too much thinking and not enough coffee lol.
I don’t know! Guess we’ll just have to wait and see if the combat update changes anything about spears 🤷🏼♂️
When you use it only it’s two handed, when holding a shield it’s one handed
Could be interesting 🤔
Versatile!
Like in BG3: versatile weapons can be either 1 or 2 handed. 
Was a feature for some melee weapons in DnD 5e as well 😁
Yeh, aware of that too. 👍
Surprise, one of those games took heavy inspiration from the other
Inspiration? 😅
It's the same world.
Well, there's some differences in mechanics
Yeah, I just wouldn't use the word inspiration when it is the very basis of it.
#suggestions message so you acknowledge and understand that flying mounts are rightfully rejected then proceed to still suggest a flying mount/vehicle? 🤦♂️
Wow….
Fire update idea, (completely based on hated suggestions)
The desert biome update: adds a whole new biome (with no spot in progression) with a new merchant who runs the vattle bass (valheim+battle pass) adding guns and micro transactions.
A whole new name boss who is literally just me, and drops a flying mount (all of this is obviously a joke, feel free to add more bad ideas)
Can you make it a slider
The flying mount is a dragon
It’s obtained using dragon eggs and a material that requires refighting Moder
Greydwarf shaman spawn rate slider
One billion please
Replaces all enemies with greydwarf shaman
Shamillion enemies

Imagine valheim randomizer
I’d play that
Every spawn is fully random so you can run into big fella in meadows
Morgen in the meadows
Morning
#suggestions message in a perfect world, this would be nice! But I’m sure addressing this in any way would be a developers nightmare 😅
Right now I can't see how
I'd upvote the idea if I had a single clue on how to do it
But according to my observations, the engine make it just impossible
Yeah, I’d guess it’s in the same category as waterfalls, cliffs, etc. would be neat! But probably not feasible.
Honestly not extremely difficult, just tedious. I would approach this with drawn cubes that are only created in 100% enclosed spaces, limiting what effects can be rendered within it, and then giving water a unique effect layer to handle this situation specifically. This would be a one time check unless the building is altered, so nothing in performance should be taking a hit really.
This way water would still look like it flowed around walls and onto decks/porches.
not sure how we could turn the water into a physical object without basicly destroying the game with lag 😦
Yep, totally get it! Unfortunately game dev isn’t waving a magic wand 😭
#suggestions message There’s already a few ways players have made core wood fencing/walls though 🤔
Suffers from rain dmg tho 😭
Oh right, forgot about that 
Funny, was actually thinking about your corewood fencing when I wrote my response to the suggestion- that method is in my creation kit now lol
One of my favorite fences has been the Dverger wall with dark wood beams. Small shout out to iron cage walls 1x1.
I may be old and missing the point here, but why the heck do people upvote their own suggestion?
We are already aware you like the suggestion, otherwise you wouldn't have posted it in the first place, right?
Or is it because you think that it'll be implemented when it has a lots of upvotes.
Well, I got news for those who upvote their own suggestions: the number of upvotes doesn't decide whether or not the devs implement the suggestion in the game. It only tells you what the community thinks of it.
So what's the use of upvoting your own suggestion? Fooling *yourself *that your idea is popular? Because I can't find another reason for it.
Me who occasionally downvotes my own suggestions:
“My goals are beyond your understanding 🚬”
Because a higher number shown on an idea is more likely to draw attention to their post. An idea with lower numbers is often dismissed or not bothered with but if one has more numbers then it means that more have paid attention to their post idea and will give the idea their own attention. It’s a form of marketing.
Just like posting reactions to comments also draws attention to the comment.
It's not that big a deal
In one word: "Getn't." 🚬
Reminds about those memes about when someone likes their own posts on Facebook.
Cause I can
I can imagine waterfall and cliffs but these would be unbreakable structures (and fake water) so players would make lot of strange things with it except if there is a large area around « protected by wild spirits » the player can’t modify.
@warped solar I may be wrong but I think that usually happens when it’s too close to other upgrade pieces, so that the game forces you to have them all spaced out around the workbench.
Building vertically helps a lot with station upgrades (less random placement, avoids them being too close to one another while still all being in range of the work station, etc.): #screenshots message
If you have a foundation/deck that allows for it, you can also hide upgrades under your stations too
Rancid remains spawn rate slider when?
#suggestions message
#suggestions message dang, this got downvoted down to hell, but i agree that serpents should only give enough meat for 1-2 soups, and that they should get harder and harder to beat as time goes on. One way i can think to do this is a kind of 'baby serpent' to 'oh that's really big' serpent, where until you beat bonemass, only 'baby' serpents (the ones we have now) will spawn, and give 1 serpent meat. fight moder, and suddenly, 'serpents' can spawn, with a massive and very scary increase in strength (as you said, more blue and with a projectile spit, for example) and they give 5 meat, like the ones we actually have. and then as you beat queen/fader, you unlock a truly massive super-serpent (ocean boss that fader's relic lets you fight anyone?)
I have a personal goal to vote on every single suggestion... and if I have to vote on my own also, why not an upvote? 
Been a long time since I last made a suggestion though, since I feel anything important and worth suggesting has mostly already been suggested.
The suggestions channel is like a dying star 🌟
I wonder what this channel will be like once 1.0 is out 🤔
The end is nigh 
I think they leave it, cool channel tho
YAHOO
#suggestions message wonder why this got downvoted?
I wondered exactly the same when I first saw it 
I always liked this part of the serpent hunting
you have to get it before it goes.
You may have to harpoon and follow it if the day comes to early
And also
For those new players getting stuck on a leviathan at night, waiting for the serpent to be gone (I speak of experience xD)
it will probably stay around
And it's like any other night only spawn (despawns during the day), changing just serpents would make it inconsistent for no good reason, and night enemies in general despawn for the same reasons (you're supposed to hunt them during the night, not during the day).
#suggestions message #suggestion-discussion message the duality of gamers 
@coarse granite I also think serpents needs to scale in difficulty, but I disagree on the upgrades you suggest.
First of all, when at black forest and swamp level, the loot is an excellent reward for the danger of fighting one and I wouldn’t reduce it.
Also, serpents should stay serpents. I don’t want them to start firing ranged magical stuff. The two main reasons are: the creature would lose its personality, and players who just want to sail on a long journey are quite happy to be able to outrun the serpent.
But, having kind of a stared serpent mechanic scaling with forsaken would be perfect. Each forsaken beaten starting to bonemass should make serpents more powerful and resistant, so fighting one is still dangerous and challenging.
I’d personally like to see their attack pattern reworked. For some reason when I run into one and it gives chase, it gets close enough to attack but then it stops, moves again, stops, and repeats until I get out of its area and it leaves. Used to they could keep up with longboats and take chomps at it but unless I’m going slow or holding still, they’re not threat.
And I’ve good connection so I know it’s not a latency issue on my end.
It just really ticks me off that they are way too easy to kill and give a reward that obsoletes every other health food item for a long time. And I feel like the lack of difficulty isint going to be fixed by a simple stat increase.
But i really shouldn't have grouped up the 2 suggestions together.
Well, at swamp level you don't consume its food freely because you struggled to kill it (except if you are used to fight them from precedent games) and are unsure you'll be able to get more.
So it have to become harder just after bonemass.
The main reason serpents become trivial IMO is because you know you can deal it enough damage to kill it before it break your ship. If they became two time harder to kill or deal two time more damages, the danger is back.
Also, adding some attack pattern would be great. Right now I am thinking about a hit with the tail, stopping suddenly your ship and dealing a small amount of damages. It could only perform it when getting in front/side of the ship so only serpent-hunter players are affected (those who are just on a journey won't stop and then the serpent can't get in front nor side to their ship) and they can't miss their hit.
It’s a good resource that you really have to go out your way typically to acquire, whenever I have actively tried hunting for serpents it takes a ridiculous amount of time multiple hours even and a lot of the time I don’t end up finding one when I have bothered to search for them
The power of it is balanced by its scarcity and time investment to acquire, atleast in my experience I have only ever gotten this food around swamp-mountain tier by stumbling into it and then saved most of it for the difficult boss fights or dungeons
Like I understand the argument but the argument is missing the point that they’re not meant to be difficult to kill they’re meant to be a unique rare encounter in the oceans that rewards the player with some powerful drops
I guess im lucky, I don't ever have problems getting enough. Sometimes the thing I'm short on is honey.
Me sitting here with 15 beehives
On my world I went to Ashland’s with I never had more than 4 beehives for the entire playthrough and like 3 all the way up until plains
One thing I was chronically short on was mushrooms especially post mountains
#suggestions message Fun idea, but I feel like this could exploited in some way, like killing a lox with fire arrows early game or something, therefor skipping the iron cooking station 🤔
also, cooked meat because the animal was burning is logical only in minecraft so far. I mean, we are in a videogame so why not, but ultimately not a necessary add and not even sure it would be balanced
eh idk i like it, would be a neat change for speedrunning / no boss progression, and it really wouldn't effect normal play at all
Only thing I wouldn't do is have the mechanic work for serpents/bonemaws
Yeah that’s along the lines I was thinking and it doesn’t need to be done for animals that require special cooking stations maybe their meat is too big to reliably cook and lox could be included in that
It’s not a Minecraft logic I was thinking as the animal is burnt alive surely you would harvest the meat that was cooked well
We could also go a step further that any non food materials are destroyed by burning the enemy.
that could be part of the fire modifier if it isn’t already
On the argument of balance it’s the difference between killing an enemy and then waiting 30 seconds for the meat to cook and killing it specifically with the fire ticks to have it drop the cooked variant of its meat
Don't serpents have set spawns in a predictable gridlike pattern, plus more spawn at night, plus more spawn during storms o-O
I believe it’s a 1% chance per tile to spawn during night and 2% during thunderstorms ? Not sure the exact mechanics of enemy spawning or how frequently the chance is rolled
Or it could only work if the serpent wasn’t wet, so basically it has to be beached 🤔
The feature provides a optional skilful approach to getting cooked meat by requiring the enemy to be killed specifically by fire ticks and doesn’t do much in breaking the games balance, the only issue I could see is mage players late game getting cooked variants of drops when they want the uncooked for foods ?
One problem is that cooked meats are never the best options for food and currently only very few food items require cooked meats, while most require raw meats.
Some feasts require them right, and it’s less so about being the new feature and best option just another option for obtaining cooked meat
It’s a neat idea for sure! I guess I would just feel a little bummed that it would take away some functionality of the cooking stations? Like, I think conceptually the idea of hunting creatures then setting up a little fire and camp is really intriguing.
Would be interesting! No doubt about that
Cooking stations would still be the way to go for mass producing lots of cooked meat at the same time
Make it a slider.
That’s a better idea! I love sliders, actually made steak sliders the other day 
And cooking stations are ideally best used while resting anyway in which case you have to stand somewhere for 20-30 seconds anyway
Serpents are immune to fire damage anyways
I appreciate all the potential problems about the feature though but every problem has a solution that can also be conceptualised
In theory, and after having them beached on land for over 2 minutes, in practise you fighting a serpent on the open ocean causes them to be wet which only makes them very resistant
Or maybe it’s just resistant I forget now
I'm gonna downvote slider suggestions by default and no one can stop me
True very true, I'm using the "I'm recovering from not eating food" excuse
not all foods need to be "the best"
Most expensive = best, salad vs fish n bread example
Can we make it a slider
yes. if you want to min/max constantly
effort is usually rewarded
Yeeah
Crafting from chests slider boss named TenorSine on the battlepass
I didn't say that. I meant cooked meats are usually inferior to the foods that use the same meats but raw as ingredient.
so many lies in the same sentence 🤔
Let’s make basic moving a slider /silly
#suggestions message not again 
Deja vu. 
You were saying? #suggestions message
That’s not the exact same suggestion being posted by the same user for the fourth time
Nah, it's the same suggestion coming up for the 100-th or so time.
What do people think of a new feast: surf n' turf. It's chicken and serpent, helping give some a bit more use to both
Not sure about when you can get the spice, or stats
Considering you want to use chicken, it'll be a Mistlands, Ashlands or Deep North feast.
Plains might be possible if / when players are able to do a Sealed Tower at that biome. But not everyone is able to / willing to do that.
You can buy eggs if they don't wanna do the tower
They're pricey but fulings, a common enemy at that point, drop coins
Eggs come available after defeating Yagluth.
You unlock feasts after bosses are deadso anyway
Oh, sorry I see what you mean now. Would probably be best if the spice was unlocked after yag if it were made available around plains, would be consistent with other feasts
I think getting cooked chicken from ur lava chicken should stay in the craft, we are survivalist and like to make a fire after we killed our food so we can cook it!
#suggestions message i think this is a good idea, like if you are tracking something, it could have a higher chance of spawning rare, or you could do more damage to it
@uncut linden do you want to eat the wisps? 🤔
Yes
They're light in taste but so delightful
well. lore-wise I have problems trying to think of a way that the player can supress the mist in mistlands without some kind of power or doing something 🤔
holding a mistwalker also clears a tiny portion of mist
but... 🤔
I imagine that the crafting recipe for bound wisp being a wisp and a silver means the wisp is bound to some kind of silver trinket that the player equips.
Maybe the silver trinket has a teeny bit of the wisp, bounding it to it and giving it a teeny bit of a mist clearing effect?
Shrugies
imagine silver amplifies the wisps power
The wisp ate the silver! :O
more like you fuse the silver into the wisp to make a wisp-light
I still like the idea of feeding the wisp
Like a pet taking a pill
"There now that wasn't so hard, was it?"
I’d consider them a light snack.
We have the rotten meat from ashland so that biome is covered already.
I love the idea of a wisp trying to kill you
#suggestions message
that is kinda funny
"Oh, hey, here's a nice patch of mist-free land for me to build my ba-" dies
Yup
That makes me wonder, do Wisp Fountains clear mist at night?
Wanna know what else makes me wonder? If wisps show up during rain and the night. Shouldn’t they always be showing up in the swamp? Infinite wisps? Anyone tried this?
Gonna test that
Ever so slightly, yes
Interestingggg
And so the forsaken hunters started to invoke and kill Yagluth again and again, for a thousand times.
Yes.
why were people so against CATS of all things?
cats did play a role Norse mythology 🤷
because cats were asked a million times and refused by the devs
and honestly, I can't see them fitting in any biome and I can't see what use a forsaken hunter would have of them
Deep north?
Nah.
Cats live in forests grasslands and mountains, so plains, Black Forest, mountain, meadows, any of those
black forest would work 100%.
But these are the same people who don’t want a blueprint mode
There’s no getting through to them
lets look at why it would really
biome black forest it could honestly related more to Norwegian forest cats, as a example as those are large, powerful cats (like Maine Coon Cats). and I feel that is a good reference
it would make sense for the world itself given the gods that are worshipped within the game, the goddess Frejya among ravens and horses loved cats and its widely regarded that they pulled her chariot (keep in mind translations and such are hard but its mainly said that they were some form of "cat")
as for a "Use" why does it need some big feature? want it to scare away greylings and necks? its a pet
I understand they get asked A TON but it does make sense?
There's no need to look at why it "would", as the dev's have stated multiple times even that it won't happen.
No cats, no horses, no mounted combat, no wagons.
So this discussion can continue for another 1000 hours, but in the end the no remains a no.
I don't understand the why along side why it seems like most people are against it, have they stated why it was a soild no?
that is not me challenging what they say id love to read it if something is out there.
People are "against it" because the DEVS SAID NO!.
It's that simple.
again can you show me where that was said I would love to read it.
And, yes they have stated it. Just search this part of the discord for it to get an answer.
Can you just let us plead our case without using the devs words as a weapon
brother there is 57 pages of text for the word "cat" alone.
also true, even if it can't happen no harm is proving why it could rather then just saying "No bc they said no"
That alone should be an indication at how often it's proposed and rejected.
my question was where did the DEVS say that, you seemed to know.
It’s up there, but not worth the time
You mean you're to lazy to look through 57 pages with the word "cat" in it, so instead you let me search for it?
I don't think so, buddy.
yeah it would be hard to go though the 100+ messages.
you phrased it like you knew what they had said? I am confused as to why you are making it seem like that was not what you said.
"People are "against it" because the DEVS SAID NO!." - I asked where the devs said that, as this makes it sound like you already know and have read it yourself.
I would just like to read what they said and the reasoning behind it is all.
If you say it’s real and worth the time, and want to prove your case the more popular one, you should go though the trouble of proving your own point
Not pinning it on the person you’re arguing with
so far I have found talk of cats, cat gifs, and the people talking about cats they own lol.
I am gonna filter my search to User: and look at what devs had said to try and find this.
Yea, I’m going back to bed
that was two very different answers respectfully, one direct no it was seemed a little jokey and one saying its not currently planned (could be in the future)
but I thank you regardless for pointing it out, saved me a lot of time looking for it lmao.
At least refer to cats in a lore tablet
Yeah the answer from Lisa states there is no current plans.
current could change, "atm" we could see it at some point if we are lucky.
Possibly, but I wouldn't count on that.
not counting on it but one can hope, its still nice to talk about the why, how it would work etc rather then people just screaming NOOOOOOO!! whenever its brought up.
I understand its not the first time or the last but if the entire argument is "they said no" why does that stop us from talking about what COULD work?
They've also stated they don't want to add more very basic real life animals, which is one reason why horses has been denied multiple times too since the launch.
And yes, the game has some basic animals like boars, deers, wolves and chicken but those were ready models during the very beginning of Valheim's production during Beta state.
I understand not wanting to add basic animals, things like cats (depending on how they are done) might not be so basic if we are taking a look at what cats used to be compared to the modern day house cat.
ofc not a TON has changed however could add a spin on it if they are looking to make them less "basic" maybe not cats but some kind of cat-like creature from the black forest that can be tamed
would take some brain storming
There could be other feline creatures rather regular/house cats that could also be used for different mats. Lynx are quite regular wild life felines in Nordic countries.
Some has been speculating what the skull on the pauldron part of the upcoming armor set is, and some think it could be some kind of feline like some sort of saber cat, which could make sense IMO, but that will remain to be seen.
looked more like some kind of bird to me, lynx with a black forest twist maybe some fantasy elements would at least IMO be really cool to see.
imagine entering the black forest and having to worry about some cat like creature stalking you though the forest.
The skull looks more like either canine or big feline creature, but not bird. If you look in Andrea AMA in Instagram you can see the armor from different ancle with clearer sight to the pauldron and it doesn't look like bird.
ill have to check that out only seeing it from the front shows off a round head and from the front angle looks like a beak, ill go take a look at that
Some more dangerous cat like mob rather than regular house cat if you ask me. But again, we shall see.
we shall see, one can hope lol.
Looking closer to the "beak" part you can see smaller teeth behind the fangs, birds don't have teeth.
I did not notice that before, I see it now the lighting was messing with me. That does make a bit more sense given towards the hand it looks like it has some kind of claw
I think the real issue with some things being implemented, is that the world isn't meant to feel like an extension of midgard, Valheim is comprised of creatures from all realms.
that's why I would agree that something that is cat-like but not exactly a house cat something a bit more dangerous but still tamable (similar to the wolf) would be cool!
Yeah, you're not the first looking at it as bird, there have some folks speculated it would be a skull from Ashlands creatures, which would make it Ashlands armor, but that would make that biome having 4 armor sets then.
I would hope its something for black forest or the mountains honestly
(Sorry you said this a while ago), but it’s wild to follow up on someone saying “i wish that people would stop screaming “noooo” and instead say how it would work and not work” with “but they said..”
but the black cloth/leather is confusing what kind of critter would have skin like that?
Plains would make more sense IMO since it has only 1 armor set.
Some have also speculated the new possible drops for the armor set possibly be found around tar pits.
that is very true, would explain the black cloth/leather.
plus big cats (if it is some kind of feline) would make sense for an area like the plains
So plains cats
We shall see.
We usually see only very small portion of the whole upcoming updates.
Because we said no every time. We dont want to add cats
Besides I dont want cats in the game. i dont want people to kill cats in the game either
You have to think more than just "that would be cool"
Cats would also require to be able to die. And then have drops and such things
Do you want to kill and eat cat meat? 🤔
I will consume anything Valheim throws at me 🍽️
All the swamp culinary. 🍽️
Don't forget the ones from the mountains either.
Seals would like a word 😂
(just kidding I know it goes beyond just that point)
Really nervous about seals 🫣
Seals has been hunted for 1000s of years tho
But youll see ingame once deep north is out what they really do
Cats kind of like Odin so they can't be killed :P
please read the rest of what we said before you make an assumption. We came towards the end together and agreed that something more like a Big cat (lions tigers sabers etc) would be a better fit, also pointed out that the common house cat would not work. "Do you want to kill and eat cat meat? 🤔" was simply a rude response.
we also agreed that something with more fantasy elements would be better as to not make it EXACTLY like Irl counter parts.
we know that, we talked about that as well.
I am quite upset btw
you have been told by multiple people that we multiple times said NO! to cats
and yet you try to circomvent the whole thing
and then you slam me with "rude"
"Do you want to kill and eat cat meat? 🤔" was accusatory for no reason, when it comes to the "multiple people" who said no that does not mean we can not have normal and productive talks? I am not trying to convice the devs to do something. It was just general conversation. I understand it can be upsetting to hear it time and time again, but people are allowed to talk about this and chime in with ideas.
when we as developers have said no. that means no.
what you and someone in the playerbase agrees on doesn't matter in the reguards to what will be added to the game
again I directly said I am not trying to get the devs to add something.
we talked, agreed house cats could not happen, talked about fantasy big cats making MORE sense.
that means:
no cats, tigers, ligers, cheetas, lions, lionesses, felines, cat-like-enemies or anything with whiskars, pointy ears, short nose and 4 legs that can be interprited as a "cat"
Same way sloped combat was a no, quick stack was a no, etc…
that was not very clear, Thank you for pointing it out. It does not change the fact that people can and will most likely talk about it here and even then it always ends with "who knows. we will see" no one within this talk was trying to get you to DO something.
think of it like this
either you get a lion
or you get something completly diffrent that is not something you have ever seen in your life
do you want to play a real life simulator game with normal life animals?
or do you want other things?
"that was not very clear" meaning what was said in prior post I understood you fine.
dragons, sea-serpents, half-dead zombie warriors
the game have to have a direction
normal stuff, or fantasy stuff
that is why we talked about fantasy animals, I am confused as to the point you are trying to get across to me I understand nothing that can be taken as a cat of any kind?
the point I am trying to make is
I understand the points you made prior but you seem way to upset about a talk between two players where, in end we agreed it might just never happen and thats ok.
sorry for trying to convince you about something you agreed won't happen
Pretty sure it's not Smiffe being upset, just having to reiterate a point can get tiresome.
I've heard the discussions about "cats" so many times now it's like beating the dead horse with another dead horse
I understand that 100% but not all of those convos are about trying to get them to add something, sometimes we just wanna talk!
and also. something "cool" needs alot of "what should it do?"
and what purpose?
all things in valheim is for something drop related (besides the ghost)
Right, but isn't it nice that someone with inside information is offering some of that information to keep you from wasting your time on certain topics?
so cats would be domesticated, drop meat, fur, teeth etc etc
meaning killing them in some kind of way for resources
its not waste to enjoy the convo and talk.
