#suggestion-discussion

1 messages · Page 57 of 1

arctic wharf
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Bullocks I say with balance in that regard 😂 doesn't break anything about the game.

The sheer fact of other people being there to distract enemies is arguably many times more impactful and impossible to truly balance around in a sense of balance between playing solo and with friends.

lament zinc
stone citrus
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but that message is wrong to begin with

lament zinc
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sigh

stone citrus
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Rowing with boats is another feature we don't add because it would not benefit singleplayer at all and it would make players belive that "developers don't care about me who wants to play alone"

not at all?

lament zinc
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Mate, you jump in after a party is over, then have comments about it.

Read the entire convo for a change, so you get the right context.

arctic wharf
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Don't worry, just are debating the topic calmly skol

wanton atlas
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🤔

stone citrus
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it's still many people wasting their time on a boat, collectively their time spent

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having skeletons discussion is a solution to something that is not a problem to beginwith

wanton atlas
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only 1 person need to be on the boat tho technically. the rest can just teleport 🫣

stone citrus
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That's what we do for trivial locations

arctic wharf
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I get your counter arguement point BTW dad, and it has some marit I guess 🤔
But idk if it is impactful enough of a reason to completely disregard also trying to ensure additions are accessible to solo players as well. Especially considering most people tend to play solo.

stone citrus
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and for next playthroughs, it's usually 1 person that goes out

the cartographer we call him

stone citrus
arctic wharf
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Fancy, back when I played some on one of Jirocs adventure servers... could say I was the cartographer of the group Ragnar_laugh

wanton atlas
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the problem with skeletons would be the push for necromancer is the best way

arctic wharf
wanton atlas
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and for what? 20-30 seconds faster travel time?

crimson dock
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Idk why we’ve never considered that lol

wanton atlas
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?

arctic wharf
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It would just be a minor perk for anyone who decides to make a dead raiser, level it up, and pop a few skellies on their boat before they depart. Hardly locks you heavily into playing as a mage though.

stone citrus
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the how much faster it goes would need testing fo course

wanton atlas
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I could agree it would be a fun thing. but not adding speed

arctic wharf
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As it is, to this day, I have actually almost entirely avoided mage gameplay and have barely touched the dead raiser hahaha

wanton atlas
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there is a limit to how fast a boat should go, before running into problems

stone citrus
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but to use it as "balancing" is just benign

arctic wharf
stone citrus
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to say that co-op players would have a huge advantage is silly

lofty wave
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Why should co-op players be able to row faster anyway?

crimson dock
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Co op players have a huge advantage regardless of it being co op

wanton atlas
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co-op players would gain an advantage if they could row to help the boat with speed

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yes

crimson dock
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What about having it so you can add extra oars to the boat and if you have players with you co op they have a rowing animation ??

wanton atlas
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but having skeletons to do this would push singleplayers to "must have" dead raiser

crimson dock
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And the oars can only be found through exploration or something?

arctic wharf
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Such a teeny tiny advantage... but when was this ever a competition between playing with friends and playing alone Ragnar_laugh

stone citrus
lofty wave
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Why shouldn’t it just be one speed for everyone regardless of group size

crimson dock
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yeah by being able to add extra oars that work regardless of player count for example

arctic wharf
wanton atlas
arctic wharf
wanton atlas
stone citrus
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and if that's still the case
it goes back to the forsaken powers, 4 moders

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it's not unfair

arctic wharf
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Or just 4 bodies at a boss to juggle agro.

lofty wave
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A boat’s speed could be reduced if more players are on it and rowing brings it back up to singleplayer speed ThinkingTroll

arctic wharf
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That gave me a great laugh hahahahaha

lofty wave
stone citrus
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and with full iron in the storage? maybe 5 trillion tons

arctic wharf
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Math is off, pretty sure it would be 6 trillion tons.

lofty wave
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And I’m almost certain items don’t affect their weight like a cart

stone citrus
peak bronze
stone citrus
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I could accept other reasons for why rowing is a bad idea

but the reason being balancing is one I can't accept

arctic wharf
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I agree

finite vapor
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genuinely concerned if there's no balancing at 1.0

wanton atlas
finite vapor
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because battleaxes have been neglected for 4 years (and other weak weapons) its the last hope that 1.0 fixes this 😦

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lets also talk about massive fireballs from fire staff creating zero noise around impact or the player 😮

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this one i thought was surely a bug but here we are 3 years later

arctic wharf
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Has not been that long since we got mistlands and firestaff... has it?

peak bronze
arctic wharf
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👴

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Time sure flies

wanton atlas
arctic wharf
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One might say... it's magic 🥁

wanton atlas
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never forget the "tssss"

peak bronze
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But tbh it doesn't make sense to me either, it's something where staves have clear advantage over melee/ranged.

lofty wave
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I haven't tested but does this mean that you can easily backstab a whole group of enemies?

arctic wharf
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I won't ever forget that now hahaha

peak bronze
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Althought staves have no backstab bonus, but still.

languid ibex
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To add to the co-op rowing boat discussion, typically the only time I've had the Moder power handy every time I sailed was when playing with a group that had every forsaken power equipped. Co-op already offers a slight ease of access to faster sailing already.

stone citrus
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but also this:
the rest can all teleport

lament zinc
stone citrus
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uhh... yeah sure

peak bronze
stone citrus
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we do the same only for new areas

peak bronze
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Yeah, I meant together for long trips to new places. For metal haul we usually split and others went to base for farming/foraging/etc. if needed.

stone citrus
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but those are not arguments for balance between co-op and solo

peak bronze
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They are not. I just replied to your comment.

stone citrus
granite geyser
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Is this another pointless discussion about adding more advantages to MP over solo?

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Something that has been denied hundreds of times at this point?

lament zinc
stone citrus
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lovely irony
non-existent problems, and solutions to those Ragnar_laugh
when arguments are built on eroded dirt, it's bound to be pointless

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yet there it is, a suggestion to something that does matter is the forsaken powers

rare yacht
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What's up with people hating on bear suggestions its wild.
Bears were quite present in Viking culture and a bear hood would be amazing, reminding of scouts

stiff stag
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Bears are rejected, and valheim isn't a viking simulator game, so just because something is viking themed isn't reason enough to add it.

rare yacht
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Bears would be awesome though

stiff stag
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Then find a mod that adds them if you want them, they aren't happening for the vanilla game.

rose swan
rare yacht
rose swan
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Could be! Personally… I’m not really invested in the animal conversation- I think quality comes in many shapes and forms, and doesn’t stem from the originality of the creature. Unique == good. Similarly, hashing out the same concept that many other games have done in the past can also be boring 🤔

granite geyser
rare yacht
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I didn't say anything about making them normal though

granite geyser
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you only mentioned bears there, how else were you referring to them as?

rare yacht
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As a worldbuilder myself, you can easily make original creatures out of animals.
Hell, I don't think the Deep North would have regular bears stronger than stuff like Askvins or Lox, they should absolutely be some sort of mythical creature.
Perhaps something resembling a Troll-Bear hybrid, reminding of the Black Forest's Troll, akin to Giants but more bear-ish

stiff stag
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Ultimately doesn't matter. If bears are rejected, safe to say that encompasses bears in general, normal ones or otherwise.

rare yacht
rose swan
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(Found the panda emoji! Thank goodness!)

rare yacht
stiff stag
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Just stating the facts of the matter (that the developers rejected bears). I haven't even stated my own personal feelings on bears, nor do I feel the need to since it's a moot point.

rare yacht
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Heh its not that deep

stiff stag
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Feels like I'm being trolled at this point.

finite vapor
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Crazy we got chickens though, way more boring than bears

wanton atlas
wanton atlas
finite vapor
stiff stag
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Calling people bots for trying to provide relevant information is wild. You can always simply stay out of the conversation if you have nothing meaningful or of value to add.

rare yacht
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I mean, you've been quite hostile to me when I simply shared a thought, so you reap what you sow I guess. 🤷‍♀️
But I'll hop off this discussion, seems like its pointless anyway if talking about ideas is just met with such attitude.

wanton atlas
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I mean.. some people who has been a long while also reads our AMA's, our interviewes etc

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that's uncalled for @finite vapor

finite vapor
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Unfortunate

finite vapor
stiff stag
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Continually targeting specific individuals falls under harassment, does it not (such as calling me and rianu bots or referring to me as "it"?

wanton atlas
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yes

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but use modmail for that

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I told him to quit it and he did

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this channel is the "worst" when it comes to disagreeing

rare yacht
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Lets just stop the heat. We all share our love for this game no need to be mean with each other.
Speaking of wish, got a trio game going so I'll myself step out

wanton atlas
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some ideas isn't working out for valheim, but if it's popular and some who does mods like it.. they might pick it up

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hence there are mods that adds bears already

patent sorrel
rose swan
finite vapor
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A bear with horns or extra arms ptobably a possibility, something unusual to fit the valheim theme. Just not a copy paste of the real model

patent sorrel
finite vapor
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And chickens

wanton atlas
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Deer, boar and wolves where all added when Dvoid was a solo developer and he just needed "something" in the game

finite vapor
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He cooked!

wanton atlas
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he bought atleast 2 of them from Unity asset store and tweaked the models

stiff stag
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Deer and boar seemed fine since they appear in the meadows, so it feels like a good transition from the real world to a fantasy realm (gives the character some familiarity when they first enter valheim).

wanton atlas
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you need to present "something" that resembles a game to get someone to invest in you 😄

finite vapor
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I like your mistlands models and variety of creatures, probably the highlight of the game

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Remains the best biome Rocky 🤙

wanton atlas
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most enemies from swamps and mountains are uniqly made

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Grimmcores first model done was the stone golem

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Grimmcore also made the chicken model

granite geyser
wanton atlas
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I mean

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sometimes it feels like we should have multiple suggestion and suggestion-discussion channels. because it's easily becomes echo chambers 🤔

quasi herald
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Some people are really harsh. It’s not just about taking things personally, it’s also about the way they speak, often with irony or sarcasm. After all, not everyone has been here forever to know everything that has already been explicitly rejected or not.
And the worst part is that so few people actually vote in this channel. Do the test, suggest something on Reddit and see how many people respond, and depending on the question, how much their opinions differ from what is considered consensus here.
Not that a larger number of votes means much either, but at least it gives you a broader sample of opinions.

finite vapor
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Its zero empathy people that ruin the channel for others by mocking and invalidating suggestions instead of kindly explaining why it wouldnt work.
Yet unfortunately they are still in here.

stiff stag
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Time and time again being kind doesn't change anything, so sensible people will stop putting the effort in and just assume a piss poor attitude is in store regardless. Providing information people don't like or don't want to hear is often going to prompt a negative response no matter how it's delivered.

finite vapor
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you must have a lot of friends

versed fog
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the dreams could be so much more immersive

tight valve
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Auto taking all gear wouldn't work even though my inventory was empty. Take All was my only option to get my stuff.

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Happening again except with enemies around. I'm nearing the point of not wanting to play the game. I'm doing what I'm supposed to do and the game is punishing me anyway. It's incredibly unfun to not be able to get equipment back to be able to even attempt to fight back.

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Fifth time in a row

I'll just edit this each consecutive time I guess

stiff stag
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Looks like the buff only sets in after exiting the gravestone's inventory, but that's the only potential issue I can see.

languid ibex
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Yeah, just close the grave @tight valve

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Buff is applied when grave crumbles

tight valve
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Did you watch the video? I did. Twice.

stiff stag
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Auto taking gear only works if the weight in the tombstone is less than or equal to your current weight capacity. The effect from corpse run only applies after taking all items and closing out of the inventory, meaning it isn't part of your current capacity when you interacted with the tombstone. Pretty sure that's how it has always worked, or at least how it's worked for a long time.

languid ibex
tight valve
tight valve
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Is it not E?

languid ibex
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Open grave, take all, close grave, get buff

stiff stag
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Read the comment I made, I just explained why the behavior is occurring in your case, and why it's working a different way in the video smiffe sent.

languid ibex
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Take all will still work

tight valve
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I should've run it for longer. I'll do that next time.

languid ibex
tight valve
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If I wasn't doing what I used to always do (without issue) I wouldn't be bringing this up lol

languid ibex
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Right, I just have done this process over 5 times in this current version of Valheim and encountered nothing of the sort, so either you're missing something in your description, or you have a mod interfering with in-game systems.

tight valve
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Never played mods on Valheim

languid ibex
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Right then, option A I suppose.

stiff stag
# tight valve If I wasn't doing what I used to always do (without issue) I wouldn't be bringin...

Again, the reason it's happening is because the weight in the tombstone (445) was greater than your current weight capacity (300) upon opening the tombstone (the extra 150 from corpse run only applies after taking all items and closing the inventory, so it isn't taken into consideration as part of your current capacity upon opening it). In that situation, the process of retrieving the items and exiting the tombstone is manual and not automatic. The only time it's automatic is if the weight in the tombstone is less than or equal to your current weight capacity.

languid ibex
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This is a failsafe measure as well and isn't likely to be changed.

stiff stag
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Yeah. I could definitely see people complain and be confused why they are suddenly encumbered about a minute after retrieving their stuff if the process was automatic in that situation.

languid ibex
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Should you end up with more weight than corpse run can make up for, it would then be ideal to just use the grave to hold some stuff temporarily.

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If it auto closes, that option goes away and you feel stuck until you begin throwing away things haha

stiff stag
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Just one of those unfortunate situations where no matter what is done there are going to be some issues in one way or another. I feel the developers chose the best option overall, considering it just takes clicking a UI button and closing the inventory for the effect to apply, giving you plenty of time to run to safety to then equip the belt (and other equipment) to make up for when corpse run ends. I'm guessing they've just never died with a weight over 300 before now.

languid ibex
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Well they continue to bring it up, so I wonder if anyone has explained it like this to them yet 🤔

peak bronze
lament zinc
wanton atlas
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it doesn't give the buff until it breaks

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@late shale another issue with higher speed on boats, is that the area you uncover can't be to many at the same time, so there is an actual reason for boats not being super-fast 🥲

granite geyser
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so does that pretty much discards an increase to map discovery radius on ships and a faster ship than longship? or being able to make ships faster in general

lofty wave
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The entire map texture is drawn when a world is generated

wanton atlas
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since the loading of objects can be changed distance, while the map discovery is a static number AFAIK 🤔

sick breach
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Hey is this right channel to discuss extra players on a boat being able to row in order to increase boat speed when against the wind?

I like it because it would give my group of friends an advantage over the solo players on our server. ❤️

stone citrus
granite geyser
granite geyser
granite geyser
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i meant what smiffe is saying above that. what "can't be generated" too much of then?

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the chunks or the map itself?

lofty wave
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Generating new zones would have a much higher performance impact than discovering map so I'd assume the zones

granite geyser
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well in that case it is what i mentioned above then: it pretty much discards faster ships, which in turn would affect how fast the player loads chunks

mellow crater
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I think the issue is with chunks, not map

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You can reveal map faster without issue, but going faster is impossible

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Else you could enter unloaded chunks and no one know what will happen to you

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Freezing or falling in the void depending if the player is client-side or server-side (considering the map is server-side)

arctic wharf
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Chunks generate first before we have the fog of war removed from the map revealing them. This is simply because the radius from the player chunks generate is further... however, should we move too quickly, then eventually the radius revealed catches up to how quickly chunks generate and the generation can't keep up. This leads to blank chunks becoming visible. And eventually the game either crashes from complete failure to load the chunks or freezes until it can catch up and load in all the chunks it is behind on generating.

This is the same for games like minecraft... and far easier to experience in that game, especially if you are used to trying to have a bunch of mods 🤭

I am really surprised it happens in valheim though since my own experiences have made me believe valheim was not that intensive of a game and chunk loading was very smooth. Even in creative with super fast flying speed in a straight line, the game does a good job keeping up. Could be my laptop is just decent enough ofc, since computer specs play the biggest role in this.

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.
As for what actually generates in the chunks... the world is predetermined on save creation due to how generation is defined by a map seed. This is why the game knows what will be there before ever generating the chunk, and why the map viewer online works.

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.
This is my understanding of what is going on under the hood.

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Don't ask me how seed generation actually works though, I don't understand it well enough to know without googling it 😂
I just understand the premise of what it means.
Ofc, a quick Google search can tell you a lot. skol

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Just to bring this full circle, determining the maximum travel speed is a balancing act. If it is too fast, than people with lower end machines won't be able to handle it (thus raising the minimum specs). So if they want to keep the minimum specs low, they need to both keep the maximum speed lower and optimize the game as best they can to demand less resources from the computer.

You would be surprised how many people still play on potato machines 🤭

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For myself at least, my laptop I have could handle more obviously...

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So I could enjoy faster boats without worry hahaha.

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.
This was a far greater problem with games in the past as well. For example, they could not make the boat faster in Wind Waker because the console just could not load the content fast enough to ensure it loaded in smoothly.

This is also why the remastered version of Wind Waker also introduced a new faster sail you can acquire, now that modern console specs can handle it.

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.
May not generate the world in chunks, but the premise is similar with loading in the assets as we get close while also unloading assets we move away from to keep the game performant.

arctic wharf
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I'm bored... I'll rant all day long Hugin

rose swan
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That was an interesting read! Didn’t know that about Wind Waker!

wanton atlas
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pretty sure a AMD 9950X3D can somewhat outperform a intel 5 I-4500 when it comes to chunk discovery speed 🤔

chrome anchor
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for people who really wants to go faster with boat, mods exist that add a ship skill, like all the other from 0 to 100, and level up this skill increase the speed..

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but not every computer can afford a faster world chunks reveal, so it's up to your machine

arctic wharf
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I nearly mentioned that exact same thing 🤭 but I assumed most would have guessed mods existed for such.
That same mod also makes the fog reveal radius increase with skill levels as well, I believe.

chrome anchor
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I think so too from what I remember

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two problems solved in one mod x)

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and I mean, sure they probably guessed such mods exist, but they seemed to insist for these features to be added in the actual game, what I suppose isn't that easy as long as (I guess) Iron gate try to keep their game as reachable as possible. If, just to please some people, they make ships go faster and so chunks load faster too, the game will need better hardware to work smoothly. So yeah, in this case, if boats speed is reeaaal big deal, the solution is mod 🤷‍♀️

arctic wharf
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As for rowing though, just to touch on it one last time. That is why I said it should only increase the (rowing) speed of the boat, which is also the slowest speed when you don't have your sails down. This thus in no way increases your actual top speed 🤭

chrome anchor
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that's a great reflection 🤔

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I should say a smart one 😄

sick breach
# arctic wharf As for rowing though, just to touch on it one last time. That is why I said it s...

Yes, and I agree with your point that the "advantage" granted to multiplayer users over solo players is so minute as to not exist. The only time it exists is when 3 or more players get in a boat and are sailing into the wind, at which point they can be slightly faster than a solo player. The advantage would be something like a solo player's journey to the swamps might take 28 minutes while a group could get there in 24.

This is pretty minute given that boat races almost never occur in most servers, and the vast majority of races to pillage nearby biomes first are not settled by a matter of minutes.

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This change is being suggested as a way to relieve boredom for passengers on boats, however, and I feel it wouldn't accomplish this very well. Either your extra players sit down in the right position to unlock the speed boost, which is exactly as boring and un-interactive as before, or the Devs create a rowing minigame they have to succeed at, which is a large dedication of time and resources for a feature most people will never see, and those who do will make use of it for maybe 20 minutes total in their playtime.

fleet torrent
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Im not trying to call anyone out, just want to be clear, but I am curious if anyone wanted to share their perspective of why this would be bad #suggestions message

arctic wharf
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I don't even think it would do anything as big as relieve passengers boredom, to play devils advocate for both sides 🤭

At most, it would just be one of those nice little touches that people go "oh neat, I am actually helping by rowing an oar! That's so cool!"
And then after the third time or so the best you will get is "oh yeah, let me hop into one of the seats".

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Little touches like that help make a game more magical, but it won't be long lived.

fleet torrent
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The same group that I play Valheim with, I've played many other games with. One sentiment that we share is that the "passenger on a boat" gameplay in Sea of Thieves is a lot more engaging because you can use the cannons, raise/adjust sails, etc etc. Obviously its a completely different game. But the idea of making boat travel more engaging as a group activity in The Viking Game definitely seems like something to continue working on

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I dont have the answers to that, but glad ppl are talking about it

arctic wharf
fleet torrent
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Thats fair it is really strong

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Ill search to check out the other options

arctic wharf
arctic wharf
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Or just a cape, great for swamp ventures.

fleet torrent
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i think i made it pretty clear that the comparison is not fair

arctic wharf
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Might have jumped the gun to respond, apologies

fleet torrent
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all good, no worries. It definitely is a huge difference, but idk, I think it would still be cool if boats were more engaging and wwere maybe like 10% of the gameplay

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And it was moreso just a catalyst to consider the potential, moreso than "This is what valheim should be"

arctic wharf
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I could respect the bump in importance, especially considering it can still take a fair few hours of your time skol

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Asks for a bit more ocean content is extremely common as well in general.

wanton atlas
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@boreal zodiac don't reply to other peoples suggestions in #suggestions

sullen sequoia
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Perhaps if the boats had something for the non-sailors to do. Something like having a drum that they can play, or interactable ballista. Fishing is a thing but only if the boat isn't moving.

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It doesn't have to have a benefical mechanic, just something for them to occupy themselves

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Consider it like handing a child a screen to watch while driving on a trip.

granite geyser
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it would just increase the number of complaints and change them from "add stuff to do" to "make these stuff functional".

Nothing would change and if it does, might even change for the worst

sullen sequoia
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Or it could change for the better. It would be purely optional and not necessary for them to actually do but something to do if they wanted. We can't let the vocal complainers hinder game development.

boreal zodiac
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on top of that who cares if there's functionality added to boats to make them more useful with multiple player? the single player people? make it a toggleable game rule to give the single players the same benefit. then everyone wins and the game is better for litterally everyone

wanton atlas
granite geyser
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make it a toggleable game rule to give the single players the same benefit

how?

boreal zodiac
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The menu: "toggle oars for single player?" "y/n"

The practical? IDK spawn placeholder "player"s that fill the role of actual players. hell you could even make them actual visible ghosts

you could even make the effect tied to some Item or consumable if you really felt the need to make things difficult

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either way it makes sense, it's fun, and if you make it toggleable you can tell anyone who complains to kick rocks regardless of which side they're on

boreal zodiac
# granite geyser > the single player people No, the devs, you know, the people *making* the game

ok but why do they care? what is the philosophy? what is the intent?

I see, through my experiences, biases, and time spent, a lack of either awareness or care for how much time this game is asking for. Everything takes so much time to accomplish. Often in ways that don't make sense. The cycle of death is insanely rough, costing you food materials, boat materials, portal materials, equipment, TIME, and on top of that you're unendingly punished for failing by the removal of your skill levels. Add on to that obnoxious mechanics like being wet, resting, the lack of vertical aiming for melee weapons, the obnoxious aiming scheme for ranged weapons, the lack of auto stacking when claiming graves, being attacked through walls, the unexplained super burn that you get from enemies sometimes, and you have a game that is asking you to pour time into not fighting enemies, not solving puzzles, not exploring, but fighting the very mechanics of the game that are supposed to be there to allow you to integrate with the game.

rose swan
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One thing at a time, that’s a big read 😅
Just curious, why do you feel the game doesn’t care about your time spent? How much time should be spent in this game? 🤔

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I’d personally would rather see the opposite; more time spent in the ocean if there is more to explore 🤔

boreal zodiac
# rose swan I’d personally would rather see the opposite; *more* time spent in the ocean if ...

it's not so much about time spent in the game but time that is wasted in the game. Time you're forced to spend to recover what is lost, either by player misstep or by unpleasant and unreasonable mechanics. Being forced to spend time to sit and wait to regain a rested bonus, and then wait more to get all your health back if you ate food, and then you have to get in a boat and wait some more to get where you're going, and then often times getting pushed off course by sea serpents, and then you have to plot and run a path through difficult terrain where you have to manage your stamina to jump over shin high obstacles and then you have to sit and wait some more to regain that stamina and then if you took any damage you have to wait LONGER to get your hp back and then if it turns night you have to wait some more to avoid it or run the risk of random enemies spawning in and one shotting you if you have no armor or if you have the previous generation of armor you get stunlocked and die again. all the while every time you die you're loosing levels that make it even harder and take even more time to get your stuff back all in the name of trying to accomplish whatever goal it was you set out with in the first place and then it's three hours later and you've wasted all your available time to try to explore and enjoy the game and you have to go take care of whatever responsibilities you have

lofty wave
#

We already have an option to significantly reduce the time you spend sailing - portal all items

boreal zodiac
arctic wharf
#

Exploring is part of the game btw... it's not a waste of time to explore 😅

#

The spawn placeholder players is pretty vague also... but along the same lines of using the dead raiser skeletons 😂 (which is an existing AI minion spawning method).

#

.
The difficulty of the game from dieing to hard enemies and having to then retrieve your gear can also be tweaked with currently existing settings.... no?

rose swan
arctic wharf
#

As for skills... that's a topic I have talked about for more times than I would care to admit 😂
And sadly the setting surrounding them are not the best if I recall. 🤔

boreal zodiac
arctic wharf
arctic wharf
#

Another pair of wooden portals is not that expensive.

#

If you are that scared of being "punished" by dieing before you can get a portal down, than turn down the games difficulty too.
.

#

I am not dismissing how you feel, just to be clear. On standard settings the game can be plenty grindy and unforgiving to certain mistakes.
However, the settings currently available allow these facts to almost entirely be negated by personal choice. They could still use a little bit more work, but its in a pretty good spot.

boreal zodiac
#

I believe you're missing my overall point and the sub point that started my rant. Those being;

There are core systems in this game that are frustrating and I would like to see fixed

The excuse of "Muh Solo players" to not implement QOL changes is wack

#

I understand that you can change the difficulty settings, however this is not what I'm looking for.

I am looking for: inputs that work and interactions that make sense

#

I enjoy the challenge of the game. I think it is well balenced in combat, with the exception of the above complaints about stamina and the way the player character reacts to inputs

arctic wharf
#

I agree there is some core systems that merit needing some better design, but they aren't broken... even if not ideal in yours or my opinion.

I completely don't understand the "muh solo players" point you are trying to make though. Elaborate.
If you are referring to not wanting to add additions that are accessible to multiplayer players, then I already agreed there can be ways to change them so that they are available to solo play also 🤭

The "inputs that work and interactions that make sense" part does not make the most sense to me either.
Right now they do seem to mostly work 🤔 even if combat is not like... super fluid top tier combat ofc

boreal zodiac
#

also boats steer from the front instead of the rear and this is dumb 🙃

arctic wharf
#

Since when?????
Haven't boats always steered using their rudder in the back 🤔

boreal zodiac
lofty wave
boreal zodiac
arctic wharf
rose swan
boreal zodiac
boreal zodiac
boreal zodiac
# arctic wharf Yep, that's a common complaint. I get that one <:skol:784053936108732466> I ha...

I'm not here looking for mods. I'm here to levy a complaint and a suggestion. Yes you can fix all the things with mods but it would be cool if the devs could and would address the core problems with the game.

I don't think it's unreasonable to submit a complaint about a bad system in a product I have paid for.

I do think it's unreasonable to expect it to get fixed NOW just because I said something, however if I say nothing I am responsible for the lack of change

arctic wharf
#

That's why I never mentioned mods as a solution, just so you know 🫤
Only that in the case of this one "problem" with valheim, that will likely be the only option you have, as based on what I have seen from discussions on it until now it's an aspect of valheim that is not going to see change.

#

It has after all, been complained about a lot actually, as I said 😂

#

That one specific aspect.

boreal zodiac
#

IIRC they stated at some point that they tried making the characters hinge at the waist and it looked dumb so they abandoned the issue

arctic wharf
#

There has been a few other hotly debated systems as well, like skills. I myself have discussed skills as a system far too many times... but end of the day it's the devs call where they want to spend their time and efforts.

boreal zodiac
#

it is indeed.

#

and you can't fix every problem. you have only so many coins to spend, gotta pick according to whatever values you hold

#

whenever I get my education done I'm going to dev myself to death over dumb stuff I'm sure

arctic wharf
#

planning to be a game dev in the future?
I wish you well with that, it is quite a lot of effort for sure. But the more great games out there, the better 😄

boreal zodiac
#

is the hope. I'm tired of just offering complaints

I appreciate it

eternal storm
#

#suggestions message I'm pretty sure a stamina regen would make Eikthyr's power pointless because it would do almost the same thing as a stamina discount, but it would apply to all activities instead of just running and jumping. I agree the Elder needs to cater to more people than just impatient lumberjacks, but it can't be that.

pale drum
#

Stamina regen would be incredibly busted even in late game

languid ibex
#

Stamina regen is tricky to play with, I would rather see an increased reduction in stamina costs for movement, or additional ways stamina usage is reduced, like attacking. Forsaken Powers having a life saving niche attached to them often makes them favorable as well, so maybe an the ability to cut all debuffs applied to the player down by 50%. Just spitballing though.

peak bronze
#

One hasn't yet gotten into the taste of Tasty mead.

weak gate
boreal zodiac
#

It's analogous to having the steering axle at the back of the car

weak gate
#

Just look up pictures of viking boats

stiff stag
#

The ships in game are designed around their real life counterparts, not sure what you're on about.

stone citrus
sullen sequoia
#

Imagine if the final boat had a small cabin which players can enter. Enough room for a bed, a personal chest, a hanging brazier, and maybe a crafting table—maybe.

#

Unless the Dakkar is the final boat in which case it’s all good.

sullen sequoia
#

Okay, so instead of a bed and chest, how about a table and chairs for at least a rested buff?

chrome anchor
#

I hope there will be something special in Deep North ocean like in Ashlands one 😄

lament zinc
#

The way things are looking now, we might not get a new boat at all.

lofty wave
#

We don't need one, we have catapults now

sullen sequoia
lofty wave
#

We can use a catapult to reach the deep north

sullen sequoia
#

You’re absolutely right. From now on I don’t enter a single new biome unless it’s via catapult express.

chrome anchor
#

something particular that make the DN as hard to acces as Ashlands

#

or even more since it'll be the last biome

wanton atlas
sullen sequoia
granite geyser
#

Then whenever you want to play a game where your base is your ship raft is right there

wanton atlas
#

just wondering since you basicly want valheim to work like RAFT

granite geyser
sullen sequoia
wanton atlas
#

game wouldn't work anymore like we developers want it to work

sullen sequoia
#

All good then.

stiff stag
#

The only reason it's done that way for raft is because that's what the game revolves around. That mechanic does not translate well to games that are not centered around sea travel.

sullen sequoia
#

Maybe I should’ve worded it to be more static, as in the small cabin and accompanying furniture would be part of the ship itself— similar to the current benches we have now. Not a separate zone. And I can see where having it customizable would be an issue so that wasn’t a well thought out idea on my end. But, again, if such an idea would go against the vision of the developers, then into the trash bin my thought goes.

stiff stag
#

It's about having a mobile base being the issue.

sullen sequoia
#

Which I understand now.

languid ibex
eternal storm
#

It seems that the intended game loop with boats making it impossible to get rested buff, and the only danger being serpents that spawn mainly at night, is to force the player with a decision: when it's getting dark and/or you're tired, will you land and get a temporary camp, or risk going on?
Comfort on boat would defeat that.

Now, this is only true in early game, but I don't see how making boats more convenient would help keeping them relevant in late game.

stiff stag
#

Boats have the same primary relevance throughout the game; to get you to new islands/locations that you can't normally get to by foot. That's really the only thing needed to keep them relevant and that's already in place/well established.

gentle tiger
#

But traveling across land has things you can do, and dangers to navigate, besides serpent and leviathans (basically like an ocean or deposit) there isn't much to do, especially as a group, one person sales, and everyone else just waits, sometimes up for 30+ minutes, it would be nice to have SOMETHING to do on the water (besides level up sneak skill ;D)

You can't even fish from the boat while traveling, as the line will break as the boat outpaces it

rose swan
#

I don’t think Stranded is staying he’s opposed to having ocean content. He just doesn’t think boats need to serve a further purpose (such as a mobile base for crafting/resting) beyond what they currently do.

Unless I’m wrong @stiff stag , I don’t want to speak for someone else 😅

stiff stag
#

Mostly just commenting on what wedhro said on the relevance of boats. They are already relevant even late into the game (there is nothing that gets added that makes boats obsolete, so no need trying to fix an issue that isn't there). Often times what I'm opposed to is the execution of an idea, or the reasons for the idea, and not necessarily the idea itself. I do agree it would be nice for others to have something to do while on the boat ride, but it doesn't mean I agree with whatever that something is suggested to be.

eternal storm
#

Maybe "relevant" wasn't the right word. I meant boats are no longer a challenge in late game outside specifically designed situations, and only the first time you do it, but their other intended purposes - travel and transportation - in late game is like watching paint dry.

I'm not opposed to harmless activities for MP players that have really nothing to do, but that wouldn't really fix the real issue above because late game sailing would still miss a challenge/reward mechanics outside approaching new biomes.

weak sinew
#

Don't take away my sailing ASMR 😛 Also you can still capsize etc its not super safe even if you're a very experienced player. I like it how it is, and more ocean content would also mean more sailing interruptions that we already have from invisible underwater rocks and tight spots etc. I'm happy with where sailing is, would not say no to another boat for the DN though.

eternal storm
#

Don't get me wrong, I love sailing just for the sake of it, but that doesn't mean people who don't find it satisfying should be content with the lack of of challenges and rewards in late game. Once you learn how biomes work, ocean travel just means pointing in a direction and tacking if the wind doesn't agree; little challenge, little reward. Literally never capsized once, and it bugs me immensely because it made storms pointless since all you get is wet status, more puny serpents and some random changes of direction.

weak sinew
# eternal storm Don't get me wrong, I love sailing just for the sake of it, but that doesn't mea...

This is my personal opinion, but you get the weather and the atmosphere it brings during different times of day, you can glance on new shores, you can find new passages or islands, you can have fish jump on your boat or fish from it normally, this is more than enough for me, I don't want to have pirate ships just because I'm near plains or some more dangerous serpents added in oceans near pre-ashlands, or even some greydwarf boats of the blackforest coast ocean, its just not for me and would only add annoyance and not valid gameplay furthering enjoyment.

#

Or something else to crash into if I'm not careful, we already have leviathans.

gentle falcon
#

Maybe the sailing can have random raid events too from time to time, an ocean-based raid. And maybe something like sunken crypts or dungeons to enter in and explore.

weak sinew
#

we already have ocean raids, wolves LaughingFuling

gentle falcon
#

Or maybe we could have skeletons on rafts randomly spawning from time to time

#

like the occassional somali pirates lmao

#

or we could have the abyssal harpoon be able to fish out random loot waffling in the ocean like spare wood etc.

#

like the raft game thingy

stone citrus
#

Or storms can be filled with opportunity for something

#

Storms are amazing, but they're nothing more than visuals

eternal storm
# weak sinew If it came down to a vote it would be a no from me, wouldn't add anything for me...

I get it, it would inconvenience you. I'm thinking about people who stop playing and recommending the game because, objectively, sailing looks much more interesting than it really is. This is not a game/setting where pirate ships or galleons make sense, but sailing (and fishing) need to be more than temporary gimmicks unless nobody cares about the game losing popularity: without fun sailing, Valheim is just a forgiving but super grindy Elden Ring with not very functional building.

eternal storm
gentle falcon
#

i find building super fun tho ❤️ im not sure what counts as objectively functional tho

#

it would be cute tho to find 1-3 skeletons on a raft in the middle of the ocean and u'd demolish them on ur ashlands warship XD

eternal storm
gentle falcon
#

its also the game where i use my hoe to raise indestructible stone walls to protect my bb castle ❤️

stone citrus
#

Technically unintentional
But the best defense is that, which is boring imo

gentle falcon
#

ofc i also beautify the stone walls with my cultivator with grass

stone citrus
#

Moats and fake mountains

gentle falcon
#

but yeah it's difficult as a dev to please everyone in the player base since everybody has different preferences

#

it's cool tho that we're passionate about this game ❤️

stone citrus
#

Yeah we just present our best opinions

#

In the end,
Whatever happens, happens

#

And if valheim doesn't produce new functional building, it's fine because I've shifted my creativity in building in another game
Praise games

gentle falcon
#

yep in our mostly capitalistic world we have "options" ❤️

stone citrus
#

Amen

granite geyser
ivory basalt
#

But that would be so good

#

And also crops could grow in different seassons

peak bronze
#

Mod for seasons exists.

lofty wave
ivory basalt
#

I know but this will add good stuff to game

lofty wave
#

Such as...

granite geyser
#

and make it a world modifier is not an option, they could use that time for literally anything else

granite geyser
rose swan
arctic wharf
rose swan
arctic wharf
#

Now I just hope to see a bit of love tossed skills way, and then my biggest gripe will be no more Ragnar_laugh

rose swan
#

Looks like Irongate is going full throttle!

boreal zodiac
#

This about the dev blog?

arctic wharf
#

yes, that they renamed

boreal zodiac
#

I drive for work and their website is not road friendly XD

#

Got atldr?

arctic wharf
#

There will be one more update before deep north that is focuses on improving combat.

#

And they mentioned fixing slope fighting.

#

That is, aside from another Hervor video and some sick sneak peak pictures.

boreal zodiac
#

Neat

#

Fingers crossed

arctic wharf
#

even if not perfect, it's bound to be much better I am sure 🤭

rose swan
#

There’s also ||New armor and new weapon|| (update spoiler) it would seem! Definitely recommend checking it out if you’re curious- when you make a stop at a QuikTrip for your hot dog and gummy worms Ragnar_laugh

arctic wharf
rose swan
#

Ah, I did the classic ‘didn’t read the full message’ maneuver, sorry! 😅

arctic wharf
#

I had made some fan art a long while ago with a ||shirtless armor|| design in an attempt to make a set that could have a ||chest|| tattoo 🤭

Was awesome to see this, ofc without trying to spoil anything.

peak bronze
rose swan
arctic wharf
#

I get ya there, been off playing some other games and stuff in the meantime. Am sure you noticed my YETI tag Ragnar_laugh

peak bronze
#

Or is there... ThinkingTroll

arctic wharf
#

feels the guilt from plotting your demise for so long hehe

peak bronze
granite geyser
#

the tip is not silver

weak gate
#

@wanton atlas, is it okay if I DM you a suggestion

#

If you’re okay with that

languid ibex
weak gate
#

It regards a wepon, and it might be a spoiler, also it would be nice to be able to tweak it to the needs of a dev

languid ibex
#

Spoilers are almost inherently part of that channel, it's not going to surprise anyone that takes part.

weak gate
#

Fair, but my other point of wanting to work with a dev still stands

languid ibex
#

Just ping them here and link to the suggestion.

#

Opening the gates to dming devs about every little tweak is not ideal.

weak gate
#

That’s why I’m asking for permission

lament zinc
#

So you're basically saying: "Hey, I got an idea, but fuck the community, because I will discuss it with the devs only. And because of that I'm asking the CM for his permission to DM him in a open discussion forum where every member of the community can see that I'm going to ignore them."

Right.

My suggestion: Post it in the suggestion channel, add that the devs can contact you with a DM if they want to discuss the idea in person and just wait until they do.

#

My personal take on that: If all members would be doing that, Valheim would never be finished.

weak gate
#

Sorry, that undertone went over my head

lament zinc
#

I guess I've got to aim better next time.

weak gate
#

Fair

#

I’m sorry

#

Also, it’s paired with a drawing, and I can’t put images in the suggestions channel

lofty wave
weak gate
#

Okay, I’ll put in the suggestion

stone citrus
#

I don't find issues in spoilers in suggestions
It's a silly thought

#

Spoil away 🚦

weak gate
#

Yay :D

#

I put in my suggestion btw

stone citrus
#

The brain freeze SwordIron

weak gate
#

I gotta go now :3

granite geyser
weak gate
#

Level weapons

#

Anyway, what do y’all think?

stone citrus
#

To be frank, there most likely will be a sword

rose swan
#

I’d honestly prefer a more ‘Valheim-y” name if that makes sense 🤔

stone citrus
#

As in, they'll probably go through different concepts and decide on just one or two
So it's a tough ask

weak gate
#

Idk, i think that a pun named weapon would be nice, at least one

stone citrus
#

Consider this
Flametal sword existed in concept before mistlands even came out

weak gate
#

Anyway, bye bye

stone citrus
#

How about dual popsicles instead

#

M3 you eat it and get movement... debuff that slows you Ragnar_laugh

wanton atlas
weak gate
#

Okay

weak gate
#

Can i have some input on how to improve my suggestion

#

Is it the name??

peak bronze
#

Tbh the name doesn't fit into Valheim theme. And we already have a frost sword (in Mistlands).

weak gate
#

The krom or the mistwalker??? Neither are two handed frost themed swords…

peak bronze
#

Mistwalker.

weak gate
#

That’s one handed

peak bronze
#

Huh, you meant 2h sword apparently in your suggestion.

weak gate
#

Tho, yes it does do frost damage

#

Big-sword / two handed

#

I’ll change the wording

#

Sorgy if i caused confusion

stiff stag
#

I want a three handed sword

long glacier
#

New staff that gives you an extra hand for 1 minute

weak gate
#

If your third arm is freakishly long

peak bronze
weak gate
#

I’m gonna draw that right now

stiff stag
#

It's like the slap hand from terraria but with 3 times the hands, with incredible knockback.

weak gate
#

Anyway, what do you think of my art concept of the (name pending)

long glacier
#

Looks cool

weak gate
#

Thx

weak gate
#

How can I improve my idea?

#

I want to be able to know what the community wants

weak gate
#

Pls, someone

languid ibex
# weak gate I want to be able to know what the community wants

Suggestions that borderline on- 'implement something I created,' are typically hard to get by the community, much less the developers. You'd actually see more success with a simpler and succinct suggestion. For example: "2-Handed Frost Sword made with Deep North materials."

#

That's my opinion anyways, you're pitching a little too much, and if it's viewed as something the deep north update could use, it's blurred by too many details or specifics.

weak gate
#

thanks, i'll use that advice in the future

#

updated :3

rose swan
#

For example,
💡Greataxe that deals lightning damage in the Deep North
Vs
💡Stormbringer, the legendary axe that’s made with deep north materials and a iolite from the Ashlands.

Sometimes simple is better- it’s often better to leave creative jurisdiction to the developers 🙂

stiff stag
#

And make sure it isn't under-detailed as well. Don't want it to be to the point where there's practically no idea there at all (for example an overly generic suggestion like "add more animals").

weak sinew
#

or like what I did not in suggestions channel but in other channels extensively 💡 🦭🦭🦭🦭🦭

stiff stag
#

Great battleaxe

rose swan
weak sinew
#

I only did my first proper battleaxe playthrough like a few months ago, was glorius

stone citrus
#

I still imagine is that DN is highly likely to have a two handed sword

#

I imagine it already exists in concept

languid ibex
#

In those cases I would type out the simple bit of the suggestion, then at the bottom possibly in brackets, go into detail about your vision.

eternal storm
#

I just realized a reason why I never build in swamps and mountains is because there are no renewable materials that keep spawning every once in a while (thistle is in swamps but it's in black forests too). Never got to the ashlands but I believe those are the two only biome that break this "rule".

Wouldn't it be better if they had something? Preferably a plant, but what matters is the source being stationary (requires exploration and rewards building in the vicinity). I know people could still portal instead of building, but I suppose more people would like to have that option.

languid ibex
#

You can fish iron in Swamps, which is a nice incentive to fish regularly.

eternal storm
#

That wouldn't encourage people to build farms and live there. Also, if it's not an unique material there's little reason to stay there.

languid ibex
#

Not saying you're wrong, but me personally I ended up cycling fishing into what I did a bit more because waiting to really make a base at a swamp I liked 👍

eternal storm
#

Ok, but fishing is a pretty different deal than farming. It's not based on specific locations, it doesn't reward building infrastructures, it doesn't reward waiting...

languid ibex
#

I don't disagree tbh I just had one example of why it was kinda farmable 😅

#

I always end up just bringing everything back to my meadows world every time after any new run.

weak gate
hoary pollen
#

Last time we had a competition to kill all the bosses without getting killed which seemed impossible and with Ashlands as it is, it probably is now.
I’d like to see the next competition to see who can jump off the end of the world the fastest. CorpseRun

hoary pollen
sick breach
granite geyser
crisp ermine
#

?

granite geyser
crisp ermine
#

Yeah I saw. So?

rain snow
#

I am a huge fan of battleaxes and theres a lot of people requesting like me

Is it possible to Buff them A LOT they are litteraly in a situation to using them are against your ods

I hope They buffed to a state like Atgeirs

In my experience they at least needs to down the Moving Speed Penalty %20 to %10 and maybe little bit more damage and it would be so cool to Crystal Battleaxe had Frost damage

i am litteraly dying to play with battleaxes

and i hope We have a Final level of Battleaxes made by Flametal or another material with ability to upgrade with elemental gems

I hope i did not disrespect thanks for developing a great game ;D

peak bronze
rain snow
#

#justiceforbattleaxes

peak bronze
weak gate
#

Oh

#

I haven’t gotten to the ashlands yet, sorgy

rain snow
#

a suggestion on it ?

peak bronze
peak bronze
weak gate
#

Okay

#

Sorry for wasting time

rain snow
#

Btw i saw a mod that adds a new cape called Raven Cape same with Feather cape just look difference i think a raven cape would fit the game very well can be a bro for Hugin and Munnin 😄

peak bronze
rain snow
#

I Think i should have wrote down this to here

Hi guys i had a idea to making Some Armor Sets more interesting

what if when you equip "whole" Troll Leather armor sets it gives a little frost resistance just for protecting against freeze debuff and Troll armor have color variation

And a interesting one is what if when we are wet while using whole Root armor set we get Extra Armor points until Wet Debuff dissapear

lofty wave
#

Troll armor is too early for permanent frost resistance

rose swan
#

I think that could potentially be problematic, as it could make players think that mountain is after black forest 🤔

rain snow
#

too early for mountains too but 😄

rain snow
#

they could learn it hard way too like met 😄

lofty wave
#

Enough people do that already

rain snow
#

like 10 or 20 deaths could be convincing them 😄

#

yeah frost resistance on full set idea is little bit astronomical

#

what about color variation and Root set debuff advantage ?

granite geyser
vale hazel
#

Am I the only one who dislikes the way you get eitr?

granite geyser
#

yes, you literally are the only one in the whole community

lament zinc
rose swan
#

Specifically what do you mean by Eitr? Like literally? Through food? 🤔

vale hazel
#

More specifically the way to obtain first obtain it. I enjoy how you need to eat food made from mistlands plants, etc to get more - just think that having armour literally made from eitr should give at least some.

granite geyser
#

why?

lofty wave
#

By that point in progression you shouldn't be having to fight anything without food, so why does it matter that you can't fight without food?

granite geyser
#

#suggestions message

can't wait for those same people to complain about their games becoming laggy due to the lack of those restrictions (it's completely the devs' fault because... they implemented the way to do it, yes, this makes sense)

sage abyss
#

just asking; is there a point to posting suggestions- were something from there 100% influenced the devs?- i know they like to do their own thing

sage abyss
lofty field
stiff stag
#

#suggestions message The main problem with the suggestion is that you've tossed a bunch of extra stuff in that makes it harder to agree with it overall. The original post had some issues for instance (such as the originally proposed use for ink being redundant with the existence of tar). If those extra additions are executed poorly or aren't very well thought out, it reflects poorly on the concept as a whole.

And although it's nice seeing literally anything other than a serpent raid being suggested for the ocean, raid enemies are ones you can encounter normally as well, so it would feel out of place compared to others (doesn't seem like you've proposed for this new enemy to exist outside of the raid). And if the goal is to add new ocean content, so much of that new content shouldn't be concentrated around a single random new enemy exclusive to raids, it should be spread out more. Also saying it isn't meant to be a kraken but having the overall description clearly still be of a kraken/something very similar to one is just a tad odd and isn't convincing.

On a side note, fairly certain it's frowned upon to delete + repost suggestions (since it messes with/manipulates the votes and that can be misconstrued as the reason for doing so). Any changes can be done by editing the existing post if your intent is to simply update it with new or revised information (and people can always change their votes if those updates resolved issues/concerns they had).

lofty field
# wanton atlas not really

Really? I thought stability calculations were one of the more costly things done around large builds (cpu performance-wise)

wanton atlas
#

snap points are also a factor when

#

and just pure volume of objects

sly hull
gray quarry
#

#suggestions message This could be easily handled by allowing the item stands to be rotated on both the X and Y axis. I.e. by holding down shift while rotating you'd shift axis. So you could set a wall mount to carry the item from left to right or diagonally instead of being locked to up-down.

stiff stag
dusty oriole
# sly hull https://discord.com/channels/391142601740517377/1202312684364910612/137500458844...

the biggest is for spear uses. Because if you have full inventory, so items are on the ground around you from killing mobs, and press "1" to throw your spear from slot 1, while killing Graydrawf Shamans - you throw the spear, now have a single free slot, unknowingly automatically now pickup some bukeberries, and you press 1 again (thinking you will be picking up the spear you just used) - and instead start puking losing HP in the middle of a fight.

Source: me

A modification of that suggestion is just allow thrown spears to 'ghost' the item slot for a period of time, since they are a uniquely thrown and retrieved items - that would be relatively appropriate...

mellow crater
#

I prefer the ghost slot option, 100 approval if you post this suggestion

rare yacht
#

Its all speculative though, I could write down ideas for hours, but this one is more of a baseline idea.
I don't expect the devs to do anything exactly like this, but its just a cool idea they could build from.
If a tentacle base monster isn't wanted, it can always be something else like creepy hands coming out of the sea or whatever.
I just feel the Oceans would benefit from it and an Ink mechanic would do well to craft custom sails for ships, giving more ability to have personalization for ships just like the shields
And potential potion to make sea serpents more common could come handy!

#

After 430 hours of playing this game, its really one I love to see thrive, hence why taking the time to share this idea.
And thank yall for voting on it 😄

mellow crater
#

yeah your suggestion sum-up a lot of others in a very elegant way IMO

rare yacht
#

Thanky! I appreciate it

mellow crater
#

like, we had

  • kraken/pirate/serpent raids
  • kraken in DN ocean
  • ship patterns like shields
  • potions/effect to trigger serpent spawn
  • many discussion about "no kraken nor ocean boss it doesn't stand a chance to be good gameplay"

All very common here

rare yacht
#

I absolutely love survival games and Valheim is by far my favorite. Like, I've played this game over and over again, built a massive castle, massive mansion, played with friends, solo, etc
Its so well done, pretty, and for once its a survival game that feels like there's a goal rather than just roaming aimlessly.
I really love the combat too, its satisfying and the buildings are gorgeous. (Plus as someone whose a maniac of building pretty bases, the comfort aspect makes building even more satisfying since there's a goal to make it well)

rare yacht
#

Hell, the devs could make it more akin to a sort of algae monster if the kraken itself is an issue

#

Like, algae tentacles that surge from the depths

mellow crater
#

Additionally I would like if the tentacles could ONLY target player and tries to get it off the boat WITHOUT damaging the ship (or damaging it but not too much so that it doesn't break before the end of the fight), so the player always stand a chance to reach a coast and repare the ship and doesn't loose all his stuff+ship materials in the middle of nowhere

rare yacht
#

That sounds pretty cool and absolutely terrifying to see a tendril just grab and yank you out of your ship

mellow crater
#

You'd need to dodge and melee combat will be possible
because an event aviable only for ranged-based players isn't fun

rare yacht
#

Definitively a raid to fear and I love the idea of it being a Deep North's ocean monster.
Gives you a dreadful feeling to go up there

rare yacht
mellow crater
#

except it have to be a difficult raid OR a very common monster in DN seas

mellow crater
rare yacht
#

I'd make the DN's tentacles a little more solid than the ones outside of its waters, or maybe just more numerous

rare yacht
mellow crater
#

As the tentacle tries to reach you, the harpoon won't be necessary. It is better this way I think. Better that every class of player can fight regardless of their weapon range

rare yacht
#

Unrelated topic; I saw you speak French in your bio, so do I 😂

rare yacht
#

Giving it a second use other than sea serpents until

mellow crater
#

yeah

rare yacht
#

Not hating on the sea serpents, they're majestic creatures, but they're lonely in the sea.
Tentacles I feel would add something else to fear from there.
Bonemaw is perfect in the Ashlands to make you fear those boiling waters

mellow crater
#

I just don't wan't this raid to require either a ranged weapon of the harpoon. It should be possible for everyone to fight

rare yacht
#

Well the tentacles would be melee-able as they try to melee you.
If you block it, I'd make it so it staggers by wiggling close to you so you can smack it

#

Not block, but parry

mellow crater
#

Let's edit and insert all that 🤣

mellow crater
dusty oriole
mellow crater
#

okay thanks, I'll do it right now then

rare yacht
#

I added this;

EDIT 2: Combat wise; I'd make the tentacles stagger when parried, so it gives a chance to the players to melee them
I'd make them try to yank the players out of the ship rather than simply attack the ship. I'd say if a tentacle staggers you; its next hit will toss you into the sea.
Players can use the harpoon to drag a tentacle onto their ship, trapping it whilst their stamina drains. The players may use this tactic to beat one melee faster.

mellow crater
#

I don't want to be annoying but can you precise lower damages on ship ? It has been stated a lot that a ship breaking in the middle of an ocean is the worst experience and many could downvote your suggestion because of that

quasi herald
#

Hope you don't mind me jumping in, but what if there was a Voulture raid at sea?

rare yacht
rare yacht
#

Could be interesting though, a "You are being hunted"
I'd say it can trigger on land or sea, just a flock of vultures that go "Mine mine mine" on you

#

Please never do a deathsquito raid 😭

dusty oriole
rare yacht
#

Duuuuude the raid names make me chuckle a lot.

"They were bros" I think I got in the Ashlands with the Tower's bosses showing up
Then they break the bro code when it ends
Got me laughing whilst slashing gobos

stiff stag
#

Yeah. That and the ship potentially getting destroyed are the 2 major road blocks to sea based combat in general. Addressing those gives the idea at least a fighting chance to succeed.

arctic wharf
#

This is when boats leave behind a few floating planks you can hop on and paddle back to shore. Planks themselves can't be attacked/damaged, only the player ontop of them... but they will despawn after being out of render distance.
Gives the players a fighting chance at least.
Think of it like a mini thin raft with no sail, just the ability to hop onto them and dismounting popping you ontop so you can shoot arrows if you need to dispatch an enemy first.

Just a random idea off of the top of my head Ragnar_laugh

#

Would fit with the little floating box that spawns if there was anything in the inventory 🤔

rare yacht
#

The plank of shame 😂

mellow crater
weak gate
#

Any suggestions for my suggestion?

long glacier
#

Being able to prevent weathering is something a lot of people are against

mortal lichen
weak gate
#

I said or at least slow it down, and I also suggested multi colored candles as an alternative use

#

How about the candle idea

stiff stag
weak gate
#

Maybe more advanced bee hives locked behind iron

long glacier
weak gate
#

Yea, fair

#

But candle wicks and resin instead of fine wood

long glacier
#

Yeah

#

I meant the items like coal and berries that are the color of the banner and added with the fine wood

rare yacht
#

The thing is, the wood degrading is part of the reasons you need a roof, plus you can freely repair the wood so its not that bad.
And the decayed wood can do for good design with certain builds meant to look older or something

granite geyser
#

you are encouraged to repair more often now because of the build skill

wanton atlas
#

@mellow crater so some questions on your idea if you don't mind....
what if you lose the spear?
a friend picks it up?

lofty wave
#

The slot could be unlocked when it's picked up by someone else (also there should be no auto pickup for other's spears froggi), or after a short timer

peak bronze
#

I thought the same.

dusty oriole
weak gate
#

That’s a good way to describe it

rose swan
#

Slot could lose its ‘ghost status’ once an item is manually placed in that slot perhaps? In the case of an inventory being full, the slot can be used as a last resort to auto-pick up any items 🤔

dusty oriole
#

lots of ways it could be created - whatever suits the existing code base best

weak gate
#

I would also make the item particles more heavy for thrown spears

dusty oriole
#

One last option/suggestion is thrown spears are excluded from the "auto pickoff - off" function. So a thrown spear (not a "dropped spear") is always attempted to be picked up.

That way you dont need to modify inventory code - just modify the thrown spear to have a unique flag

wanton atlas
#

that one might be the easiest to get working

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but I don't call the shots

#

my last play-throughs with spears I never ever had this problem

#

enough people have issues tho with it, but yeah

weak gate
dusty oriole
wanton atlas
#

the issue is.. if it's not something I belive in, I won't push it forward either 🤔

weak gate
wanton atlas
dusty oriole
#

but yeah - I'm assuming maybe too late for the combat update - but another patch - who knows. Would be a nice option....

lofty wave
#

It's only just been announced, we have no idea how close to release that update is

dusty oriole
wanton atlas
#

it's not likly it will be added anytime soon. if at all

dusty oriole
# wanton atlas it's not likly it will be added anytime soon. if at all

p.s. you could also change "m_enableAutoPickup" to be 3x state enum instead of a bool. So pressing the auto pickup button results in the following HUD messages:

Autopickup - everything
Autopickup - spears only
Autopickup - nothing

And pressing the autopickup button just cycles all three options - gives people a choice

weak gate
#

#suggestions i'm sorry, a digital art feature doesn't fit in valheim

rose swan
#

If there were to be anything to change about styles, I’d rather just see a way to change the style after you’ve already crafted the item 🤔
It’s far from priority though, imo

stark furnace
#

Bravo.

#

Some form of community manager huh 🤨

finite vapor
#

I thought smiffes opinions on suggestions didnt affect whether something will happen or not?

#

Because with this statement smiffe clearly it does

stark furnace
#

Well see he's just one vote, but when he doesn't forward something that matters, it's 100% of the vote 🙂

#

This is so very obvious when seeker bug exists for years, never gets forwarded or anything, and then Afrayedknot fixes it in one day.

dusty oriole
stark furnace
#

It's irrelevant it's already fixed 🙂

#

3 years vs 1 day

dusty oriole
#

Not everyone is allowed to use mods 🙂

so I’m still affected when doing speed runs 🙂

so I’m happy a fix is coming.

stark furnace
#

Wonder if it'll address cultist or if that's another 3 year angle

stark furnace
autumn idol
#

Wait, what was this bug with seekers?

stark furnace
#

Staggered --> still hits you anyways

autumn idol
#

Damn

stiff stag
# finite vapor Because with this statement smiffe clearly it does

I feel smiffe just has a bad habit of phrasing things poorly from time to time and leads to his statements being grossly misinterpreted. He has stated many times before that he does pass along all of the ideas to the rest of the team, so his statement here doesn't mean what it sounds like. I believe "push it forward" was meant to mean "give it support" as opposed to "forward the idea to the other team members".

stiff stag
# stark furnace 3 years vs 1 day

Of course there is a massive difference in the time it takes for a single isolated bug to be fixed in this context. The developers have all other bugs to look over and manage, all with varying priority levels, as well as developing the next update and managing the entire rest of the game (a single random bug is like a needle in a haystack to them). A modder on the other hand can cherry pick a single isolated topic and only has to focus on that one project. If I asked a group of people to write out the names of every single person on the planet, and then asked another individual to only write down a single specific name, it would be unfair and disingenuous to complain about the group taking a very long time to write down that specific name while the individual was able to immediately.

stark furnace
#

Should absolutely not take 3 years to address a game breaking bug that ruins multiple hardcore runs and speedruns, especially when the issue is very clearly presented and solutions had been proposed MULTIPLE times

#

"We move forwards, not backwards 🙃 "

stiff stag
#

Clearly it's not as high of a priority as you seem to think it is or should be. You have an extremely niche playstyle, of course things from your perspective stray very far from the norm and reality. What I stated is plain and simple the reason why any specific individual cherry picked issue can take a long time to be addressed. To the average player playing the game normally (i.e. not hardcore or very hard difficulty) the bug in question does suck to encounter but is far from being game breaking, hence why to the developers it's a much lower priority.

stark furnace
#

It's absolutely not niche to be using an atgeir, a good majority of the players use it

#

Anyone that uses an atgeir has been and will be punished by the seeker bug, it's unfair and absolutely should be addressed

#

Valheim prides itself on being a polished experience, I don't see why this shouldn't be addressed

#

Or maybe we're only forwarding bugs that we have personal agendas for? 🤨

#

They clearly do care about things that only affect a small amount of players, so what exactly are you arguing?

finite vapor
#

The bug is annoying for anyone who plays melee combat. It doesnt just target a tiny minority of players. Its just less punishing on lower difficulties. So yeah no idea what hes arguing at all.

stark furnace
#

More than confident too that he's also been affected by it, just doesn't recognize that he has

finite vapor
#

Atgeir being a niche playstyle is a good joke Ragnar_laugh

#

I dont think hes even watched the clips

stark furnace
#

I also like how, because i'm a niche player and I do things no one else does/can, that my experiences and worries about the game are completely invalid

#

Wonderful insights all around

finite vapor
#

Just average behaviour from stranded at sea tbh but he believes his opinion is the only one

stone citrus
#

🤔 although, experience can cloud your opinion on things

But I have no horse in this race

stark furnace
#

I'd argue that because i'm so niche and have a really good grasp of the combat system, that my concerns and experiences should be taken more seriously, and not disregarded

#

Like I have opinions about how overpowered berserkir potions are, but I'm also able to recognize that the downsides of those potions don't really affect me because of where i'm at in the game

#

And that berserkir potions actually have a good risk vs reward for the majority of players

stone citrus
#

I'd also argue that you need the opinion of a low-mid level player
But this is about a bug anyway, I only read 2 messages before I speak BeFresh

stark furnace
#

Well yes, ofc, take all sides of a "Story"

stone citrus
#

I can't unfortunately
But ye

finite vapor
stark furnace
#

Yea, speed pot is insane

finite vapor
#

Its just baffling to me ratatosk is introduced as 15% instead of like 5 or even 10%

stark furnace
#

5 or 10% would be much better yea

finite vapor
#

People who previously gamed on full fenris can now run heavy armor and ratatosk; move at the same speed and now have 10/20/30/40 extra armor depending on biome

stark furnace
#

Brutal survival game but we make the game easier each patch 😏

#

#AllHardContentHasBeenNerfed

finite vapor
#

We need a +30 armor potion next

stark furnace
#

Potion of the Rocky

finite vapor
#

10 raspberries and 10 honey and a rock

stark furnace
#

💡 time to suggest Rocky 🤙

stark furnace
#

oh well

finite vapor
#

Mage with ratatosk is literally immortal Rocky 🤙

stark furnace
#

Here's to hoping the combat update addresses mage Rocky 🤙

languid ibex
#

I just hope the level of cheese doesn't get to crazy with sloped combat

stark furnace
#

You can already cheese all of sloped combat

lofty field
stiff stag
#

I don't even recall atgeirs being mentioned until they brought it up part way through the discussion.

#

Is there some context I'm missing?

stark furnace
stark furnace
lofty field
#

It is, but for most players it's not that important, so it does not make top of the priority list

stone citrus
#

So who decides what's top priority

lofty field
#

the devs?

stark furnace
#

All just depends on what smiffe forwards to the team 🙂

stone citrus
#

Because there are many low priority bug fixes aren't there?

lofty field
#

And they likely order it (amongst other things) by how many people are impacted

stark furnace
#

Many many players are impacted by the seeker bug

#

The mental gymnastics to excuse a bug existing in the game for 3 years now is crazy

lofty field
#

Don't you think you got tunnel vision on this one, because it's so important to you? I'm sure there are other bugs, that have been there for 3 years..

stark furnace
#

Great argument

#

There’s other bugs that have existed for same duration if not longer that makes x bug less important

#

Like what come on now

stiff stag
lofty field
#

No, it has no influence on the importance of bug x, it just means that it's a reality that some bugs for whatever reason are not fixed. That can be frustrating, but your bug is not the only one and not more important just because you care so much about it.
So by your argument, every bug thats been there for 3 years should have been fixed by now?

mellow crater
stone citrus
#

It's a bug, wish it's fixed

stark furnace
lofty field
stark furnace
#

If people have issues with other stuff, speak up

lofty field
stone citrus
#

As in I don't understand why we discuss priority on personal level or if they care or not

stark furnace
stark furnace
#

Imagine the riot if staff of protection just didn’t absorb some random attack

lofty field
#

And that's where we disagree. For most players it just does not have the impact it does for you.
The "loosing ore in multiplayer because of smelter network issues" issue is much more important, so it should obviously be fixed before the seeker stagger bug, right?

stark furnace
#

I’m an advocate for fixing all bugs

#

But there comes to a point where older stuff should be prioritized

lofty field
#

I'm pretty sure the network issues are just as old

stark furnace
#

I don’t really play multiplayer so can’t say 🤷‍♂️

lofty field
#

That's my point, neither you nor I have the complete picture about what bug impacts the most players the hardest (and what cost there is to fixing them)

stark furnace
#

For the seeker bug it’s literally one line of code btw

#

And that solution has been presented and verified

lofty field
#

And the fix is coming

#

or not? I thought it's on the announced list for the combat update, but maybe im wrong

stark furnace
#

Should not take 3 years

#

Same way server issues or x or y should also not take that long

#

It’s wild it’s a hot take to want issues to be fixed in the game

lofty field
#

That's not a hot take, I too want issues to be fixed.

#

But saying it should not take 3 years for a game in EA is in my opinion (it would be a whole other story if the game was fully released)

stark furnace
#

V rising EA as a counter point example

#

They had a similar audio issue that is going on with the Ashlands rn and they addressed it in 3 days

#

There was a combat bug affecting a small community of the game (pvp) and they addressed it in 4 days

#

All while in EA

stiff stag
#

So how's that list coming along of every person that's ever lived on the planet? It only takes a few seconds to write out John Smith's name, so why haven't you done it yet? And I don't want to hear any excuses that you were busy writing out a million other names first.

stark furnace
#

😂

#

When one name is highlighted and the solution to the name is verified the job is done 😂

#

Don’t gotta write out all of the million other names, work smarter not harder

stiff stag
#

The point is those other million names could also be highlighted/cherry picked and have solutions, and you can only focus on and write one name at a time. There are many different groups of people highlighting and demanding/requesting countless other bugs be fixed as well, you're just a tiny drop in the ocean expecting to be treated like the whole ocean itself, same with all of the other groups wanting their own specific cherry picked bugs to be fixed first.

stark furnace
#

But see there isn’t

#

No one else has provided solutions and verified and have it be an incredibly easy fix

wanton atlas
stone citrus
#

preach
a lot of people do this

#

it makes discussions reach a fake brick wall

wanton atlas
#

Well. It's not open to the public how we operate and such. So it's easy to assume

rain snow
#

hi

#

begging for Valheim Trade card day 2

sick breach
# stark furnace Explain this then smiffe

You wrote this to re-interpret in the most negative light Smiffe's statement that he will "only push for changes he also personally believes in". Not only is his original statement entirely reasonable, it doesn't contradict a QA manager's existence or greater deciding power on what bugfixes get patched.

You should take a break from the internet if you think berating and insulting someone is the best way to improve their attitude about giving you what you want.

rain snow
#

begging for battleaxe buff day 2

stark furnace
sick breach
#

Correct

stark furnace
#

Hooooooollyy

#

Mental gymnastics man

sick breach
#

You think a developer choosing which bugs are worth addressing in his own game are "mental gymnastics"?

stark furnace
#

Smiffe doesn’t care about bug x because it doesn’t affect him —> causes players to live with certain bug that ruins enjoyment —> justified behavior and good system

stone citrus
#

To be fair, everyone was arguing under that notion

#

They were more or less justifying

sick breach
#

See now this is a great example of mental gymnastics. Note how you had to change "developer choosing which bugs are worth addressing" to "doesn't care about bug x because it doesn't affect him" in order to present in a more negative light.

stone citrus
#

Priority yada yada

stark furnace
#

With that statement smiffe made, it sounds like if he doesn’t personally care about it, he won’t push it forward

#

Would love if he reevaluated that statement

wanton atlas
#

Did you even read what the thing I was talking about?

stark furnace
#

Yep

wanton atlas
#

I don't deem the spear not ending up in your inventory after you threw it to be a game bug

#

just as I don't deem arrows not being able to be picked up after you fired them from your bow, to be a bug

stark furnace
#

Because it sounds like, if there’s a bug you don’t care about, you won’t push it forward

wanton atlas
#

no because you will try to twist it around to make me look like a bad person again

#

if it's a bug, I will write it up

#

if it's not a bug, I won't add it as a bug

stark furnace
#

Words have meaning

rain snow
#

btw i had a idea that you can find a special altar in Frost Caves that Spawn a special pet Wolf that respawns after 5 or 10 minutes when it dies can teleport with you every where that a buddy for forever

stone citrus
#

I could barely read this morning, but I guess the question is this
Idk what this bug is
but if it exists, did any of the devs deem it low priority?
if not, then there are people talking on devs behalf

#

because all I could glean is, priority this priority that

granite geyser
wanton atlas
rain snow
#

its so cute :d

sick breach
stark furnace
#

Because they’re phrased in a way that’s unclear and vague

#

And him choosing not to clarify makes it even worse

chrome anchor
#

what don't you understand in what Smiffe said ? I find it crystal clear

stark furnace
stone citrus
#

hindsight is 20/20

chrome anchor
#

Well, it's clear for me 🤷‍♀️ if someone make a suggestion that Smiffe doesn't believe in, he will not push it 🤷‍♀️ what is hard to understand in that ?

stark furnace
#

Not a suggestion, but a bug

#

That’s what I’d like clarification on but he refused 🙃

stone citrus
chrome anchor
#

is it still about the throwing spear thing ? if so, there is no bug

stone citrus
#

but can't deny that it wasn't clear before

chrome anchor
#

sure there can be improvement, but as long as there is no bug it doesn't need to have fixes

stone citrus
#

what is this mindset

stark furnace
#

I’d argue not forwarding improvements is just as bad

#

Players are the best at finding what feels good and what feels bad

chrome anchor
#

there are ways to say things, and saying it's a bug that need to be fixed will not convinced Smiffe to do something about it

#

If you look at the text I link, Smiffe gave a maybe type answer

#

so why are we still discussing about it ?

stone citrus
#

why not?

chrome anchor
#

cause obviously it will not go further than that 🤷‍♀️

stone citrus
chrome anchor
#

the way Smiffe answered to the next text idk but he gave a maybe, he don't have all the powers on the game dev so a maybe is already great

stone citrus
#

then there are reasons to discuss it time and time again
with new people, I haven't been part of it

now i'll add my opinion, to me as a player, spear virtually has no Mouse 3 attack

#

which pushes me and all my friends away from that weapon

#

None of this is enough reason to shut down the discussion

#

the only thing that would is another topic that's more interesting

#

on the record, I absolutely hate spear

chrome anchor
#

I personally don't really like playing with spears anyway, but my partner does and it's true that he was complaining about the pick up spear problem, but again it's not a bug and we have a maybe improvement 🤷‍♀️

stone citrus
#

as for the bug, wasn't it something about seekers?
that shit I don't know about

#

but if it's a bug, it's a bug

lofty wave
rose swan
#

Wild here in discussions this morning/timezone 👀 🍿

stone citrus
#

this morning yeah was wild, gave my opinions without even reading
that's how wild it was

#

cus it looked fun but I was busy, so I dropped in with what might be nonsense and left

rose swan
#

There’s a bit much for me to read, I doubt I really have an opinion on the matter 🤔

#

Thought there would be a lot of happiness going around with the news that got released

stone citrus
#

the sloped combat news?

wanton atlas
#

just to be clear

#

all I wanted was for vMatt to explain more on his idea

chrome anchor
#

clear for me 👍

rose swan
chrome anchor
#

can't wait to see what it'll be 😄

languid ibex
#

I anticipate a lot more combat cheese opportunities, hopefully the pathing is also getting some tweaks, because it isn't hard to snag up an enemy on a slope.

eternal storm
#

So much cheese would disappear if only a super-early game tool could no longer quickly create unreachably high and undestructible platforms. That option could be at least.reserved to a mid game tool/upgrade.

stark furnace
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Player just has too much agency to make any effective no cheese methods

#

if you want to cheese the game, irongate will not be able to stop you it's that simple

rain snow
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yeah you could even broke the game by abusing game save files

rose swan
#

There are few constants in life. Cheese is one of them.

peak bronze
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Cheese for everyone!

rain snow
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😄

wanton atlas
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We don't really have much of ak opinion if you choose to cheese your own game experience. If you want to, go ahead. It's not our experience you're cheesing.

rain snow
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Absolute gigachad developers

rare yacht
#

I love me some cheese 🧀
Very good with fries and gravy sauce, makes a poutine 🤤

stone citrus
#

canada's superpower

pale drum
craggy gull
#

Cheese or not, how you play is entirely up to the gamer themselves

rose swan
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#suggestions message would not be opposed to seeing more build pieces using the cogs, would’ve been neat to have a 1m wide portcullis and/or a large castle gate piece 🤔

granite geyser
#

how would you open it from the outside?

#

if you use it as an entrance to a port, how would you open it from a ship?

sullen sequoia
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Could always make the lowering gate be toggleable. Such gates were never intended to be left unmanned. There was always a gate guard to controlled them. Making them toggleable would seem odd though.

#

Now an iron portcullis could work. Vertical door.

rain snow
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Ohh man not more iron please

sullen sequoia
#

Black iron?

rain snow
#

i would rather

granite geyser
rain snow
#

to be honest i wish there was more usage of steel its easiest to farm if you ask me

#

especialy after ashlands

sullen sequoia
rose swan
fiery moat
granite geyser
#

so you would leave it open? and what if something enters? you also don't leave a gate open whenever you leave your house

stiff stag
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I feel that having an opening mechanism attached to the opposite side via a chain link would suffice. Drawbridges would be added for decoration/design purposes more than anything, and given that enemies aren't able to open simple and basic doors, safe to say they wouldn't be able to use the opening mechanism on the outside either.

fiery moat
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-_-

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Forget it

#

....| |....

dusty oriole
dusty oriole
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wasnt a serious suggestion

fiery moat
dusty oriole
#

but honestly you could chop a tree nearby and build them

dusty oriole
fiery moat
#

🤣

#

More homework for the devs, but actually that mechanic would be very cool, a small rock as a distraction

#

Can toss ooze bombs, but not rocks to distract asksvins smh

fiery moat
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And then the new mechanic xD

dusty oriole
stiff stag
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Would be ideal if that was one whole object, so you only need to interact with it once while going in or out.

rose swan
#

It reminds of those Saddam Hussein hiding spot memes LOL

rose swan
#

#suggestions message would be a very interesting mechanic in an ‘expert mode’ difficulty, perhaps for certain mobs 🤔

stark furnace
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Would be a good step in the right direction, something more than raw dmg number changes would be good. But for real difficulty there needs to be new ai and new attacks that elavate the difficulty.

rose swan
rare yacht
#

#suggestions message
I think I'd make it its own slider, if anything.
I wish though enemies had a certain zone they can hear better when it comes to Fuling villages, cause I'll be trampling alive their shamans and berserkers whilst the sentinels are just passing around a blunt chilling.
Maybe there could be an alarm bell added to the village that a Fuling will go ring or something.

#

Makes me think of something to add to the Elder's power; reduced noise! ThinkingTroll

#

Stealth power with wood, so it gives it a better purpose without making it too OP
Plus having more stealth in the Swamp would be good

dusty oriole
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huh - a forsaken power that reduces noise in area would actually be interesting... the primary issue is how noise is programmed its not always associated with a player - i.e. if a tree falls in the woods and no player is around to hear it, does a troll start wondering towards it 🙂

rare yacht
dusty oriole
#

yeah - faster wood chopping with less noise would actually be super useful...

edit; honestly just changing the elder bonus from +60% wood choppingh to -50% resource noise gather would actually be a super interesting choice... makes the buff viable all game as a decision as to which one to use...

rare yacht
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Yeah the two can go hand in hand especially when trying to cut trees and then a whole bloody mob of greydwarfs shows up like; "Yo got games on your phone?"
You pull out the lightning slayer; The greydwarfs; "Nahhhh, I'd win"

rain snow
rare yacht
#

I thought about that before, but then it'd make axes too OP if you use this power
Although an other thing I thought is;
Eikthyr is stamina-centered
Queen is Eitr-Pickaxe centered
Elder could be health centered. Something like a lingering health potion effect, which honestly after doing Swamp Solo on Hard last week, Gods above I wish Elder would give some regen

#

Even more than a sneaking ability, just health charging back for when the Draugr are smacking you would be welcomed

#

I walked into the Swamp and immediately three Draugrs showed up swinging axes 😭

rain snow
#

That would be game changing

rare yacht
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Just in general, it could just regenerate you, I'm not saying some crazy regen, just something like the lingering health potion

#

Which in later game, you could stack lingering health + Elder

#

It'd give Elder some actual usage because even when I go and cut wood, I never use it 😂

rain snow
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I had idea about Root armor set have a extra set bonuses that when you are wet your armor set gives more protecting

rare yacht
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I'm not spending 20 minutes of wait just to cut wood a little faster, its not worth it, I prefer keeping bonemass ready in case

rain snow
rare yacht
#

Troll labor is wild 😂

rain snow
rare yacht
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Trolling the trolls 😂

rain snow
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the health regen idea sounds pretty great to me

#

especialy in the swamp when you constantly wet you usualy die of slow health and stamina regen

rare yacht
#

It would make the Swamp a little less painful to go through without making it easy either honestly

#

Plus, the Elder's power is honestly useless. It takes more time to go to spawn to grab it (even with a direct portal to it) and activate it only for 5 minutes of quick wood chopping.
Not worth it at all.
Plus chopping wood in Valheim is like the one game where chopping wood is actually fun

#

Domino tree~

rain snow
rare yacht
#

Dying to a tree is wild, but we all at least do once

rain snow
#

one of my friends rage quited after dying to a tree

rare yacht
#

The most powerful enemies in my opinion to deal with are Growths
I will kill a Fallen Valkyrie, 5 Vultures, ~10 Charred skeletons, and 4 askvins attacking me at once (Happened twice 😭 )
But five growths jumped me yesterday and I was nearly bodied.
Managed to win, but I was smelling my death

rare yacht
rare yacht
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They're absolutely adorable jumping around, but they're absolutely horrifying when they do a drive by

rain snow
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i was just using my maximum level gears mistland and ashland feasts and a health food that gives 105 health that i forgot his name

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i just wana test my new weapons on yagluth when i teleport plains immeadiatly and 5 6 of them appeared middle of nowhere gave me hearth attack even with those gear

rare yacht
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The one thing I got left to do is beat Fader
I only recently got back into the game, about two months ago, mainly helped friends get to my level, then did Ashland in record time, but yeah... One guy I was talking with and was supposed to do Fader with we don't speak no more, so haven't yet done it.
And every time I could, well, I'm not sober enough to dare try 😂 😂 😂

rare yacht
rain snow
#

Fader is a great experience -

rare yacht
#

The music is fire

rain snow
rare yacht
#

I'd honestly prefer fire growth than kamikaze that lags the hell out of my PC with like; 506040239 graunsten dropping

rain snow
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about fader i died just 3 times my first try 1 of them was trying to get my gears back

#

i had a very bad spawn that faders arena was middle of a lava lake

rare yacht
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The boss that killed me the most was the Elder the first time I killed it.

rain snow
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i thought it was a normal spawn and it was so cool

rare yacht
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Playing the game before the portals and loot spawn rates was wild

rain snow
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that would have been so cool i wish it was something like that

rare yacht
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Personally, I wished Fader's spawn was locked behind a massive fort of charred skeletons to take over and like, his spawn room was in the middle or something

rain snow
rare yacht
#

The Queen's spawn was just a looooot cooler than his, guess its why she the Queen

rare yacht
rain snow
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btw way my first death to Fader was not from fader a 2 star askvin appeared no where and sended me to lava

rare yacht
#

Perhaps, I kinda thought the boss arenas were going to be more akin to the Queen's after the Mistlands

rain snow
#

what does akin mean

rare yacht
#

Akin, of the same type, basically resembling

rain snow
#

its means smiliar ?

rare yacht
#

Yes, just in a very fancy way 😂

rain snow
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i heard that in my life in first time

#

oh is that coming from the word "Kinda"

rain snow
rare yacht
rain snow
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İ hope they rework boss altars too i like them like their this versions but especialy moder spawn

rare yacht
rain snow
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i think moder needs a arena because she litteraly having ahard time to walking

#

İ read that its such a great idea i wonder would there be

rare yacht
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The only one I'd change is Fader's to a fortress.
Moder could be more fluid in her movement it would solve the issue I feel lile

rain snow
#

maybe 2 serpent raid

rare yacht
#

Nyeh, I prefer my tentacles 🦑

rain snow
rare yacht
#

You didn't read my suggestion, there's a lot more to it

rain snow
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i couldnt find about a part variation

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btw Parrying tentacles are wild

rare yacht
#

Nevermind...

rain snow
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but i am not sure about you can use melee against them i imagined tentacles around the sizes of Elders root

#

i can imagine my self having a hard time to hit them and do not fall from boat at the same time

rare yacht
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Again, didnt read the thing cause I didnt say the same size.
More like abomimation legs

rain snow
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İ woke up just now sorry :/ i am usualy very dizzy at the morning

#

to be honest the part where its most interest me is

#

i couldnt find it there was a part that you said it drop a mead item that attracts serpent

#

i am sure i read it but couldnt find the exact part

#

i am constantly huntig serpents until mistlands in hard mode the 1.5 damage modifier

rare yacht
#

Well, its a whole idea, it goes together, but anyway, I shall be on my merry way.
Not sober enough to keep up this discussion toddles
Skol skol_splash

rain snow
#

it could help me a lot

rare yacht
#

Vote it up it may help

rain snow
#

i hope there would be more staff before 1.0

#

btw when you think about that you could give a another usage to bog witch about attracting serpents

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maybe one of the ingredients of mead is with tentacles and bog wtih

#

btw i think fishes are so usuels at this point

#

maybe raw fish too

#

imagine devs adding these but making its drops sink to bottom

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btw i am not sure about the custom sails it could give devs a lot of problem

blissful zealot
#

this might be something of a hot take but i think some of the forsaken powers are borderline useless and not worth the effort of walking to the sacrificial stones and back

#

I find everything but bonemass (and the occasional eikthyr and moder) sort of redundant

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Or maybe I’m too much of a sucker for bonemass

peak bronze
#

Elder and Yagluth are more underwhelming ones.

rain snow
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yeah i agree