#suggestion-discussion

1 messages · Page 55 of 1

rose swan
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Would probably be better for a self-imposed challenge, can’t use a weapon/armor once it breaks then have to craft a new one 🤔

wet drift
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I'd happily have things permanently break, but crafting / upgrading be cheaper. That's kinda the opposite of the above suggestion though.

rose swan
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I’ve lost track of it, but I feel like I remember seeing at one point that IG actually planned or at least considered making repairs not free anymore. But as far as I know that’s not going to be a thing 🤔

stiff stag
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That would be horrid if it did happen.

patent sorrel
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id rather it not be a universal mechanic for all equipment. But be a system to keep unique weapons like frostner or like the huntsman bow strong throughout the game rather than being phased out for new gear

wet drift
patent sorrel
# rose swan The strong get stronger? 👀

if they're special i dont see why thats a horrible idea. Balanced correctly it shouldn't make them the objectively best option when you get them but when upgraded should keep them on par with the next teir of equipment

rose swan
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I definitely wouldn’t call it a horrible idea! Would just have to be very carefully balanced I think, so that way weapons aren’t drastically stronger than others of the same tier 🤔

patent sorrel
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i expecialy want this with armors. Id totally rock somthing like the fenris set in the ashlands if it didnt fall off at mistlands in terms of basic armor values

rose swan
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Hmm I don’t know, I kinda think armaments falling off as you progress kinda forces the player to engage with different playstyles, which (when done right) can be really engaging fun 🤔

patent sorrel
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but some things are just poorly balanced rn, looking at you root chestpeice with your freebee 50% resist to peirce which is crazy strong

patent sorrel
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most of the time when i see ppl argue against suggestions like this they usually point to some equipment just being objectively better for their tier like atgeirs

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but like atgeirs could just be balanced better and this wouldn't be an issue

wanton atlas
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play with whatever you want to play with

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forcing player is only "fun" for a small % of players

granite geyser
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They don't

wanton atlas
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someone does not upgrade their tools? ^

granite geyser
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They already last a lot without upgrades

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With and they feel unbreakable

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Literally the only moments I have seen anything in gear break is vs bosses

coarse granite
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I meant that from a more realistic perspective.

wanton atlas
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then we should make things disposeable

rose swan
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Ah, yeah “realistically” isn’t often a strong lens to view from- there’s a lot of things in game that are far from realistic 🤔

wanton atlas
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the thing is. what should be how and how

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some people want X more realisting, others want not X but Y more realistic

coarse granite
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I mean, I don't really want repairs to cost anything if durability remains the same.

But I would be lying if I said I wouldn't be interested in a mod or something that did both.

patent sorrel
# wanton atlas forcing player is only "fun" for a small % of players

i think with the current equipment progression alot of unique items do get forced out from being practical after a stage or 2 like the fenris set, huntsman bow, frostner, ect ect. The unique aspects of these pieces of equipment usually dont compete very well with just getting the equipment of the next stage of the game (with exceptions like the root chestpeice but items of that power should be balanced better). So with the natural progression of the game players are forced to drop the old for the new, even if it doesnt have an equivalent replacement

coarse granite
patent sorrel
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perfect example

wanton atlas
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just because we don't have a higher tier battle axe?

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you know the game is early access yeah?

rose swan
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Just a heads up, Frostner and Fenris set are both example of gear that have a great use throughout the entire game 👀

wanton atlas
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we shall see what we do at 1.0 with things if we feel we need more of something

patent sorrel
rose swan
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My hype is immeasurable Frostner Rocky skol

lofty field
rose swan
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If I’m not mistaken, I believe they want a way to bring old gear up to new gear stats 🤔

wanton atlas
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they?

patent sorrel
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me

wanton atlas
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ah

patent sorrel
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thats why i was suggesting that the upgrade system could be repurposed into a mechanic to upgrade unique equipment to the next tier of equipment and so on rather than just be a rather un-important mechanic thats just a resource sink for minor stat upgrades and extra durability

patent sorrel
granite geyser
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What would be the point of a tiered progression system if you could upgrade stuff further?

sick breach
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If the upgrades to higher tiers required just as much of the new tier of material i could see it working. Like if upgrading Frostner to mistlands required a large amount of refined eitr and carapace for example.

granite geyser
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Yes, right, upgrade the most used weapon in the game that's still relevant THREE biomes later...

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At that point just remove late weapons, you could just use previous ones that are certainly better

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It can't work without breaking something else. It should remain as it is now, it's a tiered progression system, SOME stuff are SUPPOSED to become obsolete

sick breach
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Even then it should really only be possible with items that offered completely unique stats or attack styles, like root armor's set bonus, and still shouldn't be as good as the other gear of that tier. Just good enough it was viable later.

The upgrade should also only really be possible near the endgame, so Ashlands or Deep North tech.

sick breach
granite geyser
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True, it should be reworded it: It would make frostner even more relevant than it is now

sick breach
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Correct me if im wrong, but mistlands only has one new club, and its a two hander with an unwieldy playstyle, no? Seems like there was room for a one handed club there.

sick breach
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Make it like using a gem with ashmetal weaponry, where it's not even upgrading; your old weaponry becomes part of the recipe for the new weapon.

stark furnace
pulsar locust
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The claws could do with a nice spin attack

lofty wave
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Their current secondary is perfect

vivid ridge
rose swan
stark furnace
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Reality is game isn't hard enough to warrant using "meta" shit all the time

vivid ridge
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I prefer the game this way

lament zinc
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It's likely that's done on purpose, so those who aren't as skilled are able to enjoy the game as well.

weak gate
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I want to be murdered by a penguin

weak gate
long glacier
weak gate
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Yes

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YES

pulsar locust
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A metamorphosis amulet seems like a lot of work to make work.

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Maybe one that allows you to turn into a Fenring? Or a Cultist.
They seem like humans transformed by strange magia

quasi herald
rose swan
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We’re already getting seals in the DN, no more cute stuff 👀🐧

pulsar locust
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Or maybe the transformation is just a disguise, so the viking turns into a harmless small critter, like a penguin.
Viking puts on a magic tuxedo, becomes penweng

weak gate
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vikings were known for wearing the skin of dead giant animals (like bears), but transforming into one is too much of a stretch

wanton atlas
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vikings where also known for having space ships and firing lasers

weak gate
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As we all know

weak gate
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XD

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The final biome is just the moon

quasi herald
winter ravine
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Loki as a random boss encounter would be sickkkkk and he transformed into different animals!!

weak gate
quasi herald
granite geyser
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Idk how that's related to what she said

quasi herald
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The fact that the game does not strictly rely on Viking history or mythology, allowing for the extrapolation of a Loki ability for its players, as well as extrapolating on the Lox, the use of magic, etc.

granite geyser
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It still relies on gameplay and theme, and the ability to become anything other than your human self (the race Odin specifically tasks his valkyries to look for) is very out of place

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Fantasy and fiction don't work as the excuses for literally anything to make sense just... because

quasi herald
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As I mentioned before, it's fine if you don't like the idea and think it doesn't fit the game specifically, but it's not like there aren't mythological references for it. And if everything within the game is perfectly coherent within your interpretation, that's fine, but it's your point of view.

paper crest
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what yall think if there was legit pure arpg elements like crafting your own items with different base types? for example a mace with very high blunt but slow attack speed, i think self craftable items with a range of mods on it would add a lot of replayability and interesting showcases of self crafted items (im coping and biased because im just a huge arpg enjoyer and i love that system of gameplay)

stiff stag
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Clearly valheim wasn't designed for that system at all. That's an idea for a mod and not the base game.

paper crest
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true thats right

vale vessel
vale vessel
wanton atlas
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erm...

pale drum
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Can I have the source code, so I can, uh, uhm...

wanton atlas
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sure

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lemme write it down on a letter

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</Sarcasm>

lofty field
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Just publish it on github, that works better for me 😋

wanton atlas
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are you all 3 one person? 🤔

lofty field
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Ideally with a working build pipeline

vale vessel
# wanton atlas </Sarcasm>

a simple no, would of sufficed, other shaders made by unity you can change cause you can have access to the code.

wanton atlas
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  1. I don't know how to answer
  2. probably not
  3. ||something||
  4. profit
pale drum
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No, I was asking ironically, these two weren't

lofty field
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What two?

wanton atlas
lofty field
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Or which or whatever

wanton atlas
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or wait until we do a AMA on reddit or something so our programmers can reply

wanton atlas
granite geyser
wanton atlas
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if there is enough intrest in normal questions that isn't just "deep north when??!" we might be able to do one

molten warren
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@lofty field Why would you even downvote my last suggestion? That is crazy, if you don't care for longer portal names you dont have to use them. but as of now it limits a ton of players to not being able to even use longer portal names

lofty field
molten warren
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I'm not calling anyone out for their votes. I'm asking why you would downvote something that logically wouldn't be downvoted..

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And this is a discussion channel designed for what I'm doing right now, asking why.

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It feels like Assassins creed all over again, people complaining about the whistle so that it got removed. "just dont use it 😛 "

lofty field
molten warren
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It only makes the game better, so why would you downvote something that would make a game better. That is the point of why I'm asking you.

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Yeah again buddy I'm not calling you out on your vote I'm asking your opinion of WHY you downvoted.

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quote "They read and already implemented plenty of suggestions." Have not noticed that at all btw, could be me 🤷🏼‍♂️

lofty field
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Yeah, I already gave my answer and I'm not going to bother further. Good luck with that attitude in here...

molten warren
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There is nothing wrong with my attitude mate, I think you're just a tiny bit soft or taking everything too serious.
Also, you literally did not answer my question at all but that's fine haha, just don't say you did.

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You downvoting a suggestion that makes a game better because of the "tone" in your opinion is actually childish mate.
But hey you do you. Have a good evening man

pale drum
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No name calling, no calling out each others suggestions.

mortal lichen
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Wonder if we'll all get tagged 🤔

unique cove
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the server be lively today

rose swan
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Yeah, if you just did
💡Increase the number of characters we can use for naming portals.

I think you would’ve gotten more traction, for what it’s worth 🤔

unique cove
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Can fit a lot of information in 10 characters though

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I mean, if you wanted to develop a really complex system for tagging things

lament zinc
unique cove
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why not just "s-base 10"?

lament zinc
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Capital "S" would be better if it's about the Southern base.

mortal lichen
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SClub7

stiff stag
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Also what you tag them as doesn't matter too much since you can use signs for more information if need be.

lament zinc
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That's what I do.
Using the 1m beam behind the portal and stick a sign to it with the info where the portal leads to.
Given we can use color codes, it makes it very easy to show how dangerous it is.

wanton atlas
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Yeah I do agree with the "tone"

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"1) Be polite, don't hate on anyone, don't flame, don't troll, and have fun!"

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rule 1

pale drum
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Enough of us trashing on one guy's phrasing, I say. Thoughts on my painguin suggestion?

stiff stag
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We need killer whales in the waters around the deep north that will eat painguins for breakfast.

rose swan
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Painguin jockey!!

pale drum
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You know, so it can fly
There could be a painguin riding it for ranged capability

wanton atlas
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"Pengwing"

granite geyser
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💡 For the love of god start looking and implementing suggestions soon.

@molten warren does that mean that all the ones that have being implemented are part of our collective imagination?

stark furnace
foggy crow
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hello 🙂

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Say is there any chance of doing mod makers and mod users a huge one and allow steam to provide the latest version of any calendar year? I have been told it is literally just a box to check for the devs

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Additionally, why is my savegame deleted as soon as I load it up? It feels very hostile for modding, because if you use mods, and something doesnt work, the safegame is altered and everything from the mod is gone. Fixing the mod does not fix the saved game. You can never open up a game without external tools to manually extract a copy of the latest safegame and, if something was actually wrong, re-insert the export into the game.

If these points have already been argued to exhaustion somewhere, please point me to that place.

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(My suggestion here is obviously to put the current save into the archive with the others upon closing the game, so that opening up the latest game does NOT delete the latest game.)

stiff stag
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Correct me if I'm wrong, but none of that sounds like a problem for the developers to solve, considering the issue has to do with modifying the game/using 3rd party content (which can easily break things and is not supported). Modding is a use at your own risk sort of thing, and making regular backups is expected if you want to prevent save game loss or corruption if something goes wrong with those mods.

foggy crow
# stiff stag Correct me if I'm wrong, but none of that sounds like a problem for the develope...

There is a difference between "not a problem for you to solve" and allowing steam to solve it for you by checking a box. It is about as difficult as creating the mods-issues channel on their discord-server was ( or so I am told). Which they apparently thought was a good idea.

And about the savegames, yeah you could say that. But without mods this game would not be as interesting. I only picked it up because I was told there was a high def. mod. I dont know anyone who played without mods. I know 5 people who returned it just in time because they tried without.
I am just pointing out that there would be a way to keep me and Gustaf Gabel playing the game. Gustaf actually promised to endorse the game if end-of-year versions were made available through steam, because that would be a big favor to the community by the devs.

foggy crow
mortal lichen
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Up to the player to make backups before altering their game with mods, Valheim has no mod support

stiff stag
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Exactly, and it has nothing to do with how easy or simple it supposedly would be for the developers.

foggy crow
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a) this is a suggestion-channel. Are suggestions welcome?

wanton atlas
foggy crow
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Hello Smiffe, great of you to join the conversation, thanks.

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Did I say "remove" somewhere?
I did say delete.. overwrite would be more accurate though I guess.

wanton atlas
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the game shouldn't activly do that tho 🤔

foggy crow
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anyway, this whole thing is focusing on the savegame-suggestion, which is really not my main point, I realize that is actual work and would maybe interfere with core concepts etc.
Please, everyone, disregard the savegame thing

wanton atlas
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wierd data the game doesn't know, should just stay 🤔

foggy crow
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I am much more interested in something between "before latest content update" and "default_old", to be available. For example, "latest_stable_2024"

stiff stag
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Yeah, that's how it naturally works when the modified content is no longer there. Nothing there for the developers to fix.

foggy crow
wanton atlas
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🤔

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but you got everything back when you used one of our old versions?

foggy crow
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no, I had to load an older, archived save

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the older version thingie is purely an idea for mod users not having the fear every patch.

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two topics:
1: a patch version available through steam that includes the latest content but stays the same.
2: archiving the latest savegame upon closing the game, so it doesnt get overwritten the next time you open the game, because a rare bug or the latest patch breaking your mods may delete equipment or game objects in a manner that cannot be fixed.

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@wanton atlas the patch-suggestion seems more important to me because it would remove most of the necessity for the other one, and because I was told this would be easy for a developer to do.
Is it actually just a question of allowing steam to provide an additional version?

wanton atlas
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?

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we have to make a new branch everytime we do it

foggy crow
granite geyser
mortal lichen
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Rianu doing some scrolling

stiff stag
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"I was told this would be easy for the developers to do". Source: some random guy on the internet, totally trustworthy.

wanton atlas
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everything is easy to do if we stop doing everything else

foggy crow
wanton atlas
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it requires work

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Hence we only do it when we make some bigger changes

foggy crow
wanton atlas
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if we would have listend to him, we wouldn't have released on Apple store

foggy crow
wanton atlas
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well. he has his opinions, I have mine 😉

foggy crow
wanton atlas
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everyone have a diffrent experience

stiff stag
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You should check the validity of anything being said by someone on the internet, doesn't matter how much of a reputation they have.

wanton atlas
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and it's almost 2am here in sweden. so time for me to say goodnight

foggy crow
molten warren
stiff stag
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The tags on portals aren't necessarily meant for labeling them for the player's sake, it's so the game can detect matching pairs and for that use case it doesn't need that many characters to be supported. Signs are what you want if you want/need more info to be displayed like that. You're expecting the tags to serve a purpose they aren't primarily meant to be used for and that is the issue.

granite geyser
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being limited in games can be fun. It's people that are too used to having everything handed to them on silver plate and became a bunch of spoiled brats.

This is a type of game where YOU should learn to adapt to its obstacles and try to overcome them, not expect it to give everything to you just because

mortal lichen
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for me portals are usually an "oh shit" and I wanna put them down quickly and gtfo, can't imagine standing there typing a novel

lofty field
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Yeah, me too. But at the same time I also see no reason to restrict it like that. If some people want to type a novel, why not let them? As far as I can tell, the restriction is purely artificial by limiting the max length of the input field. If you manage to put a longer tag (with devcommands/mods) the game works just fine with longer tags.

mortal lichen
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"if someone wants to, why not let them" can apply to pretty much every suggestion here

lofty field
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Sure, but often there are good reasons why not to let them, which I don't think is the case for longer portal tags

lament zinc
molten warren
granite geyser
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But there's nothing to fix

lament zinc
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There is for that 1-2 players who want to use 6,000 characters to name a portal.

Others are just smart and use "work arounds".

granite geyser
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And because of that this workaround is one example of what the game is about: Overcome obstacles

sick breach
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Longer portal fields are a good suggestion, since things like "mistlands farm" are too long currently. It would take nothing to increase the length of the textfield. A literal one line update of a variable.

The length of the textfield isn't some limitation required for good performance. Trying to pick the 10 most descriptive characters is not some core-gameplay or source of difficulty required to make Valheim players feel something. It's not going to impact how other people use portals.

This change should be added cause it's absurdly simple to implement and improves ease of use for some players without affecting anyone else.

lament zinc
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Must be me, but "Hildir / Yagluth", "Bonemass", "Bog Witch", "Plains Farm", "Coal farm" all perfectly fit as a description.

It's a portal, not a road map book we used to buy 30 years ago.

So instead of adding 25 pages of text to a portal, being smart and either using signs as I posted earlier or shorter notifications work well enough.

And if that doesn't work for people, they can always pick up a pen and a piece of paper and keep a list of where each portal leads to next to them.

sick breach
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A sign saying "Mistlands Farm" doesn't help you remember that the portal is actually called "mistfarm" to comply with arbitrary text limits, which sucks if you need to reconnect the portal after it breaks due to a raid. Keeping a notebook of portal names is a stupid suggestion.

Why are you arguing against this? It literally wouldn't affect you. You find you can name your portals effectively with the current limit - congratulations? Some people want to write 25 page novels- sorry, i mean 3-4 words.

I dont get people's obsession with fighting against any improvement to ease of use just because they've gotten used to labouring under it or haven't noticed an issue.

And stop pretending every clunky interface or arbitrary limitation was put there on purpose by the developers to teach you the value of adversity.

lament zinc
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Of course, if someone wants to use: "Black Forest with 25 copper, 9 burial chambers, 18 greydwarf spawn and 56 blue berry bushes", yeah at that point any line to write text in will be too short.

granite geyser
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People should stop expecting the game to adapt to them. This is all literally a "them" issue that can be perfectly solved with current mechanics

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They just refuse to do so and start blaming it on everyone else

sick breach
pearl belfry
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Honestly, increasing the max character limit sounds like a low hanging fruit - it might not be a priority, sure, but it doesn't make sense to push against it

granite geyser
lament zinc
# sick breach A sign saying "Mistlands Farm" doesn't help you remember that the portal is actu...

I use a very simple solution for it: Naming the sign after the portal. Brilliant, isn't it?

So when I found a Howling Cavern, I named my portal "Howling CA" (because the rest didn't fit) and dropping a sign saying "Howling CAvern" behind it. With the part representing the portal name in white text and the rest in normal text color. So a good reminder about what the portal is named.

I also keep an emergency, unnamed portal available at all times.

So in case a portal does get destroyed, I can go over there by other means, drop the emergency portal, go through it to see what the name of the portal in the hub is, go back through the emergency portal, rename the portal at the location and jump through it.

No need for long names after that, just using my brains to get things worked out.

granite geyser
mellow crater
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-# Boromir voice
What is this new devilry ?

sick breach
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And again, congratulations. You find the current limit doesn't impede your ability to play the game. Others find it irksome having to truncate their portal names for no reason, and then need to keep track of their portal names with a notebook or a special sign system.

You know what would work great for both groups? An increase of the portal character limit to 30 characters.

granite geyser
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and then need to keep track of their portal names with a notebook or a special sign system.

Their decision, still not anyone else's problem. Not even devs

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People would also start whining and crying because "30 characters is not enough, pls increase" and start pestering about it being increased to 50, then 60, then 70, etc

A line needs to be drawn, which is what happened

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So literally NOTHING would change

sick breach
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"You want to call your portal to your mistlands farm "Mistlands Farm"? Easy. First, make a portal called "m. farm" at your hub with a sign saying "Mistlands FARM". Then, make a portal at your mistlands farm. It wont connect because you forgot you added a period to show the "m" was a truncation of "mistlands". Just put down your second pocket portal, go back, remember the name if your portal, the-"

"What if we just increased the length to 30 characters so i can just call it 'mistlands farm'?"

"THATS WAY TOO COMPLICATED, YOU JUST WANT TO WRITE WHOLE ASS NOVELS! THIS IS A SLIPPERY SLOPE, LAZY KIDS WILL DEMAND 100 CHARACTER LIMITS! NO THIS IS NOT AN ABSURD OVERREACTIO-"

sick breach
granite geyser
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they wouldnt

Yes, they would, and they will, they ALWAYS will. I cannot believe how optimistic you are on how annoying people can be when it comes to acting like spoiled brats.

Just like the limit on how much you can dig, same scenario, they could increase it, but then you will have 100 others pestering about it being increased higher, and higher, and higher...

A line needs to be drawn, so a line was drawn

lament zinc
#

I think we have entered a JAPED again.

  • Just Another Pointless, Endless Discussion for those who aren't familiar with that expression.
sick breach
# granite geyser > they wouldnt Yes, they would, and they will, they ALWAYS will. I cannot belie...

No they won't. You've been wrong about this many times before. People have asked for ability to bypass transporting metals with portals, then they got it. No slippery slope.

People have asked for ability to change drop rate, got it. No issue.

I think you're way to eager to argue against literally anything that makes the game less difficult, even when the source of difficulty is a clunky menu or textfield length.

sick breach
stark furnace
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Yea I don’t see how increasing character limit on portal names is a slippery slope 🤔

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Don’t really see anyone losing with this suggestion

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However I think the actual suggestion comes off a bit combative which is maybe why people downvoted it

sick breach
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I didnt suggest it, but i agree with your analysis.

stark furnace
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Ah word lmao, just shows I don’t look at names for suggestions Ragnar_laugh

lament zinc
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"We guys"?

Mate for the record, I have shown several work arounds, all you do is hammering on the "But it's needed because I want to use more characters in my text" line.
You don't even counter my arguments, you just keep going on like a spoiled brat that doesn't get what (s)he wants.

The whole point of the discussion part here is to discuss suggestions.
Which means that both sides actually LISTEN to one another and perhaps agree to disagree, perhaps adjust their point of view.

What you've been doing is acting aggressive towards us a few times; simply because we don't like that suggestion and use other means to get the job done.
Means I tried to explain to you as explain to why I think it isn't needed.

You may not like that, but don't act as if multiple of us are against it because of the suggestion. Because that isn't true.

sick breach
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Hilarious how some people have written actual 25 page novels of text - in the name of players being more succinct.

wanton atlas
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🤔

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now now

sick breach
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Bruh

wanton atlas
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I understand you both want to throw down

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if you both join the same server with the torch equipped. you may fight this one out

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I will ask why there is a character limit on the teleporter names since it seems to be the hot topic of today

mortal lichen
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make it even shorter for the lulz

wanton atlas
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limit it to 1 letter 1 number you mean?

sick breach
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Yeah, 1 character. Everyone should learn to make do with 36 portals.

lofty wave
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You wouldn't be able to make actual names out of them but even one character is enough for an entire playthrough

wanton atlas
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no but seriously. I don't know why there is a limit either

mortal lichen
#

If you're increasing portal limit increase pet name limit too Mad_troll

lament zinc
lofty field
wanton atlas
#

Smiffes amazing surtlingcore farm of doom with 21 nodes you should farm in clockwise order
is what I should be able to name my teleporter 🤔

mortal lichen
#

this made me check my portals in this new world..they are:
1
cute
draug
trader
forest
rude
boggy
(and the last one is a blank space)

wanton atlas
lofty wave
mortal lichen
#

this one cute little spot I found between a meadow, black forest and a VERY steep mountain, like a little ravine, and there's a graydwarf fort right at the edge, so I put a portal there

lament zinc
# wanton atlas shouldnt need a workaround tho 🤔

Why not?

We use it all the time.

Want to build that 10 story high stone building? Use the trees in the swamp, the Yagluth altar fingers or the plains stone pilars for that.

Want to do that in an area you don't have that? Use the wood iron pole or grates to increase the structural integrity.

So using signs behind a portal is a workaround one can use, same as using the wood iron poles or iron grates to build higher with stone.

vivid ridge
#

#suggestions message theyve improved the performance since 2021 a lot, Ive personally noticed an increase of like 15 fps in busy areas, and my laptop is pretty old

wanton atlas
#

but I just label them on the map when I put them down 🤔

#

so for me, names don't matter. but I can understand the reasoning behind having longer names

#

I've asked my college why it's a limitation, so we shall see whenever he answers

sick breach
#

Iron poles were added to appease lazy builders who couldn't use corewood or the raise ground workarounds. Now they demand hundred meter ashmetal poles that only cost 2 ashmetal. 😩

lament zinc
sick breach
#

I have listened to your workarounds. I used them in my replies.

#

I still havent heard why you're against the limit increase. I know you found ways around it.

lament zinc
#

I'm not against it, I don't see the need for it, because there are workarounds.

sick breach
#

It enables people to stop using workarounds to keep track of their portal names.

lament zinc
#

If someone downvotes something, it doesn't mean he or she is against it per sé.
It could also mean someone doesn't see the need for it, because there are other means to counter that problem.

#

Oh shit, here we go again.

I wish you were more wise as the one who's name you use.

I'm out!

sick breach
stark furnace
#

Still going at it Rocky

rose swan
#

Days without drama: -1 Rocky

stark furnace
#

Days with Rocky 23

crimson dock
#

Find Rocky speedrun when

sick breach
#

Fun unintended interaction with Rocky, if you place them in a world with 1.5 resource rate, you can pick it up and get back 2 stone. Allowing you to dupe your stone whenever.

wanton atlas
#

totally not ment to be 😄

rose swan
#

You also get two Rockies per… Rocky 😅
But that’s probably fine and consistent I imagine. But yeah the rock duping isn’t haha

arctic wharf
#

Sounds intended to me hehe

sick breach
#

#suggestions message

I'm all for deep north having a new environmental hazard based on how cold it is, i just think it shouldn't be a complete rehash of the mountain mechanics.

wanton atlas
#

sounds extremly boring mechanic yeah 🤔

sick breach
#

Maybe wind mechanic where during storms a strong wind constantly pushes your character in a given direction. Have the Sheltered buff renders you immune.

lofty wave
#

Your character and not everything?

sick breach
#

All other monsters in Deep North are immune.

lofty wave
#

It would be the perfect way to make seals dangerous. They normally can't hurt you but during high wind speeds they become projectiles.

pearl belfry
#

Hey guys, just wanted to mention the Fishing revamp topic again - What do you guys feel that would make fishing more engaging?

I believe there's a lot of unexplored potential in fishing. Compare it to farming, for instance - which has several different uses for dishes and also for craftable weapons and armor (with Flax).

We could have more items like fish scales and maybe produce mead with materials harvested from fish. Fishing for different types of fish right now doesn't give us any benefit really 🤔

eager trench
#

I would like the Large perch to be more plentiful was searching all day yesterday didn't find a single one

#

Swamp fish is difficult to find

pearl belfry
lament zinc
#

Swamp fish is hard to get, I agree. Too often the swamp "coast line" immediately becomes another biome.

#

As for "reward", I think the ocean feast, the fish wraps and the Fish 'n Bread are quite rewarding.
The Fish hat.......
It's nice to have, but to call it a reward for all that time invested into fishing?
Nope.

Even compared to that, Hildir's quest is more rewarding, imho.

sick breach
#

Maybe they could make a version of the sea feast using the diffrent fish varieties. Currently i dont really want to make the sea feast cause those cooked serpent meats could have been stew.

pearl belfry
#

Fish 'n Bread is definitely good, but is there a reason to search for different types of fish if they all provide the raw fish material? That's my point

#

If all fish provide the same raw material, there isn't really a good reason to look for different types of fish other than acquiring their trophies or the final hat

#

They could apply the same logic of Fish 'n Bread for other dishes

#

Fish 'n Bread requires specifically the fish from Mistland, right?

rose swan
#

I think there was potential for fish to used in foods similar to the fish n chips (is that it?) meal. Wouldn’t be opposed to smoked/glazed salmon in the DN. Only issue it, the amount of food you get isn’t dictated by the quality of fish you get, so that’s unfortunate 🤔

With that being said, I get that fishing can feel tedious to some.

lament zinc
#

The problem is: what else to craft from fish?

Combine the Herring with Onions and have it as a food, like the Dutch eat it?
Turn it into stockfish like some countries do?
Ferment it as the Inuit do and use that as food?

Just saying we need more food from fish is one thing, but it might be a good idea to add which kinds of food in which biome(s) as well.

sick breach
#

I see what you're saying but i also dont want to have perch meat, pike meat, trollfish meat, etc. Recipe-bloat is bad enough as it is.

rose swan
pearl belfry
#

Yea, not necessarily having one recipe per fish, maybe fish could provide some other materials - other than raw fish, as I mentioned, like fish scales, fish oil - and they could be used to procude meads / potions for instance. Anyway, just throwing some ideas

lament zinc
#

Fish bones as Needles to craft special clothing from Linen may be an idea.
But that would also mean an update to the workbench or a new crafting station.

But for food, fish soup will be something useful for sure.

#

Fish oil for a potion may work too.
I think the Inuit used fish oil as skin protection against the frost for the uncovered parts of their faces.
And in modern times those fools sportspeople that try to cross the English Channel swiming use some kind of oil to preserve body heat as well.

lament zinc
#

I like the idea #suggestions message, but I'm afraid it will frustrate lots of people; seeing how thing went with Rocky.

wanton atlas
stiff stag
#

Can't really see it working out unless it's an enemy that's camouflaged or practically invisible, otherwise you would easily just encounter them while running around randomly, like with any other enemy (rendering the whole hunting/tracking part meaningless). Also, a creature that takes extensive effort to track down every time would be nothing but tedium and a nuisance, can't see that going over well.

wanton atlas
#

Spawing once per day is one rule.
Or only at certain hours is a other rule we could use

#

Not saying it will happen. But what could be set as rule for a rare encounter

stone citrus
#

Weather conditions? 🤔

wanton atlas
#

sure

#

necks spawns bigger groups in rain

stone citrus
#

In monster hunter worlds
There are tiny creatures you can catch
Some very "rare" but more or less require perfect conditions and time of day

I stopped actively seeking one
I enjoyed more the act of randomly finding one rather than trying to get one if that makes sense

🤔 I remember a giant jelly fish at the top of a mountain that required it to be immediately at the dawn of a day
So the process was: reset, go up, reset, go up, reset, go up

wanton atlas
#

was it worth getting one?

#

or just for the completionists?

stone citrus
#

I didn't get it, but it was just a collectible you can have floating in your apartment

wanton atlas
#

ah

stone citrus
#

I tried several times until I realized, I'm just trying to get it to spawn
It felt less impressive when I realized

#

It is definitely more interesting when "rare" is more than just trying to get something to spawn

#

But don't know how to capture that feeling beyond just random chances

#

What feels rare, conditional, and fun was the chariot when it's a thunderstorm in valheim

wanton atlas
#

I agree

mellow crater
#

The idea I would love to see considering the hunting suggestion is not a rare creature, but a creature that starts a minigame when it meet you.
Like the deer does, but instead of just “run very fast and shoot” it would be “look in which direction it disappears, then search on ground for marks of it’s feet, listen in the air to get it’s new position, etc…”

It could even be an agressive glass-canon kind of monster that try to trap you during the hunt (aiming a certain destination, trying to backstab you, getting a higher position than you to jump, etc…)

wanton atlas
#

sounds like a JRPG puzzle game event 🤔

stone citrus
#

Or if it spawns really far away, but leaves a trail
Scratches on wood, etc

#

Hard to find sounds more interesting than rare

#

But not sure how it would tie in to the game more than just a little fun, right?

mellow crater
#

Of course it is not what Valheim is about so I don’t imagine something very well worked with hundreds of things and perfect timings, but the activity would still be fun I suppose.

stone citrus
#

Speaking of minigames, it's oddly satisfying to do a small activity yourself, the little delay on cooking almost captures it

wanton atlas
#

🙂

pearl belfry
#

Hey guys, I was thinking here, the Seasons Mod is such a great addition for immersion and also gameplay variance, I wonder whether the devs have ever considered implementing it 🤔

mortal lichen
#

You're dead, there's no seasons

pearl belfry
#

I don't think that logic applies honestly, I mean, what can we infer about the post-life in Valhem, does it also make sense to have day and night cycles?

wanton atlas
#

valheim isn't a real life simulator to begin with.

pearl belfry
#

I'm curious, why would that be a "big no"? Do you think that would hurt gameplay or lore?

wanton atlas
#
  1. technical limitations
  2. design choices
  3. wouldn't add anything to the games core progression
#

amongst other things

granite geyser
#

I remember montilyet very explicitly saying "seasons aren't gonna happen" a long time ago

wanton atlas
#

I can say it right now aswell

#

it wouldn't add anything to the gameplay loop, it's technically very challanging to add for a gameplay mechanic that wouldn't be more than "oh, cool"

pearl belfry
#

Hmmmm I see Smiffe, I wonder about technical limitations as it was already implemented by the mod, would that be much more difficult to implement in the actual game? I get about design choices, but you raised my curiosity on the third point, is adding to the game core progression a beacon to determine what should be included?

wanton atlas
#

I know it exists in mods

#

but valheim is ment to be played from arriving in valheim, killing bosses and then go join the cool party

mortal lichen
#

If it becomes core it will have no way of disabling it for people that don't want to play with seasons

wanton atlas
#

you're not ment to stick around with a mega-farm harvesting crops, building snowmen, going to the beach in the summer

#

there are litterally 100+ games with seasons implimented as a core mechanic

#

and in those games, it makes sence

granite geyser
#

They could spend whatever time they'd spend for that on literally anything else

pearl belfry
wanton atlas
#

not more than. "oh cool. but nah, no point"

granite geyser
#

Now I have a msg I can link to whenever people mention seasons again

mortal lichen
#

for me the novelty of that mod goes away so quickly...like, ok cool, snow in the plains, and then you're sick of looking at it 🥲

#

I do like the flowers in the meadows though, the ONLY cute thing about it

languid ibex
#

It seems weather variations are used with specific intent in Valheim, and could be assumed that some biomes have a degree of seasonal inpiration. Meadows = Summer / Swamps = Autumn/Fall / Mountains = Winter / Plains = Spring

granite geyser
#

Meadows and plains should be inverted

#

Also, montilyet did specifically mentioned that "we have biomes instead"

languid ibex
#

I would say Plains is spring personally because of the yellowed grass, mass vegetation and the presence of flying bugs, but just an interpretation.

pulsar locust
#

Yeah the biomes replace seasons and generic animals will not be added anymore

granite geyser
#

Meadows have more flowery, green vibes and plains is more sunny.

quartz totem
#

Meadows is way more vivid in color to be a "spring" season. Plains is a "dried" biome. And I agree, valheim does not need seasons. (not that my opinion would change much)

rose swan
#

Agreed- seasons can be cool, but doesn’t really make sense in vanilla Valheim. 🤔

stiff stag
#

I'm fine with the closest thing we'll get to seasons that's already in the game, which is seasonal content based on the season irl.

rose swan
#

Couldn’t agree more!

stiff stag
#

Maybe seasonal based settings could unlock during real life seasons, like being able to toggle flowers growing in meadows during summer, or cosmetic snow coverage during winter (whether they are on or off by default would be up for debate). But then it's still a matter of whether it's worth spending the time on and how technically straining it would be to pull off (in the context of them having to manage the entire rest of the game on top of it, vs a modder that only has a sole focus to work on).

#

Could take it or leave it either way, not too interested in them going that far with it.

lament zinc
#

If this #suggestions message is meant for making your base more beautiful, I'm all for it.

As long as it isn't meant for harvesting food items.

rose swan
#

An oldie but a goodie

wet drift
#

Seasons would be cool if survival was a larger part of the game, or, if there was built in time preasure.

As it stands one would just end up waiting around for the optimal season. Or it would be cosmetic.

And cosmeticly, it may only make the biomes less unique.

molten bloom
#

I agree, I think seasonality works as a mod for the game for those that want it, but is unnecessary in terms of implementing it into the base game

umbral wyvern
# mortal lichen You're dead, there's no seasons

I think it would make sense because Valheim is inspired by the norse mythology. And is just a diffrent plane like midgard is the plane we are living in (acording to norse mythology) and her are seasons. So why shouldn't be ther seasons in the other planes?

molten bloom
#

I mean tbf I don't think there is any logical rationalization other than the devs don't want it because it conflicts with their idea for the game's look and identity, which I agree with since seasonality makes the biomes inherently less unique when they already represent different "seasons"

storm gull
#

anyone think that Dyrnwyn fire fx is a bit too much, it needs reducing like 60-70%

mellow crater
#

-# about above discussion for seasons

Well, I suppose Valheim is about preparing for fight (not even fighting really). It is not about taming, farming, exploring, building, crafting, cooking, sailing… all that are sub-activities for the “preparation for fight” part. The core of the game seems to be “preparation”, and considering it then it is very well developed. All the stuff around doesn’t need (or even shouldn’t) be developed too much because this isn’t the point.

Seasons is an excellent development for farming, it is a cool addition to exploring, it makes cooking more interesting, etc…
But in the end, it has nothing to do with “preparation for fight”. It develops features that aren’t the core of the game.

stiff stag
#

#suggestions message That's already a thing, enemy and boss health and damage goes up based on how many players are on within a certain range of one another (this way individuals don't get overwhelmed but group fights scale).

granite geyser
#

Seems like the suggestion is about changing those values with a slider

tawny cipher
coarse granite
#

Just gotta wait for the console release of vintage story.

languid ibex
#

@weak gate I don't know much about trees, but they look identical to the firs/pines on Google.

weak gate
#

the Douglas fir is the most common type of firs in my area, and eastern white pines are the most common type of pine. Look up either of them and you’ll find something similar to the game, but reversed.

#

Even down to their cones, it’s pretty similar

weak sinew
#

Also firs and pines look different depending on if you are in Sweden or in Australia for instance, its all relative (I studied botany for a few semesters)

stiff stag
#

Yeah, sounds like their view on the matter is heavily skewed by what they see in their local area and isn't based on any research (results online show some pine variants that match up with what's in game, and multiple fir variants match up more closely with in game as well, not the other way around).

weak gate
#

fair

fringe slate
#

#suggestions message @molten warren The military uses shorter terms like "FOB" (Forward Operating Base" That would be shorter than "outpost". Combined with using single or double letter for direction, that could make names shorter. ("FOB12E" at only 6 characters vs "OUTPOST_12_EAST" at 15)

stone citrus
#

Those are all workarounds for essentially nothing

Sirrever would just like to name portals as wanted
I'd definitely prefer it with longer limit so I can name it something ridiculous

#

I hope someone comes along and says character limit is for balancing Ragnar_laugh

turbid bramble
#

#suggestions message

Names could be diffirent but idea

Gullibursti legendary boar for meadows

Huldra for black forest

Hræsvelgr for mountains

Níðhöggr for mistlands

lyric mortar
#

Huldra

stiff stag
#

Portal tags have limited characters likely because they don't need more and because it's not meant to be used for display purposes (it's just a label used to link portals). Signs are what you use if you want a wider range of options for display purposes.

mortal lichen
#

did we go back in time

peak bronze
lofty field
granite geyser
#

Aiming the cursor at the signs displays the full text so the text displaying in the sign is irrelevant. If you cannot read it at a glance just aim at it

mortal lichen
#

day 3
still portal

winged bluff
#

Are we getting chests with built in text?

lament zinc
#

We don't know.
But you can bring it up as a suggestion and who knows...... the Devs might or might not implement it.

granite geyser
#

Spoiler: ||The probably won't. Use signs||

winged bluff
#

😦

stone citrus
#

Dragonwilds has it

lofty field
versed fog
#

Why is suggestions even active if there’s going to be no (0) changes after DN

granite geyser
#

Because they can still change/add things before or in DN

versed fog
granite geyser
#

Next and final major update

versed fog
#

oh?

granite geyser
#

It hasn't been explicitly stated it will be the next update in general

versed fog
#

i see

granite geyser
#

Possibly, hopefully...

||Ocean... please||

versed fog
#

i don’t think the game is even remotely complete so it would be bizarre for them to end it off with DN

#

i hope you’re right anyways

granite geyser
#

That's why the hope is for them to tweak most or the entire game before releasing DN

stark furnace
lament zinc
#

He has said that DN will come with the 1.0 update; which will also be the last biome added to the game.
After that we only get the bugfixes and optimalisations.

wanton atlas
#

we can still do things after 1.0

#

but it will be the last update for the main progression of the game

#

bugfixes etc can still happen as an example

versed fog
#

i mean beyond just mechanical fixes

wanton atlas
#

no more bosses, biomes etc

#

progression will be what it's ment to be

versed fog
#

but say, a new trader or creature or something

wanton atlas
#

not impossible

#

but I don't think a new trader would be a thing 🤔

#

what would that one add?

versed fog
#

i dunno just an example

wanton atlas
#

but a new boat is a thing that could happen

#

like a canoe

versed fog
#

oooh

wanton atlas
#

it's just one of my ideas

#

so not "revealing" comming things 😄

#

more hairstyles, beards etc could also be a thing

versed fog
#

i just think the map is too big for how little POIs there are

wanton atlas
#

that's another thing for sure

#

just because the main progression is set in stone

#

other things can still be added

versed fog
#

very nice

wanton atlas
#

and we have proved that adding new content to current maps, works well

versed fog
#

that’s good

#

i saw people saying 1.0 was the end of content and assumed that meant development would basically end there

wanton atlas
#

no

#

I can see 1.1 and 1.2 being a thing

#

depending on how much things we decide to add in each of them

stark furnace
#

Would be cool if a revamp of world modifiers was a thing on the table for 1.1 or 1.2 🤔

wanton atlas
#

I wouldn't rule it out 🤔

stark furnace
#

🙏 godspeed

pearl belfry
#

More content after 1.0 would be very welcome for sure, POI are definitely good additions

mortal lichen
#

kawaii pink update w h e n

lament zinc
#

Most likely after the purple and orange polka dot update. 😉

granite geyser
granite geyser
#

For all this time it was stated that that was going to be the case.

peak bronze
#

But I agree with the confusion, 1.0 as the last content patch has been stated many times.

crimson dock
#

Why you take what devs say with a pinch of salt actions speak louder than words

sick breach
sick breach
#

#suggestions message

A good idea, would give incentive for killing forsworn multiple times. Maybe a trophy hook build piece? They trophies you hang should probably be gated behind what Forsworn you've hung at spawn.

stone citrus
#

aye
#suggestions message @ Salahaldin
they've been pretty much suggested since release

Going back to spawn once for each boss is great
Swapping the powers is ... okay

Building an altar? would be very good in terms of convenience, functional building, and decoration

#

downsides: none

#

they would hit the mark if they had building requirements (like some other pieces)

unique ferry
#

@sick breach agree waiting for rested is annoying but I imagine it keeps people from abusing death during raids. If you spawned fully rested there would be essentially no downtime or downside to dying during a raid (except loss in skill which is pretty trivial)

fringe slate
#

#suggestions message @unique ferry While heat and cold can neutralize one another, the rigid bones changing temprature very quickly would likely make them brittle. Since it could go either way depending on the specifics, leaving it neutral seems the best.

unique ferry
mortal lichen
#

Properly is subjective

languid ibex
#

@unique ferry I agree, I think a "Charred Ward" that reduces damage to structures and charred enemies alike, that way you'll need to get them out of the fortress with their spawners destroyed to truly clear the fortress. With the ward sealed within the center tower, destroying it would allow you to completely destroy the fortress like any other structure.

sick breach
stiff stag
unique ferry
stiff stag
#

That's the lamest argument. "Just throw the logic of how things in the world work out the window, who cares".

#

Also, surtlings are literally made of fire and are weak to frost, so the argument you made in your post falls apart as well.

stark furnace
#

Think it'd be lame if ashlands just became "use frost damage lands" and same for deep north with fire

stiff stag
#

To be clear I'm not arguing for ashlands enemies to be weak to frost, just pointing out their flawed logic (that being on fire would make them immune when we already have an example of an enemy literally made of fire where that isn't the case). And also how effects are tied to their respective damage types, and the only way the effect doesn't apply is if an enemy is immune to the damage type that causes it.

stark furnace
#

Word

eternal storm
#

A better argument could be how frost damage works with any mob after being acquired and has no downsides so far, which makes it a little unbalanced compared to other weapons who either have pros and cons, or more cons than pros. No need to find other reasons to somehow fix this.

wet drift
#

I more or less have the opposite opinion from the suggestion.

I could see dousing the flames slowing them down, but deal a lot less damage, or even be healing.

Implication being that the flame is simultaneously fueling yet hurting them.

mental pebble
# mortal lichen did we go back in time

Different time zones, long hour jobs and rl responsibilities, family time, etc.; all stuff that ensures that not everyone has the time available to be updated and respond in what some with more time on their hands for things like this, might find to be a convenient speed.

mortal lichen
mental pebble
hoary pollen
#

Add summon corpse item sold by the Swamp Witch for 10k gold. Take item to the start stones and use it to summon the nearest corpse stone to the stone circle. Each time the item is bough the price goes up by 10k.

stone citrus
#

if you manage to read something 3 days later from now
then by all means, reply

crimson dock
#

I’m surprised people feel so strongly about the portal tag system lol, if it’s possible for them to increase the character limit then why not and if not then oh well, it still does its intended purpose of connecting two portals with the same tag together

#

I think it’s clear that people who are strongly in favour of extending the char limit are people who are using it less as a tag system and more as a naming system which does not seem to be what the devs had in mind when designing it the way it is

stone citrus
#

extended char limit is a non-issue for literally every player (as in no one would be disappointed if char limit is extended)

#

like I said, presenting work-arounds for essentially nothing

#

i'm also surprised Ragnar_laugh

crimson dock
#

Personally id prefer a UI system where you can connect 2 portals on the map

keen mortar
#

The game already tracks the order in which portals are placed with the same name so I don't see why more than 2 can't be linked and the portal which you arrive at isn't just the next in the sequential order

#

It wouldn't be the best way to travel in most situations unless it was something specific like a series of berry or surtling farm portals with the same name, but it would prevent some players from being stranded because they forgot the portal name they set up for the journey

lofty field
granite geyser
#

@umbral wyvern for what?

lament zinc
#

And now that suggestion is discussed for the 4th day in a row. sighs

I'spose people really can't read.

🤦‍♂️

lament zinc
# mental pebble Yeah, you're right. But someone apparently thought they had a reason. And while ...

Yeah.
That "someone" was the person who've been discussing and defending it in and out for the past 3 - now FOUR - days.

It's one thing to defend the suggestion.

It's a whole different thing to keep bringing it up when it's already clear that even a staff member has looked at it and passed it through.
Especially when said staff member made that comment when the one discussing and defending the suggestion was present.

In other words: you got a staff member telling you: "ok, I see your point. I'll pass it on and let the devs look at it." and the days after you keep saying: "Yeah, but it's a good suggestion and the devs should look into it because it's for the good of all and yada, yada, yada."

At that point it isn't a matter of bringing it up to the attention of the devs, but more like: "I want to be right in this and I keep hammering on it until it has been changed!" behavior.
While the right reaction would've been: "A staff member looked at it and passed it on, so let it rest until we got an answer."

The former is spoiled toddler behavior. The latter is the more adult approach.

Edit: Shit! I repied 69 hours too early; 🤦‍♂️

umbral wyvern
keen mortar
#

Passive enemies =/= impervious buildings. These are two separate things

umbral wyvern
granite geyser
#

Passive enemies = enemies won't attack

Same thing

#

As i said, the solution is right there

keen mortar
#

It is not the same thing

granite geyser
#

and then comes a Gjall and destroys it

It is. And drastically less op and unnecessary than indestructible buildings

keen mortar
#

Passive enemies completely changes the game experience. All he wants is a building that won't get destroyed.

granite geyser
#

But it solves the problem. You want to fight, just attack first. There, combat is unchanged

umbral wyvern
granite geyser
#

For what when the solution is right there already?

umbral wyvern
#

Why do you even ask when you don't want to understand it

granite geyser
#

We can discuss it for three more days like the discussion that's above, but it would be irrelevant. I know it's something devs won't change, especially when the solution is there.

You are not supposed to feel safe in your own base, it's a hostile world, and even still, there is a way to make it not as hostile already

umbral wyvern
lament zinc
#

Frankly speaking, I don't see the need for it either.

I mean:

Passive enemies and spawn proofing already disables anything attacking your base.
After all, if the monsters won't spawn near your base, they won't be able to attack it in the first place. And if they do spawn, but won't attack you and anything belonging to you unless you attack them first, there's no need to make buildings indestructible.
After all: when your base won't be attacked, why make it so it can't be destroyed?

The only "reason" I would see for such a mechanic as the on proposed is when players play this game as a PvPvE game.
And if that's true, then you're asking for your buildings being destroyed as that's part of the PvP experience.

lament zinc
unique ferry
unique ferry
rose swan
umbral wyvern
stark furnace
#

would love to find out what mob can destroy the ashlands fortresses 🤔

rose swan
#

Can Fader?

stark furnace
#

Never tested

#

Wouldn't really be useful but it's an interesting brain cycle will have to test

rose swan
#

Use the Fader to summon the Fader

unique ferry
stark furnace
#

oh that's interesting

#

huh didn't know that word, guess you don't have to dig under the main tower to get early fader then 🤔

unique ferry
#

I'm not 100% on that but pretty sure their explosion damages the forts

stark furnace
#

does it damage the walls?

unique ferry
#

Not sure, would have to test

unique ferry
stark furnace
#

you just said it damages the fortress, what does it damage exactly?

unique ferry
#

I'm pretty sure they do damage the walls but I would need to test to be 100% sure

stark furnace
#

okay

unique ferry
#

I have definitely seen them do damage but it may have been the flags and other stuff around the fort

rose swan
#

I think most mobs can damage the details of the fortress, just not the walls

unique ferry
#

Yeah I'm just not 100% sure on what the dmg numbers were coming off of

umbral wyvern
#

Under an Elder altar you can build a base that is cann't be attacked

#

The totems could be used for magic stuff

peak bronze
wanton atlas
#

you guys never read history ? 🤔

lament zinc
#

Somehow I think they didn't mean players, but the monsters, Smiffe.

wanton atlas
#

ah

#

I can't read

lament zinc
wanton atlas
#

probably want a serpent scale armor

lament zinc
wanton atlas
#

or a dagger or something

lament zinc
#

I mean, the way it's worded we got other creatures dropping scales.
The only things that come to mind doing that would be drakes, Moder, Fader and fish.
And frankly speaking, I don't think having any of those dropping scales would be good. Because before you know it, someone would ask for meat from Moder / Fader being dropped too; which means it would totally render the serpent hunt useless.

wanton atlas
#

it's more a novelty than the game leading you down a path 🤔

#

but it's a side grade bonus if you get it early since the shield and dagger are balanced on higher tier equipment than you are when you find them

lofty wave
#

The serpent scale shield has swamp-tier stats and needs swamp materials to craft. Silver shield has the same block armor. But the abyssal razor is stronger than what else is available at the same point NeckSmile

stone citrus
#

Serpent scale can't parry though

wanton atlas
#

because it's a tower shield

stone citrus
#

In 'realm of the mad god', a serpent shield would be a UT item
Untiered

lofty wave
#

The pierce resistance is very strong, and can be stacked with root harnesk or bonemass power

rose swan
#

@storm gull #suggestions message I feel the lanterns being dim (setting aside the fuel aspect for a minute) fills a nice building niche, it’s good for particularly darker builds. Also- side note, I like to think that Dvergr are especially good at seeing in the dark, so they dislike/don’t need brighter light sources 😁
Would never be opposed to adding more light sources that are lantern-like and offer bright lighting as well, however!

wanton atlas
#

they are suppose to be kind of a moodlight

#

not a spotlight

rose swan
#

They do function really well as moodlighting 🤌

storm gull
#

That's 20 lanterns and still feels too dark to do anything

rose swan
#

Like would braziers work with your build?

storm gull
#

It's a design choice. I don't want too much fire in my basement but I might have to rethink tthe aesthetic

#

fires looks really good in wood and stone structures but a marble dvergr base I was hoping to make it differentl.
Would be cool to have a marble fire place or more lava light to add to dwarven asthetic

rose swan
#

Black marble hearth (♻️) would be awesome!

storm gull
#

or like a long marble hearth that would like epic

granite geyser
#

@lost pawn what walls?

languid ibex
#

Tbh for the cost of lanterns, it should offer a bit more light. The effort I went through to replace torches around my base with them was somewhat unsatisfying, because I needed to almost double the amount, and it's still less lit up.

lost pawn
#

It would block to earth behind it so you can have the ground be higher on one side and lower on the other

languid ibex
lost pawn
#

Every time I have tried to do this the ground slopes through the wall

languid ibex
stiff stag
#

With how the terrain works, doubtful they could implement what you want without a significant rewrite of the code for it.

languid ibex
#

It's not even necessary

lament zinc
#

The "problem" is that the dirt walls won't have the 90° angle with the "floor" no matter how you set things up.
So if you want to have the stone touching the top, the dirt will clip through the wall. Or you have to use a stair-case wall; which isn't looking nice as well.
If you want the stone to hit the wall at the bottom, you will end up with a gap at the top side.

Both are not really satisfying, I admit that.

I think the only "solution" so far is using a "staired" wall, then use the Black Marble sloped pieces to fill up the "steps" to get a smooth looking wall.
But even then you still may end up with a gap at the top.

lost pawn
#

I would use it a lot so I argue that it’s necessary

languid ibex
#

You should use the already available method then

lost pawn
#

I’m confused. Which method is this??

languid ibex
#

A pickaxe will shear the ground straight

#

Place a wall in front of that, done.

#

This is how people build basements.

languid ibex
#

Not having a 90 degree angle doesn't mean you can't position the ground wall correctly.

lost pawn
#

When I use a pick axe it creates a slope not a 90 degree angle

languid ibex
#

You're not using it properly then

#

There's a grid within every world, you can locate it easier with the pickaxe.

#

I've seen basements 5 wall sections high without any gaps or terrain poking out

#

You can get very steep when you get good at it

lament zinc
#

The problem isn't the ground wall.

The problem is that the stone or wooden wall won't follow the dirt wall, thus leaving you with either a gap on top or dirt clipping through the wall at the bottom.

The moment you remove the dirt at the bottom, the gap at the top appears.

So a player will have to use another method to close that gap to give the impression that the dirt wall is encased in the stone wall.

I had the same problem when building my house, and eventually had to solve it by using 2 stone floors to make sure there wasn't any gap shown between my cellar wall and the wall of the ground floor.
Meaning, the ground floor of my main building is actually 8 meters larger at all sides as my cellar is.

languid ibex
lost pawn
#

Can you please explain what that means / how to do that

lament zinc
#

No, it isn't.

Because I followed the grid and the angles were perfectly 90°.

The problem is that the dirt wall isn't having a 90° angle (as in ∟ ) with the horizontal area.

It might be less if you have a 16m difference between the top and the bottom, but otherwise that gap will be there. No matter what you do.

languid ibex
#

I'm on mobile so you're asking me to do a lot

languid ibex
lament zinc
#

Are you talking about the horizontal or the vertical angles?

Because there's no way in the world to get the vertical angles at a perfect 90° angle. No matter what you do without using mods.

As for the horizontal ones, I know how they work. It's pretty obvious, because you get the toothed side the moment you don't follow that grid.

latent zealot
#

i'm new here and i bet this topic has been talked before, but i wanna know what's the opinion on being able to plant berry bushes. I would like to be able to do it and it seems reasonable so why isn't it ingame? have the devs said something against it?

stiff stag
#

The developers don't want it to be solely about having everything at your base in arms reach, they want you to still have to go out to farm/harvest/collect stuff while other things can be managed at base. And people here tend to be in agreement with that (though there is demand for purely cosmetic options instead just for decoration).

winged bluff
#

Does there exist a way to mass refuel lights and torches?

finite vapor
#

Mods

mortal lichen
mellow crater
#

@trail widget necromancy isn't dark magic ? I mean, with most of the blood magic spells you can pretty well become a dark-wizard

hollow parcel
#

Has anyone suggested medieval style drawbridges?

stark furnace
#

prolly lol

mortal lichen
#

12 results

granite geyser
#

@pine jackal what proxy chat?

keen mortar
mellow crater
#

because there IS proxy chat. textual one.

wanton atlas
wanton atlas
mellow crater
#

Trillions already ? I didn’t saw that much of it compared to some others xD

hollow parcel
mortal lichen
#

popularity doesn't really mean anything, we'd have cats and automated chests by now

hollow parcel
#

A actual working drawbridge not using doors as a makeshift work around no but a makeshift one yes

wanton atlas
#

then you have yourself a drawbridge

rose swan
#

Can you draw a bridge? Then you have yourself a drawbridge

granite geyser
#

#suggestions message

Or you could NOT use root harnesk, use any other chestpiece and ALSO use serpent shield so you can have more armor + still have the pierce resistance

stark furnace
#

And not be able to parry

#

Sounds like a great option!

granite geyser
#

meh

stark furnace
#

Amazing refute bravo

rose swan
#

Challenge run for scales: must have a tower shield equipped at all time

rose swan
#

Best: Knife + tower shield Rocky

stark furnace
#

Hell will freeze over before i use a knife

long glacier
#

#suggestions message Because of the way blocking works, if you equip both then you take 1/4 pierce damage while blocking

granite geyser
weak gate
#

we already have

stone citrus
#

Very interesting @execute

Leather armor is right up there with bronze armor
Ignored and forgotten
But not as bad

wanton atlas
#

it's hard to do much things for the early armors

#

like. whoever maxes out the rags?

mortal lichen
#

..so what's the rocky suggestion about

wanton atlas
#

a channel on discord

stone citrus
wanton atlas
#

troll armor needs to be like 1 armor value

#

not bloody 100

#

goes to the nerf controls

stone citrus
#

🤔 I completely agree about troll armor

#

Being sneaky should mean you avoid conflict

#

That would make bronze shine a bit more, maybe even leather

#

I'd imagine the bigger majority of players do enjoy how strong troll armor is (so it's a tough decision if there ever was one)

wanton atlas
#

it's 2 armor less than bronze

stone citrus
#

Per piece 🤔
But you'd sooner upgrade troll than bronze

#

And consider this when you unlock metals
Sure you'd have a bunch of it
But you'd need to think whether you'd want to make bronze armor or not since a lot of other things are unlocked

Whereas trollhide is just for troll armor making the decision a lot more natural 🤔

hollow seal
stone citrus
#

It's unclear really

eternal zodiac
#

Hey guys are feeders for loxes/askvins confirmed yet? please say yes please say yes

lament zinc
#

@pine jackal I'm afraid #suggestions message is not going to happen as a) The devs don't want to use the same mechanics so many other survival sandbox games are already using and b) they don't want to add something that would break the immersion of the game.

pine jackal
#

well, it was just because thats is a mechanic that is now in all the crafting games and that didnt exist when valheim was released first and i think its just such a big improve of the QoL of those games and no having it make the game feels "outdated" on that aspect. i dont believe it would break immersion.

#

not to mention i love the valheiù vibe just thinking about not walking around 5 times to craft stuff out of over heavy ingot @lament zinc

pulsar locust
#

Too bad I can’t use the gif of screaming squidward with
”Open the Bloody Chest!”

stiff stag
pine jackal
#

of course never said otherwise, just that its actually a good mechanic as well, even tho i like valheim and its own, that why its just a suggestion

gentle tiger
#

I'm curious for those disliking the idea of ocean armor, do you not like the idea of boats being able to move faster and turn sharper? Or adding more crafting recipes (personally, I would love to see more use to serpent scales, maybe even a consumable item like a boat repair kit)

stiff stag
#

The armor having any affect on boating is complete nonsense, and a skill wouldn't reasonably affect things either (at least not the speed).

lofty wave
#

I don’t want to have to carry extra armor in my inventory to sail more efficiently

gentle tiger
#

I just think it would be nice as an option, especially on large groups, and yeah, it's situational (like the fishing hat)

As far as it being sensible, why does the ashen cape make it easier to swing a weapon? Why does root armor increase my skill with a bow? There is clearly some magic at play, serpent armor making you better at traversing water makes sense to me

But would you instead prefer to see a sailing skill? We got crafting, farming, and cooking as skills, that produce extra resources from nothing, a sailing skill takes no inventory, but would reward players who sail consistently.

And it would actually make sense, especially rowing speed, and sailing itself is a "skilled" occupation.

rose swan
#

Hmm I don’t really think adding armor to boats is something the game is lacking 🤔 boats are already super tanky, really. Additionally, player armor affecting boat mechanics is really odd imo.

gentle tiger
# rose swan Hmm I don’t really think adding armor to boats is something the game is lacking ...

To be clear, I wasn't referring to armoring boats (I agree they have enough durability as they are)

But a utility player worn armor that could affect the boats, think the fishing hat, Harvest cloths, etc

Or again, a sailing skill, it just feels off that with so many ways to specialize (including farming and fishing) we have no way to specialize in sailing, and we are vikings.

It would also be a way to add some much needed content to oceans imo

But like all things here, it's just a suggestion, and I doubt it will happen

rose swan
# gentle tiger To be clear, I wasn't referring to armoring boats (I agree they have enough dura...

Oh, yeah I misread the suggestion, sorry!
So as far as armor increasing boat capabilities- I’m still opposed, because I think it adds a weird complexity to sailing that wouldn’t really have any pay off, imo 🤔 and yeah, would be another set of supplies (though to be fair, technically optional) to take along with you/keep up with.
I’m far more in favor of a sailing skill, between the two options.

gentle tiger
#

Fair enough (and to be fair, I may be biased, in our group, I've been hauling metals) and over the playthrough, sailing started to get really old, some form of progression for it would feel nice, or more encounters to break monotony.

A skill would be great

arctic wharf
#

Only equipable object I may be fine with for boats personally might be like a trinket that increases map reveal radius. I would love to have that on while sailing 😂

crimson dock
wanton atlas
languid ibex
granite geyser
simple hound
wanton atlas
granite geyser
#

Oh, that. Yeah, i don't want it either

simple hound
granite geyser
wanton atlas
granite geyser
#

I just did. I wouldn't want that either

wanton atlas
granite geyser
#

You replied to my msg

wanton atlas
#

😉

languid ibex
#

So much confusion in a row Ragnar_laugh

sick breach
#

Both sailing skill and sailing buffing clothes make sense to me, and are just as consistent internally as Root Harnesk and the farming clothes buffs. The skill could slightly improve sail speed, turn speed, even make the deadzone when sailing into the wind slightly smaller.

mortal lichen
#

this sailing talk makes me wonder how often do people sail 🤔 most of my sailing trips are 10-20 mins long and highly uneventful to require stuff like armor or sailing gear

keen mortar
#

#suggestions message instead of a device, what about the behavior of fish/birds was changed to mark the approach of poor weather instead?

wanton atlas
#

you're suppose to live on the sea

#

🤷

rose swan
rose swan
stone citrus
peak bronze
stone citrus
#

I'd argue that sailing is one of the things that makes valheim standout since the only other game I can think of that had sailing was Ark
Ark sailing was hold w and go the same exact speed in any direction

rose swan
stone citrus
#

just think of the sailing music
instant memory of how great it is
raft

#

🤞 Ocean biome
way more interested in that than DN

#

so if it'll ever happen, all these suggestions could be interesting

rose swan
#

Right there with you, really hope we do some ocean content! Doesn’t have to do a lot or anything outlandish. Just some seasoning 🤌

wanton atlas
mellow crater
peak bronze
keen mortar
#

I think you missed the point of their response

molten bloom
wanton atlas
#

less uneventful?

dark wyvern
#

Only sail when I have to, don't enjoy it.

gentle tiger
# mortal lichen this sailing talk makes me wonder how often do people sail 🤔 most of my sailin...

Many trips are short, but in our latest world seed, you have to sail around large continents, and depending on the wind, some of our trips have taken 40 minutes.

And with 6 of us on the server, we were hauling a LOT of metal, so while other mined, I was carting resources (I had a high enough bow skill to kill servants before they could damage the boat, and there were 4 serpent spawns in route xD)

But since I ran slaing logistics while others mineds, I spent 3 hours in a 4.5 hour play session sailing xD

I'm just saying I would love those trips to be a little more interesting, and/or have a way to speed them up

molten bloom
wanton atlas
molten bloom
#

less uneventful means more eventful

eternal storm
#

It probably just means nothing really challenging happens while sailing. I do love how sailing works in Valheim even in its current state, but I wouldn't argue with people who think weather, serpents and leviathans aren't enough to make it interesting per se.

gentle tiger
#

I saw one suggestion awhile back I loved, but I don't know how difficult it would be to implement, but longships crewed by skeletons, with loot in the cargo hold ;D (they don't even have to move, just have them attack anyone that gets close, and if you can board them or sink them, you can get the cargo

#

Honestly, even some smaller mobs could help, like Ashland oceans that have the vultures that fly overhead, or swamps have leaches.

Having eels, or eagles that can harass your boat (and drop simple loot like feathers or fish meat) would still be enough to make sailing a little more engaging.

mellow crater
#

This one was a good one IMO

#

I like the idea of sea-bird dropping fish !!

#

The main issue with sailing currently is, I think, the wind : it is not really an obstacle for you can’t overcome it. You are doomed to suffer it. On another hand, this is how it worked in real life, so hard to change.

gentle tiger
#

What if we could overcome it with sheer numbers, let the side seats be "rowing positions" each additional viking sitting can increase the speed of the boat

mellow crater
#

Maybe if I had to regularly fight with the boat to keep it in the right direction, like changing the wires and all when the wind turn etc… ?

mellow crater
pulsar locust
#

there is the wishbone

#

Though I'd say the wishbone could have a use in ashlands or the Plains

long glacier
#

I’d like if all biomes had some useful buried things. Not as important as silver in the mountains but enough to make wishbone worth equipping

unique cove
#

There is iron buried in the swamp

#

Chests in the meadows

stiff stag
#

Yes, people are aware of those, the discussion is more about biomes that don't have anything like that.

weak sinew
#

So... Smiffe said: "aperantly valheim is a sailing simulator that kicks the ass of games like sea of thiefs" (don't want to ping) SAILING IS PERFECT I think it doesn't need something like extra content, I would not say no to another ship, but we also have the hot ocean which was good, and the ice floats (if they are staying in the game) and part of the sailing needs to just be Vikings + boat and not running into things every minute that is something else than waves... I almost call it sailing ASMR because I have mastered storms and serpents very well, I even offer to sail stuff home to other players on my server, sailing does not need attention at all, of course if a sailing skill comes etc I would not be unhappy, but I think resources could be sent somewhere else. I REPEAT SAILING IS PERFECT!

granite geyser
#

💡To make blood weapons in the ashlands less centered around wanting to take damage from enemies, why not make them all use the blood magic skill? So you would still be dodging enemies but you would be draining your own health the more you attack and the lower your health, the more damage you would do

So... literally how it works now? I don't understand this post

#suggestions message

crimson dock
crimson dock
# weak sinew So... Smiffe said: "aperantly valheim is a sailing simulator that kicks the ass ...
  • to this, sailing itself you will either find boring tedious or relaxing and calming and it just depends on whether you enjoy the act itself lol

Only things I can think of to benefit the sailing experience is having random scattered ocean dungeons, not too frequent and maybe this could be a way of getting a lot of coins and treasure as like a sunken treasure chest dungeon, but this adds to the ocean biome not to sailing necessarily

viscid kettle
crimson dock
#

Doesn’t even have to be threats necessarily just interesting things to find and explore, and gold and treasure seems fitting for the ocean

viscid kettle
#

i mean.... floating crates with stuff in it or smthing like... idk dvergr bombs that would damage your ship?

stone citrus
#

Fishing, swimming, seagulls flying around points of interest, storms have something hidden in them, wishbone
Many things are possible 📝

#

I love using windwaker as an example since the triforce pieces were under the ocean the whole time

peak bronze
quasi herald
#

Navigation is more challenging for those who play without portals and without a map. Often, it's quite a struggle having to wait for the weather to improve out at sea just to be able to navigate using the sun or the moon. It's fun, but also exhausting — the price you pay for choosing to play that way. But I also think there could be more incentive for sailing. Not something like sailing armor, but maybe fragments of a magical item scattered across the four edges of the map, like Dyrnwyn.

lament zinc
#

No thanks to that one.
This game isn't a pirate simulator, it isn't a "Flying Dutchman" simulator and I don't see the reason why undead would sail around the seas anyway, when they're already able to walk over the seabottom.

granite geyser
#

Not mentioning that that is a statement of "yes, I am overestimating the capabilities of the AI in this game"

#

Meanwhile the AI: gets stuck while trying to climb up a stair that's 0.00000001m above ground

sick breach
sick breach
gentle tiger
#

Thing is, we don't have to overcomplicate it, don't even need to tweak the AI much, just have skeletons, that aren't allowed to walk, give them bows, and make it so the ship doesn't move, you can still have loot in the cargo hold.

This would make it a point of interest, rather than an encounter per se.

You could even have it generate as a shipwreck instead, a tiny island could spawn, with a shipwreck, and throw on some undead like draugr, skeletons, or even ghosts, with loot buried on the island (another use for wishbone)

lament zinc
#

So basically a burial chamber, but instead under ground, above ground.

gentle tiger
# lament zinc So basically a burial chamber, but instead under ground, above ground.

Pretty much, and on the ocean, preferably with differing loot pools, but something to add a little more reason to explore the water itself.

If you ever cross a large ocean, there are currently only 3 interesting things, leviathans, and once you have enough chiton for a harpoon, you don't care anymore

Servants, and ok nice you make serpent shields, are getting past serpent stew being a good food, bit only at r they trivial to fight, but you also don't care about the loot.

And fish, but you need to have fishing gear, and fishes uses are limited.

Having some always-relevant resources like gold)sellables be available on the ocean ,(to buy more feat and potion ingredients for example) would mean there is at least some incentive to keep exploring the water

serene portal
tight valve
#

Dvergr raids would definitely decimate some bases but the lore behind them might be worth it

rose swan
#

Could just be the rogues and the support-role Dvergr? and possibly more if they ever add some melee leaning Dvergr?

hearty finch
#

@tight valve i like the idea of dverg raid. i cant recall the runestone, but maybe its simply a warning sign?

i propose to have dverg raids activated once you have killed or angered dvergs

lofty wave
#

That's even more reason to cheese them though

hearty finch
#

sure

#

btw dvergs get assaulted by gjalls ALL THE TIME, and i dont consider picking up extractors from that fallout to be cheesing

rose swan
#

Corrected it Ragnar_laugh

hearty finch
#

for example i like dvergs and try not to hurt em during my runs but still wanna finish the game ya know

rose swan
hearty finch
#

sure can be cool. like maybe a special dverg camp with tons of loot in it, guarded by a lot of dverg + king dverg

peak bronze
tight valve
#

They're very clear that they don't want her released but the player does it anyway. If you look at it from a lore perspective, the main character releases her because they care more about what she'll drop than anything else. The risks of releasing her and the warnings from the dvergr are all disregarded. Someone like that is a danger to the citizens of the realm and eliminating them would likely become a high priority for other intelligent races.

stiff stag
#

And yet the settlements in the mistlands would still have friendly dvergr, despite them being angered enough to raid the player.

mortal lichen
#

But the player releases her then kills her, permanent solution than having her trapped. Why would they be pissed?

hearty finch
rose swan
hearty finch
#

fighting dvergs is cool but they are OP af

#

at least the mage types

unique cove
#

2 star healers 😢

finite vapor
#

Yea the fire ones will completely trash your base and all your gardens

mortal lichen
#

my moral compass would hate a dvergr raid

mellow crater
#

I terms of lore I completely disagree with releasing the Queen being a reason for a dvergr raid.
We are forsaken hunters, not some pillagers of loot. And the dvergr knows that, wizards sometimes refer to that. We are here to kill the Queen. And actually, this is what we do. We success where Dvergr failed, we crafted the sealbreaker before the seekers get able to do it, we fought the Queen one against one, and we won.

Why would they raid us after that ? They could even accept to forget some deaths we caused in their ranks.

#

I very much prefer the raid after killing an optional dvergr king

#

In addition, this miniboss would have incredible lore : the remaining king who survived the seeker invasion and stay hidden, trying to rebuild his kingdom. A player who kill him for loot deserve some raids for sure

#

Also, raids could be a bit weakened to balance the wizards power because they have to fight in mistlands, they can’t send a full army to our land but only a killer squad

rose swan
#

That’s a good point, I didn’t realize the Dvergr were aware of our mission!

#

Also, someone correct me if I’m wrong- are some an enemies (like the Gjall) weakened if they’re spawned for raids? 🤔

#

I thought I remembered seeing somewhere that gjalls attacks do less damage to structures or something when they’re raiding.

rose swan
mortal lichen
#

i've never killed one

rose swan
#

Have you lured enemies to kill one? 🤔

peak bronze
#

If it's possible to get some else to do the dirty work then why not.

rose swan
#

Agreed! My question though is whether or not she finds it immoral to lure a monster to an outpost 😁

#

I prefer to slaughter Dvergr as I find them; if I stumble upon an outpost and it’s under attack, I’ll wait it out and kill the rest Ragnar_laugh skol

mellow crater
wanton atlas
#

@weak gate don't add to others ideas

weak gate
#

Okay

#

(Sorry, i was asleep when you sent that)

weak gate
#

Regarding my idea: I thought there should be a full tree version of a chopped down tree

lament zinc
#

The only thing "wrong" with your idea: the Greydwarfs are former murderers, cast into Valheim.
So you might want to think up another background.

weak gate
#

I was basing it on that, with my assumption abominations are bigger greydwarfs

lament zinc
#

We already have bigger greydwarfs....

weak gate
#

If there’s a lore tablet saying what abominations are, I’m happy to change it

weak gate
granite geyser
#

I am very extremely against every creature idea that involves a literal reskin of an existing enemy.

Why can the NEW enemies can actually be NEW enemies?

weak gate
#

Okay, that’s fair

#

I’m gonna start thinking of more ideas that aren’t a re-skin

rose otter
#

Bears!

pliant sorrel
wanton atlas
wanton atlas
pliant sorrel
wanton atlas
weak gate
pliant sorrel
long glacier
weak gate
lament zinc
rose otter
weak gate
#

@teal cosmos, it’s called dumping your trash in the ocean

storm gull
teal cosmos
#

@storm gull @lament zinc I have, stupid me... my brain apperently dident work when i sugested it.. 🤓

lament zinc
#

Happens to me too after playing Valheim for 96 hours straight..... 😉

storm gull
#

I can't believe photomode has never been suggested

mortal lichen
#

You can achieve it ingame with devcommands easily, maybe that's why

rose swan
#

#suggestions message Perhaps with a small buff as well- maybe stamina consumption rate while reeling?

granite geyser
bitter pine
# granite geyser <@164966107847852032> https://discord.com/channels/391142601740517377/12021748...

Well that's disappointing. I figured if we could have melee angles they could add it to enemies as well to knock your character off that rock, make combat more engaging you know. Besides when the go to Strat is raise ground with hoe and snipe down using bow what would it really change but increase player agency by using a weapon you like rather than bow for everything. but i don't know the limitations of the game or the devs intent.

lofty wave
#

If enemies could aim their attacks upwards many attacks could become significantly harder to dodge by jumping froggi

bitter pine
#

I don't know the limitations of the game but a lot (not all) enemy attacks seem to be pretty telegraphed as long as the attack is locked in location and angle when the enemy starts its attack animation, jumping could still be an effective dodge. i understand now that a lot of things would have to change to make this engaging. in my opinion it feels that combat could have much more intentional design rather than accepting things the way they are. But again I don't know the devs intent they may be happy with that and that's fine its their game.

lofty wave
arctic wharf
#

I mean if we can, it's only fair they can too haha

#

But I am also mostly joking around.

#

My stance on the addition would be (impartial). Has ups, has downs, won't change most of my gameplay.
Hard to say if the benefits would outweigh the drawbacks without having tried the difference.

#

I know there is a mod for it right? just have not tried it.

keen mortar
mental pebble
keen mortar
stone citrus
#

Weight might be super useful 🤔

mental pebble
keen mortar
mental pebble
lament zinc
#

The problem with "QoL" is that one person may see a change as that, while someone else doesn't see a change as "QoL". Which also means that it for the devs will be pretty complicated to add something as QoL.

stone citrus
#

ever played a game where if you sort your inventory, you get annoyed because everything got jumbled up to something you don't want?
I have, but i'm not stupid enough to press it again if I didn't like the way it sorted

plus, with a game like valheim, there's not much that can get screwed when you sort since you can only interact with a few items anyway, the rest just sits there

#

another thing, 80% of your inventory will be random shit you picked up that's already unsorted and you wouldn't know what item is where
which is why having weight sort could be useful so you can throw away one trash item that randomly clogged you inventory with a stack of 1/50

mental pebble
copper nimbus
#

Would be nice to be able to sleep or rest aboard a boat that is 'at anchor', or even rest when its moving if someone else is doing the sailing.
Might require a bigger boat which has some shelter and a place to put a fire/brazier.

granite geyser
#

A mobile base would remove a lot of the difficulty of the game considering all the danger it would discard

copper nimbus
#

True, although there are anyway options to remove a lot of the difficulty. The player could balance it by adjusting the available difficulty settings.

mental pebble
granite geyser
#

Which come with the risk of having to place them in the first place, and you can lose them much more easily than ship. You can even have the ship far from coast, away from most potential dangers and having a safer base anywhere

rose swan
#

Also, you can just place a campfire and rest on the shore 🤔 or even gather the necessary materials to do so

wanton atlas
#

don't confuse games like Raft with valheim 🤔

#

and how would one place a smelter or a charcoal kiln on a raft?

#

it would litterally burn through your boat, raft, floating fortress

lofty wave
wanton atlas
#

there are reasons why we don't allow fires to be placed on wood 🤔

#

because it makes no sence to do so

#

"hey, I just put litteral fire on wood floors"

#

I have since valheim, played a few other survival games and it feels so un-natural and wierd to place things like they allow for

#

like 2000kg things, on scetchy wood branches flooring sweat

lofty wave
#

Games don't always have to be realistic though

wanton atlas
#

yeah.. they should

#

it's one of those "once you tried it. it makes sence" kind of things

#

some newer games that has seen what valheim logic means, have also adapted the same idea

stiff stag
#

They should be within reason. No reason to toss out realism just because, and how much realism is utilized depends on what the developers want for their game. In the case of raft, they pretty much had to set a lot of realism aside for the concept to work, but those same measures are unnecessary in valheim.

devout mirage
#

what does the recycle mean in the suggestion channel

lofty wave
sick breach
#

#suggestions message

This is actually a really elegant solution for managing menu bloat on the crafting stations. Menus should start at the highest tier available.

gentle tiger
#

Personally I disagree on reducing mace knockback, it would weaken the defensive utility of the mace (the secondary is too slow to use as emergency knockback as suggested)

And yes, it hurts the dps, but that helps differentiate the sword (more offensive) from the mace (more defensive)

Otherwise the only real difference will be damage type

crimson dock
#

^ this fr, we don’t need mace to just be sword but slightly more knockback and different damage type, the differentiation is what makes the mace so good for some people and the sword so good for others and it just depends on your preference

stone citrus
#

I feel the major point is how it feels
It's been a while, I can't recall how the knockback is now
But what's the point of a hit combo if the 2nd or 3rd theoretically never land and can't be delayed
Unintuitive for smaller enemies

#

But if you change the knockback
Then the weapons feel the same (negative)

crimson dock
#

It’s a crowd dispersing weapon, in situations such as fuling camps you do hit all 3 attacks fairly consistently and against large enemies too

#

The knock back you give keeps you from getting hit

stone citrus
#

I agree
I'm simply saying that the attack combo wouldn't land
So I don't know what the solution is if it's required
It's bad design if the weapon can't land the next hit

languid ibex
#

iGod just mentioned why it would land..

stone citrus
#

Then by all means, don't change the knockback

#

I'm just explaining the suggestion
I don't care for it, all I know that it's awkward

peak bronze
#

Other solution would be lowering the knockback of all weapons but keeping it higher for maces.

languid ibex
#

Knockback amount is shared through multiple targets being hit, this turns the mace into an effective crowd control weapon. Given two adamant enemies such as charred warriors, you can land the third hit every time, and that hit will do even more knockback. It can also just be a target speed variable, knocking back a charging wolf with the 2nd hit will result in the wolf running directly at the third hit.

stone citrus
#

I don't want the knockback lowered
The only thing valid about the suggestion was how awkward it is

gentle tiger
#

Even with how awkward it is, I still prefer maces, I prefer to play safe, and even in multiplayer, that mace come in handy knocking enemies away from allies who are in trouble in a single swing, often, I'm not swinging the full combo (unless it's a crowd)

But then, I'm not putting the full combo into 1 enemy, usually it's spread between multiple.

That said, if you want to full combo something, knock them into an obstacle so you can beat them down, and with the knockback, you can position your enemies

Final point, fuling ragdolls with high knock back are hilarious enough to make any inconvenience worth it ;D

stone citrus
#

Well said

#

Whether it needs a solution or not, that I can't tell
But certainly not just adjusting knockback, but who knows

sly hull
#

#suggestions message

Maybe not yet for Ashlands but it would be a nice commodity in our next biome. I support the notion in principle and maybe not as a simple trader but through crafting with new materials.

rose swan
#

Dyrnwyn is ok? how dare you 😭

mortal lichen
#

i love that sword more than some relatives

languid ibex
#

Best sword is ok, but it's no rainbow cheat sword

pulsar locust
#

Hmm I don’t know about a gen trader who takes money, I’d rather go with a gem trader or some other mechanic that allows gems to be traded for other gems

#

Especially if we get more gems in the deep north

languid ibex
#

Might be a hot take, but it's pretty interesting that some resources are so limited it might encourage taking on another Ashlands in a new world.

rose swan
#

I think there could be a more interesting means of acquiring gems than a trader, but I’m all for some sort of way to make them renewable 🤔

On Dyrnwyn- this sword looks so cool! Performance could admittedly be addressed, sadly. Didn’t stop me from using it to kill Fader 👀

finite vapor
#

Dyrnwyn looks amazing but is kinda underwhelming

rose swan
#

Hopefully it sees some love in 1.0

solemn cape
#

Suggestion. The "AI" programing for the enemies needs to be revamped. there is no reason an enemy, specifically a Graydwarf should follow you over half a continent like a zombie. If you need help making the programing more realistic I can help.

#

This also goes along with most other enemies. Trolls, Skelletons, They seem to share the same "AI" script.

peak bronze
keen mortar
#

#suggestions message I'd be onboard if it was the ability to trade one gem type for another, not buy them outright

rose swan
rose swan
pulsar locust
#

I don’t know about you but I’d kinda like a bigger ashlands.

#

Although my ashlands’ fortresses were raided three-ways, and there is still flametal left, so maybe not

pulsar locust
#

But a tier two fortress at the heart of ashlands, something with multiple towers, inner walls to penetrate

weak gate
#

Maybe have the “crystal merchant” located in the middle of a giant fortress

solemn cape
#

I have a suggestion that I would like to submit that I would love for the devs to take seriously and look into. It will make your game even more amazing

#

The portals. Be able to link them to other servers

#

So players can enter them and transfer to other servers

#

@stiff stag got something you want to say?

wanton atlas
finite vapor
#

Valid tbh. Hes dropping provoking reactions

wanton atlas
#

linking portals between worlds has been suggested many times before

#

but in my personal opinion, there are 100's of problems and challanges to do so. and very little benefit

#

sure. cool to go to your storage, grab stuff, teleport to your friends server and give items

#

but

#

that process would probably be alot slower than:
Grab stuff on your world, logout back to menu, connect to friends world, drop stuff

stiff stag
#

In world it would make 0 sense for there to be a portal that links you up to a different tenth realm, along with all of the logistical issue it would have. It just came off as a joke suggestion and not something serious or legitimate.

solemn cape
#

okay, side question... What is the difference between the dedicated servers and the local hosting? Like what data is being transferred differently

#

There is a streamer on Twitch telling me that "the first person in an area loads the world up and shares that with other players."

#

What would be the point of a server then is what I am wondering?

solemn cape
wanton atlas
solemn cape
#

I mean,.. round about way,.. yea... just streamline it

wanton atlas
#

erm

#

ok

#

so first. we need everyone to run the same networking. so we can't mix steam networking and crossplay anymore

solemn cape
#

whats the dif between clicking "log out" of your server and then bacdk a menu then click on serve's IP you already entered,.. vs just walking into a portal and poo all that is still done?

wanton atlas
#

and then, we need a server to be able to tell you if there is space on the server before teleporting over

#

and then password protection screen needs to activate

solemn cape
#

okay, so per system servers, like we talked about,.. could be done if on same system then

wanton atlas
#

and we need to have a whole separate way for nameing teleporters. so there would be a special code for you to connect

#

and also that code would have to be unique. which is another pain

#

sooooooooooooooooooooooooooo much work

solemn cape
#

Well,.. like I said, if it's a server already put in the load up menu, like pre set up before you go in game. It could be a thing

wanton atlas
#

it's the diffrence between walking out of your door, and teleporting IRL

solemn cape
wanton atlas
#

ok

#

it's 01:51AM

solemn cape
#

liek when you set up the portal

wanton atlas
#

and I don't want to try to convince you it's ain't will ever happen

#

it's NOT DO ABLE

solemn cape
#

I reject your reality and substitute my own! 😄

wanton atlas
#

sure

#

want to make me angry ot something by being childish?

solemn cape
#

No I'm joking,.. quoting Mythbusters 🙂

long glacier
solemn cape
#

So going back to the server question

#

What data is shared/transfered in the dedicated servers?

wanton atlas
#

it's not that simple

#

you to invent a unique indentifier WORLD WIDE

#

unless you want to dial a code every time you want to jump between worlds

solemn cape
#

what is one was created when the world is created and stored in the world files?

wanton atlas
#

and either we have to

  1. "put our own world into a parking space in your RAM" so you can go back to it once you're teleported over.
    or
  2. be able to wake up your world if you or someone else wants to jump on it
#

or 3. should a player be able to jump to your world, without you being on it?

#

because then we are talking serious backdoor hacking PC's

solemn cape
#

Soooo,.. what about if the portal idea is only for dedicated servers for peopel who know how to use networking? I dunno Mod level stuff I guess

wanton atlas
#

nope

#

still to much work

#

and if you don't these stuff. please LISTEN XD

solemn cape
#

okay, goint back to the point of a dedicated server

wanton atlas
#

FFS

solemn cape
#

what is the point of a dedicated server? what data does it share?

wanton atlas
#

let me explain how the world works

long glacier
#

I doubt a mod could do it at all, wouldn’t you need to access someone else’s files?

wanton atlas
#

the sun shines on the planet earth which you live on. plants absorb sunlight and produce oxygen

solemn cape
stiff stag
#

Even with all of the logistics aside, it wouldn't make any sense in world to have a portal that takes you to a different tenth realm. The current ability to world hop is a meta thing happening out of the world in a menu that only the person behind the screen (not the playable character) is meant to see/be aware of.

solemn cape
#

not so much a mechanics thing

long glacier
#

Make valheim multiverse canon

wanton atlas
#

yeah.

#

it

#

will

#

never

#

be

#

a

#

thing

#

so

#

please

#

LISTEN

solemn cape
#

Listen to me and answer my other question then... What is the point of a dedicated server vs a local one?

wanton atlas
#

I can't explain something to you

#

so I hope google can

solemn cape
#

Reason why I am asking is because you have a Twit Streamer arguing that even when on a dedicated server,.. you are loading world data from other players if they are in world first. which doesn't make any sense

wanton atlas
#

and now I have to warn myself because I will break rule 1

solemn cape
#

Why would a player need to load data about the world from other players when there is a dedicated server? Player position etc aside, which should be relayed through the server really..

granite geyser
#

Why are you arguing for something that has been very explicitly stated to NEVER going to happen?

#

It's reaching "troll" level at this point, not actual discussion