#suggestion-discussion
1 messages · Page 54 of 1
Lemme rephrase, does the charcoal in game have any different mechanics or properties as opposed to the regular coal we have in game
So basically it's something that "might" be added if there's ever going to be a Spanish localization version.
the suggestion* was not to change a mechanic
it's english
Yea then i'm honestly pretty indifferent if it's just a name change
Seems like a meh nitpick
indifferent is fine, people keep downvoting the suggestion just because it's not mechanical
i'd just stop caring what others think about you tbh
Perhaps, but so far it seems the English speaking community, as well as the Dutch one(s) don't see the problem in using the word "Coal" for charcoal.
But if it is in the Spanish language, it may be something that can be considered for the Spanish localization.
not quite sure how to answer that since we're speaking english right now
well, writing
I get where you’re coming from, and yeah you’re technically right- but I just don’t think it’s necessary. But at the same time, if it did change, I don’t think many would care. In other words, I think you’re in like the 0.001%.
But yeah, don’t take it personal or anything, not worth getting heated over 🙂
Urm, achtuly, ☝️🤓 bismuth is a medal and does not grow in veins, it develops in crystals
This would be nice. Perhaps the building that gives comfort would be such that requires all the trophys from certain biomes. And would represent the biome in some way.
Plains for example could be totem of the heads.
#suggestions message that's kind of the feather cape though isn't it
100% !
Charcoal and coal are 2 different thing entirely, in the real world at least.
Many people, including English speaking, are ignorant about the differences and hence you see the bashing of your suggestion.
Quotes from a fuel company that explains it in simpler turns than I would be able to:
"Charcoal is manmade, from wood that is burned in kilns, where it is kept in a controlled environment with no oxygen being let inside.
Coal is made from vegetation that died long ago and was buried under layers and layers of earth, where over time it was subjected to huge amounts of pressure and heat. This combination gradually changed it to become the coal we use today.
Most coal you burn today is smokeless coal, which is a manufactured product made from anthracite."
Just rename it to match what it is; The devs are from Sweden, and I'm unsure what their word for charcoal is, if any. In Dansih, we have kul(coal) and trækul(charcoal)..
träkol...?
Considering the care that went into getting so many thing stellar in the game, I think this is really an error that should be caught in this EA.
#suggestions message @neon salmon we already have that in the feather cape?
and we already said the same thing #suggestion-discussion message
oh I did not go up far enough to see that 🙂
Plains gameplay intensifies
-# I don’t want it a feature, just joking about the fact pillaging being already a part of the game
If raw meat can later become deer meat and boar meat, coal can be charcoal and coal
And valheim doesn't seem to mind having item bloat
Attacking the suggestion is downright silly on all fronts 
Hireable NPC for voyages or base defense or village life
Even from a more holistic perspective, a previous suggestion was to allow players to rename items. At first I didn't understand it, but if viewed as an accessibility suggestion vice any other type, it does make sense. There will never be a time where translations are available for all languages, but this would be a way to make the game more accessible to everybody from a language perspective
That's called inviting friends to play!
@neon salmon That already technically exists in the game. (glider suggestion)
my gosh does anyone not scroll
Meat became deer/boar because cooking got reworked and more recipes got added, not because of a translation technicality
hardly matters
No, they don't. They see something, reply to it and ignore the fact it's something for hours ago, meaning it's most likely also discussed hours before.
#suggestions message
Being encumbered is something the player is meant to avoid, it shouldn't be encouraged by increasing a skill.
Considering "Auto-pick up" is set to stop the moment the person is about to become encumbered, getting encumbered is already the player's mistake, considering the player 'ignored' that warning.
On top of that, if (and it's a very small "if") that skill would be added, the next complaint will be the all so common: "Increase the inventory size because it's too small" crap again.
Nor an item, nor a buff 🙂 what
I'm genuinely stunned here sometimes with the reasoning
not to mention, you can be encumbered with 5000kg worth of items and still move around much better than a cart
a strength skill would do 10x more than swim skill will ever do until past 1.0
not that I care for either skills
A strength skill which increases carry weight would be a bit awkward when considering the impact that skill loss on death has. Wanted to carry that last iron bar during your trip back? Sorry. Gotta leave it here.
That is 100% more of a valid argument
but you need to re-equip your belt, reapply your buff
+Corpse run exists
It's the same argument being made, just in a different way. Introducing fluctuations in weight capacity outside of very obvious increases will have drawbacks.
been there, heard that with cooking/farming skill 🙂
Just pointing out all the points being made are valid when they have the same root concern.
Not sure why you're bringing up cooking or farming 😅
None of my friends play
#1024264966712340510 search for ppl here then
I would be neat if the Fuling Totem had an effect of making Fulings friendly within a certain distance when placed by the player. You could emulate a populated village that way.
Might be too strong
If you are stealing their sacred relics it should actually be the exact opposite effect
Honestly yeah, the fuling race definitely come off as radical aggressive beings that have nothing but hatred for humanity. Can’t see any scenario in which they would be friendly to humans.
I suppose, but it'd imply that all fulings communicate and have awareness that it was stolen. Itd be more like if we were to land on another planet and see a church with similar symbols.
So...you sail an 200 weight egg home...cant teleport, can't carry 2, and you make an omelette? 🥲
I s'pose it's more a family dinner with that single egg.....
Not practical at all tho unless it makes like 10 at once
I would love reason to revisit dragon eggs in some form, they're really just decor after Moder which is odd because we seemingly take advantage of every food source in Valheim, even drowned zombie entrails..
Boss summoning items were designed exclusively for summoning their respective bosses, nothing else, so nothing odd about it.
Except I just laid out why it could be considered odd.
Except the fact that nearly all other boss items work the exact same way and have no extra use beyond its intended purpose so idk why it could be considered "odd".
Literally the only exception is eikthyr because deer trophies can be used for ballistae (for whatever reason you'd need to do that)
You forgot the hammer crafted wuth deer trophies
But I agree, boss items shouldn’t have others additionnal uses
In a realism sense it's odd that you can't use the eggs as food, in a gameplay and design stance there's nothing odd about it since that's fully intentional.
The example wasn't exactly realism so much, and more based in gameplay tbh, because as I said before we really do utilize everything we can for food. I wouldn't say drowned zombie entrails is in a realism category 😅
Though I do agree from that perspective anyways.
Sometimes i wonder if stranded at sea is a bot programmed by the devs, this channel is supposed to be all about suggestions and imaginations
I'm an AI created by multiple of the forsaken.
Now i'm confused
What is real, can anyone tell?
Yagluth used dark magic to make the mind of the AI, bonemass supplied the parts to make the body, and eikthyr used lightning to bring me to life.
Interesting backstory
Neat, but moder gave me a cooling system
And i was programmed to make stupid ideas and to know about bismuth
#suggestions message
this is so real for it being in a chest with ur beech seeds
Even in a realism sense, we are speaking of big dragon eggs. Have we even a tool strong enough to pierce the surface of the egg ?
Catapult it off the mountain 💥
Black metal pickaxe. 🤣
anything as strong as a fetus dragon
I do think that it might be nice to have an alternate use for boss summoning items- albeit one tied to the following biome so that players wouldn’t waste them before beating the boss
So the oft-suggested dragon egg omelette could use barley flour
But I get why the devs don’t want to provide alternate uses for summoning items
Whats a viking game without rideable wyverns?
A not-so-high-fantasy-viking-but-just-fantasy-viking game ?
🐉
More seriously, flying tameable were suggested a million time but always refused because
- game is intended to take place on ground: there are no POI nor enemies high up in the sky.
- Yggdrasil biome is not an option.
- Flying makes travel too easy and fast, it break an intended mechanic.
What are those terrifying flying stuff in the mist biome called again?
But I agree, riding a great drake or having drake pet would look sooo great
Gjialls. But they don’t go very high and are searching targets on surface ground
I think I would like a mod for rideable dragons, gjall used as airship and these kind of things, but it doesn’t fit the game content and gameplay. I don’t want it native
A great game
The lack of flying in general is one of the main reasons for that a.k.a someting that does not utterly break its balance
just as the "problem" with lord of the rings
if frodo and the gang could use gandalfs birds, and fly to mordor, they would just have insta win with nothing learned
Don't really like the analogy because the nazgul literally exist
But the point makes sense 
Adding flying mounts but making the skies INFESTED with deathsquitos?
and also they weren't just servants for humans to use, they helped gandalf a few times for a short period of time but the flight to mordor would have been much more dangerous. tolkein actually explained himself his reason as to why the fellowship didn't fly the eagles to mordor, his words were "shut up"
that's a great answer
yeah lol you can find the clip on youtube
yup yup 😄
the common guess is that if they had flown on the eagles, they would have fought over the ring at mordor and lost it to big baddies
and a huge part was keeping the ring secret right, and flying on an eagle directly to modor is just the opposite of being secret lol
even if the eagles won in a fight with the fell beasts, there's no doubt the riders would fall off
The eagle thing is just based on LotR writers underplaying what Toliken's Great Eagles are: not flying Ubers, but spirits as ancient as the world itself that serve the Valar Manwë, which presence would have attracted Sauron's attention. One of the many, many things the writers got all wrong.
well said
Low-key kinda wish fortresses were only so indestructible because of a special type of ward covered in the middle, I'd like to utilize/customize overtaken fortresses a bit easier after it's defeated.
Fortressess could have two sets of walls
The E key when building is used to change the snapping point.
Idk why bothering, the chances of them doing those kind of changes are pretty much 0%. If they didn't do it when they were actively developing ashlands then they certainly won't do it later. You know, "they don't have enough time"...
If it got left out of the update it was made for it means there was some reason behind it, meaning it's also likely the same reason why it won't be added now as well.
Can’t imagine additional layouts of existing assets would be too much of a time waster.
I think smiffe once said, that they had great difficulty getting the fortresses to work with terrain generation. That might be one of the reasons why there is just one size/layout
Yeah even some of the ones we get now are right on the borderline
One had a thin walkway to the only accessible door, otherwise, lava
@acoustic spire I'm afraid you've missed out on the fact that [E], just like [Q] is used to "scroll" through the construction tabs when you got the hammer active and open.
Which most likely also means that it won't access anything the moment you got the hammer equipped.
They could do something similar like what they did with the scroll wheel (where scrolling zooms in/out like normal when not looking at anything that can be built on), just have it not use the hammer function for that key when looking at something you can interact with. But yeah, seems they didn't bother to fact check whether the E key was already used for something or not.
Maybe they could let E interact with things specifically when the hammer is in Repair mode.
just curious, would anything bad come from a pets channel? or does it just happen to be that lots of people just dont want it?
Probably just to avoid more channel bloat on the discord. At least that was my reasoning.
Why do you need to share your pet to an official discord about a viking survival game
hii please someone add onion rings 
Just post your cute pet to general
add onion rings to the game too while you're at it
I think mountains needs a new health food (it only has one right now), not a new stamina food which onion rings would probably be.
Onion rings as dessert / potent food? Onions + flour, bake and serve. 10mins of 95 stamina
Why would anyone use anything else? It’s not hard to carry enough food for a day or two even if it lasts 10 minutes.
Maybe a food made with crystals as stone golem ‘meat’
Crystal cake
(very crunchy 😋)
Id love more uses for entrails too. Maybe salty mountain sausages? Crushed up crystals for salt, entrails, meat and honey?
oh yeah you're right. I forgot because I only use Q to scroll through the snapping options.
But still... I don't really think we need 2 keys to scroll in both directions through the snappable options though, seeing as how there's, at most, only like 8 snap points
Not all pieces have the same amount of snap points
I don’t know, scrolling either direction for snap points is pretty crucial for builders 😅
I like that feature a lot
I'm aware of that, that's why I said at most like 8 points. It was a generalization. But if it's that crucial then I can see why people would want to keep it. Could always change the keys that scroll through snap points, too, so that we can continue to use E to interact with objects
or, you could unequip your hammer. which you do instantly too, unlike equipping and unequipping weapons and other items.
I totally understand what you’re asking for, and I definitely see why it would be useful. Just needs to be something other than taking away an existing option 🤔
unequipping hammer is like second nature
True- and it is for me as well. I think how things are is fine, but I can understand the perspective.
haha yeah I know the feeling, but it's only because we have to. If I can open a door with an Arbalest in my hand, I should be able to do it with a hammer as well. I understand the decision behind the controls, but I think it's something that can be worked around or considered with some alt keybindings
But you're buillding/repairing/destroying
not until I'm ACTUALLY building/repairing etc
Then don't hold the hammer until you're doing those things.
omg look, I know my current options, alright. It was a suggestion for the devs, that a lot of people seem to agree with
these little snippets of feedback aren't really helpful or informative for anyone
You're complaining over something that's a very easy solution and an existing option currently, to just unequip the hammer or not use it when you want to interact with stuff. You're making a big deal over nothing here. And an idea being popular doesn't really mean anything.
I'm not making a big deal of anything, I was pinged here multiple times due to my simple suggestion in the other channel
TooMuchDog had decent feedback, opening my eyes to the fact that a lot of people like the ability to scroll. But yet, they understand that it would also be nice to open doors somehow... THATS good feedback
it's you other people who HAVE to respond with pointless feedback like "just unequip your hammer". It's just unnecessary
Sorry Brando, there's a few people here ready to sneer at any proposed change to how things currently work if a workaround exists. Nvm that the whole point of the proposed change is to remove the need for a workaround.
It'd be possible to have E still work when using the repair option or if no build piece is selected yet. But using E to change a snap point and instead opening the door you were trying to snap to is a no.
Yeah even only allowing it in Repair Mode would be a good middle ground
It sounded like you were going around holding the hammer not using it, which made it come off as a problem you were creating for yourself, and that's what people are taking issue with. It's much more understandable if you're actively using the hammer and briefly need to grab materials from a chest, then go right back to building, but if you're walking around holding the hammer when you don't need to, that's on you and is not a compelling defense for the suggestion. Could very well have just been a misunderstanding or misinterpreting what you said on my part, and if so I apologize for that. Earlier I did provide a potential way to work around the snap point cycling, and outside of the comments you made I don't really have a problem with the idea itself.
No worries. Considering building something like my perimeter wall. I need to keep going inside and outside the wall to add or tweak things, all while using my hammer. I don't wanna keep my gates open so that greydwarves, fuling or even nosy boars could potentially get in. But instead of hitting one button to open and close the door behind me, I have to hit 3. I know it sounds insignificant, but over and over again I gotta keep repositioning my hand slightly to unequip and re-equip the hammer within a second. That can get tedious on a micro scale.
I know it's not a HUGE issue, but for the mega builders it would be nice to have to hit a few less keys. Even switching to Repair Mode with my mouse clicks instead of unequipping with my number keys would reduce the amount of times I need to move my hand just to open a gate 🤷♂️
also think about smashing apart roofs and structures above your head, only for the resources to sit on the wall just out of reach above you. It would be preeeeeetty sweet to be able to jump up and press E to grab them with the hammer still in hand 
#suggestions message Actually was really hoping for cheese 🤔 but I don’t think we’re gonna get it- hope I’m wrong though.
Cheese should absolutely be in the game :D It would be able to open up a whole wave of recipes that include cheese
We'll need something to milk though, perhaps Lox, give em a decent reason to be tamed
or a new Deep North creature as suggested. Like cats :3
Was hoping we’d see a goat-like creature, but I think that’s a very low chance (basically 0%) at this point. But that’s ok 🙂
Wait hold, did you just imply we should milk cats?
:D
It gets funny if you over-simplify it
Allow us to open doors when hammer is selected
how dare
im gonna ignore that part lol
goat cheese would be pretty cool though, thats assuming from a very small chance we would get goats, plus the added very small chance they would be milkable
why would there be like more than 0% chance for goats?
The future existence of seal goats could be an indication that goats aren't happening
Cause people will always hope, even when it was clearly stated horses would never come to Valheim, people still kept asking about them.
"The developers might change their mind."
Unfortunately, they actually have changed their minds on "hard no's".
You know:
"metals will never be portable"
Stone portals do come at a point where sailing back and forth would be extremely tedious
Iron bars already do this when left exposed to rain, not sure about other metal build items.
Black forge should let us make copper roofs
W/ or w/out patina, or maybe they gain a patina slowly
so you do count world settings as vanilla settings? 🤔
Stone portal is completely vanilla 🤔
Define hardcore
Cause all the “hardcore” players I know including myself build the stone portal when they can
Make sailing more engaging then 😎 🤙
raining meteors while having to drift. huh 🤔
Sounds fun
I find the game is best enjoyed spending as little time sailing as possible, and I don’t really see how they can make it more engaging when it’s meant to serve as a means of transportation from point A to B
Frienzy could work if it was tied to something like stagger
Like the enemy only frienzies if they are below 50%
But they still belong to the default settings
Maybe stone portals could be locked behind the portal items slider instead of the portal being in the default settings
The slider already locks portals so they don't appear in the build menu so I assume doing the opposite and locking the stone ones so they don't appear is just as easy. It's also a similar system to the seasonal pieces
I really have only built stone portals to ashlands, and one to clear out an entire small swamp with 12 dungeons.
Silver is fun to transport by catapult
And the base is already overflowing with Blackmetal from all the nightly fulings
I really don’t think sailing back to your base from the Ashlands would be all that bad anyways. At this point of the game, the player should know to take either a huge haul of flametal back to base, or bring the necessary resources to construct the means to process and utilize the ore once you’re actually in the Ashlands 🤔
#suggestions message @plucky igloo There is a tool that already mass harvests 😉
ashlands tool?
Post-Moder tool
That would leave molten cores in a very very weird spot
I would assume the chance is more than 0%, just because I don't know what you and the other devs have planned for the game. if it was said that goats will not be added then I must have missed it as im not very active on this server
@edgy oar dirt-covered roofs were suggested sometimes ago, I suggest you go upvoting this because it is very viable possibility (compared to tunnels that ask for a complete rework of the current engine).
Hopefully not just roofs, but stone floors and wood floors...
or perhaps a build piece that looks like dirt or rock
then develop a little bit your suggestion, you will catch the interest of much more people 🙂
I must say I can't really vote on your current suggestion because there is two ideas very unclear and I am against one of the two.
Apologies that my original intent was unclear. I'd like to be able to dig a hole in the ground (for a basement room), cover that with stone flooring, then cover the stone flooring with dirt/grass/snow to conceal the basement from other players.
you could build a small, unassuming house on top of that, but have a huge hidden lair underneath... 🙂
ok. -20% since no goat would ever survive in deep north
alrighty then, lol
Because of the cold? The monsters? Or both 
I mean... Asksvin are immune to liquid hot magma
Liquid hot magma isn't that cold though 
I do somewhat wish that they were a mistlands unlock tho instead of an ashlands unlock, re-branded as a dvergr portal. I think thematically it makes sense to get the stronger portals in the mistlands where all the magic is at.
The stone portals come at the perfect time, when sailing a load of metal back from the ass-end of the world through that very difficult to navigate sea would be a massive pain in the ass. By this point we've already done the return journey with a full cargo hold many times.
Plus the stone portals are a huge technological buffto unlock with Ashlands, allowing fully developed settlements to be made a lot easier since you can transfer necessary metals. And its not like you won't need to boat to the Deep North.
very true, I do wish tho that the devs did portals differently ever since ive started playing the game, With them just being limited to being unable to teleport metal ive noticed that each stage of the game (until mistlands) had a major component of its progression just being get the new metal and sail it back. I feel like each stage of the game could've been alot more fresh if portals were implemented differently with some other kind of limitation, perhaps a resource cost per teleport instead that scaled with how much weight your carrying or somthing idk
I personally really like the metal limitation as a perfect middleground between not making travelling anywhere a huge slog every time, while still having ship sailing for exploration and transport relevant. The long sea journeys with a haul of ore make getting home feel like a huge relief, very immersive and a perfect ending to an adventure.
I love the feeling of pulling back into your port with a full shipment of ore from a faraway land
grab the cart and transfer it all to the storage area for smelting :D
Ever since my first two full run throughs of the game I've played with portal restrictions off. I get the idea with regards to incentivizing exploration and travel but I just don't think it's nearly fleshed out enough to be anything but a massive slog. It isn't as though ore sailing is this large and involved mechanic where there are pirates and sea monsters (beyond the serpent) that threaten your ship, or other mechanics necessitating the building of small harbor outposts for ship repair and other such things. It's really just very barebones and more so only acts to artificially stretch out the game since ore requirements are very large. I know its been suggested to death but an ocean update is massively needed, both in general and in terms of making this a more engaging mechanic such that enabling portal restrictions would be made more meaningful.
It’s a shame no one likes my frenzy potion idea. It could make some truly funny and chaotic situations, but I understand it would be too OP for the game.
but I understand it would be too OP for the game
That's exactly why no one likes it 🤦♂️. It may as well be a joke suggestion with how game breaking it is and how impossible it would be to properly balance such a thing.
I mean it's a fun idea but yea it would be too OP
unless they crafted only in stacks of one and were super expensive resource-wise to make
The horizon series had a similar mechanic to making same factions attack eachother and they actually balanced it pretty well and it wasn't game breaking at all. That said, don't think it has a spot in valheim 
could be fun for things like fuling camps as an opener if properly balanced, but I doubt they'd add something like this
🤦♂️
Watching Lox demolish Fulings would be fun
@ Salahaldin
The reminds me of after defeating the queen in mistlands
We got way too hyped because we thought the whole world changed
Turns out it was probably just us viewing the mistlands through the filter (I guess) of the queens lair
When we left the lair we all collectively were in awe and shock
But it was nothing more than a visual bug-ish
anyone knows if devs will add boar/lox/wolf/asksvin feeders?
I feel like it's been asked way too much and I don't wanna ask for it again much
The devs haven’t stated any intentions to do so anywhere as far as I’m aware
For console, a way to set the screen boarder for ui I have somethings clip off the screen at the edges
why do ppl love to roll with right click and space lol
What's the problem?
awkward
Better option would be to allow customisability rather than replacing a control scheme that some people like for one that some people like
I don’t have sprint set to hold shift I have it set to press once so ur suggestion wouldn’t work for me
In any combat situation you should already be ready to press the jump or block keys, if it was something else you'd need to move your fingers around 
And the problem I have with the sprint key suggestion is that it prevents sprinting short distances for whenever you may need to do that.
Also combat is designed around the way the controls are set up regarding attacking blocking rolling mechanics
Rolling being a 2 step action where you are blocking before you roll implies it’s meant for heavy and/or telegraphed attacks
Right click and space is great cause you're already blocking, so if you mistime the dodge you still block. Plus it makes intuitive sense; right click is block/parry/safety, space is leap, together = safety leap.
I use short dashes of sprint to get up steep slopes when stamina is too low to risk jumping.
But yeah, fully customizable controls would be best.
or this yes
have you played dark souls or elden ring?
Both
i never had issue in those games with short distance sprint
That's because they're completely different games
its just sprint
but being able to customize it in settings would make everyone happy
In Dark Souls, the weight of your gear and agility(or strenght) determines what kind of a dodge animation you perform.
In Valheim the dodge is always the same roll
Perhaps an armor, a light one, could give us an alternate dodge animation
A cartwheel or a slide
Or maybe its a piece of gear, like a belt. Belt of Baldr?
Since Baldr is beautiful/graceful
Or maybe ”X of Baldr” should be an arrow deflection gear
Maybe a sash instead of a belt, or a cape
I mean I guess they could add an option to bind it that way but it isn't really necessary. Souls games have a different control scheme because you are dodging more often in quicker succession, Valheim is inherently slower and more built around blocking/parrying which is the exact input through which the dodge becomes available.
Plus you are sprinting FAR more often than rolling, which would make that more awkward since there'd be unnecessary input lag on that
For what?
It could be a use for the linen cape that currently does nothing 
I really think they should diversify cape usage in general. For example, I think realistically only the wolf cape should give frost resistance, then the lox and linen capes would have unique buffs, and the feather, ashen, and askvin already have different effects. From there, they would only have to add some minor traits to the deerskin and trollhide capes and have capes be a secondary playstyle modifier.
They already kinda went this direction in the ashlands so I don't see any reason not to expand upon it
I like the decision for capes after wolf to all give frost resistance, as if one was absolutely required for traversing a biome while others were just "nice to have" buffs, everyone would just only wear the required cape - regardless of whether they were planning on visiting a mountain.
An alternate dodge move would be quite a significant effect, so it should be a on a special item
I mean not really. If I'm not in or going to the mountain I would swap out the cape that gave me frost resist for a cape that has a more applicable buff for what I'm doing.
The idea would be that you would have multiple available to switch in and out of, probably at your base since it would take up a lot of inventory space.
Not to mention, it would extend the usefulness of frost mead because it becomes useless after crafting wolf cape
@ashen cargo I think tankards should give you a level of comfort when drunk from instead. Also if there was generic mead that gave you a level of comfort aswell that would be a nice combo
That could also be good. That way you basically have permanent rested buff.
But maybe that would be too good.
i just want it to give a point in the comfort level, not outright rest so it doesn't imbalance the rest mechanic too much but i guess if you could make a campfire around natural cover then drink out of said tankard with said generic mead for a comfort 5 rest buff IF your willing to carry both the tankard and the mead around whilst adventuring which i dont think most ppl would do with how many things players need to carry already
Yes. I dont think, that would be great, for the reasons you pointed out yourself. If you are willing to sacrifice two slots for wood and stone, you can use the very same slots to just destroy the campfire after rested and then rebuild it when the effect expired. I'd say longer mead duration or more mead regeneration would be balanced.

Someone I haven’t seen in awhile! 😁
I be lurking hahahaha, and still voting on every suggestion
But busy with V Rising Beta... taking a lot of my free time.
V rising beta? 🤔
I thought that game was out since forever
yeah was gonna say, is Zione REALLY gone if he's in every single vote 🤔
@silver gyro There has been talk of official mod support after 1.0, but it has not been confirmed yet afaik.
In the mean time, there are a few mods even xbox players can benefit from if they play on a server: https://github.com/Valheim-Modding/Wiki/wiki/Xbox-Compatible-Mods#server-side-mods
Yeah either way, this is for suggestions for the official game, mods are made by randoms
I think the suggestion meant mod support on consoles (not actual mods by the devs) which is a totally valid suggestion for the official game.
1.1 update 
Invaders of Oakveil.
Super exciting additions for anyone interested!
Genuinely, is huge hehe
Also on a side note. I find it funny to be called Zione since the E is for last name (hence Bold) 😂
Just something to note hehe
Dude I’m jealous
Gotta love the "just do something" posts. Lots of ideas you can gather from them
Although regardless, the point of taming is that it's something you can ignore if you want, making it more essential regardless of what it is could mean you are now forced to do it because it feels like you must due to the benefits
Gotta love suggestion when they just a title and nothing else
"Title: Add more features!
Description: *blank*"
The point of taming is not so it's optional. What? It's one of many mechanics in the game and yeah making it a required mechanic for something in the future would make it something "you are now forced to do". Like brewing resist potions to brave the mountain, farm mushrooms to have access to magic, use bows to kill drakes.
all potions are optional
Recommended, not essential, and certainly not mandatory
Mushrooms is also IF you use magic
Frost resist is, in all practical terms, necessary.
Ranged to kill flying enemies are probably the only "mandatory" one and that's only because of how extremely tedious and annoying it is to try it without it
no not at all, run up a mountain with eikthyr, place a bonfire repeat until you find a frost cave, (you are only cold in frost caves) and then get a fenris chest and boom
So is woodcutting, smelting, making coal, and using boats.
Not at all no. Campfires are very cheap to build, and it's not as tedious as it sounds
Yes, because you need all that to progress in most cases or just to get better gear to increase survivability.
But taming is certainly one you will never feel like you NEED to do at some point, unlike all of those
Megingjord is an example of an essential feature/item that you can play without for the entire game but it's so extremely useful you are missing out a lot for not having it
This is a silly argument to make, you could argue nothing is ever a required mechanic this way. Eating is optional, you can just beat the game at 25 health and 50 stamina. Walking is optional you can just keep punching your way forwards.
Making the mountain cold was the devs requiring you to engage with the potion mechanics.
but you absolutely don't have to engage with the potion mechanic at all, therefore it's not required by devs, derail also funny you say beating the game without food because i just did lol
Why do you believe taming cant be a new required mechanic to advance in the deep north?
My argument is not about whether something is optional or not, it's about something being essential or not...
Because not everyone likes or should feel forced to do it when it has been one of the most ignorable features in the game. It's just a nice-to-have. Like fishing.
Or you will tell me that they should also make fishing essential to the point of you would be missing out a lot for not engaging with it (something I would despise btw, it's optional and ignorable, it should remain as such)
Congrats, so if the devs make taming animals required in the deep north because tgere's an animal that will lead you to buried deposits of a critical material, by your logic that will be fine since it isnt required; you can just mine up the whole environment until you find it.
i dunno man taming has always very much been an optional thing to do, making it a central mechanic of the deep north just doesn't seem interesting to me, that's all
I don't find the taming process to be engaging, fun, or really rewarding
And i don't think making taming a central mechanic would fix any of those things ^
Im saying your argument that nothing should ever feel essential is silly because tons of good mechanics in Valheim are essential (woodcutting, cooking, farming, smelting ores, sailing) and it hasn't ruined the game.
Likewise, the argument that mechanics that are optional for much of the game should never be essential is also nonsense. Potion brewing is very unnecessary in the black forest, optional but really useful in the swamp, then required in the mountains. Bows are entirely optional except when dealing with drakes, then they're practically required.
Making an optional mechanic essential for something causes players to engage with mechanics they might not have otherwise tried, opening up possible playstyles they might not have considered.
Also, bows aren't technically required against drakes if you ||abuse campfires like a speedrunner||
And i think tame animals could be a fun and engaging mechanic if done right.
Yeah im not engaging any more "technicallllyyyy, nothing is required if you do it the extremely difficult and dumb way" arguments. If that's your position then i dont know why you would be concerned about anything being made "required".
I don't think an already optional mechanic should become required. These have always been required at some point in the game.
These have also been entirely optional at many points of the game. Whats your point?
There's nothing difficult about placing a bonfire and doing a frost cave first thing you do in the mountains
Frost mead is absolutely not required at all
Taming has been entirely optional at every point of the game
So if they had made taming a required mechanic in, say, the Plains, then it would be fine? Since it no longer would have been optional at every point in the game.
Potion brewing has been optional at every point in the game - except mountains.
still optional in mountains...
Is this about the suggestion ‘make taming more essential?’ 🤔
(Just skimmed through a few messages)
Farming flax and barley is essential already
Farming the mushrooms and roots is as well
Farming chickens is kinda not cause the eggs aren’t that crucial
Personally would not enjoy having to stop for 15-30 minutes to progress. Additional bonuses like Asksvin traversing molten ground? Sure.
Essential is a great word for this!
Meads are essential, but not required.
Taming is not essential, not required. It’s just a fun little bonus thing, I think 🤔 chickens are cool, but far from essential imo
There's a difference between something that has been ignorable since the beginning to something that has been essential since always.
Taming has always being something you can ignore if you want, woodcutting, cooking, farming, smelting ores, and sailing are not
Right, like if there is a deep north tame, the reward could be similar to that of all other tames- simple farming of materials, unique little bonus (base protection, mount, whatever) but nothing more.
I love taming, I love taking care of all the animals. But I don’t think it should be required or even essential 🤔
Getting used to being able to ignore a mechanic that you don't want to get advantage of for whatever reason since always and then they just go "remember that? You literally should not ignore it now otherwise you are missing out... A lot"
It’d be like, remember fishing? Yea it’s now a key progression point of deep north
Peeps would riot lol
On a side note, I just think it’s funny how we have drastically different tastes of things in-game, Scales be like “I don't find the taming process to be engaging, fun, or really rewarding” meanwhile I’m over here building like 15 animal pens and fishing… for fun 
Different players different tastes 
Sorta derail but I think fishing is in a great spot, it’s a small part of the game but if you fish you can get some really really good buffs like the troll mead, swim mead, anti sting and in mistlands you can get the best stam food
#suggestions message BlackBerry pancakes 🤌
Blackberry anything is absolute peak
been quite a while since I posted a suggestion. sort of nostalgic to see the ever predictable downvotes from rianu and blobyicycakes.
There is another 
well I mean the ashlands has already been nerfed thirty times so I'm not sure why we'd need it again
thirty? 🤔
As in, more than once? 🤔
Maybe they’re saying 30 (or numerous?) parts of Ashlands have been merged? 🤔
obv just being hyperbolic, but there was an initial nerf after public test then another after it released
So ... Once
poor balance is still poor balance
twice
its balanced completely fine: in fact it should really be harder as a step up from mistlands
lol
il concede the balance isn’t quite as ridiculous as it was on public test release. it still needs work.
I haven't made it to the ashlands and have nothing to add to this argument
Just curious, but why exactly should Morgens and Valks be rare? 🤔 because of their difficulty/stats?
I appreciate you
What about it exactly needs work? It is the penultimate biome of a brutal survival game, ofc it's going to be hard. It's called the ashlands not the peaceful prairie
read the suggestion. three fallen valkyires just spawned on me in about three minutes in the same place. it’s a little silly.
Can't wait to experience it in my hardcore world
You'll die
a lot
The spawns are random so you are bound to have times of unlucky spawns and times of having not seen one for a while.
I rarely go five minutes without seeing valkyries and morgens. they’ve lost their charm.
Might as well randomly combust to add to the challenge
Spawn rates have already been nerfed heavily
The game spawning enemies is the same thing as spontaneous combustion 😹
How much you die is directly dependant on how much time you give yourself to prepare.
0
Oh I thought that was a question 
I thought it meant "how much does it depend on preparation "
literally 100%
But yes, prepare all you want
You'll die
maybe if you're paraplegic
You need to play through a bit to understand how to cheese it
After you outsmart the code, you'll survive
I don't carry anything other than eikthyir forsaken.
I ain't afraid to run away from anything ridiculously lethal.
Please do update us on how it goes 
running away isn’t a Strat in Ashlands. you’re just running into more trouble.
It's just really tiring seeing the same things about the endgame biomes being difficult: they are explicitly designed to be harder than the rest of the game and the devs purposefully give you so many tools to combat it
Oh it absolutely is
"Run past everything" is something so many people suggested
it’s not about difficulty parasitic. it’s about when difficulty tips over a line into tedium.
How do I deal with this challenge?
Just skip through it by not interacting with it
Ashlands with its diversity of gameplay and enemies is possibly the least tedious biome in the entire game
Every other biome is more tedious?
I'd say so
seriously? wading through spawns and knocking over forts get repetitive pretty rapidly. mistlands win hands down for me.
I mean that's just kind of the game's progression loop, it is no different than mining a thousand copper deposits while hordes of greydwarves swarm on you. Ashlands just requires a greater depth of strategy and preparation on your end
Ashlands is probably the biome that turned the most people away 
But how many of them played ashlands? 5% of all players?
I think that pretty handedly goes to mistlands, though I also love the mistlands
Or to swamp in early game
Either way the spawns happen at random, and I'm pretty sure occur in specific locations for enemies like valkyries, so if you are hacving trouble keep track of where they spawn and avoid them
They'll definitely do better in DN
And if more players come back to 1.0
I guarantee you people will still mention ashlands 
Valkyrie spawn hell seems to happen mostly around forts. hard to avoid.
Just cheese it as much as you can
Log out, hide in caves, jump around, run forever
Have your friends cycle through the broken bonemass buff
4+ people = permanent bonemass
I'll never get over people's advice being "just run past them"
will add that I do actually really like Ashlands just about the majority of the time. I like the vibe, the spawns are designed brilliantly, fader rocks. but to say it’s perfect is a bit lol for me.
Ashlands was PERFECT, until you land on the shore
I mean you are welcome to baselessly hate on wtv but it's fundamentally untrue that a majority of the playerbase dislikes the ashlands
Fundamentally untrue.
can’t speak for the majority of players but criticism of Ashlands is far from baseless.
Where's this majority you speak of
where is exactly are you pulling that out of your ass lmao?
Ashlands is perfect until the fun starts 
literally not a single upvote for rory's suggestion (no offense) and somehow your conclusion is that everyone is dissatisfied with the ashlands?
I get it YOU don't like it but I don't get the point of making up statitistics
So there are 8 valheim players
Hey, I'm not the one who claimed it you know
You did
obv not, but a public discord like this acts as a microcosm for the playerbase at large, so the ratio is more important than the number itself
Fundamentally untrue that the majority dislikes
parasitic itwould be a tremendous error to think this discord is representative of collective opinion on this game. it skews hugely towards fanboys.
you literally said this first bro what are you on
I am a fan man!
obviously untrue dude, you can literally just look at this conversation and see that it clearly is not a positive echo chamber
Probably, not fundamentally 
apologies Dogg 😆
pedantry final boss
I mean, i just want cooler fortresses, but it is what is!
Spoiler: fortresses won’t change 😅
Hey, why not right
If I'm not mistaken I think its a technical limitation related to world gen
a little dissent here and there maybe, but as I said at the top of this exchange re a couple of usual suspects, there is definitely some hear no evil speak no evil vibes here
Don't worry, it is
Fans? In the OFFICIAL discord? Shocking
As someone who spends a lot of time here I disagree completely. I think there is quite a bit of criticism, just because we don't agree with your criticism doesn't make it an echo chamber
you’re the only one using the term echo chamber mate. I just said it skews heavily in one direction.
loving something means criticising it sometimes.
That is the insinuation, pedantry doesn't make your claim more correct. You know what I'm referring to when I'm saying that lol
you are prone to exaggeration my friend. 30 nerfs etc
Has anyone in this discord ever talked to another person irl?
One thing's for certain, Rory didn't enjoy ashlands spawn rate
You're digging your own hole here 
Saying it was nerfed 30 times is like the most obvious hyperbole ever
as would making a strawman out of my points eh
Can't be a hyperbole when it's 1 nerf
Pointing out that it was in fact, not nerfed 30 times is like an alien's interpretation of human interaction
@mortal lichen what about solo wizard players then ?
Saying 30 made me think
Maybe they nerfed more than once
It literally did, I spelled it out for you
You said PTB
Why are you heated
git gud
Nerfed once after PTB, nerfed again a while after release. Unless you have a different mathematical interpretation that's two. Obviously less than THIRTY but that's what a hyperbole is
I interpret it as one, yes
How did this become the forefront of this conversation?
What is the strawman? You just claimed that the discord is heavily skewed towards blindly supporting the game and I disagreed? Is me disagreeing with you a logical fallacy lmao
idk
I don't understand I am sorry 😅
"git" is very specific in my developer mind and makes no sens here, and "gud" is not part of my vocab, can you rephrase ?
exaggerating my claims to form a basis of disagreement is very strawmany. I say skew, you say echo chamber.
You know what's ironic, Rory?
The ♻️ votes
A space of conversation that is heavily skewed in one direction is literally what an echo chamber is dude
They've heard that suggestion a bit too much
IKR almost like people keep making the point for some reason… 😂
obviously hits a nerve among the diehards
yea because they already nerfed it twice, now its in a good spot and people disagree, idk whats confusing about that
Can't wait to play the nerfed version when 1.0 comes out
The strategy will change from:
"Run past everything"
To
"Run past (-x% spawn rate )everything"
if you have to run past everything you are just bad at the game
Ah finally, the gitgud!
I mean yea, if I'm playing dark souls and instead of fighting the enemies I run past and get swarmed because of it, who is to blame but me?
The godwins law of gamers
You played dark souls?
But for some reason when applied to valheim everyone thinks the game should just be a cakewalk lol
again parasitic, see difficulty vs tedium
What is the tedium exactly? You can't just arbitrarily call it tedious
How is it arbitrary
when it’s not about challenge and purely about slog. simple really.
Because there's no explanation as to what makes it tedious
Once again not an explanation, you just rephrased it
“oh cool I’ll kill ANOTHER spawn now instead of progressing” 🥱
Sounds to me like you just died to a difficult enemy and came on here to salty rant about the game
don’t know what to say mate, it’s not difficult to grasp
no death playthrough going very well actually
Valheim skills
Actually it is perfectly difficult to grasp when you just make random claims without expanding upon them
I could do the same thing and call mountains tedious with no explanation
so ironic to accuse of saltiness parasitic
So we should increase Ashlands spawn rate (or damage or attack speed or whatever) so that the enemies are a challenge instead of an interruption
In points of interest? Sure
Also killing enemies literally is progressing lol
I fear we can’t… PROGRESS in this conversation when you’re failing to comprehend basic concepts buddy
It's like constantly having to mine respawning rocks to move
Except they can kill you
There isn't anything to comprehend, you've provided literally zero actual basis for your claims
aside from the content of this entire debate, sure mate sure
You just keep rephrasing that it is tedious. I'm asking what makes it tedious?
I can only refer to above comments in the hope it dawns on you
I feel we could describe any biome this way, just with different quantities and health of the rocks
I can agree to that
I did run past seekers a few times
lmao the only thing remotely even approaching a reason you provided is you have to take time out of your clearly busy schedule to KILL AN ENEMY in a game largely about KILLING ENEMIES. Awesome discussion bro 😹
be obtuse if you wanna be chap, it’s an odd look to wear
Killing enemies is not even in top 5 of what makes valheim great
lol @ me being obtuse when you won't even answer the question I directly posed to you. Don't use big words you don't understand pls
seems others get my drift, it’s really just you getting hurty feelings
I want to be on the rails, rory just doesn't want to answer the question
for the fifth time in minutes. like dealing with spawns in the Ashlands. tedious mate. have a nice evening.
Agree, you too
Once again, what makes it tedious? You still aren't answering the question 😹
this dude is actually funny bro
He feels there are too many enemies spawning, how many enemies is too many and how fun fighting enemies is are both mostly subjective, so I doubt there will be an agreement that can be reached
It is subjective but you can make an objective claim by explaining why you feel it's too much and what could be done specifically to counteract those issues. Just calling it tedious is complaining
That being said you are welcome to think whatever you like 🤷♂️ I was mostly just responding to him complaining about people disagreeing with him
So on the outside looking in, after scrolling all the way to the original post to now, @barren vault explained what he had taken issue with. There were a number of times that @molten bloom statements came off very trolly. By that I mean statements were made to illicit negative emotional responses. Intentionally or not, that is how it came across reading it all. Quite the drama for a suggestion discussion.
@silver gyro what livestock?
All he did was endlessly restate in different phraseology that it was tedious. The only question I wanted to know the answer to was what specifically made the enemy spawns tedious. Idk how asking for clarification on a direct question is “trolly”, I was just laughing because i couldn’t believe how funny this shit was
Shockingly, the biome that's all about warfare and conflict is very... warfare-ish and conflict-y.
exactly what I was saying lol
obviously there can be dissenting opinions on whether or not this is good, but provide legitimate reasons and arguments if you are gonna engage in a discussion channel, not just complain
They should implement a way to make the game easier... too bad they haven't implemented literally anything about that
Literally nothing has being done about it...
@granite geyser you aren’t saying anything constructive. Specifically being snarky. Not needed at all. @molten bloom he might not have been able to express what he wanted to convey to you in a way you would understand him, but he tried. At some point you should have just left it alone and moves on. You ended up dragging it out
where did he try?
Maybe if you are really interested, go scroll all the way back up and re-read his responses.
Take all emotions out of it
i'm sure that saying "there are literal ways of making the game easier in the game and you are suffering because you decide to when there's no need" is pretty constructive enough
Like I said all he did was rephrase that it was tedious, never actually explaining why.
anyways I don't really care I'm just responding because I'm being pinged about it
🤔
If you have the means to "fix" an issue (because it isn't an issue), then the entire time you spent complaining about it could've been used looking for ways to solve it...
Which is using the difficulty sliders that are in the game
And this is where I move on because one person is being snarky walking the line, and the other refuses to put in effort to try and understand somebody else’s view.
World modifiers have been there for almost two years, there's literally 0 excuse to not use them and they're there to suit YOUR needs
to be fair I think he was less concerned with difficulty and more with enemy spam as a mechanic, but I've still yet to hear why this is an issue in any intelligible manner
How did I not put in effort, I tried endlessly to get him to explain and he rage quite the convo 😹
Numbers matter less when enemies deal less dmg and you deal more
👍
I agree, I was just saying he wasn't necessary complaining about difficulty but about tedium. I don't think it is tedious however
don't start a fight you can't win
I think the devs did a good job in ashlands at giving you the right tools to overcome the mass of enemies
the issue with ashlands was 2 fold.
- Rusty and returning players which had forgotten combat
- the bug which attracted all enemies in the area to the players
That's the whole point, isn't it?
YOU don't think it's tedious.
He does.
So you can bring up a million responses, but you can't force someone to change his or her mind on something.
All you can do is accept that someone doesn't share the feelings about something you have.
And I'm afraid that's where you miss the point.
Wasn't asking anyone to change their mind, I was asking him to expand upon the reasons for his belief, which is the entire point of a discussion channel. Instead he just complained about it, and about people disagreeing with him, and left 😹
Also you can turn on passive enemies so that random spawns won’t engage you
Absolutely, people got good at the other biomes in the game which are hard (swamps is a MASSIVE difficulty spike from black forest) and forgot the game is supposed to be hard
Or felt being chased away. Ever considered that?
idk how asking for clarification could chase someone away but some people are that soft ig
This topic has been talked about over a trillion times since ashlands was out
and people will be complaining about it until end of time
tho the regular users on discord have seen it a trillion times already
maybe its time to complain about something new like meadows balancing
and when they try to explain. they get the same answer "but the developers will listen to me"
that's exactly what I was saying earlier, but instead they were claiming that the discord is somehow skewed towards blindly supporting the devs, if they spent more time in here they'd know that's not true 😹
<-- valheim developer, playtester and bug testing. amonst other things
I am not great at combat
but if I can do it. most people should be able to do it 😄
one would hope
looking at all the feedback. people like it
Cow, pig, horses, sheep, an actual dog, geese, bulls
The cows will produce milk for new recipes etc
even looking at feedback on other games. people like valheim combat
Smiffe, what do you think of adding pancakes?
nope
Okeh
smiffe hates pancakes
Fair
or panndraugrcakes
why do I want regular boring stuff, when the imagination can do wierd stuff 😄
Blackberry smashcakes
valheim should not be kingdom come deliverance 2 🤔
well we do have the sieges
are blackberries confirmed to be in deep north because I keep seeing people talk about them?
for sure I just didn't know if i missed smth
I think Seals are confirmed for the Deep North.
But that's it.
that being said blackberries are cool
Also i gave the recipe for making them in my suggestion
well that's why they are called mystical coldberries and require a magic cultivator to plant
okay as a compromise how about you guys just code in precise physics and chemical reactions in the environment and call it a day
precise phyrics and chemical reactions?
you want it to be some kind of chemistry lesson game?
im jk but that's the type of shit that gets suggested in here sometimes
would be crazy if valheim teached organic chem
would be better than my ochem lecture last year 😿
ochem was easy idk man
It was fun
I feel like people were just overhyping it because they didn't want to actually learn it... kinda reminds me of a valheim biome 
yea if you keep up with ochem and study a bit every day it's really really chill, reminds me also of a certain biome 
are you going into medicine or what?
All of them aren't happening. It's the 10th nordic world, not midgard
I'll move to general
There's few normal animals for that reason...
That I still wish were changed to something more fictional
If it's a viking otherworldly purgatory they should reduce the amount of stuff that make it feel less like it
deer
deer
i want bears in valheim, i want a bear rug and a bear cape
they better have big ass bears in the deep north
bear may as well be a swear word in this discord
do the devs hate bears?
almost as much as horses
in all seriousness tho its been a common suggestion and theyve already said no
cant belive we cant have bears but wolves can be the primary threat for an entire stage of the game
horses make sense to not have because big enough horses to ride are a manmade domestication over hundreds of years. Oh and balance reasons
but also magic was one of those things I remember the devs saying a hard no to but then they added it in the mistlands
Very active discussions today 🤔
Yup
#suggestions message
love ya’ fish, but I think troll hide has a healthy amount of uses currently 😉 lots of other materials imo that deserve more attention than troll hide
. . . . like fenris claws or fenris fur
or iron 
True, (for example roots) but still, they are an essential part to the Black Forest. But a banner would be a nice reward to new players who are brave enough to fight a troll early game.
And plus it’s always nice to have more decorations
im honestly surprised we dont have a troll hide rug already
Same
i want a serpent scale armor so badly
Tho where in the game progression would you get it, and how would it be special
id imagine it would be an iron stage thing because it seems like all the ocean content is iron stage in strength, or just accessible from iron. But id like it to negate the wet status, we currently have nothing that we can equip to do so unlike cold so i think it would be nice
I agree
Heck, just brainstorming for fun- serpent armor could be plains tier. Scales might compliment black metal pretty well 🤔
Though if it’s supposed to negate an effect it should be light
So maybe scale armor would be the plain’s light armor
i wish we had some fiendish blackmetal armor alongside the padded just for visual choice
(If a mod sees this, i can help design the scale armor :D)
or as a extra heavy choice of armor that slows you down even more but its super good protection
Tank armor
i do wish that the upgrade system was reworked to make all these unique armors like the fenris, root, troll, ect, to be upgrade-able throughout the game instead of just a tack-on system that makes your stuff have better durability and minor stat upgrades.
Yea
its been my biggest gripe with this games progression, feels like you can only enjoy the unique stuff right when you get it
would also be a great solution to these 1 use resources like troll hide, root, fenris fur
Maybe a special item you can add to light armor that gives it an effect. But that also entails the area’s light armor will be plain
you wouldn't need to worry about giving every stage a special light armor option if you could just upgrade the unique stuff to the latest tier. But i do think that every stage should have atleast 2 choices for armor
@wanton atlas I wonder to what extent do you guys actually utilize the suggestions channel for ideas. I know obviously in the end you guys have a pretty set vision for certain elements but I wonder if you guys ever actually browse the suggestions channel or if you just have it to contain endless suggestions from the other channels 
yes
yes
They do read the suggestions. That's all we need to know
Idk why they wouldn't use the channel, if they weren't then it would've been removed by now
Smiffe used to even vote! But he got heckled all the time for it, it was awful. Literally constantly being called out for his opinion 
And I could never figured out why knowing who votes or not specifically has any relevance at all...
. . . im still waiting for my ships and sea update, i want shoreline subiomes for all biomes and i want fishing as a mechanic to be better
Same here
well I was thinking they may just have it to contain suggestions from flooding unrelated channels since it's pretty much inevitable that people are gonna be asking for things
but I'm sure they at least peruse some of the more important ones
Ah, it’s like having a number/email for customers to leave complaints, but it’s actually just a trash can 
@weak gate what questions?
Questions about the game
valheim help description:
Channel for asking questions about Valheim, where to find things, strategy tips, monsters, tameable creatures and other Valheim relateds. | Not for mods |
@broken carbon rideable desthsquito
That sounds terrifying
I'd drop that squito off in the blackforest and see it wreck havoc on the population there.
no. we constantly tell them to post either on discord or https://valheim.com/support
@raven mason
Oh thank you
Is there a list of all the commands we can use
That's all of them
Do you mean commands in general or the parameters of that specific command? If the former, there is a wiki page that lists off the different commands. If the latter, rianu already answered that.
in general
@untold jasper you need to put a 💡 before your idea… for some reason
"For some reason"
It's so the bot can apply the reactions.
hrm. don't like it... lol
And acts as a good way to test who can read pinned messages and who can't.
and bots
Now I have to wait half an hour to put my suggestion in.
And now you'll know for next time
obviously. Except, next time I'll forget. lol
Not that hard to forget when you just have to look at literally any other message in that channel to see that everyone else is starting their posts with a 💡.
Was thinking that too ^^
And yet...
?
Seeing if the bot would add the emojis
The bot is naturally set to only check the suggestions channel.
When next sale on Steam?
When they feel like it.
@untold jasper You may want to check the World Modifiers for the "no Build Cost" option.
I got the feeling that's doing exactly what you just suggested in #suggestions message
no unfortunately not. Because I don't want a no build cost.
I want to gather and use materials.
They won’t be real blocks, there will still be a cost
As much as I like a blueprint option, I don't feel it would fit in with vanilla/it would feel out of place having build holograms. As an alternative option there are mods that add blueprint options (one I'm using adds a blueprint tool that lets you copy builds).
I don't feel like it would necessarily be a "hologram". More of a visualization, even if the only person that sees it is the one building it until it's actually completed with materials. People do that all the time.
I'm not talking "technology" just QoL
A visualization is what a hologram would be. Doesn't have to be specifically technology that's making the hologram appear.
Eh, visualization isn't a physical manifestation for other people. Which is what a hologram is. It's the person who is visualizing a conceptual "building" way of working out a design.
sure there are mods that can copy buildings... I've used them. But I only do mod playthroughs on occasion, this should be a QoL thing in vanilla. Not a mod. And the copy building mod doesn't really do what I suggested either.
A hologram only viewed by one person or by everyone doesn't matter, you're missing the point.
No, I don't think I am. I think we're not agreeing on the interpretation of the definition of Visualization vs Hologram
internal visualization is how some creative people can see what they are trying to design almost physically without building it yet. Whereas a Hologram is a physical manifestation of this visualization. Logically you can't have a Hologram without some kind of visualization while you CAN have a Visualization without a hologram.
Again, you're missing the entire point if you're getting hung up on semantics.
In all fairness, but I don't see how "building" a ghost image of a build piece first, then adding the materials when you have it later is considered as a QoL thing.
It's basically meaning you build the thing twice.
No. You build it once, and just add materials to the building once finished.
And how would you add materials? Using the hammer? From your inventory? From a nearby chest? From a nearby cart?
Doesn't matter if you put down the ghost image first and add materials later. You still have to do the whole process two times.
For me personally I'm using a blueprint mod to help rebuild a structure I made in another world, without having to figure out exactly how I went about it the first time.
We'll agree to disagree on the amount of times you have to build it Thorin because I've seen this process in action. The QoL would be that you don't have to gather (round number) of materials and then start building only to realize that you didn't quite get enough materials then have to stop building and go back to gathering materials. You can know what you need before hand.
Still, how do you add the materials to that ghost image?
the blueprint mod bypasses the need for materials if I'm not mistaken.
V rising has a pretty interesting way of doing "ghost images" with castle relocation if anyone is familiar with that
I haven't had a chance to use it yet, I tried looking for one that did still require the materials.
Are you asking me how to code it? If I knew how to do that, I would be working on my own game lol. How is however the devs decide to do it, either by hammer or just interacting with the piece. Or having an overall "Need XX/1230 wood beams" that you would just interact and provide the structure.
I've used it, and it does bypass the need for materials. I made a tower out of black marble and just copied / pasted it to another biome and it doesn't require materials.
Right.
Just another "I got an idea, but let the dev's solve how it has to be implemented 'suggestion' ".
Oh, you're being patronizing. In that case, I'll move on with other discussions and ignore you completely.
I mean, I had an inkling you were, but was respectfully trying to give you the benefit of the doubt. So thank you very much for sealing that deal for me 🙂
Mate, if you had answered my question the first time, I wouldn't have reacted like that.
But you avoided my question two times; then replied that the Dev's had to figure out how to code it.
It's your idea but you want the devs to solve the problem of implementing how it works.
If you have an idea, you also need to come up with how to implement it in the game.
Because only that way the devs would be able to code it, instead of figuring out what this half baked suggestion would be like.
The one I'm using doesn't create a visualization/hologram like what you're suggesting, so you're likely looking at a different mod. I also checked, the one I'm using does require the materials to copy the saved builds.
No, there isn't a mod that does what I'm suggesting as far as I'm aware. Again, I don't think this should be a "Mod", but something added to the base game. Other games have implemented this and it works rather well. But I have used a blueprint build that does what you are talking about and bypasses the materials. So you may be correct that it is a different mod, but the issue is exactly that: it's a mod.
And I disagree with it being added to vanilla, since a visualization/hologram/ghost build would feel out of place. And valheim isn't other games, that argument is never valid. All focus should be specifically on the game being discussed, not what other games are doing. Ultimately it's going to be a very subjective matter, so no use really arguing further. I don't think it would fit in, you do think it would, and there's nothing more to say.
Neither wrong nor right, but the fact remains it would be a QoL improvement.
It's not up to me to determine what gets implemented, I merely made a suggestion. I only mentioned that it's been implemented in other games because there is a precedent for it's implementation that can be studied. Valheim is not other games, but there are other games that mirror valheim almost explicitly that have recently come out that have implemented it. But Valheim is an overall better game that could subjectively be made better by implimenting my suggestion.
🤔
I think I know what @untold jasper is on about
I use to play a game called "creativerse" where you could use blueprints to see how something would look like
users could upload there builds to steam workshop, and you could download them and build exact copies of epic builds
@wanton atlas more create blueprints but yeah you have the idea
I think it's a bigger chance someone does a mod for it, than we making such a super-niche thing
Unfortunate. Although building being a core staple of the Valheim gameplay, I wouldn't necessarily call the idea niche. But I get it, I dont know the amount of work that would be necessary to implement the idea so I wouldn't have a clue as to its feasibility.
I do appreciate you at least considering the idea though.
we don't have infinite amount of programmers to throw at everthing that would be a "good thing to have" 😦
Dragonwilds has ghost mode where it's somewhat similar to blueprints
another interesting thing is a spell that makes you basically view a certain area to build in (so you can fly and place blueprints however)
Disable that option then
The mod is literally exactly what you are suggesting. And belongs more as a mod than for the base game
Exactly what I meant when I said I didn't know the amount of work it would require lol. That's fair enough.
It's not, and I've explained that its functionality isn't what I suggested. I've also explained that I'm not modding, so it's a moot point.
This is the game I was referencing when I made the suggestion.
I used that mod for a very long time so yes, it is, I know it definitely is
Okay, I'll take your word for it.
I'm playing right now 😄
To be clear there's more than 1 mod for blueprints.
I only know PlanBuild and it's all you would ever need
That clears things up then, because that's not the mod I used. So makes sense 🙂
Have you tried to use the infinite programmers glitch yet?
they have a very short keepalive() setting sadly 🤔
Maybe you're feeding them too many hamburgers?
🤷
As much as some of the suggested changes are cool, they aren't always practical.
The suggestions channel should have some wacky ideas and overhauls but it's important to (if we can) make them as resources lean as possible and try and focus a little bit more on making what we already have better or making suggestions for things that are already in development.
Yup, people don't sometimes see a difference between "add sorting in crafting menu" and "overhaul the water system so we have waterfalls"
👀
Not impossible, cause the crafting is already limited within caves
So there would be less edgecases
Inside a cave water can do whatever it wants, but it will be hard to do something around modifiable terrain
And they could be always a part of an unmodifiable environmental set
waterfalls in the mistlands would go hard as shit
very steaming 🤔
I've become a huge believer in blueprints
It felt the same as nocost, but with cost
@ornate trench
I started this in my server where we take a fest and leave it on a table for anyone to take a bite but then whoever is next in line or took the last bite has to make a new one like a cookie jar in valhiem baisically
It’s been doing pretty good and there’s always a good source just in case
What does that have to do with this channel?
I just was giving a cool suggestion for people to add to a server if they wanted
Id like dynamic mist better for the Mistlands but the system isnt bad as it is
That's not what this channel is about 🤦♂️. This channel is about sugestions for ideas to be added to the game.
Shit my fault
I mean an actual cookie jar would be chill tho
#suggestions message the biggest issue I would see with this is that some people build in the mist and choose the spots that are clear. If those spots are only sometimes clear, I think a lot fewer would try to build at all. One way to balance this would be to allow us to build large wisp light structures like those that exist and provide a large clearing
@ornate trench There is a command for that
it was answered like 10 lines ago 🥲
Wow thanks, I read to quickly and missed that part
You could be on to something with this tbh, I would love if I could lay out pots or bowls of smaller foods for quick consumption, I use honey, fiddleheads and mushrooms for base work all the time, it would be neat to just snack on them quickly from a separate object. Not a need to be fair, just a nice addition.
Your profile status says dms are closed 
I guessed that it was already there more than once, but maybe if the devs see that this topic keeps popping up (like a few others), we'll get it in update 1.0
And flying mounts, larger carts, different inventory, backpacks and more of such.
It doesn't work like that
Nagging is a sure way to be ignored
And I ain't working on easter evening btw. Hence I am extremely slow on any kind of response on my free time
@craggy pagoda
This is an English only server (to my knowledge)
And also why did you upvote your OWN POST?!?!
Is it illegal to vote for yourself in an election?
Yes, at least here
And they will not create the channel
I just don't count them and move on. Self vote = no vote
it's just a text channel, most games have it I don't know if there's anything wrong with it... It was just a suggestion
The mods have clearly stated that this is an English only server
Or in other words
I tried to say that in Spanish
Got timed out
True. But who's going to moderate that? You can't expect all of the staff members being able to speak Spanish.
And then what about the German, French, Dutch, Swedish, Danish, Norwegian, Russian, Ukranian, Turkish, Greek and you name they country's community?
They would like to have their own channel too. And who's going to monitor that? I don't think it'll be you.
Yeah. If you want a Spanish speaking channel either find a valheim related discord that has one or make your own server. And no, it's not "just a suggestion" when the rules are explicit about the server being English only, period.
We will not create any non English speaking channels
I feel like plains needs more stuff, because it was the last biome for so long it doesn't feel as fleshed out as swamp and mountain.
Mistland and Ashland introduce tons of new things so plains in the middle is kind of tame. Thoughts?
its got only 1 armor which all the other biomes got 2, 3 with ashlands. Its got the least amount of variety in terms of progression stuff. Just do camps to get black metal and crops and then plant crops. Oh and tar. I think the plains honestly needs a rework to the progression, it needs more variety like the black forest or my favorite biome mistlands
exactly. Always seemed odd that black metal was just in boxes or on fulings, not really hard to come by and padded armor is iron based.
Would love to see more plains gear, weapons, dungeons, enemies etc.
mistlands got great dungeons, roots to tap, skulls to steal brains from, dvergr camps to raid. Not to meantion all the resources you need to get. Carapace, sap and tissue to make eitr, black marble, yggdrasil wood, black cores, jelly, blood clots, scale hide, lots of things
where the plains has black metal, barley and flax to make flour and linnen, tar ig, and lox stuff plus bug noses for arrows ig
each biome seems to represnt a period of time in development some have clearly been given more attention. It would be nice if other biomes were brought up to the same standard as the last two.
it just needs more, give me like a fuling mine to raid for the blackmetal. Or make blackmetal an alloy so you need to get 2 or more things to even make or somthing
swamps have alot of side content to do but i think they're core progression could be addressed too, its just crypt spam pretty much, same with mountains and just hitting silver nodes if you dont particularly care about the stuff in the caves
I like the idea of mini boss to unlock special items not just cosmetics. Like Lord Reto
Have one for each biome would be cool.
I wonder if they consider all previous biomes complete because there is still stuff that seems unfinished
reto would be way cooler if he was an actually unique npc instead of a hyperscaled chard swordsman
but more side content that leads to cool fights would be very much apreciated
i think it would be fitting to chuck a shitload of that type of content in a revamped ocean biome. Still waiting on ships and sea irongate
i just want actual beaches because the ashlands has an actual beach and the rest of the game should have beaches too
yeah, its like Valheim has involved mechanically but not all biomes benefit from these new features
#suggestions message there is... just search by boss;
find gdking, bonemass, find dragonqueen, find goblinking, find seeker queen @weak gate
Ships & sailing aren't important enough to re-focus on, they do what they're supposed to, and the content available in the ocean biome is already used for nothing of importance to progression.
I would be suprised if they wanted to make them more impactful to progression, but id just like to see better shorelines because im tired of being in a plains chunk in the middle of ocean waters and have it cuck my serpent hunting
So go somewhere else....?
gotta love this community that doesn't understand the concept of a community suggestion
What's better is when you don't realize it's a discussion
their terrain gen needs work, why is there a random biome in the middle of the ocean with no actual land
It benefits fishing, and takes nothing away from the vast ocean biomes typically generated.
this is quite literally the discussion chat dont respond to me or anyone for that matter if your not wanting to discus a suggestion
Saying don't respond to me if you don't want to discuss is pretty hilarious, I'm responding because I'm discussing?
fishing can be done literally off shore. the fact those chunks exist is most likely a bug. So just because a niche and nearly useless mechanic gets made 0.5x better by terrain errors doesnt make it "okay"
id like to fish of a dock or a boat
It's most certainly not a bug, and I build floating fishing outposts on these space to negate being interrupted by night spawns or any other creatures.
checks in obvious ocean - Land. "yeah its not a bug"
A biome doesn't necessarily mean land, and I think that's what's crossing you up.
its literally in the middle of the ocean
I think small islands in the middle of the ocean would work better than shallow spots, more visible
actual island generation is something i want too but these buggy bits of terrain gen arent it man
Maybe I'm crazy but literally every seed I've played has had very large ocean biomes to accomplish anything I've needed, are you just averse to exploring?
also when a biome says plains i expect land with grass on it
Okay so that's not necessarily case, even in real life, micro biomes exist even amid the open waters.
The only thing that would change is those areas being called something else, and at that point it's just a needless nitpick.
well the real world also isnt flat sooo
The point remains the same.
Just because it's a fantasy world doesn't mean it can't draw from real life for design and inspiration.
it kinda doesnt tho
It does, there's precedence for how the system generates biomes.
I feel like realism should come second compared to making the game better. I feel like the mini biomes being removed/replaced with real islands would be good because they add very little
The terrain doesnt generate in this way though, there's a master map that is used and the biomes/heightmaps are generated secondarily.
All landmasses are predetermined to a degree, having tiny little islands everywhere wouldn't stop anything
i dont get how ppl go into this chat seeing ppl say minor suggestions like "i want actual shorelines and better ocean generation to not have fake plains biomes in my clearly ocean biome" and attack it
Why did you come here not expecting valid criticism?
I'm sorry if you feel attacked, truly just wanted to point out that the ocean doesn't feel important because it isn't meant to, and no overhauls of the ocean or ships are likely for that reason.
Having tiny islands instead of underwater patches of random biomes would make it more visually clear if the ocean you’re in is good for serpent hunting
i mean i pointed at ships and sea not as a total overhaul but just as like a lil love to what ends up being half the map
Also if you want to make an on water base it’s easier to see possible locations
I suppose, I will just mark Serpent spawns that happen outside of storms and return there when I need more Serpent Stew, 90% of the time another has spawned.
and the ashlands have its own shoreline/beach subiome and id like the rest of the map gen to get that same type of treatment, aswell as a fix to these artifacts of terrain gen which sometimes end up making islands for actual island generation. Would make make minor things like serpent hunting nicer and make all the biomes blend into the ocean better
I hear you, but it's indicative that the players rely less and less on the ocean with the introduction of Stone Portals, beyond the point we're at, I don't see players needing many more trips outside of one direct trip to the Deep North, unless it introduces items that can't be transported through Stone Portals, the oceans are effectively being phased out.
The oceans will still matter for the first 6 biomes
i dont care about the utility of the ocean space being phased out i just want them to be nicer
There's nothing wrong with that, I'm just speaking to the level of importance they serve again.
Which is what will be needed for that suggestion to take root with anyone important.
how are you going to place those stone portals without sailing big dawg🧍♂️
Read what I said again 😅
why do you have such an aquatic hatred
I guess it goes in the bag of “things that would be nice but shouldn’t be the devs’ priority”
i dont think content needs to be important to be appreciated or worth the effort to implement, they never needed to re-do the look on the trolls, elder, and bonemass but they did. nor did they need to add music to all the little ruins or structures found throught the game when the ashlands was added. So like why are you attacking the suggestion again?
If any of what I'm saying comes across to you as "I hate (blank)" that's your own doing tbh
its coming across as "i dont like this very simple thing that would make the overall ocean player experience better because it undermines my cutsey little fishing hut that is exploting poor terrain generation so im gonna attack the OP"
I'm not saying it won't happen don't get me wrong, I'm just using my best estimate based on what we've seen so far.
Why are you expecting nothing but praise? If you post an idea publicly you accept the good with the bad, praise and criticism.
You'll be alright champ, life goes on, it's not that deep.
oceans could be deeper
because they are suggestions which should actually be deserving of this amount of friction. and this isnt one of them
You're the only one here giving off friction I won't lie.
Copystrike's ideas aren't bad in any sense, and sure it'd be nice, but given the landscape of the development so far, it looks to be going another way in my opinion.
Agree or don't, I don't care, no need to catch any feelings.
if you scroll up on the suggestions chat you'll know i understand that, what i dont understand is needless comment on the importance of a suggestion
so then if you agree the developers arent going in that direction right now but it would be nice to have. why do you have a problem with it
Where did I state that I have a problem with it.
like yea this minor thing isnt undermining my experience of valheim but id like to still see it
when you replied to the suggestion
I've literally been speaking to the importance of oceans and how unlikely that is.
Never did I once say I have a problem or even infer that.
so why are we nitpicking nitpicks
if you AGREE the suggestion is good why are you being contrary to it without actually adding any light to the suggestion
What? Where am I being contrary?
Objectively, the suggestion IS good, but its not in the current developer lens, so they are arent going to implement right now. HENCE the suggestion itself
Something along the way confused you when I've only been speaking to how I realistically see a suggestion like that playing out.
Valheim seems to be leaning less on ocean reliance, and the original ocean content isn't based in anything crucial to progression. Literally the only points I've made.
so then why say it if it isnt prompting discussion over the actual suggestion. Fiat (Let it be done) Debate the actual usefulness of the suggestion not if the suggestion will be added
perfect, what nuance does this add to the discussion over the actual content of the suggestion
are you disagreeing with the actual implementation over the suggestion or the probability that it actually gets added?
A better question, what does being combative add to the discussion?
Copystrike was wording things far better, you're just being combative.
im being combatative because you arent adding nuance to the suggestion, you are just talking probability
Fair enough. Been a long day and pretty sure I jumped into the middle of the discussion, so probably missing a lot of context here.
Only mentioning to them that the suggestion isn't likely in my opinion, and giving reasoning why. Nothing against the idea at all.
mistlands has unique archipelago generation to blend with oceans better and ashlands has actual beach generation so id like to see them do the same treatment to the other biomes thats pretty much all i rly want in terms of terrain gen stuff. Content wise i expect nothing but id like fishing to be better so i can actualy fish off a boat
Given this, how does it prompt discussion over the actual suggestion in terms of a yes/no
Once again, only speaking to the importance of the ocean biome and what that could mean towards your suggestion. Nothing about the importance of the suggestion, if I knew I'd be so terribly misunderstood, I'd have never said anything.
The discussion isn't based in a yes/no, that might be where you got crossed up I'm guessing.
I didn't even vote because I'm left in a neutral spot with how I feel. 
for reference, ive seen so many ppl in this discord actively attack a suggestion just because they dont see it ever happening which i dont think its worth discusing ever. Suggestion discussion should be to bounce ideas back in forth or explain why a suggestion would be bad or good rather than we see it actually happening.
That's great you think that, but it's about discussing suggestions, in any manor, otherwise it'd be called #suggestion-building
fair enough
I cant put a suggestion, because you request it start with a light bulb, but dont give me a light bulb to use, and im not going looking for one.. aaand, the text that tells you is so tiny up the top who would look at it until reading the error message after u post without it 😒
💡 🤔
I believe in you
so do I 🙂
you should be able to use the emoji by just typing "\💡"
💡 
"lightbulb"
do ;bulb; with colons instead of semi-colons : :
nope old school, hate emojis
then you cant suggest a suggestion
which is what i started with, jfyi it was
stay classy
true blue
3 people, that are in a suggestion discussion channel, that arent interested in suggestions 😒
not the quotation marks, and just bulb not lightbulb
\💡 is all u need, it should automatically turn it into the emoji
I really dont care, I came to provide a suggestion that just turned me right of f the game, but you dont wanna "discuss" fine, enjoy your emojis
we don't know what your suggestion is
its really not that hard bro 😹
ye we can't discuss anything if we don't know what to discuss
whats wrong with ppl
we're not trying to make u look stupid or anything, tryna help u out bro
he doesn't need any help on the first part
🍿
Smiffe n co adding extra emojis than usual prolly made him feel attacked
u talking about all the valheim related emojis?
cuz yeah I could see how that might be a little confusing lol
why is the bulb required for suggestions?
So the bot can apply the reactions.
makes sense
#suggestions message The more than usual stuff
Not saying it's wrong/right but probably just felt attacked by that idk and had that response
oh, that wasn't to the same person tho?
rofl, you kids will grow up one day, like I said yous dont care about the suggestion, have only beeninterested in the emoji 😒
lol what
no good at english ?
Could you send your suggestion so we can discuss it?
no, it's that we couldn't see your suggestion
rofl
tf?
this channel actually messaged it back to me, so if nobody there can see it, great setup 😒
checked his chat messages and he doesn't have any suggestions so 🤷♂️
I love this guy hahahah
it's not that we don't care about the suggestion, it's that your suggestion will automatically get deleted if it doesn't have the emoji, that's not our doing lol
fair enough, nobody wants to ask and discuss it, so I wont
it messaged it to you so you can easily copy it back in but with a bulb infront so it doesn't get deleted
word
ok programmed
I'm sure people would be happy to discuss it, if they are able to first read it 🤣😭
happy is an overstatement
Of course no ones gonna ask you, a person that can't be bothered an easy to do emoji, that are required for a reason, what your suggestion is.
Everyone recognizes an attention troll when they see one.
Bait used to be believable...
Treebound fruit is kinda there with the vineberries
Considering emojis have been in heavy use since the 80s, and the people here showed more patience than you did with simple formatting, you might consider that you still have some growing up to do yourself.
This is probably an old suggestion but I think it deserves more love: - Snapping fence.
(how come they don't have snapping points?)
Wild in here today I see 😅
You mean the woodpole fence? The early one? 🤔
It is the only ”fence” that does not snap
Oh right, fair point 
i just realised now, after 1200 h of gameplay that there is no cat in the game.
IMO the game lacks of kitten.
could be like, snow leotard, (or lynx) found in the deep north.
Or some kind of Cheshire cat in the mistland.
but would be cool to get some domesticated kitten in our viking base.
would make it more confortable for sure.
Yes
we should be able to buy a cat from hildir or something
i just want way more decoration options from hildir period
Why when she already has a pet broom and a pet greydwarf?
that's the bog witch..
That would just drastically increase people spamming the channel with more "add cat" suggestions
how?
Oh yeah, my bad
"you gave hildir a cat but not to us? Please add"
fair
Cats go straight to Valhalla, according to what Smiffe has said.
Cats go straight to Freja at Folkvang, along half of the fallen warriors..
Cats only have 9 lives, they are currently living all of them at the same time across the other 9 realms, they don't have a tenth life to spare for valheim.
This is a great idea, easily implementable. Even if only some objects, like the hot tub, had their range increased it would really open up building choices.
Deja Vu 👀
yo, anyone wanna start a new world and just build play and chill with me?
#suggestions message this seems like it would get messy with performance. It's my understanding that the game is already performing stability calculations regularly for active structures. If it adds fire calculations for each fire in this manner, performance will take a hit
Comfort is godawful to begin with and is one of the more unintuitive parts of valheim
Even with nocost, I didn't bother with comfort specifics (lvl 8 or level 17 comfort, take whatever is there)
I took whatever was available at any point of the base
Not to mention, you have to cram it in one place and keep track of every piece and figure out what adds what
Or what are overlaps
I'm sure they can figure out something without the imaginary limitations we come up with
I suppose the simple solution is to increase the radius. Won't fix all concerns, but it would be a start
Hmm I don’t know if I agree with you on this one 🤔
I’m sure you’ve seen me go to great lengths advocating for comfort radii to be be tweaked 
I think the comfort system is rewarding for players that really get into base building, without overwhelming or overpowering them. I feel like the mechanic is in a pretty solid spot. A small bump in the area of effect for some/most pieces, and I think it would be perfect.
#suggestions message Can you elaborate on this 🤔 I guess I’m asking what the difference between the wolves in-game and a direwolf is?
@upbeat sequoia
Larger, rideable, artistically stylized, different sounds
I'm sure people would love them to just grab current wolf, make it bigger, change the name and done.
Everyone loves reskins, right?
Exaggerated features and a different model of course
Big scruffy hair and a meaner looking maw for example
Well, it won't happen anyway.
It's set multiple times now we won't get new rides to start with. So that option already falls off.
I also doubt that adding a similar monster to an existing or a new biome would be a good idea.
You're overestimating IG
Starred variants would be the only chance for a "dire wolf", but in appearance only. I know deer and boar go through visual changes other than just a size increase and a different color scheme, so making starred wolves have the same treatment would be a valid option. But again, it would purely be appearance only. It wouldn't be a separate entity, it wouldn't be called a dire wolf, it wouldn't be rideable, etc. That's the best case scenario you can hope for.
@grave cipher I think that in each biome there should be alternative sets, so that the player can decide throughout the game whether he is a warrior, archer or even more into magic
#suggestions message I don’t like the implementation of it in your suggestion specifically but the name and concept is hilarious so I wish they would add something like this
I think adding a toggleable world setting for needing materials to repair would be a good addition.
People already do flame hazard,No maps and no portals. It would just add a bit of extra difficulty for those who want a challenge, and it would be off by default as well
If you want to increase the amount of resources you have to gather you can already turn the resource rate down to 0.75 and 0.5
I wouldn't be opposed to having repairs cost resources.
If tools and weapons didint have the durability of wet tissue paper.
Hard to understand why anyone would want more nuisances and needless tedium, unless it's yet another case of people confusing those things with difficulty and challenge.
i hope they add more mechanical challenge like more complex enemy movesets which the ashlands did do. But just difficulty through things taking longer isnt often fun
Agreed. Plenty of ways to add challenges without it just being tedium and time consuming.