#suggestion-discussion

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rose swan
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This channel has had a lot of activity recently! Some great discussions 😁

arctic wharf
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I think I have a new biggest anti-fan 😅🤫

rose swan
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I got one of those too, don’t worry Ragnar_laugh

crimson dock
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What y’all think to celestial feathers being used for endgame arrow/bolt recipes?

rose swan
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I think that would be pretty neat!

crimson dock
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It’s a material worthy of an endgame fire arrow for sure

rose swan
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Agreed. Only thing is, because of the newly introduced enchantment system, I could see there not being anymore elemental arrows.

lofty wave
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Deep north could have some

rose swan
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It could, or it could have more enshrine stones 🤔 well just have to wait and see I suppose

plain oak
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Theoretically it could be used for enchant upgrades

lament zinc
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#suggestions message

What makes you think Greydwarves have hearts?
They're the souls of convicted murderers....

languid ibex
mellow crater
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I think I just go a sudden idea I find great. What do you think of  altars of half-power  ?
Like, let’s give two powers to each Forsaken (just as the Queen currently does).
Players can build altars that, upon a logical sacrifice (related to the Forsaken, like summon items), give ONE of the two powers. The given power depend on the altar.

You could have altar for Queen the miner, and altar for Queen the mage as an example

Players could have the full forsaken power only by going to the sacrificial stones

plain oak
crimson dock
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I don’t really like the idea of giving you half a power at that point you’d be better off keeping an unconnected portal at the altar to be able to switch at any time

arctic wharf
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Nice to see getting creative with ideas, but its not the best this time sadly.

Idk why, but altars are rubbing me the wrong way by now 🤭
Its too often suggested.

rose swan
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There have been a lot of altar suggestions/discussions recently 🤔

stiff stag
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#suggestions message The sound heard during the storms is obviously thunder caused by the lightning strikes, not some random made up enemy. Since the lightning there has unique properties, the sound produced by it was also made unique from normal thunder sounds.

grand atlas
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Hello, my suggestion is to be able to change MAP marker colors. the current color makes it incredibly hard for my group of friends to see. we've got over 500 map markers and i can barely where my bases are....etc. i understand we can hide certain marker types but i dont need to hide them i need to be able to SEE them. what do yall think? if we can do it for signs to make it much more visiable (thank god) i feel like we should be able to do it for map markers.

pulsar needle
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Any plans to make Dyrnwyn cooler? It’s okay in terms of power, just less interesting than other swords with gemstone buffs. This is really a shame considering how epic the quest to get it is. Maybe it could have an explosive swing ability or something?

pulsar locust
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I had a dream in which there was a spider-like seeker, it made webs between the high stone pillars in the mistlands.

mortal lichen
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Well, webs were a thing for a long time, this can be canon 😄

rose swan
mortal lichen
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Smiffe once said "wait and see" I think

peak bronze
olive yacht
rose swan
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#suggestions message
@warped kelp Juet trying to make sure I’m understanding- are you suggesting that the player gets a permanent upgrade upon hanging a boss trophy? For example, your base stamina is bumped up to 65 (50 + 15) permanently upon returning Eikthyrs trophy?

granite geyser
stone citrus
hollow parcel
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What is this section for, To talk about things you put in the suggestions?

rose swan
mortal lichen
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It's a place for Rianu to thrive

warped kelp
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I think it should be a global buff for all players, simply giving you the buffs based on the altars that have a trophy

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recently I got a bunch of my friends into Valheim and the one thing I noticed is how hit or miss the forsaken powers are, if they even gave a simple small passive to everyone it would feel 100x better to kill bosses

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let' be real, I feel like most of us were disappointed with the Elder power the first time we saw it

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even Moder, yes its super useful to have someone in your group have it for sailing, but compared to something like Bonemass it really pales

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where one is niche but the other is all-round just very good

stone citrus
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Elder buff: All weapons can damage trees 👀 vMatt?

rose swan
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What are thoughts on Elder buff giving and exp bonus? Forbidden knowledge and all that 🤔

stone citrus
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yeah woodcutting xp is very slow

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I always have this question, should 100 lvl be achievable naturally at all
in many skills

lofty wave
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It depends on the skill, reaching level 100 swimming or magic skills is much less likely through normal gameplay than run/jump

stone citrus
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Running 100 is definitely achievable naturally until deepnorth

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grinding for hours on bloodmagic resulted in like level 30

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I remember spawning like 5 archer skeletons in a safe area and spamming bonemass

rose swan
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Should skill maximums be able to reached naturally? Hmm maybe, but I’d say definitely close. Like hitting 80 in your weapon skill at end-game sounds comfortable. Leave 100 for those who go the extra mile and continue playing well after the game is completed.

Kinda like PokĂŠmon lol you usually hit like the 60s or 70s.

However- at least in my opinion, there are some skills that are simply unnecessary. Swimming is a little silly to me, riding too.

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This is assuming you put a lot of weight into the skill system as a whole though; some skills are handy, some are not. I don’t put a lot of stock into skills as a whole, I suppose?

arctic wharf
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In smiffes words skills are meant to be a "nice to have, but not neccessary".
Not much point in them being there though if you just get a massive rush of levels until you hit 50 or so and then they almost never pop again and/or hover around 50 for the rest of the game with natural deaths. Ragnar_laugh

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Already put forward enough suggestions and talked about skills enough of course, so I will spare the chat the deep dive skol

hollow parcel
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Suggestion: Endgame Cultivator Unlocks Fertilizer System – Grow Rare Crops (Midway Through the Endgame)

I’d like to suggest a new system that becomes available midway through the endgame—a powerful Cultivator upgrade that unlocks access to a fertilizer-based farming system, allowing players to finally grow rare plants that are otherwise only found in the wild. These include:
• Blueberries
• Raspberries
• Thistle
• Yellow Mushrooms (requires underground planting)
• Red Mushrooms

I completely understand and agree with the decision to keep these plants non-cultivable early on. They encourage exploration and biome progression. However, by the time players are deep into the endgame—after mastering the Mistlands and beyond—it makes sense to offer a rewarding, earned way to grow them at home.

To be clear, I’m not asking for these crops to be handed out. The system should be something players work for and unlock, not something available by default.

How it would work:
• Players unlock the Fertilizer System by crafting a new, endgame Cultivator, which is gated behind high-tier materials and progression milestones (for example, defeating a specific boss or unlocking advanced crafting stations).
• Once crafted, this upgraded Cultivator allows players to apply fertilizer to the ground, creating a new soil texture similar to how the hoe raises terrain when stone is in the inventory.
• After fertilizing the soil, players can plant rare plants like Blueberries, Raspberries, Thistle, and Mushrooms on it.
• Yellow Mushrooms could be restricted to areas that are underground, making farming them a more creative and immersive task.
• As an example of what a fertilizer might require:
• One type of fertilizer could involve a crafted liquid like Eitr Water, brewed using Mistlands materials like Sap or Refined Eitr.
• This would make thematic sense for glowing plants like Thistle, and could tie into Mistlands progression without unbalancing the earlier stages of the game.
• The fertilizer system could later support additional crops or trees in future updates, offering long-term replayability and a deeper farming system.

This idea adds a meaningful new layer to the endgame without disrupting the core gameplay loop. It encourages building, experimentation, and progression—giving players a satisfying way to complete their homesteads.

Thank you for your time, and thank you for continuing to enrich the world of Valheim!

hollow parcel
lament zinc
hollow parcel
languid ibex
molten bloom
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I personally think in general a big flaw with this game is the devs' thinking that they should model the general gameplay loop of each biome around the black forest when in reality the gameplay loop should evolve over time to match your progression within the world. It just doesn't feel right to build up an advanced society in your world only to be forced to return to picking blueberries precisely in the same manner when all you had was a wooden shack. This obviously doesn't ruin the game or anything because Valheim is still the best survival game I've ever played but the devs seem a bit rigid with regard to their general design philosophy in my opinion.

languid ibex
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It definitely makes sense in an open world like Valheim, it's not like it's defined levels of some kind, and once you beat the boss you're only concerned with what's after. In Valheim you'll encounter previous biomes again, it's inevitable. Having reasons to explore or appreciate walking by a group of 14 berry bushes near each other, and even mark it on your map-- that doesn't hurt anything ultimately. You can already achieve ways to make farming these things easier utilizing portals or portal chains in which you go through a large chain of portals and end up back at your base after collecting from groups of naturally spawned goods you've found.

molten bloom
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It isn't really exploration anymore though after you've passed that point of progression. Since you have already explored multiple black forests and know roughly where the bushes are, the task is reduced to tedium that is also simultaneously at odds with the idea that you are progressing technologically through the world. Ideally, the gameplay loop would reflect this using the existing building system to cut out the things that at later points in progression become menial tasks.

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It isn't really a big deal ultimately but if I had to find flaw with this incredible game I'd say that's one for sure

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This is the same reason that I agree with the devs that magic should NOT be added to earlier biomes because it does not fit with the technological "age"

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Progressing from a primitive lifestyle to a legendary hero with a civilization is a core aspect of the game that I feel should be highlighted in all aspects, and the entire foraging thing is one aspect that I feel is being arbitrarily kept around because of this idea that it incentivizes exploration when it really doesn't at all... you just teleport back to your existing black forest base and run around picking blueberries

languid ibex
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It is exploration though, there's new things to be found in different black forests and meadows, such as runestones that only generate very far from spawn or buried chests under viking gravesites. Discouraging exploration by making the player feel like nothing unique exists in older biomes, and might result in them never discovering a 2 star boar for example. Should you just explore the closest forests and say that's enough, you will miss certain things. The only real point against this foraging logic is that there's not enough reasons to return outside of that to make it feel important.

rose swan
molten bloom
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I mean that's all well and good but that just isn't enough to warrant going back and exploring since the runestones are mechanically worthless and the buried chests contain zero unique loot. Not to mention, the berries themselves do NOT incentivize further exploration of specifically further black forests because they regenerate, once again meaning that as a mechanic they only actually directly inventivize returning to a black forest you've already explored and where you know where the bushes already are. I would hardly consider that exploration and it still has the issue with being at odds with the technological progression.

hollow parcel
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Yes, I completely understand and agree that these plants should be locked behind progression—up until you’re deep into the late game. Early- and mid-game exploration is important and rewarding, and that design should absolutely stay intact.
But once you’ve defeated all the bosses and explored every biome, exploration becomes optional for most players. At that point, many people simply set up portals near heavy clusters and farm the area repeatedly. Others, like my wife, still explore just because she enjoys it—she loves sailing and discovering new areas but doesn’t care much for crafting or gathering. That personal choice isn’t going away, even with the option to farm. This idea doesn’t take away from exploration—it gives players a meaningful endgame reward that adds flexibility. And like everything else in Valheim, it’s optional. If you’d rather keep gathering wild Thistle or Raspberries in the field, go for it. But for those who enjoy building self-sufficient bases after finishing the main content, this would be a welcome and earned addition.

molten bloom
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also I'm pretty sure the viking gravesites are found pretty much everywhere, perhaps they are more common further out but not to a meaningful extent

molten bloom
granite geyser
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It has been suggested 1000 times, and has been denied 1000 times.

Suggesting the same thing that has been explicitly denied will not make them change their minds. Just accept the decision

molten bloom
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I know that's why I prefaced the entire discussion by explaining that they aren't going to do it.

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Which was the actual point of what I was saying, not the suggestion itself

heady compass
gray quarry
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Would force you to build your base at a fuling camp site, but if you're willing to do that - I'm game. Would only apply to the world generated fires, so I dunno if it would be of much use in the end tho.

arctic wharf
arctic wharf
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Ps. Not really supporting the berry farming arguement, just disagreeing with them still providing any real value to exploration by then.

gray quarry
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It is obvious that part of the core game design idea is that gear is crafted - there is no looted gear anywhere so far, unless you count arrows here and there and meads in mines. However, without breaking that I could imagine for example remote burial chambers (FAR from spawn) could hold "ancient" weapons - rusted weapons that crumble to dust as you loot them BUT teach you a cosmetic craft recipe for weapons of their type. For example an ancient sword would teach you how to craft any tier sword in that shape. Would give the game a very roundabout form of transmog, that would also promote exploration.

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That said, allowing the odd bronze weapon to be found in Black Forest crypts, iron in Swamp crypts, silver in Mountains and so on would hardly be game breaking, but that's just not how they want the game to be.

hollow parcel
languid ibex
coarse idol
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#suggestions message 👏 It's pretty detailed.
But here are a couple questions:

  1. Suppose this cultivator (in the form of a plow, a small cart or some magical staff/tool, it doesn't matter), when certain conditions are met (creation of a certain fertilizer/soil), changes (as I understand) the soil structure, i.e. a small section of biome, for a certain plant, so that everything can be planted in the same place. Right? In general, a lawn (vegetable garden) of different pieces/biomes is beautiful (although chaotic)..... But it fundamentally breaks the mechanics of the game. Even if it's late in the game, changing/re-coloring biomes is impossible. Or did I misunderstand the idea?
  2. Yellow mushrooms grow in the caves/dungeons of the forest biome. Even if we somehow change our biome by location, the game alas does not allow us to dig caves and dungeons (a pit with a roof is not quite that, I think. That leaves a number of wild plants that can not be made into crops.
    Though in regards to berry bushes, of course, it's a moot point. Why can't we also pick up their seed/seedling (like wild mariners and turnips) and plant them at our place?
    That leaves the option of seed and planting according to the biome. And the cultivator can be used simply as a background tool for planting (fertilizer loses all meaning for bushes).
hollow parcel
# coarse idol https://discord.com/channels/391142601740517377/1202312684364910612/135346085813...
  1. I'm not trying to change or recolor biomes, or override core biome mechanics like enemy spawns, ambient effects, or weather. What I’m proposing is simply expanding the soil types the Cultivator can apply by using new, craftable fertilizers—allowing for new planting options without altering the biome itself. While I’m not a programmer, Valheim crops likely follow a system of internal flags that check things like:

Biome Flag – Is the plant in a valid biome?

Crop Spacing Flag – Is it spaced correctly?

Sunlight Flag – Is it exposed to the sky if required?

Chunk Loaded Flag – Is the area active?

Soil Type Flag – Is it planted in the correct soil?

Currently, the Cultivator can convert normal terrain into a single type of cultivated soil. My idea is to expand this with new soil textures that act as special growing mediums for rare crops like Thistle, Yellow Mushrooms, or Berry Bushes. These soil types could each have their own Soil Type Flag, and be created using different types of fertilizer. Biome mechanics remain fully intact. This system doesn’t overwrite or recolor a biome—it just lets players create small, specially-prepared soil patches where rare plants can grow under the right conditions.

  1. How would Yellow Mushrooms grow if we can't create caves or dungeons?
    You're totally right that players can’t dig or generate true dungeons like the ones Yellow Mushrooms are found in—but that’s not what I’m suggesting.

In this system, Yellow Mushrooms would require two key conditions to grow:

They must be planted on soil created with a specific fertilizer (a unique soil type).

They must be placed in underground or enclosed spaces without open sky or sunlight—meaning the Sunlight Flag must be absent. That could be a player-built basement, underground tunnel, or any enclosed dark chamber. The exact design would be up to the player’s creativity, which is part of the fun.

  1. Why can’t we harvest berry bush seedlings like other crops?
    I completely agree—and I think there’s a natural way to make this work that fits Valheim’s design.

When you find a wild berry bush (Raspberry or Blueberry)

First interaction lets you harvest the berries, as usual.

Then, if you click the bush again immediately after, it destroys the bush and gives you a Root Sapling or similar plantable item.

That item can be used with the upgraded Cultivator and required (soil fertilizer type) to replant the bush wherever you want.

To keep this balanced, it would be a one-for-one system—you’re not creating infinite bushes, you’re relocating an existing one. If you want to move it again later, you’d destroy your planted bush to get the Root Sapling back, or go find another in the wild. This approach respects the value of exploration while giving endgame players the freedom to design custom gardens and homesteads. It mirrors real-life propagation methods and fits within Valheim’s existing framework.

  1. Wouldn’t fertilizer lose meaning for bushes if they just need to be planted in the right biome?

Not quite—this system isn’t about forcing fertilizer onto every plant. It’s about using fertilizer to unlock new soil types, which in turn allow crops that normally can’t be grown to finally be planted in controlled, purposeful spaces. By the time players reach midway through the endgame, most of the progression systems are complete. Many players transition into creative mode—focusing on building homes, gardens, and living spaces. This system offers something rewarding for those players: a way to grow rare resources they’ve worked hard to gather, without needing to portal all over the map. It’s still optional. If someone prefers gathering these plants in the wild, they can continue doing that. But for those who enjoy the farming and base-building aspects of the game, this adds a whole new layer of depth and personalization—earned through progression, not handed out early.

languid ibex
lament zinc
# languid ibex All of your points made are still possible with the available plants though, it ...

It's not meant to take away the exploring.

The whole idea is to use the plants from previous biomes as decoration, not for harvesting and only after reaching Mistlands.
Which means that both the yellow and the "normal" mushroom, the thistle, the blueberries and the raspberries are basically "obsolete" for crafting.

Also, since it's meant for decoration, you won't be able to harvest from the things in the first place.

hollow parcel
# languid ibex All of your points made are still possible with the available plants though, it ...

I totally get where you're coming from—and I agree that exploration and foraging should always have value. But just to clarify, this system wouldn’t take that away—it would simply offer an optional path for players who enjoy farming and base-building. Not everyone enjoys every activity in the game. For example, I personally don’t enjoy fishing, so I just make food that doesn’t require fish. But I’d never say fishing should be removed, or that it shouldn’t have been added—because plenty of players do enjoy it. Same goes for boar and wolf farms. I don’t use them. I prefer to go out and hunt my animals instead. To me, managing a pen full of boars that can’t be led or moved around like wolves is more hassle than it's worth. That’s just my playstyle—and that’s the point: Valheim gives us the freedom to play how we like. Farming rare crops wouldn’t replace exploration. It would just offer players who have reached the late game a rewarding, earned way to create a self-sufficient homestead, if that’s how they enjoy playing. It’s not about taking away reasons to explore—it’s about expanding the choices for how we experience the game world.

hollow parcel
# lament zinc It's not meant to take away the exploring. The whole idea is to use the plants ...

No, you can still go out and harvest your crops if you want—but it doesn’t take anything away from the game. By that point in the late game, most players either don’t bother collecting those materials anymore or already have the gear to deal with elemental resistances so it would be used mostly for decoration. People who enjoy exploring will continue to do so, while others will just grind the same resource-heavy spots over and over. They’re not really exploring the biome—they're just jumping through a portal, grabbing what they need, and leaving.

rose swan
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Reminder that mushrooms can be used decoratively currently 😁MushroomYellow

Lots of secret techniques using the serving tray 👀

languid ibex
languid ibex
pulsar locust
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Skills reaching level 100 is not really possible in normal gameplay for many skills, besides run and jump. I'd say the combat oriented ones could get bonus gains when you surprise or hit a staggered enemy, or when you use a weakness to your benefit.

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Archery, well obviously distance based bonuses here, and maybe bonuses for hitting smaller enemies

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Swimming, I'd say give it a bonus based on who much stamina you have used without resting to swim. this way a longer swimming session gives a lot more xp

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Fishing should apply to harpooning serpents, and fishing a bigger fish should give some extra XP. currently this would be exploitable, since you can release caught fish and catch them again, or not catch the fish through your fishing rod.

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Blood magic is an odd one, like the shields breaking should obviously give xp to the caster. And I am not certain how the Trollstav works, does it give xp at all?

hollow parcel
# languid ibex Raspberries & Blueberries are still in use even in the Ashlands if you're a fan ...

Hey, we can agree to disagree—and that’s totally fine. Not everyone is going to see things the same way. If the goal was truly to push exploration above all else, portals wouldn’t even exist—but the devs understand that after doing something a thousand times, it becomes repetitive and feels more like a chore. That’s not unique to Valheim—it’s something seen across the entire gaming industry. The best way developers can keep players engaged is by offering options, especially once you've reached the endgame. Honestly, they could even gate features like this until after you've defeated all the biome bosses. There are plenty of ways to encourage more exploration without restricting player freedom. For example: Remove free repairs, and instead make it cost half the materials it took to craft the item originally. On top of that, add durability limits, so gear eventually breaks and needs to be fully replaced. That alone would keep players gathering and revisiting older biomes more frequently. Introduce biome-specific world events, where unique activities or enemies appear in certain biomes, offering limited-time rewards you can’t get anywhere else.

languid ibex
# hollow parcel Hey, we can agree to disagree—and that’s totally fine. Not everyone is going to ...

Hey, not to worry, I know that, but when you continue to prompt explanation of my opinions-- I'll write them out no problem. That's why I mentioned that it's how I feel personally multiple times. I didn't however say that exploration was being pushed above all else, and even mentioned the portal workaround. I disagree that the developers motivations for changing the system is that it becomes repetitive, because the same thing would happen with anything plant-able, and if anything, foraging would serve to break up monotony when mass farming goods. It's a bit ironic that you should say the best way to keep players engaged is to offer differing options, but in the same breath say that should function the same way as everything else. I do agree there are plenty of other ways to encourage exploration, but again-- I don't think that justifies in any way removing any of the current reasons to explore.

stiff stag
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It's largely just about the player not sitting in 1 place for everything and instead staying more active, than it is for exploring (you already do plenty of exploring naturally while playing, and if you're gathering unplantable crops, you're likely to just go back to known marked locations, not new unexplored areas).

stiff stag
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#suggestions message I would rather get a color wheel to choose whatever color we want (though not sure how well that would fit in with how the game is designed). And as much as I like purple, it's odd to suggest just a single additional color option when it could be suggested to add any other missing color instead.

coarse idol
# hollow parcel 1. I'm not trying to change or recolor biomes, or override core biome mechanics ...

Oof! Thought I was the only one who liked to write such ‘poems’ 😜.
Basically, everything is logical and quite thought out.

But to write the code for all these subtle mechanics, I think it will take a lot of effort and time, and it's unlikely that the developers will go for it.
It sounds cool though.
But for now we can only be satisfied with a mod with the ability to plant everything 😉.

hollow parcel
# coarse idol Oof! Thought I was the only one who liked to write such ‘poems’ 😜. Basically, e...

The art assets are already in the game, and the Cultivator currently allows players to convert normal terrain into a single type of cultivated soil. For my idea to work, the devs would just need to expand on that system by:
• Adding new fertilizers to the game, along with recipes to craft them
• Introducing additional soil types that the upgraded Cultivator can apply
• Using fertilizer in your inventory as a resource, much like how using stone raises the ground with a hoe
• Applying the correct soil texture depending on the fertilizer used, just like the Cultivator already does with standard cultivated soil

They’d also need to implement a new crafting station, which could function similarly to the Fermenter, to process raw materials into different types of fertilizer. The good news is, the basic framework and code for this kind of system is already in the game—they’d mostly be building on top of existing mechanics. Also, I’ve never used mods in Valheim—been enjoying the vanilla experience so far. But I won’t lie… the farming grid-snapping mods are very tempting. My OCD kicks in hard when I see crooked rows—clean placement just feels right, haha

coarse idol
hollow parcel
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#suggestions message or add a diy station that we can put our gear and weapons in, then we can get the resources to make the colored diy and then apply it on the items at the diy station. I like this idea some of the default colors are not the best.

arctic wharf
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If no campfire exists, plop one down (don't even need to place a table first)

If a campfire exists, break it and place your own campfire.

For bonfires... can we not already re-ignite them ourselves?
Not too much benefit to it even if we could though... being objective.

coarse idol
arctic wharf
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I mean... as far as I am aware we can build all of the objects ourselves immediately after gathering wood. 👀
Just not neccessary to repair the broken version used to sell the story 😅

coarse idol
granite geyser
pulsar locust
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What piece in particular would you want an additional snapping point for?

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Because if you are that vague we can’t tell whether to vote yes or no, it’s kinda like asking for ”more features”

granite geyser
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Not like it matters

wanton atlas
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add more things

granite geyser
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Everything that uses snap points are things you place a lot of. It would be the same thing regardless

rose swan
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It’s important to remember that adding snap points also increases instances if I remember correctly. So adding snap points to already existing pieces could cause performance issues.

wanton atlas
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not issues. but worse performance

pulsar locust
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Ok, so less snapping points please

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My favourite suggestion is ”better performance”

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Achievable by giving all owners of Valheim new motherboards and processors

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That only run Valheim

granite geyser
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"Develop the game" are certainly the best ideas. Devs would've never thought about working on their game if someone didn't mention it

rose swan
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💡Content

peak bronze
pulsar locust
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Better content

mortal lichen
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can't improve perfection 💅

wanton atlas
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yeah. there are some very specific ones out there

pulsar locust
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A bony variant of the growths? One that fires sharp shards at you and has a ribcage armor protecting it?

hollow parcel
pulsar locust
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Or just an option that tells you if the crop is blocked

mortal lichen
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eyeball it oml

pulsar locust
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Id like the game to block planting the crops cause it already stops us building pieces if they are blocked

mortal lichen
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I mean it just takes a a few plants to realize what the min/max distance is

hollow parcel
# mortal lichen I mean it just takes a a few plants to realize what the min/max distance is

Still extremely annoying for people with depth perception issues or OCD needing it lined up like myself. We have the option now to turn off snapping for building pieces, why can’t we get an option to turn it on for planting crops? Having this for people that want it will have no effect on the players that enjoy free placement because it would be a toggle on or off option.

lost ibex
languid ibex
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You can always make a 1x1 wood beam grid, cultivate the empty space in between the grid, and remove the wood.

rose swan
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I get a little bummed when my acorns don’t work out because of needing more space, but I don’t think problematic or anything. Just takes a little getting used to.
I’ve never had a problem with crops though 🤔 like yeah, I’ve messed up and planted some too close before, but it’s never been detrimental or anything.

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Just gotta learn to embrace asymmetry and imperfections! 😁

languid ibex
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Imperfect perfection ❤️

hollow parcel
stiff stag
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The majority of people that say they have OCD don't actually have OCD.

lost ibex
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*clinical

stiff stag
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It is valid when talking about accessibility options, but this isn't really an accessibility issue.

mortal lichen
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It's a preference and you can work around it ingame as is

My issue is every suggestion becoming a "toggle" and creating a massive bloated menu/modifier for every little thing

granite geyser
#

Surely not everything needs to be a world modifier. And I always cringe every time i see someone mention "just make it a modifier and that's it easy bro"

rose swan
#

I don’t think Keld was trying to insult anyone 🙂 but yeah, I think in general people got used to grid-assisted placement, so it just takes some adjustment. Nothing wrong with that though (it’s actually a nice change of pace imo) skol

mortal lichen
#

No no, like I said my issue is the "toggle" not the suggestion or accessibility itself of course 😄

rose swan
#

We need a modifier to adjust the number of modifiers that we have access to.

stiff stag
#

And then a toggle for whether we can use that modifier or not.

rose swan
#

#suggestions message @hollow parcel By the way, I’d recommend against making long posts (looks like the formatting is what’s causing it to appear lengthier than it actually is) as they could be removed. Generally, the overuse of formatting isn’t well received. Just trying to help you out skol

keen mortar
pulsar locust
#

Yeah thats a nice one, although maybe the ladder should have more rungs instead

stiff stag
#

Halving the distance between them would naturally mean more would need to be added to fill in the empty space left over.

#

Oh, nvm, I misread their comment.

rose swan
#

When the suggestions channel is unread but there are no new messages

💡
🫴

rose swan
hollow parcel
#

Would love more large sea fish like whales, Sharks and Giant Island size Turtles that we can explore the islands for a short time before they submerge back into the ocean (Not like the leviathan but twice the size with rare ocean plant life , trees maybe sunken treasure chest ect) and a Kraken Deep Ocean Boss.

lofty wave
#

Giant Island size Turtles that we can explore the islands for a short time before they submerge back into the ocean

This seems very similar to the leviathans we have already

rose swan
#

Kraken doesn’t seem like it would be any fun because 1) you’re bound to the boat most likely, and 2) If the boat gets destroyed it’s just a pain in the ass Ragnar_laugh

hollow parcel
mortal lichen
#

That one is HUGE though, holds like 5 settlements 😄

hollow parcel
#

Exactly this is something players can explore bit by bit every time they find it randomly in the ocean.

mortal lichen
#

Well problem is Valheim has generation and that would require a massive chunk of ocean that some worlds might not even generate

peak bronze
#

Surely some more lively creatures would be welcome but boss in Ocean wouldn't suit well as Dogg stated above. But it could have some progression based additions to what kind of creatures would spawn there maybe. Meaning the more you progress the game (defeating biome bosses) the more difficult enemies there would be.

stiff stag
lofty wave
#

A very painful death sentence NeckSmile

hollow parcel
# rose swan Kraken doesn’t seem like it would be any fun because 1) you’re bound to the boat...

Well it depends on how it is implemented, let’s say they polish the swimming a little not enough for super long distance swimming but enough to swim down to an underwater cavern or cave. It would be instance like the Crypts or something. But a super large open space to summon and fight this thing and it’s summoned minions. There is another idea I have but it’s because I love naval combat if they added a battle ship with a harpoon built into the ship so you can drag it by boat close to the shore and have a large scale battle that way that would be epic and fun as hell, but I like naval combat lol.

arctic wharf
#

Perhaps if we ever get some type of hearth stone to teleport one way back home from anywhere, then there would be less reason to be timid about sea battles.

#

RIP any metal you may have had in the boat storage tho

hollow parcel
hollow parcel
arctic wharf
hollow parcel
pulsar locust
#

Would be cool if we got another type of spinnable material besides flax, and/or something to be ground besides barley

peak bronze
#

Maybe some kind of wool required to craft wooly socks to endure the climate in Deep North.

pulsar locust
#

Maybe some fur from a northern furry animal

#

Seals have a kind of fur.

#

Although sealskin is what you'd want for clothes

#

And the windmill could mill non-food items as well

peak bronze
#

Although linen and flour are still needed in later game food and equipment recipes.

#

Which is a good thing IMO, they don't get obsolete.

pulsar locust
#

if I'm reading the wiki correctly, and assuming it is correct, using the Scythe to harvest crops gives less xp than harvesting them by hand, unless you do it one at a time.

pulsar locust
hollow parcel
hollow parcel
grand atlas
#

@hollow parcel Wrin your sugestion for rarer stuff to garden like blueberries etc i was LITERALLY coming to suggest lol im like wtf is the point of upgrading my cultivator if im just able to cultivate like..4 things lol...

hollow parcel
granite geyser
#

They can do 1000 other things about it. Lack of underwater content doesn't mean anything like that

stiff stag
#

Oceans in general are naturally very barren, really not sure why people expect them to be anything more than that.

peak bronze
#

Also, vikings were not really divers in history (I know the game is not based in history solely but still).

pulsar locust
#

An interesting biome I've seen in some games is dried ocean floor or tide pools

#

Like the Cove in Darkest Dungeon or the blown up ocean in TT Wonderlands

#

Or how the comet dries the ocean in moomins

#

If I remember correctly the short story Dagon takes place on an upheaved ocean floor island, and so does the climax of Call of Cuthulhu

#

Oh, how about blood magic that enrages enemies so they start infighting? All it needs to do is chance the tag the enemy has, if that is possible to program.

stark furnace
#

Too strong

pulsar locust
#

Well we already can summon infinite skeletons and Trollmeteors

stark furnace
#

“Well we already have super op items so let’s just add more”

peak bronze
#

They aren't unbeatable tho. But trolls are strong.

stark furnace
#

The infighting thing is also just very passive gameplay and boring as a player

young tulip
#

Besides maybe it can take our hp to cast it, or freeze us in place as we do so, or both

stark furnace
#

Still, very passive gameplay and that just goes against what all of valheim combat is

pulsar locust
#

all of it with the exception of taming wolves, summoning skeletons and trolls, having Dverger fight for you, using ballista and catapults

stiff stag
#

As mentioned, existing content like that doesn't excuse adding more of the same. It means that existing content should be addressed/looked at more to keep it from being as abusable as it is.

rose swan
lament zinc
#

#suggestions message Stamina management is one of the things you must learn to deal with in this game. We got several potions to help us with that management.
Adding an option to turn off the stamina management isn't a good idea, imho, as it would bypass one of the things you really need to learn to deal with in this game.

finite vapor
stark furnace
#

Right!!! completely forget about that legendary strategy

#

#towershieldgang #knifetowershieldgaming

languid ibex
#

Damn, missed the point of the taunt so hard you don't even mention when making jokes

stark furnace
#

dunno what you're on about but me and henrik here had a major brainstorming session and came up with that good strategy but assume what you want lol

languid ibex
#

When I mentioned that very strategy you scoffed and said the tower shield was like fighting in a wheelchair 🤷‍♂️

stark furnace
#

Well we sat down and reconsidered and added one major component that you missed out on.

#

And no we will not share!

#

Properties of Henrik and Scales LLC

languid ibex
#

Well, I mentioned tames, bonesmass & tasty mead

#

So if it's any of those 😅

languid crater
# lament zinc https://discord.com/channels/391142601740517377/1202312684364910612/135389980086...

The 'resource rate' and 'passive enemies' presets already exist, so I don’t see why the unlimited stamina option wouldn’t be welcome. Additionally, it could be useful for those who prefer focusing on building without having to use the console to give themselves stamina. Moreover, it would allow playing in a session where achievements are logically disabled, providing an experience without stamina constraints, and allowing players to focus solely on consuming health-restoring foods to maximize their vitality.

lament zinc
#

Because with unlimited stamina, people would sprint all the time - and then complain about not being able to see anything in Mistlands - jump all the time when they can; and thus abuse the Jumping potion + Feather Cape ability; and even use it to keep dodgerolling the larger monsters, possibly even the bosses.

Setting the resource rate to a higher level shortens the time you need to gather resources.
Passive enemies still enables fighting them, but you need to attack them first.

Those are two completely different things compared to having "unlimited" stamina.

On top of it, once we got that, I'm sure that within a nano-second we will get the "we want a modifier for unlimited health" and "we want a modifier for unlimited Eitr" suggestions popping up.
Which wich all three combined simply makes it so that players are using "god mode" without enabling Dev-commmands.

#

And finally:

Health management, stamina management and stamina management are three of the most important things in this game.
If people can't deal with that, they might as well play Pong or Pac-Man.
Or wait for the 1.0 release and spoil ruin adjust the game with mods.

languid ibex
#

I'll just add on, the easiest and most abundant to acquire foods provide plenty of stamina, just use Honey+Yellow Mushroom+Any Berry and you're sitting at about 145 stamina

lofty field
proud mason
#

But they wanna cheat without putting the minimal effort in? (I dont get it either)

#

#suggestions message why do you want even more to spawn? They already spawn in abundance when you go exploring anywhere in the Ashlands

wanton atlas
#

@languid crater already exists.
but it's not a slider, it's in the more complicated and advanced settings ingame

#

setkey staminarate 1

#

or 0

#

basicly giving you infinite stamina (and everyone on server)

obtuse wolf
#

feel like the world modifiers should only be used for things a decent amount of people would actually use otherwise just being a dev command is good enough for the people that wanna do more niche things

obtuse wolf
#

also just to add onto the world modifiers thing they are called world modifiers for a reason they should only affect the world and not the player themselves

proud mason
#

#suggestions message not 100% sure, but cant you just plant them there with a cultivator? pretty sure firs grow in the mountains anyway

hidden forge
#

Hi, can you please delete the Drakkar from the game?

It's quite possibly the most worthless thing you've ever added. I can't tell if this is a boat or a really large raft, because it has the exact same handling and turning radius as the raft, while somehow moving slower than the walk function.

It's collision radius is so high that it cannot handle a singular pixel anywhere underneath it, and it's so large that you can't use the hoe to get it out.

I've also never sailed in this thing with more than 4 people with as much server lag as if I harvested 10,000 onions at the same time.

proud mason
hidden forge
#

Lol... yes, the lag that myself and six other people are experiencing is because of all of our computers being poorly made machines. Not the game being optimized as well as a bag of sand functions as a pillow

#

I would love a smaller boat. The initial post for the Ashlands stated there would be multiple boats. Here we are with one giant dogshit one that an intern coded

proud mason
hidden forge
#

Lol. Well I am glad to have one person's singular experience prove me wrong.

proud mason
#

i play on random servers and i never had anyone complain, so sure, im alone, totally

hidden forge
proud mason
hidden forge
#

Well, try the shift key. Capital letters are cool.

proud mason
#

is this supposed to be crap ragebait or something?

hidden forge
#

Nope. Just adding perspective

proud mason
#

one, singular perspective

hidden forge
#

That is all we have. I did not try to act like mine was the correct one, or that anyone having a difference experience than mine was wrong.

#

I simply stated the game would be better off without the Drakkar.

proud mason
hidden forge
#

It is. Absolutely no one in the game development world would tell you this game is properly optimized. Even the devs themselves.

proud mason
proud mason
hidden forge
#

Well... I didn't ask to have a conversation with one person so have a nice life.

mortal lichen
#

hi i'm here to prove you wrong too o/ drakkar is a beautiful boi

#

coming from someone with 7 fps in my base i've never experienced lag with drakkar, even in multiplayer 🤷‍♀️

peak bobcat
#

Yes, drakkar is just big and it's turning radius makes it painful to navigate between the obstacles, but I'm pretty sure that's intended - adds some difficulty to the biome it's intended for.
Other than that it works fine

granite geyser
#

One that you could ignore completely as well

#

That whole message is oozing arrogant self-entitlement

hidden forge
hidden forge
#

Have not enjoyed much about the Ashlands, hopeful Deep North can turn it around

mortal lichen
#

oof the backpeddle

keen mortar
proud mason
hidden forge
proud mason
#

By having a nice life i suppose

hidden forge
#

You are choosing to interpret sarcasm in a common well wishing at the end of arguments and disagreements.

mortal lichen
#

memes are short and to the point honey, you wrote a paragraph about removing a boat from the game... hardly a meme

hidden forge
#

Never seen a wall of text meme?

mortal lichen
#

What the flip did you just say about me u lil drakkar? I'll have you know I have over 9000 confirmed ashlands kills.

hidden forge
#

Well yeah there's nothing else to do there

proud mason
#

then go somewhere else?

mortal lichen
#

..It was an example 🥲

proud mason
#

or try building, its quite nice if you got the mindset for it

hidden forge
#

Lol... try building

languid ibex
#

Nah, just remove the valheim from the valheim it causes so much lag in valheim

proud mason
mortal lichen
#

Let's let it go bois this is for discussing suggestions, meme suggestions are agains the rules anyway

mellow crater
#

Excuse my flawed memory but… can’t we already plant fir ?

mortal lichen
#

I thought so too 🤷‍♀️

peak bronze
proud mason
mellow crater
#

Ahh you mean it can’t grow in this biome

proud mason
#

jup

#

altough i didnt test that yet myself

mellow crater
#

Okay, never tried it
@strange galleon maybe explain a bit more, cause I didn’t get the issue at first

languid ibex
#

Mountains is listed as a hospitable biome on the wiki 🤔

peak bronze
#

Wiki states that only fir can grow in mountains.

proud mason
peak bronze
#

Yes, but nothing else. Thus, pines would make sense too since both are evergreen type of trees. I might test it.

proud mason
#

altough planting them yourself, if that doesnt work, may have been an oversight (im going to assume he tried it before he made the suggestion)

languid ibex
#

I'm going to assume they never found a fir cone or the recipe didn't unlock 😛

#

I've had recipes delay until the next time I pick up a tool before

proud mason
#

anyone able to get on and test it rq? im curious but currently on my home commute

peak bronze
#

Fir cones are quite plentiful when gathered in black forest so would be insanely unlucky RNG if that was the case.

languid ibex
#

I would but I'm on my way into work 😛

mortal lichen
#

I have no life, I shall test this

proud mason
peak bronze
proud mason
languid ibex
#

I used a fir for the center tree in my base because it is nice and tall without obstructing branches

#

but-- that's in the meadows

mortal lichen
#

Ok well....it works, I planted a fir in the mountain

#

and it's been 2 min and still healthy

languid ibex
#

💀 💀 💀

mortal lichen
#

🥲

languid ibex
#

Thank you Dr. Samaramon

mortal lichen
#

🫡

proud mason
#

science has been conducted, thanks be upon thee

mortal lichen
#

Pine and birch can't grow, fir is fine

short wing
#

Fir real?

mortal lichen
proud mason
#

ok

rose swan
#

I figured they meant the small sized firs 👀

peak bronze
proud mason
proud mason
strange galleon
wanton atlas
#

some might say "having fun is against the rules"
and yes, when it not seldom becomes rage-bait. it's just annoying for our moderators to clean up afterwards

languid ibex
#

@proud mason 🍳

peak bronze
proud mason
proud mason
languid ibex
#

Yeah the suggestor said they hadn't checked firs in a while

proud mason
lethal walrus
#

Tobynator1469 🔪 — 9:03
💡 Can we perhaps aquire larger and or smoother crystal windows? the current ones are hardly seethrough and lack in variations. Colored crystal windows could also be a cool addition

My tinted-window cathedral dreams could become true 🥹

proud mason
#

Im tryna cook a family meal over here (if you get what i mean)

mortal lichen
#

5 hours later still dont know what you mean

pulsar locust
#

Quess, he is cooking for himself but is going to eat a lot

lament zinc
#

Somehow I got the feeling this one #suggestions message is going to become the most requested feature even before stamina changes, planting all crops, xp drop removal and adding more 2-handed weapons.

I got the feeling I'm seeing that particular one pop up at least once a day right now.

Which makes me wonder if ppl even consider to look if something has been sugested before.......

pulsar locust
#

Might be a lot of people have pet rabbits

tall mauve
#

I've Seen a surprising number of art from the (i'm assuming) Official Valheim Artist, and they're all incredible. They capture Valheim so wel.

#

My Question is - Why is the loading screen still unchanged?

slow acorn
tall mauve
#

IT hasn't changed ever is the thing. I remember the free alpha or whatever when they DIDNT have it

#

The new art is incredible. why keep the lesser-drawn one

tall mauve
raven bramble
#

I find it kinda sucky that you have to get through a wall of text to learn about lore, especially in a biome like swamp or ashlands where standing still is a death sentence in the progression

#

I wish hugin could tell you about next biome you're gonna want to face and tell something about it

#

Like about swamp he'd say "this land used to be place of prosperous civilisation"

granite geyser
#

In other words: Stand still in order to read what hugin is telling you

mellow crater
mortal lichen
#

Also lowkey mean to call it "lesser-drawn" lol

lofty wave
#

@grand atlas to roll, you need to press jump while already holding block. Don’t press them both at the same time.

#

Jumping is often better than rolling to dodge anyway

fluid goblet
lofty wave
#

I didn’t say it’s always better

fluid goblet
#

the exception I mentioned is the rest of your often

fluid goblet
#

@spark talon I think calling it a world modifier will make it more well received

drifting raft
#

I recall discussing this musing on Reddit, but what if the Dead Raiser could have a couple of any of the Ashlands gems socketed into the eye sockets to change the properties of the Skeletts it summons? Not just re-skins of them with different effects, but entirely different skeletts for different playstyles. Jade for melee-based skeletts covered in clay that resist fire and physical damage, iolite for magic-based skeletts that cast lightning bolts, and bloodstone for skeletts of either variety which gain damage boosts at lower health with a small weakness to physical damage.

granite geyser
#

For what?

#

I'm sure the answer must be "so it remains relevant in ashlands"

But gear usually loses it when progressing, that's the point of a tiered gear progression system. Equipment will usually lose relevance later

drifting raft
#

To put it simply, the Trollstav is rather unwieldy as a Blood Magic weapon, so that only leaves Skeletts for a summon that won't attack you whilst you summon an army. Which unfortunately serve more as a distraction against the hordes of enemies in that biome. I believe more variety for different playstyles could make things interesting.

#

Having 100 Blood Magic and primarily being a Necromancer, I can easily say the skill is a bit lacking compared to the other combat styles. The Trollstav is nice for some crowd control. Until it notices you and tries to smash you to a burning paste.

finite vapor
stark furnace
#

But but i feel frail with my literal 200-700 hp bubble 😔

lofty wave
#

Especially when it breaks and blocks infinite damage froggi

granite geyser
pulsar locust
#

Skelett are cool and expanding on the necromantic powers would most likely be well received, the Gem infusion could be ”equipping” the gemstone when wielding the Dead Raiser, so a single gem per type and one high level dead raiser is all a necromancer needs

#

Also since the skelett are tame and hungry I need something that I can feed them

rose swan
#

Would just seem a little odd to me- a mistalnds weapon being unique in being able to use the magic stones where no other weapon outside of Ashlands can 🤔

pulsar locust
#

Magic

granite geyser
#

If no other piece of gear has a means to be upgraded to become relevant later then ONE single magic weapon shouldn't be the exception.

The fact that it's from the most broken playstyle in the game further proves the point

hollow parcel
# pulsar locust Skelett are cool and expanding on the necromantic powers would most likely be we...

I feel like introducing a new necromancy staff tied specifically to the Ashlands would be a better direction. Instead of just swapping gems on the same weapon, a staff crafted from unique Ashlands materials could offer its own distinct minions or even fire-based necromantic abilities—something that fits the biome’s theme. It would give necromancers a reason to venture into the Ashlands and make exploring and crafting more meaningful, rather than relying on just one upgradable staff for everything.

#

Maybe “Staff of Searing Woe” or “Ashcaller” or something along this path.

pulsar locust
#

Sure, making an ashlands tier weapon that summons skeletons is likely the way to go.
I like the mechanic in terraria where you use gear from previous areas as an ingredient in later weapons, so staffifying the Dead Raiser is the way I'd go. Make it summon two per cast

hollow parcel
#

Hey, I’m still waiting for a proper fighting style for claw weapons like the Flesh Rippers from the Fenris set. It’s kind of disappointing that you still use the same basic unarmed animations, even when wearing clawed gauntlets. These weapons deserve their own unique moveset—something that really makes you feel like a savage brawler or beast in combat lol.

lofty wave
#

I like their current attacks though. New animations would be ok if the attacks are not changed mechanically much or at all

#

The two hit combo is very useful for dealing high damage in a short time, and I believe the kick’s 6x stagger combined with the 6x backstab can allow it to deal the highest possible stagger in one hit

drifting raft
hollow parcel
wet drift
#

I don't want progress bars, but the fermenter could have some variety in its message rather than just "it's fermenting". These could in turn depend on the progress. Perhaps something about the smell, Idk.

languid ibex
#

Just give me a staff that can summon a Morgen that floats in on a Gjall 🙂

lament zinc
#

I'd be happy with a staff that could summon a Gjall.
I mean "Tick paratroopers" combined with a Napalm airstrike. It's a win-win-runlikehelltoavoidgettingburned situation.

heady compass
#

#suggestions message Could someone explain why this shouldn't be in the game? You won't have to use it but new people joining existing worlds would enjoy this feature so much.

granite geyser
#

Seems somewhat pointless. It's the people playing the world's responsibility to help those players, not the game's

#

If they see players struggle they should help them

peak bronze
#

Sleep through night and you don't have to deal with nightly spawns.

lofty field
peak bronze
lofty field
#

ah true, not a good option then

peak bronze
#

I mean, it would stop the harder night spawns too but what I mentioned is another factor to keep in mind.
One could buy lots of spices beforehand and remove the said boss global keys.

stone citrus
prime lantern
#

Do not know if someone has said this before, but something i would like to see ingame is the abillity to have choose what kind of food your looking for. That you can just look for stamina o health etc

stone citrus
#

Red and yellow fork
But if you mean sort/filter then 👍

prime lantern
#

yeees! thanks were looking for that word 😄

prime lantern
#

aah cool!

short wing
pulsar locust
#

I wonder if stuff like expanding or at least repopulating fuling villages is possible on a technical level

#

Like every few days a village gains a small structure, then if there are enough small ones a bigger one is generated

#

How about a visually distinct but functionally identical versions of the Protection and Embers staves, made with fuling shaman trophies instead of cores and clots

#

And the effects have the purple of the shaman magic

#

Some years ago I suggested flesh tearers could be upgraded to flesh searers with flametal, but now, maybe a Morgen Trophy could be the upgrade condition

glad mauve
#

Quick question. What does th e ♻️ reaction mean in #suggestions?

glad mauve
#

Okay

arctic wharf
#

OR something fundementally similar has been suggested before*
Not always a 1 for 1 exact copy ofc 🙂

granite geyser
#

@void cape not possible

void cape
#

How so?

granite geyser
#

Game doesn't support water physics, and will never do at that scale

void cape
#

shame

languid ibex
# void cape shame

I mean not really, I can't think of a single game that does this outside of minecraft's block based simulated water

void cape
void cape
#

Well you'd have to specify a bit more. If you're saying procedurally generated sandbox survival game which does what I was suggesting, then I can't really say because I don't know much of those besides valheim and minecraft. But there are definitely many games with rivers and creeks and such lol

#

Each game is different and each engine and game finds their own individual workarounds

languid ibex
#

Valheim has rivers and creeks, as do other games, just not with water handled by physics

#

A dynamic particle sim isn't worth the performance lost in most if not all cases

void cape
#

You can add rivers and creeks without making them necessarily interact with their environment to such an extent though?

#

there is no need for it to necessarily be a dynamic particle sim

languid ibex
#

I'm unsure what you mean, theres no case I can point to that does what you describe

arctic wharf
void cape
arctic wharf
#

Those are all Proc Gen with Voxel Terrain

void cape
#

The entirety of the valheim ocean is just a ubiqutious layer that permeates the entire world. It doesn't interact with the land in any way whatsoever, and the only particle simulation it does is rise and go back every now and then

languid ibex
void cape
#

yes, would it not be possible to create what I mean using, that, but restrained to a local area?

languid ibex
void cape
#

mind you im not a game dev know shit about game development so I have no idea whats in the realm of possibilites lmao

arctic wharf
#

Flat plane of mesh with height map manipulation yeah (With a water volume under it)... so of course it has no interaction with the height map manipulation of the terrain. <_<

#

It is more a hybrid approuch that is closer to a RPG style game, with some slight editing allowed to the terrain.

void cape
arctic wharf
#

if they wanted pools of water at different elivations...that IS possible, but it would introduce a few other minor limitations. OFC we would not be able to move the water, and it would still be a cube volume of water. They would likely need a cup shape terrain asset piece as well that is indistructable to prevent digging into the water volume in weird ways.

Waterfalls could technically work similarly, just once again NO editing allowed of the assets serrounding it.

languid ibex
arctic wharf
#

Wouldn't be the cleanest implementation for sure, and personally I think not worth it.

#

Could work far better within an instanced dungeon though!

void cape
#

I think it's "possible", but as you said requires work arounds. Maybe the only hope we have is if they try to implement something similar to the DN, have to find a similar work around, and implement what I was suggesting as a result also

#

can you tell I'm reaching and manifesting (I just really want waterfalls and streams please)

arctic wharf
#

Steams far far less likely. I could only imagine the headache that would be to get it to Gen correctly haha

void cape
#

with streams i have no idea how you would even make them

#

all this talk but, can't all these things just be generated as setpieces? Is that not an option?

arctic wharf
#

I was thinking about that, but still it would be a massive headache to ensure it gens correctly with everything else.

void cape
#

that's true... but itll be worth it I promise 😿

#

I guess I'll wait for the valheim remaster in 10 years with the new engine

wanton atlas
#

unity 2017 -> unity 2018, 2020, 2022.

#

etc

void cape
#

yea, i just didnt think itd ever be significant enough to be able to have physics simulations for like water

wanton atlas
#

erm

void cape
#

unless you switched to like a whole other engine altogether

wanton atlas
#

no

#

don't have infinite money

#

and there isn't much better either for that

void cape
#

im manifesting that valheim makes a gajillion dollars on release day and the devs make their own awesome engine and I finally get my beautiful waterfalls

wanton atlas
#

valheim was already many years into production at launch

#

but as programmers says. you cannot make your own game engine, and also program the game

#

it's either or the other

#

else you will be doing both for 50 years

stark furnace
#

glances at enshrouded

wanton atlas
#

don't know enough about the back end of enshrouded to know

stark furnace
#

fair

wanton atlas
#

I just know alot of issues with the game

#

ah voxel based home made engine

rose swan
#

Enshrouded has its own engine?

wanton atlas
#

aperantly so

rose swan
#

Not that I really know what that means 😅

wanton atlas
#

they don't use a standard game engine

#

their website is anoying tho

#

38 games developed, 71 developers, avreage 13 years of experience per member

#

🤔

stark furnace
#

It's also not the best example admittedly because they also don't have waterfalls and water because of an engine limitation 😅

#

Yea their team is considerably larger and they've designed previous games together too

wanton atlas
#

yeah..

#

we are 15 people atm

#

started with 5 about the time Valheim early access went live

#

we don't have the manpower to even in our wildest dreams. make our own engine

arctic wharf
#

far from needed to make spectacular games though.

woven terrace
#

Path of Exile is a small studio (or they was back in PoE1 launch). They made their own engine + game.

#

(GGG)

arctic wharf
#

how long did it take them though? I know they had been working on PoE for a loooong time by now.

#

Not always about number of devs, but time committed (which not many have the luxury to give).

pulsar locust
#

Valheim has been such a popular early access game that I don’t know if anyone who wants to play it is waiting for launch to buy it

timber glen
#

Its still in EA?

pulsar locust
#

At early access launch the game got like a million players more per week

#

Yes, still in early access, four years later, but with a lot of additional content

timber glen
#

Just makes me wonder how much more content they will add when EA is over.

keen mortar
pulsar locust
#

I’d like them to tweak the skill system, both gains and rewards a bit. And also getting out of water is kinda cluncky if you don’t learn the exact methods of spamming jump and finding the exact points where to get up

heady compass
rose swan
short wing
stiff stag
#

#suggestions message It would have to be something only accessible in that mode, otherwise it would be out of place and make no sense in the baseline gameplay (since the map already serves what its function would be). Also, for it to make sense it would have to be unlocked during the swamp stage, since neither copper nor tin would work for a magnetic/magnetized needle, while iron would. And a final point to bring up, isn't the entire purpose of that mode to do exactly the sorts of things you mentioned (marking areas with build pieces to help navigate, not having super convenient options available, etc.)?

unreal schooner
#

I don't see how a compass would work on a flat earth at all tbh

rose swan
#

Eh, same way an ocean or a day/night cycle works; just fantasy magic Ragnar_laugh
Not really a fan of the compass idea though

arctic wharf
#

Finding bosses can be exceptionally challanging, especially when the stone is inside a dungeon AND you do NOT use the build hammer trick to keep your orientation. For this reason a compus that points towards the last location a stone you touched wants to direct you towards actually is very useful and would be more intended.

Secondly.... realism can be left out of the conversation Ragnar_laugh Could be made out of bones and fueled by a bit o maaaaagic, all the same for valhaim.

The point of it not being useful outside of no map still stands ofc 🫡

rose swan
#

Cartography table serves no purpose outside of multiplayer 🤔

arctic wharf
#

it's such a small addition, I would not mind it at all myself. Even if I end up not using it outside of the one mode yeah.

unreal schooner
arctic wharf
#

An actual compus that does nothing but point north would not really be that useful, yes.
It's only for the other function that it would actually be really useful NeckSmile skol

#

Big branch in the sky does a decent job of orientating yourself to the NSEW of the map. (Which even they mentioned)

#

Would also not mind if you could also reset the compus per say to a default target, being your current respawn location (Last bed linked to). Then it would help on the way home also.

#

Once again, actually useful and no guess work needed.

granite geyser
rose swan
#

Ahh, right, good point 👍

unreal schooner
granite geyser
#

Would be better if it gave one point of comfort. I used a mod to do that, it is a pretty piece

arctic wharf
stiff stag
#

#suggestions message If damage from weather can be nullified from the start of the game, it defeats the entire point of it being in the game to begin with.

keen mortar
granite geyser
#

Doesn't matter, it has been denied

granite geyser
sturdy bough
pulsar locust
#

Eitr feels powerful at the moment because all of it is ranged and/or protective. Melee spells, what comes to mind?

#

Though, the ice and lightning spells are short ranged

granite geyser
#

It's powerful because it covers what other weapons can't (go ranged and also summon), and also deal elemental damage which is a lot more useful than physical

#

Ember staff alone is a fire ranged mace

lofty wave
#

#suggestions message
A close range attack on drakes so melee weapons can be more viable against them would be perfect

stark furnace
pulsar locust
#

Horses would be a bit too mundane, but if we combine a horse with some other tame animal we might get a good possibility
I suggest a cross of a horse and a ||donkey||

#

A truly mystical fantastical cross of strange animals

mellow crater
#

Horses were suggested so many times I didn’t expected to see the subject starting here again

pulsar locust
#

🙀

keen mortar
wanton atlas
#

just ask for raptors at this point

#

the dead horse people keep kicking has turned into a tar-pit at this point

pulsar locust
#

Skeleton horses, you say?

granite geyser
#

I would love seeing the people complaining about lox riding being janky trying to ride a lox-pulled cart

#

And sometimes they are the same people, which would make it specially hilarious

#

Imagine the movement of lox riding with the jankiness of cart pulling.

I'm sure only good things would result from that

keen mortar
#

Most people around here are generally against changing anything about the game as it is aside from rather minor things. With that said... I think Moder could benefit from better pathing and that alone would make the fight more interesting. She gets stuck too much as is

stark furnace
#

That's just kinda the overarching theme of valheim bosses

#

Can't wait for the deep north boss to have 50k hp

void cape
#

now this. this is a good suggestion

granite geyser
#

The only bad thing about moder is her pathfinding.

Everything rest goes aligned with the rest of the bosses

#

She certainly isn't a "damage sponge", she only has 50% more hp than bonemass

pulsar locust
#

Raspberries and some other items could do with updated sprites, silver and tin being one example.

granite geyser
pulsar locust
#

Well the suggestion is a detailed overhaul

#

Also perching and healing makes it sound similar to another well-known open world sandbox dragon

granite geyser
#

Not everyone will like everything about the game, one player disliking something doesn't merit changing the entire boss, what about the people that do like fighting her? As i said, only her positioning and pathfinding are a problem, rest is just ok considering most other bosses are similar.

pulsar locust
#

And giving Moder more things to do is kinda giving her more things to bug with during the fight

fiery cape
#

The Moder suggestion just came from my major dislike for the boss. I have to disagree that the other bosses are similar (I have only gotten upto Moder not past), The three previous felt unique from one another, they are all quite tanky but aside from that they had interesting mechanics, Moder just felt like the odd one out.

Aside from the mechanics change, she could massively benefit from an Arena like the Elder so people can't cheese her easily and it would make her pathing simpler. More open space means more room for her mechanics to shine, the Ice-shards attacks that makes walls would increase in effectiveness given a larger space.

That 50% is quite a significant amount as most of her fight is restricted to her being in the Air, and when she was on the ground I was using Fleshrippers and getting behind and half the time none of the hits registered due to her weird collision. She took significantly longer to kill then Bonemass.

lofty wave
#

Bosses cannot be staggered

stark furnace
#

Might have mods then

stiff stag
#

You can melee moder as well when she lands, makes the fight go much faster.

young tulip
#

It is a fun fight if you melee and are good at controlling your stamina AND you have 20 workbenches/forges for midfight repairs, as in every war we vikings stop mid battle to put the blade back on the sword, the string back on the bow ect.

#

im kidding myself that fight sucks even without the glitches

arctic wharf
#

I wouldn't mind a rework for most early game bosses. Not all ofc. Eikthyre is fine.

Unless we also got a hard mode that added extra mechanics to each boss and some mobs. NeckSmile

celest flume
#

My prefered cheese is to dig a trench under the altar to shield yourself from her attacks. If you make the entrances narrow enough, she might land on it and not be able to attack you while you let away at her

stark furnace
night cave
#

lots lol. most go for a simple "damage sponge" however

arctic wharf
#

Imagine if rather than just landing, moder dive bombed at your location and sent ice spikes jutting up from the earth in all directions on impact 😂

Perhaps he spews some frost breath into the sky to have ice shards rain from above.
A wing flap to push you while on the ground.
Tail slam.

Yadda yadda.
Basically make bosses mechanically complex rather than big HP punching bags. Ragnar_laugh

#

Pretty much just saying I get the critique, though sadly boss design is not a strong suit for IG it seems.

void cape
#

Very against the idea of making bosses mechanically complex

#

I like that the difficulty in valheim comes a lot from the player's own willingness to prepare adequetely for a given bossfight. No bossfight in this game felt remotely long enough to be labelled "damage sponge" to me

stark furnace
#

It's not about making them mechanically complex

#

It's addressing bosses being hp sponges and you just repeat the process over and over and over

peak bronze
#

I like how the Queen and Fader get more attacks as their HP drops lower, sadly earlier bosses have same few attacks they use. For example, it would be great if Yagluth had some melee attacks too.

granite geyser
#

If your gear wouldn't break from fighting the most important enemy in the biome, then it's because the boss is too easy, not the opposite. Boss fights are essentially the only moments when you can actually see durability becoming problematic, otherwise the feature is just pointless to have because it's extremely rare to break your gear by just exploring.

And she certainly isn't "always in the air", at all

granite geyser
#

Queen and fader are actually the best boss fights in the game for that simple thing

peak bronze
arctic wharf
#

🤞

stark furnace
#

Honestly highly doubt it but we'll see NeckSmile

graceful snow
#

At least not until DN is finished. After that I assume they'll do a pass over the game for full release.

arctic wharf
#

That is what they are doing now... because deep north's release will BE the 1.0 release.

#

which is why it's best to not expect DN for some time, as they are actually looking over the whole game 🫡

graceful snow
stark furnace
#

Full release implies 1.0

#

Idk the way i read your sentence is they make deep north push it then do a once over on the game

finite vapor
#

Lets hope DN isnt left as a train wreck like ashlands Ragnar_laugh

granite geyser
#

You are assuming they will do anything after release/DN. It won't be the case

peak bronze
#

#suggestions message Hopefully no other poison melee weapon unless poison damage gets reworked to be better.

stark furnace
#

Hope 1.0 addresses poison Ragnar_laugh

languid ibex
mortal lichen
#

how dare u, you should just agree and laugh react 10 times in a row

languid ibex
mellow crater
void cape
#

I personally would not take a second look at a mead named “troll endurance” because it sounds nothing like what it does, and possibly never make use of an extremely useful mead.

rose swan
#

Gotta read the description for pretty much everything, regardless of what the name is imo.

Like I would have no idea what Ratatoskr does… but thankfully there’s a description 😉

void cape
#

its less about the name being ambigious but moreso entirely misguiding

#

There is a reason why clarity of communication in games is vital

#

If you have a basic grasp of english "Mead of Troll Endurance" is same in structure to "Mead of Fire Resistance" or "Mead of Poison Resistance"

mortal lichen
#

Wonder how you handled the name Megingjord 🤔

void cape
#

resistance and endurance are near identical synonyms.

void cape
languid ibex
mortal lichen
#

idk, the word "endurance" never made me think "stronger in combat", but more like physical endurance

void cape
#

Yeah, physically enduring against a troll. It's such a simple fix I'm kinda confused over the vehement rejection. It's just abiding by the rules of clarity with english lol

void cape
languid ibex
#

Don't do that thing where you agree and proceed to spin it into your point 🤣

void cape
#

what

#

that's usually how civil debate goes

languid ibex
#

Yeah, physically enduring against a troll.

#

They just said not in combat

mortal lichen
#

So when you saw "Ratatosk" did you not read what it does? Why read one but assume another

void cape
#

uh... did you read only that part and ignore the rest of the context?

languid ibex
#

Don't get upset I am just pointing out the spin off the top

pulsar locust
#

Personally endurance is a better word for carrying capacity increasing mead than strenght

#

If we go by S.P.E.C.I.A.L

void cape
# mortal lichen So when you saw "Ratatosk" did you not read what it does? Why read one but assum...

Ofcourse I did? Maybe I'm not communicating clearly. The names meningjord and ratatosk are allusions to nordic culture, I would assume, and they arent misguiding the player since no one will know what they mean. I'm fine with a sword being named dwywryw or whatever because its a nod to something or some sort of reference to make said item seem mythical or occult. But with a name like, say for example "Dragon skin", I have an instant idea what that means and there is no reason for me to read what it means if I at first sight imagine it to be fire resist, when in reality, possibly, it could be a mead boosting armor.

languid ibex
#

As someone who is undergoing endurance training for hiking macchu pichu, I can tell you that it has a lot to do with adding simulated weight for the hike, which plays into the logic that you would carry more.

void cape
#

The average player is not undergoing endurance for training for hiking macchu pichu

languid ibex
#

You're claiming that it's just abiding by the rules of English, is the case I mentioned not abiding by those rules?

void cape
#

The word endurance, I am saying again, is synonymous with resistance. There are multiple meads in the game labelled "x resist", which do what they're labelled as. Provide resistance to whatever x is. If there is a mead called "x endurance", I am hardpressed to imagine literally anybody would think it does anything other than endure x.

#

This is a change that has literally no downsides but only positives in terms of clarity for players, and, furthermore, the mead has been in the game for a few months. It's not like changing the name of "megningjord", a name that has become iconic in the game.

languid ibex
#

I am closer to believing you didn't realize than everybody or even most players not realizing.

void cape
#

I would rather you provide actual compelling arguments than whatever that was. I play with multiple people, we just happened to think the same thing, so I decided to point it out.

mortal lichen
#

Similar words
From Oxford Languages
noun
1.
toleration
bearing
tolerance
sufferance
fortitude
forbearance
patience
acceptance
resignation
stoicism
stamina
staying power
perseverance
persistence
tenacity
pertinacity
doggedness
indefatigability

Resistance isn't even in the top 10 D: Not trying to nitpick just genuinely don't see endurance = resistance

languid ibex
#

You literally said the same thing above my friend

void cape
languid ibex
void cape
#

if you want to be that picky of semantics endurance overall is a bad word to describe what the mead does in the first place lol

void cape
languid ibex
mellow crater
#

Wow ! Chill, this goes so vehement, I didn’t intended to start a fight

void cape
mortal lichen
languid ibex
#

By the logic you're presenting, Jotun Bane would have players assuming it's only good against giants. It can translate to a further meaning and insinuate beyond the base terms.

void cape
languid ibex
void cape
#

No, it isnt.

languid ibex
#

It is, because if it were called Giant's bane, the point your making is just as ridiculous.

void cape
#

I literally explained to the other person why it isnt. You need to read the conversation and not be so reactionary please.

void cape
void cape
languid ibex
void cape
#

sigh

languid ibex
#

The same thing could be said for Stagbreaker, why not just call it Horn Hammer? Players could get confused that it's only good against Deer.

void cape
# languid ibex Really this is more like an attempted teaching session

English is literally my mother tongue. I am trying to make a compelling argument as to why the name of the mead should be changed. If you're taking it personally, you should not be in this channel, or on the internet in general. It's literally in the rules of this channel that to take what somebody else says personally is not recommended, or against the rules of conduct.

languid ibex
#

Because of what it is inferring, not the base definition.

languid ibex
peak bronze
#

I'm not native speaker but I thought endurance fits that definition tbh.

void cape
#

a sword being named "elf slayer" is wildly different than a potion being named something like "elf vision" because of the connotations and the ingame context, as well as one being a proper noun and the other being an adjective and common noun

#

I've already made my argument, and I'm pretty sure you can find answers to whatever you may be saying at least reading between the lines of what I've said. I don't have much to add

languid ibex
#

Right, but when you've only entrenched yourself further in your position, it comes across like you haven't taken a moment to consider why there are items named in this way.

void cape
#

I can understand that but somebody else literally mentioned the items ratatosk and megningjord, and I explained as I just now did why those don't count.

languid ibex
#

Yeah, I think you got a bit entangled in being slightly misunderstood, but it's all valid when you suggest that players might misunderstand basic terms.

#

Especially with descriptions present to clarify.

stark furnace
# languid ibex I'm having a blast with ashlands, what would you want changed?

Hi yea so henrik is currently on vacation and touching grass so I'll just respond because henrik and I are pretty likeminded individuals. The sailling experience would be cool if the Dday experience still existed, however since Irongate has no backbone and decides to nerf all hard content, the dday experience is gone and a fraction of what it used to be, and the sailing experience is really only cool and interesting the first time around, past that it's just a useless obstacle that wastes some time. Bloat in mob items (why does the morgen heart even exist???), name a enemy, it mostly likely has a useless drop associated with it, the inventory clutter in the ashlands is absurd. The performance in the ashlands is terrible, so when your forced to drop those bad drops the performance drops even more. Copied progression from the black forest. The black forest progression scheme only worked in mistlands because mistlands actually added a new crafting station, ashlands didn't. Fortresses, once you've done one, you've done them all. Siege machines, probably the worst and most useless feature added into the game. Morgen caves, you could easily delete morgen caves and shift the Drynwyn side quest markers to fortresses and players wouldn't even bat an eye. Molten cores are also just a weird feature because you only need two of them and gg profit??? Maybe deep north will give molten cores more uses. Gems would be cool if they weren't rng based and blood stones are completely garbage. I like the idea of gems but the execution on them was horrible. Vineberries have never worked properly and have been bugged since release. The new bombs in the ashlands are completely worthless and have zero purpose. There's probably more I can't think of but yea NeckSmile

finite vapor
#

And every fortress is identical sadly while every other previous POI has had multiple varients.. even worse because fortresses give you everything you ever need from the ashlands making zero incentive to go into morgen caves or mine flametal

peak bronze
#

Flametal from fortresses is also based on RNG.

#

But usually plentiful after some fortresses.

stark furnace
#

Which you're required to do at least 3

#

So you'll by then have enough for all the weapons you care about, and then gg it's fader time

peak bronze
#

For the bells, yeah.

rose swan
#

Mining flametal also seems unnecessary. You get all you need from fortresses. Which is a bummer, because I think the concept of mining flametal pillars is cool. (I know they had they’re issues, but I’m saying the thought was cool)

#

Ashlands feels kinda fast to me 🤔

peak bronze
stark furnace
autumn idol
languid ibex
#

All these points are valid, but I still enjoy it for what it is personally. The flametal issue wasn't exactly a thing for me, my fort spawns were pretty low on my seed, and without the pillars I couldn't have made my gear, not to mention we can't fully upgrade it yet anyway.

finite vapor
#

Its just nowhere as polished as the mistlands or first five biomes it feels. Incredibly rushed and oversimplified

peak bronze
#

Or different variations of them like they teased before.

finite vapor
#

So annoying throwing out constant trash items everywhere that have no purpose like morgen hearts, asksvin bladders, bones, all the random coal, etc..

languid ibex
#

Just pocket port home and store it. 1.0 could offer more uses to them.

stark furnace
#

I love spending 1 minute to go and depo things really smoothes out the experience and totally isn't jarring at all

finite vapor
#

Portalling home every 2 minutes gets pretty old

#

Better off just throwing it away esp when you have 10 stacks of the stuff already

keen mortar
#

What would be some additional uses for chains that you'd like to see?

finite vapor
#

1 morgen goes for a roll and suddenly inventory full of crap. Turn off auto pickup? Ok have fun collecting your 100 wood 1 by 1

languid ibex
#

I mean I never usually need to, I don't encounter that issue myself because I go directly for what I need and return home. Though the sheer amount of bone fragment overflow from pits is strange. I just use the chests in them to store them.

rose swan
#

I just place bone piles, get like 200 bones per hole 😅
I actually like putrid holes, for the most part.

languid ibex
#

I get that it's generator fuel, but damn I have enough to fuel one for 4 years.

#

And that's just from skelly raids

peak bronze
#

At least the charred bones are used for arrows and bolts which I use a lot.

rose swan
#

Feel like @stark furnace And Henrik gotta be friends irl Ragnar_laugh

peak bronze
stark furnace
#

If we both lived in the same continent prolly

keen mortar
pulsar locust
#

Ashlands was not fast for us because the first island was really small and had no Valkyries nor flametal, the second didn’t have any fortressess

#

So we ended up exploring the biome quite slowly and thoroughly

lament zinc
#

Don't forget you can always find flametal in the Dvergr outposts as well.
It may be tricky to get it, as you will need to deal with a ward and the Dverger, but it is there.

peak bronze
#

#suggestions message I'm on board with this as long it will not be reskinned troll with same attack patterns but unique and more complex movements.

drifting raft
#

I wonder if anyone's suggested a glorious Gimli-style beard at some point? Or a beard long enough that the player drags it around as they run.

void cape
#

can chains be placed? if not that should be a feature.

#

make a chain build piece that costs one chain to place :D

drifting raft
#

You know, that could make for some good aesthetics. Could items theoretically be placed on hanging chains?

keen mortar
granite geyser
keen mortar
granite geyser
#

For some it is. Inventory management is part of the game

#

Yes. Iron in swamps, silver in mountains

#

Your choice 🤷 the solution is already there, refusing to use it is another thing

#

Carts float regardless of weight

fiery cape
#

Carts seem kinda redundant, honestly feels so much quicker to just run back and forth constantly especially with fenris armour.

mortal lichen
#

Everyone uses carts wtf 🥲

fiery cape
stark furnace
#

Dunno carts are a pretty useful tool just have to learn and adjust to using them

#

I do wish they didn't slow you down so much but that's just physics for ya ig

arctic charm
#

I've used carts all the time

wanton atlas
#

not really

#

the game runs poorly on Xbox S

#

and we don't want that

#

so we are optimizing things as we go along

#

but it's no [optimize] button to just solve stuff

#

yes I do. but you're wrong 😄

#

it's not people asking for even more optimizations which stops us from optimizing anything

#

I am a developer aswell

#

why would there be a diffrence between a community manager and a developer?

mortal lichen
#

Mate what are you doing

wanton atlas
#

lol nope

#

each company have it diffrently

#

some companies have just like you say. the community managers basicly babysit a community

#

some have them basicly do everything

#

before we added more people

#

my collegue Lisa was 50% community manager, 50% graphical artist

granite geyser
#

I do, why wouldn't I? It saves more time reducing the number of trips

#

The only shocking thing is thinking that because YOU don't use it then it's silly to think someone else in the 25k active players right now do as well.

#

QA tester also counts as a developer

stark furnace
#

in what world does QA tester count as dev work they are very much distinct roles with different responsibilities and capabilities

fiery cape
#

Yeah, QA isn't really in the Dev section I'd say.

wanton atlas
#

are you here to try to make me upset or are you just not educated on how a small company works? 🤔

#

big company = one person can do 1 job
small company = one person have to do multiple jobs

fiery cape
#

Oh absolutely not, just semantics of the word I guess.

wanton atlas
#

iron gate studios = small company

#

big company QA = sit in a group, test stuff, do reports, have a manager meet other managers to do weekly reports.
small company QA = I sit and test all by myself or with a collegue (programmer, designer, fellow CM or someone. Then I write down stuff, talk to my collegues about things, then we look at sollutions together, and I am still included in the discussions and talks. then we impliment those things, I / we try them again until we are satisfied

#

no. why would I need to code?

#

I'm not hired to do coding 😄

drifting raft
#

I wonder if renaming weapons and armor have been suggested yet? Probably. I kinda wanna rename my Frostner to Hammer Time, solely because I can use that frosty hammer to yell, "Stop! It's hammer time!", and the frost slowdown will make them stop.

wanton atlas
#

don't think I ever seen a suggestion to rename things

#

but I can assure you 100%, we won't rename things

lofty wave
#

I saw a suggestion for that recently

drifting raft
#

Well, more of player-side, not official-side.

lofty wave
peak bronze
#

The regular Flametal mace, not Klossen tho.

lofty wave
#

Klossen is close enough froggi no flametal mace emoji

drifting raft
#

That broom from the Bog Witch's hut was another random thought. A weapon made from its trophy. A broom spear with the description, "This is a broom." as a little joke weapon.

pulsar locust
drifting raft
#

I'm sure there was a suggestion to give a boost in stats to the earlier feasts, right? Last I checked, the Meadows, Black Forest, and Ocean feasts all gave the same stats. The latter two could be differentiated with either a stat boost or a balancing between health & stamina.

stark furnace
#

Feasts would be cool if they gave a unique buff but this is major ♻️

pulsar locust
#

Ocean and mountain are the same stats

#

I want an iced cream sundae feast

drifting raft
#

I've noticed there's also the part where spices are obtained AFTER that biome's boss is defeated. I feel like they'd find more use after specific triggers in the middle of them, like entering a specific sub-setpiece for each biome.

lofty wave
#

🥞

drifting raft
#

I desire that delicious (and possibly parasitic) grilled leech sooner. ;-; Fortune favors the brave! And, well, the Ashlands Gourmet Bowl pre-Fader.

lofty wave
#

With the way spices are currently obtained, deep north feast could be the final item available to the player ThinkingTroll (if it even gets one)

stark furnace
#

wonder if the deep north boss will even have a boss item lol

drifting raft
#

If it's not magic ice cream, I'm gonna be sad.

#

Upgrade Eyescream with magic ice? 🤔

pulsar locust
#

Deep North Forsaken power is all the other powers at once, for one minute

#

Or ”The power of your youth return” and it’s a buff to all regenerations and ex gain

granite geyser
rose swan
#

💡 Rename “Major Healing Mead” to “Mead of Major Healing” to clear up confusion. This is only a good idea, no downside at all.

granite geyser
#

Rename all healing meads to "Mead that heals you". Yes, all of them

#

Even the base meads

mortal lichen
#

im working on a suggestion with elaborate imagery cuz this has been buggin me for a while

pulsar locust
#

Is it about some building pieces not lining up properly?

void cape
void cape
void cape
rose swan
#

I was just poking a little fun is all, don’t mind me Ragnar_laugh
I don’t know, I just don’t think the mead names needs to be changed 🤔

void cape
#

there is an about 100 message conversation for you to read if you managed to put your fingers on your screen and scroll up. Maybe start there if you don’t think mead names need to be changed 🤗 lol what

rose swan
#

We’ve all had folks disagree with our suggestions- it’s best to just not let things get personal 😁

#

Fair enough; we’ll just have to agree to disagree skol

void cape
#

That’s applicable if you read my argument. Or at the very least manage to not grossly oversimplify it

#

What’s the point of a civil debate regarding possible changes if you’ll just get mobbed on for proposing a change and then defending it? Go up and read before you poke fun at it at least.

stark furnace
#

If you have a problem modmail is always there

void cape
#

wait spitting

#

i’m reporting you to the mods get ready to be banned bro

stark furnace
#

🫡 it's been a good run

#

idk the context of this but just thought i'd mention it skol

peak bronze
stark furnace
#

Derail but feeling good about this no food run got over the first 3 difficulty spikes without breaking a sweat NeckSmile 🤙

#

(Currently in the mistlands and just about to fight queen)

long glacier
#

I think the rule is don’t call out people for their votes on a suggestion

void cape
#

"Discuss in a civil manner suggestions. No name calling, no calling out each others suggestions. Agree to dissagree is the channels motto!"

#

Mods, rule broken, ban this guy now.

rose swan
#

The shadow realm awaits

#

“Mr. Electric, send him to the principal's office and HAVE HIM EXPELLED!”

mortal lichen
mortal lichen
#

by "elaborate" of course I meant MS paint at best

peak bronze
stark furnace
#

I'd probably skip fist weapons in meadows and plains

peak bronze
#

Same.

#

Also depends what kind of fist weapons, some could be claws like Flesh rippers, some could be knuckle type blunt dealing weapons.

languid ibex
mortal lichen
#

Most golem fights are stressful probably 🥲

stiff stag
#

I just thought the trophy was the core of the golem, inside the body where you can't normally see it.

wanton atlas
#

🤷

#

never thought about it myself

stiff stag
#

Perhaps the inside of the golem body is a geode, and that's where the crystals are.

#

That actually gives me my own ideas. Like a texture variant where the body is broken open and you can see the trophy, or as the golem is damaged the core is revealed. Could either just be cosmetic or could act as a weak point.

mortal lichen
rose swan
#

Since golems drop crystal, I’ve also always imagined them as geode-like beings

heady compass
mellow crater
#

I would also remove meadow tier

peak bronze
mellow crater
#

yeah

#

flesh rippers are still viable in plains so no need for another one
meadows weapons shouldn't expand on every weapon types of the game, this is a tutorial
I even wonder if it is truly a necessity to have a fist weapon in both mistlands and ashlands

peak bronze
pulsar locust
#

The fist weapon does not necessarily have to be a pierce/slash weapon either, a blunt fist weapon works just as well

#

Tick-fists

peak bronze
pulsar locust
#

Dvergr knuckles

peak bronze
#

Having blunt type fist weapons in earlier biomes would give other options than mace for effective fight against Bonemass.

keen mortar
peak bronze
#

But we saw how it was when Lightfoot mead had it first, many saying it is too rare to be used as ingredient, so it was changed to hare hide.

void cape
#

if fists were to be added they should fill some sort of niche or have something special to them as every weapon class in game does. It'd be lame if they were to just be essentially a mace with a different damage type

lofty wave
#

They already have a two-hit combo instead of the usual three-hit combo, to deal high damage in a short time

void cape
#

i think it makes sense to make them into a glass cannon archetype, considering youre giving up not only a shield but also the entire edge or hilt of your weapon

void cape
lofty wave
#

I like the fist moveset we have now

void cape
#

I'm not proposing to change the moveset necessarily

lofty wave
#

Flesh rippers have 6x backstab and 6x stagger on the secondary, allowing for the highest possible stagger in one hit

void cape
#

do fists have a special? they make you lunge right? or am i misremembering

quartz totem
lofty wave
#

A kick with 6x stagger and some knockback

void cape
#

oh right. i dont know where i got the lunge from. it makes so much more sense for it to be a lunge lmao

lofty wave
#

I don't like attacks with animation motion like the knife secondary. It limits mobility and for what? If I want to move forwards I'll do a jump attack.

quartz totem
void cape
#

I think if fists were to be made into a general weapon class they would have to play around the whole reason why fists would be used which is they allow for much more mobility than say a sword or an aetgir

lofty wave
#

The attack animations are fast and combined with the two-hit combo you can deal much more damage than other weapons when given short windows to attack, such as against a fuling berserker (especially the starred ones which are less parryable)

#

This also means you can jump very quickly after attacking to keep moving while dealing high damage

void cape
#

i think itd be cool if fist special was a forward lunge that didnt lock you into an unskippable animation

#

or a flying punch

void cape
lofty wave
void cape
#

turnspeed? wdym

lofty wave
#

The speed you can turn at during the attack animation. For comparison, sword primary is 30% and most secondary attacks are 0%

void cape
#

oh i seeee

#

then why does the flesh ripper have a 6x backstab bonus? it seems like the entire point is to brawl and keep brawling

#

using mobility to evade attacks not necessarily sneak around and kill enemies 1by1

#

i assume its for the kick but like

lofty wave
#

You don't have to sneak with them to use them well, but the option is there, I guess
Plus, you can deal up to 2592 stagger in a single hit NeckSmile

void cape
#

that just seems odd, i feel like the weapon could be made much more interesting if you took away the kick and the 6x multiplier and used that surplus power budget to make something more interesting

#

increasing movement speed is not a good option since itll just be a 100% necessary weapon to carry with you all the time, but something like passively decreasing dodge roll stamina cost seems more fun to play around idunno

mortal lichen
#

Welcome back @coarse idol 😄

granite geyser
tough reef
#

The player one is there but the work bench or base level isnt

#

Or is it? Also where is muh no stone portals setting

mortal lichen
#

It's called "don't build one"

pulsar locust
#

Ticks or mines giving a proper disease, hmm, seems like a proper possible new mechanic

granite geyser
tough reef
#

Yeah but if a higher level player visits his base he might trigger the end of the world

pulsar locust
#

Just poisoning by staying in the mines three biomes after swamps have been passed, poison isn’t going to cut it.

granite geyser
tough reef
#

Yeah lol no, the buildings get decimated anyhow

pulsar locust
#

A disease, though, something that gives a slowly accumilating debuff, or perhaps a meter that starts ticking down if you don’t leave the mines of take meds

tough reef
#

But keep in mind this would not be the default but an option

#

Same goes for no stone portals

pulsar locust
#

A disease that makes you throw up if you don’t take medicine or leave the mines.

#

Maybe could be a mechanic for a different biome or for a different dungeon

#

Soulsgames have the poison and frienzy mechanics, poisons that don’t damage you slowly but instead only hurt you after too much exposure

granite geyser
#

#suggestions message

Why would PvP be a concern for them if it's not remotely an intended way of playing the game?

tough reef
#

Yeah but adding options wouldnt really hurt anyone, they already have stuff like "no maps" and "no portals" and such

#

Like how would adding options make the game worse? This i dont understand.

granite geyser
tough reef
#

Well i mean if its something that is impossible to implement then sure, then ill just have to find a mod or something, although i find that difficult to believe

granite geyser
#

You misread it.

It's not "impossible to implement", it's that they do not want it

mortal lichen
#

I think there's a big disconnect between "oh it's easy, just add a button in the modifier" yes but.....adding a button won't automatically do anything, everything will need to be recoded ^^ it's not the "add the button" that's the hard part, it's the "recode all these items to be on a ban list for pvp servers only" etc

tough reef
#

Like i understand that, but also why would one argue that something shouldnt be in the game because its difficult for the poor devs to implement? Unless it would mean less time spent on other features or something, but isnt that for the devs themselves to decide?

granite geyser
#

It truly is...

And they have decided that they do not want it. As Smiffe already said... many times

pulsar locust
#

A disease could also work as a kind of a soft barrier, like how poison resistance mead is for the swamp

#

It’s not that different from, say, the cold in the mountains

#

Which a couple of well placed campfires nullify

lament zinc
#

And on a personal note:

Why the heck does every game that is set up to be co-op also have to be a PvP game?
If you want to play PvP there's plenty of games having that. Even having the sandbox survival part in it. Like "Life is Feudal: the MMO" is doing.

There's no need to add PvP to this game and I doubt there ever will be.

stiff stag
#

Smiffes comment was primarily about the fact that it's something they (the developers) don't want. It being a lot of work on top of that is just to say that it's especially not happening.

pulsar locust
#

When I talked about disease earlier, the mechanic could be visually something besides ”sickness”

#

Some sort of mystical ”madness” that keeps building as you fight creatures or see mystic architecture

#

Maybe deep north has some mountains of madness to explore

#

Also a kind of corruption disease is a neat way of making new enemies out of old ones

#

Take a troll, add tentacles and eyes, bam, eldritch troll. Share most of the animations with the normal trolls, and the tentacle+eye assets can be used on other models as well.

#

Well, maybe deep north has ice as the ”corruption”

frank lichen
#

So like Bloodborne Insight mechanic

#

Could make for a fun mod

pulsar locust
#

We’ve got a policy of not questioning people on how or why they vote

#

Perhaps you could have suggested adding a helmet with that look instead, people can get attached to their gear and the way it looks

rose swan
#

If I were to guess, the suggestion probably didn’t get a lot of traction because it’s changing the way an already established piece of gear looks. Now, if the suggestion were to add more styles to existing gear, I think folks would be more on board with a change like that.

pulsar locust
#

Like maybe a blackmetal helmet could look like that

#

Although I’m partial to a barbarian bikini-chains Frank Frazetta look for the possible blackmetal armor

granite geyser
pulsar locust
#

Yeah, they should be at the south pole

#

I’ve a theory the kraken is one of the inspirations behind Cthulhu

#

We are already killing elder gods

fallow kestrel
#

@pulsar locust Good point though. I deleted my question. I was curious but I can see why it might be inappropriate. Thanks for letting me know

pulsar locust
#

👍

mortal lichen
#

He disliked mine too Mad_troll absolute traitor

wanton atlas
#

🤔

finite vapor
#

Having different opinions is illegal clearly

grizzled bobcat
#

💡 any chance to lower the amount of grind for building? i want to play valheim as a side game with my friends not a main job

granite geyser
lament zinc
mortal lichen
lament zinc
mortal lichen
#

Oh honey.

lament zinc
#

Oh, FFS; because of a freaking TYPO?

#

Is he really that!! childish?

mortal lichen
#

It was a joke 🥲

lament zinc
#

From you, perhaps.

But I've seen someone link to the wiki quite often when someone else answered and / or mentioned the same thing

mortal lichen
#

Yes, my (bad) joke that you did already mention modifiers an I doubled down...wasn't about a typo

lament zinc
#

Which, imho, is a bit of an atitude as if that person "knows" best and can proof it by showing the wiki link.

lament zinc
stiff stag
#

A lot of people give vague or under detailed answers, nothing wrong with someone linking to the wiki to provide more info even if the question was already answered, and it wasn't done to spite you.

granite geyser
#

It isn't the first time I see someone complaining about something that can be very, very perfectly "fixed" with the current game mechanics

stiff stag
#

A lot of people that ask questions expect to be spoonfed every little detail. Seen it all too often myself.

granite geyser
#

What annoys me is they have the means to research it themselves in less than 10 seconds right in front of them. They could at least try

#

It only makes sense if it's a very specific question that you know could be difficult to find by google alone and would actually require someone telling you

granite sentinel
#

They should actually add the pet rock. It doesn’t need to be complicated, basically a reskin of the horizontal item frame would do it. He could cost 10 stone and a core for his “heart”.

real siren
#

Or pet rock sold by Haldor for 999 coins :D.

#

Adds 1 comfort.

clever raptor
#

Yeah so yes it was a joke, but I would be down for the pet rock.

clever plover
#

@pale drum #suggestions message

Perhaps we can chair glitch into Rocky? Invincible steed of stone. Big brain plays!

worn saffron
#

The Haldor thing had me laughing, and now I think I can see why my suggestion to be able to play as a dvergr wouldn't fit in the game lol

granite geyser
granite geyser
granite geyser
#

Seriously...

glad mauve
#

Am i slow or something? Dont get what you mean

lofty wave
#

The developers do not want underwater exploration in Valheim

glad mauve
#

It is a shame in my opinion but I always liked subnautica so i might be ( i am) biased

rose swan
#

Eh, I think it would just be weird in this game. Lots of other cool things they could pump their time and resources towards imo 🙂

glad mauve
#

Id say if they had a bigger team and the nailed the execution it could be really cool but its not a must or anything the devs even want from the game so this will most likely remain as a dream of mine

mellow crater
#

Yeah, there were tones of suggestions about "diving and underwater biome" and all were refused.
Main reasons being "nothing to do with the game objective/feelings/design" and "complex mechanics to implement that ask for too much work".
So yeah, this will remain a dream, 100% probability.

open dagger
#

maybe with a diving bell...

granite geyser
#

#suggestions message

I don't understand why people "assume" there will be a boss in DN, as if implying that it might not have one. It's literally the last MAJOR biome, why would it be the only major biome without a boss?

lofty wave
#

If deep north has one boss, we will have eight bosses.

granite geyser
#

Yes?

mellow crater
#

I don’t get the two last suggestions

#

Which 9th boss ? What does trollmor means ?

wanton atlas
#

in swedish. it mean Mother of troll

#

and it's a lullaby song 🤔

lofty wave
#

If you want mor trolls use a love potion

mellow crater
keen mortar
graceful snow
stark furnace
# granite geyser Yes?

I think there’s a runestone that says there’s 7 bosses if I’m remembering correctly

barren oasis
#

Yeah it says there are only 7 on a runestone

#

So one of the bosses that's currently in game isn't a forsaken?

#

I feel like that stone might need rewriting since it should only be the forsaken that can be put on the stones

#

Oh wait deep north boss wouldn't be my bad

#

Ignore the first two messages I miscounted

stiff stag
#

Plenty of possibilities they can go with. The boss in the deep north could be a native of valheim or got there through some means other than being banished by Odin, but could still be considered a forsaken regardless.

barren oasis
#

I like the theory that it's loki

#

and Loki was the winter child that corrupted fader. Seems like the most likely to me especially since Loki is part frost giant and presumably frost giants will be in the deep north.

lofty wave
#

I hope it’s not the winter child, because if it is they’re made it too obvious with the runestones.

rose swan
#

Hate to be a wet blanket, but I feel like it could just a lore stone that hasn’t been updated since early acres release 😅

barren oasis
#

I mean they always planned to have only 8 biomes

stark furnace
#

Yea that’s a possibility too

lofty wave
#

If the boss isn’t a forsaken, we weren’t sent to Valheim to kill it.

barren oasis
#

True I guess if it isn't a forsaken we could just leave now

#

Winter child has to be in the game somehow though. And they don't seem like friendly npc material

stiff stag
#

The final boss in the game is ulf.

barren oasis
#

I seriously hope ulf or one of the others is in the deep north

lofty wave
#

Hopefully he didn’t suffer the same fate as George froggi

barren oasis
#

Is George the one that didn't respawn?

lofty wave
#

George is the greydwarf from The Wondrous Creatures of Valheim
I think he froze because of what is shown in the recent development blog

barren oasis
#

What

#

Is that a book?

lofty wave
#

No

barren oasis
#

Oh his name is george

granite geyser
# stark furnace I think there’s a runestone that says there’s 7 bosses if I’m remembering correc...

That could mean:

  1. Early ideas when they planned that number of bosses

  2. DN could have two bosses

Considering second is significantly more time-consuming, I see them just rewording that runestone which must be a lot easier in comparison. And I really don't believe they will add a boss to ocean.

Either way, my nitpicking is about people thinking there might NOT be a boss in DN when it's obvious there will be one. The thought of the biome having more than one is what would make a lot more sense (question wise)

stark furnace
#

DN could have two bosses??? don't think you read properly, there's a runestone that says there's 7 bosses, which means eik, elder, bonemass, moder, yag, queen and fader = 7, which implies no room for a deep north boss...

#

Most likely scenario is the runestone is just a mistype and it should be 8 NeckSmile "Seven were the creatures banished to this world by mighty Odin in the first days of his kingship. Seven gods and monsters too proud to bear his yoke. I have heard the tread of the Old Ones in the forest and have crouched in the shadow of the Mountain Mother when she flies. Of the others I know little. I will add to this stone when I have seen more."

past owl
#

The game is still early access so they can adjust make changes before the final publication

#

7 bosses, no DN boss, 2DN boss 8 runstones all though can still easily be changed