#suggestion-discussion
1 messages · Page 51 of 1
"I just want to reach where I need to reach already, I have done this shit 100 times. It's just pointless for it to be here now"
I didn't consider swamp key as an item
another room required about 4 copper bucklers to do something, I don't remember what it was
That’s fair. Puzzles 100% lose their charm after the first playthrough most of the time.
But I would say it’s not any more unusual than knowing other factors in the game. But I see where you’re coming from.
Could say that about a lot of aspects of the game though 🤔
Difference between puzzles which can often become frustrating and unnecessary especially when they don't fit the game in the first place and... Anything else that do
I would definitely prefer to kill things than solve puzzles
Can’t argue with that 
To be clear, I wouldn’t want anything too complex. I originally didn’t envision anything much more than what we have now for the offerings to summon the bosses. Though you could argue it’s a stretch to call those riddles haha
what about people that dislike mining? what about people that dislike combat?
everything depends on if it's done right
ashlands wanted a "War" theme but it wasn't done right
yeah, nothing really fights with each other in the biome
maybe it's okay now with the nerfs I haven't tried
but none of my group liked ashlands, I had to solo it
you don't feel like you're in a war theme, you feel like you're in the "holy shit theres so many fuckers following me" vibe
The only real interesting part of ashlands is sailing there and landing into the war
that part felt right
5 minutes in it loses that sense and turns into mindless chaos
Ashlands wanted to be more combat-focused than previous biomes, which is also why it's my favourite
if it was war, i would make constantly battling factions but they will always prioritize you if theres a chance
and there would be points of interest rather than just megaspawn
yeah, and i want deep north to be more calmer, more "don't fight anything that moves" since it's a last stretch
But if it moves I must kill it If it moves and wants to kill me I must kill it first
having puzzles could be good, just have to implement them well
??? say whattt
combat was never really a selling point
Necks move 👀
so whatever the idea is
it just needs to be done right unlike ashlands
the riddles could be checking your knowledge about mobs from the lore slabs you discover around the world
But what if the player wasn't lucky enough to find those?
perhaps getting enough trophies at the same time in your inventory could unlock that lore
cough plains vegvisir cough
All this would to for the player is reduce the health of most enemies and cover the whole biome in drops
true
ain't nothing wrong with drops
inventory works fine 
getting yagluth trophy could be enough to unlock the lore tbh
Although I’m far from the point
I don’t make mistakes
I fix yours
If you know you know 🧚 🧚♀️
after you beat a forsaken it would make sense to know a little bit about them
would also give something for lore enjoyers who can't find certain tablets
tbh if that trivia was just as you go to fight the final boss, it'd be so fuckin awesome, literally checking what you learnt from valheim and it's inhabitants
Learning the lore shouldn't be a requirement for fighting the final boss. Some players such as myself just aren't interested.
to be honest, not interested in lore either
sometimes a tablet would mention something cool
but the damn lore is all over the place you don't know which comes first
skip that shit, leave it for some youtuber to explain later
Those people are just playing the wrong type of game in general...
oh no, a biome has something unique about it! quick, make it like every single other fucking biome!
How could they see a game about resource gathering that it's very implicit to have mining as one of those ways of gathering resources and think "dislike mining, they should remove it".
They very visibly prioritize attacking other enemies over you
The current biomes all have a lot of unique points to them
and he offered another unique one
plains and ashlands are combat
plains is done right
ashlands is done wrong
bottom line is just whether or not they get it right
it goes without saying, the combat in valheim is very okay
nothing impressive
Only okay?
well yeah, it's not great and it doesn't have to be
The combat is cute; like it’s fun and works really well! But it’s nothing groundbreaking imo 🤔
if I were to recommend valheim to someone, I wouldn't mention combat
you feel me?
I would mention every other great thing about the game
Combat is my favourite part of Valheim, and some of my favourite combat of any game
Completely understand that, there are so many games with trash combat that I enjoyed, like Dark Cloud 1&2
I would mention combat for it has a good strategic real-time side I can't find in a lot others systems, and don't rely too much on "magic competences because basic hit is meh"
I like doing it sure
but I wouldn't play a combat spin off of valheim
I would recommend Valheim because it’s really easy to understand and pick up, and it has a lot of content to interact with. Every aspect of the game blend really well with each other, it’s an extremely good survival RPG experience!
I see plain as Raid combat, and Ashlands as War combat. One you roam free in the land, spot your target, plane the attack and then go. The other you are not free, the enemy is here, ready to attack you when you are in a bad situation
I haven't played post-nerf yet
Post-nerf Ashlands is… different 🥲
some good! Some bad.
probably better
Mostly better! Imo
I had to solo the whole thing because no one really enjoyed it
I was a mage so I did the whole thing through cheese (no fun)
only once I uncovered everything did they join again
bonemass everyone 🙂 great buff btw.. 🙂
Fair enough. My only complaint is that the sailing portion felt waaaay easier than before.
I didn't know they changed the sailing
the sailing portion was the best part of ashlands, sailing and landing
but if they nerfed it so you don't have to put benches on spires to fix the ship like you're playing some broken game
uh.. I won't complain for that 😅
A portion I enjoyed too (I played post-patch only btw)
I will never forget my first mawbone. When I saw it, I tough "this thing is very probably much more dangerous than serpent and I don't know if there is a land close somewhere in these spikes"
So...
DRAWBACK, FLY AWAY 🤣
They reduced the amount of spikes for easier navigation
Sailing to ashlands reminds me of why I hate modern games with 300 cutscenes
it was so cinematic
the climax of ashlands was just getting there
being there was like "ugh sure that's what we get"
it went from a brutal survival game to unfair game where you have to be unfair to win
I'd find on youtube "how to survive ashlands" but the damn bastard had godmode on
how to survive ashlands = getting real efficient at killing stuff fast
If you kill stuff fast you will never be fighting more than 3 stuff at once
Also prioritize building an outpost and get a portal set up 😅
Not a fan of building outposts in the ashlands, just take over the vineberry huge building and gg
I made an outpost out of one fortress I cleared. It's very safe.
Enshrouded has done an extremely poor job with it's puzzles and instanced dungeons though 
That's like my main gripe with enshrouded... it's 90% combat and the dungeons are pretty much entirely gauntlet style with direct paths and hoardes of enemies.
I just move into a ruin, slap down a shield generator and a portal and call it good. Upgrade to a stone portal asap of course!
And i have 100% enshrouded for now, just to state my progress with it.
My first thing to do when landing Ashlands is to raise small area of earth wall to create a secure place where to put portals etc.
we'll probably have nocost for ashlands this time
so once we land it'll be like fortnite building
Huge, still have to progress through the new snow area 
Snow area the best area for now 
I was initially interested in Enshrouded when it wasn't released yet, but for some reason it feels bit off to me, which is why I haven't gotten it yet.
I was less interested in it at first myself and their major multiplayer blunders made all my friends bounce right off of it...
But after a few updates I came back to play solo and enjoyed it quite a lot. Is tons of hidden things to find... even if how they are hidden is almost always exactly the same way 😂
There is still a few things I would LOVE to change or add to enshrouded to really round out the experience, but so far it's pretty good 
And multiplayer is alright now also, even if still not 100% ideal. At least everyone can complete the quests now rather than first come first serve.
Enshrouded had so many QoL
But trying to get on the same page as friends was a bit confusing
Still needs some work yeah 
I can't wait for release
I'll play the hell out of it
I only have 50 hours on it and still didn't do most of the things in it
I get that perspective also. With how much QOL they pump out, and constant feedback for the community... will be something really great by the time it hits 1.0
Has a long way to go though hahaha
Its huge already.... huge!
and the building, my god
Best part of enshrouded for now hehe
I really gotta try it out 👀
(We’re probably getting a bit off-topic though haha)
going back to valheim I was constantly trying to press the undo button 
Just to bring it full circle though, valheim still has many aspects it easily still does better. Just can't beat that atmosphere 
cough Anyway, PUZZLES? Would be GREAT
thank you for coming to my tedtalk
Could be as simple as those Skyrim puzzle where you find the broken statues to reveal the correct code to get through a door- doesn’t have to be crazy complex or anything 🤔
Maybe I’m just in a dungeon-puzzle mood because I’m wrapping up Majoras Mask lol
Majora's mask 🏆
HAH! I was thinking of those skyrim puzzles last night when this topic started 😂
Zelda puzzles still peak 😎
Game Makers Toolkit on YouTube has a spectacular series that goes over zelda dungeon design called Boss Keys.
Very worth the watch for all dungeon enthusiasts, though be warned not to spoil the games for those who have yet to play them and would like to 
Has an episode for each game ofc, so just skip any you have not played yet for now 🫡
I’m going to have to check that out for sure! (Will watch tonight and report back lol)
Yeah, puzzles don’t have to be like Rubix cubes or anything like that 😅 and really, as far as Valheim goes, the more simple the better I would think 🤔
I worry with that philosophy sometimes... too simple can make it super underwhelming all the same. That's enshroudeds problem with puzzles 😂 it's the same handful of rather simple ones used over and over.
Valheim does have the aspect of being random gen though which makes it far harder to make more in depth puzzles 
Need one every now and again that gets you thinking at least and has more steps than find the combo for the lock or hit all the levers
Mmm fair enough, good point!
If valheim could ever somehow make a dungeon that has a middle point that changes the dungeon or gives an item that effectively unlocks it to where you then can backtracking through the rooms to solve them in ways your could not before... that right there would be a peak dungeon 
Think, finally finding the power on button which then brings tons of things to life in the whole dungeon, allowing you to solve puzzles in rooms you couldn't before... but have to now traverse differently because everything turning on has changed the layout. Maybe platforms that were still are now moving 🤭
I would eat that up! 
Reminds me of that portion in Wind Waker where you’re in hyrule castle and all those monster statues wake up upon pulling the master sword (which has that tri force block puzzle to open the chamber) such a cool moment!
And yeah, not saying every dungeon needs a rework or anything. But I just think there’s potential, is all 🙂
It could technically work for valheim too as long as each room is it's own contained puzzles/Traversal problem. You just hide said pwoer button in the depths by some clever gen, and have the new areas you can reach with it on have good loot.
Forget puzzles spanning multiple rooms! That would be taking it too far.
Probably... 🤔
And for the combat lovers, could easily incorporate combat into such devices. Top of dungeon has a gate that requires key, fall into a pit to find said key, fight your way back up through the interior of the dungeon to get back to the gate. Combat is especially dangerous, since the only way out is to fight your way out 👀
Just spitballing ideas!
For sure! Can have combat rooms, specifically placed enemies within normal rooms, and even some enemies that become active only after said halfway point so as you backtrack there is suddenly new monsters to impose threat even in previously cleared / solved rooms.
The whole power on switch just being an example ofc. If somehow they could think of a handful of mechanics that technically make you look at the dungeons in new ways and possibly flip it on its head... then they will likely strike gold for dungeon enthusiasts and puzzle lovers 
Think the literal inverting the dungeon in the stone tower of majoras mask!
Though I don't know if that could work for valheim, but they might could think of just a few things that would hahaha
now I have to listen to stone tower music
I rambled too much 😅
I love dungeons hehehehe
Just completed stone tower two nights ago- wow what an amazing experience! 10/10!
could get extra spicy and come with 2 (or more?) ways to complete a puzzle/dungeon, and then you’re really cooking 👀 (thinking of shrines from BOTW)
And yeah, I’m rambling too, I’ll simmer down 
climbing a seal tower is a 🤏 puzzle
stone hammer 🧠 can be used inside dungeons... with it's own builds
stairs, connectors, weighted block
Sounds like something new in deep north 
Those seals must be vicious and excellent builders.
Frost caves with their frozen walls even, that was a nice detail! If frost caves had some portions where the stair case was broken at the bottom so that it’s a one-way, that could be interesting 🤔 stuff like that.
Infested mines have their little secret rooms, another nice detail.
Some stuff exists that was great little additions yeah, just have my fingers crossed for it to reach a new height as we hit 1.0 😁
this is why I'm against dismissing ideas so quick 🙂
Because seal towers? 🦭 🏰
🦭 Yes
How about a boss item that allows you to see invisible writing? Or something made on the Artificer Table with that effect. Some type of lense, or a magical blacklight
This way you vould have very simple puzzles that are a breeze to solve with it but impossible without
Like a rings within rings puzzle that needs to be aligned
#fanart message
BTW a great concept
I think Valheim has already established bosses as fulfilling a specific niche that is 99% progression based 🤔
But a dungeon that contains such an item, perhaps even gated behind a mini boss? I think there could be potential there.
An eye-themed monster, perhaps
Example:
troll cave could have like a 20% chance of having the remains of a lost explorer or something (trolls lunch!) and on the body is a key of sorts. Take key to some dungeon in another location, get access to said dungeon. Inversely, in the case that the dungeon is found before the key, could have a note that hints to the location of key. “Found a cave in the forest, will rest there first then come back here later”
Again, spitballing
being intentionally vague to get the idea across.
Certainly an ambitious thought! But it’s fun to think about 
I’d like something like this!
#suggestions message Hmm.... Tough question. If you make a static picture, a lot of people would start asking for a livelier immersion in the portal, like a vortex/time loop that visually swirls, simply because we're used to seeing portals as a yawning vortex (as they are now). Basically, it's like if you stare at the sun or welding for a long time, in principle you can, but no one forces you to and you yourself have to think about the consequences. Nothing bad will happen if you don't see yourself moving.
But a compromise would be to be able to click skip animation and look at the black loading screen.
It's asking for an option, so by default nothing would be different
Yeah, a tickbox with "Simple Portal Loading Screen" wouldn't hurt anything
For me, mini-bosses in caves are two-starred mobs: skeletons, trolls, seekers 😁.
Do we currently have different music playing in different locations or about the same?
Yeah, the mechanics would be awesome. 💡 For example, we take a flashlight in our hand, like the Doerg, but with a different light (maybe pink, green or blue shade). You point it at a seemingly blank wall, one wall, another wall, and then the third one shows inscriptions or diagrams of riddles/puzzles/puzzles. These schematics/encrypted instructions for a special magic lock in a secret door (roughly like in Tomb rider). And the door leads to a treasure room guarded by 1-3 minibosses. As treasure could be not only gold and pearls, but also for example a chicken egg or an asquin egg. Or captured Doerg, which we would gather in different rooms, like a squad of lemmings, and then lead to freedom (the more living people we lead, the more we get from them an additional reward / some buff and thank you line).
Related, I wish the portal animations were more immersive (fullscreen instead of black background). Shouldn't be difficult to mod in honestly, might give it a try myself.
Then people prone to dizziness or epileptic seizures will be blown away 😜.
#suggestions message This could simply be shortened to ‘ambient noises’, this suggestion is pretty lengthy, and is pretty difficult to keep up. Just trying to help 🙂
I mean, the minimal/disabled animation as an accessibility feature is reasonable, and they don't conflict, it just reminded me.
Oh yeah, got a little carried away as always 😉.
Yeah this is good feedback, it's difficult to read and understand 😛
Utilizing bullet points might help you elaborate without everything being mashed together.
I wanted to write just about different tunes in biomes and under different circumstances (attacking, everyday crafting, hiking, ship sailing). Since I've already written about bird sounds. I forgot to add the murmuring by the rivers 😊.
All good! If I can offer some advice, I try to keep suggestions short and sweet. If I feel example are warranted, I usually aim for 1 or 3. So if I were to write your suggestion, I’d do something like this
Ambient Noises
Add immersive background noises that change depending on biome/time.
some examples,
-Owls in the Blackforest hooting
-Insects in the meadows
-Howling winds in the mountains/deep north
I wanted to embrace the harmony of the combination of game sounds (natural, animal sounds) and the melody with which they were intertwined. I don't know how to summarize it briefly (I just had all these melodies as a composer, though I am far from music) 😅.
Na write on your own, if you catch the gist of my idea, to make the game more musical, which would greatly compensate for its simple (retro) graphics.
Although I think even hire a composer who would compose mixes of ready-made melodies with the addition of different instruments (live music), will not cost cheap and quite labor-intensive..... But in my opinion it is worth it.
🎶 🎵
The ambient noises are pretty abundant in-game already though, and the music tracks do change depending on where you are, or even what you're fighting.
Well, maybe I forgot or didn't notice. At a certain point it seemed to me that the same tune was playing everywhere when nothing was happening.
A simple ripple effect when entering a portal?
The ripple might not like it either if the download hangs a bit. Optimally, just skip the animation and watch a black screen with a spinning hammer in the corner.
some days ago I brought up the fact that the game stutters when loading instances, do you guys know a workaround?
@left galleon ask Microsoft about it
They don't have a formal suggestion process for Cloud Games, only when they publicly announce new titles being added.
But you are Microsoft..
What a scam smh
I actually did completely forget I've had that name for months already
Bad luck. Because it doesn't depend on them
#suggestions message would look cool, but the technical implications would suck
Data assurance systems are quite common these days. Some simple cloud save checks is all that would be needed in theory
in theory
https://discordapp.com/channels/391142601740517377/1202312684364910612/1351087903589011467 I know this is a couple days old but it shocks me that this is still a thing
best suggestion I've ever read here lol
why?
why? is it game breaking? 🤔
Immersion breaking!
A wolf variant for black forest and meadows after moder has been sacrificed I could see working
Or wolves spawning during night after Moder is defeated. 
Well that, obviously, but the color variants could be fun
Afaik she is the only one that has no nightly spawns after defeating.
For breeding purposes, if nothing else
But the meadows become quite the warzone the more forsaken you kill, and maybe some of the spawns should be disabled after you progress further
Well, they spawn only during night, during day meadows is still chill area.
Skeleton spawns could be replaced with the charred spawns, for one. And maybe each night chooses randomly whether seekers, fuling, or charred spawn
Would that not make it harder than it is right now
Yes, but the charred and skeletons would not be fighting eachother, and skeletons are trivial after fader anyway
if we remove mining damage from queens power and move it to elders power (finally making the elder power useful for overall resource gathering), what would you replace it with for queens power?
i think on top of eitr regen, it should make any magic have an extra burst that deals half damage/does an extra effect and eats half/a quarter of the eitr cost, making these 2 bump off one another
you need to regen more often, but that eitr regen makes you have higher dps
Well, if queen loses mining bonus I’d add an elemental damage bonus to it, so weapons besides magic weapons that deal elemental vould benefit
But I’d rather have elder gain a combat bonus on top of the chopping bonus, maybe axe damage against structures as well as trees?
Or maybe seed drop bonus and an effect where 30-50% of wood dropped from special trees is the special wood instead
yagluth >
Yeah an elemental damage bonus should def be a part of Yagluths power
Call it elemental affinity, that includes resistance and bonus damage
I still use Elder often when I'm harvesting my tree farm, I'd say Eikthyr, Bonemass and Elder are the 3 in better positions at the moment personally.
Mining buffs are a bit awkward in my experience, because the nodes aren't exactly close together like trees are.
yeah, but it wouldn't hurt to throw in mining in elder power too, make it more useful overall
the thing is, swamp is a biome you need to mine a lot in, one power lasts an entire crypt
maybe two at worst if its a big crypt
You might clear 1 crypt, or 1.5 copper nodes that are near eachother, and even then the time saved isn't massive
Not to mention, carry weight doesn't always compliment the speed you're mining either.
@languid ibex could buff swing speed then
Well you're suggesting making a power less useful to make an already useful power more useful, that's a bit off.
Mining faster through swinging faster is also something good
Elder power is often regarded as the worst one, it's useful, but only in a single situation, all of the other powers prove useful in multiple
I'm sure there's better ways to improve the powers without taking from eachother
Elder power is incredibly useful at the stage you receive it, larger builds are massively helped along by Elder's power
Eikthyr is good for dodging in bossfights and exploring, it's also useful at hauling stuff around back and forth by saving you time a little
Bonemass basically allows you to face tank any damage you receive
Moder is useful for travelling the seas and it's useful for feather cape
Yagluth proves useful in hildirs quest and saves you in a pinch in Ashlands if you forgot to make enough fireproof meads
Queen buffs every staff which there are plenty of (it has mining damage too which feels random for that power, like an afterthought)
Fader is great for carrying lots of stuff on your person, you have essentially enough weight capacity (counting you have the belt from haldor and drank troll endurance mead) to haul enough resources for a stone base
Only elder has a single niche behind him and it's JUST cutting trees
And to get wood you don't even have to cut down trees, just destroy structures in the meadows or let trolls do the dirty work for you
Building faster inherently increases progression of the game, coupled with Eikthyr you and a friend can fell an entire forest in the given time. This also increases resources available to cook metals, fortify your base, etc.
Yagluth, Queen & Fader are the more niche of the powers, additional utilities doesn't change that.
I have not used elder a single time. Cannot think of one time where the benefit would have offset the cost of travelling to the sacrificial stone 2 times.
Sounds like you need a portal to the forsaken stones because it takes less than 20 seconds
1 hit shredding through every type of tree is worth the same spent
I still feel they should move the mining speed buff from the Queen to the Elder.
That makes 0 sense, just make the elder buff better without nerfing an already bad power
If they do decide on a revision to the forsaken powers I hope there’s more variation in how the abilities work, not every ability has to be 5 mins with 20 min cooldown, extending the duration of time you can spend chopping trees or go sailing would make these abilities a little more worth it
Yeah the one thing I asked Lumah when they asked was for a way to upgrade the powers after they're acquired, because they can easily be outshined by using choice mead and equipment.
#suggestions message I made this suggestion at one point, but it is definitely my least liked suggestion 😅
Queen power? bad?
Bad because it's niche, not everyone uses magic, it should be more broadly applied imo
Queen is excellent for magic users and fills a needed niche. Magic users dont generally use bonemass or yagluth given they have blood shield up all the time.
It completely makes sense for the Elder to give increased mining as well as woodcutting; the Elder was the protector of the Black Forest being pillaged by the player, now he's dead we can harvest the resources of the forest easier.
Hell most of the powers are niche, Elder, Moder, Yagluth, even Fader aren't useful the majority of the time a player is playing.
no it just seems like a relatively simple fix compared to a lot of suggestions to something that has always really bothered me
all the "simple fixes" are many and would you rather us adjusting the height of carpets, or make deep north + fixing game crashing bugs and fixing other issues? 🤔
carpet 😎
why not both? who is rushing you to put out deep north?
want to get into the whole "more devs, more issues" discussion?
This isn't that at all
It's asking what's the rush? Your guys motto is when it's ready and releasing quality patches and realizing that those two things take time, so, what's the rush? Take your time and have 1.0 be a super polished experience? Last thing I wanna hear during the 1.0 release is the same thing you guys said during the Ashlands release "We ran out of time."
Let's not beat dead horses again, they are bloody minced meat already.
Horse meat? I thought it needed neck tails and boar meat. 
Its all minced meat at this point, who knows what animal it was before.
Yeah, and we don't even have horses.
The umpteenth time the same discussion happened must have glitched them in just for them to get beaten into a bloody pulp.
Although we have rotten meat which is unknown source from which animal it is from. 
There is a rotten shark dish in some Scandinavian country, no?
Norway I believe
Joining the forsaken power discussion late, but a combat component and a "chore" component to each would be a nice addition, like the Queen power is now
tbh before we get deep north, there should be big-ass balance patch, forsaken powers are defo my main point
sure elder power is good at cutting trees, but point out a single thing other than cutting trees it's good at
Balance changes will likely be included in 1.0, not a separate patch
eikthyr is useful in more than one niche, bonemass too, fader powers can help you haul so much stuff
yagluth power is kinda a victim of not many enemies using elemental damage
and moder, elder and queen powers only serve a singular niche they're good at but they provide you absolutely nothing else
nerf or remove bonemass 🙂
that's why elder is regarded to one of the worst powers, at least moder helps you haul metals around faster and queens make combat with magic less of a pain
elder power really needs something else, and i think i got a good idea: increased swing speed on every tool and weapon
if not mining damage, swinging pickaxe faster lets you clear swamp faster
swinging mace faster helps you smash bonemass to pieces faster
it serves to lots of niches
both combat and resource gathering
actually it'd be on par with eikthyr power, and be a contrast to bonemass, bonemass gives you ability to tank so much damage, while elder provides you with "kill it faster than it kills me"
yknow what i'm putting it in suggestions
i bet it's gonna get nerfed
either removing one of resistances like blunt (since bonemass is weak to it) or nerfing how good it is at defending you, like using stamina every hit you take during it's effect, and if you have none, you take as much damage as you'd normally receive
All it needs to do is increase armor instead of using damage modifiers
true
how about yagluth? it needs a change too, it's pretty weak not because it's bad, it's just there's too little enemies that have elemental type of damage
and even then, meads do most of the heavy lifting
Or they could make the other powers better instead of stupidly nerf the best one...
true
i feel like ekthyr is the best balanced power, being mix of practical and powerful but not over the top
bonemass is broken op its gotta be nerfed
if i had to buff yagluths power, remove the resistances and give it effect that any of your attacks have extra spirit damage attatched
or just damage over time effect
Yagluth could give some kind of buff while an elemental status effect (burning, poison, frost or lightning) is active? Not entirely sure what.
yeah, it needs a tune down, it's just too useful
i feel like its too situational
not many weapons deal elemental damage, we know that yagluth is a mage
wait hold on it's gonna jump from being too situational to a single niche, scrap that
good powers provide more than one niche to it
eikthyr is prime example of it, being the best balanced power, it can be used for exploration, helping in combat with dodging attacks, hauling stuff back and forth etc.
I'd argue eik is too strong too
nah, i feel like it's the best balanced one
Eikthyr could be reduced to -50 or -40, especially since we have more ways to reduce stamina cost later in the game now
And bog witch potion too
since it only makes it so you lose less stamina when running, it doesn't allow you to facetank essentially the strongest creatures in valheim unlike bonemass
Lightfoot mead + feather cape already lowers jump stamina significantly, and there is ask armor too
guys not everything has to be nerfed
eikthyr is a well balanced power
it only allows you to run around further
these are powers, not passives, you get only 5 minutes of them and cant use them for next 15
it's reasonable they are powerful but not over the top, unlike bonemass
with bonemass you just turn your brain off as you chug berserkir meads and facetank the strongest enemies
When eikthyr is used to reach 0% jump stamina you can jump over everything without interrupting stamina regen which is incredibly powerful
oh dodging? what's that? i just hold left click til thing's dead
But this could be fixed by capping minimum jump stamina to 10-20%, Eikthyr doesn’t need changing
Hope 1.0 does something about how resistances work yea, it's stupid how being weak to fire with root harnesk and then chugging a fire wine mead means that you don't care about taking fire damage lol, love the world of valheim where 1 -1 = 1
just make bonemass give you tons of armor, a percentage of your armor, let's say 30-35% would be fair
so it's useful if you get a bit overwhelmed but doesn't allow you to just mindlessly facetank everything
back to yagluth power
how do you buff it so it doesn't have one niche and isn't too situational...
Instantly strike yourself with meteors (yes they do a ton of damage to you) 
how about making all creatures in area temporarily hostile to each other, even if they're the same species? it'd work only in a very flat circle so you don't cheese the plains tower from hildirs quest
Yagluth's a ruler with powers, this power is basically commanding enemies to fight each other temporarily
so that's way too strong 
That wouldn’t really work over 5 minutes though. I know my suggestion wouldn’t, but that was a joke
(And this ⬇️)
fair
trying to come up with something useful and balanced is kinda hard
glad i'm not a game dev
real, i dread the time when i'm gonna try to game dev
i want to create a hero shooter if you wanna know
Instant item equipping? So you can swap armor or weapons mid-combat without slowing down?
You’d still need to wait for your attack animation to finish, of course.
nah, yagluth has magic n stuff, not really armor
and you instaequip hammer already
I was just trying to think of something useful
- the items could be equipped instantly because it’s ✨ magic ✨
oh i know
everything you use now costs less stamina/eitr
building would cost less stamina, you could fight longer (even longer with berserkir meads, being able to swing almost nonstop at cost of being a glass cannon as intended), chopping trees and mining costs less stamina to gather
even using magic now has a choice between yagluth and queen, would you rather attack longer or have eitr regen better with staves?
Could Yagluth power increase elemental damage? Just keep it vague, so it’s not outright “hey! The next biome has magic!”
Because magic isn’t strong enough already?
we're speaking about a forsaken power
but all is fair, might have gone a lil overboard
Oh right, forgot about that detail 
there's as little instances of elemental damage on your side as it is in the wild
and damage is tied to only combat, making it have a single niche - fighting
Would buff Frostner, Jotun bane, staff of embers/frost, a lot of the Ashlands weapons 🤔
if you want to have a proper forsaken power, it must be like eikthyr, be useful for more than a single niche
.
eikthyr is literally the best template of a good forsaken power
not too overboard, not too niche, it's just right
Why is that? (Just chiming in to the conversation, maybe y’all covered it already)
here
it's used in more than a single situation
arguably bonemass can also be used in more than a single situation, it protects you from mobs that are too strong for you so when you're escaping you're not immediately blown up
Spawn multiple torn wisps (they look like torn spirits and move like wisps) that can harm nearby enemies and collect pickable items such as mushrooms and berries. They could also clear a larger area of mist?
Maybe too powerful, but we don’t have any powers that do anything for dealing damage but we do have powers for tanking and dodging. I chose to let them collect pickable items so you can’t complain about them only having a single niche. What they do for combat could be different if you have a better idea.
oh thats a good idea
wisps that act like your minions, collecting out of reach stuff, arguably this would be fucking awesome for retreiving items actually, more specifically sunken stuff
at the moment, I truly believe bonemass makes the game worse
You're too weak without it, you're immortal with it
especially evident in ashlands
real, it needs a nerf, while it has it's merits to protecting you, it protects you so potently you can just facetank everything and not pay attention like at all
Yagluth power could increase enemy spawns around you, because chaos 🔥
i'd make them attack enemies but not clear the mist though
I don’t mind the mist but it’s a common complaint that the wisplight could be stronger 👍
- it’s another niche, I thought you’d like that

make them more like torn spirit (the thing that drops from yagluth)
it just should be upgradable and upgrades provide larger area of what you can see
anyways, this is a good idea, next on the chopping block is moder power
Yagluth power-
Summons spirits to fight for you upon slaying an enemy
Something that makes it to when you defeat an enemy, a little spirit comes out and deals damage to nearby enemies or something?
Moder power - instantly strike yourself with frost projectiles 
also they gether stuff for you
Honestly just increase moder power to 15 minutes on a 20 min cd and call it a day
especially things out of reach like sunken items or too high and you dont have materials to reach it
i'd just make it so it can clear the weather and blow away the mist temporarily in the mistlands (only for an area you used it in though)
many times i had my plans thwarted by a storm or a fog, it sucks, and the only option is to wait it out
What if it makes wind so hard it blows you and everything off the 10th world 
basically it's a pocket "/weatherclear" lmao
Hmm don’t think I like Moder power clearing mist in the mistalnds
it doesn't clear it permamently and everywhere
just a circular patch of where you used it
Still, I just don’t think Moder power should affect Mistlands in any way 🤔
Kinda like the idea of yag power increasing the effectiveness of the wisp light but idk
although multipurpose is usually nice
fair, well, if anything it clearing the weather would still be nice, even if you cut out the mist stuff
again, fog and storm both suck so much
I actually think Moders power is good… it just needs to be longer I suppose? 🤔
Storms are great you can sail so fast
yeah but it serves you a single niche, as said about eikthyr, a good power does more than a single one
I'd imagine it would be fun if all powers functioned like queen
2 random niche effects
and bonemass removed forever 😛
wet debuff would like a word, and they suck when you don't sail
Bonemass - strike yourself with a giant skull
speaking of queen
how do we change her so it isn't so combat oriented?
Moder power could increase melee attack perhaps? Think I’ve mentioned that before 🤔 recently too haha
Bonemass- leave a trail of slime that does nothing (... )
damage means combat which means once again, a single niche
it clearing the weather on top of sailing stuff is enough, it helps
On top of the wind buff, I mean 
Moder- Wind and SWIMMING POWER
we all love swimming
she is all about wind though
I’ve got it, you take no damage when using bukeperries!!
wind affects weather so it'd make sense her power could blow away the weather you don't like
And Eikthyr could buff the riding skill!! Guys we got it all figured out!
anyways, back to queen, i feel like her power should make enemies friendly to you in small area around you as long as you're not using weapons, yknow, the whole "pheromones" thing
enemies will attack you even if you swing your weapon in the air
and by small area, around you, i'm talking like 4 meters
understandable if it'd be busted though, but that's the best thing i was able to come up with for now
Strike yourself with a giant ball of spit containing a seeker soldier instead of a seeker brood
The resistances of bonemass and yag could probably be broken up and distributed across the other forsaken power in ways that make sense. Bonemass resistant to slash, elder resistant to pierce, eik resistant to lightning, etc. Instead of having more or less two catch all options it could force the player to pick one resistance type per biome that they struggle against the mob or just don't want to deal with it
Niäh, the theming is too important, Physical resistances in one power, Magical resistances in another
When there are 7 powers to choose from and most players pick 1 or 2, it is an illusion of choice
I mean, in those cases it definitely feels a bit like it's catering to group play, where it is possible to have every forsaken power at once without them feeling like they're only good when used together
It's just an additional buff
“Alright, you get Eikthyr, and I’ll get Bonemass” basically unstoppable haha
That's basically what my friend and I did until I decided to try magic for the first time
It’s hands down the best combo generally speaking, I think 🤔
Not to be a wet blanket, but I think for the sake of bAlAnCe, multiplayer powers should be addressed lol
Moder player is handy in multiplayer though! I’ll admit
This is sort of left field, but I always find it a little funny that the elder power increases chop damage, which leads to less axe swings, which then leads to less wood cutting levels… which leads to weaker wood cutting 
Nothing serious, just a fun little observation
I don't think anything is balanced for multiplayer necessarily. It does feel like the forsaken powers are a consideration for multiplayer though.
Only less levels per tree, you're still going to swing as much, you'll just walk away with more.
I would have done something completely different with the forsaken powers. I would remove all combat and skill related buffs from the forsaken powers and instead the forsaken power would cause the player to make an attack that was thematically like one that is used by the boss the power came from. The buffs would then be moved into a rune sort of system where a player could equip 2-3 and each rune would offer a single type of buff and you could tailor your playstyle with them. To anyone who has played elden ring, I'm envisioning the runes as something akin to a talisman. The runes would only be active after using the power and for a duration
It’s a fun idea, but I think it’s a little too late to rework boss powers that dramatically. But great runes in Eldenring were super cool, yeah.
Not a bad approach, but the approach could be even harder to balance in the world of Valheim, and possibly result in just waiting for forsaken powers to cooldown.
The powers as they are just aren't fun. Striking with an axe in a large lightning strike like the Eik attack would be fun
Hard to say what the powers could/should entail. Feel like IG is in a tough spot though, because I feel like no matter what they do… there are going to be a lot of upset players 🤔
As with any company ever. At least we have the option to mod the game how we like, should we choose
not neccissarily, your inventory has limits and you also don't exactly NEED to swing your axe until X swings, rather you swing it until you have Y amount of wood 
They could always be clever and have you recieve 60% more XP par chop while the power persists as well, just to catch that little inconsistency.
eh, I don't care how many people they upset... if suddenly more powers are used because swapping is made more convenient and the effects are worth swapping, than I call that a win over what it is now.
Would mean you look forward to the powers after getting the trophy back to the stones. 🫡
Less let down.
Ah, personally I always wheel a cart up to the tree farm and take what I can get without being there for too long, the elder power just increases how much I walk away with personally.
Convenience of swapping is just as big a point as is usefulness though. We can already portal back to stones super easily from anywhere with a pocket portal, so I see little reason not to cut out a few loading screens to further incentavise using more than 1-2 powers exclussively.
That's fair, but there is still limits. I find I just finish chopping faster rather than chopping more.
Once I have an ok amount, it's off to whatever I needed the wood for.
UNLESS I am building something big, then it's full cart time - in which case I am still paying more attention to the amount than how long I am chopping for.
Kinda why I like more wood dropped from tree's, since that means I need to chop less trees for the wood I want 🤭
Ah well, I've never filled a cart in the amount of time the elder lasts, so that'd be hard to gauge anyways.
I think being able to craft forsaken stones could help along the stigma with having to switch and switch back.
Even though I keep my stones portal in the dead center of my village for quick access, I've seen many builds that are very elaborate in the portal placement.
I still think that is super pointless... when you break it down your base and the boss stones can still both be just one pocket portal away. Simply... most people don't think about that and forget you could leave a portal at stones not linked to another already 🤣
Oh I agree, but I can't count how many times I've seen people complain about having to switch, which(and I've timed it) takes less than 20 seconds.
Why I think having it in a UI would be optimal for conveniences sake. just saves a bit of time.
Someone had suggested a item you can carry and use to swap powers which I thought would be a good idea if using it opened the UI. Just means one less inventory slot that way though, but makes it a little better incorporated into the game and could be unlocked later that way post Elder (once you have 2 powers).
Also makes it really obvious to the player then when they see the item unlock and craft / check it out.
Yeah, that'd be quite nice, but another item that is ideal to always carry is always a concern. I just think rune carving could have many applications outside of Forsaken Powers, like crafting discovered vegvisirs for nomap runs, or custom signage in the form of a runestone.
I think the system would be balanced by design. Assuming a limit of 3 runes, a player could choose the three buffs associated with Bonemass and there would effectively be no difference to what the system is now. Or that person could choose to not take one of the physical damage resistances and instead take a fire resistance rune. I would argue that this would be neither more or less powerful than what we have now, just a way to give the player more choice. Plus it could give a player more reason to explore the world to find more runes.
Rune carving as a suggestion could still be cool, I just don't think it really provides any additional convenience in this one use case 🙂
If the runes are placed objects, that could mean having to carry multiple items if you want to build them on the fly, or still just a portal drop to go to base... ofc
If they are one use items or a different rune for each power, that also still means multiple inventory slots taken.
Why I think just a single item that opens a quick UI would be best. Just have a symbol appear for each boss in a circle that you can quickly select the one you want.
I think it'd be easier for switching and reduce how necessary traveling to the stones are at the moment, though I will say that some people do build some amazing forsaken stone hubs. It'd be tragic to reduce their utility and how often they're visited.
We already have portal hubs... and now stone hubs too? 😂
I'd pass myself at least haha
Technically stone hubs come first 😅
I mean. If you are talking about the first stones. 🤭
Yeah that's what I was talking about
Will stay firm in my opinion on this one, since for now that is what sounds the most convenient at least. 
Yeah, I still don't think losing an inventory slot is worth the off chance you might want to change powers personally. This becomes especially useless in group gameplay where everyone is carrying a different power.
Perhaps if holding the activation key allowed you to just choose your power, that'd be a bit better.
I see what you're saying, it's just a bit questionable without being to use it/test it, for me anyways.
@arctic wharf would available powers be dependent on the bosses that character has defeated? Or on what world powers are available?
Velheim doesn't design around group play though.
Optionally it's a UI accessed by an assigned key press.
The item bit is more something to make the UI better incorporated and natural is all.
Whatever you have placed on the stones of course.
Just don't have their symbols appear in the UI until you do.
It can be argued that the forsaken powers are considered for group play for sure.
So for example, if I have Moders power and enter a world that hasn’t defeated her, I wouldn’t be able to switch back to Moder if I switch? 🤔
The item itself should have flags that are triggered by the stones themselves, that way you can carry powers to other worlds imo.
This can be important for the rescue team for example
You know, I have never even considered moving a character to a world where the head is not on the stones for the power you have hahahaha. But yeah, since that is what would be the case now.
I mean, unless the devs decided to have it function otherwise.
That bit does not bother me either way.
#suggestions message I hope it is a joke man…
This is
Literally
The name of the next update.
I don’t mean to make fun of you, but please check the patches and news before suggesting anything
Good ol' whoosh
@mortal lichen is against the next update 😱 🤣
i'm against the joke
I knew, I was joking
-# who could be against seals anyway ?
im unfunny dw
hope with 1.0 update we will see useless items getting a use for once (items you get in so much bulk you get sick of getting them because they needlesly clog your chests)
you don't...have to hoard them
yeah but we don't want a minecraft issue of an item with one, and only one singular use
especially with items you get a lot
throw them in the ocean or obliterate them
items like bones or seeds are only for summoning bosses you don't need them afterwards
what dont you understand about "items you get a lot"
You haven't provided an example so I don't understand indeed
entrails are literally prime example of an item that has just one use
you make sausages with them, swamp tier food, and you get so much of them you start to get sick of getting em
But just...don't get them, what's the issue? Don't loot them
the issue is minecraft issue of items having only one fucking use
also, sausages are good food when just building/farming in safe zone, easy to cook a lot of it
Goddamn not everyone plays minecraft lmao
You're not forced to have a chest full of entrails if they have no use after swamps to you
like what ? Ocean core, they are unique and rare artifacts if you want, that explain they can't be used another way.
I don't really see a Valheim item that need more uses. Pukeberries have a specific use-case for fight and are easy to get, true, but this exception, I can't see anything else
Trophies can be obliterated for a correct quantity of coal
I can't see an example
Frankly speaking, Entrails are more useful than Withered Bones and Ancient seeds.
These are only used once to summon a boss and that's it.
At least with entrails you're able to keep using them for food to keep your HP at a satisfying level while you're at your base.
boss summoning items are the only ones that get a pass to be useless
Right. So an item you need to craft food is "useless"; even while you may craft 100 of said food, but an item that's needed to summon a boss and of which you need 5 and 10 isn't?
I fail to see the logic here.
As a matter of fact, all boss summoning items - with the exception of the Deer Trophy - have only one use. And that's to summon the boss. So why would anyone keep collecting the Withered Bones, the Ancient seeds, the Seal Fragments, the Totems and so on?
Ah yes, because people like to put them on display, that's why.
And what they don't need is either stacked in a chest in the area you can find them, like the withered bones in the crypts or simply dropped and being deleted over time.
So I don't see the problem there, other than someone making a problem out of something that isn't a problem.
I mean, food items can get a pass; considering how important and dynamic food is- there are surely a few items that are only useful for one food. I don’t think that’s too unusual.
i wish entrails could be made into chum
basically increasing the fish spawn in an area you threw it in
#suggestions message Is that what this is about?
@outer lion I assume you are joking.
Troll suggestions are against the rules fyi
None of these people remember why eyescream was made
Grey dwarf eyes used to be so abundant and even the suggestions were clogged trying to get a new use of it
So ice cream entrails? 🤔
And due to popular demand, eyescream was added to the game
Sink your eyes
Entrails curtain decorations
I must’ve not been around much during that era, but I remember when eye scream was added lol
Greydwarf eyes used to only be used for portals, right? Then eyescream and blue light sources came along.
Before then we all were talking about how useless eyes are and how we have like 50 chests full of them
Huh, interesting. I’m always finding myself needing more, but I’m pretty portal-happy.
Hahahah
To the point where I tell people no more eyescream
Because we build so many portals now
At least sausages are used for feasts now 👀
i'm just saying
the idea of replying "don't loot them" to this is ridiculous
let it be known that if these people were louder, we would never have had eyescream 
Yeah, I get it 👍
I suppose anything is possible! I just don’t think in the case of entrails, it’s problematic.
There are at least a few items -mostly Ashlands stuff- that are in need of attention more than entrails imo.
we would never have eyescream? 🤔
Unless of course, none of this matters here or on reddit
But if collectively everyone said "Eyes have perfectly reasonable use being ONLY used for X"
And then flood in negative downvotes because eyes suddenly have a new use
or do you not remember how much people spoke about eyes
Entrails could easily get used in stuff like Lox sausages, Seeker sausages, Morgen sausages…
Or in instruments
Violins are made with guts, and for a funny one, bagpipes made with guts?
Ha, how about entrail armor, a set of guts draped over the player, making them an undead in the eyes of enemies
For a gruesome factoid, there is a set of magic pants in an icelanding museum, called Nábrók, that are made from the skin of a man, that can allegedly make the wearer money
brutal
Yeah the lore of these pants is wicked fun
🤔
I think you are out on thin ice on this one mate
I don't think I am
the word eyescream was first mentioned in march 2021 by developers
sure
I'm leaving before someone gets upset over nothing and makes a new rule though
"Thin ice"
and this is what you are thinking of
I suggested a alternate mountain feast that embraced the cold nature, a massive sundae maybe
from april 6th 2021
or do you have any proof the players mentioned it earlier?
i'm looking in our own dev-channels if I can find any solid proof of either developer invention or player inspired suggestion
I think when Smiffe said thin ice, he meant that you’re argument wasn’t strong enough- not that you’re in trouble or anything 👀
(just an observer 🍿)
^
Well then CHECK UP what thin ice is
That expression always makes me think of the little threatening statue Flanders is given in the Simpsons
instead of saying random things willy nilly threats
My proof against saying "Don't pick it up" ?
My proof that Eyescream was made by suggestions?
I'm not taking that stance
were Greydwarf eyes never popular clogged items?
no clue to be honest
wouldn't be unresonable you got to many since the original idea was to use them as a one-time-usage-item to spawn teleporters
hence you would want alot of them
🙂
I don't know if you're just giving opinions or facts
This isn't another one of those "Ancient bark is magical" moment?
facts in this case
you would use 100's of the eyes to teleport around in the alpha version
make fire, throw in an eye
but the graydwarfs was like mini-trolls before. hit like a truck
so you wouldn't kill them in the 100's either
so it comes back to, "don't pick it up"
Is that what you're interested in or is it the fact that eyes being abundant have absolutely nothing to do with eyescream
I'll accept this Smiffe:
Say that eyes had nothing to do with eyescream and I'll just say i'm wrong
Then i'll happily shutdown entrails as well and tell other players "don't pick it up"
I think I remember a discussion about eyescream for early talks during hearth and home update. make some gruelsome stuff
just like mukshake (was actually called something else before) was also one of those wierd things she created
and eyescream did comeout in hearth and home
yup
entrails tho was thought about (and the whole sasuage thing) from one of our publishers (one of the ladies we had at that time)
You should understand that entrails is not my argument
My argument is against shutting down ideas by saying something ridiculous
But you cornered me now into eyescream and I don't know if I'm wrong or not yet
Hm.. no ideas are to ridiculous 🤔
but just unlikly for us to add, but modders might get inspired
eyescream was used as an example over how an item was repurposed
by us I assume?
like something so wierd, only a crazy developer could think up such a thing?
Yes, by devs
One way or another, eyes were going to be used
Did it look like I said that players came up with eyescream?
Ah, this reddit post is a perfect example actually
yes 🤔
Some of these low upvote comments were against having eyes being used for anything else
well
March : developers had some wierd ideas
April = Players think there are to many eyes
september = update to burn the eyes into food comes out
don't think related
but
like I've said many times before
sometimes we got an idea, we glare into suggestions and get ideas or we have the same idea as some player. giving us a more valid reason to add something
you're giving me mixed signals
But I believe you misunderstood that: -the eyescream itself is from players
eyescream was our idea, with greydwarfs eyes in the recepie (and you can also see them in the item) but players suggested to do something with greydwarf eyes.
so our own hunch was correct and the players wanted something more to do with eyes
yes, I never said it was players idea
So now again I don't think I said anything wrong
Like this
Had people said that eyes are too scarce and are perfectly available only for x y
Or "just drop eyes"
Trying to follow along, but it seems that players had little to no effect on giving eyes further use, is that right? It was just a coincidence that they ended up getting used for eyescream, maybe?
Doesn't seem like it to me
It feels it gave devs confidence in their idea
And like in the reddit post
There were those who justified the abundance saying it's the player's problem
“Validates their reason to add” I suppose 🤔
So my point is not for entrails to be added
My point is against things like "you're not building enough portals"
Like in the reddit post smiffe posted
As for thin ice, if moderator said it
how would you interpret it 😓
Especially after it looked like I claimed that eyescream was an idea from players
Also, for fun
I asked AI (about eyescream)
can I post one of its opinions?
Gotcha, yeah I see where you’re coming from. 
I think the thin ice thing was just a confusing use of the phrase haha
There's plenty of items in the same situation as Greydwarf Eyes, I think it was focused on originally because of Greydwarf farms being normalized, and the obliterator not existing yet/being underutilized. Smiffe is just saying that the devs already know about some items having overflow, and had already been considering ways to address some of those items. Ultimately nothing needs to happen with overflowing items because of the obliterator and the usage of coal being pretty high.
The suggestion channel should be renamed to mod-suggestions at this point
sure
1 stack of entrails to make a pile of entrails 
Going back to the root of things, is it a ‘problem’ that entrails tend to accumulate? I don’t think so. Is the ‘problem’ that they have too few uses?
@stone citrus
That's up to rumpiel
I simply didn't want it shut down just for the sake of don't pick it up then or no need for it
there's a lot of things not needed
On a side note, I’m curious to see the AI response lol
- More Uses for Greydwarf Eyes
Greydwarf Eyes were mostly used for portals and Wisp Fountains (later in the game), but they would often pile up in players’ chests. Adding Eyescream gave them another practical use early and mid-game.
Wisp fountains? 🤔

not to mention
hearth and home came before mistlands
so that was a big goof on its part
I will agree that something having to be a need or not shouldn’t be a baseline for the addition/change of something.
For what?
Emmmm..... Just to clarify. Have you guys been here for two hours discussing eye cream or gredwarf eye ice cream 🙄🥱 ?
I’ve spent the better part of morning thinking about ice cream, yep 
I spent my morning finding out something interesting about charred fortresses 🤔 (I will not share)
#suggestions message And maybe a little move away from the canon and the general style of valheim and add some banal mini-games (with a first-person view and separately pop up a small translucent window / icon with a puzzle)? For example: breaking locks in the crypt (let's say that the locks are different everywhere, and the Key is only a lock-pick and you need to turn it in a special way pushing back the deadbolt). Then you could make it breakable and repairable like all tools. Or a knife for tamed animals - a simple animation of cutting animals (to separate meat from feathers, from the skin or from scales, like the game in the cafe or fruit ninja). In general, as simple as possible to show some work at the cutting table (and then the knife then so fix it). Or something like that.
So they were talking about ice cream and not eye ointment?
Oh, my auto-translate😄 .

Or we could leave everything as it is instead of extremely unnecessarily add more steps to something that absolutely does not need any more steps...
Yeah that’s a little too complex… like waaay too complex for Valheim 😅
Also, why would you want the swamp key to be consumed upon use? 🤔
For someone with the pfp of johnny silverhand, you are acting as his polar opposite
Ahh right, so eyescream is a play on the ice cream. I’m guessing the auto-translate turned it into… eye cream 
Well, the translation for eyescream in my native is terrible tbh.
Basically just one letter removed from the original ice cream.
Idk how you can blame anyone for taking that suggestion as a joke
It was obviously a joke
And has Rianu said, jokes suggestions aren’t welcome here.
This is not the words of a random member getting angry, this is a rule
In case you want proofs, check pinned message in #suggestions .
Alright vMatt.exe, i will make sure not to repeat my mistake vMatt.exe, im so terribly sorry vMatt.exe
Get this joker outa here 
Plenty of mods you can reach out to to get the troll muted/removed.
Mostly joking myself 👀
I’m just trying to say you shouldn’t read our messages in angry tone. We are just telling you there is a rule about joke suggestions and you should remove it. No reason to react this way, I am not moderating this channel.
Gotcha
The Black forest is somewhat lacking after the other biomes have gained updates.
Mainly the dungeons
But a few variants of trolls could be nice
A moss-covered old troll throwing sticky moss
The earliest biomes naturally have the least amount of content. But, they are apparently having a look over the whole game from start to finish.
(Actually a wonderful thing too)
Good chance that means black forest gats a touch up or addition here and there.
Hmm how do you feel about the Black Forest compared to other biomes- say the plains for example? 🤔
My fav because of the easy enemies, troll helpers for wood and unraidable elder base location
Isn't there technically 6 trolls already, 0-2 star, each capable of being unarmed or wielding a log?
Hmm I think it’s a bit of stretch to say starred monsters are variants- at least as anything beyond cosmetics. With that being said, I think trolls are in a good spot! Unarmed and armed variants feel pretty comfy, especially considering it’s an early game monster.
Not to mentioned they have a ranged attack- I don’t think we see a lot of monsters that feature both melee and ranged in their moveset? Am I wrong?
Aren't they often referred to as "starred variants" ?
Apart from bosses none else that i can think of
Dvergr and Greydwarves, but you could say that Fulings do as a group, especially since they spawn in groups typically
Cultists
Technically, yeah- so I see where you’re coming from. But in practice and for the sake of the conversation, I would lean towards just two troll variants 🤔
Fair
Ahh right, so a handful of them! 👍
Valkyrie have both melee and ranged as well
Yeah, I'm not as familiar with the Ashlands enemies, haven't fought them enough. Too many games, too much real life 😛
Its better the earlier biomes doing have obscene amounts of enemy variety though imo, but even then the black forest introduces a fair amount.
Have skeletons as well for the first time there. 🫡
And very rarely putrid skeletons and ghosts in burial mounds.
Black forest feels like the most "complete" biome imo
Introduces so many new mechanics and ideas, and sets the stage for what valheim progression really is
BF does everything it tries to do great, and having it do more things would only take away from other biomes.
Also Meadows+BF is like a package anyway.
Only thing I personally might like added to black forest 🤔
Would be a dungeon that you can't access until near the end of the game, or even at the end.
But I would love if every biome through mistlands had this
and then we could get something in deep north that unlocks access to them, making it worthwhile to explore the whole world one last time.
Said dungeons could have final rare components used in some final base decorations and possibly the final tier of weapons if that black Smith NPC idea was ever considered 👀 
Taking inspirations from the scavenger hunt in ashlands that is, just on a larger scale.
Mix remains of powerful weapons with a selection of materials from through all the biomes and the crafting expertise of a master dverger blacksmith to make weapons of truly legendary proportions 
Not exactly all in one go, no, but different elements of it have been suggested.
Dungeons throughout the whole world we can't unlock until late in progression (or at the end) has been my #1 hope for a long time 🤭
I probably have said it too many times.
I just linked it up with some of those other suggestions to round it out.
Am a metroidvania fan and huge zelda fan. The concept of items unlocking content throughout the rest of the world is something I eat up
and works well for keeping everything worth exploring rather than only the last biome.
I thought it could be fun to have two tiered dungeons in the swamp, and you can only drain the secon level to be accessible after like, moder
Or a troll cave that has increasingly hard stone walls one after the other, and you always need a stronger pickaxe to progress
That is a pretty interesting concept 🤔
Could be pretty cool to have a small chance that a troll caves has a stone door in the back that you can't open until way later when you get a different item also. (With a description that heavily hints at it)
Would be a massive point of mystery for those who first find it, and make dipping into troll caves something many want to do until they find it.
.
The idea of sections you need stronger tools to come back for is interesting too though.
Good way to possibly hide late game materials within early game POIs.
Could toss ideas around all day haha
And the very, very beginning of the game has a little bit of a problem, that is, mining copper is the most tedious thing in the game, currently
the nodes are massive and mostly hidden underground
when they could very well be a bit more exposed, smaller (or have a variety of sizes)
And the items made from it require massive amounts of it
Weeeellll.... honestly they could always just make copper lighter weight and drop more to cut the grind some 😂
May be enough people complaining about it by now to merit it 🤷♂️
Though I personally just skip copper teir armor and all is good hehehe.
And/or reduce amount required*
Simple tweaks really
Isn't this more of a x-th playthrough problem though? In my first playthrough I didn't mind the copper grind. Only in later playthroughs it's become a chore.
But yeah, I have never crafted the bronze armor, not once. The difference in armor compared to the troll armor don't justify the cost imo
Takes 15 ingots for the full set without upgrades, which is 30 copper and 15 tin.
Doesn't exactly sound like a lot.
The tools are pretty expensive though.
Its more just the armor tends to not be worth much effort at all because it doesn't make much difference 🤭
It then gets really expensive when you consider upgrading it... which once again is far from worth it when you could just move on to the next armor.
how about adding more uses to resin? i think using it in torches and scones is not nearly enough for how much you get it, plus not everyone makes that much torches
if i could give resin a use, it'd be coating wood to be waterproof
killing two birds with one stone kinda deal, people complain about rain breaking wooden structures
If people have a super easy, cheap, and early game option to combat it, what's the point of it even being there in the first place?
stuff like entrails could also use more uses, i thought of giving it a use in fishing, making chum that basically makes fish respawn faster
refueling torches 🤮
not everyone needs fuckton of torches that constantly eat all your resin, too much torches also look ugly
fair
anyone with high up scones knows, refueling them is annoying
leave for an adventure, come back, they're off again 🤮
how about making a mead with resin that allows you to stick to walls so you don't slide off?
resin is sticky, and this would be handy in building
if not stick, at least touching a wall makes you fall very slowly
same would apply to slopes so it's useful in mountains and mistlands
Same old complaints I have been hearing for so so soooo very long.
Refueling many lights throughout large builds or awkward places is a pain and many don't enjoy it. (Check)
People want waterproofed wood pieces (Check)
How about using resin? (Check)
Copper grind is a pain (Check)
Which one is next 🤭
Perhaps some may see tweaks here with the final look over the whole experience IG is doing 
almost sounds like majority huh 👀
Sadly the discord chats here is still a minority tho
#suggestions message i did already make a rather popular solution to refueling torches, altough finding the rest of the discussion in this channel is a pain on mobile for me rn
people's "work around" is the lantern and what was it
surtling trophy?
I 👍 that one 😁
would be funny if someone said "refueling them is fine!"
but then in their builds they're using the permanent ones 
tbh my lot of complaints is mostly "it sucks that this item has a single use", sharing concern that plenty of items have minecraft issue of doing a single niche and absolutely nothing else
I'd maybe have only two upgrades for the copper armor, with the current tier 3 being equal to tier 4
nerfing troll armor is indirect buff to bronze 🧠
entrails being the biggest example of mine, but there are plenty you get a lot of and they barely have uses
The bonus is already rather bad, nerfing wont really fix stuff
surprisingly lots of them are in the swamp
I do agree certaineterials we got frequently and don't have decent enough outlets for them.
Of course, velheim is meant to be a one and done from start to finish experience, so it's not the biggest deal.
isn't it high armor stat?
true, just wish every item had more than one niche, no matter how small
We absolutely burn thru ours with feasts beeing exceptional for building
I wouldn't call it a niche, more a worthy outlet. 🤔
A bit lower than bronze
which usually steals bronze's thunder
yeah, but there are better feasts later on, plains pie picninc and mountain logger stew give both more stamina and health
and are just as cheap
Same would go for iron armor and root armor, but alternatives are a nice thing for people who take on dangerous mobs
entrails gaining use for fishing in form of chum to make fish respawn faster would make it used always no matter what stage of the game it is
See... and this is why feasts should each have had their own unique buffs. Then each one could be considered at least for certain activities within the game regardless of the stats portion being out classed later 
We use em anyway, basically cook all the feasts we can and slowly burn thru them (because stats arent the most important for building and farming yk), then farm more random stuff and repeat
could make it follow rules of baits and require to be biome specific, changed by trophies
Don't know if enough people fish enough to merit the chum idea 🤔
i mean it's something you'll get lots of already, iron is useful pretty much until ashlands if not further
Poor poor iron having so many uses 
At least by now there is more places to get it than sunken crypts to match
Would still be a kind of polish, and it'd make sense. Cuz im pretty sure there are a few other things already in the game that some dont use
I mean. Some are not going to use most things, but you would hope additions are made because most people will be likely to use it.
Not that they can always succeed with that 
You're going on 33 hour adventures?
You forgot the "Clear mist from Mistlands after the Queen is defeated" suggestion.
What if when you kill the queen horses move in and clear the mist. At the same time, a merchant moves in that sells you a book that lets you use resin to waterproof surfaces!?!
Also the resin make the horses fly
now we're thinking
Ok here is a lot of ideas - feel free to ridicule them, but I felt like getting it out there.
Things to consider before 1.0. But also other suggestions that might seem hard to implement but could be worth considering for a sequel or a remake, perhaps:
Add some animals to hunt in the Black Forest (bears?) and make it more challenging. Hunting deer in the Meadows using wind and stealth is fun but it becomes less relevant later. Add more dangerous animals where stealth is key in the hunting process.
Make fishing more meaningful and beneficial. Right now almost all fish acts as the "same fish". Maybe make different types of fish with different food benefits. Or at least make fish from higher end biomes give more of a bonus compared to low tier Meadows fish. Also add special fishing spots that encourages players to sail more, park your ship/raft somewhere and fish, and maybe even find random treasures when fishing stuff out of the water.
Part2:
Farming iron sucks. Going from crypt to crypt, cheesing mobs with 2h hammer is boring. Consider adding other ways of finding iron, preferably by digging in the ground, like with copper. Looking for special types of iron and gems could also add to the feeling of adventure in the game.
Consider adding mold mechanic where enclosed spaces without proper ventilation or heat will develop mold. Mold could damage your player over time. This could encourage players even more to do proper builds with ample ventilation to prevent smoke suffocating but also to avoid mold buildup.
In the future, please consider making a hand crafted world of Valheim instead of just procedural. Procedural has its benefits but it's often predictable and boring, lacking the nuances and details of a hand crafted world. Details like special buildings, special ruins, dead characters with special items on them. Buried treasures found using discovered clues, that is not just generic loot. Tiny pieces of text that you find in the world that makes it a bit more interesting and mysterious.
Magic earlier in the game, if you choose to go that route.
Part 3 (final):
Consider adding mini quests with rewards.
Consider adding mini bosses that have a chance of dropping unique loot.
More interesting (magical) items that can give a chance of fire/lightning/ice on attack. Then you have to find / craft items to recharge those magical charges.
Consider crafting complexities from Vintage Story. Building your first boat / ship should be hard and take a long time, building it layer by layer, manually from the ground up. Not just plop and the thing just spawns in the water, when you have the right mats. Vikings need their boats and ships and finally having one should feel like a big achievement. Also, consider aspects from Subnautica (there you use modules to upgrade submarines) where you can upgrade your ship with better accessories and equipment. I think the game rushes you too much to swap from raft to boat to a ship, instead of caring for and upgrading your existing vessel.
End of wall of text. I know some of these are too much, but Valheim is a great game, but could be much much better. I hope any of the devs will see this and will consider at least a few of those ideas.
As there are a lot, I will write a list if responses.
I will sometimes be very concise, only for shortening things I don’t think need to be discussed (which means I don’t want to seem violent or anything, but it may feel like I am)
- If you want to hunt dangerous creatures, trolls are here. Valheim tend to make the player progress from prehistoric stage to medieval-fantasy stage, hence the progressive disappearance of hunting.
- Bears were suggested a hundred times and refused by devs.
- Fishes from higher biomes unlock special food recipes.
- I love the idea of special fishing points, I want to brainstorm this with you !
- Many people are agreeing with the fact iron is needed too much considering how we get it. Devs added some in mistlands but not really enough I guess. The community hasn’t come up with an approved solution yet.
- Mechanic of enclosed space feels like too much things to take care of for me, but that’s just my opinion.
- Hand crafted world ?? But then it is not really the same game. This would become an RPG-like with a story to discover, not what Valheim aim to be.
- Mini quests with rewards does exist. Hildir gives 3 of them and there is another one in Ashlands.
- Miniboss are included in these quests. And they drop special loot.
- As we already have elemental weapons and magic, I think more of these weapons would be too much, but I like the idea of one-time charge.
- Gathering resources for crafting a ship feels like an achievement IMO, we don’t really need more. The idea is still quite interesting.
- Upgrading ships was suggested in many different ways. Ensure you are not creating a full game-within-the-game before suggesting this.
Ok, think I answered all. What do you think?
I appreciate the feedback.
"I love the idea of special fishing points, I want to brainstorm this with you !" <- It's getting dark and you spot a special fishing spot in the distance, where something is glittering in the water. Imagine taking your raft out to a dangerous spot in the water at night and fishing under the stars and being ambivalent about the excitement of what are you going to catch, while being terrified that something huge below is going to eat you up. This sounds like an adventure to me.
Also, I loved running around in the Black Forest, finding copper and then setting up a mini campsite for mining. Setting up fires to scare away the mobs at night and working all night long. I wish there was more stuff like that, later. Maybe digging deeper. But I guess the current engine won't allow for that.
And another idea I forgot to mention. Black Forest crypts were very very boring and generic, imo (after a few times). Same labyrinth (randomly generated), same loot, same monsters, same boring ambient sound. Maybe at least add a bit more interesting stuff in it.
"Hand crafted world ?? But then it is not really the same game. This would become an RPG-like with a story to discover, not what Valheim aim to be." <-- wouldn't it be a nice addition or DLC for the future, still? When 1.0 is out and there is nothing left to look forward to, anymore.
I have to admit - when I first started playing, I thought Meadows was a special starting area and you just kept moving forward to more challenging zones. But when I kept discovering another Meadows and another Black Forest, etc. it felt kinda "meh" pretty fast. Then Your starting Meadows is not that special anymore. This is why I think they should handcraft a world in the future, using the current assets but add a bit of a "human touch" to it and not just RNG.
So maybe it will be more of a linear world, but at least it will feel like you are progressing further and further and not being stuck in some alternate dimension where you keep discovering same biomes over and over.
WoW Classic did it well. You start in a somewhat enclosed area until you progress to a high enough level. Then you are strong enough to venture forth to a more dangerous zone. And you keep on progressing. But you should still need reason to go back to previous areas - maybe for some resources.
Subnautica is actually kind of like that, as well. Hand crafted world where you go further and further, as you progress. I don't say they should remove the current system. Just consider adding hand-crafted stuff in the future.
Because when 1.0 is out then the sales will go down, eventually? But if they add more content to the game (paid or free), then it will keep the game relevant, people will talk more about it and it will keep selling copies.
and there is another one in Ashlands. <-- Sorry, I am waiting to play AL until the DN arrives.
"Gathering resources for crafting a ship feels like an achievement IMO, we don’t really need more. The idea is still quite interesting.
Upgrading ships was suggested in many different ways. Ensure you are not creating a full game-within-the-game before suggesting this." <-- I suggest you check out Vintage Story. It has a lot of cool concepts where things take time and effort to achieve. And later you can automate a lot of it. Maybe they could be inspired by that?
This idea is probably impossible to implement with the current engine and resources, but still I like to mention it. You are building your ship on land before pushing it out into the water. So maybe build a platform near water and keep adding stuff to that platform. Lower part of the ship, add some glue, nails, resin, whatever. Then the middle part. Then the top part, the mast, etc. And when it's finally done, then push it into the water, like you are pushing your cart.
What’s wrong with the current system for building ships like any other build piece?
That it just spawns in the air out of nothing and plops into water. I mean, sure, it works, and I love Valheim, but in the future they could consider adding a bit more "realism" to how hard it actually is to build something like a ship.
That’s just making it unnecessarily slow and complicated
Games don’t have to be realistic
As I said. Try Vintage Story. This game is tedious as hell, but there is something about it, and once you try it, you will see my point.
Try searching for this on Youtube: "vintage story smithing". I have never seen a game in my life where you actually manipulate voxels while smithing. I just thought - how cool it would be in a game like Valheim. As an optional future update, or something like that.
Green Hell has something where you place an object on the ground and you see a "ghost" of that object. And you keep adding more and more to it until it's complete. It could be an alternative way to achieving that mechanic. Just random ideas 😄 The current game is completely fine as it is.
wild to compare valheim to wow classic but that's just me 🥲
I compared it to one tiny aspect of it.
Still, I feel like Valheim is in a league of its own, it already has everything defined to make it what it is, comparing it to multiple other games or what they have is a bit undeeded
Nothing is 100% original, it's impossible.
Then you have to take words like: copper, tin, iron, and replace them entirely with something that no one has heard of before.
And take wolves and pigs away and replace them with some abstract alien forms.
I can't agree on your comparison with WoW, because WoW is a RPG-like game, even if massive-multiplayer, the goal is to make you discover a story and complete quests. This isn't the goal of Valheim, which aim to make you find ways to survive, claim a land and kill the forsaken. Valheim also want to be re-playable.
Of course that's not what I mean, you need to use general terms for familiarity
I wish that wow classic had Valheim's survival mechanics, but that is besides the point.
If you read what I said closely. Imagine if in WoW you went to a higher level zone and you encountered another low level zone that you've already seen before - but it was just a weird copy of it. Personally, that is what it felt like to me, when I discovered another copy of Meadows. But again, I think I expected too much.
Meadows should be something unique that you return back to after defeating a boss. It's something familiar - a home.
The only advantage I see in having several of them is that if you don't like your original spawn location and you want to move. And you need Meadows resources.
So, I guess it's pros and cons.
A lot of what you wrote out already exists, I invite you to play the game a bit more thoroughly. Iron can be found in the ground, there are miniboss quests, you upgrade your ship each time you build a better ship, there are magical items with chance effects(like chain lightening), there are differing uses for fish in foods/meads, and deteriorating unventilated areas do weaken/potentially harm the player.
Iron can be found in the ground <-- where? I haven't played for a year
In the swamps using the wishbone or hitting the ground with a hammer until you see "Too Hard" indicated beneath you
Stagbreaker, more specifically.
They work, but display a 0 instead of too hard
You mean silver, then? I'm pretty sure iron is not technically in the ground
Oh, nevermind - I think I misread
When I think minin iron, it make me want to puke. Going through all the boring crypts
Iron is found in swamp terrain too but it's buried like silver so you're intended to use a wishbone
But wishbone is dropped by Bonemass, so by then you should have plenty
Yes, but it's a way of getting some iron without going to a new swamp and without doing the crypts you just described as boring
I mean, I know you need A LOT of iron for later stuff
I just wish they could add an actual mine or something where you have to dig underground to find stuff and not be smashing away at all the gooey green stuff in the crypts
I mean. You need so much iron to progress in the game, and yet getting iron is some of the most tedious activity there is.
I've never found the crypts too bad, but moving a cart through the swamp or going encumbered to bring the iron to the boat is the part I don't like
If crypts were actually dangerous or challenging, I could see some fun in it. But spamming stagbreaker through the wall until there is silence. What kind of gameplay is that? Compared to something like battling a deathsquitto
Nobody is making you use a stagbreaker
And every freaking room in the crypts just looks the same
But why would I take a harder option, when I don't have to?
I mean, if you're knowledgeable enough about the game you can also enjoy the thrill of wandering into the mistlands early game and deconstruct bridges or let soldiers mine for you
That's like saying every house looks the same tbh, the design philosophy is the design philosophy
Because that harder option may also be more enjoyable?
You're also missing out on leveling up your block skill
Nah, because if I have a legit item that makes the game piss-easy, I would feel like an idiot for not using that item.
To be fair, crypts aren't hard to begin with, so cheesing them does seem kinda strange.
I don't feel good cheating in a game, but using a stagbreaker is not cheating. It's not even what I would call an "exploit". It's just a way of saying: "nah, I don't feel like fighting a pack of zombies and green blobs head-on, so I just press this button a few times"
So you haven't played in a year...maybe you should 🥲
That's why I used the word cheesing
Convenient, yes. But let's face it - it's not fun. It's more fun going to the surface and trying to survive up there in the darkness.
Me not playing for a year still does not change the fact that the crypts are boring.
If they weren't I would be playing right now.
Crypts are a stepping stone to the much much harder dungeons-like challenges ahead tbh, and as was pointed out already, you don't need to use them after you get the wishbone. There are also a multitude of ways to get iron outside of that.
There are also a multitude of ways to get iron outside of that. <-- I would like to hear them.
I am waiting for Deep North to play again. Haven't even played Ashlands yet, because I am tired of starting over. I know I don't have to start over, but I want to, when the day comes.
Fishing, harvesting iron from structures in mistlands, breaking pots in the ashlands, and even just killing oozes during raids.
And you are planning to sail that iron all the way back from Mistlands?
Yes? Why would I miss any chance to hunt for Serpents or put on some sailing music.
Well, good for you 😄 it just doesn't sound very efficient to me.
I mean, sailing back all the way from Mistlands just for iron
You don't need to start over?
The only method present is efficient. There's no other way.
I just wrote: I know I don't have to start over, but I want to, when the day comes.
The one you imposed on yourself.
I have never seen anyone do this and instead fight the enemies personally
Well if you played Ashlands some of your arguments here wouldn't hold much weight
Trust me, I mined A LOT of iron, and there is nothing more efficient than having your main base relatively close to a swamp with plenty of crypts in it.
Then you must be aware that is 100% a "you thing" then, not the game
Who said it's just for iron, Mistlands has plenty of different metals/materials that are easier to gather there and cannot be portaled with wooden portals.
Would be nice if you pointed out some specific arguments of mine.
Well, don't get me started on Mistlands - that area is just one, huge pain in the butt 😄
This one
You mean the fact that you can get iron in AL?
No
"iron is tedious because of all the sailing and how much you need to transport"
Crypts are too easy, Mistlands is a pain in the butt, I am not sure what you're hoping to find tbh
I never said that sailing is tedious. Valheim has some of the most amazing sailing mechanics. I am talking about efficiency time and energy-wise
Read again
Again, when there's no other way, efficiency has no place in the discussion
There is another way, he just hasn't played to discover it ^^
Well, it's nice that you can teleport iron now using portals. But I had my share of fun sailing it back from the swamp 😄
Oh I didn't want to spoil that 😅
I know but Rianu already did xd
It's fine. I mean, sometimes things are added to the game that make stuff easier. But it doesn't mean that it's more fun that way.
Same can be said for what you suggested
Maybe I played this game for far too long, which is why I hate farming crypts for iron and I find Mistlands to be one big pile of poo where you can't see anything, can't climb anywhere and creatures from hell attack you from all the sides
Anyway, enough of my honesty 😄 it looks like it's not welcome here and I will try and keep my opinions to myself
Sounds like you didn't adapt tbh, utilize jumping meads, wisp torches, and the atgeir. Problems solved.
Yes, yes - I did all that. Still I did not like Mistlands. It's my opinion, and I don't want to impose it on others
It's not a unique opinion, most people don't 🙂 but it can really grow on you
Fair enough, imo the Mistlands is an innovative and welcome challenge.
I've always liked Mistlands for how unique and different it was compared to earlier biomes.
The best experience I had in the game was the beginning stage. Meadows, build my first shelter, mining my first copper, building my first raft and boat. Getting ganked my a deathsquitto, setting me back to the stone age.
Which taught me the value of shields
Been enjoying vintage story, but vintage story is its own game with its own unique goals.
In fact, vintage story only came to be because the solo dev really wanted to create a different experience to the game/mods they worked on prior and so started their own thing.
Same goes when you start comparing it to WoW classic, which is a dramatically different type of game with vastly different goals. 🫡
Have to keep this is mind when comparing. It can be fine to consider features in isolation, but have to also then consider how said features may or may not benefit valheims own style of gameplay. 
A hand crafted world IS NOT a feature that would by any means. There has been passionate community to make exactly this though which is perfectly fine, and gloriously executed too 🌟
The super complex and detailed boat crafting also doesn't, as the valheim devs aim for a level of simplicity with additions. This aim is hard to explain without diving into it a lot ofc.
You guys should really try and look at the context of what I am saying. I am not comparing Valheim to WoW Classic directly but to one aspect of it. I am tired of repeating myself.
Try and find the original line that I wrote and read it in the context of everything else, instead of: "He is comparing our beloved Valheim to this stupid wow classic game!1"
I read through it all very meticulously.... was a lot too 😂
ZionE was only making the point that the games are very different, and using the example of WoW Classic isn't exactly supporting any points being made.
I more mean the aspect you are comparing is one that ofc makes sense for that game, but is way too far removed for this one.
It had to do with hand crafted zones and fine tuned progression / experience.
That's naturally not valheim with its proceducal approach.
Well, good. When 1.0 is finally out and the devs have nothing more to do, then Valheim will either slowly die out and fade into the obscurity or it can get future updates to keep it alive and fresh. Updates that implement some of the ideas that I suggested that will in NO WAY affect the current player base, who can just keep on playing the current game.
You lauch Valheim. You see the menu. You pick "new game" and can choose between: "Original vanilla Valheim" or a new mode where the world is crafted by actual people and not by a roll of a computer dice.
I mean, they have no interest to keep it fresh and alive forever.
In fact they have had to talk about this many times, and grumpily state valheim is not a live service game or MMO. 🤭
Valheim will be completed and left as it's own start to finish experience.
And then the devs will move onto a new project 
Really unsure of the point your trying to make here, all games will go that way eventually.
Yes, and that is not what the devs intend to make with valheim hahaha.
But as I said some of the passionate community members and modders worked together to make some truly glorious hand crafted worlds for others to enjoy. Was exceedingly impressive.
Then it will be up to the modders
the devs created a good foundation
In theory you can download worlds that people have populated with builds, and unique discoveries, without modding anything.
The project I am talking about had a 100% unmodded version too that just used clever use of what already exists.
It was an obscenely impressive project.
Can find it real quick for ye if you would like 🤭
yes
Ah yes NO ONE plays old games from the 90s that haven't had an update in 20+ years
Right, it's just more exciting imo to play in your own unique world each time.
"the game will slowly die you and fade into obscurity"
And that's... Bad? I can't see any issue here
Proc gen for this truly is great imo. Its an aspect of valheim I love also.
Have other styles of games for the more hand crafted experiences.
My #1 series (legend of zelda) is exactly that even 😁
And it is what will happen, no more content after release, only bugfixing
They will move on for valheim and leave most of what it will have by 1.0. As it should be
Which further proves what I said. It's a null point completely
I still hope for a sequel or something
And those are games that can barely be found anywhere, unless steam dies in the next 10 years, valheim will remain very perfectly playable
Well, that is what will likely happen. But who is to say they may not change their minds and toss out another major update or two past 1.0. 🤷♂️
Key thing is the choice is theirs, and they are under no obligations to do so. It is outside of what the current intentions are, and not at all necessary to make valheim any better.
Maybe a remake with a better engine where you can dig deep and underneath the ground
(mine was sarcastic)
Why? They should move on from valheim, +4 years of developing the game is more than enough as to go and make a sequel of the game
Heh, I sometimes play one game from when I was 4 years old just for the nostalgy.
I played Caesar III for about 4 hours 2 days ago lol
Perhaps an entirely new game, but surely not a remake after they just finished hahahaha.
There is other games for that bit also.
Enshrouded is another really fun game that is completely voxel based 
@granite geyser Why are you so scared that adding anything extra to the game after 1.0 is released, will somehow ruin the current game. How does that even affect you? You sound like you just want to stop the natural progress of things, completely.
Imagine developing a game for years and then just go "dude you know what we should do? Make a game called valheim. That's be fun"
Just move on. That trend of infinitely develop the same game should die
If a sequel to Matrix is bad, that is fine. There is still the original Matrix movie.
it's not he is scared.
he knows what we as developers have said over and over
Rianu being realistic isn't them being scared tbf
I'm just from another era maybe, when games got completed and left alone. People nowadays expect too much from games and like they NEED to be constantly updated to remain relevant.
Rianu is just a bit of a stickler, and is more stating what IS likely going to happen as expressed by the devs.
Its perfectly acceptable ofc.
Ah, we have come to the part where you are inventing things I never said.
It's inevitable
New IP >>>>>>>>>>>> same game for 10 years
I love Caesar 3 😄
I heard that Enshrouded is kinda... bad? Is it even fun compared to Valheim?
Morning/afternoon (whatever time it is) for you smiffee 😁 
I actually currently have 100% all the current content 👀
Its by no means bad and has tons to enjoy! Like... TONS to enjoy, and tons more coming at a pretty respectable pace. 
Short answer, it's a lot of fun in its own ways.
As if that wasn't a 100% subjective thing...
Ofc not to say there isn't some aspects myself and it's community at large are not waiting to have improved 
Those devs are listening though which is great, and they have plans to do exactly that.
Only more good things to come.
I am not saying they should do a remake / sequel right away. Wait 5 or 10 or more years. And then they could do an updated Valheim with a better engine. Engine that allows you to dig deep holes, engine that allows you to dive under water, engine that gives seamless transition into deep caves, dungeons, underground cities.
Who knows, iron gate may do exactly that in the future 🤷♂️
Valheim is already a classic. Why not capitalize on that success in the future..
If they made Subnautica remake with a better engine I would insta-buy it
They may... when they release their next project and slap on the label of "made by the same devs that brought you valheim!".
Can't help but jest a bit. 
IG: releases a sudden major update after 1.0
Rianu: 😱
I would laugh all day long if they did hahahaha
They captured the vibe of Valheim so well but it annoys me that you for instance can't dig out a cellar, without covering the top. The engine won't allow it.
I.. the engine has nothing to do with it
You try and remove the lower part or dig deeper and it removes every piece of the ground vertically
There's a terrain generation and manipulation logic coded utilizing the engine. There are mods that allow tunneling, so it isn't the engine. Same goes for swimming underwater. The difference is it isn't necessary or needed in Valheim's base game.
Unfortunately limitations of the approaches taken. It's not the end of the world, but I understand how such limitations can be frustrating for creativity.
Sadly can't expect them to go ham taking forever to make the changes neccessary for such features to exist.
Rather, just enjoy valheim for what it is
and for what Is yet to come.
New features that make sense and build on the games strengths 💪
.
Or ofc, can also enjoy the great mods from passionate community which go beyond ❤️
Smoke ventilation is awesome, though. Never seen that before. Even Vintage Story doesn't have that
The free form 3D objects building is also excellently executed, with so much freedom to build 😁
And sailing is epic. I just wish there was more music when sailing (similar vibes as the current but a bit different), and more interesting, unique stuff to discover at sea. Other stuff than: oh, there is another meadow, black forest, swamp, etc.
Like, you are sailing and there is a little island with a ruin on it. At the shore there is a smashed ship with a clue. You grab the clue and decipher it and you got a treasure map.
More content in the ocean is heavily desired yeah, and I do expect a decent deal more will be added and come with 1.0
🤞
The reason why I mention these unique, hand-crafted things is because I played a lot of games. I played the old Gothic game and there was something charming about it.
Like, you are in the wild and exploring and there is a little waterfall. You tell yourself, let's see what is behind that waterfall, but no way there is something. But there is. There is a cave with a skeleton and you feel this sense of discovery.
Sure, but they are extremely different styles of games with entirely unique goals for their gameplay.
That's what is so great about having endless variety of games to play, and experiences to have ❤️
I don't think any procedural world generator could build something like that, unless it's something very meticulous.
Well, that waterfall example could easily happen as a hand crafted POI.
Have water fall normal,
and water fall secret.
But that proc Kennedy POI would be very similar every time you find it hehe
Valheim is awesome but in the beginning, every time I found a ruin or a broken house, I was hoping to find something interesting or unique. But I got disappointed more and more, as it was just more of the same.
I could see more hand crafted POIs added, but no waaaaayyy would an entirely hand crafted world ever be something the devs make themselves hahaha
Well, it will be exciting to see the future of gaming 😄 I am sure we can have some great procedural worlds with unique stuff in it.
More POI variety would always be welcome, for sure. No one would argue there.
Lines need to be drawn ofc since you could work for years to makes hundreds of new POIs 🤭
New games. New experiences 
I feel like there are not enough good survival games out there.
Subnautica and Valheim were what blew me away - everything else is kinda meh
If you really need more fresh content now, try some others out. Enshrouded is a good pick for something in a somewhat similar style, but an entirely hand crafted world 
I will wait with Enshrouded, until there is more content. Playing some Vintage Story atm.
Valheim definitely set a new level of expectations for survival games. Will take time for more to come out that can compare 😁
The Meadows soundtrack definitely deserves an award for the most nostalgic soundtrack ever
I put valheim music on in the background all the time hahaha.
Love mistlands music a ton too 💕
there is some melancholy there
Anyway, thanks for the talk. I will take a little break and build my new base in VS 😄
Enjoy 😁
They already can
"From the creators of Valheim"
Done, name monetized
I said this one too kekw
Ouchy, 30 minutes to wait between suggestions hahaha.
Been ages since I made a suggestion, let alone the likelihood of two back to back 
gives you time to think and change your mind

But I already spent hours thinking about it and writing it out beforehand.
Have the “Yaggluth buffing elemental non-magic damages in addition to its current power” finally suggested or did this stood as brainstorming?
I think I will start to suggest the ideas about forsaken powers, using the list I made some days ago
I have not seen it myself.... that I can remember.
And my memory is decent and I vote on every suggestion. 
Let’s start with that then.
How could it increase non-magical elemental dmg?
It's one thing the magic ones because they're weapons and are affected by a skill, but other elemental dmg is done by the weapon
Now that I think about it, weapon skills mention that they increase damage done by the weapon in question... Do they also increase the elemental dmg of the weapon? Would maces skill increase frost and spirit dmg from frostner?
I suppose they made it so it detects only the physical dmg of the weapon
I don’t know but I guess yes
Some good questions actually
I never really thought that valheim split the damage types for weapons like most games would. 🤔
I would guess the skills just up all damage from the weapon types regardless of the type of damage.
But Yaggluth power can for sure increase elemental damage the same way skills increase physical damage, in terms of programming.
In terms of lore, elemental damages are fueled while in the player’s hands.
I hope only physical ones are concerned by skills, but truly I never thought about it before
I'm sure they could pull it off, just make take a little extra work to set up maybe.
I never thought about it either though haha
#suggestion-discussion message just putting the link to the list so it will be easier to find
I think I can’t decide which idea I prefer for the others forsaken which have different alternatives
Moder calming weather sound logical and very useful
But increasing range and attack speed looks great too
I think the question is :
Do we need another fight, class power (specific to certain play-style) ?
Think I did see the calming weather suggestion made for moder recently (not sure if someone took it from the list or not).
Think it got a ton of 👎 tho
Depends really, I think at most you can get away with 3.
Offensive physical
Offensive magic
Defensive
Yeah, I saw it but think with correct restrictions it would be ok
Whatever the case as I said in the past, I think it would work best if every power had something not 100% only useful for combat as well 🫡
Ideally something widely applicable / useful
I agree but this becomes difficult with that number of different powers
Yep, which is also why in past discussions I stressed the importance of making swapping powers very convenient so there is as little barrier to players changed based on their situation as possible.
I was thinking a power that influenced the food you're using in some way could be interesting
Might be too strong depending on what is though. And defaulted to very often.
And I like having certain powers giving personality to characters (call class powers), others being useful for specific purposes (situational powers, like Moder currently), and others having multi-use (wide powers, Eikthyr or Queen)
Freezing the timer during the power's duration, adding to the stats they're benefitting during the duration, etc.
That’s funny, I had the same thought the other day! Just not sure what it would look like 🤔
Hum, an interesting one
More stats would = almost always used.
Ofc, hard to beat the huge bonemess resistances.
Perhaps, though it'd still depend on the amount it's increased, but if it were given to say the Queen for example, it would inherently do the same thing the Eitr buff does with some tweaking, but also benefit non-magic users.
I wonder... perhaps adding 5 minutes to all current food timers out right as just one effect. 🤔
And then maybe something else paired with it
.
Yeah. Just I really see stats being a hit or miss.
Its either better than bonesmass and the new default... or not and almost never used.
I wouldn't mind bonemass being outclassed 3 biomes later anyways haha
Or maybe making food lasting longer IF under half the duration?
Useful for journeys and builds
Sounds inconvenient to remember using
Could affect the current food when used, even if the food doesn’t complete the condition at this moment
If bonemass still has something else added such as the wet immunity (making it useful for certain situations such as being in the swamp).
Than I suppose if the other aspects of it gets outclassed it would be fine.
Hum, my idea can’t work, people will just go to stones, take the power, eat, use, change power and go
I wonder... what if it not only paused food timers, but also gave you a 4th slot for food (with whatever you eat persisting past the 5 minutes until it's duration ends).
🤔
This would allow swapping off of the buff to combo it with another buff 15 minutes later, and maintain the full effects of each.
Hmmm, 4th infinite timer food. 🤔
Not too sure about that.
Ofc leaving the timer makes it a great idea to eat a feast for that 4th slot with the super long durations (+5 minutes minimum from the power duration).
No no not infinite slot, I mean the timer for food duration
Yeah 😅
You mean 4th slot only haha, yeah that would be fine too 
But I still think it would need to be paired with one other effect that lasts for the 5 minutes.
i have a theory: the reason we didnt get major stamina mead yet is because deep north will pierce through frost resistance of any kind, forcing you to use stamina as a resource to not die from the cold instead
basically the deeper you are, the colder it is, so your stamina is drained as in a way to suggest your body is fighting to keep you warm
or because DN will introduce stamina food that will increase its max high enough as for current meads to not give you enough...
yeah, but i think deep north would be unique in a sense literally the weather fighting with you
You can’t kill weather though 
opposite of ashlands, where the weather is more hostile n all
Because projectiles raining from the sky isn’t hostile?
its more of opposite in a sense weather being more potent of a threat than the mobs
rather than the mobs being more potent than the hostile weather
Being lit on fire with 1 misstep is pretty threatening, what do you mean exactly by more hostile?
Didn't you also say the biome will be "lots upon lots of giants"?
never said lots upon lots of giants
i just suspected giants will be the main enemy type
probably meant it in a sense that most mobs will be big
like different mobs, but all of them large
You're 0 for 1 so far, Seals are pretty small
yeah, but the devs said they want the biome to get more dangerous the deeper you are
weather against you would go hard for ocean as a progression biome if it ever gets made
but in a sense that you need the weather to be bad in order to do [something]
I always had 💡 Stormcaller being an item
but i never managed to think it through
More dangerous enemies don’t have to be bigger
#suggestions message
really like this one! Collectibles in survival-esque games are always something I find enjoyment in
Same, and had been enjoying it more than I expected to in Enshrouded as well 🤭
While I would love for fishing to be given some love, am not sure I agree with all of the individual suggestions.