#suggestion-discussion

1 messages · Page 51 of 1

stone citrus
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The keys were copper knives placed onto an item frame Ragnar_laugh

granite geyser
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"I just want to reach where I need to reach already, I have done this shit 100 times. It's just pointless for it to be here now"

stone citrus
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I didn't consider swamp key as an item

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another room required about 4 copper bucklers to do something, I don't remember what it was

rose swan
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That’s fair. Puzzles 100% lose their charm after the first playthrough most of the time.

But I would say it’s not any more unusual than knowing other factors in the game. But I see where you’re coming from.

rose swan
granite geyser
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Difference between puzzles which can often become frustrating and unnecessary especially when they don't fit the game in the first place and... Anything else that do

lofty wave
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I would definitely prefer to kill things than solve puzzles

rose swan
raven bramble
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what about people that dislike mining? what about people that dislike combat?

stone citrus
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everything depends on if it's done right
ashlands wanted a "War" theme but it wasn't done right

raven bramble
stone citrus
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maybe it's okay now with the nerfs I haven't tried
but none of my group liked ashlands, I had to solo it

raven bramble
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you don't feel like you're in a war theme, you feel like you're in the "holy shit theres so many fuckers following me" vibe

stone citrus
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The only real interesting part of ashlands is sailing there and landing into the war
that part felt right
5 minutes in it loses that sense and turns into mindless chaos

lofty wave
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Ashlands wanted to be more combat-focused than previous biomes, which is also why it's my favourite

raven bramble
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if it was war, i would make constantly battling factions but they will always prioritize you if theres a chance

stone citrus
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and there would be points of interest rather than just megaspawn

raven bramble
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yeah, and i want deep north to be more calmer, more "don't fight anything that moves" since it's a last stretch

lofty wave
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But if it moves I must kill it If it moves and wants to kill me I must kill it first

raven bramble
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having puzzles could be good, just have to implement them well

stark furnace
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NeckSmile ??? say whattt

stone citrus
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combat was never really a selling point

stone citrus
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so whatever the idea is
it just needs to be done right unlike ashlands

raven bramble
lofty wave
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But what if the player wasn't lucky enough to find those?

raven bramble
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perhaps getting enough trophies at the same time in your inventory could unlock that lore

stone citrus
lofty wave
stone citrus
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ain't nothing wrong with drops
inventory works fine Ragnar_laugh

raven bramble
rose swan
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Although I’m far from the point
I don’t make mistakes
I fix yours

If you know you know 🧚 🧚‍♀️

raven bramble
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after you beat a forsaken it would make sense to know a little bit about them

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would also give something for lore enjoyers who can't find certain tablets

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tbh if that trivia was just as you go to fight the final boss, it'd be so fuckin awesome, literally checking what you learnt from valheim and it's inhabitants

lofty wave
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Learning the lore shouldn't be a requirement for fighting the final boss. Some players such as myself just aren't interested.

stone citrus
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to be honest, not interested in lore either

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sometimes a tablet would mention something cool
but the damn lore is all over the place you don't know which comes first
skip that shit, leave it for some youtuber to explain later

granite geyser
raven bramble
granite geyser
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How could they see a game about resource gathering that it's very implicit to have mining as one of those ways of gathering resources and think "dislike mining, they should remove it".

granite geyser
lofty wave
stone citrus
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and he offered another unique one
plains and ashlands are combat
plains is done right
ashlands is done wrong

bottom line is just whether or not they get it right

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it goes without saying, the combat in valheim is very okay
nothing impressive

lofty wave
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Only okay?

stone citrus
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well yeah, it's not great and it doesn't have to be

rose swan
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The combat is cute; like it’s fun and works really well! But it’s nothing groundbreaking imo 🤔

stone citrus
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if I were to recommend valheim to someone, I wouldn't mention combat
you feel me?

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I would mention every other great thing about the game

lofty wave
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Combat is my favourite part of Valheim, and some of my favourite combat of any game

stone citrus
mellow crater
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I would mention combat for it has a good strategic real-time side I can't find in a lot others systems, and don't rely too much on "magic competences because basic hit is meh"

stone citrus
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I like doing it sure
but I wouldn't play a combat spin off of valheim

rose swan
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I would recommend Valheim because it’s really easy to understand and pick up, and it has a lot of content to interact with. Every aspect of the game blend really well with each other, it’s an extremely good survival RPG experience!

mellow crater
stone citrus
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I haven't played post-nerf yet

rose swan
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Post-nerf Ashlands is… different 🥲
some good! Some bad.

stone citrus
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probably better

rose swan
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Mostly better! Imo

stone citrus
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I had to solo the whole thing because no one really enjoyed it
I was a mage so I did the whole thing through cheese (no fun)

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only once I uncovered everything did they join again
bonemass everyone 🙂 great buff btw.. 🙂

rose swan
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Fair enough. My only complaint is that the sailing portion felt waaaay easier than before.

lofty wave
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I didn't know they changed the sailing

stone citrus
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the sailing portion was the best part of ashlands, sailing and landing
but if they nerfed it so you don't have to put benches on spires to fix the ship like you're playing some broken game

mellow crater
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A portion I enjoyed too (I played post-patch only btw)

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I will never forget my first mawbone. When I saw it, I tough "this thing is very probably much more dangerous than serpent and I don't know if there is a land close somewhere in these spikes"

So...

DRAWBACK, FLY AWAY 🤣

rose swan
stone citrus
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Sailing to ashlands reminds me of why I hate modern games with 300 cutscenes
it was so cinematic

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the climax of ashlands was just getting there
being there was like "ugh sure that's what we get"

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it went from a brutal survival game to unfair game where you have to be unfair to win

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I'd find on youtube "how to survive ashlands" but the damn bastard had godmode on

stark furnace
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how to survive ashlands = getting real efficient at killing stuff fast

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If you kill stuff fast you will never be fighting more than 3 stuff at once

rose swan
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Also prioritize building an outpost and get a portal set up 😅

stark furnace
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Not a fan of building outposts in the ashlands, just take over the vineberry huge building and gg

peak bronze
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I made an outpost out of one fortress I cleared. It's very safe.

arctic wharf
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Enshrouded has done an extremely poor job with it's puzzles and instanced dungeons though Ragnar_laugh

That's like my main gripe with enshrouded... it's 90% combat and the dungeons are pretty much entirely gauntlet style with direct paths and hoardes of enemies.

rose swan
arctic wharf
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And i have 100% enshrouded for now, just to state my progress with it.

peak bronze
stone citrus
stark furnace
arctic wharf
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Snow area the best area for now NeckSmile

peak bronze
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I was initially interested in Enshrouded when it wasn't released yet, but for some reason it feels bit off to me, which is why I haven't gotten it yet.

arctic wharf
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I was less interested in it at first myself and their major multiplayer blunders made all my friends bounce right off of it...
But after a few updates I came back to play solo and enjoyed it quite a lot. Is tons of hidden things to find... even if how they are hidden is almost always exactly the same way 😂

There is still a few things I would LOVE to change or add to enshrouded to really round out the experience, but so far it's pretty good skol

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And multiplayer is alright now also, even if still not 100% ideal. At least everyone can complete the quests now rather than first come first serve.

stone citrus
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Enshrouded had so many QoL

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But trying to get on the same page as friends was a bit confusing

arctic wharf
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Still needs some work yeah skol

stone citrus
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I can't wait for release
I'll play the hell out of it

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I only have 50 hours on it and still didn't do most of the things in it

arctic wharf
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I get that perspective also. With how much QOL they pump out, and constant feedback for the community... will be something really great by the time it hits 1.0

Has a long way to go though hahaha

arctic wharf
stone citrus
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and the building, my god

arctic wharf
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Best part of enshrouded for now hehe

rose swan
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I really gotta try it out 👀
(We’re probably getting a bit off-topic though haha)

stone citrus
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going back to valheim I was constantly trying to press the undo button Ragnar_laugh

arctic wharf
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Just to bring it full circle though, valheim still has many aspects it easily still does better. Just can't beat that atmosphere TheBeesAreHappy

stone citrus
rose swan
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Could be as simple as those Skyrim puzzle where you find the broken statues to reveal the correct code to get through a door- doesn’t have to be crazy complex or anything 🤔
Maybe I’m just in a dungeon-puzzle mood because I’m wrapping up Majoras Mask lol

stone citrus
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Majora's mask 🏆

arctic wharf
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Zelda puzzles still peak 😎

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Game Makers Toolkit on YouTube has a spectacular series that goes over zelda dungeon design called Boss Keys.
Very worth the watch for all dungeon enthusiasts, though be warned not to spoil the games for those who have yet to play them and would like to skol

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Has an episode for each game ofc, so just skip any you have not played yet for now 🫡

rose swan
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I’m going to have to check that out for sure! (Will watch tonight and report back lol)

Yeah, puzzles don’t have to be like Rubix cubes or anything like that 😅 and really, as far as Valheim goes, the more simple the better I would think 🤔

arctic wharf
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I worry with that philosophy sometimes... too simple can make it super underwhelming all the same. That's enshroudeds problem with puzzles 😂 it's the same handful of rather simple ones used over and over.

Valheim does have the aspect of being random gen though which makes it far harder to make more in depth puzzles skol

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Need one every now and again that gets you thinking at least and has more steps than find the combo for the lock or hit all the levers

rose swan
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Mmm fair enough, good point!

arctic wharf
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If valheim could ever somehow make a dungeon that has a middle point that changes the dungeon or gives an item that effectively unlocks it to where you then can backtracking through the rooms to solve them in ways your could not before... that right there would be a peak dungeon NeckSmile

Think, finally finding the power on button which then brings tons of things to life in the whole dungeon, allowing you to solve puzzles in rooms you couldn't before... but have to now traverse differently because everything turning on has changed the layout. Maybe platforms that were still are now moving 🤭

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I would eat that up! TrophyLox

rose swan
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Reminds me of that portion in Wind Waker where you’re in hyrule castle and all those monster statues wake up upon pulling the master sword (which has that tri force block puzzle to open the chamber) such a cool moment!

And yeah, not saying every dungeon needs a rework or anything. But I just think there’s potential, is all 🙂

arctic wharf
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It could technically work for valheim too as long as each room is it's own contained puzzles/Traversal problem. You just hide said pwoer button in the depths by some clever gen, and have the new areas you can reach with it on have good loot.

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Forget puzzles spanning multiple rooms! That would be taking it too far.

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Probably... 🤔

rose swan
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And for the combat lovers, could easily incorporate combat into such devices. Top of dungeon has a gate that requires key, fall into a pit to find said key, fight your way back up through the interior of the dungeon to get back to the gate. Combat is especially dangerous, since the only way out is to fight your way out 👀

Just spitballing ideas!

arctic wharf
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For sure! Can have combat rooms, specifically placed enemies within normal rooms, and even some enemies that become active only after said halfway point so as you backtrack there is suddenly new monsters to impose threat even in previously cleared / solved rooms.

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The whole power on switch just being an example ofc. If somehow they could think of a handful of mechanics that technically make you look at the dungeons in new ways and possibly flip it on its head... then they will likely strike gold for dungeon enthusiasts and puzzle lovers NeckSmile

Think the literal inverting the dungeon in the stone tower of majoras mask!

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Though I don't know if that could work for valheim, but they might could think of just a few things that would hahaha

stone citrus
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now I have to listen to stone tower music

arctic wharf
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I rambled too much 😅
I love dungeons hehehehe

rose swan
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Just completed stone tower two nights ago- wow what an amazing experience! 10/10!

could get extra spicy and come with 2 (or more?) ways to complete a puzzle/dungeon, and then you’re really cooking 👀 (thinking of shrines from BOTW)

And yeah, I’m rambling too, I’ll simmer down Ragnar_laugh

stone citrus
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climbing a seal tower is a 🤏 puzzle

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stone hammer 🧠 can be used inside dungeons... with it's own builds
stairs, connectors, weighted block

arctic wharf
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Sounds like something new in deep north NeckSmile
Those seals must be vicious and excellent builders.

stone citrus
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hahahahah

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SEALED* tower

rose swan
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Frost caves with their frozen walls even, that was a nice detail! If frost caves had some portions where the stair case was broken at the bottom so that it’s a one-way, that could be interesting 🤔 stuff like that.

Infested mines have their little secret rooms, another nice detail.

arctic wharf
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Some stuff exists that was great little additions yeah, just have my fingers crossed for it to reach a new height as we hit 1.0 😁

stone citrus
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this is why I'm against dismissing ideas so quick 🙂

rose swan
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Because seal towers? 🦭 🏰

stone citrus
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🦭 Yes

pulsar locust
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How about a boss item that allows you to see invisible writing? Or something made on the Artificer Table with that effect. Some type of lense, or a magical blacklight

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This way you vould have very simple puzzles that are a breeze to solve with it but impossible without

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Like a rings within rings puzzle that needs to be aligned

rose swan
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I think Valheim has already established bosses as fulfilling a specific niche that is 99% progression based 🤔

But a dungeon that contains such an item, perhaps even gated behind a mini boss? I think there could be potential there.

pulsar locust
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An eye-themed monster, perhaps

rose swan
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Example:
troll cave could have like a 20% chance of having the remains of a lost explorer or something (trolls lunch!) and on the body is a key of sorts. Take key to some dungeon in another location, get access to said dungeon. Inversely, in the case that the dungeon is found before the key, could have a note that hints to the location of key. “Found a cave in the forest, will rest there first then come back here later”

Again, spitballing Ragnar_laugh being intentionally vague to get the idea across.

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Certainly an ambitious thought! But it’s fun to think about skol

mellow crater
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I’d like something like this!

coarse idol
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#suggestions message Hmm.... Tough question. If you make a static picture, a lot of people would start asking for a livelier immersion in the portal, like a vortex/time loop that visually swirls, simply because we're used to seeing portals as a yawning vortex (as they are now). Basically, it's like if you stare at the sun or welding for a long time, in principle you can, but no one forces you to and you yourself have to think about the consequences. Nothing bad will happen if you don't see yourself moving.
But a compromise would be to be able to click skip animation and look at the black loading screen.

lofty wave
languid ibex
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Yeah, a tickbox with "Simple Portal Loading Screen" wouldn't hurt anything

coarse idol
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Do we currently have different music playing in different locations or about the same?

coarse idol
# pulsar locust How about a boss item that allows you to see invisible writing? Or something mad...

Yeah, the mechanics would be awesome. 💡 For example, we take a flashlight in our hand, like the Doerg, but with a different light (maybe pink, green or blue shade). You point it at a seemingly blank wall, one wall, another wall, and then the third one shows inscriptions or diagrams of riddles/puzzles/puzzles. These schematics/encrypted instructions for a special magic lock in a secret door (roughly like in Tomb rider). And the door leads to a treasure room guarded by 1-3 minibosses. As treasure could be not only gold and pearls, but also for example a chicken egg or an asquin egg. Or captured Doerg, which we would gather in different rooms, like a squad of lemmings, and then lead to freedom (the more living people we lead, the more we get from them an additional reward / some buff and thank you line).

quiet totem
coarse idol
rose swan
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#suggestions message This could simply be shortened to ‘ambient noises’, this suggestion is pretty lengthy, and is pretty difficult to keep up. Just trying to help 🙂

quiet totem
coarse idol
languid ibex
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Utilizing bullet points might help you elaborate without everything being mashed together.

coarse idol
rose swan
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All good! If I can offer some advice, I try to keep suggestions short and sweet. If I feel example are warranted, I usually aim for 1 or 3. So if I were to write your suggestion, I’d do something like this

Ambient Noises
Add immersive background noises that change depending on biome/time.
some examples,
-Owls in the Blackforest hooting
-Insects in the meadows
-Howling winds in the mountains/deep north

coarse idol
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I wanted to embrace the harmony of the combination of game sounds (natural, animal sounds) and the melody with which they were intertwined. I don't know how to summarize it briefly (I just had all these melodies as a composer, though I am far from music) 😅.
Na write on your own, if you catch the gist of my idea, to make the game more musical, which would greatly compensate for its simple (retro) graphics.
Although I think even hire a composer who would compose mixes of ready-made melodies with the addition of different instruments (live music), will not cost cheap and quite labor-intensive..... But in my opinion it is worth it.

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🎶 🎵

languid ibex
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The ambient noises are pretty abundant in-game already though, and the music tracks do change depending on where you are, or even what you're fighting.

coarse idol
pulsar locust
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A simple ripple effect when entering a portal?

coarse idol
ionic cobalt
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some days ago I brought up the fact that the game stutters when loading instances, do you guys know a workaround?

granite geyser
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@left galleon ask Microsoft about it

left galleon
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They don't have a formal suggestion process for Cloud Games, only when they publicly announce new titles being added.

peak bronze
finite vapor
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What a scam smh

granite geyser
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I actually did completely forget I've had that name for months already

granite geyser
proud mason
keen mortar
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Data assurance systems are quite common these days. Some simple cloud save checks is all that would be needed in theory

granite geyser
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in theory

molten bloom
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best suggestion I've ever read here lol

wanton atlas
keen mortar
pulsar locust
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A wolf variant for black forest and meadows after moder has been sacrificed I could see working

peak bronze
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Or wolves spawning during night after Moder is defeated. ThinkingTroll

pulsar locust
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Well that, obviously, but the color variants could be fun

peak bronze
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Afaik she is the only one that has no nightly spawns after defeating.

pulsar locust
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For breeding purposes, if nothing else

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But the meadows become quite the warzone the more forsaken you kill, and maybe some of the spawns should be disabled after you progress further

peak bronze
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Well, they spawn only during night, during day meadows is still chill area.

pulsar locust
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Skeleton spawns could be replaced with the charred spawns, for one. And maybe each night chooses randomly whether seekers, fuling, or charred spawn

crimson dock
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Would that not make it harder than it is right now

pulsar locust
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Yes, but the charred and skeletons would not be fighting eachother, and skeletons are trivial after fader anyway

raven bramble
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if we remove mining damage from queens power and move it to elders power (finally making the elder power useful for overall resource gathering), what would you replace it with for queens power?

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i think on top of eitr regen, it should make any magic have an extra burst that deals half damage/does an extra effect and eats half/a quarter of the eitr cost, making these 2 bump off one another

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you need to regen more often, but that eitr regen makes you have higher dps

pulsar locust
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Well, if queen loses mining bonus I’d add an elemental damage bonus to it, so weapons besides magic weapons that deal elemental vould benefit

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But I’d rather have elder gain a combat bonus on top of the chopping bonus, maybe axe damage against structures as well as trees?
Or maybe seed drop bonus and an effect where 30-50% of wood dropped from special trees is the special wood instead

pulsar locust
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Yeah an elemental damage bonus should def be a part of Yagluths power

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Call it elemental affinity, that includes resistance and bonus damage

languid ibex
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Mining buffs are a bit awkward in my experience, because the nodes aren't exactly close together like trees are.

raven bramble
raven bramble
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maybe two at worst if its a big crypt

languid ibex
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You might clear 1 crypt, or 1.5 copper nodes that are near eachother, and even then the time saved isn't massive

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Not to mention, carry weight doesn't always compliment the speed you're mining either.

raven bramble
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@languid ibex could buff swing speed then

languid ibex
raven bramble
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Mining faster through swinging faster is also something good

raven bramble
languid ibex
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I'm sure there's better ways to improve the powers without taking from eachother

languid ibex
raven bramble
# raven bramble Elder power is often regarded as the worst one, it's useful, but only in a singl...

Eikthyr is good for dodging in bossfights and exploring, it's also useful at hauling stuff around back and forth by saving you time a little

Bonemass basically allows you to face tank any damage you receive

Moder is useful for travelling the seas and it's useful for feather cape

Yagluth proves useful in hildirs quest and saves you in a pinch in Ashlands if you forgot to make enough fireproof meads

Queen buffs every staff which there are plenty of (it has mining damage too which feels random for that power, like an afterthought)

Fader is great for carrying lots of stuff on your person, you have essentially enough weight capacity (counting you have the belt from haldor and drank troll endurance mead) to haul enough resources for a stone base

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Only elder has a single niche behind him and it's JUST cutting trees

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And to get wood you don't even have to cut down trees, just destroy structures in the meadows or let trolls do the dirty work for you

languid ibex
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Building faster inherently increases progression of the game, coupled with Eikthyr you and a friend can fell an entire forest in the given time. This also increases resources available to cook metals, fortify your base, etc.

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Yagluth, Queen & Fader are the more niche of the powers, additional utilities doesn't change that.

lofty field
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I have not used elder a single time. Cannot think of one time where the benefit would have offset the cost of travelling to the sacrificial stone 2 times.

languid ibex
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Sounds like you need a portal to the forsaken stones because it takes less than 20 seconds

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1 hit shredding through every type of tree is worth the same spent

sick breach
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I still feel they should move the mining speed buff from the Queen to the Elder.

languid ibex
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That makes 0 sense, just make the elder buff better without nerfing an already bad power

crimson dock
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If they do decide on a revision to the forsaken powers I hope there’s more variation in how the abilities work, not every ability has to be 5 mins with 20 min cooldown, extending the duration of time you can spend chopping trees or go sailing would make these abilities a little more worth it

languid ibex
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Yeah the one thing I asked Lumah when they asked was for a way to upgrade the powers after they're acquired, because they can easily be outshined by using choice mead and equipment.

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#suggestions message I made this suggestion at one point, but it is definitely my least liked suggestion 😅

languid ibex
sick breach
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Queen is excellent for magic users and fills a needed niche. Magic users dont generally use bonemass or yagluth given they have blood shield up all the time.

It completely makes sense for the Elder to give increased mining as well as woodcutting; the Elder was the protector of the Black Forest being pillaged by the player, now he's dead we can harvest the resources of the forest easier.

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Hell most of the powers are niche, Elder, Moder, Yagluth, even Fader aren't useful the majority of the time a player is playing.

molten bloom
wanton atlas
molten bloom
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carpet 😎

stark furnace
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why not both? who is rushing you to put out deep north?

wanton atlas
stark furnace
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This isn't that at all

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It's asking what's the rush? Your guys motto is when it's ready and releasing quality patches and realizing that those two things take time, so, what's the rush? Take your time and have 1.0 be a super polished experience? Last thing I wanna hear during the 1.0 release is the same thing you guys said during the Ashlands release "We ran out of time."

short wing
peak bronze
short wing
peak bronze
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Yeah, and we don't even have horses.

short wing
peak bronze
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Although we have rotten meat which is unknown source from which animal it is from. ThinkingTroll

short wing
keen mortar
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Joining the forsaken power discussion late, but a combat component and a "chore" component to each would be a nice addition, like the Queen power is now

raven bramble
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tbh before we get deep north, there should be big-ass balance patch, forsaken powers are defo my main point

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sure elder power is good at cutting trees, but point out a single thing other than cutting trees it's good at

lofty wave
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Balance changes will likely be included in 1.0, not a separate patch

raven bramble
stone citrus
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nerf or remove bonemass 🙂

raven bramble
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that's why elder is regarded to one of the worst powers, at least moder helps you haul metals around faster and queens make combat with magic less of a pain

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elder power really needs something else, and i think i got a good idea: increased swing speed on every tool and weapon

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if not mining damage, swinging pickaxe faster lets you clear swamp faster

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swinging mace faster helps you smash bonemass to pieces faster

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it serves to lots of niches

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both combat and resource gathering

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actually it'd be on par with eikthyr power, and be a contrast to bonemass, bonemass gives you ability to tank so much damage, while elder provides you with "kill it faster than it kills me"

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yknow what i'm putting it in suggestions

raven bramble
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either removing one of resistances like blunt (since bonemass is weak to it) or nerfing how good it is at defending you, like using stamina every hit you take during it's effect, and if you have none, you take as much damage as you'd normally receive

lofty wave
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All it needs to do is increase armor instead of using damage modifiers

raven bramble
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true

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how about yagluth? it needs a change too, it's pretty weak not because it's bad, it's just there's too little enemies that have elemental type of damage

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and even then, meads do most of the heavy lifting

granite geyser
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Or they could make the other powers better instead of stupidly nerf the best one...

raven bramble
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true

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i feel like ekthyr is the best balanced power, being mix of practical and powerful but not over the top

stark furnace
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bonemass is broken op its gotta be nerfed

raven bramble
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if i had to buff yagluths power, remove the resistances and give it effect that any of your attacks have extra spirit damage attatched

raven bramble
lofty wave
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Yagluth could give some kind of buff while an elemental status effect (burning, poison, frost or lightning) is active? Not entirely sure what.

raven bramble
raven bramble
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not many weapons deal elemental damage, we know that yagluth is a mage

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wait hold on it's gonna jump from being too situational to a single niche, scrap that

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good powers provide more than one niche to it

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eikthyr is prime example of it, being the best balanced power, it can be used for exploration, helping in combat with dodging attacks, hauling stuff back and forth etc.

stark furnace
#

I'd argue eik is too strong too

raven bramble
#

nah, i feel like it's the best balanced one

lofty wave
#

Eikthyr could be reduced to -50 or -40, especially since we have more ways to reduce stamina cost later in the game now

stark furnace
#

And bog witch potion too

raven bramble
#

since it only makes it so you lose less stamina when running, it doesn't allow you to facetank essentially the strongest creatures in valheim unlike bonemass

lofty wave
#

Lightfoot mead + feather cape already lowers jump stamina significantly, and there is ask armor too

raven bramble
#

guys not everything has to be nerfed

#

eikthyr is a well balanced power

#

it only allows you to run around further

#

these are powers, not passives, you get only 5 minutes of them and cant use them for next 15

#

it's reasonable they are powerful but not over the top, unlike bonemass

#

with bonemass you just turn your brain off as you chug berserkir meads and facetank the strongest enemies

lofty wave
#

When eikthyr is used to reach 0% jump stamina you can jump over everything without interrupting stamina regen which is incredibly powerful

raven bramble
lofty wave
stark furnace
raven bramble
#

so it's useful if you get a bit overwhelmed but doesn't allow you to just mindlessly facetank everything

#

back to yagluth power

#

how do you buff it so it doesn't have one niche and isn't too situational...

lofty wave
#

Instantly strike yourself with meteors (yes they do a ton of damage to you) NeckSmile

raven bramble
#

how about making all creatures in area temporarily hostile to each other, even if they're the same species? it'd work only in a very flat circle so you don't cheese the plains tower from hildirs quest

#

Yagluth's a ruler with powers, this power is basically commanding enemies to fight each other temporarily

stark furnace
#

so that's way too strong Ragnar_laugh

lofty wave
#

That wouldn’t really work over 5 minutes though. I know my suggestion wouldn’t, but that was a joke
(And this ⬇️)

raven bramble
#

trying to come up with something useful and balanced is kinda hard

stark furnace
#

glad i'm not a game dev

raven bramble
#

i want to create a hero shooter if you wanna know

lofty wave
#

Instant item equipping? So you can swap armor or weapons mid-combat without slowing down?
You’d still need to wait for your attack animation to finish, of course.

raven bramble
#

and you instaequip hammer already

lofty wave
#

I was just trying to think of something useful

  • the items could be equipped instantly because it’s ✨ magic ✨
raven bramble
#

oh i know

#

everything you use now costs less stamina/eitr

#

building would cost less stamina, you could fight longer (even longer with berserkir meads, being able to swing almost nonstop at cost of being a glass cannon as intended), chopping trees and mining costs less stamina to gather

#

even using magic now has a choice between yagluth and queen, would you rather attack longer or have eitr regen better with staves?

rose swan
#

Could Yagluth power increase elemental damage? Just keep it vague, so it’s not outright “hey! The next biome has magic!”

lofty wave
#

Because magic isn’t strong enough already?

raven bramble
#

but all is fair, might have gone a lil overboard

rose swan
raven bramble
#

and damage is tied to only combat, making it have a single niche - fighting

rose swan
#

Would buff Frostner, Jotun bane, staff of embers/frost, a lot of the Ashlands weapons 🤔

raven bramble
#

if you want to have a proper forsaken power, it must be like eikthyr, be useful for more than a single niche

raven bramble
#

not too overboard, not too niche, it's just right

rose swan
#

Why is that? (Just chiming in to the conversation, maybe y’all covered it already)

raven bramble
#

it's used in more than a single situation

#

arguably bonemass can also be used in more than a single situation, it protects you from mobs that are too strong for you so when you're escaping you're not immediately blown up

lofty wave
#

Spawn multiple torn wisps (they look like torn spirits and move like wisps) that can harm nearby enemies and collect pickable items such as mushrooms and berries. They could also clear a larger area of mist?
Maybe too powerful, but we don’t have any powers that do anything for dealing damage but we do have powers for tanking and dodging. I chose to let them collect pickable items so you can’t complain about them only having a single niche. What they do for combat could be different if you have a better idea.

raven bramble
#

oh thats a good idea

#

wisps that act like your minions, collecting out of reach stuff, arguably this would be fucking awesome for retreiving items actually, more specifically sunken stuff

stone citrus
raven bramble
rose swan
#

Yagluth power could increase enemy spawns around you, because chaos 🔥

raven bramble
lofty wave
raven bramble
#

make them more like torn spirit (the thing that drops from yagluth)

raven bramble
raven bramble
rose swan
#

Yagluth power-
Summons spirits to fight for you upon slaying an enemy

Something that makes it to when you defeat an enemy, a little spirit comes out and deals damage to nearby enemies or something?

lofty wave
raven bramble
stark furnace
#

Honestly just increase moder power to 15 minutes on a 20 min cd and call it a day

raven bramble
raven bramble
#

many times i had my plans thwarted by a storm or a fog, it sucks, and the only option is to wait it out

lofty wave
#

What if it makes wind so hard it blows you and everything off the 10th world ThinkingTroll

raven bramble
rose swan
#

Hmm don’t think I like Moder power clearing mist in the mistalnds

raven bramble
#

just a circular patch of where you used it

rose swan
#

Still, I just don’t think Moder power should affect Mistlands in any way 🤔

stark furnace
#

Kinda like the idea of yag power increasing the effectiveness of the wisp light but idk

stone citrus
raven bramble
#

fair, well, if anything it clearing the weather would still be nice, even if you cut out the mist stuff

#

again, fog and storm both suck so much

rose swan
#

I actually think Moders power is good… it just needs to be longer I suppose? 🤔

lofty wave
#

Storms are great you can sail so fast

raven bramble
stone citrus
#

and bonemass removed forever 😛

raven bramble
lofty wave
raven bramble
rose swan
#

Moder power could increase melee attack perhaps? Think I’ve mentioned that before 🤔 recently too haha

stone citrus
#

Bonemass- leave a trail of slime that does nothing (... )

raven bramble
#

it clearing the weather on top of sailing stuff is enough, it helps

rose swan
#

On top of the wind buff, I mean skol

stone citrus
#

Ragnar_laugh Moder- Wind and SWIMMING POWER
we all love swimming

raven bramble
lofty wave
raven bramble
#

wind affects weather so it'd make sense her power could blow away the weather you don't like

rose swan
raven bramble
#

anyways, back to queen, i feel like her power should make enemies friendly to you in small area around you as long as you're not using weapons, yknow, the whole "pheromones" thing

#

enemies will attack you even if you swing your weapon in the air

#

and by small area, around you, i'm talking like 4 meters

#

understandable if it'd be busted though, but that's the best thing i was able to come up with for now

lofty wave
#

Strike yourself with a giant ball of spit containing a seeker soldier instead of a seeker brood

keen mortar
# stark furnace bonemass is broken op its gotta be nerfed

The resistances of bonemass and yag could probably be broken up and distributed across the other forsaken power in ways that make sense. Bonemass resistant to slash, elder resistant to pierce, eik resistant to lightning, etc. Instead of having more or less two catch all options it could force the player to pick one resistance type per biome that they struggle against the mob or just don't want to deal with it

pulsar locust
#

Niäh, the theming is too important, Physical resistances in one power, Magical resistances in another

keen mortar
languid ibex
#

I mean, in those cases it definitely feels a bit like it's catering to group play, where it is possible to have every forsaken power at once without them feeling like they're only good when used together

#

It's just an additional buff

rose swan
#

“Alright, you get Eikthyr, and I’ll get Bonemass” basically unstoppable haha

keen mortar
#

That's basically what my friend and I did until I decided to try magic for the first time

rose swan
#

It’s hands down the best combo generally speaking, I think 🤔

Not to be a wet blanket, but I think for the sake of bAlAnCe, multiplayer powers should be addressed lol

#

Moder player is handy in multiplayer though! I’ll admit

#

This is sort of left field, but I always find it a little funny that the elder power increases chop damage, which leads to less axe swings, which then leads to less wood cutting levels… which leads to weaker wood cutting Ragnar_laugh
Nothing serious, just a fun little observation

languid ibex
#

I don't think anything is balanced for multiplayer necessarily. It does feel like the forsaken powers are a consideration for multiplayer though.

languid ibex
keen mortar
#

I would have done something completely different with the forsaken powers. I would remove all combat and skill related buffs from the forsaken powers and instead the forsaken power would cause the player to make an attack that was thematically like one that is used by the boss the power came from. The buffs would then be moved into a rune sort of system where a player could equip 2-3 and each rune would offer a single type of buff and you could tailor your playstyle with them. To anyone who has played elden ring, I'm envisioning the runes as something akin to a talisman. The runes would only be active after using the power and for a duration

rose swan
#

It’s a fun idea, but I think it’s a little too late to rework boss powers that dramatically. But great runes in Eldenring were super cool, yeah.

languid ibex
#

Not a bad approach, but the approach could be even harder to balance in the world of Valheim, and possibly result in just waiting for forsaken powers to cooldown.

keen mortar
#

The powers as they are just aren't fun. Striking with an axe in a large lightning strike like the Eik attack would be fun

rose swan
#

Hard to say what the powers could/should entail. Feel like IG is in a tough spot though, because I feel like no matter what they do… there are going to be a lot of upset players 🤔

keen mortar
#

As with any company ever. At least we have the option to mod the game how we like, should we choose

arctic wharf
#

They could always be clever and have you recieve 60% more XP par chop while the power persists as well, just to catch that little inconsistency.

arctic wharf
#

Less let down.

languid ibex
arctic wharf
#

Convenience of swapping is just as big a point as is usefulness though. We can already portal back to stones super easily from anywhere with a pocket portal, so I see little reason not to cut out a few loading screens to further incentavise using more than 1-2 powers exclussively.

arctic wharf
#

Once I have an ok amount, it's off to whatever I needed the wood for.

#

UNLESS I am building something big, then it's full cart time - in which case I am still paying more attention to the amount than how long I am chopping for.

#

Kinda why I like more wood dropped from tree's, since that means I need to chop less trees for the wood I want 🤭

languid ibex
#

Ah well, I've never filled a cart in the amount of time the elder lasts, so that'd be hard to gauge anyways.

#

I think being able to craft forsaken stones could help along the stigma with having to switch and switch back.

#

Even though I keep my stones portal in the dead center of my village for quick access, I've seen many builds that are very elaborate in the portal placement.

arctic wharf
languid ibex
#

Oh I agree, but I can't count how many times I've seen people complain about having to switch, which(and I've timed it) takes less than 20 seconds.

arctic wharf
#

Why I think having it in a UI would be optimal for conveniences sake. just saves a bit of time.
Someone had suggested a item you can carry and use to swap powers which I thought would be a good idea if using it opened the UI. Just means one less inventory slot that way though, but makes it a little better incorporated into the game and could be unlocked later that way post Elder (once you have 2 powers).

#

Also makes it really obvious to the player then when they see the item unlock and craft / check it out.

languid ibex
#

Yeah, that'd be quite nice, but another item that is ideal to always carry is always a concern. I just think rune carving could have many applications outside of Forsaken Powers, like crafting discovered vegvisirs for nomap runs, or custom signage in the form of a runestone.

keen mortar
# languid ibex Not a bad approach, but the approach could be even harder to balance in the worl...

I think the system would be balanced by design. Assuming a limit of 3 runes, a player could choose the three buffs associated with Bonemass and there would effectively be no difference to what the system is now. Or that person could choose to not take one of the physical damage resistances and instead take a fire resistance rune. I would argue that this would be neither more or less powerful than what we have now, just a way to give the player more choice. Plus it could give a player more reason to explore the world to find more runes.

arctic wharf
#

Rune carving as a suggestion could still be cool, I just don't think it really provides any additional convenience in this one use case 🙂

#

If the runes are placed objects, that could mean having to carry multiple items if you want to build them on the fly, or still just a portal drop to go to base... ofc
If they are one use items or a different rune for each power, that also still means multiple inventory slots taken.

Why I think just a single item that opens a quick UI would be best. Just have a symbol appear for each boss in a circle that you can quickly select the one you want.

languid ibex
#

I think it'd be easier for switching and reduce how necessary traveling to the stones are at the moment, though I will say that some people do build some amazing forsaken stone hubs. It'd be tragic to reduce their utility and how often they're visited.

arctic wharf
#

We already have portal hubs... and now stone hubs too? 😂
I'd pass myself at least haha

languid ibex
#

Technically stone hubs come first 😅

arctic wharf
#

I mean. If you are talking about the first stones. 🤭

languid ibex
#

Yeah that's what I was talking about

arctic wharf
#

Will stay firm in my opinion on this one, since for now that is what sounds the most convenient at least. skol

languid ibex
#

Yeah, I still don't think losing an inventory slot is worth the off chance you might want to change powers personally. This becomes especially useless in group gameplay where everyone is carrying a different power.

#

Perhaps if holding the activation key allowed you to just choose your power, that'd be a bit better.

languid ibex
rose swan
#

@arctic wharf would available powers be dependent on the bosses that character has defeated? Or on what world powers are available?

arctic wharf
arctic wharf
languid ibex
rose swan
#

So for example, if I have Moders power and enter a world that hasn’t defeated her, I wouldn’t be able to switch back to Moder if I switch? 🤔

languid ibex
#

The item itself should have flags that are triggered by the stones themselves, that way you can carry powers to other worlds imo.

#

This can be important for the rescue team for example

arctic wharf
#

You know, I have never even considered moving a character to a world where the head is not on the stones for the power you have hahahaha. But yeah, since that is what would be the case now.

#

I mean, unless the devs decided to have it function otherwise.

#

That bit does not bother me either way.

mellow crater
#

I don’t mean to make fun of you, but please check the patches and news before suggesting anything

stone citrus
#

Good ol' whoosh

mellow crater
#

@mortal lichen is against the next update 😱 🤣

mortal lichen
#

i'm against the joke

mellow crater
#

I knew, I was joking
-# who could be against seals anyway ?

mortal lichen
#

im unfunny dw

raven bramble
#

hope with 1.0 update we will see useless items getting a use for once (items you get in so much bulk you get sick of getting them because they needlesly clog your chests)

mortal lichen
#

you don't...have to hoard them

raven bramble
#

especially with items you get a lot

mortal lichen
#

throw them in the ocean or obliterate them

#

items like bones or seeds are only for summoning bosses you don't need them afterwards

raven bramble
#

what dont you understand about "items you get a lot"

mortal lichen
#

You haven't provided an example so I don't understand indeed

raven bramble
#

entrails are literally prime example of an item that has just one use

raven bramble
mortal lichen
#

But just...don't get them, what's the issue? Don't loot them

raven bramble
#

the issue is minecraft issue of items having only one fucking use

mellow crater
#

also, sausages are good food when just building/farming in safe zone, easy to cook a lot of it

mortal lichen
#

Goddamn not everyone plays minecraft lmao

#

You're not forced to have a chest full of entrails if they have no use after swamps to you

mellow crater
#

Trophies can be obliterated for a correct quantity of coal
I can't see an example

young tulip
lament zinc
raven bramble
#

boss summoning items are the only ones that get a pass to be useless

lament zinc
#

Right. So an item you need to craft food is "useless"; even while you may craft 100 of said food, but an item that's needed to summon a boss and of which you need 5 and 10 isn't?

I fail to see the logic here.

#

As a matter of fact, all boss summoning items - with the exception of the Deer Trophy - have only one use. And that's to summon the boss. So why would anyone keep collecting the Withered Bones, the Ancient seeds, the Seal Fragments, the Totems and so on?

Ah yes, because people like to put them on display, that's why.
And what they don't need is either stacked in a chest in the area you can find them, like the withered bones in the crypts or simply dropped and being deleted over time.

So I don't see the problem there, other than someone making a problem out of something that isn't a problem.

rose swan
#

I mean, food items can get a pass; considering how important and dynamic food is- there are surely a few items that are only useful for one food. I don’t think that’s too unusual.

raven bramble
#

i wish entrails could be made into chum

#

basically increasing the fish spawn in an area you threw it in

coarse idol
granite geyser
#

@outer lion I assume you are joking.

Troll suggestions are against the rules fyi

stone citrus
#

Grey dwarf eyes used to be so abundant and even the suggestions were clogged trying to get a new use of it

rose swan
#

So ice cream entrails? 🤔

stone citrus
#

And due to popular demand, eyescream was added to the game
Sink your eyes

stone citrus
rose swan
#

I must’ve not been around much during that era, but I remember when eye scream was added lol

Greydwarf eyes used to only be used for portals, right? Then eyescream and blue light sources came along.

stone citrus
#

Before then we all were talking about how useless eyes are and how we have like 50 chests full of them

rose swan
#

Huh, interesting. I’m always finding myself needing more, but I’m pretty portal-happy.

stone citrus
rose swan
#

At least sausages are used for feasts now 👀

stone citrus
#

i'm just saying
the idea of replying "don't loot them" to this is ridiculous
let it be known that if these people were louder, we would never have had eyescream Eyescream

rose swan
#

Yeah, I get it 👍
I suppose anything is possible! I just don’t think in the case of entrails, it’s problematic.

There are at least a few items -mostly Ashlands stuff- that are in need of attention more than entrails imo.

wanton atlas
stone citrus
#

Unless of course, none of this matters here or on reddit

#

But if collectively everyone said "Eyes have perfectly reasonable use being ONLY used for X"
And then flood in negative downvotes because eyes suddenly have a new use

or do you not remember how much people spoke about eyes

pulsar locust
#

Entrails could easily get used in stuff like Lox sausages, Seeker sausages, Morgen sausages…

#

Or in instruments

#

Violins are made with guts, and for a funny one, bagpipes made with guts?

#

Ha, how about entrail armor, a set of guts draped over the player, making them an undead in the eyes of enemies

#

For a gruesome factoid, there is a set of magic pants in an icelanding museum, called Nábrók, that are made from the skin of a man, that can allegedly make the wearer money

stone citrus
#

brutal

pulsar locust
#

Yeah the lore of these pants is wicked fun

wanton atlas
#

I think you are out on thin ice on this one mate

stone citrus
#

I don't think I am

wanton atlas
#

the word eyescream was first mentioned in march 2021 by developers

stone citrus
#

sure

stone citrus
wanton atlas
#

and this is what you are thinking of

pulsar locust
#

I suggested a alternate mountain feast that embraced the cold nature, a massive sundae maybe

wanton atlas
#

from april 6th 2021

#

or do you have any proof the players mentioned it earlier?

#

i'm looking in our own dev-channels if I can find any solid proof of either developer invention or player inspired suggestion

rose swan
wanton atlas
#

^

stone citrus
#

Well then CHECK UP what thin ice is

pulsar locust
#

That expression always makes me think of the little threatening statue Flanders is given in the Simpsons

stone citrus
#

instead of saying random things willy nilly threats

wanton atlas
#

what is your proof?

#

I am trying to find proof from my end

stone citrus
#

My proof against saying "Don't pick it up" ?

#

My proof that Eyescream was made by suggestions?
I'm not taking that stance

#

were Greydwarf eyes never popular clogged items?

wanton atlas
#

no clue to be honest

#

wouldn't be unresonable you got to many since the original idea was to use them as a one-time-usage-item to spawn teleporters

#

hence you would want alot of them

stone citrus
#

🙂

#

I don't know if you're just giving opinions or facts
This isn't another one of those "Ancient bark is magical" moment?

wanton atlas
#

facts in this case

#

you would use 100's of the eyes to teleport around in the alpha version

#

make fire, throw in an eye

#

but the graydwarfs was like mini-trolls before. hit like a truck

#

so you wouldn't kill them in the 100's either

stone citrus
#

so it comes back to, "don't pick it up"

#

Is that what you're interested in or is it the fact that eyes being abundant have absolutely nothing to do with eyescream

#

I'll accept this Smiffe:
Say that eyes had nothing to do with eyescream and I'll just say i'm wrong
Then i'll happily shutdown entrails as well and tell other players "don't pick it up"

wanton atlas
#

I think I remember a discussion about eyescream for early talks during hearth and home update. make some gruelsome stuff

#

just like mukshake (was actually called something else before) was also one of those wierd things she created

stone citrus
#

and eyescream did comeout in hearth and home

wanton atlas
#

yup

#

entrails tho was thought about (and the whole sasuage thing) from one of our publishers (one of the ladies we had at that time)

stone citrus
#

You should understand that entrails is not my argument
My argument is against shutting down ideas by saying something ridiculous

#

But you cornered me now into eyescream and I don't know if I'm wrong or not yet

wanton atlas
#

Hm.. no ideas are to ridiculous 🤔

#

but just unlikly for us to add, but modders might get inspired

stone citrus
#

eyescream was used as an example over how an item was repurposed

wanton atlas
#

by us I assume?

#

like something so wierd, only a crazy developer could think up such a thing?

stone citrus
#

Yes, by devs
One way or another, eyes were going to be used

#

Did it look like I said that players came up with eyescream?

#

Ah, this reddit post is a perfect example actually

wanton atlas
#

yes 🤔

stone citrus
#

Some of these low upvote comments were against having eyes being used for anything else

wanton atlas
#

well

#

March : developers had some wierd ideas
April = Players think there are to many eyes
september = update to burn the eyes into food comes out

stone citrus
#

Related or not related?

#

if related, then I said absolutely nothing wrong

wanton atlas
#

don't think related

#

but

#

like I've said many times before

#

sometimes we got an idea, we glare into suggestions and get ideas or we have the same idea as some player. giving us a more valid reason to add something

stone citrus
#

you're giving me mixed signals

#

But I believe you misunderstood that: -the eyescream itself is from players

wanton atlas
#

eyescream was our idea, with greydwarfs eyes in the recepie (and you can also see them in the item) but players suggested to do something with greydwarf eyes.
so our own hunch was correct and the players wanted something more to do with eyes

stone citrus
#

yes, I never said it was players idea

#

So now again I don't think I said anything wrong

stone citrus
#

Had people said that eyes are too scarce and are perfectly available only for x y
Or "just drop eyes"

rose swan
#

Trying to follow along, but it seems that players had little to no effect on giving eyes further use, is that right? It was just a coincidence that they ended up getting used for eyescream, maybe?

stone citrus
#

Doesn't seem like it to me
It feels it gave devs confidence in their idea

#

And like in the reddit post
There were those who justified the abundance saying it's the player's problem

rose swan
#

“Validates their reason to add” I suppose 🤔

stone citrus
#

So my point is not for entrails to be added
My point is against things like "you're not building enough portals"

#

Like in the reddit post smiffe posted

#

As for thin ice, if moderator said it
how would you interpret it 😓

#

Especially after it looked like I claimed that eyescream was an idea from players

#

Also, for fun
I asked AI (about eyescream)

#

can I post one of its opinions?

rose swan
#

Gotcha, yeah I see where you’re coming from. skol

#

I think the thin ice thing was just a confusing use of the phrase haha

languid ibex
#

There's plenty of items in the same situation as Greydwarf Eyes, I think it was focused on originally because of Greydwarf farms being normalized, and the obliterator not existing yet/being underutilized. Smiffe is just saying that the devs already know about some items having overflow, and had already been considering ways to address some of those items. Ultimately nothing needs to happen with overflowing items because of the obliterator and the usage of coal being pretty high.

stone citrus
#

There you go

#

Had we all have this opinion 🙂

keen mortar
#

The suggestion channel should be renamed to mod-suggestions at this point

stone citrus
#

sure

rose swan
#

1 stack of entrails to make a pile of entrails Ragnar_laugh

#

Going back to the root of things, is it a ‘problem’ that entrails tend to accumulate? I don’t think so. Is the ‘problem’ that they have too few uses?
@stone citrus

stone citrus
#

That's up to rumpiel

#

I simply didn't want it shut down just for the sake of don't pick it up then or no need for it
there's a lot of things not needed

rose swan
#

On a side note, I’m curious to see the AI response lol

stone citrus
rose swan
#

Wisp fountains? 🤔

stone citrus
#

not to mention
hearth and home came before mistlands

#

so that was a big goof on its part

rose swan
coarse idol
#

Emmmm..... Just to clarify. Have you guys been here for two hours discussing eye cream or gredwarf eye ice cream 🙄🥱 ?

rose swan
#

I’ve spent the better part of morning thinking about ice cream, yep Ragnar_laugh

stark furnace
#

I spent my morning finding out something interesting about charred fortresses 🤔 (I will not share)

coarse idol
#

#suggestions message And maybe a little move away from the canon and the general style of valheim and add some banal mini-games (with a first-person view and separately pop up a small translucent window / icon with a puzzle)? For example: breaking locks in the crypt (let's say that the locks are different everywhere, and the Key is only a lock-pick and you need to turn it in a special way pushing back the deadbolt). Then you could make it breakable and repairable like all tools. Or a knife for tamed animals - a simple animation of cutting animals (to separate meat from feathers, from the skin or from scales, like the game in the cafe or fruit ninja). In general, as simple as possible to show some work at the cutting table (and then the knife then so fix it). Or something like that.

coarse idol
lofty wave
granite geyser
rose swan
#

Yeah that’s a little too complex… like waaay too complex for Valheim 😅

Also, why would you want the swamp key to be consumed upon use? 🤔

outer lion
rose swan
peak bronze
granite geyser
outer lion
#

It was obviously a joke

mellow crater
#

And has Rianu said, jokes suggestions aren’t welcome here.

This is not the words of a random member getting angry, this is a rule

#

In case you want proofs, check pinned message in #suggestions .

outer lion
#

Alright vMatt.exe, i will make sure not to repeat my mistake vMatt.exe, im so terribly sorry vMatt.exe

arctic wharf
#

Get this joker outa here NeckSmile

stiff stag
#

Plenty of mods you can reach out to to get the troll muted/removed.

arctic wharf
#

Mostly joking myself 👀

mellow crater
pulsar locust
#

The Black forest is somewhat lacking after the other biomes have gained updates.

#

Mainly the dungeons

#

But a few variants of trolls could be nice

#

A moss-covered old troll throwing sticky moss

arctic wharf
#

The earliest biomes naturally have the least amount of content. But, they are apparently having a look over the whole game from start to finish.
(Actually a wonderful thing too)

Good chance that means black forest gats a touch up or addition here and there.

rose swan
#

Hmm how do you feel about the Black Forest compared to other biomes- say the plains for example? 🤔

proud mason
languid ibex
#

Isn't there technically 6 trolls already, 0-2 star, each capable of being unarmed or wielding a log?

rose swan
#

Hmm I think it’s a bit of stretch to say starred monsters are variants- at least as anything beyond cosmetics. With that being said, I think trolls are in a good spot! Unarmed and armed variants feel pretty comfy, especially considering it’s an early game monster.

#

Not to mentioned they have a ranged attack- I don’t think we see a lot of monsters that feature both melee and ranged in their moveset? Am I wrong?

languid ibex
#

Aren't they often referred to as "starred variants" ?

proud mason
pure patio
#

Dvergr and Greydwarves, but you could say that Fulings do as a group, especially since they spawn in groups typically

#

Cultists

rose swan
#

Technically, yeah- so I see where you’re coming from. But in practice and for the sake of the conversation, I would lean towards just two troll variants 🤔

languid ibex
#

Fair

rose swan
#

Valkyrie have both melee and ranged as well

pure patio
#

Yeah, I'm not as familiar with the Ashlands enemies, haven't fought them enough. Too many games, too much real life 😛

arctic wharf
#

Its better the earlier biomes doing have obscene amounts of enemy variety though imo, but even then the black forest introduces a fair amount.

#

Have skeletons as well for the first time there. 🫡

#

And very rarely putrid skeletons and ghosts in burial mounds.

stark furnace
#

Black forest feels like the most "complete" biome imo

#

Introduces so many new mechanics and ideas, and sets the stage for what valheim progression really is

wet drift
#

BF does everything it tries to do great, and having it do more things would only take away from other biomes.

#

Also Meadows+BF is like a package anyway.

arctic wharf
#

Only thing I personally might like added to black forest 🤔
Would be a dungeon that you can't access until near the end of the game, or even at the end.

But I would love if every biome through mistlands had this Ragnar_laugh and then we could get something in deep north that unlocks access to them, making it worthwhile to explore the whole world one last time.
Said dungeons could have final rare components used in some final base decorations and possibly the final tier of weapons if that black Smith NPC idea was ever considered 👀 skol

#

Taking inspirations from the scavenger hunt in ashlands that is, just on a larger scale.
Mix remains of powerful weapons with a selection of materials from through all the biomes and the crafting expertise of a master dverger blacksmith to make weapons of truly legendary proportions NeckSmile

stark furnace
#

Word, I like that

#

Have you suggested it?

arctic wharf
#

Not exactly all in one go, no, but different elements of it have been suggested.

Dungeons throughout the whole world we can't unlock until late in progression (or at the end) has been my #1 hope for a long time 🤭
I probably have said it too many times.

#

I just linked it up with some of those other suggestions to round it out.

#

Am a metroidvania fan and huge zelda fan. The concept of items unlocking content throughout the rest of the world is something I eat up NeckSmile and works well for keeping everything worth exploring rather than only the last biome.

pulsar locust
#

I thought it could be fun to have two tiered dungeons in the swamp, and you can only drain the secon level to be accessible after like, moder

#

Or a troll cave that has increasingly hard stone walls one after the other, and you always need a stronger pickaxe to progress

arctic wharf
#

That is a pretty interesting concept 🤔

#

Could be pretty cool to have a small chance that a troll caves has a stone door in the back that you can't open until way later when you get a different item also. (With a description that heavily hints at it)
Would be a massive point of mystery for those who first find it, and make dipping into troll caves something many want to do until they find it.

#

.
The idea of sections you need stronger tools to come back for is interesting too though.
Good way to possibly hide late game materials within early game POIs.

#

Could toss ideas around all day haha

pulsar locust
#

And the very, very beginning of the game has a little bit of a problem, that is, mining copper is the most tedious thing in the game, currently

#

the nodes are massive and mostly hidden underground

#

when they could very well be a bit more exposed, smaller (or have a variety of sizes)

#

And the items made from it require massive amounts of it

arctic wharf
#

Weeeellll.... honestly they could always just make copper lighter weight and drop more to cut the grind some 😂

May be enough people complaining about it by now to merit it 🤷‍♂️
Though I personally just skip copper teir armor and all is good hehehe.

arctic wharf
#

Simple tweaks really

lofty field
#

Isn't this more of a x-th playthrough problem though? In my first playthrough I didn't mind the copper grind. Only in later playthroughs it's become a chore.

#

But yeah, I have never crafted the bronze armor, not once. The difference in armor compared to the troll armor don't justify the cost imo

arctic wharf
#

Takes 15 ingots for the full set without upgrades, which is 30 copper and 15 tin.

Doesn't exactly sound like a lot.
The tools are pretty expensive though.

Its more just the armor tends to not be worth much effort at all because it doesn't make much difference 🤭

#

It then gets really expensive when you consider upgrading it... which once again is far from worth it when you could just move on to the next armor.

raven bramble
#

killing two birds with one stone kinda deal, people complain about rain breaking wooden structures

stiff stag
#

If people have a super easy, cheap, and early game option to combat it, what's the point of it even being there in the first place?

raven bramble
#

stuff like entrails could also use more uses, i thought of giving it a use in fishing, making chum that basically makes fish respawn faster

stone citrus
#

refueling torches 🤮

raven bramble
stone citrus
#

anyone with high up scones knows, refueling them is annoying
leave for an adventure, come back, they're off again 🤮

raven bramble
#

how about making a mead with resin that allows you to stick to walls so you don't slide off?

#

resin is sticky, and this would be handy in building

#

if not stick, at least touching a wall makes you fall very slowly

#

same would apply to slopes so it's useful in mountains and mistlands

arctic wharf
#

Same old complaints I have been hearing for so so soooo very long.

Refueling many lights throughout large builds or awkward places is a pain and many don't enjoy it. (Check)

People want waterproofed wood pieces (Check)

How about using resin? (Check)

Copper grind is a pain (Check)

Which one is next 🤭

#

Perhaps some may see tweaks here with the final look over the whole experience IG is doing skol

stone citrus
#

almost sounds like majority huh 👀

arctic wharf
#

Sadly the discord chats here is still a minority tho

proud mason
#

#suggestions message i did already make a rather popular solution to refueling torches, altough finding the rest of the discussion in this channel is a pain on mobile for me rn

stone citrus
#

people's "work around" is the lantern and what was it
surtling trophy?

stone citrus
#

would be funny if someone said "refueling them is fine!"
but then in their builds they're using the permanent ones Ragnar_laugh

raven bramble
pulsar locust
#

I'd maybe have only two upgrades for the copper armor, with the current tier 3 being equal to tier 4

stone citrus
#

nerfing troll armor is indirect buff to bronze 🧠

raven bramble
proud mason
raven bramble
arctic wharf
#

I do agree certaineterials we got frequently and don't have decent enough outlets for them.
Of course, velheim is meant to be a one and done from start to finish experience, so it's not the biggest deal.

stone citrus
#

isn't it high armor stat?

raven bramble
proud mason
arctic wharf
#

I wouldn't call it a niche, more a worthy outlet. 🤔

proud mason
stone citrus
#

which usually steals bronze's thunder

raven bramble
#

and are just as cheap

proud mason
raven bramble
#

entrails gaining use for fishing in form of chum to make fish respawn faster would make it used always no matter what stage of the game it is

arctic wharf
#

See... and this is why feasts should each have had their own unique buffs. Then each one could be considered at least for certain activities within the game regardless of the stats portion being out classed later Ragnar_laugh

proud mason
raven bramble
arctic wharf
#

Don't know if enough people fish enough to merit the chum idea 🤔

raven bramble
#

i mean it's something you'll get lots of already, iron is useful pretty much until ashlands if not further

arctic wharf
#

Poor poor iron having so many uses NeckSmile
At least by now there is more places to get it than sunken crypts to match

proud mason
arctic wharf
#

I mean. Some are not going to use most things, but you would hope additions are made because most people will be likely to use it.

#

Not that they can always succeed with that NeckSmile

languid ibex
lament zinc
molten bloom
#

What if when you kill the queen horses move in and clear the mist. At the same time, a merchant moves in that sells you a book that lets you use resin to waterproof surfaces!?!

wet drift
#

Also the resin make the horses fly

molten bloom
#

now we're thinking

mellow wolf
#

Ok here is a lot of ideas - feel free to ridicule them, but I felt like getting it out there.

Things to consider before 1.0. But also other suggestions that might seem hard to implement but could be worth considering for a sequel or a remake, perhaps:

Add some animals to hunt in the Black Forest (bears?) and make it more challenging. Hunting deer in the Meadows using wind and stealth is fun but it becomes less relevant later. Add more dangerous animals where stealth is key in the hunting process.

Make fishing more meaningful and beneficial. Right now almost all fish acts as the "same fish". Maybe make different types of fish with different food benefits. Or at least make fish from higher end biomes give more of a bonus compared to low tier Meadows fish. Also add special fishing spots that encourages players to sail more, park your ship/raft somewhere and fish, and maybe even find random treasures when fishing stuff out of the water.

#

Part2:

Farming iron sucks. Going from crypt to crypt, cheesing mobs with 2h hammer is boring. Consider adding other ways of finding iron, preferably by digging in the ground, like with copper. Looking for special types of iron and gems could also add to the feeling of adventure in the game.

Consider adding mold mechanic where enclosed spaces without proper ventilation or heat will develop mold. Mold could damage your player over time. This could encourage players even more to do proper builds with ample ventilation to prevent smoke suffocating but also to avoid mold buildup.

In the future, please consider making a hand crafted world of Valheim instead of just procedural. Procedural has its benefits but it's often predictable and boring, lacking the nuances and details of a hand crafted world. Details like special buildings, special ruins, dead characters with special items on them. Buried treasures found using discovered clues, that is not just generic loot. Tiny pieces of text that you find in the world that makes it a bit more interesting and mysterious.

Magic earlier in the game, if you choose to go that route.

#

Part 3 (final):

Consider adding mini quests with rewards.

Consider adding mini bosses that have a chance of dropping unique loot.

More interesting (magical) items that can give a chance of fire/lightning/ice on attack. Then you have to find / craft items to recharge those magical charges.

Consider crafting complexities from Vintage Story. Building your first boat / ship should be hard and take a long time, building it layer by layer, manually from the ground up. Not just plop and the thing just spawns in the water, when you have the right mats. Vikings need their boats and ships and finally having one should feel like a big achievement. Also, consider aspects from Subnautica (there you use modules to upgrade submarines) where you can upgrade your ship with better accessories and equipment. I think the game rushes you too much to swap from raft to boat to a ship, instead of caring for and upgrading your existing vessel.

End of wall of text. I know some of these are too much, but Valheim is a great game, but could be much much better. I hope any of the devs will see this and will consider at least a few of those ideas.

mellow crater
#

As there are a lot, I will write a list if responses.
I will sometimes be very concise, only for shortening things I don’t think need to be discussed (which means I don’t want to seem violent or anything, but it may feel like I am)

mellow crater
#
  • If you want to hunt dangerous creatures, trolls are here. Valheim tend to make the player progress from prehistoric stage to medieval-fantasy stage, hence the progressive disappearance of hunting.
    • Bears were suggested a hundred times and refused by devs.
  • Fishes from higher biomes unlock special food recipes.
  • I love the idea of special fishing points, I want to brainstorm this with you !
  • Many people are agreeing with the fact iron is needed too much considering how we get it. Devs added some in mistlands but not really enough I guess. The community hasn’t come up with an approved solution yet.
  • Mechanic of enclosed space feels like too much things to take care of for me, but that’s just my opinion.
  • Hand crafted world ?? But then it is not really the same game. This would become an RPG-like with a story to discover, not what Valheim aim to be.
  • Mini quests with rewards does exist. Hildir gives 3 of them and there is another one in Ashlands.
    • Miniboss are included in these quests. And they drop special loot.
  • As we already have elemental weapons and magic, I think more of these weapons would be too much, but I like the idea of one-time charge.
  • Gathering resources for crafting a ship feels like an achievement IMO, we don’t really need more. The idea is still quite interesting.
  • Upgrading ships was suggested in many different ways. Ensure you are not creating a full game-within-the-game before suggesting this.

Ok, think I answered all. What do you think?

mellow wolf
#

I appreciate the feedback.

"I love the idea of special fishing points, I want to brainstorm this with you !" <- It's getting dark and you spot a special fishing spot in the distance, where something is glittering in the water. Imagine taking your raft out to a dangerous spot in the water at night and fishing under the stars and being ambivalent about the excitement of what are you going to catch, while being terrified that something huge below is going to eat you up. This sounds like an adventure to me.

#

Also, I loved running around in the Black Forest, finding copper and then setting up a mini campsite for mining. Setting up fires to scare away the mobs at night and working all night long. I wish there was more stuff like that, later. Maybe digging deeper. But I guess the current engine won't allow for that.

#

And another idea I forgot to mention. Black Forest crypts were very very boring and generic, imo (after a few times). Same labyrinth (randomly generated), same loot, same monsters, same boring ambient sound. Maybe at least add a bit more interesting stuff in it.

#

"Hand crafted world ?? But then it is not really the same game. This would become an RPG-like with a story to discover, not what Valheim aim to be." <-- wouldn't it be a nice addition or DLC for the future, still? When 1.0 is out and there is nothing left to look forward to, anymore.

#

I have to admit - when I first started playing, I thought Meadows was a special starting area and you just kept moving forward to more challenging zones. But when I kept discovering another Meadows and another Black Forest, etc. it felt kinda "meh" pretty fast. Then Your starting Meadows is not that special anymore. This is why I think they should handcraft a world in the future, using the current assets but add a bit of a "human touch" to it and not just RNG.

#

So maybe it will be more of a linear world, but at least it will feel like you are progressing further and further and not being stuck in some alternate dimension where you keep discovering same biomes over and over.

#

WoW Classic did it well. You start in a somewhat enclosed area until you progress to a high enough level. Then you are strong enough to venture forth to a more dangerous zone. And you keep on progressing. But you should still need reason to go back to previous areas - maybe for some resources.

#

Subnautica is actually kind of like that, as well. Hand crafted world where you go further and further, as you progress. I don't say they should remove the current system. Just consider adding hand-crafted stuff in the future.

Because when 1.0 is out then the sales will go down, eventually? But if they add more content to the game (paid or free), then it will keep the game relevant, people will talk more about it and it will keep selling copies.

#

and there is another one in Ashlands. <-- Sorry, I am waiting to play AL until the DN arrives.

#

"Gathering resources for crafting a ship feels like an achievement IMO, we don’t really need more. The idea is still quite interesting.

Upgrading ships was suggested in many different ways. Ensure you are not creating a full game-within-the-game before suggesting this." <-- I suggest you check out Vintage Story. It has a lot of cool concepts where things take time and effort to achieve. And later you can automate a lot of it. Maybe they could be inspired by that?

#

This idea is probably impossible to implement with the current engine and resources, but still I like to mention it. You are building your ship on land before pushing it out into the water. So maybe build a platform near water and keep adding stuff to that platform. Lower part of the ship, add some glue, nails, resin, whatever. Then the middle part. Then the top part, the mast, etc. And when it's finally done, then push it into the water, like you are pushing your cart.

lofty wave
#

What’s wrong with the current system for building ships like any other build piece?

mellow wolf
#

That it just spawns in the air out of nothing and plops into water. I mean, sure, it works, and I love Valheim, but in the future they could consider adding a bit more "realism" to how hard it actually is to build something like a ship.

lofty wave
#

That’s just making it unnecessarily slow and complicated

#

Games don’t have to be realistic

mellow wolf
#

As I said. Try Vintage Story. This game is tedious as hell, but there is something about it, and once you try it, you will see my point.

#

Try searching for this on Youtube: "vintage story smithing". I have never seen a game in my life where you actually manipulate voxels while smithing. I just thought - how cool it would be in a game like Valheim. As an optional future update, or something like that.

#

Green Hell has something where you place an object on the ground and you see a "ghost" of that object. And you keep adding more and more to it until it's complete. It could be an alternative way to achieving that mechanic. Just random ideas 😄 The current game is completely fine as it is.

mortal lichen
#

wild to compare valheim to wow classic but that's just me 🥲

mellow wolf
#

I compared it to one tiny aspect of it.

mortal lichen
#

Still, I feel like Valheim is in a league of its own, it already has everything defined to make it what it is, comparing it to multiple other games or what they have is a bit undeeded

mellow wolf
#

Nothing is 100% original, it's impossible.

#

Then you have to take words like: copper, tin, iron, and replace them entirely with something that no one has heard of before.

#

And take wolves and pigs away and replace them with some abstract alien forms.

mellow crater
#

I can't agree on your comparison with WoW, because WoW is a RPG-like game, even if massive-multiplayer, the goal is to make you discover a story and complete quests. This isn't the goal of Valheim, which aim to make you find ways to survive, claim a land and kill the forsaken. Valheim also want to be re-playable.

mortal lichen
#

Of course that's not what I mean, you need to use general terms for familiarity

mellow wolf
#

I wish that wow classic had Valheim's survival mechanics, but that is besides the point.

#

If you read what I said closely. Imagine if in WoW you went to a higher level zone and you encountered another low level zone that you've already seen before - but it was just a weird copy of it. Personally, that is what it felt like to me, when I discovered another copy of Meadows. But again, I think I expected too much.

#

Meadows should be something unique that you return back to after defeating a boss. It's something familiar - a home.

#

The only advantage I see in having several of them is that if you don't like your original spawn location and you want to move. And you need Meadows resources.

#

So, I guess it's pros and cons.

languid ibex
# mellow wolf So, I guess it's pros and cons.

A lot of what you wrote out already exists, I invite you to play the game a bit more thoroughly. Iron can be found in the ground, there are miniboss quests, you upgrade your ship each time you build a better ship, there are magical items with chance effects(like chain lightening), there are differing uses for fish in foods/meads, and deteriorating unventilated areas do weaken/potentially harm the player.

mellow wolf
#

Iron can be found in the ground <-- where? I haven't played for a year

languid ibex
#

In the swamps using the wishbone or hitting the ground with a hammer until you see "Too Hard" indicated beneath you

peak bronze
languid ibex
#

Iron Sledge doesn't do it?

#

Fairly sure it also works.

lofty wave
#

They work, but display a 0 instead of too hard

mellow wolf
#

You mean silver, then? I'm pretty sure iron is not technically in the ground

#

Oh, nevermind - I think I misread

#

When I think minin iron, it make me want to puke. Going through all the boring crypts

lofty wave
#

Iron is found in swamp terrain too but it's buried like silver so you're intended to use a wishbone

mellow wolf
#

But wishbone is dropped by Bonemass, so by then you should have plenty

lofty wave
#

Yes, but it's a way of getting some iron without going to a new swamp and without doing the crypts you just described as boring

mellow wolf
#

I mean, I know you need A LOT of iron for later stuff

#

I just wish they could add an actual mine or something where you have to dig underground to find stuff and not be smashing away at all the gooey green stuff in the crypts

#

I mean. You need so much iron to progress in the game, and yet getting iron is some of the most tedious activity there is.

lofty wave
#

I've never found the crypts too bad, but moving a cart through the swamp or going encumbered to bring the iron to the boat is the part I don't like

mellow wolf
#

If crypts were actually dangerous or challenging, I could see some fun in it. But spamming stagbreaker through the wall until there is silence. What kind of gameplay is that? Compared to something like battling a deathsquitto

lofty wave
#

Nobody is making you use a stagbreaker

mellow wolf
#

And every freaking room in the crypts just looks the same

mellow wolf
proud mason
#

I mean, if you're knowledgeable enough about the game you can also enjoy the thrill of wandering into the mistlands early game and deconstruct bridges or let soldiers mine for you

languid ibex
#

That's like saying every house looks the same tbh, the design philosophy is the design philosophy

lofty wave
languid ibex
#

You're also missing out on leveling up your block skill

mellow wolf
languid ibex
#

To be fair, crypts aren't hard to begin with, so cheesing them does seem kinda strange.

mellow wolf
#

I don't feel good cheating in a game, but using a stagbreaker is not cheating. It's not even what I would call an "exploit". It's just a way of saying: "nah, I don't feel like fighting a pack of zombies and green blobs head-on, so I just press this button a few times"

mortal lichen
#

So you haven't played in a year...maybe you should 🥲

languid ibex
#

That's why I used the word cheesing

mellow wolf
#

Convenient, yes. But let's face it - it's not fun. It's more fun going to the surface and trying to survive up there in the darkness.

mellow wolf
#

If they weren't I would be playing right now.

languid ibex
#

Crypts are a stepping stone to the much much harder dungeons-like challenges ahead tbh, and as was pointed out already, you don't need to use them after you get the wishbone. There are also a multitude of ways to get iron outside of that.

mellow wolf
#

There are also a multitude of ways to get iron outside of that. <-- I would like to hear them.

#

I am waiting for Deep North to play again. Haven't even played Ashlands yet, because I am tired of starting over. I know I don't have to start over, but I want to, when the day comes.

languid ibex
#

Fishing, harvesting iron from structures in mistlands, breaking pots in the ashlands, and even just killing oozes during raids.

mellow wolf
languid ibex
mellow wolf
#

Well, good for you 😄 it just doesn't sound very efficient to me.

#

I mean, sailing back all the way from Mistlands just for iron

mortal lichen
#

You don't need to start over?

languid ibex
#

The only method present is efficient. There's no other way.

mellow wolf
granite geyser
mortal lichen
#

Well if you played Ashlands some of your arguments here wouldn't hold much weight

mellow wolf
#

Trust me, I mined A LOT of iron, and there is nothing more efficient than having your main base relatively close to a swamp with plenty of crypts in it.

granite geyser
languid ibex
mellow wolf
#

Well, don't get me started on Mistlands - that area is just one, huge pain in the butt 😄

mellow wolf
mortal lichen
#

No

granite geyser
languid ibex
granite geyser
mellow wolf
granite geyser
#

Read again

languid ibex
mortal lichen
#

There is another way, he just hasn't played to discover it ^^

mellow wolf
#

Well, it's nice that you can teleport iron now using portals. But I had my share of fun sailing it back from the swamp 😄

languid ibex
mortal lichen
mellow wolf
#

It's fine. I mean, sometimes things are added to the game that make stuff easier. But it doesn't mean that it's more fun that way.

languid ibex
#

Same can be said for what you suggested

mellow wolf
#

Maybe I played this game for far too long, which is why I hate farming crypts for iron and I find Mistlands to be one big pile of poo where you can't see anything, can't climb anywhere and creatures from hell attack you from all the sides

#

Anyway, enough of my honesty 😄 it looks like it's not welcome here and I will try and keep my opinions to myself

languid ibex
#

Sounds like you didn't adapt tbh, utilize jumping meads, wisp torches, and the atgeir. Problems solved.

mellow wolf
#

Yes, yes - I did all that. Still I did not like Mistlands. It's my opinion, and I don't want to impose it on others

mortal lichen
#

It's not a unique opinion, most people don't 🙂 but it can really grow on you

languid ibex
#

Fair enough, imo the Mistlands is an innovative and welcome challenge.

peak bronze
#

I've always liked Mistlands for how unique and different it was compared to earlier biomes.

mellow wolf
#

The best experience I had in the game was the beginning stage. Meadows, build my first shelter, mining my first copper, building my first raft and boat. Getting ganked my a deathsquitto, setting me back to the stone age.

#

Which taught me the value of shields

arctic wharf
# mellow wolf As I said. Try Vintage Story. This game is tedious as hell, but there is somethi...

Been enjoying vintage story, but vintage story is its own game with its own unique goals.

In fact, vintage story only came to be because the solo dev really wanted to create a different experience to the game/mods they worked on prior and so started their own thing.

Same goes when you start comparing it to WoW classic, which is a dramatically different type of game with vastly different goals. 🫡

Have to keep this is mind when comparing. It can be fine to consider features in isolation, but have to also then consider how said features may or may not benefit valheims own style of gameplay. skol
A hand crafted world IS NOT a feature that would by any means. There has been passionate community to make exactly this though which is perfectly fine, and gloriously executed too 🌟
The super complex and detailed boat crafting also doesn't, as the valheim devs aim for a level of simplicity with additions. This aim is hard to explain without diving into it a lot ofc.

mellow wolf
#

You guys should really try and look at the context of what I am saying. I am not comparing Valheim to WoW Classic directly but to one aspect of it. I am tired of repeating myself.

#

Try and find the original line that I wrote and read it in the context of everything else, instead of: "He is comparing our beloved Valheim to this stupid wow classic game!1"

arctic wharf
#

I read through it all very meticulously.... was a lot too 😂

languid ibex
#

ZionE was only making the point that the games are very different, and using the example of WoW Classic isn't exactly supporting any points being made.

arctic wharf
#

I more mean the aspect you are comparing is one that ofc makes sense for that game, but is way too far removed for this one.

It had to do with hand crafted zones and fine tuned progression / experience.

That's naturally not valheim with its proceducal approach.

mellow wolf
#

Well, good. When 1.0 is finally out and the devs have nothing more to do, then Valheim will either slowly die out and fade into the obscurity or it can get future updates to keep it alive and fresh. Updates that implement some of the ideas that I suggested that will in NO WAY affect the current player base, who can just keep on playing the current game.

#

You lauch Valheim. You see the menu. You pick "new game" and can choose between: "Original vanilla Valheim" or a new mode where the world is crafted by actual people and not by a roll of a computer dice.

arctic wharf
#

I mean, they have no interest to keep it fresh and alive forever.
In fact they have had to talk about this many times, and grumpily state valheim is not a live service game or MMO. 🤭

Valheim will be completed and left as it's own start to finish experience.
And then the devs will move onto a new project skol

languid ibex
arctic wharf
mellow wolf
#

the devs created a good foundation

languid ibex
#

In theory you can download worlds that people have populated with builds, and unique discoveries, without modding anything.

arctic wharf
#

The project I am talking about had a 100% unmodded version too that just used clever use of what already exists.
It was an obscenely impressive project.
Can find it real quick for ye if you would like 🤭

wanton atlas
mortal lichen
languid ibex
#

Right, it's just more exciting imo to play in your own unique world each time.

granite geyser
arctic wharf
#

Proc gen for this truly is great imo. Its an aspect of valheim I love also.

Have other styles of games for the more hand crafted experiences.

My #1 series (legend of zelda) is exactly that even 😁

granite geyser
#

And it is what will happen, no more content after release, only bugfixing

#

They will move on for valheim and leave most of what it will have by 1.0. As it should be

granite geyser
mellow wolf
#

I still hope for a sequel or something

granite geyser
#

And those are games that can barely be found anywhere, unless steam dies in the next 10 years, valheim will remain very perfectly playable

arctic wharf
#

Well, that is what will likely happen. But who is to say they may not change their minds and toss out another major update or two past 1.0. 🤷‍♂️

Key thing is the choice is theirs, and they are under no obligations to do so. It is outside of what the current intentions are, and not at all necessary to make valheim any better.

mellow wolf
#

Maybe a remake with a better engine where you can dig deep and underneath the ground

mortal lichen
granite geyser
peak bronze
#

Heh, I sometimes play one game from when I was 4 years old just for the nostalgy.

mortal lichen
arctic wharf
mellow wolf
#

@granite geyser Why are you so scared that adding anything extra to the game after 1.0 is released, will somehow ruin the current game. How does that even affect you? You sound like you just want to stop the natural progress of things, completely.

granite geyser
#

Imagine developing a game for years and then just go "dude you know what we should do? Make a game called valheim. That's be fun"

Just move on. That trend of infinitely develop the same game should die

mellow wolf
#

If a sequel to Matrix is bad, that is fine. There is still the original Matrix movie.

wanton atlas
languid ibex
#

Rianu being realistic isn't them being scared tbf

mortal lichen
#

I'm just from another era maybe, when games got completed and left alone. People nowadays expect too much from games and like they NEED to be constantly updated to remain relevant.

arctic wharf
#

Rianu is just a bit of a stickler, and is more stating what IS likely going to happen as expressed by the devs.

Its perfectly acceptable ofc.

granite geyser
#

New IP >>>>>>>>>>>> same game for 10 years

mellow wolf
mellow wolf
arctic wharf
#

Morning/afternoon (whatever time it is) for you smiffee 😁 skol

arctic wharf
#

Short answer, it's a lot of fun in its own ways.

granite geyser
arctic wharf
#

Ofc not to say there isn't some aspects myself and it's community at large are not waiting to have improved skol

#

Those devs are listening though which is great, and they have plans to do exactly that.

#

Only more good things to come.

mellow wolf
#

I am not saying they should do a remake / sequel right away. Wait 5 or 10 or more years. And then they could do an updated Valheim with a better engine. Engine that allows you to dig deep holes, engine that allows you to dive under water, engine that gives seamless transition into deep caves, dungeons, underground cities.

arctic wharf
#

Who knows, iron gate may do exactly that in the future 🤷‍♂️

mellow wolf
#

Valheim is already a classic. Why not capitalize on that success in the future..

#

If they made Subnautica remake with a better engine I would insta-buy it

arctic wharf
#

They may... when they release their next project and slap on the label of "made by the same devs that brought you valheim!".

peak bronze
arctic wharf
#

I would laugh all day long if they did hahahaha

mellow wolf
#

They captured the vibe of Valheim so well but it annoys me that you for instance can't dig out a cellar, without covering the top. The engine won't allow it.

languid ibex
#

I.. the engine has nothing to do with it

mellow wolf
#

You try and remove the lower part or dig deeper and it removes every piece of the ground vertically

languid ibex
#

There's a terrain generation and manipulation logic coded utilizing the engine. There are mods that allow tunneling, so it isn't the engine. Same goes for swimming underwater. The difference is it isn't necessary or needed in Valheim's base game.

arctic wharf
#

Unfortunately limitations of the approaches taken. It's not the end of the world, but I understand how such limitations can be frustrating for creativity.

Sadly can't expect them to go ham taking forever to make the changes neccessary for such features to exist.
Rather, just enjoy valheim for what it is skol and for what Is yet to come.

#

New features that make sense and build on the games strengths 💪

#

.
Or ofc, can also enjoy the great mods from passionate community which go beyond ❤️

mellow wolf
#

Smoke ventilation is awesome, though. Never seen that before. Even Vintage Story doesn't have that

arctic wharf
#

The free form 3D objects building is also excellently executed, with so much freedom to build 😁

mellow wolf
#

And sailing is epic. I just wish there was more music when sailing (similar vibes as the current but a bit different), and more interesting, unique stuff to discover at sea. Other stuff than: oh, there is another meadow, black forest, swamp, etc.

#

Like, you are sailing and there is a little island with a ruin on it. At the shore there is a smashed ship with a clue. You grab the clue and decipher it and you got a treasure map.

arctic wharf
#

More content in the ocean is heavily desired yeah, and I do expect a decent deal more will be added and come with 1.0
🤞

mellow wolf
#

The reason why I mention these unique, hand-crafted things is because I played a lot of games. I played the old Gothic game and there was something charming about it.

#

Like, you are in the wild and exploring and there is a little waterfall. You tell yourself, let's see what is behind that waterfall, but no way there is something. But there is. There is a cave with a skeleton and you feel this sense of discovery.

arctic wharf
#

Sure, but they are extremely different styles of games with entirely unique goals for their gameplay.

That's what is so great about having endless variety of games to play, and experiences to have ❤️

mellow wolf
#

I don't think any procedural world generator could build something like that, unless it's something very meticulous.

arctic wharf
#

Well, that waterfall example could easily happen as a hand crafted POI.

Have water fall normal,
and water fall secret.

But that proc Kennedy POI would be very similar every time you find it hehe

mellow wolf
#

Valheim is awesome but in the beginning, every time I found a ruin or a broken house, I was hoping to find something interesting or unique. But I got disappointed more and more, as it was just more of the same.

arctic wharf
#

I could see more hand crafted POIs added, but no waaaaayyy would an entirely hand crafted world ever be something the devs make themselves hahaha

mellow wolf
#

Well, it will be exciting to see the future of gaming 😄 I am sure we can have some great procedural worlds with unique stuff in it.

arctic wharf
mellow wolf
#

I feel like there are not enough good survival games out there.

#

Subnautica and Valheim were what blew me away - everything else is kinda meh

arctic wharf
#

If you really need more fresh content now, try some others out. Enshrouded is a good pick for something in a somewhat similar style, but an entirely hand crafted world skol

mellow wolf
#

I will wait with Enshrouded, until there is more content. Playing some Vintage Story atm.

arctic wharf
mellow wolf
#

The Meadows soundtrack definitely deserves an award for the most nostalgic soundtrack ever

arctic wharf
#

I put valheim music on in the background all the time hahaha.
Love mistlands music a ton too 💕

mellow wolf
#

there is some melancholy there

#

Anyway, thanks for the talk. I will take a little break and build my new base in VS 😄

arctic wharf
#

Enjoy 😁

granite geyser
arctic wharf
arctic wharf
#

Ouchy, 30 minutes to wait between suggestions hahaha.
Been ages since I made a suggestion, let alone the likelihood of two back to back NeckSmile

mortal lichen
#

gives you time to think and change your mind

arctic wharf
#

Ragnar_laugh
But I already spent hours thinking about it and writing it out beforehand.

mellow crater
#

Have the “Yaggluth buffing elemental non-magic damages in addition to its current power” finally suggested or did this stood as brainstorming?

#

I think I will start to suggest the ideas about forsaken powers, using the list I made some days ago

arctic wharf
#

I have not seen it myself.... that I can remember.

And my memory is decent and I vote on every suggestion. NeckSmile

mellow crater
#

Let’s start with that then.

granite geyser
#

Now that I think about it, weapon skills mention that they increase damage done by the weapon in question... Do they also increase the elemental dmg of the weapon? Would maces skill increase frost and spirit dmg from frostner?

#

I suppose they made it so it detects only the physical dmg of the weapon

mellow crater
#

I don’t know but I guess yes

arctic wharf
#

Some good questions actually

#

I never really thought that valheim split the damage types for weapons like most games would. 🤔
I would guess the skills just up all damage from the weapon types regardless of the type of damage.

mellow crater
#

But Yaggluth power can for sure increase elemental damage the same way skills increase physical damage, in terms of programming.

In terms of lore, elemental damages are fueled while in the player’s hands.

mellow crater
arctic wharf
#

I'm sure they could pull it off, just make take a little extra work to set up maybe.

#

I never thought about it either though haha

mellow crater
#

I think I can’t decide which idea I prefer for the others forsaken which have different alternatives

#

Moder calming weather sound logical and very useful

#

But increasing range and attack speed looks great too

#

I think the question is :
Do we need another fight, class power (specific to certain play-style) ?

arctic wharf
#

Think I did see the calming weather suggestion made for moder recently (not sure if someone took it from the list or not).

Think it got a ton of 👎 tho

arctic wharf
mellow crater
arctic wharf
#

Whatever the case as I said in the past, I think it would work best if every power had something not 100% only useful for combat as well 🫡

#

Ideally something widely applicable / useful

mellow crater
#

I agree but this becomes difficult with that number of different powers

arctic wharf
#

Yep, which is also why in past discussions I stressed the importance of making swapping powers very convenient so there is as little barrier to players changed based on their situation as possible.

languid ibex
#

I was thinking a power that influenced the food you're using in some way could be interesting

arctic wharf
#

Might be too strong depending on what is though. And defaulted to very often.

mellow crater
#

And I like having certain powers giving personality to characters (call class powers), others being useful for specific purposes (situational powers, like Moder currently), and others having multi-use (wide powers, Eikthyr or Queen)

languid ibex
#

Freezing the timer during the power's duration, adding to the stats they're benefitting during the duration, etc.

rose swan
arctic wharf
#

More stats would = almost always used.

Ofc, hard to beat the huge bonemess resistances.

languid ibex
#

Perhaps, though it'd still depend on the amount it's increased, but if it were given to say the Queen for example, it would inherently do the same thing the Eitr buff does with some tweaking, but also benefit non-magic users.

arctic wharf
#

I wonder... perhaps adding 5 minutes to all current food timers out right as just one effect. 🤔

And then maybe something else paired with it

#

.
Yeah. Just I really see stats being a hit or miss.
Its either better than bonesmass and the new default... or not and almost never used.

languid ibex
#

I wouldn't mind bonemass being outclassed 3 biomes later anyways haha

mellow crater
#

Or maybe making food lasting longer IF under half the duration?

#

Useful for journeys and builds

arctic wharf
#

Sounds inconvenient to remember using

mellow crater
#

Could affect the current food when used, even if the food doesn’t complete the condition at this moment

arctic wharf
#

If bonemass still has something else added such as the wet immunity (making it useful for certain situations such as being in the swamp).

Than I suppose if the other aspects of it gets outclassed it would be fine.

mellow crater
#

Hum, my idea can’t work, people will just go to stones, take the power, eat, use, change power and go

arctic wharf
#

I wonder... what if it not only paused food timers, but also gave you a 4th slot for food (with whatever you eat persisting past the 5 minutes until it's duration ends).
🤔
This would allow swapping off of the buff to combo it with another buff 15 minutes later, and maintain the full effects of each.

mellow crater
#

Ohh the 4th slot I like

#

But then maybe no timer slowing

arctic wharf
#

Hmmm, 4th infinite timer food. 🤔
Not too sure about that.

Ofc leaving the timer makes it a great idea to eat a feast for that 4th slot with the super long durations (+5 minutes minimum from the power duration).

mellow crater
#

No no not infinite slot, I mean the timer for food duration

arctic wharf
#

Not sure I follow

#

Oh, you edited haha

mellow crater
#

Yeah 😅

arctic wharf
#

You mean 4th slot only haha, yeah that would be fine too skol

#

But I still think it would need to be paired with one other effect that lasts for the 5 minutes.

raven bramble
#

i have a theory: the reason we didnt get major stamina mead yet is because deep north will pierce through frost resistance of any kind, forcing you to use stamina as a resource to not die from the cold instead

#

basically the deeper you are, the colder it is, so your stamina is drained as in a way to suggest your body is fighting to keep you warm

granite geyser
#

or because DN will introduce stamina food that will increase its max high enough as for current meads to not give you enough...

raven bramble
#

yeah, but i think deep north would be unique in a sense literally the weather fighting with you

lofty wave
#

You can’t kill weather though froggi

raven bramble
#

opposite of ashlands, where the weather is more hostile n all

lofty wave
#

Because projectiles raining from the sky isn’t hostile?

raven bramble
#

rather than the mobs being more potent than the hostile weather

languid ibex
#

Didn't you also say the biome will be "lots upon lots of giants"?

raven bramble
#

i just suspected giants will be the main enemy type

languid ibex
#

You said it 3x actually Ragnar_laugh

raven bramble
#

probably meant it in a sense that most mobs will be big

#

like different mobs, but all of them large

languid ibex
#

You're 0 for 1 so far, Seals are pretty small

raven bramble
#

yeah, but the devs said they want the biome to get more dangerous the deeper you are

stone citrus
#

weather against you would go hard for ocean as a progression biome if it ever gets made
but in a sense that you need the weather to be bad in order to do [something]
I always had 💡 Stormcaller being an item
but i never managed to think it through

lofty wave
rose swan
#

#suggestions message
really like this one! Collectibles in survival-esque games are always something I find enjoyment in

arctic wharf
arctic wharf
#

While I would love for fishing to be given some love, am not sure I agree with all of the individual suggestions.