#suggestion-discussion

1 messages · Page 44 of 1

wet drift
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I am unsure what I want from DN weapons.
On one hand, it would be a bit weird if infusions were only in Ashlands, on the other, ashlands weapons all looked quite boring to be visibly infusable.

autumn idol
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I personally hope we get the weapon types missing from the Ashlands as well as new gems for fire and frost damage.

wet drift
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#suggestions message
Sounds extremely cool. Doesn't break combat nor exploration as intended.
Only drawback is that that combo is simply cooler than all other weapons, so it would be weird having it without doing other similar things, which would be a lot of effort, and would probably lead to something breakable.

crimson dock
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I hope we get the ability to infuse the weapons with a second elemental type, the addition of the frost fire and spirit gem, and a rework to how you add gems to flametal weapons in general so players don’t waste flametal upgrading the gemless versions

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the gem cutter could be its own sub workbench like the mead ketill or food prep table is for cooking

obtuse wolf
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@wind swan @zealous skiff @silent juniper 💡 👍

silent juniper
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👍 weird how u saw that it was deleted right away

obtuse wolf
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dont question it

languid ibex
stiff stag
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If you tried to post in #suggestions and your message was deleted, it's because you need to include a 💡 before the message.

languid ibex
# wind swan what

Guessing they're using a discord plugin and saw your suggestion was removed by the bot 🤔

wind swan
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sorry

zealous skiff
turbid bramble
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One solution to no map boss stuff is to have some kind of spirit entity spawn there and point the way

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Amd perhaps after you find the vesigmikhgdgj whatever 🙂 then every now and then randomly the spirit entity would spawn in the world again pointing yhe way. Kind a like how the odin figure works

granite geyser
sly reef
wanton atlas
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I was gonna say that 😄

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it prevents doors, chests, terraforming etc

mellow crater
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@muted pumice #suggestions message You can do that by playing crafting table or fire camp around the deposit.
Aslo putting fences is usually enough to keep them from causing problems .

wanton atlas
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just play the game on passive mode at that point 🤔

muted pumice
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cant do anything without being pestered every few minutes. mountains are the worst imo.

lofty wave
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You’re supposed to be pestered every few minutes, combat is part of the game.

wanton atlas
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just kill everything around the mining site before

lofty wave
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Mining and chopping make long-range sounds to intentionally bring enemies to you

wanton atlas
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monsters don't have infinite respawns constantly

muted pumice
lofty wave
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There is a world modifier for combat difficulty and passive mode. If you don’t want to fight, don’t fight.

muted pumice
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killing immersion too, but well

muted pumice
peak bronze
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Put some campfires around, regular Greydwarves are afraid of fire and stay away.

muted pumice
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as said: they walk towards you anyways (using the camp fires, worktables - spawn block methodes)

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maybe the game could register one mining ore and reducing spawns or so. otherwise im fine fighting

lofty wave
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The game tries to bring enemies to you when mining ore and you want it to do the opposite of that?

muted pumice
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while mining, yes

lofty wave
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Without the fighting, mining is just holding left click and waiting

muted pumice
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go to mine silver. every 2 minutes drakes, golems, wolfes.

peak bronze
muted pumice
muted pumice
lofty wave
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It already is, there is a modifier for passive enemies

muted pumice
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hmm. might have a look

muted pumice
lofty wave
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Enemies cannot target you until damaged

muted pumice
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thats also a bit weird. can walk now into a fuling base and loot it. i would be cool if they they get aggro if i am too close to them or stay too long

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also attacking one makes only the one attacked attacking me.

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i just want to mine peacefully

granite geyser
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You can now

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That's literally the point of the toggle

muted pumice
lament zinc
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So you turn it on while you're mining, then turn it off when you're done mining.
It's as simple as that.

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And if you don't like that, create a mod that lets you mine in peace, but aggros monsters the moment you loot something. Like the Dverger in Mistland do.
Solves the problem entirely.

muted pumice
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i guess ill stick with the devcommands. killall or in invisible or so. leaving the game to turn on/off settings feels strange and braking the flow somehow. dont know how to explain

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maybe some more options for the passive enemys setting might be implemented ? who knows.

wet drift
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Dwerger behavior on everything wouldn't be awfull as an option.

rose swan
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Gotta always be on your toes; when you’re mining or collecting resources, enemies are going to engage with you- thats their job 😉

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I understand it’s frustrating, but that frustration is part of the game.

wet drift
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If passive enemies is an option, then middleground is as well.

peak bronze
turbid bramble
turbid bramble
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Before i realized you can mine silver by excavating entire vein to air and one shot it, i mined it under roofed structure, by really mining it piece by piece.

But using antler axe to surface the vein and destroy it usually causes just couple wolf/drake to appear so i dont mind the hassle

muted pumice
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where to hit for one shot ? does it have to "float " ?

turbid bramble
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Yes. It usually doesnt matter. Sometimes nearby trees, stones etc might give the vein "support" even if they are not touching the vein

wet drift
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#suggestions message
I don't really hate the idea of electrisity, concidering the aesthetics of some of the existing magical structures.
I would certainly enjoy figuring out magical logistics within my base.
However, I don't think there is enough game left to implement it in a nice way.

wanton atlas
wet drift
# wanton atlas there is always time, but it wouldn't fit the game what so ever 🤔

Not the details of the suggestion, but things like the shield generator are definitely quite techy already.
I don't think it would be completely out of place to have those kinds of structures, but drawing their energy through some kind of "wiring" instead of burning bones directly.

With "wiring" I probably mean something more akin to a flow of magic between some small stone structure, requiring empty space in-between. The source could be a structure burning bones or refined eitr, or something new.

granite geyser
wanton atlas
open dagger
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#suggestions message Uh no i would not like to kill fader 50 times for some food. Also, the damage is getting high, so the stats have to go higher.

wanton atlas
stark furnace
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Bog witch ingredients have sorta entered the chat

open dagger
bitter totem
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those flame berries could allow us to enter deep North without slowly freezing to death if we just have them in our inventory 🤔

open dagger
bitter totem
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Until we get deep North gear to stop from freezing

stark furnace
open dagger
summer canopy
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Oh crap I meant flameberry seeds lemme change that

granite geyser
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@rain ermine restart how?

calm merlin
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@main horizon mammoths yes, rideable, nahhhh

wet drift
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Sounds like a ng+, but not just keeping the character, but actually getting some kind of bonus.
(Because replaying with old character is obviously possible already)

granite geyser
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All of that is already possible with just commands

main horizon
wet drift
arctic wharf
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Not so sure about another ridable animal... but I would like me one last farm animal of some kind.
My vote would likely go to a mountain goat-like animal (meat, wool, and maybe horns for something?)

rain ermine
# granite geyser <@587843581578838019> restart how?

I’m not sure, kind of why I left it open ended. Maybe just wake up on a new map or something but still have the old world saved or something. I was more thinking about like some sort of upgrade or item for finishing the game that’s functional and cool to have

granite geyser
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So... literally how it is now

rose swan
rose swan
wet drift
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Redstone by itself, as in minecraft but there is no world gen, no survival, and no purely decorative blocks, is already one of the best games in the world.

rose swan
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Dwarven Centurion is one of my favorite ‘monsters’ in gaming 🤔

rose swan
languid ibex
peak python
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situation just happened to me, been on a server and a buddy showed up and just had to waste time going through every chest every item ever bits and bob to unlock how to make a tool

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by sharing your known crafts you could just avoid that annoyance

sly reef
rose swan
sly reef
peak python
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I'm aware, this would be a benefit similar to the cartography table that helps players in servers that join late or fall behind due to outside causes to catch up to the group

coarse idol
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All my proposals were simply deleted because they were too voluminous?!

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Are there any game suggestions here that get at least 100+ likes?

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Why are my messages deleted?

rose swan
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It’s typically frowned upon to have walls of text. Yeah, there’s one suggestion I know of that has over 100 thumbs up.

bitter totem
coarse idol
coarse idol
rose swan
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I mean, this channel isn’t like a democracy where the highest voted suggestions get added in. The voting is to just sort of gauge interest. There have been lots of suggestions implemented 🙂

rose swan
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Honestly, this channel is at its best when you don’t take it too seriously 😉

coarse idol
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I don’t understand why they see how many different (popular) mods they make with their game, don’t they just want to take something from them, polish it and add it to the game?! Why do they just turn away from this?!

bitter totem
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It is just for show and drama in here

rose swan
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Well, I don’t know the specifics, but the vast majority of players to my knowledge play vanilla 🤔 there’s often not a lot to take from mods.

coarse idol
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I just thought when I registered, this is the official discord channel of the developers. Probably one of them comes in and reads something here).

rose swan
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They read the suggestions 👍

Doesn’t mean they respond to all of them though

bitter totem
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There is a lot of useful things to take from mods. Veinmine is one of the best mods In the game that would drastically improve woodcutting, mining etc

coarse idol
rose swan
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Inconvenient doesn’t mean bad game design though

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Inconvenience is an obstacle to be overcome

crimson dock
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Inconvenience can be used to steer the player in certain directions

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the inconvenience of constant rain in the swamp deters players from basing there

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Too much convenience detracts from experience, if the whole copper node popped in one you would rarely if everhave situations where a troll comes over to shmack you

arctic wharf
# coarse idol Why are my messages deleted?

It is because you were not following the guidelines and putting many suggestions with on message.
You are meant to post one suggestion at a time, per message, so everyone can vote on that one suggestion specifi ally with the reactions.

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I assume, that is the reason at least 🫡

rose swan
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Well said iGod 👍

coarse idol
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I haven't finished the whole game yet. But vanilla really gets boring over time (when you spend hours running around for resources, but are trying to do something to further progress). Therefore, I “went over to the side of darkness” and also installed a bunch of mods (which did not particularly affect or change the mechanics of the game). For example, the change of seasons, different furniture, convenient autocraft without running through boxes every time.

rose swan
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Nothing wrong with downloading mods to customize your experience! But understand that the vanilla experience is a great experience for those of us who enjoy those aspects 👍

crimson dock
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Don’t get me wrong there are certain inconveniences that I agree should be addressed, Like not being able to insta fill a smelter, standing and holding e or mashing e to fill it isnt a feature that provides an experience

coarse idol
arctic wharf
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Mods are very much welcome yeah. If it makes the experience more fun for you, than that is a great things. This is a game, made to have fun skol

stiff stag
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#suggestions message Not really seeing the point. If they don't have the material yet, then those recipes are useless to them until they do get the material (which at that point they will have the recipes anyway). And in a co-op environment (where players would be sharing the knowledge), the other players could simply give/share the materials instead so they can unlock the recipes, no new table required.

arctic wharf
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If you want to, that is.

arctic wharf
crimson dock
coarse idol
arctic wharf
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Good rule of thumb, write everything within a word documenta or Google drive doc or Grammerly doc or something along those lines first.
Not only does it then provide a backup of your text, but does a better job of checking for errors. skol

coarse idol
arctic wharf
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Oops, unfortunate

granite geyser
granite geyser
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People that say the suggestions channel is useless are just completely wrong

stark furnace
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how many suggestions have made it into the game? just curious

granite geyser
stark furnace
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Lightning staff is a reach, meteor staff too, and don't see how lava is that groundbreaking of a suggestion for a place that's supposed to be super hot

rose swan
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Crossbows I believe were inspired by suggestions 🤔

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Hard to remember ||damn the hack!||

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Oh! The hexagonal door was a suggestion? I believe it was introduced in Mistlands, but everyone loved it so much they wanted it to be a placeable. Am I right on that?

arctic wharf
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I still claim feasts as a suggestion of mine that made it in.
Was not ♻️ at the time, and the implementation ended up about 90% the same. skol

stark furnace
arctic wharf
rose swan
crimson dock
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Was hold to stack into chests a suggestion? Surely someone had suggested it before its addition

bitter totem
stark furnace
rose swan
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Candles and barrel were both suggestions, but again- pretty ‘generic’ items. Though I remember them being highly requested… by me Ragnar_laugh

stark furnace
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Also to kinda boat of off your suggestions, 2h swords not having mtp and 1h swords having mtp is a suggestion but it's a very intuitive suggestion that the devs hopefully can think of

rose swan
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Hopefully that one is simply an oversight that will be corrected 👀

crimson dock
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What if it was intentional though for the sake of some kind of idea of weapon balancing lol

bitter totem
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then they should nerf 1h sword slash dmg

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no reason a 1h sword in ashlands should be doing as much as a 2h sword in ashlands

stark furnace
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If irongate thinks it's balanced that a 1handed option that allows you to bring a shield should not have mtp and the 2h variant of that same weapon should have mtp then idk balance is hopeless

crimson dock
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From what I’ve read about it 2h swords still deal 33% more damage against multiple targets than if it was against one target if that makes sense

stark furnace
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Then again this team also made staff of protection, embers, wilds, the atgeir etc so NeckSmile

rose swan
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Staff of embers is op? 🤔
<This guy is a novice Eitr user

peak bobcat
stark furnace
# rose swan Staff of embers is op? 🤔 <This guy is a novice Eitr user

Yea so equal parts fire and blunt and its aoe, its ranged (ranged > melee in this game no matter what), 0 meter aggro radius compared to bows/crossbows being 8m, and it uses a completely different resource which allows you to use stamina as a completely defensive resource and not a defensive/offensive resource

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its just stacked, and when you compare it to say something similar, like the demolisher (blunt/aoe), it just pales in comparison

peak bobcat
rose swan
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Ahh gotcha. Yeah, I’ve noticed that since Eitr attacks aren’t connected to stamina, it’s way easier to maneuver out of combat during spicy situations. I feel like I can actually justify not having any stamina food 😅

peak bobcat
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Which is total bs imo

rose swan
stark furnace
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Trying to hit 100?

rose swan
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My guilty pleasure is seeing big numbers 😂

peak bobcat
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But imo both should...

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And I think you frazed it wrong so most ppl did not understand it. Same like most ppl here don't know that the 2H swords have the penalty while 1H don't 🤦

stark furnace
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I think you frazed that sentence wrong NeckSmile

granite geyser
peak bobcat
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Edited already tho

stark furnace
peak bobcat
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True

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Again I was just typing that in on the fly while also talking to my buddies in different language and loading in PUBG game so... Yeah i crippled that eng there xd

stark furnace
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We've all been there

rose swan
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I’m like the king of typos around here, no worries lol

peak bobcat
# stark furnace We've all been there

I have a funny story about that actually: once I was talking to someone in English, my mom walked in and started talking to me in my native : TLDR I started responding to my mom in English and to the other guy in my native on accident xd

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Getting back on the issue:
I think it was a coding blunder as the 1H swords were in the game sooner and that n-m-p was distinctive from maces, and I hope they just forgot to code that in for the 2H swords... I hope xd

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And I hope they'll add that

stark furnace
rose swan
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At the end of the day, we all just want to swing a big sword and cleave like 5 enemies skol

silent juniper
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has anyone ever talked about how light items just get submerged in valheim? like leather falling in the deep or something. I think something heavy should be the only thing that gets submerged

stiff stag
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Buoyancy and density are the main determining factors. Being light or heavy doesn't necessarily determine if an object will sink or float (just look at boats, which float despite their weight).

languid ibex
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'Only heavy things should sink' is crazy ngl

languid ibex
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#suggestions message @onyx flume The boss already adjusts it's health for the amount players near it(up to 5), the boss damage/health can also be tweaked further via the combat slider.

wanton atlas
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The biggest problem when multiple people fighting. All cannot hit at the same time. Hence the scaling is'nt +100% per player

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Else everyone would be instainly killed until only 1-2 is left 😅

arctic wharf
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This is why the only real way to scale up boss lethality towards groups without neccessarily making unfair vrs individuals as a linear scale on damage numbers would be... is to have AOE mechanics / moves that have more to them based on the amount of players.

Meteors raining from the sky? 5 fall around each player.

Boss has a mov where they dash to a player and quickly attack once? Have em dash to each player! (Up to 5)

Summoning some of their army to aid them? Have them summon 2 mobs for each player in the area!

Ofc, not all of these examples are still as forgiving, but they are better than being 1/2 shot due to raw damage numbers scaling up. Ragnar_laugh

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It can feel a bit similar with boss health as well, since if some players are less skilled or less geared... the other players have to pick up extra weight.
But that is less of an issue, since as long as you play safe you will eventually empty the health pool regardless of how much. It's more about trying not to make it a slog of a fight.

Is ofc a few other inherent benefits to multiplaywr as well. Obvious things like the boss can only focus one player at a time with normal attacks. 🫡

wanton atlas
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I personally find the bosses just as intended in how they work

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remember, the game isn't ment to be played over and over and over and over,
or
constantly over time. it's ment to have a start, mid, end.

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hence we have the world options for people who want a challenge

arctic wharf
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Wouldn't mind a little less jank with a few of them though Ragnar_laugh

wanton atlas
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moder yes. rest is fine 😄

arctic wharf
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Yag safe spot is another thing that comes to mind. But yeah moder is the main one that sticks out.

wanton atlas
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like. Yagluth shooting meteors at all 10 players if you max out. he will basicly nuke the entire area

wanton atlas
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The elder tho. you can surely hide bethind those pillars

arctic wharf
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Am more talking about the area that if you stand in he finds it hard to hit you. More a blind spot*

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Anywho, still got my fingers crossed for an extra difficulty level for 1.0 that adds one or two new attacks / mechanics to each boss and some key enemies. 😁

Especially if they so happen to counter some of the easy cheese strats to throw speedrunners for a loop wahahaha

No more campfire under elders feet and then playing ring around the burning tree. 🤣

wanton atlas
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no no speedrunners aren't something to mess with

arctic wharf
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They'll find another way hehehe

arctic wharf
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Like that suggestion to add a setting to hide raid text 👀
More spooky to suddenly happen without warning.

lofty wave
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The warning is short enough already, you can’t even rest if you need it

wet drift
rose swan
raven bramble
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tbh, i think odin is lying to us (the player) to kill his undesirables

like, valheim was once part of the yggdrasil and then odin cut it off and threw in anyone he didn't like in there, now the guys that he didn't like try to reattatch it back and suddenly "it causes destruction in other realms go fight em"

not to mention he sent us with absolutely no armor and no preparation, he could have sent thor to crush out the forsaken, but instead he chose possibly the worst choice to fight HIS battle

even forsaken aren't truly bad guys

eikthyr just wants wilderness to thrive

elder didn't like deforestation of humans

bonemass was once a prosperous civilisation that didn't worship odin so he just curbstomped them

moder is literally summoned by us crushing her eggs and her name is literally "mother"

yagluth saw his people fall and never gave up for his people so odin ripped him in half and buried the parts separately,

Fader was once an amazing leader that went insane because of a sleeping child (which might either be loki or someone we don't know yet) and his murmurs and destroyed his kingdom when he found out people burned down the building with the sleeping child (it survived but holy shit talk about overreaction), he even feels guilt if you wait long enough near his mounted head on the wall

the only villainous forsaken is the queen really

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i wish that when deep north drops, we either can team up with (what i assume to be final boss being) Fenrir or fight him and get to valhalla, Fenrir is prophecised to be the one to kill Odin, its obvious why Odin wouldnt want to show up, he aint riskin it

stark furnace
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Womp womp imma kill all the forsaken anyways sucks to suck forsaken get better gg noobs Ragnar_laugh

raven bramble
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fair, just saying that i wish for a possibility to kick odins ass

stark furnace
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Would be cool but I don't think it's gonna happen in valheim NeckSmile

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I like the notion of getting called to do something, becoming so powerful and then just be like, why am I taking orders from you again? and then take the throne

raven bramble
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Fenrir could be that single "enemy" that tries to reason with us and us having a choice, after long long game of not having a choice but to fight for odin because his lazy ass doesn't want to take down his undesirables

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like, he knows that we slain practically all the other forsaken and he's the only one standing, he knows who's he's gonna fight with

granite geyser
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Why would the game have any glimpse at a complex story by having multiple endings instead of just being "you have one goal, finish it, done"?

raven bramble
granite geyser
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Having ONE ending is more than enough*

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Valheim is definitely not the type of game focused on story

raven bramble
stark furnace
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Idk valheim def focuses on story through the world building the ofc then lorestones

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Each biome 100% tells a story about how it ended up to be the way it is

raven bramble
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i just feel like the obvious bad guy by helping odin

stark furnace
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Like the elder is the "Final boss" of murderous vikings reincarnated or w/e as greydwarves

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Every forsaken quite literally wants to kill you, and its either you or them

peak bronze
stark furnace
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Once. Not anymore

raven bramble
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but he got angered with humans after they started deforestation

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kinda reasonable since bro is literally a piece of yggdrasil

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if i was a tree and some ants started to cut down (or in my perspective murder) what is essentially the same species as me, i'd be pissed too

raven bramble
stark furnace
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So by that logic the queen is also a good guy

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or gal

raven bramble
stark furnace
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Can't you make the rose tinted arguement that she just wants a home for her kind?

raven bramble
raven bramble
stark furnace
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Which is an obvious reference to the artist

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Wouldn’t take that one too seriously

peak bobcat
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So u kinda are... Depending on the Odin's reasoning for enprisoning those guys 🤷

raven bramble
peak bobcat
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Well a Valhalla pass is a Valhalla pass xd

raven bramble
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he never quite stated he will allow us to valhalla, after all, he intercepted our way to valhalla to bring us to valheim with no armor or weapons, just some rags

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he could have armored us so we stand a chance, or sent someone even stronger than a human like thor, but no, he chose us

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isnt this kinda fishy to you

stark furnace
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In order to prove your worth you have been sent to the 10th Norse world - Valheim. Only by surviving and fighting in a harsh environment with many mythical monsters and beasts will you prove your worth to the gods. For those who don't prove their worth though, the only place they will find is Hel - The underworld, where their soul will be tormented for centuries. Or maybe you will be one of the strong warriors who will prove their worth and earn the favor of the gods, then your place will be in Valhalla - a majestic, enormous hall located in Asgard, and by your side Odin.

peak bobcat
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Anyway I was also thinking some time ago (but kinda lost the idea)

  • yes battleaxes AGAIN 😂 - but those DO need some love
  • how about that?: move the "Jotun bane" to the 2H battleaxe category (make the textures bigger etc obviously)... And : make it craft from: Iron bilebag eitr + silver. Give it like ~130-140 slash + ~20-25 poison + ~20-30 spirit
  • I think that could make it more useful late/end game weapon choice and that poison+spirit would hardly ever apply well (morgen would be the only exception that is neutral to both)
peak bronze
peak bobcat
granite geyser
# raven bramble you do not read the lore slabs then

Just because the game has lore doesn't mean it has any focus on its own main story...

It's literally just the character being there, slay odin's enemies, ascend to valhalla, done. It's not some overarching story with plot twists, complex relationships between characters, or anything remotely similar to that.

raven bramble
peak bobcat
granite geyser
peak bobcat
wanton atlas
peak bobcat
peak bobcat
granite geyser
#

Then they should buff its current version rather than removing it completely and replace it

wanton atlas
#

I don't see the problem

#

everyone wants us to buff their favourite weapons

peak bobcat
stark furnace
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🐛

peak bobcat
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Maybe it'll gain some relevance with the DN - maybe the 1st biome where poison would be any good idk.. but still even if enemies are weak to poison there - the biome-respective gear will 99% be better there anyway

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But maybe with the DN it would become the "2nd mistwalker" - the weapon from the biome bellow but with enough stats and utility to be one of the better choices for the initial conquer of the biome before getting the good stuff that is hidden there 🤷 we'll see

peak bobcat
stark furnace
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It’s a pipe dream to ever have poison be good

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Enemies would have to be super super super super weak for it to ever work out

peak bobcat
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Maybe making their base attack speed just slightly faster and/or adjusting numbers slash-stagger-chop on that MMB would make them better 🤷

peak bobcat
#

As yes seekers are neutral to poison and resistant to physical, but still

  • blackmetal sword > Jotun bane
  • skoll and hati > Jotun bane
  • carapace spear > Jotun bane
  • krom > Jotun bane
rose swan
#

Looks like I missed the party, but I feel the forsaken are undeniably the bad guys 😅

short wing
#

They even call you names after you lobbed of their head.

peak bobcat
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Another solution that could also add a lot of content would be and ability to change guards-battlestance for some weapons:
F.ex.:
Equip krom and when you press Q your character goes to "pflug stance" and then it changes your base attack combo to sth like:

  1. Quicker stab
  2. Overhead swing right->left
  3. Overhead swing left->right with 2x DMG 🤔
  • and it could go similar for 1H axes but they'd have a "woodcutting stance" and a "combat" one 🤔
peak bobcat
peak bobcat
#

#suggestions message
Q and E could work to imidately set your wheel to some turn degree like 90 45 0 45 90 f.ex 🤔

#

#suggestions message
Doesn't it work like that already? Doesn't the mob 4%dmg 30%HP per player around Buff work for bosses?

turbid bramble
#

For backback stuff (prolly suggested many times) but i would prefer quivers and gem bags

#

Basicly work like quiver take one slot holds 3-5 stacks of arrows (with some quickswap button)

Gem pouches could be used to carry like 5 stacks but only the items that are sellable.

Herb pouch, contains slots for berries and flowers etc

#

Potionbelt, contains like 5 slots only for potions

languid ibex
#

Fairly certain inventory space is locked, another accessible window is going to be the best option, but that would be unintuitive and probably wouldn't look very good.

rose swan
languid ibex
#

If you look at any GUI/HUD in the game, it's setup for certain sizes, and would require some additional optimizations across all platforms.

rose swan
#

Good morning Smiffe 👀 afternoon for you I suppose

wanton atlas
rose swan
peak bronze
bronze trail
languid ibex
#

Valheim is a cruel mistress

peak bronze
#

But there is nothing wrong adjust some of those world modifiers for your liking.

rose swan
#

World modifiers are vanilla/in-game 🤔

peak bronze
#

Death penalty however cannot be changed into zero loss (except with devcommands), but 1% loss (very easy) is much more manageable than 5%.

rose swan
#

Yep, 1% loss just means all your skills lose 1 point iirc

#

Which is pretty manageable I think

lofty field
#

Its a bit more, because you also lose all the progress towards the next lvl, I think

rose swan
#

Ahhh fair point

vestal jacinth
stiff stag
#

I believe they are confusing baseline gameplay and vanilla. Modifiers are built in vanilla content, but are not the baseline content. Ultimately doesn't matter though. Baseline content is meant to be more brutal, and world modifiers can be used to either make it more or less so to fit individual wants and needs.

bronze trail
stiff stag
#

It's supposed to be hard and challenging, and the baseline content isn't made for everyone. That's ultimately just a personal problem, same if you try to play any other game designed to be difficult and expect it not to be.

languid ibex
#

Achievements aren't necessary, and should be a challenge right?

granite geyser
#

And they're there for a reason: To use them

stiff stag
rose swan
#

I play with raids turned off because I often AFK because my baby woke up and I need to address it. I use the modifiers to tailor my experience for my desires. Other players like to crank the difficulty up to give themselves a personal challenge. The modifiers are there to be used and make your experience better for you, take advantage of that 🙂

crimson dock
#

Oo the needing to kill but not get trophy to unlock crafts that require trophies is good

#

There will be people who never acquire these recipes by sheer chance

#

And so wouldn’t go out their way to acquire a trophy after they are done with said biome

#

Stagbreaker is the best example for a good trophy recipe as you need to get deer trophies to kill the first boss and there’s no way around that

languid ibex
#

Yeah that's the best QoL suggestion I've seen in a long ime

rose swan
#

Yeah that’s a pretty solid one

#

I feel like a good example is the Iron Sledge- item is pretty easy to miss since it requires a draugr elite trophy.

turbid bramble
#

I like the blowing horn idea. It could also be used to summon some rarer type of monsters or mini bosses

mellow crater
#

I think the simplest implementation of blowing horn is the best: all we want is feeling like Boromir calling out our teammates :)

#

Honestly I just want to blow my horn on the morning to awaken the castle, and before the fight because it is metal.

rose swan
#

Just spitballing here, but it would be interesting if we were able to summon raids. Could take for example some of the more intense raids (the miniboss ones specifically) and have those exclusive to summoned raids.

mellow crater
#

I agree, suggestions were made about that

#

But I never found the thing that would make logical being raided when we want

wanton atlas
mellow crater
#

Yes

surreal burrow
lofty wave
#

If we could spawn a fuling raid whenever we need black metal, we’d never need to sail it back though

surreal burrow
arctic wharf
#

I can see it now....
The raid abuse by summoning it on your friends base repeatedly Ragnar_laugh

Or just for free materials I guess.

hot willow
#

I mean, could give another use for trophies.... like if you had to spend a resource to trigger it

wanton atlas
arctic wharf
#

Make a specialized kill box... summon the fodder NeckSmile

rose swan
#

Bad suggestion 💡
Make the mountain logger stew unable to be teleported, since it’s a giant iron pot

arctic wharf
#

Kekw... stone portals says hi though NeckSmile

peak bobcat
#

But that would count for your iron/metal gear - terminator roleplay intensifies - u can teleport but only naked... Huh, another portal slider lvl incoming?

languid ibex
#

Make it extend to Swamp Keys and we're really having some fun 😈

grizzled temple
#

#suggestions message
Maybe while activated, all "farming" activities like cultivating or chopping trees use 75% less stamina, and taming is 50% faster?

cobalt ravine
#

hi there ! what do you say guys about Trading Card ?

granite geyser
#

I wish I could downvote more than once

crimson dock
#

Eh, flying with legitimate means as a postgame thing sounds fun

granite geyser
#

Flying in general sounds like an awful idea. No matter how many things you think could make it work

#

Also, that last one is two suggestions in one. That alone is worth downvoting for (multi suggestions bad)

crimson dock
#

Magical wings that replace cloak slot and use stamina or eitr

granite geyser
#

No matter how many things you think could make it work

cinder yew
granite geyser
#

Flying would not work.

It would make everything in the game irrelevant: Enemies? Fly, no combat. Hazards? Just fly, no danger. Transportation? Sailing? Portals? Literally just fly lol

"but they could just add content to the sky-"

So adding even more work than necessary because they added ONE single feature that we absolutely don't need at all?

#

This game was absolutely not designed to allow flying in any balanced way

cinder yew
#

I can do everything you said with just running) Just get the Asksvin cape and run of the problems. That's how I managed to survive in ashlands. What about sailing. I agree with you, that flying should not replace ships and should not be too OP. It can be limited for example by the time you can fly. In my suggestion that would be limited by mount's stamina.

granite geyser
#

I can do everything you said with just running) Just get the Asksvin cape and run of the problems

Enemies can still reach you, and they still present a danger just because you are on the ground.

How could anything fight you while flying? Where's the danger that valheim is supposed to give? There are very few flying enemies and all of them are designed to fight ground targets

languid ibex
#

I don't see why flying is that important, it'll only serve to bypass gameplay, just fly somewhere put a portal down and ignore the whole of Valheim sounds really bland.

cinder yew
wanton atlas
#

you can fly around with your wings, while your friend cannot

arctic wharf
#

Godmodw is such a bad reason... that's technically cheating with dev commands hahahaha

#

I am also anti-flying.
We are vikings... need more reason for sailing.

cinder yew
#

In any case, this is only a suggestion. If the community and developers are against it, I don't insist. Just think it would be great to fly around my buildings in vanilla with no need of cheating and catapult:)

crimson dock
cinder yew
crimson dock
#

Exactly, the game does not suffer from such a feature being available once you have (keyword) finished the game

languid ibex
#

That'd be a very dull experience imo, you'd probably worry less about everything, even eating food-- all you'd need to do is fly to safety. That's just too far removed imo, especially considering that food is a main incentive to return to biomes. No longer worrying about threats in any form, and leaving exploration in the dust would just have players uncovering what's left of their map before getting bored.

crimson dock
#

If it was magical wings they could use stamina or eitr, mount could require some kind of food to recharge the flying ability

You’ve beat the game so there’s no incentive to play anymore anyway other than because you have fun and enjoy the game without the need to be constantly progressing to an end goal

languid ibex
#

There are mods for this sort of thing already, but they aren't very popular and don't even make top 10 mods to download lists.

crimson dock
#

Mods hardly ever have the kind of polish the developers have with their content

languid ibex
#

Having to recharge or not, it's just a landing and waiting period between your next flight.

languid ibex
#

The only way I would get behind flying is if it were locked to the Deep North itself, and you used updrafts/geysers blowing upwards from the ground for a temporary glide of some kind. The devs might have something like that in mind, but flying over everything(to me) seems counterintuitive to the fact that the world of Valheim still offers you a challenge if you're caught out without a good amount of food on you.

crimson dock
#

There doesn’t need to be anything in the air to make wings useful, you have everything on the ground below you already, it’s just another means of transportation like running, sailing, teleportation or catapulting, they would also make building postgame easier just like how feather cape makes building less dangerous

cinder yew
crimson dock
languid ibex
#

Yeah if you can't see the difference between flying and walking, idk what to tell you.. a 2 star troll can still mess you up if you're using food you've found while exploring. You can just bypass the entirety of the Ashlands and land on metal deposits without ever utilizing tames or making platforms to traverse lava. It's just too far removed from the creative gameplay, and the flying command itself should highlight that.

crimson dock
#

You can already bypass no metals through portals by going on a friends world or different world to drop off, go through portal and then just go grab your metal back from the other world

bitter totem
#

you can bypass every enemy in the game by flying since none of them even notice you are there/will try to hit you if you have ever used the fly command or debug keybind

#

unless they made it so mobs can actually notice you are there and attack you they won't be adding any wings sadly

cinder yew
granite geyser
languid ibex
granite geyser
# cinder yew No, they can't reach me. In ask set and in ashkvin cape I can travel to very lon...

As I said...

even if you run too quickly there is still danger tied to doing so regardless of speed. But flying would not have that, and cannot have that. There would be 0 danger to flying because there's absolutely nothing dangerous tied to it.

As I also said earlier, no matter how much you argue in favor, or how many things you try to think to balance it, it doesn't change anything: The game was not designed for flying in any way, shape or form

lofty wave
#

Except for flying off the edge of the world with a catapult NeckSmile

languid ibex
lofty wave
#

I'd rather visit Odin's super secret hall of necks

languid ibex
#

Oh god, that'd be so noisy

wanton atlas
crimson dock
#

You wouldn’t lose the wings just wouldn’t be able to use them in that world, like the flying wouldn’t work until all forsaken are defeated

wanton atlas
wanton atlas
crimson dock
#

fair enough

cinder yew
#

I just don't understand your irritation. If devs already discussed this topic and have the decision, let it be)

#

I'm just an ordinary player, that finished the game wanting a bit more reasons to stay here

#

By the way, were there any suggestions about the underwater world with the ability to dive? I heared there was a planned ocean biome update that was postponed. Any info about it?

granite geyser
peak bronze
cinder yew
arctic wharf
#

I like the WC3 thrall pfp btw Ragnar_laugh

broken hawk
#

💡 You should make the Elders forsaken power not only give you faster woodcutting but also make the damage you do to enemies with the axe more powerful and maybe reduce the amount of stamina it takes to use the axe.

rose swan
broken hawk
#

yeah but it would make using the axe as a weapon more useful cuz as of now i cant think of anyone who acually cares about the weapon aspect of the axe

rose swan
#

I’m an axe lover 😭

#

With that being said, if that’s the case, then axes should be addressed, not the elder power 🤔

#

(Oh and also, yeah flying would be odd in Valheim; mount or wings or any other method)

broken hawk
#

yeah thats what ive been saying for a while they need to add a flying mount that would be sick

#

the taming prosess would be difficult though for sure

rose swan
#

I think we’re disagreeing 😅 I’m anti-flying mount

autumn idol
#

I've always felt like the Elder's power is a bit weird. It flavorfully doesn't make sense to me that the power of the giant tree is to make your axes better at chopping trees

#

It's probably for the sake of gameplay (i.e. it'll help players chop trees to build their homes) but still feels weird to me

lofty wave
#

The power’s effects are a much bigger problem than which boss is giving it

autumn idol
#

Yeah, the effect is also just too weak in general

rose swan
#

Elder power would be an interesting candidate for an Eitr related buff, but for obvious reasons that shouldn’t be the case.

mellow crater
#

Elder’s power giving poison resistance? Would be pretty useful for swamps are coming just after

#

But maybe too powerful then

rose swan
#

Would obsolete the poison resist mead I think

autumn idol
#

I feel like flavorfully it would make sense for the Elder power to increase the growth rate of crops around you (sort of like the Brew of Animal Whispers but for farming).

If it makes more sense gameplay-wise for it to be the resource harvesting power, then maybe they could move the Queen's mining bonus to it. That may sound crazy but it honestly wouldn't speed up mining iron or silver too much since you still have to fight enemies in the crypts or dig out the ground in the mountains (Queen's power doesn't affect mining terrain).

mellow crater
#

Forsaken power last too long for that

#

Out of the head but I am thinking about invoking a root just like Elder do during the fight. The root would fight for you and last all the forsaken power time

rose swan
#

Only thing I don’t like about crop growth is that it would encourage players to just idle at their farms watching the time 🤔

#

Once upon a time, I suggested doubling the drop rate for foragables. But now that we have the farming skill, might not be a good idea.

#

Wouldn’t be opposed to getting a bonus to exp gain for the duration, would that be broken? 🤔

autumn idol
#

I would say that I don't really care for the kind of gameplay that would encourage (i.e. camping spawners with the worst tier weapons + the Elder power)

granite geyser
rose swan
#

#suggestions message Do chickens not eat vineberry seeds already? On a side note, does the vineberry bug still exist?

peak bronze
rose swan
#

Ok great, thanks!

rose swan
#

#suggestions message @grizzled temple don’t creatures search an area when they’ve been alerted? I don’t recall them going to the players location 🤔 I don’t sneak a lot

lofty wave
grizzled temple
rose swan
slate spire
#

@grizzled temple great suggestion!!

grizzled temple
slate spire
rose swan
#

Yep, that’s pretty much the story of suggestions Ragnar_laugh

granite geyser
#

And search the area until they lose interest after a while

rose swan
granite geyser
#

If they heard you, then they would obviously go to the location the sound originated from

rose swan
#

I guess what I’m asking is- in the suggestion, is the observation of stealth incorrect?

granite geyser
#

Don't remember if it's the case. Probably

stiff stag
#

I feel we need a more detailed outline of what they did. It's possible they were sneaking around while the enemy was suspicious and nearby (meaning they are more likely to pick up on your presence than if they weren't on alert). If they moved out of sight and out of ear shot before the enemy got in range and it still went to their current position, then there might be something else at play. If they were moving around more out in the open or in ear shot, then they shouldn't be surprised how the enemy was able to track down their new position.

rose swan
#

Weird question, but is the damage bonus the same for a “sneak attack” and a staggered/parried enemy?

lofty wave
#

Staggered enemies always take 2x damage

rose swan
#

And weapon type doesn’t play a role in any sort of critical damage, right? Like daggers don’t do like x6 damage or something like that?

lofty wave
#

No, because staggered enemies always take 2x damage

rose swan
#

Gotcha, so it’s still x2 damage for unaware enemies then?

lofty wave
#

Against an unaware, staggered enemy? It should be, but that’s a very rare situation, if even possible.

rose swan
#

No no, I mean just an unaware enemy. Like a greydwarf hanging out in the forest, you sneak up on him and poke him- is it just double damage?

lofty wave
#

That’s where the backstab multiplier is used

stiff stag
#

If I recall sneak bonus is different depending on the weapon and should be listed in the item tooltip.

lofty wave
#

It’s normally 3x, but knives and flesh rippers have 6x

rose swan
#

Ahhhb gotcha, makes sense. Thanks guys skol

#

Now I have the itch to do a classic rogue playthrough and see how it goes lol

#

Would probably be ridiculous if sneak skill increased backstab damage 🤔

lofty wave
#

If backstabs gave a decent amount of sneak xp maybe that could work, although the level 100 backstab shouldn’t be much higher than what it is now

summer canopy
#

Aye, I was thinking I would do bows, knives, and atgeirs for crowd control in my next run

rose swan
lofty wave
rose swan
#

Hell yeah Ragnar_laugh

stark furnace
#

Don't let that distract you from the fact flesh rippers are still trash

#

This message was proudly sponsored by the Atgeir Gang.

acoustic mantle
#

Howdy! My first ever post here.
I have a question regarding the constant suggestions for adding plant-able raspberry and blueberry bushes, they always seem to get downvoted into oblivion, why? To me it seems like it’d be an awesome thing to have, and I want to hear your guys opinions on why you don’t like it.
Thanks.

rose swan
#

Hello! Welcome to the server, glad you’re here 🙂

so most of the time, players want to plant these bushes for an easy way to farm these components. It’s the intent of the developers that these are exclusively foragable items; they want some components that you have to leave your base and get. Berry bushes and the like are a pretty hot topic. The suggestions you mention are typically downvoted because most users understand that they aren’t part of Irongates vision.

languid ibex
# acoustic mantle Howdy! My first ever post here. I have a question regarding the constant suggest...

It's just been commented on by developers that it won't happen, and it's meant to be a reason to return to the Meadows to forage. I personally enjoy finding large berry patches and making a chain of fenced in portals that start in my base, continue through every large patch of berries, and end back at my base. It's effective and encourages exploring and excitement when you find larger than normal gatherings of berries!

rose swan
#

My personal opinion, I believe there’s room for a middle ground. These bushes and flora look absolutely stunning (great examples are Versaughs builds that use them for landscaping, stunning builds.)

I think it could be as simple as ‘use 5 raspberries, plant decorative raspberry bush that doesn’t produce.’ There’s a handful of ways to go about it, I’m sure. But the important takeaway is that these bushes aren’t intended to be farmed from the comfort of your base.

#

What are your opinions @acoustic mantle ?

#

I hope he’s cool with me mentioning this, but Scales is another amazing builder who’s posted some really high quality builds on YouTube. He’s utilized some landscaping mods that have really taken his builds to the next level.

acoustic mantle
#

I’m still a newer player (just got to the mountains) but my personal reasons that I think It’d be fun to have them as plantable items is both decoration (they add a really “homey” feeling to bases) and for the more obvious reason of food/potions, seeing the previous posts I definitely agree with the fact that without them you wouldn’t have as much of a reason to go back to the meadows (I still go back just because it’s safe and peaceful) and I would absolutely love if they added none-producing decorative bushes as I adore the look and feel they add to a base.

languid ibex
grizzled temple
# stiff stag I feel we need a more detailed outline of what they did. It's possible they were...

ive noticed a LOT of cases where i make a noise/alert a creature to suspicious, and then while in sneak move to a different location a fair bit away, and they follow me the whole time even when they cant see me (i can see their hp bar or through third person above a wall). so unless sneak-walking is loud, im not sure what else would cause this other than tracking my current position even before full detection. its especially noticeable when the creature is on the other side of a big rock or structure, if you move around (silently) it will change direction based on which side would be shorter to reach you

#

either way it doesnt feel very good to have a creature seemingly have psychic knowledge of your location

languid ibex
# grizzled temple ive noticed a LOT of cases where i make a noise/alert a creature to suspicious, ...

They do track sound, walking/running/jumping/attacking all have varying sound levels, while sneaking and attacking with choice weapons make little to no sound. The system is based around checking where something was last detected. The seen indicator can vary based on the amount of light your character is in, and can be effected by the glow of weapons and even loose objects on the floor. Line of sight has a 3 stage cone, if you're spotted within the cone at the furthest section(varies per enemy), and are in a significant amount of light, you'll register as seen.

grizzled temple
languid ibex
grizzled temple
#

i think wed need a dev confirmation or similar on how the stealth mechanics actually work

languid ibex
#

Yes, every surface still makes noise, but the ones I mentioned are closer to just regular walking than anything else.

grizzled temple
#

yeah, but 30 sneak (15 plus troll set) on grass shouldnt be making much noise no?

languid ibex
#

The best options are hiding away on height and in shrubbery.

grizzled temple
languid ibex
#

Sneak only influences the line of sight variables iirc

#

Yes but you won't be fully seen while hiding at height, and they can't necessarily check where they've heard it.

#

Unless where you're hiding is possible to be walked up to.

grizzled temple
languid ibex
grizzled temple
#

you agree that i get followed when i should not be within hearing or sight?

languid ibex
#

Most enemies will return to where they've spawn from unless they cannot path there anymore, or have had their previous pathing overwritten several times.

languid ibex
grizzled temple
languid ibex
#

I believe it's a cylinder* stretching upward and downward, not a spherical radius, so yes

#

It's distance away from you horizontally, like a workbench

grizzled temple
#

are there any surfaces that make 0 noise when sneaking

languid ibex
#

I believe grass in the Meadows is so minimal you'd need to be nearly touching them, but never 0

grizzled temple
languid ibex
grizzled temple
#

10m for an example, just will those two spots be the same volume

languid ibex
#

Yeah, it's just a detection zone, no real variances of sound levels within it

#

The sounds being made determines how wide the cylinder of detection is

grizzled temple
#

i think thats a bad way of doing it

languid ibex
#

I suppose, but it's entirely manageable once you realize how it works

grizzled temple
#

the current system is manageable i dont disagree with that, im just saying that i think it feels unfair and should be updated in some way

languid ibex
#

I really wish we could have a debug command in the console to reveal hitboxes & detection boxes to have more of a visual understanding available on the wikis

grizzled temple
#

but i agree it should be in a dev setting

languid ibex
#

Yeah it's handy for testing new builds including weaponry and whatnot

grizzled temple
#

@languid ibex i think you were right, i just saw a charred warrior that was suspicious walk directly away from me

peak bobcat
pliant quarry
granite geyser
coarse idol
#

?

granite geyser
coarse idol
#

Clicked.

granite geyser
#

Then you can read a developer's message regarding the impossibility of a suggestion

coarse idol
#

I don't think I'm trying to copy something from another game... although it looks that way). Just to diversify within the minimum framework, possibilities and style of Valheim and the life of the Vikings.

#

Okay, let's think further).

hearty finch
# coarse idol I don't think I'm trying to copy something from another game... although it look...

the real answer is the devs dont wanna put in the work for that. most likely they just wanna perfect the existing biomes + finish DN and be done with it (for now)

the "that stuff exists in other games" is nothing because valheim already has other things that also exists in other games and thats fine. being able to dive doesnt turn the game into subnautica, or having naval combat doesnt turn the game into sea of thieves

hearty finch
#

and im not calling the devs lazy for that. they have prolly worked on valheim for a long time and so just wanna do smth new

arctic wharf
#

Just over 4 years now skol

#

Though barney can't see this heh

coarse idol
#

It’s just that everyone admits that the developers cheated with the Ash Lands and essentially copied all the models. I wouldn’t want this to happen again in the Northern Lands, but rather breathe new life into the game, increasing the interest of players. I hope for a quick release of the game (before 2030).

lofty wave
arctic wharf
arctic wharf
#

And I am a 3D modeler hehe

wanton atlas
#

from where?

coarse idol
lofty wave
#

The different kinds of charred?

wanton atlas
#

Dvergr are the same, but diffrent colored beards

#

asksvin is completly new

#

fallen valkyrie is completly new

#

voltures are brand new

#

unsure if the Charred are modified and upgraded skeletons from crypts or not 🤔

#

morgen is new

#

all plants, rocks, locations, foods, weapons etc are all new

arctic wharf
#

Only one I even had in mind was maybe the new serpents and bone trolls shared rigs/animations with the old ones 🤭

coarse idol
wanton atlas
languid ibex
#

Meaningless is relative, and utilizing assets in different ways is common in any game, even if it's just the rigging for the models being built upon, it's never a bad thing.

wanton atlas
#

if we would remove all meningless things from valheim. we could just remove all building pieces

coarse idol
#

The fact of the matter is that it’s essentially nothing but a new color.

arctic wharf
#

Didn't they add some set bonuses to the clothes though? I can't remember, but I thought it was decent for around the base activities (or at least intended to be).

wanton atlas
languid ibex
wanton atlas
#

either you come with some evidence

#

or you have to admit you where wrong

#

what you might say is meningless, isn't the same to everyone

#

and a colorchange isn't just a palette

coarse idol
wanton atlas
languid ibex
arctic wharf
#

Both skeletons... sure
But very obviously entirely new assets. Every last bit of them from model to animations.

wanton atlas
#

unsure if we started from a new or adjustet the old one, but the new ones have diffrent skulls, shoulders, hips, legs, etc

#

so it will took some work to make them

languid ibex
#

I would say the only thing that might be the same was the initial model animations rigging for their bodies, but it's clearly been massively changed for a multitude of enemies.

wanton atlas
#

this one has diffrent legs, joints, ribcage, head etc

arctic wharf
#

Closest bit of the model I can tell is arms on the twitcher. Rest looks like fresh mesh.

granite geyser
#

Just look they have... uhm... bones.

Yeah, it's literally the same enemy. I actually fear BF skeleton, especially when they run around and throw skulls at me that delete half of my hp

arctic wharf
#

Will say though, the glaring UV seam down the middle of the face is screaming at me. CorpseRun

granite geyser
#

And don't make me start on those BF skeleton warlocks that summon other skeletons and shoot fireballs at me

arctic wharf
#

I wish they threw skulls now... unless I am blind (bf version)

coarse idol
#

Yes, but both are skeletons). The same eggs - side view. Of course, I understand that these are different models. But they are very similar in appearance (and in mechanics).

granite geyser
#

and in mechanics

What mechanics?

peak bobcat
coarse idol
wanton atlas
#

sure. and we have 4 diffrent blobs (posion, big ones, tar and exploding ones)

languid ibex
#

Clearly Gjall are just sky Leviathans, #stopthemadness2025

granite geyser
#

You could've mentioned the trollstav trolls and you would have had an argument...

But you chose to use the least similar enemies from previous biomes

arctic wharf
#

It was still a ton of work put into the ashlands. Most new content of any update post alpha release, and its not even a debate.

wanton atlas
arctic wharf
#

I can imagine a lot of time was also sunken into the siege machines and mechanics ofc

granite geyser
languid ibex
#

Lava Blobs are the one thing I can't deny is likely the same, but it's a variant more than anything

granite geyser
#

Imagine they had released it with everything that was teased. And releasing it for free

wanton atlas
peak bobcat
#

All blobs are the same - movement wise, but each have their own way of messing up Ur day xd

languid ibex
#

Exactly

coarse idol
arctic wharf
#

Anywho, the time and effort put into valheim can't be denied.

I would agree with you that some of their decisions were not exactly the best, but not everything is going to be perfect in every way.
What matters most is that the vast majority of additions are truly really good or even great. skol

languid ibex
#

Good news, you'll probably get exactly that if every other biome is any indication.

peak bobcat
#
  1. Green - I stood to close now I'm poisoned and I can just pick a spot where to put my gravestone
  2. Black - oh shit I got hit... Too bad I can't move now to prevent myself from getting hit again
  3. Red - I was too occupied with the skellys and u snuck up on me, now 50% of my HP bar is gone and I'm crispy xd
wanton atlas
peak bobcat
wanton atlas
peak bobcat
#

I'm not saying new NPC is a bad idea, but it can't get all too complicated

wanton atlas
#

Oozer

peak bobcat
#

But a cool one to!

arctic wharf
#

You have a folder with images of all mobs? 🤭 you acquire them so fast haha

peak bobcat
#

Especially the first time you kill it and then - SUPRISE

wanton atlas
#

copy -> paste 🤷

arctic wharf
#

I figured haha, was just joking. You are lightning quick

granite geyser
# coarse idol But in the New Northern Lands, I would like to see new NPCs that are not similar...

Fair. But reusing existing assets saves a lot of time.

Also, it depends on how similar they are, you used the charred as an example just because they are skeletons but they're so different in how they look and behave that I really don't care the fact that we have skeletons as main enemy again.

Your best argument should've been summoned trolls, which are a reskin of normal trolls and have literally 0 differences in how they behave and sound. Literally the only difference is the looks, nothing else

coarse idol
arctic wharf
#

I hope for far too much to make its way into this last update 🤭
Would take until some time 2026 hehehe

minor fern
arctic wharf
coarse idol
arctic wharf
#

Setting my hopes high 😁

rose swan
#

Haven’t seen much yet, but I’m feeling really good about 1.0, I think it’s gonna be a hit!

heady compass
lofty wave
mellow crater
#

Where is that incredible functionality??

#

I didn’t know about it !

lofty wave
#

I've bound a key to the dance emote so I can instantly dance anywhere

slate spire
#

#suggestions message

and when I find a synonym for mine that start’s with a C, I’ll suggest that too lol

pliant sorrel
#

Also hi Smiffe!

rose swan
#

Surtlings could make for a cool summon 🤔

lofty wave
#

Surtlings would be cool, but something else is cooler

rose swan
#

Like an original creature?

lofty wave
rose swan
#

Fair enough 🤣

random monolith
#

Surtlings aren't remotely cool.
they're fire.

granite geyser
lofty wave
#

I don’t understand the exact situation being described about the npc turning when on a slope, I haven’t noticed that.

stiff stag
#

Probably just really bad choice of wording that makes it more confusing than it needs to be. I would assume it's just about attacking up/down inclines.

granite geyser
#

I'm assuming it's about the sloped combat issue

lofty wave
#

It doesn’t say anything about reaching vertically though
ThinkingTroll

granite geyser
#

If yes, then prepare for disappointment.

Even the mod that fixes that only does it partially. Such as, the animations don't fit where you're attacking. And I'm sure that even if devs did it that way then people would start complaining about that

lofty wave
#

It’s not ‘fixing’ if nothing is broken

granite geyser
#

True

#

As annoying as it is.

I stopped caring after a while, just encourages me to find ground where I can actually fight properly (aka find terrain that benefits me and not my enemy)

Also, mobs also suffer from it so I stopped caring even less

#

Too bad that they made mistlands so vertical despite it and it's a very well-known complaint.

Mountains has a pass because it's a very early biome

wanton atlas
#
  1. either you have to "bend" the character, which means we would have to re-do all torso armors in the game.
  2. or we have to abuse hit boxes which makes the game feel sloppy
#

it's super hard to make it "good" to be honest

lofty wave
#

I don’t see why the way it is now is considered an issue though

wanton atlas
#

well. there are certain monsters which are super anoying to hit with some weapons in hills

#

the spear is the worst I belive

#

tho the big problem is when people just say "fix"

#

I am not sure they know how few we actually are

peak bronze
lofty wave
#

Pickaxes are great for hitting enemies above and below you

bitter lodge
#

@wanton atlas What do you think about the more caves suggestion?

granite geyser
#

Friendly reminder that Smiffe's opinion is irrelevant on the long-term. He's just ONE dev in a team of 14. Meaning that even if he likes it, it doesn't mean the idea will 100% be implemented

bitter lodge
#

Friendly reminder that I'm aware of this and I'm just curious to have his input. And since he's the only dev we're allowed to ping, I figure to just ask him anyway.

granite geyser
#

I really don't think you have said that many times before as to "friendly reminding me"

stark furnace
#

Friendly reminder to friendly reminder

bitter lodge
#

Well there you go

lofty wave
stark furnace
#

Friendly reminder that most of the time friendly reminders are not actually friendly and they are passive aggressive as fuck

#

Friendly reminder ^

lofty wave
#

Unfriendly reminders froggi

bitter lodge
#

Lukewarm regards

stark furnace
#

Room temperature water regards

bitter lodge
#

Like more natural oasis caves hidden around the place, similar to some Skyrim caves because I love that sort of thing.

wanton atlas
#

I wouldn't be against more types of natural caves etc

bitter lodge
#

I love stuff like that, really beautiful hidden places filled with interesting stuff and cool loot.

wanton atlas
#

it could possibly be something we could add down the line after 1.0 if we got the posiblity 🤔

#

but just like Rianu says.
I am 1 out of many developers.
and I am not the designer 😄

bitter lodge
#

Of course, but I just wanted to put the idea out there 😄

rose swan
#

Friendly reminder that… yeah I got nothing 😦

wanton atlas
rose swan
#

Had to go into the city, which I always hate doing lol there’s so much traffic

bitter lodge
#

Urgh, people.

rose swan
lament zinc
bitter lodge
#

Yup, that one

lament zinc
#

Personally I'm more curious how someone would add locks to a game and then milk them.

I'm certain thàt would be very interesting.

bitter lodge
#

lol

rose swan
#

Ahhh I must’ve missed that one. Sounds fun!

Mmmm Lock milk! 🔒 🥛

lament zinc
#

Imagine the commercials:

We don't add extra calcium to the milk. We add more iron!

#

And another commercial:

"Want to be as tough as a nail?

Drink Locks Milk!"

rose swan
#

Yeah I saw that one 😅 don’t think there needs to be more food in the plains

#

If we get some sort of feature of milking a creature, would rather it be something in Deep North 🤔

lament zinc
#

So what's your suggestion?

Seeker Cheese?

rose swan
#

Ah yes! Seeker cheese is perfect!

lament zinc
#

Double the resource from a soldier.

But what about a Charred T-bone steak?
I can already guarantee it's ultra well done. 😄

rose swan
#

Prefer my steak rare 👀

lament zinc
#

"How'd you like your steak, sir / ma'am?
We got "Ultra well done", "perfect charcoal flavour" and "Extra Crispy."

peak bobcat
#

#suggestions message
@heady compass
You mean like the ping with the MMB but just stays visible longer? Or more precise?

wet drift
#

If fire spread is on, does leaving coal on a wooden coking station start a fire?
If it doesn't I will suggest it unless someone who knows does it for me.

summer canopy
#

#suggestions message I'm on team backpack size as a changeable setting, because some people hate inventory management of any kind, while others love the 'challenge' that throwing out random trophies and stone provides. So backpack size should be treated like any other difficulty.

granite geyser
#

Inventory management is a core part of the gameplay, they will not change it. And a world modifier for someething so specific doesn't make any sense anyway

summer canopy
#

I would think raids and boss portals are even more specific, and combat is.... I don't even have to finish that sentence

#

Whoa, that came out with a lot more sass than I was expecting.

heady compass
hearty finch
rugged phoenix
#

any talk abt if the devs are planning to implement proximity chat?

lofty wave
#

The devs haven't said anything about it. I don't see now not being able to hear your friends because they're far away will be helpful though.

lofty wave
#

That was a reply to the above message about proximity chat

coarse idol
coarse idol
peak bronze
granite geyser
#

fired arrows

wanton atlas
peak bronze
coarse idol
peak bronze
wanton atlas
lofty wave
#

There's already damage variance, random inaccuracy and craft bonus for arrows. Bows don't need even more rng.

wanton atlas
#

arrows in medeveal battles ( I have done some digging around for this information)

  1. 50% hit dirt and could be reusable after cleaning
  2. 25% are broken in some kind of way and can be re-used after shortning, re-sharpening the tip or the feathers or gluing
  3. 25% hit a target and cannot be re-used
#

the thing tho. you should play a serious medeveal combat simulator game if you want mechanics like this

#

valheim isn't a simulator, it's a arcade style gameplay with hitpoints and made-up armor values

arctic wharf
#

Is a 👎 from me sadly, mostly for gameplay reasons over realistic ones.

You can retrieve your arrows sometimes in many games (skyrim elder scrolls V), and in some games even enemy arrows (LoZ breath of the wild).

Regardless of which implementation, just makes it harder to track how many arrows you may or may not end up with. Especially a no to picking up enemy arrows sometimes for obvious free arrows.

Valheim is very much a prep before leaving the base game, with arrows being one of many things to prep. skol

coarse idol
#

Talking fish are cool). Maybe some more replicas from some trophies? It would be fun to hear the grumbling of a troll's head, a fulling, or some kind of boss (or a little animation) 😂.

wanton atlas
#

more replicas?

coarse idol
coarse idol
wanton atlas
#

so basicly, all thophies should talk?

wanton atlas
lofty wave
#

🎰 🎰 🎰

coarse idol
lofty wave
#

Why does combat have to become casino?

arctic wharf
#

Always has been NeckSmile

coarse idol
lofty wave
#

But you said those arrows are random. Why are lucky players being rewarded with more arrows?

#

A better way of saving arrows is by just not missing, and in most cases that's entirely skill (but there's still a bit of random inaccuracy froggi froggi )

coarse idol
granite geyser
peak bobcat
# wanton atlas so basicly, all thophies should talk?

About that:
(No I don't think all of them should, but)
How about giving the ones that do talk (bosses I think) an actual voice ? (Not that little hum and a textbox) I know that'd be prolly a lot of work for 0 value tho. + Valheim has no voice lines... (And idk if it should 🤔)

wanton atlas
#

voice actors isn't cheap 🥲

#

and you would need a studio for it

peak bobcat
#

Yeah prolly... It could be cool to hear low grumbling voice of monemass shittalk me occasionally from the wall who xd

wanton atlas
#

and I'm not sure, but there is something with the amount of available sound channels and valheim music 🤔

#

can't remember what. but there are limits

peak bobcat
#

But yeah I imagine - a lot of work/money for 0 value

wanton atlas
#

well. coolness is value by itself

coarse idol
#

Okay - this is too much).

peak bobcat
wanton atlas
#

that's a good thing

peak bobcat
#

As yeah the games like Witcher and other RPG that rely on dialogues require voice actors... But 2 sentences per boss head (maybe not all of them even - eiktyr might not be need f.ex.) could be done "homemade" 🤔

peak bobcat
#

And boy that could get soooo annoying. Imagine planting 20-40 filing heads around someone's base to make them go constant "he he he" 🤣

coarse idol
#

I would also be happy with Troll’s nose moving (from the earlier version) when we are cooking 😜.

peak bobcat
#

Or even hiding them below the ground lvl xddd

#

That would open so many trolling capabilities to multiplayer xd

granite geyser
coarse idol
peak bobcat
#

But those laughing fuling trophies! I'd totally hide multiple around my friends base after he'd log out xd

coarse idol
#

Here, of course, you need a subtle approach so as not to irritate them (or the ability to shut them up by inserting a carrot or turnip into your mouth) 😋 .

languid ibex
# hearty finch https://discord.com/channels/391142601740517377/1202312684364910612/133947066984...

You're waiting in either scenario, and crafting is already really fast, so you'd be saving enough time to walk away and come right back. This would also require systems for checking inventory for additional item stacks beyond the initial craft, as well as the ability for tables to store the crafted items until you return. The only things I would actually want a queue for would be the Stone Oven and the Fermenter personally.

hearty finch
languid ibex
hexed jewel
#

#suggestions message it would be interesting if maybe past BF when we might first meet Haldor, if we could build some sort of little composting thing that occasionally produces bait similar to how beehives periodically fill with honey, as an alternative way to obtain bait besides buying (slow enough buying still a much more efficient way to get a full stack, let alone several, quickly)--maybe a new use for Ymir flesh in the building of the composter? we have a lot of feather sources already so the 'birdhouse' feather generator maybe not as value adding, but birdhouse buildings to put additional use for bait to slowly convert to feathers at some ratio is an interesting idea that I like too

hexed jewel
#

while the lox pies you forgot in the oven burn

languid ibex
#

Yeah that sounds useless to me, and far less engaging

#

Perhaps if you ever needed to craft tons of stuff, but it's not necessary

hexed jewel
#

#suggestions message i don't know if the rationale, if it's even a deliberate choice, for having items fall through is even to limit to storage because if it is it's kinda odd given we've long had the 'hack' of just dropping a cart on the deck (and I'm PRETTY sure you the boxes of its contents it drops when destroyed with an inventory, will also not fall through)

hearty finch
#

id rather just queue up those 3x foods and alt tab

#

the crafting time is not slow enough to alt tab, but also not quick enough to not be boring/frustrating

arctic wharf
#

This is when instead of needing a individual craft x1, x3, and x5...
We just get the option to craft (input amount up to however much we can craft givem the materials in our inventory) and then it goes on its own one after the next.
Of course with a cancel option if you want to stop at some point in the middle...
And dodge roll canceling too as normal.

Basically same thing Burney the troll said, but dropping all the bloat.

So much simpler NeckSmile

#

.
And for all those people that don't want to wait forever crafting... this is when hilder sells an outfit that also give more crafting speed ontop of the new crafting skill 👀
A perfect bonus for around the base activities.

lofty wave
#

#suggestions message I think a magic weapon that gets charged like a bow would be nice, but it shouldn't actually be a bow

hexed jewel
#

like an inverse dundr

autumn idol
#

rdnud

pliant sorrel
languid ibex
rose swan
#

The most I’ve ever crafted in one sitting is food; for example like 30ish uncooked stuffed mushrooms or something. I guess it’s never bothered me, because up until recently I’ve been used to crafting 1 at a time so the x5 feels absolutely amazing to me 😂

lofty field
#

In case you are interested: I just tested the expand world data mod to generate random stone portals throughout the world. I think it works quite well.

arctic wharf
#

Nice. I definitely want to try it for a playthrough at some point. No free time just yet though ahahaha

mellow crater
#

What I would like to do is playing a new run but on an old world already finished by someone else who would have voluntarily destroyed parts of his work so it feel old and forgotten.

#

I imagined this while building my portal hub and I was thinking “oh I would like to discover this place after traveling through a portal found in ruins”.

coarse idol
coarse idol
arctic wharf
#

Hmmm, different outfits for different activities sounds cool, though possibly a bit taxing.

#

Perhaps if split up, just keep it to 3 sets tops.

coarse idol
rose swan
#

Clothes that provide different utility buffs would be interesting. Could see Hildir providing such sets, similar to unlocking the harvest set (farming set) after returning the brass chest to Hildir.

And yeah, armor styles would be great too 😁

rose swan
#

I know the current clothes buff “base tools” but I’d be open to more options 🤔

slate spire
#

I think it’s been said, but I wish the clothing was organized better so the sets were clear and you could choose the color when you buy it, like the shield color options.

languid ibex
#

@unreal schooner I use the raft constantly at several tiny islands as a fishing platform, it's handy when an area has been emptied

#

It's also great as an emergency transport should a portal be irrecoverable or any other manor of emergencies

unreal schooner
languid ibex
unreal schooner
#

You can do all those with a karve tho

granite geyser
#

#suggestions message

Its window closes too quickly with the making of Karve

Yes... it's the first ship. That's literally the point of an upgrade

granite geyser
languid ibex
#

I wouldn't need to use all those materials for a floating platform that's just for fishing around a small island, that'd be a waste, and it's not as easy to survey with.

unreal schooner
languid ibex
#

Also, you can't just build a karve in the case of being stranded on an island.

#

But you can build a raft easily

unreal schooner
#

I personally don't remember using it except for my very first playthrough

languid ibex
#

Specific, but common

#

I understand, that's why I brought up my reasons for it being good for what it is

unreal schooner
#

Not that common, cuz i personally never experienced those

languid ibex
#

Right, but I've had silly things happen like using a portal to jump across a river just as a raid started without knowing, and the raid took out my base across the river without me even knowing. Thankfully I was able to make a raft with nearby supplies and check out why my portal had gone down. This occurence is surely common enough considering how fast and loose some players play, and even in my case where playing extremely safe while putting everything behind fences/walls, it still can happen.

granite geyser
unreal schooner
languid ibex
# unreal schooner Ok, but that is not to be changed according to the suggestion. It's the fact tha...

I don't think you're meant to take to the ocean in a raft or utilize it beyond simple means, the game at that point does progress fairly quickly and it could be assumed that the Karve feels that way because it was intended to become a main usage for ocean travel. This is true even in the late game, I don't think it's going to speak towards what the Raft can't do, so much as what progression can do.

unreal schooner
languid ibex
#

Your suggestion is phrased in an awkward way then, because you've made points against the Raft to bolster your suggestion.

granite geyser
#

It only has one purpose: Allow you to reach places you wouldn't be able to reach when swimming that is also cheaper to build than any other ship

unreal schooner
#

Yes, i fully understand how it is now. And still i think it's not balanced properly.

unreal schooner
# languid ibex Your suggestion is phrased in an awkward way then, because you've made points ag...

Yea, mb you are right, i just decided to write one of possible changes to the ships that could be made, mb it's not the best one, and ofc it should be thought through more carefully. Cuz you know at this point in early game especially there are plenty of items and mechanics mix in a complicated gameplay pattern, which makes it difficult just to change one slightly without affecting the whole pattern. But it doesn't mean we should stop making suggestions at all or make only super minor ones. My initial thought was rather straightforward: why do i never use the raft, and what can be done to make it more usable.

languid ibex
# unreal schooner Yea, mb you are right, i just decided to write one of possible changes to the sh...

Totally fair, but if you travel down the road of trying to make everything of use in Valheim, you'll inevitably end up frustrated with how many things are easily forgotten and under utilized by players and developers alike. 😅
That said, it can also be viewed as a positive how quickly you can progress to the Karve and more handily explore the world. Personally that's probably the one reason I ultimately wouldn't change my vote on the suggestion, but you're not wrong!

unreal schooner
#

Also the fact that a karve can outrun a serpent kinda kills the whole purpose of bring the metal on a ship part of the gameplay

unreal schooner
# languid ibex Totally fair, but if you travel down the road of trying to make everything of us...

The main thing with the suggestions now is that, you can't suggest anything really worthy because it will affect a lot of other things, thus initially preventing your suggestion from being considered. Unless it's a super tiny suggestion for game polishing purposes that doesn't touch on deeper mechanics.
I personally think a lot about the fact that our protagonist never actually learns magic, which is a bit disturbing imo. But no way there's any possible suggestion-formed solution to that, that won't make people dislike it immediately.

languid ibex
#

Oh, most times sure, but when the winds change just as you hear that roar, it can get pretty tense. It's also meant to good for fighting the Serpent, that could be difficult when it's running circles around you with no option to get room to breathe.

languid ibex
#

Also, there are plenty of ways to suggest smaller changes that influence many systems, I would just say that trying to highlight why something isn't useful with your experience alone can lead to discussions like this, where people raise points outside of your experience, and aren't properly considering the suggestion.

unreal schooner
#

Nope, i mean never 'actually learn' it. He just straight up uses it as soon as he finds required materials and food. But the fact that a person who only swang his axe before can craft a perfect mage staff is odd to me. Eapecially knowing that in previous life our viking probably never dealt with magic too.

languid ibex
#

I would just raise the point of, how do we learn any crafting recipe, or come upon any knowledge? Hugin and Munin play a large part in this, but we are also exposed to magic long before we utilize it, that sparks curiosity in anyone. Seeing a Shaman conjure a magical shield, and having our guide tell us what to do with each material would inform someone enough to put together any missing pieces. Not to mention, magic is present in many ways early on, such as utilizing symbols on a carved wooden structure to teleport to chosen places. Even sacrificing things to alters can be viewed as a type of magical summoning, which is one of the first things we do in this world.

unreal schooner
languid ibex
unreal schooner
languid ibex
random monolith
#

Your raft suggestion fills me with rage

unreal schooner
random monolith
#

What makes you think theres no reason for us understanding magic

unreal schooner
random monolith
#

Thats not an answer

unreal schooner
languid ibex
# unreal schooner No, i'm saying a mage in the game is not someone who really understands this wor...

I don't think that logic tracks tbh, the same could be said for woodcutting, mining or utilizing any weaponry really. Who says we have any knowledge of blacksmithing or building for that matter? There's a suspension of disbelief alongside an assumption that the person(s) chosen by Odin have the capability to understand and accomplish anything that needs doing. If you want a small cutscene montage of our players breaking every little thing down and training with it or something, you'd be better off to assume there's a degree of aptitude surrounding the challenges ahead within our characters. Otherwise we would've just moved on to Valhalla as anyone else does.

unreal schooner
languid ibex
#

What did I exaggerate? Saying characters have no understanding of magic that come from a religion based around myths soaked in magic and godly beings is a bit of an exaggeration to me.

unreal schooner
# languid ibex What did I exaggerate? Saying characters have no understanding of magic that com...

You exaggerated with saying that all the other skills can't be learned as well, they can be first by logic and then by repeating it. But with magic, only the repeating part remains, and the obtaining part is missed. The portal just works by itself. The galdr table just makes you staffs, you can be 1 min to this world and already use the galdr table if someone built it and brought all you need

languid ibex
unreal schooner
# languid ibex That's a comparison, assuming we know nothing about magic can also be applied to...

Even so, that's actually my initial point, cuz magic fully appears only in the late game, almost out of a sudden. It would be more wholesome if you could start performing some magic from the beginning, some small things here and there and upon arriving to mistlands become a true mage with some previous background to it. Not just a heavy warrior swinging his axe, who occasionally ate a blue mushroom and voila now i can magick type of way

languid ibex
# unreal schooner Even so, that's actually my initial point, cuz magic fully appears only in the l...

Eitr is the perfect example as to why you aren't utilizing magic early, you aren't naturally capable of fully harnessing it, only by eating food can you become temporarily capable of magic from within yourself. You are able to utilize magic early however every time you use a forsaken power, imbued by the powers of the Sacrificial Stones laid out by Odin. The same can be said for both Wards and Portals, while not directly harnessing magic, you are using ritualistic practices to accomplish magic. I don't know why it feels out of no where personally, when the very first enemies you encounter include a Greydwarf Shaman. Being able to utilize powers similar to Greydwarf/Fuling Shamans should highlight the intention behind magic and how it is laid out in front of the player before allowing them to utilize it.

I would also remind that magic itself isn't easy to just pick up and use, you can burn yourself, your tames, and even explode your own base when trying a Trollstav for the first time. This learning experience in itself could be a wrapped up as a cutscene and repackaged as a montage easily.

unreal schooner
# languid ibex Eitr is the perfect example as to why you aren't utilizing magic early, you aren...

That's right, so you don't need eitr to use or set portals, you don't need eitr to get the forsaken power. All this early magic is just granted to you from above, no matter how much eitr you have. Even if you eat a blue mushroom in the early game it will give you nothing at all, no new knowledge, no experience, not a single application of the power you revealed within. I see this as gaps, as a good opportunity to fill those gaps with some minor magic coming from the player, the same way it will start working in mistlands and beyond.

languid ibex
unreal schooner
languid ibex
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Also yes, magic was added to the game with the Sacrifical Stones & Vegvisir, the first things you see when entering Valheim.

lofty field
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Not exactly. I wanted an option where building portals is disabled, but where they would spawn randomly in the world so you can find them. The mod I mentioned allows me to do that. It would definitely be possible to randomly connect them, but I suspect they would not connect until the world around both portals of a pair is actually generated. @coarse idol

unique cove
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have a mod that just drops you on a random coordinate on an unconnected portal

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Half the time you'd just land in the ocean though....

lofty field
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Sorry, context was lost, I was replying to something, but it did not work apparently...

unreal schooner
# languid ibex They do have a staff, but it could easily be assumed they have a natural affinit...

Ok, let's go this way. Why do we have red runestones in the game? To get some idea of what this world is about. Let's say there two players, one read those runestones and the other didn't. So one knows that boars can be tamed, the other doesn't. The first player learned something about the world, so now he has boars in abundance, and the other one is still killing every boar he sees, which he is probably totally fine with.
The same principle could be applied for magic from the early game. The first player is curious about how magic works and found let's say a blue runestone describing how portals work and how they can be set up. So he learned about portals and now can use the max out of them. The other player just found a surtling core, he got the portal recipe, but he doesn't know how to set up portals, so he just builds two portals, which magically connect to each another and that's it. In order to build another pair of portals he needs to learn about how they work. That's just a small example of how a player can be encouraged to choose the way of the mage from the early game. At least every magic item or thing can be given to us this way imo. Or with scrolls, or whatever. So later the first player will more likely become a full mage, because he is curious about this way of progressing in the game. And the second one as he isn't curious about learning stuff, will rely on physical strength or stamina more to progress, cuz that is just another way. Or mixing those ways in different proportions.
As for now, the player just progresses one way and in Mistlands he can suddenly switch to another path, which many players either ignore at that point already, or those who switch could have prepared themselves for it if they were able to, as they were inclined to play this way.

coarse idol
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This hints at the choice of one player role at the beginning of the game. But the game gives you the opportunity to try a little of almost all the roles as you progress (archer, swordsman, spearman, mage).

peak bobcat
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But you are not picking character classes in valheim... That's not a yet another RPG... You can use whatever you want to equip - the only limit is crafting the thing... And it's good this way

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And it's great this way because imagine picking the "spearman"and then getting stuck with the spear whole game where half of the enemies are resistant to "pierce" DMG type

coarse idol
proud mason
peak bobcat
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  • that "no magic in the early game" forces the player to play around with everything, as the game gets pretty hard at some points (for the new players) and I can bet 95% of them would just switch to throwing fireballs from far away...
wanton atlas
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magic is very much a glass cannon

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if they catch you, your dead usually within 1-2 hits

peak bobcat
wanton atlas
coarse idol
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No, in terms of development and display of weapons, the game is quite balanced and thought out. Magic at the beginning, for a naked man with amnesia, would be superfluous (in fact, it already surrounds him in many mechanics and machines).

peak bobcat
wanton atlas
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but it only lasts a short time

grizzled temple
# peak bobcat But you are not picking character classes in valheim... That's not a yet another...

the main issue i have with this implementation is that if you stick to one or two weapons/damage types, you level those at a decent rate and can do some good damage with those, but you run into damage immunities and resistances. however if you use a mix of weapon types, youre equally suited to each- but dont do nearly as much damage, like a tiny fraction, because you dont get enough xp or levels to sufficiently maintain multiple weapons unless you grind the hell out of the game

peak bobcat
wanton atlas
coarse idol
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I'm at a crossroads right now). I’m adding eitr, but I don’t dare switch to staves yet).

peak bobcat
lofty field
grizzled temple
peak bobcat
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That would require some fiddling with the numbers not to make It to high, but I'm just saying that it feels like above lvl 50 the exp progress almost stops

grizzled temple
peak bobcat
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Or get at it from the other end and just slightly lower the xp cap on this higher lvl

peak bobcat
grizzled temple
# peak bobcat Then 50% of your issue is you die to much

that is a big issue yes. i die a fuck ton lol and i am very grateful for the "no skill loss" buff after you die. but im also using my weapons a fuck ton as well in between deaths, more than most players would and certainly more than the rest of the people online (in my server) do

coarse idol
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And my archery improved, like a shot from a crossbow.

grizzled temple
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should crossbows and bows share the same skill?

peak bobcat
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Hmmm. From my experience I am usually getting to 40-50 on main weapon and 20-35 range when I reach swamps

grizzled temple
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if i didnt play so aggressively id likely be 10 or so levels higher on a few skills

unreal schooner
# peak bobcat And it's great this way because imagine picking the "spearman"and then getting s...

Yea, right. but i'm not talking about classes, rather about general directions of progress, which btw do exist in the game already. I'm not inventing them. You can mix them any way you want. The only thing is that one of those directions appears later in the game, as if it was added later;) and i'm completely fine with all of that, but do think that some elements of controlled magic could be added to early game as well, not gameplay breaking ofc, but some small things (like hmm.. portals), that mostly just encourage exploring the world to get them and give a hint of mistlands magic coming in.
I still don't understand how shaman fuling functions btw. Does he use elemental magic? Or blood magic? Or both?

peak bobcat
grizzled temple
coarse idol
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I died so many times on Yaglut that I covered the entire battlefield with my graves and now I have two large boxes of food and ice arrows).

grizzled temple
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ive got a quality 4 arbalest and its quite lovely, i prefer it to the bows since the bows drain SOOO much stamina, like im not sure what the point of the bow is once you get access to the arbalest, since the arb does more damage, uses a tiny amount of stamina, and the draw time is barely any longer (if you dont have a mod or something that lets you keep it strung on your back)

lofty wave
grizzled temple
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my bow skill has atrophied to 7 while crossbows are 21

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ive also died twice recently

peak bobcat
proud mason
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i once somehow managed to get my crossbow skill to 67 with a mix of basically only using those and beeing rather careful to avoid perishing

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was on a server tho, so i did do a lot of random sniping

peak bobcat
grizzled temple
peak bobcat
grizzled temple
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how much are we lookin at? half? quarter? 25% less?

peak bobcat
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With the fact that also your draw speed gets SUPER increased... To the point you become a semi-automatic frost arrow cannon?

unreal schooner
coarse idol
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I wanted a crossbow, but when I made it, it seemed weak and not very powerful ice arrow.

peak bobcat
proud mason
peak bobcat
peak bobcat
peak bobcat
grizzled temple
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i spent probably 150 charred bolts on a 1 star morgen lmao

peak bobcat
proud mason
peak bobcat
proud mason
peak bobcat
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Yeah right 🤣

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It being just best or great secondary option in biomes (3)4-7

coarse idol
peak bobcat
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The only thing it struggles (compared to f.ex. iron mace) are stone golems (immune to frost and spirit - pure blunt is best for them)

proud mason
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riding them with a pick is hella funny tho

grizzled temple
peak bobcat
proud mason
peak bobcat
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That's when crossbow feels better than the bow - to just take those occasional 3-5 bolts on the target you cannot reach otherwise

proud mason
coarse idol
peak bobcat
proud mason
peak bobcat
peak bobcat
coarse idol
proud mason
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plus i really like the recoil the crossbows give you, that makes them even viable in close combat without needing to bin your stamina into running or rolling

grizzled temple
proud mason
coarse idol
peak bobcat
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Yes, lightning damage is the only "elemental" (magic) dmg that causes stagger

peak bobcat
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But hey it's an biome 4 tier weapon It cannot have the end-game DPS!

grizzled temple
lofty wave
peak bobcat
grizzled temple
coarse idol
lofty wave
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Frostner has very high knockback so you won't be close for very long

peak bobcat
peak bobcat
grizzled temple
lofty wave
peak bobcat
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But better stamina efficiency and single-target damage

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And yeah the MMB on frostner has 2,5x dmg and 2-3x (not sure how much - but enough for sure) knockback

lofty wave
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It also has 2x stagger but because it mostly deals frost and spirit, even with 2x the stagger is low

bitter totem
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just use himminafl, better for cc against multiple enemies, single target doesnt matter except if it's Reto & even than I'd rather have a himminafl than any other weapon with a melee build

lofty wave
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Klossen is good for Lord Reto, it pushes him away so even if he doesn't get immobilised you will be safe

bitter totem
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frostner & klossen & other weapons are way too risky to use against reto imo

lofty wave
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Just don't get hit NeckSmile

bitter totem
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easier said than done 😉

peak bobcat
lofty wave
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He has the same attacks as a charred warrior, so you've already practiced before you even discover him

bitter totem
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I had more trouble fighting Reto than Fader and all other bosses/minibosses when I was doing my valheim in reverse run

peak bobcat
bitter totem
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yea and if u dont get the range correct u are dead

lofty wave
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So don't do that

bitter totem
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atgeirs are easier to calculate for range and knockback is just as good 🤷

lofty wave
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If you immobilise him, with jade axes and a bit of luck you can keep him that way until he dies

peak bobcat
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Yes but single target dmg is worse

bitter totem
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who cares abt single target dmg when he is the only one in his tomb with you?

peak bobcat
lofty wave
bitter totem
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if it takes a while to kill him its ok because he only spawns 1 time in the world and u can only get his loot once

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if I didnt have a full set of magical weapons I'd use himminafl for him 🤷

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if u have access to green axes & other things like maxed protection bubble you can probably use those easily but if u don't himminafl is cheapest & best alternative

peak bobcat
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Nah, cheapest is the frostner (no refined eitr)

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  • it's basically the same strat that himminafl just different animation and dmg numbers xd
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U stand there and press MMB occasionally xd

peak bronze
bitter totem