#suggestion-discussion
1 messages · Page 44 of 1
I personally hope we get the weapon types missing from the Ashlands as well as new gems for fire and frost damage.
#suggestions message
Sounds extremely cool. Doesn't break combat nor exploration as intended.
Only drawback is that that combo is simply cooler than all other weapons, so it would be weird having it without doing other similar things, which would be a lot of effort, and would probably lead to something breakable.
I hope we get the ability to infuse the weapons with a second elemental type, the addition of the frost fire and spirit gem, and a rework to how you add gems to flametal weapons in general so players don’t waste flametal upgrading the gemless versions
the gem cutter could be its own sub workbench like the mead ketill or food prep table is for cooking
@wind swan @zealous skiff @silent juniper 💡 👍
👍 weird how u saw that it was deleted right away
dont question it
Also, Lightfoot Mead already does this
If you tried to post in #suggestions and your message was deleted, it's because you need to include a 💡 before the message.
Guessing they're using a discord plugin and saw your suggestion was removed by the bot 🤔
yea pretty much
ahh excuse me is that I got the wrong channel
sorry
i saw that, but it is hella dark that i gotta wait 30 mins for another try
One solution to no map boss stuff is to have some kind of spirit entity spawn there and point the way
Amd perhaps after you find the vesigmikhgdgj whatever 🙂 then every now and then randomly the spirit entity would spawn in the world again pointing yhe way. Kind a like how the odin figure works
@sly reef
I thought it only prevents destruction, my bad
@muted pumice #suggestions message You can do that by playing crafting table or fire camp around the deposit.
Aslo putting fences is usually enough to keep them from causing problems .
just play the game on passive mode at that point 🤔
you need to cover a large area placing worktables. and mobs keep walking in from outside the "blocked" area. pretty annoying
cant do anything without being pestered every few minutes. mountains are the worst imo.
You’re supposed to be pestered every few minutes, combat is part of the game.
just kill everything around the mining site before
Mining and chopping make long-range sounds to intentionally bring enemies to you
monsters don't have infinite respawns constantly
im a bit fed up. so I use killall command
There is a world modifier for combat difficulty and passive mode. If you don’t want to fight, don’t fight.
killing immersion too, but well
its difficult. to easy combat is boring too. i just want to grind the ores you need, which is tedious enough already
Put some campfires around, regular Greydwarves are afraid of fire and stay away.
as said: they walk towards you anyways (using the camp fires, worktables - spawn block methodes)
maybe the game could register one mining ore and reducing spawns or so. otherwise im fine fighting
The game tries to bring enemies to you when mining ore and you want it to do the opposite of that?
while mining, yes
Without the fighting, mining is just holding left click and waiting
go to mine silver. every 2 minutes drakes, golems, wolfes.
If greydwarves are agitated by fire they won't attack the player. They try throw stones at the fire tho.
will try that next time. but there is the mountains
could make it an optional modifier
It already is, there is a modifier for passive enemies
hmm. might have a look
enabled now. lets see how this works
Enemies cannot target you until damaged
thats also a bit weird. can walk now into a fuling base and loot it. i would be cool if they they get aggro if i am too close to them or stay too long
also attacking one makes only the one attacked attacking me.
i just want to mine peacefully
but it feels weird. like god mode.
So you turn it on while you're mining, then turn it off when you're done mining.
It's as simple as that.
And if you don't like that, create a mod that lets you mine in peace, but aggros monsters the moment you loot something. Like the Dverger in Mistland do.
Solves the problem entirely.
i guess ill stick with the devcommands. killall or in invisible or so. leaving the game to turn on/off settings feels strange and braking the flow somehow. dont know how to explain
maybe some more options for the passive enemys setting might be implemented ? who knows.
Dwerger behavior on everything wouldn't be awfull as an option.
Gotta always be on your toes; when you’re mining or collecting resources, enemies are going to engage with you- thats their job 😉
I understand it’s frustrating, but that frustration is part of the game.
If passive enemies is an option, then middleground is as well.
Yeah, and there are many solutions to deal with that frustration.
The solutions:

Silver is quite fast to surface and one pickaxe it completely. But if you like you can build temporary taft roof over the spot. It can protect you quite well from drakes, wolves and fenrings
Add to this solutions roll
worth a try
Before i realized you can mine silver by excavating entire vein to air and one shot it, i mined it under roofed structure, by really mining it piece by piece.
But using antler axe to surface the vein and destroy it usually causes just couple wolf/drake to appear so i dont mind the hassle
where to hit for one shot ? does it have to "float " ?
Yes. It usually doesnt matter. Sometimes nearby trees, stones etc might give the vein "support" even if they are not touching the vein
#suggestions message
I don't really hate the idea of electrisity, concidering the aesthetics of some of the existing magical structures.
I would certainly enjoy figuring out magical logistics within my base.
However, I don't think there is enough game left to implement it in a nice way.
there is always time, but it wouldn't fit the game what so ever 🤔
Not the details of the suggestion, but things like the shield generator are definitely quite techy already.
I don't think it would be completely out of place to have those kinds of structures, but drawing their energy through some kind of "wiring" instead of burning bones directly.
With "wiring" I probably mean something more akin to a flow of magic between some small stone structure, requiring empty space in-between. The source could be a structure burning bones or refined eitr, or something new.
That completely contradicts what has been said about missing features...
More particularly many missing ones in ashlands, they weren't included because "there was not enough time"
There is time, and then there is reasonable time.
we could fix things before 1.0 and some things possible after 1.0
but just making valheim into a viking version of Minecraft is where I would personally draw the line.
If you want to play with electricy, go play with redstone :/
#suggestions message Uh no i would not like to kill fader 50 times for some food. Also, the damage is getting high, so the stats have to go higher.
yeah.. a boss is not a food source
Bog witch ingredients have sorta entered the chat
enough people complain about gathering berries already😅
those flame berries could allow us to enter deep North without slowly freezing to death if we just have them in our inventory 🤔
yes, but you dont need to kill the boss for the item itself
Until we get deep North gear to stop from freezing
I'm just being a stickler 
True, but it could be something else than berries... like i just fought a giant flaming dragon and all he drops are berries!? Not like a small little flame or smth!?
Oh crap I meant flameberry seeds lemme change that
@rain ermine restart how?
@main horizon mammoths yes, rideable, nahhhh
Sounds like a ng+, but not just keeping the character, but actually getting some kind of bonus.
(Because replaying with old character is obviously possible already)
All of that is already possible with just commands
me personally it seems like a good idea cause of the terrain being mostly flat allowing to have a large mount like the lox in the plains (unless im just wrong)
yeah. Some people are just very against that kinda stuff though, either because it's "cheating" or seems "difficult". Basically how most people would respond to "Just make a mod"
It would also be extremely easy to implement, since the system obviously exists already.
Not so sure about another ridable animal... but I would like me one last farm animal of some kind.
My vote would likely go to a mountain goat-like animal (meat, wool, and maybe horns for something?)
I’m not sure, kind of why I left it open ended. Maybe just wake up on a new map or something but still have the old world saved or something. I was more thinking about like some sort of upgrade or item for finishing the game that’s functional and cool to have
So... literally how it is now
#suggestions message Like a stamina regen rate modifier?
Red stone is one of the few things good about Minecraft imo 
Redstone by itself, as in minecraft but there is no world gen, no survival, and no purely decorative blocks, is already one of the best games in the world.
I’m actually with you on this one- would be interesting to see some gearpunk or steampunk elements? Reminds me of the Dwemer ruins in Skyrim, so cool! But yeah, pipe dream for sure lol but it’s a fun thought
Dwarven Centurion is one of my favorite ‘monsters’ in gaming 🤔
#suggestions message What would be the use of this?
I think it's so people can share recipes, but it's simple enough to do this already. Also, it's exciting on first playthroughs to describe was a new item unlocked for you to your friends. That'd take away from a discovery aspect imo
situation just happened to me, been on a server and a buddy showed up and just had to waste time going through every chest every item ever bits and bob to unlock how to make a tool
by sharing your known crafts you could just avoid that annoyance
Playing Valheim in Valheim will go hard...
Ohh gotcha, fair enough!
It's actually one time action, and it will stick to the character till U delete it, or clear your crafts blueprints
I'm aware, this would be a benefit similar to the cartography table that helps players in servers that join late or fall behind due to outside causes to catch up to the group
All my proposals were simply deleted because they were too voluminous?!
Are there any game suggestions here that get at least 100+ likes?
Why are my messages deleted?
It’s typically frowned upon to have walls of text. Yeah, there’s one suggestion I know of that has over 100 thumbs up.
#suggestions message Here are some rules and tips regarding suggestions 🙂
No because people don't care about suggestions
So this section is just for show (dreams that are of no interest to anyone)? The developers are not told anything about these most popular proposals, and they are not interested in our stupid fantasies?
1?! For all time)?! And the developers implemented it?
I mean, this channel isn’t like a democracy where the highest voted suggestions get added in. The voting is to just sort of gauge interest. There have been lots of suggestions implemented 🙂
No, but that’s not a bad thing. If the team doesn’t want it, then that’s just how it is 👍
Honestly, this channel is at its best when you don’t take it too seriously 😉
I don’t understand why they see how many different (popular) mods they make with their game, don’t they just want to take something from them, polish it and add it to the game?! Why do they just turn away from this?!
Yep
It is just for show and drama in here
Well, I don’t know the specifics, but the vast majority of players to my knowledge play vanilla 🤔 there’s often not a lot to take from mods.
I just thought when I registered, this is the official discord channel of the developers. Probably one of them comes in and reads something here).
They read the suggestions 👍
Doesn’t mean they respond to all of them though
There is a lot of useful things to take from mods. Veinmine is one of the best mods In the game that would drastically improve woodcutting, mining etc
In fact, there are a lot of not very convenient things in the game, for example: fog, weak light, a small number of furniture elements, buildings, and the like. This is what modders are finalizing for developers, for the convenience and greater interest of players.
Inconvenient doesn’t mean bad game design though
Inconvenience is an obstacle to be overcome
Inconvenience can be used to steer the player in certain directions
the inconvenience of constant rain in the swamp deters players from basing there
Too much convenience detracts from experience, if the whole copper node popped in one you would rarely if everhave situations where a troll comes over to shmack you
It is because you were not following the guidelines and putting many suggestions with on message.
You are meant to post one suggestion at a time, per message, so everyone can vote on that one suggestion specifi ally with the reactions.
I assume, that is the reason at least 🫡
Well said iGod 👍
I haven't finished the whole game yet. But vanilla really gets boring over time (when you spend hours running around for resources, but are trying to do something to further progress). Therefore, I “went over to the side of darkness” and also installed a bunch of mods (which did not particularly affect or change the mechanics of the game). For example, the change of seasons, different furniture, convenient autocraft without running through boxes every time.
Nothing wrong with downloading mods to customize your experience! But understand that the vanilla experience is a great experience for those of us who enjoy those aspects 👍
Don’t get me wrong there are certain inconveniences that I agree should be addressed, Like not being able to insta fill a smelter, standing and holding e or mashing e to fill it isnt a feature that provides an experience
It’s still unpleasant that they deleted(.
Mods are very much welcome yeah. If it makes the experience more fun for you, than that is a great things. This is a game, made to have fun 
#suggestions message Not really seeing the point. If they don't have the material yet, then those recipes are useless to them until they do get the material (which at that point they will have the recipes anyway). And in a co-op environment (where players would be sharing the knowledge), the other players could simply give/share the materials instead so they can unlock the recipes, no new table required.
Unfortunately, sure.
Could always post them again, just following the guidelines. 🌟 🫡
If you want to, that is.
Yes...
Been saying a Shift+E button combo to fill a machine input would be great for a long time haha.
The mod for it is one I do like quite a bit.
The first half sounds like an issue of playing too much at once
I have already forgotten half of what I wrote. Otherwise I would have looked at it and written a separate sentence later.
Good rule of thumb, write everything within a word documenta or Google drive doc or Grammerly doc or something along those lines first.
Not only does it then provide a backup of your text, but does a better job of checking for errors. 
I'm in Word, I also deleted it by accident.
Oops, unfortunate
What?
Advice: Don't listen to what rej says when it comes to suggestions in general. 99% of what they say about it is nonsense
People that say the suggestions channel is useless are just completely wrong
how many suggestions have made it into the game? just curious
Lightning staff is a reach, meteor staff too, and don't see how lava is that groundbreaking of a suggestion for a place that's supposed to be super hot
Crossbows I believe were inspired by suggestions 🤔
Hard to remember ||damn the hack!||
Oh! The hexagonal door was a suggestion? I believe it was introduced in Mistlands, but everyone loved it so much they wanted it to be a placeable. Am I right on that?
I still claim feasts as a suggestion of mine that made it in.
Was not ♻️ at the time, and the implementation ended up about 90% the same. 
yea but calling that a suggestion is a bit of reach imo
Possible yeah (add it as a build piece suggestion). Though that's nothing too crazy to do ofc.
Fair enough! Farming skill, would it be fair to call that a suggestion? Though admittedly it’s nothing outlandish
Was hold to stack into chests a suggestion? Surely someone had suggested it before its addition
says the troll who always has to disagree with everyone to try to prove their own point 
Hmm not sure. Brain is kind of fried atm
Candles and barrel were both suggestions, but again- pretty ‘generic’ items. Though I remember them being highly requested… by me 
Also to kinda boat of off your suggestions, 2h swords not having mtp and 1h swords having mtp is a suggestion but it's a very intuitive suggestion that the devs hopefully can think of
Hopefully that one is simply an oversight that will be corrected 👀
What if it was intentional though for the sake of some kind of idea of weapon balancing lol
then they should nerf 1h sword slash dmg
no reason a 1h sword in ashlands should be doing as much as a 2h sword in ashlands
If irongate thinks it's balanced that a 1handed option that allows you to bring a shield should not have mtp and the 2h variant of that same weapon should have mtp then idk balance is hopeless
From what I’ve read about it 2h swords still deal 33% more damage against multiple targets than if it was against one target if that makes sense
Then again this team also made staff of protection, embers, wilds, the atgeir etc so 
Staff of embers is op? 🤔
<This guy is a novice Eitr user
No, the total damage to 2 targets will be 133% but each target will get damaged by 66%
Yea so equal parts fire and blunt and its aoe, its ranged (ranged > melee in this game no matter what), 0 meter aggro radius compared to bows/crossbows being 8m, and it uses a completely different resource which allows you to use stamina as a completely defensive resource and not a defensive/offensive resource
its just stacked, and when you compare it to say something similar, like the demolisher (blunt/aoe), it just pales in comparison
But 1H swords have the no multitarget penalty so both targets recieve 100% and total is 200%
Ahh gotcha. Yeah, I’ve noticed that since Eitr attacks aren’t connected to stamina, it’s way easier to maneuver out of combat during spicy situations. I feel like I can actually justify not having any stamina food 😅
Which is total bs imo
#suggestions message Just a friendly reminder 👀
Trying to hit 100?
My guilty pleasure is seeing big numbers 😂
Logically the 2H swords shouldn't and 1H swords should (have the penalty)
But imo both should...
And I think you frazed it wrong so most ppl did not understand it. Same like most ppl here don't know that the 2H swords have the penalty while 1H don't 🤦
I think you frazed that sentence wrong 
Having an opinion is trolling? That's ironic
Yeah true, I was typing too fast, and I messed up on too many negatives
Edited already tho
I'm more just pokin at your spelling of phrased
no worries tho 
True
Again I was just typing that in on the fly while also talking to my buddies in different language and loading in PUBG game so... Yeah i crippled that eng there xd
We've all been there
I’m like the king of typos around here, no worries lol
I have a funny story about that actually: once I was talking to someone in English, my mom walked in and started talking to me in my native : TLDR I started responding to my mom in English and to the other guy in my native on accident xd
Getting back on the issue:
I think it was a coding blunder as the 1H swords were in the game sooner and that n-m-p was distinctive from maces, and I hope they just forgot to code that in for the 2H swords... I hope xd
And I hope they'll add that
If it makes you feel any better I was writing a lab report for my organic chemistry 3 class and the lab was on analgesics (painkillers basically), and I dropped the gesics part of the word 3 different times in the lab report 
At the end of the day, we all just want to swing a big sword and cleave like 5 enemies 
has anyone ever talked about how light items just get submerged in valheim? like leather falling in the deep or something. I think something heavy should be the only thing that gets submerged
Buoyancy and density are the main determining factors. Being light or heavy doesn't necessarily determine if an object will sink or float (just look at boats, which float despite their weight).
'Only heavy things should sink' is crazy ngl
#suggestions message @onyx flume The boss already adjusts it's health for the amount players near it(up to 5), the boss damage/health can also be tweaked further via the combat slider.
The biggest problem when multiple people fighting. All cannot hit at the same time. Hence the scaling is'nt +100% per player
Else everyone would be instainly killed until only 1-2 is left 😅
This is why the only real way to scale up boss lethality towards groups without neccessarily making unfair vrs individuals as a linear scale on damage numbers would be... is to have AOE mechanics / moves that have more to them based on the amount of players.
Meteors raining from the sky? 5 fall around each player.
Boss has a mov where they dash to a player and quickly attack once? Have em dash to each player! (Up to 5)
Summoning some of their army to aid them? Have them summon 2 mobs for each player in the area!
Ofc, not all of these examples are still as forgiving, but they are better than being 1/2 shot due to raw damage numbers scaling up. 
It can feel a bit similar with boss health as well, since if some players are less skilled or less geared... the other players have to pick up extra weight.
But that is less of an issue, since as long as you play safe you will eventually empty the health pool regardless of how much. It's more about trying not to make it a slog of a fight.
Is ofc a few other inherent benefits to multiplaywr as well. Obvious things like the boss can only focus one player at a time with normal attacks. 🫡
I personally find the bosses just as intended in how they work
remember, the game isn't ment to be played over and over and over and over,
or
constantly over time. it's ment to have a start, mid, end.
hence we have the world options for people who want a challenge
Wouldn't mind a little less jank with a few of them though 
moder yes. rest is fine 😄
Yag safe spot is another thing that comes to mind. But yeah moder is the main one that sticks out.
like. Yagluth shooting meteors at all 10 players if you max out. he will basicly nuke the entire area
there is no real safe-spot. he will destroy those fingers
The elder tho. you can surely hide bethind those pillars
Am more talking about the area that if you stand in he finds it hard to hit you. More a blind spot*
Anywho, still got my fingers crossed for an extra difficulty level for 1.0 that adds one or two new attacks / mechanics to each boss and some key enemies. 😁
Especially if they so happen to counter some of the easy cheese strats to throw speedrunners for a loop wahahaha
No more campfire under elders feet and then playing ring around the burning tree. 🤣
no no speedrunners aren't something to mess with
They'll find another way hehehe
Like that suggestion to add a setting to hide raid text 👀
More spooky to suddenly happen without warning.
The warning is short enough already, you can’t even rest if you need it
Anf the server as well no doubt.
Have the meteors do terrain damage for some added fun 
tbh, i think odin is lying to us (the player) to kill his undesirables
like, valheim was once part of the yggdrasil and then odin cut it off and threw in anyone he didn't like in there, now the guys that he didn't like try to reattatch it back and suddenly "it causes destruction in other realms go fight em"
not to mention he sent us with absolutely no armor and no preparation, he could have sent thor to crush out the forsaken, but instead he chose possibly the worst choice to fight HIS battle
even forsaken aren't truly bad guys
eikthyr just wants wilderness to thrive
elder didn't like deforestation of humans
bonemass was once a prosperous civilisation that didn't worship odin so he just curbstomped them
moder is literally summoned by us crushing her eggs and her name is literally "mother"
yagluth saw his people fall and never gave up for his people so odin ripped him in half and buried the parts separately,
Fader was once an amazing leader that went insane because of a sleeping child (which might either be loki or someone we don't know yet) and his murmurs and destroyed his kingdom when he found out people burned down the building with the sleeping child (it survived but holy shit talk about overreaction), he even feels guilt if you wait long enough near his mounted head on the wall
the only villainous forsaken is the queen really
i wish that when deep north drops, we either can team up with (what i assume to be final boss being) Fenrir or fight him and get to valhalla, Fenrir is prophecised to be the one to kill Odin, its obvious why Odin wouldnt want to show up, he aint riskin it
Womp womp imma kill all the forsaken anyways sucks to suck forsaken get better gg noobs 
fair, just saying that i wish for a possibility to kick odins ass
Would be cool but I don't think it's gonna happen in valheim 
I like the notion of getting called to do something, becoming so powerful and then just be like, why am I taking orders from you again? and then take the throne
Fenrir could be that single "enemy" that tries to reason with us and us having a choice, after long long game of not having a choice but to fight for odin because his lazy ass doesn't want to take down his undesirables
like, he knows that we slain practically all the other forsaken and he's the only one standing, he knows who's he's gonna fight with
Why would the game have any glimpse at a complex story by having multiple endings instead of just being "you have one goal, finish it, done"?
having two endings is more than enough really
Having ONE ending is more than enough*
Valheim is definitely not the type of game focused on story
you do not read the lore slabs then
Idk valheim def focuses on story through the world building the ofc then lorestones
Each biome 100% tells a story about how it ended up to be the way it is
i just feel like the obvious bad guy by helping odin
That perspective is has a little bit of rose tinted glasses
Like the elder is the "Final boss" of murderous vikings reincarnated or w/e as greydwarves
Every forsaken quite literally wants to kill you, and its either you or them
The final boss is George. It was George all along.
elder was friendly once
Once. Not anymore
but he got angered with humans after they started deforestation
kinda reasonable since bro is literally a piece of yggdrasil
if i was a tree and some ants started to cut down (or in my perspective murder) what is essentially the same species as me, i'd be pissed too
they want to murder you because you summon them by literally murdering their spawn
nah, she's the only one that truly deserves the prison, she kinda represents greed
Can't you make the rose tinted arguement that she just wants a home for her kind?
"hunt his kin" "burn their young" "sacrifice her spawn"
her summon text literally displays "the queen wants it all"
Well you kinda got sent there to defeat the bosses to stop them from escaping the prison before the valheims world connects to Midgard - or sth like that in that prologue is stated
So u kinda are... Depending on the Odin's reasoning for enprisoning those guys 🤷
how much of things said is true, if you got told the sky is green by odin would you believe it?
Well a Valhalla pass is a Valhalla pass xd
he never quite stated he will allow us to valhalla, after all, he intercepted our way to valhalla to bring us to valheim with no armor or weapons, just some rags
he could have armored us so we stand a chance, or sent someone even stronger than a human like thor, but no, he chose us
isnt this kinda fishy to you
In order to prove your worth you have been sent to the 10th Norse world - Valheim. Only by surviving and fighting in a harsh environment with many mythical monsters and beasts will you prove your worth to the gods. For those who don't prove their worth though, the only place they will find is Hel - The underworld, where their soul will be tormented for centuries. Or maybe you will be one of the strong warriors who will prove their worth and earn the favor of the gods, then your place will be in Valhalla - a majestic, enormous hall located in Asgard, and by your side Odin.
Anyway I was also thinking some time ago (but kinda lost the idea)
- yes battleaxes AGAIN 😂 - but those DO need some love
- how about that?: move the "Jotun bane" to the 2H battleaxe category (make the textures bigger etc obviously)... And : make it craft from: Iron bilebag eitr + silver. Give it like ~130-140 slash + ~20-25 poison + ~20-30 spirit
- I think that could make it more useful late/end game weapon choice and that poison+spirit would hardly ever apply well (morgen would be the only exception that is neutral to both)
I've been saying for some time that Jotun Bane would look better as battleaxe.
Maybe he has no power in that realm as it's still DISconnected from Midgard - his area of influence
Aaand for the plot let's say Thor is busy at the moment xd
Just because the game has lore doesn't mean it has any focus on its own main story...
It's literally just the character being there, slay odin's enemies, ascend to valhalla, done. It's not some overarching story with plot twists, complex relationships between characters, or anything remotely similar to that.
bullshit, we can see thor during thunderstorms
I've been thinking that since I first saw that and since my dissapointment when I first got it xd. But haven't mentioned it yet (publicly, just in our lil valheim buddies group) as I joined the DC not long ago
At this point they will absolutely never going to do any of that. And changing an already-existing object to something else entirely is not a good idea
Well... If u Play multiplayer and turn on friendly fire dmg you sure can get some plot twists 😂
you can make friends very sad by doing that unexpecedly
Yeah I am aware chances are low, but its just sad that something that cool is sooo... Weak atm 🤷
Anyway battleaxes need some love
Sad? Idk if that's the best word for that
Then they should buff its current version rather than removing it completely and replace it
Rework is not a "remove"
And at its current state it's gonna be very hard to buff directly to make it relevant but not broken/OP
🐛
Maybe it'll gain some relevance with the DN - maybe the 1st biome where poison would be any good idk.. but still even if enemies are weak to poison there - the biome-respective gear will 99% be better there anyway
But maybe with the DN it would become the "2nd mistwalker" - the weapon from the biome bellow but with enough stats and utility to be one of the better choices for the initial conquer of the biome before getting the good stuff that is hidden there 🤷 we'll see
And TBF all 1H axes are kinda bad in combat - but I guess it's bcs those are balanced around being more of a tool for woodcutting than a weapon
It’s a pipe dream to ever have poison be good
Enemies would have to be super super super super weak for it to ever work out
Maybe making their base attack speed just slightly faster and/or adjusting numbers slash-stagger-chop on that MMB would make them better 🤷
I'm not saying "good" I'm saying "relevant" xd
As yes seekers are neutral to poison and resistant to physical, but still
- blackmetal sword > Jotun bane
- skoll and hati > Jotun bane
- carapace spear > Jotun bane
- krom > Jotun bane
Looks like I missed the party, but I feel the forsaken are undeniably the bad guys 😅
They even call you names after you lobbed of their head.
Another solution that could also add a lot of content would be and ability to change guards-battlestance for some weapons:
F.ex.:
Equip krom and when you press Q your character goes to "pflug stance" and then it changes your base attack combo to sth like:
- Quicker stab
- Overhead swing right->left
- Overhead swing left->right with 2x DMG 🤔
- and it could go similar for 1H axes but they'd have a "woodcutting stance" and a "combat" one 🤔
So do the fish... Conspiracy theory: fish are the hidden evil bosses of valheim?
They are just in cahoots.
That would be very hard to apply for all the weapon classes (it could become a nice addition to some imo)
#suggestions message
Q and E could work to imidately set your wheel to some turn degree like 90 45 0 45 90 f.ex 🤔
#suggestions message
Doesn't it work like that already? Doesn't the mob 4%dmg 30%HP per player around Buff work for bosses?
For backback stuff (prolly suggested many times) but i would prefer quivers and gem bags
Basicly work like quiver take one slot holds 3-5 stacks of arrows (with some quickswap button)
Gem pouches could be used to carry like 5 stacks but only the items that are sellable.
Herb pouch, contains slots for berries and flowers etc
Potionbelt, contains like 5 slots only for potions
Fairly certain inventory space is locked, another accessible window is going to be the best option, but that would be unintuitive and probably wouldn't look very good.
That seems like a little overbearing imo 🤔 too many pouches
If you look at any GUI/HUD in the game, it's setup for certain sizes, and would require some additional optimizations across all platforms.
YES
Good morning Smiffe 👀 afternoon for you I suppose
Good day mate
#suggestions message @bronze trail Check out the world modifiers 😉
Do you have a moment to talk about our saviour, world modifiers?
yeah i know but how can people enjoy that in vanilla gameplay. Death penalty is to high imo
Valheim is a cruel mistress
There is a way. That is not dying. 
But there is nothing wrong adjust some of those world modifiers for your liking.
World modifiers are vanilla/in-game 🤔
Death penalty however cannot be changed into zero loss (except with devcommands), but 1% loss (very easy) is much more manageable than 5%.
Yep, 1% loss just means all your skills lose 1 point iirc
Which is pretty manageable I think
Its a bit more, because you also lose all the progress towards the next lvl, I think
Ahhh fair point
It is vanilla gameplay. It’s built into the game specifically for people who want a lower death penalty. Death penalty is fine. If it’s too high, simply lower it in the world modifiers. There’s no shame in it, it’s your gameplay, play how you want to play.
I believe they are confusing baseline gameplay and vanilla. Modifiers are built in vanilla content, but are not the baseline content. Ultimately doesn't matter though. Baseline content is meant to be more brutal, and world modifiers can be used to either make it more or less so to fit individual wants and needs.
But what if the add in the future steam achievments and you can only get them if you play vanilla gameplay without changing anything. So for a lot of players its frustrating to lose i believe it was 5% of skills each time you die. Escpecially if you playing solo the game is already hard enough
It's supposed to be hard and challenging, and the baseline content isn't made for everyone. That's ultimately just a personal problem, same if you try to play any other game designed to be difficult and expect it not to be.
Achievements aren't necessary, and should be a challenge right?
World modifiers is vanilla gameplay
And they're there for a reason: To use them
Should be, but unfortunately a lot of times they aren't. But for the few that are actual challenges, it would be cheap to get them on much easier settings and wouldn't be earned.
I play with raids turned off because I often AFK because my baby woke up and I need to address it. I use the modifiers to tailor my experience for my desires. Other players like to crank the difficulty up to give themselves a personal challenge. The modifiers are there to be used and make your experience better for you, take advantage of that 🙂
Oo the needing to kill but not get trophy to unlock crafts that require trophies is good
There will be people who never acquire these recipes by sheer chance
And so wouldn’t go out their way to acquire a trophy after they are done with said biome
Stagbreaker is the best example for a good trophy recipe as you need to get deer trophies to kill the first boss and there’s no way around that
Yeah that's the best QoL suggestion I've seen in a long ime
Yeah that’s a pretty solid one
I feel like a good example is the Iron Sledge- item is pretty easy to miss since it requires a draugr elite trophy.
I like the blowing horn idea. It could also be used to summon some rarer type of monsters or mini bosses
I think the simplest implementation of blowing horn is the best: all we want is feeling like Boromir calling out our teammates :)
Honestly I just want to blow my horn on the morning to awaken the castle, and before the fight because it is metal.
Just spitballing here, but it would be interesting if we were able to summon raids. Could take for example some of the more intense raids (the miniboss ones specifically) and have those exclusive to summoned raids.
I agree, suggestions were made about that
But I never found the thing that would make logical being raided when we want
you mean, to be able to trigger raids yourself?
Yes
When we need some mats that the raiding mobs drop. Like black metal when fulings raid.
If we could spawn a fuling raid whenever we need black metal, we’d never need to sail it back though
Agreed. My point was that it was logical to want fuling raids if you needed black metal.
I can see it now....
The raid abuse by summoning it on your friends base repeatedly 
Or just for free materials I guess.
I mean, could give another use for trophies.... like if you had to spend a resource to trigger it
so basicly, you want to order pizza delivery 😄
Make a specialized kill box... summon the fodder 
Minecraft raids be like
Bad suggestion 💡
Make the mountain logger stew unable to be teleported, since it’s a giant iron pot
Kekw... stone portals says hi though 
But that would count for your iron/metal gear - terminator roleplay intensifies - u can teleport but only naked... Huh, another portal slider lvl incoming?
Make it extend to Swamp Keys and we're really having some fun 😈
#suggestions message
Maybe while activated, all "farming" activities like cultivating or chopping trees use 75% less stamina, and taming is 50% faster?
hi there ! what do you say guys about Trading Card ?
I wish I could downvote more than once
Eh, flying with legitimate means as a postgame thing sounds fun
Flying in general sounds like an awful idea. No matter how many things you think could make it work
Also, that last one is two suggestions in one. That alone is worth downvoting for (multi suggestions bad)
Magical wings that replace cloak slot and use stamina or eitr
No matter how many things you think could make it work
Don't see any big gameplay problems giving us a canonical endgame ability to fly. We already use a godmode for that. If you fear about PvP servers, this can be optional and could be turned off.
About my second suggestion, this is not really a suggestion, but an example of how flying could be implemented.
Your argument is the use of a command that is completely outside of the intended way of playing that is 100% cheating...
I wasn't thinking about PvP servers, they're irrelevant, it's not a PvP game at all.
Flying would not work.
It would make everything in the game irrelevant: Enemies? Fly, no combat. Hazards? Just fly, no danger. Transportation? Sailing? Portals? Literally just fly lol
"but they could just add content to the sky-"
So adding even more work than necessary because they added ONE single feature that we absolutely don't need at all?
This game was absolutely not designed to allow flying in any balanced way
I can do everything you said with just running) Just get the Asksvin cape and run of the problems. That's how I managed to survive in ashlands. What about sailing. I agree with you, that flying should not replace ships and should not be too OP. It can be limited for example by the time you can fly. In my suggestion that would be limited by mount's stamina.
I can do everything you said with just running) Just get the Asksvin cape and run of the problems
Enemies can still reach you, and they still present a danger just because you are on the ground.
How could anything fight you while flying? Where's the danger that valheim is supposed to give? There are very few flying enemies and all of them are designed to fight ground targets
I don't see why flying is that important, it'll only serve to bypass gameplay, just fly somewhere put a portal down and ignore the whole of Valheim sounds really bland.
No, they can't reach me. In ask set and in ashkvin cape I can travel to very long distances without any harm. Only when I get to my base, or when I'm fighting enemies I'm in danger. This philosophy could be implemented in flying.
so if you take your endgame character to a friend server? 🤔
you can fly around with your wings, while your friend cannot
Godmodw is such a bad reason... that's technically cheating with dev commands hahahaha
I am also anti-flying.
We are vikings... need more reason for sailing.
Nothing new here. I can take my magic staff and feather cape to pretend I'm a god. Also you can't take mounts to other server.
In any case, this is only a suggestion. If the community and developers are against it, I don't insist. Just think it would be great to fly around my buildings in vanilla with no need of cheating and catapult:)
If they are postgame once you have finished everything I don’t see how them ‘bypassing’ gameplay would be of detriment, it’s just a nice little perk for beating the game
Yep, that's the idea. When you finish the game, you can fly over your structures. And watch the results of your work from above.
Exactly, the game does not suffer from such a feature being available once you have (keyword) finished the game
That'd be a very dull experience imo, you'd probably worry less about everything, even eating food-- all you'd need to do is fly to safety. That's just too far removed imo, especially considering that food is a main incentive to return to biomes. No longer worrying about threats in any form, and leaving exploration in the dust would just have players uncovering what's left of their map before getting bored.
If it was magical wings they could use stamina or eitr, mount could require some kind of food to recharge the flying ability
You’ve beat the game so there’s no incentive to play anymore anyway other than because you have fun and enjoy the game without the need to be constantly progressing to an end goal
There are mods for this sort of thing already, but they aren't very popular and don't even make top 10 mods to download lists.
Mods hardly ever have the kind of polish the developers have with their content
That's my point, you'd have nothing left to enjoy about the world, you'll just be flying over it.
Having to recharge or not, it's just a landing and waiting period between your next flight.
I disagree, a lot of the mods are comprehensive and offer mounts that can fly like the suggestion posted. They function perfectly, but the lacking element comes from the world offering nothing to someone flying around.
The only way I would get behind flying is if it were locked to the Deep North itself, and you used updrafts/geysers blowing upwards from the ground for a temporary glide of some kind. The devs might have something like that in mind, but flying over everything(to me) seems counterintuitive to the fact that the world of Valheim still offers you a challenge if you're caught out without a good amount of food on you.
There doesn’t need to be anything in the air to make wings useful, you have everything on the ground below you already, it’s just another means of transportation like running, sailing, teleportation or catapulting, they would also make building postgame easier just like how feather cape makes building less dangerous
You should land to get the resources you want. And should eat good to be able to withstand all the circumstances. But tbh that is not a deal, since after the ashlands, you're too OP on any biome now. There is no difference between flying and walking in terms of difficulty. It is dull anyway
This could be solved by having endgame wings only work on endgame worlds where all bosses have been beat, there’s always a solution it’s just up to your imagination and problem solving in implementing the idea
Yeah if you can't see the difference between flying and walking, idk what to tell you.. a 2 star troll can still mess you up if you're using food you've found while exploring. You can just bypass the entirety of the Ashlands and land on metal deposits without ever utilizing tames or making platforms to traverse lava. It's just too far removed from the creative gameplay, and the flying command itself should highlight that.
You can already bypass no metals through portals by going on a friends world or different world to drop off, go through portal and then just go grab your metal back from the other world
you can bypass every enemy in the game by flying since none of them even notice you are there/will try to hit you if you have ever used the fly command or debug keybind
unless they made it so mobs can actually notice you are there and attack you they won't be adding any wings sadly
In fully upgraded flamemetal armor? I'm not sure. He will just annoy me. If I'm in ask set, I'll just run away, as I wrote earlier.
Then use devcommands to fly after you finish the game 🤷
That's using some assumptions, that you've seen it coming, that it hasn't already hit you, and that you've got a clear path for escape.
As I said...
even if you run too quickly there is still danger tied to doing so regardless of speed. But flying would not have that, and cannot have that. There would be 0 danger to flying because there's absolutely nothing dangerous tied to it.
As I also said earlier, no matter how much you argue in favor, or how many things you try to think to balance it, it doesn't change anything: The game was not designed for flying in any way, shape or form
@coarse idol
Except for flying off the edge of the world with a catapult 
Lmao if you do this, there should be an easter egg where you land in Odin's mead hall, and he just offers you some food before making the case to return to Valheim for him.
I'd rather visit Odin's super secret hall of necks
Oh god, that'd be so noisy
yeah but gear is locked to the character and now to the world
You wouldn’t lose the wings just wouldn’t be able to use them in that world, like the flying wouldn’t work until all forsaken are defeated
it wasn't designed for that either
cannot be done without putting in alot of work for a feature we as developer doesn't want 😄
fair enough
I can't do that on my dedicated server with my friends) And don't want to do that.
I just don't understand your irritation. If devs already discussed this topic and have the decision, let it be)
I'm just an ordinary player, that finished the game wanting a bit more reasons to stay here
By the way, were there any suggestions about the underwater world with the ability to dive? I heared there was a planned ocean biome update that was postponed. Any info about it?
And still, you used flying by Devcommands as an argument in your favour...
Read the channel's name
Probably something is coming for ocean, but definitely nothing like underwater diving.
That's because I watch lots of bloggers. And everyone uses the flying dev command. Actually I don't like to use them. My way is an immersion with no map modifier
Shouldn't be any reason to stick around long term honestly.
Once valheim is complete at 1.0, play it to completion once or twice and then move on.
Just like any other game with a solid end 🫡
I like the WC3 thrall pfp btw 
💡 You should make the Elders forsaken power not only give you faster woodcutting but also make the damage you do to enemies with the axe more powerful and maybe reduce the amount of stamina it takes to use the axe.
That seems a little too specialized in my opinion; it would pretty much only be useful for axe users specifically
yeah but it would make using the axe as a weapon more useful cuz as of now i cant think of anyone who acually cares about the weapon aspect of the axe
I’m an axe lover 😭
With that being said, if that’s the case, then axes should be addressed, not the elder power 🤔
(Oh and also, yeah flying would be odd in Valheim; mount or wings or any other method)
yeah thats what ive been saying for a while they need to add a flying mount that would be sick
the taming prosess would be difficult though for sure
I think we’re disagreeing 😅 I’m anti-flying mount
I've always felt like the Elder's power is a bit weird. It flavorfully doesn't make sense to me that the power of the giant tree is to make your axes better at chopping trees
It's probably for the sake of gameplay (i.e. it'll help players chop trees to build their homes) but still feels weird to me
The power’s effects are a much bigger problem than which boss is giving it
Yeah, the effect is also just too weak in general
Elder power would be an interesting candidate for an Eitr related buff, but for obvious reasons that shouldn’t be the case.
Elder’s power giving poison resistance? Would be pretty useful for swamps are coming just after
But maybe too powerful then
Would obsolete the poison resist mead I think
I feel like flavorfully it would make sense for the Elder power to increase the growth rate of crops around you (sort of like the Brew of Animal Whispers but for farming).
If it makes more sense gameplay-wise for it to be the resource harvesting power, then maybe they could move the Queen's mining bonus to it. That may sound crazy but it honestly wouldn't speed up mining iron or silver too much since you still have to fight enemies in the crypts or dig out the ground in the mountains (Queen's power doesn't affect mining terrain).
Yes, that why I put the « maybe »
Forsaken power last too long for that
Out of the head but I am thinking about invoking a root just like Elder do during the fight. The root would fight for you and last all the forsaken power time
Only thing I don’t like about crop growth is that it would encourage players to just idle at their farms watching the time 🤔
Once upon a time, I suggested doubling the drop rate for foragables. But now that we have the farming skill, might not be a good idea.
Wouldn’t be opposed to getting a bonus to exp gain for the duration, would that be broken? 🤔
Ah true, that's a good point
Probably not? Unless the bonus was really big?
I would say that I don't really care for the kind of gameplay that would encourage (i.e. camping spawners with the worst tier weapons + the Elder power)
He's literally saying the opposite
Also no, it would definitely not
#suggestions message Do chickens not eat vineberry seeds already? On a side note, does the vineberry bug still exist?
By my testing they don't eat. And the bug is still there.
Ok great, thanks!
#suggestions message @grizzled temple don’t creatures search an area when they’ve been alerted? I don’t recall them going to the players location 🤔 I don’t sneak a lot
If they have heard a sound and a target is close enough, they move directly towards the target.
which i think is kinda lame, cause that radius is quite large
If the player shoots an arrow, will an enemy investigate where the arrow hit? Or the players location?
The player's location
@grizzled temple great suggestion!!
i have many ideas, some shit and some good, and most probably unoriginal
Welcome to the club! Lmao 🤣
Yep, that’s pretty much the story of suggestions 
They do
And search the area until they lose interest after a while
So they don’t “go directly to your current position” when alerted/suspicious? obviously if they’ve spotted you, they’ll find try to get to you lol
If they heard you, then they would obviously go to the location the sound originated from
I guess what I’m asking is- in the suggestion, is the observation of stealth incorrect?
Don't remember if it's the case. Probably
I feel we need a more detailed outline of what they did. It's possible they were sneaking around while the enemy was suspicious and nearby (meaning they are more likely to pick up on your presence than if they weren't on alert). If they moved out of sight and out of ear shot before the enemy got in range and it still went to their current position, then there might be something else at play. If they were moving around more out in the open or in ear shot, then they shouldn't be surprised how the enemy was able to track down their new position.
Weird question, but is the damage bonus the same for a “sneak attack” and a staggered/parried enemy?
Staggered enemies always take 2x damage
And weapon type doesn’t play a role in any sort of critical damage, right? Like daggers don’t do like x6 damage or something like that?
No, because staggered enemies always take 2x damage
Gotcha, so it’s still x2 damage for unaware enemies then?
Against an unaware, staggered enemy? It should be, but that’s a very rare situation, if even possible.
No no, I mean just an unaware enemy. Like a greydwarf hanging out in the forest, you sneak up on him and poke him- is it just double damage?
That’s where the backstab multiplier is used
If I recall sneak bonus is different depending on the weapon and should be listed in the item tooltip.
It’s normally 3x, but knives and flesh rippers have 6x
Ahhhb gotcha, makes sense. Thanks guys 
Now I have the itch to do a classic rogue playthrough and see how it goes lol
Would probably be ridiculous if sneak skill increased backstab damage 🤔
If backstabs gave a decent amount of sneak xp maybe that could work, although the level 100 backstab shouldn’t be much higher than what it is now
Aye, I was thinking I would do bows, knives, and atgeirs for crowd control in my next run
Maybe it could increase in intervals to hit 150% bonus? So at sneak 100 knives do x9 backstab? (Hopefully my math is mathing lol) just spitballing
Flesh rippers would do up to 3,888 stagger with a backstab secondary 
Hell yeah 
Don't let that distract you from the fact flesh rippers are still trash
This message was proudly sponsored by the Atgeir Gang.
Howdy! My first ever post here.
I have a question regarding the constant suggestions for adding plant-able raspberry and blueberry bushes, they always seem to get downvoted into oblivion, why? To me it seems like it’d be an awesome thing to have, and I want to hear your guys opinions on why you don’t like it.
Thanks.
Hello! Welcome to the server, glad you’re here 🙂
so most of the time, players want to plant these bushes for an easy way to farm these components. It’s the intent of the developers that these are exclusively foragable items; they want some components that you have to leave your base and get. Berry bushes and the like are a pretty hot topic. The suggestions you mention are typically downvoted because most users understand that they aren’t part of Irongates vision.
It's just been commented on by developers that it won't happen, and it's meant to be a reason to return to the Meadows to forage. I personally enjoy finding large berry patches and making a chain of fenced in portals that start in my base, continue through every large patch of berries, and end back at my base. It's effective and encourages exploring and excitement when you find larger than normal gatherings of berries!
My personal opinion, I believe there’s room for a middle ground. These bushes and flora look absolutely stunning (great examples are Versaughs builds that use them for landscaping, stunning builds.)
I think it could be as simple as ‘use 5 raspberries, plant decorative raspberry bush that doesn’t produce.’ There’s a handful of ways to go about it, I’m sure. But the important takeaway is that these bushes aren’t intended to be farmed from the comfort of your base.
What are your opinions @acoustic mantle ?
I hope he’s cool with me mentioning this, but Scales is another amazing builder who’s posted some really high quality builds on YouTube. He’s utilized some landscaping mods that have really taken his builds to the next level.
I’m still a newer player (just got to the mountains) but my personal reasons that I think It’d be fun to have them as plantable items is both decoration (they add a really “homey” feeling to bases) and for the more obvious reason of food/potions, seeing the previous posts I definitely agree with the fact that without them you wouldn’t have as much of a reason to go back to the meadows (I still go back just because it’s safe and peaceful) and I would absolutely love if they added none-producing decorative bushes as I adore the look and feel they add to a base.
TooMuchDogg has you covered haha, here's a lovely suggestion pertaining to exactly that: #suggestions message
ive noticed a LOT of cases where i make a noise/alert a creature to suspicious, and then while in sneak move to a different location a fair bit away, and they follow me the whole time even when they cant see me (i can see their hp bar or through third person above a wall). so unless sneak-walking is loud, im not sure what else would cause this other than tracking my current position even before full detection. its especially noticeable when the creature is on the other side of a big rock or structure, if you move around (silently) it will change direction based on which side would be shorter to reach you
either way it doesnt feel very good to have a creature seemingly have psychic knowledge of your location
They do track sound, walking/running/jumping/attacking all have varying sound levels, while sneaking and attacking with choice weapons make little to no sound. The system is based around checking where something was last detected. The seen indicator can vary based on the amount of light your character is in, and can be effected by the glow of weapons and even loose objects on the floor. Line of sight has a 3 stage cone, if you're spotted within the cone at the furthest section(varies per enemy), and are in a significant amount of light, you'll register as seen.
most of the ones i notice are i make a sound behind cover, move in stealth, and some creature sprints after me and goes "!" about 5m away then enters combat
You can still make sound while sneaking, it depends on the surface you're walking on, iirc water, tar & ashlands sand all continue to make noise while stealthing. There may be more, but this is something to be aware of when an enemy has already made it's way closer to you.
i noticed it in every biome on multiple surfaces
i think wed need a dev confirmation or similar on how the stealth mechanics actually work
Yes, every surface still makes noise, but the ones I mentioned are closer to just regular walking than anything else.
yeah, but 30 sneak (15 plus troll set) on grass shouldnt be making much noise no?
The best options are hiding away on height and in shrubbery.
still happens at height
Sneak only influences the line of sight variables iirc
Yes but you won't be fully seen while hiding at height, and they can't necessarily check where they've heard it.
Unless where you're hiding is possible to be walked up to.
let me clarify: i make a small noise, above the enemy where they cant see me or reach me, and move to a different spot. they follow right underneath me to the new spot, and wherever i move until they either detect me or the suspicion expires
yes, let the searching end, let them walk away, and then move along.
you agree that i get followed when i should not be within hearing or sight?
Most enemies will return to where they've spawn from unless they cannot path there anymore, or have had their previous pathing overwritten several times.
What you're describing seems like you are being heard
should i be heard from roughly 15m directly above on stone?
I believe it's a cylinder* stretching upward and downward, not a spherical radius, so yes
It's distance away from you horizontally, like a workbench
are there any surfaces that make 0 noise when sneaking
I believe grass in the Meadows is so minimal you'd need to be nearly touching them, but never 0
so enemies hear the same whether its 10m horizontally and 100m up or 10m horizontally and 0m up?
Unsure how far the cylinder goes personally, but it's safe to say it's about 30m
10m for an example, just will those two spots be the same volume
Yeah, it's just a detection zone, no real variances of sound levels within it
The sounds being made determines how wide the cylinder of detection is
i think thats a bad way of doing it
I suppose, but it's entirely manageable once you realize how it works
the current system is manageable i dont disagree with that, im just saying that i think it feels unfair and should be updated in some way
I really wish we could have a debug command in the console to reveal hitboxes & detection boxes to have more of a visual understanding available on the wikis
the esp mod does do that
but i agree it should be in a dev setting
Yeah it's handy for testing new builds including weaponry and whatnot
@languid ibex i think you were right, i just saw a charred warrior that was suspicious walk directly away from me
Oh yeah, they do that a lot tbh. I had multiple situations where he would just get bored mid fight and walk away even when I attacked and chased him. I think they are bound to their spawn location and try to walk back if pulled to far.
- There is a mechanic that forces the enemies that were spawned at night to run of and despawn when the dawn breaks.
I think it’s stupid how long agro on some mobs stay on players, it completely makes stealth builds unplayable in multiplayer because your friends don’t have stealth and just get spotted and agro never disappears
@coarse idol
?
Click the link...
Clicked.
Then you can read a developer's message regarding the impossibility of a suggestion
I don't think I'm trying to copy something from another game... although it looks that way). Just to diversify within the minimum framework, possibilities and style of Valheim and the life of the Vikings.
Okay, let's think further).
the real answer is the devs dont wanna put in the work for that. most likely they just wanna perfect the existing biomes + finish DN and be done with it (for now)
the "that stuff exists in other games" is nothing because valheim already has other things that also exists in other games and thats fine. being able to dive doesnt turn the game into subnautica, or having naval combat doesnt turn the game into sea of thieves
I completely agree).
and im not calling the devs lazy for that. they have prolly worked on valheim for a long time and so just wanna do smth new
It’s just that everyone admits that the developers cheated with the Ash Lands and essentially copied all the models. I wouldn’t want this to happen again in the Northern Lands, but rather breathe new life into the game, increasing the interest of players. I hope for a quick release of the game (before 2030).
Four years of early access, but development started a few years earlier
Very true yeah, had forgotten about that little fact.
I remember now with all the early prototype videos on YouTube and ofcourse the projects prior that turned into valheim.
Many many years in the making indeed 🌟
Copied the models?
As far as I could tell almost all of them are completely new.
🤔
And I am a 3D modeler hehe
copied all the models?
from where?
Ummm..... They are all very similar to each other (NPC).
The different kinds of charred?
Dvergr are the same, but diffrent colored beards
asksvin is completly new
fallen valkyrie is completly new
voltures are brand new
unsure if the Charred are modified and upgraded skeletons from crypts or not 🤔
morgen is new
all plants, rocks, locations, foods, weapons etc are all new
Only one I even had in mind was maybe the new serpents and bone trolls shared rigs/animations with the old ones 🤭
And meaningless clothes as a reward from Hildir.
still new clothes
Meaningless is relative, and utilizing assets in different ways is common in any game, even if it's just the rigging for the models being built upon, it's never a bad thing.
if we would remove all meningless things from valheim. we could just remove all building pieces
The fact of the matter is that it’s essentially nothing but a new color.
Didn't they add some set bonuses to the clothes though? I can't remember, but I thought it was decent for around the base activities (or at least intended to be).
you're just digging yourself deeper in a hole mate
Not sure I understand what point you're making?
either you come with some evidence
or you have to admit you where wrong
what you might say is meningless, isn't the same to everyone
and a colorchange isn't just a palette
I was referring to the different colored dresses at the merchant and the different colored skeletons in the Ashlands.
No I hear you, I just don't think that's correct or indicative of an ongoing issue
Both skeletons... sure
But very obviously entirely new assets. Every last bit of them from model to animations.
unsure if we started from a new or adjustet the old one, but the new ones have diffrent skulls, shoulders, hips, legs, etc
so it will took some work to make them
I would say the only thing that might be the same was the initial model animations rigging for their bodies, but it's clearly been massively changed for a multitude of enemies.
Closest bit of the model I can tell is arms on the twitcher. Rest looks like fresh mesh.
Literally the same
Just look they have... uhm... bones.
Yeah, it's literally the same enemy. I actually fear BF skeleton, especially when they run around and throw skulls at me that delete half of my hp
Will say though, the glaring UV seam down the middle of the face is screaming at me. 
And don't make me start on those BF skeleton warlocks that summon other skeletons and shoot fireballs at me
I wish they threw skulls now... unless I am blind (bf version)
Yes, but both are skeletons). The same eggs - side view. Of course, I understand that these are different models. But they are very similar in appearance (and in mechanics).
and in mechanics
What mechanics?
The bones have different proptions tho, the movement animations and attacks are different too
The twitchers do resemble greydwarfes more than basic skellys - animation wise imo (similar attach wind up)
Okay, maybe I'm being too picky.
sure. and we have 4 diffrent blobs (posion, big ones, tar and exploding ones)
Clearly Gjall are just sky Leviathans, #stopthemadness2025
You could've mentioned the trollstav trolls and you would have had an argument...
But you chose to use the least similar enemies from previous biomes
It was still a ton of work put into the ashlands. Most new content of any update post alpha release, and its not even a debate.
sometimes things being diffrent for the sake of being diffrent is actually limiting factor
I can imagine a lot of time was also sunken into the siege machines and mechanics ofc
And that's despite being at like 60-70% of its full potential
Lava Blobs are the one thing I can't deny is likely the same, but it's a variant more than anything
Imagine they had released it with everything that was teased. And releasing it for free
most blods are the same, diffrent colors and attacks tho
All blobs are the same - movement wise, but each have their own way of messing up Ur day xd
Exactly
But in the New Northern Lands, I would like to see new NPCs that are not similar to NPCs in other biomes. I understand that this is tedious and hard work. Best wishes).
Anywho, the time and effort put into valheim can't be denied.
I would agree with you that some of their decisions were not exactly the best, but not everything is going to be perfect in every way.
What matters most is that the vast majority of additions are truly really good or even great. 
Good news, you'll probably get exactly that if every other biome is any indication.
- Green - I stood to close now I'm poisoned and I can just pick a spot where to put my gravestone
- Black - oh shit I got hit... Too bad I can't move now to prevent myself from getting hit again
- Red - I was too occupied with the skellys and u snuck up on me, now 50% of my HP bar is gone and I'm crispy xd
we shall see what ends up in DN
Ye sure, but valheim is a simple game and it's beautiful in it's simplicity... How would u design said "new NPC" that is that much different without breaking that vibe?
what about the double one? the brown,rust colored one?
I'm not saying new NPC is a bad idea, but it can't get all too complicated
It's just green with extra steps xd
But a cool one to!
You have a folder with images of all mobs? 🤭 you acquire them so fast haha
Especially the first time you kill it and then - SUPRISE
copy -> paste 🤷
Fair. But reusing existing assets saves a lot of time.
Also, it depends on how similar they are, you used the charred as an example just because they are skeletons but they're so different in how they look and behave that I really don't care the fact that we have skeletons as main enemy again.
Your best argument should've been summoned trolls, which are a reskin of normal trolls and have literally 0 differences in how they behave and sound. Literally the only difference is the looks, nothing else
No, Trolls are cool, especially when they wiggle their noses and sniff). Something like this with small animation.
I hope for far too much to make its way into this last update 🤭
Would take until some time 2026 hehehe


Yes, there really are a lot of models 👍.
I know you will like it
Setting my hopes high 😁
Haven’t seen much yet, but I’m feeling really good about 1.0, I think it’s gonna be a hit!
#suggestions message @mellow crater You can use the bind command to bind any command to a keybind
I've bound a key to the dance emote so I can instantly dance anywhere
and when I find a synonym for mine that start’s with a C, I’ll suggest that too lol
...ok
Surtlings could make for a cool summon 🤔
Surtlings would be cool, but something else is cooler
Like an original creature?

Fair enough 🤣
Surtlings aren't remotely cool.
they're fire.
@coarse idol
I don’t understand the exact situation being described about the npc turning when on a slope, I haven’t noticed that.
Probably just really bad choice of wording that makes it more confusing than it needs to be. I would assume it's just about attacking up/down inclines.
I'm assuming it's about the sloped combat issue
It doesn’t say anything about reaching vertically though

If yes, then prepare for disappointment.
Even the mod that fixes that only does it partially. Such as, the animations don't fit where you're attacking. And I'm sure that even if devs did it that way then people would start complaining about that
It’s not ‘fixing’ if nothing is broken
True
As annoying as it is.
I stopped caring after a while, just encourages me to find ground where I can actually fight properly (aka find terrain that benefits me and not my enemy)
Also, mobs also suffer from it so I stopped caring even less
Too bad that they made mistlands so vertical despite it and it's a very well-known complaint.
Mountains has a pass because it's a very early biome
there are 2 main issues with slope fighting
- either you have to "bend" the character, which means we would have to re-do all torso armors in the game.
- or we have to abuse hit boxes which makes the game feel sloppy
it's super hard to make it "good" to be honest
I don’t see why the way it is now is considered an issue though
well. there are certain monsters which are super anoying to hit with some weapons in hills
the spear is the worst I belive
tho the big problem is when people just say "fix"
I am not sure they know how few we actually are
Spear is actually better in slopes when the enemy is above you compared to swords or maces for example that have lower hitbox. Also you can throw the spear at any direction.
Pickaxes are great for hitting enemies above and below you
@wanton atlas What do you think about the more caves suggestion?
Friendly reminder that Smiffe's opinion is irrelevant on the long-term. He's just ONE dev in a team of 14. Meaning that even if he likes it, it doesn't mean the idea will 100% be implemented
Friendly reminder that I'm aware of this and I'm just curious to have his input. And since he's the only dev we're allowed to ping, I figure to just ask him anyway.
I really don't think you have said that many times before as to "friendly reminding me"
Friendly reminder to friendly reminder
Well there you go
Friendly reminder to remind people about friendly reminders in a friendly way
Friendly reminder that most of the time friendly reminders are not actually friendly and they are passive aggressive as fuck
Friendly reminder ^
Unfriendly reminders 
Lukewarm regards
Room temperature water regards
more caves?
ah
Like more natural oasis caves hidden around the place, similar to some Skyrim caves because I love that sort of thing.
I wouldn't be against more types of natural caves etc
I love stuff like that, really beautiful hidden places filled with interesting stuff and cool loot.
it could possibly be something we could add down the line after 1.0 if we got the posiblity 🤔
but just like Rianu says.
I am 1 out of many developers.
and I am not the designer 😄
Of course, but I just wanted to put the idea out there 😄
Friendly reminder that… yeah I got nothing 😦
but but? the ring to rule them all?
Just picked up and got it home 👀
Had to go into the city, which I always hate doing lol there’s so much traffic
Urgh, people.
What was the more caves suggestion? 🤔
This one:
Yup, that one
Personally I'm more curious how someone would add locks to a game and then milk them.
I'm certain thàt would be very interesting.
lol
Ahhh I must’ve missed that one. Sounds fun!
Mmmm Lock milk! 🔒 🥛
Imagine the commercials:
We don't add extra calcium to the milk. We add more iron!
And that's this one:
#suggestions message
And another commercial:
"Want to be as tough as a nail?
Drink Locks Milk!"
Yeah I saw that one 😅 don’t think there needs to be more food in the plains
If we get some sort of feature of milking a creature, would rather it be something in Deep North 🤔
So what's your suggestion?
Seeker Cheese?
Ah yes! Seeker cheese is perfect!
Double the resource from a soldier.
But what about a Charred T-bone steak?
I can already guarantee it's ultra well done. 😄
Prefer my steak rare 👀
"How'd you like your steak, sir / ma'am?
We got "Ultra well done", "perfect charcoal flavour" and "Extra Crispy."
#suggestions message
@heady compass
You mean like the ping with the MMB but just stays visible longer? Or more precise?
If fire spread is on, does leaving coal on a wooden coking station start a fire?
If it doesn't I will suggest it unless someone who knows does it for me.
#suggestions message I'm on team backpack size as a changeable setting, because some people hate inventory management of any kind, while others love the 'challenge' that throwing out random trophies and stone provides. So backpack size should be treated like any other difficulty.
Inventory management is a core part of the gameplay, they will not change it. And a world modifier for someething so specific doesn't make any sense anyway
I would think raids and boss portals are even more specific, and combat is.... I don't even have to finish that sentence
Whoa, that came out with a lot more sass than I was expecting.
Same duration could work but the important part was that it would not pingable while not viewing the map i.e while in combat
#suggestions message / #suggestions message why downvote this? y'all like to wait as you 5x your 3x foods? is it because of some bs slippery slope reason?
any talk abt if the devs are planning to implement proximity chat?
The devs haven't said anything about it. I don't see now not being able to hear your friends because they're far away will be helpful though.
#suggestions message @coarse idol You can block to cancel a bow
What?
That was a reply to the above message about proximity chat
What is contactless chat? Voice communication in the game, like through discord?
#suggestions message @coarse idol You can cancel your shot by pressing block button.
fired arrows
I would assum it means voice chat ingame based in proximity
True, my bad. 🧑🦯
I meant that you could collect your own arrows after shooting.
Got it after Rianu corrected.
we want arrows to be expendable tho
Why would it be a chance thing though? 
There's already damage variance, random inaccuracy and craft bonus for arrows. Bows don't need even more rng.
arrows in medeveal battles ( I have done some digging around for this information)
- 50% hit dirt and could be reusable after cleaning
- 25% are broken in some kind of way and can be re-used after shortning, re-sharpening the tip or the feathers or gluing
- 25% hit a target and cannot be re-used
the thing tho. you should play a serious medeveal combat simulator game if you want mechanics like this
valheim isn't a simulator, it's a arcade style gameplay with hitpoints and made-up armor values
Is a 👎 from me sadly, mostly for gameplay reasons over realistic ones.
You can retrieve your arrows sometimes in many games (skyrim elder scrolls V), and in some games even enemy arrows (LoZ breath of the wild).
Regardless of which implementation, just makes it harder to track how many arrows you may or may not end up with. Especially a no to picking up enemy arrows sometimes for obvious free arrows.
Valheim is very much a prep before leaving the base game, with arrows being one of many things to prep. 
Talking fish are cool). Maybe some more replicas from some trophies? It would be fun to hear the grumbling of a troll's head, a fulling, or some kind of boss (or a little animation) 😂.
more replicas?
Well, yes. Very original).
Well, I was talking about the small chance of returning the whole arrow.
so basicly, all thophies should talk?
yeah but no :/
don't think that would be a interesting mechanic
🎰 🎰 🎰
Well, no. Too much is also not good.
Why does combat have to become casino?
Always has been 
Why casino? For example, you run out of arrows and you pick up several arrows that didn’t hit anywhere.
But you said those arrows are random. Why are lucky players being rewarded with more arrows?
A better way of saving arrows is by just not missing, and in most cases that's entirely skill (but there's still a bit of random inaccuracy
)
Well, you can add a 'luck' scale to your skills. And pump it up, for example, by opening caches or somehow during a battle.
All of them are wild animals, they can't speak.
And the fishes are just a small Easter egg
About that:
(No I don't think all of them should, but)
How about giving the ones that do talk (bosses I think) an actual voice ? (Not that little hum and a textbox) I know that'd be prolly a lot of work for 0 value tho. + Valheim has no voice lines... (And idk if it should 🤔)
Yeah prolly... It could be cool to hear low grumbling voice of monemass shittalk me occasionally from the wall who xd
and I'm not sure, but there is something with the amount of available sound channels and valheim music 🤔
can't remember what. but there are limits
But yeah I imagine - a lot of work/money for 0 value
well. coolness is value by itself
Well, words are not necessary. The screeching of a fuling or the roar of Yaglut in the middle of the night will be enough to put you in your pants).
Okay - this is too much).
But for making just a few sentences you could even do it yourself with some help of voice changing features 🤔🤔
- anyway just letting my imagination loose here 🤷
that's a good thing
As yeah the games like Witcher and other RPG that rely on dialogues require voice actors... But 2 sentences per boss head (maybe not all of them even - eiktyr might not be need f.ex.) could be done "homemade" 🤔
Fulings are not rly screaching tho, they laugh at ur ass xd
And boy that could get soooo annoying. Imagine planting 20-40 filing heads around someone's base to make them go constant "he he he" 🤣
I would also be happy with Troll’s nose moving (from the earlier version) when we are cooking 😜.
Or even hiding them below the ground lvl xddd
That would open so many trolling capabilities to multiplayer xd
They should just talk just like they do with their trophies during the fight.
But actual voice dialogues/acting doesn't have a place in this game
Well, their laughter is very annoying). Especially when you run away from them beaten).
Yeah I know, it might not suit the rest of the game well, I wasn't sure if that'd be a good addition when I typed the initial message myself. But maybe 🤔 debatable I'd say.
But those laughing fuling trophies! I'd totally hide multiple around my friends base after he'd log out xd
Here, of course, you need a subtle approach so as not to irritate them (or the ability to shut them up by inserting a carrot or turnip into your mouth) 😋 .
You're waiting in either scenario, and crafting is already really fast, so you'd be saving enough time to walk away and come right back. This would also require systems for checking inventory for additional item stacks beyond the initial craft, as well as the ability for tables to store the crafted items until you return. The only things I would actually want a queue for would be the Stone Oven and the Fermenter personally.
u need to stay at the station and wait for craft to complete
So nothing changes ultimately?
#suggestions message it would be interesting if maybe past BF when we might first meet Haldor, if we could build some sort of little composting thing that occasionally produces bait similar to how beehives periodically fill with honey, as an alternative way to obtain bait besides buying (slow enough buying still a much more efficient way to get a full stack, let alone several, quickly)--maybe a new use for Ymir flesh in the building of the composter? we have a lot of feather sources already so the 'birdhouse' feather generator maybe not as value adding, but birdhouse buildings to put additional use for bait to slowly convert to feathers at some ratio is an interesting idea that I like too
just queuing up clicks basically, so you can go make a sandwich
while the lox pies you forgot in the oven burn
Yeah that sounds useless to me, and far less engaging
Perhaps if you ever needed to craft tons of stuff, but it's not necessary
#suggestions message i don't know if the rationale, if it's even a deliberate choice, for having items fall through is even to limit to storage because if it is it's kinda odd given we've long had the 'hack' of just dropping a cart on the deck (and I'm PRETTY sure you the boxes of its contents it drops when destroyed with an inventory, will also not fall through)
have u never done what i said? crafted 5x of each 3x food? you press one, wait some seconds just staring at the screen, then the next, ...
id rather just queue up those 3x foods and alt tab
the crafting time is not slow enough to alt tab, but also not quick enough to not be boring/frustrating
This is when instead of needing a individual craft x1, x3, and x5...
We just get the option to craft (input amount up to however much we can craft givem the materials in our inventory) and then it goes on its own one after the next.
Of course with a cancel option if you want to stop at some point in the middle...
And dodge roll canceling too as normal.
Basically same thing Burney the troll said, but dropping all the bloat.
So much simpler 
.
And for all those people that don't want to wait forever crafting... this is when hilder sells an outfit that also give more crafting speed ontop of the new crafting skill 👀
A perfect bonus for around the base activities.
#suggestions message I think a magic weapon that gets charged like a bow would be nice, but it shouldn't actually be a bow
like an inverse dundr
rdnud
I think the same aswell, eitr bow doesn’t sound like the best choice or creation, but something that works similarly, like the dundr
Honestly no I haven't in 800 hours, most things that would be crafted in bulk have a multiple craft option, like arrows. I think it'd be better to suggest multiple options for things that you encounter as necessary. Personally I can't think of anything.
The most I’ve ever crafted in one sitting is food; for example like 30ish uncooked stuffed mushrooms or something. I guess it’s never bothered me, because up until recently I’ve been used to crafting 1 at a time so the x5 feels absolutely amazing to me 😂
In case you are interested: I just tested the expand world data mod to generate random stone portals throughout the world. I think it works quite well.
Nice. I definitely want to try it for a playthrough at some point. No free time just yet though ahahaha
What I would like to do is playing a new run but on an old world already finished by someone else who would have voluntarily destroyed parts of his work so it feel old and forgotten.
I imagined this while building my portal hub and I was thinking “oh I would like to discover this place after traveling through a portal found in ruins”.
Do you mean portals that take you to random places on the map?
Ooh! Do all clothes speed up the creation of all items (and in crafting machines?)? Or do different clothes have different properties? For example, green - to accelerate the growth of all plants, red - acceleration of metal smelting, yellow - accelerated cooking of food and mead in barrels, blue - lightweight, accelerated fishing. It would be nice).
Hmmm, different outfits for different activities sounds cool, though possibly a bit taxing.
Perhaps if split up, just keep it to 3 sets tops.
I just haven’t found Hildir yet. Do all outfits have the same properties, just different colors?
Clothes that provide different utility buffs would be interesting. Could see Hildir providing such sets, similar to unlocking the harvest set (farming set) after returning the brass chest to Hildir.
And yeah, armor styles would be great too 😁
wdym by utility?
Similar to the harvest set; like a loggers set, miners set, etc.
I know the current clothes buff “base tools” but I’d be open to more options 🤔
I think it’s been said, but I wish the clothing was organized better so the sets were clear and you could choose the color when you buy it, like the shield color options.
@unreal schooner I use the raft constantly at several tiny islands as a fishing platform, it's handy when an area has been emptied
It's also great as an emergency transport should a portal be irrecoverable or any other manor of emergencies
Yea, but those cases won't be affected anyhow
I'm just making a case against it not being useful after it's initial introduction
You can do all those with a karve tho
Its window closes too quickly with the making of Karve
Yes... it's the first ship. That's literally the point of an upgrade
You do realize you are saying you have enough bronze as to keep replacing the karve right?
I wouldn't need to use all those materials for a floating platform that's just for fishing around a small island, that'd be a waste, and it's not as easy to survey with.
No, you can just use one karve all the time, why would you replace it?
Also, you can't just build a karve in the case of being stranded on an island.
But you can build a raft easily
That's why i wrote about it being very specific conditions, when you really have to go for a raft
I personally don't remember using it except for my very first playthrough
Specific, but common
I understand, that's why I brought up my reasons for it being good for what it is
Not that common, cuz i personally never experienced those
Right, but I've had silly things happen like using a portal to jump across a river just as a raid started without knowing, and the raid took out my base across the river without me even knowing. Thankfully I was able to make a raft with nearby supplies and check out why my portal had gone down. This occurence is surely common enough considering how fast and loose some players play, and even in my case where playing extremely safe while putting everything behind fences/walls, it still can happen.
Because you sail to your tombstone and died again?
Ok, but that is not to be changed according to the suggestion. It's the fact that karve is too op, so it almost completely replaces a raft very early in the game. And it is so op, that even after that you can still use it instead of a longship, which is slower and only has a bit more cargo space
I don't think you're meant to take to the ocean in a raft or utilize it beyond simple means, the game at that point does progress fairly quickly and it could be assumed that the Karve feels that way because it was intended to become a main usage for ocean travel. This is true even in the late game, I don't think it's going to speak towards what the Raft can't do, so much as what progression can do.
We can create a lot of different scenarios with the player dying in different places followed by difficulties with obtaining the items, that's a bit too irrelevant imo. And you still can use a raft, it is not going to change according to my suggestion
Your suggestion is phrased in an awkward way then, because you've made points against the Raft to bolster your suggestion.
It only has one purpose: Allow you to reach places you wouldn't be able to reach when swimming that is also cheaper to build than any other ship
Yes, i fully understand how it is now. And still i think it's not balanced properly.
Yea, mb you are right, i just decided to write one of possible changes to the ships that could be made, mb it's not the best one, and ofc it should be thought through more carefully. Cuz you know at this point in early game especially there are plenty of items and mechanics mix in a complicated gameplay pattern, which makes it difficult just to change one slightly without affecting the whole pattern. But it doesn't mean we should stop making suggestions at all or make only super minor ones. My initial thought was rather straightforward: why do i never use the raft, and what can be done to make it more usable.
Totally fair, but if you travel down the road of trying to make everything of use in Valheim, you'll inevitably end up frustrated with how many things are easily forgotten and under utilized by players and developers alike. 😅
That said, it can also be viewed as a positive how quickly you can progress to the Karve and more handily explore the world. Personally that's probably the one reason I ultimately wouldn't change my vote on the suggestion, but you're not wrong!
Also the fact that a karve can outrun a serpent kinda kills the whole purpose of bring the metal on a ship part of the gameplay
The main thing with the suggestions now is that, you can't suggest anything really worthy because it will affect a lot of other things, thus initially preventing your suggestion from being considered. Unless it's a super tiny suggestion for game polishing purposes that doesn't touch on deeper mechanics.
I personally think a lot about the fact that our protagonist never actually learns magic, which is a bit disturbing imo. But no way there's any possible suggestion-formed solution to that, that won't make people dislike it immediately.
Oh, most times sure, but when the winds change just as you hear that roar, it can get pretty tense. It's also meant to good for fighting the Serpent, that could be difficult when it's running circles around you with no option to get room to breathe.
You do learn magic! I'm assuming you're fairly early in the game?
Also, there are plenty of ways to suggest smaller changes that influence many systems, I would just say that trying to highlight why something isn't useful with your experience alone can lead to discussions like this, where people raise points outside of your experience, and aren't properly considering the suggestion.
Nope, i mean never 'actually learn' it. He just straight up uses it as soon as he finds required materials and food. But the fact that a person who only swang his axe before can craft a perfect mage staff is odd to me. Eapecially knowing that in previous life our viking probably never dealt with magic too.
I would just raise the point of, how do we learn any crafting recipe, or come upon any knowledge? Hugin and Munin play a large part in this, but we are also exposed to magic long before we utilize it, that sparks curiosity in anyone. Seeing a Shaman conjure a magical shield, and having our guide tell us what to do with each material would inform someone enough to put together any missing pieces. Not to mention, magic is present in many ways early on, such as utilizing symbols on a carved wooden structure to teleport to chosen places. Even sacrificing things to alters can be viewed as a type of magical summoning, which is one of the first things we do in this world.
But that sounds like a perfect suggestion discussion to me. People bringing their own experience of the game and discussing it. Don't know why i should avoid it or stick to smaller suggestions that won't lead to discussions like that
Oh I was just speaking to your point that you made about not really being able to suggest anything that would effect a lot of things, not trying to discourage, just explain.
In the early game Hugin says that you need to recall some stuff from your life experience you forgot. That's how you learn most of crafting recipes. Probably you knew them before or they are logical enough for you to understand them. But with magic it should be different, if you think a bit.
I mean again, are you recalling the fact that you would touch a runestone, follow it to an altar, solve a riddle & defeat a summoned mythical beast? That all seems outside of the realm of what you would know, not to mention utilizing a magical power given to you by hanging it's severed head on a magical rock.
Your raft suggestion fills me with rage
No, i'm saying a mage in the game is not someone who really understands this world's magic, but rather someone who just makes a staff at a certain point and uses it somehow. So it feels like, magic was just added to the game much later without trying to carefully lead you to it.
What makes you think theres no reason for us understanding magic
Does your character understand it? Lucky you are. I guess mine is just not smart enough then. Which also doesn't mean he can't use it.
Thats not an answer
Ok, i'll wait for it then
I don't think that logic tracks tbh, the same could be said for woodcutting, mining or utilizing any weaponry really. Who says we have any knowledge of blacksmithing or building for that matter? There's a suspension of disbelief alongside an assumption that the person(s) chosen by Odin have the capability to understand and accomplish anything that needs doing. If you want a small cutscene montage of our players breaking every little thing down and training with it or something, you'd be better off to assume there's a degree of aptitude surrounding the challenges ahead within our characters. Otherwise we would've just moved on to Valhalla as anyone else does.
I think you're exaggerating. I mean it would feel much more wholesome if you could choose the mage way from the early game, and there would be something that encouraged you to choose it, some minor things that you can do and a heavy warrior can't, thus turning full mage in mistlands would be a bit more rewarding, logical and justified
What did I exaggerate? Saying characters have no understanding of magic that come from a religion based around myths soaked in magic and godly beings is a bit of an exaggeration to me.
You exaggerated with saying that all the other skills can't be learned as well, they can be first by logic and then by repeating it. But with magic, only the repeating part remains, and the obtaining part is missed. The portal just works by itself. The galdr table just makes you staffs, you can be 1 min to this world and already use the galdr table if someone built it and brought all you need
That's a comparison, assuming we know nothing about magic can also be applied to the myriad of skills we utilize in Valheim, and there's no moments where we obtain the knowledge of the skills, we just find a piece of wood and can now build a full house. It's no different with magic.
Even so, that's actually my initial point, cuz magic fully appears only in the late game, almost out of a sudden. It would be more wholesome if you could start performing some magic from the beginning, some small things here and there and upon arriving to mistlands become a true mage with some previous background to it. Not just a heavy warrior swinging his axe, who occasionally ate a blue mushroom and voila now i can magick type of way
Eitr is the perfect example as to why you aren't utilizing magic early, you aren't naturally capable of fully harnessing it, only by eating food can you become temporarily capable of magic from within yourself. You are able to utilize magic early however every time you use a forsaken power, imbued by the powers of the Sacrificial Stones laid out by Odin. The same can be said for both Wards and Portals, while not directly harnessing magic, you are using ritualistic practices to accomplish magic. I don't know why it feels out of no where personally, when the very first enemies you encounter include a Greydwarf Shaman. Being able to utilize powers similar to Greydwarf/Fuling Shamans should highlight the intention behind magic and how it is laid out in front of the player before allowing them to utilize it.
I would also remind that magic itself isn't easy to just pick up and use, you can burn yourself, your tames, and even explode your own base when trying a Trollstav for the first time. This learning experience in itself could be a wrapped up as a cutscene and repackaged as a montage easily.
That's right, so you don't need eitr to use or set portals, you don't need eitr to get the forsaken power. All this early magic is just granted to you from above, no matter how much eitr you have. Even if you eat a blue mushroom in the early game it will give you nothing at all, no new knowledge, no experience, not a single application of the power you revealed within. I see this as gaps, as a good opportunity to fill those gaps with some minor magic coming from the player, the same way it will start working in mistlands and beyond.
The magic is within certain objects, using runes and carvings. The power of eitr can only be harnessed utilizing certain materials, a further indication of how you aren't naturally capable of harnessing it. There's no gaps, as I'd said before, it is laid out to the player with the very first enemies.
A fuling shaman doesn't bother with using eitr or certain materials, or at least we know nothing about that. You can see exactly where the magic was added to the game, creating those gaps
They do have a staff, but it could easily be assumed they have a natural affinity for magic, just as a Greydwarf Shaman does.
Also yes, magic was added to the game with the Sacrifical Stones & Vegvisir, the first things you see when entering Valheim.
Not exactly. I wanted an option where building portals is disabled, but where they would spawn randomly in the world so you can find them. The mod I mentioned allows me to do that. It would definitely be possible to randomly connect them, but I suspect they would not connect until the world around both portals of a pair is actually generated. @coarse idol
have a mod that just drops you on a random coordinate on an unconnected portal
Half the time you'd just land in the ocean though....
Sorry, context was lost, I was replying to something, but it did not work apparently...
Ok, let's go this way. Why do we have red runestones in the game? To get some idea of what this world is about. Let's say there two players, one read those runestones and the other didn't. So one knows that boars can be tamed, the other doesn't. The first player learned something about the world, so now he has boars in abundance, and the other one is still killing every boar he sees, which he is probably totally fine with.
The same principle could be applied for magic from the early game. The first player is curious about how magic works and found let's say a blue runestone describing how portals work and how they can be set up. So he learned about portals and now can use the max out of them. The other player just found a surtling core, he got the portal recipe, but he doesn't know how to set up portals, so he just builds two portals, which magically connect to each another and that's it. In order to build another pair of portals he needs to learn about how they work. That's just a small example of how a player can be encouraged to choose the way of the mage from the early game. At least every magic item or thing can be given to us this way imo. Or with scrolls, or whatever. So later the first player will more likely become a full mage, because he is curious about this way of progressing in the game. And the second one as he isn't curious about learning stuff, will rely on physical strength or stamina more to progress, cuz that is just another way. Or mixing those ways in different proportions.
As for now, the player just progresses one way and in Mistlands he can suddenly switch to another path, which many players either ignore at that point already, or those who switch could have prepared themselves for it if they were able to, as they were inclined to play this way.
It's a difficult question. We need to think about how to implement this branch of development from the very beginning. But in general this will create an imbalance. Magic is a stronger weapon that is unlocked to fight the most powerful mobs as the game progresses.
This hints at the choice of one player role at the beginning of the game. But the game gives you the opportunity to try a little of almost all the roles as you progress (archer, swordsman, spearman, mage).
But you are not picking character classes in valheim... That's not a yet another RPG... You can use whatever you want to equip - the only limit is crafting the thing... And it's good this way
And it's great this way because imagine picking the "spearman"and then getting stuck with the spear whole game where half of the enemies are resistant to "pierce" DMG type
I suggested something like this option with the initial movements, however, through stones with hints and not through several continents, but to the nearest similar stone with runes (based on the existing mod, you can apply several rune circles there, and the energy for them is taken from these stones - the red inscriptions stop glowing for a while).
And I'm talking about this).
Exactly, plus, magic is really powerful. In this game its used with Eitr/Blood from the World tree, and thats like some though stuff to harness and not just to go all willy nilly and be accessable to any and all who may not even have witnessed its power yet. The later part in progression from a lore view may even be to protect the viking from himself
- that "no magic in the early game" forces the player to play around with everything, as the game gets pretty hard at some points (for the new players) and I can bet 95% of them would just switch to throwing fireballs from far away...
magic is very much a glass cannon
if they catch you, your dead usually within 1-2 hits
Laughs inside my protection bubble xd
||notes down, remove bubble magic||
No, in terms of development and display of weapons, the game is quite balanced and thought out. Magic at the beginning, for a naked man with amnesia, would be superfluous (in fact, it already surrounds him in many mechanics and machines).
Nooo 😅
the main issue i have with this implementation is that if you stick to one or two weapons/damage types, you level those at a decent rate and can do some good damage with those, but you run into damage immunities and resistances. however if you use a mix of weapon types, youre equally suited to each- but dont do nearly as much damage, like a tiny fraction, because you dont get enough xp or levels to sufficiently maintain multiple weapons unless you grind the hell out of the game
I mean I know it's OP, but it fits, and allows some nice gear-combos in the game
combined with the Bonemass boss power, it's super strong
I'm at a crossroads right now). I’m adding eitr, but I don’t dare switch to staves yet).
I'd say the solution to that would be just
- weapon exp scales of dmg dealt -> getting those higher lvl numbers wouldn't be so impossible without grinding it on purpose
I am quite happy with my solution, because the mod I mentioned only affects world generation and works on dedicated servers without client-side mod, so I can use this method as xbox player.
yeah thats something i suggested a couple days ago. the current method of gaining xp is extremely counterintuitive and leads to super slow leveling past a certain point
That would require some fiddling with the numbers not to make It to high, but I'm just saying that it feels like above lvl 50 the exp progress almost stops
ive yet to get any of mine past 35, and i almost exclusively use swords and arbalest.
Or get at it from the other end and just slightly lower the xp cap on this higher lvl
Then 50% of your issue is you die to much
that is a big issue yes. i die a fuck ton lol and i am very grateful for the "no skill loss" buff after you die. but im also using my weapons a fuck ton as well in between deaths, more than most players would and certainly more than the rest of the people online (in my server) do
And my archery improved, like a shot from a crossbow.
should crossbows and bows share the same skill?
Hmmm. From my experience I am usually getting to 40-50 on main weapon and 20-35 range when I reach swamps
that lines up with my experience given my death rate
if i didnt play so aggressively id likely be 10 or so levels higher on a few skills
Yea, right. but i'm not talking about classes, rather about general directions of progress, which btw do exist in the game already. I'm not inventing them. You can mix them any way you want. The only thing is that one of those directions appears later in the game, as if it was added later;) and i'm completely fine with all of that, but do think that some elements of controlled magic could be added to early game as well, not gameplay breaking ofc, but some small things (like hmm.. portals), that mostly just encourage exploring the world to get them and give a hint of mistlands magic coming in.
I still don't understand how shaman fuling functions btw. Does he use elemental magic? Or blood magic? Or both?
U said Ur using arbalest - u r supposed to be in mistlands xd
(Yeah I know you can get the arbalest as soon as you get your first 4 iron xd)
technically ive been in ashlands a fair bit, though the extent of my expeditions was getting 15 or so teleporter cores and many of the local materials, as well as exterminating some wildlife
I died so many times on Yaglut that I covered the entire battlefield with my graves and now I have two large boxes of food and ice arrows).
ive got a quality 4 arbalest and its quite lovely, i prefer it to the bows since the bows drain SOOO much stamina, like im not sure what the point of the bow is once you get access to the arbalest, since the arb does more damage, uses a tiny amount of stamina, and the draw time is barely any longer (if you dont have a mod or something that lets you keep it strung on your back)
With high bow skill bows become very powerful because it decreases the time to charge a shot
But mine rarely goes above 20 because I don't use them unless I have to
my bow skill has atrophied to 7 while crossbows are 21
ive also died twice recently
- the portals lying around the map would be a cool way to finish implementing the stone circle structures that were intended to be the "fixed portal locations" -> but those only fit in a portal slider world modifier imo
- shaman fuling - he might just be high enough on dandelions they grow idk. (Definitely not blood magic - he doesn't use health to cast, he must me just better than you)
i once somehow managed to get my crossbow skill to 67 with a mix of basically only using those and beeing rather careful to avoid perishing
was on a server tho, so i did do a lot of random sniping
Yeah, arbalest is better than bow if you don't have ur bow lvl high, but if u wanna grind, or use bow a lot... Bow is 100 times better
does stam usage decrease a big amount by level 50 or so?
It decreases gradually
how much are we lookin at? half? quarter? 25% less?
With the fact that also your draw speed gets SUPER increased... To the point you become a semi-automatic frost arrow cannon?
That makes sense now, mb all of this later magic stuff is just the viking trying to prove to fuling shaman that he's not that worthless
I wanted a crossbow, but when I made it, it seemed weak and not very powerful ice arrow.
I don't know the percentages but I'd say somewhere in 25-50 range, but add on top of that that you spend 50% less time preparing each arrow
Odin is actually a fuling shaman confirmed??
Yes, that's exactly THE point and my point xd
That's the secret way of completing the game - when fuling shaman acknowledges your superiority and becomes tamed
Because your bow skill is probably high enough already
Seeing this message I'm almost sure of it (if u need that many arrows Ur bow skill is high, even If u die a lot 🤷)
i spent probably 150 charred bolts on a 1 star morgen lmao
Yeah, he just uses stilts
and a wraith trophy (cuz he's that powerful)
Bcs all skellys are more or less (25-50%dmg taken) resistant to pierce
kinda feels like the game is semi designed around the frostner lulz
The fact of the matter is that they seem to be no longer needed, but they need to be spent).
The only thing it struggles (compared to f.ex. iron mace) are stone golems (immune to frost and spirit - pure blunt is best for them)
riding them with a pick is hella funny tho
until they somehow hit you for 125 damage from below 😭
Well the crossbow shines when you get to mistlands with your bow skill <30 (I usually have 10-25 at this point - depending on how much I used spear against drakes)
depends on positioning (and your lag), i kinda got the hang of it after 5000+ attempts
That's when crossbow feels better than the bow - to just take those occasional 3-5 bolts on the target you cannot reach otherwise
plus those high hits on gjalls feel satisfying
I just don’t know if it’s worth upgrading a crossbow before Ashland, if you can create a magic staff and attack at a distance as well.
Yes, but best strat against a gjall is get directly below him (he can't spit on you) and just spear him in the belly part.
- Not always possible due to terrain - then use bow/x-bow depending on your skill
but with magic you still sacrifice health and stamina, crossbows are stamina efficient enough to still be a viable secondary for a tank
If u Play full melee build then - yes (mostly for the durability lvl 2 for 100 is enough imo)
But you can also experiment with the battlemage hybrid, and then the staves are better in most scenarios
Well, judging by the videos I watched, there is nothing to do in Ashlands without magic).
plus i really like the recoil the crossbows give you, that makes them even viable in close combat without needing to bin your stamina into running or rolling
i have not been using magic at all in ashlands, crossbow feels GOOD there
and use himinafl (dont know the correct spelling rn) to stunlock morgens and valkiries without stress
electric stuns?
So is it really possible to get through there, for example, with an ice hammer?
Yes, lightning damage is the only "elemental" (magic) dmg that causes stagger
Frostner doesn't have the best DPS but makes you almost untouchable in Ashlands if used correctly
But hey it's an biome 4 tier weapon It cannot have the end-game DPS!
ive noticed that if i can get a charred warrior inflicted with frost without getting hit, i can just swing while walking backwards
Silver sword is good for damage, it is better than mistwalker against charred
And worse than a nidhogg...
dont call me that /j
It’s scary to work there in close contact).
Frostner has very high knockback so you won't be close for very long
It's not if you get used to it
- frost to slow enemies down too!
half as much as demolisher tho
The secondary attack has a knockback multiplier, I think it's 2x
But better stamina efficiency and single-target damage
And yeah the MMB on frostner has 2,5x dmg and 2-3x (not sure how much - but enough for sure) knockback
It also has 2x stagger but because it mostly deals frost and spirit, even with 2x the stagger is low
just use himminafl, better for cc against multiple enemies, single target doesnt matter except if it's Reto & even than I'd rather have a himminafl than any other weapon with a melee build
Klossen is good for Lord Reto, it pushes him away so even if he doesn't get immobilised you will be safe
frostner & klossen & other weapons are way too risky to use against reto imo
Just don't get hit 
easier said than done 😉
Huh... Killed him idk 4-6 times using mostly klossen + primary melee on all difficulties and never had an issue 🤷
He has the same attacks as a charred warrior, so you've already practiced before you even discover him
I had more trouble fighting Reto than Fader and all other bosses/minibosses when I was doing my valheim in reverse run
No, but it is very easy with clubs MMB, just stand and swing at correct timing
yea and if u dont get the range correct u are dead
So don't do that
atgeirs are easier to calculate for range and knockback is just as good 🤷
ya but like 10x the hp
If you immobilise him, with jade axes and a bit of luck you can keep him that way until he dies
Yes but single target dmg is worse
who cares abt single target dmg when he is the only one in his tomb with you?
Or immobilise with klossen and then walk up with blue axes to take 1/3-1/2 of his HP
He is always a single target so you should care about single target damage
if it takes a while to kill him its ok because he only spawns 1 time in the world and u can only get his loot once
if I didnt have a full set of magical weapons I'd use himminafl for him 🤷
if u have access to green axes & other things like maxed protection bubble you can probably use those easily but if u don't himminafl is cheapest & best alternative
Nah, cheapest is the frostner (no refined eitr)
- it's basically the same strat that himminafl just different animation and dmg numbers xd
U stand there and press MMB occasionally xd
Just hit him with 70 silver arrows using Root and Storm Fang. 
except its way more dangerous using frostner 🤷
