#suggestion-discussion
1 messages · Page 38 of 1
Haven't seen one in hundreds of hours of playtime.
Pretty sure there was mention of a ocean rework or something along those lines, saw it in a recent video but then again i am not to sure
Sailing can be dangerous, depends on the vessel and water, Valheim does have quite small boats, and we can assume the oceans are meant to be large even though they aren't. That being said, even dangerous journeys will be boring for most of their duration, and the dangers that do exist irl don't really translate to Valheim, at least not in a fun way.
As for more Valheimy dangers = enemies, we have to ask ourselves if we really enjoy fighting while on the water. I would say the answer is no. Your boat cannot dodge, so it's inherently a dps race, and then you also have to rely on ranged weapons and try not to hit your own vessel. It's not great.
We should also consider what role the ocean serves currently. I think it is important that the ocean stays practically accessible pretty much immediately after killing Eikthyr, because the ocean makes sure you can get to an Elder altar on the other side of the map without needing to traverse later biomes.
yes ship combat is terrible
Yeah, I think scurvy or running out of fresh water would be hard to make fun.
a serpent?
Wish I didnt see a serpent in hundreds of hours, I have had to rebuild boats 5 times to get back to my gear :/
Honestly I just don’t use boats enough to see serpents
i don't think i've ever seen a serpent break a boat, and i start hunting them the moment i get a karve
I struggle to find them when I actively try seeking them
honestly I think having some kind of rare amulet that summons a sea serpent raid event in the oceans would be a cool addition
Like having this amulet equipped while in the ocean and its stormy or night increases your chance of spawning a sea serpent/ has a chance to start a sea serpent raid on your location
There is a solution: don't actively try find them and they eventually will find you personally.
They won’t though, I’m Viking Rick I travel by portals
I haven’t had some good old serpent stew for over 100 days easily
Mine broke because for some reason no matter what our boat kept taking dmg on the ocean we dunno if we had terrible luck with underwater rocks or something but it was already pretty battered when we got attacked and we would have killed it if our 3rd member actually also shot at it
if it's exactly 10 damage each time, it's "wave damage", but most of the time that happens in multiplayer, it's due to lag making the game think the boat is repeatedly hitting the water's surface at high speeds when it really shouldn't be
oohhh that would explain ALOT
pretty unfortunate bug that's been in the game since forever
I swear the longer i play the more bugs I notice or find.
This for me as well... never ever
#suggestions message only thing I want to say on this; withered bones do a very specific job, and that’s being used for a boss summon. Pretty much all other boss summoning items are exclusively used in this manner- the exception being Eikthyr. I don’t think withered bones need any additional uses.
What do you mean "spears being nearly useless in Ashlands"?? They're far from it.
(Although the resistance system could have some variance.)
@wary nebula epic ideas dude, I like most of them or at least you brought the attention that those areas in the game need to be worked on.
But maybe next time spread your ideas out into specific suggestions, that way they’re easier to vote for 🙂
Far too much put into each suggestion.... all that would be a pain to split up with the long wait between messages, but I also can't vote on it legit with so many different things.
Mostly that everyone and their mother is resistant to pierce damage in the Ashlands. I've tried making the Splitnir work there and IMO it just feels so bad against most enemies. Admittedly, I'm not the most experienced with spears and could be doing something wrong.
But yeah my main point was that more varied resistance values could offer more interesting game design options
Yeah, pierce is resisted by many mobs true. Others than Charred and Morgen (plus boss) resist pierce so Splitnir (especially the Storming) is good against those other mobs really. Even against Morgen since they resist other physical damage types too.
But like I said, I agree the resistance system could have some more variance. Also, here are some tips for spears in Ashlands if you're interested: #valheim-help message
Thanks for that, I could definitely use those tips
i agree we need pierce damage not to be so hated on
spears are fun weapons to use, it's too bad everything is pierce resistant because of bows
Are bows even worth it, they feel really low damage
They get significantly stronger at high skill levels, but I enjoy using melee weapons more
if you start early, and don't die much, yes bows are very strong
my biggest issue with them is their stam use in higher tiers
There will be gear that help with lowering stamina usage for weapon attacks (including drawing bow).
I feel like this has been said multiple times but I just wanna say it since its been in my mind for a bit
So we all know that organizing your map icons is great!, it helps you locate resources that you've already been at or for organizing your portals so you know where that one goddamn portal is gonna take you, but sometimes it can be a bit annoying trying to find a specifically named icon since we only have 5 icons to work with, so my suggestion for the map is to have the ability to search for a specfically named icon or have no icon selected in the search category and will search for the icons with the corresponding name attached to what you searched, like for example if you have dungeon1 using the hammer icon and dungeon1 using the dot icon if you just search the name it will show both locations but if you just picked the hammer icon it will only show that specific dungeon1 icon.
As someone who literally marks every single P.O.I (point of interest) that being as simple as blueberry bushes, greydwarf spawner, etc having the ability to search for that one specific icon can be very helpful
||i apologize for the absolute wall of text 😭||
Both already rejected by the devs:
#suggestions message
#suggestions message - they said they might add more stacks but only for things that tend to accumulate, not for things with huge "sinks".
Hello, how can i tell if my suggestion will be brought into the game?
wait and see but the odds are slim
I haven't read them all of course, but I've read those for years, and I don't recall ever being like "oh, yah, I remember when that was a suggestion" 😄
You don't
#suggestions message ngl frostner should be lockd behind a miniboss. its way too strong to just be crafted this easily
Although it is locked behind finding Haldor in a sense.
yea i guess i just consider that way too easy
Some more special weapons would be nice add tho.
ya
There’s actually been a whole lot of suggestions out into the game 😁
Are you aware there are world modifiers that actually do what you just asked here?
You can choose from easier monsters, teleporting metals through the portals, non-agressive monsters, building only and a lot more.
What world modifiers? 
The ones that you can pick from each time you create or load a world.
It got an easy mode. As well as normal, hard, very hard, etc.
I thought you'd've known that.
Sorry, I tried to land a joke.
I guess it didn't land but shattered.
Yeah, tried with this and with 
I was referring these conversations earlier as the world modifiers seem to be invisible for many people who suggest easier modes for the game.
I guess being older as the average Valheim player gives me an advantage.
I like to explore all my options before starting a game.
So I would've found the modifier anyway.
But if people just rush in the game without checking the options they have......shrugs
Well, the world modifiers were added when Hildir's quest was added to the game so they are still "fairly" new even to some longer time players.
@thick oar Valheim is THE most customable game I've ever played (within your suggested scope).
@tame gate use wooden shudders for small gates to keep animals closed in
Just add 1 meter pillar and then put a shudder on it
@thick oar there are options to make the game easier in the world select
Thought I was the only old gamer. 57 yo with 2000ish hours in Valheim. That said, I think everyone should suffer at first, then get the modifiers after you put in your time! 😂
There are a few of us.
I know a regular Valheim player of the same as as I am - slightly younger as you are - and another person of the same age who've been playing it for a while.
I'm certain there are more 50+ players around.
Yes, Im in a Discord for Fortnite called Fortnite Over Forty. Actually quite a lot of us. I'm afraid to even look at Fortntie hours played.
@little geode Didn't you ask about this #suggestions message before a few days ago?
In a different wording, perhaps, but asking it nevertheless?
i approve of every bears suggestion
same lmao
Devs don't lol
Well, his name means "bear" in Norwegian so no wonder.
I don’t believe so?
I want to grow potatoes 🥔
They already said that vegetables discovered centuries after the viking age in a different continent are less likely to happen.
You should ask yourself why they only add like 2 foods per biome. Maybe, and it's a big maybe, they don't want to imitate games that give you a plethora of food options but you always end up eating the better and ignore the rest. Valheim is one of the rare games where the food system works, let's keep it like that.
Regarding oats, I don't see what purpose it could have that isn't already covered by flax.
If I was able to put a picture here, I'd like to show my suggestion
Hopefully you all can picture it though
So what's the best way we've found to replace the 'you get 1-tapped now' difficulty slider? Just curious as to what the community thinks
I did 3 full playthroughs on very hard in 2024 and agree it gets stale after a while,
So Ive had a lot of fun fooling around on CLLC mod lately (creature lvl loot control) the customization on that goes far beyond the difficulty sliders in valheim. Add creature affixes and heck even add elemental infused creatures. Nothing more terrifying than a 4 star quick lightning mosquito coming at you or an aggressive fire infused golem.
Quick mobs move 40% faster and aggressive ones attack 40% faster and do the goblin circle walk thing much less and for shorter duration. Theres also curious, regenerating, armored and splitting all which you can customize how likely each is to appear. Theres also tons of cool stuff you can add to bosses.
Try setting minimum stars 1 and max 4 with a "hard" template for lvl up chances. All this combined is a good mix between hard and very hard with some wiggle room. Ingame difficulty put to normal no need to change that if everything is 1-4 stars. This way they dont always one shot you but are a lot more beefy to kill.
Oh wow, that's creative
Also applies to tames too which is a fun thing to play around with. Sooo much fun the first time you do it!
#suggestions message if i remember correctly, smiffe once denied potatoes, im also sad potatoes would be cool
Potatoes don’t make sense in a nordic viking game. The europeans discovered potatoes in America during the 17e century. That is the reason Smiffe denied it.
Tbf, there's a lot of things in the game that don't really make sense for Vikings.
But make sense for a fantasy viking game
And even still, the fact that is fantasy/fictional doesn't work as the excuse for anything to make sense.
They could add fire guns, because it's fantasy after all and it doesn't make sense, but that would be incredibly silly
I think the big question is whether something like potatoes diminishes the viking vibe more than features that already exist.
And seems like THEY feel it does. Which is why we won't get them
Potatoes here being a stand in for any number of suggestions
tbh i like that they stick to reality as much as possible
They don't really
but bears exist in northern sweden apparently so idk why they dont wanna add that
and next biome is deep north so...
im also assuming here that valheim is a mirror world to scandinavia
which might not be the case, like were there only vikings in scandinavia? what about the baltics and iceland
Meadows, black forest, and plains are familiar. Although plains and meadows would be nowhere near eachother.
The rest...
the idea of deep north seems familiar, northern scandinavia. ashlands is like a destroyed post-apocalyptic area so we would have to compare what it was before
idk if swamps like we have ingame exists in scandinavia but yea mistlands is fully fantasy ofc
and mountains seems reasonable, norway is plenty mountainy
I personally use Hard difficulty (not Very Hard) and set raids to max. It’s not perfect and I do wish I could further increase mob speed and star rate without the absurd damage of Very Hard, but it works alright for me
They literally added a lightning shotgun
hey... the Vikings didn't write a lot down, so they might have had lightning shotguns amirite?
There's no strict definition of what would belong in a viking fantasy game or not, and the suspension of disbelief required to get an immersive experience is not an exact science either, and yet... I'm glad they made food choices based on northern Europe history (like flax instead of corn) and I hope they keep it that way because I probably wouldn't have been this invested in the game if was the umpteenth "it's fantasy so everything goes", which to me is the most boring approach possible.
And I'd add the mandatory "there's a mod for that".
Yes, my favourite gun: a magic staff
Jsmars referred it to it as a lightning shotgun 🤷♂️
Wouldn't be surprised at this point if mage gets a some crazy bullshit railgun in the deep north cause why not 💀
@loud stratus think you're meant to use the harpoon to drag serpents to shore and kill them there to get the scales
If you don’t have a harpoon, just kill them in shallow water and make a diving ladder
If you were not aware, there will be crossbows and 2h swords starting from 6th biome.
Can you all maybe give me a opinion on my recent suggestion?
some of those things already in game
fr?
What isnt in the game about my list
Customizing shields already exists, and is intentionally only for certain types of shields.
Poleaxes and armor customisation
There isn’t any types of crown currently in the game as far as I’m aware
I think you mean the atgeirs
But it would always be nice to have diff types
It’s on your list and while there’s atgeirs there’s no poleaxes
Is it the same? Or is there a distinction
Its basically the same but having different weapons is cool
If it's essentially just a reskin of an existing weapon type there's no point.
edited it
If you do a suggestion it may be a much better idea if you split them up.
So not the weapons and armor under one suggestion, but as two different ones.
Makes it a lot easier for people to upvote or downvote them.
It still feels like some bs, honestly. Maybe it’s just me but sailing is boring enough to be making stops on land for a creature as weak as a serpent. I think it would be more than fair to pay the wet status effect in exchange for the meat/scales and move on.
@honest fulcrum 💡 👍
Then you would be making the harpoon completely worthless as that is its main purpose
Guess I'll respectfully do that for the moment then^^
I think the main issue with harpoon is it's not useful enough in more situations, so where it is specifically useful kinda feels like a "gimmick" or like it exists only for its own sake of existing
maybe have a function where you can "drag" something harpooned towards you (not just running backwards), presumably costing stamina, and maybe let it "hook" items, so you can maybe find value fishing out stuff from the depths with it (still in the spirit of the item), and hell a new/another way to fish perhaps (or might need to specifically tag it so you CAN'T harpoon spear fish if too powerful/item defeating to do without bait)
#suggestions message this should level up not by being encumbered, which is terrible and also shouldn't be :encouraged,' it should be leveled by just walking around with stuff in your pocket, basically like how running works but instead of sprinting giving you a certain amount XP periodically, you get a certain amount of XP as a proportion of inventory (so you get the max when you're at your carry limit, nothing more for being over, and zero if you're literally carrying 0 weight)
but the core idea of a little passive addition of carry weight (say no more than probs +100 of base, so with the belt now you'd be 550 standard) building up over a playthrough is a positive
Exactly, which further confirms the point that if that was implemented (I'm sure it won't), it will make its ONLY useful feature completely worthless, at that point why having the harpoon at all in the game? If they gave it more uses it would make more sense but I'm basing this on the likely possibility that they won't change the harpoon at all
you mean implimenting the suggestion to dive (yeah, that does make the harpoon totally redundant), or expanding what the harpoon can do?
I meant mats from serpents float
ah yeah then agree, don't make the harpoon even LESS useful, if anything add MORE utility to it
#suggestions message Please, SPLIT YOUR SUGGESTION.
I downvoted it because there is too much ideas I am against, but there is also cool stuff I want to upvote. Split it please.
In your case :
- All tame modification : yes, yes it would make taming far more useful and handy.
- Milk : hum... I have difficulties imagining milk for loxes, but after all why not ? No clear opinion on that part from me.
- Sheep : no, why sheep. Why a normal creature that has nothing special and isn't representative of the vikings ? We already have deers and boars (hunting part and "basic tame of the vikings everyone know"). This help discovering the game without being overwhelmed with things we don't know what it is, but I don't want to see more normal creatures.
- Horses : It is blacklisted by the devs. And, can you seriously imagine horses in this game ? They doesn't fit with the game atmosphere in my opinion.
- Bears are blacklisted too : the devs want to create more fantasy creatures, not add real life creatures. Plus, adding creatures in early biomes will probably unbalance the game.
So... just split your suggestions. There are always good ideas and bad ideas. Don't melt them so we can't separate and discuss each idea.
yeah I think all tames should have the wolf follow behavior if we want them to be really worth the effort. it's already more than enough effort to tame them and move them as is (more than enough that many seem to just not bother with this feature based upon feedback in this discord), and mounts in particular suffer because you can't fight without automatically dismounting so you're stuck either watching them fight painfully inefficiently OR you dismount and pray you can get back in the saddle without them disappearing chasing god knows what gods knows where
i also think, if the concern is for some reason letting wolves only do this and being able to have a wolf army isn't unbalanced, but for some reason it is for all other tames, there's no obvious reason you couldn't just cap the number of simultaneous following tames (that being said personally I don't even think that's necessary, I think the time to efficiency ratio of raising an army of tames more than balances--if players wanna breed 50 asksvin to kill fader, let them, it's probably faster to just kill him the traditional way anyway at that point)
#suggestions message "remove this feature because I personally don't like it" is nothing more than a joke suggestion to be tossed in the trash by the developers.
Not sure a carrying skill would be a good feature 🤔
Agreed. If a feature really has a bug like he suggested, the solution is to fix the bug, not remove the feature.
Tuba music should play while you are encumbered.
Players should not be encouraged to walk around encumbered
Achievement: while encumbered, walk from the Ashlands to the Deep North
#suggestions message I assume by 'adding into a structure' it is meant in like the fuel/internal capacity objects (e.g. charcoal kilns, smelters, could also see though standing torches counting etc.), and if so yeah an option to "quick fuel" would be nice, maybe instead of 5, have it be "fill to max" so you can either modularly add a unit a time or just fill it straight to max (or as much as you can from inventory if not enough to fully fill)
Would that even be possible with a long enough bridge and inventory full of stamina mead?
lol, not even sure it'd be possible on any seed with the changes to isolate ashlands from rest of map and stability limits
right my 1st thought exactly @lofty wave
If you place chests along the path to refill mead and somehow have a way of getting across the oceans at ashlands and deep north it could be possible
IF swimming counts as 'walking" then it's def doable
you just leave boats or carts floating with your potions yeah?
Waiting for mead cooldown would also slow it down a lot
i was assuming it DIDN'T count
And you’d need to keep enough stamina to fight anything that could otherwise kill you
Is sailing while encumbered not allowed in this achievement
Walk from ashlands to deep north
And how would the autosnap work when players use that function?
Because I don't think players would like to build 5 pieces of a wall, only to demolish 3 since they weren't build over the rest of the wall, but kept going in a staight line.
#suggestions message i like the general idea, but I don't think it should cost refined eitr--cores, not a bad idea, magicky themed, another use for them, and there's a sustainable supply for them--i'm generally not a fan of using resources that are finite for things that are consumable, even if sure the math of it is fine that in THEORY scarcity most likely never would be a realistic concern, it's just psychologically distasteful to me personally, like I skip most of the arrows because they use metal for exactly this reason
oh yea, i havn't thought abt that beacuse i'm a melee build and love dvegr genocide
#suggestions message would really like to see thinner more cobbled stone walls 🤔
I feel like the big problem is that it's more expensive than the karve, has less storage, is slower, and is unlocked close to the end of the game when it realistically isn't a problem to sail down rivers against the wind that late in the game considering you get Moder in the mountains and already have portals set up
it also probably wouldn't work as well for exploration bc it's so expensive to fuel
I do feel like more sidegrade boats would be good though
well it does have another use which is carrying ur a friend that is holding like 2k weight of ores but that only benefits in mulitplayer
#suggestions message And what exactly do you think this symbol under each suggestion ♻️ means?
Probably meant for some suggestions lately that are already in the game, for example world modifiers (when someone suggested ways to make game easier) and someone suggested already existing tools/weapons (scythe, crossbow, 2h sword).
thats for when it was already suggested
i also think an symbol like a question mark or smth would be great, since people suggest stuff without knowing its already there
It means the suggestion (or one that is very similar) has at some point in the past been suggested before.
A repeat ♻️ suggestion.
Doesn't exactly mean the suggestion is good or bad. 
Was also a nearly complete valheim server wipe once when a devs discord account was compromised... so sometimes a bit hard to keep track of that.
#suggestions message this "suggestion" is literally just "develop the game". Absolutely 0 thought or effort put in to suggest what they are already going to do anyway (add deep north content, fix bugs, etc.).
Ah, ok. My thought was that it'd be super maneuverable and not get stuck in shallow water, but that isn't really a problem lol.
lil bit rude don't ya think
Wording could have been nicer but the suggestion it refers to is pretty bad.
Just because the suggestion is pretty bad (I also don't like it) doesn't mean you should be rude to that person
I agree, wording could have been nicer.
I like the idea of a way to train up the encumbrance limit, at least as a toggle-able option. I'm up to the Mountains in my no map game and still haven't found the vendor who sells the strength belt. I might never find him.
There are two sources of increasing carry weight before end-game, one of them is Haldor (meginjord) and the other is ||the big witch, who sells a potion ingredient for increasing carry weight|| just letting you know 😁
Thanks. I had forgotten about the witch.
Didn't the last boss give a temporary boost to this in his power as well?
yes, still does
Yes, he does. 3 total ways, 1 of them being end-game currently
Should’ve been more clear, my bad!
Nah. I just thought you may have forgotten about it, or I had missed out something on a patch regarding that power.
I think it's cleared up now. 🙂
#suggestions message Anyone have any suggestions to add for spears? i really want the devs to do soemthing good with them
#suggestions message This would be a good change I think 🤔 (topic of spears)
#suggestion-discussion message a list of weapon type ranges
Spears are pretty good though, I use them until bonemass at least
and in the plains
I don’t think spears are bad necessarily, I just think their range is a little odd. Being only .1m more than a knife just feels a bit odd.
I think if spears had a greater range but was limited to one target only it would make sense, and the weapon wouldn’t be unbalanced.
Thats my only gripe with it. just feels weird having a range style weapon but i gotta kiss my enemies to deal damage to them with it
I was going to post this, but it looks like it's already been suggested a few times... My kingdom to let us pick up and carry small or baby animals in our arms so we can put them somewhere safe. 🥲 Just occupy both hands. Maybe some species struggle and it consumes stamina.
#suggestions message
Just look at the world tree. I'd say that's even more immersive.
"I'm gonna kiss you with my pointy weapon come face me"
#suggestions message thats exactly what i thought the other day about. Funny how another person mentions this. Thumb up from me
#suggestions message yea id def get that
#suggestions message
we don’t need even more sources of physical resistance
#suggestions message like the idea would make sense if it used lox pelt as they are weak to fire but instead of pierce resistance which we already have 2 of it could give blunt or slash resistance
Blunt resistance/slash resistance would completely break the balance of the game
yea they should probably lower the value for resistances the player can get
mainly root harnesk
but i like the idea of armor providing other stats other than just an armor rating
Blunt is rarer than pierce
Berserkers, seeker soldiers, … askvins?
Doesn't matter, resistances on armor are just far too strong
The root harnesk is kinda ass in late game biomes
What?
Ashlands is full of piercing enemies, so is the mistlands, so is the plains.
The Ashlands has 2 piercing enemies and it’s not even a guaranteed pierce for the warrior
that's not true
Not to mention fire weakness means you die instantly to blobs
Barley wine.
Charred and morgens, what am I missing?
Charred marksman, twitchers, warlocks, warriors, valkyries, morgen, skuggs, and fader do pierce.
Root harnesk sure seems bad in the ashlands /s
All but the morgen do only partially pierce, which means you get the full value of the other part
And much more because you’d be missing like 20-25 armor value
the -50% pierce is much more valuable than that armor value
Maybe on average, certain attacks do little and others do much more
Not to mention the harnesk doesn’t stack with bonemass power
I’d much rather a consistent, predictable amount of damage than wildly different amounts
It really isn't that wildly different amounts
I’ve just reached Ashland’s so I’m still dying a fair amount there and I die a lot more with with full flametal armor on than with flametal + root harnesk, it may not seem like much of a difference but in gameplay the root harnesk is easily one of if not the strongest armor pieces in the game
Is the pierce resistance ignored in stagger calculation
It is taken into account I believe
Root vest is insane late game. The archer and twitcher constant projectile spam is most of the dmg you take, all pierce. The warriors quicker 2 attacks are also pierce. Morgens and valks have pierce attacks. Fire weakness is irrelevant if youre already running feather cape.
3/4 seeker attacks are pierce and ticks, most of the content already solved in the mistlands.
I recall getting staggered a lot by deathsquitos despite having root armor
what health did you have
How are you getting staggered when they do like 10 damage lol
Whatever the best food for the biome was
HHS?
what difficulty setting are you on?
Because I don’t believe the resistance is taken into account
Hard
so they do what 20 damage lol
I think the same is true with the morgen. It staggers you more despite doing less damage
Its partially taken into account iirc. But a less stagger than not wearing root harnesk
I really don't think that's true @versed fog
On hard difficulty youre trolling yourself not wearing root harnesk until staff of prot tho
Ohhh I was always wondering why the warriors were doing such a range of damage to me, I would parry the slower attack then go all out and they’d usually get one more quick swing off at me near the end just before I killed them with berserkirs
I’ve found the Fenris Armor to be my preferred post-Swamp
I do like fenris legs with it
Flametal helmet + harnesk + fenrir leggings + ashen or feather cape?
If only it didn’t look atrocious
Mechanics > Look in terms of combat imo
i'd wear a rusty pot on my head if it gave 100 armor
I feel the opposite
Why we need a way to have vanity armor, the root harnesk ruins the full flametal armor vibes I’m glad I don’t have to see it for the most part during gameplay
Except for the wolf armor. Looks amazing but hate the movement penalty. I can’t use it
I just go full fenris once i got staff of protection because youre basically immortal. Ask set afyer that
So ask cape?
Wonder if 1.0 is going to address some of the magic balance nonsense 🤔
Root vest for early days of mist
It seems like the idea is you turn to the evil sorcerer side due to how op it is tbh
Ask cape yea but swap to feather for mist and mountain
Yeah magic is completely broken
I wish staff of prot and wild didnt exist
I only use magic for staff of prot tbh
and embers and trollstav 🙂
Give magic noise too it's ridiculous embers makes zero noise
Embers needs a dmg nerf
Is the staff of fracturing good for anything
Pretty sure embers does the job alot better
Staff of fracturing shreds the queen
It might see a good usecase in the Deep norht
So good for farming magic skill on queen? Coz other than that I don’t see a reason to refight queen
Ah yes, the hardest crops to harvest: Barley and especially cloudberries
The staff of fracturing has a more significant damage increase per level than most weapons
Getting cloudberries is spinebreaking. Even more than using spinesnap
It's more of recognizing that hey, this weapon works really well against a big enemy, which deep north may have.
Ahhh, frost giants 🤔
I just forget to pop it once it expires sometimes
A lot of enemies in ashlands resist fire and that’s the main damage type of the staff of fracturing, that’s why it feels bad
Expire?
The blob gets you when you least expect it
Aside from that, it destroys everything that's not resistant to fire. Better than ember staff even
Gotta keep your head on a swivel when in such a dangerous place, I also recommend playing with headphones
It's hard to say that it's better, they just have different use cases and shine in different scenarios.
I hope the Splitnir will actually be good for something in the deep north
It’s good against valkyries
Yeah but I prefer spears as my main weapon most the game
It costs less eitr than the staff of embers too
Should be even less eitr cost (25)
That would be too much damage for the eitr cost
glances at how much damage trollstav can do for the amount of eitr cost
Only against enemies NOT resistant to fire dmg. Which is still not the case in ashlands
Hold on upgrading the trollstav does nothing but increase durability am I reading this correctly?
Ember staff remains superior right now, despite being a staff from one biome earlier
yes don't upgrade it lol
I thought it was like the dead raiser where each level boosted max troll count lol
nope, one of the biggest question marks of ashlands
Doesn’t the staff of fracturing still have higher damage against an enemy resistant to fire?
even if it does in practice it will do less because not every thing is going to hit the enemy
And ember staff is aoe while fracturing is not (or at least, much less effective in comparison), and aoe is superior in ashlands
Eagerly awaiting to see how fracturing does in deep north
Even if enemies are not weak to fire but just neutral, it will get a vast upgrade
ye
and if there's more of an emphasis on single mobs where aoe isn't necessarily useful...
That could work in contrast to the armies of enemies in ashlands.
DN might work as a biome where enemies are more apart from each other but each feel like fighting a mini boss
Really hope that’s the case with Deep North 🙏
Meaningful encounters where we have to use all the tools we have to take down one enemy just sounds like loads of fun
and yes would be such a stark contrast to the ashlands
#suggestions message
i don’t like the idea because the blast furnace is a much more “powerful” furnace. It can only smelt the powerful metals, thus it would destroy previous “weaker” metals
That’s what I’d like to think and think would happen
It would be hilarious if they did make it so the furnace accepts any metal...
But that happens exactly
"Oh sweet i can now put iron in the furnace- wait why am i hearing explosions from within. WHERE IS MY IRON???"
i think the staff of protection isn't very good. is this the blood magic lvl 5 talking?
That makes sense, only suggested because it can be inconvenient to have both when they both practically have the same use.
Yes, it’s very important to have high blood magic skill for it to work very good
True
What does the recycle emoji mean in suggestions channel? Sorry brand new don’t know where to find info
It's been suggested before
Low leveled shields tend to break quicker than high lvl. But the shield is strong for this reason: it negates ALL upcoming damage (except pure like falling, lava and hot water) and you can parry with anything (even with only fists) against any hit and it won't even affect to your stagger limit.
#suggestions message
What do you mean by ‘it is 2025’, why does that mean the game has to look a certain way?
Black metal isn’t used for anything but equipment/tools on purpose
Going back to the swamps after mountains is a breeze anyway frostner makes light work of the enemies and plains equipment makes it even easier. You will need to go back to swamps regardless for potion ingredients and bog witch, keeping previous biomes relevant is nice rather than making them obsolete the further you go
@upbeat cedar if you dislike it, too bad, that's the art style choice they went for and it's the one they're going for
Using 2025 as an argument is just silly
#suggestions message its looks better than some realisticly textured games because of the lighting, and there are countless mods you can use to make it look more realistic
infact, when people first streamed Valheim to me via discord, i thought it had realistic textures because of how good the lighting is, an that discord just butchered the quality of the stream
@upbeat cedar maybe not what you exactly wanted but there's a slider in the settings that adjusts pixelation a to make it look more retro, I can't remember the name tho.
Pixels are indeed an artistic choice. If 2025 is an argument, what about games like Stardew Valley ?
Now, take a look even to olds games. Example : Heroes of Might and Magic IV, old, pixel, and still a very beautiful game IMO (not to mention the background arts in cities screens).
Stardew valley is illegal according to that suggestion's logic
Terraria, Corekeeper, Necesse... Those are other survival crafting games that comes in mind with even more pixelated graphics but still look good, although they are 2D.
Tbf, such graphics would probably cause headaches in combination with valheims models and lightning.
'headaches' being used literally.
and every other pixel art game
Graphics definitely dont make a game. Enshrouded is a prime example of this. Graphics are great and alot of stuff in the game was lifted directly from here.. but the gameplay is weak with little depth and as such its a mediocre game.
Problem with enshrouded imo is just that the combat is weak and many puzzles can be cheesed around for too easily with the immense amount of mobility offered to the player.
Has some great aspects of its own of course, such as a really unique voxel building system 🫡
I don’t know what y’all mean, the pixels in Valheim are absolutely in need of an update. I think Eldenring is a good baseline for how Valheim should look. It’s kind of embarrassing that you can’t see sweat drops on your viking when they’re in the middle of combat. ||kidding obviously||
If you wanna see sweat drops in the middle of combat take a nice bath in your local neck pond first
Am I the only one that agrees that biomes should be kept relevant, but the swamps are wayyyyy over tuned while other biomes are wayyyyyyy low. Like. Is there ever a time that you're getting silver or troll hide or coming back to fight fulings for more barley two biomes later? No! And I wish there was, maybe something as simple as make the drakkar out of 25 troll hide, or silver to make extra strong wisp torches(see what I did there)?
I completly agree. The point is : how will you make each biome trully relevant ?
Iron was easy : it is the metal by excellence. For the others biomes, I don’t have ideas currently (yours aren’t bad btw).
I think a discussion about backtracking is very similar to earlier discussions about skipping forward.
The game is sadly built with the expectation of just doing everything in order.
Your vision is somewhere in the middle, with some parts "locked" but everything else remaining relevant.
My perfect experience would be largely unlocked, but with the same gradual resource gain as one would expect within a singular biome.
Adding diving would also allow us to remove underwater rocks where they impede ships.
Well, it would be half a solution. We would also need to be able to equip tools underwater.
If diving was ever added, I think it would make the most sense if it was like ocarina of time style.
The camera never pans down bellow the water and you can only dive so much straight down and back up.
(This is, without the iron boots item ofc. Just normal diving)
I feel like the food system does a good job of keeping things relevant, and the metals usually stay consistently utilized. This is before considering that some items will be lost and need to be remade, as well as creating spares for adventures where you don't want to risk your best gear. Obviously there's some exceptions, but in my experience the only overflow I have in my storage is seeds, which can be mitigated by focusing on chicken slaughtering a bit more.
Good example is when Mistlands came out. Before the release barley flour was mostly needed for highest tier foods back then, making onions, turnips and carrots inferior. Then figuring out all those previous crops became relevant again for certain food items was a very pleasant surprise. And again when Ashlands came out.
Honestly I wish there was more reason to come back to mountains other than for crystal windows
IMO it’s one of the near perfect fine tuned biomes with its enemy variety and the permanent frost/cold resistance it introduces as well as the gameplay loop of progressing through it but after that it falls off heavily and I don’t see myself having any reason to go there other than stone and since I use crossbow I don’t need freeze glands anymore
Mountains is great because of the natural gradual progression. First time around you might be spamming fires, next you're brewing potions, and finally, you get your cape.
Going there again wouldn't bring that back. It's just an inconvenient walk.
I mean you’ll already have a portal network established there’s just no reason to go back other than crystal stone or rebeating moder
Like plains you can always do with tar black metal finewood as you expand
Black Forest core wood and bronze is always relevant for base
Yeh. Y'know, rather than wishing we went back to mountains, I'm just gonna wish more biomes were like that. It's not like either is coming true anyway.
Deep north I imagine will have mountains 2.0, I only hope anyway
Ashlands could have been the same in reverse. They just did the water thing instead.
#suggestions message
Do... do you know what an artstyle is?
Okay what do yall think to this, upgrading surtling spawners with black cores and molten cores to increase and/either/or frequency, star rating, amount of surtlings spawned per cycle
Either have it work by chucking them in or consumed with pressing e onto it, 1 of each core
maybe molten core
maybe make those silver pieces also repel undead enemies like fire for greydwarves
damn I should have included that
The conversation above easily feeds into my personal #1 desire 😂
Content to go back to past biomes for using later biome items. This way you are more likely to continue to explore through the whole world, and not only the most highest tier biome you have reached.
Though, on the flip side I am sure you may naturally find a decent amount of said content and pop a portal right new to it to return to later 
lmao yea ikr its why i disabled the auto converting of stuff like :) or :D
@hidden salmon 💡 👍
:0
#suggestions message no point in making ranged weapons good at close range
Why are so many people against diving?
It seems like it would be a fairly small feature added that could enable you to get fallen items back if you are prepared well enough
It could even be done in a way that doesn't allow players to suddenly swim just anywhere, by for example making it an item you craft that you attach to yourself (ball and chain lol) to sink to the bottom for a bit
You can already make a ladder to dive, and that’s probably a lot easier than any recipe for a chain and ball would be
but you get pushed back to the surface almost instantly
You stay down long enough to pick up items, and there’s nothing else to dive for
Even in the ocean, for example with serpent scales?
You’re supposed to bring the serpent to land with a harpoon, or bring it to a beach so you can reach the scales
And I'm suggesting another option
It doesn't have to be easier, it could even be much harder
but it would enable us to reach deeper water at least temporarily
i suggest that we make a weapon that lets us skip fighting trolls for the first time with flint weapons, and it will one-tap them.
???
that's just skipping the fun of dragging a serpent to land to harvest it's otherwise unobtainable resources
I agree thats fun, but I think an involved enough diving mechanic would also be difficult and fun and more options are always better imo
A lot of magic is close/mid-ranged, you will have to be near any enemy regardless; that is why i suggesting a secondary attack and not a primary, as in it is not its primary use.
A kick secondary attack could be used tactically or as a defense.
tactically switch to a melee weapon
some people only use magic staffs. a kick just temporarily pushes them away so they can actually use the only weapons they have
tactically I want to be able to kick greydwarves and then blow them up with a dundr
that's fair. i might just be getting salty abt. ranged weapons existing and being as good as melee
I refuse to fight on slopes with melee weapons but I agree that ranged combat feels worse
I much perfer melee
In my opinion I’m not at all against it, I just don’t find it a priority at the moment and I fear this could take a lot of time to implement and add much more time for new content to come out, when in reality, the game would be totally fine without this mechanic if it was never implemented. Doesn’t feel really needed in comparison to many other QOL stuff. (Also you can always just use debugmode and dive to grab those scales, don’t tell anyone tho, it triggers people🤣)
It’s also important to remember that it is intended that the scales sink. The whole point of them sinking is that the player is to find a way to overcome this obstacle.
this
#suggestions message I see this possibly getting added in 1.0 as a mod support feature
I remember something similar to this happening with Stonehearth, when that game became reliant on community modding it was a really important feature.
For y'all against diving, I was thinking of something that you could do for short dives in the middle of the ocean, such as if you're fighting a serpent with no harpoon. I was thinking of it being tied to your swimming skill, not adding a new skill. Hold your breath for a little longer, etc. If you haven't found a leviathan yet and you get accosted by a serpent, how are you supposed to drag it back? I'm sure IF they add diving it'll be alongside an update to the ocean biome. How cool would it be to find sunken ships to loot or to fight new enemies underwater?? Resources deep under the ocean? I know Iron Gate, they wouldn't just slap a new mechanic in the game without something grand and awesome into it. What if we could find scales of Jörmungandr under the water?? Yeah, I know Ocean stuff might not happen, but it's awesome to wonder!!
If you haven’t found a leviathan yet, then you simply don’t get to drag the serpent to a shore line. Think of the as a gate to the serpent scales/trophies.
As far as an ocean update goes, me and many others are on board for that. I just think there are much better ways to add interesting content to the ocean that doesn’t involve exploring underwater.
We get to explore the frozen peaks, dangerous forests, and we get to delve into dungeons and crypts, fortresses and fuling villages. I don't think that only underwater would be the only way to update the ocean, but it is a large dimension on a prism of possibilities, I will say that whatever Iron Gate comes up with, I'll be happy with, diving or no diving
but man you have no idea what their engine does easily or not. your job is also not to worry about that stuff, your job is just to say what u want and then they can decide what they wanna put their time on. being able to dive and pick up stuff that's just on the shore is a huge QoL, currently I skip killing a lot of hares in mistlands because of this ridiculously missing feature
i get what you're saying tho ofc and you're right in a sense but like i said before, u dont need to babysit the devs in that way
#suggestions message i mean, you can ride them when overencumbered and they still move
They are not babysitting the devs.... they are simply sharing their opinion.
I also agree such a feature should be pretty low priority, though I am also impartial to its possible implementation.
Not that Barney will see the response, since he blocked me from too many 👎

Yeah it really isn’t
i had the choice to go to my moder mountain either through plains or mistlands, and i even took mistlands because its actually safer
I’ve never complained about the mist, and people are complaining about the mist with wisp lights, it’s perfectly fine
I mean, less mobs for sure
and you can hear all mobs from miles
There’s also mods to extend the range of the Wisp. This game has wonderful possibilities to configure for each player’s liking and fixes for what frustrates us.
But I don’t get why people want less of the main mechanics in the biome
That is true, you hear them long before you get attacked
Yes, there are mods, but I believe it ruins the game immersively, depending on the person, and it can bug your game out
So, you add a tiny thing that you wanted to fix, and during updates it becomes a hassle to fix
I’ve never been a fan of modding any games either or changing mechanics, but in Valheim, some are just life savers to help me not get burned out. I have extremely extremely horrible orientation problems (even looking at the map) so the Wisp range being a little bit bigger just keeps me from struggling with feeling desperate and going into anxiety mode when I’m supposed to be having fun instead. So for small things like that, personalized to each player’s experience without changing the game itself, I think they help a lot without having to involve the devs, because it might not be a problem for anyone else. Fixing after updates could be a bit annoying I guess yeah but they don’t happen that often and it feels worth it.
Of course! I have nothing against it and it can certainly help others!
The mist never annoyed me for combat. I just want to see my builds.
then you better start playing wisp torches
they clear mist even through buildings, so you can hide them completely
Let's say I have a tower.
Reasonably, I would like to step back to look at it.
This means that my line of sight has to pass through a lot of empty air.
I cannot place wisp torches in the air, and even if I could, they could not be hidden.
then build pillars and place wisp torches on top of them, on the sides of the line of sight you need
Or at that point, maybe it's just better to give up and build elsewhere.
if you don't have that much patience, then yes
I recommend just keeping your eyes peeled for some of the large gaps in the mist that can happen at world spawn. Could then put you tower on the edge of it just inside the mist and take the screen cap from the other side of the gap 
Ofc reliant on terrain RNG, but that can be the case for many builds 
on the border of mistlands would also be viable, just look at the tower from a ship
It's not about patience. Building pillars for the lights is just gonna be more detrimental to the average vision than building in a different area.
Border actually works, but I don't think that makes it a non problem.
Would be interesting if we had hanging wall wisp lanterns 🤔
You can do something like that using the Dvergr Lantern from Haldor.
#suggestions message Finally I can call one of my boars boarnelius
You can't use a torch/lantern in the offhand because the hammer is a 2 handed tool by design.
Would be cool if you could equip some sort of accessory. Dvergr circlet is ok, but the blueish glow isn’t ideal imo.
Maybe like a hip lantern or something?
#suggestions message
Boss and creature health and damage scales with players within 100m for up to five players
We really need a 🤦♂️ reaction to that channel
why do people always ask for way to clear the mist when you already can with wisp torches
its tedious for sure but its pretty much free
the Dvergr Circlet. this can also be used on item stands for a light source without fuel
Mmm yeah but doesn’t it suck?
Very bright directional lighting, it is a bit specific but definitely does not suck, also expensive.
I enjoy using it as a subtle night light for my crops, feels nice to work in the turquoise glow at night
used to be expensive, coin is easy to get now - the game is also much darker at night now than it was, maybe because of the unity engine update they did, but it's a very nice thing to have now
Coin is the same to get pre ashlands as earlier imo, and is rarer now that we have soo many things to buy since bog witch, I don’t remember anything giving more coins except ashlands and mountain caves but they been in the game for a while
tons of coin from troll caves, crypts, burial chambers, frost caves, trolls themselves, mistlands dungeons, fulings
💡 yeah but that hasn't changed recently is what I mean, and how much coin we need has massively changed, all the witch items we need coin for now
If you pillage all crypt you meet, you will never have any trouble considering coins.
I killed so many trolls and fulings, and took the treasures of so many structures that I’m afraid a dragon will come (like in The Hobbit) 😂
Seriously, an iron chest with 3 row amber, 1 row ruby, 1 row stack of coins and 1 row pearl/necklace + something like 10 coins stacks builded in my castle… just hunt crypts and fuling. You will destroy the economy.
Already said this yesterday, but the problem is largely in the low vertcality.
You can't have an unobstructed view of a tower, because there's either mist, or pillars with torch spam in the way.
@grand sable id love a lumberjack npc (and other npcs that sell stuff like iron ore for example). gives more use for coins other than buying pot mats from witch. lumberjack npc should be in a wood-dense zone like black forst tho imo
100% Mountain items need more uses!
#suggestions message I love all of these ideas, Fenris hair should absolutely have a decorational purpose. I would love to seen woven fenris hair if a player were to put fenris hair into a loom, and that could be used for drapes, beds, rugs, etc.
I think Fenris hair is in a good spot at the moment serving as the biggest component for the fenris set. We already get red jute from the caves as a decorative material. The Fenring needs a unique drop though beyond a trophy imo.
#suggestions message regarding treasure; 100% agree would like to see more love in this area of the game.
#suggestions message This is actually a super cool idea, please give charcoal resin more use; it’s an extremely obsolete material at the moment 😅 (though it’s possible it will get more use in Deep North I suppose)
I agree that having 2 rug/banner materials for 1 biome would be odd, although the fact that fenris wont be useful to half of all players isn't great.
We see this with some other materials a little bit, like roots for example. They’re only used for the root set and one weapon, similar to fenris hair.
But who knows- maybe these materials will get more use in 1.0? 🤔
Guess I never officially suggested it, but there was a discussion awhile ago about being able to catch bugs/critters with a net (maybe made with linen?) and being able to put them in bottles made with crystals lol. More just a nice thought, don’t think it would really fit in the game honestly.
Good point
What have people against Throwing weapons? i dont get it.
Just opposed to the implementation of the idea 🤔 I actually think throwing axes would be neat, maybe even throwing knives too. Don’t think we’ll get dedicated slots for anything like that, though.
Personally I don’t like the idea of throwing 10 javelins god knows where them having to find them all to pick them up
However I’m not the biggest fan of spears either I once threw mine at a drake and missed and had to find it all the way down the mountain lol
We already have bows, what do we need more ranged weapons for?
I guess more damage types, like I imagine throwing axes would deal slash damage ?
Lol what kind of argment is that supposed to be? "We have already swords what do we need maces and axes for?"
Options are never bad. Some players prefer Throwing weapons before Bows. Others perfer Atgeirs over swords and maces. Its a Individual thing.
Magical throwing poison daggers as a legendary weapon for swamp would be nice, magical as in they come back to you
That was my thought too; basically just more physical damage types as ranged options.
Could see them being consumables items though potentially. Although if they were able to be picked up, losing them could simply be a risk that the player would have to be willing to take when using them- I think that could be fun 😁
maybe they can cause bleeding damage over time while beeing stuck on the enemy
and after you killed your foe you can pick them up again
I don’t like the idea of them being consumables but only if they use metal to craft, it’s just too precious of a resource for me to ever consider wasting on things like that, I never craft metal arrows for example
I’ve never made metal arrows because I find enough arrows in chests, but they are very cheap so I’d craft some if I need to
If i think more about it, the bleeding mecanich would be a nice trade off, for the fac that you could actually miss and "lose" your missle.
Cheap in theory but in practise it’s a lot of metal just disappearing from your world especially the higher you level bow skill
With a high bow skill you need less arrows to kill something
How many arrows do you need to fire and hit something with for lvl 100 bow skill
???? /20 = shit ton of metal going 💨 poof 💨
And this is just accounting for the arrows you don’t miss and not dying and having your skills lowered
How many enemies do you kill with a bow instead of a melee weapon?
I’m a melee main + I only really use crossbow for ranged and even then only to attract/weaken valkyries and askvin
Metal arrows aren’t worth it to craft because there are many non-metal arrows that basically do the same job.
I thought of them being as consumables myself too....
With a small potential to pick them back up if they miss and hit the ground.
Debated a few ways to go about it 
Long story short, I could see it working if the devs wanted some more ranged variety.
Is not exactly neccessary either ofc.
@tawdry hinge - great suggestions in #suggestions but I'd suggest splitting them up into multiple submissions as I think folks might be downvoting parts of your idea.
#suggestions message the mist/ashlands feasts absolutely are useful for non magic useres, they have more health and stam than any other feasts
At least One who likes my suggestions 😅
Compared to other feasts yes, but for all stamina or all health food combinations they aren't ideal
They are both in the top 3 for stamina if I recall correctly.
❌
Oh, yean no, I had a second criteria when researching
Seems like that describes feasts in general, since their point is to act as long lasting food sources, not to be the best or compete stat-wise with other foods.
EEF is literally one of the best combos to run on mage
I don’t know, I’ve always found the mistlands feasts and Ashlands feasts to be pretty powerful- even as a non magic user 🤔
not to mention FFS is one of the best overall food options, you have enough for bubble, have insane health and stamina
Either way feasts are a different usecase to regular food, and mistlands + ashlands feast are already really strong for mages, and giving mages more buffs will always be a 👎 in my books, that class type is already absurdly strong
My point is that Mistlands and Ashlands feasts arent as useful to everyone except mages.
Good point
I actually take back what I said. I was only looking at an isolated stat compared to that same stat on other foods. When you consider both health and stamina together they are some of the best foods in the game, especially with the higher duration as well. They may not be the best stat-wise in an individual category but that's not that big of an issue when you consider the trade-off.
If you're going for a higher individual stat (like more health), then obviously a balanced food item isn't going to be as appealing.
I think feasts are in a pretty great spot at the moment
Just thought of an idea for an achievement perhaps- sacrifice a boss trophy using the obliterator.
Needs a clever name for the achievement, maybe ‘Blasphemer!’?
I would love this, maybe it could even result in a molten/charred version of the trophy
#suggestions message I'm always in favor of more bombs, so i think that would be nice. Definitely need silver throwing axes, that take 1 silver for 10 axes, and do like 80 slash 20 Spirit, you can even copy paste how bombs work and I wouldn't be mad
Maybe “A worthy offering!” since the obliterator is themed around us offering things to Thor?
Except I feel like we offer the trophies to Odin, right? Would offering the forsaken trophies to Thor be problematic in any way? (Theoretically speaking, of course)
Hmm, idk
The Norse gods generally seem more relaxed to me (especially compared to the Greek gods who are always fighting and bickering over something) so I think it’d be fine
Would be nice if the small mobs stopped following you after your 20 meters away…
'thor blesses you with a gift'
Aside from lacking the unique buffs they should have had

just as intended!
why would ppl downvote this #suggestions message its just a straight up upgrade
Don't forget the punishing and dismembering each other for small and big slights against each other.
Because of the last line, perhaps:
| 💡 This mode can take a bit longer to plant or use more stamina. |
So the proposal is to exchange a "slow" system for a real slow system.
At least, that's how I read it.
you would just consume the same amount of stamina it would take to manually plant all of those one by one
A bit more wouldn't be a bad thing if the planting goes quicker than it goes now.
Feasts should add considerable comfort, change my mind.
The extra comfort comes in the form of extra time they stay active.
feasts should also give you a stamina debuff since after a feast you're stuffed
Not if you pace yourself.
ma man they chew it in 1 bite
alot of people also downvote because I have explained in the past the bad things about "multi planting"
bad things tldr?
hm maybe but i have this featuer in another game and like it
maybe it has more of a psychological impact than i realize
ok say I like the 1 by 1 by 1 placement
you think it's to little so you want 3 x3 grids
then comes the next person who wants 4x4, because it's faster
then someone wants 5x5
6x6
100x100
where does it end?
and when will your grid become a problem where you accidently can place plants to close so you lose 100's of plants due to missplacement?
also, plants in valheim have diffrent distances between them
how should this be tought to players?
auto-adjusting grids for each plant? (so the player never notices the diffence)
or grids being sub-optimal placements?
why does anyone need to plant more than 50 carrots?
or 500 carrots?
or 5000 carrots?
if you are "the farmer" in a group. why doesn't people help out?
it can't be a stamina thing because there is a planting skill and stamina reducing clothes to use
Hold button: Player starts planting in approximately right distance in a grid,
perhaps using the original point as the center, and obviously skipping any wrong ground.
100 farming skill = perfect placement.
Lower planting skill: randomly slightly to close or further away than needed.
Not perfect, but answers some of the problems. This was a 1s idea. A full solution can't be unworkable.
Except a lot of players don't use the stamina reducing clothes, because they think it's useless as it doesn't give them "any protection value".
Which basically means they either follow someone who once said that, without checking it themselves or they haven't set up defences for their base and thus are forced to fight in clothing that isn't suited for it.
if you can auto-place by holding down in the optimal distance. then the whole system is useless :/
That would be with maxed farming.
then why play at all?
planting skill, whatever it's called
Because there is plenty of other fun aspects that get even better with the effect of the crops.
And because the crops look pretty and are immersive.
Agree to disagree with design decisions 
Won't go wild nagging that it should be done, but I will be thinking it should have been 
Happy new year smiffe!

Because they like the fighting, but don't (want to) understand that the other parts of the game are used to get away from the fighting?
I've seen so many posts at other discussion platforms about this game being "grindy", only to see later in the topic that the ones complaining did the planting / harvesting of 100 of an item so they had enough in one go.
Or mined multiple copper or silver veins; cleared out dozens of tombs in one run, etc.
It's because that people want to "ease up" on tasks they see as a full time job, instead of being a break of doing something else.
Which, imho, is the wrong point of view, because the various things this game can make you do is it's strongest point.
I am very completely sure they will blame the "bad, silly, broken feature" and not them being idiots who misplaced 100 crops and lost them as a result
The reason I downvoted it is simple for me:
I've got experience with Wurm Online, which is most likely the most grindy game there is.
If I needed a field planted, I had to use one crop or seed for a single tile and given that the only way to get a better quality of food was to increase your farming skill, which meant planting a lot, using fields of 50-100 tiles isn't uncommon.
Heck, without the right farming skill, certain crops couldn't even be planted / harvested, so you was forced to increase your farming skill.
I also found it was a great way to get away from building, or black smithing or building my boat or whatever.
But above all, it learned me that diverting tasks in a game is a smart thing to do.
People really need to be protected from themselves... Otherwise they will pester others for the misfortune they caused on themselves
Funny how true that can be wahaha
I would like a grid planting option because it would make me lose less crops, since I'm not too good at spacing them right all the time.
It would also save me time since I'm one of the stupid ones that plant a bunch in one go so I will certainly have enough for a long time.
I also do all the harvesting and planting of all my farms back to back so that I only have to do it once in a while.
So I know that I'm creating my own farming and planting problems and therefor would love a tool or something to speed it all up but I also get why it won't be implemented.
pls dont make farming any easier anymore
I've started wearing bronze or iron trousers when I farm, combined with the harvester set, I usually get perfect spacing wit the cutilvator.
maybe we can turn the ram into a tractor?
Farming seems good as it is like especially with the farming clothes, tools and skills, making mistakes in planting too close happens to everyone and the best thing to do is just forgive yourself and move on, try space them more next time, in the grand scheme of things farming doesnt take long either and is a passive activity where once its planted you have downtime between farming to do other things
Depends on the amount of crops you plant.
You reap what you sow, the more you plant the more you have before needing more
post moderwith the scythe and farming lvl50+ from farming clothes and levelling up since black forest makes harvesting very speedy too
I don’t see any sort of adequate “explanation” for grid farming.
If there was something that required a lot of infrastructure I could see an equivalent
Like if you had to build a yoke and tiller and a separate seed dispenser to pull behind a lox
Then you could have the option to ride your lox around the farm planting in a row maybe.
Just faster planting and better spaced planting than doing it all one by one.
Seems to me as the two biggest reasons for it.
But that would take so much effort to add so many pieces for just a single problem
I mean like, an immersive in game explanation for how you are accomplishing it
Ah in that way, yeah there hasn't really been one.
There are player solutions to the problem of farming and the developers have given us many ways to ease it without triviliasing it
using lox to farm would be cool and a way to provide greater use for them since theyre kinda useless rn lol
I would love a way to farm with lox, but it seems like too large of an investment. And walking down a field with a lox may now be any faster even if lets you plant a row 3 or 4 wide
I think on the contrary, it would actually make it worth taming them and give them more purpose, theres also potions to halve the time of taming
Haha a lot of discussion for this topic I see. So I made this suggestion because I observed the same trend across all players that I play with - nobody likes/wants to plant and everyone wants to do it once and be done with it for as long as possible.
ok say I like the 1 by 1 by 1 placement - i like it too, there is a great control that you have when planting 1 by 1, there are times when it's enough, but if you need to plant more it quickly becomes very tedious
where does it end? - it ends right at 3x3, theres not need for more, 9 resources is enough, more than that would require to spend too many resources at once and would become ridiculous
and when will your grid become a problem where you accidently can place plants to close so you lose 100's of plants due to missplacement? - never, here imo you have two game design options, first if you try to plant and at least one plant touches another plant's vecinity so that it can't grow, it simply doesn't let you plant, just like it doesn't let you build if you try to build multiple walls in the same spot, or if you try to cram the forge accessories too close; and second, you treat the 3x3 plant like an invisible floor tile (maybe bigger for trees), and you can't plant over another "tile" so to speak; there's also a third way, the lazy way, in which you just let them plant around and find out (if they don't have the common sense to space it out)
how should this be tought to players? - it can be a simple button to press to switch between cultivator one plant or 3x3, for example right click, just like alternative atack for weapons
why does anyone need to plant more than 50 carrots? - because the more players you have, the faster you burn through food, let's take the onion for example: you need 3 onions for an onion soup, if you want every player to have half a stack of onion soup (5), that means 15 onions per player. and that is only for 1 of the 3 slots of food, you often need multiple items (including other plants) to make 1 item of food. also for barley you need 10 flour for 2 breads, so you kinda have to plant a lot and do it often
farmers tend to want to do it once in a big way, and then go and enjoy the game with the others, not stay and plant every hour or so
also here, cutting plants with the scythe i think it is in a real great place, i love cutting plants, it feels so smooth, even if it also takes time
if you are "the farmer" in a group. why doesn't people help out? - from what i've seen while playing with 4 other players over time, nobody wants to run - spam click - wait - go again, people do it because it has to be done, not because it's fun in any way. everyone wants to explore, to sail, to build, to fight, to craft, to experiment, to mess around and to have fun, that is what I noticed. And it makes sense, because that's where you have the most memorable experiences, not when spamming click and waiting for stamina to regen so you can do it again
also, if you have one or two farmers of the group, people will just want that person(s) to do it everytime since they always have the highest farming skill
it can't be a stamina thing because there is a planting skill and stamina reducing clothes to use - in a way, it is, because stamina clothes barely even make a difference. you always have to STOP planting and wait until stamina is somewhat plenty again (that's the worst part of planting - waiting for stamina) to go run and spam click again and so on
The fact that there are multiple farming & planting mods that have so many downloads indicates that multiple others consider planting needs improvement in vanilla.
I also understand the opinions of the people that preffer the simple 1x1 method, I like it too and it's also the most realistic. But I didn't say that 1x1 should not exist anymore, just that there could be an alternative mode for the cultivator.
Lox farming could be awesome as well I think.
jesus man thats a lot of text
This is a player invented problem, youve made the problem and are trying to make the solution now, its overcomplicating it for no good reason and like smiffe said for one player 3x3 will be enough and for another they will want 4x4 or 5x5, everyone draws the line elsewhere and the devs draw it at 1 crop at a time.
yep sorry for the wall of text 😄
To break the monotony of planting hundreds of crops simply plant until you dont want to anymore, then go back to it another time
The fun parts of the game are exploring fighting and dungeon crawling yes but to fuel that you need tools weapons food and a place to call home, the gameplay loop alternates between high focus tasks and tasks where you can relax
Thats part of what makes the game so great, if the game only consisted of dungeon crawling it would get monotone eventually, having reasons to come back to base to prevent an endless grind of any aspect of the game helps make the gameplay more digestible
Yeah that's a great way to look at it
They should add the possibility of naming the markers for this to not be a problem...
What a shame
What I don't get about the grid thing, aside from the fixation on having perfectly aligned crops for whatever reason, is that seeds are so easily reproducible, once you have a bunch you can literally plant randomly and still get resources with, what, a loss of 10% of your infinite source of seeds? Just stay in place and rotate while pressing the button.
Instead I would like a realistic approach to planting seeds: in the middle ages they just threw a handful of seeds swinging with their arm fully extended while walking, to spread the seeds in like 2-3 yards of space at once, with the obvious drawback that only a part of them would thrive, but see above.
Someone mentioned it above (I’ve been lurking, but not responding lol) but farming just got a buff. The farming skill addressed the root of the suggestion, which is to get more crop yield with less clicking. The scythe and harvest set also helped in this. Placing a 3x3 grid of seeds is not very engaging or creative imo.
If farming still feels tedious to players, I just think there are more creative ways to address this than grid placement 🤔
Maybe it feels tedious just because it isn't challenging: plant, reap, repeat. I don't know if we should be grateful or not for missing features like seasons, weather effect on plants, quality of soil, blights, birds eating your crops... I bet a medieval farmer had a more challenging life than some knights.
Don’t be sorry, you just wanted to explain.
I don’t know if it would make sense to make farming more challenging, since it’s not a farming game. The farming is pretty straightforward at the moment. I know for a fact I’m in the minority here, but I enjoy farming quite a bit. I think all the farming buffs we got recently were a major step in the right direction. Also reminder- you can crank up resource rate to 1.5x and get double crops (or 3 in farm skill proc!)
Hehehe, yeah wyvern being called dragons and visaversa happens all the time. I get the frustration 
Such a simple distinction too.
Dragon (4 limbs + 2 wings)
Wyvern (2 hind legs + 2 front limbs/wings)
Drakes are neither of those right now ofc.
You have tons of offshoots though, so 🤷♂️
Chinese dragons have no wings.
Biggest wonder is if moder looks like X, why does her offspring look so very different 
Is what it is... and only a game after all haha
Because her offspring are also her mates
The term "dragon" varies greatly between different cultures, and many different types of creatures have been called dragons throughout history, not all of which look anything like what we think of as a dragon today. Its such a loose definition, and the specifications of a wyvern vs dragon are similarly relevant only for recent culture
So I think its fine that the game doesn't perfectly match ourrrent understanding of a dragon or wyvern
Or only incarnations of moder can hatch from the eggs and the drakes are a different subspecies
Fader is technically the male dragon though? And ofc he is properly a dragon hahaha
Father and mother*
Also wyverns are a subtype of dragons. So it's not incorrect to call her a dragon or a wyvern or whatever
Lions, tiger, and cats are all feline.
And you will see people referring to the first two as just bigger cats
4 legs + 2 legs = no legs 
Its all fiction in the end, and just a game.
As I already said ofc.
So nothing reeeeaaaally matters here, anything goes 
Headcannon is basically it is like tadpoles to frogs.
#suggestions message I have NO idea how technically difficult this would be, but conceptually I love this and it's very novel
i guess they would just use the same method they use for portals
like teleport a 'ghost' of the player there while you have the map open, cancel it and it returns you or something? that's interesting, I could see that--could also confine it to the map table to give it additional functionality
i mean portals just load the place you are going to, this would also load the place but you just can't move around, so i guess it will take as long as portals do
i suppose it could be done that you could just move from locations that are close and that would be quicker, but idk anything about programming so thats just my ideas
#suggestions message How about “Critical” damage? 🤔
That'd also work. IMO the current wording is just too misleading
If I was a new player, I’d probably guess that’s a multiplier for staggered enemies
ye
Surprise attack bonus
Staggered bonus
Easy 😎
All weapons have 2x stagger damage, that doesn’t need to be listed anywhere
Critical damage feels better for when you either hit special weak points (like troll has)
Or if you have the chance crit effect some games do.
Imo
Random crits are disgusting
Depends on the game, but 9 out of 10 times I agree.
I like it when the critical hits get bonus effects, not just damage.
And I like it when you can more specifically spec into it up to 70% to 80% as part of a build that relies on "on crit" bonuses.
Its similar to elemental damage types to me in a way, just another layer.
Most games though go super basic as just boring old small chance for extra damage.
Laaaaaaaame
Also depends on the game ofc. Valheim probably not the right game for that type of mechanic anyway even for my own opinions haha
Valheim already has damage variance which is bad enough
Agreed...
Why bad?
For example using bronze atgeir secondary on a troll with a low skill only has a chance to stagger it. Why shouldn’t it be consistent?
Well, valheims combat is rather basic and mostly you do X for Y outcome.
But that one extra layer just adds a bit of unreliability to the combat I think is not neccessary for how basic the combat is otherwise.
Would rather valheim leans a bit more skill based - not rng.
With consistency you level the skill up higher and the chance to stagger eventually becomes 100%
This is all opinion based ofc
Of course
I would argue that even with this implementation the game is still very much more skill based than rng in terms of combat, the variance adds a little more spice, maybe sometimes you didn’t quite hit the attack well and other times you landed it perfectly
The higher level your skill is in a weapon class the more consistent the damage is too
Well, that is were I say the weak spots that they started to try with trolls is far better. You can actually not quite hit it right and miss the bonus 
We also have damage type weaknesses/resistances to learn.
Landing the attack perfectly should be up to the player, not the game’s secret slot machine
I tell yeah, I do really wish the resistances system evolved abit to be less rigid than the 25%, 50%, 100%.
Talked on this a few times too 
I’d like to see a mod which takes away this rng and test if it would be more fun
There are 25% resistances?
Better to test it like this yeah, or in the testing branch they have for like a week or two.
Yes 🤔
Which
Or no, I got it wrong.
It's 50%, 75%, 100%
I thought it was only weak, very weak and immune
Which is... still just as rigid
Yeah I’d like to see a 33% blunt or slash resistance armor for example
50% would be too strong but 25-33? Who knows
I would like to see everything just get it's own defined %s... and then let the %s stack additively from all sources, with an upper cap for players. (Unless something some day purposefully gives immunity)
They could have it work like with the damage taken with armor formula, where each % after 50% gives reduced value
This way, you don't have situations like root harnesk were one piece of the set does all the work.
Potions could stack onto armor to be more relevant.
And other sources could be more considered, like capes and trinkets.
This is, aside from say environment effect resistances, like frost from mountains.
That works fine.
That could work well yeah 
Even something like bonemass power would not have to be always the best choice because armor set ups could then compete enough to where you might consider a different elder power.
It’s just that way there’s a soft cap rather than a hard cap, you have diminishing returns the more you try spec into a particular resistance but can still achieve some pretty high resistance to that source with your implementation of more ways and greater variance in %
Yep
It makes sense 🤭
This is a change I have kinda wanted a long time, but most never give it serious consideration.
Ooh, I like this. That would definitely help it feel less “all or nothing” and would allow them to add low amounts of it to various armor pieces
It’s always slightly bugged me that a light armor (Root Harnesk) does a better job of providing protection than the heavy armors
In my mind the heavy armors should have very slight resistances while the light armors should all be about better movement and damage
Root harnesk is like a middle ground armor, not exactly light. It's funky.
Archery bonus would suggest light armor tho.
They could do a lot more with armors for sure... they could do a lot more with quite a few things without neccessarily bloating content 
Yes, but it's IG we're talking about so...
Sometimes I wonder how people have so sky-high expectations about them
Raids are STILL affected by passive mobs toggle.
Skills are... The way they are after many updates that keep adding more to them (building on broke foundations)
Spikes do NOT return resources when destroyed
And those are just a very few issues (because they ARE issues)
Don't have expectations and you won't have to fear about disappointment.
I am very glad some of those issues can be fixed with mods
Fair 😅
Its more just tossing around opinions and ideas here, rather than actually hoping IG takes heed of any of this.
Since... I don't really expect anything either and just welcome what comes.
Caring any more than that is how you get needlessly frustrated.
Which is what a vast but annoyingly vocal minority is like.
Still a long way to go and I'm already expecting the outrage when the game is released and we still can't direct attacks vertically
Are you sure? Wiki seems to say 50% is resistant and 25% is very resistant everywhere, along with most of what I’ve seen in game lining up with those values for resisted damage
Doesn’t really matter for the argument though, I definitely agree that resistances and weaknesses should be less rigid
25% damage taken is 75% damage resisted
Oh, I’m stupid
25% of damage gets through, which means a 75% reduction.
Yep this haha, I should really read first...
Sorry.
I don't see a lot of outrage surrounding vertical attacking coming from the majority, just the discord lurkers, and from there it's likely just the subculture surrounding suggestions. It's not unreasonable to think it might be changed one day, but assuming it'll be added alongside the full release is like assuming anything suggested here is viewed as more of a priority than their own carefully plotted roadmap and intentions with the design. At this point more suggestions that were turned away have been implemented than suggestions that have tons of support, so these channels aren't exactly a great measure of what's to be expected.
It's not unreasonable to think it might be changed one day
Given that it's been rejected, it is unreasonable to think that.
There's been plenty of rejections that were implemented, it just depends on how the development informs any changes made. Touching back down on the mead recipes turned the deathsquito repellent from a rejected idea to a very real thing, and the same could happen with altering combat mechanics if a newer weapon they decided to make a weapon that operated in this way. It could take what would be a tasking development process into a simple copy and paste of code from a newer design.
People always say rejected ideas get added but never have any actual examples or proof of those claims. Besides, when the developers say no to something, that's literally all the community needs to be concerned with. It is not an invitation to just ignore their wishes and keep suggesting/demanding/expecting that they change their minds, that's just obnoxious and entitled behavior, and is again entirely unreasonable to expect something to be added when the developers have stated the exact opposite of that.
Saying it isn't unreasonable that it might be changed one day isn't entitled to be clear, operating as if the way you see it is the only way it should be seen is, which is the vibe you're putting out right now.
It's literally the developers saying no and people ignoring it. Just saying it like it is, some people just have backward/warped views on the situation.
Well... even if they say no, doesn't mean we have to agree with them. Completely free to chat about it as much as we want, just be civil about it 
No one ignores what's being said, and I don't think seeing it that way is constructive.
Also, I can't find proof of the developers outright stating no in regards to vertical attacks to be fair.
Countless people ignore it, otherwise we wouldn't have people knowingly suggesting rejected ideas (which there have been some people here that are very vocal about not caring about rejections). Suggesting something the developers have already said no to is what isn't constructive in any way.
Idk... many people tend to be new and just have not seen anything said here in the discord 👀
Not everyone ofc, it's a shade of gray.
👆 This, and also passionate players might just want to state their reasoning that much more when being told no, and it's perfectly natural for them to assume the angle they're seeing it from had not been considered.
Magic was rejected. Portaling metals was rejected. Difficulty settings were rejected
It's not a matter of entitlement, it's just community engagement with something you care about at the end of the day.
The proof was all lost with the server wipe when the discord got hacked
Smiffe gave hard nos to plenty of things that are now in the game
Yeah this is what I was mostly referring to in my point above, and the development could inform a change in their position on things previously said no to, which is why I said it isn't unreasonable. 👌
Just to play both sides of the fence, I am sure there is a handful of bad actors who instigate scuffles too.
Just nothing is ever all one way 🫡
And not everyone is always acting maliciously either.
What has never happened is “the developers” ever saying no to something.
IG doesn’t release official statements on suggestions. Smiffe just states his stance on things. He’s one guy on a team
Yeah, it's usually a carefully framed answer along the lines of "there's no plans currently."
A developer still, but I get what you mean 😅
He is not speaking for the whole team and IG as a company, simple and individual with the freedom to express his own opinions ye.
When a rejection is stated it is not smiffe giving his own personal opinion on the matter, that's separate from his personal views.
You’re saying that based on what?
I meeeeaaannn.... seen smiffe himself say otherwise before.
Smiffe himself has said he’s just a guy giving his opinion.
He doesn’t pretend to speak for the entire team.
If the devs ever do an interview or AMA, then you could probably take statements there more seriously.
It's very easy to distinguish when he's giving a personal opinion and when he's relaying info from the team as a whole.
Right, plus Smiffe also says there's usually nothing definitive being said because information can be assumed and taken too far by people making content for Valheim.
That as well.
If this were the case, then the official communal dev team opinion vacillates quite a lot
That's a new word (vacillates)... time to Google define it haha.
Just means to go back and forth
No worries, google got me 
One more word in the vocabulary now 
Am sure their dev teams overall views are quite varried and they don't all agree on everything.
Main difference is that they don't often make official statements of decisions made by the whole team / company (or executive decisions), so there really are very few certainties. That's fine. 
It's hard not to view people's requests for rejected ideas as just worming their way around being told no, and I've seen a handful of people not let up even after being told no multiple times. To me that isn't genuine intent and is just pestering the dev team (which will only cement their decision even further if they decide to stop engaging with or listening to the demands altogether). Overall though my only issue is just with the bad actors in the mix, but since they're a vocal minority it's pretty silly on my end to treat it like such a major issue. I know plenty of people here do have genuine intent, which I should focus on more.

As long as it's overall kept civil and they don't take things too far, it's fine.
If it ever became not fine, they would likely find themselves getting a temp or perma ban. Or timeout... I got a timeout once recently for making a joke before reading. 
There is obvious trolling, and incoherent suggestions, but I fail to see how anyone advocating for a suggestion, regardless of what anyone else says, can ever by itself constitute being a “bad actor”
Unless someone is advocating for something that blatantly immoral, but that would be pretty extreme and unusual
I guess slavery came up in suggestions a few times. But those tend not to become the subject of discussion.
Someone saying for the 5,000th time that they want vertical hitboxes to be address despite the fact that smiffe says it would be impossible to address without being game breakingly exploitable doesn’t make them a bad actor. They are casting their opinion for something they think would improve the game experience
If someone kept pestering you for something when you've consistently told them no multiple times, I seriously doubt you would be supporting their behavior like you are here. And continuing to ignore when someone tells you no is only going to cement their decision further. That is why these types are bad actors, because their behavior actively works against what you and others want, not for it. Continually poking a bear in the face certainly doesn't get you or anyone near you any kind of reward, that much is certain.
Mostly depends on where the convo here goes. Some can be a bit aggressive in their debates, and it walks a fine line between debating and insulting.
Am sure most of us have witnessed such conversation (both between memebers and between a manager and smiffe.
As for just making a suggestion... 99% of the time, yeah that alone doesn't mean anything. Super repeat or not haha
The moderators exist for a reason. If they, or smiffe, decide something is inappropriate they can ban or mute someone.
It’s currently not policy to do so as a result of any discussion of suggestions unless it turns into something blatantly inflammatory.
If you don’t like people suggesting bears or horses or whatever else, there is a block function on discord you can use
Yep, as I said above as well. There is options to step in if those moderating deemed it serious enough 🫡
Members of the discord trying to police each others behavior, is actually against the discord rules however. As that’s the moderators jobs
#suggestions message another crafting recipe that may work: or 1 bronze ten core wood for five javelins.
#suggestions message what really confuses me here is that you need to spend a maximum of 30 bronze, 22 wood, and 8 deer hide for a spear with a lifetime damage output of 13250 pierce for 1 bar of durability and can be repaired, do melee damage, and be (presumably) thrown further.
For the same bronze cost (using the revised recipe) you'd get 150 Javelins for 150 throws.
the level 2 spear costs a third of the bronze and has the same amount of hits
I think the most useless item award goes to morgen heart tbh, you need literally 1 in your entire playthrough for 1 flametal chest plate and then never need it again, how could they add more use to this item?
By removing it and making the chestplate use the other drop
I was thinking more along the lines of a new potion, it’s already been designed and in the game so that would be a waste of time to have made it if it was removed and it got through the ptb
Morgen heart, asksvin hide or meat?, charcoal resin, uhhhh idk makes ask-skin potion which nullifies lava damage for 2 or 5 minutes
#suggestions message
@summer canopy The bronze recipe isn’t broken?
im guessing its a ashlands item
in that case it could get more uses when deepnorth is out
@summer canopy first of all, try to keep it to 1 suggestion per post
secondly
the bronze recipe aint broken
what makes you say its broken?
the typical modern bronze alloy is 88% copper and 12% tin
the ingame one is 2/3 copper and 1\3 tin
its not exact but close enough id say
That can't be what makes it broken
Maybe getting one bar from three? But all the bronze items except arrows are cheaper than other metals because of this so it doesn't matter
i agree on that and say probably the whole 3 bars to get 1 bronze bar
yes maybe?
possibly
"items" on the workbench/forge yes, but not furniture, which is ridiculously expensive
Which furniture?
See, I might complain a lot about how tedious sailing is, but planting 200 crops one by one is something I’ll never have a problem with. (Although it would make sense to be able to throw a lot of seeds into the ground in one go). And a helping grid made of thread to help space them out correctly tho!! 😻🤌
Sailing can be awful when the wind is constantly changing direction to screw you over but thankfully we have portals to not have to make the journey multiple times
Maybe the “broken” bronze recipe is the x5 recipe? Though I don’t think it should be removed personally, and I don’t think it’s broken.
Oh, lol. I'mma be honest, I completely forgot that spears exist.
99% of the things players think it's broken are not
I used em, lost em, and forgot em lol
@visual ridge
Yeah if that affects game performance then that's not a good idea. Keeping it simple it's for the best.
If the same reoccurring feature is constantly seen by many people overtime as broken or buggy then it is worth taking a look at and reevaluating whether you want it to work the way it does currently, at the end of the day it’s about making the game an enjoyable experience not a frustrating unintuitive one…
Frankly I don’t understand why given the attack animations predictable nature people expect the attack to go up or down on hills but what can ya do 🤷♂️
The end of your suggestion in the other channel is missing. You might want to split that into two suggestions anyway. I would vote for one and against the other.
👍 for foxes (I have to be team foxes, they’re just so good. But doubt we’ll see any more real animals)
👎 For shield passive damage reduction.
Why looking for the Vegvisirs when Yagluth got the biggest frekking Altar in Valheim. Easily being spotted from miles away.
It's easier to look for the altar as to look for a Vegvisir pointing to the Altar.
Not sure if you happened upon the altar yourself, but the Vegisvirs are far more abundant then the altars themselves..
Exactly my point.
The way this game is set up doesn't mean you have to use the Vegvisirs to find the altar. They're just a helpful means to point you into the right direction (Vegvisir would translate into something as "Directional pointing sign").
I'm very well aware the Vegvisirs are quite sparce in the Plains.
I'm also very well aware it's a lot easier to find the altar, check the rune stone on that and have it marked on your map. I know that because out of all my play throughs, I've done that all the time, simply because the Vegvisirs are hard to find; while the altar is so easy to spot due to the plains having the best long distance vision, you should be blind to miss it.
Which is something you can't say of the other altars, as they're somehow covered. Being it trees, bad weather or the terrain; they're a lot harder to see; while that of Yagluth isn't.
Hence why I said that there's no need to increase the amount of Vegvisirs in the plains. Because you can spot the altar from far away given the dozens of meters height the fingers have; unlike the Vegvisirs which are just a bit above player length.
Not sure you understood, I'm saying it's easier to find a Vegisvir than an altar by far, there's far more spawned than actual altars.
Just generating a random seed, it shows only 4 Yagluth locations out of roughly 18 plains biomes, and over 15 Vegisvirs spawned.
In that case, you don't understand the suggestion.
Because it asks for more Yagluth Vegvisirs, not less.
And I replied to that.
I'm speaking to your point where looking for them is pointless because it's easier to find the Altar, which just isn't true.
sigh
I give up.
I will say though, the altars are far easier to spot (especially from a distance). I need to scroll up and read the messages, but that may be what they mean?
Suggesting that they don't look for Vegisvirs and scan the horizon of every plains biome is just not the play though.
Wasn't implying that. Just it's easier to find in the sense of you noticing it as you explore about.
To my understanding, most of the stones are within small structures. The structures themselves are not that hard to spot, but they don't always have a stone in them.
I am curious how many copies of the stones for other bosses usually spawn 🤔
(Aside from ofc eikthyr
)
No you weren't but they were questioning why they would even look for Vegisvirs, but most seeds won't have more than 6 Yagluth altars and they're typically positioned fairly far from spawn, it's just odd to imply it's the best method unless you're informed by false positives.
Yeah, I need to scroll up and read their message. 
I do agree it's worth checking for the stone for all bosses.... for that very reason.
Ah, I read it.
I mean... yeah as I said it's super easy to spot the altars
but you could easily pass by multiple plains with only vagvisir stones before you even see an altar.
Not always ofc, can sometimes get lucky.
#suggestions message ...do they not already? (spears floating)
Yeah you definitely can, but I can't agree that it's the optimal method, that's not good advice.
I swear I remember throwing a spear at a troll, missing, and it going into the water and despawning before I could get to it. Maybe I was wrong
Yep, naturally I agree.
Always worth checking POIs as you explore about to lessen the odds of any huge drought of not seeing the altar 
As for the suggestion, I would never mind a few more stone spawns 🫡
i've had similar sorts of experiences, and I'm PRETTY sure what happened was I through it at elevation that it landed WAY out in the water--actually past the point of what's 'loaded in' and actually despawned because it just got too far away (I think it works like arrows and I think they have a max range that if they hit they just despawn)--I'm not SURE though, but I swear there are times i've immediately followed the spear, no where else it could be, and it definitely should have landed in water, been floating, very obvious, yet it was nowhere to be found
and I just cannot make heads or tails of where it went otherwise
it definitely WOULD despawn though if just somehow missed and left long enough and I believe being in water speeds up how fast that happens a lot
I miss you, ancient bark spear
Yeah, the suggestion itself is good, though I'm not so sure it'd work with the runestone lore unless Fulings have a vested interest in Runestones as well.
Hard to say, but it would make sense they would like to keep track of the location of their diety / king.
I think the stone henge spot makes sense at the very least.
What might be the happy number of stones 🤔
30
40
As many as 50?
That is probably the better question and then tuning the amount spawned to better suite gameplay.
Atm, ofc, they can still be a bit on the pretty rare side. Hence, the suggestion.
#suggestions message Always a fun suggestion, pretty common too! I’ve always like the idea of cycling through different furniture styles #suggestions message
I would say 25 personally, I've never had a huge issue finding them, and it does encourage exploration which is important. I think part of the confusion surrounds the logic switch up with Vegisvirs, aside from the Eikthyr runestone at the spawn, they're all found inside so players might set out looking for something that doesn't exist.
I spent 8+ hours trying to find yag in one playthrough, and that was with maps and portals. The difference between any of the other biomes is HUGE with yag.
I agree, but I think anything beyond an extra 10 per map(I counted roughly 15 on average for a handful of random seeds) would leave every plains biome spawned with 1 Vegisvir each, and some with 2. It's not the worst case scenario to need to explore them further in my opinion.
I kind of agree with the outlook of needing to explore.
What is more needed looking at is how evenly they are distributed.
Not something I have looked into, but perhaps they might cluster sometimes (which would leave portions of the map without any and give the chance for going a long time without seeing them).
Ofc sometimes you might also just get unlocky enough to miss it and move past it 
As for the time spent though... further out we progress, the more land we have to cover to find the bosses.
Mistlands I suppose gives you a lot of time since it could take a while to make the seal breaker.
And ashlands breaks the mold only being in the south, thus keeping it less overall distance to travel about the biome.
Plains though... you can expect a good amount of sailing ahead of you to go from one plains to the next often times.
In that sweet spot so to say.
Totally agree, but even distribution can be tricky if you want to eliminate the predictability of seeds most of the time.
Hmmm, something I was not considering yeah.
Hard to get that balance right I suppose, but at least they can take as long as they decide to, to tweak it.
#suggestions message what???? no😭😭😭
?
i dont know which one is he linking to
Speedy Smiffe, was about to link this #suggestion-discussion message
😬
they suggested something thats decently inappropriate
yes
so I was saying no to it
like everyone else
so whats the "?" for ?
I thought it was something else 😄
ah alr
@median beacon the idea with the slowdown effect is you need to plan ahead and make sure you are safe to use it, I’ve had it happen plenty of times where I used the potion at the wrong time and died but that’s the players fault for not accounting for it, it’s high risk high reward to use a healing potion mid combat
To add to the above:
I think the same can be said about the stamina and Eiktr meads; even if they aren't mentioned in the suggestion.
The game also does allow for you to dodge roll during the slowdown
Yup. I'm perfectly capable of dodge rolling, and I haven't gotten into any trouble from things like meads (I think on my recent full run I died 4 times total).
I just don't agree with the "it's the players fault" rationalisation. I'm interested primarily in gameplay implementation. To me, the instant healing meads main purpose emerge as a 'last resort' mechanic. The idea being - if you prepared beforehand, and you react quickly enough, you survive.
By requiring the player to keep their distance first, you're limiting the usage of the item, as they're balancing somewhere between the immediate "I need to use this to save myself" and the situation of "I'm far enough away, and can cover enough ground to be safe". I think that's quite a limited scenario.
and don't forget it protects against Eitr damage 🤔
I know about these. Don't get me wrong, these are nice options to have and the trap is cool but not much different from the core spikes. Personally I'm not a big fan of AI turrets and stuff playing the game for me but it's good that it exists.
And the chests are fine, for sure, as long as you have what to put in them and where to put them (cause they are huuuuge). You exchange multiple small wooden chests for 1 large dark iron chest but practically it's almost the same thing other than the looks. Anyway, once you have plenty of empty space remaining in the chests there isn't much incentive to build more.
Other than that there isn't much to do with black metal.
If you prepare beforehand and react quickly enough you survive yes but that’s the players fault they survived, the moving out of way of enemies so you can take a swig of a healing potion is part of the reacting quickly
That's fair that you feel that way
Like if we went from the current implementation to suddenly retaining full movement and healing the health potions value instantly I feel it wouldn’t feel right and would seem kind of ‘cheap’
That's the crux - yeah. The question is always where the balance lies between the positive and negative effects of something
I lean pretty heavily towards player convenience, generally. So to me, the mead system in general has some implementation changes I'd like to see. Allowing timed meads to have an overlap period. Re-working the UI for mead usage convenience. Higher carry limits for the tasty mead. I use meads, but since my own leaning is convenience, I see the current system as leaning too far towards the negative effect balance. And that's mostly gonna be a question of how the general playerbase feels, and what their gameplay patterns indicate
Why did you vote in discussions instead of suggestions? 🤔
Is that how blocking people works??
that looks like a call out like here i am, and i disagree, what you gonna do about it?
I’m just leaving it here because I can’t use a reaction
im not saying thats what your doing, im just saying thats how it looks and its quite funny
What core spikes?
And wooden chests are worse at space-efficiency than black metal ones. And you will always need space to store stuff, especially in ashlands where you collect a lot of items
And regardless of personal opinions, it's still a fact that there ARE options to spend black metal on, plenty of them. The suggestion states that there are none after you craft and upgrade black metal gear, which is certainly not true considering what I already said
I feel ya 🫡
Most of their suggestions are super common ♻️ though, so nothing new or interesting.

Do you mean black metal chests are immune to eitr damage, similar to black marble?
#suggestions message yeeaaahh as if normal portals aren't doing this already
I once went to a play where they promised to bring out their horse-woman, who was half-woman, half-horse. Eventually some lady walked on stage butt naked apart from a horse mask before they pushed her away yelling 'wrong half'.
I'm fascinated by how your idea would affect the gameplay in valheim
Nah I'm good
not the answer i expected lol
I don't think valheim states the sex of any of the wolf like creatures
Marrying a Cultist will get you burned
If you're so inclined, you can capture a fenring and reflect on your sinful mind
luckely, valheim is one of the few games nowadays that doesn't rely on hot women to get people to play the game
i think this conversation is slowly becoming bigger than the spectrum of this channel
no
I like how women aren't hyper-feminised in Valheim. My character looks like she could fucking smash a horse to death with her fists.
yes
then maybe start there 
Just, start. There.
as certainly stated before, developers can't fix people not having friends
I'll stop spamming but when mods eventually read through this conversation please be gentle, I swear I'm normally chill
If you study the history of Vikings, their women weren't exactly known for being... girlish.
you could find some friends, maybe someone in #1024264966712340510 will play with you
i just find this convo really funny
not currently
ye, just dm me the invite (edit: he wrote that during i wrote this message, and posted it quickly before i wrote this. I am not anybodys fox girl, and never will be. I do not support any behaviour like that, it's childish.)
i could adress that but i'll stop before Smiffe ends me
Well, that’s enough discord for one day 
no, it's just suggestion discussion, and there are currently no new suggestions to dicuss
About 80% tend to be repeats is mostly why.
Then of those that are not, only 1 in 5 or so are actually decent.
It's been suggested many times, and utilizing it in that way could take away from it's intended utility in my opinion.
Yeah, if it doesn't change a lot there's not a huge point in the addition.
Why not just turn around?
I'm just giving you my opinions, and it's hard to see this as a necessary change, especially when you'd be introducing a perspective based system that has no negatives such as movement reduction when holding a shield.
Or you can reposition
That's a terrible argument when you could just move 😛
The only utility I see would be running away from ranged enemies, and in those cases you shouldn't be relying on a shield to reduce damage. You should just be actively dodging or taking cover.
Suggesting that having a shield and not using it as a shield with your main hand weapon isn't exactly a common practice in any combat scenario.
It's like you're suggesting Armor but more.
Nothing at all. It's just someone disguising a fetish as an idea
you know we actually do not apritiate "joke" suggestions
It is a repeat, but I personally think it is a whatever sort of suggestion. Would not change too much gameplay wise.
At most it incentavises keeping a shield on the back which would be neat.
At that point though you would probably want the downside of maintaining a minor moves peed decrease (5%?) So that it is not all upside and everyone just always does it.
.
What I would more love is if enemies finally used the shield they carry 
Also a heavy ♻️ suggestion
Yep
Though... so much was lost to the great discord wipe hehe
But I know I have seen that more than a handful of times. 🫡
I don’t think the way we fight existing enemies needs changing, but I wouldn’t mind a new deep north enemy that uses a shield
The enemies already have shields!?!?!
Just let them use it 
I think some enemies should be able to block you yeah
Fulings, draugr, and skeletons all can I believe.
May not be correct ofc haha
I would 
Perhaps if we ever get a really hard mode that could be an added mechanic.
All these three and that all I believe
They don't have shields tho hahaha
Just another world setting would be good
Starred fuling berserkers take long enough to kill already
If anyone here has played V Rising... there is shield boys that have a block move were they become stationary for a few seconds and if you attack them while they are, they counterattack and stun you for a moment.
Its pretty obvious when they will "block" and visually obvious when they have, so easy to play around as long as it's not your first encounter and you are aware hahaha
Could be an alright idea if they wanted to test run something like that first I suppose.
Not that all creatures should block (or have a blocking move). I'm really into this kind of changes.
I think typically skeletons shouldn’t for they are mindless and as weak as bones are (that the image the game gives me of them), but draugr and fulling it feel so logical that they should be able to block.
I also think some enemies should be able to block with their weapons, especially dwergr, charred skeletons fighters (but they don’t need being harder to kill than they already are so…), and fulings with longer weapons than the short sword
Blocking but maybe not parrying
And yes, I would love to see a kind of giant with big ice-shield in DN
I think if skeletons did block, just make them a lot less effective at it since they don't have the weight to stand their ground.
Perhaps they block the damage but also get staggered instead of any counter attack or such.
This way it's like a soft introduction to enemies that blcok.
If the A.I. could like predict your timing so you couldnt just mindlessly swing ur weapon in every situation, I think that could be good
Or maybe blocking related to lifepoints. So if a creature got strongly injured it protects itself and wait for the next blow before retaliating
There is a lot that could be done to improve combat, that is for sure.
But it is far from as mindless and simple as other games I have seen.
Enshrouded is a game often compared somewhat to valheim, and that games combat is super mindless slashing and attack spamming. 
For the attack pattern prediction, I think it would have to be only 50% perfect, and it would only happen with shield enemies.
That way it isnt super hard iguess
But it would catch you now and again.
yeah
Just have to
1- make the whole blocking mechanic decently easy to read and play ageinst (unless perhaps on end game enemies)
2- ensure there is a sizable cooldown between when enemies can block, so they don't spam it ageinst you. 
the only time its mindless is like 1v1 situations and the shield blocking could make those encounters more interesting
You can play with those rules though to turn some people expectations on their heads.... like one specific enemy that could say, block twice before triggering a cooldown 😎
Fair, unless it is 1v1 vrs some of the bigger enemies ofc. Though they are not that much more complex.
An enemy with a shield doesn't need to block, parry, or anything.
They could just make it so the enemy when aggroed and actively chasing you would have the shield up and "used" then whenever you attack the enemy is resistant to the dmg you deal. It simulates its use but doesn't need any significant change of behaviour, just making the enemy have the shield up.
In order to hit properly, you either need to attack it from an angle outside of the shield's blocking arc or attack the moment it attacks, which at the same time leaves you vulnerable to the attack itself
Another easy option sure, but not the most interactive one perhaps is all. 🫡
It's a lot more feasible for this game and what they could do than an entirely new AI that tries to parry you (that I have 0 hope would work properly)
Either way.... I just would love to see them use the shields they hold in some way hahaha
Naaaahhhh.... like I said could mimick the blocking mechanic from a game like V Rising, which is super simple.
They don't exactly try to time it with your attacks or anything, but it works good enough to make you think instead of mindlessly slashing them.
Or just stops the ranged damage ofc.
And in some cases they have a special reflect shield... so it makes you think twice with ranged attacks too.
Is a few other games I could think of to take inspiration from in this regard as well ofc.
i think them parrying you would be too much
The way V Rising does blocking is that each blocking thing is technically an attack they do, it'd just be the devs adding a new attack to an enemy. Not reworking how the Ai fundamentally works. It's quite clever actually, it's simple and effective.
https://valheim.fandom.com/wiki/Sharp_stakes
3 wooden chests (30 slots) occupy nearly the same space (about 1 Wood floor 2x2 tile) as 1 black metal chest (32 slots) - 2 slot difference for higher costs
indeed there ARE options to spend black metal on, but definetly NOT plenty of them if you take out weapons & tools ... that is the entire point
if you want to see what plenty means - check out https://valheim.fandom.com/wiki/Iron
I edited the 'none' word in the suggestion
ngl the wood ladder is so annoying to go up lmao
First of all: You used the single worst build piece example to compare traps to...
I'm sure five options that you can use repeateadly for black metal are enough. And adding a black metal support that would make iron beams completely useless isn't really a good option. Earlier choices shouldn't be so totally replaced
They legit arent
Im not sure the game is able to load an entire area instantaneously
#suggestions message HUGE TRUE
I've got a really good pc and they're nearly instant for me aside from my base area, and I know that isn't true for others I play with with mid-tier pcs. 🤷♂️
@wary nebula Your idea isn't terrible, it just sounds like Ashlands+Swamps as a concept. Personally I'd like something that strays a bit further from what we know.
plus it's already to suggest major deep north ideas, since the concept phase is already behind them
i imagine some of the major shapes of the design are already more or less taking shape but we never know what state and they have revisited content even after release, so since we just can't know what has been decided I think never hurts to put it all out there, maybe a dev will be inspired by some idea that they hadn't thought of and can work in
True, I'm just commenting on the idea as a whole, and who knows-- maybe something mentioned could spark an idea or two.
exactly--never know what they might draw inspiration from
I think one biome with huge spikes in the water you have to swerve between in a too large ship is enough lol
that was just cruel of them
I like the spikes but do wish they were spaced out more. Some areas are just impossible to navigate with them
#suggestions message also irongate absolutely cooked with the normal portal's aesthetic and I want MOAR
The wooden portal does indeed look really good, I agree
i dont get how people actually like the spears animations, its so dumb lmao
Actually enjoy the idea, but only because I like having islands with a main portal, and categorized portals from there with basic names. Like if I go to "Nord Isle" the portal hub there uses names like Swamp / Plains / Mountain. This naming scheme can't be carried throughout all islands because they conflict, so a way around that would really be nice.
Fr my portal naming is such a mess on my world atm I only really have boss portals named, main spawn island and some particular spots and the rest are just numbers or letters, having multiple portals be able to keep the same name would be amazing and gives more uses for the newer wood types
I just use signs for things that would otherwise share the same name, then use numbers to distinguish portal names that have similar destinations (like swamp1, swamp2, etc.). Similar to having a username and a display name here.
What is wrong with it?
#suggestions message
related to the suggestion I just made as an example: a faction around the plains tier that has no associated biomes but rather generates structures in all biomes further than 5km from the spawn.
do you want like two handed thrusts for spear? because atgeir has that. i think spear is more like a "one handed" spear
how would you swing a spear differently with one hand
My guess, because they confuse "stab" (which is done from high to low) with "thrust", which is done from low to high.
Doubt we’ll see any changes with the spear or it’s animation at this point 🤔
Probably not, but it needs more range. Otherwise, spear is a great weapon.
And knockback
100% needs more range
It doesn’t need either of those
@left glen You can right click map the markers to turn that type off
ooooo new tech! hahaha ty
No problem! 👍
what about other players markers?
I think they fa under the same umbrella? So if you turn off the ‘dots’, I believe it turns all of them off. There’s also an option on the map to turn off cartography table discoveries.
hmmmm
Wouldn’t be opposed to a few more map markers though 🤔
if you turn off discoveries it disables all cartography table benefits, it would still be a huge improvement to separate turning off cartography map markers independently from cartography land exploration, and still keep your own markers visible
I love playing with a server of 12 people, but I hate having 12 markers for a copper deposit and everyone uses a different system for markers lol
Would be nice to disable cartography markers for sure. Me and my buddy often mark the same thing, so sometimes you get this weird text overlap on some spots.
i deleted my other suggestion, once im off chat cooldown ill repost a better, amended version
thank you!
Might be useful if you two agreed on who would mark what.
Like one person doing all the buildings and dungeons and the other one doing the resources.
That way your map would look a bit less chaotic.
As for deleting them, it has to be done manually, so it'll take quite some work.
Easiest solution: One person removes all the double ones, then updates the map.
The other person don't update anything on the map, but instead only reads the map.
Once you got a good system worked out, either one can update the map again and the other one can read it.
I do know that you can hide certain symbols by using the other mouse button at the "selection" bar on the right. But I think that would solve only half the problem.
That’s fine for two people, but what about upwards of 8-10? 🤔 might be difficult to coordinate.
#suggestions message this could be an efficient way to add lots of diversification to biomes, like not only visually but say a POI intorduces new mats or even just a new way to get preexisting mats in biomes you couldn't otherwise, it could provide good reasons both to see new sights and find useful things in older biomes later
Would provide a lot of opportunity for finding interesting places to build unique bases as well
Would improve exploration, base building, and potentially even combat.
I find it weird that the character holds it backwards and completely wrong and the fact you hit downwards with it is also strange. The atgeirs thrust attack is closer to how a spear should be used. Its not like a huge issue but it keeps me from using it because i just simply find it dumb lol
anyone with a basic understanding of how people actually fought with spears will know its wrong
i wouldnt mind if it stayed the same though, just a suggestion