#suggestion-discussion
1 messages · Page 31 of 1
so many games have burned themselves before the game is even out, because over promesing and not being able to deliver
Yeah, typically the community as a whole will use it as a weapon against the development team, which amounts to less communication. It's best to talk about what's already developed and 99% being added to the game.
You posted a lot of ashlands content and that increased expectations.
Then the update came and many things that we wished were there didn't make it, leading to disappointment.
This is why revealing too much is a mistake, people hate being responsible to manage their own expectations
well...
what you wish for, and what we add can't be a promise tho?
but it's for sure damned if we do, damned if we don't
Then don't.
If people whine about not getting enough communications, who cares? Those same people will also whine because what they wanted to be implemented was not there, even if you never actually teased that it would be there.
You often see people complaining about things that have 0 reason to be in a certain update, like bog witch being about a trader in swamps and some whined about not having ocean content.
Tf does swamps have anything to do with ocean in the first place? It's always the vast minority
Unfortunately a lot of entitlement can be expected, especially with early access games.
Good reasons to not talk about content prior to releasing it, and to limit your time dedicated for interviews and such 
Just to play the other side some, such details that are asked for in the suggestion (intent of additions) could always just be a little bit of extra text in patch notes that say a bit more for the more major additions. 🫡
the proof is in the pudding. or in this case #general
Personally, I think giving a bit of a chat with a community streamer or something about once a month is more than enough to make the player base feel like you are being interactive with them, and haven't vanished into seclusion.
But I also hugely agree keeping the content closer to your chest is the far better way to go. Even once it hits PTB, it is better if things stay quiet about the content until it hits live. 
Expectations with ashlands being built up was a good example btw rianu 😉
The blood pudding? 
#suggestions message
The resting buff can be used to heal even faster
I mentioned the resting buff, you should read the whole thing
You mention rested, not resting.
There's no difference
there is, they stack and resting is significantly stronger
They’re two different buffs with stacking effects
Oh wow, I've never noticed that, I'm usually rested just as I eat and then leave my base.
Sitting by a campfire is a good alternative to drinking a healing mead if you’re out of combat and on cooldown or don’t have a fermenter yet.
I do think it'd still be nice to have an effect like Well Fed despite this, as it still encourages standing still after eating for the health regen, which will still inherently drop the timer on the food's overall health total.
what if..
You guys ask for something
and one of our developers comes up with the same idea.
then what?
Then those asking for it will be happily surprised later? (Possibly).
The details I was referring to btw, according to the suggestion that spurred this topic, is just that the intent behind additions was communicated a bit more. That reply suggests I was misunderstood some 🤭 which is my bad, woopsie.
A suggestion is just that, if you'd like to be an official part of the idea process, you should aim to join the team in some capacity tbh, otherwise you're really owed nothing and are volunteering ideas that could only potentially inform the development process. More often then not it will never be implemented as suggested 1:1.
.
Just to expand on that reply a bit more. I dont think there has ever been any addition to valheim that has been pointed out as inspired by suggestions and common asks anyway... so not one would ever know weather a dev had the idea first or not either way (or just before seeing any suggestion to inspire it). 😂
cough Tar sealed wood cough
I always like to say people should treat these channels as just a place to vent their ideas into the void. Can't expect anything to come from it.
At most, you might get an interesting convo here in the discussions channels 
Or a lucky reply from smiffe ❤️
Some have even inspired mods from what I've gathered, which is fun.
Well, we wouldn't know 🤭
And that's fine. (And probably better)
.
Also... cough cough... feasts.... cough cough cough #hire me IG cough....
Woops, sorry about that. Had a bit of a caughing fit ahahaha 😂
what role would you contribute to? 🤔
Design and art? I can copy valheim style 🫡
Also am confident in my ability to self teach quickly, since there would be no better motivation to wahaha
Zion wants to refill sap in the official dev private server obviously
we already have a company filled with artists and designers tho 😅
I noticed... an extra programmer* would go further probably huhu
would just add to more people discussing, making us less productive 😅
we already got that
2 right?
Too many questions, just hire them
2 people who are paid to program yes, but we have some people who also can program on more basic levels
Am just being unreasonable ofc, I don't expect anything. I know there is tons of people who would go the extra miles for a chance at a spot in Irongate or some other beloved indi studios 😁
That makes sense 😁 gotta wear as many hats as possible in small teams ❤️
You should've offered to be the chef 
yeah
Unfortunately... I don't live in that part of the world. Would be chef and janitor if it called for it ahahaha
we got alot of multi-talanted people on the team
Just to say while you're here Smiffe, I recently broke my knee in 3 places and Valheim is keeping me sane during my down time, you guys rock
Ouchy, hope it recovers quickly.
Much appreciated! It was 3 minor fractures so not as terrible as it could've been I suppose
Plenty painful still I imagine.
Always great that there are still games where we can find outlets from the real world, and are not being warped by studios pushing real world agendas.
Games should always be games for fun
Yeah can't agree more! I'm starting physio soon so that's uplifting. Valheim is definitely my zen garden game, even though the Mistlands have been giving me small heart attacks.. 😅
That makes me think of the design philosophy Miyamoto/Nintendo always uses, Box garden. 🤭
Valheim has some of this design going for itself too.
Its great to be able to make your own fun with the wide variety of tools and features. That valheim caters to a handful of playstyles makes it so much more widely appealing and enjoyable ❤️
Time to grow some mushrooms in the mistlands 👨🌾
you're always welcome to dive into the PTB and find issues 😉
Oh wow a dev response, cool
Honestly having some experience in the developing side of things, people tend to expect a lot more from any product they see without thinking much about what goes into making all of that. And you can't really blame em - they want the best stuff possible, too.
I can't do much to change this common rule, but I did all I could when I'm suggesting something - showing you the problem instead of just suggestiong what to do about it, some quick prototypes to see if the idea is actually that fun ... to kinda help ease out some of the troubles in development that most of the time, can't be shared because to most people code and dev stuff is boring.
Anyways, have a nice day lads.
I've already raised all the big problems I had so far, and I'm quite tired so I'll head out early. See ya!
They already have ranged attacks 🤔
They use rocks and fallen trees as clubs. Not sure trolls are clever enough to make or use bows hehe
Is it possible spawning rock-thrower trolls with the troll staff ?
rocks isn't enough when we barricade our bases w/walls or tower dirts/rocks
and aren't the trolls basically jotnar ingame, which are giants?
i would argue that trolls are a different creature entirely, they just happen to be rather large...one could say giant
wiki says they're jötnars
quick google search reveals jötnar as follows:
Jötnar
Often translated as 'Giants', Jötnar are more accurately described as chaotic spirits of night, darkness, and winter. Despite their name, they are usually not larger than humans. They often find themselves at odds with the Norse gods, though many gods, including Odin, are descended from them. The Jötnar inhabit Jotunheim and play a complex role in the myths, embodying the forces of destruction and renewal.
and a 2nd source which has an interesting thing at the end:
Jötnar
The Jötnar (singular Jötunn) are an odd bunch, and difficult to define. Despite generally being translated as ‘Giants', they are usually the same size as humans.
Often said to be at war with the Gods of the Æsir and Vanir, nevertheless, many of the Norse Gods themselves are borne of one or more Jötunn. It's perhaps better to consider them as ‘devourers'; chaotic spirits of night and darkness and winter.
We'll get onto a few specific Jötunn later in this article but they include Hel – the Goddess/Giantess of the Underworld and Ymir who is a hermaphroditic entity that is the first being in the Norse creation myth.
Trolls are a subset of the Jötnar.
In mistlands we found Jotunn's skeletons
And they are truly giants. Trolls are half a jotunn I believe
ok so whats the difference between a jotunn and a jötnar?
dmn, how they become only half?
jotun bane 😄
jotnar isn't the plural of jotunn ?
I mean half the size
But I never considered them as descendants of the jotnar
apparently it is
In Old Norse, they were called jötnar (sing. jötunn), or risar (sing. risi), in particular bergrisar, or þursar (sing. þurs), in particular hrímþursar ('rime-giant'). A female Jötunn could also be known as a gýgr.
so if jötnar is giants, whats jotunn?
giant without "s" 😂
apparently they are the same, but the sources above label them as "not actually taller than humans" so now i ask why jotunn = big scary giant in many a tale?
female jotun can be refered to as gýgr
Don't know the Nordic mythology but in any cases jotunn/jotnar were giants in the universe of Valheim
or maybe the character we play in the game is wrong and believe it is jotunn skeleton while it is not
dmn, but where them smart giants w/bows at
jotunns were of course smart enough to use bow
after all they fought gods (and apparently loose)
oh, and there are some of theses swords and armor in mistlands
big enough for building a little outpost in some of them
i dont know much about norse mythology either, or any religion for that matter. what i do know tho is, odin promised the end of all ice giants, while jesus promised the end of all wicked people. i dont see any ice giants around 😄
dmn, so chances aren't slim seeing smart jotunns in deep north?
we can't get too religious topics fam chill🫂
wait is it allowed?
I think since figures from norse mythology literally appear in the game it's a fair topic to discuss
The intent of the rule is to avoid division, strife, and causing a scene
Oh, what an idea ! I don't know. Hugin (or his brother, not sure) make us learn that jotunn lost the war long ago and remain dead in mistlands. But they are mythological creatures, so probably they aren't all dead
closest i see in the rules is #9 9) Do not have political discussions or controversial topics, as this server is not the place. Messages in this category may be deleted, no matter how serious or joking their intent.
definitely not allowed then
but the joke was funny, thanks
be a shame if they all gone when deep north hits
ye i checked too, i tho we were going too deep lol
what I personaly want to meet in deep north is Wendigo
what i wanna know is who they fight
Don't remember what Hugin said
It was either the gods or themselves I believe. Have to check it.
oh no oh nononono
as a kind of mini-boss it would be pretty cool don't you think ?
if anyone played the game outward wendigos are the single most scary shit ive seen in most games
wendigo exist on norse myth?
They came from this myth don't they ?
uh no i think old indian (native american) folklore
this game is top tier if it weren't for all the walking and back tracking
i dont mind that all that much, also the music is good, especially enmerkar forest slaps hard
My bad, you are true. I learned something today
wendigos would absolutely take the cake from gjalls tho
So no, no wendigos in Deep North. sad noises
ye its all nice but sometimes it gives too comfy vibes that makes me wanna sleep
we can still mod it
dont worry, the wendigo...or the frickin raptors will wake you up 😄
There is already a mod about it that make it spawn in black forest.
But I don't play Valheim with mod. The game is cool without modding content.
Coming back to archery troll, the suggestion was about normal trolls having bows or spawned trolls able to throw rocks ?
nah, it was just that trolls are incapable of breaking raised up walls, so i tho maybe ranged archer trolls would fix those but its a pretty much troll iq suggestion
but that got solved that trolls dumb cant uses bows
ahh okay. Those that are throwing stones are quite a trouble for people defending from their walls.
But yes, trolls are definitely not smart enough to create bows, they aren't even able to craft clothes
yet, they have runes on the hide (read the trophy description) and carry coins, so I like to imagine they are a little primitive society
nah if u surround your base with high enough walls all walking monsters gets rendered useless in raids, which what my friend built for our base
they have their own bases on caves too
also
But I don't consider the ability of hiding from the rain and the cold in a cave as a proof of "civilized" creature
many animals do that. But few of them can tattoo their hide
well they use trees as weapon and throws rocks, pretty much equivalent of ape
Thinking things over, the best I can offer is just how frequent I don't mind being with the community. Having up-kept my time here, I am decently in tune with what is hoped for from this small slice of the community. I also tend to watch a lot of content creators and read the comments.
Not to flaunt either, but to point out all of my good assets, nearly all of the suggestions I make here get overwhelmingly positive votes. I remember this trend even pre-server wipe, but there is no proof now. No proof = not real for most 
Unfortunately, I am a pretty honest and realistic person. I know IG doesn't need any more devs (Whether skilled hires or interns - I read the website). It is more a running joke for me... since I don't think there is any real chance. It is obvious that masked behind the joke is some faint burning desire. 
What fan wouldn't want to work on a game they love?
And saying you work at IronGate must be pretty dang awesome too 
Most I could even imagine is waiting for valheim to reach 1.0 and then applying in earnest once the studio moves onto their next project. Will keep my eyes peeled for that.
This is just me tossing my thoughts out there as everyone does here with their suggestions. No need to take it seriously. 🫡 That any dev from the studio even replies in earnest is far more than most people would get.
It's probably silly enough that I wrote this at all haha.
Probably wouldn't have if I wasn't naive enough with that faint burning desire. 
@arctic wharf https://www.youtube.com/watch?v=D7_K_Oa48EY
VALHEIM PTB UPDATE! No More Craft Cheese! Plus Game Devs Interviews! 1.0 And Eye Of Sauron?
check out the coffeestain stream here https://www.youtube.com/watch?v=T1HN4m32nr4
grim interview and extra details plus embr interview with me https://www.youtube.com/watch?v=ox7bmQoogNw
RATBAGGERS I'm Jade PG: The home of survival with over 100 milion vi...
enjoy
I watched this video actually kekekeke
This is the longer one? or do you mean the whole talk? I just watched this video.
Valheim was built by a small indie team and unexpectedly went viral when it was released in February of 2021 reaching a million sales in the first week, and over 13 million to date and gained the fourth most conconcurrent players on steam of all time.
This talk aims to give the audience an insight to the development history of Valheim, how we ...
Thanks, I will watch this right now 😁
🤔
Did you learn Swedish yet?
Also what was that essay you wrote in response to? @arctic wharf
Had watched that dodgeroll run. A true inspiration in persistence! 
Decent amount of what was in this talk has been mentioned before, but plenty was also very informative. The close relationship with QA is a great way to catch obvious errors quickly, and the ABC of valheim was also a great concept.
I for sure fall into the adventurer archetype!
Thanks for sharing smiffe ❤️
.
The vertices and texture resolution limitations is something many modders have a difficult time adjusting to as well. Had similar experiences with my past making content for WarCraft3 to put up on the hiveworkshop (fan content site). Often times keeping super low poly counts and reusing as many ingame textures as possible. 🫡
Smiffe disliked my suggestion.. it’s over for me 😔
Straight to the gulag for you
The last time we had this conversation you were supposed to go learn Swedish so you meet their minimum application standards.
If I had a company, even if I wasn’t hiring, and some sob told me they taught themselves a language just to apply for a job, I’d at least read their application
I know... slacking already 
Being realistic, learning a whole new language is no small task, and its been a busy life. 
I would read it to, if only out of respect.
You’re telling me. Just had my second kid. Both during PA school.
Whew! Busy indeed.
Been starting a K1 visa with my partner of over 4 years now. On top of the rest of your usual needs for living.
The one you can see in my profile picture haha
It’s ok, smiffe doesn’t have great taste
Those profile pictures are small as fuck
That could be a picture of clay figures for all I can tell
Ikr! Have to click on the profile to make them only a tiny bit bigger lol
Can't share photos in this channel ofc, and is super off topic.
Will have to take my word for it being a picture of me and my filipina 😂
My wife watches the 90 fiancé show all the time.
Some extreme cases there, but yeah... gives somewhat of an idea I guess.
It’s the worst. But hopefully you guys aren’t one of those stories
Nope, super normal relationship. Talking every day for the 4+ years and multiple trips later, just pushing to close the distance finally. 🙂
I’d say just get married and then apply for the visa later. But I have buddies who waited on visa’s to move their wives the US for over a year after their wedding.
Its a different visa then, and it takes a lot longer 🤭
You’ve been to the Philippines?
I never have. But I’ve got a bunch of friends who deployed a lot in OEF-P
Some wild stories
Its a different world there for sure. 
Wonder if a work visa to Sweden would let you bring your wife with you. Probably
I missed the interactions between you two...
Well, it took a lot after reading his expose to remind him I wasn’t upvoting all his suggestions pre server wipe, but I managed
Smiffe has really had a time with your name
Dunno about moving to sweden... but always remote work. Easier on this kind of work.
Big red flag. Lack of commitment
Also it sounds like all of their team meetings are in the coffee room
Hahaha, not all my pre-wipe suggestions were heavily upvoted. Was a few that swung the other way. But 4 out of 5 had a pretty positive trend.
They don’t want people dialing in
They have a few remote employees already?
Changing country is also a lot more than just going somewhere else in the U.S... it would be a lot to consider then is all.
Do they?
Is it bigger than like, 12 people now?
They do... I am almost 100% certain of this.
That being said, I would not be able to tell you the roles of those that are remote or how many.
14 people, says on their website 🫡
That is, considering their website is also up to date hahaha
Are you gonna butt dial me when changing the diaper of this one too?
Being different timezone might be a positive. I also stay up really late. Technically I believe all of them in Sweeden should be fast asleep right now.
(4 AM there)
Did you change your name?
Smiffe doesn’t sleep
Oh, Ed. Yeah for sure I will butt dial you at the earliest inconvenient occasion.
Smiffe doesn't even read mine I believe so I think I'm safe?
EDIT: wait, nevermind, the alt+use key combo (#suggestions message) might not be in the game after all.
They skipped the combat-related suggestions though
i just checked, Smiffe reacts downvotes on a lot, recycle sometimes, but hardly ever seen a thumbs up, could this mean when he reacts on none, it's thumbs up? & he doesn't wanna spoil it/get our hopes up? : ) or he just didn't see them : P
yea believe that one so u have a little hope
holy. i just saw the unthinkable. smiffe liked one of my old suggestions
whatever keeps me thinking & hoping
you will now ascend to godhood bcs getting a thumbs up from our lord and savior smiffe means everything in the world
i think I'm ascending to Valhalla, thank you lord Smiffe
🙏
His poor taste also applies to upvotes as well unfortunately
awh 😢
i also find a lot of the stuff he downvotes, they're really good suggestions, wouldn't affect the game in any significant way, it'd work out.
There is a lot more smiffe is probably considering that we don't, such as specifics about the team and their internal talks. That in mind, could say his votes give a little bit of insight... but best not to read into it much honestly 
End of the day, nearly all of the votes don't mean anything really. Aside from the occasional extra 🙅♂️ which means the team has already ruled out such an addition.
yeah that is true, there are stuff happening inside the team rather than here, & I was mostly messing around with some stuff, I do acknowledge the fact that there's stuff outside that fact. though it'd be fun going on a search to find likes and dislikes smiffe left, for the hell of it.
Smiffe just likes what he likes and dislikes what he doesn’t.
Don’t think there is any more to it than that.
true, you said it best
There’s also plenty that smiffe downvoted which has made its way into the game. Like portaling metal.
You are putting way too much value on the votes of ONE single dev working with 13 others
They read all of them
Edit: Replied to wrong msg
yes I know I know, I was just conspiring, and having a little fun, I don't take one dev liking or disliking too seriously, messed around a bit.
I think i could explain it a little better, just not exactly sure how
You should have windows emojis instead of fire
Also did you finally lose enthusiasm for atgeirs?
I took it as GaMaMoRi joking about it really... and was not at all being super serious 
But as usual, text can't always convey that very well 🫡
@inner urchin and if you're playing like intended (by beating the bosses) you get e totally worthless reward. Black metal at that stage in the game is really abundant and we got the stone portal to bring it in from anywhere.
You can make chests out of it.
Yes, but you already have all the bm you need for chests. Finding it in treasure chest would be almost as unnecessary as finding bones.
theres no reason to put lower tier metals in deep north bcs by that point you can make a portal that lets you transport metals
Then again you can transport as well with the stone portals towards the base.
However when it comes to bossless run it might be worth visiting deep north as you gain access for mistland tier items. Its usually that you can't have everything after Moder.
Mostly agree, but extra iron is always nice for builders
@spiral fog the female drakes are larger, not smaller. Unless I’m mistaken Moder is the only female drake, per the lore stones.
BLASPHEMY
that's what i meant, bigger drakes could spawn but if there's lore explanation to why moder is the only one (i assume she's the biggest also) then i didn't knew that
What’s the secondary attack with the Microsoft window?
Elemental dmg based on the color of the window pane they get hit with?
It's the reality-shattering BSOD.
So powerful it closes not just valheim but every single other thing in your pc

Mornin, great day for fishin, ain't it?
no such statements please, not even as joke
Was just meant for you anyways 😂 I understand no problem
Ah yes, the nontent creators
mhm
a video on "someone on discord said, and Community Manager smiffe didn't say no"
I did catch up on some valheim announcements, it's cool to see that you do take part in creator videos from time to time. That's always a refreshing thing to see from any game.
#suggestions message
I am curious, what do people think of this?
Another one?
oh okay
now i look like a crazy person who is talking to himself
Considering there's already a decent workaround for teleporting materials, I'd say it's not necessary at the moment.
What do you mean?
I feel that's not what I'm trying to say in asking for a setting between standard teleport and allow everything.
The goal is not to work around teleporting materials but have a different set of paramaters of what can and can't be teleported.
Right, I'm just saying, because regardless of any setting it can be worked around it isn't exactly necessary. If they plan on changing that, this would be a good idea.
@agile narwhal Why not just find a seed with these biomes intersecting?
By workarounds I think you mean things like sailing with non-teleportable materials, and that's pretty much what I'm asking for these parameters to make a bit different.
No I'm referring to world hopping & temporarily storing it before going through the portal.
I do not think citing abuse of game mechanics is a healthy reasoning for abandoning development of said game mechanics.
Well that's also applicable to your suggestion though.
🤷♂️
It just seems to me like saying "may as well do nothing"
But fair enough I guess, I'll stick to teleport everything.
The downvotes have spoken anyways, as much as I fail to understand.
an option can't hurt 
That's what I'm trying to say
The suggestion outlines having options for each individual item though, which seems like a large amount of work to negate the intended design. There's also the question of any bugs it could surface, as the item's would need to be defined individually, and could cause complications when transferring between worlds.
Hm? I suggested a specific alteration to the existing parameter set.
This would still need to be defined within each item as a group of sorts, and be decided which item is in that grouping.
Our goal post is now "it would take work."
i think it's a fair set of rules to make an exception for.
right now, there are two progression-related sides to the portal restriction - getting metal home and bringing metal to places to build things you need there (sap extractors, shield generators, etc.)
this change is pretty much exactly what'd be needed to preserve the first while eliminating the second.
do i think it's important to development? no, but it's worth considering, it's an interesting idea
That's about the gist of it, yeah.
Worth doing or no is debatable, yes, in that we'd need enough people would to want it so this I understand.
-# and i'll admit i was a tiny bit annoyed when i arrived in ashlands only to realize i forgot to actually check the recipe for shield generators and had to sail there a second time xvx
-# totally preventable though
Right, I get that, it's just already possible in 2 ways, and aren't possibly introducing a system that everyone would opt into, reducing overall adventuring time for groups and whatnot.
Not crazy 😅
I should have read the chat before making the joke. (On me)
Not that it was very clear from what remains.
A 1 hour timeout is a bit much also, no?
Being realistic, if someone wanted to spread misinformation (for whatever reason) there are far more effective and malicious ways.... I would imagine.
Ah, I see.
you already have a world-setting to allow teleport all or "as developer intends the game to be played" setting
.

I will not be repeating myself, but if you feel it's unnecessary and you're a developer then I will accept that.
Being fair, I think the suggestion is a bit out there. Ideally you are traveling with certling cores already to pop down portals... because portalhaim.
Yeah, I just felt like a setting that made metals a bit less restricted while not touching other items may have been wanted but I guess it isn't.
I wonder from these interactions though if it isn't the case people are just misreading what I'm saying completely.
Feels more mod territory to me at least. 🫡
Fair enough then.
That is fair enough.
Personally I feel like there’s already been too much time and effort trying to cater to every single player who has an opinion on teleporting. Now it’s customizable and people still want more?
I guess that's fair enough if it's just disagreeing on the basis that I think one more setting may have been wanted.
They could spend the rest of their lives just tinkering with portal options and it would add almost nothing to the game experience
that seems a little hyperbolic
Hyperbole is sometimes the best rhetorical device for illustrating a point
that is kinda fair
I do probably overindulge in its use though.
eh happens
@agile narwhal Literally the entire intention is that you build multiple bases...
#suggestions message if we get this option, then I want a setting that makes build pieces deteriorate over time and eventually break 😂
Roofs would take damage from rain slower than floor pieces, and still eventually break over time.
I would cry
Id be fine with that honestly. Because ya would have to keep up on the repairs
@kind patio I don't think we want to copy and/or get suied for stealing from WoW 😅
Counter point: It would be hilarious
I dont mind the stuff that people say wastes time.
I don’t know, I like repairing my base lol, really like the base upkeep stuff personally
If there was a need to water crops every day I wouldnt mind that either
Unless it rains
... lol
I was thinking that today, and personally I like how we dont have to water them crops.
I guess I wouldnt mind if I had to, but I like that I dont have to.
I would accept watering the crops if there was a trade off compared to the system as it is now; if there are going to be extra steps, I want additional rewards. Since it's taking more work to tend to the crops, I would like an adjustment to the time it takes for them to mature or the yeilds you can get back or even getting rid of the cramming mechanics so I'm not having to spend so long making sure the spacing is right each and every time I replant
I don't mind that crops die if they are planted too close together, I do mind that I can't put down markers or pre-existing holes so I only have to plan it out once. I also would rather the icon tell me it's too close together rather than plant it and find out after the fact it's bogus
I don't mind base upkeep, I do mind wearing out my mouse doing it. I think it's reasonable to have to hit the mouse rapidly (or use a macro) to repair my stuff. We can hold a key down to harvest crops or to load an oven with food, the same convention should apply.
I also think that later in the game, access to a tool or mechanic should allow us to repair in an AoE mode so if we can't reach the part that is damaged, we can still fix it. I'd be ok if this advanced method of repair costed basic resources; I'd pay for the convenience.
@wheat osprey I agree
I feel that, base upkeep I get but clicking on every single building piece in the house, and some houses get big, would make me cry.
Houses in the mountains would get meta unless blizzards start damaging buildings, too.
I want a pheromone bulb bomb I can lob around seekers to get them to attack targets for 10 seconds, sort of like Half-Life 2. I could use Seeker Soldiers to smash up ruins and petrified bones for resources
has anyone suggested a terraforming or landscaping skill before? less stamina for the hoe, faster digging with the pickaxe
see: #screenshots message many hours spent, no skill gained, it’s just a grind
Not as far as I have seen actually, though it does not sound like an enticing skill. 😅
yea
In regards to mass terraforming, perhaps a better later game tool would be a more suitable suggestion.
every time I play with ppl I'm always the only one who bothers terraforming.. i really hate bumpy ground it's gotta be perfect
A nice flat plot to start with is always ideal yeah (when you can manage it), but many builds look great by mostly working with the existing terrain too. Helps it look like it fits in naturally. 🫡
I could agree that some more efficient tools for big projects would still be nice ofc.
I am the opposite, love a good preservation of natural terrain blended with builds
For all those master builders, there is a lot of great mods for creative mode like building and commands that can instantly flatten large swaths of land. 🤭
If you choose to play vanilla survival however, than that time requirement is just part of the territory.
But yeah, better faster stronger later game tools could be a good addition. Bigger areas, more influence over the terrain, and perhaps an extra feature or two.
One thing I would love is a sloping option similar to flatten land, sometimes making a slope that works with carts & blends nicely just takes ages to coordinate
hold shift with the hoe for smooth sloping
That's only good for natural inclines, which is already pretty easy without holding shift if you walk slowly
Just does a smooth function though, not a flatten to a sloped angle.
Which is what omni is hoping for I assume. 
I'm envisioning an option like "Slope Up 30 Degrees" & "Slope Down 30 Degrees" etc.
Wherever cart pulling maxes out haha
Could be a few ways to go about it ofc, but the ask makes sense to me.
i'm pretty sure it doesn't even do that, it seems to work the same as levelling except it pretends you're standing exactly where you're aiming / it doesn't raise or lower it to your height, but rather to the height you're aiming at. so at angled terrain, it'd kinda do the opposite of smoothing 😅
Yeah, I remember now. Thanks, you are right. Haven't done terraform in a while. Do we have a smooth function 🤔
currently no
Whelp, there is some room for improvement then 
it does flatten to the angle, you just gotta trick it. want me to show you?
I want a bait bomb; something that draws attention/agro of hostile creatures in a vicinity. If that's too OP, then something that makes you the target of attention for a duration of time
Is there a reason why people seem to dislike any suggestion about customization of how characters look like? Hair and skin don't matter when you're covered in armor, which only leaves gender and choice of weaponry as options.
I was about to suggest some simple options for character models but I suspect it would be ratioed to death as any previous suggestions about looks, and I wonder why that's the case.
If I had to say why, it's likely most just want to see more impactful additions. Items, armors, biome, environment additions, enemies, bosses, and so on.
Something like character editor additions while nice, kinda will take a backseat to all of that. 🤔
Fair enough. That would explain why Hildir's Quest was considered an underwhelming update (aside from the quests themselves).
Unfortunately I'm a sucker for things like that, I spent countless hours designing characters in X-COM 2, and in my opinion Valheim would benefit even if like 5% of those options were available.
There might be capacity for something like that just before 1.0, I'd guess. Probably not until after (or at least with) the next biome update.
I would not despair; in terms of development priorities, mechanics are going to be prioritised by the community at large. Also, while I am by no means saying such content should be relegated to mods, from a technical standpoint, customisation is something that is easier to mod in compared to new mechanics, so you at least have an option potentially
#suggestions message
I can feel this. Like, Bonemass is just universally a lifesaver, in the vast majority of threatening situations, but some niche powers could use something to balance them out like increased duration if the standard cooldown shouldn't be meddled with.
This gave me an idea that took around a hour to post; 30 mins to write it up, 40 mins to figure out what was and wasn't restricted on this server for formatting
Running/jumping is arguably some of the best combat stats, since it greatly helps you stay alive. I did notice you mention it at the bottom, but it can't be understated.
Aside from that, I think the concept is interesting and like the intent. With how many forsaken powers we have by now, it's rare to really use most of them.
Sadly I still see people picking their favorite combo and then continuing to ignore most of everything else.
The days of having to return to the alters to swap powers I think need to come to an end. We should unlock at some point in the mid game the ability to swap powers anywhere at any time (so long as our current power is NOT on cooldown, to prevent abuse).
This would at least make it a lot less inconvenient to swap for certain activities and then swap back after.
As it is now you could always pocket portal back to the stones anyway... so at minimum this just removes a few loading screens, while at maximum this makes the feature far more smooth for those who don't carry a pocket portal. 
I also am on the side of certain powers needing just a little bit of a buff, but that's a minor detail.
End of the day though, I could in the end take or leave the whole giving every boss effectively two powers split between combat choice and utility choice. Less and less exciting the more I think about it.
- Yes, I had a hard time justifying that one, so I felt it was better to be upfront
- I have no doubt there will still be a meta combo, the only way to address that would be buffing/nerfing the powers, which would need to be done regardless of splitting the powers or not
- This was one of my primary motivations to cut down on the power swaping in someway. I noticed that I really only used some powers for utility and others for combat and the difference between the two was the primary reason for swaping
- Always room for adjustments, it was the Modor time extension suggestion that gave me this idea as perhaps utility powers on a whole could just have longer timers, but I dropped that from the suggestion because of Eikthyr's ability as you mentioned in the first point
- I can respect that; there are other ways to atttain the underlying mechanics I wanted to achive with the idea. I just thought that a different approach may spark additional conversation and view the concept from a different angle.
I will point out that the idea of two powers kind of fleshes out each Boss's traits and flavor text a bit more; the idea the Elder can root itself to the ground to resist knockback, Eikthyr charges head first into combat, Bonemass's gelatinous mass sheds water, etc.. Also, one of the combat powers added to a Forsaken with a default utility power could be used in addition to nerfs and buffs to make Bonemass's ability no longer the de-facto automatic choice for 80% of combat encounters
The resistances it gives are just so wildly strong 🤭
And honestly it's fine with me if bonemass is the primary combat power.
The rest just need their place to fit in, and smoothing out the process of swapping between the powers would allow you to easily make use of them for each of their situations.
I considered the idea of each power having it's cooldown unlinked from the rest as well btw... so you can say, use moder power to travel without suffering 15-10 minutes of waiting once you hit the shore to then use Bonemass's ability. But this bit is debatable.
.
If certain powers don't see use by this point. That just tells me they are not lucrative enough for their intended niche. 
Just to be clear, the powers would still be mutually exclusive in that scenario, you couldn't stack powers by waiting for them all to be on cooldown, it would lock you out of using another power until the first one expires, similar to stamina and health potions. I'm sure that's what you are suggesting but it wasn't clear to me.
If they didn't share cooldowns, I would at least ensure that you either have to wait for your current power to run out or that you would just lose the effect when you swap. And considering the power you swapped from still has its coolodwn going, then swapping back within its 15 minutes cooldown would not reset it.
This is how I think about it at least.
Make using them simpler, rather than expanding on the system and complicating it further. 🫡
There was an idea a while ago that basically involved a sort of workstation (altar) that allowed you to swap powers at. As a side bonus, would be nice for no map/no portal players.
Is it just me or does sailing become more of a pain the more you do it?
It gets a little stale, yeah. Lot of players want to see an ocean update so there’s more to engage with in the ocean.
The system is fun to interact with but you kinda rely on the wind to get you places. Moder's power doesn't really help for longer trips if the wind is constantly against ya before you activated the buff (assuming you even use it at all).
It's easier if you have others who use the buff since you can exchange the use to get you places more effectively, but man in Singleplayer that's gonna be an issue.
I always forget to equip Moder when I go sailing.
I always make my first portal at spawn so I can easily swap powers
Oh, well I mean, the wind is just part of sailing 🤔 if we had some sort of component to ultimately control the wind, then you might as well not have wind in the first place, yeah? Honestly, I view chaining powers in MP to be really OP anyway.
4 players with bonemass is easy mode without world modifiers
#suggestions message This is why chickens are the superior tame 👏
Maybe players receiving shared forsaken powers could have a weaker buff?
i cant wait for chickens. killing all my loxes after fuck this shit
Yeah, the lox is the only tame I don’t like to keep around lol
Maybe, I still think the underlying issue is Bonemass being way too powerful haha
I put them in a deep put with earthen walls.
i think just making it so all powers have different durations/cooldowns bcs some are just objectively better than others
so more combat focused powers could last shorter while powers that require you to use them for long periods of time like moder/elder could last longer or have a shorter cooldown
I could see that- Bonemass lasting like 30 seconds to maybe a minute, and something like Moder lasting like 10 minutes? That’s one solution I suppose.
I think that the powers AOE share at all is something that is pretty impossible to balance around... since in a small group you basically eliminate the only cost to using the powers (it's cooldown locking you out from having it for a little while).
It would need to have less cooldown if it only lasts a minute though
Best solution is have a setting to straight up disable the AOE share effect entirely 
Or remove it and have a setting to toggle it back on (to sate all the angry fans).
Even this doesn't exactly stop people doing stuff like swapping out who drives the boat ofc, but it does stop the more egregious bonemass 100% uptime.
Yeah, that’s true. I agree.
i think the aoe share is a great concept so i would have to agree with the idea have sharing being weaker or lasting shorter
Its not an easy egg to crack for sure 🤭
yea probably needs a little more thinking over rather than just a few messages on discord
Or they could simply buff the weakest powers which are only a few rather than overhauling all of them...
Idk why people keep asking for an entire rework of all powers when only 3/7 need any work. They should only just work on those three rather than add more work by looking into all of them
well if u simply just buff the weaker ones with stats then the game could just become even easier in multiplayer
pretty sure the main issue is some powers feeling very limiting given the time you have with them and also sharing powers in multiplayer
and as smiffie our lord and savior has once said they dont want to add things that only benefit multiplayer
Then they should just disable the power sharing in coop 😌
Only moder should remain as such as it's literally the only one that makes sense
And ironically that sharing has always been there and goes completely on the opposite direction of this statement...
I have been questioning that decision ever since I knew about it
Unfortunate to see the changes to asksvin cape. It was fun and situational, now the extra stam regen with wind feels.. meh
Is quite a few features that have multieplayer benefit only from the beginning... and imo it's fine most of the time. If some small adjustment makes certain features that much more enjoyable in a multiplayer setting, than sure, go for it. The only thing to consider is how much time and effort it would take to make that adjustment. As long as it doesn't deprive a lot of time from features that give a lot more to both single and mulitplayer, than it seems perfectly fine to me. 
Serious question: If you have a world that recently updated to Bog Witch, have you seen any Leviathans in said world?
Having used the find console command, all I got are Lava Leviathans.
Yep, I’ve found a couple here and there
do leviathans even use a poi? objects themselves can't be located beyond render distance by find, only pois can.
the fact that the webtool can predict leviathans makes me think they use a poi, but i can't remember what its ID was, lemme check
yea that's interesting. it finds two leviathanlavas, only one of which shows up in the spawn menu, so we can reasonably assume that the other is its poi, and that the regular leviathan either doesn't have a poi or uses a completely unrelated word for its poi
#suggestions message A lot of these buffs would make for good cape/accessory uses 🤔
Don’t think it’s worth it to reinvent the wheel, but there’s some good ideas there
#suggestions message
Not seeing why this is unpopular. I'd really like to have a few stacks of relevant food items on the table both for decoration and as a quicker way to grab food so they don't need to be replaced after one bite.
Especially when hosting a game with friends.
I feel like it just doesn’t make sense, imo. How would a stack of say 10 boar fit in such a small area and still appear as 1 item? Unless the suggestion is to make stacks have unique models, which sounds like a lot of work for little payoff.
10 boar fits in the same inventory slot as one boar with no problems, why doesn't the same apply to placed food?
If you want to have food on the table for your friends, that’s fine. However, just like IRL friends, that requires more table space 🙂
Or more tables, of which there are a lot of
I’d say that’s because the inventory is a sort of ‘theatre of the mind’ type thing, and doesn’t go into the details of how exactly items fit into inventory spaces.
I don't think anyone could carry 250kgs worth of metal while wearing full iron plated armor, or an entire cow's worth of meat and an entire house's worth of wood at the same time. Inventories aren't very real-world logical in most videogames tbh lmao
Yeeeeep... but this is where we devoid reality and logic from games, because after all games are meant to be a fun experience.
Most of the time***
Some games do have different goals and some do strive for realism.
.
As for why we can't place an entire stack of regular foods? (And/or why many would not want that feature) 🤔 I mean it wouldn't feel quite right to see one plate of a dish that somehow you can eat 20 times. At least the feasts also visually appear to have many servings, and that is one of the factors that make feasts unique.
Best middle ground I might think of is creating some larger servings of some of the simple foods. A bowl full of cloudbarries, for example. 10-20 cloud carries in one dish you can repeatedly eat from for a while. 🫡
That is, without encroaching too much on feasts unique features....
Really wish feasts also gave unique buffs still ofc, so there was more reasons to consider older feasts past their biomes of progression 
Also: I find it a bit strange that Hildir's iron pits can't be teleported via portals.
Makes logical sense in the game world but just isn't fun if you want to have the pits anywhere not in the same island as the gal.
I actually used to be a huge advocate for iron pits being unable to be teleported- it gave a sort of “bragging rights” type feeling. But now that we have stone portals…
That's why I find it odd. I don't really see the reason why that's the case anymore.
😂
I mean... portals are a whole bag of shenanigans.
I just loaded up a longship with like 50 iron pits and brought them back to my base back before stone portals haha
We can port nails, and the iron pit is niche in use... so I might agree that it would not do any harm to let us port iron pits too. It's not like they give you a jump on progression by being used in next tier gear. (Which is why I assumed metal could not be Ported in the first place).
If there were more furniture pieces (or treasure!!) that had to be transported instead of teleported, it would be cool! But once again, stone portals 😅
At this point, for consistency sake… probably best to just make the iron pits able to be teleport-able 🤔
I still remember when I suggested portals should require a forge to be built 😅
Have to keep in mind that stone portals don't come into play for a loooooong time for most players (on new runs).
I actually think if certain valuables could not be ported, that would be fun! Bringing them back is part of the challange to your shiny bling bling.
But yeah, the whole portal debate does lose meaning once you get into the most recent stages of progression.
I remember many discussions on portals 
I still wish we had some naturally spawning ones in the world we had to use (with one always near spawn too)... would make for a better challange and not be quite as grueling as no portals.
Too deep in the rabbit hole now though folks.
If I am lucky I might see this as a mod 🤔
My days of advocating for a portal nerf are over 😅
Same, there are other things I hope for seeing before 1.0 far more. 
100% agree! Speaking of, while this channel is kinda empty… what are some of your Deep North desires? 👀
I have said my #1 desire, which actually has nothing to do with the deep north, but the rest of the world 😂
So I'll skip that atm to stay on the topic of deepnorth.
I mostly just want 3 things.
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The most extensive use of instanced dungeons yet! I would even love if half the biome was inside of them and we had to delve for certain resources, thus making them trickier to acquire in a way natural to the existing systems.
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Great vistas like that depicted in some of the early artworks. Sadly the game lacks this a little bit imo, and the biome with the most potential for them is mostly covered in mist 🤭
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A decent diversity of wildlife beyond just undead monstrosities. Wouldn't mind if this diversity was expanded upon in some other biomes as well ofc, but after all these mostly dead monsters I am itching for more living ones, and/or neutral and passive mobs.

.
I was watching the anime Delicious in Dungeon now actually and it gives lots of idea 😂
Oooh yeah I agree with all those things for sure, no doubt lol. Especially the dungeon one.
I do like how Irongate have been going for more uncommon depictions of mythical beasts btw, as it really sets valheim apart from other experiences for me.
Hbu, what might be your top 3 hopes for DN?
I like it because it teaches actual nautical terms like tacking where you turn at angles to the oncoming wind to make progress. It's slower and I'm not saying it's fun to do, but as a tedious element that we should eventually be able to overcome with Moder's power, I liked that introduction
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Like yours, I think I would like to see breathtaking dungeons- I’ve mentioned before how frost caves are an amazing experience, I’d really like to see that pushed even further! Fighting the queen in the infested citadel was extremely cool, kinda hoping we get another boss fight in an arena like that.
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Some really cozy activity(s); maybe milking a creature, tending to some fruit trees, maybe even something like crab pots or shearing some creature for wool. Just something relaxing!
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The opposite (LOL) the most expansive set of gear and weapons yet, with the most powerful being the most difficult and engaging to get (like a Dyrnwyn quest) maybe even two different metal types
I could agree with such additions as well 🌟
And we are kin in loving the frost caves 🤩
Each time more dungeon content is added, it ends up being some of my favorite parts.
They really speak to my adventurer playestyle whahaha!
But most importantly is the far more restricted rules they apply on you, forcing you to engage with them in a more tailored and challanging way... especially compared to the freedom of the overworld, which can be nice in it's own ways.
Ofc, there is always cheese tactics 😂
But I have yet to stoop, weather from being lazy or impatient haha
If we are getting a dungeon it should have plenty of space to jump because we now have higher max jump height than when the last dungeon was added
I'm working on a new suggestion; still hashing out the details. The core concept is most of everything we do is to buff Mana/Stamina/HP regen which is all sort of the same. I think some aspect of the system should instead provide an overcharge, similar to Zelda Breath of the wild where you could get additional yellow stamina wheels or yellow hearts. I toying with the concept of making it tied to the resting system and having it decay with the rested timer similar to how food decays
Could have some areas that hold optional treasures and can be easily traversed when utilizing our expanded mobility. I agree there 🫡
To think we used to only have health and stamina. I was a huge advocate for a third resource just to get that 50% boost in diversity for food 
I would be interested to explore that option hypotheticaly, but I'm tempered by the general concept that a lot of survival games make the mistake of having too many bars and timers to manage. I'm not saying we can't have one more, but it would have to have to have a solid plan first
Should not be additional timers if it is bundled with the foods existing timer.
But I must say just copying the trends does not sound all too satisfying to me.
Aside from wanting the buffs on feasts.... please IG 😅... I have not given too much thought on how to give a bit better diversity to our more common dishes in valheim. 🤔
Perhaps this is something I will pondering a bit more as well.
Maybe stamina regen? We have health regen on food already 🤔
I always felt like most games have a hydration factor and while I'm by no means suggesting Valheim should, mead kinda became potions yet you would typically associate hydration with vigrous activity demanded by stamina
I mean, if you had two items on the same tier of biome, one gave 80 stamina and 2 stamina regen and the other gave 40 stamina and 4 stamina regen, would that be a tactical choice for situations or would you always go for one over the other?
I'd always go for the regen personally
unless I was using lingering potions, in which case a larger total stamina would be more effective
Could be tactical based on the activity you’re doing, maybe? Stamina as a whole is import at for fishing, stamina regen not so much, just one example
True, activities that block stamina regen such as fishing, swiming, loading your crossbow, drawing a bow, etc.
I wonder... if giving every dish of food in valheim small bonus levels for skills in the same way certain armor sets do could be a good option?
That way, we can more easily (if only temporarily) achieve higher skill levels, and almost every food can more easily find uses for different activities or combat styles.
Would love if we could push skills and their bonuses above 100 with these bonuses too, rather than it still capping to max 100, but that's just me 😂
It would also give uses for foods past the biome tier you found them in. I'd eat wolf jerky in the mistlands teir if it gave a bonus to sneak and I was trying to level up my sneak skill organically (obviously having a higher sneak skill does not level it up faster, but if I were actually using it, I'd want the bonus as to not break stealth)
Exactly!!! And there is already so many skills, that it wouldn't be hard to have a ton of diversity.
Seafoods provide bonuses to fishing, swiming, a hypothetical sailing skill, lots of obvious pairings
Would be an easy implementation, and ideal imo 😁
I will have to write this suggestion up now wahaha
Easy to do retrocativly, need not be too overpowered, not every food needs a skill
could target specific food that up to this point needed some balancing
I'd much prefer changing my diet temporarily for an activity rather than changing my cloths which I rely on for protection
I guess food is a sort of protection, but not quite the same way in my mind
that could diversify the foods further
Rew stats mean the most for combat, but yeah I agree just eating some different foods for different activities is a bit easier than wearing past armor that might leave to extra vulnerable.
I would say most dishes should have small skill levels bonuses.
Hmm furthermore, they could always make more feasts that give unique effects (going off Zions idea)
When is the last time you ate a dish that didn't just provide the most optimal stats???
This would change that.
Yeah. The feasts should be the bigger more unique effects imo 😁
I will die on hill "feasts should have unique status effect buffs"
Honestly, I would not be upset at all if they added more food throughout every biome 👀
Will @ ye both once I have it written up and put in suggestion.
Could leave the current feasts as is, but just add more which could use the seasonings we already have 🤔 obviously adding effects to them haha
without effects, there's only so much room for so many foods, because you have weaker and better
Sorry, that’s what I meant- if more food were to be added that had additional effects!
It really is the most important part of the addition in my opinion, even way way back when I first made the suggestions. It was quite the shame to see that part left out...
it's just so unsatisfying to me to look at the first 3 feasts and see identical stats but for just on measly extra hp/tick on the later two THEN ALSO seeing the SAME THING with (identical stats, not even hp/tick to arguably distinguish) with the NEXT 2 feasts
even if you can make a compelling argument from mechanics that that's a good/necessary balance choice, it just leaves a very unsatisfied feeling with me
yeeee... They hit a home run with feasts in all other regards, but they really did the feature dirty in regards to what they actually provide the player on a mechanical level 
Honey-glazed Roasted Neck
-5 neck tails
-4 honey
-1 pike
-1 Woodland herbs
Provides 20 health, 50 stamina, consume 50% stamina when reeling in fish, lasts 50 minutes.
Something like this, maybe? 🤔
#suggestions message None of the areas in valheim are meant to be any of the other realms, valheim is its own separate realm with the areas in it having no relation to the other realms.
something like that to help smooth the early levels of fishing would be a wonderful addition, I wouldn't even make it a feast or at least not one gated behind such late 'spices' (maybe if was a feast, one that deviates from those already in game by not requiring spices, just combination of gathered stuff like dandelion & thistle maybe)
I am aware that it’s different, I’m taking ideas from norse mythology & and area that would be similar to DN
Alrighty, I have put up the suggestion 🙂
@rose swan @hexed jewel
And I generalized the issue as well so I could address it over all foods (Feasts and normal dishes).
Wow that is really good Zione
For normal dishes, just some levels in fishing would do. As for feasts though, one that gives a greater bonus for other activities outside of combat (or having the existing ones give bonuses for other activities) is something I already touched on as well during some of the many talks we have had on feasts actually getting greater more unique buffs. 🤭
but I wouldn't mind a few more feasts added prior to 1.0 since I like them hahaha, and the neck dish idea is really flavorful 😉 
You really should be one of the devs, the though that was put into that, really really good and I mean it! 
I don't want to be that one weird person constantly trying to self insert themself onto a project, but you know I would for sure jump at that opportunity 😂
I’ve been thinking of suggestions for the DN enemies and stuff inside there but I can’t seem to make any good ideas.. all my good ideas might seem out of place or wouldn’t be a repetition of something
Personally, I try not to suggest too too much for the remaining biome/s, since I don't want to intrude much on the vision IG might already have in mind. 🙂
True it might be a better idea for the devs to do it first, and then some extra ideas when it’s finished 🙂 wouldn’t hurt to give small ideas now nonetheless!
Agree, though I would like to see some sort of golem, though I know folks are tired of seeing similar enemy types haha
#suggestions message
@desert turret You can use the bind command to bind other commands to a key press
While I would not mind another golem... not sure if our second snowy area is the best place for it... with our only stone golem being in the mountains hehe. Could call the abomination a wood golem technically too ofc.
Exactly, I really don’t want to say anything similar to a current enemy right now and get swarmed by dislikes lol
Just want something more accesible.
Iron golem 😎 it drops ||iron||
Am sure that would be very welcome wahaha
One of my ideas once were to add a thick forest area around the deepnorth and I think it would’ve been cool for there to be a tree enemy, not as big as current trees, shorter but still big, it’d be skinny wood enemy. But wait.. abomination.. not sure if it’d be a good idea first place but yup.
Oh how I and we’d love that
could say the graydwarfs are also tree enemies, tbf.
True greydwarves quite literally are made of tree & stone, my idea would take the form of a tree is tall & a little stiff
hmmm, I might have been fine with that (and maybe might still be?), but we also have our big tree boy the Elder 🤭
Oh yes our elder, gotta respect him!
I just don't see it being as well received now.
Personally, though, I love the concept of subspecies and variants on existing monsters (as long as there is only a handful at most). 😂
Especially if some are rarer with unique drops to seek out.
Gives me monster hunter vibes then haha.
I can maybe make a quick sketch & send to screenshots or somewhere to show the design I’d imagined
if that provides you some fun, then no harm in doing it. just can't expect the extra effort to really boost the suggestions chances 🤭
I don’t want the DN to have a really really large variety of enemies but maybe 5-7! And maybe dvergr npcs if they do that again 😛
If I don’t try I wouldn’t know!
Always better to take your chances
I want it to have like... 10 - 15 or more mobs myself (not necessarily all outright hostile, ofc). And they can be divided up over different areas of the biome and/or dungeons.
can respect that 😁
that mimic idea someone suggested about the mistlands would be a unique addition, and really change the ambience--imagine you not being sure if a given dverger is one that just happens to spawn randomly or is one of the mimics in disguise biding it's time
I wouldn’t mind, but I DO not wanna see them clustered up in one area, so in specific areas/regions would be great!
secret evil dverger kekw. Would get quite the shock factor from players, so I would be all for it 
I always bring my idea up.. BUT if those thick forests were a thing, for a shadow/mimic/stalker watched you and roamed around you making sure you only caught glimpses of it.. would be GREAT
yeah as long as they include dverger or some other neutral NPC type mob that gives the mimic a plausible thing to imitate without immediately revealing its true (hostile) nature, it'd work
many people tend to want stalking predators like that as well. Not too sure what the greater appeal is myself tho, and I know that can be real tricky to implement 🤭
Were you there during the discussion about a Dvergr miniboss?
True! The ai and everything, possible glitches, then again, IG devs are skilled!!
no actually 👀
Same! 👀
#suggestion-discussion message was a fun idea I pulled out of nothing lol but I plan on suggesting it 🙂
I wonder what such a boss would offer for defeating it.
aaahhhhh! I see.
that would be quite the interesting interaction to come across indeed 😁
I wonder if he should be neutral when first encountered or not.
a metric ton of gold coins and/or soft tissue
Oooh that’s an interesting idea!
I am also hoping for the dn to be a challenge, I want there to be a way bigger jump in hp and stats from last 2 biomes at low spawnrate or somewhere medium
bigger badder rarer encounters, without swarming you as much which was the theme with the legions of scorched skellies 🤭
Yes! I’m hoping we see enemies that excel in 1v1 as opposed to swarms of enemies!
I want that feeling of coming across a 2 star something and going.. shit
More damage is ok, but enemies shouldn't take many more hits to kill than they do in earlier biomes, it just takes too long.
I don’t want it to take ages, just more of a challenge
Depends on the monster imo. If we get a few that are monster hunter monsters scale... than I would mind some more extensive fights and possibly utilizing that weak spot mechanic more hahaha
An enemy with multiple weak points for different damage types would be interesting
You do need more open space to fight such beasts without constantly being bothered by lesser enemies as well.
I also think it’s most likely that ice giants/jötunns will be added (jötunn will likely be boss) but if ice giants were a thing I’d like it to be similar to a troll, slightly bigger and a big rehash with animation attacks and a lot of different looks, still somehow resembling a troll a little
Most people are against frost giants… but I would love that 👀
Powerful enemies that’s hard to kill and you have to change your combat to use the weakpoints for an advantage
I wish 
Just seemed a bit past the level of complexity IG was willing to go to, but who knows for our last biome here 🤔
They might go all out
Am 50/50 myself hehe
The size of common enemies (charred/greydwarf equivalents) shouldn't be any larger than charred, or their attacks would be too tall for jumping 
If bosses ever get a final pass (Such as perhaps a challenge mode version), perhaps they could benefit from having more regions with different weaknesses as well.
I still would like to see an enemy in the deep north like the frost giant possibly be a little bigger than a troll (maybe 1.5 meters) just for the “Biggest enemy ever in valheim” type of feel. Best way I was able to put that 🥲
DN the place to go grand if anywhere
that, and whatever comes after as far as the end of our story. 🫡
Enemies that can jump, block or both the same way players can would be a great way to make the combat more unique and dangerous
I’d like to see a lot of new stuff, like effects, mechanics, enemies wood types, you name it, but not make it hard to grasp or understand
everyone will always want more content. but ofc, they won't be working on valheim forever hahaha. Have to keep suggestions concise and to what you believe will benefit the game the most.
Think wood types is one of the few things i actively don’t want haha we have so many wood types now!
I feel it’s so much easier to tell people this way then suggesting right now. Then again there is a 30 minute cooldown in that channel 
I sometimes like to flesh out a proto-suggestion here before deciding if it's even worth an official suggestion
Sometimes, I like to post suggestion here, gather thoughts, then make changes as needed. Often a suggestion that is a culmination of ideas is better than what one individual can come up with 🙂
I like how we can naturally do that yeah, and I have not made a suggestion in a while but sometimes you get the inspiration after having talked it through a bit too!
What makes sense to me is if you taped X to sit down, holding X brought up a radial menu which you could then select an emote
You can already use the bind command to bind an emote command to a key press
That's valid, but it still has several keys for each emote. I think the suggestion has merrit if you incoperate an emote menu into an existing key, with maybe a "default" emote when you just tap it
I was thinking from a while about an emote or war horn that when you challenge/blow horn you trigger every ennemies in a certain range but get bonus effects such as speed, health regen or something that make worth to charge your opponent and fight for some seconds creatures or groups of creatures you souldn’t be able to frontal fight at your level
Not sure about how to implement it well
just have it apply a status effect, with a cooldown so it can't be spammed
status effect that increases your "visibility/noise distance" to monsters but also the combat buffs you mentioned
As cooldown I just imagined blowing the horn is taking seconds (that are precious in a battle initation while you can’t do anything but blowing your horn)
Uh ? Why ?
You have banners in this game and map markers, you can create the country you want
Okay but valheim is cut from Yggdrasil, if you bring poland in valheim you exile it from the reality
Better adding poland to Valhalla instead of valheim then
-# I like poland too but I prefer the version without the trolls inside.
-# no poland in valheim where there are trolls
-# what did you understand ?
Seem cool. Better finishing conversations on something cool. Good night 👋
just don't have this conversation here, please
But making it extremely powerful.
Each weak point could even have weaknesses and resistances to different dmg types
Only an actual mini boss would fit that
it would be a fun concept if the enemy could lose body parts as it dies slowly 😄
I suggested that not so long ago hehe (or similar to it)
Smiffe just joined the kitchen
But that would mean probably only fighting it once
Could it not work on a troll-equivalent enemy?
Maybe each spawned would randomly have different weaknesses on the weak points, indicated by a different colour of those points?
So one could have a poison weak point and a fire weak point, and another would have a frost point and a slash point
something like a big undead thing
like a Draugr sized troll or something with multiple legs
Many limbs... yeah... something like that
like a undead version of this 😄
Could either be the only mini boss that respawns or a troll equivalent that is much stronger than any previous one
People should NOT complain about difficulty in literally the most dangerous biome in the entire game
I know it will happen but still, this is the one time devs should not stick to what I'm sure will be the vast minority that should only git gud
Smiffe is cooking 👀
Oh, this sounds even more interesting, and it would encourage to not stick to just a few dmg types, something that's being already encouraged throughout the whole game but become even more important there
I think an insect-like would fit better, like they are likely to have many limbs...
We already had insects in mistlands
So do trolls
yeah
Unless the make a combination of mistlands and ashlands and implement similar enemies from both
Something with all legs on the ground would be a lot better to fight though, if removing limbs is part of the fight as smiffe suggested
we had 2 trolls before. 1 was removed
we did have surtlings in ashlands. also removed
only skeletons are in multiple biomes
There is a creature in Norse mythology that is like a centaur but the humanoid part is on the back of the horse. Instead of replacing the head
Don’t draugr spawn in some mountains structures?
It is an acuatic one but not like they will implement the actual creature, it would only be based on that
but thats a lore reason
And draugr villages
But iirc my suggestion was for a Mistlands "miniboss"
Deer are in two biomes 😁
TBH, Gjall and Morgen are the most unique mobs. Hands down
Any plans to do anything else with them?
no
2 ?
They spawn in black forests
black forrest places. sometimes
Yep, Black Forest and meadows
#suggestions message
The other way around... hehe It would spawn new limbs
Dvergr spawn in multiple biomes as well
Was just listing off some creatures that spawn in multiple biomes 🙂
#suggestions message
This!
I mean, while Valheim stands out the most, comparing survival genre, by not dying of hunger, adding simple status, like food B gives 10+HP than food A, also feel like the same old survival. (Which not a problem)
But, as you progress, your stamina cost also increases with the weapon used (with a little room left)
Every food could have a minor effect that it is somewhat useful. And some of them could be things that already exist in the game.
Like:
Food C: Reduce swing of Axes by 2~5 stamina points + X%. (I think this would help early and late builds)
Food G: Every 10 sequential arrows shot the next one deals 3x instead of 2.5 backstab; and 1.5x if mob was alerted.
Food L: Increase the damage of polearms by 2~5%.
Food P: Every elemental arrow shot has a X% of dealing one More tick
it's over complicated IMHO 😅
Completely
It feels so. but like suggested, it would "resurrect" old foods, in a way, for a purpose.
Maybe even a flat number of skills, like carrot soup gives +4 farming. While Blood Pudim gives + 4 mace
that's the issue I am having
why do you need to make old food viable through the entire game?
then what would be the point of new food?
Why are we encouraging players to go to a biome that isn’t balanced for their point in progression?
(Yes, we go back to swamps for iron, but we don’t need even more of this)
Dunno, I think the current system works fine, as different food items require different ingredients so if one lacks some ingredients there are other food options for their to make.
I mean... It's to be expected it will be revealed that each one of them failed, otherwise WE would not be there fighting the forsaken in the first place.
If they were destroyed, Odin would've never chosen us to finish the job.
It'd be a good opportunity for sad tragedy. Imagine the last runestone of Ulf, Astrid, etc sadly telling their final moments
I thought some characters had defeated some forsaken? Maybe I’m misremembering?
||Good friend, lay your hand on this stone and remember Harald, who carved it. In Midgard I lost my life on the battlefield but in Valheim it was restored to me. Yet still my battles continued.
In the green meadows I fought Eikthyr the Great Stag and lost an eye to his horns.
In the deep woods I gave my shield hand to the Old Man of the Forest, and took a draugr arrow below my ribs that my fingers can still feel.
On the mountainside I fought the Mother Drake and she bit off my leg at the knee so that I must walk always with a staff.
Now my last battle must be at hand. When I sleep this time, where will I wake?|| I guess this stone doesn’t explicitly state that they defeated the forsaken necessarily
I imagine it as, those forsaken were defeated, but because the job wasn’t finished, so odin kept sending new warriors.
we can rekill the forsaken because their spirit lives on, and we need to to take their stuff and continue our journey
😮
please.....no more...undead....
am i wrong in thinking that the various biomes aren't like 1;1 replicas of the 9 worlds right?...they just kinda allude to them?...so the deep north shouldn't just be straight up niflheim.
the most fun thing about skeletons is how they explode in a spray of bones after colliding with a mace.
having said that I guess I can see how one would think there's already plenty of undead.
There could be undead
It's exclusively skeletons that are easy to get tired of
Still fine with there being some undead, just want majority not undead plz 🫡
i actually want like 0 more, there's so many that count as undead anyways.
Was missing out on a good topic 🤭
Monster hunter part breaks (tail, scales, horns, and so on)?
Don't think I have seen anything so bold though as debilitating wounds such as the good ole stab to the eye or lopping off a limb. That would be something I have yet to see at all honestly, especially if it sticks and they just live like that after if you die or run 🤣
Might even be cool to have the chance to run into an already wounded enemy. 🤔
whatever the specifics are i hope the deep north is a land of great big wooly beasts ✨
Technically every single enemy in the game is undead, as is the player.
Its not so much about making it the latest and greatest, but if there is some minor reason to consider wanting them for certain activities, then you start to keep the whole rest of the world you continue to roam maintain a little bit of use. 🫡
And if we ever get even more reasons to explore throughout the world, this will only matter more.
That's how I see it at least.
Shouldn't be something so crazy that people feel compelled to have to go back.... such as iron still being used in recent newer recipes.
But a nice to have such as +5 fishing, farming, crafting, ect would at least make them worth considering, and a possible future use of old resource stocks.
ahh plains food giving bonuses to farming would be interesting
This is, among the other benefits from such a change. 🫡
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On a different note, that mini biome idea is pretty interesting. Gives some good ideas for even just some unique mini encounters like perhaps a haunted shipwreck (slightly better wrecked ships like the ones we have, but also accompanied by some of the dead crew).
Small touches like that build up the experience more and more, but are also not exactly neccessary. 
Skeletal serpents sounds pretty cool as well 🌟
Though the bonemaw might overlap that in a way.
Hell yeahh or maybe even their final base
I think there was a stone that hinted towards something similar to the whole dark souls schtick, where you only remain in valheim until you lose the will to resurrect once more
i thought about mini-biomes before, rare areas that have more mini-bosses and loot to craft items that fill up a gap between equipment and biomes
Most of their traces are the stones, but it would be cool to see something physical associated to them, so that their story converges with ours
i thought about a big boar mini-boss in the meadows that has heavy armor for that tier, a sharpened tusk sword & atgeir, and a tusk buckler 🥴
with a mini-biome to find it in.
When I was thinking about dungeons to return to past biomes for after acquiring later biome progression items (ofc tuned to be very strong for the point you would go back to them, maybe even overly strong), I thought about one in Meadows that might could have a super bear mini-boss 😂 like eikthyres rival for the Meadows haha.
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Bit off track from mini biomes ofc.
i wondered if antlers from eikthyr could be used for later recipes, like with the thunderstone or iolite
like i pondered on a swamp tier lightning spear so you could use a spear against bonemass and deal more than no damage
None of the boss drops are used again though right? So would be a little weird. 🤔
yeahh idk, eikthyrs is particularly disappointing to me, on the other hand i dunno how the fuck you fashion any equipment out of a swamp key 🗣️
but still perhaps dragon tears, dark spirits & majestic carapace.
Underground runebear munin guides you towards type deal
Eikthyr is only an introductory boss after all, but yeah he is a big pushover hahaha
i thought i suggested on the subreddit a portal made with silver and dragon tears that allows you to transport metal and i got flamed hard for it 😒
now look at the portal situation....
Well... there are many things people might suggest that get bad receptions... but then no one will bat an eye about should the devs end up adding it themselves.
Just how it is 
i feel like i have heard zero complaints about the stone portal
At this point, I don't think anyone would care even if they did have problems with it lol
Am one of the most displeased here with portals... but have grown to just accept them as a part of valheim. 🤭
Its one of the bigger reasons I love dungeons.
I think it's cool that they're theoretically accessible since eikthyr but it's a near impossible herculean task for the early game
Could be a cool challenge run
i don't know how to feel because ever since portal restrictions became a world modifier i turned them off....but stone portals do look a bit cool.
I kinda did the same.
Honestly, when a convenience becomes available...it's really hard for people not to take advantage of it 😂
So ever since that setting was added, probably at least half or more players toggle it I would imagine.
eh, yeah. Less time spent on return trips, more time spent going other places.
something something about the intended progression....i don't know why its not the same progression because i'm literally just going to the same places 🥶
the only thing i'm not doing is sailing around entire continents or getting molested by the wind twice as often
Now if sailing was a skill, I could see there being a larger incentive to not portal everywhere maybe? 🤔
Oh also, I hope we don’t get a large animal/tame in the deep north, the lox already gives me enough headache 😅 hoping for something in the the range of boar to wolf lol
bear, bear, bear, bear, i will never stop.
Are you an advocate for bears? When was the last time bears were suggested? Haha
I don't know, Not often enough.
Portals are just soooooo abusable, that there is no way to get around not abusing them. If you have been anywhere once, it's only on you if you didn't put a portal near interesting or important finds to return to them later if you need to. 😂
Aside from that, we could still use more to find throughout the world to make exploring it worthwhile.
There has been some strides towards this, but not big enough Sadly.
Its why I want so badly more additions that you can return to past biomes for after acquiring items from later biomes... if we have things to still find, then as we sail past them to get to that next biome, we might actually be surprised or enticed to look around.
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Grumble grumble... Just does not seem to align with what IG is interested in Sadly.
They are mostly full steam ahead to DN and the end. I would be super sure of this... but we did also get a completely unexpected bog witch updat 
If sailing itself was more fun, I don't think the portal discussion would be as rampant
Or would've been at least
Ocean needs a lot of work still
I do like the ideas around returning to previous biomes tho
Sailing is still fun to me... but I am sort of the odd one out here.
Won't deny the curse of the wind though 
All we really need is just a bit more out there in the ocean to spice it up. Increase the odds of each trip being different or give us something else to interact with while sailing.
Ofc, I am the kind of person who enjoys wind waker. 🫡
Ok but islands like we see in Wind Waker would be crazy fun 😂
a golf course in the middle of the ocean
What I like about WW is that it sometimes provides incentives to look out while sailing and the islands are sick and unique. In valheim however, more often than not I hear that people tend to have music, a stream or a youtube video in the background because of how grueling and uneventful sailing tends to be
It's really cool at first but at least to me, it gets old really fast
Serpents and leviathans aren't very noteworthy either past mountains tbh
If portals were never a thing, or they were set to unlock much later (like moder), things would've probably been very differently
Probably true, but a super what if scenario as well yeah 
Yep, as I was just saying there just is not quite enough to keep you engaged. Not quite enough to find in past biomes so we sail by them knowing the odds of seeing anything worthwhile is next to none. They unfortunately make up a majority of the world now though 🤭
And ofc there is not quite enough in terms of what you would encounter or interact with out at sea.
In WW there is so many of these occurrences. Possible octoroc boss, tornados, many enemies, mini events, fish to find for maps, sailing traders, the list goes on a bit.
Can't exactly compare valheim to WW ofc, which is a completely hand made world instead of procedural, and is a one and done experience the same for everyone.
I appreciate the laid back experience sailing can be at times, but that's also why people tend to check out until they get there.
It's all about balance imo. This game is both chill af and action packed simultaneously and constantly. Not too overwhelming, not too uneventful. I think it does that masterfully, and that extra spice is noticeably lacking in the areas it's not present at.
I agree with that tbh, once you're done with a biome it kinda just stays there. I think keeping a few mid-late game relevant things specific to certain places (hildir quests and farming for example) is a step in the right direction, but probably not enough to keep things fresh. The world is huge, but once you get enough silver and kill moder, there isn't much of an intended reason to return to the mountains for example. Maybe focusing on that area isn't really necessary to consider for the main progression path or to release the game as a finished product, but it would absolutely add more of a reason to keep exploring and fill up some of that blank space in the canvas begging to be painted over. Also something to look forward to during the journey besides the destination.
One thing stays true tho, you def never get enough iron lmao
This is the last time in the game we are going to have a major trip ahead of us, all the way to the deep north. We are going to pass through every biome in the game except ashlands to get there.
What do you think we might find on our way?
Nothing, we are just going to want to get there.
The trip should be part of the fun. It should still have interesting occurrences and possible discoveries.
As you said, there needs to be more to care about as a player makes these trips than just the destinations.
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The only big problem with just adding more content is... you can still end up running out of content by scouring the map early and devoiding the land your yourself of new experiences.
That is the big reason why I specifically want content you can't complete until acquiring content from later biomes. Trickles in some fresh content along the progression journey to help keep the world full of things to be excited for. 🤭
Or ofc, perhaps new encounters that don't even show up until after certain bosses.
well i saw a 2 star troll recently, that was, yeah, there it is.
Scammed by the bog witch too, huh?
Full on metroidvania
Not full on, but a little touch of that would do the overall experience a lot of good I think.
Even for completely new players going through the whole thing fresh.
I do love me some metroidvania... ofc
And zelda 😂
Grapple hook in dn?? 
hildirs request was kinda fun, and istg i only find her in like the iron/silver age with how little travelling i do 🐦
I don't understand the people wanting the world to be bigger. What would that accomplish? It would be infinitely much better than they fill the current world with content rather than extending the limits but keeping the empty world as empty.
A small but densely packed world is much better than a huge but completely infinite one. Look at minecraft with its flex of being infinitely-sized but you can spend hours traveling and not find anything at all.
If they're gonna get us to DN, fill the current gaps with content.
Just making more POIs would be a lot better as right now, you saw one stone tower in BF, you saw them all
They literally could dedicate an entire update into just creating more POIs alone, it doesn't matter if they're functional or not, just a way to encourage exploration
That would be an awesome update
The stuff update.
I agree @granite geyser that I can't understand anyone who wants the world to be bigger 🤭
Most won't even see 50% of their map, or even want to see that much.
I would welcome an update to flesh put the experience from start to finish both with a bit of extra variety for the sake of higher diversity in what you find, and with more content you unlock from tier to tier throughout the whole world to make it feel more connected.
Honestly... that would be the best update they could do imo.
But I also think it would hit the player base best if that update came at the same time as deep north... since this would be really encouraging for players starting a new playthrough all the way through and it would prevent that last influx of content from getting stale before the end of the game is addded.
It truly is the best time for it.
One last pass over everything with a big bow tying it off in the form of deepnorth and the story conclusion at the end.
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Just to be fair ofc, it would also easily be the biggest update they could do... and would take the longest with tons of effort needed.
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If the DN is not the end of the game (last biome sure, but maybe not the end of the story / main quest), then it could possibly come first before such an update as well, and then said update added after. Just depends how much more any remaining content to 1.0 might be segmented into different updates.
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.
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On a side note.
This was something V Rising did very very well, with each of its major updates fleshing out the whole of its map and experience through and through as they added in the last few remaining biomes. 🫡
But yeah, once again it is a predetermined map and route to the end.
Valheim has it rough being mostly procedurally generated. Nothing keeps the experience fresh like proc gen though. 
I just really hope some of the most important things left to do aren't abandoned by the end of ea
For example, I'm very afraid raids/events are never updated/tweaked/overhauled
A very fair concern, as there is quite a lot of different forms of gameplay that could be very deserving of their attention and care. 🤔
And ofc, we have already seen plenty hit the cutting room floor as well.
They do have to ship what they make eventually after all.
I try my best at not trying to compare IG to other devs because the more I do the more I will start noticing at their... amateurness? whatever it should be called
There are many things in the game you just know could've been done better and others when you're like "why did they really make it like this?"
Raids are one of those, the might have worked at first due to simplicity but the game has grown way past the point of them being an interesting mechanic to now being just a reminder of what the game was like during earliest days. That isn't a good thing. Old valheim sucked, like, it truly was shit if we compare it to its current state. Raids/events aged like milk.
And it's one of the features with the most potential
Hopefully they do revisit it, there definitely is a metric ton of potential there
Considering how interconnected your base is to the overall valheim experience, an extra touchup on defending it properly wouldn't be unwelcome
Have devs changed their mind on the ballista btw?
I wouldn't say I am exactly comparing valheim to other devs. But I am giving a comparison for that one aspect I am mentioning of updating the whole experience and not just the one biome / area.
As a minor note, I also don't think the valheim devs lack too much on experience. It is just a lot of work, a lot to figure out, and a very small team. They also a a slightly slower pace which exasperates this.
what else was made old valheim sucky?...haha...whatever the case i got old valheim and it hooked me instantly, played for 10 hours straight.
They had to do a lot right to catch all of the attention they did, but timing also played it's part. 🫡
Never thought valheim sucked at any point myself, but I can also think objectively and won't flinch at saying what I think is truly a flaw. 
That's the appeal of early access I suppose, player feedback is important
Besides terraforming annihilating FPS? The lack of everything. H&H added tons of new cool pieces, Mistlands, recent bog witch which is an amazing update, hildir was cool enough and even more if we think on the potential on expanding the features she introduced (world modifiers, mini bosses), Ashlands was epic despite the flaws
Ugh... I really wanted the other approach for ballista were they just target all enemies only, but the projectiles could friendly fire if you happen to find your way in-between them and their target 😂
Ended up with a much more complicated, less efficient, and less satisfying outcome.
Some might forget indeed just how much has changed and improved ofc.
I remember too 🤭
A wolf army is a better defense than any of the official defense options currently in the game imo
And it's not even close
Can't think of a single scenario besides gjall-proofing a mistlands base where I'd want to build a ballista
Ballistae only need slightly better aiming, much faster projectiles, and a fucking flametal bolt that is actually better than the black metal one and it's not just a 20 damage increase on the biome where ALMOST EVERYTHING IS RESISTANT TO PIERCE
Oh, farming allowing you to place crops very close to each other.
They don't even need to add snapping to them, just make them not being placeable so close to other objects so you make sure they have space
I will say that I am happy that they try to add these cool contraptions.
The implementations Sadly just keep falling short, and there is almost always a much easier and superior solution.
The good thing is that the foundation is there, and if they wanna change it someday most of the work's finished
The grausten payload dealing 20 damage...
IG, seriously
It was just adding another 0...
That would've made them literally 10 times better than they are now but are still much weaker than the explosive ones
Crafting skill being mostly useless
It's funny how catapults are pretty much useless as raiding weaponry and instead became a viking airline service
List goes on...
Catapult should destroy fortress walls in 2 direct hits at most... and perhaps be a bit easier to aim too 
Deep north better have a more significant use for them
Using them to fling yourself over whatever blocker the put against the biome
Pretty sure people will do that regardless lmao
I will assume they will take catapults into account for making DN
Everybody is laughing until they realize a sizable chunk of content ends up inside of instanced dungeons 😎
Catapults, what catapults?
I hope the next siege engine goes in contrast to the ram and deal chop damage
Massive blade saw slinger? 🤔
Axe flinger?
Wonder what it could be, but not sure there might be another.
Mechanical giant saw that you use to cut through ice (could be for attacking some camp/castle or resource gathering)
I do see what you mean, but at the same time they are doing something very very right. It's hard to put my finger on what exactly, but this game just keeps hooking me. It's one of the only (maybe THE only) game a have replayed several times after the first playthrough.
And something else: the stability they reached on xbox, especially during EA, is (sadly) truly exceptional. Many games are ported to other platforms as an afterthought and do not reach such stability after 1.0 (looking at you, Smalland)
that would be fun if they didn't regenerate limbs lost etc
"that one armed troll lives in that cave"
etc etc
Hey guys any chance there will be an update to tame deers at all I think that would be really cool thing to add
no
we literally have necks so there isn’t really a point of adding frogs
Purists gonna be purists, is all I can say to this.
Many view any slight criticism of a game they love as a personal attack, and I think Valheim is no different in this sense. So the portal situation is "how dare you suggest this aspect of the game isn't perfect!", when really people who are offering criticism or alternative thought don't do so because they dislike a game, on thr contrary they care about it enough to express what they think could be better
Once it becomes more normal that metals can be teleported it then just becomes attributed to the "master design" by the game devs, it was always intended, see you should just trust!
(I mean this as no hate on irongate btw, y'all are doing a great job haha)
I mean i often hear that the hardest critisisms on games come from the biggest fans
those most passionate about the game
Indeed. People often tell me I seem to complain all the time about games and it seems like I don't enjoy them very much.
The reality is that if I don't care for a game, I moved on from it after a few hours and never cared to talk about it again
#suggestions message
me when I see a TF2 reference in a different game:
Since they removed bonus yield for armor and weapon crafting, maybe they could add bonus yield to pickaxe skill? So higher ore drop chance.
Or that crafting armor or weapon might occasionally use a little less resources?
Exactly! 
Would prefer the skill giving a chance for your crafted gear to be crafted with a free upgrade myself 
I agree for meadows... which is why I would love to see some very little frogs in the Swamp myself, adding a bit of atmosphere through their presence and sounds.
Swamp lacks a passive mob still ye?
Bonus points to be able to cacth them to bring home 
Thats also a great idea!
Can't take credit for it Sadly. Saw it pop up in this chat at some point, and just happen to agree with it 
Was a great idea indeed.
Makes more sense for single players. They dont always need a backup set. I think its a good incentive for the “blacksmith” of the group to be valued for saving on materials and occasionally providing better gear
You're no fun
Bruh they are literally a better version of frogs that are related to norse mythology. If you want frogs so bad, I’d ask if it’s possible to add them in swamps.
If you look at their other suggestions and factoring in their poor response, it seems like they are just a troll, best not to engage with them.
I hate you
Frog march a modder to make you a mod that gives you your freaky frogs.
Just joined ✅
Poor response to criticism or any other form of disagreement ✅
All checks out
I think if this were the case & it had 4 arms, once it loses all, it resorts to stomping
or the hidden puking some kind of corrosive muck on you
Or that too 🤔 it either starts stomping or spits acid
It could die when losing all the arms, and can’t be killed any other way?
It could die losing all arms but doesn’t necessarily have to, you just have a lot bigger advantage
But Smiffe, if this were to be an enemy in the DN, it would be more “frost” & “troll” like so would the corrosive puke fit?
A deep north enemy doesn’t have to be frosty or trolly
we are just spitballing 😄
Wounded enemies would be a fun rare spawn.
I personally like to imagine something like, a pseudo-three star thats more defensive rather than aggressive, and perhaps has an extra trick up their sleeves to give the feel of a creature that "Has tasted the price of defeat and wont be as rash as its brethren"
A draugr elite with both arms 😂
A draugr elite that uses its severed arm to fight.
If it has two arms it could hold a battleaxe
A draugr elite with no arms that appears together with a draugr elite wielding those arms in its two arms.
Or it could hold an arm holding an arm holding an arm for 4x attach reach
Arm wrestling that draugr into submission should be an achievement.
~~Draugr Elite piloting a sort of quad-walker draugr battle-mech formed from draugrs that throws viking-seeking arm missiles ~~
Like the 4 armed would after losing all 4
The draugr elite’s missing arm is the enemy
Oop, see everyone is having some fun 
Talking about wounded, what if the same type of enemies had a slight variation, & different scars? You can differentiate the difference between stars though
It crawls along the ground and can jump to slap you?
Not much damage but a very high stagger multiplier
Wait, you can remove tar liquid entities with lox smash attacks?
Finally my time has come
Mhmm mmhmmm. I mean, Trolls already have that really with the whole holding a tree thing, so I def would like to see more of that
A draugr with an arrow stuck in its knee.
APPARENTLY, for me, I didnt intend to do it so your mileage my vary. I may need to be thinly spread out, or near the water layer. but It was very noticable for me
Hello 😄 what's the correct meaning of the "recycle" symbol in the suggestions ? is it because the suggestion has been made in the past (and thus it is "pending" or "refused") or something else ?
True trolls already have that, I think it’d be nice to have 5+ different variations for some enemies to make it unique, not just weapon holding
mhmm mhmm
ok so where can I know which suggestions have already been made if I don't find them in discord ? (and if they are permanently rejected)
Only with the search function, use some keywords and search in the suggestion channel, not all might pop up and making the same suggestion again has happened and will happen again.
There isn't really a list about permanently rejected suggestions but here area few: horses, potatoes, flying / flying mounts and almost anything that benefits only multiplayer.
Thanks !
Short deciding stick : should we consider something that has been already suggested, but currently NOT in the game, as permanently rejected OR pending ?
i.e. do devs consider all suggestions ?
No
Yes
I mean, old suggestions could get more interest from the community as time passes, thus possibly influencing the devs into changing their mind ?
Chances won't increase because they see the same suggestion being posted for the 100th time
allright
Pending doesn't really exist since we don't ever know what the devs are taking from suggestions but some have made it into the game and others haven't.
Few are permanently rejected but if you browse this channel enough you will find out the few that are.
They do consider most suggestions, except for the very outlandish ones or the ones they just won't consider, like horses.
They have to take into account if it is at all viable and how much work it will entail, it is not because the community wants it that we'll get it, there might be a mod for it now or eventually though.
What if in the DN, there was an enemy who changes attacks/pattern instead of repeating it? Maybe damage can slightly increase too? Would be pretty cool Tbh
Too bad we lost the list of ‘not happening suggestions’ in the hack. I remember a few;
Potatoes
Horses
Flying mounts
Underwater content
PvP specific features
Hopefully this is accurate lol
In what way?
Think we already have been introduced to enemies like that. The charred warriors feint.
I wouldn’t be surprised if some of the DN enemies had similar maneuvers.
Or maybe when an enemy gets to half health or something, they have a new moveset- is that what you mean?
Different damage, animation is different.
Yep, you are on the right track of thinking. They have minor variances in the timing of their attacks, so that it is harder to get used to the timing and fall into the motions. Combine that with the possibility of faints, and you have a not so predictable creature without too many changes.
Do you mean like, an enemy type who's "gimmick" is that each one has (out of a pool of a few options) their own attack pattern that you can only figure out by seeing them in action?
I was just talking about the charred warrior. In my understanding, their attacks have a small range in the timing. Like, actually slash after a time between 1.5 to 1.8 seconds. (Just as an example)
This would be a nice touch for future additions though.
Nothing currently has this as far as I know 🫡
Might know the moves, but won't know what moves each enemy has until you fight them.
@faint hearth 💡 👍
#suggestions message huh, guess I never thought about that 🤔
Mechanically, they probably want the set to require a little more than just a fully upgraded workbench.
They’d need to add new improvements to older stations if they’re going to use them in new recipes
And then those improvements would only be used for a small amount of items
Right, but I imagine that would be a little much- would start to get a little cluttered.
I would say it’s likely that the black forge has some magical component to it that allows for the crafting of something like the set of Ask, maybe.
isnt the last work bench improvement very loosely tied to the mountains with obsidian
i think if the forge can have three million upgrades it might be fair for the workbench to aswell....
Doesn’t the forge and workbench have the same number of improvements?
at the moment i see 4 for the workbench and 6 for the forge
I’ve already said that these improvements would only be used for a small amount of items, and if they’re used for more then the new stations would feel less significant.
Ahh they do not, interesting.
Eh, 6 one way half dozen the other. It’s a pretty small detail. Not sure it’s even worth changing at this point.
poor workbench
Forgotten, left behind 
Hey folks, how do I forward a message like dog did?
When you click on a message (if you’re on mobile, tap and hold the message) and find ‘copy message link’ then paste it onto your message you’re sending
Got it thanks man!!
Perfect, ima make a suggestion and link it to screenshots, appreciate it!!
You’re welcome! 
Made the drawing?
Yup!
I accidentally sent a message before screenshot.. now I have to wait 30 minutes
Deleted it cause it’d be useless
Is it possible to ask smiffe to reset it for me? 😛
Thx man : ) it’s the tree enemy I talked about
True. Just tight on time right now it’d be nice to get it done with 😔
Ping me when you post it 👀
I gotchu
Also another things, I only had looseleaf when I made the drawing and the paper was crappy, so the drawing may be a little bit hard to see so I don’t know if I should redraw it on normal paper..
Reached max words on many of my suggestions before as well... too limiting imo 🤭
I like the visual design, as more of a tree golem / mimic.
It's kinda similar to the abomination tbh
In some ways sure, in others not so much. Gives more classic game golem vibe with the core 🫡
I agree but they kinda did that with The Elder as well
#suggestions message If anyone has any idea why this would be a bad idea I would be grateful of any feedback/perspective. Thanks!
Abomination+golem : )
It just removes use from items... by adding them to default capabilities.
Its fine how it is now imo.
In regards to that suggestion*
Well yes, it would remove the need for item stands specifically as it feels clunky to need one in the first place. That's kinda the point. However the trays have additional features for food that still make them desirable and the wall stands are still ideal for trophies and hanging weapons.
Just because something is "fine" does not mean it can't be improved. At the end of the day what would feel better? Placing a berry on a table as a decoration, or placing an item stand THEN a berry for the same (less aesthetically appealing IMO) result?
I truly don't understand how it is a bad thing at all and the ratio is concerning. I feel like I am crazy or something xD
Thank you man ❤️
#suggestions message
No clue what items it should drop, probably a special type of wood for sheild/ weapon handles
And I believe its core can be dropped too, maybe for crafting something strong/important 🙂
it's a great idea showcasing many mechanics for a more dynamic mob fight--different parts have different kinds of resistances, a mimic/hiding in plain sight (imitating terrain feature etc) enemy, and over the course of fight dynamic changes to mob (e.g. shedding armor to become more vulnerable)
#suggestions message
Furthermore, algorithm should also only move a much item as doesn't exceed current encumberance, then if you do the action again, it will exceed encumberance.
Ty! I believe too that this’ll introduce way stronger enemies, but you have to be smart on how to attack, rather than parry, hit & repeat, but rather stay far at first, use terrain to your advantage & so on
As wacky as it sounds, placing an item stand and then the item on it is simpler.
For starters, it's what most of the existing player base is used to.
But on top of that, the menu to place items would be massive unless some other solution is devised instead of a menu.
With item stands, you only have one build piece in the menu and then can swap the item on it quickly.
Or pick up and replace it there quickly too.
There are a few other minor details, but there is some to hopefully point out it's not that straightforward.
One more thing I forgot to mention, if you’re ranging the enemy it will occasionally cover more of its root body/core so arrows don’t get through all the time, almost like a quick block
We already see some of this menu bloat with foods alone 😂
I would like more enemies that take tactics other than parry/jab or dodge/jab to kill myself as well. 🤭
I was also thinking about making that ice giant/troll thing, design and stuff : )
Or that 4 armed creature that loses arms as there’s damage being dealt to it
I believe a build menu option to "Place from inventory" would solve this, as it only adds a single "item" to the build menu. When selected from the build menu it would toggle your inventory to open and any item could them be selected to place as a fixture. menu bloat of adding a singular option seems pretty minimal to me. Perhaps I need to work with some modders to get a proof of concept created, because what I am thinking of is super minimalistic and only adds a single GUI item to the game, and just expands on functionality.
order of operations would go:
Place Finewood table from build menu
Open build menu
select "place from inventory" tool
select item from inventory
put item on table
done
It could be the concept does indeed just not translate well through text alone.
Just know what I read didn't sound too appealing to me, and I guess a few others too. 🫡
That's fair. I might just delete it and rework it to clarify
That method you described now, simply and quickly, sounds preferable.
Might even be an upgrade over the huge menu full of food for placing food 🤭
A tool to directly place from inventory to table, not sure how it’d work, unless it were for some specific items and its name wouldn’t literally be place from inventory, which you’re probably not going for anyways
Or wait would it be in the build menu 🤔 i might’ve read it wrong lol
He means place nearly anything down quickly, just as we place food (without the need of an item stand first).
I assume an option in the build menu.
But rather than some huge list, just one selection that then allows you to define the item to place right after yeah?
By selecting it from your inventory, as they just said.
.
Rule of thumb, try to sumrise your suggestion as briefly and concisely as possible.
Many peregraghs of text don't usually get upvotes, half because many won't read them and half because it tends to lose focus and become confusing.
My suggestion was as long as it could’ve been but separating paragraphs helps a lot too
In the case of your mob btw. Even with all the text, at least most can get the idea instantly thanks to the quick concept sketch 😉
And the one sentence right after the 💡
Was also smart to put design at the top of the list 👍 so we can get the gist of what you want it to do or achieve.
Without neccessarily needing to read all of the suggestion.
That’s true too! Pictures helps a lot too
Was worth the effort after all 🤭
Thank you thank you 🙂↕️🤚

I’m glad it worked out well too lol, not everyone has seen it though, but I too, whenever I make an idea, I can kind of tell myself if it isn’t that good, but this, I’m really happy!!
And zione, really quickly, I will also make a sketch for the ice giant, kind of like an ice troll, but I want it to be different/distinct from a troll, any idea on what I can do?
🤔 hmmmm
Being a fantasy fan, I have seen anything lot of vanilla looking golem designs, or troll designs.
Trying to find some way to subverting expectations subtly would maybe be nice. Break the thinking of it just being an ice troll 🤭
True, I don’t necessarily want it to be an “ice troll” just something along those lines to base it off of
But yes I have got to stop saying ice troll, i need to come up with something unique
I think it should have a thick hide/hairy almost like a lox, but different color and not as bushy
How about iceworm as deep north mob. Capable of either sliding across the ice or melting its way through under ice, emerging under players if they don't spot it coming.
Some ice lakes in random parts of the DN there can be an iceworm in there, or an ice serpent there??
it needs to be able to move on the land though, otherwise it's just a shooting practice
True.. it’s a little bit hard how to imagine it
It could be kind of like a larger ice snake, can maneuver through land and water easily, deals pierce, frost & poison damage
And it could range from 4-5 meters long, or even more
I think this’ll be my next idea.. 🙂
If there were a snake type of enemy i think it’d be cool to add a bleed effect with it
Already have poison and poison damage 🫡
Yes, but I had an idea as to how it’d work
After getting “bitten” by this snake, it’d give you the effect, at first it doesn’t drain as much health but starts dealing more damage after every tick, the time this lasts for and how much it deals can be minimized by armor & blocking
And there’d be some blood visually too, leaving a trail behind too
Obviously small difference between poison & blood but I’ve been bugging to get a new effect lol, and there’ll be a different visual
i wish there was acid & bleed damage types
just for the sake of giving half decent DOT effects to jade and bloodstone enchanted weapons....thats...the proper term right? enchanted?
I’ve been calling them gemstone weapons, I don’t think the game has its own term so there isn’t anything proper or correct.
if jade had an acid effect that wasn't poison, acid melts bones and metal, and could still be a useful greenish earth themed damage type
It could also be used to make the jotun bane actually do something
yeahh...i mean it kinda looks like acid anyways.
#JusticeForJotunbane
a better variant of poison would be really nice but i'd say that the jade weapons are already pretty good, especially fast ones like the spear
If an enemy did poison damage, it’d make sense for the effect to ignore half or quarter of your armor, since it “melts” through. If a player has the effect on a weapon, when attacking an enemy with lets say a 0.75x resistance to that attack, acid would make your weapon ignore that and make it neutral resistance 1x since it’d melt through the hide of the enemy whilst doing poison damage, if the enemy has neutral resistance & you use acid it’ll just deal poison, because 1.25x damage sounds op..
You know what? I kinda think a battleaxe with a blade like Jotun's Bane but with blueish color would be very cool. It could deal partial Lightning to carry out during Ashlands even.
#JusticeForBattleaxes
ice worm that burrows and emerges would be cool
So now no more Suggestions for northern lights / Auroras , capiche?
combat tweaks enhancements?
How could this game's incredible combat be enhanced further?
Vertical / elevation fix, neuf said.
It's only a fix if somethings broken
Let me know what you think of this: #suggestions message
Many enemies would need to be rebalanced for something that makes our weapons stronger so the game doesn't become easier
And then our current strategies would become weaker
That's only the case in an ideal situation where you have all the items in order to pull these kinda things off. In order to pull off effective combos, you'd need to get the stuff needed for these things - which will most likely be consumables like bombs or arrows that needs restocking. And you're taking up extra slots in order to pull these off, too. It's extra power but that comes at a cost.
Having more options to do things doesn't make existing options obsolete if the added options have downsides that are balanced. And as mentioned, combos is more like the added cherry on top kinda deal. You don't need to know these things to have fun with the game's existing combat systems, but it gives you a lot more strategies to try out when you're revisiting.
#suggestions message @weak sinew What feather cape mead?
a bog witch mead that gives same effect as feather cape, I was trying to be funny
Should just be a slow falling mead haha
But then what would the feather cape be used for?
yep, could also be expensive etc but would be grand
to not having to make the expensive mead I guess
like old feather cape jump bonus is now lightfoot mead
This reminds me of the whole Troll Resistance vs Megingjord thing, just slow falling instead of weight values.
the troll mead stacking with meginjord and fader power is amazing
To be honest I'm not sure if there are any holes to poke at slow falling mead since they did add Troll Resistance mead even though we have Megingjord.
This is just that, but it's slow falling instead of weight values.
Troll resistance and megingjord stack. If the slow falling mead and feather cape stacked, either the cape would have to be nerfed again (NO) or the slow falling would be too strong for some situations.
The feather cape's full effects shouldn't be turned into mead. There needs to be a unique reason to wear the cape.
The only hole I could bring up is the fact that fall resistance works on a percentage and weight values is a number. Stacking percentages is always much stronger than just stacking numbers, so major balancing is needed for this case, if it's even a thing at all.
Why feather cape? Couldn't another cape be turned into a mead instead, since we already have one mead from the feather cape.
How about the linen cape?
Funny suggestion: Defense mead - adds plain Defense.
It's silly, I know. I'm not even putting it in #suggestions because of how silly it is.
The linen cape has no unique effect so the mead would do nothing, the defense is there on all capes
Meanwhile ... Smiffe can be seen reading these messages
Hey everyone, I have a question: do the developers intend to keep the game as simple as it is now, or are there plans to expand on it? I feel like the combat experience has a lot of room for improvement
no. I'm busy today
keep it
Must be in a good mood today to cross one of those heavy repeat suggestions off the list.
The first cookie to the community for Christmas 🤣
I wasn't gonna say it 
✨
LOL my first thought was “wow, all those who wanted northern lights will be so happy!” 😂
Looks absolutely fantastic!
Yeah they look amazing, cudos to the team!
Ohh ! Valheim is redefining the concept of « cool game » each commit the team does.
I think I will build an outpost in DN even if nothing grow in this land, just for looking at the sky
Now we need an emote to lie down and gaze up at the sky.
We need an aurora emote 🤔
"My" Aurora turn 1 in 2 days. My goddaughter is called Aurora.
you mean it exists?
setfuel [value]
thanks
We can see the silver vein in every Golem. How about a random chance for golems to drop silver ore?!?
Not a bad idea, but then players could get silver way earlier than intended and fairly easily.
No different than getting an early stone cutter by hunting Oozers
Well, I think it’s pretty different 😅 you could pretty much immediately get wolf armor…
And probably a handful of other pretty powerful weapons.
You need tons of iron to get any gear, and also unlocks stonecutter, which is only two iron and unlocks the strongest early build material.
Drastically different
Silver also unlocks butcher table which is just two silver, meaning you could get mountains food earlier as well.
You can already skip tiers but is outside of the intended gameplay, they shouldn't give way too many encouragements to do so, otherwise why bothering having a tiered progression at all in that case?
Nothing is stopping players from pounding stagbreaker to look for the "too hard" popup either, which indicates silver...
Or ofc, the rare occurrences of silver spawning with a bit poking out of the terrain.
Fair, but you still need the iron pickaxe, yeah? 🤔
Sadly, the wishbone isn't really the gatekeeper of silver, only the pickaxe is hehe
I always thought of valheim progression as a loose suggestion on the order of events, rather than a railroad experience. 🫡
the reward for the bold and brave (or foolish) is occasionally, partial, earlier gear access--really not terribly unbalanced, for so many reasons, not least you very often need multiple elements to really take advantage (for example, you need sufficiently upgraded workstation to repair, early unlocked cauldron upgrades still need the food inputs to cook, etc.)