#suggestion-discussion

1 messages · Page 28 of 1

onyx quartz
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it would combine the health pool into a huge amount so in theory the building would actually be stronger as it would include more health from higher elevations and also have less of the effect as if the monsters were breaking your building normally because half your building wouldn't fall due to stability changes. For the first point, idk tbh - it would have to be tested

amber wind
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Probably easier to just use debugmode and devcommands to create the items on the fly...but at that point, what is the point in playing the game? shrug

barren oasis
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that is true i guess. the ashlands would be horrendous if you couldn't teleport metal so it's good that stone portals are available by then

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i always have the portal restrictions turned off because i don't find sailing fun, but my problem with that is that then the stone portals aren't an upgrade which is dissapointing

amber wind
long glacier
long glacier
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Stone portal, but abbreviated

onyx quartz
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SP specific bonus?

vivid ridge
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NoobGolberg gets the best new contributor award from me

amber wind
arctic wharf
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Sometimes it is a ♻️ too Ragnar_laugh

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No need to take suggestions channels too too seriously ofc. One big mosh pit of ideas and wildly different opinions.

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But that's what makes it fun, right? skol

boreal iris
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YESSSSSS

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I love you irongate

tawdry cloud
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Adding new creatures like horses early in the game sounds like a lot of work and planning at this point, to balance things and making all the graphics and so on. Best to focus on making the current stuff as good as possible and finishing Deep North.

lofty wave
granite geyser
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I will assume yes

Hits recycle

obtuse wolf
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@pulsar coyote 💡 👍

pulsar coyote
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💡 Any chance to make it possible to shift-click to grab placed items (items placed with serving tray)? i think this is the only missing part to this update.

long glacier
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Shift clicking food items on tables does pick up the item. There’s not a prompt and it plays the wrong animation, but it does add the food to your inventory

stiff stag
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Also wrong channel (for future reference if they decide to make other suggestions).

hollow elm
rose swan
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Use crystals to make bottles, use bottles to catch bugs 🐛 🐞 🦋

make Valheim Animal Crossing lol

lofty wave
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With enough crystal you could catch a seeker soldier

hollow elm
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Valheim: Entomology Simulator DLC!

vivid ridge
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Since the game is like 80% combat (not including exploration) I think more chill things to do like fishing and farming would be great

hexed jewel
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bugs could be used as potion ingredients too

rose swan
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Crystal bottles to store/display bugs, linen net to catch them? 🤔 or perhaps buy a net from Haldor?

hexed jewel
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linen use +
crystal use +

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we getting to a real good place too IMO with traders and enough diversity of uses for gold/treasure with the addition of all the recurring uses in bog witch (not just the bog witch but what she added--love the new barrels, hadn't had much reason to visit by boy Haldor in awhile but now I'm sure I'll b paying regular visits)

rose swan
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I agree, it’s really nice having some more uses for gold. Would like to see more jewels- maybe like diamonds and some other trinkets similar to the silver necklace. I like the treasure chest, it’s a fun way to show off your loot. Would like to see more like that 🙂

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Was a little bummed that we stopped finding rubies and amber in the Ashlands, the gold is nice of course but would’ve liked to see a few more treasures.

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#suggestions message shared this idea in the PTB during a conversation about barrels being on their side, figured I’d repost it in suggestions

hexed jewel
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I love this idea about styles/orientations (like flipped axis or whatever, something we can't do with normal rotation), reminds me of how a few equipments get style options

quartz totem
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After they added the "Shiftx5" to craft I am willing to write a suggestion regarding this.

arctic wharf
rose swan
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Would be interesting if you could find rare trinkets that could serve as trophies, or high valuable items. Like cut gems, golden statues, or medallions or something. Could have a similar tab to the trophies section that give a little backstory. “This silver brooch must have belonged to a high ranking war lord” something like that.

hexed jewel
versed sonnet
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Before the server wipe I had a suggestion that had the wishbone be used to find fishing spots where you could essentially summon a big sea monster with a special bait. Could be a way to get some more sea themed gear once you hit the mountain biomes, plus you do a lot of sailing at that part of the game too with all the silver transporting

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Course it's pretty outdated now since ashlands has new big sea creature

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but I think the concept would be fun

hexed jewel
versed sonnet
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I'm sure the ocean biome update will have some neat stuff cooked up

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(giant leviathans with cities on their backs plsssss)

hexed jewel
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#suggestions message a 'building' you craft to put down, and put a bed under it (esp. if you still have to separately craft the bed), just functioning as a roof would actually hardly be OP in fact would arguably be worse than what we do now--just squeeze the bed under two roof tiles (if you've seen a speedrunner you know what I'm talking about)--for its cost, without doing something more (adding a little comfort, maybe allowing you to build the bed without workstation, or maybe removing the usual need to be in a fire radius)

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like it would already cost an inventory slot/slots (I would imagine ideally, you'd craft it, then carry it in your inventory, placed with hammer with "1 tent" in the inventory as 'mats" cost, returned on breakdown of course)

kindred pier
covert venture
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maybe a new item similar to the ward, but instead of doing what the ward does, warding, the player could interact with the 'ward' and all building pieces in the dome would be repaired. This could be a solution to mass repair without requiring an overhaul of the hammer. I personally feel that it could be made with Yagluth's spirit drop, or some plains biome or later materials. It makes sense in my head to be his drop cause then you could pretend that his spirit is repairing your base

mellow crater
arctic wharf
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Look into trophy rush. Is a nice little community around it and it looks like fun 🤭

mellow crater
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I do like doing coherent things while ingame, and I've spent some night waiting next to a fire camp, eating deer meat hunted before night in order to save the good food for the fight at the end of the journey

mellow crater
arctic wharf
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Oh wow, right as I mentioned it seems they are starting their next trohpy rush tournament 😂

Just short little competitions that last 4 hours and a tiny prize pool for 1st and 2nd.
Place.

mellow crater
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4h ?? Right now it is nighttime for me, I shall go sleeping in seconds

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Will search for replay

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#suggestions message Like landscapes or king portraits, or like painting the walls to change the color ?

arctic wharf
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Each person streams their own run. Sadly can't line up with everyone's timezone, but it usually is held at different times each time (probably for that reason).

dim steppe
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odin bot lackin

arctic wharf
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Poor Odin, been hiccuping quite often.

vivid ridge
mild hinge
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#suggestions message
I want more inventory slots, but it's not that simple. Everything is in a balance; yes, there are many ways to go about it, but those ways are crucial as the survival aspects of the game rest on it heavily.
For example, I am for having equipped items like Armor, Arrows, and Accessories not counting towards your inventory (i.e. a paper doll panel with equipment slots). I'd also be in favour of a log carrier or haversack equipment you get late-mid game that takes up the cloak slot that gives you a few more slots at the cost of offensive damage.
But I'm not in favour of a flat increase in inventory from the beginning of the game or a time based consumable that gives more slots (equivalent to the strength potion that was added but instead of carrying capacity, you gain temporary slots). Early game, the inventory constraint serves the survival gameplay and however it's addressed, that aspect should be preserved

stiff stag
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Honestly don't see a reason for yet another post on an already very common topic, especially one the developers have consistently said no to (doesn't matter how many people do or don't want it, so there's nothing of value to be gained from the post and no new info that hasn't already been gathered from all previous posts on the topic). Gets pretty tiring having all of the same discussions and talking points and people making posts on a topic knowing it has already been done to death.

mild hinge
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I think it's valid to bring up a topic periodically, even if it has been discussed before, if you feel very strongly about it (within reason, not advocating spam). I also agree that simply voting on a topic so broadly isn't very helpful; we should keep to specific, defined suggestions even if we would be willing to settle for any solution that would achieve the same thing. If you're going to make a suggestion, make a specific suggestion. If you want to advocate for a general topic, we can discuss it here.

rose swan
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Seems like inventory has been an especially hot topic recently 🤔 it’s always been requested, but ever since the Bog Witch I’ve seen a lot more of it.

mild hinge
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I only joined the conversation recently so I have no frame of reference to go by. I do keep notes on games I play, including things I find irksome or features I'd like to see added and independent of the prior conversations here I came to the conclusion that the game lacked a variety of methods to increase the slots you have for inventory.
The closest we have (that I'm aware of) are carts and ships, but while those do effectively give you more slots when transporting items, they honestly matter more about carrying weight as aside from the cart moving more slowly up inclines, they have no weight capacity limits.

rose swan
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If we see some additional content sprinkled throughout the game at 1.0, then I imagine there will be even more desire for the inventory to be addressed.

mild hinge
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I've not seen a direct quote of what the developers said on the subject, but I'd wager that there may be room for interpretation. Instead of "No, we will never add that", it could have been more of something like "No, that's not a priority" or "No, we'll address that after the main content is in place and we can more fairly balance the game"

rose swan
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It would be fun to have a logpack that takes up the cape slot that reduces the weight of wood, I think that would be neat

mild hinge
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I agree, it fits the game thematically and similar to other mechanics, you can put penalties on it to make it fair and a trade off. I mean, the fact alone that you can't use a cloak means you'll inherently be loosing something like frost protection or mobility to utilize it.

rose swan
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Smiffe has been pretty adamant in the past about keeping the Inventory the way it is. He is just one developer though, not sure the others’ opinions.

mild hinge
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And, to be clear, I'm not disregarding what the developers say or claiming that I know better than the developers. I'm just saying "This is how I feel about the game" and "These were ideas I think would make me feel better about the game"

granite geyser
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Carts should have their cargo weight drastically reduced. Encourage their use more beyond extra inventory slots

mild hinge
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I'm also not claiming I know better than any of you here, in fact I'm still getting my bearings on the discord and figuring out what has and hasn't been suggested frequently

rose swan
obtuse wolf
mild hinge
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#suggestions message
Not saying this is remotely realistic, but one of the attachements I've found myself wanting on the Karve (I don't think it fits the other ships thematically due to size) is a dredge scoop. Something that can deployed from the ship to either A) collect items that sank to the ground (though it still can't retrieve deep ocean items, I'm not even sure if the ocean has a bottom programming wise) or B) make areas like rivers and coastlines deeper, allowing you to make a shallow harbour deep enough to take in boats.
I've not gotten through the game yet, so I'm unaware if there are methods to do this already, otherwise I'd make a suggestion myself. I do really really hate using a pick to dig out an area that was just a tad too shallow for ships to navigate

obtuse wolf
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at least with the feasts that could remove one food item from ur inv which is nice

rose swan
mild hinge
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You never known when death will come for you, Don't fear the Reaper

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fishing for blue oysters

stiff stag
mild hinge
errant wedge
eternal zodiac
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Anybody knows why the Graufen pieces we can make are smaller and so dfiferent from the big structures we see on the ashlands?

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Did the devs speak on this?

rose swan
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I’m guessing it’s because they line up far better with other pieces we currently have. The big structures are extremely cool, definitely, but I don’t mind not being able to build them.

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Grausten is a very tricky material to build with, but it looks really good if used right.

quartz totem
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I wanted 2m beams, tho. Both thick and thin ones.

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To be honest, whoever delivered us grausten pieces alignment were playing with OCD players. I simply hate working with it because no snap point was aligned with a different piece, they "fixed" the roofs but some walls are still not... Ugh

eternal zodiac
quartz totem
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I wished Grausten pieces were 100% aligned with themselves than with other previous pieces, like stone or wood. Also a few adjustments to the cost of the larger walls.

eternal zodiac
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Either give me full epic pieces to build or fully aligned pieces to build

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but rn we have like an in between I feel

quartz totem
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I prefer aligned heheh Epic I can create it myself xD

mild hinge
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#suggestions message
The frustration you feel is valid and I'm not arguing against it. If an accessibility option was added for this, it wouldn't affect me negatively and that's fine too.
However, I don't think this should be a priority as you have methods at your disposal to control this already. You can build an enclosure or dig a ditch around the general boss area to help suppress enemies coming in and interrupting a boss battle. I also think if you push the upgrade tree hard enough, generally speaking, you should have enough armor and damage output to handle boss battles even with mob interruptions. Finally, if something does intrude on your combat, you do have the option to flee and get a better position (I've not personally ran from a boss battle, but I'm assuming it doesn't follow you across the map and it has a limit to where it will pursue)

eternal zodiac
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You cant make bigger roofs tho however much you try they just dont feel big enough (like the ones we see out there)

quartz totem
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My first building using Grausten is still a WIP because I cannot continue it... xD Please, aligned theeemmm xD

eternal zodiac
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also we are missing some pieces, like the spires

quartz totem
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Outer roofs simply don't exist.

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Sure we can make the "half" piece roof stand out but I want every option, come on...

eternal zodiac
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You mean like overhangs?

quartz totem
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I dont remember the name, but for both thatch and shingle we have a "Piece roof o-corner 26° and 45º and Piece roof i-corner 26° and 45º". For grausten We got split i-corners, but not o-corners. (or the other way around) And no 26º? WHY?

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I think they mistake "lacking" building pieces with lacking harmony within the game. They "sang" a song one way the whole time and then boom, a wrong note and a tempo down...

mild hinge
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#suggestions message
I assume that both all the radius's are technical limitations/optimisations, otherwise they could all be enlarged significantly. If there were no such problems, I'd be all for it, baring some other factor I havn't considered.

stiff stag
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#suggestions message Same reason other biomes are missing weapon types, because weapon gaps are intended by the developers.

quartz totem
mild hinge
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Didn't get a flint sword

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but the point is taken

arctic wharf
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Got-em!

quartz totem
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There was no gap since the first sword was presented xD hehehe ^^

long glacier
mild hinge
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I was a bit annoyed with swords; I usually gravitate towards them in nearly all games despite being considered the default option, but this time I was committed to something else like an axe.
Problem is Axes seemingly are objectively inferior (which is somewhat understandable seeing as they double as a tool) and specifically I was having trouble using them whenever I was fighting around trees

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So in the end I cam crawling back to my comfort zone like the insecure man child I am

quartz totem
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I'm fine with weapon gaps, but 2 biomes without it is kind of "mocking" the player.

long glacier
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Battleaxes have worse DPS than swords despite also having a difficult to use combo

mild hinge
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Some balancing is probably merited, but I'll leave that to a proper statistical analysis rather than my perception.
With regards to gaps, I'm not concerned; adding in weapons retroactively is possibly the easiest content to add in Valheim is my understanding.

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Also, an idea I've been kicking around but haven't checked to see if it's already been suggested yet is an advanced upgrade system. The first 4 upgrade levels use more or less materials you already used to make the armor/weapon initially and that's fine, but I'd be interested in most armor and some unique weapons having advanced upgrades that require materials from the subsequent biomes to bring them up even higher, maybe not to be top tier, but if you really like the Silver sword or the Stag Breaker, you can use Black Metal and other things to make it more powerful than the biome you originally could reprise it from.

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It would help fill in the aforementioned gaps, but specifically for armor which I feel can be limited in certain biome transitions

quartz totem
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Others will say this is "convoluted". But I'd like the use of other materials other than the "same" as the first recipe. Like Crystal battleaxe is 40 Ancient bark, 30 Silver and 10 Crystal. To level 2, maybe uses 15 silver 5 ancient bark and 10 Obisidian and to lvl 3 use 30 silver, 15 wolf fangs and 10 linen and lvl 4 goes 45 silver, 15 linen and 10 black metal

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After you craft it, upgrading it should not make sense anymore... xD

mild hinge
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I think if the damage output could possibly excede a base weapon in a higher tier, then yes, it should require materials from that tier's area. So in you example for level 4, I'd only be on board if the upgraded damage output for that crystal battle axe is stronger than a hypothetical equivalent from the plains (I don't think the plains has a two-handed axe to compare to, but the point remains)

quartz totem
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But it usually is like, for armor, 2 points of difference. For weapon... well there are gaps... so

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Maybe only the finall lvl of a weapong/armor would need materials from the next biome. (we need those upgraded stations from the next biome anyway)

mild hinge
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#suggestions message
Give us a balanced method to get more inventory slots and I'll be all for having more types of treasure to lug out of whatever biome I'm exploring

grand sable
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I would love more inventory slots....i have certainly heard that its not going to be a thing though 🤔

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Its just a little bit ridiculous with how much shit you have to lug around with arrows and food and new meads and armour and different weapons for different scenarios and tools..........

long glacier
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I like the strategy of how much food types, arrow types, and niche gear you need vs. inventory space for other things

grand sable
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what strategy, its just called a fucking mess 🤣

stiff stag
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It is a mess when you take tons of stuff with you that you don't need to have on you at all times. That's always going to be the real issue.

mild hinge
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Well that, I mean, I got to have that, I'm going to need that

grand sable
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There is nothing that you don't need, except for resin.

mild hinge
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That's objectively wrong; Thor needs a lot of resin, he keeps taking all mine and giving me coal in return

grand sable
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Imagine how quickly it'd get used up if treated wood was a thing....

mild hinge
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I will say that while we clearly have too much resin most of the time, care should be employed when adjusting the rates of an item that doubles as a fuel source for certain objects. We could so easily go from a surplus to a deficit with one wrong knob turn or a new resource sink introduced. I'm not saying we shouldn't have more uses for it, but care should be taken

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Course, if we could slap sap extractors on trees to get resin or Guck pustules to get Guck, then we'd really have no end to the stuff, you could go nuts

dim steppe
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#suggestions message
@plucky pollen the reason the devs dont add horses is that they'd prefer to add more fantastical creatures than real world ones. animals like wolves, boars, deer etc i think come from a stage of development where they just needed a proof of concept, and they just stayed in. but the current direction is that they'd prefer to create their own animals

amber wind
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Are Lox really that hard to control? When they are frightened and attack things, sure, but I'd imagine any other mounts would act similarly.

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Also does interacting with tamed Lox when it is frightened calm it down at all? Perhaps making it calm down faster if not directly? I think this would be a great addition to the game if it isn't already.

surreal crown
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whole taming and "controlling" is just very simple implemented. There is actually no reason to tame and ride at all. Sadly.

mellow crater
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I personally don’t feel like horses have a place in the game : can you imagine horses riding next to loxes in plains? I can’t. But I agree for an update concerning riding. I dream of being able to charge my opponents with a lox, throwing spears and all.

granite geyser
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Riding combat has been scrapped, because you could just be able ride a lox and attack everything in sight while they can barely reach you

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unless we got rider enemies but that's wishful thinking

rose swan
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Just looked up a video thats shows horses as a mod, and yeah they look really out of place lol.

arctic wharf
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I can imagine as is usually the case the mod does not do the best job of matching the art style too ofc (odin horses seems to be the mod? and they don't match well), but yeah I would see them as out of place also just due to how mystical valheims setting is.

Horses are vanilla Ragnar_laugh

craggy sky
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Hi there! I recently started playing with "Burnable" option turned on. It is awesome! But I realized one thing - we with my friends sometimes playing PvP, and one simple fire arrow can just burn the whole wooden base. So, maybe it make sense to add something like a well or just water bucket, so you would use it to put out the fire or to even protect partially from burning in a second 🙂

mellow crater
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That may be rebalanced if riding give the ability of controling monture attacks (which would be great anyway), still have to work on the idea if I want it balanced

eternal zodiac
eternal zodiac
mellow crater
eternal zodiac
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I want more asksvin lore now

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#suggestions message @still stag Devs seem to want you to not be able to just play 1 style throught the playthrough, and try different stuff

nova drum
nova drum
# nova drum

Love this idea. Add a giant serpent boss and reduce stamina by like 20% or something and add a + swimming modifier or something. Put it after the Elder Boss and before Bonemass!

subtle elm
nova drum
subtle elm
stiff stag
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An ocean boss sounds fine in theory but in practice it falls flat because
1.) you're out at sea with no way to repair your boat
2.) if your boat is destroyed you become completely helpless
3.) it forces ranged combat, which would only make for a very slow and mind numbing fight
4.) it's far too easy to shoot your own boat by accident just trying to fight regular serpents
I'm sure there are other potential issues that didn't come to mind, but those are some pretty significant ones.

pearl mango
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#suggestions message

Just turn off material usage and repair everything... No need for a command for it.

granite geyser
mellow crater
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No, fighting from a lox with ranged weapons would be of great adventage

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And riding combat with askvins would allow mele combat and is dangerous for ranged combat

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That is balanced

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#suggestions message
I disagree because I feel harpooning the serpent or luring it to a coast is part of the hunt. It makes me feel “serpent hunter” when I use tricks or engage a difficult stamina-burning fight to drag a beast to the ground.

granite geyser
mellow crater
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I developed it in my head for quite some time actually :)

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Don’t have time for modding but dreaming yes.

boreal iris
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World serpent offspring maybe

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Also can I just say if someone wants to make it a suggestion but I do really feel like tames are useless in Valheim unless for farming or for cheesjng boss fights. Every single time I’ve ever brought an asksvin out to ride across the Ashlands it dies immediately. They need to change something.
Maybe no sneak damage for tames, or animals of the same biome won’t attack them, or giving them armor or higher health pools. Being able to force feed them food and heal them instead of them only eating when they’re hungry.

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Also don’t get me wrong I love tames

mellow crater
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The point is that you can't do nothing while riding, that the reason we were speaking about riding combats just some messages up

mellow crater
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Also, a better control for wolfs would be a cool add. I lost my four wolfs in an ambush in black forest (someting like ten greydwarfs at night) while moving them from taming base to main castel. A bit sad, I buried them (increased a little the ground level and placed sign at the top 🙂).

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but that is another idea that need to be developed carefully if we want to suggest something balanced and easy to use.

rose swan
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Asksvin riding has its use- getting across lava and covering a lot of land in a short time. Don’t think of it as a combat mount.

stiff stag
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I'm confused how 4 wolves died to 10 greydwarves. Unless it was poison from shamans that took them down.

still stag
granite geyser
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Mistlands doesn't have a mace, meadows doesn't have a sword, mountains don't have an axe

versed sonnet
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crystal axe

granite geyser
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So that isn't true

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One-handed.

Otherwise mistlands counts due to demolisher

versed sonnet
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ah fair. It's still the blunt weapon so I'd personally count it

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but you right

rose swan
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Meadows has a one-handed club 🤔

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Oops, misread, disregard!

boreal iris
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I’m saying that my asksvin died while traversing the Ashlands just because I was trying to run through and get to the mysterious location. I never stopped he just died because of the marksman’s and the sneak attack which is so stupid

vivid ridge
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speaking of sneak attack, i get a lot of those when standing right infront of the enemys face

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not crouched by the way

arctic wharf
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Need to treat them as super disposable yeah 🤭
Get a pair to breed to many many eggs and hatch some spares for riding every now and then.

vivid ridge
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Just thought of this. Super silly, but what if your bee hives could sting enemies for a very small amount of damage?

rose swan
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I thought they did 🤔

olive yacht
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if they take damage from anything, every living thing around them receives a small amount of poison damage

vivid ridge
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oh heard thank you

mellow crater
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Stones and logs on ground reducing movement. Greydwarfs were throwing stones

boreal iris
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I think it was suggested before but could someone leave it for me. Ashlands explosive arrows and bolts made of sulfur and the red powder. For crowd control, to make the ranged class a little more op since I feel it’s in the shadows compared to mage and melee

brave aspen
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Okay can anyone inform on the reasoning why developers don't want/ like general quality of life fixes decreased range increase for multiple comfort items, Increased Hitbox Size Decrease on Crafting Station Improvement Add-Ons and others? What's the reasoning? (don't want special privilege just wondering)

vivid ridge
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the range could be expanded maybe just a tiny bit on comfort furniture

stiff stag
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If you're referring to smiffe giving a thumbs down on those posts, that is just his individual opinions on the matter, not indicative of what the whole team feels.

long glacier
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is smiffe giving a 🙅 a guarantee it's not happening?

rose swan
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It’s gone now sadly, but we had a really conversation about comfort and why it would be nice to increase it just a bit.

brave aspen
stiff stag
long glacier
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ok, thanks

vivid ridge
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swear on my life.. LOL I havent seen it that bad. Sorry.

brave aspen
brave aspen
rose swan
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Don’t remember the range(s) for the objects that give comfort off the top of my head- and yeah they aren’t that bad. However, with a boost of even 2m to objects, that opens up a lot of doors for decoration.

long glacier
rose swan
brave aspen
quartz totem
brave aspen
rose swan
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Never built a hot tub 🤔

vivid ridge
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hot tub is necessary imo

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but i cant play without resting constantly. its miserable. lol

quartz totem
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Or increase base stamina regen... that shit withtout rest is ugh miserable indeed

vivid ridge
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its like youre having a panic attack and cant breathe kinda stamina

long glacier
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if I had spent a full day killing zombies in a dark rainy swamp I'd probably have a panic attack as well

quartz totem
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People "compare" souls-like to valheim, but even there the regen is not that punishable without rest

rose swan
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Yeah the stamina regen without buffs is pretty rough lol. And yeah, even souls games are more forgiving 😂

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That’s why I want an accessory to improve it cloranthy ring

quartz totem
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Let haldor sell it. Dude Haldor could be an actuall game-changer trader. Not one you only return to buy eggs after you acquire the belt.

vivid ridge
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But yeh i agrre on the stamina.........

quartz totem
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me neither, and I do think Valheim has nothing to do with souls-like (but I've read some comments here discussing it)

vivid ridge
#

true. some people want the combat to get crazy complex. i just want like a couple basic additions.

#

certain big enemies should stun u with their ground smashing attacks IMO

quartz totem
#

It does not need to be complex, but give it a little more attention regarding the weapons (the gap is fine tho)

#

Same goes with building pieces... Polish them a little more

vivid ridge
#

yeah the gaps are cool. i wish you could melee up n down. meh

subtle elm
# stiff stag An ocean boss sounds fine in theory but in practice it falls flat because 1.) yo...
  1. you’re out at sea yes but thats part of the challenge, you can also go to land to repair. Plenty of ocean area that has land close by. Can even make it so the serpent comes close to land to hit you with a spray or water projectile.

  2. If your boat is destroyed yes it would be a Issue but that is why it might be fun to try and ride the boat while shooting/throwing at it, this is already possible on single player mode with the harpoon while driving the boat. You would need a big ship obviously so maybe this can be a mini boss after you achieve Iron or even make it so you can add more durability to the boat using serpent scales.

  3. there are other creatures that require ranged weapons like when Moder is in the sky. You’re already required to use a range weapon while they’re flying. You can also throw spears. One can argue moder lands sometimes but most of the time its in the air.

  4. I feel like if people know how to move their boat sideways it shouldn’t be an issue. You can easily shoot your boat yes but you can also easily move it so you’re not aiming for the boat either.

I think as it can be an optional mini boss with power none of these things would be an issue as it would be optional.

vivid ridge
#

there is a 5th point to be made.

it would be impossible to drive the boat and fight at the same time, if one plays solo. so basically its like. "kill the boss before your boat is destroyed" lol

#

So yeah youd want to bring nothing but backup gear. Not saying it is a horirble idea

subtle elm
vivid ridge
#

I think if only it was optional

lofty wave
#

Fighting a boss from a boat with melee weapons would be almost impossible so it will either be too easy for players with high bow skill or too hard/slow for players who don’t use a bow much (such as myself)

subtle elm
#

Yeah if it was optional it would be a good challenge imo.

vivid ridge
#

honestly i cant deal with not having a bow handy. also that fits to a point that people need to get out of their weapon comfort zone

subtle elm
subtle elm
vivid ridge
#

the only weapon type that seems 100% optional is magic

arctic wharf
#

If you want thw serpents drops, you bring am to shore with harpoon. That's what they are there for.

vivid ridge
#

yes i didnt undeerstand that suggestion

#

completing fishing wasnt gonna be easy

grand sable
#

bro if i see horses suggested one more time 💀

#

@wanton atlas that's totally written off right?

vivid ridge
#

hey smiffe instead of horse mounts can we build a dala horse as a decoration? (half joking)

#

i call my dala horses "honse"

subtle elm
#

Could always add a frost sea horse mount for the deep north 😂

vivid ridge
#

sea honse is definitely related to land honse. true

wanton atlas
vivid ridge
#

i wonder if the old animals will become mythical for 1.0?

#

someone said that could be cool before.. rianu maybe lol

stiff stag
granite geyser
#

@ornate minnow you don't need to tell them to add a boss for DN...

Also please don't make multi-suggestion posts

vivid ridge
#

I want a boss in the SWAMPs

arctic wharf
#

Swamp never gets any additions, we need more content in the swamp. ThinkingTroll

granite geyser
#

I kinda hoped for a swamps mini boss with bog witch.

I even thought it was kvastur until I discovered that that's just... her broom

plucky pollen
#

Can anyone tell me why everyone is thumbs downing horses? What’s the problem 😂

rose swan
#

Horses have been a topic for awhile now. Generally speaking, they’re just kinda bland and wouldn’t really add much to the game 🙂

lofty wave
#

Meadows doesn’t really have anything to explore for, and the next three biomes are full of obstructions that would make riding a pain

rose swan
#

They’d probably die really quickly anyways

plucky pollen
#

I’m just thinking on the terms of detail. This is a viking game and set in Norse mythology. How can you not add horses 🤷🏻‍♂️😂. Lox’s are big and tedious to control, horses would be just a lot more realistic and reliable

#

+lox’s are only found in plains and will stay there

rose swan
#

Horses probably wouldn’t be much better 😅

plucky pollen
#

Idk I’m just thinking on the terms of realism

lofty wave
#

Valheim isn’t trying to be realistic, it’s inspired by Norse mythology and not an accurate simulation of how Vikings lived.

rose swan
#

Transporting them across islands would be a huge challenge as well

lofty wave
#

Also loxes are infinitely cuter TrophyLox

plucky pollen
#

I guess so, I just find it strange I guess that no one except a small few agree. Like 18 dislikes on horse suggestion is just strange lol

wanton atlas
granite geyser
#

And idk what you mean by "how can you not add horses"

As if viking life and horses were synonyms. Horses were barely used by vikings at all

wanton atlas
#

a very common theme among the people who ask for "normal viking things" is that they haven't played more than the first few hours of valheim. and then ask for bears, horses etc etc

#

not sure how a horse would work in mistlands or ashlands

granite geyser
#

Those are also the people that keep asking for things that have been in the game for years

plucky pollen
#

We have boars and deers though 😂

granite geyser
#

Yes, and I wish they changed those

wanton atlas
lofty wave
wanton atlas
#

they where added as a "proof of concept" of a game for a bank loan

granite geyser
wanton atlas
#

fun fact. Deer and Eikthyr use the same model

plucky pollen
#

Idk I just thinking it’d be cool for people who love to use the game for building after playing survival hundreds of times idk 🤷🏻‍♂️😂

granite geyser
#

How are horses and building connected?

plucky pollen
#

If you want to build a castle or a town you can have horses for army’s or whatever 🤷🏻‍♂️

lofty wave
#

Lox armies are so much better than a horse army could ever be

wanton atlas
plucky pollen
#

I’ve beat Ashland’s lol

#

I’ve had my fair share, I usually play this game for just building and designing until deep north comes out

#

Like yes I know the lore, just find it strange everyone disagrees lol

lofty wave
#

We can’t agree with every suggestion

wanton atlas
granite geyser
#

We also should not agree with all of them

Flying for example 🤢

wanton atlas
#

flying would break the game

#

so no no

granite geyser
rose swan
#

Hmm I don’t know, I think we need regular animals as well as mythical, helps keep an anchor into reality and makes the mythical stuff pop, imo. We have a healthy balance of real/fantasy at the moment I think.

stiff stag
#

Meadows seems just fine having a more real life feel overall, helps ease you into switching from the living realm to an undead/fantasy realm.

grand sable
#

Bears will be added in some capacity or reference 🙏 i am manifesting it

finite vapor
#

6 arm and horned polar bear deep north

eternal zodiac
#

We need bears, bear trophy, bear mounts, but they need to be special, they can't just be bears, make them horned bears maybe? demon bears. Tameable demonic bears hell yeah

stiff stag
#

#suggestions message dedicated armor slots aren't happening without sacrificing 4 normal slots, as smiffe has mentioned here before.

arctic wharf
#

Still wouldn't mind half a dozen to a dozen more critters myself though.

Boars and deer fit really well in the more wilderness exploration vibe of valheim, even if they are vanilla and just adjusted baught assets 🤭

The mist hares are nice too in my opinion, for a more fantasy spin and something they made themselves (I believe from scratch).

I think as long as they don't go too vanilla, and perhaps make most of them have a slight fantasy twist, it would be a pretty huge positive.
Just helps push valheims strong environment even further.

Geckos that glow and push away a tiny bit of mist in the mistlands, but go dark and vanish into the mist once startled.

Leafy dark furred Foxes rustling through the black forest.

And so on Ragnar_laugh

#

Horses though... 🙅‍♂️

grand sable
#

yeah, bears though 🤤

bronze trench
#

Just checked my suggestion. Smiffe added an extra emoji to that lol. New skills are great and that suggestion was out of playthrough which i crafted double root armor chest. At first got me excited then realized what am i going to do with that later ended up as garbage.

#

Skill works great on consumables but i prefer other upsides on wearables or dont at all.

lofty wave
#

I think it should do nothing for non-stackable items. Better equipment shouldn’t go to lucky players.

bronze trench
#

Maybe a percentage increase of item stats based on crafting lvl. Idk. But it definately should not craft aditional one out of nowhere.

granite geyser
dim steppe
dim steppe
dim steppe
mellow crater
#

That is just the same than obtaining some more arrows for the same cost in materials, but more arrows are useful where more armors are useless

wanton atlas
#

it has to make sence and be clear to the player what the skill does, how it works etc

#

randomly not consuming certain materials during crafting / upgrading would just be kinda wierd

rose swan
#

So it makes sense to craft two iron swords? 🤔 that’s not weird?

stiff stag
#

I think he means keeping it consistent throughout.

#

Materials and items duplicating out of thin air in general is of course weird, so a sword or armor piece duplicating isn't much different in that regard from getting 2 cooked meat from one raw meat on a cooking rack.

mental pebble
rose swan
#

Wait what? Randomly crafting 2 Frostners is the best use of the crafting skill- duel wielding Frostners when? ||kidding||

olive yacht
#

i'd probably replace the double craft on crafting gear with maybe crafting a level 2 item instead of level 1

peak bronze
#

I mean, crafting duplicate items surely is useful when playing with a group, but as a solo player it doesn't make too much sense (other than having backup gear in case of Corpse runs or decorating)

peak bronze
rose swan
#

For craftingables that aren’t stackable, a bonus yield is nice. I don’t know exactly how it works, but I feel like a 1.5 bonus would be nice. So a passed check would yield like 30 nails or arrows. Basalt bombs would give 8, etc.

#

Just to appease those who feel bronze is a grind, retain the chance to craft extra bronze 😂

obtuse wolf
#

but ur crafting skill wont be that high during bronze

rose swan
#

True, but it’s still a chance I suppose.

bronze trench
# olive yacht i'd probably replace the double craft on crafting gear with maybe crafting a lev...

This is what i have been suggested. But if you want to make sure going on simple route i would delete +1 from crafting. And craft skill only would be about crafting time and and stamina of hammer. It does not make sense getting 2 for same resources. Getting +1 would only be about farming which make sense at least (via fertilizing or whatever you wanna call it).
You say its good craftsmanship for good quality not for quantity.

quartz totem
quartz totem
# wanton atlas it has to make sence and be clear to the player what the skill does, how it work...

The whole UI for the workbench, forge, and cauldron system could benefit from being **separated **from each other, rather than being unified for that to happen. Currently, the main difference between a workbench and a forge is the list of items they can craft, as they essentially are the same interface. Hence where one does "X craft", the crafting skill affects both of them regardless of type (armor, weapon, consumable) and I assume the same for cooking skill (but food is consumable).

It might be beneficial to hire someone (hey, even a good modder) to implement these tweaks that could enhance the user experience. I feel a bit concerned when the term "intended" feature is used, as it seems there could be viable and feasible workarounds. I understand that it will take some time due to "other priorities" at the moment, but I wonder why this has been postponed for so long.

mellow crater
#

Thank you, you made my day better.

lofty yacht
#

that metal not only come to you but also brings friends with it :o
hilarious :D

vivid ridge
lofty yacht
#

#suggestions message i love the idea of meads that increase spawn rate for mobs, like i'm farming a bit in the plains for black metal, and night only lasts so long, a general mead "Plains Danger Mead" to increase plains spawn rates would be awesome :o
(and then some more meads for each biome?)

peak bronze
#

#suggestions message Bows are far from useless in Ashlands. Frost arrows still are the best option. What really needs more elemental ammunition is Crossbows.

granite geyser
#

Keep crossbows physical only please...

#

I like the fact that bows have low dmg but can use elements in the form of arrows while crossbows have a lot more physical dmg but no elemental options

vivid ridge
#

yeah

granite geyser
#

If crossbows had elemental bolts on top of much higher dmg then you have little reason to use bows, especially if at bow low skill

vivid ridge
peak bronze
#

Higher bow skill lvl increases the draw speed of bows thus increasing dps output, compared to crossbow which has higher damage per shot but longer reload time. I don't think it would hurt that balance too much if there was one option for elemental bolts.

granite geyser
#

Crossbow skill also improves reloading skill. Also, I did mention "if you have low bow skill". Not everyone goes main bows

olive yacht
#

i think it'd be fine if the bows skill just didn't increase damage much...or at all
80% draw time reduction is already a huge lot for one's damage output, and considering how bows drain stamina, it combines with their standard 33% stamina cost reduction to also make that a bigger bonus than other weapons get.

#

imo crossbows not having elemental options could be one of the things setting them apart from bows, though not really in the sense that they need a nerf in any way.
they are very far away from being able to threaten the usefulness of bows

#

people like ranged combat, and the mountains almost beg for it, so since bows are the only non-spear option, most people are gonna have used them by the time crossbows become available. so on top of bows and crossbows being unequal at equal levels, the levels likely aren't even equal

barren oasis
#

@rocky socket if you mine the barnacles on top of leviathans in the ocean you can make a harpoon that you are intended to drag the serpent to shore with

#

so you don't need to raise the ground and all of that

arctic wharf
#

Bow skills sure is crazy strong to level up indeed.

Just from my own experience with valheim, bows are like the natural weapo progression you should be using. Ranged weapons are just so strong since you can stay safe and pick of enemies.

olive yacht
#

you also don't need to raise ground in the first place if one dies in shallow waters - just build a lil staircase to jump off of, the faster you fall, the deeper you dip to vacuum them up from the bottom

arctic wharf
#

It might be nice if valheim finally decided to implement a few more mechanics to help differentiate weapons outside of the pretty basic weak or resistant mechanic.

Imagine if we have some armored enemies that had the Heavily Ermored tag and only took 20% damage from most sources... and then certain weapons like cross bows could be considered armor piercing weapons which ignore that heavily armored status. 🤷‍♂️

Could easily allow crossbows to be sort of meh for every other mobs and just niche and strong to those certain few.

olive yacht
#

to be fair, i think bows and crossbows are already about as distinct as the two can be in a game.
certainly a lot better of a difference than minecraft's

granite geyser
#

The resistances system is fine. What you say can be accomplished via other means if they wanted to. Like making crossbows have a piercing effect

olive yacht
#

bows effortlessly outdo crossbows in dps even outside of the likely scenario that your bows skill is higher than your crossbow skill, and yet the rest of their unique benefits still makes crossbows worth using depending on your playstyle.

#

-# i just do think we could shorten that wide dps gap just a little

arctic wharf
#

Not if they had something similar to what I said. 🤭
Can't out do crossbows with a super nerf.

peak bronze
barren oasis
#

I mean, the advantages are that crossbows are a bit easier to aim and don't take energy to reload, if you are mostly a melee player then the crossbow is very good for when you are out of stamina and want to get a little extra damage in while your stamina regens

olive yacht
#

crossbows only get a 50% reduction, which is less.
also, since they don't consume stamina, they don't get anything out of the 33% stamina cost reduction. granted, reloading does pause your regeneration, so that at least cuts down on the stamina cost per bolt, unless you were already at 100% stamina.
and for whatever reason, despite already having a much lower firerate than bows, they also get half the experience bows get per arrow/bolt, so they level insanely slowly

vivid ridge
rocky socket
olive yacht
barren oasis
arctic wharf
#

If you drag a serpents to shore, can even use a mellee weapon on it without issue. Just have to be careful not to kill it as it escapes back over water.

olive yacht
#

-# if you leave it in the water by your longship, it shouldn't start trying to escape at all SCsmug

errant wedge
olive yacht
#

that could be interesting~

lofty wave
#

That would discourage destroying spawners with a bow from a distance where they won’t spawn anything, so it seems good to me

errant wedge
#

and perhaps then the piercing resistance could be a little less common too 👀

vivid ridge
#

unless the damage becomes legit close to zero? which would be bad

#

Honestly the fireball staff is probably more effective against the spawners

olive yacht
#

well it would discourage destroying them from a distance, not completely deny it

vivid ridge
#

To be fair I really dont like the Ashlands so thats just my problem

#

I am a Big Mistlands enjoyer tho

vivid schooner
#

@olive yarrow items launched by the catapult are destroyed, so it does not good to search. Best I can suggest is to take extra care while using the catapult.

olive yarrow
#

They are not, I was launching muschrooms to see where the axes would land and these survived. I launched some tools and staves by accident as well and these survived too.

#

Maybe it's just weapons? @vivid schooner

molten bloom
#

ik I'm late to the conversation but with how dangerous the ashlands and mistlands are it is usually a little more difficult to just stand out in the open and unload arrows from a bow

#

however you can load the crossbow behind cover and peak out in a moment and get a high power shot immediately

vivid ridge
#

Yeah I mean you gotta run, stop, shoot, repeat

molten bloom
#

so i think they are fairly balanced and are just different playstyles

vivid ridge
#

My best bud uses crossbow and enjoys it

molten bloom
#

yea I usually use them too if not just because they are more fun imo 😸

olive yacht
#

i almost completely stopped using bows when hearth & home dropped, it was not hard for me to become attached to crossbows hehe

molten bloom
#

it's the closest thing to just straight up shooting someone in valheim

#

best experienced sending fulings flying

vivid ridge
#

im glad you can craft the arbalest without eitr

#

Just discovered that last night when we built a black forge without getting eitr yet

olive yacht
#

it certainly isn't a very magical weapon

vivid ridge
#

well the demolisher requires it

olive yacht
#

..true, mistlands weapon ingredients are a mess

vivid schooner
vivid ridge
olive yacht
#

welllll

  • himmin afl costs silver and shows silver in its model but doesn't deal any spirit
  • mistwalker has spirit damage but costs iron
  • spine snap shows silver in its model and deals spirit damage but doesn't cost any silver, not even any other metal
  • skoll & hati show black metal and bronze in their model, but cost black metal and iron
  • demolisher shows bronze and a load of black marble but costs iron and no black marble
    it's like they tried to make the mistlands arsenal nonsensical for not even fantastical reasons, all these mismatches feel so arbitrary hehe
vivid ridge
#

oh you know what, ur right

olive yacht
#

compliments to krom and arbalest for actually making sense

vivid ridge
#

kinda want to make a krom for myself

olive yacht
#

-# (i do wanna add, you could excuse mistwalker having spirit damage as being an effect of the wisp, may not be an established property of theirs but it's not a stretch either)

vivid ridge
#

Oh right. Yeah the wisp attractor is made from torn spirit, so theyre attracted to the dead

#

dead god specifically

peak bronze
#

One can argue that the added Refined Eitr on the weapons mentioned makes some magical wonders. Or at least that's what I say to myself.

olive yacht
#

i guess we can't be sure it doesn't have the ability to transmute metal Ragnar_laugh

peak bronze
#

I'm fine with how they are currently. You never have enough Iron anyways.

olive yacht
#

well that's the problem, a couple weapons that don't show any iron in their model cost iron for some reason

#

you could argue getting bronze in mistlands is a bit more tedious than iron since there's no tin around, but i think the demolisher's metal could pass for simply copper as well, which is about as plentiful as iron in mistlands

#

skoll & hati however look more distinctly bronze

stiff stag
#

That's just rust

pliant sorrel
wanton atlas
#

@mellow crater big no no to start to reply to things in #suggestions

mellow crater
#

Sorry, won't do it in the future.
wanted to say my suggestion come from another one, it was a way to credit the author.

#

Am I allowed to repost the suggestion ?

molten bloom
#

you can post pretty much wtv in the suggestions it just has to be formatted right

#

just with the lightbulb and as a separate statement

#

but also I wouldn't bother posting a suggestion someone else already did or you'll get hit with the ♻️

dim steppe
#

it’s no more confusing than crafting one thing and getting two in return. it’s more useful than crafting one thing and getting two in return

vivid ridge
#

I would say that a chance of using less materials would be better.

#

the extra crops makes sense to me. but with the food and crafting im not sure.

quartz totem
vivid ridge
#

I dont understand but its not a big problem for me. 1.0 maybe

echo gyro
#

#suggestions message
this exists, the aura is called having skeleton minions/wolves follow you around

#

added benefit of getting the mob drops too

stiff stag
#

#suggestions message Just toss out anything you don't want or need. Not sure why this is a big deal or even an issue at all. Or just save what you have so it's less you need to make next time.

stiff stag
#

#suggestions message Ashlands isn't the final biome, those will more than likely be added with the deep north. Too soon for them to be added now, just like how other medium and major meads are accessible in biomes after the minor ones become available.

granite geyser
#

@tardy roost Because the game is unfinished...

tardy roost
#

thats the point of suggesting my friend

granite geyser
#

The point of suggesting is to suggest stuff they might have not thought about that could be implemented into the game.

Not about suggesting obvious things that will be in the game

arctic wharf
#

@hearty jay the who??? Ragnar_laugh

hearty jay
#

is it okay to say names of bosses here?

hexed jewel
#

moder presumably

hearty jay
#

yes

#

you destroy her eggs and she just does what any animal mother would do and then you have to kill her. it makes me sad 😦

lofty wave
#

But her tears are so useful NeckSmile
And I'm sure she wouldn't be one of the forsaken without good reason (although I don't know the lore that well)

grand sable
#

yeah i hate killing moder usually, i used to like to mount her head on walls but 😬, but i know with 100% certainty you're always gonna have to fight her lul..

#

similar reasons i hate killing dvergrs, feels like picking fights for no reason, i always used the cart strat for sap extractors

lofty wave
#

For valuable loot isn't for no reason

grand sable
#

In my previous 300 hour playthrough, i killed 0 dvergr.

#

I refuse to partake in such activities, especially because haldor and hildir are our friends.

lofty wave
#

If they don't know it doesn't matter NeckSmile

grand sable
#

🗿

rose swan
#

Who’s to say all Dvergr are friends of Haldor and Hildir? Also, don’t think we’re friends, we’re customers 😂

grand sable
#

feel as u wish, i see them as friends to me

hexed jewel
#

#suggestions message I think it'd be interesting if there was some item that added slots (especially slots that hold anything, not for a particular purpose, like a purse that only holds coins or things sold for coins) that it traded off with (i.e. equips in same slot) as megingjord, that way you have to choose between wanting expanded inventory spaced or more carry weight

unique cove
#

I mod in armor slots. Really don't regret it any time I go back to vanilla.

hexed jewel
#

don't regret adding the slots or don't miss em? @unique cove

unique cove
#

wrong gru

hexed jewel
#

ikr lol

unique cove
#

Don't regret adding them

#

(I mean, I may have to devcommand some stuff back if the mod breaks....)

#

What about a quiver "cloak" piece?

hexed jewel
#

i've experimented with the 5 armor + 3 quickslots mod that's very popular and I've gone back to vanilla recently to test how feasible adjusting to vanilla management--it's not hard, but also, I don't think expanding the inventory esp. if it's progressive (i.e. unlocked by items later) would hurt it, would actually help

unique cove
#

Lose the frost resistance but gain 3 slots of arrows?

#

Useful for the plains/mistlands

hexed jewel
#

yeah my preference is that they add items that add slots but dedicated (like only hold certan types of items) that way you can selectively give the player some more options of the things that commonly you'd like to have a few to choose from (mead, arrows, etc.) or somtehing to 'reduce clutter' (like the purse that consolidates all the 'treasure & coins' to 1 slot)

#

that way you preserve some balance on the 'forcing you to pick & choose weapons & tools" front meanwhile the collecting mats/resources front is given more breathing room, which is the real problem IMO

#

need better ways to carry the loot!

#

right like that--or the accessory slot, but same idea

unique cove
hexed jewel
#

I know, but that's because it's obvious and a good idea

#

and also, how fucking sick would equippable little add ons on our vikings look?

#

i noticed just the other day mejingjord has one (little belt that's visible when you have it one)

#

i want like half a dozen more of the same idea visually

grand sable
#

should add 1 inventory slot to the game, that'd be so ugly i would love it.

rose swan
#

Quiver would probably have to do a little more than just add ammo slots. Slap on increased bow skill just to keep it in pace with capes maybe?

boreal iris
#

Do my eyes deceive me or can you not use the scythe on mage caps and jotun puffs?

hexed jewel
#

can't now, but think they adding that

rose swan
#

Nope, hopefully that’s changed though

#

Think it has to do something with them being initially foragable or something?

olive yacht
#

yes, planting a mistlands shroom and finding it in the wild both use the same exact object, which is also why they're the only crops that can't be damaged by anything once fully grown, since other forageables can't either

hexed jewel
#

I hadn't even noticed that @olive yacht but that makes me feel way safer about my mistlands farm

analog moss
#

same

stiff stag
#

#suggestions message Because it's already been stated that they would sacrifice normal slots if dedicated armor slots were added. We're not going to get 4 extra free slots to use because they don't intend for that to happen.

lofty wave
#

I don’t see the point of slots that only take specific items

rose swan
lofty wave
#

Valheim specifically. It can work in other games but I just don’t see why anything needs to change.

unique cove
rose swan
unique cove
#

The whole reason for having "inventory slots" is to represent the space you have to carry things

pure patio
rose swan
#

Oh 100% life can keep you pretty busy sometimes 😅

unique cove
unique cove
granite geyser
#

#suggestions message

@calm merlin

They don't want to. As stated many, many, many times every single time it's been discussed.

But people don't get the very explicit "NO"

unique cove
#

I just mod in the inventory anyway

#

I think that will be happening a lot more

granite geyser
#

You mean you solved your own personal issue instead of complaining about it for the 100th time and waste everyone's time in the process?

Gasp

#

It's so easy to mod this game and solve your own problems but no...

"Mods bad" for some reason

stiff stag
#

I don't think normal sane behavior like that should cause shock, but sadly that's the world we live in.

granite geyser
#

I cannot comprehend the need for whining for something you can perfectly fix yourself very easily.

It never makes sense

unique cove
#

I mean some people might play where they don't have devcommands, and when inventory mods break it doesn't tend to be very gently

#

I still think additional inventory should be in the base game, in some form

#

Especially with the number of new items coming on

granite geyser
#

I saw someone mention bags that spend single slots but you can store multiple stuff there.

That could work

unique cove
granite geyser
unique cove
rose swan
rose swan
unique cove
#

Having eitr, stamina, healing, resistance, utility meads all in your inventory certainly makes the combat go more smoothly

#

That's also at least 6 slots down, more depending on how many utility meads you bring

rose swan
#

Unless you don’t use Eitr because you have this 💪

grand sable
#

I think i have seen a boss dream once in 1100 hours of gameplay...

#

it was like...moders i think?

peak bronze
#

Add Ratatosk and you swim faster too.

grand sable
#

if more items keep getting added it is so profoundly unnecessary to keep the inventory so small

#

excuse after excuse after excuse, my inventory is constantly filled with some shit and i have to make so many sacrifices it actually irks me

rose swan
#

Curious, what is it your inventory is filled with after an outing? Like what are you going and getting?

unique cove
#

*Trophies need a rework to

grand sable
#

depends on the biome? but usually everything related to it....

#

YES i prioritize what tools/weapons to take where, i'm really sick of hearing that, its still a problem.

rose swan
#

Ah gotcha, I think that’s the issue for a lot of players. Take Ashlands for example- you definitely don’t need to be picking up all the grausten, bones, bladders, etc

unique cove
#

I might consider not taking a hammer with me, just make it when I need it

-This is where we're at, scraping every slot we can

grand sable
#

well who says i do that, i drop wood and stone and resin and most trophies, and dandelions like....

#

There are alotta fucking things that you do need..

cinder needle
#

do you think these suggestions exist ? I haven't found them with a few keyword searches

  • in the workbench/forge upgrade list, items that are already maxed out would better not be displayed
  • the ordering of uncraftable recipes in the cauldron menu could be ordered by level or inverse
grand sable
#

of course i dropped grausten and bones in the ashlands man 😩

peak bronze
grand sable
#

Never tamed anything except for boars once in the game....i might be inclined to care now that theres the new potion.

rose swan
#

I guess what I’m asking is, what are you extracting from any given biome that’s overwhelming?

lofty wave
#

#suggestions message
Valheim is flat because they want to make the game as realistic as possible NeckSmile 👍

grand sable
#

well even now (post moder) if i go out on expeditions to explore the map in like the black forest, deer hide, leather scraps, greydwarf eyes, troll trophies, coins, amber, rubies, amber pearls, feathers...i don't fucking know man, its never not been an issue no matter what stage in the game, dropping things in frost caves, crypts...

peak bronze
#

Althought, sometimes when Lava Blob explodes and breaks some of those ruins underground and all that Grausten pops up I can't help but collect them all 🥲

short wing
#

You also don't need to take your pickaxe, hoe, several weapons, cultivator, all possible potions, all the food and such.

I wouldn't mind some more inventory space but some people make it more of a problem than it actually is.

grand sable
#

The plains i remember i had the least amount of issues with, and the meadows obv

#

i don't take my pickaxe hoe cultivator all possible potions or more than 2 weapons 😬

unique cove
#

How much resin have yall dropped?

grand sable
rose swan
long glacier
grand sable
#

Its not a necessity to have more inventory space in a game like this but it pisses me off on a semi-regular basis

grand sable
grand sable
#

I'm also still running low on greydwarf eyes as long as i'm still on eyescream

long glacier
long glacier
unique cove
#

trollstav

long glacier
grand sable
#

Things do be needed

#

I must not be playing the same game as ya'll i guess

#

we on the same grind or wut

stiff stag
#

All of the stuff you listed is mostly things you don't need to keep collecting in bulk/hoarding. That's all stuff you might want to keep since they are associated with having value and use, but you should reach a point where you've already got more than you'll ever need, especially the later into the game you get. Portals also exist in the baseline gameplay, which eliminates all issues with managing basic resources for the majority of the game.

grand sable
#

so also use up inventory space to have portal mats 👽

long glacier
# grand sable we on the same grind or wut

I’m on the grind for ~2-3 items per biome, other than that, most stuff I’m completely fine leaving on the floor

Maybe it’s more of, I’m almost always doing one thing specifically, then heading back to drop off stuff

grand sable
#

that's a little confusing to me especially in the mistlands and ashlands, you basically need all of the things..

#

between food armour tools building materials and weapons that you're all trying to obtain

short wing
#

I make dedicated trips most of the time, I might do a wood run, so I take the axe but no other tools except for the hammer.
3 foods, 1 set of armor, 3 staffs, 2-3 potions and portal mats, all the rest of the inventory will be filled with wood till I can't carry anymore, maybe I'll pick up something that is rare to find but all the rest is left on the ground.
Another time I'll go for a metal / stone run and change the axe for a pickaxe and so on.

grand sable
#

i do believe that oh so insisted upon armour slots that well alot of people seem to want me included wouldn't be like fucking game-breakingly overpoooweeered 😱...it would be 3-4 extra slots....

#

also armour slots look cool, and like every single game that has armour or clothes that you can equip has them....

short wing
#

I wouldn't mind some extra slots but I can work with the system as is.

long glacier
unique cove
#

let's assume ashlands entry

32 slots

4 armor 1 utility
3 food
1 melee 1 bow 1 shield 1 axe 1 staff
1 arrow stack
1 bombs
3 portal mats
2 mead

12 slots remain

grand sable
rose swan
unique cove
#

Let's not even say you're going for metal (not my first grab anyway)

rose swan
#

First trip:
charred bones
Askin mats (3)
Smoke puffs
Fiddleheads
Vine berries
Vine berry seeds

Plenty!

grand sable
rose swan
grand sable
#

i would infact like to even have them in exchange for that equal amount of inventory slots anyways 🗿

unique cove
#

You want fiddleberries, smoke puffs, morgen sinew, feathers, askvin tails, askvin hide, volture meat, maybe grausten & ashwood?

unique cove
#

Half a dozen new meads now? Do I take any of those?

long glacier
unique cove
#

Assuming you're just comming into ashlands

long glacier
unique cove
#

You don't know exactly what you need

grand sable
#

i know that since new meads have been added they're going to take up more of my inventory..

unique cove
#

You're going to want all the things back with you

grand sable
#

Physically and mentally addicted to ratatosk tonics

unique cove
#

You either go in underprepared or you triple the runs back to your base

grand sable
#

sounds ungood

unique cove
#

Then there's the forts

long glacier
# unique cove Then there's the forts

There’s 5 items you want from forts, goes down to 4 once you get enough bells, and a fort is a good place for a portal so that’s all you’re picking up on that run

unique cove
#

Usually 2 slots for gems (can be 3), + flaming cores + bells

grand sable
#

do ppl stop picking up treasure at some point?

unique cove
#
  • coin + flametal (very optional at this point)
long glacier
grand sable
#

i will not have my greed impeded by the games limitations 😤

unique cove
#

Just getting the 5 slots back on armor & utilities would be massive

long glacier
short wing
#

For me it is:
4 armor
2 utility (biome related and a tool for harvesting)
3 food
3-5 staffs (4 slots if melee)
4-5 portal mats (depending on stone or wood)
2-3 meads

14-10 slots left

grand sable
#

are we not counting treasure, that can take up to 4-5 slots, and i NEVER throw it away, unless its like 5 coins.

#

if you have one of those gems that has a measily stack limit it can take up multiple slots each too

long glacier
#

I’ll probably use 2-3 slots for treasure, but again, I’m probably only picking that up when I’m in a dungeon and therefore very close to a portal

#

Or when I have nothing else to carry

granite geyser
wanton atlas
#

there are probably more ways to sort a list, than there are players playing valheim

#

so no matter what we do. it will either be a cluster-crap-pile-of-poop. or way to over complicated.
or people will never have it like they want it to be 😅

grand sable
#

nothing overcomplicated about armour slots 😉

lofty wave
#

But what’s wrong with the way the inventory works now?

granite geyser
lofty wave
#

#suggestions message
Why would deathsquitos drop the unique drop of a leech, a creature from two biomes earlier?

long glacier
#

They both suck blood, and it would be convenient for blood pudding and medium health meads

#

Although the description of bloodbag should be changed if this happens (it currently specifies leeches)

leaden sonnet
#

exactly that - it makes sense since they both suck blood, and farming bloodbags is one of the more tedious things if you have bad luck (it's not uncommon to have to spend an hour or more just getting a small stack of a single ingredient)

#

since there isn't any waterproof material either, it makes going back two biomes to get an ingredient incredibly annoying due to the effect from constantly being wet

lofty wave
leaden sonnet
#

that would be an easy add, personally I'd prefer a cape in the pattern/colors of the skin from neck's, you could have an option for different styles that look like the different colors from higher star necks also

lofty wave
#

Everyone seems to want a wet resistant cape, and linen cape does nothing right now, but maybe there’s something else it could do…

eternal zodiac
lofty wave
grand sable
#

i'll do you one better

leaden sonnet
#

it would be interesting to be able to apply a bonus effect to any cape, you would just need some additional materials (i.e. wolf hide for warm, something for waterproof) and maybe it would have an effect that wears off over time so you have to reapply after some usage

errant wedge
#

tar was used to make linnen waterproof in history 🤔👀

leaden sonnet
#

it seems like people have been asking for waterproof anything for years - have the devs stated any reasons why they haven't added this yet? do they feel it throws the game off or is there some mechanic that prevents this from being added?

leaden sonnet
grand sable
#

someone judging my ashen cape....

plain oak
#

i know its an early version and its not finished but it looks stupid
it hides most of the helmet, meshes poorly with the armor, and moves like its a mask, not a cape.
the body of the cape is fine, it actually looks really nice, but the collar it just aestetically wrong, especially with the rest of the armor scheme of Bone covered plate.

grand sable
#

no 😾

#

an option to remove the collar i would prefer....like styles with shields

plain oak
#

i assume it would be implimented in crafting

grand sable
#

i know it looks horrible with emblas hood

plain oak
#

i just got the thing, i dont know how it looks with other ashlands headgear

grand sable
#

It looks awesome with the flametal helmet i think, but emblas well it basically just covers your entire fucking face lol...

plain oak
#

if it was mounted to the chest and not the head i think it could look alright with the flametal helmet, but since it moves around like some scarf it just covers what are, in my opinion the best parts of the helmet

mellow crater
#

#suggestions message oh my… ! There are boss dreams ? I am fighting in Ashlands, never dreamed of anything like that, thanks for the suggestion, hope it will be implemented soon

clear slate
#

@cloud phoenix I support your idea but meanwhile there's a message log in the tab>raven menu so you can see it there (no images though)

cloud phoenix
autumn idol
quartz totem
# unique cove let's assume ashlands entry 32 slots 4 armor 1 utility 3 food 1 melee 1 bow 1 ...

The minimum depends on what you are going to do.
Gathering fine wood in the plains:
4 armor +1 belt; 1 melee; 2 meads; Axe; hammer; +3 for portal (eat before you go). Total=13 slots
Unfogging the map by land or sea:
4 armor + 1 belt; 1 melee; 2 meads; 3 food; bow + arrow stack; hammer, workbench + portal. Total=16-18
Besieging a Fort:
4 armor + 1 belt; 1 melee + shield; 2 meads; 3 food; cross/bow + stack; hammer, workbench + portal. Total=19
If going mage, at** least 20** (staff of protection + a damaging staff instead of melee weapon).

Either way, we "lose" half of the inventory regardless of the objective in mind, so I 100% see why more inventory is requested.
The less casual the situation, the more inventory space is needed.

errant wedge
#

#suggestions message

i think it would greatly help if the text for those dreams had a different colour to make them stand out from normal dreams 👀

hexed jewel
#

#suggestions message this reminds me of the suggestion (not sure if they formally suggested or just saw it discussed in the Discord) someone made that stuck with me cause it's so good to buff Elder power--adding seed rate drop increase, seems to be a real value addition and thematically tied in well

quartz totem
#

#suggestions message
Also for this to work, it would need to "force" the player to sleep. I myself had rarely slept, only say, 20 times in the first 200 days or so. Then, I keep building at night or exploring.
Maybe a "weary" debuff to make the player a reason to sleep other than "dangerous at night".

analog moss
#

LOL sounds like D&D, adding exhaustion levels.

#

I know what you mean, though. I don't sleep any more at all.

#

Nights are for baking, farming, and cleaning up all the crap I bring back.

forest plank
#

#suggestions message I think we need a stonecutter upgrade, not another artisan table upgrade, but the idea is good

hexed jewel
#

#suggestions message this reminded me, I made a joke earlier in context of discussion about how poison was the weakest and part of what made Jotun Bane often overlooked/considered underpowered, that they could have the axe thrown and then return, but seriously what if it was thrown, didn't return, but "cleaved" (no multitarget penalty) any enemy it passes through and poisons them, so like a normal attack in strength just turned into an AoE ray effect essentially (and poisoning multiples with one throw, might make up some of the weakness of poison)? thoughts? take it from weak to too OP?

quartz totem
#

tbh, I'd rather have spears reworked like this than change axes into throwable ones.
Say you line up 10 enemies and throw (any spear), it damaged every target that it landed a hit on, but because of the decay, it would hit 6~7 of them. (and some of them could have elemental damage built on)

azure cargo
#

#suggestions message

just wanted to say you have the worst takes by far from what I've seen here. Who let you cook @calm merlin

unique robin
hollow elm
# hexed jewel but maybe...

I'm on board with this. The only value to sleeping in Valheim presently is the passage of time. Enforcing 'debuffs' on the player, the longer they're awake, sems reasonable.

hexed jewel
#

given a survival game, also open to a debuff or other incentive to rest on a somewhat realistic schedule--I still use it frequently just because even when its not threatening, the lack of light for visibility can be an actual pain in the ass, but realism wise something to add a little more reason to do it (regularly) might add value

vivid ridge
#

sleeping should be a requirement i agree

hexed jewel
#

#suggestions message I thought the tarred debuff added a weakness to fire effect in addition the slowing but when I checked the wiki it does not seem that is the case--but it SHOULD do that

olive yacht
hexed jewel
#

hey! good to have confirmation for once my weird dim memories I cannot source aren't ALL just fever dreams!

olive yacht
#

relatable

mellow crater
#

More debuff when not sleeping... I was thinking "man, everyone is not as skilled as you, cold + not rested + no visibility is already a good reason for me to sleep at night or at least rest next to a firecamp if I don't have time to build a bed".
But then, it makes sens to have debuffs on days after a night without rest. In my opinion, unrest debuff will be logical after a full night without sleeping and could be logically increased night after night.
So, I agree with the idea but please not more debuff on night.

hexed jewel
#

i like that idea--a cumulative debuff--honestly something subtle/not as directly impactful (at least at first) like a nerf to experience gain, stamina and/or health regen, probs more than enough to incentivizing sleeping to clear it

#

and thematically appropriate/reasonable sleep deprivation effect (an inverse rested almost), after 2-3 nights skipped sleep, first 'tier' then each successive night adds a cumulative debuff tier (probs up to a certain cap), sleeping once resets the timer

vivid ridge
#

i feel like it might make more sense as a tertiary punishment for not sleeping for 2 or more days rather than just 1

mellow crater
vivid ridge
#

experience gain nerf I would only accept if they completely overhaul the system with scaling

#

that way you still have control of it in a sense. like hey i wont gain anything from killing greydwarves. I'll go fight a gjall instead to make up for it.

If somebody happened to be that far away from home

#

most people are not going to be doing things like that though. so I think its probably just an overcomplication

hexed jewel
#

mmm, yeah maybe not AS bad as that--because one important difference is you can get rested just plopping down a campfire wherever, whereas a whole bed and requirements to sleep in it are more involved

#

also, reminds me, a good example of good design philosophy of rested--encouraging you to do something (periodically rest) by providing a buff that's significant enough to incentivize--GENERALLY a better design than one that adds a PENALTY you have to do something regularly to remove/keep removed I think; same net effect maybe, but psychologically more satisfying for players

#

maybe sleeping in a bed provides "well rested", just rested with even higher XP rate gain (or some other buff), then (in addition to not getting 'well rested' only 'rested' if you get rested by just waiting in a comfort raidus without sleeping) only after 3+ days of continuous no sleep some small debuff to stamina regen that gets worse (like say it starts at -5%, barely noticeable, scales up to -25%, 5% more, per sleepless night)

mellow crater
#

That the idea I have behind the cumulative unrested effect : cumulation after cumulation your stamina and health regen become so slow that it seem to not happend at all

hexed jewel
#

it also makes sense for sleep at least especially which tends to get worse with more lack of sleep--like wet/cold being binary on/off makes some sense (despite, sure, there arguably being degrees there too technically with temperature at least, though also arguably already covered with the cold v freezing separate statuses), sleep deprivation getting worse over time makes sense similarly to me--first night without sleep, no problem, just a little tired no big, a week without sleep, you're hallucinating and shit

wet drift
#

So when traveling, you would reset, and then likely remove, your spawn point every night.
+The building mechanics aren't exactly set up to make this immersive.

hexed jewel
#

you'd have to choose between (A) building a temporary shelter more elaborate than the campfire needed for rested, to reset the sleep timer; (B) portaling back to base to sleep or (C) just taking the cumulative sleep debuff until you can remove that, basically

#

which, would be the intent of such a mechanic if implemented

quartz totem
#

Lol... you guys got into it xD
I also think the skill system needs a rework and in a good way make sleeping in a bed more resting than simply taking the rested bonus.

wet drift
#

I think having a sleep debuff that is regularly ignored, beyond requiring a rebalance, would also be bad for immersion. Similarly with the pieces we have, building a shelter each night would also be bad for immersion. Finally, simply portaling back each day would, you guessed it, be bad for immersion.

The system would be nice if they significantly eased up the requirements for being able to sleep, and the debuff was significant enough to not be ignored.

However, I don't think that would feel like Valheim any more. Perhaps it could be made into a mod, together with starvation, for a more survival heavy experience.

#

Or if the devs somehow found the time, they could make a mode like that instead of moving on to another game.

long glacier
#

It could work with tents that keep getting suggested for a quick and more immersive way to refresh sleep

quartz totem
#

We have tics over time for poison, and fire so, maybe use the spirit elemental to be the debuff and it "eats" little chunks of HP and Stamina the less you sleep. So without food, one would have say 20 hp and 40 stamina.
but, as Ivar said, it does not add much if taking into consideration of the game right now.

#

Somehow the whole effort to add lore and foreshadows and foreseeing in the dreams are "wasted" as it is RN anyway.

mellow crater
#

Anyway, the boss dreams have to appear more often: I personally sleep almost every night and never saw any of them

autumn idol
# quartz totem https://discord.com/channels/391142601740517377/1202312684364910612/130312398643...

I think forcing the player to sleep just gets overly complicated. While my suggestion was to make the boss dreams "unmissable", what I really meant was to make it easier for most players to experience them. I think having them occur during the first sleep after a boss is a good option since most players will sleep at some point in between boss fights (unless they're speedrunners or just never bother to sleep).

eternal pecan
#

What's the reason for not being able to carry ores through a portal? I'm new to the game and I feel like its unnecessarily difficult. Is the point really just so that you build a little base near ores to craft things then move on rinse and repeat? Personally find it to be a really boring and dragged out process

mellow crater
#

I think it is a way to force you journeying around the world, which is a part of the gameplay I enjoy (I am weird, I know)

But I think this is a good thing they made it optional (world settings) and didn’t force to journey from the far-away ashlands where navigation is a very hard business

hexed jewel
#

i think that's the point--forcing you to sail/walk more, to transport the metals essential to advanced crafting (so no matter what, you're having to move the metal without portals, whether you harvest the ore and bring it home to smelt & craft, or bring the metal you need for the crafting stations once smelted to use the metal on the site of harvest, either way you're having to manually move metal)

mellow crater
#

It forced me building little villages in order to store ores and lighthouses for navigation at night or with bad weather. Such a great improvement it was for my little kingdom!

#

But I believe not everyone is enjoying this part of the game the same way as I do xD

eternal pecan
#

I don't think the game needs this to force you to explore more. You'll be travelling all over to find the ores and bosses and pretty much everything already. And you're kind of encouraged to build new bases in different biomes for max comfort level and just being closer to the new content in these biomes as you progress

#

Had no idea it was an optional setting though or that it would be a problem for me when I started lmao

#

I'm guessing I can't change it on my current world that I'm playing?

hexed jewel
#

pretty sure actually you CAN

#

each time you load up the world in fact, pretty sure you can change all world modifier settings as desired

stiff stag
#

Yup, world modifiers can be changed on the world selection screen whenever you want.

hexed jewel
#

if something like the sleeping bag/tent were added as has been suggested (including again recently) that could build the case for an debuff/buff to incentevize regular sleeping

eternal pecan
#

Ok glad I'll be able to change that setting. thanks so much for the info!

toxic dawn
#

I like the restriction for the challenge and making it fun and rewarding for good logistics and engineering projects such as bridges, cart paths, docks, and canals

stiff stag
#

I'm fine with having to manually take back the metal to base the first time for it to be used (why shouldn't some of the most valuable resources in the game take some time and risk to return with?), but after the fact it becomes a chore if you want to move to a new base for instance. In that case I would briefly turn on the setting then turn it off again.

eternal pecan
#

I guess I just don't feel like adding like 20+ hours to my playthrough hauling ores and building all those extra things. Interesting that people seem to enjoy it though.

toxic dawn
#

Different people enjoy different aspects of the game, I don’t find that odd. I took 675 game days in my current world to even get to ashlands

stiff stag
#

I wouldn't say I enjoy it, just that I understand why it's a thing and am fine with that decision.

quartz totem
mild hinge
#

Doing a quick search, I see that the suggestion along the lines of Crossbows staying loaded, even after stowed, has been suggested before. Has there been any acknowledgement or info from the Devs regarding this? How recently were Crossbows added anyway?

toxic dawn
#

They were added with mistlands, and I don’t think the devs have any intention of changing it so they stay loaded when stowed

quartz totem
#

Not to be that guy but, iirc, "that is/was intended". I can be done the other way around, they just "don't have the time". (not roasting, but kinda is roasting xD)

toxic dawn
#

It’s 100% intended yes, wasn’t trying to imply otherwise

mild hinge
#

I can accept that "this was intended" is an argument to be had, but even if that is the case, I would like to have control over when I load the weapon. The middle click/alt-fire isn't assigned to anything as far as I can see, make that the reload command

#

Or even the primary fire button, if the crossbow is unloaded, clicking the fire button starts the loading process

quartz totem
# toxic dawn It’s 100% intended yes, wasn’t trying to imply otherwise

They said that a few months ago.
I say "it was intended" because it seem that their coding for many things are just recycled "reskins" (somewhat an spaghetti, sorry guys xD). The same coding that goes into stowing a sword goes into a crossbow, therefore you cannot maintain it loaded because the sword can't have a load.

mild hinge
#

Well, that makes sense; I can accept that explanation because it's "we're doing it this way because of ease of coding" vs "we are doing it this way because we have a game design philosophy that is in line with it". Gives some wiggle room for them to come back and overhaul it at some point

quartz totem
#

Hence my pet peeve with the workbench, cauldron, forge, etc, all of them having the same coding (only split by a "wishlist"). I reaaaaally hope they change that in the future, be it 1.0 at least. xD

mild hinge
#

I mean, Iron Works Gate isn't the same as Coffee Stain Studios, but if we use Satisfactory as an example, they did a lot of overhaul before they went 1.0, so assuming they have similar standards, I'm not worried in the slightest

toxic dawn
#

It’s more likely that it’s coincidental the coding is already that way in this case though. Crossbows are pretty balanced as is, and crossbows aren’t actually meant to be kept under constant tension anyway

quartz totem
mild hinge
#

The trade-offs between crossbow and bow vary by game-to-game. In my mind; the raw rate of fire if you were constantly firing your ranged weapon, a Bow would have a higher rate than the Crossbow, but the Crossbow has the advantage that you get to pick and choose when you use your downtime to load, vs a bow you have to draw it right before you shoot every time

#

And in a game like Valheim where Stamina management is critical to all forms of combat, I think it's not unreasonable to have better control of when and how you load the crossbow to better control combat flow

toxic dawn
#

True but this game also buffs crossbows with greater damage and much higher projectile speed and zero projectile drop, which are significant. It’s better to think of the crossbow as a sniper you have to set up and brace, rather than constantly be on the move with

mild hinge
#

I can't argue with that. At the very least I just want control over initiating the loading process because the way I stow and unstow weapons constantly to remove my movement pentalty, I'll constatly be loading the crossbow even though I'm not yet ready to make the shot

toxic dawn
#

That’s fair and it can be annoying to constantly have to watch the animation

wet drift
#

This is just guessing, but wouldn't one of the greatest advantage of a crossbow Irl be the ability to turn around while it is loaded.

Valheim already allows that with bows.

granite geyser
rose swan
#

Would it be crazy if magmafish had a chance to give a random enchanting stone? gemstone? 🤔

peak bronze
rose swan
lofty wave
#

Gemstones?

peak bronze
rose swan
#

Much better!

tranquil shoal
#

Would love to see the obliterator recycle things into raw mats (50% return) and then you can choose to make it coal after.

hexed jewel
#

I think a way to add renewable stones would be awesome, esp. for MP servers where the total available gems is fixed but the number of players demanding them isn't--by my math the average world (given the probability per chest, probability of each chest x 20 apparently consistent number for fortresses per world) yields about 23.67 average gemstones of each type

#

which PROBABLY (ASSUMING 'average results or better') is enough for anythiNG ONE player could ever want...

granite geyser
#

A single world is enough to gear up a team of five players

hexed jewel
#

but yeah, having such a core game mechanic is the core weapon progression be locked behind a reasonably reachable finite amount like that, and one RNG-based at that, and NO renewable alternative, not even a highly RNG based inefficient one like fishing, just don't sit right with me

granite geyser
#

You have never and will never need to craft and especially upgrade every single weapon

#

So it's assuming each player will stick to 3-4 weapons

rose swan
#

Hear me out- maybe this is a stretch. But what about players who play on hardcore who lose items on death? Not saying we should have features to accommodate very small groups, but maybe it’s something to think about?

hexed jewel
#

yeah that's a good point about the very real possibility of item loss I hadn't even thought about

lofty wave
#

The limited amount makes gemstones feel much more valuable than other resources

hexed jewel
#

that's true, but an RNG fishing addition HARDLY substitutes--it will never be more efficient than a trickle

rose swan
#

Side note, and only because I’m curious… if you craft an enchanted weapon, do you have a chance to craft two? 🤔

hexed jewel
#

i'm 99% sure you should since it doesn't seem any different than standard crafting to "enchant" a weapon

lofty wave
#

Gemstone weapons should have the same chance as anything else

quartz totem
granite geyser
# rose swan Hear me out- maybe this is a stretch. But what about players who play on hardcor...

That is true...

But we also have a portal that makes all things portable when there's a setting that does the exact same thing and makes that portal useless

A setting that disables the map making the cartography table useless

a slider that tunes difficulty down and makes combat a non-issue

Using other modes is irrelevant as examples/points. All features are purely based on default settings

hexed jewel
#

it's not hard to imagine 'vanilla' setting scenarios where items are irrevocably lost though so the point still stands--accidentally sailing off map edge, chest breaking without realizing and stuff despawns, accidentally loading into a catapult, spears (self-explanatory), etc.

pliant sorrel
#

Idk if it’s just me, but is the damage of the dyrnwyn not that good (except slash), and fire part make no sense?

#

I think the hassle of getting it just somehow doesn’t pay off

arctic wharf
#

Hot take... valheim is not a very hard game (on default settings), many players just are not very good at games Ragnar_laugh

granite geyser
#

It's a hard-to-swallow pill

hexed jewel
#

i'd say it's not hard IF you pay attention the lessons it teaches

granite geyser
#

Many still think raids are dangerous.

You can literally kite away all of them and done as the main danger is the dmg done to your base, but their objective is you, not your structures

arctic wharf
#

If I can get by and I am the sort of person who never uses potions even 🤭
It definitely is not that scary.

stiff stag
#

I only see it as dangerous
1.) in a first time playthrough when you haven't learned any tricks and strategies yet, and
2.) when you put yourself into a rough situation
The majority of my deaths have been from the latter, making poor decisions and getting myself into impossible to win situations, or when I try to stay and fight instead of just running away.

#

Other deaths come down to just poor timing on blocks and dodging, or not pacing my attacks with enough time to block or dodge an incoming attack.

long glacier
#

I will very intentionally fight everything that moves, fully understanding how stupid it is. But it’s fun and I can avoid death often enough so I will not stop

arctic wharf
#

I die plenty, don't get me wrong... I am careless and probably never prepare enough hahahaha Ragnar_laugh

But death in valheim poses very little in terms of difficulty so long as you abuse portals by always having one near by. It's on the level of save scumming in my opinion too ensure victory... because returning to your spot is around 90% just walking through a portal.

#

Extra so when skill levels mean nothing to you if you pretty much ignore skills like me.

long glacier
#

I would be more careful if I played with higher death penalty, but I prefer being able to quickly get back into the action when I make a mistake or underprepare

#

skill drain is a nice thing to have some punishment, but it doesn't hugely matter

eternal storm
#

So I had this idea about making very small items like seeds or candle wicks not take an inventory slot unless it's a full stack, because to me slots represent encumbrance, and such items are not awkward to have on you unless they're too many.
They could go on a special part of the inventory that takes a virtually infinite amount of all such items and only moves them to the main inventory when they reach a full slot.

It won't fix the inventory problem but it would make it less jarring.

peak bronze
unique robin
grand sable
#

its lava not divine erasure liquid

mellow crater
#

Lava in real life is so hot that you can’t even stand close

#

I personally am happy not to instantly die when I step inside

wet drift
#

Touch lava and you literally explode.

unique robin
#

since the human body is like 60 or 70% water
and that instantly turns to steam
and is surrounded by lava
i do think that would make something explode
that is not a image i wanted to give my self

peak bronze
#

Compared to pre- and post-nerf: pre you stood a nanosecond on the edge of what appeared to be lava patch, in under second you die. Post you can stand longer on same spot and take noticeably less damage.

short wing
surreal crown
#

Can you remove Lava yet?

peak bronze
#

You can change the terrain (raise ground, dig with pickaxe, flatten with hoe etc.) in spot where is lava but it cannot be removed from the terrain.

grand sable
wet drift
#

There is a big difference between barely flowing sludge, and straight from the source glowing stuff.

#

Looking at the colours, valheim lava is above 1000C

unique robin
surreal crown
#

since most lva in game isnt just surface lava but a sea of lava its real that you cant go really close to it. thats why you see in irl footage that people where a shiny silver heat protection suite.

#

the other footage you dont see often because its gore.

lofty wave
#

#suggestions message
Fermenters have a different animation while fermenting and when the mead is ready to collect

mellow crater
lofty wave
#

Flametal armor protects against heat

mellow crater
#

Didn’t go so far in the game, still unable to farm flammetal because they are surrounded by fallen valkyries

lofty wave
#

The breastplate and greaves give +20% heat resistance each, increasing the time you can stand in lava or boiling water before taking damage

mellow crater
#

Cool ! In any case it makes sense since the metal in itself is described as the one used for god-artifacts

quartz totem
# lofty wave The breastplate and greaves give +20% heat resistance each, increasing the time ...

I think this "heat protection" is technically pointless, tbh. At first, you need to die acquire many times the metal and when you have besieged a few fortresses, you have all you need. So there are few reasons to "walk" onto lava. Because you can hop on it once, better with the feather cape, to cross small/medium lava pools and not get damaged. I think most sane player avoid being too near the lava/in the boiling ocean(prevent wetness).
I still think Ashlands need an actual overheat debuff from the weather/environment rather than just the lava. (those raining flames only do harm structures)

granite geyser
#

They also already nerfed lava by making it so it gets worse the more you enter into the center.

Before it was actually more "realistic".

Idk why they would change it further, it should be fine as it is

arctic wharf
#

Really needed that nerf though, since at times near the edges it could be ambiguous weather you were touching the lava or not. 🤭

#

And insta dieing from that was obviously very frustrating.

sacred nymph
#

Log the trees not normal cutting way, it's faster

open dagger
mellow crater
#

Useful against any enemies using fire, but I am sad there are so few of them

#

It will probably not increase with the next release xD

mellow crater
open dagger
#

it only gives you more time in lava before the damage kicks in

mellow crater
#

oh
sad
sad dog noises

open dagger
#

fire protection still existing

lofty wave
#

Fire reistance and heat resistance are two completely different things

#

Barley wine is super cheap anyway

mellow crater
#

oh yes heat resistance, misread from my part, sorry

forest plank
lofty wave
#

The lava does a lot of damage but it's usually very easy to avoid so I don't think it's a problem

vivid ridge
#

they also fixed the problem where a single pixel of lava tile would insta kill you

#

they would appear kind of unexpectedly on the ground in ashlands, nowhere near the larger lava pools

peak bronze
#

#suggestions message @sour hill Maybe he could drop Gemstones instead of fragments when defeated during raid?

amber wind
#

So I've reached the plains, kitted myself out with the highest level items I can make from the plains and what limited items I can get from Mistlands without defeating Yagluth. But now I'm searching for Yagluth, and I can't find his altar...nor can I find any of the runestones that reveal his location. I've searched about 1/4 of the world's plains so far without finding a single sign. In all honesty, it feels like my world is broken. Seems like something is either off, or the design question behind this needs to be addressed again. This is bordering on making the game not fun and boring as I'm just literally walking or sailing around the world aimlessly. What do you guys think?

#

Perhaps more runestones that point to other runestones so it becomes kind of like a treasure hunt, but with destinations all over the map, so you are forced to travel long distances in all directions before they reveal the boss location? It would still be a lot of exploring but at least it would not be aimless.

rose swan
#

Some have suggested putting vegvisirs in sealed towers, I think that could help alleviate some frustrations.

lofty field
#

@plain oak I like the idea, not sure about a dozen starred archers accompanying him though, might be a bit too much

amber wind
#

I like having to explore...or maybe having to travel long distances, and I don't want the vegvisirs placed on every structure in the plains...that would make it too easy, imo. But I don't like to just rely on RNG...and searching dozens of huge plains locations without finding a single one is extremely discouraging.

rose swan
#

Fair point!

amber wind
#

I was just thinking that it wuld be neat to combine the no-map vegvisir "pointing" with the map marker...maybe make 2 different kinds of vegvisirs...a minor one that doesn't mark the map, but only point in the general direction of a major vegvisir that makes the map for the boss location. Maybe you have to pay some kind of payment or sacrifice some trophies to activate it...just spitballing.

plain oak
lofty wave
grand sable
grand sable
#

an alloy found in ore form..?

plain oak
#

im not a geologist but iirc ore is just impure metal in rock

#

then again this is Valheim and the Ashlanders have been in the ruins of war for centuries, so id say ask the Dwarves

#

or the most draconic developer

lofty wave
lofty field
granite geyser
lofty field
#

You know what, I changed my mind. At that point in the game players should expect very hard raids after defeating minibosses

vivid ridge
#

i will never kill lord reto if thats a thing

lofty wave
#

There is no Lord Reto raid

vivid ridge
#

if that becomes a thing

lofty wave
#

Why not?

vivid ridge
#

dont really care for an endgame miniboss showing up to my doorstep

#

and since it would be optional I suppose I dont have to worry about it

tranquil shoal
#

Day 2 of suggesting: the obliterator to recycle things into raw mats (50% return) and then you can choose to make it coal after.

lofty wave
#

Don't suggest the same thing every day, that's just going to get annoying.

plain oak
vivid ridge
#

mistlands signals late/endgame in my view

grand sable
#

meadows/black forest/ocean = early game, swamp/mountains/plains = mid-game, mistlands/ashlands/deep north = endgame, imo....

#

so yeah

#

end-game doesn't mean the end end

molten bloom
#

lord reto raid after being able to kill him wouldn't be any harder than the other miniboss raids after you kill them at their respective equipment levels

#

in fact I think zil and thungr is probably harder at plains-tier gear than lord reto is at ashlands-tier gear

grand sable
#

Based on my foggy memory i couldn't even parry lord reto and had to resort to ranged

lofty wave
#

His damage is too high to parry without the perfect setup, but there are more ways to fight melee than parrying everything

molten bloom
#

you can parry with bubble shield which you should be using anyways because it is incredible

grand sable
#

i don't use it unless i'm running a magic build, i'm a purist..

lofty wave
#

EES diet gives you good enough stamina for melee while also being able to use the staff of protection and other magic

molten bloom
#

that's fine but I'm just saying if you are using the tools available to you then it isn't really that difficult

molten bloom
grand sable
#

well i've been able to do relatively whatever build in minibosses prior....not requiring to slap on every piece of the most viable cheese-y gear to tank one hit from them lol..

molten bloom
#

yea but the game is designed to be harder and require you to utilize more mechanics as you go on, so if you do that then it should be relatively on par difficulty speaking

#

at least lord reto has no ranged attacks

lofty wave
#

Just don't tank any hits, he's only using attacks you've already seen on charred warriors and you have space to jump and no other enemies

molten bloom
#

well we are speaking in terms of a lord reto raid where there would be other enemies

grand sable
#

I must tank everything or else i'm not a man 🤬

lofty wave
lofty field
#

It's likely that the other raid enemies would respawn as long as the raid is active. So simply dispatching them to be able to concentrate on lord reto would not be an option until the raid has ended

lofty wave
#

Kill a few of them, then damage lord reto while they respawn

molten bloom
#

I mean it would be hard for sure but I'm not sure why people are pretending it would be drastically more difficult than fighting the mountains miniboss with 1 star cultists attacking you at mountains-tier gear

granite geyser
vivid ridge
#

and seeker soldiers !

#

actually nevermind

#

i understand what you mean. you want a hildir quest boss type thing.

lofty wave
molten bloom
#

each biome has a sort of "miniboss" amongst the enemies that are rarer and more difficult : troll, abomination, stone golem, fuling berserkers, gjall, morgen

#

and in the meadows its the cascading beech trees

lofty wave
#

Beech trees are more than minibosses froggi

olive yacht
#

(i'd say seeker soldiers deserve that title a lil more than gjalls)

lofty wave
#

Now that we have actual minibosses, no enemy deserves that title at all. It just gets confusing.

molten bloom
#

I wouldn't say so because they are more akin to grewdwarf brutes whereas gjalls are more like the "big" enemy that is rarer

unique cove
#

There isn't a Mistlands Hildir quest

olive yacht
#

gjalls were the drakes of mistlands back then

molten bloom
#

well maybe not the actual term "miniboss" but there is definitely a type of enemy the devs put in each biome that fits the category I described

olive yacht
#

one direct attack (not counting the shake they do if you get too close), a very easy weakspot and not all that much HP to make up for it

molten bloom
#

I mean they aren't like super rare but less common than seekers or soldiers, and are distinct from those two so I would say they fit the bill better

#

the soldiers only have two attacks and both are parry-able

olive yacht
#

they have 3

molten bloom
#

honestly they are easier than normal seekers

lofty wave
#

All blockable attacks are parryable, and that's almost all attacks in the game

molten bloom
#

they are much slower than seekers and there is usually only one so I feel they are easier

olive yacht
#

neither are gjalls, most of the time they're dead before they get within fire spit distance

molten bloom
#

gjalls on the other hand cannot be parried, inflict a debuff that counters the feather cape, and spawn ticks which are quite annoying

rose swan
molten bloom
#

I mean it is really just a matter of opinion, but I think that they intended gjalls to be the "miniboss" of the mistlands

lofty wave
#

Even if the enemy doesn't stagger, more stamina is spent, effects play and block armor is increased

rose swan
#

Ahh good to know!

olive yacht
rose swan
#

Drakes aren’t able to be parried, correct?

olive yacht
#

you can parry their breath but i don't think it staggers them

lofty wave
#

It would be fun to parry their breath and watch them drop out of the sky, but they can't be staggered froggi

molten bloom
#

can you parry gjall projectiles?

lofty wave
#

Yes

olive yacht
#

probably same story as drakes, i'd be surprised if they're not parryable, but they usually miss anyway

molten bloom
#

I wish the mistlands had more enemy variety - correct me if I'm wrong but I believe there are only four naturally hostile enemies - and only three of them spawn naturally above ground

#

actually there is also the seeker broods, but those hardly count

rose swan
#

Dvergr are an interesting change of pace though

#

But honestly… I just don’t like bugs 😅

olive yacht
#

and intended to pretty much be an enemy at least at some points

lofty wave
olive yacht
#

oh three? back when i played it was just 2 😅 i remember gjalls getting a lot of changes

lofty wave
#

I meant the drakes

olive yacht
#

oh whoops

#

that is impressive

lofty wave
#

I ran out of stamina and nothing happened to the drake froggi

molten bloom
#

the ice mages are the most busted enemy in the game

analog moss
#

how so?

molten bloom
#

they just do ludicrous damage in a large area and also have bodyguards

hexed jewel
#

oh yeah dverger mages are scary--GOD FORBID they have stars

molten bloom
#

also I believe the only thing in the game that lessens frost damage is the yagluth power correct?

olive yacht
#

almost every cape does it too

lofty wave
olive yacht
#

so frost resistance is basically always on

lofty wave
#

That's why yagluth's power is useless froggi Where are the lightning enemies

olive yacht
#

which is exactly why frost enemies after mountains have such high damage, they have to be balanced around players always having a x0.5 frost resistance

hexed jewel
#

yeah they PROBS should change it so that frost resist is a separate thing from some new status that JUST prevents the cold/freezing effect

#

which is the main point/function of having clothing consistently that has frost resist, now

olive yacht
#

agreed~

hexed jewel
#

but that might require rebalancing various amounts of frost damage which presumably have been balanced with the way it is now in mind

lofty wave
#

At least we'd have a reason to use frost mead more than 1-2 times

olive yacht
#

like, the minimum resistance possible is x0.5, which is already massive

hexed jewel
#

right because of the way the damage resistance/weakenses system works--and def undermines the Yag power too

olive yacht
hexed jewel
#

THOUGH, my gut tells me, we'll get some new frost damage enemies/sources in DN

olive yacht
#

certainly

outer crown
#

Most likely 🙂

lofty wave
hexed jewel
#

could change the gjall attack to a lightning ball
would maybe then make the bile bag doing fire weird

molten bloom
#

oh I didn't realize it gave you resistance to frost damage as well

lofty wave
molten bloom
#

then yagluth's power really is bad...

#

idk why most of the powers are so much worse than just running bonemass

outer crown
outer crown
lofty wave
#

It will be snowy but we don't need more icy enemies, or at least most of them shouldn't be icy

olive yacht
#

and even if frost resistance wasn't covered by capes, elemental damage is so so much less common than physical damage, there are meads to reduce 2 types, and the third one is extremely rare anyway. meanwhile physical has no meads, just a piece of armor (that is very popular for obvious reasons hehe )

#

so bonemass vs yagluth is kind of a joke

molten bloom
#

armor also reduced elemental damage I'm pretty sure

lofty wave
#

Armor reduces all damage. It would be weird if it didn't

olive yacht
#

the wolf and fenris armor chests have frost resistance yea

hexed jewel
#

I expect there will be a little frost, but not all frost at all, much like Ashlands and fire

molten bloom
#

for yagluth's power to be good it should stack with other resistanced to make you basically immune

lofty wave
#

I suggested that yagluth's power should be applied in blocking. This would make it more unique to bonemass and blocking resistances already stack with normal resistances (serpent shield + root harnesk BoarHeart )

molten bloom
#

honestly a lot of the powers need rebalancing

olive yacht
# lofty wave Armor reduces all damage. It would be weird if it didn't

(it used to not affect elemental and poison damage before hearth & home, and that change was afaik only made because multiplayer scaling was changed - it no longer increases the enemy's health, but rather its defense (the displayed damage numbers pretend the enemy's defense is still 0)
so if elemental damage was still unaffected by armor, elemental weapons would become a lot more powerful in multiplayer)

outer crown
molten bloom
#

elder is pretty much worthless because it very slightly buffs one specific action that doesn't really need it, moder brings wind to the back of the boat that is SLOWER than having it on the side, yagluth isn't very good as we just discussed, and fader's ability just got bottled into mead form

hexed jewel
lofty wave
molten bloom
#

ik but it's just very odd that they would take a boss power that should ideally be unique and add potions that do the exact same thing

#

it isn't really a bad power - just very boring

#

it would've been nice to have an offensive power because they are all either defensive or utility based (the queen is kinda offensive with the eitr regen)

olive yacht
#

also the pickaxe damage. for some reason it doesn't work the same as the elder's power and also boosts the pierce damage on pickaxes

granite geyser
#

@tall surge Harvesting multiple crops at once instead of walking over them one by one while also increasing farming skill faster as a result is not useful?

molten bloom
#

I don't really see any balancing reason for why it couldn't always be sold

tall surge
granite geyser
#

And not increase the farming skill either

olive yacht
#

i don't think the scythe needs a buff, but i'm very much in support of removing any boss kill requirements from its purchase

granite geyser
tranquil shoal
molten bloom
granite geyser
#

It's pointless to use sledges or atgeirs if they won't do anything on the longterm

molten bloom
#

also you can't use polearms on certain crops

granite geyser
quick surge
#

my only issue with the scythe is that it requires silver,

olive yacht
#

i think missing out on the double harvests is a lil more impactful than missing out on the farming XP hehe

quick surge
molten bloom
olive yacht
# quick surge my only issue with the scythe is that it requires silver,

i think that's the good part, because silver is softly locked behind a boss.
getting it the easy and intended way requires bonemass, but if you get either lucky or know what you're doing, using a few tricks, you can get it way earlier, and so if silver is the only thing gating the scythe behind bonemass, its acquisition time and experience can be very different from player to player, i like that

tranquil shoal
olive yacht
granite geyser
molten bloom
granite geyser
tranquil shoal
#

Listen, rianu. I genuinely dont care what you have to say. If suggestion isnt for you, move on.

granite geyser
#

It proves that not using scythes is indeed worse

olive yacht
#

it is, i'm just saying that's the lesser of the two downsides

#

or 3, counting the harvest radius

molten bloom
granite geyser