#suggestion-discussion
1 messages · Page 21 of 1
Then it wasn’t persuasive
Necks being tameable can’t be compared to my idea
Whoever gave me thumbs down: care to explain?
The devs are the ones making the game, so they get the final say.
I mean that’s true before and after reading my message
Hey, Imma say one thing, (I read some, but not all xD) (Also it's not sarcarm or to offend). You could have the most glamorous idea, the most ideal one; that's for you. Unless you start your own company or be part of the team, it's unlikely someone else will envision your point of view the way you think. xD
Yeah that is the most likely scenario
But I bought the game, played the game and I am being encouraged as a player to share feedback, so this is what I am doing
If players suggestions would be futile why would devs literally demand them
That gives you absolutely 0 say in how the developers choose to design their game.
I don’t have a say and never said I have one
However, that does not mean they won't listen. Being implemented takes more than just "ideal" and that costs money and time. Adjust what exist could happen in a scenario where it flopped or a total revamp. (just like what they did with the food system afterwards)
But I’m still allowed to give suggestions no?
Your allowed to give suggestions, and we’re allowed to discuss those suggestions
What’s the deal with the food system?
And I would like to hear some constructive counterarguments
Iirc they changed that each food provided either a max health or stamine and not all mixed and random
But there are none however
Mmh yeah the food system now is very good
In older versions, food would generally give a similar amount of stamina and health, but now they give one stat much more than the other so you can choose if you want more health or stamina
The devs want to make a brutal survival game instead of a more casual one, and leaving the bosses alive, forcing you to run through dangerous areas to recover items alines with that
I really doubt that was their intention by keeping the bosses alive. I would much rather think that they didn’t give it all too much thought than your statement
This discussion is happening for a while. But there is a point which makes the difference. Smiffe gives feedback to almost/many suggestions. Also if the Dev team is now worried about next update, a tweak regarding how the boss fights work are a thing for the future anyway, and that if they, as a team, see a reason to change it.
It’s lasted a lot of updates and seems reasonably simple to just change so I think it’s intended
Valid
I would really love for my idea to reach someone intern
I would accept any answer but to just be seen
Your suggestion has been seen by a dev. Smiffe has given it 👎
Oh ok
I mean can I somehow get an explanation from him just so I know
But if he read it and understood my idea there must’ve been something that wouldn’t go well I guess
Don't get me wrong, I like valheim (the genre survival most of all) but I must say that they reused many things in the game, like the cauldron, crafting stations and all other interfaces because they were focused on something else. And i'm likely to believe that it works until a certain point, but they are likely to change those interfaces (hopefully, tho). So players address those "problems" with solutions and they analyze it.
However a suggestion must fit into how they envisoned their game.
If you’re lucky Smiffe might send a message here, but there’s nothing we can do to make that more likely.
As long as it doesn’t negatively affect the player experience I’m fine with it. My suggestion was based on something I personally was not sound with
Ok
Regarding the next update, the DN, I hope they add new enemies, enemies that are not just reskins (charred's family but warlord). I want mobs Like morgen, Unique in design and mechanics (tho the lootable is meh). I had made a suggestion about a mob here #suggestions message , that I think it would be a nice addition, however if that differs from their ideas, they don't own me an explanation. xD
Never said they owe me one
I didn't mean to direct to you. ^^
But I mean we both agree that getting an explanation would be cool
100%. that's too difficult to be done, tho
Up until now I didn’t see any striking counterarguments if you know what I mean
And I am not trying to be defiant
break's over, I may catch up later xD
Take care
I’ve already brought up how later bosses can take a long time to kill, and if a player dies near the end of the fight they’d lose so much time. The problem is that a player in this situation would want the boss to stay, but in your situation you want the boss to despawn, so neither solution works for everyone.
Hm if people would actually rather have the boss not despawn then that’s just that ig
regarding that, Take for instance Fader, the final boss. I would not mind summoning it again, but I rather do something else than spend another 25 minutes to kill him when I died and he was only 3 hits away from being defeated.
It would be even worse if you died to getting stuck under his head like I almost did, or died in some other broken way.
I mean if you get this far once you surely will get this far again
Yeah and then the boss would despawn, you can take a chill and summon him again whenever you feel ready
We don’t want to take a chill, we just want to finish the fight
ok ok I have a counter argument. Sailing is the most boring and annoying activity after you discover most of the biomes and the bosses, tho for the first time is adventurous. Same for bosses (mostly late one)
Teleport
Exactly. you can teleport. why would I sail allll the way again to that spot?
You don’t have to?
thats the same as having to fight the boss over again, with full hp
Not in my opinion and it really isn’t
No portal/no map is a lot of fun if you’re into the grindy side of valheim
But ig I understand what you are trying to convey
Unless you died and didn't settle a tp back. I would not, at all sail to a spot where I have a tp connected
THATS WHAT IM SAYING
You haven’t said anything about no portals or maps?
Point of the game is not to finish it goddamn it, the grind is always the fun part
Haha I know it was irrelevant to the discussion
No but like that the grind should be appreciated
If you enjoy, its no "grind"... I also see your point xD
I mean now relating to the boss
Only so many frost caves for fenris you can do without calling it grind💀
You guys would not want to start the boss fight over again, I definitely would
but for certain things (like sailing to already visited places is not my thing). That's also a "negative" part of valheim, previous biomes become obsolete.
And I wouldn’t have to see a health bar when I’m liking miles within his range
I can understand, or farming wood ofc 😂
That’s why no map makes it interesting, so you have to cross oceans and know where you are without Viking gps
Yggdrasil GPS you mean xD
Pls read my idea in the suggestions and tell me what you think
gtg peace o/
I got lost and had to look at someones spot under the tree in a screenshot💀
Uh personally I think bosses should stay because for me personally I haven’t really had trouble getting my body from a boss
Hm ok, but even apart from that I just think it’s better to have them despawned
What if you accidentally summoned the boss and are way too underleveled
You can safely take your items and come back later
Like no chance
Safely through the swamps or mountains or later biomes? I sincerely doubt that
The game is not easy Peasy
If you placed a portal too far away that’s your own fault
Valid
That’s why I play no map/no portal. You don’t dare go anywhere underlevelled/underprepared
Still I think boss fights should go from beginning to end
In every game it is like that
I don’t know man I think you’re opinion is just in the super minority
True that 😂
Go make a mod or something if it’s what you want that badly
Man I’m on Xbox unfortunates
If you got yourself in a situation you cannot get out of, you can always restore a character backup as a last resort
I actually haven’t thought of that 🤣 thank you kind sir that should do it for me
Mark
@dim frost we have armor with mana already. or do you want something diffrent?
Maybe Gremin meant armor that increases the player’s max eitr, not eitr regeneration.
I understood it to be armor which provides a min amount of eitr
#suggestions message @long skiff you can already do that?
#suggestions message @long skiff You can use the bind command to do this already
Use the command bind y headbang in the developer console. https://valheim.fandom.com/wiki/Developer_console#Enabling_the_console
use resetbinds if you want to use y for something else
it also works in the chat, no need for the console
I don't know which commands do/dont work in the console
well, now you know that bind works in chat
Thanks 
That's amazing!!! Thank you. I was hoping it would become a setting that shows in the controls hotkeys interface. I will use the bind command for now, sounds great.
Lol, the base is a fortress..they spawn inside the walls...so it's a bit more sketchy to kite and avoid them....we lead them out double gates into a pasture with bonfires. The point wasn't so much about the destruction, but that there needs to be a point to mounting heads and trophies besides "oh cool, another troll head....thanks"....chest waste
If you don't like them sitting in chests taking up space then simply either toss them or put them in an obliterator. There doesn't need to be more uses for trophies anyway (especially when their primary purpose is literally just for decoration), just an unnecessary "solution" to a problem you created yourself (not to mention the suggested use is obsolete when work benches and other objects already prevent spawns around them by design). And if the destruction wasn't the main point (and is something completely avoidable with existing means), then why even bring it up? It made it look like the real reason for the suggestion being made in the first place.
I feel like inventory clutter happens in every game of this type and theres no need to fix it. Find wood to build a temporary chest or drop stuff idk.
I think that adding extra trophies for starred enemies would be good as long as the drop rate is lower
The drop rate wouldn't need to be lower because the starred enemies are already rarer
Not a fan of rare enemies having rare drops on top of that.
Lower chances wouldn't do much, you would still have two other trophies taking space from each starred mob.
Dedicating entire chests just to store trophies just because there's too many of them seems like adding more layers to an "issue" (inventory management). And if you were to obliterate/thrash them, why having them at all then?
Yes, I meant what @lofty wave said
I know what you mean, but personally I wasnt going to obliterate a rare drop.
I think the more likely thing is to have a logbook tab in the inventory that tells you how many 2 star trolls you have killed, for example, among other fun stats.
I am aware the extra trophies is not a thing that will be added because it will upset certain people.
Besides, the most pressing issues for myself personally, are raid AI issues, farming, and the ocean.
How come boars can't eat mushrooms? Wouldn't it make more sense if they could, like pigs do in real life?
They do?
Wait what
We tried to feed them mushies before and they wouldn't eat them
They were tame.
That was like a year ago or so, maybe it's changed since then, idk
They eat Mushrooms, raspberrys, blueberry's, turnips and carrots
Ok then, nm
Thank you
But only the red ones, not the yellow ones I believe
Yes
Why then, instead of a drop, we could smush/merge the ones we have together in a ratio of say 10 trophies make a 2⭐ and 5 of those make a 3⭐? it would allow designers to have their trophies and reduce chest space.
@hollow maple there isn't
#suggestions message Because it isn't a root effect/immobilization. The enemy is staggered, meaning they can't move themselves in that state, but it does not mean an outside force can't still move them.
The description of the klossen (the jade flametal mace) is literally "If the force of your blow isn't enough to knock your enemies to the ground, perhaps the primal roots will hold them down for you." And the effect is called immobilized so idk what you mean they are just staggered
Oh, if it's an ashlands weapon then that's my bad for the misunderstanding (I haven't gotten there yet and I know people use roots/stuns/slow/stagger interchangeably sometimes so just assumed that's what you meant).
Yeah I can see how that can be unclear my bad I'll edit my suggestion to make it clear
Thanks for the explanation. Odd that it doesn't already work that way with that as the description.
Yeah idk if it was just an oversight or if it's intentional
@finite vapor arent charred enemies skeletons?
why would a fleshless thing be weak to pierce?
why wouldn't they be weak to blunt then
sadly its not very balanced then since pierce is kinda garbo
no reason to use a knife or spear there
Use Ask armour for more pierce too
cause bones are known to break from being hit by a blunk heavy object
they are not known to break from stabby stabby by a knive
think ur missing the point, im asking why arent they weak to blunk if regular skeletons are
oh i read that message wrong
theyve been heat treated
metal skeletons?
nevermind disregard
One would think that charred bones are even more likely to break and shatter..
@cold lake @icy island
Won't happen
i would have liked the spirit weakness if there acutally were more weapons in mistlands that deal spirit damage
Two are enough.
And unless those other options also had frost, mistwalker would still be the clearly best choice.
Spinesnap has a slight advantage over it because it's ranged. But frost still makes mistwalker superior
Crystal battleaxe is good for 2-star charred warriors because it has very high damage and enough knockback to keep them away
#suggestions message Nonono. Devs got it right. Bow mains need to chill out at least in one biome. Also I guess that was an intention to make ashlands hard until you put your hands on magic weapon.
i find it stupid that there are basically two frostners and they are insane, no need to use other weapons basically because it's just the most easy with mistwalker/frostner
Ooh I need to get myself a new mistwalker
frostner says hi
safer cheaper on stamina and more reliable; frost go brr
It won't do as much damage, killing the warrior would take too long
The frostner's secondary attack would do more damage in a single hit but you can't combo it
i think you're wrong, frostner only does about 30 less dmg but costs half the stamina and the attacks are significantly faster
should be overall equal or more dps. esp if you do animation cancel 4 hit combo
The fact either of you wanna melee a 2 star warrior is crazy
I usualy don't use magic and they're resistant to pierce so ranged weapons would be too slow
#suggestions message Are you part of Monarch?
bow 100 frost arrows go brr
Even with frost arrows you do almost entirely pierce damage, and I usually only have bows 20-30 by ashlands
#suggestions message There's core wood and essentially grass roof pieces. Can you elaborate as to what else you want?
Think he means roof pieces with actual green grass and not the yellowish hay type roofs ingame
Ah at bow 100 you can fire fast enough to do enough damage. Also frost arrows are mostly frost damage so it’s better than using pierce arrows. Using a bow like spine snap also does a huge amount of spirit damage too. Try getting bows higher and you’ll see how busted it is when fighting anything.
You still will deal more pierce than frost because bows deal pierce. Although the bow skill is weird and increases your DPS by 5x more than with other weapons so lvl 100 bows is really powerful into everything
I don’t run bow builds because I have more fun hitting and dodging/parrying at close range
#suggestions message Better spirit or fire arrows would be nice but we don’t need a feather cape that jumps even higher, it would be too much to be useful against most enemies
I agree. Better fire and spirt arrows please
Good one. I edited the suggestion.
yea its a bit of a shame since the highest 3 levels of arrows are all pure pierce; needle->carapace->ashwood
crossbow bolts are in an even worse situation with no elemental bolts at all. not sure why they're so against it, it's a nice use for crap like freeze glands and obsidian and oozes.
more uses for sulfur and proustite powder and charcoal resin are very welcome !!!!!! currently its throwaway garbage after a couple of lava lamps 🙂
#suggestions message You can use the resource rate world modifier to get more dyrnwyns
I could, but that's something entirely different. I could also spawn them. There are workarounds, but not satisfying ones.
I'd prefer they remove C.resin (more uselessresin??) and proustite powder and change to sulfur in said recipes. (I hope they have more uses for them in DN)
This would actually be so wonderful
#suggestions message ooh I love the idea, instead of having mountain caves v2 we can have an underground tropical jungle growing below deep north with many mobs
#suggestions message missing weapon types in each biome is intentional. Knives have been present in every biome up until Ashlands, so it's perfectly fair that knives are one of the missing options this time around.
And we got, not one, but two knives in the biome that's just before
Also, most gear gaps are a good way to encourage usage of other weapons. Especially when attack speed is way too powerful in ashlands with the axes being a testament of that, having another high-speed weapon would just make other weapons worthless to use
Also x2, you're not "losing all skill levels", that doesn't make any sense. Literally nothing stops you from using skoll & hatti in ashlands.
If you don't use them and leave that skill to waste then it's 100% up to the player, not the game.
Perhaps with volcanic activity and a warm streaming lake in the middle
Technically the sickle in Skoll and Hati isn't a knife
It's enough that it's functionally one still
@olive yacht black marble are literally the most resilient pieces in the game
i need MORE
You don’t need more. Your walls aren’t supposed to completely resist enemy attacks, if they could you wouldn’t need to fight anything in a raid. If you really want something stronger, make a terrain wall.
i'd love that
I can't comprehend the need to have an impenetrable and completely indestructible base...
Why not just disable raids or just turn enemies passive if the point is to no get any danger? The options are right there
I think it's because some people are fine getting attacked themselves, but having their house they've lovingly constructed destroyed is not fine with them.
The solution to that is to go out and fight or kite the enemies around until the raid ends. The only reason they destroy your base is to get to you (at least while you're still alive).
@hollow maple the minimap shows biomes and now the actual map for the most of it.
If the map would update as you terraform, it would create a lag-fest on computers with lower end GPU's
@gusty notch it's so the stair matches up with other stairs in the game 😅
There's a weird disparity between the fact that defences you spend hours of time and tons of materials on building can be razed to the ground in minutes, while an earth wall raised with a hoe and some stone is impenetrable. The only reason do do anything other than earth walls is aesthetics, and this is why many want stronger walls. Because earth walls are hella ugly... Personally I put a palisade on top and later use them as core for stone walls to hide them. With the upside of enemies wasting their time smashing the dummy wall until the raid is over. 😄
Maybe there could be more enemies that destroy terrain like the lava blobs
I don’t care much about strong walls, I run outside so nothing gets destroyed in a raid
Oh gods, that's some nasty thing in Ashlands I haven't met yet. But that sounds like a very bad idea haha
I also run out to meet most raids, unless I've been tending to crops and only have crap foods or even no foods active. Had one stupid death once where I ran out to meet the trolls before they started smashing up my bridge and got oneshotted. Oops.
#screenshots message
Tbh my sharp eye says they are pixels off to the wooden stairs. The first flight of the ashwood shows no shadows. the 2, 4 and 5show 2 pixel shadows while the third shows 1 pixel of shadow. All of them (some) pixels higher but flight 1.
that's because the natural wobblyness we have in almost all materials in the game
I thought that was only for stone and B.marble. xD; The stairs don't match tho. ^^
everything is "wobbly"
Including you, you are part of everything.
Not that I (always) mind about it, but the pixels off in this case are "out of wobbliness" (tho they follow a certain pattern)
"can be razed to the ground in minutes"
I'm wheezing very hard at this...
Oh no trolls are attacking
Goes out
Done...
Wow those raids are so extremely dangerous...
Literally game-breaking. Brutal survival at its finest
To think the AI in this game can outsmart players should tell you all about the players themselves
#suggestions message Largely unnecessary since you can already accomplish that with existing build pieces, and having 2 roof pieces overlap.
Yeah, but the overlapping roofs tend to dance when looking at from a taller building and you can tell it isn't right. I suppose I'm talking about basic wood structures.
What piece could I use to do so? Don't wanna look anything up because I don't want major spoilers. Way more fun that way!
@lavish cypress That's a thing with iron
Yes
You're going to have to explain what you mean, since nothing about iron is related to their suggestion as far as I know.
What do you mean it’s a thing with iron? Is there an iron upgrade for the cooling station?
That allows you to cook multiple of something
Oh, they mean the iron cooking stations.
Make it clearer that your suggestion is about the cauldron, not a cooking station
It was pretty clear. The cooking pot has recipes like the forge does, the cooking racks do not.
I don't think it was clear at all that they were talking about the cauldron.
Oh yea my bad, I did mean cauldron
I updated my suggestion
Thank you for catching that
Bronze can be crafted in sets of 5, and the cauldron is where you craft food
It was very clear. They were referring to a recipe in the forge that lets you craft 5 bronze at a time. Obviously they meant the same kind of recipe for the cauldron to craft 5 times a food item at a time.
I thought they meant using bronze to make a station that cooked 5 at a time. Like the iron cook station.
Just because it's obvious to you doesnt mean it's obvious to everyone.
All good guys, I clarified it 🙂
"Why does everyone keep saying the defensive structure options are too weak? Don't they realize all you have to do in a troll raid is immediately leave your defensive position so the trolls attack you instead?"
"The optimal way to use your defensive structures is to never rely on them for even a second."
#suggestions message @cunning stratus Achievements are already a planned feature for either 1.0 or post-1.0.
Can't fault anyone for not finding that though, since smiffe spells it "achivements", so his messages don't show up when searching for "achievements".
The problem is that people try to make the builds themselves the defensive structures then complain when those builds are destroyed while they barricade themselves inside of them. That is entirely their own fault, especially for not using the valid solution of going out and kiting the enemies away (or, you know, building actual defensive structures around your builds and maintaining them so enemies don't easily get to your builds in the first place).
No, the problem is actually that raids are a disappointment and people put way too much value into a feature that might as well not exist and you'd barely notice it because they're too easy to exploit/cheese/counteract.
And I don't even talk about moats or earth walls.
Again, there are only like 2-3 raids that actually present any danger... And you can just kite the enemies away from your base, making the whole thing pointless as they are supposed to be a danger to you and your structures
And even when kiting them away, dodging and running isn't difficult, so even on that regard they are still a disappointment
Haha fair enough, just a wee bit of exaggeration for discussion's sake. Sure, for most seasoned players raids are pretty harmless, but when you're new or unprepared they can be destructive enough. I'v been building in a certain manner as a reaction to those first few times it happened to me - even though most of the time I just dash outside and take the fight to them anyway. And the point was the defences you can actually build are nearly pointless next to the all-mighty earthen walls. More effective and no repairs necessary (apart from some nasty thing in Ashlands apparently, but I know nothing about that..)
Most people are casuals and are going to get caught off guard by the raids because a person can miss the warning if they are looking away from the screen for a sec, and that is probably a huge reason why it bothers people so much. I also think if it started a countdown before the raid happened, plus the raid enemies having improved AI, it would be a lot better for everyone.
#suggestions message i like this a lot, especially the whale swalloing you and spitting you out somewhere random. Might be difficult to implement an avoidable whale, though, maybe move this to whirlpools or waterspouts?
#suggestions message Seems a little odd to me to have signs that cant be edited/are more difficult to edit. What would be the use of this in Valheim?
This suggestion comes from me having signs over/under chests, so that sometimes when I try to access the chest, I accidentally click the sign instead and it goes into edit mode. If you could lock the sign after writing the word, that would prevent accidental clicking
Ahh gotcha, that makes sense. Thanks for explaining 👍
#suggestions message multiple players rowing/oars/etc. has been rejected by the developers.
Awww man
Oh well. Thanks for letting me know!
Yeah the basis is that it would be an unfair advantage for multiplqyer vs solo.
Ahh this is true, yeah. That does make sense.
#suggestions message @trail owl You can tame and farm boars
Trap them somewhere with berries, mushrooms or crops
Not to mention the glaring issue that one meat type naturally does not and cannot be converted to another, as it would be complete nonsense. For example chicken and steak irl are 2 very different kinds of meat, just as boar, dear, lox, etc. meats in game are all very different from one another.
I mean, Why would sausages be more valuable than a wolf or lox health recipe?! Go breed them boars xD
And just like most stuff from previous biomes, they lose relevance later.
So having a surplus of a previous ingredient/material doesn't accomplish anything
mb mistake
Deer meat is still good for wolf breeding for what it’s worth.
Once you get a 2 star boar farm going, you’ll never run low on boar meat again
Yeah need to get that farm going too so I can keep my sausage addiction going
Has anyone ever suggested strong magic attacks for staves?
It's performed like other weapons' strong attacks, it just takes more eitr.
The ice staff seems.. underwhelming. And inaccurate. Something like this would certainly help
Yes
Ah
Thank u
The ice staff is generally good for single targets. Get up in their face and blast 'em with full eitr. Works even better if you parry them first.
I'd still prefer to fireball them to death
Is good to know though
#suggestions message The fish -> raw fish recipe makes sense since you're cutting up the fish into smaller generic pieces (in that case a larger fish would naturally provide more). The fish and bread recipe only provides 1 regardless because it's literally just the anglerfish itself as the food item (wouldn't make sense for the whole fish to duplicate). So although getting more of the food item would be nice, I can't see it ever happening because of that reason.
@dire kiln
"Make ashlands more playable"
So... You are suggesting not to change anything then? Idk why putting a suggestion for that...
Also, what is changing modifiers whenever you want a problem?
It's a personal problem that they mistook as a problem with the game. It's very common for people to do that (much easier to suggest it be locked than to have self control).
Can't comprehend why the lack of will is anyone else's problem...
Especially devs
Didnt they literally just drop a patch to make ashlands enemies more manageable?
#suggestions message I might be wrong, but I think the server has hit the cap on custom emojis. I believe they would have to remove some of the existing ones if they wanted to add more.
Yes, as I said, a suggestion to not do anything then...
There are more emoji slots. This server has enough boosts for 250
#suggestions message flat roofing already exists in the form of stone building pieces. There naturally are no flat wood/thatch roofing pieces because those don't function as valid roofing irl (so it would be nonsense to have flat roofing pieces like that in game).
flat wood roof would work irl technically and would alow to make some sort of balcony with workbenches under
edit: and it would also allow to make wooden watchtowers and or lighthouse
The wood/thatch needs that angle to wick the water away, that's how/why it works and why flat roofing with those materials simply doesn't. It's also why flat roofing with those materials isn't done irl and why it is not and will not be a thing in game.
For real, the devs made changes already despite the existing features that would allow them to have a better experience. You give people an inch and they’ll want more.
@zenith knot You can make flat roofs with Grausten
Was just about to say this. You can also get a mod called gizmo which lets you do all of that and more.
Flat wood roofing that works do exist, but i do understand that it might be hard to achieve for a random untrained someone stuck with nothing but still... i'll just mod like the others are saying even if i wanted to avoid mods...
Why not use mods to have the experience you want?
i get out of controll when i start using them XD
and after that it break my gaming experience
Ah I get that. Maybe just try gizmo by itself LOL.
haha i'll try
And technically once you get the shield from ashlands you could build a roof with wood floors without having to worry about weather damage.
great to know, thank you for the info
Is there a way to know what Viking was played in what realm? I've lost a few worlds where I cant remember what guy belongs where.
That's better suited to #valheim-chat or #valheim-help , unless you're looking to make a suggestion and just want info beforehand.
it could be a suggestion, asking before post
Does anyone know if the suggestion of adding a lead that don't half murder the pigs when moving them a long distance instead of the harpoon has been made before?
Yes, many times and in many different forms.
oki, i wont post it then 🙂
How do you make it so the #suggestions goes to a certain massage?
I think it’s the “copy message link” option
Oh ok, ty
i do.
It's entirely possible that they hand't seen today's patch notes, in which case they were asking for the ashlands prior to be nerfed. Clearly it was a popular enough request.
You can also put roof pieces underneath a flat wood floor of a balcony. The floor itself would be damaged but everything under the balcony would be considered sheltered still.
Players aren't tied to worlds, so there is no existing option for that other than using naming conventions to make it more clear which world/character pair you were using. A "last world played on" bit of info for each character could work though, although that won't necessarily always be the main world for that character.
I agree, Thank you Stranded At Sea. If you ever need a ride back to shore ill be happy to help.
Has Smiffe ever voted 👍on a suggestion?
Yes, and sometimes he adds ❤️ too
Oh damn
That's right, I remember now
Oh yeah, he does from time to time for sure.
#suggestions message @nocturne solstice As far as letting new players see existing map markers/points of interest, simply place down a cartography table at world spawn, then use the character that has explored the map and share their discoveries.
I don't understand what JakkieMocha suggests
Just info on the character stating which world they were used on last. It's in the case of having multiple characters/worlds and forgetting what the main worlds were for ones that haven't been used for awhile. The alternative currently is to test a given character in every world until you find the matching one.
Sorry. I am returning to the game after not playing for a good long while. what I mean is I lost my progress on my main guy, because I couldn't remember what world I played on. if there was a way to tell what world, what guy you played with that you created. it would help when playing older saved realms. the cartography table would work but only if you have the progress to place one.
how did you lose your progress tho?
You can tell if that character has played just by logging into the server an looking at the map. Spawn at the stones with nothing cleared on the map it means the character has never played on the server
If they spawn somewhere else they have played
The point is having a quicker/more convenient option, not that no option exists.
And I just covered that an existing option is having to check each world until you find the correct one.
There is a command for that actually.
You can login on a new world with a character, enable the commands and type in stats
Then your character will tell you alot of stats.. worlds played on for one 😎
Does it matter?
I don’t know I feel like if you feel that strongly about the changes and playing the game, you should be up to date on that kind of stuff. Just my bitter take on a situation I believe didn’t need to even “fixed.”
Just wondering
I think I saw one post he liked about more build pieces or something not too game changing
Well after a minute of learning how to allow console commands, I did see what you mean Smiffe. since its already in, how could we display that on world or character selections screen prior to loading into the realm to speed things up? and easier for non Tec savvy users?
well. game is only in Early Access atm.
so sadly you have to live with that you got atm
can't promise anything but it would be nice to have a little more information on the character selection screen
Just like how it would be nice to have some tameable necks? 
@wanton atlas that's why we are here, Thank you.
@obtuse wolf there's absolutely nothing similar on the way you handle an atgeir vs spear and especially a bow vs crossbow so getting exp in two completely separate types of weapons would be illogical
well not everything in this game is completely logical you can repair tools infinitly with zero cost same with structures what i suggested would just make changing to certain weapons easier after already using them for most of the game like the bow and crossbow. Like you use the bow for basically most of the entire game but then crossbow is kinda just better but then having to regrind levels especially on a ranged weapon that uses ammunition can get a bit tedious
like yes you can follow realism and thats great its what i love about this game but at some points you have to realize its a video game and some things need not be made very tedious to grind for
A Club and sledge fall under same category so.... spear and atgeir going under the same would be fine.
Because as far as the game is concerned they are 2 handed clubs, hence why they fall under the club skill and not their own. Spears and atgeirs, as well as bows and crossbows are each separate weapon types by design, hence why they have separate skills. If anything sledges would be split off into their own category to make more sense, not the other way around with grouping weapons that require different sets of skills to use.
im not saying the xp gain has to be 1:1. like it could be 1/2 or even 1/3 for these "similar" skills just so you dont have to start at absolute zero
Bows leveling crossbows or having them under the same would be amazing tbh crossbows are so tedious to level up
Yeah, but the other side of this is that crossbows would be OP the instant you can craft one if it was same skill.
yea thats why my idea is just half the xp gain for said skills so like u can transfer some of ur skills to the weapon but not fully
either that or just some way to level them up quicker bcs the main problem is getting these new weapon types pretty late into the game and then having to level them up from 0
yeah, it's a grind for sure.
Pre-ashlands, I'd hang on to a bunch of bone for bolts. I guess I still could use it but I'm paranoid of my shields running out.
I never talked about logical realism...
I talk about gameplay logic.
They're different weapons, that's why they use two different skills
If you want to level up spears use spears, if you want to level up crossbows use crossbows
Atgeirs and spears are clearly handled completely different from each other.
And difference between crossbows and bows is even more extreme. And the whole point is that crossbows are powerful on the short term while bows are only on the long term, which is why by mistlands you should have high skill if you dedicated yourself enough to it. Crossbows are the physical ranged solution for those that didn't want/like using bows from the beginning
They should remain separate in both cases
Im not saying it has to be the same skill im saying u gain like half the xp for the skills that are similar, and polearms and spears quite literally have the exact same left click attack so i would say they are more similar then u are trying to say.
and also even if the weapons arent that similar getting a little xp for other weapon types for just bcs ur fighting in combat and getting more proficient in combat should also be a thing just to make swapping weapons easier
it would make skills more streamlined and not so tedious to level
You naturally wouldn't gain much/any skill for one while using the other because they are 2 very much different skill sets, which is the whole reason it does not work that way irl or in game in the first place. It would be so negligible (not anywhere near half the amount) there wouldn't be any point to it. Doesn't mean anything if they seem similar when in reality they are not.
like my idea might not be the best im just one person that just had a random tought but something has to be done about the current leveling system bcs its at a point where for some skills you just stand in one spot with a marco for hours and me personally that isnt very engaging and riveting gameplay. That type of gameplay is basically like minecraft farms which also is a big problem for that game, so i just think something has to be changed about the system to have more ease of use and not a complete tedious grind.
@fervent shuttle Nice suggestions that have been made before but they probably won't happen because that would mean redoing the whole game since a different engine would need to be used.
The current leveling system is most definitely not at a point where you need to create a farm for a skill. As far as crossbows go, their damage output is so incredibly high such that even at low levels, it is viable for Mistlands, and at high, it borders overpowered. I like having a new weapon that I can just take off the shelf and use it without worrying about the skill, especially if I haven't used bows very much and don't have a lot of levels in it.
@fervent shuttle the suggestion with the flowing water source i think wouldn't even be that to implementate for the Devs because of the Mud pits which can flow too, but i think it would be hard to make it flowing all the time because they couldn't make it infint because than if it flows down a hill it would flow and flow and than would overflow filling your entire world with water, but i think small water pits would be able and a nice ad to the game
fluid flow simulation in a big scale would requires too many pc resources
@wanton atlas What did you think about my suggestion with the lights and the glass? Is it something that is doable with the workload you already have with the current patches? ~.~ I kind of feel bad, when some of our suggestions add onto your hard work. ☕ Hope you have been getting enough rest.
a suggestion is a suggestion and they are all weighted the same
Ok ~.~ just don't push yourselves too hard. I had a friend that worked in a game developing team 😿 She worked herself to collapsing a couple of times. Happened again, recently. @wanton atlas plz take care of yourselves. 🙏
Yeah, limited source. Not infinite. I get that. Thank you for the opinion, I appreciate your feedback
Doesn't seem impossible though, It'd be voluntary. It wouldn't do anything until the player mined the ground down to initiate the flow just like tar pits. So I think it'd be alright
its all about scale, y can do small puddles like current tar pits just well but big streams are too taxing. Same case as current building system - the more instances y add, the more laggy its gets
That's fair
It is
@round mural how would that work for solo players?
They just wouldn't have that extra speed, you could put those oars in the seats of the boats
So solo players are screwed because they can't use a very significant feature while coop players can?
Yes, it would be a disadvantage for solo players, but they can always use the Moder skill and not need to row.
Fire sword isn’t that good
The same skill that coop players can also use and even stack with each other?
One player uses it, after it runs out another player uses it, and so on.
With four players it would be permanent tailwind.
Player 2: "Can I get fire sword?"
Player 1:"sure hands it over"
Yeah, such a huge disadvantage...
I see, that's a shame. Anyway, the point wasn't about speed, I was just saying that to motivate people to row and not have everyone be so afk. Maybe a small increase, although it would also be an advantage. If I come up with something I'll bring it, thanks.
dyrnwyn has like 6% more slash than nidhögg, that's nothing
(and its 10 fire is equal to the 10 lightning or 10 poison that nidhögg gets, except lightning is a whole lot better than fire as a damage type.)
If you factor in chance for +75 damage chain lightning, lightning nidhogg does more single target on average than dyrnwyn
What you mean "screwed"? its not like my boat would sink if there are oars. Plus (as of right now) if there are 4 players and they pop Moder's power (as you also said), solo player will still have less advantage. And as a solo player mylsef I would not mind that. xD
I really don't understand this "conflict" about MP vs SP (mostly about boats). If there were features that stopped/halted me from progression, sure I understand... but to me its not a big deal
but to the devs it is, its a not meant to be a game that focuses on multiplayer features
I could see a specific "go faster" seat being useful in solo, just means you need to sprint back to the rudder to avoid surprise rocks. Would also make travel a bit more engaging and risky. I understand the devs are against it, but I'd definitely use it in solo.
I don’t understand why in multiplayer, having the boat go faster is even a bad thing. I’ve seen the same reply from the same people claiming it ruins game balance but why is that bad? Who, playing solo, cares that a group of people could hop on and sail together faster?
No map no portal players don’t really have the option to choose moder and cycle because obviously sailing is a large part of the gameplay and choosing one ability permanently is the go to.
Sailing faster together would be a multiplayer feature that doesn’t affect solo sailing. Just a benefit of playing with others.
The only thing that makes sense to me about this mp vs sp discussions is when it's about dev resources, not gameplay. People not wanting dev resources to be spent on features they are not going to benefit from
I know, and I hate it. Forsaken powers should be individual.
But moder is one of the ones that make sense to work how it works right now.
And still, the fact that it does work how it does means that oars for multiplayer have 0 reason as extra players can already contribute in the sailing
I think you’re oversimplifying it. Most players out of respect may let others have the sword but that doesn’t change the fact that they or others may still want it and can only do so in solo separate from the server rather than with their friends.
If people want other players to help sailing then make them use moder's power.
There, they got their purpose on the ship
No need for oars.
A button press every 15 minutes, great idea, thanks
That makes sense to me. Although I’m not sure it’s the people and the devs that deem that players should not benefit from it as an excuse to not allocate the resources to implementing it.
Imagine extra players being able to row AND also stack the power continuously.
Yeah, super fair for solos
Can't understand why is so hard to accept "no"...
I (speaking for myself) accept the no, my issue is only with this "unfair" argument, it makes no sense
Ok but why do solos care? They’re playing alone but they have the option to play mp like everyone else.
Being completely unable to use a very significant feature being unfair doesn't make sense?
Not everyone wants/can play coop
I’ve just seen it multiple times. I used to accept no but when I see several features being suggested multiple times and rejected on the basis of solo-mp balance, I start to question who on the side of solo balance really cares about balance for coop play that they aren’t playing.
It seems petty to me is all.
If its about non-competing gameplay, then no, it makes no sense. As said, if its about dev resources, I understand
If they were to add that then people would pester even more about more similar features, if they were to add them then does that mean the game would be essentially only enjoyable coop because of so many features being exclusively locked behind it?
Imagine wanting to enjoy something but no, you need to play coop for it.
And they're features that actually impact the gameplay significantly, they wouldn't be things that you could just ignore, you are actually being left out and cannot enjoy them because you're on your own
Yes it is 100% unfair.
Especially in a game marketed as single player with optional MP
Yeah, but that would be another discussion about other features where I might agree with you. Thats irrelevant to the discussion about this feature
I just truly do not get, why I would care (i play mostly solo), if others playing mp on another server could sail a little faster
A multiplayer feature being enjoyed by multiplayer enjoyers only seems like a natural compartmentalization to me. I get that implementing features that players want may lead to others wanting more features, this is just a particular issue that has me confused why a supposed solo crowd is invested enough to care that other people can help each other sail instead of afking while a single person sails still.
It would be a different story if solo players competed with groups on the same server. But does that happen?
It could happen. But does anyone care whether or not you can sail faster than another person on a pve game like this?
You are asking why a single player-focused game is being added more advantages to coop (the optional mode) is not a bad thing...
@blissful hedge
I mean that is the advantages of irl boating. More people rowing equals better speeds.
Plus it brings people together for a unified gaming adventure.
Re-read everything
Yeah, we are going in circles here, its clear that we do not share a perspective on this. And since this is purely for the sake of discussing (as the decision has already been made), I'm going to leave it at that. Have a nice evening.
well. it's a discussion in the end
we won't add rowing so multiplayer will benefit over singleplayer
@robust light stop spamming suggestions.
first of. don't use # to markup text. it's obnoxious and you're breaking one of the lesser spoken rules we have. DON'T DO MULTIPLE SUGGESTIONS IN THE SAME POST
I find it baffling that some people still don't seem to be able to understand something that simple and basic even after it's been explained countless times. Like they still think it's about competition between players which has absolutely nothing to do with it. It's purely about it being intended as a single player focused game and adding major benefits to multiplayer goes against that intent.
I play with my friends to have fun (though the unfortunately don't play valheim) and we play games to have fun. You are taking a step to take the game (too much) seriously. I play alone because I enjoy/enjoyed the game. If they were playing it, we would be laughing about how bad one is sailing and hitting rocks or sailing to the wrong direction. Or being chased by a troll.
Also, some features are intended for MP, and playing in MP that does not prevent a SP from enjoying it.
IF, there was a dungeon where it strictly required a (at least) second player to open it <- This is unfairness.
#suggestions message @dim frost We already get a hat https://valheim.fandom.com/wiki/Pointy_Hat and a Jack-o-turnip https://valheim.fandom.com/wiki/Jack-o-turnip for halloween
#suggestions message i dunno how technically difficult that would be, but I sure would love if bolts stayed loaded until you actually unequipped the crossbow (or were "force unequipped" like when you fall in water--I guess that also makes some sense)
should add rowing, just make it 100% cosmetic lol
Just wanted to throw my two cents in, but it’s also important to remember that a game can only have so many features. Adding one thing here may subtract from something elsewhere. What I’m getting at is, if multiplayer features continue to get added, it could potentially subtract from the single player experince.
Maybe something like towing a boat sounds simple, but everything comes at a cost to some degree. Perhaps it could fit into a mod nicely 😁
Exactly, before you know it it ends up like a gta5 online or a Rockstar game where the Story is more of a backup plan for online multi-player.
One of the things I like here is the devs faith for a baseline of realism in the game. Weight mechanics ect. Now they can make it go both ways and have a reduction of speed for having more weight on the boat. Reality is one or two people on the boat rowing the large ship probably wouldn't have a noticeable effect on speeds anyway, let alone full of goodies.
You seem to have missed the part where the idea is rejected by the developers, and rianu is simply reiterating that info. And the part where it's rejected because the developers intend for their game to be primarily single player focused (adding exclusive and major benefits to multiplayer is counter-intuitive to their intentions, it's as simple as that).
The near constant requests for people being able to row the boat is just a symptom of the actual problem, which is that sailing journeys are enormously tedious. People aren't actually that annoyed at how slow rowing into a headwind is, they're just tryinb to come up with a solution for what the other players on a boat can do to pass the time.
I noticed (and read) it was rejected. And I understand until a certain point ("their game, their rules").
However I wanted to point out the Rianu made an argument that implies that a game is not meant to have fun, being either playing alone or together (also regarding some features of other games) and also that one knows everything from the game on day one.
To be honest, one of the reasons we (as players) request a lot about certain features is that the game is on early-access. Which means that the mods (modders) are not directly linked to the game and has to be added apart. And installing a certain mod would suffice many "problems" the player think the game may have.
Rianu and you aren't just informing people the developers have already rejected it, you're arguing why they are right to. People are right to disagree with your rationale for not implementing a feature.
In this case, the argument that the game is intended to be "primarily single player focused" is a terrible one, since adding an optional extra feature for multiplayer doesn't stop the game from being "primarily single player focused". The cartography table, wards, shouts, and forsworn power sharing are all examples of optional multiplayer features that somehow haven't ruined the game.
Good developers listen to audience feedback and allow that information to guide their game design decisions. The Valheim developers are no exception, as their most recent patch demonstrates.
Stranded, I'm sorry but there is no need to be so abrasive/insulting in your chat heads. We are all on the same team here. It is a discussion yes? If it's that bad mabye we should open a discord menu in the server for shot down ideas that are fs not going to happen, and direct them to that instead of the active suggestion-discussion
Agree to disagree!
we activly choose that to be how it works
yes. so adding things to do in a group while someone drives the boat is more fun feature to discuss / add. than just rowing minigame
I agree rowing isn't a good solution to the problem, which is why I downvoted.
Exactly. If the point is to find more ways to get the other players involved, repeating the same rejected idea every time is not the way to go about it.
ahhh--didn't know that, thanks for explaining!
#suggestions message just turn down the world difficulty - enemies have less health (like you’re dealing more damage) and skills drain slower
the issue isnt losing levels i personally rarely die, the issue is that some skills just dont level up as faster as other skills
yea so either just have a world modifier for people that want that or just increase the rate you get xp for those skills
Those skills don’t go up too slowly if you actually use them regularly, the problem is there’s not much reason to swim, ride or fish
well i really dont see the issue if its a world modifier either you can choose to use it or just choose to ignore it like the other modifiers
All it would effectively do is make the game easier, and there’s already an option for that. If you really want to, you be can already use commands to increase xp gain.
yea thats what i personally used but i didnt really like using that bcs it just felt to much like cheating and i just want to increase the rate so at least i can feel like i earned the levels without it being so tedious, and also for people that just dont know how to use dev commands it would be easier for those people as well.
100% agree the game should have a skills xp% slider on world modifiers. I mean why not since it's already in the game as a world key, super simple to implement. The XP gain on skills is in no way balanced at all @lofty wave levelling knives or spears is super fast and you can get 100 in a day whereas crossbows blood magic take forever and are mind bobblingly tedious, afking at low level spawners or shooting tens of thousands of crossbows bolts whereas regular bows can be power levelled by spamming wood arrows at 20% power. If they rebalanced the whole system then there's no need for modifiers, but as is its bad and some people play the game a lot faster and don't want to sit in bronze era for weeks killing greydwarves and skeles because that's the best way to level skills up. Then you get stuck with doing 50% less dmg because you're skill lvl 30 instead of 70
The whole system really needs a redesign and people have been saying it for ages
The best way to level skills is by progressing normally, you never need to grind for them
That is just not true at all I'm sorry
Playing normally your swords and clubs might get to 70-100 but crossbows and blood are going to sit around 20-30 unless you grind.
yea the main issue is that some skills you can level extremely quickly while others could takes hours of grinding or just setting up some macro
They take WAY too much effort to level up compared to other types
I just don't engage with the system and set worldkey skillgainrate 300 if I have to start lvling axes from 0 because I finally got to berserkir axes or want to lvl blood magic up, rather than grind low lvl mobs for hours
300=3x faster ftr and feels good
but like a world modifier would just put a small bandaid on it as for people that do perceive it as very tedious can decide to remove some of that grind while if you enjoy that grind you can just ignore the modifier
Yes a world modifier is a great bandaid fix while we hope and pray for them to eventually rework and rebalance skills system
There is really no harm in it done at all just like resource rate
Some people don't want to grind tens of thousands of stones and some people don't want to shoot tens of thousands of crossbows bolts
You don’t need to do either of those, you don’t need max/high skills for anything
Sure you don't but people want them
5 skill levels on a weapon adds more dps than upgrading it additional time. If we didn't care everything would be left at level 1
Why did they add a resource modifier? Reduce the grind for ppl who want to build
Reducing combat difficulty also increases the dps of a weapon. The issue with the suggestion is that it’s solving a problem that already has a solution. Why do people want high skills? It makes the combat easier, and there’s already an option for that.
I just like to see line go up, personally
Nothing to do with combat being easier several weapons just feel nicer at higher levels and it's a sense of accomplishment too and the reduced stamina cost etc
For example you work hard and level clubs up really high then frostner absolutely slaps in ashlands
Even on very hard
some people just want to minmax everything possible and also not every skill makes you do more damage
some have other benefits like crossbow having a reduced reload time
The implication here is that people "have to" get their skills to level 70-100, but you don't. I've personally beaten the game several times with skills never cresting 50, having never grinded levels. Ironically, grinding your skills up by say shooting wood arrows at greydwarves in a spawner for 5 hours is just not interacting with the skill system at all.
To my mind the point of the skillsets is you're having a character slowly get better at all the skills they're using as you play the game, resulting in a character whose strengths reflect their history. Instead you're grinding to level 100 in that skill by just repeating a monotonous task, and then running through black forests and swamps with a machine gun bow, never once getting better at the skill you use throughout the game.
Obviously everyone can play the game how they like, but I don't think reducing the time to level up skills just so people can more easily skip the whole game mechanic is going to be a priority.
well thats the thing if youve went through the entire game ur skills should reflect that and u should be at around ~70 for most skills after ashlands imo (since there will be one more biome after ashlands)
the fact you need to repeat a monotonous task to even level some skills shouldnt be a thing in the first place
i want it to just be a passive thing u build over time and it scales with you but currently if ur not actively going out of ur way for ur skills they will be way underleveled to the point of why even have them in the first place
the issue isnt difficultly, the issue is whats the point of a leveling system if it doesnt level with you
let me reiterate for people with not the best reading skills my issue is not with difficulty or needing to level ur skills, i just feel the current leveling system doesnt reflect ur progression in the game and even with dev commands there are "itemsets" that show the devs think u should have ur skills at level 70 during mistlands which in actual playthrough does not reflect that.
and yes i have issue with the core design of skills i feel they are too slow and need reworking
I'm sensing a pattern where people claim their goal is to make the overall systems better, yet they cling to objectively bad ways to accomplish that that don't fit or belong in the game. If your original idea for improving the system is clearly a sinking ship, you aren't helping your case by going down with it. I'm sure most people here would agree on improving the systems in some way, doesn't mean every idea or suggestion for it is going to be good.
so you do agree the skill system in how it is currently implemented is not the best?
then we should maybe actually do what the point of this channel is and discuss on ways to fix it and not just shoot down literally every idea to fix it
bcs im trying to come up with every idea i can think of to fix this joke of a skill system yet ive not heard a single idea from anyone that disagrees with me
They are fine with having crossbows level 20 while swords are at 70
Or they spend 200 hours in mistlands before going to ashlands
It's not every skill needs a 3x buff. It's just some of the super slow and tedious ones. And mechanics in general need to be reworked like killing harder mobs should be bonus xp over lower mobs
If you want to get clubs lvl 100 fast you make 10 lvl 1 wood clubs and go club down trolls in your mistlands armor. It's a broken mechanic
If you want to lvl crossbows you have to run around hours in the Plains crossbowing loxes or entire fuling camps
Skills system is just so terrible it needs a rework
yea having nuisance to the skill leveling by either doing more difficult taskings another great idea by like defeating a boss multiple times could give you much more xp or smth
or with other things like bows/crossbows landing futher distance shots could reward more xp
why do you keep deleting ur messages
ah alright i thought the same as well so i suppose we have a similar expierence
not sure why would keep deleting ur messages tho seems like ur not entirely confident in backing up ur words
Damn who's deleting
@solemn sonnet
Agreed point blank bow shots could be -50 but go up to 200% depending on distance
yea the game works fine but there are multiple improvements that could be made to the leveling system and that is why im discussing it to try and have some soluations
while you consistantly insult me im trying to be productive and have the game i love improve
Sadly it's how it is
like i get it most people are opposed to change but sadly that is just how things work in this world nothing can stay static forever
Yeah looks like the majority are ok with satisfactory instead of pushing for excellent
We just stick to our mods for a better experience ig 🫡
unfortunally it will probably stay that way for a while but im sure after the deep north gets released we will see a lot more qol updates and changes to existing biomes
currently my only major issue with the game is the leveling system as it just feels either very underused by players or just you spend multiple hours tediously doing the same thing
and after discussing a bit i do think a world modifier should be added and then also more xp for doing more difficult tasks should also be a thing to make grinding xp not so repetitive and boring
Valheim server discussing a suggestion instead of shutting it down?
Only when toads grow hair
Yeah sadly that's the culture, full of loyal puppies and irongatekeepers it's pointless to reason with them
yea it really feels like a lot of ideas just get shut down with no actual discussion on different ways it could be implemented or just other solutions to the problem
The only problem I see with skills (despite that enemy and weapon are pointless to the amount of exp gained) is that people think it will make a HUGE difference, when it does not. The only exception I'd say are bow and sprint(sprint is leveled up by simply playing, tho).
I find it more annoying to retrieve my stuff back (in some cases) than the lost of some skills. xD
#suggestions message Does resource rate affect crops? Just curious 🧐
Quite a few skills do make a huge difference though... not so much that you HAVE to have higher skills for later biomes, but enough that it is very noticeable as you reach higher levels. blood magic is another good example, as it can get busted at higher levels as the bonuses add up.
Skills in general have been highly debated for a loooong time here ofc hahaha... a long long time indeed, with many not being fond of them as they are now.
I know I have talked about the topic more than a handful of times by now, so won't really go into it again.
I myself personally just wish they had more content throughout the old biomes that could be worth returning for with later biome items and progression unlocks...
Then it would be interesting to explore the whole world regardless of your progression, and not just ignoring it all to beeline for the latest and only relevant biome.
been my opinion for a long time too 🤭
I find it more annoying to retrieve my stuff back (in some cases) than the lost of some skills. xD
yea same
you get 141% more damage for all physical skills and -33% stamina usage
bears should be tamable and they should add legendary animal bosses like mini bosses that you can craft cool armor from and stuff
when u kill them they could be 4 star animals in the wild new special new weapons as well definitely add more mobs to the existing
biomes add Jörmungandr is a giant serpent that encircles Midgard and make a way to get to the giant tree in the map I think that
would be dope asf if players could go to the life tree Yggdrasil only through taming dragons yes dragons I said it! you would need to add dragons in order
that you can tame and use to get to Yggdrasil
THE GREAT BATTLE OF Ragnarǫk Ragnarǫk is a foretold series of impending events, including a great battle in which numerous great Norse mythological figures will perish. this is all I got for right now may brainstorm later its 2:40am i got a job interview tommorow so i gotta get some sleep```
Staff of protection bubble goes from 200 dmg absorption to 700, that's an increase of 250%
it is 141%, and 500% for bows
skill lvl 1 club would hit for 5, and skill lvl 100 club would hit for 12
raw numbers only.
- stamina reduction
- knockback
Also for blood magic the reduced eitr usage is very noticeable, its not so much in %, but it makes the difference between needing 1 or 2 eitr foods
true. and it's very strong
Yes, personally I think the slope should be less steep. It goes from too weak/barely usable to totally OP
True but blood magic isn't all that easy to really level with normal playtrough.
The skeletons in the beginning are weak and won't do much to level it and you getting in melee range to get the bubble hit is counter intuitive.
Trollstav doesn't level blood magic nor does the bubble on your skeletons.
So only skeletons hitting and your own personal bubble getting hit levels it.
Skeletons are clunky to use outside of dungeons and even inside of dungeons it can be a pain to get them to do what you want em to do.
So you really need to actively work to level it and not passively use it by either setting up a training station for it or constantly use skeletons that you need to recast fairly often when going around out in the open and get trough dungeons slower because they are frequently in the way.
Even if it had 1hp it would be op because you can get hit by something that would normally kill a player instantly without taking any damage
Yeah it is a get hit for free card, mostly gives you time to notice you are in trouble and get the fuck away from it by popping a pot and throwing down some distraction in the form of a skeleton / troll or some vines for some pushback.
scaling is a issue for sure
I think if weapons started at X and improved by 50% by skill level 100 it would be fine
141% is very very big and then blood magic bows and crossbows are nuts
Like if I have clubs at lvl 60 and swords haven't been touched yet, my frostner is going to do more dmg than my mistwalker until I get swords past about 40
And the dmg gained between those 20 lvls puts skill60 frostner on the same level of skill40 mistwalker
How hard it is to level skills past 40-50 and actively maintain them has been part of the hot topic too yeah... as not only does it take more and more experience each level, but you don't gain more experience for later tier interactions AND lose more experience on death the higher level you are... making it even more punishing to die as you get higher levels. This is not to mention all of your skills lose exp across the board.
I would assume most here know these details ofcourse.
My end conclusion since like years ago is to just ignore skills and let them do their thing in the background. I can't be bothered to undergo those silly grinds and am not tryhard enough with valheim to avoid deaths. 🤭
Only grind I subjected myself to once was jumping levels so I could do parkour easier during my time on jirocs server way way back.
True but some skills are way harder to level than others.
I've never gotten swimming past 10, drains too much stamina to make it worth it to go swimming, you can swim a few meters and then you are screwed even with a whole lot of stamina and a high swimming level it still isn't worth it to go swimming.
Can't defend yourself, can hardly get away from monsters that can attack you, ...
Weapon skills, running and jumping are the easiest because you constantly use them.
So mostly I don't bother either except for blood magic since it does bring much to the table.
Easier summoning of multiple skeletons and trolls, higher shield so it can take more hits, so the skeletons can provide a longer distraction, ...
Most people who grind skills do so in cheesy ways... swimming can be easily afk trained with a little shack on the shore and having some way to keep moving forward into the wall... the tide should pick you up to swim and set you down to regen energy.
It's like this for so many skills... leveling naturally is a nightmare, so you can only resort to weird or tedious methods.
The amount of times you need to jump to reach high levels in jumping is just insane 😏 so the only bearable method is an afk setup with a macro.
Or just the other option is always there... forget skills exist and just play lol
Yeah, I make a greydwarf or drauggr farm pop some bow skeletons behind a earthen wall nothing can get to and afk.
It's sad that it's come to that
Yep... this is why I think not only do we need to get way way way more experience for later biome interactions to keep a steady pace through progression, but we also need diminishing returns that eventually reach 0 if your level becomes high for the current tier of content you are interacting with.
That would put a cold stop to the lame afk grinds, which provide no fun gameplay anyway.
Been like this nearly from the beginning to be honest, just more people ended up playing so more people ended up caring about skills. And ofc with some new ones added that give so much value too... they became harder to ignore.
alot of low tier afk farms are for resources like stone, wood, resin and guts
though if you go outa your way to kill the strongest enemies wit the weakest weapons that is sitlla thing
That's why the exp should be scaling with many factors. Tier of weapon used, tier of enemy, tier of resource being mined, tier of gear equipped, and so on... if any factor in gaining a skill falls so low that your exp gain starts to grind to a halt, the diminishing return would remove the incentavization to push through it and thus only leave you with the option to move onto harder content where the pace becomes reasonable again.
Yeah, having the damage done to the bubble correlate to how much exp you get in blood magic would be nice.
Does it go away after just one hit means more exp was gained, does it take 10 hits each hit is 1/10th of what you would have gotten if the shield went away in one hit.
Same with bonemass arrow spamming the less damage the arrow does the less exp you get.
but then yould also get a tonne of exp when you sneak attack a troll for like 900 damage
That's a light way to think about it, but it still leaves room for mindless grinding. If the enemy hitting you is say a archer skeleton from the black forest, then you should get no exp past level 20-30 from that interaction, forcing you to seek out stronger enemies which give more exp anyway so the gain isn't so slow.
To a point... sure. If say you got an abysal dagger to hunt them early.
It could be capped at the remaining health of the enemy, so killing a neck in one hit with 300 damage gives equal xp to dealing 5 damage
Right, it still just leaves the opportunity to grind necks endlessly though which while easy just is not fun hahaha. The concept of a diminishing return at some point is just a hard NO to stop players from self sabotaging their own experience.
Which some will do, and make guides for to spread around.
Killing enemies in later biomes would be much more effective for skill gain with this, so nobody will want to grind necks. A charred twitcher would be worth the xp of 40 necks
Yeah, I don't remember which game but the mobs where color coded, grey meant no exp and very low gear drops.
Green was this is for your level.
Yellow was this is also for your level but a bit harder.
Orange was this is the top end for your level and will tax you.
Red was this is too high and you better wait a few levels.
Deep dark red was you shouldn't be attacking this but if you do manage to kill it you will get loads of exp and the gear you will get will be too high for you to use.
Black was, prepare to die, you will probably not make it and even if you do the gear won't be usable for a long time.
So something along those lines would be nice, would also help for newer players to see if they are in the zone they need to be at.
Yes, but that alone won't stop someone making an afk farm on easier mobs. After all, it's time you save and yet not spent actually playing.
Many games do this.
Most notably like MMOs.... which I dare say since that genre triggers these devs hard. 🤣
Just need to glance at say WoW to see this at play from everything from Character levels to professions.
There will always be some afk farming going on if it is at all possible in a game.
Be it for resources, exp, ...
The main point is, you can't sit in the starting areas to push any one skill from 0 to 100.
Even if it technically might take forever lol
Yeah that would be nice, just for resources then.
Oh for sure, but at least for skills which are meant to be a more background system... we could without too much thinking eliminate it and actually make skills achieve their more intended gameplay of happening in the background.
No need to grind if you just keep getting them at a steady pace by interacting with whatever your current content is in the game. And ofc if you could not truly grind to begin with.
Oh my, here I am getting into the thick of discussing skills again 🤭
i really think for skills that involve combat u should gain xp based on the hp u took away from an enemy and for other skills just doing difficult tasks involving the skill
so for smth like running either just how much in ran without stopping or running from an enemy
I agree, as far as increasing exp as you go to keep the pace steady and engaging.
Just will always feel you need to also disincentivize the ability to grind mindlessly on content you are obviously way past.
i will make a full suggestion when ive thought of everything for each skill that could give more xp
Been quite a few suggestions of just that ♻️, but if you really go into the details it always could perhaps help give more ideas. 🫡
yea ill try to go in depth as possible other than just values for the xp gained bcs thats just too much work to be pointless
Looking forward to that suggestion. A skill overhaul is not really needed but would be nice that skills would happen more organically and logically.
does this count as armor slots?
You would need to take away a 5th slot for belts.
Maybe take one from the middle of the inventory just to be original
yeah. You're right 🤔
I appreciate the freedom we have with the inventory right now, would hate to get locked. Currently I can have multiple armor pieces in the hotbar, e.g.for quickly swapping capes. We would probably lose that which such an implementation. But I suspect you were not entirely serious anyway 😅
Shouldn't be a problem implementation-wise, could just make right clicking an armor piece swap it out with the one in the corresponding armor slot and then equip it. But yes, smiffe isn't being serious about actually implementing it (namely because they don't intend to add more slots, meaning 4/5 slots used for anything would have to be converted to the 4/5 dedicated armor slots).
You're right, implemented like that it could be neat.
I think smiffe's screenshot already suggested, that it would be repurposed and not additional slots. And that would mean a restriction on some of the current slots. (no longer possible to drop armor to free up slots when transferring stuff between bases, for example)
I'm pretty sure Smiffe's screenshot is a sarcastic reply to the request. Essentially saying that they already added "extra" slots to your inventory for armor, they just didn't specifically call them armor slots.
Just going to use a mod that gives me 4 extra slots. Obviously it’s so game breaking to balance that the devs will never add it.
If it wasn't working as intended for balance you wouldn't be upset about it. If there's no challenge, there's no game.
the "problem" with slots/inventory is that people are based/biased on Minecraft's 9x4 + 5 dedicated slots. We have a total of 32 (and less items) Its enough, but for some people *its not.
Truly those 4 slots are the pea that keep the entire game balance afloat could never do without that!
The only issue goes that it's combined a limited 31 slots + 450 KG. Difficult to manage because mainly some players (I used to be one of them) want to carry every single tool and weapon and material and food and... when adventure starts there is no space
That's the fault of those types of players, not the game design.
It's a mindset change. Much like food being an actual mechanic instead of just keeping you from starving. It's an explicit uniqueness to Valheim, and if it changes it'll be a step closer to just another cookie-cutter survival game
Exactly. The player/individual needs to adapt to the game, not the other way around.
Yes, mostly it is. "Players used to have 36 + 5 slots". Now there's only 32. xD I learned to carry only the essentials between half way my Mistland playthrough.
Bro food is essential to playing the game. You can say it’s unique but your point doesn’t really make any sense because not eating is essentially committing suicide. What mindset needs to be changed in that situation that you would rather call something unique and has no faults whatsoever that a LARGE portion of the player base has asked for and will probably continue asking for?
I’m sorry recent nerfs are contradicting your point. In fact a lot of players have seen that if they complain about difficulty enough, then the devs will adapt the game for them 🙂
I mean, a pro player could beat the game without ingesting any kind of food and its a long game, around 12hr+ (speedrunners).
Pro player is not the average player😭
I meant that food is a "plus" to the character and unique. not technically "essential"
A pro player should never be the standard around designing a game
Even pro players hate when games are balanced around them
I wanted cauldron foods to last longer or different stats or something, as you advance
I agree the belt adding a ton of weight is the cause for people wanting more slots in the first place. The devs claim adding more slots will require more weight but that’s just not true when the belt is the instigator of the space issue in the first place.
Like Deity said
If you like shooting darts at your toes and walk on top of magma, yea you can play the game without eating, it's not ESSENTIAL that's true, if you like biting nails
How do I state this... Hmm...They should not and I agree
Bro at least a pro player eats a berry and mushroom man😭
What I mean is, the average player needs food and armor to trive so does the "pro player". If the average player chooses only 3H or 3S food or a mix or (late) 3 Eitr, they can play the game regardless. The food system "rewards" the playstyle of the player. (that's sort of I wanted to say)
That makes sense. Not eating doesn’t haha.
I think the issue is that you're expecting to bring EVERYTHING with you everywhere, and also be able to pick up everything. That's not how the game is designed. You will need to change your "loadout" for different tasks... adventuring will have slots dedicated to food, but if you're going to explore a dungeon you can leave the extra meals at home and have more potions or weapons instead of tools. It's a mindset change.
Again... there is no challenge without limitations
When you are so immersed building something that when a raid occurs and boom, dead dead.... hehehe
I really don't think 4 dedicsted slots for equipment will drastically change that 🤷♂️
So just add 4 more slots to the total inventory? When do we end with that, then?
Me neither, but its not that difficult to manage at last.
Pfff I remember to eat more often when building then when not
I can't with the stamina consumption when building
Or falling off your scaffolding without feather😭
I was going to say that
When every equipment piece has a slot so I can wear all capes ar the same time 🤌
Why should equipment get a special slot? Food should have a dedicated slot, rocks should, thistle should...
You don't equip any of that
But that's also just the Len's Island inventory system, drastically different thing
So let's limit weapons in slots, too. No more quick switching, it only goes into specific slots. Like so many other games before it 😉
I just know I really struggled with the inventory issue a ton on no map no portal. Because you kind of need to bring everything you need everywhere.
Yeah... well, that's a super challenging mode for a reason. That's far from the balance point of the game.
You've got the cart, you've got boats, they exist for that reason
Oh no, Valheim can't be unique AND have QoL features that are genre standards, i forgot abt that
It's not QoL, really. It's just adding more slots of inventory.
Correct
So... no more balance or challenge of a limited inventory. The size is specifically chosen to force you to make choices and play the game instead of just having everything all the time.
I'm sure those 4 inventory slots is what keeps the game balance afloat and without them Modder would just be one shot by newbie players
If you wanted dedicated armor slots, the devs would likely remove 4 of the existing inventory slots and make them for armor only. How is that better?
(as of right now) I have way more petpeeve with useless items than the slots inventory xD. (plus there are mods for that either way)
Which items you find useless? /genuinely curious
Inventory space is already balanced how they want/intend it to be, unlike ashlands which still needed to go through more trial and error before they could find a balance they felt comfortable with (since ashlands is fairly new, they didn't know what the proper balance for it was yet, as opposed to inventory space which already went through that process). Further down the line when things are more solidified is what I'm referring to, after that process of tweaking and finding the appropriate/intended balance is done and over with. After that point it is up to the individual to adapt and not the game. So no, nothing you said contradicts what I stated. And expecting or believing that the developers will change the game because enough people complain is just a childish and ignorant mindset, again since only complaints that fall in line with their intentions will cause a change. Complaining about a rejected idea is a prime example where no amount of complaining will change their minds on the matter. And inventory space is a matter they are still adamant on not changing, despite the countless complaints.
The devs always know better
Players truly don't know what they want
Many things are not up to the player to decide on, simple as that.
Has nothing to do with who knows better lol... devs could have many easy Ws with so much low hanging fruit it they wanted to make the players happy, but at the end of the day it's their game and so they can do whatever they want with it.
Whether it is be for the better or not.
🤷♂️
Eh yes that is true, people don't always do things for the better outcome
Most are just lucky that the option to mod valheim is available, so they could always take it into their own hands if they want to change something 🤭
Mainly, items that either have a single purpose in the game that could be replaced by another existing item.
Based on biomes
Resins loses its meaning when you discover iron. (buts is still consumable at least)
Guck and ooze could be a single item for their purpose.
Wolf fangs: weapon is skippable and leggins dont need it.
Bilebag
Obsidian (despite arrows) are used to a single cooking upgrade.
Ashlands has the most as of right now (DN could help with that tho)
Morgen heart is only to a chest plate (once), Could've removed askvin bladder and add 2-3 loot for morgen heart and use them as part of basalt plataforms recipe.
Celestial feathers only for galdr table upgrade. (not even arrows)
Charcoal resin, sulfur and proustite powder could be changes into a single item and serves all the uses.
Minecraft is only alive to this day due to modders.
I finished the game for now (few days ago) so i'm more likely to choose a mod than suggest something
I just feel the suggestions channel here is mostly a waste of breath and fan passion.
Am sure they read them, but you would never know. Likelihood of any suggestion being taken on board is also rather tiny.
Its hard to sync with what the team wants + having an "outstanding" insight of something they could not think of themselves.
Have to treat it like throwing ideas into the sacrificial bonfire, and don't expect anything from it. At most it might just give a tiny bit more fuel for them to use, and that's it.
So yeah, people should just chill and not get upset. Big fan or not. If you want something bad enough, your real option is to consider attempting to mod it in. Save yourself any possible frustrations 🤭
Or go play a different game.
Not to be cynical, its just pretty much the truth of how things are and will continue to be. 🫡
I think it's one of those things that you should really make sure you understand before wanting those changes, a Chesterton's Fence type of situation. Only once you really understand why all the things are the way that they are currently are you really able to make constructive suggestions.
I'm surprised you didn't mention literally every single trophy 🤭
I like it bc it makes people chat in here so that's nice
Sure, bit of community chatter is always nice to engage in. Most of the time, considering no one is getting bent out of shape over some disagreement hehe
might as well add them, but at least they are somewhat beautiful to display around as decoration (I think I ha've ~250 trophy of GD) hehe
aint that part of the fun
you could make a frankenstein out of that!
Need some sort of consumable use for trophies lol...
But yeah they are fun enough even if only for decor.
I'd say also charred bones, even tho they are in some recipes; I really wanted them to be vanilla part of building with Ashwood. xD
The one thing that trophies have is that they're 1:1 for coal in the obliterator, so more efficient than anything else you put in there I believe.
Let's all be thankful for that 🙏
Countless complaints does indicate something that may be changed. Ashlands was in the trial and error phase (PTB) before it came to official release. You can’t claim the devs won’t make those concessions and hide behind unfinished game when it suits your argument. They released something, people hated it, they nerfed it for the sake of balance. So when other players want a common qol feature to be implemented, time after time again, we’re going to keep having this dumb conversation. That’s why I think the devs should re-examine their approach to the balancing of inventory and weight. I’m not being childish or ignorant, but if calling me those things makes you feel better then go ahead.
it would logically make a lot of sense--ignoring the practical 'costs' in terms of time to implement and any possibly tax on game performance--to have one or more, i.e. phased, inventory expansion; perhaps a haldor item that's upgradeable or more than one haldor item, equipped either in lieu of current "accessory" slot items like mejingjord or in addition to separate as it's own "slot", that increases the total available inventory slots?
both because many older biome drops still maintain some use and thus desire to collect, but also as some biomes like the Ashlands especially have lots of different kinds of drops
Like
A backpack?
exactly like a backpack
Isn't that what a cart is? At least, that's the intent of the developers.
I wish we could take carts on boats
i guess that's true in a sense, but it's definitely situational much like boats--it's just not convenient or even possible to tow carts everywhere, you also get it almost immediately (bronze nails), and then nothing else comparable after, I had in mind a bit more "smooth" progression (hence the multiple expansion points) to kind of go along with the increasing number of different kinds of items you have to collect as you progress through more biomes
Yeah. I think that's kind of their point, though. They want things to stay relevant and not always need a progression, and use them strategically instead of just having everything with you all the time.
you may be right, that it's intended--if so, it definitely has the effect of literally forcing you to be quite picky on your "kit" later game, because the ONLY way I have any space at all by Ashlands is the Equipment and Quickslots mod (and 100%, I do that to myself, by not being able to choose a favorite weapon lol)
Yeah, taking with all your weapons will definitely limit your inventory, especially with bows and such needing ammo as well 😉 That's by design.
You need all of the weapons and potions in Ashlands, and ashlands has the most inventory bloat or any biome.
You don’t need every weapon and mead in ashlands
Barley wine is essential though because of the feather cape
Sword or club, shield, polearm or sledge for aoe, hammer, pickaxe, axe, health mead because yeah you’re gonna take damage, stamina mead because yeah you’re gonna fight, barley wine cause fire. Then when you unlock Ashlands stuff, you may need to bring extra sets of weapons because you can only level up to 2 for all elemental weapons, or carry more weapon types or you risk breaking your weapon from the amount of fighting. I didn’t even mention bow and the hundreds of arrows you need. Then stuff your armor in there and you’ve got hardly any space but plenty of weight.
If you’re a mage it’s worse
Then if you’re smart you’re carrying a portal in your inventory while exploring.
You don’t need a pickaxe and axe on you at all times or hundreds of arrows (one stack is fine), you don’t need to bring a polearm or sledge if you’re using another reliable melee weapon, and you can eat food from a chest.
why are you taking all weapons instead of only the one youre gonna need for the specific ocassion?
An aoe weapon may not be needed but I don’t think you addressed the durability issue with the new weapons, forcing you to bring more or extras. Also yeah I didn’t even mention food, which you definitely need to take. And you must play with a low bow skill because a stack is nowhere near enough at high levels.
My bow skill is usually near 20-30
What specific occasion is there other than fighting in the Ashlands?
Makes sense why you would think a stack is enough then.
If you’re using ranged weapons as a primary source of damage swap your shield or an extra melee weapon for more arrows
That’s the thing, it’s not primary but in some scenarios, using a bow is much better than using melee, especially on starred charred or valkries. Other enemies are better for sword and shield like warriors. Then asksvin or other shit mobs that get close in swarms are better for polearms. That’s why I use a variety of weapons.
You shouldn’t be needing more than 100 arrows per trip, especially if your bow skill is higher for increased damage.
Your 30 skill in bows may allow for a single stack of arrows. You can say anyone else doesn’t need more all you want, it doesn’t change the fact that I and others definitely need more. Especially types of arrows. Some arrows may require frost as they are resistant to pierce, and vice versa. My point is other people have an inventory issue, and picking apart my own management, which I think is pretty optimal for surviving in general, is counterproductive to the argument.
You and a vocal minority. That's your own personal problem, not a problem with the game, hence why it naturally isn't balanced around people like you.
Stranded does the fact so many people disagree with you all the time ever make you wonder if you are in the "vocal minority"??
The vocal minority disagreeing is a joke, no worries here. The facts work against you and many others every time, but you seem to be blissfully ignorant of that.
Straight up facts bois
Yep, that's the issue with these darn others. They're always just being blissfully ignorant with their arguments instead of only stating facts, like you Stranded.
player base is composed of +30k active players
"dude I see 10 people disagreeing with you, that's literally the majority you're wrong lmao xdd rofl"
The minority always claiming to be the majority when in reality is that they're just the noisiest ones is never NOT amusing
I'm sure all those 30k people are in this server and those 30k people interact with the community and those 30k people post their grievances online and thus we've heard what those 30k people think abt the game already
Clearly, 15.001 of those active players disagree with stranded.
As I said, the literal majority
The noisiest ones are the ones who argue here everyday for pointless reasons, especially those who have been muted several times
Wonder who that could be 🤔
The point is the people who are constantly talking shouldn't be throwing "vocal minority" stones...
ok ok time out
Vocal minority is such a condescending term to use especially if you have no proof of that claim, it really just shows you're an entitled piece of work.
"It is better to be silent and thought a fool, than to speak up and remove all doubt!".
It's not that we disagree with stranded, it's just that his answers are always brunt, off putting, abrasive and insulting to the player base. It makes people wanna argue against him.or just not be involved anymore and never come back. DEFINITELY NOT A GOOD THING.
we didn't change / rebalance Ashlands only on discord feedback.
we got feedback in facebook, instagram, reddit, steam forums, people we meet IRL, friends who play the game, playtesting ourselves,
so when a majority of people say the same. and those who don't think it's to hard, but they agree that it might be over the top for the wast majorety, we listen
so don't go around and think "200 people changed ashlands"
Lol, I wouldn't say it's hard or not hard. I'd say it depends on personal play style. I played ashlands on PBT and found it at first, difficult. Though I spent the next week challenging myself to learn the adaptive movements of all the enemies I faced. Learned how to dance around them.
Any player can do this I feel as games are all about learning strategies. As well as seeing the great points of views of the creators. Beautiful, serene, deadly, and doesn't hold back. Which is why I feel this entire discussion a moot point. As it boils down to each individual and how they play the game. As I'm sure many agree. Though tha k you for all of yalls hard work sincerely.
The skill level to run through Ashlands was quite high IMO
It's initially challenging then becomes a cake walk with staff of the wild 
but I've done it multiple times so I have adapted
but this isn't for everyone to do
needs to be rebalanced
we can't just have 1 playstyle to cakewalk and all other styles struggle
Agree
It just does too much dps considering how many you can summon for how cheap it is and mobs ignore the roots
so stuff like bone mass buff, blood shield, staff of the wild are really strong
Blood shield yes
Maybe, but difficult games are there on purpose. Though, I'd have to ask, what playable playstyle, is your company wanting for Valheim? To me, I love the chaotic mistlands without any wisps, and the ashlands. Though I build in the peaceful Meadows. ✌️ I feel the game is truly becoming balanced in it's own right. But again im just one person.
Bonemass no it's only 5m every 20m, I actually prefer eikthyr
if you want the companys answer. you need to email us
I speak for my own experiences 😄
It was more hypothetical than anything.
I think the fact you have unlimited parry power while blood shield is up is really insane. You can parry Morgens with your fists if the bubble is up
if you're 4 people. you can run with bonemass constantly and at higher tiers. it just removes lethal hits from things that is suppose to be lethal
I suppose, but that's a multilayer problem not bonemass
I'd rather perma eik buff, 2 stamina jumps with fenris and feather cape
Unlimited mobility
hehe yes 😄
Lol, funny story about that.
Step one enter ashlands
2. Pop Eitr foods and pop bubble.
3. Pukeberry
4. Eat 2 mixed stams and one stam foods.
5. Pop Bonemass.
6. Dance like the little devil I am. Lol 😆
Eikthyr is my prefeared buff of choice
🤝
You can add the fire potion for the fire resistance boost.
You get it if you're in full fenris anyway 
But please do have a look at staff of wild and protection, they definitely trivialise the ashlands to some extent 🙏
Yeah I love the immobilization it has. Which is why I switch between magic and stick meat shield
Though I'd say adding does adding the ashkvin cape for the better run speed be worth it?
uum. I belive we have a speedcap due to me mentioning it 😅
lul
at some point, game will start to have issues if the player is to fast
not sure it's a well known fact. but monsters "ping"
and the "ping" between the player and monster is more often depending on the distance between them
Lololol we already get that on Brainheim one of our players loves the speed demon setup. But he can't move on a boat.
so the further away you are to a monster, the less time it spends on trying to find you
I swap between that and feather, feather is really useful to glide over lava and is essential for mountain and mistlands once you have it
Yeah I use it for mountains and mist already but due to the ff cape nerf, I stopped using it for the moment.
You can commute over a huge sea of lava by gliding from rock to flametal node, climbing up flametal node then gliding to the other side
The fire resistance isn't really an issue if you have staff of protection anyway
so it's canon that all mobs in Valheim, contrary to what their appearance might suggest, navigate by echolocation?
Or ya know, slingbading yourself over lololol
they ping your location
and search with smell, eyes and hearing
and if your location intersect with either of those 3. you're spotted / noticed
There is no such thing as a stupid idea, a thousand bad ideas could be the starting point for the best idea ever had.
It's not until those rejected ideas flop that we may find what we were looking for the whole time. Just entertain the idea, you never know where It could end up.
Alot like that big Ol' tree up there above my village, those branches (ideas)sprout from the trunk (rowing on a boat) and make something truly amazing!
.
You don't seem to get that rejected ideas aren't happening in the first place, that's the point of them being rejected.
And a thousand of the same idea doesn't do anything that the last 999 didn't already do.
Only thing I don't understand is how is it not a mod by now? Or is it? 🤭
It's so frequently asked for...
Honestly aside from say something like horses... for obvious reasons. Some of these asks are pretty low hanging fruit If they just want more happy chatter for valheim. So what if rowing would favor multiplayer? It doesn't break any other aspect of the game aside from row speed... such a big deal lol
My opinion is just that there is better options for where they can put their time... and they already have a slow pace, even for a small team. Don't slow it down more with bloat.
you don't need to try to hammer into peoples head tho
I'm not saying it should be implemented, but FROM that we know that some form of entertainment would be nice on the boat....but what could that be?
Obv we know the devs are the boss and what they say goes.
Branches brother, branches.
people are allowed to discuss things. even tho we said no.
some mod-maker might like the idea and discussions about that idea might spark other people to want something
A good response.
Some of the fans are guilty of a bit of gatekeeping hehe.
the longer people spend in this channel. the more times they will see the same ideas over and over and over
Without any doubt... oh yeah, for sure. 🤭
I'm all for it if discussions branch off into something more productive, the problem is that rarely happens because people cling to the rejected ideas and refuse to let go. That's why this entire senseless debate is even still going on.
Unpopular opinion, but I love the mistlands. So atmospheric 👌
Wish it had twice the content and a few more tracks of that sweet sweet moody music haha.
Would be more time well spent.
Deepnorth when? 🤣
WHEN IT'S DONE 😄
😁
I noticed. Was personally holding out hopes for a few extra additions prior. The abomination was a truly excellent addition, and I am plenty sure all the building pieces from hearth and home are still widely liked.
So no rush, by all means.
My #1 want still remains content that is relevant to go back to older biomea for with late biome progression items, so I will take all I can get in the older biomes.
bloating previous released biomes isn't the best idea honestly
you and veteran players will love it
but someone who picks up the game for the first time will find it overhwelming and hard to get grasp of it
I just tried a Demo game on steam
it had like 20 + things for me to graps, 4 times over. so over 80 things I need to understand and grasp
just to do combat, movements etc etc
It's not bloat if it's current, sailing from the bottom of the map to the far north could have something worth keeping an eye out for in the remaining 80% of the world. And personally I quite like the idea of finding stuff that obviously needs something from later in progression, and just setting a map icon to return later. (Or portal)
New game+ is a way to accomplish more content for veterans without added bloat for new players, but whether that fits valheim or not is another matter.
Yeeee, I am not wanting to overcomplicate existing systems though by adding complexity. I get that concern.
Mechanical bloat is different from content bloat ofc.
The Pyramid is a lens for viewing the components of service success.
- The Base Layer is the heart of the game. It is the moment-to-moment gameplay. It is a match in Team Fortress 2, a level of Candy Crush Saga or a narrative level of Uncharted.
- The Retention Layer is what keeps players playing for days and weeks and months and years. It is progress and unlocks and tech trees and narrative and achievements and leaderboards and more.
- The Core Loop connects the Base and Retention Layers and can usefully be thought of as a Gearbox.
- The Superfan Layer is where the game has become a hobby for a subset of players. They play this game more than any other game, and it occupies a huge amount of their time and possibly money.
Anywho, I obviously still think fondly of valheim to be here. We will see what sort of ideas and conversation this next patch/addition spawns. 🫡
Ah good way to make the beginning not bloated is to add things like Zion want as you defeat bosses
Similar to how Terraria does it when defeating bosses the world updates and things change and new enemies spawn etc
Valheim has a base for that and kinda already does it, but I fear that its too late to construct that into the game
If I was to do it, I would just add more doors and ruins within a patch prior to deep north... but all of them are sealed and need an item from the deep north. The pure mystery and speculation it would cause would be quite the treat. And returning later once you found that item that sounds like just what you needed to get inside would give a big rush of excitement.
Perhaps more secrets hidden within the mists yet to be solved.
Since what is inside can't be seen until DN comes out anyway, is no rush to develop that either.
I might also consider some things hidden in pre mistlands and ahslands too, but by now it would have sort of a half impact ye. Those who use current players just need a fresh world to go and find it. But those who play a new save get that proper experience.
Imagine if there was some sealed crypts in black forest, and that fancy seal breaker we make in mistlands could be used to open them up too... or some fancy yet rare ruins in the goblin filled fields that we need something from ashlands to get into.
All instanced content just like frost caves.
Those would be my choices too, considering swamp keeps getting little additions already and mountains has its super nifty frost caves.
Meadows should remain as simple as possible as well.
And it being instanced means little bloat on the outside world with large structures, and a more refined and challanging experience within.
.
And yeah this is a personal taste of mine I would also admit though. I eat this sort of thing up, and so quite like games such as metroidvanias. 🤭
I can see how appealing that would be ye
To be honest, I'm still on my first play through of Valheim, and the reason I like it so much is in fact what you are talking about. "wonder" I am trying NOT to look up anything online, playing it as I come to it, (you live and you learn) and for me, that has made the most enjoyable way to play. So yeah I would love to have to backtrack to the dark forest for a crypt. who cares if I have to beat the game to get the thingy to open it.
Of all the things valheim does well, atmosphere is among the top. Good to take your time to soak it in and not let all the youtube content and such spoil it. 👌
Night POVs are among the best.
can we rewind to the part where smiffe mentioned that they SMELL you--how that work?!?!?
If I had to hypothesize. Wind direction, plus days spent minus time spent in water?? That's my hypothesis
you know what, that is actually extremely plausible and I didn't even think about it--it's that sort of attention to detail that really takes Valheim to S tier
Agreed from what Smiffe said. That seems to be a new type of algorithm for enemy combatants a.i. system.
I agree with you, Mistlands is #1
I think it's a really well done biome too
Top tier biome
I’m better than that. I would rather argue and give the benefit of the doubt that a person is capable of a thought worth my attention because I don’t just assume everyone is a troll out to get me on the internet. Some people however hold their own opinions on this matter.
what does ♻️ meen in suggestions ?
It means the suggestion has been suggested before by someone else
#suggestions message you missed the part where extra inventory space in general is not happening (hence why dedicated armor slots would result in losing 4/5 normal inventory slots).
@frosty silo Let us finish the game first 😄
but the wikipedia is really good already
Well, It works well too , but the thought crossed my mind when I was playing, it could even be in the place where the trophies are
Some german company released some Valheim booklet like 1-2 years ago 🤔
like "valheim guide"
Anyway, it's just a suggestion
I can't wait for the full version of the game
I'm most looking forward to the achievements
#suggestions message @serene igloo
All axes, great small and twin, do this. Apparently intended so you don't take down a forest in 5min.
Are you saying maces, spears, swords are not combo-ing around trees? I have not had this issue, just tested it with above weapons with no issues.
So random suggestion here - but no chance we can like... pin recipes in the future?
That could be cool, put in in #suggestions
Yep, some cookbook. At least something like trophies window, but with recipes and with details on cursor hover.
Maybe with toggle "items list<->recipes list" ?
Yes, I meant maces, spears etc. Not sure if it had something to do with the specific tree type or something (I don't remember which tree it was though)
A glossary tab of sorts that unlocks entries everytime you collect say 5 trophies of a common monster (3 for rarer and 1 for boss) could be cool imo
Some lore and in game info related to monsters 🤔
The interface of the whole thing is the same for cauldron, workbench and all. Why is there an "upgrade" button in cauldron, tho?! (reused to speed things I believe)
I hope they are likely to change that before or at 1.0 (DN update). I posted an "insight" of a "new" interface for cauldron here #screenshots message
i hope they wouldn't change that i hate new Gui and it's easyer when autocrafting with a autoclicker when the crafting buttons allways is at the same place and it's not overfewable.
But they would have to change all interfaces. Workbench, forge, magic table... they are to clustered to be the minimum organized.
So @wanton atlas what don't you like about the suggestions to add extra enemies to the ocean, like the one to have a serpent event or the suggestions to add enemy ships?
Pirate ships dont fit a Viking afterworlds theme
also doesnt fit the whole thing of you should be the only viking at that moment int hat world
Viking = Pirate... just the Scandinavian version, so we are the pirates lol
while yes idd agree except that youre the only person ont he world
We find a skeleton or two of those that came Before us. 🤣
Also I argue the others** in this world are the other players. (Multiplayer)
Also there's no reason there couldn't be draugr or fuling ships.
Draugr ships maybe, but fuling ships could easily kill players sailing early in the game.
And dying at the ocean is much worse than anywhere else
We don't have anything to effectively destroy ships with from range, and jumping out of your own ship would be a bad idea because you probably wouldn't be able to get back
Yeah, plenty of solid reasons why it should not and thankfully is not going to happen.
They would have to rework the combat a lot for it to make sense but I would find it nice to have, even though its unlikely. I think thats up to mods ultimately.
If you could harpoon your tombstone in the ocean that problem would be solved 🙏
I was wondering if anyone else would want to be able to chisel stone into statues, dye or paint things such as pottery, paper, tree markings, or viking art. There is plenty of room for enhancement in gardening which is another favorite past time in the game for me. I also wondered about a scythe to make gathering easier that breaking one by one for massive farms. This would open up new professions in game and could be fun to integrate from all the biomes.
Also, I was wondering if there were any plans for more hoe features. It seems like it is simple to use for now but also has room for expansion. The mod for it is incredible for terraforming for custom servers but I just wondered if may be we could get some new features for that, too. Thanks!
Yeah, that's why in my suggestion I wanted the appearance of these enemy ships to be gated behind defeating the relevant Forsworn.
#suggestions message
My thinking wasn't really that the player would always try and take these on, but rather that they would make for interesting obstacles to sea journeys. And the combat wouldn't really be about destroying the enemy ship but rather the crew of said ship.
I agree deaths at sea are the most annoying to overcome, but that's true when a sea serpent murders your karve as well.
#suggestions message This was already suggested verbatim earlier today. @spark finch
Howdy, I would like to suggest seeing food get a rework with a different variety of stats outside of just health and stamina. Like maybe certain foods give you +3 attack or +3 swing speed or +5 movement speed. Letting you customize your character build a little bit more with the type of food you decide to use.
Put it in the suggestions channel, with the 💡 emoji at the start of the message.
@ivory stump Do we not already have grausten stairs that are not steep?
Yes, we do
@jovial cliff @lofty field My error, I meant stairs that were half wide to match the steep ones. I'll clarify.
#suggestions message @olive zenith Something like this exists in another game I play (Icarus) and it basically uses a hammer and you choose a new material for the build piece and it just replaces the current one. Would be a nice solution to replace structure without having to destroy it first. I doubt its that easy tho as not all build pieces are exactly the same in dimensions and angles etc.
@primal valve We have the Asksvin
I don’t even know what that is. Lol. I haven’t reached that far. Thanks for the info
You find them in Ashlands
💡 Several items to add
- 1x1m Roof pieces.
- 1x1m standing grausten piece
- Thinner wood beams the size of a polearm to place for fencing, fence piece. 😀
- Upside down archways.
#suggestions message @haughty salmon Achievements are already going to be added with the 1.0 release of the game.
💡 one meter darkwood beam and column.
I really would like a 1 meter darkwood beam instead of a 4 meter beam it is easy to use 2 two meter beams but I can't make a 3 meter beam or more importantly a one meter beam or column
Not the right channel, you want #suggestions
#suggestions message
So imo, this is a really small thing that would be a great QoL
Dyrnwyn is a very difficult weapon to acquire, giving it this additional functionality would totally feel justified, and would make sense
#suggestions message @graceful hemlock You can jump before doing certain animations such as activating a power to keep movement
Jump attacking is very powerful because of this
oooh, really? do i still get the power?
Yes, everything is exactly the same except you can still move
Cool. Still though, I think a temp invincibility would be nice
Bonemass’ power is effectively temporary invincibility
Yeah, but I mean for like Eikthyr when Im activating it. I've died like 3 times when Im running away during the animation
(I also suck so that's part of the issue)
Just a reminder to break out suggestions individually instead of in a list, that way each specific idea can be voted on
You can also block while activating it
I had it copy and pasted from my steam review. Was a bit lazy lol, will do that in future
changed it so it's basically just the one main issue I have lol
Dodge rolling gives you invulnerability frames and can be used right after activating the power, although I don't know if that falls under the animation cancel exploit or not.
Jumping allows you to avoid most attacks entirely while activating your power
If it has existed for a long time and hasn't been removed, it's probably not an exploit tho hehe
Can say that about many bugs tho kek
Some of them sure... since if it never gets fixed it's thus a feature, bug or not lol
(Just stirring the pot btw 🤭)
Oh hell nah, someone suggested deathsquito raids 💀
Too cancer would force people to run root vest more than the game already does
The difference between a bug and a feature is simply whether it's intended or not, and just because a bug never gets removed or takes a very long time to be removed doesn't mean its status changes. It's only when the developers explicitly state that it is no longer a bug that it becomes a feature. And the choice not to remove a bug doesn't suddenly make it intended. It could be technically impossible to fix or the effort to fix it would far exceed the severity of the issue. In both cases it is still very much unintended and therefore still a bug despite remaining in the game.
my dude is taking pedantic nonsense to a whole new level
Touch grass
I was very much not being serious btw kekw
Can never tell these days. There are plenty of people that say that sort of stuff and are serious about it.
Better to ask for clarification if unsure is all, prior to writing such a lengthy reply.
Yeah, that's my bad for just assuming.
No worries 🫡
I also have a problem where I have trouble finishing off messages which is why they tend to end up lengthy like that. Just new thoughts pop up while writing and before I know it I end up with a massive paragraph.
As for the deathsquito raids though... the bats are bad enough with going after my animals and just being annoying, so there is no way I want more flying enemies assaulting my base.
Deathsquitoes would also be pretty unfair as a raid, mainly because they move very quick, so the usual strategy of kiting enemies around until you're up to strength would not be practical for the average player. I can't speak for everyone but I generally don't eat food while at my base as to not waste it (since the majority of time it isn't necessary to do so), so a deathsquito raid would more than likely be a guaranteed death.
The suggestions for a timer before a raid starts would help alleviate that issue though, just enough to give a heads up to eat and heal up so you don't die immediately.
i usually eat some honey while working around the base
Bats are too weak, we need a stronger flying enemy raid that isn't disabled by boss progression
Bats raids are already super cringe because they force you to cage your tames up
But yes they're weak and irrelevant the moment you equip a piece of armor
Just a pest more than anything
Yes, a volture raid
- valkyries
I dont know about valkyries, but volture raid sounds great.
Just was saying how I don't want more flying enemies rofl.... not stronger ones garunteeing every living thing I have at my base has to stay locked up in a stone vault 🤣
Perhaps if those raids could only trigger if you were in their biomes that might be fine... as you already can expect them there.
and at least 2-3 at the same time. Oh, and firestorm weather too!
Valkyrie raid😍
Or one of each giant enemy as it has been suggested.
We have trolls. We need one for abominations, golems, fuling berserkers-exclusive raid, and Valkyries + morgens
We also already have gjalls but not one for soldiers-only
Before the hack I suggested that ‘the ground is shaking’ should be seeker soldiers after defeating the queen but people didn’t like that. Trolls are too weak at that point.
Haha morgen raid “THEY SEE ME ROLLING”
End raid: “WE CAUGHT THEM RIDIN DIRTY"
Be able to go under water
And I'm providing relevant information you may not have been aware of. From the sounds of it it won't happen because of how they designed the water system to work. It would need a complete/major rework to allow for diving underwater, and the time, effort, and resources to do so far exceeds the value it would add to the game.
and he linked to a msg from the dev team saying why not
☹️
Tower shields are strong enough but I think all tower shields before flametal should be 5% faster. #suggestions message
Or maybe they could all be -10%, I don’t see why it shouldn’t be consistent across progression as the other shields don’t have any significant changes.
The stagger is horrible with tower shields. It’s a death sentence to use a tower shield cause of it.
It’s not a death sentence, I often use tower shields.
All shields are good if you use them right, but I shouldn’t need to constantly unequip and re-equip tower shields if I don’t need to with the others
#suggestions message Most notably because you can't perform any actions during that time, even when your vision starts clearing up. At the very least being able to move around, block, etc. in that crucial moment would help a ton.
when are tower shields ever good lol
there's not a single scenario where there's not an objectively better tool
Tower shields are the "ah imma just let the enemy slam into me, drain all my stamina and lose option"
Yes with the 20% penalty they're completely terrible
Buckler is just infinitely better and parry much higher dmg
Tower shields are meant for group attacks such as during raids. Round shields and bucklers are meant for one on one fights. Of course they are going to seem terrible or worse in comparison when you use them in a situation they weren't designed for.
I believe most of the value in tower shields are things that are not shown in the stats, so what you see is very misleading and makes them look way worse than they actually are.
Except in group attacks proactive strategies and the buckler still outshine tower shields
Tower shields make you a sitting duck in a white water rapids river simple as
It just never makes sense
I think he's on some overdose of copium
It would help if there was more attacks that a buckler just could not parry at all, but a tower shield could always block and thus mitigate the damage.
A buckler should mean you need to dodge instead, since there would be no parrying said attacks. (Or even blocking with the smaller shields)
It wouldn't hurt to give the tower shield more options as well... such as being able to poke with a spear quickly, to get an attack in without losing your block. Just would have to manage your energy between the block and attacks, and eventually drop block to regen.
Perhaps a powerful slam release to knock enemies back wouldn't hurt either, to give the distance needed to then react if you have a handful of enemies beating on you. (Assuming you didn't let them drain all your energy)
As it is now though, it's mostly just slower without much upside, and actively worse due to how huge parry bonus damage is.
If you could attack while blocking people would just hide behind their shield without doing anything
There is no energy regen while you hold down your block right?
I would also say some of the truly huge enemies should just have attacks nothing can block as well.
Tower shield should be the slow and steady option for the world.
Medium shield is more freeing while still keeping a decent defense.
Buckler is more your quick and agile offensive defense, better suited for more skilled players.
That's how it should be at least imo.
Best option would be just to fine tune every enemy attack to have each shield have a different response on a block / failed parry if you can even parry it at all.
From no knock back full damage reduction, to a little knock back, to knocked into a vulnerable position, to just clobbered back regardless because massive tree branch being swung at you by a troll is like being hit by a truck 🤣
Why can we parry a massive tree club?...
Same reason we parry arrows and it stuns them from miles away :p
Higher tier gear or not, stuff like that should send you flying regardless of if it does a lot of damage or just a little.
Yeee hehe, that was removed at one point but readded because players found it fun. Is a game after all 🤷♂️
💯
Love how monster hunter handles it from sword and shield to lance and tower shield. 👌
Each clearly being able to block certain things or not, and ofcours the added benefits of the free hand for items on the go with the small shield.
Nothing will change though... probably hehe
Sadly they downvote every suggestion to buff tower shields 😬 guess they'll remain as is haha
Should nerf the op stuff first tbh
I think I saw somewhere that blocking reduces stamina regen by 20%. If that’s not the exact number, it’s definitely slower but not by much.
Personally I would assume tower shields are closer to just okay/average/nothing special as it stands, looking over both the benefits and negatives they offer, avoiding comparing them to bucklers/round shields, and under the premise that they are used in situations they are meant to be used in. The average judgements I've seen seem heavily biased, which involve ignoring the benefits, comparing them to bucklers/round shields, and not using them for their intended purpose. So although I don't agree with them being as terrible as people claim them to be, I do agree that there are issues and that they need to be addressed to make tower shields a viable option. And a fair, proper, and unbiased assessment of their overall worth is the best way to go about that. For instance perhaps the negatives aren't the actual issue or even the biggest issue. Maybe the positive attributes it has aren't the best at achieving its intended purpose and could be adjusted accordingly instead (and that viewpoint would be lost if people only focused on the negatives every time).
Tower shields are the stamina conservation option. Blocking at appropriate tier costs ~5 stamina against mobs or max of 10 for troll equivalent and no skill.
Bucklers block for 8-9 stam, rounds 6-8, and all parries cost 20.
They don't have much going for them, but they do help with stam efficiency.
They also have the highest block angle
Blocking is an objectively worse thing to do then just using the s key, there's not a single world where tower shields pro of blocking is a good option
Block angle is also irrelevant due to the s key
To my mind tower shields are only useful for parties of players, so one player can tank. Having said that, just yesterday a tower shield saved my life when i got trapped in a mine with 2 solduers on me. Blocked until i could be rescued.
Why block when you can dodge roll inward and take 0 damage? hehehe xD I take into account M.S and so I never used T.Shields. Therefore I cannot post my opinion
Has block force even been brought up yet? Tower shields can split groups for less stamina than a secondary attack and there’s no recovery time.
Because this uses up more stamina, and if two or more enemies are attacking the dodge timing can be tricky or even undoable.
Rolling also takes longer. Blocking only lasts as long as you need it to
Exactly I don’t know how these guys use tower shield. Every time I use a tower shield how I would expect a tower shield should perform well, I just get overwhelmed and die from stagger. If I need to be strategic, I’d rather just use a buckler and parry things better than a tower shield.
I thought the block force from parrying was better anyway.
The 20% movement speed penalty is just too much, sure blocking is cheaper than parrying but you are not accomplishing anything except avoiding the dmg which can be done by sprinting out of attacks without being weighed down heavily
Block force is just lol
they don't attack me if they are dead, though. xD heheh
Yea just kill them first 4hed
#suggestions message
This would be so nice to deal with the spammer archers in ashlands, instantly interrupt them by hitting them
Parrying doesn’t affect block force and shields that can parry have much lower block force.
So I personally spent most of my time in the game as a buckler fan because I loved the damage bonus on the parry but pre nerf ashlands showed me how powerful the tower shield can be and thats what I have been running since. I make up for the speed reduction by wearing the full ask set and placing the shield on my back when im not using it. Its whole purpose is just to keep me safe from damage as im backing up and refilling my stamina. So long as im not in a group of people I can just tank hits from morgens and valks and I love how the tower shield just yeets small enemies away. I have been building a collection of pet fulings just by getting them to attack my shield so they get yeeted into a hole.
I get why everyone loves their parry but I think more people should give the tower shield a chance. Specifically the flametal one.
Does blocking with a tower shield apply Stagger? If not that would be a solid use case for it. If the amount applied was too low to stagger on its own but made staggering with other attacks easier.
If you want to stagger when blocking use a shield that can parry.
With the block force of a tower shield the enemy’s stagger would’ve reduced before you can hit it.
You can do a jump secondary attack to follow up. Point is this way you don't completely give up on stagger damage while still having a trade off for the higher blocking power of the tower shield.
@solar vigil I kind of liked it. However, they would have to change growth drops to at least 2 or increase respawn quantity after you cleaned it around.
Also you could shoot a fire arrow and spread them burns
possibly
#suggestions message thats a job for mods I think, unless the devs want to add those kinda things at the end of the development cycle
I would love those things though! Not sure why its downvoted other than the fact that it would take a lot of effort for something only few people will notice
The issue is that a harvesting animation would almost certainly lock your character in place. Meaning it would needlessly stall combat compared to the current system and could lead to some deaths where you get murdered while harvesting an enemy
Perhaps interacting with the enemy to harvest instead of it being automatic
that would kind of stuff up greydwarf farms though
It's a massive time waster, overly complicates something that doesn't need to be and shouldn't be in the first place, and immersion and realism to that sort of degree does not belong or fit into valheim's design and style. Overall it's a terrible idea and rightfully so.
It would also remove the cute poofs that Smiffe was very fond of. Keeping the corpses around until harvested would be unnecessary clutter everywhere (ashlands has enough of that) and maybe tax your PC too.
Better farming/picking mushrooms/etc. animations maybe, but definitely not corpses.
Every time I used the flametal tower shield, I would get staggered by either a warrior or a larger enemy like a morgen, and because of the amount of enemies, I would be quickly killed while staggered. I have never had that issue with parrying.
You need 2 high healthfoods to make towershields any good. Health affects stagger so the more health you have, the less stagger you get.
But otherwise I feel like towershields are outclassed by bucklers and roundshields in every way. It's too passive, decreases your speed and parries give more blocking power than just blocking. It can be good for new players (which parrying isn't too hard to learn to begin with) or players who team play but otherwise there's little reasons to use towershields over regular shields especially when you're skilled in the game.
I feel like tower shield needs less speed penalty and far more blocking power than parrying bucklers as there's no excuse that parry gives more blocking power while also giving extra damage over a shield that was designed for full shielding.
And the great offensive boost of hitting a staggered enemy lol
How about a passive armor increase while held? 10-20% of shield armor would be neat.
Why would a shield encourage players to take unblocked hits?
Could make tower shields capable of blocking hits that a standard shield might not be able to- could be dependent on blocking skill or something.
For example, blocking a troll attack with a bronze buckler could be extremely difficult, where a player with a tower shield would have a much easier time blocking that attack.
Blocking a troll with a buckler shouldn’t be too difficult because a player with a 2 stamina diet needs to be able to do it.
If I could change tower shields, I’d give them all -10% movespeed and maybe more block armor for some, but they further reduce stamina regen when blocking so they can’t be used continuously.
The serpent scale shield could keep its -15% movespeed so the iron tower shield can have a reason to exist.
Why does a player with a 2 stamina diet (edit: with a buckler) need to be able to block a troll attack? Just curious, not trying to come off like a jerk lol
Bucklers seem like the best suited shield for a stamina diet - parrying costs significantly more stamina than blocking and with less health you need more block armor
So if they’re not good enough for a stamina diet, nothing is
Do you play with other players? I block morgens warriors and valks easily solo and I only use 1 health food. Just don't try to block starred warriors. However, I can confirm that once you get past 2 players valks hit so hard they stagger through the shield.
I play with people usually. Just a really bad experience with a morgen getting 2 hit comboed. I might have been on hard mode though.
They shouldn’t be killing you in 2 hits unless they have stars or you’re on a high difficulty, even with other players.
I do like the poof.
Hey I totally get you. I think a lot of us want the game to be fluid.
But Im just not sure why that specific thing is considered "terrible" when there are plenty of other "time wasters" to be found ingame.
I understand not wanting it though!
Such as...?
Also, the fact that there are time wasters in the game just reaffirms the unnecessity of having those animations.
Why add more of those?
Imagine killing a dozen enemies and you have to play those animations for every single one...
Idk, Ive played games where you harvest corpses. Monster Hunter is a specific example. I mean, in that game, theres not like 20 enemies on screen like there is in Valheim sometimes. So even though I like it just because I like unique animations, most people would rather it not be there because the mobs do get pretty large in quantity.
I dont mind taking time to do things, but as far as "time wasters" go, you have to manage each individual chest for storage which takes time. you have to plant each individual crop and pick each individual crop, which also takes time. you have to craft each individual food item which takes time. a lot of resources are not farmable which takes time too.
You dont get mounts until later so you have to walk and run everywhere. You have to wait like 15 seconds for a rested buff which a lot of people think is a time waster.
IDK, just a variety of things. I am saying I disagree that it is a terrible idea.
Im pretty lenient though, I dont think any idea is "terrible" unless its a troll idea. Like asking for machine guns and katanas 💀💀💀
I also have to admit I may be underestimating how much extra time it would add to the pace. I think a really quick animation would do the trick. It doesnt have to be as detailed as the poster stated
There's a difference between time wasters when you're at your base vs when you're out exploring. In one situation you're going to be relatively stationary anyway, and in the other you're mostly going to be mobile. Having to stop and harvest every corpse, especially when enemies pop up left and right, would completely destroy the flow. And the reason it's terrible is because the intended gameplay wasn't designed, themed, or balanced around more realistic aspects (like manually harvesting corpses). If people want that sort of thing then the solution is to go play games that were designed around content like that.
I like the beginning argument. Thats a great point. Thanks. I disagree people should just go find a different game though. Especially since its expensive. Although honestly I would suggest the fellow poors to grab Tabletop Simulator or something similar that has a million games on it 💀💀
Thats why I said in my initial comment that the animations are likely a job for modders. I will be getting mods as soon as this game hits 1.0, for simple things like that. As long as the mods have a standard of high quality.
Does anyone know if there are any hints or plans at adding an alternate "light" armor set to the Plains? Every other biome has 2 sets, or 3 in the case of Ashlands. Do we know if devs are intending to add anything more to the Plains?
No
Well, people's options are limited. It's either find a different game that's designed for the content they want, find mods, or accept the situation and move on.
In this case It would improve the game for me because I like the aesthetic of various unique animations. So if someone makes that a mod, 5-10 years down the line, I will try it out. If its like you guys said where you literally cant control or cancel it then yeah I wouldnt like that
You seem to be discounting the option of suggesting the game be changed more to their liking. Which is kinda the whole point of these channels.
@loud sapphire i think the cobble would be a great idea maybe with walls of just a 1 half m width not like normal stone with 1 m than it would also be easyier to find the middle of a 1m beam because the door trick is a bit long and isn't perfect there is allways a bit more on the left or right side.
Personally I love that enemies just explode into a bunch of materials. Its fun haha
@oak fulcrum The towershield more aggro suggestion will probably not come to pass since a single player wouldn't be able to benefit from it.
Troll jojo would become a thing.
Someone with a towershield moves closer and gets aggro then when the troll turns around and is almost to the tower shield wielder someone pops up another tower shield and the original wielder unequips it, troll turns around, ...