#suggestion-discussion

1 messages · Page 21 of 1

lofty wave
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If I persuasively write a suggestion for necks to be tameable the devs still wouldn’t add it, because unfortunately it’s just not a feature they want in their game.

cerulean bolt
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Necks being tameable can’t be compared to my idea

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Whoever gave me thumbs down: care to explain?

long glacier
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The devs are the ones making the game, so they get the final say.

cerulean bolt
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I mean that’s true before and after reading my message

quartz totem
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Hey, Imma say one thing, (I read some, but not all xD) (Also it's not sarcarm or to offend). You could have the most glamorous idea, the most ideal one; that's for you. Unless you start your own company or be part of the team, it's unlikely someone else will envision your point of view the way you think. xD

cerulean bolt
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Yeah that is the most likely scenario

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But I bought the game, played the game and I am being encouraged as a player to share feedback, so this is what I am doing

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If players suggestions would be futile why would devs literally demand them

stiff stag
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That gives you absolutely 0 say in how the developers choose to design their game.

cerulean bolt
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I don’t have a say and never said I have one

quartz totem
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However, that does not mean they won't listen. Being implemented takes more than just "ideal" and that costs money and time. Adjust what exist could happen in a scenario where it flopped or a total revamp. (just like what they did with the food system afterwards)

cerulean bolt
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But I’m still allowed to give suggestions no?

long glacier
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Your allowed to give suggestions, and we’re allowed to discuss those suggestions

cerulean bolt
cerulean bolt
quartz totem
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Iirc they changed that each food provided either a max health or stamine and not all mixed and random

cerulean bolt
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But there are none however

cerulean bolt
lofty wave
long glacier
cerulean bolt
quartz totem
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This discussion is happening for a while. But there is a point which makes the difference. Smiffe gives feedback to almost/many suggestions. Also if the Dev team is now worried about next update, a tweak regarding how the boss fights work are a thing for the future anyway, and that if they, as a team, see a reason to change it.

long glacier
cerulean bolt
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I would accept any answer but to just be seen

lofty wave
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Your suggestion has been seen by a dev. Smiffe has given it 👎

cerulean bolt
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Oh ok

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I mean can I somehow get an explanation from him just so I know

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But if he read it and understood my idea there must’ve been something that wouldn’t go well I guess

quartz totem
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Don't get me wrong, I like valheim (the genre survival most of all) but I must say that they reused many things in the game, like the cauldron, crafting stations and all other interfaces because they were focused on something else. And i'm likely to believe that it works until a certain point, but they are likely to change those interfaces (hopefully, tho). So players address those "problems" with solutions and they analyze it.
However a suggestion must fit into how they envisoned their game.

lofty wave
cerulean bolt
quartz totem
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Regarding the next update, the DN, I hope they add new enemies, enemies that are not just reskins (charred's family but warlord). I want mobs Like morgen, Unique in design and mechanics (tho the lootable is meh). I had made a suggestion about a mob here #suggestions message , that I think it would be a nice addition, however if that differs from their ideas, they don't own me an explanation. xD

cerulean bolt
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Never said they owe me one

quartz totem
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I didn't mean to direct to you. ^^

cerulean bolt
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But I mean we both agree that getting an explanation would be cool

quartz totem
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100%. that's too difficult to be done, tho

cerulean bolt
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Up until now I didn’t see any striking counterarguments if you know what I mean

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And I am not trying to be defiant

quartz totem
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break's over, I may catch up later xD

cerulean bolt
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Take care

lofty wave
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I’ve already brought up how later bosses can take a long time to kill, and if a player dies near the end of the fight they’d lose so much time. The problem is that a player in this situation would want the boss to stay, but in your situation you want the boss to despawn, so neither solution works for everyone.

cerulean bolt
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Hm if people would actually rather have the boss not despawn then that’s just that ig

quartz totem
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regarding that, Take for instance Fader, the final boss. I would not mind summoning it again, but I rather do something else than spend another 25 minutes to kill him when I died and he was only 3 hits away from being defeated.

lofty wave
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It would be even worse if you died to getting stuck under his head like I almost did, or died in some other broken way.

cerulean bolt
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I mean if you get this far once you surely will get this far again

cerulean bolt
lofty wave
quartz totem
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ok ok I have a counter argument. Sailing is the most boring and annoying activity after you discover most of the biomes and the bosses, tho for the first time is adventurous. Same for bosses (mostly late one)

quartz totem
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Exactly. you can teleport. why would I sail allll the way again to that spot?

cerulean bolt
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You don’t have to?

quartz totem
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thats the same as having to fight the boss over again, with full hp

cerulean bolt
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Not in my opinion and it really isn’t

vestal jacinth
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No portal/no map is a lot of fun if you’re into the grindy side of valheim

cerulean bolt
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But ig I understand what you are trying to convey

quartz totem
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Unless you died and didn't settle a tp back. I would not, at all sail to a spot where I have a tp connected

lofty wave
cerulean bolt
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Point of the game is not to finish it goddamn it, the grind is always the fun part

vestal jacinth
cerulean bolt
quartz totem
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If you enjoy, its no "grind"... I also see your point xD

cerulean bolt
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I mean now relating to the boss

vestal jacinth
cerulean bolt
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You guys would not want to start the boss fight over again, I definitely would

quartz totem
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but for certain things (like sailing to already visited places is not my thing). That's also a "negative" part of valheim, previous biomes become obsolete.

cerulean bolt
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And I wouldn’t have to see a health bar when I’m liking miles within his range

cerulean bolt
vestal jacinth
quartz totem
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Yggdrasil GPS you mean xD

cerulean bolt
quartz totem
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gtg peace o/

vestal jacinth
vestal jacinth
cerulean bolt
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Hm ok, but even apart from that I just think it’s better to have them despawned

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What if you accidentally summoned the boss and are way too underleveled

lofty wave
cerulean bolt
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Like no chance

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Safely through the swamps or mountains or later biomes? I sincerely doubt that

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The game is not easy Peasy

lofty wave
cerulean bolt
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Valid

vestal jacinth
cerulean bolt
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Still I think boss fights should go from beginning to end

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In every game it is like that

vestal jacinth
lofty wave
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Go make a mod or something if it’s what you want that badly

cerulean bolt
lofty field
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If you got yourself in a situation you cannot get out of, you can always restore a character backup as a last resort

cerulean bolt
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I actually haven’t thought of that 🤣 thank you kind sir that should do it for me

wanton atlas
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@dim frost we have armor with mana already. or do you want something diffrent?

lofty wave
lofty field
open dagger
lofty wave
open dagger
lofty wave
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I don't know which commands do/dont work in the console

open dagger
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well, now you know that bind works in chat

lofty wave
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Thanks NeckSmile

long skiff
chrome sluice
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Lol, the base is a fortress..they spawn inside the walls...so it's a bit more sketchy to kite and avoid them....we lead them out double gates into a pasture with bonfires. The point wasn't so much about the destruction, but that there needs to be a point to mounting heads and trophies besides "oh cool, another troll head....thanks"....chest waste

stiff stag
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If you don't like them sitting in chests taking up space then simply either toss them or put them in an obliterator. There doesn't need to be more uses for trophies anyway (especially when their primary purpose is literally just for decoration), just an unnecessary "solution" to a problem you created yourself (not to mention the suggested use is obsolete when work benches and other objects already prevent spawns around them by design). And if the destruction wasn't the main point (and is something completely avoidable with existing means), then why even bring it up? It made it look like the real reason for the suggestion being made in the first place.

vivid ridge
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I feel like inventory clutter happens in every game of this type and theres no need to fix it. Find wood to build a temporary chest or drop stuff idk.
I think that adding extra trophies for starred enemies would be good as long as the drop rate is lower

lofty wave
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The drop rate wouldn't need to be lower because the starred enemies are already rarer

stiff stag
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Not a fan of rare enemies having rare drops on top of that.

granite geyser
dim frost
vivid ridge
# granite geyser Lower chances wouldn't do much, you would still have two other trophies taking s...

I know what you mean, but personally I wasnt going to obliterate a rare drop.

I think the more likely thing is to have a logbook tab in the inventory that tells you how many 2 star trolls you have killed, for example, among other fun stats.

I am aware the extra trophies is not a thing that will be added because it will upset certain people.

Besides, the most pressing issues for myself personally, are raid AI issues, farming, and the ocean.

uncut linden
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How come boars can't eat mushrooms? Wouldn't it make more sense if they could, like pigs do in real life?

uncut linden
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Wait what
We tried to feed them mushies before and they wouldn't eat them

quartz geyser
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Oh

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We're you in range and not aggroing them?

uncut linden
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They were tame.
That was like a year ago or so, maybe it's changed since then, idk

quartz geyser
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They eat Mushrooms, raspberrys, blueberry's, turnips and carrots

uncut linden
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Ok then, nm
Thank you

lofty field
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But only the red ones, not the yellow ones I believe

quartz totem
granite geyser
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@hollow maple there isn't

stiff stag
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#suggestions message Because it isn't a root effect/immobilization. The enemy is staggered, meaning they can't move themselves in that state, but it does not mean an outside force can't still move them.

spark finch
stiff stag
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Oh, if it's an ashlands weapon then that's my bad for the misunderstanding (I haven't gotten there yet and I know people use roots/stuns/slow/stagger interchangeably sometimes so just assumed that's what you meant).

spark finch
stiff stag
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Thanks for the explanation. Odd that it doesn't already work that way with that as the description.

spark finch
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Yeah idk if it was just an oversight or if it's intentional

unique robin
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@finite vapor arent charred enemies skeletons?
why would a fleshless thing be weak to pierce?

finite vapor
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why wouldn't they be weak to blunt then

devout lake
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Probably for balance. They are very weak to Spirit

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like the idea but

finite vapor
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sadly its not very balanced then since pierce is kinda garbo

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no reason to use a knife or spear there

devout lake
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Use Ask armour for more pierce too

finite vapor
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yea sadly 10% doesnt do anything if you're at -50%

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@unique robin

unique robin
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they are not known to break from stabby stabby by a knive

finite vapor
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think ur missing the point, im asking why arent they weak to blunk if regular skeletons are

unique robin
icy island
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do we have to wait a period of time to post in suggestions? i cannot

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using the emoji

icy island
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nevermind disregard

lofty field
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One would think that charred bones are even more likely to break and shatter..

granite geyser
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@cold lake @icy island

Won't happen

open dagger
granite geyser
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Two are enough.

And unless those other options also had frost, mistwalker would still be the clearly best choice.

Spinesnap has a slight advantage over it because it's ranged. But frost still makes mistwalker superior

lofty wave
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Crystal battleaxe is good for 2-star charred warriors because it has very high damage and enough knockback to keep them away

delicate mauve
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#suggestions message Nonono. Devs got it right. Bow mains need to chill out at least in one biome. Also I guess that was an intention to make ashlands hard until you put your hands on magic weapon.

open dagger
gentle terrace
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Ooh I need to get myself a new mistwalker

finite vapor
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safer cheaper on stamina and more reliable; frost go brr

lofty wave
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It won't do as much damage, killing the warrior would take too long

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The frostner's secondary attack would do more damage in a single hit but you can't combo it

finite vapor
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i think you're wrong, frostner only does about 30 less dmg but costs half the stamina and the attacks are significantly faster

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should be overall equal or more dps. esp if you do animation cancel 4 hit combo

vestal jacinth
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The fact either of you wanna melee a 2 star warrior is crazy

lofty wave
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I usualy don't use magic and they're resistant to pierce so ranged weapons would be too slow

hollow elm
vestal jacinth
lofty wave
hollow elm
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#suggestions message There's core wood and essentially grass roof pieces. Can you elaborate as to what else you want?

gentle terrace
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Think he means roof pieces with actual green grass and not the yellowish hay type roofs ingame

vestal jacinth
long glacier
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You still will deal more pierce than frost because bows deal pierce. Although the bow skill is weird and increases your DPS by 5x more than with other weapons so lvl 100 bows is really powerful into everything

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I don’t run bow builds because I have more fun hitting and dodging/parrying at close range

lofty wave
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#suggestions message Better spirit or fire arrows would be nice but we don’t need a feather cape that jumps even higher, it would be too much to be useful against most enemies

blissful nest
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I agree. Better fire and spirt arrows please

long skiff
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Good one. I edited the suggestion.

finite vapor
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yea its a bit of a shame since the highest 3 levels of arrows are all pure pierce; needle->carapace->ashwood
crossbow bolts are in an even worse situation with no elemental bolts at all. not sure why they're so against it, it's a nice use for crap like freeze glands and obsidian and oozes.

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more uses for sulfur and proustite powder and charcoal resin are very welcome !!!!!! currently its throwaway garbage after a couple of lava lamps 🙂

lofty wave
lofty field
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I could, but that's something entirely different. I could also spawn them. There are workarounds, but not satisfying ones.

quartz totem
quartz geyser
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This would actually be so wonderful

unique rover
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#suggestions message ooh I love the idea, instead of having mountain caves v2 we can have an underground tropical jungle growing below deep north with many mobs

stiff stag
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#suggestions message missing weapon types in each biome is intentional. Knives have been present in every biome up until Ashlands, so it's perfectly fair that knives are one of the missing options this time around.

granite geyser
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And we got, not one, but two knives in the biome that's just before

Also, most gear gaps are a good way to encourage usage of other weapons. Especially when attack speed is way too powerful in ashlands with the axes being a testament of that, having another high-speed weapon would just make other weapons worthless to use

Also x2, you're not "losing all skill levels", that doesn't make any sense. Literally nothing stops you from using skoll & hatti in ashlands.

If you don't use them and leave that skill to waste then it's 100% up to the player, not the game.

grizzled summit
quartz geyser
granite geyser
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It's enough that it's functionally one still

granite geyser
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@olive yacht black marble are literally the most resilient pieces in the game

lofty wave
# olive yacht i need MORE

You don’t need more. Your walls aren’t supposed to completely resist enemy attacks, if they could you wouldn’t need to fight anything in a raid. If you really want something stronger, make a terrain wall.

granite geyser
sick breach
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I think it's because some people are fine getting attacked themselves, but having their house they've lovingly constructed destroyed is not fine with them.

stiff stag
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The solution to that is to go out and fight or kite the enemies around until the raid ends. The only reason they destroy your base is to get to you (at least while you're still alive).

wanton atlas
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@gusty notch it's so the stair matches up with other stairs in the game 😅

gray quarry
# lofty wave You don’t need more. Your walls aren’t supposed to completely resist enemy attac...

There's a weird disparity between the fact that defences you spend hours of time and tons of materials on building can be razed to the ground in minutes, while an earth wall raised with a hoe and some stone is impenetrable. The only reason do do anything other than earth walls is aesthetics, and this is why many want stronger walls. Because earth walls are hella ugly... Personally I put a palisade on top and later use them as core for stone walls to hide them. With the upside of enemies wasting their time smashing the dummy wall until the raid is over. 😄

lofty wave
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Maybe there could be more enemies that destroy terrain like the lava blobs

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I don’t care much about strong walls, I run outside so nothing gets destroyed in a raid

gray quarry
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Oh gods, that's some nasty thing in Ashlands I haven't met yet. But that sounds like a very bad idea haha

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I also run out to meet most raids, unless I've been tending to crops and only have crap foods or even no foods active. Had one stupid death once where I ran out to meet the trolls before they started smashing up my bridge and got oneshotted. Oops.

quartz totem
wanton atlas
quartz totem
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I thought that was only for stone and B.marble. xD; The stairs don't match tho. ^^

wanton atlas
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everything is "wobbly"

short wing
quartz totem
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Not that I (always) mind about it, but the pixels off in this case are "out of wobbliness" (tho they follow a certain pattern)

granite geyser
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Oh no trolls are attacking

Goes out

Done...

Wow those raids are so extremely dangerous...

Literally game-breaking. Brutal survival at its finest

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To think the AI in this game can outsmart players should tell you all about the players themselves

stiff stag
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#suggestions message Largely unnecessary since you can already accomplish that with existing build pieces, and having 2 roof pieces overlap.

nocturne solstice
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Yeah, but the overlapping roofs tend to dance when looking at from a taller building and you can tell it isn't right. I suppose I'm talking about basic wood structures.

What piece could I use to do so? Don't wanna look anything up because I don't want major spoilers. Way more fun that way!

wet sluice
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@lavish cypress That's a thing with iron

lavish cypress
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@wet sluice ???

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are you talking about my last suggestion

wet sluice
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Yes

stiff stag
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You're going to have to explain what you mean, since nothing about iron is related to their suggestion as far as I know.

lavish cypress
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What do you mean it’s a thing with iron? Is there an iron upgrade for the cooling station?

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That allows you to cook multiple of something

stiff stag
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Oh, they mean the iron cooking stations.

lofty wave
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Make it clearer that your suggestion is about the cauldron, not a cooking station

lavish cypress
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I must have not gotten that far

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I just got to mist lands

stiff stag
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It was pretty clear. The cooking pot has recipes like the forge does, the cooking racks do not.

wet sluice
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I don't think it was clear at all that they were talking about the cauldron.

lavish cypress
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Oh yea my bad, I did mean cauldron

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I updated my suggestion

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Thank you for catching that

lofty wave
stiff stag
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It was very clear. They were referring to a recipe in the forge that lets you craft 5 bronze at a time. Obviously they meant the same kind of recipe for the cauldron to craft 5 times a food item at a time.

wet sluice
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I thought they meant using bronze to make a station that cooked 5 at a time. Like the iron cook station.

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Just because it's obvious to you doesnt mean it's obvious to everyone.

lavish cypress
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All good guys, I clarified it 🙂

sick breach
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"The optimal way to use your defensive structures is to never rely on them for even a second."

stiff stag
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#suggestions message @cunning stratus Achievements are already a planned feature for either 1.0 or post-1.0.

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Can't fault anyone for not finding that though, since smiffe spells it "achivements", so his messages don't show up when searching for "achievements".

stiff stag
# sick breach "The optimal way to use your defensive structures is to never rely on them for e...

The problem is that people try to make the builds themselves the defensive structures then complain when those builds are destroyed while they barricade themselves inside of them. That is entirely their own fault, especially for not using the valid solution of going out and kiting the enemies away (or, you know, building actual defensive structures around your builds and maintaining them so enemies don't easily get to your builds in the first place).

granite geyser
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No, the problem is actually that raids are a disappointment and people put way too much value into a feature that might as well not exist and you'd barely notice it because they're too easy to exploit/cheese/counteract.

And I don't even talk about moats or earth walls.

Again, there are only like 2-3 raids that actually present any danger... And you can just kite the enemies away from your base, making the whole thing pointless as they are supposed to be a danger to you and your structures

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And even when kiting them away, dodging and running isn't difficult, so even on that regard they are still a disappointment

gray quarry
# granite geyser "can be razed to the ground in minutes" I'm wheezing *very* hard at this...

Haha fair enough, just a wee bit of exaggeration for discussion's sake. Sure, for most seasoned players raids are pretty harmless, but when you're new or unprepared they can be destructive enough. I'v been building in a certain manner as a reaction to those first few times it happened to me - even though most of the time I just dash outside and take the fight to them anyway. And the point was the defences you can actually build are nearly pointless next to the all-mighty earthen walls. More effective and no repairs necessary (apart from some nasty thing in Ashlands apparently, but I know nothing about that..)

vivid ridge
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Most people are casuals and are going to get caught off guard by the raids because a person can miss the warning if they are looking away from the screen for a sec, and that is probably a huge reason why it bothers people so much. I also think if it started a countdown before the raid happened, plus the raid enemies having improved AI, it would be a lot better for everyone.

sick breach
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#suggestions message i like this a lot, especially the whale swalloing you and spitting you out somewhere random. Might be difficult to implement an avoidable whale, though, maybe move this to whirlpools or waterspouts?

rose swan
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#suggestions message Seems a little odd to me to have signs that cant be edited/are more difficult to edit. What would be the use of this in Valheim?

charred junco
rose swan
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Ahh gotcha, that makes sense. Thanks for explaining 👍

stiff stag
charred junco
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Oh well. Thanks for letting me know!

sick breach
charred junco
lofty wave
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Trap them somewhere with berries, mushrooms or crops

stiff stag
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Not to mention the glaring issue that one meat type naturally does not and cannot be converted to another, as it would be complete nonsense. For example chicken and steak irl are 2 very different kinds of meat, just as boar, dear, lox, etc. meats in game are all very different from one another.

quartz totem
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I mean, Why would sausages be more valuable than a wolf or lox health recipe?! Go breed them boars xD

granite geyser
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And just like most stuff from previous biomes, they lose relevance later.

So having a surplus of a previous ingredient/material doesn't accomplish anything

jovial cliff
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mb mistake

rose swan
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Deer meat is still good for wolf breeding for what it’s worth.

rose swan
gentle terrace
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Yeah need to get that farm going too so I can keep my sausage addiction going

uncut linden
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Has anyone ever suggested strong magic attacks for staves?
It's performed like other weapons' strong attacks, it just takes more eitr.
The ice staff seems.. underwhelming. And inaccurate. Something like this would certainly help

uncut linden
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Ah
Thank u

sick breach
uncut linden
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I'd still prefer to fireball them to death
Is good to know though

stiff stag
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#suggestions message The fish -> raw fish recipe makes sense since you're cutting up the fish into smaller generic pieces (in that case a larger fish would naturally provide more). The fish and bread recipe only provides 1 regardless because it's literally just the anglerfish itself as the food item (wouldn't make sense for the whole fish to duplicate). So although getting more of the food item would be nice, I can't see it ever happening because of that reason.

granite geyser
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@dire kiln

"Make ashlands more playable"

So... You are suggesting not to change anything then? Idk why putting a suggestion for that...

Also, what is changing modifiers whenever you want a problem?

stiff stag
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It's a personal problem that they mistook as a problem with the game. It's very common for people to do that (much easier to suggest it be locked than to have self control).

granite geyser
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Can't comprehend why the lack of will is anyone else's problem...

Especially devs

sick breach
rose swan
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#suggestions message I might be wrong, but I think the server has hit the cap on custom emojis. I believe they would have to remove some of the existing ones if they wanted to add more.

granite geyser
lofty wave
stiff stag
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#suggestions message flat roofing already exists in the form of stone building pieces. There naturally are no flat wood/thatch roofing pieces because those don't function as valid roofing irl (so it would be nonsense to have flat roofing pieces like that in game).

zenith knot
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flat wood roof would work irl technically and would alow to make some sort of balcony with workbenches under
edit: and it would also allow to make wooden watchtowers and or lighthouse

stiff stag
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The wood/thatch needs that angle to wick the water away, that's how/why it works and why flat roofing with those materials simply doesn't. It's also why flat roofing with those materials isn't done irl and why it is not and will not be a thing in game.

vestal jacinth
hardy sparrow
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@zenith knot You can make flat roofs with Grausten

vestal jacinth
zenith knot
vestal jacinth
zenith knot
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i get out of controll when i start using them XD

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and after that it break my gaming experience

vestal jacinth
zenith knot
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haha i'll try

hardy sparrow
zenith knot
nocturne solstice
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Is there a way to know what Viking was played in what realm? I've lost a few worlds where I cant remember what guy belongs where.

stiff stag
nocturne solstice
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it could be a suggestion, asking before post

zenith knot
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Does anyone know if the suggestion of adding a lead that don't half murder the pigs when moving them a long distance instead of the harpoon has been made before?

stiff stag
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Yes, many times and in many different forms.

zenith knot
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oki, i wont post it then 🙂

quartz geyser
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How do you make it so the #suggestions goes to a certain massage?

long glacier
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I think it’s the “copy message link” option

quartz geyser
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Oh ok, ty

sick breach
sick breach
stiff stag
# nocturne solstice i do.

Players aren't tied to worlds, so there is no existing option for that other than using naming conventions to make it more clear which world/character pair you were using. A "last world played on" bit of info for each character could work though, although that won't necessarily always be the main world for that character.

nocturne solstice
quartz geyser
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Has Smiffe ever voted 👍on a suggestion?

lofty wave
quartz geyser
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Oh damn

lofty wave
quartz geyser
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That's right, I remember now

rose swan
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Oh yeah, he does from time to time for sure.

stiff stag
#

#suggestions message @nocturne solstice As far as letting new players see existing map markers/points of interest, simply place down a cartography table at world spawn, then use the character that has explored the map and share their discoveries.

wanton atlas
#

I don't understand what JakkieMocha suggests

stiff stag
#

Just info on the character stating which world they were used on last. It's in the case of having multiple characters/worlds and forgetting what the main worlds were for ones that haven't been used for awhile. The alternative currently is to test a given character in every world until you find the matching one.

nocturne solstice
# wanton atlas I don't understand what JakkieMocha suggests

Sorry. I am returning to the game after not playing for a good long while. what I mean is I lost my progress on my main guy, because I couldn't remember what world I played on. if there was a way to tell what world, what guy you played with that you created. it would help when playing older saved realms. the cartography table would work but only if you have the progress to place one.

wanton atlas
hardy sparrow
#

If they spawn somewhere else they have played

stiff stag
#

The point is having a quicker/more convenient option, not that no option exists.

#

And I just covered that an existing option is having to check each world until you find the correct one.

wanton atlas
#

You can login on a new world with a character, enable the commands and type in stats

#

Then your character will tell you alot of stats.. worlds played on for one 😎

granite geyser
vestal jacinth
quartz geyser
vestal jacinth
nocturne solstice
#

Well after a minute of learning how to allow console commands, I did see what you mean Smiffe. since its already in, how could we display that on world or character selections screen prior to loading into the realm to speed things up? and easier for non Tec savvy users?

wanton atlas
#

so sadly you have to live with that you got atm

#

can't promise anything but it would be nice to have a little more information on the character selection screen

lofty wave
#

Just like how it would be nice to have some tameable necks? NeckSmile

nocturne solstice
#

@wanton atlas that's why we are here, Thank you.

granite geyser
#

@obtuse wolf there's absolutely nothing similar on the way you handle an atgeir vs spear and especially a bow vs crossbow so getting exp in two completely separate types of weapons would be illogical

obtuse wolf
# granite geyser <@418262322210144278> there's absolutely nothing similar on the way you handle a...

well not everything in this game is completely logical you can repair tools infinitly with zero cost same with structures what i suggested would just make changing to certain weapons easier after already using them for most of the game like the bow and crossbow. Like you use the bow for basically most of the entire game but then crossbow is kinda just better but then having to regrind levels especially on a ranged weapon that uses ammunition can get a bit tedious

#

like yes you can follow realism and thats great its what i love about this game but at some points you have to realize its a video game and some things need not be made very tedious to grind for

finite vapor
#

A Club and sledge fall under same category so.... spear and atgeir going under the same would be fine.

stiff stag
#

Because as far as the game is concerned they are 2 handed clubs, hence why they fall under the club skill and not their own. Spears and atgeirs, as well as bows and crossbows are each separate weapon types by design, hence why they have separate skills. If anything sledges would be split off into their own category to make more sense, not the other way around with grouping weapons that require different sets of skills to use.

obtuse wolf
#

im not saying the xp gain has to be 1:1. like it could be 1/2 or even 1/3 for these "similar" skills just so you dont have to start at absolute zero

finite vapor
#

Bows leveling crossbows or having them under the same would be amazing tbh crossbows are so tedious to level up

analog moss
obtuse wolf
#

yea thats why my idea is just half the xp gain for said skills so like u can transfer some of ur skills to the weapon but not fully

#

either that or just some way to level them up quicker bcs the main problem is getting these new weapon types pretty late into the game and then having to level them up from 0

analog moss
#

yeah, it's a grind for sure.

#

Pre-ashlands, I'd hang on to a bunch of bone for bolts. I guess I still could use it but I'm paranoid of my shields running out.

granite geyser
#

Atgeirs and spears are clearly handled completely different from each other.

And difference between crossbows and bows is even more extreme. And the whole point is that crossbows are powerful on the short term while bows are only on the long term, which is why by mistlands you should have high skill if you dedicated yourself enough to it. Crossbows are the physical ranged solution for those that didn't want/like using bows from the beginning

#

They should remain separate in both cases

obtuse wolf
#

and also even if the weapons arent that similar getting a little xp for other weapon types for just bcs ur fighting in combat and getting more proficient in combat should also be a thing just to make swapping weapons easier

#

it would make skills more streamlined and not so tedious to level

stiff stag
#

You naturally wouldn't gain much/any skill for one while using the other because they are 2 very much different skill sets, which is the whole reason it does not work that way irl or in game in the first place. It would be so negligible (not anywhere near half the amount) there wouldn't be any point to it. Doesn't mean anything if they seem similar when in reality they are not.

obtuse wolf
#

like my idea might not be the best im just one person that just had a random tought but something has to be done about the current leveling system bcs its at a point where for some skills you just stand in one spot with a marco for hours and me personally that isnt very engaging and riveting gameplay. That type of gameplay is basically like minecraft farms which also is a big problem for that game, so i just think something has to be changed about the system to have more ease of use and not a complete tedious grind.

short wing
#

@fervent shuttle Nice suggestions that have been made before but they probably won't happen because that would mean redoing the whole game since a different engine would need to be used.

eternal wyvern
# obtuse wolf like my idea might not be the best im just one person that just had a random tou...

The current leveling system is most definitely not at a point where you need to create a farm for a skill. As far as crossbows go, their damage output is so incredibly high such that even at low levels, it is viable for Mistlands, and at high, it borders overpowered. I like having a new weapon that I can just take off the shelf and use it without worrying about the skill, especially if I haven't used bows very much and don't have a lot of levels in it.

olive zenith
#

@fervent shuttle the suggestion with the flowing water source i think wouldn't even be that to implementate for the Devs because of the Mud pits which can flow too, but i think it would be hard to make it flowing all the time because they couldn't make it infint because than if it flows down a hill it would flow and flow and than would overflow filling your entire world with water, but i think small water pits would be able and a nice ad to the game

lone prairie
compact flint
#

@wanton atlas What did you think about my suggestion with the lights and the glass? Is it something that is doable with the workload you already have with the current patches? ~.~ I kind of feel bad, when some of our suggestions add onto your hard work. ☕ Hope you have been getting enough rest.

wanton atlas
compact flint
#

Ok ~.~ just don't push yourselves too hard. I had a friend that worked in a game developing team 😿 She worked herself to collapsing a couple of times. Happened again, recently. @wanton atlas plz take care of yourselves. 🙏

fervent shuttle
fervent shuttle
lone prairie
#

its all about scale, y can do small puddles like current tar pits just well but big streams are too taxing. Same case as current building system - the more instances y add, the more laggy its gets

fervent shuttle
#

That's fair

granite geyser
#

@round mural how would that work for solo players?

round mural
granite geyser
#

So solo players are screwed because they can't use a very significant feature while coop players can?

round mural
#

Yes, it would be a disadvantage for solo players, but they can always use the Moder skill and not need to row.

long glacier
#

Fire sword isn’t that good

granite geyser
#

Player 2: "Can I get fire sword?"

Player 1:"sure hands it over"

Yeah, such a huge disadvantage...

round mural
olive yacht
#

dyrnwyn has like 6% more slash than nidhögg, that's nothing
(and its 10 fire is equal to the 10 lightning or 10 poison that nidhögg gets, except lightning is a whole lot better than fire as a damage type.)

long glacier
quartz totem
#

I really don't understand this "conflict" about MP vs SP (mostly about boats). If there were features that stopped/halted me from progression, sure I understand... but to me its not a big deal

unique robin
ashen tinsel
vestal jacinth
#

I don’t understand why in multiplayer, having the boat go faster is even a bad thing. I’ve seen the same reply from the same people claiming it ruins game balance but why is that bad? Who, playing solo, cares that a group of people could hop on and sail together faster?

vestal jacinth
vestal jacinth
lofty field
granite geyser
vestal jacinth
granite geyser
#

If people want other players to help sailing then make them use moder's power.

There, they got their purpose on the ship

#

No need for oars.

lofty field
#

A button press every 15 minutes, great idea, thanks

vestal jacinth
granite geyser
#

Imagine extra players being able to row AND also stack the power continuously.

Yeah, super fair for solos

#

Can't understand why is so hard to accept "no"...

lofty field
#

I (speaking for myself) accept the no, my issue is only with this "unfair" argument, it makes no sense

vestal jacinth
granite geyser
#

Being completely unable to use a very significant feature being unfair doesn't make sense?

#

Not everyone wants/can play coop

vestal jacinth
lofty field
#

If its about non-competing gameplay, then no, it makes no sense. As said, if its about dev resources, I understand

granite geyser
#

If they were to add that then people would pester even more about more similar features, if they were to add them then does that mean the game would be essentially only enjoyable coop because of so many features being exclusively locked behind it?

#

Imagine wanting to enjoy something but no, you need to play coop for it.

And they're features that actually impact the gameplay significantly, they wouldn't be things that you could just ignore, you are actually being left out and cannot enjoy them because you're on your own

#

Yes it is 100% unfair.

Especially in a game marketed as single player with optional MP

lofty field
#

I just truly do not get, why I would care (i play mostly solo), if others playing mp on another server could sail a little faster

vestal jacinth
# granite geyser Imagine wanting to enjoy something but no, you need to play coop for it. And th...

A multiplayer feature being enjoyed by multiplayer enjoyers only seems like a natural compartmentalization to me. I get that implementing features that players want may lead to others wanting more features, this is just a particular issue that has me confused why a supposed solo crowd is invested enough to care that other people can help each other sail instead of afking while a single person sails still.

lofty field
#

It would be a different story if solo players competed with groups on the same server. But does that happen?

vestal jacinth
granite geyser
blissful hedge
#

Plus it brings people together for a unified gaming adventure.

granite geyser
#

Re-read everything

lofty field
wanton atlas
#

we won't add rowing so multiplayer will benefit over singleplayer

#

@robust light stop spamming suggestions.
first of. don't use # to markup text. it's obnoxious and you're breaking one of the lesser spoken rules we have. DON'T DO MULTIPLE SUGGESTIONS IN THE SAME POST

stiff stag
quartz totem
# granite geyser Imagine wanting to enjoy something but no, you need to play coop for it. And th...

I play with my friends to have fun (though the unfortunately don't play valheim) and we play games to have fun. You are taking a step to take the game (too much) seriously. I play alone because I enjoy/enjoyed the game. If they were playing it, we would be laughing about how bad one is sailing and hitting rocks or sailing to the wrong direction. Or being chased by a troll.
Also, some features are intended for MP, and playing in MP that does not prevent a SP from enjoying it.
IF, there was a dungeon where it strictly required a (at least) second player to open it <- This is unfairness.

lofty wave
hexed jewel
#

#suggestions message i dunno how technically difficult that would be, but I sure would love if bolts stayed loaded until you actually unequipped the crossbow (or were "force unequipped" like when you fall in water--I guess that also makes some sense)

#

should add rowing, just make it 100% cosmetic lol

rose swan
#

Just wanted to throw my two cents in, but it’s also important to remember that a game can only have so many features. Adding one thing here may subtract from something elsewhere. What I’m getting at is, if multiplayer features continue to get added, it could potentially subtract from the single player experince.

Maybe something like towing a boat sounds simple, but everything comes at a cost to some degree. Perhaps it could fit into a mod nicely 😁

nocturne solstice
# rose swan Just wanted to throw my two cents in, but it’s also important to remember that a...

Exactly, before you know it it ends up like a gta5 online or a Rockstar game where the Story is more of a backup plan for online multi-player.
One of the things I like here is the devs faith for a baseline of realism in the game. Weight mechanics ect. Now they can make it go both ways and have a reduction of speed for having more weight on the boat. Reality is one or two people on the boat rowing the large ship probably wouldn't have a noticeable effect on speeds anyway, let alone full of goodies.

stiff stag
sick breach
#

The near constant requests for people being able to row the boat is just a symptom of the actual problem, which is that sailing journeys are enormously tedious. People aren't actually that annoyed at how slow rowing into a headwind is, they're just tryinb to come up with a solution for what the other players on a boat can do to pass the time.

quartz totem
#

To be honest, one of the reasons we (as players) request a lot about certain features is that the game is on early-access. Which means that the mods (modders) are not directly linked to the game and has to be added apart. And installing a certain mod would suffice many "problems" the player think the game may have.

sick breach
# stiff stag You seem to have missed the part where the idea is **rejected** by the developer...

Rianu and you aren't just informing people the developers have already rejected it, you're arguing why they are right to. People are right to disagree with your rationale for not implementing a feature.

In this case, the argument that the game is intended to be "primarily single player focused" is a terrible one, since adding an optional extra feature for multiplayer doesn't stop the game from being "primarily single player focused". The cartography table, wards, shouts, and forsworn power sharing are all examples of optional multiplayer features that somehow haven't ruined the game.

Good developers listen to audience feedback and allow that information to guide their game design decisions. The Valheim developers are no exception, as their most recent patch demonstrates.

nocturne solstice
wanton atlas
wanton atlas
sick breach
stiff stag
#

Exactly. If the point is to find more ways to get the other players involved, repeating the same rejected idea every time is not the way to go about it.

hexed jewel
lofty wave
#

#suggestions message just turn down the world difficulty - enemies have less health (like you’re dealing more damage) and skills drain slower

obtuse wolf
#

the issue isnt losing levels i personally rarely die, the issue is that some skills just dont level up as faster as other skills

hexed jewel
#

like swimming or riding

#

or fishing

obtuse wolf
#

yea so either just have a world modifier for people that want that or just increase the rate you get xp for those skills

lofty wave
#

Those skills don’t go up too slowly if you actually use them regularly, the problem is there’s not much reason to swim, ride or fish

obtuse wolf
#

well i really dont see the issue if its a world modifier either you can choose to use it or just choose to ignore it like the other modifiers

lofty wave
#

All it would effectively do is make the game easier, and there’s already an option for that. If you really want to, you be can already use commands to increase xp gain.

obtuse wolf
#

yea thats what i personally used but i didnt really like using that bcs it just felt to much like cheating and i just want to increase the rate so at least i can feel like i earned the levels without it being so tedious, and also for people that just dont know how to use dev commands it would be easier for those people as well.

finite vapor
#

100% agree the game should have a skills xp% slider on world modifiers. I mean why not since it's already in the game as a world key, super simple to implement. The XP gain on skills is in no way balanced at all @lofty wave levelling knives or spears is super fast and you can get 100 in a day whereas crossbows blood magic take forever and are mind bobblingly tedious, afking at low level spawners or shooting tens of thousands of crossbows bolts whereas regular bows can be power levelled by spamming wood arrows at 20% power. If they rebalanced the whole system then there's no need for modifiers, but as is its bad and some people play the game a lot faster and don't want to sit in bronze era for weeks killing greydwarves and skeles because that's the best way to level skills up. Then you get stuck with doing 50% less dmg because you're skill lvl 30 instead of 70

#

The whole system really needs a redesign and people have been saying it for ages

lofty wave
#

The best way to level skills is by progressing normally, you never need to grind for them

finite vapor
#

That is just not true at all I'm sorry

#

Playing normally your swords and clubs might get to 70-100 but crossbows and blood are going to sit around 20-30 unless you grind.

obtuse wolf
#

yea the main issue is that some skills you can level extremely quickly while others could takes hours of grinding or just setting up some macro

finite vapor
#

They take WAY too much effort to level up compared to other types

#

I just don't engage with the system and set worldkey skillgainrate 300 if I have to start lvling axes from 0 because I finally got to berserkir axes or want to lvl blood magic up, rather than grind low lvl mobs for hours

#

300=3x faster ftr and feels good

obtuse wolf
#

but like a world modifier would just put a small bandaid on it as for people that do perceive it as very tedious can decide to remove some of that grind while if you enjoy that grind you can just ignore the modifier

finite vapor
#

Yes a world modifier is a great bandaid fix while we hope and pray for them to eventually rework and rebalance skills system

#

There is really no harm in it done at all just like resource rate

#

Some people don't want to grind tens of thousands of stones and some people don't want to shoot tens of thousands of crossbows bolts

lofty wave
#

You don’t need to do either of those, you don’t need max/high skills for anything

finite vapor
#

Sure you don't but people want them

#

5 skill levels on a weapon adds more dps than upgrading it additional time. If we didn't care everything would be left at level 1

#

Why did they add a resource modifier? Reduce the grind for ppl who want to build

lofty wave
hexed jewel
#

I just like to see line go up, personally

finite vapor
#

Nothing to do with combat being easier several weapons just feel nicer at higher levels and it's a sense of accomplishment too and the reduced stamina cost etc

#

For example you work hard and level clubs up really high then frostner absolutely slaps in ashlands

#

Even on very hard

obtuse wolf
#

some have other benefits like crossbow having a reduced reload time

sick breach
# finite vapor Playing normally your swords and clubs might get to 70-100 but crossbows and blo...

The implication here is that people "have to" get their skills to level 70-100, but you don't. I've personally beaten the game several times with skills never cresting 50, having never grinded levels. Ironically, grinding your skills up by say shooting wood arrows at greydwarves in a spawner for 5 hours is just not interacting with the skill system at all.

To my mind the point of the skillsets is you're having a character slowly get better at all the skills they're using as you play the game, resulting in a character whose strengths reflect their history. Instead you're grinding to level 100 in that skill by just repeating a monotonous task, and then running through black forests and swamps with a machine gun bow, never once getting better at the skill you use throughout the game.

Obviously everyone can play the game how they like, but I don't think reducing the time to level up skills just so people can more easily skip the whole game mechanic is going to be a priority.

obtuse wolf
#

the fact you need to repeat a monotonous task to even level some skills shouldnt be a thing in the first place

#

i want it to just be a passive thing u build over time and it scales with you but currently if ur not actively going out of ur way for ur skills they will be way underleveled to the point of why even have them in the first place

#

the issue isnt difficultly, the issue is whats the point of a leveling system if it doesnt level with you

#

let me reiterate for people with not the best reading skills my issue is not with difficulty or needing to level ur skills, i just feel the current leveling system doesnt reflect ur progression in the game and even with dev commands there are "itemsets" that show the devs think u should have ur skills at level 70 during mistlands which in actual playthrough does not reflect that.

#

and yes i have issue with the core design of skills i feel they are too slow and need reworking

stiff stag
#

I'm sensing a pattern where people claim their goal is to make the overall systems better, yet they cling to objectively bad ways to accomplish that that don't fit or belong in the game. If your original idea for improving the system is clearly a sinking ship, you aren't helping your case by going down with it. I'm sure most people here would agree on improving the systems in some way, doesn't mean every idea or suggestion for it is going to be good.

obtuse wolf
#

so you do agree the skill system in how it is currently implemented is not the best?

#

then we should maybe actually do what the point of this channel is and discuss on ways to fix it and not just shoot down literally every idea to fix it

#

bcs im trying to come up with every idea i can think of to fix this joke of a skill system yet ive not heard a single idea from anyone that disagrees with me

finite vapor
#

Or they spend 200 hours in mistlands before going to ashlands

#

It's not every skill needs a 3x buff. It's just some of the super slow and tedious ones. And mechanics in general need to be reworked like killing harder mobs should be bonus xp over lower mobs

#

If you want to get clubs lvl 100 fast you make 10 lvl 1 wood clubs and go club down trolls in your mistlands armor. It's a broken mechanic

#

If you want to lvl crossbows you have to run around hours in the Plains crossbowing loxes or entire fuling camps

#

Skills system is just so terrible it needs a rework

obtuse wolf
#

yea having nuisance to the skill leveling by either doing more difficult taskings another great idea by like defeating a boss multiple times could give you much more xp or smth

#

or with other things like bows/crossbows landing futher distance shots could reward more xp

#

why do you keep deleting ur messages

#

ah alright i thought the same as well so i suppose we have a similar expierence

#

not sure why would keep deleting ur messages tho seems like ur not entirely confident in backing up ur words

finite vapor
#

Damn who's deleting

obtuse wolf
#

@solemn sonnet

finite vapor
obtuse wolf
#

yea the game works fine but there are multiple improvements that could be made to the leveling system and that is why im discussing it to try and have some soluations

#

while you consistantly insult me im trying to be productive and have the game i love improve

finite vapor
#

Sadly it's how it is

obtuse wolf
#

like i get it most people are opposed to change but sadly that is just how things work in this world nothing can stay static forever

finite vapor
#

Yeah looks like the majority are ok with satisfactory instead of pushing for excellent

#

We just stick to our mods for a better experience ig 🫡

obtuse wolf
#

unfortunally it will probably stay that way for a while but im sure after the deep north gets released we will see a lot more qol updates and changes to existing biomes

#

currently my only major issue with the game is the leveling system as it just feels either very underused by players or just you spend multiple hours tediously doing the same thing

#

and after discussing a bit i do think a world modifier should be added and then also more xp for doing more difficult tasks should also be a thing to make grinding xp not so repetitive and boring

lime nimbus
finite vapor
#

Yeah sadly that's the culture, full of loyal puppies and irongatekeepers it's pointless to reason with them

obtuse wolf
quartz totem
rose swan
arctic wharf
#

Quite a few skills do make a huge difference though... not so much that you HAVE to have higher skills for later biomes, but enough that it is very noticeable as you reach higher levels. blood magic is another good example, as it can get busted at higher levels as the bonuses add up.

Skills in general have been highly debated for a loooong time here ofc hahaha... a long long time indeed, with many not being fond of them as they are now.
I know I have talked about the topic more than a handful of times by now, so won't really go into it again.

I myself personally just wish they had more content throughout the old biomes that could be worth returning for with later biome items and progression unlocks...
Then it would be interesting to explore the whole world regardless of your progression, and not just ignoring it all to beeline for the latest and only relevant biome.
been my opinion for a long time too 🤭

lime nimbus
wanton atlas
#

the % diffrence should be about 40% output

#

from level 1 and level 100

obtuse wolf
#

you get 141% more damage for all physical skills and -33% stamina usage

noble jackal
#

bears should be tamable and they should add legendary animal bosses like mini bosses that you can craft cool armor from and stuff 

when u kill them they could be 4 star animals in the wild new special new weapons as well definitely add more mobs to the existing 

biomes add Jörmungandr is a giant serpent that encircles Midgard and make a way to get to the giant tree in the map I think that 

would be dope asf if players could go to the life tree Yggdrasil only through taming dragons yes dragons I said it! you would  need to add dragons in order 

that you can tame and use to get to Yggdrasil 

THE GREAT BATTLE OF Ragnarǫk Ragnarǫk is a foretold series of impending events, including a great battle in which numerous great Norse mythological figures will perish. this is all I got for right now may brainstorm later its 2:40am i got a job interview tommorow so i gotta get some sleep```
lofty field
finite vapor
#

skill lvl 1 club would hit for 5, and skill lvl 100 club would hit for 12
raw numbers only.

  • stamina reduction
  • knockback
lofty field
#

Also for blood magic the reduced eitr usage is very noticeable, its not so much in %, but it makes the difference between needing 1 or 2 eitr foods

lofty field
short wing
#

True but blood magic isn't all that easy to really level with normal playtrough.
The skeletons in the beginning are weak and won't do much to level it and you getting in melee range to get the bubble hit is counter intuitive.
Trollstav doesn't level blood magic nor does the bubble on your skeletons.
So only skeletons hitting and your own personal bubble getting hit levels it.
Skeletons are clunky to use outside of dungeons and even inside of dungeons it can be a pain to get them to do what you want em to do.
So you really need to actively work to level it and not passively use it by either setting up a training station for it or constantly use skeletons that you need to recast fairly often when going around out in the open and get trough dungeons slower because they are frequently in the way.

lofty wave
short wing
wanton atlas
#

scaling is a issue for sure

finite vapor
#

I think if weapons started at X and improved by 50% by skill level 100 it would be fine

#

141% is very very big and then blood magic bows and crossbows are nuts

#

Like if I have clubs at lvl 60 and swords haven't been touched yet, my frostner is going to do more dmg than my mistwalker until I get swords past about 40

#

And the dmg gained between those 20 lvls puts skill60 frostner on the same level of skill40 mistwalker

arctic wharf
# short wing True but blood magic isn't all that easy to really level with normal playtrough....

How hard it is to level skills past 40-50 and actively maintain them has been part of the hot topic too yeah... as not only does it take more and more experience each level, but you don't gain more experience for later tier interactions AND lose more experience on death the higher level you are... making it even more punishing to die as you get higher levels. This is not to mention all of your skills lose exp across the board.
I would assume most here know these details ofcourse.

My end conclusion since like years ago is to just ignore skills and let them do their thing in the background. I can't be bothered to undergo those silly grinds and am not tryhard enough with valheim to avoid deaths. 🤭

#

Only grind I subjected myself to once was jumping levels so I could do parkour easier during my time on jirocs server way way back.

short wing
# arctic wharf How hard it is to level skills past 40-50 and actively maintain them has been pa...

True but some skills are way harder to level than others.
I've never gotten swimming past 10, drains too much stamina to make it worth it to go swimming, you can swim a few meters and then you are screwed even with a whole lot of stamina and a high swimming level it still isn't worth it to go swimming.
Can't defend yourself, can hardly get away from monsters that can attack you, ...
Weapon skills, running and jumping are the easiest because you constantly use them.

So mostly I don't bother either except for blood magic since it does bring much to the table.
Easier summoning of multiple skeletons and trolls, higher shield so it can take more hits, so the skeletons can provide a longer distraction, ...

arctic wharf
#

Most people who grind skills do so in cheesy ways... swimming can be easily afk trained with a little shack on the shore and having some way to keep moving forward into the wall... the tide should pick you up to swim and set you down to regen energy.

It's like this for so many skills... leveling naturally is a nightmare, so you can only resort to weird or tedious methods.

#

The amount of times you need to jump to reach high levels in jumping is just insane 😏 so the only bearable method is an afk setup with a macro.

Or just the other option is always there... forget skills exist and just play lol

short wing
finite vapor
#

It's sad that it's come to that

arctic wharf
#

Yep... this is why I think not only do we need to get way way way more experience for later biome interactions to keep a steady pace through progression, but we also need diminishing returns that eventually reach 0 if your level becomes high for the current tier of content you are interacting with.
That would put a cold stop to the lame afk grinds, which provide no fun gameplay anyway.

arctic wharf
# finite vapor It's sad that it's come to that

Been like this nearly from the beginning to be honest, just more people ended up playing so more people ended up caring about skills. And ofc with some new ones added that give so much value too... they became harder to ignore.

unique robin
arctic wharf
#

That's why the exp should be scaling with many factors. Tier of weapon used, tier of enemy, tier of resource being mined, tier of gear equipped, and so on... if any factor in gaining a skill falls so low that your exp gain starts to grind to a halt, the diminishing return would remove the incentavization to push through it and thus only leave you with the option to move onto harder content where the pace becomes reasonable again.

short wing
unique robin
#

but then yould also get a tonne of exp when you sneak attack a troll for like 900 damage

arctic wharf
#

That's a light way to think about it, but it still leaves room for mindless grinding. If the enemy hitting you is say a archer skeleton from the black forest, then you should get no exp past level 20-30 from that interaction, forcing you to seek out stronger enemies which give more exp anyway so the gain isn't so slow.

arctic wharf
lofty wave
arctic wharf
#

Right, it still just leaves the opportunity to grind necks endlessly though which while easy just is not fun hahaha. The concept of a diminishing return at some point is just a hard NO to stop players from self sabotaging their own experience.

Which some will do, and make guides for to spread around.

lofty wave
#

Killing enemies in later biomes would be much more effective for skill gain with this, so nobody will want to grind necks. A charred twitcher would be worth the xp of 40 necks

short wing
# arctic wharf That's a light way to think about it, but it still leaves room for mindless grin...

Yeah, I don't remember which game but the mobs where color coded, grey meant no exp and very low gear drops.
Green was this is for your level.
Yellow was this is also for your level but a bit harder.
Orange was this is the top end for your level and will tax you.
Red was this is too high and you better wait a few levels.
Deep dark red was you shouldn't be attacking this but if you do manage to kill it you will get loads of exp and the gear you will get will be too high for you to use.
Black was, prepare to die, you will probably not make it and even if you do the gear won't be usable for a long time.
So something along those lines would be nice, would also help for newer players to see if they are in the zone they need to be at.

arctic wharf
#

Yes, but that alone won't stop someone making an afk farm on easier mobs. After all, it's time you save and yet not spent actually playing.

arctic wharf
short wing
arctic wharf
#

The main point is, you can't sit in the starting areas to push any one skill from 0 to 100.

#

Even if it technically might take forever lol

short wing
arctic wharf
#

No need to grind if you just keep getting them at a steady pace by interacting with whatever your current content is in the game. And ofc if you could not truly grind to begin with.

#

Oh my, here I am getting into the thick of discussing skills again 🤭

obtuse wolf
#

i really think for skills that involve combat u should gain xp based on the hp u took away from an enemy and for other skills just doing difficult tasks involving the skill

#

so for smth like running either just how much in ran without stopping or running from an enemy

arctic wharf
#

I agree, as far as increasing exp as you go to keep the pace steady and engaging.
Just will always feel you need to also disincentivize the ability to grind mindlessly on content you are obviously way past.

obtuse wolf
#

i will make a full suggestion when ive thought of everything for each skill that could give more xp

arctic wharf
#

Been quite a few suggestions of just that ♻️, but if you really go into the details it always could perhaps help give more ideas. 🫡

obtuse wolf
#

yea ill try to go in depth as possible other than just values for the xp gained bcs thats just too much work to be pointless

short wing
wanton atlas
#

does this count as armor slots?

spark finch
#

Maybe take one from the middle of the inventory just to be original

wanton atlas
lofty field
#

I appreciate the freedom we have with the inventory right now, would hate to get locked. Currently I can have multiple armor pieces in the hotbar, e.g.for quickly swapping capes. We would probably lose that which such an implementation. But I suspect you were not entirely serious anyway 😅

stiff stag
#

Shouldn't be a problem implementation-wise, could just make right clicking an armor piece swap it out with the one in the corresponding armor slot and then equip it. But yes, smiffe isn't being serious about actually implementing it (namely because they don't intend to add more slots, meaning 4/5 slots used for anything would have to be converted to the 4/5 dedicated armor slots).

lofty field
#

You're right, implemented like that it could be neat.

I think smiffe's screenshot already suggested, that it would be repurposed and not additional slots. And that would mean a restriction on some of the current slots. (no longer possible to drop armor to free up slots when transferring stuff between bases, for example)

sick breach
vestal jacinth
#

Just going to use a mod that gives me 4 extra slots. Obviously it’s so game breaking to balance that the devs will never add it.

pure patio
#

If it wasn't working as intended for balance you wouldn't be upset about it. If there's no challenge, there's no game.

quartz totem
#

the "problem" with slots/inventory is that people are based/biased on Minecraft's 9x4 + 5 dedicated slots. We have a total of 32 (and less items) Its enough, but for some people *its not.

lime nimbus
quartz totem
#

The only issue goes that it's combined a limited 31 slots + 450 KG. Difficult to manage because mainly some players (I used to be one of them) want to carry every single tool and weapon and material and food and... when adventure starts there is no space

stiff stag
#

That's the fault of those types of players, not the game design.

pure patio
#

It's a mindset change. Much like food being an actual mechanic instead of just keeping you from starving. It's an explicit uniqueness to Valheim, and if it changes it'll be a step closer to just another cookie-cutter survival game

stiff stag
#

Exactly. The player/individual needs to adapt to the game, not the other way around.

quartz totem
vestal jacinth
# pure patio It's a mindset change. Much like food being an actual mechanic instead of just k...

Bro food is essential to playing the game. You can say it’s unique but your point doesn’t really make any sense because not eating is essentially committing suicide. What mindset needs to be changed in that situation that you would rather call something unique and has no faults whatsoever that a LARGE portion of the player base has asked for and will probably continue asking for?

vestal jacinth
quartz totem
#

I mean, a pro player could beat the game without ingesting any kind of food and its a long game, around 12hr+ (speedrunners).

vestal jacinth
quartz totem
#

I meant that food is a "plus" to the character and unique. not technically "essential"

lime nimbus
quartz totem
#

I wanted cauldron foods to last longer or different stats or something, as you advance

vestal jacinth
lime nimbus
quartz totem
vestal jacinth
#

Bro at least a pro player eats a berry and mushroom man😭

quartz totem
#

What I mean is, the average player needs food and armor to trive so does the "pro player". If the average player chooses only 3H or 3S food or a mix or (late) 3 Eitr, they can play the game regardless. The food system "rewards" the playstyle of the player. (that's sort of I wanted to say)

vestal jacinth
pure patio
# vestal jacinth I agree the belt adding a ton of weight is the cause for people wanting more slo...

I think the issue is that you're expecting to bring EVERYTHING with you everywhere, and also be able to pick up everything. That's not how the game is designed. You will need to change your "loadout" for different tasks... adventuring will have slots dedicated to food, but if you're going to explore a dungeon you can leave the extra meals at home and have more potions or weapons instead of tools. It's a mindset change.

#

Again... there is no challenge without limitations

quartz totem
lime nimbus
pure patio
quartz totem
lime nimbus
vestal jacinth
quartz totem
lime nimbus
pure patio
#

Why should equipment get a special slot? Food should have a dedicated slot, rocks should, thistle should...

lime nimbus
#

But that's also just the Len's Island inventory system, drastically different thing

pure patio
#

So let's limit weapons in slots, too. No more quick switching, it only goes into specific slots. Like so many other games before it 😉

vestal jacinth
pure patio
#

Yeah... well, that's a super challenging mode for a reason. That's far from the balance point of the game.

#

You've got the cart, you've got boats, they exist for that reason

lime nimbus
pure patio
#

It's not QoL, really. It's just adding more slots of inventory.

lime nimbus
#

Correct

pure patio
#

So... no more balance or challenge of a limited inventory. The size is specifically chosen to force you to make choices and play the game instead of just having everything all the time.

lime nimbus
#

I'm sure those 4 inventory slots is what keeps the game balance afloat and without them Modder would just be one shot by newbie players

pure patio
#

If you wanted dedicated armor slots, the devs would likely remove 4 of the existing inventory slots and make them for armor only. How is that better?

quartz totem
#

(as of right now) I have way more petpeeve with useless items than the slots inventory xD. (plus there are mods for that either way)

lime nimbus
stiff stag
# vestal jacinth I’m sorry recent nerfs are contradicting your point. In fact a lot of players ha...

Inventory space is already balanced how they want/intend it to be, unlike ashlands which still needed to go through more trial and error before they could find a balance they felt comfortable with (since ashlands is fairly new, they didn't know what the proper balance for it was yet, as opposed to inventory space which already went through that process). Further down the line when things are more solidified is what I'm referring to, after that process of tweaking and finding the appropriate/intended balance is done and over with. After that point it is up to the individual to adapt and not the game. So no, nothing you said contradicts what I stated. And expecting or believing that the developers will change the game because enough people complain is just a childish and ignorant mindset, again since only complaints that fall in line with their intentions will cause a change. Complaining about a rejected idea is a prime example where no amount of complaining will change their minds on the matter. And inventory space is a matter they are still adamant on not changing, despite the countless complaints.

lime nimbus
#

The devs always know better
Players truly don't know what they want

stiff stag
#

Many things are not up to the player to decide on, simple as that.

arctic wharf
#

Has nothing to do with who knows better lol... devs could have many easy Ws with so much low hanging fruit it they wanted to make the players happy, but at the end of the day it's their game and so they can do whatever they want with it.
Whether it is be for the better or not.
🤷‍♂️

lime nimbus
#

Eh yes that is true, people don't always do things for the better outcome

arctic wharf
#

Most are just lucky that the option to mod valheim is available, so they could always take it into their own hands if they want to change something 🤭

quartz totem
# lime nimbus Which items you find useless? /genuinely curious

Mainly, items that either have a single purpose in the game that could be replaced by another existing item.
Based on biomes
Resins loses its meaning when you discover iron. (buts is still consumable at least)
Guck and ooze could be a single item for their purpose.
Wolf fangs: weapon is skippable and leggins dont need it.
Bilebag
Obsidian (despite arrows) are used to a single cooking upgrade.
Ashlands has the most as of right now (DN could help with that tho)
Morgen heart is only to a chest plate (once), Could've removed askvin bladder and add 2-3 loot for morgen heart and use them as part of basalt plataforms recipe.
Celestial feathers only for galdr table upgrade. (not even arrows)
Charcoal resin, sulfur and proustite powder could be changes into a single item and serves all the uses.

quartz totem
arctic wharf
#

Absolutely lol

#

Nothing to do with valheims ongoing development ofc.

quartz totem
#

I finished the game for now (few days ago) so i'm more likely to choose a mod than suggest something

arctic wharf
#

I just feel the suggestions channel here is mostly a waste of breath and fan passion.
Am sure they read them, but you would never know. Likelihood of any suggestion being taken on board is also rather tiny.

quartz totem
#

Its hard to sync with what the team wants + having an "outstanding" insight of something they could not think of themselves.

arctic wharf
#

Have to treat it like throwing ideas into the sacrificial bonfire, and don't expect anything from it. At most it might just give a tiny bit more fuel for them to use, and that's it.

#

So yeah, people should just chill and not get upset. Big fan or not. If you want something bad enough, your real option is to consider attempting to mod it in. Save yourself any possible frustrations 🤭

#

Or go play a different game.

#

Not to be cynical, its just pretty much the truth of how things are and will continue to be. 🫡

pure patio
#

I think it's one of those things that you should really make sure you understand before wanting those changes, a Chesterton's Fence type of situation. Only once you really understand why all the things are the way that they are currently are you really able to make constructive suggestions.

lime nimbus
lime nimbus
arctic wharf
#

Sure, bit of community chatter is always nice to engage in. Most of the time, considering no one is getting bent out of shape over some disagreement hehe

quartz totem
lime nimbus
arctic wharf
#

Need some sort of consumable use for trophies lol...
But yeah they are fun enough even if only for decor.

quartz totem
#

I'd say also charred bones, even tho they are in some recipes; I really wanted them to be vanilla part of building with Ashwood. xD

pure patio
granite geyser
vestal jacinth
# stiff stag Inventory space is already balanced how they want/intend it to be, unlike ashlan...

Countless complaints does indicate something that may be changed. Ashlands was in the trial and error phase (PTB) before it came to official release. You can’t claim the devs won’t make those concessions and hide behind unfinished game when it suits your argument. They released something, people hated it, they nerfed it for the sake of balance. So when other players want a common qol feature to be implemented, time after time again, we’re going to keep having this dumb conversation. That’s why I think the devs should re-examine their approach to the balancing of inventory and weight. I’m not being childish or ignorant, but if calling me those things makes you feel better then go ahead.

hexed jewel
#

it would logically make a lot of sense--ignoring the practical 'costs' in terms of time to implement and any possibly tax on game performance--to have one or more, i.e. phased, inventory expansion; perhaps a haldor item that's upgradeable or more than one haldor item, equipped either in lieu of current "accessory" slot items like mejingjord or in addition to separate as it's own "slot", that increases the total available inventory slots?

#

both because many older biome drops still maintain some use and thus desire to collect, but also as some biomes like the Ashlands especially have lots of different kinds of drops

lime nimbus
#

Like
A backpack?

hexed jewel
#

exactly like a backpack

pure patio
#

Isn't that what a cart is? At least, that's the intent of the developers.

lime nimbus
#

I wish we could take carts on boats

hexed jewel
# pure patio Isn't that what a cart is? At least, that's the intent of the developers.

i guess that's true in a sense, but it's definitely situational much like boats--it's just not convenient or even possible to tow carts everywhere, you also get it almost immediately (bronze nails), and then nothing else comparable after, I had in mind a bit more "smooth" progression (hence the multiple expansion points) to kind of go along with the increasing number of different kinds of items you have to collect as you progress through more biomes

pure patio
#

Yeah. I think that's kind of their point, though. They want things to stay relevant and not always need a progression, and use them strategically instead of just having everything with you all the time.

hexed jewel
#

you may be right, that it's intended--if so, it definitely has the effect of literally forcing you to be quite picky on your "kit" later game, because the ONLY way I have any space at all by Ashlands is the Equipment and Quickslots mod (and 100%, I do that to myself, by not being able to choose a favorite weapon lol)

pure patio
#

Yeah, taking with all your weapons will definitely limit your inventory, especially with bows and such needing ammo as well 😉 That's by design.

vestal jacinth
lofty wave
#

Barley wine is essential though because of the feather cape

vestal jacinth
# lofty wave You don’t need every weapon and mead in ashlands

Sword or club, shield, polearm or sledge for aoe, hammer, pickaxe, axe, health mead because yeah you’re gonna take damage, stamina mead because yeah you’re gonna fight, barley wine cause fire. Then when you unlock Ashlands stuff, you may need to bring extra sets of weapons because you can only level up to 2 for all elemental weapons, or carry more weapon types or you risk breaking your weapon from the amount of fighting. I didn’t even mention bow and the hundreds of arrows you need. Then stuff your armor in there and you’ve got hardly any space but plenty of weight.

#

If you’re a mage it’s worse

#

Then if you’re smart you’re carrying a portal in your inventory while exploring.

lofty wave
#

You don’t need a pickaxe and axe on you at all times or hundreds of arrows (one stack is fine), you don’t need to bring a polearm or sledge if you’re using another reliable melee weapon, and you can eat food from a chest.

hexed jewel
#

pocket portal is just mandatory

#

but that's been like always true at least for me

lime nimbus
vestal jacinth
lofty wave
#

My bow skill is usually near 20-30

vestal jacinth
vestal jacinth
lofty wave
#

If you’re using ranged weapons as a primary source of damage swap your shield or an extra melee weapon for more arrows

vestal jacinth
lofty wave
#

You shouldn’t be needing more than 100 arrows per trip, especially if your bow skill is higher for increased damage.

vestal jacinth
# lofty wave You shouldn’t be needing more than 100 arrows per trip, especially if your bow s...

Your 30 skill in bows may allow for a single stack of arrows. You can say anyone else doesn’t need more all you want, it doesn’t change the fact that I and others definitely need more. Especially types of arrows. Some arrows may require frost as they are resistant to pierce, and vice versa. My point is other people have an inventory issue, and picking apart my own management, which I think is pretty optimal for surviving in general, is counterproductive to the argument.

stiff stag
#

You and a vocal minority. That's your own personal problem, not a problem with the game, hence why it naturally isn't balanced around people like you.

sick breach
#

Stranded does the fact so many people disagree with you all the time ever make you wonder if you are in the "vocal minority"??

stiff stag
#

The vocal minority disagreeing is a joke, no worries here. The facts work against you and many others every time, but you seem to be blissfully ignorant of that.

lime nimbus
#

Straight up facts bois

sick breach
#

Yep, that's the issue with these darn others. They're always just being blissfully ignorant with their arguments instead of only stating facts, like you Stranded.

finite vapor
#

Entitlement at its finest

#

Better to block and never interact with it

granite geyser
#

The minority always claiming to be the majority when in reality is that they're just the noisiest ones is never NOT amusing

lime nimbus
#

I'm sure all those 30k people are in this server and those 30k people interact with the community and those 30k people post their grievances online and thus we've heard what those 30k people think abt the game already

granite geyser
#

Clearly, 15.001 of those active players disagree with stranded.

As I said, the literal majority

finite vapor
#

The noisiest ones are the ones who argue here everyday for pointless reasons, especially those who have been muted several times

#

Wonder who that could be 🤔

sick breach
wanton atlas
#

ok ok time out

finite vapor
#

Vocal minority is such a condescending term to use especially if you have no proof of that claim, it really just shows you're an entitled piece of work.

blissful hedge
#

"It is better to be silent and thought a fool, than to speak up and remove all doubt!".

nocturne solstice
wanton atlas
#

we didn't change / rebalance Ashlands only on discord feedback.
we got feedback in facebook, instagram, reddit, steam forums, people we meet IRL, friends who play the game, playtesting ourselves,
so when a majority of people say the same. and those who don't think it's to hard, but they agree that it might be over the top for the wast majorety, we listen

#

so don't go around and think "200 people changed ashlands"

blissful hedge
# wanton atlas we didn't change / rebalance Ashlands only on discord feedback. we got feedback ...

Lol, I wouldn't say it's hard or not hard. I'd say it depends on personal play style. I played ashlands on PBT and found it at first, difficult. Though I spent the next week challenging myself to learn the adaptive movements of all the enemies I faced. Learned how to dance around them.

Any player can do this I feel as games are all about learning strategies. As well as seeing the great points of views of the creators. Beautiful, serene, deadly, and doesn't hold back. Which is why I feel this entire discussion a moot point. As it boils down to each individual and how they play the game. As I'm sure many agree. Though tha k you for all of yalls hard work sincerely.

wanton atlas
finite vapor
#

It's initially challenging then becomes a cake walk with staff of the wild Ragnar_laugh

wanton atlas
#

but I've done it multiple times so I have adapted

#

but this isn't for everyone to do

wanton atlas
#

we can't just have 1 playstyle to cakewalk and all other styles struggle

finite vapor
#

Agree

#

It just does too much dps considering how many you can summon for how cheap it is and mobs ignore the roots

wanton atlas
#

so stuff like bone mass buff, blood shield, staff of the wild are really strong

finite vapor
#

Blood shield yes

blissful hedge
# wanton atlas The skill level to run through Ashlands was quite high IMO

Maybe, but difficult games are there on purpose. Though, I'd have to ask, what playable playstyle, is your company wanting for Valheim? To me, I love the chaotic mistlands without any wisps, and the ashlands. Though I build in the peaceful Meadows. ✌️ I feel the game is truly becoming balanced in it's own right. But again im just one person.

finite vapor
#

Bonemass no it's only 5m every 20m, I actually prefer eikthyr

wanton atlas
#

I speak for my own experiences 😄

blissful hedge
#

It was more hypothetical than anything.

finite vapor
#

I think the fact you have unlimited parry power while blood shield is up is really insane. You can parry Morgens with your fists if the bubble is up

wanton atlas
finite vapor
#

I suppose, but that's a multilayer problem not bonemass

#

I'd rather perma eik buff, 2 stamina jumps with fenris and feather cape

#

Unlimited mobility

wanton atlas
#

hehe yes 😄

blissful hedge
wanton atlas
#

Eikthyr is my prefeared buff of choice

finite vapor
#

🤝

blissful hedge
finite vapor
#

You get it if you're in full fenris anyway BeFresh

wanton atlas
#

highspeed, no drag

#

all hail speed deamon valheim play

finite vapor
#

But please do have a look at staff of wild and protection, they definitely trivialise the ashlands to some extent 🙏

blissful hedge
blissful hedge
wanton atlas
hexed jewel
#

lul

wanton atlas
#

at some point, game will start to have issues if the player is to fast

#

not sure it's a well known fact. but monsters "ping"

#

and the "ping" between the player and monster is more often depending on the distance between them

blissful hedge
wanton atlas
#

so the further away you are to a monster, the less time it spends on trying to find you

finite vapor
blissful hedge
finite vapor
#

You can commute over a huge sea of lava by gliding from rock to flametal node, climbing up flametal node then gliding to the other side

#

The fire resistance isn't really an issue if you have staff of protection anyway

hexed jewel
#

so it's canon that all mobs in Valheim, contrary to what their appearance might suggest, navigate by echolocation?

blissful hedge
wanton atlas
#

they ping your location

#

and search with smell, eyes and hearing

#

and if your location intersect with either of those 3. you're spotted / noticed

nocturne solstice
# stiff stag Inventory space is already balanced how they want/intend it to be, unlike ashlan...

There is no such thing as a stupid idea, a thousand bad ideas could be the starting point for the best idea ever had.

It's not until those rejected ideas flop that we may find what we were looking for the whole time. Just entertain the idea, you never know where It could end up.
Alot like that big Ol' tree up there above my village, those branches (ideas)sprout from the trunk (rowing on a boat) and make something truly amazing!

stiff stag
#

You don't seem to get that rejected ideas aren't happening in the first place, that's the point of them being rejected.

#

And a thousand of the same idea doesn't do anything that the last 999 didn't already do.

arctic wharf
#

Only thing I don't understand is how is it not a mod by now? Or is it? 🤭

#

It's so frequently asked for...

#

Honestly aside from say something like horses... for obvious reasons. Some of these asks are pretty low hanging fruit If they just want more happy chatter for valheim. So what if rowing would favor multiplayer? It doesn't break any other aspect of the game aside from row speed... such a big deal lol

My opinion is just that there is better options for where they can put their time... and they already have a slow pace, even for a small team. Don't slow it down more with bloat.

wanton atlas
nocturne solstice
wanton atlas
#

people are allowed to discuss things. even tho we said no.
some mod-maker might like the idea and discussions about that idea might spark other people to want something

arctic wharf
#

A good response.
Some of the fans are guilty of a bit of gatekeeping hehe.

wanton atlas
#

the longer people spend in this channel. the more times they will see the same ideas over and over and over

arctic wharf
#

Without any doubt... oh yeah, for sure. 🤭

stiff stag
#

I'm all for it if discussions branch off into something more productive, the problem is that rarely happens because people cling to the rejected ideas and refuse to let go. That's why this entire senseless debate is even still going on.

arctic wharf
#

Unpopular opinion, but I love the mistlands. So atmospheric 👌
Wish it had twice the content and a few more tracks of that sweet sweet moody music haha.
Would be more time well spent.

Deepnorth when? 🤣

arctic wharf
#

😁

wanton atlas
#

we have another thing comming before then tho 🤔 #news

arctic wharf
#

I noticed. Was personally holding out hopes for a few extra additions prior. The abomination was a truly excellent addition, and I am plenty sure all the building pieces from hearth and home are still widely liked.
So no rush, by all means.

My #1 want still remains content that is relevant to go back to older biomea for with late biome progression items, so I will take all I can get in the older biomes.

wanton atlas
#

bloating previous released biomes isn't the best idea honestly

#

you and veteran players will love it

#

but someone who picks up the game for the first time will find it overhwelming and hard to get grasp of it

#

I just tried a Demo game on steam

#

it had like 20 + things for me to graps, 4 times over. so over 80 things I need to understand and grasp

#

just to do combat, movements etc etc

arctic wharf
#

It's not bloat if it's current, sailing from the bottom of the map to the far north could have something worth keeping an eye out for in the remaining 80% of the world. And personally I quite like the idea of finding stuff that obviously needs something from later in progression, and just setting a map icon to return later. (Or portal)

stiff stag
#

New game+ is a way to accomplish more content for veterans without added bloat for new players, but whether that fits valheim or not is another matter.

arctic wharf
#

Yeeee, I am not wanting to overcomplicate existing systems though by adding complexity. I get that concern.
Mechanical bloat is different from content bloat ofc.

wanton atlas
#

The Pyramid is a lens for viewing the components of service success.

  • The Base Layer is the heart of the game. It is the moment-to-moment gameplay. It is a match in Team Fortress 2, a level of Candy Crush Saga or a narrative level of Uncharted.
  • The Retention Layer is what keeps players playing for days and weeks and months and years. It is progress and unlocks and tech trees and narrative and achievements and leaderboards and more.
  • The Core Loop connects the Base and Retention Layers and can usefully be thought of as a Gearbox.
  • The Superfan Layer is where the game has become a hobby for a subset of players. They play this game more than any other game, and it occupies a huge amount of their time and possibly money.
arctic wharf
#

Anywho, I obviously still think fondly of valheim to be here. We will see what sort of ideas and conversation this next patch/addition spawns. 🫡

lime nimbus
#

Ah good way to make the beginning not bloated is to add things like Zion want as you defeat bosses

Similar to how Terraria does it when defeating bosses the world updates and things change and new enemies spawn etc

Valheim has a base for that and kinda already does it, but I fear that its too late to construct that into the game

arctic wharf
#

If I was to do it, I would just add more doors and ruins within a patch prior to deep north... but all of them are sealed and need an item from the deep north. The pure mystery and speculation it would cause would be quite the treat. And returning later once you found that item that sounds like just what you needed to get inside would give a big rush of excitement.
Perhaps more secrets hidden within the mists yet to be solved.

Since what is inside can't be seen until DN comes out anyway, is no rush to develop that either.

I might also consider some things hidden in pre mistlands and ahslands too, but by now it would have sort of a half impact ye. Those who use current players just need a fresh world to go and find it. But those who play a new save get that proper experience.

Imagine if there was some sealed crypts in black forest, and that fancy seal breaker we make in mistlands could be used to open them up too... or some fancy yet rare ruins in the goblin filled fields that we need something from ashlands to get into.

All instanced content just like frost caves.
Those would be my choices too, considering swamp keeps getting little additions already and mountains has its super nifty frost caves.
Meadows should remain as simple as possible as well.

And it being instanced means little bloat on the outside world with large structures, and a more refined and challanging experience within.

#

.
And yeah this is a personal taste of mine I would also admit though. I eat this sort of thing up, and so quite like games such as metroidvanias. 🤭

lime nimbus
#

I can see how appealing that would be ye

nocturne solstice
# arctic wharf If I was to do it, I would just add more doors and ruins within a patch prior to...

To be honest, I'm still on my first play through of Valheim, and the reason I like it so much is in fact what you are talking about. "wonder" I am trying NOT to look up anything online, playing it as I come to it, (you live and you learn) and for me, that has made the most enjoyable way to play. So yeah I would love to have to backtrack to the dark forest for a crypt. who cares if I have to beat the game to get the thingy to open it.

arctic wharf
#

Of all the things valheim does well, atmosphere is among the top. Good to take your time to soak it in and not let all the youtube content and such spoil it. 👌

blissful hedge
hexed jewel
#

can we rewind to the part where smiffe mentioned that they SMELL you--how that work?!?!?

blissful hedge
hexed jewel
#

you know what, that is actually extremely plausible and I didn't even think about it--it's that sort of attention to detail that really takes Valheim to S tier

blissful hedge
eternal wyvern
finite vapor
#

I think it's a really well done biome too

stark furnace
#

Top tier biome

vestal jacinth
# finite vapor Better to block and never interact with it

I’m better than that. I would rather argue and give the benefit of the doubt that a person is capable of a thought worth my attention because I don’t just assume everyone is a troll out to get me on the internet. Some people however hold their own opinions on this matter.

olive zenith
#

what does ♻️ meen in suggestions ?

lofty wave
stiff stag
#

#suggestions message you missed the part where extra inventory space in general is not happening (hence why dedicated armor slots would result in losing 4/5 normal inventory slots).

wanton atlas
#

@frosty silo Let us finish the game first 😄
but the wikipedia is really good already

frosty silo
wanton atlas
#

like "valheim guide"

frosty silo
#

Anyway, it's just a suggestion

#

I can't wait for the full version of the game

#

I'm most looking forward to the achievements

ashen tinsel
#

#suggestions message @serene igloo
All axes, great small and twin, do this. Apparently intended so you don't take down a forest in 5min.

Are you saying maces, spears, swords are not combo-ing around trees? I have not had this issue, just tested it with above weapons with no issues.

sonic yacht
#

So random suggestion here - but no chance we can like... pin recipes in the future?

amber karma
#

Yep, some cookbook. At least something like trophies window, but with recipes and with details on cursor hover.
Maybe with toggle "items list<->recipes list" ?

serene igloo
ruby girder
#

#suggestions message

A glossary tab of sorts that unlocks entries everytime you collect say 5 trophies of a common monster (3 for rarer and 1 for boss) could be cool imo

Some lore and in game info related to monsters 🤔

quartz totem
olive zenith
quartz totem
#

But they would have to change all interfaces. Workbench, forge, magic table... they are to clustered to be the minimum organized.

sick breach
#

So @wanton atlas what don't you like about the suggestions to add extra enemies to the ocean, like the one to have a serpent event or the suggestions to add enemy ships?

wanton atlas
unique robin
#

also doesnt fit the whole thing of you should be the only viking at that moment int hat world

arctic wharf
#

Viking = Pirate... just the Scandinavian version, so we are the pirates lol

unique robin
arctic wharf
#

We find a skeleton or two of those that came Before us. 🤣
Also I argue the others** in this world are the other players. (Multiplayer)

sick breach
#

Also there's no reason there couldn't be draugr or fuling ships.

lofty wave
#

Draugr ships maybe, but fuling ships could easily kill players sailing early in the game.

#

And dying at the ocean is much worse than anywhere else

#

We don't have anything to effectively destroy ships with from range, and jumping out of your own ship would be a bad idea because you probably wouldn't be able to get back

stiff stag
#

Yeah, plenty of solid reasons why it should not and thankfully is not going to happen.

vivid ridge
#

They would have to rework the combat a lot for it to make sense but I would find it nice to have, even though its unlikely. I think thats up to mods ultimately.

#

If you could harpoon your tombstone in the ocean that problem would be solved 🙏

swift owl
#

I was wondering if anyone else would want to be able to chisel stone into statues, dye or paint things such as pottery, paper, tree markings, or viking art. There is plenty of room for enhancement in gardening which is another favorite past time in the game for me. I also wondered about a scythe to make gathering easier that breaking one by one for massive farms. This would open up new professions in game and could be fun to integrate from all the biomes.

#

Also, I was wondering if there were any plans for more hoe features. It seems like it is simple to use for now but also has room for expansion. The mod for it is incredible for terraforming for custom servers but I just wondered if may be we could get some new features for that, too. Thanks!

sick breach
# lofty wave Draugr ships maybe, but fuling ships could easily kill players sailing early in ...

Yeah, that's why in my suggestion I wanted the appearance of these enemy ships to be gated behind defeating the relevant Forsworn.
#suggestions message
My thinking wasn't really that the player would always try and take these on, but rather that they would make for interesting obstacles to sea journeys. And the combat wouldn't really be about destroying the enemy ship but rather the crew of said ship.

I agree deaths at sea are the most annoying to overcome, but that's true when a sea serpent murders your karve as well.

manic root
#

Howdy, I would like to suggest seeing food get a rework with a different variety of stats outside of just health and stamina. Like maybe certain foods give you +3 attack or +3 swing speed or +5 movement speed. Letting you customize your character build a little bit more with the type of food you decide to use.

arctic wharf
#

Put it in the suggestions channel, with the 💡 emoji at the start of the message.

jovial cliff
#

@ivory stump Do we not already have grausten stairs that are not steep?

ivory stump
#

@jovial cliff @lofty field My error, I meant stairs that were half wide to match the steep ones. I'll clarify.

gentle terrace
#

#suggestions message @olive zenith Something like this exists in another game I play (Icarus) and it basically uses a hammer and you choose a new material for the build piece and it just replaces the current one. Would be a nice solution to replace structure without having to destroy it first. I doubt its that easy tho as not all build pieces are exactly the same in dimensions and angles etc.

jovial cliff
#

@primal valve We have the Asksvin

primal valve
#

I don’t even know what that is. Lol. I haven’t reached that far. Thanks for the info

blissful hedge
#

💡 Several items to add

  1. 1x1m Roof pieces.
  2. 1x1m standing grausten piece
  3. Thinner wood beams the size of a polearm to place for fencing, fence piece. 😀
  4. Upside down archways.
stiff stag
#

#suggestions message @haughty salmon Achievements are already going to be added with the 1.0 release of the game.

late haven
#

💡 one meter darkwood beam and column.
I really would like a 1 meter darkwood beam instead of a 4 meter beam it is easy to use 2 two meter beams but I can't make a 3 meter beam or more importantly a one meter beam or column

stiff stag
wraith oasis
#

Dyrnwyn is a very difficult weapon to acquire, giving it this additional functionality would totally feel justified, and would make sense

lofty wave
#

#suggestions message @graceful hemlock You can jump before doing certain animations such as activating a power to keep movement

#

Jump attacking is very powerful because of this

graceful hemlock
lofty wave
#

Yes, everything is exactly the same except you can still move

graceful hemlock
#

Cool. Still though, I think a temp invincibility would be nice

lofty wave
#

Bonemass’ power is effectively temporary invincibility

graceful hemlock
#

Yeah, but I mean for like Eikthyr when Im activating it. I've died like 3 times when Im running away during the animation

#

(I also suck so that's part of the issue)

toxic dawn
#

Just a reminder to break out suggestions individually instead of in a list, that way each specific idea can be voted on

ashen tinsel
graceful hemlock
#

changed it so it's basically just the one main issue I have lol

stiff stag
#

Dodge rolling gives you invulnerability frames and can be used right after activating the power, although I don't know if that falls under the animation cancel exploit or not.

lofty wave
#

Jumping allows you to avoid most attacks entirely while activating your power

arctic wharf
#

If it has existed for a long time and hasn't been removed, it's probably not an exploit tho hehe

finite vapor
#

Can say that about many bugs tho kek

arctic wharf
#

Some of them sure... since if it never gets fixed it's thus a feature, bug or not lol

(Just stirring the pot btw 🤭)

grave cipher
#

Oh hell nah, someone suggested deathsquito raids 💀

finite vapor
#

Too cancer would force people to run root vest more than the game already does

stiff stag
#

The difference between a bug and a feature is simply whether it's intended or not, and just because a bug never gets removed or takes a very long time to be removed doesn't mean its status changes. It's only when the developers explicitly state that it is no longer a bug that it becomes a feature. And the choice not to remove a bug doesn't suddenly make it intended. It could be technically impossible to fix or the effort to fix it would far exceed the severity of the issue. In both cases it is still very much unintended and therefore still a bug despite remaining in the game.

stark furnace
#

my dude is taking pedantic nonsense to a whole new level

finite vapor
#

Touch grass

arctic wharf
stiff stag
#

Can never tell these days. There are plenty of people that say that sort of stuff and are serious about it.

arctic wharf
#

Better to ask for clarification if unsure is all, prior to writing such a lengthy reply.

stiff stag
#

Yeah, that's my bad for just assuming.

arctic wharf
#

No worries 🫡

stiff stag
#

I also have a problem where I have trouble finishing off messages which is why they tend to end up lengthy like that. Just new thoughts pop up while writing and before I know it I end up with a massive paragraph.

arctic wharf
#

As for the deathsquito raids though... the bats are bad enough with going after my animals and just being annoying, so there is no way I want more flying enemies assaulting my base.

stiff stag
#

Deathsquitoes would also be pretty unfair as a raid, mainly because they move very quick, so the usual strategy of kiting enemies around until you're up to strength would not be practical for the average player. I can't speak for everyone but I generally don't eat food while at my base as to not waste it (since the majority of time it isn't necessary to do so), so a deathsquito raid would more than likely be a guaranteed death.

#

The suggestions for a timer before a raid starts would help alleviate that issue though, just enough to give a heads up to eat and heal up so you don't die immediately.

unique robin
#

i usually eat some honey while working around the base

lofty wave
finite vapor
#

Bats raids are already super cringe because they force you to cage your tames up

#

But yes they're weak and irrelevant the moment you equip a piece of armor

#

Just a pest more than anything

granite geyser
#
  • valkyries
lofty field
#

I dont know about valkyries, but volture raid sounds great.

arctic wharf
#

Just was saying how I don't want more flying enemies rofl.... not stronger ones garunteeing every living thing I have at my base has to stay locked up in a stone vault 🤣

#

Perhaps if those raids could only trigger if you were in their biomes that might be fine... as you already can expect them there.

lone prairie
vestal jacinth
granite geyser
#

We also already have gjalls but not one for soldiers-only

lofty wave
#

Before the hack I suggested that ‘the ground is shaking’ should be seeker soldiers after defeating the queen but people didn’t like that. Trolls are too weak at that point.

vestal jacinth
#

Haha morgen raid “THEY SEE ME ROLLING”

blissful nest
kindred pier
#

Be able to go under water

stiff stag
kindred pier
#

What it's a suggestion

#

Hey my discord name used to be similar to yours

stiff stag
# kindred pier What it's a suggestion

And I'm providing relevant information you may not have been aware of. From the sounds of it it won't happen because of how they designed the water system to work. It would need a complete/major rework to allow for diving underwater, and the time, effort, and resources to do so far exceeds the value it would add to the game.

unique robin
kindred pier
#

☹️

lofty wave
#

Tower shields are strong enough but I think all tower shields before flametal should be 5% faster. #suggestions message

#

Or maybe they could all be -10%, I don’t see why it shouldn’t be consistent across progression as the other shields don’t have any significant changes.

vestal jacinth
lofty wave
#

All shields are good if you use them right, but I shouldn’t need to constantly unequip and re-equip tower shields if I don’t need to with the others

stiff stag
#

#suggestions message Most notably because you can't perform any actions during that time, even when your vision starts clearing up. At the very least being able to move around, block, etc. in that crucial moment would help a ton.

stark furnace
#

there's not a single scenario where there's not an objectively better tool

#

Tower shields are the "ah imma just let the enemy slam into me, drain all my stamina and lose option"

finite vapor
#

Yes with the 20% penalty they're completely terrible

#

Buckler is just infinitely better and parry much higher dmg

stiff stag
#

Tower shields are meant for group attacks such as during raids. Round shields and bucklers are meant for one on one fights. Of course they are going to seem terrible or worse in comparison when you use them in a situation they weren't designed for.

#

I believe most of the value in tower shields are things that are not shown in the stats, so what you see is very misleading and makes them look way worse than they actually are.

stark furnace
#

Except in group attacks proactive strategies and the buckler still outshine tower shields

#

Tower shields make you a sitting duck in a white water rapids river simple as

#

It just never makes sense

finite vapor
#

I think he's on some overdose of copium

arctic wharf
#

It would help if there was more attacks that a buckler just could not parry at all, but a tower shield could always block and thus mitigate the damage.

A buckler should mean you need to dodge instead, since there would be no parrying said attacks. (Or even blocking with the smaller shields)

It wouldn't hurt to give the tower shield more options as well... such as being able to poke with a spear quickly, to get an attack in without losing your block. Just would have to manage your energy between the block and attacks, and eventually drop block to regen.

Perhaps a powerful slam release to knock enemies back wouldn't hurt either, to give the distance needed to then react if you have a handful of enemies beating on you. (Assuming you didn't let them drain all your energy)

As it is now though, it's mostly just slower without much upside, and actively worse due to how huge parry bonus damage is.

lofty wave
#

If you could attack while blocking people would just hide behind their shield without doing anything

arctic wharf
#

There is no energy regen while you hold down your block right?

I would also say some of the truly huge enemies should just have attacks nothing can block as well.

Tower shield should be the slow and steady option for the world.
Medium shield is more freeing while still keeping a decent defense.
Buckler is more your quick and agile offensive defense, better suited for more skilled players.

That's how it should be at least imo.

#

Best option would be just to fine tune every enemy attack to have each shield have a different response on a block / failed parry if you can even parry it at all.

From no knock back full damage reduction, to a little knock back, to knocked into a vulnerable position, to just clobbered back regardless because massive tree branch being swung at you by a troll is like being hit by a truck 🤣

#

Why can we parry a massive tree club?...

finite vapor
#

Same reason we parry arrows and it stuns them from miles away :p

arctic wharf
#

Higher tier gear or not, stuff like that should send you flying regardless of if it does a lot of damage or just a little.

arctic wharf
finite vapor
#

💯

arctic wharf
#

Love how monster hunter handles it from sword and shield to lance and tower shield. 👌
Each clearly being able to block certain things or not, and ofcours the added benefits of the free hand for items on the go with the small shield.

#

Nothing will change though... probably hehe

finite vapor
#

Sadly they downvote every suggestion to buff tower shields 😬 guess they'll remain as is haha

stark furnace
#

Should nerf the op stuff first tbh

lofty wave
stiff stag
#

Personally I would assume tower shields are closer to just okay/average/nothing special as it stands, looking over both the benefits and negatives they offer, avoiding comparing them to bucklers/round shields, and under the premise that they are used in situations they are meant to be used in. The average judgements I've seen seem heavily biased, which involve ignoring the benefits, comparing them to bucklers/round shields, and not using them for their intended purpose. So although I don't agree with them being as terrible as people claim them to be, I do agree that there are issues and that they need to be addressed to make tower shields a viable option. And a fair, proper, and unbiased assessment of their overall worth is the best way to go about that. For instance perhaps the negatives aren't the actual issue or even the biggest issue. Maybe the positive attributes it has aren't the best at achieving its intended purpose and could be adjusted accordingly instead (and that viewpoint would be lost if people only focused on the negatives every time).

ashen tinsel
lofty wave
#

They also have the highest block angle

stark furnace
#

Block angle is also irrelevant due to the s key

sick breach
#

To my mind tower shields are only useful for parties of players, so one player can tank. Having said that, just yesterday a tower shield saved my life when i got trapped in a mine with 2 solduers on me. Blocked until i could be rescued.

quartz totem
#

Why block when you can dodge roll inward and take 0 damage? hehehe xD I take into account M.S and so I never used T.Shields. Therefore I cannot post my opinion

lofty wave
#

Has block force even been brought up yet? Tower shields can split groups for less stamina than a secondary attack and there’s no recovery time.

sick breach
lofty wave
#

Rolling also takes longer. Blocking only lasts as long as you need it to

vestal jacinth
vestal jacinth
finite vapor
#

The 20% movement speed penalty is just too much, sure blocking is cheaper than parrying but you are not accomplishing anything except avoiding the dmg which can be done by sprinting out of attacks without being weighed down heavily

#

Block force is just lol

quartz totem
#

they don't attack me if they are dead, though. xD heheh

finite vapor
#

Yea just kill them first 4hed

#

#suggestions message
This would be so nice to deal with the spammer archers in ashlands, instantly interrupt them by hitting them

lofty wave
hardy sparrow
# finite vapor The 20% movement speed penalty is just too much, sure blocking is cheaper than p...

So I personally spent most of my time in the game as a buckler fan because I loved the damage bonus on the parry but pre nerf ashlands showed me how powerful the tower shield can be and thats what I have been running since. I make up for the speed reduction by wearing the full ask set and placing the shield on my back when im not using it. Its whole purpose is just to keep me safe from damage as im backing up and refilling my stamina. So long as im not in a group of people I can just tank hits from morgens and valks and I love how the tower shield just yeets small enemies away. I have been building a collection of pet fulings just by getting them to attack my shield so they get yeeted into a hole.

#

I get why everyone loves their parry but I think more people should give the tower shield a chance. Specifically the flametal one.

sick breach
#

Does blocking with a tower shield apply Stagger? If not that would be a solid use case for it. If the amount applied was too low to stagger on its own but made staggering with other attacks easier.

lofty wave
#

With the block force of a tower shield the enemy’s stagger would’ve reduced before you can hit it.

sick breach
#

You can do a jump secondary attack to follow up. Point is this way you don't completely give up on stagger damage while still having a trade off for the higher blocking power of the tower shield.

quartz totem
#

@solar vigil I kind of liked it. However, they would have to change growth drops to at least 2 or increase respawn quantity after you cleaned it around.

#

Also you could shoot a fire arrow and spread them burns

vivid ridge
#

#suggestions message thats a job for mods I think, unless the devs want to add those kinda things at the end of the development cycle

#

I would love those things though! Not sure why its downvoted other than the fact that it would take a lot of effort for something only few people will notice

long glacier
#

The issue is that a harvesting animation would almost certainly lock your character in place. Meaning it would needlessly stall combat compared to the current system and could lead to some deaths where you get murdered while harvesting an enemy

icy island
#

Perhaps interacting with the enemy to harvest instead of it being automatic

#

that would kind of stuff up greydwarf farms though

stiff stag
#

It's a massive time waster, overly complicates something that doesn't need to be and shouldn't be in the first place, and immersion and realism to that sort of degree does not belong or fit into valheim's design and style. Overall it's a terrible idea and rightfully so.

ashen tinsel
#

It would also remove the cute poofs that Smiffe was very fond of. Keeping the corpses around until harvested would be unnecessary clutter everywhere (ashlands has enough of that) and maybe tax your PC too.

Better farming/picking mushrooms/etc. animations maybe, but definitely not corpses.

vestal jacinth
inner urchin
#

You need 2 high healthfoods to make towershields any good. Health affects stagger so the more health you have, the less stagger you get.

But otherwise I feel like towershields are outclassed by bucklers and roundshields in every way. It's too passive, decreases your speed and parries give more blocking power than just blocking. It can be good for new players (which parrying isn't too hard to learn to begin with) or players who team play but otherwise there's little reasons to use towershields over regular shields especially when you're skilled in the game.

I feel like tower shield needs less speed penalty and far more blocking power than parrying bucklers as there's no excuse that parry gives more blocking power while also giving extra damage over a shield that was designed for full shielding.

arctic wharf
#

And the great offensive boost of hitting a staggered enemy lol

ashen tinsel
#

How about a passive armor increase while held? 10-20% of shield armor would be neat.

lofty wave
#

Why would a shield encourage players to take unblocked hits?

rose swan
#

Could make tower shields capable of blocking hits that a standard shield might not be able to- could be dependent on blocking skill or something.
For example, blocking a troll attack with a bronze buckler could be extremely difficult, where a player with a tower shield would have a much easier time blocking that attack.

lofty wave
#

Blocking a troll with a buckler shouldn’t be too difficult because a player with a 2 stamina diet needs to be able to do it.

#

If I could change tower shields, I’d give them all -10% movespeed and maybe more block armor for some, but they further reduce stamina regen when blocking so they can’t be used continuously.
The serpent scale shield could keep its -15% movespeed so the iron tower shield can have a reason to exist.

rose swan
#

Why does a player with a 2 stamina diet (edit: with a buckler) need to be able to block a troll attack? Just curious, not trying to come off like a jerk lol

lofty wave
#

Bucklers seem like the best suited shield for a stamina diet - parrying costs significantly more stamina than blocking and with less health you need more block armor

#

So if they’re not good enough for a stamina diet, nothing is

hardy sparrow
vestal jacinth
lofty wave
#

They shouldn’t be killing you in 2 hits unless they have stars or you’re on a high difficulty, even with other players.

vivid ridge
granite geyser
#

Such as...?

#

Also, the fact that there are time wasters in the game just reaffirms the unnecessity of having those animations.

Why add more of those?

#

Imagine killing a dozen enemies and you have to play those animations for every single one...

vivid ridge
#

Idk, Ive played games where you harvest corpses. Monster Hunter is a specific example. I mean, in that game, theres not like 20 enemies on screen like there is in Valheim sometimes. So even though I like it just because I like unique animations, most people would rather it not be there because the mobs do get pretty large in quantity.

I dont mind taking time to do things, but as far as "time wasters" go, you have to manage each individual chest for storage which takes time. you have to plant each individual crop and pick each individual crop, which also takes time. you have to craft each individual food item which takes time. a lot of resources are not farmable which takes time too.

You dont get mounts until later so you have to walk and run everywhere. You have to wait like 15 seconds for a rested buff which a lot of people think is a time waster.

IDK, just a variety of things. I am saying I disagree that it is a terrible idea.

Im pretty lenient though, I dont think any idea is "terrible" unless its a troll idea. Like asking for machine guns and katanas 💀💀💀

vivid ridge
#

I also have to admit I may be underestimating how much extra time it would add to the pace. I think a really quick animation would do the trick. It doesnt have to be as detailed as the poster stated

stiff stag
#

There's a difference between time wasters when you're at your base vs when you're out exploring. In one situation you're going to be relatively stationary anyway, and in the other you're mostly going to be mobile. Having to stop and harvest every corpse, especially when enemies pop up left and right, would completely destroy the flow. And the reason it's terrible is because the intended gameplay wasn't designed, themed, or balanced around more realistic aspects (like manually harvesting corpses). If people want that sort of thing then the solution is to go play games that were designed around content like that.

vivid ridge
#

I like the beginning argument. Thats a great point. Thanks. I disagree people should just go find a different game though. Especially since its expensive. Although honestly I would suggest the fellow poors to grab Tabletop Simulator or something similar that has a million games on it 💀💀

vivid ridge
#

Thats why I said in my initial comment that the animations are likely a job for modders. I will be getting mods as soon as this game hits 1.0, for simple things like that. As long as the mods have a standard of high quality.

noble wigeon
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Does anyone know if there are any hints or plans at adding an alternate "light" armor set to the Plains? Every other biome has 2 sets, or 3 in the case of Ashlands. Do we know if devs are intending to add anything more to the Plains?

stiff stag
vivid ridge
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In this case It would improve the game for me because I like the aesthetic of various unique animations. So if someone makes that a mod, 5-10 years down the line, I will try it out. If its like you guys said where you literally cant control or cancel it then yeah I wouldnt like that

sick breach
olive zenith
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@loud sapphire i think the cobble would be a great idea maybe with walls of just a 1 half m width not like normal stone with 1 m than it would also be easyier to find the middle of a 1m beam because the door trick is a bit long and isn't perfect there is allways a bit more on the left or right side.

arctic wharf
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Personally I love that enemies just explode into a bunch of materials. Its fun haha

short wing
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@oak fulcrum The towershield more aggro suggestion will probably not come to pass since a single player wouldn't be able to benefit from it.

wanton atlas
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and if 2 people uses towershields?

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or all but 1?

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so much wierdness will happen

short wing
# wanton atlas so much wierdness will happen

Troll jojo would become a thing.
Someone with a towershield moves closer and gets aggro then when the troll turns around and is almost to the tower shield wielder someone pops up another tower shield and the original wielder unequips it, troll turns around, ...

wanton atlas
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yeah..... way to exploitable

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it would require us to change the aggro system to like WoW raid style

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where you build up aggro over time in a fight