#suggestion-discussion

1 messages · Page 10 of 1

rose swan
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What something like crop yield would address that a lot of players find issue with, is the clicking/mouse moving to harvest a large amount of crops.

Crops having different growth rates in different biomes is interesting. It would be nice to be able to plant jotun puffs or magecaps in the Black Forest, even if it was at a slower rate lol.

“It really just changes how long you need to wait, and not requiring input from the players to grow” may I ask what you mean by this?

amber wind
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To be honest, since the world is huge, and you can plant anything anywhere, I always feel the answer to making things grow faster is just to plant more of them.

amber wind
wanton edge
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Building something or adding fertilizer or something to increase crop yield could make for interesting choices/flexibility. Do you want to put effort into increasing yield or put effort into planting more at a time sort of thing

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Also I'm always for more build items that do things while looking cool 😎 (like a well or something)

amber wind
rose swan
# amber wind To be honest, since the world is huge, and you can plant anything anywhere, I al...

Hmm I would say yes and no. A lot of players hate the harvesting aspect of farming, so I think crop yield could alleviate a lot of players frustrations. For the record, I don’t personally mind harvesting, I find farming greatly enjoyable.

To be clear, I don’t think actively watering would be good. I do think that something like a well or fertilizer could be neat, and would be a one-and-done type of construct. For example, you place the well, farmland in its radius gets a buff, no active watering required .

wanton edge
amber wind
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What is there to hate about the harvesting aspect? Perhaps they would also like a button that when you push it immediately wins the game for them?

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We're about to talk about the wangle-dangle again aren't we...

rose swan
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Long story short, yeah it’s the wangle-dangle I suppose 🤣 again, I have no issue with it! However, I do think farming add-ons would be welcomed. And like hamster said, more functional build pieces 😎

hexed jewel
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add a cultivator mode that mass harvests all crops in the radius with one click

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"scythe mode" lol

amber wind
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I guess I would be okay with using the harvester or hoe to harvest crops in a small area, kind of like how the hoe is used to level terrain in a small area.

wanton edge
amber wind
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heh heh...I feel like IG's policy doesn't really care about repetitive clicking. So many examples of areas where it would make sense, like repairing, hammer repairs, harvesting, cooking, adding coal or ores...at least you can hold the button down.

wintry bobcat
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imagine 1 click for each shot of the|| ice staff||

amber wind
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Only place I've noticed where holding the button seems to not work as expected is on the 3rd swing of the battleaxe. It seems like it triggers a 4th swing way too early before I let go of the button. So it's almost like I have to release the button halfway through the last swing or else it adds that extra one.

hexed jewel
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that's a bonus attack

amber wind
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Sure, I just wish if I let go of the button before the 3rd swing finishes, it wouldn't trigger the 4th.

hexed jewel
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wait does it CANCEL your third (power) swing?

amber wind
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I don't know...I don't have the problem of not swinging the 3rd time, I have a problem of swinging a 4th time when I don't want to.

hexed jewel
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oh i see, so it's just wasting stamina on extra swings

amber wind
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Yeah, stamina and time I could be spending moving or doing something else.

hexed jewel
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i cannot get the golem timings down to save my life

wintry bobcat
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Niels I think it would be too complicated with multiple voting options for different suggestions. I think people should just stick to the 1 suggestion per post rule

hexed jewel
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it's always slower than I expect!

topaz birch
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oh and I didn't mean multiple voting options. Just something similar to the recycling icon, but to indicate that it contains multiple ideas which should be re-written as separate posts

wintry bobcat
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ah, that sounds fair then

wanton atlas
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@topaz birch we suggest always that people post 1 suggestion per post

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instead of wall of texts

topaz birch
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yeah but it doesn't work?

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(Not that it's a huge issue..)

wanton atlas
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it's pinned in the channel tho

wintry bobcat
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i sadly doubt many ppl read pins

topaz birch
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i know

amber wind
# topaz birch yeah but it doesn't work?

I dunno. I feel like most posts are single and of reasonable length to not make my eyes water over when I read them, so I think it is working. Usually the 1st post can be a multi-walltext but then someone reminds them to only post 1 suggestion per post and usually they are good after that.

wanton atlas
amber wind
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A post is only good when it gets massively downvoted, in my opinion. 😉

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I had one that got massively upvoted once...I felt like a failure.

topaz birch
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why?

sterile frost
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My personal best record is currently 60 downvotes

amber wind
topaz birch
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I never look back at my suggestions 😅

sterile frost
topaz birch
wintry bobcat
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Too bad some of us like that one

amber wind
# topaz birch why?

Let me just say that my ideas of what would make the game more fun usually runs counter to everyone else and leave it at that. 😉

topaz birch
wintry bobcat
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My last suggestion I feel like I could genuinely see in game

sterile frost
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I upvoted yours

amber wind
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The more deliberately frustratingly and unfair that the suggestion makes the game, the more likely I will upvote it.

hexed jewel
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i simultaneously up, down, and recylce voted it, just to add to the chaos

wanton atlas
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@topaz birch my fav suggestor 🙂

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that info already exists 😉

topaz birch
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I want/need to know! Sooo many trees....

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Woodcutting 69 😎

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Is there a mod for seeing that? (still have never installed a mod..)

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It's my 3rd highest skill, after run and jump 😅

sterile frost
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not a mod but kirilloid has a website that shows that info and others

topaz birch
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Trees
402

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I would have guessed so much higher 😮

wanton atlas
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that page just takes info we already store in the client 😉 @topaz birch @sterile frost

toxic dawn
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Does that only count trees the player has personally chopped down and exclude tree dominoes?

topaz birch
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yep

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It says: "Only "honest" hits are considered. Treevalanche or mining under and collapsing a deposit don't increase your stats"

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Missing out on all the lox-tree-shoveling action as well TrophyLox

sterile frost
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the client keeps track of some odd stats as well, I've opened and closed doors more times than I've cut trees :>

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travelled by Air -> 77.1200078125 km

topaz birch
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some stats are super obviously wrong. It says I only slept 4 times, and picked up 74 honey.

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Makes me doubt all the other numbers as well..

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Foods eaten 0?

toxic dawn
topaz birch
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i like the "RavenHits" 😄 Maybe if you kill Hugin enough times he gives up on you? What about OdinHits?

pure patio
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An achievement for punching both Hugin and Munin 🏆

topaz birch
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I remember that bird got on my nerves. Running through the forest, he would keep popping up in front of my feet while I was trying to fight of things that tried to kill me.

wanton edge
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I don't understand all the Hugin hate - poor fluffy birb friend 😰

topaz birch
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I miss the one where he would be chilling in the hottub

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Should have never read that hint

wanton edge
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I know he has other things to do but it would be cool to be able to build him a perch that he comes and hangs out on sometimes

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Not all the time, just preens or naps there sometimes. Maybe comments on you having a comfy place. He'd only show up if the comfort was above a certain amount - maybe he's more likely to be there the higher the comfort is?

topaz birch
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or he would give you more comfort when he's there!

wanton edge
pure patio
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Doesn't need a buff. Just one of the two to show up, maybe repeat one of their lines they've already said if you talk to them. Like mounting a fish or a boss trophy 😉

topaz birch
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maybe you can place a fish or something on the perch, which lures him to come and eat it.

neon isle
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what about a sea anchor map marker?... all they would have to do is turn the current T marker upside down to make an anchor 🤔

viscid crater
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@topaz relic fish traps already exist ingame with normal building materials

topaz relic
viscid crater
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Fishing trap is a good idea but a solution to rod-less fishing already exists

topaz relic
viscid crater
granite geyser
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And that argument works for scaffolding and sun clock.

Not everything needs to be its own piece

stiff stag
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Being a placeable object is a very weak argument to base a defense on. The functionality to automatically catch and hold fish already exists making such a thing redundant. It also largely defeats the point of actual fishing if you can just place a bunch of automatic catchers everywhere, something I'm sure the developers won't intentionally allow for. Current setups aren't intentional and are just a byproduct of different game mechanics interacting (fish swimming around in water + waves pushing the water up and over solid surfaces that the fish can get beached on), and therefore aren't a simple or easy matter to resolve (so they are likely to remain).

viscid crater
granite geyser
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True x2

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Honestly, there are very few good reasons to know what time it is.

It's very easy to notice when nighttime is near by just seeing the lighting fading down slowly

granite geyser
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#suggestions message

As much as I find the idea of a non-combat/exploration version of the powers intriguing (or even a combat part for the ones that already are combat/exploration-focused), none of these seem like a good choice. Bonemass' power doing essentially the same thing as the dead raiser when that one is one of the most useful? Hmmm...

prime needle
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how do people feel about passive versions of the same powers at a heavy nerf. like choosing the 5 minutes of 60% reduced stamina usage or passive 20% reduced stamina usage for eikythr

wintry bobcat
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meh

hot willow
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@viscid crater forsaken meads would be pretty cool, requiring a trophy would give more meaning for repeat boss fights.

amber wind
rose swan
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I agree with you mostly, I do feel like fishing traps would pretty much make the fishing pole useless. I like what they have done with fishing so far, it feels simple and intuitive. It’s less of a ‘makes the game easier’ type of thing and more of a ‘makes an already existing aspect obsolete’ type of thing for me.

topaz relic
amber wind
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Yeah, I guess. I'm thinking of something akin to taming boars. After taming a couple boars it eliminates the need to go out and hunt boars for meat and skins, but the amount of time you spend taming and then breeding them is enough that I've usually gotten most of what I need from just wandering around doing other things. So it's almost 6 one way, half a dozen the other for "should you tame boars".

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Certain crops need to be grown, certain crops need to be foraged. There isn't much overlap. At least as far as I've gotten so far....

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You could make fishing traps that provide a certain type of fish that can't also be fished using the traditional fishing methods. Then there isn't any overlap. But then what would the fishing traps really provide? Or if you made them only available in late game stages, I would be okay with this too. Kind of akin to the boar taming which takes so much effort to setup that it almost is the same amount of effort as just hunting wild boars.

rose swan
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Maybe you could catch crab or something? (Not a fisherman, not sure if that’s how it would even work lol) but something different from the fish we catch currently.

amber wind
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It would be neat to make floating traps you can deploy in the deep ocean, pull up crabs or lobstrosities when you sail by. Make it so that there is a chance you get a small crab or lobster...smaller chance you bring up something from the deep that attacks your boat...and the more you deploy the more it attracts serpents.

scenic ocean
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Crab Meat. Crab recipes. I'm down.

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I did make a suggestion (before the server got wiped) for a chum to be thrown into the Ocean that would lure giant swordfish up from the deep that would attack your boat until caught. I like the prospect of pulling up things out of the deep water.

amber wind
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Seems like the ocean has a bit of potential for fun things to happen.

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Just don't ask for submersibles.

rose swan
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Ocean has a lot of potential, I’m excited to see what they come up with

scenic ocean
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Upgraded Sea Serpents once you clear Yagluth would be cool. Make the Serpents a threat again.

boreal iris
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Add a shield that does a charge/bash that staggers the enemy once hit

Like demo man from tf2

wintry bobcat
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I like the ship trophy suggestion!

Sadly smiffe does not 😭

rose swan
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I’m really curious if the hot tub was a suggestion lol

topaz birch
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I think the hot tub is a bit weird, doesn't fit the viking style in my opinion. (Or did vikings really have them?)

rose swan
# wanton atlas they did

Oh interesting, I couldn’t find anything about it on the good ole’ internet but I probably didn’t search far and wide enough lol

silk halo
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They were very clean in a time when cleanliness wasn't so important elsewhere

wanton atlas
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erm

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alot of humans back then knew dirty = early death

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even animals clean food before eating it

rose swan
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Ahh interesting, but apparently the tubs were cold water, looks like they often used natural hot springs as well.

prime needle
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@halcyon ibex i really like the upgradeable light armor idea.
it would be fun to use troll armor to sneak through some goblin camps without getting oneshot by a mosquito or something.

halcyon ibex
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thanks, each light's armor buffs are too good to not be able to use in every biome

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effectively

granite geyser
halcyon ibex
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oh I didn't see that but I'm not gonna make 6 different suggestions

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given how long it takes to post each with the slowmode

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unless moderators ask me to I have no choice but to delete the ones except the first

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nvm did it I don't want dramas

granite geyser
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It's not a competition

halcyon ibex
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I wonder what's so bad with the first suggestion tho

granite geyser
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The first sentence isn't perfectly clear, neither is the second one about timers per biome/playstyle.

It's not necessary to have upgraded food based on cauldron levels, you can't cook better food at all without them

halcyon ibex
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but the comfort levels per biome last too little and the times in the foods per playstyles are all over the place. So you need to go back to base and recharge very often. Even at endgame with 15-17 comfort the duration lasts less than foods last.

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I've been playing Swamps in my new playthrough rn after years casue I played twice in the release and later only the mistlands with my friends.

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theres sausages with turnip stew and black soup with muckshake to partner eachother but no third food to accompany that, unless you use the black forests ones

granite geyser
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The comfort is based on comfort build pieces, unrelated to biomes. I'm not sure if you're misunderstanding something here or not.

Although I've never thought about comfort matching food timers, that might be convenient.

Although considering we're getting more build pieces as there are two main biomes left to update (with ashlands having +50 confirmed pieces), I assume that at some point we will reach +25 min of comfort at some point

halcyon ibex
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and the comfort lasts too little so u need to charge all the time, while it could at least follow the foods duration. the game's map is huge

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but you unlock the comfort by finding new materials per biome, it is connected per biome. You can't have 17 comfort at meadows

granite geyser
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If by meadows you mean meadows tier then true, you can't.

halcyon ibex
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idk I wanted to share what would promote more exploration on that huge map scale

granite geyser
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But I'm certain that we will manage to reach more than 25 min of comfort in the future once more comfort pieces are added

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With all comfort pieces currently available for building you can reach 25 min (18 comfort), which is just the minimum prepared food can get

halcyon ibex
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I calculate on what I say the fact that you need to replenish food halfway too when it starts blinking cause u get too weak.

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you cant have 18 comfort at black forest where the first 25 min food appears

lofty wave
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You don't need to, it usually isn't too weak at half time.

halcyon ibex
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to me it feels like I have to, otherwise I'm at a disadvantage

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ok I see people don't like my ideas of hp/stamina potions not being a waste of resources until mistlands

lofty wave
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They aren't

granite geyser
rose swan
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Personally, I find comfort being a separate unique mechanic a lot more engaging for the player.

granite geyser
halcyon ibex
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the minor and the medium ones really don't feel like being useful

lofty wave
granite geyser
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They're pretty much the only ones you get at those stages. Better than nothing

honest glen
halcyon ibex
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I only suggested to give boost as hp over time than having one heal only once and then a minute cooldown

halcyon ibex
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yes it does, that's why I say boost

lofty wave
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If not mid-fight, sitting by a campfire boosts your health regeneration

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Also, always being rested helps

halcyon ibex
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yes I know that

honest glen
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Potion + food means you're getting back roughly 85 health, half your health in 10 seconds

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in Plains food/potions; I don't see how that's not useful

halcyon ibex
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still you use it once and have to wait the cooldowns which halt you

lofty wave
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Unless you're out of stamina, I guess

halcyon ibex
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maybe that could work with the stamina regen being over time

granite geyser
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If you could spam their use combat would be irrelevant for a big part

honest glen
rose swan
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I feel like health potions are supposed to be a small aid, not meant to be spammed to get full health.

halcyon ibex
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but if they give hp per tick they wouldn't make combat useless just diferent

lofty wave
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Different in a bad way, though

prime needle
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i dont mind health over time. it would be less OP than bubble staff

honest glen
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I could see there being a second set of meads, similar to resistance meads, where for 10 minutes they increase Health Regen at cost of stam, and vice versa

halcyon ibex
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but would the stamina regen over time be better or worse in all your opinions?

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for the stamina potions

honest glen
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I don't like the idea of adding Stam/Health regen increase to potions that already heal you

lofty wave
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I think the combat is very well designed & balanced the way it is now

halcyon ibex
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oh now u reminded me something

honest glen
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Try killing lox/berserkers without parrying, lol, it's a grind

lofty wave
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Parrying isn't always the right option, though. My only death in mountains was caused by me successfully parrying 4-5 wolves while hunted until my stamina ran out.

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But I guess that was just me being a new player

honest glen
lofty wave
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Yes, it's better unless fighting a large group or a boss

honest glen
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and dodging wouldn't have helped you in that fight, tbh

lofty wave
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Blocking wouldve but I made an iron buckler (which I haven't done again), and now I play more aggressively against wolves

honest glen
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the 2x modifier for parrying is just too good not to do in most cases

honest glen
prime needle
granite geyser
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It's been a surprisingly long while since we've had a "fix vertical attacks" suggestion...

halcyon ibex
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eikthyr gives great boost and has huge cooldown

lofty wave
halcyon ibex
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gif says "I don't know I just got here"

honest glen
granite geyser
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It's an issue that has plagued the game since earliest days.

And it hasn't been fixed bc it's very hard to fix

honest glen
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not the parry block modifier

lofty wave
honest glen
lofty wave
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Parrying and spinning (polearm secondary)

honest glen
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outside of maybe Fleshripper/Atgier alt attack

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but even spinning isn't as good--you spend half their stagger animation finishing the spin and they're knocked back

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so parrying is still king, imo

halcyon ibex
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So you who don't like the last suggestion, you don't want to be able to use the sneak/run/bow buffs on every next biome available once they are found?

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I thought it would open more possibilities of playstyles that one

honest glen
halcyon ibex
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low tier?

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I thought they were lighter armors with buffs to compensate for the less armor in the biome they are found

honest glen
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Troll armor is much easier to get than Padded armor--why should it be useable in the plains?

halcyon ibex
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yes it is but the sneak buff will help with hunting or raiding if the troll armor could be used there. you could use each biome's new resources to boost them I don't see the issue in it, only it's lost potential

prime needle
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nah its like you get the troll armor, and later in the game you find ingredients to continue to upgrade it. like you add chain and linen thead so it has a higher armor value so its viable in the plains. not as much armor as padded of course

halcyon ibex
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yes this

granite geyser
honest glen
halcyon ibex
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cause i want the bow boost in Mistlands and not being one hit?

granite geyser
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It's a progression-based game, it's heavily expected that gear in later tiers will be better than ones in lower tiers

granite geyser
prime needle
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being able to upgrade gear doesnt take away from the progression aspect

granite geyser
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It does, because you can make earlier gear better than later ones.

Why using a padded set that slows you down if you could use the troll set that doesn't and gives you similar armor values and provides a bonus to a skill?

halcyon ibex
halcyon ibex
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it's not safe at all the way I see it

prime needle
honest glen
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i think it'd be better to argue that there should be some way to incorporate those bonuses in later sets, rather than upgrade armor that's *very * easy to get

halcyon ibex
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upgrade the armor with plains and mistlands items, that would solve what you say

prime needle
honest glen
halcyon ibex
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idk how mistlands armor looks more modern than plains one

honest glen
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maybe it's better to say more modern/fantasy oriented

halcyon ibex
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ok then we agree to disagree from what it seems

honest glen
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ultimately I'm with you guys--I wish Fenris bonus stayed around and it sucks swapping because I have to, I just don't think upgrading old armor through multiple biomes is the answer

halcyon ibex
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it's the buffs of those light armors that could be usable in every biome after they are found, without being too vulnerable. If they look different or the existing ones better fitting the biome in looks, it's all the better for me cause new armors.

honest glen
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Maybe they treat Light Armor similar to Shield aesthetic; you can chose a style when you first craft (or upgrade?) a new biome's light armor and modify the bonus based on that style.

granite geyser
halcyon ibex
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The pierce resistance does not absorb the damage enemies do to you at all in mistlands. I won't even say how vulnerable you are with them against star enemies on Hard/Very Hard making them useless on these difficulties for me.
Nonetheless I hope the devs consider the suggestions they liked.
Still fascinates me that people don't want comfort to last longer in general or to align better with the food duration of each biome

viscid crater
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Helps with ticks and seeker broods

honest glen
viscid crater
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The only attacks from enemies that aren't pierce are slashes/headbutts from seekers and gjall fire

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And the soldier slam

honest glen
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#suggestions message

Maybe this Blacksmith could pull set bonuses off of old sets and add them to new sets? ThinkingTroll

tiny olive
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I was thinking more of entirely new sets - with 1 theme but leveling with each biome conquered

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I think the current sets should be left as they are, they have their purpose

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But the whole idea of conquering the biome and getting rewards for it, which are well worth the grind is so compelling to me

honest glen
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I like the idea of trophies having more use

rose swan
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I feel like locking progression (even side-grade) behind a merchant wouldn’t be great, a lot of players would likely be frustrated if they couldn’t find the merchant for one reason or another. Also, the RNG of finding trophies would be rough I would think.

honest glen
tiny olive
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But these are side aromrs - not essential ones, just to add some fun

rose swan
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That is true, and I think going a step further would be a bad call. But yeah, 100%, Ymir flesh is locked behind Haldor, as is fishing.

wintry bobcat
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I do like the gameplay uses that trophies already have, but I could be open to more uses

honest glen
rose swan
# honest glen And eggs

I always get my eggs from sealed towers, I imagine Haldor sells them in case you mess up and your world no longer has eggs haha

honest glen
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#backinmyday you had to buy them for Haldor

rose swan
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Ahh, I didn’t realize there was a time when Haldor was the only source of eggs! Learned something new.

tiny olive
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Haldor sells them 1500 gold each

honest glen
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lol, yeah 1500 coins for 1 egg--you defended that shit with your life until you bred a few more chickens

tiny olive
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I mean youy need 2 to start a breeding camp xd

honest glen
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you can use 1

pure patio
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I remember back in the day before there were even eggs... 😛

tiny olive
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But my point still stands - being locked behind trophies is not bad

honest glen
tiny olive
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I mean you get like 3 fuling trophies from each village

pure patio
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"Yagluth Thing"

honest glen
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haha yeah

tiny olive
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10 would'nt be even hard to obtain

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You just play the game - and boom, you have your trophies

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As for the shamans - 3 would be acceptable, 1 for the berserker

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You don't need them for anything else so

honest glen
rose swan
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They’re used for ||ballistas|| as well as obliterating into coal. Personally, I find trophies fun for decorating and lore, I don’t think it’s a bad thing they don’t have a ton of mechanical uses 🙂

wintry bobcat
rose swan
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Finding eggs on no-map mode must be tough!

tiny olive
wintry bobcat
# rose swan Finding eggs on no-map mode must be tough!

yea I found Haldor pretty early on no map (was kinda lucky) so eggs shouldn't be a big problem. No sight of Hildr or Plains tower yet tho (and even if I found Hildr, she wouldn't help whatsoever with finding plains tower)

hazy notch
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I just want to be able to wear trophies on my head like silly hats

wintry bobcat
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Dragonbro running 'round with Moders head

honest glen
tiny olive
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I don't think that the trophies being should be considered only decorations and just lock them at that, I decorate too but having more uses (OPTIONAL TO UNDERLINE IT) should be open

tiny olive
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I don't yell, sry mr

tiny olive
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As for the ballisitas - you need 1 trophy

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Imagine not getting 20 coal but a cool weapon instead

wintry bobcat
rose swan
granite geyser
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If it didn't work, then it would be a bug, but how can 50% pierce dmg reduction not work at all? That's literally what it does, it reduces dmg

prime needle
honest glen
tiny olive
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It should add depth, not immunity

granite geyser
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#suggestions message

As unfitting as traders seem to be in the barren, hostile world of valheim, this one doesn't sound so bad

tiny olive
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So as for ur point, you could ask a question - why was even Hildir added? Because she is fun, that's what it should be - and careful with that one - she is optional, you can completly ignore her if you want

wintry bobcat
tiny olive
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And it is like near endgame biome, with no bonus set armor. I don't think more armor and weaponry should be added before Plains

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And also - too much work for the devs

granite geyser
honest glen
tiny olive
#

I thinks swamps being the most unwelcoming biome, with all the dead roaming are the best choice

honest glen
#

sells you recipes for shit like Feather Fall and Swimming Stam or some shit

tiny olive
#

I think some throwable potions could be sold by the hag, to differ them from the ones we can brew

honest glen
#

for sure, but also suggestion is getting a little out of hand. 😂 fun to think about though

tiny olive
#

I just hope the devs see my idea fitting for the game and maybe in the future we get something close to it - like between biomes stuff

tiny olive
honest glen
# tiny olive Isn't that the purpose of these channels tho xd

for sure, but I also don't expect huge changes like that to necessarily go through--that's a big swap where you have to consider lore/story/scope and scale/several items being crafted/coded/created, vs suggestions that ask for smaller things like a rain jacket or adding a frost bomb

rose swan
#

Would really like to see some cosmetic armor variations though, that would be neat.

honest glen
#

not yucking your idea, only saying it'd be a big ask of the devs

tiny olive
#

I mean I know it is but so was Hildir, while waiting for the biome a midscope update with simple idea being implemented while adding so many hours to the gameplay is sound to me

#

The traders code is already there I think, it's more of a model thing, the armors, weapons and the blacksmith camp itself

#

And it doesn't demand any new enemies, bosses, dungeons - it takes from the current system of the game

#

I bet it would take less time to make than Hildir, but still quite some time

honest glen
tiny olive
#

As for the game at it's current state - 3 new armor sets, at least 3 new weapons ( even arrows - with spirit damage maybe? We don't have any for now ), a new forge + 3 upgrades, models for the items you need to build those station upgrades and models for the schematics

#

I don't think you need more

granite geyser
tiny olive
honest glen
rose swan
#

It would be nice to see some changes to Hildir, on the topic of merchants 😁

tiny olive
ashen tinsel
#

#suggestions message
I like this idea quite a bit. Means after queen I might even be able to respawn her in under an in-game month.

pure patio
ashen tinsel
#

I'm aware. That altar is there and I want to darn well use it.

wintry bobcat
#

Also for the first time ever I've managed to get 3 soldier trophies and it only took like 8-10 soldiers. Rng must rly love me

ashen tinsel
#

I had it in my head that star rate affected soldier likelyhood, but now that I think about it that doesn't make sense. Very Hard is messing with me.

Still want more stars though.

wintry bobcat
#

I do really like that very hard ups star rate

pure patio
#

Here I am with like 10 soldiers and zero trophies so far... I just want one for my wall 😭

wintry bobcat
#

often I kill like 20-30 before getting a trophy. This run has just been incredibly lucky on basically all trophies

#

Ironically some of the only trophies I'm missing are greydwarves, boars, necks, etc.

pure patio
#

My white whale is the damn Fuling Berserker trophy. I have killed so many of those bastards, and the closest I've got is Thungr's

wintry bobcat
#

ah I've got a few of those

#

Helps that they raid my base everyday, and I like to kill as many as I can during the raid for totems

amber wind
#

I do wish trophies wouldn't drop so frequently. Perhaps this changes later in the game, but it seems like I'm always throwing away trophies from the lesser enemies. I really like the idea that trophies only drop from starred mobs...or at least the drop rate of trophies from non-starred mobs could be lowered to say something like 1 trophy in 1000 kills.

pure patio
#

Trophies turn into coal 1:1 in the obliterator, that's where I usually put mine. There are still some very rare trophies in general though. There are also some uses with some base defenses, fishing bait, decoration, etc.

amber wind
#

Yeah...coal is not a problem. lol. WIth all the trees available for wood and swamps, getting coal is as easy as strolling through a portal and waiting a few minutes.

wintry bobcat
#

Well that’s taking time out of your day for chopping wood

pure patio
#

Yeah... it's not instead of. It's along with. It's nice just tossing unwanted crap in the obliterator and when it's full getting a couple hundred coal out of it for free.

amber wind
#

Well, the argument isn't that coal from the obliterator is nice, it's more that I wish the trophies either had more uses or you got less of them.

rose swan
#

If it was 1/1000, that would be extremely rough for those who like using them for decoration.

#

What trophies would you like to see more uses for? I think the wraith trophy not having a use is a missed opportunity haha

amber wind
#

But if it was 50% for a 1 star and 100% for a 2-star...would it be that hard to get them?

pure patio
#

I just want starred enemies to drop trophies that look like them, instead of the generic trophy

rose swan
#

Yeah, I’d rather that as well (ultimately, definitely not a pressing matter or anything.)

amber wind
#

So essentially that would triple the number of trophies right?

rose swan
#

Nearly triple, yeah

brisk turtle
#

It would be really cool to have that, but I would rather the devs work on other stuff until 1.0 is done

pure patio
#

Sure. Give you something silly endgame to collect, otherwise it'd be just cool to get a rare, random and completely useless drop

brisk turtle
#

I'd rather have more uses for existing trophies, personally

rose swan
#

Yeah, it’s definitely not a high priority, I agree. Just a fun idea to throw around 🙂

What trophy would you like to see get a use?

pure patio
#

A lot of them are already used for fishing baits and such. But there's only so much to be done with them that wouldn't be progress limiting. There are already trophy frustrations with the iron sledge and fenris hood.

amber wind
#

Is the frustration because the trophies rarely drop or because the enemy that you need to kill is tough to kill?

rose swan
#

Wraith trophy cape for the swamps would be neat, no idea what it would do though 🤷🏼‍♂️

rose swan
pure patio
#

Drake trophies, and wolf trophies for the cape, and that the enemies at the time you primairly want the armor/weapon are tough to kill. Draugr elite in the swamps, cultists, wolves, drakes... they're not easy prey in the previous biome's gear.

amber wind
#

If wonder if you made the starred mobs have a much higher chance that would alleviate the frustration, while still make it challenging because of the extra difficulty with the starred mobs.

#

So you have the choice of fighting the easy mobs but it could take forever...or guaranteed drop with a starred mob but chance of success killing them is much lower.

rose swan
#

I think in theory it sounds nice, but I think in practice it’s pretty balanced currently. Especially when you consider that some mobs don’t even have starred variants.

#

Also, I think it would still mostly boil down to RNG anyways. It’s hard to choose to fight standard or starred mobs in most cases.

amber wind
#

This is true. But if you can identify the starred mob, you kind of know what to expect.

hollow elm
amber wind
#

Eventually, at least in the first few biomes, starred mobs become as easy to kill as non-starred mobs, so guaranteeing a trophy drop would make it a lot easier to farm trophy heads. At least, you are fighting against only 1 RNG and not 2 RNGs.

finite vapor
#

2 star wolves look different but 0 and 1 star are hard to tell apart

viscid crater
#

Yeah the size difference isn't noticeable

rose swan
#

Would be neat if there were color variations, similar to chickens.

charred mauve
#

I know for a fact that this has been bitched about before, but damn brightness options have to be added. I constantly see "change your monitor brightness/gamma" for it, but i don't wanna have to change my settings just for the rest of my games to look like ass.

#

Yes. I am malding because i got surrounded by draugr in the swamp because i couldn't see 2m in front of me at night despite having a torch out.

viscid crater
#

The game's darkness is part of the difficulty, I'd like to be able to see too but that compromises some of the difficulty of night time exploration

charred mauve
#

Oh no i absolutely get that, but i mean it when i say i can't see 2m in front of me. I actually just orient myself by minimap instead of sight. That can't be normal

rose swan
#

Not a fan of the idea of a flying mount. However, I LOVE Rocs, and I think your suggestion is a lot of fun! Reminds me of Ark lol

#suggestions message

#

(Oh, and flying mounts are against the devs vision for Valheim 🙂 )

nova egret
#

Ohhhh, I didn’t know they where against flying mounts :p

#

I just think more mounts in general would be a lot of fun

rose swan
#

I’m looking to share and gather thoughts and ideas on a biome suggestion that I have. Obviously, I know that there aren’t going to be any additional biomes added to the game, and this is more of just a handful of themed ideas and an exercise in creativity. Would it be appropriate to talk about those ideas here? Or should it simply be shelved?

#

Could inspire further suggestions, which is why I’d like to share. But I also don’t want to overdo it 😅

zealous flower
#

@nova egretit`s valheim bro not RLcraft

open dagger
#

@forest plank the gunpowder suggestion is useless because they are done with adding features to ashlands i would assume

sand quest
#

True but fun to think about

wanton edge
#

On vacation atm though so not sure when/how consistently I'll be on 😅

nova egret
#

I’d also be interested in talking about biomes

rose swan
#

Nice! I’ll just copy/paste a rough draft, so I apologize in advance if things are kinda all over the place or there are some gaps 😅

#

Wyrmwoods
A beautiful biome with orange and red leaves, dark stones, and dense forests. The sky appears to glow gold above the trees during the day, and under the night sky fireflies light up the landscape. The soil is rich and invites many crops, including barley and flax. Vikings beware, these lands are claimed by the vicious man-eating bray, and wyverns lurk in the clearings.

Wildlife:
Foxes
Deer
Fireflies

Enemies:
Bray savage
-melee variant wields basic weaponry, ranged variant wields throwing hatchets.
Bray warlock
Wendigo/minotaur
Wyvern

Notable features:
Maple trees (can be tapped for syrup)
Raspberries, blueberries, and blackberries
Gold ore found on tall hills
Wyvern scales and wyvern teeth
Plant fiber found in hollowed trees
Fox pelts
Fireflies can be collected at night

Unique dungeon/POIs:
Hollowed tree: This dungeon can be found as a holes out entrance to a an incredibly large tree. Inside the tree, fungal monster (myconids) lurk in vast numbers and wield a deadly poison. Notable loot includes apple seeds, which can be planted and grown into apple trees. The myconids drop fungus, which have a few uses.

Wyvern clearing: a clearing in a forest with bone piles, meat piles, coin piles, and of course, giant wyverns. Red scaled winged beasts attack on site to protect their hoard of treasure. Upon defeat, they drop wyvern scales and wyvern teeth that can be used for armor and weapons.

Bray outpost:
More imposing than a fuling camp, with some featuring stone walls.

#

Again, this is purely a creative exercise and a culmination of a handful of ideas. Obviously no further biomes will be added, by I had a lot of fun brainstorming some ideas- and ultimately I’d like to have a ‘complete’ vision of this biome at least in my head haha

scenic ocean
#

Gold Ore could be found with the Wishbone.

rose swan
#

Further details
Weapons:
Golden sun- a golden flaming morningstar crafted with gold and Ymir flesh.
Golden greatsword- standard hard hitting greatsword
Dragon slayer- golden spear crafted with thunderstone that deals extra damage to dragon-like creatures, as well as lightning damage.
Plaguebringer- magic staff that sprays poison cloud, crafted with fungus, eitr, and rancid remains.
Bow?

Armor:
Golden armor set- features high defense, the ‘standard’ or ‘heavy’ set of the biome.
Dragonscale armor- a medium/light armor set that offers fire resistance, weakness to frost, set bonus is increased fire damage. Increased stamina regen during the day.
Firefly robes: eitr regen rate increase

scenic ocean
#

Gold weapons and armor would be... terrible. Awful. Having it mix/alloy with something else would dismiss any weaknesses. Like Ymir Flesh or Eitr.

granite geyser
#

Like silver and guess which metal comes right after iron...

scenic ocean
#

Instead of Minotaurs/Wendigo's, have a golem made of maple bark and sap.

scenic ocean
#

I don't like the Silver tier, but if its in the game then it's consistent. Ignore that earlier idea.

lofty wave
scenic ocean
#

Sorta like bronze, I suppose.

#

Or would it be better to craft the ores together first and THEN smelt it?

lofty wave
#

Like refining eitr?

scenic ocean
#

I was thinking like a manual craft. You get Gold Ore and 'Material 2' at a Forge or whatever, then mix it into an Alloy there and then smelt the product.

#

If done that way, you can have the Gold Alloy for armour/weapons, then you can still smelt the Gold Ore as is to make Gold Bars which can be used for making luxuary items.

rose swan
scenic ocean
#

oooh, yeah that's way better.

wanton edge
#

Definitely like a treant idea, feels like it would fit in with the vibes

#

Although we kinda have one in the swamp

scenic ocean
#

Abomination is a large enemy. If the Treant isn't large, then it'd be fine. I think?

#

Though the thought of going to go collect some Maple Sap, only to get mobbed by eight Treants is funny.

rose swan
lofty wave
#

How large? Like a player?

rose swan
wanton edge
scenic ocean
#

Treant would be all wood, with red Maple leaves still on them and... sappy? Leaky. I imagine. No face would make them particularly distinct.

wanton edge
rose swan
#

Though I guess they’re also really similar to greydwarves actually.

wanton edge
#

Yeah, its funny cause greydwarves are like wood/stone but also don't feel super wood/stoney?

scenic ocean
#

It's because Greydwarves more rat-bastard than wood or stone.

rose swan
#

I imagined that gold would require a blast furnace? Would that make sense?

lofty wave
#

Yes, so moder can’t be skipped for gold

wanton edge
#

Gold could be a deep north metal 🤔

#

Heck goatmen could be deep north

#

Furry goatmen

#

I could see a sparse forest in the deep north - not like swamp or black forest/plains, but instead just occaisonal big ass trees

rose swan
#

That would be neat, like a patch of pine trees or fir trees?

wanton edge
wanton edge
rose swan
#

I definitely imagine the wyverns as a hyper aggressive monster that aggressively guards its hoard. Definitely bigger than drakes, but smaller than Moder. Admittedly, the concept is probably a little too close to Moder. Maybe if it a 4 legged dragon instead?

rose swan
amber wind
#

Gold armor would be cool. Give it a really low armor value, and then have it melt off of you when you go into Ashlands.

rose swan
#

-95% movement penalty

scenic ocean
#

+200% style. (A useless stat that does nothing.)

wanton edge
mortal lichen
#

Wondering if Snek is a masochist 🤔

arctic wharf
# rose swan Again, this is purely a creative exercise and a culmination of a handful of idea...

A biome I would be happy to see added for the variety 👌

I had suggested a biome a long while back also, though I suppose it doesn't exist now haha. Perhaps I should repost it in the morning. I have all my suggestions written down and saved 🤭
As you said, new biomes are very unlikely though (pretty much never going to happen past what is already planned). So it's more just a for fun thing to suggest haha.

pearl mango
rose swan
rose swan
granite geyser
amber wind
#

@junior silo What would constitute "creative mode" in your mind?

junior silo
#

like minecraft almost

sterile frost
#

flat world?

amber wind
#

I don't know what that means, can you be more specific?

sterile frost
#

we have hammer mode

amber wind
#

With the world modifiers you can 1.) have no build cost 2.) set enemies as passive mode, 3.) disable raids 4.) Eliminate death penalties. I'm guessing the only thing that is missing is making the player invulnerable (god mode) and allowing them to fly around at super fast speeds (fly mode).

granite geyser
#

Which is why I linked it.

Already there. Pretty much the only differences are the lack of flying and progression-based recipes remaining

amber wind
#

Maybe stopping/setting the time of day/night?

amber wind
#

I've never played minecraft, so I don't know what they mean by "like mincecraft almost".

granite geyser
#

Minecraft is more unlimited.

Idk why they haven't added it but I would assume they will at some point in the far future (as I'm completely sure they've already planned to do so since years ago).

I assume they haven't bc debugmode serves a temporarily effective same purpose

wanton edge
#

I think still having to find and pick up materials to unlock the recipes irritates people who want a pure creative mode

amber wind
#

Yeah, I guess you can spawn 1 of everything to unlock all the stuff yes? Is there a devcommand that does the same thing?

stiff stag
amber wind
sterile frost
amber wind
#

So yeah, hammer mode/debugmode/godmode/flymode and voila! You have "creative mode".

stiff stag
#

I don't think I've ever tried hammer mode yet, so don't know which creative mode aspects it has and which ones it's lacking.

amber wind
#

Hammer mode just has no build cost, passive enemies, and no raids. The rest of the setting are normal, I believe.

#

You can still die from falling or having a tree fall on you. And you have to learn all the recipes by picking up the appropriate materials still. So DapperHamster's comment is accurate in this case.

#

For some, enabling devcommands and debugmode is kind of an "outside the box solution"...requiring you to alter the launch command and whatnot. I guess the ask is for this option to be available from within the game?

granite geyser
wanton edge
# amber wind For some, enabling devcommands and debugmode is kind of an "outside the box solu...

Aye, I think that is why they specified "other than console".

Personally I don't see folks playing hammer mode for anything other than looking for a creative mode? From my point of view it removes too much of the gameplay for it to count as a game mode that you would sit down and play through the whole game. So might as well make it a full proper creative mode instead of trying to keep a teeny semblence of progression IMO

#

It feels like more folks want creative than want kinda almost creative, but you'd have to do some sort of survey or something to find out

lofty wave
wanton edge
#

I dunno, it seems like a weird half measure. Also its a single player game first and a "you're only meant to play with folks you trust" multiplayer game second, so it feels like either they stick to "only intended gameplay" or they allow a variety of modes, and a weird partial creative with no actual creative seems like a strange choice

amber wind
silk halo
#

also minecraft has biome generation options, maybe they want this included for "creative"

#

otherwise i agree with Hamster

mortal lichen
#

#suggestions message
Doubt they'd ever make a double bed, it's a solo game primarily. Would be very limiting to have an entire new item for ONLY two people.. Just make a bunk bed using two beds ^^

prime needle
#

tried that once and my character got stuck in the top bed. that was before hearth and home tho so maybe its different now.

granite geyser
#

Maybe a solo player could even choose which side to spawn/sleep on

lofty wave
#

In multiplayer my friends and I usually make a bed stack and sleep there

rose swan
#

An additional slot for the dragon bed for a second player would be a nice touch. I don’t think it’s too different than being able to hold the mast or front of the longship, just a fun detail 😁

halcyon ibex
#

it would be a nice addition that wouldn't hurt anything

mortal lichen
#

Could be! 😄

halcyon ibex
#

ah ok I see.. so the waist item issues are deliberate

wintry bobcat
#

I don’t see how the strength belt is necessary

#

Tbh if I’m in mistlands I’d rather have a wisplight, although that’s not necessary either

#

I like that the game makes you make choices instead of always just giving you the strongest gear indisputably

halcyon ibex
#

the belt boosts almost everything iirc and gives that extra weight limit, how's that not necessary for exploration?

rose swan
#

It’s useful for sure, but it’s not necessary. I agree, I think it stays interesting by having choices.

halcyon ibex
#

it's just the belt and all the other attachment together after you unlock the items connected to using them once separately

#

but it makes the belt very practical

wintry bobcat
halcyon ibex
#

doesnt the damage output change with and without the belt?

rose swan
#

Nope, just weight 🙂

halcyon ibex
#

they changed that? kek

#

I remember early trying the difference on parry, shield & doing damage with and without the belt

rose swan
#

Don’t think the belt ever affected anything else besides weight?

wintry bobcat
#

And if you go to mountain you can use wishbone to find silver, and then switch to belt to mine it out and bring it home. In mistlands you don’t really need belt as you can teleport all the resources home (but even without teleporters, you’d just need to do a short run to get out of mistlands so you don’t really need a wisplight for that)

#

I don’t think it ever did anything but weight either but I didn’t play back when the game first became public so I dunno

wanton atlas
halcyon ibex
#

but we tried it on the server at the early game release and there was, that's strange

wanton atlas
#

nope. ever ever

wintry bobcat
#

There’s always small variations in the damage mobs and players do, could be the confusion. Mobs won’t always do the same damage

wanton atlas
#

I got from version 0.79.10 up to ashlands

#

and 1000's of versions between

#

never ever been a thing

halcyon ibex
#

ok I see we might've concluded wrongly back then

wanton atlas
#

probably miss remembering

#

the belt are one of the few things never touched

#

or someone used a mod 😄

halcyon ibex
#

I am on the vc rn with 2 of them and told them that we were wrong about the belt. Though we all remember testing it just to see if it affects anything else besides weight. We never used mods .

rose swan
wintry bobcat
#

If it did affect damage though I'd be even less inclined to letting it be paired with other accessories. Would be too strong 😅

halcyon ibex
#

we concluded wrong back then, don't hang me on a cross

#

I looked at the waist items as a practical issue

wintry bobcat
sudden obsidian
#

@earnest sentinel it is meant to be that, it uses greydwarf eyes

earnest sentinel
granite geyser
#

Eyescream

earnest sentinel
#

Deleted it. I was never here, never suggested anything jedi hand wave

mortal lichen
rose swan
#

Hmm a twin blade wouldn’t be a good fit for Valheim, but it would be pretty neat! Probably better suited for a mod.

honest glen
#

With the upcoming Ashland update, and ||Dual wielding axes being added||, would it make more sense to have a Dual Wield skill instead of specific weapon for things like the ||axes and Skoll and Hati||? Also, 2-handed skill, instead of tied to specific weapon (i.e. 2-handed axe, and Krom)

rose swan
#

Aren’t ||Skol and Hati|| <Mistlands knives? I think that makes sense, but I think it would also be too much trouble to have so many varying weapon skills. A lot of players already dislike the skill system.

wintry bobcat
#

I'm assuming 2 handed hammers would go in that category too?

wintry bobcat
#

I personally like that the skill remains tied to it's base weapon type, but I've seen suggestions for a 2 hand skill multiple times

honest glen
#

all 2 handers would have 2 hander skill, instead of tied to the specific weapon type.

honest glen
rose swan
honest glen
#

that one feels a little flimsier, since Mistlands is first inclusion of dual wielding. But i do feel like 2-handers should be tied to a skill, instead of specific weapon

#

Maybe the skill system just needs an overhaul prior to 1.0 😅

rose swan
#

<-This guy is not a weapons expert.

I’m trying to think though, would someone who’s good with a two-handed maul also be good with a greatsword? Or would a guy that’s good with one-handed swords be better with a greatsword?

pure patio
#

So atgeirs, two handed axes, sledges, flesh rippers, krom and skol and hati would all use the same skill? That seems... wrong.

honest glen
#

I guess my argument is there's more overlap in wielding a 2-handed hammer and a 2-handed axe, vs the overlap between a 2-hander and it's 1 handed counterpart, does that make sense?

rose swan
honest glen
pure patio
#

Ehh... I still don't think that works right. A two-handed sword isn't used the same way as a sledge, nor as an axe. I think the weapon types make more sense logically, either one or two handed.

rose swan
#

I think in theory it makes sense? But I think intuitively it’s easy enough to think sword skill would encompass all swords, and dagger skill would encompass all daggers, no matter how many hands are required.

honest glen
#

for sure

wintry bobcat
#

I'm also happy that Ashlands will hopefully make ||axe ||skill more useful. Feels underused

rose swan
#

Couldn’t agree more

honest glen
#

good thing I've been practicing on all these trees.

wintry bobcat
#

tru dat. Sadly hitting trees won't give axe skill

pure patio
#

The thing with axes is that they're multitools. They're great for keeping minimal weapons/tools in your inventory, but they're not the best at combat

rose swan
#

I hope the Deep North just has a smorgasbord of weapons, all shapes and sizes lol

pure patio
#

Just a spear, nothing else 😛

wintry bobcat
storm flax
# rose swan <-This guy is not a weapons expert. I’m trying to think though, would someone w...

Not really, saying as a person who was doing deconstruction works with a sledge, practices swordplay and knife fighting/defence as a part of it. The only thing that tresspapsess the borders of skills with all kind of equipment and weapons - you just think faster, raw power is heavier because your muscles develop and hands are just already used for working, thus faster even if you use something new out of nowhere. Basically improves manipulation in general because yes, your hands may use the same all likewise movements patterns but weight/size of intsrument and position of body is different. Thus the conclusion is - you get used faster to the new things after experiencing all this kind of stuff

#

(if we compare it to like when you're bathing in cold water for the first time after you already got an experience with really cold stuff, weather, etc. - for normal people they will be a little shocked to be in cold water and will not know what to do right, but for you, even if the situation is new, nothing really changed in a big way because you already faced the cold, just in different form or way, so it will be uncomfortable first instead of shock)

wanton atlas
#

@cinder elbow sorry mate but your suggestion is impossible.
we are 14 people making 1 game. we don't have the manpower of Ubisoft or some other company that can do game after game after game with diffrent Eras / cultures..
And we can't just continue to produce Valheim with new enemies, new moveset, new attacks either.
At some point, Valheim will be feature complete and that will be it. There isn't any plans for "a new dimension" with another layer of valheim to be added either.
Valheim isn't a MMORPG either. so adding things to make it just a super mega long game. isn't fun for most players either.

And we want the game to have a ending

#

And Valheim is a viking game. because we are interested and passionated in vikings
we could never do the same with Aztec or Japanese culture.

cinder elbow
# wanton atlas <@397588427056349197> sorry mate but your suggestion is impossible. we are 14 pe...

Of course I understand, thanks for the reply Smiffe. I just love the game, spent 2000+ hours of my life in it and am one of those who don't want it to end 🙂 Having half of the skill or knowledge about game development, I would probably try to go for it myself, but that's far above my skill level. Completely understand your points though and will definitely be around to try all of what you guys create for this One of a Kind game.🍻

wanton atlas
#

I know 🙏

#

I completely understand you wanting us to make other games like valheim.

silk halo
#

finally someone other than me wanting more love for the skelettes 🫶 @granite geyser

#

(though i'd rather they fixed the aimbot when they're on boats primarily)

cinder elbow
wanton atlas
#

@sterile frost the signs are like they are for a reason. and we won't change them

pure patio
#

I wish the letters still glowed 😢

pure patio
#

Heh. I for sure get why, but I can still miss it 😛

hot harness
#

I bet Valhalla has nice cool neon signs...

rose swan
#

Well, we know Vikings certainly had Bluetooth…

sterile frost
#

i was helping out a friend with her video thumbnail I just figured itd be simpler to use a green screen, but i ended up just masking the whole thing in photoshop. Im not sure why your making the text transparent but if youve got a good reason then okay :)

pure patio
#

At least we can still do offset floating text. That makes labeling storage areas fun.

hot willow
#

They also definitely had fire magic ice magic and blood magic...

wintry bobcat
#

I dunno about ice and blood but I know they had ways of summoning fire to keep them warm and cook food, and maybe if they did rain dances they had rain magic

viscid crater
#

Ways of summoning fire is called starting a fire

mortal lichen
finite vapor
#

If vikings can summon skeletons and a bubble that can block anything and teleport across the map and shoot fire and ice im sure they can manage the simple QOL of glowing text signs

wanton atlas
rose swan
#

Just sayin’, fireflies would also be really cool for glowy thingys 👀

mortal lichen
#

The damn fireflies have been tempting me since day 1

rose swan
#

It’s always fun going through your own suggestions and seeing if you still like the suggestion lol

hot willow
wanton atlas
#

just as a big lie as horned helmets 😄

wintry bobcat
#

I wish they did have horned helmets. Look so cool even if they’re impractical

honest glen
#

next thing you're gonna try and tell me that it was the vikings, not Christopher Columbus that 'discovered' America!

wanton atlas
#

no.. it was a drunk dude from iceland 😄

honest glen
hot willow
#

The amanita muscaria has a lot of pagan history

sterile frost
#

what about facial markings or warpaint
also a big lie?

amber wind
#

#suggestions message Yeah, I was thinking a brightness/contrast slider could probably take care of this. Allow the player to adjust how bright and dark days and nights are would be even better. I have had times when I'm in the swamp and suddenly the world brightens like crazy and I freak out because I think a ghost is floating above/behind me only to find out it's the moon peeking through the clouds. There is that moment when the moon is setting and it seems like the world goes completely dark for a few seconds. It's very disconcerting.

stiff stag
#

@analog rivet It helps to include plenty of details and elaboration, rather than using overly vague statements like "add more magic" or "add more weapons and armor". It also helps to avoid listing off a bunch of different stuff, and instead separate them into separate suggestions (allows for people to properly vote on each individual idea, and helps gauge which of the ideas people actually like and the ones they don't). It should also be noted that weapons, tools, and armor already follow a set formula, there's really only room for new ones in a few existing places but that's about it. It's also only natural that magic will likely be expanded upon more in the next 2 biomes anyway, a bit redundant to suggest more at this stage.

simple hound
#

Add more bees

#

❤️

stiff stag
#

Hornets, bumble bees, the letter b, etc.

analog rivet
wintry bobcat
mortal lichen
#

Suggestion: Don't let Smiffe downvote my suggestion Mad_troll

wintry bobcat
#

@hearty valley do you need help with your Moder situation?

hearty valley
#

Yes we are blocked because we can't come back at our tombstone

#

I just put the suggestion because we think moder can despawn when we died and re-active her when we take back our stuff

wintry bobcat
#

Yea the game is quite unforgiving, but designed to be so. It highly rewards preparation. Preparing for the fight so you don't die during it, having a portal setup to easily get back on the mountain and recover your stuff, having backup gear at base so you can continue the fight or get your gear back safely, etc.

If you feel stuck and need help though I don't mind joining and helping you guys get your stuff back (although I can't right this moment)

hearty valley
#

Ok thanks

granite geyser
#

@outer spindle

"That attack akin to the secondary of the crystal battle axe"

You mean atgeirs?

outer spindle
wintry bobcat
#

Atgeir doesn’t swing with its main attack. It jabs forward

outer spindle
granite geyser
#

Crystal battle axe's secondary is with two hands

lofty wave
#

If you need more reach just throw the spear

granite geyser
#

So that whole part is pretty much "make spears have the same animation as atgeirs"

outer spindle
granite geyser
#

I know that's what you meant initially.

But doesn't mean that the wording isn't confusing

outer spindle
wintry bobcat
#

I definitely get wanting to change spears, but I don’t think this is the best way

granite geyser
#

Edited

wanton atlas
#

@vale cloak really don't want to use ## to make text larger

#

we read it non-the-less

vale cloak
#

so that's the problem, I'll do the suggestion again with out the ##. My bad

wanton atlas
#

yeah. sorry but the # and ## text markup option is disabled with automod since people spam it 😄

vale cloak
#

I get it lol, thank you Smiffe

abstract cobalt
#

Fun fact, even if we allowed markdown, Odin would delete it because it technically doesn't start with 💡, but with the #s

granite geyser
barren vault
granite geyser
#

The fact that it doesn't need a work station to be built and is also very cheap...

It pretty much is

stiff stag
#

And the wisplight exists as well. Unless you skipped past yagluth there really should be no issues with the mist at all. It's also meant to be really dense and difficult to see in because it acts as a deterrent from exploring the area too early in progression.

barren vault
viscid crater
#

Wisplight just isn't strong enough

stiff stag
#

It does exactly the job it needs to and was designed for, no more, no less. Just a case of misplaced expectations and not an actual problem with the item.

barren vault
viscid crater
#

Mistgoggles... 😈

barren vault
honest glen
#

I think the mistlands exploration needs some work. It's a bit too much like stumbling through a cavern with a single candle to light the way.

granite geyser
honest glen
# viscid crater Mistgoggles... 😈

i also like the idea of a progression mechanic--gear/food nullfies some of the dangers with earlier biomes, maybe there could be something incorporated that makes the mistlands feel a bit more "tamed" in that aspect, once future biomes are conquered.

viscid crater
#

Mistgoggles...

barren vault
stiff stag
#

#suggestions message
@honest glen I like this variation of the concept. Still keeps it reasonable and balanced. I would say have it only go out to the edge of the area it clears, since going further would put the player in the mist and they wouldn't be able to see what's ahead anyway.

honest glen
#

I think any changes need to keep the danger/claustrophobic nature of the Mistlands still very much present, but i do think there's some room for changes to make it less tedious (and more fun!)

#

like, I LOVE the Gjall encounters--they're thematic, terrifying and just cool. That wouldn't be possible if the mist was easily dispelable.

stiff stag
#

The claustrophobic part is a key detail some people seem to miss.

barren vault
granite geyser
#

They showed that in the animated mistlands trailer

#

What a bad company for posting misinformation

hot willow
#

Mists should be disabled by destroying something(s) in the biome. That or if we could build something that gives a wider area of mists removal... I think it's an eyesore and just doesn't fit in with the other biomes when you're sailing around exploring and a big goopy cloud is just... There.

honest glen
hot willow
#

I'd like something akin to the sap refinery that just sucks up the mists and gives at least a base sized area of clearness

honest glen
#

maybe making the wisp torches stronger. Or a Bonefire sized Wisptorch....

lofty wave
#

I don't think mist clearing needs any changes but if I were to suggest something it would be using a wisp at a bonfire as a firework to create a temporary large cleared area.

rose swan
#

What if there was an off-hand weapon like a wisp lantern that cleared a wider area of mist? Could be crafted with wisps, Eitr, and a dvergr lantern or something? (Not picking any sides or anything, just throwing ideas out there)

rose swan
#

Wisp-flame campfires, wisp-flame braziers, would be interesting.

lofty wave
#

but why are we burning the poor wisps froggi
(not that I suggested turning them into explosives or anything)

rose swan
#

Using wisps as a fuel source 😂

hot willow
#

A wispy bonfire would be neat. Still, I'd like mistlands to be less permanent mists and more weather depending

lofty wave
#

But it's mistlands, why would there be less mist?

open dagger
#

but really that much mist?

hot willow
#

Cause it's fugly

rose swan
#

Originally, I thought the mists were going to be poisonous, which is why you needed to clear it lol.

open dagger
#

can't the allfather just use a vaccum cleaner and vaccum all the mist away

viscid crater
#

I'd like the mist to have story relevance. Maybe something in the endgame is causing the mist, and we kill it to remove it, or at least weaken its effect

onyx linden
pure patio
onyx linden
#

Is that the thing you buy from vendor that gives you a headlamp?

#

Or is wisp light something else, if so i def dont have a wisp light

pure patio
onyx linden
#

Ok yea i def dont have one

#

Aah ok cool cool, ya i haven't done yagluth yet cuz i havent found jt

pure patio
#

That's kind of the point of the Mistlands, then 😉 The mists are only partially cleared when wearing it, and they're quite dangerous.

#

There are also random areas of mistless Mistlands, which are some of my favorite places in the game

stiff stag
#

@radiant lava That would imply that the queen is the cause of the mist, which there is 0 indication of that being the case (so it would make absolutely no sense for it to dissipate after killing her, temporarily/partially or otherwise). It's pretty clear the mist is a natural part of the mistlands environment so that idea doesn't track at all.

granite geyser
honest glen
#

Mist should stay, but i think there is argument that ther could be some improvements for navigating, such as being able to see wisplight from above the fog. It's too much stumbling in the dark. And a good point about cold/rain from mountain/swamp

silk halo
finite vapor
#

Would just be nice if you could upgrade the wisplight to cover a larger area. It's pretty tiny you can still barely see with wisplight on. Mistwalker should cover the area wisplight covers and wisplight should be larger or be able to be upgraded to be larger imo. The dense fog is cool at first but becomes annoying once you are geared up

#

Also makes fighting the queen encourage you to just move to the top and camp up there where there's no mist.

granite geyser
#

@past idol gjalls shake you off when you're on top of them

And soldiers' aoe attack would probably obliterate you if you were on top of them.

So that attack wouldn't do anything useful in the end

eternal storm
# granite geyser Which would feel and look a lot less unique if mist was either removed or nerfed...

Removing a condition from biomes you already beat makes the game more dynamic and rewarding, and it's not even a theory: if you use mods that make it possible to experience it in-game, you can see it makes old biomes not completely obsolete.

For example, the Seasonality mod: after beating the Swamps I made so they can be sunny in summer, snowy in winter, and have leaves on Spring. Now that the biome can no longer challenge me, I can enjoy it as nice scenery.

A game that keeps throwing a challenge at you after you progressed beyond it isn't usually that fun. To be fair, right now there aren't really ways to out-progress the Mistlands, but eventually there will be, so...

formal raft
finite vapor
#

I'd love it for my habit of jumping on Drakes 😆

short wing
#

@granite geyser Would be logical to have sealbreaker fragments there indeed.
Though Gjall will break Dvergr for me.

granite geyser
#

It could be rare, not every single camp/outpost would have one

granite geyser
# eternal storm Removing a condition from biomes you already beat makes the game more dynamic an...

I understand the sentiment but still, the mist is what makes the biome more unique than the rest, not perfectly knowing what's around you but still hearing the sound makes you feel like that is not exactly a place you can easily call home. And valheim is meant to be a hostile world

Be aware that I'm only against the idea of completely removing mist, other ways to mitigate it are ok (like a build piece that clears a much larger area).

mortal lichen
#

Another thursday, another troll rug ♻️

eternal storm
# granite geyser I understand the sentiment but still, the mist is what makes the biome more uniq...

Probably a good compromise would be to add a new light source more effective than wisp light but harder to obtain. Being able to craft it with something obtainable through the Queen drop would be balanced and consistent with other biomes that become a cakewalk after you get 1-2 biomes above them, so maybe something that requires an Ashland or even Deep North ingredient. For people that are just too good/powerful to still consider Mistland a challenge.

lofty wave
#

why does mistlands need any changes in mist clearing? Am I really the only one to not have a problem with it?

eternal storm
# lofty wave why does mistlands need any changes in mist clearing? Am I really the only one t...

It's not a problem. In fact, my first Mistland playthough was before beating Yagluth. By being extra-careful, I got enough stuff to beat Yagluth with elemental magic.
The issue with Mistlands is not related to the gameplay: after you got all you needed there's no reason to stick there outside building for the sake of it, and not being able to enjoy the scenery, probably the most fascinating to see in the game at this point, is seen as a missed opportunity. You can do it in every biome, but not there because clearing all the mist with available tools is impossible.

cinder elbow
eternal storm
# cinder elbow maybe an item which the Queen drops / has a chance to drop... could make the wis...

To me the wisp lights are not ok because they use a limited resource that is critical for many other things (yggdrasil wood) and a resource that is super easy to get in large quantitites and have litte to no other uses (wisps). It feels quite unbalanced if we just think at progress, and what's worse, it can be done as soon as you beat the Queen, which would be inconsistent with how other biomes work: they only get easy after you get good at biomes above them.

This is why I think a wisplight+ would need stuff from Ashlands or Deep North.

cinder elbow
# eternal storm To me the wisp lights are not ok because they use a limited resource that is cri...

I get what you mean, yet Mistlands works a bit differently, especially if you go the Magic route. As soon as you have your frost / ember staff and a bit of skill with some Eitr foods + the feather cloak as a bonus, Mislands becomes a walk in the park, so you dont have to master the biome above it. So by killing the Queen you are just confirming, youve mastered Mistlands and if you would like to stay there and build a nice base while uncovering the mist around it with something youve got from the Queen, that would be actually fine.. or as your Mistlands may be located closer to the upcoming Ashlands, you could build a strong base there from which your exploration towards Ashlands would follow.

lofty wave
#

Why not use wisp torches everywhere?

formal raft
wanton edge
#

I like the mists - to me its part of building there, like the eternal drizzle is part of building in swamps.

Its not hard to find clear valleys you can build in, or high places where you get to be above the mists (which is also gorgeous!). And I haven't had trouble with clearing mist with wisp torches (though they don't fully dispel mist, so from a distance you will still see mist till you get closer)

past idol
#

Well I haven't actually tried jumping on a gjall cause... well without a downward attack what would I do once I got up there lol? But I could try the Iron Sledge....

honest glen
eternal storm
# lofty wave Why not use wisp torches everywhere?

Because, even pretending hundreds of wisp lights aren't an eye sore, they don't reveal the scenery you'd like to see from the window of your build. I don't think anybody loves to stare at a infinite wall of grayish dullness, which makes it an undesirable biome to build in, which hurts more when you realize it's the biome that would look the best without the mist.

Without that option, your Mistlands base will likely be just a portal, a few dozen wisp lights, and a field with crops that can only grow there. I'm not big on building for the sake of it, but I can see how much potential gets wasted because luck of options.

full prairie
#

@devout lake animated would be much better

#

@long vine do you mean like a sod roof? Bc a grass roof otherwise would look very similar to a thatch roof after like 2 days

outer crown
#

and at steam?

abstract cobalt
#

Settle down, folks.

granite geyser
#

Just because your definition of an update is not the same as everyone else's doesn't mean is a "micro update"

#

Disguising rage bait as a joke doesn't work as well as you think it does

outer crown
#

not much, but 0,4 GB patch droped 😄

granite geyser
rose swan
#

It’s an update that’s basically paving the way for the upcoming major update 🙂

#

Think of it like a foundation for Ashlands, essentially.

granite geyser
#

Well, time for report

open dagger
#

#suggestions message maybe not a life action movie, i would prefer a animated series in the style of the trailers

wanton edge
#

#suggestions message

This would be very cool! I was always kinda sad that the tiers of armor all look the same

earnest sinew
#

i decided to start this current run on the idea that I'd look forward to the mistlands and discovering it
but i hear so many complaints. is this swamp 2.0?

full prairie
#

This is the wrong channel for that question, but just quickly, mistlands are cool as heck, but quite difficult

#

The fog really isn't that bad imo

wanton atlas
full prairie
#

True

boreal oar
#

has anyone suggested Wild horses, traps or triggers, Runes, or a Scythe for faster harvesting ?

rose swan
#

Yep! 🙂

full prairie
#

horses have been suggested, the team is against adding horses. Traps have probably been suggested. Not sure what you mean by runes? Scythes have definitely been suggested

boreal oar
#

Thanks

#

Like inscriptions but I guess the upgrades kind of handle that. thanks for the response. 🙂

hollow elm
boreal oar
#

Yeah that’s what I was thinking. The 2nd part not the first part

hollow elm
tribal monolith
#

Has anyone suggested a tame-able with a ranged attack?

pure patio
tribal monolith
#

can't leave those around base to defend your wolves from bats and drakes tho

#

and the bow is random, so if you need one with a bow you can have to cast a bunch of times to get one XD

pure patio
#

That's what ballista are for 😛 And bonfires

stark furnace
#

Ballistas are awful defenses Ragnar_laugh

finite vapor
#

Lol?
Drake raid happens well before ballistas and bat raids will kill all your livestock well before ballistas or bonfires will do anything

pure patio
#

I think that's kinda by design, though... you aren't supposed to have a completely safe base.

#

Ballista are actually amazing against large and slow enemies, lox and gjall go down hard

rose swan
#

I just keep raids turned off so my tames can be free-ranged 👀

hollow elm
outer crown
earnest sinew
rose swan
#

Candles (NOT the unfading candles we already have) would be so cool!

#

(For anyone who was apart of it, one of the things I have for my biome idea was a candle made with 1 gold ingot)

hexed jewel
#

golden ingots would look so cool as treasure/decorative pieces too

rose swan
#

Would be cool to have golden goblets as well, would function like a tankard basically.

earnest sinew
#

I'd like a random encounter in the swamp with a non-hostile troll who changed colour from eating too much guck would be cool. he just asks what you're doing

granite geyser
#

@sly holly it's neither a PvP game nor it's meant to be played as such

earnest sinew
#

plus if you really want that just wear different colour linen capes or something

#

@sterile frost what's the hate on diving anyway? there's no way vikings didn't know how to swim, i've never understood why we don't have it already. is it an engine restriction thing?

sterile frost
#

I think Smiffe was mentioning that if they were to add a full on diving mechanic, they'd have to include underwater features since it's pretty empty right now

earnest sinew
#

"underwater features" is just all the loot i've lost in small lakes and in thunderstorms at night in the ocean
outside of that i do get their point though, there's nothing there right now but tbh i feel like the ocean does deserve more than it has currently. sailing being such a fun and intrinsic part of the game and there's only really 1 threat out on that sea, and on the sea itself, like, 3 things worth finding? 2 fish, and leviathans.

granite geyser
# earnest sinew plus if you really want that just wear different colour linen capes or something

Tbh, this is actually a great idea, never thought about it

On top of that, other gear that can change styles (like shields) can be used as such. Meaning that those cosmetic visuals would technically become functional (only in MP tho but still)

And if someone complains about the potential friendly damage from aoe attacks, surprise, that further increases the immersion. In the chaos of battle you can still hit your teammates, meaning you'd have to be careful when fighting other players

rose swan
#

I actually really like that diving suggestion- pretty simple and straightforward. It reminds me of diving in Zelda OoT lol. Maybe the swim skill could extend the oxygen meter a little or something?

earnest sinew
# granite geyser Tbh, this is actually a great idea, never thought about it On top of that, othe...

THIS was teh first thought i had when i saw the linen capes could be different colours. if people want to do things without armour, they can wear different colour dresses and tunics, hats, like there's enough variation in kits for people to do this sort of thing without having the terraria-esque team colour system, and as you said, in combat the immersion and brutality of accidentally taking your ally's head off with your atgeir secondary is just part of the play

night cave
#

Going way back here, but Everquest had a diving skill/mechanic that synergized with swimming. Perhaps someone could look at that and pick it apart for Val ideas? Also, iirc gems are going to be at least partially covering the rune upgrade idea in the Ashlands update. Am I mis-remembering?

rose swan
#

Just a heads up, maybe put the Ashlands content in some spoiler brackets 🙂

night cave
#

@rose swan Normally I do, but that one was in one of the 3 ashlands "walkabouts" ... I think, so I left it untagged. Figured the walk and talk content was in the realm on "common knowledge. My bad if not.

amber wind
granite geyser
#

@shy swan what?

pure patio
#

@spark pilot the cooking menu is alphabetical, ignoring the word "uncooked" from what I can tell. It's not great, but if you know what you're looking for it is somewhat workable

amber wind
#

It would be nice if you could pin a recipe onto your screen...maybe the top right under the minimap.

spark pilot
#

I'm sure its planned for 1.0 when they go back through and do their QOL pass I just want it sooner lol

#

Also a bunch of the recipe's names get cut off at the very end because their names are too long for the menu UI. It's clearly unfinished

pure patio
austere wyvern
#

Suggestion: I was enjoying playing with a friend in the beginning. We were having to work together and made playing the game with him essential to progress and very exciting! Then he discovered that you can go into build mode, build everything for free plus extra! Then he would take it out of build mode and break down everything and collect the supplies to build his gear and meals… this made the game entirely boring to play with him. I have decided not to play with him anymore if he’s suspected of doing that. But isn’t there a better way to regulate this cheat? Can’t we have a system that automatically causes anything built in hammer mode or “built at no cost” to not appear when switching back to “cost to build!?!?”

silk halo
#

building it and deconstructing is actually inefficient next to just spawning items in, which is also possible

austere wyvern
#

Right, using steam. I heard

amber wind
#

I think setting up a dedicated server limits some of the devcommands (aka cheat codes). But I could be wrong. There is probably a way to get around this.

silk halo
#

with mods yeh, any sort of anti-cheat would just slow us down even more and achieve nothing as modders would just work round them anyway

amber wind
#

Things that I feel make the game extremely boring: 1.) Devcommands essentially break everything that is challenging about the game. 2.) Being able to swap world modifiers at whim. 3.) World hopping. 4.) Instant portals anywhere you want, anytime you want them. If there was a way to disable these features and enforce a particular set of world rules, I would be very happy.

amber wind
#

When you run the dedicated server and someone edits things in admin mode or uses devcommands, does it make a log of these commands anywhere? It would help to identify if anyone is abusing the system and then ban them.

austere wyvern
#

Also, would be kinda funny if the bars smelted came out hot and you needed gloves to grab them or take burn damage until they cooled. lol

#

Like auto-pickup becomes real dangerous running past the smelter haha

pure patio
amber wind
pure patio
amber wind
#

Yeah, I don't understand this argument.

lofty wave
#

If characters are linked to a world and the server goes offline all the players will lose their character. I usually only use one character per world but I wouldn’t want my characters to be locked away from me like that.

amber wind
#

Surely there is a solution that lets you keep your character, but prevents you from bringing things from other worlds into this specific world?

lofty wave
#

Characters can do what they want in other worlds

amber wind
#

Aye, I'm okay with this...but if the world doesn't want to have outside influences brought into it from other worlds, make that an option. That's what I'm asking for. I'm not saying disable all world hopping, just make it an option to disable for particular worlds.

pure patio
rose swan
#

If Valheim was a competitive game, I would be all for restrictions on characters and such. I understand that it can be frustrating when players cheat even in a co-op game, but I just don’t think it’s the type of game to have such limitations in place. Maybe solutions exist in the realm of modding?

#

I like to compare Valheim to Terraria in this screnario. In both games, you can world hop/bring OP characters to fresh worlds, and easily cheat to get items. But it’s up to the player(s) to set boundaries for themselves to create an enjoyable experience.

amber wind
#

Yeah...so honor system and ban people who don't follow the honor system.

#

Does Terraria have a multiplayer option?

#

I take it they also rely on the honor system and banning to enforce it as well?

rose swan
#

Yep, that’s exactly how they operate as well. There’s no official servers or anything. Typically Terraria groups rely on the honor system as well, yeah.

wanton atlas
#

🤔

#

honor and ban system?

hot harness
#

Doesn't seem like such a bad idea. I'm more of a single-player guy myself, to be fair.

wanton atlas
#

any kind of open servers on valheim would just invite 10,000 trolls to wreck your world 😦

granite geyser
outer crown
mortal lichen
#

I think it was pretty clear and elaborate

granite geyser
#

@olive yacht yes, I'm sure they would've never thought about adding more mobs in an unfinished game, especially when a major update focused on a main biome is close to be released...

radiant hamlet
#

Hey I noticed a change in mechanics that I would like to critique and see if it can be changed back or have and option added where when you strike at something ur character points toward the direction of the camera instead of where the actual direction the character is facing. I don't like it seems less badass and cumbersome. There are others that agree. Also, did the way you zoom in and out change on the classic controller? don't like that either. What say you? Anyways, So far I have 1900 hrs in this game no mods 😆 and it is pretty rockin.

#

that came out wrong. I meant would like the change back to the character striking toward where you are facing not where the camera is pointing 👍

lofty wave
#

I think it should be an option since theyre both useful in different ways

olive yacht
stiff stag
#

Not even a valid suggestion since it was extremely vague and generic.

amber wind
#

General and vague yes...but invalid? If you don't like the suggestion, why don't you just ignore it?

stiff stag
#

Invalid because there's literally nothing there, hence it being extremely vague and generic. And it has nothing to do with liking or disliking it. More animals would be a plus if they have plans for it, but suggesting "add more animals" certainly isn't going to do anything and will just be tossed in the trash. If they had suggested actual animals and provided plenty of details then it would at least be a valid suggestion.

lofty wave
#

“💡 Please add some items”

stiff stag
#

"💡 Add more features to the game please"

viscid crater
#

"💡 work"

granite geyser
#

"💡 Develop the game"

wintry bobcat
#

" 💡 Release Ashlands"

amber wind
#

I do wish that there was more variety of animals and creatures in the game. Variety makes the game more interesting and less bland.

prime needle
rose swan
#

Aww come on guys, it’s not like he said “add more creatures”, he did specifically say animals. He probably just wants to see more ‘regular’ animals. I don’t think it’s that crazy of a suggestion 😅

outer crown
lofty wave
stiff stag
#

@prime needleSeems like their sarcasm went way over your head 😂

prime needle
#

please explain it to me

amber wind
#

Even multiple skins for the same animal might add to the variety. But it does get bland when only see the same 4-5 things per biome.

lofty wave
#

Necks come in different colours with stars

granite geyser
#

All creatures that can have stars do

earnest sinew
#

#suggestions message THIS. give us an accuracy penalty or something unless we're already at full draw but running out of strength to hold the bow there doesn't mean you draw down, it means you loose the arrow. doing archery IRL means this actively bothers me every time I run out of stamina at draw

#

@granite geyser #suggestions message aren't all of hildir's pieces hats or tops? IIRC it's all dresses/tunics and hats

wanton atlas
#

@prime solstice you joined our discord to give us that feedback about controller attack direction?

granite geyser
earnest sinew
#

It's pretty clear that a dress or tunic will go on your top half, if people can't figure that out idk what to tell them. Except to put their shirt back on. You could make a concession that approx. 50% of the population won't know that dresses can in fact be worn with trousers at the same time, but there's a lot in the game that isn't explicitly given information and takes a bit of experimenting to figure out. That, or visiting the wiki where it tells you.

prime solstice
humble acorn
#

That's interesting. I hate character based directional actions. The camera is my window into the world and I want everything to be based on that

#

I understand it being a hard to get used to change though, especially in a game that didn't previously have it

wanton atlas
#

some people like the new way it works (so they don't have any diffrence when going from mouse/keyboard to controller) but most people who only play on controller dislike it

prime solstice
#

So the controller only players get the short end of the stick. I wonder how many players switch back & forth between K&M and controller? And why do they get a positive mechanics changed that negatively impacts contoller only players?

hushed valley
#

I dunno, I play controller only and didn't mind the change. It took me longer to get used to the change in zooming towards/away from my character.

wanton edge
#

Making it a togglable option seems reasonable, especially since they should theoretically have most of the work already done

hushed valley
#

Hopefully it's paving the way for being able to aim up and down with melee weapons 😉

runic patio
#

To continue with my journey, with the Mountains, Swamp and Plains done regarding my "seeds with proper progression" (somewhat updted) post:
#suggestions message

Even though I beat Morder before Bonemass in my playthrough which is kind of outside the "googleable documented recommended way" and a novel experience; it feels lackluster in that essentially I've been playing at the same "level" ever since I reached the swamps, with a few tiny progession steps. After beating Morder having had the luck to find enough Silver to have the sword+bow done, I bothered looking for other caves and finish the Fenrir armour; I then pretty much immediately beat Bonemass which wasn't that hard, I then finally tackled the plains and though this provides me with better food and a new sword (which isn't that useful against Yagluth anyway), that's pretty much it...

I'm also left again kinda lost to find a new biome to find this "Queen"; thankfully with the Hildir marks, this gives me some hope of finding it on the way, so hopefully that works out, I'm hoping to find a nice spot near the boss or something important and plains so I can setup some more crops properly.
...

Come to think of it, the whole locking of metals behind Eikthyr was also not obvious at all and very confusing and I didn't feel "good" once I figured that out, if anything, quite the opposite.

granite geyser
#

@past idol how would that work for solo players?

past idol
#

Well. I don't suppose it would. imo playing with a group doesn't currently make the game play that much easier since enemies are buffed. This could be a small incentive to play with groups I guess.
Oo or maybe you could use the Deadraiser to summon rowers......

pure patio
#

The devs have been pretty clear that they don't want to add any mechanics that only have a benefit in multiplayer, there is no benefit for single player

runic patio
#

Suggestion: <Max Boat speed> = Min(<Connected Players>,<Max Rowers On Boat) / <Current number of rowers>
So say assuming a max of 4 rowers:

Cntd  Rowing
1     1  = 100%
2     1  = 50%
2     2  = 100%
4     3  = 66%
6->4  3  = 66%```
#

That actually sounds aweful as it would only slow MP down, lol

#

Maybe someone could make a mod for some "Hardcore" play tho I guess... But without actual rowing in the game that makes little sense.

outer crown
#

I mean... Look at the message above yours 😅

wanton edge
pure patio
granite geyser
#

And putting it as an incentive to play MP is just a point against, would that mean that solo players would struggle to enjoy the game because it's pretty much only enjoyable on several layers on coop?

That's not fair...

past idol
#

I mean that's a good point. I'm trying to think of some way to improve sailing against the wind ||pre-Moder|| An upgrade to a ship or something? (I know there have been several "ship upgrade" suggestions though)

pure patio
#

Do it the way old sailers did sailors do, tack back and forth. I wish we could have a slightly smaller dead zone for sailing into the wind which would make that a much more effective tactic, but it's still pretty useful.

past idol
#

Yeah I haven't quite gotten the hang of that yet lol

pure patio
#

Just turn so you're going mostly in the direction you want, at the very edge of the wind zone, sail that way as far as you can, then make a 90 degree turn and keep sailing roughly in the direction you want to go, just barely on the wind from the other side.

runic patio
runic patio
# outer crown I mean... Look at the message above yours 😅

I dunno I made the math starting from the concept of not giving MP a bonus, not realizing that this would give MP players a crappy time until I posted that message... The post above just said "No mechanics that give MP specific benefits", the rundown doesn't give MP benefits...

I just thought it was funny...

wanton edge
wanton edge
runic patio
#

Well I had found Dark Metal from plain biome kills that I found too hard and couldn't do anything and when killing Morder that became pretty obvious. So to me Bonemass looked (and was) a formality which if it had spawned CLOSER, wouldn't be a "mistake" I would have done. But frankly this worked out great for me since I had better items to take care of it - though that battle ended up being broken in my case as after about 1/8th of it's HP loss, I found a branch from where I could snipe it, only taking out archers that spawned, so that was a bit lame.

Also perhaps the fact I accidently found 2 nodes of silver made me think I was properly doing Morder before Bonemass.
So effectively I should add *Don't add Silver that pokes out to the Mountains" even though frankly I find it more interesting that it does in this case.

wanton edge
runic patio
#

Yeah, well I was wondering where swamps were, but IMHO that was "close enough [from the staart]" for me to see I need to explore more; I only "visited" 2 islands, so I figured I needed to find more.

Given I needed more metal (and didn't beat Bonemass), I sailed around a lot without getting too far away and always I would find small swamps with little to no PoIs; though I had 2 Bonemass indicators, in both cases they brought me through plain areas. Until I found a huge one which pretty much filled my Longboat.

wanton edge
runic patio
#

Yeah, with a little pitstop to find max Fenrir armor betwen Moder and reaching the plains.

wanton edge
#

So would it be correct to say that you knew/were able to figure out the intended order of biomes and thus bosses, but did it differently because the Bonemass altars were far away?

runic patio
#

I didn't figure it out really; it's just that Bonemass is in the swamp - so obviously he's the swamp boss.

#

Prior to reaching him I had no idea other than I was really confused by the fact I was given points from swamp located stones [and these points were "past" plains.]

#

I would have killed Moder w/ Obsidian/Fire arrows anyway; there is really little difference other than my fight with bonemass was easier with better weapons/armor/food.

wanton edge
#

Ah, so you thought the world was laid out more linearly so you wouldn't travel past/through later biomes to get to earlier biomes?

For me, after fighting the elder (which hugin directs you to black forest and another boss there), I was expecting to find vesvigirs in each biome to point me towards the boss of that biome, and that the boss would drop something I needed for the next biome, and sure you step into higher level biomes as part of exploring and quickly realize how deadly they are. So I'm just trying to figure out where things broke down for you

#

It sounds like your experience has gone fine, what would you want changed?

runic patio
#

Yeah it did in the end; but I would have liked to have more "clues" on where to head, or otherwise make sure that the map "allows" the player to reach bonemass without crossing plains (which is my original "seed selection suggestion" I linked.

Just like now I have no direction for - I know it by name as it's hard to miss it in the media - the mistlands, I'm quite scared of it's name already, given my first encounter with the Plains (ie: it was misty and I saw a bonfire so I ran right into a village blind - a memorable run that was, though the "recoup" of the blunder, not so much fun given I had no teleporters/beds on that island and winds weren't favorable). So I hope to stumble upon them with my quest to please Hildir as not to have to actively explore a specific direction given I don't know where I'm supposed to go.

wanton edge
#

I mean, you had a symbol telling you exactly where to go to find the swamp boss though. And you said the game communicated the order of biomes clearly enough for you to figure it out with some exploration / trial & error (which is a huge part of the philosophy of valheim. Natural discovery and exploration are pretty core to its central ideals).

Did you try exploring around the edges of the plains that were in the way? Finding alternate routes is part of the exploration, its not really meant to be a "run straight at the marker" game

#

Like I see the desire for it to be more straightforward but I don't think its really supposed to be that sort of game. And the fact that you were able to figure out an approach that worked for you sounds like the game is actually working as intended - its a game of discovery and trying things

runic patio
#

Again, my suggestion is to provide a list of pre-filtered lists that would generally avoid having issues that confuses players more that encourages them to explore.

My complaint stems from the fact that my bonemass markers were essentially surrounded by plains. The second marker is even further and I also encountered plains so I elected to keep the closer destination. In the end I found a meadow from which I went through a Mountains biome which I was now accustomed with to avoid having to deal with the plains.

In fact, frankly, were it not for it's head, I could have avoided Bonemass altogether since I already had enough Silver randomly and it's reward was really undewhelming as I though I would unlock much more to help with my plains :/

#

Which is why essentially my "progression" from Moder/Bonemass -> Yagluth is pretty stale since I'm pretty much the same power level... And I don't feel I've gained that much since beating Moder to face whatever the Mistlands will bring me.

#

This talk just made me realize I need to bring something with me in my exploration trips, though ;), after this whole progression items *should * have brought me stuff to help with the next biome.

#

Another thing I was pretty mid about is the fact Oozer give scrap metal - this originally lead me to believe I should farm them until I figured the rest.

amber wind
#

I haven't downed Bonemass, Moder or Yagluth yet, but I've encountered Plains, Swamps, and Mountains in roughly equal amounts in pretty much all of my play throughs so far in my searches for Bonemass. Usually there is a way to move around them if you search long enough. Plus with multiple boss locations, if you find one that isn't really working, you can always adventure aimlessly in another direction to find another? In my current no map/ no portal world I finally found a nice size swamp with a decent amount of crypts and a Bonemass marker (I think it's Bonemass) that points directly through a huge swath of Plains. However, with my current (swamp) gear set, it doesn't feel like the Plains are impossible to move through (with a bit of caution and carefulness).

#

Yeah, the Oozer dropping iron is kind of a nice bonus but it's such a small amount, it clearly isn't meant to be the primary source. When I downed Elder and got the ||Swamp Key|| it came to me naturally to use it on the ||Crypt Door||...hence exploring more always provided the solution.

runic patio
#

It depends a fair bit on the play that the devs want to encourage the players to "enjoy" in the end really. I mean most stuff can be done w/ good placement and bow+arraow, but is it really what they want us to play?

#

Sometimes I think it is though - since death has pretty brutal consequences on default server settings (which I just noticed in docs is actually "Hard", not "Normal").

amber wind
#

What are the default penalties?

runic patio
#

Oh, there is no "normal" lol

wanton edge
# runic patio Which is why essentially my "progression" from Moder/Bonemass -> Yagluth is pret...

Have you fought the plains boss yet?

I feel like maybe the breakdown of game communication for you was with the fact that bosses drop stuff you need in order to get an important thing in the next biome (eikthyr -> pickaxe for copper & tin; elder -> swamp key for crypts for iron scrap; bonemass -> ||wishbone for finding silver||; modor -> ||tears for blast furnace for black metal||).

For instance with the swamp key I was looking for what I could use it on in the swamps, and would have kept looking until I found something instead of assuming there was nothing more

amber wind
#

5% Skill loss, and everything on your character is kept at your grave site?

runic patio
#

I think it's 10%? But the rest, yes.

amber wind
#

I think 10% is the harder setting...and 100% is permadeath?

runic patio
#

Yeah; wouldn't recommend permadeath to anyone on a first playthrough; you need to be able to understand the mechanics.

amber wind
#

Do you feel like grinding skills is an essential requirement to progression in this game?

runic patio
#

Lol, no, I die too often and have learned to deal with low stats. Perhaps grinding would help out.

austere wyvern
#

#suggestions make the ocean a little more scary. personally, i was freaked out when i entered the ocean as a new player, not knowing what to expect. But now the fear of the ocean has gone away. Maybe there should be ship wrecks with spirits that will chase you. add a few reasons not to want to fall in the water and wait forever for your companions to come get you. #maketheoceanscary

amber wind
#

So skill loss is kind of just part of the process, and not a punishment to progressing through the game?

runic patio
#

I'm pretty much stangnent between 30-50; whenever I reach 50 I go in harder areas and then fallback to 30ish with deaths; usually by that time I'm done with whatever was hard.

amber wind
#

So you skill your character up before you head into harder areas?

runic patio
#

No, it just happens while grinding materials. You hit a hurdle, so you gear up - during that time you kill stuff and level up.

amber wind
#

Yeah, so it's more like you just happen to be around 50 when you finally head into the harder areas. Which is the intent, I think. Skills aren't something I pay attention to, most of the time.

runic patio
#

I typically [also] grind during night as that allows for more battles to level up...

runic patio
# runic patio Oh, there is no "normal" lol

Oh there is, from docs:

Sets world modifier preset. Setting a preset will
overwrite any other previous modifiers. Valid
values are: Normal, Casual, Easy, Hard,
Hardcore, Immersive, Hammer.
I'm unsure what the default is and didn't set the value, but I'm pretty sure I get 10% off death.

amber wind
#

Do you guys feel like there is a definite boss order in this game? Or does it kind of become muddled? I felt like Eikthyr and Elder were natural for the 1st and 2nd, but maybe after that, the order becomes a bit muddled (besides the order of the stones at the 1st circle) and the order of how difficult the biomes are to survive in?

amber wind
runic patio
#

It's possible, it feels like "3" which would be 2.5 rounded up if I reached 50.

amber wind
#

And 5% means you lose more the higher your skill grows. Also, there is a timeframe after you die, where if you die again, you won't lose skill. But if you have to spend all your time travelling to get back to your corpse, it may run out (or if you have to make replacement armors/weapons/foods).

runic patio
#

Yes exactly; that is also a mechanic which I'm not too fond of, as it encourages you to make more naked corpse runs willie nillie isntead of prepping up - especially with the corpse run buff that gives a weight bonus that runs out. I've been confused so many times by that.

It also encourages you to place Portals/houses with stuff to allow more runs w/ buffs.

amber wind
#

The corpse run bonus starts when you loot your corpse. Which allows you to pickup a bit more material and run away without having to deal with being over-encumbered. It triggers when you remove all the items from a corpse.

runic patio
#

I know, I said those two combined.

wanton edge
amber wind
#

For me, it's kind of a mix between the two. If I respawn really close to where I died, I may do a quick naked willie nillie run to retrieve my stuff. If I'm far away, I will forget it, and just remake new armor/weapon/gear and approach it more cautiously. If I didn't really have much to retrieve or I think it's in an area that is super difficult, I'll just abandon it and mark it up to "don't do that again".

runic patio
#

Oh - the confusion: that was the loss of my weight bonus which I just figured out like last weekend... I often I would pick up my stuff and start to fight. Given the extra weight you pick up rocks and stuff - it runs out and now given you're not actually in safety you have to figure out what to throw out.

wanton edge
#

Also the boss stone order helps - bonemass looks like a gloopy swamp thing, moder looks like a dragon and dragons live in mountains more than plains

amber wind
wanton edge
#

Can't really speak to mistlands cause I already knew the rest of the game by then, but I imagine it should be clear you need something to help you if you try to go in too early

wanton edge
amber wind
#

I mean...don't worry about it too much. 🙂

wanton edge
#

I would say bosses are important 🙂

runic patio
#

I mean it is a suggestion discussion board and you need to be able to discuss stuff, I try to stay vague; maybe threads should be enabled so we can discuss stuff per point (in fact I wonder why not just use threads for suggestions)

amber wind
#

I'm already aware of a lot from just reading through the Discord. Sadly, I think the best part of this game is the discovery of something new and neat. IF you remove that discovery, the game becomes kind of humdrum. Sadly, the 1st playthrough is the best...not sure if a subsequent playthrough would ever give me the same amount of enjoyment.

wanton edge
amber wind
#

I think it would be great to have the ocean biome get harder the further away from the center you travel. Maybe keep the middle the same as it is now, but add more stuff the further out you radiate.

runic patio
# amber wind For me, it's kind of a mix between the two. If I respawn really close to where...

For that point, now my reflex is always bring a Portal on a boat trip and make sure to place one before exploring; I have 2 sets of backup armor and don't feel like grinding for more. But the thing about that is when the inventory is full, you still want to bring most of the stuff back so I'll need that portal anyway. And not doing so just makes the gameplay boring while waiting for proper winds...

wanton edge
# amber wind I'm already aware of a lot from just reading through the Discord. Sadly, I thin...

Yeah if you are still playing through it, I would just mute this server until you are done. You can't get that first experience back.

I'm muting everything valheim as soon as ashlands hits public playtest - I'm sad enough at the glimpses I've seen just from the previews of ashlands dev blogs. I wish they had stuck a little stronger to their no spoiler philosophy - used spoilers when sharing the new ashlands stuff.

amber wind
# runic patio For that point, now my reflex is always bring a Portal on a boat trip and make s...

Yeah, we pocket portal every time when I play with my friends. I feel like it seriously cheeses the game. But I understand why we do it. They can't play as often or as long as I usually do, so having the ability to immediately transport back to safety and logout makes the game better. In my local play though, I'm really enjoying the challenge of the no map/no portal world. Just getting things back to base or figuring out how to get back to base is part of the difficulty.

#

And I rather enjoy the sailing aspect...even if I do sometimes have to fight against the wind. It reminds of how sailing works IRL, but simplified enough to not make it super tedious.

warm summit
#

https://developer.apple.com/metal/shader-converter/
exists apple shader converter for this case.
Unity supports Apple Silicon machines (approximately) from 2023.2 release
what is the next problem?
@molten sun has a wonderful script that can be used to run valheim on macOS. Alas, only under rosettes. I see PlayFabParty and Steamworks.NET as a problem there. Which do not have full support for Apple silicon.
The question is, if these libraries had full support for M1, would it work properly on MacOS? I think that it would still be necessary to regenerate shaders for Metal and everything would work as we wish.

amber wind
pure patio
amber wind
#

#suggestions message @coral dock This option already exists in the game. Check out the world modifiers.

coral dock
#

no it doesn't

warm summit
coral dock
#

you can enter with the non smelted ores or you cant enter whether smelted or not smelted

pure patio
amber wind
austere wyvern
coral dock
#

i mean that should be the way it works in the normal game mode

runic patio
# coral dock no it doesn't

? Portals: casual, hard, veryhard; I don't recall what's what but I'm pretty sure casual is the level where you get go w/ all items.

stiff stag
#

Not really, since it's easy enough to just bring cores and stone to the area, smelt it there, then portal it back.

runic patio
#

oh yeah veryhard is no portals.

amber wind
coral dock
runic patio
#

ooh, just smelted ones

wanton edge
amber wind
#

Probably a mod can fix this...but I don't really see the difference. Why smelted ores and not unsmelted ores?

runic patio
#

Yeah this is exactly what I suggested where "If you can smelt the ore [near the portal], you can then teleport it"; your solution is much easier!

wanton edge
#

Yeah, I don't see it changing much since a smelter is so easy to transport

austere wyvern
amber wind
#

I would even push for items made from metal can't go through portals either in normal mode. Make it consistent throughout.

#

Heh heh...feeling the love already. 🙂

coral dock
amber wind
#

What is the difference between hauling it to your smelter, or hauling it to your smelter and forge?

#

Or from the other perspective, what is the difference between portaling it to your smelter vs portalling it to your smelter and forge?

runic patio
#

I wouldn't mind extra settings as suggested;
"Easier" allow smelted metals
"Easier-ish" allow my convoluted suggestion where both portals require having an advanced enough working forge on both sides.
"Harder" dissalow whatever is constructed with metals
:P

wanton edge
amber wind
runic patio
#

Hardcore+, sounds cool though

#

That would be kinda fun to troll a Hardcore MP game w/ rogue exploding portals

wanton edge
austere wyvern
# coral dock yeah bro thats everybodys play type but yours have a game mode but mines not i m...

if you could alter it minorly with a mod like that and you could play to your style, i see no reason to not allow that. but i think worlds should be created with the mods (game modes) up front and not allow for them to change after world creation. Further, i think that characters created should only be allowed in the same worlds that they are tied to based on the mods and not allow world hopping so you can't go into hammer mode, create all your materials, go back to normal mode, break it down and use the materials in any other world. And get rid of the ability to port in items.

runic patio
#

I need to find my server-side player post :P

granite geyser
amber wind
#

I think it would limit the portal use to just fast travel between bases (obviously, just disabling the portals and not making them kill or hurt the player makes sense...though it would be hilariously funny to have them explode).

austere wyvern
runic patio
#

Maybe I should remove my bitterness from that post, lol

wanton edge
amber wind
wanton edge
#

You could still use them to transport lots of non-metals mats, you'd just do it a little more intentionally and when you feel safe enough to doff your gear

stiff stag
#

Any kind of masochism fueled change should only be under non-default toggles.

runic patio
#

I always tend to avoid Metal BECAUSE of the speed decrease already :p

wanton edge
amber wind
#

Shouldn't metal armors naturally have pierce resistance?

#

I've only unlocked up to iron though, so maybe this comes later?