#suggestion-discussion
1 messages · Page 5 of 1
#suggestions message I like the idea, but I feel like ooze is poisonous and would actually harm the soil? 😅
I like the idea of cultivating ground with bones similar to paving a cobblestone path. Perhaps the effect of ‘vert fertile’ ground could simply be faster crop growth, or higher yield of seeds.
The only issue with that is that there would need to be some way (imo) to lock ‘very fertile’ cultivation behind iron. Perhaps an iron hoe? Of course, that adds even more iron dependency. Hmm…
yes, as you said, the gui is simple and easy to understand, but in the end it is simple, it can be made high quality and easy to understand, and I don't think it's a children's game, it's not a game for 9-year-old people, it doesn't need to be kept very simple for comprehensibility, personally I'm not 9 years old, which I wouldn't like even if I was 9 years old, this design is kept too simple for someone who is not 9 years old.
Why fix what's not broken?
"But in the end, it is simple"
Yes, it's a simple game, that's the point. And...
"It can be made high quality and easy to understand"
Again, why fix what's not broken? I'm not really sure what is being tried to be discussed here regarding the UI, what is "high quality" here?
minecraft is also a simple game, but it is the most popular game in the world with the biggest player base and the most popular game in the world right now, do you know why? They do things that you don't understand, they IMPROVE, do you think there would still be this level of player base if it wasn't IMPROVED?
Valheim is improving though.
Personally I find valheim's simple gui more appealing than the "high quality" ones
It's simple, it works.
The complex designs, no matter how well thought out they are, end up feeling too overwhelming
yes it is being developed, but do you think it is enough to develop only gameplay and new game systems, it should not be a very difficult thing to develop the gui design, there is not a lot of code written behind it, they will only update the pngs of the ready-made code and the button click area, they can do something very simple and very beautiful, why the life bar appearance is like a battery
this may be your opinion, maybe you haven't seen good design or you live on a desert island where you can't see good design, but good design attracts people.
and that is your opinion
Yes, this is my opinion, and I don't keep my opinions simple
It is enough to focus on gameplay.
The game still isn't done, we've got Ashlands and Deep North to come.
Improving gui is less important than finishing the game.
🤷♂️ people already gave you an idea of how much they agree with your opinion
Please don’t follow Minecraft’s example, they’re doing a lot of things that are generally not good. Like micro transactions lol
Yes, I agree, in game systems are much more important, but it is enough to put it at the end of the development order, what I mean here is not "you will do this first", you can put it in your development order.
And to refer to Rianu earlier: Why? The gui works fine as it is.
You know what isn't fine?
Surtlings.
Hate those guys.
Surtlings are just annoyances, even in groups. I'd put them as less annoying than deathsquitos or drakes, honestly
Literally everything you say is based on what you think...
Which certainly doesn't reflect what the player base actually thinks. You're one plus a few more players vs several millions of others
Especially considering it hasn't been stated on how it needs to be fixed/tweaked/overhauled
Surtlings have been really annoying for me lately bc I'm running around in leather armor and a stone axe and keep getting surtling raids
If millions of players jumped out of a window, would you jump too?
I can tell them to fix the bugs...
Which is worthless as I'm literally not telling them which ones
probably yea. Sounds like fun and they prob have a plan
Me and the squad moment
I trust my bros
the most annoying design part right now is the life bar, energy bar and food bar, these designs look very simple and bad. My personal opinion
My personal opinion
Key wording.
You dislike them and want them changed. If they changed them others will dislike them.
What did they accomplish in the end? Literally nothing
I've never had a problem with the UI but I will say I have seen some pretty snazzy old norse game stat bars in other games that I prob wouldn't mind in Valheim
I think the life bar and energy bar are good, I think the stamina bar is ok. Maybe sometime after release they could add different looks for the GUI, but I also believe that the current look is a specific style.
Again, it is a simple game, therefore things will be simple
I like the retro feel of valheim ui, not just the same as so many other modern games
100% agree with this. I never understand when people complain about the game looking like it belongs on PS1… I think that’s a great thing 👀
Keeping the ui simple is a concious design choice, I can't really see that changing much.
The UI could use a touch up at some point maybe? Like others have mentioned, the lists in the cauldron/forge etc are getting pretty extensive. As far as GUI goes- I think it’s fine, and I personally like it a lot.
yeah, more sorting options or filters than "everything, alphabetical after internal ID" would be welcomed. :>
If the complaints were about things missing like ways to organize crafted items, that would make a lot more sense...
But this was about the appearance, yeah, that really isn't an issue
Yeah the complaint seemed to be that "they have a simple look and don't look like vikings have designed them."
I mean more viking-y looking UI stuff wouldn't be out of place in a viking themed game but I've never thought of it as missing.
Huh
the general thing about vaheim is "less is more" and "don't overcomplicate things" 🙂
We could always use abit more building pieces though, and I would not mind a tiny bit more depth to the combat now that we are reaching the end game 🤭
As long as it’s stuff from the Viking era I don’t see an issue 🤷♂️
Don’t want to beat a dead horse, but what would be really nice is a way to place those beautiful small tress and bushes 👀
or even just some vines, the one thing everyone LOVES to use creative mode wise but we don't have in base game
I just hope the deep north has walruses to fuck around and find out with.
I need more wooden floor options
That's what rugs are for 😛
Ahh yes, my favorite wooden rug!
Floors is floors, you want 'em to look different you puts rugs on 'em 😉
The real floors are the rugs you make along the wall.
The real fun is putting a red jute rug over a hole in the floor for people to fall into
Using 1m floors and rotating them makes for a really cool effect
What is the rationale behind staggering with a tower shield? The enemies get tired from bashing the shield so much that they decide to take a rest?
Pretty much 😛 Similar rationale as being able to parry projectiles.
not entirely
Makes sense!
tower shields as is are pretty useless
Just that tower shields are almost useless for anyone in the game beyond training up blocking currently, so a minor change might make them an actual alternative. They still have the speed penalties and such.
it would be giving them a useful function where they didn't have one before, as opposed to parrying which was good on melee mobs already
That’s a really solid idea @pure patio , nice!
That’s a great way to cater towards more heavy builds. I’d really like to see some heavy options- slow and tanky, dealing lots of counter damage and such.
Yeah. Gives an extra feeling of being an immovable object your enemy has to content with
#suggestions message I’m far from an expert, but I think the size of the team now is ideal- it really helps to retain the image and personality of Valheim. What would more developers do for the game as a result?
really wanna rofl react that one
Theyve already tripled the team since release
Plus I'm sure they know better if they need more people
Right, I agree as well- leave the expert work to the experts haha.
Anyways, tanky builds- I really like playstyles where I feel like an absolute unit lol
don't let Macarbre hear you saying that, he'll say you just want to be a damage sponge xD
The best tank stat is dps. Boss can't hurt you if you tunnel. <3
the what now?
Hmm? There was a suggestion that was ‘add more developers’ but it’s gone now
oh that old thing
it's not ment to. but people keep asking for it without understanding the complications
just like you say.
more devs = less personalised style of the game
more devs = more meetings = less content but with longer development time
@dusky aspen you mean suggesting the exact same thing that has happened since the start of the game?
Every armor makes you stronger already...
Idk why the reply to that other unrelated suggestion as well
unless he means like the weight belt does?
also "more devs" isn't really a reasonable suggestion. The devs are asking for suggestions about the game they're developing, not suggestions on how to develop their game. I can understand how that might be a fine distinction for some folks, but to me it's pretty obviously two different things
That's what I was thinking at first (which does sound interesting admittedly)...
But not like that's clear, especially due to the reply
Yeah I was a like confused as well
Which is why the "suggestion" was fortunately deleted 😌
yeah "makes you stronger" sounds like weight belt effect. It would be interesting to have another piece of gear that adds to your weight limit to free up the slot or increase your capacity even more, but I thought the devs had ruled that out 🤔
As an end game armor, that could be an interesting additional effect. Since all that would be left is building and exploration I suppose.
Depends on what the theme of DN will be.
Someone once mentioned it was stated that the last biomes wouldn't be as building-focused but I could never get solid proof of that
I was surprised that the theme of ashlands seems to be the players being an invading force that lay siege on an allegedly organized enemy faction's fortresses (aka all-out war) so I'm curious on what DN will be.
And unless they want to stretch that theme so it goes world-wide (which does sound kinda epic), don't think they're going to do the same theme twice in a row
Ahh interesting. I guess we won’t know until DN. I’m sure it will feel very ‘final level’ ish. It’s far away, but I’m curious as to what it will bring.
I kinda hope that normal wood structures don't protect you from the Deep Norths weather. Like, if you want to build a base in the frozen hellscape, you better be coming with some quality materials.
Could argue that that notion would fit better in Ashlands because y'know... wood doesn't like fire. But I don't like the premise of a biome just straight up murdering your base just because. DN would just not care about your wood walls and freeze you anyways.
@split gale People very rarely get timeout on first infraction. Most of the time they just get a warning reminding them of those rules.
True, but regardless, I feel like everytime that occurs, or even when there's a warning, the user has no clue of the rule.
Seemingly, at least. They could read more, then know it, but they don't.
Its been a while since i joined the server, but i thought the rules just popped up when you join
Oh, in that case, the suggestion is already implemented. I hadn't seen it, but I rejoined when the server was getting setup after the intrusion.
But anyway, if you dont rrad the rules, and you get warned for something minor like that, nothing more is gonna come of it as long as you follow the rules after that.
Yes I was referring to the belt effect. Could be added as a side boss armor though. Or like a collect them all theme and its made from parts of the troll like mob from each biome.
...wait where exactly is that rule? Given I'm dyslexic as hell but I've gone over them twice just now.
Eh, just found it, a footnote on the 'keep things in their proper channels' rule.
@split gale the most common thing someone gets warned for is writing in a non-english language 🥲
Yet it's there in the rules people have to agree on upon entering the server also
I still think a small secondary team working autonomously from the core dev team to work on side additions that flesh out the old biomes could work very well without a whole ton of oversight and guidance needed from the core team.
But that's just my opinion.
Everyone should respect that it's The current IG teams long and hard worked on project and all decisions regarding it will always remain with them.
It's fine to share opinions, but less fine to insist your opinions are right and others are wrong... and especially not fine to insist anyone is less than because they don't agree with your opinions regardless of who they are. (From IG or just another fan in the community)
@sly reef that isn't possible what so ever to do :/
Starts thinking of ways to accomplish it.... 🤔
An overlayed texture with more defined features that increases In opacity based on skill level? A few different variations of the player model with different levels of body definition?
It's possible but tedious to implement and entirely unnecessary.
Especially when you consider this is not a 0 to hero story AND the body will be hidden most of the time under your armor 🤣
(Just to name a few reasons)
Anywho, just was humoring the idea really haha
basicly destroy all armors in game, apply things to the player model that didn't exist back in 2017-2018 and then
game will never finish because people keep asking for updated things 🥲
I looked at a baldurs gate 3 stream the other day
it had.. wonky textures
so people bugreport issues instead since armor get's dragged out and pixels break.
meanwhile some metal armors aren't solid but move when the character moves like it was made out of cloth
It's silly to say anything is impossible, but I will preface that I understand certain choices can limit what is compatible without changing said choices.
The best example being how the simple height map controlled terrain mesh can not support chiseling into it for caves. In order to get that sort of functionality you need to make a different choice on how to handle your terrain such as the well known voxel terrain. But that choice still comes with it's own set of limitations.
Hehehe, yeah I get that as well. Every single suggestion I always ask myself, "would the game truly benefit enough from the addition to make it worth considering?" and "would the effort and time needed be worth the payoff?".
It is part of my vote 🤭
Have to be strict and ofcourse keep a tight vision in mind. Or as you said the development will never end.
Most developers hope to finish their project some day so they can work on something new.
.
Whew, sounds like some real graphic snobs for that BG3 situation btw 🤣
Being fun over perfectly realistic = win
So none of that would matter to me as long as it does not kill the immersion in the same way say... a huge seam in the skybox somewhat does.
Looking at you pal world skybox...
I can't unsee it now 😅
Not that, that game even has to worry about immersion anyway.
#suggestions message
This isn't Fable and I suspect the majority of people these days prefer their viking models built like runty waifs.
But maybe some charitable modder will take a crack at it 
The seams where the skybox wraps are really conspicuous and there's a bright as hell blue field around the horizon
Incidentally, playing it felt a bit like valheim at first but with automation and micromanagement.
...as much as both get suggested here, it just made me miss valheim and I hung it up after a few dozen hours. Babysitting furnaces in valheim is micromanagement enough without furnace operators getting moody or deathly ill every two seconds.
Using the stonecutter to craft materials that can be used to build visually different stone pieces besides the ones we have seems so obvious now...
I only thought of it when I was looking at my build menu trying to find the right black marble piece and grumbled that I wasn't the builder so I shouldn't have all this stuff to sift through lol
behold, the edge of the cube which probably has the edge where the texture seam was cut! It can be a bit more noticeable when rotating the camera to different angles. 🤣
Can't post my screen grab in this chat tho 🤔
Sent in a DM, just this once ❤️
Thankfully it is more than a silly game, so a little error like this is not exactly a big deal. It would be far worse in a game aiming for a rich environment.
the cube
Hey guys,i just thought of a something and i wonder if its possible to somehow make the whole map to only have 1 certein type of a biome?
Nope
Mods?
U know a mod that can do this?
Probably better continents.
But that's not discussion for this channel
Not off the top of my head. I'm pretty sure I've seen a few though. I don't use world editting ones
Oh,mb,i thought im in general,soz.ty.
General isn't the right place either.
It's #mods-discussion
Oh,ok. Thx.
I do like the idea of having something else spawn in the Draugr Village chests, I don't think scrap iron is the right one. Maybe Ancient Bark, Ooze or Guck? Guck actually seems neat, alternate source of the green.
You clear out Draugr, you want loot a little better than flint or a torch lol
Being able to build stone pieces before even killing eikthyr is extremely broken
Iron Arrows would cheese the hell out of Eikthyr, Trolls and Elder. Like, yeah you can get them from chests but that's: 1: Up to chance. and 2: In the swamp.
Or worse, you scrape a Serpent Scale shield in meadows lol. It'd be kinda annoying getting the serpent but you wouldn't need to replace that shield for a hot minute.
They can already be cheesed regardless of arrow type.
I would be more concerned on the stone pieces part when the strongest enemy you would face in your base is greydwarf brutes which can very certainly not break through stone
And that's post-eikthyr, pre-eikthyr would be much worse on that regard
Metal arrows are a waste
never made metal arrows, about to make a ton of obsidian arrows though
I generally use arrows in 4 categories:
Wood arrows on almost everything
Fire arrows on elder
Looted arrows on moder
Needle/carapace arrows on more difficult enemies
Yes, but should be like 50
I like making iron arrows 🥲 but obsidian arrows are extremely convenient, I’ll admit.
50 arrows per ingot would actually be a nice improvement ^
it's iron tho
I was watching the latest dev talk and they mentioned some frustration about exploration in the Mistlands. I have definitely had similar feelings with the lack of visibility and verticality. I have always thought Wisp Arrows would be an interesting solution to this (can't remember where I first heard this, it wasn't my origenal idea). But an arrow that temporarily acted as a Wisp Torch where it landed would be very usefull and not too over powered (at least I don't think). This would also give some more utility use to the bow even after getting a crossbow.
maybe the arrow could also carve a path trough the mist (like the laterns but only temporary)
I think that was actually the way I originally heard this idea. I would love that implementation as well. There have been so many times where I am above the mist and just want to see what is below and thought it would be really cool to fire an arrow to scout it out.
yup
@loud marsh #suggestions message here’s a really solid idea for a rework of tower shields! I like the idea of a shield bash as well though, could be neat.
Oh thank you :D
I dunno, shield bash seems like a waste of stamina. Why hit with a shield when y can hit with an axe/sword/mace?
I feel like it could add a nice flow to combat. There are only a few combos in the game and an extra move that does not come from a completely new weapon type could be nice
Shield bash could be a quick way to interrupt an attack, could be a tower shield exclusive thing?
Like imagine being able to extend the basic sword combo with Sword 1 > Sword 2 > Sword 3 > Shield Bash > Sword 4 and then end combo
And it gives an insentive to getting a tower shield
While it costs a bit more stamina it adds some more damage
And it kind of sort of balances out not having parry wiht the tower shield
Well if y can shield bash and effectively blocking same time - yea, eather way just hit hit with a proper weapon
Bashing could have high knock back as well, could use your defenses to shift the zoning of combat.
I will say, I think standard shields are fine, it’s just tower shields that I think need a little TLC
Yeah let standard shields have the pary and then tower shields can get the bash
I think traditionally shield bashing is something you do with smaller shields? Heavier shields are more to just be a wall, so giving it an attack doesn't make sense to me 🤔
Does not even need to be like a hit, if we are talking tower shield bashing then it can be just a good hit forward with your body weight
but I do think it would be cool if tower shields were more of a viable strat
ah sure, that could make sense. like a bull rush?
I mean for a tower shield a bull rush sounds nice
a knockback would be kind of interesting. or a trip
More like just a quick shove forward using the shield and your body weight. Not dealing too much damage, more like giving you breathing room and maybe dealing a bit of stagger buildup
Tbh I would actually be perfectly content with a bull rush if it does like 1 damage but makes enemies ragdoll. Not die just flop over a few seconds XD
You can already make weapon stands with just item stands on a beam. More freedom to make it look how you want it to
I wouldn't mind a different ladder climbing animation but certainly not normal walking. You don't walk normally up a ladder, you climb it.
@pulsar gazelle cant you technically do that with current crystal walls? I mean theyll be thicker and cost more, but...
They stand vertically, so when I was trying to place, they weren't snapped to anything. I could try shifting the snap position, but we'll see. Shifting snap position does not work how I'm looking for
Can I post a screenshot to show what I'm working with?
I get what youre saying, yeah
Might be able to use doors to get a close enough snapping point
Oh, I see what you mean. They can cluster together to make multiple snapping points.
Yea
So now we have those walk and talk discussions even in suggestions.. i think i gonna quit till july 🫠
Ok, I tried that, but it's too thick 😦
And it isn't a close-knit snap.
Cage floor works for now, but the crystal would be so cool.
Example in #building-screenshots
@fathom cargo that's... Literally how it works right now
Yeah I wish folks would consistently mark stuff as ashlands spoilers 😅
I mean you can quickly understand there could be spoilers when you start reading, but what's the purpose of making any suggestions about stuff that is coming soon but hasn't come out yet? Try it, experience it after the launch, and then make suggestions.
Btw i don't know what that suggestion was about though
Yeah, I immediately skipped reading it, but its easy to read spoilery words even when you're trying to skip it. And some folks don't put in any lead in or buffer so by the time you realize its spoilery its too late 😖 I've already seen several big spoilers from folks carelessly dropping info in suggestions or suggestion discussions
I just hope that with that amount of rumours and fake news spread all over here i still didn't get any actual spoilers😅
I mean, IMO offering a suggestion while they are still in the idea phase isn't necessarily bad. Easier to pivot or add something. The team can do with it what they will
Just mark it as an ashlands spoiler pls 😭
Suggesting things that already are in the game is pretty pointless anyway though, even if it's spoiler-related.
I expect 2 possible types of those suggestions. Either you suggest that smth devs have just teased you with should be already changed or you make some unrelated not worthy suggestion based on what they have teased you with. Both types are rubbish imo
suggest it!
As if it wasn't suggested dozens of times already
@slate fossil That multi-hit penalty is by design. Most weapons have it, swords and some two handed weapons are unique in not having it.
even on undamageable objects? @pure patio
Yup. You get the penalty hitting the wall when swinging at skeletons in the crypts, etc.
#suggestions message dude i had something similar in my mind but this is even better currently players will never reach skill lvl100 or even close to that so this would make it a lot better
Chasing high skills is not intended in general... the Mistlands is tuned to skills around level 30-40. You should very rarely be able to max out a skill, and it is in no way necessary.
I've known for a while that people just look for ways to frustrate themselves and blame others for it.
But it's a hard-to-swallow pill.
Reaching skill 100 is perfectly doable, it's just pointless and somewhat time consuming.
I have only ever naturally achieved 100 in jumping and running. But I have defeated every boss in the game 😛
I've had bows in upper 70s in the plains, I think, just from using them as my main weapon, no intentional grinding. Never been at 100 in anything, I'm too reckless. :p
@olive yacht
Bile Bombs exist?
NoobGoldberg may be on to a great idea
Imagine you’re sprinting, you have virtually no stamina loss. You level up, then suddenly you can’t run anymore lol
I like the idea of apple trees, but I think it should be more simple than that. It would be neat if they were like beehives, where you place/plant it and kinda forget about it. When you shake the tree, maybe you get like 5 or 10 apples or something. I know Vikings are fruit, including apples, but I don’t know what dishes they would’ve made? But apple pies would be cool. Maybe apple seeds can be purchased from Haldor as a late game item or something.
@wintry canopy
-
Don't post multiple suggestions in one post
-
How would that work in solo?
Why would you make a biome harder for no reason lol
hmm 😂
maybe wearing Ashlands armor can negate all of these effects
also I'd like some challenges, I just feel like the game's gotten too easy
At least world modifiers helped a bit with that
#suggestions message
I dunno about moving backwards but attacking would be great
About an apple recipe, a viking re-enactment group I was with for a while used to cook a mean pork-apple stew, very tasty indeed. They tried to only use ingredients vikings would have had access to.
The perfect apples for that stew are so called cooking apples, fairly big and not too sweet, a kind of apple I can imagine vikings would have had.
No taters then?
Definitely not, taters are from south america
Yeah they came to Europe after the vikings visited or settled.
#suggestions message but u can use carts on the ship, if u need more storage
That isn't working as intended though.
24 👎, I think this is my new record
You're just doing it on purpose aren't you?
It's just feature, u can also throw out thing from your inventory to the ship, it also should be working
I works, I've done it but getting the cart onto the karve requires some shenanigans and isn't really meant to be done but it can be done so why not.
No way, ma'am 👀😂
I genuinely want the game to be more challenging
I mean Hardcore is fine but I've become so skilled at avoiding attacks it becomes tedious
Any difficulty below Hardcore is also easy because of the predictable attack patterns
Play it drunk or at least with drunk glasses on.
Just go naked without a rested buff, same deal
I'm not a masochist
debatable
sounds like a good point to take a break from the game and get some rust back xD
I think it's a bit late to suggest major stuff like that for Ashlands now anyway, that would require everything in there being balanced around those debuffs.
From how I understood what Smiffe said the other day it's mainly balancing and tweaking that remains for Aslands to be ready for public testing.
Well, balancing and rebalancing and "oh we need this thing for this to be right" etc.
those maps for a nomap suggestions are the main reason i once stayed on this server lol
@crisp sedge seasons have been denied already.
It isn't a farming sim either, so trying to making farming more complex beyond how it is already isn't happening either.
And also please try to post suggestions separately
Didn't know, I see. I still think Valheim would really benefit from more horizontal progression, not just gear-gated bosses. It has such an amazing world and people have already played for hundreds of hours, just wish it had more variety besides. Maybe randomly generated dungeons / portals or something.
Probably more the realm of mods as that sorta strays away from the original intent of the game
Dungeons are already randomly generated, yeah?
more stuff like Hildrs quest?
although I guess her stuff is just more to do, not necessarily giving you new stuff to progress with
Absolutely! The game world is huge as is, so much potential to fill it out with content.
This is my personal opinion, but I found the quests to be super cool, and the dungeons are really great! The rewards are the weakest part in my opinion 😅
I was mainly referring to the horizonal progression idea, not based on boss locked gear. The main premise of the game is boss locked gear (there's ways around it yeah but that's the core mechanic)
Ahh gotcha, I see what you’re going for. Yeah, I’m with you on that 
So you’re wanting more dungeons/side quests and such?
@hollow elm || https://valheim.fandom.com/wiki/Dvergr_stakewall ||
Uh not explicitly, but I wouldn't see those ideas as an issue at all
I was thinking more of entirely metal stakes. Durability was my priority.
Ah, well they at least have twice as high, and dont degrade in the rain
I think he's talking about the ones that's point outward, not the ones that are walls
|| there are dvegr sharp stakes as well ||
|| https://valheim.fandom.com/wiki/Dvergr_sharp_stakes|| <mistland spoilers
That being said, it would be neat to have more vertical pointed iron spikes to put in a moat or something. Though it wouldn’t very useful, since mobs typically don’t fall in moats lol.
Question is there a way to send full fleshed out reviews of the entire game. Especially if some of the things are ideas you want to mention to the devs but think would be huge spoilers if the general fanfare discovered them?
Hmm maybe just post in the title of the review that there will be spoilers?
Did you see what i linked in spoilers up above? 
Nvm i linked the wrong page
Meant to link what you linked lol
Haha I figured you did! No worries, they’re both very similar objects lol
@arctic wharf thank you for the labeled spoiler warning! 🙏💜
Isn’t there already a way to turn off looping biome music? It’s the continuous music option in settings I believe
#suggestions message here’s a big ask- but what if we more music? Like some alternate tracks? Maybe in the far future, after release or so?
That has been a past suggestion too, and it has gotten a 👍 from me 🤣
More great music to give variety in my travels? no brainer, heck yeah!
I selected an alternate track by making my base on top of a cleared out Fuling village
smart, I debated doing that with some of the minor POI's or text stones in the dark forest too.
Sometimes makes me wish we might get some version of a karaoke for the base to give a set track that plays within a radius 😁
entirely unneeded ofcourse haha
I’ve thought about building an abbey on top of a burial chamber just for the music lol
Honestly kind of surprised there are so many upvotes for my pasta idea 🤣
@haughty narwhal
#suggestions message
There's already one in world modifiers
@haughty narwhal
#suggestions message your nephew has a wonderful imagination! I love this idea lol even if it is better suited for a mod
I'm hoping the devs decide to troll us by adding, like "bonemeal bug pasta" or something really gross that they can claim is technically still pasta 🤣
I was impressed with how accurate this was in terms of their shapeshifting abilities and also a fun way to make them less useless in mid and late game
My intent was an intermediate option between loop all music and play music only once before silence. The boss/raid music is much more engaging and less likely to become repetitive (unless farming/training), and defaulting looping to off like I've done feels off. I want an option to have only the combat music loop.
yeah it is kinda startling when the boss music just stops and you're fighting in silence - I have a love/hate relationships with it. Its easier to not panic without the music, but sometimes the lack of music pressure leads to dumb mistakes 😅
Regardless it can be rather weird/jarring feeling
I do love the idea of a neck boss or mini boss though
@coarse carbon devs won't add bears, I couldn't tell you why but they're firm on it
How can I trust a moose, that this isn't just moose propaganda?
Believe me, it's one of the top requested additions and they've been firm on it
if the server didnt get wiped you could search for "bear" in suggestions and youd get a ton of results
Woof. Well, thanks for the update, I'm new to the discord channel,
no worries, for future reference, its best practice to use the discord search function to see if someone has suggested something similar before, and try to limit yourself to one suggestion per post
the main reason for not adding bears, etc is that they want less real life creatures and more creatures they make themselves
That makes a lot of sense! Probably so much fun bringing their visions and ideas to life.
There’s enough dangerous creatures in the swamp already
#suggestions message This is a fun idea! I think it would be a nice feature if you could somehow see it coming as well, that way you have at least a little time to prepare.
@lilac elbow already a thing
If they mean magic/mana increasing mushrooms, then yeah.
I was guessing they may be meaning a different kind of mushrooms though 😅
Hard to say, there is no elaboration.
@lilac elbow - the devs have stated many, many times that they have no plans to add bears
I was thinking psychedelic trip.
Like you enter a dream world if you consume the mushroom
I suggested this a while back and folks weren't enthusiastic about it 😅
I also doubt the devs would add more drugs to the game, but I think it would be funny. Something for mods, I guess
ah, so I did indeed assume correctly 🤭
faet also suggested it a few hours ago
I’d suggest things but people might say they’re bad :(
It doesn't really matter what people think.
What matters what you think about them. In the end upvotes/downvotes dont matter if it's a good idea
@low marsh Since structures can be placed inside eachother, you can place virtually anything on anything by hiding another block inside. A quick fix can be to place a wood pole inside the butcher block, then placing the item stand on that. Online guides can show how to do this seamlessly. The devs making crafting blocks support tiny amounts of weight would be good in my opinion though.
okay i tried the small floor piece and it did not work... i will try a post.. thank you!
I need people to think I’m objectively correct tho :(((
I have confidence in you 🙂
Okay deal
@low marsh it's not that easy to just allow for 1 build item on 1 certain object 🥲
The bees are sleeping PJs or pillows/pillow cases would be super cute
@lilac elbow we already have magic mushrooms
@hoary vessel
I didn't know ty
I really think the ability to craft and place runestones would be great, im not gonna put it in suggestions bc im certain its been mentioned before, but it makes sense given that those who came before could make them and leave them behind
the runes on the surface could be a different color as well to differentiate between player placed ones and naturally generated ones
people already suggesting stuff for deep north the heck
ashlands isn't even here yet
people have suggested stuff for mistlands, ashlands and deep north all along
But it's speculated to be close to being released so might as well suggest DN when they're still not deep into its development.
It's worse if they were and reach a stage where it's too late to implement suggestions bc they already set up their minds on what it will be
well i haven't looked at it from that perspective
this talk about deep north actually reminds me of a dream about the deep north i had on tuesday i think
yeah IMO way too many suggestions are just logistically impossible from a development standpoint, or require revisiting earlier biomes, etc. etc. I think suggestions have a higher liklihood of seeing dev engagement if they're tailored to the stage of development the devs are in for that area. at the moment ashlands is almost complete so any suggestions for that should be finishing touches, minor stuff, easy to implement, and it makes sense to make open-ended suggestions for deep north that might inspire devs in an early stage of development
#suggestions message this is a solid idea!

it's useful for that world where you don't find yagluth instantly good work👍 could for sure get rid of some frustration
Before you make a suggestion:
- Read the pins
- Search previous suggestions so you don't repost
- Don't suggest things the devs have specifically ruled out
- Consider what would be required to implement your idea. Each of the following requires dev resources:
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- Coding
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- Art for textures
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- Models for new items or mobs
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- Art for new UI
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- Code for new UI
- Is your idea in line with Valheim's theme of a lonely viking overcoming increasingly difficult challenges in the afterlife?
- Does your idea include changes to core or fundamental aspects of the game design, like terrain generation?
What should I add to this?
We need the "list of stuff that's not happening" reposted...
smiffe will post a list like it whenever he gets around it it, it's not pressing
Something like what I have posted above would be good, too, I think
Folks need some guidance and I think some just don't even consider the dev resource angle when suggesting things
like "easy idea just add a new boat"
or "easy idea just make more random terrain"
and that's just up to perspective imo. smiffe can also weed out stuff like that
I will say, it’s hard for the player to consider the work/coding. Most players aren’t experts on the subject, and just want to give feedback.
But yeah, that’s a good guide!
It seems like just saying something like "FYI, the following things are each separate tasks that require a dev to do them, so when you're suggesting things, consider what it might take to implement, and understand that the more work something takes, the less likely it is to see devs do anything with it"
But yeah, definitely don't want to censor anyone, just proactively provide information that might increase the quality of suggestions and give folks a better idea of the pipeline from suggestion > implemented into game
But you've just defined a good suggestion. If every suggestion was like described here, we wouldn't need voting at all
Say, tar burns right?
Why not a tar-tipped arrow that acts as the upgrade higher tier fire arrow 🤭
Aside from the slight supply problem that is...
i keep suggesting a two handed sledge using a growth trophy that splatters enemies with the tar effect, they have yet to put it in the game 
A lot of cool stuff can still be done yeah. But I do know as is often mentioned, they are hyper focused on steady development of the remaining biomes.
Just going to casually drop how nice a small secondary team for extra additions to past biomes could be again. 🤣
Aside from that, who knows. Perhaps past 1.0 🤷♂️
@terse cedar its very unlikely they'll ever add pvp features or increase the player cap in any significant way. that's not the sort of game they want to make
I think we might get fire arrows from the ashlands
Translation:
Very unlikely = literally 0% chance
The suggestion is the exact opposite of what they want the game to be
ah, that would be a good time as well yeah
Ashows.
can't wait to see all the new weapons in ashlands
ashlands ||especially if it's true that it's the biome with the most new weapons not even counting the gem variants||
Maybe put that in spoilers by the way 😁
Eh is that a policy? It's in the preview...
Not a policy, just a common courtesy. A lot of peeps try to avoid the previews so they have a better initial experience on the contents release
I would probably do the same... if I could control myself not to look 🤣
There's batman in Ashlands. boom spoiled!
Am thankful they keep a lot of the content close to their chests though for this exact reason. I personally love when devs decide to release the content to live without a testing period for this reason also, but it does always mean the likelyhood of major errors is high for said public release...
Just sad that all the content creators will jump onto any public testing as fast as possible for video content 😅
Even if you could have the self control not to watch the videos, you get spoiler images in the thumbnails.
Kinda wish the testing was a bit more private, and content creators agreed to wait a short period after release prior to posting videos. Or even just to not put images of said content for the thumbnails. That would be the most ideal for me hahaha.
Just how I would like it though yeah.
@fluid olive They've considered the "quick stack to all", but because of the way multiplayer and "owning" chests while they're open works, it would be very complicated for very little overall gain as far as the intended gameplay goes.
Fair enough
Almost sure the way quick stack works now killed the option that suggestion refers to.
Otherwise they would've done it that way from the beginning
@fluid olive - the reason given for not being able to craft with a full inventory despite the act of crafting freeing a slot is that the game needs an empty inventory slot to "reserve" for the crafted item. Games that allow crafting with a full inventory does this by having an invisible inventory slot that is used before the item is moved back into the visible inventory - and apparently there's a nonzero chance of the item becoming stuck there, making you lose the mats and the new item.
Whether there's a way to make the nonzero chance become zero and if so whether it'll be a thing in Valheim I do not know.
man i'm two for two :(
Before i even suggest it, what tech thing is stopping crafting from chests for working
On the plus side, if you just hold down E when you open a chest you will automatically quick-stack everything to it, so it's easier than hitting the button
OH IS THAT TRUE
Nothing technical. They've just decided that's not really gameplay they want, and it's likely also tied to the open/owning chests thing as well.
Still waiting for my Shift-E insert all option for crafting stations 🤭
best mod that should just be base game
I have only one real request for improvment of the game. Let me pet my wolves without making them follow me or walk.
Just pet them twice. They want twice the pets anyway.
That still stops them from wandering freely, and not too long ago they started keeping their commands also when reloaded.
Once you pet a wolf now it's stuck having a command of some sort.
I, too, breed wolves outside my walls, only to be found in the surrounding wilderness creating drops from the local wildlife. If you pet them then they stop :(
I just like having them roam my base.
is it cool? is it fun? is it valheim?
also, don't try to make the game something it will never become like a MMO hosted by the devs
the suggestion for only looping music if its a boss fight is a must have honestly
I’d really like to see some color variations for wolves someday, I think they’re so cool to have around lol
Maybe not a sorting button due to said ownership restraints, but a sorting monkey or magic chest that eventually finds and stacks resources over time would be fantastic. Equivalent of "dump things in the purple chest and they'll probably be in the right place in range tomorrow"
Will it make the bees happy?
ahh... thanx... i tried to think thru the code and did not think it would be too difficult... guess it has been too long since i had to do any coding 🙂
There’s been a lot of really great suggestions recently!
@verbal rivet Horses are another thing devs have been firm on not adding, I think for similar reasons for not adding the bear
ah makes sense, i just would like an alternative option to the lox
@olive yacht a recycling bench type thing is already in the game as the ||obliterator. This machine is turns anything you don't want into a small amount of coal.||
can we please have more furniture
I'm sorry?
how long were you going to withold this information?

Y'all terrible at reading release notes
They contain spoilers.
yes but the spoilers are optional, you have to click into them specifically to see them
It literally tells you when you hover over chests
witholding that information as well
@timber heart which poison dmg?
player based, for now it feels least effective of all elemental damage
You can destroy enemies from plains and even mistlands with poison (ooze) bombs and they're a "weapon" from 2-3 biomes below those enemies. Even draugr fang...
It's actually arguably the best dmg type
While receiving little to no dmg
how is it better than fire dmg when fire deals about the same numbers and can be stacked?
Ooze bombs apply consecutively as long as enemies enter the poison cloud. Meaning it can even last longer than fire.
Fire arrows are completely useless beyond their tier, and you get the fire staff in that same biome which would obviously outdmg the bombs.
And still, you find the bile bombs which are the upgrade. And they deal poison and fire
Many enemies are resistant to Poison damage which tends to contribute to it feeling weaker than fire damage.
You can even kill enemies while they're on the other side of some obstacles inside the mines
Would y'all also want a selection of consumable spell runes available to craft at the Galdur table? I would love a way to mimic the magical abilities of different enemies. At least more magic options than the 4 currently available
Fulings and seeker are neutral to it and they're the current strongest enemies in the game. Making it effective
Those options will expand for later biomes, not earlier
I am just saying in general, it's a minor detail many might miss.
And no, it will probably not change. Early enemies and combat are definitely not balanced around having magic available so early
While I don't see more magic ever being introduced prior to mistlands, I do know that it will remain one of the core playstyles going forward.
IG have talked about that much.
So expect to see more within some compacity within the remaining biomes 😉
I did specify crafting at the Galdur table so you wouldn't have it available until you have the rest of the magic available anyway
Ah, I see. Fair enough then
But like the fishing update giving more reasons to go back to early biomes when you're in late game, it could provide incentives to return to the early biomes for resources that are available but not used much
My #1 hope will always be some content added within these last few biomes that gives more reason to continue exploring through the whole world and not just the last few biomes themselves.
To that end, I would always not mind even just the continued usefulness of some of their resources too. Though, they have been somewhat continuing to use them. Mostly on food ofc.
But ofcourse, it would be better to find or make an item that suddenly has uses around the world at spots that used to not mean much to us yet due to not having the right item prior to interact with it. I love how that opens up the world more and gets you excited to backtrack to the interesting locations you may have seen prior.
And how it keeps the whole map more interesting.
Not just 10% or so of it.🤭
Exactly! It'll make the exploration of the map more valuable if it means more throughout the whole playthrough
Just want to see what others think. So I really like raids and building defenses for my base. But what if when you got the message that you’re being raided, you had (for example) 30 seconds to kinda prepare? I understand the sentiment of being caught off guard and that it adds to chaos of raids, but perhaps that feeling could still be captured even with a slight buffer period? I feel like this could eliminate some of the annoyance that some players feel, but still maintain a fun feature of the game.
This idea has been suggested before 🙂 some sort of a raid warning
would be interesting. I feel like the devs wouldn't be amenable to the idea but who knows
Ahh interesting! Personally I don’t mind too much, I think defenses are a vital part of your build, and if you don’t build them you’re planning to fail 👀 with that being said, I do understand a lot of players being simply annoyed at being so caught off guard- and I can agree to a point.
We have modifiers though, so it’s not really issue though 🤷🏼♂️
I would personally not mind a small added buffer prior to mobs spawning. Somewhat feels like this might already exist but hard to tell.
But yeah, hard to say it is something the devs would take the time to add.
Agree on letting us craft fish into raw fish on the fly btw. Would help with inventory management too considering fish come in different sizes.
I didn’t even consider that, that’s a really good point.
Mb you need to have a knife in your inv as well then
I considered that, but I feel that would be slightly too complex. I think less is more in this scenario 🙂
@frigid patrol won't happen
What if things in previous biomes gets unlocked as you progress such a defeating Moder would get stuff in meadows unlocked or something
well, spoiler killing the Queen unlocks seekers in other biomes. Haven't seen any misthares elsewhere tho.
||Killing the elder allows greydwarfs and their variations to spawn anywhere during nights,
Killing bonemass allows skeletons to do so,
Killing yagluth allows fulings to spawn, killing the queen allows ticks to spawn||
Actually not anywhere mostly meadows and blackforest
@barren elk hadn't noticed the difference, but thanks for the update/correction 😀
I have never seen seekers outside mistlands
Mostly in dark forest biome in my experience. May show up elsewhere tho.
Please, more Troll mouse pads in stocc! 
Seekers spawn in black forest, mountains and plains at night after queen has been defeated
lol I literally just discovered Fulings in the forest today and I beat Yag like 6 months ago... that's how rarely I go out at night
I think a small raid buffer before the raid starts would be nice - especially with hildir's clothing, I'd like to chill building and farming in them but then I feel like I have to carry my armor all the time in case a raid happens, and then have to stress swap and hope I'm fast enough doing that and have to have good food on me etc.
Vs the idea of having a "in case of raid" chest you can run to with tasty food / bukeperries, and an armor stand with the functionality of autoswapping your gear (still have to take time to put it on, but it queues it all up like you can already do if you have it in your inventory), that is really appealing and makes it feel more like preparing defenses vs just trying to always carry everything you need like a paranoid murder viking
And allows me to carry more stuff for building instead of all my chunky armor
I like the idea of “in case you get raided” chests and use them in the Lategame sometimes. I usually have no problem getting to it and getting equipped at the start of a raid tho
perhaps I've been too paranoid in assuming there isn't enough time XD It certainly feels fast sometimes - like I have enough time to swap gear if its on me, but doesn't feel like much time to run to a chest
Also depends on your defenses I suppose. If you have just a little wall around your base it often takes mobs ages to break through
Lol yep I have call to arms box for the damn hildir raids, fire mead healing meads stam meads ready for that bastard. Spare arrows in box just in case too
@granite geyser you've been cooking with your suggestions lately ngl
What if we get a variety of crossbows to the early stages of the game, so that there was greater competition with bows?
I agree, I do like the idea of a raid overhaul like Reanu suggested, in some way shape or form. The raids are alot of fun! But I actually thinking giving a small buffer period would actually add a lot to the feature.
Yeah! I don't think I like the idea of being able to essentially choose the location of the raid, but a time buffer or potentially some other tweak I like
I believe some potential time buffer before each raid would ruin a normal pace of the game a bit.
For example, you get the message ‘the ground is shaking’ and you have 30 seconds before the first troll spawns and the raid officially begins, you feel like this would ruin the pace a bit?
I feel like the point of raids is to keep you on your toes. Seems like it would defeat the purpose by letting you decide the location of the raid. Swapping perspective towards the aggressor, wouldn't you want to catch the enemy with their pants down? Isn't that the point of the raid? Why should it be different for the players?
I think yes. It will make you switch for the raid 30 sec earlier, thus removing the surprise effect as well. Raids will become more of a routine for you and being sudden and taking you off guard is their best part currently
If the difficulty of those raids is increased then mb it won't affect the pace
Gotcha, I respect that stance. To me, I still think there could very well be a surprise factor if given a short timer. You still have to stop what you’re doing and rush to get ready, and you’re still likely getting your base/defenses attacked. Maybe not me personally, but I know a lot of players get frustrated when they get raided when doing tasks such as carrying heavy loads, moving storage around, building in a rooftop, etc.
Honestly, I like that idea- I’d be all for making raids more difficult/longer/more enemies of the trade was a 20-30 second buffer time.
I feel for the people who dislike raids because they are too focused on building...isn't there a world modifier to remove or reduce raids? Does enabling "passive enemies" also disable raiding? Would this accomplish the same thing?
Right, I think ultimately that’s where the compromise is. Players who are annoyed with raids can simply turn them off. I think there is a small minority of players who do enjoy the idea of raids, but believe it could be tuned a bit to make them more enjoyable. They’re still really fun in my opinion. But yeah, I think you’re right- it effectively does accomplish the same thing.
The problem is that raids are different atm in terms of a real threat to you. Most of them are too easy, and giving extra 30 sec to those is too much for me. Some of them are still challenging and this frustration they bring is actually a good part, it makes your experience more vivid and colorful. Ofc there are people who don't like any type of frustration in games
@unreal schooner I agree. But I'm not that far in yet. The worst raid we had was a couple of trolls appearing and destroying a portion of our base (the one we just finished building). Several deaths later, we managed to kill off one troll while another just wandered away. Then went about the bizness of rebuilding. It was definitely a highlighting moment of the game. Not fun at the time, but hilarious after the fact. 😉
I feel like rebuilding your base is part of the "authentic raid experience."
teaches you how to build better bases the trolls can't reach easily
Evrytime i try to make a suggestion with 💡 the screen only shakes! Why can't i suggest in the suggestion lib?
What if we could somehow create our own tar pits? Would something like that even be possible?
There’s a 5 minute timer on posting messages in suggestions
ahh, thank's for letting me know. 🙂
Sometimes I forget the lightbulb too 😅 but it’s good because it prevents discussions in suggestions. No problem!
#suggestions message @acoustic goblet I believe due to the design of the game engine, this is impossible- it’s a fun idea though! 🙂
Oh i see haha 🥲 since the game came out i wanted to build a hobbit town
its because the game is made in unity and the ground is made using a heightmap and not actual voxels
Isn’t the raid meta just to wait out the timer THEN clean up the mess
i don't think wolves or trolls would politely wait with you. Skellies are real bros, they even get tired of the raids by themselves
Veteran strategy is to kite the mobs away from your base and keep them occupied till they give up and go home. But when your base is HUGE and you are under-geared (or caught with your pants down) for the tier of mobs raiding, it is sometimes hard to do.
The only raids I actively fight are trolls
Most others just can’t do any serious damage other than KILLING MY BEES AGAIN
You must be talking about early to mid game right?
Having to tame new boars is part of the "authentic raid experience". Poor guys are troll magnets.
I would say nasty and awful things now, but i don't get taming in normal settings vanilla kind of game
I’ve never tamed anything other than a lox that died to mosquitos
That was not the healthiest one 😄
And a pig who mysteriously vanished one day
probably was one of those raiders
Taming has its pros for sure, especially for builders. Having a nice supply of leather scraps is good for banners, having a nice supply of wolf pelts is great for rugs and more. I think having animals around and inside your base is also great for decorative reason. A part of me wishes that there was a decent way to avoid boars getting absolutely obliterated during raids that doesn’t involve stone walls or terrain walls, because it is nice to have a simple little pasture where they can roam a good bit.
Idk you get plenty of this stuff even without taming. Ofc you can justify it in many ways, and it's a nice mechanics at least to try, just not worth it on normal settings
I think there should be some kind of how to tame animals instructions built inside the game itself, cuz new players often prefer not to bind themselves with taming. And only later find out that it could be beneficial if... made earlier progresswise, if a 1-2 star, etc
I think you absolutely get a fair supply of materials from those animals without taming, but there’s definitely potential to get more with taming, especially with 2 star animals.
There’s a runestone that implies you can tame creatures, isn’t there?
The game tells you that you can tame animals and what you need. It doesn't tell you that you have to be near but out of sight, but that should be one of the first things you try.
It tells you you can tame but not how you can tame
The game certainly doesn’t hold your hand on how to tame, but I personally like how it kinda encourages you to experiment and figure it out, I think it’s neat.
Well, it says the boars will eat roots of the ground so I guess that should have included berries and shrooms as well.
For a new player it still would be a bit confusing i guess
This is one of the major strengths of the game in my opinion. It tells you what you need and then just hints at a lot of stuff.
My first attempt at taming boars was giving them food and sitting down next to them to show them I wasn't dangerous.
That clearly didn't work so I tried giving them food and then not sitting right next to them.
I picked up on taming when I came across those little hamlets in the meadows that have half destroyed boar pens 😁
You guys say everything correctly and i agree with you. But my point is a bit more subtle. I think adding some tool for taming could possibly add to this mechanics even more
I saw chicken coops and expected chickens at some point. :p
Hmm maybe in the tooltip of mushrooms or something it could simply include ‘boar loves these’ or something?
That would remove the whole "discovery" part of learning about taming if yo're told it upfront like that,
My first playthrough i tamed a 1star wolf who was terrorizing me. I spent days to figure everything out in game, eventually tamed him, called him Lucky and in 15 sec he was killed by drakes
But i really saw dozens of people just skip any taming their first time playing. Even if normally they would probably try it. Just you have a lot of variables about it prior to trying, so it makes you kinda not get distracted by it
A lot of people just want everything to be done fast so spending half an hour taming animals and then waiting for them to breed is inefficient compared to just murderizing a few boars and moving on.
It’s probably that way because as you mentioned, taming doesn’t offer a huge advantage to the majority of players.
Mb adding some taming tool like a shephard crook or how do you call in english this stick with a hoop around the neck which will need your stamina to move a wild animal around, mb this will make it a bit more straightforward for people to try
Or perhaps if a sort of lead could be crafted to move boar around with ease, this would make it more obvious that taming is a feature. Additionally, if there was an easier way to move animals around, this would could further encourage players to settle multiple bases. Of course, moving tamed animals has been talked about pretty extensively, so there’s not a lot more to add on that front 😅
If there was more benefit to gathering animal materials in large quantities than there could be a great reason to breed, especially considering you con propagate 2 star animals for far more drops.
But as it is, yeah it's just far easier to run around killing what you find to tide you over until you past the point of their usefulness.
@clever talon which long swords?
krom probably
#suggestions message interesting, I find myself sleeping all the time when I can- helps farm growth, avoid night spawns, and in some cases, prevents cold debuff.
Minecraft added a feature that deterred restless nights, and it was a disaster 👀
"Sleep feels optional"
Yeah, almost as if it actually was...
Same sleeping in valheim is so useful
sleep deprived debuff sounds like hell on a multiplayer server if people cant sleep at the same time
taming starred wolves requires you to be out for at least a couple nights as well, and mats you can't find any other time, like fenring trophies, wraith trophies etc
night would have to be much longer than it is now for it to be fair in any way
#suggestions message this is nice thought, I’m totally on board with using the night as an advantage like @silk halo mentioned.
It also speeds up furnaces
The issue is, I don’t really spring at the idea to sleep, unless I’m smelting. The night spawns (other than wolves) aren’t really any trouble, and cold is really a nothing debuff with rested
But also, Valhiem is really good at not punishing you for not keeping up with the survival aspects, but instead rewarding you for playing along
So sleeping should give a reward for playing along, outside of just skipping night entirely
Hell, tie it with that other suggestion for night being better for sneaking and fighting, so you get a real choice for exploring and fighting
The cover of night makes you stealthier, and makes it easier to snipe or not engage at all, but you’re a cold guy and have more enemies
In exchange, day has enemies spotting you easier, more of them aggressing, but you get a nice rested buff to try and counteract it
So what happens already?
Does it? I’ve got like, 400 hours and I’ve never noticed a difference
Enemies have a harder time spotting you at night
You’re probably right but it doesn’t feel like it
Tbf, valhiem stealth just isn’t very stealthy
It is true, but it's not always that noticable when you are running around exploring.
Stealth can be a bit funky.
Not actively sneaking = no stealth,
sneaking with low skill = barely stealthy,
sneaking with high skill = basically invisible. 🤣
@trim olive
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A lock on system wouldn't fix the vertical combat issue
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there's no real advantage in having directional pickaxe/axe attacks, the ground is always beneath you, so pickaxe should always hit downwards anyway. And for axes you either chop trees horizontally or you do so vertically, again, tools don't receive any benefit from being able to direct their hits
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Try not to post multiple suggestions in one post
Partner 💀 it was 2 suggestions, 2 is not a multitude; Directing the effect of the tool to somewhere as an specific spot would help with the difficult spots and angles as well as preventing the action on undesired elements; Addressing your statement: “a lock on system wouldn’t fix the vertical combat issue” Combat has no issues, it just gets very inconvenient to engage on most terrains and levels, making the use of some specific weapons not suitable for some terrain types, therefore some function, system, or mechanic could help making combat more bearable on different terrain types and levels.
If I may may suggest you something, it would be very helpful to read something more elaborated as a suggestion rather than a straight negative response, adding something that you think would be an improvement or a posible solution is actually really helpful, while saying something is not viable or possible is not as helpful. 🗿👍
Yes, you're saying it yourself, it was two suggestions, which is greater than one. And it should be only one suggestion per post
The vertical combat issue is a limitation of the character model, not the weapons. Even if they implemented a lock on mechanic the only thing that would accomplish is having a lock on mechanic that doesn't provide anything useful except that it was added for the sake of being added, the vertical hit issue would still be present.
Then you use the hoe alongside the pickaxe for better terraforming. That's the solution, being able to precision hit wouldn't accomplish anything either. And trees are either horizontal or vertical, axes can hit both by simply attacking
About the tools, I understand that either you don’t know what I’m talking about or you know something I don’t yet you don’t mention it.
About the “lock on mechanic” it doesn’t need to be necessarily a “lock on mechanic” just for the sake of it so I’m assuming you don’t have a wider view of the picture so it’s pointless to elaborate about this with you because I don’t know how to explain this to you so you can understand what I’m trying to go for. I still don’t see you writing a possible solution or anything like a suggestion to overcome “The vertical combat issue” because of the “limitation of the character model” so, since there is nothing else I can say about the other subjects, until you approach with something to overcome the combat issue I have nothing else to do in this chat.
Thank you for your time 🗿🤙
@royal needle The whole death penalty is broken if you create any kind of permanent levelling checkpoint, in my opinion. Creating a permanent checkpoint every skill level, or even every 10 levels just makes it so that people will spend the time to grind to these checkpoints before doing anything risky or daring. Plus, once you reach skill 100, there would be no death penalty to apply ever again. To really create a fluid skill levelling system, you have to have the penalty apply no matter what. However, you can also adjust the death penalty using world modifiers to lower the amount of skill experience lost per death (to something like 0.5% or 1%). Plus, when you die, you have a limited amount of time in which dying again won't drain your skill level. So if you die in quick succession, you only lose that 5% one time.
I'm not that far into the game, but it would be cool to see more weapons/armor/items that grant a skill bonus. In that way, having the item equipped (or in your inventory) could act as a permanent skill level...assuming you don't lose that item (though dying would mean you have to recover the item before you gain the bonus again). So far I've only seen set bonuses from armor sets. But it could be cool to see higher tier weapons/armors have individual +skill affixes added to them. Or a way to add these affixes to items or weapons permanently through an NPC or some other questline.
i see your point
I just dont like the idea of you getting the 50 swords checkpoint, then dying soon after (i die a lot haha)
Lucky for you there are world modifiers that will make that penalty much less
There could be a world modifier for it hahaha, but i see how that would be a lot of work for a small option
yeah but i still suck and die a crap ton lmao
Death Penalty World Modifier
i dont wanna keep my items haha
Fair
thats right, im a needy son'bitch hahaha
I’m playing on hardcore penalty right now 😅
hahaha
Ive tried playing on hard before and i liked it up until mistlands haha
im starting a normal difficulty run now (i know i could start on hard and change it to normal later but i dont wanna :))
Mhm I don’t like changing difficulty mid-run
also what is a "a powerful weapon (like really huge hammer or axe, or even sword)" when we have all of that already?
My take is "Are you having fun?" If the answer is no, adjusting the world modifiers at any time to make the game "more fun" is perfectly fine, imo.
Yes, I do wish the options for the experience loss penalty and losing your inventory were separate modifiers. But it is what it currently is.
When testing Mistlands on the Public test server I died a LOT and my stats suffered ) but I learn't how to beat the biom.
I feel like they are going to release public test
yeah they will
They can't announce something they don't know, if they're still not sure, they still can't say anything
And not following that protocol would probably be a huge detriment
@hoary vessel @royal needle it's impossible
?
Wydm
You mean like water physics?
It wouldn't be proper water physics, it's also on a 2D heightmap, so it would be easy to implement
The water is already a heightmap. What you ask is already there.
Difference is that what you want is make it at a certain altitude. The way of doing it with current water system pretty much means raising the heightmap to mountain level and I'm sure flooding almost the entire world wouldn't be a good idea
Ah yes. Has been conclusively ruled out by the devs because it pretty much would mean redoing a lot of the development and break all worlds, but "it's easy to implement."
Bro doesn't know what a fountain is
For the water at different heights, I don't think it is neccessarily hard to code, but rather it just comes with a whole host of problems that have to be solved due to being able to edit the terrain.
There is for sure ways to go about it, but not easily.
All of these "problems" sort of vanish the moment you can't manipulate the terrain though, hence why it was easy enough to add water rooms within the ice caves for example (which are technically placed far up into the sky).
Water inside unbreakable terrain works well, but that comes with unbreakable terrain and won't be any sort of flowing water.
Yeeeeep, I don't think any flowing water even exists though.
Aside from tar, which doesn't count. 🤣
Stupid question, I’m very ignorant when it comes to coding and stuff. But why is tar so different when it comes to liquid physics? I just discovered tar pits recently for myself, and the liquid physics are great! Is it possible for something similar to be done with other liquids? Just curious for the sake of learning is all.
Only if those liquids were in similar size to tar pits.
It cannot certainly be done in a large scale as anything bigger than a pond would destroy most PCs.
Well first of all, I’m glad you’re back Uno, haven’t seen you since the hack!
Ahh that makes sense. Guess we’re lucky enough to have tar lol
#suggestions message we already have that @sly reef
large scale liquid sim obliterates game
Interesting, good to know, thanks for sharing!
#suggestions message misunderstood this suggestion entirely lol this would be a neat feature.
I can't see massage, what are u talking about?
hahaha
Hehehehe
#suggestions message what happens when you die and your skill level drops below the requirement? 😅
Uhm, I'd assume that then you could no longer use the weapon requiring a higher skill than you have? What else would you expect?
The whole point of skills is that they're intended to be an addition to base capabilities, not a gate of any kind. Not to mention that would make the game even more grindy than it already is.
Yea it would feel bad making it that much harder to switch to a new type of weapon. Quite awful imo
what's that? the first crossbow is mistlands tier? too bad you don't have 60 crossbow skill to use it
skill issue (quite literally)
Yeah, that’s what I was getting at lol, would probably not be a good feature.
Ah so was a criticism not so much a question
Socratic dialogue, leading people to their own answer through questions 😉
I'm certain people would universally love that...
Bollocks
#suggestions message if we can't have a single (1, one) small and secretive lynx, we'd better not have any cats at all
KITTIES
Dont deny me my kitties
Devs have said multiple times they don't plan on adding cats, ever.
I've only accepted the adding of bats and the upcoming vultures as to add more normal animals to the list
And I really wish they changed the current normal animals into something much more valheim-fitting
||I’m wondering if the vultures will just be those sort of reskinned birds though? Kinda like the crows in the Black Forest? Might just be a source of feathers possibly.|| Ashlands spoiler kinda
They appear in the last video
I'd like a sabercat from skyrim, but im biased
||Imagine having to fight through a crowd of carrion birds for your corpse; would be a deterrent against running in naked to grab your items.||
@stark ermine I see your spear of flames and raise you a spear of lightning
Although I guess it might get similar to himmin afl
Would love if repair just repaired everything myself hehe... its like that for quite a few other newer games and there is a mod for it in valheim too, and ofcourse obviously I must admit I prefer it quite a bit.
That plus the shift + E insert all from a mod is like the simplest yet best two mod additions IMO.
Such small things but a lot of spam Inputs removed. 🤣
Yes, single click to auto-repair everything eligible in your inventory seems like a simple QoL improvement...a no-brainer way to not waste people's time. I really don't see the downside besides losing out on the satisfying sound of multiple repairs being done in rapid succession. I'm okay with losing out on that.
If they were clever, they could even implement the sound by just having it trigger the sound effect multiple times subsequently instead of all at the same time.
Or...go the other direction making it take multiple clicks to repair a single item. Each click is like the strike of hammer, returning only a portion of the item's durability. Really make repairing everything fully requiring a few dozen clicks...prolonging the agony.
Kinds funny how people keep suggesting ashlands stuff as if it'd make a difference
The biome is close to release, everything that will be there must be in the tweaking stage. Chances of something completely new being added mid-development are pretty much 0%
Nothing wrong with ideas!
True, but would be better to redirect that brain power into ideas for DN or even better, ocean
#OceanShouldBeDoneBeforeDN
Best to let people direct their brain power wherever they want
Except for world domination, that never pans out.
Suggest everything. Expect nothing.
Suggest everything. Be malded at by people who think you're making the game too easy and get buried in recycle emoji.
Problem is when they suggest everything and expect everything as well...
Which must be like half of them
problem is. most people suggest the same thing over and over and over :/
There's not nearly enough over in that sentence. Over.
like. what would a waterfall add to the game besides ambiance?
want to die by crashing a boat down stream?
or be soft-locked from traveling on them?
some of them want the ambiance, some of them probably want moats
It would help if we reposted the "Stuff Devs have ruled out" list. Also did you see this post I made?
#suggestion-discussion message
I think something like this would be helpful to pin and maybe require people to read before posting a suggestion
because right now there is a lot of wasted effort going into suggestions that will never happen and devs wading through them
I can never force someone on discord to read anything before posting :/
There are like onboarding things now 🤔 And also maybe you could have a role you have to opt into before you can post suggestions or something.
IDK. There are potential solutions to this problem I guess is all I'm saying
I wish I could but onboarding don't help
if I lock suggestions behind a role. people will post suggestions all over the place
More terrain changes so every meadows wouldn't be the same maybe boosted fishing locations and animals gather around rivers which waterfalls make
this does not sound like valheim to me
I just told what they COULD bring
can't make that
Not what I want them to make
I think a lot of people want valheim to be a game its not because it was sort of the first one in its relative genre of open-world chill survival crafting. There are soo many more games like it now that everyone should be able to find the niche they want I hope
and animals usually only go to waterfalls in anime/movies / hunting games 😄
Have you ever been hunting?
yes
Smiffe's point was, I think, "what would waterfalls add to Valheim's core game experience", not "what could waterfalls potentially do in any game"
potentionally we can add a billion things.
Valheim is about a lonely viking battling progressive challenges in a spooky afterlife - I don't see what waterfalls would add to that sort of game
and then add a bilion years of game development time :/
But you have to remember most suggestions are just things people thought would be nice and finding think much more
right, which is why I think we should have a "what makes a good suggestion" kind of guide
another thing most people won't read 🥲
so at least some people will read it
But I'm not sure do developers actually read them
some will! It's not zero! I tried to help with some of the work 🥲
I am an actual developer 🙂
the developers read every single suggestion
So most people don't want to right an essay
if you are writing an essay that's probably not a good suggestion
it can potentionally be
Thats why I said Im not sure
if it's good, spaced out and easy to read
If I understood your point correctly you wanted people to think what would they bring to the game
RE: a paragraph being an ok suggestion - Potentially, I guess, but most times when people put a whole paragraph it's multiple suggestions, or way too specific a suggestion
Not sure about others but I can't tell why something would be good for the game in little words bc there is so much to think about is it really necessary will people like it what is the point of the addition
And much more
That is a whole other problem usually when someone has multiple suggestions In the same message I personally don't agree with all his suggestions
The pins request you put only one suggestion per post
I know
(this conversation is keeping me sane I have a long train ride so please dont leave)
lmao
sorry, I won't be here forever
I know I have to find other people to talk to
A good suggestion =/= an upvoted suggestion. Why people keep confusing it
Stops lurking Hi there.
Not always
Hello
Ofc it can be both but most of the time these are completely different categories
I see you have stumbled upon Ales to talk with, don't drink Ales or you'll lose a talking partner.
And what do you mean but =/= never seen it
Not equal
Oh I agree I thought you meant that they were equal
I am just passing by, temporary solution to talk to
I promise I won't I'm more of a juice drinker
I'll be around for another 3 and a half hour ish, so I can take over when you are gone.
Ok, i'll pass on you then rn
I'm going to be in a train for the next 4 and a half hour's depending on when mobile data is good
Been reading through suggestions people really don't like ereandels suggestions
I remember talking with my step father like two years ago or something it was close after launch we were talking and the idea of Battle Royale came in my mind and we talked about it our idea was like split people into teams and divide the map into quadrons every team has their own quadron and then people build and gather loot and after some time people can go attack the others and last team standing wins like in walls
Now the idea doesn't sound really good anymore and I would be scared to post it
Something like that was posted before the hack.
It would be kinda cool if I had like a big friend group and like prep period would be couple weeks
But other wise not that good of a idea
Most of ereandels suggestions aren't thought out, weird or confusing, the ones that are clear and not weird do get some traction.
In my opinion they are not all bad but not like things I want in valheim
And some are just I think I Write
There are a few good ones but they are in the minority.
They just aren't Valheim like ideas they would work in other survival games but blood magic? Not for me
Or something like thor boss fight
?
He means that a good suggestion doesn't equal an upvoted suggestion
Yes I was just wondering how that related to the previous discussion
No idea
Especially considering what's good is completely subjective
Hm, 3 in 1 suggestion there
@pliant vortex FYI it's preferred that you only put 1 suggestion per message so it's easier to vote on 🙂
His point probably is that suggestion can have a lot of upvoted and be bad in his opinion
And the opposite
Will do in the future! 🙂
FYI the trapdoor has been suggested a lot! No idea if the devs have said anything about it
I like the idea of hanging skins on walls!
Trap doors are nice but what we really need is big gates
If someone thought of it before it´s usually a good idea
Oh look, another "add water physics" suggestion that has been adamantly ruled out hundreds of times bc it's literally impossible to do but it's suggested again...
Not nesseserily
As i understand the likes and dislikes are just community opinion, and there are always going to be alot of very vocal people that dont like any change.
It has?
Nothing is impossible just needs a big over haul of game
People always upvote cats or aircrafts, doesn't mean it's happening
It completely depends on the suggestion itself. Not "no to any change"
Maybe a water pump? Winddriven gives another use for the mill.
And tubing to get that moat going?
You've been here for almost a year, you tell me...
Yall really overestimate the game's physics
Ive been in here for almost a year, dosnt mean i know WTF happens here
Restarting the entire game development. Done in just five minutes clearly
I miss the "no" list smiffe wrote
It would be cool to make rivers but unrealistic and I know Valheim isn't the most hyper realistic game out there
Although water physics wasn't there iirc.
Where is Smiffee's list of no-nos?
Lost after the Great Hack
Some no nos are In steam community
Tbh I would read something like that and would find it super helpful personally, as I didn't become active here until after The Hack, so I don't know what was often suggested before that and can't search for it.
I think a reasonable way to make people aware of a guide like that would be to either add it to the message people get when they don't add a 💡 at the start of their suggestion (meaning they're likely newer and most in need of such a guide), or at least add a direction in that message to check the pins for it to ensure they're not posting something that will be a waste of their time, and your time as a dev having to read it all.
There will always be people who still refuse to read anything, but I do think it would be beneficial for a good amount of people!
@barren elk It's neither intended that you should reach lvl 100 nor you should even bother yourself to do so.
Skills are a nice-to-have, but they're far from being the essential core mechanic you seem to label them as
Yes but its stupid that we are offered something to make us move incredibly fast and do incredible damage but we can never reach those powers
You say that last part as if you will gain all 100 levels worth of stats the moment you reach that level
Your stats increase per level, you're could be at lvl 30 of a weapon skill and you'd be gaining the according stats from the level
Getting to 100 is perfectly possible it just take patience and carefullness. It's also completely pointless.
I love that way of putting it lol
Most or all weapon skills dmg are capped at lvl 75
Or stamina, idk
Have the devs stated their stance on adding placeable ladders to the game?
#suggestions message u need more healing and be mire careful
high skill is a reward, not a requirement
3 solutions to your particular problem ordered by the balance of "fun vs boring": 1. Turn the death penalty down, keep (most of) your skill levels when you die. 2. Go back to the meadows and kill boars and deer till you reach skill 100. Died again? Go back to the meadows and kill boars and deer till you reach skill 100 again. 3. Use the dev console to cheat and bump yourself up to 100 skill.
We have ladders that we can place, what do you mean with "placeable ladders"?
I imagine he wants directly vertical ladders, and probably hatches and such
Which I imagine would require a climbing animation?
Yeah, buildable ladders for inbase and such. And would probably require a climbing animation unless the devs would be happy with the character just floating upwards 😛
iirc vertical ladders were tested and found to be prone to sending people into space or smash them into the ground. :p
The ship ladders teleport us.
Yes: That they're already there. Since day 1
How does jumping work?
Where?
Pegster already replied
In your build menu, the piece named wood ladder. Not vertical ladders though.
ladders and drawbridges both worked like catapults iirc
They probably need to work on how physics in the game work for drawbridges to work properly
Put two ladders next to each other and you get an A-frame ladder.🪜 ||be sure you don’t stand on the top two steps, you could fall!||
Yes I saw that
Ship ladders work because they teleport us to a specific spot on the ship, I'm not sure that's possible to do properly with a similar object as the ship's ladder that you can place anywhere (at least not without a lot of coding headaches).
I see
I mean, there has to be some way to adjust your vertical location, as we can jump in the game...we slide down slopes...you can even use the devcommand and fly around.
Yeah I'd guess it's possible, but I'm not sure it would be worth the time it potentially could take to get it right.
If angled ladders work surely a vertical one would. It could even have the same animation, walking up an angled ladder is currently janky enough it could look like climbing
Real question is how feasible it is to overhaul the character model
Why would they need to overhaul the character model?
Are servants (taming of humanoids) a thing for Valheim?
No.
You're a tamed humanoid for bees there, if you think long enough
Bring a friend and make him a serf
Any reason why?
Slavery isn't a thing the devs want in the game, and there's no friendly humanoids in the game world for you to hire.
Well he said servant, not slave
servants/mercenaries aren't encouraged either I think. A lot of people have suggested hiring dvergr for various purposes but I think devs shot it down (there was at least a lot of backlash from community to such suggestions)
The whole point of the game is that you alone are sent there to fight the forsaken.
@barren elk skills are just for those who like to grind them, they're not required for anything. If you're at 30ish you're fine
Also some are hard to get up high, others level quite quickly naturally. Right now I'm in mountains but I'm already at 60 for several of my skills (and I even have hardcore death penalty on, so lose all skills if I die)
The point of being alone seems a tad moot when you can bring in friends
A small group can also be alone in the world. :>
You and your 9 friends alone are sent to fight the forsaken....PS. I am agreeing with Pegster...just amending the statement.
But you can tame animals to ride them, can't you? So where's the difference? A nox for you to ride or a dvergr to clean your house, I don't really see any difference.
Hmm...how would taming a dvergr to clean your house create an advantage towards fighting the forsaken? PS. I'm genuinely asking, I could be convinced.
No difference between a sentient being and an animal, no. Certainly not.
To remove their limitations
I think you're looking into this too much. However as for the suggestion, I don't think servants should be a thing. Just do it yourself
Gives you extra comfort
Are you really comparing taming hostile creatures to slaving other humanoids?
I really hope human right activists never know I've owned pets. Otherwise I will be charged and arrested for literal slavery
🙄
I understand that Dvergr were once intelligent sentient creatures that were punished for attacking the gods. So in that sense, they are kind of like undead human beings...so you can't really "tame" them...it would be like enslaving them. The stones in the game say to basically break them, and pound their bones to dust. That is Odin's will....so no taming...no enslaving...no hiring.
Hmm, could it be because I, and a lot of others, don't really give a $^@£€ about the forsaken, and only want to build medieval castles? 🤪
I think you may be confusing dvergr with greydwarves.
those dwarves are all the same
Is there something morally wrong with "slaving" a bunch of pixels?
Absolutely! I understand where you are coming from. Unfortunately, it's up to the devs and their vision of how they want people to play the game that will affect how the game is developed. Otherwise, I would suggest you make friends with the modding community to figure out how to mod the game into the game you want to play instead.
And what do slaves have to do with that? I've seen plenty of people build castles, no slaves at all on sight...
What about skeletons? 😀
Can I point out the original question was for a servant, not a slave.
Same as the Dvergr...just older and more feeble.
Bone dwarves
devs ruled out all servants/slaves/etc.
Yes, the game's target audience. They implement that kind of mechanic and rating goes up, and why would they want their rating to go up?
You really got hung up in that word, didn't you? That's why I didn't use it, I used servant, others used the word slaves.
What?
Sure, but does it matter?
Devs said no, devs won't add it. Honestly, that alone should be enough to kill this discussion
Where did they post that servants etc was ruled out? I can't find anything like that in here.
I think UnOriginal is talking about the Content Rating...like M for Mature in the US. Is that what you were talking about?
Where dud they say no?
Their game, their decision. Accept it and move on.
It's not like it affects you at all not having a mechanic we haven't needed all this time
In the msgs that were deleted when server got hacked
Well, they haven't yet...I don't know if they will in the future, but so far it hasn't been implemented. 🙂 But hey, no downside to making the suggestion.
@wanton atlas
I can see why trigger warnings are needed these days. Mention a certain word and someone has an emotional breakdown
And they didn't repost? If they really, really didn't want it, wouldn't they repost it?
just trust that they were, it's also about not making too much automation
there was a dialogue with the Smiffe, and he said that odin send you to valheim and it is you who should pass the trials, not y servants
Even dialing things back to mercenaries for hire, it’s still against the vision. You’d have to do some digging to find the developers response.
The idea is to prove yourself as a Viking warrior, not as a Viking manager 🙂
As if it was a hurry...
They do more stuff than being in this server
Even if the vikings had a bunch of treller. Strange.
I'm still very worried at the "siege being doable solo"...
Please let it no be friendly NPCs
If you want servants, just bring in a friend and make him do your housework. Simple
I dunno...I could see them just not implementing it if they really didn't want it in the game. Achieves the same goal.
well, we are not came in valheim to live, we came here to complete a trial and go on, so no trells, thriving cities, etc.
Bringing in a friend it is then!
Valheim is all about teaching you self reliance and responsibility. Now stop doing your homework and go play the game!
Why here in the game no tortures, i mean u literally can kill and enemy, but can't cut off some toes and fingers?
Doesn't really vibe with the game now does it?
So true
@wanton atlas Hmm, doesn't look very much like viking culture to me. 😂
It’s Valheim culture 😉
I won't get into argument over this. read my enormus list soon™️
Or just enemy can express feelings like fear and u can let poor fuling go and he happily told u where is his village
It's a game, everyone...it's whatever the IG devs want it to be.
Nah, I'll take that discussion directly with the developers. Just sent them an e-mail.
Hmm… but Smiffe is a developer?
🤔
Maybe servants and hired hands would be a great mod? 🙂
Well, then we take it in the e-mail. I can't write what I mean about his vision about viking culture here, I would be banned. 🤪
I am one of Iron Gates Community Managers and the person who is mostly responsible for Discord
Spoiler alert; the devs say no to the email 🤣
not yet
But soon?
But likely?
I can't even find it 🤔
I'm from Norway. I'll jump in the car, drive over, invite them to a night on town, and tell them what I mean. 😝
You should start questioning what you are suggesting
Email? U can't find email?
not yet 🤷
yes 😄
That's where I sent ut.
What's wrong, some vikings also did that, but rating 13+ can be the main problem
It's just not kid friendly
Nothing wrong with making suggestions...
It's some of the suggestions themselves being the problem
- no they didn't
- game doesn't need the ability to do that
- seriously. just don't
Do you seriously think this game gets anything under 13?
They also did... Other stuff.
But if I were to mention half of them I would be banned. Doesn't mean they should add those as well.
Smiffe what's the word on vertical ladders being added to the game?
You were already told. Smiffe was the one who mentioned why they won't be a thing
He's pretty much the only who hangs around here apparently
ah. good you brought them up.
basically it's a problem with them since they need to be a specific height only. and then we have to match the climbing animations etc etc
alot of work, for just the verticality
we choose before to cut that out since it saves time we can do other things with
Btw, now that you're here. How feasible would it be to overhaul the character's model?
big nope
Would it destroy the character if attempting to do so?
Understandable
we would have to re-do every single armor piece
Just that?
but what for?
The animations: vertical hitbox issue, climbing animations, etc
I think the ultimate question is Smiffe- are vertical ladders that involve 90 degree climbing possible/feasible?
(Not my question by the way, just a question some others have recently had)
everything is possible. it's just the "cost in work hours" for what gain
The question to that question is how much other stuff are you willing to give up for them to divert work to that?
there is a reason most games avoid vertical ladders
Hire more devs ||wheeze||
Do u want smth like that #screenshots message?
Not possible, devs took their millions and ran 😤 ||kidding obviously ||
Huh
wth is that 🤣
That's pretty blursed
There are also a bit similarnes with albion online character #screenshots message
@tropic badger I found the email.
No way
yea way
What about skin color like void, i mean like dark hole?
Void?
Smth like that #screenshots message
It looks good
doesn't make any kind of sence from a player-model perspective
Ereandel, you’re definitely full of unconventional suggestions
Probably
That's hurts when my massages got deleted on my eyes
Valheim discord is PG-13 and considered a safe-for-work level of discord server
any more of that will not be tolerated
So, cutting off the mob head is included in pg-13?
no. they poof in a cute smoke puff
But if they did so, it means that the head should go with cute smoke, in that case we should cut off it before enemy die, what is even worse
I think you should just let it go
You're thinking of Conan exiles, in that case you could just play Conan exiles.
Why wanting to change the game to something that doesn't even remotely aims to be?
Just instructive toughts
I mean i love this game in what case we have it now, but it was just interesting for me to see how some mechanics will works in game
#suggestions message what I like about this one, is that last year I did a LEGO Viking war village build for Christmas, and because I’m a nerd I read the entire pamphlet about how the set came to be and what Inspired it. There was a whole section dedicated to Viking culture, and it actually included pottery to my surprise. All this to say, I think pottery could be neat 🙂
Pottery would be nice, I just don't see what gameplay purpose it would serve.
Variety! It would keep things interesting. 🙂
You could put rupees in them and roll around and destroy them maybe?
I'm not sure indian currency fits a viking themed game.
Thought rupees were Hylian currency? Still not viking though, fair enough!
...they're named for the Indian currency
Maybe my joke didn’t land 😅 I was making a Legend of Zelda reference
I know 😉 I'm saying they're called Rupees in LoZ because of the Indian currency
So Zelda is set in India. Got it
If u talking about early access(for Kenshi from 2013 to December 6 2018, for Conan Exiles from 2017 to May 8 2018) So Conan was released before Kenshi, but first versions of Kenshi was created before Conan
@unkempt raven so this is just a fun thought (like 5% suggestion, 95% just a fun idea to throw around) about pottery. A good while ago, me and another user were brainstorming some ideas about a forsaken power swapper #suggestions message #suggestion-discussion message . Perhaps some form of pottery could be an upgrade item for an altar?
player -> teleporter -> swap boss power
Most players already use a portal to return to spawn to swap powers, so an altar could serve as a quality of life change to simplify the process and cut back on portal/loading screens. This could also be a boon for players who play without portals. (Snipped from my suggestion a while back)
But yeah, it’s a small thing- nothings broken, so why fix it? 🙂 easy enough to just make a portal.
Selfishly, I love the idea of having the upgrade objects for such a station being some cozy objects to put around the base- candles, books, pots, etc 😅
yeah. but Odin wants you to come to the starting temple for a reason 👀
Oooh I see, fair enough!
Repeatedly? I definitely like the idea of coming back with your initial trophy after your victory, but after that is teleporting back to the starting stones everytime you want to go wood farming fun/important?
How about with altar on first day superpower will last on a half less, or be on a half affective, on the second more effective... And on day 6-7 it will work normally?
Or u need offer smtg to Odin to change superpower
But it is still better for players with no portals
Looks pretty I suppose
adding something like that sounds annoying to me personally 🤔
if I wanted to switch my powers rapidly I would just be out of luck
and setting up a whole new subsystem for an alternate way to switch powers that makes it so they're less effective over time is a ton of development resources for something that I imagine very few people would use
I mean if dev said that u need special ritual for Odin to be in the spawn, how about adding side affects to the altar
But it looks great
I don't think they need to add extra effects to the system. There really aren't that many complicated systems in valheim. I have said this a bunch but it's pretty clear to me Valheim is like a 3D version of an old side-scrolling game. It's meant to be really simple
It's not supposed to be an MMO or a game that you play forever or anything like that. It's supposed to be a game where you roll in, face increasingly difficult challenges, and then it's over
The devs have said this many times
Ok, but how about any sacrifices to change power? Like 1-5 heads?
It is less complicated, but still have side effect
I don't think they will change the way the sacrifice + power system works. It's simple, effective, and I don't think is lacking anything
Fair to suggest ideas though! I just don't anticipate the devs being interested in changing that system at all
But i think it's give more interest in changing the powers, at least for me, who still on day 296 walking around with the first one
IDK I think the people who never change powers are a very small amount but I could be wrong!
I know I change powers frequently especially when leveling.
I use Eikthyr is for running and exploring, Elder for gathering massive amounts of wood for building or charcoal, Bonemass for killing subsequent bosses, Moder for sailing, Yagluth for other fights, and I use the queen for mining
I agree, I think over complicating it would detract from the purpose. I personally like the idea of having a buildable altar with some fun objects to upgrade it with. Gives me an excuse to build a little room of worship that has an in-game function 😁
Just a fun idea to think about and throw around, nothing wild.
leg day
Wouldn't it be nice if each part of armor sets (like troll or root armor) would give a 1/3 or 1/4 of the set bonuses (depending on how many pieces that set is made of)? It would allow players to get more choices in mixed armors, and wouldn't mess with people who already love the whole set.
I noticed it hehe
yes
There is no specific leg day for me, I've got to constantly train my legs a little because of a knee injury.
Same with the core for lumbago.
@pure drift you can use the world tree, sun or moon to get your bearing. All of them start in the east. And vegvisirs if you stand still will turn you towards the boss in nomap mode
@drowsy heron Valheim isn't a representation of the "normal" world.
it's a completly diffrent dimension from the normal world that the vikings lived in.
And from a gameplay perspective. adding any normal creatures, when you can add basicly anything.. isn't that very very plain and boring?
Fair point, still it could break a bit of boredome that creeps after 5 cycle of doing the same 1. Find materials 2. make good armor and weapons 3. stack with food 4. find and kill boss
I mean.. you have chickens and wolfs you can pet 🤔
Been playing for years and I still have fun despite doing the exact same thing 🤷♂️
So that isn't really true
Then think of things more unique and fictional rather than the same boring ones you see in 90% of the games out there
Not true for you, true for other people.
Exactly
I like the rabbit idea. An early tameable critter, easy to tame but low meat reward
Goats would be nice. Meat and milk. Hides of course
I feel like the boar is already a solid early tame that fills that niche, would you agree?
So my take, regular animals are important because it gives a sort of ‘anchor’ and understanding of the world. They’re also relatable, and therefore easy to understand and get the point across. For example, the chicken is clearly a source of eggs, no one questions that. I think we have a really solid selection of real animals that add a lot to the game. With that being said, I don’t think Valheim would be better if it had more animals necessarily, especially in already existing biome. A deep north goat or goat-like creature would be neat 🙂
there is already a sort of rabbit in the game 👀
I’m really excited to meet the mistlands spoiler > ||mist hare||, I want to see what it’s all about 🙂 so close!
#suggestions message
Don't get this suggestion. We have all three points already in nomap, except for merchants. Those you still have to stumble upon, but that's also how it initially worked.
#suggestions message here’s a similar suggestion 🙂
He didn't know about the bosses and navigation
It's not similar at all. It says about that 'weird' map icon most new players can be confused with or even miss it. The nomap suggestion just mentions traders along with bosses which already can be located in nomap
Read a little further down, he mentions that it would be a bonus for no map mode. How does one locate the merchant in no map mode? Haven’t tried the game type yet.
Yea, he means in normal game you get those bag and shirt icons, in nomap it could be hugin who hints you a bit. But the point is i don't think we need anything to help you locate merchants. First, it is just merchants, one can see finding them as a bonus not a main goal, second, stumbling upon them is the funniest part of whole exploration experience.
So it's not the same as bosses, who can be still found with vegvisirs in nomap and are indeed the main goal of the game.
#suggestions message additionally, I think it would be nice if there were alternative ways to get iron late game. ||like maybe the fortresses could have iron as loot?|| obviously Ashlands is pretty close so it’s not super useful to make suggestions regarding it, but figured it’s worth mentioning I suppose.
I like the fact that iron can be gotten from Mistlands
That's something fun about mistlands. It revives the needs for early game metals (bronze/copper/iron) but also gives you means of obtaining them in that biome
I would mind the iron grind less if we get more sources of it in late game
I feel like the two sources in mistlands are pretty good
It's funny how many sources of iron there are in the game tho, even tho a lot of them are kinda useless
You get Iron in the Mistlands and from Ooze drops etc, there are other sources than swamp running with a wish bone and doing swamp dungeons in late game.
Mistlands bridge structures and sword/armor remains and swamp crypts I'd say are all solid sources
Oozers, fish, surface level scrap piles, destroying doors in mountain caves, etc. are other sources but damn they're slow/unlikely to yield much
I know, I meant even more for later stages
Curious why some people dont want improvements to tamed animals?
Apart from farming meat and hides early game, they seem pretty pointless from entering the Plains onwards.
Wolves are op as a fight companion, even at normal level, and starred wolves destroy almost everything
Lox are similar, on top of that they're better than you at sprinting.
It'd be more pointless to have wolves as a mount when you already have lox. At that point why even have lox as mounts if wolves have the same purpose? And it's implied they would be faster
Are you playing a modded version of the game? normal wolves and one stars are squishey as hell.
Whats the point of an anchor? Boats freeze in place if no one is touching them