#suggestion-discussion

1 messages · Page 4 of 1

coral cradle
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Why do ice caves feel smaller then crypts then?

wanton atlas
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if there where longer. they would collide with other nearby caves

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(it was a bug before) 😦

wintry bobcat
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ice caves feel bigger than crypts and burial chambers. Bit bigger than infested mines too

jagged flame
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It's not hiring slaves to do it for you; you'd still be expected to fight alongside them! you're hiring them to help you; there's a huge difference between helping someone do something, & doing that something for them!

next edge
wanton atlas
coral cradle
wintry bobcat
coral cradle
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But sometimes I find crypts that go on and on by icecaves usually end pretty quick

wanton atlas
wanton atlas
wintry bobcat
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well ice caves may not go as long but the rooms in it can be pretty big which fills out a lot of space. Also depends on the ice cave, some are massive so it's just rng

tawny cipher
tawny cipher
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i see

wet drift
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I mean, it's been around for 6000 years. I don't perceive the general tech level to be lower than that. I guess the "modern" part is actually the whitewash, but come on. Let me paint my walls with the bones of my enemies!

wanton atlas
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our dungeons "hover" in the air about 3000 meter above ground

coral cradle
next edge
wanton atlas
next edge
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They are not "instenced" like other games.

tawny cipher
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I'm guessing that since the bug queens dungeon is tall rather then wide thats why it can be larger

granite geyser
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If you want others to fight alongside you just:

  1. Tame wolves and/or lox

  2. Reach mistlands and craft dead raiser.

There, you're not alone anymore

next edge
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My portal got covered up by a rock in the mistlands and I was pushed to the roof of the tower.

unreal schooner
wanton atlas
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😅

unreal schooner
wintry bobcat
worn jetty
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Aha, used the search feature to try and find similar ideas and found none to be quite what i had in mind. Guess i used the wrong keywords 🤷‍♂️ . Also didn't check this channel first either, but reading now they are good points. I can see how some are opposed to it

tawny cipher
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If the cave and dungeons are hovering over the world, wouldn't be more effective to put them under the world? or put the super large ones under the world and the small ones over?

wintry bobcat
wintry bobcat
# tawny cipher If the cave and dungeons are hovering over the world, wouldn't be more effective...

what would make it more effective?

I don't know why they're above, but I think it wouldn't be that different either way. One thing is that on rare occassion people will glitch out of a dungeon, and if it's above the world they'll fall to their death (or survive, if they have 101+ hp or a feather cape) and can go retrieve their loot. If the dungeon was under the world it would probably be impossible to retrive

wanton atlas
tawny cipher
tawny cipher
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or whatever it was stated before

wintry bobcat
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I think you'd need to understand coding a bit better to set yourself into the mindset of it (I certainly don't know the specifics). But there doesn't seem to be any reason why something should be able to be larger underground than above ground

wet drift
tawny cipher
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Smiffe mentioned that the dungeons "floated" above the world at around 3000m. and someone else mentioned that there was a bug where the dungeons would collide with each other if they were too big.

wanton atlas
tawny cipher
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perfect

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i got the memory of a potato sometimes

wintry bobcat
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I guess in that case having some under and some over could help, but it would still need a system of choosing which to be over and which to be under which might be complicated. Since if you end up with two under or two over who are close together they could end up overlapping

wanton atlas
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all dungeons/caves are found in the dead center of a "chunk" so they won't collide if the end up to close to each other

tawny cipher
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i see

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but if the large caves where sent under the world map and only 2 or 3 of them existed, that could prevent the collition issue

wanton atlas
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the RNG would make it possible they end up to close, and then cause problems by basicly merging with each other

tawny cipher
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I see, I'm not sure what type of codding ya'll are using but is it possible to add parameters that tell the dungeons to spawn X amount of locations away from each other?

wanton atlas
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it is but it would make the amount of caves even less

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to the point of you running like a mad person trying to find "that one cave"

tawny cipher
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true kinda like the trader or hildir

wanton atlas
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pretty much yes

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there are 100's of swamp crypts in the game

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yet people can't find them

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imagine if there was 100

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or 50

tawny cipher
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but if they're large enough that could make finding one worth it

wanton atlas
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and making the world 10x size wouldn't help either 😄

wanton atlas
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because RNG would make it probably not worth it

unreal schooner
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There are caves in the game?

tawny cipher
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yes

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does the RNG generate all the dungeons?

tawny cipher
wintry bobcat
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I have a feeling we'll see a good deal more lighting in Ashlands (and probs deep north too). I def wanna see more of it, not sure how suited it is to early game tho

sterile frost
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Northern lights?

wintry bobcat
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Lightning 😔

sterile frost
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Ah I need some sleep 😴

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Would be nice to see nothern lights tho

wintry bobcat
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I like the splitting of block but dunno about toughness. Feels wrong to be incentivized to take damage. Especially when facing enemies that can one or two shot you

rugged lynx
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Lightning arrows, or the ability to do more lightning damage definitely needs to be looked at, imo.

wintry bobcat
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ye. I think ashlands is gonna be pretty elementally focused, prob including lightning

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Especially now that Magic is on the playing field after Mistlands. Magic leads to all the elemental stuff

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I hope ashlands has a good amount of ranged mobs. Mistlands I miss getting shot at

wanton atlas
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For random spawns.

wanton atlas
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@rugged lynx the player are a avreage warrior in valheim to prove themselves.
Why would a norse god lend his weapon to someone unworthy?

brisk turtle
wanton atlas
brisk turtle
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Lol sorry, it's a dumb joke based on an american childrens book called "green eggs and ham"

wanton atlas
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so those children jokes just pass over my head 😅

brisk turtle
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it's ok, I don't know about all of your cool kids books

unkempt jackal
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Is it possible for Haldor to smuggle guns from Earth? Imagine he sells submachine guns and ammo for lots of gold. He'll instantly become my favourite merchant!

granite geyser
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I'm sure Haldor is neither a time traveler nor originally from earth

wanton atlas
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just gonna say that right now 😄

sterile frost
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yet

near citrus
wanton atlas
brisk turtle
short wing
brisk turtle
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I refuse to believe that someone has suggested this same idea before squint

unkempt jackal
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I just want more things from 7d2d in Valheim: bikes, flying machines, and guns, lots of guns!

brisk turtle
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What's 7d2d?

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oh 7 days to die, sure

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does that game have lizards with neck ties?

unkempt jackal
brisk turtle
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hmm well it'd be cooler if they were lizards

violet osprey
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I’m sorry but what does ♻️ mean in suggestions??

tough reef
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it has been already suggested

violet osprey
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Oh okay ty

tough reef
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About the needle arrow recipe, it could also be ancient bark too. I just love farming wood and arrows dont feel like arrows if they dont have it.

karmic flax
eternal storm
rose swan
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I’d really like to see some sort of berserker mead that gives a damage boost at the cost of a defense debuff. I think that would be neat. And of course, it would have a 10 minutes commitment as per usual with the meads.

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#suggestions message I think mining with monsters already comes with disadvantages. Since you’re not mining, you’re not getting your mining skill up, which can hinder you. Also, I think it’s an interesting exploit that velvet players like to take advantage of, and that’s a good thing imo 🙂

karmic flax
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risk/reward too

violet osprey
tough reef
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Like its not that i want to take away farming with monsters but to instead make farming with super high skill and gear feel more rewarding

karmic flax
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dead raiser is super good lol

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you just need to combine it with the other staves

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if you run 3 eitr food you can summon 2 skeletons and give yourself and them a shield within seconds

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@olive yacht

rugged lynx
rose swan
tough reef
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yeah thats more what i had in mind

rose swan
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Of course, that’s pretty complex. Just spitballing ideas 🙂

short wing
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@olive yacht I frequently have 2 skeletons running around and if I wait a bit I can have 3, couple that with the staff of protection and you have some good meatshields.
They will get attacked first if they are the closest to the enemies.

rose swan
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Oooh what about higher woodcutting/mining meant a weight reduction on respective items? 👀 would that be going too far? Lol

wanton atlas
olive yacht
olive yacht
short wing
# olive yacht I still dont think so.

How high is your blood magic because it makes a decent difference in skeleton power and staff of protection shield.
It also lowers the eitr and blood cost.

tough reef
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although if increasing mining would make the ore deposits give more stuff then you would want to increase the skill first on something else before ever mining anything useful.

olive yacht
rugged lynx
olive yacht
karmic flax
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or max

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iirc

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either way i do this no problem with 3 eitr food

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yeah its 40% of current hp

short wing
olive yacht
# karmic flax sure you will, it takes a percentage of current HP

Let me make a scene. I see many seekers and now im gonna summon the skeletts. I need to go around and around to summon them without letting the seekers to kill me. Finally I escaped and summoned a** one single skelett**. Now i'm gonna summon another one but now the first one died to the seekers. Its just an infinite loop.

karmic flax
short wing
# olive yacht Let me make a scene. I see many seekers and now im gonna summon the skeletts. I ...

Now lets take that same scene but you noticed them before they noticed you.
You take a couple of steps back, summon your skeletons, throw on the protection shield on them and yourself.
Now you aggro the seekers and watch the magic happen.

If you happen upon mobs and they get the drop on you then the dead raiser isn't really the tool to use, go for the staff of embers then.

The dead raiser is good if you get to set the battlefield, either by jumping on rocks / trees so you are above the mobs and can prepare your skeletons, summon all three up there with you, throw on the shield and push the skeletons down.

karmic flax
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yeah, different weapons for different situations

olive yacht
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And fuling villages are really easy to spot. So i summon my max skeletts and throw the shield. But the village just absolutely destroys the skeletts.

short wing
livid crystal
karmic flax
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yeah the dead raiser is used to tank damage for me while i throw fireballs or ice at them

livid crystal
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i dont use magic at all bc i play with my friends and i just defend the mage so idk how it is

livid crystal
# olive yacht what?

when you upgrade dead raiser to lvl 3 it would have 20% chance to spawn that green skeleton

rose swan
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Rancid remains is a special poisonous skeleton

olive yacht
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but anyways, i have to say that the dead raiser is super cool.

granite geyser
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Aren't those skeletons on par with fighting seekers? Summoning multiple per level would be broken

olive yacht
livid crystal
short wing
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You can cheese a bit and turn friendly fire on, destroy the none rancid ones and resummon till you have three rancids.
I think, haven't tried it.

olive yacht
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Okay let's just end this "fight" because we will just go back and forth. Dead raiser is super cool but I still think that the raiser is bad.

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I will now try to use the raiser way more and I will come back someday to say what i think of it.

brisk hollow
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Dead raiser is only bad if you aren't portalling where you want to go, using the butcher knife to harvest skelets until you get the three you want, and then ensuring that they remain bubbled. They do insane damage if you can micro them into the forms you want for the content you intend on doing.

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I find Dead Raiser to be the best tame for crypts, caves, mines, etc. If you have the patience for it...

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It also expands your eitr damage types from Blunt+Fire/Frost to include Slash and Pierce from the Skelebros.

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@median fossil I recommend looking for solutions to fall damage in the content ahead of you.

median fossil
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Yeah I've bumped into some, let's say, spoilers, mentioning the cape or something. So far I'm in the mountains and there's not much to counter that yet. The fall damage isn't too much of an actual problem to me, but it just feels weird to keep taking damage for jumping alone. Unless it's a super flat surface, chances are damage will be taken. It shouldn't be like this. Even running & jumping around the forest is apparently risky lol.

pure patio
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Yeah, I have always thought that our fall damage distance should (slightly) scale with our jumping skill. It is kinda silly that there's a point at which we can jump high enough to hurt ourselves on flat ground.

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@open dagger There's a method to the crop madness... you can't use a scythe with real carrots, turnips or onions, you need to pull them out of the ground. Barley and flax grow above ground, though.

wintry bobcat
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Honestly I think dead raiser will go hard in ashlands. Seems like better terrain for them and with okay ||blood magic skill || they should hit pretty hard especially if you have 3 of them (haven't played late game since hildrs, but I'm excited to try lvl 3 dead raiser). Basically another players worth of damage at high level

open dagger
wintry bobcat
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Throwing ||fireballs || at a field of corn and having it harvest instead of incinerate is a bit surreal for sure 🤭

open dagger
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could bake the barley into bread at an instant lol

pure patio
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I dunno. I personally like it, I like the variety in how even sometimes similar tasks are accomplished. I might accede that player damage shouldn't hurt those crops, only enemy damage, but that's about all I could see as beneficial.

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I like how the Mistlands crops are basically invulnerable, and I'd bet it's because of Gjall 😉

wintry bobcat
pure patio
pure patio
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@tranquil jay it would be cool if we could build a nest with flax or barley or something and chickens would preferentially lay in an empty nest if they could access it. Maybe not allow nests to be constructed too close to one another like they do with the work station upgrade radiuses and such so we can't just make a factory farm.

wintry bobcat
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@spiral fog There's intentionally gaps in weapon progression through biomes so you can't just stick to one weapon through the whole game and to balance things I believe

sly reef
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#suggestions message i think only mosquito would be too easy, cuz of root armor, it would be like more farming then defending your base

open dagger
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hmm right they should add deathsquito to the seeker and gjall raids that would be better

unreal schooner
pure patio
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I mean... gjall already spawn ticks, which are basically walking skeeters that do more damage

rose swan
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#suggestions message I think it would be really neat if we could make some sort variant of stone/brick out of stones combined with bones fragments. If I’m not mistaken, I believe there are example in history where bones dust was used in construction.

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Maybe some sort of fine stone bricks, with less of an edge than the current stone structures.

pure patio
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Bone tower shields hang nicely on the walls...

sterile frost
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I use them to decorate my walls

unreal sandal
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didnt vikings used to have shields on their boats?

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what if we can add shields to our boat to make it more tanky?

karmic flax
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@sterile frost the list is actually alphabetical, according to their ID

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So chest and leg pieces are near the top, while headpieces are further down, because like bronze for example:

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ArmorBronzeChest
ArmorBronzeLegs
HelmetBronze

wintry bobcat
unreal sandal
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yea i just checked xD

karmic flax
unreal sandal
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atleast my beam suggestions is holding up pretty well

karmic flax
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It builds support i guess

unreal sandal
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lmao nice one

rose swan
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#suggestions message must have missed that one, thanks for pointing it out! Gave my ‘support’ 😁

sterile frost
shell tartan
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Makes sense that they're listed by their IDs internally, but player side, don't feel too good.

rose swan
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Maybe I’m in the minority here, but I actually like that turnips are inedible. I feel like it kinda makes carrots still viable and unique in that they are crops that can be eaten, so it still feels worth it to me to farm carrots even after I have access to turnips.

karmic flax
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onions can be eaten too though

rose swan
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Ahh I did not realize that! Yeah, it would be absurd to request that onions should become inedible haha but I could never imagine eating a raw onion 😅

shell tartan
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Why not? It's crunchy and spicy

sterile frost
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Plus it keeps people at a distance

silent echo
# rose swan https://discord.com/channels/391142601740517377/1202312684364910612/120743348196...

Cobblebone... in seriousness, I have also been longing for some way to put bone fragments to use. Skeletons are so plentiful, having so many fragments and nothing at all to do with them just makes me a bit mournful. I think pre-server-nuking there were some suggestions for vanity armor pieces or more extensive decor using bones. I'd be happy for anything, tbh, but decor or combining bone usage with the idea of a different style of building piece like the wattle and daub thing would be great.

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Also, I've heard of people crunching raw onion, but it always seems to be one of those disconnected things where there isn't a shared culture or trait that I can pinpoint, it's just random people who think it's completely normal surrounded by other people who are horrified by the very thought. Very odd phenomenon

desert otter
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I think they should rename Very Hard to Try Not to Die difficulty. It's simply ridiculous #suggestions message

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This mode is perfect for people who enjoy fighting from a distance

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or exploiting the dodge rolling mechanic

silent echo
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It would be interesting if they scaled parrying up and only parrying for that difficulty. Then using shields would be high risk/high reward and be a rewarding skill-based tool. But I think in server v1.0 it was indicated that stuff like tweaking difficulties is at the very bottom of the priority list as long as they're still developing biomes.

desert otter
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I think they completely overlooked this, they never really tried playing through on very hard mode themselves, they just casually doubled the damage

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It's very unbalanced

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For now I'll stick to playing on hard difficulty, it's still manageable. I don't want to rely solely on dodge rolls or worse, tower shield

silent echo
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Yeah, it was a strict numeric difficulty jump, so they didn't have to put substantial devtime into it. It's been available as an option long enough that the parry and block issues have been observed and discussed more than once by players. Balancing it fully doesn't seem a high priority, probably because they would have to balance every new biome going forward as well. It's just easier for them to wait until main content is done and then do it all at once, if they decide to.

rose swan
# silent echo Cobblebone... in seriousness, I have also been longing for some way to put bone ...

100%, I think cobblestone or something similar would be a good start, just because you naturally come across hundreds of bones in a regular playthrough. With that being said, I wouldn’t be opposed to some other options people have suggested; fertilizer, broth, clothing/armor, pottery, there’s plenty of options. Maybe even offer bones at some sort of altar in your own home for some sort of buff. The list goes on for sure. I’m optimistic we’ll see more uses for bones in the future, and I’m sure Irongate will deliver something solid.

silent echo
desert otter
wintry bobcat
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You mean just timing you dodge rolls well or something else?

silent echo
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You polish after a carving is done, or you will just create more work for yourself after you make the next cut.

rose swan
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Respectfully, I’d rather the game be fleshed out in its entirety before getting into the depth of a specific game mode that is a self-imposed challenge. I’d say it’s unbalanced for a reason, yeah? Like sure, some tweaking could be done, but the whole point of the harder difficulty is for some added challenge. Not trying to be rude, just trying to give some perspective.

desert otter
desert otter
brisk turtle
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The game options sliders are not intended to be supported as a core part of gameplay, they are more like tweaks you can play with if you want to try something different.

It's not a bad idea to look into "very hard mode" more in depth, but it's something that I don't expect them to do maybe ever, or at least not before 1.0.

Fun suggestion though!

silent echo
wintry bobcat
brisk turtle
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I think maybe some folks assume the world options are like standard difficulty sliders, where even the high difficulty modes are intended core versions of the game, but Valheim just has the one core mode, and the world options are very basic tweaks that are afforded to players more for flexibility because they're easy to implement, vs. core components of the intended gameplay

silent echo
desert otter
wintry bobcat
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I do still find the bucklers and round shields pretty useful (playing very hard permadeath rn) but I agree blocking could use a little boost. Maybe giving +30% block power as part of the difficulty. It's totally manageable if you grind up block skill but who wants to do that.

Still currently it works fine for me for regular and 1 star enemies, just can't do it on 2 star enemies or practically any brutes (troll, golem, etc.) of my current biome. Also this is all with maxing out the shields

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Also aren't tower shields gonna be way worse at blocking than other shields are at parrying??? The success of your block/parry will depend on how much stagger is taken which depends on health and damage (which depends on block armor). A towershield generally has less block armor than another shield does on a successful parry

brisk turtle
silent echo
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It's such a shame that old discussions on the topic were lost when the server was hacked. I recall seeing at least a couple very in-depth discussions between players about thr current difficulty modes and how to navigate them to maximize fun and challenge.

desert otter
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I've already pointed out having level 100 block skills doesn't matter. I have tested it against trolls, elites, fulings, wolves. Maxed out set and 100 skill

brisk turtle
brisk turtle
wintry bobcat
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Just because it isn't core gameplay doesn't mean it can't get a bit balance. Just important that we don't implement anything to balance very hard that will affect balance of other modes. So any change imo should for sure be very hard specific. Like again, adding a +30% block power for very hard mode

desert otter
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Did any devs mention difficulty level not being part of core gameplay in the past? That's ridiculous

silent echo
desert otter
brisk turtle
silent echo
# desert otter I think you mean it's not part of top priorities

It's mostly semantics. When it's been discussed in the past, the expressed sentiment from dev team members was basically that the default difficulty and settings was considered the highest priority to complete, and particularly adding new content over performing QoL adjustments. QoL adjustments would get their own spotlight right before v1.0, to keep the team from having to retread territory as they add new things.

brisk turtle
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I don't think it's "ridiculous" but I can understand why you might be more familiar with games that have all difficulty modes fully supported

wintry bobcat
# desert otter Did any devs mention difficulty level not being part of core gameplay in the pas...

I believe the settings themselves say it but devs mentioned it too leading up to hildrs that Normal is really the intended valheim experience. They've been pretty open about loving to give players options with other settings, but we shouldn't expect Very hard, no map, 0.5 resources, 3x resources, teleporting metals, etc. etc. to be fully balanced or make sense with the rest of the game as it is not what the game was built around

silent echo
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While the difficulty slider is acknowledged as part of the base game, it isn't the same as the primary experience, which they want to polish first.

desert otter
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If that's true it's disappointing. My friends and I for example always pick the highest level difficulty available, in any game. But when it's unbalanced it really sucks

silent echo
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Unfortunately, not every game can suit every player. I do understand the disappointment, even if I also understand the devs' chosen priorities. They do have limited funds, time, and passion.

wintry bobcat
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I got really discouraged from Very Hard when I started it, mainly because of difficulty parrying. I've since been playing some really tryhard Hard mode tho which felt pretty balanced, and then went back to Very Hard and I'm loving very hard now. Just a bit better block would be nice

silent echo
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It may serve you to peruse mods for more detailed difficulty options. The mod community for Valheim is very passionate and robust, despite lacking official support at this time.

brisk turtle
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Again, though, not to say your suggestion is bad or anything! Just forwarding info from previous dev feedback on other suggestions

desert otter
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no worries, I get everyone's perspectives. If the devs are not interested in balancing right now, fine, tho i loathe it. I just had to bring it up cause I really can't stand battling from a distance or constantly rolling, or relying on the tower shield

rose swan
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I’m sure being a Dark Souls player, being rewarded for a successful parry is nice. I can understand the frustration where parrying is not a matter of risk/reward, but is essentially not an option. I don’t have personal experience with higher difficulties in Valheim, but I hope someday those game modes are touched on for the players like yourself who enjoy that extra challenge.

brisk turtle
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it will be interesting to see what direction things go in after full release! I'm sure they will want to move on to other things, but I'm sure they won't abandon valheim entirely, at least not right away

wanton edge
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I would say, its not that devs aren't interested in balancing - they do care about the intended gameplay being balanced. Its just the world modifiers are "extras" and not the intended way to play valheim. Think of them as "if you want to screw around with parameters go ahead, but we make no guarantees about how fun it will be", not a difficulty setting as you might be used to seeing in other games

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however I do wish at some point they look at fine tuning some of the modifiers, as I think they do add a lot to the game

brisk turtle
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Yep I think we're all on the same pagewolf_heart

fleet lintel
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Kind of an interesting problem in that people want to be able to utilize a skill based tool, parrying, to make the game easier on a difficulty setting which intended to be more difficult.

Which on the surface is fine. There are plenty of ways to maintain a variable of player skill while still making a game more difficult.

But principally the only way to get 100 in a skill in valheim is practically never die. And if you have 100 block, and presumably aren’t dying much, is the game appreciably difficult for you? More ways to utilize skill to not die when you’re already not dying seems little counterintuitive.

At a certain limit it seems hard to make a game like valheim more difficult, which to me translates directly into “more difficult to not die” without just removing tools from the toolbox entirely.

They can’t buff parrying in very difficult too much before it’s starts to encroach on the difficulty of just hard. Or do they also need to buff parrying in hard but not as much? Could go down into a bit of a difficult balancing rabbit hole.

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I’d also venture to say that in a survival game combat difficulty is more of a mechanic to drive the need for crafting progression of gear, tools, and food. It certainly has a central role in the game but it isn’t what I personally think of as the focus of the game. So while there is certainly room to make any aspect of a game, combat or otherwise more engaging and rewarding, I wonder how much focus it would require to balance the harder difficulty settings in a satisfying and consistent way.

ruby girder
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#suggestions message
@rose swan
honestly I was gonna suggest an apple tree for ashlands or something lmao I haven't seen exactly how ashlands looks but something like "fire apple" tree or something sounded nice

granite geyser
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@lusty hatch characters from other worlds being used is a decision, it will not be changed

lusty hatch
ruby girder
granite geyser
granite geyser
wanton atlas
# lusty hatch That's for the devs to decide.. thank you.

Hi. Developer here.
We aren't going to lock out characters from joining servers.
And we cannot prevent users with mods to join a server either. (because it's a loosing battle right from the start since modders are 10000's of people versus 14 developers) we can never ever win such a battle.

The game was made with the intention to play with your friends and family

near citrus
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creation of suggestion for the ocean:
Note that snake meat allows you to make a very good food recipe with ingredients from the first biome. This is because the exit to the ocean can occur from the first day of play.
In that sense, I understand that if at some point dungeons existed in the ocean (different dungeons) they could be of different levels:
1- for example a whirlpool (chunk) you go by boat and find it (press e to enter)
2- mini islands where a Dungeon is located, you can enter using the crypt keys. (different with enemies whose level is from the second or third biome and 4 and 5) I mean that they have damage similar to those of those biomes.
3- ghost ship (only 1 on the map) powerful enemies at the same level as the Ashlands enemies. (with an internal chunk that is the interior of the ship)
The player will explore the ocean and will be able to enter the dungeons that he has found as he progresses in the game. located in different spaces on the map.

desert otter
unkempt raven
#

I expect difficulty levels will be looked at properly when the game is nearing completion. I think it makes a lot more sense to do that as one of the last things of the development process rather than as early as now with lots of stuff left to add to the game.

desert otter
#

I get it...given the small team and all. But I'll say finding a balance between adding new content and improving existing mechanics would be appreciated by us players who actually dive into the game

unkempt raven
#

The only relevant thing to consider for allocating dev time during development is "what is the most sensible way of allocating dev time to end up with the best result when we release the game?"
We're not playing a released game that gets extra stuff, we're playing an unfinished game while it is being developed.

fleet lintel
# desert otter You're way off base here The main issue is that parrying becomes useless on "Ver...

Yeah, I get it, you can’t parry on very hard. The lack of the ability to parry certainly makes the game more difficult, and is a direct consequence of the damage multiplier. Which is the primary variable they use to make the game more difficult. But being able to party successfully without a doubt makes combat more manageable and therefore easier.

I may not be directly addressing your concerns, so much as musing about the complications of trying to make parrying viable on “very hard”

granite geyser
short wing
desert otter
#

I want to be able to parry, even if it means sacrificing more than half of my hp, I really want to parry. Otherwise what's the point of having a round or buckler shield? Also if I were to bring up this view of yours in any other major game that balancing difficulty should be the last consideration and only adding new content should be focused on, they'd deem it nonsensical. But then again let's not compare Valheim to other major games given that those games typically have large teams.
That's all from me, and thanks for the discussion. I truly appreciate everyone's input.

unkempt raven
#

I'd have the same view on any major game that was still unreleased and under development. 🤷‍♂️

rose swan
ruby girder
#

Definitely could be nice, maybe an eitr food due to the "magical" nature

visual goblet
#

@lusty hatch You suggestions make total sense and are very needed, it would be great for us, players.
It’s such a shame that the devs response is “game meant for friends” aka laziness/lack of knowledge. It’s hard to code such features, although they are in mods for years now.

sterile frost
unkempt raven
#

It's in early access.

#

That's not the same as being released as a finished game, but as a specifically not yet finished game that is still being developed.

visual goblet
#

Without ServerCharacters and AntiCheat, this game would have an even smaller playerbase. I know a lot of people, myself included, that refuses to play without them. My friends no longer play this game, and according to IG, it’s meant to be played with friends, shame.
But we are lucky enough for multiplayer not being splitscreen. That is a certified sure way to stop cheating!

sterile frost
#

ah

granite geyser
short wing
visual goblet
granite geyser
#

So players and fans are not the same thing? That implies players play the game but actively hate it. That doesn't make sense.

If you play the game, you like it, making you a fan of the game/company, I don't understand the difference there.

Either way, the players are responsible for the people they bring to their games, not anyone else's. They shouldn't take that as their responsibility when it isn't. If you don't want griefers, don't play with strangers. Simple

wanton atlas
#

🤔

#

the same old debate I see

visual goblet
wanton atlas
#
  1. modders can go around any kind of "server protection" in mear seconds.
  2. trusting someone is the best safety.
  3. if we added server-character-locking. There would be equal number or higher number of players asking the the oposite..
#

just to name a few things

visual goblet
wanton atlas
#

and server-sided characters have the other problem "if the host leaves. then what"
all those hours, your character you worked so long on. is now gone.
you can't help a friend in need with a boss, a self-made quest or anything

wanton atlas
#

if you choose to give your password away. that's on you

visual goblet
wanton atlas
#

how do the game know which is which?

#

why shouldn't a player be allowed to visit other worlds?

visual goblet
wanton atlas
#

"no sorry friend. I can't visit your server and help you since my character is locked"

wanton atlas
#

a world is a world

#

seems you don't like flexibility

#

since I can take a world I play by myself.
upload it to a hosting site.
have friends play with me on it.

#

or the oposite.
a group of friends stop playing.
so you download the world from the hosting site and continue to play on it by yourself.

granite geyser
#

Wouldn't the gaming community be a place worth living in if people accepted that the people that make games just want to make the game they want and, most importantly, the players are not above them just bc they bought the game. Accept it and move on, your solution is to use mods, and if you use them, why keep complaining about it? You already solved your problem

visual goblet
# wanton atlas seems you don't like flexibility

So a optional configuration was suggested and refused but I'm the one that doesn't like flexibility? I'm literally suggesting more flexibility.

Your scenario makes no sense "no sorry friend. I can't visit your server and help you since my character is locked". What? The server owner would obviously be the one that controls if the characters on their server need to be unique or not. If they ask for help, they wouldn't have that feature on.

wanton atlas
#

now that is asking alot

#

like a way to "lock characters to a server" while also being able to let them be free to visit other worlds
by some kind of switch?

#

a players character is a file stored on your harddrive or steam cloud service

#

a "server locked character" is stored only on a dedicated servers harddrive

#

so being able to use a setting or a switch somehow, to allow for block or allow certain character files to transfered, sometimes. on or off?

eternal wyvern
#

What about a way to see if a character has entered other worlds? This way an owner can prevent them from playing if they want.

wanton atlas
#

that's like a big task for any programmer than it would benefit almost no one

visual goblet
#

Yo Smiffe, I really think you should give ServerCharacters 2 minutes of your time, you would be amazed by what it does based on your questions 🤣

wanton atlas
#

but remember.
mods can do anything depending on what the programmer wants it to do

#

if you want a mod to delete world-history. someone can do that

#

if you want a mod that specificly goes around a server-sided mod. you can do that

eternal wyvern
wanton atlas
#

well

#

trust your friends

#

if the game was made from the ground up as a co-op game or multiplayer game.
there might been some scary nGuard or something to prevent cheating tools to run

#

but I think like 99% of our players actually like to be able to run mods without cracking stuff or having to do some wierd woodoo on there computers

visual goblet
wanton atlas
#

google nGuard and controversy :/

eternal wyvern
# wanton atlas trust your friends

That's fair haha. I was just offering another way it could be implemented without impeding on people's ability to visit any world, to give the power in the hand of the owner. All in all, it's not something I believe the game needs.

wanton atlas
#

helldrivers 2 use it and alot of people don't like it at all

wanton atlas
karmic flax
#

yeah, i dont think adding custom content into the basic game is a good idea, definitely not from a popularity contest

granite geyser
#

@near quartz the 10th world is Valheim.

near quartz
#

@granite geyser i understand that. '''The 10th Realm – Realm of Secrets:
Throughout Valheim, '''

#

but thats just ideas within more to the actual realms themselves, allowing players to explore the different realms with new quests and or motive to the realms

granite geyser
#

You're picturing the "10th world" as if it was another world, but it isn't. The 10th world is Valheim itself

near quartz
#

but thats exactly why i said throughout valheim.

brisk hollow
#

reading comprehension doesn't exist anymore. spell it out explicitly like a lawyer or get downvoted.

granite geyser
#

"Unveil hidden portals to the enigmatic 10th realm"

So basically, throughout valheim you encounter runes that will let you discover hidden portals that lead to... Valheim again, which is the fictional 10th world as stated in the game's lore.

Unless there are two 10th worlds in the same universe, which surprisingly sounds even weirder

rose swan
#

Are you suggesting more worlds that would be new maps basically? Or essentially something like mega dungeons?

near quartz
#

well i was basically speaking from a 3rd person, because if there is more than 1 realm, who knows if im from realm of humans and or realm of elves. im just giving a 3rd person aspect talking about valheim the 10 realm

#

new realms to alternate worlds, but these worlds are hidden within runestones, or hidden by a portal in secret areas across valheim. for example, only way to open a poral to the city of aesir aka the golden city, is by sacraficing gold, rubys, etc to open that certain portal and being able to actually adventure outside of the 10th realm

#

not as just a new biome, but a whole new world in general, not as big, but big enough to get the idea across/

granite geyser
#

You're very extremely overestimating the capabilities of both the dev team and the game itself...

Also, the realm of the aesir is literally the end goal, finishing the task the character was given is what will make them ascend to Valhalla, which is meant to be the end of the game

rose swan
#

Ok, I think I understand, so you’re suggesting different dimensions kind of? Like the nether in Minecraft for example?

brisk hollow
#

I like how light-weight Valheim is to run a dedicated server. Please don't bloat it.

granite geyser
#

Adding content for the sake of content is never a good thing.

Intensely stares at Ark

rose swan
#

Right, I think adding 1 dimension would be a massive undertaking. 10 would be very overwhelming in my opinion.

unkempt raven
#

The 9 biomes we have is all that's gonna be in the game unless they suddenly get a change of heart which i find highly unlikely.

brisk hollow
#

Unless they're all just different spawning modifiers for whole entire other servers?

full prairie
#

10 dimensions is basically decdupling(?) the size and scope of the game

#

or maybe because we have 9 biomes already its slightly more than doubling? oh well

brisk hollow
#

I like the idea of Deep North being the last biome and then a bunch of releases for more stuff to decorate houses with using existing content.

near quartz
#

but after that. game just ends? whenever the game has the potential to surpass that?

unkempt raven
#

9 bosses then the game is finished - that is the plan.

full prairie
#

I think it's kinda like Minecraft where the End isn't "the end"

near quartz
#

but there itsnt going to be 9 bosses.

unkempt raven
#

There isn't?

near quartz
#

theres not even a boss for ashlands. its more of seige play.

unkempt raven
#

Oh, I haven't played Ashlands yet so I didn't know that.

granite geyser
#

What

near quartz
#

seige the fortress.

full prairie
#

Games can only give you limited objectives, after that it's up to you to determine how you play going forward

granite geyser
brisk turtle
#

There will presumably be a boss for ashlands and deepnorth, if they follow the same pattern as existing biomes, but we don't know of course

near quartz
#

i would watch the walk and talk on youtube. because theyve said theirself. its just going to be a seige based play.

granite geyser
#

That's not what they said at all

full prairie
#

The dimension idea isn't inherently bad but I think it kinda misses the scope of vanilla Valheim, I think that'd fit better as something modders can add and really devote a lot of time and effort to

brisk turtle
#

I don't think they said that the fortress stuff is going to replace bosses? I think it's more like fortresses are ashland biome's version of sunken crypts or infested mines

near quartz
#

which is going to be a fortress. i know there will be multiple mini boss. but i doubt any new bosses will be added/

brisk hollow
#

I wouldn't mind a bunch of minibosses in castles that spawn raids after you wipe them.

near quartz
#

we shall see. if thats the case. then the spawn point would have to be updated as well, which means start from scratch once again.

#

not everyone wants to start a new world when something new is added

granite geyser
#

It doesn't. Creating a new world is never necessary

unkempt raven
#

The area around the boss stones at spawn is protected from building precisely so that more boss stones can be added. Nine bosses has been the plan all along.

pure patio
unkempt raven
#

There was no need to start over with Mistlands, and nothing has indicated that Ashlands/Deep North/whetever the 0th boss will be will be any different.

brisk turtle
unkempt raven
pure patio
near quartz
brisk hollow
#

@wet drift what should the reaction emoji be? Personally I think it should be the new person discord icon.

unkempt raven
#

The moder altar was due to issues with world generation iirc (the game couldn't find viable spots to place the moder altar).

near quartz
#

especially not 1 realm. but multiple. without breaking the game. many of the realms i listed could be added to the same world as we are on right now. and not cause any lag.

unkempt raven
pure patio
near quartz
#

well its along the lines of what they are building. so i dont see why they wouldnt. but hey. just throwing the idea out there.

brisk turtle
# near quartz which is understandable, but i will say if minecraft can do a different realm. i...

Valheim and minecraft are very different games, though 🙂 The devs have stated many times that their goal with valheim is to make a very focused package. I think in some ways it's better to compare valheim to like an old-school sidescrolling game. Each biome is like one of those old-school game's levels. Once you beat the final boss, that's it. The devs don't want Valheim to be a game that people play on the same save forever

#

So adding other realms and stuff like that is definitely possible, and maybe some people would like it, but that isn't what the devs want to do with their game as far as they have said

near quartz
#

at the end of the day. its still a survival game. with huge potential.

full prairie
#

Or if you do play on the same save for close to forever its because you made some external goal like building a village on every major land mass or something

unkempt raven
#

It's supposed to be a game you play through and finish as far as game play is concerned. Replayability is due to various ways you can play and because it's fun and also building.

pure patio
#

I think that kind of thing is more suited to mods. Valheim is already the "10th realm" as far as Norse mythology goes, there's no lore reason to make yet another world.

granite geyser
brisk turtle
#

I think there will be other games descended from valheim that will probably do what you're looking for more, like light no fire looks promising in that regard

full prairie
unkempt raven
#

I for one welcome a game that won't throw endless content at me so I always have a lot of catching up to do. :>

near quartz
#

assets are assets my dude. mods and downloadable content will always be in video games.

pure patio
#

Who knows, IronGate may take the engine and a lot of the work and make it into a completely new game with similar mechanics but completely different 😉 But they have pretty clearly stated the scope they're intending for this game, and stuck with it.

granite geyser
near quartz
#

nothing is impossible. just have to be dedicated to right it out.

pure patio
full prairie
#

There is the problem also of many games trying to do too much and not doing any of it well, where as I think Pegsters comment about it being limited in scope means they can focus on making their core idea of the game as good as it possibly can be

full prairie
#

someone mentioned ARK as being a game like that, and I'd agree

brisk turtle
karmic flax
unkempt raven
#

Well yes and no, it was also a different concept unless I remember wrong.

#

Similar but not quite the same.

full prairie
karmic flax
granite geyser
#

Anyway, to conclude this: Finishing a game in just a few years >>>>>>>>>>>>>>>>> developing it for eternity

brisk turtle
#

Fejd looks neat

unkempt raven
#

Tolroko was abandoned becuase it got too big for one dev iirc, perhaps they'll pick that up after Valheim. :p

#

(I'm not expecting it).

full prairie
karmic flax
#

you can see assets from tolroko in valheim, like the statue in the swamps

unkempt raven
#

Yeah, and stuff that's in the files (but not in the world) like the flyer.

karmic flax
#

yeah

brisk turtle
#

speeder bikes in valheim 1.0? 👀

granite geyser
# full prairie They call that development hell, DayZ is one such game and its still trash

Depends, not all games are developed for a long time while still seem unfinished.

Like Terraria. Terraria should've ended after implementing workshop support but they're still going. I want them to work on the sequel so badly...

I'd hate to see the same thing with valheim. Finish the game and move on to other projects pls, there will always be so much you can do with the game's limitations and you can apply what you learned on future projects to make them a worthy successor

pure patio
full prairie
rose swan
rose swan
#

#suggestions message technically there are already barrels and crates in the game that you can use decoratively, but I agree that there could be a more reasonable way of placing them.

unkempt raven
#

Getting a black forest barrel is... an adventure.

late vortex
#

whoever disliked my side flip comment run the 1s w me

silent echo
silent echo
# late vortex whoever disliked my side flip comment run the 1s w me

I have no idea what the 1s is. Also, my primary qualms with a side flip in valheim are that we already can roll to the side, so I'm unclear what input could be used for a side flip; I don't want to lose the side roll. The other part is just that our vikings generally aren't that nimble, at least not the way like, Link is, so doing acrobatics feels mildly out of place.

late vortex
#

bruh what

silent echo
#

You're gonna have to elaborate on your confusion. Did I misunderstand your suggestion?

late vortex
#

i asked for a front flip back flip and now a side flip

#

that would go crazy imagine that shit

silent echo
#

Okay. I don't like the idea for the reasons I said. While it could be fun in a silly kind of way, it doesn't seem to suit Valheim in my eyes, so I'm just not big on it.

late vortex
#

you beat a boss an pop a lil backflip

#

how would that harm the game tho you don’t gotta use it but i will

silent echo
#

I didn't say it would? I just don't like the idea much or particularly want it in the game.

late vortex
#

nah you hatin so hard rn

unreal schooner
late vortex
#

nah see he knows bruh

silent echo
#

Also, aside, but when did titles like "Puncher of _" and "Representative of _" become a naming convention in the server? I know Subject has a storied history of punching birds but I missed when it got picked up by others lmao

late vortex
#

tera you buggin me askin so many questions

silent echo
#

You know what. I cannot be bothered to fight the formatting further on that. And lmao

unreal schooner
late vortex
#

i’m a flip representative

#

real shit

unreal schooner
#

Just flipper is ok

void warren
coral cradle
#

#suggestions message I was fighting the queen and wondering why I was taking so much poison damage before I realized I was drinking stamina meads instead of poison

unreal schooner
#

Just curious, why couldn't you put those (in advance) in different corners of your inventory, so you know for sure where's which?

eternal storm
#

There's any consensus about the Elder power being underwhelming and how to fix it? Asking because search doesn't give anything. There's two issues: it's not as useful as the other ones, and it's not thematically appropriate. It's the only power with no use in life or death situations, and it's not even that useful at clearing a forest considering the bonus is comparable to getting a better axe, and the duration is not enough for a task like that. Thematically, all powers seem to give you something from the boos you killed: faster like Eikthyr, impervious to melee attacks like Bonemass, and so on. But what has the Elder to do with woodcutting? It's a humanoid tree that makes things grow, shouldn't the power being more inspired by that?

coral cradle
wanton atlas
brisk turtle
#

I like the elder power, personally 🤷

rose swan
#

I think it would be neat if the elder power also increased the drop rate of seeds, but I think it’s a pretty convenient power, essentially if you’re into base building. Even then, you can get tons of wood for charcoal. Having a strong axe + elder skill will just melt trees lol.

ruby girder
#

Personally, I would keep it's damage part, but also reduce stamina usage while farming. Together the buffs should give enough use cases imo

bitter lodge
#

I barely use Elder power, I generally have Eikthyr's on by default, or sometimes Bonemass

wet drift
#

The problem with starred deathsquitos isn't just that deathsquitos are annoying.
They are designed to die in one hit unless you go to plains too early. If you can't one hit them, you can't really land a melee hit withouth also taking one, so you're either forced into range, or you loose. Because you can't trade hits 1:1 with a starred deathsquito.

#

I don't think you're meant to just keep elder. Pick it use it change it.

bitter lodge
#

I still don't use it even when I go out with the intention of gathering wood, unless I'm close to the stones and changing doesn't take too long.

wet drift
#

Make stones portal

granite geyser
sterile frost
#

@sly birch theres a problem with your suggestion, with recycling made items, you can transport them thru portals. Since the game doesn't allow carrying metals thru portals, you can just make metal armour/tools and deconstruct it. Even tho you only receive half it still goes against the game's intended mechanics

sly birch
#

ohhhh true hhhmmmsssttt

sterile frost
#

Unless you're using the world modifier to let metals through the portal then it could work. But seems kinda pointless to implement a feature just for one specific modifier, or maybe not?

sly birch
#

well the suggestion was coming from me going autopilot and not realising i was in crafting tab not upgrading so maybe if there was a separate upgrade station? that allows you to upgrade forge and crafting table items

#

but that's just extra coding and mechanics for no reason

#

i'll just pay more attention next time ahaha

brisk turtle
#

the obliterator was the dev's answer to recycling items 🙂 I don't expect them to revisit it haha

brisk turtle
bitter lodge
#

I always have one, but I'm saying even then I don't bother with it as I honestly just CBF 🤭

rose swan
#

The elder comes in clutch when you’re tired of running out of wood so you decide to collect thousands lol. My stately is to use elder power to chop down trees, and I’ll place the 50 stacks just anywhere really. Once the power runs out, I work on bringing all the wood back while it recharges. Of course, it’s not perfect, and yeah you end up chopping wood sometimes while you’re waiting on the last few minutes of the recharge, but it’s pretty efficient.

ruby girder
#

laughs in 50k wood

sterile frost
#

Is it just me who plants trees on hills and cuts them from top to bottom? they just fall over breaking themselves

unkempt raven
#

A treeavalanche? Not only you, no. ;p

rose swan
#

Isn’t that an actual thing that loggers do? Learned that from a show called ‘Big Timber’ lol

full prairie
serene igloo
#

@open dagger you have an obsession with deathsquitos :D

open dagger
#

they are cool

#

and very original and never cause any problems whatsoever

eternal storm
# rose swan The elder comes in clutch when you’re tired of running out of wood so you decide...

I don't see how getting more wood, one of the most easily renewable material there is, can compare to having the option to run away from enemies that could kill you with one shot, surviving such shot, or even not getting screwed by bad wind in a hot sailing situation. Since you can't have more than 1 power at the time, I'd rather have a life-saving one that one that, at most, is just mere convenience for having an ultra-basic commodity, and I wonder how many players ignore that power after having used it once (like I did).

brisk turtle
#

If I'm being honest I don't think the subject warrants as much scrutiny as you're giving it

rose swan
# eternal storm I don't see how getting more wood, one of the most easily renewable material the...

I see where you’re coming from. So it’s more of a situational thing. Moders power does you no good when you’re in a dungeon, right? Eikthyrs power is admittedly one of the best and most used, but it’s not useful when sailing, yeah? So essentially what I’m getting at, is that there are different powers that are complimentary to different situations. I’ll agree that some powers are more useful than others, but I think every power has its time and place.

visual goblet
#

Elder power could be both for wood cutting and mining bonus, since copper/first metal is introduced in Black forest. Perhaps mining bonus comes from future bosses but imo that wouldn’t make sense because it’s the end game

unreal schooner
#

To get it after Elder is killed is also kinda late at least for copper mining

granite geyser
#

Queen already gives mining power

desert otter
#

There must be some new metal to mine in the Ashlands. They wouldn't introduce mining power this late in the game.

#

Its just a guess

open dagger
desert otter
#

Indeed, the flametal. They could remove it like they got rid of the cobwebs from the Ashlands. I wouldn't bother mining those yet

open dagger
serene igloo
open dagger
#

them maybe make them live in the hildir dungeon as well?

#

idk

silent echo
# open dagger them maybe make them live in the hildir dungeon as well?

problem there is that deathsquitos are built for wide-open spaces, to fly away and then charge you in a straight line. currently, no dungeons are wide-open in that way, and I believe it's been discussed that making dungeons too large creates issues with RNG spawning them, so making a dungeon that's good for deathsquito attack patterns isn't super feasible

open dagger
#

that's true hmmm

silent echo
#

It's also not something I think many players are super interested in, so starred deathsquitos may just have to be something that remains in the domain of mods ^^;

finite vapor
#

starred squitos are just going to make root harnesk even more mandatory in plains instead of being a convenient option. personally i dont like being forced to play a certain way otherwise death. squitos already hit hard and are fast and spawn frequently.

#

regular squitos already mess up mistlands mobs pretty good

rose swan
#

Ooooh that’s a really good point Henrik, never thought about that.

#

‘Heavy armor’ definitely needs some love

open dagger
#

i also didnt think of that wow

finite vapor
#

well i played on hard and veryhard mode which is essentially adding stars to everything, and squitos are terrifying, can not enter plains without root vest on

#

unless you want to die XD

#

2 star very hard mode mosquito gonna be 360 dmg 💀

eternal storm
# rose swan I see where you’re coming from. So it’s more of a situational thing. Moders powe...

The problem is not powers being situational, all of them are: running is useless while sailing, elemental resistance is useless against big melee enemies, and so on. The problem is Elder power being useless when you go somewhere and you need a power to save you skin in that situation. There is not a single situation when felling trees can save your life, so you'll never take that power with you when you go adventuring, which is like 99% of the game unless you only play to build wood castles.

rose swan
pure patio
#

Wait... people use powers other than Bonemass or Eikthyr?

sterile frost
#

Moder

rose swan
#

@proud sky I believe Irongate has mentioned that this will not be implemented, though you can ‘chain’ moders power with friends to effectively extend the buff.

karmic flax
#

Yeah sailing favors multiplayers already

proud sky
#

Oh i didnt actually know that. Thanks!

wanton edge
#

What if you could build altars like mini standing stones for each boss, to make swapping powers more convenient? You could place an elder one down by your tree farm, or at an outpost you know you'll be doing some chopping at. Put a modor one by your dock.

wanton edge
karmic flax
rose swan
wanton edge
# karmic flax Easier to just have a portal to spawn

More tedious though - I'd rather set up a cool thing that turns it into just a simple click vs staring at a portal screen twice every time. Also would serve as a visual reminder to swap, and a cool decoration

rose swan
wanton edge
#

And you wouldn't be able to build it till after you hang the appropriate boss trophy at the standing stones - so you still gotta go to the stones to do that. You could even make it take a boss trophy to build? Depends on how difficult they want to make it

rose swan
#

Maybe it could function similar to workbenches and forges. You have an altar, then small totems/objects that surround it to ‘upgrade’ the altar to have more powers.

#

You could go fancy, and each boss crafting object could be unique. I think there’s a lot of opportunity there 🙂

wanton edge
#

Oh yeah! I didn't think about that, definitely different ways to implement it 🤔

eternal storm
# rose swan Right, so isn’t the solution to swap your power depending on the situation? Like...

Not just combat, it has no use in any dangerous situation, so you'll leave it at home. And even having to hop to the starting area to switch your usual power for the Elder one, you'll see that in early game it might fell trees with one less hit, which is even worse, not to mention all that wood you can't even collect in that small time frame because of their weight. Some people use it, it seems, but I wonder how many forgot about it after trying it once.

eternal storm
# pure patio Wait... people use powers other than Bonemass or Eikthyr?

Moder for those long boat trips that can always end bad or take too much time. The other ones I still don't have them but seem useful to fight hard enemies doing elemental attacks, which are more than a few, and having more spells at disposal (maybe, not sure about that). Compare any of the above to felling trees a little faster, and tell me it can compare.

rose swan
#

Altar
A placeable station that allows the player to swap powers. To unlock more powers, upgrades must be places around it to level it up, similar to the workbench and forge. Of course, the boss must be defeated before the power can be accessed. Some example upgrade objects could be books, candles, statuettes, etc.

Most players already use a portal to return to spawn to swap powers, so an altar could serve as a quality of life change to simplify the process and cut back on portal/loading screens. This could also be a boon for players who play without portals.

#

What do you think @wanton edge ?

eternal storm
wanton edge
#

Buildable Forsaken Power Swapper

Make it so after you hang each forsaken trophy at the standing stones, you unlock some sort of buildable altar or totem that allows you to swap to that forsaken power.

Currently everyone just uses a portal to the standing stones - imagine instead having an elder one at your tree farm/outpost, a moder one at your dock, etc.
This would eliminate staring at portal screens; allow for convenient placement and visual reminder to swap powers to encourage folks to swap powers more according to what they are doing; and add another funtional yet decorative build piece for our bases.

Bonus - for no portal playthroughs this would be a massive boon.

#

I tend to get a little wordy though, feel free to suggest edits 😅

rose swan
#

LOL we were both cookin’ at the same time! Yeah, I think that’s pretty solid!

wanton edge
#

🤣

rose swan
#

Post it in suggestions for sure, I think it’s solid! Lol I’ll admit, in my version I snuck in some objects that I’d just like to generally have for decorative purposes 👀

unreal schooner
wanton edge
#

I really think switching comfort to that system, using a fire as a central hub and furniture as upgrades, would be so cool

unreal schooner
#

Any ideas on how it should look?

wanton edge
unreal schooner
#

In terms of design

rose swan
wanton edge
# unreal schooner Any ideas on how it should look?

Hmm - if they go with requiring boss trophies, I think that should of course be incorporated.
Though some of those heads are huge 😅 🤔
I'm thinking made of stone, cool carvings - could have cool metal inlay if they want it to take metal. Could see the elder being a combo of wood and stone

rose swan
#

I was thinking the elder could be about a one meter crude figurine of the elder, but with a little more a ‘dead’ look. It’s important to remember that the player isn’t worshipping the forsaken, but rather basking in the glory of their demise haha

unreal schooner
#

You should get whole bird nests with that power and be able to bring those birdies to your base and let them fly freely there, then if you need them, there's a special knife somewhere..jk

wanton edge
#

More feathers would be a fine little addition too for the elder power

rose swan
#

Eikthyr
-a large leather bound book.
-a deer skull (much smaller than Eikthyr trophy)
Elder
-a candle shaped like a hallowing elder head
-a 1m crude figurine of a ‘dead’ Elder
Bonemass
-an effigy made of bones
-an ancient ceremonial iron axe
Moder
-a small statuette of a dragon made of stone
Yaglith
-a golden crown
-a golden goblet

Just some ideas for objects that I brainstormed ||while in my meeting at work||

granite geyser
#

@sly reef what structure of the world?

amber wind
#

I think they meant create the land masses, elevation and biomes the way they want them made instead of it being randomly generated.

#

Maybe like a "custom world builder" app that lets you paint a custom landscape? I don't see how this would be possible without a 2nd application that you would run and work on prior to "publishing" the world to play in. It's a neat idea, but probably outside the scope of the dev, and may be a HUGE ask for modders...if I'm understanding the suggestion correctly.

unkempt raven
#

I think that's possible with mods now. I've seen some rather... unconventional worlds, like recreating Northrend and Middle Earth.

#

No idea how well-functioning those worlds are, though.

granite geyser
#

Afaik, those break very frequently and easily

unkempt raven
#

I'm not surprised.

amber wind
#

Break as in crash to desktop, or things stop working?

granite geyser
#

I think both. Probably the world itself not working/opening

pure patio
rose swan
#

Of course, I fight the bosses multiple times just to hang their heads up around my base lol

pure patio
#

Yup. So I'll need to defeat them 3 times if that gets implemented... 😛

rose swan
#

Challenge accepted

amber wind
#

scratches head at trees growing from stumps suggestion ...that's not how trees work...

#

But it would be cool if the small saplings that grow in the woods turn into big trees once you've cleared the area after a while...not sure how difficult that would be to implement though.

low marsh
#

So i suggested regrowing trees... i got all down votes... what are the cons of having trees regrow?

low marsh
low marsh
amber wind
#

You can always replant the trees ||with the seeds once you unlock the cultivator||.

amber wind
#

@sly reef There is already a kind of "durability" built into the weapons and tools. What if, as the durability decreases, the effectiveness of the weapon also decreases? So a weapon at 50% durability will do less damage than one at 100% durability. Then perhaps, you could introduce something like whetstones that could fix a bit of durability (25-50% per use?) and keep the weapons sharp at at max power. This could be in addition to the 100% free durability fix from the workbenches and forges? Patch kits for armor, repair kits for weapons.

low marsh
amber wind
low marsh
amber wind
#

I'm playing on a server with 2 others, and we have built 3-4 forts in various points (usually close to the next biome we plan to invade) and we have barely made a dent in the trees. I would say we've probably chopped down 0.00000001% of the trees....and we already have tons of tree seeds if we ever needed to replant.

#

Oh...try increasing the drop rate too? If you just need a ton of wood for building, increase the drop rate to 3x while chopping. Decrease it again when exploring/adventuring.

low marsh
#

i play on a server with 4 others... we each build our own bases.. .those stockade walls take a LOT of wood... i usually just build stone walls.. this time i am trying to use less because i cant be bothered to cut wood anymore... i have spent HOURS of my life doing it and no more... but yeah i tend to keep a stock of about 24,000 wood for projects.. not unusual to use the majority of it

amber wind
#

Yeah, we've found that increasing the drop rate to at least 1.5x reduces some of that fatigue, without blowing everything else out of proportion.

low marsh
karmic flax
amber wind
# karmic flax Im 99.9% sure damage isnt affected by durability

Aye...I was adding to their suggestion. It always seemed to me like the durability/repair at the workstations thing was kind of half baked/never finished. Like perhaps it should require materials to fix. But I guess it's been that way for so long that that's just how it is now. 🙂

karmic flax
#

Alright, its late, im probably missing stuff sorry

bitter lodge
#

@earnest sentinel That would require a big rework of the game engine, and I'm fairly sure the devs have already stated no to it.

ruby girder
#

#suggestions message
I was thinking about this too, A gate and floor for the copper walls would be great

wanton atlas
granite geyser
#

@tawny idol There's literally nothing stopping you from going to either of those biomes even before you reach mountains so the biome progression would still be perfectly trivialised

wanton atlas
#

you can do the first 5 bosses in any order

#

but we cannot tailor RNG for player made challenges :/
and we cannot guarantee either it will spawn

wanton atlas
charred yoke
#

I would like to see some focus on multiplayer. The ability to have up to 10 spawn points in different meadow biomes and let PvP be a server setting. Also allow for creation of teams, either while playing or when you enter the game the first time. Team members would have no or reduced player damage and would be able to see each other on the map if enabled, without anyone else seeing them. Would open up for some interresting fun multiplayer games with friends.

wanton atlas
#
  1. valheim isn't a multiplayer game. it's co-op PvE.
  2. it's not a PvP game. your suppose to progress towards a goal. not fight other vikings
  3. Valheim is not balanced with PvP in mind what so ever
#

There are multitude of other games to play if you want to PvP.

vital torrent
#

Dvergr house keeper to make your base little livelier. 😊

unreal schooner
olive yacht
#

#suggestions message bro... THAT IS A GOOD SUGGESTION!skol I REALLY HOPE the devs add it because then hildirs hard quests would be more rewarding. I dont want just some stupid clothes after hard work of sailing.

unreal schooner
#

What if you have no money to pay him, would he kill your hens one at a time untill you find money?

vital torrent
#

And I don't want what he does to be too BIG, but some chores like the lights in bigger bases would be great.

#

And the material would be gone anyway as a cost.

unreal schooner
#

And he would always take random cooked food from your food chest so you would have to hide it from him

vital torrent
#

And really, adding Hildr and the Merchant was already great. Dvergr's should be utilised as friends. 😊

unreal schooner
charred yoke
vital torrent
full prairie
olive yacht
#

Damn man :( just why so many people vote " 👎 " for that dvergr house keeper suggestion. I think its the best suggestion i've seen ever. its just so lonely in your base when solo. the house keepers would really bring some life to it. :D

full prairie
#

Don't take the thumbs downs too personally, there's a lot of different reasons why someone might thumbs down it

wanton atlas
unreal schooner
olive yacht
vital torrent
wanton atlas
#

@vital torrent we don't want NPC's to lift your load as a player

#

you are there to prove your worth as a warrior to odin

#

not as a tribal warrior or a chief

vital torrent
#

And I don't mean we would have many Dvergrs popping up after. Even one would be great. 😄

vital torrent
#

Just joking btw. 😛

wanton atlas
#

super-hard no to such a thing

#

basicly. you could just tell him to go kill all the bosses for you. while your lazy viking just go fish

#

then the Dvergr would be freed from slavery, be let into valhalla and your viking would be eternally damned to be left to die in valheim. and turn into a draugr (basicly sasuage drops for another viking who might be worthy)

vital torrent
#

Fine, the house keeper would pet your animals and talk to you. Roam the house only?
I just tried to invent him to do also stuff a little. 🥺

wanton atlas
#

it works like Thralls

#

you buy a slave, but you still pay some kind of sallary over time so the thrall can buy his own freedom

vital torrent
#

I guess that would be the viking way... 🤔

wanton atlas
#

altho we don't want that 👀

#

you prove your worth

#

not for you to prove your thralls worth 😅

vital torrent
olive yacht
wanton atlas
unreal schooner
vital torrent
#

Other choice for a suggestion I thought would be special skin to a wolf. To make it really a pet dog and it would look different. But that was really trivial.

#

I mean as simple as, it would be brown coloured and having "tricks" function.

#

By a quest again more than buying. But similar thought anyway.

olive yacht
wanton atlas
unreal schooner
#

talking boss trophies on walls..

olive yacht
#

they do something but not much

wanton atlas
#

and remember. the game is ment to be played by

1 player. or a friendly group in co-op
for 1 play session. not 1000's of hours

#

so many people compare valheim to a MMORPG. which over time bloat the content so much. that beginners just refund the game because it's to overwhelming at start

fluid goblet
#

it could still have as much content as MMORPG and have it exposed as Valheim already does, little by little... the overwhelming feeling comes from being exposed to ALL of it at the same time

#

make it 99 forsaken

#

93 biomes left to develop

silk halo
#

1.0 due 2115

granite geyser
#

I just remembered that the entire argument I made about automated NPCs was lost during the Hack Wars...

#

And it was a long one ;-;

silk halo
#

automated NPC's cost money (in other games), so have them require paying like 5000 gold per day or they leave, making the player at least farm gold for the privilege or some other equal cost to the value you get from them

pure patio
#

Hire mercenaries, pay them, get them killed, take the cash off their corpses, lather, rinse, repeat?

silk halo
#

they could also have an upkeep cost like a certain amount of food/wood/stone per day

#

and need housing of their own

#

so to benefit from their services at all you have to go to massive effort and cost

wanton atlas
#

maybe in the year 2525

#

or 3535

#

no one will get that reference anyhow 🤷

silk mountain
#

If man is still alive...

#

I came to say that buying a housekeeper from Hildr is slavery, but I see that has already been discussed

silk halo
#

we already have skeleton slaves

unreal schooner
#

For me that is still a futurama reference, not a song reference

amber wind
pure patio
#

@olive yacht skeleton armor is already the shield staff...

olive yacht
#

did you read my suggestion to the end?

pure patio
#

I did. Doesn't change that that's the intent. They're already very powerful.

olive yacht
#

it would be cool to have even some armor. i was talking about one single armor piece not full armor. even some 8 defense would be cool.

spiral fog
#

average 1 star seeker reaction to 8 armour:

olive yacht
pure patio
amber shuttle
#

you can give them a shield with the protection staff

#

helps them survive longer and distract the enemies more

olive yacht
pure patio
#

You need to level it up for it to do more good, but it is pretty much the point. They are not supposed to do your fighting for you, they are a distraction for the enemies.

olive yacht
#

i love how im just always complaining about the dead raiser😆

olive yacht
#

but whatever

amber shuttle
#

it does, but it's worth it

#

nothing beats throwing fireballs while Bob, billy, and Billybob soak up the damage and aggro

pure patio
#

Remember, you're a Viking, not a necromancer. The point of the dead raiser is not to have a bunch of minions and avoid combat entirely yourself. They are there to assist.

karmic flax
#

You can do two things at once. Summon skeletts under a greydwarf nest(without bow) and farm skill + mats

olive yacht
wanton atlas
olive yacht
#

lmao💀

amber wind
#

Question about the items needing a forge/stonecutter in the area to build. Once the items are built, can you remove the forge/stonecutter and still keep the item? Can it be repaired?

rose swan
silk mountain
#

#suggestions message @spiral fog From what I understand of how the water in game works, that's likely not viable. Since all water is at a standard level across the whole map, it wouldn't be able to just be added or removed in particular spots.

karmic flax
#

yeah, water is always at the same level, even underground

ruby girder
#

#suggestions message
I really love this idea, requiring stonecutters for paving has always felt like a weird requirement especially due to their limited range and constant need to move them for a road.

wanton edge
#

Yeah its a great idea!

#

Much more straightforward than a stone cutter cart, which is the other idea I've seen floated to solve that problem. Long walls would still require lots of stonecutter moving, but that doesn't seem as egregious of an issue to me

unreal schooner
#

A pocket stonecutter will obviously solve all the problems 😄

sage chasm
#

Goblin Chieftains
Examples:

  • a spear goblin gets the last blow on you... then that mobs home village will spawn a Chieftain whos main weapon is a spear, most troops will be spear and decorations around the village will praise the spear.
  • a sword and shield goblin ... then spawn a sword and shield Chieftain (could even have random chance of being buckler, round or tower shield) ... etc... etc...
  • a berseker Gob spawning a Chieftain dual wielding two-handed weapons with a village portraying the dumbing down of the goblin troops.
  • a mage gob spawning as a Chieftain that uses multiple staffs/magiks with different area of effect spells and buffs for their troops.

Suggestion: https://discordapp.com/channels/391142601740517377/1202312684364910612/1208585957897539645

desert otter
#

I know this has been suggested many times in the past, but I'm curious why devs are so against adding bushes, various small tree types, vines, and other decorative flora to the cultivator menu?! I understand that berries, mushrooms, and thistles might discourage exploration, fine, let's not include them. But other decorative plants that offer little besides maybe wood should be included. I'm sure it's just a matter of adding them to some arrays in the code, it shouldn't take much programming time at all. I'd imagine the majority of players who enjoy building want this.

desert otter
#

I just looked there's a simple mod for this, but I don't wanna use it. People on this server are hardcore vanilla purists, they loathe any screenshots with mods

wanton edge
unkempt raven
#

I can't recall any specific opposition to adding purely decorative bushes and stuff either, that something hasn't been added to the game doesn't mean that the devs hate the idea, it means that it hasn't been added to the game (at least not yet).

#

That doesn't mean it will come, of course, as not adding a bunch of stuff just for the sake of adding more stuff is one of the main design philosophies. Pretty much everything in the game serves a purpose gameplay-wise, purely decorative bushes would just be decoration.

granite geyser
silk halo
bitter lodge
silk halo
#

at best it's misleading, at worst, IG could be accused of false advertising

granite geyser
# bitter lodge They are?

Probably saw like one or two users disliking mods and immediately went "literally all +100k users in this server hate mods smh"

bitter lodge
silk halo
#

remember we're all hardcore vanilla purists xD

bitter lodge
#

Eh, I used to be, then I tried the auto repair mod 🤭

#

As I've said before I'm against mods that completely change the game balance, but little quality of life things like auto repair I'm all for

silk halo
#

yeh but it's not a use mods vs not argument, it's about keeping the vanilla screenshots channel for vanilla builds using vanilla methods and items, to avoid the situations i referred to

bitter lodge
#

I seriously doubt anything bad is going to happen. Has there ever been a precedent for this situation?

silk halo
#

in other games certainly, not here afaik

#

and tbh they'd have a hard time disproving a claim if they allow unofficial content to be displayed in official channels

unkempt raven
#

Prime example in #building-screenshots just now, looks amazing and people will want to build it and there's no indication at all that it's not possible to do it in Valheim unless you know from experience that what you see is modded.

bitter lodge
#

I think you're looking into this way too much

silk halo
#

lol, rn it's an accident waiting to happen

bitter lodge
#

@wanton atlas Would this be an actual issue Smiffe? Valheim accused of false advertising because of this reason? I don't see it ever happening. I could of course be wrong.

wanton atlas
bitter lodge
#

If someone saw a screenshot with mods and assumed it was the vanilla game, and bought the game because of it, but then found out it was mods

wanton atlas
#

well

#

it's probably down to where you see such modded content

bitter lodge
#

I said it would be an issue only if it were an official ad, which it wouldn't be

wanton atlas
#

like. if we as Iron Gate Studio upload pictures of modded content onto our webpage, steampage etc. it's probably bad

#

but if you see a streamer playing modded content. it's not as bad

#

it will reflect very poorly on the person who then lies about "yeah, this is vanilla"

silk halo
#

well the issue at hand is modded content in screenshots in official channels

wanton atlas
bitter lodge
#

Official channels, but not an official advertisement

wanton atlas
#

yeah

silk halo
#

problem is ppl are still posting modded stuff in screenshots and building screenshots

#

and not the mod one

#

if that gets fixed i don't see any issue

desert otter
granite geyser
brisk turtle
desert otter
#

I used to share screenshots of my building progress on the old server but some zealous vanilla purists kept telling me to post them in #mods-screenshots because I used Infinity Hammer for precise building. Then when I did post in the mod channel they told me not to because my screenshots didn't have a lot of modded content in them

brisk turtle
#

Sounds like the mod screenshot folks should chill 🤷

desert otter
#

so do the fanatic purists

brisk turtle
#

I mean it makes sense to me if there is a modded screenshot channel and a not-modded screenshot channel, then anything with modded content should go in the modded screenshot channel. 🤷

unkempt raven
#

Yeh, imagine wanting modded screenshots in the channel for modded screenshots and not in the channel specifically for vanilla screenshots. The audacity!

desert otter
#

The audacity to think the Infinity Hammer adds anything to the game aside from letting you place things 1CM to the left or right. But let's stay on topic, what's the reason for this? #suggestions message

silk halo
#

the audacity to think a mod is a mod....

brisk turtle
#

Yeah, I don't want to seem like a "fanatic" or anything, but if there are clearly-marked areas for "modded" and "not modded", I would be annoyed if I saw modded content in the not modded area. There are some games that I don't like seeing modded content for because it kills my immersion. Valheim is one of them 🤷

#

#suggestions message

This may just be a setting that needs to be changed, if the intent is that people should be able to reply. Discord forum channel settings are annoying

unkempt raven
#

I don't see a reason to not be able to respond when the Seeds channel was turned into threads - I thought that was done to avoid cluttering the main channel with spam like the old channel was. I remember people being surprised by it but can't recall seeing any reason given. My guess would be that it's an oversight.

desert otter
#

It does seem like an oversight but the channel has been up for a few days now. @wanton atlas is this just an oversight or is there some good reasoning behind it?

silk halo
#

on the whole it should just be extremely clear what belongs where and what doesn't, to avoid all confusion

unkempt raven
#

Yeah, much more sensible to draw a line at "mods vs no mods" than "mods that change the game this much bit not more vs mods that change the game mor ethan that".

desert otter
#

Nah you wouldn't know if it's vanilla or modded if I showed you my building where I used the precise build mod, unless you're a rabid vanilla purist

brisk turtle
unreal schooner
#

If you can make it that way so noone can tell if it is modded, then it's ok ig

unkempt raven
#

I guess spawning things with dev commands is sort of a grey area, but while not vanilla under some definitions since it's not meant to be a part of the game it's available for everyone with the game when you first get it so it is vanilla in that sense.

desert otter
brisk turtle
#

I don't actually care if modded content goes in whatever channel, as long as the devs rules are being followed, but I am also contending that it's really easy to tell when something is vanilla vs. not vanilla

silk halo
#

why care so much that you would go to such extreme lengths to conceal mods, rather than just post modded content where it's supposed to go?

unkempt raven
#

It generally is easy to tell if you know what you're seeing. If you're new to looking at that kind of stuff it's hard to know.

desert otter
#

I never tried to conceal anything lol. On the old server, i kept telling them it's fine to post there but they keep insisting because they're purists and think they're better than everyone else. If you've ever used infinity hammer you'd know it's only good for precise building. Anyway we're going off track, so quit tagging me because I'll just respond

silk halo
#

has nothing to do with being purists as i explained earlier, further discussion is meaningless

rose swan
#

Late to the party, but I’m optimistic that we’ll see some more placeable decorative flora. As far as I know, no one is against it- other than plantable berry bushes, but obviously there’s a line. I had an idea that I sort of dropped, but I think having a separate tool for decorative flower from the cultivator would be great.

#

Staff of Ratatosk
A purely decorative tool that opens up a build menu similar to the hammer or cultivator. This item is purely for natural decorations (see below). This allows for a complete separation between functional objects and purely decorative ones. Perhaps the staff can be obtained late game or part of a quest? I believe this would be a great immersive item that can satisfy those who want to simply place natural objects without mods.
-‘plant’ an ancient tree.
-using respective seeds, place young/small trees.
-plant mushrooms that do not regrow, as well as other flora.
-plant bushes that do not grow berries.
-place a bee nest

#

Found it 🤷🏼‍♂️

unkempt raven
#

Would love to have something like that but I don't expect it since it'll just be "extra stuff" rather than things that have an actual gameplay value. Then again, the same can be said for Hildir's stuff so I'm far from certain that we won't see more decorative vegetation added at some point.

#

Also, being able to plant all kinds of decorative vegetation would remove the challenge/satisfaction of building a base around natural vegetation.

rose swan
#

Right, it would probably be like a minor update, If even before 1.0, if I had to guess. Definitely not priority.

I do agree, but I think the trade would be worth it. There are so many amazing builds that utilize flora creatively. ||Smitty is my favorite||

unkempt raven
#

Yeah I certainly think the benefits outweigh the drawbacks.

unkempt raven
rose swan
#

The number of builds that I’ve done that are completely based around even just one small fir tree is kind of absurd 😅 but they look so good!

sly reef
rose swan
#

Ah, so world generation options? Like size for example? I believe people have suggested stuff like Pangea style maps.

unreal schooner
rose swan
#

I immediately thought of Samus’ jet boots lol

rose swan
#

Personally, I don’t think portals need to be any stronger than they currently are. I think if you’re going to take the risk of building an exposed portal, then one of the consequences should be the possibility of getting attacked right after teleporting. If you want ore protection, then the portal should be safeguarded better. Just my opinion!

granite geyser
# desert otter so do the fanatic purists

So telling you to post in the correct channel makes you a vanilla purist? Following that logic then mods are all purists bc that's exactly what they would tell you anyway. There is literally a rule stating that users should keep to the topic of the channel.

On the other note, people from that channel play modded like you, meaning that doesn't have anything to do with vanilla at that point so idk why you still brought up the point of purist still needing to chill

wanton atlas
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@weary edge eh what?

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the game auto-snaps building pieces

weary edge
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@wanton atlasno they don't, placing posts to surface, tried snapping another below it. I can place it next to it and as long as its touching it works, but looks wacky, pieces do not snap to one another like Icarus snaps their building features.

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has partial snap feature like walls to walls, and doors, but posts not in the same aspect feature...

ruby girder
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try cycling snap points to find the right one then snapping. Pretty much everything in the building tab snaps.

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wdym by posts btw?

weary edge
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i can stream it and show proof

unreal schooner
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I think he means say horizontal beams don't snap vertically to each other, no?

ruby girder
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Ah I see
could be, yeah they don't

wanton atlas
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I don't understand anything

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some build pieces don't snap. but it's very limited (like signs)

unreal schooner
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He means long posts/beams don't snap on their longer side to each other, which is true

wanton atlas
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right

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so fun fact about snap points

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they create lag

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🙂

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so adding snap points to something is "lag expensive"

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and specificly for some spammable objects. it's even harder

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I haven't tried how "bad" it is. but as an example. building a solid cube of stone floors and make it like 64x64x64 would probably add a trillion instances

silk mountain
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Bro also put two suggestions in one post

unreal schooner
wanton atlas
wanton atlas
silk mountain
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Question: does the suggestions channel automatically put the light bulb emoji? I can't imagine people would be unfailingly consistent with that but I also was unaware discord had such a feature

wanton atlas
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people actually have to put the 💡 in

silk mountain
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Wow so they really are just that consistent, ngl I'm impressed

wanton atlas
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else our Odin bot will delete it and send you your deleted suggestion in a DM

silk mountain
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OH got it

wanton atlas
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it's to prevent discussions in that channel

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altho some people still do it by "reply to" feature. but I delete those since it's basicly either piggybacking or stealing a suggestion

ruby girder
wanton atlas
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yeah. else we developers would have to scroll through 1000's of lines. to find something

ruby girder
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true

brisk turtle
rose swan
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Hmmm not sure about boots of levitation. But I wouldn’t be opposed to a set that was basically a builders set. Lower stamina cost for building, weight reduction for woods/stone, stuff like that.

granite geyser
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For the first you have hildir sets, for the second, a cart

rose swan
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Ahh, I haven’t experienced the Hildir sets yet, was not aware of their effect. Carts might be difficult to get on a second floor or roof 😉 either way, it’s kind of a non-issue in my opinion, I was just responding to a suggestion. Additionally, meginjord is a good answer to a ‘builders buff’ if you will.

On a side note, this is probably a silly question- but what is an instance, and why is it bad?

wet drift
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Honestly, seeing as we already have slow falling capes, even levitation boots wouldn't be way way too crazy if they ate a ton of eitr. You wouldn't be able to fly around, but perhaps go to the top of a mistlands cliff.

The problem comes from the combination of slow falling and levitating.

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That being said, I would very much be in favor of something magical being utility, and not just a combat alternative.

wet drift
unreal schooner
rose swan
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I will say, building structures has a handful of challenges, but they’re all good and immersive challenges in my opinion. Like falling is a big risk of course, managing materials is an important factor, and having a diet that revolves around building is important as well. Building feels rewarding and the challenges are fun to overcome.

granite geyser
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Stuff like that is why I'm so mixed on the implementation of magic.

Now everything "makes sense" bc you can just throw eitr at it...

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We should've been left vanilla

rose swan
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Honestly yeah, I 100% see where you’re coming from. I think if we had boots of levitation for example, some of that cozy immersion could potentially be intruded on. That’s just my take 🙂

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Houses that build themselves! 🪄

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That’s kinda where I fall on automation as well, if we just had little helpers refueling torches and planting crops, a lot of that connection with your home would be lost.

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Too many time have I built something decent in Minecraft, only for it to not really matter because I have farms that make quite literally every item in the game.

granite geyser
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make feather falling cost eitr

wet drift
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As magic undeniably exists in the world, and the progression is gear based, it would honestly have been weird if we never tapped into it.
Optimally, magic shouldn't be the easiest way to do very normal things, but should be useful for very specific things. That's why I like the idea of levitation boots that eat like 5/eitr per upwards unit. Suddenly having eitr and eitr regen is gonna feel pretty useful in the mist, but it doesn't majorly change how you travel.

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It'll get you up the cliff, but no further.

mortal lichen
karmic flax
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@pure vine you can make your own sun dial

pure vine
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👀

unkempt raven
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@pure vine you can just bui-Larsi beat me to it.

karmic flax
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or just look at the sun and compare to minimap

pure vine
wanton atlas
karmic flax
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sun and moon rise in east, go south and then west

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so if you face them, then look at what direction you're facing, you can tell how much is left of day/night

pure vine
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Genius.
But still, a nice, sundial model could be fun.

wanton atlas
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I've seen 100's of working Ingame sundials 😄

karmic flax
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yeah

pure vine
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I still haven't made one but maybe I should. 🤔

wanton atlas
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it would actually be harder for us to make one than for players to actually do one 😉

karmic flax
pure vine
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Ah, nifty.
Thank. This is good.

brisk turtle
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Is there any possibility of making the snap point instances go away after a time? And then you can poke it with a hammer to make them come back?

wanton atlas
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in multiplayer

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meaning your entire house could explode 😄

pure vine
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Houses exploding is not ideal.

brisk turtle
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Wait why would the houses explode if the snap points suddenly disappeared? Oh... because of how the structural system works... oof

I feel like there must be a better way of making it happen in the backend... hope y'all can make a berakthrough some day 🥲

wanton atlas
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just imagine your house explodes like one of those plains obelisks 😄

brisk turtle
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yeah, no, I get it... just a big bummer that the building system is so awesome, but it's also inherently more lag the cooler your building base is... 🥲

wanton atlas
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yeah

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some games tries to do the same, but avoid the problems

karmic flax
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i got about 25-30k instances in my main building, which is in the water, so almost all the instances are from buildings, instead of like trees, etc lol

pure vine
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I used to lag furiously in any semi-busy area that had, like, a few too many trees so I'd only build in wide clearings near water.

wanton atlas
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the better it is, the more it can withstand when it comes to hardware

pure vine
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I have hardware that isn't as ancient anymore so that's less of a problem now.

wanton atlas
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define ancient 😉

pure vine
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8-core i3 930 @ 2.3GHz I think was my old processor.

wanton atlas
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my mates 4090 + 7950X3D processor still comes to a crawl when we build like mad 😄

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Valheim could probably bring a NASA computer to 1 FPS if we tried

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just build enough 😄

pure vine
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Build the entire map. NYC made of stone, iron, wood, and viking screaming.

wanton atlas
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nah

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just build within LOD distance of the player

pure vine
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In my old PC's case, just build anywhere. Like a campfire. Or an outhouse.
Game's a hell of a lot more optimized these days though.

wanton atlas
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atm. RAM seems to be a big thing

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while CPU bound

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I got a 7700X with 6000MT/s RAM @ CL30

pure vine
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Got a hand-me-down PC from a friend and it blows my old one out of the water. i7-8700 @ 3.2GHz, 12 processors. GeForce GTX 1070.

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We might be a little off topic on suggestions discussions.
I had a few good ones (believe it or not) that were lost when those trolls purged the server. Forgetting what they are. I'd be happy to have wind chimes though. I would still like some more meads with fun effects to be honest 🥴

unreal schooner
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What is the approx distance for building parts to disappear completely from your sight? On very high settings?

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Long time ago i figured it as approx 200 m. Is it correct?

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Mb 180 m

distant cypress
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Just wanted to say I bought the game shortly after its release but have just been getting into it recently and I absolutely love it. The gameplay is very adducting and fun, and it always keeps me going to see what I can unlock next. I also love the building and the ability to terraform the land thank you for this gem ❤️

pure vine
amber wind
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cough cough make new friends cough cough

wanton atlas
unreal schooner
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Say stone wall?

karmic flax
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@thin bridge not possible

thin bridge
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well, i can imagine that it could be a huge modification. Anyways, it is always good to ask 😛

silk halo
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the "active area"

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3x3 active, 5x5 loaded, 9x9 generated

unreal schooner
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what is a chunk?

karmic flax
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areas of the map

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64x64 meters

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if you see weird straight lines in game, that's a chunk border

silk halo
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you can make them out clearly over my lake build (looking down on the lake)

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if i'm one side of the lake i can't see my buildings on the other

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even with everything maxed

rose swan
rose swan
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👀

karmic flax
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Not sure what you mean tbh

karmic flax
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that looks like terraforming from before and after mistlands interacting

unreal schooner
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Ah, ok

low marsh
pure vine
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Yeah, I forgot about this completely.

wanton atlas
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@mental tiger hi chris. Cool to see a Alpha player around 🙂
A 2nd build hammer has been suggested a few times.
Tho I'm not sure people want to "juggle" diffrent build hammers just to access more build items :/

mental tiger
hollow crystal
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arent you supposed to only suggest 1 thing per message

wanton atlas
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mostly because it's bad to do so and also people can't really upvote or downvote them

bitter lodge
wanton atlas
bitter lodge
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Yeah

silk halo
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we could just upgrade the current one at a certain point in progress, give it some fancy details/materials added perhaps

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(along with a boost in durability)

bitter lodge
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That would make more sense. Just upgrade it with something only attainable in the later biomes like Mountains or higher

bitter lodge
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@mortal edge Cool idea but seems a little pointless since you have a timer and other players can just say how much time is left for them.

mortal edge
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the only thing is that it's effective, every detail adds charm to the game

wanton atlas
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@low gull how powerful? 🤔
usually the draw-distance will break your PC anyhow if you adjust it to maximum or go a little more

weary edge
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I'm spoiled for building when I play Icarus as to how pieces fit together and I not need to stand in a special position in order to get a snap angle for placing, I come to Valheim and my ability to build is so primitive. Understand everyone has their own design, I often wonder if they ever compare other platform aspects of how mechanics work. Vertical Wood Posts do not snap on and this is a major turn off, I have to make certain sacrifices in order to build on stable floors and terrains.

low gull
granite geyser
weary edge
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@granite geyser incorrect

granite geyser
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Correct*

All building pieces have snap points and you can snap them on other pieces.

The only ones that don't have it are some in the misc. Tab and most furniture

weary edge
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Vertical Square posts Do not, they will snap to a corner floor from under but you have to view it from under to snap it, and if you can't see the angle from under than it snaps to top if that is the angle, as far as together Nope!

ruby girder
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you cycle snap mode from top/bottom/auto using q/e and easily snap verical posts as you like

granite geyser
ruby girder
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all building pieces can cycle using their snap points

weary edge
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Will test right now, Logging back in

granite geyser
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Having to move around to find the correct point stopped being an issue a long time ago

rose swan
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The snap feature was one of the best things added to Valheim lol. For builders at least.

ruby girder
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I wasn't there in those times, lucky or tbh it would've bothered me too lol

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I mapped my q key to a mouse button so building is very easy

rose swan
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I don’t know, I find building in Valheim to be one of the most (if not THE most) satisfying experiences, it’s incredibly intuitive.

rose swan
ruby girder
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in it's current state, definitely

ruby girder
wanton atlas
weary edge
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@granite geyser I was wrong, that Q & E is exactly what I was looking for, Makes building so much perfecto

wanton atlas
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you can probably use the LODBIAS command and try yourself 🤔

low gull
wanton atlas
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but alot of things are hardcoded. like grass popping in your face

rose swan
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@weary edge what would you think about workshops extenders (in addition to upgrade objects) that would give a flexible area of building? For example, you place a workbench, and on the edge of its radius you could place something- let’s say, a tool crate that isn’t costly, as a sort of pylon? And perhaps these pylons could be linked together?

Personally I really enjoy the building system how it is, I think it’s extremely creative and immersive.

brave glen
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#suggestions message a fist weapon that are boots you wear on your hands would be funny
Double knockback hand-boots

rose swan
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Just thought of this as well, but if you were able to place walls/floors down without a workbench, you’d be able to exploit a lot of enemy AI, and I don’t think that would be ideal. It’s like Fortnite, as soon as you shoot someone a skyscraper spawns.

short wing
unreal schooner
brisk turtle
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#suggestions message

A chest with a built-in sign doesn't feel like it would fit valheim's aesthetic, and also add extra stuff to the building menu and / or increase instances on existing chests. I greatly prefer the existing separate chest and separate sign system

brave glen
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#suggestions message
That sounds cool, but I worry it’d end up walling off a huge amount of the game to people who didn’t look it up and couldn’t figure it out
for example, people who see a wolf painting and think “oh it’s game decor” and then go on their way

karmic flax
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I feel like sometimes i should remove odin's ♻️ and replace it with the following:

pure patio
karmic flax
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Huh, i thought they let people add to it as long as a nitro user had added it. Lame

pure patio
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Nope. Some of the animated ones, but not the super reactions. Which are different, apparently.

karmic flax
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Yeah its just flashy effects on regular emotes, animated or no

bitter lodge
wanton atlas
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why else get one?

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put it in your bankvault?

sly reef
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#suggestions message how about that the battle horns can aggr the mobs in large area or decrease some mobs aim, or even decrease cost of death(i mean here good way to safe your stats in late game praying in this way), Does my thoughts make any sense?

rose swan
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I’m having a little trouble understanding. So the first part, you’re suggesting a way to increase aggro and/or spawn rate?

sly reef
sly reef
rose swan
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No need to apologize, thank you for elaborating! I think it would be neat if there was some sort of consumable that allowed more enemies to spawn. Similar to the battle potion in Terraria, if you’re familiar. Perhaps some sort of mead, or perhaps by offering something (like bones?) to a bonfire or something.

sly reef
# rose swan No need to apologize, thank you for elaborating! I think it would be neat if the...

How about if there would be a challenge horn that can be used to sammon a different location 2 star raid?(or the better horn then the better mobs -> more resources)(start from meadows to the last location) What can be improved to better versions, and can be used once a 2-5 days, but in catch that u only can used it in location of mobs u need, and only in 1 plase per 100-400 meters

granite geyser
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@zenith fog Jungles don't fit the viking/norse setting at all.

And have been denied as well for that reason.

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As well as new biomes in general. The ones that are present are the ones we will ever get

bitter lodge
wanton atlas
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can also be for future proofing 🤔

rose swan
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That would be interesting- like a raid that you Simon yourself that’s especially tough, I could see that.

sly reef
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#suggestions message i think gue design is simple and easy to understand, what is better for new players, and if u hate it u can just change texures for it

rose swan
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#suggestions message I’m skeptical of this because then we’d see even more exploitation of greydwarf automated farms 😅

granite geyser
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@olive yacht how would that work in solo?

brisk turtle
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#suggestions message

@olive yacht the devs have multiple times specifically ruled out any kind of multiplayer rowing being added, just so you know 🙂

olive yacht
olive yacht
sullen ermine
scenic ocean
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So, how would people feel about Foods that grant specific bonus'? Similar to meads, but they take up a food slot. They would still provide some stats, but very little given the 'level' you're at when you can actually make them?
Like a mistlands tier food that gives 30 Health and 10 Stamina, but it gives you +10 Hp regen per tick or something.

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They would cross the line into meads kinda hard I get, but they could provide interesting effects given they come at the cost of lowering your overall potential stats. (Since you can't just have 3 big boi foods)

hybrid ether
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Got an idea for the cartography table on a no map game, have it where you design your own to what you think is going where and you input that and others can see where you have gone roughly and others can add to it with markers, so it will be a blank map with a draw option

amber wind
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How about using the table opens the map, but in a no map game it is the only place you can view the map.

finite vapor
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U can just carry it around with u

hybrid ether
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Well I don’t think the actual map should come up in a no map, just the ability to draw up what you would have on paper on your desk, like you would if you were in the real world mapping roughly where you gone if your stuck in the bush somewhere and it saves on the actual map, you have no curser or anything, just the drawn map on the map

karmic flax
fluid olive
hybrid ether
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Yea, and after you draw your version of the map and hit save, it’s there for the next person too and they can add to it, then can choose to save the combined versions or erase what they think is wrong and correct it then save it, it would have to rely on everyone playing as a team and no one to be a d1ck

granite geyser
scenic ocean
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Fair enough. Probably true even if the foods gave 5% movement speed. Thank you for the feedback. <3

unkempt raven
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That kind of stuff is great in games where min/maxing is a thing (and the various foodswouldbe ideal in various situations), but it isn't really in Valheim.

granite geyser
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@slow moss your post was removed for a reason, that channel is for suggestions, not questions.

If you don't want it to be removed then you could at least post it as an actual suggestion.