#satisfactory

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hybrid nymph
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Your first playthrough it will be like that

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I like to try to keep my belts organized

digital hinge
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I got the game 4 hours ago

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And just unlocked coal

hollow hemlock
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Add more noodles then

digital hinge
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But the scaling is insane went from 50 to a 1000๐Ÿ˜ญ

feral jay
digital hinge
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๐Ÿฅน

feral jay
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Naw glad to have ya here

digital hinge
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The dunes are peak

hollow hemlock
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May the land whale park on that one flat spot you want for the space elevator!

digital hinge
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The what who where

fathom cave
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May god have mercy on your soul, whatever free time you had will now be taken from you... Hope you like Maths...

digital hinge
fathom cave
fierce shore
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Well i was wondering what you guys would suggest. I was playing a new game pretty early run and got distracted and walked away from Satisfactory for a while, i just came back to it and i have no idea how much my various lines are using. Would you just tear them out or try to add up smelter useage?

fierce shore
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Im early enough that i havent gotton my steel figured out yet

hollow hemlock
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I'd just start over. In unrelated news I've only finished once with over 4k hours. Unrelated though, like I said

fierce shore
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I must have got distracted by something pretty early into the build. Im going to guess it was BG3

fathom cave
fluid crow
fierce shore
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Cool thanks. Thats kinda what i was thinking but was like idk maybe there is a better method

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Yeah ill probably tear it all out an just leave my foundations

hollow hemlock
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Depends if you want to continue, examine what you've got and hope it makes some sort of sense, then go from there

ornate saffron
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im not there yet. still suffering through manual curves

fathom cave
dense violet
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no reason to tear it down

ornate saffron
fierce shore
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Oh we are still getting updates thats fantastic, any word what 1.2 will have in it?'

hollow hemlock
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Here's hoping for experimental branch update with those rumored fluid trucks

ornate saffron
fierce shore
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Ah yeah i struggled with balancing trucks so i usually just run multiKM belts

fathom cave
ornate saffron
fathom cave
fathom cave
ornate saffron
crude holly
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So two coal nodes harvesting at 120 can run 16 coal generators with 3 water pumps each. Is there any reason to overclock or just stop this power plant at 1.2k?

fathom cave
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Still have yet to finish the game since the 1.0 got out. I think the farther I got was blender before being distracted by something else...

ornate saffron
severe pewter
crude holly
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Yeah I was thinking about that

fathom cave
severe pewter
ornate saffron
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In my case i have many plans and i think ill need to take apart my coal power setup at some point. im not going to until i have to mind you

crude holly
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I think I'll just double up my power generator to get to 1.2k and then I'll prolly have enough to get to fuel with that alone

fierce shore
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in previous games i was using bioful as emergency power because it only activates when you need power vs coal which always supplies power

severe pewter
ornate saffron
hybrid nymph
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If coal isn't for a stable backup power, then what is "it for" then?

fathom cave
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What coal is useful for change as you go along. While useful for power generation early on, it quickly become more useful in recipe for steel or explosive powder since 1 pure oil node can give you more than 10 MW

halcyon meadow
severe pewter
acoustic bear
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compacted coal

halcyon meadow
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The coal plants are pretty useful for a good handful of things and always have a good amount nocking around as it even helps for making aluminium

void cliff
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75 compacted coal powers 7 coal generators

acoustic bear
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compacted coal also makes turbofuel

severe pewter
halcyon meadow
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To be fair I need to update my compact coal making it dose plenty but just don't look nice at all ๐Ÿ˜…

hybrid nymph
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If I find an extra coal source I always setup coal gens

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I am generating power from 120 coal generators

severe pewter
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GUYS!!! I JUST FIGURED OUT A HOTKEY

halcyon meadow
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GG

severe pewter
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Lol

ornate saffron
severe pewter
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Just for the heck of it, I copied the settings from a machine, then walked up to another and hit CTRL+V, (without entering the menu). It pasted the settings.

ornate saffron
crude holly
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WHAT????????

severe pewter
ornate saffron
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ctrl+c while looking at a machine will copy the settings too

severe pewter
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I didn't know that either

ornate saffron
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it copies shard placement too

severe pewter
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Aye, that was why I tested it in the first place, I didn't want to have to adjust every machine

ornate saffron
hybrid nymph
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I've never made it to tier 9 before

ornate saffron
hybrid nymph
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Power priority switches?

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Never seen a use for those

ornate saffron
ornate saffron
# hybrid nymph Never seen a use for those

they let you turn on and off power for sections remotely as well as set up a priority list. i make power facilities #1 priority and factories that are not a pain to black start lower. This means if you go past your power usage the switches will automatically turn off low priority factories. letting you expand your power grid with out it completely shutting down

feral jay
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!wikisearch priority_power_switch

raven axleBOT
#
Official Satisfactory Wiki

The Priority Power Switch is an improved variant of the Power Switch. It can be used to set which sections (named Circuit Break Priority) of the power grid should shut off first, if a power trip is about to occur. Additionally, it allows other Priority Power Switches on the grid to be toggled remotely...

severe pewter
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The rest is 60

feral jay
feral jay
severe pewter
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Oh yeah you're right

ornate saffron
umbral grotto
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I kinda forgot those existed

willow pond
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ok i just had an idea that probably 100 other have had: using the floaty balloon things as part of an airship tech tree

crude holly
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1000 smart plating done

ornate saffron
valid folio
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is it easier to make reinforced iron plates on site or should i have a dedicated factory to them? and if i should make a dedicated factory is 90/minutes a good amount?

hollow hemlock
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that depends on your consumption rates

willow pond
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[me at stage 6 making them by hand]

valid folio
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๐Ÿ˜จ

willow pond
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๐Ÿคฃ

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ok to be fair i recently moved from drop area 1 to the middle of the map and haven't completely set up all my nodes yet

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ok can someone have the devs put changing the default order of slugs & power shards into something that makes sense

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blue slugs-shards-purple-yellow is just hurting my brain

fickle locust
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They used to be different colors and I'm still confused by the new setup

severe pewter
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-to answer my own question, from doubling the compacted coal output to the coal generators and overclocking the gens, it'll net me a modest 3,152 MW

willow pond
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i'm always paranoid when setting up my grid

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this time around i'm officially going to attempt to put all the geothermals on one grid that'll be powering the fuel nodes

severe pewter
willow pond
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oh yea, i started setting up a battery bank area at the blood ponds

fickle locust
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The blood ponds?

willow pond
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that's what i call those red ponds by the 3 oil nodes near the middle of the map

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when you clear the vegetation from that area, it looks like an area from BG3

willow pond
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nope

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around 90,000/-15,000 on the map

feral jay
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Lake Forest

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Pretty close to Crater Lake?

willow pond
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yea, around where like 4 biomes intersect

feral jay
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Yea that's lake Forest

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I built my battery plant there too, a lot of people do

willow pond
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yea, SE corner of X3Y3

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CSS really should get some kind of special award for scariest mob, because even on passive mode where you know they won't attack, the stingers are still the scariest things i've ever encountered in a game

feral jay
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God dammit I need add floors to a factory but I've got drones set up on the roof

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That's annoying af

willow pond
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ngl i still don't trust trucks/rails/drones to get things to an area in time ๐Ÿคฃ

feral jay
severe pewter
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My water setups used to be so smart.

What happened to me?

willow pond
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i'm still stuck in the mindset of "everything, all at once, no matter what" ๐Ÿคฃ

severe pewter
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I'm asking because I'm about to try it: what happens if you split 3 mk.1 fluid inputs into two mk.2 outputs?

willow pond
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probably having the same thought as you: it's supposed to work, but who the hell knows what's going on in the game engine

severe pewter
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Well, this is either the smartest or second-smartest rig I ever built, so maybe this will convert ๐Ÿคท

dense violet
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don't merge/split pipe manifolds

make a pipe for each dedicated process

willow pond
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fun idea, let's see if it works ๐Ÿ™‚

severe pewter
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I did initially set this up on the old fluid physics though

dense violet
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fluids haven't changed in physics

sleek creek
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Is there a way to tell how many alt recipes you have left?

dense violet
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probably the save editor

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or other mod type things

severe pewter
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I'm usually the one on the receiving end of it now

dense violet
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they fixed a fluid deletion bug a bit before then?

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I'd be happy to be proven wrong if you have a patch note link on what they did, but afaik they haven't changed diddly

dense violet
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or at least if they have it was so minor it had no real impact on design in any way

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they fixed floor holes? I wouldn't say that's changing pipes though

fickle locust
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200 hours ago I made a quartz crystal factory in the far northern dune desert, thinking I'd use it for computers
I then proceeded to forget about it and it's just been sitting there forever
But I finally have a use for it! I'm going to make diamonds->time crystals->dark matter crystals->ballistic warp drives

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I'm making past me look smart

dense violet
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or you didn't notice stutters. That happens a lot

feral jay
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I've got a stutter in one of my fuel generator farms I can't figure out yet

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Gotta get that fixed sooner or later

willow pond
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speech therapy helps

feral jay
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It runs at 100% for a solid half hour or so and then BAM it hiccups

willow pond
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that's just your 14900K slowly dying ๐Ÿ˜›

hidden pebble
dense violet
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I'd have 2 machines on a line that use most of a mk2 pipe

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if you wanted to keep them at 288

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not having max throughput also gives you more leeway for less tidy pipes

hidden pebble
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The problem is, resource wells hate to cooperate.

dense violet
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merge a few of the nodes to something reasonable - feed a group of machines clocked to that amount ๐Ÿ™‚

severe pewter
dense violet
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yeah sounds like you were always playing around with edge case set ups. They often just screw you. Either you didn't notice the stutters then and are now, or you were just lucky and karma has bitten you in the ass

hidden pebble
dense violet
severe pewter
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This current setup I'm adjusting is using 3 extractors to feed 2 lines, in 4 sets. Water tanks half way, with load balancers set just prior

dense violet
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the buffers are prob screwing you in this case

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they'll at best do nothing
at worst cause problems

reef basin
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Load balancing and buffers are things that shouldn't really be in your pipe systems ๐Ÿ™‚

dense violet
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and your liquids are unlikely to be actually load balanced - it requires extremely specific set ups for that

reef basin
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(Apart from buffers at train platforms)

muted pine
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I play in a world I havent played for a longer time. I want to measure the throughput of a train station. Or if I want to measure the throughput of a train station in general, is there any good way, except looking at the production itself?

severe pewter
dense violet
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they never needed buffers - they always either did nothing if set up right, or broke flow

dense violet
tidal dock
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I'm a new player and had a quick question, I picked up Bolted Iron Plate as one of my first alt recipes and didn't realize the insane iron requirements not to mention the fact you produce less product with those resources. Is there a way to unlearn that hard drive?

severe pewter
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The buffers are filling back up though, so that's a good sign

dense violet
reef basin
feral jay
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I've used buffers for headlift tricks, but very rarely

muted pine
tidal dock
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was hoping I could pick the other recipe

severe pewter
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I swear on my own life they were changed

dense violet
reef basin
dense violet
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buffers and load balancing were never good methods for fixing pipes. At best they could not hurt it

feral jay
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Three's never been any major changes to the fluid dynamics. They've fixed a few bugs here and there, but nothing major

reef basin
tidal dock
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I'm riding the struggle bus like crazy trying to do Phase 2 so was just hoping to get a recipe I could actually benefit from that's all

crude holly
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If I'm doing my math right I found a little spot that I believe is somewhat close with Pure Iron|Pure Coal (3x each), that I can set up a decent steel plant. Should be making 720 ingots per minute which wouldn't be bad. Leading to 240 pipes and 90 beams per minute. ๐Ÿ™‚

dense violet
reef basin
muted pine
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To save time; I want to use an old train station for an iron production (it brings me iron ore) but I dont know if this train station is enough to feed my new production line. but it is not critical, I can just look at the production and see how much ore is being "mined to that station" ๐Ÿ™‚

solid idol
hidden pebble
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I have made a blueprint Which takes in certain input, and gives out certain output. One of the input is 288 nitrogen. Given I need to repeat this blueprint 14 times, what is a way to distribute the nitrogen properly?

tidal dock
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idk it's killed my motivation lol, I'm 80 hours in and it's a struggle

reef basin
dense violet
severe pewter
muted pine
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yes greeny and cobalt sir, yes. I just thought maybe there is a shortcut. would be neat. but you are right.

dense violet
dense violet
severe pewter
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-Usually when I set up a new fluid system, I spend anywhere from 2 to 30 hours tweaking it afterward

dense violet
severe pewter
#

Sec

solid idol
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Tier 2 is when things start to get complex but are still manageable

reef basin
reef basin
dense violet
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because you didn't learn how to manage them

build the screws right before they are used

solid idol
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Because I need a lot of them

dense violet
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then feed them into the machine

reef basin
solid idol
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Eh Iโ€™ll do it the way I want to I just donโ€™t like screws

reef basin
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I mean you can do whatever, just the same "issue" is with wire and quickwire, ao you'll have to learn it anyway

dense violet
reef basin
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And at that point why not apply it to screws as well

feral jay
# solid idol Because I need a lot of them

For example if you need 40 screw constructors feeding 10 assemblers, don't put the output of all 40 constructors onto a single belt. Batch the production so you have 10 sets of 4 constructors feeding 1 assembler.

severe pewter
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So update: the mixed mk.1/mk.2 system works perfectly. Orange pipes are all mk.2

#screenshots message

dense violet
solid idol
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I think I might have screw trauma

dense violet
severe pewter
dense violet
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If someone showed me that and told me they were having issues I'd tell them to rip it all up

solid idol
severe pewter
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I would seriously sit and play with it for as many days as it takes to get it 100%.

severe pewter
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The hardest thing I ever got running was a fuel? Turbo fuel? Manifold using an entire mk.2 pipe

reef basin
severe pewter
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Easy is boring

dense violet
severe pewter
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Funny enough, all I had to do was change out the mk.1 pipes. The initial setup was a b****

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Aaaanywho

hybrid nymph
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I heavily modded my game and downloaded a mod pack with 50 mods, can anyone give me a suggestion for mods I should add to my mod pack?

raven axleBOT
remote kraken
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Does enemy difficulty scale with progression or have I just driven all normal hogs to extinction?

dense violet
hybrid nymph
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I just watched a video from Jace, he said they will not be adding Mark 3 pipes

hybrid nymph
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Jace said it would be too hard to code

feral jay
hybrid nymph
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It's kinda dumb, but developing video games is hard so I can give them a pass on that

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Before 1.0 they thought that Mark 6 conveyor belts would be impossible but they added them anyways

severe pewter
severe pewter
dense violet
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probably the later ๐Ÿ™‚

severe pewter
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Will get you a screenshot after I finish re-coloring everything. But it's my favorite setup

remote kraken
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Can fluids mix?

dense violet
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types? no

severe pewter
feral jay
severe pewter
severe pewter
dense violet
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oh they can - but it's much more common to get back flow issues at the junctions

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When I advise people on pipe shape and layout it's because I'm giving them basically totally reliable options where the only issues that will come up is user error. I do this to make things simple for people

you can totally do wild looking set ups and get them to work. How long and how much effort that takes is only known to the gods

severe pewter
dense violet
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most people just want their pipes to work w/o magic: )

crude holly
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Just discovered hard drives, are there any game changing recipes I should try to get before setting up any specific factories?

feral jay
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But other people like other recipes

granite basalt
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I personally like to solve the screws problem

crude holly
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I got that one very early on actually!

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My next two hard drives have been a wash :/

severe pewter
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I will mention - collect as many hard drives as you can - resources from some crash sites can be used to access the hard drives of others btw - but for quite a while, you'll never have too many hard drives

feral jay
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I don't like screws either

crude holly
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But I think tomorrow I'm going to spend my time roaming the map and gathering as much as I can to get some more stuff unlocked and also make my basic steel plant.

feral jay
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Sometimes you even find the resources needed to unlock the pod right AT the drop site

reef basin
granite basalt
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one thing is if you find the alternative recipes you don't like, just leave them there
next scan will not included them

feral jay
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Aight Ima cheat for this one, I have a blueprint from another save that uses Mk.6 belts but I don't have those unlocked yet. I'll plop it down with trigons and time crystals I edit in and resave it with Mk.5 belts.

crude holly
#

Oh crap should I not be hitting the reroll option then?

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I've been just rerolling and moving to the next

feral jay
granite basalt
crude holly
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Okay I'll keep that in mind. They really should make it so you can either research more than one thing at a time OR make it so that you can speed them up

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because HOLY does it take forever to do more than 5 drives

tender knoll
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Just make 5 worlds

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And u can do 5 at a time

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Js different places

cursive crane
reef basin
reef basin
tender knoll
granite basalt
reef basin
#

Pick one, get next drive

reef basin
cursive crane
tender knoll
cursive crane
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Basically, just scan them, when you go up a tier, keep scanning.

cursive crane
cursive crane
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Might be 3, but fairly sure its 2

tender knoll
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Then ill js research them all

cursive crane
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But theres actually an extra like..
10-15? In the world I think. Not counting the ability to buy them in the shop

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!wikisearch harddrive

raven axleBOT
fluid crow
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I just keep scanning when I think of it, have almost any recipe to choose from at this point

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and all my re-scans left

cursive crane
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Four Hard Drives can be used to unlock alternate recipes via MAM research trees (as opposed to scanning the drives). Scanning the drives will provide a total of 106 recipes plus two opportunities for pioneer inventory expansions. However, because the Quartz Purification scan also unlocks Distilled Silica, and the Polyester Fabric alternate does not require a Hard Drive to research, only 106 Hard Drives are actually scanned for recipes. This leaves 5 Hard Drives unused (6 if FICSMAS participation was done).

#
  • per the wiki
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Basically, scan away without worry

fluid crow
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I'm down to 26

reef basin
# tender knoll Oh so i shouldn't have like 5 hard drives saved in dimensional depot?

honestly just scan any drive you find, pick one of the two recipes, carry on with your life ๐Ÿ™‚

unless you're searching for a specific recipe, there's no reason to keep recipes unpicked. You can't use unpicked recipes and picked recipes kinda push you towards experimentation with them (which is a great way to find combinations you like)

severe pewter
cursive crane
#

Also heavily advise as soon as you can make packed liquid biofuel, a basher, and some stun rebar, a jetpack, and the dd, just go exploring and put collectibles in the dd, scan while you go, sloop the alien remains for LOTS of alien data

tender knoll
#

Oh i am doing JUST that

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My friends do the automating

cursive crane
#

Also bring ||nobelisks||

fluid crow
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and a hazmat suit

tender knoll
tender knoll
fluid crow
#

some of the radioactive ones are messed up๐Ÿ˜‚

tender knoll
#

I unlocked phase 3 all by myself basically

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Except the trains that helped

severe pewter
fluid crow
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the person who does the exploration gets all the mushrooms

tender knoll
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And i stun the enemies collect the mercer sphere or stuff and i dip

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Is that a litle underpreparing?

reef basin
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eh, I used to explore without any gear, just good old "run through everything, grab the drive and get out" tactic

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anything that works is fine ๐Ÿ˜›

tender knoll
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So now i have homing ammo to js snipe them out

severe pewter
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I'd usually bring 2 stacks of berries for the exploration

tender knoll
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But now im getting demotivated cuz for the final dimensional depot speed upgrade i need 23 mercer spheres

fiery violet
severe pewter
granite basalt
#

I go around maps one then got enough to upgare all, but I saved 46 spheres for depot building
the final upgarades are not worth now imo

reef basin
#

there's enough spheres on the map to get all the upgrades and still have tons for depots, most likely you won't use all of them anyway

fluid crow
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I was using so many spheres for depots before I fished all the up grades

granite basalt
#

yeah, I've just gone around, leaving black hole in the middle of the map

feral jay
reef basin
severe pewter
feral jay
#

I might just group the generation and production together later though

fiery violet
feral jay
#

And the generator farms all have at least a 30 minute fuel reserve

fluid crow
#

I'm doing ok on spheres

severe pewter
#

Sloops are the thing I'm hurting on

fluid crow
#

yea gimme some more of that sloops

tender knoll
#

Sloops are so peak

feral jay
#

I'd love to be able to set alarms on containers, so if I start draining a fuel reserve for whatever reason I'd get an alert. Kinda like the "one of your power storages is draining" popup, but for containers/buffers, alert me if they drop below 80% full or whatever I set it to

fluid crow
#

sounds like a different game

severe pewter
reef basin
feral jay
fiery violet
reef basin
#

given you have priority switches anyway, I fail to see the usefulness of that

severe pewter
#

You'd need to be able to set thresholds though (especially custom ones), because otherwise they'd run the risk of going off constantly

feral jay
feral jay
reef basin
#

I think SF has too static production for something like this to ever be a thing

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(static = doesn't change over time)

feral jay
#

Oh it's not necessary at all but it would be nice to have

reef basin
#

in Factorio, systems like those make sense, since mines can run out and there's also third-party events (locals chewing parts of your factory) which can affect what happens (as well as production changes via research), however we have nothing like that in SF, basically if you set up a miner -> factory -> storage -> sink, it'll run forever (assuming it has enough power, which is also just miner -> factory -> gens, so it also runs forever)

feral jay
#

It would also be useful when you have shared production, like for a centralized aluminium ingot plant. If you peel too much off for something, a container could start dropping and then alert you that you're not making enough aluminium any more

severe pewter
feral jay
#

Admittedly, I don't really have that problem becuase everything is planned pretty well though

reef basin
feral jay
#

Really I don't think it would take much to add the feature, and nothing would be lost

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I can't find a mod for it, either

reef basin
fluid crow
#

adding stuff like that seems like it would pretty much be a circuit network and that is kinda a lot

severe pewter
feral jay
reef basin
#

๐Ÿคข

feral jay
#

Not very useful but they do solve a problem here and there

reef basin
#

they solve self-imposed problems ๐Ÿ˜„

feral jay
#

All the problems in this game are self imposed

reef basin
#

some are more than others

fluid crow
#

but no alarm

feral jay
#

Actually drone fuel is a great example of where it would be useful

severe pewter
#

The biggest use I've found for priority mergers involves inequal outputs, split off to do different things. You have a few dedicated outputs to the primary, but need some of another output to run 100%. A smart splitter's primary line feeding the low end of a priority merger will do the job.

feral jay
#

It's pretty easy to build a drone fuel plant that's not quite big enough and then add more drones than it can support

fluid crow
#

main place I use one is getting rid of silica

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I got one for backup nitrogen from a container in case I ever have a drone problem

toxic lichen
#

are UE5 crashes
expected?

got my first one in about
180ish hours on my save

reef basin
#

practically every place with priority mergers can be replaced with dedicated machines that run out of the priority line

reef basin
fluid crow
reef basin
severe pewter
#

All my crashes so far, I believe were from leaving the game running too long (24h+)

fluid crow
#

it is if the thing you need to merge is in the middle of a to b

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you would need 2 belts from the middle

reef basin
#

you build the processing machines near the output

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you don't merge

humble osprey
#

standing on top of the exhaust vents at the top of refineries should give u poision damage cuz theres no way those nasty chemical fumes are safe for inhalation

toxic lichen
#

its a little spicy

humble osprey
#

i should make my doggos sit on it

toxic lichen
#

NO

humble osprey
#

maybe theyll get superpowers

#

spiderdoggo

toxic lichen
#

spider pig
Spider pig

fluid crow
toxic lichen
#

why are the manufacturers so big ;-;
couldve made em a wee bit smaller

reef basin
fluid crow
#

but there are many upgrades you don't really need I don't see what makes priority mergers so different

humble osprey
#

what are we talking about guys

reef basin
humble osprey
humble osprey
#

ive found that placing 3 fluid buffers has significantly decreased the extent of this jamming

toxic lichen
#

efficient jamming machine

reef basin
humble osprey
#

those three fluid buffers are able to hold out the jamming enough to produce enough scrap to fill one industrial storage container, so now its a "aluminium on demand" system

feral jay
#

Logically, a buffer is nothing more than a big fat pipe

toxic lichen
#

add 20 buffers
problem solved

humble osprey
#

AOD

void gorge
humble osprey
reef basin
#

if you delay a problem long enough, it's no longer your problem

humble osprey
#

but the buffers really did help me delay this

reef basin
frosty mirage
#

I dont get to unlock rocket fuel until i unlock empty fluid tank which is in T8, right?

fluid crow
#

Buffer tower to store the waste "forever"

reef basin
#

unless there's a way to find them near crash sites

humble osprey
# reef basin I mean you could also fix the problem and not have to rebuild ๐Ÿ˜„

no the problem is that when the scrap output gets jammed, it stopps making water, so the secondary bauxite processing refinery runs dry, so the primary bauxite processing refinery fills the pipes, so now the secondary bauxite refinery cannot run

the refinery feeding off water pumps is "primary"
the refinery feeding offf water from the scrap producing refinery is "secondary"
just to clear the terminology im using

humble osprey
#

THIS IS THE SEPERATE STUFF APPROACH

#

this is literally what you told me to do

frosty mirage
reef basin
humble osprey
#

ah yes i should probably do that- i js realized the solution is to put 8 sinks at the end of the line

#

yeah

fluid crow
#

8? how big of a factory is this

reef basin
#

unnecessarily big ๐Ÿ˜„

#

people for some reason go all the way for aluminum and it's almost never worth it ๐Ÿ˜„

fluid crow
#

ig that shouldn't be a big deal them

humble osprey
humble osprey
reef basin
#

QED

humble osprey
#

Qed?

fluid crow
reef basin
humble osprey
#

Ah like "hence proved"

feral jay
humble osprey
fluid crow
fluid crow
dense violet
polar mulch
#

anyway to remove the hammer while building it more annoying than helpful

fluid crow
#

do wot?

dense violet
#

you mean from handcrafting?

fiery pewter
#

What hamma?

#

I do not know of any hamma

floral trellis
lost oracle
#

Hi guys
Im going to buy satisfactory from epic games is it worth or i just buy it from steam ?

fiery pewter
#

Doesn't differ much I think

floral trellis
#

honestly, i just dispise epic, and their owner tencent

fiery pewter
#

I just stick with Steam incase I ever have problems

lost oracle
#

Its kinda cheaper thats why i wanted to buy it from there

floral trellis
#

up to you. im not selling my data to the ccp

frail sleet
reef basin
floral trellis
reef basin
#

yeah, again, you can use whatever, just saying that prio merger wasn't really "needed" like many people claimed

#

ofc in some scenarios (usually involving self-imposed restrictions like "I've already build it this way" or "I want to build it this way") it can be useful

swift turret
#

Finally logged off satisfactory after 11 hours

#

Train systems are my enemy

zenith pecan
sinful goblet
#

If i connect coal generators to a pole it should be the capacity times how many i have connected right?

#

something is wrong then, cus i have connected 3, and it will be 675 MW but the connected poles just tells me 225

dense violet
#

3x75 is 225

sinful goblet
#

okey, but are all 8 connected it should be 600 then?

dense violet
#

only if they are all on

glacial drum
#

A lot of people have issues with the water for their first gens. Whatโ€™s your setup like?

sinful goblet
#

its correct, im just confused why me fuses are still blows even tho i didnt add anything more than a traveling pipe

dense violet
#

show some over head shots of what you're doing in a #1038092680493801533 you probably don't have them all connected

tall lantern
#

most likely connected some to each other rather than the main grid

#

if you interact with each one you'll be able to differentiate

glacial drum
#

Man I did that on one of my first blueprints and it confused the hell outta me

sinful goblet
#

@dense violetnow its porsted

umbral grotto
#

just unlocked nuclear but im wondering if its worth it to do it now and create waste or wait until i can purify it

dense violet
#

can always just store some of it forever. Not very hard. Pick a corner of hte map

#

or just quickly unlock the processing. Won't take long

acoustic bear
reef basin
#

but belt compressors aren't good

hidden pebble
#

Why am i getting station unreachable error? They are connected.

zenith pecan
#

Is the station itself installed backwards?

#

The round bit needs to point in the direction the loco is pointed.

reef basin
hidden pebble
#

Connected closer nodes via trains. Perhaps drones are the best choice for the far off uranium nodes.

reef basin
#

"best" depends on your preferences ๐Ÿ˜‰

zenith pecan
#

Whoops, I got turned around and built an entire section of the factory 90 degrees off kilter ๐Ÿคฆโ€โ™‚๏ธ

sweet arch
#

oh man iโ€™m sitting at work just thinking about this game. i have tried to get into it for 60 hours, on many different saves, but last night it finally clicked. god i canโ€™t wait to get home

hidden pebble
#

I connected my train to an impure uranium node but i see the added total incoming rate doesn't equal 300. How can i fix that? The node isn't even that far away.

sweet arch
#

btw quick question, coming from factorio i have used trains a lot there. how are trains in satisfactory? can they replace a belt at some point?

reef basin
# sweet arch btw quick question, coming from factorio i have used trains a lot there. how are...

in both games you basically need belts anyway between train and machines (well in Factorio you can just do train->inserter->machine, but let's ignore that for now)

and in both games train basically supply the "mass transport over distance" role, and in both games it's up to you whether you do or not use them (they are never replacement for belts, they are a different transportation solution)

jagged field
#

i use trains a lot in my world, very conveniently when a lot of different stuff transport on medium large distances

swift turret
sweet arch
#

but can a train deliver a constant flow of items, like a belt can? do you need several trains or

dense violet
#

it can' all the logistical optiosn can

regal citrus
#

hey guys, i just got the game, but i cant change my resolution. the setting itself isn't stuck, it says 1980x1200, but the resolution stays much lower. how can i fix this

jagged field
floral trellis
sweet arch
#

thatโ€™s great thanks!

floral trellis
#

(youll want proper dual tracks and signals to recklessly add more trains)

dense violet
#

the throughput counters on train platforms are not very reliable - either look at the equations to find otu what your throughput is - or eye ball it and see if your machiens are kept fed

floral trellis
#

whatever you do, put an industrial storage box next to both stations. hook them up with 2 belts of the desired tier. this way youll have a buffer while the station is halted for train processing

hidden pebble
#

Is it a bug or a design thing that when you activate hoverpack near the machines go idle

dense violet
#

bug

floral trellis
hidden pebble
#

Ok now I'm really confused. My battery production was stable, but when i check now, i find it stuck at 93%. I meticulously balanced the inputs and outputs. It's now hard to diagnose what's the problem now.

dense violet
#

stare at the lights for a little bit - look for a stutter

hidden pebble
dense violet
pulsar arch
#

satisfactory landed me an apprenticeship ๐Ÿ”ฅ๐Ÿ”ฅ

#

praise be to satisfactory

swift turret
dense violet
#

of either water scrap or starving of solution

hidden pebble
#

That's the thing right. I didn't get any clogging/starving for the time period i observed it.

#

But very clearly there is a stutter. The manufacturer is starving of alclad. The assembler is starving of Al ingots. The smelter is starving of scrap.

dense violet
#

hover pack probably

hidden pebble
dense violet
#

well you mentioned just before you noticed the hover pack idle bug

floral trellis
#

check if your scrap is choking on excess water

hidden pebble
proper urchin
#

could anybody help with piping something?

dense violet
hidden pebble
#

I route the water down to feed it to some machines. Even those machines have the same 93%.

dense violet
#

again, efficiency meters are often full of lies
you never know when they are lying

proper urchin
floral trellis
#

efficiency meters are 100 or wrong.

dense violet
hidden pebble
proper urchin
#

cpuld i dm you multiple images? questionsandhelp is limited to just one

dense violet
forest dew
#

Heya, everyone.

reef basin
forest dew
#

Im looking to see whats causing my current issue.

#

Ive got small power outages again.

#

3 Water pumps.

#

7 Coal generators.

dense violet
floral trellis
#

did you account for pipe size of 300?

forest dew
#

Mk3 Belt.

forest dew
dense violet
floral trellis
#

3 waterpumps, assuming 100 clocking, is 360

hidden pebble
zenith pecan
#

I find the lookout towers a bit restrictive, just foundation sky ramps for getting any angle you want, less chance of me falling off it.

forest dew
#

Ive done both.

floral trellis
#

photomode is a good eye in the sky too

forest dew
#

I thought thats what you guys ment, but was sure if there was something I was missing

#

Thanks, dropped a question in questions-and-help section with screens

unkempt blade
zenith pecan
hybrid nymph
#

I am currently working on my factory aestetics

zenith pecan
hybrid nymph
#

it's comming along

forest dew
#

so in this case, the more pumps isn't actually helpful.

karmic elm
zenith pecan
#

Yeah, the max throughput per pipe is 300.

forest dew
#

i ment the water extractors

zenith pecan
#

Each extractor only pushes 120 water per, unless overclocked.

forest dew
#

Not yet they are not.

zenith pecan
karmic elm
severe pewter
dense violet
#

you keep complaining about having to work on a small pipe system for 3 days xD

#

this is not normal

severe pewter
#

It's only a half-complaint

#

The rest is fun

severe pewter
forest dew
severe pewter
#

While belts work almost 100% in this game (minus splitting and merging edge cases), pipes are extremely janky, so it's something to keep in mind for future builds

brittle seal
#

guys in general, do dedicated servers have more bugs than normal multiplayer (player joining another players world)

severe pewter
#

@dense violet it's my favorite setup btw because it works without buffers or pumps. The top side pressurizes, the outputs are shaped to prevent backflow, and the inputs are shaped to function as vacuums

forest dew
#

Lol fix one problem, create another...

#

๐Ÿ˜‚

#

Now my fuses keep blowing ffs lol

ornate saffron
humble osprey
forest dew
reef basin
forest dew
floral trellis
#

also, check if the factory doesnt pull more than the 8 coal gens put out

forest dew
#

yeah already done that, pulled the rest of the factory and letting the pipes fill and the coal flow nice

humble osprey
forest dew
#

Nah, i've disconnected the main factory from the power

floral trellis
forest dew
#

so I can get this running and pipes filled up

severe pewter
severe pewter
#

But it has to be placed at the highest point in the system

dense violet
severe pewter
#

Either of what things?

ornate saffron
severe pewter
#

This one took minimal work actually, the inputs and outputs do all the heavy lifting

ornate saffron
#

@willow wing did you figure out your fluxuating part output?

ornate saffron
severe pewter
#

So you run pipes on simple mode

ornate saffron
# severe pewter So you run pipes on simple mode

well if my combined output of Heavy oil residue is 800 ill break it into 4 lines of 200 for example. i also like making small clusters of manifolds rather then one big one. this allows me to trouble shoot in small sections and bring parts offline for fixing or upgrading without interupting the entire network

reef basin
severe pewter
severe pewter
# reef basin the only correct mode ๐Ÿ˜›

To each their own, but when you dive deep enough into the weeds of any video game, you start to recognize the fingerprints of the ones that created the framework you're using. You'll see their coding tendencies as well.

whole robin
#

Mk 2 pipes carry slightly less than the output turbofuel from 2 pure crude oil nodes, correct? So if I want to keep all of my generators in one spot, it's better to have 2 separate pipes to not have any issues?

severe pewter
#

Without checking, I'm pretty sure a pure node outputs fast enough at max overclock to fill a mk.2 pipe

ornate saffron
elfin smelt
#

speaking of pipes, I arrived at aluminum production, should I just sink waste water with wet concrete (common advice that I've heard of since mixing waste with extractor water is a no no) or do something else with it (like using it for an underclocked refiner crafting alumina

severe pewter
vague creek
#

just dont mix the water

ornate saffron
vague creek
#

two sets of refineries, one for recycled water, problem solved

ornate saffron
ornate saffron
severe pewter
elfin smelt
#

I mean a thought about that too, I just wonder if doing the wet concrete sink has any merit

vague creek
#

its pretty silly overall imo.

white dawn
vague creek
#

nothing could be simpler than using the water for alumina olution.

white dawn
#

I generally always advise just keeping the fresh+recycled pipes totally separate, and overclock/underclock as needed so the numbers work out

hidden pebble
elfin smelt
white dawn
#

You can combine the two and have things work, if you want. The most reliable way to do so is with a "VIP Junction" (search the wiki for "pipeline manual" for details on that)

#

Though it's possible to get a working combined system even without that

vague creek
#

not a fan of pipe vodoo

white dawn
#

But IMO keeping the two systems separate is the most straightforward way, and generally requires little-to-no debugging

severe pewter
#

Today is my first hearing of VIP junctions

elfin smelt
#

I wish valves actually work

vague creek
#

no debugging, no external resources, no undocumented quirks etc

elfin smelt
#

everyone seems to agree that they will cause more headaches than solutions

white dawn
severe pewter
# elfin smelt I wish valves actually work

They do, but they're awkward, and because they break the sloshing mechanic, you need to be careful about where they are placed. You always want as few as possible. More creates more noise in the system.

Also, using them requires pumps.

hidden pebble
#

Most problems are avoided by making the piping simple.

prime summit
#

most problems are solved by using belts

white dawn
#

And you may just start out with a design that works just fine; many folks swear by 'em. Best yet you can blueprint your working VIP and be able to slap it down anywhere. :)

hidden pebble
#

Which is why I'm not gonna take any risk for my piping in my nuclear facility.

white dawn
#

Though regardless, my own recommendation is always to keep the systems separate instead

severe pewter
#

Again, to everyone here - buffers can work like canaries in coal mines, for the complicated setups:

Place them at the highest point, and then check them to see if their amount changes over time. The biggest setups can sometimes take several hours to stabilize.

white dawn
#

I used to merge fresh+recycled quite frequently, and I'd always end up with a working system. Just got tired of the extra debugging that often entailed

ornate saffron
ornate saffron
hidden pebble
elfin smelt
#

so i need to do some testing first

whole robin
#

From sea level, how high is the limit that you can build to?

reef basin
#

1997m iirc

white dawn
odd canyon
#

sorry to interrupt but adding more locomotives to a train increases how many cars it can pull right?

severe pewter
elfin smelt
#

Oh I remember the main reason why I wanted to avoid another refinery: the blueprint creator didnt fit another one ๐Ÿ˜ญ

odd canyon
elfin smelt
#

yes It was the mk2

reef basin
#

well, afaik they can pull a lot of cars if not infinite cars
adding more engines just adds more power, so you reach bigger speeds faster (or can scale more steep hills, etc.)

ornate saffron
# odd canyon thanks !

side note.

I prefer running more trains then multiple engines. Personally i run one engine 4 freight cars

#

im Offiacially running mods. My eyes have been recovering slowly from surgery and i just needed it to be day time all the time so my eyes would not strain as much. So skyui has been installed

acoustic bear
ornate saffron
severe pewter
#

Alright you all convinced me. I'll get started on the purified quartz

ornate saffron
severe pewter
#

Idk, I just wish there were more here who enjoyed exploring the limits of liquid physics. Then I could bounce ideas off people as I build.

ornate saffron
inland fulcrum
#

I found two websites, satisfactory calculator and satisfactory tools. For planning large factories, is there a better one?

severe pewter
#

I have not

ornate saffron
inland fulcrum
#

how so? For both I mean

ornate saffron
white dawn
#

The gist, however, is that buffers at best provide no benefit, and at worst cause problems of their own

ornate saffron
ornate saffron
white dawn
#

In most cases, they just mask problems which would otherwise become apparent much more quickly

acoustic bear
#

interesting, I only knew of calculator but I'm going to try tools

ornate saffron
#

i like the look of buffers so i just nudge them ontop of my pipes and hide my n bends with them

severe pewter
acoustic bear
#

I like calculators map and thats what kept drawing me back

reef basin
# severe pewter Idk, I just wish there were more here who enjoyed exploring the limits of liquid...

well, there's two sides to this:

I do enjoy exploring what fluids can do, and I like to read big chunks of texts and such by people who spent time researching stuff
but 99% of contexts here are "new player asking for help" or "average player fed up with not understanding fluids", in both cases I default to "here, have the least-painful and most-reliable pipe tips", so that they can have a better experience in the game.

Most of my tips come from that - if I say "never use valves", it's not because they shouldn't ever be used or experimented with, it's because it's simplest way to eliminate as many breaking points as possible, but if you want to experiment, you're very much free to do so and shouldn't follow my "never use" advice.

But I don't want to write this message every time someone asks about pipes, so I just default to the shortened version ๐Ÿคท

ornate saffron
reef basin
ornate saffron
acoustic bear
#

more is better

#

I'll definitely be trying both

ornate saffron
severe pewter
#

Fluid physics are about equivalent to a 10000 piece puzzle methinks

whole robin
#

Can you fit 4 fuel generators in a mk2 blueprint designer with space to fit pipes feeding all of them?

white dawn
ornate saffron
reef basin
# inland fulcrum I found two websites, satisfactory calculator and satisfactory tools. For planni...

as probably the most biased person in this chat (I made Tools ๐Ÿ™‚ ), I'd recommend Tools over SCIM for production planning, for these reasons:

  • SCIM doesn't optimise production at all, just uses recipes you choose (and if you choose multiple, it picks one semi-randomly)
  • SCIM can't work with loops and byproducts
  • SCIM takes a long time to calculate stuff, and doesn't save your productions locally, so you have to bookmark things

The map is pretty good (and one of like two that exist), so feel free to use that, but for calculations I wouldn't use SCIM, as especially once you reach oil, it will just straight up refuse to show you some setups, especially those that are "most oil efficient", as those involve looping and multiple recipes per item

night sail
#

Hey I haven't yet unlocked computer production but I do have enough computers from crash sites so I was thinking of unlocking the alien power augmenter is is worth it rn or should I wait till I get computer production

reef basin
acoustic bear
#

I don't know the optimization but have a bunch of recipes so having the help is great

ornate saffron
severe pewter
#

Off-topic from everything maybe, but I wonder sometimes how much work it took the devs to get [most] things balanced with each other

ornate saffron
# night sail Hey I haven't yet unlocked computer production but I do have enough computers fr...

worth? maybe depends on your situation if you are starving for power you likely need to upgrade you power facilities regardless.

I like the augmentor for exploring. When i find a crash site that needs power i just plop down a augmentor

On the shores of blue crater there is a crash site with 100 or so circuit boards. you can hand craft some computers if you need them right away.

the harddrive requires power but there is a geothermal node in the crater

reef basin
# acoustic bear I don't know the optimization but have a bunch of recipes so having the help is ...

as for that, Tools optimise for kinda-subjective property - "weighted resource consumption" (but well, all properties are subjective, so I just picked one that made most sense) - basically the rarer a resouece is, the bigger "weight" it has, f.e. if there's three times as much iron as copper, then using one copper is equal to using three iron.

That doesn't mean though that it's the "best" way to do things, though it's generally pretty good at showing you reasonable builds without costing half a map.

My personal suggestion is to just select all the recipes and materials you have (or want to use) and see what Tools come up with. Carefuly examine the result and if you see something you don't like, disable that thing (recipe, machine, resource, whatever). Tools will recalculate with changed parameters. Eventually you'll reach something that you like the most and use that (or reach a point where production is impossible due to limitations, at which point you do step back to pick one of the previously discarded options, or rethink your goal).

(also, don't use maximise, it doens't optimise for raw resoruces. If you want to know the cap, use maximise, but then change to items/min with the maximised number, so you get the optimised production)

severe pewter
inland fulcrum
tall lantern
#

change their clock speeds

ornate saffron
reef basin
#

you can hover over the box, and it'll tell you one of the options (the first one basically)

inland fulcrum
#

Isnt changing clock speed/overclocking rather late game? I'm at advanced steel rn

tall lantern
#

no, it's unlockable as early as T1

reef basin
severe pewter
#

It'd be nice if I could overclock to 325%

ornate saffron
reef basin
#

and underclocking is free, so you are not forced to overclock at all

tall lantern
#

underclocking in particular is handy early on

reef basin
#

(and personally, I'd heavily recommend to use clocking in your builds, it's the most powerful logistical tool in the game, with it you never need to balance or anything, if you need 35/min, you clock a machine (or set of machines) to make 35/min exactly, and so on)

hidden pebble
ornate saffron
#

underclocking (especially early game) is under utilized. more buildings less power use really helps

tall lantern
reef basin
inland fulcrum
#

Damn, I just simply ignored that until now lmao. Well that's amazing to know, thx guys

ornate saffron
severe pewter
#

Also, update for anybody interested in the topic - Quartz Purification eats a fair amount of resources

-I feel like this is a legitimate opportunity for concrete sinking

reef basin
inland fulcrum
#

Yeah I've seen, I have almost everything from the mam already which I can get at this point.. except overclocking, for whatever reason

ornate saffron
inland fulcrum
#

What's the lift floor hole for? I assumed it's just aesthetic as I can simply place the lifts through foundations

ornate saffron
autumn wing
feral jay
severe pewter
#

In certain scenarios, you can also force alignment between the lift and the belt/merger/splitter using the floor holes

acoustic bear
feral jay
ornate saffron
# severe pewter Please do. I'll wait.

if you see Mcgalleon | Back in the flow. he is the author of the plumbing manual and probably has the greatest understanding of fluids outside of the Dev team.

I did not ping him as I like to think we have lives outside of satisfactory...... like to think... i dont lol

feral jay
severe pewter
#

I just got a cheeky idea. I'm going to use the output water from the Distilled Silica to help create it.

severe pewter
reef basin
severe pewter
#

What do you mean?

reef basin
#

And since pipe systems work best when pipes are full, then buffers just need to be full for the system towk in same was as if without buffers

feral jay
reef basin
severe pewter
feral jay
ornate saffron
reef basin
severe pewter
reef basin
severe pewter
#

So you're saying that while things are in use, nothing is 100%?

reef basin
#

Wdym?

ornate saffron
feral jay
ornate saffron
severe pewter
# reef basin Wdym?

The two scenarios I have in mind are something like this:

1: (Pipe is full)
OUTPUT MIRRORS INPUT

2: (Pipe is not full)
-Run calculations based on input(s) for current frame
-Output results for current frame

severe pewter
reef basin
feral jay
#

And it's why looping your pipe maniflds often solves the problem

severe pewter
reef basin
#

Yeah

oak nymph
#

Do y'all know any YouTuber that plays satisfactory that isn't imkibitz

feral jay
ornate saffron
reef basin
ornate saffron
whole robin
#

Are there mk 3 pipes?

unkempt blade
reef basin
feral jay
reef basin
whole robin
severe pewter
unkempt blade
#

I've just never heard them called youtubers before

whole robin
#

Yeah, they move You through Tubes. People who travel with them are YouTubers

unkempt blade
feral jay
#

Yeah, what @reef basin said. If too many machines gulp too much fluid at the same time, it can bring consumption momentarily above 600/min. That's a problem, because that's impossible. So if your pipe flows fluctuate at all, the avergae will always be less than 600.

ornate saffron
unkempt blade
dusk gate
#

Hello everyone. Does anyone know if the developers plan to continue developing the project by adding new content like new maps, materials, and so on?

feral jay
ornate saffron
unkempt blade
crisp tinsel
#

Anyone know any way to fix a multiplayer disconnect issue my frend and I are having? He keeps disconnecting almost instantly. I'm able to play no issues. I think he is having an error code that relates to corrupt belts but unsure how to fix. Alot has been built since he last played so unable to really revert back

feral jay
unkempt blade
feral jay
#

Or maybe they'll let us kick things around on the ground and move them, and we can have big multiplayer soccer games

reef basin
feral jay
#

A new game mode for sure

whole robin
#

Is it too ambitious to try to make turbofuel from 2 pure oil nodes when I barely have any machines using power aside from the ones used for power generation?

feral jay
#

We just don't know what that is

unkempt blade
severe pewter
acoustic bear
#

there is no such thing as "good wifi" when it comes to gaming

crisp tinsel
dusk gate
whole robin
unkempt blade
severe pewter
crisp tinsel
severe pewter
white dawn
acoustic bear
#

๐Ÿคข

#

input lag + bitrate become real issues real fast

white dawn
#

I've done quite a bit of Satisfactory being streamed to my laptop in the living room; honestly never even noticed lag

#

Occasionally there were noticeable dips in visual quality but for a game like Satisfactory it was fine

acoustic bear
#

it's probably playable but I'd rather just use a steam deck or something to play it locally

crisp tinsel
severe pewter
white dawn
#

Eh, as I say, I've spent many dozens of hours using it, and it's been just fine

#

I'm not arguing that streaming over wifi isn't objectively worse than Not Doing That, but I am arguing that for many games it's very much Good Enough

severe pewter
#

No, the belts causing the issue

Though if you don't know which are causing it, then yes, all

unkempt blade
ornate saffron
unkempt blade
#

Yeah I didn't see a result that had all 3 of those lines doing a quick google for them so I'd just be guessing but some of the existing threads might lead you to something helpful

severe pewter
#

Well, just reading the text, it sounds like something was somehow created out of bounds

hidden pebble
#

Guys, my drone is transporting 250/300 do i:-
Say fuck it and make a train line
Or
Add another pair of drone ports (to and from)

feral jay
#

I'm setting up a drone delivery right now that'll do 250/min

#

I was thinking the same thing actually, a train might be better

ornate saffron
feral jay
#

It's also a question of whether or not you're making enough fuel

cursive python
#

Devs can we please get some teasers ๐Ÿ™๐Ÿ™๐Ÿ™

ornate saffron
feral jay
#

Drone fuel consumption I find is frustratingly difficult to actually measure

#

Now if our fancy new belt counters could measure a 15 minute average and not just one minute, that would make it easier

ornate saffron
feral jay
#

Batteries

#

I have plenty, I massively overbuilt and made a 330/min battery plant

ornate saffron
#

ah

#

sounds like you have the power for drones on lockdown ^_^

feral jay
#

But, if you make a 50 or 100/min plant, and use too many drones transporting in the 300/min range, you can run out and not realize it

#

Nice use case for my container alarms idea

hidden pebble
#

Will i keep two drones going to take materials from the same port, or I will keep two ports on both ends to make it prevent any chance of drones waiting?

real shale
#

Hello pioneers

frosty mirage
#

Finished almost all research available before finishing phase 3, i still gotta do some exploring for mercers to upgrade depots further

wanton cloud
#

yall

#

if i have a truck station set to "unload", will it still refuel the vehicles that stop by

frosty mirage
#

However, it will take me a shitload of time to build the space elevator factory, it seems necessary at this point

ornate saffron
feral jay
#

Factory carts are cheating

ornate saffron
#

I picked up the cart tricks from @unkempt blade

feral jay
#

Ooh, there's tricks?

#

I'm not a dirty cheater so I don't know

#

I just figured they look cute and would be cool to use for a few low throughput things here and there

ornate saffron
# feral jay Ooh, there's tricks?

well they will take fuel if you give it to them. BUT they dont need fuel. so the cost of transporting a stack of smart plating is just two truck stops and the six carts i got runnign back and forth

#

i manually transported a industrail storage worth as a buffer then forgot about it

#

ill likely use a train to get the motors to the next location. but hey maybe not.... we shall see where i build it

unkempt blade
#

Yeah they can move a good amount of stuff. The only real downside to carts is they don't drive on dirt well

hidden pebble
#

Is there any online tool / in game method to know my drones' battery consumption?

frosty mirage
unkempt blade
feral jay
hidden pebble
unkempt blade
night sail
#

I have finally completed phase 2 but I think I am Rushing a bit so will take it slow for phase 3

feral jay
#

ohhh you're right, that figure is assuming the drone is always moving

#

I do find drone fuel consumption to be difficult to measure

pastel ruin
#

is it normal to have the golden character things? they say "Thank you for supporting Satisfactory in Early Access" which makes it seem like only people that played during early access should have them, but i started playing like a month ago and i have them

narrow aurora
#

So, one of the things I always struggle with is justifying the need to set up full automation for most project parts. They're needed in finite, fixed quantities, so all that's necessary is to set up the minimum and let the buckets fill while you explore or build other stuff. It actually feels less efficient to me to set up a full-blown factory for them.

The other day I decided to try out the Continuous Space Elevator mod, and holy crap it has fixed all of that for me. Needing to maintain a constant throughput of project parts flowing into the spelevator in order to sustain your current tech phase fundamentally changes the game. I love it.

opal knoll
#

is the game good playable with a controller?

soft marsh
glacial drum
#

Anyone know the heightof a manufacturer?

glacial drum
#

Ffs itโ€™s 12m tall

#

My base walls are 10.

#

Eh Iโ€™ll fit it

ornate saffron
ornate saffron
glacial drum
#

Yea the manu is 10m

#

12*

viscid sable
#

help my language wont change
D:

glacial drum
#

The floors of my factory at base are 10m. Iโ€™ll just double stack them to make 20.

#

Wonโ€™t be able to tell from the outside. I did it on the big cube I posted yesterday

pastel ruin
#

im starting to get scared of cat noices now because i play with arachnaphobia mode on

meager basin
#

whats up guys, im in search of some inspiration for my run, would anyone be up to send me their save file, preferably someone who is in tier 6-8?

atomic crescent
#

My friend and I ran out of power before even finishing phase 3 so we proceeded to spend the next week making a heavy turbofuel factory

We are now producing 22,000mw from one 300/min oil node

pastel ruin
#

the jump noice has a slight thing in the start that sounds like a cat noice, i dont know what is worse the paranoia when i hear anything recembling a cat noice or seeing a creepy spiders

ornate saffron
#

my diluted packaged fuel factory makes 10gw

atomic crescent
#

It covers nearly the entire lake in the bottom of the map

ornate saffron
atomic crescent
#

No overoclocking ๐Ÿ’€

ornate saffron
#

ah, gotcah

atomic crescent
#

89 fuel generators lmao

#

The worst part is that we don't have mk 5 unlocked yet
Half the factory has 2 layers of mk4 bekts

ornate saffron
atomic crescent
#

Jesus

ornate saffron
atomic crescent
#

Couldn't manage to make the water tower work for some reason btw
Ended up just using pumps to not have to deal with issues :(

ornate saffron
#

i dont use towers anymore. I havent since update 7. I just pump my fluid higher then the input

fading whale
#

Once you go gas, you don't go back.

glacial drum
#

Do yall ever make blueprints for walls

#

and iโ€™m not talking intricate walls im legit just tired of placing walls normally

kind spade
#

is rocket fuel liquid or gas

glacial drum
#

gas

ebon marten
# glacial drum Do yall ever make blueprints for walls

Unless you use the same wall design for every factory there are hundreds of different wall designs that can be made which if you made them all blueprints would take forever to set up considering they can be different sizes, colours and textures

ornate saffron
glacial drum
#

Iโ€™d say this one calls for it

lusty ferry
#

250 hours into the game, I've only just discovered you can salvage all the crashed pod parts.

glacial drum
#

considering just one wall blueprint 5 long is equivalent to 40 hand places walls for this factory

#

Iโ€™m def using blueprints

ornate saffron
#

for me its consistency. im not using they flat walls as is. im layering them adding signs for lighting highlights. and pillars for depth. to get a constant layout i use blueprints to place

#

one for walls one for corners

ivory condor
#

Even the 1.0 launch didnt allow you to dismantle the entire crash pods themselves, it was a interesting addition to 1.1

tepid knoll
#

Is crossplay coming for PC <--> Xbox/PS5 along with Xbox <--> PS5

zenith pecan
#

I don't think so, PC can be modded, consoles cannot, also PC saves can be so huge that a console just wouldn't load it due to way insufficient ram.

tepid knoll
tall lantern
#

they've said they have no plans for it, so wouldn't hold your breath unfortunately

hidden pebble
ornate saffron
zenith pecan
#

My basics to depot facility is probably the size of some peoples actual production facilities.

tepid knoll
unkempt blade
tepid knoll
#

could hope for console to console atleast then

tall lantern
#

that's in theory already a thing, though have seen a lot of question posts about that not working

zenith pecan
#

That would mostly be between Sony & Microslop since both the current consoles are on par with one another.

ornate saffron
zenith pecan
ornate saffron
ornate saffron
ornate saffron
zenith pecan
#

Running satisfactory on a switch is a good way to turn the affected switch into a Galaxy note7

unkempt blade
#

But I don't need a big boi console I already have a beefy gaming PC. I need games for my kiddo console ๐Ÿคฃ

signal spruce
#

Are there going to be more updates, for textures, and colors for paints, as there is not much to chose from, as of now.

#

And will we see some new content added soon>

tall lantern
#

1.2 sometime this half of the year

#

what's in it? we'll find out closer to the time

signal spruce
#

are you absolutely sure?

tall lantern
#

about which part

signal spruce
#

both

tall lantern
#

well, we don't know what's in it yet, and we'll know when it happens, so yes somewhere between now and then we'll find out ๐Ÿ˜›

#

all we know so far is some fluid-related teases, and something about Game Modes, IIRC

#

some people hoping that means a full fluid overhaul

#

but nothing confirmed on that front

signal spruce
#

I really hope theres a new game mode which incliudes threats to your buildings, so we are forced to set up defenses ect.

tall lantern
#

unlikely

#

base defense is something they've been very clearly against

unkempt blade
signal spruce
#

maybe for more optimisation?>

#

on their part i mean, like cleaner scrpts ect...

tall lantern
#

I do like the wiki part about base defense
https://satisfactory.wiki.gg/wiki/Satisfactory#Base_Defense

The game will not feature base defense.[โ„– 1][โ„– 2][โ„– 3][โ„– 4][โ„– 5][โ„– 6][โ„– 7][โ„– 8][โ„– 9][โ„– 10][โ„– 11][โ„– 12][โ„– 13][โ„– 14][โ„– 15][โ„– 16][โ„– 17][โ„– 18][โ„– 19][โ„– 20][โ„– 21][โ„– 22][โ„– 23][โ„– 24][โ„– 25][โ„– 26][โ„– 27][โ„– 28][โ„– 29][โ„– 30][โ„– 31][โ„– 32][โ„– 33][โ„– 34][โ„– 35][โ„– 36][โ„– 37][โ„– 38][โ„– 39][โ„– 40][โ„– 41][โ„– 42][โ„– 43][โ„– 44][โ„– 45][โ„– 46][โ„– 47][โ„– 48][โ„– 49][โ„– 50][โ„– 51][โ„– 52][โ„– 53][โ„– 54][โ„– 55][โ„– 56][โ„– 57][โ„– 58][โ„– 59][โ„– 60][โ„– 61][โ„– 62][โ„– 63][โ„– 64][โ„– 65][โ„– 66][โ„– 67][โ„– 68][โ„– 69][โ„– 70]

signal spruce
#

lol

tall lantern
signal spruce
#

well Astroneer said they will never add Threats, and they changed their tone, i guess it's about how many people are interested.

tall lantern
#

not many lol

hollow hemlock
signal spruce
tall lantern
#

modding'd probably be the way to go there

fluid crow
#

when your buildings don't even have health it seems pretty far from a base defense game

unkempt blade
#

I think we need valheim-style stinger and hog invasions but not additional defense added

tall lantern
#

no health, no upkeep, just build and let 'em roll

signal spruce
#

I agree we need more Threats out in the world, not a small handfull we have currently.

tall lantern
#

each to their own, a lot of people like the chill experience

unkempt blade
#

factorio is fun as more of a base defense game I just don't think every factory game needs to be that to be fun

signal spruce
#

I remmebr when they introdced the toilet, and everyone saw the picture, of their other game, but thought it was a tease for an opposing faction, they could go that route:)

hollow hemlock
oak nymph
unkempt blade
meager basin
#

Everything is already colorful, maybe too much

unkempt blade
#

no such thing!

#

but it sounds like you're on the right track already

#

just remember you're amazing and talented and I believe in you to use lots of vehicles and colors everywhere

zenith sage
red sun
#

i'd disagree personally

#

unless you mean more variety in which case sure that would be cool