#math-and-meta

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rain swift
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hmm. interesting.

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So in this case, it produces a silica byproduct, where the alt recipe does not. Would the tool consider the byproduct a valued asset?

wind spade
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you can always force a recipe by disabling the other ones

rain swift
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yes. Though I'm more curious than anything

wind spade
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no, the tool doesn't value byproducts in any way

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though it may try to use the byproducts if it's beneficial

rain swift
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strange then, that it did not take the sloppy alumina option.

wind spade
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could you share the link?

rain swift
wind spade
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press the blue share button in the production line

wind spade
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I assume it may be better because it uses the silica byproduct as well? for silicon CBs

rain swift
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yes. That's what I was wondering because it seems to be valuing the byproduct.

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saves quartz in the world I imagine

wind spade
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well not valuing the byproduct

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but reduces total resource usage

rain swift
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yeah. Okay that makes sense. Very interesting.

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Also, does the tool do its processing locally on the browser or from a server? It's very fast.

wind spade
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top is with default alumina solution, bottom is with sloppy

rain swift
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wow that is a hell of a bauxite difference

wind spade
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seems that it saves bauxite but costs more caterium and oil

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though it may have changed more than just that single recipe

wind spade
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(well I found one recently and it seems promising, I just didn't want to do some big changes now when I don't have time)

rain swift
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it's fascinating because it can see things not readily apparent from just looking at the recipe and guessing.

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Like here for example, I have the Solid Steel recipe, which I would have thought is better than the Coke steel recipe. Also I have steel screws, which it decided not to use.

wind spade
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yeah, it's just pure math, but surprises me many times

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steel screws cost slightly more steel than steel rod + base screws

rain swift
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ahh

wind spade
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(the advantage of steel screws is their great speed)

rain swift
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so the real key here is to keep in mind other advantages of recipes besides resource usage

wind spade
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yeah

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in the future versions the tool will be able to optimise towards different parameters (e.g. power or building count), but it's still up to the player to validate if the production is what they want to build or not

rain swift
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Does it try at all to keep energy costs down? I'm guessing not.

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oh you were just saying that

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I suppose there could be some kind of user options to put weight on things like that.

wind spade
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no it doesn't. Power is not really considered (but in the future version, I'm planning to add "also produce power for the production line" checkbox, which would basically calculate if the few saved resources from using more optimal recipes are worth it if it means more power usage (and hence more resource usage for producing power)

rain swift
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nice

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It reminds me of mapping software that will take you a long distance out of your way to save a very short amount of total driving time. Hard for software to intuitively understand what trade is worth it.

wind spade
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I'll probably be playing with weights on certain goals as well

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e.g. 75% weight on resource efficiency and 25% weight on power

topaz hedge
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You can also check off/uncheck the recipes you want the program to use if you already know beforehand how you want to produce the end product.

vapid nest
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Made my first factory that isn't just copy paste off of a youtuber. It's a production chain for steel beams and steel pipes. Steel beams: 30/min Steel pipes: 80/min. 2 normal iron nodes with Mk.2 Miners and 1 pure cole node with a Mk.2 Miner. Had to improvise, happy it works.

rain swift
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And here is with the alt recipe:

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oh blast. the caterium... is it because that's such a high percentage of the world supply?

magic island
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yep, caterium is considered more valuable because it's rarer

unborn ermine
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Yeah, for moments like that, if you skip steps and toss in a bulk quickwire number into your inputs it will choose to use that up before going back to default.

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That is if you are inclined to use that recipe.

magic island
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I still favour caterium recipes anyway. it's rare because it's real good, and I'm not the type of player to get even close to the world limit of any resource, so I've got no issue hitting up more nodes

and Speed Wiring is nice because the manufacturers end up 1:1 with the AC Unit manufacturers

muted goblet
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Is there any tip in which speed i should plan my next higher tier items? Like Radio Control unit and supercomputers.. should i plan them with like 2/min because its just for storage and building stuff or is it better to get like 10/min out because i will need them again? Like i know computers to build with is enough if i get like 2/min for just building supply, but theyre needed in other stuff so i have to add onto it.

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For reference: im planning a factory that does most of the computer stuff, like circuit boards, computers, High speed connectors, radio unit, supercomputer

unborn ermine
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Hmm, well, wiki might get you going?
Finding the common denominator for the crafting ect.

muted goblet
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Yeah thats my next step and started doing that. Looking up, what i need it for and deciding how much i wanna produce of it

vapid gorge
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Even 2 a minute of the end parts adds up fast while you're out and about

muted goblet
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Im kinda planning bigger factories now to make them pretty and give me enough stuff, so a lot of pre-planning im doing rn

sullen cloud
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well, you will need more computers, supercomputers and rcus later. But those numbers will again depend on the production output figures you want for those items

wind spade
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don't plan for future, plan for now

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you can always build more later

vapid gorge
cinder silo
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I'm building most more complicated items with 2-4 overflow to send to storage, rest just to other manufacturing processes.

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I don't need 400ppm spare and all that, I just want my main base working once again after I got a little dynamite happy with demolitions.

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Once all that is back up and running, I'll go to another spot on the map and do a proper job of thermal propulsion rockets, not the spaghetti nightmare LGIO version I used to do the space elevator phase 4 with.

unborn ermine
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I think when I do super computers/SE parts, its going to be 1-2 computers/min to storage/sink.

cinder silo
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My setup will be sending 3.75 super computers to stores, then overflow to sink, just two manufacturers on that job.

unborn ermine
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For my factory, pretty much the same, just .75 less jace_smile

cinder silo
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I'm balancing my quartz intake right now, just enough crystals & silica to handle my oscillator needs and a handful left over to send to the warehouse, I got lucky though, my unplanned mining and the 10k belt from the dunes to grassy fields could have cost me big time.

rain swift
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Hrmmm. Steel Coated Plate offers a SERIOUS reduction in iron consumption for regular iron plates.
The cost is a little bit of plastic and coal.
Worth it? Plates are a high demand item.
But this is a 92.6% drop in iron requirement.

cinder silo
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Steel coated then adhered for reinforced looks promising but I have a large refinery sitting next door.

rain swift
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yeah. could be amazing. Just not sure if tapping plastic for regular iron plates is a good idea

vapid gorge
wind spade
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coated and adhered plates are technically most resource efficient (considering weighted resources), but it's up to a player if they value the benefits more than the disadvantages

cinder silo
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Cutting the cost of iron for the sake of it isn't that important, it's abundant, in my case I'm hoping to skip an ironworks at all, so foundries feeding the sum total of old iron production leaves me with one less step and just steel ingots to worry about.

rain swift
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yes iron is very abundant. But man it's hard to ignore a near 93% reduction ๐Ÿ˜„

vapid gorge
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the other thing is - there's a butt ton of iron everywhere.

wind spade
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global vs local limits ๐Ÿคทโ€โ™‚๏ธ

unborn ermine
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local limits jacelul

cinder silo
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I'm in the dunes, there is iron for days.

vapid gorge
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I think I've also accidentally near cut Iron Plates from my system

rain swift
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I guess it depends on how many bazillion regular plates one plans on making

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like you can cut screws out almost entirely, making amazingly efficient screw recipes useless

unborn ermine
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I think Iron is the one material that is exempt from "local limits" besides grassy, and thats still a LOT of crappy nodes.

cinder silo
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Some of my output is intended to trickle in to stores, I haven't come up with an improved reinforced frame production yet, my old one was imbalanced to hell.

vapid gorge
wind spade
rain swift
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though chances are high that if you're out of iron you also don't have plastic.

magic island
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the main appeal of steel coated plate isn't really the iron efficiency, it's the ability to cut out iron ingots and work exclusively with steel

rain swift
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that's a fair point

vapid gorge
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my world spanning plan doesn't even use Pure Iron Ingots and I'm swimming in excess iron

rain swift
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I need to pick up the steel rod recipe for that exclusive idea

cinder silo
vapid gorge
rain swift
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yes I have solid steel but haven't built anything with it yet

magic island
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yeah, but it still simplifies things in that all your iron ingots just go to the steelworks and don't have to be worked into the production factory

rain swift
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^

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I do like this idea a lot

unborn ermine
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Solid steel is great for some production lines, one foundry to a constructor for beams, and 5 for screws if needed.

rain swift
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no shipping iron ingots via train at all. Just make steel next door to iron ingot maker

cinder silo
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I'll probably wind up with large scale steel soon, I freed up four normal coal nodes when I finally took down my old coal power station in the dunes ๐Ÿ˜„

unborn ermine
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Will be doing the same soon JaceGasm

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Might leave the one by the water though, not sure.

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its just too perfectly placed.

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(cliffside in the corner) I posted a screenie of the SCIM a while ago.

cinder silo
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I took almost all of my coal out now, there are a couple of exceptions because those tiny power stations are there to sink water after a vip failure in critical buildings.

sullen cloud
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Last time I needed coal based power production was in U2. Good olโ€˜ times without water needed.

cinder silo
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Most of my power is nuclear, the combined acid refinery didn't play nice so the coal based water sink was added.

wind spade
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water is fine ๐Ÿ™‚

rain swift
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@wind spade might it be possible to import and export recipe profiles? That would be super handy to be able to enter all the recipes one owns and then update it later, resaving it, rather than entering it all over again.

wind spade
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you can make empty production line with your recipes and then clone that one when you need a new one

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but yeah some sort of export/import for stuff is planned

rain swift
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nice

magic island
versed violet
magic island
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as always, the asterisk in WP is that it's only a guideline for proportionate use, and if you're playing at a small/medium scale where you're not gonna run out of anything, WP doesn't matter so much

unborn ermine
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Its all fun and games until Greeny is right about alt recipes jacelul

magic island
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caterium wire factory go brrr

fringe pawn
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My 40/40/10/10 factory uses caterium or iron wire only. And both quickwire recipes. Based on what's closest, and how much wire or quickwire is needed.

kindred plover
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Hey guys, anyone here have a killer recycled setup? The ideal setup is crude oil = x 3 plastic or rubber right?

deft lichen
kindred plover
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Cheers!

little heron
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about halfway done with my iron stuff factory :)

glacial summit
little heron
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:scp

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what no external emotes

glacial summit
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just use manifold

little heron
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shit, I just switched it to simple for a sec and now I lost the page

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you have to be fucking kidding me

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I had everything arranged and checked

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now I don't know which is which

glacial summit
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Sorry

little heron
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it's ok

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I've got it worked out

glacial summit
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Nice

white isle
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Question: With manifolds is it better to use the same belt the entire way down or downgrade as accordingly? So for example I have 18 constructors making wire, which consumes 270 copper ingots, should I use mk3 belts the whole way or go down to mk2, then mk1? I've been doing the latter but I've started wondering if that's worth it.

median heath
patent briar
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Items

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Let's me see what I just gotta be making total, not divided up across end results

wind spade
rain swift
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Instant Scrap: Is it as terrible as it looks? Skips the alumina solution stage but requires sulfuric acid. At first glance, this seems like a pretty bad recipe but I'm not sure.

wind spade
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cost to make 600 scrap:

instant: 300 bauxite, 200 coal, 100 sulfur
vanilla: 333 bauxite, 200 coal
electrode (+ sloppy): 300 bauxite, 120 coke (= 30 oil)
electrode: 360 bauxite, 120 coke

Instant is... not as bad. If you don't want to add oil, it can save you some bauxite

jolly mirage
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Is there a hierarchy for the alternative recipes? New to the game and trying to decide between: copper rottor, steeled fram or pure iron. I suspect pure iron isn't worth it right now but undecided on the last two

wind spade
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there's no rating really (at least none that would be objective). Every recipe has it's own advantages and disadvantages and you have to decide what is worth to you and what isn't

unborn ermine
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aka greeny's blanket statement jacelul

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Pure is mostly used late game to squeeze resources.

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Copper rotor is surprisingly good for what it is, especially if you have other alts for screws.

wind spade
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copper rotor is most resource efficient rotor if combined with steamed sheets and pure copper
steeled frame adds steel to modular frame production
pure iron makes more ingots out of same ore

unborn ermine
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And with adding steel to modular frames, there are "better" ways of doing it.

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I feel it is best to objectively look at what you absolutely wouldnt want to use first in a hard drive roll list.
Then, deciding what may or may not work better for you at the time with the other options.
of course, this is entirely if you arent doing drives a ton.

jolly mirage
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I feel looking for a bunch of drives is where I'm currently at, and see what else I get

white isle
wind spade
white isle
wind spade
white isle
wind spade
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slower main belt shouldn't have a big effect on this, but still ๐Ÿ™‚

wind spade
unborn ermine
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The thing with alt recipes too, some are just getting the base recipe done of something else much more efficient.
Like iron wire + stitched plates + steel rods to make modular frames.

wind spade
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steel rods ftw

unborn ermine
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Glad you understood greeny jacelul

white isle
wind spade
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it has no effect apart from the fill time being slightly longer

white isle
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Guess I'll just start carrying more stacks of steel beams on me then.

magic island
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outputs don't need to be merged any particular way, but manifold merging is the easy and obvious route

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just use a belt that can carry everything being merged into it, it's v whatever

unborn ermine
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What happens is just issues if you are BARELY meeting or are veeeery slightly over producing.
Very fast belts can starve out the last few(behind the last machine) in a manifold for a bit before stabilising

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The issues can be circumvented by prefilling more or less anyways

wind spade
unborn ermine
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Ive noticed this

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why I mentioned it

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Prefilling stuff in a production chain or letting it build up before plugging in the next step helps a ton too.

wind spade
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or just let it fill while you build next step

unborn ermine
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I have ADHD I think, so I cant do that jacelul

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I go all over the place so it makes simple things both take longer and seem odd as well.

magic island
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there are specific cases where a slower side belt can fail to "catch" a full stream of items passing by on a faster main belt. ie, if the source item is being made with a recipe that makes big batches

but if the manifold terminates at the last machine instead of flowing onward, this will resolve itself when the main belt backs up

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example: if you run an mk2 belt out of an assembler making fused wire, and split an mk1 side belt to go toward cables, that side belt is not actually gonna get 60/min (not even if you prioritize it with a smart splitter) until the main belt backs up.

bit of an extreme example (it has to do with that recipe's batch size) but the principle can apply to any main belt where the item flow is "choppy"

vapid gorge
white isle
vapid gorge
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and once you get the higher tier belts going it's easier to do it all fastest. Saves swapping out and having to carry different materials

white isle
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I'm generally good so far with timing things because everything I'm doing so far kinda dead ends. Like I'm setting up an automated wiring and motor factory, The 3 iron miners, 1 copper miner, and 1 coal miner only feed that 1 building. I'm technically "wasting" on 1 of the iron miners because I forgot to calculate the costs of rotors so I have like 140~ iron ingots not doing anything but really I'd rather just prob go back and underclock that miner for the amount I need rather than try to feed the rest of that excess iron somewhere else.

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Although I am gonna have to start leaving my region, am running out of nodes >.>

vapid gorge
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I find it odd you haven't had to leave the region just because you needed nodes not available in it

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Even the best corner for it needs to go out for bauxite

median heath
finite sun
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not only that, you're also spending sulfur

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not a lot of it, but still it's a factor if you're wanting drone fleets in your game

vapid gorge
finite sun
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the swamp area is fine, it's the only part of the world where bauxite is pretty close to sulfur

vapid gorge
finite sun
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but it's also not fine because there's no coal in swamp

vapid gorge
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FAIRLY close

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If you like moving things by train and that's not a factor then it's a solid recipe though

finite sun
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well yeah, but only 1 normal node there

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for the amount of bauxite near the central lake it's not much

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but I guess it's an easy location for small-scale Al production using instant scrap

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come to think about it, it's still a pretty bad recipe
you can save on machines, but whatever you'd save on that you'll likely lose on extra transport as there's literally no compact locations having bauxite, coal, and sulfur all together (merely some that are "close enough")

vapid gorge
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having fewer refineries is definitely a plus XD
And if you already have the logistics set up for other things - like trains - then the extra transport can be negligible

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I think it has fewer occasions to shine. I don't use it personally. But it has it's uses

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The way I build though it'll never see the light of day on my map

wind spade
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saving on machines is different from saving on space

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while saving on space is pointless (map is big enough, except if you're going for some sort of compact/nice looking thing), saving on machines means you're saving on power, which means you're saving on resources

finite sun
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well in case of instant scrap it's actually "space"
machines will be smaller, but resource-wise it's blenders vs refineries and power-wise instant scrap is a bit worse.

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blenders are rather power-hungry

wind spade
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sure, just reacting to your

you can save on machines, but whatever you'd save on that you'll likely lose on extra transport

vapid gorge
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Don't make me quote Sev. I don't like it, you don't like it, everyone loses.

wind spade
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there's a difference between saying you can't build something because you don't have enough power and choosing a power efficient path ๐Ÿคทโ€โ™‚๏ธ

finite sun
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Instant scrap kinda meshes pretty well with battery production, but then again there's a (much more efficient) classic battery alt, which, in turn, meshes really well with sloppy+electrode
so instant scrap loses again

opal lion
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opinions on Infused Uranium Cell and Uranium Fuel Unit? ik they take less uranium but is it really worth using triple the buildings

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the recipes are quite tedious as well

unborn ermine
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I hear the recipes are efficient for what they are, but unfortunately they still use beacons.

finite sun
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they aren't that bad when you have all the relevant alts unlocked and used

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when you already automated some of the most important things like crystal oscillators, then uranium alts are pretty easy to do. But if you're laying them out in full starting from ores - yeah, the production chain is going to get pretty large.

unborn ermine
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So the fact im starting my game out by essentially maxing out some oscillator production for crystal computers in dune desert "isnt a bad idea" jacelul

finite sun
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it's never bad to go big with crystal oscillators
using the alt recipe, ofc

unborn ermine
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Yeah, sending rubber from the spiral coast for that jacelul
I cant wait till I get my diluted setup going, can ramp that up like nobodies business.

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I saw how much you can get outta that recipe and it was well worth the stupidly long belt jace_smile

finite sun
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ooooor you could've used a truck SnuttSus

unborn ermine
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I had things being delivered by belts in tandem as well, factory to factory, ended up just being layer upon layer.

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Oil products -> Filter and Caterium plant(AI limiters) -> Copper/Iron facility(for sheets/steamed sheets using that sneaky extractor in the cave) -> completely quartz based computer production and highspeed connectors

unborn ermine
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All of the above yeah jacelul

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Was mentioning the other day, with mk2 miners and those two nodes/recipes,
I get 13 assemblers doing 339.17/min silica (cheap silica)
6x48.44 refineries + 3x26.99/min constructors for 339.21/min crystal (pure + constructors).

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I think if I do blast the oscillator production up again, I might unironically use that water well up there too jacelul

proven sphinx
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would you guys depend on 600/min flow from a mk2 pipe or go below to be sure?

sullen cloud
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When you apply all relevant tips to your specific setup of this guide, you can also go with 600 #math-and-meta message

quartz violet
proven sphinx
quartz violet
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long is transporting fluids to a factory from wherever

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I am a bit biased towards vehichles since they are more fun to set up so take my opinion how you want to

proven sphinx
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i need to transport it abit away from the factory, cause im building "small" factcories making each their own product

quartz violet
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how far is it

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would it be easier for you to set up a train or use pipes

proven sphinx
# quartz violet how far is it

i havent decided yet because of all the mushrooms i can't remove.. but it's not more than 500 metres top + some incline

quartz violet
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what mushrooms are they

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you can remove most of them

proven sphinx
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these sh*ts

quartz violet
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oh

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I hate those motherduckers

proven sphinx
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yea... i have nukes in my pocket, no effect what so ever

quartz violet
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hmm

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try chainsaw

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it might do something

proven sphinx
quartz violet
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well you could always just put foundations over those and use them as supports

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just cover them in concrete

proven sphinx
quartz violet
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dont split your factories in half because of the stupid fungus

proven sphinx
quartz violet
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ok

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how much stuff are you moving around?

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you could probably make a train loop depending on the scale

proven sphinx
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true, i'll try pipes first, if i get issues i'll change to trains

quartz violet
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if you need to transport fluids and items at the same time a train would probably be a bit easier than belts and pipes

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again that's depending on the scale of what you are doing

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and what the layout of the smaller factories looks like

proven sphinx
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this is our end goal , we got this stage and caterium left until we are gonna start the main production of those

quartz violet
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dang

proven sphinx
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we have made a main train network , so we can just push out more trains the more materials we need, all our factories are connected to the same network

quartz violet
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I think you pretty much need to use trains if you are doing something at that scale

proven sphinx
quartz violet
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it should give the perfect thruput

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you will probably want a bit of a safety buffer though

median heath
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Imagine automating Project Parts...

hazy saffron
median heath
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I believe that is why he's calling them shits.

snow dove
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why i build in open air^

quartz violet
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horrible indestructible mushrooms

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bleh

median heath
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I would puke but I've been told to stop using those emojis.

snow dove
median heath
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Skybases.

snow dove
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i add supports

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more or less

median heath
#

๐Ÿคทโ€โ™‚๏ธ

finite sun
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automating last space phase is totally fine
if you're not automating it, what the hell you're even doing in the game

median heath
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Automating things worth automating ๐Ÿ˜‰

finite sun
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yup
like project parts.

median heath
#

๐Ÿคข

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Worth the risk*

wind spade
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automated project parts = more tickets ๐Ÿคทโ€โ™‚๏ธ

quartz violet
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tickets dont matter very much if you automate more things that aren't space elevator parts in higher volumes and forget the elevator parts

wind spade
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any item is a good ticket source, the more complex item, the more points ๐Ÿคทโ€โ™‚๏ธ I don't see a reason to distinguish between project parts and non-project parts

quartz violet
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project parts aren't useful besides the several hundred you send into space

wind spade
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hence why they are put into sink

quartz violet
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you are putting in the effort to automate it specifically so it can get ground down into points and nothing else

finite sun
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same reason as automating anything else, really

wind spade
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three out of the four items are the top 3 items in terms of sink points

quartz violet
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yeah I guess

wind spade
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and after you research everything, sink points is pretty much the only thing you can go for

quartz violet
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hmm

finite sun
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you're putting the effort to automate, say, HMFs why exactly? They are "useful", but you can just produce about a few dozens of industrial storages of them and then stop.

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it's not like you need any "useful" part endlessly

vapid nest
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Greetings, quick question, I have a line of limestone 60 pm, one constructor is not enough but when you have two you need to underclock them. At how much % is that?

quartz violet
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punch in 45/60 into the parts per minute field

wind spade
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that's the wrong formula

quartz violet
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60/45

wind spade
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60/90 if they have two

quartz violet
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oh I'm dumb

wind spade
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or 66.6667%

quartz violet
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yeah

vapid nest
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I can only change the clocking speed

quartz violet
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it should say how many parts per minute it should make at that clockspeed underneath the overclock percentage

vapid nest
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oh.

quartz violet
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unless thats only update 6

median heath
wind spade
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no that's been there since a few updates back

quartz violet
wind spade
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however technically it's more accurate if you enter the clock speed directly

vapid nest
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Miner to 75% so that both constructors can run 100%

median heath
median heath
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150% of 60/min is 2.

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So if you want 2, just OC the Miner.
Simpler numbers.

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And no x.66666666666 imprecision.

wind spade
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.6667 is fine

vapid nest
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Both? Or just one?

median heath
median heath
wind spade
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if ever, as game may not even be that precise

median heath
quartz violet
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round one up and one down for a slightly closer percentage

wind spade
finite sun
#

why have it run 100% of the time and not 99.99999999999999999999999999999999% if the end result is not different?

wind spade
#

and it's not just about this case, it's just in general, repeating numbers are technically less efficient, however I wouldn't care about that and just round up the last percentage number and have it that way

#

rather than trying to figure out a way to make it with nice numbers

median heath
#

Imprecision leads to inefficiency.

#

#EfficiencyFirst

wind spade
#

it doesn't matter if the machine is faster than it needs to be

#

then all the resources are processed as planned

median heath
#

Then it idles

#

I will uninstall before intentionally having a yellow light on a production machine.

wind spade
#

you won't be able to see that one

median heath
#

I'll know it happens.

#

That's enough.

wind spade
#

then do .6666 ๐Ÿคทโ€โ™‚๏ธ

median heath
#

That eventually makes the miner yellow.

#

Why do imprecise things when you don't have to?

wind spade
median heath
#

I'll know.
That's enough.

wind spade
#

or rather, that's just to fill the constructor, the belt between miner and constructor + the miner's storage is not considered

#

so more likely something around 5k days

#

so 13.7 years

median heath
#

I'll know.
That's enough.

swift robin
#

unacceptable

wind spade
#

and that's non-stop game run time. Assuming you play 12h daily (already overestimated), it's 27.4 years.

median heath
#

I'll know.
That's enough.

swift robin
#

you need to consider that their children will be playing daily as well and they might be exposed to a yellow light if you mess this up

wind spade
#

you must have a hard time playing the game when you know that the game probably has even less precision

median heath
#

Game code precision can't be accounted for.
So I do everything precisely on my end so that anything that happens is beyond my control. Which means it can be let go/accepted.

raw basalt
median heath
raw basalt
#

you have a WAY out of control definition of "simple"

median heath
#

?

raw basalt
#

being precise in the previously described situation is not simple.

quartz violet
#

the simple joy of finishing a factory with 400 refineries, 300 constructors, 200 assemblers, and 60 manufacturers

ashen aurora
#

I wish to reach such a bliss

quartz violet
#

the simple joy of not once using a crafting bench due to immediately automating everything

ashen aurora
quartz violet
#

no it isnt

#

if you skip boarding you can get cable and plates right at the start

ashen aurora
#

Oh right

quartz violet
#

only need an equipment bench

ashen aurora
#

I forgor that was an option

quartz violet
#

technically you could make mass scale spaghetti factories for the most basic resources before even getting miners

#

oh wait nvm you would need assemblers to make the reinforced plates

median heath
raw basalt
#

it happens once in in 5k days for 1 thing to turn yellow ... based on that you are making adjustments if i read that right
that is not simple in the way "simple" is defined in the world

quartz violet
median heath
median heath
#

Like, if you set a Smelter to 20/min, it's actually at 19.99998/min

No amount of splitting will fix that.

quartz violet
#

and why is that a problem

median heath
#

Because if you need 20, that's not 20.

vapid nest
#

Heyy it's me again, question...
Can Smart Splitters be used for a sorting system?

median heath
#

Yes

raw basalt
#

yes

median heath
#

That's their primary use.

vapid nest
#

Just manifold?

raw basalt
#

programmable are even better

median heath
#

Yes.

#

Poggers are not better

#

Poggers are bugged and have extremely few optimal use-cases.

vapid nest
#

Alright, thanks

#

So just load everything on one belt and then let the smart splitter do its thing?

median heath
#

Or 2, if you have ISCs.

#

Can use both inputs.

vapid nest
#

ISCs?

median heath
#

Industrial Storage Containers

vapid nest
#

Oh.

median heath
#

!wikisearch Acronyms

shadow prairieBOT
raw basalt
median heath
#

Sure ๐Ÿ‘

quartz violet
raw basalt
median heath
#

Sure ๐Ÿ‘

quartz violet
#

if a cycle is an arbitrary 3 seconds you need over 800 hours of use for 1 second of downtime

median heath
raw basalt
quartz violet
#

yeah thats what I did

#

also you will lose more production every time the game saves than from that floating point error

#

not floating point

#

uh.. a something error

raw basalt
median heath
#

You're never going to get me to intentionally use imprecise numbers ๐Ÿคทโ€โ™‚๏ธ

median heath
quartz violet
#

oh smelters are 2 second cycles so its 600 hours and a bit

raw basalt
median heath
#

+1 to the mute list.

quartz violet
#

XD

median heath
#

Should have done it back when he said Poggers were better, but was giving the benefit of the doubt. ๐Ÿคทโ€โ™‚๏ธ

raw basalt
#

telling people to mute them because they tell you something obvious ....lmao actually great

cinder silo
#

My save has a total of four programmable splitters for specific purposes, compared to like two hundred or more smart splitters.

median heath
#

^

quartz violet
#

you can use smart splitters to fulfill the purpose of programmable splitters anyways

vapid gorge
raw basalt
quartz violet
#

yeah i guess but still they are kind of stupid

cinder silo
vapid gorge
vapid gorge
# median heath ^

btw, the issues with poggers, is it accidental dupe? Haven't really been following

median heath
cinder silo
#

Programmables are just niche because for their intended purposes I found them more trouble than they're worth, they do still solve the odd rare problem.

median heath
#

Which almost no one does.
So you end with chained smarts either way.
Meaning the pogger was irrelevant.

vapid gorge
raw basalt
median heath
vapid gorge
raw basalt
vapid gorge
#

Look, I'm not one to tell people they are playing a sandbox wrong, but setting up a multi item storage with the way stacks and outputs work makes me want to claw my brains out

vapid nest
vapid gorge
#

Like you can do it, and I'm sure there's solutions to make that work... but whyyyyyyyyyy\

raw basalt
vapid gorge
#

And I die.

quartz violet
vapid gorge
# raw basalt lol

The example that immediately comes to mind are people trying to train in multiple items in one car getting fed out to a new factory.

It was an interesting hypothetical and refuse to acknowledge they actually set the system up and that it exists

raw basalt
cinder silo
# vapid gorge And I die.

Multi item Isc for taking biomass, slugs, food, alien organs and flowers, it also sinks everything else ๐Ÿ˜›

vapid gorge
vapid gorge
cinder silo
quartz violet
vapid gorge
median heath
quartz violet
#

did you mean that the smelters all have that situation

cinder silo
quartz violet
#

and every other machine too

vapid gorge
#

I don't see how I would ever need more than 1 isc to toss it all in and grab as I need but if an autosorter gets you going that's fine ๐Ÿ˜›

quartz violet
#

if every machine is .999999 clockspeed then that's kind of a problem. of course it doesnt really matter if all of them have downtime every 1 in a million cycles

magic island
#

my nuke supply train has a car carrying most of the non-radioactive parts involved. they just get sorted into separate ISCs immediately on arrival. any overflow goes into the sink, but there really isn't any to speak of

median heath
quartz violet
#

okay

#

4 decimals?

vapid gorge
cinder silo
quartz violet
#

you wrote 8 7 and 9 decimals

#

oh I'm stupid nevermind

#

I dont fully read things by accident sometimes

median heath
#

Using the Smelter example:

If you tell it to make 20, it will say that it is. But it isn't.
Because 20/30 is 66.666666666666_%
And the machine will just set to 66.6666% and that's where the imprecision starts.

#

The ppm box is just there to make you feel better, the game doesn't actually care about it.

quartz violet
#

okay well I calculated for that specific situation then

cinder silo
#

Lighting or machine lights could do with a pass, one is green, the other yellow, but in that light they look so similar.

magic island
median heath
vapid gorge
quartz violet
#

realized I'm stupid and it's 28 times the cycle time number of hours to have downtime if you round down the decimal 100% of the time. it's different for certain decimals if you round it down

unborn ermine
sand epoch
#

I still want a color for underclocked :/

unborn ermine
#

Overclocked becomes hotpink/magenta/purple(slug level maybe per shard?)
Underclocked would be odd still, if the slug-level would be used. thinking_helmet

#

Otherwise, underclocked the current blue, and purple-ish over.

swift robin
#

yeah i dont like the white for overclocked

median heath
#

I'm weird because it's blue to my eyes.

deft lichen
#

"blue"

median heath
#

See that is white.

#

When I look at them in game they appear 100% blue to my eyes

deft lichen
#

I can't deny it's ever so slightly tinted blue, but when I see this I don't think of blue

#

now these are clearly blue/purple-ish

median heath
# deft lichen

Wonder where everyone got their third-person ideas from ๐Ÿ˜‰

deft lichen
#

the explorer is in the release date trailer even though it wasn't added until U1 a month later

#

false advertising

median heath
#

That's why only like 11 people bought the game ๐Ÿ˜‰

median heath
deft lichen
#

whaaaa

#

what's your gamma?

median heath
#

Default ๐Ÿคทโ€โ™‚๏ธ

#

I haven't touched video settings like.. ever.

deft lichen
#

the one in the back is also clearly blue

#

I'll mess around with video settings

median heath
#

I think that blue a better color for it than white anyway. So I'm not complaining.

deft lichen
#

I just wish they'd flash like before 0.3.4.0

median heath
#

I don't.
I'm not epileptic or anything, but constantly flashing lights would annoy me

sullen cloud
desert bane
#

Need that sweet, sweet blue hue to make white. Plus monitor settings between people and screenshots vary colors wildly

#

Only chiming in because it's a funny conversation to see personally. Dealt with that for customers at work regarding color of materials and their wants, lol

deft lichen
thorn bane
#

but guys is the dress white yellow or black blue??????

north echo
#

Guys whats the point of truck station really? To transport a big amount of item from one place to another (for example 270 coal/min for something like 5km) just a really big mk3 conveyor belts would be the same right?
The only difference is aesthetic right?

glacial summit
#

Oil for example. It's much easier to build one railway than few pipes with pump every 50m

signal nimbus
#

Ahem...

Minimal. Infrastructure.

If you can drive there, and get fuel from your main base, you can get the stuff from there with a simple power line. No belts or trains, minimal building, minimal set up, decent scalability, and no additional power requirements.

#

The biggest loss here is you still need power. Late game power gets transferred through rails. If you have a rail there, then the infrastructure is already built and you just... train.

median heath
magic island
#

anything beyond belts & pipes is organization/aesthetics/convenience, but those things all contribute to Satisfaction sooo

median heath
#

Some people can't get no satisfaction ๐Ÿ˜‰

modern scarab
glacial summit
#

Ok

#

Maps isn't always flat

#

So I'll have to place pumps sometimes anyway

#

+Train can hold more liquid than pipe

modern scarab
#

I wasn't saying you wouldn't need pumps, I was just letting you know that you don't need them every 50m. It's not uncommon for people to misunderstand their use

glacial summit
#

I understand

#

In desert it's actually every 50m

vapid nest
#

What do you need more: Steel beams or Steel pipes?

proven sphinx
#

i've got 2.25 plutonium fuel rods per min, thats how many plants? 22.5?

rigid pine
#

got a quick question im a bit too tired to solve.
what setup must i use to split one input of 240 into a "144"-output and a "96"output?

hollow fossil
#

trying to split 140 ore into 30-30-30-30-20, any advice?

blazing kraken
#

Splitter to 120 belt with a smart splitter, 20 belt is the overflow. Then 120 to 2 60s and then split to 30s?

#

I think that could work

magic island
vapid nest
#

Hmm alright

buoyant seal
fringe pawn
#

Of all the things to balance, ore I understand the least, as you're never looking at a long manifold priming time.

buoyant seal
#

Yeah you might as well just manifold it.

#

What source of ore is even giving 140 per minuteโ€ฆ a slightly overclocked miner?

magic island
#

you can balance any ratio you want with a wacky enough arrangement of mergers/splitters, and there are situations where it's fun to do that. but I wouldn't do it with ore.

if you'd like somewhat of a balanced look, you could have a two-way manifold for five smelters, and have the ore enter it in the middle (with the middle one being clocked to 20/min)

then, once the middle smelter's inventory backs up, the other 4 will all immediately start getting a balanced 30/min each

median heath
#

!wikisearch manifold

shadow prairieBOT
#
Satisfactory Wiki

Manifold, a.k.a. in-line splitting / merging refers to a type of building style where splitters or mergers are aligned in series (that is, one after another), usually parallel to the arrangement of buildings. This allows for compact building space and easier expansion. It is the opposite fill method to the balancer. Due to the mechanisms of Spli...

vapid nest
#

What are your tips on creating a production line for Versatile Framework and Automated Wiring?

median heath
#

Tip 1:
Imagine automating Project Parts....

#

Couldn't be me ๐Ÿ™ƒ

vapid gorge
vapid nest
#

Oh

#

But I saw that you need all of these parts to complete Phase 3

#

500 Smart Plating, 250 Versatile Framework and Automated Wiring. What will be next? 1000 Industrial something something?

vapid gorge
vapid nest
#

So no whole production line?

vapid gorge
#

Like when I first use smart plating in completing the first phase I make extra for the next

vapid nest
#

And just storage the components that make these things?

vapid gorge
vapid nest
#

And there goes another reason not to watch his tutorials anymore. Many many thanks

vapid gorge
#

-it's a personal choice though, I just don't find it meaningful to put in the effort of creating a proper factory for very temporary items

vapid nest
#

Uhm... I don't want to slant anyone

#

It's the other big youtuber besides ImKibitz

vapid gorge
#

Well there's also no reason to not make a production line for them if that's what you want.

#

Like this is a big sand box game where you decide what is important to you

vapid nest
#

Since making space elevator parts is only temporary why tf automated everything

vapid gorge
#

I'm automating hundreds of them now XD

#

It's my end goal ๐Ÿ™‚

vapid nest
#

Oh to automate every space part?

unborn ermine
#

I would say, for giggles, at least make 1-2 per min of the parts, just to say that you did jacelul

vapid gorge
vapid nest
#

Nice

vapid gorge
# vapid nest Oh to automate every space part?

so remember me suggesting to not make a dedicated automation of them come from

-I like rushing through tiers to get it over with
-making slap dash processes for things that don't need to be paid attention to (eg temp space parts)
-making factories I'm happy to destroy later for better ones

#

I've met people who really just love making perfect factories all the way through and that's also fine

vapid nest
#

Hmm alright thanks for the advice

#

And for saving me alot of trouble

vapid gorge
#

Like I can't say automating space parts is bad because I have a spreadsheet in front of me with plans to make hundreds of Versatile Frameworks per min

vapid nest
#

I think I just found what works for me

#

Phase 2 has only 250 of each, 500 smart platings are already automated. After that you get to access more of the map and planning a huge factory for many many space parts is far easier

vapid gorge
vapid nest
#

Wait you can unlock all alt recipes?

blazing kraken
#

Indeed

vapid nest
#

....Wow

vapid gorge
#

I doubt that'll change

vapid gorge
# vapid nest ....Wow

I think one of the biggest things you'll probably face is deciding how to hub your world.

Will you make a bunch of hubs that make 1 medium tier item and ship them all over? Or build up tiers and very carefully plan hubs to make high tier items on location

vapid nest
#

You mean if I go for a modular apporach or build one giga factory?

vapid gorge
#

Like some people build a big factory for just circuit boards. I'm building a factory from the ground up making 240 computers and 120 super computers

vapid nest
#

Oh that's what you mean

vapid gorge
#

Benefits are - much less logistics
Negatives - TONS more planning

vapid nest
#

I think what I do is simliar to you. I want the end product be in the same factory chain as the first item in the production chain, excluding trains and long conveyors

vapid gorge
#

1 hub for hundreds of HMF, 1 for 120 assembler directors pm (with a couple minor hubs as suppor) , ect ect

#

So it's a bit of a mix between a Mega factory and Hubs

magic island
#

the thing with space parts is, they're a finite quantity-based goal in a game that's all about rates.

personally, I only ever fully automate the final four elevator parts, since it makes a nice completion goal. other tiers, I just slap together machines fed by bins and then delete them when they're done

modern scarab
hollow fossil
#

While it is true you need a finite number of the space parts, I automate them and let them sit until the object is completed then I just feed the rest to the ticket maker thing bc they give a ton of points

vapid nest
#

Phew finally done

grand yoke
#

This is why I stop playing

verbal seal
#

Ehh some day Iโ€™ll have my 500 generator fuel factory ready.

brittle thunder
#

I have 8 set up in that same pond, but the second pair of nodes has a rock in the way of 1 of them, limiting my power expansion..

#

Mk2s should do it in theory? That should give 480 coal/min

#

(only got Mk1s unlocked currently.. )

unborn ermine
#

"should"
Long belts can be a bit finicky at max volume

brittle thunder
#

not terrible

unborn ermine
#

Thats not that bad, If you are going for something like full 480 feeding exactly the right amount of machines(or with mk5 at 780) with more than that, numbers start to get weird with belt outputs, loosing items ect.

brittle thunder
#

lol, OK, I'll bear that in mind!

unborn ermine
#

If you ask people, there are some workarounds and details, I know only so much jacelul

cinder silo
#

Quick and dirty method of enforcing 780ppm, just split in to two right on the miner.

brittle thunder
#

ahh OK. Its 'only' power production at the moment, and it seems stable (the 'Top' line never wavers in game, that I notice at least)

#

if needs be I'll run another pair of conveyors down there

fierce urchin
cinder silo
# fierce urchin Is throughput loss significant enough to do this?

It's enough to make my numbers go south, 780 can drop to more like 750 or worse due to belt to belt connections over long distances, just sending two belts eliminates all that and even the fun & games belt welding. another method is using conveyor mergers instead of poles, but that looks terrible.

wind spade
#

with two segments the loss is most likely very minimal

#

but each segment adds to this

unborn ermine
#

Most of the times any noticeable issues arise when you absolutely need 100% of what you are sending.

fierce urchin
#

I knew that higher speed belts were losing throughput but never really bothered to measure by how much. I need to check my steel production that belts coal from all over the place

wind spade
#

all belts do lose max throughput over belt segments

unborn ermine
#

The tldr;
Aim for a tier higher if you are really close to max throughput

cinder silo
#

The two belt approach is the simplest approach with less faff than other means of keeping throughput.

#

Still imperfect when conveyor lifts are involved, you'd need to merge right before the machines.

unborn ermine
#

defo less faff than going for mk 5 belts jacelul

cinder silo
#

As greeny mentioned above, all belts lose throughput over belt segments, it's just more noticeable with mk5s over distance because the max loss is greater when you look at the numbers as is. by the time that kind of precision even matters (not even than though lol) you'll be swimming in alclads and just using mk5s everywhere.