#šāacolyte
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K? Wat
I hate my text to speech LOL
AURA OF DECAY
ARMOR SHRED
It looked like it has high value for hit stuff
LMAO
Errr since you take about 15 stacks on yourself without any boosts I think it's about 40-60 stacks?
57%-68% more physical or 40%-47% more other
Costing you 30% more physical/21% more other if at 0 armour
Got it thanks, quite impactful if you set it up
How do you snapshot aura of decay? have a build idea but not sure how the tech works
think skill AOE buff works well with AoD
Equip all your stuff that you want to buff AoD with.
Press AoD.
Unequip them and go equip your actual equipment.
Boom AoD keeps whatever stats it had before. It loses it if you have to turn AoD off, or a zone change.
I can't believe you'd just give Tevonsonte a straight answer like that, given your history with aura of decay. I would've expected you to first have a monologue on how the aura of decay days are behind you, followed by two episodes of flashback to when 'AoD' and 'Kzb' were synonymous, ending with a heartfelt revelation that you still love AoD.
All this, before you say the answer.
Lmao
sounds like romance drama but with a skill
What's better, putting 80% minion damage or 15 intelligence on ring
probably the int,
Hey guys o/ I'm levelling a Witchfire build, and I'm a little confused about the Witchfire spread from Grimhilde's Domain. From the description of the node, all my hits should apply Witchfire to 5 enemies while I have damned/ignite overload, but in practice, I seem to only apply the Witchfire from the effect of the node before it (when I gain either overload), not on hit.
Am I misunderstanding the node? Has anyone here played a Witchfire build and can tell me if it's a bug? If it is, I'll submit a bug report, but I wanted to get some input from other players before posting a report for something that might not be a bug. Thanks <3
Why?
int has offensive and defensive benefits for both you and your minions
Nice
Also dumb question, how did I get minion health on there?
I have this item since 1 week or so and I literally forgot how I got it that way
it dropped like that or you used a rune of havoc maybe?
it dropped like that then probably
And you can't put stuff like this on there?
no, T6 & T7 affixes can't be crafted the usual way with shards
Wow
runes of havoc will swap which affix has which tier on your item, so you could go from T2 minion health and T7 necrotic res to T7 minion health and T2 necrotic res
Am I correct that there's a bit of anti-synergy between Chaotic Rupture (Cthonic Fissures cast chaos bolts) and Return Below (Torment consumes Infernal Shade)? I get that for levelling it probably doesn't matter since stuff dies in 1-2 shades regardless but just wanna make sure I'm thinking about this correctly.
maybe, can you really apply shades faster than even ~60% of the spirits can consume them?
Also there's no way to get the blue affix from those mages on a unique item right?
I definitely feel like I'm overwriting shade sometimes when just spamming it on bosses.
you can add it to a legendary item with legendary potential the same way as any other affix, but it's certainly harder to get an item you want to slam into your LP3/4 unique with that affix
Reposting Necromancer-inspired IRL stuff from #šØāfanart message
Disgusting
You uhh, you have a pair of keen eyes, Amelia
(On a side note I do not like rabbit meat at all. For all the jumping around it does, the muscle on its hind legs seems to still have one direction that is too loose to bite into. As opposed to frog legs.
Ty for the compliments!
Very true, very true, easiest 15 int of my life, unless it's for some kind of gimmick
Ah, but unironically - it would be cool if Acolyte had some aesthetic to her where she could be more of a Necro Queen, rather than just blood and bones body horror.
Probably not going to happen though, but itās just a cool dream.
Idk how to explain tbh.
I donāt like to rely on AI too much, but I tried using ChatGPT to word some concepts (Iāll spoiler tag them cause itās a wall of text and I donāt want to flashbang people with letters)
||Perfect! Hereās a selection of elegant and thematic skill ideas for a Necro Queen who commands bones and undead with regal poise and aesthetic flair:
āø»
- Bone Masquerade
⢠Effect: Summons a masked skeletal ball ensemble from nearby corpses.
⢠Visuals: A fan of skeletal dancers in tattered finery rises from the ground, performing a courtly waltz that damages and distracts enemies.
⢠Aesthetic: Gilded bone masks, elegant spins, and shimmering necrotic trails.
āø»
- Marrow Bloom
⢠Effect: Enemy bones sprout into floral bone constructs that explode or restrain.
⢠Visuals: Delicate blossoms of ivory sprout along limbs, expanding in silent beauty before fracturing in bursts of bone shards.
⢠Aesthetic: Resembles a flower blooming in slow motion, petals made of cracked ribs and finger bones.
āø»
- Sovereignās Beckon
⢠Effect: Raises royal guards from the graves in ornate bone armor to protect or attack.
⢠Visuals: The ground splits with a royal sigil, and tall, armored skeletons rise in synchronized kneeling, then take formation.
⢠Aesthetic: Military precision mixed with ceremonial reverence.
āø»
- Spine Lattice
⢠Effect: Forms a protective or trapping lattice from extracted spines.
⢠Visuals: Enemy spines unravel like silk threads and interlock into a hovering web of bone.
⢠Aesthetic: The lattice glows faintly with ghostlight; itās geometric, almost sculptural.
āø»
- Dirge of the Hollow Court
⢠Effect: A haunting aria resurrects a court of undead nobles who cast spells alongside the queen.
⢠Visuals: Figures in bone-patched robes and spectral jewelry fade into existence, bow, then begin chanting.
⢠Aesthetic: A fusion of opera and undead procession, moving in elegant unison.
āø»
- Boneglass Mirage
⢠Effect: Creates illusory doubles made of bone shards and spectral mist.
⢠Visuals: Her form shatters into glassy bone fragments that reform into multiple afterimages.
⢠Aesthetic: Reflective and kaleidoscopicālike watching her through cracked crystal.
āø»
- Crown of the Forgotten
⢠Effect: Absorbs the skulls of fallen enemies into a floating halo that grants her power.
⢠Visuals: A crown of miniature, gilded skulls rotates behind her head, whispering in a forgotten tongue.
⢠Aesthetic: Sacred and eerie, reminiscent of holy iconography but twisted.
āø»
- Ossuary Waltz
⢠Effect: Summons bones from the battlefield to form a tide of skeletal arms that sweep enemies off their feet.
⢠Visuals: A ripple of bones flows outward like fabric, grabbing and twirling enemies.
⢠Aesthetic: Fluid, rhythmic motionāalmost like bone silk weaving through the battlefield.||
Can you picture it better now?
š¤
do you mean skills or aesthetic
cause i am thinking like, gear or cosmetics when we say aesthetic
Ah yeah, in my understanding āaestheticā is a broad term and just means the looks and feel of anything.
So, in this context it would be aesthetic of skills. How the visuals look, how the sfx sound, how the skill performs, the skill theme
Hopium
ļ¼ļ¼ļ¼ļ¼
what do you mean question mark?...
you said hopium, I said hopium.. we are on the same page
Those four question marks are my final act of defiance
ah, so be it š

Your editing game is strong
damn
I almost typed out something that would've made me look like a perv out of context
raw, next question
tbh I sometimes try to word smth and then reread what I typed and realize it has some 2nd meaning and not what I meant, so I have to backtrack and edit it to be worded in a better way š
anyway, raw, next question
yeah you can put that 26% modifier on something with it's own 26% modifier like a pale ox, and get like 1000 hp from just chest
How did you progress from "new to LE" to ""new to ARPG/LE"? How are you progressing backwards?
pale ox is just really strong even if you have no minions, you generally have a skill on your bar that is being autocast and you dont need it on the bar, and can summon a bone golem before going into higher damage situations and get the -28% health taken part of the chestpiece, but it's crazy good even without that
You are a disgrace to our people, Javors.
If you put it that way, it sounds like it's going to get nerfed
can also have a crab-ring on and summon a crab before going in high damage situation, but the crab has like 800 hp, so it kinda instant dies so the damage reduction doesnt even really last as long as using chronowarp and getting the i-frames
just completing the expectation
there's 2 other simmilar chest pieces that are crazy good
its just pale ox is greatest thing of all time rn
with skeleton vanguards ox is 100% uptime in echos
those cast without being on the bar on a warlock and lich?
oh ok nice I didnt see it bone curse has a autocast for it for 3 points
now I dont know what ill put in unused bar skill spot ill try to figure out something
I've been trying to mess w/the new Pearls of the Swine amulets, the Decrepify one took my eye mainly as it scales it's damage based on missing health and curse flat scales per second. But I'm struggling to figure out a way to add DR into the build, Basically it stacks as much health as possible, as much flat curse damage as possible and then goes low life.
I'm using Pale Ox because it's a lot of % health and some DR, Will get 6-10% DR from curses (Warlock), and stacking some armor so I reach about 39%, but it still feels very low despite a big hp pool
So do you have to reapply this at the start of every map?
Also what idols/gear pieces are the best for aod?
at some point, i just feel like
i might just go for fire ignite, rather than witchfire loool
harvest ye
Cmon man
THAT too, over abomination?
fire has a lot of support
are we even buddies at this point?
told you snapshot is yucky
5 bucks then i am your buddy tonight
š
bruh
(check your dm for 5 bucks)
anyway you gotta give it a try man, you don't even have to snapshot most of the time
it's uhh
it's entirely optional
Did death seal always have a max duration? Last time I played acolyte was back in early access and I don't remember that.
Tombs of the Erased / 1.2.3
Acolyte (28) / Necromancer (85)
āø Health: 3,645, Regen: 97.2/s
āø Mana: 102.51, Regen: 8/s
āø Ward Retention: 123%, Regen: 8/s
āø Attributes: 1 Str / 1 Dex / 34 Int / 1 Att / 81 Vit
āø Resistances: 81% / 77% / 67% / 106% / 82% / 171% / 101%
āø Endurance: 67%, Threshold: 875
āø Armor Mitigation: 28% (1,307)
conceptually it seems a lot of flat but i dunno if it has the multis
Good freeze rate too
even snapshotting them didn't feel good when I tested Golems
Not enough multis tbh, even if you opt for putting a shade on each one and having perma crit. Also in your setup you don't have anything to remove health decay so you'd be respawning them faster than the CD of Dread Shade. If you take the All for One Node and want to dread shade multiple minions then you have to take everlasting poison and resummon of CD
Anyway, point being that any other minion skill would be better. In terms of multipliers I'd rank things like Abom > Zombies > Wraiths/Wraithlord > Revenant > Skeleton Rogues > Skeletal Mages > Skeleton Archers > Golem > Skeleton Warriors
OH YEAH ABOM STRONG, ABOM BIG NUMBERS
Yeah Abom has so many lmao at large values too.
if only I had the amulet to test Revenant š¦
Which do you love more, revenant or skelly rogue
I haven't played much of revenant tbh I like the minion, but no proper way to scale it fully. Rogues are nice after they changed them I was gonna mess with them but never did. Glad I did this season
so probably Rogues atm
does this shard work with cthonic frissure node??
looks like something i want to slam
Directly cast so probably not
still good enough for chaos bolts, right?
this and cast speed work well together looks like
and on hit damned ignite etc
my fissure is scaling with ignite chance from "fissure of wrath"node. This node "mantle of flames"benefits me?
Fissure of Wrath doesn't say global ignite chance so probably?
If you're meaning does it increase the stun chance
and also the spell damge?
are you using malatros?
yeah
mantle of flames applies to the fissure, not the whips, it is for dumping your last points as it is something
afaik, it does basically nothing for you because you (proabably) arent dot based
malatros gives you way too many points, i thnk you only need 24 or 25 to have a maxed out fissure for the build
this one aplies to whips?
How witch fire doing so far?
yes. this is my tree with 27 points using malatros
I heard a player killed Uber Abby in HC with a Golem build? Anyone know about this?
damn, respect
Flame Whips donāt get more Ignite chance via Mantle that feeds into the spell dmg / stun chance. All it does is pump more ignite stacks out which lets you Ignite Overload quicker basically
Also to note besides this saying ādirect castā so it wonāt work for fissure. Even if it did the Fissure Chaos Bolt proc has something like an 80% chance to ONLY produce 1 bolt
Uber viable? Or lacking in the damage department at this point?
Hi, stat " Damage Leeched as Health While Transformed " Does it include the damage over time of the poison?
yeah
Where did you hear that?
technically could kill uber abby on any build if you spend long enough in there
just go zero hit for 1.5 hours
this here means with 0 increases anywhere, and I added 100% spell damage, it would be like increasing it 175%, and if I added 100% increased dot damage, It would increase 700%?
the tooltip doesnt really help an increase of 10% spell damage or 10% dot damage in skill tree doesnt really move it all too much its like 30 damage difference on a 100,000 dps ability
I know tooltip on this one is one of the most innacurate things ive seen in the game so far
No, added damage effectivess multiplies flat damage, like +X spell damage on a wand.
The first number it gives is per tick of the skill and the second accounts for how many ticks per second the skill does.
So if you add +100 spell damage, it'll give 175 damage per tick, which is 700 damage per second.
so if you have something say a 1lp wand there's no reason to ever pick the damage over time, or pick an element, just get spell damage?
cause they're all the same rolls
Go for flat damage in most cases
As you get increase and more damage effects everywhere else but not flat damage
wands dont have +flat affix tho
except for spells that really only get it as weapon bases lel
well or as a substitute for a weapon base on melee weapons since they dont have it there
uniques/sets dont count~
since im getting +200 flat from snapshotting rip blood id probably prio pen over flat in my build if flat and pen were even a possible thing to get on stuff
thats not really snapshotting uwu
?
Pen and flat donāt block each other
Pen is a suffix on weapon and is on amulet
Flat is on weapon prefix
It doesnāt do nearly enough dmg to kill him in a reasonable amount of time
Its great for clear
Not bossing
My Normal Abby kill took 4mins in pretty decent gear
yeah thats why its not possible ???
If I could get a lp 2 ghost maker it would be big damage activating chronowarp and swapping it off for ghost maker right before activating skill, then swapping back to chronowarp for the haste on hit passive
Is Infernal shade needed? bec I can only do one skill to buff one time?
Ah, that's unfortunate. Looked pretty fun to scale
It is fun
ya so I can add other skill instead?
yes if you want to use that weapon
You'll most likely find out it's not that good to only run one.
For campaign and dungeons: Yes.
For Monoliths: No, since it doesn't count as a map change.
It doesn't apply a new witchfire debuff, it SPREADS an existing witchfire stack, like how spirit plague spreads itself. (This is why every witchfire player uses the new relic for it)
what are the absolute best acolyte builds with very high survivability and low amount of buttons?
highest survivability + lowest buttons and not some fringe offmeta thing like the ghostflame, probably a wraithlord / abom necro
if you set yourself up right as necro yeah I bet itd be pretty comfy
ghostflame has potential to not be meme im working on a snapshot rotation that makes it actually do rod
have julra's stardials with spell damage + damage over time 70 + 120 + 120 = 310% increase x2 of them 620% increase
have lich envy gloves +24 flat
have reaper form up +8 flat
enter mono
use rip blood on the first pack of shitters with pyre of affliction equipped
+200 spell rip blood +40 spell immolator's oblivion
quickly equip wrongwarp
use transplant
casting transplant makes the two julra's stardials go from 620% to 1860% increase
movement speed is 210%, wrongwarp increases spell damage by 620% + with 2lp has 280% on it = 900%
To be determined. Wrongwarp has 60 flat on it, is there anything that provides enough flat + other bonus that will do more then the 620% from chronowarp
If there is something swap to it. (still use chronowarp in the rotation because the 35% movespeed will snapshot)
use ghostflame
swap gloves to Atrophy
swap rings to Flames of Midnight
swap weapon back to pyre of affliction (temporary)
swap belt to Ward Trail
Non pets isnāt as comfy because you cant all in your personal defense as much. Torment is pretty comfy because its lowish buttons and aims to extend Profane Veil which is really your only defensive
Acolyte just really hates ever being hit
So its not as comfy without dropping damage by a good bit
my solution to being squishy was always more damage as a warlock
More damage, faster damage, more shit on the enemy debuff bar
Even after I got double red rings the build wasnāt exactly ātankyā
Lich is tanky it's like 60% armor doge and 1200 ward per second kinda hard to die with 28% of damage going to minion 10% of damage going to shattered world and all the other % less damage things kinda hard to die unless you get some kind of double champion both hitting hard attack at the same time and one crits
Then somehow get hit for a 4500 crit and oops it removed lich form just play super timid till lich form is ready again
what kind of lich has ward?
Damn, I respect the hussle. Btw is this kinda thing also going to be changed in 1.3?
The ones that don't run Death Seal. Probably just have a small amount/hybrid since low life ward is kinda dumdum on Lich
isn't death seal most of the reason to be a lich?
Technically it's either or both. Now, if you don't use either Reaper Form nor Death Seal as Lich, I have no idea why you're playing Lich.
anyone else playing autozomber? does the unique effect of cycle of putrescence stack, so that you guarantee 2 zombie revives?
Yes
they'd sureley buff the offmeta abilities to infernal-shade's level
there's not really anything all that good in death seal tree
Thanks a lot! :D
@obtuse quest Kzb sama š© Please give me your energy. I only need to hit one of them, even the shittiest one is totally fine.
I don't have it in me to farm more
nut
unlucky
Gloves with tongueš³
š³ Please tell me you aren't seriously considering sticking it in there
would.

Sticking what?
Thought tongue kissing was the way
š
Well uhm
What unique gloves could be good for witchfire build actually
š¤ i only need one experiemental affix on gloves, so 1 lp makes it up
Yes, each cast to eat a minion is 2 or 3 beams for dealing damage, and it only eats 3 at once, so I've found that it's not usually worth it.
In my current build, I'm not using any eaten minions at all and am using rip blood for the damage and attack speed buff.
Zombies are okay; I'm just trying things to see if anything works for Uber.
In monos, zombies aren't worth it, since most things are 1-shot, so you could buff damage a little or kill 6 enemies in the same time
it actually only eats 3 at once?
I didn't play when it ate more; that sounds pretty crazy
It only does 3 in a cast, and the eat cast is slow
Iirc each eat "attempt" was up to 5 on release.
I give my wraithlord the body from transplant and he likes it 
This looks viableš¤
Any item with necro pen?
Im thinking either burning avarice or isadora 2 pieceš¤
it was nerfed from unlimited to 5 and now to 3
eternal gauntlets exalted ones
Isadoras does not help with Witchfire specifically. It only gives you some more damned
Stacks
. Fire pen with ignite wonāt scale with Witchfire either of course. If you want global Fire Pen there is a different set of gloves for that.
Most of us just use Eternal Gauntlets and get good affixes for whatever you need
Youād use these for fire pen if you really wanted to go unique gloves and more dps. Iād get at least lp2 though because youāll want DoT or Necro res on it if you donāt need other resistance or crit avoidance / reduction of course
Lp2 is a 1 in 8 though and its a common drop. Should be an easy farm compared to nearly everything
real
thing is i would have to roll the affix on eternal gauntlet then
and that means i have far less control over it š
WELCOME TO ARPGS
rng gaming
Experimental stuff isnāt so bad anymore because of the weaver tree allowing you to force mages to come into content
witchfire is so specific tho goddamn
Yep, itās a dual element non specific DoT
The relic is new to this league you used to not really be able to spread it lol
ia there any tool in game where i can see the damage pie chart
bcz i dont even know what damage i am doing the most loool
There we go!
Lmao
even tho i am speccing in witchfire, but idk which skill/damage type is contributing the most and therefore what affix will be the biggest boost š¤
Ah well Kzb and I can basically give you the rundown but the best way to do it is checking your Skill / Ailment on LET
It has tags, now granted Witchfire is mossing the fire and necro tags
Lol
oooo so there is a simulator function on LET?
Yeah if you go to the skill or ailment drop down.
LET is basically just data scraped off the game
But heres a short blerb
Grimhildeās Domain scales witchfire with a āmoreā modifier rather than Increased so the Chance to Ignite and Damned is actually Multiplicative not Additive
Isadoraās unfortunately doesnāt count as it is chance to apply with necrotic skills. And even if the passive tree says global with necrotic skills. It is somehow not the same
Lol
so its better when its multiplicative?
Yes, in 9/10 cases Iād say more is better
Flat damage which isnāt possible for DoT
Is the main exception sometimes
Witchfire also has stupid high base dmg
Damned I believe starts at 30 per tick / stack. Ignite is 45. And Witchfire is 300 Fire 300 Necro per tick
ok i am starting to understand better how scaling works š¤
because isadora is for spells not skills if im not wrong
OH SHIT
TRUE
Reading comprehension 
it is 600 fire and 600 necro
Good correction I always under assume its value
huh
ye it was 300/300 before . they buffed it kinda long time ago
noone did rly strong wf build this season tho. maybe its just not possible with current numbers
warlock overall is kinda ehh.. well not this time i guess haha. and idk if they are planning sime number tweaks for warlock next season
Witchfire is a single stack ailment so it's kinda stuck in that kind of hell
It's at least like, top of the class on it's intended job, which is deleting trash mobs.
ye but here is brand for mages doing 15mil damage per tick on dummy
Oh, self hit penance got killed together with normal penance, rip
lol
u can have a infinite farm of exiled mages. Just dont interact with the craft system at the final at rune prison complex
Yes but a big chunk of that is through a bug lol
Infinite duration frostwall snapshot
the warithlord attacks count as spells?
The beam is a spell yes.
thanks!
gonna try making one, lets see how it go XD
playing frost crows duel wileding apogees after grinding two acolytes to 100... wow ....
any recomadention for wriathlord build?
The only annoying thing as a necro is with high corruption you have to play perfect against bosses because pretty much anything is one hit
anyone playing malatros flame whip build? any tips?
better investing in intelligence or necrotic resistanc?
What recommendations do you need?
what affix do i need to look for?
what uniqe are good for the build?
is low life the best rout?
For what? Damage or defense?
Minion health and damage
Exsanguinous, usurpers mandate, wraithlords, harbour, death rattle,ambitions of an erased acolyte, last steps of the living
Yes
seema more void stuff based
passive+skills trees?
THe important affix here is the last one, the pen
Tombs of the Erased / 1.2
Acolyte (27) / Necromancer (78)
āø Health: 2,297, Regen: 18.88/s
āø Mana: 98.47, Regen: 8/s
āø Ward Retention: 163%, Regen: 0/s
āø Attributes: 1 Str / 1 Dex / 52 Int / 1 Att / 3 Vit
āø Resistances: 65% / 112% / 65% / 64% / 72% / 109% / 79%
āø Endurance: 30%, Threshold: 459
āø Dodge Chance: 6% (171)
āø Armor Mitigation: 18% (551)
āø Crit Avoidance: 60%
even without this bug it will be much higher damage
defensv
Necrotic res probably.
Yeah Flame Whip defense is necrotic res on whip
Unless you are low lifing it
Then hp% also good
yeah. Im using exsanguinou + last steps + T7missing health on gloves
gonna slam some health so
:white_check_mark: This character build is verified
Tombs of the Erased / 1.2.3
Primalist (25) / Shaman (63) / Druid (25)
āø Health: 4,019, Regen: 23/s
āø Mana: 519.51, Regen: 27.44/s
āø Ward Retention: 30%, Regen: 0/s
āø Attributes: 68 Str / 15 Dex / 15 Int / 173 Att / 15 Vit
āø Resistances: 61% / 143% / 96% / 92% / 93% / 71% / 76%
āø Endurance: 57%, Threshold: 915
āø Dodge Chance: 5% (135)
āø Armor Mitigation: 58% (4,073)
āø Crit Avoidance: 33%
https://www.lastepochtools.com/planner/QDmXe19B this is the real pob!
:white_check_mark: This character build is verified
Tombs of the Erased / 1.2.3
Acolyte (20) / Lich (28) / Warlock (64)
āø Health: 2,542, Regen: 20.86/s
āø Mana: 151, Regen: 11.04/s
āø Ward Retention: 201%, Regen: 367/s
āø Attributes: 4 Str / 15 Dex / 39 Int / 13 Att / 21 Vit
āø Resistances: 131% / 75% / 75% / 103% / 89% / 710% / 51%
āø Endurance: 20%, Threshold: 508
āø Dodge Chance: 2% (60)
āø Armor Mitigation: 16% (522)
https://www.lastepochtools.com/db/items/UAzAsEZwNiA
These have generic DOT res-pen which should work for witchfire
yea somehow showed me already
oh my bad
anyoone have a decent loot filter for wraithlord
stygian coal is our strongest version?
No
which then
Seems a guy killed Uber Abbaroth with an abomination build.
https://www.youtube.com/watch?v=59NUYDOnGn0
is twisted heart better than soulfire? for a malatros flame whip warlock build
i dont think so, its just a stat stick, soulfire is really for damage and stuns
and you acn actually get 2-3LP soulfire vs twisted heart
nice. for a belt... Uleros or imolators?
https://www.youtube.com/watch?v=fq88ZopaQJA&t=888s MOAR, WE CAN BE SO MUCH MOAR 
need more snapshot
after I snapshot other weapons I put this on last and it will increase my damage 48%?
ur swaping weapons mid fight?
when I load into new zone
what build
weirdest one ive seen
lol
ghostflame
hmm now that i think (i normaly dont), in low life build endurace is always active no?
correct, there is (almost) no health to protect
unless its its some jank seed of ekkadrasil mom thing maybe, is that even a thing
dread shade snapshotting is a whole other level of unethical
I learned this dark tech from Zeckar
And I will spread it to the world REEEEE (actually no, the interest in abomination isn't going to be high enough)
saw 60m without the 65% buff from harvest
oh they added indicator for downfall of the righteous's witchfire aura, nice
I've decided to be stupid again
I'm going to try and make Reaper work for me.
well, Lich
and non necrotic, I'm not sure if I'm aiming for phys or poison.
or heck fire I spose X if I dip into warlock tree
Alright what's the best way to self curse
I just need one
Oh wait, nevermind. I have a very easy way
theres a low level unique shield that explodes in indiscriminate marked for death
constantly
I'll just use Grave Circle from Profane Veil
anyone wanna help with my necromancer?
first ever summoner build in any game. reached emp monoliths but the clearspeed sucks and my minions die constantly
does anything cast Hungering Souls indirectly?
Hungering souls itself does through the 'when hit' procs. Death seal also has a thing for it.
@pearl snow actually how does damned/ignite on hit scale with witchfire at all? during witchfire overload time they don't do anything right?
Your passive tree Grimhilde Domain. Near the end of warlock tree
oooo i see
on hit ignite chance adds to dmg
in all honesty i should maybe skip bone curse or smth
What are you skipping it for?
what are you trying to do? some zoo build? its lacking focus , no ? swap the mana blessing for ward?
fire minions mm
Idk what to answer here lol. I am just doing whatever looks like it might work out š š
shades bring up minion dps a lot
And you say that so easy. Every blessing you see is taken cuz I didn't fot the one I wanted after 2 or 3 times. Really unlucky with blessings with this character
Got*
Aight thanks
are your minions dying?
Yes in empowered monoliths they do now
drop that for int or health/minion stats. idk those seem meh
the bottom part of golem adds threat and tankiness
Shade is that skill that kills ur minions after a time?
but yeah zoo builds are kinda meh
focusing necrotic dmg is decent tho, fire idk some ppl do it till like 300 cor
What else you recommend on an acolyte build ?
I tried that first but it felt kinda worse
single focus minions are more meta
necrotic felt worse?
shade adds a lot of necrotic
dunno rn
rip blood?
seems nice, maybe i should do rip blood
now that i think about it ... playing harvest lich feels like playing a
slower
smaller
less dmg
necrotic
shatter strike
But the RP!
That echo with the 5 shades is so much fun
If only death seal autobombed infernal shade
if you want infernal shade autobomb just use cycle of putressence and volatile zombies
ye but i wish the passive that stopped you from gaining corruption also stopped the web from resetting
Like the death seal releases would act like chaotic fissure spirits and detonate the infernal shade prematurely
ig
rip blood and the procs when converted to necrotic are great defensive layers for ward gen
whats your current setup?
Bone curse provides a lot, Mark of Death. Blanket More Dmg via the Curse itself, can also be paired with Decripify Neck for 15% more DoT.
Kill Threshold or chill if you go that route too
cold aura of decay uwu
spirit pleague, frissure, bolt, veil, bone curse
cold harvest to go with cold reap uwu
drop Spirit Plague over Bone Curse.
Spirit Plague will slightly lower your dmg but Rip Blood will provide a similar Ward Generation buff and remove an extra skill button
Bone Curse can give you 2 curses at least. Another from Veil
Veil also super defensive so
and good offense
IMO
think i will at least take it off the chaos bolts node tbh, the path is garbo bcz i am running low health ward 3 pieces
Ah yeah, it is rough to fight off that health gain
Not too hard but it is nonbo with ward gen
You know what time it is shinobu
Ayo looks like they fixed the self curse penance server meltdown build someone posted here the other day
wth is that 
the self hit stuff could proc infinitely
one sec
yeah that lmao
I don't have mana issues on my stygian lich. Instead of mana blessing, would chance to shock or stun be better, stun right since we don't have stun chances so the shock increasing stun chance is pointless?
You get a more multiplier based on your current mana so having a bigger mana pool is more damage.
Oof definitely missed that. Makes sense to take mana then lol
Omg it's on stygian. Got so sidetracked by int that I forgot there was another % based stat
OMEGALUL
This is funny
lol
that feeling when transplant kills you because your at 1 life and have bleeding heart on
ye for some reason resetting it doesnt work and it just eats your key
and sends you back to end of time
also let me guess ... you swapped time zones and he did the big attack right when you tp back? lel
I actually love that attack, free damage, and then you double swap at the last moment and carry on
lol
shattered chain or the volatile reversal belt for harvest?
i know life drain uses the belt cuz int uwu
i swap time zone and in my foot there is void swamp
insta dead
š fr
the radius indicator on downfall of the righteous is pretty nice
it's bigger than I had thought it was
https://maxroll.gg/last-epoch/build-guides/stygian-coal-lich-guide does its good build?
Stygian Coal Lich
Yeah
Yo, does anyone have any thoughts on the Witchfire build? I love the gameplay of this build, but Iām having a bit of trouble choosing the right gear.
Tombs of the Erased / 1.2
Acolyte / Warlock
⢠Chthonic Fissure
⢠Bone Curse
⢠Spirit Plague
⢠Chaos Bolts
⢠Profane Veil
Monolith Farmer / Arena / Season Starter / Beginner / DoT
Stygian Coal Lich can this build kill uberotth with 1/2lp items ?
So going by the patch notes, was imprinting buffed so itās not useless anymore?
There's two types of people
Difficult, but it has the damage yes
So need more lp ?
Iāve seen this build before, but Iām wondering if some uniques could replace the exalted items.
Not too much you can replace with unless the unique is 3+Lp to be honest.
ye i hate that too
the puke puddles are annoying expecially on my current char
abomination has such insane defense scaling that it really doesnt need it lel
something like archmage skele mage tho ... ye it needs it
then again resummoning it is easy
You dont need it, but the fight is less of a drag if you just have 3LP Ladle & Coal (Which are not hard to get tbh)
True, which is why I was like 'yeah you can boost minion health, it's kinda straightforward, do it if you want' in the guide
Although if someone would like to do echoes with the infinite poison stacks thingy, he probably needs to boost its health a bit (sounds extreme kekw)
Somebody have like starting setup of gear ?
https://www.youtube.com/watch?v=pHf8K3PkAq4&t 4min clear with this gear, very optimized (not me btw)
any torment warlocks clearing uberoth and 1k corruption?
or any warlocks for that matter apart from spine of malatros
the other warlock build I know of that could do that got killed in the last patch
yeah I have pretty good gear for torment but both damage and defense just dont seem to cut it
Witchfire is primarly a clear setup. It doesn't have the power to ubberoth. 1k c is possible though.
witchfire is kinda fragile for 1kc tho
has anyone tried witchfire + ghostflame, scaling damned chance?
not yet
Ghostflame has the channeling issue of "Channeled skills can't proc overload without letting go of the button"
that is more of an annoyance then build breaking stuff, if ghostflame solves single target dps, I would put up with it
doesn't fissure & bolts do more dps than ghostflame along with proccing witchfire better?
Correct!
for single target bit hard?
You assume Ghostflame does any sort of damage in the first place.
ghostflame is ~700% damage effectiveness/s
pretty sure bolts proccing rip blood is more than that
also ghostflame doesn't hit so you can't take advantage of all your on-hit stuff without speccing it into that which isn't the single target dps maximising ghostflame spec
ghostflame is just kinda mid
It's top tier for defense though.
sure but if i'm building in to a warlock skill for defensive purposes then it'll be profane veil
ghostflame doesnt need to deal damage if it is good enough of damned vector
what i am wondering is if ghostflame setupt can use damned/ignite chance better then cbolt setups
whatever your itemisation for chance to apply damned (which will be a lot for any witchfire build) chaos bolts will inflict it faster than ghostflame
and damned is a pretty lowdps ailment in the first place, not very well supported
thanks, that is what I was looking for
Unless ghostflame has the chance of 4 chaos bolt hits, no.
so part spine of malatros setups, warlocks is looking kind of mid this patch, I guess
My fissure doesn't seem to be triggering overload, only chaos bolts. Is this normal?
Which it barely does. Double ignite and triple damned chance.
Overloads only trigger off DIRECT casts when the condition has already been met.
overloads only trigger on cast, you'd have to cast the fissure when you're in range of enemies with enough stacks to trigger the overload
chaos bolts casts pretty fast when you just hold the button down, so it triggers overloads pretty reliably
from your opinion and experience what is the most fun beetwen necro and lich???
Embryo talking about anything other than dots challenge ćIMPOSSIBLEć
Are you a minion player or a non-minion player? That's effectively the answer to your question
dot proliferation >>>>> snapshotting minions.
search your feelings, you know it to be true
NEIN NEIN NEIN NEIN NEIN NEIN NEIN
Oh man it's gonna be soooo nice when snapshotting is gone
I WON'T HEAR ANY OF THIS
Downside: If they don't buff minions you'll still be stuck in "Solo big minion with double shade" meta.
I know they love minions and I'm gonna stay hopeful that they'll give them a good balancing lol
let's hope they don't go the GGG route and remove something and ignore why it was necessary to do in the first place
Honestly, unless both shades are changed, most of the top meta will still be at best "small army of double shade buffed minions"
im not into minion, but i see lich gameplay always look on theresold management so lich phase not end
profane oblation is such a based build, I wish it worked a bit better
Lich is the class where your lifebar is a rollercoaster, yes. Being able to stay in lich form as long as you're in combat is the core of lich.
i guess i will try one by one, if u choose who is the more fun to play beetwen lich and necro??
can lich even make use of hollow lich? Seems not
The node that removes leech ?
No, unless they're insane or are cooking something weird and not use both their signature skills. (It would be a very dead node if it's not splashable.)
Maybe some super niche build but generally you will not be having a good time if you do that
how do i scale wraithlord damage to the moon?
Minion damage, flat minion spell damage, feed it a non-wraith minion once a while
š»
Noice
#šØāask-the-devs-not-support-no-bugs message
lads, I'm on the case
struggling at 300 corruption lmao š
somehow i am keeping getting 1 shot by random mobs when i have like 6k ward š
are you crit capped? either avoidance or reduced damage taken
you don't really need to cap reduced, 80-90% is probably enough for crits not to really matter, but you do need to cap avoid
not both at the same time though lol
oh, yeah
and don't mix and match them
you either need 100% avoid or >~80% reduction
50% avoid 50% reduction is probably still going to get you killed a lot
if you're doing damage where you're causing a lot of bleeding and get the rip bloods autobombing from the warlock tree, and the rip bloods autobombing from the bone curse, the health regen from the rip bloods are enough to sustain with hollow lich, but unless using spine of malatros as a +9 level stat stack, and you have the +40% leech on it so it becomes 400% spell damage, there isnt really enough gain out of it to justify giving up the leech or even giving up the skill points
that actually sounds kind of plausible but I reckon rip blood just doesn't do enough.
Youād have to have a lot of int for rip blood to sustain a good chunk of hp
bleed overload being 1 cast/s is pretty underwhelming
Yeah I think CB can proc it 4/sec
Bone Curse can proc on timeout
And Rip Blood can recast on kill
An
Yeah the only archetype I know thats consistent on Ripblood auto casts is bleed lock
what was your highest hit?
snapshot it
Heresy
hmm?
im not sure you will ever get a proper answer sadly
@lyric idol @lost gale dunno what these stats are for, im new
enemies have a small chance to crit you on each attack, which is pretty deadly, but there are two stats you can get (crit reduction & crit avoidance) which prevent this.
crit avoidance is a chance for a crit to deal normal damage, if you have 99% avoidance then when the enemies crit 99% of the time you just take normal damage and 1% of the time you take a full crit which can still be deadly.
crit reduction applies to every crit and reduces the extra damage from critting by the % reduction so 99% crit reduction means every crit only deals a tiny amount of extra damage to you so they're not really dangerous.
Does that make sense?
Seems like reduction is more manageable
I feel like i am not doing enough offensively and defensively
Dang, only last 2 harbingers left though
never played acolyte really, what is easiest acolyte build get run from ground?
probably fissure
is it many button build?
I've seen conflicting things about Lich, do they want to run Atlaria or Phantom Grip?
Phantom grip seems kind weird just for the crit chance
red ring is op
I was thinking mad alchemist/stygian coal/double t7 red ring
Sounds fun
But idk if I should wait for lich changes first
thats the meta its just hard to get the first two
next season
Lich model looks a lot cooler with graphical update
I haven't played it since launch and it's come far tbh
Phantom grip when you donāt have consistent crit, red ring after
They gave a legit one lmao 0.35s is lowest possible non infinite loot creator
hmm. they know better ofc. but this number seems like a bit off for regular user
I'm not calling the guy a liar but I just don't see how that could be true
If your when-hit triggered soul feast hits 13 enemies but penance only triggers once on you with a 0.01s cooldown then that single self-hit isn't likely to trigger soul feast again reliably
it may still be triggering soul feast quickly if you're hitting quickly, but it shouldn't be a loop without the ability to translate multi-hits into multiple penance instances, which any cooldown should prevent afaict
Hello I've joined the game for less than a month now. I've been trying some build for acolyte and it seems like necromancer minion (melee) build is very clunky.
It feels like it's missing a node in the tree like a skill that would allow melee minion to jump to said area instantly or so. The more you lvl that node or affixes (to tier 7) the more range/speed/dmg it would have.
The skill would appear only if all the possible minion have spawned for said skill (ex: 2 for mage at base lvl). And it would replace said skill until one minion dies of that skill.
There's an item modifier which makes travel skills like transplant bring x minions along with you, that's typically used to relocate your minions in a pinch
you can also make them move to cursor with with the a key which mostly works well
oh alright that's something to work thanks. For skill which is Q or A depending on keyboard. It works but the minion running is weird it's slowing near the target. Which make the gameplay very slow
Yeah, it's an experimental affix that feels extremely important for minion builds
If you kill the mages you'll find the affix
From my point of view, it makes a lot of sense for it to only be every third of a second given some of the updating loops it could probably take long enough to where the new interval is the only consistent way to make a non-infinite looping self curse self hit stuff
Granted, Iām just like napkin it but the reality is itās probably the only stable loop that theyāre able to create
There's buffs that let your minion move faster.
The zombies have an exact node that lets them leap to enemies.
Yup that's a cool node I was trying a build with a single death knight but it's way too clunky as of now since he doesn't leap. I've boosted his move speed to the roof but he slow down to catch up to moving enemy.
I'll try with zombie build, it might be better although the death knight is cool unit in itself.
Speaking of Zombies. I got a working protype with Cruelty and Sac actually working.
It just takes too many prefixes of mana etc to get the dmg component high enough
Kinda sucks you cant go blood wraiths though because itll just suck all the mana outta you
But Bone Curse and Autosac goes WILD
Every bone curse cast took 300mana
is this a sign for whipper?
Thats basically BiS outside of a 3LP of the same
You only really care about having +6 and max crit multi plus added spell
i'll give the build a try after i feel my vk is min-maxed
Mana moment
500 and I had 25 regen I think.
Just enough for Zombies + parasites but not enough for Blood Spectres
I even ran that MoM helm lmao
If only I could scale Sac with mana
The infernal shade applicator version did slightly better but at that point why even use auto sac
I've got a cruelty based build that, surprisingly, got me past normal Abby. It spams harvest with the "mana on harvest use" affix to fix the mana problems.
Yeah I couldnāt find a great chest for that but you got through normal abby?
Can you share for reference?
Yeah, this should be it. It does not have the best gear though, as I'm relatively new the game and still working on what stats are best to grab.
:white_check_mark: This character build is verified
Tombs of the Erased / 1.2.3
Acolyte (20) / Necromancer (10) / Lich (81)
āø Health: 3,001, Regen: 11.83/s
āø Mana: 204.5, Regen: 11.12/s
āø Ward Retention: 146%, Regen: 16/s
āø Attributes: 8 Str / 1 Dex / 73 Int / 1 Att / 9 Vit
āø Resistances: 73% / 56% / 59% / 70% / 41% / 186% / 93%
āø Endurance: 57%, Threshold: 600
āø Armor Mitigation: 32% (1,602)
Does the blood splatter nodes from Rip Blood affect the blood splatters generated from Soul Feast?
Spine? Just for the levels and flat added? Thats kinda neat
Yeah and for the possible t7 attack speed
Is anyone playing Flame Whip warlock? I have a few questions
Looking back at the video, on uber aberroth it looks like 60m. Damn come to think of it there's still something I need to test. 
that's pretty good š I was hoping to see 1 shot boss dummy š¦
1bil hit lets go
I was messing with this and infernal shade you can't get crazy numbers but you can probably get like 1-2mil ticks on just a never ending loop. The other methods using flickering shadows give so much dmg tho like 20m+ ticks š
you don't care about mana so you just stay -100 mana
might be good to pair with the ward per missing mana boots
I'm pretty sure cheesing out the largest possible number on dummies involves that node that only boosts abom damage for the first 8 sec it is summoned
dunno if it is also triggered again after changing zones, if so then it sounds super doable. I'm not a big numba kind of guy tho.
ye alot of minions are a little too squishy not to do it
sureeee says the guy with an abom snapshot guide...
can you put champion mods on uniques?
sad
true
woulda been nice to get +1 skele on lethal thingy spear
or an extra companion
on primalst
would be nice indeed š¦
1 mil ticks on shade explosions?
also really wish i wasnt forced to spec wolf when im using stormcrow
the DoT
Wtf
I didn't fully build it
How
just dead skills that you only take to buff other skills sadge
The highest I saw on shade, granted I was a warlock and didnāt have great gear and was in positive mana was like 100k explosions
rogue has one too taking cinder strike when you use burning daggers on heartseeker
On a dunny
at least when you buff flire aura on flame ward you still use flame ward
it was using flickering shadows in sac, each recast of sac grants 250% more damage to existing shades
I have an auto loop that spawns a bunch of minions so I just tp through map and the shade gets buffed, removed, replaced, then sacs cause it to increase damage which spawns more minions, that hold the damage shade š
Probably not.
Does anyone know if increased damage over time also applies to the explosion of internal shade? The skill has the damage over time tag but the explosion can crit so not sure
probably
It inherits the damage mods, so technically yes.
unless it says from rip blood specifically
no
it won't inherit those mods
It doesn't?
How the heck are mine doing that much damage

a skill mutator that parents a sub skill will pass on it's damage but if the damage doesn't map to the subskills tags it won't apply. So Ele dot won't apply to a hit based spell
Was looking to specc into spiteful decay passive, but guess thats off the table
Sounds like someone just test with no gear on lol
I mean you can double check, but it shouldn't work in that way
smh making me leave slormancer š¦
I see that's where you went (relatable)
I'm just playing funny inner fire
started playing stygian coal lich and was wondering why the build guide goes for rip blood over harvest, mana sustain would be a lot better with harvest with the chest affix
needs direct use of harvest? I believe
Harvest needs a rare affix and is melee so it does jack all damage. Rip Blood also gives you more health to upkeep reaper form.
LMAOOOOOO
instead of the crit multi blessing you could take spell leech to help a ton with that, the build already has so much multi
the melee part is annoying yeah
rip blood just feels so sluggish
Rip blood also gives you a flat spell buff.
still leveling tbf XD just thinkin out loud
I just realized something I never tested and accidentally found it lmao
I've started my infinite loop on accident...
right, that can stack too, bit what about just slapping flat spell on your ladle- just looked it up and apparently flat spell is not an affix?? lol that seems odd
only direct cast sadge
only time ive been able to actually use that is stygian coal
DoT did not increase the explosion damage on infernal @obtuse quest @wise leaf
since you just plant life drain then spam rip
That's because flat spell is very powerful. We don't get flat spell affixes.
its also 8 flat spell
Awwww. Wait then how the heck are mine doing that much damage in my witchfire setup?
per cast within 6 seconds
Thanks a lot for checking! Appreciate it
you can get like 100 flat from that easily (at least on coal)
the mutlis in the tree and flat dmg? idk
yeah... well i suppose i'll just hope rip blood gets much faster as i level, it feels so slow and the mana gain is so low š¢
oh ye i forgot i cant die to transplant now
forgot i took off bleeding heart
still can die if i accidently press harvest at the start tho kek
Cast speed helps, which mad ladle should be helping you stack.
So get more INT.
It is not really recommended to level with coal, it feels bad until you hit a certain stat point.
Kzb getting gaslit by Witchfire
I'm honestly not sure what gaslit me, it probably not myself-
it's kinda fun having at least some challenge in the campaign, tho multi-casting drain life just nukes any boss regardless
i did not realize lich got so much leech at the end of their tree, 10% of damage leeched is crazy
okay @pearl snow I went offline and had a char I was messing with it's not exactly the setup but you can see the mechanics. The damage isn't high cause it'd be for ignite or ailment application not just scaling infernal shade DoT
sorry first few videos just walking around no casts, and then I am showing stationary loop.
been trying to figure out what to do with it lmao
I shall take a look soon, finishing up my work
No problem
wonder if we will get perma death seal like holy aura and symbol of hope
or maybe closer to enchant weapon
also swap death seal and reaper form on the lich tree too since the low life passive is early on
also lich needs a 4th skill uwu
well 5th if you count the mastery skill
whats crazy is in that stationary loop you are actually out regening but the mana pool is just too small
The Hollow Lich passive node is global increased damage. Does that increase the base crit chance from the Chthonic Fissure Acid Skin node?
yes
This is how you can actually crit mobs while running Singularity
at least until they most likely change that lol
that makes no sense uwu
sounds like a bug
it says increased dmg not increased crit chance
Acid Skin on the Fissure tree scales with Poison Damage
It is an intended scaler, but only for Fissure's Acid Skin application
afaik
But running Singularity removes your chance to crit. However Acid skin does not remove the mobs chance to be crit
its a little loophole if you have enough poison damage
I think the breakpoint with running Singularity is somewhere near 700% Poison Damage
crit vulnerability would work the same way if there was a way to get it on accolyte?
to be consistent
I assume so
Acid Skin is basically our Crit Vuln but only via Fissure
True
However the tradeoff is you literally dont have any crit chance on your tree
lol
It pays off really well if you have the gear
Singularity is supposed to disable crits entirely. It definitely did at one point, so not sure what happened.
true but like 20% chance to crit while also not having any crit
It does disable your crits
technically though the mob itself has a crit scaler on it
which isnt disabled
Weren't you just saying acid skin lets you crit?
it lets the enemy be crit
So Acid Skin with fissure
its a debuff
and only with fissure
debuffs the enemy
to make them MORE "critable" depending on your poisons damage %
enemy modifiers bypass player limit modifiers
so its not actually turned off
Yeah, that's what I'm saying. That's not intended.
Id argue it is
Singularity disabled crit vuln
because then that would mean your specific mods are then dynamically tied to enemy mobs
which sounds like a nightmare
code wise
ic
it does sound weird tho
It's one boolean in the damage "can crit"
IIrc that was supposed to be fixed. Singularity changed to be the final final modifier that just says "Set crit chance to 0%"
a boolean tied to your toon not the enemy
enemy can be crit
vs
you can crit enemy
owo
Hmm. I think of it like this. Let's say your player stat is 0% crit. You do not innately crit. Then say there is a debuff on an enemy that says "All hits against you crit". Even though the player has 0% crit chance, all hits will crit is how I interpret it.
gtg
yep
Could throw it in ask devs tbh
That was how it worked about 3 whole versions ago yes, it got changed to just stop any sort of crits happening after acid skin existed.
ye but it has to be a debuff cuz all buffs are cancled by singularity
Yeah, that's basically how the bug happens, but it probably will get fixed at some point
since buffs are ur stats while debuffs are enemy stats
yeah, I don't have full 100% chance to spawn blood spectres, but with mana regen, the mana on hit chance warlock passive, and then just cast speed with rip blood you could probs make something. I just don't know what
you can scale infernal shade DoT + like ignite, you could do hit maybe, or just like ignite... Lots of options but just don't know what would actually do good damage and then you seen the ticks people get for infernal shade using flickering, it just insta ramps to a lot of damage lmao
i need chain hook for lich
uwu
reap/lunge 2.0
pulling yourself to enemies would probably feel pretty cool with harvest
I have to look into flickering cause I donāt think Iāve ever played around with that node yet
also maybe they should do with harvest what they do with flame reave
the ring effect being a passive on the tree and a ring effect
so if you have the ring you save alot of points
basically move deaths embrace effect to the harvest tree
maybe lock it behind the big crit passive
cuz i know eventually you do wanna remove it
idk nvm
it would probably still feel garbage to lvl with uwu
you would be waiting till like chapter 8 or 9 to grab it
idk i just hate when the leveling build is stronger than the build you are using it to transition to ... but some skills are sooo meh that you kinda are forced to play something else until you can respec into it ... and then when you finally can its a massive downgrade
lmk if you find something
not saying lich needs this by the way but it would be super nice if elixer of death also gave chance to find pots to help sustain itself
forge guard gives it for its potion related passive owo
to be fair its forgeguard tho
Acolyte is going to be so OP once they rework lich and necro trees. They are so average the power will be huge.
Anyone know what is considered a minion skill for the wisp weaver passive node?
Any skill with the Minion tag is a minion skill
it was funny to learn that spriggan form was a minion skill itself
it has minion subskills but like ye
Yeah, the transforms get a lot of tags
Right but does that also refer to minions which use their skills
yes
minion abilities will usually also apply to the minion itself for things like + lvls
What wisp weaver procs on
Wisp weaver passive node
ic
OH ye no
it litterally says you have to be the one using the skill
im not sure if thats the same as direct cast condition tho?
Unclear, you'd have to test to be sure, but probably only works on directly used minion skills
i think the only relevant case would be like ... chaos bolt triggering harvest specced into blood spectre to get the minion tag
I swear bone golemās rtaliate was able too at one point, but it doesnt have a mana cost whoch makes it weirder. Anyways, thanks all
Since they fixed the self hit loop proc rate of bone curse with penance, what are your guys thoughts on a self hit hungering souls build
sus
Hard to scale well prob
Hey everyone. I remember seeing wraithlord was kinda crappy this cycle. Has that been fixed or is it still kinda floaty/slidey all over the place
use targeting and stop feeding it minions
i feel like i remember hearing 66% more damage when health is sealed but arent all of those effects increases not more multipliers
Death seal itself gives more damage based on missing health
ohhh, sorry that's what i was missing XD
1% damage = 1% missing health
1% damage reduction = 2% missing health
so with the low life passive its 66% dmg 33% dmg reduction
yeah i'd somehow overlooked that description for death seal and was only looking at the passive lich bonus and the dance with death node
well its actually more than that because you need to path through life scaling nodes to get that passive
but thats the base xD
that one is increased but yeah even more dmg
ye
just finished the campaign tho so i'm just getting started with the power ramping XD
lol
Hmm do y'all think the Harvest node providing ward on hit to you and your minions would be a good way to mitigate the self hit damage of Bone Curse Aura with Penance
Can mitigate the damage loop of bone curse aura penance between you and your minions hitting yourselves every .35 seconds
I got up to chaos bolt, harvest and bone curse aura but idk where to run with this
no
not even letting them down nice, just a flat "no" dang
oh wait we do have a second crit vulnerability type debuff
well a 3rd one
2nd universal tho
nest of nightmares
There's a lot of things you can run
Self bone curse really depends on the build are you snapshotting pearls of the swine on it?
heh
lets push this tankiness, lvl 63 goin into empowered monos š¤
this is just weird man, it feels more tanky than my judgement paladin at this level
idk about you guys, but I'm hyped for cold lich
i'm waiting for fever lich
owo
Yesterday, I fed my turtle 7 Mad Alchemist's Ladle 3lp and slammed the best Uber relic I had onto my VK, but now I want to play Lich Stygian Coal, damn it

lol
a great relic for this build, but itās been slammed with T7 manaš„¹
i do think killing myself with harvest is kinda funny lol
Did you see the death seal "definitely probably cold conversion" teaser from last friday? I just got caught up š
Could be an mtx, yeah. But seemed deathchilly to me
I just realized I donāt have much gear to imprint for Lich besides the 7766 wand. Can I use armor from another class for imprinting?
if its not class specific parts
Does the Weaver tree have anything that increases the drop rate of spoons from Exiled Mage?
not directly ... but you can guaruntee a runed prison in every cemetary/tomb and you can get a 40% chance for them to spawn 2 instead of 1 by freeing them
so basically more chances to roll the dice
you could also grind rune complex woven echos and then spam them and get 25 exiled mages per ... cant buy them from the vendor
mana is also great for lich so i see no problems
Yeah, I also think I'll use it temporarily until I get something else
i mean your 3 main damage sources are crit multi/int/mana( when crit capped) and i don't know really what is better . i have no math about it
If you have both, just equip them and fight Uberroth to see how long it takes
Int doesn't do much for damage it's more of a defensive thing
int is the worst of the 3 is all i know
id say its between mana and crit multi ... and mana gives you more flexibility
Int scales the lich armor and doge and if you get to 180 attributes it's the red ring damage mitigation
And ward retention and a few other little things in the trees
Building dot and aliment crit isn't really that big either
It does if you're running mad ladle which gives you cast speed per int.
never realized how convenient the 3 curse necklaces might be
the all res mostly
and its a bone ammy
we were talking about stygian coal
16 int still doesn't do nearly as much as 120 spell damage
what is source of this 120 spell damage
On 1 LP item chosing to slot 120 spell damage instead of 16 int
on which item
And how are you slotting 120 spell damage?
Any item that has the option for it? Lol ring
Aren't we like talking about a specific slot?
No it's a general spell damage > int
how can it be general if int is basically more multiplier here
Spell damage is also a more multiplier here
it increase
48%
Spell damage is an inc in affixes no? How is it a more modifier?
Ladle
Okay, and where does ladle turn it into a more modifier?
Honey, that 48% applies to everything.
So int would be 8% cast speed, 64% inc and 30% more
Now that I look at it Int seems even better with ladle lmao
Cast speed is good.
16 x 4 x 1.48 x 1.08 = 102 powerspike
120 x 1.48 = 177 powerspike
Idk int is not better
120% also assumes you got 0% spell inc, same with the 64% inc from int
Int simply gives more things to multiply.
Literally same thing here. Would you rather do more DPS with heavier hits that happen slightly less, or do Less DPS with weaker hits that happen more often
YOur result changes if you do that same calculation already have some spell incs
As I have been recently reminded by witchfire, seperate multipliers is most likely better than stacking the same one.
its not the same. . and its extra multi source for damage per second.
int giving you 2 sources of scaling
You would have to have some wacky build where literally all cast speed comes from int where there's not even cast speed in the rip blood skill tree to make a point
not even talking about def part
And you assume one will have 0 spell increases?
Lvling time š
also for some reason we are not talking about huge boost for ailment applications like armor shred with high int values
We're most likely only considering raw numbers.
well when someone talking that it is better to lp spell damage instead of int
we should take all sides of the stat imo
and then im not sure it it is even a question
Assume: 400% spell inc and 25% cast speed, 48% more from mad ladle
10000 dps base.
+120% spell inc
520% spell inc, 25% cast,48% more
114700 total
+16 int (+ 64% inc, 8% cast)
464% spell inc, 33% cast, 48% more
111017 total
Assume: 400% spell inc and 25% cast speed, 48% more, 50% inc freq
+120% spell inc
520% spell inc, 25% cast,48% more, 50% inc freq
172,050 total
+16 int (+ 64% inc, 8% cast, + 16 freq)
464% spell inc, 33% cast, 48% more, 66% inc freq
184,289 total
Assume 600% spell inc, 50% cast speed, 48% more
+ 120% spell inc
720% inc, 50% cast, 48% more
182,040
+16 int (+ 64% inc, 8% cast)
664% inc, 58% cast, 48% more
178,653
Assume 600% spell inc, 50% cast speed, 48% more, 100% inc freq.
+ 120% spell inc
720% inc, 50% cast, 48% more, 100% freq
364,080
+16 int (+ 64% inc, 8% cast, + 16 freq)
664% inc, 58% cast, 48% more, 116% freq
385,892
WIthout accounting for beam frequency: spell inc is better.
With it being accounted for: Int is better
Actual correct answer: Cap your crit chance ffs.
I remember last week I stuffed 4-5 Stygian Coal 3lp with low prefixes somewhere for the turtle, not knowing we only needed implicits š
i got it
whats the ideal case for bossing, to spam drain life or let 1 cast channel through and then refresh with full mana? ive seen a few comments about spamming it results into higher burst, but how so? i thought u cant have multiple drain life casts up at the same time. or to spam drain life during death seal window and then regain mana during the downtime?
You can have multiple drain life casts up.
So cast 2-3 drain lifes, rip blood back to max mana, repeat.
the stunt lock is satisfying :))
shatter, shatter, shatter, shatter.
do not stand, do not stand, do not stand, do not stand.
Once a gain, Heorot is being bullied
what are the main sources to get more max hp?
more xp gain u mean?
hybrid hp is a rare affix right?
yep
For the stygian beam, could it be possible that going acid skin+ stacking poison is better? That's like stacking ļ¼ Inc and cc with the same stat
Kinda like doing the same thing as the flame whip
DoT can't crit, so idk how you're double stacking. Stygian beams also doesn't convert.
ahh dammit I thought I can convert it to poison Then it will be a poison damage hit attack. Thanks!
If a poison hit attack existed we'll be howling in both fear and glory.
love this game... rip 2 slams on lp3, again...
is Damned a curse?
No
