Since i have no work this weekend, ill try to make some more well thought-out ideas, at least as well-thought as kinda new player can make, but i was talking with some people in ask channel few days ago, and i had idea for a goldsink to battle inflation.
To feel good, gold sink should not be a punishment for something, like equipment breaking and then repair cost that other mmos do is bad, because its tedious and annoying. It needs to be something that people are happy to pay for, but what also doesnt put more items on market.
What do you think about a paid token, or function to pay gold straight from echo tree in the same mechanic as paying gold for respeccing passives, but to re-try echo that you died in with full rewards?
I feel this might feel good, because its not something mandatory to do, and is a reward bought with gold that is mostly QOL and time-saver, since you dont need to go around with echo trees, so doesnt have much affect on economy.
Cost would be dependant on corruption level with a scale that makes high-end players that already multiple items worth gold-cap, spend even a lot of gold for that, because they dont know what to do with gold.
If i was someone sitting at gold-cap, id pay even a million or more to re-try failed echoes, or 10 million for woven echoes.
Another gold sink could be paid rerolling echo modifiers to random different one
I think those mechanics are a good thing for naturally balancing the gold inflations, since its not mandatory, but very handy QOL, which means that players will naturally spend gold on that constantly as long as gold value is low, and stop when they feel that its not worth it.
So kinda auto-correcting inflation fail-safe xd
What are your thoughts?