#👨┃ask-the-devs-not-support-no-bugs
1 messages · Page 73 of 1
No question, I just wanted to thank the devs for not taking LE in the same direction as so much of the genre and adding dynamic enemy level scaling. It's so much more gratifying to achieve something knowing that the difficulty for it was static, not programmatically balanced to the level of my character.
So I won't ask for intimate details but do you plan on changing Orion's Sun Seal due to the changes on Sigils of Hope? If it consumes your sigils every 10 seconds, it seems counter intuitive to still add sigil duration
will karv get in touble for speedrunning sentinel changes on stream
?
Since double health idols will be going, what will happen to the existing idols in legacy?
I am not aware of the specifics around the business and how your shareholders decide things, in what capacity they can decide things, etc. I've lauded you to everyone, and rightfully so - you deserve it. I understand that you can't think of others all the time, and at one point, you just "gotta do your own thing", but you have to. For now. Please, consider offsetting the launch by a week or so, if you're able to do so.
Do not take the "whatever, f/** 'em" stance. I'll be no-lifing LE, but this has been a long-awaited patch, and so is PoE's 0.2 update, and given they're - as of now - the bigger fish, again, you must care.
I want you guys to succeed so badly. If I'm misguided, sorry, but I really want you to win. Thank you so much for an amazing game, and I hope to be here for 2.0, 3.0, and so on 🙂
now that's a dev interview, thanks a lot Karv and Mike!
Are there a lot of skill mtx in production on the way? Speaking from someone who loves skill mtx the most and is hopeful to see a ton of cool ones. Also if you can, maybe a rough idea of when we might see them popping up more often.
They are giving away skill mtx as twitch drops for season 2. So...season 2
i'm disagreeing with something stated "melee attacks happen in an aoe so they can hit multiple enemies", some minions have such low range on their melee attacks that they can miss the very enemy they are targeting even, not to mention that they will never ever hit multiple enemies
for example blood spectres from acolyte.
the question is, could ehg maybe fix these extreme outliers and give them at least SOME aoe, similar to what you did to abomination a bit back where it couldn't attack enemies because it's own hitbox was too big so you doubled the range of the melee attacks?
I'm asking about other ones in the future then what were already hinted/announced
They add new mtx every season
They could. If you have specifics, #1210281911872786482 or #1210282176680169562 . Or even a bug report if its not hitting like abom before
can you share which function orian's sun seal fills now since auto cast and duration of "symbol" of hope is obsolete now
they probably reworked it?
Heartseeker got my heart. 😍
Missed the dev stream, my fav class is Sorc/runemaster are we gettin something good? :V
or everybody gonna spam heartseeker or rogue ):
With all the new items, everyone is getting some fun new toys.
What we were saying is that each melee ability creates an area in which it hits all things in that area. So if 2 enemies happen to both overlap that area, they will both be hit by the attack.
For example, the area of basic melee vs swipe is that swipe is much bigger so it frequently hits more targets.
It is technically possible for us to increase the area of basic melee attack for minions like we did for abom.
yes but i'm saying some melee attacks are so small that that functionally can't happen
I think the frequency of new skill mtx getting added in the future kinda depends on how well these ones do. It is something that we are assuming will do well and are making more than what we have already planned to release on Season 2.
ayyy let's go, I'll do my part just to get more lmaooo
The affix will likely change into something new I think.
Karv is not in trouble
It has a very similar function as before but just does it slightly differently. Better uptime and conditional auto triggering.
@meager bridge you asked something similar
WE LOVE YOU, KARV!!! 😀
After this showcase from Karv i rly can't stand waiting. Patch notes when or if we get info on next podcast❤️ ?
Next podcast is next week same time and it'll be mainly be about itemization
patch notes are going to be "several" days ahead of launch, but no date or details
days ahead or before launch you mean?
Rune of Redemption changes affixes, so which affixes they turn into are weighted normally (like a Glyph of Chaos, but w/o the tier upgrade part).
Rune of Havoc merely shuffles the tiers amongst the existing affixes, but does not change what the affixes are or the total tiers. There's no weighting for this tier shuffle.
FrozenSentinel made a video about some potential strats with this rune that was a cool watch if you're interested in some tooltip/probability theorycrafting
https://youtu.be/AFd-zyjfYsw?si=E-qCHJDTet6yRMv1
Great stream today folks. Keen to hear more about items that work with VR next week. For example, any fishing rod that interacts with the fly fishing node?
with flat health being removed from stout idols, will old stout idols with flat health on legacy have that affix changed or will they remain?
Are there any planned changed for void knight's future strike dot? I always thought it was neat but it has like 2 nodes to support it
Unrelated, less serious question, will enemies be putting spiders on me in Season 2?
“There’s a spider on your head.”
It will be changed
they WILL be the spiders - and they will often be bigger than you
lol
In that case, i Can't wait for Season 3 Octopus ailment 😉
Applies tentacle on-hit
was it intentional for Volatile to have 0.5~or so delay on skill activation similar to dancing strikes, instead of previous instant cast ability. What was the motivation for such drastic change?
So am i understanding this right you have to be "forge guard" to get the two handed/shield its not a base sentinal passive ability?
With the new "chance to Electrify with Lightning Skills" for Sentinel: is it safe to assume Healing Hands will have a node that makes it a Lightning Skill in season 2? Currently it's only Fire via Searing Light.
also what happens to our double life stout idols?
Lore wise is the Weaver pulling a Maven on us, capturing memories of enemies we defeat so that we can defeat them again for Her entertainment?
Already answered twice above, existing idols will be changed. No information about what the flat health will change into.
Are there any future plans for a guild/clan social system?
Sounds like arachnophobia mode is getting scope creeped 
the new VR has a 0.1s use delay
yes
Maybe I missed it during the dev interview but does heartseeker have a limit on how many of them can be out at one time ?
that's a pretty big leap
is there a option for displaying the cooldown as a number count down?
no but I can see the similarities
vague nebulous plans-ish, yea sure
that's where if you didn't have arachnaphobia before you will now right?
no
we don't have that option available
Anything is possible, if you want to see something added please post a suggestion in the #1210282176680169562
With the Forge Guard being able to equip a 2H and a Shield, does this include using a 2H Staff and a shield, or is it limited to specific weapon types
No staff
i am still wondering why is it u cant skip campaign on other characters. thqat was never mentioned in the interview
Because there are other ways to get through the campaign faster on alternate characters. And it's been asked dozens of times with the same answer.
please never do this, EHG 
can i make it a suggestion to add this feature
If I despecialize Ice Thorns on my primalist, is there any way to get it back later? I'd like to try a new build, but I don't want to lose access to Ice Thorns forever
Considering it should have been removed, I don't think specializing it does anything.
I have it specced to cast on getting hit and give me a bunch of defensive buffs and it does work
How much of the sentinel rework is still left to be revealed after today's stream?
At least all the passives trees
If we get a Chef class, would it get pasta trees instead?
As someone who works professionally with JS for last 8 years - yes it sucks. Unless you use it with Typescript and avoid stupid things like implicit type conversion. And then it is not so bad. Also, Temporal proposal for fixing JS dates is near completion.
It's super easy to start with. Beginners don't need to set things up - just open dev console in browser and start coding. For a long time JS was the only language in browsers, and then Node.js expanded JS to the backend. That's the sort story of how it got popular 🙂
It still exists in the game in Frenzy totem. They just disabled it from being selected as a skill and removed the other procs.
sooo with multistrike gettiung shotgun esque capabilities do each of those hits count as their own hit for stuff like ailments and how does with on hit weapon effects do they also trigger or not as it would allow for some fun stuff
also with the stuff coming to vengance is renegades will going to see some changes?
Or make it like satisfactory where if you turn it on its 2d unsettling glitchy images of cats
https://youtube.com/shorts/CCpHKwbHRxs?si=1KrTf3hapM-pa6im
Morning Mike/EHG Team,
With the release of season 2 Tombs of the Erased coming on the 2nd of April does the team have any rough ETA of when we're likely to see patch notes for those of us that don't have access to the CT realm. Would love to see some of the changes you've made to the Sentinel so that for those of us that like to pre-plan can start working on build concepts for our cycle starter.
Thanks again for your time, looking forward to seeing how far I can SSF push this time around on HC
they said in stream "several days" before launch. whatever that means
Is VR animation, speed etc. going to change on launch or what we saw on yesterday test server is it’s final form? Compared to heartseeker it looks cluncky and undherwhelming tbh.
Yes, feels like that awful slam skills from poe 2
To be honest it's alright for the most part, but landing hit feels a bit slowish. I think it will scale from AS so it will be good. And I think it's not a final look
With the rework completely changing VR, is there going to be any alternative to bring back the utility from the skill? Aside from the more damage multiplier, volatile reversal was very useful for the mana recovery, repositioning and being a 0 mana cost skill (useful for mana intensive setups like Warpath, Devotion smite, etc.)
you can make whatever suggestions you want in #1210282176680169562
Favor farming has diminishing returns in 300, 500 and 1000 corruption.
Oh no :( The only inspiration for me to farm more corruption is more favour under higher corruption. What can I do to farm more favour if this mechanic is changed... Switch another build, zero to hero again? (#1)
If you fail the fight with uber Aberroth, you can just go again, they are looking into punishments for failure but nothing implemented right now.
Wait, Will the farming of eyes go easier with corruption mechanic changes? I have put my feedback here before (I wish we can farm eyes easier under more corruption) (#2)
I can deal 1% more lightning dot per 2% additional crit multiplier above 200%
~~Lightning dot? Never hear that, excited to try what is it but... It's exclusive for sentinels or sorcerer/runemaster will have similar nodes? *(#3) * ~~(solved)
Will any new unique staff/wand/sceptre coming in 1.2 I can look forward to? (#4)
Waypoint is updated with new visual style? (#5)
Will we lose all favour when 1.2 is live? *(#6) *
6 questions I have.
Lightning dot?
Electrify. Been in the game for ages. It's dot ailment for lightning damage, similar to bleed for phys and ignite for fire.
Will we lose all favour when 1.2 is live? (#6)
Whatever you had in cycle will be in legacy now. if you start new character in cycle you will have 0 favor.
Not sure I understand your answers for #6
- yes
- it's already easy thanks to glyph of envy in 1.1
- Electrify was already here all this time. Paladin is main character for this ailment
- Look for teasers in future podcasts
- Yes, it may be mtx
- You can play on legacy if you want
Let's not clutter dev chat please ❤️
Will the set shard affixes scale lower on average than single affix shard. For example if there would be Strength/Flat health set shard would the max T7 rolls on it for Strength be lower than max T7 Strength affix roll? Or is this totally dependant on individual set shards with there being both those with higher and those with lower averages?
being able to upgrade to a 2h(or add a shield) will likely add a ton of power to many forge guard builds. will forge guard builds that are locked into 1h/shield feel like they gained a similar amount of power?
whats the goals for ehg with Uber abberoth, will it be a challenge that only top 10% builds in almost best gear even attempt(hopefully) or smth that like 30%-50% of all builds can do assuming they get insane gear?
@cursive sparrow
If i would interpret their opinion and describe it in two sentences:
Normal Abberoth itself is a challenge, he himself should be a hard fight that needs a fully built up character with a good amount of fine tuning. He got tweaks but will remain the same basically.
Uber Abberoth, difficulty wise, should only be doable for high skilled players with fully built up characters.
You will need a 500ish corruption to be able to spawn him, if i got it correctly. I think a killed timeline boss on 500+ will be the activator?!
If you weren't able to kill the normal version, don't mind the uber version.
Feel free to correct me. 🙂 ✌️
Iirc you can only drop the weaver echo into 500+ corruption monoliths
Please do not have conversations here. If you want to tag and have the conversation elsewhere, feel free.
ok to clarify my question, will uber be hard enough that most of the builds wont even able to kill it(assuming avarage player skill+bis items)?
How do you see season 2 have the maximum potential of its release in light of the poe 2 release being on the 4th of april, and you unwilling (as it seems?) to either delay or release season 2 early? Even if the content coming with season 2 is great (which I think it is and will be), whats going to be the point of releasing it on the 2nd of april if alot of people will #1 stop playing after 2 days and switch to poe 2, #2 alot of potential new players wont even bother to buy LE since poe2's new update comes out 2 days later?
Good afternoon dev’s, I’m not sure if any EHG employees are big anime/manga fans, but if there is one or two I have two questions you may like. First being if you could bring any skill from an anime/manga in LE without considering programming/implamentation/balancing restraints. Which anime and skill would you pick and which mastery would get it. An example of this would be from like “Naruto” and the anime skill “shadow clone jutsu” and giving it to the rogue. The second question same theme anime/manga skills but this time if you could make a current skill have a mtx to look like an anime/manga skill what would the anime/manga skill be and what LE skill would you apply it to. An example I can think of is from “dbz” and the character “Krillin” and his skill “destructo disk” and I would apply it to the rogues skill “shurikens” specifically the “chakram” variant. Additionally, these examples were used to try and be clear as to what I’m referring to and is by no intention a request/suggestion on my part.
Solo Leveling - infinite scaling
muahahaha
I would make necro minions look like Sung Jinwoo's shadow army
Golem looking like Iron would be badass
Infinite scaling like endlessly leveling up to gain stats and skill. Like maybe a paragon system is what I’m assuming?
ya - in the anime he can basically level up forever
I dont think it could ever be balanced or a real system
but it would be fun 😛
Oh my god. Please find a way to do this. I came here to ask a question, but I got derailed and now I don't remember what it was. 🤣
heres hoping 🙂 Seasn 2 comes with our first splash into Skill MTX
it would be rad as hell, dayum!
ya just picture a Necro Golem looking like Iron from Solo Leveling
how badass would that be
or a Skeletal Warrior looking like Igris, or Skeleton Mages looking like his hooded mages
so cool
did i heard Shadow Orc themed wraiths ? ^^
#👨┃ask-the-devs-not-support-no-bugs message
Do you know answers for them?
favor diminishing returns is not new
its in the live game now
Will any new unique staff/wand/sceptre coming in 1.2 I can look forward to? (#4)
maybe 😉
Waypoint is updated with new visual style? (#5)
agreed - it looks badass
Will we lose all favour when 1.2 is live? (#6)
existing seasonal characters will move to Legacy - I am not personally sure how favor is handled
Do the Burning Dagger nodes from the Cinder Strike skill apply modifiers to Burning Daggers created by Heartseeker?
Will there be an option in the loot filter for minimum forging potential in season 2?
Question. Why is the ward retention divided by 2 in the formula "for free", instead of having "divide by 1 + ward retention" with half value of retention on gear and effects? I'm heavily troubled by such a thing in the formula. Help me making sense of life again.
WIll aggro distance be increased in 1.2?
Basically instead of halving every source of the stat in the game they adjusted the formula afaik. With how retention works nowadays the amount of extra ward you get based on the stat is kinda ambigious anyway so it matters fairly little.
#👨┃ask-the-devs-not-support-no-bugs message
yes
OMG!!!! I'm literally shaking right now!!!
I should maybe double check that lol
Is pillager's gold nuked from orbit in 1.2?
Afaik cinder strike burning daggers modifiers are global, but maybe there's some weird exception here :P
There is no global aggro distance. It is set on an ability by ability basis on each actor. So even if two enemies use the same ability, they could have different aggro ranges. Most enemies have abilities that sit at the same aggro range but some could have been adjusted.
Don't talk that. 😀 If it works would be so good!!!
@placid plinth You looked so entertained/happy when Heartseeker was being teased. Skill looks lit.
Please avoid pinging EHG members, if you post something in this channel Mike will see it ^^
I really wish there was Thai language.
Please don't ping EHG members, it's Rule #10 in #rules . Mike will see your message if you post it here. It's okay to remind him about a question if it was missed, just avoid the ping please ^^
They do apply
#👨┃ask-the-devs-not-support-no-bugs message
Questions I want to ask Mike
#6, maybe, there is a ticket (I saw 3 days ago) to make the favor roll over but I don't know if it was completed or not.
It's awesome!!!
...I mean will we lose all of our favour for legacy characters when a new cycle is start?
And #❔┃ask-the-community message I want to confirm that by asking you
They don't know yet
Mike answered that above
It does not currently, it might for Season 2
TBD
(To Be Determined)
Cyborg is my Muffin Speak Translator
I don't know why he mentioned a ticket received before... What the relationship between the ticket and #6... 😅
Not a support ticket, but an integration ticket. As in a ticket to get the feature into the game
He doesn't know if it was finished and will be in 1.2 or not
Season 2 (not using 1.2 any more)
current legacy characters won't lose favor
existing seasonal characters when they roll over (on April 2nd) aren't supposed to lose their favor but I'm not sure if that got done or not yet
Just going to bump this question: Will there be an option in the loot filter for minimum forging potential in season 2? PS loved the interview Mike & Karv. Your excitement about the update was contagious lol
no
and glad you liked the interview 🙂
ticket, as in an internal task to update how favor works
but we dont know if it will make it into Season 2 yet
right down to the wire haha
this is the EHG way lol
Cycle 3 >:)
fired

I do not believe so, not for Season 2
@desert sleet can gut check me there
For cycle characters - Favour keep the same, rank go back to one after became legacy
For legacy characters - Favour keep the same, rank keep the same
is your meaning and it's no relationship on do this character is SSF/HC or not?
Slowdown mode is bad :(
1: Unsure about favour; Rank goes to whichever is higher between the cycle stash and the legacy stash.
2: Keeps their favour; Rank goes to whichever is higher between the cycle stash and the legacy stash.
The relationship is between characters that share stash. So hardcore normal characters share stash with eachother but not with softcore characters for example.
By stash I mean if you can share items between the two characters via the in-game chest that you can buy additional pages for and store items in. If two characters share that chest then they share stash and in turn also share faction ranks
So, related question: Is it really true that normal items can drop with more than 32 FP? Even higher than 56?
Stash merge info:
#❔┃ask-the-community message
The max FP an item can roll is based on rarity, ilvl, and if there are exalted affixes. Nemesis adds additional bonuses for the max FP and purchasing the item from a vendor lowers the max FP. So generally, late game/high rarity/dropped/nemesis items have higher FP and early game/low rarity/purchased items have lower FP. (by rarity I mean normal/magic/rare/exalted)
Well there's also a bunch of math involved in calculating the max, so it's not a straightforward "min is X, max is Y" so I don't want to flub interpreting the math and give the wrong answer of what the theoretical max acutally is 😛
We do have numbers thanks to Holly, but Mike said something in a podcast to give everyone a heart attack (IRL heartseeker build); that normal items have a small chance to drop with super spiky FP such that they can have more FP than anything else.
Really, I just want to know if I should remove my "hide all normal" filter rule and look at the FP of every good base normal item. 😅
(Numbers for those curious: #👨┃ask-the-devs-not-support-no-bugs message)
Well if Holly posted numbers I'd trust those, since I'm pretty sure she wrote all of that code 😛 I'm just trying to learn the code as I see relevant questions asked for funsies, but a lot goes over my head cause I'm not a math person and the item code can get quite big brain in places. 
At least at end game, regardless of how much FP normals can drop, I wouldn't bother keeping them on my filter, just as I wouldn't bother keeping magic or rares on my filter. Exalted affixes are where the big power spikes lie. The jump from T5-T6 in terms of how much stat value you are getting for an affix is huge (especially for +skill level stats). Even if you could potentially craft a normal into a perfect T5/T5/T5/T5 with all your preferred stats, I think an exalt with a good affix and 3 mid affixes would still outcompete it in most cases.
For early game, keeping them on your filter might be good though. They are very mailable to be whatever you need since you don't need to Rune of Removal or Glyph of Chaos affixes away, but they can never hit the same peaks as exalted items.
Yeah, that is true. I guess depending on just how high of FP these spiky normals actually drop with is important. If it's close to 60, then probably not a big deal, but I am an altoholic, so if there are rare drops that are pretty reliably fully customizable T20 items, I will absolutely stash them away for future characters.
Stash every Firestarter's Torch you find then. That thing is bonkers for leveling alts! 
For #2, any relevant changes will coming or keep the same case?
or... Change the angle. Why eyes isn't 100% chance to drop once you kill a hanbinger? You know anything without 100% chance will influence with RNG.
Are you guys happy with where gathering storm is for mele shaman or are there buffs coming to bring it more inline with healing hands rives level of power?
How is the new bladestorm (on multistrike) going to interact with the node using smite on additional swords? Multiple smite on single target?
Wait what happens to the sword that gains the mods of what i shatter while its equipped if i shatter a item with champion or set mods
Merophage?
Champion mods are sealed so they can't be inherited by legendary items, and when a set mod is crafted onto the item, it becomes a "reforged" version of the set item and can't be shattered by normal means
will loot lizards go away with the patch?
No, they just get rebalanced so they appear a bit less but give higher quality loot instead
Will loot filter be able to filter champion items?
Yup! You can match them with an affix condition
being able to upgrade to a 2h(or add a shield) will likely add a ton of power to many forge guard builds. will forge guard builds that are locked into 1h/shield feel like they gained a similar amount of power?
Question about the new version of "Throwing Arm" in sentinels "Shield Throw" for the upcoming season. When this is bouncing to us (the player) will we take damage and apply negative effects to our self or not?
can anyone from EHG confirm if the stuttering and frame drop issues have been 100% resolved in v1.2? I feel like this should be something that would be #1 on the bug list. I don't feel currently that I would want to stream this game with so many frame drop issues. And yes, I have filed bug reports as I'm sure many people have. It comes up almost every day in the global chat as a major issue.
We won't
Performance issues are the main priority. The headline "x% improve fps on select systems" doesn't exactly pop as much as "new feature x" does.
This issue is very inconsistent. I haven't experienced it myself when playing or testing in years now.
We have done a lot of stuff to improve performance and we will continue to work on it even as we see fewer and fewer reports of performance issues.
The node does come with a downside so it's not just an auto take. You have to want it for a purpose.
Is the 2HD+Shield Forge Guard nodes downside that it gets reduced attack speed by any chance?
Hrm, well that's good to know, but there are currently some 100% reproduceable stuttering events, which I would think would be a discreet fix, because they only happen in certain situations. For example, the Misshappen remains enemy has long been a problem for causing stuttering, it's 100% for me currently, however just recently I've discovered that while in a party the Misshappen remains have not been causing me to stutter, which is really interesting because both players in this case were used to misshappen remains causing stuttering and for some reason when partied there was no stuttering.
Also in maps with 3 spires or siege golemns, there's a strange situation where I get stuttering only after I kill the first one, and the second one causes even more stuttering. However this stuttering does still happen while partied, it feels a bit different as well since the misshappen remains stuttering issues happen only after the misshappen remains shows up on the map, like it's some sort of loading issue, certainly not a GPU or CPU issue because neither are maxed out on my pc. Whereas with the spire maps does not feel the same because there's no loading point where the spires show up
Please this channel is not for bug report and/or support
Oh sorry, is there a channel for bug questions?
You had the answer you were looking for. There is no need listing every instances of bug
There's nowhere to ask questions regarding bugs, best you can do is report them with the in-game tool so that they get your logs. Nothing in this channel gets logged, so reporting a bug here doesn't do anything
But the channel called 👨┃ask -the -devs NOT -SUPPORT NO BUGS kinda tells you it not really the place
Yes, I see the bug report forums and it looks like there are tons of questions about this specific issue going back for a very long time, so I guess I'm just hoping that EHG can successfully resolve them with v1.2. Yes I see the no bugs tag there now, I didn't notice it before.
The working theory is that it is a software conflict as it appears to happen very consistently on specific machines but not necessarily other machines with similar hardware.
Crossing my fingers that unending storm rampage werebear feels these performance improvements
Well thank you for the reply, I sincerely hope these issues are resolved, I don't see it as being something that's difficult to track down as so many users have reported it and I can see the bug reports section is full of people saying the same thing. I'll be happy to help reproduce the issue if anyone from EHG is interested. I just want it fixed for v1.2. I'm going to try to upgrade to windows 11 just in case Win10 is the issue.
🙏 I have just one request for Dev LE, and it’s something that made me stop playing after the first release and Patch 2 I stopped not because the game is bad, on the contrary, the rating is 10/10 only because it consumes a lot of time in trading.
As someone who loves trading, I really enjoyed leveling up in the Merchant’s Guild and unlocking new perks. However, the biggest issue for me was the time-consuming process of pricing and selling items. I used to play for 4–6 hours daily, but I would lose an entire hour just searching for item prices before listing them on the market. Buying items was also a hassle, as finding the right seller took too long.
A simple solution would be adding a price-checking tool that gives an estimated value for items based on the current market trends. This would save a huge amount of time while still keeping the economy dynamic. Another idea if possible is allowing high-rank traders (e.g., Rank 10+) to access a single vendor that consolidates all listings, making trading more efficient without removing the guild’s core mechanics.
I know that many people repeat the same problem, but honestly I hope you think of a solution, even if it is 1%.
I truly believe that improving the trading experience will make Last Epoch even better, as spending too much time manually pricing and searching for items takes away from the tiem of actually playing the game. Thanks for reading, and I appreciate all the hard work you’re putting into the game! 🙌🔥
We definitely want to make the Bazaar UX better in the future - I agree with a lot of your points
A price check tool is way more complex, far from simple, than you'd imagine though 🙂
(And I say this with 11+yrs experience working on a WoW addon that does literally this haha)
Definitely hear you though not many MG changes coming in Season 2.
Any change to the on death effects to make sure they are telegraphed really well, or maybe remove them? Specifically I just killed a nemesis where it was not clear with the loot explosion that there was an on death
If it can just fill in the affixes so we don't have to manually select them would be a great QOL
def agree there - its on my list of ideas for future UX improvements (I wrote the whole backend/DB stuff for the Bazaar)
How easy something seems and how easy it is to fix are very rarely remotely the same. If you want to collect more useful information, try turning on/off various software and services on your system to try and isolate if anything is conflicting.
Knowing where it is happening for you specifically isn't especially useful.
Well it's such a common problem, I assumed you would be well aware of it, and it's especially common with certain enemies like the Misshappen remains ambush, and I know thats been going on for over a year now so I assumed that it would be a well know issue amongst all EHG devs. Interestingly with the new Unity 2021 update the stuttering from Misshappen remains has gone from completely non-existent (with some previous version, don't remember which one) to being full blown terrible 1-2 seconds of lagging regularly. However the latest patch also has an interesting detail in that I have experienced absolutely no stuttering when partied with another player, which is definitely a new thing I think in v1.1.7.14 or whatever the latest patch is. Someone should definitely be able to reproduce the issue with a profiler running to see what is causing the lag. Like I said, I'm certain it's not CPU or GPU related because neither of those are being fully used for me or anyone else experiencing these. It feels like it's failing to load something on disk, even though I play the game on a SSD and have tons of memory available. Nothing should be loading dynamically during a monolith.
I always have huge lags with Misshappen ambushes.
On stream Karv showed new node for vengeance that gave 60% more dmg to next ES, will it similarly to auto crit node on cleave and buff node on abyssal echoes ONLY affect the main hit of the skill and have no effect on garanteed echoes?(or maybe it was finally made to work with all hits
)
I appreciate your enthusiasm here. Please understand that it is not as simple as it seems. We aren't ignoring it. Unfortunately the information you have shared here is not useful in finding the cause of the issue. Please see my last if you are interesting in finding more useful information.
The issue is not consistent from system to system. This means that there is something different between them that causes it. Tracking down which piece of software or hardware that the game is having issues with is the first step so that we can reproduce it in an environment where we can fix it.
This is one of the biggest advantages that consoles have. It is a fixed environment. You don't need to worry about a random chrome tab being open and running something that just so happens to have this random obscure effect on the game. Or some driver that updates and causes wild issues.
Just yesterday, a buddy of mine was crashing in LE every 20 mins. He updated steam, not the game client, and the crashing vanished. Really shouldn't have any effect on it but it was like a light switch.
should work the same as the other similar nodes with regards to echoes
With all this excitement around Exiled Mage, can we expect to see Exiled Rogue? Exiled Sentinel? Exiled Primalist? Exiled that other class?
Mike, any relevant changes will coming or keep the same case for how to get eyes? Or... Change the angle. Why eyes isn't 100% chance to drop once you kill a harbinger? You know anything without 100% chance will influence with RNG.
Plus: The access item for normal and uber Aberroth is the same or different? If yeah, will drop rates for them is different too?
does heart seeker have AOE while it is recurving into an enemy? so for example, if i shoot to a pack of mobs, while it is recurving and dealing dmg to the mob it hits, does it also deal damage to the mobs around the target in an AOE(even if it is a small AOE)?
I think the Arena bosses are technically exiled Rogue, Sentinel and Primalist. We are missing Acolyte though (perhaps experimental/malformed suffixes?)
From what they showed in the interview on Friday, No. It ignores all targets except the one that it's shot at.
Ssooooo FG furnace smelters wrath 1.2.....bugs fixed and we will finally be able to channel flames around us like siege golems? Please give me hope...
You say during the interview that a build that can do 300 corruption is a succesfull build. But uber abberoth is 500 corruption and above. Isn't it therefore in contradiction ?
What was the reason to give Falcon the Companion tag?
Doubling down. Exiled Chef?
Harthenon's Vow finally sees a use? (actually no)
which gear slot does the item that gives Heartseeker a throwing tag takes? is it a unique ring?
Helm iirc, got shown in the trailer.
they said max companion was a champion mod maybe you can get 2
That's fair, I know they mentioned during the interview that it ignores all mobs on its way until it hits the destination target, I don't think they mentioned anything about the recurve itself, that's why I was curious
That affix will be Primalist only
You already have a cap of 2 companions by default.
Also not the companion tag was given to falcon before Champions affixes were a thing
It was shown in the trailer also being on a Rogue Helm
I hope when they introduce a new class they first make an exiled version of it as a mob leading to wild speculation, should list this in suggestions
Not a contradiction at all, if not all successful builds will be able to do Uber aberroth
If it can't success then it is not succesfull is it ? 😁
The devs might treat uber abberoth as “going far and beyond” rather than “the builds works well”.
They could assume uber abberoth as something only very hardcore players will clear.
I would agree if there was no specific items to farm on uber.
Uber items are pretty much win more items like abberoth is
Is there going to be a test server for s2?
Uhm,is it too late to apply for it?
It has not be open for application for months, years even.
just keep an eye on #news and the forums and such for when it does open. its def closed for season 2.
Understood, thanks
What the difference between damage leeched as health and damage leeched as health on hit? ✅ solved
I know mike said in a Dev stream that in 1.2 we will be able to make the loot text bigger. Not per loot category but a setting that would make label bigger. My question is, is that something the team want to implement later down the road, like custom beam color, custom sound, custom label size etc?
I really really like what Karv said when talking about ward/hp balance - "It's just really fun to break the game." Which is what our goal is as a gamer. Glad the Devs understand that and didn't cap certain things which would as he said be boring.
I was told EHG has plan to quit unity in future (not for next release) is this real for LE ?
changing your engine is incredibly difficult and unlikely for any game
LE is not changing game engine: #👨┃ask-the-devs-not-support-no-bugs message
Thanks
With the change of spear we saw during ghazzy interview. Is the item "Sierpin's fractal tree" going to be changed or impacted?
Dear Devs and higher ups. Do you have planned some key giveaways for S2, to hype up the game? Raffles draw so much attention to a game.
You mean allowing the split to work in combination with siege barrage? Yeah, they are the same split mechanic, should work
heyo will sierprins fractal trees splitting now work with the siege barrage node (kinda only asking as the on hit effect of divine fury now works)(asking for S2)
Hello, now that 1.2 is the Weaver’s season will we still get an ancient hunt season in the future? Featuring primal hunts, primordial uniques, etc?
With the new "Judgment of the Storm" passive "1% More Lightning Damage Over Time Per 2% Crit Multi":
Does this include all relevant sources of Crit Multi for the skill that applied the lightning DoT?
IE: if you're using a melee attack to apply Electrify: would melee crit multi increase your Electrify damage, or just global crit multi?
Judd was giving away keys in some twitch stream chats
Yes
wait what lol thats honestly not what i expected lol
Sierpin and Divine Fury node share the same fonctionality
i mean yeah thats why i asked but still its good to know as it opens up options :D and well i wasnt sure if it might have changed cause of balance or sth
Only global crit multi, so doesn't account for melee/spell/throwing-specific crit multi nor crit multi that's just for specific skills
Really? Oof. Alright, narrows down itemization choices a bit then. Edit: What about "Crit Multiplier With Lightning Skills"? That still too specific? 😬
Why is it more Lightning damage over time per Critical strike multiplier rather than based off a stat that would be more useful to DoT builds such as healing effectiveness/ attunement/ vitality/ mana
Forge Guard 2H+Shield. Will this be a inherent passive to the Mastery or something we need to spend passive points to unlock?
it's a normal node on the forge guard tree, it's not the mastery bonus. it also has a drawback as mentioned here #👨┃ask-the-devs-not-support-no-bugs message
What was the reason to give Falcon the Companion tag?
Will Set affixes exist as Prefixes, Suffixes, or both?
I wonder how affixes from set items are different from affixes that drop from monsters. Aren't they just affixes but obtained differently? And is the crafting process any different from selecting an affix and upgrading it to tier 5? If it's the same, what makes it interesting?
They make the item into a set item, with a set bonus
From what we gathered, they are always Hybrid (giving you 2 stats), can be either prefix or suffix, can be crafted like regular affixes (seal, max t5, etc) and are obtained by shattering sets.
However they are uniques combination of stats, and also count toward the set bonus
I know POE 2 is dropping their big update 2 days after your but I am going to choose to play Last Epoch. Stay strong! Your game is good ❤️
Do we know if the Set Affixes are exclusive to only the exact same item type. Like for example the Vilatria weapon, will it be able to put on things like wands or is it only in staves, as some set items are currently locked to item types that are bad for the builds that would want to use them.
needs to be same base item type so vilatria needs to be a staff, but it can be any staff doesn't have to be moon staff
Also, they've confirmed that class restrictions will exist on items that have them. So the Vilatria helm being mage only means putting the affix on it will make whatever item mage only
I am relatively sure that base type restriction follows the affix - but other devs would know better
correct, they do #👨┃ask-the-devs-not-support-no-bugs message
with normal monolith progress being shared between all characters with a shared stash... does that mean your alts instantly get access to blessings as if they had beaten the bosses?
With the changes to reversal will "Shatter Chains" and "Siphon of Anguish" also be getting changes? They were popular already with reversal and will feel almost necessary without it.
@idle garden You dont need to post here about suggestions you made
Suggestions are always collected, organised and passed down to the team during a weekly meeting
I know EHG tracked stats from Aberroth when he was first dropped at the start of 1.1. Is it possible to grab stats like that at the end of 1.1? Kinda like an overarching recap of the season? X Aberroth kills, X empowered travelers, X total travelers, stuff like that?
Does the new patch introduces an accessibility feature to turn channeling skills into toggle skills? Like in D4 where you can press once to start channeling and press again to stop (instead of holding the button). My fingers and wrist would greatly appreciate it
google numlock arpgs
too early but, knowing how GGG opted for a murder attempt it makes sense maybe next week. But they have already started all the marketing campaign so it's just too late for the decision
Only hope is that GGG has managed to enrage enough people that LE will have enough retention to survive this literal bully wedgie. The game improvements will do the rest (I HOPE)
lmfao - bully wedgie
My ask was to developers, why it was removed?
What was? You can edit your post if slow mode is preventing you from typing
They posted some weird message advertising a product to "reduce user churn" to the developers. 😒
Guy is advertising his company in here asking about working with EHG on some match making tech it says they have. Dont think he realises this isnt the place to contact EHG and it looked hot garbage aswell tbh
a conversation ask to know if you might be interested into integrate esports technology to improve competition features.... if you just read last sentence your opinion will be wrong :S
If so then yeah please no self advertisement
You can reach out through other means to try to make a deal with ehg, but the discord server isn't the place, it's rule #6 in #rules
is not advertisment....when you ask for a meeting, you need to present yourself. I can do private if I know to who.
This is from your email after contact reach:
"...or you'd like to interact with devs, please join our Discord and check out the "Ask the Devs" channel! Whereas we will do our best to assist, the fastest way to get those answers is our Discord."
So your own company reach to this channel for devs contact....
Think there's been a misunderstanding regarding what this channel is for. This channel isn't for reaching the devs per se but more so to ask questions about the game.
Interacting with developers is very different to approaching their company to work with them. Also I think the kind of thing youre asking for is probably above the average devs work load.
There's no need to argue the validity or relevance of the proposition, this isn't the place.
If this is only for speak with devs regarding current game features, not development opportunities, sorry for writting here.
May I get the good person to speak with?
Thank you
You're probably looking for this: https://eleventhhour.games/contact -- specifically the email: hello@eleventhhour.games
Yep
this is done, thank you anyway.
oh you find something new... Indeed, marksman but it's markswomen xd
Good afternoon, i had a question about twitch integrations. I know twitch integrations have been mentioned as a suggestion before so I'm not here to do that. I was curious on how the dev's not players/community views twitch integrations. Specifically if they are seen as future thing that could add value or not. Just for an example of what type of twitch integrations I'm talking about, would be like a panel in twitch that a viewer could see the streamers current gear.
Hey guys, just had a question about the constellation backer skins. Is there any timeframe for when the remaining weapons will be completed?
Has anything been done to address beacon farming the same map over and over for favor strats or is that still a thing?
Hello there! How LVL ladder will work in season 2 with mastery change avaible? Ladder stay the same or something change?
Does Favor from CoF transfer to legacy at cycle end?
Wouldn’t it be better to include some content that requires a full team where the rewards might be new set shards to forge with?
I don’t feel much incentive to play with my friends. Especially in hardcore
Please post suggestions in the #1210282176680169562
We are planning to make it transfer.
If we were to include content that required multiple people, it wouldn't have unique rewards but it is possible.
ladder records details at the moment of acomplishment.
I thought they were all done? I don't have an eta on any more.
We still think they are very cool.
We don't have that functionality built into the game and aren't adding it in Season 2.
neither have significant changes
I don't think so? Would be a massive power boost while leveling as soon as you arrive at EoT if they did.
yeah that's exactly what I was thinking which is why I asked, so really what's shared is the ability to access empowered monos, but if you want to get access to blessings you still have to kill all the bosses, right?
I was just wondering if at one point Last Epoch will have all dialogue voiced in the campaign
Oh I have the bow, wand, axe, 1h sword, and 2h sword for main hand, and shield, wand, 1h sword for offhand.
Are there supposed to be constellation skins for the other weapon types too?
Do the set shards conflict with other mods? Like if the set shards would give something like % fire damage can I still put on regular % fire damage?
you can, it'll most likely not give as much of said stat since it's a hybrid affix
is it intentional to reset the faction rank when your character goes legacy ? because it becomes unplayable if you min-maxed it as items come from high ranks
It should carry over once you merge stash
how do I do that ? move everything from remove-only ?
You shouldn't have to do that, there should've been a button towards the top of your stash to merge them, since you have remove only tabs it sounds like you might've already done so? Your faction rank should have carried over as well. is it at 0?
I had to open the 1.0 tab, click merge, restart the game and then it finally appeared. Not very intuitive but at least it works. thanks !
ah, yeah that's weird. Glad it worked out!
Any chance for a new time rot or electrify unique? 
you'll have to wait and see 
Forge Guard's "Iron Reflexes" node says "your dodge rating is converted to armor. This conversion occurs after modifiers such as increased dodge rating and increased armor are applied."
Question is, does "more armor" get applied before or after the conversion? (for example from an effect like static shell's "more armor against shocked enemies" or Decayed Skull's "more armor")
There's a more general question here too. How are defensive conversions applied and is this consistent between conversions (parry to X, armour to X, dodge to X, etc) - are they all applied additively before any multiplicative bonuses?
"More" is just another type of modifier, it also applies before the conversion.
All defensive conversions work this way as far as I know (kinda reverse to how damage conversions work).
When Karv was showing heartseeker , I noticed the smoke bomb area was getting bigger after he used it as a traversal skill. Is this a newly added change for smoke bomb in S2 or was it already in the game? Because when I used it as a traversal skill in combo with the nodes that expand the area it seemed to not work together
Mike, how set affix shard will be shown on our mat tabs? Is there gonna be a indicator/separation between normal and set shards?
How about set affixes on items, will they have a different colour? Thanks
That is allegedly a visual only bug on live, so it must be getting fixed in S2.
Are you going to cut announcement time down from a month to something more bearable? Waiting for Season 2 is a little torturous 
My man, its 2 weeks and a day to april 2
Please stop posting this
- Its not a question
- If you look in the channel, you will find the answer
- If you have #1210282176680169562 or a #1210281911872786482 , those are the proper places
Are there any plans to allow players to predesign their skills and passives so that when they level up, the points are automatically allocated? This would relieve the hours of time it takes holding back your friends while double checking you don’t press wrong buttons? Big quality of life win.
Things on my loot filter should show up on my minimap too. Most of us kill mobs too fast to see what they drop and going backwards is such a pain.
Both are pretty common suggestions, There has been no announced plans of either but they're both things they're not against afaik, especially the loot filter on map thing. If they're something you'd like to see added please post in the #1210282176680169562 , the more people want something the more likely it is to be added.
Was the changes to sets always in the cards and it was just a matter of tech/time, or was it a recent stroke of brilliance?
They've mentioned they had plans for set items before 1.1, so i'd assume the former
I'm just asking this rough design. specifically.
You should watch the dev interviews they did 2 fridays ago
It was a fairly recent stroke of brilliance, probably a little over a year ago now. (by Holly)
We love that
We figured that since it was going to be a longer wait, having a more specific target to let people plan was the best thing.
What was the reason to give Falcon the Companion tag?
Sentinels Forge Strike nodes Spear Forge (makes it spear) and Put to the Sword (makes it a sword) says if you take both you get polearm. Is polearm just combination of those 2 nodes (aka they stack)? More specificaly, does the crit multiplier work with bleed pen conversion?
Also is the radius reducement Spear Forge additive or multiplicative ( if I take 35% inc aoe somewhere, I am back to default radius)?
They are a slightly lighter than set items green (CTs have been calling them avocados). The shards are sorted like the others as you can sort that list by name. Filter all of them with the word "reforged".
It is thematically a companion.
Well, you cant revive it^^
I thought there were some behind the scene minions shenanigans
Date release would be fine, but the stacked Season 2 trailer is like dangling a KFC bucket in front of a starving person (for a month) 🍗 
Not even a crumb of content for us starving Blast Epogians in the meantime 
Pls, sir, can I have a single Woven echo, please 
well it can't die
So Vlad is TECHNICALLY correct 😄
If it could die you could revive it
Not even a crumb of content for us starving Blast Epogians in the meantime
2 huge podcasts stacked with info are looking like a whole loaf of content.
and we've shown several of the woven echoes
the best type of correct
Just a folloup on the 2nd part of my question regarding AoE: Also is the radius reducement Spear Forge additive or multiplicative ( if I take 35% inc aoe somewhere, I am back to default radius)?
are there any plans to implement "template" for stash tabs. Currently i've spent a good few hours setting up my stash and even thinking of starting new season in legacy due to that..
Dangling even more juicy content in front of us, how cruel 
Btw did you update Arena on the current patch? It feels like the pacing is quicker and I swear I saw packs spawning out of thin air (instead of the pink spawners)
Something probably had a teleport but yea we did speed it up in 1.1. We are also speeding it up again in Season 2.
Area != radius, spear forge gives reduced area, so yes if you had 35% increased area it should cancel out
if it were radius this wouldn't be the case (An increase in radius is way more impactful than an increase in area)
I'm one of the "Ewww, Arena", but I'm 100% checking it out in S2, it didn't feel super awful in the current patch so speed up might actually kick it over the threshold 
You can spawn packs out of thin air if you add smoke or the Protoss TP effect, it might even look cool 
Yea, I think that the "no arenas" node won't be as popular as many assume.
Please do elaborate
📝
Arenas gonna be good?
not much to say, arenas are just going to play and feel better and be more interesting
Is the arena itself getting changes or just the arena echoes?
Is one of the changes less waves, but more mobs per wave? Main issue for arenas for me is the length to finish them
Faster pacing and better rewards from what I picked up so far, the rewards might be big since it has at least 3 points on the new Monolith skill tree
Shouldn't it then be weaker than beastmaster companions as it does not risk dying to damage and liberates you from both the stat budget allocation towards minion survivability and the mental load of keeping your pet alive when actually piloting your builds? Are these factors considered when making balance decisions? I guess it's no secret at this moment that a lot of primalist companions are in a rough spot and that pet-focused falconer builds are a lot better than even the best companion builds on BM.
yea, falcon is op for sure
Nooooo, why did you push back the release date for Season 2?
Isnt eariler better 👀
Kinda explains it in the announcement
Hi devs. I am having a terrible time trying to understand what is the reasoning behind the -physical conversion- section of Soul Feasts skill tree. See, the issue is this: First, we are converting Soul Feast to a physical spell and now instead of ward we are granted health. That's fine, then, we have incision, an amazing damage multiplier that comes to the cost of counter-productivity. If i want to do more damage, I need to have missing health, that's fine, we can, perhaps, go low life. But wait, so now, I cannot stack on soul fragment scaling because they would heal me, that is a good part of the tree that also involves mana efficiency for the skill. Perhaps with a correct amount of life to ward conversion such as last steps of the living and exsanguinous I could do it, but at the cost of spending all those points which seems, a lose lose situation right there. Then, we have the blood tether node, which is also counter-productive, more healing, and now is it, 25% of the damage we deal as healing. I haven't done the math but with how good you can tune a warlock there is a chance you can overheal your health to ward. So now, you are losing damage in that case. Then, we have splatter on kill which is, well, perhaps ok for clear but that all, and then more targets.
Correct me if i am wrong, but Soul feast used to be a lich spell and all these health sustaining seems to be was originally designed for reaper form, which is, of course, a lich only skill. So what is the logic right now of having all these counter-intuitive nodes smashed together as a warlock?, if you are going for bleeds you definitely do not want to have to sacrifice so much gear for ward since you are already occupying so many slots with uniques, and some other ward generation items such as Vessel of Strife are also out of the picture.
I'm not really sure what else there is to say about it. Earlier was never really an option.
will the pushback have any influence on the content of the patch, also will there be more podcasts or will they be delayed
ashame to see that release been pushed back, took time off work to play as soon as it launched, im sure it wasnt an easy decision, all love tho praying launch comes round quick now
You have my support regardless of the date
There are some left over nodes from a more Lich centric theme.
These are exactly my thoughts. Date doesn't matter actually.
im not blaming them at all i work in finance myself so i understand the cost benefits of pushing back project launches in order to benefit the company, just ashame cause im now going to be a week behind 😢
Hey devs since you now have more time to work on the game will there potentially be new things that couldnt make the final cut but now can due to it being delayed for a few more weeks
I thought so. Do you reckon we will see a small review of this in the enxt patch or should I forget about it altogether for the time being? I was working of several variations of builds that involved this branch of the skill tree but seems too lacking at the moment.
A couple little things might get put in that would otherwise have been in early hotfixes but no major systems. We're going to use the time to polish. I don't know what's going to happen with the podcasts yet but we are going to at least still have the last 2 at some point before launch. We will work with Tri, Aaron and Frosty to get the dates where it works for our and their schedule given that they will want to hit PoE2 also.
I don't think anything but bug fixing can fit in a 2 week dev cycle.
I would look farther than Season 2
Since the launch date got moved, do we still get the patch notes soon? or will those get moved too?
I’ve submitted a request for a one-week leave to play Season 2 starting on April 2nd. If the release date is pushed back, disappointing the community’s expectations, do you have any plans for compensation? Could you add a new skill or something? I remember someone mentioning that the Paladin class would get another skill.
I'm trying to take a "vulcan approach" to the matter, let's keep things civil.
compensation 😆
would you humour us with earlier than "couple of days before release" patchnotes or will those be postponed as well
🖖 live long and propser my friend
Understandable
Ask GGG for your compensation bro
Let's try not to clog upp this channel too much please ^^, keep it to questions if possible
Nowhere near enough time to slip in a new skill pre-patch, sorry.
Kind of a long game question, do you see reworks and rewrites as the future of the design space for the classes and their masteries, or is there also the possibility of new masteries and classes to open up new builds and mixes?
So torchlight is dropping on the 18th will you guys be delaying again for that?
will the patch notes be getting delayed as well or will we have a couple of weeks to theory craft our build?
would it be possible to push out more articles like idk 1 for the idol system 1 for the tree 1 for the woven echoes one about the new items 1 about set items etc etc soo that there wont be a drought of news/content
especially as it gives the community more potential to build up hype and theorycraft and so on
speaking of compensation, now you certainly have the extra couple of weeks to give the lizards bunny ears for Easter....pretty please 😆
Rather than complaining about the understandable delay, I wonder if the extra time will be used for an extra suprise? could we see more items or a fun easter egg? ^-^
Yes to all that
I noticed you delayed the release date because of poe but now your next to diablo 4 season 8 release date? will it be delayed again i take it you guys know about d4
torchlight, while big, doesn't quite have the same gravitational orbit, I regret to say that I had no idea they had a patch coming up
(I also didn't make this decesion)
The Diablo 4 Season 8 release date is expected to arrive on Tuesday, April 15, 2025
clearly the're going to poop eggs - not have bunny ears - what do you take us for, amateurs?
lol ❤️
good luck to the whole team for the upcoming hours 💪
much love for the devs even if I'm not happy you have been put in this humiliating situation. Hopefully you will have 2 weeks to add some other awesome stuff.
Nah Diablo is a Kid next to LE
I honestly think PoE2 is the bigger fish here, d4, torchlight is not really a big deal tbh, specially d4 that usually brings content for 4-5 days tops.
i will hold you to that XD also pls add more lizzard pets i NEED them they are just too cute
Sorry to say, but I'm pretty sure I wasn't only one to boicot GGG release and play LE .. now this 1.5 weeks is good for streamers but not everyone else :/
I think if anything the articles will be spread out a bit.
🤩 perfect, this is why youre the best 😂
lmao
Please dont delay patch notes for 2 weeks
patch notes will remain the same relative time from the patch
Is it april 18 that the twitch drops starts apearing?
Since you guys felt a bit disappointed that ggg put their stuff just after yours to begin with, should torchlight devs feel bad that you ruin their launch now?
Feels a bit contradictory, no?
so it still be posted on time they planned before?
And that's the real bad news
I don't know, I would assume so
What about twitch drops?
As far as i remember lich also wasn't the best designed class. It tended to be pretty feast or famine. Using ward even way back when
well i mean we dont know what was planned in that regard mostly meant it as a recommendation/question as i think it would be quite nice too feed us more info more deliberatly and in good chunks and giving us a full view with the patchnotes
Is there anywhere on a whiteboard somewhere the idea to bring a whole new class to the game ever?
yes
another question on design, are y'all pretty happy with the accessibility of affixes* right now on idols or is there a plan in the future to make them modifiable/more target-farmable given their relevance to niche builds?
I don't think we are going to have remotely the same effect on torchlight as PoE2 would have had on us.
Could you double check since before it was said to be on the first iirc but since the release got delayed would the twitch drops also be delayed?
probably really soon 😏
Someone will update that info when it's ready.
can u release patchnotes early ?
no
I still don’t understand why the release of Season 2 had to be delayed. If someone truly enjoys the game, they will support it. They might not play in the first 1 or 2 weeks, but they can join later. Our season lasts for 3-4 months anyway. So, the Twitch drop and patch notes will be delayed as well, right?
from a financial perspective delaying the launch of a new product until after your competitor is ALWAYS better
finding the specific idol affix you're after is a slightly longer tail chase than we'd probably want. We are introducing re-rollable idol enchantments for Season 2.
it mean we need to wait until close to Apr. 15th to check out?
Will there also be sparkles and confetti?
But one could do it with just one week and not two. (It would also be pretty funny)
Will we get some grole cheese to compensate for the delay? 🧀
Thanks for the info! I wasn't aware that was an announced feature, apologies for not keeping up on the news
Is there a possibility to have an 'end of season event' at the current season/cydle? wouldn't have to be much, maybe just the champion enemies? just an idea of course. or the drop rates
correct
No worries, we haven't gone into specific detail on what those are yet. The next podcast will have details on it.
be careful of the "chocolate"
they 100% had people run scenario analysis on what the best delay is, if they say 2 weeks is the best all we can do is accept it - i would love to be part of that team that looks into this for them 😄
No, we are going to use the extra time to polish the release.
I personally would like to see the reason behind 2 weeks instead of 1 week, though I don't think we'll get any. It is what it is.
I do not envy them at all.
Understandable I guess 🙂
Have you tried to establish communication with GGG? Is there a chance that they will also postpone their release?
Do you guys have an internal name for the falconers falcon. Or is it just birb.
I enjoy data analysis like that personally, been one of my favourite things to study/be exposed to at work - id love even more to be able to code but ive never been able to pick it up well enough 😄
I'm sorry I don't have any details on our communication with GGG.
nope, it's just "falcon" on the back end
I can see the academic appeal. The weight would be too heavy for me.
nono, weighting comes in later in the process 😛
If you were the one in charge and had to give it a name, what would you personally name the falcon?
something exotic like Bill
Mike the way i see i see it..streamers need their viewers, ofc they pressure for these 1-2 week delay. But they also blast through content, so they win from this. Average player will reach endgame and their build is coming to live with that 1-1.5week period. That means, average player has a choice now, leave from the point the fun really starts or delay another game.. So in the end, i see this as a huge loss :/
I'm sorry, I don't have that info. I asked but I don't have anything to share.
That is both perfect and cursed. Thank you very much. From now on I will name my falcon Bill.
another design question I had but forgot to ask before, skills seem to fall between "common use/spammable" and "finisher/CD" buckets, and a lot of the major interactions for some skill trees involve CD skills firing off procs/common use skills. Is this a hard rule in your design philosophy or is this just a good design mentality in general? I'm pretty ignorant on video game design so it's a question I've been curious about
@placid plinth just to confirm there will not be a delay because of d4 season 8?
that's right
Skills often start out vaguely falling into buckets like that. We try to give them room in their skill trees to be more though. Utility and defenses come into play too.
Hey Mike, would you know if there are any constellation weapon skins other than these? bow, wand, axe, 1h sword, and 2h sword for main hand, and shield, wand, 1h sword for offhand.
Just checking as I have had an issue previously where the additional skins were not added to my account until I requested them to be manually added.
just a final one from me, is 3 going to be the total ascensions for each class in LE or is there scope for a 4th to be added?
Follow up to rephrase the 2nd half of my question, is there a general design philosophy/reason to make common skills not proc each other unless <100%/passive tree investment vs. high skill point investment? There seems to be very few skills that go against that design paradigm, and all of those operate on either low proc chance or time-gated
(If I'm phrasing this poorly I apologize)
Those are all of them that I know of.
There is room for a 4th
Okay cool thank you 🙂
When the universally best way to use any skill is to not put it on your bar but rather just trigger it via another, we've probably done something wrong. We want skills to have a use as a triggered ability and as a self cast ability in different situations or builds. Triggering an ability in general is very powerful so we do try to limit it to thematically appropriate spots. We also try not to allow base class skills to trigger mastery locked abilities.
Makes sense and I get the design philosophy a bit better I think, thank you for the reply!
Will you ever make an archetype similar to aurabot/group-play in poe? i.e aurabots if you are familiar with those. I know some people think the archetype is degenerate, i however like to play duo/3man where all characters are truly synergistic. I noticed the new skill "Symbols of hope" is somewhat in this category and was wondering if u had more plans to do more like this? also just interested in hearing your guys take on aurabots in general in arpgs
why would they delay for d4 when that starts on april 29th?
huge disappointment, why not just release it a week earlier??? you could have patched the missing content into the game later and still had the damn twitch drops come a week later for when you had them requested.
earlier was never an option, theyve already said this
While it's unfortunate I'll have to wait longer to play 1.2, I'm curious, since a lot of players are anticipated to return for such a big update, is the EHG team doing anything special to stress test and reinforce servers to prevent another 'launch fiasco'? I'm a huge LE supporter and want this update to be as incredible as it can be, just wondering if the team can share any plans for strengthening their network/servers 😄
We like the idea of players being able to take on a support roll by buffing each other and debuffing enemies. It is a composition that we are hesitant to make too powerful. We try to make those options enticing to take as a solo player too so that you aren't fixed to only play in a group.
45 minutes later, #💬┃general is still boiling. I guess you see that EHG? I wonder, do you really think that is worth it?
I mean, it was clearly a dilemma and you couldn't please everyone here. But as seen a few times in general, it really feels like you want to please non-LE-players over LE players here. 💔
We have completely new servers, engine version and networking code since the last time a release took servers down. We're ready.
Sorry, I know it's not a question, but HELL YEA MIKE (& TEAM)!
Glad to hear you at least like the concept, i just feel that many arpgs just seem to not support that type of buffing/debuffing playstyle, and hope to see more of what symbols of hope offers in the future. I also realize that what an aurabot offers in poe is far too powerful in general, its all about finding a balance. Apreciate the answer ❤️
I have a question: Set item affixes—since they are affixes that players can choose and craft within the four slots on an item, do they also provide a set bonus separately? If not, then they are no different from simply adding new affixes to the game (like the flat damage for minions affix last season), just with a different acquisition method.
If they do provide a set bonus, do you need to craft multiple items with matching set affixes to activate it, or how does it work?
man you've been spamming this channel for a whole week with the date change and now that they announce it you're dissapointed. many people didn't want a date change and got it regardless even after taking days off work for the launch. get real please.
they do count as part of the set
Might not be a question for here but was curious if the creator tour was still happening on its normal dates or did you all plan on delaying it a bit?
So, uh, are teasers being pushed back another 2 weeks as well?
The resulting "reforged" set item is essentially just that set item. You can use it with any combination of normal or reforged set items of the same set to get the various set bonuses
let's say, spread out.
The dates are being adjusted.
I assume the Twitch drops are also being moved?
Correct, they'll be on the 17'th-21'st
At what time is the release planned?
theres a countdown here https://lastepoch.com/
- 00 GMT
<t:1744905600:F>
any chance on opening test server before new launch now?
There's already a test server, but it's not an open one (highly doubt they'll open it up)
Could we atleast get the patchnotes on the regular schedule instead of just before 17th?
Patch notes are keeping their relative release date
Oof F can't even mess around theorycrafting till then
Is Spellblade's lack of synergies in many of the Mage class's base spells top of mind for some changes in the future?
spellblade has more than some
I'd like to suggest extending the set of new uniques, perhaps due to an unforseen windfall of development time. And may I suggest an amulet for this, dropped by the exiled mages, called "Exiled Release"? 😁
(sorry, also posted in suggestions forum - it's half suggestion, half emotional support though, I hope 😊)
Please post suggestions in the #1210282176680169562
lol, I don't think that would be wise but the sentiment is well received.
Will EHG hold any fan art events after 1.2 is live?
I get the why about the delay, but not releasing the patch notes end of march is really disappointing. It could have been a great 2 weeks with people theorycrafting left and right, fostering positive interactions within the community, hyping everyone towards the delayed-release.
What is the reason behind deciding not to release the patch notes until a few days before the 17th, while they should have been ready for end of march?
We aren't using the term 1.2 any more. It's now just Season 2.
I don't know of any plans for a fan art contest but we can include spotlights in the eterra monthly posts.
I don't know exactly. Smarter people than I with more experience with this sort of thing plan it all out. I would guess it's to line up with the other marketting events. Patch notes means there is nothing left to look forward to other than the patch itself.
would it be possible to get 10% of patch notes earlier, like every tenth letter
lol, that would be gibberish but I love it
markov chain patch notes would be better tbh
lore question: as a fellow time traveler, does julra have any awareness of the fact that we are continuously farming her?
Hi, sorry if it's been asked, so the new date is a Thursday instead of Wednesday, does it change at what time in the day it will be released ?
no, 11am central
by how much could the patch notes get bigger due to that 2 weeks delay?
Probably not much, Mike said they'll use the extra time for more polish, not so much for extra features.
is the ARPG space friend a meme already? 😄
Not a question, but i want to say how much i appreciate the communication and transparency from everyone over these chaotic and exciting weeks. Thanks for everything, I love this game!
Would you guys delay season 3 again if the same situation of conflicting schedules happens?
I have no idea, we are just focused on Season 2 at the moment.
Lets hope for smothless launch with extra 2 weeks to work on
is Lich getting any love for 1.2? Not expecting sentinel rework type - but needed power adjustments
#👨┃ask-the-devs-not-support-no-bugs message not much i'm guessing
How will you reach the million of players that watch your announcement trailer. Moving the date was a pretty bad move.
Will we have delay for uber abberoth for offline mode so that people wont get full fight known on day 1 of s2 with cheated characters?
No delay, fight isn't super different and also you get infinite tries once you do get the echo for him
kinda copium, but there's likely another new end boss for the end of weaver faction questline which might get that treatment. They prolly saving it for the last podcast.
Uber Abberoth will be the most powerful and challenging fight in the game.
I hope you guys have fix the sever issues in 2 week after the last time, when the game came out fully took forever for yall to get the game up and running out of the first zone camp.. I think this 2 week delay start is bad call.. I already see us waiting the 2 week then the game crash so badly turns player off again like last time.. Who care what POE 2 drops, Millions watching and waiting and waiting not a good idea..
Since that we have all completely new servers, engine version and networking code.
BOOOOOOOOO! jk it's fine I guess
I think some more really good teasers would be beneficial leading up to its release 😁 do you all have anything planned for more teasers in general?
Yea, the podcasts with Tri and with Aaron/Frosty have lots of good info planned for them.
Im looking forward to them Mike 🙂
If they're anything like the last 2, mega hype.
Do you know the new podcast dates?
Yes, they were just picked, I'll let the social team announce it.
what will this extra 2 weeks of development time do for grole cheese production?
Mike the anticipation is killing me, what's the full text for that forge guard node say lol
obviously just take 24 hours and finish all the new content and come back 🙂
Mike, can you tell us if Future Strike will still be in the game ?
Since you guys seems to go for Time Rot as the Void Dot Ailment
Yes, anomaly can still apply Future Strike
I thought it was coming on the 29th anyways?
I don't remember the exact wording. I was going to take a stab at it but being wrong is probably worse than just not saying. It's not terrible. It fits well with Forge Guard's desire to scale things off of your equipment so it applies to your character.
it is 29th
Is it getting any love ? (sorry forgot to disable the ping answer)
I have a hard time believing a 10 point node for a 10% chance to apply the most useless ailment in the entire game is not going to see any changes, lol
im not actually concerned this is great for me i highly doubt poe 2's endgame is "fixed" on the fourth so now i can just try the new stuff and then bounce till they update again or if i splash back over between LE builds :). i just want something to do nowwwwwww........LoL is not giving me the same fix 😉
note: when i say not concerned im pretty sure im never installing d4 again 🙂
the delay for offline mode would be to keep the integrity of world first uber abberoth race though, which was kinda teased on the ziz/raxx interview?
im pretty sure there is no chance you can play anything early in offline mode.
they are saying uber abby is open once the patch goes live, not restricted to seasonal characters. so people can use their fully geared characters and kill uber abby straight away when the patch goes live
yeah but any race whether its just for fun or if zizaran actually makes one with the blessing of EHG with prizes will for sure take place in cycle on a fresh characters
Please do not turn this into a conversation
You can continue in #❔┃ask-the-community or #💬┃general
I don't remember any
it only has 1 reference in the entire code base
Given that Uber Abby is functionally very similar to Abby, we aren't planning an offline delay. You could practice on abby now to get the fight mostly locked down anyways.
Has fighting multiple bosses at once been considered?
like oh I don't know, maybe harton and zerrick? (yes, we do it in the campaign)
Lagon and Lady Lagon? 
If you could fight five Lagon at once, would you?
Doesn't every mastery have a desire to scale things off of their equipment?
Quick question with regards to the content drop delay, are the scheduled Friday dev talks about new content being rescheduled or are they staying the same days?
thank you, the key words i used in search didn't ping that msg
not to the same extent that FG does. Having a 100% less damage modifier on the player but a weapon that does 9999999 damage would be bonkers awesome for FG but crippling for say Spellblade.
took me a couple tries as well ^^. Knew the answer existed though which helps
that's true... if you're playing minions. if you're not playing minions and you have that then you're just as crippled as the spellblade would be
Yea, just an extreme example. There are also other ways like attack speed but using abilities that don't affect attack speed.
any chance extra uniques make it in now?
Hello ! I have a quick silly question here :
Judd mentioned in the first interview that while you're finishing the season 2 update, the 3rd is being worked on. Does the release delay impact the 3rd season's development in any way or does it impact the workflow ? Thanks !
very unlikely new uniques have been cut off for a while now.
We don't have a release date for Season 3 picked out yet so I can't really say. It'll probably have some small impact
Just gonna put this out into the world but the "extra two weeks" allows for the perfect time to create a new unique lets call it "the back stabber" with flavor text referencing certain "creatures" causing unseen "delays".
Will Volcanic Orb receive some updates supporting Uniques?
Dumb question, is LE Tools associated with LE or is that independent?
I think in 1.0 or mid patch we had a fix for falcon that made it resummon with certain periods of times or when u enter the zone(i dont remember exactly which one). Was it not possible to apply similar fix to all minions to counter snapshotting ?
And some early data to help maintaining the site
that makes me so happy to know, thank you EHG for helping out tool devs ❤️
that would be lots of victimism. i see the current situation more as apathy from ggg (because poe is an already established game) than a evil mastermind move. they own nothing to ehg. wishing all the best for season 2 and ehg devs though
Agreed it's more ggg is afraid of the current state of poe 2 than trying to screw over EHG imo and anyways anyone that is a fan of ARPG with brains will come out of this situation with a more positive outlook on EHG as a whole me included. it was the right decision objectively.
The various LE community tools are amazing! Super handy both from a player and a dev perspective. 
Please do not turn this channel into a conversation. This is a channel to ask devs. You can continue in #💬┃general or #❔┃ask-the-community
Thx you for stopping mid message ❤️
Is there any plan for an LE Wiki in the same vein as the PoE wiki currently, or are tools community driven at the moment without EHG resources?
(This is more in regards to giving free hosting/server space and infra, not on access to data, to clarify)***
There is technically already a LE wiki but I'm kinda glad it isn't well known.
It is outdated the wiki
Falcon has always resummoned fairly frequently. The reason given for falcons being able to resummon more often is that they technically turn invisible during all active falcon abilities which makes it easier to resummon, and also aided by them being undamageable.
I'm sure they can figure out a way to sneakily resummon other minions eventually, it'll just take more work.
Hi, anyone know what are the nodes in chtonic fissure that boots torment damage applied by wheel of torment?
Everything that specifically says "torment" applies. Except maybe Return Below, I never actually checked that one.
Patch notes April 2nd? 😆
Patch notes also also getting delayed
Devs I have a very silly question, is the default max stacks of Firebrand 3? I assumed so because of the Flame Reave node but I have no idea and it's not in the tools
Iirc 3 should be correct. Pretty easy to test though. Ty zerax
Thanks! And I don't have a Spellblade* unfortunately, but was thinking about one 😄
Really weird question, but will it be theoretically possible to craft an item with a T7 set affix, by using the set shards to give it the affix, then using the new rune that shuffles the tiers to swap a T7 from a different affix to the set one
Yup!
Would you guys consider upping the amount of forging potential that comes on magic and rare items by about 10? it would really help the early game of a build if you were able to craft more than 3 times on a item. maybe keep the current amount of fp when you start but then increase after lvl 60?
Well, it's definately too late to make a change like that for the start of Season 2 as it would require a fair bit of testing. We do a lot of simulations regarding crafting potential and we are really happy with the power that can come from crafting. If you'd like us to consider a change for the game, please use #1210282176680169562 as that is where we look for suggestions from.
yeah i knew it would be too late. thanks for the reply though
Are* there any plans in Season 2 or soon after for more Electrify options in builds?
they are adding more support for it in s2. from what i remember is chance to apply electrify affixes that go on helm and chest.
They showed off a new electrify affix for sentinels during one of the interviews so I think the answer is yes
when season 2 comes out on april 17th, will our current cycle characters be moved to legacy?
correct (You can edit your message if you want to respond in case the slow mode is hindering you)
Can we buy supporter packs with points?
ty didnt see it, how long does each season or cycle last?
they want 3 months but its asap right now as they expand their team 1.1 was 6 months
1.1 (season 1) will actually have lasted about 9 months by the time season 2 starts. But like ramrod mentioned they're aiming for 3-4 months in the future. Season 2 had some delays and the devs pivoted partway through to add additional scope to the update which is why it took so long
will the new content in each cycle also be in legacy?
hey, maybe you already got this question, is there gonna be an easier way to pricecheck items in the future for MG players ? pricechecking takes a lot of time, which is not optimal and makes CoF more interesting for blasters. this could be solved with an api and external tools, similar to pricecheck macros in PoE. Is that considered ? (an api access)
I dunno if this ToS friendly so please dont ban me, its a simple honest question
Y'all have a fully offline mode as well as an online mode. I'm curious, how much extra development time does that add? How much of the development process is identical to the two, and how much of development time is unique to one or the other? Similarly, how unique are they, how different are their nuts and bolts?
A pretty broad question, but curious about what the ongoing development costs of maintaining both versions of the game are for EHG
All new content for Season 2 is releasing for Legacy on the same day. We have time gated content at the launch of 1.1 and might do it again.
Last time we made it so you couldn't fight the new pinnacle boss Abberoth in legacy until a day after someone did it with a fresh character. We were very pleased with how this went. We aren't introducing an entirely new top tier boss this patch. Uber Abby will be slightly mechanically unique but won't be completely new so we figure it isn't necessary as people can practice on live right now if they want.
To add to the linked response, it is unlikely that we will release an API with the data that would be required to make such a tool.
I do think that this is something which would be a huge win for the game to have though. MG is in serious need of efficiency tools.
Requesting something like this is totally ToS friendly and you don't need to worry at all.
Now, actively running an addon which runs in multiplayer that depends on or reacts to the state of the game is not something I recommend doing.
Offline mode is the easy way of doing everything. Whenever I go to implement something, it can usually be very quickly done for offline as a prototype and then you have to figure out how to make it work in online. If it works in online, it usually just works in offline too.
There are a few things which require completely different methods. I actually just ran into one of these today. I implemented corruption viewing on the map panel but it only works in multiplayer right now. I'm working on the offline version tonight.
The big issue that having offline mode presents is usually in the form of not being able to hide things. It's almost impossible anyways but the offline client really throws a wrench into that.
How often do things need to be developed in parallel? Can much just be made once and implemented in both environments?
Can we buy supporter packs with points?
no
hey mike, Power Claw in Summon Storm Crows, it says basic lightning spell deals more damage does that work for ailments applied by the basic lightning spell or is it just the spell lightning?
Almost always.
I'd have to check the code to be certain but if it is worded correctly. It applies to ailments that spell applies too. The easy-to-make version of this would be to have it apply to the ailments too so I am pretty confident.
If it said hits with your Storm Crow's basic lightning spell deals more damage then I would say that it only affects the actual spell hit.
ok perfect. I just wanted to make sure before I leveled a whole character for this
I just checked and yes it does work (or at least it will in Season 2 in case we changed something).
thank you so much Mike, you are truly a blessing to the community and a lot of the info we have as a community is in due part to the work you put here
Sorry for the ping, but as a follow up to that, is it not possible to release some bug fixes that are meant to be in 1.2 patch and some QoL features (like picking up stackable items=>storage)?
Is there currently a way for Infernal Shade to prioritize targeting minions that don’t already have the buff? Playing with multiple minions makes it really frustrating to maintain the maximum number of Shades.
Everything is so heavily integrated that attempting to pick out individual pieces like that would take longer. We also wouldn't be able to spend this time polishing the patch so Season 2 would end up being better overall than if we don't do that.
no
What sort of considerations do you have to take into account when choosing a class or skill to rework? How do those things determine what direction you choose to evolve said class or skill?
This is something we spend a decent chunk of time on near the start of each patch development cycle. We look to many sources, feedback, bug reports, level of skill integration, age, popularity, ladder, personal whims, vibe and a magic 8 ball. It's basically just a bunch of people in a room debating the question for a couple hours and making a decision.
a magic 8 ball
My favourite
What is it that needs (perhaps need is the wrong word but English is hard) polishing the extra weeks you've gained? Any specific things that you're less happy about or just random tidbits?
Is the magic 8 ball a joke or has it actually been a tie breaker and if so to what
What was the turning point EHG decided respecs are in now? I posted about it on/off for 2 years on the forum and was shot down frequently even when cost was associated. Now its going to be basically free?
Without revealing what it is, is there anything in the season 2 video trailer that you are surprised players have missed in regards to new reveals?
The Sentinel got reworked and Marksman got a new skill. What Skill (node) changes are you excited the most about from other classes like f.e. the Mage. Will you give us some teasers?
Will postponing release date positively influence WASD developing when there will be 2 more weeks to polish things even more?
From a dev standpoint will these two weeks just be used for bug squashing and/or polishing or has it allowed you to squeeze in something else that you didn't originally have enough dev time to allocate for it?
I heard there's going to be new cosmetics. Have you implemented them in offline mode yet? That's primarily how I play and I'd love to support the game more
there are still some issues with offline MTX unfortunantly
Why? What? Who? Where when- how?
Are you guys looking for consultants ? Lmao
More seriously, maybe you could implement a simple pricecheck feature in MG, like a box in stash you put the item in and you can just tick the affixes, input tier / LP and youre done. And its able to price from stash, not needing to go to each category and search etc.
Someone asked yesterday if making price check tool is against tos and mike said its not against so we propably get some in future
With the date pushed back have you planned 1-2 more talks with Streamers f.e. with Rhykker, Frozen Sentinel, Wudijo, etc.
And do you plan on doing some Key Giveaway events some days before launch?
How does armor mitigation applies to Damage over time work exactly? Specifically does the runemaster passive more armor per shock on the target apply to it? (or another example warlock's more armor per curse on the target)
There is always room for improvement. It's just random little tidbits.
t'was but a joke
No, I think the big finds have all been found.
There is an effect around witchfire that comes from some source that I'm excited about.
Maybe a little. Nothing major comes to mind but some random little bugs might be found in that time.
ye that was me, he said not likely to happen lmao
yea i dont think they do it themself. if bazaar search wasnt so slow and clunky maybe its not needed
No, I said asking for it was not against the tos. Making a 3rd party one is very clearly against the tos.
ah okey i misunderstood it then my bad. May i ask why it would be against tos? it doesnt really affect your game play
I don't think we are expanding the podcast tour but we are adjusting the dates of the remaining ones. I would love to get more for next time though.
Is summon bear still barely passable as a skill?
Did it get any improvements for us grizzled veterans to be excited about?
Bonus points if your reply has bear puns
It would both depend on and react to the state of the game. That's the one rule.
Is there a way to join the Community Tester Program???
I remember not knowing the answer to this not too long ago and I think I answered it in here? I would have to dig to find it. Have you checked the search yet?
fair enough. then i hope bazaar search gets more simple and faster in future
It's still hibernating but it has some updates to swipe that make it quite a bit more useful.
Passable 🤣
We are working on improving the MG interface.
Intake for the CT program is not open at the moment. I'm hoping that we will be able to open it back up soon.
Will we see prank patch notes on April 1st?
Or might that be well intentioned but ill advised?
I would love to see some showing off the new bearbearian mastery for primalist 😄
I would love to but I think that might be a little cruel.
markov chain patch notes are top notch
Great april fools joke: Release the actual patch notes on April 1 and make no reference to the date anywhere so no one knows whether or not they are the real patch notes or an april fools joke
Will fire aura receive some love eventually? It has always been there but never good enough to make a build work
If my body armor has "void damage taken as physical" does that mean that the damage that gets converted is first reduced by void resistance and then further reduced by physical resistance. or is it just only reduced by the physical res
Latter
Conversion happens before Mitigation
thanks!
I found this #👨┃ask-the-devs-not-support-no-bugs message and this reply #👨┃ask-the-devs-not-support-no-bugs message but could you please confirm as they weren't sure and I couldn't find any reply from a dev on this
Hi i play with a device called the Azeron Cyborg 2... I have been waiting for the game to ad WASD so i can bind it to the analog while using mouse aims.. is this a thing yet? i really wanna play this game but i dont want to devolve my playstyle.
stream answered my Q thank you team I purchased the game and am very excited!!
It actually used to be bonkers good at one point. We don't generally try to promote secondary effects like that to be the "star" of a build. It has been getting incidental synergy lately though.
Looks like I gave the reply a ✅ so yup.
Are you releasing the podcast dates today?
I don't know
Later on, you responded differently: #👨┃ask-the-devs-not-support-no-bugs message
Just to be safe, which way is right?
ayy, that was the post I was thinking of
that one I checked properly
Good afternoon I have a question about season two and item affix’s . I was wondering if there will be any additional base item prefix or suffix’s coming to items. Specifically item affix’s you can ideally put into legendary items. I’m not asking for specific spoilers or examples and not referencing set item affix’s or anything to do with idols. If this falls under the too much of a spoiler category and I’ll just have to wait and see that’s ok, I was just curious if I could hype myself up with the idea of more build versatility . Thanks for any reply even if it’s a “can’t say atm”.
Are you asking if new normal affixes are being added? if so then they've revealed at-least one which was an electrify affix for sentinel
Basically yes, an example of recent additions of suffix’s added that would relate. Would be when hybrid player/minion penetration was added to weapons. Another example could be experimental mage affix’s but getting that deeply specific I imagine if yes would be too much of spoiler territory.
I already gave an example of one they're adding. So I think it's safe to say the answer is yes.
yes
In season 2, for Javelin, with Divine Fury and Siege Barrage working together: Divine Fury still requires the initial throw to actually hit something (and Siege Barrage hitting the ground doesn't count), correct?
Edit: I'm mostly asking because I think Divine Fury should just always fire piercing lightning spears when the initial thrown projectile collides with anything, but if it already does that I'm not going to post a suggestion for it. 🤣
Since it came up naturally, I may as well shoot my shot:
any developments when it comes to changing fire aura to function as a secondary skill proper? [right now it's treated as a primary skill, meaning it can't benefit from damage multipliers of triggering skills, but it doesn't have a passive tree so it gets the worst of both worlds.]
Mike what is your thought on the current situation with Primalist (Beastmaster) summoner builds where Swipe is a must-have skill because it gives so much to companions' damage etc?
Not really, we very intentionally moved it from a primary skill years ago. Flame Ward replaced it.
I think it fits thematically really well and aligns with one of the playstyles we intended for BM to have. It might be overdoing it a bit but I don't think it's quite that extreme.
I don't know, toss it in suggestions regardless.
I understand, but it still "counts" as a primary skill when interacting with other skills, which is unusual and isn't reflected in any tool-tips (that I know of).
that is required to allow it to get specific modifiers from multiple sources and have them apply from any source.
Based on the really short demo Karv gave us, it appears to only split on hits.
Important Dev question : slice of cheese or no slice of cheese in a hot-dog?
No! Never. I don't really eat hot dogs very often at all but I've never seen someone put cheese on it. I also grew up not being able to eat cheese so that might be colouring my reaction.
Thanks, ill let my wife know LE dev said no!
Don’t know if this has been asked already and I didn’t find any info on it, will we see any controller improvements on 2.0?
Yes, all abilities have received context and specialization specific targeting priorities so that they can not be silly.
so assuming changes like this arent happening in the upcoming cycle, have you all thought about allowing warpath to either be dual wield or 2 handed, specifically around the void side of it? obviously i could just do it but the doubled benefits from a node would technically go to waste?
warpath can be used with any melee weapon configuration, which in the case of sentinel is all weapons they can equip
Does Manifest Armour (and any other minion with similar mechanics) double dip on +% Minion Damage, when gaining the stats from a piece of gear such as my characters gloves.
no. It gets the stat "minion damage" and if it had a minion to summon, that minion would get stronger
Any plans to allow us to change mouse size/color in game? Yolo mouse doesn't have a great alternative on Linux
We would if we could.
In that case, is it against terms of service to modify the existing mouse image in the game files ourselves? Or is that a banable offense?
I can't give you a firm yes or no. It isn't something that we would likely be checking for and it doesn't violate the primary rule we have on such matters.
You are not aloud to make something which depends on or reacts to the state of the game.
Lol you would have a heart attack seeing brazilian hot dogs
its just insanity
Hi Devs , long time fan here . Was wondering when yall would implement an entire story skip so we can just start at the end of time (no dungeon skip actual story skip ) I want to do multiple characters but that is what is holding me back . The story is a story that does not need more than one telling . TIA
I find this quite interesting. Hypothetically, if you were able to start in the monolith system but the leveling process would still take the exact same amount of total time and you would come out of it with the same level of gear, is that something you would want to do?
I guess I'm asking if it is actually the campaign activities that you don't like or if it is the time spent on content which provides little to no progress towards top tier gear.
Also, if you have a suggestion that you would like us to consider, please use #1210282176680169562
Well sir when I suggest this a lot of other players bash me for it and tell me it’s a terrible idea . So I figured I would ask directly
Yes that would be something I want to do .
I'd prefer this 100%
That is very surprising to me. I would think having a little variety at the start of a character's journey would be preferable.
Edit: I think this might have been misunderstood considering the positive reactions are from people who disagree with me.
I want emphasize I have asked this is the steam forums and the Subreddit . And I get absolutely destroyed by other players . So would yall implement this ?
No. I mean, I don't want to say never but it's not happening for Season 2 and I don't think it will happen any time soon if at all.
Mike, IK you answered this kinda perviously, but...the podcasts? are they being moved? and if they are moved, are you going back to devstreams on fridays?
Yes, they are moved. I'll be streaming like normal this Friday. And I should have some good teasers.
I did see the brief why question and I'm happy to answer if you're still interested.
were they just pushed back 2 weeks or is that not public yet?
I don't know if it's public yet.
i'd be interested in the answer (even though I'm not in favor of being able to skip the campaign, imo one of the worst decisions D4 ever made)
The short answer as to why is that if it's just that the content isn't fun enough then we should be focusing on making the content better as it is what new players interact with and we want them to have fun right out of the gate too.
We are also adding in some changes soon which will make rushing much more efficient so if you really don't want to do the campaign on characters after the first 24 hours of a patch, you can just get someone to warp you to EoT anyways. I think that will remove the vast majority of calls to add a campaign skip. It's also just work that kinda leads nowhere. If we have to improve the campaign experience anyways, adding a new pre-monolith system would be a bit an inefficient use a dev time. I guess I should also mention that the hypothetical version wouldn't let you actually start progressing your monolith timeline completion.
You can already enter monoliths at level 16 technically. if that was all the story i had to do and it downscaled monoliths while allowing no-blessing/corruption progression till a threshold would be amazing.
if it's just that the content isn't fun enough then we should be focusing on making the content better
On this note, I was surprised to see the dungeon skip stuff being teased because it felt like it was not obeying this axiom. different context or is it just a time/practicality thing?
it doesn't downscale nicely, we would have to make a new pre-monolith system.
I think that's different because it's just an alternate branch that converges back
soon™️ or soon(S2)? 👀
Appreciate the point about it being the first thing that new players interact with - I wasn't even thinking of this aspect of it but that's a really good point.
I can't remember if it made it into S2 but I know it got approved
sorry, referring to the upcoming feature that lets you portal straight to the dungeon boss here not using dungeons to skip the campaign
oh, that's because we didn't have enough time to get proper procedural generation for dungeons done in time for season 2
Genius
we've also only seen one of the 2 dungeon key charms, it's possible that the other one makes the dungeon really juicy for farming so it's a "choose what content you engage with and how" mechanic
that makes sense, thank you.
although if you add proper procedural generation later and remove the portal thing players are gonna riot aren't they? 😬
Really excited for this
Although, does that mean once procedural dongeons are in, the charm will go away?
Too slow
That would be cool. Dungeons would get some more reason to be ran besides the end boss' mechanic
My perspective is that since there are things like CoF prophecies that want you to kill non-boss enemies in dungeons there will still be incentive to run them normally
#👨┃ask-the-devs-not-support-no-bugs message
Corruption scales LP change for uniques dropped by prophecies. The dungeon objectives are therefor a trap.
Enjoy your mediocre LP bonus, I'll have fun pulling 80 ascensions from one run.
LP really doesn't scale all that much with corruption, especially once you get past 1000 corruption
No corruption vs 1kc is still a noticable ~17%?
Cyborg get the graphs!
about 11% difference to get 0 lp (goes from 36% to 25%) on a 0lpl item. The higher the lpl the worse it gets
does attack speed make shield rush activate faster, or just makes it run faster?
Activate ever so slightly faster. It has very little effect.
Unlikely. I think we would probably just add more mutually exclusive options that dilute the drop pool and incentivise doing the actual dungeon.
We could also potentially add in rare events in the dungeon that make the final reward better if we wanted.
@viral adder for visibility.
Yea, that's the sort of thing I can see happening.
it seem like a safe guess based on the other things we know are coming 🙂
saw someone ask the other day if the arena game mode itself is getting updates in addition to arena echoes, not sure if it was answered or not but I have a tangential question (which may or may not be answerable) - Will the weaver tree interact with the arena game mode at all or is it only influencing Monoliths.
if the answer is no (and you're able to give that answer) can we expect to get a system at some point to influence the way that the arena game mode plays in the future?
Some other way to get passive points/idol slots is discussed? Maybe reward them for Dungeon complete?
The weaver tree can influence all areas of the game, even campaign.
I prefer as a reward for monolith completion. They also already have a quest associated with them so it's super easy to just give them the reward.
well to build hype are there plans to do something with the community for funsies? like hardcore abberoth restriction class runs?
like pre-S2?
yea!
you guys got extra work/bugfixes planned since you got a few more weeks of breathing space?
yup, we've opened the build back up for more bug fixes to be added
unlikely
Any chance on getting word as to whether the companion abilities are getting the minion tag added?
Yes, they are not. They don't make minions.
...then why do the falconer falcon attack skills get it
My dreams of double ele spell nova scorpion dashed 😦
I feel like it's correct though? When you use divebomb it's a separate skill that borrows stats from falconry. But when you click companion skills it just makes the companion cast their skill right?
They work almost identically
Interesting, thought dive bomb and stuff were the player actor casting a skill and it just scaled with the stats the Falcon would have but that stuff like poison nova is cast by the actual companion and not the player. Guess I'm mistaken ^^
I believe the point is that the "minion" tag is nominally a fake tag, it doesn't actually have coded interactions (besides maybe the dps calc?). If something interacts with a minion it checks if the skill has minion scaling tags, not for the minion tag.
not quite
those minion tags are real
+minion skill items will grant dive bomb a skill point
That makes sense to me, but maybe my intuition is weird here. In my head everything checks out the way it is currently and poison nova getting a minion tag would be a fake tag in my head. Sorry for having a discussion i just find it really interesting
and the minion uses dive bomb in the same way that the minion uses fury swipes for example (sabertooth)
Oh really? That's where I've misunderstood then. I thought the falcon wasn't the one using dive bomb.
I thought it was practically just a player skill that borrowed stats from the Falcon
Wait how does dive bomb get attribute scaling if the Falcon is the casting actor? Does the Falcon get attributes?
Or do they have the exact same attribute scaling so it just Inherits the damage modifiers
the falcon probably has the same scaling as each of those abilities and since the falcon gets those stats, the abilities get the same bonus.
Yeah it's the same attribute scaling, sneaky
I learned something today, I'm surprised that's how it functions
Oh so those skills get doubled attribute scaling...
They don't
The attribute scaling on dive bomb doesn't exist because the Falcon can't have attributes, but it inherits the increased damage mod the Falcon gets from its attribute scaling which is the same as the one stated on dive bomb
At least that's how I understood it
Oh right, the dex scaling on those skills is nominally inaccessible, they just inherit falconry's scaling
yes
same for the companion abilities
Scorp nova definitely gets its mana efficiency scaling... i figured the "player" skill for those is just a signal cast for the companion to use the ability due to that + the dps calc thinking it works off player stats
It would seem like the companion skills on your bar should have the 'minion' tag since their stats are only affected by minion stats, even if they don't summon a minion of their own
(I have seen people confused about the scaling of companion skills because of the tags, fwiw)
Guess it's a case of old skill being old
The player starts the casting process. Checks cooldowns, does animation, pays costs.
The ability object itself is created from the minion and the minion is credited as being the creator.
Okay now how do shadow daggers work 
no
Shadow clones don't count as minions right?
correct, no health bar
(the falcon's is hidden)
was just about to ask about this lol
Mike , is your next dev stream this friday?
Yes
So it just has 0 aggro and is at 0 hp the whole time from AOE, poor thing
so how much health does it have?
It scales naturally with a lot of stuff but base is 160
Hi Mike
Have you guys and gals thought about doing a community unique? Maybe to build hype for s2?
Yes, it is too late to add another unique to Season 2.
Understandable, welp heres hoping that we get to build one as a community for s3!
Toss it in #1210282176680169562 if you'd like us to consider it.
will do 🫡 thanks mike !!
can we expect a roadmap update before season 3?
yes
You had like 4 Supporter Tiers for the first Season will you add more expensive Supporter Packs for S2 and will you add to the high end supporter packs "free keys"
I'm sorry, I don't have any details available on the new upcoming packs. If you'd like to make a suggestion for them, drop it in #1210282176680169562 and someone who works with that will see it.
Do you know if the media page is planned for an update with S2 stuff?
I'm a little late to this party but I feel like compared to monos the campaign just has a lot less "action". For the first few playthroughs it's really cool to see all the areas and stories if you are into that, but after doing it a handful of times there are so many "bait" quests (give 100 xp and nothing else after a bunch of walking and killing tanky optional bosses), NPCs with a lot of dialogue (many of which you don't even need to interact with, but unless you've memorized which ones block progress you just interact with all of them), and more slow walking to X, Y, Z quest marker in town areas that disallow the use of your mobility skills. Basically if you are someone who enjoys going fast, campaign "feels" like a slog.
I know it was mentioned above but is there any downside to having both the passives / idols in the campaign and more passives / idols as reward for eg. completing a timeline boss? (Still 15/15 8/8 as cap of course)
All of which kinda comes back to the point about us just needing to make the campaign better in general.
and I've been advocating for passive/idol unlocks being part of the timeline boss rewards for years now.
time line boss feels a little late because i feel the need to hit 75 res* after campaign so i would like idols earlier as they help cap res early but with how much faster envy made the game i now hit empowered in the 70's for level so it might not be too late for the passives
Res cap is not super important in LE because of the 75% innate monster pen. TLDR; 70 res = 5% more damage taken instead of 25% more in other ARPGs. Often getting more armor, hp, ward, crit damage reduction, etc. that apply to all your resists are a more impactful investment in survivability early on when resources are finite
It would be targeted as a method for advanced players who don't need it to get to that point. It could also be augmented with some from the campaign and then finished in the monolith.
Kinda like how currently there are more quests for passives and idol slots than there are passives and idol slots to unlock, you'd be able to choose when and where you unlock them
Yea, exactly
just out of curiosity, is there a reason for trade being splitted between multiple npcs for each gear type instead of a single npc with an UI toggle to choose gear type?
Iirc it's so there isnt a big pile of people standing infront of a single npc in the bazaar
lol that would be funny though
Considering that Season 2 has buffed time rot (and perhaps witchfire as well?)
the ailments with stack limits currently always have the new application override the old, which could result in higher damage stacks being overwritten, thus greatly restricting builds (by minimizing the number of hits that could potentially cause 'pollution overwrites').
Will there be specific adjustments made to address this situation?
is it possible to log in exactly where we logged out?
No, instances are reset on leaving.
I mean even if it was the last waypoint it would be better than loading into town
Best I can do is a better town that is more representative of what content is natural to do next. It must be a town.
Or maybe if your last waypoint was tracked and when you opened your map it'd focus you on that with an indicator or something
Now the #1 question is what is Mike gonna play on stream till season 2?
Would it be possible to introduce WSAD controls earlier due to the postponement of the new season's premiere? I would love to practice and refresh my memory, but unfortunately in my case after 400 hours in POE2 I don't see myself ever returning to other controls, especially since in April 2 I will be returning to POE2 for a while.
super unlikely I would think as its such a major feature it would require a full patch to implement
that would mean unpacking it from all the other stuff coming in the new season
for the sake of two weeks the dev time just wouldnt be worth it
Will we see better integration of each character's background story into the game?
Right now we get a brief blurb at the very start but then their own motivations for being there completely fall to the wayside and are never mentioned again barring the occasional voice line
As the cosmetics are not planned to come to offline mode, I'm wondering if the transmog system that was teased in the old roadmap is in production and if it will come in a reasonable future or if its still completely uncertain when and if it will come?
its not coming in season 2, and Mike has said there will be a roadmap update before season 3. That'll likely be the first time we get to know what S3 holds, and beyond. The devs arent answering whats specifically coming in s3, since all their focus is currently on s2
Delayed release feels awful and stings even worse since we know its ready. Could we get something like early patch notes to compensate?
Will the next update include items and changes and perhaps even tweaks.
What was the cause of the delay btw
patch notes wont be posted early #👨┃ask-the-devs-not-support-no-bugs message
No new sets have released since the newer dungeons were added. Was that because the team intended on changing set functionality before introducing more?
Now that we have the new set crafting stuff, will we see sets become a regular part of new content updates?
Are there any plans to change the CoF set drop bonus?
any specific love for non-crit builds (looking at singularity) or is this smth to be worked on in the future, if at all
Will idol crafting work with unique idols?
- Yes
- Not sure, don't think I've seen this previously answered
- No
are there plans for attributes in the campaign or for the reward of it being worked on? just noticed majasa is the only one that grants any
seeing as the shield rush running-in-place bug is still there, would the new WASD movement make it better/worse?
will shaman get changes next patch?
Can we bind the right click to move now... the force to use left click is pain...
You have 2 extra weeks now, please add: https://www.reddit.com/r/LastEpoch/s/5uYtPsIQM1
No new features are being added as a result of the delay, It'll be used for extra polish. Also if you'd like to see something in the game please post it in the #1210282176680169562 . Nothing in this channel gets logged.
on what exact corruption does harbinger eye drop chance is 75%?
Iirc it caps out at 600
unlikely to add more attribute rewards in the campaign
Unaffected by WASD as you are controlling your character's movement with the ability, not default movement commands.
kinda, you should be able to bind "force move" to right click even now I think
all classes have changes
No, idol enchanting is purely for magic class idols.
yup
toast got 1/3
2: yes, we will start making set items again (assuming that the new set crafting goes over well, which I have very high confidence in)
Every major update comes with items and changes and tweaks. (and a whole lot more).
the delay reason was outlined in the post in #news
transmog system is still planned
it is something we are looking at improving
will tapping the WASD movement get you out of running-in-place? the only thing that works right now is to roll or use another traversal skill, both of which have cooldowns.
We can't pull individual pieces of the patch out, create a mini-patch, test it, and release it in the time remaining. If we tried, it would also mean that we got less stuff done for early hotfixes for season 2 also. We would rather drop it all at once and have a better game overall.
I'm pretty sure we just fixed the bug instead.
did you say it was fixed? or will fix? i submitted the bug report a few days ago. the reason why i'm asking so much is because i want to use shield rush with the no-cooldown node. and it gets stuck all the time still.
I'm talking about for Season 2, not what's currently on live. I haven't tried it recently so I don't know the status of it but I know it was a high profile one and the approach would be to fix the issue, not to make a work around.
still didnt see anything about the twitch drops but will they also be moved to april 17th?
Gods I hope you're right. I'm a big Shield Rush fan and if it is fixed I will be sacrificing my soul to 2H/Shield FG Rush.
the forum post was updated. 17th-21st
Do the regular friday Dev streams count as work time for you or are they something extra like answering questions here?
well I'm trying it right now and I'm not getting stuck on "nothing". You do kinda stick to walls a bit if you're right beside a wall and are trying to use it parallel to that wall.
Can we have Markov Chain patch notes on April 1st?
Dev streams are part of my duties.
will there be leaks on dev streams coming up :)?
are you serious? it's unplayable for me. make sure you have the rush of sacrifice node selected. Then spam shield rush, pressing the button 3/4 times per second. please just try to go through 1 map and get back to me.
I'm on Season 2 dev build
yup
Karv-level leaks or normal dev stream level leaks? (or somewhere in between?)
It has been too long since my linear algebra classes and I don't know how you could represent something like a text document as a markov chain.
but no, sorry, we won't be doing that
Well there are a few open source options for it, but fair enough probably not worth the time for a joke patch notes.
oh would you make the markov chain where each state is a letter of the alphabet or maybe word and then assign the probabilities so that when you do a random walk to infinity steps, the document's text is revealed?
normal dev stream level leaks, maybe a little on the juicy side but we need to save some cool stuff for the last 2 podcasts too
cant wait for Aarons podcast no hints eh? xD
none bud
I'm not overly sure the exact process for it, but I do know it can create something along these lines https://old.reddit.com/r/DotA2/comments/1ceezef/markov_chain_patch_notes/
I know Bex from GGG did it a few times for fun, which caused a bit of an uproar of laughter at some of the random changes.
https://rosettacode.org/wiki/Markov_chain_text_generator
This looks like a source for something like it.
The math nerd in me wants to dive deep into it but I just don't have the time right now, maybe something for the future 😉
It would be a very cool joke thing before an official patch, something for marketing to have fun with.
a few days before the actual patch notes come out
I think when bex did it it was after the patch notes. But getting those before the patch notes and trying to figure out wtf was changing would be a blast.
Mark Rosewater (head designer for magic) does a cryptic teaser for every set that I love speculating on. Here is the one for the set that is being spoiled right now.
https://www.reddit.com/r/magicTCG/comments/1j8ugee/mark_rosewaters_teaser_for_tarkir_dragonstorm/
are there gonna be more updates to loot lizards feels its abit much loot at times?
yes
Will uber abby have a granteed unique drop or both relic/gloves will have a certain % and might happen that people get 0 uber drops on kill
It was before patch notes release as a "teaser", and yes it was a blast since you can think about frequency of words appearing and speculate on interesting words showing up.
I think it's the same as normal abby so it would pick one of them to drop each time
I remember last I played, LE struggled with memory leaks for me, after 2-3 hour session the game would start performing worse and worse, forcing me to restart. Has there been anything done on that ?
yes
ah was looking for a new update in the enws channel
I remember about a month back we had a chat about conversion nodes and some issues with node pathing in the warpath tree
Specifically if you wanted to have auto smiting and void conversion you were forced to pick up fire conversion as a prerequisite to the auto smiting
The problem with this is that the fire conversion node specifically says it does nothing if you have void conversion
When node talent points are as a general rule a very limited resource has there been anything done to remedy that?
It feels super bad to have 1 of your 20 points thrown down the drain as a tax just to get to the node you wanted
I personally don't find that to be a problem that needs a remedy.
Almost every other skill in the game either offers alternative pathing or the skill is intrinsic enough not to need that
Void Knight gets void smites and will scale their gear for void damage and void penetration
This naturally means you also want to convert warpath to void
I can't think of many other examples in the game (if any) where you are forced to spend a point for an important functionality as a prerequisite that does precisely nothing when the whole build has incentivized you to want to convert the damage type to void beforehand
Admittedly auto smites is a great feature which does take some of the pain away, but its still anti synergistic
4 points for aoe to take node that turns bone curse into single target, which I think is fine, some powerful effects should have extra cost
There is another constraint at play that kinda forces this to be the case I think. The smite node needs to be behind an elemental conversion node.
So there are 3 ways to make that happen:
- Put it behind either one of them. Probably pick the one the more closely aligns with the default theming. In this case, that means fire over void.
- Put 2 identical nodes, each one behind one of the conversions. Means you don't have to put in a "dead point" but creates a noob trap in that you could waste a point without knowing it and it's kinda weird to have ideltical, non-stacking nodes at two different points in the tree.
- Create a new type of node where you could have a pair of mutually exclusive options in a single node. Put fire and void conversions in this one node and reorganize the tree so they are beside each other and split at that point. Then you can put the shared requirement nodes behind that split node.
I think we went with option 1 partially because (and you'll have to fact check me on this if you want because the timeline is a little hazy) smite didn't have a void conversion at the time that this was created. Then I think looking at a 1 point tax to do that combo we thought that it wasn't a big enough deal to change the tree around for and adding a new node that was a potential noob trap isn't ideal.
I really want to make option 3 a thing but it's too high scope for such a minor issue. So I'm hopeful of getting this functionality into the passive tree first and then start using it in skill trees for situations like this.
I also can't think of a specific example but I know we've made this type of scenario before in other trees. I remember discussing it each time to make sure that we are happy with doing it.
Thanks for the detailed answer 🙂
I remember chatting with you before about choice nodes and how I think they would be great for the game (as you said conversion nodes are a prime candidate for this but I am sure there could be others). I agree I would love to see number 3 with time but I don't know if you have the tech to do it yet 😄
I'm hopeful that it will be coming kinda soon. It's really just UI code, no server work needs doing. The UI design and controller integration would probably be the hardest part really. I don't want to get your hopes up because I haven't seen anything started about it yet at all but like, go champion it in #1210282176680169562 and I can see it being possible.
Will keep my fingers crossed 🙂 not sure input is needed on the suggestion channel since you have said its something you want to see anyway so its not like its not on your radar. Thanks for answering
I agree that option 3 would be super cool since I could see it open up more conversions and opportunities for skills to be more diverse without dilluting trees with a bunch of conversion and effect change nodes. Fingers crossed ^^
and we kinda do this already to some degree if we put two effects on unique items that sit in the same slot
but I still want it in the trees too
I can think of a lot of skills where there are some potentially cool effects that are gated behind a conversion node you don't necessarily want to take
Choice nodes would take the trees to the next level I think
Then again it might be an unpopular take but I also believe that conversion nodes should be accessible relatively early on in the tree
In some cases its true (like Lightning swipe) but in others they can require 8, 9, 10 points just to get the conversion node to make it fit into your gear properly
i'm curious, when you say that the smite node "needs" to be behind a conversion node, does that need rise from a technical constraint or from a design constraint?
design
An amazing place for this as a start I can think would be the mage passive tree
That node that converts volcanic orb and lightning blast to cold I could totally see as something like:
a) Volcanic orb and lightning blast converted to cold
b) Glacier and lightning blast converted to fire
c) Glacier and Volcanic orb converted to lightning
On that topic passive tree conversions are rare (I can only think of that mage one and the void smite ones). Which ones take priority if you have taken the conversion nodes in the skill tree as well? (for example lightning smite but you also took void smite for some unfathomable reason)
Ok, please use #1210282176680169562 at this point.
Items > Passive Tree > Skill Tree
Got it 🙂 thanks I will stop eating up your time now!
Do cof bonuses affect the drop rate of lizard tails at all?
Hi Mike! as an offline player I don't really get to support other than gifting copies to friends. Is there any ETA on offline mtx yet, or is there any internal discussion going on regarding that topic? Would love to style my character/minions out. Thanks ^-^/
No ETA as of yet
What is ETA on Mike losing his patience and dropping all the spoilers on us? 🥺
Hopefully tommorow 
Recently played Diablo 4 and have to admit that Not having to click every little shard of anything is a huge qol. Any plan for these kind of shards? I mean who wouldn't to collect them? Why don't they just drop automatically in inventory? + It adds some "number go up" addiction
one of the qol things coming in season 2 is an option that any shard you pick up from ground is instantly deposited, so you need to click them but they dont fill your inventory anymore.
That's an improvement, but the better solution is quite clear, having less thing to click on the ground, and more actually playing the game is better. Again who wouldn't want to pick these shard? Why not just make them go in the shard inventory directly? Less charging item on the ground, better performance overall?
Many of us are beginning to become true believers in Last Epoch, even over playing wow. It’s in most of our opinions lately that this game is by a long shot the best arpg out there.
The only problem we’re running into the game is that it’s much like all other ARPGs, with the exception of Diablo immortal, sorry to say.
The endgame is awesome right? But what are you supposed to do with your rewards from the endgame game? Be better at clearing the same content?
We’ve come up with a multitude of solutions to this issue, one of them being a pvp element much like Diablo immortal has done, with crunching builds to an equal arena, etcetera.
But, alas, we believe last epoch can overcome this hurdle and be the first ARPG that gives a lasting fulfillment to the players with the time they invest in playing and maxing out characters. The auction house is a great start.
If you’re interested in our opinions I’d be happy to throw them out there without overwhelming y’all all at once. 🙂
We aren't prepared to make that change at this time. If you would like us to consider it, please use #1210282176680169562.
Yea, we welcome suggestions. Please use #1210282176680169562.
Might be a question that comes around often so i'm sorry if im the 1000th asking!
Are we planning on having a "Guild/guild stash system" at some point?
No plans currently
They can't really have a guild stash system since it'd circumvent gifting rules basically (could be abused for rmt)
Mike, I'm gonna be honest I die a lot I'm a softcore Andy, so dying is part of who I am playing ARPGs. Any idea if we're gonna have death animations MTX in the future? Thanks
Ps: I would love a facedown death animation so I can enjoy my purple wings while I regret my decision of facing aberroth undergeared
Actually not a terrible idea, think a about a mini fatality from old Mortal Kombat games or maybe something like Worms death animations, hardcore people would love it
Is there any way or place to check the base stats of minions? I can't see the flat damage stats on Last Epoch Tools.
Pretty sure just like us, most minions do not have any natural flat damage that isn't the base damage of a skill. (Example: Claw Totem has natural + 20 physical melee damage that LETools shows)
i havent been playing this game much since release but have the devs ever discussed real ailment prolif not just like spreading flames? it might be in the game and i just havent come across it yet
You're missing out on Warlock which is half it's whole thing.
so its just a class thing theres no generic ignite/bleed prolif (as i say it bleed prolif doesnt make much thematic sense)
Unsure what you mean by generic prolif. If you mean via a unique item then yeah there's currently no unique that provides prolif for dots
Right. And there's no prolif like PoE has, a better way to describe the prolif that acolytes (and sentinels) have is spreading.
yeah i just mean there is no mechanism for spreading ailment ignite/bleed/frostbite/electrocute on kill atm that isnt inside of a specific skill tree (im not even sure that exists) except for all the curse stuff in warlock (they might have bleed prolif im not sure on that one). i just mention it because it has very interesting interactions with the concept of heartseeker as i understand it from the limited gameplay in the ghazzy interview. i was just curious if it was a design decision that its definitely not coming or if it was just a not here yet situation.
There aren't many mechanisms for anything outside of skill and passive trees. Practically all mechanic altering effects are either in skill trees, passive trees or uniques. If they were to add more prolif it'd be in one of those three most likely (unless they make an entirely new ailment that has prolif build in like spreading flames)
i think the most interesting place for it would be on generic idols without being able to playtest the concept and see if that can be balanced or not (weaver idol mods?!?!?!?!?!)
Maybe, if you'd like to see it please post a suggestion in the #1210282176680169562 ^^
will existing double health idols be destroyed, or will they stay in legacy?
does the 'consuming path' node of shield rush ONLY do damage to the rushing part of shield rush? Or does it also affect the final impact of shield rush?
It affects everything
so with the change to 17.04. for season 2, will the twitch drops also post pond and begin with 17.04.?
yes april 17 - 21st
EHG_Foton responded in the comments with that on the delay post.
oh didnt saw, thanks! <3
On the Rive tree:
Why does the fire burst detonation under the Massacre node scale with Intelligence?
Fireball tree: Embers (projectiles in a line, can hit the same target) doesn't trigger off Disintegrate's Flame Vent (cast Fireball up to X times after stopping channeling Disintegrate); only a single projectile is fired out that way. Bug or intended? There's nothing in either tooltip that would restrict Embers to direct cast of Fireball. Without Embers, Fireball is cast with the proper amount of extra projectiles.
Also, with no enemies in the close vicinity, Flame Vent fizzles out entirely. Is it the intended way?
bug or not, if its not acting in a way you think it should, bug report it so the devs know its not super clear. personally I would bet that embers should have be direct cast, so it behaves similarly to LB from disintegrate.
flame vent says it only targets close enemies, so, that seems intended on wording.
I did report it as well just to be sure. Although I might be a bit too late on that since 1.2 is imminent and I imagine there's a lot of changes incoming in that area as well.
The Fire Burst being a subskill of Rive inherit Rive's Attribute scaling (4%Inc Dmg per Str)
Int won't do anything here
Does it shows Int scaling in game? Or in Letools
sometimes subskills that don't get their own attribute scaling have some weird values listed yeah, is harmless though
it shows in game when you hold alt and mouse over the node
I would share a screenshot but I dont have the ability to post it 😄
Hi! I want to buy all the supporter packs to support you guys. Thus, to make sure I don't miss out on any I would like to ask. The Eternal traveller, Vanquisher, Templar and Legend are the only packs that will be removed right? (I couldn't get an answer for this from the community.)
A quick question: Any news about the ability to convert Online characters to Offline (or make an Offline copy of), would be lovely, obviously not the other way around to safeguard against cheated characters.
I understand that the way those characters are stored might be completely different and the process could be way harder than it seems, but is there any design principle reason not to allow this?
Will it ever be changed that if you unequip an item, that gives +1 skill, it removes the last allocated point, not something random?
its not random. it takes a point closest to the center, counterclockwise, that doesnt break any requirements for nodes further out if possible.
#👨┃ask-the-devs-not-support-no-bugs message
and no, they dont want that due to some weapon swap cheese strats.
will weavers will items be able to have their inherent stats rerolled too?
That's correct, the "editions" are staying in place.
So since Season 2 got push by 2 week from its initial plan date (not complaining coz we know the reason)
My question would be: Are there plans for ADDITIONAL Podcast for those 2 week? like more talk with other content creator? lets say.... FrozenSentinel, Dr3ad, PerrythePig?
we'll get more mike stream(s?) #👨┃ask-the-devs-not-support-no-bugs message
