#👨┃ask-the-devs-not-support-no-bugs

1 messages · Page 73 of 1

gentle thorn
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Mike's in the interview in 10 minutes, maybe we'll know more then

pure crescent
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No question, I just wanted to thank the devs for not taking LE in the same direction as so much of the genre and adding dynamic enemy level scaling. It's so much more gratifying to achieve something knowing that the difficulty for it was static, not programmatically balanced to the level of my character.

meager bridge
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So I won't ask for intimate details but do you plan on changing Orion's Sun Seal due to the changes on Sigils of Hope? If it consumes your sigils every 10 seconds, it seems counter intuitive to still add sigil duration

cursive sparrow
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will karv get in touble for speedrunning sentinel changes on stream kappa ?

amber hill
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Since double health idols will be going, what will happen to the existing idols in legacy?

thorny flint
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I am not aware of the specifics around the business and how your shareholders decide things, in what capacity they can decide things, etc. I've lauded you to everyone, and rightfully so - you deserve it. I understand that you can't think of others all the time, and at one point, you just "gotta do your own thing", but you have to. For now. Please, consider offsetting the launch by a week or so, if you're able to do so.

Do not take the "whatever, f/** 'em" stance. I'll be no-lifing LE, but this has been a long-awaited patch, and so is PoE's 0.2 update, and given they're - as of now - the bigger fish, again, you must care.

I want you guys to succeed so badly. If I'm misguided, sorry, but I really want you to win. Thank you so much for an amazing game, and I hope to be here for 2.0, 3.0, and so on 🙂

gentle thorn
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now that's a dev interview, thanks a lot Karv and Mike!

pastel shuttle
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Are there a lot of skill mtx in production on the way? Speaking from someone who loves skill mtx the most and is hopeful to see a ton of cool ones. Also if you can, maybe a rough idea of when we might see them popping up more often.

flint bloom
teal trail
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i'm disagreeing with something stated "melee attacks happen in an aoe so they can hit multiple enemies", some minions have such low range on their melee attacks that they can miss the very enemy they are targeting even, not to mention that they will never ever hit multiple enemies
for example blood spectres from acolyte.

the question is, could ehg maybe fix these extreme outliers and give them at least SOME aoe, similar to what you did to abomination a bit back where it couldn't attack enemies because it's own hitbox was too big so you doubled the range of the melee attacks?

pastel shuttle
flint bloom
serene mango
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can you share which function orian's sun seal fills now since auto cast and duration of "symbol" of hope is obsolete now

marble socket
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Heartseeker got my heart. 😍

clear marlin
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Missed the dev stream, my fav class is Sorc/runemaster are we gettin something good? :V
or everybody gonna spam heartseeker or rogue ):

placid plinth
placid plinth
# teal trail i'm disagreeing with something stated "melee attacks happen in an aoe so they ca...

What we were saying is that each melee ability creates an area in which it hits all things in that area. So if 2 enemies happen to both overlap that area, they will both be hit by the attack.

For example, the area of basic melee vs swipe is that swipe is much bigger so it frequently hits more targets.

It is technically possible for us to increase the area of basic melee attack for minions like we did for abom.

teal trail
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yes but i'm saying some melee attacks are so small that that functionally can't happen

placid plinth
pastel shuttle
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ayyy let's go, I'll do my part just to get more lmaooo

placid plinth
placid plinth
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@meager bridge you asked something similar

marble socket
rapid parcel
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After this showcase from Karv i rly can't stand waiting. Patch notes when or if we get info on next podcast❤️ ?

crude plover
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patch notes are going to be "several" days ahead of launch, but no date or details

inner patio
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days ahead or before launch you mean?

desert sleet
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Rune of Redemption changes affixes, so which affixes they turn into are weighted normally (like a Glyph of Chaos, but w/o the tier upgrade part).

Rune of Havoc merely shuffles the tiers amongst the existing affixes, but does not change what the affixes are or the total tiers. There's no weighting for this tier shuffle.

FrozenSentinel made a video about some potential strats with this rune that was a cool watch if you're interested in some tooltip/probability theorycrafting
https://youtu.be/AFd-zyjfYsw?si=E-qCHJDTet6yRMv1

final cave
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Great stream today folks. Keen to hear more about items that work with VR next week. For example, any fishing rod that interacts with the fly fishing node?

red urchin
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with flat health being removed from stout idols, will old stout idols with flat health on legacy have that affix changed or will they remain?

buoyant bone
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Are there any planned changed for void knight's future strike dot? I always thought it was neat but it has like 2 nodes to support it

final cave
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Unrelated, less serious question, will enemies be putting spiders on me in Season 2?

swift obsidian
quaint spindle
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lol

final cave
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In that case, i Can't wait for Season 3 Octopus ailment 😉

ember topaz
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Applies tentacle on-hit

cursive sparrow
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was it intentional for Volatile to have 0.5~or so delay on skill activation similar to dancing strikes, instead of previous instant cast ability. What was the motivation for such drastic change?

rare portal
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So am i understanding this right you have to be "forge guard" to get the two handed/shield its not a base sentinal passive ability?

inner quest
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With the new "chance to Electrify with Lightning Skills" for Sentinel: is it safe to assume Healing Hands will have a node that makes it a Lightning Skill in season 2? Currently it's only Fire via Searing Light.

rare portal
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also what happens to our double life stout idols?

ebon rose
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Lore wise is the Weaver pulling a Maven on us, capturing memories of enemies we defeat so that we can defeat them again for Her entertainment?

timid fjord
torn canyon
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Are there any future plans for a guild/clan social system?

pine chasm
placid plinth
leaden swallow
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Maybe I missed it during the dev interview but does heartseeker have a limit on how many of them can be out at one time ?

fervent sluice
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is there a option for displaying the cooldown as a number count down?

placid plinth
placid plinth
placid plinth
placid plinth
crude plover
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Anything is possible, if you want to see something added please post a suggestion in the #1210282176680169562

hearty stone
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With the Forge Guard being able to equip a 2H and a Shield, does this include using a 2H Staff and a shield, or is it limited to specific weapon types

wet lance
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i am still wondering why is it u cant skip campaign on other characters. thqat was never mentioned in the interview

olive cargo
fervent sluice
grim geyser
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If I despecialize Ice Thorns on my primalist, is there any way to get it back later? I'd like to try a new build, but I don't want to lose access to Ice Thorns forever

somber marten
grim geyser
jaunty dune
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How much of the sentinel rework is still left to be revealed after today's stream?

final cave
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If we get a Chef class, would it get pasta trees instead?

drowsy thicket
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As someone who works professionally with JS for last 8 years - yes it sucks. Unless you use it with Typescript and avoid stupid things like implicit type conversion. And then it is not so bad. Also, Temporal proposal for fixing JS dates is near completion.

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It's super easy to start with. Beginners don't need to set things up - just open dev console in browser and start coding. For a long time JS was the only language in browsers, and then Node.js expanded JS to the backend. That's the sort story of how it got popular 🙂

amber hill
rancid sand
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sooo with multistrike gettiung shotgun esque capabilities do each of those hits count as their own hit for stuff like ailments and how does with on hit weapon effects do they also trigger or not as it would allow for some fun stuff

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also with the stuff coming to vengance is renegades will going to see some changes?

worthy stump
turbid radish
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Morning Mike/EHG Team,
With the release of season 2 Tombs of the Erased coming on the 2nd of April does the team have any rough ETA of when we're likely to see patch notes for those of us that don't have access to the CT realm. Would love to see some of the changes you've made to the Sentinel so that for those of us that like to pre-plan can start working on build concepts for our cycle starter.
Thanks again for your time, looking forward to seeing how far I can SSF push this time around on HC

astral reef
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they said in stream "several days" before launch. whatever that means

tawdry pilot
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Is VR animation, speed etc. going to change on launch or what we saw on yesterday test server is it’s final form? Compared to heartseeker it looks cluncky and undherwhelming tbh.

slate nimbus
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Yes, feels like that awful slam skills from poe 2 tom To be honest it's alright for the most part, but landing hit feels a bit slowish. I think it will scale from AS so it will be good. And I think it's not a final look

amber hill
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With the rework completely changing VR, is there going to be any alternative to bring back the utility from the skill? Aside from the more damage multiplier, volatile reversal was very useful for the mana recovery, repositioning and being a 0 mana cost skill (useful for mana intensive setups like Warpath, Devotion smite, etc.)

flint bloom
eternal zinc
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Favor farming has diminishing returns in 300, 500 and 1000 corruption.

Oh no :( The only inspiration for me to farm more corruption is more favour under higher corruption. What can I do to farm more favour if this mechanic is changed... Switch another build, zero to hero again? (#1)

If you fail the fight with uber Aberroth, you can just go again, they are looking into punishments for failure but nothing implemented right now.

Wait, Will the farming of eyes go easier with corruption mechanic changes? I have put my feedback here before (I wish we can farm eyes easier under more corruption) (#2)

I can deal 1% more lightning dot per 2% additional crit multiplier above 200%

~~Lightning dot? Never hear that, excited to try what is it but... It's exclusive for sentinels or sorcerer/runemaster will have similar nodes? *(#3) * ~~(solved)

Will any new unique staff/wand/sceptre coming in 1.2 I can look forward to? (#4)
Waypoint is updated with new visual style? (#5)
Will we lose all favour when 1.2 is live? *(#6) *

6 questions I have.

drowsy thicket
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Lightning dot?
Electrify. Been in the game for ages. It's dot ailment for lightning damage, similar to bleed for phys and ignite for fire.
Will we lose all favour when 1.2 is live? (#6)
Whatever you had in cycle will be in legacy now. if you start new character in cycle you will have 0 favor.

eternal zinc
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Not sure I understand your answers for #6

slate nimbus
pine dome
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Let's not clutter dev chat please ❤️

timid fjord
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Will the set shard affixes scale lower on average than single affix shard. For example if there would be Strength/Flat health set shard would the max T7 rolls on it for Strength be lower than max T7 Strength affix roll? Or is this totally dependant on individual set shards with there being both those with higher and those with lower averages?

outer mesa
# placid plinth yes

being able to upgrade to a 2h(or add a shield) will likely add a ton of power to many forge guard builds. will forge guard builds that are locked into 1h/shield feel like they gained a similar amount of power?

cursive sparrow
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whats the goals for ehg with Uber abberoth, will it be a challenge that only top 10% builds in almost best gear even attempt(hopefully) or smth that like 30%-50% of all builds can do assuming they get insane gear?

long merlin
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@cursive sparrow
If i would interpret their opinion and describe it in two sentences:

Normal Abberoth itself is a challenge, he himself should be a hard fight that needs a fully built up character with a good amount of fine tuning. He got tweaks but will remain the same basically.

Uber Abberoth, difficulty wise, should only be doable for high skilled players with fully built up characters.
You will need a 500ish corruption to be able to spawn him, if i got it correctly. I think a killed timeline boss on 500+ will be the activator?!

If you weren't able to kill the normal version, don't mind the uber version.

Feel free to correct me. 🙂 ✌️

teal trail
flint bloom
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Please do not have conversations here. If you want to tag and have the conversation elsewhere, feel free.

cursive sparrow
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ok to clarify my question, will uber be hard enough that most of the builds wont even able to kill it(assuming avarage player skill+bis items)?

wooden lynx
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How do you see season 2 have the maximum potential of its release in light of the poe 2 release being on the 4th of april, and you unwilling (as it seems?) to either delay or release season 2 early? Even if the content coming with season 2 is great (which I think it is and will be), whats going to be the point of releasing it on the 2nd of april if alot of people will #1 stop playing after 2 days and switch to poe 2, #2 alot of potential new players wont even bother to buy LE since poe2's new update comes out 2 days later?

humble axle
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Good afternoon dev’s, I’m not sure if any EHG employees are big anime/manga fans, but if there is one or two I have two questions you may like. First being if you could bring any skill from an anime/manga in LE without considering programming/implamentation/balancing restraints. Which anime and skill would you pick and which mastery would get it. An example of this would be from like “Naruto” and the anime skill “shadow clone jutsu” and giving it to the rogue. The second question same theme anime/manga skills but this time if you could make a current skill have a mtx to look like an anime/manga skill what would the anime/manga skill be and what LE skill would you apply it to. An example I can think of is from “dbz” and the character “Krillin” and his skill “destructo disk” and I would apply it to the rogues skill “shurikens” specifically the “chakram” variant. Additionally, these examples were used to try and be clear as to what I’m referring to and is by no intention a request/suggestion on my part.

quaint spindle
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muahahaha

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I would make necro minions look like Sung Jinwoo's shadow army

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Golem looking like Iron would be badass

humble axle
quaint spindle
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ya - in the anime he can basically level up forever

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I dont think it could ever be balanced or a real system

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but it would be fun 😛

olive cargo
quaint spindle
sullen sundial
quaint spindle
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ya just picture a Necro Golem looking like Iron from Solo Leveling

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how badass would that be

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or a Skeletal Warrior looking like Igris, or Skeleton Mages looking like his hooded mages

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so cool

flat rain
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did i heard Shadow Orc themed wraiths ? ^^

quaint spindle
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its in the live game now

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Will any new unique staff/wand/sceptre coming in 1.2 I can look forward to? (#4)
maybe 😉

Waypoint is updated with new visual style? (#5)
agreed - it looks badass

Will we lose all favour when 1.2 is live? (#6)
existing seasonal characters will move to Legacy - I am not personally sure how favor is handled

marble socket
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Do the Burning Dagger nodes from the Cinder Strike skill apply modifiers to Burning Daggers created by Heartseeker?

grim spindle
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Will there be an option in the loot filter for minimum forging potential in season 2?

blazing hemlock
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Question. Why is the ward retention divided by 2 in the formula "for free", instead of having "divide by 1 + ward retention" with half value of retention on gear and effects? I'm heavily troubled by such a thing in the formula. Help me making sense of life again.

random hedge
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WIll aggro distance be increased in 1.2?

crude plover
marble socket
placid plinth
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I should maybe double check that lol

blazing hemlock
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Is pillager's gold nuked from orbit in 1.2?

crude plover
placid plinth
# random hedge WIll aggro distance be increased in 1.2?

There is no global aggro distance. It is set on an ability by ability basis on each actor. So even if two enemies use the same ability, they could have different aggro ranges. Most enemies have abilities that sit at the same aggro range but some could have been adjusted.

marble socket
sand merlin
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@placid plinth You looked so entertained/happy when Heartseeker was being teased. Skill looks lit.

crude plover
stray fog
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I really wish there was Thai language.

crude plover
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Please don't ping EHG members, it's Rule #10 in #rules . Mike will see your message if you post it here. It's okay to remind him about a question if it was missed, just avoid the ping please ^^

placid plinth
eternal zinc
placid plinth
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#6, maybe, there is a ticket (I saw 3 days ago) to make the favor roll over but I don't know if it was completed or not.

marble socket
eternal zinc
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...I mean will we lose all of our favour for legacy characters when a new cycle is start?
And #❔┃ask-the-community message I want to confirm that by asking you

quaint spindle
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It does not currently, it might for Season 2

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TBD

crude plover
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(To Be Determined)

quaint spindle
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Cyborg is my Muffin Speak Translator

eternal zinc
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I don't know why he mentioned a ticket received before... What the relationship between the ticket and #6... 😅

crude plover
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He doesn't know if it was finished and will be in 1.2 or not

placid plinth
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Season 2 (not using 1.2 any more)

placid plinth
grim spindle
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Just going to bump this question: Will there be an option in the loot filter for minimum forging potential in season 2? PS loved the interview Mike & Karv. Your excitement about the update was contagious lol

placid plinth
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and glad you liked the interview 🙂

quaint spindle
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but we dont know if it will make it into Season 2 yet

placid plinth
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right down to the wire haha

quaint spindle
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this is the EHG way lol

crude plover
quaint spindle
crude plover
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Hah i'm not even hired

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gotem

quaint spindle
quaint spindle
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@desert sleet can gut check me there

eternal zinc
crude plover
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By stash I mean if you can share items between the two characters via the in-game chest that you can buy additional pages for and store items in. If two characters share that chest then they share stash and in turn also share faction ranks

pine chasm
desert sleet
crude plover
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skirting around the question groleshades

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no numbers for us 🥲

desert sleet
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Well there's also a bunch of math involved in calculating the max, so it's not a straightforward "min is X, max is Y" so I don't want to flub interpreting the math and give the wrong answer of what the theoretical max acutally is 😛

pine chasm
# crude plover no numbers for us 🥲

We do have numbers thanks to Holly, but Mike said something in a podcast to give everyone a heart attack (IRL heartseeker build); that normal items have a small chance to drop with super spiky FP such that they can have more FP than anything else.
Really, I just want to know if I should remove my "hide all normal" filter rule and look at the FP of every good base normal item. 😅
(Numbers for those curious: #👨┃ask-the-devs-not-support-no-bugs message)

desert sleet
# pine chasm We do have numbers thanks to Holly, but Mike said something in a podcast to give...

Well if Holly posted numbers I'd trust those, since I'm pretty sure she wrote all of that code 😛 I'm just trying to learn the code as I see relevant questions asked for funsies, but a lot goes over my head cause I'm not a math person and the item code can get quite big brain in places. mindblown

At least at end game, regardless of how much FP normals can drop, I wouldn't bother keeping them on my filter, just as I wouldn't bother keeping magic or rares on my filter. Exalted affixes are where the big power spikes lie. The jump from T5-T6 in terms of how much stat value you are getting for an affix is huge (especially for +skill level stats). Even if you could potentially craft a normal into a perfect T5/T5/T5/T5 with all your preferred stats, I think an exalt with a good affix and 3 mid affixes would still outcompete it in most cases.

For early game, keeping them on your filter might be good though. They are very mailable to be whatever you need since you don't need to Rune of Removal or Glyph of Chaos affixes away, but they can never hit the same peaks as exalted items.

pine chasm
desert sleet
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Stash every Firestarter's Torch you find then. That thing is bonkers for leveling alts! ARPGelmofire

eternal zinc
drowsy spear
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Are you guys happy with where gathering storm is for mele shaman or are there buffs coming to bring it more inline with healing hands rives level of power?

blazing hemlock
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How is the new bladestorm (on multistrike) going to interact with the node using smite on additional swords? Multiple smite on single target?

night tusk
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Wait what happens to the sword that gains the mods of what i shatter while its equipped if i shatter a item with champion or set mods
Merophage?

visual apex
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Champion mods are sealed so they can't be inherited by legendary items, and when a set mod is crafted onto the item, it becomes a "reforged" version of the set item and can't be shattered by normal means

hard perch
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will loot lizards go away with the patch?

dark frigate
timid fjord
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Will loot filter be able to filter champion items?

desert sleet
outer mesa
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being able to upgrade to a 2h(or add a shield) will likely add a ton of power to many forge guard builds. will forge guard builds that are locked into 1h/shield feel like they gained a similar amount of power?

glossy crest
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Question about the new version of "Throwing Arm" in sentinels "Shield Throw" for the upcoming season. When this is bouncing to us (the player) will we take damage and apply negative effects to our self or not?

supple pulsar
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can anyone from EHG confirm if the stuttering and frame drop issues have been 100% resolved in v1.2? I feel like this should be something that would be #1 on the bug list. I don't feel currently that I would want to stream this game with so many frame drop issues. And yes, I have filed bug reports as I'm sure many people have. It comes up almost every day in the global chat as a major issue.

placid plinth
placid plinth
glossy crest
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Is the 2HD+Shield Forge Guard nodes downside that it gets reduced attack speed by any chance?

supple pulsar
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Hrm, well that's good to know, but there are currently some 100% reproduceable stuttering events, which I would think would be a discreet fix, because they only happen in certain situations. For example, the Misshappen remains enemy has long been a problem for causing stuttering, it's 100% for me currently, however just recently I've discovered that while in a party the Misshappen remains have not been causing me to stutter, which is really interesting because both players in this case were used to misshappen remains causing stuttering and for some reason when partied there was no stuttering.

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Also in maps with 3 spires or siege golemns, there's a strange situation where I get stuttering only after I kill the first one, and the second one causes even more stuttering. However this stuttering does still happen while partied, it feels a bit different as well since the misshappen remains stuttering issues happen only after the misshappen remains shows up on the map, like it's some sort of loading issue, certainly not a GPU or CPU issue because neither are maxed out on my pc. Whereas with the spire maps does not feel the same because there's no loading point where the spires show up

pine dome
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Please this channel is not for bug report and/or support

supple pulsar
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Oh sorry, is there a channel for bug questions?

pine dome
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You had the answer you were looking for. There is no need listing every instances of bug

crude plover
pine dome
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But the channel called 👨┃ask -the -devs NOT -SUPPORT NO BUGS kinda tells you it not really the place

supple pulsar
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Yes, I see the bug report forums and it looks like there are tons of questions about this specific issue going back for a very long time, so I guess I'm just hoping that EHG can successfully resolve them with v1.2. Yes I see the no bugs tag there now, I didn't notice it before.

placid plinth
visual apex
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Crossing my fingers that unending storm rampage werebear feels these performance improvements

supple pulsar
# placid plinth The working theory is that it is a software conflict as it appears to happen ver...

Well thank you for the reply, I sincerely hope these issues are resolved, I don't see it as being something that's difficult to track down as so many users have reported it and I can see the bug reports section is full of people saying the same thing. I'll be happy to help reproduce the issue if anyone from EHG is interested. I just want it fixed for v1.2. I'm going to try to upgrade to windows 11 just in case Win10 is the issue.

jade tendon
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🙏 I have just one request for Dev LE, and it’s something that made me stop playing after the first release and Patch 2 I stopped not because the game is bad, on the contrary, the rating is 10/10 only because it consumes a lot of time in trading.

As someone who loves trading, I really enjoyed leveling up in the Merchant’s Guild and unlocking new perks. However, the biggest issue for me was the time-consuming process of pricing and selling items. I used to play for 4–6 hours daily, but I would lose an entire hour just searching for item prices before listing them on the market. Buying items was also a hassle, as finding the right seller took too long.

A simple solution would be adding a price-checking tool that gives an estimated value for items based on the current market trends. This would save a huge amount of time while still keeping the economy dynamic. Another idea if possible is allowing high-rank traders (e.g., Rank 10+) to access a single vendor that consolidates all listings, making trading more efficient without removing the guild’s core mechanics.

I know that many people repeat the same problem, but honestly I hope you think of a solution, even if it is 1%.

I truly believe that improving the trading experience will make Last Epoch even better, as spending too much time manually pricing and searching for items takes away from the tiem of actually playing the game. Thanks for reading, and I appreciate all the hard work you’re putting into the game! 🙌🔥

quaint spindle
random hedge
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Any change to the on death effects to make sure they are telegraphed really well, or maybe remove them? Specifically I just killed a nemesis where it was not clear with the loot explosion that there was an on death

gusty prawn
quaint spindle
placid plinth
supple pulsar
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Well it's such a common problem, I assumed you would be well aware of it, and it's especially common with certain enemies like the Misshappen remains ambush, and I know thats been going on for over a year now so I assumed that it would be a well know issue amongst all EHG devs. Interestingly with the new Unity 2021 update the stuttering from Misshappen remains has gone from completely non-existent (with some previous version, don't remember which one) to being full blown terrible 1-2 seconds of lagging regularly. However the latest patch also has an interesting detail in that I have experienced absolutely no stuttering when partied with another player, which is definitely a new thing I think in v1.1.7.14 or whatever the latest patch is. Someone should definitely be able to reproduce the issue with a profiler running to see what is causing the lag. Like I said, I'm certain it's not CPU or GPU related because neither of those are being fully used for me or anyone else experiencing these. It feels like it's failing to load something on disk, even though I play the game on a SSD and have tons of memory available. Nothing should be loading dynamically during a monolith.

marble socket
cursive sparrow
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On stream Karv showed new node for vengeance that gave 60% more dmg to next ES, will it similarly to auto crit node on cleave and buff node on abyssal echoes ONLY affect the main hit of the skill and have no effect on garanteed echoes?(or maybe it was finally made to work with all hits popo)

placid plinth
# supple pulsar Well it's such a common problem, I assumed you would be well aware of it, and it...

I appreciate your enthusiasm here. Please understand that it is not as simple as it seems. We aren't ignoring it. Unfortunately the information you have shared here is not useful in finding the cause of the issue. Please see my last if you are interesting in finding more useful information.

The issue is not consistent from system to system. This means that there is something different between them that causes it. Tracking down which piece of software or hardware that the game is having issues with is the first step so that we can reproduce it in an environment where we can fix it.

This is one of the biggest advantages that consoles have. It is a fixed environment. You don't need to worry about a random chrome tab being open and running something that just so happens to have this random obscure effect on the game. Or some driver that updates and causes wild issues.

Just yesterday, a buddy of mine was crashing in LE every 20 mins. He updated steam, not the game client, and the crashing vanished. Really shouldn't have any effect on it but it was like a light switch.

placid plinth
ember topaz
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With all this excitement around Exiled Mage, can we expect to see Exiled Rogue? Exiled Sentinel? Exiled Primalist? Exiled that other class?

eternal zinc
#

Mike, any relevant changes will coming or keep the same case for how to get eyes? Or... Change the angle. Why eyes isn't 100% chance to drop once you kill a harbinger? You know anything without 100% chance will influence with RNG.

Plus: The access item for normal and uber Aberroth is the same or different? If yeah, will drop rates for them is different too?

wary ridge
#

does heart seeker have AOE while it is recurving into an enemy? so for example, if i shoot to a pack of mobs, while it is recurving and dealing dmg to the mob it hits, does it also deal damage to the mobs around the target in an AOE(even if it is a small AOE)?

amber hill
visual apex
summer orchid
#

Ssooooo FG furnace smelters wrath 1.2.....bugs fixed and we will finally be able to channel flames around us like siege golems? Please give me hope...

rough violet
#

You say during the interview that a build that can do 300 corruption is a succesfull build. But uber abberoth is 500 corruption and above. Isn't it therefore in contradiction ?

pine dome
#

What was the reason to give Falcon the Companion tag?

amber hill
hoary frigate
#

which gear slot does the item that gives Heartseeker a throwing tag takes? is it a unique ring?

somber marten
night tusk
wary ridge
pine dome
somber marten
pine dome
#

Also not the companion tag was given to falcon before Champions affixes were a thing

sharp pivot
worthy mirage
valid marlin
rough violet
#

If it can't success then it is not succesfull is it ? 😁

somber marten
rough violet
#

I would agree if there was no specific items to farm on uber.

somber marten
karmic palm
#

Is there going to be a test server for s2?

pine dome
#

There is already a test server

#

It's just not open for everyone

karmic palm
#

Uhm,is it too late to apply for it?

somber marten
flint bloom
karmic palm
#

Understood, thanks

eternal zinc
#

What the difference between damage leeched as health and damage leeched as health on hit? ✅ solved

summer sorrel
#

I know mike said in a Dev stream that in 1.2 we will be able to make the loot text bigger. Not per loot category but a setting that would make label bigger. My question is, is that something the team want to implement later down the road, like custom beam color, custom sound, custom label size etc?

pulsar heath
#

I really really like what Karv said when talking about ward/hp balance - "It's just really fun to break the game." Which is what our goal is as a gamer. Glad the Devs understand that and didn't cap certain things which would as he said be boring.

jade igloo
#

I was told EHG has plan to quit unity in future (not for next release) is this real for LE ?

teal trail
rough violet
#

With the change of spear we saw during ghazzy interview. Is the item "Sierpin's fractal tree" going to be changed or impacted?

civic knoll
#

Dear Devs and higher ups. Do you have planned some key giveaways for S2, to hype up the game? Raffles draw so much attention to a game.

pine chasm
rancid sand
#

heyo will sierprins fractal trees splitting now work with the siege barrage node (kinda only asking as the on hit effect of divine fury now works)(asking for S2)

hazy oxide
#

Hello, now that 1.2 is the Weaver’s season will we still get an ancient hunt season in the future? Featuring primal hunts, primordial uniques, etc?

inner quest
#

With the new "Judgment of the Storm" passive "1% More Lightning Damage Over Time Per 2% Crit Multi":
Does this include all relevant sources of Crit Multi for the skill that applied the lightning DoT?
IE: if you're using a melee attack to apply Electrify: would melee crit multi increase your Electrify damage, or just global crit multi?

pine dome
rancid sand
pine dome
#

Sierpin and Divine Fury node share the same fonctionality

rancid sand
#

i mean yeah thats why i asked but still its good to know as it opens up options :D and well i wasnt sure if it might have changed cause of balance or sth

pine chasm
inner quest
#

Really? Oof. Alright, narrows down itemization choices a bit then. Edit: What about "Crit Multiplier With Lightning Skills"? That still too specific? 😬

amber hill
#

Why is it more Lightning damage over time per Critical strike multiplier rather than based off a stat that would be more useful to DoT builds such as healing effectiveness/ attunement/ vitality/ mana

hearty stone
#

Forge Guard 2H+Shield. Will this be a inherent passive to the Mastery or something we need to spend passive points to unlock?

viral adder
pine dome
#

What was the reason to give Falcon the Companion tag?

fluid axle
#

Will Set affixes exist as Prefixes, Suffixes, or both?

pulsar heath
#

I wonder how affixes from set items are different from affixes that drop from monsters. Aren't they just affixes but obtained differently? And is the crafting process any different from selecting an affix and upgrading it to tier 5? If it's the same, what makes it interesting?

crude plover
pine dome
idle garden
#

I know POE 2 is dropping their big update 2 days after your but I am going to choose to play Last Epoch. Stay strong! Your game is good ❤️

sharp pivot
#

Do we know if the Set Affixes are exclusive to only the exact same item type. Like for example the Vilatria weapon, will it be able to put on things like wands or is it only in staves, as some set items are currently locked to item types that are bad for the builds that would want to use them.

timid fjord
visual apex
#

Also, they've confirmed that class restrictions will exist on items that have them. So the Vilatria helm being mage only means putting the affix on it will make whatever item mage only

quaint spindle
jaunty dune
#

with normal monolith progress being shared between all characters with a shared stash... does that mean your alts instantly get access to blessings as if they had beaten the bosses?

pine spire
#

With the changes to reversal will "Shatter Chains" and "Siphon of Anguish" also be getting changes? They were popular already with reversal and will feel almost necessary without it.

pine dome
#

@idle garden You dont need to post here about suggestions you made
Suggestions are always collected, organised and passed down to the team during a weekly meeting

flint bloom
#

I know EHG tracked stats from Aberroth when he was first dropped at the start of 1.1. Is it possible to grab stats like that at the end of 1.1? Kinda like an overarching recap of the season? X Aberroth kills, X empowered travelers, X total travelers, stuff like that?

low peak
#

Does the new patch introduces an accessibility feature to turn channeling skills into toggle skills? Like in D4 where you can press once to start channeling and press again to stop (instead of holding the button). My fingers and wrist would greatly appreciate it

runic shell
#

too early but, knowing how GGG opted for a murder attempt it makes sense maybe next week. But they have already started all the marketing campaign so it's just too late for the decision
Only hope is that GGG has managed to enrage enough people that LE will have enough retention to survive this literal bully wedgie. The game improvements will do the rest (I HOPE)

ocean vigil
#

My ask was to developers, why it was removed?

crude plover
inner quest
#

They posted some weird message advertising a product to "reduce user churn" to the developers. 😒

wintry burrow
#

Guy is advertising his company in here asking about working with EHG on some match making tech it says they have. Dont think he realises this isnt the place to contact EHG and it looked hot garbage aswell tbh

ocean vigil
#

a conversation ask to know if you might be interested into integrate esports technology to improve competition features.... if you just read last sentence your opinion will be wrong :S

crude plover
#

If so then yeah please no self advertisement

#

You can reach out through other means to try to make a deal with ehg, but the discord server isn't the place, it's rule #6 in #rules

ocean vigil
#

is not advertisment....when you ask for a meeting, you need to present yourself. I can do private if I know to who.

This is from your email after contact reach:
"...or you'd like to interact with devs, please join our Discord and check out the "Ask the Devs" channel! Whereas we will do our best to assist, the fastest way to get those answers is our Discord."

So your own company reach to this channel for devs contact....

crude plover
#

Think there's been a misunderstanding regarding what this channel is for. This channel isn't for reaching the devs per se but more so to ask questions about the game.

wintry burrow
#

Interacting with developers is very different to approaching their company to work with them. Also I think the kind of thing youre asking for is probably above the average devs work load.

crude plover
#

There's no need to argue the validity or relevance of the proposition, this isn't the place.

ocean vigil
#

If this is only for speak with devs regarding current game features, not development opportunities, sorry for writting here.
May I get the good person to speak with?

Thank you

inner quest
crude plover
#

Yep

ocean vigil
#

this is done, thank you anyway.

eternal zinc
#

oh you find something new... Indeed, marksman but it's markswomen xd

humble axle
#

Good afternoon, i had a question about twitch integrations. I know twitch integrations have been mentioned as a suggestion before so I'm not here to do that. I was curious on how the dev's not players/community views twitch integrations. Specifically if they are seen as future thing that could add value or not. Just for an example of what type of twitch integrations I'm talking about, would be like a panel in twitch that a viewer could see the streamers current gear.

spiral silo
#

Hey guys, just had a question about the constellation backer skins. Is there any timeframe for when the remaining weapons will be completed?

regal stratus
#

Has anything been done to address beacon farming the same map over and over for favor strats or is that still a thing?

uneven aspen
#

Hello there! How LVL ladder will work in season 2 with mastery change avaible? Ladder stay the same or something change?

remote wedge
#

Does Favor from CoF transfer to legacy at cycle end?

brave valley
#

Wouldn’t it be better to include some content that requires a full team where the rewards might be new set shards to forge with?

I don’t feel much incentive to play with my friends. Especially in hardcore

crude plover
placid plinth
placid plinth
placid plinth
placid plinth
placid plinth
placid plinth
placid plinth
placid plinth
jaunty dune
stoic storm
#

I was just wondering if at one point Last Epoch will have all dialogue voiced in the campaign

spiral silo
teal trail
#

Do the set shards conflict with other mods? Like if the set shards would give something like % fire damage can I still put on regular % fire damage?

crude plover
grim steeple
#

is it intentional to reset the faction rank when your character goes legacy ? because it becomes unplayable if you min-maxed it as items come from high ranks

crude plover
grim steeple
crude plover
grim steeple
crude plover
fluid axle
#

Any chance for a new time rot or electrify unique? heavybreathing

crude plover
#

you'll have to wait and see Gregory

jaunty dune
#

Forge Guard's "Iron Reflexes" node says "your dodge rating is converted to armor. This conversion occurs after modifiers such as increased dodge rating and increased armor are applied."

Question is, does "more armor" get applied before or after the conversion? (for example from an effect like static shell's "more armor against shocked enemies" or Decayed Skull's "more armor")

final cave
#

There's a more general question here too. How are defensive conversions applied and is this consistent between conversions (parry to X, armour to X, dodge to X, etc) - are they all applied additively before any multiplicative bonuses?

fluid axle
#

This could be a game guide entry 👀

#

Is "Future Strike" ailment getting any changes?

pine chasm
sturdy ridge
#

When Karv was showing heartseeker , I noticed the smoke bomb area was getting bigger after he used it as a traversal skill. Is this a newly added change for smoke bomb in S2 or was it already in the game? Because when I used it as a traversal skill in combo with the nodes that expand the area it seemed to not work together

solid torrent
#

Mike, how set affix shard will be shown on our mat tabs? Is there gonna be a indicator/separation between normal and set shards?
How about set affixes on items, will they have a different colour? Thanks

pine chasm
icy stratus
#

Are you going to cut announcement time down from a month to something more bearable? Waiting for Season 2 is a little torturous FrightenedGrole

lament tulip
#

My man, its 2 weeks and a day to april 2

pine dome
brave valley
#

Are there any plans to allow players to predesign their skills and passives so that when they level up, the points are automatically allocated? This would relieve the hours of time it takes holding back your friends while double checking you don’t press wrong buttons? Big quality of life win.
Things on my loot filter should show up on my minimap too. Most of us kill mobs too fast to see what they drop and going backwards is such a pain.

crude plover
void prawn
#

Was the changes to sets always in the cards and it was just a matter of tech/time, or was it a recent stroke of brilliance?

crude plover
void prawn
#

I'm just asking this rough design. specifically.

wooden raven
placid plinth
placid plinth
pine dome
#

What was the reason to give Falcon the Companion tag?

limber plume
#

Sentinels Forge Strike nodes Spear Forge (makes it spear) and Put to the Sword (makes it a sword) says if you take both you get polearm. Is polearm just combination of those 2 nodes (aka they stack)? More specificaly, does the crit multiplier work with bleed pen conversion?
Also is the radius reducement Spear Forge additive or multiplicative ( if I take 35% inc aoe somewhere, I am back to default radius)?

placid plinth
placid plinth
pine dome
#

Well, you cant revive it^^

#

I thought there were some behind the scene minions shenanigans

icy stratus
placid plinth
limber plume
#

So Vlad is TECHNICALLY correct 😄

crude plover
#

If it could die you could revive it

placid plinth
#

and we've shown several of the woven echoes

jaunty dune
limber plume
#

Just a folloup on the 2nd part of my question regarding AoE: Also is the radius reducement Spear Forge additive or multiplicative ( if I take 35% inc aoe somewhere, I am back to default radius)?

glad pumice
#

are there any plans to implement "template" for stash tabs. Currently i've spent a good few hours setting up my stash and even thinking of starting new season in legacy due to that..

icy stratus
placid plinth
crude plover
#

if it were radius this wouldn't be the case (An increase in radius is way more impactful than an increase in area)

icy stratus
placid plinth
#

Yea, I think that the "no arenas" node won't be as popular as many assume.

icy stratus
#

Please do elaborate Gregory📝

astral reef
#

Arenas gonna be good?

placid plinth
#

not much to say, arenas are just going to play and feel better and be more interesting

fluid axle
#

Is the arena itself getting changes or just the arena echoes?

limber plume
icy stratus
worthy mirage
# placid plinth well it can't die

Shouldn't it then be weaker than beastmaster companions as it does not risk dying to damage and liberates you from both the stat budget allocation towards minion survivability and the mental load of keeping your pet alive when actually piloting your builds? Are these factors considered when making balance decisions? I guess it's no secret at this moment that a lot of primalist companions are in a rough spot and that pet-focused falconer builds are a lot better than even the best companion builds on BM.

pulsar heath
#

Nooooo, why did you push back the release date for Season 2?

sturdy ridge
#

Isnt eariler better 👀

crude plover
karmic palm
#

Hi devs. I am having a terrible time trying to understand what is the reasoning behind the -physical conversion- section of Soul Feasts skill tree. See, the issue is this: First, we are converting Soul Feast to a physical spell and now instead of ward we are granted health. That's fine, then, we have incision, an amazing damage multiplier that comes to the cost of counter-productivity. If i want to do more damage, I need to have missing health, that's fine, we can, perhaps, go low life. But wait, so now, I cannot stack on soul fragment scaling because they would heal me, that is a good part of the tree that also involves mana efficiency for the skill. Perhaps with a correct amount of life to ward conversion such as last steps of the living and exsanguinous I could do it, but at the cost of spending all those points which seems, a lose lose situation right there. Then, we have the blood tether node, which is also counter-productive, more healing, and now is it, 25% of the damage we deal as healing. I haven't done the math but with how good you can tune a warlock there is a chance you can overheal your health to ward. So now, you are losing damage in that case. Then, we have splatter on kill which is, well, perhaps ok for clear but that all, and then more targets.

Correct me if i am wrong, but Soul feast used to be a lich spell and all these health sustaining seems to be was originally designed for reaper form, which is, of course, a lich only skill. So what is the logic right now of having all these counter-intuitive nodes smashed together as a warlock?, if you are going for bleeds you definitely do not want to have to sacrifice so much gear for ward since you are already occupying so many slots with uniques, and some other ward generation items such as Vessel of Strife are also out of the picture.

placid plinth
#

I'm not really sure what else there is to say about it. Earlier was never really an option.

rancid sand
#

will the pushback have any influence on the content of the patch, also will there be more podcasts or will they be delayed

whole girder
#

ashame to see that release been pushed back, took time off work to play as soon as it launched, im sure it wasnt an easy decision, all love tho praying launch comes round quick now

stone jewel
#

You have my support regardless of the date

placid plinth
solar summit
whole girder
#

im not blaming them at all i work in finance myself so i understand the cost benefits of pushing back project launches in order to benefit the company, just ashame cause im now going to be a week behind 😢

karmic crest
#

Hey devs since you now have more time to work on the game will there potentially be new things that couldnt make the final cut but now can due to it being delayed for a few more weeks

karmic palm
placid plinth
# rancid sand will the pushback have any influence on the content of the patch, also will ther...

A couple little things might get put in that would otherwise have been in early hotfixes but no major systems. We're going to use the time to polish. I don't know what's going to happen with the podcasts yet but we are going to at least still have the last 2 at some point before launch. We will work with Tri, Aaron and Frosty to get the dates where it works for our and their schedule given that they will want to hit PoE2 also.

somber marten
placid plinth
grave bobcat
#

Since the launch date got moved, do we still get the patch notes soon? or will those get moved too?

pulsar heath
#

I’ve submitted a request for a one-week leave to play Season 2 starting on April 2nd. If the release date is pushed back, disappointing the community’s expectations, do you have any plans for compensation? Could you add a new skill or something? I remember someone mentioning that the Paladin class would get another skill.

placid plinth
#

I'm trying to take a "vulcan approach" to the matter, let's keep things civil.

serene mango
#

would you humour us with earlier than "couple of days before release" patchnotes or will those be postponed as well

quaint spindle
solar summit
crude plover
#

Let's try not to clog upp this channel too much please ^^, keep it to questions if possible

placid plinth
spiral mason
#

Kind of a long game question, do you see reworks and rewrites as the future of the design space for the classes and their masteries, or is there also the possibility of new masteries and classes to open up new builds and mixes?

karmic crest
#

So torchlight is dropping on the 18th will you guys be delaying again for that?

placid skiff
#

will the patch notes be getting delayed as well or will we have a couple of weeks to theory craft our build?

rancid sand
#

would it be possible to push out more articles like idk 1 for the idol system 1 for the tree 1 for the woven echoes one about the new items 1 about set items etc etc soo that there wont be a drought of news/content
especially as it gives the community more potential to build up hype and theorycraft and so on

whole girder
plucky cape
#

Rather than complaining about the understandable delay, I wonder if the extra time will be used for an extra suprise? could we see more items or a fun easter egg? ^-^

daring ridge
#

I noticed you delayed the release date because of poe but now your next to diablo 4 season 8 release date? will it be delayed again i take it you guys know about d4

placid plinth
#

(I also didn't make this decesion)

karmic crest
#

The Diablo 4 Season 8 release date is expected to arrive on Tuesday, April 15, 2025

quaint spindle
#

lol ❤️

zinc plover
#

good luck to the whole team for the upcoming hours 💪

runic shell
#

much love for the devs even if I'm not happy you have been put in this humiliating situation. Hopefully you will have 2 weeks to add some other awesome stuff.

clear marlin
karmic palm
#

I honestly think PoE2 is the bigger fish here, d4, torchlight is not really a big deal tbh, specially d4 that usually brings content for 4-5 days tops.

rancid sand
glad pumice
#

Sorry to say, but I'm pretty sure I wasn't only one to boicot GGG release and play LE .. now this 1.5 weeks is good for streamers but not everyone else :/

placid plinth
whole girder
quaint spindle
#

lmao

astral reef
#

Please dont delay patch notes for 2 weeks

placid plinth
worthy stump
#

Is it april 18 that the twitch drops starts apearing?

keen thunder
#

Since you guys felt a bit disappointed that ggg put their stuff just after yours to begin with, should torchlight devs feel bad that you ruin their launch now?

Feels a bit contradictory, no?

eternal zinc
pine dome
placid plinth
rough violet
#

What about twitch drops?

void prawn
rancid sand
whole girder
#

Is there anywhere on a whiteboard somewhere the idea to bring a whole new class to the game ever?

spiral mason
#

another question on design, are y'all pretty happy with the accessibility of affixes* right now on idols or is there a plan in the future to make them modifiable/more target-farmable given their relevance to niche builds?

placid plinth
worthy stump
placid plinth
azure jasper
#

can u release patchnotes early ?

placid plinth
#

no

pulsar heath
#

I still don’t understand why the release of Season 2 had to be delayed. If someone truly enjoys the game, they will support it. They might not play in the first 1 or 2 weeks, but they can join later. Our season lasts for 3-4 months anyway. So, the Twitch drop and patch notes will be delayed as well, right?

whole girder
placid plinth
eternal zinc
worthy stump
somber marten
teal trail
#

Will we get some grole cheese to compensate for the delay? 🧀

spiral mason
plucky cape
#

Is there a possibility to have an 'end of season event' at the current season/cydle? wouldn't have to be much, maybe just the champion enemies? just an idea of course. or the drop rates

placid plinth
quaint spindle
whole girder
placid plinth
somber marten
#

I personally would like to see the reason behind 2 weeks instead of 1 week, though I don't think we'll get any. It is what it is.

plucky cape
hard perch
#

Have you tried to establish communication with GGG? Is there a chance that they will also postpone their release?

wintry burrow
#

Do you guys have an internal name for the falconers falcon. Or is it just birb.

whole girder
# placid plinth I do not envy them at all.

I enjoy data analysis like that personally, been one of my favourite things to study/be exposed to at work - id love even more to be able to code but ive never been able to pick it up well enough 😄

placid plinth
placid plinth
placid plinth
spiral mason
wintry burrow
glad pumice
#

Mike the way i see i see it..streamers need their viewers, ofc they pressure for these 1-2 week delay. But they also blast through content, so they win from this. Average player will reach endgame and their build is coming to live with that 1-1.5week period. That means, average player has a choice now, leave from the point the fun really starts or delay another game.. So in the end, i see this as a huge loss :/

placid plinth
wintry burrow
spiral mason
#

another design question I had but forgot to ask before, skills seem to fall between "common use/spammable" and "finisher/CD" buckets, and a lot of the major interactions for some skill trees involve CD skills firing off procs/common use skills. Is this a hard rule in your design philosophy or is this just a good design mentality in general? I'm pretty ignorant on video game design so it's a question I've been curious about

daring ridge
#

@placid plinth just to confirm there will not be a delay because of d4 season 8?

crude plover
#

Please don't ping EHG members, it's rule #10 in #rules

placid plinth
spiral silo
#

Hey Mike, would you know if there are any constellation weapon skins other than these? bow, wand, axe, 1h sword, and 2h sword for main hand, and shield, wand, 1h sword for offhand.

Just checking as I have had an issue previously where the additional skins were not added to my account until I requested them to be manually added.

whole girder
#

just a final one from me, is 3 going to be the total ascensions for each class in LE or is there scope for a 4th to be added?

spiral mason
placid plinth
spiral silo
placid plinth
# spiral mason Follow up to rephrase the 2nd half of my question, is there a general design phi...

When the universally best way to use any skill is to not put it on your bar but rather just trigger it via another, we've probably done something wrong. We want skills to have a use as a triggered ability and as a self cast ability in different situations or builds. Triggering an ability in general is very powerful so we do try to limit it to thematically appropriate spots. We also try not to allow base class skills to trigger mastery locked abilities.

spiral mason
green shell
#

Will you ever make an archetype similar to aurabot/group-play in poe? i.e aurabots if you are familiar with those. I know some people think the archetype is degenerate, i however like to play duo/3man where all characters are truly synergistic. I noticed the new skill "Symbols of hope" is somewhat in this category and was wondering if u had more plans to do more like this? also just interested in hearing your guys take on aurabots in general in arpgs

dark frigate
wooden lynx
#

huge disappointment, why not just release it a week earlier??? you could have patched the missing content into the game later and still had the damn twitch drops come a week later for when you had them requested.

whole girder
torn canyon
#

While it's unfortunate I'll have to wait longer to play 1.2, I'm curious, since a lot of players are anticipated to return for such a big update, is the EHG team doing anything special to stress test and reinforce servers to prevent another 'launch fiasco'? I'm a huge LE supporter and want this update to be as incredible as it can be, just wondering if the team can share any plans for strengthening their network/servers 😄

placid plinth
steady spindle
#

45 minutes later, #💬┃general is still boiling. I guess you see that EHG? I wonder, do you really think that is worth it?
I mean, it was clearly a dilemma and you couldn't please everyone here. But as seen a few times in general, it really feels like you want to please non-LE-players over LE players here. 💔

placid plinth
torn canyon
#

Sorry, I know it's not a question, but HELL YEA MIKE (& TEAM)!

green shell
pulsar heath
#

I have a question: Set item affixes—since they are affixes that players can choose and craft within the four slots on an item, do they also provide a set bonus separately? If not, then they are no different from simply adding new affixes to the game (like the flat damage for minions affix last season), just with a different acquisition method.
If they do provide a set bonus, do you need to craft multiple items with matching set affixes to activate it, or how does it work?

iron pond
quaint spindle
amber elm
#

Might not be a question for here but was curious if the creator tour was still happening on its normal dates or did you all plan on delaying it a bit?

fluid axle
#

So, uh, are teasers being pushed back another 2 weeks as well?

placid plinth
placid plinth
placid plinth
jaunty obsidian
#

I assume the Twitch drops are also being moved?

crude plover
split ravine
#

At what time is the release planned?

red urchin
pine dome
jaunty dune
waxen fox
#

any chance on opening test server before new launch now?

crude plover
amber hill
#

Could we atleast get the patchnotes on the regular schedule instead of just before 17th?

crude plover
amber hill
olive cargo
#

Is Spellblade's lack of synergies in many of the Mage class's base spells top of mind for some changes in the future?

placid plinth
reef sable
#

I'd like to suggest extending the set of new uniques, perhaps due to an unforseen windfall of development time. And may I suggest an amulet for this, dropped by the exiled mages, called "Exiled Release"? 😁

(sorry, also posted in suggestions forum - it's half suggestion, half emotional support though, I hope 😊)

placid plinth
eternal zinc
#

Will EHG hold any fan art events after 1.2 is live?

gentle thorn
#

I get the why about the delay, but not releasing the patch notes end of march is really disappointing. It could have been a great 2 weeks with people theorycrafting left and right, fostering positive interactions within the community, hyping everyone towards the delayed-release.
What is the reason behind deciding not to release the patch notes until a few days before the 17th, while they should have been ready for end of march?

placid plinth
placid plinth
timid fjord
#

would it be possible to get 10% of patch notes earlier, like every tenth letter

placid plinth
#

lol, that would be gibberish but I love it

inner quest
#

markov chain patch notes would be better tbh

jaunty dune
#

lore question: as a fellow time traveler, does julra have any awareness of the fact that we are continuously farming her?

proven mango
#

Hi, sorry if it's been asked, so the new date is a Thursday instead of Wednesday, does it change at what time in the day it will be released ?

hoary frigate
#

by how much could the patch notes get bigger due to that 2 weeks delay?

crude plover
hoary frigate
#

is the ARPG space friend a meme already? 😄

red urchin
#

Not a question, but i want to say how much i appreciate the communication and transparency from everyone over these chaotic and exciting weeks. Thanks for everything, I love this game!

tidal obsidian
#

Would you guys delay season 3 again if the same situation of conflicting schedules happens?

placid plinth
tawdry pilot
#

Lets hope for smothless launch with extra 2 weeks to work on

shadow swift
#

is Lich getting any love for 1.2? Not expecting sentinel rework type - but needed power adjustments

civic knoll
#

How will you reach the million of players that watch your announcement trailer. Moving the date was a pretty bad move.

cursive sparrow
#

Will we have delay for uber abberoth for offline mode so that people wont get full fight known on day 1 of s2 with cheated characters?

pine chasm
amber hill
placid plinth
#

Uber Abberoth will be the most powerful and challenging fight in the game.

opaque falcon
#

I hope you guys have fix the sever issues in 2 week after the last time, when the game came out fully took forever for yall to get the game up and running out of the first zone camp.. I think this 2 week delay start is bad call.. I already see us waiting the 2 week then the game crash so badly turns player off again like last time.. Who care what POE 2 drops, Millions watching and waiting and waiting not a good idea..

placid plinth
rustic canopy
merry haven
placid plinth
sturdy ridge
#

Im looking forward to them Mike 🙂

visual apex
#

If they're anything like the last 2, mega hype.

sturdy ridge
#

Do you know the new podcast dates?

placid plinth
teal trail
#

what will this extra 2 weeks of development time do for grole cheese production?

fluid axle
#

Mike the anticipation is killing me, what's the full text for that forge guard node say lol

late elbow
pine dome
#

Mike, can you tell us if Future Strike will still be in the game ?
Since you guys seems to go for Time Rot as the Void Dot Ailment

placid plinth
placid plinth
placid plinth
astral reef
pine dome
fluid axle
#

I have a hard time believing a 10 point node for a 10% chance to apply the most useless ailment in the entire game is not going to see any changes, lol

late elbow
# placid plinth I thought it was coming on the 29th anyways?

im not actually concerned this is great for me i highly doubt poe 2's endgame is "fixed" on the fourth so now i can just try the new stuff and then bounce till they update again or if i splash back over between LE builds :). i just want something to do nowwwwwww........LoL is not giving me the same fix 😉
note: when i say not concerned im pretty sure im never installing d4 again 🙂

regal stratus
#

the delay for offline mode would be to keep the integrity of world first uber abberoth race though, which was kinda teased on the ziz/raxx interview?

late elbow
regal stratus
#

they are saying uber abby is open once the patch goes live, not restricted to seasonal characters. so people can use their fully geared characters and kill uber abby straight away when the patch goes live

late elbow
#

yeah but any race whether its just for fun or if zizaran actually makes one with the blessing of EHG with prizes will for sure take place in cycle on a fresh characters

pine dome
placid plinth
#

it only has 1 reference in the entire code base

#

Given that Uber Abby is functionally very similar to Abby, we aren't planning an offline delay. You could practice on abby now to get the fight mostly locked down anyways.

fluid axle
#

Has fighting multiple bosses at once been considered?

placid plinth
fluid axle
#

Lagon and Lady Lagon? Gregory

final cave
#

If you could fight five Lagon at once, would you?

jaunty dune
humble axle
#

Quick question with regards to the content drop delay, are the scheduled Friday dev talks about new content being rescheduled or are they staying the same days?

humble axle
placid plinth
crude plover
#

took me a couple tries as well ^^. Knew the answer existed though which helps

jaunty dune
placid plinth
verbal pine
#

any chance extra uniques make it in now?

knotty furnace
#

Hello ! I have a quick silly question here :
Judd mentioned in the first interview that while you're finishing the season 2 update, the 3rd is being worked on. Does the release delay impact the 3rd season's development in any way or does it impact the workflow ? Thanks !

placid plinth
placid plinth
humble axle
#

Just gonna put this out into the world but the "extra two weeks" allows for the perfect time to create a new unique lets call it "the back stabber" with flavor text referencing certain "creatures" causing unseen "delays".

civic knoll
#

Will Volcanic Orb receive some updates supporting Uniques?

spiral mason
#

Dumb question, is LE Tools associated with LE or is that independent?

pine dome
#

Independent

#

They do have access to the beta api

cursive sparrow
#

I think in 1.0 or mid patch we had a fix for falcon that made it resummon with certain periods of times or when u enter the zone(i dont remember exactly which one). Was it not possible to apply similar fix to all minions to counter snapshotting ?

pine dome
#

And some early data to help maintaining the site

spiral mason
tidal obsidian
torpid dew
desert sleet
pine dome
spiral mason
placid plinth
sturdy ridge
#

It is outdated the wiki

pine chasm
karmic palm
#

Hi, anyone know what are the nodes in chtonic fissure that boots torment damage applied by wheel of torment?

pine chasm
zenith isle
#

Patch notes April 2nd? 😆

crude plover
spiral mason
#

Devs I have a very silly question, is the default max stacks of Firebrand 3? I assumed so because of the Flame Reave node but I have no idea and it's not in the tools

crude plover
spiral mason
sharp pivot
#

Really weird question, but will it be theoretically possible to craft an item with a T7 set affix, by using the set shards to give it the affix, then using the new rune that shuffles the tiers to swap a T7 from a different affix to the set one

mental charm
#

Would you guys consider upping the amount of forging potential that comes on magic and rare items by about 10? it would really help the early game of a build if you were able to craft more than 3 times on a item. maybe keep the current amount of fp when you start but then increase after lvl 60?

placid plinth
mental charm
spiral mason
#

Are* there any plans in Season 2 or soon after for more Electrify options in builds?

mental charm
#

they are adding more support for it in s2. from what i remember is chance to apply electrify affixes that go on helm and chest.

crude plover
idle crown
#

when season 2 comes out on april 17th, will our current cycle characters be moved to legacy?

crude plover
eternal zinc
#

Can we buy supporter packs with points?

idle crown
night tusk
crude plover
#

1.1 (season 1) will actually have lasted about 9 months by the time season 2 starts. But like ramrod mentioned they're aiming for 3-4 months in the future. Season 2 had some delays and the devs pivoted partway through to add additional scope to the update which is why it took so long

idle crown
#

will the new content in each cycle also be in legacy?

grim steeple
#

hey, maybe you already got this question, is there gonna be an easier way to pricecheck items in the future for MG players ? pricechecking takes a lot of time, which is not optimal and makes CoF more interesting for blasters. this could be solved with an api and external tools, similar to pricecheck macros in PoE. Is that considered ? (an api access)
I dunno if this ToS friendly so please dont ban me, its a simple honest question

valid marlin
#

Y'all have a fully offline mode as well as an online mode. I'm curious, how much extra development time does that add? How much of the development process is identical to the two, and how much of development time is unique to one or the other? Similarly, how unique are they, how different are their nuts and bolts?

A pretty broad question, but curious about what the ongoing development costs of maintaining both versions of the game are for EHG

placid plinth
# idle crown will the new content in each cycle also be in legacy?

All new content for Season 2 is releasing for Legacy on the same day. We have time gated content at the launch of 1.1 and might do it again.

Last time we made it so you couldn't fight the new pinnacle boss Abberoth in legacy until a day after someone did it with a fresh character. We were very pleased with how this went. We aren't introducing an entirely new top tier boss this patch. Uber Abby will be slightly mechanically unique but won't be completely new so we figure it isn't necessary as people can practice on live right now if they want.

placid plinth
# grim steeple hey, maybe you already got this question, is there gonna be an easier way to pri...

To add to the linked response, it is unlikely that we will release an API with the data that would be required to make such a tool.

I do think that this is something which would be a huge win for the game to have though. MG is in serious need of efficiency tools.

Requesting something like this is totally ToS friendly and you don't need to worry at all.

Now, actively running an addon which runs in multiplayer that depends on or reacts to the state of the game is not something I recommend doing.

placid plinth
# valid marlin Y'all have a fully offline mode as well as an online mode. I'm curious, how much...

Offline mode is the easy way of doing everything. Whenever I go to implement something, it can usually be very quickly done for offline as a prototype and then you have to figure out how to make it work in online. If it works in online, it usually just works in offline too.

There are a few things which require completely different methods. I actually just ran into one of these today. I implemented corruption viewing on the map panel but it only works in multiplayer right now. I'm working on the offline version tonight.

The big issue that having offline mode presents is usually in the form of not being able to hide things. It's almost impossible anyways but the offline client really throws a wrench into that.

valid marlin
#

How often do things need to be developed in parallel? Can much just be made once and implemented in both environments?

eternal zinc
placid plinth
glass thorn
#

hey mike, Power Claw in Summon Storm Crows, it says basic lightning spell deals more damage does that work for ailments applied by the basic lightning spell or is it just the spell lightning?

placid plinth
glass thorn
#

ok perfect. I just wanted to make sure before I leveled a whole character for this

placid plinth
glass thorn
#

thank you so much Mike, you are truly a blessing to the community and a lot of the info we have as a community is in due part to the work you put here

carmine oasis
pulsar heath
#

Is there currently a way for Infernal Shade to prioritize targeting minions that don’t already have the buff? Playing with multiple minions makes it really frustrating to maintain the maximum number of Shades.

placid plinth
olive cargo
#

What sort of considerations do you have to take into account when choosing a class or skill to rework? How do those things determine what direction you choose to evolve said class or skill?

placid plinth
pine dome
#

a magic 8 ball
My favourite

keen thunder
worthy stump
midnight trellis
#

What was the turning point EHG decided respecs are in now? I posted about it on/off for 2 years on the forum and was shot down frequently even when cost was associated. Now its going to be basically free?

mental plover
#

Without revealing what it is, is there anything in the season 2 video trailer that you are surprised players have missed in regards to new reveals?

civic knoll
#

The Sentinel got reworked and Marksman got a new skill. What Skill (node) changes are you excited the most about from other classes like f.e. the Mage. Will you give us some teasers?

slate nimbus
#

Will postponing release date positively influence WASD developing when there will be 2 more weeks to polish things even more?

whole siren
#

From a dev standpoint will these two weeks just be used for bug squashing and/or polishing or has it allowed you to squeeze in something else that you didn't originally have enough dev time to allocate for it?

tender osprey
#

I heard there's going to be new cosmetics. Have you implemented them in offline mode yet? That's primarily how I play and I'd love to support the game more

flint bloom
final cave
#

Why? What? Who? Where when- how?

grim steeple
astral reef
civic knoll
#

With the date pushed back have you planned 1-2 more talks with Streamers f.e. with Rhykker, Frozen Sentinel, Wudijo, etc.

And do you plan on doing some Key Giveaway events some days before launch?

amber hill
#

How does armor mitigation applies to Damage over time work exactly? Specifically does the runemaster passive more armor per shock on the target apply to it? (or another example warlock's more armor per curse on the target)

placid plinth
placid plinth
placid plinth
placid plinth
grim steeple
astral reef
#

yea i dont think they do it themself. if bazaar search wasnt so slow and clunky maybe its not needed

placid plinth
astral reef
#

ah okey i misunderstood it then my bad. May i ask why it would be against tos? it doesnt really affect your game play

placid plinth
whole siren
#

Is summon bear still barely passable as a skill?
Did it get any improvements for us grizzled veterans to be excited about?

Bonus points if your reply has bear puns

placid plinth
muted stream
#

Is there a way to join the Community Tester Program???

placid plinth
astral reef
#

fair enough. then i hope bazaar search gets more simple and faster in future

placid plinth
placid plinth
placid plinth
whole siren
#

Will we see prank patch notes on April 1st?
Or might that be well intentioned but ill advised?

I would love to see some showing off the new bearbearian mastery for primalist 😄

placid plinth
astral reef
#

markov chain patch notes are top notch

jaunty dune
#

Great april fools joke: Release the actual patch notes on April 1 and make no reference to the date anywhere so no one knows whether or not they are the real patch notes or an april fools joke

cold panther
#

Will fire aura receive some love eventually? It has always been there but never good enough to make a build work

prisma dune
#

If my body armor has "void damage taken as physical" does that mean that the damage that gets converted is first reduced by void resistance and then further reduced by physical resistance. or is it just only reduced by the physical res

pine dome
prisma dune
#

thanks!

amber hill
south beacon
#

Hi i play with a device called the Azeron Cyborg 2... I have been waiting for the game to ad WASD so i can bind it to the analog while using mouse aims.. is this a thing yet? i really wanna play this game but i dont want to devolve my playstyle.

south beacon
#

stream answered my Q thank you team I purchased the game and am very excited!!

placid plinth
placid plinth
sturdy ridge
#

Are you releasing the podcast dates today?

placid plinth
pine chasm
placid plinth
#

that one I checked properly

humble axle
#

Good afternoon I have a question about season two and item affix’s . I was wondering if there will be any additional base item prefix or suffix’s coming to items. Specifically item affix’s you can ideally put into legendary items. I’m not asking for specific spoilers or examples and not referencing set item affix’s or anything to do with idols. If this falls under the too much of a spoiler category and I’ll just have to wait and see that’s ok, I was just curious if I could hype myself up with the idea of more build versatility . Thanks for any reply even if it’s a “can’t say atm”.

crude plover
humble axle
crude plover
#

I already gave an example of one they're adding. So I think it's safe to say the answer is yes.

inner quest
#

In season 2, for Javelin, with Divine Fury and Siege Barrage working together: Divine Fury still requires the initial throw to actually hit something (and Siege Barrage hitting the ground doesn't count), correct?
Edit: I'm mostly asking because I think Divine Fury should just always fire piercing lightning spears when the initial thrown projectile collides with anything, but if it already does that I'm not going to post a suggestion for it. 🤣

mild rivet
hoary frigate
#

Mike what is your thought on the current situation with Primalist (Beastmaster) summoner builds where Swipe is a must-have skill because it gives so much to companions' damage etc?

placid plinth
placid plinth
placid plinth
mild rivet
placid plinth
pine chasm
misty dome
#

Important Dev question : slice of cheese or no slice of cheese in a hot-dog?

placid plinth
misty dome
stiff geyser
#

Don’t know if this has been asked already and I didn’t find any info on it, will we see any controller improvements on 2.0?

placid plinth
amber elm
#

so assuming changes like this arent happening in the upcoming cycle, have you all thought about allowing warpath to either be dual wield or 2 handed, specifically around the void side of it? obviously i could just do it but the doubled benefits from a node would technically go to waste?

placid plinth
hearty stone
#

Does Manifest Armour (and any other minion with similar mechanics) double dip on +% Minion Damage, when gaining the stats from a piece of gear such as my characters gloves.

placid plinth
bronze forum
#

Any plans to allow us to change mouse size/color in game? Yolo mouse doesn't have a great alternative on Linux

bronze forum
#

In that case, is it against terms of service to modify the existing mouse image in the game files ourselves? Or is that a banable offense?

placid plinth
bleak forge
candid adder
#

Hi Devs , long time fan here . Was wondering when yall would implement an entire story skip so we can just start at the end of time (no dungeon skip actual story skip ) I want to do multiple characters but that is what is holding me back . The story is a story that does not need more than one telling . TIA

placid plinth
# candid adder Hi Devs , long time fan here . Was wondering when yall would implement an entire...

I find this quite interesting. Hypothetically, if you were able to start in the monolith system but the leveling process would still take the exact same amount of total time and you would come out of it with the same level of gear, is that something you would want to do?

I guess I'm asking if it is actually the campaign activities that you don't like or if it is the time spent on content which provides little to no progress towards top tier gear.

candid adder
#

Well sir when I suggest this a lot of other players bash me for it and tell me it’s a terrible idea . So I figured I would ask directly

Yes that would be something I want to do .

placid plinth
#

That is very surprising to me. I would think having a little variety at the start of a character's journey would be preferable.

Edit: I think this might have been misunderstood considering the positive reactions are from people who disagree with me.

candid adder
#

I want emphasize I have asked this is the steam forums and the Subreddit . And I get absolutely destroyed by other players . So would yall implement this ?

placid plinth
flint bloom
#

Mike, IK you answered this kinda perviously, but...the podcasts? are they being moved? and if they are moved, are you going back to devstreams on fridays?

placid plinth
placid plinth
flint bloom
#

were they just pushed back 2 weeks or is that not public yet?

placid plinth
jaunty dune
placid plinth
# jaunty dune i'd be interested in the answer (even though I'm not in favor of being able to s...

The short answer as to why is that if it's just that the content isn't fun enough then we should be focusing on making the content better as it is what new players interact with and we want them to have fun right out of the gate too.

We are also adding in some changes soon which will make rushing much more efficient so if you really don't want to do the campaign on characters after the first 24 hours of a patch, you can just get someone to warp you to EoT anyways. I think that will remove the vast majority of calls to add a campaign skip. It's also just work that kinda leads nowhere. If we have to improve the campaign experience anyways, adding a new pre-monolith system would be a bit an inefficient use a dev time. I guess I should also mention that the hypothetical version wouldn't let you actually start progressing your monolith timeline completion.

zenith isle
viral adder
#

if it's just that the content isn't fun enough then we should be focusing on making the content better
On this note, I was surprised to see the dungeon skip stuff being teased because it felt like it was not obeying this axiom. different context or is it just a time/practicality thing?

placid plinth
placid plinth
jaunty dune
placid plinth
viral adder
placid plinth
jaunty dune
viral adder
pine dome
plain void
fossil dune
mental flame
fossil dune
#

Enjoy your mediocre LP bonus, I'll have fun pulling 80 ascensions from one run.

crude plover
mental flame
fossil dune
#

Cyborg get the graphs!

crude plover
cursive basin
#

does attack speed make shield rush activate faster, or just makes it run faster?

placid plinth
placid plinth
placid plinth
jaunty dune
# placid plinth Yea, that's the sort of thing I can see happening.

it seem like a safe guess based on the other things we know are coming 🙂

saw someone ask the other day if the arena game mode itself is getting updates in addition to arena echoes, not sure if it was answered or not but I have a tangential question (which may or may not be answerable) - Will the weaver tree interact with the arena game mode at all or is it only influencing Monoliths.

if the answer is no (and you're able to give that answer) can we expect to get a system at some point to influence the way that the arena game mode plays in the future?

tawdry pilot
#

Some other way to get passive points/idol slots is discussed? Maybe reward them for Dungeon complete?

placid plinth
placid plinth
verbal pine
#

well to build hype are there plans to do something with the community for funsies? like hardcore abberoth restriction class runs?

verbal pine
#

yea!

cursive basin
#

you guys got extra work/bugfixes planned since you got a few more weeks of breathing space?

placid plinth
placid plinth
maiden brook
#

Any chance on getting word as to whether the companion abilities are getting the minion tag added?

placid plinth
maiden brook
placid plinth
#

no idea

#

that seems like the mistake to me

maiden brook
#

My dreams of double ele spell nova scorpion dashed 😦

crude plover
# placid plinth no idea

I feel like it's correct though? When you use divebomb it's a separate skill that borrows stats from falconry. But when you click companion skills it just makes the companion cast their skill right?

placid plinth
crude plover
#

Interesting, thought dive bomb and stuff were the player actor casting a skill and it just scaled with the stats the Falcon would have but that stuff like poison nova is cast by the actual companion and not the player. Guess I'm mistaken ^^

maiden brook
#

I believe the point is that the "minion" tag is nominally a fake tag, it doesn't actually have coded interactions (besides maybe the dps calc?). If something interacts with a minion it checks if the skill has minion scaling tags, not for the minion tag.

placid plinth
#

not quite

#

those minion tags are real
+minion skill items will grant dive bomb a skill point

crude plover
#

That makes sense to me, but maybe my intuition is weird here. In my head everything checks out the way it is currently and poison nova getting a minion tag would be a fake tag in my head. Sorry for having a discussion i just find it really interesting

placid plinth
#

and the minion uses dive bomb in the same way that the minion uses fury swipes for example (sabertooth)

crude plover
#

Oh really? That's where I've misunderstood then. I thought the falcon wasn't the one using dive bomb.

I thought it was practically just a player skill that borrowed stats from the Falcon

#

Wait how does dive bomb get attribute scaling if the Falcon is the casting actor? Does the Falcon get attributes?

Or do they have the exact same attribute scaling so it just Inherits the damage modifiers

placid plinth
crude plover
#

Yeah it's the same attribute scaling, sneaky

#

I learned something today, I'm surprised that's how it functions

maiden brook
#

Oh so those skills get doubled attribute scaling...

crude plover
#

They don't

#

The attribute scaling on dive bomb doesn't exist because the Falcon can't have attributes, but it inherits the increased damage mod the Falcon gets from its attribute scaling which is the same as the one stated on dive bomb

#

At least that's how I understood it

maiden brook
#

Oh right, the dex scaling on those skills is nominally inaccessible, they just inherit falconry's scaling

placid plinth
#

yes

crude plover
#

Yep

#

Very cool

placid plinth
#

same for the companion abilities

maiden brook
#

Scorp nova definitely gets its mana efficiency scaling... i figured the "player" skill for those is just a signal cast for the companion to use the ability due to that + the dps calc thinking it works off player stats

pine chasm
#

It would seem like the companion skills on your bar should have the 'minion' tag since their stats are only affected by minion stats, even if they don't summon a minion of their own
(I have seen people confused about the scaling of companion skills because of the tags, fwiw)

crude plover
#

Guess it's a case of old skill being old

placid plinth
#

The player starts the casting process. Checks cooldowns, does animation, pays costs.

The ability object itself is created from the minion and the minion is credited as being the creator.

crude plover
#

Okay now how do shadow daggers work kappa

placid plinth
#

no

sturdy ridge
#

Shadow clones don't count as minions right?

placid plinth
#

(the falcon's is hidden)

crude plover
#

100% DR or ungodly amounts of hp

#

Or just untargetable (the Falcon isn't real :d)

jaunty dune
sturdy ridge
#

Mike , is your next dev stream this friday?

crude plover
placid plinth
crude plover
#

So it just has 0 aggro and is at 0 hp the whole time from AOE, poor thing

jaunty dune
#

so how much health does it have?

placid plinth
wanton mica
#

Hi Mike

Have you guys and gals thought about doing a community unique? Maybe to build hype for s2?

placid plinth
wanton mica
placid plinth
wanton mica
tidal obsidian
#

can we expect a roadmap update before season 3?

civic knoll
#

You had like 4 Supporter Tiers for the first Season will you add more expensive Supporter Packs for S2 and will you add to the high end supporter packs "free keys"

placid plinth
pine chasm
#

Do you know if the media page is planned for an update with S2 stuff?

ember topaz
# placid plinth The short answer as to why is that if it's just that the content isn't fun enoug...

I'm a little late to this party but I feel like compared to monos the campaign just has a lot less "action". For the first few playthroughs it's really cool to see all the areas and stories if you are into that, but after doing it a handful of times there are so many "bait" quests (give 100 xp and nothing else after a bunch of walking and killing tanky optional bosses), NPCs with a lot of dialogue (many of which you don't even need to interact with, but unless you've memorized which ones block progress you just interact with all of them), and more slow walking to X, Y, Z quest marker in town areas that disallow the use of your mobility skills. Basically if you are someone who enjoys going fast, campaign "feels" like a slog.

I know it was mentioned above but is there any downside to having both the passives / idols in the campaign and more passives / idols as reward for eg. completing a timeline boss? (Still 15/15 8/8 as cap of course)

placid plinth
night tusk
ember topaz
placid plinth
jaunty dune
#

Kinda like how currently there are more quests for passives and idol slots than there are passives and idol slots to unlock, you'd be able to choose when and where you unlock them

placid plinth
#

Yea, exactly

tidal obsidian
#

just out of curiosity, is there a reason for trade being splitted between multiple npcs for each gear type instead of a single npc with an UI toggle to choose gear type?

crude plover
tidal obsidian
#

lol that would be funny though

brisk jackal
# placid plinth There is an effect around witchfire that comes from some source that I'm excited...

Considering that Season 2 has buffed time rot (and perhaps witchfire as well?)
the ailments with stack limits currently always have the new application override the old, which could result in higher damage stacks being overwritten, thus greatly restricting builds (by minimizing the number of hits that could potentially cause 'pollution overwrites').
Will there be specific adjustments made to address this situation?

zenith isle
#

is it possible to log in exactly where we logged out?

somber marten
zenith isle
placid plinth
visual apex
#

Or maybe if your last waypoint was tracked and when you opened your map it'd focus you on that with an indicator or something

waxen fox
#

Now the #1 question is what is Mike gonna play on stream till season 2?

empty obsidian
#

Would it be possible to introduce WSAD controls earlier due to the postponement of the new season's premiere? I would love to practice and refresh my memory, but unfortunately in my case after 400 hours in POE2 I don't see myself ever returning to other controls, especially since in April 2 I will be returning to POE2 for a while.

whole siren
#

Will we see better integration of each character's background story into the game?
Right now we get a brief blurb at the very start but then their own motivations for being there completely fall to the wayside and are never mentioned again barring the occasional voice line

paper palm
#

As the cosmetics are not planned to come to offline mode, I'm wondering if the transmog system that was teased in the old roadmap is in production and if it will come in a reasonable future or if its still completely uncertain when and if it will come?

flint bloom
amber hill
#

Delayed release feels awful and stings even worse since we know its ready. Could we get something like early patch notes to compensate?

worthy stump
eternal galleon
#

No new sets have released since the newer dungeons were added. Was that because the team intended on changing set functionality before introducing more?

Now that we have the new set crafting stuff, will we see sets become a regular part of new content updates?

Are there any plans to change the CoF set drop bonus?

serene mango
#

any specific love for non-crit builds (looking at singularity) or is this smth to be worked on in the future, if at all

eternal galleon
#

Will idol crafting work with unique idols?

pine chasm
verbal pine
#

are there plans for attributes in the campaign or for the reward of it being worked on? just noticed majasa is the only one that grants any

cursive basin
#

seeing as the shield rush running-in-place bug is still there, would the new WASD movement make it better/worse?

rugged totem
#

will shaman get changes next patch?

velvet briar
#

Can we bind the right click to move now... the force to use left click is pain...

deft raven
crude plover
nocturne abyss
#

on what exact corruption does harbinger eye drop chance is 75%?

crude plover
placid plinth
placid plinth
placid plinth
placid plinth
placid plinth
placid plinth
placid plinth
placid plinth
placid plinth
cursive basin
#

will tapping the WASD movement get you out of running-in-place? the only thing that works right now is to roll or use another traversal skill, both of which have cooldowns.

placid plinth
placid plinth
cursive basin
#

did you say it was fixed? or will fix? i submitted the bug report a few days ago. the reason why i'm asking so much is because i want to use shield rush with the no-cooldown node. and it gets stuck all the time still.

placid plinth
worthy stump
#

still didnt see anything about the twitch drops but will they also be moved to april 17th?

fossil dune
flint bloom
timid fjord
#

Do the regular friday Dev streams count as work time for you or are they something extra like answering questions here?

placid plinth
inner patio
#

Can we have Markov Chain patch notes on April 1st?

placid plinth
thick idol
#

will there be leaks on dev streams coming up :)?

cursive basin
jaunty dune
placid plinth
inner patio
#

Well there are a few open source options for it, but fair enough probably not worth the time for a joke patch notes.

placid plinth
placid plinth
thick idol
#

cant wait for Aarons podcast no hints eh? xD

placid plinth
inner patio
# placid plinth oh would you make the markov chain where each state is a letter of the alphabet ...

I'm not overly sure the exact process for it, but I do know it can create something along these lines https://old.reddit.com/r/DotA2/comments/1ceezef/markov_chain_patch_notes/

I know Bex from GGG did it a few times for fun, which caused a bit of an uproar of laughter at some of the random changes.

https://rosettacode.org/wiki/Markov_chain_text_generator
This looks like a source for something like it.

placid plinth
#

The math nerd in me wants to dive deep into it but I just don't have the time right now, maybe something for the future 😉

inner patio
visual apex
#

I think when bex did it it was after the patch notes. But getting those before the patch notes and trying to figure out wtf was changing would be a blast.

placid plinth
thick idol
#

are there gonna be more updates to loot lizards feels its abit much loot at times?

cursive sparrow
#

Will uber abby have a granteed unique drop or both relic/gloves will have a certain % and might happen that people get 0 uber drops on kill

pine chasm
placid plinth
quaint holly
#

I remember last I played, LE struggled with memory leaks for me, after 2-3 hour session the game would start performing worse and worse, forcing me to restart. Has there been anything done on that ?

worthy stump
whole siren
#

I remember about a month back we had a chat about conversion nodes and some issues with node pathing in the warpath tree
Specifically if you wanted to have auto smiting and void conversion you were forced to pick up fire conversion as a prerequisite to the auto smiting
The problem with this is that the fire conversion node specifically says it does nothing if you have void conversion
When node talent points are as a general rule a very limited resource has there been anything done to remedy that?
It feels super bad to have 1 of your 20 points thrown down the drain as a tax just to get to the node you wanted

placid plinth
whole siren
# placid plinth I personally don't find that to be a problem that needs a remedy.

Almost every other skill in the game either offers alternative pathing or the skill is intrinsic enough not to need that
Void Knight gets void smites and will scale their gear for void damage and void penetration
This naturally means you also want to convert warpath to void
I can't think of many other examples in the game (if any) where you are forced to spend a point for an important functionality as a prerequisite that does precisely nothing when the whole build has incentivized you to want to convert the damage type to void beforehand

#

Admittedly auto smites is a great feature which does take some of the pain away, but its still anti synergistic

timid fjord
placid plinth
# whole siren Almost every other skill in the game either offers alternative pathing or the sk...

There is another constraint at play that kinda forces this to be the case I think. The smite node needs to be behind an elemental conversion node.

So there are 3 ways to make that happen:

  1. Put it behind either one of them. Probably pick the one the more closely aligns with the default theming. In this case, that means fire over void.
  2. Put 2 identical nodes, each one behind one of the conversions. Means you don't have to put in a "dead point" but creates a noob trap in that you could waste a point without knowing it and it's kinda weird to have ideltical, non-stacking nodes at two different points in the tree.
  3. Create a new type of node where you could have a pair of mutually exclusive options in a single node. Put fire and void conversions in this one node and reorganize the tree so they are beside each other and split at that point. Then you can put the shared requirement nodes behind that split node.

I think we went with option 1 partially because (and you'll have to fact check me on this if you want because the timeline is a little hazy) smite didn't have a void conversion at the time that this was created. Then I think looking at a 1 point tax to do that combo we thought that it wasn't a big enough deal to change the tree around for and adding a new node that was a potential noob trap isn't ideal.

I really want to make option 3 a thing but it's too high scope for such a minor issue. So I'm hopeful of getting this functionality into the passive tree first and then start using it in skill trees for situations like this.

I also can't think of a specific example but I know we've made this type of scenario before in other trees. I remember discussing it each time to make sure that we are happy with doing it.

whole siren
placid plinth
whole siren
#

Will keep my fingers crossed 🙂 not sure input is needed on the suggestion channel since you have said its something you want to see anyway so its not like its not on your radar. Thanks for answering

crude plover
#

I agree that option 3 would be super cool since I could see it open up more conversions and opportunities for skills to be more diverse without dilluting trees with a bunch of conversion and effect change nodes. Fingers crossed ^^

placid plinth
#

and we kinda do this already to some degree if we put two effects on unique items that sit in the same slot

#

but I still want it in the trees too

whole siren
#

I can think of a lot of skills where there are some potentially cool effects that are gated behind a conversion node you don't necessarily want to take
Choice nodes would take the trees to the next level I think
Then again it might be an unpopular take but I also believe that conversion nodes should be accessible relatively early on in the tree
In some cases its true (like Lightning swipe) but in others they can require 8, 9, 10 points just to get the conversion node to make it fit into your gear properly

jaunty dune
whole siren
# placid plinth but I still want it in the trees too

An amazing place for this as a start I can think would be the mage passive tree
That node that converts volcanic orb and lightning blast to cold I could totally see as something like:

a) Volcanic orb and lightning blast converted to cold
b) Glacier and lightning blast converted to fire
c) Glacier and Volcanic orb converted to lightning

On that topic passive tree conversions are rare (I can only think of that mage one and the void smite ones). Which ones take priority if you have taken the conversion nodes in the skill tree as well? (for example lightning smite but you also took void smite for some unfathomable reason)

placid plinth
whole siren
jaunty dune
#

Do cof bonuses affect the drop rate of lizard tails at all?

plucky cape
#

Hi Mike! as an offline player I don't really get to support other than gifting copies to friends. Is there any ETA on offline mtx yet, or is there any internal discussion going on regarding that topic? Would love to style my character/minions out. Thanks ^-^/

cursive sparrow
#

What is ETA on Mike losing his patience and dropping all the spoilers on us? 🥺

crude plover
#

Hopefully tommorow Bee

tranquil brook
#

Recently played Diablo 4 and have to admit that Not having to click every little shard of anything is a huge qol. Any plan for these kind of shards? I mean who wouldn't to collect them? Why don't they just drop automatically in inventory? + It adds some "number go up" addiction

timid fjord
tranquil brook
brave valley
#

Many of us are beginning to become true believers in Last Epoch, even over playing wow. It’s in most of our opinions lately that this game is by a long shot the best arpg out there.
The only problem we’re running into the game is that it’s much like all other ARPGs, with the exception of Diablo immortal, sorry to say.
The endgame is awesome right? But what are you supposed to do with your rewards from the endgame game? Be better at clearing the same content?
We’ve come up with a multitude of solutions to this issue, one of them being a pvp element much like Diablo immortal has done, with crunching builds to an equal arena, etcetera.
But, alas, we believe last epoch can overcome this hurdle and be the first ARPG that gives a lasting fulfillment to the players with the time they invest in playing and maxing out characters. The auction house is a great start.
If you’re interested in our opinions I’d be happy to throw them out there without overwhelming y’all all at once. 🙂

placid plinth
placid plinth
misty dome
#

Might be a question that comes around often so i'm sorry if im the 1000th asking!
Are we planning on having a "Guild/guild stash system" at some point?

crude plover
solid torrent
#

Mike, I'm gonna be honest I die a lot I'm a softcore Andy, so dying is part of who I am playing ARPGs. Any idea if we're gonna have death animations MTX in the future? Thanks

Ps: I would love a facedown death animation so I can enjoy my purple wings while I regret my decision of facing aberroth undergeared

solid torrent
#

Actually not a terrible idea, think a about a mini fatality from old Mortal Kombat games or maybe something like Worms death animations, hardcore people would love it

pulsar heath
#

Is there any way or place to check the base stats of minions? I can't see the flat damage stats on Last Epoch Tools.

somber marten
fossil dune
late elbow
#

i havent been playing this game much since release but have the devs ever discussed real ailment prolif not just like spreading flames? it might be in the game and i just havent come across it yet

somber marten
late elbow
crude plover
pine chasm
late elbow
#

yeah i just mean there is no mechanism for spreading ailment ignite/bleed/frostbite/electrocute on kill atm that isnt inside of a specific skill tree (im not even sure that exists) except for all the curse stuff in warlock (they might have bleed prolif im not sure on that one). i just mention it because it has very interesting interactions with the concept of heartseeker as i understand it from the limited gameplay in the ghazzy interview. i was just curious if it was a design decision that its definitely not coming or if it was just a not here yet situation.

crude plover
late elbow
#

i think the most interesting place for it would be on generic idols without being able to playtest the concept and see if that can be balanced or not (weaver idol mods?!?!?!?!?!)

crude plover
cursive basin
#

will existing double health idols be destroyed, or will they stay in legacy?

cursive basin
#

does the 'consuming path' node of shield rush ONLY do damage to the rushing part of shield rush? Or does it also affect the final impact of shield rush?

dapper wind
#

so with the change to 17.04. for season 2, will the twitch drops also post pond and begin with 17.04.?

trail kestrel
dapper wind
#

oh didnt saw, thanks! <3

whole siren
#

On the Rive tree:
Why does the fire burst detonation under the Massacre node scale with Intelligence?

strange tusk
#

Fireball tree: Embers (projectiles in a line, can hit the same target) doesn't trigger off Disintegrate's Flame Vent (cast Fireball up to X times after stopping channeling Disintegrate); only a single projectile is fired out that way. Bug or intended? There's nothing in either tooltip that would restrict Embers to direct cast of Fireball. Without Embers, Fireball is cast with the proper amount of extra projectiles.
Also, with no enemies in the close vicinity, Flame Vent fizzles out entirely. Is it the intended way?

flint bloom
strange tusk
pine dome
#

Does it shows Int scaling in game? Or in Letools

mild rivet
#

sometimes subskills that don't get their own attribute scaling have some weird values listed yeah, is harmless though

whole siren
#

I would share a screenshot but I dont have the ability to post it 😄

pine dome
#

But yeah, Int does nothing here

#

Or should do nothing

idle garden
#

Hi! I want to buy all the supporter packs to support you guys. Thus, to make sure I don't miss out on any I would like to ask. The Eternal traveller, Vanquisher, Templar and Legend are the only packs that will be removed right? (I couldn't get an answer for this from the community.)

fluid plank
#

A quick question: Any news about the ability to convert Online characters to Offline (or make an Offline copy of), would be lovely, obviously not the other way around to safeguard against cheated characters.

I understand that the way those characters are stored might be completely different and the process could be way harder than it seems, but is there any design principle reason not to allow this?

zenith falcon
#

Will it ever be changed that if you unequip an item, that gives +1 skill, it removes the last allocated point, not something random?

flint bloom
cursive basin
#

will weavers will items be able to have their inherent stats rerolled too?

placid plinth
uncut moon
#

So since Season 2 got push by 2 week from its initial plan date (not complaining coz we know the reason)

My question would be: Are there plans for ADDITIONAL Podcast for those 2 week? like more talk with other content creator? lets say.... FrozenSentinel, Dr3ad, PerrythePig?