#👨┃ask-the-devs-not-support-no-bugs

1 messages · Page 66 of 1

placid plinth
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It's the same as damage, you are not your minions. Your healing effectiveness increases how effective you are at healing.

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If you think you've found a bug, please report it using the in game bug reporting tool, regardless of if it is known or not.

It's probably not actually frozen, it's probably just a very full stash and is having problems.

spare tapir
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Im playing with my friend and i have 6 gold resos and 1 purple, She has gotten a total of 3 golden and 0 purple (yes all were picked up). Isnt this supposed to be somewhat equalized to stay within the same range as your partner? Idk if its bugged or what, but i have never had this occur before and i play groupsf all the time.

spare tapir
# placid plinth It is exactly equalized

Perhaps there’s a bug occurring of some sort, Not sure. I haven’t had this issue before so idk. But while you’re here I wanted to ask as well, Are there any plans of reworking the current resonance system a bit? Gold resonance feels useless outside of maybe the first handful of hours of a new league and the purple ones are so rare that it feels bad to use them on exalted or sub 4 lp gear. Of course I’m not asking for specifics, Im just curious if the team has discussed or vocalized the desire for change in regards to the current system.

placid plinth
spare tapir
placid plinth
spare tapir
sterile turret
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so im trying to work through 100 monos. harbingers show up every time box checked or not. anyone else seen this bug? ive tested it over two days

placid plinth
knotty basin
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I'm sorry if this question has been asked before, but what's the reason behind the content cut of the main story? (just only needing 1 item for the bridge, no more killing the 2 mobs before lagon, etc.)

pale bramble
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When we will have patch for stash lags?

solar summit
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Is critical vulnerability acts as a counter to critical avoidance so mono mod may be rendered ineffective by 18 stacks of it? If no, how they interract with each other? May skills like Shadow Daggers with guarantee crit do not crit if enemy has crit avoidance? Does CA work against 100% crit avoidance on an enemy or a player?

somber marten
prisma venture
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when are you guys gonna add all idol affixes to the market? (in cycle)

barren roost
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How do I report a bug in offline mode?

fleet galleon
opaque falcon
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For Transpalnt skill, how does the node "Marrow Blades" work if I also have the node "Simulacrum", which creates a Bone Minion? Will the buff from "Marrow Blades" apply to the newly created Bone Minion, or only to minions prior to casting Transplant?

opaque falcon
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Also why don't the Bone Minions have any scaling tags?

real cloak
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Is a nerf for the Event Enemies planned already?

placid plinth
placid plinth
placid plinth
placid plinth
solar elk
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Since im a huge minion build fan, was wondering if we are going to get more minion/companion oriented gear for Primalist?

knotty basin
uncut yoke
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Any plans for expansions & new characters? I would definitely buy expansions & characters.

placid plinth
placid plinth
placid plinth
knotty basin
clear galleon
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do cooldowns round to the nearest 0.x as i invest in CDR on my gear?

placid plinth
opaque falcon
placid plinth
opaque falcon
placid plinth
opaque falcon
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Apologies, I meant Transplant

placid plinth
opaque falcon
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Sorry, I got lost. Do you mean that this minion, which is a result of a Transplant node, scales very little?

placid plinth
opaque falcon
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Cool, thank you for taking the time to explain it to me gregory

hardy peak
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Would this work the same way if an item triggers a non-classkill? Volcanus triggers magma shards on melee hit, but magma shards says it scales with int and attunement (and character level). Would it also scale off strength if a strength melee swing procs it?

opaque falcon
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Summon Skeletal Mage -> Macabre Waltz
does that node work if my mages are Death Knights? Doesn't look like it works

wind elbow
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Why? Why did Minimus have to die? You monsters

short flax
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Hello
I have a small question
Idk if it's a bug or smth I did not understand but

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I have infernal ray node and electrify for disintegrate skill with mage. Under infernal ray, it says 'lose lightning tag unless you have the electrify node'

pine dome
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The nodes for context

crude plover
icy niche
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Questions, are you guys high when adding those mods for enemies in this events, like poison explosion dog with meteor, that is some chat GPT stuff right there

placid plinth
icy niche
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Pp

pine chasm
night tusk
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Do you think that leveling is in a good place. In a normal cycle i am around level 88 when i hit impowered monliths but do to increased loot and glyph of envy i was about to use glyphs of envy to skip the last 5 time lines and hit empower at level 78 which is 22 levels under the zone and that felt really weird almost every cycle i think level 70-90 is to slow but i wonder how you feel

placid plinth
modest orchid
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I have to ask this to the devs because there's no info anywhere, and no one in the community was able to help me so far. What is the base damage type of the forged weapons for adaptative damage?

somber marten
modest orchid
last hemlock
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Does hollow lich passive node effect drain life's 30% life leech or is not inherent skill leech

hollow pelican
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Resonance drop from an hidden experience bar.
So i guess it works like faction favor.
To efficiently farm them you should go to empowered monolith and stack Deadly mob echoes.
Then go to a map with high mob density and linear path (I really like Imperial Warcamp).
You go start the echo, you kill everything and you use your portal to leave the echo BEFORE doing the echo objective.
And you restart the echo as much that you want.
Only downside is that you don't get stability. But that's kind of an abuse from the echo system, so don't complain

arctic condor
# placid plinth It's getting there. I think that having optional faster but more challenging rou...

Hi Mike! First off, I want to say how much I love the game and the incredible work the team is doing. It’s been a blast to play and see the game evolve over time.

I reached out to the team previously about DLSS, and I understand that you’re not using a version of Unity that currently supports it, which makes sense. However, I’ve been running into some pretty unbearable frame drops when killing huge waves near monolith objectives. Sometimes the frame rate drops down to 10-15 FPS, which really takes me out of the experience. I’m running a 13900K and a 4090, so there’s definitely something going on that seems a bit off. This is something my friends experience as well and we are all running similar hardware.

I’m eager to hear if there are any upcoming updates or optimizations planned to address these performance issues. What are the causes? Keep up the fantastic work—I’m excited to see where the game goes next!

fair sun
mighty helm
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hi devs, do we know when the stash tab issues will be fixeD?

placid plinth
placid plinth
eternal zinc
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hi Mike, do you know if another devs reproduce the bug in unique bow prophecies successfully and ready to fix it?

hollow pelican
placid plinth
pearl fable
placid plinth
barren roost
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It's me again.

Asking again.

For this discord to have a 'hardcore' section, again

placid plinth
barren roost
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It's been asked for many times in there. But thanks

mighty helm
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how do i make an application as a dev for ehg xD im a full stack web dev looking for a change

arctic shore
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hello. direct trade when enable? or its permanent disabled?

toxic zodiac
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Hello dear devs,
Do ailment stacks above 999 have an effect? Because the debuff display icon looks like it stops counting at 999.

fossil dune
frail sentinel
wind elbow
vague holly
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With this amount of shards dropping, we really need a button to store the shards that doesn't require to open the inventory

vague holly
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I was trying but you need to be modarator to make a suggestion thread

flint bloom
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thats why you read teh pinned post that tells you how to post

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cuz you add onto an existing thread, not make a new one

vague holly
tawdry rain
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can someone explain to me why my COC faction is lvl 1 now and it was max before. talking about legacy character. i would like to continue playing but now i can't because i can't use my items. thanks

ivory dune
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would it be useful to the devs if we bug report the monoliths that struggle badly on Steam deck? a select few biomes tend to kill the frames.

uncut bridge
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I'm curious how you envisioned the gameplay progression in the game if the main content revolves around leveling corruption. Because it's clear that very few builds can reach 2000 corruption, and they will die from a single hit, not to mention the bosses, which kill with just one skill. In this regard, my question is: was the idea that people would stop at around 1000 corruption and just farm there? That's why people discard many builds, knowing they'll hit a wall and won't be able to outscale, say, 1500 extra HP. So the choice narrows down to 2-3 builds, and I’m not even talking about melee builds, as that seems impossible. I'm asking because it's always interesting to learn the creator's and game designer's vision of how they imagined people would play their game.

uncut bridge
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So what should you do in that case if your build reaches 300-400 corruption and, by this opinion, it's considered a good build? It seems to me that the main interest lies in progressing the build, where you reach a certain threshold and want to overcome it.

hollow pelican
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Mike, did you design every single rock and tree in the middle of openspace to annoy shield rush user ?
they always ruin my very long rush

hollow pelican
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Mike, is it normal that in the lootfilter, i did 4 rule for unique with 0 , 2, 3 and 4 LP, and different weaver's will. and they all show as "RECOLOR all Unique with at least 2 Legendary Potential or 7 Weaver's Will items"
And when i click on the rule and open the rule conditions, they all show 2 LP and 7 Weaver's Will.

timid fjord
placid plinth
# molten ridge Someone? Bro XD

I know specifically who but not everyone likes to have their name out there so I generally don't use names when talking about other team members here.

molten ridge
placid plinth
placid plinth
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and that doesn't count QA that help with the overall problem too.

forest oriole
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I always liked 9 women can't make a baby in 1 month

placid plinth
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that's a way better version lol

molten ridge
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I mean 1 women can't make a baby in 1 month too though

placid plinth
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but 9 women can make 9 babies so I'd like to get an extra 8 bugs fixed in the same time frame

molten ridge
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9 women you are way ahead on that one niceomegalul

lilac root
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Just want to shout out a Thank You to all the devs who work hard to stay on top of issues. Keep up the good work.

opaque falcon
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why don't minions have any visible buffs under their healthbars? how am I supposed to know that, for example, Blood Infusion node from Rip Blood is applied on them?

graceful harness
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I play legacy mode. I hate cycles/seasons/etc. Will never engage with those systems. Why do I have to move all my legacy stash stuff to a new stash every expansion? I have to repurches all my tabs and then move everything. I'm in legacy mode. Do you have no respect or care for my time or the effort I put into organizing my inventory?

somber marten
pine dome
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Feels like someone been playing cycle.

mental charm
arctic wadi
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Is the massive lag spikes from killing large packs of enemies the same issue as the stash tabs were or is that a different issue to tackle?

opaque falcon
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Hi Devs. Just got my LE from steam, and I was wondering if this event goes if I go Offline mode? My location’s internet atm sucks. TIA! Cheers

drifting crypt
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A question, wasblock nerfed in any way? i had a Shield Bash char that was reaching almost 100% block(before 1.1.7), i get some block gloves that would take me to 100% and i realize that something is off, i cant reach 90%, was Ring of Shields for example nerfed in any way? i cat found anything about it in the patches, ty

placid plinth
last dew
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im curious. what was the reason to go with task bar minimizing on tabbing out instead of just letting the game run in background ?

true turtle
ebon root
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Is it intentional that different minion types have varying aggro radiuses? They're difficult to control when skeletons run off while the golem just stands there. I know I can use "a" to give them a command, but having a consistent aggro radius would be nice.

placid plinth
placid plinth
jaunty dune
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does CoF rank 5 (35% chance for doubble mono echo rewards) affect boss drops? I got a ravenous void from elder gaspar which is tagged as requiring CoF rank 5 but i would not have expected that to count as an echo reward. I did get both pairs of gloves that he dropped so if it does count bosses that makes sense

nvm i see in the faction release that the highest CoF rank requirement is rank 5 (i see gear with higher ranks listed all the time though - will report that as a bug)

jaunty dune
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how does the damage taken as conversion work if you wear rav void & orian's eye? if you take void damage do you benefit from both the less void damage taken on rav void & the less fire damage taken on orian's eye? or only the fire damage reduction because that's what the damage is actually taken as?

somber marten
warm crane
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would it be possible to add LP to the chest loot filter?
p.s. thanks for adding chests filters they are sooooooo nice!!!!

maiden tartan
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Hi. If the server fails mid fight against a boss in HC, resulting in death. Is there a log that can prove it, then result in a rollback of said kind?

knotty orchid
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Hello. I wonder if you have any plans of updating some of the lower rated uniques, that feel almost bad to equip on your build. Examples being Stormtide or Calamity.

I was thinking maybe giving stronger stats to these items due to them give as large of a downgrade by equiping them.

crude plover
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!support

fiery lilyBOT
somber marten
maiden tartan
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Ok I just lost another HC character. This time in Soul Bastion. I had over 700 charges but it wouldnt switch to fire, then i just died of degen. Is this a bug or did I miss something. Also, this will be my last time this cycle.

solar summit
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By the way, are devs awared of problem with shrines in dungeons? Like, you touch the affix/gold/portal/lizard shrines and nothing happens, they just play burning animation. Skill/stat shrines work as usual.

flint bloom
maiden tartan
solar summit
flint bloom
solar summit
cunning coral
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Why allow people to go past 500c when you say EHG's official stance is that the game isn't designed to accommodate 1000+ corruption levels of damage/loot/general gameplay?

Is it just a leftover of pre-release mechanics where the game didn't have a way to get such good loot so fast, and thus it was never an issue?

Will you restrict corruption levels later on, i.e., is that on the table?

plain wren
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I too was on the fence about sending a bug report I saw the same thing that I already sent in.

astral reef
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When minions gets tooltip dmg numbers? 😭

placid plinth
astral reef
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sadge. whats the problem with that?

placid plinth
azure jasper
placid plinth
ember topaz
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Difficulty scaling rate increase, all else equal, would also have to come with equal scaling rate increase of rewards otherwise it ends up being a net nerf to item acquisition. Especially true for experience as this ends up being the primary lifeblood of item for CoF via favor.

It does make sense for the difficulty scaling to not be linear though as power progression tends to not be linear until you reach a threshold of diminishing returns in further gear upgrades which is usually a point beyond what most players would consider realistic anyway

real cloak
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will we ever get a batch compensation for the countless dungeon keys we lose? Its already hard enough to get them and losing one to disconnects hurts so much

slender plover
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is minion AI ever going to get a rewrok/overhaul? im tired of running around and watching my minions struggle to keep not only agro but even attack things while on the move. Abom is a great example. with how fast he moves and there being some wierd momentum going on, any time it has to return to me it takes forever for it to stop once it does get to me and in that time frame im being attacked and he's doing absolutely nothing. if there's enemies nearby it should be attacking immediately not worrying about standing next to me first.

opaque falcon
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Do shrines scale with enemy level or corruption to make them useful at higher difficulty endgame?

solar summit
arctic wadi
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For CoF rank 11, is that 25% additional chance or just 25% flat chance?

fast spade
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Mechanical question. Is Rive's Lacerate ailment affected by % melee damage bonuses (increased/More)? It has the both the damage over time and the melee tag so it is a little confusing. Is it considered a physical ailment if it has physical damage dot component? (Answered, thanks!)

maiden brook
solar summit
cunning coral
slender plover
ivory grotto
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Why the tower arena is not exist in endless arena mode ? I can only see it in monos

granite tendon
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Any news on when steam deck will be better during monos? FPS just gets bad in them.

placid plinth
placid plinth
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It checks modifiers when they are fulfilled, not when they are selected.

opaque falcon
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Would the team consider the option to do a T4 but choosing doors that dont add enemy health or damage but also doesnt give extra rewards?

neat rapids
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Does item rarity have diminishing returns? if so do we have a graph to see the falloff or does it stay linear?

spiral silo
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Hey Averielle :), just checking if you managed to get a response about this?

placid plinth
eternal zinc
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How many echoes maps EHG done for the end part, monoliths?

simple dagger
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Is the time bubble created by Anomaly supposed to not have the area tag and thus not be affected by area bonuses?

wooden bridge
uneven slate
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the "damage/defense/minion/other" part of "Character" sheet has too much stats in too little space, is it possible to make it's section bigger? Ideally I would like to see a search function similar to "search nodes" for skills and passives, because rn it can be hard to find where a stat is displayed even if you know the right tab

uneven slate
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I can't post there

flint bloom
arctic wadi
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Can refracting lens of wealth stack with CoF? Can I use 2 of them and wands for example to get double wants drop for 180% cost?

dense needle
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Are there plans in the near future -- maybe next two or three cycles -- to have non-mono, non-campaign endgame content? It really feels like every ARPG has campaign/maps, but not much else.

Edit:
I know LE has a few "rogue-like" dungeons, but these sort of don't count within the context of my question because they are gated by limited resources and force you to play hardcore while in them. The closest thing I mean is like PoE's Delve if you didn't have to gather sulphite

muted topaz
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Are there plans for the priority tab system to be applicable to categories? So that I could have a rule for the full category of tabs?

ember topaz
eternal zinc
placid plinth
# eternal zinc I mean echoes nor monoliths :)

Well, if we're getting technical, there is only 1 monolith. There are 10 timelines in the monolith and then many echoes in each timeline.

But to answer the original question, I'm not quite sure but it's probably in the 35-45 range I think.

Also I know it's being translated but just so you know, the word is "not". "Nor" is also a word in English but not in that way. You need a "not" or "neither" before the nor with an additional term. For example: "It was neither easy nor cheap" which can also be written as "It was not easy, nor was it cheap either"

placid plinth
placid plinth
placid plinth
eternal zinc
placid plinth
eternal zinc
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Maybe the best way is...I take a note to record by myself... Thanks.
I guess different exclusive echoes in different monoliths... 🤷‍♀️

eternal zinc
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Will report you my results after I done the survey and let's see my result is right or I miss something.
10 monoliths... Today's goal.

pearl nexus
steady spindle
dense needle
# placid plinth I don't understand how dungeons are HC but I think what you're looking for is ba...

No, not arena. I'm talking about endless content that doesn't require keys and has at least some player agency with regard to challenge/reward types. In PoE terms, this would be like Delve or Heist if you didn't need sulphite or the map items to get in. Part of the problem in describing it is that other ARPGs don't really have this kind of content--hence my interest in it and desire to see it in LE. I guess the next closest thing might be something like how Chronicon has a mode where you can just challenge bosses repeatedly for farmable rewards, but that's still a little too close to the arena idea. Maybe the City of Aeturna from Torchlight Infinite is a little closer, I guess. Players had some input into the layout of the map and its rewards as they progressed until challenging the boss, then the tile layout would reset and players would build a new layout again.

I can understand wanting to have some connection to the maps, and I'm not saying some content shouldn't be aimed at that, but what I'm trying to ask about is if LE is aiming to deviate from the genre norms a bit by having content beyond merely campaign/maps (that isn't just rogue-like dungeons, such as Grim Dawn). In my mind, this is an untapped area of the market with huge potential. I'm worried that following too closely to PoE's model means people will just rather play that in the long run in the absence of a proper niche for LE.

opaque falcon
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is "Soul Blast" node effect for "Drain Life" not supposed to have any visuals?

eternal zinc
strange tusk
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Chthonic Fissure: does Blood Gulch (fire>phys conversion) affect Singed by Terror (spirits shredding fire resistance)? As in, does the latter still shred fire res regardless of the conversion, or is it swapped to phys shred to accommodate?

fossil atlas
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Hi, is it possible to fix new shrines with passive "Coated Blades" on Rogue? It is impossible to play with -1k mana after few seconds after taking shrine :(

flint bloom
eternal zinc
hoary frigate
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is it intended that Unseen Strike sub-skill of Shift doesnt have its pop-up window with tags, DPS etc. I don't even know how it is scaled

flint bloom
short gust
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What was the reason for multiplying every bosses hp by 5? Why did u need to add those shields?

haughty galleon
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hello, does the event (loot lizards, increased loot drops and undead mobs) also work in offline mode?

flint bloom
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this is not a conversation channel

spare hawk
pine chasm
placid plinth
# short gust What was the reason for multiplying every bosses hp by 5? Why did u need to add ...

We didn't. The overall boss effective HP was generally unchanged with the addition of the boss ward system. Low power builds have seen a slight EHP decrease (faster kill times) and very high power builds have seen a slight EHP increase (slower kill times).

The ward breakpoints allow you to have some agency in the EHP smoothing system which results in lower power builds killing bosses faster and higher power builds fighting the boss in a more natural pattern.

(There are obviously exceptions at the very top with extreme outliers)

placid plinth
placid plinth
placid plinth
ocean sorrel
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I know attunement used to have a lot more stuff to it a billion years ago and I wanted to look it up because I don't remember what it was it was so long ago but I cannot find anything about it. I know it was different and had mechanics that aren't in the game right now, I'm trying to find what it was

dense needle
# placid plinth I'm not clear what the difference is to Monoliths really. The monolith is endles...

Well, Delve is pretty different from maps, just as an example, and not having the progress of one linked to the other is a big piece of it. Chronicon's "Ancient Beasts" content is another decent example. However, as stated, there is very little of this kind of thing in the genre overall. I mostly just wanted to raise the question to see if it is something your team has considered yet, or to at least provide an avenue of exploration for future content ideas if not. That said, if I come up with something more specific that would fit LE well, I'll be sure to post it in that channel for you guys. It would be so refreshing to have the genre do more than just "campaign + maps = game."

balmy hawk
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After meeting Muffin today, i believe the discussion of adding "Bonesaw McGraw" as a character into the game was discussed. Is that a possibility or......

calm shuttle
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Ello Mike, I am not a game dev but how do you prevent dungeons from blocked progression (walls on both end) right at spawn. Is the entire dungeon map procedually generated or we have fixed spawn point with presets that ensure no walls on both side? Not sure if the answer is going to be too technical but I am interested

placid plinth
calm shuttle
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Wait Mike.... you mentioned that you do coding/bug fixing on stream in the past? You can actually show backend stuff? tom

Can trial stream on one of the weekly stream kappa

placid plinth
placid plinth
bronze schooner
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is there an option somewhere im not seeing to change the scale of just the cursor? i dont want to upscale the whole UI, just the cursor lol

bronze schooner
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that and being able to change the cursor color, or at least have some premade options. like a bright neon green or hot pink cursor

pine dome
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Cursor customisation will come when they update the game engine. It should be for 1.2 (Q1 2025).
In the mean time you can change your cursor size in windows (should also change it in game). Or use yolomouse.

hoary frigate
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is the engine updating means updating the currently used version of Unity engine or smth more than that?

lean light
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Hi, Can we have removed Misshapen Remains from Monoliths until 1fps drops are fixed ?

little raptor
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When the new chapter is added, is the current +1 to all attributes reward moving to the new end of the campaign, or is that staying as the reward for majasa, and there will be a new reward at the end of the new chapter?

valid marlin
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Current corruption mechanics are a bit awkward if you want to purposefully play a timeline at a lower corruption than your highest. Every shade kill catches you up to your highest corruption, then you have to fight the temple guardians, then select repeatedly 10 or 50 corruption increments to lower your corruption until it's where you want it.

It seems that this is just the result of a few patch-work solutions to implement other changes (like corruption catch-up).

If you could have a magic wand, what would the ideal solution be to you, mike? Corruption catch-up optional? "Select your corruption" when lowering? Something else?

pine dome
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Hi Mike, I was watching the latest stream vod and I got 2 questions :

  • What happen to your Raptor Pack BM?
  • You mentioned upgrading the engine from Unity 2019 to Unity 2021. May I ask, why the 2021 version?
wooden bridge
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So I killed my first Harbinger, went to Shattered Road, couldnt talk to the knight, closed the game, got back on, checked the faction, and it says I didnt kill the Harbinger that I already killed and says im rank 0 in the faction, anyway to fix this?

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I dont wanna keep killing Harbingers if im gonna somehow not get progress for it

reef sable
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From reddit, not sure if true: raise your corruption to 1 or more before killing it.

wooden bridge
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but im on empowered now, so that should be fine id imagine

arctic wadi
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Ok need to vent because I'm beyond po'ed, what's being done with the "lag" with killing big groups and loot dropping.....specifically prophecies. Large group, big aoe, dmg numbers turned off, graphics set to very low (in order to attempt to help) group explodes, game freezes, loot pinata explodes and then screen says you died...how is that enjoyable?

crude plover
river flare
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is there a way to turn off active shrine effect? playing offline and changing zones doesn't deactivate it

placid plinth
river flare
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ok, you should add a way to deactivate them like in poe....

placid plinth
placid plinth
# pine dome Hi Mike, I was watching the latest stream vod and I got 2 questions : - What ha...

The cycle rolled over and I wanted to keep playing cycle so I moved on. I did get it to about 150 corruption smoothly though.

every step you go up has a chance to add more bugs, too large of a jump and you can't resolve them fast enough to fit in a dev cycle. Also, 2021 has a couple very key features that we were after. Also while we were picking out which one to go to, this was the farthest along version that didn't have certain other issues...

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(which have since been undone so it doesn't matter any more, which also meant that we bumped up the version of 2021 slightly too)

calm shuttle
vocal lion
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Warpath echos for VK is still broken and dmg is stacked on player not on the echo, which ruins imo one of the most fun builds as you cant speed run your monos or other areas. I constantly have to slow down and/or backtrack to kill mobs which my echos of warpath would normally finish off for me. How has this not been fixed yet?? A bug that breaks an entire (and popular class) that's embarrassing to ignore it so long.

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P.s. I know this is not for bugs but i''ve been reporting ig for ages and on the appropriate forum here and i feel it all goes ignored.

placid plinth
placid plinth
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It just occured to me that I could probably just delete all the off topic posts here instead. Might be more efficient.

wraith turret
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Hey Mike, without any negativity but WHERE you lost Elemental Resistance affix for Idols in market. I just cannot understand how it happens everytime??? Annoying

placid plinth
eternal zinc
#

Do EHG plan to make a series of digital goods for steam point shop? I want to purchase le's profile background, mini profile and avator frames.

placid plinth
eternal zinc
placid plinth
#

oh, I don't know then

eternal zinc
#

Maybe I should ask the support team haha

pearl canyon
#

Are there any plans to make Attunement a more appealing option for gear?
Because right now it gives +2 flat mana but the main class that uses it gets little to no tank.
Current things we get per attunement from tree alone are as follows:

Shaman
+1 Flat Health Regen/3 attunement at 8 points in Ironbark
1% Inc mana regen/1 attunement at 5 points in Elemental Shrines
5 stun avoidance/1 attunement at 5 points in Earthen Supremacy

Druid
3% crit avoid/5 attunement at 8 points in Harmonious Wisdom (past the cutoff line)

I understand Shaman is supposed to be kinda the Attunement class but you get next to nothing that makes it feel worth grabbing over other things.
Every other attribute gives you some kind of defense that makes it feel worth, but this stat seems to have been left behind. (honestly dex giving flat evasion instead of % also is strange but I digress)

Also we have skills that scale based on both STR and ATT, and honestly I think for example Lotus would be very good to have ATT instead of STR because it gives your minion more flat health on top of damage, where STR just gives damage

placid plinth
serene valve
#

Hello, today when i logged half of my unclaimed sold items in bazaar were gone, what would cause that? Is it a bug?

real cloak
radiant tangle
#

I wonder if I could use other server's emote from Nitro basic? Because it's boring to have the generic emotes. 😦

wraith turret
astral reef
#

Many affixes are missing

agile root
#

hi i got LE-45 and it says my account is suspended dont know why plz any help?

fiery lilyBOT
copper wasp
#

Is there a potential near future console release of the game? I got a new job traveling and miss playing and I remember awhile back an article stating its something being considered after initial drop.

copper wasp
placid plinth
placid plinth
whole owl
#

Is MG bugged I cant relist a item I had a price for that was to high. I took it down and want to list it for less. Now I cant add it back for some reason?

whole owl
#

I had a red ring up on AH took it down because it was to expensive. Want to relist it. I just get a error message. Most expensive item in the game and im getting bugged -.-

placid plinth
whole owl
#

Bug report sent..

pulsar heath
#

are there any pictures of mtx reward in this event ?

whole owl
#

AH must be bugged. You cant relist any items you take out to reprice them

placid plinth
placid plinth
cerulean whale
#

Does enemy penetration per area level also affect your minions? or is a stats against players only?

placid plinth
#

yes, class specific affixes make the item class specific

placid plinth
pearl nexus
#

the %mana afix is the same for rogue and sentinel, so both should be able to use them unless there is another class requirement
however (I have tested this with the %mana affix) this restriction is not working and you can wear %mana legendaries with mage for example

eternal zinc
thick niche
#

I play a primalist. I have naala's tooth equiped and want to summon more than one raptor. My max companion Size is 5, but I can summon only one. Why or what did i wrong?

crude plover
thick niche
#

Thx, a lot. I didn't saw it, that I had accidently picked it

frail edge
#

What happends to items, if your inventory is full /can't fit the item, that you deposit into the Forgotten Egg, but the forgotten egg doesn't accept it ? Because my Vilatrias set staff is nowhere to be seen :/ ?

crude plover
placid plinth
real cloak
#

Do the loot lizard types have same chances to appear? If not can you tell us the chances for each or is that "secret"

placid plinth
valid marlin
midnight oasis
#

Any plans to rework Gaspar Boss (The Last Ruin) and his Harbinger? Their mechanics are completely unfunny and the dmg zones are really unclear

placid plinth
regal stratus
placid plinth
regal stratus
#

ok then

nova bear
#

I know it's a silly question, but do you plan do let us change rogue's bow hand in the future? Makes me sad to use it in the right hand.

valid marlin
regal stratus
neat rapids
#

Are there any skills or interactions the dev team is surprised are underused by the community? Maybe something you guys were worried would be OP but instead slipped under the radar? Or have we discovered all the intended combinations of skills and masteries

placid plinth
placid plinth
frail edge
acoustic arrow
#

Is there any way you guys could consider dialing back the off-screening, the damage over time, and the mob resurrecting? i would be really happy with even 2/3. its taken me quite a few hours to put my finger on the last thing that feels out of place, but i think i have it. the mob behavior is different than any other similar game ive played. idk if it is the mob aggro radius, or what, but this is the only game where i clear an entire screen of a billion dense mobs, and am constantly then swarmed from all sides by half the map. i think if we could get some dialing back on the first few things i asked for, this wouldnt be a problem. thanks for reading

valid marlin
acoustic arrow
valid marlin
#

But you're not asking a question. This channel is for asking questions about the game and it's design. But it's often misused to ask about bugs or make suggestions.

acoustic arrow
#

the first sentence is my question. the rest is an explanation

placid plinth
simple dagger
#

Out of all the shared damage type penetration suffixes:

  • Poison is not available to one/two-handed maces.
  • Void is not available to daggers, wands, and bows.
  • Necrotic is not available to one/two-handed swords, one/two-handed maces, spears, and bows.
  • Physical is available to all weapon types.
  • Fire is available to all weapon types.
  • Cold is not available to bows.
  • Lightning is not available to daggers.
    Why are these the way they are? I can see poison being not very suited for blunt weapons, but the others seem pretty arbitrary to me.
placid plinth
simple dagger
#

Lightning does not seem to conflict with daggers. Mage builds can use daggers for the base crit chance, and there's at least one prominent lightning dagger (Dragorath's Claw).

placid plinth
simple dagger
#

Are there any eventual plans to rework potions to be cooldown-based or charge-based, like in Grim Dawn or PoE? I feel like it's impossible to tell how reliable potion-based mechanics are otherwise.
(Please disable ping when replying to me, unless it's been several hours and I'm clearly AFK.)

placid plinth
#

No.

solar summit
#

Just curious, do you have stats for item drops, especially rare? If yes, are you able to share some? Like, is there at least one LP4 Ravenous Void, Omnis, Orian's Eye or other "tier0 unique"? How many items with 4-5 T7 affixes were dropped? etc.

placid plinth
solar summit
#

Thank you for the answer. Would be interesting If someday you will collect and share some stats about the most rare combinations and items, and their probabilities. Like, I almost sure that there no LP4 Omnis still in the whole game through the years, and always exciting to be mistaken in such things.

placid plinth
#

oh yea, no way there are any 4LP omnis yet, maybe not ever

subtle olive
#

the notes for the loyalist undead event say participation cannot be tracked in full offline mode
that means I'll be contributing and get the reward at the end if I'm playing an offline character, but not launching in full offline, right?

placid plinth
subtle olive
#

I don't have any online characters anywhere near monolith levels, and I don't feel like levelling one just to kill one pack in monos and dip. I'll chance it and see, I guess!

placid plinth
serene valve
serene valve
placid plinth
cerulean zephyr
#

can we give names to lizzards emotes in discord, so they wouldn't be just called :color_lizzard ? 👉 👈

placid plinth
#

I'll ask

muted fiber
#

@placid plinth Hello , why does my screen freeze for liek 0.5 sec whenever i use teleport as mage? is it a bug because it doesnt do it in any other game i play

#

Also is there any chance to drop items with 4 exalted modifiers or not possible?

crude plover
crude plover
flint bloom
#

If you encounter a bug, use the ingame bug report tool. Not the channel named "no bugs"

stone jewel
#

Is there any reason why the game doesn't want me to teleport to the waypoint in the area i'm currently standing? It would solve some backtracking areas

crude plover
#

Please don't have discussions/arguements in this channel that don't pertain to a relevant question for the channel as it makes it harder to see actual questions.

radiant tangle
#

Wait, what happened to my discord emote post?

flint bloom
slow ivy
thick grotto
#

Does "Never Late" proc on a runic invocation triggered by flame rush? I see every single Hydra Runemaster guide pick up the talent, but when I use it, I keep the buff after my runic invocation, but it disappears after then using runic bolt.

tawdry pilot
#

Is there some new person for social media account? Or PR in general? Since event came up it’s much better quality now.

placid plinth
tawdry pilot
#

It’s like huge step up from what was few months before

worthy stump
fast spade
#

Could I get an elaboration on how Wandering Spirits works mechanically and how Reveal Rate, Reveal Duration and Spirit Duration plays into it? It seems like a skill with the vaguest tooltip & passives at the moment.
The skill spawns 4 spirits immediately and 17 over the next 6 seconds.
Does Reveal Rate make for more spirits than 17 in the same time frame of 6 seconds?
Does Reveal Duration increase the total amount of spirits revealed?
Does Spirit Duration have any effect after reveal duration elapses?
Can more than one Wandering Spirit deal damage at a time to the same target?
I'd appreciate more detail. Thank you!

jovial mortar
#

I don't have permission to post there, how do I get it?

#

Nevermind, If I have to jump through that many hoops, why bother?

pine dome
jovial mortar
#

I got it, finally. Thanks, V.

placid plinth
#

Yea, we know it's not quite perfectly convenient but we get way better suggestions since we split it up like this.

placid plinth
# fast spade Could I get an elaboration on how Wandering Spirits works mechanically and how R...

Does Reveal Rate make for more spirits than 17 in the same time frame of 6 seconds? - Yes, the default is 1/0.323s.

Does Reveal Duration increase the total amount of spirits revealed? - Yes, it lasts for 5.6s by default.

Does Spirit Duration have any effect after reveal duration elapses? - Yes, the final spirits do linger and this makes them linger longer.

Can more than one Wandering Spirit deal damage at a time to the same target? - Yes, each is their own thing.

fast spade
#

Lovely, thank you Mike! A few followup questions:

Does Channeled Wandering Spirits make Reveal Duration start once you stop channeling? How does the channeled version of Wandering Spirits interact with Reveal duration?
Baseline, spirits reveal in 5.491s (0.323 x 17), leaving a little leeway within the duration of 5.6s ?
What is the base wandering spirit duration?

placid plinth
#

sorry, each individual spirit lasts 4s

last dew
#

i wonder if someone asked this already but im curious: are there any plans in the future to make guilds? or somesort of player based interaction over social other than friends?

placid plinth
placid plinth
last dew
#

oh i see well great that its considered at least even if its later

fast spade
#

I think last question should do it; Drain Life Eternal Servitude passive (Wandering Spirits does not expire while Drain Life is active) - how is it supposed to interact with channelled Wandering Spirits, if as you say, the reveal duration is gone?

#

Oh, no, one more. The spirits cap at any point is 21? "does not affect total number of wandering spirits revealed" is mentioned on the channeled Wandering spirits passive tooltip, so I assume that's the number?

placid plinth
#

if either drain life or you are channelling, it doesn't end. when you stop channelling, spirit spawning stops. When drain life stops, it ends at the normal duration or if it's already past that, it just ends.

#

duration only affects that last bit

placid plinth
fast spade
#

Song of the Lost Chantry (Channeled Wandering Spirits passive) states: "Does not affect the total number of wandering spirits revealed." Seems like that's a tooltip error, then?

That's all for now. Thank you very much Mike :)!

placid plinth
#

maybe

solar summit
#

As coming from my game experience, 1LP prophecy just guarantee 1LP roll and doesn't prevent rolling 2LP or more. Also I've heard that roll for next LP happens only after successful roll of lower LP. If so, is it right that there is no any seed-like mechanic bound to each particular item so following situation is NOT possible?

We have two almost identical situations: in the first one item drops using 1LP prophecy, in other exactly the same item drops by any other means with all other conditions being the same. In both cases this item due its "seed" would roll 2LP but in the second case it doesn't because it failed 1LP roll, however if this item with the same "seed" dropped from 1LP prophecy (1st situation) it would gain 2LP because 1LP roll is automatically successful.

I believe my explanation is kinda confusing but I'm not sure how to describe it better, sorry.

real cloak
#

why does Temporal Sanctum have such a high connection loss rate compared to other dungeons? How does the zone change differ from sth like Lightless Arbor to have such an impact?

strange tusk
#

Chthonic Fissure: does Blood Gulch (fire>phys conversion) affect Singed by Terror (spirits shredding fire resistance)? As in, does the latter still shred fire res regardless of the conversion, or is it swapped to phys shred to accommodate?

placid plinth
placid plinth
pastel shuttle
#

Do the lizard tails have actual use none of us player's have figured out yet?

raw bramble
#

How to check if the damage reduction bonus granted for the sum of 180 attributes from the Red Ring of Atlaria item is active? In the defense tab there is information about reducing damage from nearby enemies, but after equipping the ring, nothing changes there. Where should I look?

radiant tangle
molten ridge
#

Hello is this where support is? I recommend someone to introduce discord roles for members here. Maybe limited event roles too like this imperial uprising discord roles for participants. This will motivate people to join discord and have chat about the game

fleet galleon
cursive basin
#

does voidknights 'dark maw' passive work for minions? for example, your forged weapons kill something. can you absorb health?

placid plinth
raw bramble
# placid plinth Add up your attributes, if it's at least 180, you're good.

unfortunately lastepochtool site says different, I have 181 total attributes on my mage character, so it should work, but bonus damage reduction appears after adding additional 6 points. why? yesterday I created post on forum site about it. someone checked my character passives and these who adds intelligence from equipped catalyst doesn't adds to total sum of attributes meant in red ring description bonus. please add information in game about active bonuses from equipped items, it will helps a lot with bug tracking and generally understanding mechanics of unique items.

somber marten
mild rivet
#

I don't think LEtools defaults to using "actual" gear stats when importing, you have to click to not have it take the average. So chances are it's as Kzb says

placid plinth
proper mortar
#

Do you have any plans on idol crafting?
Idols are currently a huge pain - especially in CoF. You need to store so many of them that might be needed for other builds because you cannot just craft them if you need them, and in case of CoF you can also not buy them.
They take so insanely much stash space that way...

placid plinth
proper mortar
placid plinth
normal lance
#

hello guys, im working on a hammer throw build and im not sure if i can trust my paper damage. Can someone tell me the damage formula for that skill?

static vale
placid plinth
muted fiber
#

I saw that ignite stacks say that they stack infinetly but on the boss it says 999 stacks , hows that so?

placid plinth
last dew
#

for the stash tabs: will you consider to add additional tags for easier moving? i.e keys for example?

placid plinth
static vale
#

Miiiike, Blood of the Exile (unique boots) 30%-40% more physical ailment damage to moving enemies, does that affect bleeds applied by just you or your minions as well? I'm not sure if it's a "you do more" or "moving mobs take more"

placid plinth
#

it's just you

#

you deal more physical ailment damage to moving enemies

static vale
# placid plinth it's just you

😦 so my Falcon wouldn't do more bleed damage if I wore the boots, but my Manifest Armour would (assuming that stat is inherited by the MA).

placid plinth
static vale
#

Double sad.

round willow
#

I know I'm beatin a dead 🐎, but would really like a "Skip story/campaign" option when starting a new Cycle toon. I've played the story enough.

pine chasm
last dew
#

but you cant select 'which' key though only that 'all' go into the tab i have seperate tabs for every key xD

timid fjord
#

Do you find 'The Slab' shield's 100% hit negation to be restrictive when it comes to adding new sources of block chance or would you be okay even if it was possible to hit 100% block chance with it as it would require lot of resources? Currently with perfect rolls you can reach around 150% block chance while having slab, which would be around 66% chance after the reduced chance modifier. At 228% block chance it would cross 100%, so additional 80% to go.

Now I don't think that 80% would come from flat sources but might it deter things that scale block using other stats like face of the mountain shield does '1% block per 2% endurance over cap' or is reaching that 100% non-issue?

placid plinth
timid fjord
#

Oh that brings up another question. Have you guys had discussion on what to do with legacy gear when you make big changes to items. Is it in the same lines as for example path of exile that depending on item it might keep the old versions in legacy or are you, at least currently, on the line that all versions get upgraded no matter change since last epoch doesnt have item like divine orb which allows ppl to choose whether to update their uniques when given the option?

mighty helm
#

very quick explanation of re roll chance?

placid plinth
mighty helm
#

understood. how many picks are there and what is the pool made up of is my follow up question

radiant tangle
#

Hey mike, how are you... and thanks for everything ❤️

placid plinth
placid plinth
# mighty helm understood. how many picks are there and what is the pool made up of is my follo...

The pool is all the items that can drop from that particular instance of an item dropping and I think it just fails to drop after something like 30? 50? failed attempts. The odds of that ever happening are astronomical and it's just a failsafe number whatever it is. This is because many uniques don't have re-roll chances so it not only has to fail every roll, it also has to dodge every unique without a re-roll chance.

placid plinth
mighty helm
#

so for example every time i get a ring unique (or any other type) does that mean that all possible rings have been rolled/re-rolled and what dropped is what rolled?

placid plinth
radiant tangle
placid plinth
mighty helm
#

as a programmer that makes plenty of sense thank u. works sweet if for example u add new uniques

placid plinth
placid plinth
dusk vigil
#

Please Can we Create a New Character without playing again the Campaign?? I Want to start directly with the monolith i think lots of people want this

dusk vigil
#

it says i dont have a authorization to post

eternal zinc
#

Comment in the corresponding post.

dusk vigil
#

thx

agile root
#

hi all who can i ask if got banned for something i didnt do i have got the mail reply but how can i prove i didnt do anything wrong??? please help!

fiery lilyBOT
cursive basin
#

in the voide cleave skill node "molten blades" it 'grants your minions a stack of molten infusion' which means ONE. but then on the very next line: MOLTEN INFUSION STACKS ON HIT: 3/5 (depending on the points you put in)..... what does this mean? does all the minions get 3-5 stacks instantly? or is there only a max of 5 infusions distributed amongst all your minions?

Why should I waste a node on scorching path if it only gives your minions a max of 1 infusion, but at 150% increased effect? isn't that handicapping yourself if you're able to get 5 stacks with molten infusion?

pseudo drum
#

Hi . I have a question.. is against the rules to give to a friend an item via market? For example to put in an item 0 gold, tell him that is listed so he can buy it?

pine dome
cursive basin
#

do the minions get all the stacks at once? or one at a time? it's not clear

pine dome
#

Having Scorching Path change the requirement to Hit a Mob to "Hit" a Minion

last dew
nocturne sandal
#

I'm considering a druid or shaman totem build for frostbite. If I include ways to stack frostbite from my own direct casts (warcry), and ways for totems to create frostbite stacks (thorn totem), how is the frostbite ailment scaled? If I have minion damage over time, and my own damage over time, do they scale the stacks that they create, or how does that work?

flint bloom
nocturne sandal
#

So to optimize the damage of frostbite itself, I probably want to figure out what is going to create the most stacks, and then lean into affixes that improve that damage?

flint bloom
nocturne sandal
#

Fair enough. I thought this would be a good place to get the nitty gritty of how the numbers work before I try to figure out the build, but I can ask there as well. Thanks for the responses.

placid plinth
placid plinth
fast spade
#

Another a bit specific question regarding Wandering Spirits: Does fear/damn range and the spirit's size affect each other, making their combined effect additive or multiplicative on the effective range? Does the damn/fear range extend around the edges of the wandering spirit model? I'm not exactly sure what the damned/fear range is based off of, so I'm unable to compare the two side by side.

crude plover
#

there's very few examples of something getting affected by the aoe of something else, such as the ice spike node in shatter strike shotting from the edges of the skill (currently bugged)

fast spade
crude plover
#

ah gotcha, yeah daunting presence is basically just saying it applies the 12% increased aoe stat to both the wandering spirits hitbox as well as the fear from terrifying presence, they'd both just be additive increased aoe modifiers for each effect individually

#

so additive with other increased aoe modifiers to those skills

fast spade
crude plover
# fast spade So, to break it down, spirit size and fear/damned range is equal UNLESS you have...

I'm not sure what the damned / feared base range is, if they're the same or not. But if we assume that they are the same then:

  • Daunting presence would give the wandering spirits hitbox and fear range 12% increased aoe per point, the damned range would remain the same.
  • Harrowing aura would give the fear range and the damned range 15% increased aoe per point, the spirits hitbox would remain the same.

NOTE: and i'm not sure if this is a mistake or not, but harrowing aura specifies a larger RADIUS, which is a lot more impactful than a larger AREA, which is what daunting presence specifies. Most likely they both just apply to the area but who knows.

#

generic increased aoe on passives or gear should affect everything afaik

fast spade
#

Well now i feel i need further clarification 🤣
I was convinced that spirit size and damned range work together?
If harrowing aura increases radius, then it might have multiplicative effect with aoe/spirit size, no?

crude plover
#

If you look at this link you can see the effect each node has on the total area of the fear (you can make one for each of the areas you're looking for but this is just an example to show how the radius vs area modifiers would change the total area)
https://www.desmos.com/calculator/bdjcfag28c

#

a is Harrowing aura
b is Daunting presence

#

as you can see putting 1 point in harrowing aura actually increases the total area by 32.25% (if you don't have any other modifiers and assuming it's actually affecting area and it's not just a typo)

fast spade
#

I'd appreciate a confirm how the Wandering Spirits' damned range works baseline and interacts with spirit size, damned range and aoe mod for effective damned range. If spirit size and damned range are indeed independent(I was convinced the two work together baseline, tooltip states it damns "around them"), I'd appreciate a confirm on that as well.

valid marlin
valid marlin
# placid plinth yes

So just to make sure I understand it, a 90% reroll amulet has double the chance to drop that a 95% reroll amulet has?

clear galleon
#

is there a reason instant casted void cleaves through the new unique item Aberroth's Command (scepter) are unable to Echo with VK mastery?

placid plinth
fast spade
#

My understanding was, if its "around them" then the radius extends from around the edge of the spirit's size. I guess it starts from their midpoint, then?
Confirming - Fear/damned range passive node increases its radius ?
The Aoe item mod increases both spirit size and damned range, correct?
So spirit size is only valid for the spell damage portion of the ability?

jaunty dune
#

there is a mod on the undead mobs that says "increased damage against living humans"... do all players count as living humans? is a lich in reaper form a living human? Is a druid in werebear form a living human? do your minions count as living humans?

placid plinth
pine chasm
placid plinth
inner basin
#

Is it intended behavior that Jelkhor's Blast Knife makes it so the melee version of Detonating Arrow does not benefit from anything melee related? Like, passives or stats that apply to melee in any way?

inner patio
mighty helm
#

is highest corruption level saved? so if i take my highest corruption time line and reset it to 100 do i still get +x (x being the amount of corruption to catchup to my highest which is the current time line that i reset back to 100 or does it go to the next highest corruption timeline i have) back

opaque falcon
#

Can I please have a Dev message me? I have a private matter about the game I would like to report.

opaque falcon
crude plover
somber marten
opaque falcon
#

What is the order of receiving a damage when being hit?
For example I am HIT with 100 fire damage. Does it go to armor first, Then resistances, Then ward, and finally health?

somber marten
opaque falcon
#

I also forgot to mention endurance

solar summit
somber marten
solar summit
radiant tangle
#

Do the game have FSR?

quartz umbra
#

No

wet light
#

I don't know if this is the right topic for such a question, but... I don't know where else to turn so that one of the developers could clarify this point, namely:
I play on ultra graphics settings in QHD resolution with FPS locked at 165 Hz, as well as the screen frequency, while the processor and video card heat up much more than it would seem they should for such a project, the processor up to 83-86 degrees, and the Hot Spot of the video card up to 89-91 degrees. Tell me, what could this be connected with, is this a problem or do I just need to lower one of the settings?
If you need PC specifications, I can write them down.

placid plinth
placid plinth
# wet light I don't know if this is the right topic for such a question, but... I don't know...

While roughly 85 on the cpu and 90 on the gpu is high, it is not in the danger zone for the hardware. I'm not sure why some systems ramp up the heat like that and others don't. I upgraded my core components about a year and a half ago and the new ones do get considerably hotter than the old. Not that high but still a noticable difference. I don't have a fix for you as dropping the settings doesn't seem to be of much use. You can try contacting support. They might have something I'm not aware of.

#

!support

fiery lilyBOT
reef sable
#

The new Zelda game has a purple void that eats pieces of reality - will we get a crossover timeline with LE? 😁

wet light
#

Oh wow! Okay, I'll write to tech support later, thanks. But this is really strange, maybe something with optimization for new systems, components or something like that, I don't know.

fair laurel
#

is there any loot filter site updated to last patches? thx

flint bloom
fair laurel
#

i am not able to find a clean loot filter for all end game rogue builds

azure jasper
#

rings dex int t5
helmet int t7 dex
boots int t7 / minions teleported
chest ballista / dex / dodge / dodge/
bow flat phys bow, crit multi / minion bow/ phys pen
quiver dex t5 bow phys flat t7
relic t7 ball t5 dex
amulet crit multi t7 / phys pen

candid stag
#

when will affix shards be automatically collected?

young glacier
#

was wondering if there is any way to move a char/copy a char to offline mode? or any plans to add it as a qol if not?

neat rapids
#

My first character is at 1,000 corruption. I made a second character, and obviously this 2nd character is much stronger because I had loot from the first character to help out. Just got to empowered Monos on the second character and its stupid easy. A friend let me know they made it easier to push the corruption on this second character but I just want to make sure I am goign about it correctly. I can use all the needles I saved up for +3 orobyss gaze correct? But I still need to push to the end of each monolith to get to orobyss? So to get back to 800-900 corruption I am still looking at liek 10 hours of farming the same mono to be able to kill orobyss 20 times correct? Or am i missing something big cause this still feels quite slow and i think i regret making the second character under the premise getting the corruption back would be "quick"

#

Yes but those dont really help push corruption at all, cause i still need to do 20ish monos before a Orobyss node spawns

plain wren
#

You are correct. My mistake. I deleted my message. But they do help with the needles.

#

Is there a reason why normal monolith prophecies are not able to be completed in empowered?

flint bloom
plain wren
#

Ok. Here is a situation. Prophecy states corruption 14 is needed. Normal monolith is 12. I do Empowered at 400. What is the expected outcome?

flint bloom
#

anything equal or over 14 corruption will work.

plain wren
#

Ok. I will try this again. If it doesn't complete, I will submit a bug report

flint bloom
#

there are plenty of other things that could be blocking the prophecy from completing outside of just corruption. like summoned enemies dont count towards prophecies.

flint bloom
#

miiiiiiiike. you couldnt answer this on the stream, you were asking permission cuz you didnt want us wasting time.

are the lizard tails currently useable and we havent found it(and need a hint like the spriggan easter egg), or is it coming in a future patch?

muted fiber
#

Hello , is 90-100% reduced damage from crits enough or i need 100% crit avoidance aswell?

flint bloom
covert glacier
#

Apologies if this has been answered, but I find myself curious as to why the Paladin skills default to fire, rather than a unique new damage type like Holy or Radiant or something. The skills have a unique death effect (a golden burn as opposed to a red one), so it doesn’t seem like an unusual thought. Was it to keep Sentinel from having 2 unique damage types (Void and this new one) and make it so fewer resistances overall were needed?

flint bloom
placid plinth
#

that doesn't look like anything to me

flint bloom
#

sigh goes back to wasting my time

pine chasm
flint bloom
covert glacier
last dew
#

what was the exact reason for implementing ward shields on bosses ?

flint bloom
# last dew what was the exact reason for implementing ward shields on bosses ?

It was a replacement for the hidden boss DR mechanic that a large portion of the player base didnt like.

Before, all bosses would get DR the more dmg you did the faster you did it, which wasnt taken well by a majority of players cuz their damage would change drasticly, or you played slower.

So they got rid of that, and added ward(which is basicly the same thing as adding a bunch of hp). But now that people can see it, its still an issue. So while the current ward system is better overall for dmg output, players overall still dont like it cuz it looks bad.

last dew
# flint bloom It was a replacement for the hidden boss DR mechanic that a large portion of the...

so wait you are telling me the global DR modifier that was in place there during beta is removed? and the shields are there to compensate for that? i meant this one: https://media.discordapp.net/attachments/844008172640403496/1181301603664396358/image.png?ex=670185d9&is=67003459&hm=273b03f033a6abe04021ae4d5f50188d3b86a713aa4dabc88cf9af657600abba&=&format=webp&quality=lossless&width=1440&height=559
all the bosses feel like huge hp sponges now

flint bloom
#

Nah the lvl dr was different from the hidden boss dr

neat rapids
#

shift+right click really shouldnt have multiple uses.... shift right click banks an item, or adds it to a forge. But guess what it does when you have a nemesis open with a slot to add a unique? it drops the item.... which i promptly lost when i died. thats bad design

inner patio
# last dew so wait you are telling me the global DR modifier that was in place there during...

The idea is to stop high DPS builds from ignoring boss mechanics, and making boss fights meaningless (like in PoE). There is such a huge disparity between damage that some mechanic needs to be in place to allow the bosses to at least get a few attacks off without turning into a massive slog for lesser builds. It's not ideal, but the problem isn't ideal either. If you can think of a better solution feel free to post it in suggestions.

last dew
# inner patio The idea is to stop high DPS builds from ignoring boss mechanics, and making bos...

whats wrong with "being able to kill bosses without caring for mechanic" ? boss rushes were literally core part in D2 and one of the reasons the game is still so popular today. right now with the ward system bosses feel like artificially drawn out fights for no reason even compared to the old DR mechanic as skilled players still ignore boss mechanics by just dodging them with skills or not getting hit but still needing significant more time to kill the boss and this even with good gear. i can still remember these videos from julra getting oneshot almost during the beta. the system back then was flawed already but now its become worse in my opinion idk.

inner patio
# last dew whats wrong with "being able to kill bosses without caring for mechanic" ? boss ...

I too liked killing bosses in 1 or 2 hits.... for the first 20-30 times. Then It gets really, really sad when you see a boss that took time to create, with some neat boss mechanics and NO ONE gets to see them because it just dies instantly to everyone. PoE has this issue, there is a really cool water boss that floods the arena at a certain point, but no one even knows it does this because it never lives long enough to see. What's the point of a boss if it never provides a challenge or even a slight risk of death? Why even have a boss at all then? (we should move this conversation to general chat or something instead of clogging up dev chat)

placid plinth
# last dew what was the exact reason for implementing ward shields on bosses ?

I just want to add that I think sometimes you might see the boss ward system and say "that's making the flight take longer than it would if the system didn't exist". This is only the case if you are playing a top tier build.

The health of bosses without the ward system would be very significantly higher.

The ward system reduces the time for low power builds to kill a boss.

We are happy to receive feedback on the system but I don't want this potential misconception to skew that feedback. It sounds to me that you would like the ward system to be more pronounced or to have the bosses just have less health in general.

last dew
# placid plinth I just want to add that I think sometimes you might see the boss ward system and...

how can a ward system thats obviously designed to slow the player down be beneficial towards lower geared players with not so well builds that have to go through the same ordeal of putting the boss shields down repeatly (and even slower because of less dmg they deal) as a top tier build with gear? and this with keeping in mind that you most likely need to kill the boss a lot of times to get the desired stuff he might drop

hollow agate
little raptor
# last dew how can a ward system thats obviously designed to slow the player down be benefi...

Because the ward decay happens on its own. Essentially the boss does dps to itself, and that matters more the longer the fight goes/the less dps you have. If the ward didn't exist, the ward health would be folded into the bosses normal health, which doesn't decay. Top tier builds that wiped out the ward at high speed would be pretty much the same, but slow builds would no longer have the benefit of ward decay adding to their dps and take significantly longer. The ward decay actually serves as a sort of soft cap on how long the boss fight can take.

placid plinth
#

I assume they covered it. Tldr, because ward decays.

last dew
# little raptor Because the ward decay happens on its own. Essentially the boss does dps to itse...

now thats something i dont get now. even with ward decay the majority of the ward would still need to be dpsed down by the actual player regardless of the decay as for that its way to slow to take actual effect. if the ward would not exist and the player could deal direct damage to boss hp instead which results in killing it faster without having to dps several shields down before you can deal actual damage to the boss hp or even the outcome would be vastly different. the only way to counteract this would be to have something that allows to deal direct hp damage THROUGH ward (if there were something like that). in its current state its just slowing down both kinds of players on purpose the low one and the top one regardless.

placid plinth
#

Ok, imagine if we removed the ward system.

All that ward is now health.

Did the time to kill for low power builds go up or down?

calm shuttle
#

Is there any new moveset to the new lightning elemental or are they just aesthetically redesigned?

placid plinth
last dew
little raptor
placid plinth
red urchin
little raptor
placid plinth
#

And in reality, it wouldn't be 1:1 but it illustrates the point nicely.

last dew
#

why would you do add the ward to the boss HP pool even ? dont all the monsters ingame already have an actual global DR modifier? isnt that quite enough to compare between low and high geared players and builds? why put in artificially slowdowns into bosses that you might have to kill several 100s of times to get a certain unique with LP above 1 or 2 ? this might be okay if you do this just a few times but once you killed the boss enough times its becoming annoying and unfun to deal with this. and this doesnt just count for high geared players as even low geared players need those items.

placid plinth
#

Because we took the ward out of their health pool in the first place

#

We are back to the feedback that I would like to suggest you are trying to make is that you think the bosses are too tanky, not that the ward system is bad.

last dew
#

i know how the bosses were in the beta with the DR system though. and compared to today even when you took the ward out of the HP pool the bosses feel like dmg sponges with a shield that cant be skipped or overcome you have to dmg it down regardless. as said this might be okay if you just do this a few times... when you target farm something this becomes a chore quite fast that you have to deal with shields first before being able to damage the bosses main hp pool so this is still a ward system problem i think.

little raptor
placid plinth
#

Yup, the focus I was getting was on ttk overall instead of the ward system itself. I could be wrong

calm shuttle
#

Please help me understand how boss ward is supposed to make top tier build engage with boss mechanics? Some outlier builds can already kill Abby in 0.5s.

Unless it is made so that the boss will go invul and doesnt take dmg beyond a certain hp threshold, e.g trigger ward in next 100 dmg and you deal 500, 400 is ignored due to invul (like Kled in LoL) in every ward points, it only helps lower dps build cuz of ward decay? No?

little raptor
calm shuttle
somber marten
solar summit
# calm shuttle But the hidden DR prior to 1.1 would have reduced your dmg number significantly ...

Actually, it is not even a problem. Despite OP builds comes out of the line they require either a lot of money (in MG) or grind and luck (in CoF). Like, even if EHG will nerf everything to the ground someone will invent OP build oneshotting bosses because of complexity of the game that cannot be reasonably calculated and tested for all the aspects. So better to remain these build in their god state but make them really costly IMO. They are capped by corruption anyway (btw there are some builds that cannot die but clearing echoes at lets say 3k corruption would take forever for them).

#

I have a question too. How Ice Barrage nodes like Intensifying Cold and Looming frost interact with Wintry Blast node? Are they scale 5 times faster (leave fire rate penalty aside) or their values increase per volley of 5 proj rather than per proj fired?

placid plinth
#

(I'd have to double check in the morning to be certain but if it's done the way I would do it by default, each volly counts as 1)

solar summit
#

Thank you! Would be nice to have clarification of it in-game then because it is not clear from descriptions (it specifies "per shard" rather than "per volley")

hollow agate
# calm shuttle But the hidden DR prior to 1.1 would have reduced your dmg number significantly ...

Don't worry EHG will nerfed these build with a division by a factor 100 to the damage output. Too bad it didn't already happen before 1.1 release nor at 1.1.7, as it was so obvious that mana scaling over infinite mana scaling over mana scaling would be completely broken. But with the division per 100, it could become a 50s boss fight and that seems like a good metric for very high end and over-stuffed build.

Before 1.1 i could oneshot julra T4 and orobys and bosses at corruption 600. It is not a ward vs DR problem, it is a build balance problem.

pearl rock
#

where can i find the progress on the event?

muted fiber
#

Hello , i always only get 1 LP when i put a unique in the nemesis and empower it twice , can it roll 2LP? Cuz whats the point of the 2nd empower when it doesnt do anything?

somber marten
flint bloom
pulsar heath
#

immediately get the MTX or until end of event ?

flint bloom
#

they arent going to give the mtx out individually. it will be grouped sent out at some point after

copper basin
#

What happened to game edition upgrades being discounted during the event?

muted fiber
#

What happens if i put on 2 Ashes of mortality rings , do i get 2x bonuses from the rings?

flint bloom
copper basin
flint bloom
copper basin
astral reef
#

Ye its standard edition

muted fiber
#

Are there any plans of +Maximum resistances being added to mod pool?

muted fiber
#

Can u get Glyph of envy targeted nodes in prophecy

valid marlin
placid plinth
cursive basin
#

If you summon forged weapons via warpath, and don't have the forgestrike special skill because you're a paladin, can you still scale forged weapons attack/hp with attunement?

night tusk
placid plinth
#

I mean, 5%DR is 5%DR

solar summit
#

Is "ward gained each second per wandering spirit" stat on Flames of Midnight ring works the same way as it does on Chronicle of the Damned so it is not considered as ward per second and doesn't count toward any scaling related? I guess "yes" bc wording is the same but there is no the same mod explanation as it is on CotD.

crude plover
solar summit
solar summit
# crude plover

LETools may contain invalid info btw. Not a perfect source of information.
But nvm, it appeared now. When I've asked this question, my mod description in-game was like that (1). I checked it now and saw this (2). Idk what happened there
#❔┃ask-the-community message

crude plover
#

basically if LETools is wrong then the in-game description is also wrong and it's just a bug / typo

foggy bough
#

Does the attunement scaling of gathering storm (+1 flat spell damage) apply to ailments it inflicts?

pine dome
foggy bough
#

Yeah that was my understanding as well. Very few, if any, ailments actually have the spell tag though. Thanks 👍

pine dome
#

I believe some Curses do

valid marlin
#

Mike, do y'all have plans for the shard filtering or other mechanics related to shards? They drop SO frequently now, and have a significant impact on screen clutter. It's definitely very different from, say, 0.8. Has EHG's perspective on systems surrounding shards (filtering, transferring, weight, etc.) changed with the changing frequency of shard drops?

quaint spindle
valid marlin
#

Yeah, I figured. Not looking for any promises, just curious if shard frequency was on your radar

placid plinth
#

I'm planning on advocating for a new drop type that is a "bundle of shards".

valid marlin
#

That sounds like it could be real but also could be a joke

#

I think I might try a "first to 1000 of any shard type challenge" for the cycle 😛

eternal zinc
#

But the bundle of shards don't solve the too-many-shards issue

cunning coral
eternal zinc
placid plinth
#

No, that's not what I mean

#

They are different issues. Ground clutter and inventory management are linked but can be addressed individually.

eternal zinc
#

Alright then I'm confused which area my question belong to....Seems that none of them lol...The third area.

placid plinth
eternal zinc
flint bloom
#

Mike, what is your opinion on hybrid health idols being used on nearly every build? Are they too strong/give too much hp? Or just a lack of other comparable offensive power options in idols?

hearty adder
#

Are we allowed to use mods like Melonmod in offline mode and are there any risk that the use of this mod will carry over to online play in any way?

flint bloom
static vale
#

Miiiiike, I know that the Falcon recalculates it's stats from time to time, but how do temporary player bonuses (such as the bleed chance from Puncture's Bloodthirst node per stack of Bleeding Fury) interact with the player ailment chance application to Falcon hits from Rending Talons & the idols?

placid plinth
static vale
#

Cool! And is that all ailment chance, including ones not mentioned on Rending Talons (eg, blind & chill chance)?

placid plinth
placid plinth
last dew
copper gorge
#

what kind of damage are the blood pools?

pine chasm
copper gorge
#

i mean the ones from blood worms

pine chasm
maiden brook
celest bluff
solar summit
# celest bluff It has other implications as well, there are affixes in the game that say: "X% o...

In most cases *something * is taken as physical because armor is more effective against this damage type. There are only 2 exceptions (RV has unique interaction and it is one of the rarest unique items, for ashen crown it is actually drawback), and one void>fire full conversion on very rare amulet. In most cases it isn't needed and will make your build worse even if we're considering +max.res (armor is 42% more effective for phys compared to other damage types so you'd need +43% max res in order to justify phys to other element conversion, not an option really).

pine chasm
# solar summit In most cases *something * is taken as physical because armor is more effective ...

The amount of max res (or specific type DR) you would need to make phys->other beneficial scales with how much armor you have. If you have below 0 armor for some reason (like from armor shred), it's default good to convert away from phys. If you have infinite armor (85% phys DR), you need 63% DR or extra max res on the non-phys type to start getting benefit. (To calculate, you need to account for EHP change, armor effectiveness on phys vs. non-phys on its own is not enough info.)

celest bluff
#

Well, the phys to fire was just an example, think of some other dmg type to phys then or to another type, (just as an example) poison to cold, then +5% max cold would make you tankier. 5% less cold dmg and then 5% less of % poison to cold. That is what I was thinking. I think it could make sense to have T6 and T7 res to give maybe +1/+3 respectively max res of that type to encourage people to use those T6 and T7 resistance gear (I feel like you never want your T6 and T7 affixes to be resistance affixes but better HP or dmg

eternal grove
#

Will size changing stats ever be introduced into Last Epoch?

placid plinth
empty obsidian
#

I don't know if it's just my problem but it seems a bug to me personally. Once after entering Echo I saw a Nemesis encounter right at the beginning, after using it I saw an egg so I started looking for an item in the chest to my surprise after a 10-15 seconds I died from Freezing Wind. Ok I decided that it might be my mistake, I didn't read what affixes I had on Echo, maybe I didn't notice Engari Spire in the area, ok.
20 min ago on the next character I died the same way again... with the difference that after entering Echo I knew right away that we had Wengari Spire and again I had a Nemesis encounter at the beginning, this time however I ran 5 screens in each direction first and cleared everything, I returned to Nemesis, stood by him for a minute to be sure that I had no combat, I wasn't using skills, I clicked, started selecting an item from the chest and after 5 seconds I was dead for the same reason...
What I noticed is that if I have a skill set on the right mouse button, when I move items from the inventory to the chest using the right mouse button with shift, in the break between the echoes I see that this skill is used even though I click on the items in the inventory, is it possible that when I right-click on the nemesis encounter selection option in the echo, it uses my skills and that activates some Spire from several kilometers away? OFC i play HC 🤣

flint bloom
arctic wadi
#

Hello, few questions around Wandering Spirits node "Spectral Putrescence", Spirits have a 30% chance to cast Spectral Put (Poison Spit, not sure why multiple names but..). Once revealed spirits have a 1 time 30% chance to cast it? Or are they attempting to cast it multiple times during their 4 sec life duration at a 30% chance? And the follow up node "Soul of Filth" says they cast it 20% more frequently... is it worded bad and it changes the 30% to 50%? Or do the spirits actually attempt a cast multiple times during their 4 secs of life but 20% faster?

placid plinth
placid plinth
ivory cargo
#

Hello, so I love listening to the soundtracks in video games as they set the tone for the area or boss fights. I was wondering if there was a reason the Seafloor Colosseum track was move from Lagon to triple dragon encounter? It makes Lagon seem less epic.

placid plinth
valid marlin
#

Has EHG ever shared the LP roll mechanics? Like how much less likely is LP2 than LP1? Is it the same as the ratio of LP3 chance to LP2 chance? Is that ratio different per item?

flint bloom
# valid marlin Has EHG ever shared the LP roll mechanics? Like how much less likely is LP2 than...

EHG doesnt release certain numbers and info on purpose.

that being said, LEtools has super accurate if not perfectly accurate info on LP chances cuz of their data mining. but it is different per item. iirc it rolls for 1lp if its successful, then again for 2, and so on. the LPL section on letools its based off of 120...the closer the number is to 120, the harder it is to successfully roll lp, with 120 being impossible

valid marlin
#

I wonder if that data-mining determines the actual mechanics behind the roll? It seems like it must

pine chasm
valid marlin
#

Like...brute-forced?

pine chasm
# valid marlin Like...brute-forced?

That's what I would consider data mining (just pulling tons of data and drawing conclusions from it), vs. reverse engineering from the shipped game's code (which definitely still has some aspects of brute forcing thanks to IL2CPP in this case)

crude plover
#

And this isn't me just taking someone's word for it, I've verified it myself

cursive basin
#

everyone tells me that the 'Vaion's chariot' boots only procs once every 3 seconds. so only 1 tick of warpath would get the boost every 3 seconds. it's pretty worthless. is that true?

timid fjord
slender harness
#

is the fire damage on hit from skeletal mage's flaming attacks not supposed to proc the effect of the warlocks chaos flames? is it only "skills" of minion's that can proc that?

empty obsidian
# placid plinth Yes, right clicking anywhere will try to use your ability.

damn, so definition of Spire is "The property of the projectile depends on the type of the shard. Spires only shoot if the player is in combat, or used an ability recently, and they can release lightning novas to protect themselves." thats means i lose 2 hc chars from that 😅 but now we known 😀 this can be fixed or do i have to be extra careful during nemesis and preferably carry the egg item with me? 😅

placid plinth
placid plinth
slender harness
#

hmm, it doesn't seem to applying the burn. its from the death knight's auto attack.

placid plinth
#

if you think you found a bug, please use the in game bug reporting tool

slender harness
#

will do, just wanted some clarification as the passive states a "skill" while the thing doing the damage is auto attack damage. figured i read it wrong.

placid plinth
#

auto attacks are skills

#

everything is

#

if it's doing fire damage, it's probably just missing the fire tag

slender harness
#

ahh, in most arpg's i have played it draws a clear line between skills and auto attacks. thanks for the clarification

pine chasm
empty obsidian
slender harness
somber marten
pine dome
#

Hi Mike, do you guys know exactly what you will be doing with sets? Or are you still in the brainstorming phase?

eternal zinc
#

Hi Mike, which mastery is the favourite one for art director and lead gameplay designer?

celest bluff
#

Would the devs consider adding more ways to get avenged weapons? At the moment you can only get them from the egg and, a) nemesis encounters are not happening every echo and, b) it is rare that they will give an avenged weapon. I find avenged weapons really cool but the way things are it feels like you will never get to play with them. Maybe rank 7 of Forgotten Knights can be changed to give a % chance for harbingers to drop an avenged weapon? Maybe even rank 10 to be changed to give a % chance for each avenged weapon dropped to be exalted?

fierce cedar
#

Did Void Knights exist before Orobyss started influencing Eterra 🤔 ?

slender harness
placid plinth
#

Equipping a sword with +10 melee fire damage doesn't suddenly make your basic melee attack a fire skill.

slender harness
# somber marten It's still extra damage.

yea but 20 damage is nothing when my minion's crits are into the 3-4k, and the rescorces to get the 20 damage to increase is not worth compared. This is a talent node of 5 points under the skill of skeletal mages that adds fire damage to the death knights. but i get it, it was a hope and dream to get this build going but i will have to just go to necro damage instead of the chaos build.

fierce cedar
#

I wonder about the Chtonic stuff from the Warlock. Does it mean that the Acolyte is tapping into some eldritch power that is not related to the void? Like some fusion between the Cthulhu mythos and Abrahamic religions hell.

azure jasper
#

hey mike, is number of prophecies fixed towards a single objective?
for example there is a prophecy granting 14x unique rings (with double reward lense) for Jurla tier 3
it happend that prophecy this exact prophecy spawned twice and i took both, so is two a limit for that objective or if i keep rerolling i can still get 14x rings for jurla t3

placid plinth
eternal zinc
pine dome
#

Hi Mike, do you guys know exactly what you will be doing with sets? Or are you still in the brainstorming phase?

eternal zinc
#

Hi Mike, which mastery is the favourite one for art director and lead gameplay designer?

rain lake
#

@pine dome I do confirm my new characters have their knight faction level 1 even though I had a HC character with the faction level 10 that died ... 😦

icy niche
#

Does parry chances affected by area level or it's fixed value no matter how high corruption is?

placid plinth
placid plinth
rain lake
placid plinth
#

yup, as long as you don't get into a state where no living characters have the rank, it does carry over.

rain lake
#

The issue is that I had characters that had the 10th rank, they went back to rank 1, as if their progression was linked to my first character, and him dying resulting in loss of progress

eternal zinc
placid plinth
last dew
#

are there considerations to rework the dps display on skills somehow to make it more accurate? additionally to that give all skills a dps value on mouse over? (like chaos bolts which doesnt have one)

placid plinth
cursive basin
#

does '20-50% void penetration with doom' on the apathy's maw axe mean that you get void penetration if the enemy is doomed? or does it mean that just the DOT of doom gets penetration?

crude plover
#

If it was the former it would say "20-30% void penetration against enemies afflicted with doom" or something along those lines

fleet galleon
real cloak
#

When trying to be "unarmed" can I still use shields and other offhand Gear?

pine dome
#

Shield and Catalyst are good to go

pine chasm
#

Quivers are safe to use, too

fiery nymph
#

Why can't we change masteries? I find it quite inconvenient to create a new character just to choose a different mastery..

somber marten
pine dome
#

Hi Mike, does this node allows Divine Bolts to heal myself?
I know I am my own Ally, but am I a nearby Ally ?

placid plinth
onyx anvil
#

Has there been any consideration for a spear/ shield passive node or something like that so we can do a hoplite build of sorts? I ask because I've seen a few people mention wanting this on different forums

placid plinth
onyx anvil
placid plinth
#

well like...Javelin?

onyx anvil
#

I new so idk it this will work in the end game, but I'm trying to max my CD to I can spam lunge as often as i want.(i think that's what it's called, it's the sentinels gap closer ability.) Basically just lunge around and melee with rive and holy aura

azure jasper
#

why "coated blades" passive node in rouge tree (last one) doesnt apply to ballista when it clearly says "when you use melee or bow attack" and ballista has a bow attack scaling tag.
is this intended or not?
like i understand the idea of "bow attack" being like an arrow etc but since it has that exact same scaling tag i think it should work

pine chasm
onyx anvil
# placid plinth well like...Javelin?

I misunderstood what you were saying i think. I know javelin works with lunge, but there's not really passives for the spear. The sentinel has the passives for sword, mace, and axes at the end of their passive tree but not spears

azure jasper
onyx anvil
crude plover
#

(nothing in this channel gets logged)

flint bloom
#

What is the plan for power scaling for enemies/content? Is Aberroth going to be the top tier difficulty content in 1.2? How often does EHG plan to address pushing it farther? Are there talks/plans to more difficulty tiers to Aberroth or will those type of pinnacle bosses always be static difficulty?

onyx anvil
crude plover
cold wasp
#

The Falconry has lightning and cold icons next to it indicating it can gain those tags. How can I gain those tags on Falconry please? I can't figure out how to do it.

I have the game open right now and I see the fist, snowflake, and lightning bolt icons. I tried to paste but I guess I don't have paste permissions here.

And thank you for the tip about editing the message to reply! I haven't found other abilities where I couldn't get a tag that was indicated on my interface so I guess Falconry is just bugged. I can submit a bug report.

crude plover
#

This isn't from in-game mind you but it should just be physical afaik

crude plover
mellow ocean
#

Manifest Armor skill and Null Portent body armour(sic), can the minion get 20 DR, 52 DR, or none becase it doesn't work with Manifest Armor

placid plinth
mellow ocean
#

is there a list somewhere of the ones that do work so I have no reason to ask piecemeal?

placid plinth
mellow ocean
placid plinth
#

but those also show up on magic+ items

mellow ocean
#

chance to bleed while wielding an axe? does the MA weapon count as an axe if you have an axe?

placid plinth
#

(yes I'm aware of the weapon node and that doesn't count as actually equipping the item)

mellow ocean
#

take X damage as Y? (edit, not chance)

placid plinth
mellow ocean
#

ah, no, bad pick on my part, thanks for the responses

static vale
#

Mike, do you guys view the refresh as a new cycle?

placid plinth
# static vale Mike, do you guys view the refresh as a new cycle?

I think that because the ladder reset and we added some stuff that I would call it a new cycle but because it's largely the same "most powerful stuff" in each category, it's kinda hard to call it a new cycle from the standpoint that almost all build guides are largely unchanged.

knotty orchid
#

Hello EDG team. I have a question about bugs that were reported about 9 months ago. Are they still in the work or do I need to fill in a new bug report on something I reported 9 months ago? It has minor frustraction whenever I play in multiplayer you see.

placid plinth
knotty orchid
static vale
#

In-game is better since there's more data/logs/etc they can get.

knotty orchid
#

2nd question. What happens if the bug is account bound? So only my account is experiencing it?

placid plinth
#

I've never seen a bug that was completely exclusive to one account.

knotty orchid
#

ah. 😦 Well thank you. Lets hope thats not that case.
My friends is able to do the thing Im having issues with you see.

mossy adder
#

will divine bolts gain the effects of healing hand's consecrated storm and holy winds nodes (the electrify ones) if I take the divine catalyst node?

flint bloom
#

What is the plan for power scaling for enemies/content? Is Aberroth going to be the top tier difficulty content in 1.2? How often does EHG plan to address pushing it farther? Are there talks/plans to more difficulty tiers to Aberroth or will those type of pinnacle bosses always be static difficulty?

mossy adder
#

could it?

placid plinth
placid plinth
pearl nexus
#

I for one welcome our new lizard (or so I hope) overlords

icy niche
#

Hey Mike after this event is there gonna be any new content before the big season next year?

crude plover
arctic wadi
#

If my main goal is to stack poison damage/poison stacks and , rings for example, you can get 120% increased DoT and/or Poison Dmg.....is it the same dmg increase?

pine dome
arctic wadi
#

I thought it used to be that specific dmg, ie poison, the range was higher than generic DoT dmg range was but now both are the same range

crude plover
cerulean zephyr
#

Any Xmas event planned ? 🥺

placid plinth
flint bloom
#

Mike, with the event coming to a close soon. How do you think the first event experiment went overall? From both the player engagement side, and from a game dev/adding content side? What other things could you see EHG adding to events to make them more unique between themselves?

placid plinth
timid fjord
#

Do you have way to track who killed most skeletons, would make fun tidbit at the end

placid plinth
eternal zinc
placid plinth
pine dome
#

Hi Mike, a few question about Fissure from Avalanche

  • Does it inherit the More Dmg from the Big Boulder since its procced by the Big Boulder ?
  • Can it be converted to Cold ?
  • Does the AoE scaled by AoE inside the tree ?
eternal zinc
placid plinth
wraith turret
placid plinth
placid plinth
wraith turret
eternal zinc
placid plinth
eternal zinc
#

omegalul ohhhhhhhh I must just did a time travel and my brain still not recover from the chaos status.
Yeah. Oct.25th.

#

🤣 The most silly joke I made in this server... Need to take a sleep actually

flint bloom
crisp merlin
#

If I have an Exalted item with Block Effectiveness and a Unique item with Block Effectiveness and I combine them in the Temporal Dungeon can I seal the Block Effectiveness from the Exalted item?

ivory dune
#

Hey mods i know im not supposed to tag devs in here but i put Mike and Muffins songs in aarons discord. Mike memtioned looking for it so i put an mp3 he can save.

pine chasm
calm shuttle
#

Mike! Is that abomination in scorpion form? groleshades

hollow pelican
#

Does the full offline mode have the skeleton event ?
And is there way for full offline mode to edit the droprate of specifics items ? i know we can edit the character directly, that's not what i'am asking.

crude plover
hollow pelican
somber marten
eternal zinc
#

https://youtu.be/eI5J7FrnXok?si=4fBwJvCidE6cIp_8 All questions are based on this video.

So these're my questions:

  1. Which thing inspire EHG to add character level icon on the skill bar?
  2. Which thing inspire EHG to add a series of landscapes just for the beginning? (I mean all lanscapes before enter the ruin era)
  3. Which thing inspire EHG to switch the regular drop item in ruined era from gambler's fallcay to avarice?
  4. When will EHG release the demo on steam to let potential new players play before they decide to purchase the game?
jaunty obsidian
placid plinth
placid plinth
placid plinth
eternal zinc
placid plinth
hollow pelican
eternal zinc
#

😆 It's warm and surprised to hear Judd gave the same reason for why he prefers to play minion or totem builds... Because I'm bad at actions too so I must praise Mike own high level of skills

sturdy root
#

is there ever a plan to buff set items/maybe give them ability to drop with LP? feels like they have been in bad spot for as long as ive played.

placid plinth
last dew
mellow ocean
#

What's the most effective way to spotlight a needed big structural change?

Manifest Armor is currently a problem for Sentinel in a insidiously deep way. The clarification I've gotten is that regular affixes that can be put on magic gear should work for Manifest Armor (except there are instances where we know they don't). This means most uniques won't work the way you would expect as a Sentinel player, and the only real way to find that out is to look it up socially because the game doesn't tell you.

Unfortunately this also creates a kind of gotcha for end game Sentinel that wants to specialize in Manifest Armor. The best gear most people are going to get are Legendaries from 1 or 2 LP uniques, but these might be noticably worse for Sentinel if the unique doesn't work for your Manifest Armor. What you think might be an upgrade from your nice Exalt with 4 useful affixes might in reality be a sizable downgrade if your Legendary ends up with only 1 or 2 affixes the Manifest Armor can use.

Combine this with the inability to inspect the Manifest Armor to see what it is benefitting from (especially with defenses), you have a recipe for deep and abiding frustration with a feature I personally really like conceptually.

There are several bugs involved, but a bugfix request doesn't seem comprehensive enough to address the structural problems, and frankly the bugfix system is somewhat opaque as to what gets attention or priority or even scoped.

What's the best way to highlight this issue? Ideally things would just work with Manifest Armor and the UI would be updated to reflect what works with Manifest Armor, and we'd be given the ability to inspect a Manifest Armor 'character sheet' to see how it's working. Where is the best place to make this case?

mellow ocean
#

This request isn't just for Manifest Armor by the by, the way the game uses percentages also has a problem that's bigger than the scope of just 1 bug. Some things go over 100% (notably damage and crit). Some things are capped at 100% naturally (notably reduced bonus crit damage). And some things are ambiguous as to what they should be, and are maybe capped (notably damage conversion, and potion conversion to ward). Some things are just 'who knows' like with Unvar's idols. Some things use the ranges over %100 to apply additional stacks (ailments), while others don't use the ranges over %100 at all that I know of (I'm unaware of crit chance turning into crit multi).

The problem isn't the different usages, the problem is with the presentation of information.

Where would we make a case to update the UI to consistently tell us how the numbers are used and what the caps are, and how the game uses ranges over 100%?

mellow ocean
# placid plinth In <#1210282176680169562>

Truly? The vast majority of EHG engagement seems to be in #💬┃general and #❔┃ask-the-community and #👨┃ask-the-devs-not-support-no-bugs

You may not intend it this way, but saying it's most effective for issues of scope bigger than a couple bugs to be put into #1210282176680169562 comes across as a dismissal. There are people there complaining that they get nauseous from the motion blur effect entering monoliths since 1.0 that I don't think have had any response. I think the problems that I bring up are important, but they don't cause me adverse physical affects.

flint bloom
# mellow ocean Truly? The vast majority of EHG engagement seems to be in <#414295382625878037>...

All the forums here on discord and the LE forums are gathered up and sent to the devs in their proper spots (visual fx, sound fx, general gameplay stuff, etc) pretty regularly if not daily.

All the engagement you see in general and such are very limited and sometimes even done by community managers who have no actual say on gameplay decisions at all. Mike is also very clear on this channel is a one way street. He gives answers here, but, he isnt going to take things from here. Thats the point of having the forums. So it is already split up into what goes where in the company and makes that faster and easier.

The devs do not have the time and cannot specifically answer and debate every single forum post in public, or else thatd be all they do. Not everything in the forums can be fixed quickly, and some things are just going to be lumped together with other similar things. Example, we are still waiting for their big accessibility upgrades, which we know are being worked on, its just not done yet.

Long answer short, the forums are the best place to give feedback and suggestions, so the proper group of devs can see it quicker and easier.

mellow ocean
#

fair enough, it might help to highlight suggestions that do get implemented with some fanfare ("top new changes you suggested")as the lack of response in suggestions can give the impression of a black hole, or worse, a crab bucket.

additionally, I'm being directed to suggestions about bigger than bug scope issues, but the suggestions forums says specifically to not post there about bugs, which is one of the reasons I felt I have to ask. I can rattle off dozens of bugs I've encountered, but fixing individual bugs won't address structural issues.

bleh, good communication is hard, thanks for responding

placid plinth
# mellow ocean fair enough, it might help to highlight suggestions that do get implemented with...

Eagles pretty well covered it. We get so many suggestions across so many disciplines that it doesn't make sense for me to be reading all of the music suggestions or the animation suggestions because I don't really do anything in those areas.

Where I linked is the #1 best place to put "bigger than bug scope issues". It will get passed along to the appropriate people. We've set out a suggestions box and that's where we're going to look for suggestions. If you think it falls more into feedback, you can put it in #1210281911872786482 instead too.

It would take way too long to respond to the suggestions with any sort of regularity from people who are relevant to each one. We just don't have the hours in the day to do that without cutting in to actual dev time.

I do stream every Friday from 3-5 CT which you can sometimes get a ramble or two out of me on a random topic.

final cave
#

How many sub-species of grole have been discovered on Eterra and are all of them edible? Asking for a friend

teal trail
crystal grail
#

for dungeon bosses the difference between tier 3 and 4 (or other tiers) changes chance for lp3~4 or just drop rate?

fossil dune
hollow pelican
barren roost
#

Any update on Steam Deck performance and verification? I had high hopes for this patch but game is still terribly optimised and I basically can’t play until something is done about it

placid plinth
rich kite
#

Hello,

I wanted to know when an echo indicates “200% increased critical hit chance” if I'm caped at 100% critical hit reduc damage, can I ignore this malus?

placid plinth
pale dagger
#

Hello Devs and Admins. 1 question. Are you going to add Guild Team and PvP in the Future ?
This game needs Action! not only Farm and PvE.... Need team play , Guild , Some PvP etc....

placid plinth
neat rapids
fossil dune
placid plinth
opaque falcon
#

"Enemies gain 1% of penetration per area level, capped at 75% in areas level 75 and above. Overcapping resistances above 75% does not help mitigating this penetration"

So basically after 75% we are constantly at 0% resistances? Then what is the point of resistances even existing in the first place?

molten ridge
somber marten
opaque falcon
somber marten
hollow pelican
steady spindle
tidal snow
#

why i cannot enter game? even in offline, i am stuck on character selection

eternal zinc
tidal snow
somber marten
tidal snow
#

I tried creating a new character as well, and i soon i as click create game / enter game I got stuck on loading screen. Just tried creating online character as well and it is doing the same

teal trail
placid plinth
# opaque falcon I know that. Why do they even exist, if at certain point they will no longer be ...

I know you got a lot of replies here already but I think I have the missing piece. Without the system if you have 50% all res, then you're taking 100% more damage as someone with 75% all res. but going the difference between 50% and 25% all res is only taking 50% more damage. So the amount that resistances protect you as it goes up changes.

With our system 1% is 1% so you don't have this relative sliding scale of power that resistances give you.

opaque falcon
placid plinth
#

but in our system it literally punishes you less and doesn't even make your numbers go negative

tidal snow
#

so devs don't care at all? I even reinstalled the game, and no one bothered to ask or give help from the devs team. U just said wait 3-5 days for reply?

placid plinth
# tidal snow so devs don't care at all? I even reinstalled the game, and no one bothered to a...

No. We care. If I could fix everyone's issues I would. We have our support ticket system set up that you can use to get direct support from us. This channel is explicitly not for support issues though (says so in the name and description). I sorry but I just don't have time to manage a live support channel. You've already been given the initial advice that I would give by some veterans here too. I didn't see you mention that you had tried it already so I figured you were doing that still.

It sounds like you've already contacted support. The reply time is usually much faster than that but is what it can be at very high player count times.

#

!support

fiery lilyBOT
opaque falcon
fossil dune
#

IMO you're thinking about it the wrong way. Other games have a penalty, this one is balanced around not having a penalty. (Also, the math on res actually works out to be identical to PoE for example, it's just that PoE has a larger "scale" for the system so it appears to be more impactful, ask @crude plover for more details if you wish)

placid plinth
opaque falcon
#

Ye I know that in the end, the math is the same in both games, but maybe the presentation here could be a bit different? Perception is important.
With PoE, I feel like I am overcoming a hard obstacle. With LE it feels like I am being punished, with no way for me to do anything. Perception. Math doesnt matter.

placid plinth
#

I understand that's how it's coming across. I guess I just prefer less penalties and punishments.

valid marlin
#

Yeah, whatever the presentation, this system is 4x less punishing than PoE, and also leaves design space for raising the cap without it being bonkers OP.

I made a plea for a different presentation when the system was first presented where players max resistance also started at 1% and went up by 1% per level. In other words, it matched monsters shred. The only downside is then you can't be ungodly tanky early by having high resistance

placid plinth
placid plinth
#

I considered just never telling anyone about it. It's just not fair to the minmaxers to hide stuff like that.

valid marlin
placid plinth
hollow pelican
valid marlin
#

Wait, but what would you have told people? The mechanics were pretty important, I thought, since it means undercapping a resistance is less punishing.

I'm not a minmaxer at all, and this information is still something I use all the time, and try to tell other people, too

wind elbow
#

Hey, story related. Will we ever get to travel to a point in the ruined era where Balthas is still alive? It would be great to find him, tell him we made it ok, and that Leena continued his work or some such. Also, Minimus is still "sleeping" at the Last Refuge Outskirts, and I am worried about him. Can you send Captain Bavron to wake him up and take him to Last refuge proper now please?

placid plinth
placid plinth
valid marlin
#

I mean..."need" is obviously a strong word here. And I understand that I'm not a casual by any real definition, but this mechanic has real helpful implications for itemization that unwinds things learned from elsewhere in the genre. Not to mention, it's an improvement. Why not advertise!

placid plinth
valid marlin
#

I think many would discover it far later than they'd like, getting frustrated that they hadn't known sooner

placid plinth
#

and ultimately that's why we do say something

eternal zinc
#

Will last epoch develop any gameplay like guild in poe to share/trade items(on social)?

pine dome
#

And bypass the Merchand Guild ?

eternal zinc
#

oh...Good point that I never think it. Indeed...MG is no sense then...Ok I know the answer

humble axle
#

hello for the acolyte and the skill ghostflame, i was wondering what part of the skill is a direct hit. the reason i ask this is the ghostflame node "domain of agony" I've tried using it on ghost flame but i cant see any increase in damage. i know ghostflame has the damage over time skill tag so I'm a bit confused as to what part is increasing. is it something like the initial hit against an enemy when the skill is first cast or something of the sort, if yes how does channeling over time to increase the damage help as its after the initial cast.

pine dome
humble axle
pine dome
#

Correct

#

But that doesnt apply to ailments (Bleed, Ignite, Poison etc) applied by Ghostflame

humble axle
night tusk
#

So does the shrunken on shift only scale with chakram or does it scale with other nodes on the shrunken tree because I thought it would scale with all of them but some nodes don’t work

fierce cedar
#

Why do the Immortal Emperor sound so horrified after you smack down Yulia in the first fight 🤔 ?

crude plover
# night tusk So does the shrunken on shift only scale with chakram or does it scale with othe...

It's not considered a direct cast but it's also quite an old ability with no former way to proc it so some nodes might need rewording to say "direct cast", since those wouldn't work. If that's not the case (they're not supposed to say direct cast) then it should work with them, if it doesn't it might be a bug. And if you even just suspect something might be a bug please report it using the in-game bug report tool ^^

night tusk
crude plover
pine chasm
crude plover
#

oh dude i'm totally off-base, i thought we were talking about shuriken on evade lol my bad

placid plinth
azure jasper
#

were there any shadow nerfs with cycle reset? or is there possibility of a bug that affects damage scaling on few build? damage really seems off in some cases

placid plinth
violet mirage
#

Is there any chance the event might be extended? Will feel weird to continue playing in the same cycle without all the boosts.

placid plinth
flint bloom
#

Thats a very sus response Mike. What are y'all cooking? 🤨

I won't tell I swear

placid plinth
flint bloom
#

That does sounds pretty good. Continue thy cooking.

calm shuttle
azure jasper
eternal zinc
placid plinth
#

It's the same lunch I've made for 98% of the days since March 28th so it's from from my first but thanks 🙂

eternal zinc
#

Super healthy...100% better than my food I admit. It's rare that over 3 vegetables appear on a stir fry I'll say your version is premium one

final cave
hollow pelican
teal trail
#

Some grole cheese on the side 🧀

eternal zinc
arctic shore
#

why not implementing the skip story function?

flint bloom
placid plinth
#

yea, that

heavy plover
#

Where is my rotating beam dealing physical damage, EHG?

opaque falcon
#

if I slam Tier 3 and above affixes on a 2LP armor that is for 13lvl, would that change the required level of the unique?

flint bloom
opaque falcon
placid plinth
opaque falcon
placid plinth
#

(please don't tell me that you've reported a bug, just report it)

#

and thank you for reporting it

hollow pelican
balmy hawk
#

This will sound like a joke but its not. But genuinely what are the chances of a "Hey Freakshow. You're goin nowhere. I got you for 3 minutes. 3 minutes of playtime!" Easter Egg happening in the game?.........I mean theres an Arena and arena champion im just saying. Macho Man should live on forever.

balmy hawk
placid plinth
balmy hawk
hallow ibex
#

Is there any way to filter based on roll ranges? Especially for stuff like idols?

hallow ibex
#

Big sad 😦

hollow pelican
flint bloom
#

The event is supposed to end on the 20th. But thats a sunday. Are you all really pushing a hotfix on sunday or is it gonna be a monday morning thing when the 20th is totally over with?

fast spade
#

What is the base damage and damage effectiveness of Barbed Net for the Net skill? (Net now does physical damage over time?)

crude plover
#

Which lizard is your favourite Mike?

placid plinth
fast spade
#

its yellow obviously

placid plinth
hollow pelican
placid plinth
crude plover
solar summit
#

Btw info about base damage of Barbed Net is missing on the 146% correct site LETools while being important enough

hollow pelican
solar summit
placid plinth
fierce cedar
#

I came to think about it. Since there are infinite timelines; then there should be one where an alien invasion happens. Flying saucers, rayguns and all. Would such a bizarre occurence be possible?

placid plinth
crude plover
#

Grole empire confirmed

#

Instead of the immortal emperor we'll have the immortal Gregory

wheat salmon
# arctic shore why not implementing the skip story function?

because the devs fluctuate between the "dont like it go play diablo casual & nooo please come back now that our players dropped" mentality. hundreds of hours dumped into this game, and i'll continue once they do this simple easy solution that makes everyone happy. the campaign sucks. its an annoying slog. i dont care if its speedrunnable. i want adventure mode.

fossil dune
#

Adventure mode sucks.

placid plinth
#

Please have discussions about this elsewhere.

fresh bridge
#

is this game dead yet?

placid plinth
calm shuttle
placid plinth
valid marlin
#

Has EHG ever said why they describe ward retention as a percentage?

placid plinth
azure jasper
#

with 1.2 are you aiming to rebalance the game with skills changes or new uniques to more redefine the experience and meta completely or are you aiming more to polish current state and put builds onto comparable level of efficiency ?

placid plinth
azure jasper
#

great option

placid plinth
#

I pick that

valid marlin
# placid plinth because increases to a stat are best described as a percentage

I guess the question there is "what stat is being increased by a percentage?" Like..."What base value is this multiplying?"

A follow-up might be "why is ward retention described as a percentage, but stun avoidance is not?" It might be because stun avoidance being described as a percentage might mislead people to think it means something other than what it means. But I feel like that kinda already happens with ward retention?

Like, personally, it seems that if stun avoidance is described as a raw number, that ward percentage probably ought to be as well? Or maybe not, since ward percentage values are small, like 0.04 per int

#

Well, I guess that's not even true, since stun avoid also works like that. Because the way the stun formula works, you could just convert 50 stun avoidance -> 1% stun avoidance and it's not wrong. Every 50 stun avoidance reduces your chance to be stunned by a flat 1%

placid plinth
valid marlin
placid plinth
#

yea

valid marlin
#

I guess my issue is that there seems to be no intuitive sense to what the percentage is actually increasing. 100% ward retention makes your ward drain at 2/3rds the normal rate. 200% ward retention makes it drain at 1/2 the normal rate. This isn't really the intuitive progression one would expect based on the name alone.

The reciporocal of that rate one might consider, loosely, "ward retention", the rate expressed in terms of the time it takes to lose 1 ward (in seconds), but that doubles at 200% ward retention rather than 100%, and triples at 400% rather than 200%.

All this together made me wonder if EHG had some sort of internal understanding of that percentage actually intuitively represents in terms of any metric that a player might care about, like drain time, equilibrium ward values, things of that nature.

Ultimately, I think in practice it just becomes a "bigger number = better" situation, which for a system as dynamic and fuzzy as ward generation, is probably all it really needs to be

hollow pelican
crude plover
hollow pelican
#

Mike explaining it so well 🤯

lime path
frail sentinel
eternal zinc
#

Why many exclusive skills only be used by them even though it's not good or will be used always... No sense to be an exclusive skill?

Want to ask what Mike think of that.

(Yeah that's the reason why I struggled with why static orb can't be the exclusive skill of sorcerer)

fast spade
eternal zinc
#

All skills under that character's passive trees must be balanced around

azure jasper
#

hey mikey can u pls leak a little bit about "the specifics of what is happening very soon."
like at least one word

little raptor
valid marlin
wheat salmon