#👨┃ask-the-devs-not-support-no-bugs
1 messages · Page 34 of 1
I don't know. I expect it will be one of the posts leading up to the patch notes. Just to be clear, it's not a complete overhaul. It's 1 skill redone and 1 skill replaced.
Ahh I thought you guys were redoing the passives too. Well either way looking forward to the changes! You guys are killing it.
Of course, I plan to buy and install tomorrow. I think 20Gb will take 10hrs. So it will be an overnight download for me.
Once a Cycle ends, all of our stash tabs will be moved to the non-cycle and be remove only, right?
What happens to all the gold that was invested into those stash tabs? Will that just be wasted, gone?
We haven't decided what will happen yet.
Can you direct me to an FAQ on Monoliths? I "finished" Fall of the Outcasts on level 58 and defeated the Abomination. After some dialogue, it offered me a higher level monolith. How do I get there? I have dungeon keys. I right click on them and nothing happens... Do I need to be out of the End of Time?
You know how you walked up to the first monolith? There are other paths on that map where you can just walk to, the bridge of rocks will form when you get close to one you can go to. (Check your map to see which timelines you have unlocked, you can also just use your waypoint to go to them)
Ok, I can try that once I am done with the current Echo I am on. What about the dungeons? Same thing? Bear with me....I played early on, just after Online was available and quit because I didn't get the "Endgame". Definitely more available now.
I am trying to push the current toon I have to 100 so the higher level content the better.
When you right click a key it should show you where to go on the map for the dungeon.
if you need lots of help, jump into the #❔┃ask-the-community section...so we dont clog this channel please
Are we getting additional mtx at 1.0 beside the pre order packs? Like any weapons they showed yet?
Yes, details yet to come.
Hey Mike, are you aware if the dev team is looking into making the support packs give previous pack if you buy higher tiers, just like pre-order bonus or changing the price on them?
Hello Mike, I'm not sure if you are allowed to speak on this (or know in general), but I have 2 questions based on Profane Veil / Fissures spawning Volatile Zombies :
1- Do those 2 skills take from the Volatile Zombie skill tree? (So let's say I have Necro Volatile Zombies, will they spawn as such)
2- How does the spawn pattern for them work? Are they near me? Spawn closest to Mob Pack? (If I make them stationnary, this could potentially be a problem of "wasted zombies" so to speak)
Thank you mate, super excited for the 21st
Hi, Is it normal for fireball projectiles to disappear against bosses AoE skill and deal no damage?
Hi mike, are you overwhelmed yet with the volume of questions? Are you going to get a second dev in here for help? 🙂
As far as I know the current supporter packs aren't changing in 1.0
Yes, they come out of the rift.
No
They pop in from time to time. I'm doing ok still.
I'm handing off Reddit moderation so that helps.
Oh that's good. I can tell a difference between morning Mike and evening mike
So for Profane?
(and the "yes" was for skill tree question?)
I wont bother you after, ill bother Primeval instead thank you
Do you plan on doing the developer stream at 1080p or higher quality in the future? Been watching it at 720p but its quite fuzzy 😦
Twitch says it's 1080 at Source.
I just switched to 1080 last stream
ah
Will there be a player Que at 1.0 if it becomes to heavily populated?
yes
Brace for impact
Got it, spamming enter
should make it just put you at the back of the line every time lol
will offline be instantly uhhh offline in 1.0? like we can play without queues the moment we download
The use skill trees, profane spawns them at your feet.
Yeah
yes
I hate to ask this seeing as others may have asked thousands of times before, but will you guys be adding new classes/masteries in the future? or will there be focus on improving and adding build variety for pre-existing classes/masteries before even thinking about the former?
genius thanks <3
I'm sorry but if you know it's been asked so often, have you read my replies to those asks already?
This was answered in the interview too
Check it out on YouTube
I can go into detail on a specific piece if you need
Only just joined the server, I apologize. ;w; fairly new to the game's development overall, just bought it the end of last month.
the discord search function is free to use even if you only just joined the server. 👍
I misread the initial question too, I missed the "may". I thought it just said "I hate to ask this seeing as others have asked thousands of times before,"
You're good, I understand having to repeat one's self alone can be a little irritating. ;w;
Either way, I just wanted to say otherwise the game is great and I can't wait to see more of the game in the full release on my birthday. Whatever new stuff gets cooked up~. ❤️ (Feb 21st is my birthday. >w>;)
Idk why that was hilarious to me
Will town portals stay up for multiplayer in 1.0? It goes away after one person uses and it’s not a big deal but just curious
let's pretend it didn't happen
Deal
I don't think they are changing from how it is now.
Are we there yet?
So, Mike, I did search a bit to see if this was answered in here but I couldn't quite find something conclusive; is the create a unique pack going to be back on the table sometime in the not-super-distant future? AFAIK there's still a backlog on that, so I'm sure it's still a ways off if at all. Moreso just curious if you guys have packed that up for like, several years into the future or if you think it'll be possible in the next 2 or 3.
They have a backlog to get through & possibly not as there's a lot of dev time involved in the ideation & creation process so it's not as "cash generating" as one would wish.
I don't know. If I had to guess, I would say that I think it will come back at some point. However, it will probably be more of a lottery system than a first come first serve with a limit as we had done in the past. It really takes way way longer and way way more dev time to do the supporter uniques.
Got it. Alright, completely understandable. Thank you, sir :)
I have a question too. I know that gameplay macros are something you haven't been able to really comment on before but I was wondering if something like a macro for transferring items in the inventory or respeccing passives is something that's more okay since it doesn't really introduce a gameplay advantage?
I'm sorry, I don't have a straight answer on this. I think that sounds more reasonable to me though.
That's fair. I just remembered this comment you made a while ago and thought that this would fall more along those lines and I personally wouldn't feel bad about using something like it morally speaking. But I'll hold off until we have a more clear idea, thanks!
Thematically, do you intend to stick to traditional fantasy/medieval stuff for weapon types?
haha, I forgot about that one. Where's the complexity line on dipper bird count and how many do you need for it to become Turing complete?
I feel like the number would be shockingly low tbh, Turing machines are quite simple in what they actually do after all
That's the current plan. We aren't saying that it's impossible to branch out a bit more but we don't have any space laser expansions planned.
lol. I was more wondering if there's any chance I might get to pick up a flintlock pistol and LARP a Falconer as Roland Deschain :X
Yea, I intentionally went far future so I wouldn't have to answer that.
I remember there was a conversation about guns and stuff once and it wasn't totally denied lul
HA
We don't have any plans to include any guns at the moment.
LE: Dark Tower expansion confirmed.
At the moment wink wink
Yea, like it's 5 years down the line and we've explored 1H and throwing spears, 2H and 1H crossbows, weird slings and all manner of projectile weapons, it might be time to start branching out more you know?
I'd hope not overloading on item types would be a consideration and at some point you'd go "You know what? This is plenty, we're done."
Yeah this was the comment I remembered, it was only 5 years ago, so we're 5 years down the line now. Guns confirmed guys 
There would need to be a specific role for it to fill. Gun mechanics can be a fun new space to explore I think. But yea, it would need a reason.
damn you search history
I remember the nichest of things but can't remember my best friends names sometimes 
is there a chance that dual wileding vs 2h stats/base balance will be reworked on 1,0 or in the future, the more dmg taken debuff is too punishing as it is now
will there be new ways of converting minion damage and abilities to different damage types?
Mike, what's for dinner the night before launch? 😊
Any minion AI improvements incoming for specifically Ranged minions that have AoE/piercing skills? like atm they start casting the second they can hit 1 target from a pack but if they wouldve walked 1 meter further it would hit the whole group etc.
They're focussed on getting 1.0 out the door at the moment, nothing that's not already been already flagged for 1.0 will be done now. The focus for 1.0 is/was the 2 masteries & Factions.
Just a Throwing Weapon category would be nice since it already has its own damage type like Melee, Bow and Spell.
I forgot my fiancé's name one day. It's still funny talking about it to this day.
does reduced health cost also reduce health drain? Thinking about flayers pride for reaper form
Is controller working well for 1.0 or should we wait to use jt
no, just like how increasing mana cost doesn't increase mana regen
It doesn't have group detection for AoE optimization. That does sound cool.
Sushi
technically yes
HOLY BASED
If you make it, it's actually quite afordable.
What is the official stance on mods for offline mode? Will people be allowed to create and use them?
We have no intention of helping or hindering purely offline only mods.
Thanks 🙂
Do you help or hinder online mods?
Hinder
Have advanced storage tabs been considered for a larger amount of gold? (Such as a Unique tab that holds 1 of each unique)
would it be difficult to increase the number of max stash?
Thoughts on Sea of Stars, as a game also inspired by Chrono Trigger? If any of you have had time to play it
Yes. We haven't added them.
Just to do it? No, super easy. To do it safely? Maybe.
It's very high on my list to play. I watched it go through development through their reddit posts over the years and it looks awesome.
this is something i did not see coming. thank you.
You didn't see us not doing something but talking about it still?
i didnt expect a special tab to be something considered. that sounds like a great idea for hoarders, like me.
Oh yea, given the volume of players who play PoE, it would have been pretty hard to not get suggestions about more advanced stash tabs.
i only play LE. this is technically my first ARPG. still learning. thank you for teaching and considering the community
Dev streams continue after launch? Love them ❤️
Personally, my interest stems from the hunt for the holy grail or tracking of how many unique I have (and how many are still to collect)
there was never an end date stated on that.
"When additional party members join an area monster’s health will scale up per party member." (Jul 2021 Multiplayer FAQ)
"One of the more common areas of feedback we received during the event was that the campaign was made a bit too easy when in a full party. In response to this, we’re going to be bumping up enemy health scaling for the next event." (Jan 2023 Multiplayer Invitational)
Are there any hard numbers available for how this scaling currently works? Even just a ballpark estimate would be fantastic, e.g. "around +[50-75]% monster health per additional party member."
im pretty sure it says it at the bottom when they are with you
i didnt think of that one lol
I don't know the numbers off the top of my head but whenever someone enters or exits the zone, the exact effect change is posted in your chat window.
and you're in the right ballpark
will the reworked tempest strike still have the "spell" tag?
gotta wait for the reveal for tempest strike info
Why did Tempest Strike have abilities that worked with "Lightning Bolt" instead of "Lightning" when there are so many more synergies with the latter in the Primalist skills? Has this been taken into consideration when rebuilding the skill to make it work with other ways to proc the ability?
I don't remember really, probably just timing on when they came out. This was very much taken into account with the new skills.
good evening, we've been told corruption in 1.0 will affect the chance to get lp on item, but how about weaver's will? weaver's will items are so dificult to turn out ok, i feel like 90% of mine are unusable and i need so many of them to get one for my build, will we have an improvement on more weaver's will items or even more weaver's will on those items with the more corruption we push?
I don't think weaver's will got touched much with the corruption changes but both of the item factions will give you a significant leg up on finding the right one for you
so corruption dont affect weavers will items at all?
From the nov dev post in forums
ah ok thx guys
Yea, sorry, it does affect the WW amount but it's not a huge amount. Just didn't want to set expectations too high.
The item factions will have a much bigger impact
Reading about the trade factions, I love the system that your team came up with. My only concern would be that people who choose to reset during your version of leagues/seasons will need to redo trade faction again each reset. Has your team taken regular account resets into account for how long the trade factions take to max out?
you'd need to redo either faction
everything resets with cycles
we're keeping a close eye on the rate people level up their factions, and the rate at which they gain fovor though - definitely
if we see problems we'll discuss and adjust if necessary
Great, thanks for the answer!
One other question, if my character transfers to legacy at the end of a cycle, does my trade faction progression transfers with that character?
We haven't quite nailed that down yet. The default thing to do would be not transfer it over.
Ahh, was curious as my first character that I play to endgame will probably be in 1.0. Was curious if their trade faction progress would move to standard at the end of the cycle or if I would need to redo it again on standard. Appreciate the answer.
I hope the passive tree is improved; at its current state it's pretty week. The lightning proc needs some work, the ICD on that thing is very restrictive especially given its power level.
Item subtypes drop depends on area level of my level?
area level or my level?
asking if that of should be an or
regardless, it's area level
whoops wrong chat xd
Like Dawn shield drops when area level is >76lvl or my level is >76lvl
but thanks anyway
Will the lightning subskill for maelstrom gain the benefits of maelstrom’s nodes in 1.0? (I believe I remember a desire expressed for it to work the same way as other skill but not sure if it was actually something planned)
Unlikely, almost no subskills get everything
Well, this subskill gets nothing 😄
I remember some time ago talking about lightning strikes in the shaman passive tree and skill tree, there are a ton of them. If they received scaling benefits, an entire new powerful self cast spell shaman archetype would open up.
Speaking of subskills that get nothing, will the mage's Fire Aura continue to exist in its fugue state of "treated as a main skill but doesn't have a skill tree" or might we see some adjustments in the near future?
wdym it's got a skill tree in spellblades passive tree 
Is there any chance we're getting a preview on new skilltrees like Healing Hands prior to 1.0 launch?
prob during hype week (week before releases they do daily reveals usually)
Sound good 👌 Would love to know what i'm getting into because Healing Hands would be my only reason to start Paladin
Are there support builds/playstyles for end game group play?
are mid league nerfs going to be a thing? it was touched upon on the last stream but i would like to understand if its going to be this way if there is going to be a announcement previous of the thing. having your character of the league battered into submission seems pretty rough if its too heavy handed
Kinda but nothing that's really purely support like an aura bot in poe, but you can for sure debuff enemies with stuff like crit vulnrability or some of the new warlock curses to make your allies deal more damage and stuff, there's also paladins holy aura and sigils that can buff your allies and so on.
They've said that they'll only really do mid cycle nerfs if something is way beyond the baseline in terms of power, think explody totems in poe if you're familiar, stuff that's usually the result of an oversight or bug.
Oh cool thanks for the info. I mainly play with friends so just interested in the co op aspect of this game. Will there be solo/duo/trio/quad specific leaderboards like Diablo?
yes, but for now they're only for arena
cool thx for answering my questions 🙂
np
understandable, explody totems where just stupid, didnt mind them being there because at the end of the day its a pve and it hurts nobody but glad its not a regular character getting batted thing but sniping excesive stuff, we will have to see where they the "excesive line"
When a skill converts "base physical damage" to Cold, does it convert only the base damage of skill, or also all added base physical damage?
Like if I have "spell physical damage +1" does it convert as well?
If it says it converts only base damage, then it converts only base damage. Added damage is only converted if it says it does (which usually only happens for added damage from the abilities tree).
If you want to play a cold version of the skill, you'll need to get cold damage on your gear.
So "Thaw" node in Ice Thorn skill only convert added damage from "Cold Prison" and not the added damage from "Piercing Cold"?
That's very tricky
I'll have a look at what the node says exactly, but also, I wouldn't recommend building around ice thorns as it's getting removed in 1.0
Oh wait, I didn't know that
yeah they're replacing it
What in its place? What other major changes liked this?
they haven't revealed the skill it's getting replaced with yet i don't think
Yep, we dont know yet.
Well, at least we can assume it would be another spell that do direct hit?
without that , Primalist starting skills would be limited
And to answer this, both cold prison and piercing cold state they increase the base cold damage, so both would be converted.
Hmmm
But passives in class tree doesn't add to base, I get it now
Correct, nor does equipment.
So with summon Thorn Totem which has base 15 physical, if you take Pillars of Heorot you convert only these 15 to cold
Exactly.
While some other skills that might have very low base, converting might not be worth (if we don't need the tag), since added damage will eclipse base damage anyway. Perfect
What other skills will be removed at 1.0?
Do note that a lot of added damage is adaptive so you'd want to convert most skills anyways. This isn't really a discussion for this channel though.
this is not a chat channel btw, if you got further questions we can discuss in https://discord.com/channels/368953963267096586/844008172640403496
Will there be an option to start completely fresh even for offline mode in 1.0? So the stash is completely wiped?
You can do this in offline now. Just go delete the game save data
Ah, ok! Thx! Is it like at appdata folder or something?
Anyway I plan on going as fresh as possible for 1.0
Hi Mike, I have got 2 questions for you today
- What god(s) is the Paladin worshipping?
- How early do you lock any types of content being added to the 1.0 build and start putting it together ? By any content I am talking about bugfixes, new nodes, balance changes etc... Literally anything. I am not sure how it work so maybe my question does not really make sense.
Paladin clearly worships gold
Hi team,
I hope you are doing well.
Have you considered a sandbox build into the game, which would allow people to test the different masteries before making the final choice. Something like in WoW, where if want to create a Mage, you are presented with a max level mage with good gear and access to all skills and a practice dummy in front of you. This will give players a good idea, which mastery is the right one for them.
I would like to know if the devs are working on the loading issue, as playing in groups and even solo is sometimes annoying with the amount of loads that take time in the game. Before anyone tells me to change my game to an SSD, well my game is on an M.2
Averielle replied there
Tldr, yes.
What is it that requires full force of my GPU?
Changed presettings to Ultra and Medium. Same result. 95-99% GPU usage and 300W+
Using a RTX 3090 btw
The fact that you have it uncapped on fps?
It's just gonna go as high as possible (which will obviously max out your hardware)
my cap is 171fps
Well it's clearly not reaching that very easily
Set it to 144 or something and your GPU utilization will drop
D4 is on ultra and capped at 171, is max 60% GPU usage
this is on medium though here on LE
Yes D4 has stuff like dlss that helps a ton with gpu load
Probably thats whats the case, and nvidia drivers maybe will be coming soon when release is coming closer
How to check email verification?
What's up?
I clicked first email verify here but second mail come
Nevermind. I found a confirmed tag beside my email on the web.
Glad it worked out!
thats 141fps capped
Are you guys planing to rework certain blessings, specially the EQ increase drop blessings? I dont see any reason when there is a whole faction about the same idea with 1.0 ^^
Wait, is it bad that your GPU is 88%? Is this a negative? It's at 53 deg C....
Gpus are supposed to go under load. It's like...their job
@kind nexus people are more concious about how much energy they are using these days and a GPU running at full tilt can easily be using 300-500 watts an hour, and in some european countries that could be costing as much as 25c an hour
by limiting your frame rates and capping the gpu load you can be getting 60fps+ for <100w
Sure, I can see cost wise, and if that is the guys primary concern it's valid I guess. But I don't think it is lol
If you're worried about 25 cents an hour, you probably shouldn't be playing LE for 10 hours
Sorry sorry
Nothing notable outside the usual balancing adjustments.
I think it's intentionally ambiguous. I don't know though.
New content to be added was locked 2 weeks ago. Major features was a month ago. We are now in a cautious stretch where only high priority+ bugs get looked at and everything gets extra review steps.
Have y'all considered adding the option for a hotkey button press to loot unfiltered items at our characters feet? Similar to the feature Grim Dawn has.
I just ask because it can be pretty grating on an arthritic mouse hand to be clicking so much, to offload some of that work to the keyboard hand can be a lifesaver. Any chance this has been considered for accessibilities sake?
When collecting your affixes. Do you have to collects unique ones to each item piece? I didn't have any strength prefixes for my helmet, but I had plenty of strength prefixes to put on my boots.
Only Primalist and sentinel helms can get str
So sad 😔
no, strength affix shards work on all slots (that can have strength). Think Kzb misunderstood and thought you were asking about implicits, or maybe i'm the one misunderstanding
It has been yes. I think it's quite rare that you want to pick up more than a couple filterable items from a pile. Crafting materials also do an aoe pickup. Also adding this feature is actually adding autoloot in disguise, something we are really not interested in doing.
ahhhhhhhhhh now i get the question, it was me that misunderstood after all.
Reading comprehension devil has another victim
Are there any official numbers of total sales? And have you guys made any estimates on how many people will be playing on launch vs pre launch ?
Ahh that's a good point about the auto looting, which leads me to think of another question along this same general topic: What is the EHG stance on keyboard macros? Do you design around it and keep features out of the game that could be overly abused by it, and allow the rest? Or is it against the rules/frowned upon in general?
Also thanks for answering
I think the 500k copies sold mark almost exactly a year ago was the last time we publically announced anything. I try so hard to ignore numbers like that and just focus on the game though. I bet we have an estimate of player count at launch but I don't know what that is either.
Anything that depends on or reacts to the current state of the game is not ok. We don't have a blanket statement that OK's specific things like that. Most simple macros are reasonable. It's something that a human could be expected to do consistently in most cases. It is definitely a little grey still and any situation that arises will be dealt with on a case by case basis for now.
Isn't there the "Dipper bird" rule that is 100% safe?
Thanks for the response. I can imagine such numbers to obsess bout could be distracting and make yourself nervous unnecessarily.
Reason I ask is mostly about that my only worry about launch is server performance. I think realistically that is one of the few things that might put new players off the game.
Because servers are individual per zone, the major issue with a large spike in player population is in entering a new zone.
Okay thank you. I ask because I'm considering getting a copy for my Dad at launch, we used to play a lot of things together but his hands just kill him these days. Slower simple games he can handle but if I can set things up to make it easier for him then he might play LE.
Thanks again, I appreciate your time.
Controllers are also a good option to check out. Good luck.
For translation purposes: what would be the noun for "necrotic"?
necrosis?
I'm struggling to think of a context for necrotic to be a noun. Can you give an example in english?
I'm trying to translate "Level of X Y Z Skills", one of which is necrotic. Physical actually has the same problem, but it's somewhat easier to deal with by just shortening the word (if that's even allowed...).
I could adapt the line as an actual adjective without resorting to dirty hacks like that, but seeing how this line mostly consists of injecting scaling tags into the line itself, I have no idea how to work with it properly.
For instance, "Level of Minion Necrotic Skills".
Is there a system coming out to help players playing solo to combat how much more efficient it is in multiplayer for anything farming related by any chance?
@frail sentinel sorry for ping, just reading the FAQ, about the "more than 5 skills", there is a lot of skills that don't really need to be on the skill slots themselves, because they get triggered from something else. And as far as I am aware, most classes have some way or form of using that. So while Adapting the UI is not even needed, maybe the option of getting a Sixth Slot to put points into a skill might still be somewhat worth it, at least imho.
It would shift the balance of skills though so it's probably a so-so decision to take.
will Lich get a new skill instead of Soul Feast 'stolen' by Warlock?
I'm relying on the maxroll.gg website for this information so I can't be sure if it's a typo in maxroll, a typo in the released information, or intentional - In Cthonic Rift->"Pyrochasm" the alt-text claims that if you have "Valley of Defilement" the initial hit is converted to necrotic, but the "Valley of Defilement" node is a poison conversion node. Is this intentional? Is it actually going to be a necrotic hit, or is it going to be a poison hit and that's a typo somewhere along the line?
Will unique armour/weapon models-effects be implemented by launch? i.e right now almost all the stuff I swap on my character don't change his appearance in game 😐
We won't know until the patch notes come out, if any
Do I need to be in Smoke Bomb's smoke for Cleansing Stream to work? I am looking to make a build that focuses on using Smokescreen Arrow where I shoot a Smoke Bomb at the enemy instead.
Right, but it doesnt specify if I need to be in the smoke or not.
It's the burst that does it, so if you're not in the burst....
Why would the burst affect you if you're not in the burst
Yeah, thats the question. Is it the initial burst inside the smoke or outside. Rather than waste hours making a build that doesnt work. I figured I would ask first.
it would say "Smoke bomb cleanses negative ailments when cast" or something if you didn't need to stand in it, the wording heavily implies that you need to be in it
It's only if you are in the initial area.
I agree but has anyone tried using it outside the smoke? What if we assumed all this time that it was only triggered while in the smoke???
It's not really even while in the smoke, it's if you are already standing in the area where the smoke bomb is thrown.
Thank you for the clarity Mike.
This is being slowly improved every patch.
You DO know the motto of this game right? "Fuck around and find out" (sorrymike)
That's a typo and was pulled directly from in game so at least at the time of creating that, the CT build had that typo.
not at 1.0
We won't add a 6th specialization skill without adding a 6th skill bar slot. (and we have no intention of adding a 6th skill bar slot)
Yep I know, but this is also ask the devs. I dont have the time I use to, to play the game.
I just populate the FAQ, Mike will have an answer if one is needed or you can make a post in #1123697853882187847 for me to log!
No
Unfort
It's been a while but in that example, isn't necrotic an adjective?
Following up to this; will you look at the balance of SP vs MP efficiency and address it if it becomes an issue in some way? (Like making enemies scale harder for MP for example)
Necrosis is the noun, Necrotic an adjective.
that's what I mean, we don't use necrosis anywhere do we? Necrotic Skills, necrotic is not a noun right?
hopefully obviously yes
Yes, and yes! Just thought I'd give a more complete answer.
No it's definitely not
I'm enjoying today's grammar lesson 😄
Yes, it's an adjective, but I can't translate an adjective directly since it's a scaling tag and a variable in this example.
So I'm looking for a suitable noun. Same with Physical, actually...
The "Celestial Conflux" Node of Frost Claw states, it has a 42% (3/3) chance to procc Elemental Nova on projectile arrival. It also states, it is only once per cast.
Is the 42% Chance only once per cast? Or does each projectile have 42% chance until it proccs Elemental Nova once?
sorry, no idea
I see. Sorry for wasting your time.
only the 1st shot actually rolls.
Oh. Okay. Thanks!
Hey Mike, I have just created an FAQ in the LE subreddit (https://www.reddit.com/r/LastEpoch/comments/1al7m6c/last_epoch_faqs_for_newcomers/) but I wanted to clarify 2 things:
- Will the 1.0 update bring major optimization changes?
- When the non-Legacy cycle ends will materials, runes, gold, etc. be transferred?
Thank you!
Hey guys! Are there any plans to implement a "skip campaign" option for alts further down the line? Thanks in advance!
I've noticed that mob denisty can vary greatly in monoliths depending on the mob types and/or the different monolith map. In 1.0 have there been adjustments to the consistency of mob density in monoliths?
No
Optimization is number 2 on the priority list, just behind multiplayer stability and performance. I don't like saying that there will be "major optimization changes" because the things we changed will have varying effects for different people. So recently we did a big update to the way the game starts up that means it needs less RAM. So people who had like 64 gigs of memory wouldn't be affected by this at all but for people sitting on the lower end, it's a big big win. So we are working a lot on optimization but I can't guarantee major changes for all players.
We don't quite have the details on how the cycle transition to legacy will happen yet. The goal will be to preserve as much of your stuff as possible but technical limitations may cause issues when we eventually do start implementing that.
mana gained when you use Harvest -> does it count as use if harvest is triggered via chaos bolt's reaper of mayhem node?
Is the initial progress pace for early monoliths being adjusted for 1.0, I feel its a little slow the first time around getting all the monos "unlocked" so you can start doing empowered ones?
When you use 99% of the time means directly use, so probably not
It's an issue we are tackling. The full realization of those plans won't hit at 1.0.
theres a node in rip blood that says DIRECTLY cast
I know. That's still the answer though.
"When you use Harvest" and "When harvest is cast" and "when harvest hits" are all different for LE
Good to know, I feel like the initial push to unlocking empowered monos should be roughly on par with white/yellow maps in poe in terms of pace to unlock reds on league start, it would be nice to say have empowered unlocked at around level 75ish and have it done within ~10 hours of starting monos at level 50 ish
Thank you Mike, I have updated the post and it is possible to pin it? Otherwise it will get buried behind other posts at some point.
I'll ask
yes
Thank you Mike!
It doesn't say it, so this may be optimism speaking, but does Cthonic Fissure->Ash Cloud spread poison/bleed instead of ignite if you do poison/bleed conversion?
yes
Thanks!
Love what ya'll have created. Apologies if this has been asked already. I was wondering what the thought process or insperation was to locking passive points rewarded from quests at 15. I personally didn't realize there was a cap until I went back and finished all the side quests only to see I wasn't getting points, just xp and gold.
More quests that rewards them=no mandatory side quests
as kzb said, it makes it so that no individual side quest is mandatory. This lets us use the dungeons as campaign jumps so when you skip past a few side quests, you don't have to go back and do them again. It also just lets you pick and choose which ones you like to do or maybe which ones your character is better suited for.
Also creates power creep and making those side quests even more mandatory than they are now in addition to campaign difficulty being balanced around a glut of extra passives.
Cool, thanks for the explanation!
Hi any plans to add more rules to the loot filter? I'd love a "show affixes when shards are low". 😊
will sealed affixed count for legend potential crafting?
They do not, no
No, it ignores sealed affxies.
we have some filter improvements coming but that is not one of them
is there a way to pause the game in offline mode? if not, is it feasible? dad with 8 jobs 37 kids and 84 wives here, being able to pause grim dawn helps with interruptions
I'm second guessing myself here as it might have been removed but I know just pressing escape and opening the menu paused the game. I remember that it caused problems because the confirmation windows for exiting the game had a fade in effect that stopped when the game paused so you couldn't quit without alt+f4. That only happened on an internal build for like a day.
gotcha, yeah it's not doing that for me currently while offline so maybe it was removed, that would make sense because i had thought i remembered it pausing
ah that's too bad
that's the sort of thing that would have been changed for a technical reason and not a design reason so if it is possible to restore, it has a decent chance
Will game price be increased after 1.0 ?
no
Is pack upgrade will still be available and stay at the same price after 1.0 ?
these things
yes and yes
Is there any more info to glean besides death screen? i.e. was it a crit etc.
I know we would like to add more information there but it's surprisingly difficult to have it all.
Okey, we'll circle back to that.
For now we know that offline will get all of the new content like legacy will. I was wondering when the time comes and cycle has different content than legacy will offline mode be the same as legacy or the same as the cycle (please tell me cycle lol)
Undecided. The default that I would assume would be legacy though.
When we can expect patch notes for version 1.0?
Mike, I recall there being a lot of conversations around how awful blessings were to farm and you guys saying you're making them less tedious. Is that a change coming with 1.0? Can't find the commentary on it
I asked and they said not at 1.0

^ Good luck to the cycle players having to re farm em
It is currently unclear to me how monolith progression will work in a party in terms of "unlocks" for the timelines (is that the right term?). I'm also not sure where to find this information if it's already out there. In the general channel people posted some related topics about it where the first seems to suggest farming blessings in a party is actually a pretty big advantage if you rotate the party leader (https://forum.lastepoch.com/t/issues-with-empowered-monolith-progression-in-a-party/61208) whereas the second forum thread suggests that for farming regular loot, a party may actually be worse (https://forum.lastepoch.com/t/multiplayer-monolith-farm-reward-system-no-meaningful-rewards-to-anyone-except-leader/53715).
I'd also be interested to know what happens if we play release as a party for hours with one specific party leader, and that person then signs off. I imagine everyone else's monolith will not have progressed (revealed the nodes), but will we at least have access to the same "level" of monolith (for example the lvl100 ones if we played that long in the same party)
What is the game design philosophy/intention when it comes to skill usage and balance? For example, PoE2 is being designed with the intention of having an AoE skill and a single target skill, supporting this by allowing passive nodes specific to weapon swap. Does LE want you to be able to do both within a skill and/or support 2 damaging skills?
Grouped into this what about when it comes to scaling multiple things like we see inherit to the new skill Chaos Bolts. Is the goal to be able to reliably scale two different things like damage type?
The only things that do not progress for your party are the web exploration and corruption, only the "driver" gets that (but you can all take turns).
Outside of bugs, there is no difference in farming blessings in party vs. solo.
Farming regular loot in a party is strictly better than solo if you aren't all farming for the same items due to the gifting system.
If only one person was initiating all of the monolith echoes, then yeah all of you will be starting from fresh echo webs with no corruption. You will have access to all the monoliths that you unlocked as a party.
is the seasonal content going to be cycle only or is it going to be for "standard" and "cycle" realms and is there going to be any cycle exclusive content
the first few cycles content will be added to cycle and legacy at the same time, so cycles basically function as leaderboard and economy reset
this will change sometime in the future when they are happy with the base game
We don't have one setup in mind for most characters. We will often make skills expecting people to try to use to trigger other things and thus not use many different skills. We also try to make skills that benefit from more complex chains (see runemaster).
I think the goal is generally just more variety and options for the player to craft their preferred play style.
Hello I would like to know if you can put a male and a female for all classes so we can change it?
So if I am understanding correctly, basically if something is in the skill's tree, you intend for players to build around it. And if one of these ways to build the skill lacks support or struggles to feel good even with investment, that it will be adjusted accordingly? Another example i can think of is the cold nodes in Summon Wolf. Pretty hard to scale and questions why you would invest in cold when you could look elsewhere or just focus on physical (considering building both cold and phys you seem to struggle more than just picking one or the other)
please check faq for such questions
Not necessarily no. More that most of the key nodes should be able to be a focal point of the trees.
There are also plenty of examples where this isn't quite doing as well as we would like yet.
I'm sorry if this has been asked but...after 1.0.... do you plan on continuing to answer community questions here?
If the volume becomes an issue, we might have to change the format slightly but we do intend to keep this channel going strong.
Awesome, thank you!
Hey Mike. Game has come a long way since I started when Rogue came out. Wishing you and your team luck with the upcoming launch! Question for you: besides adding end game cycle content, if you could flesh out one part of the game more post-launch, what would YOU like to see changed? Cheers.
random thing I'd love to see (on to of the already new brand new feature Bazaar) is something like "bounties"
"Post a bounty for 5mil gold for an Aaron's Will chest with these minimum rolls""
sorta reverse Auction House
just off the top of my dome if I could snap my fingers lol no discussions or anything
That would be fun. Thanks for the answer 🙂
Campaign dungeons. I think we are still not utilizing dungeons to their full potential. I think they could be a really fun challenge for campaign playthroughs. We need to fix the procedural content in them before they can really shine though.
This isn't opposed by anyone really, just one of the priorities I would tackle early other than end game specific stuff. I would put pinnacle bosses much higher on the list but that's end game stuff.
Have you come up with any interesting ideas for that procedural stuff?
Not a lot, I think just getting the layout doing it is the first hurdle that we need to get over
Fair enough. I'm looking forward to seeing what you all come up with!
hey guys love the game so far. Is there any plan to remove the ability to "shove" bosses it creates this feeling that they are not very strong or powerful and it breaks that immersion that this creature or giant dragon is actually a threat when my character can just push it all around the battle arena just by right clicking into it.
It's a bug.
ty
and supposedly fixed with 1.0
any plan for skin of skill, i'm playing skeleton summon, and feel they are so urly
Yes, if you look in your appearance tab, you can see a place for skill cosmetics
WTB RAINBOW RUNEBOLTS ❤️
Should have the runebolts look like the mascot for the game. Make a cute cat mascot or something and fund your servers for the next decade!
If you look back at when you started with Unity, would you have picked a different engine or are you happy with your choice? 
I do have two questions,sorry if you've already answered them before
I noticed one of the warlock skills is currently in the lich's mastery line,will the lich get a new skill to replace it?(talking about soul feast)
Second question: i noticed the paladin's healing hand has no skill tree,will it get one in the 1.0 release?
Eee do you can create a chanel for french ? I dont see
It's an English speaking discord
The mods might not understand your language which would make moderating harder.
It's also the reason there's no turkish, finnish etc channels.
I don't work for EHG
It's also important that people understand each other and if a lot of people start using only their own language there is a barrier
The french and jap its hard to learning hihihi ty arigato
The game is translet a different language i suppose in the discord too
For a question for french and jap for understand all in discord and the question english its hard too hihi😺✅❤️
Its ok juste a ppl place a barrier and ppl stay sit down and he say no no no i dont try to open my mental a différents view you understand that just ❤️ Everyone
buy orders for the auction house? Many games feature those
Buy orders are usually for static items, but yeah it's basically an advanced buy order.
Sure, but you can find workarounds for it in LE. Maybe you can list minimum amounts or rolls of stats or something. Check whether or not you have requirements to the item's base etc.
Yes that's what muffin said
when italian language in game?
Not at 1.0, it's possible it might come later though after they've improved their current translations. #👨┃ask-the-devs-not-support-no-bugs message
I bet this has been allready asked but did'nt find anything yet so my question is: I have an online char / i want to start playing online now, do I get to keep the char and all when 1.0 launches or is there going to be a wipe on the characters and stash tabs?
Just as I copied the link you posted it
@fleet galleon is there a link to this info.? :D:D
Click the link I replied to you with - it takes you to the info!
hahahah... 😄 I thought it was just empty line. :D:D I will check it. thanks
Are the developers planning to add a change of specialization?
no
But I wanna swap from Sentinel to Acolyte
for some spin to win explosive zombies action
https://discord.com/channels/368953963267096586/1123698164503949392 we need zombie corpse projectiles
Are there plans to fix Flurry + Multishot breaking the game at higher attack speed caps for launch?
Good morning, I would like to know if at the launch of version 1.0 the current characters will go to a different kingdom and we will all start from the beginning, will this be the case?
just make this the faq channel at this point
I can't see that channel
"No. Whenever a new major patch such as 1.0 drops, all current Cycle characters will transition to join the existing Legacy characters. All of you gear stash goes with them.
If you create a new character, you can chose to have it join the Cycle or be a Legacy character. Legacy characters are not eligible to compete on the ladder. "
click on it and see what it does?
You can, if you click the link - there's a discord bug that shows links as #Unknown sometimes 🙂
ohh, thx
ty 🙂
Will monolith progress ever be made account bound? Having to redo it all for alts is frustrating. I think having the progress be account bound and a way to change its difficulty for alts would be good overall for the game.
Seems like a bad design choice to me, its like having to regrind renown in D4, no one likes doing that.
I'll wait until launch before providing feedback on a system that's getting adjustments with 1.0
Not the first person to mention it so I guess time will tell.
It's not getting adjusted at 1.0 though
is this quest broken?
The forge one? Yeah it's buggy, ignore it if it doesn't complete
Teleport back to Outcast Camp, talk to Cailyn again as if you're taking the quest for the first time, and when you go to the forge, the quest should end properly.
It worked, ty
Will we get public statistics on things like masteries, skills used and trade faction choices that are more complete than just the ladder?
On a similar note will there also be some sort of trade API?
unsure, no
An API implies an interaction between 2 different pieces of software
You and the game.
I'm a person not software 🤖
i'm a software
So I am listening to Ziz covering the gauntlet in POE right now...and he said that he has been in touch with EHG about doing gauntlet type events LE. Is this true and when could be the earliest we could see it/other events similar? As early as like late 1.1 cycle (assuming 1.0 would be pretty hard to turn around) or is it a bit farther off?
I know
Will there be WASD movement in future? I dont like moving my character with mouse
Uhh even not at 1.0? Well i guess ill buy the game when it has WASD movement cause i cant play without WASD
Wasn't even a point of discussion until pretty recently, and it's a lot of work to implement, so yeah, they couldn't make that deadline.
I mean yes in the same sense that you have just now been in touch with us about doing gauntlet type events. We have no current gauntlet plans.
unless more conversations have been happening that I don't know of
Well i think this game bas been in development for years yes? And WASD movement isn't a 1 month thing its been around a while so...
But its fine and the game is great and thats what matters so WASD is a small thing,i and others like me will wait for it
WASD hasn't been a hot topic in the context of ARPGs until recently. So even if the game has been in development for years, the community hadn't asked about it until within the past few months.
Yep
Im curious whats Dev's position on mana as resource now, is it in a good place or u feel like there are serious issues with it? feels like some build literally dont care and others have to go through hoops just to make smth usable
do you think yall can work on it and release it like a month after 1.0 or thats not possible?
u can always play on controller 👍
nah i hate it i rather quit gaming lol
steam + PC ( M&K ) = ❤️
I personally use the Razor Tartarus V2 and I can use it like WASD
Are there any future plans for movement schemes utilizing motion tracking?
please remember this is for asking the devs questions, not conversations
Such as gyroscopic controllers.
I think there are a few standout examples of less than ideal outliers that you could point to but overall it's pretty decent.
No. We haven't even decided if we want to add it to the game yet. We are going to decide if we want to have it or not once we are past 1.0 and its hotfixes. Something that might not be obvious is the scale of connected systems that need to have changes in order to add WASD support is immense. The animation work alone will take a longer than that.
Okay ty
Nope. But you can add it as a #1123698164503949392 if you want us to consider it.
And that's not really true. We actually did decide against it but then the whole topic blew up and we've decided to re-examine it.
Ballista mana cost intensifies 
Resource cost parity is quite wild. Is there a "logic" to how the base cost is determined for skills like Ballista/Earthquake for example. It feels like these skills come with a default handicap and an inherent "tax" on resource management that you pay via affixes and skill points before they even become usable in a build.
As I said, standout examples of less than ideal outliers. Mana cost is usually a combination of visual and power impact scaling.
Any ETA on MaxRoll's preview of Falconer?
two hours and twenty minutes

do you think we can create a discord for European ( French community & get it linked with this one ? )
at least you would have control of it and know it's feature etc & match the value of the company
do not ping staff please
aw mb
I guess this counts as a "Cool Development Question"
Seeing as less than 2 weeks till release; How are you all doing? Are you all feeling relatively stress-free? I hope not feeling the need to crunch? Excited/nervous? :3 I always worry about devs this close to launch of something, especially an Indie team with a passion project like this heh.
I was wondering what the standpoint on Void-Based classes is? We only currently have Void Knight, and since Warlock also doesn't seem to have void conversions, might there be a reason for holding back on this damage type in masteries?
I'm sorry but we don't have enough people who speak those languages on the social team that we would be able to moderate it effectively at this time. I know that there are some other language servers run by community members. I know there is a german one out there. I'd bet someone has a french one running too.
nah there is no french but i created one
sweet
gotta start somewhere
Feel free to join and we will put a special role for LE developer or CM
we posted on forums & steam
so it will be good
I know @opaque falcon is one of the maxroll guys who is french
good ❤️ i'll get in touch with him since we are also influencers from france and belgium
🫡
feel free to contact me anytime!
Done
Thanks mike
Will we see a rework on the mob density ? I feel like sometimes the screen is empty, sometimes it's okay but sometimes feels empty
We plan to continue to incrementally increase mob density.
Nice thank you !
Tapping into the void is a dangerous proposition. We have future plans...
This will be the 3rd biggest day of my life probably. I'm extremely nervous and excited. I'll put it this way though, in the last month, my moustache has just started turning grey.
Now I have to ask, which days were first and second place?
cliche answers but wedding and birth of my kid
May be cliche, but definitely valid ones!
no questions, just a huge congratulations on the reveal of the Falconer. The reveal was smooth and the mastery looks super awesome!
😄 thanks, I got to see the bird clips yesterday and was super excited for this one to come out.
Does which ability you have to use depend on the points put into this? Like, does 1 point mean I have to use my leftmost ability etc?
yes
Cool Design.
This question was probably already asked but with the recent deluge of messages might as well ask again.
Will the 1.0 patch drastically impact the game's performances? I'm playing on a decent but laptop pc and while I'm really looking forward to more LE gaming I can't help feeling slightly anxious xD
As a side note, I really love how so many of the falconeer's skills interact with skills from other masteries
Falconer looks amazing - seems that all the recent classes have that extra polish - aside from the Shaman rework, is there any other class up for changes/overhauls in the future
I was really curious on how the concept of falconeer would be translated in game and it looks amazing
It depends heavily on the computer that is running it. Something that is an absolute top of the line gaming rig probably won't notice much of a difference at all. Mid and lower-mid range systems are probably where you'll notice the most improvements. There are certain things in low and very low end systems that could prevent them from taking full advantage of some of the improvements that have been made.
In general you should see an fps increase with patch 1.0.
that is incredible to hear 
Is the stutter/0 fps problem when picking up shards or destroying too many monsters at once fixed too ?
What was the thought behind making this a 100% take for people playing with the falcon? Just wanting the falcon to be significantly stronger if specialized, or something else? Or do you disagree with my opinion that this onepointer with two seperate huge more multipliers is basically mandatory?
I'm sorry, I don't have any information on the status of specific bugs.
Curiousity begs me to ask. Was several rogue skills giving buffs that then can be transfered to your falcon planned from the start, or just something you built around after the fact?
It's designed as a power spike point intentionally.
It was something we thought could be a good thing to use on Falconer a while ago but didn't really have a solid plan for it until we got deep into Falconer design.
is this cooldown per enemy? For example, if I hit 3 enemies at the same time, will both be "trapped"?
no. the effect as a whole has that cooldown
I also love that node name
automated bombardment says generated traps cant create more traps, but trap sprinkler does not. If I have only trap sprinkler, can the traps keep chaining if I'm lucky, or does that still not work?
Also, the freaking hot potato traps skill point is absolutely hilarious
I´m wondering that the DLC Price for Deluxe and Ultimate Edition, Changed.
Don´t get me wrong it´s not a problem for to pay 1-2€/$ more but in case of the term in Steam I marked in the Picture, this could lead to losing credibility of the developer/studio-
One more question, does that node consumes mana when triggered?
I would love to see some improvements to the loot filters, it currently lacks logical operations like AND/OR. A custom full turing DSL (perhaps something based off Lua, as it already exists) that allow one to create dynamic filters based on the game state (like currently equipped weapon or skills) may be great. Do you think this could be something Last Epoch could have in a future?
a few pun node names like Trapuchet 😄 don't know how translators will do that one
I'm sorry, I don't understand the question, the price of the game in USD and the price of the DLC in USD will not change on launch. Regionally adjusted prices can change relative to the standard price as Steam sees fit. We do have a problem with the DLC upgrades not applying regional prices right now.
yes
It's possible.
lol, I'm literally trying to help them with some right now
Could we get a confirm that this is not a traversal skill?
This says it is
Exactly why we're wondering - by all reason it should be Traversal, but it doesn't have the tag
What's the duration on this buff?
The price was around 28,49€or something for the Ultimate Upgrade, thats what a lot of people of my comunity told me, but now the price for the upgrade rises to 30€.
So now we are wondering if this change is made by Steam or by the developers, in behalf of the Term:
Will the game be priced differently during and after Early Access?
“Our price won't be changing when Last Epoch leaves Early Access.”
There can be some miss comunication between EHG, Steam and consumers/players, who changed the prices and why this prices are changed.
It´s absolutely not my problem, because I alrdy got all stuff before any price changes.
Falconer is the hot topic but I have a question about the Warlock passive node that causes Witchfire to be spread to nearby enemies. Does this also apply to instances of Witchfire which have been created through spreading themself? Essentially, what I want to know is if you can have an infinite wave of Witchfire going on infront of you as long as the enemies are close enough together and you have overload.
no
I think that tooltip is taken with this node active probably. This is what I see in game unspec'd
Any chance we can get a "Specific Item" and "Legendary Potential" conditions to the Loot Filter's rules for 1.0 or soon after? For example, this would enable a "Hide Leveling Uniques without LP" or "Recolor super-rare Uniques"
I'm not sure, unless specified you can kinda assume a buff is 4s. However, because the ballista is so short lived, it probably doesn't have a duration.
Thanks for the clarification - we where really wondering how that wouldn't be the case 🙂
They said no for LP
Yea, that'll just be shifts in exchange rates.
Yes but overload has a pretty long cooldown so it's unlikely to be very functional.
Reading that Falconer reveal got me extremely hyped for 1.0. Sounds like an amazing mastery, probably what I'm gonna start into the cycle with. Great job 
no. (ok there is always a chance but not in 1.0 and we have no plans for those)
Do you mean it has an inbuild cooldown beyond being able to achive the trigger condition again? Because I cant't see anything like that on the passive nodes that give Ignite and Damned Overload.
Overloads all have a 12 second cooldown
thanks i give it to my commuinty.
Does that cooldown recover while the respective overload is active?
No info, probably not. Would make the cooldown useless if it did since they have a 12 sec duration
True. Still means that you can effectively half the Witchfire cooldown by applying Damned and Ignite Overload separately. But that discussion is off-topic for this channel.
12 seconds, starting from when it triggers.
(I'm second guessing when it starts from)
That would mean it recovers while active, which would make the cooldown pointless, as Kzb said.
Is there a limit of echos i can do on a Monolith?
emergently yes. It has a maximum outer ring distance from center. Because they are generated on the fly, you don't know how many max echoes any given timeline has until you finish it.
I see, so the limit is within the range and not a number of echos made, so basicaly i can do 1000 if so inside that "ring"?
The cooldown related to the falcon using acid flasks is the cooldown of each flask charge or the cooldown for the falcon to throw as many flasks as charges he has?
The cooldown works like a player cooldown. It has a duration to regain a charge, the cooldown. It can store up to x charges.
so if i give falcon charges, falcon's "cd" is falcon's throwing attack speed right?
whats the gender of the falcon 🤔
falcon is magic birb, it changes based on who is playing 😄
Would it be possible in the near future to have an auto pick up for the crafting materials just like gold?
We don't have any plans for auto pickup.
Curious: Are there any implications to the falcon being the first non-primalist companion?
I didn't think we actually called it a companion anywhere. Companions usually have the downed mechanic and can be targetted. The falcon can't even get ailments.
Yeah, thats exactly where I saw it
It basically just means you can Enrage it with storm totem using boardman's plank (obviously, this doesn't take into account any new items etc. from 1.0)
i have some questions , which my community on twitch asked me today if i can ask them:
- when there are seasons will they only work on online mode or will they work on offline mode too?
- will the all cosmetics option be rotational the store will change every so often for example every 6 months or do the items uploaded there stay there to buy forever?
- Will twitch be provided with an application that streamers can turn on and give them the opportunity to see the inventory, idols, etc.?
- Will there be something like clans?
- will more colors be added to lootfilter to choose from?
- will it be possible to change the cursor or its colors?
- Will there be an option to outline the character with the possibility of including some glaring color to distinguish the player's character from opponents in battles?
- Will moving bosses (by players fighting with melee) be improved? because on HC mode is a tragedy with this
- is it possible to choose a trade faction on SSF mode ? If yes will it be possible to trade with other players on this mode if yes it will be a bit strange
your community would do well to read #1161416976321744896 to start, some of those questions are already answered there.
as Rake said some in the faq, can you cull this to what you still need answered after that?
on the 1,0 launch will all classes be there then or will still some be lockt ?
I know this has been EHG stance for quite some time now. But please consider adding basic has LP/no LP switch in the future. Game already has LOTS of uniques, and MOST of them are not worth even looking at if they have no LP.
all will be there
@placid plinth It would be nice if I at least got an answer to any of the questions in the faq I found the answer to 3 questions as far as I can see to the ones with trade and the ones with online and offline play the rest I don't see an answer to , and to the cosmetic items on the character
They consider things posted in #1123698164503949392
I am sure it was asked few times there as well. But thanks, going to find and upvote)
Yea, I was just asking for you to let me know which questions were still needed to be answered so I didn't waste time on FAQ questions is all. I'll go through it in a min.
Will twitch be provided with an application that streamers can turn on and give them the opportunity to see the inventory, idols, etc.?
Will there be something like clans?
will more colors be added to lootfilter to choose from?
Will there be an option to outline the character with the possibility of including some glaring color to distinguish the player's character from opponents in battles?
Will moving bosses (by players fighting with melee) be improved? because on HC mode is a tragedy with this
Not at launch.
Not at launch.
Not at launch.
Not at launch.
Yes, this bug has been fixed.
Geniune question is : will you make something like a season pass or shitty things related to it ? Or you will just keep cosmetic as the way to help the game and devs ?
What will be other ways in the futur to support the team except everything existing for now
@placid plinth thx 😉
For exemple : I would love to see Custom season were we can pay acces ( small amount to win a special mount if top 1000 or smtg for it like once a while a specifiq event ) but keep it cosmetic for people that just want to support ( Basicly like gauntlet event in Poe but more for community itself )
All of our MTX is very strictly cosmetic only.
We don't have any pay for power, pay for convenience or pay for anything that directly impacts gameplay.
We don't currently have plans for a seasons pass or anything like that. We do plan to have rotating cosmetic supporter pack bundles.
Thank god
❤️
are there plans to add new skills or advanced classes or base classes in the future post launch? or is this more like a, maybe down the line we might kind of thing
4th mastery on everyone?
ya
it's flexible
how do you guys feel about chase items like headhunter or mageblood where they can define a build but not a double exalt or 4lp items
like uber uniques or something
I think they are cool and fun. However it's important to not have that be the only path to a certain fantasy. Like if a certain item was the only way to play any minion build, that would be bad.
oh i agree
Mike, when the Falcon applies Shadow Daggers via Umbral Blades from Featherstorm, does the Shadow Dagger proc from this gain the Falcon's crit multi + flat throwing + flat melee damages, or yours?
and how does it work if an enemy takes 2 SD ailments from Falcon, and 2 from you, and then the SD procs. What would happen in that case?
no idea, not even gonna try, I don't do shadow daggers on a good day, now it's a minion ability, ugh

please try to get me this answer from someone on the team Mike, I will love you forever
ask again on monday, I'm not bothering the people who would know with this right now
alrighty I will do so
friday is full lock
looking forward for the stream tomorrow @placid plinth
What is the design intention for nodes like this? Is it a roundabout way to control the falcon's damage while leveling? Numerically this just looks absolutely obscene https://media.discordapp.net/attachments/900870895655071766/1205256252129808454/image.png?ex=65d7b55b&is=65c5405b&hm=2ca1eb0d27c008266f725f54cc0217140760d62cd4fec9e4acfeb9af62e8616e&
I don't think I'm streaming tomorrow
It's an intentional damage spike at that point in the tree.
hi mike can you please consider using the Italian language as it takes a while but not too much please start the development??
I know you'll say you need a basic level of English but here in Italy they discard it regardless
No clue if this been asked/answered already, if so i'm sorry (There is just so much info i can't keep up, hehe)
Any idea on what date we can expect the 1.0 patch notes?
Thanks
today we're facing too much traffic, so the game stops too much at changes of maps, after almost 10min is related disconect or something like this, i think this time for reconect is too much (i dont really know how much time it is... just example)...
its better to return to character selection to get out of this cicle...
hello i wanna report a polish player for his nick name because is realy ofensive have screen shot and translate too english ? who i can send it ?? or report 😄
prolly a support ticket is the best bet
!support
Let's work together to get it sorted! We've support articles and a contact form here: https://support.lastepoch.com/.
idk if any CM's are on right now
u are right 😄 will try ticket 😄
What is the cooldown of the active skill Falcon Strike? Maxroll doesn't seem to have released that in their post, but if possible it would be nice to know for theory crafting.
Is there any chance the blade dancers passive for the +15 melee phys to be changed to include thrown damage as well?
Will masochism mode feature reduced drop rates or just more enemy hp and damage?
maybe #1123698164503949392
Masochist mode is an old feature that was disabled at 0.9 launch, they haven't publicly decided what they're gonna do with it in the future.
There is a new opt in difficulty increase system that you can use which is coming. It doesn't affect drops at all.
Patch notes but I don't think so.
does the "instruments of the alchemist" node from explosive trap use your acid flask? and would it also have the chance to summon bees if you have the rogue bee idol?
11s
Thank you
The reset nodes do work though
They seem fun, and Falconer overall looks very fun, great work 🙂
If I am using Jelkhor's Blast Knife, can I trigger the melee version of Detonating Arrow with the Explosive Trap node that triggers Detonating Arrow(Arrow Traps)?
I'm pretty sure that requires a bow

The skill point in the Explosive Trap tree doesn't say it requires a bow, and Jelkhors make it a melee skill
i really hope there will not be too much issues for the launch but we all know something will happen 
Well, I think it will trigger but the damage that it adds is bow damage so I don't think that is going to interact with blasting knife.
I just did a quick look for that and I might have missed where it does that but I don't see it.
im wrong, it just makes it scale with melee
yea, I saw that
not so worried about the Blasting Device node, I just wanna use hold this and arrow traps with jelkhor's 😄
Assuming we have to wait until release/patch notes but curious if Forge Guard is getting any major tweaks/adjustments; I spent a few hundred hours trying to come up with some creative builds leveraging fairly end game gear and it just really felt difficult relative to the other classes and access to the same high end gear. MA of course is ubsurd and scales amazing but seems like so much promise with smelter's or forge strike that failed in execution. Either low damage out put or super squishy etc. Probably the only class i'd flag as disappointing after 4k+ hours of play at this point.
Actualy curious : what have put in place to avoid cheater like real cheats and Bots ?
If they tell you that it'll be easier for cheats and bots to get around it lol
I think everyone can agree the new masteries not only look great visually and design wise, but also incredibly strong numbers wise. I know the numbers shown are still subject to change, but are you worried about the new masteries being so overtuned that they all top the leaderboards or keep some away from the other masteries? Would this warrant the possible mid cycle balance changes that have been discussed? Or might the plan be to bring everything else up?
An example, on paper the detonating arrow proc nodes in explosive trap make you wonder why you would ever use the base skill besides for fantasy. This also comes to the question of should a skill being proced by something else ever be better than using just the base skill
To be fair, some of this will probably be answered by patch notes haha.
No more so than any other class.
Sorry, can't discuss it.
I hope they have alot of automated flags in DB, I can understand why FTP games are abit hesitant or MMO sub games but hope they ban quick and often. Worse case all those Chinese bot farmers can buy the game over and over again....it should be fairly simple to write logic to flag clear duping bugs or suspecious RMA activity in 2024 depending how the database structure is.
They might be on the strong side, we will hold to our normal balancing priorities regardless of if they are new or not.
to jump on that question, is Falcon Strikes 48 mana or that's the cost of the initial Falcon summon?
Also what is the line anyway for mid cycle changes? I would guess anything overperforming from a bugged interaction is a no brainer, but are you including if something is just overtuned?
35 mana
possibly, it's going to depend on a case by case basis
I don’t know if this is a good question or not is there any plans to have w a s d as movemen?
Thank you
will alts be able to wear everything we find with circle of fortune?
gear dropped from circle of fortune bonuses will have a circle of fortune rank requirement, so your alts can wear it if they are also in circle of fortune
aww man that will be terrible for alts then lol
no, it's great, you get your CoF on an alt in the 1st town and you have your main's ranks.
the rank is shared
sorry I made it sound like it was separate, deleted that from what I said
no it was terrible for what i was planning lol, i was thinking i have COF chars sure then be merchants guild on alts while wearing what i found on other character
also didnt know you could pick up the factions in the first town thats great
only on alts, your first character can join in act 9
I will caution you against attempting to do hybrid faction plans. It will be worse than picking 1.
awww damn thats really far in, penalty for not clearing acts fast lol
yeah i play solo or in group a lot but wanted to still be able to trade every once in a while for things i cant find
What is acid trap? It is mentioned in the Blast Radius node on the Falconer tree but I can't find it mentioned anywhere else
Is that just explosive trap when it throws acid flasks?
ah one more question i had if we are in a party, do we all get credit for prophecies?
patch notes
(unless it was already a thing)
your prophecies are your own
but you can just give stuff to people in your party so kinda?
i meant more for the favor aspect of it, so only i would get the favor right?
Thanks, than I am gonna assume acid flask is getting a trap node until then 😄
like the favor cost? you pay the favor cost when you purchase it.
ahhh okay i thought it generated favor thanks
killing stuff generates favor
currently the amount of points spent block you from freely respeccing points will this be addressed in 1.0? maybe something like a respec mode or something?
passives? no
how is global attackspeed/cast speed different than "regular" attackspeed/cast speed? coming from other games, global usually means it applies to everything, you, your minions, your totems etc. but apparently not here?
Pretty sure it just means type-agnostic excluding minion stuff. Most mods are split melee/throw/bow. I don't know why cast speed is specified as global, only one type of skill is affected by cast speed.
normally cast/attack speed in a skill tree only applies to that skill but this is global so it affects other skills as well
i tried looking in the ingame help menu for the definition of "global" but could not find it, so i had to ask here
It just means untyped.
And someone else already answered
Follow up question regarding falcon strikes
- whats the number count of hits
- whats the added damage effectiveness
thanks in advance
7
2 (40 base)
Heya Mike, lets play a hypothetical out! Say you have a wife, she is missing launch day and in general going to play 20-25% of your play time. You plan on starting your main then playing an alt with her main when she plays. You handle the majoirty of her inventory and build mangement for her and let her focus on having fun killing shit! Whats your play to give her and you the best experience come Feb 21st? CoF or Merchant? Also thanks for taking the time to provide feedback, very nice to see your guys approach.
oh and "you" are going to play very hardcore and like to really push the limits of builds and try to create new off meta builds.
Hey, Mike, this one is a little odd to me.
If I take the Blast Rain node in Explosive Trap, can I still reduce the mana cost of Explosive Trap with the flat -mana cost affix on rings or is it now considered a bow attack?
The tags get changed to bow so it becomes unaffected by those rings.
Gotcha. Bit unclear on that, it's missing the usual tag swapping bit of text. Thank you o7
I would go CoF. Unless an auction house is something that really appeals to either of you, she'd probably enjoy CoF more. You'll probably have a plethora of items to donate and be short of resonances if you're playing 4-5x as much but you'll have enough to give they really key items.
Actually
Another question regarding Explosive Trap; does Smoke Traps function with Impact Trigger or no? (I'm expecting no but wanna be sure)
this has prolly been asked & answered a dozen times, but will achievements/badges be included in the 1.0 launch?
or at least on the roadmap
totally addicted to steam badges
Nop. Further down the line but eventually achievements will exist.
ah, good deal
but yeah, i can obviously see how that'd be a uhm, lesser priority haha
Kinda wish they came in 1.0 but eh it is what it is
was trying to decide if i should go ahead and add a few bucks to muh wallet for trading cards or not, lol
anywho, ty @fossil dune
No prob
Thanks! Only hesitancy is I'm not sure i see much value at all doing CoF on a new cycle start vs just staying on existing server unless i misunderstood something. She has 3 lvl 95-100 characters and i have about everything and 90+ tabs of gear so idea of a new start seemed abit appealing but if we go CoF probably better to just stay on current. Appreciate the insight
whatever gives me a 2LP bhuldars faster so i can make my lightning juggernaut werebear even stronger lol
farmed that damn boss sooooo much chasing 1 but its a myth at this point
how many employees does EHG have now? team map minimum shows 27?
Bit out of date but should be relevant still I think
ah, the old search button, that's what I get for thinking no one has asked that before. Thanks Deias
i tried googlefu, but somehow got led to one of those gimmicky Escape Room places, also called Eleventh Hour
lol:
mike question, how will arrow traps and hold this (which should be named "hold my beer" btw) work with jelkhors blast knife equipped? will the detonating arrow scale with melee? can a detonating arrow AND an explosive trap that releases a detonating arrow be attached to the same enemy? will these arrows carry the det arrow tree like damage increases from suckerpunch arrow and rapid detonation?
and this node after it too for that matter
last question, can traps from the hold this node be applied while explosive trap is on the cooldown from no mans land?
You might technically be able to trigger it just because of some slight frame times but essentially you're multiplying by 0.
what would the total/final cost of explosive trap assuming i have maxed jelkhor's blueprint (+32% mana efficiency) and subtle sabotages (-40% mana cost)? assuming i don't have any other increases/reductions to mana cost
hold this and arrow traps with jelkhor's makes for a mess of triggers, I'm not exactly sure how it plays out in practice but the cooldown on "hold this" makes it not just go infinite I think.
as for Blasting Device, if your detonating arrow is a melee attack, it's not going to have much use for bow damage.
No man's land: "Whenever you directly throw...". Doesn't work with triggered abilities.
ok so i think i got some of my questions answered, theoretically detonating arrows procced from explosive trap should be melee with jelkhors and obviously should carry the DA tree. i know hold this wont go infinite, as long as i can attach an explosive trap (1) and still spam melee DA attacks while its attached.
DA from all sources with jelkhor's equipped is always melee
and that makes sense about the blasting device node, sad it doesnt convert but thats ok. for no mans land, i just wanted to be able to drop a bunch of traps around me and then go off with melee DA and when the attached trap goes off they all do (with the arrow traps node ofc). thats correct right?
I think that shoud work. The only thing is that because no man's land adds the cooldown, I don't think hold this will plant a fresh trap afterwards.
oh ok so hold this wont get around the cooldown of no mans land, even though its procced on hit
I'm not sure, let me see if it's obvious in the code
thanks!!
(I didn't work on explosive trap so I know very little about how it works)
no problem, i really appreciate you looking at it
it doesn't care about the cooldown from no man's land
yea, it's a good combo
Will we be getting any QOL improvments to FG for build diversity after launch?
Details at patch notes.
FG isn't getting significantly more or less changes than other existing masteries.
Except for Shaman, that got the most.
comparing old masteries with new ones (like Warlock, Falconer, Runemaster..) I'd say the old masteries like Shaman, FG, Lich...definitely need a face-lift or even an overhaul . Or maybe it s just me who played those masteries way too much 😄
yeah the point is there. Still smth has to be done with skills that are must-have for a mastery like Death Seal for Lich. Did anyone see a Lich without DS? Me not
i've been considering a re-watch, i wonder if the series still holds up well
love me some NPH
er sorry, realize this has nothing to do with the channel topic lol
Piggybacking onto Gilavar's question. Can we expect to see some minor / major reworks to some of the older masteries in the few coming cycles or do you guys feel like you've taken care of all the really "urgent" ones and will prioritize new content like pinnacle bosses and such before revisiting some of the older classes?
updating and tweeking existing classes is probably never going to fully stop, especially while the gap between the latest 3 and some of the others is so big.
Good to hear, there's still hope out there my brethren
Hey Mike, based on your answers to Primeval, I guess this is not the case?
oh sorry, I thought I turned off pinging on reply
yea, that reply was wrong
thanks for confirming! 😄 now I know what I am playing
I guess your question was phrased better than mine cause FG feels like... it has 2 viable builds for end game and if you don't do either you are severely hampered.
What does the "ignoring arming time" on Hold This for Explosive trap mean? Would that imply it is not affected by for example the +0.6 seconds to arming time from Gadgeteer?
ya
I'm now dreaming of a unique to be able to increase the number of attachable traps for Hold This and we can play like brands in PoE 😄
If I start the game on true offline on my PC... Will the save files from my PC be synced on my steam deck?
This is after 1.0 launch
So officially we don't support steam deck yet so I can't give you a firm yes on that. However, if steam cloud saves and syncing with the steam deck works like I think it works, it should sync the files. As far as I know, steam doesn't care if the game has any online capabilities, it's just syncing the save files, just like it does now.
lol I guess that's the test then, does it work now?
Perfect response... Will try it out when it launches 
Haven't tested it yet... Will wait for the launch to test with true offline
Will the price of the game change on 1.0 release in terms of either going up or maybe going down due to like sale ?
no
Will rogue baseline passive update to reflect the addition of the falconer (looking at possible spear related passives getting added into the others)?
Guys I just started to play the other day and I can't stop. Really a great game!
The only thing I don't understand is why the UI doesn't notify when a skill leveled up (sometimes I press S and I see I have unallocated points). Are you considering to add small XP bars above skills or something similar?
It does notify about skills leveling though
There should be a little icon flashing in the bottom right corner of your screen for skills that leveled up
Yes, but I can assure you it is very unreliable. I had 3 points yesterday from three different skills and only 1 was displayed
I wouldn't ask i wasn't sure :3
if you get +level of skills through gear it wont show up in the bottom right corner
They go away when you go into the skill menu, maybe that happened? They also don't show up if you equip an item with bonus skill ranks, or if you still have one to spend and it levels up again.
I haven't investigated the thing in detail, but if puzzled me that I am an ARPG player since 1999, I'm quite sure this might puzzle newer players, so I thought it was worth to address 🙂
any plans to add unique models to unique armour pieces?
I'd love to rock that skull-shaped helmet
is the area damage falcon damage or player damage?
That node is from dive bomb so dive bomb aoe
Hello there. I'm Bart, from Poland. Can you direct me to someone from the devteam that can discuss collaboration and support topics regarding the game?
I tried to reach community managers but their private messages are blocked.
There's a link for the creator's program on #news
I am more interested in cooperation to create a proper Polish translation to the game. I am a game developer and used to transalte games for a living.
Oh I see! I'll tag @frail sentinel she might help you with that
Thank you very much. Happy echoing 🙂
Hi there! Can you DM me?
Mike - How big is Lagon? Trying to figure out how much calamari they'd make 😅
by this wording, isnt it possible to crit with singularity and acidbane?
I normally wouldn't take this stuff to ask devs but I feel it's relevant enough for once 😛
Smoke Bomb has to be available for this 🔽 node to work. But does casting net then place Smoke Bomb on a cooldown?
Less is final modifier-
still a modifier
It literally sets your crit chance to 0% as the last modifier in the dmg calculation so no, that set up doesn't allow crits
i understand how it is most likely going to work, but then the wording is not enough, i marked that line in red in acdibane for a reason
why you have never focus on Italian language to implement ?
You should consider it as the next language to do.
my questions is why you have never focus on italian language at the first moment
There could be a lot of reasons, like not having translators
or capacity or priority.
(The current ones are pretty bad, do you want a bad italian translation?)
Hi there now that 1.0 is near and all the masteries are implemented, are you planning to give each class and mastery the same number of skills (like for ex 8 base, 4 to unlock, 5 for each mastery) ?
yes , some italian pepole may start playing this game , even if the languge is bad translated
You all need to up your standards,some of the translations don’t even make sense
"some italian people" isn't exactly assuring when it comes to cost of translation
a bad translation leads to more questions and problems than no translation.
They cfmed that lich will have a missing skill at 1.0
Also talked about how at first they had a guideline of always having the same number of skills on each class, but decided later to be more flexible about it
better to have skills that feel good and make sense than redundant ones that nobody likes
imo
remember this isn't that place for conversations. makes it hard for anyone (like the devs) to find actual questions
Hey team, just wanted to check this logic is correct. If shadow daggers counts as both a melee hit and thrown does that mean if we prock shadow daggers we can also attach an explosive trap via this node ?
“You hit”. SD is technically not a hit from you
Ahh thats annoying. Guess its back to the drawing board with that one.
What are the current plans for skins/mtx?
- Will there be more released on 1.0?
- How often will we see new skins introduced?
- Will prices be about as they are now, more, or less?
- Will there ever be a battlepass type feature we can purchase?
- Will the current shop/shop models get an overhaul on 1.0?
Edit/One more: Will shop purchases continue to be cosmetic only?
Easier to answer your questions if you number them.
Most have already been answered before.
Mtx will only be cosmetic, no buying power or convenience. (For one I'm sure of)
what exactly is used in the Last Epoch game?
I'm sure they have seen a lot of the same asked questions, but that shouldn't deter me from asking should it? I did a search on this channel using "battle pass" and it pulled up a ton of results, but none of them answer that question. I am not sure why you are gatekeeping me with that comment instead of answering it or not saying anything lol.
took 2 sec
#👨┃ask-the-devs-not-support-no-bugs message
You're free to ask, I just gave some advice to make the dev's jobs easier.
Calling that gatekeeping? I'm not stopping you, just asking that you make it easier to answer by numbering them and try to see if you can find it yourself first. I'm fully aware it's not always easy to find.
another reminder that responses to questions in dev-channel can also be posted in other channels. So that Dev-roles can actually see the questions that they do need to see.
Hello how are you? I would like to know if in the standard realm the content will be the same as in the new game cycle, or if this content will be added after a while. Thank you so much.
all content on this cycle is going to both legacy(standard) and cycle characters. The future may be different, but for now it is the same
thank you very much, have a good day 😄
Are there any plans to sell merchandise for launch? Like plushies and such?
Will the market at 21th be based on gold or other type of currency?
Gold
Gold, also need favor to list or buy stuff off as the tax
Nice, thanks Kzb
That was a big sleep flood here. I might have to go back to locking this down while I'm asleep. If anyone is waiting on a question still you might have to repost it.
have they said if theres going to be some new mechs and content coming with the first cycle like other arpgs do? or?
#👨┃ask-the-devs-not-support-no-bugs message
good morning Mike, is all warlock * spread alignment * nodes convert to mach element conversion ?
https://i.imgur.com/Ht1GZcf.png
https://i.imgur.com/K4n0zd9.png
https://i.imgur.com/QJSvueN.png
cthonic fissure has a specific element conversion node, what is the conversion node for these?
can bring others but dont wanna spam images
anyway, imo conversion should be mentioned in description
Fell Fire is on the Cthonic Fissure tree and reacts to fissure conversions as I said in the post this replied to initially.
Queen of Flies is on Soul feast and it doesn't have a poison to bleed conversion. Armor shred isn't the same thing so this doesn't react to Thought Corrosion or Blood Feast (necrotic -> physical).
Mark of the Rat also does not get converted by anything.
ty, but initially u answer to Ash Cloud(Cthonic Fissure) , theres 2 spread nodes in Cthonic Fissure - Ash Cloud and Fell Fire
yup, good catch, it still converts, just checked now
i made this question before, and i know that singularity should make you deal no crits, but doesnt the greyed tooltip imply acidbane can bypass it? #👨┃ask-the-devs-not-support-no-bugs message
You can think of singularity like a final check before a crit happens. It's about to crit and singularity just says no. Doesn't matter the chance or if it was going to or not. Singularity says no.
If you know, you know
maehlin's hubris unique gloves, they have the unique effect of converting bleed to ignite chance, my question is: are they converting just the bleed chance from class skill tree and items or also the one that you get from the abilities?
and the other question, this node is in dive bomb that scales with falcon damage but the area damage comes from jumping in and in the node doesnt specify how much damage, so it makes me wonder if this area damage scales with player or is just dive bomb area with bigger aoe, or something else
it says "100% of bleed chance Converted to Ignite chance" but it doesn't say from what source
it is from everything. everywhere. all at once
It's pretty straightforward. 100% of bleed chance converted to ignite chance.
Will I be able to safely use my custom loot filter on 1.0 release, or there can be new item bases/affixes etc that will be hidden because my loot filter became outdated?
any new release with new affixes will need a new filter. general rule. or at least new rules applied to your existing filter
just like I thought, thanks for confirmation
#👨┃ask-the-devs-not-support-no-bugs message just a clarifying question this one
yes
that's comforting in a way, if it didn't it would open up all kinds of shenaniganry. Thanks Mike!
Is the projectile vanishing bug fixed for 1.0, started a hammerdin last night and on the encounter with the Void Amalgamation for the quest "Sanity in the Darkness" my hammer throw (with the swirly tech) would just vanish and not register as damage if I stood near the boss, ended up having to use default attack to kill him.
I have a question regarding the Soul Stealer node in the warlock passive tree. What is the Effect Cooldown in this node do? At first I thought it was the mana proc, but you get that effect even if you don't meet the point threshold and it increases the cd with each point. This is very confusing.
It's a mistake. That line is not supposed to be there. I suspect that the node got changed at some point and the stat lines didn't get fully updated. I just checked the script that runs it and that line has no effect on anything, it's purely visual and does nothing. You can safely ignore it.
Thanks for the clarification!
The game will have a true offline mode on launch.
ok, my question is where is the public post about offline mode?
Will there ever be fishing?!?!
weirdly this is something we have an answer for
Please remember this channel is Ask the Devs. I'm cleaning up conversation in this channel which should not be here. Thank you for your cooperation.
True offline is coming in 1.0. We talked about this in our post regarding migration to Steam here: https://forum.lastepoch.com/t/migration-to-steam/52234#offline-mode-2.
There are a few ways to add damage to the falcon based on your added damage, I'm curious how it functions. Does it maintain damage type, lose its type, or is typed damage not transferred at all? Reading it strictly, it sounds like typed damage is just ignored, but I'm not sure.
Example nodes:
retains element types
Hello! I was hoping to get more detailed information on the forged minions from forge strike. The wording has me a bit confused, it says the minions are affected by the stats and attack rate of your weapon. Is this just the damage and attack speed, or would they inherit the bonus damage vs bleeding enemies from the unique axe Undisputed for example?
It gets all the "stats". Most of the things that you could reasonably expect to show up in a character sheet work. All the special stats like that line on undisputed do not work.
Ah okay that definitely clears it up, thank you for clearing that up for me. While I’m here can I also ask if the increased physical damage over time affix on sentinel idols would apply to the bleed applied by the forged weapons, or is it specific my bleed damage?
No, you would need the stat increased minion physical damage over time for it to apply to one of your minions.
Well darn, it would seem my build theory will not work lol, thank you for your time!
Does Aerial Assault and Dive Bomb need Falconry on bar? If so does converting Dive Bomb to pure Shadow Falcons remove this restriction?
yes
bumping this one. i assume the calculation would be 10 / (1 +.32) * (1 - .4) which would be equivalent to 4.55?
Yes. And for example, if you had -3 mana cost from a ring, it would then be (10 - 3) / (1 + .32) * (1 - .4).
No Stream Today
Will there be a respec all button for passives in 1.0?
no
hi , new player here, why doesn't rampage allow you to maneuver instead of going only in a straight line? It doesn't feel satisfying to use a lot of times
It's a rampaging bear that is out of controll and charges forward until it hits a wall.
That and we couldn't get it to work.

Reposting for an answer as requested:
Mike - How big is Lagon? Trying to figure out how much calamari they'd make 😅
for the blessing "increased helmet shards drop rate" does that include all affixes that can appear on a helmet? including for example class specific shards?
and skill shards?
as long as it can appear as a shard, yes. I know it's not on helmets but for example, experimental/personal affixes can't drop as shards so those wouldn't work with the blessing on those slots.
for explosive traps, if you go over the 6 traps cap, is the 7th making the 1st one explode instantly, bypassing the arming time? or does it deactivate without firing? or else?
they trigger like normal
ok, thanks
and if you take Clustered Explosives (+2 traps thrown) and Trapas (adding a cold and a lightning trap when you use Explo trap)
do you end up throwing 5 (1+2+2) or 9 (3+3+3) ?
I'm not sure, can't look it up just this moment, we're in the last couple hours before code lock and I'm trying to slip a fix in under the wire. I do know that it won't throw more than your maxTraps limit.
Ok, no worries, thanks a lot and good luck!
crit vulnerability with crit strike avoidance --- vulnerability acts as a "reduced" modifier on the base avoidance amount? e.g. if I have 30% crit avoid and 1 stack of crit vuln (granting 10% reduced avoid) then I have 27% or 20% crit avoid?
It's a flat amount, so 20% in your example
oh wait really? mobs don't usually have base crit avoid right? so like with monoliths even if I get 60% crit evade on them I only need 6 stacks to negate it?
Dropping that here for later, dont worry if you dont have time, Mike, I'll ask it again another day
Let's say I'm throwing 5 traps, and my max is 8
After 0.4s, they trigger, and all proc another trap, so I still have 5
What happens when I directly throw another 5, let's say at 0.1s into the 0.4s arming time of the 5 previous ones?
Do 2 trigger instantly, before the 0.4s, and I now have 3 traps at 0.1s on 0.4s, and 5 traps at 0s on 0.4s?
Right
Do other falcon skills cancel channeling falcon skills? Let's say falcon is doing a featherstorm after doing aerial assault. If I cast dive bomb or falcon strikes, will that cause the original featherstorm to stop channeling? Or will we temporary have multiple falcons out?
You can only have 1 "real" falcon out at a time. If you use dive bomb while it is channelling featherstorm then it will cancel featherstorm. You can however take the full shadow conversion node in dive bomb so it's not the falcon itself any more so you can use Dive Bomb without cancelling the others.
Thanks for the clarification, time to update the build ideas.
Slightly related follow-up, will baseline rogue's passive skills be updated to include spears in the weapon related nodes? (I really want to like spears :D)
No, but I hear you...
OK cheers, makes the passive rogue tree quite easy to plan out at least. If you spec into the birds aren't real node, on the dive bomb, but you also spec into featherfall will the said featherfall also be executed by the shadow falcon?
Edit: Nvm: says it on the node that shadow falcons won't use it.
Hello Devs!
Question on ballistas: in Lastepochtools, in the minion section, when i went to investigate ballista minions, it showed two things. The minions themselves scale 4% damage and 1% attack speed per point of Dexterity, but when i lookd at their attack, called Ballista Bolt, it states that it has a base attack speed of 0.717 per second, and in the scaling section it says that that attack scales 5% increased attack speed per Dexterity.
Which scaling should i consider when i do my calculations of the minion's final attack speed with the attack?
Thanks
Only the tags on the actual skill you put on your bar (which is 4% dmg and 1% ias)
Edit to add that this specifically only applies to the attribute scaling tags
Also keep in mind that % ias increases are modifiers on that base attack speed, they work together
And level scaling tags too
Is there any way to delete forum posts / private messages on forum.lastepoch.com without going through the "flag for moderator attention" process? Flagging topics ends up creating garbage in my private messages, which.. kinda defeats the entire purpose when I want a completely blank slate, as that garbage can't be removed without further flagging.. creating more garbage. Not sure where to ask about this, normally I'd just ask on the forum.. but that just exacerbates the issue, lol. 😭
Not 100% sure if this is something support.lastepoch.com can help with or not.
That's something for support.
Good to know, I'll send them a message then.
Does 0 cost detonating arrow with Mana Arrow allocated give mana on hit when triggered by explosive trap?
Sorry if this isn't the right place to ask
the node states "when u use it" use=direct cast
Hey team, had a question regarding Dancing Strike's "Rhythm". I have about 54 cdr (T6 x 2) and I'm able to get rhythm going with my first dancing strikes, but when I shift, and dancing strike again it stops stacking. Is this a bug or intended that you lose rhythm of the 'dance'? I guess the tooltip could be a bit misleading 🙂
Known bug. Rhythm can't really stack atm
Like the last usable part of DS too, except for the arena
Ty! Wasn't sure if there was a list of bugs (trello) to be addressed anywhere so I wasn't sure
You can make another #1123698102470189118 and remind them :). Pester them about BDs capstone skill that no one uses
Does Hunters advantage from net apply to your falcon as well?
is it possible to trigger glancing blow on an already blocked attack/damage?
Yes
On mobile, got a screenshot or just the exact wording for me?
"Using Net grants you the Huntress Advantage buff for a short duration, granting you more global damage (multiplicative with other modifiers) against slowed or immobilized enemies."
That applies to you only as it doesn't say it applies to your falcon too.
is it intended for volcanic orb to just get eaten by some bosses
I haven't been active here in about a year, but when I left the sentiment for cycles was "they are 100% optional", as new content will drop on cycle and legacy at the same time. Is this still true?
is there gonna be controller support ? or The game is intented to mostly supporyt MKB ?
(i know there is, but not sure if its gonna be a priority with updates)
also any plans to aim for SteamDeck verified ?
ah perfect
i'm gonna og on a big trip and only take my steamdeck or ROG Ally and an external monitor, hope ot be able to play all good o7
if you think you may have found a bug, please report it using the in game tool.
We are starting out like that yes. We are likely to eventually start working some cycle specific content or mechanics into the game. How much and how quickly will likely be a pretty feedback heavy decision.
What's your opinion on BM when you have lethal in hand, always, when your opponent's deck was annoying, or never
BM? bad manners?
oh, I'll sometimes just drop my hand on the table as I'm killing someone if it's something cool
respectable respectable, sometimes i'll drag the round out as long as i can if their deck particularly annoyed me ngl, i need to better myself
nah, go for the throat, you never know what could happen it's a possability storm out there
that's so true 
It would be cool if a legendary or node allowed to maneuver it later (if you manage a way to do so).
Hey. Busy build creating. Can you confirm that the falconer skill tree node "go for the eyes" uses your total weapon crit and not just the additive part (as also listed in the tool tip?) Wording seems to contradict each other. Love your work btw. Thank you!
I play on Steam deck on medium. Capped at 40fps. No crashes so far.
Gameplay is great. Menus aren't. Inventory management is a nightmare but be patient and you'll be fine
hey all, is there any info on what warlock's anguished does?
Anguish is a Curse that lasts 10 seconds.
It reduces the damage over time dealt by afflicted enemies and deals Necrotic damage to all enemies afflicted with it whenever you kill an enemy.
Anguish cannot stack.
I know I've brought the rum animation before but want to expand. Why not use walk/run and use animation blending to blend from one animation to the next based on speed/velocity? Also the run animation just feels like an awkward Naruto looking run the more I look at it. Root motion anims being used that is causing this or are in-place anims being used?
hy, dont know if this has been asked already or not, im brand new to the game and discord, so ill ask anyway:
is there any way to see a summery of all the damages types that one does (like the one for different resistances) at any point in the game? and if not - is that something You are planing on adding to the game?
like if we can have a summary of all the base damage we are doing with aour pasives and gear
Does this include minions?
"All characters start with 20% Endurance and have an Endurance Threshold equal to 20% of their maximum health."
Hello, How does chaos bolt damage work?
I was trying to make a chaos bolt build but I started wondering how the damage scaling works since it comes with 2 damage types.
For example let's say I'm running physical and cold, I shoot out 1 bolt how would the damage be calculated? Would it scale 50% with physical and 50% cold at the same time or would it roll a dice and decide which damage type to use?
I wanted to know this so I know if it be more consistant to build both cold and physical damage or if I can just focus on 1 damage type, since I don't want half of my projectiles to deal no damage.
50:50.
You've been helping me alot lately, thank you. You're awesome. :)
I did run it a while back and it wasn’t amazing, probably I will go with the ROG ally cuz I play Diablo 2 too
If U spec into "Storm on the Horizon" (Aerial Assault no longer moves you), does it remove the transversal tag from the skill?
Hey guys any chance you look into increasing the pickup radius for items/gold. Or have Gold auto pickup from further?
would be cool if maybe the pets could pickup gold for you
Can one of yinz explain to me why, only 11 days till 1.0 launch, we still are being forced to respec the Passive Trees ONE. POINT. AT. A. TIME? Seriously, why is there still no full spec button? Do you realize how asinine it is to have to remove all points in a full passive tree one point at a time?
ahh unfortunate xD
#1123697853882187847 brother
if you're wondering if we will get it for 1.0
We are 11 days till launch, there are already several posts here and on the forums asking about it some are over 3 years old. Feedback is NOT the correct place for it. This is an important feature that should have been implemented a while ago, hence why I am looking for a dev response, and last I looked YOU weren't a dev.
It seems like something they wanted to do, atleast before. I'm guessing they just haven't gotten around to it since it's not a priority, but you're right, i'm not a dev ^^
Yeah man, that's why this channel is named yell-at-the-devs-and-tell-them-to-do-their-jobs... oh, wait..
No, its named asked the devs, which, if you actually bothered to look is what I did. That reply was to the person that was responding to me
as another daily reminder, this channel is not for conversations. his question has been answered twice by linking dev answers. no need to continue it. mike will answer more if he feels the need
I can save you some time: it's not that important to implement, that's why it's not done yet. The devs are 100% already aware of the fact that some people kinda want said feature. They likely have thousands of things that are higher priority right now. What you're asking for is a completely unnecessary feature, not some core "must-have" thing that sells games.
Yes
No, by character, they mean player character.
No, we are planning on expanding the character sheet with more information eventually though.
ok, thx for the answer
#👨┃ask-the-devs-not-support-no-bugs message (Here's another one)
Up until pretty recently as you can tell by that post which was just linked, we actually intentionally didn't have a button like that.
We have very recently decided to add one. It isn't in yet because it wasn't high enough priority over the other things that needed to be done by the people who could add it.
If someone wants to wait for a direct dev answer, please just don't reply any more to them at all.
And that was feedback in disguise.
If I may, you made a post almost 3 years ago, the second one that was linked, that stated you were looking at doing a slightly different option than a straight respec all button. TBH that idea that you yourself put forth seems more in line with the recent thinking on the matter as was linked by Kzb.
Sorry, what's the question here?
The one I mentioned a few years back was something I tried to get added back then but as a group we decided not to do it.
Back then I had incorrectly thought that it wasn't going to receive pushback from the rest of the design team.
what is the plan with autocast? i see many threads regarding this dating back years but nothing has changed?
I see many builds demanding it, but I dont have a numpad on my keyboard + have to use controller due to karpal and autocast is not possible using something like ahk there
Why not make it an ingame option like in other games?
On the node of Falconery: Marking Strikes Your Falcon's other hits now have a chance to inflict Falconer's Mark. Does this node only work with falcon's hits from the falconery skills? Or do other falcon skills which hit have a chance of triggering this as well?