#👨┃ask-the-devs-not-support-no-bugs

1 messages · Page 34 of 1

drowsy spear
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Hey Mike, do you guys have any plans to do a showcase of the shamans rework before release like warlock or falconer? Or will it be just wrapped in patch notes for 1.0? The teaser in Nov has me pumped.

placid plinth
drowsy spear
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Ahh I thought you guys were redoing the passives too. Well either way looking forward to the changes! You guys are killing it.

cunning slate
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Of course, I plan to buy and install tomorrow. I think 20Gb will take 10hrs. So it will be an overnight download for me.

late cedar
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Once a Cycle ends, all of our stash tabs will be moved to the non-cycle and be remove only, right?

What happens to all the gold that was invested into those stash tabs? Will that just be wasted, gone?

placid plinth
lethal onyx
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Can you direct me to an FAQ on Monoliths? I "finished" Fall of the Outcasts on level 58 and defeated the Abomination. After some dialogue, it offered me a higher level monolith. How do I get there? I have dungeon keys. I right click on them and nothing happens... Do I need to be out of the End of Time?

late cedar
lethal onyx
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I am trying to push the current toon I have to 100 so the higher level content the better.

late cedar
flint bloom
twin wasp
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Are we getting additional mtx at 1.0 beside the pre order packs? Like any weapons they showed yet?

elder bone
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Hey Mike, are you aware if the dev team is looking into making the support packs give previous pack if you buy higher tiers, just like pre-order bonus or changing the price on them?

finite pasture
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Hello Mike, I'm not sure if you are allowed to speak on this (or know in general), but I have 2 questions based on Profane Veil / Fissures spawning Volatile Zombies :

1- Do those 2 skills take from the Volatile Zombie skill tree? (So let's say I have Necro Volatile Zombies, will they spawn as such)

2- How does the spawn pattern for them work? Are they near me? Spawn closest to Mob Pack? (If I make them stationnary, this could potentially be a problem of "wasted zombies" so to speak)

Thank you mate, super excited for the 21st

sharp isle
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Hi, Is it normal for fireball projectiles to disappear against bosses AoE skill and deal no damage?

kind nexus
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Hi mike, are you overwhelmed yet with the volume of questions? Are you going to get a second dev in here for help? 🙂

placid plinth
placid plinth
placid plinth
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I'm handing off Reddit moderation so that helps.

kind nexus
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Oh that's good. I can tell a difference between morning Mike and evening mike

finite pasture
midnight pier
#

Do you plan on doing the developer stream at 1080p or higher quality in the future? Been watching it at 720p but its quite fuzzy 😦

static vale
placid plinth
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I just switched to 1080 last stream

static vale
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ah

twin wasp
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Will there be a player Que at 1.0 if it becomes to heavily populated?

placid plinth
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yes

twin wasp
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Brace for impact

fossil dune
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Got it, spamming enter

placid plinth
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should make it just put you at the back of the line every time lol

cerulean nymph
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will offline be instantly uhhh offline in 1.0? like we can play without queues the moment we download

placid plinth
obtuse harbor
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I hate to ask this seeing as others may have asked thousands of times before, but will you guys be adding new classes/masteries in the future? or will there be focus on improving and adding build variety for pre-existing classes/masteries before even thinking about the former?

finite pasture
placid plinth
twin wasp
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Check it out on YouTube

placid plinth
#

I can go into detail on a specific piece if you need

obtuse harbor
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Only just joined the server, I apologize. ;w; fairly new to the game's development overall, just bought it the end of last month.

mild rivet
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the discord search function is free to use even if you only just joined the server. 👍

placid plinth
#

I misread the initial question too, I missed the "may". I thought it just said "I hate to ask this seeing as others have asked thousands of times before,"

obtuse harbor
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You're good, I understand having to repeat one's self alone can be a little irritating. ;w;

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Either way, I just wanted to say otherwise the game is great and I can't wait to see more of the game in the full release on my birthday. Whatever new stuff gets cooked up~. ❤️ (Feb 21st is my birthday. >w>;)

placid plinth
#

😄

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lol, I'm terrible

crude plover
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Idk why that was hilarious to me

twin wasp
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Will town portals stay up for multiplayer in 1.0? It goes away after one person uses and it’s not a big deal but just curious

placid plinth
#

let's pretend it didn't happen

crude plover
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Deal

placid plinth
fossil dune
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So, Mike, I did search a bit to see if this was answered in here but I couldn't quite find something conclusive; is the create a unique pack going to be back on the table sometime in the not-super-distant future? AFAIK there's still a backlog on that, so I'm sure it's still a ways off if at all. Moreso just curious if you guys have packed that up for like, several years into the future or if you think it'll be possible in the next 2 or 3.

static vale
placid plinth
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I don't know. If I had to guess, I would say that I think it will come back at some point. However, it will probably be more of a lottery system than a first come first serve with a limit as we had done in the past. It really takes way way longer and way way more dev time to do the supporter uniques.

fossil dune
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drgrNotes Got it. Alright, completely understandable. Thank you, sir :)

crude plover
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I have a question too. I know that gameplay macros are something you haven't been able to really comment on before but I was wondering if something like a macro for transferring items in the inventory or respeccing passives is something that's more okay since it doesn't really introduce a gameplay advantage?

placid plinth
crude plover
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That's fair. I just remembered this comment you made a while ago and thought that this would fall more along those lines and I personally wouldn't feel bad about using something like it morally speaking. But I'll hold off until we have a more clear idea, thanks!

#👨┃ask-the-devs-not-support-no-bugs message

rough garden
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Thematically, do you intend to stick to traditional fantasy/medieval stuff for weapon types?

placid plinth
crude plover
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I feel like the number would be shockingly low tbh, Turing machines are quite simple in what they actually do after all

placid plinth
rough garden
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lol. I was more wondering if there's any chance I might get to pick up a flintlock pistol and LARP a Falconer as Roland Deschain :X

placid plinth
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Yea, I intentionally went far future so I wouldn't have to answer that.

crude plover
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I remember there was a conversation about guns and stuff once and it wasn't totally denied lul

rough garden
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HA

placid plinth
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We don't have any plans to include any guns at the moment.

rough garden
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LE: Dark Tower expansion confirmed.

crude plover
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At the moment wink wink

placid plinth
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Yea, like it's 5 years down the line and we've explored 1H and throwing spears, 2H and 1H crossbows, weird slings and all manner of projectile weapons, it might be time to start branching out more you know?

late cedar
crude plover
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Yeah this was the comment I remembered, it was only 5 years ago, so we're 5 years down the line now. Guns confirmed guys kappa

placid plinth
#

There would need to be a specific role for it to fill. Gun mechanics can be a fun new space to explore I think. But yea, it would need a reason.

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damn you search history

kind nexus
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Blessing and a curse Mike.

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You did this to yourself!!

crude plover
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I remember the nichest of things but can't remember my best friends names sometimes omegalul

cursive sparrow
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is there a chance that dual wileding vs 2h stats/base balance will be reworked on 1,0 or in the future, the more dmg taken debuff is too punishing as it is now

worldly grail
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will there be new ways of converting minion damage and abilities to different damage types?

crisp merlin
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Mike, what's for dinner the night before launch? 😊

waxen fox
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Any minion AI improvements incoming for specifically Ranged minions that have AoE/piercing skills? like atm they start casting the second they can hit 1 target from a pack but if they wouldve walked 1 meter further it would hit the whole group etc.

static vale
muted quest
muted quest
worldly grail
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does reduced health cost also reduce health drain? Thinking about flayers pride for reaper form

weary aurora
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Is controller working well for 1.0 or should we wait to use jt

placid plinth
placid plinth
fossil dune
placid plinth
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If you make it, it's actually quite afordable.

jagged magnet
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What is the official stance on mods for offline mode? Will people be allowed to create and use them?

placid plinth
jagged magnet
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Thanks 🙂

languid sphinx
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Do you help or hinder online mods?

placid plinth
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Hinder

ionic dirge
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Have advanced storage tabs been considered for a larger amount of gold? (Such as a Unique tab that holds 1 of each unique)

untold forge
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would it be difficult to increase the number of max stash?

indigo zenith
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Thoughts on Sea of Stars, as a game also inspired by Chrono Trigger? If any of you have had time to play it

placid plinth
placid plinth
untold forge
placid plinth
untold forge
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i didnt expect a special tab to be something considered. that sounds like a great idea for hoarders, like me.

placid plinth
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Oh yea, given the volume of players who play PoE, it would have been pretty hard to not get suggestions about more advanced stash tabs.

untold forge
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i only play LE. this is technically my first ARPG. still learning. thank you for teaching and considering the community

waxen fox
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Dev streams continue after launch? Love them ❤️

ionic dirge
untold forge
inner quest
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"When additional party members join an area monster’s health will scale up per party member." (Jul 2021 Multiplayer FAQ)
"One of the more common areas of feedback we received during the event was that the campaign was made a bit too easy when in a full party. In response to this, we’re going to be bumping up enemy health scaling for the next event." (Jan 2023 Multiplayer Invitational)
Are there any hard numbers available for how this scaling currently works? Even just a ballpark estimate would be fantastic, e.g. "around +[50-75]% monster health per additional party member."

untold forge
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im pretty sure it says it at the bottom when they are with you

worldly grail
placid plinth
#

and you're in the right ballpark

inner reef
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will the reworked tempest strike still have the "spell" tag?

placid plinth
muted quest
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Why did Tempest Strike have abilities that worked with "Lightning Bolt" instead of "Lightning" when there are so many more synergies with the latter in the Primalist skills? Has this been taken into consideration when rebuilding the skill to make it work with other ways to proc the ability?

placid plinth
sage smelt
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good evening, we've been told corruption in 1.0 will affect the chance to get lp on item, but how about weaver's will? weaver's will items are so dificult to turn out ok, i feel like 90% of mine are unusable and i need so many of them to get one for my build, will we have an improvement on more weaver's will items or even more weaver's will on those items with the more corruption we push?

placid plinth
sage smelt
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so corruption dont affect weavers will items at all?

flint bloom
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From the nov dev post in forums

sage smelt
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ah ok thx guys

placid plinth
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Yea, sorry, it does affect the WW amount but it's not a huge amount. Just didn't want to set expectations too high.

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The item factions will have a much bigger impact

pine karma
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Reading about the trade factions, I love the system that your team came up with. My only concern would be that people who choose to reset during your version of leagues/seasons will need to redo trade faction again each reset. Has your team taken regular account resets into account for how long the trade factions take to max out?

quaint spindle
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everything resets with cycles

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we're keeping a close eye on the rate people level up their factions, and the rate at which they gain fovor though - definitely

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if we see problems we'll discuss and adjust if necessary

pine karma
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Great, thanks for the answer!

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One other question, if my character transfers to legacy at the end of a cycle, does my trade faction progression transfers with that character?

placid plinth
pine karma
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Ahh, was curious as my first character that I play to endgame will probably be in 1.0. Was curious if their trade faction progress would move to standard at the end of the cycle or if I would need to redo it again on standard. Appreciate the answer.

tidal isle
restive trail
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Item subtypes drop depends on area level of my level?

placid plinth
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area level or my level?

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asking if that of should be an or

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regardless, it's area level

restive trail
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whoops wrong chat xd
Like Dawn shield drops when area level is >76lvl or my level is >76lvl

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but thanks anyway

placid plinth
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🙂

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yea, having those drop in low level areas could cause issues lol

lost cairn
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Will the lightning subskill for maelstrom gain the benefits of maelstrom’s nodes in 1.0? (I believe I remember a desire expressed for it to work the same way as other skill but not sure if it was actually something planned)

placid plinth
lost cairn
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Well, this subskill gets nothing 😄

inner reef
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I remember some time ago talking about lightning strikes in the shaman passive tree and skill tree, there are a ton of them. If they received scaling benefits, an entire new powerful self cast spell shaman archetype would open up.

mild rivet
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Speaking of subskills that get nothing, will the mage's Fire Aura continue to exist in its fugue state of "treated as a main skill but doesn't have a skill tree" or might we see some adjustments in the near future?

crude plover
regal kayak
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Is there any chance we're getting a preview on new skilltrees like Healing Hands prior to 1.0 launch?

crude plover
regal kayak
restive flicker
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Are there support builds/playstyles for end game group play?

mystic raft
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are mid league nerfs going to be a thing? it was touched upon on the last stream but i would like to understand if its going to be this way if there is going to be a announcement previous of the thing. having your character of the league battered into submission seems pretty rough if its too heavy handed

crude plover
crude plover
restive flicker
crude plover
restive flicker
crude plover
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np

mystic raft
cedar pawn
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When a skill converts "base physical damage" to Cold, does it convert only the base damage of skill, or also all added base physical damage?

Like if I have "spell physical damage +1" does it convert as well?

feral surge
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If you want to play a cold version of the skill, you'll need to get cold damage on your gear.

cedar pawn
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So "Thaw" node in Ice Thorn skill only convert added damage from "Cold Prison" and not the added damage from "Piercing Cold"?

That's very tricky

feral surge
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I'll have a look at what the node says exactly, but also, I wouldn't recommend building around ice thorns as it's getting removed in 1.0

cedar pawn
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Oh wait, I didn't know that

crude plover
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yeah they're replacing it

cedar pawn
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What in its place? What other major changes liked this?

crude plover
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they haven't revealed the skill it's getting replaced with yet i don't think

feral surge
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Yep, we dont know yet.

cedar pawn
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Well, at least we can assume it would be another spell that do direct hit?

without that , Primalist starting skills would be limited

feral surge
cedar pawn
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But passives in class tree doesn't add to base, I get it now

feral surge
cedar pawn
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So with summon Thorn Totem which has base 15 physical, if you take Pillars of Heorot you convert only these 15 to cold

feral surge
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Exactly.

cedar pawn
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While some other skills that might have very low base, converting might not be worth (if we don't need the tag), since added damage will eclipse base damage anyway. Perfect

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What other skills will be removed at 1.0?

worthy mirage
serene mango
final widget
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Will there be an option to start completely fresh even for offline mode in 1.0? So the stash is completely wiped?

final cave
final widget
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Ah, ok! Thx! Is it like at appdata folder or something?

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Anyway I plan on going as fresh as possible for 1.0

pine dome
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Hi Mike, I have got 2 questions for you today

  • What god(s) is the Paladin worshipping?
  • How early do you lock any types of content being added to the 1.0 build and start putting it together ? By any content I am talking about bugfixes, new nodes, balance changes etc... Literally anything. I am not sure how it work so maybe my question does not really make sense.
fleet galleon
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Paladin clearly worships gold

sweet meteor
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Hi team,
I hope you are doing well.

Have you considered a sandbox build into the game, which would allow people to test the different masteries before making the final choice. Something like in WoW, where if want to create a Mage, you are presented with a max level mage with good gear and access to all skills and a practice dummy in front of you. This will give players a good idea, which mastery is the right one for them.

main brook
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I would like to know if the devs are working on the loading issue, as playing in groups and even solo is sometimes annoying with the amount of loads that take time in the game. Before anyone tells me to change my game to an SSD, well my game is on an M.2

errant shuttle
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What is it that requires full force of my GPU?

Changed presettings to Ultra and Medium. Same result. 95-99% GPU usage and 300W+
Using a RTX 3090 btw

crude plover
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It's just gonna go as high as possible (which will obviously max out your hardware)

errant shuttle
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my cap is 171fps

crude plover
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Well it's clearly not reaching that very easily

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Set it to 144 or something and your GPU utilization will drop

errant shuttle
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D4 is on ultra and capped at 171, is max 60% GPU usage

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this is on medium though here on LE

crude plover
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Yes D4 has stuff like dlss that helps a ton with gpu load

errant shuttle
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Probably thats whats the case, and nvidia drivers maybe will be coming soon when release is coming closer

cunning slate
#

How to check email verification?

frail sentinel
cunning slate
#

I clicked first email verify here but second mail come

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Nevermind. I found a confirmed tag beside my email on the web.

frail sentinel
errant shuttle
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thats 141fps capped

slow snow
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Are you guys planing to rework certain blessings, specially the EQ increase drop blessings? I dont see any reason when there is a whole faction about the same idea with 1.0 ^^

kind nexus
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Wait, is it bad that your GPU is 88%? Is this a negative? It's at 53 deg C....

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Gpus are supposed to go under load. It's like...their job

buoyant sail
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@kind nexus people are more concious about how much energy they are using these days and a GPU running at full tilt can easily be using 300-500 watts an hour, and in some european countries that could be costing as much as 25c an hour

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by limiting your frame rates and capping the gpu load you can be getting 60fps+ for <100w

kind nexus
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Sure, I can see cost wise, and if that is the guys primary concern it's valid I guess. But I don't think it is lol

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If you're worried about 25 cents an hour, you probably shouldn't be playing LE for 10 hours

placid plinth
kind nexus
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Sorry sorry

placid plinth
placid plinth
frank light
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Have y'all considered adding the option for a hotkey button press to loot unfiltered items at our characters feet? Similar to the feature Grim Dawn has.

I just ask because it can be pretty grating on an arthritic mouse hand to be clicking so much, to offload some of that work to the keyboard hand can be a lifesaver. Any chance this has been considered for accessibilities sake?

muted quest
#

When collecting your affixes. Do you have to collects unique ones to each item piece? I didn't have any strength prefixes for my helmet, but I had plenty of strength prefixes to put on my boots.

somber marten
muted quest
crude plover
placid plinth
crude plover
# somber marten

ahhhhhhhhhh now i get the question, it was me that misunderstood after all.

fossil dune
final dune
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Are there any official numbers of total sales? And have you guys made any estimates on how many people will be playing on launch vs pre launch ?

frank light
placid plinth
placid plinth
somber marten
#

Isn't there the "Dipper bird" rule that is 100% safe?

final dune
placid plinth
#

Because servers are individual per zone, the major issue with a large spike in player population is in entering a new zone.

frank light
placid plinth
strange tusk
#

For translation purposes: what would be the noun for "necrotic"?

kind nexus
#

necrosis?

placid plinth
strange tusk
#

I'm trying to translate "Level of X Y Z Skills", one of which is necrotic. Physical actually has the same problem, but it's somewhat easier to deal with by just shortening the word (if that's even allowed...).

#

I could adapt the line as an actual adjective without resorting to dirty hacks like that, but seeing how this line mostly consists of injecting scaling tags into the line itself, I have no idea how to work with it properly.

#

For instance, "Level of Minion Necrotic Skills".

tribal gate
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Is there a system coming out to help players playing solo to combat how much more efficient it is in multiplayer for anything farming related by any chance?

stoic mortar
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@frail sentinel sorry for ping, just reading the FAQ, about the "more than 5 skills", there is a lot of skills that don't really need to be on the skill slots themselves, because they get triggered from something else. And as far as I am aware, most classes have some way or form of using that. So while Adapting the UI is not even needed, maybe the option of getting a Sixth Slot to put points into a skill might still be somewhat worth it, at least imho.

It would shift the balance of skills though so it's probably a so-so decision to take.

hoary frigate
#

will Lich get a new skill instead of Soul Feast 'stolen' by Warlock?

hybrid fern
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I'm relying on the maxroll.gg website for this information so I can't be sure if it's a typo in maxroll, a typo in the released information, or intentional - In Cthonic Rift->"Pyrochasm" the alt-text claims that if you have "Valley of Defilement" the initial hit is converted to necrotic, but the "Valley of Defilement" node is a poison conversion node. Is this intentional? Is it actually going to be a necrotic hit, or is it going to be a poison hit and that's a typo somewhere along the line?

thorn mesa
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Will unique armour/weapon models-effects be implemented by launch? i.e right now almost all the stuff I swap on my character don't change his appearance in game 😐

somber marten
opaque falcon
#

Do I need to be in Smoke Bomb's smoke for Cleansing Stream to work? I am looking to make a build that focuses on using Smokescreen Arrow where I shoot a Smoke Bomb at the enemy instead.

opaque falcon
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Right, but it doesnt specify if I need to be in the smoke or not.

somber marten
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It's the burst that does it, so if you're not in the burst....

mortal forum
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Why would the burst affect you if you're not in the burst

opaque falcon
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Yeah, thats the question. Is it the initial burst inside the smoke or outside. Rather than waste hours making a build that doesnt work. I figured I would ask first.

crude plover
#

it would say "Smoke bomb cleanses negative ailments when cast" or something if you didn't need to stand in it, the wording heavily implies that you need to be in it

placid plinth
opaque falcon
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I agree but has anyone tried using it outside the smoke? What if we assumed all this time that it was only triggered while in the smoke???

placid plinth
#

It's not really even while in the smoke, it's if you are already standing in the area where the smoke bomb is thrown.

opaque falcon
#

Thank you for the clarity Mike.

placid plinth
somber marten
placid plinth
placid plinth
opaque falcon
frail sentinel
tribal gate
placid plinth
late cedar
late cedar
placid plinth
#

that's what I mean, we don't use necrosis anywhere do we? Necrotic Skills, necrotic is not a noun right?

late cedar
languid sphinx
#

I'm enjoying today's grammar lesson 😄

strange tusk
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So I'm looking for a suitable noun. Same with Physical, actually...

stoic mortar
#

The "Celestial Conflux" Node of Frost Claw states, it has a 42% (3/3) chance to procc Elemental Nova on projectile arrival. It also states, it is only once per cast.

Is the 42% Chance only once per cast? Or does each projectile have 42% chance until it proccs Elemental Nova once?

strange tusk
#

I see. Sorry for wasting your time.

placid plinth
stoic mortar
austere wedge
full fern
#

Hey guys! Are there any plans to implement a "skip campaign" option for alts further down the line? Thanks in advance!

wise frost
#

I've noticed that mob denisty can vary greatly in monoliths depending on the mob types and/or the different monolith map. In 1.0 have there been adjustments to the consistency of mob density in monoliths?

placid plinth
# austere wedge Hey Mike, I have just created an FAQ in the LE subreddit (https://www.reddit.com...

Optimization is number 2 on the priority list, just behind multiplayer stability and performance. I don't like saying that there will be "major optimization changes" because the things we changed will have varying effects for different people. So recently we did a big update to the way the game starts up that means it needs less RAM. So people who had like 64 gigs of memory wouldn't be affected by this at all but for people sitting on the lower end, it's a big big win. So we are working a lot on optimization but I can't guarantee major changes for all players.

We don't quite have the details on how the cycle transition to legacy will happen yet. The goal will be to preserve as much of your stuff as possible but technical limitations may cause issues when we eventually do start implementing that.

marble widget
#

mana gained when you use Harvest -> does it count as use if harvest is triggered via chaos bolt's reaper of mayhem node?

buoyant sail
#

Is the initial progress pace for early monoliths being adjusted for 1.0, I feel its a little slow the first time around getting all the monos "unlocked" so you can start doing empowered ones?

fossil dune
placid plinth
marble widget
fossil dune
#

I know. That's still the answer though.

somber marten
#

"When you use Harvest" and "When harvest is cast" and "when harvest hits" are all different for LE

buoyant sail
#

Good to know, I feel like the initial push to unlocking empowered monos should be roughly on par with white/yellow maps in poe in terms of pace to unlock reds on league start, it would be nice to say have empowered unlocked at around level 75ish and have it done within ~10 hours of starting monos at level 50 ish

austere wedge
placid plinth
#

I'll ask

austere wedge
hybrid fern
#

It doesn't say it, so this may be optimism speaking, but does Cthonic Fissure->Ash Cloud spread poison/bleed instead of ignite if you do poison/bleed conversion?

hybrid fern
#

Thanks!

unique agate
#

Love what ya'll have created. Apologies if this has been asked already. I was wondering what the thought process or insperation was to locking passive points rewarded from quests at 15. I personally didn't realize there was a cap until I went back and finished all the side quests only to see I wasn't getting points, just xp and gold.

somber marten
placid plinth
junior kindle
#

Also creates power creep and making those side quests even more mandatory than they are now in addition to campaign difficulty being balanced around a glut of extra passives.

unique agate
#

Cool, thanks for the explanation!

molten summit
#

Hi any plans to add more rules to the loot filter? I'd love a "show affixes when shards are low". 😊

pulsar heath
#

will sealed affixed count for legend potential crafting?

fossil dune
#

They do not, no

somber marten
placid plinth
coral ice
#

is there a way to pause the game in offline mode? if not, is it feasible? dad with 8 jobs 37 kids and 84 wives here, being able to pause grim dawn helps with interruptions

placid plinth
coral ice
#

gotcha, yeah it's not doing that for me currently while offline so maybe it was removed, that would make sense because i had thought i remembered it pausing

placid plinth
#

ah that's too bad

#

that's the sort of thing that would have been changed for a technical reason and not a design reason so if it is possible to restore, it has a decent chance

main surge
#

Will game price be increased after 1.0 ?

placid plinth
#

no

main surge
#

Is pack upgrade will still be available and stay at the same price after 1.0 ?

#

these things

ripe yarrow
#

Is there any more info to glean besides death screen? i.e. was it a crit etc.

placid plinth
ripe yarrow
#

Okey, we'll circle back to that.

jagged magnet
#

For now we know that offline will get all of the new content like legacy will. I was wondering when the time comes and cycle has different content than legacy will offline mode be the same as legacy or the same as the cycle (please tell me cycle lol)

placid plinth
#

Undecided. The default that I would assume would be legacy though.

gentle pulsar
#

When we can expect patch notes for version 1.0?

mortal forum
#

Mike, I recall there being a lot of conversations around how awful blessings were to farm and you guys saying you're making them less tedious. Is that a change coming with 1.0? Can't find the commentary on it

fluid axle
mortal forum
tribal gate
hybrid nebula
#

It is currently unclear to me how monolith progression will work in a party in terms of "unlocks" for the timelines (is that the right term?). I'm also not sure where to find this information if it's already out there. In the general channel people posted some related topics about it where the first seems to suggest farming blessings in a party is actually a pretty big advantage if you rotate the party leader (https://forum.lastepoch.com/t/issues-with-empowered-monolith-progression-in-a-party/61208) whereas the second forum thread suggests that for farming regular loot, a party may actually be worse (https://forum.lastepoch.com/t/multiplayer-monolith-farm-reward-system-no-meaningful-rewards-to-anyone-except-leader/53715).

I'd also be interested to know what happens if we play release as a party for hours with one specific party leader, and that person then signs off. I imagine everyone else's monolith will not have progressed (revealed the nodes), but will we at least have access to the same "level" of monolith (for example the lvl100 ones if we played that long in the same party)

serene urchin
#

What is the game design philosophy/intention when it comes to skill usage and balance? For example, PoE2 is being designed with the intention of having an AoE skill and a single target skill, supporting this by allowing passive nodes specific to weapon swap. Does LE want you to be able to do both within a skill and/or support 2 damaging skills?

Grouped into this what about when it comes to scaling multiple things like we see inherit to the new skill Chaos Bolts. Is the goal to be able to reliably scale two different things like damage type?

pine chasm
# hybrid nebula It is currently unclear to me how monolith progression will work in a party in t...

The only things that do not progress for your party are the web exploration and corruption, only the "driver" gets that (but you can all take turns).
Outside of bugs, there is no difference in farming blessings in party vs. solo.
Farming regular loot in a party is strictly better than solo if you aren't all farming for the same items due to the gifting system.

If only one person was initiating all of the monolith echoes, then yeah all of you will be starting from fresh echo webs with no corruption. You will have access to all the monoliths that you unlocked as a party.

fallow slate
#

is the seasonal content going to be cycle only or is it going to be for "standard" and "cycle" realms and is there going to be any cycle exclusive content

serene mango
placid plinth
tame bay
#

Hello I would like to know if you can put a male and a female for all classes so we can change it?

serene urchin
# placid plinth We don't have one setup in mind for most characters. We will often make skills e...

So if I am understanding correctly, basically if something is in the skill's tree, you intend for players to build around it. And if one of these ways to build the skill lacks support or struggles to feel good even with investment, that it will be adjusted accordingly? Another example i can think of is the cold nodes in Summon Wolf. Pretty hard to scale and questions why you would invest in cold when you could look elsewhere or just focus on physical (considering building both cold and phys you seem to struggle more than just picking one or the other)

placid plinth
midnight pier
#

I'm sorry if this has been asked but...after 1.0.... do you plan on continuing to answer community questions here?

placid plinth
wary narwhal
#

Hey Mike. Game has come a long way since I started when Rogue came out. Wishing you and your team luck with the upcoming launch! Question for you: besides adding end game cycle content, if you could flesh out one part of the game more post-launch, what would YOU like to see changed? Cheers.

quaint spindle
#

sorta reverse Auction House

#

just off the top of my dome if I could snap my fingers lol no discussions or anything

wary narwhal
#

That would be fun. Thanks for the answer 🙂

placid plinth
#

Campaign dungeons. I think we are still not utilizing dungeons to their full potential. I think they could be a really fun challenge for campaign playthroughs. We need to fix the procedural content in them before they can really shine though.

#

This isn't opposed by anyone really, just one of the priorities I would tackle early other than end game specific stuff. I would put pinnacle bosses much higher on the list but that's end game stuff.

eternal lagoon
#

Have you come up with any interesting ideas for that procedural stuff?

placid plinth
eternal lagoon
#

Fair enough. I'm looking forward to seeing what you all come up with!

late umbra
#

hey guys love the game so far. Is there any plan to remove the ability to "shove" bosses it creates this feeling that they are not very strong or powerful and it breaks that immersion that this creature or giant dragon is actually a threat when my character can just push it all around the battle arena just by right clicking into it.

late umbra
bronze sorrel
#

and supposedly fixed with 1.0

pulsar heath
#

any plan for skin of skill, i'm playing skeleton summon, and feel they are so urly

placid plinth
quaint spindle
#

WTB RAINBOW RUNEBOLTS ❤️

frosty lagoon
#

Should have the runebolts look like the mascot for the game. Make a cute cat mascot or something and fund your servers for the next decade!

random quartz
#

If you look back at when you started with Unity, would you have picked a different engine or are you happy with your choice? godotdreamy

verbal nova
#

I do have two questions,sorry if you've already answered them before
I noticed one of the warlock skills is currently in the lich's mastery line,will the lich get a new skill to replace it?(talking about soul feast)
Second question: i noticed the paladin's healing hand has no skill tree,will it get one in the 1.0 release?

tame bay
#

Eee do you can create a chanel for french ? I dont see

fleet galleon
#

It's an English speaking discord
The mods might not understand your language which would make moderating harder.

#

It's also the reason there's no turkish, finnish etc channels.

tame bay
#

Ah ok you dont have a modo for a french and japan

#

Oki its cool i understand that

fleet galleon
#

I don't work for EHG

It's also important that people understand each other and if a lot of people start using only their own language there is a barrier

tame bay
#

The french and jap its hard to learning hihihi ty arigato

#

The game is translet a different language i suppose in the discord too

#

For a question for french and jap for understand all in discord and the question english its hard too hihi😺✅❤️

tame bay
worthy mirage
crude plover
worthy mirage
crude plover
#

Yes that's what muffin said

ashen pine
#

when italian language in game?

pine chasm
light helm
#

I bet this has been allready asked but did'nt find anything yet so my question is: I have an online char / i want to start playing online now, do I get to keep the char and all when 1.0 launches or is there going to be a wipe on the characters and stash tabs?

fleet galleon
#

Just as I copied the link you posted it

light helm
#

@fleet galleon is there a link to this info.? :D:D

frail sentinel
light helm
#

hahahah... 😄 I thought it was just empty line. :D:D I will check it. thanks

lime roost
#

Are the developers planning to add a change of specialization?

fleet galleon
#

no

fleet galleon
#

But I wanna swap from Sentinel to Acolyte
for some spin to win explosive zombies action

serene mango
tidal oyster
#

Are there plans to fix Flurry + Multishot breaking the game at higher attack speed caps for launch?

plush gust
#

Good morning, I would like to know if at the launch of version 1.0 the current characters will go to a different kingdom and we will all start from the beginning, will this be the case?

serene mango
#

just make this the faq channel at this point

plush gust
serene mango
#

"No. Whenever a new major patch such as 1.0 drops, all current Cycle characters will transition to join the existing Legacy characters. All of you gear stash goes with them.

If you create a new character, you can chose to have it join the Cycle or be a Legacy character. Legacy characters are not eligible to compete on the ladder. "

random quartz
frail sentinel
buoyant sail
#

Will monolith progress ever be made account bound? Having to redo it all for alts is frustrating. I think having the progress be account bound and a way to change its difficulty for alts would be good overall for the game.

buoyant sail
#

Seems like a bad design choice to me, its like having to regrind renown in D4, no one likes doing that.

mortal forum
buoyant sail
#

I'll wait until launch before providing feedback on a system that's getting adjustments with 1.0

#

Not the first person to mention it so I guess time will tell.

fossil dune
#

It's not getting adjusted at 1.0 though

lime roost
#

is this quest broken?

mortal forum
frail sentinel
# lime roost is this quest broken?

Teleport back to Outcast Camp, talk to Cailyn again as if you're taking the quest for the first time, and when you go to the forge, the quest should end properly.

true sable
#

Will we get public statistics on things like masteries, skills used and trade faction choices that are more complete than just the ladder?
On a similar note will there also be some sort of trade API?

kind nexus
#

Wouldn't the bazaar technically be considered a trade API?

#

Via unity 😉

true sable
kind nexus
#

You and the game.

true sable
#

I'm a person not software 🤖

crude plover
#

i'm a software

flint bloom
#

So I am listening to Ziz covering the gauntlet in POE right now...and he said that he has been in touch with EHG about doing gauntlet type events LE. Is this true and when could be the earliest we could see it/other events similar? As early as like late 1.1 cycle (assuming 1.0 would be pretty hard to turn around) or is it a bit farther off?

wet kraken
#

Will there be WASD movement in future? I dont like moving my character with mouse

wet kraken
fossil dune
#

Wasn't even a point of discussion until pretty recently, and it's a lot of work to implement, so yeah, they couldn't make that deadline.

placid plinth
#

unless more conversations have been happening that I don't know of

wet kraken
fossil dune
#

WASD hasn't been a hot topic in the context of ARPGs until recently. So even if the game has been in development for years, the community hadn't asked about it until within the past few months.

cursive sparrow
#

Im curious whats Dev's position on mana as resource now, is it in a good place or u feel like there are serious issues with it? feels like some build literally dont care and others have to go through hoops just to make smth usable

wet kraken
#

do you think yall can work on it and release it like a month after 1.0 or thats not possible?

cursive sparrow
wet kraken
analog pine
somber trench
#

Are there any future plans for movement schemes utilizing motion tracking?

flint bloom
#

please remember this is for asking the devs questions, not conversations

somber trench
placid plinth
placid plinth
placid plinth
#

And that's not really true. We actually did decide against it but then the whole topic blew up and we've decided to re-examine it.

rough nexus
#

Ballista mana cost intensifies monkaS

Resource cost parity is quite wild. Is there a "logic" to how the base cost is determined for skills like Ballista/Earthquake for example. It feels like these skills come with a default handicap and an inherent "tax" on resource management that you pay via affixes and skill points before they even become usable in a build.

placid plinth
low peak
#

Any ETA on MaxRoll's preview of Falconer?

cerulean nymph
#

two hours and twenty minutes

pine dome
floral radish
#

do you think we can create a discord for European ( French community & get it linked with this one ? )

#

at least you would have control of it and know it's feature etc & match the value of the company

floral radish
#

aw mb

waxen fossil
#

I guess this counts as a "Cool Development Question"

Seeing as less than 2 weeks till release; How are you all doing? Are you all feeling relatively stress-free? I hope not feeling the need to crunch? Excited/nervous? :3 I always worry about devs this close to launch of something, especially an Indie team with a passion project like this heh.

normal imp
#

I was wondering what the standpoint on Void-Based classes is? We only currently have Void Knight, and since Warlock also doesn't seem to have void conversions, might there be a reason for holding back on this damage type in masteries?

placid plinth
floral radish
#

nah there is no french but i created one

placid plinth
#

sweet

floral radish
#

it's work in progress

placid plinth
#

gotta start somewhere

floral radish
#

Feel free to join and we will put a special role for LE developer or CM

#

we posted on forums & steam

#

so it will be good

placid plinth
#

I know @opaque falcon is one of the maxroll guys who is french

floral radish
#

good ❤️ i'll get in touch with him since we are also influencers from france and belgium

opaque falcon
#

🫡

floral radish
#

yo terek

#

hésite pas à me dm !

opaque falcon
#

feel free to contact me anytime!

floral radish
near dome
#

Will we see a rework on the mob density ? I feel like sometimes the screen is empty, sometimes it's okay but sometimes feels empty

placid plinth
near dome
#

Nice thank you !

placid plinth
placid plinth
feral surge
placid plinth
feral surge
#

May be cliche, but definitely valid ones!

low peak
#

no questions, just a huge congratulations on the reveal of the Falconer. The reveal was smooth and the mastery looks super awesome!

placid plinth
feral surge
#

Does which ability you have to use depend on the points put into this? Like, does 1 point mean I have to use my leftmost ability etc?

feral surge
#

Cool Design.

fluid spoke
#

This question was probably already asked but with the recent deluge of messages might as well ask again.
Will the 1.0 patch drastically impact the game's performances? I'm playing on a decent but laptop pc and while I'm really looking forward to more LE gaming I can't help feeling slightly anxious xD
As a side note, I really love how so many of the falconeer's skills interact with skills from other masteries

shadow swift
#

Falconer looks amazing - seems that all the recent classes have that extra polish - aside from the Shaman rework, is there any other class up for changes/overhauls in the future

fluid spoke
placid plinth
# fluid spoke This question was probably already asked but with the recent deluge of messages ...

It depends heavily on the computer that is running it. Something that is an absolute top of the line gaming rig probably won't notice much of a difference at all. Mid and lower-mid range systems are probably where you'll notice the most improvements. There are certain things in low and very low end systems that could prevent them from taking full advantage of some of the improvements that have been made.

In general you should see an fps increase with patch 1.0.

raw imp
feral surge
#

What was the thought behind making this a 100% take for people playing with the falcon? Just wanting the falcon to be significantly stronger if specialized, or something else? Or do you disagree with my opinion that this onepointer with two seperate huge more multipliers is basically mandatory?

placid plinth
void prawn
#

Curiousity begs me to ask. Was several rogue skills giving buffs that then can be transfered to your falcon planned from the start, or just something you built around after the fact?

placid plinth
placid plinth
low peak
#

is this cooldown per enemy? For example, if I hit 3 enemies at the same time, will both be "trapped"?

placid plinth
#

I also love that node name

feral surge
#

automated bombardment says generated traps cant create more traps, but trap sprinkler does not. If I have only trap sprinkler, can the traps keep chaining if I'm lucky, or does that still not work?

Also, the freaking hot potato traps skill point is absolutely hilarious

wet wyvern
#

I´m wondering that the DLC Price for Deluxe and Ultimate Edition, Changed.

Don´t get me wrong it´s not a problem for to pay 1-2€/$ more but in case of the term in Steam I marked in the Picture, this could lead to losing credibility of the developer/studio-

low peak
gloomy olive
#

I would love to see some improvements to the loot filters, it currently lacks logical operations like AND/OR. A custom full turing DSL (perhaps something based off Lua, as it already exists) that allow one to create dynamic filters based on the game state (like currently equipped weapon or skills) may be great. Do you think this could be something Last Epoch could have in a future?

hoary frigate
#

a few pun node names like Trapuchet 😄 don't know how translators will do that one

placid plinth
placid plinth
upbeat saddle
#

Could we get a confirm that this is not a traversal skill?

feral surge
#

This says it is

upbeat saddle
#

Exactly why we're wondering - by all reason it should be Traversal, but it doesn't have the tag

feral surge
#

What's the duration on this buff?

wet wyvern
# placid plinth I'm sorry, I don't understand the question, the price of the game in USD and the...

The price was around 28,49€or something for the Ultimate Upgrade, thats what a lot of people of my comunity told me, but now the price for the upgrade rises to 30€.

So now we are wondering if this change is made by Steam or by the developers, in behalf of the Term:
Will the game be priced differently during and after Early Access?
“Our price won't be changing when Last Epoch leaves Early Access.”

There can be some miss comunication between EHG, Steam and consumers/players, who changed the prices and why this prices are changed.

It´s absolutely not my problem, because I alrdy got all stuff before any price changes.

karmic crest
#

Falconer is the hot topic but I have a question about the Warlock passive node that causes Witchfire to be spread to nearby enemies. Does this also apply to instances of Witchfire which have been created through spreading themself? Essentially, what I want to know is if you can have an infinite wave of Witchfire going on infront of you as long as the enemies are close enough together and you have overload.

cursive sparrow
#

no

placid plinth
low peak
#

Any chance we can get a "Specific Item" and "Legendary Potential" conditions to the Loot Filter's rules for 1.0 or soon after? For example, this would enable a "Hide Leveling Uniques without LP" or "Recolor super-rare Uniques"

placid plinth
upbeat saddle
placid plinth
placid plinth
feral surge
#

Reading that Falconer reveal got me extremely hyped for 1.0. Sounds like an amazing mastery, probably what I'm gonna start into the cycle with. Great job baalorLove

placid plinth
karmic crest
somber marten
wet wyvern
karmic crest
somber marten
karmic crest
#

True. Still means that you can effectively half the Witchfire cooldown by applying Damned and Ignite Overload separately. But that discussion is off-topic for this channel.

placid plinth
karmic crest
#

That would mean it recovers while active, which would make the cooldown pointless, as Kzb said.

upbeat oxide
#

Is there a limit of echos i can do on a Monolith?

placid plinth
upbeat oxide
#

I see, so the limit is within the range and not a number of echos made, so basicaly i can do 1000 if so inside that "ring"?

cerulean nymph
#

The cooldown related to the falcon using acid flasks is the cooldown of each flask charge or the cooldown for the falcon to throw as many flasks as charges he has?

placid plinth
cerulean nymph
#

so if i give falcon charges, falcon's "cd" is falcon's throwing attack speed right?

#

whats the gender of the falcon 🤔

torn lily
upbeat oxide
#

Would it be possible in the near future to have an auto pick up for the crafting materials just like gold?

placid plinth
feral surge
#

Curious: Are there any implications to the falcon being the first non-primalist companion?

placid plinth
cerulean nymph
feral surge
#

Yeah, thats exactly where I saw it

pine chasm
rotund hill
#

i have some questions , which my community on twitch asked me today if i can ask them:

  • when there are seasons will they only work on online mode or will they work on offline mode too?
  • will the all cosmetics option be rotational the store will change every so often for example every 6 months or do the items uploaded there stay there to buy forever?
  • Will twitch be provided with an application that streamers can turn on and give them the opportunity to see the inventory, idols, etc.?
  • Will there be something like clans?
  • will more colors be added to lootfilter to choose from?
  • will it be possible to change the cursor or its colors?
  • Will there be an option to outline the character with the possibility of including some glaring color to distinguish the player's character from opponents in battles?
  • Will moving bosses (by players fighting with melee) be improved? because on HC mode is a tragedy with this
  • is it possible to choose a trade faction on SSF mode ? If yes will it be possible to trade with other players on this mode if yes it will be a bit strange
mortal forum
placid plinth
tall fulcrum
#

on the 1,0 launch will all classes be there then or will still some be lockt ?

drowsy thicket
rotund hill
#

@placid plinth It would be nice if I at least got an answer to any of the questions in the faq I found the answer to 3 questions as far as I can see to the ones with trade and the ones with online and offline play the rest I don't see an answer to , and to the cosmetic items on the character

drowsy thicket
placid plinth
rotund hill
#

Will twitch be provided with an application that streamers can turn on and give them the opportunity to see the inventory, idols, etc.?
Will there be something like clans?
will more colors be added to lootfilter to choose from?
Will there be an option to outline the character with the possibility of including some glaring color to distinguish the player's character from opponents in battles?
Will moving bosses (by players fighting with melee) be improved? because on HC mode is a tragedy with this

placid plinth
floral radish
#

Geniune question is : will you make something like a season pass or shitty things related to it ? Or you will just keep cosmetic as the way to help the game and devs ?

#

What will be other ways in the futur to support the team except everything existing for now

rotund hill
#

@placid plinth thx 😉

floral radish
#

For exemple : I would love to see Custom season were we can pay acces ( small amount to win a special mount if top 1000 or smtg for it like once a while a specifiq event ) but keep it cosmetic for people that just want to support ( Basicly like gauntlet event in Poe but more for community itself )

placid plinth
dense fiber
#

are there plans to add new skills or advanced classes or base classes in the future post launch? or is this more like a, maybe down the line we might kind of thing

cursive sparrow
#

yes and yes

#

first 4th mastery then new class

dense fiber
#

4th mastery on everyone?

cursive sparrow
#

ya

placid plinth
halcyon rock
#

how do you guys feel about chase items like headhunter or mageblood where they can define a build but not a double exalt or 4lp items

#

like uber uniques or something

placid plinth
halcyon rock
#

oh i agree

mortal forum
#

Mike, when the Falcon applies Shadow Daggers via Umbral Blades from Featherstorm, does the Shadow Dagger proc from this gain the Falcon's crit multi + flat throwing + flat melee damages, or yours?

#

and how does it work if an enemy takes 2 SD ailments from Falcon, and 2 from you, and then the SD procs. What would happen in that case?

placid plinth
#

no idea, not even gonna try, I don't do shadow daggers on a good day, now it's a minion ability, ugh

mortal forum
#

please try to get me this answer from someone on the team Mike, I will love you forever

placid plinth
#

ask again on monday, I'm not bothering the people who would know with this right now

mortal forum
#

alrighty I will do so

placid plinth
#

friday is full lock

slow snow
#

looking forward for the stream tomorrow @placid plinth

mild oyster
placid plinth
slow snow
#

My life is ruined.

#

(again)

placid plinth
gloomy nest
#

hi mike can you please consider using the Italian language as it takes a while but not too much please start the development??

gloomy nest
olive vigil
#

No clue if this been asked/answered already, if so i'm sorry (There is just so much info i can't keep up, hehe)

Any idea on what date we can expect the 1.0 patch notes?

olive vigil
#

Thanks

wild trellis
#

today we're facing too much traffic, so the game stops too much at changes of maps, after almost 10min is related disconect or something like this, i think this time for reconect is too much (i dont really know how much time it is... just example)...

#

its better to return to character selection to get out of this cicle...

drowsy bluff
#

hello i wanna report a polish player for his nick name because is realy ofensive have screen shot and translate too english ? who i can send it ?? or report 😄

flint bloom
#

!support

fiery lilyBOT
flint bloom
#

idk if any CM's are on right now

drowsy bluff
#

u are right 😄 will try ticket 😄

limber drift
#

What is the cooldown of the active skill Falcon Strike? Maxroll doesn't seem to have released that in their post, but if possible it would be nice to know for theory crafting.

acoustic flame
#

Is there any chance the blade dancers passive for the +15 melee phys to be changed to include thrown damage as well?

lunar tide
#

Will masochism mode feature reduced drop rates or just more enemy hp and damage?

fossil dune
placid plinth
placid plinth
cursive plover
#

does the "instruments of the alchemist" node from explosive trap use your acid flask? and would it also have the chance to summon bees if you have the rogue bee idol?

limber drift
#

Thank you

placid plinth
#

The reset nodes do work though

limber drift
#

They seem fun, and Falconer overall looks very fun, great work 🙂

fallen shoal
#

If I am using Jelkhor's Blast Knife, can I trigger the melee version of Detonating Arrow with the Explosive Trap node that triggers Detonating Arrow(Arrow Traps)?

placid plinth
fallen shoal
acoustic flame
floral radish
#

i really hope there will not be too much issues for the launch but we all know something will happen omegalul

placid plinth
acoustic flame
#

Blasting Knife converts all bow damage to melee damage for it

#

IIRC

#

oh no

placid plinth
#

I just did a quick look for that and I might have missed where it does that but I don't see it.

acoustic flame
#

im wrong, it just makes it scale with melee

placid plinth
#

yea, I saw that

fallen shoal
#

not so worried about the Blasting Device node, I just wanna use hold this and arrow traps with jelkhor's 😄

tame aspen
#

Assuming we have to wait until release/patch notes but curious if Forge Guard is getting any major tweaks/adjustments; I spent a few hundred hours trying to come up with some creative builds leveraging fairly end game gear and it just really felt difficult relative to the other classes and access to the same high end gear. MA of course is ubsurd and scales amazing but seems like so much promise with smelter's or forge strike that failed in execution. Either low damage out put or super squishy etc. Probably the only class i'd flag as disappointing after 4k+ hours of play at this point.

floral radish
#

Actualy curious : what have put in place to avoid cheater like real cheats and Bots ?

fallen shoal
#

If they tell you that it'll be easier for cheats and bots to get around it lol

serene urchin
#

I think everyone can agree the new masteries not only look great visually and design wise, but also incredibly strong numbers wise. I know the numbers shown are still subject to change, but are you worried about the new masteries being so overtuned that they all top the leaderboards or keep some away from the other masteries? Would this warrant the possible mid cycle balance changes that have been discussed? Or might the plan be to bring everything else up?

An example, on paper the detonating arrow proc nodes in explosive trap make you wonder why you would ever use the base skill besides for fantasy. This also comes to the question of should a skill being proced by something else ever be better than using just the base skill

To be fair, some of this will probably be answered by patch notes haha.

placid plinth
tame aspen
#

I hope they have alot of automated flags in DB, I can understand why FTP games are abit hesitant or MMO sub games but hope they ban quick and often. Worse case all those Chinese bot farmers can buy the game over and over again....it should be fairly simple to write logic to flag clear duping bugs or suspecious RMA activity in 2024 depending how the database structure is.

placid plinth
gentle thorn
# placid plinth 11s

to jump on that question, is Falcon Strikes 48 mana or that's the cost of the initial Falcon summon?

serene urchin
placid plinth
barren marsh
#

I don’t know if this is a good question or not is there any plans to have w a s d as movemen?

worldly grail
#

will alts be able to wear everything we find with circle of fortune?

fallen shoal
#

gear dropped from circle of fortune bonuses will have a circle of fortune rank requirement, so your alts can wear it if they are also in circle of fortune

worldly grail
#

aww man that will be terrible for alts then lol

placid plinth
fallen shoal
#

the rank is shared

#

sorry I made it sound like it was separate, deleted that from what I said

worldly grail
#

no it was terrible for what i was planning lol, i was thinking i have COF chars sure then be merchants guild on alts while wearing what i found on other character

#

also didnt know you could pick up the factions in the first town thats great

fallen shoal
#

only on alts, your first character can join in act 9

placid plinth
#

I will caution you against attempting to do hybrid faction plans. It will be worse than picking 1.

worldly grail
#

awww damn thats really far in, penalty for not clearing acts fast lol

#

yeah i play solo or in group a lot but wanted to still be able to trade every once in a while for things i cant find

fallen shoal
#

What is acid trap? It is mentioned in the Blast Radius node on the Falconer tree but I can't find it mentioned anywhere else

#

Is that just explosive trap when it throws acid flasks?

worldly grail
#

ah one more question i had if we are in a party, do we all get credit for prophecies?

placid plinth
#

(unless it was already a thing)

placid plinth
#

but you can just give stuff to people in your party so kinda?

worldly grail
#

i meant more for the favor aspect of it, so only i would get the favor right?

fallen shoal
placid plinth
worldly grail
#

ahhh okay i thought it generated favor thanks

placid plinth
#

killing stuff generates favor

worldly grail
#

currently the amount of points spent block you from freely respeccing points will this be addressed in 1.0? maybe something like a respec mode or something?

meager mountain
#

how is global attackspeed/cast speed different than "regular" attackspeed/cast speed? coming from other games, global usually means it applies to everything, you, your minions, your totems etc. but apparently not here?

fossil dune
#

Pretty sure it just means type-agnostic excluding minion stuff. Most mods are split melee/throw/bow. I don't know why cast speed is specified as global, only one type of skill is affected by cast speed.

fallen shoal
#

normally cast/attack speed in a skill tree only applies to that skill but this is global so it affects other skills as well

meager mountain
#

i tried looking in the ingame help menu for the definition of "global" but could not find it, so i had to ask here

placid plinth
#

And someone else already answered

marble widget
# placid plinth 35 mana

Follow up question regarding falcon strikes

  • whats the number count of hits
  • whats the added damage effectiveness
    thanks in advance
tame aspen
#

Heya Mike, lets play a hypothetical out! Say you have a wife, she is missing launch day and in general going to play 20-25% of your play time. You plan on starting your main then playing an alt with her main when she plays. You handle the majoirty of her inventory and build mangement for her and let her focus on having fun killing shit! Whats your play to give her and you the best experience come Feb 21st? CoF or Merchant? Also thanks for taking the time to provide feedback, very nice to see your guys approach.

#

oh and "you" are going to play very hardcore and like to really push the limits of builds and try to create new off meta builds.

fossil dune
#

Hey, Mike, this one is a little odd to me.
If I take the Blast Rain node in Explosive Trap, can I still reduce the mana cost of Explosive Trap with the flat -mana cost affix on rings or is it now considered a bow attack?

placid plinth
fossil dune
#

Gotcha. Bit unclear on that, it's missing the usual tag swapping bit of text. Thank you o7

placid plinth
fossil dune
#

Actually
Another question regarding Explosive Trap; does Smoke Traps function with Impact Trigger or no? (I'm expecting no but wanna be sure)

hollow marsh
#

this has prolly been asked & answered a dozen times, but will achievements/badges be included in the 1.0 launch?

#

or at least on the roadmap

#

totally addicted to steam badges

fossil dune
hollow marsh
#

ah, good deal

#

but yeah, i can obviously see how that'd be a uhm, lesser priority haha

fleet galleon
#

Kinda wish they came in 1.0 but eh it is what it is

hollow marsh
#

was trying to decide if i should go ahead and add a few bucks to muh wallet for trading cards or not, lol

#

anywho, ty @fossil dune

fossil dune
#

No prob

tame aspen
#

whatever gives me a 2LP bhuldars faster so i can make my lightning juggernaut werebear even stronger lol

#

farmed that damn boss sooooo much chasing 1 but its a myth at this point

teal void
#

how many employees does EHG have now? team map minimum shows 27?

fossil dune
teal void
#

ah, the old search button, that's what I get for thinking no one has asked that before. Thanks Deias

hollow marsh
#

i tried googlefu, but somehow got led to one of those gimmicky Escape Room places, also called Eleventh Hour

kind nexus
#

mike question, how will arrow traps and hold this (which should be named "hold my beer" btw) work with jelkhors blast knife equipped? will the detonating arrow scale with melee? can a detonating arrow AND an explosive trap that releases a detonating arrow be attached to the same enemy? will these arrows carry the det arrow tree like damage increases from suckerpunch arrow and rapid detonation?

#

and this node after it too for that matter

#

last question, can traps from the hold this node be applied while explosive trap is on the cooldown from no mans land?

placid plinth
cursive plover
#

what would the total/final cost of explosive trap assuming i have maxed jelkhor's blueprint (+32% mana efficiency) and subtle sabotages (-40% mana cost)? assuming i don't have any other increases/reductions to mana cost

placid plinth
# kind nexus mike question, how will arrow traps and hold this (which should be named "hold m...

hold this and arrow traps with jelkhor's makes for a mess of triggers, I'm not exactly sure how it plays out in practice but the cooldown on "hold this" makes it not just go infinite I think.

as for Blasting Device, if your detonating arrow is a melee attack, it's not going to have much use for bow damage.

No man's land: "Whenever you directly throw...". Doesn't work with triggered abilities.

kind nexus
placid plinth
#

DA from all sources with jelkhor's equipped is always melee

kind nexus
#

and that makes sense about the blasting device node, sad it doesnt convert but thats ok. for no mans land, i just wanted to be able to drop a bunch of traps around me and then go off with melee DA and when the attached trap goes off they all do (with the arrow traps node ofc). thats correct right?

placid plinth
kind nexus
#

oh ok so hold this wont get around the cooldown of no mans land, even though its procced on hit

placid plinth
#

I'm not sure, let me see if it's obvious in the code

kind nexus
#

thanks!!

placid plinth
#

(I didn't work on explosive trap so I know very little about how it works)

kind nexus
#

no problem, i really appreciate you looking at it

placid plinth
#

it doesn't care about the cooldown from no man's land

kind nexus
#

sweetness, still has its own internal cooldown i know

#

but that is good news

placid plinth
#

yea, it's a good combo

amber swallow
#

Will we be getting any QOL improvments to FG for build diversity after launch?

placid plinth
#

FG isn't getting significantly more or less changes than other existing masteries.

#

Except for Shaman, that got the most.

hoary frigate
#

comparing old masteries with new ones (like Warlock, Falconer, Runemaster..) I'd say the old masteries like Shaman, FG, Lich...definitely need a face-lift or even an overhaul . Or maybe it s just me who played those masteries way too much 😄

placid plinth
#

ugh that gif is terrible, still NPH makes a good point

hoary frigate
#

yeah the point is there. Still smth has to be done with skills that are must-have for a mastery like Death Seal for Lich. Did anyone see a Lich without DS? Me not

hollow marsh
#

love me some NPH

#

er sorry, realize this has nothing to do with the channel topic lol

crude plover
#

Piggybacking onto Gilavar's question. Can we expect to see some minor / major reworks to some of the older masteries in the few coming cycles or do you guys feel like you've taken care of all the really "urgent" ones and will prioritize new content like pinnacle bosses and such before revisiting some of the older classes?

placid plinth
crude plover
#

Good to hear, there's still hope out there my brethren

fallen shoal
#

oh sorry, I thought I turned off pinging on reply

placid plinth
#

yea, that reply was wrong

fallen shoal
#

thanks for confirming! 😄 now I know what I am playing

amber swallow
fallen shoal
#

What does the "ignoring arming time" on Hold This for Explosive trap mean? Would that imply it is not affected by for example the +0.6 seconds to arming time from Gadgeteer?

hoary frigate
#

I'm now dreaming of a unique to be able to increase the number of attachable traps for Hold This and we can play like brands in PoE 😄

autumn bronze
#

If I start the game on true offline on my PC... Will the save files from my PC be synced on my steam deck?

This is after 1.0 launch

placid plinth
#

lol I guess that's the test then, does it work now?

autumn bronze
autumn bronze
leaden swallow
#

Will the price of the game change on 1.0 release in terms of either going up or maybe going down due to like sale ?

bronze sorrel
#

no

plucky crane
#

Will rogue baseline passive update to reflect the addition of the falconer (looking at possible spear related passives getting added into the others)?

sterile anvil
#

Guys I just started to play the other day and I can't stop. Really a great game!
The only thing I don't understand is why the UI doesn't notify when a skill leveled up (sometimes I press S and I see I have unallocated points). Are you considering to add small XP bars above skills or something similar?

fleet galleon
#

It does notify about skills leveling though

late cedar
sterile anvil
#

I wouldn't ask i wasn't sure :3

serene mango
late cedar
sterile anvil
#

I haven't investigated the thing in detail, but if puzzled me that I am an ARPG player since 1999, I'm quite sure this might puzzle newer players, so I thought it was worth to address 🙂

storm tinsel
#

any plans to add unique models to unique armour pieces?

#

I'd love to rock that skull-shaped helmet

cerulean nymph
#

is the area damage falcon damage or player damage?

solid torrent
silk wharf
#

Hello there. I'm Bart, from Poland. Can you direct me to someone from the devteam that can discuss collaboration and support topics regarding the game?

#

I tried to reach community managers but their private messages are blocked.

solid torrent
silk wharf
#

I am more interested in cooperation to create a proper Polish translation to the game. I am a game developer and used to transalte games for a living.

solid torrent
#

Oh I see! I'll tag @frail sentinel she might help you with that

silk wharf
#

Thank you very much. Happy echoing 🙂

frail sentinel
#

Mike - How big is Lagon? Trying to figure out how much calamari they'd make 😅

cerulean nymph
#

by this wording, isnt it possible to crit with singularity and acidbane?

mild rivet
#

I normally wouldn't take this stuff to ask devs but I feel it's relevant enough for once 😛
Smoke Bomb has to be available for this 🔽 node to work. But does casting net then place Smoke Bomb on a cooldown?

somber marten
cerulean nymph
#

still a modifier

fleet galleon
#

It literally sets your crit chance to 0% as the last modifier in the dmg calculation so no, that set up doesn't allow crits

cerulean nymph
#

i understand how it is most likely going to work, but then the wording is not enough, i marked that line in red in acdibane for a reason

pastel temple
#

why you have never focus on Italian language to implement ?
You should consider it as the next language to do.

pastel temple
#

my questions is why you have never focus on italian language at the first moment

mild rivet
somber marten
random quartz
#

or capacity or priority.

somber marten
#

(The current ones are pretty bad, do you want a bad italian translation?)

quaint saffron
#

Hi there now that 1.0 is near and all the masteries are implemented, are you planning to give each class and mastery the same number of skills (like for ex 8 base, 4 to unlock, 5 for each mastery) ?

pastel temple
somber marten
fleet galleon
#

"some italian people" isn't exactly assuring when it comes to cost of translation

mild rivet
#

a bad translation leads to more questions and problems than no translation.

somber marten
cerulean nymph
#

Also talked about how at first they had a guideline of always having the same number of skills on each class, but decided later to be more flexible about it

carmine pivot
#

better to have skills that feel good and make sense than redundant ones that nobody likes

#

imo

flint bloom
#

remember this isn't that place for conversations. makes it hard for anyone (like the devs) to find actual questions

kind crystal
#

Hey team, just wanted to check this logic is correct. If shadow daggers counts as both a melee hit and thrown does that mean if we prock shadow daggers we can also attach an explosive trap via this node ?

somber marten
kind crystal
carmine pivot
#

What are the current plans for skins/mtx?

  1. Will there be more released on 1.0?
  2. How often will we see new skins introduced?
  3. Will prices be about as they are now, more, or less?
  4. Will there ever be a battlepass type feature we can purchase?
  5. Will the current shop/shop models get an overhaul on 1.0?

Edit/One more: Will shop purchases continue to be cosmetic only?

late cedar
topaz bronze
#

what exactly is used in the Last Epoch game?

carmine pivot
late cedar
mild rivet
#

another reminder that responses to questions in dev-channel can also be posted in other channels. So that Dev-roles can actually see the questions that they do need to see.

plush gust
#

Hello how are you? I would like to know if in the standard realm the content will be the same as in the new game cycle, or if this content will be added after a while. Thank you so much.

flint bloom
plush gust
ember pecan
#

Are there any plans to sell merchandise for launch? Like plushies and such?

upbeat oxide
#

Will the market at 21th be based on gold or other type of currency?

mortal forum
#

Gold

somber marten
upbeat oxide
#

Nice, thanks Kzb

placid plinth
#

That was a big sleep flood here. I might have to go back to locking this down while I'm asleep. If anyone is waiting on a question still you might have to repost it.

brazen spruce
#

have they said if theres going to be some new mechs and content coming with the first cycle like other arpgs do? or?

brazen egret
placid plinth
placid plinth
brazen egret
placid plinth
cerulean nymph
placid plinth
#

If you know, you know

hazy fox
#

maehlin's hubris unique gloves, they have the unique effect of converting bleed to ignite chance, my question is: are they converting just the bleed chance from class skill tree and items or also the one that you get from the abilities?

kind nexus
#

everything

#

says it explicitly

cerulean nymph
# cerulean nymph is the area damage falcon damage or player damage?

and the other question, this node is in dive bomb that scales with falcon damage but the area damage comes from jumping in and in the node doesnt specify how much damage, so it makes me wonder if this area damage scales with player or is just dive bomb area with bigger aoe, or something else

hazy fox
#

it says "100% of bleed chance Converted to Ignite chance" but it doesn't say from what source

kind nexus
#

it is from everything. everywhere. all at once

fossil dune
#

It's pretty straightforward. 100% of bleed chance converted to ignite chance.

inner ember
#

Will I be able to safely use my custom loot filter on 1.0 release, or there can be new item bases/affixes etc that will be hidden because my loot filter became outdated?

kind nexus
inner ember
mild rivet
#

that's comforting in a way, if it didn't it would open up all kinds of shenaniganry. Thanks Mike!

buoyant sail
#

Is the projectile vanishing bug fixed for 1.0, started a hammerdin last night and on the encounter with the Void Amalgamation for the quest "Sanity in the Darkness" my hammer throw (with the swirly tech) would just vanish and not register as damage if I stood near the boss, ended up having to use default attack to kill him.

fringe canopy
#

I have a question regarding the Soul Stealer node in the warlock passive tree. What is the Effect Cooldown in this node do? At first I thought it was the mana proc, but you get that effect even if you don't meet the point threshold and it increases the cd with each point. This is very confusing.

placid plinth
fringe canopy
#

Thanks for the clarification!

late cedar
#

The game will have a true offline mode on launch.

zealous plover
#

ok, my question is where is the public post about offline mode?

rare portal
#

Will there ever be fishing?!?!

candid cosmos
#

weirdly this is something we have an answer for

exotic gazelle
#

Please remember this channel is Ask the Devs. I'm cleaning up conversation in this channel which should not be here. Thank you for your cooperation.

exotic gazelle
pine chasm
#

There are a few ways to add damage to the falcon based on your added damage, I'm curious how it functions. Does it maintain damage type, lose its type, or is typed damage not transferred at all? Reading it strictly, it sounds like typed damage is just ignored, but I'm not sure.
Example nodes:

fair mist
#

Hello! I was hoping to get more detailed information on the forged minions from forge strike. The wording has me a bit confused, it says the minions are affected by the stats and attack rate of your weapon. Is this just the damage and attack speed, or would they inherit the bonus damage vs bleeding enemies from the unique axe Undisputed for example?

placid plinth
fair mist
placid plinth
fair mist
#

Well darn, it would seem my build theory will not work lol, thank you for your time!

drowsy kestrel
#

Does Aerial Assault and Dive Bomb need Falconry on bar? If so does converting Dive Bomb to pure Shadow Falcons remove this restriction?

cursive plover
pine chasm
placid plinth
#

No Stream Today

rare portal
#

Will there be a respec all button for passives in 1.0?

placid plinth
#

no

void sparrow
#

hi , new player here, why doesn't rampage allow you to maneuver instead of going only in a straight line? It doesn't feel satisfying to use a lot of times

placid plinth
ripe yarrow
frail sentinel
#

Reposting for an answer as requested:

Mike - How big is Lagon? Trying to figure out how much calamari they'd make 😅

placid plinth
#

no idea

#

I'll be happy to try and work it out on monday though

tawdry moat
#

for the blessing "increased helmet shards drop rate" does that include all affixes that can appear on a helmet? including for example class specific shards?

#

and skill shards?

placid plinth
gentle thorn
#

for explosive traps, if you go over the 6 traps cap, is the 7th making the 1st one explode instantly, bypassing the arming time? or does it deactivate without firing? or else?

gentle thorn
# placid plinth they trigger like normal

ok, thanks
and if you take Clustered Explosives (+2 traps thrown) and Trapas (adding a cold and a lightning trap when you use Explo trap)
do you end up throwing 5 (1+2+2) or 9 (3+3+3) ?

placid plinth
#

I'm not sure, can't look it up just this moment, we're in the last couple hours before code lock and I'm trying to slip a fix in under the wire. I do know that it won't throw more than your maxTraps limit.

gentle thorn
#

Ok, no worries, thanks a lot and good luck!

tawdry moat
#

crit vulnerability with crit strike avoidance --- vulnerability acts as a "reduced" modifier on the base avoidance amount? e.g. if I have 30% crit avoid and 1 stack of crit vuln (granting 10% reduced avoid) then I have 27% or 20% crit avoid?

pine chasm
tawdry moat
#

oh wait really? mobs don't usually have base crit avoid right? so like with monoliths even if I get 60% crit evade on them I only need 6 stacks to negate it?

gentle thorn
#

Dropping that here for later, dont worry if you dont have time, Mike, I'll ask it again another day
Let's say I'm throwing 5 traps, and my max is 8
After 0.4s, they trigger, and all proc another trap, so I still have 5
What happens when I directly throw another 5, let's say at 0.1s into the 0.4s arming time of the 5 previous ones?
Do 2 trigger instantly, before the 0.4s, and I now have 3 traps at 0.1s on 0.4s, and 5 traps at 0s on 0.4s?

plucky crane
#

Do other falcon skills cancel channeling falcon skills? Let's say falcon is doing a featherstorm after doing aerial assault. If I cast dive bomb or falcon strikes, will that cause the original featherstorm to stop channeling? Or will we temporary have multiple falcons out?

placid plinth
plucky crane
#

Thanks for the clarification, time to update the build ideas.
Slightly related follow-up, will baseline rogue's passive skills be updated to include spears in the weapon related nodes? (I really want to like spears :D)

plucky crane
#

OK cheers, makes the passive rogue tree quite easy to plan out at least. If you spec into the birds aren't real node, on the dive bomb, but you also spec into featherfall will the said featherfall also be executed by the shadow falcon?
Edit: Nvm: says it on the node that shadow falcons won't use it.

magic flax
#

Hello Devs!
Question on ballistas: in Lastepochtools, in the minion section, when i went to investigate ballista minions, it showed two things. The minions themselves scale 4% damage and 1% attack speed per point of Dexterity, but when i lookd at their attack, called Ballista Bolt, it states that it has a base attack speed of 0.717 per second, and in the scaling section it says that that attack scales 5% increased attack speed per Dexterity.
Which scaling should i consider when i do my calculations of the minion's final attack speed with the attack?
Thanks

pine chasm
kind nexus
#

Also keep in mind that % ias increases are modifiers on that base attack speed, they work together

placid plinth
inner quest
#

Is there any way to delete forum posts / private messages on forum.lastepoch.com without going through the "flag for moderator attention" process? Flagging topics ends up creating garbage in my private messages, which.. kinda defeats the entire purpose when I want a completely blank slate, as that garbage can't be removed without further flagging.. creating more garbage. Not sure where to ask about this, normally I'd just ask on the forum.. but that just exacerbates the issue, lol. 😭

#

Not 100% sure if this is something support.lastepoch.com can help with or not.

placid plinth
inner quest
#

Good to know, I'll send them a message then.

final drift
#

Does 0 cost detonating arrow with Mana Arrow allocated give mana on hit when triggered by explosive trap?

#

Sorry if this isn't the right place to ask

cursive sparrow
mental igloo
#

Hey team, had a question regarding Dancing Strike's "Rhythm". I have about 54 cdr (T6 x 2) and I'm able to get rhythm going with my first dancing strikes, but when I shift, and dancing strike again it stops stacking. Is this a bug or intended that you lose rhythm of the 'dance'? I guess the tooltip could be a bit misleading 🙂

kind nexus
#

Like the last usable part of DS too, except for the arena

mental igloo
#

Ty! Wasn't sure if there was a list of bugs (trello) to be addressed anywhere so I wasn't sure

kind nexus
#

You can make another #1123698102470189118 and remind them :). Pester them about BDs capstone skill that no one uses

void prawn
#

Does Hunters advantage from net apply to your falcon as well?

cursive plover
#

is it possible to trigger glancing blow on an already blocked attack/damage?

placid plinth
void prawn
placid plinth
twin kindle
#

is it intended for volcanic orb to just get eaten by some bosses

dense dagger
#

I haven't been active here in about a year, but when I left the sentiment for cycles was "they are 100% optional", as new content will drop on cycle and legacy at the same time. Is this still true?

limpid arch
#

is there gonna be controller support ? or The game is intented to mostly supporyt MKB ?

#

(i know there is, but not sure if its gonna be a priority with updates)

#

also any plans to aim for SteamDeck verified ?

limpid arch
#

i'm gonna og on a big trip and only take my steamdeck or ROG Ally and an external monitor, hope ot be able to play all good o7

placid plinth
placid plinth
crude plover
#

What's your opinion on BM when you have lethal in hand, always, when your opponent's deck was annoying, or never

placid plinth
#

BM? bad manners?

crude plover
#

yes

#

like playing unnecessary cards before finishing your opponent off

placid plinth
#

oh, I'll sometimes just drop my hand on the table as I'm killing someone if it's something cool

crude plover
#

respectable respectable, sometimes i'll drag the round out as long as i can if their deck particularly annoyed me ngl, i need to better myself

placid plinth
#

nah, go for the throat, you never know what could happen it's a possability storm out there

crude plover
#

that's so true omegalul

summer ermine
runic stump
#

Hey. Busy build creating. Can you confirm that the falconer skill tree node "go for the eyes" uses your total weapon crit and not just the additive part (as also listed in the tool tip?) Wording seems to contradict each other. Love your work btw. Thank you!

barren roost
hollow snow
#

hey all, is there any info on what warlock's anguished does?

stiff solstice
#

Anguish is a Curse that lasts 10 seconds.

It reduces the damage over time dealt by afflicted enemies and deals Necrotic damage to all enemies afflicted with it whenever you kill an enemy.
Anguish cannot stack.
hybrid thistle
#

I know I've brought the rum animation before but want to expand. Why not use walk/run and use animation blending to blend from one animation to the next based on speed/velocity? Also the run animation just feels like an awkward Naruto looking run the more I look at it. Root motion anims being used that is causing this or are in-place anims being used?

untold badge
#

hy, dont know if this has been asked already or not, im brand new to the game and discord, so ill ask anyway:

#

is there any way to see a summery of all the damages types that one does (like the one for different resistances) at any point in the game? and if not - is that something You are planing on adding to the game?

#

like if we can have a summary of all the base damage we are doing with aour pasives and gear

waxen fox
#

Does this include minions?

"All characters start with 20% Endurance and have an Endurance Threshold equal to 20% of their maximum health."

upper valve
#

Hello, How does chaos bolt damage work?

I was trying to make a chaos bolt build but I started wondering how the damage scaling works since it comes with 2 damage types.

For example let's say I'm running physical and cold, I shoot out 1 bolt how would the damage be calculated? Would it scale 50% with physical and 50% cold at the same time or would it roll a dice and decide which damage type to use?

I wanted to know this so I know if it be more consistant to build both cold and physical damage or if I can just focus on 1 damage type, since I don't want half of my projectiles to deal no damage.

upper valve
limpid arch
plucky crane
#

If U spec into "Storm on the Horizon" (Aerial Assault no longer moves you), does it remove the transversal tag from the skill?

late umbra
#

Hey guys any chance you look into increasing the pickup radius for items/gold. Or have Gold auto pickup from further?

fervent musk
#

would be cool if maybe the pets could pickup gold for you

hallow violet
#

Can one of yinz explain to me why, only 11 days till 1.0 launch, we still are being forced to respec the Passive Trees ONE. POINT. AT. A. TIME? Seriously, why is there still no full spec button? Do you realize how asinine it is to have to remove all points in a full passive tree one point at a time?

fervent musk
#

ahh unfortunate xD

hallow violet
# crude plover <#1123697853882187847> brother

We are 11 days till launch, there are already several posts here and on the forums asking about it some are over 3 years old. Feedback is NOT the correct place for it. This is an important feature that should have been implemented a while ago, hence why I am looking for a dev response, and last I looked YOU weren't a dev.

crude plover
mortal forum
hallow violet
flint bloom
#

as another daily reminder, this channel is not for conversations. his question has been answered twice by linking dev answers. no need to continue it. mike will answer more if he feels the need

inner quest
#

I can save you some time: it's not that important to implement, that's why it's not done yet. The devs are 100% already aware of the fact that some people kinda want said feature. They likely have thousands of things that are higher priority right now. What you're asking for is a completely unnecessary feature, not some core "must-have" thing that sells games.

placid plinth
placid plinth
placid plinth
#

Up until pretty recently as you can tell by that post which was just linked, we actually intentionally didn't have a button like that.

We have very recently decided to add one. It isn't in yet because it wasn't high enough priority over the other things that needed to be done by the people who could add it.

#

If someone wants to wait for a direct dev answer, please just don't reply any more to them at all.

And that was feedback in disguise.

hallow violet
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If I may, you made a post almost 3 years ago, the second one that was linked, that stated you were looking at doing a slightly different option than a straight respec all button. TBH that idea that you yourself put forth seems more in line with the recent thinking on the matter as was linked by Kzb.

exotic gazelle
placid plinth
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The one I mentioned a few years back was something I tried to get added back then but as a group we decided not to do it.

Back then I had incorrectly thought that it wasn't going to receive pushback from the rest of the design team.

tardy merlin
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what is the plan with autocast? i see many threads regarding this dating back years but nothing has changed?
I see many builds demanding it, but I dont have a numpad on my keyboard + have to use controller due to karpal and autocast is not possible using something like ahk there

Why not make it an ingame option like in other games?

plucky crane
#

On the node of Falconery: Marking Strikes Your Falcon's other hits now have a chance to inflict Falconer's Mark. Does this node only work with falcon's hits from the falconery skills? Or do other falcon skills which hit have a chance of triggering this as well?