#👨┃ask-the-devs-not-support-no-bugs

1 messages · Page 27 of 1

polar tundra
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Thanks! Savin this message 😄 I found that while i love ARPGs on desktop and grinding, there is a comfort on just laying down on bed and grinding before sleep kekw so its great to hear this!

desert sand
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Averielle, could you Pin that message for the future?

frail sentinel
placid plinth
frail sentinel
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Thank you Mike!

kind nexus
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Now we just need a way to get people to actually check pins

placid plinth
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HA! Never going to happen.

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They are just a convenient place to hold mesages that you can link people to easier.

golden bronze
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Is there a way to know what type of damage an enemy does? For example getting my ass kicked by a certain enemy type and knowing what I need to stack resistances for without guessing?

desert sand
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The on-death message will say what damage type killed you, though that's not ideal for learning. Most things deal Physical damage to some degree, and the color-coding of non-physical damage is pretty consistent.

placid plinth
frail sentinel
golden bronze
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No enemy in particular, obviously i've narrowed down dead people are necrotic. Animals are probably physical etc. But the bird people i'm not sure. But adding that to FAQ sounds amazing because google shows nothing 🙂

frail sentinel
golden bronze
south cedar
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Will we ever learn about the osprix eating habits? I have a lot of niche and ultimately useless food questions

hexed umbra
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  1. Does poison damage is dealing 28 damage every second in 3 seconds pf its duration? Or 9,3dmg every seconds?
  2. What does "poison duration"? If poison lasts 5 seconds on will damage average damage, or dmg/second will be smaller?
crude plover
#
  1. 28 damage total over the duration.

  2. does not lower dps. Only increases duration, it effectively works as a more damage multiplier for the sake of total damage dealt

meager mountain
lone ginkgo
meager mountain
last dew
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hello devs! i might have few questions regarding the future of last epoch.
in the last weeks ive watched many mainly PoE or D4 streamers and it seems like especially since the announcement of the delay for 3 months it became pretty wide spread in growing interrest in the arpg community and got lots of good reviews of people saying:
"thank god they do delay it because last epoch is a unpolished diamond that could make blizzard and GGG sweat if polished the right way over the next coming months".

but they also stated that they fear over the sustainability of the game over a longer period of time considering the fact that last epoch shall become a "live service" just like D4 and PoE with season like cycles. in detail they stated that it might be pretty harsh to sustain this even for a good game with such a small dev team to only charge 34$ from the player maybe some ingame cosmetic shop items but deliver big content updates including a full season every 4-5 months or so. so i would like to know if you can maybe address that fears people have in someway or how you feel about this?

graceful mauve
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Hi devs i have problem with my map. My map is blank, no object shows on map. Oh i play on steamdeck
Also character selection is blank so when choosing to create new char have to click random until u get the right class

placid plinth
graceful mauve
wraith violet
wispy wren
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^

placid plinth
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Oh my god I'm messing up a lot

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Lol, also probably no access

wraith violet
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Some secret channel POG

placid plinth
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It was an old support channel that just linked to the support site

fossil dune
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MIKE IS TAUNTING US WITH THE SECRETS monkaStop

placid plinth
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They are just #support channels

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It was a way to get the link to the support site into the sentence naturally

fossil dune
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I see through your deceptions, warlock! I won't fall for it! monkaStop
Don't mind me, I'm just messing around

placid plinth
bronze sorrel
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nice photoshop

placid plinth
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Thanks, I'm really good at it on my phone

placid plinth
# last dew hello devs! i might have few questions regarding the future of last epoch. in th...

I can't go into any sort of details on our financials. We spent 3 years pumping out very significant patches at a rate of 3-5 a year. (We did pause this to get multiplayer out the door but we are back to it.) We've got the processes in place for this sort of development style. As we have gotten closer to release, we have been preparing for the full pressure of doing this on a released game and I have complete confidence in our ability to keep up with it. We are already preparing content for 1.1.

last dew
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sounds like a huge amount of crunch to be honest i hope you all are well

versed bone
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I don't know if its just me, in LINUX still playable but
I don't know why steam always update the game everytime shutdown and open my computer.
The files are becoming window files like ".exe" even I did not click force compatibility.

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I have no problems in linux, no crash so far only graphical bugs but it does not affect gameplay. But steam always forces me to update files even i did not click force compatibility. I have to re-update it again because my protonexperimental is having a problem. It is always like this please fix.

placid plinth
placid plinth
last dew
# placid plinth I mean, it would have been a little crunchy if we hadn't delayed.

at least you chose the right decision with delaying instead of releasing an unpolished product risking all the work you did before with all heart you put into the game unlike others so im with the streamers in this case that delay might cause an outrage at first but is ultimately much better and less troubling for developement

placid plinth
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Yea, we were prepared for a big backlash on the delay. It went over surprisingly well. I know it was disappointing but I think it's going to be much better long term.

last dew
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this might be because most companys nowadays go the other way. releasing an product in unfinished even desolate state and then trying to rob even more money out of their customers later even through their game still is in desolate state. so im quite sure people were just amazed that theres still companys that go the other way and just want to make a great game instead of only thinking how they can get money

west inlet
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Hellooo --

Are there any cosmetic plans for abilities and particle effects? Minions and the like?

I know we have portals and stuff for gear, but curious on the take of the cosmetic journey / planning if anything could be shared!

placid plinth
west inlet
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Thank you! I knew I felt like i saw them somewhere. Sry for the overlook

placid plinth
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no worries, 🙂 a lot of people don't see it

swift narwhal
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Hello. I was wondering if inspect would be a thing eventually?

glossy sluice
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Hello there, can someone help me with a really strange graphic issue???? When i reach chapter 7 i cant see any mob. just the skill effects....

somber marten
bitter sleet
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I still didn't understand, will corruption increase the chance of a high-level LP dropout? and is there a similar mechanic in the beta version now?

frail sentinel
bitter sleet
frail sentinel
bitter sleet
frail sentinel
bitter sleet
cinder flicker
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Hey Mike! Super excited to be getting this game soon and delving into it. I wanted to ask, with LE I believe I heard there will be MTX. Seeing the blizzard survey for D4 and the potential P2W aspects they may be adding has me worried for that game. That being said, LE will never charge for power or convenience in any form, correct?

frail sentinel
bitter sleet
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does it make sense to gain more than 100%?

flint bloom
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no

bitter sleet
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ty

flint bloom
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but there is no real downside either. long as you arent using a whole other affix slot/blessing for that 3%

bitter sleet
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oh, i see capped at 100%

cinder flicker
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You all are doing wonderful work and keeping me away from D4 😂

bitter sleet
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is it not taken into account in the calculations?

wispy wren
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I think left is generic chance to apply on HIT, while the right is COLD hit

limpid dome
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Yep, you can't really display it, cause it will become 3d (dot type, attack type, damage type). It shows only generic dot type + attack type.

bitter sleet
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got it

wispy wren
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and that's inc chance right, not straight up?

heavy plover
# graceful mauve Hi devs i have problem with my map. My map is blank, no object shows on map. Oh ...

Map being blank as well as some other graphics bugs were introduced with 0.9.2k patch (see https://forum.lastepoch.com/t/new-linux-native-graphics-bugs/61501). Blank/Purple character select/creation screen is an old bug which can be fixed on a steamdeck: https://forum.lastepoch.com/t/fixes-for-various-graphics-bugs-on-linux/60010
Currently I would switch to the proton version instead of native unfortunately.

fluid axle
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Will the performance of channeled traversal spells (rampage, shield rush, etc) be better at 1.0? They are always rubber banding and not responsive with key presses

placid plinth
rough flower
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do you think we can do something about pushing bosses around with rogue shadows?

placid plinth
crude plover
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Mike, are bosses considered rare?

placid plinth
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No, think of it like "are unique items considered rare?"

crude plover
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Ty

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Tbh some uniques do be rare though kappa

placid plinth
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rare in the definition of the word rare, not in the sense that they possess the Last Epoch property rare.

rough flower
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so ive noticed that theres a bunch of skill traits that create sub-skills and when you go to get more info on it. the tooltip to the sub-skill is hidden behind the tooltip to the skill trait. any plans by chance? or is it a "My screen is to big" issue

placid plinth
rough flower
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your correct that it works on the rh side of the screen. but ones on the LH dont seem to do that for me. they spawn under the tooltip no matter how many times i move it back n forth

placid plinth
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ok, yea I couldn't quite remember the full symptoms, it's fixed though

crude plover
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Hi Mike, how's the ever expanding character sheet update coming along? kappa

mental sedge
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Is there any plans to make corruption gain shared to a certain extent? I get not wanting people to power level others in corruption but me and a friend were having a great time playing together even with all the issues up until we realized one of us wouldnt be able to progress corruption if we played together

placid plinth
kind wing
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I think all buffs should have a time indicator underneath. For example, Holy Aura has a duration of 4 seconds but it is unknown when it will stop taking effect

somber marten
crude plover
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Magnificent

torn seal
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anything about stash affinity ?

placid plinth
pure python
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Are there any ailment changes coming in 1.0 which will support slower hitting ailment builds?

placid plinth
lone ginkgo
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Are there enemies in the game that have more than 0 armor ?

placid plinth
frail sentinel
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Mike, is there a reason Belts, Boots and Gloves don't have their own exalted nodes in the Monoliths?

desert sand
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They definitely do, unless I've lost my mind...

craggy cedar
somber marten
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Exalted, not unique/set

desert sand
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Eh, wasn't worth much anyway.... they really don't have their own exalted nodes? 1800 hours in, and I just learned that...

somber marten
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Belts and boots have... pretty high LPL uniques so it isnt as notable

lone ginkgo
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and only gloves, boots and belts have experimental affixes .. it was all part of the plan

frail sentinel
tired oak
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Hi mike, question. Does this node "Guidance of flames" in the flame rush tree (granting 75% more dmg multiplier) to the flame rush also apply to the invocate proc'd (Epilogue, flame rush tree) when I use flame rush? Or does this damage multiplier only specifically apply to flame rush, and not the invocation that comes from that flame rush use?

pine chasm
placid plinth
crude plover
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Mike, do you like dill pickles?

placid plinth
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I love a good dill pickle. It's gotta have a good crunch.

crude plover
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based

kind nexus
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Mmm deli style spicy dill pickles

south cedar
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I feel wrong if I don't have a pickle to go with my sandwich

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Speaking of! What is your favorite sandwich, Mike?

placid plinth
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the "2 days after thanksgiving" sandwich.

kind nexus
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Mike do you consider a hamburger a sandwich?

placid plinth
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I think it's a special subset of sandwich, significant enough for a splinter category.

kind nexus
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Interesting

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This counts because Im asking a question ;). Have you seen this?

placid plinth
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yup

kind nexus
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Cracks me up lol

fossil dune
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I wish to be sushi

frail sentinel
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Does this mean a Cannoli is Sushi?

pine chasm
crude plover
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Sushi with the backside closed is a burrito

kind nexus
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You guys are getting it 🙂

kind nexus
crude plover
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Mike if you see this it's in some of the other channels aswell, the cm's aren't on rn it seems

placid plinth
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ty

crude plover
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I'm framing this message

maiden brook
fossil dune
maiden brook
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ah right, i forgot Americans have a phobia of green food :L

crude plover
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Is there a projectile limit? where if a projectile wants to be created but it's at the limit either the oldest one gets deleted or the new one gets rejected? or something else

pine chasm
rough flower
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do runes of ascendance have limited pools of what they can give you? i keep getting the same 3 daggers when im trying to get others

kind nexus
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I.e. more likely to get more common uniques

somber marten
placid plinth
void mason
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Hi, why is time between locations so long?

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with load

placid plinth
# void mason Hi, why is time between locations so long?

If you are playing with another person in your party, when you transition to a new zone a fresh server has to be loaded for you. If you are playing alone, the current server can be used in place and you don't have to wait for a new one to start up so it goes way faster.

flat oar
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Will there be a chance in the future that LMB and RMB can be interchanged in options? I feel very strange because until now in other games I have been introduced to move on RMB

placid plinth
flat oar
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Understandable, thank you!

queen notch
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hey, i saw this comment on r/LastEpoch written by mods but could not get what it actually says:
Those that are opposed to a system like this are usually concerned about the new content only being available to new characters. This is not the case. You will be able to use the item factions, use the new masteries and engage will all the new 1.0 content on legacy characters in February. We do not plan to maintain two gameplay environments.

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So lets say X season, new content, new class etc etc, legacy players will access everything seasonal players access too?

#

so only Leaderboard is different?

kind nexus
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Correct

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Although it has been hinted at that cycle may have a couple of exclusive items or something. We don't know yet

queen notch
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Alright thanks a lot

bronze depot
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This might be a dumb question, but is it possible to craft, for example, a 3LP Shroud of Obscurity that's Acolyte only but force it to be a Rouge item if I were to slam it with a rogue affix in the eternity cache?

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Or would it brick and still be Acolyte only despite it having a rogue affix?

placid plinth
# bronze depot This might be a dumb question, but is it possible to craft, for example, a 3LP S...

You can't place items with conflicting requirements in the eternity cache at the same time. So you can't place an item with a rogue requirement and an item with an acolyte requirement in the cache at the same time. It won't even let you put the item in, let alone close it in there. Same goes for any future requirements like MG and CoF. Conflicting requirements can't be placed in the cache at the same time.

bronze depot
placid plinth
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Yes it does but the item is locked to acolyte only.

somber marten
median carbon
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When do you plan to create "regional" channels?

somber marten
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Text chat should be categorized by language, if that's what you meant

opal copper
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if my friend has a timeline unlocked that I don't, and I join them in an echo for that timeline, do I still gain stability... and can I eventually fight the boss with them for the loots?

pine chasm
# opal copper if my friend has a timeline unlocked that I don't, and I join them in an echo fo...

The timeline is unlocked for you if you complete an echo in it with them, and you will gain stability. You will be able to get loot as long as you have enough stability when you fight the boss.
I am assuming you have not unlocked empowered (that unlocks all timelines for you), so if your friend is running the empowered version of the timeline, you will instead unlock and gain stability in the non-empowered timeline. You will not get boss drops from the empowered boss, but you will get kill credit for unlocking the next monolith (as usual) and will be able to open your own non-empowered boss fight with enough stability.

opal copper
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awesome, thanks 😄

wispy wren
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Is health and mana regen going to get more support in the future?

kind nexus
# wispy wren Is health and mana regen going to get more support in the future?

I'll answer here as it's the weekend, but obvs not a dev. Health regen has quite a bit of support across multiple masteries and builds. LE is intentionally a low mana Regen environment, however, and devs have pretty clearly stated they never want players to not have to worry about mana management a la diablo2 or Poe

wispy wren
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Got it!

placid plinth
surreal badge
#

will there be a guild or clan system?

placid plinth
wispy wren
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something like a clan stash similar to Poe might be a reason, if you and your buddies want to enable some form of sharing of items, but I could see that being an issue with trading

surreal badge
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is it going to be just a clan like in d3 and d4 or will there be something more to it?

surreal badge
wispy wren
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yeah it's pretty awesome, you and your friends can dump stuff u dont need in there and someone else who does can grab it

surreal badge
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Thats cool

#

Also what about trading will there be a auction house type of system

wispy wren
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!trade

fiery lilyBOT
surreal badge
static vale
placid plinth
#

One of the trade ideas that made it pretty far was a limited clan trading ring type thing.

static vale
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Which would have been great for anyone in the clan and kinda sucky for anyone not in it.

wispy wren
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That I’d be perfectly alright with

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Since everyone else gets access to the regular trade at least

placid plinth
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No, it was one of the candidates we were assessing. It was quickly dismissed as soon as item factions were pitched

kind nexus
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For the new mage idol with chance to deal more damage with one rune per int, will having over 100% chance have a chance to do 22% more damage instead of 11%? It's a pretty measly bonus for 100 int to get 11% more on single rune invo 😦

wraith violet
placid plinth
kind nexus
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Mike I'm curious why your discord profile says "mostly" working on last epoch? What else is there we don't know about?

placid plinth
wraith violet
# placid plinth It's not really an aversion to it. It's that it's just not enough to justify the...

thanks Mike, for the clarification 🙂 from earlier responses to this qn, I had the impression that EHG's position was not to do a guild chat at all, if you folks couldnt make the guild system as a whole more interesting. But if it's just a matter of priority, then I understand. I am just abit concerned about the social systems that will be available in game at launch though. It looks like most lfg/coordination work will need to be done outside game (e.g. discord).

placid plinth
silent apex
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will circle of fortune be coming to offline?

silent apex
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sweet!

real scaffold
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Hi. Tell me please. Will the system - easy mobs, difficult bosses change? I don't like this imbalance.

placid plinth
junior needle
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I just want to ask if i’ll lose my character progress when the game releases next February?

feral surge
teal trail
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how does the dev team feel on implementing WASD movement? Is it a possibility? Or not even considered?

placid plinth
last dew
#

hey mike! regarding my convo with averielle do you think you could "endure" more of our fellow community manager so that she would be able to do community streams for us? 🙂

bronze sorrel
placid plinth
# bronze sorrel can you elaborate on why it was rejected as a feature?

I posted this to reddit a couple weeks ago:


Ok so no WASD movement but we still have the feedback that clicking too much for movement is a problem. So to combat this, we've given 2 alternate movement control options.

Force Move: you can bind a key to the new move action. This is a keyboard button that is the same as clicking your mouse at a location. So it's the same thing as normal movement but it doesn't need a click.

Controller Support: alternatively you can just use a controller. No clicking required at all.

Now, one last thing, you're possibly wondering why we allow moving and casting in different directions on a controller. Well, it already has enough other shortcomings that it isn't at risk of becoming the best way to play so we're safe.

Hope that helped clear it up.```
placid plinth
crude plover
#

POG, and i think they just meant more like a co-host or guests like you just said ^^

south cedar
#

I want Muffin to give in game lore economy lessons about Solarum trade

placid plinth
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oh yea, we've done guests before too. I really like doing those a lot. It's mostly just because my prep for the streams starts 30 mins before we go live. I ping someone and ask for a teaser and that's about it.

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So I just don't plan ahead well enough to line up guests.

bronze sorrel
fossil dune
last dew
static vale
harsh plume
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Wait, you can move and cast in different directions with the controller? How? The left stick moves my character and the right one controls a cursor...

placid plinth
frail sentinel
last dew
untold forge
placid plinth
untold forge
#

im sorry i dont understand that response

crude plover
placid plinth
#

yea, that's my bad, I forgot I made the mistake the first time and didn't read it

crude plover
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Mike stop lying you never make mistakes , reality was just wrong.

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Glitch in the matrix and all that

untold forge
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ohh thats not what i wanted to know. i just wanted to know if we can run without using transport skill by holding down a key

placid plinth
untold forge
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yes. to use instead of WASD. i must not have seen it. so u can hold down a key and just use the mouse to point in the direction you want to go in?

placid plinth
#

yes

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it's in the game right now, open your settings and bind "force move" to something

untold forge
#

Roger. Thank you

twin condor
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Hi I have issue when I start game trow steam I have long delay like 5 minits from pressing play and opening game any idea how to fix it ?

kind nexus
#

Try verifying integrity of your game files

twin condor
#

I already did it but still persist

crude plover
kind nexus
#

Oh crap. I gotta pay more attention lol. Sorry Mike!

olive cargo
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I'm curious. Story boss health often doesn't reset after a death. Was that ever not the case? And if it's a deliberate design decision to save their health, why is that? Just noticing a fair amount of games with bosses are doing that lately and I'm interested in what leads to that choice.

placid plinth
# olive cargo I'm curious. Story boss health often doesn't reset after a death. Was that ever ...

It's something we've gone back and forth on a few times and I expect will change a few more.

I don't remember all the reasons it is the way it is but I think it boils down to that it generally doesn't affect enfranchised players much so we can just look at the new player experience for the most part. You generally end up with players who maybe die once and then finish it off the second time or players who are so far behind that they will never get it. Having the health reset would probably convert some players into the frustration camp well before they have had a chance to explore all the mechanics yet. The death penalty is 5s + runback. Not very steep at the moment.

olive cargo
#

I figured. Thanks for the answer. Curiosity sated!

craggy kiln
#

Will there be any "magic finding" gear? Or is item quantity and rarity going to be controlled strictly trough blessings, corruption level and monolith modifiers?

crude plover
#

Lord have mercy don't give us mf gear

placid plinth
craggy kiln
#

That's good to see that we're pretty much on the same page. I hate it when games make you sacrifice power for loot boosts as it often leads to either mf gear being completely worthless or overpowered to the point of being mandatory

craggy kiln
#

Is the game balanced around having all resists capped at endgame at all times or does the game not "expect" the player to have capped all resistances at later stages?

somber marten
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Having 0% resists means 75% more damage etc.

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It's still important as it covers both hit damage and DoT damage.

crude plover
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i usually aim for 65%+

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for all except necrotic can be a little less and poison is kinda whatever

fossil dune
# wispy wren How does Poe have a 4x?

The damage for missing res in PoE is not linear like LE, basically. If you're missing 1% res in PoE you take roughly 4% more damage of that type as opposed to just 1% like LE.

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And it gets worse as it goes down (obviously)

wispy wren
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ahh ok got it

craggy kiln
#

What was the thought process behind creating legendary items? Was the point of the system to bring up the "weaker" uniques more on par with the stronger ones or was it made so unique items are more "unique"?

placid plinth
# craggy kiln What was the thought process behind creating legendary items? Was the point of t...

Keeping low level unique items relevant into late game was one of the goals of the system. I'm not sure what you mean by making unique items more unique but you can read more on it from the devblog for it here: https://forum.lastepoch.com/t/legendary-items-and-eternity-cache/45738

crude plover
#

Hi Mike, I was wondering why you guys opted for giving enemies resistance penetration instead of just giving the player -1% all res per area level?

I'm assuming it's because you wouldn't want the resistance cap to "move" from 75% to 0. Since otherwise at least I myself think it's a bit more straight forward to understand how much damage I'm actually taking if my "effective" resistance was on the character sheet, instead of having to subtract 75% from it.

I only say this because I've come across quite a few people that seemed to think that LE's resistances are fundementally different from other games like Poe (Not Deias).

Which is what prompted me to make this graph in general chat lol #💬┃general message

placid plinth
# crude plover Hi Mike, I was wondering why you guys opted for giving enemies resistance penetr...

If you are a newer player, it's good to max your res. Not knowing this res pen quirk that LE has compared to PoE et al isn't really a detriment to your progression at that phase of your LE progression as a player. Having your resistances go negative feels kinda crappy.

Then on top of that if it were to be reflected in your character sheet and you aren't aware of the system, when you move between zones, your character sheet would update in very unpredictable ways. So, let's say you have exactly 75% fire res. Then you walk to a 10 level higher zone and it goes down to 65%. Ok, now you don't notice right away because you didn't have the sheet open when you transitioned. So you realize that you're sitting down at 65% all of a sudden and quickly move to remedy it. 2 things are likely to happen, both suck.

  1. You try to fix it in place and you craft some fire res onto some gear but your res doesn't go up. So you get confused and craft more. It still doesn't go up. wtf?

  2. You go back to town to fix your resistances. Suddenly it's back at 75%. Ok good, must have been some debuff you had or something right? Go back to adventuring. Couple more zones, oh now it's down to 62%. How'd that happen. Go back to town, 75% again. wtf?

So people who don't know this penetration exists will cap their resistances and maybe skip out on a very minor build optimization. This might sound crazy but most people don't actually understand the 4x damage difference math of 75% res to 0% res. The intuitive way to think about it for most people is that if you remove your 75% res, you'll take 75% more damage. This isn't the case in PoE et al but it is the case here.

The most adversely affected people by this are new LE players but big ARPG players. However, it still just has them slightly over prioritizing resistances.

crude plover
#

Very fair reasoning and I didn't think about people not knowing why their res was changing and trying to remedy it on the fly.

Overall I think the system works very well and achieves the goal of not pressuring players to fully cap every resistance like in Poe because it caps out way before getting to that "critical" threshold where each additional point starts mattering a substantial amount (as seen in the graph you guys stick to the more horizontal part while Poe keeps going into the way steeper part).

Thanks for the clarification on why you guys made the choice! Might suggest putting the enemy penetration amount next to the area level though, I'll get to writing that 😛

placid plinth
#

happy to help

static vale
pine dome
#

Hi Mike, I have got few questions about Fissure

  1. Does it get Flat Spell from Devotion ?
  2. Does Fissure mana cost happen even if Smite is procced by idols ?
  3. Do I get multiples Fissures if I have Unbalanced Scale ?
placid plinth
# pine dome Hi Mike, I have got few questions about Fissure 1. Does it get Flat Spell from D...

I'm not entirely sure on some of this so before I go looking to check I'm going to guess from wording.
1. No. Devotion says it gives spell damage to smite specifically. From the wording, I wouldn't expect that to trickle down.

  1. I was wrong, Yes, it does look like it gets added like any other stat.
  2. Yes. Fissure happening as a result of Smite has a cost. Doesn't matter what triggered the smite. (this is right, it hard charges you 10 no matter what. no exceptions.)
  3. No, Unbalanced Scale casts Lightning Blast, not Smite. Fissure is created under Smite targets, not Lightning Blast targets. (this is right, it only does it for the initial smite)
lone ginkgo
#

Hey Mike, can the uniques from exiled mages drop at any zone level ?

placid plinth
lone ginkgo
#

yeah

placid plinth
#

that lvl should be min zone level

lone ginkgo
#

I see. I was just curious because there are some items from mono bosses that ignore that rule and tunklab bestiary says mages are a boss.

placid plinth
#

that's a very good point, they might not care about zone level as much. The thing about almost every other boss is that they are in a fixed level zone though. This can be anywhere.

shadow swift
#

does the affix increased elemental damage over time benefit hail of arrows if hail of arrows is converted to fire or ice

pine dome
#

It should

kind nexus
#

I feel a strange sense of deja vu

pine dome
#

Just to confirm something Mike (and then I will stop bothering you for the rest of the day).
Should Sacrifice apply to Fissure ?

placid plinth
pine dome
#

This is very confusing, thanks for the answer

placid plinth
#

Yea I'm not sure why it's doing that. It's also getting the mana cost the wrong way.

#

It's very much the old way of doing things and I think it's causing problems.

shadow swift
shadow swift
# pine dome It should

I guess conversely, if hail of arrows is not converted to cold or fire and remains physical - then increased elemental Dot doesn't benefit it

kind nexus
#

Also yes

#

That one is 100%

shadow swift
#

Thanks! Seeing the damage over time tag got me needing some clarifications

untold forge
#

I have a crazy idea, if LE wins either of the two awards can we get extra spoiler or any additional leaks??

placid plinth
#

But I wouldn't be surprised if we set something up to recognize it.

untold forge
#

It doesn’t have to be bout that but maybe one of those other things you hinted at?!?!?! I already voted

crude plover
#

I think if you add anathor question and Exclamation mark Mike will consider it

placid plinth
#

I don't exactly have control over it.

lone knoll
#

I just want to say, I really like the lightning animations. But, I'm noticing that there only seems to be about 15 maps for the lightning. Need to up that. Because lightning is cool. And more lightning, is more better.

olive cargo
#

Will some (or most) of the current spell effects/animations be polished up over time as well, or are these all mostly final? I ask because some are more punchy/impactful than others. Although some of that might be sound design. 🤔

placid plinth
hollow turret
#

Hello wanted to try this game for a while finally got around it in the downtime of POE and i have a cuple of questions
1 . is there gonna be a balance shakeup cuz 50% of the build guides are Runemaster
2. Maybe not a major thing but i think the Char Progression is lacking visually will you be working on that
(Came to my attention as i had a Voidknight lvl 95 And a Forgemaster lvl 33 look exacly the same )

#

Other then that game is fun and hopefully it provides me with good gametime in between Poe Leauges keep up the good work

fossil dune
#

Just wanna address that this

is there gonna be a balance shakeup cuz 50% of the build guides are Runemaster
is primarily because it's the newest thing in the game, you'll see the same thing happen on 1.0 when Warlock and Falconer are out

#

And that's every build for the game that has ever been posted online.

hollow turret
fossil dune
#

Only a handful of builds from pre-0.9 were really made irrelevant.

#

And 0.9.2 didn't shake up anything hard enough to make anything invalid now (except maybe Lost Knowledge builds but frankly that doesn't matter much because you just swap to a different ward gen and you're fine), it just added more to play with

cursive sparrow
#

ye saying 50% of builds are rm is a big overstatment, other classes have huge amount of viable builds

fossil dune
#

It's a situation of "why completely remake a guide for a build that hasn't changed?"

static vale
static vale
cursive sparrow
hollow turret
#

you look for current patch

#

and u see the situation

#

how can someone who started at 0.9.2 know stuff wasnt put on its head

fossil dune
#

You can try reading patch notes

placid plinth
hollow turret
#

Tldr everything .9 is good to go

placid plinth
#

for the most part

hollow turret
#

good to know keep up the good work its been a long time since a game other then PoE got me this good

placid plinth
#

thanks 🙂

meager zinc
#

Hi I was just wondering if there were any plans to add achievements for the 1.0 release? Regardless I'm going to continue to play the crap out of this game but I go crazy for achievements lol.

placid plinth
keen roost
#

Any chance we get an option to select an audio source for release? I'm pretty sure I had to close the game when I swapped from headphones to speakers and vice versa.

placid plinth
chrome robin
#

Hello. I discovered this game few days ago. It seems very good for me. My question is. It will be on sale near future?

chrome robin
#

Ok, thanks for the answer.

#

When PVP will added to the game?

untold forge
#

Not decided

#

This is mainly a pve game

#

And if you like it buy it. You’ll never have to spend money on a DLC or release

chrome robin
#

PVP is what i like the most in the games. If there will be no pvp i cant invest my time in it even if it looks good.

south cedar
#

PvP won't be for a while and it won't be a big focus even when added

cursive sparrow
#

and there werent any announcments about pvp, besides "maybe we will add it in the future"

also its diablo like rpg, all games like that have very meme-like pvp

untold forge
#

yea i think the community as a whole doesnt want pvp, its very few people who do

untold forge
crude plover
#

When choosing how many affixes to fit on each item in the game, what were some things that resulted in the 2 prefix and 2 suffix on all item types?

And with the addition of future affixes, do you guys think diluted affix pools will slowly make it harder and harder to get the "perfect" item, or is the plan for players to get enough additional control over loot to mitigate that?

sharp holly
#

hey i was wondering if in the future the inventory interface gonna be polished or the window that pops out be bigger etc..
Also, accessibility options; i wonder if u gonna add a slider of fov, color blind options and such.
and lastly, if it will ever be the option to rebind the right mouse button into something else(id like to move around eterra with league of legends binds)

#

thanks in advance(hope to see yall on next game awards!!)

placid plinth
placid plinth
maiden brook
#

are all possible values within an item modifer range equally (within reason) likely to roll?

#

so like, an affix with only a 2 value range, say 7-8, is ~50/50 to roll either value?

placid plinth
maiden brook
#

excellent, thanks!

lost cairn
#

Is this also true for implicits? I feel like getting +2 attributes is much rarer than +1 on an opal ring

sharp holly
#

thanks for the response mike :)

olive cargo
#

Do you guys have a plan for what role you intend dungeons to fill in the player progression path? Or is that still being discussed/up in the air?

crude plover
#

How physically big are the idols in the ingame universe and where do our characters keep them?

They seem pretty hefty in the art, like a stout idol being slightly bigger than a half liter soda bottle/can. With an adorned idol being maybe dinner plate sized in area.

cursive sparrow
#

Are there any plans on introducing more BEEE items on 1.0?

untold forge
royal crystal
#

is it possable for a Dev to take a look at the current dev stream with Muffin on twitch. neither me or my wife can get any audio. i have tried watching it on a few devices even tried a different browser. audio doesnt play no matter what i try doing

untold forge
#

Someone mentioned this before.

royal crystal
#

what this skill node is doing doesnt match with its discription. first time doing a bow build in LE. is this bugged or has the discription not been changed yet. it seem its random at times. mostly the cone fires in front rather than behind the target

royal crystal
crude plover
#

And also yes the twitch vod didn't save properly and has no sound for anyone.

royal crystal
tight beacon
#

I think respec should be removed for hardcore characters. Hardcore characters should get deleted on death or at least all gear worn should drop or get trashed.

somber marten
#

Getting sent back to softcore isn't punishing enough for you?

#

(You could delete the char yourself still)

tight beacon
#

Or make a "true hardcore" character option

somber marten
#

And honestly respec being removed for HC is anti-thesis of LE as far as I can understand.

#

Are you okay?

tight beacon
#

Game feels too easy

somber marten
#

You could always push to 2k corruption.

tight beacon
tight beacon
#

Just do the right thing

candid cosmos
#

like this is just a statement

tight beacon
#

Are devs going to add more unique items ?

pine chasm
tight beacon
placid plinth
#

Given that we are talking about a launch number of unique items, 300 seems like a lot to me. Even more will be added at launch too. Just like every other patch, we will continue to add more post launch too.

tight beacon
#

There is 5 classes, so 300 /5 = 60 unique + rare items per class

placid plinth
#

Yup

tight beacon
#

that list contains also rare

#

so even fewer unique

#

that's not that many per class

placid plinth
#

Do you mean set items?

tight beacon
#

yeyah

placid plinth
#

Rares are yellow

#

Given that most unique items aren't class locked, it's also probably more like 100 for each class.

#

And even if it wasn't, 60/ class is still a lot.

tight beacon
#

lol, no 60 is not a lot 🙂

placid plinth
#

Ok, thanks for the feedback

tight beacon
#

you are welcome

#

glad to hear that there will be more items per class at some point

placid plinth
#

Yes, the trend of adding more every patch will continue. Would be kinda crazy to just stop.

sharp holly
tight beacon
#

besides @placid plinth is right I guess, he pointed out that not all items are class locked, so even discarding axe, swords, bows for mage role, you still get some extra that hopefuly don't have mele bonuses and are potentially usable, so yeah it could be even whopping 100 per class

#

so my bad, sorry!

placid plinth
# tight beacon besides <@441712062851448832> is right I guess, he pointed out that not all item...

Please do not ping the devs unless it is something urgent. If you have #1123697853882187847 please use the appropriate channel.

The obvious comparison is PoE which has way more unique items. I am very happy the the quantity of unique items that we will launch with.

If anyone here wants to continue the discussion with each other, please use the #💬┃general channel.

If you have specific questions for the devs, I'm happy to answer them.

crude plover
placid plinth
# crude plover How physically big are the idols in the ingame universe and where do our charact...

I'm not sure how big they actually are but I like to think of it like a Horadric Cube or TARDIS situation, bigger on the inside. Your whole inventory would probably have to be something like this anyways as it's not like you can carry a dozen suits of armor. I like to imagine that when they are outside of your inventory, the 1x1 idols are like the size of a baseball and the 4x4 idols are about the size of a basketball.

kind nexus
#

Bag of holding. Ez clap. Edit: bag of timelines

crude plover
#

the epoch stores them in an alternate timeline kappa

placid plinth
# olive cargo Do you guys have a plan for what role you intend dungeons to fill in the player ...

The dungeons play double duty on the progression path. They aren't perfect at doing either yet but we're working on them.

The 1st is to be a campaign skip and early monolith jumpstart. The 2nd is for each dungeon to fill specific gaps. For example, a way to spend your gold efficiently.

I guess this doesn't really answer the question very well. They are a sort of supplemental challenge that you drift in and out of as you go. Like as you're going through normal monoliths, you probably do the first couple tiers of each dungeon but they put them on hold to keep doing monoliths and then come back to finish off an item by making it legendary.

burnt perch
#

Hi, I'm sorry if my question is about something not so important in the game. I was wondering if you have plans to add the option for movement with the right-click. Thanks in advance.

untold forge
#

This has been talked bout several times. The answer is no

#

There is a new hot key you can use to just hold down it instead of clicking it

placid plinth
burnt perch
sharp holly
#

one question i have is, how much time theres gonna be between patches after 1.0, how much time we have from season to season etc.

placid plinth
royal pulsar
#

I often hear suggestions/complains about the lack of impact in combat (sounds, effects, etc). Are there plans to remedy or improve on these and is this a low/medium/high priority in the list of things that need to be done by the team?

crude plover
#

Hi Mike, I was wondering what you guys thought about socketed gems, enchantments and other systems where you "enhance" gear by putting additional items/properties on them (kinda like lp crafting but with normal items with dedicated materials/Resources).

I think the idol system kinda mimicks the general idea of these systems already by being able to fill in the gaps of some builds and entirely enabling others, but I do also think that being able to invest more resources into single pieces of gear is nice since you sometimes can keep a piece of gear for a very long time in the endgame. And it would give the gear piece a little bit more "progression" past the initial forging.

placid plinth
placid plinth
crude plover
#

Huh lol, I must've not caught it on stream. Sorry for the repeat question and thanks for the answer!

placid plinth
#

It's no problem, just if you wanted a longer explanation, a clip could probably be tracked down. Probably through one of andrew tilly's forum threads

kind wing
#

Why can't I find the waypoint at The Fortress Gardens?

somber marten
placid plinth
sage turret
#

...or does it....

kind nexus
#

No

crude plover
#

it's in a different timeline

real girder
#

hello! Is there a timeline as to when achievements will be added to the game? Just curious! Thank you 🙂

crude plover
#

This is the obligatory occasional reminder/check of the ever expanding, all encompassing reworked character sheet. May our grandchildren revel in it's thoroughness when it graces humanity with its presence. 🙏

gloomy trail
#

right now the loading time for a map has massive differences between high end cpus vs pcs that's a few years old, like 15-20 seconds vs less than a second, since not everyone is able to upgrade to current gens, is it possible to lessen the difference via engine or client tweaks, otherwise it is half a dozen extra maps per hour simply due to loading time differences.

placid plinth
daring nebula
#

How do I go about getting my kickstarter rewards?

daring nebula
#

@honest shoal@quaint spindle@proper sundial@gaunt dust I would like to claim my Oracle supporter status, please

placid plinth
#

!support

fiery lilyBOT
daring nebula
#

@placid plinth Thank you, sorry.

placid plinth
daring nebula
frosty lagoon
placid plinth
#

It's fine

fluid axle
#

I know items on the baazar cannot be traded more than once (like the item binds to your account upon buying it)... but will items bind to your account (not able to be traded) if you use them? If I get a drop, and use that dropped item on a character, can I later sell it or will it be stuck on my account?

placid plinth
#

It's tricky to think of it like binding because it's not. You can still use the gifting system on items that can't be traded. We struggled with how to display the inability to trade and considered binding but aren't using it.

So, the events which cause an item to receive a faction rank requirement are trading the item or receiving the item through a CoF bonus.

Items with a faction rank requirement can't be traded.

olive cargo
#

I assume there may be an FAQ-like write-up about the trading systems during the preview early next year?

placid plinth
desert sand
#

Hey Mike - while I know this is just a hypothetical, because you guys are amazing - if you had to cut one piece of content to make the 21st of February target, what would you pick?

untold forge
#

Really looking forward to that items factions dev blog.

desert sand
#

Ha! I knew coming up with a skill tree for that was a pain, but it's nice to know where it stands on the list... 🤣

placid plinth
#

Tree is designed for it already

desert sand
#

Oooh - stream teaser, with no actual details, maybe?

untold forge
#

Is there something you would add to 1.0 that isn’t in or will be come later ??

placid plinth
placid plinth
desert sand
#

Have you had any favorite "stretch goals" that made it in to a big patch in the past? Celebrate those wins...

untold forge
#

Well you mentioned something you would take out of figure id ask something you’d add

placid plinth
#

The what I would add list is the 1.1 patch notes

untold forge
#

Ok. I get it. Good to know

desert sand
#

Too good at scheduling those goals, it seems. . .

untold forge
#

Always planning ahead

#

I ask a lot of questions bout future planning and Mike is great at answering them

placid plinth
#

No matter how hard we try to keep the scope in check, it's always just a little over.

bold beacon
#

I think that's true of every software project, Mike 🙂

untold forge
#

Better to be overwhelmed then Under

desert sand
#

Aye - engineering too. . . - and we appreciate the ambition and drive, it's led to a great product so far, and I don't think we'll be disappointed anytime soon.

placid plinth
#

😄

crude plover
#

Hi Mike, does this debuff stack or nah? It doesn't have an ailment entry in le tools nor does it have a debuff icon ingame

placid plinth
daring nebula
#

What kin of support ticket do I need to submit to get my Kickstarter rewards?

#

kind not kin

placid plinth
daring nebula
#

Thank you, Mike. No, I'm only an Oracle level supporter.

crude plover
#

Is there somewhere that the public can find the high res versions of skill icons? I think some of them look pretty dope

placid plinth
crude plover
#

Ooo, could i get shatter strike, mana strike, Shadow cascade. glyph of dominon and runic invocation please?

kind nexus
#

For stream thumbnails cyborg?

placid plinth
kind nexus
#

SC is rad! 👀

crude plover
#

god dayum, thank you a bunch Mike! ❤️

frozen ermine
#

I'd love to see lethal mirrage and syncronized strike

crude plover
#

Interesting how there's 3D rendered elements in them

frozen ermine
#

So pretty ! Thanks CSMAngelHeart

stray goblet
# placid plinth

Maybe throwing together a streamer asset pack and posting it on the website is a good idea?

final cave
# placid plinth

Looks much less like Valve stole your art for counter strike in this resolution

#

Still can't believe they did that

raven robin
#

My question should be quite simple to answer. With the release of the game in 2month, can we expect also full controller support integration? It's working now but only kind a. This is a must for the couch dads like me 😂😂😂

south cedar
#

Couch dads unite!

hoary frigate
#

just wanted to say my big thanks for the 0.9.2L patch. I can finally start LE without Unity crash bug. Such a pleasure to play LE again . You are best!

placid plinth
#

welcome back 🙂

modern pier
#

CAn any dev clarify if Cycles start at 1.0 or post 1.0. the dev post is worded with "post" but apparently the community is confused.

#

i took it as after 1.0 whenever

placid plinth
stone jewel
#

your chatfilter filters "I want an osprix hero", i need an explanation, it's so strict it gets meme material and i support it by now xD

#

and i really want an osprix hero

placid plinth
stone jewel
#

i will just continue to unveil the osprix conspiracy. I'm on to something big here, i can smell it

untold forge
#

Will the ladder award be shown when it goes live or will it be TBD

placid plinth
slow ivy
# placid plinth

Mike, this is so goddamn good. Is there a repository of this? (my dms are open) 👀

placid plinth
frosty lagoon
#

Should make a blog post with all of them and maybe throw in some of the new skill icons as a teaser when it gets closer to launch

twin tulip
#

Can we get some dev input on the "Up to two more abilities on the hotbar" thread in the forums? The discussion over there leads to nothing and some input from the devs might help a lot ^^.

primal girder
placid plinth
twin tulip
#

Well it switched kind of topic a bit in last 2 weeks ^^

placid plinth
#

Yea, I saw that happening and kinda wrote it off

#

It looks like it hasn't changed topic much since it went off the rails.

#

Still just fighting over if sprigan form deserves a dedicated movement ability.

twin tulip
#

Yeah so the question is: Will we get an update on a spriggan movement skill or do we need to open a dedicated thread to "fight" over the same topic again? 😄

placid plinth
#

We have no plans for major changes to sprigan form for 1.0

#

I read the replies on the topic for the first few days after it went off the rails. I didn't read anything that made me consider bringing the topic to a game design meeting.

placid plinth
twin tulip
# placid plinth I might actually be able to split the topic off into a new one.

It's still a never ending back and forth but i thuink the tone is on a steady decline and someone trys to keep the moral high ground for whatever reason. The whole thread is leading nowhere if there is no official take on it 🤷‍♂️ . Open up a new one is most likely not helpfull. leaving a statement on the changed topic and closing it because it was solved weeks ago would might be the best thing to do ^^.

placid plinth
#

I think I need to be at my computer to split the topic.

#

I'll do something about it later tonight or tomorrow.

twin tulip
#

No sweat this topic will pop up again and again and again anyway like it did in the past as well ^^.

placid plinth
#

I have successfully split the topic

tough owl
#

Didn't receive a straight answer in #❔┃ask-the-community, so asking here:
Does area level have increased chances to drop items that near area level and reduced that have lower level?
Because if yes, that means low level exalts are harder to receive

placid plinth
# tough owl Didn't receive a straight answer in <#844008172640403496>, so asking here: Does ...

Technically it does reduce the chance that any one given drop will be a low level base item. It doesn't really matter though because you'll get so many more exalted items at higher level zones that it's just not worth the chance difference. The level of exalted items is generally dictated by the affixes, not the base type too. I'm also curious what the use of a low level exalted item is.

tough owl
cerulean canyon
#

will we ever be able to disable global chat permanently?

pine chasm
placid plinth
placid plinth
#

!bug

fiery lilyBOT
placid plinth
#

Day 1 of my vacation, 10 mins before steam, I broke my toe. So, if anyone wants to see what my face looks like with a freshly broken toe, there is a 2 hour stream vod of that.

minor plover
#

will we be able to get crafting mats auto-pickup implemented ? Or at least as a toggle in the options someday ?

placid plinth
scenic flare
#

Why does snow in a scene drop more fps as compared to other effects like fire or rain? General gamedev question

fossil dune
#

Not a game dev but I'd wager it's because of how it is rendered

placid plinth
# scenic flare Why does snow in a scene drop more fps as compared to other effects like fire or...

I've never tried to optimize snow effects myself but I suspect that a lot of the heavy lifting with rain is done with a screen space effect. Most of the time things like this just come down to how many things do you have to use. Fire is generally localized and uses a few sprite sheets. I bet that a lot of snow effects try to do tiny snowballs that render as physical objects.

I'm sure there are ways to do snow efficiently and I'm not sure why snow generally has a big impact but I have noticed the same across several games.

minor plover
#

When seasons hit are there going to be season specific mechanics / items or is the game going to be the same for season / non-season players with mechanics / items being implemented both ways ?

quick hemlock
#

Will 1.0 have less mouse-curser based movement with controller? I'm only asking because it's a bit difficult to navigate menus with no vision, mainly because it's difficult to tell the edges of menus/ get an idea of what they look like. Idk if I'm making sense lol.

placid plinth
placid plinth
final cave
#

I believe this player is blind or otherwise vision-impaired. I imagine menus are challenging because button and text layout is specific to each menu rather than standardised. 🙂

quick hemlock
#

Wait so bare with me because I'm genuinely a bit confused here. I can't actually see the menu layout, so I'm going off how the right stick seems to react to menu items. Almost like I have to move to options to get to them, like I can't just go down one from graphics to sound settings for example. I had to find sound settings by moving the right stick around until I heard a sound that told me I was on a menu item.

placid plinth
quick hemlock
quick hemlock
minor plover
placid plinth
# minor plover So the differences will be mostly `cosmetic` in scope and they won't touch upon ...

No. As I said above, in 1.0, the only difference is that cycle characters can be on the ladder and will only interact with other fresh cycle characters.

The game environment for cycle and legacy characters during the 1.0 patch will be identical.

Depending on several factors, including but not limited to, player engagement, player feedback, design meetings and consultants, we will consider how we want this question to evolve going forward.

In 1.0, cycle and legacy will be the same.

minor plover
#

Another thing, will you implement a way to farm gold in game other than classic ways that are currently in effect ?

final cave
#

Saw the answer about WASD in Aaron's highlights video of the dev stream Mike. What, if any, algorithmic and/or procedural design and implementation options are there for addressing the non-linear effort involved in WASD animation? Seems like a rich ground for possible time-savers 🤔

placid plinth
placid plinth
minor plover
placid plinth
final cave
minor plover
#

What's the Bazaar ?

placid plinth
#

Lol

#

!factions

#

Crap

final cave
#

!trade

fiery lilyBOT
placid plinth
#

Ty

#

@minor plover that

#

It's the major system being added in 1.0

final cave
#

Oh. Hey. Make the bottom half of character bone-based walking animation and top-half predefined assets. What could possibly go wrong ... 😆 its like five minutes work, tops. My devs told me so 😏 😉

placid plinth
#

Nailed it

crude plover
#

Just make all the characters pill shaped with 2d texture wraps, no animations needed kappa

placid plinth
#

Still doesn't solve all the other issues. The largest of which that everyone seems to be forgetting in this. Design. We don't even want to do this if we could.

final cave
#

Design?! How can you resist that pill?! #1 best ARPG and no pill?

#

Wait. #1 ARPG without pill... well played, sir. Well played.

placid plinth
#

I more meant the WASD than the pill.

south cedar
#

So is pill MTX on the way?

winged wigeon
#

Damn, i would have loved WASD movement, a shame it's not happening. PoE2 looks real good and with WASD movement it's a no-brainer to play that game instead for me.

abstract meteor
#

Diablo 3 and 4 have shown just how much fun playing ARPGs is with a controller, not using mouse pointer to move. I've been playing LE with a Steam Controller, which can shift between analogue stick and touchpad. It really makes playing LE great. The only thing I'd reach for actual mosue for is if I'm doing a lot of item sorting

placid plinth
fickle perch
exotic gazelle
#

Just to manage expectations: As Mike mentioned technical limitations aren't the only considerations when it comes to WASD movement. WASD movement as most people think of it, moving and attacking in different directions at the same time, considerably changes many gameplay elements. WASD movement makes for a 'very' different feeling game, and we would need to discuss if those changes are something we would want for Last Epoch. Because of the technical limitations we won't be having that conversation until after 1.0. However, that doesn't mean that WASD movement would be coming in the foreseeable future as we may decide that it's not the direction we want for Last Epoch, or that the work required to rework all related systems is too great for the benefit.

abstract meteor
#

Last Epoch as a twin stick shooter wen?

placid plinth
feral surge
abstract meteor
# placid plinth Please see answer directly above your question.

It wasn't a serious question, more of a comentary on the other questions asking for WASD when there's already decent controller movement in the game. The only thing I think needs refinement is target selection priority (monsters over destructible environment) and navigation of the UI.

winged wigeon
placid plinth
abstract meteor
placid plinth
#

So tempted to reply with a sarcastic. "No, really?"

hushed bloom
#

Will be add a Japan server? it's hard to play with 150+ ping with lags 😦

placid plinth
hushed bloom
#

I live near JP and this SE server gives me more 150+ ping (200-300) 😦

somber marten
#

Did you read the title of this channel

tight beacon
#

If I play offline will my progress and drops matter for online ?

#

I was teleporting back yesterday on euro server

pine dome
#

They are completely separates

tight beacon
#

Ok

#

I haven't tried yet playing off-line

fallen shoal
untold forge
#

yea i had to use a vpn before and it made the ping horrible

dusk basin
#

Just wanted to say to the devs that whilst I would of course love more information on 1.0, I hope each of you takes time away for Christmas to spend with your loved ones. Have an amazing Xmas and thank you for all your hard work!

shadow swift
#

Hi devs - Will we also be getting the remaining 5th skills for the classes at 1.0?

flint bloom
haughty pelican
#

Hi there! i am a totally blind gamer who would like to play your game. Also being an accessibility engineer, I recognize that accessibility requires planning, time, and is much easier when considered earlier in the dev lifecycle. I wouldl ike to chat with the team regarding my thoughts about accessibility and see if you may take into consideration what would be necessary for a gamer without sight to play your game. I was directed by the X account to post on the foroms, but the foroms won't let me post...so I thought Id come here! any chance I could chat with anyone? 🙂

placid plinth
# haughty pelican Hi there! i am a totally blind gamer who would like to play your game. Also bein...

So right off the bat, I can tell you that we are content locked for 1.0 already. Nothing new gets added. We are in pure polish mode so we won't add this for 1.0.

Having said that, we are very interested in expanding the accessibility options for the game and our development process is not slowing down at all.

We also close the studio for the year on Friday and many of us are already on vacation now. The people who are there are trying to button up an update for our tester program so they can test over the holidays better if they want.

So all this is to say that right now is probably not the most opportune moment to try and figure stuff like this out on our end.

I really just don't want this to get lost in the sauce and it probably needs to be brought up early in January to actually get eyes on it.

If you'd like to start a more direct private conversation, we actually generally ask that people contact us on our support site so we can use email. We have a contact form on our support site that basically just gets triaged and sent to the right people. If you'd like to open up a DM with me, I can start to talk with you about it. I can't promise anything will get done but there is about a 1/4 chance that I'd be the person implementing it if we did.

haughty pelican
minor plover
#

I understand that in 1.0 standard will receive the same treatment as cycle mode, what about after ? Is the game going to be the same for both modes, cos' I wouldn't quite like to start over, over and over again just like in Diablo 3 or the like ?

somber marten
#

That’s their plan, outside of experimental things

pine dome
#

Unless I am wrong and I am sure Mike will correct me, the lastest statement was they will be mostly the same, apart from a few experimentals uniques

scarlet dagger
#

Are there any clan/guild social (or even gameplay) implementations coming post launch?

somber marten
#

Nope, as far as they said they dont want to add one without adding gameplay to it

dawn tendon
#

How can I reassign gamepad keys? Attack on A or B, for example. This is not possible in the game menu. Is there a config file?

amber heath
#

Hello! I convinced some friends to play Last Epoch. However, 2 of them constantly have disconnects "Connection lost from server" when they go through a portal. We tried everything. UDP ports enabled. The internet connection is 14ms fast. The internet connection is stable. Both play on good gaming PCs. Does anyone have a good solution. I've already googled everything. They are very desperate. I am grateful for any help!

fiery lilyBOT
placid plinth
charred charm
#

Will there be improvements in loading times? I like the game a lot, but I'm playing multiplayer and most of the time it takes so long to load in areas

pine dome
#

Hi Mike, do Gazes have an impact on Orobyss drop rate?

untold forge
#

I always felt that dying before a mono boss has gotten my less rare drops

placid plinth
placid plinth
untold forge
#

Thank you. It’s prob just my horrible luck or the fact I never got to a good corruption level

rose depot
#

Just started playing for the first time and I'm curious who voices Grael? I feel like I recognize the voice but I cant place it.

runic veldt
#

Game will reset all on Feb?

lost cairn
#

No

runic veldt
placid plinth
# runic veldt Game will reset all on Feb?

When 1.0 launches on Feb21, all existing characters will become legacy characters.

At that point, when you make a new character, you will be able to pick cycle (ladder) or legacy (non-ladder).

runic veldt
#

i still can contiune with old character?

lost cairn
#

yes, it will just be a legacy character

placid plinth
#

And will be ineligible to compete on the ladder

somber marten
placid plinth
#

I think it might be pronounced "the internet"

eternal depot
somber marten
eternal depot
#

thanks, so (at least for 1.0) legacy will not "lose" anything compared to cycle apart from leaderboards. since I just start playing I will keep going with this char in legacy for this and try to get used to the game

untold forge
#

One of the main points of the game is there to not be too much if a difference between cycle and legacy so that way you can enjoy your character

sage smelt
#

ive heard the ice thorns from the primalist was gonna be removed from the game is it still true or is it staying in the game? i heard it a long time ago before MP so idk if it still holds true

ancient copper
#

What is the planned parity of content introduced in new cycles for offline? And I'm also curious how new added content in future cycles gets implemented into the offline ecosystem, where you can technically keep playing a single character forever without starting fresh.

desert sand
#

They aren't publishing any plans they may have for post-1.0 content

frail sentinel
#

Thank you Eagles and Ash!

ancient copper
#

Thanks for the answer 😄

south cedar
#

Will we be able to Healing Hands rhe undead to redeath?

static vale
#

It would be awesome if there were a node that allowed that, like Sigil of Hope has a node that turns it into a direct damage skill

placid plinth
craggy cedar
lunar trail
#

must it be like that? did rejoin the echo already, always like that 😄

fiery lilyBOT
fluid axle
#

I saw druid was teased a passive tree node update... how many classes will have their passive tree updated (even if its just 1 node) for 1.0?

plain pawn
#

I'm new to the game, and I was wondering what is the intention behind having rng in skills like bone golem Ivory twin for the type of golem summoned, as I find it awkward and a little bit pointless?

stoic linden
#

When is the full release?

pure python
somber marten
#

Just like summon skeleton

plain pawn
#

for example if i have pyre golem when i summon it could be 2 bone golem/ 1 bone 1 pyre/ 2 pyre

#

say if i want 2 pyre it mean everytime they die i need to cast the spell 4 times to get the desired result

somber marten
#

Oh it’s actually random?
Wow that node is even shittier than I remembered, even twinned golems is crap-

stoic linden
#

what do you get in those supporter packs on steam and what can you do with that currency?

flint bloom
flint bloom
# stoic linden MTX listed?

yes, if you read the descirption it tells you whats in them, and the picture shows you roughly what they look like. example:
The Ancient Era. A time when Eterra herself reforged the world and spread life through an otherwise barren land. The Eternal Traveler Supporter Pack will keep the Ancient Era close to your heart as you explore the dangers of Eterra. This pack includes the Ancient Way Portal, Verdant Shroud back piece, and the Ancient YiQi collector’s pet.

you can also see them in game with shift+k to open the store to see them animated and such

stoic linden
#

ok ty

placid plinth
placid plinth
# plain pawn I'm new to the game, and I was wondering what is the intention behind having rng...

That node is very much an edge case and is not normal at all. We generally do that in situations where the player has taken a combination of nodes that just doesn't quite line up nicely and the way to fix it is to have another node that doesn't really do anything but let the player pick which of the random things to do.

We did kinda break this again when we did Rubebolt though as it has several nodes that are just picking how things like this are chosen. One actually intentionally makes it random.

#

Come to think of it, I'm pretty sure each of the 3? places that this is an issue is on a Necro summon.

untold forge
#

Can there be an option of renaming a character??

fluid axle
pine dome
#

Could that be this one?

placid plinth
pine dome
#

This one?

placid plinth
#

Yea

somber marten
#

Is it for new tempest strike?

placid plinth
crude plover
#

Lol poor mike getting interrogated

exotic gazelle
#

That's the fun of the teaser, what could it be for?! 😮

pine chasm
eternal topaz
#

hey folks, I'm getting this message. I was just playing earlier fine, but either way, I did connect my steam account as instructed but still encountering this issue, any ideas?

#

@here

opaque falcon
#

I'm getting the same issue @eternal topaz and I've only ever owned the game on steam, so it doesn't make any sense.

drowsy zephyr
#

look in news

eternal topaz
#

yea I think I owned the game on steam too

eternal topaz
#

ah ok so this is a steam issue ty

#

is there a way to get feedback from steam in the API response to know that this is something wrong with Steam? this would be more helpful for people when they encounter this error in the future

exotic gazelle
main sequoia
#

so any time for solving?

exotic gazelle
ripe current
#

do u think it will be done in 1 hour?

exotic gazelle
#

I don't have any way to know unfortunately.

#

We have access to the same Steam Status information that everyone else does :/

ripe current
#

bummer, thx for fast respond tho

young solstice
#

there is any chance to get the italian language maybe after relaease? i'm enjoing it in english, but my friends aren't familiar with english

young solstice
#

what?

exotic gazelle
#

Cyborg was linking to a previous answer to the question: essentially, it's certainly possible - Italian was on the list of languages we were looking into, however before we look into any further localizations we want to make sure the localizations we already have committed to are in a good place.

young solstice
#

ok thanks!! sry i didn't understand

placid lodge
#

Do you think there is any possibility of having a build similar to Righteous Fire from PoE (or some other aura build) ever becoming a thing someday? I feel like there are a couple things that come sort of close but nothing really scratches the itch at the moment. Also hope you all get to enjoy the Holiday 🙂

placid plinth
somber marten
#

#BuffAoD

pine dome
#

Judgement can be set up in a similar way

placid lodge
#

I have tried Aura of Decay, yes. It honestly doesn't feel nearly as good as a true RF or dedicated aura build, it doesn't seem capable of standing on its own as a main damage skill particularly later on. It was the first skill that caught my eye since it seemed to be based on RF.

#

And while judgement can kind of do something similar, the whole 4 second cooldown thing definitely removes it from the aura category imo.

somber marten
maiden brook
#

does the gold drop rate blessing impact end of echo chests at all?

#

or is it purely the chance of a drop from monsters

crude plover
#

it also affects gold shrines

maiden brook
#

neato

stuck galleon
#

Good morning! I am the owner and manager of Mainstat. We are an ARPG focused stream team with a talented group of streamers from all around the globe. I’d like to speak with you guys about partnering with Last Epoch. Please let me know if there is an opportunity for us to chat sometime. https://twitch.tv/team/mainstat neverf2Angel

desert sand
stone jewel
#

are there any plans to add 1h spears?

flint bloom
placid plinth
stuck galleon
stone jewel
placid plinth
#

You're throwing a magic javelin.

muted remnant
#

i am stuck in main quest, cant get through scorched grove -> solemn path so cant get to herborea and carry on with main quest. Do i need to do side quests to open up waypoints?

#

no way through

flint bloom
muted remnant
#

@flint bloom thanks, she didnt teleport me so i someone had to help me and open up a portal for me to take. Thanks for your help and great knowledge 🙂

pastel gale
#

Hello, i was just wondering why some attacks(skills?) are animation locked, and you can't interrupt it with a movement or another skill ? is this by design ?

placid plinth
# pastel gale Hello, i was just wondering why some attacks(skills?) are animation locked, and ...

Technically every skill does this for some portion of the skill. It is intentional. Almost all skills, it's actually less than half the duration of the skill itself though. Generally once the ability object is actually created, there is almost no time where you can't interrupt it with a movement skill.

It is important to note that movement skills can interrupt skills in their follow through earlier than non-movement skills. This is so that when you need to move, you can generally do it more reliably.

#

Also, just the normal walk command has the same interrupt priority as movement skills.

pastel gale
#

ah ok

#

i've also noticed its the same with [Dancing Strikes] and [Smoke Bomb]

#

like im not able, during dancing strikes, hit smoke bomb to get the benefits. i have to stop holding down dancing strikes. to then spam quickly smoke bomb until it actually detonates, then go back to dancing strikes. im wondering if smoke bomb also counts as a movement skill?

#

or also follows the same principles behind move order priority

somber marten
#

That's a dancing strikes problem. You can't interrupt it at all.

placid plinth
# pastel gale i've also noticed its the same with [Dancing Strikes] and [Smoke Bomb]

Each ability is split up into 3 sections.

Preparing, Acting, Follow through.

You can interrupt an ability in the preparing step with pretty well anything and it will stop the ability from going off in the first place.

You can't interrupt a skill in the acting phase. Movement abilities have a particularly long acting phase.

You can interrupt a skill in the follow through with a high priority skill (movement and a few others like I think shield bash and snap freeze for example).

The distribution of each of these stages for a skill's entire use duration is unique to each skill. Dancing Strikes (has a movement element to it) has an unusually long middle section and can't be interrupted very easily. Smoke bomb (not a movement or fast defensive skill) also doesn't interrupt follow throughs. So those two together have a tough go of it.

Instant cast abilities just get around all this and just happen.

Note: we have other names for these phases or steps, I just can't remember what they are right now.

pastel gale
#

Thank you so much for this info, this clears up my confusion 🙂 i appriciate the time for the explination!

stone jewel
crude plover
#

if you have a spear equipped the magical spear becomes stronger, if you don't then it doesnt.

stone jewel
#

That's obvious, but there is no 1h spear to get that bonus xD

maiden brook
#

is the exiled mage's "flame claw" sorta attack supposed to be able to shotgun?

maiden brook
#

Kk, just checking cos it hits real damn hard compared to some of his other similarly telegrahed moves

pastel gale
#

Will there every be the possibility of adding more gender/races for each class? eg: female druid ?

#

or female paladin ?

opaque falcon
#

If I have Freeze Rate per stack of Chill and I apply the chill stacks with the first hit, do I need to wait the 2nd hit for this stat to be taken into account?

placid plinth
opaque falcon
#

Is it the same with forstbite 😮

placid plinth
opaque falcon
#

This is amazing haha

placid plinth
#

What's the use case I'm missing?

somber marten
pliant cloak
#

I've cultivated 10 characters and they're gone. What's going on? No role is displayed on the login page

#

Has anyone been in the same situation as me? Want to reinstall it in the game?

crude plover
abstract meteor
#

Like, no other game would put in the tooltip we see for the rune of ascendancy

maiden brook
#

are there any plans to address the balance of ward for 1.0? atm it feels like ward absolutely dominates the top end of builds and i feel like if it goes unchanged the sorta builds we'll see on the league ladder would be basically pre-determined

clear tree
#

does Red Ring of Atlaria count intelligence granted by Cleaver Solution?

willow flame
#

any chance of MTX's being availbale for offline characters?

final cave
granite zealot
#

any update regarding long loading times for the zones?

unkempt haven
#

i have disconnects when i switch the map why?

pine dome
unkempt haven
#

@pine dome how i can fix this bug

abstract meteor
#

!support

fiery lilyBOT
amber heath
#

I know it's very easy to post an address where you can get support. But unfortunately this doesn't help the many players. We are a large German Last Epoch community and do a lot of advertising for the game. Unfortunately, a lot of players have the problem with disconnects when they go through a portal. They return the game to Steam and get the Money back. But that is not the solution. We have now tried out many things that are in the support system here. Unfortunately unsuccessful. If you search for it, you will find many players who have the same problem.

placid plinth
gloomy nest
#

please put the Italian language on this game

iron pewter
#

I have a few questions about the game, its gender lock classes? cant customize appearance?

iron pewter
#

there's a way to change chat language after you create your char?

fluid axle
tough owl
#

Why there are no flat numbers of damage in character info?

placid plinth
# tough owl Why there are no flat numbers of damage in character info?

The character sheet is probably the oldest primary UI panel in the game at this point. It is in need of a major overhaul. We have had one planned for roughly 3 years now and it just keeps getting cut. It's a bit of an ongoing joke for the veterans at this point.

We do still plan to update it and have the key changes mapped out with the new layouts built but a few of the major new functions aren't set up yet.

strong gust
#

Is this a Malazan reference??

#

Oh I see it isn't 😦

#

You can't just go making the armor of immortal skeletons name-adjacent to the best book 😤

strong gust
#

yeah I searched and saw that it's been asked a lot f times

placid plinth
#

Doot

strong warren
#

This caught my eye the other day when I was thinking of different ways to build Lightning Blast.
I saw this node, completely ignored the nodes prior to it and thought I could have a Lightning Bolt style form of Lightning Blast instead, only to be disappointed that its locked to cold damage due to Supercharged Floes being a prerequisite.
The icon even looks like a lightning bolt! I'm curious as to know why it was decided to be locked to only cold damage despite it appearing as if it would be lightning based.

amber heath
crude plover
#

Might not wanna put your ip adress out there lol

fossil dune
amber heath
crude plover
#

ah yeah you're right mb

lucid pebble
#

hello guys, i am a bit curious about the future of the game / studio. are you guys building your own tech ? or keeping unity ? do you plan on doing a graphics upgrade in the future ? thanks

crude plover
gloomy nest
#

but when to put more or less other languages??

somber marten
#

When they have more dev time and money. (They're busy bug fixing I think)

pine chasm
gloomy nest
placid plinth
# gloomy nest Do you know more or less how long it will take??

There is no information on when more languages will be added. Once we decide to add more, it does take a considerable amount of time to make it.

We are currently using all of our translation resources to prepare new 1.0 content for languages that we already support.

pine dome
#

Hi Mike, if I have multiple wolves do they all get the buff from this node?

placid plinth
#

Like multiple wolves can have the buff if they get the skill cast on them.

#

It just does what it says it does, you don't get extra buffs on the ones that don't get cast on.

gloomy nest
placid plinth
placid plinth
#

We will not be adding any new languages on top of the ones we already have when 1.0 launches in February.

weary kelp
#

Greetings to all, and to the devs, 3 questions 1st there will be mod support? also 2nd is there any possibility to have a conquer mode? i mean to have our own race and fight for dominance, 3nd is there any possibility to play as evil character, race ? i mean play as dark god, necromancer, demon, creature? etc Thanks for your answers

fossil dune
#

Not really. Two of those are incredibly out of place for the game.

olive cargo
#

Pretty sure Necromancer does exist.

placid plinth
#
  1. We don't currently plan to add mod support.

  2. Like the ladder? I'm not quite sure what this one means actually.

  3. None of the characters are evil but some do tap into darker magic. The Lich, Warlock, Necromancer and Void Knight for example. These are themes we will continue to explore.

worthy crescent
#

Hello guys, is there a way for content creators to get contact to the community manager/mail them? Because i got a question and cant whisper anyone. If a community manager could get in touch with me, that would be awesome.

placid plinth
worthy crescent
#

Great, thanks! I already mailed to the "admin" email from youtube, but i guess that was not the right one to write to. I will write the support.

placid plinth
clear tree
#

Hi. Does primalist Berserker node protect from one-shots like endurance? From the description it seems no, because technically you are never on low health if you die from one hit. I've found old forum posts, and would like to know about the current state

agile plaza
#

Hello there. Will there be a toggle for enable/disable auto-aim for controllers at launch? I'm sorry to say this, but the auto-aim function significantly reduces the fun of playing some class, as the function is very poor in its current state....

abstract meteor
#

This seems like the kind of thing that would have a duration, but there's none mentioned in the tooltip and there's no buff icon on the Abomination to look-see. Does it have one, or does it just stack up and then there until the abomination despawns?

reef burrow
#

Hi there, i was wondering why i keep using my spell as i m talking with npcs, i m using a rouge and put "dancing strikes" as the left click but every time i have to talk to a quest giver, it moves me away and i have to change spells to the normal attack spell. just wanted to know if there's another thing i maybe missed in the options that can eliminate that problem.

somber marten
placid plinth
placid plinth
placid plinth
reef burrow
abstract meteor
placid plinth
neon merlin
#

Will you keep supporting 32:9 ultrawide resolutions after launch? Please say yes 🙂

placid plinth
neon merlin
# placid plinth Maybe. If it creates a significant advantage, to the point where people are manu...

Thanks. My only wish is that whatever you do, please be open and transparent about it. PoE lost my support when they removed 32:9 and they didn't even mention that in the patch notes - and to this date they never came back to the topic, not even for PoE 2. D4 has support to up to 27:9 (or 3:1), which is a bit of a weird number because there's no monitor in the market with such a native ratio of 3:1, but hey, it's better than just 21:9 - and again, the devs never say anything about improving it. So please keep doing what you're doing, being communicative is key to success.

narrow flicker
#

Hey guys! I hope you’re all enjoying a very well deserved break! 😁 let me know if this is the wrong place to ask this or if I should talk to one of the devs directly. I’m only a small streamer right now but I’ll be streaming LE pretty much exclusively once it releases, so I was wondering if there’s anything extra I can do to help promote the game prior and after release? You’ve created a real gem of a game and it’s quickly become one of my all time favourites so I’d love to be as involved as possible. It was great having @quaint spindle in my stream a little while back answering questions my community had, and I specialise in really off meta and crazy builds so I’ll be doing a lot of build guides moving forward too.

quaint spindle
#

And it was my pleasure hanging out, I love popping into random streams 🙂

narrow flicker
narrow flicker
#

Oh! And how do I go about getting the streamer tag? Again sorry if it’s the wrong place to be asking

quaint spindle
abstract meteor
#

Neither the game guide, nor any of the tooltips suggest there's an upper limit on attack speed. However, there's certain mechanics that provide theoretically unlimited attack speed. Is there anything in place to prevent infinite attack speed?

#

This skill node only mentions a movement speed limit, though hints at limits for attack and cast speed.

pine dome
abstract meteor
#

That answers that bit, but there's also:

#

It gets very hard when there's many stacking attack speed effects to see if the minion is actually getting any faster.

pine dome
#

There is no hard cap for any kind of speed

abstract meteor
#

dayum

#

cheers

cunning swan
#

I am sure this has been ask but will all the champs be reset on Version 1 release? so my lvl 50 will become level 1 and have to start from the beginning?

fossil dune
median carbon
#

Hello, I would like to ask about one issue.... Namely, I'm talking about these language channels or regional channels (whatever you call it) - a few months ago I got the answer that in the near future - soon the end of the year and then the new release of LE - and here still silence - who should I contact about this? We are creating a server discord PL and it was supposed to be official but still silence about these channels - please dm or information to whom I can contact

crude plover
dull grove
#

Hi, for 1.0 will monolith corruption be party/group wide rather than just the leader or whoever is selecting the echos? 🙂

scenic flare
#

Will I get banned for using Lossless scaling app to use FSR on last epoch?

#

I usually play on 800x600, sometimes 600x480 so some upscaling would be nice

sly axle
#

i had questions on runemaster, people directed me here

lyric raptor
#

How can i change my ascendancy

kind nexus
#

You can't

rough garden
# lyric raptor How can i change my ascendancy

You have to run through the Labyrinth, any difficulty will do so you can just speed through the level 33 one, then once you get to the treasure room refund all the ascendency points you've spent, and when you click the altar it will let you choose a new ascendency.

kind nexus
placid plinth
#

I think they know exactly where they are and are being intentionally just a little obtuse in taking the question literally and answering the question accurately even though they know the question is really asking about changing your mastery.

kind nexus
#

Hmm. Fair enough

placid plinth
# lyric raptor How can i change my ascendancy

But yes, they are right, you can't change your mastery class selection. There is a pop up with big red letters that says it's permanent when you do it but I know those are extremely easy to gloss over because we get this question a lot.

craggy cedar
#

Mike will there be a dev stream on Friday or you guys not back until next week? (P.S. I hope you and the other devs had a good holiday)

placid plinth
placid plinth
placid plinth
# scenic flare Will I get banned for using Lossless scaling app to use FSR on last epoch?

I'm sorry, I can't give a clean yes or no on that. We don't like programs which depend on or react to gameplay elements. We don't like programs which modify the game in such a way that gives an unfair advantage over players who don't use it.

Making the game playable on a super low resolution doesn't seem like it falls into either of those categories to me.

untold forge
#

Obviously not this year, but could there be holiday events in the future??

placid plinth
abstract meteor
#

The increased health leech on Drain Live for the Lich does not seem to be converting to increased damage using the Hollow Lich passive point. Is this intentional or a bug? Also, Overkill Damage Leeched as health doesn't seem to convert either. Also intended?

sacred dagger
#

I was wondering why do we have a fog of war in non-hostile towns and hubs, what purpose is there to hide info after first visit or campaign completion? Also why can't we use skills there to get around faster? Sorry if this was asked before - Also, happy new year to all the 11th hour team 😄

flint bloom
# sacred dagger I was wondering why do we have a fog of war in non-hostile towns and hubs, what ...

the skill thing is because when there are (in theory) a bunch of players in towns spamming skills, it would cause too much lag on the server. can barely handle MP groups of 2-4 as it is, imagine 10, 20 people. Though I've never seen that many people in any town ever.

The fog of war thing, I assume, is just for ease. having it turned on all the time as opposed to cherry picking each. and some town maps are used in echoes, so potentially some overlap there for the background structures.

flint bloom
narrow flicker
#

Happy New Year to EHG 😁 I hope you all had a great year and will have another amazing one this year!

somber marten
jade wyvern
#

is there a option to remove the screen shake when zombies explode?

crude plover
static vale
pine dome
#

<@&1082357055484071997>

scenic flare
dull grove
#

Will there be an option added to make the cursor size larger and colour change? (If this is already in I can't find it)

dull grove
#

Ty 🥹

placid plinth
# dull grove Ty 🥹

To make matters worse, cursor changes are weirdly way harder than any other UI customization. We would have already added cursor options if it we had a way.

maiden brook
#

has the order for all the dungeon daily bonuses changed with the new year? they're all different from what the trackers on LEtools and tunklabs say they should be

placid plinth
dull grove
crude plover
#

does the soul gambler have an increased rarity modifier? feels like he's giving me as many unique/set items as he does exalted items

tired briar
#

are supported packs limited time only and if so do they come back?

opaque falcon
#

If a skill has and uses at the same time Physical (Strength), Spell (Intelligence), and Attunement... and I spec into all those points equally... what determines what the skill will pull from? Will it pull from the highest spec'd stat (if allowed), or if all stats are the same does it go in ascending order meaning it will pick one stat and cancel out the others. Or will it combine all the stats' total together?

somber marten
opaque falcon
#

Here is what I am looking at.

somber marten
#

Stats =/= damage and/or skill type

#

Eg:Physical is not tied to str

opaque falcon
#

ah the fine print

somber marten
#

Some skills have 2 stat scaling and both will scale at the same time EG: Shatter Strike

opaque falcon
#

I understand now, thank! I was only looking at the tags at the bottom and missed that info.

placid plinth
placid plinth
pure python
#

Recently I've been playing a melee build and carrying around a Last Laugh with 25% cull on it for bosses. It's a bit clunky and awkward swapping weapon mid-fight but feels worth it to delete a quarter of the boss' health bar.

Just wondering about the dev thoughts on this type of thing. Good/bad? Has some sort of weapon swap mechanic been discussed? Or preventing this from being possible in the first place?

placid plinth
#

I still hold out hope.

frosty lagoon
#

Doesn't weapon swapping to Last Laugh invalidate some build design as it allows you to get culling without having to spec into that via passives or skill nodes. Sure there is an argument to be made that if a proper system would be integrated then weapon swapping would be it's own avenue for player power with opportunity costs associated. But currently I don't really recall many weapons/off hands that could be used in a similar way.

Do you think there is room for this type of design space in the game? How would you intend weapon swapping to be used in LE?

placid plinth
# frosty lagoon Doesn't weapon swapping to Last Laugh invalidate some build design as it allows ...

Yea, that's one of the reasons it's not in the game. I think that there probably is room for weapon swapping design space but at this point I would probably look to using it as a class mechanic. Like a pirate that could quick switch their off hand between a pistol and a sword for example. Just to be clear, this isn't something we are planning on adding, just using it as an example of the style of mechanic.

craggy cedar
desert island
#

I'm more than likely not the first person to ask this, but I feel the need to ask it anyway:
Is there a reason why crafting material picked up from the ground don't go directly into the crafting inventory?

fallen shoal
#

Hyped for pirate class

desert island
placid plinth
desert island
meager basin
#

Is the cosmetic pane not working intentionally, or is this a bug to report?

placid plinth
meager basin
#

Hadn’t played for a bit so I wasn’t sure if it was known. Thanks.

waxen glen
quick hemlock
#

Will we eventually be able to move skills around without needing to click/drag? Probably very low priority, but curious.

somber marten
#

You could just click on the slot and choose a new skill?

quick hemlock
placid plinth
quick hemlock
#

Yeah. Is there a way I should be able to do it with the controller? I can go to each skill, assign points, and remove them, but I couldn't figure out how to reassign the skill.

placid plinth
#

I'm not sure what the command to do it is off the top of my head sorry. Should be a way to open it up though. With a mouse it's just clicking on the skill on your bar without any menu open.

quick hemlock
#

I'll look around, ty.

placid plinth
#

Our visual imparement support is very lacking still, sorry.

quick hemlock
# placid plinth Our visual imparement support is very lacking still, sorry.

Don't be! I know it's not exactly a focus right now with 1.0 release. I just never know what's purposeful and what's just me not knowing how to access something lol. Like there are screens that still use the right stick mouse movement thing for me for some reason. Main menu, settings, char creation, etc. So I just never know if it's purposeful or not.

placid plinth
#

😄 Yup, and those gaps are getting filled in.

meager basin
#

Apologies if this has been stated before - is there expected to be a guild/clan sort of system at 1.0 launch?

quick hemlock
#

Yeah absolutely no rush/expectation on my part.

placid plinth
meager basin
#

Totally fair. Thanks

patent parrot
#

is steam family sharing available for this game as of right now?

crude plover
#

Will we ever see the return of Gregory? I miss him

south cedar
#

What are some of the biggest non-video game influences on Last Epoch? Be it aesthetic, game mechanics, or so on. I'm always curious about these sort of things ans love hearing about them

placid plinth
patent parrot
placid plinth
patent parrot
#

Damn.. first bill and ted was released before i was born

#

2nd one as well haha

quaint spindle
desert island
placid plinth
#

I'm doing my first watch of it. Mid season 4 of the reboot.

feral parrot
#

Hello i have question for the upcoming factions , if i chose to play the solo faction with more drop and after some time i wanna switch to the trade one , what happens to my items ? can i still use them (probly cant trade them since it looks unfair) , are they going account bound or sompthin ?

placid plinth
# feral parrot Hello i have question for the upcoming factions , if i chose to play the solo fa...

Circle of Fortune is the non-trade faction but in no way restricts you to playing solo.

Items found as a result of your CoF bonus are tagged with a CoF rank requirement. There is no way to remove this requirement. In order for anyone to use a CoF rank required item, they must currently be representing that faction at at least that rank.

When you switch factions, your items remain in your inventory. Their rank requirements are not changed. If you have several CoF rank required items and you switch to MG, you will not be able to use those items while you are MG. If you switch back to CoF you will be able to use those items again.

There is no "account bound" for items. However, items with either faction rank requirement cannot be sold at the bazaar.

None of this affects the gifting system that is already in place at all.

This information and more can be found at https://forum.lastepoch.com/t/trade-development-update-introducing-merchants-guild-and-circle-of-fortune-factions/51994

feral parrot
#

I see so if we wanna trade we have to start MG from the beggining , ty for the answer

feral parrot
#

yeah but i cant use my CoF items when i change to MG , so its like il be naked if i change faction

narrow flicker
# narrow flicker Hey guys! I hope you’re all enjoying a very well deserved break! 😁 let me know ...

Hey guys! Just to piggyback off a comment I left when you guys were all on break, I’ve been mostly streaming LE since I started a few months ago and I was wondering if there’s anything I can do to help with promotion of the game prior or after release? It will be what I’ll be streaming full time come release and I really want to see this game become the best it can be. @quaint spindle I believe was going to ask the marketing team about it but I don’t want to hassle them too much

quaint spindle
#

Please don't ping us 🙂

placid plinth
#

Basically, switching is not easy or optimal but you can still do it if you really don't like one system.

quaint spindle
narrow flicker
#

My apologies Muffin! I do hope you start to feel better soon! But thank you for your response, just focus on getting better first 🙂

quaint spindle
#

No worries

crude plover
vale ice
#

who can i PM regarding GeForce Now issues?

crude plover
#

!support

fiery lilyBOT
median carbon
#

renewed question
Hello, I would like to ask about one issue.... Namely, I'm talking about these language channels or regional channels (whatever you call it) - a few months ago I got the answer that in the near future - we have new year - and here still silence - who should I contact about this? We are creating a server discord PL and it was supposed to be official but still silence about these channels - please dm or information to whom I can contact

crude plover
feral parrot
#

Hello, again with a question , in CoF faction playing in party can you give an item dropped to you to the other party members ?

crude plover
feral parrot
#

yeah i talk for whole party CoF

#

in my opinion if u cant trade Uniques with LP there is no point playing the MG faction

crude plover
#

we don't know the details of how the factions will work, they'll be revealed in about a week ^^

feral parrot
#

well there is info(if they havent changed it ) wich shows Unques(no LP ones ) and Set items and Exalted

#

i hope at rank 6 to be able to trade LP uniques (7 days left to see)

somber marten
#

My bet is that you can, but it'll cost you (Faction point wise)

frail sentinel
fossil dune
#

People need to stop skipping the FAQ

frail sentinel
#

For gifting in CoF - The current Item Gifting Mechanic will remain, if an item drops while you're playing in the same instance the nit can be freely gifted.

If you weren't playing together at the time the item dropped, then a new mechanic call Resonances will allow you to gift those items to players you have spent a significant time in a Party with.

somber marten
#

Honestly forgot they basically cfmed it, just not the cost

vague walrus
#

For people who play with a 5700G APU, has FSR been implemented now or is there any news?

A smooth gaming experience is not possible in 1080p native with the lowest graphics settings 😦

placid plinth
vague walrus
#

Okay, thanks for the info. It would be nice if it found its way into the game at some point.

The engine probably doesn't offer any other options to make the game playable smoothly on weaker systems, right?

A stable 50-75fps is enough for me. I'm not that demanding.

placid plinth
vague walrus
#

For example, I was only able to play Diablo IV thanks to FSR (just at the limit), unplayable natively.

I don't mean so much the RAM requirements - more the graphics requirements.

But I am aware that with an APU I am not a benchmark. Totally legit!

placid plinth
#

Yea, I was just giving an example.

hazy burrow
#

Is there a particular reason that shards aren't automatically sent to crafting items storage when they are clicked on/picked up?

opaque falcon
#

Question about the helmet "Prismatic Gaze". It says it releases the prism shards after a skill that costs 40 mana is used. Does this mean the base skill's mana cost? What if a node within the skill can change the cost to more than 40 mana will it still trigger or is it only factoring in the initial skill cost?