#πŸ‘¨β”ƒask-the-devs-not-support-no-bugs

1 messages Β· Page 25 of 1

somber marten
stiff forum
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i dont want Full Swap, just something that will Save my build thats not external tool like build planner and put the gear somewhere else or tag it by "this is gear used by different loadout"

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well thats that, i guess there is no point arguing, it wont exist

earnest heron
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are we going to see new base classes in future?

quaint spindle
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Def want to see the game evolve over time - what that means - TBD πŸ™‚

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I'd personally love to see something like this - similar to Diablo 3

gaunt anvil
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can anybody help

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i can join the online game but no enemy will spawn

placid plinth
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!support

fiery lilyBOT
placid plinth
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@maiden brook @junior crest

Please try to avoid having conversations in this channel. It makes it super tough for me to wake up to and try and answer the questions.

Also, please do not answer questions you aren't able to back up with a source to staff answering. Or are so sure of the answer and sure that it is complete that you would literally bank on it.

I'm on mobile at the moment and I'm having a tough time here but there are for sure misconceptions about how it will work spoken like fact above.

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If you would like clarifications on how the cycles will actually work. Please re-ask specific questions about it and I'll be happy to answer in detail.

stiff forum
pine dome
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Could you explain the reasoning for Spark Charges? I was under the impression that the spell was triggered by an ailment, causing "More Dmg" from skill tree to not be passed on. This one look like a generic More Dmg, and not a More Spark Charge Dmg, unlike another node in Surge tree.
(Repost it got buried)

wooden blade
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Can you still sign up as a CT Tester? I have found the old forum post from last year but the link to apply there only gets you to the generic submit a ticket page.

crude plover
lunar python
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Hi! Unsure if this was already covered, but will there be any content releases between now and 1.0? Mostly wondering about endgame additions. Thank you!

kind nexus
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silver shroud dodge is coded the same as regular dodge? i assume it is based on the wording. Asking for ward gained on dodge from ward trail, hoping it gives ward from a silver shroud dodge too

placid plinth
placid plinth
kind nexus
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ok so ward trail should still give ward on dodge from silver shroud then. thanks

placid plinth
queen smelt
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anyone know if the quest echos are bugged?
Did all the quest echos on Monolith: fall of the outcast and nothing it just keeps resetting over and over again?

cursive sparrow
pine chasm
crude plover
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Hi Mike, in the most recent dev stream you talked a little about the pinnacle bosses you guys have been working (?) on. I just wanted to see if i could prod your brain a little about the design philosophy you guys are going with when it comes to the boss fight itself:

I imagine that the first pinnacle boss fight we get will be the hardest fight yet, eclipsing the likes of tier 4 Julra and the other dungeon bosses. On the note of dungeon bosses, as it stands right now their attacks are mostly avoidable (The mountain beneath phase 1 and Cremorus have some minor abilities that can be difficult to dodge but they are fairly insignificant), letting very squishy, or potentially just straight up weak builds beat them if the player is either skilled enough, or bashes their head against them to the point of knowing the fight inside and out;

  1. Do you guys think that the pinnacle bosses will necessitate a baseline "power level" that is required to beat them? these things could come in the form of a dps/defense check (some games do this by making the boss have a pretty much unavoidable auto attack), or some other, maybe more creative way.

  2. Are you guys willing to put potentially build enabling items behind these pinnacle bosses? And if so, how would the merchants guild and circle of fortune be balanced around these? as i imagine being able to trade for a pinnacle boss drop would make it vastly easier for people who cannot beat the fight themselves to aquire said items compared to circle of fortune players. Maybe pinnacle boss exclusive drops would be of a new rarity that can't be traded? (sneaky suggestion)

  3. How much more powerful than the current content will these bosses be? As mentioned before, a lot of people already can't seem to beat tier 4 dungeons, will these pinnacle bosses be true to their name to the point where only the top 5% or so of players (that reach endgame) can beat them? or is it more of a "final challenge" that most are expected to beat eventually?

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sorry for the long message, and i understand if you can't really answer any of this :p

placid plinth
# crude plover Hi Mike, in the most recent dev stream you talked a little about the pinnacle bo...

The progress so far on this has been me in my down time writing down ideas that I think would be cool and think about how they could go together. I have a pitch that is ready to present when we start working on pinnacle boss content but as of right now, officially 0 progress has been made.

Since we haven't even had the project kick-off meeting for it, I don't know how everyone else feels on the topic yet. I can give you a little more clarity on what I'm thinking as one of many voices.

If you're fighting superman and you get up close, he's gonna punch you in the face. He won't always use a slow moving eye beam attack to let you run away from it and then just wait for a bit. An Uber, gonna use that because my phone doesn't auto correct it like it does pinnacle. I expect that an Uber boss will likely have auto attack abilities that will not be very dodgable. These will need to do a decent amount in order to not just be a "waiting animation". So extremely under powered characters will crumble to it.

The one I've been designing has a soft enrage mechanic where by if you mess up the mechanic, it does more damage and is harder to do successfully next time. This eventually builds to where you can't successfully complete the mechanic and will take more and more damage, to the point that it overwhelms you. This would give you an option on how you want to approach the fight. You could go full DPS and try to get under the wire. Or you could try really hard at the mechanic and wouldn't need as much DPS. Stuff like that.

I don't think build enabling items should be an Uber boss reward. Hellfire Torch is not build enabling but it is an epic reward.

Player power is relative, item factions will increase general player power. Other bosses might get power shifted in either direction at the same time. Relating the difficulty to current T4 julra is a dangerous game and I don't want to play. Sorry. I think that the Uber boss should be the hardest non-infinite scaling content.

crude plover
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Awesome response, thanks a bunch! i'm really looking forward to a more mechanically intensive fight ^^

placid plinth
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It's going to be a while. Not a 1.0 thing.

crude plover
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you said probably not in the stream but didn't shut it down completely, why'd you have to break my heart 😭

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oh well, i can wait if it means it'll be an awesome boss ^^

crude plover
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under promise, over deliver, gotcha πŸ˜›

summer thorn
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Devs, first of all great job game is amazing, as coming from PoE im really embracing the playstyle!
Now to the ask thing, is the rogue shurikens/shift thing going to be fixed before release, and, are you planning on implementing something alike herald of ash/ice into the game? would really smooth the clreaing and explosions are fun owo

placid plinth
fast spade
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What is Cold Flame Rush's Freeze Rate?

pine dome
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Hi Mike, does self inflicted ailments scale with player stats ? Especially in the case of Immolartor's Oblation

crude plover
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So no.

feral surge
cursive sparrow
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are there any plans to rebalance stuns/freeze in the game by 1.0, or it is not on priority list?

spark terrace
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As someone who plays offline because South Africa ping is too painful. Assuming 1.0 doesn't make the game feel different for high ping, is there any way (or existing plan) that the offline players can get by default the "no trade" bonuses? (ie assuming they select the option that doesn't allow for trading as they're offline anyway)?

placid plinth
spark terrace
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Amazing, glad you guys thought of that already! ❀️

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Thank you

stone grove
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Question, before I submit a bug report because I genuinely can't tell if this is too complicated to even try to explain: I usually play streaming the game from my PC onto my M1 mac laptop

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after I finish a session and quit, the game downstairs on the PC always needs me to verify the files before it will let me stream or play it again

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now, I'm not asking to solve it or anything but what's the best way to even describe that in a bug report lol. Is that too far out of the realm of 'supported' behavior to facilitate reporting

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(fwiw I do this for Diablo IV and I did it for Baldur's Gate 3 before the mac release, as well)

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last thing: the streaming is done through Steam's app

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and thanks!

placid plinth
stone grove
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okay good, will do! I'm married to a software engineer so I know that sometimes not very much info is more useless than none πŸ˜› || and I do want to be clear I don't want to misuse the channel or look like I'm trying to jump the line, I genuinely wasn't sure if it was something you'd want to know about. Apologies if that doesn't come across

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((might take me a bit tho, it's COLD in the basement))

night surge
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Hello, love the game,
will there be any improvements to the area loading times before, or for 1.0, especially for multiplayer?

radiant hearth
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Hello, my friend is considering buying Last Epoch, what is the chance that the game may appear on Halloween sale?

fossil dune
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Pretty sure it's zero because they stated they aren't planning any sales until after 1.0

silent apex
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does Last Epoch use smart loot in any way? i keep wanting to say yes but i cant tell

cerulean nymph
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normal/magic/rare/exalted items from helmet/body/relic slots (the ones with class specific types) are much more likely to drop from your class

placid plinth
final cave
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I vaguely recall something about rune daggers drop rates being better for Mage... can you confirm Mike?

pine chasm
pine chasm
final cave
crude plover
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So it's true?

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Kinda surprised daggers aren't reduced for mage too

pine chasm
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Actually, since we're on the topic, does this bit (not affecting the total number of drops) mean that even items with the same rarity on two classes may have differing drop rates on those two classes? Or are the rarity shifts normalized so that doesn't happen?

placid plinth
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Oh yea, I forgot that weapons do have some smart loot

crude plover
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This would be nice to have in the game guide tbh, like it's kinda obvious for the class specific slots like chests, helmets and stuff but not really for the weapons

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I know, thanks for the suggestion

steep escarp
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How do you like the vitality changes? Any plans to change it back to strictly health related stats, but weaker than before? Just my personal opinion but I think the necro & poison res is a quite odd addition to the vitality stat.

placid plinth
pine dome
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Hi Mike, Does Blade Weaver applies to Fire Aura triggered by Surge ?

deep verge
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Two questions: Does each stack of copied scrolls stack multiplicatively or additively? If it's addive, does a proc rate above 100% mean you can repeat an invocation more than once?

cerulean nymph
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additive, and cant repeat more than once

slow ivy
ashen yoke
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Can i ever swap my move button to right click?

placid plinth
ashen yoke
placid plinth
mortal forum
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Mike I have a question, and this might just be because I'm ignorant of coding - why are bugfixes limited to bundled big patches, instead of you guys rolling out a couple every week or two?

placid plinth
# mortal forum Mike I have a question, and this might just be because I'm ignorant of coding - ...

2 main reasons and a bunch of little ones.

TL:DR every patch is a ton of work with a ton of pitfalls that just isn't worth it to do little frequent bugfixes while working on the 1.0 patch.

  1. Every time we release a build, a lot of things need to be checked. Like way more than you would think. Oh I didn't touch fireball, there is no way its texture could have been removed somehow, no need to check it...and that's the story of how we had pink fireballs for a day. (pink is the default texture used when one is missing). This means that QA and the build/release team is occupied for a few days and can't make progress on the next major patch. So each bugfix patch we release, reduces what makes it into the next big one, not because we have already released stuff but because less total stuff makes it in. So it's short term gain for long term loss.

  2. Dependencies and Prefabs. Unity (and basically every other engine) uses prefabs to make similar objects in a preconfigured setup. These prefabs often don't merge together nicely when multiple branches have worked on it. So, take some of our larger prefabs like all the passive trees or all the skill trees. Yes all of the skill trees are in 1 prefab. So as we are developing Warlock and Falconer, we make changes to that prefab on a development branch. That prefab is now "checked out" on the branch and can't be changed on the main branch. If we want to then make changes to the live build that include any visual changes to a skill node or passive, we have to make a divergent version of the prefab. We are now doing the same bug fix on 2 branches at the same time. We then have to make sure that anything those fixes depend on or are depended on are managed correctly on both branches. Basically it's a mess and can lead to little things getting missed that we have recorded as being fixed and then they completely fall off our radar even though it's still a problem.

mortal forum
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thanks for the detailed explanation

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makes a LOT more sense now

placid plinth
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πŸ˜„

autumn maple
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Is there a cycle for 1.0 or just base game?

placid plinth
autumn maple
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The content drop I mean

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It's equivalent to a league I thought?

placid plinth
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2 new classes and a major system's worth of new content with a fresh ladder but I've had several differing opinions on if any of that constitutes "content" or not.

crude plover
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i think people relate a league/season/cycle with a league/season/cycle "mechanic" usually, but that doesn't have to be the case tbh, i think just the faction system alone should constitute a cycle "mechanic"

placid plinth
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I think item factions are the cycle mechanic. Not everyone agrees.

autumn maple
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so from the angle of replaying the same build in ssf - last I read you basically were adding prophecy type mechanics to augment ssf- this falls under the major system you mentioned? new uniques too?

placid plinth
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CoF is not SSF. SSF can use CoF but CoF can be non-SSF.

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and yes new uniques and lots of other little stuff too.

autumn maple
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Cof is the other not merchant guild?

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Er

placid plinth
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CoF = Circle of Fortune
MG = Merchant's Guild

autumn maple
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Oh yea the teired trades

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Nice. I always worry not having a large diversity of content is a wall of the genre and this is two playstyles off the bat, some mechanical new uniques could go a long way with a trade environment and hopefully cof has a good bit to chew on "solo"

signal dagger
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I am curious if there something Im not seeing but why does Flame Rush - Mark of the forbidden flame have such a huge penalty and only 1% more damage per 2 intelligence meanwhile, Enchant weapon Conflagrate+Searing Conflagration gives 200% more damage which would equal to 400 intelligence and no penalty of losing ward or hp. It just seems crazy to me. why would I ever pick the flame rush ignite way over enchant weapon.

crude plover
signal dagger
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Ahh that would make sense actually. Im just stupid afterall thank you.

placid plinth
signal dagger
haughty shale
west inlet
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I'd like to help out in some deeper way, like Community Testing.

Is that still up and running, and if so, are there open slots?

signal dagger
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Is it intended that sources of increases and more damage to invocations doesn't apply to Winds of Eos invocation fire aura and only the explosion part? Is it a bug or intentional? I'll post it in the bug-reports section otherwise if it isn't intentional.

signal dagger
cursive sparrow
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will we get some sneak peek posts abt new/reworked skills(tempest strike/bear companion maybe) before release?

hybrid ravine
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Can we get playable EU servers, its lagging 90% of the time and when it's not lagging i can't log in instead.

placid plinth
placid plinth
hybrid ravine
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It's such a terrible experience man, like im trying to enjoy the game, but i just cant with ur servers on EU.

crude plover
west inlet
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@placid plinth hey good sir -- are you guys accepting new Community Testers?

I would like to contribute in a deeper way πŸ™‚

haughty shale
hybrid ravine
hybrid ravine
fossil dune
west inlet
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o sry

haughty shale
crude plover
placid plinth
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Hi everyone, just in a design meeting, will look for questions after but please try to keep the general discussions in more appropriate channels.

placid plinth
crude plover
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Did you guys sneak these two stats into the character sheet in some semi recent patch? i feel like i remember people complain they couldn't see these stats

placid plinth
west inlet
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Thank you!

flat dove
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I'm asking devs to fix the game to be playable without VPN please

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I've opened a ticket before and you asked me to test after a patch and it was working without a VPN, a new patch came and it went the same again

placid plinth
final cave
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I noticed an issue with Scorpion Shrine not spawning scorpions (already reported it)

But it made me think.... are the Rune Prisons just Shrines?

flint bloom
frosty lagoon
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Does the Node Shadow Master increase the damage of ailments applied by the shadows skills they use?

frosty lagoon
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Thank you appreciate it

west inlet
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Mike you going CoF or MG you think?

And im general does the team estimate there will be a relatively equal split or a little lopsided?

fluid axle
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Are you planning on reopening that future-feature testing you had about a year ago for the 0.9 multiplayer launch? If so, do active players like myself have a shot for it? I'm curious about trading and the plans to make it a smooth launch, if you're able to share anything about it

quaint spindle
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Mechant's Guild or BUST

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(sorry Mike)

fluid axle
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1.0 will have some balance or no? At least some buffs to the very underperforming classes like shaman and fg?

quaint spindle
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yes - balance - cant mention anything specific πŸ™‚

placid plinth
# west inlet Mike you going CoF or MG you think? And im general does the team estimate there...

I'll be playing both at different times I'm sure. I think I'll mostly be in CoF at first but I can't resist the lure of the market for long. We aren't aiming for or estimating an even split. Roughly similar would be nice but the important thing is that people are selecting the one that most interests them, not the one which has a slight power edge. The goal is to have someone go to reddit, post "Is MG or CoF better?" and the replies be mostly of the sentiment: "pick the one that interests you".

slow ivy
livid stirrup
serene mango
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any chance of having internal cooldown of passives like procs be affected by cooldownreduction, even at a reduced conversion rate
it feels a bit hard to get proc builds up to par when you have a hardgated internal cooldown timer

somber marten
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That 100% breaks some things tbh, what are you making that needs it?

serene mango
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thats why the reduced conversion, it could be capped even with cdr
for example i wanna proc smite with warpath, it currently has 1 sec internal cooldown, even with smth ridicilous like 100% cdr that could let me proc it twice a second instead of once

pine chasm
serene mango
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i'll try to articualte it there properly thanks ^^

junior kestrel
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The Head of Eleventh Hour said a week or so ago in the in-game chat that early access character will be marked as legacy and will not be able to compete in the Release ladder. Furthermore, what will not be carried on with the Release ? Is all legendaries, equipment, gold, etc forgone too ? Some constitute a lot of time investment. LP4 is no joke.

somber marten
junior kestrel
fossil dune
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Yes

junior kestrel
somber marten
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But won't be part of season leaderboards, yes.

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And if you want to participate in season leaderboards you'll need a new char. (And stuff doesn't carry over between Seasonal chars and Legacy chars)

storm carbon
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Ayooo, In the past there was talk of a character sheet revamp. Did that ever make it past just a goal? Like is it planned for any of the discussed major patches after 1.0.

placid plinth
frail sentinel
kind nexus
quaint spindle
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@slow ivy comin at me lmao

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@cunning kelp their question was 1.0 will have some balance or no?
so I just said "yes - balance" lol

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oops

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sorry Peredur πŸ˜›

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mis-ping lol

cunning kelp
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I haven't asked question for quite a long time :p
(and my last one was when can we expect a fix for UI on 21:9 screen, which is an issue that has been present for years)

quaint spindle
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lol I was talking to Perry and didnt mean to ping you lol

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im sorry

cunning kelp
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but now that you woke me from my slumber, I have to ask again (took the time to go take a screenshot)

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we can agree it's not the best position for a tooltip when trying to make a build :p
I first signaled issues in February 2020, with the previous UI
and I signaled them again in March of this year, with the new UI, as it didn't take into account issues from previous UI

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(and I can't imagine it would take that much time to fix)

frail sentinel
placid plinth
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Something must of caused that to come back because I definitely fixed it.

crude plover
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Classic

placid plinth
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I'll up the "classic" here

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works on my machine...

crude plover
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I'm getting second hand frustration lul, good luck!

placid plinth
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(which doesn't mean it's fixed, for the record)

worthy mirage
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the sheer number of tickets I've seen returned from development with "issue is not reproductible in test environment"..

frosty lagoon
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I would assume that is why they put in the bug report feature in game. Maybe try reproducing them and resending.

cursive sparrow
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How does upheaval totem work? its a confusing skill since totem is a minion so it doesnt scale with your stats, so how does your weapon affect it? do all crafted stats on weapon apply to the totem? and what about other stats on gear/passives

junior lintel
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Fire Aura says that its damage effectiveness is 70% (from LETools), but the node on the Spellblade tree "Incinerating Aura" states in its tooltip that Added spell damage applies to Fire Aura at 140% effectiveness per second.
So which is it. 70% or 140%? Or are these stats different? EDIT: both, with different tick rates.

placid plinth
storm carbon
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What is it's tick rate? Seems that's not easily found either. The Invocation that cast it Winds of Eos states 140% dmg effect per second.

storm carbon
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Cool then that makes sense

placid plinth
# cursive sparrow How does upheaval totem work? its a confusing skill since totem is a minion so i...

You summon a totem which only has the ability Upheaval. All of the nodes from your upheaval tree get passed along to the Upheaval Totem as though it was the upheaval totem that had specialized the skill.

This totem behaves the same as any other minion and scales with minion stats like normal.

so how does your weapon affect it? - any stats which affect a minion skill work as they do for any minion.

do all crafted stats on weapon apply to the totem? - only the ones that say minion.

and what about other stats on gear/passives - all the minion stats apply as normal.

cursive sparrow
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ty!

placid plinth
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tldr it's a minion

crude plover
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Hey Mike, with the release date now moved back. Do we know if incomplete skills/masteries like paladin with healing hands will be in 1.0? Or are they still up in the air? And I'm sorry for speculating earlier, forgot you're still active at this time

placid plinth
pine chasm
placid plinth
dapper hamlet
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So I just started playing Last Epoch and am loving it so far! Just checking to see if controller support is still being worked on/improved? I hear it's come a long way (thank you for that!) But menus and such seem to have a little ways to go

placid plinth
heavy plover
placid plinth
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I think I just worked on it after the patch. So I guess it's getting better at launch.

fluid axle
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Pineapple on pizza?

nocturne wolf
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question for the devs i noticed that there are certain skills that has reduce damage against players or damage to players now i know that you guys are gonna put pvp in the future on this game so how are you guys going to balance pvp on this game? like is there certain skills that is nerfed on pvp and buffed on pve? or certain skills dont apply on pvp but okay on pve? cause i hope when i try pvp i wont get beat down by someone with 1k corruption farming gear that can one shot bosses and also players hoping for that

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also follow up question did you guys finally fixed the memory problem of this game? cause i noticed its a lot smoother now

torn seal
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i think this has been asked before but i coudlnt find anything. Will we able to merge different guild tagged items while crafting legendaries

pine chasm
static jay
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Hello, Why does it say (Steam) it's not in Spanish? Is it or not?

placid plinth
placid plinth
placid plinth
static vale
sour harbor
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Was ist das fΓΌr ein fehler? Er kommt nur bei einem Freund wenn ich ihn einladen mΓΆchte

round swift
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any way to get my acc moved over to steam ?

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I missed the date πŸ™‚

fossil dune
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Yeah lemme grab the link

round swift
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@fossil dunethanks !

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Should have it done soon I hope .

fossil dune
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No problem

round swift
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What about the Stuff as a backer any Idea ?

fossil dune
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That I'm not sure, get in contact with one of the staff or support I'd guess

round swift
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OK, where do I find them ?

fossil dune
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!support

fiery lilyBOT
round swift
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Thank you your a gem a mist the dark matter out there !!

placid plinth
round swift
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np will do!

sour pelican
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Question about the latest patch notes on the chests being removed for arena echos, was this due to the abuse that was being done to them? Or was there another reason behind it? A buddy of mine just brought it to my attention and brought up a good arguement for it. I'm 100% for removing chests from arenas because of the abuse that could have been, or was done, with it. But he said that if you were able to remove chests from being able to respawn after a node has been engaged, that would solve the issue while still providing a "extra" reward for the arena echos. So I was just curious the reasoning behind it, and if the abuse was the issue would it be possible to implement the 1 time chest spawns per echo in all echos to remove abuse of those as well?

placid plinth
sour pelican
# placid plinth The thing that builds the zone doesn't know you have already failed it once. Thi...

That makes sense, I feel like there's 2 separate things for echos vs rewards, whatever is used to build the zone when you engage an echo controls whether or not you get a chest, so you couldn't implement it into the same system as what controls the echo completion/stability aspect of it. Like when you fail an echo you don't get a completion reward anymore, and you can only get like 10 (or xx amount) of stability

static jay
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@placid plinth yes LATAN ---- No Spanish . right?

placid plinth
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Ok, I translated those notices and I understand what you mean now. I don't know if there is a major difference between Latin America Spanish and Spain Spanish. If there is, I don't know which was used. We commissioned translation into Spanish. Beyond that, I'm not sure what has happened.

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Like, technically speaking English in Canada is different than English in the USA but it's close enough that it doesn't impact gameplay at all.

pine chasm
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The menu does say it is Spain Spanish, for what it's worth. The different Spanish locales can be substantially different, but hopefully it'll mostly just impact the dialogue.

static vale
pine chasm
pine dome
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Nobody does, not even them. Been living there for a while.

cerulean nymph
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So steam has it the other way around

dapper hamlet
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will there ever be the ability to respec mastery? or is it a creative decision to be unable to?

placid plinth
dapper hamlet
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I can totally respect the decision behind it! as a more casual player I definitely prefer more options. Same reason I generally prefer games/mmos that your class is dependent upon weapon, and you can freely switch at any time, not being locked into ONE class, otherwise having to play ALL of the content over again.

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Instead of now having to create 3 separate druids if I want to experience everything the class has to offer. Same for any of the other classes I may decide to dabble in.

atomic lake
#

i have a question about the affix β€œx% of armor mitigation also applies to damage over timeβ€œ: i have 8000 armor (74% phys damage and 52% non-phys damage reduktion) and the affix has 20% dot mitigation. is that now 20% of 74% phys or 20% of 52% non-phys?
or both? e.g.: bleed 20% of 74% and poison/ignite 20% of 52%??

placid plinth
atomic lake
#

ah ok thx πŸ™‚

placid plinth
#

easy version: what would my armor do if this was a hit? ok, 20% of that.

#

@static jay I dug a little deeper and it's all fixed now.

fallen shoal
crude plover
#

Hej Mike, a while ago i asked you about Argolos the blessed; that he seems to have super high DR whenever you first encounter him which suddenly falls off. Here's an example (sorry for the super bad quality). Not sure if you can see but some of my hits at the start are as low as 40 damage, and as high as around 1000. But then suddenly my damage skyrockets and i hit for 24000 on the high end with a few 10000 damage hits sprinkled in there before he dies.

#

I know you said to report it as a bug if it is such but I just wanted to show what i meant just in case it's intended behaviour since it's been like this for as long as i can remember and others seem to experience the same.

knotty orchid
#

What's the point of having stacking Runes in ones inventory?

placid plinth
placid plinth
fallen shoal
meager portal
#

@placid plinth hi mike. thank you for all the work you guys are doing on last epoch. its a great game. i know this isn't a support channel, but are you guys ever going to fix drain life minion targeting node on controller? i just want to be able to play wraith necro 😦 i see threads about it as far back as may on the official forums and it still hasn't been fixed. even if the fix is as far back as 1.0, some confirmation would be nice

placid plinth
#

If I started going to get updates on bugs in here, that would be my whole day, every day.

storm monolith
#

every login attempt

static vale
#

And this still isn't the support channel.

#

!support

fiery lilyBOT
abstract valley
#

When can we expect a fully functional multiplayer support? With no lags, without ten years of loading screens, desync and all the problem gone?

placid plinth
abstract valley
#

in a 4p party f.e. we were never able to play since multiplayer launch

sick viper
#

I started playing again two days ago and last night I had several network disconnects. Is it expected behavior to lose progress? I had to go from the last refuge three times to get to the surface and when I finally did, the waypoint didn’t open and I got disconnected/progress reset again. Frustrating to say the least.

random hedge
#

any plans to re-tune some of the bosses before 1.0?

placid plinth
placid plinth
sudden knoll
#

Sorry to bother but it seems no one has or provide any info about partying with another player.
Besides "friendship"...any other bonus on xp or drop rates are applied ?

sudden knoll
#

Ty

snow charm
#

I found out that Logitech Keyboards are supported and I like it but can we change the profiles?
F. e. setting the helth color from F1-F6 and Mana from F7-F12.
I would also like to get important Keys lit up like inventory, skill, passives and so on.

placid plinth
#

I'm sorry, I have no idea at all

snow charm
#

πŸ€”

placid plinth
#

That got implemented a while back and I haven't tried it myself.

snow charm
#

Could you ask in the team about this then please?

placid plinth
#

It's Friday after 5 for almost everyone (time zones). I'm not going to ping people who are in weekend mode sorry.

#

The person who I would ping for this it's something like 1am for them right now.

#

Actually, if you submit a support ticket, someone can probably help you out

#

!support

fiery lilyBOT
snow charm
#

This could work

hybrid ravine
hybrid ravine
placid plinth
sick viper
snow charm
#

LE-77: Client version is out of date for online play. Upgrade and try again.

Any infos to this? It worked without any problems around half an hour ago but now it's not working.
There is also no update available on Steam, not even through File Integrity Checks.

ashen willow
#

Is my character broken? I am trying to login on my Runemaster but get a could not connect error, I can login on other characters though.

#

Already did the update

south cedar
#

Not the support channel

crude plover
#

There are some issues post update, please standby for news. This is not a support channel

ashen willow
#

Oh just saw "ask the devs"

#

Sorry

eager quest
quaint spindle
#

@eager quest caveat* a lot of people couldn't even log in to any characters

#

which is why today's deploy went out

#

but its the 1st deploy of this particular type since Towns were turned on (with a forced client upgrade) - and it had hidden complexities

#

its the only reason we'd deploy on a Friday

eager quest
#

I stand corrected then, I thought the issues started because of todays deploy. That indeed is a reason to break that rule πŸ˜‰

quaint spindle
#

today's deploy was to FIX that issue, which was from yesterday's deploy

#

lol

fluid axle
#

Are there plans to make HC into permadeath? HC going into SC is like having 2 SC modes

meager mountain
#

is the second suffix here supposed to be named "715" ?

pine chasm
placid plinth
fluid axle
#

Would you consider it as a third option? I know there's appeal to a permadeath mode especially for streamers and people who watch their content

placid plinth
west marten
#

ela, any update on the loading times?

placid plinth
cold panther
#

Do rogue ballistas benefit from the oil coating buffs?

crude plover
cold panther
#

I dont expect that they get the oil coating buff themselves, but they should get 45% of the damage increase and the fire penetration right?

radiant cypress
#

is anybody of the devs here?

#

i made a bug report about a game breaking bug in the beginning of the game

#

you cannot talk the npc keepers guard if you turn the game down before you spoke to them

#

there is a workaround that i found but its still an issue ofc

#

you must speak to the guard before you close the game or switch to another character and you wont have an issue but if you dont then the bug will only disappear if you play from two teleporter points to the guard again

#

i hope this helps somehow

somber marten
warm crystal
#

Devs - Do you have any intention of changing the way left click works? Currently it feels awful to assign a skill to it. Will we be forced to use right click forever, even for melee skills that should move and attack like Flurry?

haughty shale
mild rivet
warm crystal
#

Just hoping for some form of acknowledgement that they don't intend to leave left click the way it is. I can't see myself playing long term without functional melee.

light plinth
#

its like that in most arpg that left click is movement key, only different one is diablo 4, with that attitude and approach i would not bother to reply to you if i was dev

warm crystal
#

I've edited my question to be less abrasive.

pine chasm
placid plinth
placid plinth
placid plinth
warm crystal
# placid plinth What function do you want left click to do exactly? I think it probably already ...

I want a smoother experience. If I'm using a melee ability like Flurry, then I want left click to run me around the world but also chop up anything I enter melee with (if I'm mousing over it). I want it to acquire new targets or move my character as desired without needing to release the button and click it again. I want to be able to hold the key down to mow down my enemies, rather than try to match my attack speed in clicks per second. Someone else mentioned Diablo 4, so as an example from there, I want it to feel like Frenzy.

Also, I should be able to hold shift to use my left click skill without moving.

placid plinth
warm crystal
placid plinth
#

Oh that's the key, once the target dies, it doesn't acquire a new target. That just sounds like a bug to me.

rigid oar
#

may I add a little bug'ish, kind of, idk what to call...?

#

but this channel litterly says "no bugs" so

#

uhm

placid plinth
#

I don't record bug reports from this channel.

rigid oar
#

understood

#

thanks

warm crystal
#

It also doesn't retain my target if I click and hold, but drag the cursor off the target, and it won't reacquire it if I mouse over it again.

Also if I'm clicking to move, and I drag the cursor over targets, it not only won't attack them, but I'll sometimes become unable to attack them for a few seconds unless I run away.

Not to sound crass, but there's so much wrong with the way left click works right now that I'm less willing to call it bugs and more willing to call it "the way it is currently intended".

#

(Which is why I came here to ask if left click was a thing being looked at)

placid plinth
warm crystal
placid plinth
warm crystal
#

Oh, that's fine though. But what about when I move it back onto the target later? Should it resume attacking?

#

(Or move it to a new target)

rigid oar
#

Any plans making this blessing screen movable? cause rn im tryna see how much i have void resistance and i can't see πŸ˜„

#

by "screen" i mean the blessing option tab

placid plinth
dapper hamlet
#

Has there ever been any thought given to more skill slots? Say 6 to match Diablo? I understand if not due to balancing... 5 just feels like so few.

#

Especially when running a build with summons/companions. Even if we were able to activate the summon, then unslot it, and have it still be active without deactivating it... I'd settle for.

warm crystal
woeful bloom
#

I dont know if its already been asked but are there plans to allow rmb and lmb to swap places, when assigning keys, currently when you unassign lmb from movement it does not let you replace it on another key as it states it is currently being used

glass thorn
#

will we still get 1 zombie from this node, if we use Dreadful Horde?

#

cause even with Dreadful Horde equipped we only get 1 zombie, so idk if this will get changed or not

wooden blade
#

If I apply Spark Charges through Surge does the Spark Charge get the 30% more Spell Lightning Damage from "Ride the Lightning" and does it also inherit the +5 Base Critical Strike Chance from the "Effluence" Node?

placid plinth
placid plinth
glass thorn
#

ok cool so my build isnt bricked

#

thank you mike

placid plinth
glass thorn
#

those are both in the surge tree

placid plinth
#

Ride the lightning, yes
Effluence, no

glass thorn
#

can Bone Curse proc Spark Charges?

#

like if an acolyte was wielding a Fragment of the Enigma?

woeful bloom
placid plinth
#

Lmb has some special properties that don't go through the rebinding system.

craggy kiln
#

Will there be any price increases for the base game once 1.0 drops?

placid plinth
#

1.0 will drop at the current price and we have no intention of increasing it.

#

I just don't want to say never because the gaming market and economy in general might look crazy different in 10 years

craggy kiln
#

Yeah of course I understand that you can't tell the future, but many games that are in EA tend to do price increases once they hit big milestones like v 1.0 and such, but it's good to hear that 1.0 will stay the same for now

fast spade
#

Is there a reason Mana on idols or % mana on gear is not available to Acolytes?
Flat mana is available for Primalists and Mages on 1x1/3x1 idols and % mana is available for Sentinels / Rogues. Mages also have Mana %/Armor % on 3x1/4x1 Idols.
Is there any balance or design reason why are Acolytes left out?

quaint spindle
#

at least on 1x1

#

can't speak with autohority on others though

fast spade
#

Correct, that option is available to all classes, but every class has at least one dedicated option on top of that.

#

Stacking 1x1 is not exactly efficient so I omitted that option admittedly.

#

You'd think a caster that has several skills that benefit from a high mana pool would have at least a single % mana option someplace

#

Such as

#

Lich has Mental Cacophony, also only 5 mana/point.

#

Or less directly

placid plinth
fast spade
#

That's fair, but then I feel like the skill passives should reflect the same.

#

rather than promote a playstyle that the gear does not support

placid plinth
#

It doesn't need to all line up perfectly.

#

If we want to reduce the availability to say something like 80%, it's probably better to remove 1 spot rather than reduce each by 20%.

#

Then you'd have to make the same investment for just less.

fast spade
#

If it doesn't line up in any way - it's not emphasized, no? I'm not sure I understand.
I understand the point to diversify Acolyte's resources, but if that's the case I feel like the passives should line up with this ideology too.
Say, if perhaps Forbidden Arcana would scale with maximum health.

#

Just strange to have these oddball passives that scale with a resource I don't have access to

#

It's not a 20% difference, it's double or triple mana difference on a dedicated mana build vs Acolyte. So if Acolyte's discriminated against for a reason, then the passives should reflect this by design IMHO

#

Thanks, Mike & Muffin πŸ™‚

placid plinth
#

The numbers were a hypothetical to illustrate the point. Not specific values.

fast spade
#

Fair enough

#

The reason I brought it up was Acolyte I felt in the same category as Mage and it didn't feel like Acolyte has unique itemization advantages over Mage on that front, while both classes have mana-scaling skills.
Though I suppose Health % on 1x3 Idols is up there?

placid plinth
#

It's possible that they might need more.

royal crystal
#

Question about legacy mode. Will this mode be offline or another online mode. Where characters are moved to every cycle.

I ask cuz I'm seeing some form post and comments saying old cycle characters may move to offline.

I can see this being an issue or exploited to bring offline characters to online.

#

As well as not being able to use cosmetics for ur old characters.

fast spade
#

I agree, Mike

frozen ermine
#

hey there. what's up with lightless arbour t4 phase 1 rocks ? their damage variance is huge. most do very little damage than suddenly one hit 40 times harder for no apparent reason. is this variance intended ?

#

as you can see, a rock at 11sec hit him for 61 damage

#

and then shortly after a rock hit him for 1658 damage

#

it's not a complaint about how deadly this mechanic is or anything, i just wanna know why there is such a huge variance in damage

crude plover
fast spade
#

i'd flag that as a potential bug to investigate

#

not the right channel for such queries

fast spade
frozen ermine
fast spade
#

If you're uncertain if something is a bug, report it anyways πŸ™‚

frozen ermine
#

yeah we will do that too

fast spade
#

someone should come back to you to tell you if that was or wasn't a bug

royal crystal
glass thorn
#

is this up to 40 ignites

#

or 40 flat?

pine chasm
frozen ermine
#

Does ravenous void reroll chance affects it when it drops from gaspar ?

crude plover
#

gaspar has a higher chance of dropping rav void? why lol

frozen ermine
#

well even after all this time i bug at the 4% drop rate at rarity cap

#

i'm thinking reroll chance could somehow apply to it and that would make my datas more coherent. because it's the only boss item that have a reroll chance, so there isn't a general rule at how that would work

#

that's why i ask here

placid plinth
#

Please use #πŸ’¬β”ƒgeneral to have a conversation. You can ping each other into the other channel to discuss the question. Please leave this channel open so questions don't get drowned out.

placid plinth
placid plinth
placid plinth
placid plinth
frozen ermine
#

i only have tunklab value to refer to and they don't give any logical explanation

#

also for ravenous void, then does its rarity cap scales as fast as other boss drop, like is it at 90% of 4% the same rarity as frostbite shackles are at 90% of 33% for exemple

placid plinth
frozen ermine
#

alright, i understand for LA boss now, thanks. Regarding ravy i wasn't refering to the reroll chance in my previous statement, only the scaling of its base drop rate on gaspar up to its cap. from lizardirl, the cap is supposedly 4%. for other rare boss item it's roughly 33%. what i wonder is : is the scaling of ravenous void gaspar droprate the same as for let's say frostbite shackles or uhkeiros twisted heart ?

#

specificaly, the 33% cap happens at roughly 600% rarity from personal testing, and i wonder if the 4% cap of ravenous void (or any hypothetical cap) is reached as well at said rarity

placid plinth
#

This information is not something we have released.

frozen ermine
#

ah, i understand. thanks for your time

placid plinth
#

Sorry

snow aspen
#

For this passive, the explanation says damage over time and the tooltip says just damage. Which one is the correct damage type increase against branded enemies?

opaque falcon
#

What are the ppi measurements of the squares within the hotbar?

placid plinth
placid plinth
opaque falcon
placid plinth
snow charm
#

Why am I loosing connection to the server when I am ingame and checking out the skills to plan them parallel in the build planer in the browser? Don't tell me that there is a idle kick system ... I don't like them because they are distracting me from making my build -.-

#

also on reconnect you are not getting logged in where you have (been) logged out, is this wanted?

somber marten
modest bobcat
#

Hi, can I get banned for using yolomouse?

flint bloom
opaque falcon
serene mango
#

what is the technical difference between critical strike avoidance and reduced bonus damage taken from critical strikes? what do these stats do with each other if you 100% either of them?

to expand on that: if crit strike avoidance removes crits altogether and reduced bonus dmg just removes crit multiplier, what purpose does that stat serve if you could just go crit strike avoidance? im not quite seeing the bigger picture here

crude plover
# serene mango what is the technical difference between critical strike avoidance and reduced b...

If you have 100% critical strike avoidance you'll never get crit. But at even just 99% you can get popped every now and then by a crit.

When it comes to reduced bonus damage taken from critical strikes even at 100% you're still technically getting crit, it's just not doing any bonus damage. And at 99% there's practically no difference, in contrast with the fairly big difference between 100 and 99% critical strike avoidance.

Currently I don't think there's any practical difference between 100% crit avoid and 100% reduced bonus DMG, but they could add something in the future since with one you're still getting crit but with the other you're not.

serene mango
#

there are unique boots that have a trigger when you get crit, maybe with bonus dmg reduction you still keep getting crited in technical terms without the bonus dmg
but thats a veeeery specific use-case

fast spade
#

Of course, Mike. I'm full of suggestions and opinions on the game but that doesn't mean you have to share them ^_^

placid plinth
placid plinth
regal ruin
#

o plz no

mild rivet
#

It even gives you a countdown in seconds when you get close, it's about as forgiving as it gets

lost cairn
#

Are environmental damaging effects dealt by an enemy that could be effected by the beastmaster passive β€œreduced damage taken from nearby enemies”?

For example:

  1. Lagon waves
  2. Julra puddles
  3. Stone titan boulders
  4. Cremorus burning ground
snow aspen
quaint spindle
#

He said he'd need to check during NA business houses πŸ™‚

#

which start tomorrow

snow aspen
#

oh im dentge

quaint spindle
#

πŸ˜‰

#

no worries haha

placid plinth
#

What did one muffin say to the other?

quaint spindle
static vale
opaque falcon
quaint spindle
opaque falcon
#

Thanks Muffin.

quaint spindle
#

such images auto-scale to any resolution

#

ill check tomorrow during normal business hours though

opaque falcon
#

What is the use for the barrel icon and the sword icon for the alternative movement button means? I had my mouse highlight over the button, but the description is greyed-out. I see I can set another skill within the smaller circle.

opaque falcon
placid plinth
#

Barrel, means move or break barrels (or crates or tables etc)

#

The sword means move or basic attack.

static vale
#

Miiiiiiiiiiiiiiiiiiike. Does player resist penetration apply before or after mobs resists are capped to 75% (assuming that's a thing which it probably has to be)?

#

Or do player resist shred & penetration work differently to mob resist shred & area level penetration?

placid plinth
static vale
#

Ta.

quaint spindle
limpid dome
fast spade
#

Ballista's Explosion. Is it a skill used by your minion or it's yours but ballista's added damage is added on top? I struggle differentiate how much your, the ballista's tree and modifiers that scale off you (e.g. minion damage or Ballista's Shared Enhancements) benefit it.
So, does it benefit from:

  1. Minion damage?
  2. Your added damage(outside of Shared Enhancements)?
  3. Your % damage e.g. Fire damage %?
  4. Your Ballista's Crit chance/multipier?
  5. Other passive nodes that give % more damage on Ballista's tree?

Perhaps the misleading bit to me here it's that it's tagged as a bow attack and not a minion skill(shouldn't minion skills tags not be relative to you and not the minion?)

mild rivet
#

Doesnt the description right there say, your ballista's added bow damage is applied, making it a minion-used skill?

#

to my knowledge there aren't (m)any skills that use your minion as a proxy for skills that scale off of your stats, if you don't count necrolyte's infernal shade/sacrifice and the like

fast spade
#

so I suppose it does scale off you but only with Shared Enhancements?

#

Or the crit nodes?

mild rivet
#

yup, you'd have to take that node to add your modifiers to it.
I'll gladly wait for confirmation in case I'm wrong though, since this is ask-devs after all

#

giving it a minion tag would make it scale as if it were a minion of your minion which of course is silly

placid plinth
glass thorn
#

do these bone novas get the more damage inside Sacrifice's tree?

limpid dome
#

No, they don't

livid stirrup
#

Does the distance from center affect the number of uniques (or total items in general) that you get from opening the chest after completing an echo?

livid stirrup
# placid plinth Not directly

amount of enemies killed inside affects total number of drops, and Increased Item Rarity (from corruption base + mods) affects how many will be unique. am i missing any other contributing factors?

livid stirrup
#

k, thanks. i was doing some data collection and i wanted to make sure i was controlling for the right variables πŸ™‚

glass thorn
#

since this says allies this means your minions too right?

grim zodiac
#

hey does this shred poison res also?

placid plinth
grim zodiac
#

ok thx

verbal frost
#

Is "+2% Cold Penetration with Shatter Strike per stack of bleed on you" of mage relic "Diothaen's Bloody Nib" applied to frostbites done by shatterstrike?

#

basically does cold pen affect cold overtime dmg or only "cold pen with frostbite" does?)

sand shale
#

i have ask help me pls

#

Can I set any keys for pending skills other than toolbar skills just like diablo?

#

For example, press F1 F2..etc

feral surge
warm iris
#

What is up with the crazy server lag recently?... i get up to 3000 ms

lost cairn
placid plinth
lost cairn
#

Where is the enemy that would need to be β€œnearby”?

placid plinth
#

Lagon is never nearby.
Same with the mountain.
the others are the bosses.

#

Julra in the other timeline is always far away, literally, the other timeline is actually just another room in the same zone, really far away

lost cairn
#

Cool, thanks!

glass thorn
placid plinth
#

bane of my existence more like it

cursive sparrow
#

Im curious about mastery bonuses design, whats developers idea behind it, are these bonuses supposed to be meaningful buffs that help characters in endgame, or you think its ok if they are useless in endgame and help a bit during leveling. Are you aiming for them to be useful for almost every build on the mastery or not really?

placid plinth
cursive sparrow
#

cross fingers itll be as you said on 1.0 Prayers

placid plinth
#

It will continue to be as I said.

halcyon rock
#

i assume not but i thought id ask anyway but is there a plan for non mtx cosmetics?

placid plinth
foggy pine
#

Sorry if it's been asked already but is there plans for more "Base" classes to be added in future ?

placid plinth
foggy pine
west inlet
#

Do you guys plan on doing purchasable DLC in the form of expansions? Or is most new content at this moment going to be released for free and we can support you through cosmetics and the like?

Perhaps none of the above? Curious on the plan here if there is one

placid plinth
# west inlet Do you guys plan on doing purchasable DLC in the form of expansions? Or is most ...

We don't plan on purchase gating content. So if your friend buys every bundle pack ever and you don't buy any ever, you'll still be able to play together and do any activity in game together. They just will look really flashy while doing it.

We plan to add content regularly every few months in the form of a major patch. Very similar to how we have been releasing updates to the game so far and how games like PoE do it.

Now, we don't have quite the robust pipeline and massive catalogue of assets that PoE has so they won't be quite as big as PoE stuff right off the bat.

west inlet
#

Really appreciate that

#

I see that you've mentioned there aren't specific plans as of yet for "non-mtx cosmetics" -- I strongly hope you have a mix!

Seeing some of them tied to achievements would be most awesome

serene mango
#

chiming in on the mtx questions, how do you feel about a transmog system?

crude plover
bold dirge
#

Any update on this issue? Game is unplayable with all these crashes

crude plover
frail sentinel
lucid valley
#

Is this intended?

placid plinth
#

!bug

fiery lilyBOT
placid plinth
lucid valley
#

will do, I wasn't sure that it was a bug, was trying not to clog that channel

placid plinth
#

clog that channel

lucid valley
#

Wouldn't it have some impact? I'm not sure how to read the information there. Is that you could theoretically cast 2.2 lances per second, so each is like .4 or so cast time?

#

I'm not sure how cast speeds work with Invoke. The invoke itself has a pretty long animation even at +100% cast speed

placid plinth
#

Runic Invocation uses its own speed scaling and creates that other skill, it doesn't matter which invocation is about to be cast, it always usues cast speed.

lucid valley
#

gotcha

placid plinth
#

That info isn't supposed to be visible

#

(because it's implied that cast speed always applies to spells)

lucid valley
#

Does the Invocation node for +% cast speed effect it in a more powerful way than global +% cast speed? Because so far it feels really resilient to cast speed

#

My other spells cast so fast that if I don't input buffer the invoke they doublecast and mess up my combos

#

but invoke just kinda takes its time

placid plinth
#

it's all the same

#

well, technically things do have a cast speed multiplier but almost all are just 1 (no effect). Runic Invocation is 1 like normal.

crude plover
#

Hey Mike, for the sake of ailment applications, are items considered enemies or does the item class have the ability to apply said ailments? This is specifically for items such as bleeding heart. Sorry if it's a weird question

placid plinth
#

what?

#

oh for bleeding heart

#

the item gives you an ability which lets you do it to yourself

crude plover
#

Lol yeah sorry I forgot to specify

#

Ahhhhhhhhh

#

That both makes a lot of sense and confuses me a lot, thanks!

placid plinth
#

ability might be the wrong term, triggered property?

#

it's the same as getting something that like gives you ward when hit

crude plover
#

I think I understand what's happening now, thanks Mike.

sacred mica
#

Hey mike! Loving the game so far! Not sure if you have answered this but will you incorporate pets into combat at some point and not just be a cosmetic,also any plans to add any more types or variations of rarities? Thank you all for your hard work!

upbeat nacelle
#

Are offline saves/chars going to change much between now and launch? Save edits are fantastic for testing and sandboxing; and I am interested to know if it will still be available after launch.

placid plinth
fossil dune
#

Who do I have to talk to about frog pets pauseCat

placid plinth
fossil dune
#

Heard. Will pull up a full essay soonℒ️

crude plover
#

Mike do you have any pets irl?

placid plinth
signal sage
#

can we not give friends gold?

signal sage
#

whats with these delayed/ long loading screens

pine chasm
signal sage
quaint spindle
spare oyster
#

excuse,anyone knows which channel is suitable to report a bug to developers? I am deseperated since this bug prevent me to continue the story line....

spare oyster
#

thx

#

we find a way to skip story line or let you finish it in a disorder way. As a result, I stucked on the task "Liath and Thetima" coz the task "Lagon" is marked as finished. A dead circle occured since both of them have a same progression "Speak with Yulia in Thetima".

spare oyster
#

yeah, got it. I am editing the post in the right channel now.

cursive sparrow
#

are there any plans regarding whole generator/spender stereotype. we were talking with friends today about it and there are very few build that actually use generator skills as mana generators in endgame mainly mana strike, rune bolt and very few others. Vast majority of builds use generators as standalone dps skill or do not use it at all after they reach endgame and only use it as generator while leveling, will devs try pushing this design in the future or change it? because as it is now if there is a way to not use generators people will avoid speccing into them

placid plinth
fading nest
#

Hello I wanted to make a suggestion about the Loot Filter which is almost perfect design in my opinion.. I would like to give some options for us that love it and want to see it become even better. I will try to give suggestions that don't need much development if any.

  1. the possibility to add a special sound for items that drop that have 1LP , 2LP and 3LP. This makes it more satisfying to play and listen to it drop and makes it more suspensful to hover and look at it.
  2. I find myself trying to use the color system but have a small issue in the end game. I would like to be able to use the UNIQUE COLORED BORDERS on the EXALTED items instead and not on the UNIQUE ones as i find myself skipping most of the rare items (yellow) or want to use the plain colored borders for specific affixes.

this makes hunting for exalted easier and more satisfying because you will see it with the border if that is an exalted item you want or is a good one you need instead of limiting your options because you need some rare and be able to distinguish them

Optional
3) the third option is to filter exalted item by the roll outcome (with a percentage for example >80%) (if I just want a high roll on a specific affix in general) or a high roll on a specific affix

  1. More borders or sound effects
placid plinth
strong quiver
#

How does the game determine which wraith is unsummoned when I summon a new one? It is not always the oldest one.

fading nest
placid plinth
#

πŸ‘‹

somber marten
#

I'm almost sure they don't want to let you filter items by LP or FP.

#

Like, 99% 100%

placid plinth
#

nailed it

fading nest
#

why though i would like to understand if that is ok? im talking about a sound effect not having the option in the lootfilter is that because some builds just rush through the content?

cerulean nymph
#

because if you filter by lp you never get the excitement of anticipation when an unique drops and you check if it has it, so you end just killing mobs without any drop on sight nor excitement

somber marten
#

It's the filter by FP/LP part. Not the "Custom sound effect via loot filter rules" part

placid plinth
placid plinth
strong quiver
placid plinth
#

I think wraiths for the most part should be lowest health priority.

fading nest
#

what about the more options for distinguishing exalted items by using the unique borders.. Uniques don't drop often so having so many options for borders seems redundant. i mean they could serve a more amazing purpose for using them if a good exalted (depending on my thought process for my build) drops. sorry if i come of as pushing.. my english is not the best i just cant distinguish them from rare they only have that purple beam if i use a color

somber marten
#

There's a recolor option.

fading nest
#

i hope mike gets it

#

an idea is a white border with the beam changing color as well πŸ™‚

placid plinth
#

We haven't done this in the past because we want items when dropped in large quantities to be possible to not get in the way in especially tense combat situations. The Unique/Set/Legendary/Rare Crafting Mat style background sticks out a lot more and doesn't blend. We don't plan to add this request.

#

But still, if you want to suggest something and have it be considered, please post it in #1123698164503949392

frail sentinel
placid plinth
frail sentinel
pine dome
#

Hi Mike, maybe I am missing something but what is the reason for having some skill with % mana cost efficiency and some % mana cost reduction?
I know the formulas are differents but effectively the do the same thing?

south wolf
#

Is there something I can do about the desync issue i have had since I bought this game?

onyx hill
#

is there is minimum node "range/distance" before Shade of Orobyss nodes start appearing? Just started doing my first empowered monolith...got to boss 3x pretty much in a straight line but not seen any yet

placid plinth
placid plinth
#

!support

fiery lilyBOT
placid plinth
final cave
#

Hey Mike - is there a specific reason the current scaling is based on geometric distance, rather than graph distance? If so, can you expand on the reasoning?

placid plinth
candid cosmos
#

i think he means for stability gain

#

like two echoes can require the same number of echoes to be completed before you run them but one will give more stability than another because it has more pixels in between it and the center of the web

final cave
#

Interesting. I didn't realise that you were using Manhattan distance (as opposed to Euclidean). Makes sense to use it for performance.

I actually was asking about the use of geometric distance (measurement based on coordinates on a plane, which could be Euclidean) as opposed to graph distance (the number of edges between two vertices in a graph on the shortest path which connects them).

placid plinth
final cave
#

My bad. I should have been more explicit. πŸ™‚

placid plinth
# final cave My bad. I should have been more explicit. πŸ™‚

Answer to the original question:
You are able to very intuitively tell that farther from the center = harder. Paths can connect back upon themselves and cause a node to be defined by 2 different graph distances. What happens then? Does the node get recalculated? If so, does it use the longer or shorter distance? Does it matter if it is connected to from the short side instead of the long side?

This way it's just always consistent and easy to tell.

final cave
#

Thanks for your patience feeding my intellectual curiosity πŸ˜„

placid plinth
#

Happy to help, good questions.

#

πŸ˜‰

#

(I actually thought it was a good question, just added the "s" because I made up my own extra question to answer)

bitter sleet
#

where is my character?

south cedar
#

!support

fiery lilyBOT
south cedar
#

This is not support or for bugs, but the support team should be able to help you out

signal sage
#

any plans on redoing the mup or touching it up if you will? not bad just curious

placid plinth
#

Mup?

opaque falcon
#

Some of the voice acting in the game sounds strangely familiar. Mike, are you Lagon?

placid plinth
frozen zenith
#

Does this game have a cap for aspd? If not what's the soft and hard cap

placid plinth
frozen zenith
#

Ok thanks it's just that saber tooth have too many sources of aspd to get from

#

So I want to know the cap

placid plinth
#

At no point is your attack speed limited, wasting some stats in the process. That doesn't happen. There is a practical cap which is just all the sources you could possibly get added together.

#

Like whatever the max attack speed you can possibly get is the cap.

feral surge
#

So there isn't a technical cap of, idk, something like one attack per frame? More out of curiosity πŸ˜†

little crag
#

Playing from Singapore, ping has been going up and down randomly since 2~3 days ago, used to play around 5-15ms, now it randomly goes up to 200ms. I'm having absolutely no latency issues with other games, and I can streaming high quality videos on YouTube/Twitch with no problem, did a ping/internet speed test and everything is fine too. I tried reinstalling the game, updating windows, flushing dns/renew ipconfig, Is there anything else I can do?

Login page would show 200ms but sometimes I log into game and it's 5ms, I play for awhile and it shoots up to 200 in an echo, restarting the game fixes it sometimes, but not always

fading nest
#

They told me to send my request here.. i also added it on Suggestions.. so can we pleasee have a live total DPS meter? For example i want to compare spell damage to fire damage to ignite damage and I do not have a real way of comparing them or at least show the current dps on a dummy seems more logical that way..

somber marten
#

That messeage is telling you that they WONT add one.

fading nest
#

oh.. did not know that.. well why?

fossil dune
#

They don't want players to have a guaranteed easy way to optimize the fun out of the game

somber marten
#

It's pretty much intentional.

#

In case you don't know there's dummies in the Arena lobby that you can test stuff on

#

Those can help you gauge "Is this better or that better?"

fading nest
#

i said above "or at least show the current dps on a dummy seems more logical that way.."

fossil dune
#

They've said no to that. If it's a completely accurate way of seeing DPS it's a no

fading nest
#

I understand the view.. and I'm ok with it. it kinda loses the immersion if you are just trying to get a specific number..
this is not my issue. the reason i say this is because there are a lot of "damage" that are not included in the character profile like ignite chance if you have an affix of ignite chance on skill or fireball or whatever..
there are some hidden stats or missing damage numbers like how much damage does spreading flame do i can't find that on the passive tree. if the game on the character has all the necessary information for me to understand then i don't really need a dps meter

somber marten
#

For conditional stuff, pen and paper!
For missing base damage and the like, LETools exist

fading nest
#

they don't want us to have an accurate dps calculator lol.. ok xD that's kinda funny

fossil dune
pine chasm
little crag
flint bloom
#

!support

fiery lilyBOT
fading nest
#

i need more style options on the lootfilterl. colors confuse me i need some border options

frail sentinel
candid cosmos
#

(they already did)

fading nest
#

the lootfilter is one of the greatest plus of the game it is "almost" perfect

frail sentinel
frail sentinel
#

Also we should move this into that thread anyway, this channel is so Mike can answer stuff!

fading nest
#

ok thanks

hot ridge
#

Hello! πŸ™‚ I got two questions.

1-Does the Stormcarved Testament work with Mages ?

2- Is it benefical to use The Invokers Static Touch, both of em.

fossil dune
#

This isn't really the place for that

hot ridge
#

Sorry, I will delete

placid plinth
#

I don't know if it's the wrong place for that.

#

asking if stuff works is fine

#

was there another post that got deleted?

fossil dune
#

It got answered in another channel (and I figure this channel isn't necessarily the build advice channel)

hot ridge
#

Im VERY new to this game so I might have come to the wrong channel, but you dont need to be like that

placid plinth
#

I declare it fine but if it is answered elsewhere I'm not going to bother looking it up

fossil dune
#

I'm not sure where you're percieving hostility

hot ridge
placid plinth
#

I mean, that is basically what I was going to say too

#

The relic can be equipped on any class. Shamans will take the best advantage of it because they can specialize Storm Totem and have many other totems.

hot ridge
#

Thanks alot! @placid plinth πŸ™‚

fossil dune
#

Stormcarved just happens to be a good item for almost anything running lightning damage regardless of class.

hot ridge
#

Ok, so I cant summon storm totems like it says ? Thats just for the Shamans ?

placid plinth
#

Invoker's static touch stacks additively so the ward on hit of a shocked enemy will only ever be 75 but you have double chance with 2 rings.

placid plinth
somber marten
placid plinth
#

the item in question does trigger a totem to be summoned and that can happen on any class

worthy mirage
#

The crux of his question is whether or not an item can trigger a skill of a different class, the answer to that is yes. The rest is more in the vein of build advice, as in, whether or not it's a good item or worth using in any particular build.

placid plinth
hot ridge
#

@placid plinth I thank you guys for creating the best ARPG game there is. I have never been so much hooked into a game. Now when will you guys add a spell that rains down like thunder and creates a tornado storm πŸ˜›

placid plinth
#

thanks

fossil dune
#

(Sorry Mike, I move now)

snow aspen
snow aspen
#

thanks! SCcatBLEP2

south zinc
#

i think you will get the question often... but is just me or are the server very slow 😦 ?

placid plinth
south zinc
teal trail
#

is there any plan to reduce how much RAM LE is using? this is just after logging in and standing in town for 10 minutes

candid cosmos
#

no the plan is to increase how much ram le is using

#

it's a controversial move but i trust mike and the team

maiden brook
#

hey mike, just wondering if you'd be willing to give any indication of the rarity of ravenous void from empowered the last ruin boss even if it's your own like, subjective opinion on the increased rarity needed before it's a better source than unique/set glove nodes from empowered ending the storm

modest bobcat
#

Hi, can I use reshade ? or it's not allowed ?

exotic gazelle
#

Any sort of third party service which modifies game data, in files or memory would be against the ToS.

livid stirrup
south wolf
#

So I posted a ticket to support with a video. Still no response. Should I expect blizzard quality support on this issue?

#

I feel like desyncs are just part of the game. And a part I'm not willing to deal with. This game would be so much better if I didn't desync every dungeon forcing me to not play a build I want. Because I can't run a dungeon without desyncs. Have you ever tried playing this game with now left click and teleporting around the map praying the load screen will fix your game.

#

I'm only this frustrated because I bought this game back in 2021 and I still have the same problem I did back then. And all I get in response is "we are aware of the problem"

pine chasm
opaque falcon
#

I can't advance in the mission of the resurrected lake, I talk to the seer, after the dialogue she asks to protect her and nothing happens, has anyone witnessed this fact?

grim zodiac
#

hey dont think this node is working for the double speed with least 50% melee crit

fiery lilyBOT
final cave
#

The devs don't the bug reports in this channel

kind wing
#

This skill really doesn't show a buff icon, right?

placid plinth
lone ginkgo
#

are those parasites considered minion's minions or yours ?

kind wing
placid plinth
#

I can check on Monday if you remind me.

static vale
teal trail
crude plover
#

Hi Mike, how come stats aren't rounded to the nearest integer once they've been calculated? This isn't a super important thing but something like 100% crit chance on the stat sheet can actually be anywhere from 99.5% - 100.5% if I understand it correctly (bankers rounding). We can confirm this by equipping more crit chance and looking at the tooltip DPS. This nit-pick also applies to stuff like resistances, critical strike avoidance and other stats that aren't technically sensitive to this small discrepancy, but that at least I personally would like to know for a fact are capped (you can actually check resistances by seeing if they have parentheses under them or not)

Hit damage is of course understandable to be done without rounding as it is entirely inconsequential and i imagine that rounding every instance of damage would be performance heavy. But for stats that don't change super often such as the ones I mentioned, I don't imagine it would be a real performance impact? but if I'm wrong please correct me ^^.

keen roost
#

Direct use only

placid plinth
heavy plover
orchid birch
static vale
brave minnow
#

Hello! I noticed in Sentinel's opening story sequence there is an image featuring the Sentinel wielding a one-handed spear alongside his shield. Is there any plan on adding one-handed spears to the game itself?

haughty shale
placid plinth
brave minnow
final cave
#

Will the Amazon Rogue's name be Alexa? Please say yes.

placid plinth
fallen shoal
#

Having no plans is like having nothing which is like having empty hands that you could then fight with

#

Unarmed mastery confirmed?

dreamy wren
#

just my opinion on unarmed mastery idea: at best I would imagine there would be an item that supports unarmed builds. I know it might be a bit of a push but maybe something like facebreaker from Path of exile but then we would have to add X-X physical damage affixes to other items to support it not sure how likely that would be to see. So to integrate something similar to that you would probably have to turn it into an attribute stacking item that provides physical damage based on a predetermined attribute which would most likely be strength or dexterity since those are common attack attributes. With how last epoch's attributes work compared to path of exile you would also likely have to provide more damage per attribute than most items in path of exile since you have less attribute modifiers in last epoch. Also shaman rework when? πŸ™‚

dreamy wren
#

similar but more universal.

fossil dune
#

Ah. Eh. I prefer the specific stuff.

dreamy wren
#

I do see a flaw with there being a universal version though, would need to have some other skills support being used while unarmed, not sure how many of those LE has

placid plinth
dreamy wren
#

unlucky. Will be looking forward to seeing the finished product of shaman

#

will probably play around with warlock come 1.0 though

#

Really like the idea of applying a curse that just destroys the enemies. Will have to see how it turns out next year

cursive sparrow
placid plinth
shadow swift
#

will all of the story chapters in the campaign be released at 1.0?

fossil dune
#

Nope, we'll be missing 10 through 12

kind wing
#

It seems like the table shows no crits for throwing skills? In the picture, the Shurikens skill has a 5% chance to crit, but I don't see any crit, I want to be a ninja but it seems unfair in one way to play.🫠

placid plinth
#

!bug

fiery lilyBOT
fossil dune
#

(The issue I think is just visual in the in-game character stat screen)

#

Shurikens can absolutely crit in game, I've used it

kind wing
kind wing
fossil dune
#

Nope. You wouldn't happen to have like, Singularity on or some other item that makes you unable to crit, would you?

kind wing
somber marten
#

It's very easy.
Check your crit chance numbers.

kind wing
#

But how do I know the exact % crit of the throw? In the display table there are only melee, spell, bow

warm iris
#

is there a chance we can increase Crowstorms mana cost to like 45? its very provocating that it has a mana cost just 2 under the requirement for prismatic gace ❀️

placid plinth
warm iris
#

aiight bet

kind wing
placid plinth
somber marten
#

If they're zero you did something wrong

static vale
#

TBF, even if there were a Throwing Crit Chance line on the character screen, it wouldn't include any skill specific modifiers so it's a bit of a moot point.

west inlet
#

What are some big determining factors when it comes to deciding the medium of which a skill is altered a specific way?

For example, when does it become clear that you guys want to use a unique item in order to change up a spell, rather than a using a skill node?

placid plinth
# west inlet What are some big determining factors when it comes to deciding the medium of wh...

We don't really have a firm rule for it and you get some "rule of cool" style decisions that get made sometimes.

If the effect is too complex to fit on one node and can't be broken up into multiple nodes, we will generally make this an item.

If it's a conversion or effect that strays too far from the class theming like void spells on sorc for example, that gets put on an item.

It can also just go on an item if we feel like it.

shrewd urchin
#

Will there ever be the feature of transferring online characters to offline?

maiden leaf
#

Are there plans to alter the corruption system? I like the new ways of decreasing corruption. However, increasing corruption is among the dullest parts of the grind. Depending on your build and stashed items it would be nice to increase enemy power faster.

pine dome
#

Hi Mike, When you use one of these how is it determined what minions come with you ? Random ?

pine dome
#

Does this work for both Skeletons and Mages Skeletons ?

foggy pine
#

apparently not

quaint spindle
#

bah I misread sorry

#

ya its just skeletons, not mages

pine dome
pine dome
quaint spindle
#

I use the latter in my Necro build

hexed cypress
#

If a skill has a lightning and fire tag, in a single hit? Does lightning critical strike multiplier apply to the entire skill or just the lightning component of the damage?

If an invocation has multiple parts and a lightning tag, with 3 different elemental hits like elemental tide, what will be the effect of spell lightning damage vs spell cold damage to each hit with respect to lightning critical strike multiplier?

#

A clearer example would be Vilatria’s set with added spell lightning damage on fireball vs plasmaball (assuming it’s working as intended)

tough owl
#

Will Blade Dancer class be power upped?

#

It feels really weak compare to rune master

fossil dune
tough owl
fossil dune
#

Even without shurikens, yes

candid cosmos
#

bd is a top 3 mastery in terms of defenses, almost certainly the best in terms of clear speed, and is somewhere between average and slightly above average in terms of boss damage

#

with that said i play bd so they should buff it

tough owl
#

Ok, i guess i am a cancer because it doesn't feels like this for me

kind nexus
#

Buff BD, clearly needs help

somber marten
#

BD is strong even offensively all because shadow dagger exists.

kind nexus
#

Nah not even just because SD. Chakrams, UB itself, SC are all very strong offensive

frail sentinel
frozen ermine
# tough owl Ok, thanks

I'll post in rogue the bd build i use so you can get started with it, it can clear corruption 3000 max

hexed cypress
# crude plover Yes, the whole skill.

just across the board? like what about runebolt which is a 3 part combo, will the fire runebolt get lightning multi (as long as I don't convert away the lightning tag) (wat about convert all to fire, then give it back the tri ele node), sorry for the level of clarity I need, I'm just making some LP items right now and need to determine how good lite multi is rn for sure

peak cedar
#

i have a question the squirrl helmet is it bug or am i just very unlucky? i have done like 30 of the ekkos and still no drop

fossil dune
#

It's not bugged, it's just one of the rarest helmets in the game and like, in the top 10 of rarest items in the game period

peak cedar
#

ah damn

viral adder
#

the chance to get it from unique helmet rewards is about 2%

peak cedar
peak cedar
#

the pylons that summon bees and beetle do they scale with minion damage?

placid plinth
peak cedar
#

ah ok

mystic stirrup
#

Are those new "scene variants" teased during last week's dev stream going to make it into the v1 release? Holy crap those graphics are sick. Or are those renders of what "could" be possible in the future? -- This is per your twitter post: https://twitter.com/LastEpoch/status/1721974185897955485

placid plinth
mystic stirrup
placid plinth
#

don't burn out, still got over 3 months left to wait

pine dome
#

Hi Devs (I have to change now that Muffin is here answering too). I cant find the Added Dmg Effectiveness of the Venom Nova for the Summon Scorpion. Any chance you can help me ?

#

I am especially interested by the Lightning conversion, if that change anything.

west inlet
#

Does the team have any intentions to add more ways to spend gold?
And will Circle of Fortune be gaining more gold by any means?

I'm considering the Merchant's Guild coming up and love the idea of playing the market, however, am hoping for lots of cool stuff to do with gold.

placid plinth
#

didn't see the second half of the question at first

#

when it's in poison mode, it doesn't have a damaging component

placid plinth
west inlet
placid plinth
west inlet
frosty lagoon
#

Do you plan to keep the Monolith Blessing that gives more gold? I feel like it would be a negative to Merchants Guild as it would feel inefficient to use any of the other blessings thus reducing the actual choice people would have. Not to mention it would inflate the gold numbers for transactions which seems uncessary.

tender monolith
#

Do you plan on changing the way you transition through zones? I have accidentally walked over the zone when fighting bosses and got teleported mid fight so many times. Maybe change it to something you have to click to walk through?

livid stirrup
placid plinth
placid plinth
lost rivet
#

iwant to buy this game on steam dont want to pay full price any one knows if when sale gonna happen ?

rugged dust
#

When are you going to return masochist mode (why they didn’t called it ironman mode or veteran mode like in Grim Dawn?) folks? Is their is any info or ideas on this?

reef jetty
#

Are there any current plans to add a rune that can add Legendary potential to an item? It feels pretty bad to target farm a rare unique for 20+ hours and it drops with no legendary potential 😦

fossil dune
feral surge
somber marten
#

And a good chunk of them are meant to be rare even in LP

glossy swift
#

the purchased item can be sold with 50% of the value of the lowest offer

#

in trading, there should be a two-step verification of the content whether you really want to buy/sell

#

to prevent unwanted clicking

cerulean nymph
gusty rain
#

Does Howl of the West Wind add damage before or after primalists own melee damage % applied ?

pine dome
cursive sparrow
placid plinth
placid plinth
placid plinth
placid plinth
pine dome
#

Hi Mike, Does Shatter Totem inside Upheaval
Get converted to cold?
Benefit from the base crit node?

pine dome
#

To both?

placid plinth
#

oh I'm wrong, it does get converted to cold

#

the crit is just the stat 2% added critical strike chance, so it gets passed on like any other stat

lucid valley
#

If I have Storm Crows specc'd to buff my totems, and I throw out a Storm totem and a Warcry totem, the crows are 50/50 to waste their time buffing the totem that has 0 Lightning damage vs buffing the totem that can actually benefit from their buff.

Is this more of a bug or a working as intended in a weird useless way?

#

As far as I can tell, their buff has literally 0 effect on the warcry totem

placid plinth
rugged dust
cobalt finch
#

Every question answered here does delay the game for a bit though

placid plinth
#

Not really, I tend to answer them while I'm away from my computer or while I'm waiting for code to compile. That's why you get several answered all at once.

west inlet
placid plinth
west inlet
#

sweet

#

really appreciate your responses, Mike

zenith chasm
#

Hey E11HG team, first of all - amazing job with the game. Long time supporter here, I bought the beta a couple of years ago, though I didn't play enough yet.

I have a question - do you plan to make the game a bit more challenging before 1.0, especially for early empowered monos, especially for new characters without OP gear?
I'm first time ever doing emp monos, level 84 multishot marksman with some basic gear and I did expect a spike in difficulty when entering empowered monos, literal face slap and a lot of deaths and... it didn't happen. I'm not dying and obliterating everything with what I feel sub-optimal build and gear.

I know that higher corruptions yield more deaths (and better loot), but it's not what I'm asking about.

Other than that, your game is a pleasure to play and I'm rooting for you :).

placid plinth
zenith chasm
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No details needed, I'm just curious. I feel like occasionally wrist-slapping a player is healthy for the experience, especially in a game that revolves around gathering a fuckton of gradually more powerful items.

plain spindle
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Mike will SSF on 1.0 have shared stashes as we have right now, or will we go back to pre 0.9 (fresh stash per character)?

desert sand
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Anyone know if Critical Bite from the Beastmaster Tree also applies to Companions that gain Aspect of the Lynx with you?

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Semi-related: do the devs have an opinion on replacing Winged Raptor from the Storm Crow skill, as Falconer gets closer to release?

static vale
shadow swift
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will the falconer falcon be a minion so thus i should farm minion gear now?

placid plinth
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I can't really go into specifics but some minion stats will be useful for the falcon.

fallen merlin
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Do we keep our online.Characters with the release on february?

placid plinth
fallen merlin
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awesome

shadow swift
# placid plinth Yes, they go to Legacy mode.

So i've read that pre 1.0 chars go into legacy mode, and cannot party with chars made post 1.0.

question is - with the factions arriving in 1.0, would I be able to trade with the existing items i've found to chars made post 1.0? Wondering if I should continue to farm any items in anticipation of 1.0, or just stop lol

fossil dune
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I think you're misunderstanding. Legacy characters can play with post 1.0 characters just not cycle characters.

placid plinth
shadow swift
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ahhhh - sort of similar to D3 Seasons in a way. D3 has seasonal chars and has seasonal perks/game changes. If i can recall, those can't party with non-seasonal chars.

at the end of that season, those turn into legacy chars, and you have the option to move gear into your legacy stash

placid plinth
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yea, same as D2 and PoE also

bronze spear
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Will be added lvl other players around nickname?

placid plinth
bronze spear
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I don’t know what lvl have other player in city

placid plinth
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Oh, you want to be able to see other people's character level while you are in town together. I don't know if that's coming or not.

static vale
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Miiiiiike, if channelled skills (Flurry, specifically) snapshot their stats on cast, do they still get affected by temporary attack speed buffs (like Adrenaline Rush 5% AS per stack buff)?

cursive sparrow
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Im curious about shaman, what is the current idea of the class, i see that almost all good passives and even class bonus rely on having a totem. But at the same time the class has standalone spells and melee attacks. How will you combine totems with self casted skills because one is a minion and the other is your own damage and you cant scale both. So is the idea for self used skill builds on shaman to have 1 skill slot being occupied with totem for pure utility support while using other skill yourself?

and are there any plans to have more support oriented nodes in storm/thorn totem trees?

placid plinth
static vale
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So why doesn't that work with channelled spells & cast speed then? Design decision?

placid plinth
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because flurry is really weird, it's constantly using flurry over and over again

placid plinth
# cursive sparrow Im curious about shaman, what is the current idea of the class, i see that almos...

Any potential changes coming to Shaman are still very fledgling so I don't have much info on what is coming to 1.0 for them. Self cast spells is not a primary focus for shaman. I think that Shaman actually has a lot of options which can be a blessing and a curse. I think that most Shaman builds will focus on either Melee or Totems for their primary damage source and then use the synergy between the two to really make their build shine.

sacred mica
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Do you envision there being additional ways to get legendaries and not just through the eternity cache?

placid plinth
visual apex
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Out of curiosity: Are the bugs with funky-acting channeled skills on the list for 1.0? Things like the channeled puncture, shield charge, flame rush, lightning blast feel a bit funky when you click instead of hold, or have weirdness when you let go of the click and try to channel again quickly, etc. Are they just latency related?

alpine gull
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help i tryed to change some button layout for controller and now there unbindet and i cant bind them again

alpine gull
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but still i cant change the layout

placid plinth
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Please do not use this channel for support.

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If you would like help please use !support

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!support

fiery lilyBOT
alpine gull
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this is also a bug i woult say

crude plover
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Sorry Mike I'll move to anathor channel

placid plinth
visual apex
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I'm just really excited to play Puncture Marksman (or Falconer?)

placid plinth
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You'll be able to play Puncture on any of the rogue masteries.

pine dome
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<@&1082357055484071997>

opaque falcon
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will there be full voice acting for all the dialogue at 1.0, post 1.0, or will the majority of dialogue be left as readable text only?

crude plover
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Did you guys roll out a server side update a earlier today?

placid plinth
placid plinth
feral surge
bitter sleet
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where can I find a detailed description of future updates and content? because apart from these few words, well, nothing is clear at all

pine dome
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!trade

lone ginkgo
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⬆️ this is what we have for factions, for warlock and falconer we don't have much, so we'll have to wait for the dates on the poster for more info @bitter sleet

bitter sleet
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Ty

livid stirrup
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Are the campaign shards hosted on different VPS than the ones used for endgame/monoliths? I have hundreds of hours of recent time spent farming monoliths, with zero connection or lag issues. Every time I decide to level up an alt though, I get much longer zoning times (on the order of 10-20 seconds), lag / connection stutter, and disconnects every couple hours. Issue goes away when I get to monoliths. (Not asking as a support question, just curious how the cloud resources are divided here)

placid plinth
formal canyon
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Anyone know how to do autocast with a controller

placid plinth
reef jetty
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So the most advantageous part of trading being trading items with legendary potential is not something that will be possible?

fiery lilyBOT