#๐Ÿ‘จโ”ƒask-the-devs-not-support-no-bugs

1 messages ยท Page 21 of 1

placid plinth
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Wouldn't it be cool if...

dense needle
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I suppose that's fair, lol

frail sentinel
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(Just popping by to say sorry, I accidentally removed your ๐Ÿ˜‚ emote on Mikes 'Wouldn't it be cool if...' post. I didn't mean to!)

placid plinth
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It's a hard question to answer succinctly. If you want a more specific answer on how we make unique items, I can go into more detail.

crude plover
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could you link or show where in the FAQ it says this? i'm either blind or looking at the wrong one (looking at the link linked in the FAQ channel on the discord). Not doubting you just wanna read it since it was news to me

dense needle
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I love the paraphrase of the attitude, but more detail is certainly welcome

fiery lilyBOT
crude plover
# somber marten !trade

was it resonance that toast was mentioning then? because that's not really trading, what i was refering to was if i could invite someone to my party and trade an item with them, without every having interacted with them before that point since someone (don't remember who) was saying that they thought it was mentioned that you could do that but i thought that you specifically couldn't.

sharp sorrel
muted pawn
crude plover
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Aha, thank you

placid plinth
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Trading person to person has the same restrictions and costs as the bazaar. The only difference is that you know who is on the other end of the deal when it's person to person.

placid plinth
# dense needle I love the paraphrase of the attitude, but more detail is certainly welcome

So we do both top down and bottom up item design. I bet it's roughly 50/50.

Sometimes you start with a specific role you need the item to fill. Maybe you think that some skill needs a specific element conversion that is a little outside the primary elements for that class. You can then look to what types of builds would most likely enjoy that and see if most builds of that type have an item slot that is not super important. Maybe there is another unique you want it to be mutually exclusive with so you intentionally put it in the same slot.

Then you pick some complementary stats, maybe consider some that don't normally show up on that slot for a little spice.

Then you can pick some theming details to fit the item.

Alternatively, you can go at it from the other side. Start with the theming, like maybe a flaming sword called Lightbringer, that's never been done before...

You might even get the art in early.

Then you start picking stats to match the theme. Maybe it deals fire damage, grants you a stacking fire damage buff when you use a melee fire skill, +fire skills, ignites enemies and causes them to focus you a bit because of the bright light.

(Not a real item that we are making, just an example)

steel nexus
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mike im a bit confused on how stun avoidance for players works, when i hover over the stat in the character sheet it says this but in the ingame guide it includes ward

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oh and are there enemy attacks that have guranteed stuns? noticed that one of the lagon attacks always stuns me for a long time when it hits

exotic gazelle
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Ward does count towards stun calculations at the same rate as HP. Some enemy attacks have very high stun chance, but nothing I can think of is a guaranteed stun. If you reduce the damage of Lagon's right hook enough, such as through using Rebuke, it doesn't stun.

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(Actually, rebuke isn't the best example here as it's a channeled ability so always has stun immunity, but the idea of reducing damage sufficiently still applies). It has a very high stun chance.

steel nexus
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Thx kain!

static vale
runic vault
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In character selection screen, allow hitting enter to "enter game" with chosen traveler, or double clicking traveler to enter game.

exotic gazelle
steel nexus
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i have some concerns with these after doing some thinking but to make a better assesment i kinda need to know, how common will these be? If i play with a friend for 50 hours, how many can i expect to drop?

haughty shale
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It is not in game yet

steel nexus
untold forge
crude plover
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i know that overcharge doesn't, but does hypercharge work if lightning blast is triggered? or is this a tooltip typo? since it only mentions that it can't if lightning blast is channeled. While overcharge also states that it doesn't work if it's cast by anathor skill

noble oar
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Any plans on bringing back the real SSF like we had b4 MP release? ๐Ÿ™‚

somber marten
crude plover
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ah shit lol

somber marten
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I don't see a way to double cast lighting blast unless overcharge got triggered.

crude plover
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true, what's the point of the channeled line then though

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since they're both covered by overcharge not working with them anyway

exotic gazelle
exotic gazelle
faint yarrow
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Wondering if there is a specific reason why these gamescom announcement are twitter exclusive? Since we had a conversation earlier and some people didn't seem to know about the friends yall bring with you.

steel nexus
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The exact time? im sorry im not sure if i understand, my question was in regards to the planned drop rate of the resonances, im asking because im concered if they are way to easy to obtain that circle of fortune will end up being the "better" trade faction trough them

exotic gazelle
# steel nexus The exact time? im sorry im not sure if i understand, my question was in regards...

By "The exact time", I mean "The length of time required to play with another player before a ressonance can dop", if that's 5 hours, 10 hours, or 20 hours (completely random numbers here) - it hasn't been decided yet how often they should drop. There's also a lot of levers we can pull on adjusting the different factions, particularly with favor costs to balance the factions against each other. It's also important to note that items drop with Faction requirements, so if you are in Circle of Fortune, and an item drops, you could resonance that item to another player, but it still has the Circle of Fortune requirements on it - so they would need to have the appropriate CoF status to use it.

slow ivy
steel nexus
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ah alright gotcha, if the time is high enough then it shouldnt be a problem, i was just worried that people would play cricle of fortune and then trade with resonances by just playing together until they drop one, thx for going into detail

exotic gazelle
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We don't expect it to be a particularly short amount of time. It's primarily a way to suppliment for those moments where you normally play with a friend, then you play over the weekend alone and "Oh no, that's the perfect item for them!" moment happens - it's not meant to be a way to just supply friends with all the items they need. We always want being out there in Eterra slaying monsters to be the primary way to progress.

exotic gazelle
faint yarrow
# exotic gazelle I don't handle twitter posts myself, so I'd have to ask about which posts are in...

These ones in particular as there is no mention about these elsewhere unless the creator has announced it itself. One of these also mention that there is no dev stream today so kinda important info if you tune in to watch streams and maybe missed last one (dunno if that was mentioned on stream that there won't be a stream this week)
https://twitter.com/LastEpoch/status/1692573596852404479

https://twitter.com/LastEpoch/status/1691534749527879681

https://twitter.com/LastEpoch/status/1689344821985529857

https://twitter.com/LastEpoch/status/1687189683896225792

final cave
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So. Server maintenance. Y'all dropping 0.9.2 on Thursday? ๐Ÿ˜‰

placid plinth
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No

final cave
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Sadge. Good luck with the con!

placid plinth
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Watch the ONL (or a recap of it).

untold forge
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Is there where all the news will be??

split crystal
wraith locust
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hi, the possibility of skipping the campaign when we have already done it would be welcome, is it in the plans for the release of the game?

untold forge
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Im 99% sure it was said that itโ€™s not in the plans to skip it

sharp sorrel
wraith locust
sharp sorrel
pine chasm
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Devs have answered this many times, which is probably why the community is happy to answer, see the most recent response linked above

static vale
placid plinth
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I know it can sometimes be frustrating to not get a dev answer on a topic and have a bunch of community members answer.

When it is a question with an established answer we are fine with community members answering. Especially if the can link to a previous dev response, but that's not necessary.

untold forge
dense needle
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It's one of the few things D3 did that I absolutely loved about the game

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I would even buy 5 extra copies of the game and give them to my friends or randos in a stream just from sheer gratitude/happiness

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For that matter, this is my 2nd most wanted feature in PoE (behind a trade system that doesn't suck)

sonic geyser
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My question is this. D4 came out with a complete overhaul on the game graphically and POE 2 did the same. They both look great and with all the changes and facelifts coming to the genre, how does Last Epoch plan to keep up with the genre changing in graphics and over all look of the game?

rapid violet
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I am new to the game, and not sure this is the place to ask. But as I understand, Weaver's is a newer mechanic and aims to be an alternative thing to running a dungeon and upgrading with LP? So then the game has taught me while playing that there's affixes that are specific to classes. "Rogue's Scalebane Grimace of..." etc. Then there's items that are "Required Class: Rogue". Now, I understand the Weaver mechanic of it being totally random, kinda.

As far as I know Rogues can't even use Spell Critical Strike Chance? So for a rare unique, for Rogues only, with Rogue in its name, to roll stats not usable by Rogue is a bit. Wellm I can understand if that's an oversight, a bit less understandable if it's by design. Doesn't make much sense (to me, other than RNG is RNG...) Just wanted to know what the idea is for this ๐Ÿ™‚

somber marten
rapid violet
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Right, but shouldn't they tho if the unique is.. I mean RNG within reason, it's like +wand damage on a rogue only item is a bit RNG over the edge, or minion necrotic dmg or something. Doesn't really, well, unless. Well - that's why I'm asking, what's the idea behind it? Just another RNG mechanic as simple as that? Or does the Gambit thing come in "not weaver's" as well?

somber marten
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Standard RNG.

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(As a 2nd note rogue is the only class without a single spell)

muted pawn
# sonic geyser My question is this. D4 came out with a complete overhaul on the game graphicall...

During recent dev streams, Mike has shown off several examples of new level design tools & tech they're working on and introducing in an effort to improve the overall polish of the game. You can find these examples below:

opaque falcon
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Probably a F.A.Q but how stable is the multiplayer in this game currently?

dull terrace
rapid violet
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Well then there you have it, not lazy design then :))

frail sentinel
# opaque falcon Probably a F.A.Q but how stable is the multiplayer in this game currently?

There's no real set answer for this - some players have absolutely no issue however others struggle a lot. Two things I do know -

  1. The EU West server seems to be the most reported as temperamental for multiplayer

  2. The further you are from the person you want to Party up with, the worse stability might be. Best thing to try for this is join the same server, or find the most stable 'middle ground' and both join that server!

fluid axle
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any chance the next patch is coming in with some new uniques? ๐Ÿ™‚

kind nexus
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Magic 8 ball says

fluid axle
jolly jolt
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Did they announce the Amish class at Gamescom?

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do I have to send Kojima himself to the booth to shake the table?!?

tacit minnow
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Is there any plans or ideas about reworking Lich's Reaper Form to make it more than just HP stat stick? Maybe make it work as a Shifter ability and while you're in Reaper Form it replaces your skillba with like 4 unique abilities or something from the Reaper Form, so you can make a whole build around doing damage while shifted into Reaper Form. Similar to how Archon Build worked on Diablo 3, or Lost Ark's Shadowhunter class that you can make a whole build around the Demonic Mode being your main source of damage and your non-shifter abilities are just support abilities to help you recover gauge fast so you can shift into Demonic Mode again faster and keep doing damage.

placid plinth
hoary frigate
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will Runemaster draw (lay) smth on the ground like traps / runes / sigils...?

crude plover
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Do you guys have more slots in the gamescom broadcast or will it just be posts on here, twitter, forums etc until patch day?

open gust
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I don't suppose you guys are going to do like an overview for the runemaster before dropping it? or just gonna let it ride on the patch day?

somber marten
placid plinth
placid plinth
placid plinth
hoary frigate
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can you please confirm multilingual support in 0.9.2?

faint yarrow
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Right so while runemaster does seem cool and all
I have so serious balancing concerns straight away.
How are the trigger skills balanced for runic invocation? I am concerned that there is going to be 1 build that reign supreme due to it being busted even if all say 3 combo triggers have the exact same base + effectiveness the functionality itself is going to make a huge difference.

somber marten
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Isn't that depedant on the skill triggered+also spending the cost of the skill?>

void prawn
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@faint yarrow I have one answer to those concerns. The skills are not related to the skill tree. So if one skill is being spammed to much they just need to adress that particular skill.

somber marten
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And there's isn't much off-runemaster skill that is worth proc-ing from other masteries.

royal crystal
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Is runemaster the only info we are getting at gamescom about patch 9.2.

Or is there more to come as the event unfolds

frail sentinel
copper basalt
placid plinth
placid plinth
royal crystal
dense needle
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Is Warlock going to see a lot of Void type damage? It feels like VK is almost the only form available.

hushed wing
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Greetings Travelers! not sure if its been asked before but would you / have you considered a future dungeon that would allow us to create or modify idols? would it be something you could see being implemented in the game later on?

frail sentinel
hushed wing
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ty Averielle

crude plover
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It has been asked about before and they said that they aren't against it pretty much, neither confirmed nor denied that they might be doing it

frail sentinel
viscid dragon
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Who do I get in contact with about making a custom item? I still haven't done that yet.

exotic gazelle
# viscid dragon Who do I get in contact with about making a custom item? I still haven't done th...

If you didn't receive an email from me in the past reaching out regarding a Creator or Kickstarter item, please let us know in a support ticket with your Kickstarter or Creator pack information. It's possible the email we had with the Item purchase does not match what you currently use and we'll need to verify the information. With that verification, we would love to look into getting your item in game!

viscid dragon
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I found the email, I get alot so I missed it x.x should I just respond to it?

exotic gazelle
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Certainly! The email is still good ๐Ÿ˜‰

viscid dragon
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Okay ๐Ÿ™‚

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@exotic gazelle would it be possible to discuss it on here in dm's rather than email

dense needle
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I was thinking about monos and how it's kind of annoying how the nodes you have access to are generated with no player agency to modify it. Are there plans in the works to be able to give more player choice in the future?

For example, I was thinking that instead of a fixed, pre-determined reward, having a choice between different rewards that carry varying modifiers associated with them (perhaps randomly 2 or 3 choices out of a pool) would add a little more variety, especially if they are tied to choosing different objectives for that mono. Personally, I hate the artillery towers in monos (feels like toxic gameplay), so being able to choose a different one unless the reward felt worth it would be nice.

This isn't the only approach, but just being able to do more (have more choice) than see what the node is, and either do it or not, is the bigger idea.

somber marten
dense needle
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What is it?

somber marten
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!trade

fiery lilyBOT
dense needle
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That doesn't sound like what I'm talking about. The goal isn't merely to hunt specific items.

#

Also, I want player trade. Imho, SSF has no place in an always-online game.

exotic gazelle
dense needle
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Except the choices aren't equal. You're trying to move away from the center of the web.

knotty beacon
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Dont know if thisb question would count as support if it does pls tell me, so the question would be if for 1.0 i could ask for a reset of the acount like start from scratch.

dense needle
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But also, it doesn't feel like I (as the player) have any control over the web. If I get a bad starting layout, there's not much I can do about it.

exotic gazelle
dense needle
knotty beacon
dense needle
knotty beacon
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Also Kain what is the first cycle is like a season in diablo or a legue in PoE??

exotic gazelle
# dense needle But also, it doesn't feel like I (as the player) have any control over the web. ...

I can't really speak to what ways the Monolith web could possible change, but to be completely honest I'm not sure I'm fully grasping the question here. Part of the Echo web's design is for it to provoke decisions, which path you want to take, what modifiers, what are you willing to risk for what modifiers, what nodes do you want to overcome for potentially juicier nodes behind them. Webs can also be reset reasonably readily with corruption +/- nodes. We want the individual nodes and moment to moment echoes to be important alongside the overall path, where this seems to focus decisions almost entirely on the overall path if I understand correctly.

exotic gazelle
dense needle
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I'm more asking for ways to interact with the web itself more to alter the path we take, or to make taking more nodes than just a linear path more enticing

exotic gazelle
knotty beacon
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Oooh oke oke thank you for answering the questions :3

exotic gazelle
# dense needle I'm more asking for ways to interact with the web itself more to alter the path ...

I think there's certainly more potential for interacting with the web and changing paths for sure. Currently we have nodes that can reroll echoes, or set completed echoes to uncompleted, and I can certainly see many more opportunities for interactions like that. I don't want to give away a bunch of examples, as who knows what we may end up implementing, but I certainly think there's a lot of mechanics we can introduce to the web for sure.

dense needle
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Makes sense. Thank you.

viscid dragon
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@exotic gazelle I sent that email but I'll only be on for about an hour before I have to get some sleep

exotic gazelle
modern tartan
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Seeing a bit of Runemaster in Perry video.. who in the Dev Team like Invoker from Dota 2?? The elemental runes sound a lot like him..
Trully that dev is entity of culture

untold forge
steep escarp
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Hey devs, going to gamescom tomorrow. Are there any gamescom exclusive cosmetic codes or something similar being given away?

exotic gazelle
steep escarp
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Excited to try the runemaster

south cedar
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Are there shirts still available?

frail sentinel
south cedar
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I meant to order online, sorry!

frail sentinel
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Wait, where can we do this?

If you mean via Kickstarter supporter packs, I'm pretty sure those are no longer available and the links go to 'dead' pages

south cedar
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Ah damn

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No worries, lol

candid cosmos
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mike can you confirm or deny that the gon rune uses the end of lagon's name instead of the beginning because you didn't want to call it the lag rune (asking because heo is the beginning of heorot and rah is the beginning of rahyeh)

pine chasm
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It probably would've been the La Rune if they really wanted to use the first part, wouldn't have made sense to not use a whole syllable.

sonic geyser
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Is there any hope of some character customization? Such choosing to male or female maybe some basic modifiers as well?

somber marten
crude plover
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This message #368968647114227723 message kinda made me question why you guys decided on blue for lightning instead of yellow, was it because you guys wanted to initially add a holy damage type that would be yellow and by the time you guys decided against it, it was kind of already too late?

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Or would it just have a similar issue with fire being red and lightning being yellow

placid plinth
placid plinth
placid plinth
placid plinth
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It comes across well in person. But I don't have a reason why it was done that was in the first place.

royal pulsar
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can we expect network improvements in multiplayer next patch or is it only runemaster? thanks

placid plinth
royal pulsar
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amazing. thank you

sonic geyser
rotund hill
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Can I know what studio is responsible for the Polish language version?

low peak
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Any chance we are getting more "design your stuff" kind of supporter packs? I would love to create my own item

placid plinth
# low peak Any chance we are getting more "design your stuff" kind of supporter packs? I wo...

The design an item supporter packs were so popular that we are still working through the existing backlog. We have had enough interest in it that we know we wouldn't be able to accommodate everyone who is interested if we opened it back up as is.

These uniques are some of our favorites though and having our community be able to leave their mark on the game like this is really fantastic. So if we do open it up again, we would probably need to have some sort of limited quantity and randomized priority or something.

placid plinth
rotund hill
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no problem ๐Ÿ™‚ just wanted to know who to thank for that

untold forge
lucid perch
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Hallo i dont know that im here right with my Q. im from germany and people on the Gamescom from ur area from last Epoch that next month (september) comes new Translations like german. Is this info True or is this a False Information from ur Workmate?

lucid perch
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ah cool thx ๐Ÿ™‚ i have wait for this so long ^^

placid plinth
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Confirmed! 0.9.2 on September 7th does come with German translation along with several others.

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And there is like a 50% chance it was me that told you that on the floor anyways haha

hoary frigate
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Mike hi. THough Runemaster looks awesome but its masery bonus seems somewhat lackluster to me. I mean 50% elem dmg and 10% cast speed is good but nothing special .Its like a big passive tree node. Is there a chance we get a bit more creative mastery bonus? Thanks

placid plinth
slow ivy
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Can you use an exalted item with an experimental affix to create a legendary ?

crude plover
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sorry for the bad image it's hard to find footage of it since it's no longer in the game. Agony and the doggo used to be positioned slightly differently and there used to be what looked like a portal frame (atleast to me). And i always thought that this would be the entrence or portal to a seperate endgame system or maybe a questline or something, i mean come on it's literally glowing. was this the case and if so, did it get scrapped? since it no longer exists anywhere in the end of time.

placid plinth
placid plinth
brave pivot
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Are there any future plans to improve controller support for the game?

stiff solstice
slow ivy
frozen ermine
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sounds like a huge design flaw

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make uwu rune canon please

kind nexus
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An uwu rune cannon?

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Sounds...hot

brave pivot
placid plinth
compact helm
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Is there a plan to update the roadmap? Even if it's approximate. It is so convenient to at least roughly imagine what exactly will be included in the release, and what will happen after.

final cave
# compact helm Is there a plan to update the roadmap? Even if it's approximate. It is so conven...

Not a dev but currently unlikely based on prior comments

A chap in the community put this together though

https://forum.lastepoch.com/t/unofficial-roadmap-to-1-0-and-beyond/60203

Last Epoch Forums

I often see the community ask for a roadmap so I figured Iโ€™d try to accommodate this request. Iโ€™ve done my best but in no way will this roadmap be 100% accurate. Though, Iโ€™d expect its accuracy to increase as we draw closer to launch. The following resource is a collection of developer information thatโ€™s been transcribed from developer streams ...

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Hey folks - please kindly confirm if the existing cosmetic bundles (Eternal Traveller supporter pack, etc) will still be available at 0.9.2.

Or will they be changed?

rotund hill
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is this time patch 0.9.2 going to be added a little sooner to download before the ability to enter the game comes out? me and many people before we download this patch have no chance of getting into the game because of what queues there will be, and I make no secret I play this game more than the average player who will enter just to see what they have added

thick gust
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I just noticed that next update comes out thursday, why not friday?

brave pivot
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From a developer perspective, releasing anything on a Friday is considered a bad idea. If anything goes wrong, or there is an outage, if it's bad enough, you now have to work into your Friday evening or your weekend.

Releasing on a Thursday gives you the Thursday and the Friday to work on it.

It's why most companies that run live services do maintenance on Tues or Wed.

pine chasm
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Do the spellblade nodes worded this way add melee damage specifically, or does it also add to their triggered spells?

slow ivy
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If EHG ever adds another item like Fractured Crown.... will they tell us that it exists?

pine chasm
# slow ivy melee

Is this something that has been tested or answered before? I couldn't find anything on it in my searches, but I may just not know what to search for specifically. The wording is not clear.

lost cairn
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I think thatโ€™s just not how skill tags work. This gives damage to skills with the melee tag and an elemental tag. If the subskill doesnโ€™t have the tag I wouldnโ€™t think it would apply.

pine chasm
steep escarp
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Had a great time meeting you devs at gamescom yesterday. Thanks for everything!

static vale
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@slow ivy's said it only applies to the melee skill which is what I'd expect.

placid plinth
placid plinth
placid plinth
lavish lark
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good evening, I hope I'm right here ๐Ÿ™‚ thanks again for the great Gamescom, it was so nice to meet you all ๐Ÿ™‚ greetings Monti

lavish lark
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hey i have one question, i buy two supporter packs how i can get the roule for this one ? mfg monti

hot cliff
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What do you think of my fan art so far. Also I need my fan art section in discord wink wink.

kind nexus
slow ivy
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PLEASE make a fan art section for the discord

exotic gazelle
rotund hill
wild steeple
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why is there no bleed on hit for 1h maces?

somber marten
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Oh, you meant affixes.
Errr same reason i guess?

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It's not on either mace types.

wild steeple
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?

lavish lark
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maces can not have bleed on hit ๐Ÿ™‚

somber marten
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Tldr:Maces do not support bleed at all.

wild steeple
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after a response from the devs

somber marten
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You'll most likely get an answer close to "Weapon Identity"

sand scaffold
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i meant mace is a spiky metal ball on sticks

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hard to imagine that it doesnt inflict bleed

wild steeple
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urchin star, morning star, ebertusk, doom star all with spikes

somber marten
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But not ALL of the maces have spikes.

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(Most likely why urchin star has physical pen)

wild steeple
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none of them are on fire either but I can ignite? only one of them is poison related

somber marten
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It's okay, we can wait for a dev answer.

wild steeple
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thats why i'm here

faint yarrow
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Joining the dev waiting room. How come runemaster shifted from minion style mastery towards full on caster since the class used to have summon ability being teased for a very long time in mastery selection screen

glass thorn
flint bloom
slow ivy
worthy mirage
# faint yarrow Joining the dev waiting room. How come runemaster shifted from minion style mast...

In addition to that, I'd love if Mike could shed some light on two common concerns:

  1. Don't EHG believe that there is not much to differentiate sorc from RM thematically, leading to the feeling that RM is just sorc but strictly better, with deeper and more engaging mechanics? I get it that some skills are mechanically locked out of RM, but meteor is just a big nuke and black hole had been in dire need of help since its introduction.

  2. Do EHG plan to refine sorc not only in terms of updating/redesigning the passive trees to be more interesting mathematically, but also in terms of improving its thematic and gameplay identity, aka "class fantasy"? For example, Druid has transformations going for it as strong and unique identity, but sorc is just elemental nuker and all classes in this game can be built to be a variant of elemental nuker.

placid plinth
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I've been up for 39 hours on my way home, still have about 10 more, so answers might be weird.

placid plinth
placid plinth
placid plinth
south cedar
placid plinth
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Thanks, almost all that is left is to sit in an airport for 8 hours then take the tiniest flight ever and a short drive home.

primal girder
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Favorite part of Gamescom?

placid plinth
# primal girder Favorite part of Gamescom?

the people. I got to meet people in person for the first time that I've been working with for over 4 years. Also getting to meet people who stream the game like all the maxroll guys. Also getting to meet devs for other games I love. The PoE guys were super cool and we were each visiting the other's booths regularly throughout. Also getting to meet community members who came to say hi at the booth. People who have been with us from kickstarter to people who just heard about us at gamescom. I found myself drinking as much herbal tea with honey as I could get my hands on just to keep my voice semi-functional.

static vale
placid plinth
#

Next time bud

surreal glen
#

greetings, dont know if this goes here,, however,, playing necro and everytime I go to a new place whether is by teleporting or going inside a doorway the golem just keeps running in place at the new destination and it wont stop unless i start moving, think that should be fixed.

placid plinth
#

!bug

fiery lilyBOT
surreal glen
#

k, im new here so i will do so..

placid plinth
#

thanks

surreal glen
#

k reported the bug however couldnt upload the small video I made showing the bug.. or at least I dont know how to upload it if is allowed.

crude plover
placid plinth
high reef
#

@placid plinth mike i love you man. i watch your streams every week

placid plinth
pure python
#

Are there any melee outcomes from Runic Invocation? Like a flame reave or something

rare thicket
#

Will there ever be drop rate events?

muted pawn
#

Hey Mike, this Twitter response states 9 new languages are coming. You've previously stated that 8 new languages were coming: Simplified Chinese, French, German, Brazil-Portuguese, Spain-Spanish, Polish, Korean, and Russian. Is the Twitter response incorrect or was a 9th language added and can you say it here? Or is it something that's being saved for a blog post?

placid plinth
#

I just checked the document of translated terms to be sure.

muted pawn
#

Ah, no problem. Thanks for the confirmation!

placid plinth
placid plinth
faint yarrow
placid plinth
faint yarrow
#

Good (that it's not good enough to do that)

placid plinth
#

Yea, I had someone at Gamescom actual try it. Was kinda funny to watch them try to move while it was happening.

frail sentinel
#

And the ever changing Rune combo + mana cost would lead to some interesting situations where you would barely be able to build your mana pool up/be in the negative almost exclusively ๐Ÿ˜…

opaque falcon
#

Over time I have collected tons of shards. There are shards that I will probably not use. Will there be an alternative option in the future to make use of the collection of these shards? I thoroughly enjoy the game and am trying to help out any way possible. Thank you all for what you have created!

If Rune Master is too powerful and a node on one of its skill trees needs to be adjusted maybe this could be an option? โ€œConsume a shard in your inventory to duplicate the last rune above your head.โ€

Or maybe a forge option to take a stack of 20 shards to upgrade them to the next tier. This could be separate from forging it directly to an item. โ€œTier 2 shard requires 20 identical forged shards. Whereas Tier 3 shard requires 30 identical forged shardsโ€.

somber marten
#

They do have plans for affix shard overflows, but have not shared any details.

placid plinth
hot cliff
#

What is your favorite enemy?

static vale
placid plinth
hot cliff
opaque falcon
#

I like the cosmetic outfits and can't wait to see more. Can we also have themed HUDs that are on the shop too?

stiff solstice
placid plinth
keen roost
#

Can we expect any weapon/ability cosmetic effects in shop for the next patch? Also will weapon cosmetics be tied to weapon type (like legendaries) or we would be able to transmog a mace into a rainbow sword, for example?

opaque falcon
placid plinth
final cave
#

Given we are on cosmetics, will the current cosmetic bundles be retired/replaced in 0.9.2 or is that expected later? Thanks in advance.

shadow quarry
#

There any plans to fix the memory leaks, random crashes/disconnects, porting into terrain/the ground, etc?

exotic gazelle
shadow quarry
#

Running endless arena a few hours will demonstrate the ones I just mentioned ๐Ÿ˜…

placid plinth
candid cosmos
#

how likely is it that runemaster gains access to additional runes in the future somehow?

#

sort of curious since each additional rune would double the number of combinations

placid plinth
placid plinth
#

Another rune would bring us up to 121 combinations.

It's the sum of x^n where x is from 0 to the number of rune slots and n is the number of different runes.

somber marten
#

Maybe a node that replaces one rune type with another rune type,if that idea ever comes to mind

placid plinth
#

That does double it. Also very unlikely.

#

Or I guess not double but adds 27?

#

Let's start with the 40, which is already a weirdly large amount for one still.

somber marten
#

Yeah that โ€œadds 27 and removes 27โ€, but yes just a shower thought

placid plinth
#

Lots of other skills need much more love way earlier

somber marten
#

Fair fair-

sage turret
#

What's the ETA on shutting down the **official **game forums, since this seems to be the preferred (and sometimes exclusive) location for game information, as well as notifications on downtime or issues. There are no posts there, from EHG, regarding Gamescon, the upcoming patch in ~1 week, nor the login issues being experienced this morning.

somber marten
frail sentinel
somber marten
#

(The actual new patch posting begins on the 1st, the other patch stuff is technically gamescom 'leaks')

sage turret
#

That's disconcerting. I was hoping the game would be around longer than 15 years :\ Would need a bette ROI on any microtransaction investments...

frosty lagoon
#

That's when they make a new forum for Last Epoch 2

sage turret
placid plinth
#

Sorry, I thought it would be more obvious from the formatting in seconds that it was a joke. We have no plans or timeline to close down the forums.

sage turret
#

Also, @placid plinth what was the design decision around excluding golems from the runemaster. One forum poster pointed out it was mentioned on the Runemaster description on the website.

sage turret
frail sentinel
#

The ๐Ÿ˜… emoji is more powerful than we know

sage turret
#

"The Runemaster infuses magic into offensive and protective wards that devastate those who trespass them, ensnaring his foes, raising walls and golems at his whim."

placid plinth
sage turret
#

::sadfacewithugeelephanttearsemojii

placid plinth
#

We did start saying quite a long time ago that it wouldn't have a minion.

sage turret
#

I just envision all the other classes sitting around the dinner table, bragging up how their minions are doing in school. And, off in the corner, the lowly mage sits alone.. just playing around with his Runic's Cube (tm)

frail sentinel
#

A Runic's cube!? Top tier joke xD

Okay, okay - I'm going Mike

placid plinth
#

That's one of the main reasons it doesn't have a minion actually.

#

(and to be fair technically it does already have one on live, kinda)

lost cairn
#

I just wanted to follow up on this and ask: would new wallpapers be uploaded as attachments to a forum post in general, like was done in the past, or is there somewhere else to keep an eye out for them?

vestal smelt
#

Will the shaman be getting a 5th skill? Or more generally, will each class be updated to have the same number of skills before release?

Separately, I remember when the druid got its rework, there were plans to remove ice thorns and replace it, but it was left in for now. Is that still happening? Or is it staying?

placid plinth
placid plinth
# vestal smelt Will the shaman be getting a 5th skill? Or more generally, will each class be up...

Ice thorns is still on the chopping block, not sure if it will survive to 1.0 or not.

Each class will not have the same number of skills at 1.0.

Shaman will be getting a 5th skill, we have one planned for it that is going to go very nicely with the primary theme and I think be a lot of fun. I'm not sure if it will make the 1.0 cut-off or not.

And because we are talking Primalist, Tempest strike is still getting a big rework and another skill will take its place as a spam melee style skill.

vestal smelt
#

Thanks Mike!

#

Oh no, I think Tempest Strike is a really neat concept. RIP.

placid plinth
#

It is, it's just not working in the role it's trying to fill. The core theme and idea is going to be there because we really like it. The way the procs work just don't allow us to scale it directly with attack speed which just ruins it for most people. It's a long story but I don't think you'll be disappointed.

vestal smelt
#

The way the procs work just don't allow us to scale it directly with attack speed
Is that a balance reason or a technical reason?

placid plinth
#

Technical because it does scale with attack speed from a balance standpoint.

vestal smelt
#

On a different note, is the Paladin's "Healing Hand" a placeholder skill? Or is it planned to give it a skill tree?

placid plinth
#

It will have a skill tree, it was supposed to get one a while back but keeps getting bumped.

vestal smelt
#

Cool, ty for the answers!

#

Oh! Almost forgot one. How do the devs feel about the current difficulty level of the campaign? Too easy? Too hard? Just right? Are there any plans to allow players to adjust the difficulty of the campaign experience (for example, the "Veteran Mode" seen in Grim Dawn)? I know that Masochist Mode is a thing, but unless that's poorly advertised (haven't tried it), that seems more geared towards pretty specific players.

static vale
bright spindle
#

Will we be able to spec other players items like in D2?

exotic gazelle
placid plinth
#

Someone used maphacks as a kid...

#

Definately not me....

exotic gazelle
slow ivy
#

I saw a bird outside and it reminded me of a falcon and I was wondering if there are any Falcon leaks that we might get to hear about?

placid plinth
proven pendant
#

Will the way runes on the runemaster are displayed be applied to other classes/skills? I can see the swarmblade nado having the count of locusts over the head being help, or maelstrom stacks to name one class that the info would be helpful. Or the Necro with the ammount of summoned minions.
Or at least give players the option to display on top of the toons head rather than the corner.
Is that being considered?

stiff solstice
placid plinth
solar beacon
#

This question might be outside of the scope of what you can currently answer, but with the Runemaster ability to create runes with elemental cast. can he also generate a void rune while casting Volcanic orb While using Lament of the Lost Refuge? (convert volcanic orb to void damage)

placid plinth
#

That would bring the total combinations to 85 if we did by the way

solar beacon
#

yeah that what i was discussing with a friend, if by any stretch of divine intervention this would happen this will make such a huge amount of additional work, and only for specific items

#

and if this happen for this one unique, people will start asking for more runes, void might be cool and all but what about physical/necrotic/poison/insert another damage type

#

this is not a reasonable endeavor for the developers and artist

keen roost
#

Does Elemental Nova specced with all 3 nova types would yield 3 different runes for Runemaster, and if yes, in which order they will be?

charred anchor
#

Sorry for asking every couple months the same, but how is the state of account bound lootfilters. So we can use it with GeForce now for example. Keep up the great work ๐Ÿ‘Œ

somber marten
lone ginkgo
#

All right then, does Fireball specced with Plasma Ball yield 2 different runes, and if yes, in which order will they be?

somber marten
#

As far as we know ish,one per cast.

#

Casting it twice will most likely give you two different runes

frail sentinel
#

Oh it does! And it rotates through them so if you needed a Rune order of Lightning-Fire-Lighting and your first Rune was Fire you just need to use Fireball one extra time to go from Fire-Lightning-Fire to Lightning-Fire-Lighting!

placid plinth
rare thicket
#

Guys the tab stash experience is a real nightmare when you have more tabs. They are constantly shifting place and disapearing on their own. Very annoying.

frail sentinel
candid cosmos
#

mike do you know if the bug that causes endurance to cover mana is fixed in 0.9.2? curious since runemaster has a passive granting endurance threshold based off how much mana you have

storm carbon
#

I will put this as a suggestion, but curious if it's possible or in the works. Would it be feasible to add a movement ability specific to towns or zones that all players have access to, perhaps with a CD to control casts in these zones?

#

For the online version, since we lose the ability to cast movement skills. I know other games have a dodge roll that sorta of takes the place of this.

sand scaffold
#

i wouldnt mind a perma haste in town

#

easy to implement

marsh venture
candid cosmos
#

cool

#

thanks for the answer

low peak
#

HP/Mana above character available on 0.9.2? ๐Ÿคž

somber marten
#

Hp bar above char is a setting.

low peak
#

is health AND mana available though?

somber marten
#

Idk about mana, but health is

storm carbon
fossil dune
sand scaffold
#

Imagine calling that free. Ward dancer masterrace

cerulean tinsel
#

Wrong. It's only gonna be less fun to play, because have to play more careful/kite-y. I'm getting 10,000 corruption in 0.9.2, mana sorc will not die as long as I play it. And I WILL return, and I WILL play it. You can't stop me, only I can stop me. (edit: keep on hating, cause that's all you're good at!)

fossil dune
candid cosmos
#

lol

somber trench
cerulean tinsel
#

"I actually find playstyles that force you to be careful and consider your choices really rewarding" - highly subjective, but I understand where you're coming from. a little struggle and tough choices is always welcome

#

I doubt I'll find another build like mana sorc in LE. the game's usual meta is basically mashing the same single attack button (and maybe one CD skill every time it's up) without much thought, once you get enough gear.

#

it's ok though, I dont WANT to find another build. theres other games haha

somber trench
#

I highly believe you will, actually! They're introducing a similar mechanic for Runemaster, and are planning to add more things that interact in the same way. It was simply unintended on sorc, but it will be intended elsewhere! And yeah, if you don't wanna play, go find something else.

cerulean tinsel
#

yes, but it seems like theyll nerf the endurance-mana interaction and only in LATER patches introduce back synergies. too bad, it'll make for less fun gameplay in the mean time. but I understand their decision, if it really is unintended

fossil dune
#

I mean, you were told several times it was unintended

somber trench
#

It should end up working similarly to life now (by now I mean with Runemaster.) Instead of endurance applying to all mana, it's the same as if it was applying to life.

fossil dune
#

And we have further confirmation now too

cerulean tinsel
#

nope, this is the first confirmation from an EHG staff it's not intended, mike said he was unsure in the past

somber trench
cerulean tinsel
#

but tbh, I am in one shot territory like 80% of the time at 5150 corruption. there really isnt gonna be THAT much difference to ME, more normal ppl who farm at 500c will feel it a lot though.

#

naw, I'm good. I rly should get back to schooling ppl in armored core 6 pvp.

somber trench
#

okay

exotic gazelle
tropic stratus
crude plover
#

Just how many onions does hackalรถcken actually chop every day?

spare hawk
#

is "uncapped" means overcapped or both undercapped and overcapped?

lone ginkgo
#

uncapped is just your total amount of resist, it can be above 75%

placid plinth
torpid cloud
#

Hello ๐Ÿ˜„ , will we have new skins in the store with the 7 September patch ?

placid plinth
lone ginkgo
#

is "less bonus damage taken from critical strikes" additive or multiplicative when you have 2 sources of it?

ruby rose
# marsh venture It will be fixed. We will add more sources that rebuild a synergy between mana a...

Would a developer mind explaining why this change is being made? I understand it was regarded as unintended, but surely it could at least have been incorporated into an item? Virtually no one currently builds flat endurance threshold right now, pretty much just Mana Mages and Lich to some degree.

Building mana and endurance threshold was a very unique form of defense, and required lots of exalted rolls to even function well at all. Is it your intention that damage taken from mana should only be a secondary defense, and not serve a role as your primary hit point pool?

somber marten
graceful crest
#

Asking on behalf of the traditional Chinese community, any chance for getting traditional Chinese local as well in the future?

placid plinth
graceful crest
#

thank you!

pale meadow
#

will Majasa get her own monolith timeline at some point? also is there plans to ease the grind to empowered if you already have characters at it?

opaque falcon
#

When you update a patch, does it completely replace the old redundant files? So if someone has the game and then downloads the update, do they have the same file as if they would have if they downloaded the game fresh?

still minnow
#

there is any estimated time when you add other languages?

opaque falcon
# still minnow there is any estimated time when you add other languages?

Seeing so many amazing fans show up to our booth in Germany is a perfect segue to our first feature to mention coming in Runes of Power - Localization. Patch 0.9.2 will be releasing translated into eight languages in addition to English: Simplified Chinese, French, German, Korean, Polish, Brazilian Portuguese, Russian, and Spanish!

We wanted to get localization into our community's hands before 1.0 so we could have time to get feedback from our global player base on it, and get it as clean as possible for 1.0. We are happy to say that we will be including this feature in patch 0.9.2. Our community has been the biggest part of what makes Last Epoch what it is from its very beginning, so being able to support an even larger community across the world is an amazing milestone to reach, and we're super excited to see all the new players joining the fray in Eterra.

We know there are a lot of intricacies in an ARPG where wording is critical and we want to make sure that comes across as much as possible for everyone in our community. We have been working closely with translators over the last year to make as many translations hit the mark as possible. We also know no one could know the subtleties and nuances of game mechanics better than our own players, and we look forward to continuing to improve localization in Last Epoch with help from all of you!

placid plinth
placid plinth
placid plinth
opaque falcon
placid plinth
still minnow
static vale
torpid cloud
#

Heya, on letools i see on the snowdrift unique boots "Does not include Freeze Rate Multiplier granted by individual skills' trees".

Does the โ€œfrigid departureโ€ node froml teleporting work with this boots (600 freeze rate for 4sec) ?

pine chasm
#

It takes the freeze rate from your character sheet. Pretty sure that is a buff granting you generic freeze rate, so yeah it should work.

placid plinth
placid plinth
static vale
#

Generally, I thought that was one of the points of mono-as-alternative-timelines, you could just put any random, cool sounding spin on cannon events & stick it in a mono. Like @upper spoke being able to spell properly.

urban silo
#

I wonder why but I already have the new models for Soul Cage and Soul Warden and have had them for a while now. Can't remember when they changed but noticed them instantly and was thinking you guys just updated them in a hotfix or something.

placid plinth
placid plinth
urban silo
static vale
#

I'll try & remember to remind you on Monday.

pale meadow
#

Even if she doesn't get a mono that doesn't really matter to me I'm mostly just wondering if anything's going to be done with her

#

I feel like she's very well made and deserves a scale up to be challenging for endgame you know

fluid axle
#

is inspecting another player's gear planned on being added to towns and parties?

strange tusk
#

Question: will the "Report a Bug" button be able to compress the log files if those are way too heavy to be sent as-is? I recall one of my prior player.log files being over 300MB of plain text which enforced me to zip the file up before attaching it to the report thread on the forum.

placid plinth
placid plinth
sick quail
#

are there gonna be any new additions to the cosmetic shop this go around?

glass thorn
#

is it intended that this can chain multiple times on the same target?

cerulean tinsel
# ruby rose Would a developer mind explaining why this change is being made? I understand i...

Replying/reposting this, for someone from EHG to please clarify. After some reflection, I am also curious as to why it's not only unintended, but also something regarded as needing a change.

It's a very unique way to scale defenses, very few builds rely on it, it requires a lot of painfully difficult/time-consuming gearing, and a lot of knowledge of game mechanics. Why change it? It seems like having this kind of more-complex, rewarding defensive synergy is very good for the game.

spare hawk
#

Will there be new weaver's will items with 0.9.2?

exotic gazelle
# cerulean tinsel Replying/reposting this, for someone from EHG to please clarify. After some ref...

Because it breaks the theme of endurance, as well as breaks the general understanding of how endurance should work. We want mechanics to be understandable, which means they should be reliable in how and when they apply. If there was a specific set of items you wore, when combined with a specific set of passives, then if you teleported to specific waypoints followed by casting specific abilities, and doing this put a specific code sequence into memory so that it suddenly made everything in Last Epoch perfectly balanced, we'd still remove it because that's not how we want the goal achieved. If Mage needs more defense, we would rather provide that using mechanics which are obeying their rules so that mechanics will continue to be accessible.

exotic gazelle
exotic gazelle
pure python
#

A few dev streams ago, Mike mentioned adding some support for ailment builds via scaling the hit that applied them. Is this making it into 0.9.2?

exotic gazelle
fickle girder
#

Do you know anything about what he talked about for ailments ? Why wasn't it like that before ?
And aren't you scared it'll make ailments too close to hit builds for their scaling, or have you taken measures for this ?

exotic gazelle
# fickle girder Do you know anything about what he talked about for ailments ? Why wasn't it lik...

It's just something we've been discussing, I don't believe there is a specific method of implementation we have chosen. The discussion is to make ailment builds less dependent on attack speed for building ailment damage, such as potentially through an "ailment effectiveness modifier". This is one of the reasons it hasn't been implemented for 0.9.2, because it's something that requires a good amount of investigation and testing the effects of how it gets implemented.

kind nexus
#

Is the plan to have all the classes be chained in their own prisons eventually? With experimental forms to fight?

exotic gazelle
#

No plans for that currently, no. Who knows what the future might hold though.

placid plinth
#

The ailment stuff I was talking about was adding a new way to scale an ailment if you wanted, not changing the old ones.

drifting sail
#

What is the design intent behind damage over time being so much less mitigatable compared to hits?

sullen tapir
#

Will there be more mtx added with 092?

true jay
#

Hello,

I am reaching out to inquire about the appropriate contact person for the PR department as I have a request to make. Could you please assist me with this?

Thank you in advance for your help.

placid plinth
placid plinth
#

!support

fiery lilyBOT
true jay
#

Thank you for your response,
But, I have looked all over the web and I can't find the mailing address of the PR department.

placid plinth
placid plinth
true jay
#

ok thx

ruby rose
#

question: If I am upgrading a different affix on an experimental item and a score a crit success, can it upgrade the experimental affix if it's tier 1-4?

placid plinth
nova carbon
#

With the Rising Flames update does that mean the story is different

placid plinth
nova carbon
#

Will gold be storable for other chars to use

ruby rose
steep escarp
#

First of all I'm really excited for the new update! Randomized content in endgame is great. Just one question... whats the reasoning behind making the second seal item a rune instead of a glyph? Since the first one is a glyph. If its already asked and answered above just let me know

exotic gazelle
# ruby rose So are you happy with the current state of the flat endurance threshold stat? T...

As a general mechanic, I think we are fairly happy with what endurance accomplishes as a mechanic - it's meant to protect the last portions of your health to help you survive low health situations where there's a lot of tension - "on the verge of death". It's not meant to be a constant damage mitigation mechanic, which is what the bug was resulting in. It's certainly possible that we may change up endurance at some point in the future, but it's unlikely to become a binary defence.

exotic gazelle
# steep escarp First of all I'm really excited for the new update! Randomized content in endgam...

Just a quick clarification here: The first crafting material is the Rune (Rune of Research), which always seals an experimental affix. The second crafting material is the Glyph (Glyph of Insight). The first crafting material is a rune because you cannot obtain Experimental Affix shards, so it would be impossible to try to upgrade the affix with a Glyph to seal it, such as how a Glyph of Despair works.

steep escarp
exotic gazelle
sand scaffold
#

How rare are these two crafting materials?

#

Where does it fit into the drop rate of RoA>GoD>RoC

exotic gazelle
#

Depends how many Exiled Mages you kill. If you don't kill any, it's going to be pretty rare.

sand scaffold
#

Lets say i kill everyone of them i see, but i dont go out of my way to look for them

steep escarp
#

So can they drop from other sources as well then? I thought only the mages

exotic gazelle
steep escarp
#

Haha ok. But the glyph of insight only gets received when using the rune of research? "When sealing an experimental affix through the use of a Rune of Research, you have a chance to receive a particularly powerful crafting item, a Glyph of Insight."

#

So the rune of research drops and the glyph you get when crafting? Or do I understand this wrong

exotic gazelle
# sand scaffold Lets say i kill everyone of them i see, but i dont go out of my way to look for ...

I don't know the drop rates specifically, and there's a lot of variables at play. People who semi explore maps are more likely to encounter Exiled Mages than someone who just goes in a straight line to the objective. That's going to change how many overall you get. And each variation of playstyle is going to change it more and more. They aren't going to be super common, but if you're killing exiled mages, you'll get them.

sand scaffold
#

๐Ÿ‘

exotic gazelle
lost cairn
#

What would happen if a rune of removal removes an experimental affix? No shards are gained?

exotic gazelle
little raptor
#

thats very interesting for crafting those items

#

removing the undesirable affixes will be a fair bit easier on experimental items then

ruby rose
# exotic gazelle As a general mechanic, I think we are fairly happy with what endurance accomplis...

So why is flat endurance threshold (not % endurance or the 20% of your max HP base value) a possibility at all? If you want it to only apply when on the verge of death, should you be allowed to raise that value to 100% of max HP? Currently the affix is virtually always inferior compared to simply getting a comparable affix of flat health, % health, or hybrid health.

Also the relevant values at tier 1-5 scale poorly compared to flat health, and only at exalted tiers does it provide any value at all.

exotic gazelle
ruby rose
#

Sorry, you seem to be reading a subtext that is not there. I'm not asking "why did you nerf the interaction with endurance and damage taken from mana." I'm asking why is this terrible stat in game if you don't like the way it works, and no one uses it?

exotic gazelle
# ruby rose Sorry, you seem to be reading a subtext that is not there. I'm not asking "why ...

We are happy with the thematics of the mechanic. That you can get into situations where you feel like you're about to die, but thanks to endurance, you actually have more room there than it feels like in the moment. I don't personally think it's a situation where "no one uses it" - I commonly see endurance recommended for health builds as a defensive layer. Not all classes use it commonly - certainly. Different classes have more synergy with certain defensive layers than others. Builds that use ward are not commonly going to use endurance, and that's by design - not every layer is for every build. I do agree "Endurance Threshold" is not as commonly picked up as a defensive layer compared to things like "Increased Health", which may be a matter of Increased Health perhaps being too strong - depends on what side of the coin you look at.

candid cosmos
#

tbh the issue with endurance threshold is that the only scaling is flat added

ruby rose
candid cosmos
#

itโ€™s actually a more powerful affix than flat added health in a vacuum but because you get to also use increased percent health the flat added health ends up being more in combination

crude plover
#

Maybe making threshold easier to get but having it cap at 50% of max hp or something

slow ivy
#

Kain you're killing me. I am INVESTED in this conversation

exotic gazelle
# ruby rose Again, I have repeatedly said "flat endurance threshold" This thing https://www...

I'm aware, I didn't add the word "flat" because it doesn't change anything, as days mentioned, there is only "flat endurance threshold", rather the other Endurance stat is "% Endurance" (missing 'threshold'). My apologies for any confusion.

Part of the reason there isn't "Increased Endurance Threshold", and "More Endurance Threshold", as you might find with other stats is because Endurance can provide such a significant damage reduction we don't want it to easily apply to the full extent of large health bars. It's currently possible to protect your entire max health with Endurance Threshold by either having low total health, or in specific scenarios such as Foot of the Mountain. In both of these cases, you're not simply gaining a "less damage taken" modifier to your significant health bar, you're trading something for it - the former, having less total health to work with, the latter standing still and channeling.

As I mentioned earlier, we don't want Endurance, and Endurance Threshold to be a defensive layer you build and it to just be effectively a "Less Damage Taken" affix. Adding "More Threshold" and "Increased Threshold" can happen, but would need to in combination with a trade to prevent endurance from entering this Binary State. This also doesn't mean that binary defences are 'bad' - Resistances are an example - as long as you have them, they are doing what they do reducing damage. Endurance is a situational defence, and we want to keep that "situational" part of it.

ruby rose
#

I see, I feel there is a fundamental misunderstanding in our communication that I can not fix. Thank you for taking the time to respond.

crude plover
#

I think the reasoning behind endurance Kain is putting out is very fair, just that the tradeoff of low hp high threshold vs high hp low threshold is fairly heavily weighed in favour of just having more hp right now, the only example I could think of was the damage taken to mana build but I fully understand why that was taken away. Honestly if endurance was just buffed to where the option was competitive with hp endurance would be in a good state

green plaza
candid cosmos
#

i think part of the question was โ€œwhy have an endurance threshold affix on items at all?โ€

exotic gazelle
#

As far as "Why flat endurance threshold at all" - as in, why be able to increase it past 20% - this is because we do want it to still be a defensive layer players can manipulate the values of and build on, it's just a matter of "how much total effect" to that it still stays as a situational defense and not a less damage taken position. So that mostly comes down to number tweaking. We want as many mechanics as possible for players to be able to interact with, and provide the choice to or not - that's part of what creates depth in an RPG, choice.

crude plover
candid cosmos
#

oh ok kain is ten steps ahead of me

crude plover
#

Yeah, since right now getting more hp also raises your threshold, and it does so enough to where getting more hp is just almost always better, I think this is more of a balance issue than a fundamental mechanics issue

pine chasm
#

I think if any affix was worth having this discussion about, it's the reflect ones. Even if it's not best in slot, flat endurance is still a decent affix. Maybe reflect will get its time to shine someday, outside of the current super niche applications?

candid cosmos
#

i agree with father toast

#

that affix is definitely something we should all reflect on

exotic gazelle
#

Heh, Reflect is a pretty big conversation, I've discussed it internally with our design team a few times as well (Being a paladin for life, I'm intimately familiar with Thorns Aura). Basically it falls into: We don't want a completely passive build to become meta, where you do nothing and clear things and progress. So we can't have reflect hit "meta" levels of status without requiring an active component - "eg Thorn Shield". The meta way to play is to focus affixes into as narrow a field as possible for the highest possible boosts on one thing, rather than spreading out stats to boost multiple things. This means for Reflect to hit full competition, it would need to hit a state where focusing fully on it would be able to be as competitive as building for other damage, which we don't want (see above). Reflect is generally more designed to be a support stat, and that just doesn't fit into the current "how to build" meta, so has a much deeper issue there. However, with opportunities such as Thorn Shield it's something we'll likely to expand on in ways that make it more active to utilize at a strong enough level to warrant picking more.

crude plover
#

I feel like the reason people don't do stuff like endurance threshold and reflect and stuff as much right now is because we only have 2 suffix slots and there are more "primary" stats such as health, armour and resistances that can go into those slots for bigger impact, leaving no space for these situational / supporting stats

#

Since right now it's basically either endurance or health instead of endurance (or something else) AND health, since there's no space if you also want resistances which despite not being crazy like in other games are still fairly valuable

#

But obviously having space to fit in everything wouldn't be good either

near mason
#

The node for Judgement which makes it consume your sigils makes any effects of your active sigils not apply to it right? Like if you took the extra fire damage per sigil node in your sigils tree it basically wouldn't do anything for a Judgement that was consuming them?

placid plinth
cerulean tinsel
# exotic gazelle As far as "Why flat endurance threshold at all" - as in, why be able to increase...

On the topic of depth then. If the change about endurance not reducing mana loss from damage to mana goes through. There is absolutely no reason for me to continue to build endurance threshold. I simply become another cookie-cutter health stacker, 4000+ hp, no +threshold affixes, just like literally every other good build in the game right now. Is that your intent with this?

According to the initial message, you guys are planning to restore the synergy between endurance and damage to mana, but at a later time, only AFTER the nerf stays in the game for a while. Would this not hurt build/gear diversity? Is it not better for you to finish adding these new synergies before you take away the "unintended interaction"?

final cave
#

Heya Mike and team. Back in June, you said you weren't planning to restrict trading of pre-existing items (at the time factions are introduced). In the three months since then, has anything changed in that regard?

heavy plover
#

Any news on raising the character limit? Last info is from Mike's stream in june I think where he said it probably will be raised just not sure when iirc. My addiction requires more slots. :/

placid plinth
placid plinth
meager basin
#

Big ups on the rune prisons. Love how that will impact MoF. Is there a plan to make the MoFs more cohesive as a whole?

The individual stories of each branching timeline are cool but self-contained. Will there be something to narratively unify them? Particularly something leading to an overarching boss encounter of some kind?

I love the endgame, just would also love to see a focal point added as a capstone.

meager basin
#

Oh sure no rush. Just glad to hear thatโ€™s a plan! Keep up the great work.

compact helm
#

Non rogues can use dusk shroud? Or rogues can use staves for something? tom

somber marten
#

Well there's no class requirement so............ (Yes)

exotic gazelle
kind nexus
placid plinth
crude plover
#

You guys will forget about this and in the far future a cycle will add a mechanic that lets us make rares into exalted items and we'll break the game with oneshot items

#

And I'll get my dusk shroud legendary

kind nexus
#

Sorry for the ignorance mike, but I also see attack speed on that staff, which to my knowledge isn't a thing yet? Did I miss a news drop about new affixes or something? Been busy so apologize if so

somber marten
#

Might just be that those items can specifically break affix rules.

hoary frigate
#

I'm lvl 95 Lich. And I leveled her up before the patch that made Act 1 take a new visual / route. So as you see in the screenshot I dont have any waypoint there so I CANT test other people in town feature. Could you help with that plz?

placid plinth
#

Think of them like "light" uniques

hoary frigate
#

As I get it only The Keepers's Camp has ' other people' in town option?

#

so is there a way to make it accessible for my character?

pine chasm
placid plinth
hoary frigate
#

I don't see other people in big towns (tried several)

lilac summit
#

You can see people in end of time

placid plinth
#

sounds like a bug to me

#

!bug

fiery lilyBOT
gentle thorn
#

will we have all the updated runemaster passives and skills' trees in the patch notes tomorrow ?

placid plinth
hoary frigate
#

I just loaded my most recent character (Mage lvl 14) created after the last patch who has the Keeper's Camp waipoint and even he doesnt see any other people in towns... strange

placid plinth
#

When the character was created doesn't matter

gentle thorn
hoary frigate
#

can it be that my region is just hm... not too populated? Just found one with a green bar over his head hope he is a living creature lol ๐Ÿ˜„

#

I wish I could communicate with him by right-click or smth

placid plinth
#

wait 3 days

hoary frigate
#

after reloading my old lvl95 Lich people are there ! ๐Ÿ˜„ seems like the game needs to load data or smth

lost cairn
#

Is there any game mechanical reason for why personal items arenโ€™t a non-lp unique (such as gamblerโ€™s fallacy)?

#

Can you shatter the item and gain the โ€œuniqueโ€ affix as a shard?

placid plinth
# lost cairn Is there any game mechanical reason for why personal items arenโ€™t a non-lp uniqu...

Gambler's Fallacy and the other non-LP quest uniques have a LP version available as a dungeon reward.

When we added non-LP able uniques, it was made extremely clear to us by our community that this was not awesome so we made sure that all uniques were possible to be made into a legendary item.

These items also fit a slightly different role to unique items in that they are much less about a specific connection to the world and instead have a more vague connection in that "someone used it" but not a specific name on it. Personal items are also much less advanced than most unique items. They are as I said above more like unique "light" items, they don't have unique art or models or lore text and we also don't have to worry about weirdly excluding them from other and possible future unique related mechanics.

I'm pretty sure that Personal items can't be used in crafting in any way. I think it said something about this in the post but I can't remember, I'll check it quick.

#

Personal Items also cannot be crafted, so youโ€™ll need to find the cache that has the personal item for you. Since a personal item is defined as an item with a personal affix on it, being able to shatter the affixes off of it would be pointless anyways.

astral timber
#

Hello devs, i have question (probably stupid one), but will the game have achievements in full relase? ^^

barren fjord
#

I'm trying to not choose a mastery until the patch for my mage but I think this is making the rune door in the last sanctum be unable to be opened is there a way around this?

dull spire
#

How come when we get dis connected from the game server, after a period of time of being inactive, we dont fully disconnect, and can still chat away in global chat to other players? what are your reasons behind this?

somber marten
barren fjord
#

How would you do monoliths at level 18? aren't theey minimum level 58ish

candid cosmos
#

thatโ€™s the area level

#

you can still just start an echo if you want

placid plinth
placid plinth
astral timber
dull spire
#

ok mike, i'll chalk that up to a current bug within the game client then, thanks!

nova carbon
#

I have a few questions, Will their be an option to have auto loot on and off, will their be in the future as rewards either as quest or Chapter have points to spend on the cosmetic items, and finally what is the chances of adding dyes as drops to colour the gear.

placid plinth
# nova carbon I have a few questions, Will their be an option to have auto loot on and off, wi...

We have no plans to add auto loot to the game at this time.

I'd really like to see ways to earn cosmetics in game. I've talked about rewards for participating in race events for example. I'm not sure the details on how this would shake out but I think it's promising.

We don't have a gear dying system planned at the moment but I could see that being a really cool thing to add a ways down the road.

gentle thorn
#

do you know if websites such as lastepochtools will be provided the required information to put the new stuff on their build planner before the patch drops (maybe tomorrow after patch notes ?), or we'll have to wait til thursday that they download the patch and datamine it ?

velvet plinth
#

when do cycles start? with the launch of 1.0?

placid plinth
# gentle thorn do you know if websites such as lastepochtools will be provided the required inf...

We don't actually provide them with anything at the moment. Sometimes minor explanations on how things work to make their lives a little easier but that's about it. I think it would be cool to have a way to distribute this type of info a little early to help creators. At the moment, that would be just giving out the game build early which is basically the same as just launching the patch early and then we're right back to where we started.

steep escarp
#

Do echo specific rewards (exalted helmets or unique staves or w/e) or the generic reward chest scale in quantity based on the enemies you kill?

placid plinth
steep escarp
#

Any plans to make it the same for the echo specific rewards? Even to a lesser extent?

#

Also, could I help expanding the in-game guide with questions the community asks in this channel? I looked up the in-game guide first before asking my question, but I can imagine not everyone does it because they might assume their answer is not there

#

I'd love to help you guys in any way possible

placid plinth
nova carbon
#

One all the Mastery's are unlocked will all classes have minions of some sort or will it be only 1 or 2 that won't

pine chasm
placid plinth
#

That

zenith marlin
#

@Devs . Is there ANY plans on remaking the "spellblade" into a true spellblade instead of having it being a mage spamming PB AoEs ?. Currently the shaman is a better spellblade .

#

Just because you wield swords as a mage , doesn't make you a spellblade or... battlemage. A true spellblade uses passives and active buffs to enhance the weapons .. NOT spam AoEs ..

#

There's no differense between your sorc that spams Nova, and the spellblade spamming Shatterstrike . .. none.

placid plinth
mild rivet
#

irregardless of the rest

shaman is a better spell blade

this is just silly lol, I can't agree with this

sullen tapir
#

Will the Lost Caches scale with corruption/%Inc item rarity?

silent stirrup
#

I was too late for the shirt at Gamescom, are there any other ways to aquire a Last Epoch tshirt? aliceheart

zenith marlin
#

Well. it's in the name. Spell blade , but this version of the spellblade isn't useing the blades to kill enemies, but spam AoEs to kill them.

#

Currently there's nothing different about a mage spamming AoEs with a staff, or blades.

somber marten
#

How is shatter strike not using two blades to hit things?

steep escarp
sullen tapir
cerulean tinsel
#

Genuinely curious. What is the gold cap per character, and what happens when you reach it and try to pick up more gold?

hot remnant
#

When the 9.2 patch drops will all the changes be exporting to Single/Offline play as well as the online? There are some differences between the two atm and it would be nice if they were the same.

hot remnant
#

City things, map updates and the like.

#

They are not huge by any means.

somber marten
#

City things doesn't affect offline because it's literally see-ing other people playing with you, all current map updates are applied to offline.

hot remnant
#

Ok, thanks for your input.

somber marten
#

So they are synced, all things online get, offline gets.

#

Except online specific stuff.

hot remnant
#

That's incorrect, but thanks.

somber marten
#

I have no clue what online has that offline doesn't that isn't related to playing with others.

lone ginkgo
#

echo portals have loading screens on offline GigaChad

placid plinth
#

offline has monster collision too

low peak
#

Base damage and damage effectiveness per second increased to 18 and 300% (from 7.5 and 37.5%).
Is this a typo or was Black Hole actually buffed to 300%? POG

hoary frigate
#

will there be a separate section on the forum for Translation mistakes reporting? Or we should use the generic Bugs section?

exotic gazelle
crude plover
#

Will items we have right now be tradable through the merchants guild? afaik items get "tagged" while you're affiliated with the faction and only tagged items are tradable, but someone said they've seen a post by a dev that said that items dropped before factions won't have that restriction, is this true?

candid cosmos
#

so if nothing else mg drops aren't tagged

crude plover
# candid cosmos

that's just saying you'll be able to equip them no matter what faction you're with

fossil dune
#

That answers it

crude plover
#

ahh

#

true

#

rip standard economy though

candid cosmos
#

tbf the standard economy was going to be screwed quickly anyway

crude plover
#

ty Deias

fossil dune
#

No prob

pine chasm
#

Is Lagon still going to corner us in with his sweeping eye beam if we hang around the edge to damage him with close-range skills? Or are there some other changes to the fight not explicitly mentioned?

sullen tapir
faint yarrow
#

Hello there! Patch notes has this line "Ladder entries now show what abilities that player has specialized, rather than what is on their action bar. This does not apply to existing entries." Does that mean we are not getting ladder reset this patch? Otherwise why would "this does not apply to existing entries" if everything is reset anyway

haughty shale
#

I remember they said that the ladder will reset at 1.0

pine chasm
static vale
thick gust
#

With new language versions dropping with new patch, do you plan on adding language-specific channels to the discord?

ruby rose
#

The patch notes omit any changes about Damage Taken From Mana Before Health, is that change in 0.9.2?

marsh venture
pine chasm
mortal current
#

didn't see anything about locust master in the patch notes. what is going on with that particular skill? it's been broken since multiplayer dropped and zero word on it. is it going away or are you trying to get it work?

maiden brook
#

anyone know what kain meant by this: #๐Ÿ’ฌโ”ƒgeneral message in relation to the scorpion VFX bug? i don't see anything in the patch notes that they could be referring to?

gaunt comet
#

I am not sure if this has been asked before...

Do sub-skills that are of different type of the main skill inherit damage properties related to the main skill?

For example if I am getting 20% more damage with melee attacks from somewhere and my melee attack procs a sub-skill that is a spell - does that spell get 20% more?

somber marten
#

Nope,they still follow tag rules

void tide
#

Is vk going going to get buffs? Cause the vitality nerfs are going to hit them hard. They dont have much other than raw health for defenses.

placid plinth
placid plinth
void tide
#

Well I guess I'm not playing my void night for awhile

spiral igloo
#

I know you guys have got an ok to expand character slot limit but are not sure when to increase the limit. Any possibility to do it soon? I got 19 characters, almost all at empowered mono, would hate to delete any of them. I totally forgot about the limit. I now only have one space left for Runemaster, and I still have other builds to try out though ๐Ÿ˜”

maiden brook
#

am i correct in thinking that resistance penetration doesn't have less effect on bosses like shred does?

mortal current
#

can we expect locust master to work before 1.0?

placid plinth
placid plinth
slow ivy
#

There was discussion on this channel from Tras and others previously about the interaction between Endurance Threshold and Damage taken from Mana. EHG is interested in getting rid of the current interaction, and the "cerulean runestones" node in runemaster is an example of how EHG wants to rebuild that relationship between Endurance and Mana.

In the patch notes, there was no reference to Endurance or Dmg to Mana.

Is the Endurance + Dmg to Mana interaction going to remain during 0.9.2?

placid plinth
pine chasm
candid cosmos
#

i think the question was in regards to this

pine chasm
#

Heh, well I guess that doesn't specify it'll be fixed in 0.9.2 exactly. Could have just been assumptions on our part.

candid cosmos
#

my question that he's responding to asked about 0.9.2 (you can see the 0 in the top right of the screenshot) which is why a lot of us assumed he meant it would be fixed in tomorrow's patch

placid plinth
#

I was on my phone and didn't read the whole question properly. I didn't see that last line at all. I'll check this morning.

placid plinth
#

OK, I've got all the info on this straight. This all applies to 0.9.2.

Cerulean Runestones does not do Endurance applies to damage taken to mana. It does not restore the relationship you are hoping for. It's kinda the inverse of that relationship in a way. The node makes it so that a percentage of your mana gives you endurance threshold.

The bug which caused endurance to apply to damage taken to mana was fixed internally in July. The game can now properly decide if endurance will apply to mana or not and by default it does not.

Just to be sure, I've just run a test on this and I'm am confident that Endurance does not apply to damage taken to mana before health, (fractured crown, MoM).

The patch notes have been updated to reflect this change.
@pine chasm @candid cosmos @slow ivy for visibility to those talking about it just above.

slow ivy
#

๐Ÿ’ฏ

candid cosmos
#

thanks

ruby rose
verbal socket
#

steam deck when? ๐Ÿฅบ๐Ÿ‘‰๐Ÿ‘ˆ

placid plinth
# ruby rose Just to be clear, the patch notes refer only to Fractured Crown, but it is all v...

There was very briefly a typo in the patch notes when it got added (my fault). But I didn't just change it right now because of this question. I think this is how it is now and how you saw it to prompt this question.
Fixed a bug which caused the โ€œdamage taken to mana before healthโ€ stat, available on the Fractured Crown unique, to apply endurance to the damage taken to mana if your current health was below your endurance threshold.

To be clear, what this says is that we fixed a bug which caused the โ€œdamage taken to mana before healthโ€ stat to apply endurance to the damage taken to mana if your current health was below your endurance threshold.

It also states that this mod is available on the Fractured Crown unique.

Sorry if the wording might seem a little ambiguous. I believe it to be accurate and precise.

placid plinth
# verbal socket steam deck when? ๐Ÿฅบ๐Ÿ‘‰๐Ÿ‘ˆ

We have no timeline on bringing Epoch to any new platforms. We will continue to improve the controller and linux support as we move forward. This will naturally improve the Steamdeck support but we do not test on it and do not officially support it. We do hope to add more platforms to the list and I can see Steamdeck being a natural early target in that process. No word on when that will start other than post-1.0. This is the same information that has been available on the topic and includes no new information, sorry.

ruby rose
placid plinth
#

thanks for the feedback

low peak
#

Any ways to prevent accidental changes to Merophage?

placid plinth
somber marten
#

The new unique that takes shards and turns them into affixes.

faint yarrow
#

Merophage is the new sword being added that adds stats when you shatter items

placid plinth
#

ohhhhh lol yea

#

name was changed haha

faint yarrow
#

Anyway is ladder reset coming in 0.9.2?

somber marten
#

(So far from what we know, No, do the memory check and send it to your stash)

placid plinth
placid plinth
severe cypress
#

do we have a notice for down times?

lone ginkgo
#

Currently when you load into a new zone there are a few seconds of additional loading where your idols (and minions/enemies I think) are invisible, your skills are on CD, etc. Is this something that would possibly be resolved in the future ?

placid plinth
severe cypress
placid plinth
#

I'm not actually sure how long it will take, they should flip over very quickly as the servers update on the fly.

placid plinth
severe cypress
#

so then the patch drops at 9 pst and you anticipate no downtime when the patch goes live at that time then?

placid plinth
split crystal
placid plinth
#

It's in the patch preview video already.

severe cypress
split crystal
placid plinth
severe cypress
#

has there ever been thoughts of adding new elements to existing skills?

placid plinth
severe cypress
pure python
#

Does this resurrect effect cost mana?

placid plinth
glass thorn
#

is it like 200% divided or are they individually?

#

so if you had 1 zombie it would summon 2 when dead?

austere wedge
#

Hey Mike, for the Howl of The West Wind (New Wolf Helmet), how many times can the 'Wolves have additional lightning damage equal to yours' effect stack? Also what is the duration of this? If this is a perma effect with only 1 stack does it reset between echoes?

hoary frigate
sand scaffold
#

Hi Mike you said not too long ago that you would like the patch before 1.0 to be the big balance patch and this one doesn't look like it. Is that postponed to 1.0?

placid plinth
placid plinth
placid plinth
crude plover
#

How come dots in LE tick every 0.5 seconds and not faster as to make the enemies hp bar degrade smoothly instead of in chunks? (Like 30 times per second for example)

#

Is it just for performance?

sand scaffold
#

Performance+easier to read the dmg numbers i assume

#

Tick rate is always a consideration in networking

crude plover
#

True didn't think about damage numbers

placid plinth
crude plover
#

Ahhh, very nice, thank you. What's the true tickrate then? I'm guessing it's the same as server/game tickrate?

placid plinth
#

yea, really really fast

#

fast enough that there is no way to account for it in gameplay to any sort of benefit

rancid dock
# placid plinth the chance is additive

Oh this is interesting, so with two rings, you have 200% chance to resummon a zombie based on total number of zombies. So 200%/2 = 100% chance to resummon zombies letting you have two instead?

placid plinth
#

yes

faint yarrow
#

So how low is the proc chance in %? For the volatile ring

crude plover
#

If you mean cycle of putrescence the one shown had 100% chance so I'm guessing it doesn't roll

nova carbon
#

I am at the point where they want me to choose a mastery, can I carry one with out choosing one or is it a must

candid cosmos
#

you can skip past it (or any other quest) in multiplayer by porting to someone who is further along in the story but in single player you have to pick a mastery

lost cairn
#

Is there a goal of having pinnacle uber bosses as part of 1.0?

unreal halo
#

Can a regular affix and an experimental one both be sealed at the same time? Not sure if asked before.

placid plinth
fickle girder
#

Experimental affixes can't have shard, so they can't manifest on the shard eating sword right ?

placid plinth
#

right

sand scaffold
#

Hi mike when an experimental item is dropped by exiled mage, say if the experimental affix rolled an exalted tier. Does that make it less likely to roll exalted on other affix slots?. If i can rephrase to clarify this question. Say if you compare the chance of dropping a double exalted non experimental item and a double exalted experimental item, are their drop rates the same?

sand scaffold
quick python
#

If I have a character that can't interact with anything (stash, NPCs, waypoints, etc.), and has been that way for a couple of days, should I put in a ticket as an account issue or a bug?

maiden brook
#

Is it mechanically possible for your non-zero leech amount to be too low and you're not considered leeching?

#

Or would literally any damage instance with some non-zero amount of leech applying to it cause the game to consider you to be leeching

placid plinth
little raptor
#

Battle standard in javelin limits you to 1 javelin. I had assumed that spiked bombardment would not apply, but upon reading the alt text for battle standard and how it interacts with echo, I'm not so sure. Does spiked bombardment still cause you to throw additional javelins with the battle standard node (of course with only 1 being a battle standard)?

#

Sorry to bother you, I just realized this was super easy to test, for anyone else, you don't get additional javelins as I had originally thought

solar beacon
#

will there be a discount running for the 0.9.2 release?

wraith violet
solar beacon
#

no problems ๐Ÿ‘
planned on gifting the game to a friend for the Rune of Power update discount or not

jagged ingot
#

Out of curiousity how do the version numbers work? A new class seems like a big change for a patch version :p

somber marten
#

To be fair, we didn't expect runemaster to drop THIS patch until like,gamescom

jagged ingot
#

Haha I'm mostly teasing. Semver is pretty much a suggestion before you go 1.0 any way

clear tree
#

Will dread/infernal shade buffs stay on zombies resurrected with the new ring Cycle of putrescence? Will zombie position remain or is it resurrected at player position? Is there a delay between death and resurrection? How rare is the ring? Thanks

wooden compass
#

Is โ€hide helmetโ€ option coming?

olive cargo
#

Boy I hope so.

opaque falcon
#

can we have a discord clan recruitment channel ?

muted remnant
#

is 0.9.2 out yet? just seen Judd's Video and super excited to get home and play

muted remnant
#

thx

digital swift
#

is there a chance to get a review key as a small content creator on youtube?

frail sentinel
gaunt comet
#

Do you have an internal bet on for how long the servers will hold on this patch ?

#

๐Ÿ˜†

opaque falcon
frail sentinel
halcyon galleon
#

Are there some plans to make playing on controller more friendly? Currently Iโ€™m playing on steam deck and while playing is just ok but in game menu itโ€™s little bit harder

pine chasm
frail sentinel
# halcyon galleon Are there some plans to make playing on controller more friendly? Currently Iโ€™m ...

The team is working on Controller Support at the moment, however in the mean time this thread might help from reddit - https://old.reddit.com/r/LastEpoch/comments/14j2whh/simple_movement_skill_fix/ - It's says movement fix but that link is a player guide for setting up Controller to work around the targeting issue!

Oh, and this one for more generic advice for Steam Deck that might help a little - https://old.reddit.com/r/LastEpoch/comments/1559pgc/is_anyone_successfully_playing_this_on_steam_deck/

And as Father Toast said, there are also some improvements coming in the update later!

halcyon galleon
#

Thanks both for the answer ! โค๏ธ

compact helm
#

What is the difference between rune of research and glyph of despair? Glyph won't be able to seal an experimental affixes? Rune seal affix guarantee?

lone ginkgo
#

These Experimental Affixes cannot by crafted or found through normal means
so you can't use despair on them

fossil dune
#

They have their own thing for sealing

sullen mountain
#

Not really sure if this is a bug or not and currently don't have access to my steam but I cant progress in the game because my quest timeline echo just is stuck on a loading screen (infinitely loading)

fossil dune
#

Not the channel for bugs, but try verifying files on Steam\

sullen mountain
placid plinth
#

!bug

fiery lilyBOT
sullen mountain
#

I'll report the bug, I guess I can't progress until its fixed

placid plinth
sullen mountain
woeful rock
#

Is each Skill going to have a skill tree by 1.0? Just started playing and came across Healing Hand for Paladin and found it's without a tree.

woeful rock
#

O_O Thank you for the hasty reply.

muted remnant
#

am i correct in thinking the patch is in approx 10 mins?

frail sentinel
muted remnant
#

yay

low peak
frail sentinel
#

Yep, manually ๐Ÿ˜…

hoary frigate
#

Whoever did the Russian translation - the job is awful. No capital letters? Seriously? Bad translation seemingly done by google translate or smth like that. LOTS of strings in game still not translated. I'm disappointed to put it mildly...

exotic gazelle
hoary frigate
#

i was ready to report some mistakes in the translation or inconsistencies. that is ok but what is it? It is just a disrespect to russian speaking players. Sorry about the tone I know you wanted to do your best about localization but there should be at least a bit of Quality control or smth.

frail sentinel
exotic gazelle
placid plinth
#

We also do use several "all caps" fonts which we enter in all lower case. Some of the fonts react better to this than others.

steel nexus
#

Will dread/infernal shade buffs stay on zombies resurrected with the new ring Cycle of putrescence? Will zombie position remain or is it resurrected at player position? Is there a delay between death and resurrection? How rare is the ring? Thanks

This was from iagan, would love to know that too ๐Ÿ™‚

Oh and a question about the first cycle, you said 1.0 would be the first, i am assuming the current online characters wont be part of the first cycle so everyone gets a fresh start right?

exotic gazelle
faint lintel
somber marten
#

Disin is fire/lighting by default so..............

#

You might get Rahrahrah instead

faint lintel
#

Read the dropdown alt, I cant screenshot it with the extra information.

#

The question was directed to somebody who has had experience with the system ideally

somber marten
#

Oh then yeah, unless the alt text is actively lying.

#

(It doesn't)

faint lintel
#

It currently gives Rah Rah Rah but from what im reading it should give Gon Rah Rah

somber marten
faint lintel
#

Im asking for clarification that I'm not misunderstanding the skill, since it's just been released

exotic gazelle
faint lintel
#

Thanks. Reporting it now.

toxic quiver
#

curious, I noticed there are new items in the microtransaction shop. are there any plans to add new armor sets in the next couple of months?

#

I just feel like the 1 currently in game is like... its for necros

#

I like it, but its for necros

placid plinth
#

We will continue to add more items to the MTX shop as a regular part of major patches like this one.

toxic quiver
#

cool, looking forward to seeing what you all come up with

hoary frigate
#

Mike I mean lower / upper casing in the Russian translation is very inconsistent and chaotic. Like there is a word with first Capital letter and the adjacent one with lower for no reason. Like in this screen - Region (with Upper case fist letter) and chat language (with lower). This whole thing makes the translation look sloppy

mossy adder
#

is it intended that rune of removal doesn't work on experimental affixes, but you can get shards through rune of shattering?

faint yarrow
#

Does corruption affect how often you spawn those lost caches / exiled mages?

rich sparrow
#

Are one shot caches in every zone or only certain zones?

fossil dune
#

Seems like they're randomized

placid plinth
#

no, Lost Caches are randomized. One Shot caches are fixed and not in every zone.

rich sparrow
placid plinth
#

if you get kinda close ish to them, they should show up on the map.

cerulean nymph
#

A game of exploring is discarded?

somber marten
#

Eh, you still need to be close to them for them to show up on the map.

rich sparrow
#

thats a lot of exploring, especially early on when the gameplay is slower

#

actually a pretty big distance, i thought it would be smaller

#

spoilered b/c its patch day still

#

so yeah guess im ok with this and i apologize for complaining before seeing it

void prawn
#

Can you have multiple ice barrages

#

active at the same time

hoary frigate
#

after exiting LE I can't even start it now. Sad

candid cosmos
#

!bug

fiery lilyBOT
steady maple
#

cant play the game as well after the latest patch. Lost connection issue got worst. Cant go anywhere always disconnecting ๐Ÿ˜ฆ

steep hare
#

Mike! any chance you could make a boys dreams come true and tell me if you are still ever planning on multiplayer maso mode ? โค๏ธ

exotic gazelle
nova carbon
#

not sure if this is the right channel or not but why don't enemy NPC get damage from other enemy NPC's.

lime roost
hoary frigate
lime roost
hoary frigate
ionic seal
#

I am playing the game with the Spanish language translation, where can I provide feedback later on?

hoary frigate
#

how can I show Experimental items with my lootfilter? I don't care about its rarity or item type just show Experimental items with my selected color

fossil dune
#

#368968647114227723 works as always. I personally recommend starting a thread and putting them all in there as it makes it easier for EHG to compartmentalize it all and less sifting through everything

sullen mountain
glass silo
#

Just tried out the 0.9.2 for a moment, still having issues with my town portal. When I activate it it does not show up immediately, it also takes at least 3-5 seconds transitioning scene shows up, also the return portal is not in a standard place to return to you the original casting place along with not immediately transitioning again. Also when selling items or leaving your stash you still have to manually close the merchant and stash window, when will this be fixed as it has been that way for quite a while now?

lime roost
#

does everyone have a font background?

sullen mountain
lime roost
storm carbon
marsh venture
#

Rune of Research drop rate is affected by level and corruption

final cave
#

Heya folks -- what's the usual timeframe I should expect to wait before purchased MTX becomes visible in the Appearance tab? ๐Ÿ™‚

lime roost
#

unity error again.... how fix it?

placid plinth
#

!bug

fiery lilyBOT
placid plinth
crude plover
#

Mike you sly fox weren't you supposed to go to sleep

placid plinth
#

It's pretty early for me still. Like not even dinner time.

crude plover
#

Damn murica'nadian time travelers

#

It's 3 am here but my neighbors are having a WWE re-enactment or something

placid plinth
#

'nadian

lime roost
#

how fix it?

storm carbon
#

but also report as a bug

#

!bug

fiery lilyBOT
final cave
glass thorn
#

does this work with stuff like

#

nvm I just tested it works

uncut arch
lime roost
rich sparrow
#

is something like the weird time travel tunnel going to be reintroduced in some form when playing online?

upper ore
#

I tested all 40 invocations and to summarize (from ENDGAME clearing/single target perspective):

-) 35 invocations are totaly useless; eiter bad physic or to low base dmg (considering lag-from-composing-invocations) comparing to spammable skills.
-) 5 invocations are still weak as a single target but aoe clearing is almost competitive.

Conclusion -in my opinion- drasticly raise dmg of all invocation; like 50-75% more dmg at least. Eiter this or you have bunch of useless skills none will use endgame like in poe.

fossil dune
#

How do you test 40 skills, see some that aren't even supposed to be used for damage, and come to the conclusion that they all need damage buffs\

worthy mirage
#

the most thoughtful arpg player

fossil dune
worthy mirage
#

It's funnierer because the invocation tree provides a lot of ways to scale them, and the invo penetration affix can have fairly ridiculous rolls. Even your basic 3x one element invo is much more competitive when you take the 3+2+1 runes invo setup for instance.

fossil dune
#

Now let's leave before Mike eats us

feral surge
#

Not a question, but I just wanted to say, I played a lot in the past, then took a break for a bit while waiting for further development. Just starting playing again, and the amount of progress you guys have made with the game since I last played is incredible!

The game looks beautiful now, the voiced npcs and lore letters are amazing to listen to, the whole athmosphere of the beginning (I just got to the last refuge) is so well crafted. Even though I've played the campaign a dozen times in the past I am really captivated right now. Great job!

brisk jackal
#

Does the in-game bug submission feature support non-English languages?

dusk basin
#

Just a quick game design question: is there space in the game for builds which donโ€™t fall into either maximising Critical Strike or applying as many DOT stacks as possible? Any ideas on how to run viable builds beyond those two options?

hollow sluice
#

Hello, is it possible to have a tool for translating the game please ? kappa

feral surge
# dusk basin Just a quick game design question: is there space in the game for builds which d...

I tried making a build around smaller amounts of very powerful dot stacks before, but unfortunately the game considers abilities like charged puncture a channeled ability, so that didn't work. Disintegrate mage uses crit chance, but not crit damage. I have a glacier mage that uses the glacier can't crit specialization and the idol that gives more hit damage but prevents crits. It's a B tier build at best, but playable.

lavish ice
#

can you do channel for them or something-? im on english chat and i dont understand them

strange tusk
#

Is it in the plans to add cyrillic/diacritic glyphs to the game's official font? Would be a huge boon to the ongoing localization efforts (as in better spacial awareness and more text options to pick from).

#

Currently the game substitutes the original font with some Arial/Times variant which doesn't really help (on the contrary, in fact).

candid cosmos
#

if you copy reowyn's frostguard with copied scrolls do you get multiple damage reductions or does the most recent cast overwrite the others?

steady maple
#

hello, we cant still play today? still unable to play due to lost connection keeps on showing. Cant go anywhere. SE asia server

gentle thorn
#

The news from EHG_Steve yesterday isnt very clear, it looks like he's saying some information got released to some people too soon, but at the same time he says information will be released to the public sooner in the future so we can theorycraft (unlike what happened with 0.9.2). There were numerous issues with communication, but it didnt felt like that "information was greenlit ahead of schedule" was one of them.

pine chasm
candid cosmos
#

that's what i figured but i would like confirmation

somber marten
cerulean tinsel
#

@placid plinth I understand why you'd nerf my corruption pusher build specifically, what with everything that went on. In fact, I'm glad you guys made me leave ~1 month early, I was really burned out. However, I'd REALLY like you and your team to see and understand WHAT you nerfed, WHAT you took away from the game. That is one of the reasons I have made and uploaded a few videos to youtube. If you're not into longform vids, this is a good summary: https://www.youtube.com/watch?v=8uHHr_JC_TA

Thank you for 900 hours of fun, I wish you guys the best!

This build is heavily nerfed in patch 0.9.2. I am uploading these 6000 corruption videos mainly for the nostalgia/memories. To remember a time when EHG was content to let me have my fun.

Examples of some of the jank, the chaos and the adrenaline-pumping combat I've experienced throughout my journey to 6101 corruption.

Music:
Enigma - A Poste...

โ–ถ Play video
gentle thorn
#

regarding this passive, if i have a mana cost of 5 and a channel cost of 20, will it work ?

crude plover
gentle thorn
placid plinth
compact helm
#

I watched clip on Gamescom from Lizard, where flame rush could be done almost without a CD, one travel rush. He was flying like a fireball without touching the ground. I looked at the game, tree nodes, items. I don't see no way to do the same. Has the skill been changed since Gamescom and it can no longer be done this way?

placid plinth
compact helm
#

So sad. Thanks for clarify.

sand scaffold
#

what is the official revenue to get feedback on localization? Like direct text corrections. The Chinese localization is bad to a point that Chinese players could not understand the skill trees at all

placid plinth
sand scaffold
#

Oh no it's not a quick little thing. Errors everywhere. I wad thinking maybe the community should get exposed to a txt file of all in game text or something

#

So they can work on it directly and doesn't have to screenshot 2million times

#

And also if someone needs to give a feedback they'd also need to know what the original text in english is which is even more unnecessary work

cerulean nymph
#

channeling seems to give runes per total time channeled in general instead of time channeling in each cast, is that the chosen implementation after feedbackor limited by how it is coded? personally current implementation wrecks my timings

sand scaffold
#

They'd have to toggle between localizations just to even demonstrate the errors

placid plinth
cerulean nymph
#

Yeah that is what im having problems with, different lengths for flame rush to get runes. Current implementation maximizes runes but for example i use a two rune skill for clearing and once in a while i get three runes instead of two, followed by one rune the next cast, kinda annoying but just wanted to know if there was some kind of feedback on that

placid plinth
#

yea, so sometimes you get runes faster than you are supposed to.

rose scroll
#

Is it not possible anymore to move your character on right click?

placid plinth
#

if you have a melee ability on right click and "move to target" set in options, you can have right click close the gap to an enemy

rose scroll
#

I started two years ago and had it set up like that and after changing it now i cant change the settings back

placid plinth
rose scroll
#

This sucks big time tbh ๐Ÿ˜‚ i played the past two years with right click as my move setting

placid plinth
#

Well, that sounds like you might have somehow found a bug that enabled it somehow?

#

It's not a feature that we have ever intentionally had.

rose scroll
#

is there a reason thats not implemented?

placid plinth
#

left click isn't set up the same in the input validation system and having it be a normal ability has caused problems. Working on this problem has been lower priority compared to the things that have been worked on it its place. (realy can just say this about everything that isn't implemented though)

summer coyote
#

can you guys let ChatGPT to translate? I tested a bit, it's quite acceptable.

rare portal
#

Frey's Retreat states frost wall becomes a movement skill would I be right in assuming movement = traversal tag?

placid plinth
rare portal
#

k was curious dont have the item yet was theorycrafting and looking over the new stuff on builder site ๐Ÿ™‚

#

thanks mike

pine chasm
frail sentinel
frail sentinel
# steady maple hello, we cant still play today? still unable to play due to lost connection kee...

0.9.2 introduced significant networking changes and the team expected some issues to crop up. Theyโ€™ll be working to address them as they are found.

The team is currently investigating transition times from zone to zone being longer than anticipated, a commonly reported bug where players are seeing a duplicate of their character and needing to relog, and disconnects seemingly tied to scene transitions as well.

Please use the In Game Reporting Tool to let our team know about this!

somber marten
glass thorn
#

does this make your antipode's cast faster?

#

like the octahedron and runeslinger?

placid plinth
teal trail
#

If I trigger an ability can that ability trigger another ability?

#

To add onto that if it's spark charges can spark charges trigger other spark charges if I have % chance to apply spark charges on hit?

somber marten
#

SPark charges don't hit so they can't proc on hit effects.

pine chasm
pine chasm
#

They do

somber marten
#

Oh they do? oops

teal trail
#

Yeah they can crit

#

So not hitting would be wierd

wintry arrow
#

Devs, how do you guys fix issue with certain isps as I have to use a VPN to play your game online.

placid plinth
#

!support

fiery lilyBOT
placid plinth
teal trail
#

so i guess they can't trigger themselves directly at least

pine chasm
hoary frigate
#

are you going to fix the Unity error preventing LE from starting? I can't play atm .I've tried the Unity crash potential fix but to no avail unfortunately. This is really a 1st priority bug imo

placid plinth
spiral igloo
#

By the way, if character limit is to be increased, whatโ€™s the new limit you guys have in mind? Like 5 more? Or go crazy with total of like โ€ฆ 50๐Ÿ˜?

rich gate
#

Are there any discussion/plans to optimize the quality of life around the multiplayer experience? like bugs, load times/instance issues, etc.

storm carbon
glass thorn
#

if this goes over 100 can it repeat multiple times?

storm carbon
marsh venture
static vale
storm carbon
#

Do rune embers convert with Flame Rush?

storm carbon
#

Nvm I tested, looks like they do. Tags don't update submitted a bug ๐Ÿ™‚

placid plinth
storm carbon
#

ah okay

light matrix
#

So, question. Does the chance to cast elemental nova from Runic Invocation use your tree for Elemental nova?

light matrix
#

Do these elemental nova casts also give you runes?

#

I'm seeing a loop here where you have different elemental runes, cast Runic Invocation, and it promptly casts 2 more invocations and three elemental novas, which give you those same runes and is now ready to repeat.

placid plinth
light matrix
#

Ah ok.

#

I mean granted the real limiter there would have been mana cost but still would have been a bloody hilarious cycle.

iron pecan
#

How realistic is it that 1.0 will be released by years end? The progress made has been amazing but isnt it a little rushed with all the bugs/fine tuning remaining to be done in 3-4 months? Is it possible itll be pushed back a little to early-mid 2024 ?

placid plinth