#👨┃ask-the-devs-not-support-no-bugs

1 messages · Page 18 of 1

placid plinth
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Didn't see it answered already

eternal galleon
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Is Black Hole intended to be a fire and cold skill with some combination of allocated points? was looking at it in a planner tool that showed it doing so but cannot make it both in-game

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I figured the Binary system node would do it but it didnt

placid plinth
eternal galleon
fossil dune
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Mike can I have a Bastion for my birthday? peepoCute

remote nexus
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does the new bow gathering fury work with flurry? i tested it vs the dummy but i still cant tell if it double shots or not :/

wild steeple
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hey in terms of the ladder - is there any chance we could see solo entries appear in the 1 player ladder (but not vice versa)

late otter
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I'd like to understand a bit more about auto-pickup for crafting materials.

I completely get that the intent is that crafting materials are Loot, rather than Currency and manually picking them up gives them meaning (and spotting rare ones, etc). The frustrating thing is that you have to double-hand them...you have to pick them up and then you have to transfer them from inventory - sure, using the one button. Why am I handling them twice before I can use them? What's the design intent and benefit to the player in doing that?

An example; i'm at endgame, i've got my loot filter (and what a lovely loot filter system it is too!) and i'm only picking up stuff that I care about...inventory full...open it up, two Exalteds and the rest is Rune/Glyphs...press button to suck them to the forge, carry on. I have to do this mid-run whilst avoiding getting killed (HC SSF), that doesn't improve my gameplay.

Suggestions to resolve:

  1. Crafting Materials picked up go straight to the Forge (not inventory).
  2. If not (1), give us a keybind for "Transfer Crafting Materials" that we can use without opening the inventory.

Thanks for reading. Keep up the great work.

severe kindle
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How soon until I stop getting kicked for looking at skill trees for more than a few minutes? This is happening any time I go in without a pre-planned character. I find playing like this fun, and I also imagine this issue is detrimental to new player retention.

static vale
static vale
remote nexus
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i was not speaking about channeled flurry

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i expected it to not work when channeling

static vale
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Mike, why aren't the servers in the server selection in either alphabetical or ping order?

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Are you afraid US-based people might accidentally click the top one & get attached to Aus?

late otter
silver fjord
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Skill design ramblings: I was looking at Summon Wraith passives, specifically the one which gives them "cannot move" and the one which increases move speed... and initial thought was "oh that's no good if you take both. It'd be cool if the cannot move one converted move speed into some other bonus." But, then thought if the skill did give a bonus, it would do some weird incentivizing of getting minion move speed bonuses elsewhere on gear, as opposed to incentivizing not getting move speed bonuses... So to actually ask a question, is there an objective to make passives not nullify others on the tree, or is it a mixed sometimes-avoid-incentives/sometimes-focus-incentives approach?

somber marten
silver fjord
somber marten
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But not as a general affix.
While minion dodge chance is.

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Soooooooooooooooo

crude plover
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I've got a question about resistances. What is the reason behind enemies having a baseline 75% resistance penetration at higher levels (75+)? In my opinion it kinda discounts the need to cap your resistances since the difference between something like 73% and 75% really isn't that much (102% damage taken vs 100% damage taken, only a very small difference) vs if they didn't have it (27% vs 25%, still maybe not huge but much, much larger difference).

I'm sorry to make comparisons but I might just be a bit stuck in the old ways of poe, but in my opinion they do a great job with resistances and the ability to increase your max resistances for a large opportunity cost to make it work as a primary defensive layer is really cool to me, since when you get to 90% max resistance or so every 1% more or less resistance makes around a 10% increased/decreased damage taken difference. Couple that with the difficulty of having 7 resistances instead of just 3 primary (4 with chaos but it's a fairly rare damage type and most softcore builds don't even bother with it nowadays) + physical mitigation from other sources, makes resistances feel a bit underwhelming in my opinion.

poe's approach of lowering the players starting resistances but keeping the max cap the same instead of giving enemies resistance penetration effectively lowering the max resistance cap just resonates a bit better with me i guess.

I would love to know a bit about the design philosophy behind this choice if possible, if there are any pro's that I'm not seeing or if you guys maybe just don't want resistances to be super duper important like they are in something like poe.

silver fjord
# crude plover I've got a question about resistances. What is the reason behind enemies having ...

I'll just take a guess that they were avoiding the problem of inverse-ratio-scaling via the relative power per point of resist as you near the cap. Most arpgs are designed around you capping resists at some point well before getting most BIS pieces, so if you aren't quite there, well, a 5% slip from 75% means you're now taking 20% more damage than before. (though PoE started to bleed in so many sources of +max that it can feel like things are designed for 80 or 85, where things are even more egregious... that 5% slip is now 25% more, or 33% more than before)

blissful loom
silver fjord
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I wish ARPGs would just do a log-based rating system, so each piece of gear could say "50% fire resist", while actually being "-0.3 rating", then each source could be multiplicative.

crude plover
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i think it's a fair point and that there are two side to the coin so i guess it's just a preference thing and my preference landed on the other side is all, just feels kinda bad to have your max cap effectively reduced to me, if there was a way to have the "loose 5% take 20% more damage" thing not happen but also not actively chop the characters legs off as they go into higher area level places like maybe squidgy mentioned with a logarithmic system that would be nice imo. i know this is turning into a discussion though so i'll stop

cold skiff
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Whats the reasoning for the current inventory system? I feel like having single slot per item allows for much better inventory management with a controller (like D3 did). Is it to differentiate different items? I couldn't think of other reasons (genuinely curious)

placid plinth
placid plinth
dawn sleet
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why did lightless arbor instant kill my 72 hardcore guy while in a loading screen

blissful jungle
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When can we expect a bugfix for staff of perseverance?

placid plinth
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!bug

fiery lilyBOT
placid plinth
static vale
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Which is correct, the character screen description of chill which doesn't say it's multiplicative, or the in-game game guide which says it's multiplicative?

candid cosmos
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doesn’t it have to be multiplicative to prevent 9 stacks of chill from reducing all of your speeds to 0%

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oh wait it caps at 3

somber marten
slow ivy
static vale
magic flax
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How does the explosion part of volatile zombie scale? Like in Epochtools it says that the explosion itself scales with fire, phys and spell damage, but can I (the caster of the minion) scale the explosion the minion does?

static vale
magic flax
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Or minion crit chance/multi yes?

static vale
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Yes to the minion stuff, no to the player stuff.

magic flax
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Oooh ok that changes everything. Getting back the theorycrafting hat on, thanks

static vale
arctic gulch
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this passive currently bugged sadly :/ hope u repair asap 😄

kind nexus
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!bug

fiery lilyBOT
arctic gulch
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if u know guys is good enough for me 😄

muted pawn
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To help me answer a question in the Steam forums, what date specifically did the Ardent Gladiator supporter pack stop being included with all Steam purchases of the game?

Unrelated, but important, the Steam store page should be updated to include "In-App Purchases" and the Early Access section should remove "and earns you exclusive in-game cosmetics." if it no longer does, which I believe was there for the Ardent Gladiator pack.

tulip marsh
static vale
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Got a more random question. Why are there both "EHG" & "EHG Team Members" discord roles for employees? Especially given there's also a Moderator role that some non-employees have.

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Seems a trifle redundant.

placid plinth
primal girder
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Is there a cooldown on proccing Dragonflame Nova (Dragonflame Edict)? Was trying it on a totem pop shaman, and it consistently only procs every 5-6 casts while repeatedly using Summon Thorn Totem. The text on Dragonflame Edict doesn't mention anything though.

hexed wyvern
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what's the name of the AH system you guys plan on having and will there be public API for it?

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(maybe not action API but data API )?

stiff solstice
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placid plinth
hexed wyvern
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any (plans for) publicly available info about items exchanged on it?

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also, will gold be the only medium you can use to exchange items (in the bazaar)?

placid plinth
hexed wyvern
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Yes, market statistics.

placid plinth
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It's not on the list for the initial version.

hexed wyvern
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have you considered / will you ever be able purchase an item that allows you to sell a package of items, such as a set of equipment for a build ?

placid plinth
rapid fractal
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Lore q: Are we from the divine era instead of the imperial era now?

hexed wyvern
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described as 'stalls', these locations you interact with the bazaar, will they be more player-driven like UO / Everquest or more like NPC bazaar'eers like Wow ?

placid plinth
hexed wyvern
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😕 I was yearning for the days of UO marketplaces / EQ bazaars but with a UI that made finding items simple (for the synchronous portion of the bazaar)

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I hope item packs are a consideration down the road

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thanks, looking forward to 1.0~

placid plinth
static vale
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Mike, if seasonal content is going to be available to all (seasonal characters & standard characters), will a seasonal character be able to party with a non-seasonal character (asking for a friend)?

blissful lichen
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Just a quick one. I've seen that a couple of emoticons are supported in the Global chat, however, it'd be amazing to know what is & is not supported fully, as it seems there's a good chunk that only appear as Squares

remote nexus
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can the 2 extra arrows for flurry from flight of the first hit the same target?

kind nexus
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Probably not but not sure

remote nexus
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ok thank you

placid plinth
glass thorn
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does this hit the original target as well?

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since it says all enemies?

next summit
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Does it matter who you level weavers will with? Will it form closer to the affixes of the character who wears it? Like if I am a sorc ill get more sorc affixes?

royal pulsar
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town wen?

mild bobcat
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Do monsters just randomly spam? A group of us killed an area and they moved forward, I put a skill point in and more monsters spawned and killed me in HC 😦

heady acorn
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Do all hits from Cinder Strike benefit from Physical and Fire damage?

simple sphinx
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getting the system failed to send friend request

pine chasm
pine chasm
deep torrent
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hello dev dont know if this is a bug but the mage mana strike skill on melee range cant reach the hearth inside the titan boss on lightless arbor.... the character just run around it and this already kill me 3 time... is this intended? if so this skill melee range need some tweaking.

zinc moss
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Are there plans for PoE style hideouts and customisation? Will we be able to make them look entirely different?

heady acorn
somber marten
vapid bridge
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Any changes for the last part? Respeccing the character is really kinda iffy. Remembering the passives, skills and items you had for another build is a chore. Currently I am playing three necro specs and changing them always takes at least 30min to do so. The alternative would be to insta-100 another necro to have more of them

haughty geode
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How is the next hotfix shapping? lizard19Shy

pine chasm
heady acorn
placid plinth
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!bug

fiery lilyBOT
placid plinth
deep torrent
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well tht y im asking dont know if this is a bug

fossil dune
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The general rule is, if it seems like a bug go report it. Even if it isn't a bug then it brings their attention that the intended result isn't intuitive and feels wrong.

placid plinth
placid plinth
celest rock
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hi dev, can you change the way server kick for inactive player? i need time to arrange my stash but got kick 2 times for inactive , not moving maybe? 😦

slow ivy
magic flax
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If i'm using Elemental nova with more than 1 element unlocked, like fire and lightning, do i benefit from the mage's prefix "Lightning crit multiplier"? I suppose yes, since the skill has the lightning tag, even if its not a "pure" lightning skill

kind nexus
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It will only benefit the nova if it casts the lightning one

placid plinth
vapid bridge
placid plinth
vapid bridge
quartz pendant
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I have a few questions regarding Mana Strike:

  1. Does the crit chance from Celestial Precision apply to spark charges triggered by mana strike (e.g. from the Spark Charges node) or Mana Arcs triggered by Mana Storm? Follow up, if it doesn't because Celestial Precision is "conditional", would Mana Arcs and Spark Charges be affected by Critical Rejuvenation?

  2. Do crits from Mana Arc and Spark Charges count towards extra mana on crit from the Critical Mana node?

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I can post screenshots of each node if it helps

placid plinth
quartz pendant
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So for the first point that's a yes? With Celestial Precision, if I have 400 mana, I would get 35% base crit on mana strike, mana arc and spark charges triggered by mana strike?

placid plinth
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Spark charges (like shadow daggers) are witchcraft and I never get those right. Mana Arc is just a normal subskill and inherits stats like normal. So yes to mana arc.

quartz pendant
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Is that a hard no on spark charges? or I don't know, should be tested?

placid plinth
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which is a comment but that's ok because they are the devil

quartz pendant
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Thank you both 🙂

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Btw I assume that the "mana gained while out of mana" and "mana gained on boss hit" follows the same rule as the "mana gained on crit" and only applies only to the mana strike hit, right?

placid plinth
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all the onCrit, onKill and onHit effects are just for Mana Strike.

quartz pendant
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Makes sense, thanks 🙂

flint bloom
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Is it intended that when you get kicked for inactivity, you stay connected and can still see and type in chat?

pastel ruin
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where do i post bugs

placid plinth
fiery lilyBOT
pastel ruin
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ty

frozen zenith
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does this mean bonus dmg only occurs if the target % healt pool is still barely damaged yet?

placid plinth
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but yes, it does only apply if the target is at high health, which is 65%+

frozen zenith
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thanks

mild rivet
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Since you love spark charges so much I have another question!

LETools (which I here have assumed to be reliable because I've never seen it not be) lists two different entries for spark charge, one that is granted by the Catalyst unique and one for all of the ways you can trigger it via skills.
Just to make sure, the affixes on fragment of the enigma like damage and AoE do also affect Spark Charges triggered by sources other than it, right?

slow ivy
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Yes

slow ivy
# quartz pendant I have a few questions regarding Mana Strike: 1) Does the crit chance from Cele...

Helping answer Spark charge questions:

When something applies a spark charge, funny business happens. The parent skill does NOT give any Increased or More multipliers to the Spark Charges.

Skills that apply "spark charges" actually apply an ailment called "spark charge", but you can think of that ailment as "TickingTimeBomb". After 1 second, that TickingTimeBomb procs a skill called Spark Charge, which is the explosion you see on the screen. Because of that weird time-delay relationship, the Dmg Multipliers do not get passed to the explosion.

This is the same ailment-proc relationship that Shadow Daggers have. Shadow Daggers also do not benefit from the more multipliers of the parent skill that applies it.

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.
To add a little bit more....

There is another skill that looks the same, but is distinct. Future Strike is an ailment that is applied, waits for a second, and then deals damage.

Future Strike DOES benefit from the parent skill. It does not have a ailment-proc relationship like I described above... it just happens to have a built-in delay.

mild rivet
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And because it is treated as an ailment, can you exceed 100% application chance thus applying more than one spark charge per hit?

opaque falcon
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Does the increase duration of aspect of the lynx from the skill tree node Primal Aspect only affect the character? It doesnt seem to affect my minions.

opaque falcon
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I see. Thank u

placid plinth
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(just to be clear, it does affect your minions)

solemn perch
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Any ETA on when we can expect any class balancing changes to improve the weaker classes?

hoary frigate
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Oh I wish LE was a bit more consistent in this parent skill - subskill paradigm

hot remnant
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Is there a timeline on when we can expect +skill items to refund the last skill we purchased with them on removal of those items? As it is now there's a 95% chance it removes a point we REALLY did need and not the fluffy extra one/ones the item helped us get.

placid plinth
placid plinth
solemn perch
placid plinth
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No ETAs on specific potential future balance changes. Next major patch will have balance changes. I don't know what those will be.

cursive sparrow
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I bit hard to test so wanted to ask, if u have multiple sources of "gain haste on hit" and they proc at the same time do they stack or overlap. Lets use shield throw as example, it gives u 0.5 haste on hit each time and if u hit 2 times in that interval or proc'ed 1s haste from holy aura node does duration of haste stack?

cursive sparrow
placid plinth
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it's even worse than that too. if you have a 4s haste and you get a 1s haste buff, it will remove 3s of haste

slow ivy
placid plinth
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no

astral fjord
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Julra gloves fix was just, a quick fix?
Or was it on purpose to disable stats on gloves > minion completely?

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And before you say anything, I'm aware it did not work as intended but now it's not working at all?

placid plinth
astral fjord
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So it's not supposed to give stats x1 time to minion as it's described on the gloves?

placid plinth
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I'm so confused. It's supposed to do what it says it does.

astral fjord
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It's not

placid plinth
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ok

astral fjord
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It's not giving stats x1 times to minions (at least for wraiths)

placid plinth
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ok, I'm sorry, what's the question?

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I feel like I'm just missing something

astral fjord
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Julra gloves,
Is it supposed to give stats to minions x1 time? (Not multiple as it was previously)?

placid plinth
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yes

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It's supposed to do what it says it does.

astral fjord
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If yes, then it's not working

placid plinth
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ok

placid plinth
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If you'd like to report a bug, please do so on our forums

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!bug

fiery lilyBOT
astral fjord
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My minion cast speed are 56℅ with or without the gloves

placid plinth
astral fjord
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Yes I was, since I didn't know if it was intentionall or not**

placid plinth
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If you ever think you might have found a bug, intentional or not, please go directly to the forums to make a bug report.

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Even if it's not a bug, it is still very useful to get the bug report.

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Also, these stats probably don't show on your character sheet.

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The way something like this needs to be done, the stats are probably applied at cast time and are therefore not displayed on the character sheet.

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While we were talking I made a version that has 9001 increased damage and it seems to be working great.

kind nexus
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Hax

placid plinth
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yea

pine dome
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Hi Mike, is "nearby" from the new WW boots the same nearby as usual ?

placid plinth
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yea

pine dome
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to the bug report then ^^

rustic estuary
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Will there ever be character customization? At least gender and skin color would be nice.

final cave
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Mike. Orian is the Emperor, yeah? It's OK to tell me. I won't tell anybody else.

placid plinth
# rustic estuary Will there ever be character customization? At least gender and skin color would...

It's a long term (read post 1.0) goal for us to have a character customizer. It's something that we know many players are very passionate about. It's also something that we feel has very low moment to moment gameplay impact. We just feel that there are higher priority things (like better end game content for example) that we will be doing first. We have no timeline on when we want to implement it and have taken no steps towards doing so yet.

placid plinth
fossil dune
south cedar
rough garden
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I heard that the true name of the Emperor is split amongst a dozen members of EHG scattered across the globe and known only in parts, ala Shamir's Secret Sharing algorithm.

placid plinth
placid plinth
flint bloom
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How many dieties are there and how are they ranked importance/power wise? I know Eterra, Orobyss, The Weaver, and The Observer, tho Orobyss and Observer look suuper similar. Those four seem on a little higher level than Majasa, Lagon, Heorot and Rahyeh.

pine dome
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Hi Mike, is the poison burst skill trigger by the death of a thorn totem scale with minion dmg or player dmg ?

rough garden
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When using Cursed Limbs (Apply Bone Curse on hit), assuming the mob does not already have Bone Curse on it, does the hit that applies Bone Curse also *trigger *Bone Curse, or does that not happen until the next hit?

final cave
placid plinth
placid plinth
final cave
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❤️

placid plinth
rough garden
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Sadness, but that's what I expected. Thanks Mike!

bronze viper
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How do I get my health globe to glow blue with ward? I've seen it in many screenshots and videos but doesn't seem to happen on my acolyte.

placid plinth
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The second shot is the old style.

rapid fractal
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How big is the Morditas model in relation to the Immortal Emperor model? No reason.

placid plinth
sacred lintel
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Do ailments inherit damage effectiveness modifier of parent skill

placid plinth
rustic estuary
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Are you guys going to add a smarter class filter into the game because I put hide items from other classes yet I still receive pieces of gear that would theoretically a mage but just doesnt say "mage item only"

silver fjord
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you might want to be more specific. I'm imagining you could mean items with Int or Minion Damage, which can be rerolled if the other mods are in line with your build.

rough garden
rustic estuary
rough garden
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Yeah you can write a filter that hides that too.

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Visibility -> Hide
Condition -> Affix
Affixes -> Scroll to Class Specific, check "Mage"

rustic estuary
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no no i get that

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What i mean is that it shouldn't drop at all

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Like its not stuff that this class would use realistically

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like it shouldn't be in the loot pool you get what i mean?

rough garden
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Mike will answer definitively but I'm 100% certain his answer is going to be "Not going to happen"

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Probably not in those words, more like "We currently have no plans/desire to do that"

silver fjord
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there's also many players who prefer it, as when finding a powerful item for another class, get more incentive to try that class.

rustic estuary
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Cause if i filter out all this stuff I am realistically just throwing out 80% of the loot in the game

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When the genre is all about loot lol

rough garden
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FYI, if any of the staff were here they'd ask us to take any debate about it to #💬┃general , where it's more appropriate

rustic estuary
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Yeah ik im not tryna have a debate I just wanted my question to be answered

rough garden
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I'm sure they'll answer it at some point. But I'm just saying, you're not gonna like the answer.

oak cedar
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Yeah I agree I feel like it would be so much better if you could have like a filter where you can not get minion damage for example if you don’t have a minion build

rough garden
oak cedar
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True

placid plinth
# rustic estuary Are you guys going to add a smarter class filter into the game because I put hid...

Unique items very intentionally aren't affected the same way as normal, magic, rare and exalted items. You should be getting very very few of those off class.

We don't do this to unique items so that you can still farm items off class, find interesting uniques to maybe start a new character for or even the bazaar comes out, trade them. Class specific loot for uniques can cause a feedback loop for popularity which could homogenize class selection pretty heavily.

rustic estuary
somber marten
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Items are heavily weighted to your class, like 90%

rustic estuary
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I also get spammed with "minion x" as a sentinel

somber marten
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Minion X aren't class specific.

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There's no class requirement on those.

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(Rogues and Mages are currently the only classes with no possible minion build either from lack of skills or support)

rough crest
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Is there going to be save builds in future would be really cool feature to have

placid plinth
placid plinth
vivid fern
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Is this a visual bug? This is the tooltip of Aftershock in Earthquake skill tree.

somber marten
placid plinth
boreal grail
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i wonder if mage will get a clone for minion that copy main character spells

proper zinc
silver basalt
#

Am i allowed to talk/ask someone on discord about OFFline char editor? no worries if not, trying to find someone to test a thing offline for me thats why 🙂

placid plinth
placid plinth
placid plinth
# silver basalt Am i allowed to talk/ask someone on discord about OFFline char editor? no worrie...

Since offline doesn't have access to the ladder any more, it's fine to talk about. I however would request that you do the bulk of the discussions in DMs as it does promote "cheating". Many players don't realize that you can do it and once done, it often ruins the game for them.

I'm not sure how many times you've been in the situation where you're playing something like Skyrim and you apply one little mod that gives you a mega OP weapon and then one more that gives you all these super sweet spells and one more that....and suddenly the game has no more challenge or appeal.

proper zinc
silver basalt
# placid plinth Since offline doesn't have access to the ladder any more, it's fine to talk abou...

Thank you for clarifying, and i agree wont be to do OP items etc, ill do the smarter thing then, ill ask if someone has access to the offline editor and ask em to DM to avoid speaking about it here.
I want to test Julra cast speed gloves with higher roll than it normally can, since after patch no longer shows in minion sheet(was 100% showing when i spawned wraith before) when i spawn my pets like it did before. Thanks

vivid fern
placid plinth
# vivid fern I have tested it and Aftershock from Earthquake tree does not scale with Strengh...

Note: the tooltip for aftershock won't update to reflect the strength scaling.

If earthquake does, aftershock almost certainly does too. Unless it's set up really strange for some reason, there kinda isn't a way for aftershock not to inherit the strength scaling. Earthquake converts it into a stat, that stat gets mixed in with all your passives, temporary buffs and gear. All those stats are handed off together. So if it's not affecting aftershock then either 1 of 2 things should also be true: 1. Earthquake has no strength scaling. or 2. No stats at all are being passed to Aftershock.

vivid fern
celest pond
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does Fire Shred does not work with Judgement Fire DoT? im using Druid with Cold shred + Cold Maelstrom DoT and it worked but not with my Paladin Judgement DoT.

pine dome
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Hi Mike, Does the unique drop blessing include WW item and set item ?

flint bloom
frozen zenith
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does this bonuses converted to cold when you got frigid wings nod which converts everything of storm crows into cold?

somber marten
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No, it only converts damages, not buffs.

lavish ice
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Hello dear devs, could you make more rare uniques, that are actually usable, like eye of reen i got 3 of them but all of them bad rolls, also its really big stat range, it could be smaller, it really feels bad when u get some rare drop after alot of hours with terrible stats so item is not worth using, also would be great to have some end game unique weapons to farm for, with decent stats, like crit chance, flat dmg/crit multi, because not everyone is spending 1000 hours for exalted items farming, thank you

placid plinth
rustic estuary
#

Will OP sets like this from diablo 3 get added to sentinel warpath in this game?

pine chasm
oak cedar
placid plinth
rustic estuary
placid plinth
#

also, 10k increased anything is just too big of a number.

rustic estuary
#

If you dont mind me asking, what is you and your teams vision for this game?

placid plinth
rustic estuary
#

Interesting thank you

fossil dune
#

There are already some sets (and individual set items) that are completely viable, most just need tweaking and rebalancing to be good. Jacking up their damage into thousands of increased damage is the exact WRONG way to do that.

oak cedar
#

I think he was saying like in terms of the passives and what the gear does rather than the %dmg increases

fossil dune
#

It... doesn't do anything really though. It's literally just stat bloat.

oak cedar
#

Uhhh did you read the passives on it bro? Plus its just an example of something that would be cool for items

candid cosmos
#

the damage reduction is sort of a new effect

#

most of it is just make number big though yeah

placid plinth
steep hare
#

Time for my monthly checkin, any new news on maso mode being released for online ? 🙂

placid plinth
#

nope

steep hare
#

could you at least give me hope and say its planned to be released at some point ? and youve not worked out how to balance it or something ? 😛

placid plinth
steep hare
#

i guess thats something, so right now you dont know if it will ever be released ?

placid plinth
#

was just trying to be light about it with the 8 ball line

steep hare
#

yeah no worries i get it lol
id just love it to be re released to offline at a minimum so i dont have to keep save editing HC characters

#

at this point i just have 5 save files for a level 1 char of each type that i load in each time lol

split crystal
#

Does Lagon have toes?

placid plinth
#

are suckers toes?

split crystal
#

They can be?

cerulean tinsel
#

Are there any plans to mitigate the RNG for the Eternity Cache? I'd prefer to guarantee which affix I slam onto a unique, even if the cost would be something like 100 hours of work (1 billion gold, etc). It feels really terrible to get a good unique, get a good base and watch both brick and turn into a useless legendary. Specially since getting a chance to do it again is sometimes near-impossible.

#

The progress lost feels terrible, and reminds me of the gambling in Path of Exile and korean MMOs, games that I always gave up on very rapidly as a result.

placid plinth
cerulean tinsel
#

You insist on keeping the progress loss and terrible feeling of bricks? May I know why.

rough garden
#

Technically, Trade will mitigate it ;P

placid plinth
# cerulean tinsel You insist on keeping the progress loss and terrible feeling of bricks? May I k...

I think we might be a little off on the expectations of gear. We don't expect players to have full Legendaries. I think it's also important to have different styles of gear acquisition and interactions. We aim to explore many different avenues in this. That's why we have the crafting system, WW uniques, LP uniques and set items (which don't have their final system yet).

When the Eternity Cache grabs the wrong affix, I also wouldn't call the item bricked. It's not perfect but I don't think the cache can make an item actively worse unless you try to do that.

I did also forget about the potential for trade and prophecies to mitigate that too. If you're in the Merchant's Guild, you'll be able to farm the ingredients and sell those for the gold to buy the Legendary version. It might take slightly longer but it would make it so you don't have to rely on that final RNG step. We don't have all the possible prophecies locked down yet and I don't know if any do this or not but it is possible that they could interact with the system too.

cerulean tinsel
#

Interesting. So, the slammed legendaries will be tradeable?

placid plinth
#

If the ingredients were, yes.

cerulean tinsel
#

wait, that means.. I should be keeping more of the boss drops I get?

placid plinth
#

I'm sorry, I don't know.

cerulean tinsel
#

Ah, so it may not be retroactive? I understand, thanks for clarifying everything.

placid plinth
#

I mean, I doin't know how many you're keeping now, or what faction you will join or what the goal would be after that.

cerulean tinsel
#

I will try the trade faction, I have several full tabs of rare boss drops such as Stormcarved Testament, Horns of Uhkeiros, Omnis, etc.

white scaffold
#

couple questions so that i dont spread misinformation when i make a build guide

What is the range/radius of the summon spriggan base aura?

for ice thorns "Farwood Heart" node, is it triggered by auto casted ice thornsfrom the bramble armor and spell thorns nodes

steep hare
#

!bug

fiery lilyBOT
oak cedar
#

Wait you will be able to join factions? Can you explain the factions and what they will do?

cerulean tinsel
#

does that paint a better picture? Will they all be tradeable eventually?

placid plinth
#

!factions

#

awww

#

1trade

#

!trade

fiery lilyBOT
placid plinth
#

1st try

oak cedar
#

Lmao

placid plinth
#

(items don't have a way to get an item faction requirement yet)

cerulean tinsel
#

"All types of equipment, such as idols, uniques, and even legendary items can be traded with other players if you have a high enough rank, but crafting materials cannot." ah, ok. all tradeable. thanks, I thought slammed legendaries were restricted, must have heard wrong from someone else

#

yeah, guess I'll hoard even more of these haha

white scaffold
#

thats good i hated league locked legendaries in the old poe league system

placid plinth
#

items get a faction rank requirement when acquired using an item faction's bonus. That's if they drop while you're representing the circle of fortune or when purchased from the bazaar.

cerulean tinsel
#

what about items I already have, before factions are released?

placid plinth
#

we don't plan to give them an item faction rank requirement. I don't see how we could without making your gear just unequipable.

rough garden
#

Do you have any plans/intent/desire to do Merchant's Guild in a way that either directly or indirectly prevents or makes it hard for people spending most/all of their gameplay on playing/manipulating/etc the trade market?

cerulean tinsel
#

perfect. so everything I have already will be tradeable?

placid plinth
#

!trade

fiery lilyBOT
rough garden
#

Oh. I guess I missed that when I read it in the past. My bad!

placid plinth
cerulean tinsel
lean nimbus
#

Kind of tangent to the current discussion: are factions available for out-of-cycle characters as well? if so, will existing characters get mapped to factions like: SSF -> Fortune, Otherwise -> Merchant's?

rough garden
#

Sorry Mike, maybe I'm missing some bits (or maybe I need to rephrase what I'm trying to ask), but the only thing I'm seeing that I had missed before is the Rank 6 MG reward of unlocking additional Bazaar slots. Is that what you mean?

placid plinth
placid plinth
rough garden
#

AH

rustic estuary
#

What is the game design reasoning behind the resonance item unlocking the ability to gift items to anyone? Why not just remove the lock in general instead of putting an item?

rough garden
#

Excuse me, my brain needs more caffeine apparently, because I totally didn't put that all together

#

Thanks

placid plinth
white scaffold
rustic estuary
placid plinth
white scaffold
#

basically when a node says "you cast when X" does that trigger "when you cast do Y"

placid plinth
#

it will not work

white scaffold
#

is that the case for things worded as "when you use/cast X"?

placid plinth
#

yes

white scaffold
#

All things^

#

okay good to know

placid plinth
#

hopefully all things, could be an exception though

white scaffold
#

hmm small wrench in the build guides damage then.

#

i guess ill ask as well, does this node use the maelstrom tree

placid plinth
#

yes

white scaffold
#

okay perfect, this build is working out , just have to figure out how my offline version wasent spending any rage

fossil dune
#

Rage on kill, rage on crit, rage regen via Tears of The Forest, plenty of ways

placid plinth
# rustic estuary What about the reasoning for having trade mechanics locked behind a leveling sys...

We have been planning a late game character progression system which is decoupled from experience for a while now. It's something that we plan to expand horizontally post launch.

When we were attempting to design a trade system that would work and not force itself on the entire community, we found that a split system was probably necessary. Having full access to all the benefits of both seemed to encourage flip flopping as an unfortunate and unintended noob trap. Adding a progression system to the different options was a natural fit for the factions system which we had been looking to work in.

A neat little side effect of it is that it also helps to stimulate the entry and mid range markets.

white scaffold
#

be honest with this fun next question
How much of the team is playing d4 in 24ish hours LUL

lean nimbus
#

I would hope many of them, to give them a good idea of what not to do

rustic estuary
placid plinth
rustic estuary
haughty geode
#

any reason why bone curse fix did not make it into the hotfix?

placid plinth
haughty geode
#

oh... hope to see all the big game breaking stuff fixed soon i guess

#

ty mike

#

😦

oak cedar
south cedar
#

Too boney

#

So lore question! I see Elder Gaspar dresses similarly to Elders from the past but instead of plants he has weird void mush on him. Am I looking too much into this. Am I onto something? Am I being gaslit?

oak cedar
#

I thought it was the same guy

lilac summit
#

Apogee of the frozen light does not give +skill to the following: Spriggan Form, Swarmblade Form, Summon Spriggan and Thorn Totem. They all have minion and cold tags. Horned staff provides +1 to all minions skills works on them. I was wondering if Apogee not giving out +skills to these abilities intended or not. Thank you.

pine chasm
south cedar
#

I forget his name but he calls himself the first elder after he teleports us into the future haphazardly

rancid dock
south cedar
#

This is in note spots in the archive of ch 2

pine chasm
south cedar
#

Yeah, he comes from the group called The Keepers or something like that (I promise I'm semi-literate) and his outfit follows a similar design pattern to that of Gaspar where instead of flowers and plants it is voidy lookin' stuff. I'm curious about the safety, purpose, and practice of said void stuff in place of flowers. I'm curious if it is symbolic to the narrative down the line or simply referential to the state of the world

split crystal
polar kite
#

I cant tell if its testing or optomization, but now loading (solo but online) is just as a long or longer than when Im playing with a friend. Itd be cool to know how you test this before implementing large changes to the game.

polar kite
lament musk
#

Why chat (game client) allows me to add 4th and more item-linked to my message? (I mean on a stage of typing)

placid plinth
placid plinth
placid plinth
spare hawk
#

is high WW chance lower on ascendance? (like for LPs)

final cave
#

(I'd be keen to hear how use of Unity influenced that decision making process)

timber glen
#

any known issues about disconnects going on today?
Disreguard seems to have been a networking configuration error on my side causing the issue.

solemn perch
#

so how about a fix for this infinite loading bug for every third echo

timber glen
limpid dome
#

US West seems to be lagging pretty bad, almost all requests for ladder data time out. There's no such problem in Asia SE currently.

solemn perch
#

welp good thing d4 tomorrow i guess

radiant timber
#

login takes like 30+ seconds, loading into the world is at 90+ seconds for me currently

solemn perch
kind nexus
#

Mike, any thoughts on how WW items will fit into the trade covenant tiers?

rough garden
#

What happens if you slap Minion Damage onto Julra's Gloves? Do they get it twice?

mild bobcat
#

Anyone else getting stuck on loading screens?

solemn perch
placid plinth
placid plinth
placid plinth
rustic estuary
#

Idk if this is allowed here but this is an off topic dev question not relating to the development of the game but development in general am i allowed to ask a question like that here?

placid plinth
rustic estuary
#

Do you need to know algebra, geometry, calculus, and all of those complex mathematical subjects to do game development or is it all just basic math?

oak cedar
#

google it

rustic estuary
#

Google simply says "math"

#

not specific enough

placid plinth
kind nexus
#

Quantum mechanics, always and simultaneously never

oak cedar
#

so 1+1 isnt enough?

rustic estuary
placid plinth
#

Computer science degree are just math degrees in disguise

rustic estuary
#

Can a "computer information systems" degree apply for game development because they both do coding in the end of the day

oak cedar
#

now that is a google

placid plinth
#

I have no idea what a computer information systems degree is

rough garden
#

"computer information systems" sounds like IT to me

rustic estuary
#

Pretty sure IT doesnt code cause someone I know works for IT and they dont code

rough garden
#

IT can absolutely involve coding to varying degrees

south cedar
#

It very much can

#

Depending on the position it may be a plain expectation

placid plinth
#

I think we've reached the end of this tangent though

oak cedar
#

mike i got this for you

rustic estuary
#

Alright thank you mike

oak cedar
#

!google

wise dust
#

How are the devs? I don't hear anyone asking.

placid plinth
kind nexus
#

I agree, manning this channel would be one of the hardest things I'd ever done too. Truly an impressive achievement 👍

#

Oh and all the game dev work too!

placid plinth
#

Yea, this channel isn't really my main job, just what I do in-between other stuff.

wise dust
#

Proud of you.

woven rapids
#

if I spawn in dead from town portal would y'all put that character back on hard core???

placid plinth
fossil dune
#

Why can Rogue relics have cast speed if Rogues don't have any skills that scale with cast speed?

heady dagger
#

I'm using a controller, can anyone tell me why for the past 30 minutes I cant pick up items on the ground unless I move the cursor over them?

somber marten
somber marten
fossil dune
somber marten
#

Considering 4 out of the 5 classes CAN use it...

#

(Most likely why)

#

(Also we dk if falconer has spells or not)

fossil dune
#

I guess. Just feels wrong.

rancid dock
#

Mage relics can also roll minion damage despite mages having no minions currently 😉

somber marten
#

Mike mentioned that mirror images technically count, which is very funny I didn't know that

frail patrol
#

Hello, you know when the movement skills like rampage ll be patch ? It's bug on many map and if if bug one time: after the skill bug on every map : the bear try to run on the same position and don't move.
Need a D/R.

somber marten
#

Hm?

stiff solstice
#

may want to read the channel title, Astarock. Mike doesn't answer "when is this bug being fixed" questions

haughty geode
somber marten
#

From the looks of it it MIGHT be intended.

#

Considering they fixed/changed the cursed limbs interaction but not that

lilac summit
somber marten
#

Oh it isn't

#

ALrighty

final cave
fossil dune
#

Doesn't cast

final cave
#

Base speed scales with cast speed

fossil dune
#

You sure? Cuz it seemed to scale by attack speed when I used it

silver basalt
fossil dune
#

That's... dumb

final cave
#

Im sure Mike will confirm Falconer has primarily abilities which scale with Cast Speed

somber marten
frail sentinel
quaint steppe
#

Hey guys, my first message here. I just bought the game a couple of days ago, and am really enjoying it.
I'm playing it on the steam deck at the moment (will be away from pc for quite a while), and I was wondering if there is coming steam deck support (especially better controller support). Currently, steam deck labels it as "Unsupported" but it runs decently well, with some tweaks (though I am nowhere near the endgame so the deck is not being tested properly).

frail sentinel
quaint steppe
#

Got it, thanks @frail sentinel 🙂

frail sentinel
hoary frigate
#

Are Bone Armours from Transplan (Bone Armour node) and Bone Curse ( Marrow Thief) technically same proc? Do they share the cooldown time? In other words if I proc Bone Armour by Transplan can I proc a new 'instance' of it by Bone Curse? Also if Bone Armour proc'ed by Transplant is on cooldown can I proc Bone Armour by appling Bone Curse (with node Marrow Thief)?

somber marten
#

They don't share CDs. That specifically for transplant's proc

#

(ALso the bone curse version only gives it to the killer. Eg. you don't get it if a minion kills it)

hoary frigate
#

You mean 'Bone Curse version'?

somber marten
#

Yes

#

Whoops

hoary frigate
#

ok ty

pine chasm
#

While looking this up, I actually realized - both the tooltips say bone armor grants armor, but bone armor itself doesn't say anything about armor and looks like it just gives less damage taken. Does the base effect of bone armor actually include armor?

frail sentinel
hoary frigate
frail sentinel
placid plinth
hoary frigate
split crystal
#

How did Orian lose his right wing?

placid plinth
# split crystal How did Orian lose his right wing?

The lore collectable right before his boss fight alludes to it, but he's had a fascination with magic relics and prophecy for a long time. While performing a scrying ritual that involved fire it went out of control and burned off one of his wings and one of his eyes, but showed him that the Keepers were carrying the Epoch. - Loremaster

steel nexus
#

Are there things that are supposed to ignore ward? I vagueley remember almost dying yesterday while my ward was still well, pretty high but i cant remember were it happened

placid plinth
steel nexus
#

Oh yes! The blood puddle thingies

placid plinth
#

yup, they can't kill you

#

deals % remaining health damage

steel nexus
#

Oooh, ok thats hillarious

#

Thx for the quick response mike 🙂

#

So if I want a budget exsanguinous i just need to ask the emperor nicley to be my pet?

placid plinth
#

You can't afford his rate

winter pendant
#

Can we have increased unique/weavers will drop rate please!

rough garden
#

For the new Weaver's Will Relics, is it correct that you're most likely to see the version for the class you're currently playing because Relics are weighted that way?

fossil dune
#

Uniques are exempt from that system, WW are still uniques, and I have yet to see one drop as the same class as I am on, so I'm gonna go out on a limb and say that isn't a thing

rough garden
#

Neat!

honest nimbus
#

is there any ETA when disable chat is actually going to work and block chat so I don't have to see all the garbage arguing while I'm playing?

opal oak
#

does echo reward scales (unique and exaled rewards specificly) with rarity or corruption? I swear it changes as I go up, not sure tho

placid plinth
placid plinth
placid plinth
mortal forum
placid plinth
#

yup, I don't have it available at the moment.

winter pendant
mortal forum
#

Hence my question lol

#

I've genuinely found more special rewards nodes on low corruption

opal oak
placid plinth
#

Confirmation Bias is a powerful enemy. Please record hard data to see if it's really as bad as you think.

winter pendant
#

i found my only 2 LP4 items on 100 corrpution and nothing close on 400+

#

But now it seems i get no drops at all

opal oak
#

100 vs 1600 😄

placid plinth
#

Please record the next 100 examples of each and see if a pattern appears.

opal oak
#

sounds like QA work, not mine. I belive you tho, thanks for the answer 👍

placid plinth
#

I am extremely confident that the system is functioning correctly.

lilac summit
#

I'm actually curious how he climbed to 1600 corruption without noticing the patterns

opal oak
placid plinth
#

Sorry, let me rephrase.

If you would like to present evidense of an RNG issue, please collect a statistically significant amount of data before presenting it.

Small snapshots of data like this can be very misleading. It is very easy for people to latch onto negative results and have that skew their perception of the system. In our old crafting system, this was especially problematic. We had daily reports of it being broken and not doing what it should. Many players presented evidence to that effect. After exhaustive checks, everything was working right.

I suspect that this is another example of RNG is RNG and humans have very interesting ways of changing what has happened in their memories.

mortal forum
slow ivy
#

Can we learn just one little thing about Falconer today? 🙏

arctic shore
#

hello. 1.0 and trade system when coming?

placid plinth
placid plinth
sand scaffold
rough garden
#

Mike, are you willing to reveal approximately how many bird puns there currently are in the Falconer design?

placid plinth
rough garden
#

As a father, I am excellent at puns. My door is always open.

placid plinth
#

nice to meet you "a father" I'm Mike.

rough garden
#

Clearly, you have no need of me

#

When the student is truly ready, the teacher disappears.

crude plover
#

Hi Mike, i know you most likely cannot give out a definitive answer to this but i'm hoping for maybe a vague one. Do you personally think that the game will be ready for a 1.0 release by the start of next year, or next year at all? Up until now i was thinking that you guys had a fair shot at it but i've realized that we're basically halfway through the year and there seems to still be quite a bit of work to be done for such a big release, don't get me wrong i think the game is already great and i have played several hundred hours already. But i can't lie and say that I'm not worried about how quickly the end of the year is approaching vs how quickly we're getting new content / bugfixes. This is not me saying i feel like you guys are slow, it just feels like the approximate deadline, even though it wasn't even really official or anything was quite amibitious and i would be sad to see the game release a bit undercooked and recieve critisism that will plague it for a long time.

Hope this isn't taken in any king of negative way, like i said i love the game and the work you guys do, was just wondering if you guys were thinking the same or if you think there's hope in it being ready for release sometime around the start of next year, thanks.

placid plinth
crude plover
sharp scarab
#

Mike

#

Hi

#

There's a guy right now in the in-game chat

#

I tried sending you a private message, but discord won't allow me

#

This was right after he said "all gays should burn"

fossil dune
#

!support

fiery lilyBOT
sharp scarab
#

He is doing it now, no need to open a support file

#

There should be a moderator in the ingame chat

#

Dealing with this

fossil dune
#

I know they're doing it now

winter pendant
sharp scarab
#

Or a report buttom

fossil dune
#

But you can file a report through support

#

Theres a dedicated area for it in the submit a request button

sharp scarab
#

I'll do

placid plinth
# sharp scarab There's a guy right now in the in-game chat

While I probably have access to it, I don't know the steps or procedures to enforce in game chat moderation. An in game mod should be on it already I expect. If not, please use the reporting process that was linked. It has an option for reporting in game chat.

frail sentinel
smoky spruce
placid plinth
smoky spruce
#

ooooh

#

Danke

placid plinth
smoky spruce
#

I was just about to look for that, truly you are a gentleperson and a scholar

woven rapids
south cedar
#

Very cool! I'll watch that today and check out the book

lilac summit
#

Mike Giving out free Game Design knowledge for free

dusk basin
#

Skeletons and Skeleton Mages state they have 100 base health. Does the base health change based on the type summoned? I.e would a skeleton warrior have higher base health? Would a skeleton archer have lower base health?

#

If they are all the same base health, it feels like the Warrior and Death Knights are at a disadvantage as archers and mages get ranged attacks with equal health

spice torrent
#

I think there's perks that give the warrior more health and and in your skill trees you can give all skeleton more hp and stuff

dusk basin
#

If warriors had a base of 150 health compared to archers 100, then you could still invest in health but would have more incentive to do so if using warriors

somber marten
#

Their damage scales differently afaik, warriors can attack faster and harder with nodes

pine chasm
#

You can look up the minion stats on LE Tools

dusk basin
steel nexus
south cedar
frozen zenith
#

smh

#

is there a block option on this game? like blocking the messages of someone to avoid internet troll

fossil dune
#

Sure, but there are rules and people should face the consequences of not following them

static vale
placid plinth
#

Some do but the rest of the nodes don't exist either.

kind nexus
raven shale
#

Is there gonna be added an option to transfer everything from online to offline ?

placid plinth
steel nexus
#

Like making a copy of a online Char and paste it into offline, dont know just guessing, heard the editor things are pretty crazy for offline

placid plinth
dusk basin
#

Are there any plans to include an option to view the individual stats of minions in-game rather than needing to use LE tools website? I’m curious about the differences between skellies

placid plinth
dusk basin
#

Thank you 🙏

reef sable
#

What was the motivation for using a small caps font for the item texts?

vernal elk
#

hot take Last Epoch is the better game compared to d4, what do devs think

steel nexus
#

are there plans for more items like fractured crown that have special rune of ascendance "recipes"?

fallen hatch
#

How do i deal with boss proceed window if my party mate lost connection before we got to the actual boss? Only i can hit the proceed button but boss fight won't open since my friend isn't able to join anymore

placid plinth
placid plinth
placid plinth
placid plinth
#

!bug

fiery lilyBOT
fallen hatch
#

timeout didn't work, my teammate rejoined the party somehow and i could join by myself, i'll try to replicate it next time

fallen hatch
#

if i mirror an item with a rune of creation is my party mate eligible for gifting if the item wasn't giftable before?

slow ivy
#

is "eathquke" an inside joke with any of the audio people in EHG?

placid plinth
wraith violet
placid plinth
#

full disclosure, I haven't actually played it myself yet. Watched several others and watched some design videos about it but that's it.

frozen zenith
#

does this affect the companions if i get the node

slow ivy
steel nexus
#

Mike again about the set items rework, is this planned for the 1.0 release or is it supposed to come earlier?

strange tusk
#

Can we expect story-specific character quips to return in the foreseeable future? I miss the rogue's snarky one-liners.

dusk basin
#

I know all masteries are coming in 1.0, but is it too late in development to offer ideas for Warlock? I saw a post a bit ago from EHG asking for thoughts on falconer

kind nexus
dusk basin
#

Added to the suggestions 👌

placid plinth
placid plinth
steel nexus
placid plinth
steel nexus
#

ah alright, thx!

slow ivy
sand scaffold
#

Any particular reason mana regen tier scaling is so bad? So many other affixes have t7 be doubling t5 or more but for mana regen its 1.5x

placid plinth
placid plinth
frozen zenith
#

Can you pls make scorpion change it's whole thing on ice element in the ice converter node it is still using venom nova and baby scorpions at poison element when other companions fully transforms into ice on their converter node

vast jay
#

Hey devs, had a question about endgame balancing, as a side note are you guys considering reworking the nerf to bone curse? Some ideas I had were changing the 150% dmg to 50-75% crit multi bonus, or removing the 100% crit chance. Im wondering if the theme is going to continue with other build balancing now that we see a mage build hitting 2000 corruption when old bc lich wasnt doing that, so should we expect to see any build that can reach that content get nerfed? Is there a limit to how much corruption you guys want builds to be able to get to? Or are you guys trying to equalize all builds before adjusting numbers here or there to let everyone get to higher content eventually with plenty of build options (similar to d3 reaper of souls exp that made almost every build stronger and released new higher end game content). Sorry for the long question. ^_^

#

** I know you guys have mentioned balancing being around 300 corruption in the past but I think its obvious the goal for a lot of people is to push far past that.

placid plinth
vast jay
#

Do you mean on arena? I meant 2k corruption

placid plinth
# vast jay Do you mean on arena? I meant 2k corruption

Oh, yup, usually that gets asked about the arena and since the arena ladder is recently out, I got mixed up.

It's kinda a similar answer though. 2k corruption is not something we expect players to be able to do or encourage.

vast jay
#

Okay I didnt think so, in my mind 8-1000 corruption is a good spot to end a "push as high as I can" deal. So we should expect builds that are able to get to 2000 to get nerfed in the same fashion lich did correct?

lean nimbus
#

Just curious -- where are the US East and Central servers? I'm in South Florida and consistently ping ~17ms to Central and 45ms to East...

placid plinth
placid plinth
bitter plover
#

does this mean standard won't be abandoned by players as it has been in other games? what's the dev team's plan for this?

kind wing
#

why this skill doesn't have a cold icon but in the modifier it changes from lightning to cold???

blissful loom
#

!bug

fiery lilyBOT
crude plover
rare thicket
#

How hard is to get 3 or 4 exalted options on 1 item? I've been farming on 500 corruption from months now and never gotten one.

steel nexus
#

Few questiona about dmg dealt to mana before health, first is it additive or multiplicative meaning if i get a perfect fractured crown and a t7 on the chest can i have 100% dmg dealt to mana beore it touches my health? If yes what would what happen if in the future you manage to get over 100% somehow?

Then, can i go into negative mana from big hits or will it always stop exaxtly at 0 mana?

rich basin
#

this should help you with that question

somber marten
steel nexus
#

Thx that answers one question at least and i knew there was something i forgot 😄

fossil dune
rare thicket
rare thicket
fossil dune
#

A quad is likely to never exist btw

bitter plover
crude plover
#

If you get over 100% it's still gonna act like it's 100%, I've already asked and tested this, right now the max possible is like 108% but yeah it'll still practically be 100%

crude plover
steel nexus
#

Alright thx!

strange tusk
#

Is Titan's Rest [Ruined Era] connection to Corrupted Lake [likewise] an oversight, or is there an actual conneciton between these zones other than time rift from The Risen Lake [Imperial Era]?

quartz pendant
pine chasm
pine sparrow
#

Any plans to fix the Lagon boss fight hit boxes?

crude plover
# quartz pendant It was always possible, because of some flame ward nodes that give you damage ta...

not really, the flame ward mental aegis is different from the affix damage taken to mana, it's multiplicitive with the affix not additive, so if you have 40% damage taken to mana and have 5 points into the node in flame ward (60% i think) it would actually come out to about 76% damage taken to mana and not 100% ( (1-0.6) * (1-0.4) = damage taken = 0.24 (24% damage not taken to mana) ) #👨┃ask-the-devs-not-support-no-bugs message

ah i didn't see that Father Toast had already answered, my bad ^^

frozen zenith
#

if i used glyph of despair will it affect the purple line of exalted?

kind nexus
#

Asked and answered 🙂

spark hound
#

What are the devs' favorite builds in 0.9.X?

pine chasm
frozen zenith
#

does two unique items when equipped at the same time their effect stacks?

#

like X minion armor

pine chasm
frozen zenith
#

thanks

lavish ice
#

dear devs, could you create rune that could revert item back how it was before crafting? lets say with some penalty like 30% reduced potential or whatever, thanks

short elbow
#

hello Mike, if u do 10 hit/s with CHANNELING Flurry do I heal my self 250 pv/s with an affixe like " healt 25 on melee hit " ?

frozen zenith
#

i can't seem to pass the quest on forgotten knight she just kept on saying this back and forth

short elbow
fiery lilyBOT
steel nexus
#

is the number of additional skill points capped at some point?

#

talking about the skill tree of specialized skills

placid plinth
steel nexus
flint bloom
slow ivy
strange wind
#

Hi there. Can you tell me why in this game some enemies have ragdoll at death and some don't? Very uneven combat experience, looks like game stitched together from different developers or something. Also death "animation" of skeletons is ridiculous IMO 🙂

cursive sparrow
#

A lot of skills that have conversion nodes also have nodes that have added flat damage of certain element, which become kinda useless after conversion since it doesnt affect them, is it intentional or underlooked? feels bad to spend 1-2 points for literally nothing basically, cause u have to take them anyways on the path

placid plinth
placid plinth
# cursive sparrow A lot of skills that have conversion nodes also have nodes that have added flat ...

Let's be careful with "literally nothing" that is actually "definitely something". I think it's important to note that skill trees are not designed to have golden paths. We want there to be tradeoffs and inperfections and things you have to give up to get something else. Those types of decisions, the "is it worth it?" moments are where the juice really comes in to the build creation process. We do try not to have extremely anti-synergistic nodes as pre-requisites for another but it's something that works in sometimes. I look at it as just a node cost to getting the conversion node.

rough garden
#

I'm curious Mike, on the Gambit of an Erased Rogue (and a few other cases as well), how come you guys chose to use "1 in 6 chance" instead of "17% chance" in the phrasing?

silver fjord
#

I've been griping a lot about ARPGs relying on loot filters as a crutch recently (especially the past 5 years, where it's just assumed everyone will find/make one, and you're playing wrong if you don't). Just curious on some dev thoughts on the modern acceptance of customizable filters, along with what I'd consider an indisputable way to categorize the later gearing process as "too much loot drops".

placid plinth
rough garden
#

Ooh, I hadn't thought of that. Neat!

placid plinth
# silver fjord I've been griping a lot about ARPGs relying on loot filters as a crutch recently...

I think that in order to have a really rich vein of potential loot combinations to mine you need to use one of two main options. Either tailor the loot to the character and try to guess what the player really wants or give a very high variety of loot knowing that most of it will not be useful. I think both can work well and I'm personally approaching it from the perspective of liking the ability to make weird builds that don't traditionally work.

As an example, if we tailored the gear more, we could do things like never putting minion stats on any items that drop for mages. Now there aren't really many options for mages to use minion so I expect that almost all mage players would love this. The problem comes in when someone finds a sweet interaction with some unique that enables a mage minion playstyle and requires a mage helmet with minion health on it (or something, just making up an item). So now you have to go play a primalist and hope for a rare mage helmet drop and hope it has minion stats. Suddenly this powerful build has this extremely rare item that isn't really a mega powerful exciting unique, it's just rare because of the smart loot system deprioritizing it so crazy heavily. And on top of that, you're now playing your primalist specifically so you can farm gear for your mage. We want to encourage alts and experimenting, but not only so you can farm gear for your main.

I think there are other ways to do it but these are the two main options we have without making very large changes to other aspects of the game.

TL:DR We like having as much freedom for the player in the gearing system as possible. We think it's better to encourage using a loot filter (and making that process painless) than it is to tailor the loot to what our vision for the characters are.

silver fjord
# placid plinth I think that in order to have a really rich vein of potential loot combinations ...

I'm definitely a fan of items which don't match your character dropping. It inspires making alt characters, and I think I've seen plenty of other folks when talking about ARPG opinions putting LE at the top when it comes to raising alt characters as a source of fun. Also I'm going to insert a gripe here where one of my first weaver items rolled Int and Throw Damage--I think you know how much crossover those stats have... Back to my main point, specifically the quantity of each rarity? I recently tried Ghostlore, and I know I'll love it when I invest time into it, but... having multiple rares drop in one zone before I was level 10 just felt... silly, and I'm scared it'll start making me wade through hundreds of rares per zone endgame.

placid plinth
#

We've got an interesting side effect of our crafting system in the leveling process. It's really really easy to make rare items at low level that have stats that will carry you for a long time. It make that early game item finding difficult to make interesting. I really do like that early stage when you're upgrading white items with other white items or you find a helmet that couldn't be more wrong but it's literally better than the nothing you have equipped so you might as well slap it on. I think our later game systems have taken the lead there and I'm not sure how to fix it or if it's worth it to focus on given that there are parts of the gameplay loop that people spend WAY more time on.

Having said that, first impressions are so important. I'm not sure what we will do about it but I do agree that I have a tough time finding a use for white items most of the time. There are some neat things in crafting with them getting higher forging potential in certain situations though.

silver fjord
cunning root
placid plinth
#

oh wow, I totally missed that somehow

cunning root
#

I remember asking the same question internally haha.

rough garden
#

That's a really cool reason. It didn't click until you said it but I like it!

little raptor
#

I know there was some talk about capping the gold cost of stash tabs, is that coming soon? I want to be able to run Lightless Arbor at some point lol

regal spruce
#

When is new towns fix? 🥺

placid plinth
placid plinth
regal spruce
#

oki ❤️

white scaffold
#

When minions and companions apply ailments like frost bite are they applying the same damage frost bite as the player or are they applying it calculated from their own cold damage/damage over time?

Same for bleed/poison

placid plinth
untold forge
#

i have a quick question, when 1.0 comes out will the community possibility get a dev calendar or 1-3-6-9-12 month plan??

little raptor
steel nexus
#

mike i need to bother you again, apogee of the frozen light, it seems like theres a lot of confusion on what counts as minion death, either this item is massivley bugged or like 99% of primalist minion deaths dont count? or general minion resummoning

#

like when i am at max wraiths with my necro and keep summoning, no buff, if they decay on themselfs, buffs

#

on the other hand, summoned veins on my primalist decaying/dying their natural death after their duration, no buff same for totems

candid cosmos
#

!bug

fiery lilyBOT
steel nexus
#

yeye i know

#

i am gonna report it but it could still be intentional, if it is its very confusing tho

steel nexus
#

additional info: tested now with volatile zombie, there the resummoning/oversummoning does indeed cause the old zombies to explode like always and consequently trigger the apogee buff

placid plinth
#

The intention is for it to work as expected given the text. If it is not, please make a bug report.

slow ivy
placid plinth
slow ivy
#

gotchz

placid plinth
#

well like, it's in the game files and you could spawn one with dev tools

#

I probably should ask tunk to take it down or make a note that it is impossible to acquire

#

hey @solemn dirge the above item is impossible to find in game, not sure if you have a way to make that note on your site or just remove it but it's not really there. Sorry that we don't have an obvious way of noting this on the unique item objects

steel nexus
scenic basin
#

do the developers have plans for seasonal events of some kind? (like Path of Exile or OSRS Leagues)
essentially a limited-time event with special gameplay mechanics, where you complete challenges that can unlock cosmetic items for your account.

chilly flint
#

Hello. I am running an ignite marksman using Cinder Strike. If I am using the Flammable Toxins node, which converts poison chance to ignite from all sources, will it convert conditional poison nodes such as Poison Tipped in the base Rogue tree, or Poison Tipped Arrows in the Marksman tree? Or is it only generic chance to poison on hit that gets converted?

mild rivet
#

it will convert all poison chance that would apply to the skill, from any source.

chilly flint
#

Alright thanks

placid plinth
placid plinth
#

it's the most straight forward and obvious limited time event I could think of

untold forge
#

Well there is nothing in this game that has disappointed me yet

split crystal
#

Like us, many of you are probably playing Diablo 4 right now. What is something in the game that you would love to do in Last Epoch (with your own spin of course) but can't due to lack of resources or expertise?

placid plinth
split crystal
#

I'd love to hear about a less obvious one. 😄

untold forge
placid plinth
#

I think that if I didn't love playing arpgs, I wouldn't be working on this game right now. I don't sit down to play them as research but it's hard to shut that part of your brain off entirely.

untold forge
#

i know the feeling. i always look at things from a certain point of view even if im not working or at another place that im not suppose to think that way

dusk basin
woven rapids
#

will they be adding gender swap for the classes?

placid plinth
woven rapids
cursive sparrow
#

will all classes get threshold passives like this? for only 5 points you get 5 int and insane amount of crit, cause mages stack int anyways. While some other classes dont even have any threshold passives and nothing comes even close in terms of efficiency

sand scaffold
#

There are plenty of mage builds who doesn't stack int

cursive sparrow
# sand scaffold There are plenty of mage builds who doesn't stack int

dont wanna go into discussions, but if you arent stacking int on mage, you are doing things wrong for sure espcially after they chanegdd it, every single good build does that. And that wasnt the point of the question, the issue is that some classes dont have those kind of threshold bonuses at all

sand scaffold
#

Huh? I would say most mage builds don't stack int as a matter of fact

#

Also if you have looked into other classes at all

#

At least 3/5 of the classes have it. Also classes being unique and different in their passive tree design is normal?

#

4/5now

shadow swift
#

Was the inspiration to charge the beacon in monos from Outriders?

rough garden
#

Is it intended for Ice Beetles from shrines to brick the Unholy Trinity node for Hungering Souls (more damage if you have exactly three minions)?

wraith locust
#

hello, problems already signaled concerning "synchronized strike"?

rough garden
wraith locust
rough garden
#

If you think you may have found a bug...

#

!bug

fiery lilyBOT
somber marten
wraith locust
somber marten
#

Also, you might want to show us your Sync strike spec tree rn

#

(Reminder that it can only be used when you're using a melee)

wraith locust
pine dome
frozen zenith
#

does Warcry loses its iframe by making it as a totem?

#

or it gives iframe each tick

steel nexus
#

Are there mtx planned for minions, even for special ones like squirrels for example?

placid plinth
#

but yes

placid plinth
steel nexus
frozen zenith
#

Does iframe still applies upon summoning it or

#

Does it give iframe per tick

placid plinth
#

Juggernaut doesn't make it into a totem node

frozen zenith
#

Wait I forgot it's name

placid plinth
#

I'm trying to figure out where this "iframe" that you are referencing comes from.

frozen zenith
#

invincibility

#

there is a node that gives invincibility

#

so i was wondering

placid plinth
#

Juggernaut

frozen zenith
#

if that node still gives invincibility

#

after i get the node that makes it a totem

placid plinth
#

If you have a question about skills and their nodes, please provide a screenshot of the exact nodes in question so we can avoid this confusion

frozen zenith
#

ok ok

placid plinth
#

I'll check the interaction between those 2, 1 sec

#

my computer may have crashed while checking

placid plinth
frozen zenith
#

ok thanks

cerulean canyon
#

Will towns have a side area with dummies you can test stuff on? I really miss the old ways where I could return to the game and cast my skills to figure out what my build is doing

somber marten
#

(Go to Arena for dummies)

placid plinth
#

Champion's Gate up north has the dummies

cerulean canyon
#

That came out a bit negative. Maybe it's fine for new players who doesn't know how it used to be and will make do with the excellent tooltips instead :) I just prefer to see it in action and try it out

placid plinth
cerulean canyon
#

not even travel abilities?

placid plinth
mild rivet
#

I for one am eternally grateful that I can finally bind travel skills to rightclick because otherwise I'd be zip zooming around the place in vendor menus.

placid plinth
#

still a problem in monolith rest zone

kind nexus
#

Mike just to triple check, and I'm sorry because I know we've talked about this before, but a skill with 60% added damage effectiveness will also have 60% effectiveness with ailment application right?

placid plinth
kind nexus
somber marten
#

And flurry btw

kind nexus
#

Just two different stats that happen to have the math work out 60%:40%?

placid plinth
#

yup

kind nexus
#

Gotcha. Interesting

somber marten
#

Here's a couter example

placid plinth
#

each one just does what it says

kind nexus
#

Ok. I just always thought they were linked because of the 60% DMG effectiveness. And it doesn't reduce the magnitude of the applied dot stack correct?

placid plinth
#

currect, they are unrelated

kind nexus
#

Awesome thanks for clarification

pine chasm
placid plinth
rough garden
#

Is it intended that Ice Beetles from shrines interfere with the Hungering Souls skill node that gives a damage bonus for having exactly 3 minions or is it just a natural outcome of how things work behind the scenes right now?

placid plinth
rough garden
#

Yeah I was asking from like, a philosophical perspective.
Casting Sacrifice is something I hadn't thought of and it's the perfect solution for this build, actually!

mint mesa
#

Or just…. Don’t click the shrine. (Sorry, discussion)

rough garden
#

Habits!

long fossil
#

Yo Mike, Sorry this isnt a question but I dont think you would see the message otherwise.. Just wanted to say that after playing Diablo 4 all weekend I gotta say that I actually prefer this game. Everything about it is done with care and creativity and it really shows. I want the devs to know that you guys made an awesome game and I really appreciate going against the corporate norms. Excited for it to keep growing and you have a lifelong fan 🙂

nimble hemlock
#

Do you have plans for a unique Odachi?

sand scaffold
#

Hi mike why is one handed sword bases seemly so poorly balanced. There only seem to be two viable ones. Katana and crystal sword. Checking any other weapon types its not like this at all

spark hound
#

I don't think that is a problem unique to 1h swords. These things are constantly changing in early access.

sand scaffold
mild rivet
#

having so much crit multi in an environment where hit based builds are very very very incentivized to maximize crits will do that to ya

sand scaffold
#

Thats not specific to weapons. Im talking about helms body armors relics in gloves boots amulets rings

spark hound
#

sure, it's relatively worse with 1h sword. but if you think the other base types are balanced then that's good. i don't think so.

sand scaffold
#

Those all have multiple viable bases in each slot and all have its use

spark hound
#

I'm not sure we agree on the meaning of the word "all"

sand scaffold
#

There are some low level bases and they are obviously the exceptions

#

But everything else usually just carry a t5-t6 implicit in value

#

In rare cases double t5

frozen zenith
#

does these stats also included as part of physical dmg converted into cold?

limber drift
#

It depends on the phrasing of the conversion. If it says "base damage converted to cold" then no. If it says "base and added damage converted to cold" then yes

fossil dune
#

As far as I know, there are no more conversions for added damage. Pretty sure they knocked those out and turned them into base only because having added damage converted was kinda busted.

frozen zenith
#

so its useless to my sabertooth

kind nexus
frozen zenith
#

thanks

placid plinth
quartz pendant
#

Just wondering why there is a delay in receiving some of the mana returned by mana strike. I could be wrong, but it seems like the "on crit" mana is given instantly, and the mana from the hit e.g. (15+9)x1.8 is refunded ~1s later.

placid plinth
quartz pendant
#

Huh, I never noticed that... So it's intentional, and the reason is thematic? I use the melee version and in combination with "damage taken as mana before health" it feels bad to have that delay when it can mean living or dying, but I guess this is more #368968647114227723 🙂

placid plinth
#

I can't remember the reason for it.

quartz pendant
#

oh, was that first part a joke? 😛

placid plinth
#

nope

quartz pendant
#

Or a thematic decision driven by a technical requirement to delay the mana refund?

#

I can understand some kind of delay, because say if you trigger something off of the mana strike (e.g. mana arc, or anything else that uses mana) you'd want the drain to happen first, and then the refund so that you're not left with mana missing, but I feel like the delay is too long, but yeah thanks for the clarification 🙂

somber marten
#

As far as my exprience goes it works like life leech AKA gained over 3 seconds.

quartz pendant
heady dagger
#

Is the only way to transmog, by buying cosmetics through the MTX? I really want to transmog some gear that is in the base game

placid plinth
heady dagger
chilly flint
#

Hello. Does the Flickering Shadows node in the Sacrifice tree work if Sacrifice has been cast by a Volatile Zombie?

#

via the Grand Sacrifice node in the Volatile Zombie tree

pine chasm
chilly flint
#

Yes I'm aware they trigger the sacrifce cast

untold forge
static vale
wicked peak
#

whats the reasoning for not prioritizing all the class skills and masteries in early to mid development

static vale
#

Probably either resources or having all classes & skills but no stuff to play through them with would not feel great?

placid plinth
# wicked peak whats the reasoning for not prioritizing all the class skills and masteries in e...

Before we started making a big multiplayer push skills were one of our top priorities and had one of the biggest internal teams. When we started making the push to get multiplayer in, the whole skills team had to shift focus to multiplayerizing skills so we had to stop most of the new skill development. Then we started looking towards launch and what features we wanted to come with launch to make a splash and the masteries are one of the biggest missing features that will get people excited for the game. So we very slightly shifted the timing of skill development. We're right back in the thick of skill development now, probably more than ever.

steel nexus
placid plinth
#

I would be confident using that myself.

steel nexus
#

but the site says 30% so im not sure

placid plinth
steel nexus
#

its not for me but for my minions sadly, there is only the raw dodge rate showing for them :/

#

but if you say the graph should be right i will use it for now thx!

placid plinth
#

You can check for yourself to see which lines up

steel nexus
#

not sure i understand, how can i check?

steel nexus
cursive sparrow
#

yes this one is accurate 100%, sorry for not checking above

steel nexus
#

the thing is the side and the info in the ingame guide when you press G is contradicting each other, thats why i am confused

#

or i am missunderstanding

cursive sparrow
#

tunk ripped the game files so the formula is same as the one used in the game

steel nexus
#

yeah i will just trust the side for now thx, at some point they hopefully show minion dodge rate with % 😄

cursive sparrow
#

as for guide i dont remember what exactly it says but i thought it mentions only approximation

steel nexus
#

10 times 100(the max?) is 1000, but adding 1000 in the site gives you 30%

cursive sparrow
#

well it says good rule of thumb, that works only for low dodge chance

#

since diminishing returns is so high

steel nexus
#

oh so it should be more accurate at low lvl?

#

gotcha

warm flower
#

Omg

cursive sparrow
#

its acturate for anything under 20~%dodge chance

warm flower
#

I just looked at that equation and had a stroke

cursive sparrow
#

even the rule itself says the dependence is linear(10x times) which is so far from truth, the dependence is linear only for very low values

kind nexus
#

Math

steel nexus
#

oh wait wrong one

#

but thx very much for clarifying!

#

now i know i have to aim for at least 2k dodge rate for my squirrels

static vale
proper mortar
#

How do blessings that buff certain item type drop rates work?
Does everything else drop less to compensate?

final cave
blissful jungle
#

If i select the hunters bane node that changes vines from melee into range, do the vines still profit from damage increases to vines or merely from spirit thorns?

pine chasm
wheat axle
#

Is there any open places like threads or google docs for language translation? I'd like to contribute to Korean language translation. There are so many players in Korean who wants to play Last Epoch, but can't play because of the language barrier.

placid plinth
craggy kiln
#

Will there be more loot filtering options? For example filtering by LP or by FP on an item could be handy

untold forge
#

this story is so immense. will there be a story library where we can go back and read the story or if we skip parts of it by accident or due to time we can go back and watch/read it?

pine chasm
placid plinth
craggy kiln
#

Hmmm and why is that?

placid plinth
placid plinth
# craggy kiln Hmmm and why is that?

If you can filter items too well, you can end up in a situation where the only things that drop are things you want to pick up. We think this will take away from a key component in our game.

craggy kiln
#

I don't really understand how is that a bad thing to be fair

somber marten
#

(To be fair, filtering by FP seems like a questionable thing to do.)

stiff robin
#

i think from dev perspective youd think about how you want a balance of efficiency vs immersion

#

i agree that its not a big deal to not be able to filter lp gear

#

i personally wouldnt want it because i think it defeats the suspense of it

#

it cost you nothing as well

craggy kiln
#

Like if I want to make a build with beekeeper's gloves I'd ideally want to hunt down a version with 3-4 LP, if I have some sort of an endgame farm setup where 5+ copies will drop from every run the best i'll do is mouse over each pair of gloves for 2 seconds, see that none of them have 3-4 LP and move on

#

So what exactly is a "key component" in that interaction opposed to just filtering the unusable items anyway?

untold forge
somber marten
#

Let's not even talk about filters, but the LP drop rates.

craggy kiln
#

It's not about LP drop rates, it's just an example endgame scenario where nothing but pretty much borderline perfect items matter

pine chasm
untold forge
craggy kiln
#

Sorry if i'll sound a but harsh here but if I wanted to ask you guys about it i'd use #❔┃ask-the-community instead. I'd like to understand how the devs think about this here

untold forge
fossil dune
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They... already told you why they don't want it

untold forge
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here is a pointless question, is there a reason the colors for the item rarities were chosen in the order they are?

static vale
untold forge
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yea the game i played was a different order

#

well the game i use to play

fossil dune
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And then there's Grim Dawn with their wacky colors

untold forge
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yea just confused me at first

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because in the game i played yellow was higher than purple

placid plinth
fossil dune
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'Pologies, Mike

placid plinth
#

Sorry, @craggy kiln was out hiking in the rain so using my phone is tough at best.

Looking at your loot and making decisions about if you want to pick it up or not is a key component in the game loop. That moment of discovery and deciding if you want to keep it is something we really like.

If the loot filter allows you to check everything and only show items that you for sure want, you lose that decision making moment and you just auto pilot pick up everything. This also leads quickly to calls to allow auto pickup for anything which we also won't do.

On top of removing that piece of the game, this also causes 2 problems. Your loot filter could easily be too strict due to high expectations and suddenly you aren't seeing anything drop. Secondly, new players especially get trapped with filters they don't understand and miss out on learning what gear is available or possible to drop.

fossil dune
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Did you have a good hike? pauseCat

placid plinth
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Yes, very. It's our usual one. The heavy rain makes it less awesome but still fun.

craggy kiln
pine chasm
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Hopefully the smoke out isn't too bad! At least the rain might help with that (if you are even in any of the affected areas)

placid plinth
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Not affected here

vast jay
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Is there any dev talk about reworking the illusion of pain nerf or is that sticking?

kind nexus
vast jay
sand scaffold
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Hi mike sorry for repost but why is one handed sword bases seemly so poorly balanced. There only seem to be two viable ones. Katana and crystal sword. Checking any other weapon types its not like this at all

vast jay
kind nexus