#👨┃ask-the-devs-not-support-no-bugs

1 messages · Page 16 of 1

split crystal
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I thought he sounded a bit like Ian Russel but I guess not. Is Phillip a colleague of yours?

placid plinth
split crystal
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That's what I was wondering, so good enough, thanks.

river jungle
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Is there a way we can make our loot filters highlight items on the minimap or change the sounds?

kind nexus
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Not yet, I mean not beyond what already shows

river jungle
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Dang

short elbow
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can you confirm something plz.... IF i have 100 health. in a low life build with ward. Does the 60% reduction damage will apply to ward ? so if a mob hit me à 100 damage ( with no other reduction ) do I take only 40 damage ?

placid plinth
short elbow
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yes sorry

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do i get 40 damage to ward or 100 damage to ward ?

placid plinth
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I'm trying to find the exact wording but you can view that by looking at the tooltip when you mouse over your heath globe.

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It says something like Endurance reduces damage dealt to health.

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Your ward would take 100 damage.

short elbow
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My mate says it only take 40damage to ward and he is doing 1300 corrupt ( online mode ) as a bear class. so I wonder if there is a bug or not.

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Ok thank you

placid plinth
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I mean, maybe it's bugged somehow but I feel like we would be getting a ton of reports that effect.

short elbow
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Thank you Mike. He should missing something. have a nice day

vast jay
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Hey mike, can you confirm if current items could become tradable when thats integrated? Or will only new items be tradable.

placid plinth
vast jay
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Thanks Mike!

bold beacon
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Question: is range on leech intentionally limited? Playing the old standard LB sorcerer, with twisted heart and prism wraps. Have spell dmg leech blessing as well, ~10% spell dmg leech (7.6 elemental, 2.3 spell dmg). Noticing that when I engage mobs at range, no leech kicks in

vast jay
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Have you guys considered adding an enigma style item to the game? I want to play hammerdin but I wish he could teleport 😦

bold beacon
placid plinth
queen citrus
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Why does the Unique Two-Handed Staff "Jasper's Searing Pride" have an added (+) Melee Physical Damage modifier on it? As far as I know, Spellblades don't have any innate scaling with Physical Damage. I'm aware that there is a skill node for Enchant Weapon (Frozen Sparks) that adds +1 Melee Cold & Melee Lightning per 10 added Physical Damage on your weapon, but that seems a bit skewed to me.

Any clarification I can get on this would be appreciated, as I might be missing something.

placid plinth
# queen citrus Why does the Unique Two-Handed Staff "Jasper's Searing Pride" have an added (+) ...

It's a supporter unique and I'm 99% sure that's what it was created with initially. I don't remember the exact reason but it might have been to keep it in line power wise if it was thought that it could have been too much. It does look like it would probably fit fire more. It also probably fit physical more back when the base also gave physical. (yes I saw the reddit post, actually just nuked some childish bickering out of those comments like 5 mins ago)

queen citrus
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I have not seen said reddit post. I've only just started playing LE, so I'm not as in-tuned to the community threads just yet.

placid plinth
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ahh, well then just some auspicious timing then

queen citrus
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But that at least explains why some of the modifiers (and base item) are a bit... "unique". I think it was based on adding as many skill levels to said skills (1-3 for Surge, Flame Reave & Enchant Weapon), as well as the +1 to Melee Skills innate of the staff.

I think balancing it to be a Crystal Sword, lowered the +X Skills to +1 only (since you can technically dual wield them if they are 1H instead), then changing the + Physical to a smaller amount of + Melee Fire &/or Lightning (added), then reducing the effect to add +1 Melee Fire Damage & 5% Ignite/Shock Chance, as well as reduce the duration of the stacks to ~4-6 seconds, that would make it more viable as part of the Spellblade's passive tree.

But then again, if it's a supporter unique, I don't know the policy on making changes to said Unique.

quartz current
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absence of life - aura of decay - "allies within range are healed by Aura of decay each second. Aura of decay heals more health the less health you currently have." - does this talent heal you as well as your allies? or only your allies?

placid plinth
high tendon
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quick question....is there a calculator skills to see if i do something like add either 23% fire penetration with ignite or 109% increased Fire DoT...which would add more of what I want? if not...which do you, as devs, think is better?

zinc moss
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Are there any plans to introduce fire conversion to purely physical skills like flurry or multishot?

placid plinth
high tendon
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i guess that makes sense. someone within the community channel here was super awesome and informed me that penetration would be better for my needs.

also, i dont know if it's been fixed, when i last typed in "fire penetration" in the ingame chat, the profanity filter got me...i think its kinda silly to have the word int he game, and not allow us to use it chat.

placid plinth
# zinc moss Are there any plans to introduce fire conversion to purely physical skills like ...

All damage type conversions are done with purpose. We very intentionally don't just slap all the conversions on all the skills.

There are base physical skills which have fire conversions but it has to be on theme. Forge guard and Paladin both have strong physical and fire damage types.

Rogue is not a fire primary so it generally has less of a chance to get fire conversions. We don't have plans to include either of those specific conversions at this time.

zinc moss
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Thanks for the clarification! Good to hear about the design philosophy.

high tendon
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thats very good info to have. thanks Mike!

rough garden
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On the subject, do you have any plans to add more Void conversions? 🤞

placid plinth
zinc moss
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I wonder if the developers have a secret master list of builds from interactions across passives and items and they do everything deliberately, waiting to see whether players spot the interactions to make builds hah

rough garden
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You figured out the sneaky part of my question!

placid plinth
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Nice

zinc moss
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Any chance we can confirm this issue too?

placid plinth
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The decoy doesn't look back at your stats over it's lifetime

opaque falcon
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Hi Mike, thanks for answering my queries. I understand the concept/intention behind skill respeccing requiring relvling, but I'm not sure if the current iteration really fulfils that, and I do believe that it does penalise those who like to experiment with different nodes in the skill trees. You cited that you want players to maintain a connection to their character, but what if the player enjoys being a generalist? What if their class identity is centered around experimentation rather than specificity? I also don't see how requiring relvling for respeccing achieves extra connection to the character. For me the connection comes from the time I spend playing said character and the challenges I overcome with it, not how easy or not it is to respec. You compare respeccing with regearing and say that regearing should be easy because thematically it's as simple as picking up a new sword etc. But I don't understand how thematically it wouldn't make sense for a sorcerer for example to "forget" how to cast certain spells any more than not using a staff for a while would make them forget how to use that.

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I know that respeccing is more detrimental to progress later in the game and negligible early, hence why it gets easier as players level. However, I would argue that being able to respec quickly and easily during the campaign is the best time to respec freely precisely because it doesn't matter whether you do or don't, and therefore you can have more fun just swapping between different skills and experimenting with them whilst not have significant consequences that hurt gameplay. You also say that it is not punitive or at least not designed to be punitive to respec by relvling, but I really don't see it any other way. I'm essentially having to do content not for any intrinsic rewards but instead just to access skills that I was not only using 30 minutes ago but had already leveled up once in the first place. When trying to min max all the different combinations in the various skill trees, it's very frustrating having to wait to try out a new idea fully by being forced to relevel for it.

rough garden
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Obviously not Mike, but cognitive load and memory are totally a thing and it makes perfect sense to me that a person can't retain mastery/proficiency in a large number of skills.

placid plinth
opaque falcon
opaque falcon
placid plinth
opaque falcon
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The main point I'm trying to get across is that the skill trees are probably the best feature of LE, and I just see the relvling as a hindrance to that. It just feels like shooting yourself in the foot when you have designed such fantastic skill trees and then put artificial barriers up to trying them out

rough garden
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I also think you're missing Mike's point about respecs during the campaign because you're looking at it strictly as Lower Level -> Detriment. But in reality, the campaign is so forgiving and the power gap in lower level skills is so small that respecing is already very easy and costs very little. If you couldn't see the Fireball level being 3 instead of 5, you are not even going to notice a difference most of the time.

placid plinth
placid plinth
opaque falcon
opaque falcon
# placid plinth I disagree, I think it adds to it a lot.

I don't know, for me personally it is definitely a hindrance. I'm a couple of levels away from lvl 100, and I love going into monos and trying out various combinations of skills and nodes within the skills themselves and, despite how much quicker it is to do that now vs. lvl 50 for example, it is still really annoying having to relevel.

placid plinth
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Yup, it's going to be different for different people.

opaque falcon
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I wonder if there could be a zone which allows you to respec freely but only within that zone, so you can try out different abilities/combinations but also not bypass the skill releveling you want to keep in the system?

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Or alternatively have skill releveling progress be alot slower if you completely change skills in your specialization slots, but alot faster if you are just changing nodes within a particular skill itself?

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Anyways, just my 2cents

opaque falcon
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It doesn't have to be free to respec, just not necessarily a forced time commitment like it is now

placid plinth
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We have no intention of adding a sandbox mode at the moment.

opaque falcon
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Ok fair enough

placid plinth
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It has some knock-on effects and we think it will pull people out of the actual game. It's like enabling cheat codes.

opaque falcon
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But is it still like enabling cheat codes if you can only do it in a small arena-like space just to see how the different skills interact, and then once leaving said area you are put back into the relvling system if you want to make any changes permanent? It cuts out the time needed to experiment with different abilities, but keeps the sense of connection and progress needed if you want to make any changes permanent.

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I agree with it pulling people out of the actual game though

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Maybe you could have skill relvling be faster for skills in the same line e.g. all cold skills, all lightning skills etc.?

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Having said that, I don't know how other people like to play, and maybe people prefer just sticking to one or two skills

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I'll just point out that I've never read a build guide or anything like that which I know a lot of other people do, so maybe I'm in the minority

rough garden
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My n=1 contribution is that in D3 I hated that I could just swap any skill any time. I felt like it discouraged me from committing to anything when I could just solve any problem by picking a different skill immediately and made me more likely to give up on trying something new than trying to figure out how to make it work.

placid plinth
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It creates a similar environment to enabling cheat codes. It's a sandbox to try everything and everything. It doesn't really matter if it's in a separate area that gets reverted or not.

opaque falcon
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For example, in Elden Ring the difficulty is much higher than in any arpg, and respeccing depending on boss is very common

opaque falcon
placid plinth
opaque falcon
placid plinth
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Yup

opaque falcon
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I think we see this from totally different viewpoints then

placid plinth
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Yup

rough garden
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I mean, sure, but that's just what subjectivity is. You don't see a problem. I do see a problem. I like orange soda. You like grape soda.
As far as Elden Ring, I can't imagine blowing a limited respec on a per boss basis and I find it hard to believe that doing it frequently is common.

opaque falcon
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The respecs are based on hard to find items, but as you level your character you have enough skill points that you can have most skills ready to use at any moment i.e. enough points to have the minimum needed for a certain spell in int or in str for an axe etc.

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You wouldnt neccessarily need to respec by reinvesting skill points as you got higher levels, you could do it just by changing gear most of the time, and certain spells/weapons required very high points in just one stat to use, but the majority you could use with decent points in all the stats

quartz current
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'posion penetration with plague' is 'plague' there a reference to 'spirit plague' or to something else?

rapid fractal
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I’m pretty sure it’s referencing the DoT called plague

pine chasm
quartz current
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what does 'look at the prereqs' mean

pine chasm
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Well, I assume you are looking at the spirit plague tree - so the nodes you have to take to get to the one you are looking at

quartz current
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i see

green hull
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Is there a hidden luck system in game? I found my new 100 corruption character more lucky with loot than the 600 corruption one.

kind nexus
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confirmation/anecdote bias

green hull
kind nexus
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guess you can wait to see what they respond with here 🙂

lone sable
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mikey, I know I've brought this up but holy fuck, shift is incredibly frustrating on controller...... I'm trying to be constructive but I should've just recorded what happened.... I was fighting lagon and you know how he has a beam attack that goes across the map? I was in the clear and I dashed the opposite side of him, but it decided to dash TOWARDS him because the controller was locked onto him. That is so fucking annoying. especially when shift is a part of my main build lmao.

lilac summit
lone sable
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I needed to vent lol

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idk if any of these fix it or if this is mostly for mouse

lilac summit
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Imagine if everyone needed to vent and filled this chat with vent , instead of asking real questions. There's only 1 mike and 1000s of us. Vent in another chat.

lone sable
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lmao

queen citrus
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Wait, is it only Mike that answers all of our selfish questions? Mike? Do you need to rest buddy? I'm so sorry...

zinc moss
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If Hail of Arrows is converted to fire damage, does the node Aim for the Heart (HoA does more bow damage per stack of bleed) scale off the ignite? Or only bleed?

flint bloom
flint bloom
frail sentinel
frail sentinel
brisk jackal
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This modifier increases the average number of affixes on items, resulting in more Rare items and more Exalted items.
The guide says "Increased Item Rarity increases the average number of affixes on items", so does IIR not directly affect the tier of affixes? for example, if i can get more 2T6 items at 2000 corruption ,thats just because the chance of exalted items dropping is increased, not the average tier of affixes is increased, right?

opaque falcon
# lone sable mikey, I know I've brought this up but holy fuck, shift is incredibly frustratin...

@placid plinth This issue is not just for shift but all traversal abilities on controller. Instead of "teleporting" you in the direction your character is facing, which is how it should be, the game teleports you as a priority in the direction of whatever you're targeting but, if you don't have a target, it teleports you in the direction you're facing. It shouldn't be doing the first part imo. I've worked around it by always running past mobs before I teleport so I know I'm not targetting anything, but it still happens and is very annoying.....is this something that can be changed?

lone sable
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I ddin't think someone would bring this back up.

opaque falcon
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Have you found a solution?

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I'm not sure if this a dev question though, it might just be general feedback

lone sable
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yeah just put it in feedback

placid plinth
opaque falcon
vapid stag
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Is the email listed on the careers page for EHG the best way to reach out about future openings which are not currently listed? Hopefully this question is okay to put here too 🙂

vapid stag
rough garden
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Very important question for you Mike. Are you willing to commit to at least one "fowl" pun for the Falconer class in either passives or skills?

tall geyser
# placid plinth It creates a similar environment to enabling cheat codes. It's a sandbox to try ...

But, isn't this exactly what offline mode is going to be? The only people that will like, potentially actually negatively impact the game as a whole through the use of a cheat code enviroment, are the same people that will do that with offline mode. As offline mode is just that with some extra steps. Which is kinda why a few of us keep pointing out that Offline getting content at the same time as online, will kinda suck for the game and content creators.

I get the point your making, it just feels like a few people have brought that same point up about things like offline mode before, multiple times, and it's not been seen as an issue. So it's real weird to see this being used as an argument by you. Honestly the point raised about a sandbox mode (while not something that seems useful or needed in game), is such a tiny amount of what offline mode will do when the games in a state to actually be testing stuff for races/build videos/figuring out the optimal arena builds etc..., that it feels wierd to have a reponse to it be referencing cheat codes. Offline is literally just a place to character edit, that will get all the same content at the same time (as far as we've been told multiple times), it will 100% create a situation where people have to be pulled out of the game, so they can go load up a test character, either mid race, as soon as a patch drops, or for content creators, literally over and over again as they test if somethings worth putting time into online for a build. Which will have a massive knock on effect of how average players then engage with the game, as people will be waiting to see the results of those tests with those 'cheat codes' (character edits), before settling on the build they're going to run. (You already have soooo many people asking what the best build is now, thats not going to change, just get more)

opaque falcon
tall geyser
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they've said its not against tos

opaque falcon
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What isnt?

tall geyser
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editing save files in offline

opaque falcon
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As in editing skill points, things like that?

tall geyser
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you can edit a lot, but yes

opaque falcon
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I thought the offline mode is still technically online though, just without online features e.g. multiplayer?

tall geyser
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no, its all on your side, the online aspect is login authentication

opaque falcon
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For example you can still use global chat in offline mode, so I thought those files would be kept server-side

tall geyser
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no, saves are on your side

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it's why people call it notepadding

opaque falcon
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Do you have a link or reference to where they say it's not against tos?

placid plinth
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🛑

tall geyser
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its been mentioned in this channel before since online hit

placid plinth
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If you would like to have a discussion, please use one of the designated channels.

opaque falcon
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Sure np, I'm happy with your answer to my question Mike, but the other point was an offshoot from my question

placid plinth
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As for editing offline save files, this was something which we attempted to enforce to some degree when there was an offline ladder. While I would strongly recommend that you do not edit your offline save files, it is not something we are going to attempt to regulate.

placid plinth
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I strongly discourage anyone from manually editing their offline save files.

tall geyser
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I just dont see the difference between a sandbox area in online to quickly try out different skill/passive setups, and a offline mode that allows near instant testing of anything you want personally. Both have the same potential to effect the gameplay experience at large, as evidenced by how many times we see people post links to builds people have blatantly put together by character editing in offline mode.

The obvious easy solution to that, is not having offline get all the same content at the same time as online, so that people have to engage with the game properly at first, because as you say, it does make the game worse. But the reality is, from like, lets be real, looking at literally every game with min maxing, that people want to know the best thing they can be running.

So I understand 100% your points against a sandbox mode, I just think the argument makes little sense when theres something even stronger, that is already being used in a way that warps the gameplay experience for people, right there, with no plans to diminish that (delaying offline content from online).

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Just feels contradictory after we've raised the same points your making about a sandbox area in online being bad, and had them not really taken as being that important.

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but hey ho

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Could also just not bring a ladder back, probably fits the direction more

placid plinth
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We are bringing the ladder back.

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Offline cheaters will just be suffered with for now.

tall geyser
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Has this type of approach changed then? #👨┃ask-the-devs-not-support-no-bugs message

Unless I read this wrong, this came across as saying that you would, in at least the smallest ways you could, actually help with using character editing for offline? (For example with this specific thing, this is what people will want to do in hardcore races. You can see this as a thing that people in PoE already do, where they go and run the harder bosses on close approximations to their race characters, just to get the feel for it etc... And the same in LE, people will want to test x+ waves on their race characters, certain bosses etc... and character editing to get the exact same character is something that will be done.)

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Like im all for a much less tolerant approach to how people editing in offline is seen. But consistency on it would be great

placid plinth
tall geyser
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That was in response to someone asking about copying online characters to offline though.

placid plinth
tall geyser
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The site idea they asked about was specifically so people can share codes that other people can use to create an identical offline copy of it

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Is that the appropriate use case you're referring to?

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'Hey is there any plan to allow us to copy our online characters to offline? Maybe even allow people to share a code to their character that can be used to create a identical offline copy?'

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for reference

placid plinth
# tall geyser The site idea they asked about was specifically so people can share codes that o...

I'm so confused how that jump happened.

We aren't planning on facilitating online -> offline.

Some sites (currently lastepochtools.com is the only one I know of) have build planners which has a function where you can upload a character save to it to quickly share the info with other people. Primary use case being build guides. We would like to facilitate this use case still.

As far as I know, there is no way to download a save file from lastepochtools.com to use offline.

tall geyser
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Okay so the response in there was just a misunderstanding, got it.

placid plinth
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I didn't have any misunderstandings.

tall geyser
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I mean theres also responses like this one #👨┃ask-the-devs-not-support-no-bugs message

Im just pretty confused at what the messaging from ehg is on doing stuff to offline. Is it discouraged, and viewed as a negative cheating thing? Or is it okay to do stuff to offline, because its offline? And for those, where does modding fall into it, as thats generally come across as something the team is favourable towards, though would prefer to have modding tools for, but dont have the time to create them.

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I get that its impossible for ya'll to like, actually enforce anythign for offline, but that doesn't, at least imo, stop there being a clear message of 'we are or arent okay with this'

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before online, it was a clear 'we arent okay with this', but with online thats felt like its dropped off. But then we get stuff like above where you say its discouraged, though im not sure why its being discouraged, if not justt straight up said to be a thing that people shouldnt be doing, regardless if its enforceable or not.

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And clear messaging would be important, as that gives us an expectation of what, in regards to competitive stuff, we can expect to be fine to do, or not fine to do. As enforcecability when it comes to, the hope of official races, is likely to be a lot more. I.e. If someone streams, then switches to offline and has the exact same character for testing. Or starts a race by going in offline and has a bunch of new gear etc...

placid plinth
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How about this, when 1.0 drops, I'll be sure that we have a clear set of statements about these types of things.

Until then, editing your offline saves is fine but on a personal note, it's cheating and I think it's a mistake.

tall geyser
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yeah that sounds fine ^^

lunar python
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How normal is it to find beer lol?

placid plinth
lunar python
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Oh that’s awesome

opaque falcon
placid plinth
shadow swift
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Is it prudent to keep all of my farmed uniques in anticipation of when the trade guilds go live? Or will only items after the trade guilds go live be tradable

placid plinth
empty acorn
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Will drop rate base values be lessened with the introduction of factions?

placid plinth
# empty acorn Will drop rate base values be lessened with the introduction of factions?

Yes, but not a ton. You will surpass current gear acquisition rates as you use the system. You can view this and more detailed information about the upcoming item factions system on the dev blog in the FAQ section at the bottom.
https://forum.lastepoch.com/t/trade-development-update-introducing-merchants-guild-and-circle-of-fortune-factions/51994

pine dome
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Hi Mike, question about spirit thorns from spriggan form. Is this multi hit skill?

placid plinth
pine dome
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I am confused then. I clearly see 2 thorns hit the target and despite 327% chance to poison on hit every single cast applies 2 poison stacks.

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Is there a reduced rate like warpath ? Can t find it anywhere if so

pine dome
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to the bug report then

minor musk
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Does anything affect boss drop LP rate?
Ive been told by a few people that nothing affects lp chance, its just a quantity over quality game

empty acorn
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Ah man totally missed the FAQ on there. Thanks Mike! Glad to see they are being lessened tbh XD take care

minor musk
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thats just the qualification to earn LP tho isnt it?

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like a minimum thresh hold

rough garden
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If you think about it, that does mean it affects your LP chance, by making it not be 0%. 😛

placid plinth
placid plinth
rough garden
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Yet!

placid plinth
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Yes, yet.

kind nexus
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Oh. Til

rough garden
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Sweet

pine chasm
bleak harbor
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Hello Mike, is this equation: (1 - min(Resistance - Resistance shred, 75) + Resistance Penetration) * Damage Taken from the wiki correct for damage calculation as it relates to resistance shred and pen against monsters?

if so, is resistance shred the % shred or the % pen? or is it raw numbers?

placid plinth
bleak harbor
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Thank you so much

celest pond
spare hawk
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are deathchill golems, pyre golems and blood golems count as bone golems for this node?

queen citrus
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Question regarding Global Traversal Skill Cooldowns.

If I have two Traversal Skills equipped (the Mage's Teleport & Spellblade's Surge in this example), I understand that using either skill will put the other on cooldown (and this is fine). After casting Teleport once (which has, at present a 5.9second cooldown), then casting Surge repeatedly as soon as it becomes available (with modifiers, at present it is a 2.4second cooldown), eventually, the Teleport's cooldown will overflow past it's base cooldown, extending it further. Subsequent casts of Surge will add more than 2.4seconds of cooldown to Teleport, extending it further (I don't think there's a limit). Is this intentional, or should I write that as a bug? I don't know whether the cooldown of a traversal skill should be greater than it's base cooldown.

As for why I have two Traversal skills that share a cooldown timer, that's a trade/build secret...

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After doing some testing, if I extend the cooldown past a certain point for Teleport, it never comes off cooldown. You have to unequip the skill, then re-equip it for it to refresh the cooldown timer (THAT, I believe, would be a bug).

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I'll write that up in the forums and attach a video.

lone sable
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Mike, are shadow daggers getting nerfed?

placid plinth
lone sable
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Is there someone I could ask about that? Just to understand their philosophy

placid plinth
paper quartz
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does 0.9.1 have the item factions in it?

placid plinth
vast jay
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Hey Mike, can you comment on the hysteria going on atm around the bone curse "bug" using the cursed limbs and illusion of pain nodes together, basically casting bone curse or casting it off transplant and then having each hungering soul proc a bone curse crit. Is this intended? I personally don't see any bug with it when reading the nodes it sounds intended. I just want to know if my main toon is going to get gutted so I can prepare mentally.

placid plinth
vast jay
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Okay thanks, I guess im safe for now, just wanted to know if its been confirmed as unintended or not

sly tinsel
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my dude if you are talking about the current critlich that is generally considered Very Much A Bug, isnt it?

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maybe i missed something but i have never heard it referred to as anything other

vast jay
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Yeah people are just calling it a bug and I fail to see or understand whats bugged about it

placid plinth
wooden bridge
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Any roundabout time we’ll get the patch notes to 0.9.1?

frail sentinel
wooden bridge
static vale
past python
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maybe bug maybe not but I can not see the specialization for Healing Hand is this a known issue

pine chasm
past python
umbral skiff
#

will there be pvp in this game?

frail sentinel
umbral skiff
#

Ok thanks

pine sparrow
#

Was there a change made to Shaman minions up until patch yesterday I could have both a crow and a sprigan form summoned and as of this morning i can only have one out at a time.

pine dome
#

There is some passives that block you from have multiples companions. Did you took one of those?

pine sparrow
#

No passives have changed i logged in yesterday and all days previous doing monos with two companions and then this morning no matter the combination only 1 companion at a time.

frail sentinel
reef adder
#

Nice 👍

cedar spear
#

Is there a possibility we'll get an option to rename characters, at least offline ones?

rapid fractal
#

You can rename offline characters by opening up the save with a text editor

pine chasm
cedar spear
#

Wont it corrupt the save by any chance?

#

Thanks, I'll give it a try with a backup

restive ridge
#

Any plans to add additional classes/masteries in the future besides the ones presented currently :)?

fossil dune
frail sentinel
fossil dune
#

I'm wondering if they mean besides those ones for further in the future PepegeHmm

pine chasm
#

In that case, answer is also yes

cursive basin
#

Can all hits be blocked? Or are there boss attacks that count as splash damage so ur screwed?

muted pawn
muted pawn
hallow rapids
#

Is there any intention to let players lower the tiers of affixes on items? It would be baller to be able to deterministically lower an affix that you can't use either to be able to chaos again or despair (assuming you have the forging pot)

placid plinth
hallow rapids
#

Will do, thank you

pine dome
#

Hi Mike, down in #🔱┃sentinel we were wandering
What type of damage is fissure?
What is the mana cost?
How long does it last?
We found 3 differents tooltips with 3 differents sets of info. 1 from letools, 1 from the in game tooltip and the 3rd from the in game alt tooltip

haughty shale
#

Hi,
Do you plan to integrate enchantments to be applied to equipment like Grim Dawn through factions or others?

placid plinth
placid plinth
# pine dome Hi Mike, down in <#480944488999813130> we were wandering What type of damage is ...

The proper skill tooltip and the one you see in letools should be the same. Those are generated from the actual skill information. The one in the node description is manually entered and would need to be manually updated if any changes were made so it is the least trustworthy. Do you have anything which would change the mana cost of spells? That would account for why the in game ability tooltip reads 28 and letools reads 25. There might also be different ones for different triggers. I know letools intentionally (and correctly) doesn't show all the skills which are in the game so they might be pulling a different skill with the same name and very similar info. (probably not though)

quasi wasp
placid plinth
#

Smite casts Fissure. The in game tooltip for the nodes Aftershock, Epicenter and Heavy Impact have linked the ability FireFissure which is a fire shifted version of Fissure which has the display name Fissure.

quasi wasp
#

So that's why the alt-tooltip shows the fire damage version.

#

Does taking those nodes change the damage type?

placid plinth
# quasi wasp So that's why the alt-tooltip shows the fire damage version.

Alt-tooltips skill tooltips in skill trees have an ability manually linked to them. The functionality of those nodes is implemented in a mutator script which also has a manual application of which skill to actually trigger.

These were set differently by someone or were the same at some point and one was changed without the other. The ability which is cast by Smite is Fissure with the display name Fissure. The ability which is linked in the alt tooltip of the Smite skill tree is Fire Fissure with the display name of Fissure.

#

oh I'm wrong

#

sorry, digging deeper

#

there is a fissure mutator placed on smite

#

the in game tooltip is right

#

it is converted to fire

quasi wasp
#

So taking any one of the Fissure nodes beyond baseline Fissure will convert it to fire?

#

Since they're all linked to the Fire version. That...doesn't seem intentional?

quasi wasp
#

Ah, so it's just fire by default. That makes more sense.

#

Thank you!

placid plinth
#

@limpid dome there is a sneaky fire conversion that happens in the smite skill tree for fissure so you need the FireFissure skill for that instead.

pine dome
#

One last question. 25% added dmg scaling, is that per second?

placid plinth
#

@slow ivy just watched your sealed affix video and I've got a new challenge mode for you.....normal items only. I had no idea this would happen and didn't think to try until I watched that.

pine dome
#

Per 0.7 sec?

placid plinth
kind nexus
#

Mike just curious, any plans to add actual oskills on items anytime in the future?

vast jay
#

Does corruption have any affect on the amount of unique reward node echoes that show up in a timeline? Side question: any plans to have corruption boost chance for LP on items?

open thicket
#

For the companion skill Crowstorm, if you have multiple crows, say 5, and they have different stats, such as one being buffed by Eterra's Blessing 100% increased damage, (or being affected by some aura in multiplayer) how is the damage calculated? Does it calculate based on the highest damage buffed crow, and then do the baseline 50% More per crow? is it averaged? is it random which crow casts it? are all the crows stats combined?

static vale
rough garden
#

For sources of "Chance to Cast Fire Aura on Crit (1s cooldown)", is the cooldown shared or is it individual to the source? Is the chance capped at 100%?

placid plinth
limpid dome
#

Ah, there's indeed a conversion in fissure mutator that I missed.

restive ridge
#

any plans to add content where u explore the void world (or wherever this thing comes from) XD? its like we exploring our world in the game

junior lintel
#

Paraphrasing from Perry's stream. "The devs have said that anything that is datamine-able in the public client is postable. If it comes from the test client then it isn't."

Is this an accurate depiction of EHG's stance on information such as the Glyph of Despair video posted earlier today?

placid plinth
# junior lintel Paraphrasing from Perry's stream. "The devs have said that anything that is data...

As far as I'm aware, the data used for the Glyph of despair video was taken from the most recently released publicly available game client. There haven't been any CT builds made since 0.9.0 went live.

Edit: sorry, misread the question. Yes that is accurate. While we did not post the exact chances on purpose, I'm not overly surprised that the values have been found. I'm not certain that they are perfect so I don't want to hard confirm them but I have no reason to believe that they are wrong.

tawdry knoll
#

Can Julra items drop with more than 1 LP ?

frozen ermine
#

Hello ! Are 2 lp julra unique supposed to exist ? Me and some member of the community theorise 2lp julra item are not supppsed to drop, but can drop due to a bug. The amount of kills it takes to get one doesn't seems to make sense with the LP level of those items.

#

Woops didn't see froxy already asked. Sorry about that 😅

limpid dome
#

They can drop, but the the chance is pretty low.

solemn perch
limpid dome
#

Judging by the internal logic I don't see any restrictions, so it should be able to drop.

fossil dune
#

75 is... still on the high end of the system. If you have a random drop 75 with 2LP I'd consider yourself lucky.

placid plinth
#

Yea, 2LP on a 75 LPL item is lucky.

haughty shale
astral fjord
#

Does anyone actually have julra lp2 gloves?

LP 75 and I never seen anyone post picture of these gloves

#

There is def something weird about drop rate of lp2 items in sanctum

#

I did a lot of runs

kind nexus
#

It is far less than lp1

#

More so than other lp2 rates

placid plinth
astral fjord
#

given how many people that did alot of t4 runs, i do find it weird that no one has posted picture of them.

and as stated earlier, its way less chance to get lp2 from sanctum than items of the same LP

#

im taking from own experience also since i did imo alot of runs

fossil dune
pine chasm
limpid dome
#

I guess all of these talks might be due to distorted perception. E.g. imagine an item with high effective LP that has 1% chance to drop with 1LP and 0.01% chance to drop with 2LP. In common scenario you will mostly get 0LP and would be lucky to get 1LP, 2LP would be considered "very lucky". But the gap is not huge, it's just 100% less common that 1LP.

In case of Julra all items already have 1LP when dropped. So it's either 100% to get LP or 0.01% to get 2LP, because LP weights are not rebalanced for this particular case. So comparatively to 1LP drop, getting 2LP here is much more difficult and may be perceived as impossible.

astral fjord
#

Thanks for clarifying it, I think this is what most people was curious about :))

merry haven
#

@placid plinth uh oh. Asmongold said he may play after the diablo 4 beta is over. This could be really good 😁

raven spire
#

I have a couple questions:

  1. Is there any thought being given to easing the process of leveling alts? Being required to run through the story for every alt is a bit of a drag.
  2. Is there an updated "Roadmap" of what we can expect from 1.0?
crude plover
raven spire
crude plover
#

They act as mini skips, if you enter a dungeon as soon as you can in the campaign you'll pop out further along in the campaign.

zinc moss
#

How can I check if I'm being affected by the buff from Lethal Mirage which I specced into, a skill node called Phantasmal Presence and Rending Darkness?

#

After critting with the ability it doesn't show up on my buff bar

static vale
umbral skiff
#

will the game always be gender locked for classes?

past python
#

so the gloves gave Golem and Mage summon +2 but not the Summon Skeleton / Wraths would believe this to be a bug anyone else think so??

pearl nexus
#

does Global freeze rate multiplier actually affect the frostbite penetration bonus from Snowdrift? It isn't reflected in the sheet values, but I know there are other cases like that

frosty lagoon
pine chasm
# past python yes

Look at the tags again. Under the minion tags, is "Spell" one of them?

pine chasm
past python
#

ok so 2 say spell other 2 just say minion not a bug

#

thanks

kind nexus
pearl nexus
final cave
#

Q for Mike. Any idea how seasonal stash will be merged with standard stash yet? Or is the team still working through the details?

placid plinth
final cave
cursive sparrow
#

Is dev team thinking of doing something about stun, its probably been asked a lot of times, but still curious. Right now its op to abuse and really punishing on players

toxic tiger
#

Will trading/factions come out before 1.0?

alpine stratus
#

How does co op work with campaign, Do you keep what you do with the other person or is it by whoever is host?

final cave
#

I just realised my team is doing 9.0.1 release next Wednesday evening. Winning by a day!

#

😉

strong quiver
#

How does the chest to the right of the guaranteed Echo reward scale the amount of loot it drops? Does it drop more if you kill a percentage of mobs in the echo? Do mobs have a certain value (Uniques/Rares having more value than white mobs) ? Can we get some insight as to how to get more loot from it.

placid plinth
placid plinth
placid plinth
placid plinth
final cave
frank island
#

I was wondering, is there any plan to add keybind profiles? Would love different keybind profiles depending on the class/build I am currently on. not sure if this is the right place to say this. if not lmk where!!

placid plinth
oblique peak
#

@placid plinth do you know if this works?

quartz current
#

"a portion of mana gained on hit is converted to ward" - if you're at full mana, does it still create any ward, or does it only create ward if you are low on mana and 'gain' mana?

south temple
#

Is full controller support planned somewhere after launch?

spare hawk
#

do you plan to add idol sets? and new unique idols?

placid plinth
placid plinth
placid plinth
south temple
placid plinth
haughty shale
#

Does the hype week start today ? Not sure if I am in the right channel sorry

strong quiver
# placid plinth Kill more enemies.

Can we get a little bit more info than this if asked nicely? 🙃 Number of ennemies, rare ennemies, ennemies in relation to the map's total count?

real dagger
#

are we getting collision between player model and enemies back to the game? free phasing feels somewhat arcady-ish. i'd rather see it as a game mechanic one can spec into

static vale
#

Are minions affected by the area level penetration that mobs get? I'd assume yes.

flint bloom
static vale
#

It's also asked quite a bit so you could do a search for "steamdeck" then scroll down for dev comments

cunning pawn
#

In the future is art style and everything going to get a little grimmer? I dont want this to become Diablo or Path of Exile, but I feel like thats something the game really needs. I am huge fan, dont get me wrong. Just curious.

flint bloom
#

Which is why you were linked a response from the a dev twice.if you clicked on the link....

static vale
#

To be fair, I mistook yours for the name of the channel. Discord appears to have changed how links are displayed & it's not as obvious as it used to be.

#

Have you read the links?

#

TLDR, they are improving optimisation each (major) patch, they don't support Steamdeck at the moment but may in the future after 1.0 (from one of the ones I linked).

#

No, but these are commonly asked questions, the answers to which are easily available.

#

And I'm linking to dev replies (on the subject of Steamdeck specifically) since the others are generic.

raven robin
#

I am going to delete my answers, you guys flooded the page and killed my question which defeats the purpose of - ask the devs. Thanks a lot about that.

kind nexus
#

Pardon the phone screenshot. Does the wording here specifying spell damage mean that this node will not increase dot damage applied by static orb hits? I only ask because usually this wording specifically denotes "hits" if it doesn't magnify applied dots

placid plinth
placid plinth
kind nexus
shadow goblet
#

The cold conversion notes that shock chance is converted to frostbite chance, so the Shocking Conduit node becomes a frostbite node. However, Storm Conductor specifically mentions Spell Damage. It would follow that Spells do more damage to shocked —> Frostbit enemies, but the Frostbite damage itself would be unaffected. That’s what Primeval and I are presuming, but some confirmation would be great.

shadow goblet
#

Thank you sir.

pine dome
#

Hi Mike, I have heard this morning that sentinel have an decreased drop rate rune dagger. Is there another class that has the same "restriction" ? Is there a place where we can find more info on this ? I could not find it

ripe stirrup
#

hi, does anyone know if paladin's manifest armor can benefit from increased damage over time if titan sword is unlocked?

limpid dome
safe hatch
#

Hello, I'd like to ask, in Temporal sanctum, when in party, can 1 person clear 1 era and the 2nd person the other? And then just swap eras and loot eachother's map?
Is the loot proximity based, or is it global for the entire map? As in - if Items drop for each person in the party, will the other person still have the loot waiting for them at the end of the map?

split crystal
#

Are the player numbers you saw at 0.9 as well as the decline of numbers until now within your predictions? Do you have a forecast for how many people will return for 0.9.1?

bleak saffron
#

Server issues?

placid plinth
placid plinth
frail sentinel
placid plinth
placid plinth
frosty lagoon
placid plinth
pine dome
split crystal
frozen zenith
#

will falconer be minion/pet focused class?

#

or does falcon can scale the same stats as player

umbral lynx
#

Is it possible to revive a deleted char? 😐

static vale
mint shuttle
#

is the new ladder be running from already made characters or are we gonna have to create new ones for it like seasons?

dusty glen
#

Is the new patch going to reset our online characters or is that going to wait until 1.0?

crude plover
dusty glen
#

Yeah thats what I meant. With ladder coming out is there going to be a ladder reset where current chars go to non-ladder/std/legacy

placid plinth
placid plinth
placid plinth
willow stag
#

Skill synergy related question for the class Rogue:
The 'Shift' node 'Critical Opening' indicates the next "damaging non-channeled skill" used after shifting will always critically strike. The skill 'Decoy' has the tags "FIRE, THROWING ATTACK, AREA, DEXTERITY". Why doesn't 'Critical Opening' apply to 'Decoy's final explosion?

I was hoping to make a CDR focused build that uses Kelthan Blasting Agent and a heavy investment in CDR to see how far a Decoy only build could be pushed. Was hoping the 7 points invested would free up numerous affixes since throwing skills don't seem to have much +base crit available.

frosty lagoon
willow stag
#

I am not, this is my investment so far. And the skill order Shift->Decoy doesn't crit with every use.

slow ivy
indigo spoke
#

I see this with my first 2 characters. The necro and druid get significantly different loot drops, they both SEE non-class items once in a while, but they see their own stuff much more frequently.

white scaffold
#

Not sure if this is the right place to ask, but are the forge knight bugs being addressed in .9.1 namely great axe not proccing and animated weapons spawning behind Lagons tentacles in phase 1 and 2.

placid plinth
placid plinth
slow ivy
pine chasm
placid plinth
#

Because most axes aren't good for acolytes and most acolytes don't use axes.

pine chasm
#

Fair enough maybe, but stuff like the bone scythe 2h axe that gives shared necrotic pen I had assumed was acolyte-y enough

rough garden
#

Does Volcanic Orb's core hit multiple times as it collides/travels through a mob? I'm finding it hard to tell because of the shrapnel

fathom stirrup
#

Kelthan blasting agent currently stops sonic detonation node from working cause the decoy blows up too fast lol

graceful crest
#

is it possiblebto views someones profile on the ladder to check out thier gear, passive , skill and skilla passives

placid plinth
graceful crest
#

ty mike

#

Will that be an evetual thing or currently no plan for it?

placid plinth
graceful crest
#

sounds good, didn't think of opt in/out

vapid nexus
#

Hello, are there plans on bringing microtransactions back for offline characters? Even if only in online mode.

Kinda sucks that we have to grind new character from the start even if we don't care about multiplayer, just to be able to buy skins or use the pet we already got by buying the game.

wraith violet
vapid nexus
#

What I mean is on the title screen you first choose if you want to play online or offline. You can choose online and then still play offline characters.

#

I think there is a distinction between online and multiplayer. Offline character can't be played in multiplayer mode. But they can be played while you're connected to the server. After all you do have access to global chat while playing offline characters.

wraith violet
vapid nexus
#

I can of course. I just don't want to start from nothing again. But if that's really their plans then I guess I have no choice.

#

Tbh I really wish it was communicated sooner. I wouldn't have invested time in those characters.

final cave
#

Any plan to have an official policy regarding exploits, bugs, etc for ladder along with 0.9.1?

astral fjord
#

When will you guys fix the servers related issues? (Stability, optimise multiplayer ++)

pine dome
#

Hi Mike, how much block chance do I get for nearby enemy of I have a bastion and singular purpose?
My guess is 125 - 40 = 85%
Is there something happening with the conditionnal block from bastion that would change that?

pine chasm
vague holly
#

When the patch hit with the ladders, are current characters eligble or is it with fresh characters every season/main patch?

pine dome
flint bloom
pine chasm
short elbow
#

Do we have more visual statistics showed in the panel in 9.1 ? Like critical chance of a skill ? And other stuff

outer snow
#

Wondering if I'm missing something... I'm trying to Necro Flame Wraith build, and taking the Imprisoned Horror node, but my Abom just follows me around instead of being "Stationary" 😦 Kinda breaks the build.

Is there a node or ability or ?? somewhere else that would cause it to not remain stationary?

#

^^ Online char.

pine chasm
#

!bug

fiery lilyBOT
outer snow
placid plinth
lament musk
#

Can we also have monolith corrupt level ladder?!

cursive sparrow
#

Does shield rush scale with attack speed, i tried testing but its so hard to tell and dont see anything in skill description? I noticed it does scale with movement speed tho

tall geyser
#

Has there been any discussion about having the option for people to mark their characters as private for the ladder, or people marking their characters as public. Instead of just having everyone always being private?

(Private meaning: Only skills shown. Public meaning: Skill trees, passives, items etc... shown)

placid plinth
placid plinth
placid plinth
tall geyser
#

Also with offline the skills only showed what that character last had on the bar. Will this be the same for online, or will it save what was on the bar when the arena run ended?

placid plinth
#

It was always set up as whichever abilities were last reported.

rough garden
#

Will the new system be snapshotting the abilities at the time of ladder placement? Like, to avoid people being intentionally deceptive and swapping in joke skills that they didn't actually use?

placid plinth
#

Yea, that's what I was saying the comment directly before

rough garden
#

Ah, ok, I misunderstood then

placid plinth
#

You could cheese it by switching right before a wave ends though.

vague holly
#

When the patch hit with the ladders, are current characters eligble or is it with fresh characters every season/main patch?

karmic crest
#

What's that new area shown in the reaper post?

slow ivy
placid plinth
placid plinth
karmic crest
vague holly
#

When the patch hit with the ladders, are current characters eligble or is it with fresh characters every season/main patch?

placid plinth
static vale
vague holly
placid plinth
unique hazel
#

Hey little question, do you guys know when you will start adding cosmetics to the game ? As I know you people, you may be focusing on improving the game first, but the more I play the more I want to help you guys more than just bought the game.

placid plinth
unique hazel
#

OH NICE

#

Sorry I did not look at the news first

placid plinth
#

np

unique hazel
#

Tell me there is cosmic/galaxy cosmetics coming

placid plinth
#

Nothing purchasable in the initial version of the store follows that theming yet.

unique hazel
#

Shoot

#

I mean, take my money anyway

placid plinth
#

It isn't a large catalogue to start with but it will expand every major patch.

unique hazel
#

You guys deserve all the love game developper can get

placid plinth
#

🙂

unique hazel
#

This is the first game I play where dev are so freaking invested in what they are doing, it really feel through the game that you guys are just gamers that one day woke up and decided to make the best game ever

frank trellis
#

Could you please (if possible) mute the player "bengfan" in the german chat? Hes typing nonstop about Islamic Religion types, starts fights with everyone in chat and is annoying as hell.

#

Its really annoying

#

Or is there a report feature, where i could report him?

unique hazel
#

I probably should have asked this question here but...What is '-6200 be'What does be refer ?And same goes for "ag" IOtried to search the wiki but didnt found anything

placid plinth
still plover
#

Has it been confirmed that the multiplayer will not be wiped at actual launch?

placid plinth
unique hazel
#

Love you Mike

still plover
#

@placid plinth Cool, thanks for the response

unique hazel
#

Another question Mike, are you the community manager of the game, or are you a dev that simply like answering to the community ?

kind nexus
#

Sentient AI. Obviously

placid plinth
unique hazel
#

I see, it's nice to have someone that dedicated tho. Sometime interacting with people can get exhausting

placid plinth
#

First 2 weeks of 0.9.0 was exhausting

#

I probably should have just set up a mike bot for that haha

unique hazel
#

Lmao

#

Omg

#

I didnt saw on kickstarter that a pledge of 10 bucks was enough to get the game back then

silver basalt
#

Can we buy a mike bot too? :p

lost cairn
#

At any point in the past, was a design decision made that elemental damage would not scale ignite damage but elemental damage over time would?

pine chasm
final cave
#

Heya team
Any plans for an official policy regarding bugs, exploits and ladder integrity management in 0.9.1?

placid plinth
placid plinth
visual oriole
#

hi dev, any plan to make entangling root easier to proc in spriggan form? right now it's just too difficult and too long to cast it in spriggan form compared to druid for example

#

and not just that, maelstrom is generally more difficult to proc in spriggan form than other forms as well

placid plinth
grim crystal
# frank trellis

just need an word filter: Rasse,Race,Islam,Christ,Jew,Hindu and so on.

frank trellis
grim crystal
#

ok but banning anyone who want to troll someone or even recruit new sect members and so on, you can ban at least 1/5 of all players every month that to much work.

#

@frank trellis

frail sentinel
#

@frank trellis @grim crystal This is becoming a discussion so please take it over to #💬┃general , thank you Bee

grim crystal
#

ok

unique hazel
#

Little question about the team. Who do you guys look up to as game developper ? Answer can be people or games. Also, have you guys tried to contact an editor like devolver digital, that is well known to let dev do what they want, or do you want to have the full control over what you game is and will be ?

spare hawk
#

will there be rewards for the best ranked in the ladder?

pine dome
#

Hi Mike, who is next to our hp pool? And who is next to our mana pool?

#

On the UI

woven otter
#

hey, im doing a dragonsong build. Im debating whether it is good to spec into multishot for "readied arrows" and then going "back to back" and then to "repeater bow" for increased multishots while using cinder strike in hope for getting more dragonsong procs? But im not sure if dragonsong can proc off of multishots from readied arrows and if back to back works with only procs from readied arrows, anyone know?

unique hazel
#

Another question, why sometime when entering a zone some part of the zone is already revealed ?

frail sentinel
placid plinth
placid plinth
# unique hazel Little question about the team. Who do you guys look up to as game developper ? ...

I think each of us has different people we look up to. Given how influential D2 has been to me as a gamer and developer, I was a little star struck when talking to David Brevik. A few of us had a couple calls with him that were just awesome. Same thing for the PoE devs, all of them have been really great.

One of the main reasons we don't have a proper publisher (which is I think what you mean) is that we've wanted to maintain full control over the game content.

placid plinth
unique hazel
#

Will there be a merch shop ? I would LOVE to buy a playmat but dont have the 240 bucks for the supporter pack

placid plinth
unique hazel
#

Oh my god yes please

#

Please tho, do not only stop at tee shirt and mug. We want playmat, deckboxes for cardgames, a lot of goodies like that

#

TAKE MY MONEY

spare hawk
#

how much will the eternal series supporter packs cost?

pine dome
#

I want a Mike bee bobble head, please

unique hazel
#

This ^

frail sentinel
#

@unique hazel @pine dome You can make Merch suggestions in #suggestions-and-like-to-see and I can start a log for them - might help to know what players would actually like to see 🙂

unique hazel
#

YES

bleak harbor
#

Mike, does + flat damage get added on to a skills' base damage before or after multipliers like % phys damage increase gets multiplied?

is it:

(base * mutliplier) + flat
or
(base + flat) * multiplier
?

unique hazel
#

Mike, do you have a concept art of the reformed echo ? we have seen shard but not the relic itself if I aint wrong

charred breach
#

Any plans to add earnable/free cosmetics?

unique hazel
#

I would bet they do, honestly, seeing how long they took to add purchasable cosmetic and how much we had to harass them so they do it lmao xD

placid plinth
placid plinth
placid plinth
placid plinth
unique hazel
#

Hmm

#

Let me rephrase it

#

Basically early in the game we collect 3 shard of the epoch

#

And I wondered if there was a concept art of the full epoch

#

And yes i'm stupid I wrote echo instead of epoch.

#

Also where can I report a bug ? If you use dancing strikes with a range weapon you cant move until you use a spell

pine chasm
unique hazel
#

Oooh

placid plinth
#

!bug

fiery lilyBOT
unique hazel
#

I want that on a necklace or a ring

rapid fractal
#

Lore question: Are all the classes from the same time period?

astral fjord
#

@placid plinthwith the introduction of cosmetic/microtransactions

Will you guys fix the server related issuses with some of the $$$?

split crystal
#

If I buy a cosmetic item, say, a cloak, will I be able to equip that item on all of my characters?

placid plinth
placid plinth
unique hazel
#

And even when they give us cosmetics, they do it with our interest in mind

dusk basin
#

So many decisions you guys make are brilliant, but I really don’t like the “buy cryptocurrency in arbitrary amounts that inevitably have a bit leftover to entice you to buy more”

#

Just let us pay the precise amount, in currency, for what we want!

grim crystal
#

will it be possible to make our own content for the cosmetic shop ? The idea is that you as devs cant make all the cool shit alone and like in the good ols days of dota 2 the community can make some cool stuff and get an share of the earnings of the shop for it, so the devs,the content creators and the players get all the good things an winwinwin situation.

placid plinth
# grim crystal will it be possible to make our own content for the cosmetic shop ? The idea is ...

We don't have any plans to open it up like this. It's a really interesting proposition and if we were potentially adding out of universe things to the mtx shop, I'd be more inclined to pursue it. I think we would see a lot of people wanting to add things that we wouldn't find acceptable to the store. Getting a pre-approval of the idea before hand would end up being necessary to prevent creators from just wasting their time making a Darth Vader helmet and light saber only to have us say no.

So, hard no for 1.0 but it's a really cool idea and would be sweet to do if possible.

grim crystal
#

valve does this with dota2 in the old days and made millions out of it every month...... then they get greedy and the share for community skins for the maker dropped to i think 15% ? now you see community skins very rarely.
Dont make the same mistake with your shop, the prices in the news about the shop are not only to dam high they are redicluis .... they are like stealing and not giving the community something back. We dont need to buy anything right ? thats not the point here, the prices show many of us that the motive is greed, pure greed. And even when most uf us wanted LE the Diablo destroyer....... this cosmetic shop you show us, tell us LE is down in 2 years. No Man sky makes free Addons every 3 months over the last 6 years and the financed it only by the selling the core game. When you think we dont take your prices in the cosmetic shop the wrong way and cheer for it. You are very naive.

placid plinth
grim crystal
#

this will be the last time i post here

bleak harbor
#

Mike, does the Rogue Passive Swift Assassin, shown in the screenshot, provide +8 flat melee and + 8 throw?

#

or is it only the +8 physical damage

placid plinth
#

All added damage needs to have a type associated with it. The description says that it is adding melee physical, throwing physical and bow physical damage.

bleak harbor
#

Thank you. Does this mean shadow daggers receives +16 to its base from 8 points in this passive (before its 4.5x multiplier on these stats)?

placid plinth
bleak harbor
#

Haha! Thank you

placid plinth
#

which I know is of no help at all

bleak harbor
#

no it's completely fine

#

it means there is something to test

static vale
placid plinth
whole juniper
#

Is EHG open to modifying or changing the cash shop in the future based on feedback (e.g. dollar to point ratios, item costs, FOMO) or are things set pretty much in stone?

placid plinth
magic flax
#

Does each projectile from Spriggan form's Spirit thorn hit the same enemy? If yes, do they apply ailments per projectile or per cast?

#

Im asking because even if i have 100% chance to poison on hit, most times when i hit an enemy and it seems all 3 projectiles hit, i not always apply 3 poisons

pine dome
slow ivy
magic flax
bleak harbor
bleak harbor
#

@slow ivy it almost looks like it's triple dipping?

#

left most column is the 50 damage values for a level 100 against training dummy with no blessings, passives

#

a level 4 white dagger

#

3rd column is the average and the average if it would not have crit (x / 2)

#

4th column is with 8/8 in swift assassin

#

6th column is the average, average if it would not have crit (x / 2), the difference between the two non crit averages, and that difference divide by 4.5 (to account for the 4.5 multiplier shadow daggers has on flat damage)

#

perhaps it's getting +8 throw, + 8 phys, and + 8 melee?

limpid dome
#

This node separately adds:

+8 physical melee damage
+8 physical throwing damage
+8 physical bow damage

So it should add +16 to SD.

pine chasm
#

And not to feed something that probably belongs elsewhere at this point by too much, but you probably have 4 dex at least, which means you should expect about an 18 to 19 damage difference, which is very close to the test result.

warm flower
#

Hi 👋
Has it ever been considered removing the weapon requirement for void cleave? Or even adding a node that allows you to use it with another weapon?
If so, how would it impact negatively?

lucid orchid
#

Why does Sorcerer have passive [Rune of Winter] that changes Volcanic orb > Frost, but also has [Frozen Orb] passive in Volcanic orb skill tree that does the same?

#

Shouldnt one or the other be some kind of boost and not do the absolute same thing?

kind nexus
#

you can convert volcanic orb in passives without wasting a skill point, if you dont need the nodes past it

#

i do exactly this

lucid orchid
#

But the nodes are really good. And passive Sorc tree also gives solid buffs

kind nexus
#

one skill point is MUCH more valuable than one passive point

#

also, we dont need to discuss this here

lucid orchid
#

np np

azure socket
#

How are conditional nodes defined? Do they need to have "if" or "when" in their description? Or are "Deal more damage against [ailment/distance/health] enemies" also conditional?

bleak harbor
#

Do all the % multipliers add together before being multiplied to the base? or do they all get multiplied individually?
If I have 15% melee phys, 15% phys, and 15% throwing phys, do i get base * 1.15 * 1.15 * 1.15 or base * (1 + 0.15 + 0.15 + 0.15) ?

kind nexus
#

increased damage is additive, more damage is multiplicative

bleak harbor
#

fantastic; thank you

placid plinth
placid plinth
placid plinth
azure socket
#

I see.

silver basalt
#

Hey,

Is there plans to add buff durations, and to show us all the buff we get from diff procs
And detailed info about minions? if not ill go more into detail in suggestion channel

lost cairn
#

On kickstarter for elder supporter, it says 500 Cosmetic Points ($50 Value)
however in the news post today it says the $50 value is 755 points. Will it be 500 or 755?

wild jacinth
#

Uh... These MTX prices are extremely high. $13.25 for just a cloak? $11.82 for a tiger pet on fire? How much is an entire matching MTX set going to cost at this rate because it looks like EHG is matching Path of Exile's and dividing by two. PoE is really overpriced so even if you discount it by 50% you're still in the realm of hella expensive. Lower everything another 40-50% and I think you'll be right where it should be.

Also $1:10 ratio would be nice. Anything else just feels exploitative so that way we always have a weird balance leftover to encourage buying more. My supporter pack on the website and Kickstarter says I get 350 points with my copy of the game ($1/10) so why the change? Had it right the first time.

graceful crest
#

Since steam take a cut, can we purchase directly on Last Epoch site or is steam the only way moving forward?

graceful mauve
#

I play on steamdeck and having issue. I cant enter majelka upper dessert. The game always crashing. Anyone having same issue with me?

quartz current
#

does 'navigator's shot' on detonating arrow - 'detonating arrow now slightly seeks out targets' have any effect when you use the melee daggers (jelkhor's blast knife) for detonating arrow?

weary tide
placid plinth
placid plinth
slow ivy
placid plinth
# graceful mauve I play on steamdeck and having issue. I cant enter majelka upper dessert. The ga...

It's been a long time since I've seen someone struggle to enter a specific zone. I've never seen it on a steamdeck and it's technically an un-suoported platform but you could try unplugging or plunging it (go towhichever state you aren't in) headphones right before clicking the zone transition.

It's an old bug that I was pretty sure we fixed properly as I haven't seen anyone reporting it in a long time. So, it is very possible that this is actually something different with a similar symptom.

placid plinth
split crystal
#

Can you speak on which gap in the current progression next to uniques and legendaries Weaver's Will is designed to fill? I am too dumb to see it myself.

flint bloom
#

lore wise: who is the weaver??? are they an Eterra/Orobyss level diety?

fading summit
#

Any chance older items might be reworked as weavers will items?

faint yarrow
#

Question about Apogee of frozen light - Is there a cooldown to generate stacks? How many stacks can you have? Do they stack if there is multiple stacks? also what happens when i DW? Does both swords give more dmg? Do i end up with 1.31x1.31x1.3 multiplier? This weapon seems so broken its not even funny

opaque falcon
#

From today's post, can we assume legendary affixes don't change the level requirement anymore? Seems like an insane boost to leveling alts

spare hawk
#

how many "weaver's will" items will there be in 0.9.1?

static vale
velvet plinth
#

what happens to existing online characters when the new patch is released?

static vale
#

Unless you don't want to.

#

But the devs aren't going to do anything to them, though come 1.0 they'll be moved to a "standard" league.

placid plinth
placid plinth
placid plinth
placid plinth
slow ivy
#

So Weavers Will:
if it has WW 6, it could have 1-1-1-3 affixes, or 6-0-0-0 (prefix and suffix slots.) Am I correct?

Like Tier 1/1/1/3, or it could simply have 1 t6 affix?

lilac summit
#

How many stacks of Golden Aegis can you get on the new shield?

#

Isit infinite?

#

Another question, Are the packs showed on the MTX announcement Tiered?

placid plinth
magic flax
#

Does the Summon Spriggan's node Creeping roots scale off your Ensnaring root tree? Cause it doesnt specify if it does or doesn't like the Summon vine node in the same tree (that specifies that they are not affected)

placid plinth
magic flax
#

Oh dang my bad, thats true (and also sucks lol it would be great if it would synergyze)

lavish horizon
#

I purchased this game in December 2020 because I wanted to play Falconer. It's been sitting in my library since then and update after update, I still can't play it... Any planned release date?

fossil dune
#

Falconer, Runemaster, and Warlock come with 1.0, which is hopefully the end of this year but cannot be promised.

lavish horizon
fossil dune
#

Considering they were a fraction of the size as a team 3 years ago, seems reasonable to me

unique hazel
#

Little question, if you buy the 50 bucks supporter pack, do you also get all the below tier ?

bright spindle
#

Where's the town update you were supposed to show

flint bloom
lime parrot
#

So all the stuff they are talking about like weavers will, cosmetics and reaper form and ladder are all in 9.1?

flint bloom
lament musk
#

What about giving EP (cosmetic shop cash) for bug reporting?!

alpine quartz
#

Will 9.1 put characters no into offline like a season transition? Or will the update just overlay what is currently in place?

fossil dune
alpine quartz
fossil dune
#

Nope. That's planned later and resets are not required to play new content, only if you care about trade economy and leaderboards.

steady berry
wild jacinth
lyric imp
#

so you get in all packs the same stuff and points but just random pay more for one than the other ? means if you like the look from the 50 dollar one more its just your bad luck ? not happy with that

steady berry
#

imo (not to spam the channel too much) the more expensive look better, but it's kinda to support the game. It's a supporter pack after all.

static vale
lyric imp
#

dont see the logic there. they wrote in the post about some like one cosmetic very much and some another one so if your unlucky you have to pay 50 instead of 20 (while same amount of points given) if you like this one the most just because. very unhappy with this

static vale
#

@placid plinth So if the above is the case, what's the point in buying the more expensive pack? Especially if you get the same amount of points?

steady berry
#

It's a supporter pack not a cosmetic shop, but w/e. If you are unhappy with how things are probably best to head to #368968647114227723 and leave a message there. You are not the only one that doesn't like it how they introduced it to be, so they might change it, who knows

lyric imp
#

i let a message in feedback

placid plinth
#

Having the higher packs not include the lower packs I think is the same reasoning behind different cosmetics being different prices in general. The ones we put more oomph and pizzaz into end up being priced higher. So for example, the top pack has a back slot which has these nice animations that go with it and is much more over the top than the Traveler pack which looks super cool but doesn't have an animation that goes with it and is relatively less flashy. The points are supposed to just be a bonus so that if you do buy a pack, you can also pick up some other cosmetics that maybe released since the last time you looked.

I expect that it was considered to have them be the "and everything from the packs below" style but I think that the problem with that is that they quickly get too big and expensive and if you just wanted the highest one, you would be forced into buying the lower ones too. This seems like the far friendlier way to do it to me but I could be very wrong about this.

faint yarrow
#

What are the chances of me hitting 28 weavers will? Also is the chance the same for each item or similiar to LP where some items are harder to roll lp

flint bloom
#

if i have 106% cold pen...that means that mobs have -106% cold pen, since mobs generally have 0 resistance? or is there a cap on it?

placid plinth
lilac summit
#

I think part of the problem is that the extra value isn't justified when the "coolness" isn't inherently obvious. Could be the fact that animations aren't really shown to us yet , and that everyone gets the same amount of epoch points and bird.

placid plinth
eternal lagoon
# placid plinth Having the higher packs not include the lower packs I think is the same reasonin...

Hey Mike, just so we're on the same page conversation wise here, I think the idea (and certainly my idea on it) isn't that you all packaged this together and then raised the cost for doing so, but those prices remained and gave the lower packs. That way people wouldn't have to spend $140 every three months if they wanted all of the best cosmetics EHG puts out ($560 a year!). $50 would still be 15 more than the game costs, and would be another win when it comes to offering more player friendly prices compared to the competition. To me, this seems like it would be a huge win and still provide the community with a sizable opportunity to support the game through the pack and additional cosmetic shop purchases if they wanted to support the game even more.

placid plinth
# eternal lagoon Hey Mike, just so we're on the same page conversation wise here, I think the ide...

I can't comment on the actual prices of the packs so let's take real values out of the conversation for a sec and use relative values instead. As an example to illustrate what I'm talking about only that is. And I'm making these values up/using easy numbers to just illustrate what I mean.

Individual Packs
Pack A - $1x
Pack B - $2x
Pack C - $3x
Pack D - $4x
All 4 packs - $10x

All The Lower Packs
Pack A - $1x
Packs A and B - $2.8x
Packs A, B and C - $5.5x
Packs A, B, C and D - $9x
All 4 packs - $9x

OK, sure the bottom model is cheaper to buy everything but it's more expensive to buy anything in B/C/D.

Now, I get the feeling that what is being asked for is this:
Pack A - $1x
Packs A and B - $2x
Packs A, B and C - $3x
Packs A, B, C and D - $4x

Now, I think I'm missing something because to me this the same problem with having bonus points in the points packs that we just got raked over the coals for. "c'mon, buy more, it's cheaper if you buy it all together" being the tactic at play. Which to me is the same thing as a bigger bottle of mustard costing less per ml than the little one but I'm not sure why that's different.

The stuff in Pack D is bigger, flashier and fancier. We put more time and money into making it and I think it will be more desirable which means it's priced higher. So, using a cumulative pack model means that we are pricing the top tier pack at the same as the bottom one right? (assuming that the price jumps are linear and equal to the price of the base pack)

I don't believe that it is friendlier to include all the base items but am very willing to be proven wrong.

#

What I'm reading into for your feedback (and I've been eves dropping on your streams a bit lately) is that you want the prices to be lower and the quality to be higher. I think this is a different issue to if the packs are cumulative or not.

If we split these 2 issues up and isolate them I think that it becomes clearer that cumulative packs are less friendly. I think that if we were to simply leave the prices as such and then bundle all the lower tiers with the higher ones, we would just move the issue to be wanting to buy just one of the packs for less.

I do hear you that you think that the prices are too high and I don't want to discount that. I just don't think that combining the packs together is a good solution. Maybe having a big bundle pack that included all of them for a discount would be better, I don't know. I want to stress that the conversation is not over at all.

unique hazel
#

Tbf I really think a good way to think about it would be to add more point into the higher tier pack, and make pack purchasable with points

#

This way you could decide to spend your bonus point on lower pack if nothing else on the shop interest you

#

Ofc with making the right calculation so you couldnt buy every pack with just the bonus point, if you get what I mean

#

But that being said, you guys are listening to us. This is what is important. You are not blizzard, we all hate blizzard, and I'm sure in the long run a solution that is both economically viable and good for the players is gonna be found, just require more discussion, that you guys are willing to have anyway

graceful crest
#

makes me wonder, it is often not a whole pack I want, but part of the pack.

System-wise will be complicated, but I dont mind giving up these bonus points for another one mtx from any lower pack

#

Maybe another token that u unlock , trade in for 150pts or one thing from the lower

#

150 is already $15 of value, that should be close to the 2nd tier pack anyways

#

while I dont know how many items per pack we have, i assume buying top 3 packs giving u 3 tokens will be close to getting the entire lowest tier pack.

I am happy to not swipe again tbh

unique hazel
#

(All of that being said, I still will sell all my belongings for cosmic/galaxy themed items)

rich dune
#

I'll make a few suggestions here, not sure how this will be viewed.

Why not just have 2 packs each cycle instead of 4? Is there a specific reason 4 was picked? With 2 you could have 1 "basic" pack for a cheap price say 9.99 or 19.99 that just has some of the more plain things that aren't flashy. This is for those that want to support you guys but can't dump large amounts of cash every cycle. Then the other one could be something like a "premium" that has the flashy items. This one could be priced something like 49.99 or 59.99.

Another suggestion tied into this is after that cycle instead of doing away with those supporter packs just mark them down say 25% for each cycle after they were released with a cap at 75% off on the 4th cycle after initial release.

This would allow you guys to still make money on these packs afterwards and gives new players who may pick up the game after the cycle a chance to still get previous supporter packs. It would also remove the fear of missing out I've seen some in the community voice concerns over.

You guys have a great product and a great vision. We've trusted in you guys thus far now just trust in us that we will support your vision. I'd even challenge you guys to not follow the industry standards with what's been done with monetization lately as it's starting to sour with the gaming community.

unique hazel
#

And if you give us a backpiece skin like the atlas core from poe, i'm giving away even more of my belongings lmao

green orbit
#

@placid plinth If you are worried about backlash and being "raked over the coals" why are the supporter packs only available for 30 days when you could make them available indefinitely. This is an inherently predatory fomo practice industry wide, but you want to do better as EHG has already proven.

Like lightfuzion just had as a suggestion, if it's truly meant to support, why not keep it live and discount it next cycle?

wild jacinth
#

Last Epoch's existing ardent supporter packs grant you previous tiers. It just seems like EHG is regressing on good decisions made (ardent packs already did $1:10 points) and negative feedback has to be received to revert to those good decisions.

Assuming there's four cycles a year and each one has its own lineup of MTX 4x140=$560 which would be $80 higher than Path of Exile's highest yearly core pack. I think I speak for everyone when I say Path of Exile's MTX are already obscene and you're thinking about exceeding it?

flint bloom
placid plinth
# green orbit <@441712062851448832> If you are worried about backlash and being "raked over th...

I get my back up a little when that predatory term starts to get thrown around. I'm not sure where you got that 30 days number from but that's just flat not true.

Yes, we could make them available indefinitely but that causes a problem that has nothing to do with predatory tactics. The bundle packs just start to build up and 10 years from now when we've got hundreds of supporter packs and people are wondering why we have so many, what do we do?

Now, I'm not saying that they need to go away forever but I do think that it is important to limit the number of packs that are simultaneously available. So, for now, how about we just call them the current packs?

From a personal standpoint, my favorite community suggestion that I've seen on the topic in the last day or so was to have a rotating "wild card" pack slot. I think they said something like have a random pack that gets added on as a 5th pack each cycle that is one of the old ones that is back. So you know that eventually a pack you might have missed will probably come back at some point. No idea on the numbers and rates etc but I really liked that one.

faint yarrow
placid plinth
green orbit
placid plinth
#

That's WAY more than 30 days

#

30 days total would mean we are releasing 0.9.1 and 1.0 on the same day (which we're not)

unique hazel
#

The wild card is a good idea for pack. Another good idea would be to have a community wild card. Let the community vote for a pack they want to see coming back at the same time as the wild card pack, and make it so that a same pack can't come back before X times. What do you think Mike ?

placid plinth
#

No idea if we can do any of that lol

green orbit
#

@placid plinth My reading comprehension needs work. I apologize 😦

placid plinth
#

all good, you had me convinced and I had to go back and double check

rich dune
#

Changing gears from the MTX stuff is there any news on a community API or is that still backburner for now?

graceful crest
#

On mtx, can we preview on our character or is it like poe, video preview only

placid plinth
green orbit
#

Does WW(28) guarantee four T7 affixes?

unique hazel
#

Is there gonna be more in the shop in a couple day than what we already seen?

placid plinth
placid plinth
unique hazel
#

Nice

#

Before I go to bed, please Mike, you and the team stay brave, people can be harsh but it allway pay to do the right thing. We all still love the game and the team <3

placid plinth
#

thanks 🙂 I did just make the mistake of going to read the steam comments. I learned a new term!

rich dune
#

I'm sure you guys have been stressed out over the communities reaction and I wanted to say I appreciate you guys listening. It's honestly refreshing to see. Your art team (as well as everyone else) has been doing a fantastic job with the latest updates and I look forward to seeing what all cool things they come up with down the road.

The steam forums are not a nice place.

unique hazel
#

Yeah steam forums/comments are quite uninteresting. Just people lashing out their frustration and not trying to communicate.

#

I mean I just gave it a look and there are people with 0.1 hour on the game that give negative review about the MTX

rough garden
# placid plinth What I'm reading into for your feedback (and I've been eves dropping on your str...

That's a new perspective and I don't think I disagree with it, but personally, my expectation for supporter pack type offerings is forever going to be that pay more = get more things, not pay more = get the same number of things with more pizzazz. I love the themes for Vanquisher and Legend, but I just cannot see past Traveler = 3 cosmetics for $20, Legend = 3 cosmetics for $50. And that feels real bad to me because I want them, but I can't justify getting them. (also if this is something that should be in feedback instead I'll move it over there)

placid plinth
#

and that makes total sense because you haven't seen what they are really. so each of them is just the same thing so far, 3 cosmetics. I hadn't really considered that each would feel equivalent because in my mind they are anything but. Mostly just because I've played with them all. And maybe that feeling will persist through seeing the contents too.

These are the sorts of things that we don't really know yet and is why feedback is so important.

rich dune
#

Possibly add a video showing them in action so people can see them in action would help alleviate some of the angst around them. I'm sure that is a sentiment shared by many.

#

I meant onto the announcement about the shop.

rough garden
#

It is definitely a lot harder to see them as different "tiers"(?) when all I have to compare by is a screenshot, as opposed to a video of what they're like in action/in game. I'm open to being surprised by seeing that, but I would be very surprised if it makes a big enough difference to get me past the "$20 = 3 cosmetics, $50 = 3 cosmetics" feeling.

#

I don't want to harp on it though. Appreciate you having the conversation Mike!

vocal oxide
#

Question about the 4 supporter packs coming. If I buy most expensive one are the other 3 included? Like PoE packs or do I need to buy all 4 separately? If I do need buy separately will there be a bundle version of getting all 4 at a discount price?

steady berry
wild jacinth
#

Didn't see your in-depth response Mike. Agreed with Hellcake, it's new perspective and I don't necessarily disagree with it as I do believe labor should be proportionally compensated for the effort it took to make something but $140 a cycle is way too much.

Personally I don't need 10 points/$1 to be matched in the supporter packs just because PoE does it but if I'm going to take a 50% hit at 5.2 points/$1 I think it's perfectly reasonable to expect supporter pack pricing to be effectively be halved as well but I think you need to go beyond that. Undercutting GGG by 50% isn't enough because PoE at 50% off is still expensive as hell. If a bundle were to ever exist, $50 would be my ideal cap per cycle and anything beyond that is really pushing it. That's just me but at four $50 bundles a year I buy every supporter pack you guys put out regardless of the point:dollar ratio. The points are supplemental and I would even accept less points or none at all in the bundle if it meant getting the bundle down to that price for people who only care about the supporter pack cosmetics. I think there's a lot of different ways you can do the bundling that will make people happy however it all comes down to pricing.

Also rotating packs or even bringing the entire cycle series back periodically Warframe-style is a great idea that decreases FOMO. Who does it benefit other than 'collectors' who want to eBrag? Really hope that happens because there's nothing worse than falling in love with something that you can't get anymore.

#

Anyways I don't want to clog up the channel more than I already have about this, I'll post anything else that comes to mind in #368968647114227723 thank you for hearing me out.

vocal oxide
#

Yeah I was reading through it all. So much covered. I expect kore info to come at later date.

eternal lagoon
# placid plinth What I'm reading into for your feedback (and I've been eves dropping on your str...

I'd say the bigger issue here is:

a) EHG is putting the very best stuff in these packs (by your own admission)
b) To get all of the best stuff is very expensive
c) These are also time limited, which presents a large amount of FOMO, as we're being told the best stuff every cycle is limited time

Since it's the best stuff, limited time, and also very expensive, there's a lot of pressure to overspend in order to not miss out on these really good cosmetics. Ultimately, how you all decide to alleviate this situation is fine, whether it be by bundling the lower packs with the higher so the overall cost comes down, lowering the cost of each so the overall cost is down, or eliminating FOMO from the equation, but I do think if you want these to be really consumer friendly then they still need to have some adjustments.

lean nimbus
#

May I ask if there have been any improvements to controller support in 0.9.1?

wraith violet
woven otter
#

is this known?

bright vine
#

Just bringing up that many people seem to be forgetting that supporter packs are meant to show support to the studio if you think they are doing awesome work and as a bonus you get something to prove you did that. These will enable further and better content.

severe vortex
#

Are there any plans to allow filtering by lp or weaver's will number? Or even just by the ability of an item to become a legendary? Most unique items you see endgame are completely useless if they cannot become legendary

spare hawk
#

is it possible that the "weaver's will" will be integrated into set items in the future? or will the set items have their own system which will be different?

white parcel
#

I have a question about Supporter Packs - will they be tiering - in the sense - the most expensive one will contain everything that the previous cheaper ones did - e.g. as in PoE?

white parcel
#

❤️

echo adder
#

any chance ya'll are bored and just hit the release button for the update today?

feral sierra
#

Hi, I am new here and I have a question: I read that there is single player mode available for this game, which would be great for me - but then I read somewhere that the possibility to change the look of your character ("wardrobe") is not available in single player mode, but only in online mode. Is this true, and if yes, will this be changed soon?

celest pond
pine chasm
astral fjord
#

EU server getting big upgrades? cough cough

honest sierra
#

Is there going to be xbox version of the game?

visual radish
#

Possibility of putting the wolf companion's tongue back in its mouth? some seriousness to it, I'd love for my wolf companion to look more fearsome than silly. It's far too doglike

placid plinth
visual radish
#

im talking about that

#

in the preview, after it licks its paw, its tongue is hanging out

placid plinth
placid plinth
placid plinth
steady berry
#

hello, mike. Any chance you release all the MTX for free? you want players to be happy right? /s (probably there will be some madlads still)

visual radish
feral sierra
# placid plinth 0.9.1 will not have offline cosmetics

Oh that is sad. 😦 For me, the genderlock on the classes is one big minus for the game, and no cosmetics in offline mode is now another one. I'll wait until this further evolves before I decide on buying the game then. Thanks for the answers! 🥰

south cedar
#

Do wolves not have their tongue hang out?

#

I'll take this elsehwere before it clogs

crude plover
fading summit
#

The supporter packs, are they individual or if you buy the higher tiers do you get the lower tier cosmetics too? For example if I want all of them do I need to spend 50 US dollars or 130?

fading summit
#

OK next question can you spend the EP you gain from buying a supporter pack on another supporter pack so if I purchase the 20 dollar pack and get 150 EP can I use that EP to off set the cost of the 30 dollar supporter pack and only spend another 15 US dollars?

split crystal
#

No. The supporter packs cost actual money, not points.

fading summit
#

OK

arctic shore
#

hello. the new trade system not coming in patch 0.9.1?

pine chasm
#

How does the number of exclusive echo reward types available affect the chance for them to be generated? Using an example of the timeline that only has "unique/set gloves" echoes vs the timeline that has both "unique/set ring" and "unique/set amulet" echoes; all else equal, is it:

  1. The same chance for each reward (gloves chance = amulet chance = ring chance)
  2. Same chance for a reward and unweighted (gloves chance/2 = amulet chance = ring chance)
  3. Same weight for each reward, but the extra option results in higher sum of weights
  4. Weighted some other way?
placid plinth
placid plinth
haughty shale
#

Hi Mike,
Are the monolyth "events" coming in the next patch ?

fierce kettle
#

is the promotion on steam coming soon?

placid plinth
graceful crest
#

Last time I heard you guys said there won’t be sales until post launch, this is still the case?

placid plinth
#

That's still the plan

cosmic rapids
#

are the weavers will for low leveling ? or can you get them at 100 and they still level up?

final cave
#

QQ team - will we get Discord roles for the new supporter packs? Or will I forever be a lowly Steam pleb (no revolts planned, but good to know my position in society)

ruby prism
#

Does gear stats such as attunement work on manifest armor? For example chest has 14 att, and i take nodes on tree that increase 160% of stats, does it mean that armor minion will have 36 att for itself? And if yes, will it somehow influence it?

neat prairie
#

Hi devs, will you fix the servers in the 0.91 patch? I'm playing on your EU server, and it has some serious issues regarding lag from the game itself (my ping is optimal at all times), so it's kinda ruining the whole game for me... Fingers crossed that you'll address the issue soon...

young fern
#

Heyo Mike! For the next big update, do we need to make a new character to play it?

crude plover
junior lintel
#

What enables Weaver's Will items to roll rarer affixes? Do they draw from a different pool that is separate from all the other items in the game, or do they simply ignore the reroll chance that affixes have similar to how Glyphs of Chaos and Runes of Discovery operate?

robust bridge
#

Hey, was just wondering if there was going to be mod support for this game in the future? I love modding arpgs and this game is definitely taking over my life!

static vale
placid plinth
pine chasm
pine sparrow
#

Any plans to make crafting materials auto pick up ?

kind nexus
#

No

placid plinth
late pendant
#

For the moment we cannot use the MTX in offline mode, will this change with the next patches? (I bought the game because it is Solo...)

late pendant
#

answer = no answer ?

static vale
#

No, it means that there won't be offline mtx in 0.9.1 (the next patch).

late pendant
#

I'm not talking about the next patch, but what we will have in the final version. I bought an offline game and want to continue to support me, but can't take advantage of the benefits? It's ridiculous

lilac summit
late pendant
#

and ?

#

Whey will sell content only for Online players ?

#

come on

lilac summit
late pendant
#

Thank you for answer

#

I'm sad I can't ask for refund with 600h playtime and 3 old buy

#

they will never got any € from my side

vast jay
#

Hey mike quick question! Will legendaries with higher level reqs due to the exalted item drop in level req on new patch? Or will it only affect items post patch

hoary frigate
#

is Weaver's Will value random or constant and pre-designed for each specific WW item?

karmic crest
#

What's the reason behind Acid Flask having the same travel time no matter the distance it has to travel? Is this a technical limitation or part of the skill balance?

short elbow
hexed wyvern
#

anybody have a link to where EHG confirmed there will be no wipe for OL characters for the 0.9.1 content update?

#

or can a dev confirm and pin it to this channel?

haughty shale
hexed wyvern
#

I don't see any response specifically to 0.9.1

#

other than not 'intending do to any more wipes'

#

is that still the going premise, as opposed to a solid "we won't be wiping (migrating) OL toons" ?

sand scaffold
#

We have linked you in general

haughty shale
#

@hexed wyvern

#

2 days ago, from the search bar 😉

sand scaffold
hexed wyvern
#

yeah primary message wasn't loading in my discord, got it thanks!

placid plinth
pine sparrow
#

Will crafting materials ever be auto pick up even if we have to manually transfer then thats fine.

placid plinth
astral fjord
frosty lagoon
#

US servers aren't necessarily great either right now lol

haughty shale
lavish ice
#

im EU-west, nothing is good

ruby prism
pine dome
#

yes

wild jacinth
#

Haven't seen this asked before but will stash tabs persist between cycles as permanent unlocks? I don't expect inventory to be shared but it would suck for every cycle for them to effectively be a gold sink.

cosmic rapids
#

are the weavers will for low leveling ? or can you get them at 100 and they still level up?

lavish ice
#

from what i understand there will be few weaver items and it all depend on lvl of the item i believe, it has nothing to do with your own lvl, like exping skill

#

@cosmic rapids

split crystal
#

With the MTX shop announcement followed by people's feedback and your prompt response, small parts of the community are considering the possbility whether this course of action was pre-planned by EHG.

First the community's expectations are anchored low with an expectedly undesirable shop setup, then the update follows shortly after the players' uproar, garnering a lot of favour. The speed, quality and conciseness of your response speak for this.

On the other hand you have shown an openness and desire to make a better game for everyone before and this could be just that. An intense effort to make right quickly, what was not received well.

Obviously, if the stipulations above were true, it would be self-destructive for you to admit to it. And if the opposite were true, how would we know the truth? Regardless, would it be possible for anyone to speak on this in any capacity? Ideally it debunks this theory, which I don't want to believe.

rain spade
#

Is set Offline in social meant to make you appear invisible or something else? It doesn't seem to do anything, people still see me

waxen glen
#

Sorry if I missed this in the post somehow, but are weaver’s will items a separate pool from legendary potential items, or could any unique potentially roll with either weaver’s will or legendary potential?

#

Also, has transmog been discussed at any point, and if so, will it be paid, or will it be a free feature?

#

I’m unlikely to purchase mtx except to occasionally support the game when mtx is available for offline play, but I would like transmog.

#

Finally, not a question, but you all are making a really awesome game and thank you for that!

lean nimbus
#

Since Mike said to politely re-ask if a question has been missed, reposting from a few days ago: are there any improvements to controller support coming with 0.9.1? Depending on the answer: Is this something that is being looked at on an ongoing basis, or not likely to see improvements until 1.0?

frail sentinel
keen matrix
#

Regarding the Node from Forge Strike "Bellows". Does this count for the forge weapons as well? So if they add bleed the chance will go up as well?

rough garden
#

The Bone Curse node "Ruptured Corpse" (25% chance for cursed enemies to kaboom) - Since it's a hit, can it apply Bone Curse when combined with Cursed Limbs?

pure python
#

Do all of this week's posts cover the main features coming in 0.9.1?

placid plinth
# split crystal With the MTX shop announcement followed by people's feedback and your prompt res...

I don't know of any proof I could provide that I don't believe could be spoofed in a screenshot without letting someone in to audit the git repo or something. It's clear as day looking at the timing of the commit messages alone.

This was not planned at all.

Several of us worked very hard to quickly respond and what we got was the upper limit of how fast we can change those things.

Little things like the display of pack contents listed in the store in game is just static text fields. I had to very quickly change those the morning of the second post so it would be able to update all already overdue build for the patch. There is no good reason at all to make this value one way if we were planning on changing it after the patch deadline passed. More stuff like that is all the physical evidence I could even attempt to offer myself.

I really just hope that we have shown that's not the type of team we are.

placid plinth
placid plinth
rough garden
placid plinth
placid plinth
split crystal
keen matrix
#

@placid plinth

spiral saddle
#

So that confirms no Chapter 10, yet?

#

Saying that this week's posts cover the major features

placid plinth
spiral saddle
#

Thanks

placid plinth
keen matrix
hoary frigate
#

in-chat item linking when ?

exotic gazelle
split crystal
#

That means hotfix, right? 😏

split crystal
#

I'm all out of ideas then

frail sentinel
split crystal
#

I assumed that because it wasn't in any of the hype posts it didn't make it in, but I guess...

hoary frigate
#

actually I thought you were on 4 months schedule for big patches but this 0.9.1 is only 2.5 months since the Convergence was out in March, 9... do you even sleep guys?

silver basalt
#

Cant really say its a bug, and not sure theres a smart fix to it, but for example happened a few times,
i die on echo bosses, and minions or afterdmg kills the boss, i dont get to loot it, abit sad when its on high corruption, but has the been thought of a fix for it?, maybe give us a way to get the loot?

#

i still get the blessing popup but in town after respawn

placid plinth
placid plinth
silver basalt
#

oh

#

so pets should stop shooting when i die boss immunity etc?

#

ill bug report it, or its already on the list of bugs?

unique hazel
#

@split crystal also, this of scenario are easy to think about after they happened but If you think about it, what happened with the MTX probably hurted the team more than if they satisfied the community the first time around. People have very, very high expectations, and they forgive hardly. However, I do believe that EHG proved in the past how much they cared about their community. The fact that this time around it is about money doesn't change that. They are still not a very big team and well... They had to decide a price for mtx with very little experience behind it. In the past, we always loved them for their quickness to react to our feedback, so I am willing to blindly trust them on that.

south cedar
#

Its not a logical or safe method to do something bad and then fix it to try and gain trust. Its a tad paranoid to do think so

hoary frigate
#

or you can call it 'making changes based on the customers feedback' which is pretty normal

lean nimbus
left trellis
#

are we starting from 0 from patch 0.91. That is, do the online characters go to offline servers and we have to create new ones?

mellow lintel
placid plinth
#

and even then, it's not a wipe

#

it's just a move to standard

#

which to some people is the same thing

#

we aren't planning on deleting any online characters any more

#

and technically, all the playtest characters from the early multiplayer builds are not deleted anyways

frosty lagoon
#

Will the reworked act 1 areas also be available in the monolith of fate?

crude plover
#

I've got a question about a "bug". Sometimes the aoe indicators will have a high elevation, is this because the indicator is clipping something with height (like a box or something) or does something else cause this? I ask because It's actually made a difference to how i build my character since if you get the meteor AOE big enough the indicator is almost always way up in the cameras face making it even harder to see lol

And i know this is related to a bug but i was just so interested that i had to ask.

unique hazel
#

So there will be a "league" system if our character get moved to standard ?

fossil dune
#

Yes. Called Cycles.

#

The only thing cycles have over standard is leaderboards and a trade economy refresh. That's it.

unique hazel
#

Also do we know how we will trade ? Considering gold have very little value by itself

fossil dune
#

!trade

viral adder
#

guys this is so not the place to have an argument

faint yarrow
#

How many people can be in the same town hub at once? I am guessing there is layers so what is the player cap.
Ps. Take your chat elsewhere y'all burying the real questions

placid plinth
#

@unique hazel @fossil dune @bold beacon this is an inappropriate use of this channel. Do not reply to someone else for anything other than to answer the question because the information is "known" already.

If you would like to have a discussion, do it in another channel. You were told this several times by other community members throughout this conversation.

(Several messages have been deleted)

unique hazel
#

I would like to have a discussion, not get harassed and trolled by peoples that are literally too cowardly or too uneducated to simply be respectfull.

placid plinth
unique hazel
#

So now it is an accepted behavior to spam offensive reaction to someone post in this community ?

rough garden
#

Do you have any plans to expand on Shrine effects? I'm thinking specifically of how there aren't really any defensive/survivability focused ones ATM.

exotic gazelle
# unique hazel So now it is an accepted behavior to spam offensive reaction to someone post in ...

Player Harassment is not acceptable - and this goes both ways "an eye for an eye leaves the world blind" if you will. The link to the Trade Factions was mentioned above, which I believe addresses many points raised in the conversation. There is also several conversations on the forum regarding the topic, which are a great place to have in-depth discussion, and a great place to provide feedback.

Regarding the original question: We are planning on introducing cycles post launch, and have been part of our plans for Last Epoch for a very long time. At the current time we're not quite ready to talk in-depth of what a "cycle" contains or the granular specifics in differences between the standard online, and active cycles.

glass silo
#

When 1.0 comes out will interaction with things like vendors and stashes automatically close when you walk away from them? Also when you close the forge will the item in it be returned to your inventory or character slot it was originally in instead of having to specifically remove it?

exotic gazelle
# glass silo When 1.0 comes out will interaction with things like vendors and stashes automat...

Walking away from Vendors/Stashes not closing the inventory is a known bug. For the Forge, it's intentional and something we discussed that the item doesn't leave the forge when you close it. In an event where your inventory filled while the item was in the forge, it would have no place to go. Would it drop on the ground, go to gift inventory? It would need a different behaviour for different circumstances. Instead, we made it so your item is where you put it.

placid plinth
rough garden
#

Oh, huh, I guess that's true. I hadn't thought of that. That's just one though!

faint yarrow
#

Will the new enemies show up in the Arena?

left trellis
#

When will 1.0 be relased?

exotic gazelle
exotic gazelle
crude plover
#

With arena leaderboards coming out, are there plans to change the arena at all? Seems like the general consensus is that the rewards from it are quite lackluster and it takes quite some time to push into the higher waves even with keys of memory. Would be nice to see some more arena exclusive drops and bosses maybe.

placid plinth
shadow swift
#

I noticed that this node doesn't trigger off the throwing axe node, is that intentional

pine chasm
mellow lintel
#

some of the side quests have player replies to the quest NPCs which are rather glib, like this one I just finished. Are the replies always going to be like that or are the sort of place-holder text?

rough garden
#

You'd be that glib too if a nutty old man was trying to tell you about his sex pills.

mellow lintel
#

lol

oak cedar
#

Hey so quick question I heard something about the lich reaper form getting a visual update is that true or just a rumor?

slow ivy
#

Quick question for the Devs: Is there anything that isn't a reference to Chrono Trigger in LE?

oblique dew
#

is azzurals fury supposed to affect rage? since culvinars doesnt it seems like that shouldnt either

urban reef
#

are there any plans to add colorblind modes to the game?

vague holly
#

Any changes to Monoliths and its mods in the next patch?

graceful crest
#

Anyone from the team beside karvarousku will be attending exilecon?

flint bloom
wild palm
#

Warlock, when? waiting for years xD

flint bloom
kind nexus
#

When 1.0 releases

wild palm
#

ty

pine chasm
spark hound
pine chasm
hoary hill
#

Whats the plan for adding trade? Timing? And will it require a rebalance of drop rates? Since the game is basically solo self found at the moment, I'd imagine adding trade will require a reduction in drop rates.

crude plover
#

!trade

fiery lilyBOT
mild oyster
#

also note that circle of fortune ("ssf") still allows you to play multiplayer and gift items like you can now

#

merchant's guild just allows you access to the bazaar

placid plinth
#

Please don't call CoF "SSF mode". It implies that CoF players can't party or use the gifting system.

placid plinth
kind nexus
#

Do you guys hang out a decent amount outside of work? Are you all spread over the world?

#

Just curious. Tell me shhh if that's too personal

placid plinth
waxen glen
placid plinth
placid plinth
waxen glen
#

I assumed that to be true, or they presumably would have been hyped. But that’s different from all new skills being introduced in 1.0, unless this is hinting that 1.0 is the patch coming after 0.9.1.

placid plinth
#

sorry

#

I can say that the next patch after 0.9.1 will have new skills

storm carbon
#

Necro buffs when?

placid plinth
#

when we decide they need it

storm carbon
#

0.9.1 confirmed, got it Kappa

magic flax
#

Hey sorry if this has been asked already, but will this next patch reset the online characters so we'll have to start from scratch, or will the 0.9 chars be kept?

placid plinth
#

0.9.0 characters will not be deleted or reset or anything like that in 2 days when the patch launches.

magic flax
#

Ok great thanks! Just started a very successful druid and i would've dreaded doing it all again so soon

gloomy temple
#

Cool update! Are we going to see stash tabs like a unique specific stash tab? I would love to fill it up. And if it does get added can it store multiple of each unique or just one?

placid plinth
gloomy temple
#

Okay cool thanks! Gl on the release!

split crystal
#

What is the reason for buffing exactly the four item sets you did vs. buffing all or reworking sets alltogether?

glass silo
# exotic gazelle Walking away from Vendors/Stashes not closing the inventory is a known bug. For ...

Kain, I understand the bugs and look forward to those being fixed. As for the forge, when using something from your inventory that space is available to return to it. The only time you would find yourself without space in inventory is if you are working on something that is equipped, which from every other game I have played it returns to the equipment slot it occupied originally. Other than that I am not seen a time where I was working on the forge and trying to pick up something else.

placid plinth
exotic gazelle
split crystal
#

That makes sense. Any reason why those four sets were chosen? Do you feel they are in a better place than others or are the most popular?