#👨┃ask-the-devs-not-support-no-bugs

1 messages · Page 15 of 1

rustic vessel
#

Is there some sort of "Season" or "League" feature coming, with seasonal rewards at some point? ^^

placid plinth
frail sentinel
#

Discord search skills have failed me 😭 - Mike, how many character slots do we get and are there any plans to add more? [Afaik, we get 20 and adding more has been mentioned but not confirmed]

frail sentinel
#

Thank you!

slow ivy
#

#devs-ask-devs

lone sable
#

Hey magic mike, I wanted to ask about sets, specifically what y’alls future plans are with them. Even if you’re just throwing out ideas of your own, I’d love to hear. I can only think of Diablo 3 when it comes to sets lmao. I know none of the sets in this game are that great so I’m wondering why they were added unless you have future plans with then. From experience, I’m aware sets in Diablo 3 could be so busted, it took over the whole meta lmao. Sets are either trash or god tier which puts it in a black/white area.

ashen moss
#

does the story end at the point to Journey to the Necropolis?

#

cuz Alric does not want to do anything

placid plinth
#

no

ashen moss
#

and objective says to speak with him

placid plinth
#

the current temporary end to the campaign is very climactic

ashen moss
#

so my game is bugged xD

#

well entering next area seems to trigger the quest to its next stage

placid plinth
lone sable
#

Ahh okay lmao. Was hoping you could spill something but I got you. Are y’all very careful about making sure they don’t become broken like Diablo 3 sets, you would say? Make an ability go from 1-100 lol

ashen moss
#

ah diablo 3... when single item to finish your set can make you go from 10k dps to 10 mil dps...

placid plinth
#

I think it's pretty clear we aren't going that route lol

ashen moss
#

thanks god

lone sable
#

I remember the text being so long for sets. In this game, it’s pretty short like maybe one converts your damage to a different element. But nothing crazy to rework a whole ability. I would watch rhyker and would hear things like “now in season 20, you wanan rock the undefined fire dragon set” etc.

rapid fractal
#

I just wanna say I appreciate you guys for keeping the numbers small and comprehensible.

crude plover
#

do the "increased drop rate" blessings make a higher % of the things you would drop anyway into that thing or do they drop additional of that thing. Like if, without a blessing, i were to drop 10 items from a boss lets say. Will i now drop 11 items, the additional being whatever the blessing gives, or will a higher proportion of the 10 items be whatever the blessing it

mortal current
#

does cooldown reduction affect the "bone armor is on cooldown" debuff?

lunar python
#

Is linking items still on the near term radar? Would be great for multi!

gentle sky
#

Hello guys, i was wondering if im the only one having problem log in or create acc on the website?

feral surge
placid plinth
hallow rapids
#

I have a question about content cadence. Does the dev team have an internal release structure that they work towards? Or is it more along the lines of "these are the things we want to release, and we'll release them when they're ready".

placid plinth
# hallow rapids I have a question about content cadence. Does the dev team have an internal rele...

We have an internal release structure that we work towards, it's not super strict and we evaluate when the next release will be based on what we want to get into it. As we move through release one of our goals is to get this release cadence to be more and more regular so our players can have a better idea of when a release is coming.

During the 0.8.0-0.8.5 patches we were on a really good pace and aim to return to that through release.

opaque falcon
#

I have heard somewhere that you are planning to increase monster density in the later on stages of the game, is that true?

feral shadow
#

The Serpent Strike node "Corrosive Venom" says in the description that it reduces armor and poison resistance, yet the stats on it only mentions armor shred and there's no mention of any poison resistance shred. So does this node reduce poison resistance or not? Is it just worded badly?

placid plinth
subtle galleon
#

The sword Chronostasis has the following description : Your melee skills consume up to (500 to 2000) ward, gaining +1 melee damage per 10 ward consumed
Do channeled skills like warpath get the damage benefit for only one initial strike or for the whole duration?

placid plinth
low peak
#

Hey, after a few monos the lights are off here, is this a bug? It actually looks really pretty and comfy to my eyes 😁

placid plinth
ember apex
#

Saw an interesting question in gen chat tonight, and wanted to post it here to see if there was an answer.

If you have 20 points into a skill, and equip and item that adds to the skill, then remove it, what is the logic behind what points are removed from the tree?

glass thorn
#

Is the wiping your ssf part of your account by contacting support a thing yet? I haven't been keeping up with it

placid plinth
placid plinth
visual oriole
#

hi dev, approx when will the bugs with fury leap and entangling roots not buffing minions/totems/companions be fixed?

placid plinth
glass thorn
#

is this converted to cold when you take the cold conversion node?

placid plinth
narrow turret
#

i have a question about a ring if anyone has a moment

placid plinth
#

we're always around

zinc jolt
#

You should edit to post a picture of the node cause there's so many nodes to keep track of

haughty geode
#

Any news for an optional auto-aim toggle for skills?

#

In order to disable it

viral gyro
#

Hey I'm wondering if Sentinel's Warpath always costing 1 mana to start up is an intentional design so it cant be used at negative mana? The inscribed tablet relic which reduced melee mana costs doesn't work on its start up cost and I think that is intentional no?

pine dome
#

Hi Mike, can the dot part of entangling roots stack?

lunar python
#

Hey Mike, I honestly think the gifting limitation should be extended to your party, not your zone. It seems like a very arbitrary and frustrating punishment to find something for a friend who is leveling an alt, or for some reason on a different character at the time of being in a party and not being able to share with them. Any chance this could be implemented?

slow ivy
pine dome
#

Currently?

#

As in it will or it might?

pine dome
lone sable
#

Mike my main man, I was told about 5 different builds were getting nerfed, can you tell us what they are please? I heard you talked about them in the vod

lunar python
lone sable
#

It was mentioned in the vod. U can look in epoch general, we talked about it. But two builds are already known to get nerfed. Crit lich and the abomination build? But 5 are getting adjusted

pine dome
#

I would like to ask about this node. Do this give us
A x1.25 then x1.50 then x1.75
Or
B 1.25 then 1.25x1.25 then 1.25x1.25x1. 25?

placid plinth
lone sable
#

@solemn perch would you like you explain yourself? Read above lol

lone sable
pine dome
placid plinth
lone sable
#

I’m sorry magic mike. I shouldn’t of doubted your wisdom

placid plinth
pine dome
#

I am going to use this node in smelter wrath as an exemple. When it says xxx hit deals more dmg, does it work for subskills? And does it work for ailment inflicted by the hit?

placid plinth
pine dome
#

OK, what about ailment inflicted by the skill? Will my x stacks of ignites be affected by the 150% more dmg?

placid plinth
pine dome
#

Oh! Thx

teal trail
short elbow
#

We don't see the crit multiplier increase of eye of the reen buff in the char tab. Is it a bug ?

lavish peak
#

Will the enigma fix be coming with the next patch or can it be hotfixed?

placid plinth
short elbow
#

Yes it doesn't change at all

placid plinth
placid plinth
short elbow
#

Both to be sure. No change when the buff stack increase

placid plinth
#

(I don't think it is but I can't remember)

lilac summit
#

hi mike, i missed the backpack cosmetic, will it be purchasable in the future

placid plinth
lunar python
open radish
#

Hey mike! Do skill echoes inherit nodes from that skill tree? Example: rive echoes inherit more crit chance from Opportunist node?

open radish
#

Thx

#

I noticed that if you use void cleave as a traversal skill, though, it echoes “in place”. It doesnt mimicks the movement you did with cleave. Is it intended?

open radish
#

I see. Thanks

fringe spoke
#

hello all, I'm new here

#

can you help me with a craft?

#

oh, sorry, wrong channel 🙂

placid plinth
haughty geode
#

(talking about auto-aim targeting issues)

placid plinth
viral gyro
#

Thanks for answering my question before 🙂 I'm a newer player and appreciate it

haughty geode
crude plover
#

How does the corruption scaling work? At first it seems like 0.5% health and damage per corruption but that doesn't hold true at higher corruption

placid plinth
crude plover
#

No, it seems to start off at a rate of 0.5 per corruption but it lowers as you get higher corruption at 854 it's showing 350 (it shows other values that aren't so perfect at higher and lower) which is around 0.4 per corruption.

steel nexus
#

Can somone tell me if i have multiple golems and the node "Amalgam of primalists" which gives other minions around the golem armour do the golems give that to each other? it sounds that way but i wanna be sure 😄

placid plinth
steel nexus
#

if i have one point which gives 80 armour and i have 4 golems

#

they all just get 80 armour

placid plinth
#

yes

steel nexus
#

and all other minions also only 80 armour

placid plinth
#

yes

steel nexus
#

ouuh 😦

#

but thx very much for the fast answer!

silent void
#

HOW do I report bugs? I go to "support" channel and the only option is to report bugs on the website or game "exploits". It's not an exploit, I just have a bug lol

fiery lilyBOT
silent void
#

Alright thanks, I've reported it

solar sundial
#

how vaions chariot boots will work with warpath. it says every 3 seconds next movement skill deals more damage. but warpath itself lasts around 3 seconds. Does it mean perma more daage buff for warpath? If you play void knight will echoes of warpath benefit from this more damage?

tired oak
#

Hi mike, If i wear 2x Red ring of Ataria, will I get 2x 10% damage reduction bonus (20%)? Do they stack if I wear two?

placid plinth
placid plinth
cold panther
#

oh, those things stack additive?

placid plinth
#

sorry, no they are multiplicative with each other so it's actually 21%

cold panther
#

I would have expected 19%, like 0.9 times 0.9

placid plinth
#

it is way too late

solar sundial
#

damn, need to change wording on boots for next hit, because skill is way more then first hit

placid plinth
solar sundial
#

so those boots are useless for warpath where you do dozens of small hit during 3 seconds period.

placid plinth
#

yes

solar sundial
#

if it was at least first spin..

lilac summit
#

hi mike, on Julra's Possession with Attunement affixes, each minion provides +8 attunement to the player on T5, is that intended or a bug?

placid plinth
#

sorry, it is a spin

fiery lilyBOT
lilac summit
#

thank you

plain spindle
#

Hi Mike
How does Mourningfrost scale flat dmg for Shadow Daggers? If i add 1 point of Dexterity, does Shadow Dagger get 1 Flat Melee Cold + 1 Flat Throwing Cold or 0.5 for both?

limpid dome
#

Should be +1 for each

strange tusk
#

Technical question: is LE aware of GPU scheduling, and if it is, does enabling it benefit its performance in any way?

pine dome
#

Hi Mike, with the cosmetic shop arriving soon I wanted to ask. Will there be cosmetics for a precise type of weapons (2h axe for example) or for a whole slot (weapon slot) or for a specific subtype (bardiche)? Or all 3 of them?

rapid fractal
#

Lore question: Is Yulia wearing a hat she kept for millennia or does she have horns?

whole juniper
#

If an item is buffed or nerfed will it retroactively effect all of that item previously dropped or only the new drops?

spare hawk
#

will there be new dungeons before or at 1.0? and a rework of set items?

vivid pebble
#

Why in Ice branches does the tooltip state Physical Damage -> Frost Damage and in Pillars of Heorot it states Base Physical Damage-> Frost Damage. It is a little confusing unless you read the full tooltip, is there a different application for these two or an oversight?

twin tulip
#

Is it an oversight the "Dark Retribution" Necromancer tree and the "Harvested Legiones" passive note in the Lich tree have no "Summon on Boss hit" mechanic? Some power hungry folks in the forums insist this should be a thing and I insist otherwise and would simply have an oppinion of a dev for hte topic if this should be a thing because a few people want to always benefit from "Unholy Trinity" in the Hungering souls skilltree without going for minion skills/stats at all. To me this sounds like a bad idea but some dev input would be great!

placid plinth
placid plinth
placid plinth
placid plinth
lime escarp
#

A question about Soaring sourge node, so it makes my damage to minion damage with this skill Does that also mean my damage over time becomes minion damage over time with this skill and what about my attunement and and physical there is no info about this

placid plinth
placid plinth
strange tusk
#

I believe I asked about it already, but is this node bugged? The damage is so miniscule, even a normal attack from a FW is much stronger than that; can't tell where the actual scaling should come from. (In case it is bugged, disregard this as I've already posted a report thread.)

placid plinth
# twin tulip Is it an oversight the "Dark Retribution" Necromancer tree and the "Harvested Le...

It's not something that is actively on our radar for change. I don't want to comment on the hypothetical option of making that change or not. I assume those nodes are "on kill" effects. Triggering something when someone dies is really key for the acolyte in general and we are often reluctant to extend that to boss hit for thematic purposes. I think it would be more likely to add a new effect that triggered off both so we still have some exclusive "on kill" nodes as that should be the emphasis.

I just checked the nodes to be sure and dark retribution is only on your own minion's death. The point of both of them thematically is that you're using the body of the thing that just died to summon a vanguard. Thematically making these include "on boss hit" is just a mess. Extremely unlikely.

placid plinth
placid plinth
lime escarp
#

Okay so its only Minion damage so the others still scale with attunement etc Thanks!

opaque falcon
#

is there a damage cap on minion dmg? at some point, it don't change nothing here (tested on Cryomancer Skeletal Mage)

vivid pebble
vivid pebble
placid plinth
pine dome
#

If a vine kills an ennemy, do I get the rage and health?

placid plinth
formal scarab
#

Can you please make the detonating arrow dagger cone melee skill like shatter strike please so it doesn’t need a target to click on. It’s too hard to click on targets to make the play style at high corruption viable. Thanks 🙂

crude plover
formal scarab
#

Ok thanks I’ll post it there, ye I tried that and it doesn’t help rly coz it needs to connect to activate

crude plover
formal scarab
#

Yea it’s just hard to click mobs when your movement speed is around 150% upwards, which is a fundamental survival skill for rogues

placid plinth
vivid pebble
#

I want to use data to make my own theory crafting spreadsheet, it would be a lot easier with ability information already in something like an XML. Is there any public files with that information available?

vivid pebble
#

I will have to build it then. I've been using chatGPT to help me with a ton of things it has been awesome. It helped me design a system to manage my leads and daily work schedule, a bit of modding for open source games. Fixing broken mods and references and doing some rebalancing. I have little experience and its just been an awesome tool to learn

hallow rapids
#

Are stacks of lightning shred stronger than stacks of shock on enemies?

limber drift
#

They are the same. Both are -5% lightning resistance per stack, up to 10. #❔┃ask-the-community can answer questions like these too

haughty shale
#

Hi !
Are you reworking the arena for the opening of the ladder in the next major patch or will it be the same arena and the same system as before patch 0.9 ?
Another question about the ladder, are we going to need new characters or can we use our already created characters in online mode? ?

placid plinth
haughty shale
#

Thanks Mike for the fast answer. Got another one sorry 😉
Will there be a SC and HC solo ladder and a SC and HC group ladder?

placid plinth
#

yes

nocturne thorn
#

Was it intentional to remove the projectile of all the skeleton mages? I miss seeing bolts fly across the map. Not sure if intended for performance or if it’s a visual bug.

placid plinth
#

no, bug

lilac summit
#

Is this new bug from skeletal mages purely visual or does it affect the damage numbers as well?

placid plinth
#

visual only, no gameplay effect

#

the projectile is still going but the client isn't rendering the visuals

nocturne thorn
#

Thanks mike, so glad to hear it’s just a bug!

hallow bronze
#

hey sorry if this is already noted, but if there's any plans to work on the Fire Aura effect, I feel like something less busy would be a big boon. I have a hard time visually parsing what's happening with enemies close by me because the sparky animation is so busy it drowns out animations

#

just my $0.02 for consideration - cheers

placid plinth
lunar stone
#

Is there is a chance to restore a HC character which died to a game update bug. I dunno maybe its possible to check logs to find out that it was an extremely unfair rip. All the mobs turned invisible and my character couldnt cast any spells or quit the game for like 40 sec

placid plinth
#

no

#

HC is a cruel and unforgiving place, especially in beta

kind nexus
#

Does this node in cinder strike benefit skills procced from within cinder strike like burning daggers?

eager thorn
#

Is there a way to see how much armor an enemy has?

#

To calculate the effect of Armor Shred

placid plinth
pine chasm
placid plinth
#

I'm not seeing one at first glance

#

it probably scales with zone level anyways too

pine chasm
#

Huh, yeah I definitely just confused it with a monster that is just called "plated something-or-other", since it would have to be a suffix. Not sure what I was thinking. Thanks!

opaque falcon
#

Is there a meaningful difference between "chaining" and "forking" for Lightning Blast beyond visual sequence? As far as I can tell, all strains begin at the player with fork, or are chained between multiple points with chain. Does this matter in terms of building?

placid plinth
timber maple
#

Is it a bug or a new feature with the last patch that's not letting me get past the loading screen 😂

cursive basin
#

does vaions charriot boots work for movement skills if they've been converted to traversal skills?

#

aka void cleave

placid plinth
#

!bug

fiery lilyBOT
placid plinth
opaque falcon
placid plinth
placid plinth
#

I appreciate the lengths you went through to post that reply

arctic shore
#

hello. auction house when coming?

spare hawk
#

are the resonances coming soon?

fossil dune
fiery lilyBOT
fossil dune
#

Not auction house. Read the post plz.

somber marten
#

Can you craft a unique with class requirements with other class equipment? Eg.Shroud of Obsucrity with a non-acolyte body armour? And if so, does having class-specific affixes do anything, or locks it entierly?

gray rampart
#

Hi! Cant enter the game after the last update, staying at loading screen without progress. Anybody see this?

cunning root
gray rampart
#

Glad to see that Support service is working) Thanks

flint bloom
somber marten
fallow shard
teal trail
#

those are old links

fallow shard
# teal trail those are old links

Thank you Chainezo! That's a bummer, but I guess I will wait until new packs come out 🙂 may want to remove that page or archive it so more people don't try to do what I did. Thanks for making an amazing game!

teal trail
#

and the page is super broken

fallow shard
#

Ok! I'm brand new here and saw a post referencing supporter packs, so I searched for it and that's how I got there, so that tracks. Anyway, just wanted to call attention to it so more people don't find it and get disappointed when they can click Buy Now and get a 404 error

runic blade
#

Hey I just wanted to know, is it intended that Lost Knowledge (Sorc Passive) doesnt procc if you cast a Meteor from your Harbinger of Stars Belt?

flint bloom
runic blade
#

I know, but the wording isnt totally clear in that point, but I guess it is intended

wary eagle
#

Ive posted this everywhere, no one has helped. enemies in Solarum have no sprites, and i die constantly. can anyone help me?

timber maple
# placid plinth on the off chance that you're serious, it's a bug

lol my bad on the wrong channel/place to post, in my defense it was late... also, I verified the files on steam, something was corrupted so it redownloaded the file, I restarted and it worked again. For reference, it was playing the sounds of being in the game (end of time music etc) but was stuck on the loading screen (after online character select).

cursive basin
#

so if you have 100% chance to ignite, and rives 3rd attack consumes ignite..... does the 3rd hit consume the ignites first, and then apply the ignite afterwards? or does the 3rd strike ignite then consume the same ignite?

cursive basin
#

just want to make sure that enemy will have some sort of ignite on it at all times

placid plinth
placid plinth
maiden brook
#

when you rune of ascendance something what's the value used for the area level in regards to LP calculation?

#

does it just take your current area level as normal?

maiden brook
#

can i ask for the specific value?

placid plinth
#

just in the middle of something that prevents me from checking, I'll try and find it later and ping you

maiden brook
#

alg, thanks!

junior lintel
maiden brook
#

ahk, still knowing that fixed value would help a lot for some things

signal sage
#

When is the new reaper form appereance coming?

placid plinth
signal sage
#

Awsome thanks!

spare hawk
#

are the resonances coming soon?

crude plover
#

i have a question regarding dps calculation on meteor when it comes to two specific nodes:

Infernal descent (10% more dmg, -5% cast speed)
and
Crushing force (7% more dmg, 7% more dmg to full hp enemies).

When i take Crushing force i end up with more damage compared to infernal descent. Now my build makes no use of cast speed (i use harbinger of stars) which i assume the game doesn't take into account and is thus reducing the dps based on how fast i would be able to cast the meteor manually. But what i'm not sure of is if the game is taking the "7% more damage to enemies at full hp" into account in the dps calculation.

As in, does the dps calc assume the enemy is at full hp? and does it assume i'm basically holding down the meteor button (cast speed = more instances = more dps)? I already know that infernal descent is best for actual dps (i have to hit the enemy to proc meteor so they'll never really be at full hp when meteor hits) i was just wondering about how the damage calculation for tooltip works.

placid plinth
fallen hatch
#

my support ticket hasn't been answered, why does every single message i send get filtered out? It's been a few weeks already where i can't interact with global chat at all

placid plinth
crude plover
placid plinth
# fallen hatch my support ticket hasn't been answered, why does every single message i send get...

Something has probably gone wrong with the message delivery to you. We don't have any unreplied tickets remotely close to that old. I don't have any additional information on pending tickets. I suspect what happened was that your username might be getting flagged with a false positive or something if it's hitting every message. If you have thoroughly checked all the junk folders and such in your email and you're certain you haven't received any communication at all from us, you can try to open a new ticket as one possibility is that the email address was entered incorrectly. If you did receive some communication at some point but haven't received followup communications to your replies to us, you can try and open up a new ticket with a different email possibly. Usually I don't recommend opening a new ticket at all because it just muddies the water while it is waiting in the queue but I know this isn't waiting in the queue so something is preventing you from receiving messages from us.

fallen hatch
#

i can give you the number of my ticket if it helps at all, also i've just checked my inbox and no message from EHG arrived except for the automatic one that i got after sending a ticket, spam case prolly isn't the case in this one since automatic reply arrived in my regular inbox, not the spam folder

opaque falcon
#

Will online progress be reset with the official release of the game later on in the future?

fossil dune
#

No plans for any wipes

torn oracle
#

Is foot of the mountain not working currently or is it just a visual bug in the stats? After some testing it does work as intended but the health globe and character sheet don't show a change to endurance.

slow ivy
#

Mike, what's the most important life-event that you've interrupted in order to respond to someone here? Sleep? Stopping the Fire Alarm from beeping? Answering Judd's phone call?

teal trail
south cedar
#

Honestly Mike should let his kids answer the questions

verbal socket
#

any chance this gem is coming to steam deck?

limber drift
verbal socket
#

so that means soon?

teal trail
#

not soon

south cedar
#

It is in fact playable on Steam Deck

#

Just not optimized yet. That's down the line for now afaik

dusty glen
#

Are there plans to further expand/refine damaging ailments further down the line? Right now it feels like the best strategy for many ailment builds is to max out your chance to apply and aps to get hundreds of stacks, which ends up making ailments feel a bit same-y to some degree. I know there are some limited ones like Doom that do this sort of thing but it is something being considered?

I'm interested specifically in something where you want to maximize the damage a single hit/skill deals to get one giant dot on an enemy ala ignite/bleed in PoE, it feels really satisfying to hit something once and see its health drain away. I'm interested in pretty much any thoughts on that front but that's something I'd really love to see

placid plinth
placid plinth
placid plinth
cursive basin
#

question for the druid passive 'impervious': 4% less hit damage taken per stack, lose a stack when hit'

#

so if I have 5 stacks and get hit, does it prevent 20% dmg

#

or does it only prevent 4% dmg?

fallen hatch
#

guys, something's wrong with my game, help

#

i can't deal damage and my hp regens like crazy

teal trail
#

it happens

#

report it and then restart your game

#

!bug

fiery lilyBOT
hasty mulch
#

Did any of the updates in the past while improve the online issue with characters dying while on the loading screen due to What I figure is grace period problems? I couldn't find anything about it in notes. My girlfriend gave up playing the game because in the Temple of Eterra the boss would engage and kill her before she was done loading or just as she finished loading. What's the status on this issue?

placid plinth
hasty mulch
placid plinth
#

it has been improved since

#

it's still not perfect

crude plover
#

i know this probably won't get answered but i'm gonna shoot my shot, what are the chances of something like a ravenous void with 4 lp dropping? just a super obscure ballpark would be fine, like if you had 300,000 people playing for 3 months straight let's say, would it be safe to assume someone somewhere would drop one? or is it so rare that it's like a once every few years occurrence even with those kinds of numbers?

slow bay
#

Hi mike conection is a little better in party, but still lossing packs ,and alt f4 life. Do u think next patch will have fixed it?
Iand other question i used my first rune creation from 4 i have. But i guess this mirror rune would be much better with market. Please . Market soon , diogenes stashes need to be clean

sly tinsel
#

With effects like damage taken to mana before health : do all damage reduction affects on health also apply to this conversion? that is, if i have 50% damage reduction, is that applied before the damage-to-mana step, or after it?

cold panther
#

Before, mana is even protected by endurance

waxen glen
#

Will the constrictor node in serpent strike apply to serpent’s venom? I assume so, since it just says “more damage”.

#

Relatedly, will hitting an enemy with constrictor-boosted serpent venom again, after consuming constrictor, reset the ailment to a lower damage, non boosted instance?

#

It seems serpent venom refreshes on an enemy with each hit, so I assume constrictor is of limited use with serpent venom, but I want to make sure.

outer dagger
#

Ive made it to what i belive is the endgame loop of doing missions and getting rewards and then doing the three missions on the side. Im not really finding new equipment that makes any difference or has better forging potential and rewards are not doing to much for my character so far. I belive my character is about lvl 67 ish. Are there better rewards further in that i havent gotten too yet? Would you consider more experience per tome drops to help the leveling process along? I want to finish one charcter and then move to the next character to try out but i focus on one at a time and i got bored real quick in the endgame so i was looking to see what plans you have for it or if im missing something about it.

waxen glen
#

Not a question, but that’s my experience with the monolith as well. Progression slows down A Lot, and it feels like you go forever with no interesting changes in your build or significant decisions to make. Maybe really experienced players rush through the normal monolith super fast to get to the empowered version, where things get better. I don’t know because I’ve always tried clearing each timeline and burning out before I got to the later ones.

lone sable
#

Nick can you confirm

outer dagger
pine dome
spare hawk
#

has this secret area been removed?

pine chasm
lunar python
#

Is it still a known bug that using movement skills during lagon can freeze you in place? I just had this happen, couldnt move or use potions and eventually lost my 94 HC character as a result

flint bloom
#

!bug

fiery lilyBOT
twin rose
#

hey, plying detonating arrow with 2 jelkhor's blast knifes. but the attack range are like 0.1 meters, is there a bug or do i actually have to stand on top of my enemies, the worst is if i attack an enemy and the enemy step back the atack dont go off and i get stucck in middle of 2 frames bc i have to shift on the target and attack again. i understand the skill is broken but its inpossible to play the build in multiplayer.

crude plover
# outer dagger Ive made it to what i belive is the endgame loop of doing missions and getting r...

Yes, you still haven't entered the real end game of grinding empowered monoliths, you first have to finish all quest echoes of all the normal monoliths (you only actually have to do spirits of fire, the last ruin and the age of winter monoliths to unlock empowered)

When you do, you'll start being able to increase your corruption, making enemies tougher but also drop more and better loot.

But don't get me wrong, you won't all of the sudden be getting showered with great drops or anything, but you'll start seeing exalted items that might be useful to you more often, aswell as some uniques that cannot be acquired before empowered monoliths and so on.

spark hound
placid plinth
fossil dune
#

I think they're asking the distance? Which is kinda pointless. Bastion literally has a visual indicator of its range, does it not?

placid plinth
#

Yup

crude plover
#

so, i'm pretty sure that spark charges stack, but how many charges can you have on an enemy at any given time? is it unlimited or does it have a limit. As in, if i have 100% chance to apply a spark charge; against a single target, is it effectively doubling how many hits i'm pushing out or is there a limit to where if my attack speed gets high enough they stop giving me double the amount of hits because i hit a stack cap.

crude plover
#

doesn't seem to say sadly. Follow up question if it's okay, if i get over 100% chance to apply spark charges, will it then have a chance to apply 2 at once, like with other ailments?

crude plover
#

i just did some testing and it does seem that you can apply two charges in one hit with more than 100% chance, and their damage numbers get pooled into one. was also able to get 4-5 stacks on a dummy at the same time, so i think for my purposes atleast it effectively doubles my hits.

kind nexus
#

And yes just like most ailments, chance over 100% stacks more than 1 per hit

crude plover
placid plinth
placid plinth
south cedar
#

I'm certainly only a few nodes away from one

placid plinth
meager rain
#

Does thorn shield hitting enemies count as you hitting it?
if yes
does it matter if the shield is on you or ur pets/allies?
is it still your hit?

pine chasm
teal trail
#

not sure if that still applies if thorn shield is cast on a minion

placid plinth
#

It doesn't care who is attached to

static vale
scenic cove
#

After we got conversion icons on skills back, it seems that Rive is supposed to have a way to be converted to Void, but it doesn't) So is the icon lying to us or what?)

placid plinth
#

Those are done manually so might just be a mistake

scenic cove
nimble fog
#

Do subskills scale only off the tags they display? Or do they inherit from the main skill even if it's not stated? Example. Holy trail from lunge says it only scales off fire, lightning, spell, DoT. Adding strength seemed to increase the damage with my testing,

teal trail
placid plinth
# nimble fog Do subskills scale only off the tags they display? Or do they inherit from the m...

All non-attribute stats are given to all skills and are passed along down the line to all sub skills. Only the appropriate stats then are used when damage is calculated.

This means that if you have increased physical damage and your fireball causes something to bleed, it will still get the physical damage increase.

When you use an ability that ability converts your attributes into stats and those are passed along. So if you have an ability with 4% increased damage per strength and you have 100 strength, all sub skills just get 400% increased damage, regardless of if that skill scales with strength or not. We put attribute scaling on sub skill tooltips that match the top level skill which triggers them so that it lets the player know that this bonus is passed on.

Major exception is when skills which can be placed on your bar is triggered. That is recalculated from scratch and doesn't inherit anything.

Major exception to that is when black hole triggers meteor, that is treated as a subskill.

slow ivy
# placid plinth I'm pretty sure endurance is the exception to this. It states that it only prote...

I'm also pretty sure that it's the other way around - that endurance (and endurance threshold) are excellent stats for a "damage taken from mana before health" character. For what worit's worth, I think this is super cool because it makes you reprioritize your entire gearing process.

What is the intent though? Is the intent that Endurance only covers life and has no interaction with "damage from mana before health"?

placid plinth
lone sable
empty acorn
#

Any plans by chance for more loot filter customization? More minimap icons (like the unique one) and custom drop sounds?

placid plinth
placid plinth
waxen glen
#

I’m going to repost my questions from yesterday, just in case they were missed: Will the constrictor node in serpent strike apply to serpent’s venom? I assume so, since it just says “more damage”.

#

Relatedly, will hitting an enemy with constrictor-boosted serpent venom again, after consuming constrictor, reset the ailment to a lower damage, non boosted instance?

lone sable
#

Hey mike I wanted to know your thoughts on the monolith progression. I believe map variety, mob density and variety were on the list. I really love the echo system and corruption but it feels kinda boring at the beginning. Maybe cause it’s easy? Or progression feels slow? What seems to be the most EFFICIENT way is to kinda speed run through the echos until you starting hitting empowered and corruption later on. I guess I wish i could do the harder activities right at the beginning or if progression was different. Idk if you’ve felt like that, I know a lot of people personally and myself felt that way. But I still love the system!

#

I also realize this is early access and keep forgetting about that lol.

quick lava
#

I want to buy the game but im worried because there will be micro transactions, It will be an only cosmetic thing or it can get gradually worse over time with thing afecting gameplay?

kind nexus
#

cosmetics only

knotty meteor
#

any ideas if they will have earnable cosmetics or a transmog feature in the future?

crude plover
haughty shale
#

Hello mike,
Are you going to diversify the effect of holy aura of the paladin or do you plan to add other auras to it?
Holy aura is quite nice but being able to change aura depending on the situation as was the case with paladin in diablo 2 was excellent. From an offensive aura to a defensive aura for example.

opaque falcon
#

Is there ever any plans to make Death Seal a toggle vs an activated ability that only lasts for a few seconds? I feel like it would feel way better as something you can toggle on and off, with the Wave being activated on toggle off without nodes, rather then an ability that only lasts a little bit and you have to constantly reactivate. I don't mind it still having a CD on toggle off before you can toggle it on again, I just think it's odd I have to constantly press that button when I just want it to stay on lol.

opaque falcon
#

Yeah lol. Probably with some tuning towards numbers and such, but yes.

placid plinth
placid plinth
placid plinth
crude plover
lone sable
#

hey mike I'm sure you're aware, but why are shift abilites acting in odd ways? I'm literally shitfing towards a bosses attacks and it gets me killed.

south cedar
#

Are you on a controller?

lone sable
#

yes

kind nexus
#

Shift invulnerability timing is unreliable playing online, I don't recommend relying on it to phase through one shot abilities. Use lethal mirage, or just move out of the way, instead

south cedar
tender karma
#

Hi guys. Any idea when the bug that prevents you from getting to the dungeon boss is going to be fixed?

#

And the bug where shattered things don't actually shatter, but you still lose the rune?

placid plinth
tender karma
placid plinth
#

It's a little long

steel nexus
#

can i get some help on how exactly "effigies" from the necromancer skill tree works? like.. lets say i am at low life with 100HP, a mob hits me for 500, can effigie trigger and negate that damage killing me if the heal is enough?

placid plinth
steel nexus
#

oh thats pretty neat then, thx!

cosmic rapids
#

Will there be a way in future to skip campaign once you have done it on 1 character?

placid plinth
# cosmic rapids Will there be a way in future to skip campaign once you have done it on 1 charac...

We don't have plans for a fun campaign skip, however, we do have a system for customizing your leveling experience of follow up characters that we are expanding. Each dungeon is a campaign skip, so if you have a key from your main, a second character can use it to jump ahead quite a lot.

If you are online you can also just portal to someone in the monolith and have them carry you until you're leveled up.

verbal socket
south cedar
#

It is playable on my end of the SD. There's not a lot you have to do to make it work, It's just a tad slower to maneuver menus and such

placid plinth
cursive basin
#

so a maelstrom node gives 20% chance to chill each second. now if you have several maelstroms active on you, is it each one giving you a 20% chance to chill, or is it just a flat 20 and doesn't matter how many maelstroms are active?

lone sable
#

Ohh mike do you planning on changing how shift or movement abilities feel on controller? Cause it’s auto locking which can be frustrating.

#

I wish I recorded this.. cause I would like to dash in the direction I’m looking at

pine chasm
echo musk
#

Just bought this game yesterday and I bind my left click to use Flurry skill and now every time i interact to accept quest with npc using left click my char use flurry. Is this a know bug?

cursive basin
#

ok thanks, good to know not to take it lol

primal kraken
#

i live in sea, but the server always choose me on eu west,, how to change that?

placid plinth
primal kraken
#

is fixed by using VPN lol

maiden brook
#

would the poison pools created by the "deeper puddle" node on the summon scorpion tree benefit from the bonuses given by the "miasma" node?

opaque falcon
#

Are local chances to ailment (+x% chance to ignite with fire skills) additive with global chance to ailments?

maiden brook
#

chances to inflict ailment are always additive

lone sable
#

anyone feel like piles of gold is useless?

verbal stone
#

Hey Mike is there any chance to add the tooltip for what items are available in nodes when selecting monoliths instead of having to travel to the monolith, select it, and then see what item that monolith specializes in?

placid plinth
verbal stone
grizzled pulsar
#

any release date implemented for falconer? throwing shit is so much fun 😄

haughty shale
#

Hey, Is there any chance of having a class or mastery using firearms like the demolitionist in grim dawn? I think the lore does not lend itself to it but who knows

grizzled pulsar
#

take your time 🙂 every class has been so enjoyable to play, my boss is ungrateful i discovered this game

placid plinth
final cave
#

Hey folks
I know monster endurance from echo mods stacks, but does it cap at 60% (same as player) or at some other value?

pine chasm
rapid fractal
#

I’d imagine guns could just be bow skins

final cave
#

Thank you 🙂

placid plinth
# pine chasm Did they just never bother miniaturizing cannons due to the existence of magic? ...

"Necessity is the mother of invention"
the fact that magic exists at all removes so many necessities and I think naturally slows progress. Like if you could conjure a flame at the tip of your finger, you'd probably never be incentivized to invent a lighter.

I could be super wrong on this one but I think cannons were invented hundreds of years before any sort of small arms where. Assuming I'm not a crazy person (stretch, I know) then it makes an awful lot of sense that nobody has made a gun yet, let alone popularize it.

also, you know, evil empires plunging the world into darkness and all that fun stuff.

south cedar
#

Yeah, guns came later on and still lacked compared to other weapons developed earlier like the simpler bow and arrow for range, accessibility, and just general easier ability to ready the next shot from what I recall. If you can fire lightning from your fingers then the gun seems a little small fry compared to something that can help enchance it

rapid fractal
#

The Chinese used rockets and mortars alongside bows and crossbows.

#

Bazooka mage when? Haha

placid plinth
#

let's not get into a big conversation about this on earth please

#

if you'd like to discuss that, please use another channel

#

sorry, just want to be able to keep this open without having to filter stuff out

pine chasm
nimble fog
#

I will derail the conversation with a mechanics question! Storm Totem has a conversion node for shock chance into chill chance. They also have a node that gives additional lightning spell dmg based on YOUR shock chance. Does that also get converted to chill chance? Or since it's based on your character and not the skill tree is it still shock chance?

placid plinth
fathom stirrup
#

not sure if this is a bug or intended, but the most recent haste proc is overwriting longer instances of haste

placid plinth
opaque falcon
#

just out of curiousity, at what stage in development or, when should we expect to see some improvements/polish on multiplayer aspects compared to single player or other aspects of gameplay that aren't specifically multiplayer related?
i think the multiplayer in this game is coming along very well but would love to see more love given specifically to multiplayer aspects of gameplay and fluidity

verbal frost
#

Hello, my character that i only played on, disappeared. Can i bring him back?

#

It's lvl 93 and all gear is on him:c

opaque falcon
#

For any BD devs, does shadow master apply more damage to shadow dagger's applies from shadow's skills?
When a shadow uses a skill and that skill applies shadow dagger, does it get increased by shadow master and similar nodes in passives?

pine chasm
opaque falcon
opaque falcon
#

Ah got it, didnt scroll x.x

lunar python
#

Hi Mike, any estimate on .9.1 timeline? Understood if not, just wondering if its 'pretty far out' or 'pretty close' etc

verbal frost
placid plinth
#

!bug

fiery lilyBOT
verbal frost
toxic grove
#

who deals with recruitment at EHG ?

verbal frost
#

!bug

fiery lilyBOT
placid plinth
placid plinth
verbal frost
placid plinth
toxic grove
#

without being cheeky , would it be possible to talk to the art lead ?

lime escarp
#

Does fire damage increase ignite damage and also does minion procs of ignite also get increased by my fire damage?

pine chasm
placid plinth
toxic grove
#

nice one thank you

#

that being said , what should i put it under

#

i just want to ask some questions as im a games artist and want to work on LE

#

ok i put it in feedback 😄

placid plinth
empty acorn
#

Where are the current US servers hosted from?

placid plinth
maiden brook
#

will the poison penetration from the "rattlesnake rattlesnake" node be affected by aspect of the viper effect increases?

crude plover
#

Hey mike, this might be a bit too deep but i would really appriciate some help with it. So as seen in the video, mana strike seems to give mana in two bursts, one right as it hits and anathor a short time after, this delay has been in the game since i started playing way before 0.9 and i always assumed that the entire mana gain was delayed, but now i've noticed only a part of it is. The mana strike i use in the clip is specced the same as in the passive tree. From what we can see in the video the initial mana gain we get when mana strike hits is around 12 mana, the only thing that would make sense for this would be the "Mana drain" passive node that gives the original skill "Mana strike" "Mana gained: 80%" since 15*0.8 = 12. That being said, the second burst we see seems to give us around 44 mana (61-17 = 44), but when we add together all the nodes plus the original mana strike we should get:

9 (Arcanist's blade) + 15 (Mana strike) + 15 (Critical mana) = 39

So i guess i have two questions, the first one being how come Mana drain's mana is given instantly while the rest is delayed, and why the math doesn't really add up, not that i'm complaining about extra mana of course, have i missunderstood one of the nodes?

and as far as i know i shouldn't have any other source of mana gain in my passives or anywhere else for that matter.

#

nodes / skills that give or increase mana gained

vivid pebble
#

Will we have to wait until after 1.0 to buy cosmetics? It looks like there are effects to change the appearance of skills too, that would be awesome

buoyant dirge
#

Any hopium for us Shaman players? Any ETA on fixes/changes to make it a full class? 👀

placid plinth
placid plinth
placid plinth
low venture
#

Protondb lists Last Epoch as native on Linux, but steam has Last Epoch stated as unsupported for steam deck. Is there any official dev statement of the games functionality on steam deck? I'd like to pick up the game again after a long time, but I pretty much just play on my deck these days.

placid plinth
placid plinth
low venture
#

Okay, thanks for the clarification. I'll try it out and see

rough garden
#

Not sure if this is the right place for this question, but I was hoping to find out where in the crit chance calculation the bonus from Shield Bash -> Kindling lands. More specifically, how does it interact with Increased Critical Strike Chance and Judgement -> Fervent Impact?

pine chasm
rough garden
pine chasm
rough garden
meager rain
#

is "damage stat" literally +damage and +%damage?
or does it include things like crit, attack speed, etc

placid plinth
meager rain
#

gotcha

#

ty

fathom stirrup
hallow rapids
#

How do our defensive layers work? Do resists calculate first? For example.. if I take 100 poison dmg... Is it 100 - (1* poison res) THEN whatever's left is reduced by armor? Or does armor go first

placid plinth
hallow rapids
#

Oh right, wrong damage type. That makes sense. Thanks

hoary lichen
#

Is twisted heart of uhkeiros not working as intended or disabled for some skills? Wraiths have both spell and fire tag, but don't get any extra levels from it.

placid plinth
# hoary lichen Is twisted heart of uhkeiros not working as intended or disabled for some skills...

I'm sorry I don't have any information on the status of potential bugs here.

It works for all necrotic and elemental spells.

If you think you might have encountered a bug, please report it on the forums.

There was a visual display bug regarding +skill levels on items that I'm not sure if it has been fixed or not which caused the number of available points to not go up but you could still assign an additional skill point.

#

!bug

fiery lilyBOT
hoary lichen
#

Definitely not just a visual bug, will report.

flint bloom
hoary lichen
#

I can't read

slow ivy
#

Trying to figure out if this is intended or a bug....
I thought the base critical strike chance of every skill in the game was 5%. Both Tunklab and LETools list the base crit of Shadow Cascade at 10%. This is a HUGE piece of information if it's true -- and it's not listed anywhere in game. No Alt-Text on Shadow Cascade or anything.
Is it intended that this is hidden information that is only found on 3rd party tools? Or is it an oversight that Shadow Cascade is the one exception in the game to the 5% Base Crit?
https://lastepoch.tunklab.com/ability/ShadowCascade

placid plinth
#

It's definitely not intended to be only available information from data mining.

placid plinth
#

I think it's actually really cool that it has that though. I think it should stay.

haughty geode
#

flat crit and how it interacts with %increased crit is cool indeed!

limpid dome
#

There's actually a number of skills that have base crit chance that differs from standard 5%. In LE Tools skills section you can just type "Critical chance: [number]" in search bar and iterate through numbers to see that there are skills with 2% and 6% crit chance. After the latest 2 major patches there are less such exceptions though.

quasi sandal
#

Hi does evasion node work when you stutter steps as a marksman, would you gain the "25% less dmg take while moving " buff?

lone sable
#

Hey mike, I’m really stoked about your cosmetics and was wondering if you’re gonna do it like how path of exile did or very similar. I know people will buy crazy cosmetics in a heartbeat after seeing poe’s cosmetics. I just hope we get crazy effects, similar to poe. People will spend $100 of dollars on cosmetic packs

placid plinth
placid plinth
# lone sable Hey mike, I’m really stoked about your cosmetics and was wondering if you’re gon...

We have a wide range of cosmetics planned. Some will be understated while others will be pretty flashy. We are making things that we think are cool and I think people will be able to find something that they really like if they want. The initial offering will be very limited because we put more of our time and effort into making the items you just get in game first. We will continue to expand the library of cosmetic items available as we go.

lone sable
#

will cosmetics also have sounds added to them

placid plinth
#

I'm pretty sure some already do

lone sable
#

Will we be able to change genders at some point. Character customization isn’t all that important cause armor is just going to cover all those features anyways lmao. But was wondering if we will be able to switch genders. I’m playing a blade dancer right now and the female is alright, but I supposed I like bulky armor

placid plinth
lone sable
#

Ohh I see thank you

#

I am so hyped for these cosmetics..

pine dome
#

#rules number 8 do not ping EHG staff.
And this is not the place for bug report

#

!bug

fiery lilyBOT
echo musk
#

I will uninstall for now.

open thicket
#

When using the Vortex Pennant Unique Relic, do the Axes that are thrown out count as sub-skills of Warpath, since that's what's triggering them? Do they (or any ailments they apply) inherit any bonuses from the Warpath Skilltree? (especially "Whirling Steel" for More Damage, or "Gorebringer" Bleed chance)

placid plinth
#

just in case either of those nodes specify "melee"

open thicket
#

Fascinating. so even though it's a sub-skill that isn't in the skill tree of Warpath, and is provided by an item, it still inherits the modifiers from Warpath's tree... Thanks for the info!

opaque falcon
shy sphinx
#

i am not sure is this set bonus is an hidden stats ? because after equiped the set my cold damage % didnt change but my dps change (not that much) but i cant tell if its from the weapon of from the set bonus... And is the 10 health regen from the set bonus is calculated from the base or from the total health regen after buff ?

lone sable
#

how do I counter this attack? it looks like the whole map is covered in the void radius on this echo reset?

empty acorn
# lone sable

There are zones in it that you don't take damage in so once one of the explosions goes off you have to walk to the next zone to not get hit.

whole juniper
#

If I use this with Lament of the Lost Refuge, which is the spear that converts Volcanic Orb's damage to Void, that means Volcanic Orb is no longer an "elemental skill" right and I shouldn't try to farm these for that?

placid plinth
pine dome
#

Hi Mike, quick question about entangling roots. What is the damage tick rate? (I am guessing every 0.25 sec since there a node that gives more dmg in that interval). And is the first tick of dmg at 0sec at the same time with the hit? Or delayed?

vestal reef
#

are primalist drops bugged? barely seeing anything

#

The latest update, I don't even see exalteds as much anymore.

frail sentinel
vestal reef
#

I'm not "overlooking" anything.

pine dome
#

Hi Mike again, I would like to be sure of something. Does the pen from salt of the wound only applies to poison as an ailment?

placid plinth
placid plinth
pine dome
#

Thanks Mike

regal sapphire
#

Hi, I did not receive my travelers backpack after migrating to steam. Please assist

flint sable
#

!support

fiery lilyBOT
kind nexus
#

Does the global bleed to ignite conversion on maehlins hubris gloves carry through to minion bleed chance?

crude plover
#

This might have been asked and answered but are there any defensive skills planned? specifically kinda passive ones like sigils where you might have to do something to get them up and running but then they have a way to keep them manually or passively up permanently? kinda feels like you've got so much character customization when it comes to offensive options when it comes to skills but not nearly as much defensively.

grave cairn
#

Is there a location to view a road map?

final cave
#

No roadmap available at the moment, but plenty of road maps at maps.google.com kappa

opaque falcon
#

@placid plinth Hi Mike, I have a multipart question on skill releveling: 1. What's the justification for having a skill relvling system when you respec skills? 2. Why is it different to respeccing passive points where you can do it for some currency? 3. Why does it only get easier as you increase level rather than at lower levels? 4. Are you concerned at all that the current skill respeccing system is penalising players who enjoy trying out all the various skills & their synergies? TY

heady jetty
#

hi, there's any reason why there's no affixes for flat necrotic and poison melee damage?

placid plinth
crude plover
placid plinth
# opaque falcon <@441712062851448832> Hi Mike, I have a multipart question on skill releveling: ...

These go deeper but I'll give you some high level versions.

  1. We are working to maintain a connection to your character. I'll use D2(pre-tokens) and D3 as examples of extremes. In D2 you would have your hammerdin and your smiter and your blizz sorc and your javazon. In D3 you would have your Barb or your DH or Monk etc. We didn't like the lack of connection and specificity in your character's identity in D3. In order to forge some connection with your character, we want decisions to be slightly sticky but not fixed for the most part. We scale the stickyness of the decision based on a few things but part of it is just thematics. For example, switching your gear is really easy because it makes sense that you can just pick up a different sword.
  2. This flows into the different between skills and passives. We feel that the passives are more signpostings of your overall build and your passives are more general variations on a theme in many cases. You can switch from a Rive Sentinel to a Multistrike Sentinel and probably don't change too many passives. Also having a character based gold sink is good.
  3. The relative power required to interact with the game goes up as you progress and being left with reduced power because of a skill respec is more punishing later in the game. The difference between a lvl 3 fireball and a lvl 5 fireball while you are in Chapter 2 doesn't make too much of a difference really. I'm not sure how much you've played around with respeccing skills while leveling but it really isn't punishing at all.
  4. No, not even a little bit. I also disagree with the premise that it is a penalty. Respeccing a skill isn't doing something wrong and we aren't punishing players for doing it.

There is also the whole end game quick switch balancing problem that it fixes but this post is already way too long.

flat dove
#

Got some questions:
Are you planning on going F2P anytime later or even on release?

Is there going to be auction house or just like poe the website for trading...etc?

What about the release date?

#

Also one more question are you willing to remove the offline mod, and just make the online one just like poe?

placid plinth
# flat dove Got some questions: Are you planning on going F2P anytime later or even on relea...

We don't plan to change our purchase structure.
We are planning to include an optional trading system in the game which will not use a website to interact with. Details of those plans can be found here: https://forum.lastepoch.com/t/trade-development-update-introducing-merchants-guild-and-circle-of-fortune-factions/51994
We don't have a set release date yet.
We are not going to remove offline mode. We are actually in the process of making offline more offline than it already is.

flat dove
#

Hope you the best gonna takes time making both offline and implementation of new stuff in online part.

shut bane
#

So... rubberbanding... specifically with teleporting or charging? I know it's still in beta and it seems like half the time it works fine; the other half it makes some builds unplayable (necro with mage teleport; druid with charge...) - I'm honestly curious if this is a known thing or something still being worked on (or even known)

verbal frost
#

Why there is no physical dmg tag but it scales from it?

pine chasm
verbal frost
#

Oh that dps is bow attack+lightning skill, and bow attack is physical you mean?

maiden brook
#

i've heard rumours that different classes have increased drop rates for different non class specific item types, like sentinel has an increased drop rate for most melee weapons. Is this true?

verbal frost
#

@pine chasm thank u

pine chasm
verbal frost
#

So rogue has already base physical added[from passive or +num phys item] to that skill and it scales with phys% of base. This way i can add +10fire and then scale with fire%?

#

i'm sorry last thing to clarify)

#

What makes this skill lightning in terms of scaling then, some initial base lightning dmg? And is the way of scaling from lightning/fire/phys the same or lightning scales faster?

pine chasm
verbal frost
gusty steppe
#

Does the Static orb "Volatile Outburst" Node apply its more damage multiplier to ailments? "ramps up damage with distance"

#

also is there a hardcap or softcap on penetration? more specifically the ailment penetration

spark hound
timber maple
#

is it intentional that when you resummon a skeleton it just seems to randomly pick which to resummon as opposed to prioritizing summoning over low health skeletons?

sly tinsel
#

it summons the type you have least of

timber maple
#

I only have archers

sly tinsel
#

and yeah, i dont think it prioritizes, it just goes by oldest

#

first in, first off

timber maple
#

priority on the lowest health skele would make more sense/be better imo

kind nexus
#

If you have an attack that has melee and throwing tags ( shadow daggers), does morningfrost add flat melee damage AND flat throwing damage to the attack? Does it double dip?

placid plinth
vivid pebble
#

Will there ever be a test environment to where we can test different nodes/gear modifications and have it revert to the character state as before we entered the training room? It would be great to see for example if I want an added affix or increased affix before making a permanent decision.

placid plinth
stiff haven
#

Hey all, I cannot open the final door in lightless arbor dungeon

placid plinth
stiff haven
#

Thanks, guess I will chalk this up to wasted effort and move on. 😦

vivid pebble
# placid plinth We don't have plans to add a sandbox mode

I think it would be a really great addition for newcomers and content creators to be able to test new things out. It wouldn't have to be access to everything in the game but only a way to test out what's already available to you. Thank you for your response

alpine python
#

Really enjoying this so far. I am wondering though do you intend to include full voice acting before release? I know it's likely a tall order but there is always the option to hit up twitch and youtube to have good talents pitch in for a minimal cost. I think it would greatly enhance the atmosphere of the game.

placid plinth
alpine python
smoky osprey
#

Hi! One question. Can you apply more than one spark charge with one hit? If yes, do you get two explosions?

flint bloom
smoky osprey
#

that is very interesting. Thank you

wise wraith
#

hi, can i use a 1h exalted sword combined with unique dagger with legendary potential? or it has to be a dagger aswell the exalted item?

flint bloom
wise wraith
#

thank you

#

@flint bloom i checked it but it doesn't say it has to be the same base into the legendary items crafting just 4 unsealed affix

kind nexus
#

Has to be the same base

wise wraith
#

ty

flint bloom
wise wraith
#

the legendary not the exalted

kind nexus
#

Arguing semantics at this point, which is not for this channel

whole juniper
#

Are the fire wraiths little fireballs spells or attacks? I'm assuming attacks but I didnt see any definitive language at first blush, may have missed it though

placid plinth
whole juniper
alpine python
#

I can't seem to assign skills in multiplayer, shield bash and rebuke can't be set.

#

nevermind it just doesn't work by drag and drop i feel stupid

placid plinth
#

👍

alpine python
#

I could swear that worked offline for my necromancer

#

Sorry

split crystal
#

Mike, can you share a piece of concept art or show me where to find a picture (even in-game) of the completed epoch? For some reason I have no idea what it looks like.

crude plover
split crystal
#

The epoch is the crystal that allows you to time travel in the first place. It's what you collect the pieces of in the ruined era.

mint mesa
#

Somebody didn’t read a single line of quest dialogue in the campaign. lol

split crystal
#

Which is perfectly understandable. Not everyone cares about story in their arpgs, I just happen to.

alpine python
#

I'd say more but the story is actually quite good and it delves into theoretical physics and time displacement. Well worth reading the dialog on your next playthrough instead of having it spoiled.

placid plinth
#

I don't have a full shot of it handy. I'm sure we have one somewhere though

split crystal
#

So it looks kind of like a compass? Is it small enough for our characters to carry in our pockets?

placid plinth
#

not the O itself or the littler spokes, just the purple spikes and the very middle circle

split crystal
#

So more like a spear piercing an O? How large would it be?

placid plinth
#

I'm not actually sure on the exact size myself but it has to be (or be able to be) small enough to carry easily

split crystal
#

Okay, that sates my curiosity, thanks.

still swallow
#

Is there a way to avoid this issue? I put on an item with plus skills. If I take it off, it doesn’t remove the skill points I just added, but instead it removes random ones on my tree, so I have to look through and figure out what it took, respec them and relevel them.

pine chasm
# still swallow Is there a way to avoid this issue? I put on an item with plus skills. If I take...

If you have unspent skill points equal to (or greater than) the points added by the item, then removing the item won't remove any allocated points. You can respec the point(s) you want it to remove and relevel before removing the item to ensure you do have unspent skill points to avoid it removing for you. When you do lose points from a node, then the next time you open that skill tree, the node(s) that had points de-allocated will briefly (and somewhat subtly) flash red to help you find them.

sly tinsel
still swallow
#

What’s the reason for it not just removing the most recent skill points though? Like, I put on Logi’s amulet. Add 2 skill on each fire minion tree. I then decide I’d rather use my other amulet, so I take it off, but it keeps some of skills I added but pulls out some that have been on my tree the whole time. It’s meant to work that way?

#

I say skills but I mean nodes on that skill*

placid plinth
# still swallow What’s the reason for it not just removing the most recent skill points though? ...

If it removed the most recent points then you can use items like this as mini-instant respecs and it creates a situation where we have to make very careful adjustments to not let certain nodes be close enough to other nodes in a very weird, unintuitive and restricting manner.

This is the only way we were able to solve that problem smoothly.

If it makes you feel any better, it's not random and is deterministic.

still swallow
# placid plinth If it removed the most recent points then you can use items like this as mini-in...

When respecing 18-20 only takes like 2 or 3 monos, would it be a big deal for people to exploit that if it meant a more intuitive system for trying out different items that may have +skills without having those extra steps? It’s a small issue either way, and I can be back at max level in the time it took me type all this out, was mainly just curious about the reasoning so thank you for the reply!

placid plinth
still swallow
kind nexus
#

is it true that higher tiers of temporal sanctum have a higher chance to smash exalted affixes into an item versus t1-5 affixes?

placid plinth
kind nexus
#

nope, a couple have insinuated that and i didnt think it sounded right. just wanted it from the proverbial horse's mouth 🙂

placid plinth
#

I'm pretty sure the game guide actually says that the chance is equal

kind nexus
#

maybe i should read the game guide 😉

#

doesnt actually say it in guide, not afaict

sly tinsel
#

not outright saying 'all TS are equal' but it clearly says the chance cannot be influened

kind nexus
#

fair point

silver fjord
#

Awww man, I was playing Shield Throw against the Lagon boss, and it was taking FOREVER. Around minute 20 the power flickered and killed the attempt.

#

Can this guy get a hitbox closer to the arena so the shield can bounce to something?... Also was enjoying the massive pile of health potions he dropped from Shield Bash, way up by his body.

pine dome
silver fjord
#

Thanks, I'll put it there

cursive basin
#

is it intended to not get aspect of the boar when you hit your own totems with upheval? Upheval clearly states 'hit your totems' and aspect of the boar just says 'on hit' and not 'on enemy hit'

cursive basin
#

ok thanks. should add in description 'on enemy hit'

spare hawk
#

Will you let us know what's coming to 0.9.1 during tonight's stream?

crude plover
#

will you guys still make use of the community testers or is the online version of the game practically the beta testing now?

worthy pendant
#

I assume you guys will atleast make dungeons functional before another major content release? You know a fundamental game mechanic to the game? Or nah just sell more copies and say screw i, don’t get me wrong I’m excited for new content. But the current content isn’t even playable so this just feels bad

placid plinth
placid plinth
placid plinth
# worthy pendant I assume you guys will atleast make dungeons functional before another major con...

There are many teams of people working on the game. An artist making a new loading fireball icon doesn't have any impact on the engineer who is working on that dungeon bug. Sometimes individual bugs are very difficult to completely resolve. The development of other projects moves on as scheduled though. I know it doesn't seem like it given the time it's taking to fix some of these issues but we put heavily focus our resources on the core gameplay functionality and the bugs associated with it. We will continue to work on the dungeon bug.

brittle oxide
#

will we get the factions tho?

brazen flare
#

What are the biggest things you would like to add to the game that just aren't feasible at this time?

fickle perch
#

Very stupid question :

Beta **Patch 0.9.1, Rising Flames, arrives May 25th. **
Does Beta stands here because it's still 0.X.X version, or is it because May 25th we only get to have event to discover what's coming as we had previously with all the multiplayer event before it reaches live ?
I'm also puzzled : why is "Beta" not in bold like the rest of the message ? No need to answer this 😉 ...

placid plinth
placid plinth
placid plinth
fickle perch
#

Thanks for clarifying

placid plinth
#

May 25th is the next content patch release date.

fickle perch
#

Are you allowed to tell us whether it is more focused on multiplayer, campaign, dungeon or monoliths?

low peak
#

MTX for 0.9.1?

placid plinth
brazen flare
#

Where would be the appropriate place to report bafflingly stupid calls by your wonderful mandatory in-game chat filter that is definitely necessary and not at all redundant with the opt-out filter?

brazen flare
#

If I may point something out here, this is not a great system. Having an in-game chat filter that removes your entire message based on entirely arbitrary rules that sometimes requires several minutes to suss out, and then having the remedy be a report form on your website? That's a very "not ready for primetime" kind of feature. I know you, Averielle, are not responsible for this, and I'm not blaming you for it. I'm not sure who makes these kinds of decisions, but it's probably not a great idea to have it work this way going into 1.0.

placid plinth
#

Sounds like it's a good thing we are still in 0.9.x then eh?

shadow stag
#

would this be the right place to ask a game mechanics question?

kind nexus
#

If you want to ask a dev specifically then yes. 🙂

raw burrow
#

Hey 👋 What headset is Mike using on his streams ? Seems pretty decent i wanna buy it 😄

tall geyser
#

I know this is specifically not support, but what do you do if support havent responded to you for 6 weeks

#

The only real thing is, contact them again

#

but i already updated my support thing, 3 weeks ago

#

so kinda at a loss lol

lone sable
#

Hey mike, wanted to know if you were gonna change how movement abilities feel on controller? Right now, shift feels really horrible cause it’s going in directions that it’s targeting, no where you’re necessarily looking. Didn’t know if y’all were gonna do a full controller support like if this was a console game.

placid plinth
placid plinth
placid plinth
lone sable
#

It’s just shift acts really inconsistent on controller so that’s why I ask. You’ll try to shift away, but you just end up shifting into a bosses attack

placid plinth
#

I understand the feedback.

haughty geode
#

Autoaim toggle for 0.9.1?

#

🥵

placid plinth
haughty geode
#

Pls i want to play projectiles lizard19Sad

placid plinth
#

I really didn't think you cared about this at all

#

and just in case.../s

shadow swift
#

Any news on if +bow damage will appear on other gear vs bow and quiver? I can stack +throwing damage everywhere

placid plinth
haughty geode
#

Its a pretty big deal for alot of veterans.

placid plinth
#

I am acutely aware of how much this bothers you and many other players.

haughty geode
#

Good! Time to find something else to complain about!

#

Im great at it!

static vale
placid plinth
#

It's good to know your strengths

#

😉

fluid quartz
#

Probably been asked before and somewhere else that I've missed, what's the news on the other class specialisations? i.e. when they might be released or why they haven't been released yet?

static vale
#

coming with 1.0

fluid quartz
#

Ah ok, was really hoping we'd get to test them out before then

#

Any reason given as to why they are only going to be released then? I feel like they should be able to do it before then, they've done reworks and upgrades to classes and such, so why the delay on these?

#

(Short of holding them back to give EA players something new to play at release...)

static vale
#

Probably because it takes a lot of work & it was all hands to the pumps on MP for a long time

placid plinth
#

It comes down to availability of the people who need to do it. Getting multiplayer up and running completely monopolized people that are required for us to complete the missing masteries.

fluid quartz
#

Yeah fair, I really appreciated that and I'm not upset by any means, you guys do amazing work and have the best ARPG out nowadays haha

#

Ever since my thread on the crafting mechanics and the changes you guys made, I've been avidly following along with the changes and I'm just continually amazed lol

upbeat ibex
fluid quartz
#

Completely agree

lunar python
#

Item linking .9.1?! 🙂

placid plinth
rough garden
#

Any chance we'll get any previews or teasers of the missing masteries in the near future? Or are you still in multiplayer monopoly time?

shadow stag
#

I'm relatively new at this so this is my first proper go-around as a sorcerer. I decided to try a CC DoT build if I could so spec'd "rune of winter" and "arcane wind" using Lightning Blast as my 0 cost dmg source. I'm finding that sometimes I hit an enemy several times but only one stack of chill is applied in total. Other times more than one stack in total. Why is this?

kind nexus
placid plinth
craggy kiln
#

Once the factions get implemented will gold be shared between MG and CoF characters or they will have separate pools?

pine chasm
pine chasm
kind nexus
#

I'll put it in suggestions if not 😉

cold panther
#

I just found out that I cant add +x disintegrate (or any other spell) to non mage-specific relics. Is this intended? I can only add +level to mage relics

cold panther
#

crap, but thanks!

violet bough
#

Hello Dev. I have a bugged that killed another player in my party.

#

KiefScoop, a lv 96 char was killed when zoning to me.

static vale
#

!bug

fiery lilyBOT
boreal token
#

Warlock for 9.1? 🙂

flint bloom
boreal token
#

great, another patch we thought we were getting them

kind nexus
#

No one thought that lol

south cedar
#

They've been quite open with the three masteries coming in 1.0

jaunty nacelle
#

earlyer this month i notice the value of 3 stacks of chill, and how great it is, for me ( bladedancer ) is kinda sad because the only way to get chill chance is on weapon suffix ( shadow cascade crit build ),and ignite, shock, shred armour, frailty different from chill i can get on at least other piece of gear like amulet, gloves, relic is this intended or did go unnoticed?

pine chasm
jaunty nacelle
#

the point is only having on one piece of gear ( weapon ) is intended since other ailments have another ways to get

flint bloom
#

Pretty much all weapons and quivers have the same suffix for ailments, as well as the blessings for ailments as well. All classes have pretty decent access to all of the ailments. Certain ailments(and damage types) are thematically harder for some classes to get from passive/skill trees, and that is intended.

sacred lintel
#

Does abyssal echoes apply abyssal decay before or after removing bleed stacks? than you!

alpine python
#

Hey, are you guys going to change the respawn for chests up or have you limited the loot pool in some way on them? It seems like that will make it a little easy to cheese the game if you get a chest right next to a zone transition.

#

It's not exactly a bug and I don't think anyone outside of the dev team can answer this one unless someone in general pops up who's spent thousand of hours looting the same chest.

boreal token
cursive basin
#

does torn totem projectile speed determine its range?

#

there's one node that increases projectile speed, but another one increases projectile speed+ range. but you never know.

#

might just be a wording issue

south cedar
fossil dune
fervent spire
#

So I'm extremely sensitive to motion sickness in games but up until today I haven't had an issue with Last Epoch. My question is, was there something in the recent patch that could have changed to be causing me this motion sickness all of a sudden?

I'm genuinely curious, not looking for any tech support here or anything like that.

kind nexus
#

im just making sure here, if i smash a class specific relic into a unique but that class specific relic doesnt have any class specific mods, will it still make the legendary specific to that class?

hallow rapids
fossil dune
#

There in fact is, however you can turn it off

fervent spire
pine chasm
quartz current
#

if you have 'shield barrage' on the shield throw tree, does increased projectile speed cause any increase in dps? or not really?

pine chasm
quartz current
#

ok thanks

polar wigeon
#

i played online HC right after the .90 release but it wasn't viable for me at the time because town portal wasn't safe with it respawning the zone. I saw a post from a dev from like a year ago that the plan is to remove that. Is that still the plan?

polar wigeon
#

@placid plinth ty

quartz current
#

can multiple fissures from smite damage the same enemy? ie. 2 fissures deal double the damage to one enemy of one fissure?

royal pulsar
#

was a winner already announced for the giveaway?

alpine quartz
#

Trying to figure out the drop rate on Apathys Maw. I see people getting it left and right. I've farmed over 40 with corruption 100+. With just the ring and boots dropping. What else do i need to do. I shouldn't be having this hard of a time.

kind nexus
alpine quartz
#

Ive gone so far that it just all the surrounding areas are shade fights. I must be doing something right. I've got harder drops just by mapping. Getting frustrated with game to point i may just leave it behind.

kind nexus
#

Not the place for this, but sometimes the drops just don't work out. 40 kills is a very small sample size for a relatively uncommon drop.

queen citrus
#

I need a bit of clarification on the difference between increased crit chance (%), increased spell crit chance (%) and melee crit chance.

#

Is spell crit supposed to affect melee crit?

kind nexus
#

Not generally no. I can't think of a hit that is a spell and a melee attack simultaneously

#

But global % crit chance will increase both melee crit rate and spell crit rate

alpine quartz
#

I've only done 2 chars

queen citrus
#

Then I am conflicted... Do I report my findings as a possible bug/exploit like a good QA Tester, or do I hide it and enjoy my near 100% crit rate a bit longer...

#

Decisions...

kind nexus
alpine quartz
#

The LP drops are much harder so i understand than no matter any lvl item... i may just say screw the game and go back to POE. I at least know what to expect with farming cuz this farming system is for the birds. Unacceptable to find "very rare" items before and damn uncommon base

kind nexus
#

Lol that's your decision. Not true but I understand the frustration

alpine quartz
#

What's not true lol

placid plinth
#

There isn't any sort of loot smoothing or forced progression. This does mean that it is possible for some extreme examples of some crazy things happening it doesn't happen very often at all.

queen citrus
#

While you're here typing, Mister Mike, quick question for ya:

Is spell crit chance meant to affect melee crit chance?

placid plinth
queen citrus
#

One of the passives in the Sorcerer Passive Tree does

placid plinth
#

Ok
!bug

#

!bug

fiery lilyBOT
queen citrus
#

That's what I figured

#

le sob

#

I have enjoyed my exploit long enough T_T

placid plinth
#

I'm sorry but I think there is just a misunderstanding. This is one of those things that is so fundamental that the options for it to be possible require very intentional steps from us to make work

#

It's like if you said that you cut down a shrubbery with a herring. Sure it's possible but....

queen citrus
#

well, I've done the calculations, and it all adds up properly.

I'm currently playing as a Spellblade, and have noticed that the "Calculated Destruction" Passive node in the Sorcerer Passive Tree, which grants 3% increased "spell" critical strike chance per Intelligence, is also affecting my Melee critical strike chance. With a 5% base, +10 from dual weapons and 264% from items & passives, I should only have ~54.6 melee crit chance. But with 68 INT, I'm getting an extra 204% spell crit chance, but it's applying to my melee crit chance, bringing it to ~85.2 melee crit.

#

The Character Panel also reflects that change

placid plinth
#

Passive tooltips are written manually, so it's possible that someone just wrote the wrong thing on the tooltip.

queen citrus
#

That was one of my thoughts as well

placid plinth
#

I thought you meant all your spell Crit was applying to melee

queen citrus
#

Either the tooltip is meant to say global crit chance, or renounce the "spell" wording

#

oh, that could definitely be misinterpreted that way

placid plinth
#

The node could be right too and the underlying stat might have been entered wrong too

queen citrus
#

no, it's the passive in particular. Although to be fair, I have 0% spell crit chance

desert island
#

3 questions, 2 entirely dependent on the first:

  1. are there plans to add cosmetics after 1.0 (I'm assuming there are, but you know what they say about assuming)
    If there are:
  2. how many will be earnable in game?
  3. how many will be MTX based?
queen citrus
#

There is an Appearance tab in the Inventory Screen, so I imagine that's there for a reason.

#

Although that might only be for Transmog

placid plinth
empty acorn
#

“Pre” giggidy

desert island
#

perhaps also have already existing in-game items be transmogable

pine dome
queen citrus
#

I'll write up a bug report about the passive node. Regardless of whether the node is applying stats as intended, or whether the tooltip is written in a way that can be misinterpreted, at least the information will be available to consult on.

lilac summit
#

Hey Mike idk if it's been asked before, is MTX coming with 0.91?

queen citrus
#

Were there MTX in prior versions/patches? I only started playing about 8 days ago, so I'm unaware if I somehow missed out.

placid plinth
#

Supporter packs have minipets in them. Also there is a backpack we gave out to everyone who played before 0.9

queen citrus
#

As in Supporter Packs, or similar forms of MTX

#

Ah

minor musk
#

Is there gonna be any improvements made to target farming? 200 tier 4 julra runs and ive only gotten a single 2lp stardial and a single 1 lp vessel of strife. at 350 corruption ive never gotten a 3 lp item in 400 monos. I know its luck based but i feel like im missing something

void trench
#

Hello, I would like to know if is there the posibility to make a minion build based on reflected damage on minions, and if it's posible:
1- Can reflect damage critically hit ?
2- Is reflected damage leachable ?
3- Does the affix: "+XX% to reflected damage" (i supose global) increase minion damage reflected as well ?
4- Does +XX% minion physical damage / +XX% minion damage affects minion reflected damage ?
5- Does skill hits recieved by minions trigger a reflected damage to enemy caster?
6- If 5 does, how does DoT count? (1 tic of reflected damage per second suffering DoT?)
Points 1 & 2 are also questions as per think of the viability of going Full Tank with damage based on Reflected Damage

#

Thanks in advance for answering

placid plinth
placid plinth
void trench
#

omg

#

What are the item factions?

pine dome
#

!trade

void trench
#

thanks 😄

stable lotus
#

Why am I perma "loading echo" screen when I try to enter an echo?

twin dagger
#

Is there a possibility that in the future set items will drop with legendary potentials?

placid plinth
#

!bug

fiery lilyBOT
placid plinth
haughty shale
#

Hi, quick question :
If MTX are coming in next patch, is there a chance that there will be twitch drops too ?

verbal frost
#

What affixes can i use to increase consecrated grounds/aura damage? It says that it does fire damage over time that scales with spell damage. So only spell damage? Or fire/spell fire/fire over time/elemental over time dmg affixes too?

pine chasm
verbal frost
#

thanks!

lavish peak
#

Do we have any stats from multiplayer in terms of classes? Example being how many people have made characters for each class over level 90

slim tundra
#

Is there some kind of injoke or private reference going on with the little chibi black dragon that hangs out in the end of time?

eager creek
#

did you guys already know about some bugs in multiplayer? with not being able to attack or showing up naked etc?

final cave
#

!bug

fiery lilyBOT
grave cairn
#

With Summon Spriggan, Aura of Kinship does the allies part include totems? your Spriggan's Healing Aura now also grants allies additional spell power

placid plinth
opaque falcon
#

So does that mean there aren't any plans to add end of cycle stats and boards showing how many echos total across all characters at the end of the cycle or mobs killed, bosses killed, gold picked up etc?

Sorta like how Grim Dawn tracks mobs killed at least. Would be neat to see how you performed in cycle other than just your ladder ranking to look back on and improve if you are that type of person.

placid plinth
opaque falcon
#

Got it

slim tundra
#

I really enjoy the ancient era maps for their general aesthetic. Will the story eventually lead into the ancient era?

white parcel
#

Is any plan to make changes for collecting shards, like after collecting they are going straight to collection, not eq? This will be huge QoL - few my friends asked me about this, they are starting with LE right now and this is a bit frustrating

placid plinth
queen citrus
#

On the "Jasper's Searing Pride" Unique Two-Handed Staff, what does the "+1 to Melee Attacks" entail?

#

I may have answered my own question. When I look at the Item Database, the weapon has "+1 to Level of Melee Skills", but in game it's "+1 to Melee Attacks" instead. Is that intended?

arctic shore
#

hello. what is the new in 0.9.1? im see the trailer but not understand

queen citrus
#

As Rahyeh appears to be a phoenix-type creature, which symbolizes rebirth/immortality, which is what the Imperials aim to achieve in the Divine Era.

#

At least, that's my interpretation of the trailer.

sacred lintel
haughty shale
proper zinc
#

I have a multi part question regarding multiplayer.

  • Is there multiplayer difficulty scaling based on the amount of players in a party?
  • If yes: how does the scaling work?
  • If no: are there plans to implement such a system (balancing or scaling system)?
whole juniper
proper zinc
whole juniper
#

afaik, yeah but im not an expert - 99% of my time is solo

proper zinc
#

Ah k. Curious whether the devs will answer this😊. Thanks though!

#

Which reminds me: are there plans to create more synergy in skill trees, for groups?

fossil dune
#

Not a dev but have played in parties, it is in fact just health

proper zinc
#

Ah cheers.

placid plinth
open thicket
#

for the companion ability Crowstorm, it says it deals 50% more damage per crow, I assumed that this was additive, so with 6 crows it would be 300% more damage, but someone else told me it was exponential, so 1.5x^(#ofcrows) which would be 1139% more damage with 6. Which way is correct?

Also, on the topic, I've read previous responses that say it is cast by the crows and scales with their stats and not the players, but it says it scales with attunement... Do the crows have attunement, or does that get passed down from the player, or is that just included in their % increased minion damage baseline scaling?

Thanks for any insight!!!

placid plinth
ruby vortex
#

hey can i get a community dev in game chat. general chat in game is being toxic.

kind nexus
#

This is my shocked face 🫤

tropic ocean
#

Are Steam achievements planned at some point?

opaque falcon
#

is there a way to get offline save files for steam deck? want to backup since i have lost 3 characters

pine chasm
pine chasm
placid plinth
still swallow
#

Is there a way to see your resistances besides the character screen? I currently have a void res blessing equipped, and want to swap for flat life, but I can't see how overcapped I am on void res because of the pop up for the blessings

crude plover
still swallow
crude plover
haughty shale
#

Hi,
When the mtx will be there, will it be possible to buy a "currency" pack (by which I mean virtual currency to spend in the cash shop) to offer to a friend directly via steam or a code to activate?

hasty sinew
#

Apologies if this has been asked before, but are there any plans to allow modifications to idols? For example, a way to reroll their affixes or a 3 to 1 vendor trade in recipe of some sort.

placid plinth
placid plinth
zinc moss
#

Hello! Quick question, if your dodge chance fluctuates during the time decoy is up, and you take the decoy talent point called Ambush, does it snapshot your highest dodge? Or when does it calculate since decoy is up for about 2.5 seconds

placid plinth
zinc moss
#

Wondering about the interaction with Shift skill and the talent Elusive, where you gain dodge chance per point of dex for 1 second after you dodge. What if you throw down the decoy and shifted?

placid plinth
zinc moss
#

Don't need an answer right away please enjoy your weekend! But it'll be great to know at some point.. and really fun if it took the highest dodge number to snapshot!

zinc moss
#

If a talent modifies a skill to have a CD, does CDR affect that skill now?

dawn epoch
#

Is there a 'death counter'? I know if it doesn't say 'Deathless' than it's => 1, but someone in general asked and it made me curious

static vale
cold panther
#

Does the Spark Nova from the "Halo Effect" node in the Lightning Blast tree also apply the spark charges from the "Cloud Answer" (30% to apply a spark charge) node?

static vale
#

Yes

winged hollow
#

Hi devs. Will us offline players be able to purchase microtransactions?

raven robin
#

Hi Devs, can we expect API access for the game ? A gameglass can be very useful to have open the skill trees all time and been able to interact with them.

#

also to have invent always open so you know whats in

past python
#

I have not spotted it but know it's a semi common question, but is there any intention to wipe characters again when the game is no longer seen as Beta? (Beta 0.9K) as the time of when this question was as for those who search this.

pine dome
past python
fossil dune
past python
#

Thanks for information

maiden brook
#

is it intended for the poison pool left by the "deeper puddle" node on summon primal scorpion to spawn where the poison nova was first cast?

#

considering it occurs on a 2 second delay

placid plinth
#

!bug

fiery lilyBOT
maiden brook
#

sweet, thanks

rough garden
#

Any plans/intentions to change Wengari Axe Throwers so that packs of them are not synchronized murder turrets?

placid plinth
eternal ledge
#

are we going to get Patch Notes for 0.9.1 ?

placid plinth
whole juniper
#

are there plans to transition to randomly generated maps for monoliths?

placid plinth
vast jay
#

Is immolators belt spell dmg increase bugged? 10 stacks of ignite x 6 spell damage adding 1k dps to a 9k dps skill, but also adding 0 damage to bone curse.

placid plinth
#

!bug

fiery lilyBOT
pine dome
#

Hi Mike, just checking something. Is melee stun chance supposed to work with this node in forge strike?

placid plinth
pine dome
#

And while we are talking about stun chance, I was wondering why melee stun chance start higher than regular stun chance but end up with a smaller value?

placid plinth
#

I had no idea that they scaled differently

#

also am skeptical that they do

pine dome
placid plinth
#

ohhhhh the amount added by affix tiers relative to each other increasing at a different rate

#

I thought you meant the formula was different for melee vs spell stun chance
I suspect one got changed and the other didn't at some point is all

charred anchor
#

hey i was wondering is there an eta on the lootfilter implementing to be stationary on the steam acc so i can use it wile playing with gfn. cause with gfn i cant make a clipboard filter and i cant safe it. thx

placid plinth
charred anchor
tidal isle
#

Is the Shaman rework planned for 0.9.1?

placid plinth
lilac summit
#

Is this 1 skill tempest strike or a shaman specific skill

placid plinth
#

yea, tempest strike

fervent spire
placid plinth
#

Sounds like it might be Umbral Blades in DoT mode that's causing the issues.

kind nexus
#

Or anomaly time bubble 🙂

tidal isle
#

Then that's real disappointing because the passive tree is rather weak. Like, for most primalist builds, a druid or beastmaster ends up being better. Particularly the 2nd half of the tree. The procs are a little weak, I mean an ICD of 3 secs doesn't make it worthwhile investing in.

placid plinth
river jungle
#

how is comet rush supposed to work? "its cooldown is reset" is a bit ambiguious to me, does it mean teleports cooldown is reset or hastes cooldown is reset? because neither of these things are happening at the moment

#

i dont quite understand whats being reset?

placid plinth
placid plinth
river jungle
#

hm, is it a bug that my haste isnt resetting? im triggering it off of focus

#

from here

placid plinth
#

If you ever think you might possibly have encountered a bug, regardless of if you have or not, please go directly to put it on the forums.

#

!bug

fiery lilyBOT
placid plinth
#

If you press the button for teleport, it is supposed to reset the duration of haste on you.

river jungle
#

sure, wasnt sure if it was bugged or if i was misunderstanding the skill

#

appreciate the help

fathom stirrup
#

is there a particular reason bows don't have elemental damage over time as a prefix?

placid plinth
errant imp
# placid plinth no. "the shaman rework" is also a player constructed concept. There will eventua...

Follow up to this with the "rework" being a made up by players. Is EHG happy with the current state of the shamans passive tree, particularly the top half? I believe the perception that a shaman rework would happen is due to players playing shaman and coming to a collective conclusion that the passives offered don't measure up to what the other primalist masteries do and that the shaman passive tree has seen only a miniscule amount if change over the last three years while the gave has evolved around it

placid plinth
#

I think Shaman has some fantastic bones but needs a glow up. I think that low damage often gets blown a little out of proportion on the problem scale.

kind nexus
placid plinth
#

Marksman is in a better spot than shaman overall I think. It is also hard to compare because it has access to about 20 fewer passive nodes and about 6 or 7? fewer skills.

kind nexus
#

True true

#

I hope it does get some love sometime soon, as it got hit pretty hard with the crit vuln nerf (necessary) but didn't get anything to help compensate

placid plinth
#

I don't know, I've been thinking about this and maybe rework is the right term. It's so hard to communicate scope and expectations so I like aiming lower in the language.

kind nexus
#

i personally take the word "rework" as an overhaul of what already exists, not a complete redo. But conversely, I don't know what word I would use to denote a complete redo

eternal lagoon
#

I think when people talk about shaman 'rework' they're mostly talking about the passive tree, and probably Tempest Strike.

placid plinth
#

Ok in that case, yes, rework

kind nexus
#

That day you have to lower your IQ for the masses' common vernacular 🙂

placid plinth
#

Nah, just good to talk the same language.

steel nexus
#

hello once again, i know this channel is not about bugs but i have a ... kinda bug related question, how are you handling bug abuse in general? and to be specific, there seems to be a bug right now were you can enter dungeons without losing the key, i dont know if this is a known issue but if it is, are people "allowed" to use it until its fixed or would there be consequences like rollbacks or anything?

brazen crag
#

Given how big last epoch has grown, for the next major update, do you guys keep in mind the current life cycles of Poe and d4 launch as to know when to target the next major patch (as to not lose players busy in those games), or is it more of just ship it when it passes validation?

#

As a player, that mentality is reasonably positive as it’s mean after month 1 of a league I’m much more likely to play a different arpg instead of having two updates around the same time pulling for attention

placid plinth
placid plinth
merry plover
#

Hello, I was wondering if the DoT from Consecrated Ground Aura effect can be manipulated after the inital hit from Judgement. In the game guide I only found: "There are also damage over time effects that damage all targets within an area, such as Fire Aura, Tornado, Consecrated Ground, and many more." Or is it based of the character stats at the moment Judgement hits? I am wondering if hitting judgement and then activating warpath with Path of Heavens gives + 40 global spell damage to the now active Aura.

brazen crag
# placid plinth We pay close attention to PoE and D4 launch dates and do adjust our own timeline...

That's great to hear! I imagine currently you guys are stuck in a hard place with that mentality, as you got d4 launch next month, and then possibly poe's biggest league of the year in July. So I would presume August is the ideal time to launch an update (also with so many students on holiday) which may interfere with booked holiday your employees may have :/

Here's me hoping we get trading guild soon, as mass trading is the biggest thing I would want in LE.

placid plinth
placid plinth
brazen crag
# placid plinth We're more looking to strategically time the release of 1.0 and adjust the patch...

Oh I see, so 1.0 is in a reasonable time frame? I know there's much that isn't announced yet, so I won't probe too much, but I hear many jokes about 0.11, 0.12,.. preceding 0.9, so it's positive to hear very much 1.0 is still the mid aim goal.

Either way, for me the version number is very much just a label. Anyway, good luck with your development, as I do look forward to coming back after d4 launch.

placid plinth
brazen crag
spare hawk
#

if I get an item while playing with a friend, can I gift this item to this friend with another character than the one who got the item?

pine chasm
placid plinth
pine dome
#

Hi Mike, I was wondering something. You guys seems quite attached to get things coherent and within a theme. How do you reconciliate keeping things coherent and the fact that any kind of hits can apply any kind of ailments? Like lightning applies poison etc...

placid plinth
pine chasm
placid plinth
#

I like to walk a fine line.

#

I'm sorry, I would really like to be able to share more info.

split crystal
#

Who is the voice actor for Zerrick?

placid plinth