#💬┃general
1 messages · Page 83 of 1
not to mention the market is A LOT different now than it was when POE was getting started. That's a bigger point of conflict imo
What's up with the negative reviews? What's bad about the season
I don't believe people who don't have more than hundreds of hours
in this game
and are passioned about it
it has nothing to do with the game currently. its a thing that is coming sometime in the future. you can read about it in #news
i see
@night marten you here or busy
entirely depends on why you are asking
make LE great agane
actually I wanted to see if you wanted to play around with some ideas about wildfire amulet and I would test them out - been enjoying the amulet - testing currently on paladin
so far I have found unspecced holy aura to be better but on bar with another trigger skill in its place specced which I found weird
but here is the thing I am trying to figure out right
so abysal decay increase damage over time taken on the mob right - volatile reveral ALSO can do that with its little void shots
any idea if it is like oceron where its a seperate multiplier all together, so it is two seperate multiplers OR does it add them together, they mobs do not really get a debuff to find out sadly
aww this is a shame - skyfire beam does not cause ignite when it hits 🙁
abysal decay cause increased dot damage with crumbling
void bolts is increased dot dmg
ocearon is generic more dmg per shock
all would work for higher dot damage. though there are prolly better rings since shock isnt super easy to get on sentinels
skyfire beam is a dot so it doesnt hit
I was using it for exmaple
though it would be nice if it got the disintegrate treatment and converted it
on volatile reversal right - when you have it converted to fire - if you have the abysal decal node triggerd instead of bolts - will it gets both dot dmg increase instead of the one?
nah it would be one or the other. cuz its replacing the bolts with echoes
vr and abyssal echoes are both increased damage taken mods, which are additive with each other (and other sources of increased damage taken, like anomaly) but multiplicative with everything else
mmmmm
but it does bolts multiple ways
okay so it specificifies only terminal bolts eagles - and terminal bolts are cast on arrival - those are what is being replaced by echo
however
iirc the terminal void bolts get replaced by abyssal echoes but you still get the bolts from incipient void bolt (if your starting location is close to the target)
if you dont cast on arrival...how are you getting them to return
and returning corruption causes all bots
yea no worries
but see here is the downside
if you have abysal echos converted to fire - because for some reason your ignite chance does not affect the 200% ignite on the tree
you get no abyssal decay if you convert iirc
you are sacrificing basically 10 ignite stacks for 24% more dot dmg
now say we have 100 ignite damage is that 24% = 124 OR
correct the node before would turn it off
the increased damage taken is very likely going to be better
only if its own increase tho daimonos
abyssal echoes has very little in the way of more multipliers in its tree to make the ignites applied by it particularly worthwhile
if it is thrown in with the Damage over time amount - it would be a a drop in a bucket
you'd have to math it out with w/e other stats you have and how many stacks you have anyways, but yeah prolly the inc dmg would be better
it’s only in the same bucket as other sources of increased damage taken
or the lich thing where you get 5% flat more base dmg
not increased damage
no no daimonos there are multiple skills that increase damage by just 5% -25 % dmg after all is said and done
so reversal and echoes = additive with each other
vr/echoes and increased dot damage on a wand = multiplicative with each other
extremly toucin conversation! keep it oin! to see youn people debate aarp titles brins a joy in my eart
like once the math is done and said you hit for 1k --- then you add another % ontop
or if it is added into the overall calculation prior to end damage it is much less
here is an example daimonos
on my sheet I have 741% ignite chance with fire skills right
cast 1 smite - should be 7 stacks of ignite
the increased dot damage taken on enemy mobs that are hit with either abyssal decay/void bolt, i would think would be after your damage calc
same - now here is where the math breaks based on an example I just tried
maybe you know why I am unsure
skyfire beam from healing hands counts as a fire skill - BUT gains - benifit from fire damage or crit
also for the dmg over time taken from void bolts - it does not pu any kind of buff or debuff on enemy - does it even work or just hidden and cannot see?
says 6 second duration with 2 points but no counter anywhere
yeah i would assume its just a hidden thing. since its not an actual ailment
okay eagles yea - where you arrive - echos - where you left fromt void bolts
idk how you are getting skyfire beam benefits from crit tho? its a dot
Exactly. When something says "increased X% damage," that applies on your side. When it says "enemy takes X% increased damage," that's on their side--after your calcs are done. This is usually one of the better multipliers to get where you can because it's so much less common than other multipliers and acts as an overall "more" multiplier for your damage.
same its not giving any kind of benifit from like dmg aliements on target / but for some odd reason it randomly crits - keep in mind - it hits for legit nothing
are you sure its not healing hands hitting and critting and not skyfall
also, sometimes there is a weird visual thing with the dmg numbers where it adds your hit 'crit' to your dot so it looks like dot is critting but its not
yea I am sure - I put healing hands on me - skyfiring far away so the little aoe doesn't hit
🤷♂️
lol I am so sad this actually used to be like a bad skill but a fun skill - now its, should not even exist?
what, healing hands? i mean it was bad before cuz it never had a tree. lol it just needs its ward on hit monitored. other than that its fine
no no the skyfire
afaik no one really ever touches it. but i dont keep in touch with whats popular
the fact that ward is not affected by dmg midition anymore - it doesnt matter
oh this is bottom of the barrel popular
I am just trying to find ways to use this wildfireamulet everyone says is dog shit
everyone says its bad because they expected something different than what it does.
that being said...it is pretty hard to get it to really work effectively
1 thing I found intiresting with it, when it replicates smite - it actually does not help fire stats on the mob, for example, if you are casting on a dummy it should always be going up until a certain point, with smite - ignite starts falling off at 200 which makes ZERO sense with over 700 ignite chance
i know there are people who said that the wisps weren't using your tree in certain situations
not at all
so it might be bugged in that regard.
oh the wisps are hella bugged
I am trying to figure out if the JUST neat part of ignite per over fire cap resist is worth it to keep using it
and if so which skills will wildfire work with
most people stopped using it cuz its just so unclear what is actually supposed to happen. the devs have said a few times though that it appears to be working as intended on their end
Just to confirm, you're talking about "Wildfire Embers" ya?
yea
its a really fun amulet but it does not really "DO" what you would think
uhmm example
it casts smite just fine - but not the smite tree
you only really ever have 1 or 2 up at a time which is rather annoying
it does not cast judgement
it sometimes will cast shield throw
According to the wording, it should only create additional wisps when the spread triggers--yeah?
Or I should say, when the spread would trigger
when ignite does damage as long as you are in combat it has a chance to create the wisp
but If I have 1k ignite on a target, and only 1 wisp on the field
that is hardly 30%
Sounds like it doesnt' care about the ignite(s) as much as just a true/false about whether a target is ignited, then just procs on combat ticks.
yea which makes the entire amulet not work as intended
you should have essentially a field of wisps
I mean, if you have more enemies ignited at once, that should increase how many spawn--you would think
yea not so much lol
say I have 10 enemies - ignite all of them - when the ignite ticks - I might get lucky to have 1 spawn? but usually its 0
But if the skills they repeat don't use your tree, then their only real purpose is to apply additional ignite stacks for skills that care about the absolute number of them.
and the 12 meter ring of them is like a circle the size shrine hahaha
bingo HOWEVER - if they do not use your tree - they cannot ignite - and it says repeat the skill - that would mean entire tree
say it repeats void cleave that is coverted to fire right
The amulet grants them ignite chance
if it didn't use them amulet it would be a void dmg void cleave
so it has to use the tree to create a fire skills
also it says your ignites are spread in combat
now if the ignites WERE spread
1 enemy has 10 the other enemy has 10
after the spread both should have 20
I don't think it means to spread every ignite every tick
Though it is worded that way
right but is not spreading even 1
see this time it worked
so I am at the arena right
cast my spell - put 12 ticks on each enemy
every second they went up 12-24-36
Yeah, I think the testing needs to have large packs close together. Doesn't seem like it does much otherwise.
Right
Every second while in combat your ignites are spread among nearby enemies and you have a (32 to 36)% chance to create a Wildfire Wisp next to an ignited enemy
The way this reads, every enemy that is ignited should have that chance to spawn a wisp every second.
The way it seems to actually work is that it only cares if at least 1 enemy is ignited, then gives that chance per second to spawn.
Basically you get 1 RNG attempt per second instead of "n ignited targets" per second.
yea the wisp does not show up consistantly at all I am not sure what they mean wby working on their end
if this is working for the wisp
then it is the worst item in game - only plus side is ignites based on fire overcap
Again, they worded it very poorly, hence the generalized confusion about it
you know of anything else that works with over fire res cap besides this neck?
Not off the top of my head. Haven't built around that mechanic before.
yea trying to figure out if electric smite would do more damage w/ electrify since with paladin nodes you can benifit from crit multi to increase damage over time with electifry
which allows you to double dip / crit / crit multi - crit multi ups your dot dmg
Every second while in combat your ignites are spread among nearby enemies.
While you have at least one enemy ignited, you have a X% chance to spawn a Wildfire Wisp each second.
This is how I would rewrite it.
Hey guys, is marksman decoy skill broken ? I throw the decoy but it doesn't last, it should stay for 2,5 secs
That "and" in the current wording is doing a lot more harm than good.
Their wording on many skills is silly like this indeed.
Check your relic.
Might have Jelkhor's Blasting Agent in there.
Assuming you're going with Fire/Ignite...
That, plus Decoy needs a SERIOUS rework in order to function the intended way.
ohhhh
Should be emitting AoE taunt pulses depending on our actions nearby.
I see it was my relic, thank you very much!
First pulse would always go off on deploy, next would happen at a certain chance with some delay.
SO THAT IT CAN ACTUALLY WORK LIKE IT FREAKING SHOULD
And not be a glorified acid flask on some GROSS AHH cooldown with some shadows attached!
yea 🙂
People have been throwing suggestions about this skill since forever, yet not a single response from EHG for years now.
I personally have stopped sending feedback altogether a good while ago, since there seems to be no actual response to said feedback whatsoever.
ah but have you been banned for a week for feedback hahaha
Spirit Xylem anyone found a use for this weird AF staff that makes little sens
Were you able to find something?^^ Sry for the hookup... I just had the very same expirience again. An already dead buddy was targeted for the superheated blackhole.
The weird part is...
He died on a frostbomb and the next bomb uberroth placed, the superheated one, was able to stick to him. Targeting is off, this time i reported it though.
So did I read this correctly, they had 20 developers, do they have more now?
No need to be sorry! Thank you for submitting a bug report this time around. it very much sounded like a bug, sooo I reported as such when you shared prior. Please continue to report any bugs like this. Good follow-up.
It wasn't the same friend was it?
Just read 100 employees wondering if they are investing more in development workers that actually work on the game.
a different one yes
Last time, it was the Erasing Strike void knight, this time, an earth quake bestmaster, but his pets were down before , so they couldn't have shuffled the possibilities there^^.
It was just him and me, he died to the forst version and like 30/60 seconds later, when the cooldown for the next blackhole was ready, he was able to be targeted by the fire version.^^
Kinda funny, when you hope for the fire extinguisher to clear all the void, but all you get is that nasty fire circle on the corpse you cannot move. 😂
they have been around 100 for quite a while. this isnt a new thing.
though yeah they are hiring more currently
I didn't know just read 20 and then quickly google searched and said 100 by June 2025
Good news hopefully lot of good people join in and get to work
yeah idk where you had the 20 from. maybe thats when they first started LE many years ago.
Yes must've been old news. Only recently have I been curious about what they are doing
they have been pretty vocal about hiring in the past few months.
Yeeah... that's that's a hard one. Glad you were able to help be the MVP friend tho! Big Ups 😆
Lot of hatred going round, I really hope season 4 is fun, sure it will be, but seems that many gamers are not patient and many sound like entitled brats so just hopeful they are actually hiring and improving things.
Another question.... if we both die in multiplayer, we get revived in town... i pressed F8 while in Uberroth area, but were ofc. only able to complete the bug report in town...
Do you get all the informations if it happens like that? I mean, you leave the area and fight right and the bug report is sent from town in the end....🤔
I wouldn't be so quick to call it "entitlement" when talking about a studio breaking a foundational promise. That said, a lot of the reactions do seem very knee-jerk and short-sighted. When you think about the problems the game currently faces, the two realistic things that need to be done to address them are:
- hire more staff
- focus making the monetization model sustainable
Well, they are definitely doing the first. The second, we'll have to wait and see.
I will say that breaking that promise does undermine that second part quite a bit though.
while i am sure some do fall into that category, i wouldnt say many are entitled brats as a whole. many are just upset at what they feel is a broken promise, regardless of the future needs of LE
I can't tell you that 
With your report, we'll get the information possible 😆
What was the promise?
You could just log into the game, join my game, die as a hero and watch yourself stealing the fiery blackhole then. You can have all the live data you want 😁 🔥
That monetization wouldn't ever be for gameplay. You buy the game, you own the game, you can play all content without further purchase. MTX would be cosmetic-only.
So when they talk about locking new classes behind MTX, it's an obvious violation of that.
That's what people are upset about.
Thank you for your good sportsmanship on this
Some of the other reaction comes from disdain/distrust of Krapton, which is valid to a point--but not something you should review bomb LE for.
The review bombing in general is very premature because none of this stuff has even made it into the game or affected anything yet.
We're talking a year out to see what this actually even means.
Like, you don't want them to go down this road? I agree. Make the outcry public and ensure EHG hears it? Sure. Try to tank the game a year in advance to try to ensure that it fails? Nah, you lost me, bruh.
...what else do I not know? 🤨
Lastly, for my part, I would rather have a live LE that has stuff I would rather not have in the game than a dead LE that doesn't.
I just hope they hire hard working developers that improve the game and I'm sure they have, excited for the next season is all. One of the best games I've played in years.
If nothing else, it's the publisher who should be available for all the "bombing" on the platform so people know about its reputation in advance.
Krapton is definitely out there among the worst so far.
Them going artificial-idiocy-first does NOT help their cause.
I get people being upset that EHG made a deal with the devil, but if it's that or let the game die, which would you choose?
I will gladly buy a character class for 10-20$. It cost that much for a large pizza at dominos.
Especially if you put nearly a decade of your life into the project
Saw someone here say they should've just let the game & ocmpany die to go out with "integrity"
Yeah, no. For them it isn't just a question of integrity. It's feeding their families and those of everyone in the company.
Honestly I just stopped answering at that point
Because it was so.. weird idea to me
We don't have to like that this is the road they are going down, but at least put yourself in their position and think about it.
If I had the Epoch on my hands, I'd rewind to the point of the ongoing discussion about whether the game stays offline+coop or goes live-service with all the floating mines and try to convince them to stay on the former course.
Because as a live service the game right now is UNSUSTAINABLE, period.
It's true
It's bleeding resources profusely.
But they can try to fix it or let it die. That's it.
I've yet to see anything that would convince me otherwise.
"MONEY!" - Mr. Krabs
No, not money, at all
What else if not that though?
By all means they've bitten way more than they could chew.
What we see here is a chain of events happening to a game studio created the way it was, using the people it gathered, with the vision it had
No, it is money. It's other things too, but we can't pretend money isn't the fuel behind development.
I hope Xbox release is announced.
For one, I don't exactly see Grim Dawn going down under the way LE is.
Even though Crate has orders of magnitude less people on board.
Grim Dawn is not LE, and Crate is not EHG
EHG was never intending to develop Last Epoch as an offline game over the course of a decade and a half with a team of few doing weekend coding
Less overhead, less total dev time, slower release pace, less dependence on revenue for livelihood. It's a completely different shop.
I do want LE to turn things around.
I REALLY do.
I just don't see any tangible and feasible way for EHG to do so.
LE was presented, and showed to us, from the very first day of kickstarter as a living and breathing seasonal content based game
Besides, whatever krapton is doing is rubbing off VERY wrong on them.
They released a nice plan far as I'm concerned
Next season... another after that, major expansion with Console release and a paid character, nice!
Good job! Now cook a egg white omelette for yourself.
I do, but it's hard.
- Use the extra staff to increase the development pace for more seasons/year.
- Hire strong, talented 3D artists to make your MTX too enticing to resist.
- Get much stronger PR people to generate hype, limit backlash, and manage expectations.
- Walk back the paid character stuff. Keep their promises. Find other avenues of revenue that don't violate it--many have suggested a battle pass, for example.
Eggs are top tier food eat daily
I've seen multiple projects I've been deeply entangled with fail, slowly but surely. Paragon, Battle Breakers, and PvE!Fortnite being a few.

Consider me having a sort of a PTSD in that regard.
So you know where I'm coming from with all this "doomposting" regarding LE.
I think the consolization effort was premature and diverted critical resources away from establishing the core game where it needed to be first.
LE was always a systems first, gameplay second, visuals and sound effects third, monetization 4th game.
It was a game that sold us on funding it through its progression and character building, crafting systems
The visuals - they were more than crude, they were straight up ugly. The animations where worse than stock assets.
Sounds effects? Yeah, forget about anything demanding the budget to hire a recording studio and engineers to create original work.
monetization? Such an after thought a system to implement even basic MTXs took years
wit your experience, would you say you started to notice tins oin down at some point in le?
The biggest red flag for me happened in 0.9.
Rewind the clock as many times as you want to LE's inception and you will end up with a broke EHG
The whole multiplayer release was one huge pile of a disaster.
My goodness
A lot of things got broken, some pieces went missing (including random character quips during the campaign).
The latter returned at some point, but still.
And after 1.0 happened with a GROSSLY UNFINISHED story with a LOT of threads just dangling... well...
Im sure the LE lore community is devastated
Lucky for me, I don't pay attention to the story, lol--it's not why I play ARPGs
Ooh, big bad guy with huge health bar. Let's KILL it!
I'll die on the "NEVER FLAG A GAME WITH AN UNFINISHED STORY FOR RELEASE" hill, that's for sure.
What is a finished story in a live service game?
Was the story ever finished on a version 1.0 of any Diablo game?
Diablo 2 as its own thing was very much finished until LoD came along.
CMIIW, natch.
This depends on what you mean by "finished," but D1 and D2 were "done" on release.
The way i see it, 1.3's story addition is adding more information to something that could have stayed a speculation
And so will whatever next act
Again, i know the LE lore community is absolutely pitchforky about this, but they will get their ending
Ya think?
Even before a song of ice and fire get finished, a story of similar caliber
Story isn't going to save this game. Put it on the back burner.
I might as well just go play an idle clicker with that mindset, no thanks.
The story was never the strong part of LE, it exists purely as a backbone for worldbuilding
Stabilize the ship, then continue the story
"Stabilizing the ship" should absolutely be the priority, I very much agree, but we've yet to see it actually happening.
If an idle clicker offers as much interesting gameplay stuff, sure
if
Also to put profits in perspective, not only EHG lost money for 3 seasons now - they are also projected to keep losing money for another 2
Hence why we don't play the idle clickers
That makes it what i assume is 3 years of nothing but losing funds
At this point I'm really wondering what exactly was happening over there during all those years.
The core issue is this: They predicated their monetization model in cosmetic-only MTX, but then did nothing to develop the visuals/sounds of the game until near 1.0, and even not much then.
And that's on top of a very slow seasonal cycle, for a live service game
Yes, and people were concerned about this, during development, before 1.0
The answers were always "it will arrive dont worry"
And then it didn't
And then it didn't.
And they called it a "release"
We got some cool MTXs before release, and you had a small selection of pets and armor, but it was very minimal
yay backpack
So as much as we all hate Krapton--with good reason--EHG's only recourse, only hope, is to take their money and fix this asap. The points I outlined earlier are where I see the glaring issues, but who knows if the people at EHG agree or have any better ideas.
MTX ecosystem is very slim, armor and weapon visual identity is very weak (its absolutely fine taking a page off Diablo's books here), and we had no character customization besides equipping the very items themselves
I mean, the rogue looked like gray Gumby for several years in a row.
Some still have a problem with Mage looking like Tywin Lannister
It was the 2nd to last class I tried because it looked so awful
How is this a problem? lol
I recall noting to EHG how rogue's early outfits were making her look fat/pregnant, if not outright deformed.
He can give a speech about legacy while skiinning the druid
Anyway...
I just want to remind people to imagine being in EHG's shoes when they post their angry garbage and review bomb bullsh**
Fair criticism is one thing, but this knee-jerk anger stuff is something else
Sorry, no thinking and empathy. Just pitchforks and vitriol.
usually i inore te jabs and look at te information tey provide. so it dont mind te knee-jerk aner so muc. but to eac teir own
The problem with this is that it's usually just regurgitated stuff some content creator said with no additional critical thinking, information, or analysis added.
And that's doubly bad because content creation encourages drama farming
so now you are callin tese people stupid?
Ignorant and reactionary, actually
o i aree
Good thing I'm not involved with content creation then.
It's not as if they all go for the drama farm. Rhykker tried to be fair in his video, for example. The problem is the combination of the ones that do go for the drama farm and then stir up a bunch of sheep-like reactions from people.
Is it possible for me to save my build before respec?
no
Take screenshots of all your trees and a list of equipped gear.
lore question is is eterra a planet or a plane like some of the d&d settings
Eterra is a god
You do even meet her in the game
i thought that eterra was also the name of the world
It might be
It's both, actually.
Both the name of the world itself and its patron goddess.
I was low key hoping for them borrowing some ideas from GW2 in that regard, but alas.
save it in lastepochtools?
wtf did devs do to the game?! loading takes for ever,loading between screnns takes for rever,eberything is laging
damn
I'm glad I'm not the only one who noticed that... all my Mages are Tywin-<build>
Well, but let's be honest here. Some people have been around since the early days of alpha... and bought the supporter packs through the year (with nothing to show for it), because they believed in the vision they were being sold. Then, to have that vision abruptly erased, and replaced with the very thing they DIDNT want... can be a bit upsetting
Yep, and I outlined that earlier too
granted, getting that attached to a video game, is another mental issue, in and of itself, but i can understand the vitriol at feeling you were lied to and/or deceived
*Betrayed
I just want seasonal rewards for playing, like how path of exile does it, but we never got that
some big goals to work towards during a patch
loading taking forever since 1.0... jsut varying degrees of 'forever'
LE doesn't even really feel finished, like it still feels like they're adding all of the features and QoL stuff a little at a time - so the paid DLC stuff is really offputting for a lot of people
I think their optimization team shares responsibilities with their 3d modeling team... hence why neither ever gets done worth a turd
that's why I usually don't buy early access games... they always just take your money and run, then sell the game out to another publisher who pumps out DLC
but, i dont have any real evidence to back that up
I think theyd rather have the drama, rather than the Dr3ad angle, and just stop playing their game, and moving on to something else
Many of us are very frustrated, but are willing to keep participating in future LE content, be it free or not
It doesnt cost me a single cent to check future stuff, even if i decide to not buy anything ever again
oh, i'll still play it.. when im bored of everything else... i just wont be putting anymore money into it
it does actually cost you at least a cent assuming your time is worth a non-zero amount
If we're being super pragmatic, sure
im willing to invest time in playing future content, still
shrug... most of my playing happens when im waiting on things while working on another screen
do we know when in jan season 4 will be yet?
so technically, im BEING PAID to play
even an estimate
@ionic vale my brother in Lagon, nothing changed since you asked a few days ago
the amount of money devs ask given the amount of content they produce is highly fair, and I think people exaggerate heavily
HOWEVER... the main issue is that they went back on a promise. why not just sell cosmetics? battle pass? anything else
Look, i have put 20 dollars on this game when backing it, and i think i got my value off of it 100 times over
"Value" is perceived. "Cost" is transactional.
im even not ashamed to say that in hindsight it would probably put a lot more
i would of as well, if they had given something worth buying
all in all, it's fine. people who love the game will keep supporting it. they will tell themselves "eh it's only $X dollars. I play this game for hundreds of hours!"
but the damage is done. devs went back on a big promise, people are madge. the future of the game is cooked. this decision has forever hindered future development.
but the MTX are beyond lackluster
This is the real issue, from most players' perspectives. The problem is that the devs have no confidence in that model because it has failed so far--largely due to neglecting the model itself.
the only thing that makes them even appear worthwhile is the terrible base character and item models
I, personally, am not madge. I don't really care. I make enough money, I am not gonna whinge about a few more dollars to play a video game.
I am, however, sadge: because this means a smaller community, less players, and fewer updates
all was fine in start of 1.3
their cosmetics kinda suck not gonna lie 😆
kinda is being generous
if they hired a couple of really good 3D artists and pumped out battle passes I think they could get by
I'm not mad either because I don't feel like they "lied" to us deliberately. I think they just set unrealistic expectations, and the reality of the situation changing means they couldn't keep that promise.
if not wondering why hiring that kind of talent wasn't a #1 priority, given their monetization strategy
Some of it is because they made mistakes. Some of it just having to deal with today how it is--not how we wish it to be.
i mean, how did THAT get missed in the weekly update meetings...
"OK, where are we with the MTX shop and cosmetics? Anyone? Anyone? Ok, guess we'll circle back around on that next time..."
It got back burnered for a long time because they needed a functional game to attach those cosmetics to first--so they put it off and put it off... until eventually they had put it off too long.
well said. they put forth some lofty ideals, couldn't live up to them, and people are disappointed. that's all it really is.
but that's what a proper roadmap is for
to set expectations
Indeed
they were warned about MP, but instead of finishing their initial plans (and MTX strategy), they rushed that out the door... and basically put themselves behind every 8-ball on the planet
Cosmetics were just never a top priority thing, in most of 2024 cosmetics were still considered something LE doesnt really do at a sufficient capacity
and have been playing (losing) catch-up ever since
But HOW? It was their ONLY monetization strategy....
If I open an Ice Cream stand, I better have some fricking ice cream to sell
otherwise, I'm probably not going to make ANY money
they just need to sell special stash tabs... 🥸
I think some of the disconnect happens because if you never engaged with #👨┃ask-the-devs-not-support-no-bugs or watched the dev live streams or interviews, it's easy to think of them as just faceless code monkeys rather than actual people. They are hard-working, well-intentioned, passionate gamers who happen to be making a game. They are also imperfect. Development is a complicated process. Running a business is complicated too. Making a sustainable live service game is an aspirational goal--and most fail.
Do we really want to open the "lines of communication" can of worms here? There's been enough feedback on the OFFICIAL forums to choke 10000 elephants
Having been around for a fair chunk of it (mid beta, roughly), I have seen the systems and progress develop. The fact that cosmetics weren't a focus for so long made sense for a long time.
Once they announced the go-live timeframe... there's no sense for it not to have been a priority
The problem is that they never broke the glass on actually focusing on the cosmetics as it got close to release
and that's the whole problem
Totally agree
So now they have a shady publisher giving them bail out money in the hopes they can right the ship
You will find statements from 2-3-4 years ago about having a rich cosmetics system far beyond reality today
The intention was always there
including earnable cosmetics through gameplay - something that never has existed
And players are more upset that it's pirates helping to bail the water than they are that the ship was sinking
Hence my amazement at the intention never becoming a reality over all that time... how do you just overlook that?
It's a fair criticism
Well, my thing is, have the plugged the holes causing the sinking in the first place? Because... wasn't that why Tencent was brought onboard, in the first place?
Well, LE was lacking in the technical and artistic front without having the whole cosmetics problem
is bringing Krafton in going to save the ship, or just end up handing them a nice salvage
Clearly not yet, but they are also doing a hiring spree--hopefully to do just that
for EHG it was simple - all hands needed to be on board for as polished 1.0 as possible - and 1.0 will have to come out despite missing content because money is running out
To their credit - 1.0 is a huge technical jump over 0.9
Imagine doing it the other way too: A broken game rife with mechanical messes and infested with technical bugs--but we have a lovely cosmetics shop!
Yeah, but they made it harder than it needed to be, by introducing the MP element
And trying to port for consoles
hey, our game is buggy, lacking content and NO MTX to sustain our business model.. I KNOW! Let's change the base code, and introduce Multiplayer functionality!
It's like digging out the infrastructure for a nice acqueduct system before having a flowing river
The community had pitchfork and torch marches around multiplayer, its a feature they couldnt skip
it was pretty divided
EHG was pressured
It's complicated too, because selling MTX in a single player game is just wtf
the few people that would have ACTUALLY left, because of MP delay is going to WAAAAAY less than are quitting now
You can't win this game as a developer with limited resources
people generally make empty threats in regards to delays
they pack up and leave when the product is broken
I actually think they went about it in mostly the best way they could. Putting resources into console ports instead of 3D MTX artists is where I see the biggest error.
im of the camp of people who genuinely believed EHG always had good intentions, they just often took odd directions
Also, not that they could have known this at the time, but consoles are becoming a worse and worse value proposition as time goes on--and the Gabe Cube is threatening to blow that even more widely open.
I think it's actually a perfectly good idea to stay PC-only until you are very comfortably profitable.
The console thing sort of unlocks, ironically, thanks to additional resources EHG now has with Krafton
im noticing movements from corporate towards EHG when it comes to this stuff
It's a trap, actually
including HR and recruitment
But do they really need resources for console, or do they need resources to right the ship, first? Something about cart before the horse
so they release the current state of the game, on console
and just alienate an entirely new playerbase?
seems legit
Trying to reach a broader audience (consoles) requires a ton of upfront investment/development/licensing nonsense, etc--and there's a significant overly between people who have consoles and PCs already.
it also requires a game people want to play
LE is announced for a future console release that isnt expected for the near future anyway
LE doesn't struggle there, honestly. The problems really are mostly on the monetization side.
their player retention isn't getting better
Consoles also brings ongoing development costs because they will have bugs and stuff not present on the PC version
And we saw this even with just trying to enable controller play
and with content creators jumping ship... and more popular competition coming up (POE2, TQ2)
I dont think that statement is going to ring true
I don't see POE2 as competition for LE, personally. Yes, they are both ARPGs, but they aim for wildly different types of players.
content creators will jump ships back when there's new food to chew on, don't worry about them
its what they do
not to mention GD expansion... who is steadily more popular, stream-wise
i guess we'll see
They pretty much have to do that because their income depends on it
D4 is probably the most real competition for LE, currently
There's some crossover with D4, there's some with PoE2, there's some with TQ2 or GD or any other ARPG really
i think content creators are a chicken and egg thing... they will want a popular game, and to get the popularity, they will need the creators (who have already abandoned them)
i have friends who play LE and some of those
so how do they entice them back?
Offer value
more free PCs?
No
It needs to be something every player can enjoy
High quality content and a faster seasonal pace, for example
"Trust me babe, I've changed, I promise. Just give me another chance" -- famous last relationship words
Good thing game development isn't so fickle
You actually can change and can prove it
gaming companies have already proven you can earn back audience if you campaign hard enough for reinventing yourself even after disappointments
Look at other games that failed at launch, but then recovered into actually good games. The first "The Division" game was like that.
D3 was like that too (despite how people just love to hate on it)
With over 3m copies sold, LE's install base is huge
All they need is a good campaign.
Hello Games feels like a oneoff, its the goldenboy of redemptions
And now has an actual player base
but its also made and maintained by extremely talented coders, and their homegrown game engine allows them to optimize it to absolutely incredible levels
Hello Games aren't just busy chopping trees, they also dedicate time to sharpen their axes
in Last Epoch you can't even change visuals of the bloody mouse cursor
It's possible for EHG to recover. They just have to make some difficult changes and keep offering players more and more value.
One of the easiest among those changes is to walk back this talk of paid classes and offer some other monetization ideas
Some people will stay mad, but most would prefer that EHG made a mistake, recognized it as such, and corrected it before it's too late
The vast majority of people who arent vocal in gaming here, on the forum, over at youtube channels - care much less than we give them credit for
they will see promotions for new content - they will jump back in, depending on the scale of marketing
People have said this sort of thing for decades, but it's not true. It's just an assumption. Player numbers tell the story.
Season 1.1 had very little to it and not many people started opening day, Season 2 had tremendous marketing behind it, and lead to good season start day
Season 3 was much more silent on that front, and we saw numbers again drop
There are plenty who just quietly walk away. They care. They just don't feel it's worth their time to talk about it.
There are also people who don't know (or care) who will just see what the game offers. Talking about it is pointless to them too.
If EHG is able to combine a dramatic patch with an intruiging seasonal theme, tons of marketing and buzz - numbers will go high
It's no good to assume who cares or doesn't. That's not an operable assumption.
Yes. Offer value. 🙂
assuming who cares is how marketing works, at the bottom line
marketing can't assume that without a heavy push people will come
Pattern recognition is how marketing works. You throw stuff at the wall, see what sticks, and throw more sticky stuff at it.
of course that if there's not much to market - marketing can't work
im not expecting a boring patch to bring players
That's the pain of S3
It's a boring, lame mechanic--much harder to sell than "We have 2 new faction systems that each dramatically alter how you progress the game!"
oddly for me, S3 had me jailed for about 12 days to the game, but for the wrong reasons
I was investing my time in mechanics related to out-of-theme things
But here's the thing. If the game was firmly-footed and not a sinking ship, the coin toss of a season mechanic coming up tails here and there doesn't threaten the sustainability of the game.
EHG needs these seasons to land. Hard. The mechanics need to be really exciting if they aren't adding whole systems.
my brethren
I apologise sincerely
i need to know
i have to know
i must know
even a rumor would suffice...
is it early jan or early 2026 🙁
Judd said that soon we will get more details, when we do, its gonna be there
early 2026
We might get a final date, we might not, none of us know until news show up
chat we're cooked
we are cooked, but we're waiting for seasoning
early 2026 means feb march
...and january
imagine the patch times of multiplayer release, and 1.2
thats how calendars work
i really dont mind i just hate uncertainty...
every season of every arpg is uncertainty
yk
lol
the vibe is off
Sometimes EHG employees themselves dont have a final date close to the time we are given
trust
season 3 got pushed back just once right
But here's a (fake information, not real) for you: Falconer buffs, Moderators getting a buff by 50%, bosses dropping no loot at all, just taking away what you have
if i got buffed anymore i would be unstoppable
mods have a special client with a Monk class
*dragoon class
And it's OP
And "early 2026" does include January.
also in mod's client ForgeGuard is much more powerful, that's the only explenation
hopefully man
this is actually accurate
I like that one saying....it will be ready when it's ready, dry age that patch in wyagu perfection
It's also FrogeGuard and is frog themed
Summon armor is now summon frog
it just devours the enemies
I think the patch power level increases the more we bring energy into it
darn i should have made an item like that instead
Also you can pet the frog
bees> frogs tho
What if an unholy hybrid of the 2
you mean like they did to our homie bear?
to our what now
and made it powerful beyond imagination
oh right those things
they expiremented and put an earthquake inside a bear
i have noidea hoppw insane a walking metal of frog monster hmmmm
What did you make?
I made the bee relic
Would it hop or walk around
Ah right. that tracks, bee relic
I think i've got that answer from you previously
but it will be a frog that looks like frogger
hopefully we get itewm creation options
Who knows
maybe by the time after ps5 release we can get giga supporter packs to create more custom stuff
not possible to do it in game ?
Hey guys, it's my first playthrough, I'm playing using a marksman, with flurry as main skill. Is it a good idea ?
Honestly, I wouldn't worry about that at this stage. Just try all the skills and try to scale them by crafting your gear according to the tags on the skill and the info in the Guide in game--and ask people in this server or the game chat for help if you don't understand something.
It's not fruitful to worry about "endgame" builds/skills/items without an understanding of how it all works.
You can get into endgame with Flurry as main skill, though.
One thing I don't get it is why flurry says it scales with bow attack, but bow damage don't have effect (at least when hovering the skill to check the dps)
Wdym?
Because flurry is basically 3 fast attacks, if I'm using bow, it should increase with bow damage, shouldn't it ?
It does
but the dps shown doesn't change when I increase bow damage, that's my point
I still struggle to understand some of these stuff
what is the exact wording of the affix you're trying to use?
I'm using another language. One moment I'll get the english translation
This might sound obvious, but it only scales with bow damage while wielding a bow...
You can get it from non-bow sources, and that won't work (with a melee weapon)
Flurry is a skill that can be melee or bow
I can't paste my screenshot here
you should be able to in #❔┃ask-the-community
But the name of the passive is sniper gambit. Which increases bow damage
Sorry
My bad, I told the wrong passive, I'll try again and see where is the passive I didn't understand
Hmm, just tested it and it's working for me. Sniper's gambit should add +6 bow damage. Off the top of my head, I can't think of any reason why it wouldn't be updating after a second as long as you have a bow equipped.
Thanks for checking 🙂 I don't mean it's a bug, I'm just learning how to tweak with passives/skills. It's a bit overwhelming
https://maxroll.gg/last-epoch/build-guides/heartseeker-marksman-guide
I havent played in a bit and maybe im just forgetting the mechanics of how scaling works in LE. Anyone know what this quiver is doing for the build? Don't you need to give heartseeker a cold tag to benefit from it?
It looks like he's just tacking on the cold scaling for extra damage, but I don't think I'd run a build that way
I wouldn't even follow that guide, personally
At minimum, I don't think I'd be doing it based on fire skills
God, the guides on that site look like they were written by AI, lol
https://maxroll.gg/last-epoch/build-guides/hail-of-arrows-marksman-guide
This build is much more competent, imo.
Yea I usually just make my own stuff but I was feeling lazy and figured Id copy someone else's homework. But I dont understand what some of these points are trying to achieve. They also went super glass cannony
Okay ill check that one
Yeah, that other one seems to just be trying to blend gimmicks
Probably it can work to a point, but it's not super coherent
@coarse swallow will paradox class come next season or next next?
Current "roadmap" has 2 seasons before we see them, subject to change ofc
its just a stat stick like it says in the guide
it also has the reign of winter variant in the same guide, so its overlapping some items as well
Paid dlc 😞
I didn't mind paying for Grim Dawn's DLC
If it's fun I don't mind specially if it allows us to fuse different class on different characters to make synergies
I still think Fire Earthquake would suit Paladin the most specially since it also uses attunement stats and str
It will be a true challenge when EHG cooking mtx for...
Runic invocation 
I want to see bone golems in tuxedos, and skeletons in maid attire
Ah I missed that, thanks.
Don’t assume people can read, reading is hard.
I think a lot of peoples issues is that EHG went back on their word from a long time ago after a series of blunders on their part which let them to feel like they needed to make the decision they did.
arpg players don't read in general
People don’t read in general
sometimes they do read, but understand it completely wrong
Also sometimes documentation is sort of unclear, obscures elements, and uses a terminology structure that changes drastically between different items.
I will invite for my "What can the industry still learn from the notorious and hated Diablo 3 video game" TED talk
It will be a short 6 hours session about how audio-visual cues, uniform language and user interface design, the strength of consistent iconography can do to how players can use recognized patterns to streamline their experience

i think new oracle asc in poe2 is a great example of wat paradox classes could be, let the AI show us what spells to cast next and we follow
No, i dont want something other than me playing the game for me. Ty.
is it true that they are gonna add paid content ?
they promised they will never do that
so devs lied about they will never add paid content
...great
well good to know thats all i need to know
Things change over the years and when they are just losing money every league and want to still keep on developing the game they kinda have to make some kind of thing to get money
It's not that they intentionally lied
Ah, you're one of those people.
i don't like investing into companies that can't keep a simple promies , there is most likely a "REASON" they are losing money...
anyways i just wanted to be sure not to waste more time on this game , godbye
See ya
a "simple" promise
Yeah, it's very simple
People haven't really dug into the definition of what lying actually means, still
Also I love it when ppl make it seem huge that they're leaving and aren't coming back
and then they don't even leave the server 
Then what are you doing here? Go cry on reddit
He does have the right to post here too as long as he doesn't start breaking the rules
Sure it's a bit silly message but
im trying to fine out what is going on , its sad the game took this route
when enough have left , it will be abig deal , because they all servers are closing , i think its sad
well, for now it didn't take any route
and that's the actual problem, we have no clue
anyways i wish you all the best
but if the problem is having the chance to spend 50 bucks every six months on an overpowered class.... can we just play the game without making it a fundamentalistic drama on topics nobody of us can fully comprehend? Please
you too mate
Peace
Howdy Travelers! Happy Friday to you all~
Happy friday Van
Hello!
Friday stream is on for today? 🙂
I will confirm!
Happy Friday indeed. Once today is out of way (family member birthday) . Trying five guys that just opened up around corner from me.
I can play the game or even adventure into a new game whilst waiting for season 4
Tomorrow is the independence day over here 
Good morning everyone ☕ 
Gm tigress
Good morning
I hope you all have a delicious version of whatever you drink in the morning, hot or cold :)
Delicious water. Also Nub, You have any plans? Reason to be lazy? Eat? Go out?
Thinking I'll warm up the sauna and relax
Would cook something more traditional but I already have food prepared for about 3 more days
Was going to go to a party but I got the flu so can't go there
Yh never tried em so going for bacon burger and fries
Aww. Hope you get and feel better soon. Getting sick is not fun at all...also what kinds of food? 👀
The stuff I've ready or was going to cook?
#📚┃off-topic message
Van will interested in reading that
Good morning Good day
I prepared chicken sauce with some chili in it
and was thinking of cooking https://en.wikipedia.org/wiki/Karelian_hot_pot
easier to link the wikipage than start explaining it
It's also very nostalgic to me because my father used to make it every now and then when I was a kid
Yessssss. May you enjoy it. Those burgers are quite good and dangerous 😆
That sounds legit. Also props for parents putting us on certain yummy or nostalgic meals
Haha what are their milkshakes like
I've not had one in a looong time but they were good when I had them. My diet now doesn't really work with most of their food menu now but I hope it's as good as you deserve
did people lose there shit when diablo 3 had necromancer as a paid class
i don't remember much about that if there was a controversy
There was somewhat of a pushback
It was more expected of diablo/blizzard.
People seem to be more upset about "lying" and "broken promise" and "krafton"
Pokemon Legends ZA released with a paid DLC lol
Also pretty expected out of pokemon/nintendo
Tho they also give a good bit of free stuff as well
Come on EHG, shake it off. I would rather pay for a class or expansion rather than a dumb skin. Thank you for not charging us for inventory slots like some other developers do. 👀
we got a community mod on
Paid expansion is fine if we're talking standalone game like Grim Dawn.
Same with classes, but those are usually already baked into said expansions.
Howdy hi! Been alright. Hope you've been well Shadow 😄
...well, there're also cases like Guild Wars 1/2.
But the accumulated cost of all the relevant expansions makes it unsustainable for a below-average wallet like mine.
Van whoever does in game moderation seriously needs to get in there before I break some heads - talking about smacking women around like its a joke.
Could be much better, but gotta work with what I've got, sadly.
example "If there were more beatings they would listen a bit more"
FIL's analyses results are supposedly coming in due Tuesday. The course of treatment will be decided then.
Please let us know who said this
We'll take care of it immediately
Report it in-game with screens. You can also submit these via modmail if you like (with screens).
dderrick I am dming you because I am about to loose it
I feel you. Well, I hope things work out or improve for you
Checking in on this now
Thanks WIck
Thanks. 🙏
nvm msging wick
I'm this close to losing all the remaining shreds of hope though.
Already forgot what personal time/life looks like.
We are regularly checking in-game chat as it's part of our regulary day to day operations, but always good to call out things to us that you see that should be addressed so thank you for doing that @tawny spire
@turbid silo sorry derrick - I just work with this on a daily basis, if there was a way to throttle someone through a screen I would.
↑ Relatable.
You're all good, nothing to apologize for. Wick's taking care of folks he's identified.
yea sorry derrick, not very often I have to involve you guys immediately, ty for the quick reply
Nah, you're good, we're here to create a healthy, positive, and fun environment to play Last Epoch. We're happy to address issues like this when reported.
Alright. Aaaaaaand we're back! Good morning everyone!

lol that emoji is adorable
That's Gregory. He started as an assistant for the CT server, and now he just hang out with us
Are we ever going to get a second crack at those dope profile pictures ILL PAY
Which ones?
I think it was the druid from a twitch drop? I missed it being out of town LOL

Oh! Maybe. I have no idea what is planned for those. If nothing else, we might get new ones
3 CMs online at once. Must be a special occasion.
lol "Gregory" how cute.
ohhh yea the primalist ones - best looking ones I have seen
can I get a ruling on buying the drop from like ebay or something? I DONT THINK it falls under catagory of gold buying but checking
time
Anyone know if there is a trick to farming the specific champion you want an item from lol - I have gone all season and not seen one XD
You'd get scammed. That's not how those drops work
well son of a B alright wick you guys sell em too me, I got every suporter pack anyway LOL
It would actually be a cool addition if there was something like the prison complex but for champion affixes. Since there's a couple of build that actually use those
there is but only if you want t8 champion xd


getting a meteor champion t7 affix on dragonbone axe's I do not think there is ANYWAY to narrow down that search
making champion gear more targetable and doing more with it, would definetly up builds- like champion items added to a set - sounds like fuuunnnn
missed opportunity
Apart from bow damage number (not %), the only way to increase this number is from the bow implicit ? Is there another way ?
oh brother bow is a can of worms what are you trying to figure out i got so far before my brain said - im done lol
lol, I'm reaching this point 😅
You're asking if there are other ways to provide flat bow damage?
yes
There are. It can appear as an affix on certain item types or uniques, skill passives, character passives, etc
But if you're trying to scale your overall dps, you need more than just that
Flat dmg, % increased dmg, % "more" damage, crit chance/bonus, attack speed (depending on skill), reduce enemy armor, enemy takes increased damage %, lower enemy resist, etc
Got it, I'm trying to understand, but it's hard lol
Adding triggered effects to your attack can also help you scale. For example, if your build centered around shooting fire arrows and you found a way to trigger fireballs, both would scale off Fire, Projectile, Crit, and other properties they both share.
Yeah, this is the very basic outline
If you press G (I think) in game, it will bring up a guide where you can search terms to understand them better
thanks, I'm using that + chatgpt + epochtools to check what build would help me best
I wouldn't trust LLMs for ARPG builds. It tends to not really understand how things work
got it
I think the character information (c) in last epoch itself is a bit hard to find info as well. the table in epochtools is more clear. For example, I can't find "+ physical damage" for bow inside the game. Am I missing something ?
heartseeker gets it's damage from procs, either dragonsong or ice bow for icicle procs.
flat bow damage is not relevant to the build
I'm trying a flurry + cinder strike build. Flurry for bosses and cinder strike for mobs
Do disintegrate ticks scale with cast speed?
If an affix says like "+x physical damage," this would apply to either melee or bows--they don't need to specify
I don't think so. I think it's considered a dot.
No. Just the initial cast animation
Good to know, thank you.
This is my char so far, but I need to tweak a lot yet:
https://www.lastepochtools.com/planner/BEg8D8XA
:white_check_mark: This character build is verified
Beneath Ancient Skies / 1.3.5
Rogue (25) / Bladedancer (2) / Marksman (34) / Falconer (14)
▸ Health: 1,061, Regen: 26.72/s
▸ Mana: 144.82, Regen: 9.76/s
▸ Ward Retention: 10%, Regen: 0/s
▸ Attributes: 4 Str / 45 Dex / 5 Int / 4 Att / 12 Vit
▸ Resistances: 74% / 87% / 92% / 74% / 13% / 51% / 32%
▸ Endurance: 35%, Threshold: 276
▸ Dodge Chance: 16% (347)
▸ Armor Mitigation: 21% (461)
▸ Block Chance: 3%, Mitigation: 20% (142)
▸ Glancing Blow Chance: 4%
Flurry / Cinder Strike / Decoy / Dark Quiver / Multishot
So one issue is that turning Flurry into a channeled skill wildly changes how it scales, and isn't very compatible with your other skills.
Another issue is that you have too many skills that could/should be treated as "main" attacks. Pick one or two.
Shift is super useful to have on your bar, whether you spec it or not
Same with either Smoke Bomb or Decoy
But you'll likely want to spec them unless/until you get triggered skills that benefit from your skill trees.
Also, if you look at the skills overview, you can see which elements that skill can have (not counting items that convert them)
Apparently I can't post the pic here to show you
I keep forgetting this is one of those "No fun allowed" servers, which means also "Helping people is way harder than necessary."
Anyway, when you look at the skills you want to use, look at what elements are available to them so you can align their scaling to make more sense. Most builds don't want to spread damage out across multiple elements because gear affixes are limited, so it's better to have a bunch that scale one element super hard than trying to have a bunch of small bonuses that don't scale much (in most cases™).
Wanted to ask if anyone is having the same issues with MTX as I am?
No matter what the MTX is, it never saves what I put on the character. If I equipment a Transmog MTX or Skill MTX. As soon as I log out on the same toon, it loses all the MTX I put on it. It never saves.
This is reinforced by the way many skills will provide a way to lower/ignore a certain portion of enemy resistances--but that only works for the applicable damage type, not all of them.
Sounds like a bug report is in order
Damn was hopping this was a "Known Issue" or somthing.
It could be, idk
Thank you for checking out, my current quiver is bad actually, because my main element is fire. The issue with channeling flurry is that my mana goes away super fast. I wanted to have the benefit of multiple shot, but that comes with this drawback. I'll probably give up on multi shot
That concept can work, but you have it mixed with a handful of other concepts, and they don't work together.
You need to choose a focus for the build
I didn't find this information too. I found the damage %,but not the flat base physical damage
the affixes you can craft onto rare items is +x <damage type> melee damage
flat spelldamage can only go onto swords
I don't think theres one for bows but I did a bow build like once
In-game, you can open the game guide (default 'g' key) that should provide full explanation of these mechanics. This specifically should be listed under "Base Damage"
For example I have a bow:
Implicit- Bow Damage : 38
Affix - Bow physical damage : +4
When I press C, Added bow damage without the bow is 8, with the bow is 46.
I don't find the "bow physical damage" improvement anywhere. I was expecting something like Added physical damage, or this +4 being added to the Added bow damage.
Sorry, I'm trying to understand these stuff
"Added bow damage", and "Added Physical Bow Damage" are two different stats. The character screen doesn't currently list all possible stats - A rework to it and skill information is on our list of things we want to do.
You have points in "Assassin's Quiver" on your tree
Sorry, I misunderstood that the confusion was around the initial +8.
Sorry, when explaining I was going to say initial 0 to avoid confusion, but if the char starts with a base number, this would might give more confusion haha
But if you have stuff that converts your physical to another element, that +8 phys becomes whatever else you convert it to
Oh that was my question, thanks for clarifying!
Sorry @fervent lintel that was not the point. I was getting confused because I didn't see the bow stat change in the character info. But now it's solved by @coarse swallow 🙂
I just gave a very bad confusing example 😛
Maybe displaying as a table as they do in epoch tools would be helpful, also a filter option or a tab where you can list only the attributes you want to see. But it is a real challenge to display everything as easy as possible to the user
Check the pinned messages for a potential fix for this
any good news?
I got the discord reward finally!
Last news we got was that
Season 4 is slated for early 2026
https://forum.lastepoch.com/t/last-epoch-s-season-4-and-beyond-expansion-paradox-classes-and-roadmap/80152
But there isn't a specific release date yet.
Lmao, i knew i know that name. Sharing a server with you 🙂
Soon™
so much time
and no info about the content of the next season
jan / feb would be my best guess holidays and such, I am curious what the hell I am going to play after my favorite class gets turned into a pancake

even the Marathon devs had the balls to still do a dev stream while in the middle of the whole stolen art scandal lol
The worst thing is the defense Judd came up with "yeah we're not making enough money so either we stop the game or we sell to Krafton and the game becomes p2w dogshite and we break all promises we made to you guys but at least we got a huge bag of money"
Last epoch could of done what they always done when they faced issues about design or other. THE COMMUNITY If they explained the situation and several options to salvge the income stream the community would of been all for it and backed it. Instead they did the worst thing sell to a shit company.
It's because Mike is on a family thing
Not "hurr he's hiding from backlash"
that's a new one, man, we never heard this before
Logical solutions that would of worked with the community as done in the past only makes sense but hey that Krafton bag was to good. Steam reviews are popping off 😂
I understand, I was just joking. You will find any possible complaint about the situation in chat messages from previous days, there's no reason to keep going with them.
well if he shared on stream its public info
I had bacon cheese burger and fries omg yummy
That sounds delicious
What news?
Actual roadmap early next week
Ooo nice can't wait
oh
Of course you can, it's public knowledge if it was said on a public stream. If Aaron wasn't supposed to share it (he says he got the go-ahead so I doubt that's the case) it'd be on him
i didn't wanna spoil it
Amazing way to top your Friday. I'm super glad it didn't disappoint. Did you get a shake too?
Yeah just an Oreo milkshake.

Aaron just confirmed on stream that Judd told him that a new actual roadmap and detailed breakdown will be here Monday or Tuesday next week!!

?
Bloody expensive. Bacon cheese burger, fries and milkshake cost me £23 odd .
Fries- very salty. Only managed half.
Burger to die for
Shake. Good but not worth the £6
But how Aaron knew that
W last epoch, I am happe
Aaron is a big streamer, I guess he is like zizi for poe that has links with dev?
Oo can't wait to see the date drops 😄
Can you confirm the news about roadmap?
I hope--but don't expect--that they walk back the paid classes thing and look for other ways to monetize that don't enflame the player base.
i don't care about paid classes, thats like at least 1 year in future, i care about the season that will come soon
there is a big opportunity for last epoch after blizzard and poe2
yeah if they can hit january, they should have some peaceful release time
If they release a good roadmap and deliver their promises, it will be great for them and us
You should care about something that has people saying, "I'm done with this" already--because it impacts next season, which impacts future seasons.
Watch it drop on Feb on the birthday of LE. I've always said this lol
They need to reel those players back in
i mean people say that every time, they have goldifsh memory, if game is good, in 1-2 years people will return
So they can have a successful next season, and next after that
All they have to do is reintroduce Gregory to the game as a secret boss
i rather focus about next league since thats the closest thing, not focusing on something thats so far that can be changed 3 times
This level of dismissive disrespect would tank the company if they shared that view
or even march :p
this is my view as a customer, companies change plans and taking their word for something that will happen in 1-2 years, is naive
A company that is comfortably profitable may get away with it, but not one that needs to scrape and scratch for every dollar
They need players
Badly
and as a consumer, its easier to judge the things that are in closer future, if we see a big 1.4 with many good changes? people will not be that unhappy for the dlc class, if 1.4 is like 1.3 game will die
again, this is my opinion, i'm just a player
people want to see changes and if 1.4 and 1.5 are like 1.3, that will not be good times
You know… if the sole reason you are losing players is because you have plans for a paid class and you let people know a year in advance.. then I don’t think there’s something wrong with the game but the players.
I agree with Madliv.. people want to see changes and if 1.4 has these changes people will come back.
If all they care about is a paid class that nothing is known about… then the players are the problem
Also, this "goldfish" theory is a false assumption. I can talk to people who quit WoW, or EQ, or DDO, or other games why they quit more than 10 years ago and they can tell you in crazy detail what specifically bothered them.
You can't blame the customers. Ask Disney how that's going for them.
Indeed we'll be sharing something next week
This is why I said I hope they'll walk it back--but have no expectation of it. It seems like the reasonably way to undo some of the backlash, but I've repeatedly acknowledge before that I understand their hands may be tied in the matter. They should at least communicate that, if so.
what's wrong with next week... Poe 2 and D4 will start a new league and... le decide to join in the battle too
In this case man I don’t know what to tell you but.. customers do not HAVE to pay. If their sole reason is because they may decide to WANT to pay is because they are not playing. I’ll blame the customers
Anyway I’ll drop it. It’s a circular argument that will get us nowhere
The question isn't whether or not they need to pay--they already did when they bought the game--but if further payment is needed (and it is), the question becomes WHAT do they want to pay for. EHG are getting a resounding rejection of paid classes, so they should explore something else.
And if they don’t want to pay, they don’t have to pay.. problem solved.. they can continue playing the current classes and wait a season or two for the paradox classes to become free
One more thing, any news about how EHG celebrate the 2nd anniversary?
See, this is the disconnect you're having. It isn't merely that these people don't want to pay--it's that they are so against this that they don't want to play, and that is something that hurts the game between now and then.
That’s not a disconnect.. that’s the players fault is all I’m saying. At that point at least
Half the point of Live Service games is engagement, because that creates ongoing opportunities for players to pay, and the social environment contributes to this.
No I get how it creates issues for the game. I’m just saying that if the players are so against it that they refuse to play.. then that’s on them
If the game feels dead because too many people walk away, even the ones that want to stay will hesitate to pay, because who wants to invest in cosmetics for a game that looks like it won't be around much longer?
Not absolving EHG here
It's a doom spiral
EHG needs to get those players back--or at least end the backlash
🤔 Let's see how EHG save the broken trust
I have so many words and none of them are appropriate for this forum
The issue
Yeah I can’t really comment further without it devolving into a brawl. And believe me Gilga, what you are saying, I am 100% understanding. And the brawl and the words would have nothing to do with you
Just to be clear, I want them to succeed. They stepped on a landmine and people are waiting to see how they patch up the damage.
Which is fair lol
I hope the le drama next week will not as hard as this one to be over because I can't miss poe 2's new league
Are you going to waste time and money in a game with no actual updates? No. People want content.
I just can deal with single game per time
PoE2 also has their drama for not fully reworking the end game lol.
Indeed but their seasonal gameplay looks quite fun
I can't wait to try the vaal maze 🤔
Druid I can try that later. I need to stack currencies by lich at first
I hope we got a 2 min unskippable cutscene with Atziri ass each time we engage her in end game
I would post the gif here but I am not sure if nudity is allowed
It's allowed on YouTube so idk
I don't think you can anyway
In off topic if anything
Yeah
Let's be honest no roadmap stays fully true, but it's nice to see what they plan to work on
It's a good way to see the direction they plan to take game on
honestly having new roadmap in the next week is great ✅
I want them to be genuine, talk about issues, explaining how to fix them, new content and this is it.
If the content is good, I don't mind paying the game and can they make the next season good? yes and If they need more time, they should use it 100%
[Announcement here](#news message).
W
Exciting!
Roadmap is just a signal of intention, and I got nothing against that
Can't wait
THANK YOU EHG
The Road Sign
I blame Aberroth
They played amongus lol
I blame Uberroth
I blame you
I don't want to be that guy, but ... the post on discord is too late. Players shouldn't have to tag staff to confirm rumors heard on reddit. Another proof of the good communication
You told the key. Aaron spread the rumour at first
I don't think that's a right thing, seriously.
And even more, companies should not communicate in obscure social medias either. Does the company have a twitter/ bluesky as other arpgs to share the news? Post it there, is it too much to ask a bit more professionalist? Why we have to dig for info between shit posts and people moaning their complaints, like me.
We only heard it cuz a random guy made a post on reddit.
But maybe Aaron talked that on his stream because he know someone will help him to spread the rumor
Would hardly call Twitter/Bsky 'professional' lol
It's crazy to me that I have to dig in reddit new section to discover what the company is scared to say directly.
Naw the announcement was thru a streamer. Yall were late on your own news.
But Discord, their own forums, their Steam forums, etc all seem like valid avenues to me
At least they would make their voice heard somehow, instead they are afraid to talk with us and we have to extract the info like its the country budget for 2026
next week = new roadmap, basically what EHG Derrick said
Totally agree that they need better communication though--they used to be a lot better about it
They also tweeted it, so ... at least I can relate to my rant
Alright, I got more arpgs to rant about, complaining is not easy, so do not take me for granted, love you ❤️
It's make sense that Aaron have connected with devs closely so he can get news faster but it let me feel unfair to know his relationship with EHG
Considering that this topic was rather sensitive, they should have more control over what gets out and try to reveal the info in a way that doesn't anger people even more
Derrick will be rich on experience in this field 🤔
it makes 0 sense taking into account all the streamers were removed from ct cause people dont want them to have information before everyone else; they cant make exceptions, if they took that decision they need to be true to that decision
- So either that was a lie and there are still priviliged streamers
- They have someone leaking info to streamers and have no NDA/ people breaking NDA
announcement should be public to all the players at the same time
as far as I know it was a reddit post saying Judd (game director) told that to Aaron >> https://www.reddit.com/r/LastEpoch/comments/1pf5anr/new_roadmap_monday_or_tuesday_confirmed_by_aaron/
It could also just be a slip-up that they had to follow since it was out
well, that slip up couldn't happen if someone didn't write to aaron, not like aaron is on discord with all the devs
Man, Reddit really loves hate-parading huh
You think he's not friends with a few of the staff?
Knowing about a roadmap and knowing what content is coming, what builds are good, making build guides ahead of time are two very different things
I like how they are rage baiting
It's no problem if I don't know Aaron know new roadmap coming in next week 🤔
But Aaron want another players know he know that
I mean, we are getting the announcement on news cause people was baffing about the reddit post; not all people read reddit, not all people watch aarons stream
This drama is quite sudden and odd lol
Exactly. I rarely watch streams, don't touch reddit, don't touch Bsky/X. I watch videos and chat in Discord, mostly. I also sometimes check the news feed in Steam for games I play.
EHG should the the one announcing stuff not a streamer unless its a "event" like they've done before with maxroll and icy but this wasn't one
Nah, time to ❌ them out
Yes.
I think this was gift for aaron bcs he was keep streaming last epoch even after bad comments
and honestly, I am happy for him being friend with judd
Technically, Judd shouldn't have, realistically, who cares, just move on and wait for the proper details
As long as you keep your weird fanfic out of this channel, you do you
😄
you think I am fanficing lol you must out of empathy because you are not thinking yourself while managing a company and getting negativity bombardment for just releasing roadmap
meh, I am going to stream 
any hard workers
yes
it's genuinely exhausting
I used to. Decided it was a bad deal.
Is there any plan to release items in Steam Points Shop?
There hasnt been any talk of anything that i know of
i think is jover for last epoch as long paid classe exists
I haven't seen any
I think at least one of your 400+ posts here should be something besides "its over" "dead game" "when is last epoch 2" "next season when" and other spamposts alike. Can we even go to "Any gigachads?"?