#feedback-discussion

1 messages ¡ Page 173 of 1

thin remnant
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i feel like just a fine would be enough.

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they do it for money, take the money back

storm pendant
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Think about it this way, it's just a game to the players, but what about to the people who's livelihood depends on that game? The Cycle Frontier literally died and shut down because of cheaters. All of those developers became jobless in a few weeks.

spice trout
undone crypt
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Fine rarely stop people cause if the fine is less then the money made, it's jsut the cost f doing business

thin remnant
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jail time is just too extreme imo

thin remnant
undone crypt
storm pendant
thin remnant
undone crypt
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2 months jail not, it's not extreme, it's two months

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Not enough to end someones' whole life but enough time to hurt them just a pinch

thin remnant
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we should probs stop talking about this in feedback-discussion lol

undone crypt
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Fair, we've hit somewhat off topic since it's feedback Crytek can't use

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This is on topic, Crytek needs to crack down harder on Cheaters and IP ban them.

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And delete their account entirely. all levels, unlcoks, gear, everything, bye bye, gone forever

storm pendant
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IP banning is easy to get around.

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hardware banning is more effective but can be spoofed as well

undone crypt
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That is unfortunately true. Anonimity is kind of the thing that makes the internet the perfect place for cheaters, scammers, trolls and @$$holes

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Really all Crytek can do is investigate Cheaters faster and ban them faster, forcing them to keep making new accounts and buying the game again.

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But that requires Crytek to keep more dedicated anti cheat staff.

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Another thing that might help is if steam informed Devs any time a player got banned from a different game. That way other devs could choose to you them on a watch lists for cheating in their game too.

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But currently there is no perfect solution since VACs can be spoofed and worked around as well.

spice trout
undone crypt
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Agreed but these cheat makers are not rich, they don't have any money to take back after suing them. Which is why I said attach jail time, cause them it's upon the government to investigate and jail them not the devs to spend money they won't recover fighting cheaters in court.

lean estuary
undone crypt
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and at two months, just two months jail time, that hurts the cheat makers cause that's two months rent for your apartment they got to cover while they in jail not making money they got to take care of, but not so long at to completely ruin their life even if they do deserve it.

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The cheat makers need to be jailed, trying to jail cheaters would be a pointless fight as you'd never find legal grounds for them individually doing noticable harm to the companies.

spice trout
undone crypt
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But yes, it would be funny and karmatically fitting

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Really? well never mind then, Crytek, start suing cheat makers out of house and home.

craggy hazel
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He's on his like 12th ban

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So banning or suing individuals will never work

storm pendant
craggy hazel
undone crypt
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Also, switching topic, can Dark Tribute start giving me Hunter slots instead of loadout slots? I got forty loadout slots and my only extra hunter slot is one I bought.

craggy hazel
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its just really rare

undone crypt
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That why we need region locking, you buy a Ukrainian steam account, it only plays with Ukrainian servers. No picking a server, it forces you onto the server with the lowest ping only.

undone crypt
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thought it's funny I'm sitting at 11/6 hunters right now cause they gave me free hunters for the update then another one when I hit level 50 on one.

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Though I also suppose I'll care less about hunter slots once I finish stressing over the five max hunters at once achievement.

bronze moat
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When they fix amd shadow issue any news ?

lofty yacht
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for anyone that cares about charms and uses them (yes I know theres like 15 of us) david fifield said the reason they limited charms to a single weapon is "to sell more charms" so the reason you cant have your favorite charm on every gun is money. 🤮 not even call of duty is that predatory with changes to their cosmetics.

rocky mulch
undone crypt
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Charms are a cosmetic like skins, you shouldn't have to buy more copies of them. Or if you do link them to hunt dollars like bullet types and weapons.

rapid knot
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屌你老母

waxen merlin
mellow wyvern
undone crypt
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Had an idea pop up a while ago and I want honest, useful feedback; not mindless "i HaTe SolOs" cause I obviously don't care

A change to Necro, for both teams and Solo.

Remove it being burn, cause that's dumb, but keep it single use.

However, make it recharge after looting a player, forcing you to decide between burning a body out, or keeping it around to recharge after you go down/revive a teammate.

But to Balance it out a bit more, raise the team revive range from 25 to forty meters.
shadow arrow
undone crypt
shadow arrow
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Yah well don’t tell me that.

shadow arrow
undone crypt
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Why is it bad noon, give me details on your thinking

shadow arrow
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Well for one you claim necro being burn is dumb. Without reasoning. Shows that you should rethink

undone crypt
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where did I say necro was dumb, I said it being a burn trait was dumb, please reread what I said.

shadow arrow
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Read again aswell 🙂

undone crypt
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you have to edit to fix your statement

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then try to tell me I didn't read it, lol

shadow arrow
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Yes that’s why I said read again since I edited it

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Don’t be so defensive mate

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Game design isn’t easy and doesn’t seem to be for you! Stick to gaming mate 🙏🏻❤️

undone crypt
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Necro being burn is a pain cause it's a point sink for solo player, a solo point tax if you will. And that's just lame. And in groups, four points to remote revive a team mate one time only? A completely wasted perk.

shadow arrow
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Ye fair I didn’t read that one 😂

undone crypt
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lol

shadow arrow
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But the reasoning is weak again mate. You are just describing your feelings

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Come up with actual facts

undone crypt
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Round two... READ

shadow arrow
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😂

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You should always weigh your arguments. Don’t have only negatives. Talk positives aswell. Why would it being burn be good? If you can’t consider that you have a weak argument

undone crypt
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Tell me, do you think, in objective game balance, four points spent to revive a teammate one time stands on the same power and value as other four point skills like levering, serpent, or packmule?

shadow arrow
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Yes.

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I think range revives are really strong. Esp because it’s more silent

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So indoors it’s hard to notice and punish

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It’s a really good trait and worth 4 points ez any day

undone crypt
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I got to heavily disagree. It's also the only purchased talent that's burned.

shadow arrow
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Also even if it would be weak that’s no big issue. Perfect balance doesn’t exist. It’s ok for some to be weak or strong

undone crypt
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That is a weak arguement cause it implies we shouldn't bother balancing things, just let them suck or be op

obsidian sorrel
# undone crypt Necro being burn is a pain cause it's a point sink for solo player, a solo point...

Then don't take it. I haven't been and honestly its kind of a dead trait at the moment. I don't feel like the 4 point tax per match is worth.

Sure, its useful if no ones watching the body or its remote. But as a burn trait I'm not enjoying it. The only change I'd make to Necro is maybe being 1/match instead of a constant tax.

Or, given we have a perk to recover burned bars by looting hunters, have it burn bars on use.

shadow arrow
shadow arrow
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Like in poker a 2 is worse than an ace. But a game with only aces is bad

undone crypt
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Noon, we aren't playing a card game. and we have a scale for better vs worse traits, it's the order in which they are unlocked through leveling and their cost.

undone crypt
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in cards one five isn't weaker then a three while a different five is stronger then an eight.

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Also you said 'look at card games'

obsidian sorrel
shadow arrow
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Ye can we go back to the argument then.

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It’s a reference

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I never said hunt is a cardgame man come on

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Now you didn’t read correctly.

undone crypt
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you implied you have a solid comparison when the comparison doesn't work well.

shadow arrow
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And this string of arguments shows that you didn’t get what I said originally. You are trying to divert, win a side argument to prove me wrong. But that won’t work mate

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It works awesome if you engage in it and don’t block it right away

undone crypt
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either way, back to the main topic as you said, the trait being burn makes it a tax, nd thats objectively bad.

shadow arrow
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No you don’t burn it every game

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So it’s not a tax

undone crypt
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and making it able to be recharged gives more options for comeback after you make a turn around and win a fight.

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It's burned after every use.

shadow arrow
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Ye but not after every game

undone crypt
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means using it becomes a tax

shadow arrow
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So it is an invest with uncertainty. Like Packmule

undone crypt
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Packmule isn't burned away after use, I can keep using it without it going away, it's not a good compairison.

shadow arrow
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By that margin buying a hunter for 100 is also a tax btw

undone crypt
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If you stretch it far enough, everything bought in this game is relabled a tax but huntdollars are worthless and never run out, so the tax is meaningless, upgrade points aren't nearly as freely given.

shadow arrow
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Ye so even if it is a tax that doesn’t mean it’s bad

undone crypt
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How is it an uncertainty? I know if I spent four points one time I'll keep getting two items from tool boxes and looting hunters, where is the uncertainty?

shadow arrow
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It’s good that you have it only once per game. It was too strong and too often used before . So this is good design.

undone crypt
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Then make it useable once per game, not have to be bought again.

shadow arrow
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You can die Min one packmule jas 0 use then

undone crypt
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Though I think giving options to get it back either though looting hunter or restrict it more to picking up a bounty token, gives more options for comebacks.

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by that logic starting a match is uncertainty, and thus everything is equally uncertain, should all traits be lost after single use then?

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your argument is incredibly vague.

shadow arrow
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But back to my point you can’t make a claim and only argue for that. That’s not game design. Always weigh your points

undone crypt
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Lets rework the question to get to the point. Why should the trait be burned after use instead of simply single use per game?

shadow arrow
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No. Even more different: why is it being burn bad?

undone crypt
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I've already said why, it creates a penalty for solo players that need the trait to make the game not completely unbalanced against them.

Cause two+ players always outgun someone by themselves and forcing people to play with randoms against their will is a shitty thing to do. Also even with Necro two+ players always have the advantage over someone solo.

It also makes the trait a much weaker pick for teams as whoever is trying to play medic for their team gets taxed for helping their team.

shadow arrow
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But why is that penalty bad ?

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Is there being penalty’s inherently a bad thing?

undone crypt
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Because it makes the game less fun, now tell me, why is it good?

shadow arrow
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If that would be the case than losing a match and losing elo would be bad game design. But it clearly isn’t. So penalty should exist. And if you think about it they are all over the place

shadow arrow
undone crypt
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There already is a penalty, my KDA dropped, someone got to loot my bounty token, maybe steal my guns and trap my body, hurting me so much my only option is to extract cause I'm too damaged to engage again, why stack on more penalties.

shadow arrow
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Well why not?

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You are making an argument for a change so you bring the arguments

undone crypt
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Tell me, why not loss all trait when shot, shouldn't being shot have penalties?

shadow arrow
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Im just judging if they are good arguments

shadow arrow
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But back to my point, are penalty’s unfun? Is losing a hunter not fun?

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I would argue that not to be true. I died many times in rounds that are hyper fun. Where I die in funny ways and had a blast….

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I find people getting up 4 times unfun. So I love necro being weaker. And I still die to it. It’s arguably even more strong. Because it’s more subtle and you get surprised

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So you see there are many many points you have to consider

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That’s why game design is hard

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And shouldn’t be just : this sucks make different

undone crypt
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But you died died, you lost a round and the penalty for losing a round was losing a hunter. Why should the penalty for using my trait I paid for be losing the trait? Tell me why it's better that it's lost cause so far you just want me to argue for points while you repeatedly jsut go "not a good idea"

shadow arrow
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It’s good to be lost because that puts a price on this strong ability

undone crypt
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explain how ti betters the game for me to have to spend more upgrade points rebuying traits.

shadow arrow
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And strength should always come at a cost

undone crypt
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it did, four points

shadow arrow
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Yes and now it’s more expensive

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And stronger

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That’s fine by me

undone crypt
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It's weaker, not stronger, and more expensive.

shadow arrow
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You get up faster and more silent.

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That’s argueably stronger

undone crypt
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how is one revive verses many revives, stronger?

shadow arrow
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You get full resto

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How is it being full resto weaker

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?

undone crypt
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I got that with the resilient trait anyway

shadow arrow
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??

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What do you mean?

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Resilience isn’t full resto

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😂

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BIG DIFFERENCE between full HP and full bars

undone crypt
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with all small bars the different is 25 points.

shadow arrow
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No.

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Thats not true

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You could be burning or being hit by burn amo

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So that’s considerably better

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As I said. Don’t get into game design. I’m a noob at game design and I see you are an even bigger noob not considering all this. Just quit 🙏🏻 put us all a favor. I’m not trying to be mean, just being real with u

undone crypt
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So you lack proper arguements and default into insulting me then?

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I'm jsut beign real with you, that's the tactics of someone with nothing real to say

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And please, enlighten me, where did you get your degree in game design that shows I'm a bigger noob then you?

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Also is your argument someone has to be a "game designer" to come up and submit ideas? That's a heavy handed bit of gate keeping. Honestly I'm doing trying to debate this with you, you don't seem interested with balance, just telling me I'm wrong and not allowed to talk.

stark helm
waxen merlin
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Yay more kills!

undone crypt
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lol

stark helm
waxen merlin
somber harbor
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@untold apex that concept for a new UI is bloody great. Looks so much more intuitive and less claustrophobic than what we've got rn

undone crypt
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intense battles are what this game needs most, and good comeback mechanics and options are what keep battles active and ongoing.

stark helm
somber harbor
stark helm
somber harbor
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Having to press options then go to my team sucks

undone crypt
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Yeah, the new UI version, assuming the devs are doing what they showed in their video, will be a huge step foreward from the mess that dumped on us.

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Though I hope they fix the issue with loading into a game at times resulting in three attempts to "reconnect to mission" before booting me back to the lobby.

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or are the servers down right now?

stark helm
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It is a bug, if you have it, dont even try to reconect, it isnt wirthy

golden crown
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@unreal vigil if you have a suggestion you can post it into #game-ideas

twin tapir
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I like the new map, new boss, bulletdrop. Literally every game aspect of this update.

BUT the UI is clearly made for console. Not a fan at all. Strong dislike.

I didn't even figured out, how to see the loadout from my teammate.(in the lobby)

odd wagon
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the game itself runs and plays really fucking well otherwise, especially for something that had a whole engine update

unreal vigil
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That's why I marked it as a suggestion

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Hm I see... Thanks, I copied it over!

shadow arrow
last blaze
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@analog saffron the extract has always meant to be like this. as long as one person is inside the extract zone the other teammates can move as far away as they like while it counts down as long as they have entered the zone before hand

analog saffron
analog saffron
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I'll have to test it out some more, still not much more than a newbie at the game x)

somber harbor
last blaze
somber harbor
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Its cluttered and straight up unintuitive for use on console. You'd think you'd be able to hold down the dpad to navigate? Nah gotta button mash.

analog saffron
last blaze
somber harbor
last blaze
somber harbor
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If I'm on extraction one of my pals will run right off to go get a kill on a team chasing us and while its funny, it makes no sense

shadow arrow
somber harbor
shadow arrow
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For example skins. I select them. It deselects them. I choose skin a it switches to skin b ingame. I choose 2 pistols with different skins and safe loadout. It safes it as basic skin. It’s infuriating

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Like the list would be endless. It’s just not functional . So judging it from a design perspective is meaningless

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Also players claiming „I play on medium so textures or objects (like guns) not loading in is normal and expected. Like what copium is being passed around here? Let me huff and puff that

twin tapir
surreal python
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@queen jungle We will get huuuuuuuuge frame drops.
if with that PIP

thin remnant
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@dull swan just make throwing knives more accurate, imo

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if not perfectly accurate or nearly that

They need a headshot to kill, and yet they don't have the accuracy to do so past like 5m.

undone crypt
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Yeah, I mean we don't need cod throwing knives that are insta kill when hitting your toe but yeah, they are pretty bad right now. There is a reason no one runs them.

somber harbor
undone crypt
surreal python
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@inner forge I wonder that variant has a point.
because reload is already super fast

thin remnant
somber harbor
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What I miss most is the big trait art

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Like that art was so good and now we can't appreciate it ingame

shadow arrow
somber harbor
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Trait screen was never perfect but the old one was far easier to read lol

shadow arrow
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Ye but it’s there 😁

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Not saying it’s good

queen jungle
undone crypt
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The old ui was at least unique and didn't look like every other live service game ever. The game lost some of it's personality. But at least the changes coming will at least make the UI functional and able to be easily navigated.

lime sun
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Extract timer should be 1 minute at the minimum

hardy coral
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PiP would be bad since one of the downsides of the scopes is you give up your peripheral vision (aperture most obvious).

somber harbor
# undone crypt The old ui was at least unique and didn't look like every other live service gam...

I get them trying to make it more console friendly but the issue with the UI on console wasn't the UI itself it was that it would default to the cursor whenever you selected something, like you could navigate through most of it with the dpad but then when you went to buy or equip something the x button would just default to whatever the cursor was over.

Idk why they didn't do something like just having the cursor disappear if you use the dpad

dull swan
thin remnant
hardy coral
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Antidote shots should be reworked

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Stopping all poison is very dumb.

shadow arrow
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Ye it should remove poison once

somber harbor
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even though no one used it for any reason other than killing immos

shadow arrow
hardy coral
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Antidote shot should only effect AI poison and maybe traps.

somber harbor
hardy coral
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Shouldn't have an effect vs player shot poison at all.

shadow arrow
somber harbor
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nobody uses poison

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it's incredibly rare to see it compared to other ammo types

shadow arrow
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I use poison ☠️ 😂

hardy coral
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Nobody uses either because one cancels the other out. It's not worth the downsides of poison when it's so inconistent.

somber harbor
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I bring it if I'm using compact bc why not

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but I never have it used against me

hardy coral
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Same for explo ammo tbh, bulwark completely wrecks it for no real cost.

shadow arrow
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I use poison crossbow and antidote so I can stay safe in all the clouds I make

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Actually strong imo

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But stupid for sure. Should be reworked

somber harbor
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anyone know why they nerfed the ammo count of hv ammo btw?

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it's so strange because it took a massive hit while fmj remains long ammo tier pen

golden crown
somber harbor
hardy coral
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FMJ got nerfed in a roundabout way on medium because it now only just adds 10 metres instead of 20.

golden crown
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i took a normal winfield "ranger" and the bullets were less than the usual and it was normal ammo
maybe i didn't see correctly but this is what led me to believe this

somber harbor
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you know, the place it should have been in from the beginning

hardy coral
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Well yeah, now you can run medium without special ammo.

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The range increase for most of the guns is pretty bonkers.

somber harbor
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I cannot fathom the reason why they nerfed hv so hard though

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like it was never a problem as an ammo type

hardy coral
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With the 10 extra metres and better dropoff they have around 20-27 metres more 2 shot range.

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HV needed a nerf, especially with how it has been also buffed.

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To give flatter trajectories.

somber harbor
hardy coral
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It was just free velocity before, the recoil wasn't that much higher either. Maybe they did too many changes at once but for it to be a high skill cieling ammo the reduced count is fine.

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FMJ and HV are now proper sidegrades instead of upgrades that compete with each other.

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Compact is now still kind of meh without either but medium is now playable with regular with FMJ and HV being specialist ammo types depending on your play instead of what makes the guns usable.

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Compact got such a tiny buff in comparison, only maybe 3-5 extra metres 2 tap on each weapon.

dusky tapir
hardy coral
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It's just 40 still.

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And cus of damage curve changes it seems like it's just +10 metres to 2 tap instead of before where it was slightly more than +20.

somber harbor
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@surreal python idk how well making the light a toggleable feature would work cause I just feel like people will just keep it off and pick off people who actually do use it, feel like it should be more of a permanent feature on a night map

surreal python
somber harbor
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Obviously not too bright to be seen from miles away but enough that a keen eye can spot someone going through the trees

umbral quail
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I would definitely play Hunt at 1440p for better frames on console 4K overrated.

odd wagon
exotic ore
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Guys, this is a bug right? I got no hit marker and certainly no kill. Wasn't that far away and I don't see how this didn't land a hit. Unless the gun is really that bent?

Someone explain

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And yes, that same guy proceeded to kill me couple mins later

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Should have been dead.

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If the bullet dropped it still should have hit him

waxen merlin
exotic ore
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I don't know maybe he did, but I feel cheated 😦

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I've been headshot from miles away doing Ziggy zaggies and this guys cranium was right in my crosshairs

waxen merlin
exotic ore
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Ik but I never had such a clean headshot go astray like that

undone crypt
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lovely, opening the map froze the game

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Crytek you colossal failures

blissful jackal
undone crypt
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You also fired slightly above his head and likely missed him by a hair

buoyant grail
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you should add a community bug fixing/help channel

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that isnt the reporting or discussion. like a post here and hope someone dms you thing

dire violet
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I've had these kind of shots happen a lot more to me as well this last week where I could swear they would normally have been hits. I also feel like your shot should have hit? Have there been changes to hotboxes as well?

opaque cedar
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What was their mentality in removing the "Library" page? It seems such bad design to remove something that actually provided context.

pearl ridge
leaden tendon
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the new ui is terrible

undone crypt
pliant kite
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How can I save a loadout over an existing one? (thanks crytek for hiding everything behind a million clicks these days after your old UI worked just fine)

neat raven
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I have crashed like 5 times in a row from opening the map. Please for the love of god fix this horrible bug.

pliant kite
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Frankly, there is no way to save loadouts anymore....

mint totem
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god sake the menu is maybe even more a mess than before..

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SPACE - actions menu????

pliant kite
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why maybe?

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this is the second time they messed up the UI in an "update"

mint totem
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because i didnt have the time to check it thoroughly, but apparently is worse than ever

pliant kite
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its like they have nobody testing their stuff before releasing it

mint totem
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all those big ass icons taking half screen.. grid view to be toggled every time

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really how can you mes up so bad

mint totem
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no more ez noob HS 🙂

pliant kite
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and no more saving loadouts, they removed the function

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gotta handpick every single item like in the good old days...

mint totem
undone mirage
tribal wyvern
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Am i doing something wrong or is unequipping special ammo bugged?

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I click unequip, it tells me the ammo will be discarded, its spitzer, idc get rid off it, i click enter confirm, & ammo is still equipped

tribal wyvern
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ik that works, but thats not what im asking

neat raven
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unless it is contraband and you already have some in contraband you should be able to store it

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idk then thats odd

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This is absolutely crazy, today my game crashes every single time I open my map. Is it this bad for anyone else? For the past few days it would only happen every once in a while, I think it maybe happened 3 times in that time but last night and today it is every single game I crash and when I relaunch it I am inside the map and can't move my camera. Takes relaunching the game like 5 times or more to work if it even works before I am downed...

cinder marsh
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This new UI is trash. Not because its not OG, because the maneuverability isnt there. You gotta click so many times just to remove equipment and put new equipment on. The hell was this thought process.

somber harbor
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you know actually, one thing that's kinda confusing me about the new burn timer is that hunt was always meant to be a slower game and it seems like they're obsessed with speeding it up

tribal wyvern
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Ye they cut burn time on a body from like 2minutes to 30seconds

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I understand cutting down stalemates but now you have no time at all to put someone out

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If they're being burnt it's gg, just ignore the body

charred canopy
tribal wyvern
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Check the latest video

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they adressed the ui issues

somber harbor
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the issue with stalemates in general isn't due to people burning out slowly though, it's peoples unwillingness to fight at all unless they can get the jump on you

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literally had a match today where one team just sat in the mines while I fought the bounty team, then when I had won they pushed while I was rezzing my mate and then instead of actually fighting us they just took one bounty and scurried off lmao

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and then the bounty is straight up worthless nowadays so no one even attempts to go for it so they can just get out for free most of the time

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or people will just ignore the bounty and hold a standstill AROUND the boss compound because they're too scared of being shot from behind

untold apex
untold apex
trail carbon
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@south sentinel Necro was nerfed primarily because it dragged the game out when interacting with solos. I, for one, am happy the solo is actually a challenge again. (So multiple uses will probably not come back)

crystal plume
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@icy tapir Are you holding the key? Since it's a hold action rather than a press one

icy tapir
south sentinel
# trail carbon <@350777845984919553> Necro was nerfed primarily because it dragged the game out...

Which I understand. Hence why I recommend having the revive animation make you invulnerable or have damage reduction. Otherwise it is a pointless perk because the only time you will ever revive is if you didn’t die near players. Otherwise you’ll just die before you can stand, as everyone just camps a solo’s body when you die… which as said, makes the perk pointless. Out of the majority of solo games, I have only gotten 1 successful revive, and it was because the players didn’t burn or camp the body.. which is once in a blue moon

untold apex
trail carbon
flat fog
#

crytek hire this guy

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he fixed

lost mica
#

damn fuck is up with the UI

trail carbon
lost mica
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hahahaha

rotund obsidian
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i mean the current team loadout thing would be fine if it had a shortcut. what was it before, spacebar?

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but instead it's through the context menu that you open with spacebar

river zephyr
#

@full hatch @waxen merlin on your ideas about possessing a grunt. Love the concept but what uses do you all see for it that give an advantage over a regular beetle? Personally, I could see it as a seiging tool to have a grunt approach and wail on a door to bust it open, perhaps set off any traps and such while you remain at a safe distance.

rotund obsidian
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(and also it's flipflopped lmfao, left guy's loadout is on the right)

hidden delta
#

Has anyone had an issue where your cursor appears while playing and it slows your sensitivity speed? This issue has been bugging me for several games now.

sand kiln
#

Yeah, known bug

south sentinel
# trail carbon I mean, it was never meant for reviving in someone's face. It was meant for revi...

Yes, but as a Solo, if you die by players, you lose. If you’re not solo, you die by players, you can still win as you have backup.

If players just left solos dead, then I would agree with everything and I wouldn’t have an issue. But every single player waits for the solo to revive so they can kill them, wasting both their own time and other players times. I understand it’s not supposed to be a ‘get up in your face’ but unfortunately, for solo players, you aren’t going to be able to use the second revive unless you perfectly traded the last enemy, died to ai, or the once in a blue moon enemy leaves you alone. Right now, you can only get use by reviving infront of the players… which is harmful for the game as you’ll just lose immediately.

unborn dagger
#

The devs not only gave solos a full restoration but also a lower timer

south sentinel
trail carbon
trail carbon
unborn dagger
south sentinel
# trail carbon I mean, Hunt is a hard game. If you die, you die. I don't get why you want a fre...

Then why is it a burn? It is not an insurance if it gives full restor and quick revive. The point in how the current design is centered around second chance, but it is a very poor way of a second chance. They added it in for a way to revive if you die as solo, similarly to how enemies can revive their teammates if they get downed. It is supposed to be the 'revive' mechanic but put into a solo, a second chance just like other players have.

trail carbon
south sentinel
south sentinel
#

cause you shouldnt need more than 1 life

trail carbon
#

Also, solos have a bunch of other advantages on top of this

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Such as (but not limited to) faster map traversal, more dark sight, further serpent range, lower mmr calculation

south sentinel
# trail carbon It is definitely an advantage because you revive yourself. You don't have tor el...

well that is the point of the necromancy perk. Revive at a safe distance. The whole premise of the og perk is to do exactly such, but now it can be used in solo. So quite literally, it doesnt matter then if you need to rely on a teammate when they can safely revive behind corners and cover. Continues to negate what youre saying.

Solos do not have faster map travel. Infact, multiple people do. Multiple people can: send a single player to check one location while the others check another, giving more distance and getting more areas cleared. Not to mention, you have the same travelling time, if not quicker due to faster clearing with multiple people.
You do not have more dark sight unless you take Magpie. If you do, you have equal dark sight, if not worse still. Without magpie, Solos have 5 while multiple has 10. With magpie, you have 10 all on yourself while they have 10 devided between two players, meaining you would have to kill both players to negate the darksight vs needing to kill 1. So again, multiplayer still has an advantage.
The only one you are correct about is lower MMR calculation. That is the only thing I will agree with, but I disagree with its current implimentation. I am somehow 5 stars being paired up with 3. I think it should be 1 bellow rather than 2 bellow. But even then, i dont mind it. This one I will agree with however, as it is a slight advantage that was implimented in. No arguments from me on this one.

There is no other advantages solos have besides not needing to listen to players talk to you and being able to be slightly more stealthy as you dont need to communicate to your teammates. But even then, a good team will be able to be far more stealthy than a solo, as they can get more map space and communicate over large potions, so even then this only applies to a low level group. Other than that, not listening to other players is your only advantage, and a bad one at that.

trail carbon
# south sentinel well that is the point of the necromancy perk. Revive at a safe distance. The wh...

Yes, you have faster map traversal when alone. Unless I am the only one who moves faster when alone. Nobody is going to split up their entire team across the map, that's just dumb. Yes, having 10 seconds of darksight on yourself is an advantage. Saying that x thing isn't an advantage when it clearly is a solo-only trait buff is silly. Solos have been catered to for a long time, and their advantages has made me not want to play as a solo in recent times. (Warning, the following information is my opinion) I think that playing as a solo should be at an inherent disadvantage, and that solo gameplay should be a challenge, where it currently feels like clubbing seals, and you have an extra life on top of that. I think it is quite silly to get even *one extra life for no downside. So yes, solos do have several advantages.

south sentinel
#

You play with really bad teammates then, because from experience, with a decent team you can clear out each location and move on far quicker than solo.
No, two players with 5 seconds of dark sight is way better than 1 player with 10 seconds. With two players, one is able to scan while the others look out and shoot. With the one, you can only scan and then shoot rather than both, being dark sight makes you unable to perform actions while using it. This effectively gives teams wallhacks while the other is more of delayed wallhacks. So once again, multiplayer still has the advantage.
It already is an inherent disadvantage. That’s the entirety of solo. As a solo, you aren’t able to clear bosses quickly as you have to rely on yourself to: make sure nobody sneaks up on you and kills you, no team comes in and kills you while you deal with the bounty, you need to make sure the location is clear before you start killing the boss, you need to make sure you don’t provide too much noise. So fighting the boss is already at a disadvantage, but even teammfihjts are worse. Without teammates, you aren’t able to clear out areas like you can, you have less cover fire and less pinpoint accuracy, you have less backup as you’re the only backup, you have less support as you’re the only support, you are by yourself. That’s the point. It already IS harder because you are alone. So no, you have very little advantages as that’s the whole downside of Solo. Playing solo is way harder than multiplayer and that’s fine, but you can’t argue that Solo has more advantages when they do not at all.
And you’re right, we shouldn’t rely on perks about making decisions, which goes back to making solos at a disadvantage again… becuase magpie is the only way to make you have 10 seconds. So now without magpie, you only have 5 base kit while the others have 10.
.

#

So no, solos have way way way les advantages compared to multiplayer, and that’s ok. But saying all these advantages exist, when they very clearly don’t, is such a bad move as to why Necromancy needed a nerf. Right now, it is in a god awful place as it changes nothing about the old state of Necromancy. In the past, players did the exact same thing: camp bodies, burn them, farm kills, continue. So literally there is no difference other than getting only killed once when you revive yourself. That’s the only difference. And if they have the revive animation either be completely gone for solos when they revive, or if they have a damage reduction while reviving, then I would be fine with its current position. But as it stands, it is a currently god awful perk for solo as it does nothing UNLESS: you are killed by ai or were sniped. That’s the only thing it changes, and base multiplayer could already deal with that very easily. So once again, Solo is still even more disadvantageous than multiplayer, but even worse so now.

lean estuary
trail carbon
lean estuary
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Oh you mean waiting on team mates, ok

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I mean, no one is making team mates group up

river zephyr
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I think it depends on the team and the individual's playstyle. I've had teams where we're all synced up and travel like a team of Navy Seals through compounds... and then I'll have teams where they randomly want to shop around for cash registers and go meathead hunting (loudly) before we've cleared the map. With those teams there's always the choice to play like a solo and move on without them, opting to regroup later, or stay together because "apes together strong".

timber tangle
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2 games, and i have to restart my game thrice. I THINK, this game might be poorly running. Just a personal opinion. i'm gonna get this review bombing a hand.

upper nova
#

Anyone got movement issues where the character walks on its own?

untold apex
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triple tapping W enables auto walk

upper nova
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its after tapping ctrl and shift

umbral quail
median vessel
#

Title:give an answer.
Details:Where should I write to get answers to my questions about the game?.

mint totem
#

did they get rid of K/D stat?

left horizon
#

You guys have WRECKED this UI in a way that I didn't even think was possible. Nice work. I didn't even get to play a game before I got SO frustrated, I just logged.

left horizon
rapid perch
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This ui for PC players is indeed HORRIBLE

left horizon
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I hope they lose tons of cash becuase of this

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I've been a software dev for my entire career and you never change all this stuff at one time

#

its a disaster

#

Im out

jade epoch
waxen merlin
# river zephyr <@151004359654637569> <@926792196974321684> on your ideas about possessing a gr...

When writing my proposal, I didn't realize how much scouting advantage the beetle would have over regular grunt possession until I got into writing the details.
But it pretty much goes to having more uses on the blow dart and having the ability to be a sieging tool like you said, while holding the disadvantage of getting killed easier than the beetle. While the beetle itself works more for overhead surveillance and gets only a single attack.
Plus, if my trait upgrade was considered, would make it a very useful tool

jolly crane
#

Is 100 contracts trophy/achievement bugged? I def did many more but it's stuck on 92

river zephyr
grim saddle
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Did they change something with the beetle vision? I have the feeling I can scout way harder inside the vision than before

stark wolf
#

Why is it always the same twitch drops?

storm pendant
grim saddle
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For me it looks way darker and its kinda hard to scout something. Like the black edges are way bigger

bitter bolt
#

I hate that my frames drop every time I'm fighting or near a building

rustic timber
#

why doesn't kill assist, and full teame kills shows up anymore? Have I missed where they can be seen?

lavish oasis
#

Everyone love the new map? I think it’s too complex. Feelings like playing in labyrinth. Too many exits, too many levels, too many windows. Like switz cheese..

mighty knot
#

@obsidian sparrow #game-ideas message
Why claim stuff you know nothing about? They already adressed the fps issues and stated they are working on a fix.
Also its not console only, the fps drops are also on pc

sonic tiger
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where did they address the issues

unborn sandal
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Maybe because ping abuse isnt a thing

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People made it up to have something to blame losing on

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high ping is a disadvantage

sonic tiger
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yes but it is annoying to play against, never found it common enough to play against to care much about it though

thin remnant
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There is no ping abuse

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@winged skiff bullet drop was meant to nerf long ammo, and if you've tested it in-game you'll see it's actually not that dramatic at all unless you're sniping. in fact the drop only really kicks in at long ranges.

storm pendant
#

Why are people arguing about my necro suggestion can we fuckin chill boys?

#

Solo has its advantages like being able to move more quietly and pick your fights easier without having to worry about teammates blowing your cover or dragging you into something, and not having to constantly check on your mate's positions, being able to focus on just you. Teams have more firepower and flexibility in the fights they're able to take, and someone to cover their backs/push people off of their bodies. Solo play is definitely harderr, and being able to necro is a way to make it less insurmountable for the average player

I think we can leave it at that

sick parrot
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people who dislike necro never take fun into account. its not fun to immediately be domed in the head and have to go back to the menu every 15 seconds. you could argue "its not fun having to kill the same guy you just beat, you beat him they shoudl be dead" and to that i say then stop playing, revives are a thing, you have to fight the same person multiple times all the time, youre just making it an issue with solor because they are solo

storm pendant
#

You're right, they aren't real, because ping isn't going to help you get headshots lol

sick parrot
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necro makes the game more fun for the solo because it means they get a second chance, like everyone else

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how many times have you killed 2 or 3 people, one guy hides in a bush, gets the revives, and yall die? no one complains about that, its the same thing for solo

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except now they are even more nerfed

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and at an even bigger disadvantage

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its like getting mad at darker colored skins cause you cant see them as well as a white or red shirt. everyone has advantages and disadvantages, why complain about the very few solos get?

storm pendant
# sick parrot people who dislike necro never take fun into account. its not fun to immediately...

As a predominantly solo main the old system wasn't really fun for anyone. The 10 second timer made it so that even if you're in a decent position where a teammate could have easily gotten you, there was very little chance that you were actually going to get up. It also lets people farm/derank. It sucked as a solo because of the expectation that you might get to use it only to get farmed when having a mate you could have easily gotten up to try again. It sucked for people fighting solos, ESPECIALLY OTHER SOLOS, because they'd have to kill you over, and over again. They'd just up at the end of a bar so you'd down them and they'd not really lose anything, and you'd have to do it over and over again.

New necro is mostly better, it gives solos a real fighting chance to stand up in a lot of scenarios they couldn't before (such as when holding windows and the like), and it fully restroes their health. The faster burning also means that if a team gets to your body it's very unlikely for that solo to be able to get back up because the shorter timer gives them less opportunities for the team to slip up. In general, it's just better balanced.

I still think solos should have some high risk way to replenish their necro (like a banish or going to the center) so that solos have a reason to risk it all after getting up the first time, as right now it's best to just leave after getting downed as a solo.

#

I say this to everyone who claims this, prove it. Record it and post it here, I'll wait.

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The people who claim it's so much easier are usually talking out of their ass and have never played on truly high ping before.

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350+ ping would be essentially unplayable for so many reasons. Good luck fighting any AI or getting through doorways, or into cover at all once someone spots you. Having consistently played over 100 ping for years because of no good options for intrnet being available in my area, I know well that there is no way playing with anything above 210 is remotely enjoyable or playable.

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@thin remnant I don't think hellborn needs more HP, he has the most dangerous attacks of any boss currently in the game except maybe Rotjaw, and can already eat a solo's entire supply of bullets and then some punishment on top of that. I wouldn't mind seeing him get an explosive resistance to reduce bomb lance/sticky bomb cheese, but his actual health values are fine.

Also, he's not supposed to be as tanky as the big bosses, he's a pitstop on the way to the boss, not the main event.

thin remnant
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whereas giving him more health would not discourage cheese, but make it more necessary.

storm pendant
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If you fight him without cheesing him, he has a pretty significant health pool

thin remnant
storm pendant
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It takes a big chunk of bullets, as a solo the only reliable way I've found of killing him without cheesing him is crossbow and derringer pennyshot, get him to 1/3 health with the crossbow and pennyshot him while pulling all the bolts out, or 1/2 health if you're willing to risk doing it twice

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Works with hand crossbow as well but it takes a bit longer that way

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I'd 1000% be down to see him get a resistance to explosives, though.

thin remnant
storm pendant
#

Having to hit him 6 times with a bomb lance would still be pretty damn fast but way less efficient

thin remnant
storm pendant
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Having to hit directly with 2 sticky bombs would be fair

thin remnant
#

explosions would still be the fastest method, but less fast and much riskier

storm pendant
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I like it

thin remnant
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yipee

#

was it you who made the suggestion that he flings sticky bombs off?

thin remnant
storm pendant
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Nahh the only one I've made today was the solo necro being replenishable w/ banish

thin remnant
#

ah okay thought it was u

storm pendant
storm pendant
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Yeah it's damn near an instant kill

thin remnant
#

yeah make that like 4/10 or 5/10

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probably 4/10 is a good balance

#

if the rage state is implemented

storm pendant
#

That's 2/5 and 1/2 my friend

thin remnant
storm pendant
#

Gotcha

thin remnant
#

i think 4/10 is good depending on how strong the rage state is.

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if the rage is extreme like an immo, maybe even 3/10

storm pendant
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It'd be an interesting reversal to see the immo boss being weak to melee. It's insanely risky to actually do it, but it kills him quick

thin remnant
#

but no matter the extremity of the rage state, unless it gives it damage resist, 1/10 is too much damage

storm pendant
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After berserker is inevitably taken off it'd be fair I think

thin remnant
storm pendant
#

You can see it when you go stab an immolator in heavy rain

storm pendant
#

Yeah, katana is a 1 tap, saber is 2 tap, knife is 3 tap

thin remnant
#

KATANA ONE TAPS THEM?

storm pendant
#

Yeah

thin remnant
#

Like they dont even explode?

storm pendant
#

No no they do

thin remnant
#

you need martial though right

storm pendant
#

Although

#

Nope, just stab them

#

Regular heavy stab

thin remnant
#

dayaaumay

storm pendant
#

I've seen someone stab an immo and it not go off early after the katana was added, but I think it was an exploit and I never saw anyone manage it again, and trust me, I've tried

#

I thought maybe if you got them int he eye socket or something but no

storm pendant
# thin remnant dayaaumay

Yeah if you've got salveskin or are in heavy rain you can just go for it with the katana and as long as you're not missing you'll be golden. I used to stab immolators in heavy rain w/ the regular knife

#

I would not recommend it with the knuckle knife, though. Even in heavy rain that extra hit can be the difference between losing a bar and not. Just punch them with the light strikes, it takes the same number of hits

tiny pivot
#

crazy how actually balancing necro makes it more appealing of a perk to me

thin remnant
#

and teammates will no longer spam it on you and kill your kda and you yourself luckily

rain spruce
#

forget the UI because that horse has been so thoroughly beaten to death it doesnt need discussing. this was supposed to be a "new engine" but all we got were pretty graphics. nothing changed about kill trades, meta has been shifted towards spamming one shots at all ranges, beetles got buffed for literally zero reason, hell the vertical desync where you fall and take damage/teleport is still there. the map is great but thats about it. there is nothing new and improved here, same ol hunt but worse.

keen birch
thin remnant
keen birch
#

I forget people use team necro

dry plover
#

I can't use all New weapon... I'm happy 😊...........

red carbon
#

Well, I cant play with my friends cause it keeps saying region problems

thin remnant
#

or did they actually introduce that region lock thing even for friends

red carbon
#

yes, same region but it keeps doing it

thin remnant
#

@prime ibex shortbow seems kinda redundant/unnecessary, but I would like a large slot warbow/longbow

brazen owl
#

Playing this game is pretty fun and all but I miss the og maps :/

thin remnant
winged skiff
# thin remnant <@98219762437341184> bullet drop was meant to nerf long ammo, and if you've test...

I know it was, but it still will with my suggestion, just not unreasonably so as now. IMO all that was really needed to balance long ammo vs compact & medium in the first place, was infinite headshot range, and we got that with this update. By giving compact and medium ammo lower drop as well, they've been made too powerful and negate any reason to ever pick a long ammo rifle, which intuitively should be the better long range weapon. In short it was a massive overadjustment IMO, and needs to be changed both in order to bring back balance and to make long ammo guns actually worth their price

#

I mean it makes very little sense that compact & medium ammo features less drop to begin with as a base modifier. It results in very weird drop ranges for guns, like for example the 1865 Carbine, a very large caliber (.56 cal) carbine with a slow 380 m/s muzzle velocity, and yet it has the same or longer drop range than most bolt action rifles ingame

#

plus it has a higher ROF, more capacity, more ammo from crates and is cheaper

#

like how does that make any sense?

#

Higher ROF guns with more capacity and more ammo resupply pr crate shouldn't have less bullet drop, as this just makes them headshot spammers, and cheap ones at that. This makes the much slower shooting, lower capacity and more expensive long ammo rifles unviable, since they're now worse in the one area where they should be best (at distance).

unborn dagger
thin remnant
#

it feels more like a 4 point trait now, not a 10

safe blade
#

anyone else having FPS drops at Graystone Pit?

thin remnant
upper fractal
#

THE CORN TOOK OUR BOUNTY AND COULDENT LET US TAKE IT BACK!

undone crypt
#

Here an idea they should have put in a long time ago, and we need with the update.

Moving targets in the shooting range, some walking, some crouched, some running all at various distances.

junior crane
#

on reddit they say it's a VRAM issue. Limiting VRAM usage helped someone. Gonna try it

tiny pivot
#

its infinitely more balanced and consistent to deal with and for that i appreciate it

tiny pivot
#

previously, i think one of the major problems was the amount of variance in solos, from health restored to resilience to relentless

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but now its consistent, 5 sec revive, you get up you go, plus burning changes means usually if youre burnt youre burnt

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which btw. those burn changes are ROUUUUGH like its so bad its making me consider choke beetles for team play. which, hell, is probably the point

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but yeah necro is a lot nicer now that its consistent. as someone who still dislikes necro as an IDEA, its really nice peace of mind that you can trap up bodies and usually trust the solo is dead, or things like alert trips which are way better now

whole meteor
#

Guys, it the game supposed to be this dark? Night maps force me to put gamma very high to see anything! Eyes hurt after a while :/

thin remnant
whole meteor
#

Played before the update, but can't recall if we had so many night maps, or something has really changed with the illumination

#

yeah, amd fsr on quality

thin remnant
#

are the shadows all pitch black for you?

whole meteor
#

no, they are not, I know the bug you mean

#

it's just...very dark

thin remnant
#

try turning off fsr just for a moment and see if the bug stays

#

turn it back on after if u want

#

but otherwise, yeah its just intentional. try bringing light tools

whole meteor
#

Thanks !

thin remnant
#

So if it happens even without fsr, you can just carry lanterns or something, or use a flare gun and shoot it if you get into an area that needs it

Maybe this is why some people insta-extract in night maps xd

strong kraken
#

Plz fix the dsync

undone crypt
#

Question, Twitch drops, do I have to claim then right away or can I leave them there waiting in case I want to save them for after I prestige?

thin remnant
undone crypt
#

cause if the answer is "no I have to open them now" my feedback is "why?"

thin remnant
thin remnant
thin remnant
undone crypt
#

Yep, I saw, thanks

undone crypt
# tiny pivot but yeah necro is a lot nicer now that its consistent. as someone who still disl...

Necro for solo is no different then teammates being able to revive each other. It's a comeback mechanic. One everyone VASTLY over estimates for Solo as really, as a solo you are laying there, trying to listen over your heavy breathing while blind and trying to guess if you are going to get shot the second you try to stand up or not.

Though it is nice not to need resilient to pair with necro and have to hope you can find relentless out in the world for that extra edge. Now it's just one trait even if I don't like that it's burn. Single use fine, I just don't like having to pay out another 4 points if I'm downed and manage to escape after. But that's a minor complaint

Hopefully this will end people's absolutely psychotic hate of solo players, but I doubt it, some people just belong in a rubber room.

native kiln
#

I'm sure this has been mentioned but I think the burn speed is way too fast. It leaves very little time for the living teammate to do anything besides trying to choke

tribal wyvern
#

Dauntless + flare pistol and no one can save their teammate

#

It's funny as hell when you burn someone and they just gone in 30seconds.
But it's a HORRIBLE mechanic. And it's antifun as fuck.

#

I think they broke the stalemate ALOT already by the design of the bosslairs etc.
So many entries, you can't keep an eye on everything. And that compound on the left with a hole in the roof, that place is fucking KING.

I managed to find a good place to vault up, went in with shotgun and took a duo down without them knowing i was there.

queen jungle
# native kiln I'm sure this has been mentioned but I think the burn speed is way too fast. It ...

I'm mixed on it. I get the idea of wanting faster decisive fights. But I think being able to burn with that speed with just flares is too much.

I'd say bring back the molly meta with fast burns. Mollys not getting used at all doesn't feel right for Hunt imo. They're useless now basically

Or, add two tiers for burning. One that is fast with Molly or Lantern and one that is slower from flares

tribal wyvern
steel comet
#

I think current burn time can stay with the 50s if they remove the flare gun/fusees burn on bodies.

tribal wyvern
#

Is it really 50 sec? Pretty sure its even faster if we talk burning 125

steel comet
#

It's 50s from 125

tribal wyvern
#

10sec per 25?

steel comet
#

That's less than a minute so it's quite fast still

tribal wyvern
#

It's hella fast

#

By the time you get to ur friends body and choke it, hes lost like 50

analog plover
steel comet
#

It's doable with the map restoration. Will be running to extraction when there's no event medkit cache

analog plover
#

that's kinda makes flares/flare guns obsolote in a way joe

analog plover
#

why not just halve the burn dmg? 1.75 or so

tribal wyvern
analog plover
#

it still creates pressure which devs wanted

#

just doenst burn within 50 seconds joe

#

which is a bit too much

tribal wyvern
#

technically 6 even if you can time it with an immolator ontop of someone

queen jungle
tribal wyvern
#

Or 7, did not count the throwable lanterns

steel comet
#

If they make fusees/flare gun slower than other sources that could be a good start on a nerf

thin remnant
tribal wyvern
#

So ye 2 ways to put a guy out, 7 ways to RANGED burn him, which is important.
So removing 2 of the 7 ways is fine...

analog plover
#

instead of flare gun i;d just gab any other tool like trap or w.e

steel comet
#

Flare gun was anti pve before thraxes was added

tribal wyvern
analog plover
#

tbh u can also take alert trap and walk into it OMEGALUL

thin remnant
analog plover
#

to burn enemy

steel comet
#

Thraxes pretty much killed flaregun/fusees

tribal wyvern
thin remnant
# steel comet Thraxes pretty much killed flaregun/fusees

honestly just buff them in other ways, like, make weaker AI scared of light. good way to clear an area before taking it for PVP.
would make them pretty unique and not hurt the game
After removing the burn ofc
they already clear out hive swarms which is a step in the right direction as a specialized pve tool that do things thraxes cant

queen jungle
analog plover
steel comet
#

Well either way, flareguns purpose was replaced with retrievable tools

analog plover
#

well just less quantity but does the same job

tribal wyvern
#

Fusees & flares burning bodies was a massive misstake.

thin remnant
analog plover
#

tbh now you can use flares/flareguns to give enemies with weaker PCs -20fps OMEGALUL if u thrown all 5/3 of them

#

in one spot

thin remnant
analog plover
#

frrrr

steel comet
#

Flaregun to kill a hive swarm is underrated. I did it once and someone spectating me reacted with 'didn't know you could do it'

analog plover
#

imma just chug flares into greystone pit so enemy have 30 fps instead of 50

thin remnant
analog plover
#

flash is too short imo, to create any real pressure

queen jungle
queen jungle
analog plover
#

or well its 5 seconds but its nearly impossible to hit anyone for more than 1

steel comet
analog plover
#

coz of all the objects around + head movement

steel comet
#

I've tried it and it works

#

I've been experimenting a lot of builds and tactics with surefoot

thin remnant
analog plover
#

maybe if you could throw it further than 22m (without pitcher) it would be nice

thin remnant
steel comet
#

Cause if I remember right you won't get a hitmarker if they have bulwark right?

thin remnant
steel comet
#

It's the trait that gets big free counters

thin remnant
gleaming ridge
#

my fps is dying at some boss lairs its unplayable when I go to those places 😭

#

and im running the game on a 2060 super

hardy coral
#

Bulwark and all the other counter traits and items need heavily reworked.

#

There should be NO flat damage reductions to intentional damage. Maybe just to traps and self damage.

native kiln
#

Why did you remove the sound when a teammate writes a chat message?

undone tiger
#

so much for hunt improving on cheating, just got killed by a player that has multiple vac bans on record!

chrome oyster
chrome oyster
#

@queen jungle that just sounds like a recipe for disaster with folks getting queued into 3 man without realizing it because they were playing 3 man last night with a buddy

chrome oyster
#

Because if you're a two man team, the normal thing for most people is to fight two man teams.

Personally I basically never intentionally fight 3 man teams as a 2 man team. My friends are more casual and absolutely hate it

#

We are occasionally a three man team and it would be pretty awful if it just stayed at three man because that's what it was when we were playing games yesterday

next yarrow
#

I hope surefoot and Berzerker make it to the bloodline. Probably without the solo bonus for surefoot though

#

Remedy doesn't really need to be scarce either tbh, I could see it being balanced at 3-5 points since it's hard to use while you're in a fight

clear hinge
#

man i'm sad that i've missed drops because i cant watch during certain times really wanted that alley cat pistol skin.... 😦

gleaming ridge
clear hinge
#

seems great for streamers but tough on players

mellow loom
#

how yall think, when they fix that black shadows?

mortal turret
#

I love Hunt, and what they're trying to do. But I believe it's time they fortify what they've got now instead of pushing for new content.
I know the UI will get fixed and updated with QoL but some things are unacceptable, I cannot find or use the battlepass items I've unlocked, the two new legendary hunters and Cyclone + Conversion Chain (I believe) skins are missing and I cannot find/select them.

queen jungle
#

99% GPU usage on the menu (6900XT) 🥴

clear hinge
#

man that's brutal gonna reach out to staff and see if they can help me out cause it was just stuck on 99%

hardy coral
queen jungle
sly sky
#

Please fix concertina clipping through floors and walls, like cmon it's just a joke at this point especially when you can't see it

agile viper
#

this screen takes 10 years to load, just show me who i played against and their elo so that i can go next

crystal plume
#

Afaik you can just open the team details page right away, nothing is forcing you to wait out that screen's animations to finish

toxic panther
#

my friend has rx 580. he had black shadows. he solved it with downgraded gpu software but now game crashes when boss is banishing. anyone now solution?,

timber rock
#

It happens to me aswell

#

Wait untill they fix it

light flame
#

Can we start considering "Title: Fix the UI, Description: UI is bad fix it" as a low-effort suggestion?

mellow loom
#

we need to wait for a fix

toxic panther
#

what is your gpu guys?

mellow loom
#

same old 580

timber rock
plucky snow
#

LET ME USE my Mountie skin please crytek 🙂

mellow loom
#

maybe devs dont love us

meager tide
#

Any possible change to burn speed? In co-op, you almost have to immediately disengage a fight and try to put out your teammate. I think a happy medium between old and new burn speeds.

visual fjord
#

Remove night maps again, got 5 in a row. the kind of play it promotes is the kind I want to opt out of. Maybe tweak them so its night themed but still able too see without turning monitor brightness up to eye damaging levels.

full yacht
#

why cant we have moving targets in the shooting range

north onyx
#

@next yarrow they're retouching the old maps atm, so maybe wait and see 🙂

north onyx
heavy bough
#

i would like to know, how bad are you guys FPS drop?

proven root
#

so good - finally i can use my monitor crosshair for nitro headshots hipfire - good update

median zephyr
#

i run really well actually, and my pc is a bit older, idk why

median zephyr
north onyx
pastel crater
unborn sandal
hot vigil
#

@honest salmon as a person with reduced hearing I understand your plight, but there is big challenge how to implement such feature without it becoming mandatory for competitive play.

#

(Competetive as in "I wanna win", not like E-sport)

torpid vigil
#

I'm experiencing significant FPS drops in-game, even with all settings set to minimum. The frame rate drops by around 50% especially in busy locations during combat. Does anyone know what might be causing this and how to fix it?

hot vigil
torpid vigil
hot vigil
torpid vigil
#

all low

hot vigil
#

Resolution?

torpid vigil
hot vigil
#

Okay, people have reported there might be an issue with Nvidia GPU and memory leaks.
I had abysmal FPS too on my 2070 and ran 2k too.
Lowering it to 1080p gave me steady 72fps with no DLSS.

#

Also people are arguing if DLSS helps or makes it worse rn.

sand kiln
#

@dire merlin your post been removed due that it belongs to #feedback please use appropriate channels.

hot vigil
#

So try to lower to 1080p (and run it in borderless windowed if you have dual monitors) and tweak from there :)

hot vigil
# torpid vigil Ok

And next time please if you have a problem, try give as much info as possible. It makes it easiers for everyone haha

sand kiln
#

@zenith kite Your post been deleted due to "low effort". Please follow the guidelines pinned in #game-ideas when using the channel.

torpid vigil
#

Window view fixed everything, fps is not dropping, before that even the shooting range was dropping haha

timber tangle
#

the game is so utterly broken, disconnect every game, freeze, crash, mouse appearing in game.... wow

autumn hemlock
#

Real talk, was this patch bug tested? Especially the UI, this is the buggiest shit i've ever seen in this game

uneven remnant
#

Title: Match Review
Description: Why in the world would you not allow people who survive and extract look at Last Match Summary... it only works if my hunter dies.

turbid bane
#

the weekly stuff is bad, i mean they implended a option to switch ONE time a day, if a weapon comes up you dont use, now with the NEW Weekly im FORCED to play krag, nobody in randoms took one, the entire time so far... but ALL premade teams use long ammo krags, who came even up with this ?

#

cool, now I have to play krag instead of what i WANT.. fun

arctic isle
#

getting crashes back to back what causing this?

timber tangle
#

it's a very recent game made by a small indie compagny, we can't blame them guys

frozen crater
frozen crater
brazen owl
#

I CANT BUY BLOODBONDS

#

i have the money in my steam wallet pls fix

karmic stag
# heavy bough i would like to know, how bad are you guys FPS drop?

Utterly awful. I am on a 3080ti, 32GB DDR5 6000MHz ram, i7 13700k at 5.5GHz and the game is on an SSD
I run at 3440x1440, with Quality DLSS, and everything on low. Start of the match is fine, but as soon as people are nearby it drops to low 70-90fps. I was previously able to get a constant 170fps+

naive elbow
#

hello
just want to say,, that the new ui need too many clicks to arrange things.
thinking right now, maybe adding a feature that, when you hold the left click in a gun, opens a pop up to select skin, etc.
the current state is annoying, but kind beautiful

sand kiln
#

They will improve it with the time, already posted a video about the new changes coming soon

naive elbow
#

ok

frozen crater
queen jungle
spring mason
#

I love when you solo necro and you are just locked in looking at the sky. fucking amazing! Or when you nerco and switch to Spear and its just fucking invis so you cant aim. Peak Gameplay!

mint pollen
#

I dont know if this is already mentioned or spoken about. But anyone else notice that the SMAA 1X does not change anything to the game? Also I noticed that having Anti Aliasing off or on 16X, does not make a single difference for me. Anyone else with this similar problem? Also, the game permanently looks grainy when moving around. This has already happened some week ago before the update and was fixed. But not sure if everyone else also has these issues.

karmic stag
#

I.e. Quality mode renders the game at 75% the current resolution, then upscales it back

frozen crater
#

it is not an anti aliasing option

#

setting anti aliasing to smaa x2 may make a difference, but aniso filtering basically only helps with viewing angles at a distance

trail carbon
#

@dense shell It's probably because of the map crash bug

#

@dense shell what do you mean triple spawn

dense shell
#

I mean trios and 3 teams spawned in terminus railyard. There was not enough time for teams to run from a different compound.

#

I don't know if they were duo's or trios/dous. But 3 teams were there because they were killing each other after my team wiped.

dense shell
pale gorge
trail carbon
dense shell
thin remnant
undone crypt
#

I hope Crytek fixes lobby issues cause I just had an issue with another person being unable to connect to my lobby. Though I'm US west and he's US east, not sure if that changes anything.

novel dune
#

@hard minnow fix your game, keeps crashing/freezing, ui is shit and impossible to navigate, no one asked for this, play your own game for once. i dont want to click to 10 different screens to recruit a new hunter

dense shell
#

I'm convinced they didn't playtest. There's no way you have a buggy menu like this and not on QA catches it. Smells like BS

humble berry
gilded smelt
humble berry
#

Especially, if it's not a simple rig, but with many utility programs.

dense shell
#

On my part its clean rig and still problems lol

mild goblet
#

Does anyone have any tips on Xbox series X blackscreen? I know most people on this thread are probably PC, but I would appreciate any insight into this frustrating problem lol.

thin remnant
#

@visual anchor 👃 👃
I smell repost 👃

The revolver thing, it's an interesting idea, but can you elaborate on the stats?

visual anchor
#

I want a black powder revolver

thin remnant
#

and what's the downside of smokeless ammo?

#

and should smokeless ammo really be added to it? i feel like that kinda takes away from the gun's identity..

visual anchor
#

I'm not great with stats. The upsides of it as a weapon is its cheap and fairly powerful but the reload is abysmally long even with pre-made paper cartridges. Also the smokeless was just an idea for something new because I hate that special ammo is becoming way to available. Not all weapons need every ammo type

vivid dawn
#

guys bullet drop is trash how can we rise our voice againts it so its will be removed ?

thin remnant
#

@severe fox why not just make the sixth sense a dark sight thing? still not sure on the idea but it's better imo
like you'd probably hear breathing or something though, as whispering is already used. the breathing of the hunter youre looking at

thin remnant
vivid dawn
#

its anti fun

frozen crater
#

bullet drop is awesome so far

vivid dawn
#

also its fcked up the balanfe

#

medium ammo is the go to

thin remnant
#

okay sure

vivid dawn
#

long ammo pointless

visual anchor
#

How is it anti fun. This is an actual question

frozen crater
severe fox
thin remnant
thin remnant
#

Have you even tested the bullet drop yet?

dense shell
#

he's a long ammo lover

thin remnant
#

or are you just spewing random complaints with no source?

thin remnant
#

long ammo is still the best.

#

it's just not as broken

vivid dawn
#

its trash

thin remnant
vivid dawn
#

i could have 5+ clips like this

thin remnant
#

ok send them

vivid dawn
#

3 hit with long ammo

thin remnant
#

GUYS OH NO OUR BULLET DROP IS BULLET DROPPING! WHATEVER WILL WE DO?!?!?!?!?!? ADJUST FOR IT?? nah. LET'S COMPLAIN ON DISCORD!

vivid dawn
#

i did not saved them but from now i will

#

its just anti fun

thin remnant
thin remnant
vivid dawn
#

i could but its just remove shots like this

#

so its anti fun

#

ppls play this game cause of the feeling of the gun play

frozen crater
visual anchor
#

Getting popped from far away isn't fun for the other person. So removing bullet drop is also anti fun. At least with bullet drop its fairer

vivid dawn
#

im not a sniper main i dont care nerf them, make it sway way more

frozen crater
#

bullet drop encourages sniping from less of a distance so as to give both teams a chance to fight one another instead of giving snipers a "I win by being too far away from you" trick

thin remnant
#

adjust for it

#

this is like intentionally running into the new 1865 carbine and trying to die to it, then complaining that its broken

#

your argument for bullet drop being bad, is just that bullets drop

vivid dawn
#

that is right but atleast incrase the distance

thin remnant
#

and you cant be bothered to adapt

thin remnant
#

you saw in the clip before, they barely dropped

#

the whole reason they added bullet drop, was to make players like you have a harder time

#

so you dont get so many free kills

thin remnant
#

now you have to adjust.

vivid dawn
#

long ammo is dropping harder than others is bs as well

thin remnant
thin remnant
vivid dawn
#

3 hit to the body with long ammo is fair as well ?

#

its not right that is all im saying

thin remnant
thin remnant
#

you provide all of your opinions, but none of your reasoning.

#

which leads me to believe you have no reasoning.

vivid dawn
#

man medium ammo would have 3 tapped that person as well

#

medium ammo is cheap

#

do the same what long ammo can

#

also its dropping way lighter

#

right now best sniper is the game is the winfild with compact ammo

thin remnant
# vivid dawn also its dropping way lighter

the drop difference is quite small, long ammo gets 1000000x more pen, more damage dropoff and more damage, and usually more velocity.

i'm sorry to say, but skill issue

dont hit limbs next time

vivid dawn
#

is this suppose to be right that ?

#

yeah we see 3 hit from 140-160 meter

thin remnant
vivid dawn
#

im sure im talking with a 3-4 stucker XD

thin remnant
thin remnant
#

Give me reasons.

#

Reasons other than "I struggle to hit my shots now, it's bad!1!!1"

dense shell
#

I love how entire teams of avtomats are still relevant. Very powerful on single bounty maps

vivid dawn
#

The drop being lighter on short ammo and harder on long ammo is just not good. Its not good from a realism side because...what makes a long ammo long? More gunpowder and more of that means faster and longer flying bullets. But its a game so we put realism aside for a second.

The real problem is how it affects the specific guns and their respective ammo types compared by their price and their other advantages. Usually short ammos are cheap, shooting cycle fast, bullets travel slow but easy to resupply with ammo - long ammos are expensive, shooting cycle slow, bullets travel fast and are hard to resupply with ammo. Now with unlimited headshot range a short ammo gun that is cheap and fast/spammy should take skill to land a headshot with! The bulletdrop would make those guns especially interesting to play around with.

Instead its the other way around it feels. Sparks Sniper is way worse to play than a Cent Sniper or Winny Marksman (or whatever its called now). The long ammo snipers you pay a premium price for ...but what for? Its twisted.

dense shell
#

Well got wiped by a team of em. They just rush in and pew pew

vivid dawn
#

in your mind hit scan is not skill cause all you do is rushing with romero and flip a coin

dense shell
thin remnant
# vivid dawn The drop being lighter on short ammo and harder on long ammo is just not good. I...

thanks.

point 1: you destroyed this point yourself

point 2: i don't know if you've played any of the other ammo types, but the bullet drop difference between them is very small, especially considering long ammo usually has a faster velocity and therefore a longer drop range.

furthermore, a compact weapon starts dropping in damage severely past 20m

while a long ammo weapon starts dropping in damage slowly past 40m.

along with having a higher usual velocity, long ammo weapons are still the best at long ranges, if you can account for drop, still 2-tapping at long ranges [you hit low damage spots in the clip before]

And long ammo still has by far the best penetration out of any other ammo type "oh but fmj" fmj has bad velocity and bullet drop.

And you sealed your own incorrectness with the first clip you showed. Look at the bullet impact marks. Your shots are barely hitting below the aim point, just adapt. it's barely even a factor and long ammo is still the meta, just other ammo types are more acceptable now.

grizzled snow
#

Hey, I just had an issue where I randomly stopped owning hunt showdown 1896, and I owned hunt showdown so if I'm not mistaken I should own the new hunt, I have a feeling it has something to do with me owning the game on disc, any suggestions or feedback, or am I just going to have to buy the new game

pale gorge
#

@vivid dawn
I'm not joining on the balance discussion, I just wanna say you're incredible at shooting and I'm absolutely terrified of your existence!
I watched a couple of your uploads on youtube, you're nuts

thin remnant
#

"I disagree with you = you're bad"

#

just adapt.

vivid dawn
#

okey i got it, you are happy with it cause u was the one the wrong end always getting clapped, and this is why you hate it. Its dosent change the fact that we paly this game because of the feeling of the reward when you click on somones head

#

and with bullet drop its gone

visual anchor
vivid dawn
#

its not gonne be that consistent, its makes the game less fun

visual anchor
vivid dawn
#

i have many kills with iron sight where it was 150-200m away gone now, im not gonna shoot the skie in the hope if may it hit

#

also no more ambush one taps, then why is it hunt showdown if sneak not is an option

thin remnant
vivid dawn
#

man hit scan= fun

#

and im not defending the bus wankers

thin remnant
vivid dawn
#

make the snipers swing or do not allow them to ads longer than 5 sec

vivid dawn
#

man this is why you are a 4 star enjoyer

#

in 6 star you cant mess up those abuse shots

#

due to bullet drop

thin remnant
#

You have no argument right now other than "You must be bad at the game"

vivid dawn
#

no i do, and its that hit scan = fun

thin remnant
#

Look, I can do it too! ready??

Big words coming from someone who only reached high mmr by sniper crutching!

#

see? i can do it too

thin remnant
#

Frankly, get better.
Adapt.

#

I'm gonna go now, I don't want to stick around for you to keep calling me a 4* whenever I give you reason

native lodge
#

🤔 maybe its bit unrefined but hunt was absolutely limiting the way it could balance weapons with such a narrow focus it used to have personally I would consider a few other things to add. bur frankly I don't mind long ammo getting its teeth filed a little bit for a time

#

I would have liked the ability to adjust the ladder sights with them adding drop but eh not gonna lose sleep over it

dense shell
dense shell
vivid dawn
#

No bf is fine warz was fine as well

#

its just does not fit the game, you can see the map designe as well. They did many things to make harder to snipe long shots is not that common as well

#

in the other 3 maps

#

sniping is not viable at all, ofc there are bushwankers

#

but if you just leave them they cant get free kills they relie on the enemy to push or challange them

native lodge
#

like I said, it may be a bit unrefined right now, but previous hunt metrics for balancing were far to limited

dense shell
#

Sniping was fine. People just run away and then you get no kills or bounty. Snipers have to chase if there's no push. Now snipers have to work a bit more. Don't see a problem in that

#

And in most ranges the drop doesn't even matter.

#

who the heck is fighting 185 meters out all the time

thin remnant
#

so adjust.

thin remnant
dense shell
#

even then. move up a little. same travel time. and not a big tiff

thin remnant
vivid dawn
#

Incarase it to 200m then

thin remnant
#

may as well not add it at that point

#

its really not that hard to adjust for..

dense shell
#

wants to snipe frome their other compounds

thin remnant
#

i feel like youre just complaining because you cant be bothered to get better.

vivid dawn
#

I can and its funny because of that clip you guys think that i am a sniper main

native lodge
#

kinda like the fact that bullet drop means baiting out a sniper to shoot an reveal themselves is jsut a little bit easier now since they aren't pinpoint accurate, this should be good for those slow fights with sniper trios

dense shell
#

so you're just complaining then

vivid dawn
#

Im stuck in 6 star in 6 star there are long distance fights

thin remnant
thin remnant
native lodge
#

ConcernedFrogeHat I'm be real with you guys I have many many sniper clips. I'm not fretting over this change at all

vivid dawn
#

Because today i had many cases with iron sights

thin remnant
#

there are long distance fights in other mmrs too.

thin remnant
#

your complaint is basically that bullet drop actually makes bullets drop yes? by the sounds of it

dense shell
#

I'm 6 * too. Majority of fights are within 150

vivid dawn
#

No my complain is that its kinda anty fun

thin remnant
#

come on man.

vivid dawn
#

Also its kinda spray and pray

#

Less skill

thin remnant
vivid dawn
#

Once i get used to it

thin remnant
#

it's more skill as you have to adjust for it now

vivid dawn
#

No once you know the distance

#

Its spray and pray

thin remnant
native lodge
#

one of the big reasons I took a long break was because the top echelon of play in this game was boring as fuck. pinpoint accurate weapons at any range is anti fun from my view. I'm only back to see how these changes play out

vivid dawn
#

Like you just hope that he will step in to it.

thin remnant
vivid dawn
thin remnant
#

bullet drop is just another factor to account for. if you account for it theres literally no difference.

native lodge
thin remnant
#

like if you theoretically have perfect bullet drop accounting then it makes no difference

thin remnant
vivid dawn
#

Its less fun cause you are less consistent

thin remnant
native lodge
thin remnant
#

it makes no difference if you get better and adjust.

#

it is not less consistent, it is harder

#

that is not the same thing

native lodge
#

^^^

vivid dawn
#

Its does not fit the game core

native lodge
#

is it weird that long ammo is effect more so by drop? sure, do I care ? fuck no long ammos been king for so long

thin remnant
#

in fact.. i know this is unrealistic, but lets say theoretically you are a perfect player.

native lodge
thin remnant
#

bullet drop is nothing but an advantage if youre perfect because it lets you shoot over cover sometimes

#

and other times you just adjust

vivid dawn
#

The whole gun play is so E sport like

thin remnant
thin remnant
#

you mean battlefield?

vivid dawn
vivid dawn
native lodge
thin remnant
vivid dawn
#

Hunt gun play is focusing on being competitiv

thin remnant
#

with zero evidence

thin remnant
#

you said e sport like, so i asked if you meant battlefield

vivid dawn
#

I meant hunt

thin remnant
thin remnant
# vivid dawn I meant hunt

by e sport like, i thought you meant battlefield when you said e sport. hunt is not an e sport.

cause battlefield is made by ea so i thought thats what you meant, as battlefield has bullet drop

vivid dawn
#

Because in game where everything in all about being competitiv no one gonna force himself into a disadvantage

#

If sniping is handycapped

#

There will be less snipers

thin remnant
vivid dawn
#

Less long engagement

thin remnant
thin remnant
native lodge
#

you know you could just say "I like pin point accuracy to hit headshot at long range and I find that fun, bullet drop makes that fun aspect of the game happen less often and I don't like it". I would disagree with you, I think most people would. but atleast you were honest and didn't leap and bound through weird talking points.... but thats not what you did

vivid dawn
#

But still i feel like its not fit the game

thin remnant
#

you just need to be better to achieve those shots.

vivid dawn
#

My original post was about that but this dude just came with the gitgud shit

#

All i said

vivid dawn
#

Is that, its less fun what we had before GUNPLAY wise

native lodge
#

now I could be wrong on this but I am almost certian theres a early access stream or dev post somewhere saying they considered adding bullet drop fromt he very start

vivid dawn
#

That is sad because its less fun i think

thin remnant
thin remnant
vivid dawn
#

Its feels good when u hs somone by muscle
Memory with out adjusting the range

dense shell
#

Well I for one find headshots in hunt incredibly rewarding, and I haven't noticed any real difference in gameplay cuz I'm not shooting long ammo from 200+ meters away.

thin remnant
#

would be cool if the game had an infinite playerbase and could support a "classic hunt" mode

#

but sadly thats impossible

#

and i would say for the majority of the playerbase, bullet drop is an upgrade

native lodge
#

like I said earlier I think in its current form bullet drop is a little rough around the edges, but I like the idea that its beeing tried

dense shell
#

I called it before the new update. Centennial HV would be beastly with the new changes due to the changes of bullet drop which make sense. heavier bullets start to drop in vertical height sooner than lighter bullets. This is consistent with physics...

Long ammo still hurts like hell. Medium ammo not so much. Better HS with lighter bullets, but no damage. Great damage with long ammo but have to account for more drop. This makes sense..

#

Your reward/fun for adapting should be all that matters. Not that hunt should be easier/arcadier for you have to have fun

vivid dawn
#

Okey i get it, its can stay but incarase the range because snipers are designed to hs you from around 150-200m because in 100-120m i can hs you with irom sight as well. Incrase the drop range to 200m, because thats gonne be fine. THE PROBLEM was the spitzer wall bang abusers

thin remnant
#

im sorry to say that.

#

but they put gameplay first

#

heavier bullets do not drop faster irl

dense shell
#

I have no qualms with increased range. if the community asks for it then let the devs consider and give/take

native lodge
#

yeah the sysyem is not realistic but I don't really care

dense shell
#

Their drop of is sooner in reality, no? Real physics

#

oh sorry.

#

I meant drop off

vivid dawn
#

No cause

#

Longer bullet more gunpowder

#

Longer range

dense shell
#

That's a reality adjustment to account for the bullet

#

if you google drop offs

#

same everything

vivid dawn
#

There is a reason why there are no 9mm snipers

dense shell
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heavier bullets dropoff sooner

thin remnant
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im fine with the system being unrealistic tho

vivid dawn
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But heavyer bullets has more powder also its wAy more complicated and off topic

dense shell
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Is it? that's fine. I"ll look it up later to avoid my misunderstanding.

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I'm speaking between games