#feedback-discussion
1 messages ¡ Page 173 of 1
Think about it this way, it's just a game to the players, but what about to the people who's livelihood depends on that game? The Cycle Frontier literally died and shut down because of cheaters. All of those developers became jobless in a few weeks.
Should be a fine and the inability to use the Internet for like 5 years
Fine rarely stop people cause if the fine is less then the money made, it's jsut the cost f doing business
yeah fine should be okay
jail time is just too extreme imo
so make it more than the money made 
See? this one gets it
I would agree, but punitive punishment is not a great rehabilitator anyway.
give them 1 hour screen time xd
2 months jail not, it's not extreme, it's two months
Not enough to end someones' whole life but enough time to hurt them just a pinch
we should probs stop talking about this in feedback-discussion lol
Fair, we've hit somewhat off topic since it's feedback Crytek can't use
This is on topic, Crytek needs to crack down harder on Cheaters and IP ban them.
And delete their account entirely. all levels, unlcoks, gear, everything, bye bye, gone forever
They do IP ban them.
IP banning is easy to get around.
hardware banning is more effective but can be spoofed as well
That is unfortunately true. Anonimity is kind of the thing that makes the internet the perfect place for cheaters, scammers, trolls and @$$holes
Really all Crytek can do is investigate Cheaters faster and ban them faster, forcing them to keep making new accounts and buying the game again.
But that requires Crytek to keep more dedicated anti cheat staff.
Another thing that might help is if steam informed Devs any time a player got banned from a different game. That way other devs could choose to you them on a watch lists for cheating in their game too.
But currently there is no perfect solution since VACs can be spoofed and worked around as well.
They gotta go to the source, they have to start suing the developers of the trash. I'm sure they can whip up a document that'll show lost revenue based on hacker interactions with legit players and the play time of legit players showing that it cuts down the amount of time they spend in the game therefore shortening the chance that someone might buy a skin or BP
Agreed but these cheat makers are not rich, they don't have any money to take back after suing them. Which is why I said attach jail time, cause them it's upon the government to investigate and jail them not the devs to spend money they won't recover fighting cheaters in court.
That would be funny to get like, 18 hours in jail because you cheated at a video game
and at two months, just two months jail time, that hurts the cheat makers cause that's two months rent for your apartment they got to cover while they in jail not making money they got to take care of, but not so long at to completely ruin their life even if they do deserve it.
The cheat makers need to be jailed, trying to jail cheaters would be a pointless fight as you'd never find legal grounds for them individually doing noticable harm to the companies.
Oh they're filthy rich. When the Chinese government raided the cheat makers they had Lambos, huge houses...it's crazy
But yes, it would be funny and karmatically fitting
Really? well never mind then, Crytek, start suing cheat makers out of house and home.
You know that a cheater is currently still cheating because he's a millionaire and can just re-buy accounts?
He's on his like 12th ban
So banning or suing individuals will never work
Also, stolen accounts are mega cheap. Even highschoolers can afford it, sometimes even younger if their parents will shell out or they mow lawns
Or you could also buy the game with like a ukrainian steam account since games are majoritarly cheaper there
Also, switching topic, can Dark Tribute start giving me Hunter slots instead of loadout slots? I got forty loadout slots and my only extra hunter slot is one I bought.
Dark tribue does give you hunter slots I believe
its just really rare
That why we need region locking, you buy a Ukrainian steam account, it only plays with Ukrainian servers. No picking a server, it forces you onto the server with the lowest ping only.
That's my point, raise the hunter slot chance after you hit a certain number of loadout slots. I don't need infinite loadout slots.
thought it's funny I'm sitting at 11/6 hunters right now cause they gave me free hunters for the update then another one when I hit level 50 on one.
Though I also suppose I'll care less about hunter slots once I finish stressing over the five max hunters at once achievement.
No it dosent???
When they fix amd shadow issue any news ?
for anyone that cares about charms and uses them (yes I know theres like 15 of us) david fifield said the reason they limited charms to a single weapon is "to sell more charms" so the reason you cant have your favorite charm on every gun is money. 𤎠not even call of duty is that predatory with changes to their cosmetics.
Yeah, that's garbage.
it just adds a few more clicks within changing the loadout. No way I would buy new charms for this reason
If they would try to force people into buying charms I think they would lost more money than get them
Charms are a cosmetic like skins, you shouldn't have to buy more copies of them. Or if you do link them to hunt dollars like bullet types and weapons.
ĺąä˝ čćŻ
How about your father
I HAVE IT ON MY NVIDIA, I'M GOING NUTS
Had an idea pop up a while ago and I want honest, useful feedback; not mindless "i HaTe SolOs" cause I obviously don't care
A change to Necro, for both teams and Solo.
Remove it being burn, cause that's dumb, but keep it single use.
However, make it recharge after looting a player, forcing you to decide between burning a body out, or keeping it around to recharge after you go down/revive a teammate.
But to Balance it out a bit more, raise the team revive range from 25 to forty meters.
No they didnât acknowledge any performance issues. They will fix the UI
They should be working on this as well, people being unable to play isn't going to gain them players
Yah well donât tell me that.
And please rethink this. Itâs a bad idea.
Why is it bad noon, give me details on your thinking
Well for one you claim necro being burn is dumb. Without reasoning. Shows that you should rethink
where did I say necro was dumb, I said it being a burn trait was dumb, please reread what I said.
Yes. đđź
Read again aswell đ
Yes thatâs why I said read again since I edited it
Donât be so defensive mate
Game design isnât easy and doesnât seem to be for you! Stick to gaming mate đđťâ¤ď¸
Necro being burn is a pain cause it's a point sink for solo player, a solo point tax if you will. And that's just lame. And in groups, four points to remote revive a team mate one time only? A completely wasted perk.
Ye fair I didnât read that one đ
lol
But the reasoning is weak again mate. You are just describing your feelings
Come up with actual facts
Round two... READ
đ
You should always weigh your arguments. Donât have only negatives. Talk positives aswell. Why would it being burn be good? If you canât consider that you have a weak argument
Tell me, do you think, in objective game balance, four points spent to revive a teammate one time stands on the same power and value as other four point skills like levering, serpent, or packmule?
Yes.
I think range revives are really strong. Esp because itâs more silent
So indoors itâs hard to notice and punish
Itâs a really good trait and worth 4 points ez any day
I got to heavily disagree. It's also the only purchased talent that's burned.
Also even if it would be weak thatâs no big issue. Perfect balance doesnât exist. Itâs ok for some to be weak or strong
That is a weak arguement cause it implies we shouldn't bother balancing things, just let them suck or be op
Then don't take it. I haven't been and honestly its kind of a dead trait at the moment. I don't feel like the 4 point tax per match is worth.
Sure, its useful if no ones watching the body or its remote. But as a burn trait I'm not enjoying it. The only change I'd make to Necro is maybe being 1/match instead of a constant tax.
Or, given we have a perk to recover burned bars by looting hunters, have it burn bars on use.
No this is a really good argument. Look at card games. Imbalance is Important.
I agree, it shouldn't be a tax
Like in poker a 2 is worse than an ace. But a game with only aces is bad
Noon, we aren't playing a card game. and we have a scale for better vs worse traits, it's the order in which they are unlocked through leveling and their cost.
Did I say we are ?
in cards one five isn't weaker then a three while a different five is stronger then an eight.
Also you said 'look at card games'
Cardgames or "skill games" are more just LotD than anything else.
With games like these we're stacking odds before a match.
Sure, perfect balance doesn't exist but taxing people for something that the community has deemed as 'essential' kind of feels shitty. Like price gouging.
Ye can we go back to the argument then.
Itâs a reference
I never said hunt is a cardgame man come on
Now you didnât read correctly.
you implied you have a solid comparison when the comparison doesn't work well.
And this string of arguments shows that you didnât get what I said originally. You are trying to divert, win a side argument to prove me wrong. But that wonât work mate
It works awesome if you engage in it and donât block it right away
either way, back to the main topic as you said, the trait being burn makes it a tax, nd thats objectively bad.
and making it able to be recharged gives more options for comeback after you make a turn around and win a fight.
It's burned after every use.
Ye but not after every game
means using it becomes a tax
So it is an invest with uncertainty. Like Packmule
Packmule isn't burned away after use, I can keep using it without it going away, it's not a good compairison.
By that margin buying a hunter for 100 is also a tax btw
If you stretch it far enough, everything bought in this game is relabled a tax but huntdollars are worthless and never run out, so the tax is meaningless, upgrade points aren't nearly as freely given.
It is an invest with uncertainty tho so the same thing
Ye so even if it is a tax that doesnât mean itâs bad
How is it an uncertainty? I know if I spent four points one time I'll keep getting two items from tool boxes and looting hunters, where is the uncertainty?
Itâs good that you have it only once per game. It was too strong and too often used before . So this is good design.
Then make it useable once per game, not have to be bought again.
You can die Min one packmule jas 0 use then
Though I think giving options to get it back either though looting hunter or restrict it more to picking up a bounty token, gives more options for comebacks.
by that logic starting a match is uncertainty, and thus everything is equally uncertain, should all traits be lost after single use then?
your argument is incredibly vague.
But back to my point you canât make a claim and only argue for that. Thatâs not game design. Always weigh your points
Lets rework the question to get to the point. Why should the trait be burned after use instead of simply single use per game?
No. Even more different: why is it being burn bad?
I've already said why, it creates a penalty for solo players that need the trait to make the game not completely unbalanced against them.
Cause two+ players always outgun someone by themselves and forcing people to play with randoms against their will is a shitty thing to do. Also even with Necro two+ players always have the advantage over someone solo.
It also makes the trait a much weaker pick for teams as whoever is trying to play medic for their team gets taxed for helping their team.
Because it makes the game less fun, now tell me, why is it good?
If that would be the case than losing a match and losing elo would be bad game design. But it clearly isnât. So penalty should exist. And if you think about it they are all over the place
Why does it make the game less fun to pay penaltyâs ? Does losing make the game less fun ?
There already is a penalty, my KDA dropped, someone got to loot my bounty token, maybe steal my guns and trap my body, hurting me so much my only option is to extract cause I'm too damaged to engage again, why stack on more penalties.
Tell me, why not loss all trait when shot, shouldn't being shot have penalties?
Im just judging if they are good arguments
I donât know. Depends on the trait
But back to my point, are penaltyâs unfun? Is losing a hunter not fun?
I would argue that not to be true. I died many times in rounds that are hyper fun. Where I die in funny ways and had a blastâŚ.
I find people getting up 4 times unfun. So I love necro being weaker. And I still die to it. Itâs arguably even more strong. Because itâs more subtle and you get surprised
So you see there are many many points you have to consider
Thatâs why game design is hard
And shouldnât be just : this sucks make different
But you died died, you lost a round and the penalty for losing a round was losing a hunter. Why should the penalty for using my trait I paid for be losing the trait? Tell me why it's better that it's lost cause so far you just want me to argue for points while you repeatedly jsut go "not a good idea"
Itâs good to be lost because that puts a price on this strong ability
explain how ti betters the game for me to have to spend more upgrade points rebuying traits.
And strength should always come at a cost
it did, four points
It's weaker, not stronger, and more expensive.
how is one revive verses many revives, stronger?
I got that with the resilient trait anyway
??
What do you mean?
Resilience isnât full resto
đ
BIG DIFFERENCE between full HP and full bars
with all small bars the different is 25 points.
No.
Thats not true
You could be burning or being hit by burn amo
So thatâs considerably better
As I said. Donât get into game design. Iâm a noob at game design and I see you are an even bigger noob not considering all this. Just quit đđť put us all a favor. Iâm not trying to be mean, just being real with u
So you lack proper arguements and default into insulting me then?
I'm jsut beign real with you, that's the tactics of someone with nothing real to say
And please, enlighten me, where did you get your degree in game design that shows I'm a bigger noob then you?
Also is your argument someone has to be a "game designer" to come up and submit ideas? That's a heavy handed bit of gate keeping. Honestly I'm doing trying to debate this with you, you don't seem interested with balance, just telling me I'm wrong and not allowed to talk.
Penality is one of the best part in the game. It was even better then it was impossible to revive burned Hunters even with the bounty.
I like the revive burnt hunters mechanic because it gave my team 14 kills the other day because the bounty carriers kept getting revives off
Yay more kills!
lol
It gived me 24 on solo vs tio game one time.
But remember, this guys revived with bounty dont count into your KDA
I don't care about KDA, it was just a pretty intense battle because they kept coming back and we loved it
@untold apex that concept for a new UI is bloody great. Looks so much more intuitive and less claustrophobic than what we've got rn
intense battles are what this game needs most, and good comeback mechanics and options are what keep battles active and ongoing.
Yeah, all I need after that is team eq on ESC without clicking anythink more.
Also gotta see team equipment in game by just pressing esc or whatever key it was to pull it up on pc
I am sure I saw 7 stars lobby on the video with it
Having to press options then go to my team sucks
Yeah, the new UI version, assuming the devs are doing what they showed in their video, will be a huge step foreward from the mess that dumped on us.
Though I hope they fix the issue with loading into a game at times resulting in three attempts to "reconnect to mission" before booting me back to the lobby.
or are the servers down right now?
It is a bug, if you have it, dont even try to reconect, it isnt wirthy
@unreal vigil if you have a suggestion you can post it into #game-ideas
I like the new map, new boss, bulletdrop. Literally every game aspect of this update.
BUT the UI is clearly made for console. Not a fan at all. Strong dislike.
I didn't even figured out, how to see the loadout from my teammate.(in the lobby)
given how quick they announced the UI fix i am quite sure they knew how shit it is on release and just treated it as an afterthought
the game itself runs and plays really fucking well otherwise, especially for something that had a whole engine update
It's not so much a suggestion though, it's a UX nightmare. But the other reports were bugs.
That's why I marked it as a suggestion
Hm I see... Thanks, I copied it over!
Are you a blc enjoyer?
@analog saffron the extract has always meant to be like this. as long as one person is inside the extract zone the other teammates can move as far away as they like while it counts down as long as they have entered the zone before hand
Aha, dang! guess I just didnt notice how far the range was - have definitely been the last one to the team extract and had to be way closer before - my buddy was able to get nearly all the way back to the compound lol
Yes thatâs my point.
I'll have to test it out some more, still not much more than a newbie at the game x)
The UI isn't even good on console, its just as awful as on pc
the distance of the extract zone never changes but once you have gone inside it you can leave it and move as far away as you like provided one teammate stays
Its cluttered and straight up unintuitive for use on console. You'd think you'd be able to hold down the dpad to navigate? Nah gotta button mash.
Interesting - good to know, thanks for explaining!
no problem
I've thought this should change for a long time lmao
I don't see any problem with it
If I'm on extraction one of my pals will run right off to go get a kill on a team chasing us and while its funny, it makes no sense
Well and it doesnât work. I try to favorite things, it changes them back. I change settings, it changes them back and sets stuff to ultra that I didnât even touch. So while it might not be optimally streamlined or intuitive it clearly is not bug tested at all.
Yeah the loadouts occasionally just dont work for me either and I have to restart the game.
Ye tons of stuff that we as players shouldnât be bothered with. Thatâs their job. Thatâs why we pay them.
For example skins. I select them. It deselects them. I choose skin a it switches to skin b ingame. I choose 2 pistols with different skins and safe loadout. It safes it as basic skin. Itâs infuriating
Like the list would be endless. Itâs just not functional . So judging it from a design perspective is meaningless
Also players claiming âI play on medium so textures or objects (like guns) not loading in is normal and expected. Like what copium is being passed around here? Let me huff and puff that
Yikes. Thought might be on console a little bit better.
Then the UI is objectivly just bad on all systems. Tho to be fair it LOOKS good.
@queen jungle We will get huuuuuuuuge frame drops.
if with that PIP
@dull swan just make throwing knives more accurate, imo
if not perfectly accurate or nearly that
They need a headshot to kill, and yet they don't have the accuracy to do so past like 5m.
Yeah, I mean we don't need cod throwing knives that are insta kill when hitting your toe but yeah, they are pretty bad right now. There is a reason no one runs them.
I dont even think it looks good tbh, its a hell of a lot more basic than the original
I disagree on it looking good, it looks basic, bland and generic. Though after the devs put in the changes they listed on stream would be in the next update, it'll at least become functional
@inner forge I wonder that variant has a point.
because reload is already super fast
Yeah it lacks texture
the partial reload is slow, but swifts already have a slow partial reload compared to the full reload
just doesnt seem necessary imo
What I miss most is the big trait art
Like that art was so good and now we can't appreciate it ingame
You see it when you remove a trait
I should see it when selecting it too
Trait screen was never perfect but the old one was far easier to read lol
Not as bad as it was I don't think. There are newer techniques to render PIP, at least in UE that don't cost as much. Game is probably too fast paced for pip though.
The old ui was at least unique and didn't look like every other live service game ever. The game lost some of it's personality. But at least the changes coming will at least make the UI functional and able to be easily navigated.
Extract timer should be 1 minute at the minimum
PiP would be bad since one of the downsides of the scopes is you give up your peripheral vision (aperture most obvious).
I get them trying to make it more console friendly but the issue with the UI on console wasn't the UI itself it was that it would default to the cursor whenever you selected something, like you could navigate through most of it with the dpad but then when you went to buy or equip something the x button would just default to whatever the cursor was over.
Idk why they didn't do something like just having the cursor disappear if you use the dpad
even if they're inaccurate and have no intentions to buff them why not add poison damage to be more viable for PvE?
because if they have no intentions to buff them they wont add poison damage either
if thats what youre saying
your message was hard to understand
Ye it should remove poison once
because they just nerfed poison to make pve harder
even though no one used it for any reason other than killing immos
Well they nerfed anti shots so they also buffed poison
Antidote shot should only effect AI poison and maybe traps.
yeah but still no one uses it
Shouldn't have an effect vs player shot poison at all.
Nobody uses shots or nobody uses poison?
I use poison â ď¸ đ
Nobody uses either because one cancels the other out. It's not worth the downsides of poison when it's so inconistent.
Same for explo ammo tbh, bulwark completely wrecks it for no real cost.
I use poison crossbow and antidote so I can stay safe in all the clouds I make
Actually strong imo
But stupid for sure. Should be reworked
anyone know why they nerfed the ammo count of hv ammo btw?
it's so strange because it took a massive hit while fmj remains long ammo tier pen
they nerfed ammo count of pretty much everything
fmj, incendiary and poison still have the same along with dumdum
FMJ got nerfed in a roundabout way on medium because it now only just adds 10 metres instead of 20.
i took a normal winfield "ranger" and the bullets were less than the usual and it was normal ammo
maybe i didn't see correctly but this is what led me to believe this
isn't that cause they buffed medium ammo to finally be in the middle between compact and long in terms of damage drop off?
you know, the place it should have been in from the beginning
Well yeah, now you can run medium without special ammo.
The range increase for most of the guns is pretty bonkers.
I cannot fathom the reason why they nerfed hv so hard though
like it was never a problem as an ammo type
With the 10 extra metres and better dropoff they have around 20-27 metres more 2 shot range.
HV needed a nerf, especially with how it has been also buffed.
To give flatter trajectories.
yeah but a lower ammo count seems unnecessary
It was just free velocity before, the recoil wasn't that much higher either. Maybe they did too many changes at once but for it to be a high skill cieling ammo the reduced count is fine.
FMJ and HV are now proper sidegrades instead of upgrades that compete with each other.
Compact is now still kind of meh without either but medium is now playable with regular with FMJ and HV being specialist ammo types depending on your play instead of what makes the guns usable.
Compact got such a tiny buff in comparison, only maybe 3-5 extra metres 2 tap on each weapon.
did it? is it not 50m with FMJ now?
It's just 40 still.
And cus of damage curve changes it seems like it's just +10 metres to 2 tap instead of before where it was slightly more than +20.
@surreal python idk how well making the light a toggleable feature would work cause I just feel like people will just keep it off and pick off people who actually do use it, feel like it should be more of a permanent feature on a night map
Turn on or off is ppls choice
should not be forced to turn on the light
Nah they should be forced. Would make night maps far more engaging
Obviously not too bright to be seen from miles away but enough that a keen eye can spot someone going through the trees
I would definitely play Hunt at 1440p for better frames on console 4K overrated.
just been in a fight where normally 2 medium FMJ shots would have killed, but instead they were still fucking running around, i was dumbfounded
Guys, this is a bug right? I got no hit marker and certainly no kill. Wasn't that far away and I don't see how this didn't land a hit. Unless the gun is really that bent?
Someone explain
And yes, that same guy proceeded to kill me couple mins later
Should have been dead.
If the bullet dropped it still should have hit him
He turned his head at the last second as you shot
I mean, I don't see that so are you assuming that's what happened? is that just the only possibility as to why it didn't land?
I don't know maybe he did, but I feel cheated đŚ
I've been headshot from miles away doing Ziggy zaggies and this guys cranium was right in my crosshairs
Happens to all of us fellow hoonter
Ik but I never had such a clean headshot go astray like that
he walked/turned out of your bullet
You also fired slightly above his head and likely missed him by a hair
you should add a community bug fixing/help channel
that isnt the reporting or discussion. like a post here and hope someone dms you thing
I've had these kind of shots happen a lot more to me as well this last week where I could swear they would normally have been hits. I also feel like your shot should have hit? Have there been changes to hotboxes as well?
What was their mentality in removing the "Library" page? It seems such bad design to remove something that actually provided context.
Using dark sight froze it for me.
the new ui is terrible
remember, with bullet drop comes bullet travel speed, meaning it takes a split second for bullets to hit as they now travel at the speed of sound instead of the speed of light.
How can I save a loadout over an existing one? (thanks crytek for hiding everything behind a million clicks these days after your old UI worked just fine)
I have crashed like 5 times in a row from opening the map. Please for the love of god fix this horrible bug.
Frankly, there is no way to save loadouts anymore....
because i didnt have the time to check it thoroughly, but apparently is worse than ever
its like they have nobody testing their stuff before releasing it
all those big ass icons taking half screen.. grid view to be toggled every time
really how can you mes up so bad
there is bullet drop now
no more ez noob HS đ
and no more saving loadouts, they removed the function
gotta handpick every single item like in the good old days...
acutallyy we still have loadouts.. you just can't equip it if you dont have all of the items in it unlocked
same here, and my brother has the same issue aswell
Am i doing something wrong or is unequipping special ammo bugged?
I click unequip, it tells me the ammo will be discarded, its spitzer, idc get rid off it, i click enter confirm, & ammo is still equipped
just unequip the weapon
ik that works, but thats not what im asking
unless it is contraband and you already have some in contraband you should be able to store it
idk then thats odd
This is absolutely crazy, today my game crashes every single time I open my map. Is it this bad for anyone else? For the past few days it would only happen every once in a while, I think it maybe happened 3 times in that time but last night and today it is every single game I crash and when I relaunch it I am inside the map and can't move my camera. Takes relaunching the game like 5 times or more to work if it even works before I am downed...
This new UI is trash. Not because its not OG, because the maneuverability isnt there. You gotta click so many times just to remove equipment and put new equipment on. The hell was this thought process.
you know actually, one thing that's kinda confusing me about the new burn timer is that hunt was always meant to be a slower game and it seems like they're obsessed with speeding it up
Ye they cut burn time on a body from like 2minutes to 30seconds
I understand cutting down stalemates but now you have no time at all to put someone out
If they're being burnt it's gg, just ignore the body
I agree 100%, the old UI NEEDED changing, but this is just not intuitive at all
reducing choke time would have made it far better tbh
the issue with stalemates in general isn't due to people burning out slowly though, it's peoples unwillingness to fight at all unless they can get the jump on you
literally had a match today where one team just sat in the mines while I fought the bounty team, then when I had won they pushed while I was rezzing my mate and then instead of actually fighting us they just took one bounty and scurried off lmao
and then the bounty is straight up worthless nowadays so no one even attempts to go for it so they can just get out for free most of the time
or people will just ignore the bounty and hold a standstill AROUND the boss compound because they're too scared of being shot from behind
not all too original if I'm being honest though, ran out of characters to give more context; the hunter selection screen especially is basically reimagined version of the 0.6-1.0 UI
you can see a few more details here: https://www.reddit.com/r/HuntShowdown/comments/1eu7txd/ui_redesign_feedback_with_pictures/
and as for this, I think that the party's loadouts could fit in the overlay menu
@south sentinel Necro was nerfed primarily because it dragged the game out when interacting with solos. I, for one, am happy the solo is actually a challenge again. (So multiple uses will probably not come back)
@icy tapir Are you holding the key? Since it's a hold action rather than a press one
...
That is dumb. They made it a key on the opposite side of they keyboard, make it hold Esc if they're going to do that.
Which I understand. Hence why I recommend having the revive animation make you invulnerable or have damage reduction. Otherwise it is a pointless perk because the only time you will ever revive is if you didnât die near players. Otherwise youâll just die before you can stand, as everyone just camps a soloâs body when you die⌠which as said, makes the perk pointless. Out of the majority of solo games, I have only gotten 1 successful revive, and it was because the players didnât burn or camp the body.. which is once in a blue moon
rough example i threw together:
I mean, it was never meant for reviving in someone's face. It was meant for reviving when you trade, or when you die to something where you wouldn't be killed immediately. It isn't supposed to be a get-out-of-jail-free card
damn fuck is up with the UI
Fuck up is what's up with it
hahahaha
i mean the current team loadout thing would be fine if it had a shortcut. what was it before, spacebar?
but instead it's through the context menu that you open with spacebar
@full hatch @waxen merlin on your ideas about possessing a grunt. Love the concept but what uses do you all see for it that give an advantage over a regular beetle? Personally, I could see it as a seiging tool to have a grunt approach and wail on a door to bust it open, perhaps set off any traps and such while you remain at a safe distance.
(and also it's flipflopped lmfao, left guy's loadout is on the right)
Has anyone had an issue where your cursor appears while playing and it slows your sensitivity speed? This issue has been bugging me for several games now.
Yeah, known bug
Yes, but as a Solo, if you die by players, you lose. If youâre not solo, you die by players, you can still win as you have backup.
If players just left solos dead, then I would agree with everything and I wouldnât have an issue. But every single player waits for the solo to revive so they can kill them, wasting both their own time and other players times. I understand itâs not supposed to be a âget up in your faceâ but unfortunately, for solo players, you arenât going to be able to use the second revive unless you perfectly traded the last enemy, died to ai, or the once in a blue moon enemy leaves you alone. Right now, you can only get use by reviving infront of the players⌠which is harmful for the game as youâll just lose immediately.
Yeah that's pretty much on you for being that close, if you are that worried about it, stay back and snipe.
The devs not only gave solos a full restoration but also a lower timer
if youre argument is 'thats on you', then you just lost the argument. The only way to get to bounties is by getting close. Thats the whole premises of hunt. Sniping isnt going to get you the bounty. If you wanna make that argument, then make the revive instantaneous with zero animation and make the revive timer nonexistent. Because you just made possibly the worst argument you could make.
I mean, Hunt is a hard game. If you die, you die. I don't get why you want a free second chance with no downsides. Necro isn't a "second chance" its insurance if you trade.
I mean, if you die, it is on you. Like, you don't deserve an advantage just because you decided to play solo. Solo is meant to be a challenge.
Because it is on you and Crytek literally gave solos a serpent buff up to 50 meters so you don't have to get too close
Then why is it a burn? It is not an insurance if it gives full restor and quick revive. The point in how the current design is centered around second chance, but it is a very poor way of a second chance. They added it in for a way to revive if you die as solo, similarly to how enemies can revive their teammates if they get downed. It is supposed to be the 'revive' mechanic but put into a solo, a second chance just like other players have.
It is a burn trait because it was used to stall the game out before. It is a burn trait because you shouldn't need more than one life. Back in the good old days, if you traded as a solo, that was it. It is 4 trait points for insurance for one death to ai, falling, or trading, etc. Necro is not a second chance for a fight unless your enemies are dumb.
It is not an advantage. It is, quite literally, revive mechanic but for solos. If enemies didnt have a revive mechanic, then it would be an advantage.
if you shouldnt need more than one life, then enemies shouldnt revive their teammates unles they have the bounty
cause you shouldnt need more than 1 life
It is definitely an advantage because you revive yourself. You don't have tor ely on anyone to revive you. It cannot be prevented in any way. (Yes, you can concertina the body, but they can still revive into it and live if they have the right traits.)
Also, solos have a bunch of other advantages on top of this
Such as (but not limited to) faster map traversal, more dark sight, further serpent range, lower mmr calculation
well that is the point of the necromancy perk. Revive at a safe distance. The whole premise of the og perk is to do exactly such, but now it can be used in solo. So quite literally, it doesnt matter then if you need to rely on a teammate when they can safely revive behind corners and cover. Continues to negate what youre saying.
Solos do not have faster map travel. Infact, multiple people do. Multiple people can: send a single player to check one location while the others check another, giving more distance and getting more areas cleared. Not to mention, you have the same travelling time, if not quicker due to faster clearing with multiple people.
You do not have more dark sight unless you take Magpie. If you do, you have equal dark sight, if not worse still. Without magpie, Solos have 5 while multiple has 10. With magpie, you have 10 all on yourself while they have 10 devided between two players, meaining you would have to kill both players to negate the darksight vs needing to kill 1. So again, multiplayer still has an advantage.
The only one you are correct about is lower MMR calculation. That is the only thing I will agree with, but I disagree with its current implimentation. I am somehow 5 stars being paired up with 3. I think it should be 1 bellow rather than 2 bellow. But even then, i dont mind it. This one I will agree with however, as it is a slight advantage that was implimented in. No arguments from me on this one.
There is no other advantages solos have besides not needing to listen to players talk to you and being able to be slightly more stealthy as you dont need to communicate to your teammates. But even then, a good team will be able to be far more stealthy than a solo, as they can get more map space and communicate over large potions, so even then this only applies to a low level group. Other than that, not listening to other players is your only advantage, and a bad one at that.
Yes, you have faster map traversal when alone. Unless I am the only one who moves faster when alone. Nobody is going to split up their entire team across the map, that's just dumb. Yes, having 10 seconds of darksight on yourself is an advantage. Saying that x thing isn't an advantage when it clearly is a solo-only trait buff is silly. Solos have been catered to for a long time, and their advantages has made me not want to play as a solo in recent times. (Warning, the following information is my opinion) I think that playing as a solo should be at an inherent disadvantage, and that solo gameplay should be a challenge, where it currently feels like clubbing seals, and you have an extra life on top of that. I think it is quite silly to get even *one extra life for no downside. So yes, solos do have several advantages.
You play with really bad teammates then, because from experience, with a decent team you can clear out each location and move on far quicker than solo.
No, two players with 5 seconds of dark sight is way better than 1 player with 10 seconds. With two players, one is able to scan while the others look out and shoot. With the one, you can only scan and then shoot rather than both, being dark sight makes you unable to perform actions while using it. This effectively gives teams wallhacks while the other is more of delayed wallhacks. So once again, multiplayer still has the advantage.
It already is an inherent disadvantage. Thatâs the entirety of solo. As a solo, you arenât able to clear bosses quickly as you have to rely on yourself to: make sure nobody sneaks up on you and kills you, no team comes in and kills you while you deal with the bounty, you need to make sure the location is clear before you start killing the boss, you need to make sure you donât provide too much noise. So fighting the boss is already at a disadvantage, but even teammfihjts are worse. Without teammates, you arenât able to clear out areas like you can, you have less cover fire and less pinpoint accuracy, you have less backup as youâre the only backup, you have less support as youâre the only support, you are by yourself. Thatâs the point. It already IS harder because you are alone. So no, you have very little advantages as thatâs the whole downside of Solo. Playing solo is way harder than multiplayer and thatâs fine, but you canât argue that Solo has more advantages when they do not at all.
And youâre right, we shouldnât rely on perks about making decisions, which goes back to making solos at a disadvantage again⌠becuase magpie is the only way to make you have 10 seconds. So now without magpie, you only have 5 base kit while the others have 10.
.
So no, solos have way way way les advantages compared to multiplayer, and thatâs ok. But saying all these advantages exist, when they very clearly donât, is such a bad move as to why Necromancy needed a nerf. Right now, it is in a god awful place as it changes nothing about the old state of Necromancy. In the past, players did the exact same thing: camp bodies, burn them, farm kills, continue. So literally there is no difference other than getting only killed once when you revive yourself. Thatâs the only difference. And if they have the revive animation either be completely gone for solos when they revive, or if they have a damage reduction while reviving, then I would be fine with its current position. But as it stands, it is a currently god awful perk for solo as it does nothing UNLESS: you are killed by ai or were sniped. Thatâs the only thing it changes, and base multiplayer could already deal with that very easily. So once again, Solo is still even more disadvantageous than multiplayer, but even worse so now.
Sorry, Solos can travel faster??
Yes, I can travel the map far quicker than I can when I am in a team.
I think it depends on the team and the individual's playstyle. I've had teams where we're all synced up and travel like a team of Navy Seals through compounds... and then I'll have teams where they randomly want to shop around for cash registers and go meathead hunting (loudly) before we've cleared the map. With those teams there's always the choice to play like a solo and move on without them, opting to regroup later, or stay together because "apes together strong".
2 games, and i have to restart my game thrice. I THINK, this game might be poorly running. Just a personal opinion. i'm gonna get this review bombing a hand.
Anyone got movement issues where the character walks on its own?
triple tapping W enables auto walk
its after tapping ctrl and shift
Yeah Console performance is rough. (XBSX)
Title:give an answer.
Details:Where should I write to get answers to my questions about the game?.
did they get rid of K/D stat?
You guys have WRECKED this UI in a way that I didn't even think was possible. Nice work. I didn't even get to play a game before I got SO frustrated, I just logged.
The folks that have been responsible for this dumpster fire should be escorted.
This ui for PC players is indeed HORRIBLE
I hope they lose tons of cash becuase of this
I've been a software dev for my entire career and you never change all this stuff at one time
its a disaster
Im out
It is just as bad on Console, as well. Can't believe I'm even saying this, but the old UI with the stupid cursor was better.
When writing my proposal, I didn't realize how much scouting advantage the beetle would have over regular grunt possession until I got into writing the details.
But it pretty much goes to having more uses on the blow dart and having the ability to be a sieging tool like you said, while holding the disadvantage of getting killed easier than the beetle. While the beetle itself works more for overhead surveillance and gets only a single attack.
Plus, if my trait upgrade was considered, would make it a very useful tool
Is 100 contracts trophy/achievement bugged? I def did many more but it's stuck on 92
I'm down with it. I especially think we need more seiging tools and this is a cool and creative way of doing it but also has some extra function for possibly scouting and such to a lesser degree
Did they change something with the beetle vision? I have the feeling I can scout way harder inside the vision than before
Why is it always the same twitch drops?
Because people like these ones ig
Way harder?
They made it clearer yeah
For me it looks way darker and its kinda hard to scout something. Like the black edges are way bigger
Could be a glitch
I hate that my frames drop every time I'm fighting or near a building
why doesn't kill assist, and full teame kills shows up anymore? Have I missed where they can be seen?
On the main menu, second tab from above âlast missionâ. And then choose statistic tab. Yeah, very convenient;)
Everyone love the new map? I think itâs too complex. Feelings like playing in labyrinth. Too many exits, too many levels, too many windows. Like switz cheese..
@obsidian sparrow #game-ideas message
Why claim stuff you know nothing about? They already adressed the fps issues and stated they are working on a fix.
Also its not console only, the fps drops are also on pc
where did they address the issues
Maybe because ping abuse isnt a thing
People made it up to have something to blame losing on
high ping is a disadvantage
yes but it is annoying to play against, never found it common enough to play against to care much about it though
Necro changes were great imo
There is no ping abuse
@winged skiff bullet drop was meant to nerf long ammo, and if you've tested it in-game you'll see it's actually not that dramatic at all unless you're sniping. in fact the drop only really kicks in at long ranges.
Why are people arguing about my necro suggestion can we fuckin chill boys?
Solo has its advantages like being able to move more quietly and pick your fights easier without having to worry about teammates blowing your cover or dragging you into something, and not having to constantly check on your mate's positions, being able to focus on just you. Teams have more firepower and flexibility in the fights they're able to take, and someone to cover their backs/push people off of their bodies. Solo play is definitely harderr, and being able to necro is a way to make it less insurmountable for the average player
I think we can leave it at that
people who dislike necro never take fun into account. its not fun to immediately be domed in the head and have to go back to the menu every 15 seconds. you could argue "its not fun having to kill the same guy you just beat, you beat him they shoudl be dead" and to that i say then stop playing, revives are a thing, you have to fight the same person multiple times all the time, youre just making it an issue with solor because they are solo
You're right, they aren't real, because ping isn't going to help you get headshots lol
necro makes the game more fun for the solo because it means they get a second chance, like everyone else
how many times have you killed 2 or 3 people, one guy hides in a bush, gets the revives, and yall die? no one complains about that, its the same thing for solo
except now they are even more nerfed
and at an even bigger disadvantage
its like getting mad at darker colored skins cause you cant see them as well as a white or red shirt. everyone has advantages and disadvantages, why complain about the very few solos get?
As a predominantly solo main the old system wasn't really fun for anyone. The 10 second timer made it so that even if you're in a decent position where a teammate could have easily gotten you, there was very little chance that you were actually going to get up. It also lets people farm/derank. It sucked as a solo because of the expectation that you might get to use it only to get farmed when having a mate you could have easily gotten up to try again. It sucked for people fighting solos, ESPECIALLY OTHER SOLOS, because they'd have to kill you over, and over again. They'd just up at the end of a bar so you'd down them and they'd not really lose anything, and you'd have to do it over and over again.
New necro is mostly better, it gives solos a real fighting chance to stand up in a lot of scenarios they couldn't before (such as when holding windows and the like), and it fully restroes their health. The faster burning also means that if a team gets to your body it's very unlikely for that solo to be able to get back up because the shorter timer gives them less opportunities for the team to slip up. In general, it's just better balanced.
I still think solos should have some high risk way to replenish their necro (like a banish or going to the center) so that solos have a reason to risk it all after getting up the first time, as right now it's best to just leave after getting downed as a solo.
I say this to everyone who claims this, prove it. Record it and post it here, I'll wait.
The people who claim it's so much easier are usually talking out of their ass and have never played on truly high ping before.
350+ ping would be essentially unplayable for so many reasons. Good luck fighting any AI or getting through doorways, or into cover at all once someone spots you. Having consistently played over 100 ping for years because of no good options for intrnet being available in my area, I know well that there is no way playing with anything above 210 is remotely enjoyable or playable.
@thin remnant I don't think hellborn needs more HP, he has the most dangerous attacks of any boss currently in the game except maybe Rotjaw, and can already eat a solo's entire supply of bullets and then some punishment on top of that. I wouldn't mind seeing him get an explosive resistance to reduce bomb lance/sticky bomb cheese, but his actual health values are fine.
Also, he's not supposed to be as tanky as the big bosses, he's a pitstop on the way to the boss, not the main event.
I agree, explosive resistance is the best option. I liked the suggestion about that I believe
He's so easily cheeseable yknow
whereas giving him more health would not discourage cheese, but make it more necessary.
If you fight him without cheesing him, he has a pretty significant health pool
yeah, agreed. explosion resist is the best idea. i might suggest that now too and compare the upvotes/downvotes on either suggestion
It takes a big chunk of bullets, as a solo the only reliable way I've found of killing him without cheesing him is crossbow and derringer pennyshot, get him to 1/3 health with the crossbow and pennyshot him while pulling all the bolts out, or 1/2 health if you're willing to risk doing it twice
Works with hand crossbow as well but it takes a bit longer that way
I'd 1000% be down to see him get a resistance to explosives, though.
what are your thoughts on the rage idea? i personally find it more interesting than a simple flat damage resistance.
I like it, there used to be a rumor that choking the butcher made him permanently sprint like he was enraged, though it wasn't true. I still think he should have a resistance because if he just gets clapped immediately after hitting him w/ the sticky than it's still a no brainer. Half health for sticky bomb, and 5/6 health off with bomb lance seems fair to me
Having to hit him 6 times with a bomb lance would still be pretty damn fast but way less efficient
oh yeah as stated in the suggestion, he would still take less damage, but it wouldnt make him into an explosion sponge.
Having to hit directly with 2 sticky bombs would be fair
explosions would still be the fastest method, but less fast and much riskier
I like it
agreed, how much dmg do stickies do to him right now?
Nahh the only one I've made today was the solo necro being replenishable w/ banish
ah okay thought it was u
Brings him down to like 1/10th of his health I believe
gawddayum
Yeah it's damn near an instant kill
yeah make that like 4/10 or 5/10
probably 4/10 is a good balance
if the rage state is implemented
That's 2/5 and 1/2 my friend
i'm using tenths in comparison to this message #feedback-discussion message
Gotcha
i think 4/10 is good depending on how strong the rage state is.
if the rage is extreme like an immo, maybe even 3/10
It'd be an interesting reversal to see the immo boss being weak to melee. It's insanely risky to actually do it, but it kills him quick
but no matter the extremity of the rage state, unless it gives it damage resist, 1/10 is too much damage
After berserker is inevitably taken off it'd be fair I think
why not just blunt damage?
sledgehammer now has a use as the funny hellborn weapon
Immos are actually weak to stab as well, you just never actually do it because... you know
You can see it when you go stab an immolator in heavy rain
really? didnt know
Yeah, katana is a 1 tap, saber is 2 tap, knife is 3 tap
KATANA ONE TAPS THEM?
Yeah
Like they dont even explode?
No no they do
you need martial though right
dayaaumay
I've seen someone stab an immo and it not go off early after the katana was added, but I think it was an exploit and I never saw anyone manage it again, and trust me, I've tried
I thought maybe if you got them int he eye socket or something but no
Yeah if you've got salveskin or are in heavy rain you can just go for it with the katana and as long as you're not missing you'll be golden. I used to stab immolators in heavy rain w/ the regular knife
I would not recommend it with the knuckle knife, though. Even in heavy rain that extra hit can be the difference between losing a bar and not. Just punch them with the light strikes, it takes the same number of hits
crazy how actually balancing necro makes it more appealing of a perk to me
necro is kinda better now, as a solo anyway
and teammates will no longer spam it on you and kill your kda and you yourself luckily
forget the UI because that horse has been so thoroughly beaten to death it doesnt need discussing. this was supposed to be a "new engine" but all we got were pretty graphics. nothing changed about kill trades, meta has been shifted towards spamming one shots at all ranges, beetles got buffed for literally zero reason, hell the vertical desync where you fall and take damage/teleport is still there. the map is great but thats about it. there is nothing new and improved here, same ol hunt but worse.
Probably cause full health restore lol
solo necro =/= team necro
I forget people use team necro
I can't use all New weapon... I'm happy đ...........
Well, I cant play with my friends cause it keeps saying region problems
are you using the same primary region?
or did they actually introduce that region lock thing even for friends
yes, same region but it keeps doing it
@prime ibex shortbow seems kinda redundant/unnecessary, but I would like a large slot warbow/longbow
Playing this game is pretty fun and all but I miss the og maps :/
theyll be added back soon dont worry
I know it was, but it still will with my suggestion, just not unreasonably so as now. IMO all that was really needed to balance long ammo vs compact & medium in the first place, was infinite headshot range, and we got that with this update. By giving compact and medium ammo lower drop as well, they've been made too powerful and negate any reason to ever pick a long ammo rifle, which intuitively should be the better long range weapon. In short it was a massive overadjustment IMO, and needs to be changed both in order to bring back balance and to make long ammo guns actually worth their price
I mean it makes very little sense that compact & medium ammo features less drop to begin with as a base modifier. It results in very weird drop ranges for guns, like for example the 1865 Carbine, a very large caliber (.56 cal) carbine with a slow 380 m/s muzzle velocity, and yet it has the same or longer drop range than most bolt action rifles ingame
plus it has a higher ROF, more capacity, more ammo from crates and is cheaper
like how does that make any sense?
Higher ROF guns with more capacity and more ammo resupply pr crate shouldn't have less bullet drop, as this just makes them headshot spammers, and cheap ones at that. This makes the much slower shooting, lower capacity and more expensive long ammo rifles unviable, since they're now worse in the one area where they should be best (at distance).
Agreed, necro now feels like a much more polished and attractive option now
its old value for 4 points was crazy
it feels more like a 4 point trait now, not a 10
anyone else having FPS drops at Graystone Pit?
yup
THE CORN TOOK OUR BOUNTY AND COULDENT LET US TAKE IT BACK!
Here an idea they should have put in a long time ago, and we need with the update.
Moving targets in the shooting range, some walking, some crouched, some running all at various distances.
yes
on reddit they say it's a VRAM issue. Limiting VRAM usage helped someone. Gonna try it
the guy who said its more polished is right
its infinitely more balanced and consistent to deal with and for that i appreciate it
same the changes are great
previously, i think one of the major problems was the amount of variance in solos, from health restored to resilience to relentless
but now its consistent, 5 sec revive, you get up you go, plus burning changes means usually if youre burnt youre burnt
which btw. those burn changes are ROUUUUGH like its so bad its making me consider choke beetles for team play. which, hell, is probably the point
but yeah necro is a lot nicer now that its consistent. as someone who still dislikes necro as an IDEA, its really nice peace of mind that you can trap up bodies and usually trust the solo is dead, or things like alert trips which are way better now
Guys, it the game supposed to be this dark? Night maps force me to put gamma very high to see anything! Eyes hurt after a while :/
are you playing with amd fsr or nvidida dlss?
Played before the update, but can't recall if we had so many night maps, or something has really changed with the illumination
yeah, amd fsr on quality
yeah the shadows are bugged right now on fsr
are the shadows all pitch black for you?
try turning off fsr just for a moment and see if the bug stays
turn it back on after if u want
but otherwise, yeah its just intentional. try bringing light tools
Thanks !
Oh actually, there's also the randomly spawning lanterns.
So if it happens even without fsr, you can just carry lanterns or something, or use a flare gun and shoot it if you get into an area that needs it
Maybe this is why some people insta-extract in night maps xd

Plz fix the dsync
Question, Twitch drops, do I have to claim then right away or can I leave them there waiting in case I want to save them for after I prestige?
you can also put it here if you follow the guideline things in the pinned message https://discord.com/channels/350201607788429323/727457773205323827
why is this in feedback discussion?
cause if the answer is "no I have to open them now" my feedback is "why?"
you could ask in game-questions [people are more likely to answer there itll be easier for you] then use the answer to make your feedback đ¤
okay now ill hope for your sake people answer xd
someone aswered, just in case you didnt see
Yep, I saw, thanks
Necro for solo is no different then teammates being able to revive each other. It's a comeback mechanic. One everyone VASTLY over estimates for Solo as really, as a solo you are laying there, trying to listen over your heavy breathing while blind and trying to guess if you are going to get shot the second you try to stand up or not.
Though it is nice not to need resilient to pair with necro and have to hope you can find relentless out in the world for that extra edge. Now it's just one trait even if I don't like that it's burn. Single use fine, I just don't like having to pay out another 4 points if I'm downed and manage to escape after. But that's a minor complaint
Hopefully this will end people's absolutely psychotic hate of solo players, but I doubt it, some people just belong in a rubber room.
I'm sure this has been mentioned but I think the burn speed is way too fast. It leaves very little time for the living teammate to do anything besides trying to choke
Dauntless + flare pistol and no one can save their teammate
It's funny as hell when you burn someone and they just gone in 30seconds.
But it's a HORRIBLE mechanic. And it's antifun as fuck.
I think they broke the stalemate ALOT already by the design of the bosslairs etc.
So many entries, you can't keep an eye on everything. And that compound on the left with a hole in the roof, that place is fucking KING.
I managed to find a good place to vault up, went in with shotgun and took a duo down without them knowing i was there.
I'm mixed on it. I get the idea of wanting faster decisive fights. But I think being able to burn with that speed with just flares is too much.
I'd say bring back the molly meta with fast burns. Mollys not getting used at all doesn't feel right for Hunt imo. They're useless now basically
Or, add two tiers for burning. One that is fast with Molly or Lantern and one that is slower from flares
This fast burn has no positive returns at all
I think current burn time can stay with the 50s if they remove the flare gun/fusees burn on bodies.
Is it really 50 sec? Pretty sure its even faster if we talk burning 125
It's 50s from 125
10sec per 25?
That's less than a minute so it's quite fast still
It's hella fast
By the time you get to ur friends body and choke it, hes lost like 50
you would prefer to have only fire/hellfire etc + lanterns to be only sources of bodyburning ?
It's doable with the map restoration. Will be running to extraction when there's no event medkit cache
that's kinda makes flares/flare guns obsolote in a way 
With current burn time yeah
why not just halve the burn dmg? 1.75 or so
Well you have like 2 ways (one demands being on the body) to put them out.
But theres like 5 ranged ways to burn them
it still creates pressure which devs wanted
just doenst burn within 50 seconds 
which is a bit too much
technically 6 even if you can time it with an immolator ontop of someone
Flares without burn? Not at all, you use them to do stealth mob kills for Grunts or Hives that are high up. They're like high level play items.
Or toss them at a Dog pin lantern.
Or 7, did not count the throwable lanterns
If they make fusees/flare gun slower than other sources that could be a good start on a nerf
my mannn! ive literally been saying this for so long
i really wish they could do this
So ye 2 ways to put a guy out, 7 ways to RANGED burn him, which is important.
So removing 2 of the 7 ways is fine...
sure but they lose their main reason for which people take them no?
instead of flare gun i;d just gab any other tool like trap or w.e
Flare gun was anti pve before thraxes was added
Main reason used to be to light up areas, which its still good for
tbh u can also take alert trap and walk into it 
and making the ways actually require somewhat close proximity and the use of a valuable resource.
to burn enemy
Thraxes pretty much killed flaregun/fusees
Can you elaborate what you mean? Not sure i understand.
You want to require being close to burn the body ?
honestly just buff them in other ways, like, make weaker AI scared of light. good way to clear an area before taking it for PVP.
would make them pretty unique and not hurt the game
After removing the burn ofc
they already clear out hive swarms which is a step in the right direction as a specialized pve tool that do things thraxes cant
Their original intention wasn't for burn, that was the job of the molly. Now you get 3 burn items in a single slot. It's a bit too much when the burn time is now 50s.
and now instead of these u can just grab a spear
Well either way, flareguns purpose was replaced with retrievable tools
well just less quantity but does the same job
Fusees & flares burning bodies was a massive misstake.
yeah so i think the body burn could be removed and replaced with #feedback-discussion message
tbh now you can use flares/flareguns to give enemies with weaker PCs -20fps
if u thrown all 5/3 of them
in one spot
starshell now has a use confirmed
frrrr
Flaregun to kill a hive swarm is underrated. I did it once and someone spectating me reacted with 'didn't know you could do it'
#feedback-discussion message i stand by this
btw are flash bombs as useless now as they say?
flash is too short imo, to create any real pressure
They're definitely a higher level of play. You can even bring the "morning star" flares for the shotgun and squeeze an entire fleshed out kit with you lol.
I haven't seen one used in like a year. So yes.
or well its 5 seconds but its nearly impossible to hit anyone for more than 1
Flash bombs are legit with surefoot. You can do funny stuff like equipping bulwark and then flash point blank
coz of all the objects around + head movement
I've tried it and it works
I've been experimenting a lot of builds and tactics with surefoot
do most people use bulwark now though to make it kinda bad?
maybe if you could throw it further than 22m (without pitcher) it would be nice
oh for sure sure suresurefoot is sure interesting
I've only used it twice so my sample size isn't good. They didn't have bulwark
Cause if I remember right you won't get a hitmarker if they have bulwark right?
bulwark sucks for the game ngl.
It's the trait that gets big free counters
It just takes a very few specific things in the game and says "đ"
my fps is dying at some boss lairs its unplayable when I go to those places đ
and im running the game on a 2060 super
Bulwark and all the other counter traits and items need heavily reworked.
There should be NO flat damage reductions to intentional damage. Maybe just to traps and self damage.
Why did you remove the sound when a teammate writes a chat message?
so much for hunt improving on cheating, just got killed by a player that has multiple vac bans on record!
I didn't think it was FSR related? Just old AMD cards (Vega and older).
I've used FSR quality on Linux w/ AMD and Windows with Nvidia and not had a single issues with lighting quality
@queen jungle that just sounds like a recipe for disaster with folks getting queued into 3 man without realizing it because they were playing 3 man last night with a buddy
why would that be disasters?
Because if you're a two man team, the normal thing for most people is to fight two man teams.
Personally I basically never intentionally fight 3 man teams as a 2 man team. My friends are more casual and absolutely hate it
We are occasionally a three man team and it would be pretty awful if it just stayed at three man because that's what it was when we were playing games yesterday
thats nasty
I hope surefoot and Berzerker make it to the bloodline. Probably without the solo bonus for surefoot though
Remedy doesn't really need to be scarce either tbh, I could see it being balanced at 3-5 points since it's hard to use while you're in a fight
man i'm sad that i've missed drops because i cant watch during certain times really wanted that alley cat pistol skin.... đŚ
it was bugged for me i missed too because of it :/
seems great for streamers but tough on players
how yall think, when they fix that black shadows?
I love Hunt, and what they're trying to do. But I believe it's time they fortify what they've got now instead of pushing for new content.
I know the UI will get fixed and updated with QoL but some things are unacceptable, I cannot find or use the battlepass items I've unlocked, the two new legendary hunters and Cyclone + Conversion Chain (I believe) skins are missing and I cannot find/select them.
99% GPU usage on the menu (6900XT) đĽ´
man that's brutal gonna reach out to staff and see if they can help me out cause it was just stuck on 99%
Just buy a better GPU 
If you pay it for me I'll be more than happy to use it
Please fix concertina clipping through floors and walls, like cmon it's just a joke at this point especially when you can't see it
this screen takes 10 years to load, just show me who i played against and their elo so that i can go next
Afaik you can just open the team details page right away, nothing is forcing you to wait out that screen's animations to finish
my friend has rx 580. he had black shadows. he solved it with downgraded gpu software but now game crashes when boss is banishing. anyone now solution?,
There is no solution
It happens to me aswell
Wait untill they fix it
Can we start considering "Title: Fix the UI, Description: UI is bad fix it" as a low-effort suggestion?
I downgrad it too but the shadows became very bright
we need to wait for a fix
what is your gpu guys?
same old 580
3070 ti
LET ME USE my Mountie skin please crytek đ
maybe devs dont love us
Any possible change to burn speed? In co-op, you almost have to immediately disengage a fight and try to put out your teammate. I think a happy medium between old and new burn speeds.
should this be in #latest-update-discussion
Remove night maps again, got 5 in a row. the kind of play it promotes is the kind I want to opt out of. Maybe tweak them so its night themed but still able too see without turning monitor brightness up to eye damaging levels.
No
why cant we have moving targets in the shooting range
@next yarrow they're retouching the old maps atm, so maybe wait and see đ
You can, they're called friends :>
i would like to know, how bad are you guys FPS drop?
so good - finally i can use my monitor crosshair for nitro headshots hipfire - good update
i run really well actually, and my pc is a bit older, idk why
i dont have those give me a break :(
My bad, fam.
I say keep em but lower the chance of getting it. Probably with more weather options coming this wont be as common.
Iâve been not getting my event points for the last match of if I skip that screen
@honest salmon as a person with reduced hearing I understand your plight, but there is big challenge how to implement such feature without it becoming mandatory for competitive play.
(Competetive as in "I wanna win", not like E-sport)
I'm experiencing significant FPS drops in-game, even with all settings set to minimum. The frame rate drops by around 50% especially in busy locations during combat. Does anyone know what might be causing this and how to fix it?
Hey, specs and settings is needed for such troubleshooting
3060 + 5600
And settings?
Resolution?
2K resolution, tried lower, same result.
Okay, people have reported there might be an issue with Nvidia GPU and memory leaks.
I had abysmal FPS too on my 2070 and ran 2k too.
Lowering it to 1080p gave me steady 72fps with no DLSS.
Also people are arguing if DLSS helps or makes it worse rn.
@dire merlin your post been removed due that it belongs to #feedback please use appropriate channels.
So try to lower to 1080p (and run it in borderless windowed if you have dual monitors) and tweak from there :)
Ok
And next time please if you have a problem, try give as much info as possible. It makes it easiers for everyone haha
@zenith kite Your post been deleted due to "low effort". Please follow the guidelines pinned in #game-ideas when using the channel.
Window view fixed everything, fps is not dropping, before that even the shooting range was dropping haha
the game is so utterly broken, disconnect every game, freeze, crash, mouse appearing in game.... wow
Real talk, was this patch bug tested? Especially the UI, this is the buggiest shit i've ever seen in this game
Title: Match Review
Description: Why in the world would you not allow people who survive and extract look at Last Match Summary... it only works if my hunter dies.
the weekly stuff is bad, i mean they implended a option to switch ONE time a day, if a weapon comes up you dont use, now with the NEW Weekly im FORCED to play krag, nobody in randoms took one, the entire time so far... but ALL premade teams use long ammo krags, who came even up with this ?
cool, now I have to play krag instead of what i WANT.. fun
getting crashes back to back what causing this?
it's a very recent game made by a small indie compagny, we can't blame them guys
you should put this in #feedback if you want crytek to see it
6 years .. recent đ
this channel is mainly for discussion about the posts in #feedback and #game-ideas
nope!
Utterly awful. I am on a 3080ti, 32GB DDR5 6000MHz ram, i7 13700k at 5.5GHz and the game is on an SSD
I run at 3440x1440, with Quality DLSS, and everything on low. Start of the match is fine, but as soon as people are nearby it drops to low 70-90fps. I was previously able to get a constant 170fps+
hello
just want to say,, that the new ui need too many clicks to arrange things.
thinking right now, maybe adding a feature that, when you hold the left click in a gun, opens a pop up to select skin, etc.
the current state is annoying, but kind beautiful
They will improve it with the time, already posted a video about the new changes coming soon
ok
Ive heard that you get better performance when switching the vram usage target from 90% to 80%, that may help out in your case
arenât you supposed to set your resolution below screenâs native for DLSS to be of any use?
I love when you solo necro and you are just locked in looking at the sky. fucking amazing! Or when you nerco and switch to Spear and its just fucking invis so you cant aim. Peak Gameplay!
I dont know if this is already mentioned or spoken about. But anyone else notice that the SMAA 1X does not change anything to the game? Also I noticed that having Anti Aliasing off or on 16X, does not make a single difference for me. Anyone else with this similar problem? Also, the game permanently looks grainy when moving around. This has already happened some week ago before the update and was fixed. But not sure if everyone else also has these issues.
No, DLSS does that automatically
I.e. Quality mode renders the game at 75% the current resolution, then upscales it back
the only x16 setting is anisotropic filtering
it is not an anti aliasing option
setting anti aliasing to smaa x2 may make a difference, but aniso filtering basically only helps with viewing angles at a distance
@dense shell It's probably because of the map crash bug
@dense shell what do you mean triple spawn
I mean trios and 3 teams spawned in terminus railyard. There was not enough time for teams to run from a different compound.
I don't know if they were duo's or trios/dous. But 3 teams were there because they were killing each other after my team wiped.
Yeah, my game literally crashed as I was 10 seconds into extract with double bounty. Won with a duo cuz third crashed and then the game tried to rob me of double bounty with 20 seconds to go lol. Please fix Crytek lmao
Fighting the Man on Fire with the Water Pistol only. Takes around 80 shots to stun the dude. Also how did he escape my Wormhole Fulton????
METAL GEAR SOLID V: THE PHANTOM PAIN
https://store.playstation.com/#!/en-hk/tid=CUSA01140_00
I mean, that's intended. Spawnfights are more rare now, sure, but they never intended to remove them. Never want to feel too safe
I don't disagree, but there's a reason they increased the the spawn distances to 100m. Which means that we haven't had 3 team spawn fights in a while. And I'm not against 3 spawn fights. It's exciting. But a heads up maybe lol.
im not having problems with fsr or dlss right now either, i just heard that some people had it bugged
I hope Crytek fixes lobby issues cause I just had an issue with another person being unable to connect to my lobby. Though I'm US west and he's US east, not sure if that changes anything.
@hard minnow fix your game, keeps crashing/freezing, ui is shit and impossible to navigate, no one asked for this, play your own game for once. i dont want to click to 10 different screens to recruit a new hunter
I'm convinced they didn't playtest. There's no way you have a buggy menu like this and not on QA catches it. Smells like BS
Problem in engine. it's too technological. On their rigs it could work good, on different breaks.
I'd be more inclined on a rushed release, tbh, shit works enough it just needs some work
Especially, if it's not a simple rig, but with many utility programs.
On my part its clean rig and still problems lol
Does anyone have any tips on Xbox series X blackscreen? I know most people on this thread are probably PC, but I would appreciate any insight into this frustrating problem lol.
@visual anchor đ đ
I smell repost đ
The revolver thing, it's an interesting idea, but can you elaborate on the stats?
I want a black powder revolver
It's an interesting idea and I like the carbine thing but what are the stats like does it have any upsides?
and what's the downside of smokeless ammo?
and should smokeless ammo really be added to it? i feel like that kinda takes away from the gun's identity..
I'm not great with stats. The upsides of it as a weapon is its cheap and fairly powerful but the reload is abysmally long even with pre-made paper cartridges. Also the smokeless was just an idea for something new because I hate that special ammo is becoming way to available. Not all weapons need every ammo type
guys bullet drop is trash how can we rise our voice againts it so its will be removed ?
@severe fox why not just make the sixth sense a dark sight thing? still not sure on the idea but it's better imo
like you'd probably hear breathing or something though, as whispering is already used. the breathing of the hunter youre looking at
we wont because its not that bad 
its anti fun
bullet drop is awesome so far
okay sure
long ammo pointless
How is it anti fun. This is an actual question
bullet drop adds an entirely new metric of balance to further try to balance guns out
Because idk đ¤ˇââď¸
I just made it cause I thought it was cool
đ¤¨
What game are you playing?
Have you even tested the bullet drop yet?
he's a long ammo lover
or are you just spewing random complaints with no source?
Must be lmao
long ammo is still the best.
it's just not as broken
tfdym all of those hit how they wouldve anyway??
i could have 5+ clips like this
ok send them
3 hit with long ammo
GUYS OH NO OUR BULLET DROP IS BULLET DROPPING! WHATEVER WILL WE DO?!?!?!?!?!? ADJUST FOR IT?? nah. LET'S COMPLAIN ON DISCORD!
uh huh sure
seeing as you said so it must be :>
why not just learn it and adjust for it?
i could but its just remove shots like this
so its anti fun
ppls play this game cause of the feeling of the gun play
that type of gameplay is really unhealthy for the game
Getting popped from far away isn't fun for the other person. So removing bullet drop is also anti fun. At least with bullet drop its fairer
im not a sniper main i dont care nerf them, make it sway way more
bullet drop encourages sniping from less of a distance so as to give both teams a chance to fight one another instead of giving snipers a "I win by being too far away from you" trick
It doesn't remove them, it just makes them harder lmfao
adjust for it
this is like intentionally running into the new 1865 carbine and trying to die to it, then complaining that its broken
your argument for bullet drop being bad, is just that bullets drop
that is right but atleast incrase the distance
and you cant be bothered to adapt
why?
you saw in the clip before, they barely dropped
the whole reason they added bullet drop, was to make players like you have a harder time
so you dont get so many free kills
Like I said
now you have to adjust.
long ammo is dropping harder than others is bs as well
this guys logic is basically "The game is harder for me now and I can't be bothered to adapt, so it's bad."
Again, they literally did that to make you have a harder time xd
Not impossible, but you need a reasonable level of engagement with the game to hit shots now.
3 hit to the body with long ammo is fair as well ?
its not right that is all im saying
at that distance? sure. hit the head.
Also im fairly certain you hit limbs in that clip. :>
why?
you provide all of your opinions, but none of your reasoning.
which leads me to believe you have no reasoning.
man medium ammo would have 3 tapped that person as well
medium ammo is cheap
do the same what long ammo can
also its dropping way lighter
right now best sniper is the game is the winfild with compact ammo
the drop difference is quite small, long ammo gets 1000000x more pen, more damage dropoff and more damage, and usually more velocity.
i'm sorry to say, but skill issue
dont hit limbs next time
i dont understand this are you a native english speaker?
im sure im talking with a 3-4 stucker XD
if you wanna sacrifice your penetration and have to hit people 6 times to kill them without headshots, sure.
This is entirely irrelevant and serves no purpose in the argument, not even mentioning untrue.
Give me reasons.
Reasons other than "I struggle to hit my shots now, it's bad!1!!1"
I love how entire teams of avtomats are still relevant. Very powerful on single bounty maps
The drop being lighter on short ammo and harder on long ammo is just not good. Its not good from a realism side because...what makes a long ammo long? More gunpowder and more of that means faster and longer flying bullets. But its a game so we put realism aside for a second.
The real problem is how it affects the specific guns and their respective ammo types compared by their price and their other advantages. Usually short ammos are cheap, shooting cycle fast, bullets travel slow but easy to resupply with ammo - long ammos are expensive, shooting cycle slow, bullets travel fast and are hard to resupply with ammo. Now with unlimited headshot range a short ammo gun that is cheap and fast/spammy should take skill to land a headshot with! The bulletdrop would make those guns especially interesting to play around with.
Instead its the other way around it feels. Sparks Sniper is way worse to play than a Cent Sniper or Winny Marksman (or whatever its called now). The long ammo snipers you pay a premium price for ...but what for? Its twisted.
Huh really?
Well got wiped by a team of em. They just rush in and pew pew
its relevant because you are playing in a low skilled environment, so you have no idea how to play in 6 star
in your mind hit scan is not skill cause all you do is rushing with romero and flip a coin
So you're saying that lighter bullets shouldn't drop off at further rangers than heavier bullets in real life?
thanks.
point 1: you destroyed this point yourself
point 2: i don't know if you've played any of the other ammo types, but the bullet drop difference between them is very small, especially considering long ammo usually has a faster velocity and therefore a longer drop range.
furthermore, a compact weapon starts dropping in damage severely past 20m
while a long ammo weapon starts dropping in damage slowly past 40m.
along with having a higher usual velocity, long ammo weapons are still the best at long ranges, if you can account for drop, still 2-tapping at long ranges [you hit low damage spots in the clip before]
And long ammo still has by far the best penetration out of any other ammo type "oh but fmj" fmj has bad velocity and bullet drop.
And you sealed your own incorrectness with the first clip you showed. Look at the bullet impact marks. Your shots are barely hitting below the aim point, just adapt. it's barely even a factor and long ammo is still the meta, just other ammo types are more acceptable now.
Hey, I just had an issue where I randomly stopped owning hunt showdown 1896, and I owned hunt showdown so if I'm not mistaken I should own the new hunt, I have a feeling it has something to do with me owning the game on disc, any suggestions or feedback, or am I just going to have to buy the new game
@vivid dawn
I'm not joining on the balance discussion, I just wanna say you're incredible at shooting and I'm absolutely terrified of your existence!
I watched a couple of your uploads on youtube, you're nuts
And what's your proof lmfao
"I disagree with you = you're bad"
read this message #feedback-discussion message
just adapt.
Thanks for the sweet words!
okey i got it, you are happy with it cause u was the one the wrong end always getting clapped, and this is why you hate it. Its dosent change the fact that we paly this game because of the feeling of the reward when you click on somones head
and with bullet drop its gone
Should be able to download the free update. If not contact support but ik I'm on disc and I'm good
its not gonne be that consistent, its makes the game less fun
Also try the bug report channel and not here. It'll be more helpful
Okay, thank you for the help
i have many kills with iron sight where it was 150-200m away gone now, im not gonna shoot the skie in the hope if may it hit
also no more ambush one taps, then why is it hunt showdown if sneak not is an option
still making baseless claims lmfao
give me reasoning, not just random insults with no source.
there are ambush one taps, you're just too stubborn to adapt.
make the snipers swing or do not allow them to ads longer than 5 sec
man this is why you are a 4 star enjoyer
in 6 star you cant mess up those abuse shots
due to bullet drop
You have no argument right now other than "You must be bad at the game"
no i do, and its that hit scan = fun
Look, I can do it too! ready??
Big words coming from someone who only reached high mmr by sniper crutching!
see? i can do it too
You are claiming onetaps don't exist anymore, or long distance snipes, when they do, you're just not good enough at adjusting to hit them.
Frankly, get better.
Adapt.
I'm gonna go now, I don't want to stick around for you to keep calling me a 4* whenever I give you reason
and also cause it looks like you still don't want to read this: #feedback-discussion message
đ¤ maybe its bit unrefined but hunt was absolutely limiting the way it could balance weapons with such a narrow focus it used to have personally I would consider a few other things to add. bur frankly I don't mind long ammo getting its teeth filed a little bit for a time
I would have liked the ability to adjust the ladder sights with them adding drop but eh not gonna lose sleep over it
Then get used to bullet drop?
There are lots of ambush one taps at your disposal. As good as you are you complain when you could just adapt and be as good. Did you hate battlefield too?
No bf is fine warz was fine as well
its just does not fit the game, you can see the map designe as well. They did many things to make harder to snipe long shots is not that common as well
in the other 3 maps
sniping is not viable at all, ofc there are bushwankers
but if you just leave them they cant get free kills they relie on the enemy to push or challange them
sounds like a good change to me then sniping needed a slap down
like I said, it may be a bit unrefined right now, but previous hunt metrics for balancing were far to limited
Sniping was fine. People just run away and then you get no kills or bounty. Snipers have to chase if there's no push. Now snipers have to work a bit more. Don't see a problem in that
And in most ranges the drop doesn't even matter.
who the heck is fighting 185 meters out all the time
this is just a lie, sniping is just as viable as before if you learn to adjust.
In fact, it's sort of easier to adjust for bullet drop with snipers than iron sights, because they can see below their crosshair and adjust.
so adjust.
this guy apparently
even then. move up a little. same travel time. and not a big tiff
đŻ
Incarase it to 200m then
why??
may as well not add it at that point
its really not that hard to adjust for..
wants to snipe frome their other compounds
i feel like youre just complaining because you cant be bothered to get better.
I can and its funny because of that clip you guys think that i am a sniper main
kinda like the fact that bullet drop means baiting out a sniper to shoot an reveal themselves is jsut a little bit easier now since they aren't pinpoint accurate, this should be good for those slow fights with sniper trios
so you're just complaining then
Im stuck in 6 star in 6 star there are long distance fights
well why are you complaining if you're not a sniper main?
yeah, long distance fights where your enemies have just as much of a disadvantage as you.
I'm be real with you guys I have many many sniper clips. I'm not fretting over this change at all
Because today i had many cases with iron sights
there are long distance fights in other mmrs too.
^
so then adjust.
your complaint is basically that bullet drop actually makes bullets drop yes? by the sounds of it
I'm 6 * too. Majority of fights are within 150
No my complain is that its kinda anty fun
and yet whenever we ask "why" all you give us is circular reasoning.
come on man.
lmfao what?
Once i get used to it
it's more skill as you have to adjust for it now
how???
one of the big reasons I took a long break was because the top echelon of play in this game was boring as fuck. pinpoint accurate weapons at any range is anti fun from my view. I'm only back to see how these changes play out
Like you just hope that he will step in to it.
theyre playing out great, making weapons not pinpoint accurate without actually introducing any random chance and luck.
Yes u are right make sniper sway 3x more
that's muzzle velocity lmfao
bullet drop is just another factor to account for. if you account for it theres literally no difference.
thats sounds terrible and even more arbitrary than weird bullet drop
like if you theoretically have perfect bullet drop accounting then it makes no difference
thats a terrible change lol
Its less fun cause you are less consistent
it's not less consistent, it is a set, predetermined value.
yeah played a ton of BF games (bad company 2, BF3 and 4) love the fact that crytek is atleast exploring new balance methods
it makes no difference if you get better and adjust.
it is not less consistent, it is harder
that is not the same thing
^^^
Its does not fit the game core
is it weird that long ammo is effect more so by drop? sure, do I care ? fuck no long ammos been king for so long
in fact.. i know this is unrealistic, but lets say theoretically you are a perfect player.
who says so?
bullet drop is nothing but an advantage if youre perfect because it lets you shoot over cover sometimes
and other times you just adjust
The whole gun play is so E sport like
he does
Bro in your elo i can do that with a bow as well đ
No hunt
I played 5-6 before I left so you can cram it with the elo shit
circular reasoning again, youre coming all the way back to "youre bad"
Hunt gun play is focusing on being competitiv
with zero evidence
hunt isnt an e sport though
you said e sport like, so i asked if you meant battlefield
I meant hunt
how is bullet drop not competitive?
by e sport like, i thought you meant battlefield when you said e sport. hunt is not an e sport.
cause battlefield is made by ea so i thought thats what you meant, as battlefield has bullet drop
Because in game where everything in all about being competitiv no one gonna force himself into a disadvantage
If sniping is handycapped
There will be less snipers
sniping isnt even that bad man..
Less long engagement
yeah thats the idea.
yeah thats the idea.
you know you could just say "I like pin point accuracy to hit headshot at long range and I find that fun, bullet drop makes that fun aspect of the game happen less often and I don't like it". I would disagree with you, I think most people would. but atleast you were honest and didn't leap and bound through weird talking points.... but thats not what you did
^^^
True
But still i feel like its not fit the game
thing is, its still pinpoint accurate.
you just need to be better to achieve those shots.
My original post was about that but this dude just came with the gitgud shit
All i said
Is that, its less fun what we had before GUNPLAY wise
now I could be wrong on this but I am almost certian theres a early access stream or dev post somewhere saying they considered adding bullet drop fromt he very start
That is sad because its less fun i think
they also said this thing about why they didnt, people really liked spamming that screenshot
i mean you are entitled to your opinion then
Its feels good when u hs somone by muscle
Memory with out adjusting the range
Well I for one find headshots in hunt incredibly rewarding, and I haven't noticed any real difference in gameplay cuz I'm not shooting long ammo from 200+ meters away.
would be cool if the game had an infinite playerbase and could support a "classic hunt" mode
but sadly thats impossible
and i would say for the majority of the playerbase, bullet drop is an upgrade
like I said earlier I think in its current form bullet drop is a little rough around the edges, but I like the idea that its beeing tried
I called it before the new update. Centennial HV would be beastly with the new changes due to the changes of bullet drop which make sense. heavier bullets start to drop in vertical height sooner than lighter bullets. This is consistent with physics...
Long ammo still hurts like hell. Medium ammo not so much. Better HS with lighter bullets, but no damage. Great damage with long ammo but have to account for more drop. This makes sense..
Your reward/fun for adapting should be all that matters. Not that hunt should be easier/arcadier for you have to have fun
Okey i get it, its can stay but incarase the range because snipers are designed to hs you from around 150-200m because in 100-120m i can hs you with irom sight as well. Incrase the drop range to 200m, because thats gonne be fine. THE PROBLEM was the spitzer wall bang abusers
the physics are unrealistic.
im sorry to say that.
but they put gameplay first
heavier bullets do not drop faster irl
I have no qualms with increased range. if the community asks for it then let the devs consider and give/take
yeah the sysyem is not realistic but I don't really care
That's a reality adjustment to account for the bullet
if you google drop offs
same everything
There is a reason why there are no 9mm snipers
heavier bullets dropoff sooner
sorry man this is wrong
im fine with the system being unrealistic tho
But heavyer bullets has more powder also its wAy more complicated and off topic
