#feedback-discussion
1 messages · Page 303 of 1
Ah thanks for the reminder, now I'm scared by the possibility of meeting you 
I can't stress enough how fucking awesome it is, they added the ability to remove all pluses on the Store, roster etc
#Feelsniceman
balance...how about some actual sway to the scopes? Deadeye should be limit. Get rid of quickscope, is this CoD? Also how a bout a mechanic that forces interaction between players. Shorter timer? Zombies more attracted to long ammo? Smoke grenades? Tbh shotguns /trap camping feel way too strong close range so people don't push if they don't land a flash,grenade or lucky wallbang. Sniper feels so oppressive that anyone with close range loadout won't try to fight them and doesn't really have good options to even run if other team runs stam and greyhound and pays attention to map. I wish guns were more balanced like insurgency or Tarkov than CoD style because it creates this gameplay loop where if people play to strengths of weapon no one wants to push that person. Movement accuracy, scope glint ( this was an actual thing on old scopes), ADS fatigue...
They've talking about an anti camping mechanic, could help but they only talked vaguely
Guns balanced like in Tarkov? Ahahahahah!
Really?
Ahahahahah!
So you're totally ok using a Toz vs a Mutant?
How many times has a cheap TOZ beaten an expensive mutant? Not many.
How many times has a cheap Romero beaten an expensive mosin? Many times.
All guns are viable in this game
And all the times people pull out pistols at places like Resort instesd of just loading in another 60mag clip of M995 in their maxed ergo HK, yeah. Balanced.
Expect for Springfield deadeye, i hate that thing.
Early wipe Tarkov guns are balanced tbh it's only late wipe that the game becomes shit
Bc everyone is using scav guns.
Early wipe lasts for a week these days.
I haven't played in a few months. I only really play during early wipe because the combat is fun then. The guns , armor and skills kinda kill the fun of the game later on
And if you jump in mid wipe its all silenced snipers because people are working on PMC kills and SBH. Yeah, there is more of a sniper problem in Tarkov than Hunt.
In tarkov, you can spend toooons of money on weapons and armor and have a big advantage, in hunt tho, you can drop a bunch of money on a mosin sniper and Spitzer, but can still regularly get destroyed buy a guy with a Romero
Or a winnie.
I really think that Hunt showdown vould really benefit if it supported resizable bar, to improvo gpu and cpu performance.
Or a bow
Yes a Winnie, my fav
the sniping in Tarkov is significantly harder though lol
I win a lot of fights with a Winnie because I forced people to play in my range. If it's a shotgun I retreat and if it's a sniper I push forward. I have advantage in both situations when I am in winnie range
because it's a medium range gun though it's so easy for a sniper to just keep rotating as they already have the distance advantage. Shotgun players just don't leave the compound until they have to.
Yes it's a medium range gun so I moved to put the situation in my favor. Just like you should with all guns instead of sitting in one place and complaining that people arent playing how you want
lmao bruh I'm a shiftW warrior... I always push but I know that 90% of the time I'm putting myself in the disadvantage in the name of fun . My aim gets me through a lot but it's bullshit that long ammo headshots at close and long range...yet you tag a guy in the head 150m with your winnie and he doesn't die. Especially with some of the low velocity guns. It's also becoming almost a req to run a shotgun and uppercut to min/max your way into being a push warrior.
Snipers are hella cringe. Anyone that defends that bullshit is probably just a camper themselves. And of course any nerf you suggest they just completely despise. "JuSt HaVe ThIs PeRfEcT ScEnRaIo AnD yOu WoNt DiE" is any response to complaints on snipers. And people act like oh no all you run is shotgun. Because ah yes I'm going to counter snipe with irons when they're in a bush or building 200m away and I can't see them. Or they have a teammate covering from a different angle so the second I go outside I get sniped by him.
And maybe I do have a rifle but it's not long ammo
Like tf am I going to do with a Winnie or vettereli irons
Not to mention standing still trying to look for them when they already know where you are is a death sentence
Snipers aren't cringe. Its the dedicated, only play snipers that can be problematic.
Who doesn't enjoy a scoped rifle here and there?
To remind you that its not as fun as a shoot out.
Sabre and revolver > Any other set
So i looked in to penny shots and found something interesting. Penny shot only on the crown and caldwell increase the oneshot range with 2m. Did i miss something or should I post this bug and issues and i found this in console so is this on PC too?
@alpine gust You can still report other players and suspected cheaters even if they hide their profile.
Quoting Tarkov on balance is not s good choice. Of all shooters Tarkov is probably a prime example of bad game design choices in a lot of aspects paired with s lack of clear vision.
Their gameplay idea is decent but theor implementation needs a lot of work. Which, in their favour, they know. And keep their game in early access.
Not really. Especially since mobility in Tarkov is basically nonexistent. You have to prepare your shots a bit more, but the actual execution is way easier than in Hunt.
@amber tundra If you suspect another player of cheating, simply report them and move on. Crytek's customer support will then take a closer look and determine if there was foul play involved or not, they have plenty of tools to do so that we don't. 🙂
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As someone who only uses legendary weapons, I would really love an option to turn this off```Attachments:
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w h e r e is the anti camping mechanic. Its every single round at this point, games almost no fun anymore
It's in development, but there are no details yet other than what the devs stated during the last stream: it'll have a teamplay element to it and not be easy to anticipate.
I don't understand the camping complaint tbh
its just people who sit in concertina'd buildings and dont peek anything
ruins the game for those who like to fight
its almost every round at this point
something something replace "sit in concertina'd buildings" with "stay 100m away at all times"
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Would be great if Devs introduced a "Darksight flare". You can bring it in tools and shoot it in the air like a regular flare, and everyone under its umbrella sees where everyone else is until flare lands. If friendly and enemy teams are under flare, they all see each other behind walls and through buildings (just like you see your teammate with a blue outline but enemy is in red outline instead of blue). I think it would flush out campers as you could shoot one over boss compound and everyone is highlighted for like 10 seconds. Even Steven. Game on!```
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How many uses```
Basically
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That would be overly powerful, especially if its a HUD outline like that and doesn't involve using darksight; it's basically a tool-based wallhack.
This is not true....the guns have more sway, have to actually lead the shot, no insta scope bullshit, The maps are made in such a way that there are only a handful of actual sniper spots on most of them and you can choose to play maps where you're unlikely to get sniped. The optics are balanced with PiP to make it harder to just flick easy mode. The snipers have bullet drop and lead time. Game also has 10x more cover. I think the game has shit balance late game but no shade at Hunt..but the shooting mechanics are closer to CoD than most competitive shooters.
You have to lead much less in Tarkov than Hunt. Also bullet drop doesnt really matter cause you can just zero it in. Sway is also not really relevant once you know how to actually play the game. Being prone also reduces your sway to basically zero, if you need it. You'll also probably kill them to the body depending on your ammo.
ill kill ur body, nerd
owo
strokus pokus, furbles
buddy most of the player base fails to achieve " shooter born in heaven" which is 3 PMC kills over 100m. There is a lot of bullet drop in the game unless you zero and only plan to look at one point of map, which means you're static and not a dynamic threat like Hunt snipers that rotate every 2 seconds and point and click. https://www.youtube.com/watch?v=-McSB2bb4js&ab_channel=FusionGaming how can you watch this and say it's just as easy as Hunt lol . Hunt probably has the easiest sniping of any FPS I have played besides Call of Duty
Running a suppressed DVL-10 and tracer bullet, so the you get a better view of the path of the bullet.
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Most of the playerbase is bad. Doesn't change facts.
If you're not zeroing you either dont know zeroing is a thing, or you're not paying attention to how far away you are - in either case, you're a poor sniper. Zeroing takes like half a second lol.
It's pretty easy to snipe in both games. Tarkov's is more dynamic, but not very much more difficult.
Man it is much harder to sniper in Tarkov than Hunt... there is a shitload of lead time and bullet drop. 99% of sniping in tarkov is under 100M because it's actually hard to land long range snipes and there is huge inaccuracy to moving and shooting + sway. This game has a problem because sniping is the strongest tool and the game and it's easier that close range fighting which requires a lot more dynamic ability. The whole map in Hunt is easy to snipe on and even if you get into close range you can quickscope and then quickswap. It's bad game design when the meta strategy is to not go into the compound but wait to kill those that leave it and deliver you bounty
do you know what round the dvl is zeroed for by default?
Eh, not really. Is rather easy in both. Again, zeroing is almost done for you it's so easy, so bullet drop isn't really relevant. And muzzle velocity is equivocally higher in Tarkov, so you actually have to lead less in most scenarios.
Also Hunt meta is not waiting for people to leave compound and then sniping them. That has not been the experience of most people I've talked to, ranging from 4 to 6 star players. I spend my time in 5-6 star lobbies predominantly and that has not been my experience in 2.5k hours.
Zero is done for you? Lmao it changes depending on gun and ammo match up. It is not zero and then point and click lmao
There is going to be a complete overhaul to how ballistics will work in patch .12.12. Here's my take and on the changes.
BSG Tweet: https://twitter.com/bstategames/status/1465686840997036037?s=20
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It pretty much is tho
bruh long ammo has been meta for years. I'm 5-6 star around 2.0 K/D and maybe 3/10 games do I go against other ShiftW players
In my experience, between 7.62x39, 7.62x54, 7.62x51, 5.56 its basically zero and click lol
maybe at 50m lol
Yes, long ammo is meta. There is a difference between using long ammo and sniping. If your issue is dying to long ammo dont facade it as a problem with something else.
Moreso 80-100m
People with long ammo mostly default to scopes these days. Most long ammo players aren't entering compounds
fucking 830-860m/ long ammo
https://www.youtube.com/watch?v=2DrwuUne83c&ab_channel=JesseKazam skip to 7:00...this guy is a great player...why isn't he pointing and clicking? Why is he aiming so high and leading at that distance???
Sniping in almost any video game is super fun, but in Escape From Tarkov it can feel especially rewarding to find a spot, locate a target, line up a shot and drop the enemy. The simple fact that you know that that person lost his/her stuff and you get to be the one to go take it makes the whole process feel even more meaningful. For the most par...
That's just wrong tho. Most long ammo players are using base Mosin, Bertier, Uppercut. Sniper and Marksman scopes aren't really meta in comparison at all.
Lmao Mosin and Lebel with scope are in the majority of my games these days. Let's not add uppercut to this list like it's a problem because it has considerable sway at range and a 96m headshot range..
marksman is more meta than sniper and more people complain about sniper, why, because thats not something their playstyle counters
Lmao, pretending like the Uppercut is irrelevant, yikes. That's rather telling as to how long I should remain in the conversation if you feel that way.
Either way, my points still stand.
Gonna head into some games, have fun
They're both basically the same thing lol. You're still going to be able to see at 150-200m with marksman. The problem is scopes vs ironsights when the game has such poor texture pop in
if only there was bullet travel and plenty of cover, shame
the uppercut has the roughly the same effective range as some medium/compact ammo guns and you can't slap a scope on it..
With spitzer there is barely even travel time on lebel or mosin at 150m and it's not like you have to rotate around compound when fighting other teams or eventually leave. Hunt has mostly open areas outside of compound. If you look at all the maps for Lawson Delta and Stillwater bayou you basically get forced into the predictable routes because trees are only like 30% of the map and besides taking a long time to take these slow routes you have to often break cover from tree section to tree section. https://survivethis.news/en/new-map-hunt-showdown-crytek-announces-release/
on the note of maps were are my damn desalle trials
you mean the bushes that are always in the forested areas lol
sure bud. I'm pretty sure 99% of them are in forested areas hence why snipers get called "bush wookies". Yeah let me go sit in the bush for cover....
I doubt it. I have 1500 hours in game lol. Take a stroll around the map and show me this dense shrubbery everywhere that makes great cover (lmao just get fking shot through them that shit only works if you're the camper with sniper that hasn't been seen). Moving through bushes is loud as fuck. Most of the bushes outside of the forests are on the river banks.
yeah so you can't hear shit...
because I'd like to hear if someone is 10 ft away on the other side of the forest...
That's not true there is no cost to taking a shot so people do it. In close range I take a ton of pre fire shots or wallbangs because the reward is high and risk is low.
so they move lmao that's how every gun in the game works
If the sniper doesnt kill you with the first shot you really shouldnt die after that
doesnt matter if they move
bruh they just go hide for the next 10 mins and you have to start moving out of boredom
Dont fight them if they're not gonna make it fun for you, just leave.
are you the troll from yesterday that I was told to ignore? Lmao everyone misses in this game. People aren't rocking 70%+ accuracy unless they're cheating. Most esport pros don't rock north of 50%
a skill issue when it's a known fact long ammo scopes have overperformed and that the best way to beat them is by...not playing the objective. What a great way to play when the whole game is based around the objective bringing players together.
Guy probably solo snipes and never leaves with a bounty
You can't even see 100m with irons with how bad this game handles texture pop in, sharp edges and generaly textures.
dude i can aim at max render with irons pretty easy, i cant see the head well but i can see well enough to lead and shoot
bro if you don't ADS and then you ADS players and zombies with literally pop in same with trees and bushes gaining detail. At 100m + 'the game looks like a jagged mess.
I've been using Mosin spitzer with scope for past week to see how fuckign easy it is as a solo. Get 1 kill and now you can ez mode camp the revive. Oh I got shot? Time to run around compound in big circle. I have to ADS to see in this game because how poor it renders distance with regular cam.
I see people regularly from 100m without ADSing.
Hardware issue
I have RX 6800 XT lmao. It happens even on high obj quality sometimes
Pretty sure that reddit clip is from the time it was bugged for a bit
I have no issues with hunter rendering since they fixed it
Never had it happen to me or anyone I've ever played with, and I've played with quite a few people in 2.5k hours
Nuhhuh, depending on your object quality settings, enemy hunters might not render sub 100 meters unless ADS'ing
they changed how render works in patch 1.8
Neat. Do enemy hunters always render now then?
No I mean they changed it in 1.8 and it make the hunters now pop in and out depending on ADS lol
.
So they still remain unrendered unless ADS?
The other problem with scopes is that windows in buildings don't render unless players are near. This means you can see the window from 200m with scope that you couldn't see ironsights and now you know a player is near and yo ucan scan for easy target finding .
I just posted 2 videos from 2 months ago from different people showing this isn't the case
when did they change that because I'm pretty sure it works recently
Yeah, it's not true based on my tests too.
I've never noticed any difference in hunter rendering between non-ADS and ADS
Had enemy players on top of Fort not render at around 70-80 meters with low object quality, unless I ADS'd.
That might be just a downside of running that setting on low
You're saying they fixed window pop in to show the player is near? Because they still haven't fixed zombie pop in and stutter to show this
that is not what im talking about
im saying if you scope in on a compound and look at the windows and they aren't loaded now...it means no players are near. If they load it means players are
you are talking about the doors and windows not rendering so you can shoot players standing there
what patch I wanna look it u
That either changed with 1.8, or changed in a previous patch. Windows doors always render now, regardless.
They don't always render, but they don't render in from other players anymore
Zombies still are though, to a previous point
I wouldn't say impossible, but its certainly very hard to solve for without very complicated use of entity persistency and tracking what all is in a players line of sight
and the computation involved in that would likely be worse
yeah
https://www.reddit.com/r/HuntShowdown/comments/s0uwcx/so_basically_theres_a_glitch_which_allows_you_to/ did they fix this one too?
195 votes and 63 comments so far on Reddit
It seems like there are still problems though.I 100% have hunters not render in randomly from 100m and those videos I posted were 2 months ago
I don't think it's entirely fixed
And as I said I'm pretty sure those clips are from when the hunter rendering was bugged for a bit
the game has real bad fixes.. like my game runs really smooth after last patch... patch before that made it micro stutter like crazy
@chrome oyster just ask them to stream on discord... ?
it is because it relates to when you guys say " they fixed hunter pop in/ texture pop in" and then it turns out they didn't because everytime they fix something it causes problems for other players. How do you see hunters by bushes properly when the game looks like a mess until you ADS at a spot?
lmao I can't see shit with how jagged it looks. When I move the edges in this game start to vibrate. Only game that does it.
I can't run no AA because then everything looks super edgy
it physically hurts my eyes trying to scan 90000000 jagged edges
Hunt AA is a hot mess
I find that the game looks better with maxed out AA, but I did notice there's no middle ground. No AA or full AA both look better than 1x AA
https://www.reddit.com/r/HuntShowdown/comments/r2owgd/i_hope_it_is_visible_it_seems_that_the_edges_of/ look at this
Makes stuff harder to see
I play 1080p lol you're going to get bad frame times on 1440p unless you have a 3090 ti
My game doesn't do that. https://www.youtube.com/watch?v=gEp9PmilLNI
100 frames is not great lol and run RTSS and you will see very poor frame times. I have RX 6800 XT and 5800x CPU. If you run a lower FPS than monitor refresh rate you get bad motion blur. I can get up to 150fps but game has bad frame times and constantly drops fps. This last patch made it much better than the previous patch as the frame drops are only minor but still worse than other games.
I mean granted I'm not analyzing foliage in the same way, but none of the edges have any flicker like that
mine does and it makes it very hard to see anyone hiding in bushes if im moving
do you have motion blur on?
That seems like a setting issue or a driver one. No motion blur.
I don't remember my settings. Most are on low, a couple are on high
it's a game issue because everytime they do an update it changes. Some patches I get smooth FPS and less flicker. Then a new patch comes and my game runs so bad that I just don't play
Things I turn off by default in any game: Motion blur, depth of field, chromatic aberration, vignette filters
Free sync is not good lol. It has close to Vsync input lag. I just run RTSS to cap frame rate to match Hz. You also can't use Dyac, ULMB or Pure XP modes with Freesync. Gsync is much better if you have that but I have AMD system
yeah it just looked like it when you turned in the video that's why I asked
Probably just something goofy with youtube's codec
watch battlenonse video on it. It's like 14ms input lag freesync vs vsync at 18ms. I don't use freesync. They're not even close to equivalent lol. Freesync was giving me bad flicker. Never had problems with Gsync. You can dispute this but if you do a quick google you can see there are problems with freesync. If you run 2 monitor setup freesync will cause problems.
it's not irrelevant. Do you think frame times and stutters don't affect clarity?
man your experience is the default even though if you google this shit you can see thousands of people having these problems. I forgot every setup is identical.
Buddy every time I post a problem your response it " well it dun happen ta me so it aint a problem". " You r making it up". " non issue"
literally another guy just commented same thing..... and you just ignore... lmao. Some gamers play with AA because it looks smother and easier on the eyes. Some play without because they don't like the blur but can handle the sharpness. We ain't the same buddyd
good luck bud you enjoy your rock counting sim gameplay
that requires a TON of bandwidth, lots of people I know only have like 10 Mbps upload... Way too little to stream
🙄 that's way less nice than 60 fps, rendered locally
it also doesn't work out very well if you've got other people in the house trying to do stuff
all I can tell you is I've seen some really UGLY streams
games used to have spectator modes... I mean hunt does already, there's just no way to spectate a match that you weren't a part of
doesn't seem like a big request
how...?
fooling around with connections to servers to watch games could have unintended effects.
Guess limiting it to like 5 spectators would be reasonable, as most people would just use discord anyways
I mean, I guess, you could cap it though ; yeah
and it's already not going to be used for people that were already in the game
on the other hand seems like a perfect spot for hackers to like bug tf outta the game and like, enter spectator as a player or somthing wild
plus they can't interact with anything
I'm a dev (not for this game), spectator modes are generally pretty safe, unless the game is REALLY a mess
like actual game dev? or written a py script once lol
it's probably something they'd have to build out, and I don't know if it'd be used much.
might just not be worth the dev time
I should clarify, I've only ever done hobby game dev (Minecraft server modding), but I am a "real dev", wrote tens of thousands of lines of Minecraft server logic, I've been in industry since 2016, work on C++ compilers for a living these days 🙂
The problem with hackers and server side games is that most of them (because they don't want to rubber band you) allow the clients to be somewhat authoritative (which means the player can make shots that are totally bogus). Spectators can't "do anything ever" so if they start saying things like "I fired a shot" the server can just be like... You're not even alive, get out of here (really easily).
It's true it would take some extra work, I don't know how much, I don't know the game's code... but it might genuinely be a small thing (I'd like to think it would be -- it's hard to say without actually seeing how they've coded it).
ok you owned me with facts and logic there
yeah, that's kind of the way you explain it to non-devs. Things typically aren't as bad as that explination makes it out to be. It's typically like you're working on a melee weapon, and you only intended to change the code to add a new fancy knife, but somehow a machete now has the effect of the knife too.
Normally something like a spectator system would be separate enough it would be okay. Again, I can't say for sure, but typically the game would already be running checks like "if they're dead, get out", and the game already has a "this 'person' is on this team, and is dead, and is now spectating."
It's just kind of "low hanging fruit" you don't even need anticheat to stop hackers from abusing (maybe they didn't do it though, that would be an evaluation they'd have to make -- still something they would probably want to do if they haven't).
So in theory... You just add the button, and then "add them to the team" (or add a different list of "spectators only") as a "player with an invisible burned out body". Then they get to spectate just like a permanently dead player. It's not like, adding a boss, but it would take some time, sure 🙂
❤️ (FWIW, it was a valid question my friend)
the play hunt and don't code challenge (impossible) (Im working on a music app)
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Alternatively, maybe something like "Hold interact to pick up the dualies, *keep* holding interact afterward to drop one of them (thus splitting them up into two, single guns for the purposes of looting)"```
Ah, cant reply to suggestion items
Web stuff can be... fun... Especially given the scripting language stuff 😅 I did that for a few years, JavaScript and Ruby, "lovely" languages lol
I definitely like the idea of having some means of splitting up dualies off of the ground
We did AngularJS (frontend) w/ RoR for a backend REST API... It was fun. Definitely would've preferred something statically typed (that was a huge pain point)
Then there was also stuff like... one of our guys overloaded the comparison operator on one of our structures so when rails was fetching it from the database and sorting the results locally, it was actually corrupting data... That was an infuriating day 😅
yeah, I'm not sure what I'd use if I went back to it really. Pretty happy with the C++/Python world I'm living in currently haha
anyways, this has gotten off topic; I will add... a anti-discord point is that they actually have to leave the game and start the discord stream, where as if it was a game feature, you could just hop in, no problem. 🙂
In general, hope spectator can be added... because it would just be so nice to watch friends for a few minutes instead of just listening to them while I wait for them to leave their current match. If not, it's not the end of the world.
Anywho, GN all
not a choke bomb, but rather a firebomb
oh I didn't know that, but it'd still be cool to be able to ignite it, and cause burning damage
@queen jungle This question was posed when dual pistols were first introduced. The devs stated the reason for this is that we're supposed to commit to our loadouts.
E. g. Someone chooses to run a pair of Dolches or Uppercuts, they need to commit to that loadout and cannot simply "drop" one of them during a match when it is convenient. Similarly, if you kill them and want to take their gear you have to commit to the pair of pistols at least until you have successfully extracted - even if that means having to leave a large slot gun behind. It's a decision you are supposed to be forced to make.
@near saddle There is no ping abuse.
That’s bullshit and you know it
Nah
Eurgh, forget it. Ping abuse deniers are extremely narrow minded folk
Tomayto tomahto
@near saddle Why don't you trust the devs to pick a number that works? Don't they know best about their game? What is wrong with 225?
Lol…
They're never going to pick a number that blocks people from playing between USE and EU that's for sure
can we get extra hunt dollars if the team is running members from the same gang like nun and priest / indians gang/ sheriff marshal team up
… why?
incentive to role play
If we bring 3 cains people will just cry
Narrow-minded wouod imply your mind is cloaed off to an experience outside of your own. I do not experience high ping, and deny that high ping gives you an advantage, which is the opposite of what you claim.
I rarely get killed by a cains but in order for the buff to work they have to bring similar skins from a type of gang he would be like the survivalist gang.
high ping can be nasty with trades, but without the option of trades, it means the guy with higher ping gets shafted in a lot more scenarios
but hey, why not turn into a spitzer nerd with high ping, avoid trading entirely
https://www.youtube.com/watch?v=FVV_GHVXYzI
"Very god explanation based on R6 - but can pretty safely be extended to about all games with clientside hitreg and serverside validation (like Hunt) "
https://www.youtube.com/watch?v=fXEmbUkDkgo
No advantages to be seen.
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In fast paced online shooters where the time to death is extremely short, your internet connection speed and that of your opponents will significantly impact the experience you all end up having. Rainbow Six Siege with its one-hit-kil...
sigh if you know you’re playing with high ping, and understand that you’re movements are two seconds behind for everyone else, that gives you a slightly different to real-time experience, no? Trades are excellent examples.
no
Ping goes both ways you know
As for for the whole hunt dollar boost, that’s nothing more than a way to ruin the economy of the game
two seconds is a ridiculous claim.
Of course. But if you are intentionally playing with high ping, you know you have it. You make accommodations for it. Get used to it. If you’re playing against something with high ping, you have no idea.
Or you could just realize that it's always better to peek aggressively, because ping goes both ways...?
Like noone is getting any bigger time windows to react to stuff or anything like that, it's all just extra delays to stuff
Generally you know by the time you die. Often in a trade when their body has hit the ground, THEN their gun goes off and you die
How is that remotely fair?
They shot you after they died
Did you read this?
Their body hits the floor, THEN their gun goes off
How does one shoot while dead
They don't play with your screen. And their latency is capped at 800ms is it not? that is less than one second, not two.
They don't get any extra time to react and shoot at you, the who interaction is just delayed for them
If they had almost perfect ping the interaction would be entirely same with reaction times and such, but less delayed between the 2 clients
The general consensus is that high ping does not afford you an advantage.
Lol, you should go say "ping abuse is a myth" on the steam forum... They can and will argue with facts, its pretty rich sometimes.
@cursive seal Please keep #feedback for actual feedback, you can try contacting #customer-support. There is nobody here that can help you with your ban.
@late yarrow i d say yes but only if the delay was only for spectating players that are not from your team
That is the point , you shouldn't be able to spectate other players while the match is not yet settles
yeah i know but u wrote it in a way that could be interpret to include watching teammates that are still alive
the subject i touched was not at all including any issues of being in the same team
u wrote spectatmode and if you die and your team is still alive you are in spectatmode too
there has been no mention about it, but thanks for feedback, i'll look into if it needs any fix
There's no point in being a shill for Crytek. There is clear ping abuse in the game. If there wasn't, why did the devs even add a region lock based on ping?
but as long as this feature would not work detrimental for the team from enemy team specating it. I'm ok with it anyway.
yeah i think there should only be a delay if your whole team is dead(so u are spectating randos and not someone who is from your team) if u can get taht across more clear in the suggestion would be great
i will try to edit it somehow to be more clear
Because 225 barely does anything. I myself can connect to literally any server and still play. I'm flying at 200ish ping on Asia. The threshold really only seemed to affect a tiny amount of the player base.
Yesterday, we ran into the same team from Brazil 3 matches in a row and every time they got near us, our pings shot up so much that we started rubber banding and couldn't move.
Earlier today, first match, a team from Germany. How is it that the other teams in the same match were fairly straightforward to hit, but these dudes were near impossible? Surely we didn't just suddenly become worse at the game within a 15 minute span
Well yes you seem to suddenly got worse (or just met a team that was better)
Because hunt does clientside hitreg with serverside validation
That means their ping has nothing to do with your ability to hit them
we need way lower pinglimits i d say 150 or 130 should be fine cause so far i did not notice any difference
yes we do and i am not reffering to servers yesterday but generally since the last update
To appease a vocal minority.
@late yarrow looks great now
Your client sends the info of your shot to the server -which runs validation strats to validate or invalidate the shot.
If the server deem the shot was valid on your client,it overwrites the serverstate and thus also all other clients
Thank you 
If it wasnt needed they wouldnt have done it - the reason just wasnt what players commonly call ping abuse
Because while there is no advantage gained by high ping, some interactions can look weird on some clients due to the effect of latency. So ping limit is meant as a means to reduce that. It's a game quality tool, not an exploit prevention.
Ping gating will not reduce the number of people you see suffering from what you view as "ping abuse", it will simply reduce the number of people you see.
Afaik what they said was limiting the ping helps increase the servers performance
Same reason they reduced match timer
Anyone heard updates on Steam Deck/Linux compatibility? I'd love to not miss this event, but I'll be on a work trip and only have my Steam Deck.
No plans to support it at all?
looks like u are sad cause u cant abuse ping anymore 🙃
Damn. Well, I guess I'll be missing the whole event lol Oh well.
I feel the same way as Takyon and I've never played outside of NAE/NAW. I have ~50ms on both. What's your excuse for me? 😜
...well, unfortunately the problem is real. I found it out when other players started shooting at my team or me even though we were quiet AF. And making upredictable manuavers. These cheaters were watching our way 100% of the times without them having the bounty darksight. It happened a few times and this shit never ever happened if there was no solo player in lobby. Often it involved 1 star players with crazy KDA.
i agree i saw it sometimes too but its been so rare that i didnt see a proplem with it
that we still got russians and asians on eu servers ping-abusing the hell out of it and thats what it was supposed to fix and since it doesnt it needs to be changed maby they should exclue oce from pinglock though
there is but u said u playin on na u ll never meet pingabusers on eu servers there is advantage cause the game is programmed so shitty in some part that from a certant point people with high ping just start to teleport from the view of poeple with much lower ping while it stays smooth for people with high ping them selfs so they have a delay but we on eu literally see them much too late cause they teleport around corners and through doors and are impossible to hit cause game doesnt show where the enemy is acctually
I dont play on Oce.
If you read over the recent chat here, you'll see the consensus and facts are against you.
if i look at all the clips i have and all the stuff u see in streams from eu u would notice that there is the acctuall proplem
or how would u deal with someone who is teleporting around the cornern and shoots you bevor he pops up on your screen when your game is running smooth and have a low ping ??? and its 90% people with russian and asian names
That's not ping abuse though. That's people misunderstanding how connectivity and such works.
nope it is not cause we litterally can track it back to issues with the game showing people with high latency correctly for people who have lower latenzy cause thesy get the info from the server before the info of the location of the player with high ping even arrives on the server and that causes lag and people teleporting
You obviously can't read so I'm going to abandon attempts to communicate with you.
High ping goes both ways, the info from your client arrives delayed at the other player's client as well.
There is no advantage to having a higher ping. As explained during the dev stream, the limit was introduced since very high ping (225+) caused issues to servers.
Thats not how it works - in case of a desync the game corrects the singular player not the server
i am aware of that but it seems that the issue is on lower pings with people teleporting too from what i saw so far
where does the teleporting-issue come from then ?
I dont have that issuelike ever
So my guess is packet loss
Hunt is used to be notorious ford-sync moving you diffrently than you see on your screen (off ledges,bei g stuck on doorways, etc)
about 1/5 players that i encounter with asian or russian names are teleporting for me while everyone else(teammates&other players) move smooth packetlos rarely gets over 2% from my side i am not refering to edges&co i am referring to players literally teleporting around corners or apearing in the middle of a room through a closed door
This combined with the knowlege that its server authoritative in regards to desync, would mean if players telwport on your end, your client gets corrected by the server so the info was most likely loston the way from the server to you.
Which is usually causwd by packet loss
why would that impact only players that have asian or russian names while anyone else is moving normal doesnt seem like a thing thats only from my side
yup should have some on my pc at home will upload them later when i am home again
i agree but to some degree there seems to be a concetion between players with high ping and the teleporting issue
How do you know what their ping is
I mean if you got some recordings ofit it'd be helpful,as thats a very rare complaint.
And sadly its more likely its just bias.
Confirmation bias.
You think it does so you notice itmostly or even only then.
simply from their names i can make the conclusion from which region they are from and that gives me a pretty decent cue to what their minimum ping is
Region does not indicate ping.
You can have poor ping in central eu playing on eu servers.
i even looked at some of the clips i have and doesnt look like anyone else is teleporting but will double-check later
to a certant degree it does
It does not.
it does if you are from us u will never be able to have a lower ping then a eu player with same conection-quality
Regions do have implications for ping -
Yes you cam have poorping playing in eu to eu servers
But you cant have good ping playing from eu to oce for example
You literally can have a lower ping than someone who's playing on the server in which they live.
For me to oce is 300ms
Should - but i dont
But then again end of last year i had more ping to eu then to russia
And the same than to NA
Because my isp didnt care and took ages to fix broken nodes
not if both have an equaly fast conection cause if 2 people have the same quality of conection the closer on will always be faster and therefor no you can not if both have the same conection cause information takes time and if it has to go through 1000km of cable more than thats gonna take more time so higher ping
Not everybody has the same quality connection, lol.
yes but i said literally in my message that u responded too if both thave the same quality of connection
same type(copperwire;glasfieber;) same network-equipment(routers&co)
You literally cannot read well, lol. "Assume one has worse ping and they'll have worse ping, therefore you are wrong."
no i am not as if one is directly wired to the server like literally pluged the pc direcly into the server he will always be faster and lower ping then anyone who is not
I mean they are right that if we take out everyvariableotherthan distance then greaterdistance to server means worse ping.
Issue here is that doesnt matter ever.
Thereis so many variables that cometo play, that a hypothetical scenario like thatis of no real use.
Exactly... thats what i mean
Then take it from someone who plays with a ping of less than 10 and has professional knowledge about it. There is no ping abuse (at least not through constant high ping). The stuff people see on their own client is warped because they tend to calculate time wrongly and come to the wrong conclusion that ping allows you longer peek opportunities or similar.
What could be abusable is lag switching, meaning changing from low to high ping at an instant to gain time. However I would presume EAC should be able to detect that.
People teleporting is either s naturally unstable ping. (And oscillating between 10 and 60 will have the same result here as oscillating between 500 and 560) or through packet loss. Which is an indicator of a poor provider but not ping. And in both those cases the effect is symmetrical.
From a technical view this is nonsense. Networks just do don't work like this.
As a side note, i am playing on EU and I have yet to meet people who teleport. Maybe I have seen someone desync once or twice, but I really can't recall any.
lucky you
I have yet to see a teleporting player in any of my matches. Am I lucky too?
Never seen anybody teleport on EU either.
@solemn gyro, your post below has been deleted, as it doesn't follow the required format.
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free hunter need atleast 1 trailt , i cant have fun if i cant kill with 10 trailt```
With almost 2k hours i don't think luck applies.
I would guess it's some kind of issue on the clients that see a lot of teleporting players. Might not even be network related.
Not saying it's the players fault of course, might just be a weird interaction with some system components. But to make any assumptions data would be necessary
@alpine gust it's not your job to confirm if someone was a cheater. But the biggest problem is that players would report based on stuff found on the profile (that have nothing to do with the game).
Also, not sure, but I don't think Hunt issues Steam game bans, but only does internal ones, so they wouldn't even show
@amber tundra not your job to decide if someone is cheating. If you think something is suspicious just report them.
Or don't, honestly most times when you can't tell through in-game actions if someone is cheating, chances are that they are not. Also a KDA of 50+ with 50 hours or less is actually not that sus. (If it's like less then 3 deaths especially) cause then it's most likely just a Smurf KD Farmer
hahahahah or cheaters going fullauto with a nitro-explosiv or a silenced nagant across the map would be nothing new🤣 those not hard to tell if they are cheating getting yeeted by a rain of never ending granade-arrows is also pretty obivously cheating
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THX Hunt Team 😄 can't w8 to shot that baby!```
@solemn gyro Please keep #feedback for actual feedback posts and use #troubleshooting if you experience frequent connectivity issues.
@rough wyvern Please keep #feedback for feedback posts and use #game-questions for any questions you may have about the game, or use #game-ideas if you have a detailed idea for a feature you would like to see added to Hunt.
@fathom geyser I do not agree but i rather do something different like instead adding a tax to the weapon-price off any weapon that is more expensive then 300huntdollars whne a baseline of 25k huntdollars is reached ever 25k huntdollars more then then the baseline adds +10% of the weaponprice as a tax to the original weapon-price
so if a player has 24k huntdollars => no tax whne buying weapons that cost more then 300 huntdollars
if a player has 51k huntdollars => 10% tax so when buying a weapon for 300 huntdollars it would get +10%tax so the price he has to pay is 330 huntdollars
i think this way would be better cause people like to see money comming in and cheap weapons are not bad for the economy but the more expensiv weapons too so it would fix it this way
yeah but it would be much more specific to the weapons and stil allow to earn money as normal so the players do not realy get less they just pay more for those weapons if they have more money its mroe of a psychological effect and also the cheapweapons would not be impacted while by your concept they would
if people earn generally less from a certant point that drops the interesst in playing the game drastically while having to pay more for certant stuff would just change actually impact the stuff that matters
literally it makes no difference
it does it does only impact weapons that cost more then 300 huntdollars and the money you get from a match stays the same
what do you people have against people with a lot of hunt dollars @fathom geyser @rigid basalt
that people who run only avot dual-uppercut-explosive are not good for the ergonomy
and we need to counter people who play loadouts that are superexpensive nonstop
they earned it no?
also @queen jungle what is the rationale against buffing medium ammo drop off?
IMO there is too much of a power creep in buffing stuff, I'd much rather see long ammo nerfed
fair ig
But i would say its bad to punish people who have amassed a lot of money.
Because its basically either:
- The income and prices of weapons are balanced well against each other. Then a high bank is literally someone who has played conservatively and has earned that much money
- its not balanced, but then income and prices have to be adjusted for all players, because the base system is imbalanced.
Penalizing people who earned something is always a bad idea.
It's better to buff/Nerf options to make things more/less viable.
Prestige is useless I agree but it should be a choice to do that brings fun and a little bonus instead of being "needed".
@crude aspen I feel like the issue with using xp as the sacrifice would only affect those who are prestiging/ranking up still
People who sit at rank 100 would be able to do it essentially freely
Not bloodline xp, the hunter xp, the one that is required to get trait points
Hunter xp and bloodline xp go hand in hand unless you are playing with a lvl 50 hunter, you need hunter xp for bloodline xp
Bottom line is that after the match you will have less traitpoints if you got some healthbars back with a ritual
And I don't think a whole miniboss is required, I like the idea of randomly spawning points on map used to gain bars back but I think a wait time between starting the process and actually getting the bars back and alerting people nearby of it happening would be enough risk/reward wise
Yeah i was thinking of that too, but it would seem just a copy paste of the banish mechanic