#feedback-discussion
1 messages · Page 16 of 1
and there are cards that just represent a good 'value' so when you draft them in a limited event they are 'playable'
Those diffrent rulesets may limit what cards can be played
haha yea
Anyway I was having a quick thought and I realized even when people play these highly competitive games it's often that in tourneys and competitions the brackets are decided by rng so even the best players are influenced by what matchups they play (in whatever game)
it would be most 'fair' and in 'competitive' spirit to just play round robin with many matches between two players/teams but how fun would that really be? Variance is also important.
that isn't RNG though. IF you lose round 1 to team A you would probably lose round 2 to them anyway. Also position in ladders is usually decided by placements in a previous season/tourney
yes and that's where we go full circle
Where in Hunt people just have varying expectations for how much variance and fun goes to gether with how much fairness
True
Some want it as fair as possible even if that means reducing visuals and athmosphere - where others don't give a shit about maybe being at a disadvantage sometimes but have max immersion and atmosphere
I can agree Hunt would probably not make a good esport so if that's the definition of competitive game for you I will agree.
Yeah lots of RnG already I don't know if I could handle more. Feels bad having someones arm block your crossbow bolt or getting headshot from 50m by dualies etc a grenade randomly deciding to hit through a wall
competitions are USUALLY supposed to be measures of skill. Luck is not a skill.
well neither of those are really RNG...
Hitting an arm is mostly your aim and there is set rules for when nades deal dmg "through walls". More often that not those are not rng (yes sometimes bugs or circumstances make it RNG tho)
duali headshots are RNG lol they can hit you no where near centre of xhair for headshot
that however is - yes
the arm game happen because someone switches weapon or aims there gun up and now you're hitting a different hitbox
dualies, hipfire in general, to a degree shotgun spread, resource, Ai, Boss, extract, spawn point spawns
the grenade is rng too though because it's not supposed to go through walls like dynamite does...but sometimes does for full dmg and sometimes just enough to make you bleed.
like throw a hive bomb at enemy hunter....it doesn't move 2feet away from him and then flies at me
lmao
those are essentially only RNG
someone shoots immolator and he 180 and chases me down 30m away
where hitting arms can be circumvented by for example choosing a diffrent attack angle - like from behind
all explosives are meant to go around cover to a degree
that's not true either because when people do the swtich weapon animation their back becomes like 50% their arm
frags are designed to go through solid walls?
well issue with that is the feeling of what happened and what actually happened is usually out of sync
the blast can randomly decide to go around cover though and not pen through a crack
often people think it goes "through a solid wall" but maybe the thrower just knew a good angle to yeet it through or there was a gap in the "solid wall" you weren't aware of
no it cannot
can't say that's my experience
it has a set amount of "wrap around dmg" where it goes through cracks and around edges
however it can bug out sometimes. But in the end the majority is it working as intended
I used to die to them through walls a lot lol
used to in the past - sure, that's why they got adjusted
but in the end they adjusted them because they were unpredictable, not because they randomly go through walls afaik
I will however admit they don't have a good way to make them predictable
I don't die to them through walls as much but they do still get me killed by someone making me light bleed through multiple walls or even a floor and giving away my position as someone rushes with a shotgun after they hear the sound
we also have buggy sound where you don't hear dynamite cook
frag death should be determined by # of shrapnel hitting not just getting hit by one piece within a certain radius for the kill
The maps are highly detailed with many small holes and cracks and they don#t show where an explosive landed on the killscreen
i think especially the last part - if they could change that would go a long way in making them more understandable and predictable
It's no more or less RNG in tat regard than other guns. When hip-firing, all guns in Hunt can hit anywhere within the outer border or the crosshair.
yeah but the brick walls don't have holes in them usually and I have over 1300 hours lol. Enough to know what cover to use. Not a l33t gamer but not a noob.
which is a bad system imo
kind of like how CoD's killcam follows a thrown grenade, so you can see where it actually exploded
but other hipfires aren't nearly as generous as dualies otherwise there would be way more clips of them hipfiring from 50m away
What do you mean by generous? It's not like bullets from dual pistols are head-seeking or anything.
Winfield with no levering is way more accurate with hip fire than duals lol
they seem to have less deviation out of the crosshair and you can spam them unlike most other weapons
And it was actually a trend amongst the streamers for a while to go for hipfire shots for fun
yet you never see people spamming levering over ADS at more than 15m
The reason you don't see many clips of it is because there's no reason to usually go for them in normal play because you can, well, aim?
Actually I have seen that
But again, after a certain range it's better to aim anyways
It's not really complicated
With duals you cannot aim, so you are forced into essentially hip firing even at range
you can aim with dualies and that's what makes the RNG cone give more and more headshots
While with other guns it's a choice, a choice people usually don't take because there's no reason to when you can ADS, but that doesn't mean that their hipfire is worse than duals
"Aim"
bro that aim seems to reduce to rng cone to a level that putting crosshair anywhere within a few pixels of hutner gives you a good chance of getting a HS
if you shoot wall it looks like it does if bullet impacts are accurate
Dualies aren't accurate
they have a more accurate hipfire in aimed mode than a regulyr guns hipfire
but they are very far from actually accurate as guns in ADS are
that's not what I'm saying at all. I'm saying the cone is reduce when you "aim" them and its enough that it gives you consistent lucky headshots
well the latter is purely anecdotal evidence
for me for example it doesn't
I'm far better off aiming that hoping for RNG to click head
aim at chest level and spam with dualies you will get headshots
I did a lot - and no i din't get many
i get bullshit headshots in quickplay all the time with the starting dualies
sure i got some - But in the end dualies are rng, if you like it or not.
well then lucky you i guess
if it works for you sure - but that doesn't change the fact that dualies cannot ADS and thus factually aren't accurate.
Mechanically all they get is wide hipfire - and a bit narrower hipfire
at the ranges you would be using a pistol they aren't even that inaccurate. You can easily 2 tap people with accuracy up to 40m with the "aim"
maybve 30m
yeah but people use pistols up to 100m because if you can aim you can actually rely on HS dmg
and if you are within 30m you can actually ensure a 2 tap, which dualies are incapable of.
Sure you may get many 2 taps with em that close - but unlike an officer you cannot guarantee that you land 2 upper body hits back to back
wdym at 30m dualies way more accurate than fanning so most of the pistols you're gunna get 2 tapped with dualies before you 2 tap them. 100m with pistol? Yeah uppercut and maybe conversion fmj if the enemy doesn't move lol. But even then idk.
sparks pistol too i forgot
I'm not talking about fanning
I'm talking about the uption to ADS
Which fanning doesn't take away either
100m is jsut a rough estimate - uppercut can go to ~130 now, FMJ pistol to roughly 100 IIRC. Point still being with the ability to ADS you can go for headshot ranges on pistols
for sure but people are taking dualies with bush camper loadouts so they can spam you through bushes and dps race you
or fmj dual headshot you through walls
And what does that have that do to with them being apparently more accurate ?
bruh I never said they were more accurate than ADS a gun...
I said they have too accurate of a hipfire
they easily get RNG rewarded that other guns dont get because of sure RoF
Well that's again just anecdotal evidence...
For you it may work
I can ADADADADDDA spam my shots and make it hell for the other guy to land a headshot while I ay just get lucky
that assumes the other one is going to let it happen, and not you know out aim, out position you or just get lucky
Yes dualies aren't as bad as many that hate them make it seem - but nor are they as good as many that also hate them make it seem
they are purely RNG in nature and thus highly polarizing - both in how they perform for people and in how they feel to people
it's a lot harder and slower to make an accurate flick vs someone ADADADDA spamming going for RNG. You usually have to shoot on your counter s trafe to have accuracy. It's very hard to have consistent aim while randomly mashing strafes
It's really easy not not let people get that close to beginn with...
it's really easy to zone people with throwables
it's really easy to just walk away from someone just spamming inaccurate shots at you
no..no it's not at all lol. I don't fight in open I usually on peek and go back to reposition.
you can easily get domed through wall after
and you can easily miss all 12 to 30 shots you have trying to fish for wallbangs
It's just rng - it isn't particularly deep
either you survive long enough to get lucky or your enemy has the skill to kill you before that happens
the second grunt was 55m away lol
this is literally what I'm saying is bullshit is that it's RNG but you have almost as much of a chance to get a headshot as miss
aim with the dualies and the con of fire is a lot smaller
you are stationary - the grunts are staionary. So you don't have the moving accuracy debuff and have 0 tracking to do and you have 0 danger because the enemy is neither trying to break Los making it harder for you to track nor are they shooting you putting you under preassure to get lucky before they kill you
@sinful creek, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Shock Damage:
An additional condition type that does no extra damage, but impairs aim/movement, and, with intense shock, cause the hunter to involuntarily fire trigger based weapons.
- Light Shock: Causes shaking when aimed down sights
- Medium Shock: Same as Light but with forced stops when moving
- Intense Shock: Same as Medium but the hunter may involuntarily pull their trigger
Can be prevented or cured with a insulating shot or salve.
I think it would translate well to ammo types, traps, consumables and enemies eg. electric waterdevils and a giant electric waterdevil boss```
One could make the same argument against single ads guns
well yes and no. With an ADS'd gun you can still ensure a hit given your skill is sufficient, moving straight up reduces the chances you hit for dualies by decreasing hipfire accuracy.
And dualies are far more affected by preassure when being shot at because unlike with actual ADS you cannot minimize TTK, as you're bound to RNG
And on top of that - i never said guns with ADS aren't affected by movement - i just say that the vid he sends in not a good representation of him saying Dualies are too strong because you can ADAD wiggle until you get a random headshot on an enemy
no one wants to remove arm shots i'll just keep abusing it thanks bye
I mean you're not exactly bringing any convincing arguments why limbshots should not be a thing...
okay then, have a great time
bye
You do know that there is limb pen right ?
for all guns, just not for cold weapons like Bow or x-bows, or tomahawks and throwing knives
just putting it out there so other, maybe new people that read this don't get confused
@elder sequoia lol I was talking about the death trading system, where both people kill each other at the same time a lot (which should be something that happens but way more of a rarity, like extremely rare)
i think that's an intended feature
the devs think it's funny how in every teamfight at least 4 people go down shooting each other in the face and both falling down in the that same boring death animation game after game it's funny
doesn't make sense until you realize hunt showdown is a comedy game
Please keep it to serious suggestions only.
@mellow current you know that MMR is just KDA with the addition of factoring in how good the kills were. And also accounts for your recent skill instead of an all time average
i was serious about removing arm shots do you know what a buillet does to an arm see kenosha for example
i've seen people with a kd of 1,30 while having 3 starts and a kd of 0,70 with 3 stars all in one lobby. i think that's unfair
@woeful fulcrum why should low ping be favoured. Favouring the better shot seems like a better way
favoring the better shot? also I'm not going to get into a high ping, low ping discussion with you or anyone. Everyone seems pretty dug in to their trenches. I'm merely pointing out different systems that prove viability
The issue is that there are multiple timelines. In short: Trades happen if the low ping players information reaches the server first in global time, but the high ping player made the faster shot when when comparing both local client timelines.
The important thing to notice here is that if the high ping player had low ping, only they would have gotten a kill.
That is of course separat from natural trades caused by bullet velocity.
The trading system is simply fair. And removing the way it works now would just lead to lots of "but I shot first, why did I did and not the other player" complaints.
For some reason people always seem to think they'd naturally be the one to survive
Favouring low ping doesn't really make sense to me except giving those who live closer to the servers an advantage 🤔
Because it always looks like that on their screen. It's just because no client holds absolute truth
can someone please message me and tell me why that last comment was blocked?
You used a word for male genitalia that's part of the word filter
ah ok thanks
not to sound like a mean person but have you researched how other games do it? other games with instantaneous TTK? trading is the furthest thing from fair and every other game with instantaneous TTK dev's know that and have better systems implemented than what is in this game.
I guess what i'm saying is if it's such a great system than how come most other games of the same type don't operate off that system and instead have a much different system that doesn't have half the server dying to each others shotguns?
How is it not fair? If the server realises that both players shot while they were still alive and happened to hit each other, those shots should be valid, shouldn't they?
what the ping cap again? 215?
I'll use 180 for the example
I'm bad at math so this is going to take a while btw
ok so 180 ms is .18 seconds x 60 frames is 10 frames.... except it's actually double that cause it also has to travel to enemies computer so that's 20 frames. Someone peaking around a corner with 180 ping has an extra 20 frames of freedom to get their shot off before the other person sees them at all. Reverse that for trading and they get an extra 20 frames to get the shot off for a trade. It's why instant TTK games favor low ping.
nah fam
because the shots don't go off until they reach the server
Ping has no relevance since shots and hits are validated by the server. The game doesn't just take the higher ping player's data and processes it without checking it first. Neither does it take your data without doing so.
which is the same 180ms delay that gave then the "advantage"
https://www.youtube.com/watch?v=fXEmbUkDkgo That's a visualisation of why wht you describe doesn't work in games with clientside hitreg and serverside validation
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In fast paced online shooters where the time to death is extremely short, your internet connection speed and that of your opponents will significantly impact the experience you all end up having. Rainbow Six Siege with its one-hit-kil...
rainbow six siege has a system that favors low ping, I've watched that video too, hunt doesn't have that same system
that video is null and void when discussing hunts system
yes hunt also has clientside hitreg and serverside validation
What's the source on that?
except it allows all bullets to go through
^^
Finally, something else other than "because I said so" or " because the dev's said so"
I mean it's the blog the devs wrote so kind of the devs said so...
But then again, who else would one want/expect to explain the system the devs built if not the devs
Good stuff here, but the outcome doesn't seem to match the desired effect.
ok, well I've watched and read both and I guess you guys are just not going to get out of both of those things what I get out of both of those things. It's funny because everyone points to those things but I've never once heard anyone explain to me how 20 extra frames for 180 ms is fair.
Typically I get the "dev's said so" from other mods
They usually did, but we don't always have the links to time stamps in videos at hand nor the time to look for them
Generally you can trust us not to tell BS 
Right, but our experiences/opinions are written off as anecdotal?
^^ even more so than that
I don't trust you not to tell BS, I expect you not too, which is generally what I get, so that's nice
well thing is that unless there's actual proof it's hard to believe ones word if it stands in direct conflict to what the devs stated they programmed
I've tried to talk about how hunts system is legitamately different from pubg and rainbow six and that information is actually right there in both hunts hit reg blog and that rainbow six siege video but for some reason everyone with power in the hunt community doesn't see it
and regarding feelings we read so mayn each day - often complete opposites that it's hard to filter out whats true and what not
Yeah, the appeal authority argument. It's a high expectation from a group of people expected to record, compile and post every event and still be written off.
True that
the trading changes for example were made due to player feedback
rangor do you sleep you were on when i went to sleep last night and your still on now
people came here and complained about shots not registering with video proof - the devs investigated and found shots being wrongfully invalidated at the time of death
yea because people with low ping were watching blood spurt out of players and still dying to them without getting a hit reg and dying to their hands and they would see that it was some australian playing on west...
I sure do - I am usually online till ~23:00 - 00:00 and then throughout the day when work allows it
CEST btw
blood is not an indication of a hit
blood is a clientside effect - only the hitmarker is the feedback that you hit
So if you see blood but no hitmarker it means your client claimed a hit but the server said no and invalidated it
yea cause I was "dead" even though I wasn't
sorry to interrupt the conversation you all are having but do you know if anything is going to happen with the invite system since steam limits the amount of people you can add in a week?
sadly i don't know anything about that.
this is kind of annoying ngl
ok it was something I brought up in the idea tab showing what steam support responded with saying you have to wait until there counter resets because you have sent to many friends requests and hit your limit.
I'm trying to follow this conversation, correct me if I'm wrong but is it that ping has little to no effect?
well no - ping very much affects peekers advantage
but people usually think it's the peekers ping that gives the peeker an advantage
that's the biggest part of my argument
but what actually happens is that peekers advantage gets bigger the higher the defenders ping
.... explain how it isn't
#feedback-discussion message this video explains why
Ok in that video the dedicated servers are set up to delete bullets if the defending persons ping is lower, they say that in the video... but hunts dedicated servers don't delete bullets for that same reason
that's why the systems are different
In short people think the peeker gets an advantage when peekking because it takes the info that he's peeking a long time to reach the server - but when the peeker shoots, the info for his shots has the same delay the peek had so they negate each other
that would be true if hunts dedicated deleted bullets
As such the defender only needs to kill the peeker on the server before the attackers killshots info reaches the server
yes, again if hunts dedicated deleted bullets, but it doesn't
and to do that the defender needs to react in the time that is [attackers reaction time] - 2 * [defenders ping]
yes it does
the diffrence between hunt and Siege is hunt is projectile based while siege is hitscan
no where in that blog that i've read several times does it say that... so where are you getting that information
so in Hunt the projectiles shot after death serverside are invalidated - while bullets created serverside before dying persist after death
that can't possibly be true because I've died to people while they were already dead on my screen, and in fact, when they "fixed" the bug of seeing bullets hit enemies and them not dying, they were making it so that bullets stopped getting invalidated
the only invalidation that happens is communication between client and dedicated where cover is involved
*"So if a client claims that he has hit a shot, the hit validation system will run a number of validation strategies to confirm what the client claimed. If it is deemed legitimate, the shot will be considered a hit.
The validation strategies involve looking at the past history of the world state (matching the delay at which that client is seeing the world) and figuring out if a gunshot—from the client's position, at that point in the map, with that aiming direction, using that weapon, with that ammunition—should have hit the target, according to the records the server had on each player involved in the damage contention."*
that is a general explanation of hit reg, which is how all these games operate, I want to know specifcally how they deal with dead hunters bullets...
afaik - if they were shot before dying they remain active and lethal. (this is what lead to the "trading change" as before they were erroneously invalidated) if they were shot after dying they are invalidated.
again, not the game I've been playing. You're literally asking me to not believe my own eyes and my constant experience with the game. I'm pointing out the literal only explanation that makes sense considering my experience with hunt: tradedown and you're telling me completely opposite and unsubstantiated claims of hit invalidation.
the blog doesn't go into specifics about how it deals with dead hunters bullets and higher ping like siege does, it speaks in generalities.
Your screen is just what your client shows you, but any shots get validated by the server and if the server finds a shot was fired before your bullet killed the other player, that bullet continues its way. And if you happen to be in the bullets path, you get hit and if your HP is too low or the damage to high, you get killed.
so you cant MS abuse?
You are free to report potential hitreg issues, ideally with video evidence...
That is what led to the trading changes to beginn with - many reports of hitreg issues.
I understand that is what you all think is happening but my experience is so far and away different from that that until you get the dev who has control over the hit reg system on the line and says outright what is actually happening I can't possibly believe what you're saying because it doesn't add up to me at all
Any disadvantage due to someone having a high ping affects all players equally. That's also why pong was limited since the devs found that ping above 225 caused issues for everybody on the server.
I just couldn't disagree more with that statement. Ok well have a good day guys. It would be really cool if we could have someone from the dev community actually address these issues specifically. about what happens to bullets from dead hunters.
people could lagswitch - but that is a bannable offense like cheating
We know because they told us...
@queen jungle did a great job answering your question tbh. It's not like he doesn't talk to the Devs on a near daily basis or anything.
Because they simply don't get extra frames. Yes they see you 20 frames longer after you went into cover, but they also saw you 20 frames later coming out of cover. It's delay not extra time. If they would have more time to react to any given game event, then their matches would be longer and that is just a contradiction
evidence?
sarcasm aside, and not much appreciated, I'm not really understanding how his personal experience talking about stuff with the devs has anything to do with the question I asked since I have no clue if anyone on the moderators side knows to ask the questions I'm asking
They explained this in detail during the dev live stream when hit reg was fixed
my experience was that the explanation was "we were invalidating kills because you were dead, but now we're not"
In all fairness, we didn't become moderators for lying to the community or spreading flase information.
I'm not sure I agree with this, I've definitely died to ping abuse in this game, I've seen videos of it too, there is definitely one sided advantages
appeal to authority and more sarcasm
No, no sarcasm. Facts
it's not a "we're not", they increased the frame of which a bullet would be "active" after death. If you pull the trigger but die, your bullet will still be live as you shot the bullet.
@unborn smelt is legit a big brain and spoke about it earlier as well. Really the answer to everything you're looking for has been discussed and answers were provided by Rango and Finall
Is this video wrong?
https://www.youtube.com/watch?v=_-muIkkZ9E0
You lying B***h!!
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Ok I'm going to take a step back for a second and just ask a very specific but general question. Have a decent amount of people been complaining about how often people seem to trade deaths in this game?
I see someone mention it daily
absolutely
because hunt has a different hit validation system than other games with instant TTK
That literally HAS to be the reason, because this doesn't happen in other games with instant TTK
Is "Hit reg" just being used as a buzz word here?
is what I'm saying making sense ?
because hit reg would have to do with the hit boxes ect, we're discussing ping no?
well TTK isn't the most important here - it's hitscan vs projectiles
oh ok, just wanted to make sure honestly. There could have been misunderstanding on both sides had we not confirmed
Battlefield has pretty common trading too as a result of being projectile based
I mean it does and doesn't the only difference is that it doesn't invalidate shots fired from an opposing player, other games with a low TTK tend to rely on hitscan: AKA an instantaneous line trace that is sent from one player to the next. Hunt uses a projectile system: AKA a projectile will leave one player's weapon (regardless of whether they're alive or dead as long as they fired the weapon) and head to wherever they shot, this is how the bullet velocity system works .
I think TTK is important because that creates a higher chance of trading in general
The reason it doesn't happen in other games is because when one player is dead (even if they fired) and their line trace hasn't reached the other player yet, it stops the line trace entirely
because in a hitscan game there isn't any projectile speed which create the trade window mostly
for the most part trading occurs within 100 meters, (although it does happen further than that lol) and when you're that close to one another I think the difference is like 1 frame on 60 fps or something
I'm not sure what the math is there actually
It's actually far more
They were dead on your screen, doesnt mean they were dead anywhere else.
Remember: Your client doesn hold the truth. Every client holds equal truth.
Someone with high ping starts the game later than someone with low ping, and that offset continues throughout the whole match. If you kill someone at time x in your client time, they will die at time x in their client time. Those two times are identical if counted on their respective client as time elapsed since start of match. However they are not going to match in global time.
That means if you kill a high ping player it can still take some time for the information of their client that they killed you before you killed them in their local time to reach your client. However at that point in time the server already confirmed your kill (Because at that point in global time the server doesnt yet know about the high ping players better shot), therefore you see a dead player killing you. Whereas on the high ping players screen exactly the same is happening, where they kill you first and then die to your corpse
A winnie bullet takes 25ms to travel just 10m
that's almost 2 frames - now for trades we can double that time to 50ms
Shots were invalidated because the server incorrectly thought you were dead when in fact the bullet hadn't hit you yet. That was fixed, so now any bullets you fire before the killing bullet hits you, remain valid and can hit other players.
that's just over 3 frames - at point blank
if we go to smth like 50m were at 125ms traveltime
Most part of the issue regarding ping is that people think that a) time is a constant b) that the order of events on their clients is an absolute
it's just the slow ass projectiles
People don't realise that nearly every player in a lobby will have a different ping, and this creates wild imbalances in a game like Hunt
ok but what about when I see people die by my shotgun, then I die literally half a second later?
yep.
that is an issue.
And as they also say there's still hitreg issues that are worked on
See my big wall of text a few posts up
but trading as a whole is not that
bullet velocity at it's finest.
trading as a whole is very much intended in a projectile based game with such low velocities
Hunters do move unnatureally fast with very low inertia too
because well realistic movement would likely be too tedious to be fun
they do, AD spam is fair but fuck me does it make gunfights feel less about skill and more about luck
I mean i see mastering velocities as a form of skill
what's weird is that Hunt is a hybrid of realistic and unrealistic movement, I feel like a Boston Dynamics robot
but yes there is in some situations a good bit of luck involved
Ok well with all this in mind I have an adjustment to make about my feedback
Trading sucks and I think we need a better system.... lol
it can be, but you can't predict when the next A or D is going to be pressed (so long as the person ADing isn't trying to play a rythm game)
yes - so you need to change your strat
make bullets faster 🥲
we could implement an inertia system like tarkovs hehehehe
disengage and ambush, change angle (I'f you're in line with their AD movement it won't make you miss generally), or preaim spots they may peek etc
I wouldn't be opposed to that - but man many would be angy
personally I would love a better inertia system
especially for those avto users that seemed to have tripled in recent weeks
fuck it, I might just run the avto today for shits and gig
I mean now that it#s cheaper and more efficient to stack ammo for it it was to be expected
still no fan myself
I think the single shot pistol should have been special ammo for that reason
Instead of adding inertia (because I do like the movement outside of animation locking) I'd be down to double the velocity in each gun honestly
to compensate
(maybe doubling is a bit too much haha)
they reduced the velocities to realistic levels on purpose
of course, it's just kinda one of those things, extremely realistic guns with extremely unrealistic movement 🥲
I guess the inertia would make more sense, instead of looking down a sight and seeing someone move like a Tron Lightcycle 🥲
but as soon as we get to Bow, X-bow and tomahawk it's really noticable
which is why they'll never be anything more than a meme weapon, except for explosive bolts, that shit can get in the bin, and as far removed from the setting as any other weapon, for all the talk of the Avto and Dolch being very "anti-hunt", we sure as shit make weird allowances for the Bomb Lance and certain bolts and arrows and ESPECIALLY some stupid bombs 🥲
Bomblance is not anti hunt
You don't think?
nah
but the Avto/Dolch is?
Hunt is an almost cosmic hooror weird west
whacky shit fits well
people don't think avto and Dolch fit because they are so diffrent than the until then mostly revolvers and single shots / bolt actions
I agree, I don't mind the bomb lance (I hate explosive crossbow) but I see a lot of moaning about Avto and Dolch, particularly how they "don't fit the game"
but bomb lance and crossbow (special ammo) is even more different?
The bomblance is remarkable close to an IRL patent
and the Dolch is an IRL weapon right?
Yes the Mauser c96
exactly!
first there are many Bomblance IRL pattents - where Bomblance usually describes the small explosive projectile
but there is a harpoonlance or gunlance patent IRL
I'm seeing if i can find it rn
No no, I believe you
but we can't be out here complaining about the Dolch - a real weapon, and then be like "bomb lance is fine" a real... but unfinished weapon
The fire lance (simplified Chinese: 火枪; traditional Chinese: 火槍; pinyin: huǒ qiāng; lit. 'fire spear') was a gunpowder weapon and the ancestor of modern firearms. It first appeared in 10th–12th century China and was used to great effect during the Jin-Song Wars. It began as a small pyrotechnic device attached to a polearm weapon, used to gain a ...
yeah so the bomb lance was a concept weapon, and the dolch was a mass produced weapon (granted under a different name)
so like I said, we can't in one breath allow wacky things then be like "dolch bad"
or that one
yes we can because the reasons are vastly diffrent
one is whacky fantasy stuff - the other is considered too strong and advanced for the rest of the arsenal
The Bomblance gets nowhere near too strong
Eh, i think its fine and i dont fine avtos too troublesome to play against. People are probably playing it a lot currently just because it is new.
Bomblances - not neccessarily the ones i've shown, but IRL bomblances are also produced in great numbers as whaling implements
I think the root of the complaints behind the guns that people don't like are just that you are at a disadvantage if you don't carry the same thing as your opponent
Well i personally disliked the avtomat since day one - and the dolch until they nerfed it to the ground
Tbf in my opinion dolch is in the same diapason, maybe even worse, than bomblance if we ignore stats
Dolch is considered op because old men used it when it was really op, trained with it for vast numbers of time and now can use it proffessionally even with it being underwhelming
you can't hope of matching the RoF of a dolch/avto without having one yourself
Just to be clear - i'm not saying they are really OP
you can't beat Long ammo from a distance without a Long gun
I just don't like what they decided they want the avto to be
Ehh fuck it, just get the Cei-Rigotti in the game!
I'm on tender hooks for them to finally add the Maxim Gun too, as a world spawn 🥲
i feel a little sour when i want to use classic guns and i stand no chance against certain loadouts
This is how I win/lose 90% of my exchanges, thankfully it's kind of impossible to make a loadout that is good at every distance, or that you'll use flawlessly at every distance
Fanning Lemat + long rifle has entered chat
slug lemat
nah but for real, Long ammo + fanning pistol or semi auto pistol is almost exactly that
you'd still lose to a 200m sniper and a fanning lemat won't beat a 15m romero
well you can yourself carry a sniper that's effective at 200m, and fanning can very much beat a romero before it reaches 15m, or can match a romero when corner baiting
@unborn smelt Thank you for the detailed explaination of the hit validation system and trades. I have heard it before, but that was the best QnA yet on the subject. Very informative.
@orchid wadi Such notifications are not given due to possible legal issues regarding EU privacy laws.
thanks for the feedback i was unaware
Someone pinged me 13 times in this channel wth happened
You can check the Inbox at the top right of your Discord window
I only see 3 from jakey so someone ghost pinged me a bunch
hmm
@untold prism I don't quite get what you're on about with that one...
Hunt isn't based on single shots - it has them but they just serve as the slowest group of weapons (like boltactions in other moderns shooters for example) where bolt and leveractions serve as the faster shooting ones, and faster shooting pistols are designed as sidearms for higher powered slower rifles...
In what way do the Dolch, Bornheim and Officer contradict previous weapon nerfs ?
The Bow doesn't outclass the X-bow either, the X-bow is more powerful dmg wise, has better range and has no movement penalty, making it better for agressive plays, while the bows movement penalty and drawtime make it suck for aggressive plays and pursuing people...
The Slate is fast but still very far off the Crown (Specter is 40 Rpm, Slate is ~60Rpm, and the Crown is a whopping 100Rpm after being nerfed from 140 Rpm with the introduction of slugs)
New army is not just a pre nerf officer - it's got the dmg output of a heccin Dolch ... but it also got really really shit velocity which many people hate.
Now for the shotgun suggestion... Why tho ?
Why would i bring a shotgun that needs 2 shots and severely limits range and accuracy when i can also bring a rifle that doesn't limit range or accuracy that much ?
I get being annoyed by trades, but making shotguns suck at their intended job is not the solution imo...
making them high spread but with a high HS multiplier is the exact opposite of rewarding solid aim over hipfire spray (single pellets dealing massive HS dmg literally means extra RNG kills that need no aiming skill)...
Right now shotguns all have a very tight spread and the hitzone multipliers are designed to punish limbshots and reward good center mass hits (hence the lower HS and leg multipliers but increased lower torso multiplier).
If shotguns only work in whats essentially melee range, they'd just die out and be replaced by melee (Bayonet, riposte, etc) or by fanning sidearms
Also to note for a time fanning guns WERE better than shotguns and everyone absolutely hated it
well i know quite a few that though it's neccessary that fanning beats shotguns
but i personally couldn't agree - shotguns should reign supreme in their range
Fanning can still slightly outedge shotguns at the edges of their effective range but it’s not a guarantee. At that range both require a not-insignificant helping of luck
yeah and that's good
Agreed
why bring a shotgun, if rifle + fanning bests shotguns in shotty range and competes with rifles on longer ranges
Exactly
now you hardly need fanning if you take scott swift with fmj
I mean you shouldn't need fanning IMO - i don't like the "must pick" traits (doctor for example, or pre nerf fanning which according to the devs was one of the if not the most picked trait)
You mean the spitfire?
Swift is the go to fanning scottfield
And rn while it's not reliable - it's still a great tool to whip out as a surprise, or as a deterrent
yea spitfire mb
Swift is amazing for fanning tho
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"fanning bests shotguns"
I mean that's unlucky - first shot got aimpunched and then the recoil took the rest off the targtet
He was speaking in hypotheticals
and while we're on shotguns there's one thing more op - arm and shoulder shots idc what u say about limb shots everyone is walking around with shields on both sides of them
and as you can tell from how i dunked on the guy in this clip i am an experienced hunter and my opinion is right
This is where you aimed before the shot...
i don't see how this has anything to do with supposedly missing limb pen
i'm not shooting a slug that spread shredded his arms
yes but it only hit arms...
so it's only fair to only hit arm dmg
want it to deal more - hit the actual body - not the arms
i know we both agree it's an arm shot where we disagree is the hunters in this game aren't incapacitated by having their limbs blown up
because at this short of a range with the lowest spread shotgun in Hunt - you have an incredibly small spread
if you want magical iron arms make it a perk i don't want it all the time
yeah we don't agree - it's a game and should be balanced as such
IMO
Man I wish I could onetap people to the limbs with the sparks
it's because of arms hunters eat four bullets and that's too much for hunt gameplay
and when you add distance to the equation it's not fun
you can't deflect with aim arguments when i'm arguing hunters have iron arms and it's making the game arcady when it should be hardcore
It's not deflecting anything. Being able to pixel peak oneshot someones arm is just poor balance.
and if you use aim arguments you're agreeing with me they have iron arms but you like it
Different hitzones, different damages
(Each [1] number represents a paragraph in the parent thread)
[1] Take 'based on' loosely. I'm referring to a broad selection of weapons being slower paced in rate of fire. I would argue to increased number of rapid fire/one shot weapons being added to the game contribute to scope creep of the original idea/base game.
[2] They nerfed the Dolch, Bornheim and Officer were previously nerfed by decreasing their damage, increasing their ADS sway, randomizing their recoil pattern and increasing the reload time. Shortly after the nerf, they introduce the scottfield with its rapid fire variant and the new army that is a double action revolver.
[3] The X-bow outclasses the bow in time to fire, unless the bow is drawn. Its slower, but has a better damage distance. I can rapidly take down multiple hunters with a bow better than I can with a crossbow in a shorter amount of time. Like the x-bow, its another one shot weapon that has little arrow drop and few downsides, plus its a two slot.
[4] We're arguing semantics. The effective rate of fire of the Crown is lower than its actual rate of fire, with 'effective' meaning ability to land consistent hits with 'actual' meaning the stated/factual rate of fire listed on its stats. Yes, the Crown fires faster, but the recoil throws it all over the place. Someone can follow up with a shot nearly as fast with the Slate as they can the Crown. Those terms are loose, obviously.
[5] Velocity doesn't mean much sub 20 meters. Like it is my opinion, the New Army not being an Officer is just as much your opinion. It is semi-automatic with a low, tight recoil pattern and a high rate of fire.
[6] Most of the weapon weapon mechanics in this game seem to base themselves around a 'two-shot to kill' mechanic. Besides weapons like the x-bow/bow that clearly require a broader one hit mechanic to be effective, the shotguns should require this.
What I'm saying is, with current trade mechanics in place, the shotgun, especially with slug and rapid fire variants like the slate, dominate compound and building fights to an absurd degree. They are too powerful for the area they play in and this is doubly so when you introduce things like slugs. With slugs, they take that shotgun and turn it into a solid two tap weapon out to 25 meters, all while having higher penetration than buck at distances shorter than that. By reducing the one shot potential of buck to something like 5 meters, but increasing the damage drop off to something like 20-30 meters, suddenly that shotgun becomes a compound fighter without straight up dominating it. You can look out the window of the boss room like Sweetbell Flour and hit a player in the opposite building while doing effective damage, where as at this point in time, unless you have slugs, you're not doing more than 25 damage max.
In terms of increasing spread for mid barrel guns like the caldwell, it would leave a place for the romaro's tight spread, especially since the other guns can get a faster follow up shot. Shotguns are already RNG by nature and if you land a multi-pellet headshot at distance right now, it will do better than if you hit limbs or a chest. I'm not sure where you're going with that. The idea of increasing crit damage to the head with pellets is to incentivize ADSing with a shotgun and aiming for the upper torso, while also maintaining its compound fighting advantage. If you try and shoot at anyone beyond 15 meters now with shotguns, you are essentially wasting ammo. If the life of the round is extended to 20-30 meters, it still falls in line that two tap mechanic the game hoists on every other firearm -besides the nitro.
[7]Absolutely not. 5 meters well out of arms reach unless both hunters are just around the corner smelling each others breath, in which case, melee is just as effective as it would preimplantation of this method or post. Also, I don't have a problem with fanning. I only hate the hit, freeze frame, then death of it.
Good god, its wanting me to get nitro for discord. Oh well, here it is @unborn smelt
This guy wrote an essay to tell us he’s bad at thr game.
1 - sure, but the game started with many higher RoF options to begin with so i wouldn't say theres a creep towards it, we also got more single shots, and slower shooting rifles
2- yes they added variety to the existing weapons, and dealt with frequent complaints on others. conpletely normal and not contradictory to me
3- So personal opinion, you don't care that it sucks agressively which is fine, but factually that is a really important mechanical diffrence between the two which makes them play distictly diffrent. you can't move as fast with a bow nor react as fast because it's got a windup draw time and slowed movement during that time.
4- comes down to recoil control - the better you are the faster you can effectively shoot, i can shoot effectively far faster than with a Slate
5- yeah they are similar, never doubted that.
6- nah disagree, shotguns are fine with decent OHK range, as you've yet to bring a good reason why one would bring a shotty over a rifle then, moch less a shotty ofer a rifle + fanning combo
Yes shotguns should very much dominate indoor fights as rifles dominate anything from longer compound sightlines to full on sniping, i agree tho on not liking slugs.
If shooties don't dominate up close they are ded
Shotguns are already RNG by nature and if you land a multi-pellet headshot at distance right now, it will do better than if you hit limbs or a chest.
Well no - big missconception
whats up with the servers?
Wrong channel but probably still overloaded and struggling to keep up
Shotguns have a measly 1.5 times dmg multiplier for headshots - on purpose. That's only 0.2 better than bodyshots. So going for headshots looses you dmg because missing pellets over the shoulder offsets higher dmg for pellets hitting head
But that's very much on purpose
I supposed you could have 0 pellets miss and 1-2 hit head for slightly increased dmg - but that's very unlikely to happen
I get what your idea was with the increased HS multiplier, but because of the spread it wont work - especially not when increasing spread on many shotties
Shotties right now do what you want them to do - reward aiming center mass carefully. Shotties in hunt are very polarizing - those who don't carefully center their hits call them unreliable letdowns that don't work, where as people that get consistently clapped by wellplaced hits think they are far too good.
Shotguns can occasionally let you down even with good aim but generally you’re right
There is still always SOME RNG element
sure there's rng involved
but we have people claiming 3 feet shots to upper torso failed to kill
which is mostly them missing said upper torso by a long shot
Definitely
I think that idea shotguns as they are derive from an overreliance on what is and has been throughout most fps shooter games in the past few decades; a close quarters weapon meant to dominate in a very narrow confine. In Hunt, this has been skewed with the slugs that suddenly extend its range to distances I'm already arguing for. The IRL point of a shotgun is to be able to get hits on a moving target, for example, if you narrowly underlead a shot in game with a rifle, that same shot would score you some hits with a shotgun. I don't think there is anything wrong in experimenting past the accepted consensus of what a shotgun can do in games. Why not try this on a test server? If it fails, then we have real world proof that its a bad idea. If it succeeds, suddenly Hunt redefines the entire genre of shotguns in FPS gaming. I'm not arguing that this IS the solution, but A solution. Think of it what you will, but no idea is perfect on first conception.
well we can have shotguns doing what you want them to - by putting in flechette
Now i'd want more flechette on other shotties, tho
I'd love to have it in the romaro. Talk about versatility.
That would be pretty awful
But I think it sounds kinda fun
On a side note, I love fletchettes, just hate the loss in penetration.
They actually behave how I'd like them
Tbh i think flechette romero would be amazing
At least we have agreement there. Think whatever you want on my idea, I'm just offering them.
hey all good - i just wanted to have a good convo about it
have a great day/night anyway
You too
crown and king flechette or slate flechette would be nut
Singular
@late wind (Daughter of Decay)
How is she more camouflaged than Cain? Cain literally looks like dirt because he's covered with it while DoD has a white mask and hair.
The light mask and hair create a flat appearance that blends in with similarly colored buildings and objects around her. Especially when the light is shining on her, she can be fairly difficult to see.
Or highly saturated buildings/objects, I should say.
MMR should not be a thing in quickplay. It has it's own K/D, it doesn't use skill-based matchmaking, and it's largely luck based, so why does it affect your MMR? It would be nice to have it be a separate mode entirely where you could just run in and try new strats out risk-free.
Dunno sounds like made up excuses to me
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Changes sparks pistol to medium slot. Its damage, range and general usability is even better than most of the already compact variant guns that cost two slots. Poison ammo only exemplifies this```
@feral timber I think the inertia they have is good. I know what you are talking about because I have played a few games, notibly planet side 2 and survarium, that had a such fast movement I really didn't like the result. But here in Hunt, its just right for me. I would be interested in testing slower speeds/changes of direction. But I am for now, partial to the way we have it. I wouldn't want it to feel too slow, I am sure of that. I can imagine it, and I think at some point it would negatively effect the act of peeking out from cover.
The biggest appeal of Hunt’s movement is that it strikes a balance between aggressive and methodical movement.
I like it just where it is even if some objects and ledges that should be vaultable aren’t
DoD has a similar color scheme with a ghillie top and a mask with foliage that helps break up her outline. You can't say that Cain is dirt colored when he's basically the same shade of white as her mask.
So either they're both too hard to spot. Or they're both fine. And since people want to complain that Cain is too hard to spot, the Hunter with a similar color scheme and better outline disrupting features, she's clearly at least as bad, if not worse.
They are both fine, even a tier one white shirt can be hidden in the right kind of cover. It is the nature of Hunt.
To be clear: I never thought Cain was a problem. All I'm asking for is consistency. If Cain was allegedly too hard to spot, than objectively harder to spot hunters should be reeled in as well.
The issue with Cain in reality is that he's one ugly SoB. And that triggers people for some reason.
Brown and white are not the same color
DoD is so ez to see lol
DoD is weird, sometimes she's really easy to see other times it's like she's invisible
I think the "ghillie" look has a lot to do with that
Game's colors are kind of washed out on my system but that could just be my monitor frankly
Upgrade servers. Server desync, server lag, crouching behind cover to only die because on their screen you were still standing, or shooting someone 2ft away see blood splat watch their animation of being headshot, but they somehow still shot and hit you as after they are dead.
@feral timber adding movement inertia is a bad idea. It would make peeking and pushing a lot more risky by nerfing your biggest defensive option. Which in turn will lead to people pushing and peeking less than they are now because waiting for the other team to expose themselves will be the better option
What you are describing has nothing to do with whether the servers are shitty or not, it's simply a result caused by networking not being Instant.
I explained the theory behind it (very broadly) to someone else here.
The important bit to note is that in both players perspective they get killed by a corpse.
@primal maple You can report bugs in #bug-reports-pc
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i love gun```
Are there any plans for enabling Linux compatibility with EAC?
They have said in the past to be considering it as an option, but that there hadn't been any decision made yet.
!report @strong tapir
If you would like to report a player, you can do so on the Team Details tab on your Match Summary screen. It is also accessible in the Last Match tab at any time. If you have additional proof you would like to provide, you can find out how to reach out to official support here: #customer-support
Fair point, thanks for fixing my response
@sick anvil What makes you think the chance was increased?
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I was thinking about this, and maybe this wasn't by design... Does having a larger reticle give the impression of a certain amount of damage. Maybe big = more damage. Like could they have had this intention or something similar in mind when designing it this way?```
@ocean rapids you can jump over traps but you cant jump over bear traps and twigs from same ground level height
well shouldn't that be a thing?
I mean I know it would weaken the items but still. a human is able to make a 20cm jump...
true but in a practical sense being able to jump traps is skill kinda thing but just jumping bear traps would just render them useless especially with vigilance
I would recommend decoys since you can throw them on traps without having to shoot or punch them
I mean maybe I am just tier 3 dumbster, but people sometimes do miss the trap and step into it
twigs are a soundtrap and thats a developer stand point on that. I could care less since I try to do the same lol
I would recommend this @ocean rapids go into training with Alarm trips and practice jumping over your own. You will legit get it down to the point where if you can confirm a trap on a door you can just jump it easily
Hard to do practically all the time but its gotten me some disgusting kills especially if you have light foot since you dont make noise if you jump
@dull prawn I feel like having a double action medium ammo revolver would outclass the scottfield spitfire especially for only $125
Also .45 long colt would be more appropriate than .44, .44 is midway between med and long
That’s not a criticism it’s just a fun fact
The price, recoil, and other such stats would all be subject to change based on Crytek's rulings. Personally I feel the lack of fanning capability and the earlier unlock of the Scottfield (it literally being a level 1 gun) would bring some balance there. Also, I pictured the Haymaker being at the very end of the unlock tree for the New Army, basically serving as it's version of the Uppercut for the Conversion pistol. It'd take a lot more work to unlock it vs the Spitfire, which you can get pretty quickly.
As for the cartridge - I picked .44 because almost all the "Medium" ammo guns in the game right now historically used a .44 or equivelent diameter round, if I'm not mistaken - even the Peacemaker (Pax) was chambered in 44-40 and .44 Special. I've just taken that to mean that "Medium" in Hunt's Lore equals roughly .44 caliber.
I don’t particularly think the Haymaker would be a balanced gun even with the addition of extra recoil. Look at how the Nagant Officer has dominated the Compact pistol category for everything but fanning which generally goes to the Conversion. Fanning is also much less reliable than DA guns are, and as such not needing it is arguably a boon.
The Scottfield being an earlier unlock is a boon but realistically it’s the Spitfire that the gun is competing with.
I do like the other suggestions you made except poison anmo
fair enough I suppose, my idea for the Haymaker generally pictured a gun that was weaker in overall damage output/velocity/effective range than both the Scottfield and the Pax, but I didn't feel the need to include that in the description as it was mainly compared there to the basic New Army, which is notably weak as far as DA/Semi-auto guns go, barely topping out on the hilariously overpriced Bornhiem
@hardy pulsar Hunt dollars are easier than they’ve ever been to make and maintain a steady supply of money with free hunters. The game has ALWAYS been about managing your money and encourage variety in your loadouts. If you’re running the exact same few expensive loadouts every game and going broke that’s on you
again, if it got added, balance would naturally be up to Crytek, I'm sure they'd be able to find a decent middle-ground for a medium ammo DA revolver
Well you’d think but the bornheim and Uppercut exist
bornhiem is fine stat wise, it's just overpriced, and the Uppercut is being constantly tweaked
Opposite ends of their respective spectrum
Bornheim is generally considered pretty bad. I don’t think much would change if it were cheaper
It’s… alright I guess. Very underwhelming
Borny extended is kinda fun
I feel like if it was comparable to other pistols in its weight class price-wise it'd get a lot more use, the rate of fire and the quick reload from empty are nice bonuses, and the extended is a pretty great little gun
ultimately, you can tell what guns are well-balanced when whether you use them or not comes down purely to preference, like the Mosin vs the Lebel - everybody's got their preference, but both are very solid long ammo bolt actions
I think my problem with the bornheim is that it gets outedged in a few too many avenues by the officer. Bornheim pretty much requires 3 shots which really hurts in direct confrontation
is that a problem with the bornhiem, though? or is it a problem with the officer?
People say ‘just click heads’ but like, those people usually don’t get 100% headshots either
A little bit of column A a little bit of column B
true, anywho, whether or not my silly little suggestion gets added or not is entirely on crytek
mostly I just want a new army swift
Way to read the pinned message about not responding to others here. If I wanted to play free hunters, I wouldn't have paid for the collectors edition. I shouldn't have to scrimp with free hunters. 450 in tools/consumables, and relatively inexpensive other loadouts (I rarely buy the favs many run like Mosin etc). The game shouldn't be about managing money. It's stupid, and you know it.
Look at the channel name again
We’re in feedback-discussion
To reiterate that it says “You can have a chat in #feedback-discussion”
So you’re saying that because you paid extra money you shouldn’t have to worry about a core game mechanic? This game SHOULD be about money, it’s not stupid, it’s your fault that you’re going broke because you’re stamping your feet and refusing to engage with a core game mechanic
@paper valley Why though
why not?
Time, money the game was objectively worse, among other things
Hunt can’t even fill lobbies in dedicated beta branches for free. It would not survive
they need to market the game better
Okay oh wise one, tell me how you would convince people to buy a years out of date product on top of the live one let alone continue to keep playing that out of date product
Fuckin yikes dude
All I did was disagree with you
Well it seems like you clearly know a lot about marketing and must have some ideas. I’m interested in hearing how you would market that dlc
Bruh
Genuinely what is your problem
For someone with a twitch channel you don’t really seem to know how to behave publicly
Let's keep this channel for feedback discussion of the game only please. Thanks
Politicians would hate Hunt, youtubers have already gotten some free copies, the game already runs ads and has active social media, nobody who plays video games reads print paper
In fact we recently hit a new play peak
It doesn’t seem like you have any new or innovative ways to market Hunt or a DLC that a handful of people would actually want and much less would pay for
How are blood bonds tied to the Hunt Dollar system?
so… wdym blood bonds are tied to the hunt dollar system?
like I understand being upset about not being able to apply skins to weapons you currently have but
how would you “spend blood bonds or mindlessly grind”? And what does qp have to do with any of this?
its a spaghetti of like 5 different points that have nothing to do with each other.
Guys, please make sure that you are being respectful towards the one you're discussing something with. Some posts have been removed
hunt showdown marketing isn't bad what's holding the game back is game stuff
and the main culprit is shotguns indoors is making the majority of the player base mad about the game
imo they nerfed exit camping too hard it's not even a viable option for a lot of people right now so these people are forced indoors
I don't think shotguns indoors are angering that many people. There's plenty of tools to fight shotgun campers.
if you think that you're not playing the game enough if you play trios with people in this discord 50% of games has someone extremeley mad about being shotgunned
and then they spend 5 minutes ranting about how mad they are about the shotgunner's play style
that person isn't going to play hunt for very long if he doesn't figure it out
Help them figure it out then. It's just an acquired skill.
telling me to help them isn't the topic the topic is what's holding the game back for players
and the solution anyways is to have a long drawn out sniper battle cus u can't go in and it's not that fun honeslty
I still don't think players are getting hold back. Hunt is a niche game and always will be.
so the answer it that hunt is niche and therefore can't be improved to make it more fun?
then why are u in a feedback channel if it's niche and perfect
Don't twist my words 🙂
Yes, but i didn't say i couldn't be improved and i didn't say it's perfect
so what are you saying shotguns are fine cus the game is niche?
No, i'm saying that shotguns are fine AND the game is niche
so the drawn out sniper battles that aren't that fun and the players getting angry when they do play aggro is fine?
and to be clear thes are sniper battles where you're just staring at building windows
for minutes on end
That's one playstyle. I don't see the problem.
People get angry all the time when they die, not when they have sniper battles. I don't think they'll be angry if they were the one getting out alive
so me staring at a window for 5 miinutes is fun no problem?
...don't stare at the window then 
Rotate, push, use tools, use consumables, extract if you have to
you're pretending a shotgun camper has every unfair advantage
in a building
does not rather
Lair camping in general is too easy in a lot of lairs because they lack suitable options to push and are too easy to cover all the entrances. It’s not a shotgun problem
i don't agree - it's a shotgun problem cus its a one shot one kill behind a corner
if you camp a corner with a rifle or pistol it's 2 shots
becasuse if you survive the blast you can recuperate
Then just back away from the corner or toss something around it from a distance
Luckily we get compounds rework to tackle issue like that
Exactly. Even if it’s slow
Don't get shot
Back away before you get shot then
If they don’t push you then back up
what
everytime you clear a corner there's a risk
if it's a shotgun you lose
those words you're saying don't change that
sounds like a skill issue
wow 3 on 1
why come to feedback if you're just gonna say it's perfect
the shotguns indoors is not fun
The game isn’t perfect. I literally criticized the lair design
shotguns indoors needs more counters is the solution
Like 3 messages ago
You got tons of counters
the counters are super weak
i've shotgun camped before and survived every consumable thrown at me
you're pretending like theere's these great counters that are perfect
Maybe you are not using those counter in the right way
Consumables, backing away from an angle, looking for a different angle
Consumables aren’t always for a kill shot. Getting them to BTFO so you can move in is valuable
There are a few blind spot, but most of the corners can be tackled from different angles
in trios three entrances are covered
all of you are pretending i'm not talking about trios
no one is teleporting to a different angle
it's a very risky and unpleasant process for the attacker
and they need more tools for the game to be fun
So, let's think about that scenario:
One trio outside with long ammo, one trio inside with shotguns, ok?
The trio outside try to breach in with explosive and fails
They try to snipe the windows but the trio inside is not peeking (and that's kinda rare too)
What can they do?
Back away
You can still see the enemy in the map if they have the bounty
Just get outside of the darksight range and ambush the moment they exit the compound
They still don't exit and you don't feel like rushing in? Extract
There are a lot of options.
if the game remains that way it will need improve its player base
it's that simple
players want to raid the comound
then once again you're not playing enough with others
almost every trio raids
raiding is fun
it feels like a game
no one is gonna agree with me that raiding is the fun part?
the only type of player the game is retaining is the one who doesn't raid and keeps an immense distance
that's why the player base is at the count it is at
in other words, raiding needs a buff
and it is so obvious i can't even believe no one is agreeing
Well, if you have some idea on how, post those in the #game-ideas channel
psh
the answers are obvious so me putting an idea there is useless
the players don't want it clearly
at least that browse this channel
an obvious solution is the banishment process needs to produce a smoke that gradually increases in radius and forces the campers out
and raiding tools need to be looked at like fires that spread and increased toxic gasses and such
but the new players who try the game out are desperate for those things
also exit camping needs a buff and the easiest way to do that is decreases dark sight to 3
the answers are obvious it's just nobody is talking about how unfun the indoors fights are
Maybe because people actually find those fun
nope that's survivorship bias
the people you hear from are the ones that stayed because they like that unfun part
you don't hear the ones that disagree because they've left the game
actually play with the discord players they hate the shotguns
I couldn't be that some people like different things from you?
i literally got off of a team like 20min ago where the guy quit cus he was getting shotgunned all day and this time he got shot outside cus he couldn't raid prison cus as you know if u actually played the game prison is shotgun territory
it's the same story for the 50th or 100th time
you won't hear from him cus he's gone
regular people with only so much time don't go on feedback channel after they just quit
Or maybe they just vent a bit, quit, and get back after some days
Hunt can be stressful. I too take pauses from it from time to time.
you can't rely on that for a business
if the point of a game is to be fun and addicting that mean's it lacks what a game is supposed to be
Well, if you look at the steam charts i guess it's going pretty good
it's reached another plateau though i think
With the last event the average playerbase saw a good growth
that is actually true
doesn't mean my opions are wrong though i may just be speaking too early
and this weakness in the game is gonna prevent it from going further than 16k avg players
then we'll see if i was right
Only time will tell 🙂
Not just that. I’m just happy to be playing a cool cowboy monster hunting game
True that
Winning is cool but as long as I don’t get totally mollywhopped I’m having fun
@mint copper I don’t know how to say this without sounding rude but you may have partial colorblindness. Enemies in darksight are a bright thermic orange color. Teammate outlines are a cool blue.
Definitely not the same color
@queen jungle Not in darksight they aren't. They're orange in darksight.
A known issue on Hotfix 1.9.0.2 release notes
That’s a visual bug
@queen jungle The more you know. So I guess I can't say that it was a poor UI decision anymore. That makes me feel a bit better.
You really just jumped straight to calling devs idiots huh
Hot take: Dev team is (generally) pretty good
I will still bitch about redskull revive and the reload logic change until my grave
stuck next to snecraficer... super sad.
I crouched in a spot between a cart and a pyre and got stuck. can't stand up or move.
@subtle star Those are Steam names by players, it'd be impossible to force anyone to use Latin characters only.
Oh makes sense. How about creating a new HUNT username?
@midnight wolf It's entirely random what time of day you get and night (as well as fog) already have significantly lower chances of occurring.
Ultimately, night time requires a significant change in play style. Rushing around like most people to on day time maps will easily get you killed. Instead try playing more slowly, avoid making noise and set ambushes for any noisy players you happen to encounter.
And please refrain from tagging the devs unless they are currently active in chat
Ultimately, night time
requires a significant change in play style. Rushing around like most people to on day time maps will easily get you killed. Instead try playing more slowly, avoid making noise and set ambushes for any noisy players you happen to encounterentices camping
FTFY
Just spent 30 minutes loading in and out of 4 night maps in a row. Can't see anything.
Well I guess there are always some afraid of the dark 😉
Ill play a match if everyone is flashed the entire time have no problem but when some ppl can see and i can thats unfair
Can't see
Just loaded in to my 5th night map guess the game is telling me to go to sleep
All extractions are in one corner opposite side of the map
Mine is almost fully up all the way
What is a gamma, lol
I can understand both sides, Im just hoping for a preference system
You know what gamma is im playing with you right now bone head
@median void The only problem I have with that is that 3 round burst is so that all 3 rounds fire before the recoil impulse hits the shooter
Not for ammo conservation
@maiden ore, your post below has been deleted, as it doesn't follow the required format.
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
I would also like this pistol in the game. I don't know anything about the time period or actual functionality but it seems to have a primary trigger to push the hammer forward and a secondary trigger to cycle the cylinder. If anyone could tell me the name of this weapon I would definitely like to add this to the weapons listed from the original suggestion```Attachments:
<https://cdn.discordapp.com/attachments/524577494863708180/1016257578751250443/Capture-8.png>
@arctic night
I would also like this pistol in the game. I don't know anything about the time period or actual functionality but it seems to have a primary trigger to push the hammer forward and a secondary trigger to cycle the cylinder. If anyone could tell me the name of this weapon I would definitely like to add this to the weapons listed from the original suggestion
@wind stream
Bot hates people in suggestions again
And like
While i personally disapprove of that clearly meme suggestion, it still would be unfair to keep it ignored
Thanks rango
Love you
Ahorn, u slow
Hah - too slo ahorn
Its a Savage 1861 Navy revolver...
@elder sequoia In what world would exit camping need a buff? I'd say that's a worse Playstyle than the other campers.
seems pretty cool and would work similar to how the spitfire does p much
#bug-reports-pc message
I think this was a straight up miss unfortunately.
The guy was backing up & you see the shot landed away from him & not behind his head.
@worldly pagoda
@jagged wagon - Can I just remove the black market from the client now please? Its pointless to still be sat there. Either re-fresh it or remove it.
But then they'd have no way to push spending blood bonds on you, if the market actually reset regularly, people wouldn't be pressed
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Build a better cosmetic use system. Make them skins, not actual physical items purchased separately. Allow preference based selections by default (ie always use X skin when Y weapon is equipped), but allow players to change between skins before a match if they want. No more buying of each legendary hunter. Buy a "legendary" hunter with a base model (tier 3) and 3 perks, and apply any skin to it that you own. Same for all weapons. Same for any hunter, even non legendary. Be better. You're gatekeeping paid for merchandise behind a secondary paywall with the in game currency system and it's stupid. They should be able to be utilized at all times without paying again just to buy it separately```
@barren galleon, your post below has been deleted, as it doesn't follow the required format.
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My bad, i didnt mean to press send yet.

You have to start it with "Title: " too
otherwise it will delete it again
@barren galleon
ty
Its not reset once since its creation, its pointless, and should be removed.
Oh wow, people are complaining about shotguns again? Have they thought about learning to play the game? It’s just continuous whining at this point.
He doesn’t think things through and clearly has a limited understanding of the game. I wouldn’t bother.
When will the crossbow bugs finally be fixed? (reload and shoot)
This makes no sense to me, if they wanted to push for more sales, wouldn't they refresh it more often giving the feeling of fomo for not purchasing in time???
He is moving in the direction of the bullets travel path. Watch his motion prior to the shot and after it, he stops moving and turns exactly where the iron sights are seated. IF he stopped moving entirely at the time of the shot and after, you could argue that it missed his head/neck hitbox over his shoulder, but he continues to move in the direction of the shot. I know you regularly object to peoples claims that there is a problem with the hitbox system in this game and defend it on a regular basis, but with the mounting video evidence compiled by different players around the world in the bug channel this topic cannot be ignored any longer in my opinion, and if it is the game will suffer from doing so. SyrasX has a twitch clip from yesterday at 10:09 am in the bug channel that should be sufficient evidence by itself
you missed
shot behind is head
@ashen girder making the avto special without also giving it a decently sized reserve will just make it pretty useless. It's fine where it is. It's a very good close range gun with some midrange capabilities, that requires heavy effort on your loadout in both money, traits and the consumables brought.
And even then it's not an oppressive weapon, you can absolutely play around it.
anyone have a contact to EAC ? anything can work, phone, mail, discord, i need help guys, please.
i've been exit camped probably like once in the past 100 hours. that's the world in which it needs a buff. it should be an option but clearly no one even sees it as one
if we're playing a moba and you haven't seen a champion in the past one hundred hours you would conclude that in this world it probably needs a buff or at least needs to be tweaked and looked at
in hunt showdown 2017 a lot of games ended in a big fun bang because there was a threat at least one person is waiting for your team to exit and you were kept on your feet
now everyone throws choke bombs and decoys at each other for fun cus there's no threat and the last 10 minutes of the game becomes walking simulator
anyone have a contact to EAC ? anything can work, phone, mail, discord, i need help guys, please..
Check their official website for a contact.
you paused it early and at a point fitting to your point, please dont be misrepresenting, you're a mod

thats his head
the irons are covering him, there is no ground on the irons its all hunter
the irons are behind his head
the brim of his hat can be seen on the left of the irons and its a bowler hat, tiny brim. thats the back of his head
v
A hat is not a hit box
every hitbox is the same
clothing does not count as a hit box
i never said i hit his hat im saying use that as a referrence point
also he is moving in that direction, even IF it didnt hit his head he will walk into it. however im still holding that is on his head
you can hold anything you want, doesn't make it true. You missed, Idk how much more I can blow up the image of you missing to show it but at a certain point it just becomes a jumbled mess of low quality pixels.
you saying its a miss doesnt mean that is truth either, we both hold our opinions which seem to mean very little in these cases
very true, except I come with proof of the miss
Anyway, no point in really continuing since we're not discussing feedback or a suggestion at the moment lol, there's also no way I'm going to change your mind, so let's move on and continue to Hunt ^^ Glhf out there
you dont, you think you do becuase its what you want to be, much like i do, however that doesnt make it anymore factually true. if held a poll and the majority said it was a hit would you still be correct with prrof that it was a miss?
Yes, because peoples opinions don't trump factual proof 🤷♀️
so you hold no matter what anyone else says youre right and your mind cannot be changed?
If a Dev shows up and says it wasn't a miss I'll concede, however all proof currently shows you missed.
it's not a hitreg issue
Open a support ticket and share the video, let them know there's a hit reg issue.
i disagree, and until such a moment does happen i will not concede either, its a hit and if it isnt theyre moving in that direction which would put them in the travel path of that bullet anyway
They were moving backwards?
yes backwards into the bullet path, theyre facing right moving down and left from my position
just re-watched, he wasn't moving backwards
whats the point of reporting things here if we need to open a support ticket to have these things looked into?
well the Discord doesn't have an official support, so if you would like to report this as a hitreg issue... bring it to the official support?
can't make it bigger, rip
Anyway, since we're not going anywhere and it's not feedback or a suggestion. Like I said report it and let's move on with our lives ^^
it is feedback, im letting them know their hitreg system is in decline and we are discussing it. a twitch streamer posted a video yesterday at 10:09 displaying harder evidence than what im showing here and it seems to have been taken down. can you elaborate?
or the video of my sticky bomb literally going through a meathead at point blank range, seeing these can you definitively say there is no possible way that bullet didnt go through his head and was not counted?
No idea what video that is nor why it was removed if it was even removed by a Mod.
where's your video of a sticky going through a meathead?
nvm I found it, yea that is odd but definitely not the norm. I wish you had looked at it longer so I could see whyo it would of happened but I understand running away lol
though that's definitely not the same as your shot, with this we can definitely see it "hit" the target. Where your shot goes behind the person
running from the meathead? yeah i thought the giant had a bomb strapped to his chest
which is why I said I understand running away
oh sorry i thought you were mocking me so i added further explanation
no no
I feel like it has something to do with pathing, though honestly I'm not sure why a meathead acted like the assassin
regardless of the previous topic we cant agree on, there are many compiled videos in the bug discord of things like this happening to both hunters and AI. which is why im stating that the games hitreg is in decline and it isnt being adressed
That one I'll bring up to someone
thank you
The issue with "many compiled videos" is that the majority of them are actually misses
there have been some that were actual issues, and those were brought up to the team. But the majority are misses.
majority. so you have seen some that are legit yet no one has adressed this issue?
that was written at the same time
The team is always looking to perfect the game obviously, it's constantly being worked on and tweaked.
Like I said there have been some actual issues, and the team was made aware and looking into it, but the majority, like 9.9/10, are just heat of the moment, missed the shot and can't come to terms >.> lol
We've all been there
Just because shit happens doesn't mean it's as big of an issue as people think
in one of their old blogs crytek mentioned that according to their data from that period in time ~0.7% of shots were propably wrongfully invalidated
which as a percentage is not all that much - but it would generate up to 7 vids of legit shots being invalidated wrongfully per 1000 shots
So while you'll never get completely rid of bugs and small issues - those can seem way out of proportion really damn fast, especially on a discord server this size with a channel dedicated to collecting stuff like that
why did so many people downvote the shotgun crosshair suggestion
do they really want inaccurate representations?
https://www.huntshowdown.com/news/the-state-of-hit-registration-in-hunt that's the source on what i just said
lmao and then someone else makes the exact same post and they upvote it
what a joke
However this is from 2019 - and they have imrooved hitreg noticably since (the trading changes for example lead to a lot less wrong invalidations)
Without an example, I would guess it was the words of the idea creator that changed their opinion. Do you have the two examples handy?
Which one specifically ?
often times just one small detail can make people dislike an entire suggestion
svelle and then tysonzero
well the second one has an actual video to show what they mean for example
maybe because one had an example.
Because people are blowing the "finding" out of proportions and don't know how it works, the crosshair size is more accurate relative to the target's distance after X amount of distance, it's inaccurate closer up because the spread starts off as 1 point, if you make the crosshair smaller then it'll be inaccurate at distance
And this is literally how it works in 90% of other fps games with shotguns
It's nothing new or unique 
while I do appreciate the old stats showing how often these things happened 5 years ago, and the acknowledgement of the situation, it does little to tell me anything other than its not big enough an issue to dedicate too much time to, which is a huge bummer, i still thank you for your time
I mean they very much went on to, and keep on working on hitreg
People usually don't want to hear it - but trades are a direct results of them finding hits being wrongfully invalidated at the point of death.
So this was indeed a significant improovement to hitreg - it just had some unfortunate consequences which is why people don't keep the actual improovements it made in mind
i dont mind trades, in fact i welcome them much more than projectiles disappearing apon death and being awarded nothing at all
So i wouldn't write off hope that they are working on it
i hold some hope for it, but when the only thing making it into the publics eye are things of a monetary nature things like this, that in my opinion really matter, are never talked about and seem to be ignored all together
I mean here i'm really stuck between a rock and a hard place...
On one hand i fully agree, the monetisation feels very aggressive and on the nose and i can't blame people if ithey say and feel that this directly reduces the fun they have (altho if factually compared to a lot of other live service game out there it's really fair!)
but then again - hunt is a pretty old pretty niche game, and good hitreg doesn't mean anything if they cannot afford to keep The game alive
@soft river The Specter with slugs doesn't poutperform the Winnie by a lot if at all
i was just thinking of it being a better romero with slugs
i wasn't sure about the specter when i listed it
but the other 2
definitely
the other two and the rival do
because those have a pretty good RoF
The specter not so much - it's equally slow as an uppercut
yeah but rival is only 2 shots
Sure but at 90 RPM!
@soft river i wouldnt say the winfields primary range is 0-40. Its more like 30 to 90. It can headshot up to 95m. And it outperforms slugs at 30 to 90 by a lot actually
30-90??
do you use conversion pistols up to 95m
85 idk
103 with fmj
or do you use a sparks up to 347m
the winfield gets outperformed past the 40m mark
with normal ammo and or hv (body shots)
you can barely 2 body shot kill with a winfield up to 40m so my 0-40m number is way more accurate to be fair
even a slate can do 100 up to 30m on the chest
thats better than the winfield base ammo
Well --- yes actually.
It all comes down to what you have available and what you're fighting
but is 95m their primary range
If we assume compact vs long - no you don't want that 50-95m fight
if you fight slugs, yes you really want that 40-95m range
because unlike slugs you can actually HS OHK on that range while slugs can't by themselves
i didn't say if you're fighting slugs
well yes - but that's the issue , you first compare it to slugs and say it gets outperformed, then later compare it to non slugs and say it gets outperformed
you're picking and choosing an opponent that will always outperform it given the right scenario
i've drifted away from the slugs comparison a bit
So if we were talking about Winnie vs Slugs in the beginning - then lets stay with Winnie vs slugs
and then you very much want to max the potential range of a Winnie
i was more so talking about how this person thinks that the 1873's primary range is 30-90
It is
It can't goe toe to toe with everything in that range
but that is where the winnie shines the most, sub 30m it really needs levering or stops being very effective against the majority of other stuff, however HV ammo make it a pretty deadly headclicker up to ~90m, and sure it can't compete very well with a mosin, but then you also payed like 40$ vs a mosins 400$
its like 150 with the 1873 and 100 with the 1873c
at that price a centennial is better
hv sucks once again (wow no big surprise)
the compact winnie gets a greater ammo reserve too
medium ammo is such a letdown, like compact+
its still better than compact
a centennial can 2 body shot with even base ammo at 40m, while a winfield can barely do it
mainly due to the extra damage
Personal prefrence tbh - the base Winnie gets far more ammo to spare and still better RoF
it also is still good with levering
hv makes it worse
pretty sure it doesn't add spread...
yes it does
it makes the hipfire thing bigger
its more noticeable on weapons like the vet marksman or deadeye
but it does make it bigger
Afaik it doesn't - since when is it supposed to do that
i used to be a vetterlicel and added hv before i was enlightened about the centennial
and i noticed a big difference
its because hv directly reduces the handling stat
I'm hopping on training to see for myself rn
nah - handling also decreases with inrcreased recoil
which HV definetly has
So that's not a good reason - altho it's also not evidence for the opposite
i will buy a skin on sale when crytek adds all of the proper gun stats
Nah just tried it
no diffrence
with levering
I'm rather sure it makes no diffrence - but i'll give it a try too
Levering makes hip fire accuracy worse in general
Doesn't depend on the ammo type
Same with fanning
As you can see - no diffrence. HV ammo doesn't reduce hipfire accuracy
i swear it did
It does increase recoil tho
the problem is in the Handling stat trying to account for all of these important factors
that's what leads to the handling being decreased
Here it says what all contributes to handling (making it a pretty garbage stat that most players missinterpret)
tonns of people still think handling equals sway - which it doesn't. Afaik there are only 3 basic sway models and some "attachments" altering those
@empty sigil Interesting how you are able to "predict" where bosses are based on extractions when atm they are completely unrelated, and they already made it so that at least one extraction is 500m away from the others and it is intended to be like that
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since there is a 'duos wiped' counter, add a 'trios wiped' counter as well```
Anyone else think frag bows and explosive crossbows are the dumbest thing to be implemented in hunt showdown?
No, because by not refreshing it, and making each black market tailored to each user (which is the case, never have I seen the black market be the same for all, mine differs from what @jagged wagon posted), they have an easier time targeting users with items that they don't currently own, pushing them to buy just to access higher tiers
So what you're saying... is if someone wants to buy something at a heavy discount, with no form of fomo at all.... they can?
They're not tailored to a members account, why would they have already purchased items on there purchasable for Hunt Dollars when they could just put all BB items on there you don't own? The only thing I would say is predatory about them is the 25bb to reroll but even then you only have 3 tries... 75 blood bonds, which is what, a day of games, if that.
If they aren't tailored in some way, why would they differ from user to user if no user has rerolled? What are the odds that myself, with the collectors edition plus countless other discount purchases, only has 4 or less of the 10 items already owned for each of the dealers? (hint, those odds are slim)
Well, DLC items arn't in the black market so your collectors edition really means nothing.
They're not tailored to an account in any way what so ever, "why would they differ", RNG?
It always cracks me up when people say "heavy discount" when it relates to digital currency and digital property, like it is some kind of incentive.
Like it has any cost tied to it outside of digital artist time, which pays permanent dividends in perpetuity, with no ongoing production cost.
?? Digital currency still costs real money if not acquired in game for free like Hunt allows you to thankfully
wat
Digital artists are on pay role, I highly doubt they make dividends
ah I understand what you mean
The user is still purchasing the item, with real money... your sentence still makes no sense
"Heavy Discout to the customer? Psh, like it costs the Devs anything after they make it"
like what
The company has lost money paying those artists, and they have to hope that enough people spend money on the skins to make it worth the money spent on the artist's effort, and hopefully make a profit afterwards
It does. Digital art has a one time initial cost in labor. Once produced, it costs nothing to "make more" to sell an unlimited quantity to any customer. The labor cost in paying the digital artist is recouped quickly. Basically, to make this simple, it is like department stores saying "MSRP $1000, but with our AMAZING 98% discount, this whatzit will only cost you $20!!!" Except the department store actually has a cost associated for each item produced and sold.
what's your point in all this?
This was all related to black market discussion
you want it to reset to put new skins on sale
No, another player was complaining that it did not reset on its own with a high enough frequency
this was the original comment
my response
You sarcastically stated they would have no way to mooch money off it's customers, yet not resetting it does nothing like that..
then you started going on about other stuff which who knows what happened there
yea i'm confused too, the fact that the market items don't reset often is a good thing for people that would prefer to grind BB instead of feel compelled by FOMO to buy BB before the 40% sale goes away
i think it's really funny that with all the pushes for monetization, they didn't refresh the 3 rerolls every week or something
because there's nothing more annoying than it landing on a skin you don't want, rerolling, buying the next item, then it goes back to that same skin you don't want. do that two more times and you can never reroll on that banner
i wouldn't've minded spending 25BB here and there to get a skin i wanted, but i'm not gunna drop 540 on Frog Vetterli because it's in my way
I re-rolled to an item and re-rolled again to the original item
pain
yeesh
it's funny that it can land on a skin you own, and you can buy it for Hunt Dollars at a 40% discount
That right there is the FOMO element, btw.
Gating access to the skin you actually want with less desirable skins in front of it
yes
fomo of a sale though, not the item. The item will always be in the store
but it's over a much longer span of time
it also doesn't reset(yet, they'll tell us when), so you could still get the item
you're not missing out
so no need to fear
you'd miss out on the semi-rare 40% discount at that time
just figure you'll get it eventually when it goes on sale normally or something
which apparently doesn't mean anything to him because apparently digital currency is nothing
no need falling for instant-gratification
that's not very constructive
ye, i saw it, it was funny
FOMO of a sale versus FOMO of an item is a semantic argument - sales gimmicks are sales gimmicks lol
some will fall for it
Common sense is far from common lol
it's more of a sliding scale of how obnoxious the FOMO is
it comes down to what each individual can tolerate
regardless, the black market stuff is just discounted items, there's no downside for the player
No it's not, Fomo of an item you will never get again Ie. One of the Twitch drops skins (we don't know if they're coming back)
Vs
Fomo of a sale, the item is still there.... you can still buy it... it will be on sale again statistically
I'd disagree with that, the fear of missing out on the discount can apply to some
but it's nothing like missing out on an item
certainly not, i agree with you there
Never get again, vs saving 100bb
like i was saying, there are varying degrees
For sure, but my comment was towards "It's a semantic argument"
yea, i disagree with that as well
you're splitting hairs lol
