#modding-discussion
1 messages ¡ Page 171 of 1
just started, halfway or nearly finished
been with the project since like idk > 4 months haven't been working on it much recently
originally started making it since I wanted to see if a sprite could be converted to a tk2d sprite
i swear i need this yesterday đ¤Ł
answer: yes
for ServerKnights i needed to create a new instance of the animations with another spritesheet but i didnt have the values for pos & anims
you can get those from a tk2dspritedefinition
so its like GODump that dumps single parts of the atlas
only you put it baack together
for all the frames ? and then reuse the animation ?
also currently you don't need separate knight and sprint sheets
I guess???? it has nothing to do with the original knight sheet
I can give y'all a mod I made as sort of a mini version of customknight+
currently i'm having to add a MaterialPropertyBlock and replace the mainTexture on the fly based on the animation clip on the gameObject
oof
for players other than the local one
the effect of the mod isn't really related to customknight+ but the code deals with tk2dspritedefinitions
anyways why does among us modding have to be so hard
https://www.2dtoolkit.com/docs/latest/html/classtk2d_sprite_collection_data.html
from what i understand i'd need to use CreateFromTexture here to generate my own sprites that are compatible with existing animations
so the string[] names, Rect[] regions, Vector2[] anchors these parameters i couldn't figure out to be able to make it
customknight+ sounds like it does away with that need by making whole new animations on whole new sheets
I copied the code from that and edited it to work in CustomKnight + better
forgot the s at the end
Yeah I realized that after a sec and had to scroll up to check what I messed up begs the question why i didn't just click the links up there. I am not smart
?mods
Mods
Google Drive with Mods - https://drive.google.com/drive/u/0/folders/1lnjtSYMfRe1LyA_qSq2CoXKI6NRm_I-e
Installer - https://radiance.host/mods/ModInstaller.exe
Mod Summaries - https://docs.google.com/document/d/1cz5tcggpGofrBcM90XyTkMWjMelDHzugvQM6HpB13Ew
Did I just hear "CustomKnight+"? Like for real?
Sorry for popping up randomly
I just want to make my own Knight, but the sprite sheet is confusing...
Is there a way to know which sprite on the sheet is which, or do I have to experiment?
Like, I can't even find the first frame of the idle animation, because I don't know which one it is
So Iâm playing the impossible any% mod and if I wanna take a break can I toggle the decorations master mod off
It basically changes the rooms
F
yes you can, just toggle it back on when you use the save
if you re open it after sitting on a deco master bench the save is softlocked till u redownload it
There are a few ways to separate the sprite sheets into separate files, and organize them by animation.
There's a copy of the Knight files pinned in this channel, and others in one of the art channels
Here's my confusion:
I feel like from a lot of what I've seen you say about CustomKnight+, it'll completely replace CustomKnight. But then it seems like you say that's not the case?
How is CK+ able to give so much freedom to what skins can be, if it's not replacing how CK works entirely?
Like, is CK+ a standalone mod, or does it require CK?
Stand-alone mod
It wonât replace it, they are different mods with different methods of replacing sprites, mine being more complex, but allows for more stuff
but if it does the same as CK why would anyone use it?
As I said, itâs more complex, but allows for more stuff
Ex: daughter of hallownestâs lanternâs light is cut off
CustomKnight+ allows for sprite with larger sizes than the original spritesheets allow
Gigantic knight
Also if somebody wanted more or less frames in an animation, CustomKnight + can do that.
120fps gigantic knight
See how good it will be for skin creators?
Yes
Just need to rewrite a bit of it and it will be even better
Then 1.5 comes and everything breaks
Ya better hope
We know it does
But if they already have tk2d working in unity 2020, why switch now after betas?
Just kiddin :)
That is a core part of hollow knight, all enemy spritesheets, fsms, the knight, ect is tk2d
Ah, okay.
I think this is somewhat what I've been confused then:
You say that yours won't replace it, but why not?
They are different mods, with different methods, but it seems like yours seeks to be all around better, and thus replace it lol. It seems like yours is going to use multiple files- will it be able to convert skins that are currently made for CK to versions for CK+? (And if so, then honestly I'd say that it is just going to replace it. Why use CK when CK+ is strictly better?)
Wonât convert skins
Is the file structure going to be based on GoDump's?
Smth like that
It canât convert skins from CustomKnight smh
Oh like that im stoopid
I guess????? One of the updates Iâm making from my temporary code is support for multiple pngs, but I think it might be really memory intensive for a godump amount
not directly but could someone not use it to make 1 skin work and then use the same pos etc for other skins ?
Yep
so then technically it covers all of ck feature set and more
I could try writing another thing to convert the knight sprites, tried a while ago, but gave up
Yes. It doesnât have the skin stuff on the side though
the UI you mean ?
Yes
so i messed some things up and now a white square talks to elderbug
Ok so it doesnt support multiple skins?
Not yet at least
no i fixed it
I think one complex skin is enough for people
i just wanted to share it
Yeah lol
Anyways, Iâm going to go back to school things now, goodbye, see yâall in like 3 hours
you underestimate us
Someone is gonna make customknight+ support multiple skins
Honestly, it seems like the logical next step.
Yeah, you typically only use one skin in a playthrough, but you need a method to change them, and most things are easier for players at run-time
It might make sense to wait until Homothety finishes the mod menu stuff though, and use that. (Or possibly use WeaverCore, but it depends on what all Homothety's thing will do).
can i tell everyone about something i found in the hollow point mod
Is it a gun? 
ok listen
thorns of agony in the mod fires off around 15 - 20 spikes at a % chance when you hit something, these fire in a circle around you. Not sure how much damage they do each, but one thing i do know is if you stand inside a boss, fire and this activates it does one of two things - 1-your game crashes. 2-you instakill the boss after a short freeze
there are a lot of bugs in hk
i know
i thought it was another mod that did it
edit my game just bugged because of it and now i have infinite soul
And thus ends the quest of paintmaster sheo
5 minutes 17, a new record
A google docs with the readmes for mods in the installer
https://docs.google.com/document/d/1NmYCR8diRropqFDm9-n1aR0_XuQSHRdfxgsY4WrVmSs/edit?usp=sharing
Wow theres an easier p5 practice mod? yoo
damn, the readme for additionalmaps is amazing
the one on the installer is more descriptive lol
the readmes for all your mods are amazing
ikr
i should learn
but the one for test of teamwork is the most scuffed
fake news, the one for languagesupport is actually good
so, updated all of the readmes
Excuse me, how do I find it? I'm new to Discord.
it = pins?
Yes
?pins
Check the pinned messages for more information - https://cdn.discordapp.com/attachments/187137504393035776/823796522751623168/unknown.png
?pins
Check the pinned messages for more information - https://cdn.discordapp.com/attachments/187137504393035776/823796522751623168/unknown.png
Which of these pins is the one? There are several pins about sprites
Is this the one by Benji about the sprite packer or what?
Yeah, that's the Knight one
Thank you.
?i think dyno should answer that question
Reminder: The mod installer (https://radiance.host/mods/ModInstaller.exe) and other modding resources can be found from the pinned messages. 
thank you ;)
you're getting better at this
is the nexus mods installer updated?
No
it is outdated?
is the installer open source?
I found https://github.com/ricardosouzag/ModInstaller/releases on github
That is ModInstaller 1, the one people generally use, yes
so than what is 2?
A sequel 
It is an updated/recreated/new version which fulfills the same functionality and is also available on mac
It is also open source, in a different repo, I think
are there any bugfixes/new mods also?
No
Its basically personal preference if you want to use modinstaller 1 or 2. Unless your on Mac, then you need to use 2
They both install from the same modlist
And 1 has a few more convenience/catch-alls for mistakes
So use that
one final question, why werent the two improvements just merged into 1?
Likely because 1 is based on winforms which is not cross platform
Also sometimes programmers hate their old stuff and want to re-do it. I know it 
why don't you guys maintain a nexus page though? isent nexus the most popular mod site>?
That choice was likely made a long time ago and it's likely due to the effort involved ÂŻ_(ă)_/ÂŻ
it doesn't work for our setup
It could work for the ecosystem here (I think. Jamie probably knows better). You can create a vortex plugin to install the modding API and use vortex+mods hosted on nexus. It's just work.
the modinstaller on nexus was not put there by gradow i believe, just somebody put it there
It's just work.
yeah, and while modinstaller works there's not too much point touching it
are there any strong opinions on the one on nexus? I feel like on one hand it sucks he did not upload it but also more hollow knight modders I suppose
Yes, don't use it.
It literally offers no advantage one way or the other but at least getting it from here is the official source.
the one on nexus should be broken considering we made a breaking update and that version was before the auto-updater was released
when was that? what is the latest version number? 8.7.1 right?
couldn't tell you, i don't use modinstaller 
The devs told us to keep everything here, so we did.
Anything from nexus or other sites can't be guaranteed to be safe to use or up to date.
Just grab them from the pins here
ok đ
Mod Summaries Legend Functional Changes Modded Bosses Asset Changes Quality of Life Misc Outdated / Discontinued Functional Changes âArtâ Mods: Not intended for serious use Shitmothst: Procedurally generated dashes (read: breaks the game) Nukememe: Modifies ending cutscene for Redwing mod Inf...
does this link to the mods listed in it?
?mods
Mods
Google Drive with Mods - https://drive.google.com/drive/u/0/folders/1lnjtSYMfRe1LyA_qSq2CoXKI6NRm_I-e
Installer - https://radiance.host/mods/ModInstaller.exe
Mod Summaries - https://docs.google.com/document/d/1cz5tcggpGofrBcM90XyTkMWjMelDHzugvQM6HpB13Ew
The mods listed there can be downloaded from the modinstaller
how do i download mod?
?I would download the installer, and download the mod from there
Reminder: The mod installer (https://radiance.host/mods/ModInstaller.exe) and other modding resources can be found from the pinned messages. 
thank you
What is "unofficial hollow knight patch" in the modinstaller?
A google docs with the readmes for mods in the installer
https://docs.google.com/document/d/1NmYCR8diRropqFDm9-n1aR0_XuQSHRdfxgsY4WrVmSs/edit?usp=sharing
Mod Readmes How to use: Use Ctrl+F to find the mod you are looking for. To open a readme, click on the name of the mod and then click the link below it. All the readmes are online so no files need to be downloaded. Modlist Additional Maps âArt' Mods Benchwarp Bindings BingoUI Blackm...
The README can answer that question
I'm here to ask if anyone knows how to edit the text in Hollow Knight because the only thing I want to do is change the name of (Godhome Spoilers) ||Absolute Radiance to Absolute Madlad||
hey uh
does anybody nknow how to fix this cause none of the mods im using on the mod installer are actually workin
know
this =?
uh
oh-
?mods
Mods
Google Drive with Mods - https://drive.google.com/drive/u/0/folders/1lnjtSYMfRe1LyA_qSq2CoXKI6NRm_I-e
Installer - https://radiance.host/mods/ModInstaller.exe
Mod Summaries - https://docs.google.com/document/d/1cz5tcggpGofrBcM90XyTkMWjMelDHzugvQM6HpB13Ew
why so many ?mods
I don't have a good enough computer to run the game at all.
Don't even have it on PC, Xbox player.
Just throwing some cursed thoughts for mods out.
Cur se__d__
Does anyone do custom knight commissions, or know someone that does
I'm also interested in the answer to that, but last time I asked I got no bites.
#art-discussion is a good place to ask if you haven't already. I have it muted so just saying in case.
Decomaster mod on mac ? Does it work ?
probably
yeah it isn't on the installer
Fireb0rn has a video on how to install it(get the link from that vid)
It's also on the drive with the levels
if I have already defeated Zote and so he doesnt show up at the end of the first trial in the Colosseum, can I still get the fool skin if everything was was done?
You use the save file provided
Thank you
Are these red slash effects on the Knight.png sprites for Fury of the fallen attacks?
i belive so
hi im doing a randomizer play through and am seriously regretting my decision to not create a spoiler log. is there a way to make one?
if you have QoL, you can look in your save itself
i do
Saves
Windows File Paths: (Assumes Default Steam Install Path, Adjust accordingly for DRM Free or Non-Standard Steam Path)
Game Files: C:\Program Files (x86)\Steam\steamapps\common\Hollow Knight\``` ** ** Mac File Paths: ```Save Files: ~/Library/Application Support/unity.Team Cherry.Hollow Knight/ Game Files: ~/Library/Application Support/Steam/steamapps/common/Hollow Knight/hollow_knight.app/``` ** ** Linux File Paths: ```Save Files: ~/.config/unity3d/Team Cherry/Hollow Knight/ Game Files: ~/.local/share/Steam/steamapps/common/Hollow Knight/```
probably
"222925894" this number?
actually wait... where would the log be generated
saves
i think it was on by default
im aware
i have 2 pale ore
i cant find the nail smith and was hoping this would help
you playing room randomizer then?
yea room and item rando
spoiler says all room transitions
you just need to know what his room is called
it's not going to be "nailsmith"
Sorry completely new to installing mods. What version of the game does one need to mod? I assume Gamepass is a no-no, Steam version ok? Also whats a good guide to a start on installing mods?
?pins
Check the pinned messages for more information - https://cdn.discordapp.com/attachments/187137504393035776/823796522751623168/unknown.png
I got infinite notches, and did eternal ordeal to 178
hello guys, wanted to know how to install mods ? how can i do ? do i need to use nexus or other things ?
?i
Reminder: The mod installer (https://radiance.host/mods/ModInstaller.exe) and other modding resources can be found from the pinned messages. 
i dont need tyo do the regedit thing right ?
ok thanks
Regedit is only in case it doesnt work, and only on w7 vista or xp
does the enemy hpbar boss bar goes right to left or left to right
i think it's right to left
well
left to right*
Why you wanna know?
just make it like the preloading bar: middle to sides
Not confusing at all
Saves
Windows File Paths: (Assumes Default Steam Install Path, Adjust accordingly for DRM Free or Non-Standard Steam Path)
Game Files: C:\Program Files (x86)\Steam\steamapps\common\Hollow Knight\``` ** ** Mac File Paths: ```Save Files: ~/Library/Application Support/unity.Team Cherry.Hollow Knight/ Game Files: ~/Library/Application Support/Steam/steamapps/common/Hollow Knight/hollow_knight.app/``` ** ** Linux File Paths: ```Save Files: ~/.config/unity3d/Team Cherry/Hollow Knight/ Game Files: ~/.local/share/Steam/steamapps/common/Hollow Knight/```
?saves
?mods
Mods
Google Drive with Mods - https://drive.google.com/drive/u/0/folders/1lnjtSYMfRe1LyA_qSq2CoXKI6NRm_I-e
Installer - https://radiance.host/mods/ModInstaller.exe
Mod Summaries - https://docs.google.com/document/d/1cz5tcggpGofrBcM90XyTkMWjMelDHzugvQM6HpB13Ew
is the redwing mod supposed to give infinite soul?
i think it does
Yes
?help
help?
just wondering if i can get a list of all of the abbreviations from the bot
that doesnt exist
it does, i just got dm'd :^)
:^)
but i guess ?mods, ?saves, etc. are custom abbreviations/commands
is there a list anywhere?
?help me
?help godzilla
there's ?psa and ?srpsa
?psa
Reminder: Please avoid any discussion of Hollow Knight and Silksong in #off-topic (and delete your potential spoilers!). Discuss details in #hk-general, #hk-discussion or #sk-discussion; and for help in Hollow Knight ask in #hk-help!
?srpsa
Reminder: This category is intended for competitive speedrunning discussion. Questions about achievements should be directed to #hk-help.
Guide for the 5hr speedrunning achievement: https://steamcommunity.com/sharedfiles/filedetails/?id=1861523602
oh lel
Letâs not get too far off topic now
We donât want a mod coming here and destroying us
theres also ?mute
?saves, ?i, ?mods
?i
Reminder: The mod installer (https://radiance.host/mods/ModInstaller.exe) and other modding resources can be found from the pinned messages. 
?mods
Mods
Google Drive with Mods - https://drive.google.com/drive/u/0/folders/1lnjtSYMfRe1LyA_qSq2CoXKI6NRm_I-e
Installer - https://radiance.host/mods/ModInstaller.exe
Mod Summaries - https://docs.google.com/document/d/1cz5tcggpGofrBcM90XyTkMWjMelDHzugvQM6HpB13Ew
that's all i suppose?
was it really necessary to test the bot commands?
lets just stop about it
i mean i just wanted to see ?mods again LOL
why do we not have a botspam chanel
its kinda obvious
not for me?
the botspam channel used to be #meme 

Don't know if i'm in the right chat to ask this, but what are the differences in the kinds of randomizers? mostly area, room and connected area.
I've played HK a ton and know the normal areas and am quite excited for the game to randomize the map but will it be random set connected points between area transitions? If so, will the map work?
room = every transition is random outside of a few (most notably everything inside black egg temple)
area = transitions between areas are randomised
connected-area room = rooms are randomised within their areas, so you have to leave an area through the transition that would normally leave said area, but that transition will take you to another randomised area
there's a map of the area transitions in the last pin of #randomizer i believe
F
But I cannot use VS... My computer is not that good and not able to play in Windows, so I have to use Linux to utilize the hardware
And now the only IDE I can use is costing me

Use a lighterweight alternative like VSCode
If you can't afford/don't want to pay for a full-fledged IDE, then use something else I guess
It might require more effort or CLI commands, but that's what google is for
Okay then... Life will always find their way out
idea for a simple mod: make hollow knight a vr game
idea for a simple mod: make hollow knight into silksong
idea for a simple mod: make hollow knight
Fun fact, doesn't look like the modinstaller is compatible with windows 7. q:
Why donât you upgrade to 10?
not again 
I am right now lol. My computer broke, so I've dusted off my old laptop from 8 years ago.
It still had windows 7 on it.
did you download it from the radiance link or
Honestly what was windows thinking about this tablet-like interface for windows 7? I hate it so much
tablet like was windows 8 bud
oh yeah it is windows 8 mb
Well modinstaller works on 7, vista and xp
get a recording of it working smh I donât believe u
Well look at the first pin of this channel
no give me vid evdnc
>:(
From 20 years ago
If you don't give evidence we don't believe you
Well how would you be able to solve a problem with it if it isn't possible
watch me sut up an vm
Ruttie stream?
i mean first pin of this channel should be obsolete, i pushed a fix to the installer a while ago and there have been updates since then 
sut
sut?
Sut -Ruttie 2021
Why me 
sut? - Ruttie 2021
"sut?" ~ Rut "Why me
" tie
?saves
Saves
Windows File Paths: (Assumes Default Steam Install Path, Adjust accordingly for DRM Free or Non-Standard Steam Path)
Game Files: C:\Program Files (x86)\Steam\steamapps\common\Hollow Knight\``` ** ** Mac File Paths: ```Save Files: ~/Library/Application Support/unity.Team Cherry.Hollow Knight/ Game Files: ~/Library/Application Support/Steam/steamapps/common/Hollow Knight/hollow_knight.app/``` ** ** Linux File Paths: ```Save Files: ~/.config/unity3d/Team Cherry/Hollow Knight/ Game Files: ~/.local/share/Steam/steamapps/common/Hollow Knight/```
Thank you.
Benji is still the guy to go to to get the challenge skins right?
yes
Ok
does inferno king grimm pufferfish three times like NKG?
might be 4
IKG has 3 different phases and goes through the puffer fish move 3 times
In enemy randomizer, what is included in godmaster enemies option? Flukemunga? Or just all pantheon bosses
Iis there a mod that gives you unlimited charm slots, if yes what is its name?
inifnite notches
thanks
its a draft so they can't merge it
its not a draft anymore
eh my windows saying that modinstaller is dangerous thing
It doesn't have a license, but assuming you got the one from here, it's okay
Just press run anyway
yea, that's because it isn't digitally signed by anybody (and this discord server wouldn't be partnered if we did distribute viruses)
to go around that, hit more infos -> run anyway
where did you find the image?
so i was playing one of the first alpha build of ServerKnights and someone had added this to their server and it got synced to my laptop. this looks cool so i was hoping i could create a skin.json for it.
maybe ask on the hkmp server, have never seen it
ah alright sounds like a good idea, i was hoping that there was a secret google drive with more skins đ
pretty sure there's a version of that knight head without the sapphire stuff floating around... for the sparkly stuff i think someone just edited it
ah, uninfected vessel https://drive.google.com/drive/folders/1pHpG-EfWbzrGz63zR_RPWhvOyx2NroEt
in case i can't find other sheets for this one i'll use the versions here at least the head would be consistent
not sure if this is the right channel but where did hwurpU come from?
wouldn't it be cool if modding could actually get to the point of custom enemies, bosses, or areas
Already done
wait what
Areas: Test of teamwork, pale court, the sanctuary
Custom enemies: boss mods, indie crossover, pale court, and the sanctuary for completely new bosses(bosses are the same as enemies in the code)
they must be coded at least slightly different, because the introductory card but other than that i could see them being considered just enemies with high hp
I wonder how to get all those mods? can't find em on mod installer
pale court isn't out
Intro card is just a trigger for displaying something
Test of teamwork beta is on the installer, the others are in development
ah ok
'beta', versin 0.9.9.9 i think
i would assume pale court would be a sub-area of the white palace like path of pain?
Yes lol
Its a new game mode of sorts
(Being) Made by someone
Ask SFG
(Its exactly what you said)
i would assume it involves teamwork with some sort of enemy or npc, or it involves multiplayer?
test of teamwork is a singleplayer mod, adds a platforming section to the white palace
oh ok then
i'm not sure i'm that interested then because white palace can burn in hell
and new mechanics
and i didn't know there were things that added/will add new bosses, but i knew there were plenty that add harder fights to godhome
Indie crossover
you mean like the saws are moving in a circular path?
Adds completely new bosses
I would assume the bosses would probably mostly be from other indie games from the name of the mod
yes
currently there are propeller knight, the plant from cuphead and Fennel from Momodora Reverie Under the Moonlight
propeller knight sounds funny
wait where would they be located? in actual locations? or in godhome?
in the hall of gods as additional statues
there's was also a shade boss fight made by someone
fight the shade lord
saleh made it, somebody of the chinese community made it more
kill the void
yeah
it would probably take a lot to make a shade lord fight
Just watch me make it-
Finish pale court first
Modder
I know all the names exept sid
How does one customise the upgradeable grimmchild?
there's a globalsettings file in the saves file location
Hrmm, where does hollow knight keep its saves normally?
?saves
Saves
Windows File Paths: (Assumes Default Steam Install Path, Adjust accordingly for DRM Free or Non-Standard Steam Path)
Game Files: C:\Program Files (x86)\Steam\steamapps\common\Hollow Knight\``` ** ** Mac File Paths: ```Save Files: ~/Library/Application Support/unity.Team Cherry.Hollow Knight/ Game Files: ~/Library/Application Support/Steam/steamapps/common/Hollow Knight/hollow_knight.app/``` ** ** Linux File Paths: ```Save Files: ~/.config/unity3d/Team Cherry/Hollow Knight/ Game Files: ~/.local/share/Steam/steamapps/common/Hollow Knight/```
is the multiplayer mod worth it for pvp? i want to give it a go but not if the latency gets in the way
HKMP yes, mods on the installer prob not
good to know, thanks
ah yes hollow point is bugged
the projectiles can't damage massive moss charger
why specifically massive moss charger?
It has a wierd hitbox or smth
ok
IIRC it's not just MMC, but that's the most obvious/earliest case of it.
what's the link to modinstaller2?
Hey lads, are there customknight skins uploaded to this discord?
Check the pins of this and #archived-modding-help
thank you knight
mmmyes the collector refused to die with blackmoth and redwing on
i don't know why it gets stuck in the death animation
How many times did you hit collector after he died?
Did they fix collector underflow in cp, or did they just fix how some attack types (flukes) could get underflow and inf collector?
im playing with roomrando, and whenver i try to use a simple key on a door i get some dialogue about elderbug and cant use the key, why is this
randomizer doesnt allow you to use the only key you have until you unlock royal waterways
ok, thanks
multiple times
i know it's bugged because he froze there without animation
specifically in pantheon 3 btw
Is there a mod that helps with obtaining the Hunter's Mark?
what would be in that mod?
Basically, just telling you which enemies you have not yet killed for it
Ah, this will suffice. Thank you ^^
question
the first is 001-00-007 or 001-03-000 ?
idle
and idk if the first is the one with the lowest last number of the lowest 2nd
on the knight's idle animation.
is the first this one ?
or this one
oh
they look pretty similar
do I go to modding help ?
Do you have Sprite Packer downloaded?
If you go into Sprite Packer is will tell you the name of the Sprite for each frame
the "first" is the one with 00 in the middle of the name, i suppose it would matter more for animations that don't loop
the last number is a unique number for each sprite - if a sprite on the sheet is in multiple animations, godump creates a file for it in each animation with the same last number
so you can only have one 004 sprite
Just a quick question. Rusty is streaming rn and i dont know which mod he is using for the fire spells. Can someone help?
probably fyremoth that his team is developing
oh so can i use it or is it not out yet
open the installer and find out
it is not there so no. Thanks :)
ye i saw that but i dont think skin mod does that
i have insider information that it is indeed a mod
he lyin then đĽ´
maybe he means "skin for the fyremoth mod" ? it is not clear tho
Fyremoth: both a skin and a mod
Rusty is currently using the skin instead of the mod in development due to modcommon not liking to work with it enabled(?)
The fire spells are just a normal part of CustomKnight
Modifying how the spells look
@fickle scroll
ok thank u but is the fyremoth gonna have custom spells or just the skin?
In the stream itâs just the skin
I wonât say anything on the mod as I donât want to spoil anything
ok thank u : )
yo sorry to bother yall can someone explain to me the modinstaller mods or at least the good ones?
if u already have i can just scroll up to it dont need to trouble yourself
Good: some people like boss mods, some like new rooms, some like randomizers, ect
Ehh, I already typed it
You can read the readmes of mods after installing them
Youâll probably find what youâre looking for from those
If not, then
?mods
Mods
Google Drive with Mods - https://drive.google.com/drive/u/0/folders/1lnjtSYMfRe1LyA_qSq2CoXKI6NRm_I-e
Installer - https://radiance.host/mods/ModInstaller.exe
Mod Summaries - https://docs.google.com/document/d/1cz5tcggpGofrBcM90XyTkMWjMelDHzugvQM6HpB13Ew
Mod summaries
oh blackmoth seems cool
so the idea is that you use sharp shadow basically instead of attacks?
Yep. Something I did broke it. Might be related to the latest message in #archived-modding-development so if someone could help me that would be nice
It is far from finished
Yo gamers, I have heard about a new multiplayer mod. Are we able to use it or is it exclusive?
you can use it
Ok cool
I duplicated hornet.....oh god...
ALL I HEAR IS SHAW
OH GOD
THEY ALL CROUCHED
HELP
Wha
Uh
They are all crouching and wonât get up
now duplicate the knight and have all of them use your inputs đĽş
how did you duplicate hornet ?
Iâm trapped behind bars
debugmod ?
happened to me too i just reloaded the save and set a dreamgate before entering next time
ok, i have an idea
a competitive multiplayer mod for hollow knight, masks double, if you get one, you can snipe it again from another player after it takes 5 minutes to reload, it only dose this once however, needed powers always stay so people can beat the game, nail arts can only be gotten once, and wont re generate, if you banish the troupe while another player is fighting nkg, they get kicked out and loose all their geo, and their child, you can progress and it affects the other player, like having one player doing the work and snagging the easy win, and if both players make it to the hollow knight or radiance, they fight to the death, who ever losses gets a steel soul game over, while the other player wins, if someone finishes the final pantheon before someone else beats the game, then they win, and you can kill players during this, though they respawn unlike the steel soul finale
Any chance there's a mod to change vengefly speeds as if your fps was different?
Specifically I want them to move faster
Sanic mod increases the timescale of the game, so they'll go faster but so will you
Wouldn't it make sense to put this in the multiplayer discord server
People don't know that exists
Now this is gonna sound weird but is there a mod that makes glowing womb only take soul from the extra containers ?
So Iâm doing a thing and Iâm looking at the sprites but I realize what are these red things ?? Is it the fury charm attack or something else by for reason I canât seem to figure it out
nail slash with fury is red yes
Ok tysm I thought it mightâve been
Wait can you change the colors of them just asking
Can I ? Yes
Overall
Yes pretty sure you can
customknight allows you to change all of the knight's sprites entirely, so long as they are the same size as the original sprites
Mhm
Oh
but what are the random crystals for
i've speculated them to be the crystals when you reflect them
...cdash charging anim
Yeah
deflecting crystals from crystal hunters doesn't replace the sprite, it just turns the thing around
ah yeah never thought about that 
that one is just misc animations, i'm pretty sure
hollow knight is fully open source right?
No
huh
it's just that there are tools to inspect how it could have looked like as a source
Which games?
games being open source is pretty rare
Do people use mods to get those clips without the knight in the picture? is there a way to make the knight go away or something?
debug mod:
backspace - make knight invisible
the 6 keys above the arrow keys - hud, viginette and zoom i think
Oh cool, thanks
Haven't actually installed any mods yet, can you get them from the Steam Workshop, or are they generally just floating around the internet?
?i
Reminder: The mod installer (https://radiance.host/mods/ModInstaller.exe) and other modding resources can be found from the pinned messages. 
on the modinstaller
Thanks
btw if i'm making an evil customknight mod is it possible to put it in the official mods drive after it's done
mainly for evil% (casual) which was invented a day or 2 ago
Is it a mod or a skin? If itâs a mod, just pr the modlinks https://github.com/ricardosouzag/ModInstaller/blob/master/modlinks.xml
skin
Skins donât go on the mods drive
i mean the customknight drive sorry
?mods
Mods
Google Drive with Mods - https://drive.google.com/drive/u/0/folders/1lnjtSYMfRe1LyA_qSq2CoXKI6NRm_I-e
Installer - https://radiance.host/mods/ModInstaller.exe
Mod Summaries - https://docs.google.com/document/d/1cz5tcggpGofrBcM90XyTkMWjMelDHzugvQM6HpB13Ew
DOOM, DOOM II, Ultimate DOOM. id was originally very pro open-source and copy-left
that's a good texture pack.
what skin is this ?
Noriaki Kakyoin
So Iâm looking at the sprite sheets and I canât help but wonder what lurien would be if they were a slug or just overall what to do with the slug animation
Draw unn with lurien head instead of tk
There's this part of me that wants to make a mimikyu skin for TK but I don't have the artistic talent, so it'd take me ages to pull it off 
Unn with lurien head 
Also yeah
Also man I feel that you could always try though .nothing stoppin you from at least practicing ya know
Yeah, maybe I'll try it some time, but with how long it's taking me just to do a simple recolor I don't think I'd be able to bring myself to finish
I'm using tools to make the recolor technically simple but having to do each individual sprite is eugh
A quick way to recolor if your just recoloring would be to use a color filter to change it if the app allows it
Unfortunately that doesn't really work for what I'm doing. I'm recoloring just the cloak so it'd mess with the rest of the sprite.
(Including the black outlines of the cloak, not just the gray parts)
So I have to manually free select each one. It's not complicated, just tedious.
Here
thanks
And make sure that the folder you put in is the one containing the sprite sheets, and not a folder containing another folder.
oh ok
Also you can have multiple skins downloaded and can swap between them in game from the pause menu on the left.
uhh another question: do i have to extract the file... im bad at this
Technically? depending on your OS you usually can just copy the file from the Zip to the custom knight folder and it'll do fine.
But if you wanna be safe, you can extract the files then copy it over. If your OS doesn't have the ability to extract them on it's own you could download something like 7zip
yeah, when you install the Custom Knight Mod through ModInstaller, it puts a Mods folder in your Hollow Knight files, and in there is a CustomKnight folder and that's where you put any skins you download
That message Ruttie referenced has a youtube video that should explain how to do it.
like this?
I think you need to extract the files from the .zip'd files but yeah that's where they go
Extract those zip files
Also extra steps: the png files are probably in sub folders
Png files need to be directly in the skin folder
aight... thanks again for the help
At some point within the last few months, someone posted a "tool" (I think it may have just been a .psd) that had the knight.png separated into clean layers, so that the cloak (and/or knight) could be very easily recolored.
Does anyone happen to have a link to that post, or the file saved and can repost it?
I tried searching both here and #archived-modding-development various ways for it, but I'm not managing to find it
I think I remember seeing something like that for gimp in one of the skin bundles?
Idk why I didn't think to just search .psd originally 
#archived-modding-development message
ah different file
glad you found it tho 
This is a really weird question, but what is the icon for ModInstaller2? I always see it as a ring but I don't actually think it is one
i kinda suspected something like that

do sprites like this one get used or am I fine to leave them alone? (On knight.png)
Alright, ty. I'll have to figure out what I'll do for those then
Are the animations for your shade (left on death) just in the Knight.png or are those located in other files? I'd assume they're mostly on Knight.png but I'm not good at IDing what'd be the shade, what are some of the void spells/shade cloak, etc (I know there are some void spell sheets too but unsure how much crossing there is)
the shade isn't on the knight spritesheet
i don't think there's currently any way to replace the shade with customknight
<@&283547423706447872> channel spammer <#modding-discussion message>
Imagine moding HK into SS
Silksong releases but it gets modded into HK 
is there a public skin that looks like something from the colosseum of fools?
there's a challenge skin
called the fool skin
the challenge itself is not that hard, but there's some rng at the end
check pins to see the challenge reqs
thank you, i'll look into it!
does the challenge have to be completed on current patch?
and also are mods allowed to be activated?
or should i use my 1221 non-modded install for the challenge?
I'm pretty sure it's for current patch
and no mods that affect gameplay (like QoL). Probably no mods at all would be safest
alright, i'll disable the modding api on my cp install, thank you!
I'm already done with the Enemy Randomiser mod
I play for a minute and see a Watcher Knight
only mods allowed are customknight and the hpbar
and you have to use customknight, so yeah
wait what i just did it without customknight took kind of a long time
i really don't want to do it again
and it doesn't say that on the rules doc
Did you juggle zote?
oh crap
do you have to not let him touch the ground?
read that wrong
have to do it again ig lol
Oof
and do i have to use a custom skin?
grimm knight it is lol
The skin rule is for oringi skin
and one more thing - when zote spawns, do you have to stop him from hitting the ground after coming out of the cage and before he does his yell, or only after the yell?
oh so i don't need to use a custom skin?
You can't stop him from hitting the ground before the yell
So he can't touch the ground after he takes damage
you need to use a twp skin for all challenges
afaik
oh huh it doesn't say that for fool skin challenge
nvm
also, in Benji#0790 (the person it says to contact when you complete the challenge) in this server? i can't DM anyone that's not in a server i'm in
I hope so, considering they're a server admin
how long does it usually take for more custom skin challenges to release
ugh, juggling zote is so hard. i wish there was a way i could practice. i've beaten trial1 like ten times now and every time i drop zote in less than five nail hits lol
Does anyone who uses the VibrationMod have any criticisms or feedback they would like to share?
You can practice in external ordeal
Cornifer just sold me Herrah for 90 geo
Excuse me but how did he get his hands on the life of one of the most powerful non-higher beings in Hallownest
ooohhhh good idea, thank you!
i'd also recommend using abyss shriek, it does more damage and can knock zote out of the minions' attacks
looking at your message I was wondering if it was doable easily and got this up, I've raised a PR to CustomKnight so hopefully this should be possible soon !
oops meant to reply to this one
Oh cool. So just to make sure I understand, with the base files that Custom Knight makes available, it can't be done, but obviously there are sheets for the shade that can be extracted for edits?
also omg Bunny Knight is adorable, i love it
yes yes there is a sheet and once my PR is merged (hopefully) , CK will also be able to replace Shade, i'll share the base sprite as soon as i'm able to upload it, have spotty internet ATM.
Awesome to hear, thanks a lot
No worries, just share any cool skins you make with the rest of us đ
also, here's the Shade.png : https://drive.google.com/file/d/11t3HzzZlLfpPyGTDrmKk9IFgDHGlRBfQ/view?usp=sharing
Yeah, right now I'm just doing a recolor of one of The White Palace's skin packs cause it'd take me ages to make something of my own i'd be proud of. I'll probably share results here when I've made more progress with it, as I'm only about 1/3'd of the way down the knight.png sheet and still have to do several other sprites
sadly since I can't "fill in the gaps" myself the skin is gonna have some inconsistencies between where it's the skin (LichOne's HorNight skin if you're curious) and the base TK sprites.
Is it possible to edit the shadeâs particle effects using customknight? I wanted to turn it white and make it into a SOUL being, but I donât think itâll work if the particle effects are still black.
Not atm, I could look into it after work today
But how would we get the color from the skin though ? A text file with color value?
Does a mod that lets you interrupt dash with another action exist?
technically you can open inv mid-dash in vanilla 
huh i wonder if it would be hard to implement
probably
By interrupting dash, what exactly are you looking for? I imagine that it wouldn't be too hard to make, maybe make it to where if you press dash again you stop? It's something I could look at
there was a celeste mod someone made that allowed you jump out of a dash
woah, so it lets you do superdashes in hollow knight?
iâm... not really sure, iâm new to modding and customknight. but thank you!
idk anything about modding so im gonna leave a suggestion here
the xbox and ps4 hollow knight files are blocked by the console's system, but the hk for pc gamepass files are accessible, so you could actually make a mod installer for pc gamepass then adapt for consoles or idk
maybe im talking shit
windows protects the files for gamepass edition
console is also not the same release as game pass
ok :/
Can any of y'all recommend a fun mod to play?
Any radiance
can i get the speedrunning role
- In speedrunning, 2. You need a submited rum
@everyone anyone wants to play multiplayer?
why
Why would you attempt to ping everyone

that would ping 100.000 people if it worked
Like, you wouldn't expect it to work on any competently run server, but still, why
bro im sorry if i made a mistake
At any rate, if you're looking for a Multiplayer group, you may want to try asking on one of the Multiplayer servers, for better results.
There's a server for the original Multiplayer mod by Jngo (the one on ModInstaller), and there's one for HKMP. The HKMP is still a small server though, so it currently isn't super active with people looking to play.
can u give me the links?
Or if you're looking to play MultiWorld, then try HollowKnight Racing
...
I don't feel comfortable just posting server links on a big server, as that's usually frowned upon, but they're pretty easy to find.
- HKMP links to its support server on the main GitHub for it: https://github.com/Extremelyd1/HKMP
- Fireb0rn links to the primary Multiplayer Mod in the description of his Multiplayer Mod tutorial: https://www.youtube.com/watch?v=fSOqacQx4Ls
- And I actually don't remember where I found the link to HollowKnight Racing

thanks
hkr is pinned in #randomizer
what wrong with links to servers...
have i not read the rules??
brb posting a link for everyone to join my own server in #off-topic 
yes
good to know
F, Mebi died of advertising
who mebi
why he die of advertising
Posting links related to discussions, seems to be considered advertising
They got muted for a day, and eventually banned
Can't have shit in hollownest
I downloaded the newest release of ModInstaller2, and launched it, and spent like 2 minutes wondering why it was taking so long to open up...
It turns out that it actually opened very quickly, but 56 fixed/removed the Command Prompt part of it, and my shortcut that opens MI2 specifically set it to run "minimized" just to hide the extra window. So the installer just started minimized 
I guess what I'm trying to say is, thank you for the update, 56 
||I'm pretty sure at this point, the only things MI2 is missing are: Button to open Mod Folder; and the Ability to detect/show manually installed Mods. Until Jaime has time again to return to ModManager and full profiles become a thing
||
Yes
readme
I personally come from a game with way too many options out of dash: jump, momentum cancel (by pressing the "back" direction), primary attack and secondary attack (both make you start falling), collide with object, and nothing, but implementing that sounds like a lot of work
Oh yeah. But really, who needs a ReadMe button, when Mulhima's got the doc?
Maybe MI2 can just have a button to open the doc 
smart
No more downloading readmes đ¤
less file size
what are yalls favorite custom knight skins
saphire
Stary
I keep wanting to work on making a skin, but I need to figure out an ideal way to make the edits and see how they look in-game. I have figured out how to open the GoDump assets in Krita, but haven't figured out how to properly use Spritepacker to get them bakc in the game to test.
maybe you can give a copy of all the images to someone who knows how, and they can do it.
ok, so now I have two contestants, stary knight and grimm knight
hmmmmmm
I think I still like grimm knight more, but stary knight is still good
no saphire 
check the pins
ok
_ _
are you sure its called saphire? Because I looked in both of the links, and there were none called that. Maybe its lapis?
i think custom knight reloads the sprites every time you click the menu icon so you could just keep saving the file in there and keep the game running in the background to save atleast that step
double p 
sapphire
sapp hire
alright, I'll look now
ok
oh, its a big file
oh wow
oooooooh wow
Im sorry stary, move over
Sapphire has me heart now
amazing
damn, a lot of effort went into making this skin huh
its my favo
My issue is more of I prefer using the spliced assets that you get from GoDump (as opposed to the full atlas files), but then they need to be restitched together. And I haven't bothered to learn spritepacker to do that lol
It is a completely a me-being-too-lazy-to-learn problem
The majority of TWP skins are very high-effort. And they're amazing.
also try Daughter of Hallownest
its hornet
but smol
oh, I already have that one, I love it
mine
I notice with custom knight that when Oro and Mato use their nail arts, it's the same color that your character does... is this a bug?
no
custom knight changes your character's sprites and some of these sprites are shared with bosses
I looked into this, the particles should also be skin-able soon. the particles are just another png file. once the new PR is also merged and a release is made, it would be supported in CK. the 'sprite' is just a circle lol
https://drive.google.com/file/d/1Ezoqkwtrif7_bJuS85FiE7VDS5icB6_t/view?usp=sharing
although imo the white shade looks better when not fully opaque
hey, I wanted to play some overhaul mods for hollow knight (dont recommend hollow point, tried it, didn't really like it all that much)
Should I play Blackmoth, redwing, or lightbringer
Hey, how do I make a skin? Do I take a sprite sheet, change what I want and put it back on the game archives?
you may want to check out spritepacker from the pins
there's also a Knight.zip, which contains all sprites organised into each animation and in order
Aight, thanks
holy crap, that looks so good! would you be willing to send me the files for that so i can use it?
oh right, you have to update ck, sorry
but thank you very much for looking into that for me!
i can DM you the CK build i have locally & the sprites i'm using atm
that'd be cool, thank you!
@nimble lichen If you're making some QoL updates for CustomKnight, I have two suggestions to possibly look into:
-
Adjust the position and scale of the Skin Names in the pause menu (currently, they very quickly take up a large part of the screen, which causes them to easily overlap with over mod overlays, like Benchwarp and Debug).
-
See if you can't find a way to fix the missing-geo problem. At one point, someone told me that it was caused by the mod trying to load too-much at one time, and essentially failing to reload the geo sprite. A lot of people claim that putting the default geo.png into the folder of skins that are missing it fixes it, but from what I can tell, this isn't actually true (or at least, it can still fail). What I have found to consistently work, is to change skins in a small room with no enemies/geo around, such as stag stations; this seems to always prevent loading issues, and thus leads me to believe that the memory issue is accurate. I'm unfamiliar with exactly how CK works to hotswap the assets, but if there's a way to slow down the process, or run a verification check at the end to see if anything is missing and correct it, then it seems like it'd be fine.
sure i'll check them out , if nothing else we can always add a hotkey key to show hide the skin picker
the geo issue is a mystery to me, it's implemented a bit differently than the other sprites so that's probably why this happens to geo specifically but beyond that it'll be something to explore for me aswell
does anyone know why sprite packer has suddenly stopped launching, it crashed last night and then won't launch anymore and I'm at a loss
I just wanted to know where sprite boundaries were
custom skin idea iâm not skilled enough to make: ellina the chronicler from the wandererâs journal
Anyone Know how to use the "GIMP Cloak Customization" custom Skin?
I'm trying to make 4 simple custom skins with custom cloak colors.
If you want I can make them really quick, just lmk the 4 colors you want. There's a .psd that is setup to just recolor the cloak that I am using.
This is a link to the .psd and instructions, if you want to use it instead: #archived-modding-development message
Thanks for the help; I'm going to learn how to do it myself so I don't bother you in the future.
We getting full blown alt skins like it's super smash brothers or something
can any staff pin this
i think i have this glitch b/c ive been tryin to fo delicate flower quest and i did it like 5 times now i think its becasue of my mods but idk, does anyone have advice
Is there a mod that allows me to skip the first half of a given pantheon?
Like to the first resting area
No
guys i just got the best idea ever
HOLLOW DOOM SLAYER!
it would be a perfect skin
i wish someone make one
because i am bad at drawing
Pair it with HollowPoint 
I figured out my problem with sprite packer, there was accidentally an extra space in a folder name. This was making it crash when trying to launch ^-^'
That took a while, but yay I figured it out
Debug mod
this is a more manual method though
It's a method atleast
If this is something you looked into, I heard that, when playing rando, if you find a check that spawns (preloaded) geo coins then it fixes the problem - in fact some invisible geo that had spawned from an enemy death appeared when a check that spawned geo was collected.
I'm not sure how helpful that information is, ColetteMSLP is the one who spotted it
jojo reference
The free version?

virusses
virsus
no
yes
no
Being short of money doesnât grant you permission to pirate games
yeah, but they already bought it on PS4. Getting another copy for modding is fine if you asked me
Wrong channel
wut
You literally won't get help here for modding the game if you're using a pirated version
^
Heyo, how the heck does spritepacker work
there's a pinned message with a video tutorial!
I literally watched the video 4 times already
Wait, I think I found the problem
oh, well that's all I've got really I've only just started myself (I broke sprite packer and spent around 6 hours fixing)
Are you meant to download both the atlases and the sprites
Yes
no
Being stupid hurts
They have the dumped files in a drive that you can grab
You're speaking chinese to me
there's a mod that dumps the sprites for you, or you can grab the sprites from the drive link
aight, I'm downloading them now
What do I do after that
it maybe crashes the game
do you know where the sprite folder goes?
If you can get the entire drive for sprites to download you can just extract it to there, I had to download the sub folders and it was a process
I have no experience with this, therefore the only thing that I actually know is how to draw sprites
Fair, first things first are you on windows because I don't know how to get there on a Mac
I'm on windows. I should probably mention I don't have HK on pc, therefore I won't be able to even test the skin
That may be a problem because it expects you too, but I mean I can cheese it
Aight, sprites finished downloading. what now
I'm never sure how to explain navigating in file explorer because this is really nested
You'll need to go to Os(C:)> Users> [your user]> AppData>LocalLow
how do I explain this...
My computer doesn't have an AppData folder




stytle

