#randomizer
2509 messages · Page 3 of 3 (latest)
You not being aware of a bot channel doesn't mean that the channel for the Randomizer mod is OK to use as one
right i'll avoid using it and apologies for the trouble i caused
Fwiw, there is #1207486627124093019
oh thank you!
hey guys, someone have troubles to play randomizer in hollow knight via archipelago?
If you are having trouble with mods, make a post in #1057825333841240104.
Would I be able to edit the YAML file to allow Archipelago to randomize grass
HKAP does not support Connection mods at all, so no
I see
But it would be possible with Hollow Knight Multiworld
HK MW doesn't use YAMLs at all
And Yes, Grass Randomizer is a connection mod for Randomizer 4 (which is what Multiworld uses)
Isthmus, which is what someone else mentioned earlier, is a program to allow AP Worlds that are setup to sync everything with the AP Server (most newer ones at this point), to work with HK's MW so that you can use that system instead of AP.
Isthmus unfortunately doesn't have many users though, as most people playing AP are used to the AP system, and that system does not exist in HK MW (ie the Text Clients, the ability to Hint items, etc)
can yall give me a set of rando connections i should use (i want chaos)
This will give you every options
The group is using archipelago to do everything. would everyone have to use Isthmus or would we still be able to use AP and just use Isthmus to connect the hollow knight players. Several players are playing other games.
And if you look at what @dim cypress is streaming right now, you can see all of them on at once 
To be clear, you would not be able to play AP
Players playing games that aren't compatible with HKMW would need to use Isthmus to connect to HKMW
got it
And the only games that are compatible without doing so, are HK, Haiku, and Death's Door
I cant find anything on isthmus do you have a link to it
That's because the repo is named mmm 
https://github.com/dpinela/mmm
and there is no way for AP to support connection mods
well I will check with the other players
Correct
Thanks for the help
If you do end up getting anyone to join, you'll probably want to use this specific HK MW server:
How to use the new server to host async multiworlds of your own:
- Go to https://asyncmw.hkmp.org
- Press the "Create Room" button
- You will see a page with a list of players and the room name. Save the link to that page - you'll need it later!
- Give out the room name to people for them to join (see #randomizer message for instructions on how to join from HK). As they do, their names will appear in the page (you'll need to reload it though)
- When you're ready to start playing, go back to that page and press the Shuffle button. When the page reloads and shows the message "Shuffled!", everyone can start loading into their games.
If someone joins by mistake or no longer wants to play before you start the shuffle, click the checkbox next to their name, then click the "Delete" button to remove that world from the multiworld.
To join:
- Pick your preferred rando settings/connections as usual
- Save your seed and settings - this part is important! Easiest way is to generate a code with RSM and save it.
- Generate the seed and select "MultiWorld"
- Connect to the server
hkmp.org(NOTmw.hkmp.org). You should see that you're connected to "Atoll" (rather than the usual Public Server) - Set room (name given by host) and your nickname of choice, and ready up. (Save your nickname - you'll need it later too)
- Once you're readied, your seed has been saved - you can disconnect and close the game now!
Once we shuffle the MW (see below), to start playing:
- Open your game, and set the same seed and settings that you used when joining earlier (time to use that RSM code if you made one)
- Generate the seed and select "MultiWorld"
- Connect to the server
hkmp.org(NOTmw.hkmp.org). - Select the same room and nickname as when you joined, and ready up.
- You should see "Generated Hash:" followed by a hash string.
- If you do, click "Join Game" to get into the game!
^ Basically, this is a remake of the HK MW server that supports Async creation, like how AP does it, so that you don't all need to be there at the same time to start
where i the grass rando bwr pr?
nvm found the fork
theres not like a todo list
i dont feel like writing actual logic,wrap up the ambitions
Sooo if interested the most annoying room I can think of is bardoon's
There's probably some other spots that need attention but will share a better list tomorrow
Once I sit down and check the current state
oh no i just wanted to check if all rooms are noted
i might write some ig but not likely
nobody types here
A few notes Madine Fay had sent me @slim narwhal in case you want to give em a look
There were more but those are the ones I haven't resolved IIRC
My randomizer seems to be taking a long time to when moving from one room to another, does anyone know why this might be?
Pretty hard to say with no details or technical specs, but feel free to make a #1057825333841240104 post with the info requested in the pinned post & probably you pc details
Also worth noting that things like Custom Knight skins with a lot of swaps can cause that, and CustomBGM Custom Audio, and Enemy Rando
something i noticed with grass rando was when i get shade cloak, a certain group of grass in kingdom’s edge (can’t remember where exactly) is marked as reachable, even though i dont have swim or tram pass or anything to get there
Grass rando does still have some logic issues. Some pins may also be slightly out of place so you might want to check the description to see if that's actually where they are
when i get home ill look into it a bit more
i was just going to check if moss prophet room is noted as "needs fixes"
the room is not in these notes and not on the fork so i guess not?
bug prince room rando and according to the readme,breakeble object rando
It probably needs fixes
-# "i guess not" as in "i guess not noted"
every time i leave the room in a hk rando it crashes what do i do
Make a #1057825333841240104 post with all the necessary info requested in the pinned post
Has the rando for Silksong been made?
Not yet
Good morning. Am planning to do a rando in an hour or two. Anyone wants to join?
i just did a randomise game and when i was done i went on my main save without getting rid of the randomizer and now its all randomized, i tried to lanch a backup but its still randomized is there another way to fix it?
Revert to a backup if you have one. That really shouldn't happen (and I'm not sure how it did, as randomization generally occurs at file creation) but if your save is messed up, that's the only option ( and why it's always recommended to make backups of anything you care about prior to modding)
?tag savefaq
Save Files
What do save files looks like?
- Each Hollow Knight save file is a
user#.datwhere#is the save slot for the file - You can rename
user3.dattouser1.datto set it to your first save slot - You can keep a copy of all of your save files by copy and pasting them into a different folder on your computer
Reverting Backups
- Automatic backups are called
user#.dat.bak#, where the first#is the save slot, and the second#is the backup number. You will usually have your last three backups - You restore a backup by deleting the main file, and then removing the
.bak#part of the backup version
Modded Saves
- A modded save may also have a
user#.modded.json(and similarly named backup). This file and theuser#.datare part of the save
Where are the files?
- On windows, the default path for Save Files is:
%appdata%\..\LocalLow\Team Cherry\Hollow Knight\- You should just copy and paste that path directly into the File Explorer path bar at the top.
- For other operating systems (and Xbox Games), type
?tag savesinto chat
I need a specific type of save file
- Various save files can be found in the "Saves" section of this page: https://www.speedrun.com/hollowknight/resources
- If the file you download is a
.raror other archived format, then you will need to extract it with something like 7zip
- If the file you download is a
Editing save files
- MoreSaves: With the MoreSaves mod installed, you can edit save files from the Menu, by going to Options > Mods > MoreSaves
- QoL: Opening a save with QOL installed will create an extra save file called
user#.json, which can be edited using Notepad or a similar text editor - DebugMod: While not an intended purpose, you can edit some parts of your save file using Debug, such as Nail Damage, and those changes will remain even after uninstalling the mod
- Website: https://bloodorca.github.io/hollow/
i just went to the ||nameless tower in silksong|| and the item wasnt the right one so i loaded up my backup and it was still randomized
i did my backup in the fils and in game
Ping isn't needed thanks. Also, didn't realize you were talking about Silksong - all the current randos are pretty jank so that becomes less surprsing
so im F
may I still interest people to do a rando together?
you can certainly try,but its rare anybody joins
you would imagine otherwise honestly,with 450k people in the server
well it is an older game and silksong has simply taken much of the attention
currently enjoying the rando alone with my first stag unlock being queens garden making me very woried
sure but one would expect more than 5 people to be active in the #randomizer channel lmao
yeah true, sounds like it needs more time to proper plan something than something sponatenous
5.5 6.5
although I can't access the vc anyways so it kinda worked out in the end
yeah you need 300 messages in the server
i have 700
was pretty active when silksong got released
got lucky found an early dream nail, but after playing silksong for so long I keep forgetting about it
really am missing a lack of dream nail though in ss
whilst you are here maybe you can help me out
how do I get the map to see available checks in logic?
things like greenpath I never could remember let alone not having played it for over a year
reset the entire rando? :(
well I installed the mod but it ain't doing much, maybe I gotta find a map first
yeah
its apparently not always required? the menu is in the bottom left of the screen,or you can enable it with ctrl + m
it will deffinetelly work if you reset the run tho
yeah I found the setting
unfortunately seeing all possible checks also spoils the item it gives
yeah that kinda ruins the mood and makes it more of a plando
Hum not it shouldn’t
It shows the vanilla items
Unless you toggle the « spoiler » setting
spoilers are marked as off, but I can clearly see claw in monarch wings
All vanilla abilities are marked with a claw
Like oro will also give you a claw
And soul master as well
aaahw....
and mask shard looks too much like lurien
honestly I was getting worried with claw being in monarch wings... that would be truely cursed
-# 6.75
Yeah the map will show pins based on the locations
You'll find a lot of Claws otherwise
Which would be good but definitely not good for it to be the only skill
yeah I am in a pretty terrible seed
only unlocked crystal dash after 4 hours
my last couple of checks left are deep past fog canyon and queens station
you know... it is progression...
after 5 hours I found mothwing cloak in waterways eggsack dispenser
which required simple keys from distant village...
all places not fun to explore without dash or claw
and cdash was required due to kings station being gapped by water to city of tears.. and i have swim being unlocked set to true
rando is fun
Wait til you learn about connections
what was that again?
Additional mods that randomize quite a lot more of content
I do believe I enabled some of them
From simple things like splitting Tram pass into Upper/Lower tram pass to extremely cursed stuff like transforming transitions into items or making every geo piece an item
grass rando?
That as well
i have only split claw I believe
yay, after many hours I finally got right mantis claw at.. mantis claw
i can finally play the game
To find other people to play rando with I'd suggest joining the pinned server, as that's generally more active. They do a lot of rando races but there are also people willing to do co-op there
is there a way to get the arcane egg under the lifeblood core check without cdash?
If you have walls rando'd yes, otherwise not any logical ways
👍 thanks
Probably doable with cursed Reveksong tech too but that's way more obscure than rando walls
should be doable with shrogo i guess
Very likely, I just assume it's not real
shrogos wouldn't be logical tho. Also that lil section down there has a surprisingly high "floor" if you get too low you just fall out completely
EDIT - i just rethought this & realized I think there is shrogo logic I just never use it LOL
Like, out of logic there's tons of ways. Actually, another logical option would be if you turn on Transcendence logic & have bluemoth wings. out of logic if you have skills upgrades you can horizontal dive over
I think I tried with no success
Might be worth giving another shot though
i did it with shrogo, respawning so far is pretty annoying
is there any plans to fix dirtmouth stag grass logic
Surely one group with 2 entries wouldnt have logic bugs?
Im guesing the logic is just "dirtmouth-stag"
I just realised elevators exist. Could we be getting individual elevator rando??
Im actually surprised how many things there are still left to randomize. But now you can almost reasonably count them
backround objects?
Done
wait really?
Yes
Logic doesnt really exist tho
Logic = if you're in the room its in logic lol
oh btw got any tricks cause i have been waiting for my rando to go throw and its been almost two hours
Hey i did some logic
I already posted in your help post
sr dnd see it
If any more exists I haven't glanced it yet lol & im 10k checks into 22k
Grass, background object, individual geo pieces, TRTR, etc
I have like...maybe 30 rooms done
Actually thats on the fork. In the release version there are maybe like 10 rooms "done"
i have all enabled litterally every rando i can find
k
I doubt your search a bit if you didn't find background objects lol
how do i screen shot
How to Take Screenshots
Taking and posting Screenshots makes troubleshooting a lot simpler, and is far more legible than taking a picture of your monitor. For more detailed instructions and options, see https://www.take-a-screenshot.org/
🔹 Windows
- Press
WindowsKey+Shift+sat the same time. - Click at the corner of what you want to capture, then drag to select the region, and let go of the click when you have it highlighted.
- In Discord, press
Ctrl+Vto paste the image.
🔹 MacOS
- Press
Shift+Command+3at the same time. (Note: you can press4instead of3to select an area) - A thumbnail icon will appear that you can click to edit, or wait a moment and the image will appear on your Desktop. You can drag-and-drop that image into Discord.
-# And integration
how do i send my screenshot
That's covered in the bot message
No media role, they can't send here
ooohhh
feel free to dm me the image and I can forward it here if you care about posting it
i was gonna say i spent three hours picking out every rando i could find
Three hours?? Why in the world did it take that long?
I still dont see how it took that long, unless you were reading every mod not just rando mods
Which would certainly be a decision
yeah because some have wierd names so i checked all i didnt allready have
i stoped when i got over 600
600 read? Or installed?
You 1000% have stuff that's incompatible lmao
i know i have trying to figure out what works with what
You can play with a lot installed, but you should disable stuff you're not actively using
yeah but i want to "g to dab"
And given that I even more strongly suggest you include your modlog with your help post, as you're supposed to
Bro
Ah yes i love menderbugs revenge + bor + godsoul + ahe
Totally a playeble expirience
Unrando should be fine
It just makes the rando seed work quite differently
But not incompatible at all
Does anyone know why I can't seem to complete the Grimm Troupe quests? Both on my randomizer saves and on a default game. Neither Grumm nore the last 3 flames will show up. So I can't fight NKG or banish the troupe.
I agree @feral kestrel
The fact that you are supposedly having the issue on a rando and regular save means the problem is likely with some other mod which you haven’t mentioned, you should do a #1057825333841240104 post including the requested info like all your mods
bro
chat give me tips to defect the Watcher Knight
anyone?
i keep losing to that boss
tell me anything you know
If you have descending dark or desolate dive, they're very good
due to the iframes
Randomizer does require some spells for watcher knights to be in logic
ummm thank you ill watch at you tube
I once used a similar strat for fury THK but without the pogos 
yo peeps, am playing my hk rando. I don't know what happened but I am invulnerable and can no longer cast spells. is this like a known glitch or something?
There are lots of ways to get invulnerability- quitting to main menu should resolve it
including being unable to cast spells?
Uuuuhm I can't do that. am playing on controller and I don't have any menu buttons on it weirdly enough
and my keyboard which I normally use is unresponsive in the game. I feel like I should find a bench and alt f4 out
uuuuhm
okay the game is totally fully borked
i can no longer pick up an item
only look up
and going through a room transition to the bottom makes me respawn on top out of bounce
Not being able to cast spells is weird but im not familiar with the side effects of all type of invuln
The transition stuff sounds very odd, you certainly could have more problems going on with tour install, if you want to troubleshoot it I'd suggest making a #1057825333841240104 post with the required info
yeah the screen and room colour was a much darker shade of blue in city
Did restarting your game not fix it?
but the room transition did a reload of the keybindings though so quiting to main menu help
thank you for the idea colette
without alt+f4 I could no close the game. also I prefer waiting with closing the game before people here confirm this is not a new glitch
otherwise how will you replicate and show proof?
The details of what happened will be in your modlog.
i am pretty unfamiliar with the hk modding scene. it is my first time playing with it or doing a rando
Also like, the goal isn't for other people to replicate the glitch, it's to get your game running without the glitch
Does Silksong randomizer exist?
is the randomizer mod gonna make me wanna play hollow knight again
not the good one
:(
I spent 90% of my HK playtime thanks to it
do folks know if the multiworld server is down right now? i’m stuck on the connect page right now (and i’m on v1.5.78.11833), so i’m not sure if it’s an issue on my end. can post in the support group if the server is working for others.
Randomized items - everything
Skips - casual
Transition randomizer - None
Is my opinion
No one here knows your skill level, to know what would be hard for you.
Randomising geo rocks and lore for a first rando is a recipe for disaster
I dont necessarily agree, given mapmod will hold your hand even for cursed seeds, but also they didn't say it was their first rando. (Or give any indication of their skill or knowledge level)
I think it's fine for someone who isn't worried on finishing quickly
As long as map mod is used
I see
The issue with rocks specifically is that some of them have pretty solid hiding spots
And that half your pickups become like 15 geo
But it's a good setting
Just not for a racing environment
what the hell do i do if snail shaman gave me a geo rack
Keep getting stuff on the map
There'll be something good somewhere
Just don't expect to get progression in the same order as vanilla HK
This question confuses me 
It's Randomizer-- why would you expect anything specifically?
"Oh no, I have been given a random item in my randomizer run!
"
I think the correct answer here is "don't spend it all in one place"?
The gate to the rest of Mound is already open though if that's what you mean
Eh, imo sticking to default settings for first Rando is important, because if someone isn't used to randomizers, they will likely get hung-up on general nuances of playing a randomizer vs vanilla.
I've seen lots of people either very very fatigued, or somewhat crash out, because they added too much to their first Rando, and hated that they never found anything useful, and that it was "impossible" to progress.
If someone is already familiar with playing randomizers in general, then sure, do whatever you want
Yeah, I agree with that. I dontvknow why everyone is assuming this is a first tando in tge first place tho lol
My guess was from the desire for a recommendation and the statement of "don't make it too hard", which both imply that the person doesn't know too much about rando?
It's definitely a big assumption though, yeah
People asking for seeds in here has become semi-common tho. This might even be one of those previous people, my memory isn't helping me there tho lol
Sure, but "anyone got a good seed?" is a pretty different question than "can I get a Rando settings recommendation? Pls don't make it too hard"
Like, there's a "tone" difference.

To be clear- I would probably have asked if it was their first time, not just responded with that as a conclusion; but I suspect that these reasons are why people did draw that conclusion
Yeah, that's fair. It's just my inner skeptic lol. My brain provides too many other possible scenarios
guys what are the best randomiser settings
im not that try hard but not that bad
and i dont want it boring
also does the mod tell me if i miss smth in an area
or do i need another mod
I did assume that it was a first rando based on the way the sentence was worded, yes
That's on me
Shoutouts to lurker
"Best" is completely subjective. without giving more details or someone knowing you, no one here knows what you might like
You'll want rando map mod to see what in-logic items are available.
i mean for a 1st rando
Ping isn't needed thanks. And it's still very subjective. Someone who just finished the game vs. someone who's been speedrunning for a while are going to have very different skill levels.
Or someone who's played randos of other games, will have a different experience vs someone who's never rando'd before
Most people will suggest default settings for a first rando, unless there's something specific you want to add or remove. The site below has a lot of good rando info as well
?tag sho
Small Homothety Organization
-# A place for all the info you could need for Rando and Glitches
Home page: https://www.smallhomothetyorganization.org/
╚ Rando
╚ Glitches
╚ Events
╚ Grubby
I answered that above - rando map mod
alr ty
I really wonder what my first rando was
I've got the VOD ofmy first rando archived. Good ol rando 2 days
My first rando was the default settings of OG Rando 3
Ads are running 
I did a full item base rando as my first iirc
A few rocks I never found nor needed
Shortly after I was lost in connection hell
This is all you had to worry about back in the day. And look at that aboslute BABY modlist in the corner LMAO
Goodness me thats ancient
November 2018 LOL
I very clearly remember watching releya's room rando. I have NO idea whether i jumped straight into it or did just items first,tho
I want to say i did rooms but i can just be lying.
Ok i discord searched some really ancient stuff. I did aplarently played rando 3 on 1432(the message there say "item rando",but im decently sure it was not my first one)
I randoed everything in the first rando, and mine was indeed a room rando
I never found claw, but i have dash and all white spells, still have that save file, plan to finish it someday (without mapmod)
But i also started the rando in like December 2025
It won't be done by the time I'm gone from earth
I did start some room randos but the extreme backtracking made me eventually drop them
Gotta add more benches 😄
Bug prince is actually the best
And some extra benches
You can really craft up some good hubs
for my current TRTR seeed I did something I never do & added a dupe dreamnail, because I wanted to "make sure" I got dgate early. because uncoupled it's exponentially worse
I also do regularly allow myself one dropped bench wherever is convenient
Awoken dnail is so useless😭
Morestags,room rando and bench rando invalidates it
And all youre left with is shade lord
I should add corpses that require adnail...
Yeah it's just for two shade golem lore checks I guess
someone should really mod THK to require wokenail for TE tbh
-# waiting for that to be done in max 2 weeks by a certain mathgeek
I remembered a fairly old at this point idea i had
Randomize the cacoon with the hive bench
(And dont explode with bench rando)
My todo list has grown to be like 15 items long, I don't think I'm taking on new projects at this point
Brutal
I really don't understand
wait you did the thorns tunnel shrogo !?
Surely what they meant is that they got the collapser before the tunnel and shrogoed up there from start to finish cuz they don’t have claw
the shrogo before thorn tunnel
i didn’t have right claw
this is outside hornet’s room
because lore people said so 
Counter argument,lore rando calls the thing in fungal core "shroomal king" therefore its shroomal king
everything mossbag says is true
Im sticking to nursery
Anyway
How is successfully doing a skip and actually finding a core progression item "fucked"
I would react in a "no way"
Rando locations by the nursery call the place nursery
we had no skill progression for like 3 hours or smth? the intended solution seemed to be doing qg top grub without rightclaw (dcrest) --> tuk egg (grimmchild) --> brumm flame (rightclaw) and then wp for lurien but we couldn't figure out the grub skip so i ended up doing wp without rightclaw and finding lurien at the very end
there was 1 check in logic and we couldn't figure out how to get it
anyways by that's fucked i mean i pull up to the last room of wp and iselda's just chilling there
it was so funny
bapanada
🔥
seeing so many acid skips made me wonder: what acid pools actually require isma's tear to traverse?
I know the one across from leg eater, unless you have a mod to remove the "bump"
i think it's the only one (unless if you count the dung defender pool in isma's grove if you enter it from the wrong side)
(In a rando context only "notear" from randoplus would make that logical)
Traverse as in literally walk inside it,true
Yeah, I never use it so I didn't remember which specific connection it came from
I mean the question was not necesserilly about rando,and there is probably a mod that removes the wall thats not a rando connection
Worst case you can nuke it yourself with unity explorer. So "a mod" is still correct
Its either extra rando or randoplus lmao
I've sort of made a connection in my head that like "randoplus is more technical and extra rando is more silly(and has hints)"
I have also looked at randoplus' code for examples,in particular i have a "nolantern deffenition" file opened somewhere in the dev tabs. So that helps
that "bump" is so funny, it's not just a low overhang, there's also a generic boxcollider called GameObject blocking the entire path, the far side is nonclingable... TC tried so hard
Its really weird
Why there of all places.
it's a small enough pool in an early-game area that you could feasibly try to skip to Monomon with only dash+claw
So thats where they draw the line?
Interresting. It makes some sense but looking at other things that are "allowed" it also kinda doesnt
My guess would be that they made they room much earlier than most other rooms and as such it received a special treatment
where do you adjust the settings for the HKS_Item_Randomizer by Someone_Else?
theres no settings menu ingame
The Hunter's room also has a similar invisible blocker, but you never come across it unless you no clip
- You probably need Mod Menu and/or Configuration Manager
- Be aware that there is not a proper functioning item Randomizer for Silksong right now. The HK Rando devs are working on one, but it's still in early stages, as the core mods are being made
This channel is for the Randomizer mod, not random things
I didn't see a mod ping in this channel
(with two similar messages in # speedrunning, and presumably in other channels too)
taken care of already.
i love having gh rando installed and it dissalowing my godhome from working
on a vanilla save
so i cant even enter pale court
are all of the rando connections compatible with each other? I'm trying to do an everything possible rando (no logic) and installed everything that has randomizer 4 as a dependency and enabled everything that says it adds checks. It'd be very helpful if anyone has tips.
Well, most interop issues are with logic, but with no logic on I don't think that's a problem.
Everything but the Moss something
I don't remember what it is called other than having moss in the name
but it will prevent generation if you have any other connections
Also the more stuff is on the more likely a no logic becomes somewhat impossible
But that's part of the fun I guess
distant greens charms
now that bg objects rando exists this is so
btw
There are a couple that don't play nice with each other, but all the ones I'm aware of at least throw errors to warn you
I think the bigger connections tend to smooth out logic error by statistics
Like who cares if some two rooms have broken logic as long as the 500 greenpath grass is accessible
Hello
I used an item randomizer early when the game came out but noticed a lot of bugs
I'm just wandering if people have tried this randomizer at this time feel like it's worth trying to play it again
I'm talking about an item randomizer for silksong btw
All the currently released silksong randos are still pretty jank.
Idk how much i agree with this
Who cares about 500 locations if 250 of them are 1 geo,30 of them are geo,20 are soul refills,100 are godhome statues and 50 random walls and levers
Bor just adds a lot of things to inaccessible places too. I would just kinda prefer not to worry about them
I guess its fine with the amount of new acessible things,but personally it looks very evil
nbor is not meant to be played really, much less taken seriously
Which is essentially the reason for the Not in the name
Nbor with the LockBehindItems + No Logic is clearly a seed destroyer
If that one is disabled then yeah, Azerod's point generally stands
that's a thing ?
ohhhhh... that's how you get like 17000 progression spheres then ?
Hello, I'd like to know if someone could send me their list of mods for a good randomizer in the game, along with the settings to use, please. Thank you. I'm new to modding.
Randomizer 4
Rando map mod
Debug mod
Benchwarp
That's all you need for a basic rando
Ah okay, I thought more was needed, thank you.
Well there are dependencies, but they are installed automatically by lumafly, so they are not worth mentioning.
Warm take we're overreliant on mapmod
(Like qol)
Yes, I see they're installing themselves.
I mean, lots of people don't use mapmod much at all, like in races. But I think it's a great tool for new players, or people doing absurd things with very little brainpower (me
)
I did my time mapmodless LMAO, it literally didn't exist when I started rando
Yeah no it is totally great
I just did a rando with only basic things randoed some time ago and i realised im still constantly checking mapmod
When i noticed that and stopped looking at it a lot,i had more fun
And what would be the best settings for a first random player, even if I know the game well?
Not a room rando probably
I'd recommend default settings, unless there's something specific you want to add or remove
default settings + grubs 
I thiiink fireborn's modding tutorial had good default rando settings, but idk if you can still import them with how the systems work now
settings codes expire after like a few weeks
Also the defaults are already preset, you don't need a code for them
If you dont know the checks you should totally use it yes
Altho if you know most of the checks,i think having mapmod and only using it when you're stuck is ideal
The problem is you have such easy access to mapmod that its too easy to give up to the temptation lol
Randomize mapmod access 
even the old style settings codes? the AAAA codes?
?tag sho
Small Homothety Organization
-# A place for all the info you could need for Rando and Glitches
Home page: https://www.smallhomothetyorganization.org/
╚ Rando
╚ Glitches
╚ Events
╚ Grubby
^ lots of good info there for rando in general
I mean, that's easily doable with mapmod settings. Just remove the give all maps & you only get maps you've found
Thats not exactly what i meant,but deffinetelly something
thank you all
That also makes finding maps more of a "oh I got something actually good" rather than "oh filler item"
I got to a point where I don't use the map mod THAT much but there is one significantly big reason for that: I'm not doing room randos
I also really like mapmod because I don't like switching to mouse (or keyboard if you're a hotkey knower) from controller for warping around
you missed my question 😞
Tbh true
But also when you play settings like levers (and like lever gttos)
You uhhh, you kinda need map mod unless you are able to learn every lever name and be able to keep track of the like 3 required ones to enter sanctum and mantis lords
no yeah mapmod/less expirience is like a whole different challange in some cases
but if we're talking about tame settings i think not using it sometimes is better
map shop also exists
Yeah I forget about that one
Yeah when it's one of these alone it's fine but when you do the connection hell of walls + levers + doors it's impossible to just keep track of everything you got and which interactions between the multiple mods are marking the way forward
That gave me an idea. Is it possible to have like a..hint mode?
Something like,at a press of a button there will appear an item-transition compass to the closest unchecked thing to you(or will tell you to/warp you)
So with any blocking connection you can use it to get to the next hub room and stuff like that
Or to find claw and be like "oh i know where to go now"
Did you mean: Item Compass?
That leads you to a location no
I mean the closest check/transition
And like with item compass you pick an item yourself that you want to try and get
As opposed to it being "random" and not necesserrily you knowing where it was
E.g if you got the lurker soul totem and you're standing there,it would lead you(provided logic) to the geo rocks
With item compass, it points to the closest unchecked item in the current room. the path finder feature can route you to a room of your choice
Does it now huh
Never used it
Surely it would be pretty easy to also implement for transitions then
im new to hollow knight randomizer what are some things i should know before i play it
memorize the map
Read the rando4 readme. Memorizing the map isn't really needed unless you dont want to use rando map mod for some reason
?tag sho
Small Homothety Organization
-# A place for all the info you could need for Rando and Glitches
Home page: https://www.smallhomothetyorganization.org/
╚ Rando
╚ Glitches
╚ Events
╚ Grubby
Don't turn everything on for your first run, it's not as fun until you know what you're doing
The only lever you need to get before accessing mantis lords is called "mantis lords access" so that one is pretty easy to remember
when i started out i was using mapmod all the time
now i only look at mapmod if i really cant figure out what the randomizer wants from me
Is there any mod to help out in a rando if I don´t know where to go anymore? For context I'm using map mod and the helper log but still can't figure out where I could go. (it's quite a full packed rando with levers, breakable walls, extra doors n keys, and all the basic thing on so it's quite a mess lol)
helper log & mapmod are basically it. If there's a location you're not familiar with or don't know how to get to feel free to ask. But if you go beyond the helper log, you'd be skipping out of logic.
In the helper log theres just no more locations in unchecked reachable, so isn't there just nothing left then?
is there anything in Previewed?
Yeah but just shops which I can't get (grubs, essence, lore) and dreamnail stuff but don't have dreamnail yet
If you have essence randomized, you don't necessarily need dreamnail. It's hard to give any other advice without knowing specifically what's in the log & your inventory.
if you want you can send me your helper log and/or a screenshot of your mapmod from ingame and ill try to figure out what the game expects from you
@shy ermine
It's also worth noting that items that you think are useless from Shops might be very important
Also the opposite applies - if you have dream nail and essence is not randomize, some of the Seer items may be considered reachable and won't show on the helper log
is there a mod that tells you how many of an item you have collected and how many are left?
You have FStats and RandoStats that keep track of that, yeah
They won't work properly on an already existing save though
ty
hello! First time randomizer here, was wondering what settings would be the most fun for me?
Generally to start Default settings are good, unless there's something specific you want to add or remove. (What's most "fun" is subjective & not something I'd try to guess for a stranger)
a mind helping me?
What are the default settings, and i’ve downloaded hk like just now so i have no progress so if i wanna fight lets say a boss fight
Hoq would i get like charms and abilitiies
Is there a mod for that?
are you asking how to install the randomizer mod
No no
Whats the mod name for giving urself items
And a mod name for custom bosses
well that's what this channel is for. you may be looking for debug mod
depends on the boss
lumafly has different mods for different custom bosses
but this channel isn't for those
oh sorry
Kingsoul and unb. strength before dash or claw or cdash 🥀
lol
another attempt at geo + grass
how i bought it for 1600 geo
sorry what are mods
?tag rando
No tag rando found.
Lumafly
Lumafly (formerly known as Scarab+) is a mod installer for 1.5 based on Scarab, but updated based on community feedback to fix problems that commonly occur in Scarab, as well as adding additional features.
Small Homothety Organization
-# A place for all the info you could need for Rando and Glitches
Home page: https://www.smallhomothetyorganization.org/
╚ Rando
╚ Glitches
╚ Events
╚ Grubby
so the real transition rando and milligolf don't like each other 🙁
Modifications to your game they allow you to do basically anything you can think of if someone's willing to make it
Yeah no
Math still hates me for pushing golf into rando lmao
Surely if thk room is unaffected you can also blacklist this
Now, I found that NotBackgroundObjectRando and Grass Randomizer both put a check on grass. So if they're persistent transition checks from TheRealTransitionRando you end up going to the NotBackgroundObjectRando check first, then only ever the Grass Randomizer check afterwards.
Edit: It's actually that the Grass Randomizer check overrides the NotBackgroundObjectRando check. It happened again where it gives a persistent 25 geo instead of the transition.
at least I have door warp as a bandage fix. I'll make sure to disable Grass Randomizer if I get dead ended.

