#point-set-topology

1 messages · Page 55 of 1

novel ember
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god DAMN IT I CAN VISUALIZE IT BUT I CANT PUT IT IN WORDS

silver umbra
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is taking the cup product with a 0-cocycle for a path-connected space just the identity?

red yoke
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If U is relatively compact, find disjoint open sets respectively containing cl(U)-U and x

median sand
red yoke
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Unshrimplous indeed

novel ember
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ok nvm i figured it out

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collapsing 0x{I} basically makes the collapsing points equivalent and we end up with circles who only intersect at 0 and some specific 1/n

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whicn is just homeomorphic to a circle of radius 1/2n with center (1/2n,0)

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so now this reduced suspension is homeomorphic to the hawaiian rings and therefore it has an uncountable π_1

hidden crag
novel ember
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ok now

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what da hell is part b

umbral panther
silver umbra
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i mean every 0-chain is a 0-cycle

novel ember
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oh my god

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18b is NASTY

red yoke
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Have you solved it

novel ember
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no

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i solved 18a

umbral panther
# silver umbra i mean every 0-chain is a 0-cycle

Yeah, there are a lot of zero chains, which is why I asked you to name the classes, not the chains. I meant the homology classes

You aren’t supposed to take cup product with homology cycles, only cohomology. So you really should be naming zero all the H^0, not H_0. Luckily they’re dual, so it’s not harder. But it’s technically different. In particular, not every zero cochain is a closed

silver umbra
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so by UCT we can identify H^0 with the dual of H_0

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H_0 is generated by a single element

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so the dual of that generator generates H^0

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i think geometrically the intuition is that the generators of H^0 are the functions that map a particular PC of X to 1 and the others to 0

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so for a pathconnected space, the generator of H^0 is simply the function that assigns a value of 1 to every point

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and that function acts as the identity in the cup product

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so my original claim is true?

silver umbra
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(here we're assuming the ring over which we're taking cohomology is unital)

red yoke
# novel ember no
  • ||π1(∑X) → ∏Z||
  • ||π1(SX) → ⊕Z||
  • ||Adding a cone is quotienting||
novel ember
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well the 2nd point

unreal stratus
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Here's a dumb question lol, can a noncontractible manifold have contractible one point compactjfication

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One meme solution would be to use poincare.duality ig

umbral panther
narrow cairn
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struggling with showing that PC^n is a 2n-manifold

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i showed that P^n is an n-manifold by showing its homeomorphic to the n-sphere

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struggling with using that here

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but maybe i could?

fading vale
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you can pretty directly put a manifold structure on it with very concrete coordinates

fading vale
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can you get a homeomorphism from this to R^2n (or equivalently, C^n)?

tough hamlet
narrow cairn
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wait why not?

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whats the issue with just sending a ray to the point in it with magnitude 1

tough hamlet
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there are 2 of them

narrow cairn
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oh fuck lmao

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totally forgot about that

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well either way each point should be locally homeomorphic to a neighborhood on the n-sphere which is in turn locally euclidian so it should still be fine?

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or is that not the case

unreal stratus
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if P^n were homeomorphic for S^n we probably wouldn't really care about the former lol

unreal stratus
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if π : S^n -> RP^n is the canonical projection, you can find a cover of RP^n by opens U such that each π^-1(U) is taken homeomorphically onto U by π

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indeed this is a covering map which is nice

broken nacelle
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no you don't

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hatcher just states that the reduced suspension is the hawaiian earings

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it's not actually a part of the question

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how're you using SvK tho?

novel ember
broken nacelle
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I don't see how the suspension of X is basically infinite wedge of circles

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it's not an infinite wedge but it basically is

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but "basically is" can mean a lot of things

novel ember
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join another S^1 intersecting 0 and 1/2 and have the paths from the converging points including 0 be in an equivalence relation with each other

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then by svk its really easy to see that its Z*Z

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we repeat this for all n

heady skiff
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what's the difference between the unit disc and the unit circle in R2?

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is the unit circle centered at the origin with diameter 1 or something

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cuz like armstrong defines the unit disc as x^2 + y^2 \leq 1

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but like he considers the unit circle differently

ebon galleon
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circle is just the boundary, x^2 + y^2 = 1.
Disk is the entire... disk, x^2 + y^2 <= 1

heady skiff
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ah right

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thx

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im trippin hard

unreal stratus
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more generally this is the difference between a ball and a sphere

ebon galleon
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well for ball, depending on context, you need to be careful whether it's open or closed. But I think I've mostly (pretty much only?) seen disk for closed ball

broken nacelle
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you can use induction

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by this same logic the hawiian earings have a countable fundamental group

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which we know is false

novel ember
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the construction we made has two points of where the circles overlap

broken nacelle
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I don't exactly understand your construction tbh

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but SX isn't homeo wedge of infinite circles

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not even homotopy equivalent

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and you can't use induction

novel ember
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IT ISNT?

broken nacelle
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nope

novel ember
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i just imagined some point floating above the real line

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and below

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and then lines starting at the upper point, going through some 1/n and then the lower point

broken nacelle
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the problem is that open neighborhoods of 0 will touch infinitely many circles

novel ember
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what

broken nacelle
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whereas in the wedge sum you don't necessarily have that

broken nacelle
#

damn

novel ember
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this just makes me sad

broken nacelle
#

I really did just write whereas as where's as

broken nacelle
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it's not super trivial

novel ember
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i thought that was basically the suspension

heady skiff
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Why is the interval [0, 1/2) open in [0, 1)? how would we define the neighborhood about 0?

queen prism
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so [0, 1) is taken in the subspace topology, yes?

narrow cairn
heady skiff
heady skiff
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what exactly do they mean by "we can rotate any point of S^n into any other?"

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i'm picturing n = 2 rn in my head

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or right in front o fme

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also what's the relationship between a homeomorphism and isomorphism? R^3 whose third coordinate is all 0 is clearly isomorphic to R^2 and here they're also homeomorphic if i'm interpreting it correctly

narrow cairn
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i feel like the relationship between the field and topological structures on R are tenuous

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like |a - b| requires the field structure sure but it also requires an order to define absolute value

hidden crag
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it doesn't matter which point we remove because we can rotate the sphere s.t. the removed point is at the top

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and that transformation is a homeomorphism

ebon galleon
narrow cairn
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obv they were talking about field isomorphisms (or maybe linear isomorphisms)

hidden crag
ebon galleon
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I mean this feels like the one context it's actually appropriate lmao

hidden crag
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yeah but probably more confusing than just

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keep isomorphism reserved for algebraic objects for now and just use homeo for topological spaces

ebon galleon
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Yes use homeo when you mean topology and iso for algebra

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Because ofc not every homeomorphism is an isomorphism of, say, rings or vector spaces when we have both a topological structure and a VS structure

heady skiff
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Hmm okay thanks

ebon galleon
slate bane
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Hi, I had a question on this lemma in Bredon's "Topology and Geometry"

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In the union which gives f^(-1)(-inf, α) wouldn't we also need the complement of U_1, if α > 1 ?

novel ember
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darq are you sure i cant do this

slate bane
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It's more of a basic question rather than a real topological one though I guess

red yoke
novel ember
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apparently darq says i cant do this

red yoke
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That's not ∑X if that's what you mean

novel ember
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SX

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i know its not ∑X

red yoke
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What do you mean by …

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Induce weak topology on SX?

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Cuz it's not that

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Tho close

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||That does induce the fundamental group||

novel ember
broken nacelle
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also please ping me lmao

red yoke
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Weak topology doesn't look homotopic

broken nacelle
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no it's not

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one space is compact the other isn't

red yoke
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A point and a plane are homotopic

broken nacelle
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oh

red yoke
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||imma guess they're weakly homotopic||

broken nacelle
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I dunno what that means sad

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@novel ember do you need a hint?

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meh I'll just leave it here coz I gtg

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||try using SvK on the space itself, don't use induction or w/e, just vanilla SvK applied directly on SX||

slate bane
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Which doesn't allow us to conclude f^(-1)(-inf, α) is open for any α and hence deduce continuity of f, right?
This lemma is used to prove Uryshon's lemma right after

red yoke
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It is still open

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But with a fix

slate bane
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Which one?

red yoke
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You just need to do (-∞, α>1) separately

slate bane
trail charm
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mathematicians going to an RV campsite, call that van Kampen

unreal stratus
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Nice

broken nacelle
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that's how I see it at any rate lmao

tight ocean
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How to show these free product is isomorphic as groups?
$\mathbb{Z}\mathbb{Z}=\mathbb{Z}\mathbb{Z}*\mathbb{Z}$

gentle ospreyBOT
broken nacelle
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this isn't topology

hidden crag
unreal stratus
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Eh it probably is topology lol

hidden crag
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this is something usually proven with topological machinery

unreal stratus
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though like

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If i'm not being silly, is this even true?

languid patrol
unreal stratus
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isn't Z * ... * Z n times just free group on n generators

languid patrol
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The negation is proven using topological machinery though

unreal stratus
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lol

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I wouldn't use topology

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to negate

unreal stratus
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Must be right like you just chuck generators in with one another

languid patrol
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Yeah potat don’t over think it

unreal stratus
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Lol phew

hidden crag
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? am i tweaking

languid patrol
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On topology free product = wedge

unreal stratus
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Okay then I would merely ||abelianise|| por ejemplo

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||yoneda||

broken nacelle
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didn't know

unreal stratus
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Basically DarQ

broken nacelle
unreal stratus
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A lot of statements about free groups can be proven using topology

hidden crag
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oh brother i can't read

broken nacelle
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shits going down, there opencry

hidden crag
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i instantly translated it into the subgroup statement

unreal stratus
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Essentially there is a nice correspondence between free groups and graphs

hidden crag
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which can be proven using topology

unreal stratus
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The fundamental group of a graph is free, a covering space of a graph is a graph, and covering spaces correspond to subgroups of the fundamental group

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are the kinda key ideas

broken nacelle
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that's next section in hatcher!

unreal stratus
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So like, if this statement were true, we could just find two spaces X and Y which are homotopy equivalent and have these as their fundamental groups (for example)

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Unfortunately, it isn't true though

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Lol

broken nacelle
hidden crag
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to clarify, the statement that the free group on 3 generators is iso to a subgroup of the free group on 2 generators is true

unreal stratus
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Yes

languid patrol
unreal stratus
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Is that true?

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Oh I guess yes

languid patrol
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Given some cw complex condition

hidden crag
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and that's a classic

unreal stratus
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they always deformation retract onto wedge of n circles

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fair enough

hidden crag
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so my head made it into that, my bad

languid patrol
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Actually maybe you don’t even need a cw complex condition

broken nacelle
unreal stratus
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well graphs are cw complexes right by definition

hidden crag
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i'm not adding anime emotes

broken nacelle
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why is there no mod that would tolerate my shinanigans?

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sigh

languid patrol
pearl holly
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summary: graph theory is just a subset of algebraic topology

hidden crag
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Toki

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i missed you

high hill
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toki nachoHearts

pearl holly
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hello timo and shuri! 👋

narrow cairn
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is it true that given a partition A of a topological space X, if each set in the partition is endowed with the subspace topology, then the disjoint union across the partition is homeomorphic to X?

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seems valid but im not sure

languid patrol
narrow cairn
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a collection of nonempty disjoint sets whose union is X? not necessarily finite

unreal stratus
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No it is not true

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Consider the partition into singletons

narrow cairn
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right that would generate the discrete topology

unreal stratus
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Yes

narrow cairn
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well, shit

unreal stratus
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But here's a more general thing

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A disjoint union of 2 of more spaces is disconnected

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But there are connected spaces

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So it'll never work for them

narrow cairn
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i havent done connectedness yet

unreal stratus
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Ah ok

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Well basically think of it like

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If I cut R into (-infty, 0] and (0,infty) and then disjoint union them

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I have cut it into two pieces and broken many properties

narrow cairn
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right

unreal stratus
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For example, there is now a continuous function which is 0 for x <= 0 and 1 for x > 0

narrow cairn
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right

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is the topology the whole (partition -> subspace -> disjoint union) process generates always finer than the original topology?

unreal stratus
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Yes, try to think why

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actually a good exercise in playing with the various constructions

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unless you want hints etc

narrow cairn
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say U is open in X. then U cap S is open in all subspaces S of X by definition. by the definition of the disjoint union topology U is open in the union.

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that hold?

unreal stratus
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awesome yes

narrow cairn
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okay i was trying to use this sort of thing in a problem that i do now need a hint on

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the problem is showing that if A is the set of all integers, collapsing A to a point (in R) creates a space homeomorphic to a countable wedge sum of circles

unreal stratus
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Ah sure nice

narrow cairn
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intuitively makes plenty of sense

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the problem recommends expressing both spaces as a quotient of the disjoint union

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the disjoint union of all [a, a+1) for integer a i assume

unreal stratus
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Not quite

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So you basically want to cut R up and glue it back together properly lol

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Note that if you do the [a,a+1) thing you can't really quotient out anything to get back R

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At least, it's not clear how you'd do it nicely

hallow moss
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Can I safely ignore anything covered about posets/partial orders/orders from my class in undergrad topology

ebon galleon
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could you? perhaps

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Should you? probably not

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posets show up literally everywhere

hallow moss
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Oh ok idk it didn’t seem motivated at all when I learned it but I’ll keep it in mind

ebon galleon
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Consider that any collection of subsets is partially ordered btw (so any power set, any topology, any ...), along with the real or rational numbers, the positive integers are partially ordered by divisibility even(!).... Once you get familiar with them you will recognize them all over the place

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Do you need to study it on it's own? Probably not. But it's very useful to be familiar with at least the basics

narrow cairn
unreal stratus
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yes

narrow cairn
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if you collapse a collection of sets to points and then collapse all of those points to a point thats the same as collapsing the union across the collection to that point right

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in which case collapsing some of the integers to a point to get to R and then collapsing all of the integers to a point is the same as just collapsing all of the integers to a point to start with

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you can get countably many circles from the disjoint union of all [a, a + 1] for integer a by just collapsing the ends of each interval to a point

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which are integers

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so again collapsing all of the integers to a point is equivalent

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so both spaces can be created by taking the disjoint union of all [a, a + 1] and collapsing all integers to a point, so they are homeomorphic

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does this hold?

thick terrace
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i'm currently working through munkres topology but i feel like i don't REALLY understand what the definitons/theorems really really mean, is this a normal feeling or should i change something up in my learning style?

bitter smelt
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Munkres is pretty intuition and motivation bereft, so it depends on what you mean

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What does "really really mean" mean

red yoke
thick terrace
languid patrol
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But as a trade off they’re probably pretty far from your (mostly manifolds/metric spaces based) intuition

thick terrace
languid patrol
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Yes you’ll get used to it

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I also found the definitions of a topology very unintuitive at first, but appreciated them after studying for a few months

thick terrace
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i see, thank you, this helped me a lot catlove

void tapir
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is there something specific that bothers you

cursive tendon
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intuitively, a topological space is a set with a notion of closeness defined. Formally, what does the statement "x is closer to y than z is" mean then?

languid patrol
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however if you fix an ordered neighborhood basis of every point there is a way to make sense of closeness with respect to this choice

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but intuitively it means "more neighborhoods of y contain x than contain z" although this is typically impossible to quantify

cursive tendon
languid patrol
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it's good intuition but there is not a way to quantify it

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it's maybe better to say that a topology gives a quantification of which points are "very close" to a subset since it gives you a notion of closure of a subset

cursive tendon
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Can I say in a discrete topology, points are infinitely far away from each other. While in a trivial one, points are infinitely close to each other?

broken nacelle
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in my mind topology defines how points are "glued" to each other

languid patrol
cursive tendon
broken nacelle
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so like, for example, 0 is "glued" to the set {1/n for natural n} and the rational numbers are glued to all real numbers

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and all the points in some interval are glued to each other but any two singletons aren't

tough hamlet
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I would say

broken nacelle
tough hamlet
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it makes sense to talk about being "sufficiently close" to a specific point

broken nacelle
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does that mean all points are connected?

tough hamlet
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but it doesn't make sense to ask e.g. which of two points is closer to a specific point

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or when two arbitrary points are sufficiently close to each other

cursive tendon
tough hamlet
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some property P(x) holding for x sufficiently close to y would mean that there is a neighbourhood N of y such that P(x) is true for all x in N

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and you should really note the asymmetry in this

cursive tendon
tough hamlet
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yeah (other than the point itself of course)

limber wren
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on top of this, you can think of all the various types of topological spaces like T_1, T_2, hausdorff, normal, regular, etc all add more requirements to the topology so that points being close (ie in neighborhoods of one another) becomes more and more meaningful. Like in general you can have topologies like the Zariski topology where all open sets are dense (aka very large) so being "close" in that topology isn't meaningful, but at the other end of the spectrum with metric topologies, being close actually means something (like within some e > 0 of one another).

uncut minnow
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just a small thing. You missed T_0, and T_2 is Hausdorff

broken nacelle
limber wren
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lol I definitely don't

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well thats not true

uncut minnow
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i rememebr till T_2

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then I die

limber wren
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I remember hausdorff, then I google the other ones if I need to lol

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its always like "I can separate points" or "I can separate points from closed sets" or "I can separate closed sets"

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lol just being able to draw bubbles around things more and more

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until you can draw any kind of open set you want until you arrive back at metric spaces

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which is like "hey that's where we started!" and you've recovered what "closeness" means

ebon galleon
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I remember them all catKing

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i think

limber wren
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mmmm

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lets see

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what is completely regular (lol I have no clue but I remember the name)?

broken nacelle
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for 18.b shouldn't it be an isomorphism instead of just a homomorphism?

limber wren
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it just needs to be surjective (thats why they said onto)

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at least to conclude uncountablility

broken nacelle
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my questions was about whether the two groups are isomorphic

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||coz like, C is just the quotient of CSX which is just the quotient of I\times SX. And I think we can use the image of [0, 1)\times SX and (0, 1] \times SX to apply van kampen||

ebon galleon
broken nacelle
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||[0, 1) \times SX is mapped to a subset that's contractible and (0, 1] \times SX is mapped to a subset that deformation retracts to \Sigma X||

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oh wait, right

limber wren
broken nacelle
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\pi_1(\Sigma X) isn't the infinite product of Z lel

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I suppose I must be on the right track tho holothink

broken nacelle
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oh wait I'm so dumb lmao

gentle ospreyBOT
broken nacelle
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||and we already have a surjection from \pi_1(\Sigma X) to the direct product of infinitely man \bZ||

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I was trying to construct the homomorphism directly kongouDerp

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@novel ember dont' click on the spoilers

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you've been warned

novel ember
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oh

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18b

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i clicked on it but i have 0 context

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so i am fine

broken nacelle
narrow cairn
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how would i go about showing that the closure of a subgroup of a topological group is also a subgroup

uncut minnow
gentle ospreyBOT
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Nekory

uncut minnow
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yoiu can try the inverse similarly

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(in fact taking f(x,y)=xy^{-1} serves the job quite simply)

narrow cairn
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could you make that last subseteq into an equality or does that not hold

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since the image of HxH under f should be H

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right?

uncut minnow
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oh yes, sure

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it's a subgroup

languid patrol
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what is H^*(A_n, Z) for n>=4?

unreal stratus
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|| (n!/2) copies of Z concentrated in degree 0 because it is a discrete space||

limber wren
unreal stratus
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Unironically how I'd do it too lol

tough hamlet
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this is my default way of thinking about point set topology

unreal stratus
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I had an ultrafilters phase but doing some func analysis made me realise nets' power lol

narrow cairn
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no idea what nets or ultrafilter

limber wren
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they're like sequences but spooky

red yoke
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Limit point = limit of some sequence for 1st countable spaces

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For general spaces you use nets

unreal epoch
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[0,1)U(1,2] would be a compact non-hausdorff connected topological space right?

unreal stratus
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uh it's the opposite of what you just said

ebon galleon
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lmao

cosmic ferry
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uff

unreal stratus
#

it's hausdorff, non-compact, and not connected

ebon galleon
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any subspace of a Hausdorff space is again Hausdorff. Necessarily, any compact subset of a Hausdorff space is closed. And in R, the connected sets are precisely the intervals (open, half open, or closed)

unreal epoch
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jeez

ebon galleon
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R is Hausdorff

unreal epoch
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how do i construct a compact non hausdorff connected space?

ebon galleon
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think of smaller sets

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in particular, finite sets will be easiest

unreal epoch
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something like

cosmic ferry
unreal stratus
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the easiest example i know is infinite but yeah

unreal stratus
#

That is a good idea ^

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A quotient of a compact (resp. connected) space is again compact (resp. connected)

unreal epoch
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2^-n : ncN

unreal stratus
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Such a space will always be Hausdorff

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Because it is a subspace of a metric space

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and metric spaces are Hausdorff

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(In fact that is again the opposite of what you want oop)

ebon galleon
unreal epoch
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hmm

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maybe

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[1]U( 3>r>1 : reR/N)U[3]?

cosmic ferry
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are you familiar with the notion of gluing spaces?

unreal epoch
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oh wait

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nah nvm

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i mean i can imagine what it is

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but tbh skipped topology and went straight into diff geo

cosmic ferry
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good choice

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also a more preferred subject of mine

ebon galleon
unreal epoch
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its great and i get almost everything

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but i gotta get some basic topology down

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before contuinuing

cosmic ferry
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algebraic topology has been the most difficult thing to get a grasp on for me personally

unreal epoch
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namely stuff im asking about rn

cosmic ferry
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even harder than algebraic geometry

ebon galleon
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anyways for this, think of trivial examples

unreal epoch
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a connected compact space is something like [0,1]

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but how to make it hausdorff

cosmic ferry
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you want it non hausdorff

ebon galleon
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do you want it hausdorff or not

unreal epoch
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a hausdorff space has disjoint neighbourhoods for every 2 points

ebon galleon
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yes i know

unreal epoch
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so i gotta pluck something out

cosmic ferry
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his question was what you are trying to construct

ebon galleon
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You asked about non-hausdorff examples

unreal epoch
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while keeping it connected and compact

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yy

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i want it non hausorff

ebon galleon
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ok thanks

cosmic ferry
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to be compact one does not have to take a closed interval in R

unreal epoch
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plucking something out of [0,1] can it even work?

ebon galleon
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no

unreal epoch
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or do i have to construct the entire set a diff way?

ebon galleon
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different way

#

If you just get rid of points in [0,1] and then give it the subspace topology that will never work

unreal epoch
#

yeah i get ya

#

hmm

real notch
#

What about indiscrete on 2 points

ebon galleon
#

Because subspaces of Hausdorff spaces are always Hausdorff. And you'd need to remove enough to make it a closed subset anyways

real notch
#

Done

unreal epoch
#

how do i define that?

ebon galleon
#

only open sets are empty and the entire space

#

it's kinda a "trivial" topology since it's the smallest you can have on a set

unreal epoch
#

so i gotta construct it out of empty open sets?

real notch
#

What are you learning topology from

#

You might wanna go to basics a bit if you’re unfamiliar with indiscrete, or suggesting using empty open sets

cosmic ferry
#

if you understand german, im always partial to jänichs books

#

love that guy

unreal epoch
#

a diff geo book

#

it has it in the preliminaries and im trying to gain an intuition of all the topology classifications used

#

i dont think ill deal much with non hauserdoff spaces

ebon galleon
#

it might be worth looking at a dedicated topology textbook for a few basics

unreal epoch
#

but thought it would be good to see examples of non cause i had trouble imagining them

ebon galleon
#

nothing needs to be fancy, but this would be like first section or two

cosmic ferry
#

are we at the point, where we can give straight answers

ebon galleon
unreal epoch
#

i mean i get what u have to do intuitively

cosmic ferry
#

i havent checked anything but like a line with double origin should work

unreal epoch
#

just not sure what notation to use

#

to write it down

real notch
#

It’s not notation

#

I do not believe that you get it

cosmic ferry
#

or the zariski topology obviously on something

unreal epoch
#

maybe

ebon galleon
real notch
#

I believe you should look at a dedicated topology text for topology knowledge

ebon galleon
#

also not compact

cosmic ferry
ebon galleon
#

but I guess intersect [-1, 1] would work for compact

cosmic ferry
real notch
#

Compact non-Hausdorff connected

ebon galleon
#

okay yeah i thought it would be connected

cosmic ferry
ebon galleon
#

anyways yeah indiscrete topology is the trivial example for this, on any set with at least two points

#

(since ya know, 1 point is trivially hausdorff)

unreal epoch
# cosmic ferry

thats really clever, didn't know u could define spaces like that, thanks

ebon galleon
#

oh you can make all sorts of cursed spaces

unreal epoch
#

yeah , for the record im learning diff geo for compsci purposes so not sure how this example will be of use but defo got a good intuition ou of it

#

so just to get it straight,

X=(⋃a>0(−a,0)∪{p}∪(0,a))∪(⋃a>0(−a,0)∪{q}∪(0,a))

this is a valid way to define a set?

#

i can replace the 0 with an arbitrary variable?

#

or well symbol

ebon galleon
#

can you please write that in latex

unreal epoch
#

and just replace the ( with [ on the edges to make it compact

coral pawn
#

All maps S^1 --> X homotopic implies X is simply connected is not as easy as it looks, right? After showing path connected, we would need to use that [f] = [g] in the [S^1, X] iff [f] and [g] are conjugates in the fundamental group, right?

ebon galleon
# unreal epoch

ah, I see. So this is to make the "line with two origins" with p and q your origins. Yeah, since intervals are sets (subsets of R), as are {p} and {q}, this always will be a set. Defining the topology on it this way might be a slight(?) hassle compared to just "it's a quotient" but oh well

#

This won't be compact tho. You'd need to stop at some finite a

#

(in short: since R isn't compact itself)

unreal epoch
#

yeah i got this from a paper

#

like i noted below

#

a can be some number and you just close it with [ on the edges

#

that would be compact correct?

#

so same thing written there but [-1,0) and (0,1]

ebon galleon
#

not if you take the union over all a > 0. For simplicity, maybe we could just write it as [-1, 0) U {p, q} U (0, 1]

#

this should be compact

unreal epoch
#

yeah basically what im saying

#

except im not sure u can put P and Q together like that

ebon galleon
#

right yeah

#

you can

#

but if you prefer, ... U {p} U {q} U .... also works

unreal epoch
#

yeah , the alternative another guy wrote here also makes sense but the notation {1,R} and {0,R} with an equivalence relation seems a bit hasslesom to me

#

altho it gets to the point more clearly

ebon galleon
#

all maps homotopic includes the constant ones

unreal epoch
#

gotcha, will keep that in mind

coral pawn
#

Yes but homotopic means different things in [S^1, X] and the fundamental group

#

As homotopies in [S^1, X] are allowed to move the base points in between

ebon galleon
#

oh I ssee what you mean. Fixing {1}

coral pawn
#

Yeah so even though the homotopy takes a loop at x_0 to another loop at x_0, it might move the base point in between

ebon galleon
#

still tho, once you've gotten parts a, b, and c that should not be an issue

coral pawn
#

How so?

ebon galleon
#

If all maps are homotopic, then clearly a) holds. So c) holds as well

#

by equivalence

#

Hence (after showing path connected) we have X simply connected

coral pawn
#

Oh lmao

#

I didn't even realize that

ebon galleon
#

lmao

heady skiff
#

how tf would you even go about rigorously proving that h(x) is clearly one-to-one and onto

#

i guess visually speaking when n = 2 it's kind of easy to see

ebon galleon
#

iirc parts (a), (b), and (c) are equivalent for all (higher) homotopy groups?

obtuse meteor
#

Intersection of a point and plane

heady skiff
#

bruh

#

damn

#

forgot that shit

gritty widget
#

faye's answer is morally correct but you can also just write down what the map is and its inverse

heady skiff
#

oh yea facts

#

bro said morally correct

gritty widget
#

as in it's the "right" way to think about it

gritty widget
#

ray

heady skiff
#

ok

#

in order to check that U is open I have to find the formula for h(x) huh

#

bro this is algebraic topology not algebraic geometry

#

😭

ebon galleon
gritty widget
#

sometimes you gotta compoot

obtuse meteor
heady skiff
#

bro armstrong thinks algebraic topology is high school geometry

#

🤦‍♂️

ebon galleon
#

i mean this is drawing a line

#

i wouldn't quite call that algtop

quiet thorn
#

you draw a circle and a triangle

heady skiff
#

bro why didn't they list geometry as a prereq for this class

#

that's fucked up

gritty widget
#

you went to high school right

heady skiff
#

yeah but surely they expect all college students to forget all high school math

ebon galleon
heady skiff
#

dude i'm not euclid

#

😹

queen prism
unreal epoch
#

would this be a connected discrete space?

(2^1/n : neN)

#

2^(1/n) *

#

my apologies its

obtuse meteor
#

Discrete spaces are never connected

unreal epoch
#

ic

ebon galleon
#

Unless it's just a single point

unreal epoch
#

so what i wrote would be an example of a discrete disconnected space that is compact?

{(2^(1/n) ): neN}

#

or i guess i could just do { U(n) : neN}

ebon galleon
#

Not compact

unreal epoch
#

nono my apologies

ebon galleon
#

Exercise: show that a discrete space is compact iff it is finite

unreal epoch
#

i emant just discrete space not compact too

#

in my example

#

for a compact one id have to think about

#

seems to me like u cant really define such a set within R

ebon galleon
#

again, it would probably be more helpful to just read the first section or two (or three or ...) of a topology textbook for these. I'm not sure you fully understand these concepts

unreal epoch
#

recommend me one that gives good intuition then

#

and dont say munkres

coral pawn
#

@ebon galleon Can you verify my solution for the problem? I don't think I've confused homotopies and basepoint preserving homotopies, but I thought I'd have someone else have a look.

coral pawn
#

danke

unreal epoch
#

i think my mistaken intuition is thinking of manifolds as embedded in an R^n space instead of looking at them as topological spaces on their own

#

taking that out, everything in the book seems to make a lot more sense now

cosmic ferry
#

Well the whitney embedding theorems exist

#

Every smooth manifold can be embedded into some R^n

unreal epoch
#

yeah but this chapter is talking about topological groups

ebon galleon
#

oh yeah those are generally not embedded into R lol

unreal epoch
#

yeah there was my confusion

#

i was thinking of topological groups as manifolds by default cause everything before was about lie groups and manifolds

ebon galleon
#

A simple counter example is to give a group the indiscrete or discrete topology lol

#

A nontrivial counterexample is the p-adic integers/numbers

unreal epoch
#

it does touch on discrete topology once when defining G/H of and open subgroup H of G

#

but yeah like i said everything makes a bit more sense now

#

also ryx if i could ask you, are you familliar with topological data analysis?

ebon galleon
#

not really, but I have heard that it's quite a trendy topic nowadays

#

lots and lots of research done there

unreal epoch
#

planning my work to be centered around that + geometric deep learning

#

for malware analysis

#

so i guess i gotta get a topology book after this

#

to be fair this diff geo book is the most comprehensive thing ive read in a while

#

650 pages of beauty and full of interesting results and associations

ebon galleon
#

Yeah I would imagine generally the topologies seen in TDA aren't as nice

cosmic ferry
#

What book are you reading

ebon galleon
#

In fact, I know several people are even looking at abstractions of "topology" for it

#

But in particular, it should be on finite sets since finite data points

cosmic ferry
#

Grothendieck topologies?

ebon galleon
#

nonono those are categorical lmao

#

I mean like cech closure spaces, pseudotopological spaces, ...

cosmic ferry
#

Ah lmao

ebon galleon
#

tho you could then consider sheaves on them catThink

unreal epoch
#

Jean Galliers Diff Geo

#

hes both a mathematician and computer scientist

#

dont think its very popular tho

cosmic ferry
#

Recently my enlightenment has been, working with locally ringed spaces uniformizes how to think about a lot of stuff

#

Suddenly differential geometry is just like algebraic geometry

ebon galleon
cosmic ferry
#

You taking algebraic geometry next semester?

ebon galleon
#

two semesters from now. But i'll be reading a bit from Mac Lane's "Sheaves in Geometry and Logic" and also reading Hartshorne over the next year

cosmic ferry
#

The most important stuff in hartshorne is in the exercises btw

#

A gentler introduction to algebraic geometry would be wedhorn imo

ebon galleon
#

I'll keep that in mind, thanks. I also have Vakil if I don't like Hartshorne

#

I just need to finish up AM first lol

cosmic ferry
#

Whats AM?

ebon galleon
#

Atiyah-Macdonald

#

commutative alg

cosmic ferry
#

Ah right

tidal lynx
paper wedge
#

basically models that do the unpacking code for you

#

it's very cool

#

just how you would think about next-gen soc or any next-gen firewall etc

#

so cool how once u put math in something it instantly becomes cool

unreal epoch
#

all malware are programs that can be represented as data in different ways

#

and since they are not random there is an underlying structure

#

capturing these structures in an elegant mathematical way through different techniques is the goal

#

in order to improve detection

#

also would love to do deep model interpretation and feature extraction work at some point in the future

#

so knowing higher maths is basically essential if u actually wanna make research advancements in that direction

#

i feel like more and more AI work is moving into higher maths territory

#

research wise at least

tidal lynx
#

What’s the topological space there

unreal epoch
#

i mean, ur asking me to tell you what im gonna find from my research before i even do it xd

#

atm im just learning as math as possible cause my grad studies start in nov

tidal lynx
#

Oh I forgot TDA was a thing

fair idol
#

I met someone who is a big guy in TDA and he told me it's 80% done and the problem is that it's not interpretable well. Sometimes I feel like people who do tda don't actually engage with the problem at hand because if they did they would be doing analysis. Signals are functions, it feels meaningless to talk about topological properties of a signal.

cursive tendon
#

While reading this, I realize I don't understand what a topological subspace is. For R with the euclidean topology, if we consider the unit interval (0,1) as a subspace, what is the topology there?

#

I found the wiki for subspace topology, nvm

cursive tendon
#

let S be a subspace of T, U contained in S, is cl_S (U) just cl_T (U) intersection S ?

feral copper
#

Hi! Does anyone know how to prove that the 2-fold branched cover of CP² ramified along a degree 6 curve is Spin? I know this is used together with Furuta's 10/8 to obtain bounds on the genus, but Idk about this very specific fact. That is; how to show that its second Stiefel--Whitney class vanishes?

feral copper
#

Nvm, found what I was looking for!

broken nacelle
#

can I get a hint for calculating the fundamental group of the real line with two origins?

broken nacelle
#

wait is it trivial?

feral copper
#

It's the integers

#

Iirc there's a weak homotopy equivalence between it and the circle

cosmic ferry
#

i have a slight suspicion the fundamental group of the real line with double origin is abelian

#

aka it should be enough to calculate the first homology group

#

or maybe just use van kampen

high hill
#

i see no reason its fundamental group should be any different from that of
-o-

#

circle with 2 ends.

#

ahhh wait no no no

#

it is different

high hill
#

@broken nacelle ^

#

it definitely isnt trivial. The loop starting at 1, goes to -1 (passing through origin 1), goes back to 1 (passing through origin 2) isn't homotopic to 0

broken nacelle
#

oh I think I got a proof

#

and I can't tell if it's genius or stupid opencry

high hill
broken nacelle
#

Z

broken nacelle
#

hmm

high hill
#

oh wait are there

broken nacelle
#

can you really go infinitely many times?

high hill
#

ahhh maybe not

#

i feel like u can, but id have to write explicitly to be sure

#

yh im fairly sure u can

broken nacelle
#

ok, but

#

see my proof

#

this is gonna blow your mind

#

start with a circle with two origins

#

and take your basepoint outside the origin

#

this space got \bZ * \bZ as its fundamental group

high hill
#

whoa whoa whoa

#

hell is a circle with 2 origins

broken nacelle
#

just lemme explain

high hill
#

u mean two 1's?

broken nacelle
#

yea

high hill
broken nacelle
#

it doesn't matter what the origin is

broken nacelle
#

we're gonna use SvK

#

choose the two open sets to be the whole space minus one of the origins

#

which is just a circle

#

and the intersection of those is simply connected

#

so you're not quotiening by anything

#

hence \bZ * \bZ

high hill
#

again, u have an "infinite loop" i believe but let me see...

#

can u paste me a formal statement of svk

broken nacelle
#

yea

high hill
#

i want to check all conditions hold

broken nacelle
#

here are the inclusion maps defined

#

but you don't actually need this since the quotient part is irrelevant

#

since pi_1(A_1 \cap A_2) is trivial so gamma is just gonna be homotopic to the constant loop

high hill
#

I need some time to think about this supposed infinite loop.

broken nacelle
#

I don't think there is an infinite loop

#

coz like

#

wait hmm

#

yea

#

so like, suppose the basepoint is outside the origin

high hill
#

maybe its not possible because of some compactness thing?

broken nacelle
#

everytime you traverse your loop you're gonna traverse some line segment infinitely many tiems

high hill
#

actually yeah should generally be impossible

broken nacelle
#

I don't think you can do that

fathom steeple
#

If a set A has no open subsets then what is Int(A)?

broken nacelle
high hill
#

A always has open subsets

#

phi.

gritty widget
#

"phi"

high hill
broken nacelle
#

then each time you go around the double origin you're gonna traverse [-1, 0)

high hill
#

why

broken nacelle
#

wdym why

#

oh

high hill
#

-1, 1, -0.5, 0.5, -0.25, 0.25,
But this idea doesnt work cus compactness

broken nacelle
#

I'm smokin

high hill
#

thingy

#

i think

#

im now not convinced it doesnt exist apart from R^2 without the origin is homeomorphic to R^2 without some closed disc

#

since this is the case it definitely isnt possible to infinite loop

high hill
#

but ig its not possible for that to be a loop

#

loop needs to be homeomorphic to circle

broken nacelle
#

I still think my proof is valid holothink

high hill
#

well yes it is

high hill
#

its continuous map from circle sotrue

broken nacelle
#

so anywho

#

the kicker is

#

the real stupid part

#

to calculate the fundamental group of the line with two origins

#

instead of taking the two removed points from the origin

#

take one from the origin and one somewhere else

#

the open set that results from taking a point from somewhere else is homotopy equivalent to the line with two origins

#

and the intersection again is simply connected

#

so, if you call the fundamental group of the line with two origns G, you get
[\bZ * G \cong \bZ * \bZ]

gentle ospreyBOT
broken nacelle
#

and then just quotient by \bZ sotrue

high hill
#

I don't know how to state it precisely, but I feel like I want to prove its impossible to have infinite loops

#

like this feels like an important fact derp

#

like ig disc without origin homeomorphic to annulus is enough but hmmm

high hill
broken nacelle
high hill
#

claim: a loop can only visit each point a finite number of times?

high hill
#

r u thinking if it stays somewhere for a second before moving away or

broken nacelle
#

if it was true then "looping infinitely many times" would never happen

void tapir
#

what loop visits some point an infinite number of times

broken nacelle
#

coz that'd require to go through the basepoint infinitely many times

#

but the hawaiian earings exist

high hill
#

im now confused, but actually ive suddenly remembered an example

#

hawaiian yeah

#

u able to paste that example, i wanna check it again...

broken nacelle
high hill
#

nvm ive got it, one sec

broken nacelle
#

[0, .5] in .25 time

high hill
tough hamlet
#

what's happening

broken nacelle
#

[0, .25] in .125 time etc

#

and it's continuous

broken nacelle
tough hamlet
#

wym loop though

high hill
#

i was asking for an example apart from this

#

uh day

ebon galleon
high hill
#

we re tryna figure the fundamental group of line with 2 origins

broken nacelle
#

nah

#

I already did

high hill
#

pretty sure its Z

#

but then i couldnt see why

#

u rnt allowed loops

#

that loop around an infinite number of times

#

I couldnt construct one explicitly, sure.

broken nacelle
#

and I still can't believe my proof got not even a sotrue

#

not even a sully

#

shame

high hill
#

but uhm. im not geometrically/analytically convinced its impossible yet

tough hamlet
high hill
#

then surely its fundamental group is not Z

tough hamlet
#

probably

high hill
#

ehh??? im now ultra confused

broken nacelle
high hill
#

Take the plane without the origin

broken nacelle
#

at least they can't stop at the origin

high hill
#

this is homeomorphic to the plane without a closed disc

void tapir
high hill
#

These 2 must have the same fundamental group

broken nacelle
tough hamlet
#

oh w8 they have to stop somewhere

broken nacelle
tough hamlet
#

I has thinking like R

void tapir
#

if the basepoint is one of the origins it stops at the same origin

broken nacelle
#

we got two origins tho

high hill
# high hill

im now thinking back to hawaiian earing and think none of these loops are infinite here then????

tough hamlet
#

w8 actually

high hill
#

ok im gonna like have to do real thinks

#

sigh

high hill
broken nacelle
#

it's in the image you just sent

broken nacelle
high hill
#

uh ok

tough hamlet
#

it's t1 isn't it

broken nacelle
#

it constructs every loop in \prod \bZ actually

high hill
#

and we cannot transfer this idea to line with 2 origins?

#

😵‍💫

tough hamlet
#

if it was at 0 at infinitely many isolated points then one of them would be a limit point

high hill
#

oh with the earings, you have a point at infinity kinda, allowing the infinite loops

broken nacelle
high hill
#

earings is not compact is it

broken nacelle
#

suppose your loop is infinite as you imagine it would be, right?

#

as you approach 1

broken nacelle
#

ofc your loop starts at the origin

#

you can find a sequence that approaches 1 but is mapped through your loop to the other origin

high hill
#

wait wait i think this might make it clearer still:

#

the fundamental groups of:
R^2 - open disc
R^2 - closed disc

I reckon theyre not the same?

broken nacelle
#

they are

#

lmao

ebon galleon
#

what

broken nacelle
#

you can deformation retract both to a disk that's slightly bigger

heady skiff
#

holy shit

#

munkres is so much better than armstrong

broken nacelle
#

there's a pointset book worse than munkres?

high hill
#

nah nvm

#

ahhh this is so confusing

broken nacelle
#

and wtf do you mean so much better?

high hill
#

R is so stupid, who made this stupid set

broken nacelle
#

just how bad is armstrong???

broken nacelle
#

I dunno shuri, it was kinda game over for infinite loops once we calculated its first homotopy group

heady skiff
#

it's just better

broken nacelle
high hill
#

So back to R^2 - Q^2

#

there definitely are infinite loops here?

broken nacelle
high hill
#

can we make a more minimalistic example where there are infinite loops

#

that embeds into R^2

broken nacelle
#

sure

high hill
#

simpler than earrings

broken nacelle
#

R^2\{1/n}

high hill
#

hmmm

broken nacelle
high hill
broken nacelle
#

the one I proposed deformation retracts to earrings lel

high hill
#

well yes

#

but ill take it

#

so this is like weird

#

u can get infinite loops by poking an infinite number of holes

tough hamlet
#

hmmm

high hill
#

like whyyy opencry

tough hamlet
#

well anyway it's a fucked up space

#

but not in the important ways here

#

like it will have a universal cover

unreal stratus
#

hi

tough hamlet
#

so try finding it

high hill
#

can

broken nacelle
#

o

high hill
#

cant, with finite. yes?

broken nacelle
#

no

high hill
#

is what i mean

unreal stratus
#

there are infinitely many loops in R^2 actually

#

:)

broken nacelle
unreal stratus
#

it is covering space ting and useful for studying fundamental group and stuffs tbf

broken nacelle
unreal stratus
#

hi

high hill
#

potet, why can our loops go around a point infinitely only if we poke infinite holes into R^2

unreal stratus
#

wdym

high hill
#

R^2 - finite set

unreal stratus
#

compactness

#

wait

#

is this even true lol

broken nacelle
#

uhhh

high hill
#

R^2 - {1/n}

unreal stratus
#

Slightly vague saying "go around a point infinitely many times"

broken nacelle
#

not that

tough hamlet
#

you can't go round a specific point infinitely many times ever

high hill
#

I see.

#

well.

#

what exactly should it be phrased as...

unreal stratus
#

So I guess really all you need to do is consider removing one point (and hence the circle ig lol)

#

And then it is gonna be compactness ig

heady skiff
#

why is $f^{-1}(Y) = X$? in topology, do we always assume that f: X --> Y has an inverse?

gentle ospreyBOT
#

okeyokay

unreal stratus
#

No, this is just a preimage

#

of a set

broken nacelle
#

@unreal stratus it's munkres

#

he prolly skipped the set theory nonsense

heady skiff
#

that's crazy

#

yea i did

broken nacelle
#

good.

heady skiff
#

not tryna be russell or zamelo-frenkel

broken nacelle
#

now close munkres

high hill
broken nacelle
#

and switch to lee

#

:)))

high hill
#

do not skip the set theory, the only sane part of it all

heady skiff
#

what the hell is lee

high hill
#

R is nonsense!

heady skiff
#

i thought everybody loved munkres

ebon galleon
heady skiff
#

what

#

wait wha ti thought ppl did

broken nacelle
broken nacelle
unreal stratus
#

No i meant like

ebon galleon
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I don't

unreal stratus
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oh okay

ebon galleon
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I have a slight suspicion that darq doesn't either

unreal stratus
#

is theorem 18 like near the start of the topology in the book lol

heady skiff
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i thoguht munkres was the go to algebraic topology book

unreal stratus
#

it's poitnset

heady skiff
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y'all are trolling huh

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i'm being trolled

unreal stratus
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lol

heady skiff
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wait deadass

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oh shit

unreal stratus
#

a lil bit of algebraic topology at the end

ebon galleon
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It's not algtop

broken nacelle
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I actually can't tell either

unreal stratus
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Tell what lol

ebon galleon
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And I actually don't really like it lol

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deadass

broken nacelle
ebon galleon
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it's mostly used as a reference for pointset tho afaik

broken nacelle
ebon galleon
broken nacelle
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the go to is indisputably hatcher

ebon galleon
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So f^{-1}(Y) = X

heady skiff
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who the hell is hatcher

ebon galleon
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And it's useful to know that inverse image preserves complements, unions, and intersections

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whereas forward image only preserves unions from those

heady skiff
ebon galleon
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okay

unreal stratus
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it's irrelevant

heady skiff
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wait

ebon galleon
#

f(x) is still in Y

heady skiff
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oh

unreal stratus
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What is f^-1(Y)

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yes

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uwu