#deep-dive-discussion
1 messages · Page 216 of 1
It's mostly manageable if you get them before they reach the dozer.
hi! how can i check connection to DD servers? in game it says me, what i have no internet or firewall, but i have interner (can join friends wia steam) and firewall is off
p.s. yes, i have already tried a lot of things to resolve it and no one helps me
What's your problem exactly ?
you can't join lobbies ?
then i enter DD monitor i see message "the deep dives database could not be reached"
if i enter to obvious mission, click on server list - it's infinity update
try simply restarting the game. If it doesn't change things, try resyncing your system clock.
resync clock? in windows panel?
yes
https://steamcommunity.com/sharedfiles/filedetails/?id=2559182673
it's explained in this FAQ if you need some help
doesn't help
i spend all day trying resolv it, nothing helps, how i can understand what game want from me?
it's seems to be a connection issue. Are you online on Steam ?
yes, friends can join my lobby
restarting steam and the game didn't help ?
yes, reinstall too
https://steamcommunity.com/app/548430/discussions/2/1642039362993864094/
steps from here too
Attention, Miners! Games that crash, won’t launch or suffer from stability issues are undoubtedly the most frustrating part of PC gaming. Although we strive to deliver a flawless gaming experience in the depths of Hoxxes IV, we can’t guarantee you won’t encounter a crash or stability issue at some point during your employment at Deep Rock Galact...
I haven’t poked into the Elite DD yet, how hell is it? The one we had two weeks ago was one of the worst I’ve seen
Anything that can cripple graybeards is scary
this one is gud
this week is a luxury cruise by comparison
Thank god
for some reason Dreadnought missions are ass by default so having just one in a DD is a clean path directly to Hell itself
Makes my holes hurtie
Only real risk is taking too long on stage 2... PE is like that
Just finished an EDD with a friend and yeah, it's pretty easy compared to some of the previous EDD's. Did it 2nd try purely because we didn't look up and leeches on stage one got us lol
If you are the team that just did a deep dive with me I am so sorry
it's not nothing, it's quite a lot of damage on haz 5. Easily a 3rd of your health bar, maybe more
how is the swarmageddon on phase 3 this week?
i hate using autocannon on gunner but i might bring it because of that modifier
It's not too bad but AoE is highly advised. Usually you can shoot them before they reach you but the caves aren't that big so can also catch you off guard
I personally went Neurotoxin Payload AC + Leadstorm BRT and it worked extremely well for this EDD
Love that combo, my favorite on gunner for EDD
Definitely a strong one! AoE, CC and single target damage. I need to see what I can do with Hurricane, it seems like an interesting potential option
Only challenge I have with Hurricane on H5 is that it doesn't give you that easy escape path vs NTP when bugs get in your face. With NTP, you can fire off a few rounds and run if you get surprise-swarmed. With Hurricane, you gotta commit and get nibbled
(But I'm also of the opinion that Neuro is overpowered and needs a nerf to its slow effect, and I'm probably veering into #drg-chat territory)
imo neurotoxin doesn't kill fast enough
at least for edd
especially if you have to carry
I like seeing 50 bugs die in 10 seconds with carpet bomber
I know neurotoxin strengths and its probably better over the long run for edd ammo conservation
I think it's fine
neuro allows you to tag bugs and walk away
they can't follow you very easily due to slow and they will take enough chip damage to either die or be easily finished off
it's not true swarm clear but at least imo the CC is more valuable when bugs are dealing Haz5 damage
And yeah yeah "b-but the best CC is death" yes but consider: other players might not be as good as you, and CC will allow them to not die, which means you do not need to revive them
if you kill them thats also cc
read

they won't die if the bugs are dead either
Neuro is more of a CC and ammo reservation OC, plus it's nice to pick up a low HP scared bug for easy bit of health IMO
yeah, NTP + vamp is a stealth S-tier combo
Vampire surprisingly became one of my most used perks. It's pretty nice to just power attack a clump of grunts and get some HP back, especially in a clutch
I'm gonna try it out this week b4 deep dives reset
I use Splint Shells for my current AC. Love Carpet Bomber, but I cannot deal with seven direct damage.
ty
whip out the brrt
I have a more utility-based BRT. Stunning guards and other targets
I feel that with NTP. Without BRT you direct damage is low as hell
thats fair
lead spray basically two shots their face with stun mod 5
I want to use lead spray, but I can't give up the sick range it has
Also it hurts having low direct damage when you are the only one shooting the rocks on stage 2 Escort.
I feel like old (pre-nerf) Hurricane pyro build was a real contender against AC as it could literally 2-hit ignite grunts, don't know about now, still need to try it after the latest balance patch
I take the recoil mod but u are right
hurricane is still good but it's just not the same anymore 😔
at long range its either waste a bunch of ammo which u can't really get away with some weeks or just ping it for scout lmao
At the start it was pretty OP I gotta admit though
Yeah, I use compact mags. 200+ rounds, good damage, good accuracy, great utility with T5 stun.
I tried it again before the semi-buff/revert and it felt bad
too much damage lost and praet doesn't even light on fire before it dies
not edd worthy
I still LOVE the hurricane. It has fantastic ammo economy.
I might use it on this one's DD. Not for this EDD
Pyro build is defo not the best now, but now that I've unlocked all weapon OCs I can see which builds work. Trial and error, eh?
And 31122 with Frag Missiles
I still need some clean OC for it
the unstable ones change it too much
I used Plasma for a bit. It was strange cause I had to purposefully try not to hit the ground
I want to like Salvo, but the little second delay before you gain control over the rocket kills it for me
(Assuming you tap fire the single rockets)
Still need to try Jet Fuel though
Yeah, plasma missiles seems to be that tricky OC to use. And I agree, it's somewhat inconvenient with salvo. Can't easily shoot normally to deal with some targets
And same about Jet Fuel, I seem to have a build prepared, but I gotta try it in practice
I just like the clean because I find the Hurricane great already.
BUT I really want to try the minelayer one, since it's buff
Minelayer now seems to have some good potential as a more strategic OC
Just beat the EDD in under 32 minutes with a full team.
Ayy, nicely done!
that feel when you go into carry mode.. 27 revives on an EDD... scout gooood.. oh and somehow having more kills than the driller or engi (it was a 3 man)..probably because I spent a lot of time kiting out waves and reviving.
I can't find the @#@$& morkite on the EDD stage 2
142
and then I eventually get overrun by the ever increasing amounts of enemies
theres quite a lot of morkite stage 2
some right where you drop, some on the high area just by the minehead (quite a bit) the rest is down the narrow tunnel just by the minehead with the tall fungus .. or on the way to the "nitra zone" on the far end of the low/bottom area
what were you playing out of interest?
driller, then gunner
I can't keep up with the hordes on scout
so flare gun isn't an option for solo
map layout for EDD stage 2 is pretty straight forward .. can be scout out really easily by a scout and even gunner can get to 2 of the morkite zones with 2 zips ... the only issue is some of the morkite is up the walls that would either need plats.. or really good scout-wall-slam-grapples or EPC mining
but most are at eye level
I found all three of these. They totaled to 142 in both runs for me
the one large one was about 80
and then 30ish each on the others
did you find the morkite that was up the side of the pillars near the drop pod start?
I saw it and sent bosco to mine a health crystal and it also took that morkite out
but I absolutely couldn't find it on the ground
made the same mistake both times with the hp crystal
pretty sure there is about 200 morkite on the map.. because i recall having excess morkite on my first run and way way too much morkite on the second (dark morkite FTW)
you could hold out for a dark morkite beer and cheese it
I try to do my EDDs with Red rock or tunnel rat depending on what i am playing.. unless there is obnoxious amounts of morkite and I am desperate :p
Everyone sleeps on dark morkite until the deep dives roll around 
Might go for that. This is my first attempt at EDD, so I waited for Red Rock Blaster
It rocked on this one
Got 13 revives and 0 downs in the DDE for this week :0
crashed on last stage of deep dive, is there a way to rejoin? I was with randoms
the deep dive is likely over as it's been 3 hours but if you relaunch the game soon then a prompt will show up asking if you want to reconnect



dark morkite beer is essential for speed running EDD
is the Mk5 suit better than Mk1?
its cosmetic
If you talk about the armours then there's absolutely no difference aside from visuals, both are cosmetics
Just me or was this EDD stupid easy?
no, really simple level gen+objectives+cave gen+mutators
how difficult is this weeks edd
the answer, my friend, is blowin in the wind. And it's also 2 messages above yours
k nice.
What is the EDD again?
Check pins
Fungus bogs huh? Ez
are you able to do deep dives for rewards more than once per week? or do you only get rewards from a deep dive once per week?
You only get overclocks for them once per week per DD and EDD.
but you'll still get blank cores?
No, only 3 cores each for the DD and EDD per week.
ok, ty
No problem.
^ that doesn't include forging rewards
If you craft everything (all 9 cores), you pretty much get at least 1 more cosmetic/overclock OC per week (2 each 5 weeks)
I have 2344 croppa and 6 enor pearl 
Yep
Always running low on magnite and enor
Grinded a bunch last week to get my resources up
Those oc’s sure do love eating up all my magnite
kinda wish forge mastery wasn't fully random pool from OC/cosmetic but what can you do
cool, appreciate the info
It’s been giving me nothing but weapon skin sets lately
Got one beard in the past month
I like how you get connection lost when going to drop pod at 3rd stage of deep dive
Best feeling ever

It’s like watching your dwarf get shaved and robbed of that marvelous beard that was just waiting for him
why i can solo elite deep dive but i can't do it with friends ?
Are your friends using promoted dwarves ?
whe ni mean "i can't do it with friends" i ment that i can solo the elite deepdive and complete it, and with them we die
sounds like they need practice on some haz 5 missions with some warnings.
More teammates means more bugs, and some get more health
To be fair.
I did the Deep Dive.
Not the Elite Deep Dive.
I've done zero of those
oh :c that explains many things
thanks guys ❤️
well why not try the EDD.. it is a fun learning experience.. and the best way to get better at the game.. because the gen is the same.. you can try it multiple times.. maybe set yourself the goal of just finish stage 1 for the blank core
Then let the greed flow through you... if I can finish stage1 ... then.. stage2 must be possible right?
Stage 1 EDD this week is quite manageable, Stage 2 ramps up really fast though.
Like all PE missions.. a haz5 PE mission (which is pretty much what this is) can be a scary prospect if you haven't done many 10 aquarq has 5 missions before.. you are on a clock.. and it ticks pretty fast
I had 27 revives on my run with my 2 regular play buddies who have almost no issues in haz4.. but haz5 PE is no joke if you aren't playing efficiently and doing your job. I would argue that it is the hardest mission type to hard carry greenbeards or people playing haz4 level of cadence.
to the DD group I just dropped out of, I do apologize my internet cut out briefly 😦
Man, did anybody else experience constant grunt spawns in EDD Stage 2?
given that it's PE, you probably just took too long
Like, from the minute I dropped in, I never had 30 seconds without a mini grunt wave spawning
I had this before, too, on my first Haz 4 Escort
Not entirely sure how long I was in there, but I'd bet it was around ten-fifteen minutes. Mostly because every waking second I had to shoot a bunch of grunts.
thats PE
ATTENTION MINERS!
New
Deep Dives
are now available!
A Christmas miracle!
Yo what the FUCK is this new Elite Dive
Holy shit man
Walk out into two spitters right out of the drop pod, half the team goes down in 10 seconds
Barely have time to put down a shield before lose half my health
sounds like a luck and skill issue F
if engie i normally just plop a turret before going out
scout just shoots flares the moment you go out, and not everyone needs to leave to the pod, just clear out the area, take shelter back inside if you have to
don't need to go busting out the pod like koolaid man
check terrain, shoot flares, slap out turrets, poke your head out to clear some bugs
That's definitely due to Haz 5 + PE spawning.
Times like that are tough
Like, Gunner is slowest moving, and you almost have no time to get anything done
I pulled it off solo Gunner, but I was relying heavily on Bosco to deal with the objectives while trying to stay alive.
I'm really thankful it was pretty much just grunts for me. Even if it was constant, the lack of specials was a big boon.
So I was trying to join some friends in DRG but whenever I accept an invite it just takes me to an infinite loading screen and wont let me join, any ideas?
Carpet Bomber/Splintering shells AC will kill a PE wave in 2 seconds
You might have better luck asking in #bug-discussion which is where most of the troubleshooting action is. This channel is for discussing the endgame “deep dive” content. Good luck
does bosco do much damage on edd
I still haven't leveled bosco at all so idk if rockets are useful at haz 5 and above
Not much compared to the HP scaling of 4.5 / 5 / 5.5.
thats what I figured lol
Doesn’t really matter if u bring bosco, the amount of enemy spawns scales to the amount of players in game
He’s only there to help u mine faster and Rez u
well I know about spawns, just wasn't sure if he was even going to be able to kill a grunt before it got to me
Not much damage by himself. Cryo rockets can be nice in a pinch for crowds if you can follow up fast enough
Yeah cryo rockets are a must especially against spitballers and breeders
I vouch for electric rounds, the cc is great
Cool. I didn't ask, but uh, cool.
im having the best dd ive ever had i cant stop laughing
well you said you are being overwhelmed by grunts as gunner
if you can't deal with the mini swarms, take the easiest path to solve it
A really good alternative to Carpet Bomber/Splintering Shells is a Neurotoxin Payload build. Slightly different in how you approach it but is very efficient
Ya
did this edd on my third try as a gunner
magic bullets neurotoxin bulldog is stupidly good here
paired it with lead storm minigun and everything just died
How do I get good enough to do edd’s
play the game
to do them successfully you should be comfortable playing haz 5. Doesn't mean you can't attempt it however.
Ok
you can also think of an EDD as a haz5 fixed mission.. which means you can reattempt it multiple times.. just try clear stage 1.. then extend
^plus you get "extra" nitra if you played well
you can't stand and hold a position at higher difficulties (unless you get a chance to set up at a black box or something), you need to constantly be moving and kiting the enemies around.
Is there a keybind/combo to request a platform? I've seen some scouts do it, but I can't find anywhere in the games settings detailing what buttons I need to click.
probably a mod because such thing don't exist ingame
Fair enough.
Is armor break still bugged?
yes
M1000 wouldnt kill bugs with AB and body focus shots a while back.
Damn.
Weird that they havent fixed that in any of the FOUR hotfixes since the update.
They weren't aware of it at the start
most scouts just use the "ping" function of the laser pointer to request a platform. most engis should know what that means
There is also the shout button with X by default if the scout can't use their ping tool
We've all been there at least a time or two, grappling up high to the ceiling and realizing you have no safe place to land once you're up there. So you refuse to release from your grappling hook and scream like a toddler for help until an adult (engi) can come save you from falling to your death by placing a safety platform below you.
I've found the special power overclock for the shotgun is incredibly useful for scout... basically acts as an anytime hover boots for scout and more
i am too used to zhukovs giving me an o shit waveclear if drak overheats
special powder rocks though
yup, that combined with vampire + sweet tooth + deep rockets (Iron Will + what the medic one is) is a good combo
is it worth replaying the deep dives for that week after completion? Seems they generate a good amount of credits and xp but that's about it
Not really? You miss out on everything except xp and credits. No crafting mats, no machine events, no crates, no packs...
the xp/credits didn't really seem higher then the same amount of time in normal levels either
kind of just seems like a once a week thing to do. I like the longer play session on the weekends just wish they would add more to them
_ _
ATTENTION MINERS!
We are hearing rumors that some dwarves are still not done with this weeks
Deep Dives
!
We want to remind you that there's only half a week left until our scanners pick up new missions!
_ _
How do we get mission control to repost what’s in the deep dives and Edd?
Like a command or something?
The info the the DD and EDD every week is in the pins for this channel.
The date of the pinned message is listed as March, but it gets edited every week, usually within an hour of the new DDs launching so what is displayed there now is for the current DD and EDD.
@wet vault
How does that info get there, anyway
I've always been curious
Is it scraped from somewhere, or is it built based on people completing the dives as soon as they come out each week and I've only ever looked at the pin after it's been fully assembled
always seems like it just sort of appears from thin air before anyone knows anything
so if I wanted to do my first edd, what would be a good idea?
How risky is it to join a level "1" DD?
Not
Presh. I've heard some horror stories and coming from WoWs m+ scene I'm hesitant to join any endgame
This endgame isn't really that big a deal
Some weeks are hard, some aren't, but at the end of the day it's really just a test as to whether or not you can play 3 missions in a row without fucking it up
Deep Dives are Haz4-ish, Elites are Haz5-ish
If you can reliably beat missions of those respective hazards then congrats, you're "endgame" material
I don't mean to shit on deep dives because I really do love them
But they're not like super hardcore or anything
Just a fun extra challenge once a week that you can earn matrix cores from
I never played WoW, but someone I know recently got into DRG has done a ton of WoW raids, and he seemed to think EDDs are much more chill.
That's what I like like hear.
It’s built by people running them as soon as they roll over
(You can actually watch them update in real-time here in the channel on Thursdays)
You can look to join one where it says something like "New players welcome" or host one yourself saying, "My 1st EDD" and I wouldn't be surprised if some veterans joined to help you out.
Ah
That makes sense actually, though I'd be lying if I wasn't secretly hoping there was some API or something grabbing the info, lol
Still, pretty cool (and impressively fast, I'd say)
the mission control bot always announces the deep dives as they refresh
The best way I can describe m+ for you is like a timed deep dive that has theoretically infinite difficulty scaleing.
Based around a consumable key that either degrades in level if the run goes uncompleted or untimed but goes up if completed on time. Payouts are dependent on difficulty and completion time.
Suffice to say it promotes elitism and optimization to the highest degree while breeding toxicity to the umpteenth degree.
Not fun the further you get into it
And very much the reverse of that meme a little back about all dwarfs welcome
But I just knocked out my first DD and I'm happy it went really well and was much more chill than I was expecting. So Rock and Stone!
I don't think most people fuss over your loadout too much, even in EDDs, unless it conflicts with their build, like if they are a cryo driller and someone is using fire damage.
even that's usually fine as long as people are using their head
for swarms, the thermal shock damage is enough to kill pretty much all grunts, so there's not really any downside to mixing elements on them
it's only really a problem if people keep trying to light the frozen praetorian on fire or something

It says new dives are available, yes...but not the details of the stages
it also has the details of all stages
Stage 1 = Empty core
Stage 2 = Random weapon OC
Stage 3 = Random Cosmetic
Same system for both DD and EDD, rewards only obtainable once until reset, no dupe
It doesn't give you duplicates, but it does show you the cores you got from it already
Ok, got it
so assuming I really want weapon overclocks, and not THAT much crazy about cosmetics, finishing level 1 and 2 of EDD is actually my goal? I did solo DD with ease, but EDD I didnt manage to finish yet
If you don't really care about cosmetic, feel free to not doing the last stage. Just make sure if so, to do it solo or in a premade that agree on that
The idea is to not be that guy that alt f4 a public game as soon as he got what he need
oh absolutely I would go for it solo. I like doing short breaks between missions
and for the record, I will try to finish it all!
Good luck 
Thanks, for Rock and Stone!
Cosmetic cores can be pretty useful still though. You get a bonus reward as a forging mastery every 5 forged items so it's also a way to get a couple of extra weapon OC's, sometimes you can get some really nice stuff 
not very dd's are very easy haz 3 for stage 1 and 3.5 for the other 2 edd on the otherhand is 4.5 5 5.5
Missed this last bit that's honestly a massive comfort. Thanks 
yeah i've been playing on haz4 to the point that haz3 usually feels like a cakewalk. Did my first DD the other week and it was all pretty easy. EDD wrecked me though
play Haz 5s until you feel like you got it down, its different then haz 4. then EDD will be easier.
theres just more need for kiting and some patience,
R&S
yeah i've done 2-3 haz5 missions and barely scraped by so i think lots more practice is needed
i just got driller promo'd so i can now DD with 2 classes at least 🙂 How common are driller killholes in high haz? On a scale from "driller always does this on appropriate missions" to "occasional"?
felt like killhole-ing was good for this EDD, imo, but not totally sure
Bunkering is a valid tactic, but it has drawbacks too. I only see it used in special situations for the most part.
I have never dug a bunker in my life
good
Speaking purely from experience, and not from a high horse, bunkers are very uncommonly seen on high haz. I can probably count on one hand the number of times I've seen a driller do it, and the team generally ignores it.
(Please direct all bunker hatemail to #drg-chat)
Bunkers are all fun and great until the bulk det shows up
I like em but you gotta have a back up plan
yeah i would assume for a high haz bunker to work at all there's an exit tunnel pre-dug that just hasn't been fully broken through, but sounds the the actual answer is just that they aren't used much
For EDD runs what are considered good active perks? I've got Field Medic and Heightened Senses right now.
depends on the class, but the two you listed along with iron will are all good choices
As long as a bulk or, to a lesser degree, oppressor doesn't show up, you usually get much greater efficiency with your ammo since all the bugs are funneled into one entry point and there is little risk to the team, assuming you have enough firepower at hand. Several months ago, my random EDD team decided to bunker the black box on stage 3 since it was our last task and we were all low on health and ammo. We knew if a bulk showed up we would likely lose, but we calculated that it was a risk worth taking, given the situation. It worked out well and we were able to complete the dive. It definitely would have been a lot more of a challenge to win that one if we had not decided to bunker up.
There was also a mactera plague with a bad map generation in stage 3 of an EDD a while back too where having a bunker to fall back to definitely made things easier. A nearly completely escape tunnel gives you a chance to survive if the bunker gets overrun or if a bulk shows up, but it's obviously not a good situation to be in. But I still think there are definitely times when making a bunker gives you the best chance to succeed, although they are somewhat rare occasions.
I run Heightened Senses on every build because it sucks to be that guy who needs to have someone come rescue you. Field Medic is my other usual go-to, but I have also started using Dash some recently. It's good for helping you get out of dicey situations, general map traversal, and being able to quickly position yourself during a fight to maximize your offensive output.
Honestly bulks move so slow and can't fit into driller tunnels anyway there's hardly a reason to even pre-drill an escape
I get that some people just don't like bunkers, and I myself haven't even experienced one in quite a while, but the vitriol they get is undeserved
Bulks are a complete joke in terms of their threat to a bunker because you can just drill in literally any direction and if your team has half a brain then they'll be able to focus and kill the bulk ages before it gets anywhere near close to the team
And especially in an EDD scenario, sure you probably don't need a bunker 9 times out of 10, but it is theoretically the hardest content in vanilla gameplay - it's just silly to put such tools into the category of "off limits" for arbitrary and poor reasons
If you need to bunker for a particular wave/terrain situation/whatever, do it
They don't need to fit in the tunnels since they can dig.
Bunkers are not liked because they are boring
That's my point though
The dig animation is slow
So slow that they cease to be a threat
that has nothing to do with how efficient they are
I'll take a boring last-ditch quick-and-dirty bunker over a failed EDD any day
I don't know where anyone claimed it would
I would argue though, that dismissing tools out of hand simply because they may be boring, at the potential cost of the mission itself, could make you a worse player
Not to say that you should always bunker, or even infrequently bunker
But if you adamantly never bunker, and a mission fails where a bunker could have salvaged it, that's an objectively bad play.
This goes beyond just bunkers though
Being willing to use every tool available to you to succeed imo is what makes a good player
Well, that and teamplay, and the usual suspects
oy gevalt :(
As Norkkom said, being so rigid in your thinking that you completely rule out a tactic even when it sometimes makes perfect sense to employ it doesn't make you a "good" player either.
to be fair it started focused on a bunker for the specific mission set in this week's EDD
they always start innocently 😉
(searches for "bunker" in #deep-dive-discussion history: 953 hits)
if you bunker in every mission and every deep dive and every elite deep dive then you may become the best bunkerer
so you will be the best player
at bunkering of course but still
bunker bunker bunker bunker bunker
I'm not reading up enough to figure out why this argument is back, but I didn't encounter anything in this EDD that would have been made significantly easier with a bunker. All three stages had the team moving around, and the last stage was Critical Weakness, which is like easy-mode with bulks sprinkled in...
Rock and Stone to the team I joined earlier to do the EDD with
well i'm a newer player so part of it is the novelty of not using/seeing that tactic much. But i brought this up because in both of the first two stages there was a seeming lack of any real bottlenecks and it felt very much like being attacked literally from all sides. I'm totally open to the usual "git gud" and "this is because you're bad" lines of reasoning as to why it felt that way...but there's your answer
This week was babbymode, I agree
😭 i dont mind if my team wants to bunker, just don't make me go down with you 😭
I can understand the value of having a place to funnel if you feel you're getting attacked from all sides. The first stage shouldn't have that much of a problem only because it's low 02, so everyone should be sticking together by default, plus linear caves, which lets you just cover front and back if you don't try to defend in one of the larger caves.
Stage 2, being PE, just punishes you for taking too long, but that aside, the layout seemed easy for Point Extraction. My first team cleared it rapidly with Scout + Engi getting all the high stuff, Gunner doing his own thing covering and exploring, and I handled the whole lower area as driller before the host disconnected. Second run, the only hitch was that the guys doing the upper area didn't find the one side cave with several aquarqs, so it took extra time to find one more.
Otherwise, it was just normal PE with average spawns unless you take too long, so IDK.
"Git gud" and "this is because you're bad" are lame explanations or answers for things, in any case.
I've had EDD stages that were incredibly hard, but were made trivial because someone decided they wanted to build a bunker, and it did make it easy (but boring.)
I can't think of any parts of this week that were like that, though.
This week's selection of stages/hazards definitely would be a lot easier or harder depending on team composition too, though.
Trying to figure out how to link the DRG discord to my game when hosting deep dives, like you see in #lfg-steam . Followed most of the things I saw in the pinned comments, but I'm at a loss.
do you have your steam joins off
it shows you as online on steam but playing drg on discord
not sure if it actually makes a difference
also try turning your discord status to online
How long does it take to finish a deep dive run?
anywhere from about 8 minutes from the speed runners to over 2 hours for those that really take a long time. So like everything else in life, it depends.
ohh, thank you!
I wanna see an eight minute deep dive
I would say probably from 50 minutes to an hour on average, if you're just running with a random group.
how in god's name
shortest DDs i've had as a casual player were 45 minutes, to give you an idea, longest being like 70ish minutes due to some bad luck
just prepare to spend an hour
I got the chance to play the EDD today, and it’s the first time I’ve died during one in a while. I just failed my third attempt, and it’s always the upper room in the PE level where things start going wrong. All my teams seemed to have good coordination but then it goes out the window as a swarm shows up. The first time all my other team members died in that room, and I managed to fend off all the bugs in a bunker and then save them. We were crushed when mini-swarms kept coming leading up to another big swarm. We never got a break. Second time the exact same thing happened. Third time I was doing it duo and when I was running up to that upper cave when a swarm came. I never actually explored the cave first in all of the last attempts so I decided it would be better to risk running back down before the swarm came, but I was too late. Slashers got me then my teammate ran off fighting the swarm. We hadn’t died before that so he must’ve not known I had iron will. Couldn’t get to him in time.
goddamn
very cool 
wow it's interesting, first time seeing speedrun and it's WR lol
and the pickaxe canceling is actually noticeable
This is such a stupid thing to say really. It's gatekeeping and arrogant. Learning how to bunker is just another thing you can do in this game
sure m8
Just a troll then, got it
no 🤷♂️
No fight from me, I'll just leave it because it's the least important thing I can imagine
good lads
Thanks
I’ve never done a deep dive. Is there anything I should know before hopping in a group for one?
you keep your ammo, health and nitra between stages, so watch out that you don't waste. But there should be enough nitra to go by
the difficulty ramps up as the missions go, but regular deep dives are only a bit tougher than haz 3
A rule of thumb for deep dives and high difficulties in general is to act like your always on one health and avoid getting hit
Also dont stress finishing the third stage because the cosmetic overclock is a lot less valuable than the blank and weapon, use all of your nitra by the second stage if need be
What is this leaf lover nonsense, cosmetics are true DRG endgame ⛏️ 😉
Deep Rock Fashion
cosmetic eh....
this coming week is my last OCs (6 left) and just finished the Battlepass.. so.. literally I am not approaching the true endgame
i need more beards
and victory poses!
AYE
If only we could dress up Lloyd
did anybody have crashing issues with the normal deep dive? first time I played it I was hosting and I crashed, 2nd time I played it, i didn't host, no crashes, but then 3rd time, someone else hosted it, then 2 people crashed, but me and the host didnt.
crashing normally isn't an issue as I rarely crash and have a modern pc
No issues here, but from hanging out in #bug-discussion (which is where I'd recommend taking your thread if you want to follow up on it), it's not uncommon for folks with crashing problems to crash only in DD/EDD.
I had a single crash on stage 1 of the DD the first time I played it, but it might have been owing to a mod I was running. I haven't had that crash happen again since turning the mod off.
Everyone else got the world spawn dread in part 3 of the EDD right?
Good fight though! Way to pull it off
(Updated the link, now it can be seen without magnifying glass)
any tips for my first deep dive? I'm preppin to go in myself now to solo one. I do fine soloing all the other missions, so im confident but i'm not 100% sure what to expect
If you can play haz 4 solo then the regular deep dive will be a cakewalk. If you're only used to haz 3 then it'll feel familiar with the last two sections being a bit more challenging.
Don't be slow, but at the same time it doesn't need to be rushed through.
dive deep
oh okay cool then im not worried
i dont struggle in haz 4, i just play driller and freeze everything. let bosco do the killing lmao
its 3 missions back to back all it is just focus on your nitra count and you should be fine
For the normal DD, just play and have fun without overanalyzing it. Treat it like three normal missions back to back that have a little twist to the objectives. With few exceptions, the normal DD doesn't require any major tactical planning or change of playstyle
i'll let yall kno how i went when i get out of it, i just got in
Do remember bosco revives and perk charges reset on each stage
Also your grenade counts / support items carry over, so don't spam celebratory shields/C4/cryo grenades at the end of a stage
it's basically hazard 5
some EDD are not that bad.. some EDD are downright nasty
part 1 down. had a dreadnaught and a liquid morkite mission to deal with. flying bois everywhere. no issue for cryo. next part.
im just sad steeve doesnt come with
Its kuz I killed him
bastard
lol
noooo steeve died to my resupply drop lmao
2nd mission was egg collection and mule repair. ez pz
i feel like edd's this week somehow cancerous
ah yes, probably because of that darn mining on pt 2
can someone tell me what the third part is?
The pinned messages show this week's dives. (The post date is old because the post is edited each week rather than unpinned/repinned)
Does you Steam play thru transfers to Xbox Game Pass or vise versa ?
there's a way to transfer your save from the microsoft version to the steam version but not sure the other way around
How do you do that >?
check the pins in #xbox-and-windows-store
Oh my fuck the last part of the deep dive the drop pod dropped in the worse fuckin spot, but i did it. woo hoo! first deep dive complete!
well done and congrats! Yeah depending on what you do with your regular missions, the regular deep dive can probably feel relatively easy or hard. I primarily played haz4 by the time i tried it and it felt quite easy...but then EDD dominated me, haha
yeah i'm not gonna touch edd til i can reliably solo haz 5 lol
i don't know if you plan to solo EDD, but EDD in team doesn't require people to solo haz 5
I only started EDDs last week. It was a mixed experience with randoms. I found that my best experience was with vets, win or lose.
Get yourself down there, if anything it's an opportunity to see what the more experienced EDD players do and expect, even if you lose you'll come out a better player 🙂
i dont even have the haz 5 assignment done yet lmao. also nice gunfire icon.
thanks to getting extremely lucky with randoms we did EDD first try last week. week before..... 17 😒
yikers. XP i would like to eventually get a good group together i can play with regularly, but sometimes its hard to make sure we actually have fun hanging out too, y'know?
I used to have a group but i wanted to move up to haz5 so now they dont play with me
Randoms are pretty cool so far
If you're really good at haz 4 and rarely ever lose, then you can handle most EDDs no problem.
If you go into an EDD knowing what’s coming and fixing your load out for it, it’s a lot better.
And communicating to the others what your loadout is is also important so they can make complementary builds
Is the EDD still up or does it reset tomorrow?
If it's still up I think I'd like to give it a shot. Is anything to note other than it's haz 4.5+ and is that over simplifying?
what day of the week does EDD and DD reset again ?
thursday
thank you
Note to self read the last few messages before messing yourself
Goes Haz 4.5 / 5 / 5.5
The PE part especially needs to be done fast
This EDD has been a nightmare
I didn't realize there was such a massive ramp-up from regular DD to EDD
Stage 2 feels like you need a TAS or something to get through it
Yeah. They're pretty brutal for newcomers.
Actually about to try this week's EDD. It'll be my second ever.
I hope I don't get another toxic teenager host. Had that last week during the last EDD. We won, but the brat kicked us out after the game was done.
hello how are you guys well i had a new mission idea for the game which is the scolta alcontraria mission where we need to chase a rival techinology drill
#suggestions is the place for sharing ideas then ^^
thank you
Stage 2 gave my team the most problems. They just couldn’t stay on their feet after i revived them. I was the only one who made it to the drop pod.
Those swarms were great fun with Carpet Bomber but I don’t think they were enjoying it as much lol
edd2?
Yeah the PE stage
yeah, i realised a lot of pubbers are very.... unaware of how PE works and drag ass constantly
i did a couple normal PE missions and more often than not... i'm the one who has dug out all the aquarqs and moved half of them back, while the rest of them are doing god knows what on the map
edd2 is just pain old aq mission with easier dystrum
I felt like the Heavy during the end of the Meet the Medic short towards the end of that stage
I saved the mission results from the EDD because I was proud of myself lol
Barely made it through stage 2 with my attempt. Our gunner got to the pod. Didn't get past stage 3, though.
F
I got the blank and OC cores at least.
I pretty much have my favorite colors already picked out and matched with armors and other cosmetics so the ones I find don’t ever get used
Yeah Stage 2 was me just going up and down on the Zipline to revive them
Loved using carpet Bomber but looking back I wonder if NTP would have given them more time to react to the swarms
yeah i take NTP just for the slow itself
Love the clearing ability and the sound of endlessly dying grunts with Carpet but it’s definitely the greedy glory hog between the two.
When every grunt that spawns must absolutely add to your kill count and only yours.
PE is poorly explained in game and there is so much misinformation surrounding it that I hear all the time.
I am not surprised people don't prioritize aquarqs and spend the entire mission mining nitra that won't be used
all 4 got downed in 3rd stage, had 2 bad engineers, 1 leaves the lobby when friend iron-wills, i get revive, i rez other guy, we made it out successfully
i had a godawful engineer last night, got downed every few seconds then mocked me for saying we should collect gold in EDD
i mean grab some as you pass by but don't stop to collect gold in dives imo
since its usually like 1-2% of the payout
yeah, but i imagine it was so hard for him to plant a platform near the vein
and when he actually made himself useful once, it was on the wrong spot
everyone getting in the drop pod, engineer decides to not go in to set up a sentry then instantly die to a trijaw
_ _
ATTENTION MINERS!
Planet scanning is now booting up, 24 hours left until new
Deep Dives
!
_ _
Dwarves who abandon on Stage 3 when there’s still hope boggle my mind
Do we have confirmed whether Industrial Sabotage will appear or not in Deep Dives?
Not yet, but iirc devs said something about seeing if they could implement parts of it in DD's
Rumor has it the devs have pivoted to working on Season 2. My (wild) guess is that when S1 wraps up they will add the Hack-C point defense event as a secondary objective option in DD/EDD for Season 2
I think it’s certain at this point that we won’t see it added in S1
But as far as “confirmed”…nothing one way or another
oh man
those feel like the hardest objectives in the game at high haz
would not enjoy them on an edd
I enjoy the challenge. Also, it would encourage people to bring fire/heat loadouts to make that part of an EDD a little easier.
people don't bring fire/heat loadouts in sabotage
imagine deep dives
i've had several examples of bad drillers in sabotage
I do 😄
well, yeah, i always do when i play driller or gunner
Hey guys I have a quick question about Deep Dive. Should I play EDD if I already won the weekly DD mission? Do I get more rewards for winning EDD as well?
yup
independent rewards .. 1 blank, 1 weapon, 1 cosmetic for the DD and again for the EDD
but only on the first run of each
So every week I should win both correct?
if you do EDD + DD + Weekly Core.. + Forge .. you get 7 OCs/week
Do I get anything else for playing DD and EDD 2 or 3 times in one week?
pride
If you have limited experience in haz5 you can use the EDD to train.. because you KNOW what the map looks like and the layout and objectives and can focus on swarm management or specific spells
ok thanks.
Where can I find the missions for the Deep Dives?
on the terminal at the edge of the space rig
He may mean where the details for the current DDs are listed. In that case, check the pinned messages for this channel.
You may be right. The question could be interpreted either way.
It was this
But thank you though lol
Just did my first solo DD
Mostly forced to after a crash and two disconnects on stage two with a party
speaking of, stage two did not let up with menaces
it was an almost comical amount
They were all probably named Dennis
Man, had such an shitty driller this EDD.
Extraction, instead of getting the aquarqs he decides to EPC thin containment the LOW HANGING MORKITE AND NITRA. Literally scattering them everywhere when it would've been easier to just mine it. Doesn't quit it out after I tell him off.
Last stage, mini mules. I go bring the last leg up top, he sees me, drills the mule down for no reason?! End up spending like an extra 5 minutes tryna fix it.
As soon as extraction was called he yeeted it off following the mule whilst the rest of the team died. Because everyone expected a tunnel. Mule took a weird ass path to get out. Luckily no bulks spawned exiting out or we would've lost.
I was so tempted to kick the guy throughout, like jeez.
Lol my 1st completed EDD and its sub 45mins
Yea id say thats a viable kick
does anyone have a good scout general dd/edd loadout?
IMO, most of the time scout should be scouting for enemies/resources and taking out any enemies that have long-ranged attacks.
Also IMO, peak EDD scout is "mountain goat scout" with either hoverclock, hoverboots, or special powder who doesn't need engi plats to get at resources. Builds that focus on mobility and autonomy are good. Field medic and berserker are great perks as well (berserker lets you clear a mass of enemies off of a downed dwarf pretty quick, as do cryo 'nades)
i am rocking a faster pickaxe and faster grappling, with hoverboots as a must on all my loadouts
im still relatively new to scout, so i dont have any crazy build, but most of them focus on zurkov as secondary
i also have a friend who main engi, so our sinergy is quite high on mining resources, and yes i always focus my fire on spitballer and such, that go down quite easily with one cryo grenade
the nice part about DRG is that in general they've done a good job of balancing weapons, so most builds are viable
im relatively poop on the assault rifle lol, i need to improve on it
there's some fun synergies though, things like IFG + Bullets of Mercy on GK2
the thing about scout is critting is mandatory
your ammo economy is so bad
so take the time to line up crits
I was curious and had a quick question, for context I got promoted yesterday for the first time and solo'd the non-elite deep dive as engi with bosco. I noticed at no point did it bring up hazard levels anywhere. It does obviously divide it into a "normal" and "elite" deep dive, but can any comparisons with hazard levels be made to these missions?
Like is normal closer to a hazard 3 or 4? And are elite dives equivalent of hazard 5?
Or should I not attempt to think about it like that and deep dives are their own difficulties (which obviously they are, I was just thinking about relative comparisons)
Thanks in advance!
Normal deep dives are 3/3.5/3.5
elite deep dives are 4.5/5/5.5
Ohhhhhh that actually helps a lot. Thank you! I hadn't even though about stage differences
So the last stage of the elite deep dive is killer 0.0
usually it's not too bad because you have a loooooooooot of nitra by stage 3. Mutators with the double objective is what make or break a deep dive
imagine if nitra reset each stage
that might be a fun challenge
Maybe you get 1 set resupply per stage and nitra doesn’t spawn
Also I only remember one recent EDD where Stage 3 was the toughest of the bunch
Usually it’s 1 or 2
What if they had Odyssey mode?
Where you can infinitely play missions but if you die you restart and get money
Lol
_ _
ATTENTION MINERS!
Planet scanning is still in progress, 12 hours left until new
Deep Dives
!
_ _
OMG REALLY 😱
Something i learned from edd
Always make sure you have plenty of ammo
And extract asap especially if its a mission type with endless spawns
PE in EDD is hectic af
Yea my entire team except the scout got downed cause we got overran by end-mission swarms
Everybody else went down when the pod landed on Stage 2 and I had no shields left so I gunned it up the zip line
what sort of engi secondary should i take for the EDD while it's still up
not nuke or fidget spinner 😂
why not ? 
whatever you're comfortable using
Mmm yess fatboy
Jk I just use breach if the primary is for crowd control like say explosive lok-1 or minishell warthog
anything that you are most comfortable using, especially for this week EDD there has not been much issue using any
I brought the fatboy and worked perfectly fine
looking for some help on a deep dive build for my Driller its in #drg-gallery i just want to know how to make it better
kinda iffy for elims stage 1, and swarmagedon stage 3
When DDs don’t count towards battlepass challenges :((
Dumb question, but for the cores you get from DDs and EDDs, is it per class or per account?
Like in one week could I do an EDD 3 times on all 4 classes to get 12 cores?
Or is it only 3 cores a week per DD/EDD?
Only got into DDs this week
you get the set of cores once, and after it's only cash / XP
without machine events i think you can only get 9 cores per week
You you only have the DD EDD and weekly, which give 1 blank 1 oc and 1 cosmetic each
was just trying to solo EDD with engi, any tips on second phase? All I was doing was killing bugs no time to even extract aquarqs. got 3 in the beggining and then was killing bugs for atleast 15 minutes before I died
Im not sure ive ever even done an EDD so maybe im just underestimating the dificulty
EDD is on average H5 (4.5 - 5 - 5.5), for solo aquarqs you may want to let bosco do the digging for you, he can also carry them if you ping the piece of aquarq
i havent done haz 5 solo pe but in general, go fast
i like having both me and bosco getting a gem in pairs if possible
if not i let bosco do all the work haha
thanks, probably should have pinged some aquarqs while fighting, just a little distracted😅
_ _
ATTENTION MINERS!
New
Deep Dives
will be available in one hour!
_ _
EDD is still a bastard for me to finish solo, tried three times this week and it was hard :/
Most often I tend to die from massive swarms that are almost as fast as I am, and each hit slow me down for just this fraction of a second I needed to kite them 😦
Which primary/secondar combo should I use for crowd control? Unfortunately, I am very short on the overclocks - I have minishells/cycle/stunner for shotgun, compacted shells for PGL, and electrocution for breach cutter.
Personally I run breach cutter with engi and use Stun as one of the mods (its on the same tier as Amour break).. it does a good job buying time and blowing away a whole wave.. Turret whip + minishells will do the rest
Stage 3 of last weeks EDD can be a dog because of the swarmageddon.. if you don't have aoe clear tools that are "cheap" .. Driller/Gunner and even scout with AOE Drak builds (2 of them) can make it through solo (i ran it solo with Scout) .. Engi can do it as well but you gotta play smart and abuse bosco for the final part of stage 3. Stage 2 is just about being efficient in getting the aquarqs and clearing wave efficiently like all PE missions
Almost time bois

_ _
ATTENTION MINERS!
New
Deep Dives
are now available!
_ _
yeee
Here comes muffin
Guess I need to restart my game for them to show up
Let's get that info lads
Icey Hot
DEEP DIVE
Region: Glacial Strata | Code Name: Hunter's Anvil
Stage 1:
6 Eggs +
150 Morkite |
Low Oxygen
Stage 2:
2 Dreadnoughts (Classic + Hiveguard) +
2 Eggs |
No Mutators!
Stage 3:
2 M.U.L.E.s +
2 Eggs |
Swarmageddon
ELITE: DEEP DIVE
Region: Sandblasted Corridors | Code Name: Pale Wealth
Stage 1: ⛽ Refine Liquid Morkite +
Dreadnought Classic |
Volatile Guts
Exploder Infestation
Stage 2:
2 Dreadnoughts (Classic + Twins) +
150 Morkite |
Low Oxygen
Stage 3:
2 M.U.L.E.s +
150 Morkite |
No Mutators!
oh no
Elite Refinery!
oh no

Volatile Guts + Exploder Infestation... Explosion galore!
Time for cryo or sludge
2 dread, 150 morkite - low oxygen for stage 2 EDD
yup
Lots of eggs this week
twins second
No hiveguard yey
there is a bet-c aswell really close to the landing zone adn that really bad atm. twins and bet-c no fun
combined atleast
3rd stage is 2mules 150 morkine no warning
Bet-C is fully fixed now right?
Bet-C's back to normal, no more pacifism, only bug murder
Don't forget the friendly fire
That's a given, can't leave all the fun to the bugs
https://cdn.discordapp.com/attachments/917530792442351636/918477682050736148/unknown.png
is it always like this?
we’re the Deep Dives now
If you don't restart your game, yeah it's gonna be like that
interesting
i wonder why, since assignements are updated just fine
this happens on server timers as well, sometimes missions are -20 minutes in and then you join and they've only just started
hell YES... solo EDD.. scout blind.. damn that was hard af
was really bricking it during the salvage..Haz5.5 solo scout + salvage is always a dice roll
Nice doing them blind for a change..
Cryo Minelets... straight carried me through this EDD (big recommend to you solo scout players out there)
@quiet mortar u haven't updated pin
edd is decently easy
just did it with randoms
there's a ton of nitra in the first stage
my game just crashed on the final stage of normal deep dive when i was doing it solo during fuel cells. awesome
its not bad.. the fight areas for the dreads are good and there is a lot of nitra.. stage 1 had a LOT of swarmers for me.. i swear it felt like swarma-sploder-geddon.. but otherwise not too bad.. no truly obnoxious things
stage 1 and 2 had like 4 or 5 nexus brooders each
I was running cryo minelets scout... so brood nexuses are super easy
and stage 3 had 3 spitballers lined up one next to the other
and a few sneaky leeches
yeah
I had an ungodly amount of grabbers and trawlers in stage 3.. at one point 3 grabbers spawned which was weird
we had 1 bulk spawn on stage 2 and 3
grabbers were not an issue
trawlers were kinda annoying
grabbers and trawlers are more annoying when playing solo .. just because they require quite a lot of focus while still doing swarm management things and you know that if you get yoinked.. that is pretty much 1 down.. granted the whole EDD i only used a heightened senses active once .. got yeeted by opressor into a leech
dwarf pinball
that would be salt pits :p
Bugger, cheers for reminding me!
What's EDD mission type this week?
check the pinned message
I just played last week's DD for the second time now and got rewards. How the hell?..
I've just restarted the game and can see new DD/EDD, but the DD isn't marked as completed, so I assume I can get rewarded the second time now?.. Is it a known bug? Will play it and check I guess XD
Yeah, you get double rewards. Seem like a bug. Start DD/EDD right before rotation -> wait rotation -> complete DD/EDD -> restart game -> complete new DD/EDD -> get second reward for the week
Just finished the DD and EDD
That EDD was fun!
didn't feel repetitive
DD got kind of eggy
Nice
Any cursed cave generation on the EDD?
how are the deep dives this week?
EDD is a luxury cruise
Still need to do Egg Fest 2021
nice
any DD/EDD without elite/haunted and/or doretta is a good EDD :p
The dreads seem like a pain in the ass this time around for the DD. Especially with swarmageddon immediately after
just 2 OGs + Twins in the EDD.. so i don't mind.. at least when running solo.. I just dislike hivegard solo .. because it takes time and more ammo
more than 2 dreads is just irritating thoughj
Yep. Classics personally are a pain
luckily the dread is on liquid morkite so pretty easy to time the dread.. swarms gaps are quite long and there is no RUSH ... plus the dread fight zone is not too bad
used to hate OG dread.. but these days hiveguards annoy me (like last week) and I have a love hate relationship with twins.. sometimes they are easy AF.. sometimes you get a random Arbie nuke to the face and insta-die
almost failed the EDD on the twins 2 stupid deaths
god damn i hate low O²
low O2 on egg mission is alright because of cavegen or doretta because she a mobile oxygen machine and you are stuck with her anyway.. but low o2 extract morkite.. 3/3 . .rip
We usually just make sure via VC that we call any resups near pump jacks
It's second week in a row that I got connection interrupted in EDD at the last mission
Is it like normal now or
That sucks. Maybe something about last mission is triggering crashes. I’d just say host your next one
The thing that sucks is that I don't need the cores and I do EDDs just to get the cosmetic
And that is when the game screws me up
Mmhmm
😦
have dives not reset?
they did reset already
the first post in the pinned message
ahh I'm buggin my b; I was looking at the date the pain was created and thinking it wasn't updated
I have hiveguard PTSD now from that edd 2/3 weeks ago
Point Extraction hiveguard and then hiveguard twinz
Glad this one wasn't that hard
EDD was rather smooth too

Just failed EDD Solo on stage 3

I just don't understand how you're supposed to do uplink and fuel cells solo as any other class than gunner...
I forgot to equip my normal fear + IFG so I get the feeling it's not gonna go well
AH GOD DAMNIT DID IT RESET ALREADY?
Sad face :(
This is what I get for soloing everything...
I gotta be more social x-x
?
Failed EDD last stage because shark took me out of charge zone, and immediately sand storm starts.
Simply didn't make it back in time.
Got the Goo Bomber special from the DD and used it for the EDD
Okay, I'm looking at some of the speedrun screenshots and I'm trying to figure out how can someone die 8 times in a Dive without being raised once by the other(s)? With IW, you could have like 6 deaths, am I missing something?
heh, huuli hoarder shows up while i'm fighting the first dread on stage 2
Sure you are not looking at "Mission Failed" results screen?
2 bulks so far on stage 2, good lord
can also die at end of stage without being rezzed? does that account for it?
I need to see this evidence on a cork board, with bits of red string connecting clues together
No it wasn't a failed one, yeah, if you're left dead at the end of every stages of the Dive, if using IW, you could die twice for a total of six. And for my cork board...it's my secret garden, no picture!
Does the run include Bosco?
Not a solo run, zero rezz on the counter of the other player.
are you talking about this one? #deep-dive-speedrunning message
If so, I think that's an 8 on the rez counter of player 1, not a zero, so it matches up
EDIT - never mind, 'tis a zero, image scaling fail
Yeah, it's the one.
best to ask the guy who posted the screenshot I guess
seems to be some sort of speedrunning exploit and a commonplace on the screenshots with multiple dwarves
or maybe just a rez count bug IDK
EDD felt pretty generous with the nitra, as someone else mentioned, especially on stage 1
I suspect the rez counts could be buggy because I've noted it before when I definitely rezzed somebody but it said 0. I wondered at the time if it was when multiple people are rezzing one dwarf - how does it track that? could that be it?
Failing a bug, it's certainly possible to cheat in this game so it could also be that, but meh... there's nothing really at stake so I dont get it
Cheats are extra unlikely given some of those people stream
Would be stupid to cheat live while people watch
So as far as I'm concerned it must be a bug, though even that explanation for counting rezzes doesn't make much sense to me
this week's EDD was easy enough, beat it with randoms on the first try even though I wasn't playing my best game, plus the game just hates me sometimes
Stage 1 spawn was kinda awkward for us, felt very much like a pod placement put us on top of an upcoming swarm and it didn't matter how many times I'd turn around I ended up exposing my back to a wall with a sneaky slasher or even a Praet once, and I ended up with low health, but the rest of the stage 1 was a smooth ride for me. Can't say the same about my teammates who seemed to get overwhelmed by exploders on occasion. I always run Berserker on all my builds, so Volatile Guts ended up annoying me to no end as well.
Stage 2 was pretty much fine at the start except for our Scout suicide rushing the side room to clear some bugs in it, but we've recovered. The cave has like 3 shadow leeches in it, one of us rushed into the first one and fell, knowing he died to a leech I ran to save him, killed the leech, and another leech right next to the previous one hiding in the shadows grabbed me. I never expect the second leech I guess. But we've reacted accordingly to any leech attempt past the first one. Freaking leeches.
During a fight with the OG Dreadnought I've had the worst time. First the OG clipped through an Engie's platform and slashed me way faster than I anticipated and I couldn't dodge away. Then I died to swarmers during the fight because we must've missed one of the 500 Brood Nexuses in a side room that spawned the little buggers that snuck up on me. Then the sandstorm happened and it wasn't pleasant to be slowed down and not see. Then I tried to damage the OG with a full stream from BB in the behind but our driller blocked me, got aggroed by the OG that charged through him and into me on the way, downing us both in a fell swoop. Lastly we broke the shell of the OG and I was about to finish off the OG, but our scout Cryo naded me and another dwarf, leaving the OG running, and it recovered the shell.
That's a failed run lel
Nvm, one guy is standing 🤔
We ended up dealing with the twins fast enough but man was that OG fight a mess.
Stage 3 our driller quit because he was apparently not farming cosmetic cores, which I feel GSG should do something about to deal with people leaving mid game after losing incentive in the last stage. I got grabbed by a grabber at the start with my team not helping me on the way straight into the room with 3 spitballers, but I ended up not getting hit by either of them. Grabber has conveniently put me in a nice spot close to the droppod where I placed my shield and started going ham. It was a bit tricky with a swarm at the same time but we managed to do it without a down despite being a mess from the get-go. The rest of the stage was a smooth ride, we didn't have any problems with Trawlers and we dealt fast with the grabbers. Not to point fingers because I sucked on this EDD as well, but the mission was much easier without a driller in front of my autocannon all the time.
I was about to say. But it also wouldn't change the fact that Rez to Downs ratio doesn't add up even with a failed run.
Very glad I rolled Berta OC before trying this EDD
sheesh stage 2edd was the worst
What's our DD and EDD lookin' like for this week?
totally not gonna jump on when I get home from work here in like 40 minutes
Much obliged, good sir
Huh, that doesn't look terrible. Never a fan of explodes showing up in packs of 30 like every minute, but hey, can't win 'em all
Low O2 bites though, I can't stand missions with that mutator
except it is

the pinned message is up to date
Was it updated? I didn't check lmao
it was 
Noted for future reference, I'll make sure to check pins next week onwards 
That or I'm getting stooped lmao
damn
something about this week's EDD short circuited my brain or something
stages 1 and 2 went perfectly smooth and then I bombed the salvage refuel on stage 3 for pretty much no reason

:feelsbadman:
just have those moments every once in a while, sadly. I had one on last week's EDD
Oh, God, I remember it now vividly as day
Was last week EDD fungus or was that 2 weeks now?
Stage 3 was loaded with acid spitters for me
That Fungus Bogs EDD I think was 2 weeks ago had me sweating bullets
Second stage, the point extraction goes great, we send the minehead.
Scout goes down. Eh, we'll get him in-
Engi goes down. What the-?
Gunner goes down Oh, Sh-
I instantly start panicking, cause it's just Drilly old me standing with 6 dozen bugs milling about. I circle the minehead platform about 3 times with my head BSODing, and I finally snap to it and start booking it for the pod. I had like 10 health at this point, and BARELY squeak my way into the pod before an oppressor that had been tailing me ruined my night
It was ridiculous, the rest of that dive went swimmingly, just that stage went completely belly up on that one
We all lost it as I got into the pod, my hands shaking, heart racing, but I saved that dive somehow by the skin of my teeth, and I was SUPER hyped and proud of it. Level 600+s congratulating my level ~200 something self. Felt great

Was probably my most memorable deep dive to date
God, I wish I clipped it with GEforce Experience or something, I was so gone at the time I didn't even think about it until we were already done with the dive
Oh yea, that part ramps up especially fast with how little room there is to work with compared to most PE maps.
Oh God yes, I had to jump from the pillar thing that held up the minehead, drilled into the wall, and just beelined to the pod
I had to stop to wait for drill cooldown so it didn't overheat, I literally turned around, just dumped cryo ammo back where I just came from and turned back and dug as soon as the cooldown was done
yo, new to mid-late game stuff in DRG, what exactly is a deep dive? is it like a challenge mode on a timer?
Its a three mission challenge without stopping
And it gets progressively more difficult hazard wise as the stages go farther
that makes sense, so just get through the objectives as quick as possible
Usually the best plan
would I be equipped enough without an overclock? or would I be trolling?
The bigger difference from normal missions with it is there are 2 primary objectives and no optional ones
For a normal one, if you got skills, I'd say give it a shot
got it, EZPZ. Thanks for the help fellow Dirt Digger
But id suggest working out good loadouts for elite deep dives, those are the true challenges
makes sense, I don't think I'd be confident enough in my base gameplay to run into the hardest challenges in the game without a meta build or something lmao
Yeah. It is possible with a bit of luck, but I'd still recommend a good build with a solid OC you're comfy with for an EDD
is anyone experiencing random crashes while in missions?
No
so pc related to me then
You need to have a character promoted to play Deep Dives @wraith peak, that's probably your main "restriction" to accessing Deep Dives.
"Regular" Deep Dives are IMHO pretty chill - the two I've played went both pretty smoothly. Especially if you have basic communication skills 🙂
how can i get deep dive achivement? the one about 45 minutes
... by finishing a deep dive under 45 minutes ? 👀
nice info. now, how can i finish a deep dive under 45 minutes?
Oh, so you want advices on how to finish one fast lol
wasn't very clear tbh 😄
(and that wouldn't be the first time I see this kind of questions asked very seriously)
how should i ask in the correct way
im trying to complete all the achievements
Something like "do you people have any advices for finishing a deep dive under 45 minutes ?" I guess ? ^^
Anyway : Don't collect gold. Just get enough nitra for some supplies on each stage. Don't waste time exploring, just go straight to the objectives.
i think the hardest one is the one about 3000 point with barrels
yeah you are right. english is my foreign language. in our language we talk more briefly. and because of that my logic works like that and i do that in english too.
No problem lol 👍
Yeah i do that but i couldnt make it.
I mean it was my first deep dive but i thought i could make it
It's a bit hard to give precise advice without knowing in which part you struggle with tbh.
where do you think you're wasting too much time ?
Maybe its because there was refine mission and its take a lot time
refine mission. it was the first mission. there was refine mission and dreadnought mission. i kill the dreadnought in 5 minutes it was fast but refine mission take half hour
Oh yeah, those can take time. What class were you playing ? Were you in solo ?
i complete it like 1 hour 20 minutes i think if there was not a refine mission i could make the achi
gunner
I usually play gunner because my friends play other roles and i take gunner. my second class is driller but its level is low
im actually consider as newbie. my level is 20
ah yeah, it's the worst class for that mission, explains why it took you so long ^^
🙂 yeah. Is there a chance that refine mission will not be in deep diving?
Yeah, all 3 missions are always random. might not be here next week ^^
Actually, the one this week should be good for going fast
no escort and no refinery
Try the dive this week and see if you can nail the 45min
Is everyone getting the same deep dive missions?
should be easier this time around
yep
And this week no escort and no refinery right?
So i think i could make it.
What is the difference between normal and elite diving?
the difficulty
elite deep dive are done in higher difficulty
What are the difficulties?
3/3.5/3.5 for DD, 4.5/5/5.5 for EDD
😮 Do the missions get harder as you progress? i didn't notice it
it does yeah, not by a lot though
and usually you have a ton of nitra at the end so it makes things a bit easier
you usually don't need to get the nitra in the stage 3 😄
Yeah but elite is pretty hard. level 4 is hard enough for me and i still dont open level 5 difficulty. i cant imagine how its hard and you guys say 5.5 😮 what :d
5.5 isn't that different from 5 tbh
the enemies just do a little bit more damage and have a little bit more hp and that's it
yeah i dont need much. but my pc is bad. i have low fps so i cant hit every time. so my ammo run out fast 🙂
i wonder how different 5 is from 4
Im sure im gonna play it because there is a achievement but i hope bosco is good enough the make me survive level 5
you can check the difficulty difference in statsn on the wiki if you want
oh yes i forgot about wiki. i use the wiki for a couple things and it was very good wiki
2.80 / 3.00 / 3.20 / 3.40 why there is 4 scale?
yes i agree
the number of players also increase the scaling ^^
one scaling for each number of players
oh ok i get it
2 to 2.80 is pretty good scale i think. and its hard 🙂
"Point Extraction
Scaler"
What is this about?
"Enemy
Projectile Speed" other scales dont bother me much but that one really annoying. like i cant even dodge anything in level 4.
not sure tbh, probably something to do with enemy spawn since PE has an unique spawn system
yeah, it's something hard to get used to at first 😄
what is pe?
PE = Point Extraction
What is that is that about the mission dreadnought?
I found it
Why pe has unique spawn system?
I read wiki but i couldnt found. but i found a different side mission about dystrum. i never saw this before. why?
i thought this missions is very different but its just a mining mission.
Heh. You can still get the fast DD achievement even if it throws a monkey wrench with lousy mission types. I know I got it one week where first mission was Point Extraction, and last mission was Escort. So the wiggle room was entirely in the middle mission which could be speed run. 😛 Getting out in exactly 44 minutes with those two missions as the bookend was interesting.
Gotta go for now, don't hesitate to check around in the wiki
about your question, go check there : https://deeprockgalactic.fandom.com/wiki/Swarm
I wonder is this game got big updates? like new side missions or new main missions? or new weapons?
yeah it does, check the update history page on the wiki
Because if a game dont update itself very often soon after we dont play it
and they are not stopping anytime soon
Every few months it usually has some interesting content patch. Hotfixes as needed.
yeah but i wonder your opinions
But not like a live service game getting updates every couple weeks.
what is service game meaning?
the game get update 3-4 times a year with big updates
Live service games are the ones where all account details are kept on a master server setup and they push new content and cosmetics every couple weeks. Think something like Warframe.
If you expect that sort of turn-around DRG doesn't get thing that fast.
im reading. it say "A Swarm is an event which occur in some missions." but its happens every game
i think its nice
ok i get it. the games like lol valorant etc right
Start Delay:
Hazard 5 / 5.5: 0s
is that mean endless swarm?
no, it means you get a starting swarm
This halt period's duration depends on the previous Swarm (if there is not a previous Swarm, it will use the Start Delay value after some time) and the Hazard level (being any value within the interval), being a sum o both: Start Delay:
it's related to that :
This halt period's duration depends on the previous Swarm (if there is not a previous Swarm, it will use the Start Delay value after some time) and the Hazard level (being any value within the interval), being a sum o both: Start Delay:
but its also show us when will start the other swarm
Meaning, you don't have a delay between two waves : if you can't kill the first one fast enough, you can get a second one while dealing with the first
i mean i start to mission i cleared the swarm and when the other swarm will start?
but it not say after how many time, the second swarm will start in hazard 5
there's no starting swarm in any missions. You have pre-generated enemies but nothing else
this value only means you get no "pause" between the timer of two swarms.
so its endless swarm right. whenever i clean the swarm the other one gonna start
right?
no, that's not what it means lol
maybe i dont get the logic so i cant figure out
Let's say you get a swarm every 5 minutes, okay ?
One swarm start, you get through it and then there's a period of "halt" where nothing spawns at all
this last for more or less time depending on the hazard
in haz 5, this is simply not here
ambient spawns can still happen without pause
meaning you got 5 min, not more, not less, between each wave, where on other hazard you would have those 5 minutes + the "pause"
Oh okay so there is no halt in haz 5. there can be new swarm
if you take too much time ? yeah
Can we suggest wiki authors?
you can get passive swarms still running when active swarms come and then they start to stack
what do you mean, suggest ? ^^
Swarm Type:
Generic: 103s (1m 43s)
Mactera: 100s (1m 40s)
Grunt: 100s (1m 40s)
Praetorian: 45s
Swarmer: 35s
Dreadnought: 0s
like in there i dont know what is grunt or swarmer. if this are linked the relevant page i could quickly learn that. but because of there is no link i have to open creatures page and find the grunt etc
#wiki-related-chatroom is the place for suggesting them ideas if you want
yes sometimes that happens even in hazard 4. i dont know what i gonna do in hazard 5 alone
thank you
and thank you for every think. you guys are the best
also i want to ask a personal question to you. what do you think about my english? i always ask that when i communicate with a some stranger because i wonder my communication level on english
it's alright tbh
could you say is there any big mistakes?
i would be happy if you say my mistakes.
i know there are minor mistakes but this is because I have not been to a place where English is the primitive language
but if there major mistakes this is serious problem. i shouldn't make major mistakes
primary language :p
I can understand what you mean just fine. Even native English speakers usually do not type perfect sentences, myself included.
yeah 😄 thank you
but i trying to do my best. i try to write fast in daily conversations because of that i made mistakes. you as a natvie speaker if you want you cant type perfect but me? thats questionable. thanks for your comment
can someone explain what the 3 sets of times are?
I assume the Start Delay is just the delay between the announcement for the swarm and its arrival, but what about from Swarm Type and Hazard Level?
(Hazard Level looks like it could be the delay between full swarms but I'm not sure)
im not sure what you mean "3 sets of times" but hazard level is difficulty scaling, it affects swarm size, bug health, damage, and movement speed and im pretty sure fall damage and health regeneration.
also this channel for deep dives
edd stage one and 2 look painful, stage 3 not so much
DD looks annoying all around
volatile guts + exploder infestation just means that gunners armour mod is gonna be useful for once
Can always have a cryo driller to sort that out
yeah true
But volatile guts + exploder infestation sound like a match made in hell
low o2 dread fights are always annoying
thank God it's not magma core lol
Yeah i guess so
exploder infestation in general is just annoying
pog
just did fine edd solo scout
first try but it took 1,5 h
Oof, edd was rough this week, got squashed in the second mission
it's sandblasted though so that means there was a 50/50 chance of exploders spawning like it's an infestation anyways lol
Low O2 is my least favorite modifier in the game.
i think shield disruption is my least favorite
i've not actually even played a ghost mission though
Ghost is super annoying solo, with 2+ players it's more of a nuisance than anything since one can lure it away while other(s) do stuff
I find ghost a nice challenge but yeah, it would be annoying solo.
I actually enjoy low o2, that and exploder infestation change up how you move. Ghost is the most annoying as once you get used to it the ghost does no damage and just makes things awkward sometimes
If something more environmental or different was added to the ghost it could be fun but as is you just walk away when it gets too close and need to make sure not to get cornered
Low o2 on defensive or non-exploratory missions are fine
Since you just camp near used supply pods
Low O2 is only truly the worst during extraction if Molly decides to walk up a wall. Especially if you had joined a game halfway through, don’t know the cave layout that well and realize the others hadn’t staggered resupply pods for air.
Though it does make you plan ahead, which not many other modifiers do.
Low O2 on PE or Doretta mission is normally fine same for most egg hunts because they tend to be in one or 2 rooms so you can just work around the resup .. but a 3/3 standard morkite mission.. is PURE pain
Dude i love this game but i literally cant play it with all these crashes
ive done everything i swear
i cant even complete a mission without crashing
#bug-discussion would be the place to get help
how hard is the last stage on edd?
I haven't played the EDD this week yet, but 2 mules and morkite with no mutators seems like a cake walk, unless the map generation is evil.
depends , i got lucky and no bulks etc. first solo edd. Watch out for cave leeches though.
hmhmm
i only got through the first stage
i suppose the second is a little easier?
oh, no
Low o2
actually i would say stage 1 is easiest
z
Bunkering up isn't entirely foolproof right? The bugs can just dig to you?
even through engie platforms
opressors and bulks can dig, coincidentally these r the 2 worst bugs to encounter in a closed space
ah that might have been what happened then
Was just in a 3 man attempt when the scout and gunner immediatly started burying the uplink and the fuel cells
i don't normally like to do it but they were very insistant so i went along. Uplink went fine and i watched as something dugg through the roof of the second bunker
they were trying to make an escape/secondary tunnel thing but well...no driller so that wasen't going very fast
yeah when my team bunkers i always stay outside, my nerves cannot handle bunkering
