#suggestions
1 messages · Page 103 of 1
Let us choose our food buffs/beer type, it would make more playstyles viable for any mission type. and each player would only recieve 1 beer if they chose their buff/beer type, while the special would give beers to the entire session. Melee builds would be actually viable, stunt builds would be viable with tunnel rat, or you could just default on a good old red rock blaster. please, it would bring SO much more variety to every mission
Crystalline caverns needs more crystals
Add the golden dwarf models we see in the sales milestone announcements in the game somewhere (Memorial Hall, probably?)
On that note -
Environmental Hazard: Shatter Geodes
A hazard similar to goo sacks and exploding plants, which results in an AoE effect upon taking sufficient damage. The required damage is higher and certain damage types (e.g cold & poison) do not damage Geodes. Upon being destroyed, shatter geodes will violently release a spray of sharp crystals in a large radius, very similar to Thorn Pots.
As a possible addition, perhaps a small amount of some mineral or gold or nitra could be found in the middle of these, but that isn't necessary.
This will provide a thematically appropriate variation of hazards found in other biomes for the Crystal Caverns, which may be used intelligently to severely hurt a swarm.
UI CHANGE
requesting that the loadouts for characters and pickaxe to be different from each other.
(to mix and match better)
add a voteable dunce cap
Any chance at color accessibility options?
THE FUCKING MUSTACHES DONT MATCH WITH THE SILVERFOX HAIR COLOR
ridiculous idea. what if Karl was a cat. as in, a pet cat. on the space rig. Karl would approve of it. i named my pet cat who was a stray Karl. he's a dickhead and i love him
I know it is silly but... I want to be able to shoot the spent and glowing flares to make a mess on the ground. Glowing messes would be even better
hehe could even have a new achievement for shooting thrown flares out of the sky
Please.
For the love of god, PLEASE!
Let players reconnect to missions they were previously connected to, regardless of where they were in the mission.
I'm sick and tired of some temporary internet connection loss 30 seconds before the pod opens booting me and losing +20 minutes of work
Let us pat bet-c
Gold Lootbug variant of the Lootbug Smuggler victory move.
Buff Shard Diffractor T5-Mod B; Bio-Mass Converter so that it--
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Gives more energy on kill allowing it to work more like DRAK-25's Balanced OC; Rewiring Mod Overclock then a discounted version
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Allows Energy to still gained while the reserve is empty; allowing your last charge and firing to last longer
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Allows it to gamble ammo more with Balanced OC; Feedback Loop to "theoretically" have "Infinite Ammo" so long as the user doesn't overfire the weapon with too little targets, stop firing the weapon with too many targets, or firing the weapon too much in small bursts. Recharge Time from 1.6 to 5 without Open Structure Battery, 2.5 with Open Structure Battery to prevent quick-switch/animation cancel abuse due to the new gambling nature of the gun
For escort mission: Make it so you can mine some mineral (not necessarily oilshale) and "put it" into doretta to make her accelerate. people hate it because they can't do it at their own pace
have a real time global counter for how many rounds were ordered at the abyss bar
A clear path side missions for deep dives where you divert off course to help clear some rocks or minerals from another drop pods way
The reason why you would do that is bcs DRG are cheap and wouldnt send someone else down there and you are close so why not
A bit complicated BUT potentially add a button you can press (say F) when hovering over an upgrade to show a short gif that shows the upgrade in effect (reloading for reload speed, shooting the gun if it effects rate of fire or spread or projectile speed, etc). This can include with AND without so it's easier to compare the differences but ideally at least show the upgrade in effect.
For reference look at doom eternal...it's been a while but I believe it was called "skills" (? idk for sure) but basically it would play a short video on loop that would showcase the upgrade before choosing.
Sometimes the upgrades can be a bit hard to understand as well as how big their impact is and if you want to invest materials into said upgrade. Just a nice QoL change really
I want to be able to stomp on the swarmers and parasites, it's so hard hitting them with a pickaxe when they're circling you. I know that the thorns perk kills them but I do think it would be fun and interesting being able to instantly kill small enemies
idk if this counts but I found a grammar foul lol
Molly leg skins:
Solo, the host paints all 4 legs
Duo, half host half teammate
Trio, each has 1 painted leg while host has two
Squad, each has 1 painted leg
there should be a trypophobia safe mode, it could be customizable since a lot of people have different triggers for trypophobia, but as an example, the only thing i would need removed/hidden would be the corpse feeders, since the first ||and last|| time i saw them it got so bad i could barely finish the mission
A cool little QoL upgrade would be pinging sentries that are out of ammo and the dwarf shouts either "Hey, Engie! Your sentry's out of ammo" or "Hey mate, your sentry looks sad" because sometimes you cant pay attention to the sentry ammo indicator and being able to let someone know they need to resupply their sentry would be useful for swarms, dreadnoughts, and heartstones
They should add a tips given stat for Lloyd at the bar
Bosco should be able to pick us up and fly us around, helpful to pick up stuff that he mines from afar
If you are holding a beer in your hand on the space rig, and you press the shout key, your dwarf will play a voice line that calls the other dwarves to grab their beers.
In the drop pod, there should be screens that show what your team mates see. If you get there early you can watch them while you wait. And you can see if they need help or not.
add a beer that makes 2nd objectives like fossils and mushrooms glow
Give bosco overclocks, trust me it'll be a fun, good, and interactive feature
Better MULE AI or faster MULE
I'm not entirely sure where this would go in his upgrade tree, but I feel like there could be an upgrade for Bosco that makes him fly a bit faster. Would be helpful for hauling stuff or chasing that Mactera Grabber that's carrying you halfway across the cave
make beer mugs clink together if two dwarves raise em at the same time
I would like to see molly playing a random jukebox sample for 10-20 seconds very rare if called or maybe when you call the pod at least ^^
Since many teams often have a lot of leftover nitra at the end of the mission,and mules tend to be slow
How about this:
When the drop pod arrives,molly starts burning off any excess nitra to boost it's speed,returning to normal speed when it's empty (excluding deep dive stage 1 and 2)
This would add a reason to mine more than you need,reducing the unnecessary wait for the doors to open
You'd be unable to call in resupply when running for the drop pod,but most people grab ammo before it arrives regardless
A shovel that's worse at mining minerals but better at mining terrain? Might be too small a difference to even matter
Have the dwarves yell at mission control if they can't make it to the pod or get hit by a resupply or other object
Since the Microwave Beam has different firing modes, I think the Minelayer Overclock for Hurricane should be reworked like this. Pressing Reload will switch the weapon between Normal and Minelayer Mode
This is an expansion of an idea from Bureedo but proximity voice chat and radios would be a nice addition for immersion. The radios could play sounds near whoever is on the other end (option to disable in settings?) so if someone is calling for help you can hear them shooting and noises from attacking enemies. The goal is to make those “rescue missions” and other sticky situations that happen all too often a bit more dramatic and immersive (if vc is being used). Don’t know if this is the kind of vibe that the devs want for the game though.
It would be nice to have a list of what things you've gotten from cargo crates somewhere
I would love to have a rare sound from the corrosive sludge cannon that's just someone distortedly saying "glub glub"
Extra credits if you bring back extra MULE legs?
Please consider buffing the stubby's ability to deal with crowds. The chain lightning effect feels very inconsistent and not that effective in larger groups of enemies.
It would be unreasonable to ask for godlike bug clearing, but it could use an extra spark.
When barkeep poors a beer, it should be the actual color of the beer
A different color indicator for friendly fire damage. Like a green damage arrow instead of the blue or red (shield or health) ones that we have now. If you accidentally get shot at from behind when fighting, you'd know you dont need to panic and turn around like there's a bug on top of you
Since it rains in some environments, I think Glacial Strata should have calm snow in addition to the blinding snow storms
I think that mission names should better correspond with the mission, some mission names are absolutely ridiculous, and although seeing one of these every once of a while is funny the frequency these appear is very high, a little too high for me at least
Add an UI element that shows weapon overheat.
beard waxxing booth
Add a proximity warning ui element for when an exploder or bulk is nearby. Maybe it could be an armor upgrade or just a default thing.
generate random plastic trees in the sandblasted corridors and ancient surfboards in the salt pits for the summer event 
the perks "beast master" and "it's a bug thing" should be buffed
An ultra big deep dive, where 2-4 groups of 4 dwarves go through a cave, meet up, and fight a fully evolved dreadnaught or something, or big bad robot
Mini Bet-C, sometimes hidden somewhere on salvage missions. Can be repaired with the excess of mule legs and will do all things that bet-c does, but smaller
RECAP OF MY MISSION IDEA: Royal Theft
Build rails of a specialized grind minecart called KAR-T (Cara from the dwarves) and traverse a giant cave. Collect some plants called Loboe to poison the Lootbug Queen at the other side of the cave and steal her Pure Dystrum. Push KAR-T back to the Cart Station by using side bars and call the drop pod.
Phase 1: You spawn in a salvage like spawn room and the Cart Station lands. From it, you can start the rail system. There's no MOLLY but you can deposit on KAR-T side.
Rails are magnetic, which means you can slide on them like pipes, but if you throw heavy objects like jadiz it will travel the rail and get deposited in KAR-T.
Phase 2: You exit the spawn room and there's a GIGANTIC CAVE, and a big blue light on the other side shows where the Pure Dystrum is. This pushes the dwarves traversal skills to the max and gives awe by looking at the cave. It's about more than 130m (Changes with complexity and length). There are lootbug servants around the cave searching minerals to feed the queen, they are unkillable with an oppressor-like blue shining armor but you can "deposit" them by using KAR-T magnetic rails
Phase 3: You dig through dirt and find the Lootbug Queen, around 7 times more than a regular lootbug. To poison her, you need to find Loboe plants (6,8,10 with complexity) that shine purple and look like minerals. When KAR-T is under the queen and you have the Loboe, she will eat it thinking it's minerals but she will vomit and spit out the Pure Dystrum.
Phase 4: It's too heavy for KAR-T, so you have to help by pushing her. Two orange bars on each side appear and each dwarf can push. A dwarf pushing gives Cara 1.2m/s of velocity and it stacks to 4.8m/s. However an endless swarm will start attacking you and so some need to push while others defend. Imagine how cool it would be, to scream "PUSH! PUSH!" while gunner shoots all the bugs, on top of a bridge inside a gigantic cave?!? Reach the Cart Station and call the Drop Pod.
On escort missions the Mull-E should follow the bulldozer while it is moving for added convience + Misson Control man should tell which direction swarm is coming from EX: N, E, S, W
A Bet-C infestation that learned to control either the other mining companies bots, or dwarves
for gunner maybe add something similar to an assult rifle weapon as I think a class made around guns I think he should be aloud to have all different types of guns
I know the thought process that lead to this suggestion is idiotic but ... Can we have a stone fish like creature in Sandblasted Corridors ? Camouflaged poisonous and immobile small creature that slowly move in the sand when disturbed. It's dangerous only if you step on it. They are STONE fish ! 🪨
||https://www.youtube.com/watch?v=LgD2J2Cfa5s||
One of the world's best-camouflaged fishes is also the most venomous. The stonefish hides on the sea bottom, undetectable to its prey — that is, until it strikes.
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DRG x Made in Abyss collab or reference
Tonally partially different, but premise wise very complimentary.
A Abyss inspired region like the "Goblets of Giants" or "The golden City" would make fantastic biomes to explore!
(based on this video) i had this idea at like 11:46 last night where the driller has a new traversal tool/weapon where its a pair of flamethrower gauntlets that can be charged up to fire a large blast to clear a long pathway/shoot a large burst of flame out or fire a bunch of mini flame nuggets that clear small amounts of land and stick to walls and floors and bugs and stuff. the taunt thing when you press x when you dont need to reload would be him raising their arms and causeing a short blast of flames to appear. and the reload animation would be like taking a can of gas and slamming it into the side of the weapon or something else maybe like throwing the guantlets away and grabbing a new pair
Should a third music track be added, I would love to hear more metal-oriented songs. Dance of the Dreadnought is by FAR my favorite song in the entire soundtrack, and yes this is based on my own musical preferences, but more intense swarm tracks would be awesome. (Perhaps base the intensity of the song chosen on how many bugs spawn in a swarm, as to not feel out of place on lower haz ratings? idk)
A shooting range to test out upgrades and matrix cores would be great
Also better rewards for promoting dwarves, so far its just after first promotion you get access to deep dives, unless I'm not paying enough attention lol. Would also be cool if we could change dwarves voices, also more hair colors would be nice, maybe be able to customize the room you spawn in at the space rig with little weapons, steeves, bet-c, mull-e, etc. Choosing the ale of the day would be great as well
This is a bit nebulous and very low priority, but:
Some more ""realistic"" geology would be interesting to see!! What I mean by this is layers of rocks like you see in real life where applicable - striations of mineral deposits in cave walls, skeletal/fossilized imprints of ancient sabertooth glyphids, angled bands of rocks, etc.
This is... really not necessary, and only applicable to some caves, but still might add some additional visual complexity to the caves and make geology nerds happy. I'd definitely like to see this should a dev need a (hopefully) simple project to work on, but absolutely should take a back seat compared to fixes and features
to boil down this suggestion and my last one, I'm advising for some more rock and stones
Being able to bring a beer mugs down into the mine and if you throw them at an enemy they could do a bit of damage.
I know this is unnecessary but I think it would be really fun and it would make sense for the dwarves to start weaponizing every part of their beer.
Round up Hollomite to require 50 units instead of 35. It is still insanely easy to gather and on most missions, you'll have PLENTY to spare. From my experience, it feels like you could get double the amount required on most double and triple length missions.
Also, since we're on secondary objectives here, make Dystrum spawn as an objective in other mission types! Escort and Industrial Sabotage would be great for it, since you'll be stationary in a handful of places for extended periods of time. It's such a rare secondary, being part of only TWO mission types, and it needs more love.
Make it possible to blacklist people from your games. People who join to ruin everyone else's day / recall pod without asking then being cocky about it etc.
There currently is no way of taking real action against such people once the pod has been called
Create some long nerdy scientific names for bugs and list them in the miner's manual near their common names
Setting to disable mission control. Probably for different categories so you can still get stuff like swarm warnings (could be called frequencies in the settings for explanation). Also maybe an animation of your player reaching to turn off his headset
New OC idea for boom stick, Lucky Shells. It guarantees that at least two pellets will hit, in exchange for lower overall pellets per shell and lower damage per pellet. It would prioritize the enemy directly in front of you. It would be an unstable overclock.
Add a statistic "team mates killed with supply pods"
Add more items in the shop. After unlocking golden skin it's kinda pointless and boring.
Add a fire rate reduction to Feedback loop (shard diffractor) so it has lower initial DPS but it's easier to get value out of the OC when clearing swarms that aren't enormous.
Better headlight, not too much, but higher range could be fantastic!
missions in low orbit but on floating asteroid rock platforms, with the low G modifier, accompanied by a dwarf shuttle which has Boscos in it, if you jump too far away from the platforms, you start to suffocate (so you have to keep within a dome of the platform). If you fall off or away from the platforms you run out of oxygen and are downed. A Bosco then exits the shuttle to recover your body back to the shuttle and revive you, but you also have to protect the shuttle or allow the shuttle to do objectives.
If your character is silver promotion or higher have your character say "Yeah, yeah" or "we get it you leaf lover" to mission control telling you about the mission or saying the pod is inbound
if your dwarf walks into radiation he says "Walking in radiation. Not a good idea." 
Not sure if this has been suggested before. But perhaps when you ping another player, left click can be for callouts/grabbing attention and right click can be reserved for complements/banter.
make it so that hitting your sentry turrets with the pickaxe puts it on standby (also the green light on it turns orange or red so you know if it's on or off) and then hitting it again turns it on
this could also allow for a mod for the sentry to replace some of the redundant ones (faster reloading speed for example) so you could also put them on standby by pinging them 
Please add Gilded variants for mustaches to matrix core cosmetics, i.e Bound Braids Gilded, Bangled Braids Gilded etc, There's currently no gilded mustaches in the game so its not possible to match gilded beards
Have the Berserker perk's effect also temporarily disable the movement speed slowdown from hitting an enemy with a regular pickaxe attack.
pls more beer
I think it would be nice if homebrew powder worked in a similar vein to random crits instead of purely random damage. In theory its an upgrade, but all too often does it feel like its barely pulling its weight. Its far less satisfying to land a marginally better shot than it would be to land a bonafide crit. The critical hits could even have different added bonuses depending on the overclock/upgrade, e. g. the PGL could also have bonus blast radius and fear factor on a critical shot, or the bulldog could have extra penetration power on a critical shot. Crits being signified with particles and sound effects would be nice for added satisfaction
remove the bit about the increased reload time in the re-atomizer oc's description since it's a clean now
A helmet/mask that is reminiscent of the dwarf icon from dwarf fortress
add a new drawve called karl you have to do a hollow bough deep dive sabotage and a fungus bogs and one more it is a! other sabotage also you have to wait until you say FOR KARL
I would like to see an DRGxTerraria collab (terraria has the demo guy wich is a dwarf) and the game is also about digging exploring and fighting and a good game sooo i would like to see some of the games enemies in DRG while terraria gets glypids and beers instead (fitting enemies could be : Demon eyes, Corruption/crimson creatures, Dead miners, some lunar event enemies and Maybe as boss the eater of worlds (for the unenlighted its a giant worm that has segments if a segments hp reaches 0 the worm splits in 2 worms and thus in 2 bosses and there is almost no limit how far it can split so you have to damage all segments equal to not get in trouble.
Buff c4. It's not explody enough, I want it to destroy an entire swarm
Weird idea:
Upon a frozen -> burning temperature shock, perhaps the ice that previously coated the target could explode outwards, dealing a decent chunk of damage to nearby targets? Or perhaps this could be if an enemy was frozen by a weapon using a specific mod.
The thought is to give a bit more tactical usage to temperature shock rather than it being a bit of a compensation for un-freezing an enemy
A worm creature that would burrow holes: they'd be just big enough to squeeze a dwarf through and would move in random directions, up, down, left, right even in loop-de-loops. It has a lot of potential to be super useful, or super unhelpful as it does accidentally hurt anything it runs into (when it surfaces)
Im pretty new, but I feel like a test firing range on the space rig would be pretty cool? like a small area which would bring out your weapon kit, then undeploy when you walk out
this would be useful for trying out different weapon mods and overclocks, each mission can take a while to load, and it's impractical to join a whole mission, just to test out a quicker reload over a faster firing rate, then abort the mission, I feel like a test firing range would really help out some newer people figure out what they like easier, without going on a website to find "the meta" or something like that
(also sorry if I did the suggestion thing wrong- I wasnt sure how to do it)
The voiceline "when the bugs feel like family, you know it's time to quit" should have a zero percent chance to fire if you have the Beast Master perk for a mission (or at a minimum, a living Steeve).
I don’t see why you have to lose your progress on an assignment when you switch it, it just makes coordinating missions to play with your group that much harder. You should be able to keep your progress on all your assignments no matter what (unless its a timed one and you run out of time)
homebrew powder rework; instead of completely randomized damage, instead reduce average damage but add a chance to deal huge damage as a crit. ive seen this sentiment echoed a lot of times. total damage outputs should probably be kept the same per mod/oc
every now and then just to keep it fresh -a slider for aim assist/sticky aim so controller players can turn it off or adjust it
Ok wtf. WHY IS THERE BOSCO ARMOR BUT NO STEVE ARMOR.
Steve deserves customization. He gave his life for me.
Fix the drop pod on point extraction. There are so many times where i've had to dig to it because it's inside a wall. I always make it just in time with 1 second left literally, but it shouldn't be that down to the wire
stupid idea i had for a new class i had while trying to sleep yesterday...
(Recon/Sniper
(Main guns: Heavy Sniper , Mechanical Railgun, Big Bertha (RPG)
(Sidearms: (Explosive)Siege Rammer, Chainsaw, Electrical anti bug personal Shield
(utility arm: Mineral scanner
(Mobility equip: Climbing dual Axes
(Grenades: graviton Surge, Cryo Greanade, Sticky compound
A few missions after saving Dotty, give her an actual body; hug the robot
I have an actual suggestion with console, when in the customization menu. Both R2/L2 and R1/L1 do the same thing (swap dwarfs/classes). What L1/R1 should do is cycle between presets of each dwarf, this would make it much easier to modify your presets rather than having to select them each time with the cursor.
Make gold only require one hit to mine so people stop fighting about whether or not players should or should not mine gold based on efficiency metrics.
When saluting (The button that can say rock and stone) near that one specific mushroom, you can say, "Mush and Shroom!" instead. (You all know that specific mushroom i'm talking about)
We all hate mosquitos, right? I propose a mactera sub breed that stabs you with it's needle and crystalizes your blood into small red sugar chunks
Reward players a Blank Matrix Core every time they promote a dwarf to make it worth it/rewarding for those who play frequently.
Award one scrip for every 5 event levels above level 100,getting 500 credits is meaningless
Plasma Drills upgrade for the Driller's Drills which leaves a glowing outline around the edges of surfaces he's drilled. The idea here being to foster better team recognition of where a Driller has bored. Or just introduce a system that does the same without the need of an upgrade for the drills themselves.
The Forge desperately need some QoL changes. Currently it really does seem like a remnant of the past with the absolutely bonkers amount of bloat from new Overclocks and previous season Performance Pass cosmetics. And this is coming from someone who finished the both seasons' passes, have all overclocks and have all cosmetics for two classes. I'm not the player that needs the QoL updates, but I can imagine the horror other players who haven't played for literal years face when they look at the amount of stuff that's in the Forge which is entirely based on RNG.
For the love of Karl, GSG. Do something about the Forge. Think of the greenbeards, please.
Ray Traced reflections, this game has a lot of shiny surfaces and SSR just doesnt hold up on a bunch of them.
Please add a tooltip to perk selection in the Equipment terminal with at least, the name of the perk, preferably also it's description.
I feel like you should be able to upgrade flares, like maybe increase their intensity, recharge, and total amount. Nobody else uses their flares at least in my friend group and im always stuck with no flares : (. The saddest thing is im not even a scout. im gunner
make engineer turrets pettable
Doing Machine events could give you Core fragments
you could use those cores to fabricate at the forge for an Blank Matrix core (maybe 2 to 5 fragments per Core)
this would make more people want to do the machine events even when they dont have Blank cores
In Machine event and Forge mastery, being able to choose class and gun of the overclock
this would decrease the RNG, and let especially new players choose an overclock to an gun they already have
Perk Points Dumping Ground - Specific Overclocks.
Within the Perks menu, if you've already acquired all of the perks/perk upgrades, a new option unlocks: Being able to select a specific overclock(s) that you can start feeding now-excess perk points into. It can be long (since you're paying a price for not having to wait on RNG to bless you with a desired OC) and, of course, optional (all other OC-gaining methods remain as they are).
I don't know if more Perks are coming in the future, but if that ever happens, the new perks wouldn't re-gate the OC-chasing option.
This whole concept can be heavily worked on and doesn't have to work as described. But this would solve the issues of "I have 100 extra perk points doing nothing" (since as far as I can tell you can just keep earning them forever) and "I want {specific OC} and have no means of actively progressing to it."
For the love of god add cross progression I beg of you. I'm playing this on my ps5 and would rather play it on my new pc but I have no interest losing all my progress and starting over. I would be more than happy to buy the game twice. Help a dwarf out. 👍
Add a dreadnought called "Drillnought" and all of it's attacks are rock and digging based. It could use the digging attack of the twins and it could use the rock slam attack of the oppressor and throw rocks at the dwarves. If the driller pings it he shouts "now THIS is a bug I like"
Make the hammer on the Bulldog cock back and forth when the trigger is pulled
On the topic of a unique voice line, give the dwarves voice lines that match up with their personalities. The scout is cowardly, and us nervous about the missions so he would say "Nope, nope, nope" or something similar when pinging a large enemy. The engineer is smarter, and isn't cowardly or brave, so he would shout the weakspot locations or what to hit the enemies with. The gunner is more trigger happy, so he would sound like he's enjoying killing the larger enemies. The driller is reckless, so have him shout rock and stone when attacking large enemies or give the scout flak for being scared. I know this happens in the pod, but it would be interesting to see it happen mid-mission
Before summer event ends, please emergency rig up a new summer model for Huuli Hoarders:
The Huula Hoarder
add an upgrade (or base idk) for the zipline launcher that gives a damage threshold before falling off. Therefore you still cant cheese big hitting enemies but not every little mactera or swarmer can knock you off
Be able to drop an "orbital strike" on your enemies, which drops a giant Karl statue on your enemies (or maybe even teammates for a good prank)
please for the love of god and all that is holy, please FREEZE THE DAMN SWARM TIMER when a Korlok fight is active. PLEASE.
uncoordinated teams, or random teams, suffer the most when a Swarm pops up in the middle of a rough Korlok fight which is completely dependent on both terrain and whatever mutations are in play. The second a swarm pops in, an already tough enough fight becomes ten times harder and now you have to worry about Korloks shooting you, an entire Swarm, and if the mutation affects certain spawns, possibly an entire horde of Rival robots or even a Detonator. GSG, for fucks sake just make Korloks more common or freeze the damn timer on Swarms, because we end up wasting upwards of 15 minutes to half an hour in a struggle for survival with no way of knowing if we will make it through.
I've spent nearly 500 hours on this game and i know for a fact that the amount of Korloks I've fought has not exceeded the 20's or 30's because they're so rare and end up being so difficult.
Add a voiceline to driller when killing a frozen enemy that goes “Chill em and kill em.”
Overclocks for transversal and utility tools
I also suggest "How's it feel, snowcone" and "Ice Ice bye bye"
prevent bugs from spawning right next to the hacking pod it feels pretty bs
It would be great if while playing solo with Bosco, if using a ressuply refilled his revives, even if it was only 1 per resupply taken.
It's just straight up extreme to be playing solo trying to do harder stuff with only 2 revives, even if it's a Deep Dive, with no way of getting more.
New Achievement: Lights Out
Finish off a dreadnought with scout’s flaregun.
Options to add "verbose" stats in the weapon mod screen, I'd like to know how much extra damage I get out of the Magnetic Shafts upgrade on the Crossbow
They should make real mugs like the ones for the beers
More building based missions
The ability for steam users to add other steam users
A change to how daily special works.
It is applied to the lobby if one person drinks it, rather than each individual dwarf. Anyone who later joins will also be under its effects.
Ever had a mission where you've had to tell late joiners "Hey, I've drank Pots of Gold, please don't mine gold", or been told that? Or had to prod someone to drink up? This will eliminate that.
Of course, it does mean that late joiners who drink before joining won't be able to get buffs from their bar, but I feel that's a very small sacrifice to make for this.
I'm not sure if this is already a thing, but can the higher difficulty levels (Haz 5) increase the spawn rate/density of the crafting resources, high risk/high reward
The hacking pod should give away more feedback when it's being attacked. Right now it's nothing but mission control yelling and hack-c making a boom sound effect when she deposits herself back into the fridge. Hell, even petting her makes her tingle more than bugs attacking
What i'm leaning towards is to make her do siren sounds like dotty, make her headbulb glow red, whatever you can think of, hack-c just feels like cardboard
On the topic of hacking, i think we should always have a chance to prevent hack-c from going back into the closet. Make her not hide from any exploder or goo bomber projectile because you can't do anything about those
Separate cosmetic and weapon loadout slots. So we can choose different cosmetics sets to the same weapon loadout without needing to change a whole set five times
Even more loadout slots. Im tryin to have a loadout for every different overclock so i dont have to continuously change my upgrades
Please fix the Tritilyte Deposits machine event, it's so janky. Either it's the easiest machine event in the world because the bomb dispenser spawns 2 meters away from the Tritilyte, or the bomb spawns up on a ledge 50 meters away with a giant canyon in between. Rework it, adjust the RNG, I don't care, just change it
Have some random kickable clutter spawn around machine events, since it was drg that made them. I was thinking tools, crates, barrels, empty beer mugs, techy stuff and bug corpses (around the Omen exterminator especially)
Please fix salutes blocking gameplay actions.
Make the hacking pod take walls in consideration before picking a spot
Nanoswarm Grenade that explodes into a nanite cloud that hunts down and kills enemies for a short period of time.
Please include more information in-game how the resupply pods work. How much you actually need and how to be more cordial with it. While I’m not the most greybearded out here. I’ve had to explain to people many times why they’re wasting ammo or that each resupply slot doesn’t equate to each supply space under your health bar. While these things can be checked up, it’s always helpful to have things in-game. Anything to keep the game more cooperative and friendly is a plus in my book.
Oh, also please make a Doretta helmet (if there isn’t one already) for saving Doretta a certain amount of times.
An unstable sludge pump overclock which makes enemies leave behind lingering clouds of corrosive gas, which act exactly like the puddles. Comes with a significant penalty to all kinds of direct damage on the weapon
Overtune crowd control to the max 
Doretta helmet PLEASE
Place multiple c4s pls
as a minigun lover, i really think we could have some new overclocks for it
1 - Shotgun soul - Balanced - now your gun fires using all three barrel at once, but in cost of your firerate and more heat, three ammo cost by shot now
2 - Everyone here gets a bullet - Unstable - a Huge increase in the firerate of the gun and a bit more ammo, costing its damage and more heat per shot in turn
add a pina colada (or another tropical beverage) for the new event, or later in time
Emergency beer drop off! It may have taken the extreme bribing of management, but if you think a beer is perfect for the job, call in a party supply drop for you and your mates, beers are preselected from Slayer, pots of gold, and red rock blaster.
Even if it doesnt affect me i have an idea to counter the matrix core problems.
Make it similar to real gacha games and make a pity system (kinda).
Everytime you get any matrix core (also with skin or OC) you get 1 Pity point.
After 20-30 cores you can choose 1. Core of an Skin or OC that you want but dont get by RNG.
That way it still encourages farming cores without being too frustrating for players who dont get the OC they want.
Iron Will should refresh between the stages of the EDD.
Let us be able to pet our sentry’s

Let us pick up lootbugs. We can already pet them, so why don't we pick them up as well. If we hold e on the lootbug we pick them up and the dwarf says something like "oof, this is heavy" or "huh. Pretty cute."
Let us be able to pick fossils and items while on zip-line
AMD Launched FSR 2.0 Plugin for Unreal Engine 4 & 5
*Code / Renderer / Graphics *
Any chance we get an update to FSR 2.0 of the existing FSR 1.0. Sadly it needs to be cooked so there is no easy way of integrating a newer version as with DLSS
Details: https://gpuopen.com/learn/ue-fsr2/
An overclock for the Corrosive Sludge Pump that changes its charged attack into a vacuum! I’d love to be able to suck up the toxic goo on maps (the green gunk in corridors that slows you down). 🙂
Engi should be able to use the map button as well to look through the turrets eyes like a secrity camera that way you can guard areas with it and prewarn your team from silent incoming threats/even control the sentry yourself (maybe the hawkeye system could be buffed that way)
Small quality of life suggestion have the engineers turrets light point at what its firing at so its easier to see in a dimilylit area
On the topic of sentries, add the ability to throw your sentries, so you can set them down, kite the enemies and the activate the sentry. Or maybe add an upgrade called auto deploy, where in exchange for a weaker sentry and lower ammo capacity, the sentry will set itself up
An overclock for the cryo cannon that allows you to slide on the frozen ground in exchange for reduced max pressure
prompt before quitting a mission to join someone else party
I think that the dwarves should be allowed to twerk, perchance it could be an extra rare dance in the dance pool.
Make shellbacks and trawlers actually get blocked by the gunner shield please
Cyborg Dwarf Armor Skin DLC:
Gunner - Gunner features heavy augmented arms with targeting systems and recoil dampeners, along with the best armor grafts Deep Rock Galactic have to offer, ensuring that he has maximum protection from the many hazards encounted in Hoxxes. The Gunner's legs have been augmented with specialised outriggers to ensure stability handling his masisve weaponry.
Scout - Scout's legs have been replaced with top of the line cybernetics that boast high mobility and fall dampening. They would feature state of the art shock absorbers along with lightweight plating. The rest of Scout's body is still quite fleshy, but an advanced jumpsuit keeps him ahead of the curve. The Scout's right hand has also been replaced with cybernetics to enhance his aim and grapple functionality.
Driller - Driller's body has been augmented with a mechanical framework to enhance his abilities. The signiature engine on the Driller's back is now part of his body, replacing his organs to turn him into a powerful man-machine combination. His arms are also replaced with advanced cybernetics that integrate with his drills to provide better handling.
Engineer - Not much is left of the old Engineer, he's practically more machine than man now. Each of his limbs have been replaced with top of the line custom cybernetics, with gadgets and gizmos integrated into the framework. His body now houses advanced systems that have replaced his flesh and bone with polymers and metal.
🖌️ Armor Paint - The Cyborg paint will have a muted metallic class color as the primary, steel grey as the secondary, rubber black as the tertiary, and a neon glow class color for details.
👥 Hair/Skin - No helmets in this pack, but a new 'Metallic' skin tone and 'Synthetic' hair color will be available instead. They match your armor's secondary and tertiary colors respectively.
Idea for a potential weapon for the Gunner. A Pumpaction grenade launcher. It would be able to fire off several rounds of high explosives, at a moderate pace and for good damage. For balancing, it could be something like a 20mm, allowing for higher velocity but lower damage rounds compared to that of the PGL. It's ammo would be lacking in exchange for raw power and relative accuracy. A potential Balanced overclock for it could be Slam Fire, giving lots more fire rate and maybe more ammo as well at the cost of inaccuracy.
have a c4 clean overclock that has it automatically detonate whenever a scout is in the blast zone
may have been done before
unstable overclock(s) for boltshark
replace your normal bolts with (special bolt type) you may take the special bolt you already have
I have an idea but I think it has already been proposed. A new environment entirely underwater.
If you join a game you should be able to see what levels the others are before joining. Don't want to drop into a HAZ 5 just to find out no other dwarf is promoted.
-create Bombur's beard
let engineer turrets shoot explosives somehow please
please just more explosives in general they activate all my dopamine with noises and damage and radius and power
i want to delete everything with excessive force and dopamine
Somehow it bugged and shows Gunner tattoos on Scout. What about tattoos as cosmetics?!
If the developers want to experiment more with enviornmental hazards, special bug types or bug variants, without continually throwing more and more into the pool of possible spawns for each reigon, they could introduce randomly spawning "sub reigons" or biomes. Essentially one or two rooms that are a thematic variation to the overarching reigon, like a mesa for the sandblasted corridors, or the inside of a huge "wasps" nest in the hollow bough.
These sub reigons would, yes, be more things that add to the pool of generation, which arguably goes against what I said, but with this or a similar approach, they could take more creative and experimental liberties with the hazards and variants of the bugs within those specific sections, since you wouldnt be forced to deal with them as frequently unless they generated and you were close by.
In reality im just a huge proponent of more and more things for the game to randomly generate, to keep adding more and more depth to the variety, you can always add new plants and creatures, but at some point it gets too cluttered, and this, or something like it, might function as a compartmentalization system for those new and more varied ideas.
This is a sort of half formed idea, sorry if there are major holes in its conception.
Skins and weapon dyes for the tools of each class?
mute audio when minimized option
I like how the glyphids in some biomes look slightly different, even if it’s just cosmetic. I think it would be cool to have the glyphids in the Azure Weald be bioluminescent like the web spitters are. You could argue that that would defeat the purpose of lighting areas as scout but it’s no like their bioluminescence would be their entire body.
i think it would be cool if they had different looking weapons according to what OC is equipped
Maybe missions where we can mine on an asteroid or a very small moon of hoxxes, requiring players to tether themselves to solid ground or else be slung out into the cold, desolate vacuum of space.
Also, might be useless, but in order to add more sight variety in the game, in the forest-y area (dont remember the name on the top of my head) make gold into amber instead, making it slightly translucent? it is still the same thing, but with a different texture and name.
For the week of April Fools, make all the dwarves dressed up as the offensive bobblehead from the abyss bar. and make the steam banner a horribly stretched out picture of this emote 
When Gunner pulls out his revolver, he has a chance of saying “It’s high noon” from McCree’s ultimate. Has no affect but a fun line
Follow up for some more biomes
Fungus bogs: they could be covered in a symbolic lichen of some kind (could be fire resistant because moist bogs)
Hollow bough: mossy bits
Crystal caverns: perhaps some ebonite esque crystal growths on the critters
Sandblasted corridors: sandy…..
An EPC overclock which is almost a full copy of PGL's RJ250 
Charged shots knock you and your teammates a significant distance away. Comes with a buff to ammo, decrease in charged shot damage and increased charged shot ammo cost
Come on now, don't we want such mobility overclocks as engi and scout got, but for driller?
"Quickswap" passive perk that decreases delay before you can use weapon after equipping it. Not meant to be meta perk, but to aid weapon builds with strong synergy between them.
How about a viewmodel for the sentry gun?
Like you're holding a remote control or a PDA after selecting it,kinda like the driller's detonator for his satchel charge.
Got the idea while looking at the engineer's statue in the memorial hall and it reminded me of the construction PDA in TF2
Scout Overclock that converts all fall damage into headstomp damage when the weapon is equipped
Grenade Ideas but idk wich class should get what.
Saw Frisbees:
Throw sawblades wich pierce enemies dealing around the same damage as the breach cutter in an smaller area (0.5m)
it also deals bleeding DOT damage 5 damage per second for 4 seconds.
It can be picked up and reused but you can only carry 1 so better dont loose it. (will stick to a wall)
Gravity Nade:
Will cause any bug in its area of 4m radius to start floating and be unable to move. this also works for bosses but any enemy can still use ranged attacks. also they will do so far more often while floating.
Shard diffractor MK2 Prototype:
Will release a massive short beam infront of you (3m radius and cant be aimed afterwards it just shoots where you look at) for0.5 seconds.
Deals 500 damage to anything in its path and setting it on fire.
You also get knocked back for 10m from where you stand.
You can carry 2 of them but they have a 2minutes cooldown damages every enemy only once and do 50% reduced damage to bosses.
Mini Patrol Bot [DRG Version MK1] : (What could go wrong)
Acts like a normal one cant die but if loosing too much hp or using a certain amount of charge it goes into Recharge Mode and cat support you until its fully recharged. Can manually set on recharge by using the grenade button (also when its full to save its help for later).
It has 100 HP and 40 charges (shots) if one of them reaches zero it needs to recharge by an rate of 0.5 hp/s or 1 charge Per second. (refills both but that whats full first triggers the ed of recharge but the recharge of the other value also stops then.
Deals 10 impact and 5 AOE Damage in an 1.5m radius.
"Thin Man" Overclock for Gunner's Hurricane missile launcher which is basically just the Gunner's equivalent for Engineer's "Fat Boy" overclock on his grenade launcher. Massive damage and AoE Range but Abysmal ammo capacity, you can only bring 8 Missiles or so and it only launches 1 missile at a time
Give Doretta an outline when using the laser pointer, The drilldozer itself has an outline when the escort is ongoing so it makes sense, and it would help saving her.
a feature that allows client players to suggest missions while in the lobby. Basically when non host players pick a mission, they can press a button like "suggest" then it appears like a assignment mission on the map, but its light-blue instead. This should help when some players want a specific mission picked by the host.
You should be able to upgrade the mule when you do solo missions just like you're able to upgrade Bosco. It would be nice to have upgrades for the mule for a full party too. Maybe the party leaders upgrades take priority.
Have the drones in the medbay fly around and interact with the devices & terminals. Seeing them do nothing, without a hint of movement, just makes the place feel lifeless.
Let us rescue Steeve. He doesn't deserve death. At the very least, allow us to heal him using red sugar. I need that glyphid to not die for three minutes since the beast master perk cooldown is longer than steeve usually survives
Allow us to detonate C4 after it's thrown out the drop pod during the extraction... it's even worse now that you can hold the detonator during extraction but cant use it once all the dwarves are in. Give us that easy celebratory firework (Engies can already get kills with the turrets during extraction so it wouldnt be that 'unfair')
Add a dance editor into the game so players can make custom dance animations and upload them
I think a smoking cigar would be an awesome cosmetic
New weapon for the gunner:an LMG
It doesnt have the same ammo capacity of the normal gunner's weapons but has higher damage
It would be nice if the dwarves had the ability to switch the direction they are going on a pipeline the same way you can change direction on a gunner zip line.
Could you guys add a change to make matrix core cosmetics forgeable with Phaseonite?
I bought the entire shop about... a week before phaseonite was announced, so I've now got 7000+ phaseonite and nothing to spend it on.
As far as I see it, the matrix cosmetics are essentially an extension of the shop anyways?
Thanki! 🥰
Add a clean overclock for the boom stick called Triple Barrel Shotgun, which basically just boosts magazine size by one
Might not be the best suggestion I got, but here goes nothing.
Mining minerals while grapple hooking, sure there's bosco for solo, but the engy's sometimes too busy doing something else on multiplayer.
option to kick the lootbugs
like, kick them and they go flying
Same as above except they're literally ejected from the game lobby with a relevant 'LootbugX was kicked for loitering'
Or maybe be able to grab and chuck them around
We should be able to switch directions on the pipeline by holding E
This needs to be an actual secret achievement, change my mind.
ok accessories for completing achievements
Actual voiceline "This is some leaf lovin' bullshit right here" for pinging a certain enemy
Make the glyphid dreadnoughts look like giant lootbugs for April fools
Between "Mission" and "Time" on the sever list, there could be **bold **notes by the host to let potential players know what kind of mission or gameplay the host has in mind. The option to create these notes would appear when the player hosts a mission public and appear on the mission menu. The notes would be premade and the host has 2 optional, drop down menu's for possible messages to select. For example;
"Greenbeard friendly, Casual mining"
"Speed run, Lets party!"
"Casual Mining, Exploring"
"Mine everything, Speed run"
"Lessons 101, Greenbeard friendly"
"Promoted Only, Speed Run"
"Casual mining, Rock and Stone!"
This wouldn't be a requirement, would be totally optional, and doesn't need to be used by everyone (you could leave them blank if you want). It would just be another way of communication by the host to let players know what to potentially expect. I know this isn't a critical idea or something cool and groundbreaking. it's just a little quality-of-life update to help players communicate better and enhance their enjoyment.
small fanfare whenever you complete a season pass.
When I was going to get my promotion I noticed a little sign in the room that said “community donations are appreciated.” This got me thinking about a screen or two in the memorial hall that could be dedicated to fan-art that’s changed out monthly. This could even go as so far as to be its own little “enrichment area” with community made models and images that would be put on display in cases or more screen frames. I think it could be a really cool way to host competitions for the community.
Splitscreen
Clockwork gun: Scout secondary
+No reloading, pulls from single ammo pool
+Very high rate of fire
+Slowly winds itself up while you walk and move about
-fire rate rapidly decreases the longer the weapon is fired, until it completely stops
~The weapon can also be wound by holding R, it takes several seconds to get a full wind
-is not effected by born ready.
The idea as a whole is a very strong burst fire option that is effective on both groups and single targets, but with extremely poor sustain due to the long time to wind it up
Make Kursite Mobs prioritize going to the Kursite Grinder rather than Doretta on Escort maps. Ended up failing an event by one mob due to them constantly prioritizing Doretta.
Allow lootbugs to eat compressed gold and turn into golden lootbugs 
in game chat emojis, an example of how these could work would be they get put in chat when something is pinged it puts the corresponding image in chat
=
in the chat or
= 
You need to rest from making new guns. At least for season 3
Chatbinds, potential binds could include: LEACH, DETONATOR, Need some sugar, and LIGHT PLEASE I cant think of any others but im sure there are plenty of good ones
Make (supposedly) spinny things on scout's grapple actually spin
Blowthrough Javelin for Scout
- Takes up the grenade slot like Impact Axes for Driller.
- Four Javelins.
- Each Javelin has an enemy hit count, if it doesn't reach the max hit count, it can be picked up and reused.
- Javelin pierces through enemies.
- Has low damage.
- If a Javelin hits a weakspot, its damage is increased slightly(enough to kill a full hp grunt) once. Doesn't increase more damage even if it hits multiple other weakpoints after the first weakpoint hit.
I would like to have a series of look behind the scenes for the games development if possible somehow (spoilerfree (so only if things are announced to be added and revealed then the making ofs could be shown)).
Overhaul the tutorial
- explain to new players what the different classes are for and how they interact (e.g. engineer creating platforms for scouts, gunners clearing hoards, drillers creating paths for pipelines, scouts grabbing minerals and secondary objectives etc.)
- explain hazard levels and how to join missions appropriate for them
- give them a prompt to press V because we ROCK AND STONE
After drinking the spooky beer, If you walk to the memorial hall, you can see a dwarven ghost sitting atop the statues. The dwarves dont recognise the ghost/its face is covered. Perhaps Karl? perhaps just a fifth dwarf unnamed?
The "photosensitivity mode" should remove the Bloom and Lens Flare effects. This would greatly increase how long people like me can play the game w/o getting headaches and while I could just edit the Engine.ini file, having these features hooked to a setting in-game would be more accessible to less tech-savy individuals.
Grenade ideas:
Concussion grenade: likely for scout an impact detonated aoe that does minimal damage but stuns and breaks armor. Potentially could add in a bit of personal momentum to allow for super jumps or a well timed throw to negate fall damage.
Thermobaric grenade (fuel air): while we have a sort of setup with the neurotoxin nade and fire having a dedicated thermobaric grenade would be cool. Basic idea would be on the larger side for blast size but would have the delay as the gas is spread around before a sudden pressure wave that would consume it all dealing heat and pressure.
Thermite charge: Aside from being cool to watch having a sticky thermite grenade would be awesome to tag a target with and deal continuous damage while potentially cutting off armor. To balance likely it would have a small aoe but could continue to burn once the target dies in the case for hitting smaller targets and just sit on the ground with an aoe similar in size to the gamma ray radiation field.
Target designator: A pulse of targeting scanner to highlight weak points of bugs for a short time increasing the damage they take. Can work similarly to the blistering necrosis type effect. To add value it could also increase the damage the marked bugs take from sentry guns for a time or allow sentries to ignore armor for a short time
1. Please, could the Management allow us to take beer of an individual's choice, with them into an assignment or mission? In a secure container, a licensed and Board Certified Management-approved thermos bottle perhaps, a big one, which would be "refilled" upon resupplying.
I can't tell you how many times I wanted to have a cold Oily Oaf Brew after a swarm or dreadnought, with my fellow dwarves.
2. More beers! ||Mega Pint reference, by any chance? 🍷 || Some exclusive to missions (?) and the thermos bottle (?), and I mean, it wouldn't make much sense or be "good" gameplay-wise to be able to have like a Season Moonrider, as they'd eliminate some of the team's reliability on each other's unique abilities and tools, if you know what I mean, excluding those perhaps for in-mission beers, though . . . it'd be interesting to try a Wormhole Special in those circumstances, and to see where it takes you in a III Complexity and III Length mission.
3. Would you consider updating the game's FSR 1.0 to at the moment latest and considerably superior FSR 2.0? It's not an important "thing", something of very low priority, but it'd be a nice feature update, allowing a mode lower for the same fidelity, potentially, but at a further increase in performance e.g. FSR 1.0 Quality = FSR 2.0 Balanced, to shift time of optimising new content's assets and whatnot into content itself.
4. Capes? With customisable settings depending on which hardware's simulating the physics, for better or older hardware, GPU or CPU or both, not to suffer slowdowns due to added calculations or their accuracy/quality.
5. Camping during a or new mission or "Free-Roam" mode if you will, tailored to be more of an immersive role playing experience more than anything else, perhaps for Season IV or V, as we dive deeper, towards the Core of Hoxxes IV-B and the game itself evolves and grows, content-wise and lore-wise.
Add a swarm variant akin to "DREADNOUGHT COMING YOUR WAY" or "A Swarm of Mactera is coming" that adds a few elite enemies to the spawn table with voice lines for MC reflecting the risk, they were oppressive when they were first added but it feels like they're underutilized being relegated to just a warning.
For the beastmaster perk, make it so marked enemies with your laser pointer are targeted by Steeve.
Send out your attack bug for high priority targets!
Let us throw barrels in the space rig, potentially by holding e. I think it would be funny having massive barrel fights all while mission control is yelling at you
1) There needs to be some sort of incentive against kicking people, or a system that rewards you based on your time and stats contributed to a team before getting kicked/disconnected, getting disconnected or kicked for no reason after contributing to a team just sucks all the fun out of the game, works against its cooperative nature and deincentivises people from playing if it keeps happening.
I'd recommend the approach of giving credits/xp/sp to the disconnected/kicked player(s) based on the minerals and stats they contributed to the team, similar to the stats screen at the end of a mission, and to take away any non-mission-essential stats and credits/xp/sp from the group you got kicked/disconnected from to deincentivise petty kicks. This shouldn't apply if someone leaves on their own accord though (or maybe it should idk).
2) A mutator/mission type which hides the mission objectives until they're discovered would be cool
Synergy Suggestion (Donno if this is a thing): When an enemy is applied with the burning debuff then immediately cooled (With cryo weapons), it would be cool if they took a lot of damage. I'm sure a lot of us did the aluminium can experiment in school where you put the can in hot water (generating steam) and then when you put the can into cold water, the steam turns back into water leaving no gas particles on the inside of the can, thereby imploding it with atmospheric pressure. Would be cool to see this in game
Clown nose and associated paintjobs
Overclock: Unstable
For: Hurricane Rocket Launcher
Overtuned Launching Module
+5 Fire Rate
+36 Magazine Capacity
+2 second reload
No Turn Control
-2 Damage (AoE and Direct)
RnD Fine tuned the Hurricane to have the weapon truly live up to it's name sake. Now the hurricane flings missiles out, with a large magazine and much faster firing speed. Unfortunately the slimming of the missiles and gutting of some of the internal mechanisms caused a slightly lower damage output.
(not sure if this has already been suggested) Get bonus XP based on the percentage of mission minerals that were mined. I.e. throughout all the veins in the cave there is 650 total nitra+morkite+region specific minerals+etc and depending on how much of that you mine you get bonus XP. It adds incentive to fully explore each cave.
Having a scraps counter for escaping with the mini-mule's extra leg(s) or Doretta's head. I don't know what it would be used for or if it should be used for anything, but it would be a nice number to brag about for needlessly going for the extra mile in our missions.
Enable the Flamethrower's "Targets Explode" mod to work on corpse feeders.
Let me wear the flowers/lanterns added in the space rig for the beach event! They're so cool and they need to be on more objects/armor/hats
New mutator for refinery missions: Leech Suckers.
The wells of liquid morkite have an alien beast on them that's slowly sucking out the morkite, and which you need to kill before being able to call down a pumpjack. The leech beasts use the morkite they've already sucked from the well (just a flavor thing, no time limit) as a weapon, spitting it at you. Additionally, because the leech suckers have been on the wells for quite some time already, the refinery pumps a bit more slowly, as it has to access deeper reservoirs than the surface pockets we normally drain
Enemy type: A enemy that can drill (maybe a worm?). Would be neat and be a good counter to making kill boxes, add a bit of spice to those kind of situations. (Engineers would be able to patch the holes they make obviously)
Change 'Conquering hoxxes' assignment to have only one mission per mission type. Forced repetition is annoying for new players.
When In a solo mission, holding your laser pointer then pressing your reload button will cause Bosco to become a small distraction, capable of luring 5 grunt-sized enemies and one Praetorian or alternatively, can keep a one bigger enemy (Bulk, Oppressor, Unknown Horror, Crassus) the distracted enemy will essentially be under the effect of an engineer lure and Bosco will only stop when called to do something else or if the player gets knocked. (Dreadnaughts ignore Bosco) (Bosco will be completely stationary during distraction mode, actually luring an enemy or not)
Weapon and Armour skins in the official Deep Rock Galactic orange, same as the Supply and Drop Pods, maybe with a worn variant that looks the same as the salvage mission pods
The Option to mute the game when out of focus, aka Alt-Tabbed
This has been an issue for me and many players for years and i'm sure people would greatly appreciate such a simple yet useful addition.
You should be able to hi-five the cave vines
Achievement idea: rube goldberg
Use a ressuply or environmental hazard to kill a bulk detonator that then kills a nemesis, dreadnaught bet-c, prospector or tyrant weed
Hmhm..I actually like this!oh,ahem.
Good Day,Miners!
today with me,totally-not-a-drunk man we're gonna talk about modifiers, specifically,Elite one
Yeah-Yeah, it's actually one of few modifications that can and will bring you pain,but today i wanna to talk about textures and some gameplay changes
like,elites are..boring.
just red outline,more damage and EXXTRA THICC health
but if GSG actually will add models for elite-versions? in
like,elite praetorian,armor of that nearly as unbreakable as armor of Oppressors,..but without weakpoin on their ass!..how to kill this abomination, you say?Attack in the mouth! When he begins to puke, it's mouth will count as 2.5 weakpoint,and add small interaction-If dwarf toss a grenade into jaw,bug will loss quite a bit of hp,and got stunned.And this will work basically for all grenades, except engies L.U.R.E,Drillers Axes,i.f.g of scout,etc.
Whew,that was a lots of text
good luck and see you when i come up with a concept for a new elite bug
oh,and totally forgot
he's mouth is not ALWAYS count as weakpoint,it will only when he vomit on you
new passive perk, named something along the lines of "high focus" gives reduced stunned and webbed time along with possibly reduced knockback (i.e. oppressor stomps and elite guards)
Considering DRG has gyro support for controllers, can we get support for the flick stick control style? It would give controller players a significant boost in accuracy and turn speed (provided the controller has gyro).
The Scorpion Mask from the current season's cosmetics tree seems disconnected from the armor paintjobs
Overclock for support items such as the zip line, like making it way faster to go across at the cost of far less ammo.
Hey there!
It would be really sweet if PS controller had proper button prompts/controls guide instead of Xbox one. Same with dualsense features - they're implemented on PS5 already, why not here as well?
Possibly create and sell a Tabletop Simulator port for the DRG Board Game? I have no in-person friends who would be interested in playing, all my DRG friends are online!
New passive: Ammo bag. One use, refilled by grabbing a resupply, can be deployed to act as a single resupply for yourself or a friend.
Add an interface in the wardrobe that allows you to change the eye colour for your dwarf's selected loadout, possibly using contact lenses as justification.
Players will rarely be able to see your dwarf's eyes from afar, especially when the face is covered, but it can aid in the cosmetics department if one is tired of their dwarf being stuck with green eyes.
New Perk Idea:
Bounty Hunter:
Passive: If an enemy hits you or you hit him he gets highlighted for 10 seconds. Any following attacks against you (in the 10 seconds) from this enemy deal 20/15/10% more damage but you also deal 2/3/5% More damage to it.
Active: Activate by pressing the Reload button 3 times in quick succesion.
All your Bullet hits inflict "Marked for Death".
This Buff let enemies take 100% more damage on Weakpoints for 1 second (buff can be reapplied by continous shooting).
This effect lasts for 5 seconds and has a 6/5/4 Minute cooldown.
The buff only does 25% more damage to Bosses,Bulk Detonators and Nemesis.
ALSO when the Active runs out you get the "Focused" debuff for 20 seconds wich makes you more likely to get targeted and you take 25% more damage for that time. (this is to make it a tradeoff so its not a must have perk without downsides)
GUNNER PRIMARY: RECOILESS RIFLE
https://en.wikipedia.org/wiki/Recoilless_rifle
The gunner needs a cannon, and recoiless rifles are how you fire cannon shells with a mandwarf portable platform.
Functionally it's the PGL with higher ammo efficiency and better ballistics and more single target options, with the gimmicks of having multiple ammo types and back-blast mechanics.
https://en.wikipedia.org/wiki/Shell_(projectile)#Types
Pressing R changes the type of shell in the queue (what you'll reload after firing the currently loaded shell), holding R swaps to the queued shell type (unloads current shot, reloads next shot) with the twist of firing a shot being a quicker way to change ammo type then swapping shells.
Has 2 ammo types at base: HE(radial, trash clearing damage, like a PGL with less radius) and HEAT(large single target damage with a little bit of radial damage in small area, has inate armor pen).
First unlock tier lets you pick a 3rd "special" ammo type akin to the crossbow with different effects and ammo counts. Back of napkin ideas:
Incendiary: Obligatory area denial option, basically a ranged version of the incendiary grenade, could mix it up by making it fire out a bunch of magnesium fragments that deal heat over time
Canister/Flechette: SHOTGUN CANNON SHOTGUN CANNON, fires a spray of bug-penetrating, natively armor breaking pellets
Concussion: Spamable support option that stuns bugs in a wide radius and inflicts a lasting slow, also lets you blast jump 
RR's are recoilless because they vent gas out of the back of the gun, this could be made a mechanic by dealing radial damage and heat to bugs in a cone behind the gunner
mods focus on changing the balance of ammo between HE and HEAT. For instance one tier could be all ammo mods giving +6/+2, +2/+6, +3/+3. Otherwise some buff damage/radius of individual shell types or give more modest buffs to both, allowing the weapon to build towards specialization or versatility, complementing your secondary choices. Another tier could let you pick between a mod that gives you a shell path preview if you hold LMB or the obligatory Disabled Inertia Inhibitor that aids in blast jumping.
Overclocks could follow in the Crossbow's footsteps and alter the behavior of HE/HEAT rounds (replacing HEAT with a bug-penetrating SABOT round or making them laser guided, replacing HE with a Frag round that spray out a cloud of ricocheting projectiles, or an airburst shell that bounces off surfaces until you press LMB again) or if particularly wacky could add 4th ammo types (stuff like mines, gas, electro/cryo-dragons breath, illumination).
Otherwise a fun one would be altering the gas balance, reducing shell velocity, and increasing the gas vented out the back increasing the backblast damage and radius while also imparting a forward impulse on the gunner if he fires while airborne for another wacky movement option.
An option in the settings to be able to see damage numbers?(without the need to use mods)
If it's possible, when the korlok heart dies, All the remaining tendrils don't pulsate anymore and start to "wither" or look dead.
Bruh imagine if they had a big dlc where there were more planets instead of caves and you had to fight goblins or beasts instead of bugs that would be dope🤷🏻♂️
Fix the OMEN platforms so the Gunner's shield does not just pass through them.
Molly customizations or modifications and it would just take effect of whoever is the owner of the match
New Primary Engi Weapon: The K-N0n 800M (Canon Boom)
The K-N0n 800M is a weapon, similar to a shotgun but more robust, that shoots sonic spheres in a medium and short range, capable of deaf enemies and shatter crystals with ease.
Missile graphic: a sphere made of yellow-greenish rings
Clicking the shot key fires 1 sonic sphere. Holding the shot key charges the weapon, and when fully charged it release a sonic wave in a cone, affecting all enemies in front of you.
Some upgrades:
- Echo: When a normal shot hits an enemy, it damage enemies around it.
- Beats: Your normal shot fires 3 sonic spheres instead of 1, but reduce the amount of ammunition.
- Counterwing: 35% chance to instakill flying enemies
- Shattering: Normal and charged shots break armor.
- Stop Screaming: the normal and charged shot can stun enemies for 2 secs
- What did he said?: the normal and charged shot can confuse enemies for 3 seconds, making them attack the closest thing (other bugs)
An idea for a loading screen could be the drop pod being loaded into the launch bay or dwarves working on some of the various machinery around the space rig, instead of just the space rig orbiting hoxxes
if i buy a daily brew and then join a public mission only to be hit with "you cannot join a mission while it is starting" can i either:
A) get a refund for the barley bulbs i spent
or
B) keep the beer effect when i re load into the lobby
Dwarfs with helmets have muffled/radio effect applied to their voice.
'Dozer tanks should use rock instead of shale for fuel.
I kid, mostly. But seriously there needs to be more shale in larger maps. Having to run back to spawn to scoop up the last bit is not very fun.
If anything, shale should spawn around the 'dozer when it stalls out. Not super duper close. But enough to prevent the tedious backtracking. It's very much feast or famine depending on how the map generates.
Please make it so that I can hold out my pickaxe for others to see. Edit: Not just the brief second you have when saluting. Edit 2: Or at least just increase the time that the pickaxe is held out before putting it away.
in the trass passing area there is the forging area. when you go there as a promoted drawve. you will see a sign popped up on your screen. "You can't be here until your level is 2 promotions long or higher. in there is the equipment terminal. is there a weapon nope it's a work in progress a primary driller helpful tool in the c4 area its called the Doretta since Doretta is like a drilling thing. and driller. when you have Doretta. for driller she gets buffed with 25% more health on the body and have subata's on the back of Doretta
Suggestion: when a dwarf gets knocked down near a loot bug, the loot bug will crawl towards the dwarf, and attempt to devour them. If they aren't rezzed in time, the loot bug consumes the dwarf, and their cries for help become more muted. The loot bug will continue on its merry way until it is killed to free the dwarf, at which point they can be rezzed. Maybe the loot bugs move at twice their normal speed when moving to devour a dwarf. You could name an achievement after this happening, too. :D
I know that many people have suggested sandwiches before but i think that they should be crafted instead of just gotten and would give buffs as well as refill health. the crafting items would be meat dropped by all of bugs with different meat and sandwich types for all of them. some of the buffs could be more damage from praetorians, more armor from oppresors, and even an explosion when enimies damage you from bulk detonators.
Can the inflatable trees that are in the Abyss Bar right now be re-implemented or re-skinned later in some fashion? Their buginess is fantastic
A blue border should surround the small icon for beastmaster to show if steeve is still alive or not. Just a small QoL suggestion.
Would be cool if instead of using bedrock and compressed granite to box in each individual cave (how does that make any sense), Mission Control would simply chastise you for going too far, followed by your dwarf dying if you don't return in time. A holographic wall could fade in when you're about to reach the border. ("Team, I cannot keep tracking you if you leave the designated mission area. Return immediately!" or "You're leaving your objective behind. Return now, or face termination!")
On top of this, caves should continue to generate for a bit beyond the playable area (perhaps with an impenetrable darkness kicking in a few metres beyond the holographic wall). This would make them feel like parts of a larger traversable network, and help explain a lot of things (how all the machine events, cargo crates and lost packs made it in, how flora can spread, how enemies like BET-C can enter a mission, that the poor glyphids don't need to dig everywhere, etc)
Would be neat if there's a Magnet perk that attract precious mineral and gems so that you don't have to be near them every time it dropped to the ground and lessen your work when the gem falls down a really deep hole.
I have some suggestions for the Scout.
The Scout should be able to tag multiple things at once, reduced fall damage and maybe carry less resources and/or have a speed boost that diminishes with heavier loads. Typically a scouts duty is to go ahead and well, scout things out. I think it would be a good QoL change if Scouts could zip around the map place multiple pings that stay in place at whatever resources they find or a limited amount of ping's like only up to 10 can be active at once.
One last thing for the Scout is an alternative ammo type for the flare gun which adds trail markers similar to what the markers the M.U.L.E drops when it makes its way to the drop pod. They'll be especially useful in larger more complex caves where Scouts can place a suggested path for other miners to follow. This alternative ammo can be limited to let's say 5 markers and must be manually picked up to be added back into the players inventory, or the flare gun can switch between flares or markers. When markers are shot and placed, they'll point arrows towards the next marker that's shot after it. So marker 1 will be the first beacon but when a 2nd marker is placed down then marker 1 will point towards marker 2. These markers will eventually burn out like a flare.
Let us pet-pet a Bet-C.
Extension to the "magnet" suggestion above:
Buff It's a Bug Thing so that minerals from popped Lootbugs are magnetized toward the player.
Popping Lootbugs causes Nitra & gold to spurt out everywhere, even if the popper is practically teabagging the thing. It can get kinda tiring having to run around all over the place so you don't miss any chunks.
Adding a loot-magnetism effect to It's a Bug Thing can make it a viable perk on missions that're plentiful with Lootbugs, such as On-site Refining. This can also add variety to the list of available perks; adding potential to a perk that needs it can make it seem like less of a meme and more like something that players would actually use.
Let us continue to use our weapons while grabbed by the Nemesis, as we see the Driller doing in the cover art for Season 2. It would give us more of a fighting chance against the Nemesis, giving us the opportunity to try and hit the arm's weak spot while we're being flailed about. It just makes being grabbed less of a boring death sentence.
(I tried searching for this and couldn't find any past suggestion for this despite how obvious it seems)
I have some suggestions for the loadout section in the character selection screen
Current icons are not really serving the purpose of representing the focus of certain builds, I recommend adding the following as build representer
Add mission type icon as build representer
Add terrain type icon as build representer
Add mission modifier icon as build representer
Add a simple tag (e.g. burst/sustain/ AOE) or rename the build
Auto showcase involved element damage type
A poll has been carryout on Reddit with an overwhelming majority agreeing to the suggestion
https://www.reddit.com/r/DeepRockGalactic/comments/v67xvc/vote_for_more_icon_in_loadout_in_character/
New victory move for driller where he eats a rock, it would also be funny if it took 30 minutes for him to finish his meal.
If for whatever reason GSG actually adds cigars and whatnot, pull something like this instead of adding them for real, claiming that it's all just sucker pops and stuff
A victory move where a dwarf rolls into the sight inside a barrel, gets out and tries not to fall
can something please be done about Mission Control sending the escape pod to the ceiling of enormous caverns? I just had a particularly infuriating experience where in a site refinery mission the escape pod lands amidst the immense borehole of the refinery itself, a solid 40m above the floor, with a mostly flat ceiling and almost nothing to use as support.
this is the sort of thing that can completely fuck over a perfectly fine mission. it's beyond unpleasant.
I've noticed that recalled Gunner shields and Engi turrets tend to fly back a bit strangely, sometimes getting hung up on seemingly nothing
Not really sure how you'd fix this, other then maybe make Gunner shields recharge even while in flight
DRG steam-microsoft cross-play when?
Allow the laser pointer to designate a target for Steeve to attack, much like how you order Bosco to focus on a particular target you point out to him.
Additional voice lines maybe something along the line like "Get him, Steeve!", "Sick'em, boy!"
bosco and bartender should rock and stone back, or at least get hyped up
GK2 Base Changes
- Raise base fire rate by 2
-Remove fire rate mod in t4
-Reduce fire rate bonus in t1 by 1
-Increase base weakpoint damage bonus by 10%
-Increase base weakpoint stun chance by 10%
-Increase base stun duration by 0.5 seconds
-Move stun mod in t5 to t4
-Add 1 second increase to stun duration to stun mod
-Remove armor break mod in t4
-Move recoil mod in t3 to t1
-Remove base spread mod in t1
-Increase ammo increased in t2 by 50
-Increase damage bonus in t3 by 1
-Increase base magazine size by 5
-Increase duration of of spread recovery in t5 by 1
OC’s
-Compact Ammo OC:
-Replace recoil reduction with a 0.5 second decrease to reload speed
-Gas Rerouting OC:
-Increase fire rate bonus by 1
-Replace reload speed reduction with a 30% recoil reduction
-Homebrew Powder OC:
-Increase max damage increase by 0.2
-Overclocked Firing Mechanism OC:
-Increase fire rate bonus by 1
-Bullets of Mercy OC:
-Increase magazine size penalty by 5
-Reduce maximum ammo by 50
-Electrifying Reload OC:
-Enemies within 5m of affected enemy also are electrocuted with the same dot damage and duration
-Decrease dot duration by 2 seconds
-Decrease dot damage by 2 damage
-Increase magazine size penalty by 5
-Reduce maximum ammo by 75
Return the gold armor from the supporters pack back to 100% gold
Add a voice line for the scout in the drop pod saying "aw man, I forgot to turn the oven off. Oh wait."
Seeing how the magma caves occasionally have moments where quakes happen, I thought that maybe there can be a mission mutator where the area is very unstable and terrain breaks up often? It would at least provide a challenge and make that return to drop pod feel more intense as the cave is literally collapsing in on you, with massive boulders and stalactites falling from the ceiling/walls and tunnels getting cut off.
Add a option to turn on/off fog in caves, I want it to be dark and I want to immerse myself more and appreciate the lighting in game
Assuming the lobby isn't the only mining station on hoxxes,maybe add some ships/drop pods flying back and forth from the planet really far away?
(Visible both during loading/from the space rig)
Hello! greenbeard here, just though it would be great if we could pick up teammates if they're afk or downed, so they can still get on to the droppod. I didn't see any suggestions like that yet, but I joined pretty early, so this might have already been touched upon.
maybe a hazard were ground takes 1 more hit to dig? would be interesting to see more hazards that aren't a direct threat to the player but still adds challenge
Put writing on all the post-it notes on the space rig
an "archeology" gamemode. This is for the future, like, say there is a gamemode where you need to explore some wacky alien ruin and collect artifacts
change the triple tech chamber overclock to not use ammo on the consecutive shots so that it's not just a downgrade from stock
Petting the dozer reduces its yelping for a period of time.
idea mech suits for all the dwarfs they would all be different. Driller would have a suit that would be like dotty but he would have his own area where he would sit. Scout he would have a suit kinda like the prawn suit from subnautica.Gunner can have a very big gun on his Engineer would have anything the devs can come up with it I have not got that far in my suggestion
though there is no water in the game, i don't think thats a reason not to have at least 1 divers mask cosmetic w/ a regulator or snorkel - could also be a gas mask, or a pilots mask.
Scale flare cooldown with team size to compensate a smaller team for having less people able to throw flares. A solo dwarf should recharge their flares approximately twice as fast as a dwarf in a 4-man team.
Molly steeve skin when?
finish the firing range please.
Please update the daily beer models, as currently they are all just recolours of the same model.
It was understandable back when content was the main focus of the game's development, but I believe now they could be revised.
Some bugs should start fleeing when there's an earthquake or a shatter opens in glacial strata
Optional peer-based validation anti-cheat: Let the client detect hacking hosts and automatically disconnect (With a message stating the reason) if a cheat (infinite ammo, altered damage, altered nitra costs for resupply, god mode, altered XP and CR rewards ...) is detected. Honest players can choose in the menu whether that anti-cheat should run, this option cannot be disabled/enabled once in a lobby or joined late as client, it also takes no effect while you are host (as you are technically in full control of the entire simulation).
After leaving the session, if a cheat was detected, the user will be asked whether they wish to roll back their save.
Yesterday while playing I encountered the following: I tried to join an Elite Deep Dive my friend was hosting. I just reopened my game, thinking I had selected a class I had already promoted, but because of the restart I hadn't. I couldn't join the EDD but also didn't get any feedback as to why. A pop up telling me my dwarf isn't promoted would be nice. This might already exist and I just don't see it because I am playing on Linux using Proton.
Maybe you could make lost helmets easier to find.
UNDERWATER CAVES. Underwater monsters, equipment you need to get to go underwater. The underwater caves would be very hard, and available in late-game.
I think the "protection zone" around fuel cells/uplinks should be shown with that green bubble prior to fully starting them so players can get a feel for where they got to go
I would be cool if you didnt have to load the hubzone every time the host left or if it failed to join a public lobby. It bugs(pun intended) me out when I keep reloading the lobby to run to the mission terminal 10 times a row.
Amend:
"Much Larger AoE" (+20% Radius) on the Overcharger overclock for the EPC, suggesting two options:
-
Change the text on the overclock to "Slightly larger AoE"
-
Buff the AoE by changing it to a flat increase in AoE rather than a percentage (personally I recommend +1 radius)
I think itd be cool if there was a perk that allows keypad combos for things where you hold E. Kind of like the helldivers system, where if you type it incorrect it restarts, but if you're good it's faster, and a little more engaging.
Longer things like fuel cell chargers and data uplinks could be segmented into several long sequences, so players still have incentive and option to work together to finish it quickly, but it adds a flat 25 or so percent
Edit to add, in helldivers, it takes directional inputs on movement so it would be easy to implement on multiple input methods, especially since your movement is already locked when holding E
Instead of mission control yelling at players every time they leave the triangulation zone for a split second,put a cooldown on the voicelines and instead play a beeping sound for the uplink/fuel cells
Could be nice if we could upgrade our flares in the equipment terminal 🙂
During point extraction, have the dwarves get angry at mission control for not warning them about the swarm
It would be really cool if we could get loadout drop supply for 160 nitra... So we could change loadout like halfway in a mission
Mission exit animation for bosco - No dwarf left behind.
When a dwarf pings a turret on the mining platform during an extraction mission, they should have voice lines, like “Watch the ammo, once it’s out, we’re on our own”, “And I thought the Engineers turrets were impressive” and “Now that’s a big gun”.
I thought it would be nice to have maybe some sort of social activity in the hub similar to the bar. Like a dining area where you could maybe exchange gathered materials for meals. The ingredients could be a mix of gathered herbs such as those that are in the game and body parts of a rare variants of bugs (similar how golden lootbugs exist a mutated version of each bug could have change to spawn). Who wouldnt want to eat Spider Carbonara or Praetorian Omelets. Through these new ingredients a variety of new beers could also be inspired. As a little bonus let players sit around one table and maybe have silly little game (like cards or just tic tac toe) available to them that would be awesome. Anyways thanks for taking few moments to read my ramblings xd
please make it so minerals cannot spawn in the same vicinity as egg spots in egg hunts. a majority of minerals, including gold chunks and/or Bittergems end up getting easily missed because of how much the damn biomaterial covers terrain. you would need an extremely keen eye to see them and in specific biomes like Hollow Bough where it's dark as hell or Dense Biozone/Fungus Bogs where grass can cloud in-wall minerals just out of sight, it gets infuriating to have to leave behind something as valuable as a gold chunk because we didn't see it after calling in a drop pod.
Satchel Charge Tier 3 upgrade
+200% projectile velocity
+Explodes on contact with anything
Some sort of visual feedback to Born Ready would be nice- it's hard to tell sometimes when it's triggered
I think it would be nice to have some variation on the normal flares. Some ideas would be:
Lanterns: Can be placed and retrieved. Provide decent light and don't burn out, but you only have so many so you have to manage them more carefully.
Dart Flares. These thrown flares stick in the wall or floor they hit first, instead of bouncing all over, allowing you to light a specific spot. Good for lighting slopes where a normal flare just bounces off back the way you came, or a ledge where you throw the flare and it just falls.
Torch Flares. Able to be held up to see your surroundings. These will burn down over time just like a normal flare, but provide good lighting in your immediate vicinity.
Stun Flares. Useable in a pinch, you can expend two charges of these to cause an explosion of light that temporarily stuns all nearby enemies (the dwarf in question would take two flares in either hand and smash them together; all nearby enemies would stop attacking for a set period, looking dazed. maybe with that head wobble you sometimes see on dead bugs). You'd run out of flares quicker, but it could help you if you're really getting overrun.
A way to set a minimum or maximum rank(The blue one) from joining your game.
Tool paintjobs. Drills, zipline, etc.
i'm gonna repeat this every damn week until this change is actually implemented because i've basically had enough.
Freeze the goddamn swarm timer when we're fighting a Korlok. It makes fighting it on Haz 5 and even on Haz 4 a struggle not just during the fight, but it can squeeze an entire team dry of ammo and prevent them from moving further in a mission, especially in Mining or Salvage Operation. It's actually almost an embarassment and a spit on difficulty that this has been overlooked for so long. There are no counterpoints to this. Haz 5 is fine enough for a max difficulty but it is often extremely hard to show the actual fruits of our labor because we have to act so fast on rare events like this or we are guaranteed to fail. And that is absolutely NOT OK.
And that's on top of the fact that Korloks have been feeling out of place for a good while in the game now, for a few major updates in fact. Virtually nothing has changed about them and they feel like an afterthought; The concept of a non-standard boss that occasionally pops up to provide extra challenge. The Rival Arc really made this fun and interesting boss a joke in the long run.
Chance to see old abandoned point extraction rig/Morkite extraction platform in a large enough area on your mission
more slots for builds, pls
This is gonna sound odd, but i feel like giving each dwarf class a distinctive voice actor is a neat idea, if I'm not mistaken, gunner and driller get more gruff sounding voices while engineer and scout have higher pitched voices. i just feel like it would add even more character to each dwarf on a mission when no one shares the same voice
Make the Mineral Chimneys in biomes such as Crystalline Caverns cause small explosions when mined
Would it be possible to get a higher chance for caves/maps to spawn at a bigger/larger scale (150+m in length)? It would create a more immersive/stunning vibe for players to look around and explore, and maybe there's a possibility for different biome to connect (example Sandstone and Azure).
I know, some people are gonna be against it (as huge cave= more time spend, more hassle, speed running, unfriendly for single players and so forth), thus it can be implemented as a warning or option. So for those who like it will proceed with this warning while those who doesn't just pass it off.
*Here a pic of me and my bois at a 150m+ cave on Escort mission just now. (was a hassle when the dozer drill though, waves of enemies (probably 10+ waves) spawned constantly till it stop for refill)
New creature Idea, since we have a couple of creatures that look like sea creatures, Naedocyte look like jelly fish, and the Mobula Cave Angel looks like a manta ray, maybe another passive mob like a crab except this mob is a thief. This mob would look for Aquarq, or Compressed Gold or even mule legs that are laying about (and other chunk resources) and take them and run away from the player(s). It would at least be funny(and irritating).
A Modifier where all bugs are swarmer sized or smaller (but also weaker but way more of them) or dreadnought sized stronger but way less of them) yes grunts swarmers macteras and so on included. 
Explosive Chemical Rounds can cause multiple explosions on a target as long as they meet the 3 lock threshold, like 6 locks cause them to explode 2 times but only after the target is hit with the 6th shot, and targets that have more than 3 locks will explode after 3 bullets connect but will no longer explode again if they die before they get hit with the 6th bullet a balance could be like -6 max lock ons or lowering the burst rof idk im not very good at thinking of ways to balance this
edit:
maybe another change could be that that lock on time takes slightly longer but it makes 3 locks at a time instead of going 123456 it goes 3 then to 6
Pirate DLC Pack would be cool
A skin for Bosco named Tosco and he looks like hes a delivery bot from Tesco
With a blue, red, white color palette
New weapon inspect animations. (Those animations where you press the reload button with full ammo I dunno what they're called)
All the new guns got some extremely cool animations that are completely unique to those guns.
Then we have the older weapons with a bunch of repeated and super quick animations, giving them some love would be super nice.
I'm mostly talking about the weapons with reused or short animations.
And that one that the cryo cannon and platform gun has, I no like it.
For the merch store:
A Molly Chia Pet, for all the leaf lovers. Unfortunately chia doesn't grow thick enough to even come close to an actual dwarf's beard
A No Eyebrows cosmetic, so you can finally complete the look of a driller who stood too close to his breach charge and lost all his hair
Round/square glasses cosmetic 🤓
Future additions for Season 3:
-More perks (no need for new milestones)
-Secret giant lootbug boss fight events
-New biome: The surface of Hoxxes, always low gravity & low oxygen (not counted as modifiers), with radiation storms every couple minutes that require cover somewhere. However the area is loaded with Phazyonite but only that mineral + Nitra
-Mineral Trade lets you trade minerals with other players
-Forge lets you buy & keep infused cores for other players, can own multiple infused cores but cannot use ones you already unlocked, and can only obtain multiples if you purchase them with the new feature
-New mission type: Defend the Space Rig from rival sabotage! Fight invading robots in the Space Rig which opens up as an entire navigable level. Perhaps with a little hack magic at the end, you learn who exactly your rivals are? Goblins? Humans? Or Elves?
-Karl is a secret unlockable 5th miner
April fools idea: Replace the Data Rack in Industrial Sabotage with a note that says “The Data Rack is in another vault”
(still counts as a part of the Performance Pass daily)
Scout Idea: Every class relies on each other to fill a skill or role they are not as good at. Given that every class can play solo they are not entirely pigeon holed out of certain roles. In terms of harvesting resources, the scout is almost entirely dependent on the engineer to make platforms at high hard to reach resources. Or you are stuck waiting for an engineer to notice that you're waiting on a platform. If the resource has a hitbox outside the wall you can stand on it but you can also miss and fall. For those without a hitbox outside the wall you may grapple and use your power attack to carve out a spot in the terrain. This is not a guarantee and you often fall down with your grapple on recharge. To solve this what if there is an upgrade on tier 3 of the grapple gun that already only has two choice to make the end of the cable stick to resources? Name it something like Space Magnets or something else fitting. It lasts for as long as your grapple is on cooldown or until you jump. And given the time constraint scout players might instead make a build that doesn't use the cooldown reductions. You would grapple up, have a chance to carve out a landing position and then be able to grapple back to it. In combat it could be used to give scouts more mobility options . Most monsters spawn on or climb on the ceiling and the short time frame could prevent camping. And platforms are still the desired solution as they create ease of access to resources.
Let’s add a companion cube but barrel shaped. Hide it in the rig, and when you kick it, it plays a soothing song and the dwarves comment and love it every time they kick it. Maybe a comment when brining it on the drop ship.
Comments could be like “Oh, companion barrel, only you understand me”.
“ your my best friend, C.B!”
"Just between you and me, companion barrel, I think that mission control guy is a leaf lover”
“next time, I’ll find a way to sneak you on the drop pod when Mission Control isn’t looking”
Here are some suggestions I have, keep in mind I’m not a dev so I’ve got no clue how difficult these would be to add, let alone if they are even possible.
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A way to name loadouts, could even keep the A,B,C,D,E system but when you hover your cursor over them it displays the loadout name. More loadouts would be nice aswell.
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A way to add markers on the ground, to have a permanent way of keeping track of where you’ve been, kinda like what Molly does at the end of a mission when returning to the drop pod. Maybe they’re a limited resource and don’t really give off much light to the surrounding area but they themselves are a bright, easy to recognize color.
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Use pickaxe to hang on to walls, maybe even get a second jump from it or slide down the wall. This could be an ability all dwarves have, a passive perk, or an active perk. I would suggest an active perk with a cooldown to balance it out. Cooldown should be lower than hover boots to not make it obsolete, so maybe the lowest cooldown you can get for it is like 20-40 seconds.
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Ability to view from the server list which players have a mic.
Just some random cosmetic ideas:
(Pickaxe and dwarf ideas:)
Having a microphone on the head of the pickaxe that sometimes the dwarves yell into that makes the Rock and stone quote louder and radio like.
Making a cane or microphone stand for the shaft of the pick and heavy duty cane like parts for the front and back blade of the pickaxe.
When a dwarf or dwarves gets too drunk or starts to be dizzy they start. To sing or have sloppy dances(if music is playing) and even if possible, lean against the bar table or on their fellow dwarven brothers. Or possibly have like the ( E ) button come up and let the dwarves do a really drunk dance together where at the end they raise their pickaxe or hand up and say ROCK AND STONE then they all fall over and pass out.
( Bug changes or addition life like feeling to them )
Having different types of sizes/color of loot bugs, maggots, and wood worms in areas to make it feel more lively and even maybe. Have small loot bugs or other bugs group up together like their migrating together as well as to scabbier away into holes/ plants from the players.
( Space rig )
Having a console or shutter on the space rig with the ability to shut them completely or halfway or open them up like normal.
Having different kinds of Bosco or other machines working on the space rig, maybe fixing or scanning the area for damage that may happen either by the rock that floats by us or cleaning the window and area of rock and bust that has collected on the outside.
As well as being able to see small launching pads for the scout drones to land on or go out of to give the feeling that management is actually looking for new areas for us to mine or go to.
Make the glyphid AI a bit smarter. Maybe have them avoid hazards such as hot rocks. I'm not sure if they already do that, but at least have them balk at hazards or areas where they can't reach a dwarf. Potentially have glyphids follow flares, so it seems like they're following you.
Suggestion: Two More Overclocks
Shard Diffractor: Special Beam Cannon (Unstable)
We reversed some specific transistors to create a total charge-up function to your beam, storing a catastrophic charge that deals all of the damage per ammo at once as a single blast, with massively increased AoE and Heat effects, but at a severe cost in recharge time and damage.
⏫ Press and hold primary fire to charge up a blast which deals base damage multiplied by the amount of ammo used.
⬆️ Small increase in max ammo. (+50)
⬇️ Damage and area damage reduced by 4. (Base is now 3)
⏬ Recharge time increased by 500%.
Yes this one is a Dragon Ball reference.
Deepcore 40MM PGL: Cluster Bombs (Unstable)
Someone at R&D really likes cluster grenades, 'cause now it's on the deadliest grenade launcher. Once your grenades hit terrain or a target, they explode into several smaller and nastier explosives that have extremely short reach before detonating, effectively turning the PGL into a shrapnel cannon. The downside is much, much less area damage from the initial projectile and zero fear chance.
⏫ Grenades burst into six smaller explosives that deal 35 area damage each. (Base Damage)
⬇️ Area damage massively reduced. (-70%)
⬇️ -1 Max Ammo
⏬ No fear chance.
posted this in discussion on accident oops
Silly weapon idea: R&D develops an infinite energy source, but cant seem to correctly find a way to use it correctly without breaking the equipment and expelling massive amounts of energy, So they make it into an energy weapon.
Perhaps instead of reloading ammunition, you have to swap out the weapon itself when it finally breaks down. Retain the infinite ammo core, but have to go restock the method of firing it? Maybe attaching a new firing mechanism before the last one shatters is faster than fully using one and destroying it.
Unsure what the projectile would be, either a sort of burst/beam sort of thing? maybe just a massive shockwave of energy (like the cutter)
(just a silly little idea that seems like itd fit with how goofy R&D is)
Cosmetic idea: Add an option for armor where you can adjust the hues with a slider! There can be options for primary and secondary colors so that players can adjust separate parts of the armor. Alternatively, you could add the option to choose from a list of a few simple colors at first and have other options you can unlock later.
I am a sucker for character customization, and I was kinda bummed out to see that there were so few options for the armor.
(BTW this is coming from a fairly new player, I apologize if this has been suggested in the past or if this feature exists and I just haven't unlocked it yet! Just suggesting something that's been on my mind lol.)
Similar to the hospital gowns, I think that if the player does not log in for a while (or if they happen to pass out) they could have their armor be replaced with a set of pajamas. Everything from color to the type of sleeping wear (wunsies or just a wifebeater and some boxers) could vary from class to class.
New biome idea: a place where the plant life and certain indigenous creatures react violently to light, forcing you to turn of your head lamp and not use flares or throw flares to distract the creature that are extracted to light. Some plant life could be like an “angler fish” where it has a glowing bioluminescence to lure in prey and when they get close enough they get grabbed. Everything would be black and the map can be called “The Abyss” or “midnight zone” and Flora can be based on the oceans “midnight zone”. The whole concept of this place is to be creepy and to use light as little as possible.
Shield disruptor suggestion
Please consider making this modifier an additive (subtractive) -100% shield regen, instead of changing the maximum shield health/regen multiplicatively.
This would solve the issue with it invalidating perks, and it would also give rise to new gameplay where people are forced to stick together to make use of shield link or a gunner's shield generator for example.
The 2XXX perk would work with this if it was multiplicative to the current regen value.
Follow up on this new biome, some of the creatures would be clear and have bioluminescence In side them “like fish In the ocean” and they would have weak spots INSIDE them, only piercing weapons like the bolt shark,the coil gun, the wave cooker are able to piece the outer layer of skin and “hit” the weak spot
You can spend Nitra and some other supplies on missions so that you can have a limited space mini mule be shipped to you that when its full blasts off to the space rig
please make steeve a pet, i want to bring him to the base, to my room, to my life 😫
I've discussed w/ a couple of friends and we all thought about a kind of survival mode/ or a defence mode that actually gives loot when finished
- Like bulky enemies give a little loot
- wave finish and we get to re-roll both a buff to the next wave and a debuff
Not sure if other people have suggested this before, but: spitter warnings
New Mission type: Planetary Survey - Carry the Survey Droid to the Survey Site so it can analyze the cave. The Sonar attracts the bugs, so make sure to guard it well. while you're at it, snap a few pictures of the wildlife for a bonus. And no, there's no such thing as a Dwarsquatch, so don't waste our time on nonsense.
Give the coilgun another gunsling animation when there's no more ammo, currently gunner keeps fiddling with the ball which wasn't put there in the first place
OC idea for leadstorm minigun: hail of bullets. In exchange for lower overall ammo and a slower cool down time, you obliterate everything that crosses your path. Fire rate is ramped up by 600%, ammo is lowered by 200, and cool down time from full heat is 30 seconds
Overclock for the Smart gun - from engi - add semi traceable bullets / adds full auto / lower the damage and status chance
Could we potentially get a set of quick chat messages to allow for easier communication with the rest of the team? (Similar to those from Team Fortress 2)
Almost like a communication radial menu, the messages would be divided into likewise categories for organisation. To aid in the ability for players to communicate quickly and efficiently with this system, it could take information from the ping system (such as last item the player pinged with the heavy object tag, last other player pinged, etc).
These quick messages would be sent to the chat with the info the player gave them through use of the ping system, meaning players could send important messages quickly in the chat for everyone to read without the hassle of typing it out, something that becomes much more difficult when in the middle of a swarm or when playing on console. (On another note, ideally using these would have a few seconds cooldown in-between so the chat doesn't get spammed with the most annoying one ala "I'm using tilt controls!")
Below are a couple of my suggestions for quick messages like these, divided into a few categories that can be easily menu'd:
1. Location:
Important item, come to me!
Need help carrying this [PINGED HEAVY OBJECT] back to the deposit.
Everyone follow me!
Hey, [PINGED PLAYER], follow me!
Mine through here!
Set up around the [PINGED HEAVY MACHINERY]!
2. Warning:
Look out, on the roof!
Stand back from this [PINGED BIOME HAZARD]!
Focus fire on that [PINGED CREATURE]!
Stay away from that [PINGED CREATURE]!
Be careful with your grenades and bullets, I'm hurt over here!
3. Readiness:
Hey, [PINGED CLASS], could you use your [CLASS MOBILITY ITEM] over here?
Hey, [PINGED CLASS], could you use your [CLASS UTILITY ITEM] over here?
Is everyone ready to start?
Want to do this [PINGED EVENT OR OBJECTIVE] now or later?
I'm ready!
Give me a minute, I'm still getting ready!
Hopefully an easy to add change:** Add a quiet "click" sound whenever toggling Colette's T4 fire modes.**
Just to make spamming the reload button during downtime a bit more fun since the gunsling animations are gone. The sound could be client-side only like flare voicelines if Management gets too worried about the sanity of Driller's teammates.
||And while we are at it, could Lok-1 get some "full lock-on" sound too? Could be a nice feel and QoL change, especially for Executioner and Unstable Lock Mechanism users.||
Looking at the suggestion above, it would be nice to have some visual feedback on the weapon when switching lenses, even a small twitch is enough. Also make it still possible to play the gunsling animation on CWT by holding R instead of tapping
Add a stat that shows how much distance has been flown down
Have the "Friendly" perk also prevent friendly fire damage from interrupting shield regeneration.
a way to quickly visually distinguish sentry 1 and 2 when running gemini; like colour or model or a small floating UI pin
Adding the ability to lower graphics settings on Playstation edition. Its almost impossible to play on high hazards using the base ps4, especially after season 2. During swarms or escort, fps usually drops to <20, and it would go a long way
I don’t know how, just allow the engineer to dual-wield warthogs.
Move part of the Nishanka's Fire Bolts overclock's Heat damage into it being an environmental heat source. This would let it counter robots high natural cooling rate, and let it work better as a fire weapon overall
Make the Stunner OC for the Warthog a balanced OC by adding more chance to stun per pellet at the expense of magazine size.
Simple Killfeed.
Maybe too big of a suggestion, but if feel that with the new rival enemies and the existing game modes plus existing modifier, those being: low oxygen and the game modes being: point extraction, on site refinery, and escort duty. Something that seems like an interesting idea to me is, instead of wasting the drg resources and fuel by launching down both two drop pods and an [insert game mode respective static drop pod] they could launch the dwarves with the [insert game mode respective static drop pod] at the same time and give them a small room to refill their air while the protect the: refinery/mine head/heavy lifter from rival. Another way to do something similar to this could be a whole game mode in of itself where you have to, again, protect [mission objective] from rival while on your way falling down to Hoxxes IV
Add pizza (not with pineapple)
Why not have something like mining stations customisation kinda like the way you can decorate your orbiter (ship) in Warframe. little craftable bobbles and whatnot that can be found in missions or made with matrix cores that you can then place in the lobby. Bigger things like skins for the bar counter, or themes for the stations like there are for events like the beach party one right now but that could be applied and switched a whatever time you like. Event ones could be part of the unlockable stuff to get during the event in addition to hats and crafting material and creds. or even adding an empty room that can be customised like a hangout place that can be completely customised with furniture and trophies that would be craftables and confining the customisation to that part of the station. I just want more things to spends creds and crafting materials on lol.
beer supply pod event
DRG HR send down lloyd in a minibar drop pod to boost morale
He serves 4 mugs of a random drink with the possibility of spawning with event-exclusive brews
More voice lines
I know the game has a lot of them compared to other games however they are used so frequently by the dwarves, I wish there were more voice lines for each action / interaction.
make the lost packs or the loot crates drop an unlock token instead of random cosmetic. in the shop we can then spend these tokens to purchase any of the things that are hidden in those backpacks or loot crates.
I have been try and praying to the RNG gods and I have yet to get an auto cannon cosmetic. I am player level 200.
More elevators
Have a button that says “apply to all” in pickaxe customization or the wardrobe
Perk for ziplines hits won't knock you off zipline
https://www.youtube.com/watch?v=_prZ0JrbQrU
Sandwich Update
Eat Sandwich, Share Sandwich with Teammates, Give Steeve Sandwich, throw sandwich to distract bugs--even the Dreadnaughts can't resist a good sandwich. Make custom sandwiches that-
heal
overheal
give buffs
temporary frenzy bugs to fight over it rather then eat it
make you fart
make bugs fart
make your stomach explode
make bugs stomachs explode
explosive diarrhea in 1 min as you crafted it from cave plants like a moron
make MC Hungry or disgusted
win awards
and more~
*Can only carry 1 sandwich with you at a time at start of mission, can be consumed in portions or all at once. DRG is not responsible for hands being eaten by bugs when feeding them nor allows eating sandwiches while on the job but like that's gonna stop you.
||Achievement Awarded for crafting the TF2 Sandvich||
Actually that remind some of something
Have your dwarf randomly say "I wish I could have a sandwich right about now" or some variation during missions if you have an expanded ammo bags mod equipped
Buff supercooling chamber to 200% more damage or something because current scc is worthless for every mission. (I may be biased because I love sniper rifles in games but it really needs a buff to take it from worthless to at least decent)
If u have the bug taming perk as engineer u should be able to put the turret on the bug. And maybe have the turret damage scale with the bug tamer perk lvl
Special Beer Overhaul: Open Menu, Selectable Benefits, Daily Multi-Effect Beer
I will just come forth and say, I wish I could actually choose the Beers for a mission instead of relying on chance, and also allowing them to be selected individually so each player can have a beer of their choice.
- Special Beer menu where you can select a specific kind for yourself or for your team.
- You can choose what order of Special Beer you want so that you can assign different kinds to your current team.
- Super Daily Special beer that has multiple random benefits similar to the food/dango system from modern Monster Hunter that have a smaller potency of multiple benefits.
- All Special Beers now make active use of ingredients so that these ingredients serve much more of a purpose other than completing your beer license.
- Several new types of Special Beers listed below;
5a. Dwarven Adrenaline: Passive pickaxe swing speed increase of 10%.
5b. Glyphid Protein Shake: Increased melee and kinetic damage by 10%.
5c. Detonator Mary: Increased grenade (all non-support throwables) damage by 20%. - Super Daily Special possible effects listed below and only three effects can be on a daily beer at once;
-20% fall damage
0.75x Pickaxe Power Attack Cooldown
+10 base pickaxe damage
-1 Pickaxe Hit for Terrain
+20% Max Health
+50% more gold mined
+10% faster carry movement speed
+10% grenade damage
i think a pirate hat would suit the dwarves, with their bushy beards and whatnot! perfect for the next halloween event!
BET-C retrieval mission so R&D can have toys to play with (from what I know BET-C isn't company homebrew tech)
sometimes, when you call for the drop pod, mission control will tell you to head for LZ even though the drop pod isnt landing at LZ
so maybe have him say head for LZ when the drop pod is actually landing at LZ?
Inertial Javelin - Scout grenade
The idea here is to build momentum either by using any of the scouts many mobility options, dash-jumping, special powder, grappling hook or simply falling from a great height. And then rod-from-godding some unfortunate bugs.
-Does damage based on its velocity
-Inherits the momentum of the user + some amount of base speed
-Armour breaking
-Some large number of blowthroughs, say 4
-Uses the fancy new pierce damage type
-Small hitbox and no AoE
Idea for a new perk: No Dwarf Left Behind (not an original name, but was the best I could think of off the top of my head). We all know that keeping your teammates alive is crucial for success, and a good number perks are focused around that, most particularly the medic perk. But I have come across situations where even an instant revival may not be enough. That is where this perk comes in. Way I see it, it could work one of two ways: one, it allows you pick up a downed dwarf and move them to another spot for a easier revive; or two, you pickup your teammate off the ground and carry them around on your back for a period of time, after which they will automatically be revived, the time needed for this would be longer than the standard revive, BUT you would still be able to move and shoot.
Anomaly modifier:
Acid Rain.
"Geological scanners have shown that the terrain in this area is full of chemicals, which modify the water and make it corrosive. Remember to bring your umbrella!".
Basically, take the rain from any rain biome like dense biozone and use the same timer or when the rain falls. Instead of making it an effect, use the roof of the cavern as the main source of damage and it only stops if something is in the way.
You can avoid the acid rain by hiding under terrain, Engi's platforms, Gunner shields, under the Minehead or Refinery or by just simply hiding in a hole.
While it hurts you and your fellow dwarves, it also damages all enemies by giving them a toxin effect (like the neurotoxin payload) and (if possible while developong) it slowly melts all the armors except indestructible ones.
In the end it could be a serious threat, but it also helps deal with swarms!
Idea for cosmetics : Since we all know and love steeve. Why not give him a customization option? i.e. when you tame a steeve you can put a hat on him, hats can come from a variety of shapes and sizes. I was thinking just smaller models from what we have in the wardrobe and only the cosmetics we own. however, to avoid miners wasting company time there is an extra tab in the wardrobe in order to be able to customize steeve so that when he does get tamed he can have a set outfit or alternatively; there's an option to randomize the accessories so that everytime you tame a steeve he'll appear different (however to avoid this getting too complex and people confusing their steeve's the randomizer will work only on the first steeve and the rest tamed for the mission will look identical in terms of accessories and cosmetics to the first one (only specific to said dwarf that tamed the steeve))
also there could be voicelines for this:
"Steeve's not like the other bugs. He's got fashion!" or "i wonder if karl would be proud of this" etc.
Slightly reduce the brightness of the Volatile Uranium crystals in Radioactive Exclusion Zone
Players have to get up close to stop them from radiating the damaging aura, and when I do, I have to close my eyes or look elsewhere when I mine them, because that stuff is BLINDING.
We need the WEAK BEER, ya need some weak to increase the weakening ratio.
Weakening Beer of Weakening
+3 pickaxe hit for terrain
+Heavy Feet Syndrome
+Temporary Root Beer Aids
I'LL TAKE THOSE ODDS! (Spend loot to add random mission modifiers to selected missions) - after a mission is selected, miners would be given the option to elect to add one (or more) random mission modifiers (e.g. double XP, low grav, swarmaggedon, haunted cave, etc.) by spending a set amount of loot (say 50 magnite, pearl, croppa, bismor or jadiz per miner). Once miners elect to add an additional modifier, the resources are deducted from their balance and a random modifier would be rolled. Miners could choose to stack additional modifiers (maybe up to a set max), but if the mission is cancelled or failed, no refund would be provided on invested funds.
Hello so i have a question so basically DRG keeps lagging for me constantley every time i boot the game up except wonce when the games sound started lagging. So bassicaly if a games sound and gameplay is running smoothly it starts lagging but when the sound starts lagging and only the sound i can play with no problem. This is also what happens when i play halo infinite the sound starts going all static and distorted while the gameplay is going really smoothly. So what i wanted to ask is there a way to make the sound in DRG go static and distorted on purpose so i can play the game this has happones to me 1 bifore and i cant get it to do it again so any help whould be apprecieted. ROCK AND STONE!
Achievement: The peashootening
Block a Spitball Infector's spit with your pickaxe and live on to tell the story.
A set of four arcade machine with a schmup game that can be played by four dwarves cooperatively in the hub would be pretty fun.
Add dwarves left behind to the player statistics. It should count teammates outside droppod if you was in when it left. The only problem is that it can be super-easily abused out of perfection.
beer idea a beer that gives 1-4 random effects from the craft beers when drunk.(peep bad ms paint chicken scratch for rough design) costs 10each to unlock 5 each to craft. change as seen fit.
Let players choose their beer used for the duel drink drop victory pose
For April fools day add a weapon that's a nuke on a stick. Same effect as the Fatboy overclock but instead it's melee. It'd be funny watching dwarves run around and hit each other with nuclear weaponry on sticks. Perfect for that day
Basic attack and defend commands for allied bugs
- ping enemy for attack - Like the hawk-eye for sentry
- ping structure for defense - like drill /hacking device
QoL change: If you activate Manual Heat Dump on the Drak, sway the weapon to the lower bottom of the screen rather than covering 1/4 of the screen. Just like how Team Fortress 2 Spy's Revolver reload animation changed.
The current overheating animation is ok in the context of punishing the player, especially since the other T5 upgrade encourages having high heat BUT not overheating(expect Aggressive Venting oc, but it does have fear and reduced overheat duration to compensate the lack of vision).
But on the Manual Heat Dump which encourages manually overheating for shorter overheat duration, the weapon's reload animation seem to be discouraging the behavior. You can mitigate this by switching weapons, but a less-screen-covering weapon overheat animation(maybe with corresponding voice lines?) on a successful manual overheat would be greatly appreciated.
i wish there was an interface that showed all active players assignments and progress.
Add the "skin" tone we see for the display dwarves in the shop/performance terminal as unlockable skin tones
Suggestion: A change to the GUI to include the armour
When you press Esc to access the game menu, you have the loadout button on the right that expands your dwarf's current equipment. I noticed that this does not include the armour though (which seems odd since armours can be modded same as weapons and tools) so I made a little edit to show how it could be altered:
https://cdn.discordapp.com/attachments/985991185137012768/992451719076249610/20220630231537_1.png
I know armour mods might not be as strong as weapons/tools, but it would still be helpful, I think.
A new beer called Slinger Stout, that buffs any gun based damage by, say, 15-20 percent
GSG please remove the handle obscuring the display on the Builder's Choice Bulldog
An option to hide rank frames, I don't want the mental burden.
an option in pickaxes to instantly swap to a "Full set" like if I wanted to set it all to "Reaper's Claw" I could click on the button, select it, and it'd switch all parts (that I have the right one for) to it. With an indication for the front blade when a second one is available and another indicator for parts that are missing (which wouldn't change at all)
Anomaly idea
Loot bug swarm/hive
A random mission that has a inordinate amount of loot bugs and gliphids defending them and have a potential chance of finding/fighting a loot bug brood queen for a butt load of ores.
Possible new random structure of a ancient alien ruins that could contain loot possible boss fight and potentially new enemy types that belongs to the structures. Maybe called the Gliphrons?
Consider that we have over 4 million dwarves working for the company, how about an update that make the mines feel kinda busy and alive?
Add a feature where your dwarf as a chance to ask "hmm... Could I eat that?" everytime you ping something
At the space station I find myself buying 2 maybe 3 rounds of beers because either A) we got impatient B) wasn't expecting another dwarf to join. It would be nice to select the number of beers you want to order so you don't have to order a full round for just one late dwarf. 🙂 The question then is how do you split a bulb. If you got credit for tipping this feature (feature being, selecting n number of beers) could be unlocked if you have the credit. Now the tip box has a purpose 🙂
Being able to negate otherwise lethal fall damage by landing on (and crushing) a grunt or similarly sized bug would be extremely DRG and I'm surprised it's not a default game mechanic. Imagine the cinematic potential.
We can already bounce off praets and dwarfs and whatnot, so c'mon, let us do the fun thing.
I have an idea for some endgame content similar to deepdives( I know it's a lot to ask but perhaps someone can tinker with it and make it sound less stupid): Do you know what happens with the eggs that we extract from missions? Yeah me neither. Perhaps they are being studied in a lab on the rig. What if there was a breach of containment and an egg would accidentally hatch into something horrifying, corrupting the whole lab on the lower levels? What if the whole area would be sealed and us dwarves would be tasked with eliminating the threat and securing important research data/rescuing fellow dwarf scientists? We could go into the sealed labs via an elevator, similar to the movie The Superdeep. I know that it sounds weird and not in the style of the game and that's what I think it would make it special. I am willing to accept constructive criticism since the idea hasn't really been discussed with other players.
Something simple, but whenever you guys add more weapons, can the gunner's be a high caliber single barrel cannon? Kinda slow firing but large aoe semi auto feel cannon instead of the autocannon that we have
Give Bloopy fruit some voice lines.
Playing as mission control; You sit in front of a (or multiple) control board(s). You can host any available missions (even better, multiple in parallel). The players joining your mission (lobby) know that who plays as mission control but have no idea what they are signing up for, they'll get informed (supposedly) by you when they arrive (this is the first time you can talk to them).
Your tools as mission control:
- open and close lobbies. (alterantively, lobbies can form "on their own", you can take control of them. They can decide if they want you as their mission control)
- send in the escape pod any time. The button on the mule sends you a signal that your team wants it.
- talk to them via in-game chat. This is one way, you can't hear them.
- a full terrain map and scanner that reveals your team's and hostiles' positions.
- terrain scanner is expanded with drg semi automatic defense systems. This means the area is divided into six regions with two guarded and four unguarded sides. Hostiles are free to pass unguarded sides while guarded sides repel 90% of them. You can manipulate this via commands; reroute, repair, restart, enhance etc.
- you have a detailed list of your team's health, state, and the objectives.
Your duties: - send in requested stuff. Like resupply pod, hacking drone, pump, etc.
- they all have their predefined position, you just need to 'confirm' the launch
- morkite refinery, drilldozer, etc. will arrive at the scene automatically
- repel as much hostiles as possible. This can be done by moving the defended sectors around or enhancing one.
- if defences fail or you get a surprise swarm, you have 1 minute inform the team. (The first wave should be much, much bigger compared to the others, so that the information: you need to prepare. has value)
If you find this interesting, I'm happy to help
Buffing gold value has been requested for ages, but I want to propose some simple values to test the waters with.
- Buff base gold credit / XP value to 3x what it is now.
- Tweak Pots of Gold to drop 1.5x post-buff gold in missions. (4 times "old" gold value -> 4.5 times "old" value.)
Currently Pots of Gold is the only way gold yield feels close to what it should. These changes would be a safe way to make gold more worth mining, without causing Pots of Gold to yield absurd amounts of XP.
Please make it so you can salute while grinding on the refinery pipes
Please add a visual Que or a voice line for teammates that have a ready shield boost. How can I boost someones shield if nobody knows the boost is ready and they are are all running away from me? Something as simple as a 2d image of shield link above a player ready to boost would be good enough.
class perks: ** Driller's** drills allowing individual use left or right not simultaneously. Scout's zip gun yanks smaller enemies and reels them in, blows thru big enemies dealing dmg. ** Engi's** platforms enabling slide on platforms with dedicated button command let's build a slide caz why not! Gunner's zipline perk that won't let get knocked off the zipline when you get hit zipline reinforcement belt fasteners or some sh!t. But most importantly more perks so many perks points just sit there w/o use after you maxed everything out already. My dear devs we need new perks thank you
PLEASE PLEASE PLEASE let me use the collette wave cooker reload-activated upgrades without removing the (BY FAR) best reload animation in the game. PLEASE!
For console it would be nice when looking through the sever menu you use the D-pad instead of the joy stick, I believe this would make navigating it a lot easier.
Please add some overclocks for the support tools.
Probably going to be a controversial suggestion, but: exclude Verified mods from the mod limit for multiplayer games. Approved mods should definitely have a limit, given how much more they can impact the gameplay directly, but Verified mods are largely either texture edits, audio mods, or QoL features whose impacts are purely client-side. I don't see why they should contribute to the 50 mod limit when they're overwhelmingly non-impactful changes on the client side.
increase level requirement for haz5, i think everyone can agree that at lvl 15, you are most likely not ready for that hazard level and will effectively be a burden to the team more than anything else
A Hood headwear cosmetic!
Also a Dr. Brown hairstyle and a more shocked looking eyebrows
Bugs doing bug stuff (aka active glyphids(spawned outside of combat) doing random stuff like eating sleeping and glyphid stuff idk im not a glyphid)
Not sure if this is the case already, but those subtitle boxes for the dwarves should be on by default.
New Players that are hard of hearing or don't speak English would appreciate this, right?
Make Turret Whip overcharge the next shot the sentry fires rather then it immediatly firing into the wall if it's not already shooting
Overclock (Balanced): Incendiary Pellets
For: Warthog Shotgun
50% of your damage is heat damage (additive, doesn't remove damage)
-1 damage
-10% fire rate
By superheating the pellets, the shotgun can launch flaming pellets. The superheating however weakens the velocity and the firerate of the shotgun overall.
This probably won't be recieved well but, all of engineers secondaries have a way for fire.
-replace turret whip with a volitile shells upgrade that adds 33% extra damage to things being on fire and 1 clip size
-make turret whip a clean overclock.
Alternative turret whip:
normal turret whip
turret whip has no cooldown
-50% clip size
-
- 1.5 fire rate
Optional?: -
25% more damage
All variables are things I made in 2 seconds don't take then litterally. Also it would probably be best for turret whip to be a clean
I had been looking at the old pre alpha trailers and such and i think they should bring that one shot shotgun back because i think it would be cool to see it be fully finished
would love to be able to decorate the space rig, maybe have a breather as a potted plant sorta thing.. stuff that makes your rig different from a friend's rig
May not be an original idea but a wave defence mode that gets harder
Power drills take armor paintjobs? I know that seeing dual wielded bright yellow drills is synonymous with the driller class but I don’t think it would affect being able to easily identify the class if the colors on them would change to a different shade of yellow or orange, or if they have a pattern of one or the other (chocolate reign fans rise up) applied to the drills themselves. Plus it would also add an additional aesthetic factor for people who use the splattered armor paint job and use melee drills alongside it (yes I want bug goop on my drills, sue me)
I have a suggestion, what if we have a secret achievement for putting 10 - 20 barrels in the drop pod in the space rig?
Suggestions:
- Daily Priority Assignments
Much more compact and smaller assignments that are regenerated once per day that multiply the results of a mission by an additional 50%, on top of rewarding some credits and materials as if you were completing one third of a Weekly Priority Assignment.
There's a solid lack of things to do for players once you hit endgame, as well as for much more dedicated players who usually complete everything within a couple of weeks. Maybe this is a step to allow slower and newer players to catch up on top of that.
- Custom Deep Dives
Purely a mode for fun, you can build your own deep dive at whatever difficulty with whatever objectives, biome, optional events, you name it. Create a three stage challenge and gauntlet for the community to try out, or create a personal and peaceful jog through the scenery, it's up to you. The only thing is your results in these deep dives are invalidated, meaning no Matrix Cores and no Gold and possible Minerals. You would pick the details and the seeding would create completely unique stages every single time, but maybe in the future this could be expanded into a Cave Builder.
This is a feature I have thought of I think could more closely bring together the DRG community by creating what is essentially a purely for-fun experience, though if the Cave Builder is very successful could be turned into a community showcase that can give rewards.
Maybe someone already had the idea, but you could unlock certain things for xxx level (after lvl 100) which you can then place once on the space station (of a cosmetic nature) to stand out from others with your lobby 😄 unlock through determine mission or as reward for a certain level
just 3 basic small things
- ability to change crosshair color
- mute in background option
- 0% camera shakes, why is the minimum 25%
Hazard: Natural Gas Seep
Premise:
Small fissures throughout the cave will periodically emit a cloud of orange natural gas, which, while not poisonous, will violently explode upon ignition, but will fade over time like other gas clouds.
Should not be present on Magma Core.
Flavor text:
Abnormally rich pockets of organic matter will frequently erupt with highly flammable gas throughout the cave. Avoid open flames.
Being able to sit at the bar / some other table nearby and have a relaxed drink or 20 with your buddies
Perk idea: fast worker (name is a WIP)
You can do your main objectives faster. ie: depositing morkite faster, walking faster while holding eggs, build and repair pipelines faster, etc.
- Remove fizz sound when picking up an empty mug.
- Remove random pitched voice lines when drop pod first arrives.
- Add mission objective for Industrial Sabotage when looking at mission terminal.
- Fix Ballet dance breaks waist when saluting.
- Remove Dwarf says things like "go fetch" for Bosco when just dirt patch.
6? Remove extra mini mule leg. It's fixed now.
Chaos Random Nonsense that's probably a bad idea and not even themed like the rest of them. A mission mutator that randomizes all your gear (weapons, selections, perks, et al). For extreme silliness, the randomization can include perks/overclocks/etc. that you don't even own.
Just an idea that could be workshopped for sure. No idea what the +% resources you'd get for playing this.
Space Rig Updates!!! Shooting range and an arcade please 😋
Add an achievement called 'i love lootie' where you pet the same lootbug a hundred times in a single mission.
In order to avoid simply asking for a shooting range and getting bombarded with recycle emojis I will instead talk about what would make for a good shooting range. First of all, there should be no shooting range, too dangerous. Instead a virtual reality / simulation machine would be a lot safer. With a vr system you could load in different threats, biomes, modifiers, etc. It would also be a very good way to integrate the cave builder methinks.
Shooting range would include tutorials?
You should be able to pick up the hammers in the space rig, and hit things
and if you hit something important (bartender, tip jar, APD in med bay, terminals) mission control would get angry
Add a sensor to the Mole coilgun OC that highlights nearby enemies while a shot is charging. This would allow you to more consistently use cover to your advantage in the middle of fights and would make the OC's gimmick more reliable.
A Borderlands Looter Shooter Endless Deep Dive? Go in with base weapons and equipment, collect perks and randomized weapons. If and when you die; start from scratch and try again. The farther you get, the more rewards you get.
Give us an adventures of Bosco and Steeve themed side story. Give us an event mission related to helping them out on their task.
make bosco shoot cave leeches
Make lootbugs immune to freezing,at least in glacial strata - these poor guys always get stunlocked near the ice vents or whatever those things are called
Give Bosco a health bar and make it so he can be knocked down by taking too much damage and you have to revive him for him to be functional again. Although due to his flying he'd probably not take too much damage unless he gets real close to the glyphids or get hit by a ranged enemy.
To make up for his new vulnerability, buff his machine guns a bit.
"humanoid enemies can't and won't be added to DRG, their pathfinding would be too hard in a fully destructible environment"
ok, but what about jetpacks, jump packs, maybe even grappling hooks? (third option is probably more complicated but worth considering)
- jetpacks could make some humanoid enemies move very similarly to the flyers already in the game, just using weapons this time
- they could also essentially just be flying enemies that land occasionally
- on the other hand, some of them could have AI as complicated as, say, elites with jetpacks from halo, where they spend a lot of time on the ground as well as in the air. they often use their jetpacks to flank you, relocate, retreat, etc
- maybe a middle ground between 2 and 3?
and sorry if someone else already had this idea and people concluded it still wouldn't work (though I can't think of any potential issues for jetpack humanoids that never land)
Maybe reduce the cooldown time for flares in solo mode
Night Vision Google :
- You can see in the dark.
- If someone throw a flare ; You gain the trait "Permanent Blindness" and scream really fucking hard.
Grant partial experience earned when suffering a disconnect, Similar to when someone is kicked where they get their share of xp and resources. Just so disconnects aren't 100% a loss every time.
Pretty sure it's been said before but just once more... Rework m1k supercooling chamber. It's one of the worst ocs in the game
New Class: Elf
Let us call a bar with bier 🍻 down to the battlefield like a supply pod (in exchange for some minerals of course)
changes that would be pretty cool for the Subada
1:fix recoil compensator not listing its 0.5x recoil multiplyer
2:increase the damage bonus of high velocity rounds to 4
3:make the second tier damage mod grant 2 damage while removing the third tier damage mod
4:give subada 10% bonus damage against swarmers so every damage upgrade oneshots them.
5:add a new Tier 5 mod that converts 25% of Subada's damage to frost damage
6:increase overclock oversized magazine's mag bonus to +12 and its reload penalty to +0.7sec
S o m b r e r o
Let Engi use the buldog from gunner
Space Marine helmet (or simmilar) for dwarves
Add additional voice lines for petting lootbugs, it just sounds off hearing "you're cute but you're dead" when petting it.
can pressing sprint a second time not cancel your sprint? its annoying to quickly mash sprint in an intense moment, only to suddenly move at a snails pace and die
I wish there was a toggle for "always sprint" 😐
firing weapons midair no longer disables second wind
Alcohol Tolerance stat:
- Increases when drinking Strong potency drinks
- Increases when you black out
- Decreases from leaf lovers
- Hidden mechanic
Alcohol tolerance, as the name suggests, allows you to withstand more beer without suffering it's later crippling effects (though the first level of drunkenness could apply regardless.)
Best if it has decreasing returns as it gets higher and higher.
Gives another thing to impress greenbeards with and a reason to use my absurd quantity of brewing materials

put back the bug that make it so you could walk in the drop pod when a mission is starting
Addition to the pumpjack “setting up” animation (after the pumpjack lands): pours a keg or 2 of dark morkite (which is labeled) into the deposit. This does not boost the actual speed (unless this comes with a balance patch for on site refinery missions)
Korlok ping lines:
- "This is a leaf nobody would love!"
- "Wait for the... clam thing to open up, and seize the opportunity!"
- "Tyrant-Weed here. Are we ready, lads?"
Add a keg or vat in the bar, which you can drop in crafting ingredients to make custom beers. The colour, mug and name could be set in the terminal, allowing more variety for your victory drink.
Optional: drinks have effects like other beers, but randomized so you don't know what you are going to get
please make so caves have consistant amounts of red sugar
lootbug hat
twins voice lines: -lacerator"big fire = fire up get it?" -lacerator"dont get to close or else you end up in flames" -lacerator" watch out lads it a fire bug" -arbalest"take cover lads this thing is a sniper" -arbalest"bombs = spikes?" -arbalest" guys this thing is a rocket launcher WATCH OUT!"
Buff sentry MKII's range by 5, to help it compete with Gemini defender sentries
"Nearby Nest" mission hazard
"We've detected an extraordinary amount of materials in this area, miners....unfortunately we've also detected an extraordinary amount of bugs as well. Given the numbers and obvious proximity to a nesting area, we don't expect them to just sit idly by while you trample through their hatching grounds. Good luck out there!"
A swarm is guaranteed to occur within seconds of the drop pod landing, and the frequency of swarm events is increased, the degree and severity to which depends on the hazard level
-Let us use the big blue molly
-management daddy calls us family 👪
The dwarves seem to respect their mom(s) a lot, so a voice line for deposit I came up with would be "I should write back to mum." Or "Hey, remind me to read the letters mum sent."
Driller to say, "Do you want to explode?" when pinging a teammate standing near a satchel charge.
I think there should be a resouces and credits trade station
If you and your team are holding any(prob all) of the spaceball pieces, you can take it on your mission to play ball in between swarms
bring BET-C home with us after taming her :(
make it so we have female dwarves
I have a suggestion for a potential upgrade for the flare gun. When the gun fires at a bug, the bug will be injected with a flare bomb, and when killed will send mini weaker flares out that light up the surrounding area for around 10 seconds. Also the bigger the enemy the more flares that come out. This could be a supportive yet aggressive upgrade for the flare gun
Sync dancing animation speed to the music bpm
New “grenade” a cigar: increases damage dealt on use, get a bunch of em, call it the short stack’s smoke stack
Exempt teamkillers from kick protection
If a team member has done more than 165 damage to other team members (over any number of team members) after the primary objective (or both objectives in case of a deep dive) has been completed, exempt that team member from being protected against kicking to protect the mission from being griefed.
While at it, add another kick reason: "Sorry, but you should check your crosshairs."
"Leave No Dwarf Behind" option
As a host, while this option is enabled, the drop pod, while there is still time to board it, will not depart Hoxxes IV while there are downed team members outside of it.
If this option is enabled and a team member is downed and other team members are in the drop pod, those other team members automatically say the "Leave no dwarf behind" line to signal they can't depart yet.
Would be cool if we could set specific loadouts for different mission types (possibly including some of the more game-changing warnings like mactera), which you could just set to be switched automatically if you want.
There's 8 different missions (with more on the way eventually I assume), only 5 loadouts is a bit tight.
Have the Caretaker draw from an enlarged pool of potential fight phases so the encounter gets a boost of evergreen
Would be cool if we could build up our dwarf's wealth on some off-rig "savings account"
wouldn't really have to do much, just display how much we've saved up, maybe visualise it as a horde of gold and other valuables (maybe later turning into deeds and property), and act as another thing to work on and an immersive self-imposed resource sink
Another suggestion, though this one's more for fun, given it'd take time and resources away from more important things: a level to load into and/or host for the express purpose of chilling and socialising with other players (perhaps even allowing more than 4 at a time).
Maybe the canteen/mess hall, with its own bar and jukebox, and a small game room to the side? Enemies could occasionally become "harvestable" upon being killed, and ingredients gained from them could be used in lieu of the bar's beer ingredients. The equivalent to the Today's Special beer could change daily instead of on mission rotation, and the buff could last for 24 hours/until a different Special was consumed, as to not force players to go there and eat after each mission. As for the food equivalent to Craftable Beers - perhaps sandwiches? Their gag effect could be based on the creature harvested for the meat, and maybe there could be an option to save them for later, and then have them served for you and your team at the Abyss Bar (thus, you could stock up, and when you'd return from a mission - it could be sandwich time). Corporate Issue food could be either junk food or unappealing "space food" - space protein bars, nutritional paste, etc.
As for the games in the game room, I'm thinking pub games, like pool and darts, maybe poker or a poker-esque card game, multiplayer arcade machines, perhaps even a generic dice table and chess? (but that last one's for leaf lovers)
Shooting an enemy with the zipline gun should tether them to it, limiting their movement to a small area, they will eventually break free.
Rear sight
Im not sure if this already happened. But it would be awesome if you could use the rear sight of the gun. Its an Ego-Shooter and, maybe because its in nearly every ego-shooter, i miss this very much. Simply because it gives you more accuracy. Like when i got the Gunner nearly 10-20 rounds simply miss before its accurate enough. On the other weapons its not that 'extreme' but still.
Instead using the Pickaxe on another button would be more 'natural' in our actual days
I've realized that blocking players on any platform doesn't seem to prevent them from joining up on you, is there any way for GSG to fix that? Seems like it'd be possible for it to prevent blocked players on Steam from hopping on
Some change ideas, to escort duty missions (drilldozer missions) Some very unpopular, but i expect the hate.
Drilldozer changes:
- The drilldozer no longer takes damage from other players.
- When the Dozer takes a first few damage from bugs, it will only make short beep sounds, but if attacked for longer, it will do it's classic "beeping screaming".
- You can repair the dozer anywhere on the armor, and no longer need to face the correct damage armor plate side to repair it.
- Bulk detonator's explosion does reduced damage to the drill dozer greatly, so it isn't an instant armor plate delete, however it still will leave a good amount of damage to the plate.
Hearthstone boss fight:
- Doing 4th phase of the boss fight with the "rock beamers", the hearthstone will sometimes prepare a rock to drop at the dozer (similiar to phase 2s rock attack) however it will always be limited to 1 rock.
Each time the Drilldozer digs trough a layer of the hearthstone, it's armor plates will no longer take damage from it's explosion.
Map edits.
- Machine events, Hacking events and the Prospector enemy, will always be on the last room with the Hearthstone, if spawned.
- The Tryant weed, Bet-C and Nemesis will NEVER spawn in Escort duty missions.
- Oil shale take only 2 pickaxe hits instead of 4 to cut a chunk.
Now for the very unpopular one:
- All cave rooms have a special dirt type around them, that makes it impossible to dig trough with your pickaxe or drillers drills. ONLY the drill dozer can dig trough them.
This "wall" however is within a few meters inside of the regular dirt walls, and not at the front, so you can still dig outside, with your pickaxe, however dig further in, or towards the next room, and you will encounter this "undigable" wall.
At the cos of damage,Engineer's shotgun will fire incendineary rounds
New beer idea Lootbug Lovers
Description: in order to kill the lootbug, you must become the lootbug
What it does: gives a 5% boost to minerals dropped by lootbugs
Cost: 2 barley bulbs
Can we get an option to blacklist players? Maybe so if we block them on steam they will be unable to join our lobby.
I just read on reddit how a guy got harassed in DRG by some no-life nobody, and nothing worked in permanently getting rid of him. He just kept coming back.
Add an achievement called "Schrodingers Steeve", which is have a steeve still alive when the drop pod leaves
New Enemy Idea Pt.1:
Glyphid Hallucinator
Description:
"This glyphid latches into dwarfs amidst firefights and injects hallucinogens into them, however no damage or status effect will be shown making it near impossible to tell if you under it's effect.
(Does No Damage or DOT)
Removal:
The glyphid can be shot off by a teammates or removed by meleeing upwards.
How To Tell If you are being attacked by a Glyphid Hallucinator:
- Incorrect maximum ammo reserve/clip.
(ie. 12 shots in a double barrel, or ammo for your pickaxe)
-You or teammates having weapons not belonging to the class selected.
(ex. Scout with a cryo cannon, Engineer with a Impact Axe)
-Heightened Senses warning triggering randomly.
(Will trigger regardless of whether perk is equipped)
New Enemy Idea Pt.2:
Glyphid Hallucinator
Effects of being latched into by Glyphid Hallucinator:
NOTICE: Not all effects will immediately happen and not all will occur, they are randomly chosen.
-Perks seeming ready/on cooldown when still on cooldown/ready to use.
-Random Glyphid Shrieks from behind.
-Fake Glyphids (will "die" when shot at, wasting ammo)
-Teammates will look like glyphids occasionally.
-Some glyphids will be invisible, including Hallucinators on other teammates. (Not enemy projectiles or dreadnoughts)
-Health appears lower or higher than it is, either wasting red sugar, or causing overconfidence.
-Ammo Count appearing lower or higher. (If a whole team is affected, could cause a wasted supply drop.)
How the effects are chosen: 2 effects will be chosen randomly at the start and one will be randomly added for every 10 seconds afterward. The Hallucinator will get larger for every effect.
Some darker blue paint jobs please
Dwarven Grenade Reshuffle!
Gunner get Drillers High Explosive grenade as the class default grenade, it now explodes on impact.
Driller gets Gunners sticky grenade
Driller gets engineers lure as class default grenade as lures have incredible synergy all 6 of drillers weapons, the Satchel Charge, and the Drills.
Engineer gets drillers Impact Axes, which now become better/are stronger in some way when they strike a burning or electrified target(possibly the aoe is stronger but only applies in such cases).
engineers default grenade is now proximity mines. This is better foe engineer as Lures have very poor synergy with the Warthog and PGL, which sucks for new players.
in addition, strong arm now throws grenades, Satchels, and Shield Generators with 20% more force (in addition to its old flare and object effects).
Also make scouts default grenade the Cryo Grenade, its far simpler to use than the IFG.
I think a pair of snow goggles would be a cool head cosmetic
A new biome where you can walk on any surface like it was the floor. just do it, everyone will love it
Hello. My english not good. I played this game 91.3 hours. I want to give my comment. This gameplay control with Gamepad is very good but very hard for select anything in game menu. please make gamepad easy to use for menu please. thank you.
https://tenor.com/view/baby-stairs-maze-gif-10606548 something like that
make dreadnoughts actually face in the direction theyre gonna spit fireballs in it feels so misleading and bs every time it shoots a fireball through its own body and u die to it
A terminal you can unlock which allows you to queue for a special mission with 8 players, two groups that land in different parts of the cave. The rest of the mission would go as normal, no PvP or anything.
I'm sure it's been suggested before but different keybinds for grinding and repairing pipelines in refinery missions, please? Can be really annoying when you want to repair but end up grinding
a bit more oomph on c4s throw maybe?
can we keep the palm tree next to the bar after the Space Beach Party is over?
Let the flamer burn away the grass in fungus bogs
Fired scout's bolts that are retrievable should emit some sign of signal so the scout can find and retrieve it (Waypoints, bipping effects like mini mules...). The bolts are too hard to find, especially on low graphics
Could we have a system similar to a "ready up" type deal for Deep Dives between levels? Could be enabled/disabled in settings but could be useful if someone needs to do something (eat, go to the bathroom, stuff like that) without having to go afk during a mission.
Please remove the anticlimactic "Stone." upon saluting. That's not enthusiastic at all, we need it to be a ROCK and stone, not just stone!
give a modification/ alter an oc for the autocannon to give it proximity shells that explode when its near a target even if its in the air
make warthog reload shell by shell
Pvp arena, observers/ audience can bet credits on it
"Overkill" overclock for the Revolver and/or the Coil Gun: adds excess damage from a killing shot to the next shot's base damage. The idea is to chain together one-shot kills on weaker enemies like grunts to create powered-up shots that can potentially deal massive damage to tougher targets.
- make sand pit and glacial "storm"/wind effects negated in small spaces, so shelters and bunkers help against them
- versus mode from l4d2, but with bugs
- modifications for molly
Detail nitpick: hurricane visually has no ammo with nano missiles when it's at about 18 in the mag
Thought I'd bring it up because I appreciate the detail of seeing the missiles being loaded from the mag but there's just that one part that doesn't work right, rock and stone
Shard Diffractor Unstable Overclock: Ghost Buster. The R&D Boys came up with this after movie night by adding a proton stream emitter to your shard diffractor it allows you to temporarily destabilize unknown horrors. keep in mind this will only dissipate the creature for a few minutes before it will reform and it requires sustained fire to be effective and requires a longer cooldown after firing. Also it is less effective against the more fleshy targets. (reduced damage and greatly reduced recharge rate)
Achievement: "Aerial Combat" Kill 1 or 3 or 100 or something enemies while midair after bouncing off a teammate. Could need to reach the number in one bounce, or it could just be lifetime kills.
Just a small detail, but I feel like bosco should have a unique warp animation, or fly back to hq when he leaves midmatch, say when another dwarf joins. I always just see him despawn
Enemy suggestion: glyphid imploder. Draws surrounding objects to it and kills/damages anything that gets too close to the implosion, then blasting them away. Could be a rare glyphid or one that occurs in certain biomes or warnings only
Mule Customization
Maybe a couple colors and four base models in the next season
the HOME key still doesn't work in the lobby to move around if you are left handed and use it as your forward key
Add a nose sniff after saying the rare "unenthusiastic" "I was paying attention, I wasn't sleeping '...Stone' Line".
Hazard: Beer fog
"The air on the planet has become foggy, and management has reported that it smells like beer when inhaled and have similar affects to beer, so try your best to stay sober and don't get drunk. Good luck"
Player when first landed can see some orange like cloud can be seen around the caves, player who goes inside it will be more and more drunk, being harder to aim and harder to stay balance.
Make the Subata have Full Auto as a base mod option and not an overclock to avoid RSI
when youre inebriated you do more melee damage
let us sort server by latency not close, medium, far and world, 300 ms is not medium...
When obtaining a cosmetic from a crate or a lost pack, preview how it actually looks in the notification. I think it'd make getting them more exciting :)
make weapons fire at a consistent fire rate when holding down m1
Make it so that Nishanka Boltshark Electric dards can be reactivated by charging them with an electric crystal. Why? I don't know, seems cool enough and also helps Scout.
Space Rig: Party Assignments Console
Problem: We found 2 new Dwarfs for party and communicating what assignments they have active and which one to take and what is their progress can for some Dwarfs be annoying, yes we all resolve on discord and we need 2-3min.
Idea: Console that will be next to Assignment Computer console (Adding just new monitor 😁 ), it will be a display of all active assignments and their progress listed in a friendly DRG UI, so that every Dwarf can see and to make a plan what Assignments to prioritize first. I think this is a very nice tool when playing in a party and it will make process of choosing which Dwarfs Mission to take even easier and faster. I also made in paint basic mockup. Rock and stone! 
Difficulty is not rewarding because of low experience, stressful missions, low gold. You just get more minerals out of the 100% difficulty IF THEY SPAWN. The generation of the caves makes a 100% mission all based on luck because sometimes if you're unlucky the cave is too hard, for example it can generate deep holes, very faraway secondary objectives in very hard positions and so the primary mission. I think the difference on the difficulty between 75% and 100% is massive and the rewards are just not enough in my opinion because of the crazy luck factor and the time you must spend to survive and complete all the objectives. After 40 minutes of intense parkour and precise jumps, tactic repositioning, placing turrets switching between weapons ecc risking to waste a hour of my life if i lose i think i should at least gain up to 4 levels instead of a dramatic 8k experience that i can get by a mission with 75% which is a lot easier and less frustrating. Just saying 100% is definitely not worth it right now and maybe you guys should increase the reward. I don't even wanna imagine how much you get from 133%. Solo player by the way. Also there's a huge problem with molly following you while in a horde that makes impossible to call ammunition because he is basically part of the horde, you should be able to command molly to hold the ground
i'd really love to see some DRG X Alien Swarm
just imagine hordes of fragile but swift and hurtful Drones accompanied with Rangers, Harvesters and Mortars
or the fearsome Parasites who latch onto Dwarves like grabbers but not stripping of control, only blocking the view and dealing DoT and removed by either ally fire or electrocution (enviroment of shield T5)
the coding behind Drones would be tricky, they are able to climb any surface, but only allowed to sprint on walkable surfaces; Ranger is pretty much Trijaw acid spitter; Mortar bug is interesting: in DRG only Arbalest can fire delayed explosives at player, and he's not like any common of an enemy; as for Harvester, it's another spawner enemy, exept the Xenomites, unlike Parasites, do a suicide attack where they burst showering the target in acid thus making melee combat out of option
the Shieldbug, imprevious to kinetic damage infront but has a weakpoint of back bulb, unlike Praetorians he's agile and causes major knockback upon attacking; the Buzzers causing slight blur and stun whenever they hit the player; and propably, Biomass, that causes the Aliens to spawn once it been attacked
maybe it could be a warning that replaces common enemies with new branch cause Aliens are as invasive as Glyphids if not worse and could totally overcome the local wildlife in a sector
A shooting range in the Space Rig where you have infinite ammo, and can test out your various weapons, upgrades and overclocks on enemies like normal ads or bosses, without having to spend materials on them only in the shooting range
talking/sentient (and not humanoid) enemies. robots with sentient AI, alien species smart enough to speak, stuff like that. it could be limited to certain bosses
the dwarves already talk a lot, and the banter between both sides could be entertaining
allow characters to still level up at level 25, maybe not indefinitely, but something like storing a few levels, so u can get to level "25 +3" so that when u promote u start at level 4 instead of 1, its a pain to always have to swap off driller to promote if i don't want to waste xp
Make Dreadnaughts and Hiveguards turn a little bit slower, trying to get behind them while playing solo can be a huge pain sometimes
Probably not possible for a pretty long time, but consider: a Deep Rock Galactic on-rails arcade shooter, like actually in an arcade.
Deep Rock Galactic: Drilldozer Escort Training.
Standard version of it, referred to as Company Standard Edition, would just have four seats side by side.
The special limited edition version, on the other hand, referred to as Legendary Miner Edition since that's the max promotion rank, would be friggin HUGE because it would be made to look like the back of the Drilldozer.
This version would also have the seats in altered positions to represent common player positions on the dozer- on that little platform where the fuel canisters are, on top of it, and on the ends of the tread guards. Keep in mind, the top seat won't actually be ON TOP of the mock Drilldozer back, but it will be higher up than the other three seats. Steps and a ramp to that seat would be available so folks who have to use a wheelchair and other such mobility aids can still use the top seat.
The seats would not be class-locked, but for the sake of balance and such, each player must use a different class.
[also I totally agree with you there kungfu]
tbh it would be cool if the drilldozer was bigger and you could go inside and use mounted guns or something
It would be nice if you could give your dwarves nicknames that would be displayed alongside your steam name
An overclock which will functionally turn subata into a rifle:
BIG damage increase (+22 would be a nice number i imagine)
Significantly reduced rate of fire
A lot less ammo per mag, a little total ammo decrease as well
Increased recoil, spread remains unchaged
Make the camera not rotate when standing on the drilldozer,either always or when holding shift
Perk points need an extra use because I don't feel like there is any reason to due the in game milestones when you already have all the perks, I'd say maybe you could use them to buy cosmetics
make promotions cheaper, 70k credits and 500 of 3 different resources to be able to use driller again without wasting xp is very unreasonable
A Subata OC I'd love to see:
Granite Rounds (Balanced OC?):
+Increases damage by 60%
+Increases armorbreak by 100%
-Magsize decreased by 33%
-Spare ammo reduced by 25%
-Rate of fire reduced by 25%
As an analogy: If the current Subata could be considered the equivalent of a 9mm pistol, this OC turns it into a .45 pistol
Sidenote: Seems this wasn't popular - Is it the seemingly big damage bonus? Because it's overall just a 20% damage increase, if you look at the damage+ammo multiplier combined (1,6 * 0,75 = 1,2).
New animation for Engineer recalling his sentries.
Pulls out a small whistle (adorned with blinking lights and stuff, because
) and blows into it, somehow producing a robotic chirp noise. Animation has priority over movement/gunsling first person animations, but does NOT trigger when shooting/reloading.
Engineer already treats his sentries like attack dogs, why not call them back to him with a whistle?
Grenade idea: pressure grenade for engineer. Rapidly releases compressed carbon dioxide into a small area, causing significant damage to anything that walks into the area. Eventually causes glyphids to explode if they stay in the area for too long. Eventually dissipates and cannot be retrieved after being thrown.
New Perk Idea:
Dwarven Rage:
Passive:
You take 25/20/15% more damage from all sources but hp/shield will go down after 3 seconds (so you can surive a fatal hit for 3 seconds at best but take more damage as tradeoff) (doesnt extend iron will and is disabled for 20 seconds after IW is activated to prevent abuse/so its not too strong)
Active:
When you press the Reload button 3 times in rapid sucession you enter The Dwarven Rage State: You slowly loose HP at 4 HP/s But get buffed a lot.
You deal 30/40/50% more damage while in this state, run 10/15/20% faster and you are 50% less slowed by any slowness /stun debuff.
But your power attack,ANY Support tool , vampire and resupplys are disabled while in this state. Also you can cancel it by pressing the buttons again but only after min 5 seconds or it auto stops when at 10% HP and no matter wich hazard you only heal up by sugar or resupply or vampire so not the auto heal limit.
An overclock (or maaaaybe mod) for the sludge pump that reduces fall damage when landing in a puddle. Not as much as the engie platforms, but at least it'll give driller some way to save himself from dall damage without hover boots
For next season, add some new cosmetics for utility items (skins for turrets, differently colored shield bubbles, those sort of things). I have 13 skins and 31 colors for one weapon alone, wouldn't mind some cosmetic love in another area of the game.
fear factor for pickaxe power attack? i mean it is plenty fearsome to bugs and also could help with close quarter crowd control (namely berserker)
I like how there's an audio clip if you bring a barrel into the drop pod, but there isn't one for most other interactables.
Lower the benefits of Shield Battery Booster, but make it so that it applies whenever you have any shield. Right now it’s intended benefit is almost pointless, and it’s only used for a fast shield.
Suggestion: Two Overlocks
Hurricane - Little Man Rockets (Unstable)
When you have excess plutonium rods you don't want to use, you just irradiate everything in your path. The missiles in your launcher are essentially the power of a radioactive glyphid exploder, ith a massive amount of punch in area damage and they leave small fields of radiation on detonation, contaminating the target and those close by. The big catch is these missiles are both huge and heavy, resulting in slower missiles, less max ammo, and a decrease in fire rate.
⏫ Missiles have massively increased area damage and area of effect, and contaminate targets with radiation. (3.5x Area Damage, 2.5x Damage Radius)
⬇️ Slower Missiles (0.5x projectile speed)
⏬ Slower Fire Rate (-2 Fire Rate)
⏬ Much less ammo and clip size (0.4x each)
"Bulldog" Heavy Revolver - Quick Draw (Balanced)
When you watch too many westerns, you want to be a gunslinger yourself. Press [Reload] with a full clip to fan down all your shots with higher damage output, but way less spread control overall. Other benefits include increased weakpoint damage and first-shot accuracy.
⏫ Press [Reload] to fan all of your shots with double the fire rate and slightly increased base damage. (1.2x base damage on use.)
⬆️ 40% increased weakpoint damage.
⬆️ First shot in a clip is 100% accurate.
⬇️ Increased spread penalty. (0.5x spread control)
Make morkite deposit doesn't spawn on top of the refinery, that is a pain in the ass for anyone playing solo that isn't a engineer
On site refinerring
Deposit 10 meters on top of refinery
suggestion for the Jukebox, but hold X while next to it to select a song you want, but tap it like normal to play a randomized song. wanna play certain songs more on it anyway.
"Employee Tag" for miners to check each other out. Deep Dives / Elite Deep Dives completed, most played class, and maybe a funny tag line written by themselves.
Allow the dwarves to put anime women stickers on their guns
New mission type: sample collection
You have to track down, kill, and take a sample from the corpse of a very rare glyphid for research purposes.
You use the tracks it leaves behind to find where it’s hiding, and attempt to crack open a laver of its armour while it summons in more glyphids. When you do finally chip a layer of its chitin off, it flees and you must repeat the cycle (3-5 times depending on the mission length) until it dies. Deposit the sample to activate the button on the mule and get back home. (alive preferably)
I think it would be cool to be able to randomly find a steeve in a cave, maybe in a salvage mission, sort of like those broken resupply pods you can find. Maybe the steeve could have become stronger or bigger because of survival. I dunno, as a beastmaster user it would be nice to see someone else's bug get readopted by someone else.
Actual hallucinations after drinking Blacklock Lager.
E.g. looking out the space rig window and seeing a giant monster staring right at you, hearing the sounds of an oppressor or grabber but be unable to see them, see the ghosts of fallen dwarves in the memorial hall.
Public games played through solo counts as ‘Solo Missions Completed’
It would be pretty cool to have ridiculously expensive beer to waste all your ingredients on after unlocking all the beer licenses, just for dumb fun, and a ingredient sink for dwarves that built tons of them up over time. Top shelf stuff.
Can we have a gun range or something that we can tested out our guns/tools before the mission in order to see how it works?
Put a pinup poster of a mug of beer in a bikini in one of the rooms.
New line for destroying a Shredder drone.
"Go back to the office and shred some paper, scrap metal!"
When i saw this i imediatly imagined it in DRG https://twitter.com/UeVoxel/status/1546463954675060736?t=G1Zm4I0SClKSYYkmKtas1w&s=19
Funy feature suggestion: shooting dwarfs in the crotch does extra damage and will activate a crotch shot related voiceline
"Hey watch the tenders you buffoon!"
"Wrong seeds! Wrong Seeds!"
"Mama isn't having grandkids now.."
"Hey! Only leaf lovers shoot there!"
"Leave my tidbits alone you damn gunk gobbler!"
We know karl is missing, but
But..
But what if there was a hidden wanted poster as some kind of easter egg?
"Criminal Wanted
(mysterious dwarf pic)
Dwarf. Alias: Mr.K
Reward 1M Credits
Report any sightings to management"
We don't know what he did, or if its even really him, but if management is that angry, it must've been epic. Only Karl could be that cool.
A victory animation where a dwarf pulls out a Glyphid leg and takes a big bite out of it like a chicken wing
When marking compressed gold in solo, your dwarf should say "Bosco, we're rich!"
Bosco should say "We're Rich!" in a cute robotic voice when he picks up compressed gold
liquids in caves (lava, water, toxic sludge etc.)
Ork themed cosmetics to make your dwarf more like a 40k space ork like a iron jaw beard or skin matching lower jaw with ork tusks?
Buff drinks ingredients are chosen randomly, or theyre set but need different ones
Would love to see if it was possible to buy a Deep Rock Steam Pack where we can get "Dwarf Skins" with copyrighted "Team Fortress 2" Skins for the game. simular to what some other titles on the market has done in the past. 🙂 https://media.discordapp.net/attachments/106769911765807104/996443237101342821/unknown.png?width=946&height=676
Streamer mod that influence the game play where the audience votes on what happens during a mission?
Bad Roommate: a new achievement that requires you to fill one of the rooms that a player can spawn in with barrels.
Description: You are why everyone drinks.
New negative or positive anomaly. Intoxicating fumes. Where the dwarves and gliphids get the drunk condition that effects movement and sight. Possible bonus of a random beer benefit like from the beer of the day type that could stack with other beers depending on what was drunk. And if the effects are the same they could be boosted further.
call in a bet-c for some nitra
It's clear that the weapons that the devs want to create are all unique instead of jsut shooting traditional bullets. I think one trope that hasn't been yet filled is a lightning gun, perhaps for the Gunner class, which can shoot lightning and arc to enemies. That'll be a good weapon type!
The ability to call in a spotlight system like in the old videos.
M1000 unstable oc: gunpowder magazine
R&D found that by stuffing the magazine full of gunpowder and reworking the firing mechanism, you can get a lot harder hit in each shot. However, the tampering did reduce the accuracy, as well as reloading taking longer due to the fact that you have to be careful not to let any gunpowder spill from the magazine
- 40% damage
- 20% focus shot damage
- magazine size is reduced to 1
- 2.5x spread
- focus shots no longer have perfect accuracy, but reduce spread by 66.6%
- 50% reload speed
- 33% ammo capacity
Notes:
- The concept of this oc is high single-target damage when using focus shots, with no ammo loss due to the single-round magazine.
- These numbers are what I see fit for this, but they are entirely subject to change
- A “homebrew powder” effect can replace the 40%/20% damage bonus
Grenade idea for scout: pulse grenade. Releases a large shockwave, damaging and throwing all enemies in a certain area, as well and making a crater. Could be used like a rocket jump
Promotion Idea:
Every time you get promoted, you're given a new certificate with a meaningless job title that gets displayed on a plaque in the bar, and during loading screens if you mouse over someone's portrait. Stuff like "senior assistant terrain expeditioner" for the driller, or "lead co-manager of hazard control" for gunner. Included on this certificate would be actually useful stats, like missions completed, insects killed, Dorreta heads saved, etc.
Reatomizer OC: let the trail take on the properties of whatever hits it. Driller shoots cryo at the trail? Trail becomes cold. Etc
Mission type (or addition to “haunted cave” warning): idk what to name it
turns out the beast haunting this cave has turned away quite a few miners. It is your job to lure the ghost into a trap; so that the can study it, as well as contain it
Objectives (in order):
- Find the ghost
- Call down the trap (combined with above)
- Avoid the ghost while the trap comes down in multiple segments (combined with below)
- Set up the trap (via whacking it with a hammer from various angles as any true dwarf does)
- Lure the ghost into the trap
- Quickly escape the ghost and press the button to seal the trap (combined with above)
- Escape in the drop pod
Notes:
- Scout has a unique voice line on this mission “guys, when will you learn that I’m not ghost bait”
- Instead of building the trap, the objective could be to connect power to the trap
- Mission length / cave complexity scale the amount of setup / ghost strength respectively
in the statistics section, it would be appreciated if you could see how many missions you completed on each hazard level.
There should be more ores to find in caves, they don't even need an actual use they could be there purely for exp points, it's kinda weird for a "mineral rich planet" to only have like 16 minerals
this might be a stupid suggestion, but could we have dreadnoughts stink after they die? like, praetorians and oppressors stink, why don't the even bigger and meaner bugs stink as well?
Big suggestion incoming:
For season 4, or as event, we could see elves as enemies. Cyber-elves.
Lore: the elves split up into two main groups - those that stayed natural and embraced nature, and those that moved with the times and incorporated technology and left. The techno-elves would be the enemies here.
Similar to Halo, the dark-elves are looking for pieces of an ancient machine to rebuild it and weaponize, for reasons we do not know...
This would be the overarching story for the season as each mission would have a tidbit of lore/ audio log.
How it works: The season can have quests that get revealed through the season pass (like 1 per level) and it would be a structured like a data rack/ caretaker mission. The cyber-elves can use alchemy to control the bugs, and maybe even enhance them (armour/ resistance or buffs/ infused with machines/ weapons).
Some missions the dwarves beat the dark-elves to the piece and have to escape the dark-elf hunters, and other missions can be a caretaker-esque boss fight where the dwarves have to fight off waves of controlled and organized bugs while dealing damage to the elf-leader that has the piece.
This way the game could still make use of the enemy types it has, while putting a twist on them.
As for new enemies - we could see an elf-leader who controls bugs and performs alchemy, and then elf-hunters who would be more melee focused and nimble. Perhaps even have stealth abilities like cloaking or moving faster in the dark (encouraging players to use their flares as a team and keep the area well lit). The game has a very underrated light/ darkness mechanic, and I often see people forget to use their flares. There could even be a grenade that lights up a whole cave. This would obviously be very risky since you are giving up your grenade slot.
This could also help players/ teams that don't play/ have a scout with a flare gun.
Alternatively, players could throw one super flare if they have all 4 flares fully charged.
Risk vs reward
Mission Type: Hive Purge/ Purge
Objective: Locate 2-4 Glyphid Nests and eliminate the Hive Queen
Mission Length Short: 2 nests, 1 queen
Medium: 3, ...
Long: 4, ...
- Nests can be destroyed by mining out the 3-4 fleshy appendages suspending the nest in the air above
a massive cavern floor or by digging into the nest and extracting the eggs (~8 each?). The first option is faster and
and it immediately calls a huge swarm led by Praetornians when the nest falls to the cavern floor.
The second option will have smaller swarms constantly harassing the team with the Praetorian wave arriving after all eggs are removed.
The walls and ceiling near the nests (especially near where the appendages attach to the cave system,) are covered in Swarmer spawners. - At any time after starting the mission and before fighting the Hive Queen, a Glyphid dreadnought will attack the team.
- Once all 16-32 eggs are collected from the destroyed nests, an escape pod will be called to land next to the Hive Queen lair to deploy a
BET-C combat mule, extract Molly, and later the team.
- Once Molly enters the escape pod, there is a roar from within the lair and the Hive Queen emerges accompanied by Sentinels and Swarmers.
- Hive Queen design ideas: 4x the size of a Hiveguard Dreadnought ft. tentacles firing acid and
stabbing at the dwarves like Caretaker arms/Hollow Bough vines.
-Weakpoints: Brood nexus, tentacle ends, tentacle bases, and open abdomen wounds.
Every other part of her body is armored (invulnerable). To get to the tentacle bases, the small swarmer-spawning brood nexus protruding from her rear abdomen must first be destroyed.
The tentacle ends can be destroyed to disable the stab/acid ability. Destroying the base of them will inflict massive damage and leave ~4 open wounds (final stage of the fight weakpoint). The brood nexus and tentacles account for 50% of her health.
-With 50% of her health remaining, the Queen will become considerably faster in her movement and attack speed, call more and more reinforcements, and burrow out of harm's way more often.
-Immune to everything but Electricity.
-Attacks: 1. Bite and Throw- grabs the player in her jaws and throws them sideways or upwards where they can go down from fall damage. 2. Bite 3. Crippling Slash
- Ranged Hellfire- a fireball with the strength of a Detonator stomp is launched. 5. Tentacle stab 6. Tentacle Acid 7. Rock Waves. 8. Flame Breath 9. Rapid Fireball
-Specials: Burrow/Dig, Sonic Stomp, Summon Reinforcements, Richochet- every part of the queen will momentarily deflect all incoming fire, including her weakpoints
-Armor: Entire body
-Upon defeating the Hive Queen, the team then takes her fang(s), deposits them in the drop pod, and plants a tactical nuke (dispensed from the drop pod after the Queen fight) at the entrance of the lair
set to go off in 2 minutes. Failure to extract before the bomb goes off instantly ends in mission failure with no "going down" animation as all team members would be atomized.
M1000 Gunsling Animation where Scout uses an empty clip to play air guitar
Gunner grenade suggestion: gun-ade. A grenade that fires a hail of bullets in all directions, allowing for quick eliminations of small swarms
this might be taking it too far, a mission type where you swim in an ocean or liquid morkite/water with unique glyphid species, you have to set up drainage pipes to a minehead and retrieve it to drg. 3 different places to place pipes/drainage things, each time it will summon a swarm?
grenade that fires nails everywhere
Remove Bosco hitbox/make his AI try to avoid moving into your way. I've had a good few times I've wasted a power attack because Bosco had immensely bad timing
Right click to pour a Leaf Lover's onto the floor
Long term mining missions set in giant caves with saved progress and a upgradable outpost
Platform gun can fill in the holes that freeze u. And digger can dig the ore.
Add the ladder gun from the Pre-Pre-Alpha game Project Dwarka. It could be a nice homage to the game early prototype stage, and maybe a replacement for the Gunner's zipline gun?
Honestly, if they added an effect to Strong Arm that thrown flares would stick into walls I would really consider using that perk.
A shop which you can find during dives that use exclusively the gold you've mined during the run, and they could offer ammo, hp and rarely limited stocks of resources or cosmetics (bought items would be granted to the whole team).
Ability to make vertical platforms with the platform gun
New mission warning modifier suggestion:
Pheromone Frenzy
All bugs will attack each other, and will focus on you if you get too close. To make up for bug on bug violence, waves will happen 3x as much.
Also, if you happen to be playing a mission with Pheromone Frenzy and Rival Presence, you could get some bug vs robot action;)
exchangeable equipment
e.g. at the engineer:
-the sentrys ----> medicil bay(heal pet{short medium build time, short-medium stay it there and disappears})
-the platforms ---> wall, construction foam(for own for walls, plaforms or to plug holes
give axes built in disabled inertia inhibitor, also, remove trijaws from the game, or at least make their hitbox accurate/bigger
Herobrine Dwarf version for Deep Dive (and Elite Deep Dive)!
Maybe a creep version of Karl as new boss on the third dive? Low chance of encountering him, ofc. Really faster than the average dwarves, all support tools of the 4 classes at his will.
(would be cool too to have some achievements for this encounter and battle)
Another stupid idea that is centered around one stupid joke that has been made in the discord a few times under a few forms : an album or a poster somewhere called No Leaf Lover. A parody of No Leaf Clover from Metallica
Toxic gas gun for driller to continue the theme of crowd control guns
Probably suggested before
Kick flares. If they are durable enough to to just be thrown around we 100% should be able to kick em
please make Bosco pattable
Engineer elevator platform in the place of sentry turret option. Deployable bounce pads from scout for better landing or flinging other dwarves. A single shot cannon that is powerful for gunner. Deployable mini mini mule land mines for driller that follow the driller then blow up nearby enemies.
A GK2 buff that slightly increases total ammo and magazine size, that's it
Add a new metal called Tungstenite that is a rare metal like Phazinite that can be used to buy/craft custom mining picks.
Possibly add a new shop zone on the rig called the Smelter that you can spend extra ores to make decorations to place around the rig when you host games. Flaunt your wealth.
Hallo!
Can we please get a shooting range at the station? So one can go and test shot rifles with different mods before going on mission.
It would be really awesome.
maybe add a museum to the rig, where you can see every creature you encountered in a big terrarium. Much like the bestiary but in 3d
I feel like fossils should have some kind of variation in their color depending on what enviroment you're in. I find myself to be taking way more time looking for fossils in a place like Azure Weald because most of the time it practically blends in with the blue terrain. Maybe making it the opposite color of the enviroment's dirt?
Minor thing but I think it would be cool if the objective counters said how much you got over the quota amount like 12/10 fossils if you (by Karl's good grace) managed to find 12 or 240/225 morkite, etc.
Also can we work on the korlok distance thing
This thing is like 30 meters directly above its sprouts and I can barely get line of sight while baiting this ghost bulk
Make it so we can fully apply an update to a mod without turning it on in the mod menu
There are some mods such as music/sound replacement mods that I'll turn on and off at any given time. If I have multiple updates coming in I'd like to have the option to not enable one of them right away
A dumbwaiter for the Abyss Bar,where you can order food like pizza,burgers and more. Some could have effects like the beers while others are just for fun. Maybe the breakfast option could say "not available",since the bacon shuttle is always delayed.
nicknames for the different class compositions (like darkest dungeon), shown in the selected mission info at the bottom of the screen.
A ready up voice line would be nice Mabey ctrl + r on an objective to ask if people are ready to call a pod or start a drill or machine event a subsequent yes and no dialogue choice would also help
In a game where pressing a button before people are ready can result in a whole team wiping it would help to have a more quick and effective way of communicating when to press the button with your team
We have red hair for engineer. Blonde hair for driller. Jade colored hair for gunner. Can we get a blue/sapphire or even dystrum colored hair for scout so it matches his symbol?
x10 modifier, everything, including weapon stats, enemies, and other modifiers is multiplied by 10
A new gunner grenade that summons a swarm of flying shredders to harass the enemies that last for 15 seconds
what about quick phrase scroller for better communication that transcends language barriers? apart from the pinging a dwarf to "get" their attention why not just press a key on the board and select a phrase that each dwarf can blurt out?
ex. a scout grapples up to a nitra vein on the wall and pressed a button and blurts out to the engineer that he specifically needs a platform without letting go of the the wall.
cus more often than naught you some people just ignore the X button call outs, like I have to press it 7 times for them to finally turn around and look up.
as for the button, why not press and hold X to have a more elaborate phrase to yell instead of just "HEY!" ?
mission control should snap at you if you sprint in the memorial hall too much
Hello,
Please make the Scorpion Mask dyeable. It's an excellent looking mask, and unlike its predecessor from the previous pass, it cannot be dyed for reasons unknown. The mask's color is very niche & does not fit many outfits, in fact barely any at all, while the mask itself (as in, the model), would easily fit many cosmetic builds without issue. I believe that the process of changing it to be dyeable should not be too difficult, as it simply has to mimic the color scheme of your outfit much like its predecessor does. It's already within the appropriate slot.
Thanks!
What about melee weapons? just like the axe of the driller but actually MELEE YEAH I ALREADY FEEL LIKE A WAR DWARF FIGHTING THIS ALIENS LIKE THE PREDATORS FIGHTS THE XENOMORPH. Also a new armor designed for melee combat, or new dwarves with this kind of characteristics, like melee offensive, hold the ground, light and fast and destructive
Ik this will be a bit random but hear me out -
Why not make a "random incursion" with 4 missions to apear in the quest tab / like it gives no reward just tell you what to do
like, random name / random 4 to 5 missions / Just to actually make people target something
(i'm just suggesting this because sometimes i feel kinda lost... but that's just me)
here's an enemy idea I had while thinking about flying bugs, feel free to draw alternate designs :)
Bandana beard cosmetic
id love to see other races in the drg universe like elves, goblins, etc. having only dwarves and robots to interact with makes the galaxy feel a little lonely, dont you think? (i didnt mean other playable races btw)
Trophy room placed in the memorial hall to flaunt your big kills with statistics of how you killed it, how fast you killed it, and highest difficulty you killed it on.
have dwarves say special voicelines that say how bad leaf lovers is after they drink it
An over clock for the Autocannon that turns it into a Flak cannon? comboed with fear upgrade could cc an entire mactera clouds by fearing every fly nearby.
Have a little less ammo but bigger magazine size and faster fire rate by 2.
bullet behaviour: each bullet pops as soon as it registers a bug within it's would be blast radius.
Pet-able Steve on the space rig that the dwarves managed to hide from management somewhere off in the bowls somewhere
Add a swimsuit cosmetic for the next summer event
Shooting range on the rig so I can test my really big guns without going in to a mission
Add mods to console pls
Active perk idea:
"Firecrackers"
"Throws a small explosive, has a chance to fear bugs nearby.
Will explode upon contact with almost anything."
Can have up to 4 charges at a time.
If you hold the button you will see the trajectory.
From a player team of 8 people, we humbly ask for a shooting range to test weapons and loadouts on the home station. Also, we are wondering if coding can be changed to stop 10 bugs from spawning under your feet constantly on hazard 4+ that results in insta-death with no chance to fight. Just asking for like, 5 feet of clear space so we know whats hitting us before we die
Hazard: Reactive Atmosphere
Premise:
25% of explosion damage is converted to fire damage.
My friend suggested :What if you could select a list of taunts and have te game cycle through them so you could ignore taunts you don't like.
Add jewelry customizations, especially for the beards; gives another use for all the gold and gemstones harvested from expeditions
The "cybernetic eye" cosmetic shouldn't remove the eyebrow on the opposite eye.
Don't know where to put this so I'm putting it here, but just a lil typo in the second line "triggers a powerfu explosion" 😎 👉 👉
for gunner's gunsling animations where he plays with the ammo, a chance for the bullet/missile to blow up in his hand (without repercussions, naturally)
Upgrade in functionality and versatility for scouts grapple hook: allow him to slam his pickaxe into the wall, and have the scout be tethered by it. The scout can remain there indefinitely until he takes damage past a mild threshold, tries to use his pickaxe, or the piece of terrain his pickaxe was attached to gets destroyed. It would give solo scouts/teams without an engineer much more flexibility for mining minerals, as well as an option for the scout to take the high ground and either defend himself or defend his team from the onslaught of bugs. I’m thinking for activation of the skill, it would be holding the “swing pickaxe” input while grappling, where scout would wind up and attach himself to his pickaxe, and releasing the input so he swings and attaches himself to the terrain he smacked. And if he ever wants to abort attaching himself to the wall, he can switch weapons, or release the fire button while grappling. So now whenever scout would grapple, it would mean he could swiftly reposition even when no flat terrain seems present and get the drop on a variety of enemies and even bosses like the bulk detonator of the glyphid dreadnought. good luck with the twins tho
an option to pick hazard 4.5 when jumping into a mission. for many, hazard 5 is too stressful/too hard with a mediocre team, and hazard 4 is too easy. hazard 4.5 could also be incorporated into the unlocking hazard 5 assignment, to make so the worst players able to join a public hazard 5 mission are a bit more skilled.
high five cave vines instead of petting
Would love to see some medieval fantasy inspired cosmetics (specifically armors), just to really get into the dwarven mindset :)
A room on the space rig where players can test weapons or have some target practice
Clean shaven eyebrows so i can look like a dwarf whos been around too many data racks.
Preview of victory move before you forge it
New pick axe head that are shaped like the stabber vine
Perhaps bosco's rockets could be customized to deal certain elemental damage so he can be specialized for various environments
(Electricity, poison, fire, cryo, acid, etc)
Pinging any certain class, then pinging another object/area, will have your dwarf ask said class to use their special abilities.
Marks engineer, then marks area under nitra vein "Engineer! We need patforms here!"
Marks driller, then marks location of hidden ore in rock "Driller! We need you to drill here!"
Marks scout, then marks a difficult to reach ore vein "Scout! Grapple hook over here!"
Marks gunner, then marks an opening to another cave located very high up a wall "Gunner! Zipline over here!"
Would make team communication much easier to understand, as currently when we need to get a teammate to do something we either just spam ping them and the area of interest (barely works half the time) or typing some explanation in chat (barely works half the time, and you'll prob get downed in the process)
when holding the grappling hook and target is too far away, let player keep holding down FIRE button and grappling hook will shoot as soon as you hover over something that is in range
Add some sort of effect (maybe a slowly shrinking red 2D sprite?), after the Minehead (or Refinery rocket) despawns to maintain an illusion of it leaving the cavern. People aren't usually the type to go staring up the hole when it lifts off, but I did once and it was kinda funny to see it vanish spontaneously.
Being able to tip lloyd while holding beer
weapon frameworks that cover the weapon in hollow bough vines
I know this is quite a big ask, but could it be possible for servers to work like L4D in which when the game starts, the host is basically just another player? It'd mean you'd have to work around hosts actually hosting, but it'd stop Leaf Loving hosts being able to close the game to grief other players, and could also stop potato hosts crashing and losing everyone's progress.
i want to be able to dance during the match, I think it will be fun
resupplies recharge your throwable flares
Make MULE doesnt choose the hole made by supply pod to get back to drop pod. We couldn't follow it back
Mission Control dialogue suggesting the Barrel Hoop as a preferable, company-authorized alternative when you mess around by kicking Space Rig barrels into the launch bay or drop pod.
Grenade suggestion for driller: little boy (nuke). Creates a smaller explosion than the fat boy overclock but radiation lingers longer. The driller is basically a walking Geneva convention violation, why not give him more weapons of mass destruction
has anyone suggested an underground river/lake biome? I think it'd be a fun mix-up to have the breath mechanic present for dense dwarves walking on the bottom of underground lakes, while fighting bugs underwater, exploring sunken cave systems where water has collected but not frozen like in the tundra biome, yet not evaporated like in the sand corridors. Maybe some new bugs to kill/pet that are aquatic-adapted? I'd like to see an aquatic biome to challenge dwarves and their swimming skills
random grunts; for ex. some glyphids have taller legs and some have longer carapaces? Could be cool to mix up the variety. Especially in swarms
add animations to the ammo belt for the autocannon; right now, they remain still while the weapon is firing. not a huge/super noticeable issue but it would help with immersion and make it so the autocannon matches the other weapons in terms of superb animation quality
Hm, maybe add some animated effects to gun's frameworks like rare flashes for neon framework 
Samurai armor please.
Significantly widen up bosco's upgrade tree, make it unique
It is not simply a weapon you're gonna occasionally use, bosco is a (very stupid) teammate and i think teammates should be more variable than what we have now
move upgraded capacitors 25% electrocution chance to the base weapon, and improve the mod tree. many mods in stubbys tree are outdated or bland to pick between, such as recoil compensator and tier 4s hollowpoint/conductive bullets
add the beer ingredients buy'able pls
New victory animation.
Dwarf pulls out their pickaxe and starts posing with it and swinging it like it's a lightsaber. Maybe making the humming noises with their mouth.
give gunner a secondary shotgun
my idea for a escort duty rework/revamp
phase 1: escorting Dorreta
refueling is tedious and annoying
in high hazard a lot of enemies spawn at once compared to other missions but all spawn in one place so splash spam clears it easily
unless you drill ahead to clear rooms before hand you blindly follow Dorreta into them and whatever hazards are inside
changes:
the cave system generates connected like normal caves do.
*super tiny rooms dont generate
oil shale can be mined with one swing a pickaxe and the fuel canisters can be taken from Dorreta before activating her
uel canisters hold 3x as much fuel but only need to be filled once. Dorreta will go from the where she starts to the heartstone with stopping
after starting Dorreta small waves spawn behind her frequently. when Dorreta enters a new room a large group of enemies spawn. about 1/3 of a swarm
phase 2: omoran hearstone
the heartstone is VERY repetitive and flips between boring to intense
phase 2 and 3 are the hardest in Elite deep dives very few mistakes can be made or you lose
too many rocks
changes
hp is unchanged lasting 5 minutes but every 30 seconds will trigger an egg worth of enemies every time.
then it will spawn 1 beamer and 2 rocks per hazard level rounding up
*stage 3 EDD will have 6 beamers and 11 rocks.
only 3 rocks can exist at any time and generate over 5 seconds but once fully generated they launch at Dorreta instantly and ignore platforms
minor changes:
Doretta's head has a glow and appears as blue on the terrain scanner. it also produces sad sounds until picked up
reduced repair speed but accepts multiple repairs at once (I once had Doretta heal with 4 beamers and over a dozen grunts and a couple mactera spawns attacking her with only 1 person repairing)
A way to have both a hairstyle and a hat selected maybe even eyewear
Terraria crimson/blood biome?
I'm thinking bone or fleshy walls, vertebrae pillars, with all the caves maybe being like veins, with bigger ones maybe having a rib like pattern. Natural hazards would include acidid surfaces or acid sacs, and mouths in the floor that try to eat you.
Silk touch for the pickaxe so we can collect mushrums
More reward for killing nemesis? Like some minerals?
Possibly on April 1st, have it to where you can apply for a "special program" that the next time you go on a mission, it randomizes equipment in every slot, even to another dwarves gear. Just imagine. A driller grappling around while shooting loads of rockets using the hurricane, or dread the thought of engi waddling around the caves with only a zip-line launcher, carrying around a not often used goop launcher, with his secondary if rng's choice being the Zhukov's. Moral of the story: absolute CHAOS
clean overclock for "Warthog" Auto 120
+1 pellet per shell
x0.75 recoil
A Stormy Kromer type cap? My engineer just feels incomplete without this cultural touchstone
"Un-remove" the ability to tap the laser pointer to see teammate icons while down. Lots of people have criticized removing saluting during actions but not enough people mention this one.
Mission control should very very rarely accidentally refer to Molly/Dotty as the nicknames the dwarves call them - surely hearing it all day would rub off in him? could also be pretty funny
I think it would be fun to have a line of missions and a bar that you fill by getting the bonus in the missions and special tasks for mission control. can have an assignment line called brown nosing. Examples mission objectives have turrets or give shields things drop closers, map shows more information. Most importantly we can have more voice lines
Special event where you can create your own dwarf class, pick one of the 12 primaries, secondaries, traversal tool, armor, and equipment
April fools comically large spoon pick axe or a plastic looking coating that makes look like nerf or foam.
have minerals on the floor combine together like Minecraft items to reduce lag
the Dark Future armor paintjob for scout makes some elements a super bright blue color, maybe tone it down a little? For example the grenades have a nice blue color that could replace the super bright one
revive with more hp in shield disruption, its really frustrating to die over and over again if the situation is more stressful
Separate modded from regular games please. Getting really tired of these lame ass unlimited health and unlimited grenades games.
add a painful sound to molly when she gets damaged so it feels more satisfying when we shoot her
Allow you to rejoin a deep dive if you lost connection. I find it frankly ridiculous that all four people are expected to have zero internet problems for one-three hours.
Add a trusted player system to stop scumbags from kicking perfectly fine players for the funnies. Every 24 hours, a promoted player may give another player a “thumbs up” or something. No player can get more then one thumbs up from one player. If a player has a certain amount of recommendations, it means that a player can’t kick them unless all other members agree
Add Dystrum to Mining Expedition only.
This is probably going to be misinterpreted as a ♻️ of people asking to make it appear more often in general, so let me elaborate:
I (...kinda...) agree it shouldn't appear too often given it's, as the devs said, "Gold but blue", but it's a fun refresh to occasionally see over "collect a bunch of shit" (booloos/ebonut/gunk seeds)--and, as with Point Extraction, it would be thematically relevant in Mining Expedition as you're already being sent in to dig resources out of the ground.
Please let us take home Steve. Management doesn’t have to know, I promise to feed him and give him walks. Even just something like putting him in the victory screen or a dog bed in your room with how many Steve’s you have taken home with you.
A passive perk that improves flare cooldown in some way.
Maybe 20-30% less cooldown and let you grab spent flares to restore 50-75% of a flare?
idk if someone already suggest it but i think we need a room in the lobby to test our weapons
Have slag (The rocky material created from explosions) Look like glass in the sandblasted corridors
Let us drop into missions in biomes where the scanner is out of range (no mission available), but with randomized objectives. Call it a hot drop or something. Joining an ongoing hot drop would also put you in a random lobby within your specified lobby search range
Main reasons for this being a good feature are
1) long-time players are usually itching for something to surprise them
2) newer players who play for short sessions might be annoyed that they can't get certain upgrades because scanners are out of range and don't have time to wait for the next cycle to get enor pearls etc
New Mission Type:
Interception/Extraction Race
3-5 deposits (depending how beefy you want to make the later to be explained Glyphid Extractor.) of a very large chunk of super-dense solid morkite are present in the map. The dwarve's objective is to get to each, call down a mining laser, and then defend it over a short period while a swarm attacks it - like hack-c but much shorter.
But they aren't the only ones in these caves. Enter the Glyphid Extractor, a hulking beast bred to break down and mine these giant deposits. Either on a generous timer or when the dwarves first near the first deposit, one of these will spawn nearby, path to it, and start mining it themselves while a swarm tries to protect it.
The beast would have a similar amount of durability and resistances to a Dreadnought, though no offensive capabilities.
It's mining rate would be affected by slows, cryo, stuns, etc.
When the deposit mining finishes, the glyphid extractor burrows, and the minerals it did manage to get are lost.
After the first deposit raid happens, the others will proc the extractor spawn in order on a timer, whether the dwarves are present or not.
If the Glyphid Extractor mines too much of the morkite desposits, the dwarves will not be able to fulfill their objective and Mission control will lament the damn bugs beating them to it and declare a mission failure.
Thus, it's a hectic race against time, to beat the bugs at their own game!
I think this sort of mission would have a lot of cool and attractive features for GSG.
-Simplicity
It would use existing mechanics and maybe even some existing assets, requiring only 1 or 2 new structures (laser and morkite formation), and 1 new enemy with pretty simple behavior.
- Spontaneous content
Out of this, you'd get tons of content and emergent gameplay, because there would be different ways you could approach it. The simplest and most obvious would be to set up at each objective in order, gun down the extractor/swarm, and mine the deposit. Really green dwarves could even proc each swarm event, then go back and mine for less bugs at a time.
But... you could always just rush the next objective and just be faster. Or you could proc em all at once with an elite driller speedrunning squad. Or the team could split, with a sludge driller harassing, slowing and delaying the extractor, not having enough firepower to kill it but instead just debuffing it with hit and run tactics so it cant get its job done very fast, while the others mine and push the objective.
You could use weird builds or team setups with character duplication or stuff like Neuro Lasso. Or just go full singletarget like it's Elimination. But you'd need someone on CC. Or play tower defense with platforms, or just get really goofy with 4 drillers and c4 and just outright remove any way to reach the deposit.
-Lore!
Revealing that the bugs are mining morkite opens up a ton of possibilities and avenues of thought. Are the bugs really just native hungry wildlife, or are they engineered? Are they a rival presence in their own right? Did they come from the stars? What more lies beyond hoxxes' orbit? Is that why they hate us but ignore the rival robots?
It would introduce more worldbuilding, evolutionary questions, and more theory crafting about what morkite is and what the glyphids are.
I feel like a slot machine or something in the lobby would be a great addition. Give the lobby a bit more life and have a new way to burn through your credits.
Hairstyle that is just the “clean shave” but it makes your head shiny
A season about expanding the forge and overclocks
Features I'd want:
Keep all the original OCs.
List of 20-30+ stats for each weapon that can appear on procedurally generated OCs after you obtain all the predefined ones.
Combine OCs into a new one selecting the stats you want to combine.
Allow us to equip 2 OCs - the special effects could create interesting combos but the side effects/downsides are amplified.
Firing range behind the forge to test your loadout and OCs.
If the ruleset is set right the original OCs remain competitive and this system would be a huge make your own playstyle expansion.
Soundproof earmuffs and some shrapnel glasses as a headwear
Medieval/Fantasy skins pack and Professional Office worker skins pack! Management would be pleased!
DISCLAIMER: I honestly looked up if this has been suggested before. The search showed nothing so if someone calls me a copy-cat I ain't gonna take it.
Overclock: DIGITAL MINER
Type: Balanced
Weapon: Can theoretically pass for any slow precision solid projectile weapon. I'm open for ideas.
Description: Projectiles infused with circuits allow to infect hostile machines with cryptomining malware. Infected mechanical enemies slowly generate gold for the team while they live, but they are very slowly heating up and cannot passively cool down anymore. Effect can stack several times, causing both faster gold generation and heat buildup. However, as effect stacks, heat buildup will always scale faster than gold generation, causing cryptomining to be quicker, but less effective. That said, while low stacks are more efficient and theoretically allow to kill robot with a single projectile, it may take literal minutes for affected target to ignite.
Balancing income with efficiency is the key.
Bonus:
- Can apply crypto-malware debuff, causing hostile machines to slowly buildup heat and slowly generate gold for the team, but eventually ignite and blow up.
- Can stack several times, however gold generation scaling is linear while heat generation is likely to be exponential, or at least higher than gold gen.
Penalty:
- Slightly less DPS (either fire rate or flat damage cut).
- Lower ammo (possibly, this OC is honestly not good enough to deserve massive debuffs).
- Worth mentioning that it only targets mechanical enemies (which is not new since we already have many debuffs only effective against organics).
Allow for web and acid spitters to become steves?
Add dwarfs making gorilla noises and audible chest thumps for the "Chest Thumper" Victory Move. Silent chest thumping is weird.
a new biom called unexplored depths,which basically consists of scraped enemies and older versions of cave generation
Taunts and emotes would be nice dancing and victory moves would honestly be enough just give a button touse them while in game
if all cosmetics from cargo crate/ lost equipment are found they a give blank matrix instead of nothing
perhaps if you play enough missions with a certain person you can trade/buy/sell minerals and overclocks?
maybe just overclocks but i have one that my friend wants and my friend has one that i want
this might have been asked previously so i'm sorry if so
Option to show objectives, player pings, and the droppod on the compass, Fallout style.
A neckbeard... That's it a beard on your neck, not your chin...
longer wind up and accurate hitbox for praetorian's spit attack
"Deeptora problem" mission hazard
Makes deeptora wasp nets spawn more often and even in biomes, which don't normally have them
Slay enough lootbugs in the map and a lootbug guard will spawn.
Kill it and the Lootmother will spawn! Kill it for LOOOOOOT!
SKATEBOARD FOR RIDING PIPE
Make different armor have different bonuses and penalties
glasses and goggles for eyebrow cosmetics
add just skull with no hat to supporter pack
A toggle for supporter's Glyphid Slammer for those who like the skins but want the OG mug
Another unstable overclock for the sentry (smb prob already posted this idea)
(addition to former suggestion)
Turret whip overcharges the aiming laser causing it to overcharge and shoot a piercing hot laser beam in the direction it is currently facing
an energy weapon that has no ammo pool but takes time to recharge?
Unstable overclock for sludge pump
Goo sprayer
"R&D made a new charge system for your sludge pump. Instead of a big glob you get a high pressure stream of goo"

Charge shot instead makes the weapon automatic
charge shot doenst consume any additional ammo
Charge shot has massively increased fire rate and significantly increased damage

Charge shots have no fragments
Purpose: better dps and efficiency vs beefy targets and able to make lines of goo
Having gunner's shield be able to (at least partially) protect the drilldozer from flying rocks
I'm sure this has probably been brought up before but if not;
Being able to play as many random deep dives as you want, however just minus the matrix core rewards that you get for the weekly ones
I enjoy deep dives so much and I love the idea of being able to play seeded caves, however it would be nice to play them more than 2 different seeds a week, and I think being able to generate new seeds to play if you finish or get bored of trying the current weekly ones would be a lot of fun and help boost options for players that wanna do something other than regular missions for a bit
Few ideas I’ve had rolling around in my head.
A way to search lobbies by assignment goal.
A little extra xp for playing with the same people over and over to encourage staying with people.
Some way to keep people from calling the drop pod when the secondary isn’t finished. Maybe an “are you sure?” Kind of thing.
A Doretta and/or Molly outfit for Bosco and maybe headwear for us?
Some cosmetics unlocked through a charity event. I’m sure this community would love to bring support to some global charity’s. Teamwork is what we do!
getting bugs to not be phasing into the drill dozer so that it impossible to hit their weak spots
Armor stats Heavier armor more Dmg res. or Health but slower, Suits with less armor Faster movement speed higher jump just make it so having changing armor from way it looks have stats that effects your character
A victory pose emote where the dwarf pulls a sandwich out of his pack and eats it. Call it “Sandwich time”.
random suggestion - scout & driller
if there is a c4 deployed already and the scout has pheromone canisters equipped (assuming he hasn't used it all), scout can attach a canister to a c4
"what's so special about this? scout can just throw it towards a c4 and it'll be practically the same as that"
my idea is that the canisters can either last longer or permanently (at the cost of being easily volatile) and the driller can pick it up for later purposes, being a decent trap and giving it more purposes than what it has right now than being a pathetic joke of "teamkill the scout!"
make its a bug thing outline all lootbugs when you hold out the pointer
Is there any chance to enable cross play across all platforms sometime soon?
Change the volatile impact over clock for the shard defractor into an unstable over clock, it’s massive penalties are rather large for the single perk it gives the beam (it makes lava wherever the beam hits terrain)
Base Defense/Horde Mode
We've found a massive deposit of Adamant ore, the largest one to date. Adamant is what gives our drop pod drills their bite, so management is deploying the Thumper Rig to extract as much as possible. The only problem is that it's loud and the generators powering it are fragile and need constant maintenance. That's where you come in, miners. Guard the Thumper with your lives and keep it operational. Good luck.
This would be a special mission, not unlike a Deep Dive or Elite Deep Dive. The cave map would one large open area with the Thumper Rig in the center. Players would be tasked with guarding three generators from the bugs and bots that would seek to harm them. The generators themselves would need to be repaired if damaged, like Dotty's armor, and cables going to the Rig's center would need to be repaired like Refinery pipes at random times throughout the wave.
Bugs would come in waves, gradually getting harder and deadlier as time goes on. Difficulty would ramp up in a linear progression, increasing the amount of bugs and high value targets with the number of waves. Each wave, a number of loot bugs would spawn alongside the wave, disappearing shortly before the start of a new wave. This would mean players would need to think about gathering Nitra while also killing bugs.
To mix things up, players can find terminals that can be activated to exchange 40 Nitra for a turret emplacement, like the ones found on Extraction Point rigs, limited ammo and all. A max of three can be activated.
Every five waves, players will have the option to call for the drop pod or keep going and get a resupply pod.
If the team succeeds, they'll be rewarded with Adamant they can use to exchange for minerals at a 2:1 ratio or Phazyonite at a 5:1 ratio. The more waves they complete, the more Adamant they earn. This is assuming each wave awarded 50 Adamant.
GK2 Base Changes
-Raise base fire rate by 2
-Remove fire rate mod in t4
-Reduce fire rate bonus in t1 by 1
-Increase base weakpoint damage bonus by 10%
-Increase base weakpoint stun chance by 10%
-Increase base stun duration by 0.5 seconds
-Move stun mod in t5 to t4
-Add 1 second increase to stun duration to stun mod
-Move armor break mod in t4 to t3
-Move recoil mod in t3 to t1
-Remove base spread mod in t1
-Increase ammo increased in t2 by 50
-Reduce base ammo reserves by 25
-Increase base magazine size by 5
-Increase damage bonus in t2 by 1
-Increase damage bonus in t3 by 1
-Replace the spread recovery bonus of t5b with an increase to fire rate by 2
-Add new mod to t5 that gives a 0.3 second decrease to reload speed that lasts 2 seconds
GK2's OC Changes
-Compact Ammo OC:
-Replace recoil reduction with a 0.5 second decrease to reload speed
-Gas Rerouting OC:
-Replace reload speed reduction with a 30% recoil reduction
-Homebrew Powder OC:
-Increase max damage increase by 0.2
-Bullets of Mercy OC:
-Increase magazine size penalty by 5
-Reduce maximum ammo by 50
-Electrifying Reload OC:
-Enemies within 2.25m of affected enemy also are electrocuted with the same dot damage and duration
-Decrease dot duration by 2 seconds
-Decrease dot damage by 2 damage
-Increase magazine size penalty by 5
-Reduce maximum ammo by 75
It'd be interesting to see a larger community hub implemented into the space rig. Management doesn't really let us see anything but what is essentially just a docking bay for the drop pod. It would allow for a larger server of 16 to hang out and split into squads. It would be accessed through an elevator styled after a mineshaft elevator.
This type of design would take tons of work but it would make the space rig more of a home away from home. Not only would the abyss bar be larger but there would be a larger cosmetic shop with dwarf mannequins and designated areas for each miner's union. (you could also probably split each different module into something like this for upgrades forging promotions etc.) It would be great if they had the Golden Pickaxe game (featured in this artwork https://www.artstation.com/artwork/Lqnzk ) that our friend Raymond at mission control still holds the high score for. It also might be nice to give the dwarves a pet. Maybe a lootbug or whatever's in those alien eggs after R&D finishes looking at them.
Sidenote: maybe for reference the Cycle has a great hub although with a much different style in mind.
A limited open world that takes place on the surface of Hoxxes. Gravity and oxygen are both low on the surface; however, you are equipped with suits that make you able to stay out in the low O2 environment, the lower gravity is still higher than the actual low gravity modifier you can get on missions.
Oxygen can be restored at either random oxygen geysers, or at the various bases R&D as set up across the surface. These bases require a fee to get into, but once inside, you have access to ammo and health, a loadout terminal, Abyss Bar, a shooting range, and a way back to the space rig, so you can take home the loot you got on the surface.
Once on the surface, you’ll be stuck playing as the class you selected on your way in; however, you can change which loadout you are running at the bases, at the loss of being able to alter said loadouts (basically all loadout slots are locked, but you can switch between them). Some traversal tools and utility items, like the platform gun, would work differently from how they typically work, such as platforms disintegrating after a short period, or drills causing dirt to collapse behind the driller after some time, as to avoid the surface becoming messy or untraversable very quickly; and, after a couple hours, the surface would completely reset, and be set to a fresh version, with all replenished materials.
.
Friendly fire would also only exist in these camps, and specifically in the dueling arenas, where further restrictions and changes are put onto the weapons and equipment, as to avoid completely overpowered weapons.
The materials on the surface are sparse, but the veins tend to yield a lot more of said mineral. The enemies on the surface are plentiful, however, and their aggression, speed, and pack-size depends on the region of the surface you are in, with a minimum of a hazard 3 reading. There would also be unique enemies to the surface, and some roaming bosses that pop when killed, flinging loot in all directions.
Regions on the surface function as servers for players to connect to, and to avoid too much traffic in one region at a time, there is a limit to how many players can be in each region (similar to how servers in Club Penguin functioned).
Each region comes with its own unique time-sensitive side quests that you can pick up and do, that range from fetching a couple items, to killing a boss. These missions would only be available whilst enough of the resource being asked for is available, and if the resource runs out while you still have it, the NPC that gave the side quest would call you and let you know that you missed your shot of completing the mission.
Please please more unique objectives in the deep dives besides the reskinned uplink.
Add a button to change the dance when dancing in the abyss bar
I feel like fossils are one of the most annoying side missions to get. If a fossil is suspended midair with no support, making it fall down would both make sense and ease how annoying the side mission can be
Let me squish maggots by walking over them
Make it so pressing reload with an empty mug causes the dwarf to look inside to make sure it's empty
Any idea on improving reconnection after games disconnect? It's very frustrating to see a game disconnection after 30-40 min and getting nothing out of it
Probably already suggested but...being able to apply weapon paintjobs to traversal equipment
Chicken hat, on the dwarf head would be a straw nest and in that would be a white hen with jigglebone physics
Hello. Perhaps a strange suggestion. I play Deep Rock Galactic with my friends and sometimes we play soccer with goals and a ball. But, unfortunately, there is no normal field on the ship. and playing in a launch silo is inconvenient. Please add some small room on the ship where you can put barrier gates and play football or basketball with your gates. Thanks 🙂
i think it would be cool if there was an anomaly that gives you a higher chance of getting the rare chunk ores like chunks of gold, bittergem, or the wierd cube
Make Manual Guidance Cutoff activated by hitting R to stop control of whatever rockets are airborne when you hit the button, rather then having to hold your fire you can choose when or when not to use it
boltshark t4 mod "choice" when using nonretrievable bolts is just battle frenzy. also the only tier of any weapon that doesn't upgrade the weapon, just offers utility for the entire tier. add a third option.
Nobody is going to like this but hear me out. Grenade upgrades. I don't mean changing everything about the grenade, I mean a small buff. Maybe an extra grenade or two, maybe a buff to how far you can throw it or maybe a small buff to damage or effects. I feel like everything in the game is highly customizable except for grenades. Again, no one is going to like this but I'll put it out there anyways
remove bosco friendly fire hitbox, its annoying when you try to snipe or mine and he flies in front of you and you hit him instead
more types of salvage, with doretta, mine head or refinery
Beer machine events:
- Arkenstout: boss fight and you freeze to protect yourself from an otherwise impossible to dodge attack
- Blacklock Lager: you can see infant unknown horrors and you have to kill them so that they can’t haunt caves when they are older
- Blackout Stout: knock the bugs unconscious and drag them to a cage so R&D can research them
- Blackreach Blonde: celebrate this highly uncommon event (you don’t have to do anything for the reward) (for lore purposes this is a social experiment)
- Burning Love: run around and set enemies on fire. Similar to ebonut mutation
- Flintlocke’s Delight: rocket yourself to a new bug in the Huli class
- Gut Wrecker: cause shockwaves with your burps to take out a horde of enemies
- Mactera Brew: tame macteras and they help you against a boss
- Malt Rockbearer: similar to Burning Love. Run around and crush enemies
- Seasoned Moonrider: fly to a downed scout from a previous failed mission and revive him
- Smart Stout: solve a hacking-like minigame to solve a problem R&D can’t solve
- Underhill Deluxe: go inside an enemy’s digestive system and kill them from the inside out (similar to rival data relay)
- Wormhole Special: teleport to various locations and shoot objectives quickly. This needs quick reactions and good aim
Notes:
- since Management doesn’t approve of being drunk on the job, alcohol has been removed from all drinks
- not all beers have to be represented (although wormhole special has to because of the dwarves talking about its potential use in the caves)
- the events don’t have to be what was suggested; these are just starting ideas
- the bosses could easily be related to season 3
- 🍻
Host migration when a disconnect happens. Pretty please.
Would be cool if seasonal events had more of a gameplay side to them, maybe with temporary currencies used to obtain their items. Some examples I've though of:
Christmas: DRG is running a toy fundraiser for orphaned children. Find experimental Autoworkshop units in missions, connect them with pipes and push a button to start them up. You'll need to guard them as they assemble Toys (which can be seen floating through the pipes) and load them into a big red sack. After the event finishes, you load the sack onto Molly (it makes a jingling sound when she moves), then donate the Toys to a big donation intake on the rig. Rewards unlock as the community hits certain amounts of Toys donated total. The randomly spawning presents award bonus Toys.
Halloween: The pumpkins from previous events are back, but destroying them drops random amounts of "Ominous Candy". Exchange it at a big cauldron-shaped incinerator at the rig for rewards. However, the more Candy you collect, the higher your chances of encountering some truly unnerving events in the depths of Hoxxes...
Egg Hunt: Same as Halloween, but with Eggs and Shell Fragments, and minus the spooky stuff. Instead, there are various types of Eggs (Blue, Red, Polka Dot, Metal, Robotic, Mission Control, ...), all with different ranges of how many Fragments they can drop. Maybe also buffed glyphids guarding them?
Beach Party: While not willing to grant you a vacation, management has at least paid for some Minibars to be dropped into missions. Find them, have a good time with the complimentary beer and music, then collect their ID Tags when finished. The bigwigs will release a few rewards when enough Tags are returned - they want to be sure it's not the Glyphids getting drunk, after all.
Anniversary: Maybe there's a random chance to get 1-4 Tokens on mission completion, which can then be spend on the rig to play simplistic minigames and earn rewards?
Lunar Festival: Not too familiar with the IRL celebration, sorry 🙂
Active perk idea:
"Knife acrobatics"
Pressing "smth" will throw a fast projectile knife, which recharge for n seconds per knife. Stacks up to 3.
Knife acta similarly to Driller's axe, however:
Lower damage
Can't break ebonuts
Will still crit on the head and weakpoints
Range is bigger.
actual sounds for special enemies, I don't care what sound, anything is better than nothing
spitters, the enemies who are able to take down half your health in 2 seconds shouldn't be completely silent, nor should they blend into the darkness, some specials do have sounds which is good but some don't which is not good
If steeve survived a mission, have the dwarf say "Yes! Steeve lives!", "Good boy, steeve, good boy...", "I'll be back, steeve" and "rock and stone, steeve!"
NEMESIS ATTACK IDEA:
Because Nemesis always has the same speed and it's boring, make it that sometimes it starts to fastly spin around, rotating his arms.
It becomes slightly faster than normal and will follow the height and position of the targeted dwarf.
You can't get grabbed but getting hit by it is the same as a Dreadnought ground slam.
This attack fastly destroys terrain and when it finishes theres a cooldown before it can grab you.
A “bring to molle” command for bosco during solo missions, while bosco is digging out or holding a heavy gem object (includes gunk seeds), use the call molle button while holding out your laser pointer and bosco will bring whatever it is that he has or is digging out straight to molle and deposit it, it’ll be like he’s better than teammates
a mission that needs 5 dorettas to combine and do, but before they could combine in the mission, a nemesis destroys one(leave dorettas head to save later) and hijacks the other 4, becoming VOLTRON NEMESIS! oh noes! Management will NOT be pleased.
Sludge Pump | Goo Bomber Special : charge shot fragments penetrate through enemies while still doing direct damage, which guarantees maximum ground coverage.
Can we have in-game dialogue banter between Mission Control and the dwarfs, such as when kicking the barrels in the launch bay
Mission Control-"whoever did that is being promoted to janitor"
Dwarf- "wasn't me!"
Dwarf- "Steve looks alot like the boss"
Mission control-
"I heard that"
Dwarf- "uh a very handsome Steve"
Dwarf- "I want a vacation"
Mission control- "request denied"
Dwarf- ok how about i go on a strike"
Mission Control- "how about no more ammo privileges while you're down there"
Dwarf- "um i sure like to kill bugs with glee"
gear mod/overclock on weapons that use heat that will increase the total heat it is able to take, but makes reload longer, like a bigger heat sink
Make the hud not scale down with resolution. I have a beyond crappy computer and using the lowest resolution makes reading text harder and removes the M1000's crosshair completely invisible, only showing when charging up and only during the process of charging. unsure if doing this change will effect the preformance of the game, but I don't see that as likely being extremely impactful.
Add an achievement for having steeve take down a dreadnought and it's called "Believe in Steeve!"
mods for the flare!
- Quicker recharge, faster expiration
- Longer recharge, longer expiration
- Bug repellant, less flares
- Loot Bug bait, less flares(to save them from the other dwarves! whatchu thinkin! >:{O)
reduce nemesis hp slightly, but give it a special move where it grabs onto terrain and lunges at you a short distance. and another attack where it grabs rocks outta the ground and throws them at you very occasionally. just something to make it actually scary and not a slow, boring bullet sponge
I think it would be nice to have Mission control acknowledge the appearance of a Nemesis robot. For example:
•(Nemesis is present in cave but not spotted) “Stay alert and mind your numbers, team. I got a blip that shouldn’t be there.”
•(Nemesis not spotted yet, but uses lure) “Gentlemen, one voice doesn’t sound like the others; be careful!”
•(Nemesis spotted and on the attack) “A Nemesis! Stay away, stay alive, and make sure it’s dead”
You could add other lines for different scenarios; this is assuming Mission Control doesn’t already acknowledge a Nemesis unit.
Victory pose emote where the dwarf uses a gunk seed pod as one of those round punching bags
Speedbag* :smug:
(For the person up top)
Allow players to sell Phazyonite at the mineral exchange for 200 credits each but unable to purchase them. Basically when you unlock all the cosmetics phazyonite becomes usless to those that have an abundance of it.
Add a mutator that would make dwarves swing their pickaxes faster. This could also be applied as a beer effect, but rocky mountain already exists.
A sandwich crafting minigame at the bar.
Simple kill feed with maybe points popping up, indicating the extra experience you got or your team got for killing enemies.
More space rigs mini games and food
I would like to see a tweak to the burning hell overclock where the expulsion of the superheated gasses will result in slower overheating instead of the current drawback of increased overheating, This never really made sense to me because expelling the gas is removing the heat from the system. A reduced ROF would actually be a better drawback here because the overall balance is maintained since the reduction in DPS is compensated by ignite DOT plus this allows the AOE to be used more effectively in holding a static position as you have the sustained fire against single targets plus swarmer / grunt ignition
Ok so I had a thought on something you could add to the game.
"Company perks"
Just little things you add to a mission to make it easier which you buy before a mission and only last for that mission.
Going on an Escort? Buy a pair of spare fuel cans that attach to molly. (Tanks supplied empty for safety reasons.)
Liquid Morkite or resourse extraction? Rent a Mini mule for each miner in the team. ( Your boots are made within company guidelines not for walkin.)
Going Dreadnought hunting? Hire an Ammo "Dolly" for each dwarf, a mini mule with it's storeage replaced with two ammo pickups. (You never can have too many bullets, plasma, whatever.)
DocBot. A modified Bosco unit capable of reviving a few downed Dwarves
(DRG is not responsible for "DocBot's actions" and any "injuries" that DocBot may cause.)
Please allow the players to extend the resolution beyond 100% in game for those who want a sharper image. TAA doesn't do the job well, it washes out the image and doesn't give that clarity, might as well be equivalent to FXAA with the fading. Adding a simple MSAA option will do wonders since the game is not demanding to begin with and I think most people can appreciate this add on.
Biome idea: the fractured caves
Description: a large cave system with gaping chasms and giant stalagmites, R&D hates this biome more than anything
Appearance/hazards: large chasms similar to those that appear in Glacial Strata and magma core, and almost no color other than gray, with dripping sounds randomly being heard
Unique enemies: no
feature that makes your ears grow pointier the more friendly fire damage you deal
And a feature that makes you take more friendly fire every time you drink a leaf lovers
Why can we not pet Mini-Mules? There’s no reason not to. After they’ve been repaired, they’re useless! I’m baffled as to why management allows us to pet Cave Vines (A very good decision) but not mini-mules. Please, Ghost Ship, let us pet them.
If you're playing solo and you ping Bet-c your dwarf should say 'Is that your sister?'
add a new line for the smart stout explaining why management isn't able to add a firing range to the space rig
have it so that you can choose what dance your hologram grenade does
Probably suggested before
Falling/jumping on a swarmer kills it
make segments broken off the map do the thing blocks detached from the world do in classic ace of spades/openspades where the chunk visibly renders as having fallen before disintegrating into particles as normal
make the "What even are you?" line from petting breathers play when scanning wall eyes
You know Drilldozer runs over any enemy that's infront of the drill? so why wouldn't the tracks do the same to small-med enemies? like i am fairly certain it is heavy enough to crush them and it's just stupid when they hide under it out of your reach and damage the dozer
if the pointy eared leaf lover isn't in the pod when it drops, they get kicked /s
Yknow how L4D2 added voicelines for receiving friendly fire when a Tank is alive? I feel like DRG could get something like that, friendly fire lines are that are more aggressive when a wave or Dreadnought is alive
remodel for the megacorp skin for the breach cutter, the difference between stock and megacorp are tiny
Please add MSAA option, TAA sucks. MSAA may be old but it does the work a lot better than the cheap TAA method
I am wrong, it's not supported how the game works, but smaa is more welcome
can we have Lloyd serve foods? i want to have bbq glyphid exploder's ass! it would have more punch than the flintlocke's beer!
can we have chess or domino or another smol minigame in the abyss bar? it would be lovely to spend more time in that place.
Let us customize satchel charge and the drillers drills please 😦
2 words: Lego set
i would absolutely LOVE to see even just a one-page tabletop roleplaying game of this game. maybe a 2d6 system, since we have the fuzzy dice on the droppod?
a visual indicator that shows the player what rng they got on homebrew powder OCs (makes it a little more fun to use)
Add different voice lines for petting lootbugs, it's weird when I just pet the bug and the dwarf says "you're cute but you're dead"
The « wardrobe randomize » button should also randomize weapons/bosco/pickaxe cosmetics.
Give bosco the ability to repair things, like mini MULES and fuel cells
Beards with broken-off drill bits or minigun parts tangled in them.
a daily special beer that increases flare recharge rate
A set of optional tutorials for the other classes. I think the one you get in training is for Gunner, and while I don’t play this game yet, I think it would be nice for newer players to experiment with the other classes early.
Put a counter of how much lloyd has been tipped by all dwarves
mission modifer: specialized swarms
swarms of specific enemies happen far more often (mactera swarms, pretorian swarm, grunt swarm, dreadnought swarm/spawn, etc) this mission modifier cannot appear on extermination missions, due to not having natural swarms on said missions.
Option to make someone else team leader. I've had moments when I team up with randoms and then the team leader has to go, so he has to disband the team. After that I face communication issues with other greenbeards who don't know the steam/drg system as well and aren't able to join me again. Would be cool if this feature were to be added to combat the issue.
batshit stupid idea: "the mole" overclock digs tunnels wide enough to walk through
an option to retry previously failed missions.. for those times you have interesting mission modifiers but the missions have rotated by the time you've crawled out of the loss screen.. (could make the rewards reduced or add a credit or resource cost to replay to avoid any type of cheesing)
Introduce the text to speech for chat from Moonbase Alpha! Let us have robotic singing as we delve into the dark!
Make empty Flintlock mugs explode when thrown
it would be awesome if the Forge History tab at the forge allowed you to hover over the overclocks and the show stat bonuses they each gave, maybe even the character doing a demo of the victory poses and showing accessories similar to the wardrobe..
Stupid idea. Not sure if this is suggested before, but here goes :
Buyable upgrades for the drop pod.
From questionable (by Management's standards) glam upgrades like high polish and a custom paintjob from weapon cosmetic mods, to briefly helpful upgrades such as a shielded door to guard against projectiles going in, or sentries at the door to deal with a potential welcoming committee waiting for you as soon as you touchdown. Maybe even an emergency first aid kit to heal dwarves during extraction?
New anomaly type: Allergies. All Dwarf voicelines sound congested.
"Augh, my poor nose!"
"Where's the allergy meds?"
"ACHOO! Tissues, please!"
"We FIGHT! For rock stone, and antihistamenes!"
After the mission, end up in the med bay.
"Thank Karl for those meds!"
"Sweet, sweet, nasal relief!"
need a report system there is a lot of troll in this game
it would be cool if the dwarves used the pipelines more, maybe for a new mission type the ending thing would have the drop pod be really far away and you have to ride on this really long pipeline and kill things along the way and maybe be chased by a really powerful enemy or something
Allow players to collect different types of lootbugs, let them roam around the base, pick them up and decorate them and collect emotes for them.
Add a voice line for pinging a dreadnought hive guard where it's just the dwarf screaming
Make Engi's Proximity Mines blow up on Swarmers, but only if enough of them enter the radius
It's kinda disheartening watching 20 of the little ankle biters waltz right by one (as effective as a sentry would be...)
Let us forge multiple matrix cores in one batch, if we have the materials to cover the costs
I want to see my dwarf stuff 3 cores into the slot thing
The drone replicator for the OMEN needs to be fixed either get rid of it entirely or make it so the drones make some sort of sound, half the time I don’t know where they are because I can’t hear them at all
Add a rock with a face
If you're playing solo and you ping Hack-c your dwarf should say
"Defend your brother!" 

Female Dwarf Options
if already suggested apologies :
so a new cosmetic DLC : Are there any women here ?
includes a new dwarven women skin but they will have to disguise as man since only dwarven , since only men are allowed to work at the Deep Rock Galactic corporation .
- voice change of a women miner pretending to be a dwarf men.
- nice fake beard
- Mission control asking if there any women here .
- other fun voice interactions
A Stone Club Pickaxe skin and maybe a model as well.
Now you can just go full Ungah Bungah against these buggers 
Some extra voice lines that play when you're drunk. Like a few slurred versions of the salute, hiccuping or burping at random times.
I think below zero should be a glacial strata exclusive, because it doesn’t make sense for the icy chimes to be heard in any other biome, it doesn’t suit them well imo
new gunner grenade thats an anvil so heavy that when thrown it launches the dwarf backwards like special powder
Sentry overclock: allow sentry to be placed atop moving surfaces, such as Molly, Betsy and Doretta
Scout grenade idea.
"Compact air tank"
"Fragile air tank, containing high pressure air. As soon as it hits something it will explode knocking EVERYONE (and some objects) away from it."
This can be used as a high jump boost, to knock back hordes of enemies, to help your friends get higher, or to YEET stuff like Aquarcs and Jadiz.
Stock: 6 (maybe more)
I‘m still pretty bitter about how salutes were changed in season 2.
Please make salutes not block important gameplay actions. A social salute should NOT prevent me from doing stuff like reviving teammates or doing anything else.
Basically just make it so anything can cancel a rock and stone animation like it used to work.
make the megacorp skin for the cryo-cannon more blocky
Make the robot rockets lose tracking. I often dodge them but they just curve around in a dumb way and manage to hit me regardless.