#wiki-related-chatroom
1 messages · Page 73 of 1
I wanted to know why it was cut. I found it strange that it was so close to completion that it even showed up in an official trailer
I don’t think we have an official answer, usually when an enemy isn’t released it means the devs didn’t feel like it was polished enough to be released.
Afaik there was no game breaking bug related to it, so it was probably related to its attacks or AI in magma core.
Yeah the Wiki mainly gets it's info from the game files and testing, so can't really help much here
Oddly I remember hearing that it was "too hard to fight" or something like that, but I can't remember for the life of me where I heard that
ah well, thanks for helping me avoid hours of pointless searching on the wiki! I've got a solid place to start looking now at least
Hi, does anyone know why players have a 32 hard coded bug aggro limit (swarmers seem to be in another category flying vs non-flying or something has different categories)?
probably because 32 is the full saturation of 3 rings of attacking Grunts. picture courtesy of Elythnwaen, Aug 2020.
That seems... quite possible
This is what I like to call the murder snowflake
but it's octagonal instead of hexagonal 
hush, it doesn't matter
I knew someone would bring it up 😒
32 is the max number for non forced aggro for ground enemies. Flying enemies have a separate cap but use the same component.
Muy buenas
alguien que hable español?
@patent jetty check #fan-communities for non english stuff
The enemy pools for DD/EDD aren't fixed, right? There can still be variance in enemy composition?
does the wiki not have temperature data on the nemesis?
its effective burn temp is 666
100, with a TempChange scalar of 0.15 -> 100/0.15=666.67
oh, i forgot this was already in this channel.
each stage has a fixed pool
Echos hidden in plain sight
Is there a list of all the season 01 cosmetics yet? If so where? The fandom is incredibly inaccurate.
I can give you the list of all S1 cosmetics. But we don't know where exactly they have been moved once season 2 arrived, so if that's your main question, I can't help with that
Scroll down to Source: S1 Performace Pass
https://docs.google.com/spreadsheets/d/1mwEcWNLV9SHnJmvo74DUv58S-mF0bG_s9qE1n2OBtwM/edit?usp=sharing
Plain List
Name,Category,Source,Unlock Type,Prerequisite/Notes,Class Availability
A Clean Shave,Beard,Accessory Shop,Per Class,(default for Driller & Gunner),All
Dignified Elder,Beard,Accessory Shop,Per Class,Rank 10,All
Pointed Goatee,Beard,Accessory Shop,Per Class,Rank 12,All
Tremendous Wave,B...
Thank you. I would have enjoyed a list of where they went but i am very thankful i got at least this 😃
I've tested re-atomizer on several enemies:
https://www.reddit.com/r/DeepRockGalactic/comments/w113d3/reatomizer_things/
is it just me or do taser bolts behave inconsistently on the geometry of enemies
i know i got some wacky mods that i was too lazy to disable on lol but they are purely client side and they shouldnt affect things
at first i thought it was just the taser bolt fence not connecting with the praetorian that was making them do less damage but on closer inspection of the damage numbers the taser bolt damage themselves doesnt seem to be stacking if you hit the praetorian in a certain way
just to be certain ill try disabling all my mods except for damage numbers and sandbox
ive observed this phenomenon with oppressors and naedocyte breeders as well
probably better for #bug-discussion
Any idea on where I can find the images for specific overclocks on the wiki? I've tried there but it seems that the icons are composed of two separate images
That is exactly how they are constructed
If you want more info, the template that combines the icons is here:
https://deeprockgalactic.fandom.com/wiki/Template:Icon_overclock_full