#deep-dive-discussion
1 messages · Page 18 of 1
that, and gunners inability to hit the broadside of a barn with thunderhead.
This was a great time for me to remember my deep dives
How long till the deep dives get refreshed for the week ?
7-ish hours iirc
Red rock blaster or tunnel rat?
But if you had to go in blind which one would you choose?
if I'm playing scout then tunnel rat, otherwise red rock on every other class
Ok thanks
if u have tunnel rat on scout it's almost impossible to die to fall damage
you have to be critical health and no shield
you'd have to crater yourself with special powder
How's everyone fairing the EDD? I tried solo and got rekted
Can someone unironically explain to me what is the point of crygun? I have like 500 hours in this game and my unga boonga brain still can't comprehend the idea of it.
If I have firethrower or sludge pump and horde in front of me, I just hold m1 and everything dies. If I use crygun, I hold m1 and everything freezes but nothing is dead, they will just unfreeze themselves anyway. "Just use your secondary you stupid" but why even bothering with swapping to your secondary for every single time you see 3 bugs in front of you? On top of that, the ammo efficiency in that case must be not ideal as well
freeze and then let teammates kill or do it yourself with drills. it saves your gunner a shitload of ammo, and turns grunts into free, zero-risk health packs.
I dunno man, relying on your teammates to do your job is just not a healthy philosophy on any difficulty, let alone haz 5
I see clear value when I use cryo against bosses or chonky enemies
ice also has the benefit of being strong against dreads, robots, and flying enemies all at once
but I still struggle to actually understand the weapon
if youre teammates cant shoot a frozen bug they aint ready for haz5
well yes but that is the nature of pubs
my point is I can carry teammates with sludge pump easily or firethrower but everyone says cryogun is the meta while I fail to understand why
ice is the safest and least situational option of the 3
ayp i need somone to play deep dive with
@elder cliff yeah I'd say the EDD is hard this week but it's not a long one either
bro our team took a couple attempts and it was pretty hard but at least we did it Ig it was my first time I completed it so I'm happy
It took us 3 tries
our final time was 37 minutes 44 seconds
but it took us like 2 hours rl time
yeah same
lmao getting rollercoaster took me nearly as long as getting both EDD and DD
what level was your team
rollercoaster took me an hour
You guys find stage 2 the hardest?
absolutely
facts
Neato nice to know I'm not alone
detonators low O2 if I'm remembering correctly
oh I was confusing it with something else
Yeah it's aquarqs and morkite
yeah it was aquarqs
ye
With low o2
we had to come up with a strategy and our driller and gunner swapped classes
And that horrible lower cliff thing which you can't get out of when revived
bro our scout and gunner swapped lol
Unless there's a resupply to give o2
but level are you guys? like were you guys 100+ or
we resupplied in theupper and lower areas
I'm 91 and I don't remember theothers, but for one of them it was his first edd
Engie for us
the swapping driller and gunner worked because they seemed better on the swapped classes
yeah same for us when we switched always good to mix it up
Not sure about me, played with randoms
driller was our reviver on that low o2, I kept getting sniped by everything as scout
But I think I was lowest or close to lowest at 41
the 3rd stage though was like dessert at the end though
I barely took any damage on that one with sp+ low gravity lmao
yeah I played as scout too it was pain zipping and zooming while the whole team was down
wish karl was there
We all do :(
we had 2 above and two below
but our gunner got grabbed by a leech because I usually got to that area and killed them before anyone saw them
damnn
there were like 6 aquarqs in theu pper area and 3 below, with a 4th near spawn
Low o2 is probably the hardest modifier especially for EDD
there was a really bad one that was low o2, oil rig, and mactera plague
like a year ago
Low o2 is horrible on minehead missions
Ouch
the only time it's not awful is escort
which is funny because escort is thehardest with an awful team in normal circumstances
but with low o2 it's probably the least effected
Im just happy I finally got the achievement
I did karl would be proud recently, that's a hard one
I did it as a duo, was easier than solo
EDD was much easier with 2 ppl
I did it with 4
💀
had to be hella careful
I've done a past few deep dives with 3 and they've not been too bad
_ _
ATTENTION MINERS!
New
Deep Dives
will be available in one hour!
_ _
Aces, I will be home, will finish them all up
showtime?
_ _
ATTENTION MINERS!
New
Deep Dives
are now available!
_ _
Good luck, everyone!
dd dread is classic btw
DEEP DIVE
Region: Fungus Bogs | Code Name: Buried Carcass
Stage 1:
250 Morkite +
Dreadnought Classic |
Cave Leech Cluster
Stage 2:
3 M.U.L.E.s +
2 Eggs |
Shield Disruption
Stage 3:
4 Eggs +
2 M.U.L.E.s |
No Mutators
ELITE: DEEP DIVE
Region: Sandblasted Corridors | Code Name: Ruptured Level
Stage 1:
2 M.U.L.E.s +
2 Eggs |
Elite Threat
Stage 2:
7 Aquarq +
150 Morkite |
Low Oxygen
Stage 3:
3 M.U.L.E.s +
Dreadnought Classic |
Rival Presence
Critical Weakness
Mushroom!
mushroom!
mushroom!
🍄
Elite Deep Dive "Ruptured Level" (2022-12-08 to 2022-12-15)
Region: Sandblasted Corridors
{"Seed":1738164210,"SeedV2":1208406893,"ExpirationTime":"2022-12-15T11:00:00Z"}
Stage 1: 2 Mini-mules + 2 Eggs | Elite Threat
Stage 2: 7 Aquarqs + 150 Morkite | Low O2
Stage 3: 3 Mini-mules + OG Dreadnought | Rival Presence, Critical Weakness
Crit weakness is gonna make this dive a joke
Aquark + low o2 again is fucking hilarious tho
Insert “ah shit here we go again” meme
What are chances lol
Normal Deep Dive Stage 3 is 4 eggs + 2 mini-mules, no mutators
Not again😂
lolol
At least its sandblasted, not hollow bough
Instead it's mule time apparently
No longer reliant on a drink as scout to carry the part of the dive
Too many teams died last DD
the cavegen seems quite open, so should be much easier than hollow bruh in previous dive
My team breezed the EDD but it was definitely mostly greybeards
I imagine it was going to be rough for everyone else in 4s
But recently my fun has been joining random dive lobbies and just helping people complete them
why EDD stage 2 gotta be the same again 🥲
Time to solo this shit with AISE
how is nitra on edd?
Just finished
From my experience I was scarce on nitra going into stage 2 and 3 just cause I used a good portion of it prior
at least it's a 7 aquarq and not 10 maybe this one i'll be able to solo. that third stage tho. rivals and dreadnought, but we get critical weakness
is sludge good vs rivals?
fyi regular DD is 3 mules, not 2
its good
NO MAGMA CORE
LETSSSSSSSSAAAAAAAAGOOOOOOOOOOOOOOO
Wow of course its low o2 PE again
Low O2 again? Ass
low 02 PE is not that bad
low O2 PE but it's only 7 aquarqs
Hopefully no hidden pocket of aquarqs this time around I had to kite the bugs until the spawn limit was reached in last week's 💀
Not likely because sand-blasted corridors
does anybody wants to do a deep dive together?
If you don't mind waiting like 10 minutes I'll join
I need to eat breakfast first
thats ok, i'll wait in pod 3
Regular deep dive is 3 mules, not 2 on stage 2
how's the EDD this week?
oh god, another double blackbox
?
the low o2 wasnt the hard part about last week's EDD stage 2. it was that claustrophobic cave area you had to get into above the mining rig. but this one is sandblasted corridors, so im expecting a much more open area
Apart from Stage 2 being a royal pain again, I had two of my unluckiest DRG moments in that level. Here's the full Solo Scout run of the EDD: https://www.youtube.com/watch?v=ozKogSZn-cQ
Also check out last week's Elite Deep Dive highlights: https://www.youtube.com/watch?v=W3VLjLstH1g
Mining is hard work. Good thing you can make it easier by subscribing to @cyberscout7133
0:00 STAGE 1
0:46 Repairing 1st Mule
4:48 Repairing 2nd Mule
8:26 1st Egg
9:31 2nd Egg
14:32 Uplink
17:08 Refuel
21:20 STAGE 2
22:35 Downed
25:20 Swarm
31:01...
Since the dreadnaut is the classic, do you think i could go in as a thundercannon gunner for the deep dive? I usually go LS for dreadnauts but i dont want to be tied down during shield disruption
The dreadnought spawns near the starting room of the mission so you can easily bait it back to there and finish it off with your team.
There's even a nice circular ring surrounded by tall cliffs so you can run it in a circle if you're quick enough while your team shoots its ass
trick is to do edds at the beginning of the week
EDD looks easy this week
EDD was pretty easy this week, pretty chill first try clear
yep, same here
Until low o2 + PE again
GOD WHY Another point extract with low oxygen :(
I wish the transition to the first stage of any deep dive had the fancy loading intro like the ones you see when advancing ot the next stage
least its on sandblast
Sandblast is always fun
yes
fucking edd ruined last stage because i get booped off the ledge becuz the game thinks i was ontop of someones head that was running up a ledge behind me
Is the Christmas event going to be out on the same time on all platoforms?
Dwarf heads have the same physics as kids' bouncy castles. It is known.
I quit drg when the new dreadnauts and mutated bugs showed up because the game got too hard to complete deep dives.
It it still hard af ?
Muted bugs?
should be
Nah, second stage was hell
Those aqarqs were tucked into the most impossible-to-spot spaces
Mutated sorry
Oh, I started playing after all of that stuff was introduced, so I can't really say. I personally have no problems completing DDs or EDDs though. There are some really strong builds that can handle just about anything if you're willing to take the time and effort to get better.
crashing from edd :( when it was the fuel cell part of the last mission. 
certainly isn't as hellish as last week though lol
by mutated bugs you mean elite threat warning? And no, the game is not that hard or at least isn't for me
The red ones that are empowered versions of normal bugs
Normal deep dives are only haz 3.5, which shouldn't be that threatening to players whove already promoted
Nah, the elite threat can be dangerous but with specific builds they can be overcome pretty easily eg. NTP autocannon and cryo cannon. On Haz 3.5 it's easy to dael with, Haz 5.5 ET is rare
Elite bugs only show up in Elite Threat warnings now
Ah that was annoying how strong they were.
Went from being able to complete elite deep dive to struggling with a group of randoms in normal deep dive so i hung up the helmet for a while.
Tbh Elites are just ammo sponges, the only actually interesting one is Elite Grabber. All except Grabber don't really change how you engage with said enemy, they just take longer to kill.
The game is generally pretty easy even on Haz 5, but I still oppose adding them back simply because they roll over builds worse on total damage and don't really bother meta builds.
What's in the edd stages this week?
last week management wanted us to get eggs, and now they want mini mules
whats next, all aquarks?
Managed to solo the deep dive. Only died twice (to my own stupidity) and had around 500 nitra to spare.
mmm potatos time to make fries
obligatory "skill issue" (sorry). DDs aren't too bad at all, EDDs can be hard but are generally manageable. is there any place in particular where you struggle?
Everything just felt super overwhelming after the update added elite bugs and dread naut variants.
The random people I was playing with probably were overwhelmed too. I’m sure it is not as bad now and I heard some things have been tweaked. It just felt too hard at the time.
Elite grabber made me stop playing :/
oh yeah those can be rough
Elite grabbers are absolutely a pain but there's always a way
If you're having trouble i'd definitely hop into a pod on here
the greybeards tend to be willing to help
who do you usually play?
having a good build really helps
Elite bulks are fun also, but too rare IMO. Faster speed and larger diameter final blow are interesting
This was probably my greatest deep dive, I hard carried and solo killed 2 bulks and nemesis
864 kills, 269 minerals, 18 revives, only one down
the next highest kills was 305, and everyone had more than 15 downs
Usually just cryo driller.
hell yeah. what were you running?
Engi, smg, shard diffractor
Ahh yeah that would do it. Cryo driller can be cool but I've always gotten overwhelmed. great for flying enemies if you can reach em though. I always run either CRISPR or Sludge and that gives me a lot of options
Speed overclock on smg, magma overclock on shard diff
If I'm running sticky flames or the ammo thing I can just spray everything and let burn do its thing on crowds of enemies or anything that can be set aflame, and sludge is awesome for slowing things down
nice.
18 revives is probably the biggest flex there ngl
Impressive kills too
But 18 revives 1 down sounds like a carry
But yeah, I'm not sure if this is a popular opinion or not, but cryo can really lack the efficiency of other driller primaries. I remember ice storm/spear are supposed to alleviate that somewhat, but I almost never see drillers running cryo on harder missions, or at least DDs and EDDs nowadays
i see, i just really enjoyed freezing everything and bopping it with axe, and using the epc to mine with 🙂 its probably just a meme now on harder difficulties but i love the utility
the freeze cc just feels so safe but i get that it lacks a bit in the fire power department
its not a meme at all, cryo is very powerful
its just that in higher level play sticky fuel is so dominant
Cryo Cannon and EPC mining are still super strong
Smart gun or shotgun for engi?
Alright thanks
Good to know. Definitely my go to for random missions
What do you want out of your primary?
Good damage and good amount of ammo
I either end up with too little damage or high damage but run out of ammo mid fight
Well the thing is, Engi's primaries aren't really meant for high ammo sustain like Gunner and Driller's. At least OCless. Without, Warthog is more ammo efficient simply due to Turret Whip. With OCs, however, Explosive Chemical Rounds LOK-1 is absurdly effective. It's basically PGL as a primary.
I'd recommend changing your playstyle a little, you don't always need to shoot bugs if your teammates have them handled
I use lok1 21111 ecr and shard 31211 overdrive, and boy, i kill so much at the expense of decent ammo economy
Expense of? 🤨
wait, english, not expense of
with decent ammo economy*
deep dives were fairly straightforward this week, just wish I brought long range for edd
Turret EM Discharge is how you really hoard ammo, but it's such a pain in the ass to use post-nerf I kinda forgot about it tbh
the season 2 stealth nerf yeah?
damn shame i couldnt try it before it got nerfed, i joined drg during early s2
Damn, you never got to use Clean Impact Deflection 😔
bouncy castle mania, ive seen footage
Did anyone else have the issue on stage 2 of the regular deep dive where the uplink wouldn't fall?
We had to defend a hellpit after I tried to drop the uplink with C4
Impact Deflection is still my favorite OC for Scout primary weapons, even after the DRAK got nerfed a couple of times.
Yeah, it's still really good, but there was nothing quite like mulching both Praetorians and swarms with a Scout primary
Yeah, I just use Embedded Detonators to take care of big stuff.
Yeah your secondary is just better, but ID could do it, and it was really funny
I usually use Thermal Exhaust Feedback for the extra damage, makes it deal damage like a GK2
I used to take the extra speed on overheat then realized i dont usually use it because i have to burn a ton of ammo to proc it and i prefer the more fire rate upgrade so i changed it to better cooling
Hot Feet is for Manual Heat Dump. TEF uses TFL.
yea i would leave manual heat dump for the aggressive venting oc
Double Salvage Op? No lmao
fear
I played engi and it was fine, only reason I went down was no air and I fell through the map twice on stage 3
Got 600 or so kills
I also clutched three times cause engi’s dual ability to murderize dreads and a hundred enemies in a few seconds
I was more worried about the area of the map that dropped me into the void than the bugs
404 hours to get all the guys to gold,,
Tried three times to carry three greenbeards (acc level 13, all of them) through this EDD and failed all three times. This one is not very beginner friendly.
Def need experience with the mutators on this one
Ngl this edd is not so hard
I’d say it’s a 2/5 in terms of difficulty
tru
I was trying my big bertha build and had beat it on the first try with 21 rez and 0 knocks but I wish i could share a image
Damn you were carrying
I went 7 and 7, 4 of those deaths were from falling through the map twice then getting rezzed with no health
Overall my team was good but we had some moments of confusion for who’s doing what
it happens
We accidentally popped the dread as well
the reason my team had soo many knocks because they acted like they never fought a dread in there life
people never seem to dodge the slam attack these days
error in my typing
i type too fast
Can't believe they gave Minelayer and Shield Generator to Engineer 
just got kicked by a bunch of redbeards cause they didnt like the fact i made a c4 bunkie
i had 37 flamethrower ammo and no coolette
on the 2nd stage of the non elite deep dive
thats just discount scout
extremely easy DD's this week
Yeah with any modicum of experience this EDD is not difficult, but these players were pretty new to high hazard it seemed
I was proud of them for getting as far as they did
Yep
Our second attempt was our closest one.. i should’ve been running heightened on my scout. We lost to me going down to a leech, or I would’ve been able to save it
Was never close enough for shield uplink to matter, but that never clicked for me cus was being distracted
EDD was fun. Low O2 was way less awful this time around
same, tho I still failed at stage 3, it all good
we just let the scout get all the aquarqs lol
also use ziplines on anything with a sharp incline
Just the combat highlights of this week's EDD (including the two moments when I got my ass whooped by detonators): https://www.youtube.com/watch?v=8G7OxXeYGKQ
Here's the FULL RUN of this EDD: https://www.youtube.com/watch?v=ozKogSZn-cQ
Teamwork and beer will keep us together. That's why you should subscribe to @cyberscout7133
0:00 Stage 1
6:05 Stage 2
11:06 Stage 3
ugh, 2 salvage missions and a point extraction with morkite on the EDD. absolutely awful for solo
low oxy PE again, pass
its extremely easy this time
last stage was easy as pie
crit weakness does that
i had hyperprop so I just 1 shot the bulks
if it wasnt for dread the last stage would be completely free
the driller on my team went sludge so the dread was very easy to kill since it couldnt move
nice
but the breeder on the last stage went up the massive hole that the dropship created and we couldnt kill it
💀
stage 3 of the dd is surprisingly mild
surprisingly?
2 was harder
i mean
yeah fair
3 haz crit weakness, making in the easiest of the 3
nah that’s edd
oh
sry im blind
3 is no modifiers egg hunt and uh…
well stage 2 did have shield disruption which would def make it harder
yeah
lots of mules this week
oh yeah mules

beep beep
edd third mission cave is kinda big tho, :lookdown:
Yeah I was preoccupied looking at other stuff while out in the big room
I had flared it before entering and shot a couple of other leeches, didn’t expect this one
And don’t have a mod for leeches
yeah...I just got my butt kicked on stage 2 of dd...swarmed to death 😦
elite grabber at the start of the elite deep dive reeeeeeeee
what do i even do as a cryo driller against them ? satchel charge and axe throw ? dig a hole ? lmfao
Laugh at them with Heightened Senses.
If only Steeve had wings.
wtf nemesis ? a grabbing robot ?
that first cave opening in elite deep dive is a nightmare
Nemesis is slow, so it's usually not a problem to keep your distance from it.
i see, is there any other new units added since s1 ended ?
The plague bugs.
there is bugs that are infected by the new plague bugs
oh have not seen those yet
what are tall these gun sentry on the ground that shoot out barriers ?
theres like 15 around the drop pod lol
thoses are the rivals bots
annoying af
they are protecting the generator that is keeping those bots alive
they spawn near the generator
so you have to push in
you have to hack it
man cryo driller sucks against these 😦
yea fire is there main weakness
If you set the bots on fire it is instantly destroyed
They are also immune to toxic status effect
also the rockpox plague bugs only spawn the lithophage modifier.
ah, a classic turret nest?
haven't seen a proper turret gank sqaud one since last season, rival pe.
i died so many times
come out of the drop pod to a sheer wall, nemesis behind the pod, turrets and swarmers all around. good times
yea i something similar to that but it was straight up bugs and spitters in every angle we look at
When we landed from the drop pod they were literally 2 spitters behind me and 2 spitters in front of me
so after we completed the mission for refueling the pod on the third elite deep dive a nemesis and a bulk spawned on us ... ughh lol ?
that is unlucky
I thought all deep dives were scripted the same stuff was supposed to show up
Nope, some RNG stuff is still RNG. For example: BET-C
i completed 2/3 solo scout edd but quit at last stage bc i dont want the cosmetic and i was in a hurry
i got energy rerouting
bruh
bruh i just want hipster for scout so that I have all of the best OC's in the game
Was my first OC for scout and now I cant play anything else, ama
Yea but my matrix core rng had been terrible since I roll every class except scout
I’m so glad turrets have become so non present I hated them
Turrets ain't that bad tho
I hate spitters more
Literally my most hated enemy in DRG
They very rarely ever hit you if you just always keep moving.
there is no way the previous EDD stage 2 was normal. im doing this week's EED stage 2 and it doesnt even compare. im almost sure the spawns were bugged.
i think the timer from the first stage might have been added to the 2nd stage, so the bugs were getting a 15 boost to their spawns
You always want to gear specifically to counter Elite/Deep Dives, Face Melter is gonna beat out any Sludge Pump build if there's a Sabo and whatnot. But if you're really adamant on playing blind, or just want a decent base to start off:
Driller: For primary, x121x Hydrogen Ion Additive or x32x2 Volatile Impact Mixture. Good direct damage, good CC (if HIA), good enough group clear. Works fine against all enemy types. For secondary, 21312 Explosive Reload. Unmatched long range, single target burst that Driller desperately needs. Impact Axes because the other grenades are superfluous.
Gunner: For primary, x12x2 Salvo Module or 31212 Fragmentation Missiles Hurricane. SM has better burst and single target, FM has better sustain and AoE. Gunner has a lot of other very strong primary builds, but they lose hard to Rival Tech, Swarmaggedon, etc. For secondary, 13232 Lead Spray BRT. Kills a Haz 5 4P Oppressor in one mag. Take either Sticky Nades to Fear Praetorians and hit their behind, or Tactical Leadburster to delete Bulks and other tanky, non-Prae targets. But any grenade is fine.
You scared me
With the ping
Engineer: For primary, 21111 Explosive Chemical Rounds LOK-1. Unmatched ammo efficiency, range, and AoE clear while still having decent single target. For secondary, 21112 Hyper Propellant PGL or 312x1 Overdrive Booster Shard Diffractor. Both are incredible single target burst. Hyper Propellant hits instantly and works better with Freeze, Overdrive Booster has more ammo and can be used against groups in a pinch. For grenades, Plasma Bursters or Proxies. LUREs die too fast and Shredder Swarm doesn't hit as hard as Bursters and Proxies.
Scout: For primary, 32x23 Electrifying Reload GK2. Literally one-shots Grunts. Worse vs Dreads, but you don't lose direct damage and Scout's rarely top primary DPS anyway. For secondary, 11231 Embedded Detonators Zhukovs. This is the best secondary loadout in the entire game. Demolishes Dreads, let alone a Praetorian. For grenade, IFG or Pheros. Cryos don't work with this loadout, and Voltatic Stun Sweeper doesn't hit enough targets to do much.
there's a nemy right outside spawn in stage 3
The number of credits used to spawn enemies varies per mission, so you can pretty much get a Haz level below or above "normal" swarm size 😩
i see. it looked like a really fun challenge stage. too bad i didnt have much time last week
i suggest the breach cutter if using the lok. this is sandblasted corridors, so there are trawlers. they can be really hard to hit with the lok. cutter is capable of going through terrain to hit them
Ecr took care of trawlers fast
I’d say use breach cutter if you like it but shard does perfectly fine on this one
Breach Cutter is slow moving and LOK-1 is homing hitscan tho
lok isnt going to be fast enough if the trawler is charging right at you. breach cutter just fills in that close range weakness lok has. in the end, it's up to personal preference though
i'll try out the shard this EDD. i dont use it often
Trawlers tend to be in pits so taking high ground and shooting at a distance works
sure, but at that point, it doesnt matter what the secondary is. the lok takes care of that scenario. the breach cutter is for the scenario where you're in said pit and the trawler's about to bite your head off
I have volatile impact reactor so I draw a lava circle around the trawler and myself
If you had plascrete catalyst you could bait them into an explosion
that's a fun one. im hoping i get it soon
I haven’t tried it on an edd yet but I’m sure it would be strong
from what i've seen, plscrete has the issue of being massively clunky. you need to place down a platform or spam the area you're at with platforms beforehand. it's great in point defense like the salvage part but it'll be weaker elsewhere
lures seem like the best nade for it
would also take increase ammo t3 for the platform gun instead of bug repel
If you hardcore parkour then there’s probably plats spread out from kiting and trying to get down and up places fast which makes it easy to find opportunities
true. sandblasted corridors has really nice parkour opportunities with those rock pillars scattered everywhere
I still use Repellant Additive with Plastcrete Catalyst. It's more inconvenient, but you get cheese bombs and Repellant's utility.
I use repellant too and it works fine for me
Especially if you shoot a platform at a chokepoint/stunned or slowed group and immediately blow it up so they don’t have time to react
shellbacks bro
The driller specific trick for turret generators is to drill a tunnel underneath then hack them from underground. You have to be aware of repulsor turrets as they can sometimes clip you, since the generator doesn't fall down, but it's generally a lot safer than coming from above ground without needing to clear almost all the turrets beforehand usually
WHY is Elite Dive 2 almost note for note last weeks? The only difference is 3 less and in sand blasted corridors 😭
what? am i reading this right?
Last week's stage 2 for the elite dive: 10 aquarqs, 150 morkite (iirc), low o2 modifier
This week's stage 2 for the elite dive: 7 aquarqs, 150 morkite, low o2 modifier
oh alright, i had a stroke reading it
I am bad at english, my apologies
no worries 🥸
did you ask permission first though
Yes and they did not respond
then.. i guess you shouldnt have bunkered? like yeah it was just a normal dd and if you are nearly completely dry on ammo then its sorta justified but even then why not just call a resupply or go look for more nitra for one
and its also.. just a normal dd so its not like youre under a lot of pressure
Because they got pissy when I called one down previously because they weren't below half
Also saying that I didn't know shit
at that point i wouldve just left
Well I got kicked
literally not worth dealing with those people
Redbeards.
People who either are incredibly toxic, play only for progression and not fun and get mad at people for playing for fun / unoptimized
Aka opposite of a greybeard but little to no overlap with greenbeards
interesting
I have used this term since 1st anniversary
i know a lot of people including myself find progression and optimizing/minmaxing to be very fun but people who get angry with those who don't or try to force others to play like that are a type of person that exists in every other category of player in any game
I like minmaxing too I don't get pissy though when someone plays for fun tho cause that's an asshole thing to do
of course
Thankfully I really haven't encountered many redbeards recently and it was just those guys
i guess im super lucky cause im nearing 700 hours and only encountered like maybe 2 of those people
o7
I joined a lobby where the host was in the middle of yelling at his teammates like ?? It’s haz 4 and they didn’t seem like they were doing anything in the realm of sabotaging the mission
F
Anything goes when I host besides tk’ing, sabotaging the mission and taking other people’s resups
Just made it through the elite dive. We all died but I iron willed my way into the last drop pod.
I once got kicked after blowing myself up with C4 for a meme. It was on-site refining and I had drilled all the pipe tunnels for them (refinery was in a hole, driller made it much easier). All pipes were connected, we had a bunch of nitra, ready to go. Decided to just blow myself up because... funny. Literally a split second later, bam, kicked and banned.
Wasn't a single bug to be seen, everyone was well stocked, no risk. Needless to say, was a bit salty after that. Especially after I dug out all those beautifully crafted tunnels for them.
Drillers have to blow up the scout tho it's tradition
Cool I’ll have to try
lost the edd on the last stage to 2 bulks, a nemesis, and a warden 😔
Nemesis spawned for my team as well
Then I found out how it wasn’t much of an issue because of critical weakness… thanks executioner Loki
We were lucky not to get a nemesis
Me and 3 other people just had a say this and it happens moment while doing the edd
there is one bulk hiding in the reg dd
i think it was first stage
just popped out in a pit
Fucking preach
yoo wheres the nitra first edd stage
Had the nemesis & 3 bulks on EDD stage 3, it wasn’t so bad because the room is huge and mostly flat
yes, nem does spawn during the egg
he showed up on the cliff right above the pod
i was driller on the far hill trying to stay away from the dread
there is a turret nest with a huge terrain advantage, a breeder and nexus all in one spot third stage
i couldn't tunnel to the controller correctly and the damn biters kept coming in
elite grabber was waiting right outside the stage 1 dirt door
the black box was nuts
i thought i was doing terribly but 579 kills?
the damn patrol bots clapped me once and and i took off
if you don't grab all the nitra and speedrun first stage, second will decimate you
if you don't grab all the nitra second stage you'll die before the box, third
a bulk showed up right on the same cliff as nemesis right as we started the box
lucky all the boxes are on flat surfaces
damn that's rly unlucky. I didn't see a nemesis and only got one bulk on stage 3.
Is sludge good for this dd?
Hydrogen ion additive overclock
And wave cooker with necrosis
just use whatever it's a DD, anything works
Edd is a bit brutal this week

Hyper prop
I feel like there are more "Griefing" hosts of recent...
It's Frustrating...
Dude flamed me today for using the flamethrower, which I just like... then banned me during the deep dive.
Then 2 mins later joined another one... started venting... probably shouldn't have been... and that dude banned me.
I enjoy meeting cool people, win or lose in these dives, and I'm finding the opposite this week apparently!
Apologies... Need to get that vent out. FOR KARL! Rock On!
Some tryhards lose their shit if you bring the flamethrower on missions/DDs/EDDs that have dreads.
fat boy
If there's just one, it's fine, but if there's multiple/an Elim it's basically like being down a player for those stages. Half Fire damage to something that sucks against big targets anyway, and then they resist Sticky Flame Slowdown anyway.
Bringing CRSPR to an EDD with a single Dread on the last stage that's on a Crit Weakness anyway isn't gonna kill you lol
Played with some green beards in the DD last night (highest level was 40, highest promotion was bronze 2, not including me), it was fun to help them, made it a point to not leave anyone behind when it was time to move on to the next stage. Accidentally popped the dreadnought and fought it in the bottom of the first vertical tunnel, went well, smooth sailing the rest of the way (still not sure how, but I didn’t care enough to address it). The shield disruption was a little rough, kept getting oppressors and the terrain didn’t help. The final egg hunt was the easiest bit. Overall a fun dive, fun group, drank beers and danced afterwards. 
Do they really? I guess I never paid attention to if they got slowed by the sticky flames since I mostly use the sludge pump
They do, just less so. From what I understand, slowdown resistance is tied to elemental resistance (or used to be), and Dreadnought resistances haven't been adjusted to account for that artifact.
Is beast master viable in deep dives?
Yeah.
I like using Disperser Compound Sludge Pump as Driller against dreads. It's really good for your team against Hiveguard and the original dread, as it slows them to a crawl.
Any Active Perk loadout is "viable" as long as one of them is Iron Will tbh
Oh yeah, forgot to mention, we pinged the mushroom as a team in the first stage of the DD. I knew I found a good group when that happened.
I’m too used to hover boots and speed boost to give either up, but yeah, now that I know more about the game I want to use it more (maybe on vampire driller I’ll take it)
"ENOUGH ABOUT THE MUSHROOMS WE KNOW IT'S A MUSHROOM"
“Oh SHUT UP about the mushroom!”
never tried edd. any tips?
Get used to haz 4 and 5, with the swarm sizes and how they move (haz 5 has the bugs move faster). That’s the general tips I can give, the rest comes down to experience
Ping big enemies, like bulks, oppressors, spitballers, and the like, keep an eye out for cave leeches. Those things are death sentences. Having an outline of an enemy through walls helps a lot
is there a guide or chart for hazard scaling?
I'm intrigued by what you said about swarm speed. I thought it was just ping issues making swarms move fast
I don’t think so? Some missions on haz 4/5 are a breeze and others are a complete cluster
The bugs simply move faster in haz 5, which almost makes swarm control (breach cutter, sludge pump, the gunner, etc) that much more important.
Here’s a good resource:
https://deeprockgalactic.fandom.com/wiki/Difficulty_Scaling
Also, stage 3 of the EDD is hazard 5.5
Hazard levels, along with player count, determine the amount of enemies present in a mission and during swarms, as well as an increase to the amount of damage they can absorb and the amount of damage they deal to players. Hazard Levels contribute to a Hazard Bonus, which determines the rewards at the end of the mission. Depending on the selected...
stage 1 and 2 are barren bruh
there was only enough for like 1 or 2 resusps which we wound up using . we entered two and three in dire straits
yup
definitely an edd where you just gotta get shit done and go. Of course, stage 2 is low ox PE so you kind of have to do that anyway.
stage 3 is gonna go badly if you driller doesn't hit the controller and noone freezes the breeder
i'd reccomend driller going around long way
Fandom wiki is outdated, wiki.gg is kept more up to date https://deeprockgalactic.wiki.gg/wiki/Difficulty_Scaling
i tried a deep dive for the second time and got the deep for speed achievement, what are the times for everyone else?
iron will isn’t even the best passive tho
fuck i meant active
Can you name another perk that lets you revive after everyone's already died and the mission would normally fail?
I assume they're gonna say Dash is better and they might not be wrong
harder to get through a mission without Dash than it is without IW
Just use both
yes, this is typically the load out that people use
no but ik a perk that makes kiting 8x easier and has can save your ass multiple times a mission
Iron will just isn’t that needed in this game
it’s nice to have but if ur in a good team you honestly just need like one person to run it in case of emergencies
if i’m in a bad team i wud far rather use field medic + dash
cus doing 20+ revives is way easier with fm
It’s the opposite for me, I use iw cause I know as soon as I go down I’m probably not getting picked up given I rezzed them 17 times
if i go down then the mission is probably over anyways lol
Dash is more important than either
for me to go down things have to be going very bad or i’m just being dum
if things are going bad i just give up. If the team can’t handle a tyrant weed over looking the refinery + a random dread wave, just restart and get better rng
Korloks I understand completely
korlock isn’t even that bad
but if the team doesn’t know how to apply status to the tentacles it might be gg
It’s an ammo sink if people aren’t killing the healing pods
driller just has to set the tentacles on fire so they don’t shoot
unless it’s in a really cancer spot
just hide behind the korlok and shoot at the seeds that can reach you...
Sometimes it’s not that simple
and let the healing pods replenish all the health while you play call of duty?
no you actually neeed to play aggressively to deal with a korlock well
just rush the healing pods while they are spawning then run back behind the korlok...
which is my point?
usually you can also shoot them from the korlok too
in an ideal situation you can shoot them behind cover but that isn’t always the case
aggressively? you are just running out of cover for 10 seconds and then running back in
you don’t need cover ffs
aggressive would be constant shooting and running through the battlefield
just set the weed on fire
which is what you shud do lmao
wow!
no because then the defensive way would have to suck to confirm it
driller shud be constantly freezing / setting fire / goo up the tentacles so they don’t shoot
allowing the team to pick off the weeds and healing pods easier
not every build is made on fire damage
not every match has a driller
every class and every loadout can stand behind the korlok and shoot at stuff
literally every driller build has fire ice or goo.
it would be better if the korlok could attack you directly if you got to close, i cant tell when's the last time i lost to a korlok
read the 2nd line
wow ok sure
if you don’t have a driller apply another dot
neurotoxin on bulldog works too
cryo mines
inferno
not every build has dot lol
and why should i do it when i can just stay behind korlok and shoot at stuff?
dont you see my logic
cus ur strategy doesn’t work
korlok camping is way too good
Nope i’ll just sit there and run out of ammo
if it wasnt as good then i wouldnt be here protecting it lol
if you have dot you can also apply it from behind korlok lmao
it’s an awful strategy cus the healers are literally designed to counter it
you are making no sense
why wud i stand behind cover if the weeds ARE NOT SHOOTING ?????
the healers are not good at their work
you expose yourself to shoot?
yes let me stand behind cover while the weeds heal the multiple times in a row
My biggest issue is randoms dying to it in hard to reach places then I’m out of ammo and they’re low health with no progress on the korlok made
JUST PUSH WHILE THEY SPAWN LOL THEY DONT START TO HEAL INSTANTLY
THEY HEAL A TINY SPECK
no they don’t?
they heal to full within a couple seconds
if you wait you will burn ammo
exactly what i said lmao
"burn ammo" literally 3 extra shots
what build do you use, hyperpropellant with 1 ammo?
no you said some shit like there’s a delay
even hyper doesn’t one shot a stage lol
oh you meant they heal to full within a couple seconds, not they start after a couple seconds
well that's not true at all
i play at haz 5
stage 1 shud have 1 healer, that’ll take more then a couple seconds ig
stage 2 and 3 have 2 to 3 healers tho
that’s def a couple seconds
3?
pretty sure iv seen 3 spawn
even when im camping behind the korlok it's not like they spawn 50 meters away, wheter you are camping or aggressive depends if you can see them or not
some spawn really close
i just want like, a thorn attack near the korlok or something to push me away, and he cant attack while open
it sounds like youv only ever had korckocks on flat terrain lmao
no, the only problems appear when there are korlok sprouts on the higher ground
those are a must-shoot
The healing pods can spawn on narrow ass tree limbs 50m above the korlok or behind a bunch of coral etc that’s time-consuming to look for
ye trust me, standing behind cover will more times then not drag out the fight to an unbearable degree
(if what said is true) on the other hand playing aggressive will often cause you to lose a lot of health and possibly die
Too passive will use up all your ammo and more time means more swarms
then get good at kiting / use my fuckjng strategy with dots
sitting in a corner hoping someone else will kill the healer you can’t see isn’t gonna work
the korlok fight literally takes less than 2 minutes
My argument is korlok is a pain in the ass to fight especially on pubs
omfg i said 10 times you push when they spawn kill them then run back in
If two people aren’t doing their job it has like twice the effective health
the hardest enemy in the korlok fights arent the sprouts, neither the pods, but the terrain
you can easily clutch a korlok on your own
you can’t spawn kill something if u don’t know where it spawns
obvously, but on shit terrain you can’t afford to not look for healing pods
the pods spawn together with one sprout, also they spawn near the korlok so they arent hard to find
they can heal through walls
they don’t even have to spawn in the same room as the weed
PLUS WHEN THE KORLOK CLOSES IT RELEASES PURPLE PARTICLES WHICH LAND ON THE FLOOR
SO YES YOU CAN SPAWN KILL THE PODS
...
why are we even arguing especially on this channel because korlok cant spawn on dds lol
Yeah green orbs are the shooty plants and purple/pink are the healers
Were Seeker Rounds for the Lok-1 smart rifle the best overclock
Nope, Explosive Chemical Rounds is much stronger
Imo it’s the worst if you play with the gun properly but it’s fine
EXE/ECR is the best though
ECR is quite versatile.
Counting to 3 is quite fun
i just got ECR today and it's so nice to finally have a lok build that wont run out of ammo in 2 seconds. im running it with hyper prop for big targets
How do you use exe?
With a swarm clear secondary, really just lock on to big targets and avoid grunts like the plague
Oof, ok
Would automated fire shard diffractor work for the secondary?
@tame verge
And if the pings are a bother lmk
Automated fire is the worst shard OC but that doesn’t mean it’s bad, I wouldn’t take it for hazard 3 but 4-5 you can get value in the long bursts. So yeah it will work
Thanks!
Shard Diffractor is another single target weapon tho
Both
It’s general enough
My only other oc options are efficiency tweaks and overdrive booster
If you're gonna use SD with Executioner, use Volatile Impact Reactor or Feedback Loop. Otherwise just use PGL or Breach Cutter, they're better at raw AoE otherwise
Efficiency tweaks is real good even for a clean though I do suggest playing with all of it
Worst case worst just yeet it at a wall and see if you like the build by playing in game
I don’t have pgl overclocks, but I have the electric breach cutter one. Does that work with exec?
BC is what I used for a long time
True xd
acceptably enough
you can get the 20% damage on electrified enemies while still taking t5b for 20% when fully locked
Every Breach Cutter OC that isn't Spinning Death plays the exact same way, so sure
Shard can light bugs on fire for that 20% bonus damage from T3 1 loki base BC needs an overclock
Thanks everyone for the help!!
greenbeard spent all our nitra at the mission uplink setup on the first stage of the edd
welp
but low o2 point extraction is a little scary
just let the scout do the work
true
the terrain for stage 2 is not harsh
so dw
just drop supply pods further away if you take too long away from the point
its not as bad as the last weeks low o2 extraction
all of the aquarqs can be reached very quickly
yeah i just finished, we just did the resupply stuff
also three bulks spawned on the last stage and we still got through
last stage is definitely scary
Critical weakness makes stage 3 easy as long as you don't get bodied by the turret spawns
or plastcrete catalyst
plastcrete and Efficiency tweaks are both better for an aoe shard build then feedback loop imo
Driller can make mincemeat of stage 2
How good is Engineer SMG + Shard Refractor for a first deep dive?
I just hit Promote literal minutes ago
depends on how well you handle hazard 3 with that combo
normal deep dive is hazard 3/3.5/3.5, elite deep dive is hazard 4.5/5/5.5
Lol I brought the loki so normal stage for me
Should have gone with the shotty
I'm pretty sure 5.5 is just more damage with a tiny bit more hp
Ye 4,5,5.5
either way
Only reason there's a lot of enemies is it's an open room on salvage op
L
I can electrocute and then shred prats with the refractor on H4
I haven't tried H5 yet
I started doing elite dives when hazard 4 was still my preferred difficulty, just required going full sweaty tryhard to get through them back then
Looking to do my first deep dive, any tips?
don't drop down all your remaining nitra for memes unless you're on stage 3
Got it, save my 180 nitra
oof
lost connection in the last step of the edd 😭
reconnect
The button didn't show up
that seems to be a common problem, at least for me
Well the other fellas won and I had fun so no biggie
If you get a power failure before the last Dive do you keep the overclocks. Or gone?
You get all the ones you've earned so far
For example, if you dc midway through stage 3 you'd get the blank and the weapon one, but not the cosmetic one
Yeah, I have that issue too
I dc'd as the pod doors opened on the last stage of the edd this week
This week's edd was fun though, so idm redoing it
Someone with no friends invite available?
If I buy a beer buff do I get to have it for all 3 stages of the deep dive?
Yes.
Great. Thank you!
Active perks also reset. Iron Will, Field Medic, etc.
I joined someone and they had 250 or something beers in the drop pod and it lagged my game to 3 fps
yes
Thanks. I actually already noticed after falling to my stupid death in the first deep dive stage and getting the one I used back for the second 😂
It was kind of weird. I fell in the giant tube room with the roots
my only down there was from leeches but I felt bad for the gunner in my team, he struggled on climbing back up during the escape
i placed platforms for stairs but i may have not placed them properly, so that one was my fault but still, I hate that cave gen, all verticals
zipline isn't the fastest method for traversing straight up :D
yeah
I always play solo myself because I don't want to mess my team up. Anxiety life
not the best since there were macteras
but at least bosco can save me from leeches if I get grabbed
I've been avoiding leech cluster alerts like the plague, this was my first one. But turns out that when I know to expect a thousand of them they feel less dangerous than the occasional random one
bosco's not the best when saving u from leeches imo, best to just always look up and look around
Okay, I didnt noticed the 1st stage is leech cluster. Omg
Yeah better to just not get grabbed of course but he's always saved me before I've died :D
"always look up and around"
sshhh
Anyone else notice frame drops in the other deep dive
Looking up? In an FPS? Pah
_ _
ATTENTION MINERS!
We are hearing rumors that some dwarves are still not done with this weeks
Deep Dives
!
We want to remind you that there's only half a week left until our scanners pick up new missions!
_ _
when i promote do i have to level up to equip my weapon/equipment mods again
ok good
ty
I was wondering, are there places where legendary and strange deep dives from the past are documented? Like, the most brutal in history, easiest, strange cave generations, etc.
@worldly turtle that's a great question. I don't know that there is one. I've seen it asked for a few times, and there are a few I'd like to retry now that I'm a little greyer in the beard.
It would be cool if you could enter a specific code in the deep dive terminal to access them, like a minecraft seed. They wouldn't provide any kind of reward, but you could still take your current dwarves and gear, have friends come along, etc.
Not sure how exactly they'd be explained in-game though
There's a google doc in pins with all the old dds on it
You could look for bad modifiers etc to get an ok idea of the bad dds
Sadly I can't find anywhere that keeps the seeds of old dds
Unless they're stored in-game somewhere, modding an "old dd terminal" would be an issue
I would assume the devs could figure it out, but I have no idea how the game works internally to be fair
Might as well chuck it in #suggestions :)
@copper obsidian
-there are rumors that driller/scout is usually better for speedy times in specific ways
-practice makes perfect, it's not always going to be a smooth ride but experience and other dwarfs can help learn what and what not to do
-find good strats ahead of time for the stages by trying to figure out where things could get rough
-work with teammates well and the missions go smoother (as engy, scout might need platforms for minerals)
-last but not least, rock and stone brother
Oh wait he said solo whoops
Hey speaking of solo, I'm impressed that I've made it to the third stage of the elite deep dive so far, I'd still consider myself green. I could totally die here though, salvage is brutal
oh speak of the devil, it's nemesis
bosco just solo'd him as I ran for dear life, the legend
Well damn, I could have had that if I had known the dreadnought could 1-hit me! I've never had that happen before, they must do more damage on higher hazards
UH
Yeah that's how hazard levels work
They do a lot more damage on higher hazards
Haz 5 more than doubles the damage you take on haz 3
I wouldn't mind a group for a Deep Dive..
I did it! First solo elite deep dive completed
It took me three tries, I found the first stage to be the most difficult, and the second to be fairly easy
I did it as driller myself
I haven't played much of scout or engie, and I know I would have really struggled as gunner
Hi, is it bad if I mine the four pillars surrounding the ommoran heartstone in escort duty that are already there?(not the laser pillars) because i got screamed at by a player and tried to tk me
sounds like a leaf lover move yelling at you for that, there's nothing wrong with mining them
depending on the cave layout of that room i may mine them to get a clearer view for senturies and such
yeah I always mine them for any engineers' turrets and better view since i thought they don't prevent laser pillars from spawning
hell and then mild discomfort
I usually mine them, but for some setups there are uses for leaving one there, eg for an engie to get up high so he can platform then mine the tips of the beamers
most people don't know about that strat though so they just break the beamers regardless of the platform at the tip and me quickly smashing the tips on a side
usually it's better to clear them to open sight lines
damn that's interesting
although it was a gunner that harrased me
I wanna try deep dives for the first time to get overclocks, does anyone have any tips or must know advice?
its basically a normal mission just 3 in a row you got it
noted!
oh right
another low ox aquarq EDD? you're kidding me.
this one as bullshit for solo as last week's?
no, this one is a lot easier (though I still wouldn't enjoy soloing it)
cheers. will give it a shot and see how it goes.
Yeah this aquarq one is chill compared to last week
What the hell is going on in this week's deep dive? lmao
Is the game now addictive to deep holes
why are all the deep dives in the server browser greyed out?
They are games in progress. You will have to start a lobby yourself or wait a while and refresh the list, hoping someone else starts a new game.
ah, I see
Well it makes sense; last week was all about eggs
Hello, i am new i have problem in the game: if i press X on my controler the weapons doesnt shot. I dont know why, but its just always reloading. Could you help me?
Welcome, new miner! For help with your problem, I would try #bug-discussion or, if you're on console, the platform-specific channels #playstation or #xbox-and-windows-store
hey, how do i upgrade my beer license / get the special beers that give you buffs?
I believe you can buy the buff beers for barley bulbs at any level (might be completely wrong though so someone correct me please), and the other cosmetic beers you can buy the ability to craft them with malt stars, starch nuts, yeast cones, and credits
thx
Correct!
you still have to buy the licence for the buff beers, unless that's changed in the last few weeks. it's one licence to unlock all buff beers, you don't need to buy for each one.
and once licence is bought it's barley bulbs to buy the beer itself.
Pretty sure the cosmetic ones also cost barley bulbs to buy licence
No they dont
stage 2 is gonna poop on u especially as a solo driller
tried it as engi solo but getting the aquarqs fighting off the swarms and getting back without running out of o2 was a pain
Use bosco? It wasnt as bad as edd stage 2 last week at least
He will mine them AND carry them to you
that sucks it couldve made my life so much easier
wait bosco is kinda crazy for aquarqs then he can just get them from anywhere u can ping
thats wacky
Yes, he can do it with anything that can be mined out, stuff like eggs, jadiz etc.
yeah PE I prefer solo over group because bosco makes it so much easier
especially all those pesky ceiling ones, as long as you can see it to ping it, you're good
3rd stage of EDD
we decided to bunker but to allow a funnel hole to whittle off the bugs a bit while refueling
a detonator literally spawns on top of the bunker
one blast, everyone died
have to dig the fuel cells down to survive a bulk with gunner shielding to stall
no backdoor?
For the refueling/uplink parts of the last EDD stage, I cleared the max bubble areas around it, then made a u-shaped tunnel into and back out of the nearby cliff face. I dipped into there when running around like a madman inside the bubble wasn't enough to keep me alive. I ended up adding a small room with a resupply pod for the last one, but didn't end up using it.
shouldntve bunkered, i swear the game has some way to figure it out and toss in the unexpected bulk
I'm actually not familiar with what constitutes a bunker yet
in this case its just to drill the satellite or fuel thingy into the ground and create enough space to move around while closing up the hole with a plat, then drill a path out of the bunker to let enemies through
Ah, interesting. Do you even need to make a hole to let enemies in at all, or is it possible to completely seal yourself in?
theyll spawn in the bunker if you seal yourself in iinm, hence the hole to let enemies in
it's possible to do the latter but the consequence is once you get out you'll have what essentially is a tsunami of bugs
could be wrong tho
but i rarely ever bunker for the sole reason of bulks
ah, better to let them trickle in down a long tunnel where they're super easy to mow down I assume
yeah like a death tunnel
we usually count the disruptive enemies spawn pool before doing so but we got too lenient at the end thinking there's no way a bulk would spawn
Can a driller make a rapid escape tunnel fast enough to escape a bulk?
the last time i bunkered the exact thing happened, swore to never pull it off again in salvage
depends where the bulk spawns
in most cases yeah but in our case it literally spawned on top of the bunker so there was no time to drill out
oooh damn that's brutal
I've never seen a bulk spawn close to me, usually I hear it long before I encounter it
bcs bulks can dig through terrain it just had to dig once and blast us to kingdom come which it pulled off at like less than 3 seconds
As if the Drop Pod location wasn't bad enough!
it can and will randomly spawn in close vicinity sometimes
christ how horrifying
usually during the mission we take note on the spawn pool, if we see 3 types already then we bunk
but we forgot to do so at the last stage so oopsie lol
take note of the spawn pool, is that a thing you can see ingame, or just word of mouth/previous experience?
no it's a game mechanic
each mission has a disruptive enemies spawn pool which limits the enemy type to 3 disruptive enemies
its not something that the game will tally up for you, youll have to keep count of it yourself
Ah gotcha
- Mactera Goo Bomber
- Mactera Grabber
- Glyphid Menace
- Glyphid Warden
- Bulk Detonator
- Shellbacks
so if any of those 3 spawn in a mission, the other 3 will not spawn in any way
say a grabber, a menace, and a warden spawns, then the rest of the mission will only have those 3 types spawn intermittently
I knew a nemesis was waiting for me in the 3rd stage, but I didn't know it could spawn after the map loaded. The first time he was RIGHT THERE when I drilled into the cave, my second attempt he spawned at the opposite end of the huge room and Bosco murdered him before he even got close
Nemesis can spawn randomly though, but iirc only in Rival Presence missions
oooh that's a different thing okay
never encountered one outside of that modifier
but Crassus Dets are tied to level generation
if you hear a detonator laugh as soon as you get out of the drop pod that's 100% a crassus
IIRC the three disruptive I got on my last attempt were goo bombers, menaces, and shellbacks, could have been worse I think
bosco really has a hard time with menaces
and there were so many
driller have the hardest time with menaces 
subata my beloved
actually haven't tried the other secondaries yet, but they seem like they wouldn't be as good at sniping ranged foes as the subata, which I use constantly
the EPC is very good at bursting tanky enemies like praetorians
sniping as driller, the wave cooker is actually better than the subata due to it being an instant single straight line with no recoil
it uses hit-scan so no need to adjust for recoil
Oh, I just assumed microwaves = limited range, will have to try it
was planning on eventually trying out more weapons anyway, but will do that sooner
it has infinite range as long as it's not blocked by anything 
also bugs killed by it disintegrates so it's especially effective during exploder infestation missions to prevent them blowing up (the cryogun is more effective at this though, but the wave cooker has longer range)
And here are the highlights of this week's ELITE Deep Dive: https://www.youtube.com/watch?v=8G7OxXeYGKQ
Subscribe to @cyberscout7133 so I can continue rampaging through deep dives.
0:00 Stage 1
10:30 Stage 2
25:18 Stage 3
For reference, it's only 3 on haz5 (and 5.5). Haz 3 and 4 is only 2 and was only 1 on haz 1 (and maybe 2 I forget)
Any pointers for successful running of a deep dive? I've tried a couple times but always fail in the third stage. Is it always protect the drill dozer and something else there or have I just been unlucky?
drill dozer?
I think the answer to the question behind the one you asked is that deep dives are the same missions for everyone, they just cycle weekly
so same objectives within each week
Are you doing it solo? If so, Drilldozer missions can be pretty challenging sometimes.
Solo escort can be challenging, but if you are in team just assume no one is going to repair dotty and be the one to hold E. More than one dwarf repairing her does not speed it up. You can repair her during rocks just hug the tracks and look to her body. If you have Bosco I recommend getting mining and make him knock down oil shale while you mine minerals and the like
Was an interesting EDD with the Driller forcing a bunker, luckily it did not backfire.
I’m kinda new… how long does a deep dive take on average?
Around an hour, give or take 15 minutes
Other than the Weekly Core Hunt missions, the DD and EDD are the only ways to unlock weapon overclocks (and also extra cosmetics), so if that is important to you, then yes.
No problem.
how hard is the deep dives if i have almost no overclocks
Not very. Personal skill is much more important than gear, as all of the guns are good if used correctly. Some of the best overclocks are the clean ones, which are just minor buffs on top of the already great weapon stats.
base dive is hazard 3-3.5-3.5 the final hazard is pretty easy because you build up nitra, usually the hardest one is the second stage. The EDD is 4.5-5-5.5 same goes for it
Learn to kite before worrying about overclocks, they're better viewed as modifiers to the weapons, with some of them greatly changing the role of the weapon
if you are worried about it just wait for red rock blasters to show up they will carry you to the end
60% more hp is a hellva drug
IDK, learning to depend on red rock blasters is unadvisable IMO. In haz 5 it's only a 2-3 hit difference, and if you don't know how to move it won't help enough.
it helps a lot, is what I'm trying to say you should learn to not need it but mistakes made by greenbeards will be less impactful with red rock
and it also makes it so if there is someone carrying they carry easier with that buff as well
of course the best buff is skullcrusher because I love bonking bugs
nah, Tunnel Rat is because it tastes like a sewer
or dark morkite because it's a good beer doesn't do anything but tastes good
as driller i do alot better with reload mines on subata then microwave against menaces but against everything else microwave is superior.
im good i play regualrly at haz 4 and have no difficulties i was just wondering if i really needed overclocks to do some of the harder stuff
Some of the best ones are Cleans? What, Hydrogen Ion Additive, Fragmentation Missiles, and Aggressive Venting, with every other Clean being a comparative downgrade?
Need them? No. But some of them give a substantial power spike that's hard to ignore. I'd say only sweat about missing OCs on Scout, the other classes aren't as reliant on them. I'd say the vast majority of OCs are hardly noticeable, but the actually good Scout OCs are "I can now actually out-kill Gunner", with it just being "I can hoard more ammo" for the other classes.
...it's a bit complicated for Scout, I don't really know how to put it. I've had top kill Scout matches, but they're pretty atypical, and it's not really something to expect from him simply by design (extremely limited radial AoE). But Scout OCs give you a very noticeably large power bump that puts you closer to everyone else offensively.
DRG's an easy game. But a pretty big part of what makes the game easy is the massive power output from Overclocks like Cryo Minelets and Explosive Chemical Rounds.
I'd add Stunner, A Little More Oomph, Eraser, Clean Sweep, Light-Weight Cases, Overtuned Feed Mechanism, Composite Cases, Gas Rerouting, Special Powder, Minimal Magazines and The Specialist to that list.
Making it a pretty substantial list.
The point of cleans is that they make the already good weapons GREAT, which they certainly do. Not every OC needs to change the way you play to be good.
Stunner
Warthog one-shots most targets you use it on. The beefier ones are Stun immune or resistant. MPA blows it out of the water offensively while changing very little.
A Little More Oomph
Literally 1/4th of Lead Storm, which practically only has a stun penalty. The spin-up boost doesn't make up for that.
Eraser
Is this a joke?
Clean Sweep
Beat out by RJ250, and it doesn't even let you rocket jump.
Light-Weight Cases
Fair.
Overtuned Feed Mechanism
Also fair.
Composite Casings
Doesn't hold a candle to the absurdity of Compact Mags and Lead Spray.
Gas Rerouting
Lol
Special Powder
LOL
Minimal Magazines
LMAO
The Specialist
I wish, man. Boltshark blows offensively base, I don't think dedicating your secondary purely to the special arrows practically speaking is really worth it.
The thing about Cleans is they take up an Overclock slot. A slight ammo increase and reload speed decrease never holds up things like "Your bullets now explode" in either fun or practicality.
Stunner
Works though, don't it? Keeps it being a good primary against swarms while also giving you a good bonus against bigger ones like Prets in a pinch.
A Little More Oomph
Yeah, no spinup + sprinting > bunny hopping like a Quake Pro sometimes. Gets annoying. And the stun has saved me plenty of times that I've learned to appreciate it
Eraser
Weaker Executioner I guess. Fair.
Clean Sweep
It's a nice alternative for Fat Boy when you're feeling cooperative.
Composite Casings
Weaker Compact Mags. Also fair.
Gas Rerouting
Fun. Sue me.
Special Powder
You hate fun, huh?
Minimal Mags
0.8 reload is virtually inexistent in practice...
The Specialist
Electric Bolts are underrated.
You dismissed Special Powder, so what do you find more fun? And as far as practicality, my point stands. All the weapons are already perfectly usable and practical, so making them better is great for people who already like them as they are.
I feel like they've offloaded the build variety onto OCs, and then made half of them incredibly boring anyway. Playing """fun""" builds are always just lamer, weaker versions of the good ones. No way in hell slightly more ammo is more "fun" than something like Volatile Impact Reactor letting you spray frickin lava everywhere.
Having a secondary that actually kills things lmao
Fun is subjective. I find high firerate fun. Very much so, in fact.
Then why use Gas Rerouting when Overclocked Firing Mechanism lets you fire faster?
Yeah, again, the Boomstick is already perfectly capable of killing.
Because I find recoil annoying and I want to enjoy high RoF without a headache.
Yeah, I know, "fIrE CoNtRoL", but I'd rather minimize camera shake, thanks.
Here's a scorching hot take: The off-meta builds aren't "fun", never have been "fun", and never will be "fun" because this fanbase is more insistent on pretending anything good is automatically boring instead of pushing to actually change all the +ammo +reload speed """fun""" OCs that you have to wait a real life week to get.
And why are you speaking on behalf of the fanbase? I am a personal counter-example to your point. I find these fun.
And sure, I don't have them all, but I've tried them all on the test environment and I'd still use some of the cleans instead.
Moreover, the point was that OCs are absolutely optional and the existence of cleans proves that, as they make good weapons GREAT.
pretty much all cleans are fine though there are better things to put on than them most of the time, though I do use cleans on EPC and Cryo because they give me more ammo to do Cold radiance/TCF or BN
They barely change good weapons and do nothing for stuff that desperately needs the stronger OCs like Boltshark and Minigun
ALMO a little more omph imo is better than exhaust because of the 0.1s spin up time
Overclocks are a shitty system that's 70% boring stat shuffles that don't change how you use the weapon or add any variety at all. And they end up gating the viability of stuff like LOK-1 anyway.
A Little More Oomph and Gas Rerouting makes their respective weapons a lot more responsive and fun to use, in my experience. Sure, they're not the best "on paper", but they most certainly are in my hands.
the specialist is fine because with damage a base bolt can take out a slasher, can you do better? 100% but it's fine
besides this game isn't hard enough to warrent pure meta builds
I will agree with you that I did not find LOK-1 usable until I got the Explosive Chemical Rounds OC, but I found Eraser to have a good niche in Elimination builds.
my main reason for doing bad builds
How do you kill Praetorians? Boring them to death since they have 30% Piercing res? Building your primary to do so, which now gives you a crippling Swarmer weakness?
the primary
you have 2 guns
and who cares about swarmers you have teammates to cover some of your weaknesses
And 0 of them will kill Naedocytes well
just fall back to turrets you're scout you can be there in about 0.5s
or run to driller
worst case worst you just make it someone else's problem 
I've used taser bolts to take out swarmers before
Gas Rerouting and Bullets of Mercy would do fine against those. It is a Specialist weapon. And an electric bolt still helps a lot.
Or you can use Zhukovs, hell even Jumbo Shells Boomstick, and kill small enemies and big ones without having to run to mommy anytime a spooky scary Parasite shows up
you could also do that but what we are trying to say is that there are options
Of course you could, what are you arguing here? You can do whatever you like!
are they the best options? no but who cares it's a not that hard PvE game
Just because these options are not THE BEST for you does not mean they cannot be the best for others.
My point is there's been a huge missed opportunity for actually interesting build diversity and actually interesting Overclocks, but instead we have boring +ammos that the playerbase pretends is cool and based, and ones that actually do something that people pretend you're a no life sweatlord for liking because you think adding ice bombs or extra explosives to your weapon is cool.
I 100% agree that most cleans are filler, but not all of them are like that
give us the cut content OCs from S1
IDK who "pretended you're a no life sweatlord" for using more transformative OCs, but putting an OC that keeps the weapon as you already like it still feels better than keeping that slot empty. And it's hard to transform simpler weapons like the GK2 or Minigun past "shoots even harder".
+Ammo -Damage is not a game-changer. +Damages that are always inferior to the +Damage -Ammos don't offer actual dichotomy.
I do try to think of use cases for every OC but we can take a look at all of BRT's OCs and just cry
besides electro mines 6 ocs are just ammo/damage ocs
Sad but true. I've tried for the longest time to justify using the BRT but I just can't.
It's not that you can't accomplish anything interesting by just moving stats. Magnetic Pellet Alignment, AI Stability Engine, and Jet Fuel Homebrew all do that and they completely change the weapon they're on. It's that most of them don't.
Well, yeah, but that's my point there. All of those basically boil down to "shoots even harder". What else do you do?
I dunno, what did Shard Diffractor do? What did DRAK do? What did Sludge Pump do?
There's also things like Exhaust vectoring on minigun +2 damage with some amount of extra spread on it that doesn't matter people really like it but I hate that there's nothing interesting about it. I like almo because of the 0.1s spin up time that only it can do
But anyway there is 100% filler overclocks most of the cleans are, but hey man people work with what they want after however many hours. I know I have
Hell, Fragmentation Missiles is just a slight AoE bump and it has a fairly unique playstyle compared to something like Composite Drums.
Just feels like so much wasted potential...
Shard Diffractor only has Plascrete Catalyst as an interesting interaction option that's not "shoots even harder".
Sludge Pump's more interesting OCs usually get ignored in favor of VIM, which, guess what? "Shoots even harder".
DRAK has Overheat options, which cross over with the Minigun. Impact Deflection is unique and fun though. Otherwise just "shoots even harder".
Well nothing is interesting when you put it like that
I think feedback loop is interesting and overdrive but yes shoot even harder
what's the interesting OC on sludge? blast? or goo bomber?
Goo Bomber IMO can be really fun when used with EPC to ignite the trails.
It's Sticky Fuel with extra steps lol
there's a lot I dislike about EPC and hot plasma or what used to be
it did it base light the goo then they removed it, now you could only do it with hotplasma and then they merged it with flying nightmare and now we are back to square one only it's still the only option for driller to light his own goo and I hate it for that
hate is a strong word
All of them IMO. HIA is direct damage focused, but also offers extra CC and still has decent AoE capability. AG Mixture is a super rare long ranged Driller primary. VIM is a rare direct DPS Driller build. Disperser Compound is typical AoE and CC Driller primary, but still has direct damage capabilities. And I don't think I need to elaborate on the Unstables.