#bug-reports

2 messages · Page 47 of 1

languid wigeon
#

Bug: Cannot Voice Chat, nor can I hear others. This is unusual as it's the first time it occoured and I use voice chat alot.

Says Voice chat error [8] 6.0

bitter dirge
#

Good evening,

Bug: One of the modification can not be remove. That mod looks like on t3 trench maybe thats why i can not remove it. But i need to remove and replace with doorway.
Place : South of Siteria .
Sincerely,
BamBam|Mert

worn elm
#

had a small lag spike while i was moving my bmats from the refinery to the seaport and i ended up with a extra 15 crates? it dupped?

wooden anchor
#

so i got dced traveling from zone to zone. now i get this msg and when i try the support option i get the 2nd pic

unkempt nimbus
#

I just got DCed too, won't let me back in game

terse sable
#

same

wide belfry
#

Greetings!
Texture bug. North beach near Jade Cove. Unpackaged objects get textures from beach

molten pilot
#

deployment map bug

void saddle
#

@molten pilot Try opening Strategic or State of the War map first and waiting for intelligence (players, buildings) to load then going to deployment map.

distant inlet
#

i thought i was going crazy by hearing voices, but turns out the game says that im in a squad, pls send help

void saddle
#

@distant inlet It's probably proximity voice chat bug, not you being in a squad. Yesterday everyone in one region could hear each other no matter how far.

reef lion
#

Try restarting your game

bitter dirge
#

Good afternoon,

Bug: One of the bunker can not allow me to add doorway.That t3 trench maybe cause of it. Its look like cover the bunker floor. If u place doorway on it . Please take that Bmet cost from BoB 🙂
Btw one of the mod/dev fixed my previous problem. (#bug-reports message) Thank you for that.
Place:South of Siteria
Sincerely,
BamBam| Mert

void saddle
#

The Heartlands has proximity voice chat bug where everyone can hear each other no matter how far from each other they are.

tropic sentinel
#

Good evening.
Sorry to bother you.
I am facing a problem. My friend, having entered the game without me, chose the opposite faction. I really want to solve this problem. Please help. Thank you in advance.

gaunt geyser
#

bugged road, jeep got stuck inside it

thorn flax
tardy saddle
#

squad bag, how can i fix this? noone can invite me in squad because of that, log out doesnt help

exotic plover
#

Description

Decay despite bsups, gsups present (100s+ in each bunker core) and inside their prevention zones

Pre-conditions

2 bunker cores both Large Garisson (possibly not mandatory)

Reproduction Steps

Clear steps to reproduce issue.

  1. Connect structures to 1 core

  2. Disconnect but connect to other core

Result

Structures within 30m of core 2 will decay despite both cores having bsups and gsups

Expected Result

100% health bunkers

Reproduction Rate:

100%

Environment:

Live-1 / dm me for exact location if needed

weary warren
languid wigeon
#

I've been having problems with Voice chat all week, doesn't even give me an error, just straight up can't hear anyone on my faction. Yes I've tried toggling U, resetting to defaults and trying different ports and devices.

gusty crater
#

The blizzard affects in Loch Mor are affecting the whole region - so we cannot see the fucking HVFATs even in the middle of the day despite the blizzard only affecting the west half of the map.

Like the server restart wasn't enough.

THANKS DEVS

tawny bolt
molten pilot
tawny bolt
#

How, do i even use that? I don't know how to use these fancy internet VPN stuff. Plus I don't wnat to pay

molten pilot
#

uhm what

atomic dome
#

For some reason I'm unable to access the seaport in Patridia, but it works fine in other seaports, is this normal?

unreal fiber
#

Is Devbranch for selected players or why cant i enterr it. (I already did the Beta change)

somber quiver
#

Dev branch is over

severe apex
#

guys i cant deploy, my map is blank and without spawn points, i tried to wait as some players say, I tried to restart the modem/router and nothing I'm getting desperate.

tacit dock
frail radish
silver smelt
#

our

languid wigeon
#

watercraft training area in colonial home region contains a signpost with erroneous information:

-Vehicles do not require different fuel types anymore
-The fuel boxes in question are not located near a building

junior sierra
#

i have same problem

junior sierra
#

nvm its my provider troubles

frosty palm
#

possible bug or unintended intel. when i click f with a hammer i can see which warden bunkers are powered and which are not from a distance.

opal trench
#

Bridge in North of Tine was bugged. We can't cross the bridge.

exotic plover
#

Please devs, this has been this way for multiple wars. At this point I just assume you're memeing and have the CG to defend the factory parking lot but want the seaport exposed
Because it still hasn't been fixed, those who want a good laugh, look at Patridia, Acrithia

frosty palm
#

feature or bug. its possible to put a crane on two blue prints to get it flat?

tender pivot
stable lodge
#

Being right in front of someone's SMG/pistol as they're firing is a way to avoid being shot. Bullets just go right through, presumably because the "muzzle" is outside of the player's collision box with nothing to prevent someone from being inside the gun.

This bug makes already-tedious QCQ even more of a problem - "too close" shouldn't be more dangerous for a gunner than the bare-fisted person in front of them D:

dapper charm
#

Spot you can get stuck in in axehead

brittle flax
languid wigeon
#

(removed audio because clan man where talking about base locations)
Bug: can't desfrost near campfires(don't know if it's just visual but i never died from it), i can still defrost normally in foxholes and bunker bases
Reproduction: i already spawned in with this glitch, didn't do anything unusual, and it persistent even after the moors restarted.
i have more footage of this but honestly it's just more of the same.

#

P.S don't know if it's persists after i get killed because i didn't die while having this bug happening and had to leave before i had the chance to.

tame warren
tribal junco
rustic wren
#

Just a quick reminder, press N to enter secure map mode.

pearl blade
#

Uhhhh why did all the wardens in shard 1 get this message?

distant horizon
#

voice mic bug, FIX THE VOICE CHAT!

wide belfry
#

Generator room near T3 trench connector sometimes unpassable

solemn parrot
#

Been having almost random disconnects from the game all of war 85

solemn parrot
#

Help?

muted notch
#

Also:

Impossible to activate the chat voice in game and/or not hearing the voice of the players.

Tank getting teleported from a broken bridge to the water between the two parts of the bridge.

Logi trucks flipping and doing acrobatic figures while driving.

Logi trucks getting teleported backward or forward.

Glitch between two close trenches that make the character getting stuck or flying several meters when he walks between those two trenches.

#

Unfortunately, I do not have any video recorded but these bugs is something I experience every day.

sly smelt
#

reassigning many key binds to game controller binds will remove them from the list of key binds (using an xbox one controller for this example). Controls will still work though.

manic moat
#

The couple southernmost Garrisoned Houses of Cannonsmoke (Red River region) can't be rebuilt (not connected to safehouse or town base).

languid wigeon
#

mixer is cost rmats and decaying beacuse it use only gsup... why not bsup? mixer is using for build bunkers

thorny sierra
#

Whilst in the back of a Doru binoculars bug at max range causing the character to fall over. Only happens on water.

stuck tundra
#

Stationary tanks are still very capable of "running you over"/squishing you even though they're completely stationary if you're in a trench.
It's disabled, no movement, I run past to get to the other side and the act of me running underneath a track causes the game to go "yup he got squished" even though really at best my guy would have just banged his head

wary escarp
#

Description: HE Grenades only damage one husk at a time.
Reproduction Steps

  1. Build a Bunker Size 2.
  2. Destroy the bunker, leaving two adjacent husks.
  3. Throw HE Grenade.
  4. Compare health totals of each husk.
    Result: Only one husk takes damage from the HE Grenade.
    Expected Result: Both husks take damage from an explosion.
    Notes
    Husks have identical health and resistances as the defense it's made from. The stats on a husk may be a balance issue, but the drudgery of attempting to clear them from the battlefield makes this interaction (converting HE grenades into single-target) feel like a bug.

Also, while untested, it is currently assumed all AoEs weapons like tank shots and satchels are converted into single-target when removing husks.

gray mesa
#

<@&374193809174822912>

manic mulch
#

on it

woven parcelBOT
#

dynoSuccess alec_D#6377 was yeeted out of here (banned) | scammer

sacred ginkgo
#

im stuck like this

languid wigeon
#

You can hear everyone in heartlands.

brazen vigil
#

tanks is stuck and the ship aswell any one know how to fix this ?

worn elm
#

garrsion house of the south hole in blemish can shoot through walls

radiant sparrow
#

Just tried the new cinematic camera after the update & it does nothing for me. Works for others. Perhaps buggy?

tame warren
#

When you retrieve and submit again one item, notif for commends pop

weak mirage
#

I just submitted 30 individual basic materials to the townhall and it said I submitted 30 crates

native dome
radiant sparrow
amber lion
tight vault
#

Its registering 53 bmats as 53 CRATES
That's not so good
To reproduce
Put any number into a town hall

#

Another example

foggy coral
#

Bottom of bandana clips through the gasmask with the Padded Boiler Suit worn - maybe separate out the asset and remove it when gasmask is worn?

tropic portal
#

Will the crate bug get fixed?

#

It's causing mass spam notifications

stuck tundra
#

Nah

foggy coral
#

Eye goggles of the gas mask clip through the cap brim of the Outrider's Mantle uniform 😄

distant horizon
#

I have restarted my game plenty of times, fix the voice chat error!

tight vault
#

IT FUNCTIONS WITH ONLY ONE BMAT
You can submit, pull out and resubmit ad infimum

glass ivy
#

Watchtower bug? They are not damaged

chrome flower
#

3 Plasmas = 3 Crates?

somber quiver
glass ivy
languid wigeon
#

items are bugged i deposit one pistol i deposit one crate it says

narrow cloud
#

why we are accept this message. He just take loot from relic

distant horizon
#

I have restarted my game plenty of times, fix the voice chat error!

regal ore
#

stockpile button is bugged. i got a lot of commends by submitting 20 bmats. and a hammer

viscid chasm
#

Ye i was doing logi yesterday and didnt get much commends cause ppl were abusing this

tropic portal
#

If its not fixed this war R.I.P logi

unreal scaffold
#

Description

The profanity filter option does not appear.

Pre-conditions

N/A

Reproduction Steps

Clear steps to reproduce issue.

  1. Click the gear icon of the chat menu

Result

The profanity filter option does not appear.

Expected Result

Profanity check box should appear.

Reproduction Rate:

100%

native dome
#

Profanity filter update was reverted.

elder wind
#

If the following happens, there is no way to spawn:

  1. Die in a region of the map.
  2. When the spawn timer finishes, click on Return to Home Region
  3. See that there is a queue for the home region.
  4. Press X to leave the queue.
  5. Now there is no way to choose a new spawn point, and it is not possible to bring up the menu.
    Only thing that can be done is forcequit the game.
urban quest
#

The war is not starting

native dome
#

Player population being shoved through a straw. War start will happen when there are enough players on both sides to ensure a fair start.

lilac bronze
#

I am having audio problems. Once i enter local voice chat, all audio cuts out. I cant hear other people and I cant hear the game world. I have tried the troubleshooting options in the tech chat, as well as simply disabling voice chat. Nothing is working. Just thought i should report it.

opal zinc
#

After death, the marker of the display of the pointing point does not fall

native dome
#

The what?

north ether
#

I have been trying for the past hour and a half to spawn. But my Intel and Deployment map at home region wont load. I have restarted the game 2 times. Checked the file integrity and restarted my PC. Any idea why?

ember lichen
#

Three Sisters Mortar House - unable to go up the ladder.

native dome
fresh pollen
#

Wasn't this rock in Brody removed?

native dome
hazy viper
#

Connectors in yellow now give the Area obstructed area message from time to time, even if the connector pattern is yellow

torpid badge
#

I don't see the profanity filter option.

native dome
#

Profanity filter update was reverted.

unreal scaffold
#

Map shows a dock that extends into the water, while in reality it is not there

shadow summit
#

Tech is really slow, fix it

placid thunder
#

Again, is the system of spawn work correctly ? Equal people maybe less but 10 sec spawn on one side and 1 minute in the other, is that possible to check ? Because it s the 2nd war in a row and it s frustrating …

stuck tundra
# placid thunder Again, is the system of spawn work correctly ? Equal people maybe less but 10 se...

As far as I'm aware the spawn rate isn't based on how many people are in the area but is instead based on how many of your people are dying as a percentage or whatever

If your faction is dying loads really quick, the respawn timer gets increased. Less deaths, less respawn time. I'm assuming it's to try and account for the idea of "You're being slaughtered so it'll take time for new troops to get there" sort of deal

dapper charm
#

'nuff said

pine cloak
#

players using BPs to cover advances / building / dismantling. BP not able to be destroyed for about 3s on placement.

safe flume
#

shackled chasm earth filling bunker base and trench
pro tip: ctrl alt shift p to screenshot with location

odd kelp
#

Greetings from Bootnap, its not a tree, but it probably counts?

cosmic heart
vapid frost
glass ivy
#

Is there something wrong with Reserve Stockpiles or putting in crates of vehicles. I put in 3 of them and only 1 shows on inventory. The crated vehicles didn't go into public either

lime terrace
#

When I click to interact with the HUD, my character punches, or stabs nearby friend...

prisma crescent
#

cant deploy, help

manic moat
#
### Description

On 1280x1024 resolution, chat window doesn't appear when Mass Production Factory, Engineering Center, or Hammer Building menu is open.

### Pre-conditions

Set resolution to 1280x1024

### Reproduction Steps

1. Open MPF or Engi Center menu
2. Press Enter to try to open chat window.
3. Press Escape to close the MPF menu.

### Result

After step 2 the chat doesn't appear.
After step 3 the chat window is visible.


### Expected Result

Chat window should be able to appear even when MPF, Engi Center, or Hammer Building menu are open. 

#### Reproduction Rate: 

100%
#
### Description

On 1280x1024 resolution, the map grid letters are not visible when you zoom in (see screenshot).

### Pre-conditions

Set resolution to 1280x1024

### Reproduction Steps

1. Open map
2. Center view on your character
3. Zoom in

### Result

The grid's numbers on the left are visible but not the letters at the top.


### Expected Result

Being able to see both letters and numbers of the grid even when zoomed in so I can use the grid.

#### Reproduction Rate: 

100%
shadow summit
buoyant arrow
native dome
brave hazel
#

Brett this mountain too is broken too, you can climb this too.

cunning coral
#

North side of this mountain lets you run to the top

keen inlet
#

huge map issue, my ironship barely got stuck on the shore while I was crossing under this bridge, and I couldn't get it unjammed. I ASAP used !unstuck, but I couldn't get free because the ship was taking damage from being under the bridge. The game just sunk my entire shipment because the river is so damn narrow here.

paper pine
#

anyone else having a weird issue with text chat? when i try to type in it, it also uses my keys in game

stable lodge
#

The "fill in" option on trench connector husks will sometimes result in failure at 100% completion, returning to a husk. Digging is already enough of a time-sink, isn't it?

lament kayak
#

voice chat is regional now??? it's not only local, pls fix :')

spare loom
#

Voice proxy chat is still broken in deadlands

languid wigeon
#

Voice chat is still broken, and bad actors on the colonial side are using it as an opportunity to spam videos/sounds/music and just grief the comms making them unusable

languid wigeon
#

Local Voice chat - Has the range on this been increased or am I experiencing a bug? I can hear players from much further away then before and it is extremely distracting and disorienting.

And no I was not in a squad

languid wigeon
languid wigeon
#

That’s an intel leak

scenic solar
#

Thats an intel leak

unreal saffron
#

Cannot Spawn, Deployment map does not have nodes,

Same with state of war, cant see any buildings or structures

ivory kelp
static valley
silver oasis
#

You have to go in to the commander seat open the hatch aim your pistol and quickly close it, the firing line will stay.

scenic solar
#

Linux proton version is not working. Steam deck is coming and it will be bad if foxhole wont work

languid wigeon
#

Please fix voice coms can’t get any randoms organized

rustic wren
#

voice chat is is bugged in Endless shore, can hear people throughout the region

jagged kayak
#

voice chat also bugged in farranac

vapid hare
#

My game keeps freezing when i try to get back to my truck at a specfic point

rustic wren
#

Farranac experiencing huge lag

torpid badge
#

Someone forgot to feed the hamsters in the server room.

amber niche
#

Can't connect to Shard 1 at all 😦

lavish cave
native dome
#

LIVE-1: Shard is offline.
See #updates for more information.

languid wigeon
#

@native dome kno how long this will take approx?

native dome
#

I have no time estimate available to provide. All I can say is that there is an appropriate amount of attention on the issue at the moment.

dense seal
#

devman good

wind solar
#

Brettman good

reef turtle
#

Devman Brett, what to do if ironship froze after server restart?

native dome
#

While admitting there are game design questions to resolve: no intervention will be provided on live for frozen vehicles to ensure equal pain between factions.

celest knoll
#

Can i get help?

jolly sigil
#

@native dome Can you help me?
i stuck and command unstuck dont work

jade breach
#

all day today I have been unable to spawn into Anchor Beach as that 1 location causes unreal engine to crash. I also can not go there if I walk or ride to where the relic base is unreal engine crashes, this has not happened anywhere else on the map

wind solar
#

tripods duping ammo?

shy coral
#

Tripod MGs are missing depression or their aim line is incorrect. Either way, when aiming down, the bullets don't go where you aim

wind solar
#

Tripod duplicating 12.7 confirmed

tidal hemlock
#

A crane sometimes doesn't see a container. Says there is nothing to pick up even tho its there. When you jump out and go back in it works again. Isn't happening constantly, but like 1/50 of the time. Happens with containers on flatbeds but also on the ground.

languid wigeon
#

People are shooting through solid sandbag walls.

Sort it out, it's lame.

gray mesa
#

stance and movement accuracy modifiers affect tripod weapon accuracy (move around before getting on a tripod mg, will lower your accuracy, also standing while on a tripod mg will reduce its accuracy. very easy to tell with ratcatcher)

jagged lily
#

Is that supposed to be a joke devs?

spare loom
austere mirage
#

i cant build GHs in Northern JC

#

I remember exactly that there were no such problems before and everything was rebuilt

native dome
#

or Safe House
Depending on the status of this building you won't be able to construct the Garrison House.

austere mirage
#

yes, sorry, i just need to wait provincial garrison in SH

limber ruin
#

when I use a gun with bayonet my character gets stuck on fixing bayonet and unfixing it

last leaf
faint orbit
#

Spitfire tire models broken

last leaf
# last leaf

The website reporting also doesn't work it keeps saying captcha verification failed despite the captcha verification showing success

faint orbit
last leaf
#

literally can not report the rampant team killing going on in partisan island

half schooner
spare loom
#

yes other games are fine

jade breach
spare loom
balmy tundra
#

How do I fix not being able to deploy?

jagged citrus
#

Ever since the new update my game has been stuttering every 5 or so seconds. Like my framerate will be fine and then all of a sudden my game will freeze up for half a second and then its back to normal for the next couple of seconds until it happens again. Is there any way to fix this? It was working fine before.

languid wigeon
# jagged lily Is that supposed to be a joke devs?

Nah mate, a 2 stack wall built with sandbags.

With a rifle.

With no gaps in the wall and nothing on their side to stand on. It could be the spot where two walls have been connected, but there was no gap to shoot through.

lime terrace
#

When I aim far away with the sniper and go from prone to standing (or the reverse), my character's position doesn't actuate until I stop aiming.

visual delta
balmy tundra
#

Can't deploy

jagged lily
stuck tundra
languid wigeon
#

Squad voice in Red River is acting up.
Can only hear members in Red River
Leaving Red River they can not hear us

zinc mesa
#

Every server restart doesn't allow you to go back where you were, get kicked back to home region, ridiculous

fallen quest
#

restarted the game, still getting this when trying to deploy

languid wigeon
#

server restart and my freighter frozen nice

glass pulsar
#

Is the game logic around bunker supply use prioritization working as intended if:

  • Game is forcing BBs completely inside 150m town hall/relic range to pay bunker supplies to maintain everything in their 80m radius if both the town hall and the BB has bunker supplies?
    This is causing issues where a BB that only has small garrison is paying twice the amount of supply it should when all in range of a town hall with large garrison and supply
supple briar
#

Report: Getting wrong activity stat
Desc:
When you have a t2 bunker structure, then attach a t1 empty piece to it, you can shoot the t1 piece with heavy kinetic and damage the entire structure. If it has anything with your faction tag on it, it eventually weapon restricts you.
But doing this actually increases the enemy structure/vehicle damage, not the friendly, as it imo should, since you get weapon restricted.
Last time I checked explosives gave you correctly the friendly damage, this needs more testing tho. It needs to splash the friendly piece, hitting just the neutral one just gives you enemy damage.

Why is this happening? Most likely because of weird interaction. The bunker structure doesnt take damage from heavy kinetic, except for one piece. So you are only damaging the one neutral piece and you get the enemy damage stat, since neutral is counted as enemy.
But since its all one structure, rest of the pieces also take damage and it will eventually restrict you. But only the damage done to the t1 piece counts to stats, since you cant damage other pieces with heavy kinetic.
Explosives, last time I checked, gave me friendly damage, since that damage type could deal damage to the faction locked piece, which was t2.

EDIT: if you want the official bug report template, let me know, I can rewrite it. I didnt notice it until after sending this
EDIT 2: man I love weapon restriction, but edited something to be correct

main jackal
#

my ctrl key doesnt work in the game
neither "show bunker roofs" or "cinematic camera" features work because of it

languid wigeon
# stuck tundra I mean yeah it's a 2-stack but you can literally see in the pictures that the gu...

Nah mate, infantry crouched behind an upgraded sandbag wall, shooting through it at people on the other side. Not shooting down hill or up hill and nothing to stand on.

Players are somehow shooting through a solid wall, this bug seens to have cropped up at the same time as this issue where every third trench is a bug trap that you get stuck in when you're near the edge of it.

Please stop skimming over my report and thinking i don't understand cover. Unless you are one of the devs and want further details, this is a bug and you can't fix it with advise. Please leave the report for the relevant people.

stuck tundra
#

Day late but cool

languid wigeon
gusty chasm
tiny hatch
kindred walrus
#

Swimming under the ground

manic moat
#
Can pick up large items on ground while retrieving stockpile item, making your character forever unable to move.

### Description
When you are retrieving items from a stockpile, the game allows you to press V while you're in the retrieving animation. Picking up a large item during that animation makes your character unable to move indefinitely. The only solution is to use "Return Home"

### Pre-conditions

Go to a base and drop a large item (tested with Daucus) under your feet.

### Reproduction Steps

1. Open the base menu and tart retrieving any item from the base stockpile

2. During the retrieving process, press escape to close the base menu and press V to pick up the large item on the ground.

3. After the retrieving is finished, try to move.


### Result

Your soldier has successfully picked up the large item mid-retrieving and you are now unable to move. Getting rid of the large item or retrieving another item from stockpile doesn't fix it.

### Expected Result

You shouldn't be able to pick up large items on the ground while stuck in retrieving animation.


#### Reproduction Rate: 

Tested twice with 100% reproduction rate 

#### Environment: 

 0.47.9.1
shrewd hare
#

T2 to T2 engine room upgrade includes sandbag wall. Also sometimes comes with bunker stairs upgrade opposite the sandbag wall.

fresh pulsar
#

There is no way there's 50 people in loch mor right now. What is going on, please fix this. Is there a cap bug? Only 31 people in right now.

stuck tundra
manic moat
#

The Bonesaw MK.3 and its mounted variant have both the exact same name in-game since update 0.47: "Bonesaw MK.3". This is strange and confusing. The mounted bonesaw's description says it's a "variant of the Bonesaw MK.3" but then why does it uses the same name?

stark marsh
amber wagon
#

It glitches sometimes, it's connected to the pointer and wont go away

fluid wave
#

The 'grimy' texture on the field MG in colonial Home Region moves when you move

frosty palm
#

Bug. You can right click submit all your scrap in your truck at a mine.. And it will deposit into the stockpile of a mine.. I would think you shouldn't be able to deposit anything into the stockpile of a mine only remove

last wave
#

Bunker base in Weathered Expanse, South of the hex where the border is; is somewhat under ground

trim haven
#

ISG does not trigger AT turrets when fired from trench. might be intented but seems like a bug

rapid thunder
#

Giant use bug with the isg and no respond from AT gun, gg colie on Weathered Expanse good PVE

languid wigeon
#

ISG destroying our base without replicate from AT turret wtf ?! help !

stuck tundra
#

I thought it was howie bunkers that respond to the explosives?

golden oxide
#

log on today to find i was suspended why?

ripe apex
#

Floating tripod weapon after the bunker mounted on is destroyed

wispy jungle
#

Warden Vehicle stuck under the ground in north Sidhe fall I4K3 (Endless shore), blocking trench/bunker placements. Would be nice if it could go away (can't enter due to door being blocked, can't package cause damaged, can't repair cause enemy vehicle, can't blow it up due to it being underground, can't dig it out cause blocking BP placement) PepeKMS

solemn parrot
#

go to frontline, walk 30 feet, crash, relog, repeat, happens several times not ceasing. WHAT DO?

neon vapor
#

Bug: You can walk through Packaged Drummond Loscann 55c.

languid wigeon
manic moat
#

Encumbrance percentage in player menu becomes brown above 50% however the first stage of encumbrance (white box) is not at 50% but at 66%.

regal gull
#

Soldier stance affects stability of tripod weapons.

Description:
This is most noticeable on Warden Ratcatcher, which is essentialy useless when fired while standing.

Pre-conditions:
Place the tripod on sandbags or other object that allows to use it while standing.

Result:
Weapon stability is much worse than when crouched behind tripod placed on the ground.

Expected Result:
Stability of tripod weapons should not be affected by soldier stance.

Reproduction Rate:
100%

Environment:
0.47.9.1

tepid tree
#

##BUG REPORT :

Fix "blueprint color" on trench connector :

Sometimes, a trench connector appears available but end up on a "area obstructed message" : please just display it in red like it should be if it can be placed here

Condition : unknown, happens time to time

livid folio
#

Colonial 120s can fire through mountains while warden 120s can't. I sure do hope this is not intentional. If its a bug please fix it!

frosty palm
#

that bug where someone dies on a mg.. and you hear that mg firing continously forever is quite anoying might make me quit the game

blazing furnace
frosty palm
#

i can use binos in a boat but cant use a bandage?

forest rose
#

i... invisibility bug??

fresh pulsar
#

My regiment can't even get into sitaria due to queues. That's a logi town. Bring back shard 2

astral cove
#

Hey, I need help with foxhole
It keeps crashing when I try to join a server saying that the VAC failed
I restarted steam mulltiple times and nothing
at best, I get into game for a few seconds before it kicks me

faint orbit
# blazing furnace we lost two gunboats under bridges https://cdn.discordapp.com/attachments/889927...

Intented stupid mechanic sadly let me explain:
To avoid cheezy bridge blockades Devs add new mechanic that damages vehicles under the bridge and sadly damaged gunboat drives so slowly that cannot make to other side it's sort of intend and not intended thingy it supposed to kill freighters used for blocking bridges but also kills gunboats passing through under the bridge because it's slow and have too little hp

rain fiber
#

just another feature

viscid chasm
#

Graphical bug

#

i died and got picked up, had no idea how it happaned, it was very freaky too cause its 3d so if u move ur camera u can see other side but its like weird type of 3d

nova tulip
#

keep crashing minutes after joining regions, ever since the hotfix

marsh matrix
#

Since the update, not the hotfix. voice chat doesn't work, says I'm connected, I can see the speaker above players heads indicating they are speaking. But there is no chat.

topaz fern
#

Water shellholes

tardy ocean
#

Mortar House does no damage to the enemy

languid wigeon
#

this wall looks funny

native dome
# nova tulip keep crashing minutes after joining regions, ever since the hotfix

We appreciate all the bug reports gents. Crashes are something I take with greater seriousness than other bug reports, if possible when reporting a crash you can attach the crash report by finding it in C:\Users\USERNAME\AppData\Local\Foxhole\Saved\Crashes\WindowsNoEditor if your crash file(s) could be zipped and attached that would help us narrow down the issue faster.

Ping me and avoid posting your client crash reports in a public channel. Direct message them to me. 🙂

nova tulip
cunning coral
#

you can drive motorboats up next to some shipyards and get them stuck in a way that you cant get out of the vehicle, this prevents you from returning to home region and forcing you to use an unstuck, unless you completely close out the game.

Edit: This is in Fishermans, west of peripti landing btw, just didnt want to show map due to base locations.

warped lark
#

gasmask is clipping through the cap of the partisan uniform

spark moon
#

Hi. After upgrade i cant join in game.

spice rampart
#

border base make us glitch inside each other at spawn. happens when one or more doesnt move from spawn location

rustic belfry
#

midway through war on S1 and im able to pick warden/colonial again?
exited and entered game again and its fixed

spice rampart
#

I'm witness of that one of the guy is named chinese kaunt

drowsy vessel
#

This large bridge with stone pillar support where a player is able climb on to from the water is able to, with the help of an amphibious vehicle is able to place tripod weapons on it. The only location i was able to recreate this is the bridge south of silk farms in "The Blue" waterway (the photo during daytime), i was not able to recreate this on any other large bridges (the night time photo)

I wanted to ask your intention of being able to place tripods on these stone pillar supports and what is the bug exactly, because it is my understanding that you are unable to place tripods in these locations to avoid greifing freighters?

Thank you for reading my report and I eagerly await your reply

obsidian notch
#

Report: Barge still stuck after executing stuck command
Desc: Transporting a collie 30mm stolen from the Fingers to Godcrofts.

Got stuck under the first bridge on the right. Used stuck command twice, still cant move in any direction.

Further to this, transporting any vehicle on a barge under a bridge will get stuck

I know you used to be able to do this, but now you cant

solemn heron
#

Unable to submit a report. Has affected multiple people in Callahan's Passage

languid wigeon
#

when a vheicle loads in from crossing a boarder there is a split second where the vheicle loads, roughly 1/4 of a second to 3/8th of a second where the vheicle is loaded but unlocked and can be entered by the oposing faction, before it loads the state of the vheicle and locks the doors. honestly the state of the vheicle locks should load in first before the vheicle is loaded onto the map The load order that appears to be current is : vheicles type, inventory, health %, locks, then occupants

rugged comet
#

Interiors of "lore bunkers" seem to still freeze vehicles during snow, despite the icon showing that the temperature should be above freezing level. (This particular one is in Callahans Passage)
The ground inside is unsuitable for bonfires, which makes the vehicles permanently stuck during snow.

languid wigeon
steel apex
#

Make sure to @ him a couple more times haha

warped lark
#

gasmask problem

shadow summit
#

ice blocking the shipyard at thunderfoot

hardy prairie
#

wardenempty Campfires at seaport

tardy ocean
#

Just watched 4 ISGs take out a T3 AT garrison with no response

rigid prism
#

This may be an issue on my side but for the past few days I’ve been unable to play foxhole due to it disconnecting around 10 minutes after I join.

I’ve tried deleting all my mods, uninstalling and reinstalling the game, verifying the game files, among other things.

If anyone has a solution to this, I’m very desperate for an answer on how to fix this. Thanks

gray mesa
worldly shale
woeful pollen
gray mesa
woeful pollen
#

its 50 m retaliation range, u can see that on the wiki. Regardless dont stream snipe lol

worldly shale
worthy moth
south dawn
#

Tripod weapons no longer trigger bunkers. This creates intense PVE as tripod weapons shoot further than the agros range of rifle garrisons.

manic moat
#

Being inside a T3 FOB (Outpost) doesn't protect you from snow storms.

languid wigeon
#

is that normal that i cant change shard?

fierce wave
#

There is only 1 atm

lusty raven
#

Nerf or delete storm canon because that's really shit

devout escarp
#

I need help to check the Refinery at Teichotima if it is bug or something, i put 3 container of component to refine yesterday. I have check it was on personal, but i can't find any in the refinery today.

#

This is not the first time, i had 5 containers of Component few day ago with the same problem. In ONE Zero

misty robin
#

I need help , I can't explain it
There is no vehicle around me and I'm able to lock the air

tardy ocean
mighty yarrow
tardy ocean
mighty yarrow
languid wigeon
#

Invisible Player named Daylight Ghost. I don't trust coincidences.

woeful goblet
#

not possible t odeploy to callahns passage

tender pivot
pallid roost
#

somebody have this too ?

tame warren
#

there is a lot of texture bug with the snow on the uniforms

clear plume
#

Says home region is unavailable, can I relog?

rapid basin
#

Pillboxes killing through walls

amber wagon
#

Literally 1984

halcyon light
#

**Report: **Seaport anti-trench zone blocks all structures, including bonfires

**Desc: **The zone added around seaports/shipyards in order to prevent griefing with trenches currently prevents all structures from being built. Due to this, there are currently areas where it is impossible to recover frozen vehicles during snow because bonfires can't be built close enough.

This area varies between seaports as the zones don't appear to be uniform in size. This is most likely to affect fuel trucks that are left on the waterfront in order to refuel freighters.

Solution: Please add an exception for bonfire construction.

kind raven
#

<@&213133977681264640> There's a vehicle that we can't see (probably under water and not dead) that's blocking us from closing the bridge at Lockheed
Pls assist if possible

dapper charm
#

nuff said

full willow
#

Seriously how am i stuck (also have no more unstuck help) <@&213133977681264640>

weak crescent
#

The bridge south east of Buckler Sound does not line up very well with the ground so every time you drive over it with a flatbed the flatbed jumps and looses all speed

uncut kestrel
#

Can't get back into home region.

clear plume
#

Got authentication failed and got kicked out of a region, and then being placed in a queue

mortal hare
#

Somehow getting MBs on landing ships. Not sure this was intended.

sonic yacht
#

this really should be considered a bug. repairing trenches that go down often results in being unable to build structures where there was one before. this triangle was connected to a square garrison piece, but since it was destroyed, the garrison piece disappeared. now it cannot be replaced and the rest of the base is open to be picked apart more easily

mental garnet
#

Two people dissembling a machine gun leaves one stuck in the animation, i think it was the long skinny machine gun not the French looking one

brazen crypt
#

gasmask problem seems to be affected by trenches and where you stand in one

fleet escarp
#

developers come to you normal that you can not shoot into the enemy vehicle, which is your driver and enemy shooter? He will destroy you because you set the vehicle so headless that you can't shoot at the enemy? 😉

rain tendon
#

how do i fix this?

prisma sierra
#

I somehow died and lost my barge while parked next to an enemy WW, there was not gun fire, no enemy nearby but I lost a lot of stuff

silver matrix
#

Isg and forebreaker doesn't trigger AT garnison, i repost this because there is still no patch

limpid ocean
loud temple
#

Hi devs! we lost a chieftain over the water due to a glitch at border transfer (boat spawned underwater, chieftain exploded) please reimburse us and fix your game TY!

eager thunder
#

I keep on getting a bug where I can’t hear people our do any type of voice chat. Can’t tell you the error code it gives right now. But I have to shut down the whole game to get it working again

molten whale
#

I don't know if this is a bug or or not, but being banned from using weapons for 20 minutes for destroying vehicles in the home region is apparently friendly fire? seriously? My reasons for the vehicle destruction: waiting for an 18 player queue, literally fun to use the machine gun vehicles. Devs please fix.

languid wigeon
reef lion
#

you can see the water

hard kindle
#

It's been like this the last few times I booted up the game. I've tried closing and opening and waiting yet it still persists.

glacial ermine
#

Why can't I reserve my Rmats and Bmats in my own storage? It just refuses to go in

last wave
#

In Teichotimo, there is an invisible object next to the mountain that I can run up on

mental garnet
#

Is it a bug that we can't fill in tier 2 trenches?

languid wigeon
#

If something can shoot you, you should be able to see it regardless of angle. Getting shot by an uphill pillbox or player inside one when you can't even see it does not make sense.

It also makes me quit the game and go play something else, if this isn't a bug it's an awful mechanic and most people will assume it is one. To further this, these positions can continue to fire on you when you run back below the point of sight, which should mean they are shooting me through a solid pile of dirt? This last update seems to be filled with this kind of issue much like the issue where some guns seem to be able to poke through a two-stack wall of sandbags with nothing to stand on and shoot over. \

safe flume
ivory rock
#

Hello sorry to disturb but I have a bug where I can get into the game and all, but when I go to the place for deployment the map is shown, but it's blank, there is nothing, I can't deploy at all. I'm still at the good place to deploy so not at the tent, and still nothing. I tried to restart the game still the same issue.

Is it a known issue and does there is a known solution for this?

Thank you and happy new year

prime forge
#

^

meager gulch
#

i am stuck over here and cannot do anything

#

help

proud lance
#

have you tried using !unstuck command

ashen wasp
#

i would consider this a nice bug

languid wigeon
trail fractal
#

My friend has a loading loop when disembarking, and even if he is loaded, he hears all the sounds, can interact with objects, but at the same time he still has the same loading picture.
don't know what to do with it?

snow widget
#

crossing the border with multiple vehicles near victa hangmans court border can cause vics to spawn way into the coastline and dangerously near the water

fleet escarp
#

this is players cainite bug inside relic base enemy and can not rebuild base bcs area been players

hard kindle
#

What is wrong with this? Grey dots on the AT gun

languid wigeon
#

Enemy floating/sliding through the map

tulip badge
chilly inlet
languid wigeon
#

Floating Hill

#

A broken street. The debug info circles are not included here although i used the debug screenshot.

#

General Questions about reporting terrain bugs.

  • is here the right place?
  • is it enough to post the debug screenshot? do you need more?
  • debug circles top left are not always included, why? is that a bug?
  • what is considered a terrain bug and what is just inconvenience? (tree too close to street vs. a floating tree on a hill side)
cosmic heart
languid wigeon
#

this been happening for a few minutes now dunno what to do

woven parcelBOT
#

dynoSuccess See#6924 was yeeted out of here (banned) | scam

upbeat isle
#

dont have a pic or anything but i went down wounded, but could get up when i switched to my pistol and shoot too

hardy prairie
#

SO ya remember that seaport bug where you cant build fires? Not an issue yet, but uh, unless you can assure me a frozen freighter can be removed without getting me weapon locked would be nice to have this looked at

formal heath
#

wardens can climb the mountain across the bridge in Blackwell and go into the rocks

last wave
#

undismantlable mine?

twin python
#

no idea how it happened, no idea how to reproduce, was just driving and then this happened

vocal dove
twin python
wanton adder
#

I have a member who cannot be invited to a Squad. It still says he is apart of a squad that was created prior.

languid wigeon
#

Construction is valid if on edge for the 3 adjacent spot but not if on diagonal.... i don't consider that a feedback notice but a bug

sick moon
#

possible to clip into mountain when travelling from The linn to the moors.

sick moon
languid wigeon
#

Bug Report – Ratcatcher, Lamentum, and Typhon Weapon Stability issues

Description

The Lamentum, Ratcatcher, and Typhon suffer weapon stability from soldier stances and movements.

Ratcatcher: this weapon suffers MASSIVE accuracy and stability problems when you fire with it from a standing position. When in a crouched position, it seems to work as what is assumed intended accuracy.

Lamentum: This weapon looks perfectly fine when firing it from crouching or standing positions, however... it isn't. The only reason it's not very visible with Lamentum is that the gun fires slowly and Stability recovers faster than the gun fires. Which will be explained further down.

Typhon: It suffers exact same problems as Ratcatcher.

Pre-conditions

Set tripod down and mount weapons as normal in places where you can use them both standing and crouched.

Reproduction Steps

Use the weapons with sustained fire to see the difference. Ratcatcher is most notable along with the Typhon, but Lamentum’s problem is not visible with that test alone.

Fire Ratcatcher from a standing position, then crouch to fire it afterward and study the differences in weapon stability. Do the same for Typhon.

Next, run around and then quickly mount the weapons. Take note that their crosshairs will be expanded greatly. This can even be seen on the Lamentum’s crosshairs, proving that the Lamentum is also affected by it along with Typhon and Ratcatcher having extreme stability issues because of the movement before mounting.

Result

Under normal circumstances, the Ratcatcher, Typhon, and to some degree the Lamentum, will suffer extensive combat problems and make them problematic in many combat situations.

Expected Result

These weapons should function normally without soldier stability conditions affecting their efficiency.

Reproduction Rate

100%

Below is a link where I reiterate these issues in video format

https://www.youtube.com/watch?v=YX9L-oSGZDA

Video is raw footage without editing to show problems reproduced in normal circumstances.

These new tripod weapons are affected by Stability from soldiers stances and movements.

Also sorry for bad grammar/English at times. Been tired lately, but didn't want this problem to go unnoticed.

▶ Play video
onyx thicket
#

again again again again, listening kit invisible, I can't take it, few times today !

bronze adder
#

Getting deployment bug changed to different internet connections it works for few days and then its again starts to not let me deploy... Game is currently unplayable for me... Even tried vpns didn't worked. Reinstalled the game, region -india

#

also doesn't show anything in squads to join section

modest iris
#

same issue with me, cant deploy and my internet have no issue, started since yesterday

nova tulip
#

stuck in a endless loading, failed loop after server restart

worn arch
#

devs, your server slot availability flag is, uh, somehow broken, can you fix it or is that too hard? kinda tired of having my whole ass cargo of heavy crates despawn to this garbage, thanks.

#

I only know one thing, if I engage the region crossing mechanism, the probability that there is a slot available for me on the other side needs to be 100% otherwise your code's logic fails and you need to start over, it's not really complicated.

dusty gust
#

Water border at Linn/Callahan buged.

languid wigeon
#

Flatbed floating in air at Lion's Head

fleet escarp
errant gazelle
#

I was doing logi and my game failed while taking the south west road out of the last grove, it said the Unreal engine had failed and asked if I wanted to send a report. I was annoyed but I got back on, tried to log in again, and it failed again, after another try I went back to the home island and walked back to my truck. Only to get in walking distance of it and for my game to fail again. I tried once more and it happened again. I was driving a hauler truck if that helps

I am not sure if this is a bug it may just be bad internet but it did happen a few times when I got near my truck again

random oracle
#

The Barge stuck without any reason , i got mad lost a Tank !

dusk star
#

cant unlock in driver seat

urban quest
frosty palm
#

possible bug. spawn in home region. select location region see a high que. leave que. spawn into back load truck with suplies. go to border. put into the same que number that you had in home region. not put into the logi que. others pull up are in logi que with a different que that has a lower number.

vocal dove
mossy ocean
#

Top left you can see a buff that should probably not be possible in a trench like this. As amusing as this is, it's pretty unfair.

foggy coral
#

'orrible LUV backwheel clipping still, plz sort it devs

near trellis
terse plume
#

please make it so 10 refined mats dont give a commend, almost every frontline has someone commend farming with 10 rmats. make the limit like 75-100 rmats for a commend if you need one there

pine arch
#

Packaged HVFC Rampart 40mm cannon prototype version loses prototype appearance on back of flatbed after travelling through a region

worthy spire
#

HTD hitbox seems slightly extended than its visuals, I keep driving over people that are not even in the direct contact with the threads, it's the only vehicle that I ever had this occurre to me.

muted notch
# dusty gust

Because something on the opposite side is blocking your way (probably an abandoned ship), go a little bit on the right or left. Then try again.

languid wigeon
#

Fix voice chat errors. Please.

glacial ermine
#

Some spawn points are blinking for no reason at all

hard kindle
#

Annoying wood lot that has caused many tanks to get stuck and it's right infront of a bloody bridge. Please remove it.

violet sand
#

yep, war is over until jan 11

languid wigeon
#

Bug Report – Ratcatcher, Lamentum, and Typhon Weapon Stability issues

Description

The Lamentum, Ratcatcher, and Typhon suffer weapon stability from soldier stances and movements.

Ratcatcher: this weapon suffers MASSIVE accuracy and stability problems when you fire with it from a standing position. When in a crouched position, it seems to work as what is assumed intended accuracy.

Lamentum: This weapon looks perfectly fine when firing it from crouching or standing positions, however... it isn't. The only reason it's not very visible with Lamentum is that the gun fires slowly and Stability recovers faster than the gun fires. Which will be explained further down.

Typhon: It suffers exact same problems as Ratcatcher.

Pre-conditions

Set tripod down and mount weapons as normal in places where you can use them both standing and crouched.

Reproduction Steps

Use the weapons with sustained fire to see the difference. Ratcatcher is most notable along with the Typhon, but Lamentum’s problem is not visible with that test alone.

Fire Ratcatcher from a standing position, then crouch to fire it afterward and study the differences in weapon stability. Do the same for Typhon.

Next, run around and then quickly mount the weapons. Take note that their crosshairs will be expanded greatly. This can even be seen on the Lamentum’s crosshairs, proving that the Lamentum is also affected by it along with Typhon and Ratcatcher having extreme stability issues because of the movement before mounting.

Result

Under normal circumstances, the Ratcatcher, Typhon, and to some degree the Lamentum, will suffer extensive combat problems and make them problematic in many combat situations.

Expected Result

These weapons should function normally without soldier stability conditions affecting their efficiency.

Reproduction Rate

100%

Below is a link where I reiterate these issues in video format

https://www.youtube.com/watch?v=YX9L-oSGZDA

Video is raw footage without editing to show problems reproduced in normal circumstances.

These new tripod weapons are affected by Stability from soldiers stances and movements.

Also sorry for bad grammar/English at times. Been tired lately, but didn't want this problem to go unnoticed.

▶ Play video
woven parcelBOT
#
Reporting Bugs

Reporting bugs is a crucial part of the game development process. To help us understand the issue you are reporting please follow the following format as closely as possible.

Channel Rules

• Standard rules apply. Please read those [here](#rules message)
• No discussion or idle chatter. Such messages will be deleted without warning.
• If you're having a repeat issue you can repost your issue once a week. This will help make sure issues aren't missed but reposting more frequently will clutter the channel and make finding issues needlessly tedious.

Breaking of these rules repeatedly will result in access to this channel being lost.

Reporting Template

This is the reporting template for standard bugs. For map bugs and crashes please read the subheadings below.

Description: a description of the issue.

Preconditions: any requirements that need to be met before replicating the issue.

Reproduction steps: steps on how to reproduce the issue. You can write these as a sentence or in bullet points. Be as accurate as possible.

Reporting Map Bugs

If you are reporting map bugs there is an in-game tool to help us locate the area you are referencing.

Whilst in-game stand near to the problem area and press Ctrl+Alt+Shift+P. This will take a screenshot with grid coordinates for map designers to reference. This screenshot can be found here:
C:\Users\USERNAME\AppData\Local\Foxhole\Saved\Screenshots\WindowsNoEditor

Post the relevant screenshot along with a description of the issue.

Reporting A Crash

To report a crash please contact @native dome with the details of the crash along with the zipped crash report. This report can be found here: C:\Users\USERNAME\AppData\Local\Foxhole\Saved\Crashes\WindowsNoEditor

bitter perch
#

cant load into viper pit without crashing. loading into callahans and even looking in the direction of viper also crashes

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xefe0b000

frosty palm
#

its intresting how a builder got squares touching the corners of other squares to have upgrades like that. unless its been changed

analog ingot
#

Little bump in the terrain by Rumhold, makes an annoying little no-build spot.

manic moat
#
Typo in Engineering Center's tool tip description.

When you put your mouse on the "?" icon in the top right of the Engineering Center menu the text that appears reads: "[...] unlocked when a release level is complete."
It should say "research level", not "release level".

lyric hamlet
silver matrix
#

Isg and forebreaker doesn't trigger AT garnison, i repost this because there is still no patch

ripe apex
#

I hold a collie frag grenade but it shows the warden one

blissful relic
#

The piping here was odd looking, but it worked 🤷‍♂️

foggy coral
ripe apex
#

still bugged after uninstall mod

mental radish
golden marsh
#

There seems to be a bug where some people are not getting the faction selection option.

native dome
golden marsh
#

Yes i was in Colonial REgiment and there was no timers

eager elbow
#

Same with me 😢

uncut kestrel
#

Map markers are bugged. Tend to delete itself after 2 seconds. Squad map markers are also bugged.

languid smelt
#

Can agree, map markers are disappearing really quickly. Strangely they're all mostly partisan markers.

heady ore
#

The Camera zoom feature is not working for me. I’ve restarted my game, rebound the key a half dozen times, still nothing

meager mason
#

Description: When navigating "State of War" or "Deployment" map in Home region, left-clicking to drag around map view triggers punch sound if nothing equipped (no hammer or pistol equipped).

Preconditions: Have nothing equipped (no pistol or hammer equipped).

Reproduction steps: Be in Home Region, have nothing equipped, pull up "State of War" or "Deployment" map, left-click drag over map multiple times to trigger punch sound effect.

eager elbow
#

Any word on faction selection not showing up? still no word on support ticket

last leaf
#

This should not be possible and is a terrain bug, it's on the side of a mountain in the iron passage

steel path
#

No one can see my local comms or even messages in most chats despite me having good comms, any solution or answers to this?

cloud flame
#

Switching items (IE: Bandage to medkit and medkit to bandage) and pulling them out quickly makes you pull out an invisible rifle instead.

dense seal
#

There is a literal tree in front of the mortar house in Dwyerstown in Reaching Trail, preventing access to the ladder.

crisp cipher
#

why is it that when i report some one in game i get an error saying it was not submitted ?

alpine beacon
#

Dev man pls fix, it's in longstone

mighty yarrow
crisp cipher
#

yea like a scentence

static valley
#

because you got banned mate

golden marsh
languid smelt
gloomy blade
#

this is how my deployment screen looks, it was working fine earlier today. I am unable to deploy anywhere

lapis geyser
#

cant deploy> need use vpn for deploying

calm viper
#

#fixdeployment

Also, it is not displayed in the squad that you and other squad members are in the regiment.

ivory flare
pulsar cradle
#

Same

solid blaze
#

Same

sly smelt
#

If you have "toggle sprint" enabled you can sprint while cooking a grenade. This does not work if "toggle sprint" is not enabled. In both cases you can stop aiming and move around while cooking grenades and you will move at normal non-aiming speed, but if you use toggle sprint (and sprint before you pull the pin) you are able to go full sprint speed. I suppose it should either be enabled for both toggle and non-toggle modes or disabled for both.

merry parrot
#

you can't build any garrison pieces here due to i assume the slight incline

stable lodge
#

The 24-hour base decay grace period is clearly broken, given the fact that things built much less than 24 hours ago are decaying.

Given how broken collision is for re-adding things like trench connectors, this is a problem and early-starting players are being screwed over by it.

native dome
#

Not all structures have a 24 hour grace period. The grace period is unique to the structure.

glacial ermine
#

I know how to fix this, just find a solution to this if you can.

native dome
glacial ermine
marble hemlock
#

When I enter a structure / vehicle and come out stuck sideways it never fails to get me irrationally angry

umbral raptor
#

You can climb up, walk directly into this rock, and shoot out of it. Reproducible by climbing the rhombus-shaped rock in the bottom left of the picture and continue climbing til you get up to this rock. You CAN shoot out of it.

stable lodge
native dome
#

I'm aware of that ease of use issue.

marble hemlock
reef bloom
#

Description: Parking a vehicle next to a component mine so that the door is next to the corner of the mine allows the player to get out of the vehicle, yet is within the geometry of the mine.
Preconditions: N/A
Reproduction steps: Park a vehicle next to a component mine (have not tested on other mines yet) so that the front edge of the driver's door is in line with the edge of the concrete foundation of the mine. Get out of the vehicle. This will cause the player to get out of the vehicle and be within the geometry of the mine, unable to move. If still standing, the player can get back in the vehicle, but if they crouch/prone, they will be permanently stuck in the mine.

dusk star
#

suuuper annoying bug when you equip slot 1 it does a slow animation equipping nothing

pearl blade
#

Longstone refinery/factory. Its not a bug but I would just like to let the devs know this has occurred. Everything works fine it just looks funny.

cold lava
#

Less of a bug and more of an oversight, but the trammel pool relic base cannot be accessed without opening the context menu, even when DIRECTLY IN FRONT OF IT, because the salvage mine is too close and takes priority. Pretty annoying, and it would be nice to see the salvage mine moved farther away in future wars.

light kernel
#

rocks behind engineering centre in axehead have a crack you can fall into and get stuck in with no way to get out

terse plume
#

simple graphic bug when dying in process of throwing grenade

frosty anvil
terse plume
#

that screenshot was after i had died and respawned, i was going to throw another grenade however i saw that and figured i'd ss it lol

sly sentinel
#

I had this same issue today
threw a grenade
died
came back and the arc was still there for a bit

languid wigeon
#

when shooting you sometimes get locked aiming up

urban quest
dusk star
#

im so fucking pissed off at this slow nothing animation when clicking 1 to equip primary

terse plume
#

another small graphic bug, dying while pinging will sometimes make your ping perma follow cursor. (ping on right is mine, ping on left is on cursor), maybe a bug with UI upon dying?

terse plume
forest goblet
#

For real dev u need to do something with the restarts.
You restart Deadlands with 30min info chatbox ok good
but when u restart we can't restore our positions
we lost all our push
some warden push our vics, our FMG and all stufs because no AI because we can't restore our position
and now some of us are stuck in home region like this

woven violet
tame warren
rare comet
native dome
#

I also experienced a random disconnection. 🤔

tame warren
#

Also no regiment

#

Also no news and Highlights

forest goblet
tame warren
# tame warren

Someone have a solution, one hour tryed to connect and deploy ig ferenpenssif

woven violet
#

yeah im still stuck as well

next jewel
hollow moat
#

We tested it yesterday, if you use a VPN it works. There are a couple of free ones out there. You just need it to deploy after that it works.

#

It's a way to circumvent this bug.
I don't know why that is, but it works. So... you could either wait for a bugfix, or use a vpn until a bugfix arrives. I mean, you collies can still stay stuck in deploy screen for all I care 😛
And no, I'm not sponsored by nordvpn that's why I said there are free ones as well. A friend that had this issue used Avira. Simply activated the inbuild VPN to deploy, after that deactivated it, everything worked fine.

So you do you, I was just trying to help.

thorn valve
#

I’m also stuck in home region with the same annoying bug

zinc mortar
#

been loading up the game lately just for it to get unresponsive at the main menu, its everytime i load up. Even tried to reinstall still unresponsive

tame warren
zinc mortar
#

Does no one else get frozen at the foxhole entrenched main menu screen? I have 20 hours on and it's recently started happening. It's not my specs or hardware

short thicket
#

Can't Deploy !!!!

languid wigeon
#

Deploy dont work again !

trail phoenix
#

Is wasting ressources to build hundreds of busses considered a bug, an exploit, trolling or something else?

native dome
#

A contribution.

tame warren
stoic dust
languid wigeon
#

wear support?

elfin sand
#

Deploy dont work

languid wigeon
#

Deploy dont work again!

native dome
reef lion
#

Friendly reminder to all if deployment dosent work don’t freak out. Most of the time just waiting will fix it. Don’t spam trying to deploy that’ll make it worse. And most often it’s usually your own internet. So ether give it a sec or give it a quick restart

languid wigeon
dense sail
#

Nothing works 🥲

tame warren
native dome
#

@languid wigeon
A connection to foxhole services is required to deploy from the home region.
This icon will need to be green for about five seconds before making an attempt via opening the deployment map.

@tame warren
The delay in communication about this issue is that it isn't related to our servers. There's a relay somewhere that players are having issues routing through to connect.

deep spoke
#

can't déploy me too

tawdry pond
#

Solution : Change DNS to the google one (not sure if it work) or use a vpn for login ( worked for me)

dense sail
#

2 min green .. 🥲

vital wing
#

Same... no points to deploy. (Icon is green)

sonic cape
#

Not only can't I deploy but the game asked me if I wanted to switch side. I could have changed my faction twice after restarting

native dome
#

If anyone is still experiencing issues deploying I am interested in your logs folder. The directory is %LOCALAPPDATA%\Foxhole\Saved\Logs if you're willing I won't say no to a zip file of that being direct messaged to me over discord. Thank you.

#

Update: I now have enough user logs.

tame warren
calm viper
short thicket
#

is back for me

languid wigeon
#

Now the servers (map) are working again

kindred nacelle
#

Deployment is not working for me now. 10 minutes await.

novel timber
#

Activity log shows stats from last war. Also doesn't count activities from this war.

crystal tulip
#

About 15-20 minutes into playing Foxhole and it crashes my entire pc. The screen goes black suddenly, but the audio stays. I have to restart entire pc everytime. Does anyone know what might be happening?

summer yarrow
#

Seaport has set sail
Warden seaport op

mighty yarrow
#

driving over these bridges in Loch mor west of Feirmor causes my steering using a and b to stop working completely while on the bridge

frosty palm
#

some rivers in umbral wildwood are not beaches but can build boats

south dawn
frosty palm
#

the dirt effect on the ramp was blocking us from building yet all the other squares work fine except the one. would be nice if this didn't happen. and all squares had the same even range that effected other builds. ended up haveing to deshusk the other one to rebuild.

undone narwhal
#

Fort Red Scrap field Easternmost road invisible roadblock

woven violet
#

Found a way to make glitched bunker parts : if you upgrade a T1 bunker piece into a corner, then you can place a bunker piece next to it. Now if you blow up the corner blueprint it revert back into a normal piece. I did not dug the bunker piece but i imagine it would be quite a buggy mess.

buoyant arrow
#

its a bug or a cheater

urban quest
#

Bug^ se times characters are invisible for some reason

buoyant arrow
mighty coral
#

Maybe a bug or i missed a patch : ISG no longer triggers AT or at least doesnt seems like it

supple briar
#

Description:
Bases (at least Bunker Bases) do not start unlocking garrison line of upgrades (provisional, small, large) until the base menu is accessed by a player

Preconditions:
None, happens most likely anywhere

Reproduction steps:
Build a base (the two cases of it happening were both bunker bases)
Do not access the base menu at all
Base does not tech the garrison line at all

Image showing a base with just the first defense mods unlocking, but no garrison, even though it should be around 50/50 with no votes on

Update: started unlocking it after rifle garrison was unlocked, need to test it at a remote place to check if it was a random logi driver pressing E or not

little pulsar
#

Coolest glitch I've ever had, stuck in a 3rd person perspective upon traveling to a different region, had to restart game to reset the perspective & controls, could only drive and rotate the camera

loud echo
#

Are we aware the mortar house in Silk Farms does absolutely zero damage???
HE or shrap, no collie takes damage from it. It makes it a bit of a farce to defend, as a VP.

last leaf
#

can't build this bunker piece in salt farms even though the land is flat and nothing is obstructing

lapis condor
loud echo
#

Like literally right now, silk farms mortar house is doing NOTHING. this is kinda game breaking for the town defense 😦

limpid quest
#

just after basin reset I cant log in

lunar jay
#

Same

sly sentinel
#

big sad

#

restarted steam and it fixed

#

booted me again
lots of disconnections yesterday too

going to assume it's the game's fault not mine
yes

round ridge
#

given faction choice screen at log on after multiple hours of game in current war

languid wigeon
#

glitching into floor every 10 minutes

limpid cosmos
#

First time my buddy logged on this war and his activity log didn't reset from last war.

frosty palm
#

voice chat has broke about 6 times for me tonight quite odd

cloud grove
#

Ye

elder remnant
#

Im stuck on a pit edge

serene stream
brazen pebble
#

A bug happened to me for the second time today, not sure what triggers it, but I'll get stuck in a packaging animation on resource containers. First time this happened to me was months ago.. I have no screenshot, but like I said, I attempt to package a resource container and I get stuck in the animation forcing me to respawn.

fiery crane
#

12k components vanished in the refinery queue because of a map crash lastnight in westgate, biggest waste of my time yet

hardy dew
#

the floating structures

supple mauve
#

most beaches in the game are bugged for APCs, the apc bumps into the sand and cant mount the beach, happens mostly in the north but is common in all regions

languid wigeon
#

This shouldn't be allowed. Or people gonna spam it

viscid field
#

Wew

raven kernel
idle summit
#

was putting salvage into a factory... put about 3 mines full into bmats and the # of bmats never went up. bmat part was blank. i switched through personal and public, then my bmats started at 1 and went up to 8, stopping there https://gyazo.com/297dc776f0554a0aa278a3972b5b4361 after putting in 6k+ scrap

pearl blade
#

Unable to upgrade G-Houses and THs to Metal Firing ports. Trying to upgrade Abandoned Ward TH and G-Houses to T2 and T3 but cannot upgrade them. I am only keep getting a message saying I am in upgrade mode and cannot interact with the building.

pearl blade
#

Found a unbuilt G-House and it upgrades from T2 to T1 somehow. The city is abandoned ward.

#

I just want to know if this is just visual or am I actually "upgrading" the G-houses to T1?

severe saffron
#

I don't know if this is an issue or not but I'm trying to store personal items retrieved as crates but it won't let me, it says "One or more items are not reservable" is this a bug?

simple moat
lavish cave
#

unable to dehusk

lavish cave
#

^^^this is kind of a big deal, and needs to be dealt with or something because not being able to build a bunker in a crucial location is kinda bias

modern marsh
# lavish cave unable to dehusk

Likely some spawn that has husk in its range has GS/BS and prevents it from dehusking.
You can just dehusk manually with enough explosives.

lavish cave
modern marsh
atomic lava
#

One of my private stockpiles in Origin suddenly went to public/disappeared when I just used and reset its timer yesterday. I haven't touched anything other than removing and putting in crates of items.

foggy coral
#

Triangular texture problems on MG scout tank body, in a few locations (between body and treads with a blank hole at one point and on underside of right hand side, and upper back of left hand side)

distant inlet
#

devman pls fix

frosty palm
#

certain items look weird in front of mercys wail alloy bights sea port what looks to be a resource container and a tanket

robust talon
#

Description: unable to join game when playing on Win11 ARM VM on MacOS parallels (apple slilcon)

Preconditions: apple silicon mac running a windows 11 ARM parallels VM

Reproduction steps: when trying to deploy, get error message "Lost connection to server. Please try again"

changing between bridged adapter and shared network in VM settings makes no difference. quick google reveals others with same issue

vocal forge
#

Glowing Gari House NNE of Vanguard. still glowing in day

#

0/100 diesel can

frosty palm
#

this tree is blocking you in alloyds from turning left off the depot. this is a bug as it inconvincing players from leaveing. deleting my feedback doesn't make the problem fixed.

random oracle
#

Fix this stupid bugs , stuck with no reason !

main kayak
amber quail
#

Voice chat error 5006 has happened to me all day with multiple restarts and reconnects

twilit badge
#

i restarted steam, logged out of steam and then restarted PC and im still having this

languid wigeon
#

when I crossed the border with a freighter full of logs

bright lance
#

Still the.problem of floating tripod weapons just staying in mid air unaccesible to anyone if the platform it was placed upon was destroued

modest iris
modest iris
#

The indicator says green, but whenever I tried to place it it says area obstruct

jovial hollow
#

Warden Bus 'Dunne Caravaner 2F' - Physics and Collision, Controls.
Comparing to how this Bus drove Eight months ago (I havent logged in since then) the bus is all sorts of problems controlling. From bad fish tailing to 360 degree rotations hitting invisible bumps on the ground causing massive bucking. This thing should be looked at.

untold path
#

I can't pack the higher container

quaint hedge
#

I believe this War Achievement is not tracking unique towns, as indicated it should be in the wiki:

Turning Point
Liberate  40  unique towns in friendly starter territory.

It appears to be counting a running tally of recaps. For example, if Ice Ranch started Colonial and changed hands 3 times, it isn't "one unique town," but instead counting as "three unique towns."

Looking at the map right now I believe the count should be around 2 or 3 unique towns since Acrithia/Shackled is in constant flux.

hearty dew
marble hemlock
#

Restore position button literally does nothing but send you to the main menu

tiny hatch
shut harness
#

I'm not in any squad at the moment, but the client is acting as if I am the leader of the last squad I was in. I can not reassign, I can not leave it, and I can not be invited to any other squads. I can join and then leave "open" squads, but it doesn't fix it. Tried logging out, exiting game, etc. No dice. Anyone know how to fix?

frozen peak
#

hello how to fix my game fps dropping?

somber quiver
fleet escarp
#

this is weapon really?

languid wigeon
#

my deployment map has been like this the whole day, i am unable to join any region at all

gritty spire
#

Area practially unbuildable, You can only place bunkers rotated under a certain angle trenches can be build. There is barely any height difference and should not be unsuitable for bunkers.

steel apex
mystic mantle
#

With the map changes to great march the map wasn't updated with it

ive noticed this a lot around the area in red but id bet there are other areas that are wrong on the map to

stark scarab
#

Description: Unable to deploy because the icons/buttons are not loading

Preconditions: None.

Reproduction steps: Logged in and opened the game, and spawned in home region and went to deployment area

mortal dirge
#

where's the road?

spring sundial
desert valve
#

safe house don't give intel

snow crescent
#

Voice coms never work now. Ive tried refreshing, Ive tried reconnecting voice, nothing is working, and cant hear teamamates.

jolly inlet
#

Invisible oversized hitbox of barbed wire on trench. 😡 🤬

languid smelt
#

Basin server crash

tropic crater
#

whole server crash

sleek quarry
#

servers just took a massive dump

tame warren
desert valve
#

ELLE était active plutot

opaque grove
#

Unstuck command failed

midnight laurel
#

On the rocks at the north end of Widow's Web, about 50 m SE of the bridge, my avatars twice got stuck, legs continually moving, direction commands WASD would change facing but couldn't change location.

odd ingot
#

Viper Pit // Serenity Blight // Barn Fireport H6k9
The Firing-Port does not allow to shoot. It has a redline when manned so i assume this should not happen

frosty palm
#

This is a bad bug. I was in a ship i got stuck under a bridge. while trying to cross the bridge. I ran an unstuck command and it failed to work and my ship blew up. if your running an unstuck command the ship shouldn't auto take damage or the system should realise your trying to get unstuck not blow our ship up because you made ships auto take damage from a bridge. not a happy logi man tonight.

frosty palm
languid mason
#

I can't access the description that used to display for the Peculiar Books / Hollow Books (lore item). I've accessed it before, but can't get it now. I've asked other people and they also have the same problem. Has lore on carryable lore items been removed, or is this a bug?

barren lodge
#

Hello! I've just downloaded the game and i cant hear anybody when they are talking. I have the voice chat enabled

native dome
late whale
#

@nimble ingot Not sure how recently this has been happening, but the server for Callahan's Passage voice channel has broken, and everyone can speak to each other across-region.

native dome
late whale
languid wigeon
#

Can literally hear the entire region’s voip chat

rocky zenith
#

i hear a fucking person screaming like a pregnant goat in the vc lmao

gray mesa
#

shackled has full region voip as well

teal fog
wild adder
#

The field weapons in this game seem transparent.

livid grove
#

For the past 5 days i wasnt able to play because the map isnt loading in. Every day I left the map to load for 15 mins and still nothing, everyday I reinstalled the game and still no change. I dont think its my internet connection because I can still talk to my squad in game.

muted notch
#

Got disconnected suddenly and impossible to log on

spark latch
#

the ground decided i was to strong

#

i found the thing that ate me its a tiny hole thing but i dont know how it got there

muted notch
#

Servers problem, get disconnected whenever I'm joining a spawn point from the home island

blissful relic
#

I ran into a 'hacker?' who was not able to be shot or punched. He had binos and was on the roof of a bunker complex.

After I ran out of ammo, they disappeared.

languid wigeon
#

Fix ur game plz, voice chat is always broken

crude ivy
#

Experiencing a bug where I can't leave an old squad because I am no longer in it

#

The squad appears in region squad select but it's locked, and when I message the squad leader it redirects to me, and I can send messages to and from myself. It makes it so I can't speak in squad chat to any new squad that I join

merry rover
tiny hatch
tall pond
#

Freighter stuck at ogmaran, !unstuck doesn't work.. Also barges seem to get stuck everywhere, sometimes under a bridge and they'll just get destroyed by remaining there... When are the devs going to fix these issues? This bug is relatively common and happens all the time.

primal sage
#

My mic used to work perfectly with the game but now all I get is errors, I tried reconnecting and refreshing my devices but it just wont work no matter what I do

rustic socket
#

I was in the trench on the right and it got exploded so I was swimming underground

woven violet
#

Observation Bunker not working at Lionsfort (Great March) since border bases are up. Normal watchtower are still working as intended.

digital notch
#

Cant join a shard or submit a report

woven violet
#

Engine is running, watchtower just next is working fine, why is my OBS BUNKER not working ?

stone nacelle
#

not sure if its a bug or a new "cool" feature but for some reason we cant see the Smelter even in day, unless we are around 47-48 meters away from it

stable lodge
#

Selecting a player from this list doesn't pass the name to the report dialog.

sudden sky
#

I don’t see anything particular other than the fellow spinning?

muted notch
#

Voice chat is broken

tawdry ibex
#

This happened when I border travel, unstuck command do not work, can't travel back can't do anything

amber quail
#

Whenever I travel to another region I always get the 2-5006 error

grand fern
#

Foxhole 1.0 FAQ

strong geyser
#

Is there any way to get direct contact with a mod or a dev? I’ve found basically a way to do unlimited griefing without getting reported and I’d like to give them a heads up without telling everyone how it’s done

languid wigeon
#

Dig a trench. Fill trench with stands or a listening kit as well to get that intel.
Place near enemy base.
15 stands
15 extra gsupplies an hour
repeat
also you can not dig the trench again
Thus forever unable to build there until stand rots.

languid wigeon
#

FYI if you also put a weapon and get on the weapon in the broken trench. you can not be seen by anyone.

languid wigeon
#

Become immune to bullets that are not 12.7

frosty palm
#

when you dig a trench in some areas like umbral wildwood and if you stanidng in the trench under the grass you become invisible. i feel that the grass should not effect the person in the trench. but it does.

gray mesa
#

@native dome I've found an exploit can I dm you

frosty palm
#

saw this one the other day near silk farms to the north west

nova tulip
#

there's also this one in speaking woods

inland imp
#

issue with rebuilding these two garrison houses over in the plaza at Abandoned Ward - unable to upgrade despite being near both a town base and a safehouse.

left stag
#

Hey my game is freaking out like this and i cant seem to fix it

gaunt fossil
#

You can currently kill friendly SC's by damaging a Bunker in the same complex, commonly a howi garrison. This is bad, very easy way to grief has been suspected to happen atleast twice already

clear dove
#

I've seen this happen multiple times now of tanks becoming helicopters when touching specific parts of husks. I thought aircraft weren't going to be added coloniallol2 pretty funny though
https://www.youtube.com/watch?v=1RzJS2mQRkM

Description: Tanks bugging out and moving erratically after touching a husk

Preconditions: Bunker Husk as seen in video & tank(works with several types of tanks)

Reproduction steps: Drive directly onto the small bit of debris that sticks up into the air (as seen in video).

sleek ember
#

@nimble ingot There's a (potentially) major in-game issue that I'm unsure of the root cause, can I message you about it?

uncut ginkgo
#

Description: Trench Roof upgrade on little trench connectors is broken.

Preconditions: Have a little as possible T3 trench connector

Reproduction steps: Create a little T3 trench connector and add trench roof upgrade. There might be a hole, that you can both fall into or climb when in the trench

native dome
rapid socket
#

The bridge at Endless Shore-L2k4 or North of Vulpine Watch does not open sometimes when using the levers or with some naval vehicles, not sure what was causing the issue.

native dome
#

Is an error message provided when attempting to open it and if so what is it?

rapid socket
#

Nope, its more that it doest open.
I didnt get any msg.

random locust
#

War Service connection failed. Error: ConnectionFailed-Unable to connect

cloud flame
#

You can walk through the ground south of Salt March on the border of DL and Umbral

signal trout
#

One more time stuck in trench

#

not enoff strenght! non sens

fresh pollen
#

I don't think this car is suppose to be here, but I don't know

languid wigeon
#

I'm stuck in a hole in the ground lol

stable lodge
#

I just spent 20 minutes in queue from home island to a friendly region, but the spawnpoint I chose died and it sent me to the region I was in last with no option to send me to another queue-relevant spawnpoint. Again.

1300 hours in this game and so many have been wasted waiting unsuccessfully for server space only for it to reset my position somehow - please fix queue priority so people don't burn their precious free time without even guaranteeing the spot they earned.

mortal dirge
#

im in a squad said on the F1 but not on the screen, im razgriz btw

random locust
#

we should be able to toggle crouch while arming a grenade

onyx thicket
#

Having boats stuck in the water and no longer having !unstuck filled with stuff becomes painful!

odd ledge
#

Description: Someone legit made a T3 Outpost on top of of the road in a location that going to leave undisclosed for now. I do not know if this qualifies for a map bug or no.

Preconditions: Have a road I guess, and bmats? Idk what they did to place it here.

Reproduction Steps: Legit no idea. I did not make it.

tame warren
#

When you bino near a spawn or in a spawn i don't know how it's possible but, you have a chance to are stuck and impossible to move.

tidal rover
#

Unable to play game, failed to download player data

languid wigeon
#

Title: Storm cannon exploit

Description: Storm cannons were found on incomplete storm cannon platforms. This base replicated it 4 other times on 2 piece bunker constructs and 5 piece bunker constructs. (Note: I am in 2ndRC, this is not our base. It was a random Warden base.)

Location: South of Moon's Copse

round stirrup
#

unstuck command doesnt work if vehicle shakes during unstuck command...... FIX IT , its too painful!!!

languid wigeon
#

Taking over seaports is not working when factions take over. There is no loot box. Possibly only public stuff is being taken over.

young sluice
#
Description: (UNCONFIRMED) Reserve Stockpiles appear to disappear entirely when expiring in a destroyed seaport/storage depot.

Preconditions: Reserve stockpile in a seaport/storage depot

Reproduction steps:
1. Create a reserve stockpile in a seaport or storage depot and place at least 4 crates in the stockpile
2. Destroy the seaport/storage depot
3. Wait for the timer on the reserve stockpile to expire while the structure is destroyed
4. Rebuild the structure as the opposite faction

Result: The stockpile of the seaport/storage depot is empty

Expected Result: The public stockpile of the seaport/storage depot should contain 1/4 of the contents of the reserve stockpile.
exotic plover
#

Going to post this once the front advances from this place as to not give opsec/intel away...
Cannot deploy from home region to a relic base owned by our faction, with shirts, and players having their spawn set on it.
Wound, Speaking Woods <t:1644092006>
Was able to deploy to many other bases in the hex from home region. The relic base was not available available to deploy to from home region, while the Inari Base relic (also held by us at the time) was available

barren turtle
exotic plover
gaunt geyser
#

not sure what are these little circles in low graphics

#

like little dots

sudden sky
#

Well it might have something to do with it being on low graphics?

copper turret
uncut ginkgo
#

I died while throwing a boma and the throwing line is still there

versed lagoon
#

I frustrated by what i never hit the target when i apply cursor at enemy. I think it is wrong what i can't use this convenience way. Also i would be partially satisfied when in controls will appear bottons to height adjustment of aiming at surface. Most better if game will calculate uncovered area of target and degree of stabilizing weapon then matches them and then decide aim or not at uncovered part. I had first sniper expirience in game and i think snipers in real front commonly cheking restricted areas like windows or corners of trench. When i aim at enemy in trench i never reach him although i see what i have chance if i be aim little lower. At least when cursor at wall of trenche i expecte lowering aiming sight. However when i try aim little lower it is posible in separate cases. At first video i hard rein in on curb the bouncing, although at second video in similar case i have riot of bouncing.
PS: Please try fix this bouncing.

tame warren
frosty palm
#

when standing at some relics and you click q you dont enter the x.. the point is so fine. you have to move around to find the location to get in. please fix this and widen it so that when you stand in front of the x we can get in a defence.

frosty palm
#

when a reservable crate is reservable and i try to submit it to a private stock pile that is full it tells me the item is not reservable when it is. it should say stock pile is full for this item or what not. i cant still submit it to another private stock pile that isn't full.

dull frigate
#

Issue: There is an area in Viper Pit that you can not get your damaged tanks out even with !unstuck command.

The area in question is outlined in red. The only way out is

  • through tiny stairs (for infantry)
  • via Crane (but only if your vehicle has full armor)
  • or maybe by Boat. But there is no shore to pull out the boat bridge.

I used !unstuck with my tank two times now in that area and it always teleports me in the middle of it (roughly where my Arrow-Marker is)

Solution?
If someone uses !unstuck while in that specific area they should be teleported somewhere outside of that area. Not in the middle of it.

languid wigeon
#

Underground listening kits: listening kits can be hidden in filled in trenches. You dig trench, you put listening kit in, you fill up trench. Listening kit still works.

tame warren
#

Can't deploy.

onyx thicket
#

no more space, it's so annoying to retrieve, destroy it, get 20m weapons restricted

dusty maple
#

anybody knows how to fix this?

forest granite
brave iris
#

Last time I played the game was like a year ago, just now I reinstalled it. Game sets graphics settings to low automatically, which is no surprise since my laptop is trash, but still... I join server and see this, which is nothing like I remember it be at low settings since I last time I launched it.

#

Ran files integrity verification, it said all is fine. What do I do?

brave iris
#

nvm, it was a problem with scalability in the engine

tame warren
plucky sky
#

I cannot build a fire to unfreeze this this is at kirk north bridge

marble anvil
#

Sth probably inconsequential we were machine gunning containers cause they were over 1k and ran into the fact it gave us enemy structure damage basically allowing us statpadding

placid zinc
#

im stuck 😄

tropic gate
languid wigeon
#

U cant do logi with FUNKY resticted ( cant use crane, building barber wire, harvesting and use wrench)

languid wigeon
fresh pulsar
#

Basinhome server is glitching for everyone

amber wagon
rapid thunder
#

Need 1,5 Bmat to repair 1% of a MK IV Silverhand no proto its a bug ?

zealous basin
#

Description: inconsistent application of factory timer reduction

Preconditions:

  • Enough materials to queue up an order at a factory (excluding BS/GS)
  • population high enough to trigger factory production time reduction

Reproduction steps (description of what happened - bug appears difficult to reproduce reliably):
For reference, the video was recorded at approximately <t:1644705004:f> when game population was approximately 2142 players

  1. Went to a factory (home region works)
  2. Queue up an order (in the video, used uniforms and bayonets)
  3. In first instance, no time reduction was applied (full base time 4:30 or 2:00 for order) (timestamp 0:09)
  4. Logged out, logged back into home region
  5. In second instance, time reduction was applied (4:17, 1:54 for orders) (timestamp 1:43)
versed lagoon
inland peak
#

anyone else in the baths just crash

worn arch
#

Hello, there is a bug where if you spawn from home island where mobile cranes are near, you hear rotation noise forever until you go elsewhere

quaint hedge
#

Died while placing a marker. Multiple respawns still have the ! marker as my cursor

sullen elbow
native dome
#

It's a map overlay screenshot for reporting map bugs. Any player can take that screenshot by pressing Ctrl Alt Shift P the screenshot will be located in C:\Users\USERNAME\AppData\Local\Foxhole\Saved\Screenshots\WindowsNoEditor

rustic swift
#

The siren effect during a nuke alert doesn't seem to be affected by volume sliders in options

candid kraken
#

why cant i get into the game ?

dapper thicket
#

Just found me way out of bootcamp... and cant login ??

lofty pewter
fleet palm
#

what?

dapper thicket
#

I can login 🙂 thanks !!

versed lagoon
#

Sniper is most useless wear. You can only take advantage in clear field against heavily loaded infantry or else if light target don't move. I think targets in trenches should be easy able to reach if they stand. I think aim cursor shall smoothly moves about zone where head of target is uncovered. Would be nice if trench borders have mesh to apply cursor before the target. Also mesh at windowed bunker is not usable to reach target behind window. Most usable mesh at hide side. Sniper aiming is painful exorcism void of profit. I apologise if it is not an bug.
1 video: aiming too high and i made it for example how mesh should work (mesh should be solid from trench boarder to head height)
2 video: aim cursor at highest level of trench wall mesh. It is too low.
3 video: mesh of windowed bunker is useless because too high.
4 video: hide side better but so painful.
5 video: an example of what sniper can reach in the current state of things.

desert musk
#

Hi all
I am trying to run the game through a parallel desktop
Virtual OS: Windows 11
Host OS: macOS 12.1 (21C52)

I get an error like on the screen, but the internet itself works, pinging to foxhole.com passes

ping www.foxholegame.com

Pinging www.foxholegame.com [151.101.13.84] with 32 bytes of data:
Reply from 151.101.13.84: bytes=32 time=43ms TTL=128
Reply from 151.101.13.84: bytes=32 time=47ms TTL=128
Reply from 151.101.13.84: bytes=32 time=42ms TTL=128
Reply from 151.101.13.84: bytes=32 time=49ms TTL=128

Ping statistics for 151.101.13.84:
    Packets: Sent = 4, Received = 4, Lost = 0 (0% loss),
Approximate round trip times in milli-seconds:
    Minimum = 42ms, Maximum = 49ms, Average = 45ms
desert musk
native dome
#

I'm not orientated with virtual machines. Foxholegame.com is completely unrelated to gameplay. You may find more on point assistance inside #technical-chat in regards to running steam inside a virtual machine.

exotic plover
timber shale
#

Found a tree floating above the beach, can walk underneath it unobstructed

leaden cobalt
#

Not sure if this is suppose to happen, but if you fall off the wooden bridges you can get trapped in the rocks below. Gas grenades seem to be the only way out unless you reset to home region.

lucid swift
#

floating chair here for some reason

round ridge
#

multiple squads are experiencing map markers dissapearing wihtout reason since war start

native dome
#

There is an upper limit on map posts on the world map for performance reasons. It's usually hit at war start.

wary pebble
#

Multiple people in my clan have been reporting that the Activity log hasn't effectively reset for them for the next war.

native dome
wary pebble
native dome
#

Cheers. Appreciate any information I can get on that one as I have no reproduction steps.

torpid badge
strong shard
# torpid badge wut

Known bug of the War API, it's to do with server restarts; each Hex tracks it's own number of days.

hollow dune
#

When the war started a friend of mine became a warden with me, but after playing for a bit he got booted and the game just made him a colonial. Anybody know why this happened? Is it some form of auto balance?

robust river
#

i get this crash when i go north of Allod's Bight towards endless shore

cursive coral
#

I have players, haveing problems with their activity log not resets from war to war. Is there a way to fix it?

tardy ocean
#

Respawn timers are messed up, somehow. Regions are at capacity on both sides and one side has 50 second timers while the other doesn't.

wary pebble
# native dome Of those players that have not had their activity log reset. Is it known if the...

Going back to this.

Out of the 8 people I talked to roughly half didn't have there stats reset. I wouldn't take it as a good ratio though because those were the only people that responded.

7 of us all played in the resistance phase.

None of us switched sides

Why no one can give me exact times. 6 of them indicated that they joined when there was a que or within the first 30mins of the war.

Hope some of this helps is some way, sadly couldn't get much out of people. I do appreciate the activity logs!

desert valve
#

PLEASE can we be serious build in mountain now ! why not build in the sea ?

plucky pasture
#

Description:
Collies have gone inside of the mountain in the North West of Weathered Expanse and setup a FOB that is unreachable without glitching and they can map travel out of this mountain to harass our backlines.

Prerequisites:
Be able to map travel

Reproduction:
Go on the Viper Pit side of the mountain and walk up to where the blue dot is on the map. See left bottom image for reference. Map travel here and end up inside the mountain like is shown on the right two images. You can even teleport vehicles in here.

EDIT:
Please check all of your mountains in similar positions, I know this happens in Reaching Trail south of Harpy as well.

grand fern
manic moat
#

Description: Soldier moving on muddy terrain during rainstorms only get muddy when heading southeast. You can move hundreds of meters towards the north or west and not accumulate any mud. The same issue occurs when walking on non-muddy terrain to shake off your soldier's mud.

Preconditions: Go to a region affected by rainstorm and find some muddy terrain.

Reproduction steps:

  • Move in a direction between 91° and 179° azimuth on muddy terrain for two dozen meters and check if your encumbrance increased
  • Do the same but in any other direction and check your encumbrance.
unborn grotto
#

*** World Geometry Glitch/Hole
Base of the ramp up to Scythe relic base in Farranac Coast - There is some sort of crack/edge/wormhole that can trap people & interferes with vehicles going up or down unless they keep to the land side of the ramp

gleaming cypress
#

I have a glitch where my car goes flying up to space

karmic cape
#

full screen doest update when is in the foreground( alt tabbing updades it, can see it working properly in the background)
windowed and windowed full screen work properly

craggy holly
#

What's the deal with trucks hopping around after bottoming out going up a dirt road? Had a truck dance sideways off a bridge.

craggy holly
#

Looks like you need a debounce function on interactions.. basically delayed reaction to simulate real world collisions.

true pumice
#

my Activity log didn't reset this war, i am not even sure if its suppose to reset but if it is, then mine has a bug

meager rover
#

Description building bug where it has no obstructions and dont let you build but if retiring those magicly you can

woven violet
#

Exactly the same issue. I placed every blueprint including the one you see on the screen earlier, built only the middle to tech while minimizing gsup consumption and i am now unable to place my blueprints back. Please, please fix building i am very tired of these situations.

neon vapor
#

Bizarre one!
White name glitch.
Don't really have any otherinfoI can give.....

gusty flax
#

I saw that as well. Not sure what caused it

vocal forge
#

Foxhole needs to sanitize the inputs in chat. The regiment name is a tag that changes the color of the text to white, then in the space between the empty tag and "no" is the tag that undoes that color change. Harmless, but could be a canary in a coal mine for arbitrary code execution.

vocal forge
knotty sleet
#

i can't connect too shard 1 and can't report the bug

vagrant creek
#

Saw three floating unreachable tripods in 45 minutes probably not devs biggest problem could use a patch

fallen quest
#

this occured while traveling between Fishermans and Westgate...

hearty gazelle
flint tangle
#

Do I really need to say anything else besides "Misplaced Tree"? markfootdisapproves

#

Skelebro still hasn't gotten his back support back Sadge

forest bear
#

Squad Leader Volume is too loud. Thanks. That is the guy that I silence or leave the squad to hear people on screen because squad leader is YELLING.

hasty wolf
#

Description: White name on non-Local Chat. Possible XSS vulnerability.

Preconditions: none

Reproduction steps:

  1. Create regiment with "</>" as Tag
  2. Write in chat
languid wigeon
#

Description: Typhon fire rate very slow compared to old (patch notes never mention any nerf to fire rate)

Preconditions: Use the typhon

Reproduction steps: Tried multiple tests, using new typhons, reloading, still the same results

https://youtu.be/XLximtq54xU?t=394

https://cdn.discordapp.com/attachments/921788223775199312/946077031999868958/TyphonFireRateTest.mp4

This video goes through some of the key notes for the recent Foxhole updates. Thanks to anyone who helped me test out the new stuff on the Devbranch. Thanks to the devs for giving me patchnotes a bit early to help finish this video.

Like and Sub to stay up to date on Foxhole

Music:
Valkyria Chronicles - 7th Platoon of the Volunteer Army
Valk...

▶ Play video
plain ledge
#

Description: Flatbed floating where fence was after server restart and can't enter it now to move it

Preconditions: Nothing was just parked next to BB

Reproduction steps: I can't enter it to do anything

versed lagoon
#

i saw enemy red marker in friendly bunker without any like doors or windows. So very disappointment. Record start too later than i trigger that. So marker is not captured.

chilly inlet
#

The Baths in The Drowned Vale,
The drop between the refinery and hospital has a wall where there is no collision, allowing players to fall through the world.

little summit
#

Description: Rebuilding a bridge traps soldiers who are climbing across broken bridge

Preconditions: Soldier on either side of broken bridge

Reproduction steps: 1. Place soldier on broken bridge, climbing up. 2. Begin repairing bridge. 3. Notice that soldier cannot climb through bridge blueprint. bonus 4. Soldier's head sticking up through blueprint can be shot.

toxic locust
#

Spawn Point missing in several Relics/TH across several Hexes

ancient fiber
native dome
# toxic locust Spawn Point missing in several Relics/TH across several Hexes

When you mouse over the region and it says

Starting Territory:
Neutral / Enemy```
You do not get deployment points by default.  You must have actual players active at those bases.

When mousing over a base you may observe
```Garrison Activity: None
Garrison Size: None```
Garrison activity is the measure of how many allies have their spawn point set to that deployment point which generates garrison size.  Garrison Size enables deployment from the home region.
toxic locust
#

even in town hall/relic bases?

native dome
#

Yes.

toxic locust
#

Thank for the quick answer, I get it now! Makes sense, as we are sort of an occupation force in that territory.

fallow talon
#

feet sinks to the ground a bit, Allod's Bight-F1k8 (Border to endless from Allod's)

vics get affected too

orchid salmon
#

First week having the game, and now im getting " Vac check failed. Please restart steam and try again. "

#

i have restarted steam and pc , even verified game files on steam and nothin. Any known fixes?

modern marsh
trail notch
#

you cannot aim here, it automatically makes you shoot the roof (promethiens)

cinder trout
#

This guy flewby

languid wigeon
#

#sugestion
-title "my bunker"
Add mechanic if concrete bunker have more than 5 piece is reservable for u forever
(Its not practic added every 2 days reservable on bunker

#

Stop alts devs cmon

worn arch
#

Bug report: me and another guy from my squad are trying to get into Marban Hollow to assault the town with the others, and um, it says there's a queue even though we are nowhere near capacity in the region? Something's wrong there.

split reef
#

It might be a faction balance queue and not a population limit

soft axle
#

suggestion: rename to "stuck hole"

loud shoal
robust abyss
#

fix that a half-track is able to push a scorpion. ass to ass, and a half-track is winning from a tank? its BS and people are abusing it. pls fix fast

tough totem
#

Can't ride, can't get off, can't logout... Bikes are a death trap! Guess i'll just wait to freeze to death...

lethal snow
#

Description: Trench Covers prevent you from climbing those small steps on unleveled trench connections. I.E.: you can't get to the other side... and you can't UNDO the trench cover... so that trench is literally lost. In my case, I'll need to blow it up and rebuild from scratch.

Pre-conditions: T2 trench + trench cover + unleveled terrain.

Reproduction steps:
1 - Build 2 trenches connected in slightly different ground levels.
2 - Upgrade to t2 (concrete) and it will impossible simply to walk across them as a small "step" will be created. You will be required to press "jump" to pass from one side to the next.
3 - Place a trench cover on top and you can no longer "jump" that step.

stable lodge
#

I apparently can't machinegun these mammon rushers from the husks they've created. They just ran up and punched me to death because I couldn't shoot. The construction project my regiment spent its effort building, that I put literally several dozen hours into maintaining, fell apart in a matter of minutes without even the dignity of dying in an actual battle thanks to 30v3 mammon rushing... and then this happens.

I've sunk 1400 hours into this game, more and more it feels like it just gives me the middle finger for trying. Is this even a bug? Clearly someone decided people shouldn't be allowed to fire from a location, so like, is it intended behavior for some husks to be disallowed for weapons?

wind spindle
#

uh this ? and this nvm 4 min

neon vapor
native dome
#

Are you using our early translation version?

fleet palm
#

no, english

native dome
#

Is the system operating language also english?

#

Channel slow mode disabled.

fleet palm
#

PT-BR, sorry for the slow response. Slowmode is enabled.

native dome
#

Thank you.

fleet palm
#

Also. the slow mode is killing me.

fleet palm
#

Also, i am playing in english.. but the traslation of some languages are in Portuguese.

patent temple
#

Description: Squad voice is still active after leaving the squad. I can still hear my old squad's voice chat, even though I left.

Preconditions: None?

Reproduction steps: Join a squad and leave a squad.

native dome
patent temple
#

Only squad

native dome
#

Were you the member of that squad or the squad leader?

patent temple
#

Member

native dome
#

Thank you.

small birch
patent temple
small birch
#

becomes too close to interact with, until hitbox's sort themselves out

fleet palm
native dome
native dome
fleet palm
#

In PT-BR mode i don't have any problem

regal gull
hearty gazelle
#

Title: Getting Heavy Objects over downed Bridges without the use of Vehicles

--Preconditions: None Really
--Description: By using support beams at the end of certain down bridges, it is possible to climb with heavy objects thereby getting them across safely.

Note: This isn't exactly a "bug", perhaps more of an oversight? Considering how easy it is to do this with Vehicles it might not even be worth removing, but I figured I'd post anyways.

tender pendant
#

German translation problems:

  • "local" chat is "lokal"
  • "Exit" (Esc) should be "Beenden"
  • "Inventory" (Tab) should be "Inventar"
  • when dead "In der Nähe befindliche Kameraziele umfahren" would be "Wechseln zwischen Kamerazielen in der Nähe"
  • "Kiste zum Zusammenbau an ein Arsenal abgeben" -> "Kiste zum Entpacken an ein Arsenal abgeben"

if anyone has complaints about my translations just dm me and i'll delete that one

void saddle
#

Goes for every uniform

feral dagger
#

The Squad voice chat is completely bugged... Sometimes you can hear people from other squads you're in sometimes not, you don't hear certain people in you squad even if you switch squads with them. it is really weird.

maiden stone
#

Description: ISG and tripod weapon not reliably triggering MG and Rifle garrison, tested during resistant mode

Pre-condition: outside of range of garrison trigger range, approximately 35 meters, tested for both ISG that was set up on side dug trench and open ground.
Some shot triggers return fire, some does not, that is the issue... hopefully it does not translate to AT garrison due to nature of AI being similar.

Cutler on side of trench seems to trigger rifle garrison and mg garrison that it hit without issue.

Reproduction: at open ground/ trench side, set up ISG.
Shoot at garrison within range within 45 meter-38 meters.
some shot trigger return fire some shot does not.

knotty sleet
#

a lot off the asset of the game are like this ? plz tell me im not the only one ?

tame warren
lean dune
#

Description: Cannot connect across road

Preconditions: Build bob north of abandoned ward in deadlands in patch of dirt

native dome
#

The Crossing
Ironic.

lean dune
foggy cove
fleet palm
#

***Bug I have 10 dudes on the BoB but some defences are off (yeah near 80 meters from the core)

native dome
#

Does the base have its provisional garrison facility unlocked?

#

It has rifle garrisons so I assume it does but you never know.

fleet palm
#

Yes, also.. don't you think 5 minutes is too much for slow mode?

native dome
#

In most situations: no. Bug reports can be editied.
If you're willing can I get a DM of the bunker bases location?

fleet palm
#

Sure

wary pebble
#

Sadly no real repo's. But once again getting reports of my Clan Members not having activity log reset.

Only relation with them all is they stayed in resistance phase and logged back in when the war started.

supple briar
#

Issue
Activity Log does not get reset

Description
As title says, there is something causing Activity Log to not get reset for certain players. So they do not start the war with all 0s, but with their previous war stats.

Replication
This is just an assumption. But I think what causes it is when player is online during the end of resistance phase. Last war one clanmate did not get his stats reset, and he was waiting on the home island for war start before the server got reset, to get better queue spot, and his stats did not get reset. I logged in after the war start and got my stats reset properly.
This war, me and the clanmate were both waiting for the war start on the home island before resistance phase ended, and we both did not get our stats reset.

native dome
#

Thank you and feel free to continue busting my chops if this is not resolved at every war start.

eternal oracle
#

cant demolish my own bunker.

native dome
#

Has it been over 3 hours since you made it?

eternal oracle
#

Only the bunker yeah, but i want to demolish a piece i build 40 min ago (second picture)

#

its connected to the bunker

native dome
#

Have you reserved the bunker first?

#

Says reserved in that image so that answers that.

eternal oracle
#

Yeah but its not working. it says the structure is not reserve by you

#

And there was nobody els only me

#

i build it in my own

supple briar
#

unreserve it
and reserve that piece
I suppose you mass-reserved it from a different piece (?)
Works as it should, just tested.

eternal oracle
#

Is not working.

#

its my own build..

native dome
#

No, I take back my last comment. It is not reserved by you. First make a squad on the right hand side and then more options will be available when interacting with the structure.

#

Being the original builder is not sufficient to demolish the structure (which isn't an ideal work flow and theres room to argue the game design should change here)

eternal oracle
#

Aah oke

#

Aaah you need to have a squad.

#

oke i make a squad and now its working.

#

Thanks!

native dome
#

Perfect. Cheers, and this is valuable for me as knowing where the game flow is confusing is beneficial.

eternal oracle
#

✅ ❤️

#

Thanks for you guys help!

supple mauve
#

Squad Comms Bug:
significant bugs with the new squads, when in more than one squad, people cant hear me in the qctive squad, people can hear me in the unactive squad and i can only hear them, then when i leave both squads, they can still hear me in the squad.

4 squad members are experiening the identical bug

#

move bombastone to down here at the factory

cobalt bolt
#

Stuck in Pillbox idk why. Just normal pressed q for getting inside 😭

supple mauve
#

cannot interface with an industrial safehouse from inside a truck
longstanding bug, very bad bug

supple mauve
#

BUG pallets
cant interact with a pallet from inside a truck

ionic tangle
#

Cannot reserve structures. As you can see I am the builder

#

There are no reserve options available when I go into the upgrade menu, and when I click 'unreserve' it says 'you must be the builder'

native dome
ionic tangle
#

Ah-ha! Thank you!

native dome
#

You're welcome and thank you for bringing the issue to the bug-reports channel. Anything else that ends up being confusing or an ease of use issue is welcome in this channel.

stray locust
#

Hi, I have an issue with the signs and map posts. The nickname of the player who made it is not visible because of some tags

supple mauve
#

option to "remove from squad" ois visible when you click alt right click on someone even if they are not in tyour squad

vocal forge
#

https://youtu.be/-lM6l6gUkCk

Voice chat bug, one of many. But this is pretty unique.

Step leading up to this:
I was in two squads earlier today, but I restarted the game before this.
I was in one normal squad, it fuctioned normally.
I left that squad, then joined another squad.
A hour or two later, I left that squad. I reconnected to voice while not in a squad.
I then joined the first squad, and although I could hear everyone just fine, I was unable to talk, the speakers never lit up on the squad list.

And all the while, it was spitting out error [2] 2-5006 or whatever. Honestly, it was so weird to be getting that error and still hearing people. Nobody could hear me, and even after I reconnected, it was the same problem. In fact, I could even hear squad while reconnecting!

Also, I showed my discord to show I wasnt in a chat, and at the end you can see it was giving me error 8 when trying to talk

cedar silo
#

grenade throw icon stuck

supple mauve
#

camera on boats is much further when you aim down, down aiming is meta

pearl narwhal
placid zinc
#

writing in the textchat in the recovery mode is not possible, got placed next to the truck, other people can write anyhow

languid wigeon
#

Being a commander of a regiment, even one with only yourself that you created to see how they work, keeps you locked into the faction for the next war.

You have to choose a faction before you can start the next war. You have to leave your regiment in order to switch faction. You have to be in game to leave your regiment. Therefore you can only remain locked into one faction.

icy bay
#

Strange little bug: every time I alt-tab the game acts as if my "a" key is pressed in until pressed again

native dome
#

What style of keyboard are you using? Azerty, qwerty?

icy bay
#

qwerty

#

started with this wc

native dome
#

Have you tried resetting your keybinds in the options menu?

icy bay
#

just tried didnt change

native dome
#

What window mode are you operating?

icy bay
#

windowed fullscreen

native dome
#

Long shot answer: did windows sticky keys get turned on by mistake?

icy bay
#

have them off

native dome
#

Is this specific to alt tabbing or does tabbing out of the game with the windows key also cause the bug?

icy bay
#

windows key causes it also

native dome
#

As a sanity check have you looked at the specific key bind for move left to see if it is only set to A?

icy bay
#

it is

native dome
#

Is your system locale set to something other than english?

icy bay
#

its english

#

just tried turning the game off and on again didnt fix it

native dome
#

In the main menu what version number is shown?

icy bay
#

beta
0.48.8.1
44451

native dome
#

Unfortunately I don't have an answer to resolve this. Thanks for taking the time to answer my questions: it will help with tracking the issue if nothing else.

icy bay
#

no worries

grave current
#

game hella lagging ever since new update came out

fair sigil
#

Shack in the road at Dwyerstown, Reaching Trail D7k7

olive shell
#

IDK why after update every name on map post or signpost I see have the prefix <RichText Regular 10.Green>, I check the file integrity in steam but there is no problem

normal nymph
#

T1 walls seem to be buggy, In this case they are "immune to damage". I wasnt there when it happened but i was told it was a flatbed that bumped into the wall. We cant remove the wall posts either, explosives or vehicles.

#

the wall also seems to Still be there, while not actually existsing

solid bloom
#

These lines suddenly flashes everywhere and it won't go away even after I restarted.

solid bloom
normal nymph
# solid bloom This is hell

restart your pc, verify integrity of game, update your graphics drivers, if none of those work, your GPU might be dying

regal silo
#

so i'm not the first person to report this bug...but i still want to do it because so more people can see it...I wonder how many players have this bug. It started since the last update

forest bear
#

Rain is hammering my GPU this update.

woven violet
#

Driving (and now building) in seat 1 of the CV no longer shows whether you are in building or upgrade mode.

ancient fiber
ashen roost
severe fox
#

<@&213133977681264640> colonial home region seems to be down for the past like 20m+

velvet spoke
#

Is it still down?

severe fox
#

still down

exotic blaze
#

Coastal Guns should not shoot at non-amphibious land vehicles (e.g: Fuel tankers, Haulers, flatbeds, etc) driven into water.

severe fox
#

seems like home region finally fixed

pure hull
#

Home region is bugged. The only way for me to get to it was to kill myself close the game and reload it <@&213133977681264640>

fleet palm
#

So I really don't know if this is a bug or part of the game. There are literally vehicles shooting at the piece and the ATs are not shooting back. I remember reading about howies not shooting back. But I don't remember anything about AT not shooting back.

modern marsh
#

AT shoots back when damage is dealed to bunker. EMG deals no damage to T2 structures, only supresses them.

fleet palm
#

So what's the point of updating the bunker? Are we going to have to let tier 1 a part to retaliate against vehicles with 12.7 and flaks? Construction got even worse. Whoever has the most mammon and vehicles to supress wins the game. If the logistics were bad. Construction has always been hell.

last wave
#

this structure and the structure next to it doesn't allow me to build AI even though its connected to the bb, and the bb has it all teched.

fleet palm
#

No status reset since the last war

fossil trellis
fleet palm
#

Stutters/Lag
Past 2 days started getting stutters on certain fronts and lag. I noticed that it started since the servers restarts are wider between resets.I don't know if the homeregion server also adopted this reset policy. But he is also having this problem. I've seen the same issues with several friends and clan members. Regardless of computer configuration.

quasi verge
#

Running into an issue where it keeps you locked into a squad chat regardless of what squad you're in. Only way to fix this is to leave and rejoin, but then I hit my rejoin limit. Can this be adjusted until this bug is resolved?

foggy cove
foggy cove
last wave
foggy cove
thorn flax
#

I do not believe this is intended.

mighty hornet
#

Can't read name of sign creator

formal glade
pulsar quiver
#

i was crossing the border, then my camera begin gliching

#

really cool bug

#

Also it not cinematic, I have try to adjust the camera to no avail

dry sleet
#

Abandoned Ward eating 3778 gsupps/hr.

young oak
#

Lots of bug comes out after update 48

#

1.Can't see ths state of war properly

#

2.Same text bug

#

3.Ammo type

#

4.I have built two watch tower in marked circle but the map intel still show its blank on my map

#

I am sure my radio was equipped as well

young oak
#

also player cursor missing on the map after died

#

I dont where I am now tbh

bright hound
#

Thanks foxhole, as an logi you give me good help

sudden nova
#

Dwyertown fence placement in pics 1 and 2.. shack placement in pics 3 and 4

tame warren
#

Home region bug, can't deploy or something

dull frigate
#

Bug: I can't reserve bunker structures anymore that I reserved a few days ago.

When I press (On my 6 Piece Bunkerbase)
Reserve Connected Bunker it says: "0 structures were reserved for 48h"
Reserve for Squad it says "Reservation has expired"
Reserve for active Squad it says "Reservation has expired"

Other information:

  • This bug so far occured on my Bunkerbase with 6 Pieces in total, and on a second bunker with 3 pieces (2 of which are garrisons)
  • The bunker in question were never destroyed in that time (its in the backline)
  • I am alone in the squad that squadlocked those bunker and I never left my squad, invited anyone inside or joined other squads since the start of the war.
proud lance
hardy oyster
#

I am not able to connect to the shard-1

tame warren
languid wigeon
#

gg guys war is over

normal mason
frozen wigeon
#

Most importantly, the delay between seeing stuff in a dead soldier's bag had also increased, it was no longer instant

#

Same went for trucks, boxes, anything with an inventory really

forest bear
# tame warren

"No Home Regions Found. Please try again. If the issue persists, please report it using the Support button on the main menu."

faint orbit
#

Happened after server restart, unstuck does not fix the problem as well as can't open the bridge or move the freighter

toxic tinsel
visual wren
#

Had a vehicle squad locked yesterday, everyone left the squad just leaving me and a friend in the tankette. We were asked to leave squad because we werent regiment members and they were going off line, thought nothing of it. But then everyone in the squad went off line and the squad was no more but my tank was still squadlocked to a non existant squad. There is no way to fix this afaik wrench didnt work and we had like 200 bmats 1 tank fuel and 50 12.7

fallow talon
#

is this a dev or just a guy falling infinitely

sterile lotus
#

Sometimes, I can't see messages from specific persons in regional/world chat, even tho i havent text muted them

devout marlin
#

i dont know if this is a bug or not but walking on a barge gets you muddy even at sea

shrewd needle
sudden nova
#

iceranch: items placed in road. pics 1 and 2.. iceranch stumps in road.. pics 3 and 4

loud kiln
#

I can still hear the squad members talking after I left the squad :/

abstract laurel
#

Bug report
After interactions with both people on here and in game, I believe that the in-game squad menu has some sort of either memory leak or other system obstructing bug in it. With small squads, players can play fine, but large squads, generally those of major regiments, the menu itself causes major lag.

suggested fixes
Probably just an optimization to the menu code, as it is not voice that causes the issue, just the in game menu. I imagine this would be optimization of the "get" command for finding members of a squad that probably iterates through this for every member of a squad to put it in the menu. This works with smaller squads but puts major strain on player upload/download with large squads updating rapidly.

temp fix
If you’re experiencing this issue, then you can create a small squad, reset your other squad as your main, and then look at the menu of your small personal squad. This way you can speak with members of your squad without looking at the menu.

velvet spoke
sterile mortar
#

Hey, I dont know if this has been reported or maybe it is supposed to function like this and im just being a smoothbrain, but different regions say it is a different day
for example (currently)
Drowned Vale is day 6
Acrithia is day 96
Fingers is day 24