#bug-reports
2 messages · Page 47 of 1
Good evening,
Bug: One of the modification can not be remove. That mod looks like on t3 trench maybe thats why i can not remove it. But i need to remove and replace with doorway.
Place : South of Siteria .
Sincerely,
BamBam|Mert
had a small lag spike while i was moving my bmats from the refinery to the seaport and i ended up with a extra 15 crates? it dupped?
so i got dced traveling from zone to zone. now i get this msg and when i try the support option i get the 2nd pic
I just got DCed too, won't let me back in game
same
Greetings!
Texture bug. North beach near Jade Cove. Unpackaged objects get textures from beach
deployment map bug
@molten pilot Try opening Strategic or State of the War map first and waiting for intelligence (players, buildings) to load then going to deployment map.
i thought i was going crazy by hearing voices, but turns out the game says that im in a squad, pls send help
@distant inlet It's probably proximity voice chat bug, not you being in a squad. Yesterday everyone in one region could hear each other no matter how far.
how to fix?
Try restarting your game
Good afternoon,
Bug: One of the bunker can not allow me to add doorway.That t3 trench maybe cause of it. Its look like cover the bunker floor. If u place doorway on it . Please take that Bmet cost from BoB 🙂
Btw one of the mod/dev fixed my previous problem. (#bug-reports message) Thank you for that.
Place:South of Siteria
Sincerely,
BamBam| Mert
The Heartlands has proximity voice chat bug where everyone can hear each other no matter how far from each other they are.
Good evening.
Sorry to bother you.
I am facing a problem. My friend, having entered the game without me, chose the opposite faction. I really want to solve this problem. Please help. Thank you in advance.
bugged road, jeep got stuck inside it
What mud should really be like lmao.
squad bag, how can i fix this? noone can invite me in squad because of that, log out doesnt help
Description
Decay despite bsups, gsups present (100s+ in each bunker core) and inside their prevention zones
Pre-conditions
2 bunker cores both Large Garisson (possibly not mandatory)
Reproduction Steps
Clear steps to reproduce issue.
-
Connect structures to 1 core
-
Disconnect but connect to other core
Result
Structures within 30m of core 2 will decay despite both cores having bsups and gsups
Expected Result
100% health bunkers
Reproduction Rate:
100%
Environment:
Live-1 / dm me for exact location if needed
again
use vpn
I've been having problems with Voice chat all week, doesn't even give me an error, just straight up can't hear anyone on my faction. Yes I've tried toggling U, resetting to defaults and trying different ports and devices.
The blizzard affects in Loch Mor are affecting the whole region - so we cannot see the fucking HVFATs even in the middle of the day despite the blizzard only affecting the west half of the map.
Like the server restart wasn't enough.
THANKS DEVS
Yeah been happening to me as well can't deploy at all
use vpn it works for me
How, do i even use that? I don't know how to use these fancy internet VPN stuff. Plus I don't wnat to pay
uhm what
For some reason I'm unable to access the seaport in Patridia, but it works fine in other seaports, is this normal?
Is Devbranch for selected players or why cant i enterr it. (I already did the Beta change)
Dev branch is over
guys i cant deploy, my map is blank and without spawn points, i tried to wait as some players say, I tried to restart the modem/router and nothing I'm getting desperate.
it's not a bug, everyone had this experience, i have to deal with it everyday almost. check your internet connections & firewall settings, consider turning off your anti-virus software too, if none of these works, all i can tell you is too bad your out of luck...
I can confirm this too
Reinstall the game. This happened to one of my clan members and it seems to have fixed it.
watercraft training area in colonial home region contains a signpost with erroneous information:
-Vehicles do not require different fuel types anymore
-The fuel boxes in question are not located near a building
nvm its my provider troubles
possible bug or unintended intel. when i click f with a hammer i can see which warden bunkers are powered and which are not from a distance.
Bridge in North of Tine was bugged. We can't cross the bridge.
Please devs, this has been this way for multiple wars. At this point I just assume you're memeing and have the CG to defend the factory parking lot but want the seaport exposed
Because it still hasn't been fixed, those who want a good laugh, look at Patridia, Acrithia
feature or bug. its possible to put a crane on two blue prints to get it flat?
as a colonial trying to get into tine and blow shit up i second this it's really annoying. there's only a very specific spot in the middle where you can climb up, rest of the bridge doesn't work
Being right in front of someone's SMG/pistol as they're firing is a way to avoid being shot. Bullets just go right through, presumably because the "muzzle" is outside of the player's collision box with nothing to prevent someone from being inside the gun.
This bug makes already-tedious QCQ even more of a problem - "too close" shouldn't be more dangerous for a gunner than the bare-fisted person in front of them D:
Spot you can get stuck in in axehead
Happened yesterday
(removed audio because clan man where talking about base locations)
Bug: can't desfrost near campfires(don't know if it's just visual but i never died from it), i can still defrost normally in foxholes and bunker bases
Reproduction: i already spawned in with this glitch, didn't do anything unusual, and it persistent even after the moors restarted.
i have more footage of this but honestly it's just more of the same.
P.S don't know if it's persists after i get killed because i didn't die while having this bug happening and had to leave before i had the chance to.
Just a quick reminder, press N to enter secure map mode.
Uhhhh why did all the wardens in shard 1 get this message?
voice mic bug, FIX THE VOICE CHAT!
Generator room near T3 trench connector sometimes unpassable
Been having almost random disconnects from the game all of war 85
Help?
Medic carrying a wounded soldier
https://media.discordapp.net/attachments/830798676455850024/918617639503421520/unknown.png
Unreal engine crash while driving a tank. The tank disappeared after the crash, letting the crew inside on foot.
https://media.discordapp.net/attachments/880905237152530513/916474021074329600/unknown.png
Also:
Impossible to activate the chat voice in game and/or not hearing the voice of the players.
Tank getting teleported from a broken bridge to the water between the two parts of the bridge.
Logi trucks flipping and doing acrobatic figures while driving.
Logi trucks getting teleported backward or forward.
Glitch between two close trenches that make the character getting stuck or flying several meters when he walks between those two trenches.
Unfortunately, I do not have any video recorded but these bugs is something I experience every day.
reassigning many key binds to game controller binds will remove them from the list of key binds (using an xbox one controller for this example). Controls will still work though.
The couple southernmost Garrisoned Houses of Cannonsmoke (Red River region) can't be rebuilt (not connected to safehouse or town base).
mixer is cost rmats and decaying beacuse it use only gsup... why not bsup? mixer is using for build bunkers
Can confirm all of them
Whilst in the back of a Doru binoculars bug at max range causing the character to fall over. Only happens on water.
Stationary tanks are still very capable of "running you over"/squishing you even though they're completely stationary if you're in a trench.
It's disabled, no movement, I run past to get to the other side and the act of me running underneath a track causes the game to go "yup he got squished" even though really at best my guy would have just banged his head
Description: HE Grenades only damage one husk at a time.
Reproduction Steps
- Build a Bunker Size 2.
- Destroy the bunker, leaving two adjacent husks.
- Throw HE Grenade.
- Compare health totals of each husk.
Result: Only one husk takes damage from the HE Grenade.
Expected Result: Both husks take damage from an explosion.
Notes
Husks have identical health and resistances as the defense it's made from. The stats on a husk may be a balance issue, but the drudgery of attempting to clear them from the battlefield makes this interaction (converting HE grenades into single-target) feel like a bug.
Also, while untested, it is currently assumed all AoEs weapons like tank shots and satchels are converted into single-target when removing husks.
<@&374193809174822912>
on it
alec_D#6377 was yeeted out of here (banned) | scammer
im stuck like this
You can hear everyone in heartlands.
tanks is stuck and the ship aswell any one know how to fix this ?
garrsion house of the south hole in blemish can shoot through walls
Just tried the new cinematic camera after the update & it does nothing for me. Works for others. Perhaps buggy?
When you retrieve and submit again one item, notif for commends pop
I just submitted 30 individual basic materials to the townhall and it said I submitted 30 crates
Try resetting your controls to default.
It worked! Thank you!
People are spamming this so hard with 8mm ammo. Also idk but when you deliver 1k bmats no commends pops
Its registering 53 bmats as 53 CRATES
That's not so good
To reproduce
Put any number into a town hall
Another example
Bottom of bandana clips through the gasmask with the Padded Boiler Suit worn - maybe separate out the asset and remove it when gasmask is worn?
Nah
Eye goggles of the gas mask clip through the cap brim of the Outrider's Mantle uniform 😄
I have restarted my game plenty of times, fix the voice chat error!
IT FUNCTIONS WITH ONLY ONE BMAT
You can submit, pull out and resubmit ad infimum
Watchtower bug? They are not damaged
3 Plasmas = 3 Crates?
Rain?
No rain
items are bugged i deposit one pistol i deposit one crate it says
why we are accept this message. He just take loot from relic
I have restarted my game plenty of times, fix the voice chat error!
stockpile button is bugged. i got a lot of commends by submitting 20 bmats. and a hammer
Ye i was doing logi yesterday and didnt get much commends cause ppl were abusing this
If its not fixed this war R.I.P logi
Description
The profanity filter option does not appear.
Pre-conditions
N/A
Reproduction Steps
Clear steps to reproduce issue.
- Click the gear icon of the chat menu
Result
The profanity filter option does not appear.
Expected Result
Profanity check box should appear.
Reproduction Rate:
100%
Profanity filter update was reverted.
If the following happens, there is no way to spawn:
- Die in a region of the map.
- When the spawn timer finishes, click on Return to Home Region
- See that there is a queue for the home region.
- Press X to leave the queue.
- Now there is no way to choose a new spawn point, and it is not possible to bring up the menu.
Only thing that can be done is forcequit the game.
The war is not starting
Player population being shoved through a straw. War start will happen when there are enough players on both sides to ensure a fair start.
I am having audio problems. Once i enter local voice chat, all audio cuts out. I cant hear other people and I cant hear the game world. I have tried the troubleshooting options in the tech chat, as well as simply disabling voice chat. Nothing is working. Just thought i should report it.
After death, the marker of the display of the pointing point does not fall
The what?
I have been trying for the past hour and a half to spawn. But my Intel and Deployment map at home region wont load. I have restarted the game 2 times. Checked the file integrity and restarted my PC. Any idea why?
Three Sisters Mortar House - unable to go up the ladder.
If you stay on the deployment screen long enough it may load. Alternatively VPN can resolve that issue.
Wasn't this rock in Brody removed?

Connectors in yellow now give the Area obstructed area message from time to time, even if the connector pattern is yellow
I don't see the profanity filter option.
Profanity filter update was reverted.
Map shows a dock that extends into the water, while in reality it is not there
Tech is really slow, fix it
Again, is the system of spawn work correctly ? Equal people maybe less but 10 sec spawn on one side and 1 minute in the other, is that possible to check ? Because it s the 2nd war in a row and it s frustrating …
As far as I'm aware the spawn rate isn't based on how many people are in the area but is instead based on how many of your people are dying as a percentage or whatever
If your faction is dying loads really quick, the respawn timer gets increased. Less deaths, less respawn time. I'm assuming it's to try and account for the idea of "You're being slaughtered so it'll take time for new troops to get there" sort of deal
'nuff said
players using BPs to cover advances / building / dismantling. BP not able to be destroyed for about 3s on placement.
shackled chasm earth filling bunker base and trench
pro tip: ctrl alt shift p to screenshot with location
Greetings from Bootnap, its not a tree, but it probably counts?
blueprints can be shoot through, until someone puts a bmat into them, thats why u cant destroy them
Is there something wrong with Reserve Stockpiles or putting in crates of vehicles. I put in 3 of them and only 1 shows on inventory. The crated vehicles didn't go into public either
When I click to interact with the HUD, my character punches, or stabs nearby friend...
cant deploy, help
### Description
On 1280x1024 resolution, chat window doesn't appear when Mass Production Factory, Engineering Center, or Hammer Building menu is open.
### Pre-conditions
Set resolution to 1280x1024
### Reproduction Steps
1. Open MPF or Engi Center menu
2. Press Enter to try to open chat window.
3. Press Escape to close the MPF menu.
### Result
After step 2 the chat doesn't appear.
After step 3 the chat window is visible.
### Expected Result
Chat window should be able to appear even when MPF, Engi Center, or Hammer Building menu are open.
#### Reproduction Rate:
100%
### Description
On 1280x1024 resolution, the map grid letters are not visible when you zoom in (see screenshot).
### Pre-conditions
Set resolution to 1280x1024
### Reproduction Steps
1. Open map
2. Center view on your character
3. Zoom in
### Result
The grid's numbers on the left are visible but not the letters at the top.
### Expected Result
Being able to see both letters and numbers of the grid even when zoomed in so I can use the grid.
#### Reproduction Rate:
100%
Brett this mountain too is broken too, you can climb this too.
North side of this mountain lets you run to the top
huge map issue, my ironship barely got stuck on the shore while I was crossing under this bridge, and I couldn't get it unjammed. I ASAP used !unstuck, but I couldn't get free because the ship was taking damage from being under the bridge. The game just sunk my entire shipment because the river is so damn narrow here.
anyone else having a weird issue with text chat? when i try to type in it, it also uses my keys in game
The "fill in" option on trench connector husks will sometimes result in failure at 100% completion, returning to a husk. Digging is already enough of a time-sink, isn't it?
voice chat is regional now??? it's not only local, pls fix :')
Voice proxy chat is still broken in deadlands
Voice chat is still broken, and bad actors on the colonial side are using it as an opportunity to spam videos/sounds/music and just grief the comms making them unusable
Local Voice chat - Has the range on this been increased or am I experiencing a bug? I can hear players from much further away then before and it is extremely distracting and disorienting.
And no I was not in a squad
To expand on this, later I was scapping in the yard marked with the X and could hear two people screaming at eachother over a ship at the ? icon, I drove around to find who was talking to confirm this.
Why is this happening? it's awful. It's entirely unrealistic that I hear this guy over a massive body of water.
That’s an intel leak
Thats an intel leak
Cannot Spawn, Deployment map does not have nodes,
Same with state of war, cant see any buildings or structures
You have to go in to the commander seat open the hatch aim your pistol and quickly close it, the firing line will stay.
Linux proton version is not working. Steam deck is coming and it will be bad if foxhole wont work
Please fix voice coms can’t get any randoms organized
voice chat is is bugged in Endless shore, can hear people throughout the region
voice chat also bugged in farranac
My game keeps freezing when i try to get back to my truck at a specfic point
Farranac experiencing huge lag
Someone forgot to feed the hamsters in the server room.
Can't connect to Shard 1 at all 😦
@native dome kno how long this will take approx?
I have no time estimate available to provide. All I can say is that there is an appropriate amount of attention on the issue at the moment.
devman good
Brettman good
Devman Brett, what to do if ironship froze after server restart?
While admitting there are game design questions to resolve: no intervention will be provided on live for frozen vehicles to ensure equal pain between factions.
Can i get help?
@native dome Can you help me?
i stuck and command unstuck dont work
all day today I have been unable to spawn into Anchor Beach as that 1 location causes unreal engine to crash. I also can not go there if I walk or ride to where the relic base is unreal engine crashes, this has not happened anywhere else on the map
tripods duping ammo?
Tripod MGs are missing depression or their aim line is incorrect. Either way, when aiming down, the bullets don't go where you aim
Tripod duplicating 12.7 confirmed
A crane sometimes doesn't see a container. Says there is nothing to pick up even tho its there. When you jump out and go back in it works again. Isn't happening constantly, but like 1/50 of the time. Happens with containers on flatbeds but also on the ground.
People are shooting through solid sandbag walls.
Sort it out, it's lame.
stance and movement accuracy modifiers affect tripod weapon accuracy (move around before getting on a tripod mg, will lower your accuracy, also standing while on a tripod mg will reduce its accuracy. very easy to tell with ratcatcher)
Is that supposed to be a joke devs?
@languid wigeon I don't think so #bug-reports message
https://media.discordapp.net/attachments/897780859925565490/921408100945264670/unknown.png i have received this crash five times today i have verified files and ran as administrator. none work the game just stops and gives me this
i cant build GHs in Northern JC
I remember exactly that there were no such problems before and everything was rebuilt
or Safe House
Depending on the status of this building you won't be able to construct the Garrison House.
yes, sorry, i just need to wait provincial garrison in SH
when I use a gun with bayonet my character gets stuck on fixing bayonet and unfixing it
Spitfire tire models broken
The website reporting also doesn't work it keeps saying captcha verification failed despite the captcha verification showing success
literally can not report the rampant team killing going on in partisan island
works for me, try using a private tab or disabling your extensions
yes other games are fine
this happens to me any time I try to Spawn or travel close to Relice Base in Anchor Beach Relic base. No where else on the map have I had this issue
it happened to me at seemingly random times. while loading or in game play. there seems to be no rhyme or reason for it on my end. i dont get and lag spakes of frame drops just stops the game and give me the unreal engine crash
How do I fix not being able to deploy?
Ever since the new update my game has been stuttering every 5 or so seconds. Like my framerate will be fine and then all of a sudden my game will freeze up for half a second and then its back to normal for the next couple of seconds until it happens again. Is there any way to fix this? It was working fine before.
Nah mate, a 2 stack wall built with sandbags.
With a rifle.
With no gaps in the wall and nothing on their side to stand on. It could be the spot where two walls have been connected, but there was no gap to shoot through.
When I aim far away with the sniper and go from prone to standing (or the reverse), my character's position doesn't actuate until I stop aiming.
wide
Can't deploy
oh I'm sorry I understood it differently
I mean yeah it's a 2-stack but you can literally see in the pictures that the gun in question (some form of mounted LMG I dunno) is clearly poking over the top of the bags and the whole barrel is free to fire but apparently the bullet gets stopped inside the barrel which is... Weird.
Squad voice in Red River is acting up.
Can only hear members in Red River
Leaving Red River they can not hear us
Every server restart doesn't allow you to go back where you were, get kicked back to home region, ridiculous
restarted the game, still getting this when trying to deploy
server restart and my freighter frozen nice
Is the game logic around bunker supply use prioritization working as intended if:
- Game is forcing BBs completely inside 150m town hall/relic range to pay bunker supplies to maintain everything in their 80m radius if both the town hall and the BB has bunker supplies?
This is causing issues where a BB that only has small garrison is paying twice the amount of supply it should when all in range of a town hall with large garrison and supply
Report: Getting wrong activity stat
Desc:
When you have a t2 bunker structure, then attach a t1 empty piece to it, you can shoot the t1 piece with heavy kinetic and damage the entire structure. If it has anything with your faction tag on it, it eventually weapon restricts you.
But doing this actually increases the enemy structure/vehicle damage, not the friendly, as it imo should, since you get weapon restricted.
Last time I checked explosives gave you correctly the friendly damage, this needs more testing tho. It needs to splash the friendly piece, hitting just the neutral one just gives you enemy damage.
Why is this happening? Most likely because of weird interaction. The bunker structure doesnt take damage from heavy kinetic, except for one piece. So you are only damaging the one neutral piece and you get the enemy damage stat, since neutral is counted as enemy.
But since its all one structure, rest of the pieces also take damage and it will eventually restrict you. But only the damage done to the t1 piece counts to stats, since you cant damage other pieces with heavy kinetic.
Explosives, last time I checked, gave me friendly damage, since that damage type could deal damage to the faction locked piece, which was t2.
EDIT: if you want the official bug report template, let me know, I can rewrite it. I didnt notice it until after sending this
EDIT 2: man I love weapon restriction, but edited something to be correct
my ctrl key doesnt work in the game
neither "show bunker roofs" or "cinematic camera" features work because of it
Nah mate, infantry crouched behind an upgraded sandbag wall, shooting through it at people on the other side. Not shooting down hill or up hill and nothing to stand on.
Players are somehow shooting through a solid wall, this bug seens to have cropped up at the same time as this issue where every third trench is a bug trap that you get stuck in when you're near the edge of it.
Please stop skimming over my report and thinking i don't understand cover. Unless you are one of the devs and want further details, this is a bug and you can't fix it with advise. Please leave the report for the relevant people.
Day late but cool
Really? are you just here to be a snark? I have to sleep sometime mate.
yea
Swimming under the ground
Can pick up large items on ground while retrieving stockpile item, making your character forever unable to move.
### Description
When you are retrieving items from a stockpile, the game allows you to press V while you're in the retrieving animation. Picking up a large item during that animation makes your character unable to move indefinitely. The only solution is to use "Return Home"
### Pre-conditions
Go to a base and drop a large item (tested with Daucus) under your feet.
### Reproduction Steps
1. Open the base menu and tart retrieving any item from the base stockpile
2. During the retrieving process, press escape to close the base menu and press V to pick up the large item on the ground.
3. After the retrieving is finished, try to move.
### Result
Your soldier has successfully picked up the large item mid-retrieving and you are now unable to move. Getting rid of the large item or retrieving another item from stockpile doesn't fix it.
### Expected Result
You shouldn't be able to pick up large items on the ground while stuck in retrieving animation.
#### Reproduction Rate:
Tested twice with 100% reproduction rate
#### Environment:
0.47.9.1
T2 to T2 engine room upgrade includes sandbag wall. Also sometimes comes with bunker stairs upgrade opposite the sandbag wall.
There is no way there's 50 people in loch mor right now. What is going on, please fix this. Is there a cap bug? Only 31 people in right now.
I feel your issue is probably gonna be made worse when I say "the server cap is actually 120 v 120 from what I know"
The Bonesaw MK.3 and its mounted variant have both the exact same name in-game since update 0.47: "Bonesaw MK.3". This is strange and confusing. The mounted bonesaw's description says it's a "variant of the Bonesaw MK.3" but then why does it uses the same name?
It is unfortunately not a bug but more of a feature to "balance out the numbers" I believe. In a contested zone that is not fully controlled by 1 faction, it will limit each side based on how many people are in the opposite side
It honestly sucks as a feature since it results in many people being unable to pass Loch Moir simply because there are no wardens in that area
It glitches sometimes, it's connected to the pointer and wont go away
The 'grimy' texture on the field MG in colonial Home Region moves when you move
Bug. You can right click submit all your scrap in your truck at a mine.. And it will deposit into the stockpile of a mine.. I would think you shouldn't be able to deposit anything into the stockpile of a mine only remove
Bunker base in Weathered Expanse, South of the hex where the border is; is somewhat under ground
ISG does not trigger AT turrets when fired from trench. might be intented but seems like a bug
Giant use bug with the isg and no respond from AT gun, gg colie on Weathered Expanse good PVE
ISG destroying our base without replicate from AT turret wtf ?! help !
I thought it was howie bunkers that respond to the explosives?
log on today to find i was suspended why?
Floating tripod weapon after the bunker mounted on is destroyed
Warden Vehicle stuck under the ground in north Sidhe fall I4K3 (Endless shore), blocking trench/bunker placements. Would be nice if it could go away (can't enter due to door being blocked, can't package cause damaged, can't repair cause enemy vehicle, can't blow it up due to it being underground, can't dig it out cause blocking BP placement) 
go to frontline, walk 30 feet, crash, relog, repeat, happens several times not ceasing. WHAT DO?
Bug: You can walk through Packaged Drummond Loscann 55c.
no nodes
Encumbrance percentage in player menu becomes brown above 50% however the first stage of encumbrance (white box) is not at 50% but at 66%.
Soldier stance affects stability of tripod weapons.
Description:
This is most noticeable on Warden Ratcatcher, which is essentialy useless when fired while standing.
Pre-conditions:
Place the tripod on sandbags or other object that allows to use it while standing.
Result:
Weapon stability is much worse than when crouched behind tripod placed on the ground.
Expected Result:
Stability of tripod weapons should not be affected by soldier stance.
Reproduction Rate:
100%
Environment:
0.47.9.1
##BUG REPORT :
Fix "blueprint color" on trench connector :
Sometimes, a trench connector appears available but end up on a "area obstructed message" : please just display it in red like it should be if it can be placed here
Condition : unknown, happens time to time
Colonial 120s can fire through mountains while warden 120s can't. I sure do hope this is not intentional. If its a bug please fix it!
that bug where someone dies on a mg.. and you hear that mg firing continously forever is quite anoying might make me quit the game
we lost two gunboats under bridges https://cdn.discordapp.com/attachments/889927981278040084/923068958163206204/F2.mp4
is it a bug or another mechanic that we are not taking in count?
i can use binos in a boat but cant use a bandage?
Ships take damage under bridges
i... invisibility bug??
My regiment can't even get into sitaria due to queues. That's a logi town. Bring back shard 2
Hey, I need help with foxhole
It keeps crashing when I try to join a server saying that the VAC failed
I restarted steam mulltiple times and nothing
at best, I get into game for a few seconds before it kicks me
Intented stupid mechanic sadly let me explain:
To avoid cheezy bridge blockades Devs add new mechanic that damages vehicles under the bridge and sadly damaged gunboat drives so slowly that cannot make to other side it's sort of intend and not intended thingy it supposed to kill freighters used for blocking bridges but also kills gunboats passing through under the bridge because it's slow and have too little hp
just another feature
Graphical bug
i died and got picked up, had no idea how it happaned, it was very freaky too cause its 3d so if u move ur camera u can see other side but its like weird type of 3d
keep crashing minutes after joining regions, ever since the hotfix
Since the update, not the hotfix. voice chat doesn't work, says I'm connected, I can see the speaker above players heads indicating they are speaking. But there is no chat.
Water shellholes
Mortar House does no damage to the enemy
this wall looks funny
We appreciate all the bug reports gents. Crashes are something I take with greater seriousness than other bug reports, if possible when reporting a crash you can attach the crash report by finding it in C:\Users\USERNAME\AppData\Local\Foxhole\Saved\Crashes\WindowsNoEditor if your crash file(s) could be zipped and attached that would help us narrow down the issue faster.
Ping me and avoid posting your client crash reports in a public channel. Direct message them to me. 🙂
will do the next time this occurs. All I can tell you it cleared after a pc restart, but that also treated me like a new player(with all the info popups)
you can drive motorboats up next to some shipyards and get them stuck in a way that you cant get out of the vehicle, this prevents you from returning to home region and forcing you to use an unstuck, unless you completely close out the game.
Edit: This is in Fishermans, west of peripti landing btw, just didnt want to show map due to base locations.
gasmask is clipping through the cap of the partisan uniform
Hi. After upgrade i cant join in game.
border base make us glitch inside each other at spawn. happens when one or more doesnt move from spawn location
midway through war on S1 and im able to pick warden/colonial again?
exited and entered game again and its fixed
I'm witness of that one of the guy is named chinese kaunt
This large bridge with stone pillar support where a player is able climb on to from the water is able to, with the help of an amphibious vehicle is able to place tripod weapons on it. The only location i was able to recreate this is the bridge south of silk farms in "The Blue" waterway (the photo during daytime), i was not able to recreate this on any other large bridges (the night time photo)
I wanted to ask your intention of being able to place tripods on these stone pillar supports and what is the bug exactly, because it is my understanding that you are unable to place tripods in these locations to avoid greifing freighters?
Thank you for reading my report and I eagerly await your reply
Report: Barge still stuck after executing stuck command
Desc: Transporting a collie 30mm stolen from the Fingers to Godcrofts.
Got stuck under the first bridge on the right. Used stuck command twice, still cant move in any direction.
Further to this, transporting any vehicle on a barge under a bridge will get stuck
I know you used to be able to do this, but now you cant
Unable to submit a report. Has affected multiple people in Callahan's Passage
when a vheicle loads in from crossing a boarder there is a split second where the vheicle loads, roughly 1/4 of a second to 3/8th of a second where the vheicle is loaded but unlocked and can be entered by the oposing faction, before it loads the state of the vheicle and locks the doors. honestly the state of the vheicle locks should load in first before the vheicle is loaded onto the map The load order that appears to be current is : vheicles type, inventory, health %, locks, then occupants
Interiors of "lore bunkers" seem to still freeze vehicles during snow, despite the icon showing that the temperature should be above freezing level. (This particular one is in Callahans Passage)
The ground inside is unsuitable for bonfires, which makes the vehicles permanently stuck during snow.
@native dome
12 engine
https://cdn.discordapp.com/attachments/924292583570698240/924309767608999946/unknown.png
6 engine
https://cdn.discordapp.com/attachments/924292583570698240/924310148602814474/unknown.png
What a strange mechanic that 12 engines yield less than 6 engines
where is this lost energy? can you fix it ? it doesn't make sense
Make sure to @ him a couple more times haha
gasmask problem
ice blocking the shipyard at thunderfoot
Campfires at seaport
Just watched 4 ISGs take out a T3 AT garrison with no response
This may be an issue on my side but for the past few days I’ve been unable to play foxhole due to it disconnecting around 10 minutes after I join.
I’ve tried deleting all my mods, uninstalling and reinstalling the game, verifying the game files, among other things.
If anyone has a solution to this, I’m very desperate for an answer on how to fix this. Thanks
second that. isg in foxhole shooting at at bunker, no response
After further review this does look like a bug bc u can see the cannon literally moving on the ISG. However this seems like ur karma for stream sniping.
AT gun retaliation range is 60m, isg range is 40m
Hahahahahaha
its 50 m retaliation range, u can see that on the wiki. Regardless dont stream snipe lol
its a bug but it wont get patched becauses it s a collonial win condition
Garage Weather
Tripod weapons no longer trigger bunkers. This creates intense PVE as tripod weapons shoot further than the agros range of rifle garrisons.
^^
Being inside a T3 FOB (Outpost) doesn't protect you from snow storms.
is that normal that i cant change shard?
There is only 1 atm
Nerf or delete storm canon because that's really shit
I need help to check the Refinery at Teichotima if it is bug or something, i put 3 container of component to refine yesterday. I have check it was on personal, but i can't find any in the refinery today.
This is not the first time, i had 5 containers of Component few day ago with the same problem. In ONE Zero
I need help , I can't explain it
There is no vehicle around me and I'm able to lock the air
isn't refinery timer 45 minutes?
no it is 2 days and 1 hours
which timer is 45 minutes then o_O
factory I think maybe not sure
Invisible Player named Daylight Ghost. I don't trust coincidences.
not possible t odeploy to callahns passage
this bug happens a lot lol. doesn't mean they're hacking or exploiting or anything
somebody have this too ?
there is a lot of texture bug with the snow on the uniforms
Says home region is unavailable, can I relog?
Pillboxes killing through walls
Literally 1984
**Report: **Seaport anti-trench zone blocks all structures, including bonfires
**Desc: **The zone added around seaports/shipyards in order to prevent griefing with trenches currently prevents all structures from being built. Due to this, there are currently areas where it is impossible to recover frozen vehicles during snow because bonfires can't be built close enough.
This area varies between seaports as the zones don't appear to be uniform in size. This is most likely to affect fuel trucks that are left on the waterfront in order to refuel freighters.
Solution: Please add an exception for bonfire construction.
<@&213133977681264640> There's a vehicle that we can't see (probably under water and not dead) that's blocking us from closing the bridge at Lockheed
Pls assist if possible
nuff said
Seriously how am i stuck (also have no more unstuck help) <@&213133977681264640>
The bridge south east of Buckler Sound does not line up very well with the ground so every time you drive over it with a flatbed the flatbed jumps and looses all speed
Can't get back into home region.
Got authentication failed and got kicked out of a region, and then being placed in a queue
Somehow getting MBs on landing ships. Not sure this was intended.
this really should be considered a bug. repairing trenches that go down often results in being unable to build structures where there was one before. this triangle was connected to a square garrison piece, but since it was destroyed, the garrison piece disappeared. now it cannot be replaced and the rest of the base is open to be picked apart more easily
Two people dissembling a machine gun leaves one stuck in the animation, i think it was the long skinny machine gun not the French looking one
gasmask problem seems to be affected by trenches and where you stand in one
developers come to you normal that you can not shoot into the enemy vehicle, which is your driver and enemy shooter? He will destroy you because you set the vehicle so headless that you can't shoot at the enemy? 😉
how do i fix this?
I somehow died and lost my barge while parked next to an enemy WW, there was not gun fire, no enemy nearby but I lost a lot of stuff
Isg and forebreaker doesn't trigger AT garnison, i repost this because there is still no patch
yeah it's pretty apparent they don't care about this or intend to fix it at this point
Hi devs! we lost a chieftain over the water due to a glitch at border transfer (boat spawned underwater, chieftain exploded) please reimburse us and fix your game TY!
I keep on getting a bug where I can’t hear people our do any type of voice chat. Can’t tell you the error code it gives right now. But I have to shut down the whole game to get it working again
I don't know if this is a bug or or not, but being banned from using weapons for 20 minutes for destroying vehicles in the home region is apparently friendly fire? seriously? My reasons for the vehicle destruction: waiting for an 18 player queue, literally fun to use the machine gun vehicles. Devs please fix.
https://youtu.be/JZZNrfz-3b8 ignore audio idk wtf
you can see the water
It's been like this the last few times I booted up the game. I've tried closing and opening and waiting yet it still persists.
Why can't I reserve my Rmats and Bmats in my own storage? It just refuses to go in
In Teichotimo, there is an invisible object next to the mountain that I can run up on
Is it a bug that we can't fill in tier 2 trenches?
If something can shoot you, you should be able to see it regardless of angle. Getting shot by an uphill pillbox or player inside one when you can't even see it does not make sense.
It also makes me quit the game and go play something else, if this isn't a bug it's an awful mechanic and most people will assume it is one. To further this, these positions can continue to fire on you when you run back below the point of sight, which should mean they are shooting me through a solid pile of dirt? This last update seems to be filled with this kind of issue much like the issue where some guns seem to be able to poke through a two-stack wall of sandbags with nothing to stand on and shoot over. \
You can only reserve bmat/rmat crates that you got by "right click -> retrieve as crates" in refinery
Hello sorry to disturb but I have a bug where I can get into the game and all, but when I go to the place for deployment the map is shown, but it's blank, there is nothing, I can't deploy at all. I'm still at the good place to deploy so not at the tent, and still nothing. I tried to restart the game still the same issue.
Is it a known issue and does there is a known solution for this?
Thank you and happy new year
^
have you tried using !unstuck command
i would consider this a nice bug
My friend has a loading loop when disembarking, and even if he is loaded, he hears all the sounds, can interact with objects, but at the same time he still has the same loading picture.
don't know what to do with it?
crossing the border with multiple vehicles near victa hangmans court border can cause vics to spawn way into the coastline and dangerously near the water
this is players cainite bug inside relic base enemy and can not rebuild base bcs area been players
What is wrong with this? Grey dots on the AT gun
Enemy floating/sliding through the map
Tanks can climb mountains with this setup: https://i.imgur.com/8OdjHlE.jpeg
Location: Stonecradle O12k1
Thats the snow texture that displays on top of vehicles under the right angle and distance, also happens with dirt and mud although less noticeable.
Floating Hill
A broken street. The debug info circles are not included here although i used the debug screenshot.
General Questions about reporting terrain bugs.
- is here the right place?
- is it enough to post the debug screenshot? do you need more?
- debug circles top left are not always included, why? is that a bug?
- what is considered a terrain bug and what is just inconvenience? (tree too close to street vs. a floating tree on a hill side)
if u cant get the debug screenshot to work, taking 2 debug screenshots quickly one after another usually produces a single debug screenshot with the needed info
this been happening for a few minutes now dunno what to do
See#6924 was yeeted out of here (banned) | scam
dont have a pic or anything but i went down wounded, but could get up when i switched to my pistol and shoot too
SO ya remember that seaport bug where you cant build fires? Not an issue yet, but uh, unless you can assure me a frozen freighter can be removed without getting me weapon locked would be nice to have this looked at
wardens can climb the mountain across the bridge in Blackwell and go into the rocks
undismantlable mine?
no idea how it happened, no idea how to reproduce, was just driving and then this happened
It happen the second we I tried to drive though a concrete husk
yea this, we were in same vehicle, it was a chieftain
I have a member who cannot be invited to a Squad. It still says he is apart of a squad that was created prior.
Construction is valid if on edge for the 3 adjacent spot but not if on diagonal.... i don't consider that a feedback notice but a bug
possible to clip into mountain when travelling from The linn to the moors.
Bug Report – Ratcatcher, Lamentum, and Typhon Weapon Stability issues
Description
The Lamentum, Ratcatcher, and Typhon suffer weapon stability from soldier stances and movements.
Ratcatcher: this weapon suffers MASSIVE accuracy and stability problems when you fire with it from a standing position. When in a crouched position, it seems to work as what is assumed intended accuracy.
Lamentum: This weapon looks perfectly fine when firing it from crouching or standing positions, however... it isn't. The only reason it's not very visible with Lamentum is that the gun fires slowly and Stability recovers faster than the gun fires. Which will be explained further down.
Typhon: It suffers exact same problems as Ratcatcher.
Pre-conditions
Set tripod down and mount weapons as normal in places where you can use them both standing and crouched.
Reproduction Steps
Use the weapons with sustained fire to see the difference. Ratcatcher is most notable along with the Typhon, but Lamentum’s problem is not visible with that test alone.
Fire Ratcatcher from a standing position, then crouch to fire it afterward and study the differences in weapon stability. Do the same for Typhon.
Next, run around and then quickly mount the weapons. Take note that their crosshairs will be expanded greatly. This can even be seen on the Lamentum’s crosshairs, proving that the Lamentum is also affected by it along with Typhon and Ratcatcher having extreme stability issues because of the movement before mounting.
Result
Under normal circumstances, the Ratcatcher, Typhon, and to some degree the Lamentum, will suffer extensive combat problems and make them problematic in many combat situations.
Expected Result
These weapons should function normally without soldier stability conditions affecting their efficiency.
Reproduction Rate
100%
Below is a link where I reiterate these issues in video format
Video is raw footage without editing to show problems reproduced in normal circumstances.
These new tripod weapons are affected by Stability from soldiers stances and movements.
Also sorry for bad grammar/English at times. Been tired lately, but didn't want this problem to go unnoticed.
again again again again, listening kit invisible, I can't take it, few times today !
Getting deployment bug changed to different internet connections it works for few days and then its again starts to not let me deploy... Game is currently unplayable for me... Even tried vpns didn't worked. Reinstalled the game, region -india
also doesn't show anything in squads to join section
same issue with me, cant deploy and my internet have no issue, started since yesterday
stuck in a endless loading, failed loop after server restart
devs, your server slot availability flag is, uh, somehow broken, can you fix it or is that too hard? kinda tired of having my whole ass cargo of heavy crates despawn to this garbage, thanks.
I only know one thing, if I engage the region crossing mechanism, the probability that there is a slot available for me on the other side needs to be 100% otherwise your code's logic fails and you need to start over, it's not really complicated.
Water border at Linn/Callahan buged.
Flatbed floating in air at Lion's Head
best
I was doing logi and my game failed while taking the south west road out of the last grove, it said the Unreal engine had failed and asked if I wanted to send a report. I was annoyed but I got back on, tried to log in again, and it failed again, after another try I went back to the home island and walked back to my truck. Only to get in walking distance of it and for my game to fail again. I tried once more and it happened again. I was driving a hauler truck if that helps
I am not sure if this is a bug it may just be bad internet but it did happen a few times when I got near my truck again
The Barge stuck without any reason , i got mad lost a Tank !
cant unlock in driver seat
possible bug. spawn in home region. select location region see a high que. leave que. spawn into back load truck with suplies. go to border. put into the same que number that you had in home region. not put into the logi que. others pull up are in logi que with a different que that has a lower number.
If you weren't the one who locked it while you were in the tank, you can't unlock it
Top left you can see a buff that should probably not be possible in a trench like this. As amusing as this is, it's pretty unfair.
'orrible LUV backwheel clipping still, plz sort it devs
Rifle garrison kept shooting but couldn't hit me at all
please make it so 10 refined mats dont give a commend, almost every frontline has someone commend farming with 10 rmats. make the limit like 75-100 rmats for a commend if you need one there
Packaged HVFC Rampart 40mm cannon prototype version loses prototype appearance on back of flatbed after travelling through a region
HTD hitbox seems slightly extended than its visuals, I keep driving over people that are not even in the direct contact with the threads, it's the only vehicle that I ever had this occurre to me.
Because something on the opposite side is blocking your way (probably an abandoned ship), go a little bit on the right or left. Then try again.
Fix voice chat errors. Please.
Some spawn points are blinking for no reason at all
Annoying wood lot that has caused many tanks to get stuck and it's right infront of a bloody bridge. Please remove it.
yep, war is over until jan 11
Bug Report – Ratcatcher, Lamentum, and Typhon Weapon Stability issues
Description
The Lamentum, Ratcatcher, and Typhon suffer weapon stability from soldier stances and movements.
Ratcatcher: this weapon suffers MASSIVE accuracy and stability problems when you fire with it from a standing position. When in a crouched position, it seems to work as what is assumed intended accuracy.
Lamentum: This weapon looks perfectly fine when firing it from crouching or standing positions, however... it isn't. The only reason it's not very visible with Lamentum is that the gun fires slowly and Stability recovers faster than the gun fires. Which will be explained further down.
Typhon: It suffers exact same problems as Ratcatcher.
Pre-conditions
Set tripod down and mount weapons as normal in places where you can use them both standing and crouched.
Reproduction Steps
Use the weapons with sustained fire to see the difference. Ratcatcher is most notable along with the Typhon, but Lamentum’s problem is not visible with that test alone.
Fire Ratcatcher from a standing position, then crouch to fire it afterward and study the differences in weapon stability. Do the same for Typhon.
Next, run around and then quickly mount the weapons. Take note that their crosshairs will be expanded greatly. This can even be seen on the Lamentum’s crosshairs, proving that the Lamentum is also affected by it along with Typhon and Ratcatcher having extreme stability issues because of the movement before mounting.
Result
Under normal circumstances, the Ratcatcher, Typhon, and to some degree the Lamentum, will suffer extensive combat problems and make them problematic in many combat situations.
Expected Result
These weapons should function normally without soldier stability conditions affecting their efficiency.
Reproduction Rate
100%
Below is a link where I reiterate these issues in video format
Video is raw footage without editing to show problems reproduced in normal circumstances.
These new tripod weapons are affected by Stability from soldiers stances and movements.
Also sorry for bad grammar/English at times. Been tired lately, but didn't want this problem to go unnoticed.
Reporting bugs is a crucial part of the game development process. To help us understand the issue you are reporting please follow the following format as closely as possible.
• Standard rules apply. Please read those [here](#rules message)
• No discussion or idle chatter. Such messages will be deleted without warning.
• If you're having a repeat issue you can repost your issue once a week. This will help make sure issues aren't missed but reposting more frequently will clutter the channel and make finding issues needlessly tedious.
Breaking of these rules repeatedly will result in access to this channel being lost.
This is the reporting template for standard bugs. For map bugs and crashes please read the subheadings below.
Description: a description of the issue.
Preconditions: any requirements that need to be met before replicating the issue.
Reproduction steps: steps on how to reproduce the issue. You can write these as a sentence or in bullet points. Be as accurate as possible.
If you are reporting map bugs there is an in-game tool to help us locate the area you are referencing.
Whilst in-game stand near to the problem area and press Ctrl+Alt+Shift+P. This will take a screenshot with grid coordinates for map designers to reference. This screenshot can be found here:
C:\Users\USERNAME\AppData\Local\Foxhole\Saved\Screenshots\WindowsNoEditor
Post the relevant screenshot along with a description of the issue.
To report a crash please contact @native dome with the details of the crash along with the zipped crash report. This report can be found here: C:\Users\USERNAME\AppData\Local\Foxhole\Saved\Crashes\WindowsNoEditor
cant load into viper pit without crashing. loading into callahans and even looking in the direction of viper also crashes
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xefe0b000
its intresting how a builder got squares touching the corners of other squares to have upgrades like that. unless its been changed
Little bump in the terrain by Rumhold, makes an annoying little no-build spot.
Typo in Engineering Center's tool tip description.
When you put your mouse on the "?" icon in the top right of the Engineering Center menu the text that appears reads: "[...] unlocked when a release level is complete."
It should say "research level", not "release level".
Watch BIien codé le jeu là and millions of other Foxhole videos on Medal, the largest Game Clip Platform.
Isg and forebreaker doesn't trigger AT garnison, i repost this because there is still no patch
I hold a collie frag grenade but it shows the warden one
The piping here was odd looking, but it worked 🤷♂️
Might be mod related?
still bugged after uninstall mod
In Callahan's passage between Solas Gorge and Cragsroad on the way to lochan berth 80-90% of the land is unbuildable. This area will be a major frontline next war.
https://youtu.be/mfaetBSjI_U
There seems to be a bug where some people are not getting the faction selection option.
Were you in a regiment?
Was the 6 minute faction change grace period timer observed?
Yes i was in Colonial REgiment and there was no timers
Same with me 😢
Map markers are bugged. Tend to delete itself after 2 seconds. Squad map markers are also bugged.
Can agree, map markers are disappearing really quickly. Strangely they're all mostly partisan markers.
The Camera zoom feature is not working for me. I’ve restarted my game, rebound the key a half dozen times, still nothing
Description: When navigating "State of War" or "Deployment" map in Home region, left-clicking to drag around map view triggers punch sound if nothing equipped (no hammer or pistol equipped).
Preconditions: Have nothing equipped (no pistol or hammer equipped).
Reproduction steps: Be in Home Region, have nothing equipped, pull up "State of War" or "Deployment" map, left-click drag over map multiple times to trigger punch sound effect.
Any word on faction selection not showing up? still no word on support ticket
This should not be possible and is a terrain bug, it's on the side of a mountain in the iron passage
No one can see my local comms or even messages in most chats despite me having good comms, any solution or answers to this?
Switching items (IE: Bandage to medkit and medkit to bandage) and pulling them out quickly makes you pull out an invisible rifle instead.
There is a literal tree in front of the mortar house in Dwyerstown in Reaching Trail, preventing access to the ladder.
why is it that when i report some one in game i get an error saying it was not submitted ?
Dev man pls fix, it's in longstone
did you fill in the reason field?
yea like a scentence
because you got banned mate
Might be players (alts) downvoting your markers.
Both sides have it
this is how my deployment screen looks, it was working fine earlier today. I am unable to deploy anywhere
cant deploy> need use vpn for deploying
#fixdeployment
Also, it is not displayed in the squad that you and other squad members are in the regiment.
Same
Same
If you have "toggle sprint" enabled you can sprint while cooking a grenade. This does not work if "toggle sprint" is not enabled. In both cases you can stop aiming and move around while cooking grenades and you will move at normal non-aiming speed, but if you use toggle sprint (and sprint before you pull the pin) you are able to go full sprint speed. I suppose it should either be enabled for both toggle and non-toggle modes or disabled for both.
you can't build any garrison pieces here due to i assume the slight incline
The 24-hour base decay grace period is clearly broken, given the fact that things built much less than 24 hours ago are decaying.
Given how broken collision is for re-adding things like trench connectors, this is a problem and early-starting players are being screwed over by it.
Not all structures have a 24 hour grace period. The grace period is unique to the structure.
I know how to fix this, just find a solution to this if you can.
At what point in your attempt to connect do you experience this error?
When I press play and start logging into the war. Apologies for my language by the way.
When I enter a structure / vehicle and come out stuck sideways it never fails to get me irrationally angry
You can climb up, walk directly into this rock, and shoot out of it. Reproducible by climbing the rhombus-shaped rock in the bottom left of the picture and continue climbing til you get up to this rock. You CAN shoot out of it.
Are you aware that trench connectors usually can't be placed if the parts they're attaching are no longer blueprints? Built pieces have a larger collision, likely owing to the part under the ground - if a trench decays, it usually means the entire structure has to be destroyed for placements that were valid before it was dug.
I'm aware of that ease of use issue.
https://i.imgur.com/aqY2Lqx.jpg when trying to return to home region from a front
Description: Parking a vehicle next to a component mine so that the door is next to the corner of the mine allows the player to get out of the vehicle, yet is within the geometry of the mine.
Preconditions: N/A
Reproduction steps: Park a vehicle next to a component mine (have not tested on other mines yet) so that the front edge of the driver's door is in line with the edge of the concrete foundation of the mine. Get out of the vehicle. This will cause the player to get out of the vehicle and be within the geometry of the mine, unable to move. If still standing, the player can get back in the vehicle, but if they crouch/prone, they will be permanently stuck in the mine.
suuuper annoying bug when you equip slot 1 it does a slow animation equipping nothing
Longstone refinery/factory. Its not a bug but I would just like to let the devs know this has occurred. Everything works fine it just looks funny.
Less of a bug and more of an oversight, but the trammel pool relic base cannot be accessed without opening the context menu, even when DIRECTLY IN FRONT OF IT, because the salvage mine is too close and takes priority. Pretty annoying, and it would be nice to see the salvage mine moved farther away in future wars.
rocks behind engineering centre in axehead have a crack you can fall into and get stuck in with no way to get out
simple graphic bug when dying in process of throwing grenade
on top of that you will not see arc for grenade you actually have. issue cleans up on next respawn
that screenshot was after i had died and respawned, i was going to throw another grenade however i saw that and figured i'd ss it lol
I had this same issue today
threw a grenade
died
came back and the arc was still there for a bit
when shooting you sometimes get locked aiming up
im so fucking pissed off at this slow nothing animation when clicking 1 to equip primary
another small graphic bug, dying while pinging will sometimes make your ping perma follow cursor. (ping on right is mine, ping on left is on cursor), maybe a bug with UI upon dying?
pinged cursor moving at lightspeed
For real dev u need to do something with the restarts.
You restart Deadlands with 30min info chatbox ok good
but when u restart we can't restore our positions
we lost all our push
some warden push our vics, our FMG and all stufs because no AI because we can't restore our position
and now some of us are stuck in home region like this
Same issue, except i can't even see my squad, got "War Service connection failed. Error: ConnectionFailed-Unable to connect"
I also experienced a random disconnection. 🤔
also
Someone have a solution, one hour tryed to connect and deploy ig 
yeah im still stuck as well
same
We tested it yesterday, if you use a VPN it works. There are a couple of free ones out there. You just need it to deploy after that it works.
It's a way to circumvent this bug.
I don't know why that is, but it works. So... you could either wait for a bugfix, or use a vpn until a bugfix arrives. I mean, you collies can still stay stuck in deploy screen for all I care 😛
And no, I'm not sponsored by nordvpn that's why I said there are free ones as well. A friend that had this issue used Avira. Simply activated the inbuild VPN to deploy, after that deactivated it, everything worked fine.
So you do you, I was just trying to help.
I’m also stuck in home region with the same annoying bug
been loading up the game lately just for it to get unresponsive at the main menu, its everytime i load up. Even tried to reinstall still unresponsive

Does no one else get frozen at the foxhole entrenched main menu screen? I have 20 hours on and it's recently started happening. It's not my specs or hardware
Can't Deploy !!!!
Deploy dont work again !
Is wasting ressources to build hundreds of busses considered a bug, an exploit, trolling or something else?
A contribution.
Hello, would you know when we are going to deploy on the map correctly?
it usually gets fixed by itself in 4-5 hours
wear support?
Deploy dont work
Deploy dont work again!
There was a loss of internet service briefly at 10:30 EDT. As the traffic volume of players connecting remain high I recommend lingering on the deployment map for a few minutes as each time it is opened it is in fact loading. If you leave the deployment map you will stop loading information to see the deployment points.
Friendly reminder to all if deployment dosent work don’t freak out. Most of the time just waiting will fix it. Don’t spam trying to deploy that’ll make it worse. And most often it’s usually your own internet. So ether give it a sec or give it a quick restart
I use VPN just for login. But if you stop VPN, you can play but with blank map - only map post.
Nothing works 🥲
If you know why weren't you communicating about the problem? It is not a failure or bad to talk about it and to prevent.
I tried your method that has been on the map for 20 minutes and still nothing.
@languid wigeon
A connection to foxhole services is required to deploy from the home region.
This icon will need to be green for about five seconds before making an attempt via opening the deployment map.
@tame warren
The delay in communication about this issue is that it isn't related to our servers. There's a relay somewhere that players are having issues routing through to connect.
can't déploy me too
like 1h it's green for me 🤔
Solution : Change DNS to the google one (not sure if it work) or use a vpn for login ( worked for me)
2 min green .. 🥲
Same... no points to deploy. (Icon is green)
Not only can't I deploy but the game asked me if I wanted to switch side. I could have changed my faction twice after restarting
If anyone is still experiencing issues deploying I am interested in your logs folder. The directory is %LOCALAPPDATA%\Foxhole\Saved\Logs if you're willing I won't say no to a zip file of that being direct messaged to me over discord. Thank you.
Update: I now have enough user logs.
it's back for me
Now the servers (map) are working again, at least for me.
is back for me
Now the servers (map) are working again
Deployment is not working for me now. 10 minutes await.
Activity log shows stats from last war. Also doesn't count activities from this war.
About 15-20 minutes into playing Foxhole and it crashes my entire pc. The screen goes black suddenly, but the audio stays. I have to restart entire pc everytime. Does anyone know what might be happening?
Seaport has set sail
Warden seaport op
driving over these bridges in Loch mor west of Feirmor causes my steering using a and b to stop working completely while on the bridge
some rivers in umbral wildwood are not beaches but can build boats
Small bug on the Warden jeep. The radio antenna goes up a little bit while driving, and goes down again when stopped. It's not that bad but I'll report it.
the dirt effect on the ramp was blocking us from building yet all the other squares work fine except the one. would be nice if this didn't happen. and all squares had the same even range that effected other builds. ended up haveing to deshusk the other one to rebuild.
Fort Red Scrap field Easternmost road invisible roadblock
Found a way to make glitched bunker parts : if you upgrade a T1 bunker piece into a corner, then you can place a bunker piece next to it. Now if you blow up the corner blueprint it revert back into a normal piece. I did not dug the bunker piece but i imagine it would be quite a buggy mess.
its a bug or a cheater
Bug^ se times characters are invisible for some reason
ok thanks for letting me know
Maybe a bug or i missed a patch : ISG no longer triggers AT or at least doesnt seems like it
Description:
Bases (at least Bunker Bases) do not start unlocking garrison line of upgrades (provisional, small, large) until the base menu is accessed by a player
Preconditions:
None, happens most likely anywhere
Reproduction steps:
Build a base (the two cases of it happening were both bunker bases)
Do not access the base menu at all
Base does not tech the garrison line at all
Image showing a base with just the first defense mods unlocking, but no garrison, even though it should be around 50/50 with no votes on
Update: started unlocking it after rifle garrison was unlocked, need to test it at a remote place to check if it was a random logi driver pressing E or not
Coolest glitch I've ever had, stuck in a 3rd person perspective upon traveling to a different region, had to restart game to reset the perspective & controls, could only drive and rotate the camera
Are we aware the mortar house in Silk Farms does absolutely zero damage???
HE or shrap, no collie takes damage from it. It makes it a bit of a farce to defend, as a VP.
can't build this bunker piece in salt farms even though the land is flat and nothing is obstructing
Like literally right now, silk farms mortar house is doing NOTHING. this is kinda game breaking for the town defense 😦
just after basin reset I cant log in
Same
big sad
restarted steam and it fixed
booted me again
lots of disconnections yesterday too
going to assume it's the game's fault not mine
yes
given faction choice screen at log on after multiple hours of game in current war
glitching into floor every 10 minutes
First time my buddy logged on this war and his activity log didn't reset from last war.
voice chat has broke about 6 times for me tonight quite odd
Ye
Im stuck on a pit edge
Sometimes I wish this was the base game. That would mean bigger maps, though : /
A bug happened to me for the second time today, not sure what triggers it, but I'll get stuck in a packaging animation on resource containers. First time this happened to me was months ago.. I have no screenshot, but like I said, I attempt to package a resource container and I get stuck in the animation forcing me to respawn.
12k components vanished in the refinery queue because of a map crash lastnight in westgate, biggest waste of my time yet
the floating structures
most beaches in the game are bugged for APCs, the apc bumps into the sand and cant mount the beach, happens mostly in the north but is common in all regions
This shouldn't be allowed. Or people gonna spam it
Wew
My... profiles gender changes? I returned from a month long break and my profiles gender is now male, i am confused, i don't know how it happened but everytime i relog my gender is female for a split second and reverts to male. https://cdn.discordapp.com/attachments/932110013433008168/932696147292721152/unknown.png
was putting salvage into a factory... put about 3 mines full into bmats and the # of bmats never went up. bmat part was blank. i switched through personal and public, then my bmats started at 1 and went up to 8, stopping there https://gyazo.com/297dc776f0554a0aa278a3972b5b4361 after putting in 6k+ scrap
Unable to upgrade G-Houses and THs to Metal Firing ports. Trying to upgrade Abandoned Ward TH and G-Houses to T2 and T3 but cannot upgrade them. I am only keep getting a message saying I am in upgrade mode and cannot interact with the building.
Found a unbuilt G-House and it upgrades from T2 to T1 somehow. The city is abandoned ward.
I just want to know if this is just visual or am I actually "upgrading" the G-houses to T1?
I had this issue before also
I don't know if this is an issue or not but I'm trying to store personal items retrieved as crates but it won't let me, it says "One or more items are not reservable" is this a bug?
#game-feedback-archive doesn't attach all relevant reacts sometimes
unable to dehusk
^^^this is kind of a big deal, and needs to be dealt with or something because not being able to build a bunker in a crucial location is kinda bias
Likely some spawn that has husk in its range has GS/BS and prevents it from dehusking.
You can just dehusk manually with enough explosives.
thats what im refering to, it wont dehusk when i hit it with explosives, iv dumped 60 rounds of 30mm and 15 hydras tryna kill it
T2+ husks are extremely hard to dehusk (i.e. it takes around 30 satchels to dehusk T3 fob, while only 3 to kill it), so keep trying.
One of my private stockpiles in Origin suddenly went to public/disappeared when I just used and reset its timer yesterday. I haven't touched anything other than removing and putting in crates of items.
Triangular texture problems on MG scout tank body, in a few locations (between body and treads with a blank hole at one point and on underside of right hand side, and upper back of left hand side)
devman pls fix
certain items look weird in front of mercys wail alloy bights sea port what looks to be a resource container and a tanket
Description: unable to join game when playing on Win11 ARM VM on MacOS parallels (apple slilcon)
Preconditions: apple silicon mac running a windows 11 ARM parallels VM
Reproduction steps: when trying to deploy, get error message "Lost connection to server. Please try again"
changing between bridged adapter and shared network in VM settings makes no difference. quick google reveals others with same issue
this tree is blocking you in alloyds from turning left off the depot. this is a bug as it inconvincing players from leaveing. deleting my feedback doesn't make the problem fixed.
Fix this stupid bugs , stuck with no reason !
Voice chat error 5006 has happened to me all day with multiple restarts and reconnects
i restarted steam, logged out of steam and then restarted PC and im still having this
when I crossed the border with a freighter full of logs
Still the.problem of floating tripod weapons just staying in mid air unaccesible to anyone if the platform it was placed upon was destroued
The indicator says green, but whenever I tried to place it it says area obstruct
Warden Bus 'Dunne Caravaner 2F' - Physics and Collision, Controls.
Comparing to how this Bus drove Eight months ago (I havent logged in since then) the bus is all sorts of problems controlling. From bad fish tailing to 360 degree rotations hitting invisible bumps on the ground causing massive bucking. This thing should be looked at.
I can't pack the higher container
I believe this War Achievement is not tracking unique towns, as indicated it should be in the wiki:
Turning Point
Liberate 40 unique towns in friendly starter territory.
It appears to be counting a running tally of recaps. For example, if Ice Ranch started Colonial and changed hands 3 times, it isn't "one unique town," but instead counting as "three unique towns."
Looking at the map right now I believe the count should be around 2 or 3 unique towns since Acrithia/Shackled is in constant flux.
when a faction recaptures a home land base, it is permanently marked as "liberated" and adds 1 and only 1 to the counter, even if its lost later
Restore position button literally does nothing but send you to the main menu
Someone faster then you killed you
I'm not in any squad at the moment, but the client is acting as if I am the leader of the last squad I was in. I can not reassign, I can not leave it, and I can not be invited to any other squads. I can join and then leave "open" squads, but it doesn't fix it. Tried logging out, exiting game, etc. No dice. Anyone know how to fix?
hello how to fix my game fps dropping?
https://streamable.com/136r8s Shooting over the Bulwark with 250mm and the shells clearly going through the Bulwark but not colliding with it
my deployment map has been like this the whole day, i am unable to join any region at all
Area practially unbuildable, You can only place bunkers rotated under a certain angle trenches can be build. There is barely any height difference and should not be unsuitable for bunkers.
(its that dirt texture i believe)
With the map changes to great march the map wasn't updated with it
ive noticed this a lot around the area in red but id bet there are other areas that are wrong on the map to
Description: Unable to deploy because the icons/buttons are not loading
Preconditions: None.
Reproduction steps: Logged in and opened the game, and spawned in home region and went to deployment area
where's the road?
outdated map mod?
safe house don't give intel
Voice coms never work now. Ive tried refreshing, Ive tried reconnecting voice, nothing is working, and cant hear teamamates.
Invisible oversized hitbox of barbed wire on trench. 😡 🤬
Basin server crash
whole server crash
servers just took a massive dump
To close from constested border, it’s normal
ELLE était active plutot
Unstuck command failed
On the rocks at the north end of Widow's Web, about 50 m SE of the bridge, my avatars twice got stuck, legs continually moving, direction commands WASD would change facing but couldn't change location.
Viper Pit // Serenity Blight // Barn Fireport H6k9
The Firing-Port does not allow to shoot. It has a redline when manned so i assume this should not happen
This is a bad bug. I was in a ship i got stuck under a bridge. while trying to cross the bridge. I ran an unstuck command and it failed to work and my ship blew up. if your running an unstuck command the ship shouldn't auto take damage or the system should realise your trying to get unstuck not blow our ship up because you made ships auto take damage from a bridge. not a happy logi man tonight.
I can't access the description that used to display for the Peculiar Books / Hollow Books (lore item). I've accessed it before, but can't get it now. I've asked other people and they also have the same problem. Has lore on carryable lore items been removed, or is this a bug?
Hello! I've just downloaded the game and i cant hear anybody when they are talking. I have the voice chat enabled
In the ESC menu > Options > Voice.
- Confirm input and output devices are set.
- Attempt to reconnect.
Otherwise try checking here for additional support #technical-read-first⚠ message
@nimble ingot Not sure how recently this has been happening, but the server for Callahan's Passage voice channel has broken, and everyone can speak to each other across-region.
I'm not Max, but thanks for letting me know.

Force of habit 😅 Used to telling Max about that.
Can literally hear the entire region’s voip chat
i hear a fucking person screaming like a pregnant goat in the vc lmao
shackled has full region voip as well
The field weapons in this game seem transparent.
For the past 5 days i wasnt able to play because the map isnt loading in. Every day I left the map to load for 15 mins and still nothing, everyday I reinstalled the game and still no change. I dont think its my internet connection because I can still talk to my squad in game.
Got disconnected suddenly and impossible to log on
the ground decided i was to strong
i found the thing that ate me its a tiny hole thing but i dont know how it got there
Servers problem, get disconnected whenever I'm joining a spawn point from the home island
I ran into a 'hacker?' who was not able to be shot or punched. He had binos and was on the roof of a bunker complex.
After I ran out of ammo, they disappeared.
Fix ur game plz, voice chat is always broken
Experiencing a bug where I can't leave an old squad because I am no longer in it
The squad appears in region squad select but it's locked, and when I message the squad leader it redirects to me, and I can send messages to and from myself. It makes it so I can't speak in squad chat to any new squad that I join
Its Vivox not Foxhole
Freighter stuck at ogmaran, !unstuck doesn't work.. Also barges seem to get stuck everywhere, sometimes under a bridge and they'll just get destroyed by remaining there... When are the devs going to fix these issues? This bug is relatively common and happens all the time.
My mic used to work perfectly with the game but now all I get is errors, I tried reconnecting and refreshing my devices but it just wont work no matter what I do
I was in the trench on the right and it got exploded so I was swimming underground
Observation Bunker not working at Lionsfort (Great March) since border bases are up. Normal watchtower are still working as intended.
Cant join a shard or submit a report
The issue is still present.
Engine is running, watchtower just next is working fine, why is my OBS BUNKER not working ?
not sure if its a bug or a new "cool" feature but for some reason we cant see the Smelter even in day, unless we are around 47-48 meters away from it
Selecting a player from this list doesn't pass the name to the report dialog.
I don’t see anything particular other than the fellow spinning?
Voice chat is broken
This happened when I border travel, unstuck command do not work, can't travel back can't do anything
Whenever I travel to another region I always get the 2-5006 error
Is there any way to get direct contact with a mod or a dev? I’ve found basically a way to do unlimited griefing without getting reported and I’d like to give them a heads up without telling everyone how it’s done
I'll take that as a DM 🙂
Dig a trench. Fill trench with stands or a listening kit as well to get that intel.
Place near enemy base.
15 stands
15 extra gsupplies an hour
repeat
also you can not dig the trench again
Thus forever unable to build there until stand rots.
FYI if you also put a weapon and get on the weapon in the broken trench. you can not be seen by anyone.
Become immune to bullets that are not 12.7
when you dig a trench in some areas like umbral wildwood and if you stanidng in the trench under the grass you become invisible. i feel that the grass should not effect the person in the trench. but it does.
@native dome I've found an exploit can I dm you
saw this one the other day near silk farms to the north west
there's also this one in speaking woods
issue with rebuilding these two garrison houses over in the plaza at Abandoned Ward - unable to upgrade despite being near both a town base and a safehouse.
Yes.
Hey my game is freaking out like this and i cant seem to fix it
You can currently kill friendly SC's by damaging a Bunker in the same complex, commonly a howi garrison. This is bad, very easy way to grief has been suspected to happen atleast twice already
I've seen this happen multiple times now of tanks becoming helicopters when touching specific parts of husks. I thought aircraft weren't going to be added
pretty funny though
https://www.youtube.com/watch?v=1RzJS2mQRkM
Description: Tanks bugging out and moving erratically after touching a husk
Preconditions: Bunker Husk as seen in video & tank(works with several types of tanks)
Reproduction steps: Drive directly onto the small bit of debris that sticks up into the air (as seen in video).
@nimble ingot There's a (potentially) major in-game issue that I'm unsure of the root cause, can I message you about it?
Description: Trench Roof upgrade on little trench connectors is broken.
Preconditions: Have a little as possible T3 trench connector
Reproduction steps: Create a little T3 trench connector and add trench roof upgrade. There might be a hole, that you can both fall into or climb when in the trench
No, but you can direct message me about it. 🙂
The bridge at Endless Shore-L2k4 or North of Vulpine Watch does not open sometimes when using the levers or with some naval vehicles, not sure what was causing the issue.
Is an error message provided when attempting to open it and if so what is it?
Nope, its more that it doest open.
I didnt get any msg.
War Service connection failed. Error: ConnectionFailed-Unable to connect
You can walk through the ground south of Salt March on the border of DL and Umbral
I don't think this car is suppose to be here, but I don't know
I'm stuck in a hole in the ground lol
I just spent 20 minutes in queue from home island to a friendly region, but the spawnpoint I chose died and it sent me to the region I was in last with no option to send me to another queue-relevant spawnpoint. Again.
1300 hours in this game and so many have been wasted waiting unsuccessfully for server space only for it to reset my position somehow - please fix queue priority so people don't burn their precious free time without even guaranteeing the spot they earned.
im in a squad said on the F1 but not on the screen, im razgriz btw
we should be able to toggle crouch while arming a grenade
Having boats stuck in the water and no longer having !unstuck filled with stuff becomes painful!
Description: Someone legit made a T3 Outpost on top of of the road in a location that going to leave undisclosed for now. I do not know if this qualifies for a map bug or no.
Preconditions: Have a road I guess, and bmats? Idk what they did to place it here.
Reproduction Steps: Legit no idea. I did not make it.
When you bino near a spawn or in a spawn i don't know how it's possible but, you have a chance to are stuck and impossible to move.
Unable to play game, failed to download player data
Title: Storm cannon exploit
Description: Storm cannons were found on incomplete storm cannon platforms. This base replicated it 4 other times on 2 piece bunker constructs and 5 piece bunker constructs. (Note: I am in 2ndRC, this is not our base. It was a random Warden base.)
Location: South of Moon's Copse
unstuck command doesnt work if vehicle shakes during unstuck command...... FIX IT , its too painful!!!
Taking over seaports is not working when factions take over. There is no loot box. Possibly only public stuff is being taken over.
Description: (UNCONFIRMED) Reserve Stockpiles appear to disappear entirely when expiring in a destroyed seaport/storage depot.
Preconditions: Reserve stockpile in a seaport/storage depot
Reproduction steps:
1. Create a reserve stockpile in a seaport or storage depot and place at least 4 crates in the stockpile
2. Destroy the seaport/storage depot
3. Wait for the timer on the reserve stockpile to expire while the structure is destroyed
4. Rebuild the structure as the opposite faction
Result: The stockpile of the seaport/storage depot is empty
Expected Result: The public stockpile of the seaport/storage depot should contain 1/4 of the contents of the reserve stockpile.
Going to post this once the front advances from this place as to not give opsec/intel away...
Cannot deploy from home region to a relic base owned by our faction, with shirts, and players having their spawn set on it.
Wound, Speaking Woods <t:1644092006>
Was able to deploy to many other bases in the hex from home region. The relic base was not available available to deploy to from home region, while the Inari Base relic (also held by us at the time) was available
If I was going to attempt to replicate this; I would assume this is how.
- Tech advanced bunkers before laying pad.
- Concrete ONLY the bunker the SC will be on, ONLY blueprint the other bunkers.
- Allow SC Hex to dry.
- Concrete the rest of the pads around SC after the SC hex is dry, Build SC, and reserve/delete extra concrete bunkers within the 24 mark.
In theory the mechanics would support it.
Once you complete the concrete parts surrounding it you can't interact with the other parts. My guess is it involves damaging the other 8 blocks once the SC bp is up, or some trickery involving the rebuilding of a previously killed SC
Well it might have something to do with it being on low graphics?
We believe it happens with the same faction as well (legion ranch should’ve had at least a little more in public)
I died while throwing a boma and the throwing line is still there
I frustrated by what i never hit the target when i apply cursor at enemy. I think it is wrong what i can't use this convenience way. Also i would be partially satisfied when in controls will appear bottons to height adjustment of aiming at surface. Most better if game will calculate uncovered area of target and degree of stabilizing weapon then matches them and then decide aim or not at uncovered part. I had first sniper expirience in game and i think snipers in real front commonly cheking restricted areas like windows or corners of trench. When i aim at enemy in trench i never reach him although i see what i have chance if i be aim little lower. At least when cursor at wall of trenche i expecte lowering aiming sight. However when i try aim little lower it is posible in separate cases. At first video i hard rein in on curb the bouncing, although at second video in similar case i have riot of bouncing.
PS: Please try fix this bouncing.
when standing at some relics and you click q you dont enter the x.. the point is so fine. you have to move around to find the location to get in. please fix this and widen it so that when you stand in front of the x we can get in a defence.
when a reservable crate is reservable and i try to submit it to a private stock pile that is full it tells me the item is not reservable when it is. it should say stock pile is full for this item or what not. i cant still submit it to another private stock pile that isn't full.
Issue: There is an area in Viper Pit that you can not get your damaged tanks out even with !unstuck command.
The area in question is outlined in red. The only way out is
- through tiny stairs (for infantry)
- via Crane (but only if your vehicle has full armor)
- or maybe by Boat. But there is no shore to pull out the boat bridge.
I used !unstuck with my tank two times now in that area and it always teleports me in the middle of it (roughly where my Arrow-Marker is)
Solution?
If someone uses !unstuck while in that specific area they should be teleported somewhere outside of that area. Not in the middle of it.
Underground listening kits: listening kits can be hidden in filled in trenches. You dig trench, you put listening kit in, you fill up trench. Listening kit still works.
Can't deploy.
no more space, it's so annoying to retrieve, destroy it, get 20m weapons restricted
anybody knows how to fix this?
Hey i was getting that too im not sure but i thought it was my internet
Last time I played the game was like a year ago, just now I reinstalled it. Game sets graphics settings to low automatically, which is no surprise since my laptop is trash, but still... I join server and see this, which is nothing like I remember it be at low settings since I last time I launched it.
Ran files integrity verification, it said all is fine. What do I do?
nvm, it was a problem with scalability in the engine
I cannot build a fire to unfreeze this this is at kirk north bridge
Sth probably inconsequential we were machine gunning containers cause they were over 1k and ran into the fact it gave us enemy structure damage basically allowing us statpadding
im stuck 😄
field guns are being rendered with the "hidden" mesh even though its visible, resulting in that bug
U cant do logi with FUNKY resticted ( cant use crane, building barber wire, harvesting and use wrench)
Basinhome server is glitching for everyone
why?
Need 1,5 Bmat to repair 1% of a MK IV Silverhand no proto its a bug ?
Description: inconsistent application of factory timer reduction
Preconditions:
- Enough materials to queue up an order at a factory (excluding BS/GS)
- population high enough to trigger factory production time reduction
Reproduction steps (description of what happened - bug appears difficult to reproduce reliably):
For reference, the video was recorded at approximately <t:1644705004:f> when game population was approximately 2142 players
- Went to a factory (home region works)
- Queue up an order (in the video, used uniforms and bayonets)
- In first instance, no time reduction was applied (full base time 4:30 or 2:00 for order) (timestamp 0:09)
- Logged out, logged back into home region
- In second instance, time reduction was applied (4:17, 1:54 for orders) (timestamp 1:43)
concrete bunker with engine is not passable
anyone else in the baths just crash
Hello, there is a bug where if you spawn from home island where mobile cranes are near, you hear rotation noise forever until you go elsewhere
Died while placing a marker. Multiple respawns still have the ! marker as my cursor
Is the icon with coordinates some kind of mod ?
It's a map overlay screenshot for reporting map bugs. Any player can take that screenshot by pressing Ctrl Alt Shift P the screenshot will be located in C:\Users\USERNAME\AppData\Local\Foxhole\Saved\Screenshots\WindowsNoEditor
The siren effect during a nuke alert doesn't seem to be affected by volume sliders in options
Thank you very much.
why cant i get into the game ?
Just found me way out of bootcamp... and cant login ??
Server Maintenance + I've seen a small patch, did you get it?
what?
I can login 🙂 thanks !!
Sniper is most useless wear. You can only take advantage in clear field against heavily loaded infantry or else if light target don't move. I think targets in trenches should be easy able to reach if they stand. I think aim cursor shall smoothly moves about zone where head of target is uncovered. Would be nice if trench borders have mesh to apply cursor before the target. Also mesh at windowed bunker is not usable to reach target behind window. Most usable mesh at hide side. Sniper aiming is painful exorcism void of profit. I apologise if it is not an bug.
1 video: aiming too high and i made it for example how mesh should work (mesh should be solid from trench boarder to head height)
2 video: aim cursor at highest level of trench wall mesh. It is too low.
3 video: mesh of windowed bunker is useless because too high.
4 video: hide side better but so painful.
5 video: an example of what sniper can reach in the current state of things.
not a bug my guy. post in #game-feedback-archive
Hi all
I am trying to run the game through a parallel desktop
Virtual OS: Windows 11
Host OS: macOS 12.1 (21C52)
I get an error like on the screen, but the internet itself works, pinging to foxhole.com passes
ping www.foxholegame.com
Pinging www.foxholegame.com [151.101.13.84] with 32 bytes of data:
Reply from 151.101.13.84: bytes=32 time=43ms TTL=128
Reply from 151.101.13.84: bytes=32 time=47ms TTL=128
Reply from 151.101.13.84: bytes=32 time=42ms TTL=128
Reply from 151.101.13.84: bytes=32 time=49ms TTL=128
Ping statistics for 151.101.13.84:
Packets: Sent = 4, Received = 4, Lost = 0 (0% loss),
Approximate round trip times in milli-seconds:
Minimum = 42ms, Maximum = 49ms, Average = 45ms
Have you been able to solve the problem? I have the same
I'm not orientated with virtual machines. Foxholegame.com is completely unrelated to gameplay. You may find more on point assistance inside #technical-chat in regards to running steam inside a virtual machine.
containers are neutral structures and will not get you weapon restricted. Be careful not to hurt friendly players or vehicles in the process. Agree that raising the cap is not a solution tho 🙂
Found a tree floating above the beach, can walk underneath it unobstructed
Not sure if this is suppose to happen, but if you fall off the wooden bridges you can get trapped in the rocks below. Gas grenades seem to be the only way out unless you reset to home region.
floating chair here for some reason
multiple squads are experiencing map markers dissapearing wihtout reason since war start
There is an upper limit on map posts on the world map for performance reasons. It's usually hit at war start.
Multiple people in my clan have been reporting that the Activity log hasn't effectively reset for them for the next war.
Of those players that have not had their activity log reset. Is it known if they did anything differently than players that did not have their activity log reset? Faction switching, not being online at war start, or something else?
The only pattern I'm aware of is they played during the Resistance Phase. This also happened previous war as well. I'll see if I can collect some numbers and give you a ratio.
Cheers. Appreciate any information I can get on that one as I have no reproduction steps.
wut
Known bug of the War API, it's to do with server restarts; each Hex tracks it's own number of days.
When the war started a friend of mine became a warden with me, but after playing for a bit he got booted and the game just made him a colonial. Anybody know why this happened? Is it some form of auto balance?
i get this crash when i go north of Allod's Bight towards endless shore
I have players, haveing problems with their activity log not resets from war to war. Is there a way to fix it?
Respawn timers are messed up, somehow. Regions are at capacity on both sides and one side has 50 second timers while the other doesn't.
Going back to this.
Out of the 8 people I talked to roughly half didn't have there stats reset. I wouldn't take it as a good ratio though because those were the only people that responded.
7 of us all played in the resistance phase.
None of us switched sides
Why no one can give me exact times. 6 of them indicated that they joined when there was a que or within the first 30mins of the war.
Hope some of this helps is some way, sadly couldn't get much out of people. I do appreciate the activity logs!
PLEASE can we be serious build in mountain now ! why not build in the sea ?
Description:
Collies have gone inside of the mountain in the North West of Weathered Expanse and setup a FOB that is unreachable without glitching and they can map travel out of this mountain to harass our backlines.
Prerequisites:
Be able to map travel
Reproduction:
Go on the Viper Pit side of the mountain and walk up to where the blue dot is on the map. See left bottom image for reference. Map travel here and end up inside the mountain like is shown on the right two images. You can even teleport vehicles in here.
EDIT:
Please check all of your mountains in similar positions, I know this happens in Reaching Trail south of Harpy as well.
collie FOB inside a mountain in WE.
Description: Soldier moving on muddy terrain during rainstorms only get muddy when heading southeast. You can move hundreds of meters towards the north or west and not accumulate any mud. The same issue occurs when walking on non-muddy terrain to shake off your soldier's mud.
Preconditions: Go to a region affected by rainstorm and find some muddy terrain.
Reproduction steps:
- Move in a direction between 91° and 179° azimuth on muddy terrain for two dozen meters and check if your encumbrance increased
- Do the same but in any other direction and check your encumbrance.
*** World Geometry Glitch/Hole
Base of the ramp up to Scythe relic base in Farranac Coast - There is some sort of crack/edge/wormhole that can trap people & interferes with vehicles going up or down unless they keep to the land side of the ramp
I have a glitch where my car goes flying up to space
full screen doest update when is in the foreground( alt tabbing updades it, can see it working properly in the background)
windowed and windowed full screen work properly
What's the deal with trucks hopping around after bottoming out going up a dirt road? Had a truck dance sideways off a bridge.
Looks like you need a debounce function on interactions.. basically delayed reaction to simulate real world collisions.
my Activity log didn't reset this war, i am not even sure if its suppose to reset but if it is, then mine has a bug
Description building bug where it has no obstructions and dont let you build but if retiring those magicly you can
Exactly the same issue. I placed every blueprint including the one you see on the screen earlier, built only the middle to tech while minimizing gsup consumption and i am now unable to place my blueprints back. Please, please fix building i am very tired of these situations.
Bizarre one!
White name glitch.
Don't really have any otherinfoI can give.....
I saw that as well. Not sure what caused it
Foxhole needs to sanitize the inputs in chat. The regiment name is a tag that changes the color of the text to white, then in the space between the empty tag and "no" is the tag that undoes that color change. Harmless, but could be a canary in a coal mine for arbitrary code execution.
This is what it looks like in game to me and to Foxholestats. Its clearly passable, but I've never looked there and seen that it was inside a mountain. If I see people exploiting this again, I'm be sure to call them out in global for that
i can't connect too shard 1 and can't report the bug
Saw three floating unreachable tripods in 45 minutes probably not devs biggest problem could use a patch
this occured while traveling between Fishermans and Westgate...
I've heard several other reports of connection issues right now. So probably a Foxhole server issue
Do I really need to say anything else besides "Misplaced Tree"? 
Skelebro still hasn't gotten his back support back 
Squad Leader Volume is too loud. Thanks. That is the guy that I silence or leave the squad to hear people on screen because squad leader is YELLING.
Description: White name on non-Local Chat. Possible XSS vulnerability.
Preconditions: none
Reproduction steps:
- Create regiment with "</>" as Tag
- Write in chat
Description: Typhon fire rate very slow compared to old (patch notes never mention any nerf to fire rate)
Preconditions: Use the typhon
Reproduction steps: Tried multiple tests, using new typhons, reloading, still the same results
https://youtu.be/XLximtq54xU?t=394
https://cdn.discordapp.com/attachments/921788223775199312/946077031999868958/TyphonFireRateTest.mp4
This video goes through some of the key notes for the recent Foxhole updates. Thanks to anyone who helped me test out the new stuff on the Devbranch. Thanks to the devs for giving me patchnotes a bit early to help finish this video.
Like and Sub to stay up to date on Foxhole
Music:
Valkyria Chronicles - 7th Platoon of the Volunteer Army
Valk...
Description: Flatbed floating where fence was after server restart and can't enter it now to move it
Preconditions: Nothing was just parked next to BB
Reproduction steps: I can't enter it to do anything
i saw enemy red marker in friendly bunker without any like doors or windows. So very disappointment. Record start too later than i trigger that. So marker is not captured.
why can't I aim straight at the head, if otherwise why does the line break when I aim at something I see.
The Baths in The Drowned Vale,
The drop between the refinery and hospital has a wall where there is no collision, allowing players to fall through the world.
Description: Rebuilding a bridge traps soldiers who are climbing across broken bridge
Preconditions: Soldier on either side of broken bridge
Reproduction steps: 1. Place soldier on broken bridge, climbing up. 2. Begin repairing bridge. 3. Notice that soldier cannot climb through bridge blueprint. bonus 4. Soldier's head sticking up through blueprint can be shot.
Spawn Point missing in several Relics/TH across several Hexes
When you mouse over the region and it says
Starting Territory:
Neutral / Enemy```
You do not get deployment points by default. You must have actual players active at those bases.
When mousing over a base you may observe
```Garrison Activity: None
Garrison Size: None```
Garrison activity is the measure of how many allies have their spawn point set to that deployment point which generates garrison size. Garrison Size enables deployment from the home region.
even in town hall/relic bases?
Yes.
Thank for the quick answer, I get it now! Makes sense, as we are sort of an occupation force in that territory.
feet sinks to the ground a bit, Allod's Bight-F1k8 (Border to endless from Allod's)
vics get affected too
First week having the game, and now im getting " Vac check failed. Please restart steam and try again. "
i have restarted steam and pc , even verified game files on steam and nothin. Any known fixes?
Waiting for 30 minutes after restarting steam usually works
you cannot aim here, it automatically makes you shoot the roof (promethiens)
try checking this it usually helps #technical-chat message
This guy flewby
#sugestion
-title "my bunker"
Add mechanic if concrete bunker have more than 5 piece is reservable for u forever
(Its not practic added every 2 days reservable on bunker
Stop alts devs cmon
Bug report: me and another guy from my squad are trying to get into Marban Hollow to assault the town with the others, and um, it says there's a queue even though we are nowhere near capacity in the region? Something's wrong there.
It might be a faction balance queue and not a population limit
suggestion: rename to "stuck hole"
fix that a half-track is able to push a scorpion. ass to ass, and a half-track is winning from a tank? its BS and people are abusing it. pls fix fast
Can't ride, can't get off, can't logout... Bikes are a death trap! Guess i'll just wait to freeze to death...
Description: Trench Covers prevent you from climbing those small steps on unleveled trench connections. I.E.: you can't get to the other side... and you can't UNDO the trench cover... so that trench is literally lost. In my case, I'll need to blow it up and rebuild from scratch.
Pre-conditions: T2 trench + trench cover + unleveled terrain.
Reproduction steps:
1 - Build 2 trenches connected in slightly different ground levels.
2 - Upgrade to t2 (concrete) and it will impossible simply to walk across them as a small "step" will be created. You will be required to press "jump" to pass from one side to the next.
3 - Place a trench cover on top and you can no longer "jump" that step.
I apparently can't machinegun these mammon rushers from the husks they've created. They just ran up and punched me to death because I couldn't shoot. The construction project my regiment spent its effort building, that I put literally several dozen hours into maintaining, fell apart in a matter of minutes without even the dignity of dying in an actual battle thanks to 30v3 mammon rushing... and then this happens.
I've sunk 1400 hours into this game, more and more it feels like it just gives me the middle finger for trying. Is this even a bug? Clearly someone decided people shouldn't be allowed to fire from a location, so like, is it intended behavior for some husks to be disallowed for weapons?
uh this ? and this nvm 4 min
<RichText.Regular> in the name of the player. English version of the game.
PT-BR double exit (sair-sair)
https://cdn.discordapp.com/attachments/948684560353345607/948684593018576926/2022-03-02_21-28-09.png https://cdn.discordapp.com/attachments/948684560353345607/948684645610950666/War-Win64-Shipping_2022-03-02_21-26-39.png https://cdn.discordapp.com/attachments/948684560353345607/948684645942321204/War-Win64-Shipping_2022-03-02_21-26-19.png https://cdn.discordapp.com/attachments/948684560353345607/948684646147850250/War-Win64-Shipping_2022-03-02_21-26-12.png https://cdn.discordapp.com/attachments/948684560353345607/948684714963767346/War-Win64-Shipping_2022-03-02_21-28-22.png From Sergent78
The fun part is that the last photos aren't mine. More dudes are reporting this problem.
Post things that might clue into why this is happening to only certain games?
Different operating systems maybe?
Are you using our early translation version?
no, english
PT-BR, sorry for the slow response. Slowmode is enabled.
Thank you.
Also. the slow mode is killing me.
Also, i am playing in english.. but the traslation of some languages are in Portuguese.
Description: Squad voice is still active after leaving the squad. I can still hear my old squad's voice chat, even though I left.
Preconditions: None?
Reproduction steps: Join a squad and leave a squad.
Was that squad your only squad or were you in multiple?
Only squad
Were you the member of that squad or the squad leader?
Member
Thank you.
With the right orientation you can place a container within hitbox of the crane you are using
It seems to fix itself when I logout and rejoin
becomes too close to interact with, until hitbox's sort themselves out
Sergent78 have the same problem and he is French.
Cheers for the follow up.
Non unicode rich text format will probably have ongoing issues with our in progress translation changes to the game. We hope to have these issues resolved in the future.
In PT-BR mode i don't have any problem
Just tested, and following issue has still not been resolved in v48: #bug-reports message
Title: Getting Heavy Objects over downed Bridges without the use of Vehicles
--Preconditions: None Really
--Description: By using support beams at the end of certain down bridges, it is possible to climb with heavy objects thereby getting them across safely.
Note: This isn't exactly a "bug", perhaps more of an oversight? Considering how easy it is to do this with Vehicles it might not even be worth removing, but I figured I'd post anyways.
German translation problems:
- "local" chat is "lokal"
- "Exit" (Esc) should be "Beenden"
- "Inventory" (Tab) should be "Inventar"
- when dead "In der Nähe befindliche Kameraziele umfahren" would be "Wechseln zwischen Kamerazielen in der Nähe"
- "Kiste zum Zusammenbau an ein Arsenal abgeben" -> "Kiste zum Entpacken an ein Arsenal abgeben"
if anyone has complaints about my translations just dm me and i'll delete that one
Goes for every uniform
The Squad voice chat is completely bugged... Sometimes you can hear people from other squads you're in sometimes not, you don't hear certain people in you squad even if you switch squads with them. it is really weird.
Description: ISG and tripod weapon not reliably triggering MG and Rifle garrison, tested during resistant mode
Pre-condition: outside of range of garrison trigger range, approximately 35 meters, tested for both ISG that was set up on side dug trench and open ground.
Some shot triggers return fire, some does not, that is the issue... hopefully it does not translate to AT garrison due to nature of AI being similar.
Cutler on side of trench seems to trigger rifle garrison and mg garrison that it hit without issue.
Reproduction: at open ground/ trench side, set up ISG.
Shoot at garrison within range within 45 meter-38 meters.
some shot trigger return fire some shot does not.
a lot off the asset of the game are like this ? plz tell me im not the only one ?
Description: Cannot connect across road
Preconditions: Build bob north of abandoned ward in deadlands in patch of dirt
The Crossing
Ironic.
I assume the problem is that this road is not actually "marked as a road" because it is inside the town
***Bug I have 10 dudes on the BoB but some defences are off (yeah near 80 meters from the core)
Does the base have its provisional garrison facility unlocked?
It has rifle garrisons so I assume it does but you never know.
Yes, also.. don't you think 5 minutes is too much for slow mode?
In most situations: no. Bug reports can be editied.
If you're willing can I get a DM of the bunker bases location?
Sure
Sadly no real repo's. But once again getting reports of my Clan Members not having activity log reset.
Only relation with them all is they stayed in resistance phase and logged back in when the war started.
Issue
Activity Log does not get reset
Description
As title says, there is something causing Activity Log to not get reset for certain players. So they do not start the war with all 0s, but with their previous war stats.
Replication
This is just an assumption. But I think what causes it is when player is online during the end of resistance phase. Last war one clanmate did not get his stats reset, and he was waiting on the home island for war start before the server got reset, to get better queue spot, and his stats did not get reset. I logged in after the war start and got my stats reset properly.
This war, me and the clanmate were both waiting for the war start on the home island before resistance phase ended, and we both did not get our stats reset.
Thank you and feel free to continue busting my chops if this is not resolved at every war start.
cant demolish my own bunker.
Has it been over 3 hours since you made it?
Only the bunker yeah, but i want to demolish a piece i build 40 min ago (second picture)
its connected to the bunker
Have you reserved the bunker first?
Says reserved in that image so that answers that.
Yeah but its not working. it says the structure is not reserve by you
And there was nobody els only me
i build it in my own
unreserve it
and reserve that piece
I suppose you mass-reserved it from a different piece (?)
Works as it should, just tested.
No, I take back my last comment. It is not reserved by you. First make a squad on the right hand side and then more options will be available when interacting with the structure.
Being the original builder is not sufficient to demolish the structure (which isn't an ideal work flow and theres room to argue the game design should change here)
Aah oke
Aaah you need to have a squad.
oke i make a squad and now its working.
Thanks!
Perfect. Cheers, and this is valuable for me as knowing where the game flow is confusing is beneficial.
Squad Comms Bug:
significant bugs with the new squads, when in more than one squad, people cant hear me in the qctive squad, people can hear me in the unactive squad and i can only hear them, then when i leave both squads, they can still hear me in the squad.
4 squad members are experiening the identical bug
move bombastone to down here at the factory
Stuck in Pillbox idk why. Just normal pressed q for getting inside 😭
cannot interface with an industrial safehouse from inside a truck
longstanding bug, very bad bug
BUG pallets
cant interact with a pallet from inside a truck
Cannot reserve structures. As you can see I am the builder
There are no reserve options available when I go into the upgrade menu, and when I click 'unreserve' it says 'you must be the builder'
The original builder (or a squad member of the original builder) is the person who may reserve a bunker or trench. On reservation the structure is reserved to a squad and not a person. You will need to create a squad on the right hand side of the screen in order to reserve your structure.
Ah-ha! Thank you!
You're welcome and thank you for bringing the issue to the bug-reports channel. Anything else that ends up being confusing or an ease of use issue is welcome in this channel.
Hi, I have an issue with the signs and map posts. The nickname of the player who made it is not visible because of some tags
option to "remove from squad" ois visible when you click alt right click on someone even if they are not in tyour squad
Voice chat bug, one of many. But this is pretty unique.
Step leading up to this:
I was in two squads earlier today, but I restarted the game before this.
I was in one normal squad, it fuctioned normally.
I left that squad, then joined another squad.
A hour or two later, I left that squad. I reconnected to voice while not in a squad.
I then joined the first squad, and although I could hear everyone just fine, I was unable to talk, the speakers never lit up on the squad list.
And all the while, it was spitting out error [2] 2-5006 or whatever. Honestly, it was so weird to be getting that error and still hearing people. Nobody could hear me, and even after I reconnected, it was the same problem. In fact, I could even hear squad while reconnecting!
Also, I showed my discord to show I wasnt in a chat, and at the end you can see it was giving me error 8 when trying to talk
grenade throw icon stuck
writing in the textchat in the recovery mode is not possible, got placed next to the truck, other people can write anyhow
Being a commander of a regiment, even one with only yourself that you created to see how they work, keeps you locked into the faction for the next war.
You have to choose a faction before you can start the next war. You have to leave your regiment in order to switch faction. You have to be in game to leave your regiment. Therefore you can only remain locked into one faction.
Strange little bug: every time I alt-tab the game acts as if my "a" key is pressed in until pressed again
What style of keyboard are you using? Azerty, qwerty?
Have you tried resetting your keybinds in the options menu?
just tried didnt change
What window mode are you operating?
windowed fullscreen
Long shot answer: did windows sticky keys get turned on by mistake?
have them off
Is this specific to alt tabbing or does tabbing out of the game with the windows key also cause the bug?
windows key causes it also
As a sanity check have you looked at the specific key bind for move left to see if it is only set to A?
it is
Is your system locale set to something other than english?
In the main menu what version number is shown?
beta
0.48.8.1
44451
Unfortunately I don't have an answer to resolve this. Thanks for taking the time to answer my questions: it will help with tracking the issue if nothing else.
no worries
game hella lagging ever since new update came out
Shack in the road at Dwyerstown, Reaching Trail D7k7
IDK why after update every name on map post or signpost I see have the prefix <RichText Regular 10.Green>, I check the file integrity in steam but there is no problem
T1 walls seem to be buggy, In this case they are "immune to damage". I wasnt there when it happened but i was told it was a flatbed that bumped into the wall. We cant remove the wall posts either, explosives or vehicles.
the wall also seems to Still be there, while not actually existsing
These lines suddenly flashes everywhere and it won't go away even after I restarted.
This is hell
restart your pc, verify integrity of game, update your graphics drivers, if none of those work, your GPU might be dying
so i'm not the first person to report this bug...but i still want to do it because so more people can see it...I wonder how many players have this bug. It started since the last update
Rain is hammering my GPU this update.
Driving (and now building) in seat 1 of the CV no longer shows whether you are in building or upgrade mode.
<@&213133977681264640> colonial home region seems to be down for the past like 20m+
Is it still down?
still down
Coastal Guns should not shoot at non-amphibious land vehicles (e.g: Fuel tankers, Haulers, flatbeds, etc) driven into water.
seems like home region finally fixed
Home region is bugged. The only way for me to get to it was to kill myself close the game and reload it <@&213133977681264640>
So I really don't know if this is a bug or part of the game. There are literally vehicles shooting at the piece and the ATs are not shooting back. I remember reading about howies not shooting back. But I don't remember anything about AT not shooting back.
AT shoots back when damage is dealed to bunker. EMG deals no damage to T2 structures, only supresses them.
So what's the point of updating the bunker? Are we going to have to let tier 1 a part to retaliate against vehicles with 12.7 and flaks? Construction got even worse. Whoever has the most mammon and vehicles to supress wins the game. If the logistics were bad. Construction has always been hell.
this structure and the structure next to it doesn't allow me to build AI even though its connected to the bb, and the bb has it all teched.
No status reset since the last war
Venom
Stutters/Lag
Past 2 days started getting stutters on certain fronts and lag. I noticed that it started since the servers restarts are wider between resets.I don't know if the homeregion server also adopted this reset policy. But he is also having this problem. I've seen the same issues with several friends and clan members. Regardless of computer configuration.
Running into an issue where it keeps you locked into a squad chat regardless of what squad you're in. Only way to fix this is to leave and rejoin, but then I hit my rejoin limit. Can this be adjusted until this bug is resolved?
u cant have 2 AI bunkers touch each other
i think those stats are for account not for 1 war
but i would like to see this war stats as well
their not touching each other their separated by a corner piece and the tier 1 bunker structure next that one can't build any AI defences
oh sorry i see now that this one is meta
yep its a bug (
I do not believe this is intended.
Can't read name of sign creator
i was crossing the border, then my camera begin gliching
really cool bug
Also it not cinematic, I have try to adjust the camera to no avail
Abandoned Ward eating 3778 gsupps/hr.
Lots of bug comes out after update 48
1.Can't see ths state of war properly
2.Same text bug
3.Ammo type
4.I have built two watch tower in marked circle but the map intel still show its blank on my map
I am sure my radio was equipped as well
Dwyertown fence placement in pics 1 and 2.. shack placement in pics 3 and 4
Home region bug, can't deploy or something
Bug: I can't reserve bunker structures anymore that I reserved a few days ago.
When I press (On my 6 Piece Bunkerbase)
Reserve Connected Bunker it says: "0 structures were reserved for 48h"
Reserve for Squad it says "Reservation has expired"
Reserve for active Squad it says "Reservation has expired"
Other information:
- This bug so far occured on my Bunkerbase with 6 Pieces in total, and on a second bunker with 3 pieces (2 of which are garrisons)
- The bunker in question were never destroyed in that time (its in the backline)
- I am alone in the squad that squadlocked those bunker and I never left my squad, invited anyone inside or joined other squads since the start of the war.
I am not able to connect to the shard-1
gg guys war is over
I warned ♥
Just came back to the game after a big break I was amazed by the amount of stuttering, I reinstalled it twice on different drives cause I couldn't believe it could be this bad
Yeah the game ran slower on my PC too strangely
Most importantly, the delay between seeing stuff in a dead soldier's bag had also increased, it was no longer instant
Same went for trucks, boxes, anything with an inventory really
"No Home Regions Found. Please try again. If the issue persists, please report it using the Support button on the main menu."
Happened after server restart, unstuck does not fix the problem as well as can't open the bridge or move the freighter
im stuttering hard too, u managed to fix it?
Had a vehicle squad locked yesterday, everyone left the squad just leaving me and a friend in the tankette. We were asked to leave squad because we werent regiment members and they were going off line, thought nothing of it. But then everyone in the squad went off line and the squad was no more but my tank was still squadlocked to a non existant squad. There is no way to fix this afaik wrench didnt work and we had like 200 bmats 1 tank fuel and 50 12.7
is this a dev or just a guy falling infinitely
Sometimes, I can't see messages from specific persons in regional/world chat, even tho i havent text muted them
i dont know if this is a bug or not but walking on a barge gets you muddy even at sea
This is the second nerf on the "Typhon" without an entry in patch nodes, first the max range was nerfed from 40m to 36m & now it has a lower fire rate, too ... 🤔
iceranch: items placed in road. pics 1 and 2.. iceranch stumps in road.. pics 3 and 4
I can still hear the squad members talking after I left the squad :/
Bug report
After interactions with both people on here and in game, I believe that the in-game squad menu has some sort of either memory leak or other system obstructing bug in it. With small squads, players can play fine, but large squads, generally those of major regiments, the menu itself causes major lag.
suggested fixes
Probably just an optimization to the menu code, as it is not voice that causes the issue, just the in game menu. I imagine this would be optimization of the "get" command for finding members of a squad that probably iterates through this for every member of a squad to put it in the menu. This works with smaller squads but puts major strain on player upload/download with large squads updating rapidly.
temp fix
If you’re experiencing this issue, then you can create a small squad, reset your other squad as your main, and then look at the menu of your small personal squad. This way you can speak with members of your squad without looking at the menu.
It's because their chat language might be set to another language. Click on this cog and tick all "Displayed Languages" boxes, that should make them appear
Thanks maybar ill try that !
Hey, I dont know if this has been reported or maybe it is supposed to function like this and im just being a smoothbrain, but different regions say it is a different day
for example (currently)
Drowned Vale is day 6
Acrithia is day 96
Fingers is day 24
